WEBVTT

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I am not sure if you can hear me or not, but I am not sure if you can hear me or not, but I am not sure if you can hear me or not.

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We're here for the 15th edition of this world championship, and we have the eight best teams

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in the world for the main event, and in just a couple of days we will know which team will

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lift the ages.

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My name is Jereen van der Heijten, otherwise known as She-Rabbi, your host this morning,

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and of course I am not alone to talk you through what's going to happen today and

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tomorrow and the rest of the main event.

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I am joined by Rhea by winter and for this morning is special we got a saver line joining

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as well we wish well wishes to a TGF who is under the weather a little bit but happy to

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have you here saver how are you doing?

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Oh lots it's Jeroen Bal saver line excited to be here yeah we wish T speed recovery

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he drank way too much tea on his way to China it was not good but you got your boy

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here excited to be here it's gonna be epic

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I thought you said you were going to be British.

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What the hell was that?

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I asked if it was too pirate, and you said no.

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And you went all pirate for the British.

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That's just how British people talk.

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I don't know what you're talking about.

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That's good.

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I like it.

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How are you doing this morning, Rhea?

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I'm so excited.

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I didn't think it would hit as hard.

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Like, it hit hard when we were doing rehearsal,

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and then now there's actually people here,

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and the lights are on.

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It's beautiful.

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Oh my god.

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I love TI.

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And I enjoy the group stage so much.

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Like, the vibes are like, lay up here.

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winter. I'm sure you've enjoyed the group stage as well. How are you doing this morning? How are you feeling?

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It's always good to be watching good Dora with friends. We have someone new here, so hopefully we

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get to watch a lot more interesting Dora today. Yeah, we are expecting to have a lot of interesting

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Dora coming away. We already have had a lot of interesting Dora as we get to this point as well.

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We'll talk all about that. Of course, you'll hear plenty from the four of us,

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but there are other members of our broadcast team, and one of them is Sir Action Slacks,

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and he was out and about this morning.

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Hello, yes, we are here at the front of line.

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It is me, Slacks and...

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Helen.

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Helen, that's right.

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We have come to see the psychos who showed up at the front of the line.

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My friends, hello, how are you doing?

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What time did you get here?

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Fine, fine, I don't sleep.

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I stay here at first place.

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First place in the line, very impressive.

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why have you come so early because i can because i can that's free will baby this man is a grown

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ass man he can do whatever he wants how about we had somebody that was over here hello uh what's your

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name uh what are you telling me you can call me yang shun shui yang shun shui oh fantastic what

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time did you arrive oh i'm 6 10 around 6 10 6 10 for this who do you want to watch play so bad

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You're here at 6'10".

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You're looking forward to the team game so you're here so early?

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I'm looking forward to the P-Way.

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For now, T-Vision!

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T-Vision! That's right! T-Vision, Helen!

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Alright, let's wake this crowd up. This here, little board.

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Hey, everybody! We are awake out here! Hello!

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Good morning, crowd! Alright, we are... Look at this line!

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It stretches as far as the eye can see.

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Anything that's impressive?

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That's kind of a lot of people check this out. There's line number two, baby

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That's going the exact same way. Who wants to talk anybody bored? Hello. Hello. Oh, sir

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We have a man

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decked out an extreme gaming we got the hat we got coming bring it in brother. Oh

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Come here. I'm so

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Condolences all right, so there's a common thing a lot of people came to see extreme

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They didn't make it unfortunately who you're rooting for now

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I can actually that's it. That's it. There's no way now

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That's how it is. This is the dude who's here to be

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Spirit spirit, baby. All right. We got any other spirit fans out there? Yeah

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Three fantastic that guy's in a shirt. Well, it's all right. Well, I hope you find saw this with team spirit

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Thank you for coming out early in the morning. Oh, that's terrible. Give her a

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All right, let's keep moving down. Hello. Hello. Oh

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Hi, hi, everybody, good to see you.

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Hello, hello, hello.

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Holy, can we go to the back and do the big boys in the back?

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Holy moly golly, look how big this line is.

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People told me it was China.

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Some of the teams were eliminated.

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Nobody would be showing up.

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This might be the biggest line I've ever seen

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at the international.

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Hello, who do you guys think is gonna win?

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Hello.

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Hello.

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Who are you rooting for?

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Team?

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Team Spirit.

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Spirit? See there's a lot of spirit fans out here. Very good. Very good. Look at this line, boys.

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Look how far back it goes. It stretches into the horizon. Helen, I need you to pick somebody. Here we go.

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Who are you picking, Helen?

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This lovely lady. Hello, we're gonna talk to you now.

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Yeah, hello. Who do you want to win the event?

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Who do you hope to win this time?

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Who do you choose?

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Yeah, absolutely. All right. Am I gonna hear you guys loudest when Team Liquid's playing? Absolutely. Let's go Liquid.

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All right, and I love the hat as a fellow, you know, NA.

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One yee-haw, please. Yee-haw. Yee-haw!

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Fantastic. Thank you guys. Oh, X! Oh, fantastic. XG!

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Anyone? My God!

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There's a third line!

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Mr. President, a third line has appeared.

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This is not good. There are three lines now.

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It never ends, Helen. It's a hydro of lines.

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Hello. You're back here.

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You're about eight hours away from the front of the line.

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What shows this side of the line?

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We have 8 hours ahead of our team, but what are you going to do now?

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We are going to make a video about TI 6 wins.

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Are you ready for TI? Let's hear it!

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Trunbella!

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We are awake this morning. We hope you guys are too.

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Thank you so much for joining us here at the line.

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Thank you, Helen. Any words out there, Helen?

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Let's go TI.

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Let's go TI! See you guys tonight.

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A lot of energy at the start of the day.

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Getting ready for this iteration of the International.

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the main event is upon us and we have had a great road to get to this point and we do want to touch

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upon that because yes you did see extreme gaming fans out there and yes they are you know without

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their main idols so we gotta touch upon that a little bit in case you missed it there was a four

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day modified swiss bracket winter we've had a immense road to get here a lot of doughnut

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What's your main takeaway from this group stage?

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Well, I think the group stage was very brutal.

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I don't think a lot of people got their predictions, right?

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I definitely didn't get mine, right?

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But Dota has come to a level where I felt like anybody can just win.

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If you're on a bad day, you can definitely lose to anybody.

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The meta is amazing for me.

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A lot of heroes are playable at the moment.

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People might think it's boring, but every year people are going to complain.

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Why is this hero OP? Why is Old Spirit so OP?

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That should be the talk of the town right now in Tota.

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Oh, I'm sure that we're going to hear the words Earth Spirits quite a bit.

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I mean, yeah, it was a Hicked fan so much.

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The hero was so dominating.

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I think everyone kind of scratched their head when they see him roll in, magnetize,

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and just obliterate an entire team of heroes so quickly,

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especially when you get that Conjurer's Catalyst on top.

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I mean, this hero is so dumb! His tiles are so powerful!

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And then there's a lot of players that seem to savor Excel at the hero,

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and I think maybe that is where we should focus, where, for example, Mal'Reen,

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he has to have this hero banned out against him every single time?

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Yeah, it's absolutely unstoppable. You do not want to play against this hero.

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I was talking to the best midlaner, panelist in the world, Quinn, backstage,

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and he explained to me, and maybe he'll talk about it some more when he's here,

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But this hero, he basically has two nukes, he has a billion HP, scales incredibly well,

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has basically like infinite damage in the late game teamfights, so there isn't a proper way to

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really stop him. You just can't really destroy him in lane because he's just going to nuke the

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wave with his two nukes. He's going to scale, he's going to get his heart, his Cruella's

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Crozier, the most OP item. It's just, I don't know, I think there are a few heroes that are

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are just worth banning out in the first phase.

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For sure, Earth Spirit is one of them.

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Yeah, maybe that's where the teams will go.

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This is definitely a hero to keep your eyes on.

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But of course, we want you to also know which teams

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usually keep an eye on.

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Let's take a look at the eight teams that

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did make it out of that brutal group stage,

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as we do have eight teams seated into this double

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elimination bracket.

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We are going to have all eight teams

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start in the upper bracket.

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And in terms of our matchups up today, Rhea, every single one of them is a blockbuster.

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I know. I was hoping you were going to ask me my favorite because I can't guess.

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I realized when I was looking forward to the schedule, I was like,

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oh, what seriously put me on? I hope they put me on the good one. I was like, oh, they're all good.

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I really, really, really have loved watching Team Vision throughout the group stage especially,

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just because of how dominating they were. But now we've had a few days break and it's like,

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are they going to continue the dominance? That's my number one question of the day.

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I think that that couple of days break we have to address that a little bit winter because generally it does change a lot of things there has also been a lot of scrims that the teams in between then and now yeah we're going to see like I feel like some things they don't play I owe they don't play us through that well this are the times where you can actually practice it more and play well because I think before this.

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boom boys they were the one that I would say that they were the best on IO carry

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the rest of the team they can play but isn't as polished because you don't get

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to practice this that much it's a very new thing and I think with the three days

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break it's gonna change a lot I think most of the carry players would have

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already picked up what to do you know if you go through their replays and I

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would say is the opposite as well like I can say from experience that

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these breaks in the middle of a tournament it can like give you

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time to catch up but it can also trip you up if you had a really good

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momentum throughout the group stage such as Vision did then you have a few days

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off where maybe you know someone can't so the scream on you you went out partying

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to enjoy Shanghai you know it's it's very easy to lose the momentum and

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suddenly you're like oh wow we're coming into this playoffs you lose the first

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game and you're suddenly thinking oh maybe we're not like that goaded as

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we thought we are yeah but the support staff will come into play even you

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have this our bricks the staff the coaches the analysts they have a lot

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work to do. Even if you're winning it's probably more difficult when you're winning because

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all right everything seems like it's going well what do we change you know and what do we expect

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our opponents to do. I think vision is the the open out there this is the team that reigned supreme

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in the group stages they came through as the best team undefeated there in terms of series

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looking at the bottom of the seeds it's okay the group stages maybe for some teams didn't go

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and I think that's a good

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thing. I think that's a good

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thing to do as well as for

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other teams and, uh, one in

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particular, I think has our

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attention for that because

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throughout the year, Rea

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young next house looks very

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good. They have and I put

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them as my four team. My

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prediction. You probably weren't

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the only one. Yeah, I think

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a lot of people put them as

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four one, and that also

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ended up being an upset. I

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I was so shocked to see kind of the two types of team this team could be in their play there was the series against team

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Brazilians and game one they looked so lost like none of the supports were making plays on the map

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It felt like Jere Jr. Can activate himself at all and he's playing us spirit and usually having bad games on it throughout

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The groups on the most broken hero of mid

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But then he you know game two and three suddenly they change up the drop us spirit goes ignored in some of the other

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series isn't it's like

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You're just seeing this puck in the snapback come out and instead in the sports of making more active moves

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That's only the team looks tier one again. These look exactly like the kind of guys that could go for oh

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So I think they are their consistency is just all over the place right now

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Yeah, and that's surprising because Saber Janix has been

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But they were the team to win it all you know a lot of people were looking at them to do it all

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And then they're faltered. What do you think happens? Well, I think this team Janix

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they do have a tendency of doing that. They've had some extremely impressive tournaments and they just

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go into a tournament and they feel unstoppable, but I think throughout the year we could see that

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they either have that or they kind of play like whatever, you know. So I think it's just one of

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the cases of that. They kind of came into this tournament after playing essence 2 when they

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looked incredible and now, you know, maybe they didn't catch a good tournament, but who knows,

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You know you play the playoffs you just win a few games and suddenly you're in the top four and then it becomes very easy

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And you know in a week we're gonna be saying oh, yeah plastic yandex

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They did have a weaker group stage, but here they are they are the goats

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I kind of feel like that depends on the hero pool because like some of the Thomas that they didn't do well

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I felt like they didn't really have the right heroes and I think their playstyle right now

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It's kind of greedy like all their three cost tend to like farm a lot

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Like I think that the former for the teams that are doing really well is you have like a spirit mid and you have to greedy cause on that

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side and if you talk about Yandex they kind of sometimes in the dress that they didn't look so good

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Their mid is also a very greedy hero

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So they have three greedy cause and the supports have to do all the work and sometimes they kind of have trouble doing that

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You know as a support and they have trouble as a team

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Yeah, and this is a team that I think in the couple of days

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They did have a lot to work and so if we're talking about maybe vision, you know, maybe they everything look great

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What are they going to change because everything went perfect?

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Jannex did have a lot to work on and we know that they have what it takes to reach the top

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So I'm very interested to see them play today and see how far

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They've come since that group stage and if they can just hold their own and we'll come back to their old form

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There's a couple of other teams we should talk to you about though because for example a team that a lot of people did not have

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in their top eight made it to top eight actually made it quite

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successfully so they went four and one in the group stages winter

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Nick my galaxy on the main stage once again yeah people definitely did not

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like see them you know in the top eight I felt like they also had like a lot of

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problems throughout the season they had a lot of like different roster changes

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since last year they they had goals playing in the beginning of the season

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then they saw it up because they felt like their team had problems finding a

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win condition on their tree cause so they saw it up they got TA 2000 he

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play until December and then it didn't work out for them and then they brought in Rincey

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in the beginning of 2026 and after that they brought in Davai and Davai was the new offlaner

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Nuke went to Main and they still couldn't really find the success that they hoped for.

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They did work well in one of the Dream League Division 2, I was casting a lot of their

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games but it still didn't really work out for them when it came down to the big

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leagues against the big boys in the Main events and I think at the end of the

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season they just felt like okay we're just going to do some all-in, we bring in

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in the mid lane.

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And then, in the mid lane, we're bringing Sumail again, but we moved Sumail to carry.

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And then, somehow found the right balance, and they were able to create the win collision.

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I think the key thing about Nigma Galaxy's success recently is because they were able

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to play mid lane from the carry, and they are playing the carry from the mid lane on

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the off lane.

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And they sort of found that balance with Sumail, because Sumail on the mid lane,

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he just didn't really feel like he's the mid lane, and he felt like he wants to

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dominate the lane, and he can't really dominate the lane from the mid lane nowadays.

43:08.180 --> 43:10.620
So the state-blank heroes were the heroes that were winning the lane.

43:10.620 --> 43:15.100
So he did really well when he was playing all those tiny lane dominators and they found their formula.

43:15.100 --> 43:19.640
Yeah, it's incredible to see Lornoff also having the success that he has because I think a lot of people

43:19.640 --> 43:26.140
might not know where he came from or might have seen him throughout the season on many different teams.

43:26.140 --> 43:29.480
Because they were like, this is like the mercenary.

43:29.480 --> 43:36.640
Yeah, well to be fair, we started on a team together at the start of the year and we played a bunch of qualifiers.

43:36.640 --> 43:42.320
I did feel he is incredibly talented. It was like a pleasure playing with him and also a very nice guy

43:42.320 --> 43:49.280
Which is you know always what you want and I feel like eventually he would stand in here and there and then when he got into nigma

43:49.840 --> 43:54.880
You could really feel like it clicked. I think he's incredible. He's been playing so well this entire ti

43:55.440 --> 43:58.320
And i'm hoping he gets to keep it up for playoffs

43:58.800 --> 44:00.560
I hope so too

44:00.560 --> 44:05.520
I want to say my I have two favorite games from the group stage and both of them included a natures profit

44:05.520 --> 44:13.520
Lornos was one of them that series versus LGD. I think everyone was tuned into they saw both sidelines feeding it up having the last time

44:13.520 --> 44:18.660
Their lives but Lord off Lauren off. He gets solo killed mid against Thompson

44:19.520 --> 44:24.560
Snowballs that helps his teammates and then honestly, I'm a real some people might call it won't be nine

44:24.560 --> 44:29.920
But genuinely I think like there was some really good ganks onto Lauren off that nigma responded to so well

44:29.920 --> 44:35.400
Like it felt like the communication was just like that like they were just reacting instantly protecting him helping him

44:35.400 --> 44:38.600
enabling him pushing this house together and the comeback was beautiful.

44:38.600 --> 44:40.900
It was such a good nature's performance.

44:40.900 --> 44:45.100
That's awesome because Nick Mcgalaxy traditionally, they have trouble maybe reaching tournaments,

44:45.100 --> 44:48.700
but when they're there, they push it to the limit.

44:48.700 --> 44:49.900
They have what it takes last year.

44:49.900 --> 44:50.900
They came top six.

44:50.900 --> 44:54.700
Also, a lot of people weren't expecting that to happen and high hopes again

44:54.700 --> 44:57.000
for this year around as well.

44:57.000 --> 45:00.100
And then there's one more team that we can say the same thing

45:00.100 --> 45:07.060
of Boomboyz last year came top four and this year they are back in the top eight and Saber

45:07.060 --> 45:11.540
this is another team that we should keep our eyes on because they are seemingly flying under

45:11.540 --> 45:17.300
the radar. Yeah they are the the CIS powerhouse they've always have been ever since they were

45:17.300 --> 45:22.100
made I think the best of the best the CIS players always play for them I think SAFE is one

45:22.100 --> 45:26.180
of the best force in the business and then this year with the addition of Curlyteach

45:26.180 --> 45:39.180
Yeah, they're just looking very solid. I think as opposed to Yandex who usually have like a really good placing, or a kind of meh placing, I would say, bad moom, sorry, boom boys, they always perform.

45:39.180 --> 45:46.180
They are always there, they always play good, and I'm surprised to see that this TI, they have been picking some very spicy heroes.

45:46.180 --> 45:53.140
They are the only team in this entire TI who have picked Legion Commander, and they won.

45:53.140 --> 45:56.540
And it was very cool to see.

45:56.540 --> 46:04.380
As we can see, they also have some incredible results at TI's, and it kind of scales up.

46:04.380 --> 46:09.140
They started at the bottom, and they've been climbing ever since.

46:09.140 --> 46:13.420
Fourth place last year, I feel like this year they could get even better.

46:13.420 --> 46:17.100
I think they can easily reach a top 3, perhaps even win it all.

46:17.100 --> 46:18.100
So I'm very excited.

46:18.100 --> 46:21.300
They've been picking a lot of Undying, which I personally love.

46:21.300 --> 46:24.780
Katomi is an absolute beast on this hero.

46:24.780 --> 46:27.540
Yeah, I feel like they have what it takes.

46:27.540 --> 46:31.780
They have the classic stable strats to build on top of.

46:31.780 --> 46:36.020
And then they have some unique heroes, like this Legion Commander, Miro has also played

46:36.020 --> 46:38.900
some Lycan, which was also very exciting.

46:38.900 --> 46:40.660
They did lose that series.

46:40.660 --> 46:42.980
It was two Lycan picks against Falcons.

46:42.980 --> 46:49.700
I think Falcons is a very hard opponent and it's about you know trying it and seeing how it works

46:49.700 --> 46:54.820
and they have time to prepare now in the three days so I feel like they cooked up some good stuff

46:54.820 --> 47:00.420
as Winter mentioned they have an incredible IO so you know maybe that's the hero of the tournament

47:00.420 --> 47:06.740
we all know how good IO gets at TI's back in the day when Ana was cooking on it I feel like

47:06.740 --> 47:10.820
it might just come back and we might see more some more IO potentially we will

47:10.820 --> 47:18.000
And you mentioned Falcons there and I want to focus on Falcons because they are the defending champions here of the international

47:18.000 --> 47:20.000
they won it last year and

47:20.300 --> 47:23.320
They have a chance to do it again and rea

47:23.320 --> 47:28.500
This is also a chance that they do it again with the exact same roster which only happened once so far

47:28.500 --> 47:34.580
Oh, yeah, I mean where I think everyone's looking at Falcons and I and I want them to win

47:34.580 --> 47:36.580
I think we talked about how

47:36.580 --> 47:40.580
you know, it's good to have these super greedy carries, but that's kind of a

47:40.580 --> 47:44.100
question mark for me with Falcons because Skidda, I think, has been a little bit

47:44.100 --> 47:47.780
more sacrificial in the past, right? We've seen how Ma be more of that carry, but

47:47.780 --> 47:51.540
to me, it looks like Offlane has been a harder and harder role as carries get

47:51.540 --> 47:53.740
more and more scary. You know, every single game we're seeing like a

47:53.740 --> 47:56.740
shadow fiend with an undying or a tusk or something, like a load of kill

47:56.740 --> 48:01.140
threat. I mean, despite that, Ma still thrives, but there are games

48:01.140 --> 48:05.140
where his necrophos has been actually a little bit more detrimental.

48:05.140 --> 48:15.140
What's the form of Falcons right now? If you were to describe it for people that have not watched the group stages or the year, how do you estimate their odds?

48:15.140 --> 48:22.140
I think it's very difficult to see how well they can play at the moment because they're trying to find solutions for their team.

48:22.140 --> 48:26.140
Like Alex mentioned, they have trouble finding the right balance because they don't really have a hard carry.

48:26.140 --> 48:31.140
They're trying to find what type of playstyle would allow them to actually succeed.

48:31.140 --> 48:34.820
Earth Spirit was one of them and I don't think they're going to be able to get Earth Spirit and

48:34.820 --> 48:38.660
because you see them bring out the Husker and it didn't work you know and they are one of the best

48:38.660 --> 48:42.660
Husker teams in the world. If it doesn't work for them, it probably means the hero is just terrible

48:43.220 --> 48:46.900
and they have to find other solutions because they are definitely not going to get Earth Spirit.

48:46.900 --> 48:50.900
I think Maureen is the key. It's not Amar, it's not Skeeter. Maureen has to have the

48:50.900 --> 48:53.700
right hero on the mid lane to be able to pull the whole team together.

48:54.580 --> 48:58.900
Yeah, I sort of like his San King especially. I love watching it. It's so good

48:58.900 --> 49:03.900
because it is what you don't have to worry too much about the match up because you just go drag creep waves into camps and then you

49:03.900 --> 49:10.460
bomb everything and then he just goes around and kills everyone. It's like when you see Maureen get bomb priority on the map.

49:10.460 --> 49:13.660
Those are the games I enjoy watching the most because he is incredible.

49:13.660 --> 49:21.660
And if we are talking about Falcons, we do have to mention there is only one player with the most international performances

49:21.660 --> 49:28.660
he's playing his 10th international this time around in a row, might I add another extra special

49:28.660 --> 49:34.660
feat that I'm talking about. Crit, he has, of course, won last year, but he is still at a 10

49:34.660 --> 49:39.660
internationals in a row with a very steady, solid performance, Avery.

49:39.660 --> 49:45.660
Yeah, I don't know how he does it. I feel like Crit is one of the most stable players, not even like

49:45.660 --> 49:50.580
like post-force but players in general in in the scene he just manages to perform

49:50.580 --> 49:55.860
every single time he delivers like he has incredible results again and again it

49:55.860 --> 50:01.460
doesn't matter what team he's on he just comes and he delivers he plays

50:01.460 --> 50:06.820
incredible I think he's also just like a really nice guy to have on the team

50:06.820 --> 50:11.020
he's very calm very smart about the game I was lucky enough to play with

50:11.020 --> 50:19.260
him two or three years ago. And I can say from experience, he is just very nice to very nice lane

50:19.260 --> 50:25.100
partner, very solid. I think if you're if you're not a nice player to say like that, I don't think

50:25.100 --> 50:30.940
you get this type of track record because people have to want to play with you, obviously skill

50:30.940 --> 50:36.700
aside, you do have to be pleasant to be around as well because some of these bootcamps are

50:36.700 --> 50:44.380
long grueling and communication is key in a lot of teams in actually every single team that does

50:44.380 --> 50:49.580
lead me to another player that we should be keeping an eye out because yes Fred has a record here with

50:49.580 --> 50:55.420
the 10 TI's in a row, but we also have to talk about another player that can set a cool record

50:55.420 --> 51:03.740
because 33 has already got two rings to his name and he has the chance to add a third,

51:03.740 --> 51:10.620
But the specialty with this one is Winter, that it could be the third with a different team once again,

51:10.620 --> 51:13.580
because the first two are also with different teams.

51:13.580 --> 51:17.660
Yeah, he has to change his name if he wins it first with a different team 3-3-3.

51:17.660 --> 51:21.340
I think that's a special part of Netta right now.

51:21.340 --> 51:28.060
I think he has been absolutely one of the best offlaners since five years ago, six years ago.

51:28.060 --> 51:33.180
I think he has brought the offlane so many different types of multi-play styles.

51:33.740 --> 51:36.780
I think he's also the type of offlaner that he's the captain from the offlane.

51:36.780 --> 51:39.500
I don't think you can say this for a lot of offlane players.

51:39.500 --> 51:42.140
A lot of the offlane players, they're not the captains.

51:42.140 --> 51:44.300
I think maybe you can shed more light on this.

51:44.300 --> 51:50.860
Basically, yourself as an offlaner, what do you feel like if you have to also play a hero

51:50.860 --> 51:52.300
and you also have to captain the team?

51:52.300 --> 51:55.260
How much does that stress you out in a team environment?

51:55.260 --> 51:57.580
It is not easy. It is for sure not easy.

51:57.580 --> 52:01.660
I feel like there is so much to do as an offlaner that usually the supports

52:01.660 --> 52:06.940
and end up being the captains because they were usually draft and they often like set up the moves

52:06.940 --> 52:13.260
in the early game whereas the offender he's just about who's farming creeps. Verdi free especially

52:13.260 --> 52:18.380
he loves farming his back camps so maybe that is what enables him to also be the captain because

52:18.380 --> 52:23.900
he just he's like too creative he's not really laning there is no pressure so he just pulls the

52:23.900 --> 52:29.180
wave brings it back to him similar to what Maureen does and you know that maybe gives him

52:29.180 --> 52:33.980
him like the mental space to be able to also call in in the game but I think he

52:33.980 --> 52:38.700
is honestly just really smart and very talented at the game and that kind of

52:38.700 --> 52:42.700
gives him the the build to to be able to like do everything.

52:42.700 --> 52:46.020
Would you say that's also like a downside you know if your off laner is farming and

52:46.020 --> 52:48.500
usually I would like to say that you start the game from the off lane you

52:48.500 --> 52:51.180
attack that's the point you attack first and you open the tower first and

52:51.180 --> 52:54.340
if your off laner is farming a bad camp isn't that kind of considered like a

52:54.340 --> 52:56.020
bad thing in some situations?

52:56.020 --> 53:04.780
Well, I thought it was that way, until 33 started winning everything, so I think whatever works is the good thing.

53:04.780 --> 53:10.220
Then Ironwing, they play in a way where Pure really loves winning his lane,

53:10.220 --> 53:16.180
Ari really loves dipping to the safe lane and helping them, so it works for them, that they play through the safe lane.

53:16.180 --> 53:22.740
33, he farms back, he's very safe, and you can out-farm the enemy off-laner while you're just chilling,

53:22.740 --> 53:25.700
and your safe lane is doing way better than their safe lane.

53:25.700 --> 53:28.100
And so far, 33, of course, has had a lot of success.

53:28.100 --> 53:32.400
We'll see if he can get his destiny filled at this year's international.

53:32.400 --> 53:36.900
Now, there's three other players we'd like to highlight that also they've come so close.

53:37.300 --> 53:39.900
They've come so close multiple times in some cases

53:39.900 --> 53:44.000
as we take a look at Ace, Tofu and No1.

53:44.500 --> 53:47.100
Three players, two, of course, on the same team.

53:47.100 --> 53:49.300
Ace and Tofu has been second twice.

53:49.600 --> 53:54.100
No one has had such a long career being so successful

53:54.100 --> 54:01.380
in previous teams with back in the day Virtus.pro now back on a team where he's doing well again

54:01.380 --> 54:06.740
and somehow, Raja, somehow he's able to stay on top in the mid lane after all those years.

54:06.740 --> 54:10.580
Honestly, I can't believe it. But I also think, you know, you're playing with such a

54:10.580 --> 54:14.260
talented group of people and also you're playing with youngins. Okay, so like to talk about

54:14.260 --> 54:17.940
another team randomly off the cuff here, like Miposhka mentioned that one of the reasons

54:17.940 --> 54:20.980
he went to coaching is because he felt like it's so hard when you have such young players

54:20.980 --> 54:24.260
with you that it feels like they're breathing down your neck.

54:24.260 --> 54:26.780
You're playing maybe 10 pubs a day, they're playing 15.

54:26.780 --> 54:30.740
So it's like hard to keep up, but you know no one is now here, he's on team vision, he's

54:30.740 --> 54:34.940
got satanic for example, young blood and it's like this is good, it's like good motivation

54:34.940 --> 54:38.780
to keep you pushing, it's like his own talent on top of that and it's like this massive

54:38.780 --> 54:42.740
beautiful mix bringing in that extra legendary coach for this year too.

54:42.740 --> 54:45.180
I mean this is totally a recipe for success.

54:45.180 --> 54:50.020
Yeah, I know you three people, they have what it takes also and definitely in case

54:50.020 --> 54:54.980
of no one. They've got the recipe with the old blood, the young blood. For ace and tofu,

54:54.980 --> 55:00.820
maybe three times of the charm and they make it into that grand finals. I feel like we've done,

55:00.820 --> 55:06.900
we've done a decent job at setting the stage here. Obviously the stage is already quite gorgeous,

55:06.900 --> 55:12.980
but I would like to have some final thoughts, Reia, before we get this thing kicked off.

55:12.980 --> 55:17.060
Thoughts on what, Shiva? How exciting and amazing it is to be here. How amazing and fun and

55:17.060 --> 55:22.240
It's going to be how we're going to have an opening ceremony is going to blow your minds.

55:22.240 --> 55:23.240
It's TI.

55:23.240 --> 55:24.740
It's the best time of the year.

55:24.740 --> 55:25.740
It is.

55:25.740 --> 55:27.340
I mean, how can you top that, Winter?

55:27.340 --> 55:29.300
Well, we're winning TI.

55:29.300 --> 55:32.820
It would definitely be, if you're playing the tolerance, let's see if you can go back

55:32.820 --> 55:33.820
with the A-Giz.

55:33.820 --> 55:38.220
That would be great, you know, especially for 33, 3, 3, 3, 3, I hope it happens.

55:38.220 --> 55:40.420
How about you, Cyber?

55:40.420 --> 55:41.780
You want me to hype them up as well?

55:41.780 --> 55:42.780
Oh yeah.

55:42.780 --> 55:43.780
All right, guys.

55:43.780 --> 55:44.780
Grab your popcorn.

55:44.780 --> 55:45.780
TI is beginning.

55:45.780 --> 55:48.940
beginning, it's gonna be awesome!

55:48.940 --> 55:58.740
It isn't going to be awesome, of course we had an incredible group stage with amazing

55:58.740 --> 56:06.220
Dota 2 and the games coming your way, the spectacle coming your way as the horn sounds, I could

56:06.220 --> 56:09.740
not be happier to get this started.

56:09.740 --> 56:12.780
So ladies and gentlemen, let's get it started in style.

56:45.780 --> 57:01.340
The Great Loom is always weaving, stitching each moment into the tapestry of time, forever

57:01.340 --> 57:11.340
binding the sum of what was, what is, and what might yet be into the hidden folds of

57:11.340 --> 57:20.940
reality. The moon remembers what the living forget. It carries the great

57:20.940 --> 57:29.640
chronicle forward. It trims away the frayed ends of dreams that never found true

57:29.640 --> 57:40.260
shape. But some legends will not simply be carried. They draw their own golden

57:40.260 --> 57:48.060
to Fred through life's labyrinth, guiding the strands of destiny to give their dreams

57:48.060 --> 57:57.560
a shape. Until the great loom is forced to weave around them, locking their triumphs

57:57.560 --> 58:03.160
Into the tapestry for all the time to see.

01:02:27.560 --> 01:02:52.080
The Aegis of Champions, it is the master pattern, the template of triumph.

01:02:52.080 --> 01:02:59.080
A sigil stitched from the threads of countless battles waged around the world.

01:03:00.080 --> 01:03:04.080
It is the shape that we strive for.

01:03:05.080 --> 01:03:09.080
The composition every hand aspires to create.

01:03:10.080 --> 01:03:20.080
The point where all paths do merge as we bend our own vines of fate ever closer to the perfect design.

01:03:22.080 --> 01:03:35.080
It is proof of endless possibility, a record of realized dreams, a pinnacle of mastery whose

01:03:35.080 --> 01:03:40.080
pursuit transcends the boundaries of time.

01:03:40.080 --> 01:03:51.080
Now, together, to witness those worthy of believing, those old enough to seize the

01:03:51.080 --> 01:04:04.580
Golden bread to intertwine the strands of every victory, failure, and hard-learned lesson into one immortal design.

01:04:07.080 --> 01:04:16.080
Always knowing that every challenge, every choice, every risk holds the pattern tighter.

01:04:16.080 --> 01:04:18.080
A storm-privileged dragon!

01:04:18.080 --> 01:04:25.080
And every mistake they make threatens to tear it all apart!

01:04:25.080 --> 01:04:28.080
Team Valkyries!

01:04:30.080 --> 01:04:36.080
The ages of champions always in Shanghai, China!

01:04:37.080 --> 01:04:42.080
A living tapestry that chronicles the legends of our past!

01:04:42.080 --> 01:04:48.080
A team's complete for ultimate glory!

01:04:49.080 --> 01:04:54.080
Only one can seize immortality!

01:04:55.080 --> 01:04:59.080
Who will emerge victorious?

01:05:02.080 --> 01:05:06.080
The battle begins!

01:05:12.080 --> 01:05:19.080
And now, introducing the finest Dota teams in the world!

01:05:21.580 --> 01:05:25.080
Team Young Dex!

01:05:27.780 --> 01:05:31.080
Iron Wing!

01:05:33.580 --> 01:05:37.080
Team Spirit!

01:05:37.080 --> 01:05:39.080
Boom Boys!

01:05:39.080 --> 01:05:41.080
Boom Boys!

01:05:45.080 --> 01:05:47.080
Team Falcon!

01:05:51.080 --> 01:05:53.080
Ligma Galaxy!

01:05:57.080 --> 01:05:59.080
Team Liquid!

01:06:03.080 --> 01:06:05.080
Team Figure!

01:06:07.080 --> 01:06:25.160
15 years ago, I had the pleasure of welcoming players and fans to the very first international.

01:06:25.160 --> 01:06:27.640
A lot has changed since then.

01:06:27.640 --> 01:06:29.680
Dota itself has changed.

01:06:29.680 --> 01:06:35.440
It's always evolving and the best players and teams evolve with it.

01:06:35.440 --> 01:06:38.480
The ages of champions itself has changed.

01:06:38.480 --> 01:06:43.480
58 players have etched their name on that epic trophy.

01:06:43.720 --> 01:06:47.080
Those players left their mark on the ages

01:06:47.080 --> 01:06:49.040
and on the game we all love.

01:06:50.080 --> 01:06:52.600
But there's one thing that never changes.

01:06:53.920 --> 01:06:56.400
Whether you're at the arena in Shanghai

01:06:56.400 --> 01:07:00.520
or watching from home, the skill, the passion,

01:07:00.520 --> 01:07:04.360
the talent of these players is always worth celebrating.

01:07:05.440 --> 01:07:08.060
And that's what we're here to do.

01:07:08.060 --> 01:07:10.980
So thank you to the fans for joining us.

01:07:11.980 --> 01:07:14.980
Thank you to the City of Shanghai

01:07:14.980 --> 01:07:16.620
for hosting us once again.

01:07:17.460 --> 01:07:19.900
And thank you to the players

01:07:19.900 --> 01:07:22.100
for giving us something to celebrate.

01:07:23.300 --> 01:07:26.020
Today, the finest Dota players in the world

01:07:26.020 --> 01:07:30.020
will strive to claim the Aegis of Champions.

01:07:30.020 --> 01:07:32.260
To all of those in the arena,

01:07:32.260 --> 01:07:40.540
all of those who are joining us from around the world, I'm honored to say welcome to the

01:07:40.540 --> 01:07:42.340
International.

01:07:42.340 --> 01:07:58.940
Absolute goose bumps every single time we have started our main event in the International

01:07:58.940 --> 01:08:03.860
and we are getting ready to get the spectacles started with the Dota teams

01:08:03.860 --> 01:08:08.980
juicing it out on that very gorgeous stage and for us it is the honor of

01:08:08.980 --> 01:08:15.680
talking about our first upcoming series we have none other than Iron Wing versus

01:08:15.680 --> 01:08:19.820
Spirit to take the lead in our four series that are coming your way today

01:08:19.820 --> 01:08:24.020
and I want to just start by just setting the scene a little bit before

01:08:24.020 --> 01:08:30.500
Before we dive into these two teams, what's this series going to be like for the people

01:08:30.500 --> 01:08:31.500
at home?

01:08:31.500 --> 01:08:32.500
Are we going to look at explosive?

01:08:32.500 --> 01:08:33.500
Is it calculated?

01:08:33.500 --> 01:08:35.580
Is it a mix of both?

01:08:35.580 --> 01:08:38.580
I think it's going to be a very slow-paced game.

01:08:38.580 --> 01:08:40.100
Both teams are very greedy.

01:08:40.100 --> 01:08:45.660
They look to go into the late game, especially the experience, and I feel like a lot of

01:08:45.660 --> 01:08:49.020
the pacing of the game is going to come down to the early game, like the laning

01:08:49.020 --> 01:08:50.020
phase here.

01:08:50.020 --> 01:08:53.260
I felt like if you do well in the lane in this specific matchup, it's going to

01:08:53.260 --> 01:08:56.860
give you a lot of leeway to farm and I think playing the map being able to have a bigger

01:08:56.860 --> 01:09:02.020
map to farm and just get more resources is going to be a very very key thing. The resource

01:09:02.020 --> 01:09:04.620
management is going to be very very important for both teams.

01:09:04.620 --> 01:09:09.100
Yeah, we know that during the group stages where your spirit does like it when the game

01:09:09.100 --> 01:09:12.140
goes a little longer than average.

01:09:12.140 --> 01:09:16.900
A little longer but I also feel like sometimes they trip up on their drops, you know, like

01:09:16.900 --> 01:09:23.740
picking Drow Ranger into our spirits and struggling there, it's like, I think the drop will be

01:09:23.740 --> 01:09:26.980
just as important as the in-game play because what's the point of having these late-game

01:09:26.980 --> 01:09:30.460
heroes if you can't win the match-up in the late-game?

01:09:30.460 --> 01:09:32.620
Yeah, actually, you know what?

01:09:32.620 --> 01:09:34.620
Yeah, no one, Saver!

01:09:34.620 --> 01:09:38.580
Both of these teams, their average match duration is just seconds apart.

01:09:38.580 --> 01:09:43.720
Yeah, they both really like to play it long, but to be honest, so does every

01:09:43.720 --> 01:09:49.080
other team here at the international. Every single game is so close and such a nail biter.

01:09:49.080 --> 01:09:55.160
I personally am looking forward to seeing how they match up strategically as both of these teams

01:09:55.160 --> 01:10:01.640
seem extremely smart like strategic wise, team spirit with the way they can come back from any

01:10:01.640 --> 01:10:07.560
kind of situation whereas iron wing with with their incredible and insane strats especially

01:10:07.560 --> 01:10:12.920
coming from 33. I'm looking forward to if they like figured something out during this

01:10:12.920 --> 01:10:19.240
break in between the group stage and the main stage. I don't know, it's gonna be incredible.

01:10:19.240 --> 01:10:25.400
Do we have a favourite coming into this? Because in Tour, I will I'll be honest, my predictions

01:10:25.400 --> 01:10:28.840
have I think Ironwing making it out on top here.

01:10:28.840 --> 01:10:34.160
I think based on playstyle, I would say Spirit is better with the current heroes, where

01:10:34.160 --> 01:10:37.720
they actually have a very hard carry and wears for Ironwing. Whenever they try

01:10:37.720 --> 01:10:41.960
to play like a really hard carry, they don't really play very well as a team because

01:10:41.960 --> 01:10:47.280
I think in the early stages their calls are very greedy so one of their calls need to stand up and fight and usually it's pure

01:10:47.280 --> 01:10:53.620
And if pure is playing a very greedy hero, I kind of feel like they have problems finding moves in the early stages very force period

01:10:53.620 --> 01:10:55.660
I I thought it's not the same for them

01:10:55.660 --> 01:10:58.560
They're very comfortable second law law doesn't really get a lot

01:10:58.560 --> 01:11:03.520
But sometimes he still figure out a situation where he can actually survive and move and make space for the other

01:11:03.520 --> 01:11:07.460
Corporal so I felt like the patch so the suits teams great a lot more

01:11:07.460 --> 01:11:09.900
So they should be the favorites in this matchup.

01:11:09.900 --> 01:11:12.460
Yeah, focusing our attention on the Iron Wing.

01:11:12.460 --> 01:11:17.380
This is a team, Sabre, that has done so well this entire year.

01:11:17.380 --> 01:11:21.460
We've had a long list of tier one tournaments.

01:11:21.460 --> 01:11:26.220
And to be honest, this is the year where it's been super spread out in terms of results.

01:11:26.220 --> 01:11:31.660
But there was one team that definitely does a little better than everybody else.

01:11:31.660 --> 01:11:32.860
And that is Iron Wing.

01:11:32.860 --> 01:11:33.900
Yeah, it's incredible.

01:11:33.900 --> 01:11:40.900
I remember them winning all of the Blastlamps, like ever since they began, and they kept at it even this year.

01:11:40.900 --> 01:11:47.500
They got two first places from Blastlamp 4 and 5, and they just... I don't know how they do it.

01:11:47.500 --> 01:11:56.900
They seem to just win tournaments that... I mean, maybe they do have business of winning, but they just seem to do it even against the other really good teams.

01:11:56.900 --> 01:12:02.900
They also managed to win Birmingham, so even though they have some a little bit worse results such as Valakia,

01:12:02.900 --> 01:12:08.660
It doesn't really matter as long as you win the big one and I would say iron wing has certainly won the big ones

01:12:08.660 --> 01:12:15.180
I think they have like amongst the the most wins out of all the professional teams idea, which is incredible

01:12:15.660 --> 01:12:19.600
Especially if we look how how many good teams there are right now

01:12:20.140 --> 01:12:23.900
Yeah, there's there's not a lot of teams that have multiple wins

01:12:23.900 --> 01:12:26.220
Actually, there's only four teams that have one multiple

01:12:26.220 --> 01:12:32.060
But Iron Wing has won four tier one tournaments with the close second being Yandex.

01:12:32.060 --> 01:12:36.060
And then of course later on there was Vision and Liquid still in there as well.

01:12:36.060 --> 01:12:40.060
But they have done really well and there's one play in particular,

01:12:40.060 --> 01:12:44.460
Winter, you would like to highlight when talking about this team and his White Mon.

01:12:44.460 --> 01:12:46.460
Yeah, of course it's my S.A.P.

01:12:46.460 --> 01:12:50.860
I want to highlight him because I already mentioned that Iron Wing is a very greedy team.

01:12:50.860 --> 01:12:52.700
So they need that support to stand on White Mon.

01:12:52.700 --> 01:12:54.700
You know, he's one of the best position five players.

01:12:54.700 --> 01:13:03.700
Some may say his play is not exactly very scripted, he's a kind of like a randomish player, he does a lot of things that no one else would do, he walks around and he finds a kill and nobody understands why he does that.

01:13:03.700 --> 01:13:11.700
I think his hero pool and his strength is in the laning phase. I mentioned about how important it is for Pure to get a good start. So, Whitemon.

01:13:11.700 --> 01:13:16.700
Yeah, Whitemon is fantastic and so is his team, so let's get them on the stage!

01:13:24.700 --> 01:13:54.500
They have had such a fantastic group stage where they have faced five opponents and

01:13:54.500 --> 01:13:58.260
All five of them made it to the main event

01:13:58.260 --> 01:14:00.580
so they definitely had brutal training.

01:14:00.580 --> 01:14:02.860
Let's see their bonus out spirit.

01:14:32.860 --> 01:14:35.740
The Queen of Spirits are hereby in the disputed sea.

01:14:35.740 --> 01:14:38.240
The Kronch fighting for 90k, I can call it that.

01:14:38.240 --> 01:14:40.940
The Kronch loves the Yataro and the boys,

01:14:40.940 --> 01:14:43.580
and this team has done so well in the group stage

01:14:43.580 --> 01:14:45.440
until the final few days.

01:14:45.440 --> 01:14:48.880
They were near undefeated, and then two hard series,

01:14:48.880 --> 01:14:51.960
where they were all not put of making it to the main event,

01:14:51.960 --> 01:14:54.120
but they still got there in the end.

01:14:54.120 --> 01:14:56.520
Let's see if that little stumble they had

01:14:56.520 --> 01:14:58.660
was enough to help them learn from it

01:14:58.660 --> 01:15:02.800
and grow from it and take this international

01:15:02.800 --> 01:15:08.040
all the way. You can see the smiles on the players. Who'd have thought it's Yatoro that

01:15:08.040 --> 01:15:09.800
has been adopted, Reia?

01:15:09.800 --> 01:15:13.240
It's classic. I mean, Team Spirit. I was so surprised to see how many people in that

01:15:13.240 --> 01:15:17.080
line with slacks were just like, yeah, Team Spirit. I think Team Spirit are like just

01:15:17.080 --> 01:15:21.800
a classic team at this point. You have these absolutely iconic players with their TI

01:15:21.800 --> 01:15:26.160
wins. That is so good. This is also a team that actually updates their YouTube

01:15:26.160 --> 01:15:30.280
channel, by the way. They release videos all the time. Shout out because they are

01:15:30.280 --> 01:15:34.520
so fun to watch and they even do English dogs right there actually making content of the community and

01:15:34.520 --> 01:15:39.640
giving you a mind into the players who they are what they're about it makes you feel connected to

01:15:39.640 --> 01:15:45.800
them so it's no just it does no wonder that everyone loves them they are loved and they are

01:15:47.000 --> 01:15:53.640
not fair consistent in their roster I do want to talk a little bit about Two Spirit there because

01:15:53.640 --> 01:16:01.000
they've had some moves here and there to be finally into their final form as they are right now

01:16:01.000 --> 01:16:07.960
Say your team spirit has had a little turbulence here. Yeah, you gotta change a few things around

01:16:07.960 --> 01:16:13.080
until it finally clicks. They also had a bunch of stand-ins and we talked about it during the

01:16:13.080 --> 01:16:17.400
group stage that I think team spirit is one of those teams that take breaks very seriously.

01:16:17.400 --> 01:16:22.120
If one of the players needs to take a break such as collapse, they just allow him to,

01:16:22.120 --> 01:16:27.720
they get a few standings and even though they don't have as good of a results as with Collaps,

01:16:27.720 --> 01:16:33.640
it's very nice for him to be able to step back and now come back and be ready for TI and as we

01:16:33.640 --> 01:16:40.760
could see they are ready for sure. They are for sure ready and I think the newest name when

01:16:40.760 --> 01:16:48.200
we're talking about Team Spirit, it's not me and that is the name of the player. It is not

01:16:48.200 --> 01:16:55.400
me this is of the 10 players on stage the only player here that is having his first ti performance

01:16:55.400 --> 01:17:00.600
and he is smashing it right now. Oh my god if you didn't know about this guy before this event

01:17:00.600 --> 01:17:06.680
I'm sure you knew him after that insane ages steal in the group stage with his ruby slives

01:17:06.680 --> 01:17:12.200
fist it was unbelievable this guy is so talented mechanically it just blows my mind but this

01:17:12.200 --> 01:17:15.280
This guy is more than just his plays, right?

01:17:15.280 --> 01:17:20.400
And thank you to Team Spirit, they made a little interview with him, and he got to talk

01:17:20.400 --> 01:17:21.400
about himself.

01:17:21.400 --> 01:17:22.400
Because where did this guy come from?

01:17:22.400 --> 01:17:26.000
I think usually a lot of pro players have family members like, oh, my brother played

01:17:26.000 --> 01:17:27.000
Dota, he taught me.

01:17:27.000 --> 01:17:29.880
You know his mother plays World of Warcraft, fun fact.

01:17:29.880 --> 01:17:31.600
Hey, that's cool.

01:17:31.600 --> 01:17:34.080
But yeah, he's so cool.

01:17:34.080 --> 01:17:38.320
He was about top 90 on the ranking boards in mid-2023, which was when he joined

01:17:38.320 --> 01:17:39.320
his first team.

01:17:39.320 --> 01:17:40.320
This guy went around to everyone.

01:17:40.320 --> 01:17:43.760
guys, can I join your team? Like would you give me a little challenge, give me a little

01:17:43.760 --> 01:17:48.720
try? And when a team finally brought him on for the first time, I think he's like, he played

01:17:48.720 --> 01:17:53.240
really badly, he said. He's like, I went like four kills 20 deaths on a techie, it was really

01:17:53.240 --> 01:17:57.800
bad. But eventually he made his way up to like, you know, Yellow Submarine. And obviously

01:17:57.800 --> 01:18:01.120
we know that Yellow Submarine originally was where Team Spirit came from. He took

01:18:01.120 --> 01:18:05.000
these players from there, turned them into Spirit. And now here he is too, on the

01:18:05.000 --> 01:18:11.360
same team. This guy has performed incredibly well. So far, I think as a character, as a

01:18:11.360 --> 01:18:16.000
player, as a person, the community has taken really heavily to him. I would like to share

01:18:16.000 --> 01:18:19.680
this fun fact. If you've seen Team Spirit playing, you might have seen them throw down

01:18:19.680 --> 01:18:24.680
a little sticker with this guy's face on it and some Russian text underneath. Let

01:18:24.680 --> 01:18:28.560
me bring you into the meme now so you guys can connect with the Russian community.

01:18:28.560 --> 01:18:34.580
The text is his name. So this guy's real actual human name is Alexei, but a nickname

01:18:34.580 --> 01:18:39.700
for that is Lioha. And that is what the text says. It says Lioha. There's literally a picture

01:18:39.700 --> 01:18:44.020
of his face with Lioha written under it and they just spam that everywhere. Apparently,

01:18:44.020 --> 01:18:49.140
according to him, it came from his friend spamming it all over forums and now everyone on telegram

01:18:49.140 --> 01:18:52.180
just posts the sticker of this guy's face everywhere and they put it in the game

01:18:52.180 --> 01:18:56.820
and everyone loves this guy. He's super nice, he's super chill, down the earth, doesn't

01:18:56.820 --> 01:19:00.100
get tilted type player. Like this is a guy that you should be rooting for.

01:19:00.100 --> 01:19:06.100
And I think, Winter, you're no stranger to scouting talent and to trying them out and seeing how they do.

01:19:06.100 --> 01:19:13.500
Having a guy on your squad that is supported like that by experienced players, that certainly brings out the best.

01:19:13.500 --> 01:19:18.400
Yeah, it helps the young players settle in. A lot of the times young players when coming into like a very experienced team,

01:19:18.400 --> 01:19:21.900
you kind of feel like you have a lot of this pressure. You don't want to let them down. They're TI winners.

01:19:21.900 --> 01:19:25.600
You want to make sure that they can do well in the tournament.

01:19:25.600 --> 01:19:29.760
and with your team managers giving you support, it definitely feels very nice.

01:19:29.760 --> 01:19:32.400
And even in the initial stages when he just joined the team,

01:19:32.400 --> 01:19:35.680
I felt like instantly he was already very comfortable with the team,

01:19:35.680 --> 01:19:38.000
and that's a very, very good sign for the young player.

01:19:38.720 --> 01:19:41.760
A very good sign. We've seen him pop off as well,

01:19:41.760 --> 01:19:45.040
so I'm looking forward to seeing if he can do the same on the main stage,

01:19:45.040 --> 01:19:47.840
because Saberleit is his first international,

01:19:47.840 --> 01:19:50.800
and it's his first international main stage,

01:19:50.800 --> 01:19:52.640
and it was nice playing in the group stages,

01:19:52.640 --> 01:19:54.480
and you're playing from a hotel room, so that's lovely.

01:19:54.480 --> 01:19:57.920
You know, it's obviously nicely set up there, but it's not this.

01:19:57.920 --> 01:19:59.320
It's not a boom.

01:19:59.320 --> 01:20:00.320
It's not.

01:20:00.320 --> 01:20:01.320
Yeah, we'll see.

01:20:01.320 --> 01:20:05.760
I mean, so far he doesn't stop surprising us.

01:20:05.760 --> 01:20:08.960
He's managed to not choke when he joined Spirit.

01:20:08.960 --> 01:20:14.200
Now during the group stage of the International, so honestly, I think he's going to do just

01:20:14.200 --> 01:20:15.200
fine.

01:20:15.200 --> 01:20:16.760
I feel like he's in really good hands.

01:20:16.760 --> 01:20:20.280
He's got amazing teammates that are behind him that got this back.

01:20:20.280 --> 01:20:21.800
And he's been playing incredible.

01:20:21.800 --> 01:20:28.920
I just hope he keeps this confidence for the for the main stage as well. Yeah, I hope so as well

01:20:28.920 --> 01:20:34.880
I want to talk a little bit about which players we are going to keep our eyes out for during the early stage of the game

01:20:34.880 --> 01:20:37.320
Because not me is going to be one of them

01:20:37.400 --> 01:20:44.560
But there's been a lot of conversations about mid lanes and then in particular how much help will they get?

01:20:44.720 --> 01:20:48.000
From their position fours and fives winter

01:20:48.000 --> 01:20:52.000
How do you feel like this matchup is going to go down with that in mind?

01:20:52.000 --> 01:20:56.000
I think the difference in style is going to be very, very crucial.

01:20:56.000 --> 01:20:59.000
Lau is a person that he doesn't really need too much from his support,

01:20:59.000 --> 01:21:03.000
even though it's nice if your support can come over to help you secure the rune's best.

01:21:03.000 --> 01:21:06.000
I think it's more important for BGM to get the support because he is the greedy player.

01:21:06.000 --> 01:21:10.000
If he's playing his greedy heroes like Invoker, it's one of his favorites, or Tinker.

01:21:10.000 --> 01:21:12.000
Hopefully you get to see a Tinker. I know not everybody.

01:21:12.000 --> 01:21:15.000
Most of the players, they don't like to watch Tinker,

01:21:15.000 --> 01:21:20.840
But I really like to see players play their signature heroes and I feel like BZM, he's

01:21:20.840 --> 01:21:25.480
going to need his supports more to control the runes and get stacks done for him.

01:21:25.480 --> 01:21:30.720
And he's going to need a lot more resources on the map so I feel like the lanes is going

01:21:30.720 --> 01:21:33.720
to be very crucial because if your lanes go well, it means that your supports are

01:21:33.720 --> 01:21:36.600
going to have the freedom to go and stack and do whatever for the mid laner.

01:21:36.600 --> 01:21:39.920
If your lanes don't go too well and then you leave, your calls are going to be

01:21:39.920 --> 01:21:40.920
crying.

01:21:40.920 --> 01:21:54.920
Yeah, you don't want crying course. That's never never a good sign and that does mean a lot of pressure on those supports and we have gotten a couple of trends that we saw throughout the group stage in terms of of heroes played and not every support

01:21:54.920 --> 01:22:05.920
Rea leans towards being able to rotate to the mid lane any heroes in particular you want to see I mean personally honestly not me on his rubik way you know I would take that yeah

01:22:05.920 --> 01:22:13.160
I I do feel like it's nice to see a duo that I think usually we see like a kind of a saving

01:22:13.160 --> 01:22:17.800
support, like some kind of ringmaster or Wyvern and then we see something that does more damage

01:22:17.800 --> 01:22:20.560
like your hoodwinks and your dark willows and I really like when they're paired together

01:22:20.560 --> 01:22:22.540
because I think it just gives a nice mix.

01:22:22.540 --> 01:22:26.120
Anything that can move on the map though, I like as soon as I see a support duo where

01:22:26.120 --> 01:22:29.920
it's like a cuttle and maybe a ringmaster and it's like once they have damage and

01:22:29.920 --> 01:22:33.800
they can do stuff it's like is it enabling your cause or your cause going to be able

01:22:33.800 --> 01:22:36.800
to do things without it, you're going to be able to hold your map space hopefully, but

01:22:36.800 --> 01:22:42.040
I suppose get a little bit tricky and it makes me happier when they have more things that

01:22:42.040 --> 01:22:43.040
they can do on the map.

01:22:43.040 --> 01:22:44.040
They can't go and kill when they can't.

01:22:44.040 --> 01:22:48.400
I know Taz is not a very good hero right now, but I mean, it has been one of the few

01:22:48.400 --> 01:22:52.120
teams that utilizes this hero and this hero gives you a lot of options in, you mentioned

01:22:52.120 --> 01:22:53.120
like the support duo.

01:22:53.120 --> 01:22:57.120
Usually when you have Taz either 4 or 5, the other hero kind of becomes very flexible,

01:22:57.120 --> 01:22:59.480
you can pick anything, you can swap your lanes around.

01:22:59.480 --> 01:23:03.480
So I think this hero might be a hero where you can see both teams want to get themselves

01:23:03.480 --> 01:23:07.960
on this hero, so you can actually have the advantage in the early game in terms of rotations.

01:23:07.960 --> 01:23:10.520
He's one of the best heroes to move around and create kills.

01:23:10.520 --> 01:23:15.480
Yeah, and it enables the play that Ironwing loves to play, which is play for the safe lane,

01:23:15.480 --> 01:23:20.360
bring Ari on his task to the safe lane, and if you like all of their games kind of devolve

01:23:20.360 --> 01:23:26.520
into this gameplay of like, let's try lane for the safe lane, 33 is farming the jungle,

01:23:26.520 --> 01:23:30.520
and then the enemy team, there is, you either have to match it and bring three heroes to

01:23:30.520 --> 01:23:35.160
the off lane and fight them or you kind of have to commit to their style and your off lane

01:23:35.160 --> 01:23:40.120
is also farming back. So I'm interested to see how Spirit1 decides to respond to this.

01:23:41.080 --> 01:23:44.200
It's like kind of, it's a very bullying playstyle.

01:23:44.200 --> 01:23:48.280
But how about bringing the play to mid? Like try to make them go mid to fight at middle lane?

01:23:48.280 --> 01:23:53.560
That is also a play they could easily just while you know iron wing supports are in the safe

01:23:53.560 --> 01:23:59.640
lane you can have your supports on the mid lane pressuring BZM because I do feel like

01:23:59.640 --> 01:24:05.240
As we mentioned before, Ironwing, they have three cores who kind of all need their game to get going

01:24:05.240 --> 01:24:10.360
and they rely on it a lot. Whereas for Team Spirit, I feel like they're easily...

01:24:10.360 --> 01:24:15.960
Like we had some stat, where Yatoro, he's not even in the top five networks at minute 10.

01:24:15.960 --> 01:24:20.680
He can easily play from the back, Kolaps can easily play from the back, and Laurel, you know,

01:24:20.680 --> 01:24:24.360
we all know him. This guy, he doesn't need anything. He's going to cook with water

01:24:24.360 --> 01:24:26.760
and he's going to make the best soup you've ever tasted.

01:24:26.760 --> 01:24:30.980
Yeah, I would agree. I I also feel like with with iron wing

01:24:30.980 --> 01:24:33.920
I mean I just threw the group stage in general to this tournament a lot

01:24:33.920 --> 01:24:38.180
It feels like we're seeing off lane is farming the triangle more often than the carries like I'll see a carries

01:24:38.180 --> 01:24:41.080
Fennel I'm like oh, they're sacking for him and then the off laner comes. It just takes it

01:24:41.840 --> 01:24:47.400
So I fit but the reason they can do that is because if you look at the map the carries literally just farming up and down like they

01:24:47.400 --> 01:24:50.960
Farm they push out their safe lane they go and farm like the camps they've push out the same thing

01:24:50.960 --> 01:24:53.520
They found the camps they just farm any camps in the bottom of this map so much

01:24:53.520 --> 01:24:57.160
So if you take that tower and you can restrict that space from the carry

01:24:57.160 --> 01:25:02.080
Like you're kind of ruining two causes games at once because they can't safely farm this line anymore

01:25:02.080 --> 01:25:04.600
Especially if you put a ward down which a lot of teams do

01:25:05.240 --> 01:25:09.400
And then you know your offlaner is then forced to also maybe then farm disadvantageous

01:25:09.400 --> 01:25:13.760
And this is why I mentioned maybe the runes are going to be more important because if you secure the runes for the mid lane

01:25:14.000 --> 01:25:18.720
you're going to be able to just run into wherever jungle the enemy is farming and just control the jungle and

01:25:18.720 --> 01:25:23.280
and if you're greedy there's nothing you can do and you just have to play defensively and

01:25:23.280 --> 01:25:26.960
on the side that controls the runes you just farm their camps and you sit on their jungle

01:25:26.960 --> 01:25:29.760
and you take all their camps and you take their bounty runes and it's going to create a lot of

01:25:29.760 --> 01:25:32.960
problems for you especially if you're iron wing and you have three greedy calls and you don't

01:25:32.960 --> 01:25:37.520
have your main jungle to farm. It seems like we're going to have the battle of the greed

01:25:39.360 --> 01:25:44.080
with this upcoming series and I do want to touch upon uh something's here that we we

01:25:44.080 --> 01:25:49.080
we talked about already, I want to compare 33 and Collapse,

01:25:49.540 --> 01:25:54.540
a lot of like four TI rings between the two of them,

01:25:54.860 --> 01:25:57.240
it's crazy, but Saber,

01:25:57.240 --> 01:26:02.240
they have such vastly different styles to play the game.

01:26:02.360 --> 01:26:05.200
Yeah, I would say most off-laners have different styles

01:26:05.200 --> 01:26:06.200
than 33.

01:26:07.600 --> 01:26:10.900
Yeah, Collapse, he's more of the classical off-laner,

01:26:10.900 --> 01:26:18.900
the initiated kind of guy, whereas 33, he obviously can play those heroes, but he has his own niche.

01:26:18.900 --> 01:26:23.900
He has a really nice center, which I'm sure we'll see either picked or banned in this series,

01:26:23.900 --> 01:26:28.900
but he has some unique heroes where he doesn't focus too much on winning the lane.

01:26:28.900 --> 01:26:36.900
He instead just does his own thing and lets his team play the game in the way they want.

01:26:36.900 --> 01:26:41.700
You speak a little bit about the dagger here and right now I feel like in the off lane like the dagger here

01:26:41.700 --> 01:26:44.380
It's kind of feel like they're a bit more underwhelming because of the helm here

01:26:44.380 --> 01:26:47.120
It's just better because of the map being bigger the dagger here

01:26:47.120 --> 01:26:50.380
Just kind of feel like they just don't really find a place in the meta

01:26:50.380 --> 01:26:54.860
Yeah, the meta kind of developed into if you are playing a dagger hero

01:26:54.860 --> 01:26:59.380
You just kind of end up playing buying the dagger later like you on some center

01:26:59.380 --> 01:27:03.700
You're gonna get it go helm then maybe hard or lotus and then you're gonna get the bling

01:27:03.700 --> 01:27:09.780
There's other like some dark seer or tide where you would also get like one or two items and only later

01:27:09.780 --> 01:27:11.780
You get a bling which I'm sure

01:27:11.860 --> 01:27:17.380
Has something to do with the fact that the games are going so late and the blink dagger doesn't really give you anything

01:27:17.380 --> 01:27:18.700
It doesn't help you farm

01:27:18.700 --> 01:27:24.460
So you want like the other items that give you stats that help you let's say pull waves with with the dummy

01:27:24.980 --> 01:27:28.740
And then eventually once you're really fat and out from the enemy off lander

01:27:28.740 --> 01:27:31.260
Then you get the blink and then you can fight properly

01:27:31.260 --> 01:27:37.200
Yeah, I remember seeing like in a Mars in group stage which went blink like first or second

01:27:37.200 --> 01:27:41.540
I am and it just looked like there was nothing to do this here. It doesn't do any damage with his blink

01:27:41.540 --> 01:27:44.820
It's like no one but you think you should buy a helmet on Mars right now

01:27:44.820 --> 01:27:49.700
You think that's the build like you have to do you want to buy a helmet on this show? Is it possible that you can buy a helmet?

01:27:49.700 --> 01:27:51.540
I picked a hero at that point.

01:27:51.540 --> 01:27:56.320
On Mars, no. However, there is a very cool build on Mars that you can do at home as well

01:27:56.320 --> 01:28:01.200
That is you get armlet first item, which is awesome

01:28:01.200 --> 01:28:06.320
And then you get blight stone and then when you turn on your armlet and you press your shield slam

01:28:06.320 --> 01:28:11.700
It insta kills a wave and then you farm a real fast and then you get your blink

01:28:11.700 --> 01:28:17.420
Why don't we see it right now just I feel like a mar might do it to be very he seems like like the type

01:28:17.920 --> 01:28:21.040
Laps played Maz in the group. I don't know how he built it. I

01:28:21.040 --> 01:28:28.600
I'm not sure either. I would assume he bought some like Yule's blink because usually you would pick Mars for the control

01:28:28.600 --> 01:28:31.280
Like the arena is just amazing for teamfights

01:28:31.960 --> 01:28:37.800
When teams pick this Mars hero, it's for the purpose of let's have teamfight and let's have initiation

01:28:37.800 --> 01:28:43.800
So you usually can't get away with with the amazing. I mean in theory he's very good against a draw SF kind of heroes

01:28:43.800 --> 01:28:44.600
Yeah, exactly

01:28:44.600 --> 01:28:48.280
He just can't really get past the lane. The lane is usually the problem

01:28:48.280 --> 01:28:54.280
And the secondary problem is this year it does not jungle, so if you lose the lane, you are in big trouble.

01:28:55.080 --> 01:28:57.680
And it is very easy to lose the lane in this meta.

01:28:57.680 --> 01:29:01.380
Well, it sounds like there's a lot of focus on the farm.

01:29:01.380 --> 01:29:08.180
Coming out for also what we've been talking about, hero item builds, we've been talking about what to do in the early stage of the game.

01:29:08.180 --> 01:29:11.780
You want to play, they could go for it later after you were able to farm.

01:29:11.780 --> 01:29:16.180
But that does mean that we should put some attention on the two carries.

01:29:16.180 --> 01:29:25.580
We already talked about them separately a little bit, but Winter also here, we got Pure and Gatorra with two different styles

01:29:25.580 --> 01:29:32.500
because Pure is not about that hard-carrying style that hides in the jungle for 30 minutes before he comes out.

01:29:32.500 --> 01:29:38.460
He has to come out to fight the runes. I think we've seen Gatorra do it a lot, like whenever he's playing, even he's Luna.

01:29:38.460 --> 01:29:42.980
I really like it when he plays Luna, he comes to the rune, he has level 6, he has ultimate and he just comes over to fight

01:29:42.980 --> 01:29:44.420
and just helps to make Lene get the rune.

01:29:44.420 --> 01:29:46.740
I think moves like this are going to be very, very crucial.

01:29:46.740 --> 01:29:49.140
And Pure is also no strange to coming to help his team.

01:29:49.140 --> 01:29:54.100
But I think a problem with Pure is he tends to sometimes be over-aggressive and he dies, you know,

01:29:54.100 --> 01:29:56.980
or he plays in a way where he's not supposed to come to help.

01:29:56.980 --> 01:30:00.820
I remember this one game he was playing juggernaut and he was just coming to help with nothing

01:30:00.820 --> 01:30:02.340
and he just dies, you know, he just keeps...

01:30:02.340 --> 01:30:04.900
And it tells you a lot about the mentality of the players.

01:30:04.900 --> 01:30:07.540
They understand their role and it might look silly to the audience.

01:30:07.540 --> 01:30:11.060
Like we were watching the game and figuring why is this carry coming over?

01:30:11.060 --> 01:30:16.720
but it tells a lot about the team dynamics where he is needed to help the team because his other two cores are farming

01:30:16.720 --> 01:30:20.320
And they need somebody to come and make space and he's the one if his lane is bad

01:30:20.320 --> 01:30:25.040
If he loses his lane if white morn doesn't stabilize the lane and I think they are going to have a lot of problems

01:30:25.680 --> 01:30:27.880
Ironically, I will talk more about them later

01:30:27.880 --> 01:30:30.680
But with the team vision one of the things puppy

01:30:30.680 --> 01:30:36.320
No, it that he was helping satanic with is the fact that when satanic was playing at it like his worst of scale

01:30:36.320 --> 01:30:40.680
It was when he was joining too many fights when he was going for kills that wouldn't advance the game

01:30:40.680 --> 01:30:45.960
Even if it was, you know, a kill that he could get for free or whatever, it was kind of like you could have been farming all the

01:30:45.960 --> 01:30:52.020
Stronghold doing all the stuff and said and he's been training that boy to go and hit more camps to go and hit more creeps and

01:30:52.020 --> 01:30:54.800
Breeds that never worth up. That's why he's topping GPM every game

01:30:54.800 --> 01:30:58.440
So it's actually at least to that team to that coach to the player

01:30:58.440 --> 01:31:01.440
It seems a farming more is better than killing and joining I mean

01:31:01.440 --> 01:31:04.960
That's actually a really good point because you need to choose which fights to come to

01:31:04.960 --> 01:31:08.120
You can't just blindly go to every single fight and the fight that's good for you

01:31:08.120 --> 01:31:10.920
You go for it, you know, you don't blindly just take every single fight.

01:31:10.920 --> 01:31:15.620
It's funny because the way it works is, especially for these mid runes, is by default, right?

01:31:15.620 --> 01:31:20.720
It's just the two mid laners and then one team brings one support and then you're gonna win the fight if you bring two supports.

01:31:20.720 --> 01:31:22.820
So then the first team brings also two supports.

01:31:22.820 --> 01:31:26.920
So then you need to bring the off laner and then if the off laner comes, you also want to bring the carry.

01:31:27.120 --> 01:31:31.520
But if the off laner doesn't come and you bring your carry, you like, you overplayed your hand.

01:31:31.520 --> 01:31:37.320
You brought four when you needed just three and then it's just about learning or like getting a read in the game

01:31:37.320 --> 01:31:43.480
Of how many numbers you need to bring and I would say it throughout ti as it goes later and later

01:31:43.480 --> 01:31:47.840
I feel like this number increases and increases. I feel like at some point

01:31:47.840 --> 01:31:50.840
We're just gonna see five versus five on runes a minute six

01:31:50.840 --> 01:31:54.720
How long will it take for us to get there? Is there gonna be today doesn't need a couple

01:31:58.320 --> 01:32:02.960
Five heroes minutes seven minutes. I'm like what is happening? Yeah, it's some grand finals

01:32:02.960 --> 01:32:07.520
game four stuff where you're like oh yeah I'm gonna outsmart this guy I don't

01:32:07.520 --> 01:32:11.960
think he they will expect the five heroes we've been doing four so far and

01:32:11.960 --> 01:32:15.200
then you have to do the non-committer right you poke if you know your opponents

01:32:15.200 --> 01:32:18.520
might bring so many heroes then you poke them and maybe you lose the support

01:32:18.520 --> 01:32:21.640
they bring too many heroes and then you just farm the silence yeah you have

01:32:21.640 --> 01:32:25.480
to become like you have to read the situation properly and that's why the

01:32:25.480 --> 01:32:28.840
games like this are very very difficult to to assess like a team

01:32:28.840 --> 01:32:33.840
being in a more, I feel like, tense mental state, they would just react and bring heroes no matter what.

01:32:33.840 --> 01:32:35.840
They just play, you know, they don't think so much.

01:32:35.840 --> 01:32:41.840
And that's the beauty of Dota. It can work in any scenario, however you decide.

01:32:41.840 --> 01:32:52.840
It is quite fun to talk about how that might develop, but I think I'm gonna hold my breath for 5v5 minute in this game, at least,

01:32:52.840 --> 01:32:58.440
as we are getting closer to getting our series on their way.

01:32:58.440 --> 01:33:02.740
Don't worry, we will get there soon, but you know what?

01:33:02.740 --> 01:33:06.140
We need to properly start this game.

01:33:06.140 --> 01:33:08.640
So let's do that right now.

01:33:09.340 --> 01:33:16.640
Iron Wing versus Team Spirit, Game 1.

01:33:16.640 --> 01:33:26.280
that is coming our way. It's

01:33:26.280 --> 01:33:28.280
time to talk about the draft

01:33:28.280 --> 01:33:31.280
that is coming our way for game

01:33:31.280 --> 01:33:33.320
one on the main event. We have

01:33:33.320 --> 01:33:34.920
got team spirit on the

01:33:34.920 --> 01:33:39.320
radiant side. Iron wing on the

01:33:39.320 --> 01:33:42.360
dire side. First pick going the

01:33:42.360 --> 01:33:44.400
way of team spirits and the

01:33:44.400 --> 01:33:46.400
radiant team, and that means

01:33:46.400 --> 01:33:53.200
last pick so they get to close out the entire draft. Let's see we have got a couple of key heroes

01:33:53.200 --> 01:33:58.240
we want to keep our eyes on at the start of the game. One of them we've mentioned a lot already is

01:33:58.240 --> 01:34:04.000
the Earth Spirit. Now it might not be bad because sometimes teams think you know what game one

01:34:04.000 --> 01:34:07.360
we're gonna let it through because we think we can counter it and we don't know what happened

01:34:07.360 --> 01:34:10.960
in the scrims the last few days and never mind and we do Earth Spirit has been winning

01:34:10.960 --> 01:34:14.120
You know what, maybe they just think they'll put a suck at the hero.

01:34:15.120 --> 01:34:18.280
That could be it could be that it's going to get banned out.

01:34:18.280 --> 01:34:21.240
So we got a Largo banned out, Alina banned out and a member spirit

01:34:21.240 --> 01:34:23.880
banned out in the 17 spirit with the tree protects their bane

01:34:23.880 --> 01:34:25.920
and their spirit banned out by Ironwing.

01:34:25.920 --> 01:34:28.640
They get one more ban before team spirit picks.

01:34:29.280 --> 01:34:31.960
And yeah, it's you sure first pick as well.

01:34:31.960 --> 01:34:33.560
I I was going to like bring up.

01:34:33.560 --> 01:34:37.080
Oh, we've seen so many first pick centaurs will spirit take it

01:34:37.080 --> 01:34:40.080
because I feel like Ironwings would if it was their turn for first pick.

01:34:40.960 --> 01:34:45.760
but Collapsus not played it that much in comparison to other heroes.

01:34:46.360 --> 01:34:50.960
I'm excited to see some Team Spirit draw ranger or Android.

01:34:50.960 --> 01:34:53.160
They seem to love it on their first pick

01:34:53.160 --> 01:34:57.560
and I think Ironwing are not as punishing of a team against draw.

01:34:57.560 --> 01:35:00.560
They usually just let them do their thing.

01:35:00.560 --> 01:35:01.760
And we got the Undying.

01:35:01.760 --> 01:35:02.960
Even nicer.

01:35:02.960 --> 01:35:04.760
This hero is absolutely busted.

01:35:04.760 --> 01:35:07.760
Once you get the Shard, you can just hide people with Tombstone.

01:35:07.760 --> 01:35:14.080
Yeah, you open your draft with a very strong support, I think this is very solid.

01:35:14.080 --> 01:35:19.320
Keeps your options open that if you do want either longer or draw ranger later down the line.

01:35:19.320 --> 01:35:22.360
Undying fits in any kind of archetype.

01:35:22.360 --> 01:35:27.240
How about the offlane? When would be an idea to move in potentially to the offlane?

01:35:27.240 --> 01:35:31.080
Trust me Winter, I would love to see undying offlane.

01:35:31.080 --> 01:35:35.640
However, these guys do not like it for some reason. I have not asked them why.

01:35:35.640 --> 01:35:40.040
Yeah, I want to know why, because it looked so powerful like just a little while ago

01:35:40.040 --> 01:35:43.480
when you get this, because obviously with his ult, it's so powerful because when you hit someone

01:35:43.480 --> 01:35:47.240
with it, you're doing so much more damage amp with your whole team, it's not just on dying.

01:35:47.240 --> 01:35:51.800
So the ability to buy like a blink and just go on someone and be this massive flesh tank

01:35:51.800 --> 01:35:55.400
and add that damage amp means that you can just burst heroes so easily.

01:35:55.400 --> 01:35:58.840
And this is a meta as well where people are buying like hunts and stuff.

01:35:58.840 --> 01:36:01.400
So you have so much HP that you have to get through.

01:36:01.400 --> 01:36:06.440
Yeah, I think it's very strong. I'm assuming that it's a little bit of a cheesepick.

01:36:06.440 --> 01:36:09.320
You kind of need to destroy your lane if you're offline and dying.

01:36:09.960 --> 01:36:15.960
And that becomes a bit harder at TI. And I believe all the teams or like the meta developed in a way

01:36:15.960 --> 01:36:20.920
where teams just want this undying for his tombstone safe later on.

01:36:20.920 --> 01:36:25.640
And they just want to get like a lane secure for a turret kind of hero,

01:36:25.640 --> 01:36:28.440
which teams very like a lot, you know, such as the draw,

01:36:28.440 --> 01:36:34.560
Linus or the band shadow fiend exactly some laundry stuff like that and we

01:36:34.560 --> 01:36:38.960
also got the invoker from iron wing which is very scary BGM one of the best

01:36:38.960 --> 01:36:42.600
invokers in the world they're not afraid to first pick it when you say one of

01:36:42.600 --> 01:36:46.720
the best who's better would you not say the best

01:36:46.720 --> 01:36:54.800
um I know I'm here to invoke you should see my invoker I can involve here and

01:36:54.800 --> 01:37:04.360
there. Okay fine fine fine. BCM is slightly above me. Yeah honestly probably the best Invoker

01:37:04.360 --> 01:37:08.960
in the world. Yeah but I also want to talk a little bit about why Invoker, in my opinion

01:37:08.960 --> 01:37:12.640
should be in the first phase because I think this hero, he kind of sucks in the lane.

01:37:12.640 --> 01:37:16.200
So that's actually a very little point for me to pick this hero later if you see, to

01:37:16.200 --> 01:37:18.920
wait to see your matchup. Because it doesn't matter who you lane against you're just

01:37:18.920 --> 01:37:24.600
going to get a dumpster in the lane so why not just pick the hero early. Very true,

01:37:24.600 --> 01:37:29.600
and they decide to cover it with the Slardar ban, which is... it's very nice against Invoker

01:37:29.600 --> 01:37:34.600
once you don't have much armor, if you get amplified damage, then for girls if I...

01:37:34.600 --> 01:37:36.600
Because he kills, unfortunately.

01:37:36.600 --> 01:37:38.600
He does kill Force and the lane.

01:37:38.600 --> 01:37:43.600
It does, however, give them an opening to pick the other Invoker counter, which is Puck,

01:37:43.600 --> 01:37:46.600
which is also very hard to match up for Invoker, but...

01:37:46.600 --> 01:37:49.600
First Spirit, they don't like Puck as much.

01:37:49.600 --> 01:37:52.600
We'll see if they decide to go answered like that.

01:37:52.600 --> 01:37:56.760
The hoodwing comes out for Ari and that is the hero that he has

01:37:57.760 --> 01:38:03.960
Basically learned how to play Dota 2 on he has been very open about when he first started playing Dota

01:38:04.760 --> 01:38:08.440
Wasn't too great. He was a poor player and then it's always like a you know

01:38:08.440 --> 01:38:15.640
I this pearl lady haven't tried her and he arose to the top and he is it's one of his best performing heroes

01:38:15.640 --> 01:38:18.440
And we also saw the record. He has played it a lot successfully

01:38:18.440 --> 01:38:24.560
So obviously to be here on this main stage and as a bonus the hero itself

01:38:25.040 --> 01:38:31.420
Seems to be very good in the current meta. It's another one of those heroes winter that seems to fit always

01:38:32.240 --> 01:38:35.600
It helps you set up your Sunstrike. Yeah, I think whenever you have invoker

01:38:35.600 --> 01:38:40.620
You need supports to have like some kind of setup, Bane for example, or Hootwing, any sort of stun

01:38:41.120 --> 01:38:46.160
And right now Spirit, I think the reason why I was thinking like you mentioned Jonas about the pug

01:38:46.160 --> 01:38:47.760
Maybe they can just pick the park right away.

01:38:47.760 --> 01:38:51.160
But the other reason why I feel like they chose to go for the pangol is that

01:38:51.160 --> 01:38:53.360
they probably wanted to keep the pangol as a flex

01:38:53.360 --> 01:38:54.960
because he can go off and can go mid.

01:38:54.960 --> 01:38:57.960
And they want to show, force their opponents to show more heroes

01:38:57.960 --> 01:39:00.760
before they decide what they want to pick in the mid lane.

01:39:00.760 --> 01:39:04.960
This Windranger as well, one of North Mee's heroes.

01:39:04.960 --> 01:39:06.760
Like a very, very strong laner.

01:39:06.760 --> 01:39:08.160
I think there's a lot of emphasis for the lane.

01:39:08.160 --> 01:39:10.560
On dying wind, you're going to be very, very strong in the early stages.

01:39:10.560 --> 01:39:12.760
You're going to be very good at fighting at the runes.

01:39:12.760 --> 01:39:20.360
Yes, they got like the double double double flicks with pango and wind because both of those heroes can be played in multiple different roles

01:39:20.360 --> 01:39:27.880
Which makes it a bit harder to draft for Ireland, but I imagine their draft is just they just want heroes that make sense together

01:39:27.880 --> 01:39:35.080
They got the white one ring, very exciting. He's one of... Okay, I will not say one of the best. He's a very good ringmaster

01:39:35.080 --> 01:39:37.080
Oh no, he is the best ringmaster!

01:39:37.080 --> 01:39:38.580
He is! No best ringmaster!

01:39:38.580 --> 01:39:40.580
Wow, this team is the best to everything in the world, yeah?

01:39:40.580 --> 01:39:41.580
How can they lose?

01:39:41.580 --> 01:39:42.580
How can they lose?

01:39:42.580 --> 01:39:46.420
I mean, I would say it feels like with Windranger isn't it sort of pigeonholed into support here

01:39:46.420 --> 01:39:51.100
because you're playing into Invoker, you have a very easy to spell against if it's core.

01:39:52.700 --> 01:39:53.780
It's very possible.

01:39:55.300 --> 01:39:57.620
I feel like they sometimes don't even care.

01:39:57.620 --> 01:40:02.180
They just, they won't like, you know, you're like fast enough to dodge the tornado

01:40:02.180 --> 01:40:04.820
unless it's coming from like right beside you.

01:40:04.820 --> 01:40:06.580
Like a ghost walker.

01:40:06.580 --> 01:40:12.100
It's an okay hero against Doom and Lane, but they could also easily pick their draw

01:40:12.100 --> 01:40:14.100
which is also super good against Doom.

01:40:15.680 --> 01:40:22.820
But I do feel like Team Spirit, they love picking this physical damage line up with the pango with minus armor.

01:40:22.820 --> 01:40:27.520
They could just pick a kez and do 1 billion physical damage.

01:40:28.020 --> 01:40:30.020
I love 1 billion damage.

01:40:30.020 --> 01:40:31.300
1 billion damage!

01:40:31.300 --> 01:40:33.300
Yeah, every offlaneer loves kez.

01:40:35.300 --> 01:40:41.620
Well, Doom is one of the few that actually is okay against kez as you just Doom him.

01:40:41.620 --> 01:40:45.460
and then he will die, because he's Ireland sometimes.

01:40:45.460 --> 01:40:53.140
Sometimes, yes, but so far very strong lanes from Ironwing, like both of these supports are kind of picked to win the lane.

01:40:53.140 --> 01:40:57.460
You also have Sunstrike from mid and both of these supports have like a slow or...

01:40:57.460 --> 01:41:01.460
Which matchup would you actually prefer? Do you want like the ring against the Undying?

01:41:01.460 --> 01:41:04.820
Like I feel like ring is probably better than for wing against Undying.

01:41:04.820 --> 01:41:08.980
I think either one of them is okay. I would imagine they will put the

01:41:08.980 --> 01:41:11.900
the hoodwink top, but you can play either of them.

01:41:11.900 --> 01:41:14.140
And he doesn't really like these ranch heroes,

01:41:14.140 --> 01:41:16.260
that he just keep hitting him forever.

01:41:17.260 --> 01:41:18.620
Okay, and we got the laundry.

01:41:18.620 --> 01:41:21.140
Very nice counterpick to Doom,

01:41:21.140 --> 01:41:23.060
as you will never really be in the fight,

01:41:23.060 --> 01:41:25.180
and you don't wanna doom a bear.

01:41:25.180 --> 01:41:27.580
So this kinda covers it for them.

01:41:27.580 --> 01:41:32.140
It also split pushes them up against the invoker.

01:41:32.140 --> 01:41:33.460
So kinda balanced.

01:41:33.460 --> 01:41:34.980
Do you feel like they have an issue here though?

01:41:34.980 --> 01:41:36.260
For me, when I look at this lineup,

01:41:36.260 --> 01:41:38.100
and I've looked at how lenders have been playing,

01:41:38.100 --> 01:41:42.300
They are very afk like they sit in that jungle for very very long time

01:41:42.300 --> 01:41:49.220
And that means that right now your other heroes playing on the map are wind ranger and undying potential duo support and a pango

01:41:49.220 --> 01:41:54.720
And I don't feel like they do that much damage like you don't have this nuke from hoodwink or doff willow

01:41:54.720 --> 01:42:00.840
It's I mean but in focus also kind of like like afk hero again like he's throwing some strikes here and there

01:42:00.840 --> 01:42:05.980
But generally he's like just farming and pushing ways so you don't really I don't feel like they're gonna get pressure too much

01:42:05.980 --> 01:42:09.660
I think in some games, I agree with you. Like the lone droid in the early game, he's gonna get punished.

01:42:09.660 --> 01:42:16.800
But in this game, I'm not sure if he's gonna be punished by ironing unless they can find a pick here to like to prove me wrong.

01:42:16.800 --> 01:42:19.800
But then again, because you have this undying and win support though,

01:42:19.800 --> 01:42:22.440
which I feel like it's gonna give them the stability in the early game.

01:42:22.440 --> 01:42:26.560
If your early game is stable, it's gonna be very hard for you to attack the lone droid in his jungle.

01:42:27.320 --> 01:42:35.060
Yeah, I feel like so far, I'm liking the iron wing 4 heroes much more because I feel like with the Sun Strike,

01:42:35.060 --> 01:42:41.220
you can easily bring three heroes top and if you manage to land the bushwalk on this laundry

01:42:41.220 --> 01:42:48.580
it might just die. They have so much damage with just these four heroes. But you know luckily you

01:42:48.580 --> 01:42:57.300
get to pick a fifth. I'm favoring them too just I feel like Invoker whilst you say is AFK when I

01:42:57.300 --> 01:43:02.340
watched them they are buying this like me year hammer then they're able to farm ancient stacks

01:43:02.340 --> 01:43:06.820
using the ice wall and the meteor hammer and then you know you have the ghost war to go and scout for

01:43:06.820 --> 01:43:11.620
the Lone Druid on top of that and they have so many ways to like give vision with this hero and find

01:43:11.620 --> 01:43:18.100
this hero and with the meteor hammer they can also rotate that to push in this safe lane tower and

01:43:18.100 --> 01:43:21.620
restrict Lone Druid's farming space on top of that you can you still have a carry hero that

01:43:21.620 --> 01:43:25.300
might also then be able to go through the gate and come and connect to push this tower I think

01:43:25.300 --> 01:43:30.740
they could restrict spirit space really heavily right now so with that in mind you would like

01:43:30.740 --> 01:43:35.380
carry four pure for this last player of iron wing that has not yet has a hero

01:43:35.380 --> 01:43:39.980
unless they do some shenanigans with the with the do we do like one that is

01:43:39.980 --> 01:43:45.620
active earlier yeah yes probably or I don't know if he wants to pick something

01:43:45.620 --> 01:43:49.500
that has a stun for the sunshine like elk or something that can help them get

01:43:49.500 --> 01:43:52.980
more kills but they'll have the oral aspect to decide where spirit they're

01:43:52.980 --> 01:43:56.380
gonna need to figure out where to put the pangol are they happy putting the

01:43:56.380 --> 01:43:59.740
pangol me or they do they have a better off thinner or do they want

01:43:59.740 --> 01:44:03.580
to just you know take another mid hero like what would you like to play here

01:44:03.580 --> 01:44:06.100
Jonas if you do you think like you want to take the pango here or you have

01:44:06.100 --> 01:44:09.940
something else you feel like could accelerate the game for you it is not

01:44:09.940 --> 01:44:14.500
easy because you need a hero that doesn't get come to pick too hard they

01:44:14.500 --> 01:44:17.940
did ban the drawranger and TA for whatever they're gonna pick which are

01:44:17.940 --> 01:44:21.460
a good bans for pango offline as well

01:44:21.460 --> 01:44:23.460
Ooh, we talked about the Toss.

01:44:23.460 --> 01:44:27.460
Interesting. So, I'm guessing it's Wind's core.

01:44:27.460 --> 01:44:29.460
Undying core.

01:44:29.460 --> 01:44:31.460
Undying off lane!

01:44:31.460 --> 01:44:33.460
That would be hype.

01:44:33.460 --> 01:44:35.460
I can stick it to side after they hit a carry matchup.

01:44:35.460 --> 01:44:38.460
That is the beauty when you flex this much on first pick.

01:44:38.460 --> 01:44:41.460
You can just decide after the draft is completed,

01:44:41.460 --> 01:44:43.460
what do you want to send away.

01:44:43.460 --> 01:44:46.460
And now it becomes a bit harder for Puer to pick his hero.

01:44:46.460 --> 01:44:48.460
And this Toss is going to be one of the best heroes.

01:44:48.460 --> 01:44:51.820
the best heroes, like I already brought up, like Taz could be a very critical hero in this series

01:44:51.820 --> 01:44:53.320
because both teams are very greedy.

01:44:53.320 --> 01:44:58.220
And a hero like Taz, you can just make a lot of rotations in the early game, especially against a Nidolka and kill him.

01:44:58.220 --> 01:44:59.720
And put the pressure on the other side.

01:44:59.720 --> 01:45:03.320
Sure, he's gonna want to get his meteor and his shard and push out waves, but you gotta get there, you know.

01:45:03.320 --> 01:45:09.020
If your early game is gonna be bad, you're gonna have the worst timing and you're gonna lose a lot of control on the map.

01:45:09.020 --> 01:45:11.520
So I really like the Taz here to run up their draft.

01:45:12.020 --> 01:45:15.860
Yeah, he wants some of these, like, assassin heroes against Invoker

01:45:15.860 --> 01:45:18.700
And then just keep coming mid and keep killing the Valkyrie.

01:45:18.700 --> 01:45:21.540
He doesn't have many ways to survive.

01:45:21.540 --> 01:45:24.140
If he's like too far up in the wave, he's just going to die.

01:45:24.140 --> 01:45:27.220
And yeah, you don't want that to happen when you're in,

01:45:27.220 --> 01:45:28.820
where you just want to farm.

01:45:28.820 --> 01:45:30.860
He's probably not going to be getting any runes here.

01:45:30.860 --> 01:45:33.220
Like he needs to kill the runes with a forge.

01:45:33.220 --> 01:45:34.260
Not going to be too easy.

01:45:34.260 --> 01:45:36.060
You know, I think looking at the supports,

01:45:36.060 --> 01:45:38.020
I feel like Spirit has a very, very good support

01:45:38.020 --> 01:45:39.140
to take the runes in.

01:45:39.140 --> 01:45:41.540
They're going to see the cashier to round everything up.

01:45:41.540 --> 01:45:44.620
But I personally feel like based on like the tempo,

01:45:44.620 --> 01:45:45.660
I'm fair rings for you.

01:45:45.660 --> 01:45:49.340
I like to be on the spirit side. I think they have the lineup that can play fast

01:45:49.340 --> 01:45:54.360
They can control the runes and they can just run iron wing over and not let their creed draft come alive

01:45:54.360 --> 01:45:56.360
I'm so glad we get to see an off lane on dying

01:45:57.100 --> 01:45:59.900
Me too, I can't believe they finally did it

01:45:59.900 --> 01:46:01.900
We made this happen, we made it

01:46:01.900 --> 01:46:02.900
You made it happen

01:46:02.900 --> 01:46:06.400
Hey, I was the one who suggested this, right at the beginning

01:46:07.600 --> 01:46:11.100
All right, so well with that in mind that you guys have been talking the whole drafts

01:46:11.100 --> 01:46:13.460
But how do you slightly favor iron wings drafts?

01:46:13.460 --> 01:46:20.020
Is that still the case? Not that we have both drafts complete and we see who is playing what?

01:46:20.020 --> 01:46:24.660
Now I see that it's a core undying and we have damage coming up from Rural and the Tuss support.

01:46:24.660 --> 01:46:29.460
It basically sticks every issue I had with it. Obviously, there's still the Qes problem.

01:46:29.460 --> 01:46:32.900
That hero is just stupid and that's, you know, stupid factor can always win.

01:46:32.900 --> 01:46:37.380
But I think the early undying timing is going to allow them to just kind of roll these guys.

01:46:37.380 --> 01:46:38.580
They have so much jump.

01:46:38.580 --> 01:46:44.060
Okay, strong words, strong words, strong points, 14 spirit, how are you with that?

01:46:44.060 --> 01:46:48.340
I agree, I agree, I think the plus and undying, you get the tag team plus the flash column

01:46:48.340 --> 01:46:50.020
you're taking Tom, you're taking Roche.

01:46:50.020 --> 01:46:53.260
You're going to run them over, sure you have a laundry which needs to AFK for 20 minutes,

01:46:53.260 --> 01:46:57.460
but I think after that they're going to take all the objectives and they're going

01:46:57.460 --> 01:46:59.140
to take control of the map.

01:46:59.140 --> 01:47:03.340
You have to be the up on our server and you have to keep it concise.

01:47:03.340 --> 01:47:08.620
Let's go one night. I love it. Oh yeah, it's gonna be a big

01:47:08.620 --> 01:47:13.180
Oh, it's still going for spirit. I might be the jinx that we needed for I ring to take game one

01:47:13.180 --> 01:47:17.300
Well, let's see what's gonna happen as we head over to a commentary duo is lyrical and trend

01:47:19.100 --> 01:47:21.940
Thank you so much shiver and for the intro for this game

01:47:21.940 --> 01:47:26.500
We want to do something a little bit different as it's the main stage first game. It is

01:47:27.020 --> 01:47:32.100
Dota is a game that's best enjoyed with friends those friends that we have they're from all over the world

01:47:32.100 --> 01:47:37.400
There are people that are tuning in right now late at night on North and South America.

01:47:37.400 --> 01:47:41.720
People that are waking up early in EU Africa, the Middle East, and of course, those of us

01:47:41.720 --> 01:47:45.040
in Southeast Asia and China, we finally managed to get a good time zone.

01:47:45.040 --> 01:47:48.440
You probably remember who it was that first introduced you to Dota.

01:47:48.440 --> 01:47:50.600
You may not have played with them in years.

01:47:50.600 --> 01:47:55.360
You probably have friends that you only talk to when you're playing Dota together.

01:47:55.360 --> 01:48:00.200
And probably, while I've been talking, there's someone or some ones that you've

01:48:00.200 --> 01:48:01.200
been thinking about.

01:48:01.200 --> 01:48:06.200
They might be somebody who you log on and look for their name first when you look on your friends list

01:48:06.200 --> 01:48:10.200
or someone you haven't played with in a long time, so I'd encourage you.

01:48:10.200 --> 01:48:13.200
If you feel so inclined, shoot them a message.

01:48:13.200 --> 01:48:17.200
Say you were watching The International and you thought of them.

01:48:17.200 --> 01:48:19.200
Let's strengthen this community together.

01:48:19.200 --> 01:48:23.200
Now, with all that said, let's get into this weekend, celebrate what makes this community so awesome.

01:48:23.200 --> 01:48:26.200
Trent, we got a hell of a game. Let's talk about it.

01:48:26.200 --> 01:48:29.200
We do. We do. Thank you very much to our panel for bringing us into this.

01:48:29.200 --> 01:48:33.900
Thank you all for watching and yeah, we have a hell of a matchup to start things all the matchups

01:48:33.900 --> 01:48:39.080
They of course, it's top eight. You know, we're at the main event. They're all good matchups. Thankfully, so

01:48:39.560 --> 01:48:41.560
So much to dive into and they're already into

01:48:45.280 --> 01:48:51.760
First blood looks for another oh give him another kill why not a third it tastes so yummy for the bear

01:48:51.920 --> 01:48:56.300
But white mod able to unicycle's way out of there 33 might not be so

01:48:56.300 --> 01:49:02.920
The blocks coming in from Laurel. The crowd is liking what they're seeing and as they count on up to five

01:49:03.020 --> 01:49:06.620
He gets rooted. He gets body blocked and killed

01:49:07.300 --> 01:49:10.480
Yeah, what you're hearing right now. Shever was not kidding

01:49:10.480 --> 01:49:15.460
Let me tell you that when team spirit is shown on the screen that cheers are very loud in here

01:49:15.460 --> 01:49:19.300
They are clearly the fan favorite of this event. Oh, yeah, they are absolutely

01:49:20.720 --> 01:49:26.220
Definitely the new team that's been adopted by the region we can say did they adopt that?

01:49:26.220 --> 01:49:36.220
I feel like they're the ones who are putting all this effort to like get fans and everything and it has worked and they are behind them right now.

01:49:36.220 --> 01:49:41.220
And that's such a good buff. Like, you know, I'm talking to people about like the idea of just having the crowd, right?

01:49:41.220 --> 01:49:43.220
Uh-oh. Uh-oh. Uh-oh.

01:49:43.220 --> 01:49:44.220
They're then hyped!

01:49:44.220 --> 01:49:50.220
33's in trouble again in Yakuro! On a killing spree here at some one minute.

01:49:50.220 --> 01:49:51.220
Uh-oh.

01:49:51.220 --> 01:49:59.220
Alright, well, I'm not a lone-jured expert, but I believe that's good to be happening on the hero that's rather greedy and a little absent sometimes in the early game.

01:49:59.220 --> 01:50:12.220
Well, definitely will not hurt them. You know, it's one of those heroes that just can kind of get going once. And you know, throughout the group states, there's been a lot of focus on Laurel and him not being able to sort of have the impact that they wanted.

01:50:12.220 --> 01:50:16.220
But man, if your bottom lane is going like this...

01:50:16.220 --> 01:50:17.220
Another one.

01:50:17.220 --> 01:50:20.220
What else is going to be able to set you up for success?

01:50:20.220 --> 01:50:21.220
Yes, yes!

01:50:21.220 --> 01:50:27.400
Alright, well, I mean, Iron Wing fans, before you enter Total Panic mode, there's one thing

01:50:27.400 --> 01:50:31.720
that kept being brought up by both players, talent, anyone I talk to about Iron Wing, it's

01:50:31.720 --> 01:50:34.720
like, yeah, but BZM's not gonna get Invoker.

01:50:34.720 --> 01:50:35.720
That's what I heard every time.

01:50:35.720 --> 01:50:38.720
Anytime this is brought up, it's like, well, he's not gonna get the Invoker, just a little

01:50:38.720 --> 01:50:39.720
bit of Panic.

01:50:39.720 --> 01:50:41.880
So, you have the Invoker, alright?

01:50:41.880 --> 01:50:44.020
This is your backstop here, okay?

01:50:44.020 --> 01:50:47.720
This is what's gonna provide the safety of this game for you on Iron Wing.

01:50:47.720 --> 01:50:51.960
They're gonna definitely need it because it's get off to that type of start with a core

01:50:52.840 --> 01:50:58.480
Line-up and trapped. Yep. The push that's eventually gonna come is gonna be pretty significant

01:50:58.920 --> 01:51:03.720
But we'll see how they're able to deal with that six-in-one start here at just two minutes

01:51:03.720 --> 01:51:08.520
I think the undying is a masterful way to play this draft for this matchup because both these teams

01:51:08.800 --> 01:51:12.820
Well, particularly Ironwing really want to play the undying. They really want to use this as a five

01:51:12.820 --> 01:51:19.320
It's very frustrating to play against white one is already this this player who's so good about controlling space and understanding

01:51:19.360 --> 01:51:24.040
What are the high value areas in the game and controlling those with tombstone is obviously very easy

01:51:24.040 --> 01:51:29.760
He loves the fight of the seven minute room, right? He loves to come in and take your stacks like how much our team stacking up there mid

01:51:30.560 --> 01:51:35.220
Their mid cancer to try and help their course and he's always ready to deal that so they grab it early

01:51:35.220 --> 01:51:39.360
And then they flex it back this awfully which I'm not dying has never stopped looking good

01:51:39.360 --> 01:51:42.360
I think it still seems like a very good role for the hero.

01:51:42.360 --> 01:51:47.360
And definitely in this type of matchup where you want to just run it doesn't keep going fast.

01:51:47.360 --> 01:51:53.360
I mean, look at this. The pressure that you can put on early to kez, pure is not comfortable in this lane,

01:51:53.360 --> 01:51:59.360
although 7 and 3 versus the 16 and 6, they're taking them down, man.

01:51:59.360 --> 01:52:03.360
And we were only blessed with a few Nami games in the group stage to pass,

01:52:03.360 --> 01:52:07.360
but when I was going around and watching other games, it was the Nami win range that kept it pressing me here.

01:52:07.360 --> 01:52:11.260
Yeah, he's gonna need it right now. He's already used win run not leave a little bit of trouble

01:52:11.260 --> 01:52:18.360
They get the turnaround silence is there some strike not gonna connect your well be collapsed can find a little bit of a cleanup

01:52:18.360 --> 01:52:24.260
As he's gonna run down white mod one more punch is always gonna need does have stick in decay, so

01:52:24.460 --> 01:52:25.720
You'll get it

01:52:25.720 --> 01:52:29.760
Okay, so we can confirm the cast of curse works when we're not the main audio in the arena

01:52:29.760 --> 01:52:34.720
I we can we can we can infer that now we can do that from anywhere. That's a specialty

01:52:34.720 --> 01:52:39.920
I've done it during a replay before. You know, it's all powerful really here. So wow my goodness

01:52:39.920 --> 01:52:44.800
We're bringing up the numbers early. I mean look throwing it on the screen. It is a good start

01:52:56.400 --> 01:53:01.040
And this is exactly what say really bottom of the panel and said, you know, you're gonna see these heroes rotating in midnight to the

01:53:01.040 --> 01:53:07.240
This is the vulnerability to Ciro though up top. That's nice. They need that one. Oh, and that's two kills

01:53:07.240 --> 01:53:10.700
That's two heroes 125 on the tombstone like give me that gold

01:53:12.920 --> 01:53:16.300
So again, whenever they start rotating these heroes out of there

01:53:16.300 --> 01:53:21.840
It tells you that they're needing to make some type of a change because ironly is not liking what they're seeing and

01:53:22.400 --> 01:53:24.240
Laurel is kind of

01:53:25.000 --> 01:53:29.140
Gonna start bullying Bzm if Rue sticks around. Yeah, as long as he's got some friends

01:53:29.140 --> 01:53:32.580
But now it's Rue. He gets caught with a TP from Rai. Very quick rotation.

01:53:32.580 --> 01:53:34.580
R-O can get over and help us.

01:53:34.580 --> 01:53:37.860
With a slow down and that's what BZM needs.

01:53:37.860 --> 01:53:40.020
Can they do anything else to Laurel? It doesn't look like it.

01:53:42.500 --> 01:53:45.460
Once I mean while Whitemon and not me, we're duking it out or something up there,

01:53:45.460 --> 01:53:48.420
it's not me. Retreat back and Whitemon is all the way back this tier 2,

01:53:48.420 --> 01:53:50.100
but has a sell so you can stay in the game.

01:53:50.980 --> 01:53:54.580
3-3 has given up on the lane and while Yonorou doesn't want to just give it up for free,

01:53:54.580 --> 01:53:56.980
though, he's gonna TP to the tier 2, bring them back.

01:53:56.980 --> 01:53:58.940
They're going to TV in Rue.

01:53:58.940 --> 01:54:02.260
OK, now it does already use the stun.

01:54:02.260 --> 01:54:04.660
33 does have a TP if he wants to use it.

01:54:04.660 --> 01:54:07.220
But now that the Rue is there, it's not going to happen.

01:54:07.220 --> 01:54:10.820
So they manage to continue to bully 33.

01:54:10.820 --> 01:54:12.180
Three deaths for him already.

01:54:12.180 --> 01:54:14.020
That's not the 3-3-3 he wanted this event.

01:54:14.020 --> 01:54:17.300
No, not what he's angling for at the moment, is it?

01:54:17.300 --> 01:54:19.140
And not really that costing on Yadar, right?

01:54:19.140 --> 01:54:21.060
Like, I mean, Rue's very happy to make that rotation.

01:54:21.060 --> 01:54:22.780
The wave was already pushed down.

01:54:22.780 --> 01:54:24.940
He's going to catch this wave at his tier one tower.

01:54:24.940 --> 01:54:29.900
So really good opportunity to find that kill, push out the doom, but not take away any of

01:54:29.900 --> 01:54:30.900
your own farm.

01:54:30.900 --> 01:54:34.940
Leaving him at the top of the net worth by like a 1200 gold right now.

01:54:34.940 --> 01:54:36.660
Yadaro is massive.

01:54:36.660 --> 01:54:40.380
This is a serious problem, and if they get lucky with the rune, doesn't look like it's

01:54:40.380 --> 01:54:42.380
illusion up top.

01:54:42.380 --> 01:54:47.420
He does not have a forge spirit over there though, so that one is likely going to be

01:54:47.420 --> 01:54:52.860
going to Laurel unless he's doing the long wraparound with it right now.

01:54:52.860 --> 01:55:00.900
Regardless though, it does look like a great start for Team Spirit and Ironwing trying to

01:55:00.900 --> 01:55:02.340
pick up the pieces a bit.

01:55:02.340 --> 01:55:04.020
They have some stuff that's going to come online soon.

01:55:04.020 --> 01:55:06.900
I mean, Ari, one of the heroes coming into this series that you were probably thinking

01:55:06.900 --> 01:55:08.620
you might not see will be the Ari Hoodwink.

01:55:08.620 --> 01:55:10.260
It has been his best hero.

01:55:10.260 --> 01:55:12.140
If you ban the Hoodwink, he's going to play Dark Willow.

01:55:12.140 --> 01:55:14.620
If you ban the Dark Willow, he's going to play Lion.

01:55:14.620 --> 01:55:18.780
So they've just given him the Hoodwink and this trade of heroes in the draft.

01:55:18.780 --> 01:55:21.860
And when he hits six, he's going to be looking to really get some kills around

01:55:21.860 --> 01:55:28.580
Like pushback into sharp shooter into Sun strike people are gonna die and the plus side of 33 dying so much

01:55:28.580 --> 01:55:31.440
And it's already actually already level five and now as they move in y'all

01:55:31.440 --> 01:55:37.140
Oh, he doesn't walk back into the Sun strike. You've kind of hit those with the foot back and now the minutes

01:55:37.140 --> 01:55:40.840
They're gonna be able to take this wisdom away on dying holding the other

01:55:42.020 --> 01:55:43.460
Iron wing

01:55:43.460 --> 01:55:48.540
Really not feeling good about this. They needed that one gave. I'm not gonna lie. That's that's a tough one

01:55:48.540 --> 01:55:52.120
right with the kids that's when you get these levels right that's when you get

01:55:52.120 --> 01:55:55.640
the six on the hoodwink that's what brings it back and now 33 not attack he

01:55:55.640 --> 01:56:01.800
just saw them they're not letting him breathe there's no way to go 33 tomb was

01:56:01.800 --> 01:56:05.840
feared so much in spirit seem to have come up with answers to it they're

01:56:05.840 --> 01:56:11.160
gonna bush lack of bear that's cool it's not gonna do anything

01:56:11.160 --> 01:56:17.720
and boy all right well four points in Exo right now time to start doing some

01:56:17.720 --> 01:56:23.020
calculations these other heroes collapse okay in trouble here it is a kes right

01:56:23.020 --> 01:56:28.700
on top not not a fun time for any awfully that is a bonus like you can see

01:56:28.700 --> 01:56:33.440
these fours are still getting relatively farmed not me quite enough to get the

01:56:33.440 --> 01:56:37.620
kill there with the Sunstrike BZM but this could be a good move unfortunately

01:56:37.620 --> 01:56:42.700
not level six on 33 so they can't just drop the doom off they do secure that

01:56:42.700 --> 01:56:49.740
The haste will not go to him though is white on getting ran at by collapsed the zombies just chasing him down a good

01:56:49.740 --> 01:56:53.780
Whoopie cushion to try and get away, but it doesn't look like it's gonna end up mattering

01:56:54.620 --> 01:56:58.260
Unnecessary to keep you from while I guess just in case there was some backup Rue was there too man

01:56:58.260 --> 01:57:01.020
They are putting so much effort into keeping him alive right now

01:57:02.300 --> 01:57:06.140
In the meantime how we're taken by team spirit pure

01:57:06.940 --> 01:57:10.980
Thinking to himself. There's not really anything else to do. They're still just working on the perseverance

01:57:12.700 --> 01:57:15.200
I mean, are they gonna be able to come on line in time?

01:57:15.200 --> 01:57:18.460
Like, because going in for this item, you know,

01:57:18.460 --> 01:57:20.640
trying to play with the Invoker,

01:57:20.640 --> 01:57:22.200
Doom has not been able to do anything.

01:57:22.200 --> 01:57:24.560
Like, who's gonna do anything for Ironwing?

01:57:24.560 --> 01:57:26.880
I mean, Ari really needs this level six.

01:57:26.880 --> 01:57:27.720
I mean, that's the truth.

01:57:27.720 --> 01:57:30.040
It's like, why am I still level four?

01:57:30.040 --> 01:57:32.280
He's hoping that they can get some plays up here

01:57:32.280 --> 01:57:33.420
to maybe get him a little XP,

01:57:33.420 --> 01:57:36.140
but I imagine it's Ari picking up a little bit.

01:57:36.140 --> 01:57:36.980
There he goes.

01:57:36.980 --> 01:57:38.480
Level six, unfortunately it is spotted

01:57:38.480 --> 01:57:39.840
under an observer ward by the Radiant

01:57:39.840 --> 01:57:42.340
that they left near that previous tier two down bottom.

01:57:42.340 --> 01:57:45.640
So they're going to be aware that Arya has hit six

01:57:45.640 --> 01:57:48.280
and will definitely be looking for a maneuver.

01:57:48.280 --> 01:57:51.120
Nautnys a pretty hard target to go for.

01:57:51.120 --> 01:57:52.880
Lyral's playing really far back right now,

01:57:52.880 --> 01:57:54.240
just farming the jungle.

01:57:54.240 --> 01:57:57.320
Yeah, I mean, this Doom also hitting level six now.

01:57:57.320 --> 01:57:58.920
So there is an opportunity there,

01:57:58.920 --> 01:58:01.560
but I mean, it's pretty hard to just walk up

01:58:01.560 --> 01:58:03.240
and doom these heroes.

01:58:03.240 --> 01:58:04.520
Few to like five minutes from now

01:58:04.520 --> 01:58:05.760
when he walks up and dooms the heroes.

01:58:05.760 --> 01:58:09.120
Yes, you know, there's no time.

01:58:09.120 --> 01:58:11.680
It should be like that sometimes.

01:58:11.680 --> 01:58:12.520
But we'll see.

01:58:13.400 --> 01:58:14.520
It's got the little

01:58:14.760 --> 01:58:16.640
poker-smasher creep as well.

01:58:16.640 --> 01:58:17.640
I'd love to see that.

01:58:19.040 --> 01:58:20.080
Yeah, Eyes on a Midas.

01:58:20.080 --> 01:58:21.880
I mean, that's the type of game it is.

01:58:21.880 --> 01:58:24.080
Ironwing, understanding early, like,

01:58:24.560 --> 01:58:27.920
we need to just sort of dodge and get to our items.

01:58:29.360 --> 01:58:31.920
We'll see if he decides to fully commit for that or not,

01:58:31.920 --> 01:58:33.640
as the stacks are being built.

01:58:34.920 --> 01:58:38.200
The other plus side is Team Spirit does not know about these yet.

01:58:39.480 --> 01:58:40.680
That is the real quest marker,

01:58:40.680 --> 01:58:42.680
because you have the meteor hammer done for the invoker.

01:58:42.680 --> 01:58:45.180
We know we need this recovery for pretty much everyone on the team.

01:58:45.180 --> 01:58:47.280
So any stacks are amazing at the moment.

01:58:47.280 --> 01:58:49.980
And the fact that collapse on this core off lane on dying

01:58:49.980 --> 01:58:52.480
is not able to throw it in here is a very good news for them.

01:58:52.480 --> 01:58:53.980
So here's what the panel has got.

01:58:53.980 --> 01:58:55.480
Ice ball, meteor hammer.

01:58:55.480 --> 01:58:57.180
Go ahead, do this in your pugs.

01:58:57.180 --> 01:58:59.180
It's very nice. Get some gold.

01:58:59.180 --> 01:59:02.480
There's a lot of gold and doom there to help out.

01:59:02.480 --> 01:59:05.180
Make a couple of these off the way as well.

01:59:05.180 --> 01:59:08.080
Yeah, this is, you know, they're sort of ketchup mechanic.

01:59:08.080 --> 01:59:13.680
You can see it's not really fully caught up as Spirit has had a really good early game,

01:59:13.680 --> 01:59:18.080
but it's something that at least starts getting them to that next item, those next levels,

01:59:18.080 --> 01:59:23.200
that maybe are going to allow them to prevent some of this snowball continuing to roll.

01:59:23.200 --> 01:59:26.480
And the elstromb is done for Yachter already.

01:59:26.480 --> 01:59:28.960
And the next stage of that is taking these top towers.

01:59:28.960 --> 01:59:30.880
We've got big rotations coming from Ironwing on top.

01:59:30.880 --> 01:59:32.160
They want to defend this tier one.

01:59:32.160 --> 01:59:33.120
Tornado does connect.

01:59:33.120 --> 01:59:36.720
They've got the meteor hammer after the fact, but finds the shackle on the boat.

01:59:36.720 --> 01:59:38.440
I like how he can control.

01:59:38.440 --> 01:59:41.720
He stops for the power shot anyway, even though it's not really enough.

01:59:41.720 --> 01:59:43.720
Man, they do lose the toss.

01:59:43.720 --> 01:59:46.120
Yeah, Bruce forced the snowball, ends up dying.

01:59:46.120 --> 01:59:48.920
They're gonna keep chasing here. That is not gonna hit from here.

01:59:50.320 --> 01:59:51.720
Oh!

01:59:52.840 --> 01:59:54.920
Very nice collapse.

01:59:54.920 --> 01:59:56.640
So, 12 to 6.

01:59:58.040 --> 02:00:00.200
And again, just trying to defend this.

02:00:00.200 --> 02:00:02.920
I like, we've got two powers in the hard camp.

02:00:03.280 --> 02:00:05.680
Being hit by a power shot by Nautnia's gun.

02:00:05.680 --> 02:00:07.380
That feels so bad.

02:00:07.380 --> 02:00:08.780
Yeah, that...

02:00:08.780 --> 02:00:13.080
We're sharing the hard camp together and somehow the support is stealing something from us?

02:00:13.080 --> 02:00:15.080
Meanwhile, they're smoking up.

02:00:15.080 --> 02:00:16.080
Now, where do you even go?

02:00:16.080 --> 02:00:20.280
Like, you try and wrap around them, they're scanning to see if they can get up onto this high ground right now.

02:00:20.280 --> 02:00:23.080
I mean, if they get around and find Invoker up there,

02:00:23.080 --> 02:00:26.380
collapse is sort of hanging out with this tiara there.

02:00:26.380 --> 02:00:28.280
Oh, cuts the tree too!

02:00:28.280 --> 02:00:31.480
They do manage to hit the structure! Sunstrike, walk back and do it!

02:00:31.480 --> 02:00:32.880
Okay, here comes the wrap around.

02:00:32.880 --> 02:00:36.080
Sometimes you get a freehand, but this would be a nice kill to get in turn.

02:00:36.080 --> 02:00:39.840
BZM disarmed for the moment, they cycle to the moment under forward,

02:00:39.840 --> 02:00:41.440
to find and kill BZM.

02:00:41.440 --> 02:00:42.600
Here, can he get out of there?

02:00:42.600 --> 02:00:43.400
Does?

02:00:43.400 --> 02:00:47.880
Not a mother control shackle, will not lad, he might be trying to have enough damage anyways.

02:00:47.880 --> 02:00:53.000
Backed away, feared down, Loro is in trouble and going to die to this.

02:00:53.000 --> 02:00:55.120
But they got what they came for.

02:00:55.120 --> 02:00:56.160
Is it going to be anymore?

02:00:56.160 --> 02:00:58.720
Yes, they managed to find Rue.

02:00:58.720 --> 02:01:03.280
In the meantime, Yadarov is losing or something. They're taking down that tower.

02:01:03.280 --> 02:01:05.680
Nice use of the space. I will say that.

02:01:07.280 --> 02:01:10.880
Not a good trade except for the tower. That part of it is good for Spirit,

02:01:11.200 --> 02:01:13.120
but that is not what they drew up, right?

02:01:13.120 --> 02:01:16.400
Klaaps is hoping to bait them in the engagement and sort of take it at the same time

02:01:16.400 --> 02:01:20.480
and send him to die first. Now in the end, they're also going to lose not me, so...

02:01:21.040 --> 02:01:21.840
Yeah.

02:01:21.840 --> 02:01:26.800
Ausli take of a tier one mid. Klaaps does get a revenge kill on the Ari here.

02:01:26.800 --> 02:01:30.800
As he starts heading into a modern-day Largo build.

02:01:30.800 --> 02:01:33.800
Can't, you know, name the zero. Could be either.

02:01:33.800 --> 02:01:39.800
I will say it does look like things have gotten a lot better for Ironling over the last couple of minutes.

02:01:39.800 --> 02:01:41.800
Like, yes, Yadarov is still immense.

02:01:41.800 --> 02:01:45.800
But there has been a couple of these trade fights that look pretty good.

02:01:45.800 --> 02:01:48.800
Now, this would be pretty bad if Pure gets brought down.

02:01:48.800 --> 02:01:51.800
Do they have a way to chase him any farther?

02:01:51.800 --> 02:01:52.800
Dust out?

02:01:52.800 --> 02:01:59.240
does not have a slowdown there and a punch with the same coming to your clock

02:01:59.240 --> 02:02:08.080
and they just have enough too much chase and catch happening right now and we're

02:02:08.080 --> 02:02:12.240
gonna have that early essence distiller on not me as well so we see the

02:02:12.240 --> 02:02:18.280
lockers thick as keep tracking him down for the ulti very annoying

02:02:18.280 --> 02:02:27.760
Here more tower taken sub 14 minutes, and we have not been able to get similar success on these buildings across the rest of the map

02:02:31.000 --> 02:02:35.600
It's about going up high ground Ari. I like to go to get them there with the bush wax

02:02:36.720 --> 02:02:42.520
I mean it is a lot like if you get a bush wax with the you know finding this the sharp shooter into a sunstreak

02:02:43.040 --> 02:02:44.600
Somebody will die to that

02:02:44.600 --> 02:02:48.260
It's true, but they're playing defense in their own jungle right now. Just trying to hold them back

02:02:48.260 --> 02:02:53.600
He's trying to provide a space for BZM and 3-3 to farm, but they're losing their own wisdom room

02:02:53.600 --> 02:02:57.880
Yeah, and now we got wisdom trying to also be taken on the ratings side by clap

02:02:57.880 --> 02:03:00.600
So they've lost all four the wisdoms so far this game

02:03:01.000 --> 02:03:07.360
Yeah, the experience differences is definitely a problem of somehow not me is still just level 7 on the win ranger

02:03:07.360 --> 02:03:09.600
That's fine. It's been running around trying to do a lot

02:03:10.960 --> 02:03:12.960
But yeah

02:03:14.600 --> 02:03:19.480
Not lonely for one of the other heroes and you've seen what this hero can do when he's

02:03:19.920 --> 02:03:22.080
Left to just mean the vice look at these him

02:03:22.680 --> 02:03:28.400
My guy has been sitting in the pool. He's just hiding behind his tier two lasting with four spirits. Yeah

02:03:29.000 --> 02:03:32.560
You know he is having a bad time. It's very true

02:03:32.560 --> 02:03:36.740
I mean, he's got eyes on the boots of travel in the meantime. There's a smoke going towards cats and

02:03:37.600 --> 02:03:42.720
Ari white mon are they gonna try and pull him into this and make a go at somebody

02:03:42.720 --> 02:03:49.520
They do need someone here to kill them look like that's the thing that he needs to farm to if they miss on this smoke

02:03:49.520 --> 02:03:51.960
It feels really bad. So yeah, and look what Rue's doing right?

02:03:51.960 --> 02:03:56.760
We're seeing this a lot this guy, especially near the end of the groove stage the supports if you are winning

02:03:56.960 --> 02:04:00.760
They're just doing a lot of this. Yeah a lot of finding a buddy

02:04:01.200 --> 02:04:03.760
You know if you get lost in the woods, you're supposed to hug a tree

02:04:03.880 --> 02:04:05.640
That's what you're supposed to do so that you know

02:04:05.640 --> 02:04:10.200
You don't move around too much and the search and rescue can find you Rue is hugging a corp, you know

02:04:10.200 --> 02:04:15.520
He wants to keep them alive. Oh, there we go. Yeah, and now they know now they know they're heading down this way

02:04:15.840 --> 02:04:20.120
Are they gonna try and fully commit for taking this? I mean they've rocked four heroes

02:04:20.520 --> 02:04:22.520
So it feels like

02:04:23.520 --> 02:04:29.000
I don't know if Spear they're gonna give it up for nothing. There was a smoke and the cliff hits on the meteor hammer though feels good

02:04:30.200 --> 02:04:32.200
Starting to make the move

02:04:32.200 --> 02:04:33.240
There's a lot of heroes.

02:04:33.240 --> 02:04:34.600
They're collapsed nearby.

02:04:34.600 --> 02:04:37.080
They get the tower until they get out.

02:04:37.080 --> 02:04:38.040
Iron Wing trying to run.

02:04:38.040 --> 02:04:38.720
They find one.

02:04:38.720 --> 02:04:39.840
It's White Mines.

02:04:39.840 --> 02:04:40.920
I think if you're Iron Wing, you're

02:04:40.920 --> 02:04:42.760
going to be happy with just losing him.

02:04:46.560 --> 02:04:50.320
Now, 3,000 gold lead here at six minutes.

02:04:50.320 --> 02:04:52.440
Staying steady is collapsed almost

02:04:52.440 --> 02:04:55.720
has that first item, Octurine, done.

02:04:58.720 --> 02:05:00.400
Oh, yeah.

02:05:00.400 --> 02:05:04.300
What a shackle for not being fine to get them kills them.

02:05:05.200 --> 02:05:11.000
I heard not me had a deal with the manager that if he plays well enough on Windranger, they're going to buy him that statue.

02:05:11.000 --> 02:05:11.600
Oh, my God.

02:05:11.600 --> 02:05:16.000
And so far, he's five out of six on the shackles, so I hope they pre-ordered one.

02:05:16.000 --> 02:05:19.900
I mean, I feel like if you always, when Jim comes out of the club, is he actually going to die here?

02:05:20.600 --> 02:05:22.500
Well, they're bringing in a lot of numbers.

02:05:22.500 --> 02:05:25.100
He's low, Sunstrike not going to hit the left.

02:05:25.100 --> 02:05:27.800
He lifts through the dome, and now 33.

02:05:27.800 --> 02:05:31.640
even double top rule would not need.

02:05:31.640 --> 02:05:32.760
Oh, it's pretty.

02:05:32.760 --> 02:05:34.280
It's very pretty.

02:05:34.280 --> 02:05:36.280
Ah.

02:05:36.280 --> 02:05:37.800
Wow.

02:05:37.800 --> 02:05:38.600
Oh, yeah.

02:05:38.600 --> 02:05:40.720
That's the Agnum Scepter now finished as well for this

02:05:40.720 --> 02:05:41.440
lone druid, by the way.

02:05:41.440 --> 02:05:43.320
We have entered the problem zone right now.

02:05:43.320 --> 02:05:44.960
The S2S is still as well for the wind rangers.

02:05:44.960 --> 02:05:45.720
We're trying to deal with this,

02:05:45.720 --> 02:05:50.160
because problematic issues arriving now for Ironwing

02:05:50.160 --> 02:05:52.600
is they again just try and get some gold on these

02:05:52.600 --> 02:05:54.160
heroes to try and find a spot where they can actually

02:05:54.160 --> 02:05:56.920
fight because there are uncertainties in Doty.

02:05:56.920 --> 02:06:02.420
You don't know where the enemy core is farming in the fall, you can't be sure of it, but you know that the torment is going to spawn in 20 minutes.

02:06:02.420 --> 02:06:04.580
Do you think you can find the tormenter right now with Ironwing?

02:06:04.580 --> 02:06:05.080
Oh god.

02:06:05.080 --> 02:06:07.580
It doesn't look like it doesn't.

02:06:07.580 --> 02:06:09.080
I think you would like to.

02:06:09.080 --> 02:06:09.580
Right.

02:06:09.580 --> 02:06:20.380
The other thing though too is that like as the map is getting more and more constricted, it's feeling like they're really pushing Ironwing into a corner where there's only going to be a couple of places where they're able to farm.

02:06:20.380 --> 02:06:25.540
They can keep this sort of pincher move going and keep them stuck in a certain area.

02:06:26.100 --> 02:06:28.260
The pick offs are going to be relentless.

02:06:30.020 --> 02:06:32.500
Time will tell how this one ends up working out.

02:06:32.500 --> 02:06:35.260
Ironwing definitely have some late game potential

02:06:35.540 --> 02:06:39.420
if they can handle this storm of pressure coming from Team Spirit.

02:06:39.540 --> 02:06:42.300
And it's worth noting this is not what Team Spirit is like.

02:06:42.300 --> 02:06:43.980
No, I was about to bring that up.

02:06:45.500 --> 02:06:48.060
We have a reversal of roles right now, right?

02:06:48.060 --> 02:06:53.660
This is typically a Team Spirit who are down maybe 4k around 20 minutes, but you got this faith that like I don't win a big team fight.

02:06:53.660 --> 02:06:56.780
And they don't, I mean they're ahead now, so it's pretty good.

02:06:56.780 --> 02:07:01.160
Ori throws out the sharpshooter, it's not going to connect in a meaningful way.

02:07:01.160 --> 02:07:08.620
In the meantime, the bear is found, but with Rune nearby, we just end up being a Boker who goes down first.

02:07:08.620 --> 02:07:11.120
Yeah, not much you can do about that bear. Time to just back it up.

02:07:11.120 --> 02:07:15.660
But yeah, it's Team Spirit that are known these comebacks. It's not really an Arling thing.

02:07:15.660 --> 02:07:19.700
Arling are used to having some sort of a cheeky little part of their lineup

02:07:19.700 --> 02:07:23.980
They they grind their way into a way to a lead and they just hold that lead

02:07:23.980 --> 02:07:27.260
They don't tend to make really aggressive moves either to like really grow that lead

02:07:27.260 --> 02:07:32.820
They're very happy like holding a 5k lead till Roche and then they get their rush and then they feel more comfortable moving forward

02:07:33.380 --> 02:07:37.140
But when they're behind like this, it's a it's a different game

02:07:37.780 --> 02:07:43.340
Right. You had that sort of thing that you were talking about of like sort of that the highlight

02:07:43.340 --> 02:07:48.340
Yeah, that's their go-to. I mean, they are making highlight plays right now for this game for sure.

02:07:48.340 --> 02:07:52.340
Like Team Spirit is a team that, they might be behind a little bit, but you see these individually efforts

02:07:52.340 --> 02:07:56.340
and these like two or three hero skirmishers that really impress you, or the way they take a fight

02:07:56.340 --> 02:08:00.340
after immediately losing the Aegis is like classic Team Spirit.

02:08:00.340 --> 02:08:04.340
Maybe they just aren't as used to playing from ahead and that'll hurt them.

02:08:04.340 --> 02:08:07.340
That's the cope right now, if you're not in these things.

02:08:07.340 --> 02:08:11.340
Well, they start the doom right away. Snowball, save on everything!

02:08:11.340 --> 02:08:16.220
Is it gonna be enough to keep alive tornado after the fact Ari is already dead now?

02:08:16.220 --> 02:08:18.940
It is going to be enough to kill off the undying

02:08:19.660 --> 02:08:25.820
Okay, ice wall is down tries to stop any extra aggro and it's a blink away from doom understand the danger

02:08:26.220 --> 02:08:28.740
Good trade. Yeah support for a core

02:08:28.740 --> 02:08:32.220
I mean are you are kind of hoping to scale him a little bit in his classic way

02:08:32.220 --> 02:08:35.420
So that hurts to be losing him, but you still get a better trade out of it

02:08:35.420 --> 02:08:37.420
Not if you lose your cast though.

02:08:37.420 --> 02:08:41.420
This one feels mighty bad as if you're nowhere left to go.

02:08:41.420 --> 02:08:49.420
Laurel and Collapse make their move and even a little bit of retribution as they take down the bear.

02:08:49.420 --> 02:08:51.420
It never feels as good as a real poor kill.

02:08:51.420 --> 02:08:57.420
There's two heroes this tournament that have had this very frustrating impact I think to play against.

02:08:57.420 --> 02:09:02.420
They're dead and then suddenly they're back and that's the Ember who can immediately buy back into the remnants.

02:09:02.420 --> 02:09:04.420
And it's this undying with the ceaseless dirge.

02:09:04.420 --> 02:09:08.220
like you're supposed to kind of gain something when you kill a core hero and

02:09:09.100 --> 02:09:12.160
He was just back and just immediately killed pure. Yes, you know I mean

02:09:12.160 --> 02:09:15.680
Yeah, I think he's just out on the map farming again with his octereen core. Oh

02:09:17.140 --> 02:09:20.740
That is I did not make it next to the season

02:09:21.780 --> 02:09:26.900
That's very clever. I like it. Everything else, but it's already really good. I need to consider that

02:09:28.060 --> 02:09:33.380
Well, they are going to move on into the Roche now with the 4k Goldlee team spirit

02:09:33.380 --> 02:09:37.620
Just before wisdom, maybe this means Iron Queen is finally going to be able to get a wisdom run.

02:09:37.620 --> 02:09:40.420
It looks like it is. Whitemon is heading over that direction.

02:09:41.700 --> 02:09:46.180
And yeah, you can see just the idea is immediately do a ghost scepter and a blink dagger.

02:09:47.220 --> 02:09:49.700
All right, they got a wisdom shrine. Let's go. Whoo!

02:09:51.060 --> 02:09:54.580
All right, the good news, it is only a 4k lead. And yeah, like that's the,

02:09:54.580 --> 02:09:58.820
this is the classic of we seem to be getting these big leads right out of the laning stage

02:09:58.820 --> 02:10:02.420
and the leads often stall out. Part of that is because the map is very big.

02:10:03.380 --> 02:10:10.980
There is a lot of places to farm, so if you don't invade and take away these really tight areas near the tier 2 on either side

02:10:11.480 --> 02:10:17.480
for heroes to farm, then they can keep up and spearwork a little slow getting some of the towers as well.

02:10:17.480 --> 02:10:22.080
So it slowed down the progression to taking their tones away, as you say, with Whitemon fall.

02:10:22.280 --> 02:10:25.480
But again, this is the issue where the tormentors up, the roaches up.

02:10:26.480 --> 02:10:29.880
They can definitely take these very easily on Spirit if they ever want to bring in Yadaro for them.

02:10:29.880 --> 02:10:35.720
the longer you wait, the better chance iron wing do have to defend them as well.

02:10:35.720 --> 02:10:36.720
Right.

02:10:36.720 --> 02:10:43.960
So I think there is somewhat of a pressure here to go after these objectives.

02:10:43.960 --> 02:10:44.960
Right.

02:10:44.960 --> 02:10:45.960
To keep the ball rolling.

02:10:45.960 --> 02:10:46.960
Like, not just the Aegis, right?

02:10:46.960 --> 02:10:47.960
Get the Tormentor as well.

02:10:47.960 --> 02:10:50.480
I mean, this right here is going to be a little scary.

02:10:50.480 --> 02:10:55.480
The bear does that to your carry, just to steal away a Centaur, that speaks to

02:10:55.480 --> 02:11:01.640
how comfortable they're feeling in the game and now blink dagger done on the tusk so bringing pure a

02:11:01.640 --> 02:11:08.040
little bit low with the bear now hunting in with more your gets immediately caught by Laurel and

02:11:08.040 --> 02:11:16.840
yeah two salvos he's down white mon not gonna be long for that world either is a move in with Laurel

02:11:16.840 --> 02:11:21.960
get that kill too keep in mind I think low drew is like a what 35 or something percent one right

02:11:21.960 --> 02:11:26.040
Am I crazy on that? I feel like this hero has struggled actually like it wasn't you know

02:11:26.040 --> 02:11:27.280
We all know it's very powerful

02:11:27.280 --> 02:11:31.280
But some teams were struggling to succeed with it because it felt like it didn't do a lot early

02:11:31.480 --> 02:11:34.840
Right. We have nine kills on this bear at 22 minutes

02:11:35.200 --> 02:11:38.920
So either team spirit really thought about that in terms of you know

02:11:38.920 --> 02:11:42.960
We should get some connections with the hero and like try and be aggressive a bit early and utilize this I

02:11:43.680 --> 02:11:47.000
Guess that must be part of it because it kind of makes sense that this is the hero

02:11:47.000 --> 02:11:51.800
you would offer up in the draft after seeing the whole group stage as a unit right and recognizing

02:11:51.800 --> 02:11:55.240
what heroes did really well like that Earth spirit and what heroes seem to be struggling

02:11:55.240 --> 02:11:56.240
like the lone druid.

02:11:56.240 --> 02:12:00.520
Well and some of that is the early kills but also I think just the laning setup and switching

02:12:00.520 --> 02:12:05.520
that on dying to offlane really changed the dynamic of what the draft was looking

02:12:05.520 --> 02:12:13.040
like and Ironwing were not able to adjust quickly enough obviously and just kind of

02:12:13.040 --> 02:12:14.320
got ran at so far.

02:12:14.320 --> 02:12:17.760
It's not out of this world that they're going to be able to make something happen, but the

02:12:17.760 --> 02:12:19.040
tetanus are a little scary.

02:12:19.040 --> 02:12:20.040
The fear is there.

02:12:20.040 --> 02:12:22.040
Looking for a doom, maybe 33?

02:12:22.040 --> 02:12:26.240
Think about it Chase, they've got the tusk already onto the invoker, but the turnaround

02:12:26.240 --> 02:12:27.240
is going to be there.

02:12:27.240 --> 02:12:28.240
Nice.

02:12:28.240 --> 02:12:30.240
Over extension from Spirit, Ironwing.

02:12:30.240 --> 02:12:31.240
They capitalize.

02:12:31.240 --> 02:12:34.040
I think all of their good moments have just been turnaround plays.

02:12:34.040 --> 02:12:37.280
Have they initiated much of an aggressive maneuver at all on Ironwing?

02:12:37.280 --> 02:12:38.520
I don't think so.

02:12:38.520 --> 02:12:41.400
It certainly hasn't been their forte this one.

02:12:41.400 --> 02:12:46.440
one doom down bottom on the collapse, but yeah, it's not been a whole lot of that

02:12:48.360 --> 02:12:51.000
So there is this force pressure coming out here from Team Spirit and

02:12:51.560 --> 02:12:55.960
Whatever you make those moves you have to be very certain that you're going to connect and at least get a good trade

02:12:57.320 --> 02:12:59.480
They were very ready in that area

02:13:00.680 --> 02:13:02.680
team spirit

02:13:02.680 --> 02:13:04.680
Our own collapse heading down bottom

02:13:05.400 --> 02:13:07.400
We'll see if the bear decides to come and join them

02:13:07.400 --> 02:13:12.600
He already has three components of an Agatom Scepter along with Blink Dagger Laurel.

02:13:12.600 --> 02:13:13.100
Yeah.

02:13:13.100 --> 02:13:14.100
I mean, yeah.

02:13:14.100 --> 02:13:15.100
I'm in there.

02:13:15.100 --> 02:13:19.400
We have that Shard on the Undying 2 with the Snowball, so trying to kill these heroes is

02:13:19.400 --> 02:13:22.600
going to be very tough because that Ag is going to add even more HP to this Pengal

02:13:22.600 --> 02:13:23.600
already.

02:13:23.600 --> 02:13:24.600
He has his barriers going.

02:13:24.600 --> 02:13:28.000
He's going to get pushed into the Snowball, put in the Tombstone.

02:13:28.000 --> 02:13:31.400
It's very difficult to get a final kill here and they've struggled to link together

02:13:31.400 --> 02:13:32.400
all their abilities, right?

02:13:32.400 --> 02:13:33.400
Yeah.

02:13:33.400 --> 02:13:38.220
of a bushwhack into the wheel of wonder. Try and lock them all down. It's not all

02:13:38.220 --> 02:13:42.400
hitting right now. The Shiva's guard will be great if they can get it here on the

02:13:42.400 --> 02:13:47.640
3-3 as he gets punched up. Of course the DKB is worried about there being more

02:13:47.640 --> 02:13:53.320
heroes here. I thought it was just a little goblin. Right? Right on. They find him.

02:13:53.320 --> 02:13:57.240
Now going into the box, Lara was looking for more heat by getting collapsed.

02:13:57.240 --> 02:14:03.920
does get brought down by BZM so a big kill there they're gonna be able to do

02:14:03.920 --> 02:14:09.240
something he's got to oh this would be such a big get it oh get it yeah oh no

02:14:09.240 --> 02:14:16.120
that was your violent oh no he did not he did them that yeah you know he's like

02:14:16.120 --> 02:14:20.240
I would have to like it was just it wasn't gonna work it wouldn't be enough

02:14:20.240 --> 02:14:23.400
Oh easy em does manage to get out of there

02:14:24.880 --> 02:14:28.140
It is it is very funny to find those the fake hero

02:14:28.140 --> 02:14:35.020
This is a long druid just off hermiting his way into the like the small little camps on the edge of the map by their base

02:14:35.240 --> 02:14:40.160
Right, I mean it was probably yeah, not enough time on the ages that it would have mattered anyways, so

02:14:40.960 --> 02:14:42.960
just now expires

02:14:44.240 --> 02:14:50.200
26 minutes and you can definitely feel it is a game of cat and mouse going on right now

02:14:50.240 --> 02:14:55.200
He's trying to hunt and kill Ironwing where they can and Ironwing just hunting creep waves

02:14:55.580 --> 02:15:02.140
Stopping team spirit from pushing these out and getting pressure on the tower. They've done a good job of keeping them off their tier 2s

02:15:03.080 --> 02:15:06.420
They did an excellent job of keeping this lead stagnant first place

02:15:07.100 --> 02:15:09.800
Like it is not a great sign

02:15:10.880 --> 02:15:17.660
It feels like Ironwing are still able to move out pretty freely on their side of the map and get a lot of the camps that they want

02:15:18.340 --> 02:15:20.100
Yeah three three

02:15:20.100 --> 02:15:22.100
And be careful here.

02:15:22.100 --> 02:15:24.100
As is BKB.

02:15:24.100 --> 02:15:29.100
The punch is there, now catching him in the shard, starts to doom down. Essence to still are already expended.

02:15:29.100 --> 02:15:32.100
Does he have enough to live through this? That don't work buddy.

02:15:32.100 --> 02:15:34.100
There's he all right on this doom.

02:15:34.100 --> 02:15:40.100
And now, with Yonro forwards, they find the shackle, the latch, the connection, and 33.

02:15:40.100 --> 02:15:44.100
Going down. No backup in time here for the rest of Ironwing.

02:15:44.100 --> 02:15:47.100
Now, again, this is 3-3, like kind of playing a little bit ahead.

02:15:47.100 --> 02:15:54.100
He's giving the space to his Kez and an invoker so they can be farming in there because Kez is a hero then.

02:15:54.100 --> 02:16:00.100
If they don't start snowballing early, they tend to struggle to catch up here as they can drop another.

02:16:00.100 --> 02:16:03.100
But that's his BKB, so Kez can now play the game.

02:16:05.100 --> 02:16:08.100
He's getting out and they hopped the dusk, see him there.

02:16:08.100 --> 02:16:10.100
Flaps walks forward, don't know what he thought was going to happen there.

02:16:10.100 --> 02:16:13.100
A tornado barely keeps him alive.

02:16:13.100 --> 02:16:16.960
now gonna be able to find that kill with pure in the area hops back inside the

02:16:16.960 --> 02:16:21.780
tombstone for collapse makes about walking into a rainy manna stepping forward

02:16:21.780 --> 02:16:26.100
not me after all they're right on top of pure pure needs to get out of there they

02:16:26.100 --> 02:16:31.380
slow down a bit today I'm enough though not quite the Wheel of Wonder will not get

02:16:31.380 --> 02:16:36.100
any hypnotizes out so it's gonna be forced to tee pee away

02:16:36.100 --> 02:16:41.380
I'll instantly back to pushing out this mid lane as VZM they die pretty

02:16:41.380 --> 02:16:45.740
But Yadar is still working on the top tier 2 tower. The heroes aren't gonna come in here though.

02:16:45.740 --> 02:16:49.200
I don't think he's gonna get a chance to finish those off. They're not sticking with the bear

02:16:49.200 --> 02:16:55.180
They're worried about the fight after or not. Are the bears gonna get it, maybe? Yeah, that's mine. All right

02:16:56.140 --> 02:17:01.140
Where's your leg go? That's fine. Yeah, not a big deal. Who wants a tier 2? That's all good

02:17:02.140 --> 02:17:04.140
So Jem picked up down for Windranger

02:17:06.180 --> 02:17:11.100
You're still wanting to get into that agonist scepter that gives you so much more freedom

02:17:11.380 --> 02:17:13.380
To make moves

02:17:13.780 --> 02:17:18.720
Iron Wing they finish a sheba's garden with some DKB now done for lone druid as well

02:17:20.860 --> 02:17:22.620
Yeah, I mean

02:17:22.620 --> 02:17:29.520
It's definitely feeling like they're gonna need to win a fight at some point or like hope the team spirit over extended weird ways

02:17:29.520 --> 02:17:31.520
Cuz I don't think they can win five on fives at this

02:17:31.520 --> 02:17:37.280
No, no this bear with a BKB is a problem. Like he is just gonna run in what is gonna happen to him

02:17:37.900 --> 02:17:41.100
What what are they gonna do? He's just gonna start eating somebody. Yeah

02:18:11.380 --> 02:18:15.100
So this is the let's get our wards down and let's just guarantee it and yeah, that feels

02:18:15.100 --> 02:18:16.100
bad.

02:18:16.100 --> 02:18:19.340
There goes the Aghanim Scepter for quite a while on this heads.

02:18:19.340 --> 02:18:22.140
Did he, oh he's still the rest of the body right?

02:18:22.140 --> 02:18:23.140
He finished the pk.

02:18:23.140 --> 02:18:24.140
Yeah, whatever.

02:18:24.140 --> 02:18:25.140
That's okay.

02:18:25.140 --> 02:18:31.940
The bear comes in, gets another tier 2 tower and yeah, no response at all.

02:18:31.940 --> 02:18:35.700
Oh god, I mean you've got to kill this bear here surely.

02:18:35.700 --> 02:18:38.660
I mean they've made a decision in terms of when and when they're not going to

02:18:38.660 --> 02:18:39.660
fight.

02:18:39.660 --> 02:18:40.660
Yes.

02:18:40.660 --> 02:18:44.260
I mean, that's Lore-actored. I don't think a bear is very good at catching a squirrel.

02:18:44.260 --> 02:18:46.260
That's a good point, you know.

02:18:46.260 --> 02:18:48.260
Yeah, she get a buff for her lane.

02:18:48.260 --> 02:18:50.260
Definitely a hero that needs it.

02:18:50.260 --> 02:18:52.260
Yeah, I agree.

02:18:52.260 --> 02:18:54.260
All right, second roaches up now.

02:18:54.260 --> 02:18:56.260
33 still sitting pretty with his Midas.

02:18:56.260 --> 02:18:58.260
Oh, that's a good one.

02:18:58.260 --> 02:19:00.260
Yeah, that's a good one.

02:19:00.260 --> 02:19:02.260
Yeah, that's a good one.

02:19:02.260 --> 02:19:04.260
Yeah, that's a good one.

02:19:04.260 --> 02:19:06.260
Yeah, that's a good one.

02:19:06.260 --> 02:19:08.260
Yeah, that's a good one.

02:19:08.260 --> 02:19:10.260
is Midas

02:19:12.460 --> 02:19:17.940
Hemmed into their base, you know instead of Sun strike there from iron wing to scout the fact that Roche is up

02:19:18.460 --> 02:19:24.660
Okay, so they know they're coming down. This is it. This is their aggressive maneuver

02:19:24.740 --> 02:19:28.780
They're gonna move carefully with purpose to potentially

02:19:29.100 --> 02:19:31.900
For them find their first real aggressive maneuver of the game

02:19:32.300 --> 02:19:37.620
Lyrical it it's not progressing very forward. No, it appears to be just a little on their own

02:19:38.260 --> 02:19:42.260
We've gone from the North American football to rugby.

02:19:42.260 --> 02:19:44.260
We simply throw the ball to the side.

02:19:44.260 --> 02:19:45.260
I understand.

02:19:45.260 --> 02:19:48.260
They would really like to catch this bear and he's gone.

02:19:48.260 --> 02:19:50.260
Yeah, that one hurts.

02:19:50.260 --> 02:19:51.260
That doesn't feel great.

02:19:51.260 --> 02:19:53.260
The sideways smoke.

02:19:53.260 --> 02:19:54.260
Okay.

02:19:54.260 --> 02:19:55.260
Okay.

02:19:55.260 --> 02:19:57.260
They have more smokes.

02:19:57.260 --> 02:19:58.260
They threw enough smoke.

02:19:58.260 --> 02:19:59.260
They actually have many smokes.

02:19:59.260 --> 02:20:00.260
They haven't done it.

02:20:00.260 --> 02:20:01.260
They have three smokes right now.

02:20:01.260 --> 02:20:02.260
Okay.

02:20:02.260 --> 02:20:03.260
Dude, that's odd.

02:20:03.260 --> 02:20:04.260
All right.

02:20:04.260 --> 02:20:07.260
So this is, it's kind of like when you throw a dart the first time and you're way off.

02:20:07.260 --> 02:20:10.500
But you know that was just like a calibrating guy, right?

02:20:10.500 --> 02:20:11.980
You're understanding.

02:20:11.980 --> 02:20:14.140
Now they understand their side is clear.

02:20:14.140 --> 02:20:16.260
They can smoke slightly further.

02:20:16.260 --> 02:20:17.100
Yes.

02:20:17.100 --> 02:20:21.500
Now a smoke gank begins with a single smoke gank that's bad.

02:20:21.500 --> 02:20:23.580
Well, let's see if they can get one here on Spirit.

02:20:23.580 --> 02:20:28.540
They are running directly into the area that Ironwing is at.

02:20:28.540 --> 02:20:29.220
A bear.

02:20:29.220 --> 02:20:31.420
But a teepee away from the invoker.

02:20:31.420 --> 02:20:33.140
I mean, yeah, I think they just recognize

02:20:33.140 --> 02:20:35.860
that they still can't really fight this easily.

02:20:35.860 --> 02:20:36.860
Oh, he just blinked.

02:20:36.860 --> 02:20:39.800
Yeah, RE is gonna get caught and killed here, but...

02:20:39.800 --> 02:20:43.560
It's sad that Blinky Noob's own jungle is considered an aggressive blink right now,

02:20:43.560 --> 02:20:45.800
but that was an aggressive blink.

02:20:45.800 --> 02:20:50.440
I mean, Team Spirit is just so good at this point in the game,

02:20:50.440 --> 02:20:53.740
reading the map, understanding where their opponents are gonna be,

02:20:53.740 --> 02:20:55.700
and then of course playing around objectives.

02:20:55.700 --> 02:20:59.720
This is where Team Spirit, you know, it's the red spot.

02:20:59.720 --> 02:21:00.720
Yeah, and they're not messing around.

02:21:00.720 --> 02:21:03.280
Roshan has Ror, they instantly drop the team stone.

02:21:03.280 --> 02:21:05.960
This is not a place you can fight as Iron Wing, and...

02:21:05.960 --> 02:21:07.280
Okay, safety first.

02:21:07.280 --> 02:21:11.560
Yes, he got hit by the essence, so had to be KB to get out of there.

02:21:13.280 --> 02:21:16.200
Meanwhile, Kaz, is he going to be so lucky?

02:21:17.480 --> 02:21:22.680
Easy M. Whitemon retreating, understanding what could be coming their way.

02:21:23.920 --> 02:21:25.320
Not me, still on the chase.

02:21:25.320 --> 02:21:29.080
He's a little bit ahead of the rest of the heroes on the team, except for Yadaro,

02:21:29.680 --> 02:21:35.800
on the bear, who's going to run right into pure broken, feared, rooted damage

02:21:35.800 --> 02:21:39.960
out. That is your carry. That is your carry. That doesn't feel good at all.

02:21:39.960 --> 02:21:43.320
If your team manages to get away, they drop the doom onto the win.

02:21:43.320 --> 02:21:45.960
Riyadarou does not appear to be given up.

02:21:45.960 --> 02:21:48.600
And I try to just chase him down.

02:21:48.600 --> 02:21:50.360
The solo kill.

02:21:50.360 --> 02:21:52.840
Mr. Riyadarou, I don't feel so good.

02:21:52.840 --> 02:21:54.840
Look at this guy. And now another.

02:21:54.840 --> 02:21:56.840
Oh, another! Another!

02:21:56.840 --> 02:21:59.800
You feed more heroes to deal with the bear.

02:21:59.800 --> 02:22:01.960
It is eventually going to get brought down.

02:22:01.960 --> 02:22:06.480
Oh, the crowd liked that.

02:22:06.480 --> 02:22:08.660
Yeah, none of the buttons had to press too often in this game.

02:22:08.660 --> 02:22:09.560
Something there.

02:22:09.560 --> 02:22:11.260
Yeah.

02:22:11.260 --> 02:22:12.360
Not wrong.

02:22:12.360 --> 02:22:13.080
Geez.

02:22:13.080 --> 02:22:14.560
All right, the new model is out.

02:22:14.560 --> 02:22:17.720
That is absurd.

02:22:17.720 --> 02:22:22.200
A very, very strong bear.

02:22:22.200 --> 02:22:25.120
32 to 15.

02:22:25.120 --> 02:22:26.880
But, but he had a BKB.

02:22:26.880 --> 02:22:28.080
He did have a BKB.

02:22:28.080 --> 02:22:29.400
Why did he still die?

02:22:29.400 --> 02:22:30.760
I mean, you know.

02:22:30.760 --> 02:22:32.460
This hero seems quite strong.

02:22:32.460 --> 02:22:38.460
I will say, uh, Lone Druid just got a little bit stronger, with the finished Disperser now done.

02:22:38.460 --> 02:22:40.160
Hmm, and...

02:22:40.160 --> 02:22:45.060
I mean, okay, if they can kill the bear right now, actually, this could be an issue.

02:22:45.060 --> 02:22:48.260
Well, they'd be able to. They're thinking about it, but they've made it out.

02:22:48.260 --> 02:22:51.360
Now the Walrus Bunch 33 nullified roll through from Laurel.

02:22:51.360 --> 02:22:55.360
They know he doesn't have a DKB because he can sit down bottom easy, jumps in,

02:22:55.360 --> 02:22:58.260
finds the Undyne, good damage out, gets the kill!

02:22:58.260 --> 02:23:00.420
Another overextension by Spearing.

02:23:01.220 --> 02:23:01.960
And now...

02:23:01.960 --> 02:23:04.120
They have to chase. This is so desperately needed.

02:23:04.520 --> 02:23:06.420
They've cut the lead down a little bit here too.

02:23:08.660 --> 02:23:11.860
Laurel gotta get away. He doesn't have much mana at all to use his abilities.

02:23:11.860 --> 02:23:14.860
R is still trying to find him. They see the creeps where they are moving, but...

02:23:15.060 --> 02:23:16.160
Tier 2 is still off.

02:23:16.960 --> 02:23:18.460
Gonna be a bit too far to chase.

02:23:18.760 --> 02:23:20.960
They will regain control of the Roadpost.

02:23:21.760 --> 02:23:23.360
So that relieves some of the pressure.

02:23:23.460 --> 02:23:25.760
And not me seeing his friends dead.

02:23:25.960 --> 02:23:27.460
Just get a little bit of farm at the top of the map.

02:23:28.260 --> 02:23:34.860
Notably did not have to use resummon again, as the bear did get out, so we'll have it for a little while.

02:23:36.560 --> 02:23:45.160
But yeah, showing in that last instance how strong the EMP can be from the Invoker, just burning through the mana of several of these heroes, it's a big issue.

02:23:45.660 --> 02:23:49.560
Ironwing exploring endures territory here is a radiant side of the map.

02:23:49.560 --> 02:23:52.660
I think the first time they've actually gone through their ancient elements.

02:23:52.660 --> 02:23:54.560
Unfortunately, they don't find anyone to kill.

02:23:54.560 --> 02:23:57.360
They will now find not me on his way back over to his own side though.

02:23:57.360 --> 02:23:58.880
Ah, silenced and dead!

02:23:58.880 --> 02:24:05.280
I'm keeping their numbers of banter now, just keep keeping them up further on the map, and maybe they should be bear forced to VKB.

02:24:05.820 --> 02:24:06.600
33.

02:24:07.160 --> 02:24:10.200
I'm glad it's not to drop it there, and the bear gets away.

02:24:11.700 --> 02:24:13.340
So yes, a...

02:24:14.140 --> 02:24:15.200
5K...

02:24:15.720 --> 02:24:19.620
Gold lead, it's sort of dwindling back and forth a little bit here.

02:24:19.620 --> 02:24:24.360
Team Spirit, for the last several minutes, have taken a couple of hits.

02:24:24.360 --> 02:24:31.360
Still in a strong and comfortable position, but we'll see if that continues to change.

02:24:31.360 --> 02:24:34.360
Yeah, for me right now, the Goldie isn't really the factor, it is the save.

02:24:34.360 --> 02:24:40.360
It is the layering of the saves that are still available here on Team Spirit that gives them the edge in these team fights.

02:24:40.360 --> 02:24:42.360
And that's what I'm looking for for Iron Waze, how do they deal with that?

02:24:42.360 --> 02:24:46.360
Again, going to use another smoke, they're burning through their stockpiles right now.

02:24:46.360 --> 02:24:49.360
This does got to work for them and collapse the first group they run into.

02:24:49.360 --> 02:24:52.800
He got it, and in response, gets the ulti off, immediately do.

02:24:52.800 --> 02:24:59.160
Laurel, rolling around, doesn't quite connect on the pure or arry, but 30-3 is in, and 3-8 far,

02:24:59.160 --> 02:25:05.080
and now Laurel is gonna hunt the Invoker while 33 gets gobbled up by the low-true at BZM,

02:25:05.080 --> 02:25:10.360
DKB out, throws out a couple good meteors, manages to burn through that aegis.

02:25:10.360 --> 02:25:15.480
Okay, 1 for 2 so far, collapse, this is gonna be able to lift through most of this,

02:25:15.480 --> 02:25:18.180
but eventually only gets safe in the tombstone!

02:25:18.180 --> 02:25:21.380
Yadaro there right on top of Purius! God's gonna go down! Yes!

02:25:21.380 --> 02:25:23.680
But now Moon is saved by...

02:25:24.280 --> 02:25:25.680
Alright, what are they gonna do?

02:25:25.680 --> 02:25:27.580
Is it hard to leave? Are they gonna chase?

02:25:27.580 --> 02:25:29.380
The shackle lands completely good,

02:25:29.380 --> 02:25:30.980
going connected from the Forge Pier.

02:25:30.980 --> 02:25:34.280
Purius gonna hop the ulti, Yadaro continues to run in with the bear.

02:25:34.280 --> 02:25:36.380
It's low, and eventually it dies.

02:25:36.780 --> 02:25:39.780
Alright. Summon Force out here again from Yadaro.

02:25:40.680 --> 02:25:42.780
More gold going the way of Ironwing,

02:25:42.780 --> 02:25:44.880
and the insta-doom on the Undying.

02:25:44.880 --> 02:25:51.840
That is the key turn, right? That's definitely the most impact on it removes one of the saves since he's got that shirt on the tombstone

02:25:51.840 --> 02:25:56.580
And also reduced obviously is just ridiculous amount of healing and everything the problem is he is surviving through it

02:25:56.580 --> 02:25:59.900
But he is a little bit weaker as he engaged into the rest of the fight

02:25:59.900 --> 02:26:07.280
So that helps them bring him back. We talked about BGM being the answer for this lineup and iron wing if they could manage to

02:26:07.280 --> 02:26:08.780
Come away with a victory here

02:26:08.780 --> 02:26:14.000
This would be one of the more impressive wins that we've seen from them because they said this is not a team

02:26:14.000 --> 02:26:18.640
That's you know known consistently for coming back like crazy. Obviously they can do it

02:26:18.640 --> 02:26:22.760
But team spirit in the late game is a difficult piece to battle against

02:26:23.760 --> 02:26:28.600
We saw in the panel right talking about the match duration and the averages that they have yeah

02:26:29.040 --> 02:26:33.600
They're very similar averaging around like 46 minutes. I believe in terms of their game

02:26:33.600 --> 02:26:38.840
so both of them very confident heading late they both had some late games already in this tournament and

02:26:38.840 --> 02:26:42.840
And late game is when you you get a little bit of time, you know

02:26:43.480 --> 02:26:46.040
The idea of the game becomes quite a bit clearer

02:26:46.040 --> 02:26:52.000
You learn all kinds of new things every game of Dota that you play in terms of interactions and ways you can deal with a certain

02:26:52.000 --> 02:26:54.000
combination that is

02:26:55.000 --> 02:27:00.120
This is the basher reveal from Laurel. Do they have a way to break it? Yes, they do

02:27:00.680 --> 02:27:07.240
So easy M finally gonna be punished as Laurel picks up that key item. I got a bear. I got a basher

02:27:07.240 --> 02:27:11.680
We uh, we're gonna have a hard time bkbtp another one. Oh, yeah

02:27:12.240 --> 02:27:17.640
So that is the type of kill that team spirit need to feel confident moving forward here

02:27:17.640 --> 02:27:21.480
And it looks like they're gonna try and pressure this bottom collapse

02:27:21.920 --> 02:27:28.900
Classes move the banner into his inventory. Okay. We are getting aggressive. Let's do it. We're moving in high ground is on the menu

02:27:30.960 --> 02:27:35.640
See if they decide to make this move again 60 seconds with no buyback

02:27:35.640 --> 02:27:37.640
Yeah, they're cutting waves, it looks like.

02:27:37.640 --> 02:27:39.640
I'm wanting to at least.

02:27:39.640 --> 02:27:41.640
But they're going to need to deal with this one.

02:27:42.640 --> 02:27:44.640
They enter down.

02:27:44.640 --> 02:27:46.640
Building's open. 33.

02:27:46.640 --> 02:27:48.640
What can you do to try and stop this bear?

02:27:50.640 --> 02:27:51.640
Throw out the boomerang.

02:27:51.640 --> 02:27:53.640
They are smoked behind.

02:27:54.640 --> 02:27:57.640
So, yeah, I only need to find a way to get to the real heroes

02:27:57.640 --> 02:28:01.640
because Yaro is just going to take the entire set of racks.

02:28:01.640 --> 02:28:02.640
One range creep.

02:28:02.640 --> 02:28:03.640
Yeah.

02:28:03.640 --> 02:28:04.640
Gloriously attacking.

02:28:05.640 --> 02:28:11.800
And they get it and honestly, I mean, Ironwing left it, they need to address this.

02:28:11.800 --> 02:28:13.260
Well, they can't turn it in here.

02:28:13.260 --> 02:28:18.640
Yawlo is going to keep hitting these buildings. Pura is not in the base right now.

02:28:18.640 --> 02:28:22.980
And I'm not sure what exactly it is that they're waiting for. I think it's going to change.

02:28:22.980 --> 02:28:24.640
We give up the tier 3s, we give up the tier 3s.

02:28:24.640 --> 02:28:25.480
Alright, and Boker.

02:28:25.480 --> 02:28:26.980
Yeah, we give up the tier 3s?

02:28:27.480 --> 02:28:28.640
We give up the tier 3s.

02:28:29.480 --> 02:28:30.800
We give up the tier 3s?

02:28:31.480 --> 02:28:33.220
I don't know, they don't have to consider it at the very least.

02:28:33.220 --> 02:28:35.100
The lane was very far pushed out.

02:28:35.100 --> 02:28:40.540
Yeah, so they will go back regroup and I'm sure they have some lovely items to add to their inventory right now

02:28:40.660 --> 02:28:46.020
Right, that's fair. Yeah, I mean and I guess as Invoker was respawning team spirit

02:28:46.020 --> 02:28:47.300
We're not gonna fully commit to it

02:28:47.300 --> 02:28:52.180
So just get some good damage onto that building then head out of there butterfly done for Kez

02:28:52.680 --> 02:28:54.380
Hey, that's big

02:28:54.380 --> 02:28:57.980
Really pure really is not being able to do a ton of damage this game. It's been rough for him

02:28:58.100 --> 02:29:01.740
Yeah, he feels like he spends most of his fights just running away

02:29:01.740 --> 02:29:04.400
And that has made it rather difficult

02:29:04.880 --> 02:29:09.060
Yeah, that level 25 loan drew with the the mollish and with a butterfly

02:29:09.060 --> 02:29:12.200
He does not have an MKB that's the only thing he doesn't have yeah

02:29:12.200 --> 02:29:17.320
That that number is not where you want to see your case at this point of the game especially compared to the loan through it

02:29:17.720 --> 02:29:19.720
That appeared to be the lowest number

02:29:20.000 --> 02:29:23.320
Is Tusk in there, you know, oh, I went on this team. Oh, yeah

02:29:26.240 --> 02:29:28.880
Thank you for finding the whole yes

02:29:28.880 --> 02:29:34.900
Without damaging the enemy tusk, I mean if you consider the damage amp that he's given to winter injures, you know, maybe

02:29:36.800 --> 02:29:41.620
All right the bear the bear hungers. All right get out of there, buddy

02:29:42.980 --> 02:29:49.520
Then pure are gonna get some separation and immediately teepees out also on the invoker

02:29:52.100 --> 02:29:54.100
Ironwing

02:29:54.100 --> 02:29:55.140
definitely

02:29:55.140 --> 02:29:57.140
Just trying to delay this

02:29:58.880 --> 02:30:03.320
spirit getting those items to shut down that split.

02:30:03.320 --> 02:30:07.320
And they instantly smoke up and say they're going to move up into this top lane as well.

02:30:07.320 --> 02:30:11.360
So they want to get full control of this area, just keep seeing the drawing on the map here.

02:30:11.360 --> 02:30:14.760
First it was from not me, now it's from Ari saying, hey they're all going to be in here

02:30:14.760 --> 02:30:18.000
because they want to control the area between the two tier 3's that they're pushing.

02:30:18.000 --> 02:30:19.000
So it makes sense.

02:30:19.000 --> 02:30:21.640
Coming from Iron Lean as well though, are they going to try and go on this there?

02:30:21.640 --> 02:30:25.120
If they do, there's going to be a lot of heroes who will join them very soon.

02:30:25.120 --> 02:30:32.680
away for the moment. It's a little sketchy here. I'm still kind of thinking about the

02:30:32.680 --> 02:30:39.480
idea of going in. Dyer scanning, not hitting on to anybody. But into the pit, Nottie will

02:30:39.480 --> 02:30:45.800
go. Now this is going to roar. Yeah, he's forcing out the roar himself. It's very interesting,

02:30:45.800 --> 02:30:53.360
but unfortunately he's not able to get it. MKB achieved now as well by the lone

02:30:53.360 --> 02:31:00.080
druid so the kez had a couple sparse minutes of having butterfly ready for himself and now

02:31:00.800 --> 02:31:05.840
it's not even going to matter. Yeah that's tough. Doesn't really help them out very much

02:31:05.840 --> 02:31:13.200
versus the other matchups either unfortunately. This is also the big rose. Third rose, it drops

02:31:13.200 --> 02:31:17.680
this lovely thing called the banner. I love this. Some cheese and a refresher shard.

02:31:18.640 --> 02:31:22.800
So that would be a great way for Arnway to get back in the fight because if you had those

02:31:22.800 --> 02:31:26.360
those items sitting on the high ground. Even with a lone druid that can be a tough one to

02:31:26.360 --> 02:31:28.360
push into just because it isn't invoker.

02:31:28.360 --> 02:31:29.360
Yes.

02:31:29.360 --> 02:31:33.040
The guy already has a lot of spells. If he gets to throw them all out twice, it can be

02:31:33.040 --> 02:31:35.480
quite a hurdle to hurdle over.

02:31:35.480 --> 02:31:36.480
Hmm.

02:31:36.480 --> 02:31:42.040
The thumb strike sees that Roche is up.

02:31:42.040 --> 02:31:44.680
And you can see the conjurer's catalyst.

02:31:44.680 --> 02:31:45.680
Alright, so Beezio...

02:31:45.680 --> 02:31:46.680
Oh, the what?

02:31:46.680 --> 02:31:50.560
He's 25. He's got conjurer's catalyst.

02:31:50.560 --> 02:31:55.560
If there was ever going to be a hero that could pull you back from the brink, you would be this Invoker.

02:31:55.560 --> 02:32:02.560
BGM, Honest Invoker. Has a linkage as well to try and stay alive. Has to, you know, infest fairly defensively.

02:32:02.560 --> 02:32:03.560
And this one, unfortunately.

02:32:03.560 --> 02:32:11.560
And again, for anybody that's not aware, it's as you deal damage, you continue to deal imp damage in an AoE around the target.

02:32:11.560 --> 02:32:15.560
So, it really just amplifies everything.

02:32:15.560 --> 02:32:17.560
It's really just good on everyone.

02:32:17.560 --> 02:32:19.560
Yeah, it's really good on everyone.

02:32:19.560 --> 02:32:22.200
I'm strike looking for the site there can't quite get it.

02:32:22.200 --> 02:32:24.980
They are very close right now in Ironwing.

02:32:24.980 --> 02:32:25.480
They are.

02:32:25.480 --> 02:32:29.480
Do they want to go or he could think about a bushwhack when they're walking around?

02:32:29.480 --> 02:32:31.680
He's just like force a PKB and trying to get back.

02:32:31.680 --> 02:32:32.680
Is that what he's thinking?

02:32:32.680 --> 02:32:33.180
No.

02:32:33.180 --> 02:32:35.680
Because he does not have a team for a fight right now.

02:32:35.680 --> 02:32:38.880
No, it's looking a little bit dubious there.

02:32:38.880 --> 02:32:41.680
Invoker is going to go hunt the bear again.

02:32:41.680 --> 02:32:42.180
Easy.

02:32:42.180 --> 02:32:44.180
I find it.

02:32:44.180 --> 02:32:51.300
Conor O gets hit on the bear, they bring in some more, tries to get away EMP out.

02:32:51.300 --> 02:32:53.220
Oh, it's so annoying.

02:32:55.220 --> 02:32:56.220
Loan drew a man.

02:32:56.860 --> 02:32:58.940
I mean, little known fact, they can surf.

02:32:58.940 --> 02:33:00.060
You can tell by him going so fast.

02:33:00.060 --> 02:33:01.580
Wait a minute, wait a minute, wait a minute, wait a minute, oh!

02:33:01.580 --> 02:33:06.020
But the snow ball saved us there, now Pure is in pretty deep, looks for the punch, saving Laro.

02:33:06.020 --> 02:33:08.140
Sun strike does manage to get back.

02:33:08.140 --> 02:33:11.140
EZM on target, not me now also found.

02:33:11.140 --> 02:33:13.460
Team Spirit, are they in a little bit too far?

02:33:13.460 --> 02:33:14.300
Where's the save?

02:33:43.460 --> 02:33:44.460
They're fine-scalastic.

02:33:44.460 --> 02:33:46.460
Take me! You're scaring the troll!

02:33:46.460 --> 02:33:47.960
Look at that damage!

02:33:47.960 --> 02:33:50.960
BZM with a double kill, takes the boat out!

02:33:50.960 --> 02:33:53.460
They're fine back to try and get back into this one.

02:33:53.460 --> 02:33:54.960
There's no way that can be good.

02:33:54.960 --> 02:33:57.460
There's not any in trouble.

02:33:57.460 --> 02:34:00.460
Bound some strike. That one's off the mark.

02:34:00.460 --> 02:34:05.460
But the hit's coming out from BZM.

02:34:05.460 --> 02:34:07.960
Oh my god, the damage is gonna be nuts.

02:34:07.960 --> 02:34:10.460
Yeah, Pure, you had to tip him.

02:34:10.460 --> 02:34:12.960
Because Pure just got insta-dead.

02:34:12.960 --> 02:34:17.260
Like he went back into that fight he got blown up in three seconds flat

02:34:18.220 --> 02:34:22.960
But it set it up right it gave the space for BZM to cast all those spells and yeah

02:34:22.960 --> 02:34:29.240
This is exactly what they have been waiting for from their key player on the Ivar Ea. He just died. I mean look

02:34:30.280 --> 02:34:32.780
There's there's an issue that's coming out here

02:34:33.480 --> 02:34:35.480
They're not careful

02:34:35.720 --> 02:34:39.840
Easy if they can fade out the BKBs. This BZM almost like I carry this

02:34:39.840 --> 02:34:42.920
It's instantly back down though.

02:34:42.920 --> 02:34:47.600
It brings it down to about half HP, but then gets out.

02:34:47.600 --> 02:34:49.120
Oh, man.

02:34:49.120 --> 02:34:52.520
All right, we got a good game.

02:34:52.520 --> 02:34:54.040
We got to get a game.

02:34:54.040 --> 02:34:59.800
5k gold lead in 46 minutes means we're going to see some wild stuff here.

02:34:59.800 --> 02:35:02.840
This is what you want on the TI main stage.

02:35:02.840 --> 02:35:05.240
Day one, game one.

02:35:05.240 --> 02:35:10.760
I mean, the tornado, if you guys keep seeing the tornado, it keeps hitting on the bear

02:35:10.760 --> 02:35:13.000
and he just immediately comes back down.

02:35:13.000 --> 02:35:15.960
It's because when you have the Shared and the lone druid, you can just use your roar and

02:35:15.960 --> 02:35:17.500
then that brings him down instantly to spells him.

02:35:17.500 --> 02:35:20.080
So that's why they're instantly trying to follow up.

02:35:20.080 --> 02:35:22.720
I'm assuming he's instantly going to do it every single time.

02:35:22.720 --> 02:35:24.280
So they're playing a little mini game here.

02:35:24.280 --> 02:35:28.240
And yeah, that refresher Shared that we talked about, it is being held on Yadaro

02:35:28.240 --> 02:35:29.240
right now.

02:35:29.240 --> 02:35:33.600
So if you thought two bears were bad, what's about three bears?

02:35:33.600 --> 02:35:34.600
Right.

02:35:34.600 --> 02:35:36.600
I mean, you're not wrong.

02:35:36.600 --> 02:35:42.440
I do think so much of this game is going to be, can they catch and kill BCM on Team Spirit,

02:35:42.440 --> 02:35:46.600
and then likewise for Ironwing, can they bait out those DKBs?

02:35:51.600 --> 02:35:57.600
They are getting into the area where it starts to look a little bit sketchy.

02:35:57.600 --> 02:36:03.600
Also, since they've taken the Tier 2 Tower in that mid lane, Ironwing, you have some potential

02:36:03.600 --> 02:36:10.200
and chances to try and turn this around and you know make a quick run down hit.

02:36:10.200 --> 02:36:12.680
Yeah maybe get themselves the oposite at some point.

02:36:12.680 --> 02:36:14.480
Bushwack hits on the bear.

02:36:14.480 --> 02:36:19.480
Gibi is not the biggest force though, it'd be great, but once again the roar comes out and backs himself away.

02:36:21.080 --> 02:36:23.080
And a scythe done for Ari.

02:36:23.080 --> 02:36:26.080
So more ways to control these heroes.

02:36:27.580 --> 02:36:32.580
One big relatively recent thought to the Pangolier is that we can no longer refresh BKVs.

02:36:32.580 --> 02:36:35.800
You know I much heralded change across Dota 2

02:36:36.420 --> 02:36:41.740
Pangalir obviously someone who struggles a lot versus DKB's especially because in the late game people would often go for refresher

02:36:41.740 --> 02:36:43.740
DKB's versus this hero all the time

02:36:44.220 --> 02:36:47.820
You just become immune to his constant rolling and stunning about here

02:36:47.900 --> 02:36:51.040
but with his own refresher shirt sitting on the Pangalir now and

02:36:51.620 --> 02:36:58.020
Building into a refresher. He's gonna have some ridiculous rolling feathers that after the first DKB there's nothing you can do

02:36:58.460 --> 02:37:01.520
right, and you know there is gonna be that issue of

02:37:01.520 --> 02:37:07.520
For Ironwing, there's a lot of like little poke that can force that out, you know.

02:37:07.520 --> 02:37:11.520
You know how to bear coming in obviously as the 4-mencher moves in.

02:37:11.520 --> 02:37:12.520
They're pointing to that.

02:37:12.520 --> 02:37:17.520
They're going to instantly TP back home because the side of the T-Spirits is approaching with a T-Spawn.

02:37:17.520 --> 02:37:19.520
Pornado's super annoying to deal with.

02:37:19.520 --> 02:37:21.520
Goundro talks to DKB, just starts hitting the building.

02:37:21.520 --> 02:37:23.520
Alright, we don't want to fight anymore.

02:37:23.520 --> 02:37:25.520
We're going to start taking buildings there.

02:37:25.520 --> 02:37:27.520
Brings it all the way down.

02:37:27.520 --> 02:37:29.520
That's a problem.

02:37:29.520 --> 02:37:34.960
That's not good free iron wing. Okay, but mentally, you know, yeah

02:37:35.480 --> 02:37:40.440
Mentally, you're like look what they look what they have to do to match up afraid. They're so they're so scared

02:37:40.640 --> 02:37:44.800
They're peeking being the bear and just trying to take our buildings guys. We got them on the ropes right now

02:37:44.800 --> 02:37:49.420
They can't grow this leaf. I mean it has stalled out. It does depend on mentality a lot

02:37:49.420 --> 02:37:53.080
You know, how are these teams gonna handle the pressure of TMI main stage?

02:37:53.080 --> 02:37:57.160
You see a bear just running and take a full set of racks or just about

02:37:57.160 --> 02:38:01.900
How do they respond to that? Are they going to feel like, oh, we have to fight now and then take a bad fight?

02:38:02.320 --> 02:38:05.160
What's going to be the mentality shift? Is there going to be one?

02:38:05.840 --> 02:38:11.080
Well, now his own MKB picked up here on Pure to match the butterfly that's on the lone druid, so

02:38:11.560 --> 02:38:15.720
Now we can just shake hands and agree to sell both of those items and buy cooler stuff

02:38:16.880 --> 02:38:18.080
Okay, I like that.

02:38:18.080 --> 02:38:20.080
So you watch Yadar a one tap a mud goal.

02:38:22.760 --> 02:38:25.260
Oh, yeah, the breakout of the Silver Edge. That's funny.

02:38:27.160 --> 02:38:33.320
Dragon Scepter. Now, uh, now on the invoker and ready to be blessed.

02:38:35.880 --> 02:38:41.080
It's just a little bit more. The creep wave is gonna die here in the mid. The conjurious catalyst.

02:38:43.320 --> 02:38:51.080
And they find him when he heads out. Thinking about it. Steps forward. Team spirit.

02:38:51.960 --> 02:38:55.800
He'll close to a couple of gears here. They're gonna break it, Laurel. Steps in.

02:38:55.800 --> 02:39:00.540
Don't play connect on the 33. All right, the bear is coming. They know and on the white mod

02:39:00.540 --> 02:39:02.040
He's just gonna hit the buildings

02:39:02.040 --> 02:39:05.520
Do they have any way to do this or he's gonna get cares force out some reaction?

02:39:05.520 --> 02:39:11.520
Oh, he happy to be already there the doom connects onto two separate heroes cannot get in with the same thing

02:39:11.520 --> 02:39:13.280
You manage to get it out

02:39:13.280 --> 02:39:16.060
So toss now in trouble collapsed walking in

02:39:16.520 --> 02:39:21.360
He's gonna back away and now the Pango is gone. Laurel in trouble

02:39:22.400 --> 02:39:25.760
Another one dead. I'll win one bear fight. Yeah

02:39:25.800 --> 02:39:31.800
They're taking this fight perfectly collapse now also wanting to do something, but it's a teepee away from 33

02:39:32.400 --> 02:39:40.880
Understood the assignment gets out before there's trouble and suddenly this lead is cut down to nothing. It's bad. It's real bad

02:39:41.040 --> 02:39:45.320
Oh, man, it was a one-bear fight. They miss out on getting the kill onto the racks

02:39:45.800 --> 02:39:51.040
Right yeah in the back line. They may as a catch onto the Pangalir the site is there from Ari

02:39:51.040 --> 02:39:55.280
They don't use the cheese. They don't use the refresher. It wasn't their full power from Team Spirit

02:39:55.280 --> 02:40:01.980
They can think of it like that, but if they were hoping to just steal away a racks and maybe lose a couple heroes

02:40:02.480 --> 02:40:05.200
That ain't happening. They were ready to defend on the side of iron wing

02:40:05.200 --> 02:40:10.200
I mean, it's it's a bold play and you can start to lose out a little bit more

02:40:10.880 --> 02:40:12.920
Definitely as we can see this replay here

02:40:12.920 --> 02:40:17.460
I mean that's a full HP bear look at them go to work on this thing. Oh, yeah through the BKB

02:40:17.460 --> 02:40:21.400
This this stinks of desperation there. Oh, that's what you say is iron wing

02:40:21.400 --> 02:40:29.520
I think if you honestly you're definitely not wrong it's it when the team stops wanting to fight it does raise some questions

02:40:29.520 --> 02:40:31.520
What's happening?

02:40:31.520 --> 02:40:34.960
And now they find these young folks the perfect fight if they can do it

02:40:34.960 --> 02:40:39.240
Oh the bear is dead though broken and getting out of there not me

02:40:39.680 --> 02:40:43.720
Not able to connect the tornado barely manages to find it

02:40:44.000 --> 02:40:51.000
And now this win ranger another death and iron wing for the first time in this game are gonna take the gold advantage

02:40:51.000 --> 02:40:52.340
Say the line, Lyrical.

02:40:52.340 --> 02:40:53.340
No, I don't know.

02:40:53.340 --> 02:40:54.340
Say the line.

02:40:54.340 --> 02:40:55.340
No, no.

02:40:55.340 --> 02:40:56.340
Two more slides.

02:40:56.340 --> 02:40:57.340
Say it, Lyrical.

02:40:57.340 --> 02:40:58.340
Oh, you're welcome to the late game.

02:40:58.340 --> 02:40:59.340
Welcome to the late game.

02:40:59.340 --> 02:41:00.900
It's Ironwing's late game.

02:41:00.900 --> 02:41:02.460
They have got the eggs on the doom.

02:41:02.460 --> 02:41:04.100
They have the eggs on the invoker.

02:41:04.100 --> 02:41:05.500
They have waited for this.

02:41:05.500 --> 02:41:06.500
All right?

02:41:06.500 --> 02:41:08.020
They got some big heroes.

02:41:08.020 --> 02:41:10.820
All right, they have analyzed the situation.

02:41:10.820 --> 02:41:14.220
You know, 3-3, he plugged it into the computer in his brain and actually prints

02:41:14.220 --> 02:41:16.020
out a big paper thing.

02:41:16.020 --> 02:41:17.020
Just like the old PCs.

02:41:17.020 --> 02:41:19.980
And he's like, we need the egg receptor on the doom.

02:41:19.980 --> 02:41:21.180
that will solve our problems.

02:41:21.180 --> 02:41:23.140
BGM, get, send the agonist.

02:41:23.140 --> 02:41:24.660
Get the sun strikes.

02:41:24.660 --> 02:41:26.980
The capitalism will bring us victory.

02:41:26.980 --> 02:41:28.420
And here they are.

02:41:28.420 --> 02:41:31.820
That's, this is, this is very scary territory.

02:41:31.820 --> 02:41:33.740
They have delayed this game

02:41:33.740 --> 02:41:36.180
as long as they needed to in 52 minutes in.

02:41:37.180 --> 02:41:38.980
What are Iron Wing gonna decide to do now?

02:41:38.980 --> 02:41:40.900
Are they gonna try and take the aggressive

02:41:40.900 --> 02:41:41.860
front foot forward?

02:41:41.860 --> 02:41:44.820
Now, Windranger is dead for 50 more seconds.

02:41:44.820 --> 02:41:47.860
Buyback status, there's a couple heroes on radio

02:41:47.860 --> 02:41:48.700
that don't have it.

02:41:48.700 --> 02:41:51.240
Clap's playing without buyback for a while now.

02:41:52.080 --> 02:41:55.200
Obviously does have the Cecilis Durage ready to go,

02:41:55.200 --> 02:41:58.480
but Team Spirit, it feels like they need another, like,

02:41:58.480 --> 02:42:00.560
mentality moving forward of how to deal with it.

02:42:00.560 --> 02:42:04.400
The agonist scepter on the Doom is clutch.

02:42:04.400 --> 02:42:05.480
Yep.

02:42:05.480 --> 02:42:07.560
The problem is, they still only need one,

02:42:07.560 --> 02:42:08.400
because of the bear.

02:42:08.400 --> 02:42:09.240
Yeah.

02:42:09.240 --> 02:42:10.680
That is a big fear that you still have to hold

02:42:10.680 --> 02:42:11.520
in your heart desire.

02:42:11.520 --> 02:42:12.440
And look at this!

02:42:12.440 --> 02:42:14.280
They're right onto him right away!

02:42:14.280 --> 02:42:16.320
If you're getting hit, he's brought somewhat low,

02:42:16.320 --> 02:42:17.320
but they jump in with the Doom,

02:42:17.320 --> 02:42:18.160
it's not gonna matter.

02:42:18.160 --> 02:42:19.440
He's just down one time.

02:42:19.440 --> 02:42:20.360
I bear down.

02:42:20.360 --> 02:42:22.040
33, because he decided to go anymore.

02:42:22.040 --> 02:42:24.120
Shards keeping 33 out of the fight.

02:42:24.120 --> 02:42:25.400
He can't play again.

02:42:25.400 --> 02:42:26.840
Sentries support Sam Boren.

02:42:26.840 --> 02:42:28.040
Now they find that second cube,

02:42:28.040 --> 02:42:29.640
and now they dare a bit too far.

02:42:29.640 --> 02:42:31.440
Throw a pressure out from the pango.

02:42:31.440 --> 02:42:33.880
Oh, that's the turn that they needed to get the control.

02:42:33.880 --> 02:42:36.080
Pure in trouble, 33 in trouble.

02:42:36.080 --> 02:42:38.680
Iron Wing, what else do you have left on the tank?

02:42:38.680 --> 02:42:40.640
Easy M, you're gonna need every little bit.

02:42:40.640 --> 02:42:42.120
He's out of here, he escapes.

02:42:42.120 --> 02:42:44.600
Hits away for the moment, but still the chase is there.

02:42:44.600 --> 02:42:47.040
Laurel finds him, cuts him down.

02:42:47.040 --> 02:42:50.040
He's the last fair out here on Yawdor after the refresher.

02:42:50.040 --> 02:42:53.200
And the slowdown on the BZM, he got him with the old Blowing Blink.

02:42:53.200 --> 02:42:56.000
And BZM managed to get some separation.

02:42:56.640 --> 02:42:59.400
Doesn't look like he's going to be able to escape.

02:42:59.760 --> 02:43:02.400
But this lead, it's not insurmountable.

02:43:02.840 --> 02:43:05.800
Ironwing have to be careful. They don't have buyback on their cats.

02:43:08.880 --> 02:43:10.080
That is a little scary.

02:43:10.080 --> 02:43:13.280
I mean, there is no Roche to deal with right now, obviously.

02:43:14.200 --> 02:43:15.960
So that is a bit of an issue.

02:43:15.960 --> 02:43:20.120
They can't just grab that and go high ground with it.

02:43:20.120 --> 02:43:22.920
They want to try and force some buybacks out here

02:43:22.920 --> 02:43:25.360
and see what's happening on Spirit.

02:43:25.360 --> 02:43:26.960
If they're back in 50 seconds, they

02:43:26.960 --> 02:43:30.120
can definitely go for a push here as Team Spirit.

02:43:30.120 --> 02:43:32.840
See if that is indeed what they want to do.

02:43:32.840 --> 02:43:33.560
What is your plan?

02:43:33.560 --> 02:43:35.120
What's your pick, though?

02:43:35.120 --> 02:43:38.560
How do you get this chill as Team Spirit?

02:43:38.560 --> 02:43:40.280
I mean, I don't know.

02:43:40.280 --> 02:43:41.680
Gatoro steps up.

02:43:41.680 --> 02:43:44.360
They have the banner down.

02:43:44.360 --> 02:43:45.360
They have it placed to you.

02:43:45.360 --> 02:43:49.800
They have it on the tusk if they want to use it like is it a blank shackle from not me can you follow the role

02:43:49.800 --> 02:43:53.820
They're going in the role on the BGM. I forced them back to just chill the buildings

02:43:53.820 --> 02:43:57.320
That's right focusing the buildings where they can the bear takes down one

02:43:57.320 --> 02:44:00.900
They didn't get the BKB though. There was no panic for BGM. They're gonna hold it

02:44:00.900 --> 02:44:03.560
And the hex is already out from Ari the bear down

02:44:03.720 --> 02:44:09.960
It's about three quarters HP saved by collapse the wheel of wonder already used you come out of the moment

02:44:09.960 --> 02:44:14.600
Shackle not gonna latch, but mess it a little bit with BGM and now the BKB Yadro

02:44:14.600 --> 02:44:20.280
hitting. Interest, they don't have to test for another little while here. Yadro hits, destroys,

02:44:20.280 --> 02:44:24.840
and now it's gonna look to take down the Rainfrax as well. Can't quite get it,

02:44:24.840 --> 02:44:27.720
but substantial damage dealt to Ironwing's base.

02:44:30.600 --> 02:44:35.160
Talk to me Trent, what do you see him? I mean can't quite get the Rainfrax,

02:44:35.160 --> 02:44:38.920
right? So they get forced back there. Happy to sack that bear. I think that's okay in

02:44:38.920 --> 02:44:45.000
this moment just fine with that for now team spirit you just say that you know

02:44:45.000 --> 02:44:49.200
that was good like we got those girls near our base kill the pure on the case

02:44:49.200 --> 02:44:54.580
we move in we get we essentially get a win condition right we got the tier 3 now

02:44:54.580 --> 02:44:58.720
we're just looking for megas that is the play here they get both shrines again

02:44:58.720 --> 02:45:04.480
a late game snag here for the 56 minute there that's that's really nice for

02:45:04.480 --> 02:45:07.680
team spirit but look what's happened on that worth chart right like it is the

02:45:07.680 --> 02:45:10.880
alone drew it. It's three dire heroes. Yeah. And

02:45:10.880 --> 02:45:14.860
Kent's finally getting over top of the undying and the

02:45:14.860 --> 02:45:16.560
hangalier, which he's been behind pretty much the entire

02:45:16.560 --> 02:45:22.960
game. Pierre has struggled to keep up. It is as you would

02:45:22.960 --> 02:45:26.160
hope for pretty much dead even heading into 60 minutes.

02:45:26.160 --> 02:45:28.840
In terms of who's got this one, a scouting cataclysm

02:45:28.840 --> 02:45:32.440
erupts here out of Ironwing. They have a refresher

02:45:32.440 --> 02:45:36.120
shark sitting on the doom. That could be just the

02:45:36.120 --> 02:45:38.120
you need to imagine if he dooms

02:45:38.120 --> 02:45:40.120
the pango like that could be

02:45:40.120 --> 02:45:42.120
something to really catch them

02:45:42.120 --> 02:45:44.120
off guard here. Look at this

02:45:44.120 --> 02:45:45.120
though so the bear also in mid

02:45:45.120 --> 02:45:46.120
while the smoke is happening is

02:45:46.120 --> 02:45:48.120
wrapping around to go towards

02:45:48.120 --> 02:45:50.120
the racks. Yeah because the

02:45:50.120 --> 02:45:52.120
creeps at bottom yeah so he's

02:45:52.120 --> 02:45:53.120
going to go for it. The doom

02:45:53.120 --> 02:45:54.120
shows up there for just a

02:45:54.120 --> 02:45:56.120
moment but they're immediately

02:45:56.120 --> 02:45:58.120
going to go in for it. And

02:45:58.120 --> 02:46:00.120
like this. Without even a

02:46:00.120 --> 02:46:02.120
fight to be quite having up

02:46:02.120 --> 02:46:04.120
no. A hundred and ninety

02:46:04.120 --> 02:46:07.600
get megas and the bears back in 15 seconds they're going to find a better

02:46:07.600 --> 02:46:14.200
solution than it's not me what are you doing what are you doing not me

02:46:14.200 --> 02:46:19.720
beat man up on his first game on the international main stage the support

02:46:19.720 --> 02:46:27.320
player comes in against the job a little smile for the job is sneaky oh

02:46:27.320 --> 02:46:34.040
that's a painful one to give up here is ironing now the pressure is really on

02:46:34.040 --> 02:46:37.040
I wonder if they're going to try and make a move while WinRanger's dead.

02:46:37.040 --> 02:46:41.040
I don't know, it's just, I think that they've just got to keep holding out now.

02:46:41.040 --> 02:46:44.040
Man, a sick play.

02:46:44.040 --> 02:46:49.040
First time at TI, you love to see it, not me. He's having a hell of a tournament.

02:46:49.040 --> 02:46:54.040
I mean, there was a question, right? He is the only player on this stage,

02:46:54.040 --> 02:46:59.040
who this is their first TI by the way, now that you can tell after a move like that.

02:46:59.040 --> 02:47:02.040
They see the bear for a moment.

02:47:02.040 --> 02:47:09.240
hunting not quite able to get him and so it looks like they're going to probably

02:47:09.240 --> 02:47:17.240
get to 60-minute items now iron wing. Hunting, finds a bear, jumps in, they've got the

02:47:17.240 --> 02:47:21.840
axe already down, Laurel finding Kess. He's in him under control. They're so

02:47:21.840 --> 02:47:26.240
costly to the BKDs, they don't want to pop them. They can do so much damage if they're

02:47:26.240 --> 02:47:30.600
found by it. Collapse, links forward, sheva's guard out, the slow is there,

02:47:30.600 --> 02:47:36.600
There. Yadro sending in the bear. The Doom is down. He has Refresher charge. If he needs to use it, PKB is finally pot.

02:47:36.600 --> 02:47:41.600
The stun, the bash in the midst of it. Still has Refresher on Doom if he wants to go for the...

02:47:41.600 --> 02:47:44.600
LARO! He got a pot right there from him. And look at this!

02:47:44.600 --> 02:47:48.600
Oh, the snowball! Flipping him to shred. The snowball safe is going to be there.

02:47:48.600 --> 02:47:51.600
He gets the blink out on LARO. RU though now is in a bit too far as well.

02:47:51.600 --> 02:47:56.600
The PKB out. Ironwing. Surging forward. Now finding another kill.

02:47:56.600 --> 02:48:03.600
They're keeping him with a couple of heroes as the tusk is gonna be on the top of them.

02:48:03.600 --> 02:48:08.600
That's not where he wanted to be in now, the power shot, the slow down is there.

02:48:08.600 --> 02:48:11.600
Oh, has to make a good decision, but they move forward under the bear.

02:48:11.600 --> 02:48:13.600
Saved by the Toons, don't know.

02:48:13.600 --> 02:48:15.600
They can't quite do the damage.

02:48:15.600 --> 02:48:17.600
The zombies are chasing, they're running after them.

02:48:17.600 --> 02:48:22.600
Yonro moving in, Sunstrike, it's onto this Wind Ranger who finally gets...

02:48:22.600 --> 02:48:35.600
Finally, they break it and now got him caught, not me, they thought that they had him for the finish, but now PZM is in too far, and with Collapse running in, with y'all over there, they find them back, they get their man.

02:48:36.600 --> 02:48:39.600
Three dead iron wing, they have buybacks and they're gonna need them.

02:48:39.600 --> 02:48:44.600
They got creeps coming out of the mid lane, I mean it's mega creeps, they got creeps everywhere, Ari hits it too early, which way can he get out of this?

02:48:44.600 --> 02:48:50.600
They're chasing, nullify, control, couple more hits, Ari in trouble and Ari dead.

02:48:50.600 --> 02:48:53.600
They have buybacks again on everybody at this point in the game.

02:48:53.600 --> 02:48:56.600
It's been used by the evoker, used by the doom, they're moving out of the base.

02:48:56.600 --> 02:49:02.600
Keep in mind they do not have EKVs right now on Team Spirit, so this could be a big window for them if they can find the right fight.

02:49:02.600 --> 02:49:07.600
Laurel ulti out. He's trying to buy a little bit of time for his bear to get out of there.

02:49:07.600 --> 02:49:10.600
And Laurel going to retreat.

02:49:10.600 --> 02:49:13.600
It looks like, well, they find the bear.

02:49:13.600 --> 02:49:15.600
Okay, not bad. They're gonna find it.

02:49:15.600 --> 02:49:19.600
And that actually is gonna be no bear for 30 more seconds if they can kill this one.

02:49:19.600 --> 02:49:21.600
So Yadrall loses another one.

02:49:21.600 --> 02:49:22.600
Man, the creeps, though.

02:49:22.600 --> 02:49:24.600
Yes, they need to deal with this.

02:49:24.600 --> 02:49:26.600
Yeah, they got some issues happening back at the base.

02:49:26.600 --> 02:49:28.600
60-minute items.

02:49:28.600 --> 02:49:31.600
We're up, we're ready. We're bobbling for collapse.

02:49:31.600 --> 02:49:37.440
I think he actually ended up even taking there.

02:49:37.440 --> 02:49:45.100
He went the movement speed and evasion and the mana, but yeah, first I'm getting a win

02:49:45.100 --> 02:49:49.360
ranger Hex online in this tournament.

02:49:49.360 --> 02:49:54.600
Iron Wing playing forward on the map managed to kill off Courier, which had very fast

02:49:54.600 --> 02:49:56.720
rips in 61 minutes.

02:49:56.720 --> 02:50:01.280
Yeah, sometimes you get a little bit of health.

02:50:01.280 --> 02:50:08.720
as one more inventory. Love to see that. Okay. The big late game items that start coming out,

02:50:08.720 --> 02:50:12.240
we see stacking of Aeon discs trying to add an additional layer of save. Save is something

02:50:12.240 --> 02:50:16.160
they just don't have on Earth. You know they have the, I mean they have the Ring Masterbox,

02:50:16.160 --> 02:50:19.920
it should be fair. He doesn't have the Agnus Semper yet for the second one.

02:50:19.920 --> 02:50:23.280
That is their one big save that they're working with. But if you can add an Aeon disc,

02:50:23.280 --> 02:50:29.280
having an additional layer helps a lot. Right. We also get the Minotaur horn for the Pango,

02:50:29.280 --> 02:50:30.280
Oh, that's good.

02:50:30.280 --> 02:50:33.780
Flaps, jumps up high ground, finds his man.

02:50:33.780 --> 02:50:35.560
Ari dies just a little bit ago,

02:50:35.560 --> 02:50:38.080
and with the meteor hit her up and looking Yadaro,

02:50:38.080 --> 02:50:39.360
his eyes are on the buildings.

02:50:39.360 --> 02:50:41.160
He's starting to hit the tier four towers.

02:50:41.160 --> 02:50:42.800
This could be, this is actually a good place

02:50:42.800 --> 02:50:45.080
for Ironwing though, but if they lose their base,

02:50:45.080 --> 02:50:46.160
maybe it doesn't matter.

02:50:46.160 --> 02:50:47.960
They're trying to TP back down, they realize

02:50:47.960 --> 02:50:49.120
that they can't do it.

02:50:49.120 --> 02:50:51.040
Oh no, the Panko's rolling.

02:50:51.040 --> 02:50:52.880
They don't have the TP's that they need.

02:50:52.880 --> 02:50:56.200
Through backdoor protection, he's handing the game.

02:50:56.200 --> 02:50:58.320
Yadaro's had enough, the hex is there,

02:50:58.320 --> 02:51:01.920
But there's no re-getting to this point as the bear gets pushed back.

02:51:01.920 --> 02:51:03.920
He's in Detroit and then scared!

02:51:04.920 --> 02:51:06.920
Team Spirit have had enough!

02:51:09.620 --> 02:51:13.920
Woo! Well, is that what you'd like to start a game on the TI stage?

02:51:14.920 --> 02:51:16.420
I think we can all agree, yes.

02:51:18.920 --> 02:51:22.020
What a performance from Team Spirit.

02:51:22.020 --> 02:51:28.780
They come in, get several kills before the horn, and manage to come away with that victory,

02:51:28.780 --> 02:51:32.020
not me with a clutch performance in 33.

02:51:32.020 --> 02:51:33.020
That one hurts.

02:51:33.020 --> 02:51:34.020
What could have been?

02:51:34.020 --> 02:51:35.020
I mean, you can feel it.

02:51:35.020 --> 02:51:39.020
They were making the comeback, but that late game potential of the Bear, it's so interesting.

02:51:39.020 --> 02:51:43.380
It's like the early game in Bear went so much better than usual than the struggling

02:51:43.380 --> 02:51:47.300
mid game, but the late game tactics of the Bear were too much.

02:51:47.300 --> 02:51:48.300
Unbelievable performance.

02:51:48.300 --> 02:51:58.300
first game on the main stage.

02:51:58.300 --> 02:52:00.300
It was over 60 minutes. It was

02:52:00.300 --> 02:52:04.300
a backdoor. Loan to repair just

02:52:04.300 --> 02:52:06.300
one little bear against the

02:52:06.300 --> 02:52:08.300
world and he made it happen.

02:52:08.300 --> 02:52:10.300
What a fantastic way to start

02:52:10.300 --> 02:52:12.300
this series. This was

02:52:12.300 --> 02:52:14.300
incredible. I hope that every

02:52:14.300 --> 02:52:16.300
single TI game is as good as

02:52:16.300 --> 02:52:17.300
this one. I feel like both

02:52:17.300 --> 02:52:20.740
have played absolutely insane spirit, obviously, with their lead.

02:52:20.740 --> 02:52:25.700
But also, Ironwing with being able to play the game despite the horrible start.

02:52:25.700 --> 02:52:29.820
I don't know how, but 33 he came back from such a bad lane.

02:52:29.820 --> 02:52:34.620
He was so farmed, and then, I don't know, this ending was just pure cinema.

02:52:34.620 --> 02:52:40.060
It was. I think it could have been either team's win, Ray, until the very end.

02:52:40.060 --> 02:52:44.100
I could have been, I was so impressed by Ironwings and how they held this game out.

02:52:44.100 --> 02:52:52.300
I mean you can see the way they're playing the map is so beautiful with how they're stacking their triangle up so much to try and bring back that net worth deficit.

02:52:52.300 --> 02:52:56.160
I mean the net worths are very very close to like most of the early game despite all the kills happening.

02:52:56.160 --> 02:53:03.240
The way they were placing their wards on the map as well was so defensive they had wards all of the entrances to their jungles they had it in the mid lane.

02:53:03.240 --> 02:53:09.460
They were covering everything to try and feed as little as they could. I think they punished everything perfectly.

02:53:09.460 --> 02:53:17.860
They held this one out. Spirit played fantastic, of course, but Iron Wings have to be commended for how well they did in such a situation.

02:53:17.860 --> 02:53:23.360
This game is a really good example of why Laning Phase just doesn't really feel like it mattered as much.

02:53:23.360 --> 02:53:30.560
Like the early game, Iron Wings just lost their lanes, they lost the 7 minute wisdom shrines, but it just didn't really feel like it was a huge deal.

02:53:30.560 --> 02:53:33.860
They were still able to farm because there's just so much camps on the maps to farm.

02:53:33.860 --> 02:53:39.160
They slowly played, they were really patient, and they found the right openings, and they were able to really slowly

02:53:39.160 --> 02:53:42.120
you know, allow this doom with the Midas as well, come back into the game.

02:53:43.080 --> 02:53:48.600
And I also think it's 33, uh, choice of, of, uh, neutral.

02:53:48.600 --> 02:53:51.640
And maybe some, we will have more to talk about that,

02:53:51.640 --> 02:53:55.800
but he can just farm waves and stacks with this, with this ogre smash.

02:53:55.800 --> 02:53:57.560
It's, it's very smart from him.

02:53:58.680 --> 02:54:00.920
And it did so much.

02:54:00.920 --> 02:54:03.320
And at this point already, we're like, okay, you know,

02:54:03.320 --> 02:54:07.960
Ironwing, they waited long enough and now they are team that takes the lead.

02:54:07.960 --> 02:54:13.640
But I think later on, obviously Ironwing did a great job of being in this position to begin with,

02:54:13.640 --> 02:54:20.600
but this is when the fights are decided by just who fights the best.

02:54:20.600 --> 02:54:25.000
It's the role. I think a couple of fights, Spirit of Bad fights because they were chasing

02:54:25.000 --> 02:54:31.080
beyond the role. So they were able to identify the situation, which is if Laoh has no role,

02:54:31.080 --> 02:54:34.920
he kills the target, they need to back, they need to play with the role. And you could see

02:54:34.920 --> 02:54:38.200
In the later fights, they were able to understand that they were only playing with the role

02:54:38.200 --> 02:54:41.680
We get one kill and then we back off and we reset and the moment they figured that out

02:54:41.680 --> 02:54:44.440
That was when the team fight started to straight towards spirits

02:54:44.440 --> 02:54:48.600
Spirit's favorite so kudos to them for being able to figure out what was the problem during the game

02:54:48.600 --> 02:54:53.320
It was such a tense game and I don't feel like every single team would be able to figure that solution quickly

02:54:53.320 --> 02:54:58.240
I think so either and I think when sir you already mentioned at the very start of the day this tusk

02:54:58.960 --> 02:55:01.680
Speaking of roles. He had some brilliant ones as well

02:55:01.680 --> 02:55:06.500
Yeah, in the early game, you could see the power of the Tuss, I'm sure we're going to

02:55:06.500 --> 02:55:11.180
see some clips later on, but the hero gave Team Spirit the lead they were able to accrue

02:55:11.180 --> 02:55:14.700
in the early game because Tuss is a hero that could do so much in the early game.

02:55:14.700 --> 02:55:18.080
He's the only hero that was able to gank the mid lane at 4 minutes.

02:55:18.080 --> 02:55:22.700
He killed VZM, he was able to just snowball the game, they were able to take the 7

02:55:22.700 --> 02:55:26.040
minute wisdom shrines, and that set up Team Spirit in a very good position in the

02:55:26.040 --> 02:55:28.060
first 10 minutes.

02:55:28.060 --> 02:55:35.060
I think that's impressive because you know he was hunted.

02:55:35.060 --> 02:55:38.060
He was hunted at times.

02:55:38.060 --> 02:55:48.060
I will say it was nice to see the way he swung across the map because like usually sometimes you see the lone druids play just in those like two camps on the side of the map and then it becomes a bit predictable but I think he also still moved with his team as they moved on the map.

02:55:48.060 --> 02:55:52.380
across the map because like usually sometimes you see the lone druids play just in those like

02:55:52.380 --> 02:55:55.980
two camps on the side of the map and then it becomes a bit predictable but I think he

02:55:55.980 --> 02:56:00.940
also still moved with his team as they moved on the map so he always had that layer between him.

02:56:01.820 --> 02:56:09.100
Now very well played I think maybe if you want to contest him being the MVP which I don't

02:56:09.100 --> 02:56:13.980
think a lot of people would but maybe collapse would be a close second. He played fantastic

02:56:13.980 --> 02:56:21.980
Yeah, the Undying. You can't go wrong. I'm so happy that we finally had Offlane Undying and he cooked.

02:56:21.980 --> 02:56:29.980
He was so good. He was left alone by a support because they played with Yatoro and he just won V2 this lane.

02:56:29.980 --> 02:56:38.980
And I also love his build. I'll talk about it a bit more later. It's he's so smart and so good at the game.

02:56:38.980 --> 02:56:42.980
It was a fantastic showing of team spirit and iron wing to be fair

02:56:42.980 --> 02:56:48.980
A lot of people might be talking at the start of this game about how that would impact the rest of

02:56:49.700 --> 02:56:56.760
The game that played out because the start of the game team spirit had a fantastic momentum going and to learn more about that

02:56:56.760 --> 02:56:58.760
We're heading over to purge

02:56:59.620 --> 02:57:04.940
Thank you. She reyes that early game moment was super super impactful for how the game went for laundry

02:57:04.940 --> 02:57:08.220
to check this out before they even got across the map.

02:57:08.220 --> 02:57:11.340
Team Spirit instantly moved to this spot to put a ward.

02:57:11.340 --> 02:57:14.700
They hoped or anticipated that Ironwing would use the gate

02:57:14.700 --> 02:57:16.140
to come through to get aggressive,

02:57:16.140 --> 02:57:17.740
and they spotted the enemy smoke.

02:57:17.740 --> 02:57:19.580
That's what led to that early fight

02:57:19.580 --> 02:57:20.900
as they crossed the map.

02:57:20.900 --> 02:57:22.580
They posted up on this cliff.

02:57:22.580 --> 02:57:23.620
They didn't show up there.

02:57:23.620 --> 02:57:25.300
So what they did and said is they sent the bear

02:57:25.300 --> 02:57:27.140
around the left side to break the smoke.

02:57:27.140 --> 02:57:29.020
That told them that their opponents were still here,

02:57:29.020 --> 02:57:30.220
and this allowed them to get ready.

02:57:30.220 --> 02:57:31.580
And they did this little juke move

02:57:31.580 --> 02:57:32.900
with Tusk going like this to say,

02:57:32.900 --> 02:57:34.820
oh no, it's just me by myself.

02:57:34.820 --> 02:57:37.280
Nope, surprise, it's actually trapped for you instead,

02:57:37.280 --> 02:57:39.820
so they killed three heroes, only losing one,

02:57:39.820 --> 02:57:41.880
which gets them off to an amazing start here,

02:57:41.880 --> 02:57:45.280
an instant band of elven skin here for the lone druid,

02:57:45.280 --> 02:57:47.320
which is getting six damage and six attack speed,

02:57:47.320 --> 02:57:49.640
and check this out, this part was really cool as well.

02:57:49.640 --> 02:57:51.800
The camps are about to spawn, and for support,

02:57:51.800 --> 02:57:54.480
it's super important that the radiant blocks this camp

02:57:54.480 --> 02:57:55.760
and the dire blocks this camp,

02:57:55.760 --> 02:57:57.360
so there's usually a little support battle

02:57:57.360 --> 02:57:59.480
that goes on here, but Rue is gonna end up

02:57:59.480 --> 02:58:01.440
blocking the camp and instantly ditching

02:58:01.440 --> 02:58:04.520
to go start a gank here, or a kill on the doom,

02:58:04.520 --> 02:58:05.480
which they're successful with.

02:58:05.480 --> 02:58:07.360
So they basically get off to a great start here.

02:58:07.360 --> 02:58:09.440
They kill Kludwig shortly after this,

02:58:09.440 --> 02:58:10.600
and it just continues.

02:58:10.600 --> 02:58:12.680
Two minutes into this game, he's got Powertreads.

02:58:12.680 --> 02:58:15.440
He's got 35 attack speed and movement speed advantage

02:58:15.440 --> 02:58:16.600
over his opponent.

02:58:16.600 --> 02:58:18.680
And a short moment later, four minutes,

02:58:18.680 --> 02:58:19.800
Doom is just zoned from the lane.

02:58:19.800 --> 02:58:21.400
He can't be here anymore

02:58:21.400 --> 02:58:23.680
because of how amazing this early game went

02:58:23.680 --> 02:58:24.520
for the lone druid.

02:58:24.520 --> 02:58:26.220
He even does this creep cutting thing here

02:58:26.220 --> 02:58:27.060
where he thinks,

02:58:27.060 --> 02:58:28.520
there's no way my opponents will come here.

02:58:28.520 --> 02:58:29.920
It's so far out of their way.

02:58:29.920 --> 02:58:31.560
They teleport both heroes

02:58:31.560 --> 02:58:32.680
because they don't want him to get

02:58:32.680 --> 02:58:34.320
any farm on this map at all.

02:58:34.320 --> 02:58:35.800
and they run him down and they kill him.

02:58:35.800 --> 02:58:38.240
Very, very tough early game for 3-3.

02:58:38.240 --> 02:58:40.160
They even try to kill Lone Druid here a bit

02:58:40.160 --> 02:58:41.720
with the wisdom shine spawn,

02:58:41.720 --> 02:58:42.840
but they win this fight as well.

02:58:42.840 --> 02:58:45.080
So take a look at this net worth advantage here.

02:58:45.080 --> 02:58:46.920
Heroes are supposed to be about the same.

02:58:46.920 --> 02:58:48.880
Look at this giant advantage that Yatora had.

02:58:48.880 --> 02:58:50.800
He had basically the best early game

02:58:50.800 --> 02:58:52.600
Lone Druid performance of the whole tournament

02:58:52.600 --> 02:58:55.000
in this really carried them throughout the game.

02:58:56.440 --> 02:58:57.680
Thank you very much, Perz.

02:58:57.680 --> 02:58:59.040
That is insane to see.

02:58:59.040 --> 02:59:01.320
And I love that little word.

02:59:01.320 --> 02:59:02.720
You talked about the words already.

02:59:02.720 --> 02:59:06.200
that little board at the very start of the game, Ray, I can only imagine that it comes

02:59:06.200 --> 02:59:10.080
from them having studied Iron Rings, like, hey, sometimes they do this.

02:59:10.080 --> 02:59:13.920
Yeah, I mean, we've seen lots of silly little plays from different teams where, like, you

02:59:13.920 --> 02:59:17.640
know, sometimes they wrap so far around there, like, behind the tier two, looking for a fast

02:59:17.640 --> 02:59:22.120
blood, and then, like, that was a really nice play to call out and keep a watch

02:59:22.120 --> 02:59:23.120
forward with the wood.

02:59:23.120 --> 02:59:25.600
So, yeah, I think this goes to show the amount of prep.

02:59:25.600 --> 02:59:28.800
This is the gap as well that we've seen between the group stage and now the main

02:59:28.800 --> 02:59:32.120
stage is, like, this kind of thing, this kind of edge against you.

02:59:32.120 --> 02:59:37.640
does and it leads to big advantages in favor of Team Spirit. Now we had a couple of fights

02:59:37.640 --> 02:59:42.920
after that that were very Spirit favorite. No surprise there with the lone druid being so far

02:59:42.920 --> 02:59:47.160
ahead with the Toro there. Winter, you have one you'd want to highlight with that a little bit

02:59:47.160 --> 02:59:52.600
later on the game in a 16. Yeah so it was like when I think it was Ironwing trying to attack

02:59:52.600 --> 02:59:58.040
the safe lane tower of Team Spirit. They got the tower but they couldn't really escape you know

02:59:58.040 --> 03:00:04.040
They lost a couple of heroes, Team Street Smoke from the river, they were able to kill three heroes.

03:00:04.040 --> 03:00:10.840
I think this is the start of the game where I felt like why I favored Team Street because their heroes are much, much stronger in the pre-20 minutes fights.

03:00:10.840 --> 03:00:15.040
It's very difficult to run into the role and the tombstone. You're not going to be able to take those fights.

03:00:15.040 --> 03:00:21.640
As Ironwing, you can only just run every time you see the enemy coming in. That's why I didn't really like their overall setup.

03:00:21.640 --> 03:00:24.640
I felt it was really greedy. They did a good job like holding the game together,

03:00:24.640 --> 03:00:29.280
but I feel like they don't really have a lot of say in the game for the first 20-25 minutes.

03:00:29.280 --> 03:00:33.280
They could only respawn, they did a good job, but I don't really like $10 like this.

03:00:33.280 --> 03:00:37.760
I don't think anybody likes playing Dota against the lone druid either, so I think maybe that

03:00:37.760 --> 03:00:42.080
one might be addressed, because I think maybe that would make their game, Iron Wings game,

03:00:42.080 --> 03:00:45.920
a lot easier next time around. It is a hero that normally gets removed,

03:00:45.920 --> 03:00:49.520
and I think Rhea, you have another one where the bear is the focal point.

03:00:49.520 --> 03:00:52.960
Well, this was the nice thing. I wanted to highlight how Iron Wings were trying to play

03:00:52.960 --> 03:00:57.400
around it, because there was a moment when Yatoro sends his bear top lane, as you can

03:00:57.400 --> 03:00:59.060
see here, to try and push this in.

03:00:59.060 --> 03:01:02.840
He goes a little bit too far, and whilst the bear lives here and gets away, which is a

03:01:02.840 --> 03:01:08.480
criminal, by the way, the fact of the matter is, the bear is now low, and after this moment,

03:01:08.480 --> 03:01:11.720
after he gets away, after TP's away, it is too low to join a fight, right?

03:01:11.720 --> 03:01:15.520
And now mid lane, iron wings are going to take this fight engagement instead, and

03:01:15.520 --> 03:01:20.160
this is now so good for them, because there is no bear here to follow up on

03:01:20.160 --> 03:01:21.600
what Team Spirit can have, right?

03:01:21.600 --> 03:01:25.320
You can, they get the Aegis, which is, you know, the massive power spike now removed.

03:01:25.320 --> 03:01:28.520
They're going to go in, they're going to use their roll, but there's no bear!

03:01:28.520 --> 03:01:29.920
There's no bear!

03:01:29.920 --> 03:01:34.560
And as a result of them taking such a smart fight, and not losing heroes, you know, they

03:01:34.560 --> 03:01:35.560
lose the ring mouse, right?

03:01:35.560 --> 03:01:38.120
But they're going to peel off, they're going to move back, they're trying to get out.

03:01:38.120 --> 03:01:41.320
And then, now they're going to choose to take a second engagement afterwards, and

03:01:41.320 --> 03:01:43.960
now we'll re-go back in, now that they know there's no roll.

03:01:43.960 --> 03:01:48.560
The bear's here, but it doesn't matter, because now Ironwings can come in, easy.

03:01:48.560 --> 03:01:54.460
Easy I'm gonna do so much damage with his invoker like look at this combo. It kills the pango and the bear gets those skills

03:01:54.480 --> 03:02:01.200
Gives them an advantage and this all happened because your toro over pushed with his bear because iron wings were able to split their heroes

03:02:01.200 --> 03:02:02.400
appropriately to

03:02:02.400 --> 03:02:07.120
Deal with that push and then take advantage of it on the mid lane. Yeah, it's crazy to watch this back

03:02:07.120 --> 03:02:13.800
I think save her when you see I mean we see your toro play a game like this and there were a lot of bear shenanigans in this one

03:02:13.800 --> 03:02:19.000
was that needed because he was he was back back stabbing and taking those

03:02:19.000 --> 03:02:23.360
buildings a lot and a lot of people say yeah just go for an honest even fight and

03:02:23.360 --> 03:02:29.000
that's the beauty of laundry you can feed your bears it doesn't even matter you

03:02:29.000 --> 03:02:32.000
know obviously if the enemies fight you right after it's a little bit of a

03:02:32.000 --> 03:02:36.240
problem but since you're not playing a real hero but you're playing this

03:02:36.240 --> 03:02:40.640
Pauso hero of laundry where you basically your real hero is the bear

03:02:40.640 --> 03:02:43.380
And if it dies, it's fine, you just resummon it.

03:02:43.380 --> 03:02:45.380
It is not fun.

03:02:45.380 --> 03:02:45.880
Yeah?

03:02:45.880 --> 03:02:47.380
Profession to resummon it again.

03:02:47.380 --> 03:02:49.380
Yes, and he got Octarin as well later on.

03:02:49.380 --> 03:02:51.380
So that's even more bears.

03:02:51.380 --> 03:02:53.880
As if you might be the Great King when you have Lundruth.

03:02:53.880 --> 03:02:54.880
Exactly.

03:02:54.880 --> 03:02:58.880
Let's focus our attention on the outplays here, Saber, because these two definitely were

03:02:58.880 --> 03:03:00.880
also shining stars for both their teams.

03:03:00.880 --> 03:03:05.880
I wanted to point out how amazing both of these guys itemized.

03:03:05.880 --> 03:03:09.880
You could see on the Doom, he bought the Shiva, he had Axe or the Ethan.

03:03:09.880 --> 03:03:16.380
and Octarin, so he just blinks in, he has a massive doom around him, it sadly didn't help

03:03:16.380 --> 03:03:20.480
but this hero late game is an absolute menace once he gets to this point

03:03:20.480 --> 03:03:24.180
and on the other side we have the Undying which I really love his build

03:03:24.180 --> 03:03:28.480
he went Facebook into Octarin first item, you don't see that very often

03:03:28.480 --> 03:03:34.080
but it just helps you farm, it reduces the cooldown on your innate which is the free respawn

03:03:34.080 --> 03:03:38.580
so it goes from 6 minutes to 5 minutes and that's good

03:03:38.580 --> 03:03:45.900
And then yeah, he just becomes really tanky. He got his strength planks. He has a better bigger AOE from Shiva as well

03:03:45.900 --> 03:03:49.160
So he's just decaying left and right. He's farming super fast

03:03:49.460 --> 03:03:54.580
This is how you play offline 90 cent gentleman. And this was as far as on dying goes

03:03:55.180 --> 03:03:59.300
That was the overall first pick coming out

03:03:59.300 --> 03:04:03.300
Do you think that this will be something that will be run back because this was a flex pick

03:04:03.300 --> 03:04:06.140
But now collapse is proven. He's very capable of playing it on the outside

03:04:06.140 --> 03:04:12.820
I sure hope so and I feel like these tournaments they have a tendency of like once you see a hero work in a certain position

03:04:12.940 --> 03:04:17.700
Other people will copy it and it gives everybody else confidence. Oh, I see this undying

03:04:17.700 --> 03:04:20.560
We can probably run it off lane if collapse can do it

03:04:20.560 --> 03:04:25.240
I can also do it is what all the other offlaners are saying so I will expect more

03:04:26.060 --> 03:04:31.660
More undying picks but also more undying's that will turn to be offline right in this series

03:04:31.660 --> 03:04:36.940
I don't think that he she wants to play and I know yeah, I don't hear. Oh, he's not he's not an undying player

03:04:36.940 --> 03:04:42.960
I think he'll stick to his guns and hope for like a better early game than than this game. No long roots

03:04:42.960 --> 03:04:47.960
No, hopefully maybe that's very is that indeed Ray aware you would take this you would just say well

03:04:47.960 --> 03:04:51.720
But I'm the laundry it go again. Yeah, I think the laundry was more of the problem

03:04:51.720 --> 03:04:55.980
Or maybe just being more aware of like tusks ability to run you over because if you don't give it to him

03:04:55.980 --> 03:04:58.440
It's not like he scales like that well into the late game

03:04:58.440 --> 03:05:03.580
And I think yeah, they just kind of gave away too much like even then it was more on the mid games

03:05:03.580 --> 03:05:09.520
And like you still have this but you can't just be reactive about like undying hundreds of fan backs then you're giving something else away

03:05:13.240 --> 03:05:18.640
Drastic is very different or difficult, which is why oftentimes the coach comes into play

03:05:18.640 --> 03:05:24.660
You know, yeah, the helicopter view and he'll know exactly where to take things as the players are once again ready to

03:05:24.660 --> 03:05:30.260
take the stage for the second game of this best of three series. Luckily for us and for

03:05:30.260 --> 03:05:35.460
everyone watching neither of these teams will get eliminated as this is still the upper

03:05:35.460 --> 03:05:40.260
bracket. The first matchup these two teams are playing on the main stage and the first

03:05:40.820 --> 03:05:48.340
series that not me is playing on any TI stage to begin with. And I think

03:05:48.340 --> 03:05:57.660
I think he crushed it. I want to take a second to applaud his, I want to take a second to

03:05:57.660 --> 03:06:04.300
applaud Nott Mies Windranger where the barracks were super low already. You know the bear

03:06:04.300 --> 03:06:10.100
had already died so he couldn't finish it. We know it's Nott Mies first time in the

03:06:10.100 --> 03:06:14.340
booths, in the international booths. And we, you know, we talked about it. We don't

03:06:14.340 --> 03:06:17.940
think the pressure would get to him. We think he'll be fine with it. But I think

03:06:17.940 --> 03:06:22.740
We saw it in action there winter being able to just go for that play go for that barracks

03:06:22.740 --> 03:06:25.260
You know he gave his life for it gets the mega creeps

03:06:25.620 --> 03:06:31.020
That's when you know that nerves are not an issue. Yeah, that's exactly what what would you do in the public?

03:06:31.020 --> 03:06:34.680
Yeah, you just go die for it and that's great. You know seeing that from him

03:06:34.680 --> 03:06:37.180
You know, he's playing like he's in a pub. He's relaxed

03:06:37.180 --> 03:06:42.820
And that's great for for young player and I do want to go back to what Alex mentioned about like the support

03:06:42.820 --> 03:06:45.460
Do I do feel like the past could be something that's really important

03:06:45.460 --> 03:06:50.580
I do think that it's good on both sides where it allows them to play that game either on Ari or on

03:06:51.140 --> 03:06:55.260
on rule on his house and I think this hero is going to be a very key here

03:06:55.260 --> 03:06:56.260
It's not a very

03:06:56.260 --> 03:07:02.820
imbalanced or like OP hero, but I think in this particular series comparing how both the teams are playing it could be a very critical hero

03:07:03.700 --> 03:07:11.140
They could for sure as we are seeing if BGM can have maybe also more impact

03:07:11.140 --> 03:07:12.780
He had a good invoker don't get me wrong

03:07:12.780 --> 03:07:18.300
But if we compare the invoker and undying those are the first two picks for for both teams respectively

03:07:19.520 --> 03:07:24.140
Overall first pick invoker does not leave rare any room for flexibility

03:07:24.980 --> 03:07:30.900
And that might be a honeycap in this one potentially, but also it's it is sacrificial in a nice way

03:07:30.900 --> 03:07:35.620
You're like say you're stating this is the hero. I'm gonna play this is I can do stuff with it

03:07:35.620 --> 03:07:40.940
Yeah, right and you give more to your teammates. So really we should be blaming everyone

03:07:40.940 --> 03:07:45.700
Because they got a later fix and they didn't win with it.

03:07:45.700 --> 03:07:50.300
No, I feel like he cooked like BZM in Voker is something else.

03:07:50.300 --> 03:07:54.780
I think that he is the only reason why they were able to stay in this game for so long.

03:07:54.780 --> 03:08:00.220
Honestly, this ghost walk in dealing damage is a little bit busted.

03:08:00.220 --> 03:08:04.900
He's just pushing every single wave in the fight that we saw when he threw the cripple meatball.

03:08:04.900 --> 03:08:08.020
That is also not okay. How does it deal so much damage?

03:08:08.020 --> 03:08:13.540
When you get your Chasen stone or Shiva, your AOE on all your spells becomes bigger.

03:08:13.540 --> 03:08:19.620
However, it doesn't actually become bigger in reality, so you don't see how big the meteor is.

03:08:19.620 --> 03:08:24.420
You're just getting meteorite and cooked from inside, and you don't even know where it's coming from.

03:08:25.420 --> 03:08:28.220
We'll have to see if he gets his hands on that again then.

03:08:28.820 --> 03:08:34.420
As we are very soon ready to get game number two underway.

03:08:34.420 --> 03:08:36.420
I think game one both teams

03:08:36.700 --> 03:08:41.340
They're not going to be too sad about how things went team spirit took it in the end

03:08:41.340 --> 03:08:47.140
But iron will fought valiantly and they almost made it happen. Let's see what happens in the next one

03:08:47.740 --> 03:08:49.740
iron wing

03:08:50.020 --> 03:08:52.020
versus team

03:08:52.220 --> 03:08:54.220
spirit game

03:08:54.220 --> 03:09:04.660
The drafting time and we get to see what changes the teams have talked about in the break and

03:09:04.660 --> 03:09:13.100
what changes the coaches feel like is necessary going into this next game as we are having

03:09:13.100 --> 03:09:19.060
Ironwing on the radiant side, Team Spirit on the dire side so that swapped around.

03:09:19.060 --> 03:09:25.740
We also swap our pick order, meaning it is Ironwing with first pick and Team Spirit with

03:09:25.740 --> 03:09:31.940
overall last pick heroes to look out for on the bands are the Landruid from the previous

03:09:31.940 --> 03:09:37.500
game and still the Earth Spirit as well as we will keep talking about that as long as

03:09:37.500 --> 03:09:40.180
it's not bad because that is still a menace.

03:09:40.180 --> 03:09:44.860
Other than that though, curious if that Undying gets addressed but it's Ironwing's

03:09:44.860 --> 03:09:50.600
first pick so they get to dictate how it will go down Emberspeed or so Air Spirit still

03:09:50.600 --> 03:09:51.600
banned out.

03:09:51.600 --> 03:09:54.500
Emberspeed actually still in even though we can't see it banned out in the first phase

03:09:54.500 --> 03:09:55.860
of the previous game.

03:09:55.860 --> 03:10:02.100
We might see Spirit choose to ban the idea, I'm dying here if they feel like Ironman will

03:10:02.100 --> 03:10:04.100
cause a problem with it.

03:10:04.100 --> 03:10:06.940
But I honestly wouldn't be against an Invoker first pick again.

03:10:06.940 --> 03:10:11.220
I mean they can take Centaur because they've really favored that throughout the tournament

03:10:11.220 --> 03:10:12.740
but the Invoker was really good.

03:10:12.740 --> 03:10:14.980
They actually did 86,000 damage last game.

03:10:14.980 --> 03:10:16.060
They did the most in the game.

03:10:16.060 --> 03:10:16.900
All right, all right.

03:10:16.900 --> 03:10:18.060
And they already removed Slava.

03:10:18.060 --> 03:10:20.260
So it probably means that the idea is there, you know?

03:10:20.260 --> 03:10:22.460
For I mean, they want to open with the impoker.

03:10:22.460 --> 03:10:25.420
Oh, okay. Well, I guess that's what Spirit were tossing up.

03:10:25.420 --> 03:10:26.420
Sorry, BZM.

03:10:26.420 --> 03:10:27.780
And a good man. I like it.

03:10:27.780 --> 03:10:29.220
I'm convinced.

03:10:29.220 --> 03:10:31.820
Yeah, you don't want to give BZM his invoker.

03:10:31.820 --> 03:10:35.380
You kind of want to force them to play something else.

03:10:35.380 --> 03:10:36.860
Oh, look at our boy in the crowd.

03:10:36.860 --> 03:10:38.220
Mira has been spotted.

03:10:38.220 --> 03:10:39.380
Ha, ha, ha.

03:10:39.380 --> 03:10:48.580
Alright, Ironwing with the overall first pick, so do they want to steal that Undying?

03:10:48.580 --> 03:10:49.580
Does Team Spirit even...

03:10:49.580 --> 03:10:50.580
You know what?

03:10:50.580 --> 03:10:53.420
You're coming in to this best of three, okay they don't want to steal the Undying, because

03:10:53.420 --> 03:10:56.740
I was curious, like do you even want to do the same plan two times in a row or want

03:10:56.740 --> 03:11:00.940
to just completely change it to keep the enemy team on their toes?

03:11:00.940 --> 03:11:05.180
I think you can just run it back to be fair, especially when the hero is flexible,

03:11:05.180 --> 03:11:09.760
So they could easily just play it 5, but I don't know when you decide to take it, White

03:11:09.760 --> 03:11:15.520
Moon does have a super strong undying, I don't think they will play it off lane, but I don't

03:11:15.520 --> 03:11:16.520
think you need to.

03:11:16.520 --> 03:11:21.520
So in the group stages, I think I remember seeing Skrill utilize Death Buffer against

03:11:21.520 --> 03:11:22.920
Undying Lane.

03:11:22.920 --> 03:11:26.240
So do you think that's particularly the only reason why you would pick like that?

03:11:26.240 --> 03:11:30.480
You want to range off lane against Undying, if you know Undying is on your lane.

03:11:30.480 --> 03:11:34.560
You want at least one range hero, either it's the 4 that's just gonna keep hitting

03:11:34.560 --> 03:11:39.280
the undying and keep you away from the offlaner or you can just have the offlaner be the wrench

03:11:39.280 --> 03:11:45.400
hero such as the prophet who can heal herself with her spirit siphon.

03:11:45.400 --> 03:11:49.520
And we got the Lina, very nice pick against undying, it's very high wrench, you can kill

03:11:49.520 --> 03:11:51.520
the tombstone.

03:11:51.520 --> 03:11:56.920
I am hoping it's going to be carry but they could play it mid as well but I think that

03:11:56.920 --> 03:12:02.440
carry lina is a little bit better answer to undying as you don't really rely on

03:12:02.440 --> 03:12:03.440
bursting someone.

03:12:03.440 --> 03:12:06.360
You're just kind of dishing out tons and tons of damage.

03:12:06.800 --> 03:12:13.440
I think another important thing to note, like last game we saw Team Spirit able to pick up every single Roshan

03:12:13.440 --> 03:12:18.740
like kind of as soon as it was available for them, and you can do that with Undying

03:12:18.740 --> 03:12:22.640
because you can place a tombstone like on the Roshan and it will hit the tomb and then it's just kind of free.

03:12:23.360 --> 03:12:26.480
But when you do that multiple times, you get Roshan's Banner

03:12:26.480 --> 03:12:31.440
and I feel like last game we saw that it was really difficult for Iron Wings to be able to actually destroy that Banner.

03:12:31.440 --> 03:12:35.760
Lina is a hero that now if Iron Wings would have implemented that, take Roshawn's early

03:12:35.760 --> 03:12:40.400
and have that banner off, like Lina can help deal with that too.

03:12:40.400 --> 03:12:46.400
It's true, Lina is good heroes both with and against banners as well.

03:12:46.400 --> 03:12:49.960
I'm interested to see if Centaur gets banned out.

03:12:49.960 --> 03:12:54.840
It is a very nice hero both against and with Lina, against because you don't really

03:12:54.840 --> 03:13:00.680
want to hit him because of his retaliate and with as he is able to save her with

03:13:00.680 --> 03:13:05.320
his axe and also you're saying they should just pick it right now right away as soon as they exit this

03:13:05.320 --> 03:13:12.840
ban phase cause Team Spirit. It is not as easy to play against Undying so I feel like Spirit might

03:13:12.840 --> 03:13:20.120
be a little bit more wary and they might just pick like double sub here to to address the Undying

03:13:20.120 --> 03:13:25.880
but I think for Ironwing they could easily just pick it after this ban and get their offline

03:13:25.880 --> 03:13:29.480
they're going there or they have a support. So probably it's better for them to just ban

03:13:29.480 --> 03:13:36.200
not to worry about it since it counters Lina so much yeah I've taken some time

03:13:36.200 --> 03:13:39.320
to think about what they should be banning at this this point the center

03:13:39.320 --> 03:13:44.280
surely will be part of the conversation super critical for the second

03:13:44.280 --> 03:13:48.120
pig side when you ban and you pick the next hero here so it usually you see

03:13:48.120 --> 03:13:51.160
teams take a lot of time at this phase but they opted to go for the quarter

03:13:51.160 --> 03:13:56.560
so they are worried about this quarter unbinding lane yeah it's a strong

03:13:56.560 --> 03:14:01.680
hero you can stack camps with it as we saw from the first game even though they were behind

03:14:01.680 --> 03:14:08.960
they had a massive stack in their triangle that they farmed later on with the doom and the invoker

03:14:08.960 --> 03:14:12.880
so you kind of avoid having to deal with it if you're not against coddle

03:14:14.800 --> 03:14:20.800
and yeah it's just a strong hero nice pairing for bzm if he's gonna play some spirit

03:14:20.800 --> 03:14:27.800
Clockwork coming out, looks like that would be our safe lane, it's a common thing.

03:14:27.800 --> 03:14:31.800
It's probably gonna really discourage the Undying Offing, you don't want to be playing Undying Offing in this clock.

03:14:31.800 --> 03:14:34.800
You do not, the mana burn is too annoying.

03:14:34.800 --> 03:14:39.800
I think Spirit just decided to have a very solid safe lane to start off the draft.

03:14:39.800 --> 03:14:43.800
You want something that protects the Lina.

03:14:43.800 --> 03:14:48.800
It doesn't necessarily address, if they are too much on Clockwork they can easily pick that on Ironwing

03:14:48.800 --> 03:14:52.800
iron wing but perhaps they want to get a little bit more exotic with it we'll see.

03:14:56.240 --> 03:14:58.880
And another hook wink coming our way for Ari.

03:15:01.440 --> 03:15:06.080
Yeah I think he played very solid last game there is no no need to to change it up too much

03:15:06.960 --> 03:15:11.040
he had very solid performance on hook wink he can't really go wrong with this hero and it

03:15:11.040 --> 03:15:15.040
pairs really nicely with undying you have like a teamfight guy and then you have a pick-off

03:15:15.040 --> 03:15:20.160
guide that's just gonna you know set up kills and you have the stun.

03:15:20.160 --> 03:15:23.440
That's an Ember Spirit coming out. I have a question. We have not got long

03:15:23.440 --> 03:15:26.960
root banned and I know there is Black's potential on the Lina. Is this anything

03:15:26.960 --> 03:15:31.920
we should be worried about for either team to be honest?

03:15:31.920 --> 03:15:36.400
So I'm not sure about the how the matchup goes. Lina against Ember. I

03:15:36.400 --> 03:15:40.000
imagine it's okay for Ember because you survive all the Lina

03:15:40.000 --> 03:15:46.060
spells with your flamethrower so that would mean that Spirit does not want to

03:15:46.060 --> 03:15:49.340
put Lena mid, they would need to put it carry, they can't pick the laundry.

03:15:49.340 --> 03:15:54.840
However, Pure can still easily do it. I'm not sure if he wants to play it against

03:15:54.840 --> 03:15:58.600
Lena but it's not bad. Once you get to the cell garage and you manage to

03:15:58.600 --> 03:16:04.240
bring the bear on top of the Lena, she is in big big big trouble.

03:16:04.240 --> 03:16:07.760
I'm imagining they have to like put the Lena on carry and just counter this

03:16:07.760 --> 03:16:12.880
Ember right now here. Yeah probably feels more suitable. I don't think there's any

03:16:12.880 --> 03:16:16.720
flex heroes remaining on the mid and the off lane. I guess if they want the

03:16:16.720 --> 03:16:22.880
tango but tango is not really that great against Ember. Yeah against Ember you

03:16:22.880 --> 03:16:26.880
have to decide to go one or two ways. One is you counter pick the Ember and

03:16:26.880 --> 03:16:32.280
you try to just demolish him in lane and that kind of enables you to play

03:16:32.280 --> 03:16:36.040
the game. Or the other since Ember is such a strong mid laner and teams

03:16:36.040 --> 03:16:41.400
usually play through him, you want a hero that doesn't do the same thing because you will lose it.

03:16:41.400 --> 03:16:47.000
Like, uh, we got the Underlord, that's a nice counterpick to Ember, you have like your root,

03:16:47.960 --> 03:16:53.160
another hero that really counters Ember from the support is Willow, if like Willow is one of the

03:16:53.160 --> 03:16:56.520
crazy strong heroes against Ember because you catch him in the root and with Terrorise,

03:16:56.520 --> 03:17:01.160
you can always kill him in the early game. It kind of works with Underlord and Club too,

03:17:01.160 --> 03:17:05.720
they can set up for your Bramble. It's nice bearing with Clockwork for sure.

03:17:06.040 --> 03:17:11.360
I do think they have a very nice robust lineup on spirit right now as well with iron wings picks

03:17:11.360 --> 03:17:14.360
I just see them now having a lot of killthrown on the map

03:17:14.360 --> 03:17:16.800
I was honestly wondering if they might like to take

03:17:17.400 --> 03:17:21.960
The dragon night because we've seen it come up more and more prevalence in the group stage

03:17:21.960 --> 03:17:25.480
And I really liked it because a it's like you have so many

03:17:25.960 --> 03:17:29.120
Heroes like spirits in the mid lane they just provide the extra bit of catch

03:17:29.120 --> 03:17:33.120
But also it gives you a really nice way to just take the tower if they do want to rotate with runes

03:17:33.120 --> 03:17:36.440
So you're not like as on top of that when you have underlaw off lane

03:17:36.480 --> 03:17:40.680
You you like your mid laner that has a stun so that you can actually out the end if you have a mid laner

03:17:40.680 --> 03:17:44.360
Which doesn't really initiate it doesn't feel very good playing underlaw in a game like this

03:17:44.360 --> 03:17:48.560
And I think underlaw is the type of often maybe you can tell me if I'm wrong or an event by serious here

03:17:48.560 --> 03:17:50.760
I thought you need a mid laner that pairs well with him

03:17:50.760 --> 03:17:55.280
You can't just pick the underlaw for for just one thing the underlaw and just pick another mid hero

03:17:55.280 --> 03:17:58.160
That doesn't really work with you. Yeah, you're totally right

03:17:58.160 --> 03:18:02.540
I think for both of the global offlaners, which is underlord and dawn breaker

03:18:03.120 --> 03:18:09.680
that want to connect globally with their ults, you want a mid laner that's a playmaker that's

03:18:09.680 --> 03:18:14.560
going to like set up things on the map for you and then you're just like farming, pushing out lanes

03:18:14.560 --> 03:18:20.160
and then eventually you connect with the gate. And we got the Lysilir counter pick, very nice against

03:18:20.160 --> 03:18:26.640
Underlord. Very tough lane. Yeah, it could go both ways to be fair because you do have like

03:18:26.640 --> 03:18:31.440
15-20 more damage on the Underlord than on the Lysilir so if you're really good at Lysilir

03:18:31.440 --> 03:18:34.880
thing and you manage to utilize it pure, then it can go...

03:18:34.880 --> 03:18:38.080
Is this the lane where you should get Ori as underdog?

03:18:38.080 --> 03:18:42.000
I don't think so. I think you still keep the Firestorm. It's a very strong spell

03:18:42.000 --> 03:18:45.680
and he's not going to want to rage every single Firestorm, so you can just

03:18:45.680 --> 03:18:50.960
secure your range or range deny or like enemy range with the Firestorm.

03:18:50.960 --> 03:18:54.160
He kind of needs to fall down with with the Leicester. It just gets

03:18:54.160 --> 03:18:58.160
bad a little bit later on, like once he gets Phase Boots,

03:18:58.160 --> 03:19:04.000
level five then I think under to just go jungle which is fine. I think this is fine

03:19:04.000 --> 03:19:08.800
matchup for both teams. Team Spirit at least have a hook shot so that's one

03:19:09.360 --> 03:19:14.160
BKB piercing stun that they have against the Life Stealer. I don't think they're too

03:19:14.160 --> 03:19:17.120
sad or like too distraught about the Life Stealer pick.

03:19:18.480 --> 03:19:24.320
It seems like Ironwing is keeping their options open or rather Spirit's options open. They ban out

03:19:24.320 --> 03:19:27.900
out the morph lane so they remove another carry from the pool.

03:19:27.900 --> 03:19:30.300
Yeah, it's a lifestealer counter.

03:19:30.300 --> 03:19:33.380
And also against Undying, you steal the tombstone.

03:19:33.380 --> 03:19:34.380
It's not fun.

03:19:34.380 --> 03:19:36.900
So that's a very good learn actually.

03:19:36.900 --> 03:19:41.020
Yeah, what else is good against Lifestealer and Undying?

03:19:41.020 --> 03:19:45.740
Kind of feel like they need a mid hero for sure, right?

03:19:45.740 --> 03:19:50.140
I don't think they want to have the Lina as mid.

03:19:50.140 --> 03:19:51.140
Yeah.

03:19:51.140 --> 03:19:57.940
He could play some Viper on Laurel, that's like a hero that absolutely smashes

03:19:57.940 --> 03:20:05.140
Ember Spirit, but however it's not really a playmaker. We'll see which way they decide to go if they want to just dump the...

03:20:05.140 --> 03:20:10.140
The thing that they have here is whether they want to counter lane or they want a hero that rounds up their whole lane.

03:20:10.140 --> 03:20:17.140
Yeah, exactly. Or they could have a hero that does both, which probably doesn't feel like there is one right now.

03:20:17.140 --> 03:20:19.140
Actually

03:20:19.140 --> 03:20:24.420
It makes plays it's okay in the line. I do have the you know, it is Slark made

03:20:26.660 --> 03:20:28.660
I saw that I didn't like it

03:20:29.300 --> 03:20:35.340
Be a contrarian. I I when I watched that play out ember went basically even in net worth against the slark

03:20:35.540 --> 03:20:38.040
It was just nope slark. Oh, yeah

03:20:39.540 --> 03:20:43.660
Another carry banned by iron wing as well

03:20:43.660 --> 03:20:47.220
They keep the flex potential open on the lina. It does seem like on the other side

03:20:47.220 --> 03:20:52.140
we need an offlaner for ironwing any thoughts on what that offlaner needs to be able to do.

03:20:52.640 --> 03:20:56.620
The doom that 33 played in the previous game is still in the pool.

03:20:57.480 --> 03:20:59.480
Do they want a helm hero here?

03:21:00.380 --> 03:21:08.220
To run the lina down like something that can like some like an entire hero. You could do lichen. Yeah, it's good against the clockwork

03:21:08.220 --> 03:21:14.700
However, I think they need something that's a bit more active as the life stealer will just kind of be farming

03:21:15.060 --> 03:21:19.260
The center is still in the pool. It is not the best against underword

03:21:19.260 --> 03:21:26.040
However, as he has percentage damage for you and he also roots you so you don't really it's harder to stamp it out

03:21:27.460 --> 03:21:30.960
Every time we reach this I always think of eight different heroes and they end up picking doom

03:21:38.220 --> 03:21:41.540
Off-laters exist and they always pick doom, but it's comfort

03:21:41.780 --> 03:21:46.300
We did see him having a like he was heavily focused in that previous game, right?

03:21:46.300 --> 03:21:50.460
They they knew where he was gonna move they tried slow down and slow down his farm as much as they could

03:21:52.260 --> 03:21:56.260
Yeah, I mean he had a great game lost game and he's probably gonna have a great game again

03:21:56.260 --> 03:21:59.980
I do wonder how they're gonna I am mice because last game we saw 33 buying

03:22:00.620 --> 03:22:02.620
Midas and going like devourer and

03:22:02.620 --> 03:22:08.240
and I've seen lifestealers, you know, go between sometimes buying Midas themselves

03:22:08.240 --> 03:22:11.700
and sometimes not, just going straight for the Radiance, so I don't want them to get too greedy

03:22:11.700 --> 03:22:13.700
because Spirit just punish that.

03:22:13.700 --> 03:22:19.240
And the Shadow Theme is the final pick for Team Spirit

03:22:19.240 --> 03:22:22.700
and that means we are going to have the Mid-Lena on our hands

03:22:22.700 --> 03:22:25.200
and Yatoro will play Shadow Theme.

03:22:25.200 --> 03:22:29.700
Is that, um, because both teams are kind of considered turret heroes, as we call them,

03:22:29.700 --> 03:22:34.580
they just stand they hold their ground they just hit is that is that a little bit too much of the

03:22:34.580 --> 03:22:40.900
same things I don't I don't mind this big I think Lena plays in a way where you're just gonna get

03:22:40.900 --> 03:22:46.020
your axe and you're gonna be flying around the map looking for pick offs and it is very nice like

03:22:46.020 --> 03:22:49.860
both against life stealer and ember because you can just pick them off if you have enough

03:22:49.860 --> 03:22:56.100
damage and if you're dark below with you um yeah I don't mind it I'm a little bit worried

03:22:56.100 --> 03:23:02.680
about this Lina lane, I think he can get ganked by Hoodwing and undyne very easily and that

03:23:02.680 --> 03:23:07.800
needs to be very rough. However, if Lara survives the laning phase, I think it's a very nice

03:23:07.800 --> 03:23:08.800
Lina game.

03:23:08.800 --> 03:23:12.480
Do you feel like they have like too greedy of a setup since they don't really have

03:23:12.480 --> 03:23:17.040
a way to utilize the underlord ulti in the early stages? It wouldn't be so easy,

03:23:17.040 --> 03:23:18.040
not impossible.

03:23:18.040 --> 03:23:23.200
Yeah, it is. You don't necessarily have to do it. I think this underlord will

03:23:23.200 --> 03:23:29.460
be utilized much more defensively, holding towers, getting some auras or lotus, and making

03:23:29.460 --> 03:23:32.320
sure that these other two cores have a good game going.

03:23:32.320 --> 03:23:35.620
That's right, what do you think will happen on this one?

03:23:35.620 --> 03:23:40.620
It could be a little bit too greedy, but maybe underlucky get ag's rush going and then you

03:23:40.620 --> 03:23:44.100
just control ember with the pit and make it so we can't sit on your backline turrets

03:23:44.100 --> 03:23:45.100
and that would be nice.

03:23:45.100 --> 03:23:46.100
That would be nice.

03:23:46.100 --> 03:23:48.380
Are we going to a game three, Wint?

03:23:48.380 --> 03:23:49.380
No.

03:23:49.380 --> 03:23:50.380
Whoa.

03:23:50.380 --> 03:23:51.380
I don't think so.

03:23:51.380 --> 03:23:52.380
I think it's too strong.

03:23:52.380 --> 03:24:03.380
I think, I mean there's a chance but I feel like a spirit early game, like even though I feel like they're a bit greedy but they should be able to secure the runes, it's going to come down to the runes and they have the best supply at the runes, clockwork.

03:24:03.380 --> 03:24:08.380
But I've been told that Lina vs Ember is not necessarily swaying in the way of Lina.

03:24:08.380 --> 03:24:20.380
That is what I've said. And I stand by it. I think it's going to be fine for Ironwing, that is. I think they have much better mid-length setup.

03:24:20.380 --> 03:24:26.500
It just depends on how hard they cook, if they manage to push it to the limit and kill

03:24:26.500 --> 03:24:27.500
Laro.

03:24:27.500 --> 03:24:29.940
Okay, that seems like a lot of pressure on that mid lane.

03:24:29.940 --> 03:24:34.940
I will also remind you guys that those first 10 minutes of the previous game didn't really

03:24:34.940 --> 03:24:39.060
mean as much as it later we got, but we're going to pay attention to how Ember vs Lita

03:24:39.060 --> 03:24:40.060
is going to play itself out.

03:24:40.060 --> 03:24:42.540
But before we get to see that, we are going to check if it's locked.

03:24:42.540 --> 03:24:43.540
He's found Maposhka.

03:24:43.540 --> 03:24:46.100
Thank you so much, Eber.

03:24:46.100 --> 03:24:48.260
Yes, we are here with Maposhka.

03:24:48.260 --> 03:24:51.820
So good to see you here on the TI grand stage again.

03:24:51.820 --> 03:24:54.540
How are you feeling being back here once more?

03:24:54.540 --> 03:24:55.540
I feel great.

03:24:55.540 --> 03:25:03.300
No, I didn't like the crown and I feel like I'm kind of excited when I'm not playing.

03:25:03.300 --> 03:25:04.860
So I really enjoyed.

03:25:04.860 --> 03:25:05.980
Oh, absolutely.

03:25:05.980 --> 03:25:06.980
Fantastic.

03:25:06.980 --> 03:25:09.980
Well, I did want to ask you a little bit about not me.

03:25:09.980 --> 03:25:13.140
Now Team Spirit obviously does amazing in front of a crowd.

03:25:13.140 --> 03:25:14.140
You guys get a lot of energy.

03:25:14.140 --> 03:25:15.620
That was his first game.

03:25:15.620 --> 03:25:18.420
It was pretty good seeing the Windranger steal that last racks.

03:25:18.420 --> 03:25:20.420
How's he doing in there? Is his mental good?

03:25:20.420 --> 03:25:22.420
Is he like the rest of the team or a little nervous?

03:25:22.420 --> 03:25:23.620
How's the man there?

03:25:23.620 --> 03:25:24.420
Kielin?

03:25:24.420 --> 03:25:28.620
I would say that he still improved with every game.

03:25:28.620 --> 03:25:33.420
And he's not stable as a new player on tier one stream.

03:25:33.420 --> 03:25:39.620
But I guess he's very fast and everyone helps him with that.

03:25:39.620 --> 03:25:44.420
So we believe in him and we're just trying to let him do what he wants to do.

03:25:44.420 --> 03:25:47.860
Always. Maybe sometimes I have too much.

03:25:47.860 --> 03:25:50.020
Great. Well, definitely seems to be working.

03:25:50.020 --> 03:25:52.540
All right, I'm going to ask you one quick question.

03:25:52.540 --> 03:25:55.060
Any chance for a game three?

03:25:55.060 --> 03:25:55.940
I think yes.

03:25:55.940 --> 03:25:57.780
Yes. There might be a game three.

03:25:57.780 --> 03:26:00.140
All right, let's find out as we throw to our casters

03:26:00.140 --> 03:26:02.380
for this incredible game two.

03:26:02.380 --> 03:26:03.940
Thank you so much, Slack.

03:26:03.940 --> 03:26:05.540
Apparently there might be a game three.

03:26:05.540 --> 03:26:07.860
We'll have to see what indeed does happen

03:26:07.860 --> 03:26:09.100
as we're out to that one.

03:26:09.100 --> 03:26:11.460
But I was supposed to say that.

03:26:11.460 --> 03:26:13.900
Like, did we win? What happened there?

03:26:13.900 --> 03:26:20.100
But yeah, I did manage to find that victory and love to hear also about Nami and how he's sort of dealing with there saying, you know

03:26:20.100 --> 03:26:22.060
Maybe not as stable

03:26:22.060 --> 03:26:26.420
But it's trying to make sure that he feels as comfortable as possible doing way needs to do it

03:26:26.420 --> 03:26:30.420
It's good to go into something like this with maybe a little bit of a dread one. Yeah. Yeah

03:26:30.740 --> 03:26:36.540
He's fired up as he said, you know, he feels a little nervous a little excited being here with the crowd because they are cheering for

03:26:36.540 --> 03:26:37.420
Like crazy

03:26:37.420 --> 03:26:40.760
Rue attempted to get them going even more with the Chinese Dota baby line

03:26:40.760 --> 03:26:43.200
So he's really trying to sway at the whole crowd

03:26:44.380 --> 03:26:48.320
You know the other thing and this was something that's always stood out to be about Dota, right?

03:26:48.320 --> 03:26:52.900
If you look at other forms of, you know, ball sports or whatever that are out there in the world

03:26:52.900 --> 03:26:58.780
You start playing at a young age, you got your parents on the sideline, right? Yeah, and then you're like in middle school

03:26:58.780 --> 03:27:00.780
Maybe there's people doing a TV wait!

03:27:01.020 --> 03:27:03.020
First blood, wipe-on-frozen

03:27:03.020 --> 03:27:08.140
And then as you just keep going up the levels you get more and more used to a crowd

03:27:08.140 --> 03:27:14.660
But for let many of these players, it's the very first time that they're playing in some of the biggest tournaments of the world and

03:27:15.140 --> 03:27:20.260
Suddenly they're surrounded by people. It's it's a lot to deal with in a way that many other people haven't yeah

03:27:20.260 --> 03:27:24.300
Usually the only loud like large crowd they're used to is their avoidance list, you know

03:27:24.300 --> 03:27:27.620
That's the biggest group of people have ever seen in their lives. They're not

03:27:28.740 --> 03:27:30.620
See how they're able to do in this one

03:27:30.620 --> 03:27:33.800
When Ari gets chased down, brought down by Ruzo,

03:27:33.800 --> 03:27:37.000
one kill at a time as they reopen up that camp,

03:27:37.000 --> 03:27:40.960
33 will manage to get the pull over in front of his tower,

03:27:40.960 --> 03:27:42.360
though, most likely.

03:27:42.360 --> 03:27:44.520
As collapse gets chased down by Light,

03:27:44.520 --> 03:27:47.720
on drops a pick to drag the creeps back for a moment

03:27:47.720 --> 03:27:50.240
and then is gonna get back to base.

03:27:50.240 --> 03:27:52.560
Yeah, so all the way home to his resource situation

03:27:52.560 --> 03:27:53.400
right now.

03:27:53.400 --> 03:27:56.280
And this is just the life versus undying, right?

03:27:56.280 --> 03:27:58.140
But, you know, you work with not me as well.

03:27:58.140 --> 03:27:59.400
They're gonna keep dragging waves,

03:27:59.400 --> 03:28:01.760
trying to reduce the speed that they're moving at here.

03:28:01.760 --> 03:28:04.080
So hopefully, perhaps we'll get back there in time

03:28:04.080 --> 03:28:06.600
to get some of this XP and gold.

03:28:06.600 --> 03:28:10.560
Annoying, he did manage to connect those waves

03:28:10.560 --> 03:28:12.240
before he pulled it around the side.

03:28:12.240 --> 03:28:14.520
So, yeah, that's gonna be a little bit tough.

03:28:14.520 --> 03:28:16.880
I think Pure is gonna be off to a hot start

03:28:16.880 --> 03:28:19.800
in that bottom lane is what it looks like so far at least.

03:28:19.800 --> 03:28:22.560
Yeah, a couple of denies there already.

03:28:22.560 --> 03:28:24.200
Well, you know, at least it's going better

03:28:24.200 --> 03:28:25.040
for Arnway in the last game

03:28:25.040 --> 03:28:27.440
because Yadar doesn't have a chilling spree

03:28:27.440 --> 03:28:28.400
at this point in the game.

03:28:28.400 --> 03:28:32.400
Nobody smoke, they did not smoke out to try and take a fight, that is for sure.

03:28:32.400 --> 03:28:35.400
Okay, little reset option here.

03:28:35.400 --> 03:28:36.900
That's rude.

03:28:36.900 --> 03:28:41.400
They decide to turn now, on the honorobot, the Colts push back by in some time.

03:28:41.400 --> 03:28:44.400
Wink goes for the second salvo, would not be right there.

03:28:44.400 --> 03:28:47.900
We missed on that raise, no need to get a little bit of separation for 33 turns.

03:28:47.900 --> 03:28:49.900
It's, gets the kill.

03:28:49.900 --> 03:28:54.400
Now they're still on the white mod here, and, wow, the hoodwink.

03:28:54.400 --> 03:28:56.900
Comes in, and is just to finish that one off.

03:28:56.900 --> 03:29:03.460
Yeah, but I saw it coming, but couldn't get the distance in time by juicing up to the north there and such early rotations into the enemy safe lane there.

03:29:03.460 --> 03:29:15.900
Like, White Maw comes through the twin gate, TP immediately from Ru, er, from Nautnysauri, so they, they know that, they know this is coming, or at least they're very prepared to have these TPs up in the, I'm ready to try and engage, so.

03:29:15.900 --> 03:29:19.900
Losing their SF, unfortunate their team spirit.

03:29:19.900 --> 03:29:26.900
Flaps finds a few more last hits here, but obviously still struggling more than any of their core.

03:29:26.900 --> 03:29:32.900
Yeah, it's not going to be a good time. I mean, Life Stealer is already annoying and obviously undying.

03:29:32.900 --> 03:29:35.900
This is what you do to a good hero almost every time.

03:29:35.900 --> 03:29:40.900
Does manage to pull this wave all the way back through his tower though, and that's going to force White one away.

03:29:40.900 --> 03:29:47.900
And in the mid lane, see how that one goes, is there's a big hole 33 not wanting to lane like normal.

03:29:47.900 --> 03:29:53.900
This is such an interesting mid matchup, you know, you heard Saber-Lite talking on the panel this idea of like, does Lena really win that card?

03:29:53.900 --> 03:30:00.900
And I would say that out of all the mids in this tournament, Laryl and BZM tend to be the ones that don't really push their advantage that card into lane.

03:30:00.900 --> 03:30:03.900
It's not often I watch a lane and be like, oh, they're dominating the lane.

03:30:03.900 --> 03:30:09.900
I feel like they're both kind of geek it out mid laners, get to some farm and then make plays with their team.

03:30:09.900 --> 03:30:13.180
So I want to see if LaRoc can actually take advantage of this matchup.

03:30:13.180 --> 03:30:14.780
Can he find the edge?

03:30:14.780 --> 03:30:16.580
It may or may not be there.

03:30:16.580 --> 03:30:17.420
Wow.

03:30:17.420 --> 03:30:20.380
Laps goes down, but yeah, that's going to be something to watch for.

03:30:20.380 --> 03:30:22.620
And already you can see 31 and 9.

03:30:22.620 --> 03:30:25.620
Definitely a better time over this Ember.

03:30:25.620 --> 03:30:28.620
The creeps are dying right now as he's back home regen-ing.

03:30:28.620 --> 03:30:29.120
Yeah.

03:30:29.120 --> 03:30:30.500
And he has a TB to the Tier 2.

03:30:30.500 --> 03:30:31.460
He's scared.

03:30:31.460 --> 03:30:32.740
That's not where you want to be.

03:30:32.740 --> 03:30:34.940
No, he's just right here.

03:30:34.940 --> 03:30:37.060
And pulls him up to the Hydra for a moment.

03:30:37.060 --> 03:30:42.180
Still managed to get a hit off as they're trying to just continue to mess with Ari here

03:30:42.700 --> 03:30:44.200
not me

03:30:44.200 --> 03:30:49.140
Is still chasing him and I guess yeah with the rambles out and

03:30:49.540 --> 03:30:56.220
Already finding couple more hits does he go for the courier snipe? He decides to teepee away instead. That's not gonna work, sir

03:30:59.300 --> 03:31:05.220
My couple couple options there and 33 rocked out again team spirit this early game what?

03:31:05.220 --> 03:31:06.220
What?

03:31:06.220 --> 03:31:08.260
What happened there?

03:31:08.260 --> 03:31:11.940
He got caught by the Cogs from the wrap- Oh, because he was pulling the creep wave, because

03:31:11.940 --> 03:31:15.740
Rue was camping mid for the longest time waiting for VZM to get back.

03:31:15.740 --> 03:31:20.140
But then he hits a flare to help with the gank onto the hoodwink, and then he walks

03:31:20.140 --> 03:31:22.140
up the river to catch Cogs on the dew.

03:31:22.140 --> 03:31:24.060
I thought he was wasting his time.

03:31:24.060 --> 03:31:25.940
These supports are doing a really good job.

03:31:25.940 --> 03:31:30.140
VZM will manage to get that illusion room and needs it playing on December.

03:31:30.140 --> 03:31:31.140
Collapse.

03:31:31.140 --> 03:31:33.140
Oh, it's just out of range.

03:31:33.140 --> 03:31:34.140
Oh, that's annoying.

03:31:34.140 --> 03:31:40.180
annoying. Oh, yeah. Yeah. This is a iron wing is doing this every single game. You guys

03:31:40.180 --> 03:31:44.180
watch the replays. Whitemon will run up here every single game and block this camp. He's

03:31:44.180 --> 03:31:47.300
a radiant or he's dying. Yeah, likewise in the side, you're seeing a block over there

03:31:47.300 --> 03:31:51.740
too. This is certainly the meta right now. Every game, especially heading into the

03:31:51.740 --> 03:31:58.340
seven minute wisdom room. Even dropping down another century there. It feels like

03:31:58.340 --> 03:32:02.920
They're trying to maybe get set up to test that wisdom again

03:32:02.920 --> 03:32:09.060
There are many heroes over on the left hand side of the map not need to get to move over doesn't really look good for spirit here

03:32:09.060 --> 03:32:14.680
I think not me just gonna get forced out. Well, okay, Rue's coming. Yeah, they're bringing people finds Ari

03:32:15.320 --> 03:32:21.780
Goes for the cogs a little bit of a mis lines that one up pushes it into another bramble BZM kills collapse in the meantime

03:32:21.780 --> 03:32:25.420
But Ari will die and now they're gonna give this to y'all

03:32:25.420 --> 03:32:32.040
What for a triple raise immediately down and then some extra gold. Why not oh?

03:32:32.940 --> 03:32:35.300
That is not the way they thought it was gonna go

03:32:35.300 --> 03:32:40.140
Yeah, I mean they they saw this coming right, but I think they had the reed much like I did that

03:32:40.140 --> 03:32:42.140
It kind of they were gonna back it off

03:32:42.820 --> 03:32:45.260
Well in the meantime, they did manage to take the other

03:32:45.820 --> 03:32:49.540
Shrine of wisdom with pure. Yeah, so all is not lost for iron wing there

03:32:50.380 --> 03:32:52.660
But they did lose their tier 1 tower mid

03:32:52.660 --> 03:32:59.860
It's so active on the team spirit support so far. I mean immediately like look what

03:32:59.860 --> 03:33:04.340
rules like he is still just in their ancients right now. If he's supposed to be helping

03:33:04.340 --> 03:33:07.540
the shadow team have a good lane. I mean why is Yotaro atop that work right now?

03:33:08.100 --> 03:33:12.820
This clockwork hasn't been there. Doesn't need to be. Is this the doom issue? The freedom

03:33:12.820 --> 03:33:17.140
of the doom lane? I mean yeah and pulling other supports around other parts of the map

03:33:17.140 --> 03:33:21.140
And now moving in mid, look at this wraparound.

03:33:21.140 --> 03:33:26.740
And BZM is going to back away, and unfortunately, not able to get anything done there.

03:33:26.740 --> 03:33:28.740
Mid-Disturbed picked up the Roof.

03:33:31.240 --> 03:33:37.140
But yeah, hard to make any type of real kill happen on the BZM at this stage.

03:33:37.140 --> 03:33:40.740
Ari, spots collapse right on there too.

03:33:40.740 --> 03:33:42.740
Now Roof.

03:33:42.740 --> 03:33:44.740
And as he gets the Roof, push him back.

03:33:44.740 --> 03:33:46.240
Laguna Blades, does he get rooted again?

03:33:46.240 --> 03:33:49.680
That is not an easy kill to make happen.

03:33:50.680 --> 03:33:51.880
Very well done.

03:33:51.880 --> 03:33:54.880
I mean, you're trying to abuse your mobility that's really in the game, assuming,

03:33:54.880 --> 03:33:56.280
ah, they can't get me.

03:33:56.280 --> 03:33:59.040
You know, that's a likely ember right now, but, got indeed.

03:34:00.680 --> 03:34:02.920
And they dropped down a tombstone, not me.

03:34:02.920 --> 03:34:04.080
Gilled up a lot.

03:34:04.640 --> 03:34:07.080
But still, as they chase underneath the tower,

03:34:07.080 --> 03:34:10.880
it will be enough to take down that dark willow.

03:34:11.520 --> 03:34:14.600
You're looking towards that radiance while collapse

03:34:14.600 --> 03:34:18.760
He's going to be upset that his camp has been locked out.

03:34:18.760 --> 03:34:21.360
Weighted dice as well as he picked up a Yadaro.

03:34:21.360 --> 03:34:23.320
He's got one goal this game.

03:34:23.320 --> 03:34:25.880
Yeah, a gendall.

03:34:25.880 --> 03:34:29.080
And Lifestealer is going to be a bit of a weird match up there.

03:34:29.080 --> 03:34:32.640
There's definitely some stuff that you can do to get an infested him

03:34:32.640 --> 03:34:34.880
in like the super late game.

03:34:34.880 --> 03:34:36.080
Can't be very annoying.

03:34:36.080 --> 03:34:39.960
And we've seen Shadow Fiends at times be somewhat frail

03:34:39.960 --> 03:34:42.960
if they're able to, you know, get jumped upon.

03:34:42.960 --> 03:34:45.960
If you worry without a hard save on Team Spirit's line

03:34:45.960 --> 03:34:47.960
and how that's going to go for them in the middle of the lake.

03:34:47.960 --> 03:34:50.960
That's true. We've also been having a lot of like pretty hard jumps

03:34:50.960 --> 03:34:54.960
versus the Lina's and the Shadow Team's and particularly Earth Spirit.

03:34:54.960 --> 03:34:56.960
This game, it's not too crazy, you know?

03:34:56.960 --> 03:35:00.960
Like, the Ember gets in, but he doesn't necessarily have the sustained damage

03:35:00.960 --> 03:35:02.960
to take down one of those two larger core heroes.

03:35:02.960 --> 03:35:05.960
He's a little bit stronger at picking off the supports.

03:35:05.960 --> 03:35:06.960
So I'll be curious to see how they link that up.

03:35:06.960 --> 03:35:08.960
Like, maybe we'll see a lot of infest bombs.

03:35:08.960 --> 03:35:11.960
Maybe we're going to wait for Hari to get a hit first on the bushfire.

03:35:11.960 --> 03:35:14.600
has built a fort and a camp in this tree line.

03:35:14.600 --> 03:35:16.400
And he's coming out once more.

03:35:16.400 --> 03:35:17.880
Gonna find things we have.

03:35:17.880 --> 03:35:19.560
Get some snow down there.

03:35:19.560 --> 03:35:21.360
But as we're getting close to the 10 minute mark,

03:35:21.360 --> 03:35:22.640
it's gonna be a battle for the runes.

03:35:22.640 --> 03:35:25.320
And Laurel gifted an amplified damage.

03:35:25.320 --> 03:35:26.840
That's pretty nice.

03:35:26.840 --> 03:35:28.080
They've already gotten the mid tier one.

03:35:28.080 --> 03:35:30.080
They could maybe use that to pressure

03:35:30.080 --> 03:35:32.080
one of the side tier ones, perhaps?

03:35:32.080 --> 03:35:32.920
Yeah.

03:35:32.920 --> 03:35:35.040
I mean, it's worth saying, again,

03:35:35.040 --> 03:35:37.720
a lot of the early success of Team Spirit in this game

03:35:37.720 --> 03:35:39.920
has come at the expense of collapse.

03:35:39.920 --> 03:35:41.920
Like, collapse had a really good game last time,

03:35:41.920 --> 03:35:46.080
He is not feeling good right now. This is a very poor off laner

03:35:46.600 --> 03:35:49.620
But they do have a boot to travel Lena and he has the gate

03:35:49.620 --> 03:35:52.140
So the way back into this game is going to be kills

03:35:52.160 --> 03:35:54.900
Yes, or just even joining it on tower push is gonna be nice

03:35:55.100 --> 03:35:58.780
It also means that you have to be cautious about any aggressive moves you want to make on the set of iron wing

03:35:58.780 --> 03:36:00.680
Like Ari's obviously getting pretty hungry, right?

03:36:00.680 --> 03:36:06.160
Like he wants to set up plays or BGMs that get something going but he he's aware that every single time

03:36:06.160 --> 03:36:08.160
He's being both a Lena TP and the gate

03:36:11.920 --> 03:36:18.560
time 33 continuing to just farm up for himself and work towards that Midas again

03:36:18.560 --> 03:36:24.600
can also opt to go the blink dagger route first if you feel so fine

03:36:24.600 --> 03:36:31.440
but yeah Laurel, farming out, taking some hits, flaps, trying to dodge away from here and Whitehall

03:36:31.440 --> 03:36:33.720
but they hook shot in and they find him

03:36:33.720 --> 03:36:38.240
33 caught, Yadarov, a couple more hits is what he's gonna need

03:36:38.240 --> 03:36:41.840
Rue's still there with the chase down and has to give it up.

03:36:43.600 --> 03:36:45.280
You are Laguna Blade.

03:36:45.280 --> 03:36:48.960
Drop down bottom, good damage on the White Maw, he's hit, but the infested

03:36:48.960 --> 03:36:52.000
King of the Life turns to Kay, still surviving.

03:36:52.000 --> 03:36:54.240
Hit him Alice Downs, who's still also out.

03:36:55.120 --> 03:36:57.920
In the end, it's enough for the finish.

03:36:57.920 --> 03:37:00.960
Okay, it kind of guarantees they can't instantly chase after Pure, I suppose,

03:37:00.960 --> 03:37:02.640
but it's likely going to get away with that one anyway.

03:37:03.760 --> 03:37:07.840
Rue once more, just refusing to believe

03:37:07.840 --> 03:37:12.640
that he's on the diet of this game will find a very late D-ward on that observer here from not me

03:37:12.640 --> 03:37:18.800
and TP out success does leave space here for a stack for Ari though.

03:37:22.560 --> 03:37:27.520
Oh wait, we did miss the ancients unfortunately. But yeah that's going to be something to watch

03:37:27.520 --> 03:37:32.400
for because obviously now he knows that that stack is built up there. You got a haste for an

03:37:32.400 --> 03:37:36.560
unlawful, you've got this underlord for early aggression. If they ever get an inkling that

03:37:36.560 --> 03:37:38.600
that people are heading over to clear up that stack,

03:37:38.600 --> 03:37:40.320
they can maybe think about a contest.

03:37:40.320 --> 03:37:42.400
Yeah, Yadar really likes playing in there,

03:37:42.400 --> 03:37:45.480
and he's on big A and we all see with the Requiem.

03:37:45.480 --> 03:37:46.440
That could definitely be the hero,

03:37:46.440 --> 03:37:48.320
you can keep flaring it as well from Rue,

03:37:48.320 --> 03:37:50.200
one hook shot in, and even if the flare's

03:37:50.200 --> 03:37:52.440
just hitting you, as Ironman, you're gonna have to decide

03:37:52.440 --> 03:37:54.280
is this worth going for right now.

03:37:54.280 --> 03:37:55.120
Like how much vision do we have

03:37:55.120 --> 03:37:57.320
on the other heroes in this game at the moment?

03:37:58.320 --> 03:38:00.760
And it's not a necessary move for Team Spirit,

03:38:00.760 --> 03:38:02.720
you don't need to like shut down those stacks,

03:38:02.720 --> 03:38:04.240
but if you could come down.

03:38:04.240 --> 03:38:05.480
I mean, they're pinging it.

03:38:05.480 --> 03:38:07.480
Yeah, so this is the plan.

03:38:07.480 --> 03:38:09.480
Alright, they're bringing numbers.

03:38:09.480 --> 03:38:11.480
I think Ironwing understand what's going on.

03:38:11.480 --> 03:38:13.480
Pushback kills Ori though!

03:38:13.480 --> 03:38:15.480
It happened so quickly!

03:38:15.480 --> 03:38:21.480
Now, these EMTPs to try and make some type of a fight happen.

03:38:21.480 --> 03:38:23.480
So Rule is gonna die.

03:38:23.480 --> 03:38:26.480
Pretty heavy committal for that.

03:38:26.480 --> 03:38:28.480
Yeah, they forced the Ember to rotate over here.

03:38:28.480 --> 03:38:31.480
Lena was keeping an eye on it, thinking about rotating in for that though.

03:38:31.480 --> 03:38:34.400
So if they had of like, let's say they killed a tomb, like they immediately would have ran

03:38:34.400 --> 03:38:39.920
in there and started farming up like two camps that are there, so I think it's a good decision

03:38:39.920 --> 03:38:43.840
because it also gains ironing these camps by winning that fight, even if it feels like

03:38:43.840 --> 03:38:45.520
you're over committing with the heroes.

03:38:45.520 --> 03:38:46.520
Right.

03:38:46.520 --> 03:38:50.080
Lena, drops the Luguna Blade, not able to do any more than here, they're going

03:38:50.080 --> 03:38:56.760
to lose the bottom tower on Ironwing, but do, like he said, get those camps.

03:38:56.760 --> 03:38:59.560
Stabilize this game up a little bit here, it's a pretty big lead starting to build

03:38:59.560 --> 03:39:01.560
onto the shadow theme.

03:39:01.560 --> 03:39:04.200
And obviously, we're going to get a radiant finish up pretty soon,

03:39:04.200 --> 03:39:05.900
and they'll start to speed up.

03:39:05.900 --> 03:39:07.460
But the full commitment comes out with a tombstone

03:39:07.460 --> 03:39:10.600
and everything to lock these down for Ironwing.

03:39:10.600 --> 03:39:12.740
And Larl is closing in on Akaya,

03:39:12.740 --> 03:39:17.040
giving himself a little bit more damage here.

03:39:17.040 --> 03:39:19.200
And that's going to be a completed Midas also,

03:39:19.200 --> 03:39:22.680
at just about 14 minutes for 33.

03:39:22.680 --> 03:39:24.280
Rue does come over.

03:39:24.280 --> 03:39:26.880
Not going to try and make a big move for the Trine,

03:39:26.880 --> 03:39:27.920
though.

03:39:27.920 --> 03:39:33.500
And so, yeah, I mean, again, thinking through how that last game went,

03:39:33.500 --> 03:39:37.760
we remember Ironwing being able to pull it back into their favor.

03:39:37.760 --> 03:39:42.200
The sort of counterpoint is that there's no invoker in this game,

03:39:42.200 --> 03:39:44.000
but also there's no lane-bullet.

03:39:44.000 --> 03:39:48.480
How do you see the differences in this game, too, working themselves out?

03:39:48.480 --> 03:39:53.520
Do you feel like Ironwing are still going to be very comfortable going into that late game?

03:39:53.520 --> 03:39:55.920
Or how comfortable are you in both of these teams?

03:39:55.920 --> 03:40:02.640
I think if you break down the last game, we see that that lead for Spirit probably should have grown more from the 10 to 25 minute mark.

03:40:02.640 --> 03:40:06.640
I feel like it stalling out at 4 to 5k was a bit of a liability for them.

03:40:06.640 --> 03:40:09.120
The only reason they basically cheese out the win is the lone druid.

03:40:09.840 --> 03:40:11.840
And right now, Rue and a bit of trouble.

03:40:11.840 --> 03:40:18.640
I would worry that without that super solid late game potential of the lone druid, like they, I mean they had lost control of that game.

03:40:18.640 --> 03:40:20.160
Let's be clear, you know.

03:40:20.160 --> 03:40:25.280
Like they had to just beat the buildings down, which of course is a win condition you think of when you draft a pair.

03:40:25.280 --> 03:40:29.520
but it's not exactly the ideal one, and so I think making sure that that doesn't happen again

03:40:29.520 --> 03:40:34.560
for Team Spirit is pretty key here. So my idea would be trying to secure the really important

03:40:34.560 --> 03:40:38.800
objectives and trying to take away some space from Iron Man, because I feel like that's something

03:40:38.800 --> 03:40:42.080
they consistently like stopped doing, even when they headed to the leader.

03:40:43.600 --> 03:40:48.000
Yeah, 2,000 Goldly doesn't mean a ton at this point in the game at all, and in fact,

03:40:48.000 --> 03:40:52.080
Pure is going to run into several of them as Rue makes the new round, not me,

03:40:52.080 --> 03:40:54.320
or even when the hooks are here to the side,

03:40:54.320 --> 03:40:56.320
they find them, they catch them,

03:40:56.320 --> 03:40:58.320
and they kill the hoodwink.

03:41:00.000 --> 03:41:02.000
Collapse gets involved.

03:41:02.400 --> 03:41:03.520
Yeah, he needs it.

03:41:03.520 --> 03:41:06.320
He is going to be a serious threat when he gets to the agatom scepter eventually though.

03:41:06.320 --> 03:41:09.200
We've seen it time and time again and Underlord can be behind,

03:41:09.200 --> 03:41:11.040
but when you're flying this hero like the Ember Spirit,

03:41:11.040 --> 03:41:12.880
it's just that one route,

03:41:12.880 --> 03:41:14.880
and it can really cause problems for you.

03:41:16.080 --> 03:41:18.080
Seven to six,

03:41:18.080 --> 03:41:19.040
and

03:41:19.040 --> 03:41:22.640
Slowed down game is definitely what feels pretty good for Ironling right now.

03:41:23.520 --> 03:41:25.840
A shield room for Laurel, hook shot in.

03:41:26.560 --> 03:41:30.720
Just standing there, okay, was there two fight managed to get him with a push on the clogs

03:41:30.720 --> 03:41:36.640
and Laurel gives up on the fight, so I do not want to be up there trying to make something happen.

03:41:36.640 --> 03:41:41.040
33, something collapsed, but hit him Alice down.

03:41:42.000 --> 03:41:43.920
It's way for only a moment though.

03:41:43.920 --> 03:41:46.320
Now with the sharp shooter and the doom drops,

03:41:46.320 --> 03:41:49.900
A lot of hate had his way, could not get the deny.

03:41:49.900 --> 03:41:53.380
Look at that, though. A little bit of a double tap, and that's Into the Blank Tagger.

03:41:53.380 --> 03:41:54.940
Might as blink 16 minutes.

03:41:54.940 --> 03:41:55.940
Okay.

03:41:55.940 --> 03:41:57.440
There it is, 3-3.

03:41:57.440 --> 03:41:58.440
Yard.

03:41:58.440 --> 03:41:59.440
Off to do this.

03:41:59.440 --> 03:42:00.440
Here, do they have follow-up?

03:42:00.440 --> 03:42:01.440
Follow-up is there!

03:42:01.440 --> 03:42:02.440
The damage!

03:42:02.440 --> 03:42:03.440
Yes!

03:42:03.440 --> 03:42:04.440
Nice.

03:42:04.440 --> 03:42:07.600
Oh, just a terrorize coming from where he didn't expect it, and now a Tier 1 tower

03:42:07.600 --> 03:42:10.600
gets taken.

03:42:10.600 --> 03:42:12.880
Massive stuff here for Armoring, or for, uh, Spirits.

03:42:12.880 --> 03:42:15.440
You imagine Armoring is just trying to get that, uh, Armoring to finish up

03:42:15.440 --> 03:42:19.840
lifestealer and then maybe make a play with PCM. Join up together, infest ballman on top of these

03:42:19.840 --> 03:42:25.200
squishier ranged hordes of the Shadowfiend or the Lena, but now you go down that's going to slow

03:42:25.200 --> 03:42:28.240
down your lifestealer. You're going to have a haggen in the creation for a while. What's

03:42:28.240 --> 03:42:31.360
he's flying back? It's more and more difficult. Double roots? I guess?

03:42:33.360 --> 03:42:36.880
Where are they coming from, Lyrical? Why are the dire supports coming from the

03:42:36.880 --> 03:42:42.000
radiant angle every time? They're surrounded and they find the cogs break of the TV for

03:42:42.000 --> 03:42:46.800
wife on Team Spirit. These supports are just owning it's

03:42:46.800 --> 03:42:49.920
crazy. I grew. It has spent more time on the rating side map

03:42:49.920 --> 03:42:54.480
than the guys. Very impressive stuff. Here are a few more

03:42:54.480 --> 03:42:58.480
hits and show and right now, Gautaro is definitely the

03:42:58.480 --> 03:43:04.240
stronger carry. Four thousand gold up on him. A monstrous

03:43:04.240 --> 03:43:08.880
series. I feel like this is the no Satanic's not the

03:43:08.880 --> 03:43:19.200
the only one that can do this moment I mean if you're on the side of iron ring

03:43:19.200 --> 03:43:22.800
right now you gotta think of a plan in this life so you gotta get involved

03:43:22.800 --> 03:43:26.940
make something happen together trying to find a good zoo are he's running on the

03:43:26.940 --> 03:43:32.960
outer oh god just triple the cops catches BZM to the rude it's so much

03:43:32.960 --> 03:43:38.240
right there he has four cogs in a row yeah pure's like trying to test

03:43:38.240 --> 03:43:40.720
things out as well versus the Shadowfiend and just getting absolutely

03:43:40.720 --> 03:43:44.480
infligerated. That's to just turn into the dragon it went so poorly.

03:43:44.480 --> 03:43:48.480
All right well those colored shots are much in room. Forced to hook shots to get away.

03:43:48.480 --> 03:43:53.920
Give it up five no! EZM enough with the spirit vessel to bring them down there.

03:43:53.920 --> 03:43:56.720
No charges though.

03:43:56.720 --> 03:43:59.040
That's a little...

03:43:59.680 --> 03:44:02.880
That's about that. I mean if I was an EZM every time I get pretty good now I'd just be a

03:44:02.880 --> 03:44:07.520
little bit terrified. Will Kajaway from the Terrorize does get hit by the

03:44:07.520 --> 03:44:13.120
stun but then gets out of trouble. Alright, very much back. Two kills here on those dire supports

03:44:15.120 --> 03:44:18.320
and this is certainly a very vulnerable part of the game right now for BZM. He really wants to

03:44:18.320 --> 03:44:22.320
get into that BKB so he doesn't worry about the double triple roots that are going to be coming

03:44:22.320 --> 03:44:26.560
out once you have this agonist scepter finished up on the underlord. Meanwhile, Cure has been

03:44:26.560 --> 03:44:30.800
doing some farming up top as the ancient black dragon to give himself an extra layer of protection

03:44:30.800 --> 03:44:32.640
and has now finished up his armor.

03:44:32.640 --> 03:44:36.560
So, be prepared for some impest plays.

03:44:36.560 --> 03:44:38.960
We got four points in the Tombstone right now for Whitemon.

03:44:38.960 --> 03:44:41.200
So if you want to try and fight Arnhling at an objective,

03:44:41.200 --> 03:44:42.240
it is going to be a little bit tough,

03:44:42.240 --> 03:44:44.000
but we do have that Lena.

03:44:44.000 --> 03:44:45.040
We do have a Shadow Queen.

03:44:45.040 --> 03:44:46.960
We definitely got some Tombstone hitters.

03:44:47.680 --> 03:44:51.360
Does almost have the Agadon Scepter completed on the Lena now,

03:44:51.360 --> 03:44:52.640
and the wraparound is coming.

03:44:52.640 --> 03:44:54.400
Oh, they're going to run in a T-Spirke.

03:44:54.400 --> 03:44:54.960
Yeah, they will.

03:44:54.960 --> 03:44:57.280
They're going to see him right through and find him immediately.

03:44:57.280 --> 03:44:58.640
What more could you ask for?

03:44:58.640 --> 03:45:00.000
The Doom is already out.

03:45:00.000 --> 03:45:03.160
They're going to drop the ulti coming in from behind the turret and he-

03:45:03.160 --> 03:45:05.320
Wait a minute, Yonro's still strong!

03:45:05.320 --> 03:45:09.600
He's still so strong, he finds two more kills before he dies!

03:45:09.600 --> 03:45:13.920
Oh, R.H. is barely surviving from that actually, and Laurel comes in for the cleanup.

03:45:13.920 --> 03:45:17.360
It's just, you can't even on the numbers game because of this mobility.

03:45:17.360 --> 03:45:23.120
I mean, that one wasn't even CPS from the leaner, that was just anticipation and good coordination on the map together.

03:45:23.760 --> 03:45:26.320
Yeah, congratulations, you found me.

03:45:27.160 --> 03:45:28.080
Really did.

03:45:28.080 --> 03:45:36.700
Shadow Peans. He's doing a lot. That's really scary. I mean, if he gets to the point where

03:45:36.700 --> 03:45:40.500
Doom is not... I mean, it might still kill him, but he's just a glass cannon.

03:45:40.500 --> 03:45:47.000
Yeah, the propane Doom isn't his biggest concern, eh?

03:45:47.000 --> 03:45:56.060
Well, Magnum Scepter is being delivered for collapse. More avenues to get into

03:45:56.060 --> 03:46:02.220
the fight and to disrupt it. These little tiny things that come in and start messing with

03:46:02.220 --> 03:46:06.900
Ember. Very annoying to play against, especially as we've seen when we have to follow up Hookshot

03:46:06.900 --> 03:46:12.940
or LSA or these other disables that have just really made it tough for BZM to play.

03:46:12.940 --> 03:46:16.020
So the waves on the side lanes are in a really bad spot right now. They're getting the

03:46:16.020 --> 03:46:20.100
push out of this iron wing but they really need to, I think at a torment or honestly,

03:46:20.100 --> 03:46:22.900
I feel like a shard on the hood link or the undying will both be absolutely massive

03:46:22.900 --> 03:46:27.300
right now but every time they try pushing waves up past the river this happens look

03:46:27.300 --> 03:46:31.380
at this finds them pure tries to get out of the cogs and then it just just barely

03:46:31.380 --> 03:46:39.400
gets in separation but four staff forward Yadaro destroys pure and not me think

03:46:39.400 --> 03:46:43.620
about chasing this one if they want white on hits the three hero decay you

03:46:43.620 --> 03:46:49.780
more punches are coming in fast and furious takes down the zombie man they

03:46:49.780 --> 03:46:52.900
Go back and clean up the tomb set they want or they can keep going!

03:46:52.900 --> 03:46:54.820
They find 33 also!

03:46:54.820 --> 03:46:58.900
The agonist sector from the Underlord Instinct kill provided to their team.

03:46:58.900 --> 03:47:01.540
Nami was holding the terrorized enemy entire time.

03:47:01.540 --> 03:47:05.380
So if anyone else decided to join that engagement, they're just gonna get feared away.

03:47:05.940 --> 03:47:09.620
Right, they have bigger circles than them right now and they're showing them.

03:47:09.620 --> 03:47:15.060
Big, huge circles and now they're wanting to stick to their zone known as the Roach bit.

03:47:15.060 --> 03:47:20.060
They're going to get that Aegis, and two, you know, maybe some of Squishy Hero's

03:47:20.060 --> 03:47:22.460
occasionally of the Shadowfiend and Alina.

03:47:22.460 --> 03:47:23.760
You're not going to feel very Squishy.

03:47:23.760 --> 03:47:26.360
We're already at the Pyke-Manta now for the Shadowfiend.

03:47:26.360 --> 03:47:30.460
We already have the Flame Pork for the Alina, giving her a lot of magical assistance

03:47:30.460 --> 03:47:32.560
against a pretty magic-heavy lineup.

03:47:33.060 --> 03:47:34.660
Yeah, team spirit.

03:47:36.260 --> 03:47:37.760
I am looking good.

03:47:37.760 --> 03:47:42.860
They will find at this point collapsed, but we're still all the way in for the commit.

03:47:42.860 --> 03:47:44.160
They didn't want to end up dying.

03:47:44.160 --> 03:47:51.040
So they keep the underlord alive and already oh and it's just get hooked shot across the river walks it back in why not

03:47:52.760 --> 03:47:56.800
That's gonna be the hi at yasha now done for Laurel

03:47:57.540 --> 03:47:59.540
Maybe another five zero and five

03:48:00.000 --> 03:48:02.000
maybe another

03:48:02.160 --> 03:48:06.960
Thinking about it. He gets rude in he gets fear at the dam to down look at them easy up

03:48:08.000 --> 03:48:12.920
Okay, they turn that back around and now maybe have an opportunity to jump on the Laurel the 33 you get stunned

03:48:12.920 --> 03:48:15.880
he gets killed! He doesn't get a doomoth, like there's no chance to fight here!

03:48:15.880 --> 03:48:24.280
Team spirit, they showed up in more numbers, and BZM is gonna keep back Yotaro from finding a kill on the pure.

03:48:24.280 --> 03:48:28.840
And the only good news is that BZM survives, and he's like a hundred gold away from his BP.

03:48:28.840 --> 03:48:32.920
So these Yule setups are just gonna be free from not me anymore, but it's just been

03:48:33.640 --> 03:48:37.480
so devastating from the time playing this game, and right after the first round,

03:48:37.480 --> 03:48:42.520
he's gonna get his 4-metre. It's gonna go to Rue, so I mean,

03:48:42.520 --> 03:48:44.480
We already need some fantastic hook shots.

03:48:44.480 --> 03:48:46.400
It can be very difficult versus the, I'm dying.

03:48:46.400 --> 03:48:48.760
You know, the fights are very blobby and whatnot.

03:48:48.760 --> 03:48:51.520
So getting extra angles is very good.

03:48:51.520 --> 03:48:52.880
Well, I think some of it too,

03:48:52.880 --> 03:48:55.440
that's just a little surprising to me is that

03:48:55.440 --> 03:48:57.600
this team spirit lineup has consistently been

03:48:57.600 --> 03:48:58.440
on the front foot.

03:48:58.440 --> 03:49:00.200
It's rubin' up the front, I'm like.

03:49:00.200 --> 03:49:02.200
Oh no, yeah, they got him.

03:49:02.200 --> 03:49:03.040
They got him.

03:49:03.040 --> 03:49:04.840
Oh, geez.

03:49:04.840 --> 03:49:07.020
But like, you've got Hood Week, you've got Ember,

03:49:07.020 --> 03:49:08.800
you've got these heroes that wanna jump

03:49:08.800 --> 03:49:11.000
and find that first target and set things up.

03:49:11.000 --> 03:49:13.700
It feels like they've never started a fight almost.

03:49:13.700 --> 03:49:15.700
Yeah, both games, truly.

03:49:15.700 --> 03:49:18.500
Like, they have been put on the back foot in both of these games,

03:49:18.500 --> 03:49:23.800
and their ability to move on the map has just been very, very minimal.

03:49:23.800 --> 03:49:28.200
It's such a similar story to last game, where the Dire, like Team Spirit,

03:49:28.200 --> 03:49:30.700
are just quickly deciding, we are crossing the river.

03:49:30.700 --> 03:49:33.100
We are fighting for these zones.

03:49:33.100 --> 03:49:35.000
And they're just not able to do the same.

03:49:35.000 --> 03:49:36.800
Like, it feels like they're always just trying to push them back,

03:49:36.800 --> 03:49:39.100
let alone gain any territory as Iron Man.

03:49:41.000 --> 03:49:45.200
Spirit certainly rising to the pressure of the moment.

03:49:45.200 --> 03:49:48.800
If we're waiting, might it be KB guys, then we can strike back?

03:49:52.000 --> 03:49:53.000
There you go.

03:49:53.000 --> 03:49:54.900
I mean, they're waiting.

03:49:54.900 --> 03:49:55.900
It's there.

03:49:55.900 --> 03:49:56.900
I mean, we got there, right?

03:49:56.900 --> 03:49:59.700
Like, they lost that last fight while he was still waiting for ZKB.

03:49:59.700 --> 03:50:00.700
Now he has it.

03:50:00.700 --> 03:50:04.400
Now it is time to strike back, as BZM said.

03:50:04.400 --> 03:50:08.800
And that, you know, that strike back, I imagine it involves Cure, infested inside.

03:50:08.800 --> 03:50:12.800
Uh, it probably means we have to hit some glorious bushwhack here from Ari.

03:50:12.800 --> 03:50:17.500
It's important though, right? Because it speaks to this issue that if Ironwing were waiting for this key item,

03:50:17.500 --> 03:50:22.000
and then are going to start making these moves, if this doesn't work, it's really scary,

03:50:22.000 --> 03:50:26.400
but it also should look better than it's looked throughout the last 20 minutes or so.

03:50:26.400 --> 03:50:30.300
Yeah, they're also very close to BKB now on the DOOM, just 350 gold base,

03:50:30.300 --> 03:50:33.600
so 3-2's trying to rush that, he's got a minus pull-back from there in a second.

03:50:34.600 --> 03:50:37.400
I don't know if you really want to give up this tier 2.

03:50:37.400 --> 03:50:43.240
Without any sort of a fight, I mean it's just three heroes pushing. They gave up so many towers like this last game

03:50:43.240 --> 03:50:46.640
Yeah, they're just a bear will they give it up to just a solo shadow team here?

03:50:46.640 --> 03:50:49.760
You know, they know yeah, he's probably got some backup there and indeed he does

03:50:50.320 --> 03:50:52.520
But they just they just know they can't fight it there

03:50:53.240 --> 03:50:56.360
You know this kind of comes back this idea of them playing like the machine

03:50:56.360 --> 03:51:01.040
They really like to have their specific items. They have a plan. They like to make an idea and stick to it

03:51:01.080 --> 03:51:05.080
So they're gonna wait for the BKB. It's flying out on the courier now to three three

03:51:05.080 --> 03:51:09.720
What can they get done? Can they kill this human? Can they blink doomer? Can they bush

03:51:09.720 --> 03:51:14.320
lacquer? Laurel? The camps aren't there, that might save his life.

03:51:14.320 --> 03:51:21.280
Oh. Or does he stick around for this? I mean, he's sitting on this ward, they know where he's

03:51:21.280 --> 03:51:27.160
going. Oh, Rue's intercepting now. I mean, look at this. Yeah. They're waiting for the

03:51:27.160 --> 03:51:30.400
perfect fight. What do you think that's circle? Absolute perfect fight. What do you think

03:51:30.400 --> 03:51:34.560
that's circle on the map from BGM means? A giant squiggle all over the map. I don't know.

03:51:34.560 --> 03:51:36.560
I'm not sure.

03:51:36.920 --> 03:51:39.360
Play there. It didn't look like a happy squiggle.

03:51:40.480 --> 03:51:42.480
Laro shows on this wave again.

03:51:42.480 --> 03:51:44.480
Rue is up front and center though.

03:51:44.480 --> 03:51:46.480
The bodyguard keeping him alive.

03:51:46.480 --> 03:51:48.480
Yadaro steps forward, finds Whitemon.

03:51:48.480 --> 03:51:50.980
A couple quick hits is all that they're going to need.

03:51:50.980 --> 03:51:52.980
Oh, they do?

03:51:53.700 --> 03:51:55.700
So they move in, they take him out,

03:51:55.700 --> 03:51:57.700
and wait a minute, pure.

03:51:57.700 --> 03:51:59.700
Oxygen Rage trying to run, but no!

03:51:59.700 --> 03:52:01.200
The hook shot's there!

03:52:01.200 --> 03:52:03.200
Rue's got him stunned for now!

03:52:03.200 --> 03:52:11.200
This cannot afford to happen. You'll accept your lift if they gotta save. They gotta save. They gotta keep alive. The stun is there for a moment, but no pure.

03:52:11.200 --> 03:52:23.200
It's brought down. Team Spirit grow letless with their chase. Collapse runs forward. They can't hit the frangles. They don't need to hit the frangles. They take down the Undyne.

03:52:23.200 --> 03:52:27.200
I'm almost trying to get close up for an infest safe because he doesn't have the troops on charge yet

03:52:27.840 --> 03:52:31.460
But he can't quite get there and that ends up costing him his life as well

03:52:33.440 --> 03:52:38.500
Little savior buddy syndrome and action here on the TI stage. What are they waiting for now?

03:52:39.480 --> 03:52:41.580
We got to find a new item to wait for huh?

03:52:42.440 --> 03:52:46.080
Apparently I mean, I don't know. It's tough a 12k gold lead right now

03:52:46.480 --> 03:52:48.080
team spirit

03:52:48.080 --> 03:52:50.080
this squad that

03:52:50.080 --> 03:52:57.100
Come in and look incredible on the main stage is doing it again. Last game was a very like, you know with a tough

03:52:59.600 --> 03:53:01.600
33 TV's out

03:53:03.520 --> 03:53:05.520
Items out there, but that's the DKB used

03:53:06.160 --> 03:53:10.780
In the first game they had this toss and they were instantly making plays right like us like we saw with y'all

03:53:10.780 --> 03:53:11.600
They're on the loan journey

03:53:11.600 --> 03:53:16.240
He doesn't have to wait for anything and this game. It was a little slower to start but the second that Rue got into the

03:53:16.240 --> 03:53:19.080
So, Chot, it's been ridiculous.

03:53:19.080 --> 03:53:21.360
Like, he is just the ideal clockwork

03:53:21.360 --> 03:53:22.680
that you want on your team.

03:53:24.000 --> 03:53:25.280
And the same thing with NotMe,

03:53:25.280 --> 03:53:27.440
in the way that he's playing aggressively too.

03:53:29.040 --> 03:53:31.560
We've known that, you know, obviously he collapse

03:53:33.200 --> 03:53:34.680
unbelievably powerful talents,

03:53:34.680 --> 03:53:36.720
but to see it also out of the supports

03:53:36.720 --> 03:53:37.560
is really impressive.

03:53:37.560 --> 03:53:40.720
Okay, Ironwing, they gotta get back into this one now.

03:53:42.160 --> 03:53:44.040
They're just, if they would have gone up right then,

03:53:44.040 --> 03:53:48.080
They would have run into Alina, unfortunately, they won't see her there.

03:53:48.080 --> 03:53:50.680
Now, she's showing on wave.

03:53:51.440 --> 03:53:54.680
It's just it's not quite coming together there for Ironwing.

03:53:55.320 --> 03:53:56.920
Spirit a step ahead of them.

03:53:59.040 --> 03:54:00.640
When it doesn't connect,

03:54:01.880 --> 03:54:04.360
it feels quite bad sitting on these BKBs.

03:54:04.600 --> 03:54:07.920
Yeah, in this game, this gold lead that we talked about has not just been,

03:54:07.920 --> 03:54:12.560
you know, flat, it has been up and up and up just constantly growing

03:54:12.560 --> 03:54:16.080
for Team Spirit because of the way they're playing aggressively with these supports, because

03:54:16.080 --> 03:54:19.360
they have the global teleportation of the Underlord and the Lena. They're just always

03:54:19.360 --> 03:54:22.840
opening up these opportunities. And I think we should also mention that Kiyotaro has played

03:54:22.840 --> 03:54:26.000
very aggressive this game. Yes. Like he is constantly on the other side. He's not

03:54:26.000 --> 03:54:29.200
just doing backwards farming into their camps because what's better than farming

03:54:29.200 --> 03:54:34.120
your own camps? Farming the enemy camps. All right. That's exactly right. I mean,

03:54:34.120 --> 03:54:39.120
they saw all of these heroes walk through here underneath a ward placed down by Rue.

03:54:39.120 --> 03:54:41.700
A hex is now done for me not.

03:54:43.200 --> 03:54:45.200
Man, if they catch Rue with that, I mean,

03:54:45.200 --> 03:54:47.000
or even just BZM obviously, like,

03:54:47.000 --> 03:54:48.800
it means that once he sees that hex,

03:54:48.800 --> 03:54:52.300
he can't allow himself to ever just get hit by a single,

03:54:52.300 --> 03:54:55.560
like, Rue, or any sort of a, a cursed crown after,

03:54:55.560 --> 03:54:58.480
like, he can't play that little greediness with his BKB.

03:54:58.480 --> 03:54:59.720
He just can't have to let it rip.

03:54:59.720 --> 03:55:01.360
Yeah, 100%.

03:55:02.360 --> 03:55:06.080
Roche, now, 25 seconds.

03:55:06.080 --> 03:55:11.680
But you can see the danger that's coming there.

03:55:11.680 --> 03:55:14.520
I mean, again, you look at this, Laura actually doesn't even have the BKB.

03:55:14.520 --> 03:55:16.200
He's gone all out aggro.

03:55:16.200 --> 03:55:20.320
So there is an opening there, but we just haven't seen Ironwing be able to find him in these

03:55:20.320 --> 03:55:21.320
fights at all.

03:55:21.320 --> 03:55:23.960
No, no, he is big chilling right now.

03:55:23.960 --> 03:55:25.960
Six-year-old seven.

03:55:25.960 --> 03:55:30.920
No concerns for his KDA in this one.

03:55:30.920 --> 03:55:35.040
So it is going to be a minute and 35 seconds is now the Roche timer.

03:55:35.040 --> 03:55:38.480
I mean, blink daggers for what, you know?

03:55:38.480 --> 03:55:41.040
I mean, blink on RE, blink on 3-3,

03:55:41.040 --> 03:55:43.680
not able to play aggressively with them at all.

03:55:43.680 --> 03:55:45.680
They are now, you know, across the river,

03:55:45.680 --> 03:55:46.720
they're sitting up here together,

03:55:46.720 --> 03:55:47.840
they got pure on the wave.

03:55:47.840 --> 03:55:49.280
If there was ever a chance it's now,

03:55:49.280 --> 03:55:51.440
Yachter are walking in invisible.

03:55:51.440 --> 03:55:52.880
Do they have any way to spot this?

03:55:53.600 --> 03:55:55.920
Dumps inside, hurry out.

03:55:55.920 --> 03:55:57.920
Now they see him, the pit is down.

03:55:58.720 --> 03:56:00.400
Trying to chase some of these heroes.

03:56:00.400 --> 03:56:03.280
Do they understand that 33 has the lights to inside him?

03:56:03.280 --> 03:56:05.420
Follow up, hit his out, hookshot, off the mark.

03:56:05.420 --> 03:56:08.940
Meanwhile though, he's able to get the Doom back out of the Lotus Orb reaction.

03:56:08.940 --> 03:56:10.540
Yadar all thinking about a chase.

03:56:10.540 --> 03:56:14.640
They cannot catch onto 33, but Doom managed to kill the hoodwing.

03:56:16.040 --> 03:56:18.240
Meanwhile, they just have BGM down bottom.

03:56:18.240 --> 03:56:20.440
Like, there was no chance to actually want it to engage there.

03:56:20.440 --> 03:56:23.280
Maybe they're just happy to get a move from Seasphere.

03:56:23.280 --> 03:56:24.080
Right.

03:56:24.080 --> 03:56:25.880
They've got this gem on BGM.

03:56:26.720 --> 03:56:29.720
And, you know, maybe hoping that Yadar will go a bit too far,

03:56:29.720 --> 03:56:33.720
As you pointed out, there's no BKB on Molina. There's no BKB on the Shadow Fiend.

03:56:33.720 --> 03:56:35.720
Rochana is back up in 30 seconds.

03:56:35.720 --> 03:56:39.720
This does have all the makings for a possible fight win here from Ironling,

03:56:39.720 --> 03:56:43.720
but it's going to be a fight where there's some sort of an infest save.

03:56:43.720 --> 03:56:47.720
You need to min-max every single thing in this engagement if you want to get this win.

03:56:47.720 --> 03:56:51.720
The two-sum save would be incredible if they could get it ready,

03:56:51.720 --> 03:56:54.720
but it's still a couple hundred gold away here for White Mawn.

03:56:54.720 --> 03:56:56.720
He's only at 800, so...

03:56:56.720 --> 03:57:01.360
EZM, they break the smoke and blink away.

03:57:01.360 --> 03:57:02.960
Oh, the truce only has dropped.

03:57:02.960 --> 03:57:05.120
Pure under room.

03:57:05.120 --> 03:57:07.640
Does he have any way out of their four staff down to the low ground?

03:57:07.640 --> 03:57:09.320
Is there anybody that can chase him?

03:57:09.320 --> 03:57:10.360
EZM is there.

03:57:10.360 --> 03:57:12.120
So they get the kill onto the clock.

03:57:12.120 --> 03:57:15.240
They got a proc on not me, as they know he's around.

03:57:15.240 --> 03:57:20.440
Yeah, Laurel shows up on me in very deep right here.

03:57:20.440 --> 03:57:22.440
That was an interesting choice.

03:57:22.440 --> 03:57:25.440
So they manage to get two support kills as Roche responds.

03:57:26.720 --> 03:57:30.180
If you have an opportunity, the MKV comes out, you know, there's a try to beat it.

03:57:30.180 --> 03:57:34.980
And they actually seized this right now, though, like, do they feel it's that desperate?

03:57:34.980 --> 03:57:37.260
The problem is, it is a top rose right now.

03:57:37.260 --> 03:57:37.760
Yeah.

03:57:37.760 --> 03:57:40.520
I feel like if it was bottom right now, maybe they were just in to go.

03:57:41.300 --> 03:57:44.220
The best thing they got hoped for is a bit of pressure on this tier two bottom,

03:57:44.220 --> 03:57:47.260
but classic Ember lineup and hitting a tower, it's a bad time.

03:57:47.640 --> 03:57:49.640
I mean, he needs friends to do it.

03:57:49.640 --> 03:57:53.940
As much as this is, like, you know, 13k gold, the team spirit looking good,

03:57:53.940 --> 03:57:58.960
I don't think that the iron wing are out of this by instructions the imagination and considering how

03:57:59.560 --> 03:58:04.880
Patient they were last game. I wonder if they just feel confident going to the late game no matter what

03:58:05.340 --> 03:58:08.660
Part of those that stuff like this like route just TP's back to this out

03:58:08.660 --> 03:58:15.340
Yeah, that's my name and there's the cost and the find and the kill. Yeah, that can't feel good easy

03:58:15.340 --> 03:58:18.000
I'm caught and now they got the squirrel to

03:58:18.540 --> 03:58:23.060
So he goes down kill to supports bottom. They can pressure the bottom tower

03:58:23.060 --> 03:58:26.660
or they can't reclaim their own outposts.

03:58:26.660 --> 03:58:28.140
They got nothing out of that double kill.

03:58:28.140 --> 03:58:30.300
They instantly lose a core and a support

03:58:30.300 --> 03:58:32.140
and they're gonna lose the Roche now.

03:58:32.140 --> 03:58:33.700
Like they are just getting out maneuvered

03:58:33.700 --> 03:58:35.620
like crazy by Team Spirit.

03:58:35.620 --> 03:58:37.460
They have an exact read on this.

03:58:37.460 --> 03:58:39.180
They have constantly been fighting on this side of map.

03:58:39.180 --> 03:58:41.380
They are constantly getting down good vision

03:58:41.380 --> 03:58:42.420
and just refusing to be like,

03:58:42.420 --> 03:58:43.300
look what Navi's doing.

03:58:43.300 --> 03:58:44.200
He's blinking in here.

03:58:44.200 --> 03:58:46.100
He's defending, he's warding.

03:58:46.100 --> 03:58:48.220
He's just delaying and ensuring he has nothing.

03:58:48.220 --> 03:58:49.780
You can't tell this guy.

03:58:49.780 --> 03:58:50.740
He's just gonna set up for a kill

03:58:50.740 --> 03:58:52.460
because we have global mobility.

03:58:52.460 --> 03:59:01.960
They move through it, collapse, he expires that kill onto Wipong with Laurel in tow, 17 gold lead, they are owning.

03:59:04.460 --> 03:59:08.960
And the coordination here with the Underlord is just grotesque, very well done.

03:59:10.460 --> 03:59:13.960
And when you get rolling with a hero like this, it just feels so good to play ahead.

03:59:13.960 --> 03:59:19.980
They're going to step up, they're going to take high ground, first tier 3 tower, Yadro

03:59:19.980 --> 03:59:25.960
claims it, and with nary a fight, he's here and looking to close this one out.

03:59:25.960 --> 03:59:27.960
What's the answer, Iron Lady?

03:59:27.960 --> 03:59:29.960
The answer is never buy a BKB.

03:59:29.960 --> 03:59:30.960
Apparently.

03:59:30.960 --> 03:59:32.960
Look how well Yadro and Laryl are doing, guys.

03:59:32.960 --> 03:59:33.960
They don't need them.

03:59:33.960 --> 03:59:35.960
You don't need them.

03:59:35.960 --> 03:59:37.960
Okay, what if you're just better?

03:59:37.960 --> 03:59:39.960
You haven't thought about that?

03:59:39.960 --> 03:59:41.960
Oh, see, Laryl?

03:59:41.960 --> 03:59:44.400
bought the BKB lyrical, maybe this is the turning point.

03:59:44.400 --> 03:59:45.880
The turning point, yeah, the BKB is the game.

03:59:45.880 --> 03:59:49.000
The buying the BKB will be the turning point here.

03:59:49.000 --> 03:59:50.680
I mean, it hasn't helped Iron Wing.

03:59:50.680 --> 03:59:51.720
You're not wrong.

03:59:53.840 --> 03:59:54.960
My goodness.

03:59:56.520 --> 03:59:58.120
What a performance from Spirit.

03:59:59.200 --> 04:00:01.640
I mean, whatever else he can say,

04:00:01.640 --> 04:00:04.160
Iron Wing has not responded the way they needed to

04:00:04.160 --> 04:00:05.240
in this game number two,

04:00:05.240 --> 04:00:08.000
in Team Spirit have put the pedal to the metal.

04:00:08.000 --> 04:00:14.880
35 minutes are they gonna go for more and they're ready for any sort of a

04:00:14.880 --> 04:00:17.480
play here they're holding this high ground they're watching for smoke angles

04:00:17.480 --> 04:00:22.800
they're keeping an eye on who's pushing out what the auto continuing to play

04:00:22.800 --> 04:00:25.920
very aggressively here with this silver edge obviously having some confidence

04:00:25.920 --> 04:00:34.320
with this ages is he gonna run into he gets spotted here they see shadow

04:00:34.320 --> 04:00:39.320
He is standing on a remnant underneath a ward. No cares. Zero.

04:00:42.320 --> 04:00:45.320
Maybe. Double catapult wave coming in.

04:00:45.320 --> 04:00:51.320
And again, it's three minutes on Aegis. Like, do you really want to try and do a big jump and fast play onto this Shadow Fiend right now?

04:00:51.320 --> 04:00:53.320
There's no way it ends well for them.

04:00:54.320 --> 04:00:59.320
I feel like they need two noobs. That might help. They need a lot.

04:00:59.320 --> 04:01:02.320
Alright, well they're going in. There's the vision from the Sheva's Guard.

04:01:02.320 --> 04:01:08.000
Find some, pulls it back, push lag, shark shooter, connection, not be dead!

04:01:08.000 --> 04:01:11.680
Okay, that's something for me to turn into more, the closure, he's prosuring,

04:01:11.680 --> 04:01:15.520
easy, having some trouble, tries to run away, but the right-clicks follow him!

04:01:16.080 --> 04:01:17.600
Didn't stand a chance!

04:01:19.120 --> 04:01:20.960
Sure, he just has to sit there and watch.

04:01:21.520 --> 04:01:26.400
There's not much else to do, as they have built up a gold lead.

04:01:26.400 --> 04:01:30.480
They are taking in these lanes, a second set right now.

04:01:30.480 --> 04:01:36.060
team spirit indomitable in this game number two here is just trying to find

04:01:36.060 --> 04:01:39.680
anything he's just running in here right now thing I have to start something

04:01:39.680 --> 04:01:43.780
this is their desperate to play he just goes in a lucky guy they're walking in

04:01:43.780 --> 04:01:47.900
never feels good no that's not the play you do not want to see that the hexes

04:01:47.900 --> 04:01:53.420
out now LSA on the edge to do with the kid okay big 33 jumping like it's

04:01:53.420 --> 04:01:57.260
popped much more do they have they do not have much strength it is not

04:01:57.260 --> 04:01:58.720
I'm looking good for Ironwing.

04:01:58.720 --> 04:02:00.080
Things look bad.

04:02:00.080 --> 04:02:01.120
As a matter of fact, too.

04:02:01.120 --> 04:02:02.000
Wait for his plate-deckers.

04:02:02.000 --> 04:02:02.840
Come on, got pulled out.

04:02:02.840 --> 04:02:03.680
We're gonna be tough.

04:02:03.680 --> 04:02:04.680
Jurgis, go down low.

04:02:04.680 --> 04:02:05.320
Not dead yet.

04:02:05.320 --> 04:02:06.120
Laputa played out.

04:02:06.120 --> 04:02:07.520
He needs to invest to survive.

04:02:07.520 --> 04:02:08.020
OK.

04:02:08.020 --> 04:02:09.320
That's into Ori.

04:02:09.320 --> 04:02:12.640
So they take down the clockwork.

04:02:12.640 --> 04:02:16.920
Now, I do have some bad news about their top lane.

04:02:16.920 --> 04:02:19.160
You know, that part's not great.

04:02:19.160 --> 04:02:22.960
Their top lane is entirely dead.

04:02:22.960 --> 04:02:24.960
It's a little bit tough.

04:02:24.960 --> 04:02:25.520
No.

04:02:25.520 --> 04:02:28.980
There was a noble effort from Pierre to just get in there and try and make something happen.

04:02:29.780 --> 04:02:32.280
And he did barely escape after being hooked up there by Rue.

04:02:34.360 --> 04:02:38.360
Yeah, this is... this is despair mode right now for Iron Week fans.

04:02:38.460 --> 04:02:41.460
And it's time for more of the Conjurus Catfish.

04:02:41.600 --> 04:02:42.100
Oh yeah.

04:02:42.100 --> 04:02:43.300
Now for the Lena here.

04:02:43.860 --> 04:02:44.940
Oh, jeez.

04:02:45.100 --> 04:02:47.600
Okay, Bashron, the life's of the Vector, pretty big.

04:02:49.540 --> 04:02:51.640
Throw it into the hands of RNG.

04:02:52.380 --> 04:02:54.540
Please save us, is the call.

04:02:55.520 --> 04:03:02.240
they need a lot. They need kills. I mean, again, you win a couple of fights in sort of a triumphant

04:03:02.240 --> 04:03:07.120
fashion for Ironwing, and that pulls this all back into their favor. Things could start to look

04:03:07.120 --> 04:03:11.840
very differently, but winning those fights, how do you do that at this stage of the game?

04:03:11.840 --> 04:03:16.480
I mean, BGM Laskin had a lot easier on Ian Boker. He's a hero that scales a little better

04:03:16.480 --> 04:03:19.920
and gets this immense amount of burst damage right around this time of the game.

04:03:19.920 --> 04:03:25.520
Ember, unfortunately, is a little bit more item dependent as well. His agonist is also

04:03:25.520 --> 04:03:29.520
a great tool for that. Particularly, it's very good at just giving vision over the entire

04:03:29.520 --> 04:03:32.880
fight, especially when you have the Sheeva's, but as a poorer Ember, he's just going to

04:03:32.880 --> 04:03:38.600
have the aggs to work with. But that's their best hope, is that he's able to get in

04:03:38.600 --> 04:03:42.540
the backline and maybe mess around with Ruin, not me, because they have truly been

04:03:42.540 --> 04:03:43.740
the back bone of these fights.

04:03:46.240 --> 04:03:50.540
Laps, pressuring out this building as the crozier

04:03:52.740 --> 04:03:55.240
I invest with the region and everything else coming out.

04:03:55.740 --> 04:03:58.840
Well, it's just keep yourself alive against the life stealer jumping on to us.

04:03:59.340 --> 04:04:01.840
Yeah, great game for the corrosion for sure, especially because of that life.

04:04:01.840 --> 04:04:03.640
So very hard counter to the underlord.

04:04:03.640 --> 04:04:07.140
So any ethereal abilities are always very handy.

04:04:07.140 --> 04:04:09.740
And this edition was a great one in this matchup.

04:04:09.740 --> 04:04:16.880
Okay, this was the turning point last time 33 finishes the agonist sector. We've got a pistol blade done on the life stealer

04:04:16.880 --> 04:04:20.860
He also has that she was done on the zoom for the big a we bonus on his doom, which is nice

04:04:21.060 --> 04:04:23.680
You know what else we don't have to roll the die with the vessel. What's that?

04:04:23.680 --> 04:04:30.140
There was also the game they were down to excellent things started to turn look at all all the pieces are coming together

04:04:30.260 --> 04:04:32.260
Okay, iron wing

04:04:32.460 --> 04:04:36.380
They're looking for a comeback. Do you have iron wing winning too in this picture?

04:04:36.380 --> 04:04:44.380
I did put iron wings on my predictions. You are not wrong, but it doesn't have anything to do with what I'm saying.

04:04:44.380 --> 04:04:46.380
Right, okay. Now I was just making sure.

04:04:46.380 --> 04:04:51.380
It's not me. Smoke breaks. Back away. Don't hit anybody.

04:04:53.380 --> 04:04:58.380
And retreat. No essence distiller. Connection.

04:04:58.380 --> 04:05:06.080
I mean, it's true, this is a really good performance from Team Spirit so far.

04:05:06.080 --> 04:05:11.680
And I think doing it in this way like we've talked about in game one, it's important,

04:05:11.680 --> 04:05:13.600
I think, for this roster.

04:05:13.600 --> 04:05:16.480
Just come in and dominate.

04:05:16.480 --> 04:05:19.280
Not needing to constantly come back within 20 minutes.

04:05:19.280 --> 04:05:23.480
BZF finds one, tries to jump in, not able to find anybody.

04:05:23.480 --> 04:05:24.480
Hookshot!

04:05:24.480 --> 04:05:31.920
On the 2, Rude decides to go through, then 4 staff back away, Jetpack out of there, Rude in, he's in,

04:05:31.920 --> 04:05:38.960
ATM, DKB is down, he needs to be careful, Ori, they got their sights onto Pure, can they chase down this life-sealer?

04:05:38.960 --> 04:05:46.080
He wants you, pops the rage, now Charance hits on the collapse, the right-clicks going in onto this guy, but he's living through it.

04:05:46.080 --> 04:05:53.200
Now Rude on the back side, Rude finds another one, hits 3 with the cobs, on the land, the hit, the kill.

04:05:53.200 --> 04:05:55.320
They jump in with 33 days.

04:05:55.320 --> 04:05:56.640
Is it going to be enough damage though?

04:05:56.640 --> 04:05:57.640
No!

04:05:57.640 --> 04:06:00.000
He dies so rapidly.

04:06:00.000 --> 04:06:01.920
Look at the hits coming in from Yadaro.

04:06:01.920 --> 04:06:04.960
Four dead for two.

04:06:04.960 --> 04:06:07.160
They're still doing it.

04:06:07.160 --> 04:06:09.400
Man, what a cogs there.

04:06:09.400 --> 04:06:11.080
Rue just playing out of his mind this game,

04:06:11.080 --> 04:06:12.800
separating Pure from the rest of his teams.

04:06:12.800 --> 04:06:14.160
They can't keep going with those saves.

04:06:14.160 --> 04:06:15.800
They can't try and bail him out of that fight.

04:06:15.800 --> 04:06:17.920
Despite all the healing he was getting there,

04:06:17.920 --> 04:06:20.160
as you can see, it is not enough.

04:06:20.160 --> 04:06:21.640
And they're going to march down.

04:06:21.640 --> 04:06:27.480
SF in the mid, Lena on the bottom lane, only a single lane remaining, BZM forced to buy back,

04:06:28.280 --> 04:06:31.880
but he just can sit and watch the double catapults go to work.

04:06:31.880 --> 04:06:36.680
Trying to close this beam house right now, it's going to be mega creeps at 40 minutes.

04:06:37.240 --> 04:06:42.440
Team spirit on a spree, there's 30 seconds until Doom is back up.

04:06:42.440 --> 04:06:45.080
I don't know if Ironwing can hold it out in out of time.

04:06:45.080 --> 04:06:48.840
There's a fiend's gate in five seconds and a five back on class, he might get cheesy here.

04:06:48.840 --> 04:06:53.600
They're thinking about it. The Hits, they move in, Whitemon, dead, does have Eyeback.

04:06:53.600 --> 04:06:56.240
But he's gonna get the Ceaseless Durage first.

04:06:56.240 --> 04:06:58.840
Now the Hits onto the Tier 4 Towers.

04:06:58.840 --> 04:07:04.040
Buildings start to fall. How comfortable are teams here walking in without Aegis?

04:07:04.040 --> 04:07:08.640
With Doom respawning, they're gonna take the safe route and go ball back home.

04:07:08.640 --> 04:07:09.440
Okay, sure.

04:07:09.440 --> 04:07:12.040
They collapse by an Abyssal.

04:07:12.040 --> 04:07:16.440
All right, so all Gateroot come through the gate and Abyssal you.

04:07:16.440 --> 04:07:18.640
That's pretty awesome. I love that.

04:07:18.640 --> 04:07:24.240
Well, Roche, it's gonna be a relatively long respawn, two minutes.

04:07:24.240 --> 04:07:27.880
If they get that, I can't see how it happens.

04:07:27.880 --> 04:07:29.560
A Charisma done on Laurel.

04:07:29.560 --> 04:07:34.120
Iron way, you're gonna have to dig deep for some type of a salvation here.

04:07:34.120 --> 04:07:37.520
Yeah, BGM, he's gonna go separate, he's gonna kite and sawn, he was forced to buy back,

04:07:37.520 --> 04:07:40.440
so that Agz is gonna take the kite train at this point.

04:07:40.440 --> 04:07:43.640
It's such a big power up for the Ember, especially if you want to play that style

04:07:43.640 --> 04:07:47.160
where you're trying to interrupt the backline, it's so hard to build the Agz.

04:07:47.160 --> 04:07:51.440
You just don't have enough mobility, you're not as fluid with your movements.

04:07:51.440 --> 04:07:55.160
And now, Brew, he's already been throwing his body into the fires of these battles,

04:07:55.160 --> 04:07:56.440
but now has the A on disc.

04:07:56.440 --> 04:08:00.400
So, didn't go for the Blink Dagger build, still much more of a classic clockwork in

04:08:00.400 --> 04:08:01.400
this one.

04:08:01.400 --> 04:08:10.640
You can see Team Spirit hold in this high ground, and just letting the waves spam

04:08:10.640 --> 04:08:11.640
in.

04:08:11.640 --> 04:08:16.740
illusion is out here realizes it now and still can't really fight it that

04:08:16.740 --> 04:08:20.820
effectively that's probably not a good sign either huh

04:08:20.820 --> 04:08:24.640
they're so behind it all right three priests thinking about popping the do

04:08:24.640 --> 04:08:32.320
means pump fake and he's ready backs out nullifier completed so okay so class

04:08:32.320 --> 04:08:36.840
might just die if he messes up something yeah that's true I mean look

04:08:36.840 --> 04:08:43.840
Nullifier, Abyssal Blades, Ironwing have the tools to kill a hero if they can get on top of them.

04:08:43.840 --> 04:08:49.840
There's lots of ways to take down this Lena if you get that first jump, if you can find that right target.

04:08:49.840 --> 04:08:52.840
33 jumps up and he's immediately intruded!

04:08:52.840 --> 04:08:56.840
Oh, that's not the way they wanted to do! No detection! He's got no fucking way!

04:08:56.840 --> 04:08:59.840
He tries to escape with the LSA connects on the several.

04:08:59.840 --> 04:09:03.840
The turns, the hits, he punches him down, dead, 33 is gone!

04:09:03.840 --> 04:09:09.840
Iron Wing! They don't have a prayer. They're trying to chase forward for more.

04:09:09.840 --> 04:09:14.840
Waiman gets up onto the cliff, tries to TP away. Not gonna happen. Collapse.

04:09:14.840 --> 04:09:18.840
Dropping the voice lines. As they turn, they hit BGM.

04:09:18.840 --> 04:09:24.840
Nowhere left to go. GG is called! Team Spirit! Take the duo on the main stage.

04:09:24.840 --> 04:09:29.840
Dominic Performance for the first series here on the main stage by Team Spirit

04:09:29.840 --> 04:09:32.840
and not in their typical fashion necessarily.

04:09:32.840 --> 04:09:35.840
The power of the crowd is great.

04:09:35.840 --> 04:09:37.840
Let me tell you, y'all don't pause on their camera.

04:09:37.840 --> 04:09:39.840
They cheer every single time.

04:09:39.840 --> 04:09:41.840
And every time he's gonna kill, they're also cheering.

04:09:41.840 --> 04:09:44.840
They love him, and I think he loves them too.

04:09:44.840 --> 04:09:45.840
Absolutely.

04:09:45.840 --> 04:09:49.840
Feeling good in that booth on the other side.

04:09:49.840 --> 04:09:52.840
Ironically, not the way they wanted this to go.

04:09:52.840 --> 04:09:53.840
Oh, sorry.

04:09:53.840 --> 04:09:57.840
Another one of those players that was looking to prove it here up on the main stage,

04:09:57.840 --> 04:10:03.120
team spirit that managed to get the victory. And I think that looked particularly close.

04:10:03.120 --> 04:10:05.920
I feel like Team Spirit were struggling a little bit coming at like end of the group stage, right?

04:10:05.920 --> 04:10:09.360
Like you're like, okay, couldn't play together, then they're playing against resilience. And it was

04:10:09.360 --> 04:10:13.440
close. You know, there were some issues. Whereas Iron Ring were really finding it at the end.

04:10:13.440 --> 04:10:15.920
I feel like they kind of figured out their drafts. And it seemed like they had the heroes

04:10:15.920 --> 04:10:20.160
they wanted. They got those heroes here, you know, they got their hood away. And again,

04:10:20.160 --> 04:10:24.640
they got their undying, but it wasn't able to carry them to the victory. So Team Spirit

04:10:24.640 --> 04:10:29.040
coming to the very good plan is how Ironwing wanted to play and adapting really nice in the draft.

04:10:29.040 --> 04:10:33.200
I feel like they did an excellent job just predicting what they were going to do and countering it.

04:10:33.200 --> 04:10:40.160
A really, really solid performance indeed as Team Spirit were able to get that victory there.

04:10:40.160 --> 04:10:45.600
And again, thinking forward to what this means, I mean, Ironwing dropping down,

04:10:45.600 --> 04:10:51.200
it's going to be a scary lineup to go against in that lower bracket, whoever they end up facing.

04:10:51.200 --> 04:10:55.200
But again, the victory today is Team Spirit that we're able to take it.

04:10:55.200 --> 04:10:58.800
It went long and late in that first game number one.

04:10:59.600 --> 04:11:00.800
This one much less.

04:11:00.800 --> 04:11:04.800
Yeah, a little less back and forth here, unfortunately, for the side of Ironwing.

04:11:04.800 --> 04:11:06.800
So they're going to have to take a look at this figure out.

04:11:06.800 --> 04:11:09.200
We got our heroes, so what wasn't good?

04:11:09.200 --> 04:11:10.800
Oh, let's see what they did for Spirit.

04:11:21.200 --> 04:11:23.400
Hi, that's what's next.

04:11:23.400 --> 04:11:25.200
Hello, Jonathan. How are you guys doing?

04:11:25.200 --> 04:11:26.200
Thank you so much.

04:11:26.200 --> 04:11:27.900
Alright, let's get started, Yachter.

04:11:27.900 --> 04:11:30.500
I gotta say, I know how much you love the crowd.

04:11:30.500 --> 04:11:33.700
I know how excited you are to be here.

04:11:33.700 --> 04:11:38.600
You told us earlier this year, you were bummed you didn't get to go main stage here again.

04:11:38.600 --> 04:11:40.900
Must be feeling pretty good.

04:11:40.900 --> 04:11:44.020
Congratulations on winning this tournament.

04:11:44.020 --> 04:11:49.020
You said earlier this year that you're looking forward to the team back to the best condition.

04:11:49.020 --> 04:11:50.620
How do you feel now?

04:11:51.820 --> 04:11:57.140
Yes, I love the world. I love this arena. I'm glad we won.

04:11:59.020 --> 04:12:03.180
I like the audience here. I like this venue too. Thank you for your support.

04:12:03.740 --> 04:12:08.980
Tons of Team Spirit fans out here cheering at your name. Are you surprised by how many there are?

04:12:08.980 --> 04:12:14.980
There are a lot of audience here. Are you surprised by your name?

04:12:14.980 --> 04:12:15.980
Yes, I am.

04:12:16.980 --> 04:12:17.980
Well, good job.

04:12:17.980 --> 04:12:18.980
Good there. Alright.

04:12:18.980 --> 04:12:21.980
Game two. I don't really want to talk about it,

04:12:21.980 --> 04:12:22.980
not much to talk about.

04:12:22.980 --> 04:12:24.980
Game one, the Baron. Very impressive.

04:12:24.980 --> 04:12:27.980
I have to ask, what was more enjoyable

04:12:27.980 --> 04:12:30.980
for you to kick Ironwing's ass with?

04:12:30.980 --> 04:12:33.980
Was it the Shadowfiend or the Loan Druid?

04:12:44.980 --> 04:12:51.980
I'm surprised that they did not ban this bear. Why is that? Why did they let you get away with it?

04:13:01.980 --> 04:13:10.980
I think they just forgot about the laundry when they picked Dome and thought it's not a problem, but it was pocket pick, so we're happy. We got it.

04:13:14.980 --> 04:13:20.980
and they chose DOOM for us, which is not a problem, but in the end we still have our own opinions.

04:13:29.980 --> 04:13:33.980
Someone said that TI is the most competitive tournament in history.

04:13:33.980 --> 04:13:37.980
What do you think? Do you think your teammates will get the chance to win this tournament?

04:13:44.980 --> 04:13:50.980
I think this is a good game. There are a lot of strong teams. I hope we can become champions.

04:13:50.980 --> 04:13:53.980
Okay, that's also thanks to SluggyZ and Yadro for accepting our interview.

04:13:53.980 --> 04:13:56.980
We'll leave the rest of the time to our fans.

04:14:14.980 --> 04:14:17.380
Compared to Game 1, a little bit like last year's saviour.

04:14:17.780 --> 04:14:22.900
Yeah, I think the way supports played on the insert was just incredible, this game.

04:14:22.900 --> 04:14:28.100
You could see Nautmi being everywhere, he was like picking them off, surviving everywhere.

04:14:28.100 --> 04:14:32.820
The way they moved in the early game, I feel like when you play against Ironwing,

04:14:32.820 --> 04:14:36.900
they kind of force you to play this game and they are usually the ones making the moves first.

04:14:36.900 --> 04:14:40.820
However, Spirit in this entire series, they were able to like turn it on them

04:14:40.820 --> 04:14:44.820
and they were the ones making the first move, forcing the tempo of the game.

04:14:44.820 --> 04:14:47.520
such as this moment, it was just incredible.

04:14:49.020 --> 04:14:51.020
Yeah, there was one of the many moments here, Wente.

04:14:51.020 --> 04:14:53.420
Yeah, they were just kind of really uncomfortable with this setup.

04:14:53.420 --> 04:14:58.420
Yeah, like, whenever I watch, I mean whenever I see BZM is playing like a spirit hero that,

04:14:58.420 --> 04:15:02.220
a hero that needs to move, they just don't really feel like they're comfortable playing the game.

04:15:02.220 --> 04:15:04.820
Like, yeah, I don't know like, what happened?

04:15:04.820 --> 04:15:07.620
Like, Ember didn't really have a way to get to this one.

04:15:07.620 --> 04:15:13.020
And I feel like this is the type of fight that you need to be able to connect to as an Ember spirit in the early game.

04:15:14.820 --> 04:15:21.040
Yeah, the game was all too quickly in the hands of Team Spirit.

04:15:21.040 --> 04:15:24.220
And this is without the funky shenanigans that of course didn't.

04:15:24.220 --> 04:15:27.120
Game number one where they were able to get a great start on the board already before

04:15:27.120 --> 04:15:34.200
the war sounded, but it felt way more grounded if that makes sense, Rhea.

04:15:34.200 --> 04:15:38.120
This is the lead that you could see Ironwing try.

04:15:38.120 --> 04:15:40.960
There was no way of them getting out of this.

04:15:40.960 --> 04:15:42.520
Yeah, I do think it was hot.

04:15:42.520 --> 04:15:46.640
And whilst they were greedy with things like Midas on the Dune, they didn't opt for Sekiro

04:15:46.640 --> 04:15:50.280
Midas on the Life Sealer, and you got a Radiance in good time.

04:15:50.280 --> 04:15:56.720
They attempted to make plays with the Infest, but I think that Team Spirit, especially given

04:15:56.720 --> 04:16:01.600
they were playing these two long-range pours, they just were better at positioning on the

04:16:01.600 --> 04:16:02.600
map.

04:16:02.600 --> 04:16:05.200
Like if you were watching the mini-map throughout this entire game, you would kind of see

04:16:05.200 --> 04:16:10.000
the swings and roundabouts of Team Spirit moving in this formation where the supports

04:16:10.000 --> 04:16:13.120
are always out in front and then there's like a shadow thing kind of a bit behind

04:16:13.120 --> 04:16:16.160
Lena's then a little bit further back with her boost of travel ready and then

04:16:16.160 --> 04:16:19.160
Underlord is all the way on the other side of the map ready to go with this

04:16:19.160 --> 04:16:22.160
Oh at any time and it felt like they were always moving in this way where

04:16:22.160 --> 04:16:27.080
Ironman could just never get any kind of fight that they wanted yeah we have

04:16:27.080 --> 04:16:30.960
previous game of course it was Laurel sorry it was tutorial without a single

04:16:30.960 --> 04:16:35.720
death to his name this time it is Laurel on his Lena it was a hero that

04:16:35.720 --> 04:16:43.160
14 spirit was picked in that first phase it was their first pick and that did mean that it was

04:16:43.640 --> 04:16:47.080
Ironwing and and with that bcm that could pick a hero

04:16:47.720 --> 04:16:52.200
Against it. They went for ember spirit. We talked about this saber about that. It should be not that bad for ember

04:16:52.200 --> 04:16:55.240
Why did it turn out this way? Yeah, so um

04:16:55.880 --> 04:17:01.320
What I enjoy more than feeding in my pops is being wrong on the panel. It is actually good for lina

04:17:01.320 --> 04:17:06.840
I was talking to Queen backstage. She said yeah, it is mainly like 60 40 for Lena

04:17:06.840 --> 04:17:10.880
He embers can survive this. However, you're just ranch hero

04:17:10.880 --> 04:17:14.380
You have enough to to like harass him down and we could see it

04:17:14.380 --> 04:17:16.940
He was absolutely zoning him and destroying him it

04:17:17.520 --> 04:17:19.520
Lara for sure the MVP this game

04:17:20.120 --> 04:17:21.800
absolutely

04:17:21.800 --> 04:17:25.980
Perfect gameplay then 10 and all what what more do you want?

04:17:25.980 --> 04:17:29.560
I mean what I would want is I would want to know when sir

04:17:29.560 --> 04:17:36.080
Why they felt comfortable picking Ember into that to begin with because it was it just a hero that would be then better for the game

04:17:36.080 --> 04:17:39.540
After the landing stage because after the drop was done we said that was so much focused

04:17:41.040 --> 04:17:46.920
Sequence they felt like they couldn't really pick the other heroes the other course and they needed more time to reveal the other

04:17:46.920 --> 04:17:48.840
Because so they had to pick a mid hero and they see Lena

04:17:48.840 --> 04:17:53.920
So the immediate top process is we just pick a mid hero that could just play the link and maybe you could also buy

04:17:53.920 --> 04:17:59.280
I don't know if that was part of the plan and they have some kind of hero to lane against Selena

04:17:59.280 --> 04:18:05.880
I wouldn't need to point out here how incredible it is they kill the Ember here because as you can see they have like two stuns and now

04:18:06.200 --> 04:18:08.200
He gets stunned by

04:18:08.280 --> 04:18:13.800
The Nogre if I'm not mistaken. So even the Dota itself is working for a spirit

04:18:13.800 --> 04:18:16.800
As you can see, he's like, no dogger, no!

04:18:16.800 --> 04:18:19.800
I respect that.

04:18:19.800 --> 04:18:24.800
It was like, impressed, it's incredibly impressive that they were able to get these Ember kills.

04:18:24.800 --> 04:18:32.800
Another one here, beautiful route, into stun, into another route, and then a hookshot from Timbatu.

04:18:32.800 --> 04:18:38.800
And they managed to get him, it's like, it's really good if you manage to get these Ember kills,

04:18:38.800 --> 04:18:40.800
because it kind of snowballs you forward.

04:18:40.800 --> 04:18:44.920
If you're not able to get the Ember, he's able to just play them up, push all of your

04:18:44.920 --> 04:18:45.920
waves, it's a big problem.

04:18:45.920 --> 04:18:49.400
Yeah, that's why when they picked the Wheeler, I mentioned Wheeler was one of the best heroes

04:18:49.400 --> 04:18:52.760
against Ember, so he always creates opportunities for you because you have enough lockdown with

04:18:52.760 --> 04:18:53.760
that hero.

04:18:53.760 --> 04:18:57.120
And after those two kills, like the 15 minute kill on Lifestealer and that kill on the

04:18:57.120 --> 04:19:00.720
Ember, I felt like they just kind of almost lost the game there after the two core

04:19:00.720 --> 04:19:01.720
kills.

04:19:01.720 --> 04:19:03.640
They couldn't control the map, they just had nowhere to farm.

04:19:03.640 --> 04:19:06.880
Yeah, they got the Ember Spirit on control and you want to highlight how they got

04:19:06.880 --> 04:19:08.680
the Lifestealer on the control as well.

04:19:08.680 --> 04:19:16.280
Yeah, I think he just got killed by the SS at the top, like he didn't really expect the damage and he just went there trying to defend the tower

04:19:16.280 --> 04:19:22.880
and as soon as he died there they lost the top tower and the map just became really small because after they lost the top tower, they lost the mid tower

04:19:22.880 --> 04:19:26.680
and you have no access into your ancient area after that point.

04:19:26.680 --> 04:19:38.380
Yeah, and that was definitely top position for Ironwing to be in and then later on, Rhea, towards the end of the game obviously there were maybe chances that Ironwing was trying to get a foot in the door

04:19:38.380 --> 04:19:40.100
but there were two people stopping it.

04:19:40.100 --> 04:19:41.140
There are two support players.

04:19:41.140 --> 04:19:43.020
I don't know why we're saying Loll's the MVP.

04:19:43.020 --> 04:19:44.860
I think it's pretty fricking obvious

04:19:44.860 --> 04:19:45.940
it was the support of this game.

04:19:45.940 --> 04:19:47.780
We've talked about them more than anyone else

04:19:47.780 --> 04:19:49.140
on this post-game panel

04:19:49.140 --> 04:19:51.740
and they were delivering it every single way.

04:19:51.740 --> 04:19:53.940
Like I talked about earlier, this formation,

04:19:53.940 --> 04:19:55.580
there's always a support out front.

04:19:55.580 --> 04:19:57.500
Like it doesn't matter if Iron Man just wanna

04:19:57.500 --> 04:19:59.780
move forward on the map or they wanna smoke out on the map.

04:19:59.780 --> 04:20:01.660
It's always this clock and this wheeler

04:20:01.660 --> 04:20:02.580
that are catching these moves.

04:20:02.580 --> 04:20:03.900
They get it far earlier as well.

04:20:03.900 --> 04:20:06.260
And you see here how they triangle on the stock wheeler.

04:20:06.260 --> 04:20:07.860
She's on fricking killable.

04:20:07.860 --> 04:20:12.140
She gets out because she has a net worth of advantage from their team playing so damn well.

04:20:12.140 --> 04:20:16.820
You have this like four star jewels and her own spells that make her so elusive and that

04:20:16.820 --> 04:20:22.180
gives their team all the time in the world to set up and come and respond to these moves.

04:20:22.180 --> 04:20:26.460
And this is just the tip of the iceberg end of the game where it's so dominating

04:20:26.460 --> 04:20:27.460
in their favor.

04:20:27.460 --> 04:20:29.940
But this was happening all game long.

04:20:29.940 --> 04:20:32.500
The way that they warded, the way they put their supports out, it just meant that

04:20:32.500 --> 04:20:35.900
they have constant coverage and ways to protect their cores, which is how this

04:20:35.900 --> 04:20:38.900
Shadowfiend, Lina, Fyroko were able to thrive in such a beautiful way.

04:20:38.900 --> 04:20:43.500
I mean, to add to that, I think the reason why the supports were able to do that is first whenever you have Underlord.

04:20:43.500 --> 04:20:47.700
Underlord just sharks all the way, so it's easy for your supports to just move together and play the map.

04:20:47.700 --> 04:20:49.900
Whereas you compared to Doom, Doom can't really do that.

04:20:49.900 --> 04:20:53.300
You kind of have to show your hero until you have the shark and you eat the dragon.

04:20:53.300 --> 04:20:59.300
So I think the early game was better for the supports on the Spirit-Style because they had Underlord, even though he lost his lane.

04:20:59.300 --> 04:21:03.500
And then the game spirals out of control and all before you know it,

04:21:03.500 --> 04:21:08.300
But it's a 2-0 in favour of Team Spirit who now move forward in the upper bracket top six

04:21:08.300 --> 04:21:11.940
confirmed whereas Iron Wing will drop to the lower bracket.

04:21:11.940 --> 04:21:17.660
Both teams of course still unsure of who they will face next but that's okay because we're

04:21:17.660 --> 04:21:23.280
going to figure that out as the day progresses because we are ready to go to our next series

04:21:23.280 --> 04:21:27.740
our next best of three here for the main stage of the international it will be Team

04:21:27.740 --> 04:21:34.060
vision versus boom boys and to get started with that one we are gonna hear from Miero and Saif.

04:21:36.540 --> 04:21:41.020
Our journey in the growth stage was starting from some

04:21:42.380 --> 04:21:51.180
a little bit problems and we got some mistakes that we need to work on so we keep improving on it

04:21:51.180 --> 04:21:58.180
But eventually we knew that in the Illumination match in Decider, our rubber picked us.

04:21:58.180 --> 04:22:01.180
We knew it was going to be a different game, you know.

04:22:01.180 --> 04:22:04.180
So we won and we were super happy.

04:22:04.180 --> 04:22:09.180
When we played against Team Vision on the group stage, we gave them too much respect

04:22:09.180 --> 04:22:16.180
because we lost to them on the previous tournament and now on the playoffs.

04:22:16.180 --> 04:22:18.180
We're going to prepare for this match.

04:22:18.180 --> 04:22:21.180
They are considered like the best team of the TI.

04:22:21.180 --> 04:22:25.180
I will sincerely think that my team can win.

04:22:25.180 --> 04:22:28.180
This is like the only way I can play in the TI playoffs.

04:22:28.180 --> 04:22:31.180
Otherwise, they are just no meaning in competition, you know?

04:22:31.180 --> 04:22:36.180
Of course, everybody in this tournament wants to win TI.

04:22:36.180 --> 04:22:39.180
As for me, this thing is the same one.

04:22:39.180 --> 04:22:45.180
But for me, going through the playoffs and playing on this arena,

04:22:45.180 --> 04:22:50.620
My family watching me and our fans, most important thing.

04:22:50.620 --> 04:22:55.100
I mean, it's my dream to win at TI, so obviously it feels very special.

04:22:55.100 --> 04:23:00.460
All the time it's my fifth TI, and obviously I want to win so far.

04:23:00.460 --> 04:23:04.780
That's my fourth TI in my Dora history.

04:23:04.780 --> 04:23:12.140
So for me it's the most important one for every player.

04:23:12.140 --> 04:23:18.140
So, for me it's just my aim and purpose to achieve the ages.

04:23:18.140 --> 04:23:22.140
I think our expectations were always the same.

04:23:22.140 --> 04:23:26.140
Before the tournament we wanted to make it to the top three, something like this.

04:23:26.140 --> 04:23:30.140
I think it's kind of the same, even though we didn't have a really good group stage.

04:23:30.140 --> 04:23:32.140
It's still the same.

04:23:32.140 --> 04:23:38.140
Playing on the crowd is really good and it gives you more feelings about this tournament.

04:23:38.140 --> 04:23:44.900
this tournament, so this tournament, it's different between other tournaments, of course.

04:23:44.900 --> 04:23:50.260
I'm super happy that we have this possibility to play in front of the people that cheer for us.

04:23:50.260 --> 04:23:54.540
So yeah, I'm super happy and grateful for the support from all the fans.

04:24:02.940 --> 04:24:07.300
More feelings, more emotion when it comes to playing on the main stage,

04:24:07.300 --> 04:24:09.460
and I'm sure we're gonna see that translated

04:24:09.460 --> 04:24:12.180
in some epic moments for our upcoming series.

04:24:12.180 --> 04:24:14.300
And you hear Miero and Steven, they talk about,

04:24:14.300 --> 04:24:17.260
you know, the rocky road that for them was the group stage.

04:24:17.260 --> 04:24:19.380
And they are going up against the team

04:24:19.380 --> 04:24:21.180
who had no rocky road at all

04:24:21.180 --> 04:24:23.780
because it's Boom Boys versus Team Vision.

04:24:23.780 --> 04:24:26.340
Focusing our attention first on Team Vision,

04:24:26.340 --> 04:24:28.980
I feel like you guys gotta be aware of something

04:24:28.980 --> 04:24:31.660
that some of you at home might not be aware of

04:24:31.660 --> 04:24:35.740
because there is a person that is back at the TI stage,

04:24:35.740 --> 04:24:38.440
It's none other than puppy.

04:24:38.440 --> 04:24:39.440
He's back.

04:24:39.440 --> 04:24:40.440
He's coaching.

04:24:40.440 --> 04:24:41.440
He's better than ever.

04:24:41.440 --> 04:24:42.440
Somehow, I don't know.

04:24:42.440 --> 04:24:43.440
He's just good at everything.

04:24:43.440 --> 04:24:44.440
What can you do?

04:24:44.440 --> 04:24:48.000
This team will not stop talking about puppy.

04:24:48.000 --> 04:24:50.520
Any time you ask Vision, how's it going?

04:24:50.520 --> 04:24:51.760
How's the improvement been?

04:24:51.760 --> 04:24:53.560
What's been the biggest influence?

04:24:53.560 --> 04:24:54.560
Puppy.

04:24:54.560 --> 04:24:56.160
Puppy, puppy, puppy, puppy, puppy.

04:24:56.160 --> 04:25:01.240
And especially, Satanic has elevated to a brand new level off the back of his

04:25:01.240 --> 04:25:02.240
mentorship.

04:25:02.240 --> 04:25:08.600
specifically in his team's vlog about EWC, about how Satanic is a carry player

04:25:08.600 --> 04:25:12.360
who plays so much on instinct. This youthful like instincts and I you know

04:25:12.360 --> 04:25:16.000
they understand what to do, their reflexes are better, their mind is sharper, but he

04:25:16.000 --> 04:25:18.800
has no idea what he's doing apparently. So Puppy's like grabbing him by the

04:25:18.800 --> 04:25:22.440
head and making him understand why is it that you're making the moves you're

04:25:22.440 --> 04:25:25.720
making that are working out and say he actually actually think and he's like

04:25:25.720 --> 04:25:29.600
oh I understand now and then when he's consciously making those moves he's

04:25:29.600 --> 04:25:35.020
He's now even better than before and he's ironing out those mistakes like bad satanic.

04:25:35.020 --> 04:25:36.320
Don't join a fight, you don't need to join.

04:25:36.320 --> 04:25:39.520
You have to go far more and that's why GFM is skyrocketing.

04:25:39.520 --> 04:25:44.440
This little boy is being molded into a TI champion that we might see bloom this year.

04:25:44.440 --> 04:25:50.000
Yeah, that's the youngest player on the stage of the main event here for the International

04:25:50.000 --> 04:25:55.920
18 years and to be able to translate into instinct saver into understanding.

04:25:55.920 --> 04:25:57.240
That's quite a big feat.

04:25:57.240 --> 04:26:04.120
this and I cannot like believe he is this good. I am watching his replays and he is somehow

04:26:04.120 --> 04:26:08.840
always the highest net worth and always like 3000 ahead of the pack. I have a suspicion

04:26:08.840 --> 04:26:13.100
that it's because he's also making all the moves and making sure that he gets every single

04:26:13.100 --> 04:26:18.520
last hits whether it's kill or a tower or anything else because I can't believe how

04:26:18.520 --> 04:26:23.300
farmed he is. Yeah and this team had a smooth road in the group stage so they made

04:26:23.300 --> 04:26:29.220
here for and all the old team to not have a series defeat under their name. We'll see how they fair here

04:26:29.220 --> 04:26:36.820
against a boom boys. Boom boys have been trying to breach that final stage of the international

04:26:36.820 --> 04:26:43.380
time and time again winter. They have not yet managed, but this surely is their best shot so far.

04:26:43.380 --> 04:26:46.580
Yeah, I think they've really kind of figured out something about like what they need to do

04:26:46.580 --> 04:26:50.980
as a team. And what I realized is that they have one of the most of the highest hero pool

04:26:50.980 --> 04:26:55.620
on the off-lane mirror he plays like he played 11 different heroes so far and most of the

04:26:55.620 --> 04:27:01.300
off-laners play 6 or 7 and collapse is like the 7th and 10th and yeah and he kind of also

04:27:01.300 --> 04:27:07.540
always gets the priority pick the 18 pick the 24 pick you get you know he gets priority

04:27:07.540 --> 04:27:11.460
in the draft and if you get priority in the draft and you have a small hero pool

04:27:11.460 --> 04:27:17.940
usually that's not good yeah and he has been doing well we heard him talk about being

04:27:17.940 --> 04:27:24.660
being filled with positive emotions just now, this main stage for them, this is a team saver

04:27:24.660 --> 04:27:31.340
that you can get access to as well. In the past, this main stage vibe was very hindernous.

04:27:31.340 --> 04:27:33.660
They kind of struggled with it a little bit.

04:27:33.660 --> 04:27:39.680
Yeah, but to be fair, it also just gets harder and harder as you progress through the tournament.

04:27:39.680 --> 04:27:43.980
So they kind of have to start playing against Vision, which is not an easy opponent

04:27:43.980 --> 04:27:48.300
at all. So I feel like if they were, if they're able to get this win, I think they're set

04:27:48.300 --> 04:27:53.660
up for success. They can easily go into the top three top two. If they don't win, that's

04:27:53.660 --> 04:27:58.420
okay. You face off the strong, one of the strongest opponents, maybe the strongest and

04:27:58.420 --> 04:28:03.520
you still have the lower bracket to run through there. So they just need to stay strong.

04:28:03.520 --> 04:28:07.200
And you know, hopefully they take this first win. That would be amazing for them.

04:28:07.200 --> 04:28:11.080
That would be amazing. I will say, that would probably be considered an upset because

04:28:11.080 --> 04:28:14.680
I think this might be from people's prediction point of view.

04:28:14.680 --> 04:28:17.440
It might be the most skewed matchup.

04:28:17.840 --> 04:28:21.440
I mean, it's unfortunate, but it's also recency bias.

04:28:21.440 --> 04:28:23.200
You know, it's not like this team's never been being before.

04:28:23.200 --> 04:28:26.680
It's not like they didn't have any games taken from them in the group stage.

04:28:26.880 --> 04:28:29.720
So to say that it's impossible, I think, is a stretch.

04:28:30.080 --> 04:28:34.680
So we can believe we can believe and they will take all that energy

04:28:34.680 --> 04:28:36.920
that the crowd brings as well.

04:28:36.920 --> 04:28:39.920
And of course, for this very series,

04:28:39.920 --> 04:28:43.760
We're gonna have a fantastic series, but first the teams will take the stage

04:29:13.760 --> 04:29:19.760
Team vision will take the stage, and this team is a favorite for the championship.

04:29:19.760 --> 04:29:25.560
A favorite for the fun and grand finals, but they still have to make their way.

04:29:25.560 --> 04:29:29.760
With a bullseye on their back, and the first one to take a shot, boom boys.

04:30:13.760 --> 04:30:20.480
players and guess what? There's another team that they have faced before, and it is vision,

04:30:20.480 --> 04:30:26.120
and it did, unfortunately for boom boys, also result in an O2, but the last time they got

04:30:26.120 --> 04:30:31.760
O2, they were presented with the opportunity to come back, and come back, they did, they

04:30:31.760 --> 04:30:37.240
might have learned those same lessons from having already faced vision in those group

04:30:37.240 --> 04:30:42.920
stages, and they might now be able to take them down as they take their place in the

04:30:42.920 --> 04:30:46.600
boots. It's time to talk about the playstyle of both teams because winter I

04:30:46.600 --> 04:30:51.840
want I want everybody to be able to understand how let's start with vision

04:30:51.840 --> 04:30:57.160
how come they are considered to be so strong obviously we've seen their

04:30:57.160 --> 04:31:01.600
gameplay what makes them so unbreakable when it comes to their gameplay I think

04:31:01.600 --> 04:31:04.720
they have a couple ways of like approaching the game I think at the

04:31:04.720 --> 04:31:08.640
moment the strongest playstyle you have like a spirit made and you you have

04:31:08.640 --> 04:31:11.840
your carries on the sideline you have a hard carry and then your support

04:31:11.840 --> 04:31:14.080
kind of just plays around mid and makes space.

04:31:14.080 --> 04:31:16.960
And you can also see them sometimes going for like the counter matchup.

04:31:16.960 --> 04:31:18.840
Like no one likes also to play the counter matchup.

04:31:18.840 --> 04:31:19.800
I mean, he wins the lane.

04:31:19.800 --> 04:31:21.440
The support also plays through him.

04:31:21.440 --> 04:31:23.560
And then when he is on a more greedy hero,

04:31:23.560 --> 04:31:25.080
you see them make adjustment on notice.

04:31:25.080 --> 04:31:26.960
Maybe notice plays something like a slugger.

04:31:26.960 --> 04:31:29.400
He's less greedy, and he's the one moving around the map.

04:31:29.400 --> 04:31:31.600
So they have a lot of ways of approaching a draft,

04:31:31.600 --> 04:31:35.080
which makes it very, very difficult for a team to choose.

04:31:35.080 --> 04:31:36.600
What do we do against Vision?

04:31:36.600 --> 04:31:38.480
Because they can do anything.

04:31:38.480 --> 04:31:41.280
They can pretty much pick any hero and play anything.

04:31:41.280 --> 04:31:45.280
I would say that if you ask me the critical pick might be the IO in this series.

04:31:46.400 --> 04:31:51.920
Yes, I know, I know where this IO you wanted to talk about it as well when it comes to boom boys

04:31:51.920 --> 04:31:58.480
because they are the IO team. Yeah, I'm very impressed by their IO, Kiritich. Honestly,

04:31:58.480 --> 04:32:01.920
I think it's been such a blessing for the team. I've really enjoyed watching him play and his

04:32:01.920 --> 04:32:06.400
IO is something that apparently was running a mock in pubs, but he legitimized it on the pro

04:32:06.400 --> 04:32:16.400
He's played it one time so far this tournament to win and it's a really cool hero have you seen this ball?

04:32:16.400 --> 04:32:19.400
I don't know where the rest of the graphic is.

04:32:19.400 --> 04:32:23.400
Well, I'll do it.

04:32:23.400 --> 04:32:25.400
His eye overs is fantastic.

04:32:25.400 --> 04:32:30.400
The way that this hero works essentially is every it doesn't matter if you go in safely.

04:32:30.400 --> 04:32:32.400
It doesn't matter if you're going mid.

04:32:32.400 --> 04:32:35.400
There are two camps that you can basically go and hard farm in this hero.

04:32:35.400 --> 04:32:39.240
hard farm and this hero will basically run in a pattern between going to lane and going

04:32:39.240 --> 04:32:42.400
back to these camps and farming them on repeat over and over and over again until he gets

04:32:42.400 --> 04:32:48.300
his helm. And then his speed of farm just increases so much. The way that he functions

04:32:48.300 --> 04:32:52.880
is similar to Underlord, right? You can be at any fight anywhere globally. You can

04:32:52.880 --> 04:32:58.880
cut waves. You can be at team fights. You can farm more. It's like so versatile.

04:32:58.880 --> 04:33:02.800
I think teams hopefully in this break maybe took a little bit more focus on how to

04:33:02.800 --> 04:33:04.520
to shut it down, like maybe blocking the camps.

04:33:04.520 --> 04:33:06.240
I thought we don't see much blocking of camps anymore.

04:33:06.240 --> 04:33:08.000
So the secret to the hero is farming,

04:33:08.000 --> 04:33:09.480
knowing how to farm on this hero.

04:33:09.480 --> 04:33:10.320
Yeah.

04:33:10.320 --> 04:33:11.960
He's a good farmer.

04:33:11.960 --> 04:33:12.800
He's a great farmer.

04:33:12.800 --> 04:33:15.840
It's worked so well, and we've heard the boys talk about it

04:33:15.840 --> 04:33:17.800
as well in their winners interview.

04:33:17.800 --> 04:33:19.880
Once they won from Aurora, they were,

04:33:19.880 --> 04:33:21.440
it was a close series.

04:33:21.440 --> 04:33:23.080
Let's just say that.

04:33:23.080 --> 04:33:24.760
And they were very confident,

04:33:24.760 --> 04:33:27.560
like as soon as Iowa has its timing, it's over.

04:33:27.560 --> 04:33:28.400
It's done.

04:33:28.400 --> 04:33:31.000
It doesn't matter what Aurora is doing, we win.

04:33:31.000 --> 04:33:32.360
And that's exactly what happened.

04:33:32.360 --> 04:33:37.760
Yeah, and then the second problem is like, when you play against Io, he gets his axe timing and then he's super strong.

04:33:37.760 --> 04:33:45.660
But then every single item he buys afterwards just makes him or, you know, the Io more strong and just more unkillable.

04:33:45.660 --> 04:33:52.060
And eventually you hit the 25 talent and you're just shooting left and right.

04:33:52.060 --> 04:33:57.060
Your reload is like no cooldown and no cast time.

04:33:57.060 --> 04:33:58.860
And it's just really hard to play them up.

04:33:58.860 --> 04:34:04.240
It kind of reminds me of Laundry with how difficult it is to play the map against the Zero.

04:34:04.240 --> 04:34:06.280
But how much of it is also because of the pairing?

04:34:06.280 --> 04:34:08.280
Like we saw the IO logo.

04:34:09.060 --> 04:34:12.980
Yeah, preferably you want like a carry hero on the mid lane,

04:34:12.980 --> 04:34:16.980
so you have two heroes that scales really well into the game,

04:34:16.980 --> 04:34:20.440
one of them the IO and the other your mid laner or the off laner.

04:34:20.440 --> 04:34:24.400
Which to be fair, both Miero and GPK can play this type of hero

04:34:24.400 --> 04:34:26.400
and they scale both really well.

04:34:26.400 --> 04:34:30.560
Which is funny considering we're talking about boomboys in the later stages of the game.

04:34:30.560 --> 04:34:35.600
You want the, in this case, the carry style mid laner with the IO paired up.

04:34:35.600 --> 04:34:42.240
But historically, boomboys has always been especially strong in the laning stages of the game.

04:34:42.240 --> 04:34:45.200
That's where they normally is like, okay, they'll have a great laning stage,

04:34:45.200 --> 04:34:48.240
and then they'll either fast win or fast lose. That's different now.

04:34:49.120 --> 04:34:52.080
Yeah, I mean, the early stage, like I think winter started best.

04:34:52.080 --> 04:34:57.760
the early stages feel so relevant for the most part even in the first game of last series we saw

04:34:57.760 --> 04:35:04.160
them devastate them in the beginning with Tusk and it still became a cool scheme and I'm glad it's

04:35:04.160 --> 04:35:08.400
kind of moved away from that. I also think that that's kind of reflected in Kiritich's hero pool

04:35:08.400 --> 04:35:13.360
almost. I think he used to play so much more sacrificial and now they pump so much more form

04:35:13.360 --> 04:35:19.200
into him and I do it's a good sign of change right about adapting to your patch.

04:35:19.200 --> 04:35:26.200
Yeah, I think that is what makes Boom Boys now also just like vision versatile.

04:35:26.200 --> 04:35:32.200
If you mentioned the versatility already coming out from this offlane, how will we see that reflected in the game?

04:35:32.200 --> 04:35:38.200
Because that's something that vision is not going to necessarily be able to prepare for because they don't know what's coming next.

04:35:38.200 --> 04:35:40.200
I think the draft is going to be very important.

04:35:40.200 --> 04:35:45.200
You have to understand that laying face is not as important and you want picks that would actually function well.

04:35:45.200 --> 04:35:49.760
and something to do in the mid game, like when you can look at the draft, it's like hero pairings.

04:35:49.760 --> 04:35:53.520
When you're playing the map, you need specific heroes to kill specific heroes,

04:35:53.520 --> 04:35:56.800
so what do you want to pair together? I think this is something that is very,

04:35:56.800 --> 04:36:00.480
very important right now in the draft. So for example, if you have the ember and you have a

04:36:00.480 --> 04:36:04.400
hoodwing, so together these two heroes, you walk around the map, you get kills. So I think a

04:36:04.400 --> 04:36:08.880
lot of the pod process in the draft is on this, because when you have two heroes on top,

04:36:08.880 --> 04:36:12.320
two heroes on bottom, like one hero should be the body to protect the carry, and the

04:36:12.320 --> 04:36:13.700
And the other is the kill combo.

04:36:13.700 --> 04:36:15.660
I think you see it a lot with Ember and Hoodling.

04:36:15.660 --> 04:36:17.920
And how are you using these heroes on them?

04:36:17.920 --> 04:36:18.740
Where are you going?

04:36:18.740 --> 04:36:21.860
I think all of these things would play out in the draft.

04:36:21.860 --> 04:36:25.740
So having the right draft to allow you to do moves like this

04:36:25.740 --> 04:36:26.500
is very important.

04:36:26.500 --> 04:36:27.340
Who's going to push out?

04:36:27.340 --> 04:36:29.260
You do not want to only have catch heroes.

04:36:29.260 --> 04:36:30.460
Who's going to push out the waves?

04:36:30.460 --> 04:36:32.420
That's why the Helm heroes are really strong right now,

04:36:32.420 --> 04:36:33.660
because they push out the wave,

04:36:33.660 --> 04:36:35.900
and your Hoodling gets to find the kill.

04:36:35.900 --> 04:36:39.460
And it almost feels, Saber, like both teams

04:36:39.460 --> 04:36:46.500
right in this tricky balance during the draft of how much are you drafting for the game and for being able to

04:36:47.060 --> 04:36:50.100
You know win the the later game of Dota 2 versus

04:36:51.300 --> 04:36:56.900
How much are you able to not lose too much in the lanes because there's a little bit of sacrifice that is being made there

04:36:57.140 --> 04:37:02.980
Yeah, and to be fair, I feel like most of these teams they kind of played to have a lineup that they're comfortable with

04:37:03.140 --> 04:37:06.020
They don't really play for counterpicking too much. I've only seen

04:37:06.020 --> 04:37:10.020
maybe Falcons do it here and there, even though they also like to stick to their heroes.

04:37:10.020 --> 04:37:17.020
I think for vision specifically, their free course can kind of play anything, so they rely on that.

04:37:17.020 --> 04:37:24.020
And the fact that they're all incredibly skilled, Zedanik especially, you know, he can play all the carries.

04:37:24.020 --> 04:37:30.020
You can just get him a good hero and then do what Winter said, make sure that you have a good pairing for your support.

04:37:30.020 --> 04:37:35.020
So it lines up nicely, you want some lane push, you want some stuns to set up kills.

04:37:35.020 --> 04:37:42.860
And you want to make sure that your lanes make sense. Yeah, and we talked about Miero already being the most versatile offlaner of

04:37:43.340 --> 04:37:47.940
This international I want to focus our attention on his counterpart a little bit

04:37:48.260 --> 04:37:51.960
Someone who a lot of people might not be too familiar with

04:37:52.220 --> 04:37:54.820
Ray I noticed has not gone unnoticed

04:37:55.220 --> 04:37:59.820
Had to do it. It was a good one. This guy's been very very impressive so far

04:38:00.460 --> 04:38:02.460
on he

04:38:02.500 --> 04:38:04.500
was you know playing like a

04:38:05.020 --> 04:38:11.640
on trial, I guess they were comparing him against other offlaners, but he just had so much success and he fits really well into the

04:38:11.640 --> 04:38:15.100
Team's playstyle like I think we haven't really touched massively on nine class yet

04:38:15.100 --> 04:38:17.220
Who are absolute animal on the map? Oh?

04:38:18.020 --> 04:38:22.960
And whilst I believe some of his like wilder tendencies have been maybe curved a bit like puppy's joining

04:38:22.960 --> 04:38:26.540
He's still playing like fun heroes. He's still playing things like bounty hunter. He wants to run around the map

04:38:26.540 --> 04:38:30.000
He sees an opportunity. He goes for it. That's what noticed kind of

04:38:31.100 --> 04:38:32.600
he says

04:38:32.600 --> 04:38:38.420
That bad will do what he wants and so I will adapt and allow it for yeah, and I think that is a beautiful thing

04:38:38.420 --> 04:38:40.420
I think if you can let your pause for

04:38:40.700 --> 04:38:45.540
Flourish and just pick heroes that kind of live one study and can play on their own

04:38:45.620 --> 04:38:48.500
It's a good thing, but they have been playing a lot together on the lanes

04:38:48.500 --> 04:38:52.980
It's not been as bad as people make I mean was he also the one that started the fad of the fall got lids

04:38:52.980 --> 04:38:55.400
I noticed oh it might have been yeah

04:38:55.400 --> 04:39:01.700
He did have some very strong builds and it's funny because the vision and young decks and one more team

04:39:01.700 --> 04:39:08.460
They were rotating the free-off laners. It was noticed SSS and DM and they kind of switched around the teams

04:39:08.460 --> 04:39:13.780
And now this is how it landed and you know as we can see notice probably the you know

04:39:13.780 --> 04:39:15.020
He got the best

04:39:15.020 --> 04:39:20.260
Best team out of that or maybe he is the best and that makes his team the best kind of fits like

04:39:20.780 --> 04:39:25.020
Satanic space or more because he's flexible and say 10 it can just play his hard carries

04:39:25.020 --> 04:39:27.940
But I think with DM DM kind of farms a lot more

04:39:27.940 --> 04:39:34.040
So they kind of have to find a different way to balance the job which might be a little bit more difficult if you look at the players

04:39:34.420 --> 04:39:39.620
Yeah, and when we're talking about those satanic is farming a lot. He's getting high net worths in case you missed it

04:39:40.180 --> 04:39:47.340
satanic Sinek has been farming a lot and we do have a bunch of his records here and the heroes that he has been

04:39:47.580 --> 04:39:54.940
Successful on which is most heroes as they only dropped two games on a satanic during the entire group stages

04:39:54.940 --> 04:39:57.460
So he too, Brea has been versatile

04:39:58.900 --> 04:40:00.900
That's my goat I

04:40:01.220 --> 04:40:05.400
Think the ability to play all these different types of heroes is so important as well because

04:40:05.540 --> 04:40:11.560
So many carries are getting banned out in the early draft now like we see loan druids disappearing nature's profit disappearing

04:40:11.560 --> 04:40:16.540
I think people have been trying to let stuff through to see what they can beat but so far

04:40:16.540 --> 04:40:22.680
It's not looking good like last series, you know shadow fiend and loan druid considered to the most broken carries getting through obviously

04:40:22.680 --> 04:40:24.680
They're not winning. It's crazy

04:40:24.940 --> 04:40:29.020
Um, but yeah, I really liked his life still when he brought that out as well.

04:40:29.020 --> 04:40:33.340
I think he's just, he's so good.

04:40:33.500 --> 04:40:35.740
And they all fit the same general pattern of game.

04:40:35.860 --> 04:40:38.020
I think that's the most important thing is that the farming patterns

04:40:38.020 --> 04:40:39.580
remain like pretty much the same.

04:40:39.660 --> 04:40:43.460
So it's very easy to kind of just put yourself on a new one in his fight.

04:40:43.460 --> 04:40:46.140
But he hasn't really strayed like super far out into like, you know,

04:40:46.300 --> 04:40:47.420
other types of carries.

04:40:48.220 --> 04:40:51.580
Oh, I wanted to talk a little bit about our mid lane matchup.

04:40:51.700 --> 04:40:54.500
I know for people that were tuning in the whole day at the

04:40:54.500 --> 04:40:59.700
started the day. We did mention no one already for various reasons, but in this particular

04:40:59.700 --> 04:41:06.860
matchup, no one is our oldest mid laner here. He is 28. He has had a long standing career

04:41:06.860 --> 04:41:14.540
and he has had much success already throughout his career. He has so many major wins, years

04:41:14.540 --> 04:41:21.460
in a row he did well, but not at the TI main stage. He has come third once and this

04:41:21.460 --> 04:41:25.700
his best performance thus far. But people have always expected that a squad that he had

04:41:25.700 --> 04:41:29.940
then would do better and would at least lift one age. And he has not yet lifted an age

04:41:29.940 --> 04:41:35.060
disease here in the mid lane. He's trying again. When no one fell off a little bit,

04:41:35.060 --> 04:41:38.700
he took a little bit of a break, he took a little bit of a step back. There was another

04:41:38.700 --> 04:41:43.100
mid laner coming out of Eastern Europe that stepped up and was like, okay, this

04:41:43.100 --> 04:41:49.540
is now the prodigy. And that was GPK, who he's mid lane against on the side

04:41:49.540 --> 04:41:59.140
of boom boys. GPK is 24 so he is a couple of years removed from no one. GPK has also had

04:41:59.140 --> 04:42:05.140
maybe not entirely similar road to no one but he has always been on teams as well that we

04:42:05.140 --> 04:42:13.500
expect to do well. We expect him to be having a podium finish and also he has not really

04:42:13.500 --> 04:42:18.980
found that same success and I want to talk about these two players with that in mind

04:42:18.980 --> 04:42:27.300
but also keeping in mind the playstyle winter that they have because I kind of feel like GPK

04:42:28.820 --> 04:42:33.460
maybe in the start of his career, maybe emulated what no one was doing in the mid lane as well.

04:42:33.460 --> 04:42:37.460
So they're very similar in my eyes. Yeah, they're very similar. They can play for the team,

04:42:37.460 --> 04:42:42.900
they can play the carries for mid and I think GPK, I would give him the slight edge in terms

04:42:42.900 --> 04:42:47.460
like the laning. I think mid-late game no one is probably better at making certain divisions

04:42:47.460 --> 04:42:51.300
and his teamfight initiations is I think a lot clutcher than GPK.

04:42:51.300 --> 04:42:53.220
So I would say the main difference is there,

04:42:53.220 --> 04:42:56.820
but overall this is a very very close I think matchup

04:42:56.820 --> 04:43:00.340
and the support picks are going to have to help them.

04:43:00.340 --> 04:43:02.900
I think whoever gets the upper hand in terms of early game

04:43:02.900 --> 04:43:05.380
they can help out the mid laner, play through the mid laner.

04:43:05.380 --> 04:43:07.700
That team is going to have a significant advantage

04:43:07.700 --> 04:43:10.340
and this mid lane is going to be the the location

04:43:10.340 --> 04:43:11.620
that you want to win the early game.

04:43:12.740 --> 04:43:15.780
What I'm interested to see is that a lot for a lot of the games

04:43:15.780 --> 04:43:21.440
We watched no one he was playing our spirit and let me tell you he is an absolute beast on earth spirit

04:43:21.600 --> 04:43:28.340
However, I think as the meta developed will see less of this earth hero. It might be banned this this

04:43:28.880 --> 04:43:32.380
Game so is he as good on other heroes?

04:43:32.380 --> 04:43:38.900
I think so, but we'll see because GPK also one of the best mid laners. He is absolutely incredible

04:43:39.500 --> 04:43:43.020
Especially his KDA. I know he loves playing for his KDA

04:43:43.020 --> 04:43:49.020
So great stats, and we'll see. I'm very excited.

04:43:49.020 --> 04:43:57.020
We have a big discrepancy with that in mind on the amount of games played, because Vision was the first team to move through.

04:43:57.020 --> 04:44:06.020
That means they've only played four rounds of Best of Threes, whereas Boom Boys has played five rounds, including, or rather on top of that,

04:44:06.020 --> 04:44:13.140
that a elimination round. So two more best of threes and that was like one and a half days of Dota 2

04:44:13.140 --> 04:44:18.900
and it was indeed during that second to last day that we saw that Earth Spirit just rising and rising

04:44:18.900 --> 04:44:25.220
and rising. So Vision basically got out with the Earth Spirit still played before people started

04:44:25.220 --> 04:44:32.900
addressing it. So I'm sure Boom Boys will address it as we are nearing the draft coming in for

04:44:32.900 --> 04:44:39.140
this best of three. One side we got Team Vision on this on the feed in series and the other

04:44:39.140 --> 04:44:45.700
side we got Boom Boys definitely the challenger when it comes to this best of three will they

04:44:45.700 --> 04:44:50.020
once again arise to the occasion we're gonna find out as we're ready for the match.

04:44:50.020 --> 04:45:00.020
Team Vision versus Boom Boys, game one.

04:45:00.020 --> 04:45:09.020
We're diving into it with Boom Boys on the radiant side and Team Vision on the dire side.

04:45:09.020 --> 04:45:17.020
I'm sure you're both sad and happy to see that the IO that we talked about at Length Rea got addressed.

04:45:17.020 --> 04:45:22.700
We got it banned out in the first phase as the first phase as vision first pick and therefore boom boys overall last pick

04:45:23.180 --> 04:45:27.020
I think it's good. The necro as well. I think was on my mind

04:45:28.300 --> 04:45:34.220
Kirochich played it and I this hero is so obnoxious, especially when he's out of carry because it is

04:45:34.460 --> 04:45:39.820
You know if it's a travel buyer and I honestly think that the level of these teams is like so high when they can utilize

04:45:39.820 --> 04:45:43.580
Mr. Travel Heroes, especially on mid like you can get snap by lina these types of heroes

04:45:43.580 --> 04:45:47.660
It lets you just play more of the map, which lets you raise your dpm even higher

04:45:47.660 --> 04:45:49.420
But then also be involved in all the fights

04:45:49.420 --> 04:45:53.580
And I think when team vision really wants satanic to just sit an AFK farm

04:45:53.580 --> 04:45:56.860
You do not want a net for pushing in all of your your map space

04:45:56.860 --> 04:45:59.580
I mean do you guys also feel like they're kind of trying to force

04:45:59.820 --> 04:46:04.780
Heretics to play more like conventional carry that ban out the special carries because if you compare both carries

04:46:04.780 --> 04:46:08.780
I think heritage is a little bit worse in the convention the normal carry here

04:46:08.780 --> 04:46:11.780
So if you can force the game into that type of setup

04:46:11.780 --> 04:46:16.900
it would be good for team vision. Yeah exactly I think vision they're like

04:46:17.460 --> 04:46:22.180
thinking okay we're the stronger team all we need to do is just have a normal game of Dota 2 we

04:46:22.180 --> 04:46:28.500
need to not get cheered by this IO or by some micro let's stick to our guns they open with the

04:46:28.500 --> 04:46:35.700
long route against lina I think 50-50 matchup can go either way kinda depends on how the lanes go

04:46:35.700 --> 04:46:43.140
However, as we saw from the previous game, Lina mate is very strong and very dangerous,

04:46:43.140 --> 04:46:47.900
and it's a very good hero at finding the laundry around the map and picking him off.

04:46:47.900 --> 04:46:52.380
Yeah, I imagine this is more likely to be GPK's Lina than a carry run.

04:46:52.380 --> 04:46:59.380
Obviously, they could leave the flex, but I'd like to see maybe Keratich on his Kez.

04:46:59.380 --> 04:47:03.820
We saw this laundry matchup against Kez earlier, and I honestly wasn't that saddened

04:47:03.820 --> 04:47:08.460
buy it like I think Kez's damage output gets absolutely insane especially after you buy your axe

04:47:09.900 --> 04:47:14.300
where it totally felt viable to me. I mean it's also the fact that when you have a mid laner you

04:47:14.300 --> 04:47:18.380
kind of need your carry to do some work in the early game and Kez can kind of help you do that.

04:47:20.060 --> 04:47:24.060
Very interesting so they banned out the enigma for the long route which is

04:47:24.060 --> 04:47:30.460
it's like the second best hero against long after underlord but they decided to leave the

04:47:30.460 --> 04:47:35.020
Underlord in the pool. So the main reason that's the case is because he kills you at the catapult wave

04:47:35.660 --> 04:47:38.680
Because in the first couple of levels, I imagine laundry will still be fine

04:47:39.220 --> 04:47:45.460
Yeah, it's that and it's also that Underlord has the firestorm spell which is percentage damage against the bear

04:47:45.500 --> 04:47:51.260
So you you are able to like fight the laundry back in the lane which not many heroes can do

04:47:51.260 --> 04:47:55.460
They usually just get bullied by the bear and it's it's very sad. I

04:47:55.460 --> 04:48:01.580
I really like heroes like Underlord, like the Afterlord against Lundred as well because

04:48:01.580 --> 04:48:08.380
you rely so much on your war to dispel once and then your BKB, but often when we get to

04:48:08.380 --> 04:48:12.580
the later games, the BKB kind of need to use it, like these Lundreds, the back of the

04:48:12.580 --> 04:48:16.780
owl invades with the Shadowblade, then they use the roar to fear, and then they use

04:48:16.780 --> 04:48:20.060
the BKB to be undisturbed while they try and kill this one hero.

04:48:20.060 --> 04:48:23.740
Usually, both of those assets are then gone pretty early on in the fight, so when

04:48:23.740 --> 04:48:26.660
When you have more and more roots and more and more disables, it makes it impossible for

04:48:26.660 --> 04:48:27.660
this bear to move around.

04:48:27.660 --> 04:48:28.660
There's also one more reason.

04:48:28.660 --> 04:48:31.660
Whenever you play support against Loneju, you want a support that can't die.

04:48:31.660 --> 04:48:34.900
If you can click your W and run away.

04:48:34.900 --> 04:48:38.260
So supports like Wind, Dark Willow, you have a spell to run away.

04:48:38.260 --> 04:48:39.260
It's always nice against Loneju.

04:48:39.260 --> 04:48:43.780
Because most of the time when he sees you as a support, you just die, you know?

04:48:43.780 --> 04:48:45.980
Yeah, so sad.

04:48:45.980 --> 04:48:50.020
It's also like I like the Willow way more than Wind Ranger because the bear can

04:48:50.020 --> 04:48:51.100
just buy the Dispersa.

04:48:51.100 --> 04:48:57.000
we've seen these like ring monsters and stuff struggle that's a new hero okay nine

04:48:57.000 --> 04:49:03.960
class has been playing this in the group stage and it's been really annoying it's

04:49:03.960 --> 04:49:08.320
a very good hero at like find just running around the map and finding

04:49:08.320 --> 04:49:14.260
the Lena and setting up for for his boys to kill him I do feel like men

04:49:14.260 --> 04:49:19.040
class is a very good bounty hunter so it does fit for them very well the only

04:49:19.040 --> 04:49:25.520
dangerous the lane you just need to be careful not to get too exposed I think they might have I've

04:49:25.520 --> 04:49:29.840
might have seen him pair it with the dogs it before it's like classic that's good yeah combo and then

04:49:29.840 --> 04:49:34.080
he did play the lane a lot and then his mid to late game became more about putting like deep

04:49:34.080 --> 04:49:42.000
boards down keeping vision of the track disturbing the the triangle how much does he need a hero

04:49:42.000 --> 04:49:46.960
slash bear I guess to to play with when it comes to the bounty hunter because that's he just

04:49:46.960 --> 04:49:51.760
go around by himself? Does he need to be supported by that bear or by anything else that is global

04:49:51.760 --> 04:49:53.440
or can help around the map and move back?

04:49:53.440 --> 04:49:58.160
He has snapfire, I think snap and bounty. I think the snap might be a support here.

04:49:58.160 --> 04:50:01.680
That's bounty, you can't really clear creeps and you can't really do a lot of damage.

04:50:01.680 --> 04:50:05.520
So snapfire helps you with the clearing creep department and he also gives you a lot of

04:50:05.520 --> 04:50:09.760
damage to kill off. If you find the lean-out, even the wheel, you don't stand a chance against

04:50:09.760 --> 04:50:11.760
snap. Snap can just kill you anytime.

04:50:11.760 --> 04:50:15.200
I actually think it might move mid. I think it just meets this

04:50:15.200 --> 04:50:22.000
need of like, like I said, who's the travel mid that can just go around and make plays like your bounty can scout things out

04:50:22.160 --> 04:50:28.360
You pair with another support and you're off-laner and then snapfire can just TP in from wave and then contribute with her

04:50:28.360 --> 04:50:34.080
Oh, it just feels so nice. And we've already seen no one play at this tournament and look very very good

04:50:34.080 --> 04:50:38.080
8 out of 10 games that they it was played this

04:50:38.640 --> 04:50:44.340
Tournament have been a win. So it's not fire great success rate if snapfire does turn out to be missed

04:50:44.340 --> 04:50:48.340
Will this be a Lena mid or carry?

04:50:48.340 --> 04:50:51.340
Do you want to play Lena against a snap player?

04:50:51.340 --> 04:50:53.340
Yeah, it's a very good matchup for you.

04:50:53.340 --> 04:50:54.340
You will win the lane.

04:50:54.340 --> 04:50:56.340
But this Wyvern here is...

04:50:56.340 --> 04:51:00.340
I feel like Snap is probably one of the best heroes against Wyvern,

04:51:00.340 --> 04:51:03.340
and she can't really save with the embrace.

04:51:03.340 --> 04:51:08.340
Yeah, I think the Wyvern is mainly just picked for the carry to secure lane.

04:51:08.340 --> 04:51:11.340
It's very strong. You can harass with your Q,

04:51:11.340 --> 04:51:13.340
and then you can also heal your carry.

04:51:13.340 --> 04:51:21.900
It's very nice. I also really like the center pick against snapfire specifically as you are able to just stampede whenever you see the

04:51:22.060 --> 04:51:28.880
Kisses and it's basically impossible to hit the kisses. They don't have many roots or stuns on on vision

04:51:28.880 --> 04:51:32.380
They do have this dark seer now who's gonna vacuum wall

04:51:32.860 --> 04:51:36.660
However, you still have stampede for that. So unless they're able to follow up

04:51:37.100 --> 04:51:39.880
Follow it up with a stun. You are able to just run away

04:51:39.880 --> 04:51:48.120
way. But I like it. I think Darkseer is a good pick. You enable the Darkseer, the bounty hunter.

04:51:48.120 --> 04:51:52.640
You push waves, so the pairing is very good. One guy is looking for kills and like sitting

04:51:52.640 --> 04:51:58.960
it up. And the other guy is just farming waves and scaling. So very good pairing.

04:51:58.960 --> 04:52:04.320
Well, we have got a ban on this ban, which implies that maybe Vision is respecting that

04:52:04.320 --> 04:52:08.920
Lena to go mid. How, what else can you think? It's GPK on the side of Boom Boys

04:52:08.920 --> 04:52:15.200
in that mid lane and he has Lina as his signature hero so I would not be surprised if he is the

04:52:15.200 --> 04:52:19.320
one that wants to play it on the main stage of the international.

04:52:19.320 --> 04:52:24.600
Tiny is the second carry to get banned out by them as we do see that there is for both

04:52:24.600 --> 04:52:28.080
teams quite a bit of bonus time left.

04:52:28.080 --> 04:52:31.280
I love to see that in game one of a best of three it just means that both teams

04:52:31.280 --> 04:52:36.600
have something prepared and they are ready to showcase what they did prepare against

04:52:36.600 --> 04:52:37.600
each other.

04:52:37.600 --> 04:52:42.280
dying and then elder time being banned and I think crowd favorite coming in with

04:52:42.280 --> 04:52:47.160
over a lot of spake techies meaning snapfire will be taken that mid lane damn

04:52:47.160 --> 04:52:52.920
right techies lost big I was looking at Ducati's hero pool and I was like oh

04:52:52.920 --> 04:52:56.240
elder time would be so nice in a span I was like well there's a techies for

04:52:56.240 --> 04:52:59.840
like you know vacuum into the explosion I'm sure I'm gonna see that at least

04:52:59.840 --> 04:53:04.560
once this game it's not quite as much control as I was hoping to see what

04:53:04.560 --> 04:53:09.360
They don't have much stun so like they don't have a way to initiate just a bounty shadow walk

04:53:09.360 --> 04:53:12.260
I don't know if it's going to be a problem somewhere down the road

04:53:12.260 --> 04:53:16.560
But yeah, I don't really see them setting up kills easily on the map

04:53:16.800 --> 04:53:19.220
It does give them I mean a lot of kills

04:53:19.220 --> 04:53:21.960
I don't know if they have a lot of damage but lacking in setup

04:53:21.960 --> 04:53:26.760
Maybe they can itemize to sort that issue up Nate's interesting because you

04:53:27.280 --> 04:53:32.380
You want him you want stuns for because and then you want stuns for teamfight and for pick offs

04:53:32.380 --> 04:53:36.780
they have the bounty hunter who's able to like double stun with his envys. So theoretically they

04:53:36.780 --> 04:53:41.340
should have enough to like pick off people on the map. And then for teamfights they kind of have

04:53:41.340 --> 04:53:46.860
the the vacuum into just a bunch of AOE spells from the snapfire and the techies. So theoretically

04:53:46.860 --> 04:53:54.620
it is also enough. It's just very unconventional way of shooting heroes. Yeah it's not like some

04:53:54.620 --> 04:53:59.020
simple you know let's let's pick Mars and he's gonna arena and that's our teamfight.

04:53:59.020 --> 04:54:03.300
Instead they just they kind of make it work with the heroes that they have

04:54:05.700 --> 04:54:11.220
Very exciting I don't even know why they left it philosophy. It's like I mean they had to ban like some kind of melee here

04:54:11.220 --> 04:54:12.980
They've been I would say that the bands were fine

04:54:12.980 --> 04:54:15.260
They've been tiny and what was the other melee here?

04:54:15.260 --> 04:54:18.180
Yes, man, so those are kind of like it kind of makes sense

04:54:18.180 --> 04:54:23.060
You know they they wanted to nerf the leading face, but boom boys. They still go about they want here

04:54:23.060 --> 04:54:27.900
I think overall if I have to choose which one I rather play I'll probably slightly favor boom boys

04:54:27.900 --> 04:54:30.900
I think it's nicer to play their heroes in the teamfights.

04:54:30.900 --> 04:54:35.900
I would say that it's easier for them to execute their spells and to win the teamfight there.

04:54:35.900 --> 04:54:38.900
As long as they don't get run down in the laning phase too much.

04:54:40.900 --> 04:54:42.900
All about that laning stage, once again.

04:54:42.900 --> 04:54:47.900
We got to make up our minds at some point, which we find more important because the laning stage,

04:54:47.900 --> 04:54:53.900
I think when we're talking about that mid lane, maybe especially when we're talking about no one versus GPK,

04:54:53.900 --> 04:55:01.400
Okay, this might be a game that will heavily, maybe more heavily rely on the success rate of those two players, right?

04:55:01.900 --> 04:55:08.900
I just feel like, when I look at this lineup, I'm like, you have no real cooldowns for vision to play on the map,

04:55:08.900 --> 04:55:12.900
but you put iron shell on your bounty, you can use techies all the time, and just go crazy.

04:55:12.900 --> 04:55:14.900
Like, no one's gonna have them, so much magic damage.

04:55:14.900 --> 04:55:19.900
You're just gonna go bam, bam, bam, whereas you can like, bait out this wyvern hole, this centaur hole,

04:55:19.900 --> 04:55:21.900
and then you can just go again, you just keep going.

04:55:21.900 --> 04:55:28.480
Just keep going. Okay, we started this series with having boom boys be the challengers here against team vision with

04:55:28.980 --> 04:55:33.860
Team vision being the the rain boss as it were so far out this

04:55:34.620 --> 04:55:37.780
International, how do you feel they did even they got what it takes for this game once?

04:55:38.500 --> 04:55:45.260
Yes, I think team vision is gonna win you can quote me on that. I will never be wrong

04:55:45.260 --> 04:55:50.260
I think they are absolutely go at it. I want to change my opinion boom boys are gonna win

04:55:50.260 --> 04:55:53.760
I will put you on there after they lose the first game.

04:55:53.760 --> 04:55:55.260
Okay, fair enough.

04:55:55.260 --> 04:55:58.760
Alright, well, let's hear from the coach that got this draft together.

04:55:58.760 --> 04:56:00.760
It is coach Bull with slacks.

04:56:02.760 --> 04:56:06.260
Here, I am here with Bull, thanks so much, and Dima for translating as well.

04:56:06.260 --> 04:56:09.260
So, you guys are up against P-Vision, a very...

04:56:12.760 --> 04:56:16.260
This draft is going to be the one that finally cracks this team.

04:56:16.260 --> 04:56:21.060
You play against Pre-Vision, but you had the opportunity to prepare for this team in excellent form.

04:56:21.060 --> 04:56:24.060
Will you have a chance to win them in this series, what do you think?

04:56:25.260 --> 04:56:27.260
I think it's better than the group stage.

04:56:27.260 --> 04:56:31.260
Absolutely, absolutely, absolutely no sense.

04:56:31.260 --> 04:56:36.260
There is always a chance, and I believe we will play much better than we used to play during the group stage.

04:56:36.260 --> 04:56:38.260
Oh, what's changed? What's different now?

04:56:38.260 --> 04:56:39.260
What has changed?

04:56:39.260 --> 04:56:41.260
We have become better.

04:56:41.260 --> 04:56:42.260
We became better.

04:56:42.260 --> 04:56:43.260
Okay, good to hear, good to hear.

04:56:43.260 --> 04:56:48.760
Were you surprised by that last pick? Techies kind of came out of nowhere. No? You were prepared.

04:56:48.760 --> 04:56:50.260
Were you surprised by Miner in the pick?

04:56:50.260 --> 04:56:51.260
No.

04:56:51.260 --> 04:56:52.760
No, it didn't.

04:56:52.760 --> 04:56:57.260
Alright, you guys got a lot of your comfort heroes coming out here today.

04:56:57.260 --> 04:57:01.260
Is that just to keep the boys calm and ready to face against them?

04:57:01.260 --> 04:57:04.260
Or were you specifically looking to get these ones for them?

04:57:04.260 --> 04:57:10.760
There are many comfortable heroes in this pick. Is it to make the players comfortable or to play against this particular draft?

04:57:11.260 --> 04:57:13.760
It's to make all of us have great dota here.

04:57:34.260 --> 04:57:37.880
It makes it a little bit more interesting because these teams not only play a lot of matches against each other

04:57:37.880 --> 04:57:42.020
but scream against each other so there's a lot of hidden strategies that we don't even know about, Cinderan.

04:57:42.020 --> 04:57:43.480
How are you doing?

04:57:43.480 --> 04:57:49.500
Well, I'm very excited for this game in particular because, mainly because of Boom Boyz, more so than Vision.

04:57:49.500 --> 04:57:55.740
Vision obviously 4-0, they're the team to beat. We've heard that on panel. There's no surprise there.

04:57:55.740 --> 04:57:59.940
But you and I have got to cast a couple of Boom Boyz series and we've seen...

04:57:59.940 --> 04:58:03.880
They had a weird progression throughout the groove stage. They started 2-0, they came in hot.

04:58:03.880 --> 04:58:11.560
Then they lost five straight games, and then they barely scraped by to get into the elimination round,

04:58:11.560 --> 04:58:14.400
where they then 2-0 the opponent that picked them.

04:58:14.400 --> 04:58:16.900
Awesome. They didn't have a choice though, right?

04:58:16.900 --> 04:58:17.400
I did.

04:58:17.400 --> 04:58:18.600
Oh, that was the one that you picked, right?

04:58:18.600 --> 04:58:24.280
Yeah, Aurora picked them, right, if I remember correctly, and Aurora had beaten them 2-0 in the group stage,

04:58:24.280 --> 04:58:27.520
and supposedly they also beaten them in four scrims in a row earlier.

04:58:27.520 --> 04:58:33.520
So I guess, you know, that's dangerous. You pick the team that had a lot of learning to do against you.

04:58:33.520 --> 04:58:40.520
So what I'm looking for here is, have boomboys leveled up. Because this is obviously the hardest test you're going to get in your first series.

04:58:40.520 --> 04:58:47.520
I'm pretty hopeful for them in this game, to be honest. I think the vision draft looks a little bit spicy and kind of hard to execute.

04:58:47.520 --> 04:58:54.520
Spicy? How is it spicy? It feels like a lot of regular heroes that we're used to seeing for them.

04:58:54.520 --> 04:59:14.520
Um, it doesn't have the most obvious way of initiating, you're playing as a portfolio of techies bounty hunter who don't have reliable initiating lockdown, your offlaner is not your classic initiation hero either, vacuum sure it can work if the enemy heroes are in a specific position but there's no guarantee that's going to be the case.

04:59:14.520 --> 04:59:21.800
However, I will say, I think this bounty hunter is going to become a bigger and bigger pick.

04:59:21.800 --> 04:59:25.160
We've seen Yandex have great success with it on Soxa.

04:59:25.160 --> 04:59:26.760
They might run it later today.

04:59:26.760 --> 04:59:30.160
And of course, you and I, we cast a vision game where we were like, this is when it comes

04:59:30.160 --> 04:59:34.800
to nine class playing annoying heroes that just roam around the map, give vision and

04:59:34.800 --> 04:59:35.800
info.

04:59:35.800 --> 04:59:36.800
This is probably his number one now.

04:59:36.800 --> 04:59:37.800
And how are these votes?

04:59:37.800 --> 04:59:39.800
Our supports are extremely annoying.

04:59:39.800 --> 04:59:43.120
I mean, who likes buying it's a techies for God's sake.

04:59:43.120 --> 04:59:46.240
Just if I looked at these two lineups and I didn't know vision one the dire

04:59:46.240 --> 04:59:52.200
I would say I like the rating wise right it's just they are so good at playing even very hard to execute lineups

04:59:52.200 --> 04:59:55.500
But with that said if you do have a slip up here there

04:59:55.500 --> 04:59:58.200
I definitely think it's the kind of lineup that can really run out of scheme

04:59:58.360 --> 05:00:02.000
So need to get off to a good start need to get some of the plays rolling correctly

05:00:02.320 --> 05:00:06.360
Otherwise boom boys have them. I think it's fair to say they just have a more stable lineup

05:00:06.360 --> 05:00:07.860
right it looks much more stable than me but that

05:00:08.440 --> 05:00:11.560
At the same time for vision. We've seen this so many times before where

05:00:11.560 --> 05:00:15.720
Coming in, just asking this very basic question with the bounty hunter, is there a game at

05:00:15.720 --> 05:00:19.280
this level that you will win where the bounty has zero impact?

05:00:19.280 --> 05:00:24.160
Because I feel like he's either completely worthless or just takes over the game and

05:00:24.160 --> 05:00:26.560
they start snowballing.

05:00:26.560 --> 05:00:32.360
Yeah, it's really hard to win if bounty hunter doesn't find the success that he wants.

05:00:32.360 --> 05:00:36.480
The good news is when you're playing with Darkseer, that's infinitely more likely.

05:00:36.480 --> 05:00:37.680
It's a great laning partner.

05:00:37.680 --> 05:00:40.320
You can see he's being super good right now, and to hear it's in the iron shell,

05:00:40.320 --> 05:00:44.960
matter of fact we'll not be able to kill yet. Well if you say that he won't be able to find it.

05:00:44.960 --> 05:00:50.080
This is actually kind of close we'll use the stick though. It says this is a really good hero

05:00:50.080 --> 05:00:53.440
pairing like the panel talked about Darkseer is going to push out the wave so Bounty Hunter

05:00:53.440 --> 05:00:56.640
can make moves you always have the luxury of putting an iron shield on Bounty Hunter and

05:00:56.640 --> 05:01:00.000
you can go jungle with that and you just farm more. It's kind of like having a home

05:01:00.000 --> 05:01:05.280
with a domineer at the beginning of the laning stage. Bounty Hunter is notoriously a very

05:01:05.280 --> 05:01:11.440
week later so having something that helps him be useful in the first five minutes is also nice

05:01:11.440 --> 05:01:15.600
which is obviously because he's here putting even more pressure on security. Yeah I feel like the

05:01:15.600 --> 05:01:20.720
games that we've seen which I guess happened in that many but they pick a hero such as the Dorks

05:01:20.720 --> 05:01:25.680
here you talked about the iron shell combo with the indies from the bounty but also the fact that

05:01:25.680 --> 05:01:30.720
notice on this darksayer can be left alone at some point and bounty can start to roam and or

05:01:30.720 --> 05:01:35.040
kill couriers which i don't think we've seen one quite yet but pretty potent

05:01:35.040 --> 05:01:38.880
oh they're diving the battle down here with glissomie and a lot of trouble

05:01:38.880 --> 05:01:42.400
getting chased by nine-clash top of the fairy fire as noticing gone on

05:01:42.400 --> 05:01:45.120
whitehearts if the vacuum comes out and that's gonna be first blood on tech

05:01:45.120 --> 05:01:47.840
at the homie notice will take a tumble as well as

05:01:47.840 --> 05:01:52.640
keratich actually does survive oh there might be a schmick here

05:01:52.640 --> 05:01:54.960
live here gets the silence of the last time with the bramble as well as

05:01:54.960 --> 05:01:57.040
nine-clash cannot finish the job quite yet

05:01:57.040 --> 05:02:00.080
still looking for the blood grenade now applied to the chicken as keratich

05:02:00.080 --> 05:02:02.080
trying to run it off.

05:02:02.080 --> 05:02:05.080
Very greedy trying to get some last hits under the tower.

05:02:05.080 --> 05:02:07.080
He's just gonna get killed off by 9th class.

05:02:07.080 --> 05:02:13.080
Instead, super greed mode for Kiritich as 9th class will be traded off.

05:02:13.080 --> 05:02:15.080
I can't believe he did that.

05:02:15.080 --> 05:02:17.080
And now onto the tier one at the top lane.

05:02:17.080 --> 05:02:21.080
Miero left to his own devices will be dropped in addition.

05:02:21.080 --> 05:02:27.080
So vision after all is said and done have three kills, two to two, on boom boys.

05:02:27.080 --> 05:02:32.040
basically a frame perfect blood grenade broke the south of Kez almost instantly and now it's

05:02:32.040 --> 05:02:36.520
actually important because if he gets to heal another 50 HP with that salve wouldn't have died

05:02:36.520 --> 05:02:42.120
to the final swing and he really need that last right click on the creep that he really needed

05:02:43.480 --> 05:02:49.000
carry players yeah seriously but like you pointed out this is the biggest deal in all of this is

05:02:49.000 --> 05:02:53.640
if you leave centaur alone against laundry it's terrible like this lane is so hard to play

05:02:53.640 --> 05:03:01.080
So being able to force Katom to rotate down bottom obviously has big ramifications on Satanic's game

05:03:01.080 --> 05:03:07.320
and he has probably just been the player of the tournament. If you're giving Satanic a free lane, if you're giving him a good start,

05:03:07.320 --> 05:03:10.680
Christian are going to feel super confident and so far so good.

05:03:10.680 --> 05:03:18.360
So I know Satanic has had some incredible performances in the past. I feel like last TI, I don't know if it was the pressure necessarily,

05:03:18.360 --> 05:03:23.240
who is definitely not up to his normal standards. This TI, I don't know if you agree with this

05:03:23.240 --> 05:03:30.440
as we have a pause, of course, it gives me vibes of TI 10 with Yatoro, how he just came on the scene.

05:03:30.440 --> 05:03:34.440
Obviously, it's not like a huge surprise that Satanic is playing well, but playing above

05:03:34.440 --> 05:03:40.440
expectations, I would say. Yeah, expectations are high, so that means a lot, right? I think in

05:03:40.440 --> 05:03:47.560
the top 10 GPMs of the tournament, I think Satanic has six of them, which is an unbelievable

05:03:47.560 --> 05:03:52.440
stab line when you consider how many games get played in a TI group stage. I could be

05:03:52.440 --> 05:03:58.240
wrong but it's, I remember seeing a graphic where he had, I think four or five of them

05:03:58.240 --> 05:04:03.280
were on Nature's Profit, or at least that hero had a lot of the top net worth since

05:04:03.280 --> 05:04:08.200
Titanic holds some of them, but yeah, it's just by design the way this team plays, it's

05:04:08.200 --> 05:04:13.760
also what we saw, what we've heard from Ray when she talked about puppy is, it's

05:04:13.760 --> 05:04:17.760
very much in most of their games 4v5 for the first 20 minutes.

05:04:17.760 --> 05:04:22.160
You and I got to cast Satanic play TA in the most ridiculous farm game.

05:04:22.160 --> 05:04:26.160
He got forced out of lane level 3 and then he jungled

05:04:26.160 --> 05:04:32.160
and somehow ended up with 500 CS min at 32 or something.

05:04:32.160 --> 05:04:34.960
So he's very efficient. He knows all the farming patterns.

05:04:34.960 --> 05:04:36.960
He knows what heroes to run and what game.

05:04:36.960 --> 05:04:39.460
They always prioritize him very much with the draft.

05:04:39.460 --> 05:04:42.060
This is actually a bit of an oddball because they first picked his hero.

05:04:42.060 --> 05:04:46.220
A lot of the time, Satanic gets overall last pick.

05:04:46.220 --> 05:04:49.820
So maybe they just feel like this is a great hero against boomboys in particular.

05:04:49.820 --> 05:04:52.300
Longer or it's Winery, it's pretty bad though, this turn.

05:04:52.300 --> 05:04:56.180
I was going to mention that, because Yatoro played that in the previous series, and he

05:04:56.180 --> 05:04:58.260
started off with three kills.

05:04:58.260 --> 05:05:00.500
So that's a lot of the reason that he got up to a good turn.

05:05:00.500 --> 05:05:03.980
Because this hero in general feels like it's, for the first 15 minutes, very slow

05:05:03.980 --> 05:05:08.660
until you get the Agnus Scepter eventually, and then things start to kind of pick

05:05:08.660 --> 05:05:09.660
up the pace.

05:05:09.660 --> 05:05:11.900
Does that feel like his play style to you?

05:05:11.900 --> 05:05:16.080
Well, for Satanic, with how Vision played most of their games,

05:05:16.080 --> 05:05:19.100
him being in the jungle for 20 minutes is kind of par for the course.

05:05:19.500 --> 05:05:24.140
It's just a matter of, is the payoff on this hero versus a lot of his

05:05:24.700 --> 05:05:26.400
more traditional hard carries.

05:05:26.400 --> 05:05:30.740
Is that a better trade off for the team and is it worth first picking?

05:05:30.740 --> 05:05:33.280
I think that's the biggest surprise out of all of this is not that they're

05:05:33.280 --> 05:05:35.740
running loan drew it, but that they rated this highly with the

05:05:36.040 --> 05:05:38.580
relatively or actually just flat out bad win rate.

05:05:38.580 --> 05:05:43.460
this hero has definitely been figured out a lot more in the recent couple of

05:05:43.460 --> 05:05:48.980
weeks. It was very very strong heading into this tournament but maybe vision

05:05:48.980 --> 05:05:55.020
just you know I'm not going to question them until I see it fail. They seem to

05:05:55.020 --> 05:05:58.180
have a very good understanding of what makes what works right now. That's fair.

05:05:58.180 --> 05:06:02.260
We should mention this mid lane for the boom boys. GPK off to an incredible

05:06:02.260 --> 05:06:10.060
are 35 and 12 versus the snapfire for no one which is a lot lower 24 and 0 so

05:06:10.060 --> 05:06:14.400
definite advantage for GPK early on and we'll see if he's able to snowball

05:06:14.400 --> 05:06:20.640
snowball that on his Lena. They definitely have plenty of late big

05:06:20.640 --> 05:06:25.600
scaling on both teams one side with a longer snap the other with Lena Kez.

05:06:25.600 --> 05:06:31.340
I think also worth noting in some of the games we've passed with Kez this hero just eats

05:06:31.340 --> 05:06:37.780
tanky heroes in the late game, such as when we've seen it played against Centaur, they

05:06:37.780 --> 05:06:43.400
have that themselves, obviously. I think the bear kind of falls into that category, where

05:06:43.400 --> 05:06:47.240
Kez can just kill the bear extremely fast later in the game. We also did see that in

05:06:47.240 --> 05:06:51.480
the previous series, even though they did not win that individual game, you started

05:06:51.480 --> 05:06:56.520
seeing the problems that Laundryd was approaching in that game. So I can't with confidence

05:06:56.520 --> 05:07:02.280
say that this is a game that vision are gonna win if it goes slow and late but I

05:07:02.280 --> 05:07:05.120
don't think that's the plan here anyway I think they're gonna hit the eggs

05:07:05.120 --> 05:07:07.840
timing and then they're gonna try to constrict the map with bounty hunter what

05:07:07.840 --> 05:07:15.600
is this is that real 70 30 at five minutes from picks basically I don't

05:07:15.600 --> 05:07:21.720
know about that that's a Dota plus loves some loan drew my goodness I have

05:07:21.720 --> 05:07:23.980
My

05:07:23.980 --> 05:07:27.480
If so feels 5050 to me may call me crazy. Wow

05:07:28.180 --> 05:07:33.940
Yeah, really surprised that this does not feel 73. I don't think no something

05:07:33.940 --> 05:07:36.080
We don't it is AI after all so turn

05:07:37.660 --> 05:07:40.980
Has taken over our consciousness as it were

05:07:41.760 --> 05:07:43.840
yeah top-notch worth already in the game is

05:07:44.340 --> 05:07:50.360
Satanic on the Londonirood off to a pretty damn good start. Hey the thing about London wood late game

05:07:50.360 --> 05:07:55.820
you're right that the hero it feels like it falls off at a certain point but one

05:07:55.820 --> 05:07:59.800
thing I will mention and we saw that in the first series the and the reason it

05:07:59.800 --> 05:08:02.720
falls out is because heroes are able to scale more than the bear eventually

05:08:02.720 --> 05:08:06.920
especially like the kez type but buildings don't scale no the melee

05:08:06.920 --> 05:08:14.680
it starts with the same HP and armor from minute one to 60 plus and once

05:08:14.680 --> 05:08:19.240
Once you get mega creeps, regardless of your life, it is very good to come back.

05:08:19.240 --> 05:08:24.480
Yeah, you saw in the previous series that I believe Gatoro got a Stygian Desolator on

05:08:24.480 --> 05:08:25.960
the bear at 60 minutes.

05:08:25.960 --> 05:08:32.080
That's why he was able to backdoor T4s and the Ancient Without, or even with backdoor

05:08:32.080 --> 05:08:33.080
protection.

05:08:33.080 --> 05:08:40.120
There's nothing no guarantee that you're going to find that at 60.

05:08:40.120 --> 05:08:44.880
But once again, I don't think Vision's plan is to go 60 minutes.

05:08:44.880 --> 05:08:48.480
I don't look at this lineup and think, hell yeah, let's go late game.

05:08:48.480 --> 05:08:50.600
But you're right.

05:08:50.600 --> 05:08:54.900
There is always that X factor of winning in that fashion that laid into the game.

05:08:54.900 --> 05:08:59.120
I also think Darkseer is, as much as I talk about bounty hunter controlling the map,

05:08:59.120 --> 05:09:02.560
Darkseer has been a little bit of a wild card too in some of the series we've seen,

05:09:02.560 --> 05:09:06.320
even if it's not particularly great for the wall against the enemy carry.

05:09:06.320 --> 05:09:08.440
Vacuum is just one of those game winning spells, right?

05:09:08.440 --> 05:09:12.320
At any given point, you can slip up your positioning on the enemy team, you get three-man vacuumed

05:09:12.320 --> 05:09:15.760
into a blast-off, and then it almost doesn't matter what the other heroes are.

05:09:15.760 --> 05:09:18.740
Like, if you're that far out of position, you can lose with anything.

05:09:18.740 --> 05:09:23.160
And the chasm stone into eventual Sheeva's makes the vacuum absurd.

05:09:23.160 --> 05:09:27.240
Yup, because a lot of times, if you go back in history, look at Darkseer.

05:09:27.240 --> 05:09:29.920
Okay, what good illusion does he make?

05:09:29.920 --> 05:09:30.920
Oh, really?

05:09:30.920 --> 05:09:32.920
Not great here, I would say.

05:09:32.920 --> 05:09:36.280
I mean, kind of, hez, that it's melee, eh?

05:09:36.280 --> 05:09:40.440
It's really just vacuum is that good that this hero can be picked in basically any situation.

05:09:40.440 --> 05:09:43.640
Oh, they're on Kiritich's trail here.

05:09:43.640 --> 05:09:46.160
We see the vacuum being put to good work.

05:09:46.160 --> 05:09:49.000
It's off the parry, but he's just going down fast.

05:09:49.000 --> 05:09:51.200
This double ion shell.

05:09:51.200 --> 05:09:54.920
Another death for Kiritich number two on the chicken.

05:09:54.920 --> 05:09:56.600
This is a great start for Darkseer.

05:09:56.600 --> 05:09:59.880
This is a hero that sometimes has a bit of a slow start.

05:09:59.880 --> 05:10:04.240
I like to say level five is when it really gets a lot better for him.

05:10:04.240 --> 05:10:06.080
Well, he won the lane.

05:10:06.080 --> 05:10:07.760
So he's talking at worst.

05:10:07.760 --> 05:10:11.440
That's interesting you'd aggro the creeps by the way, while being disarmed, I actually

05:10:11.440 --> 05:10:13.440
did not know that was the thing.

05:10:13.440 --> 05:10:15.600
That's the thing, that's the entire purpose of it.

05:10:15.600 --> 05:10:20.720
It's already interupting, I really don't think that's true, but I'm trying to save

05:10:20.720 --> 05:10:21.720
face here.

05:10:21.720 --> 05:10:22.720
Yeah, keep it up.

05:10:22.720 --> 05:10:28.840
There's some pressure now to this tier one mid, who's always trying to find something

05:10:28.840 --> 05:10:29.840
on the map.

05:10:29.840 --> 05:10:33.600
They've lost their tier one bot already, they haven't really been able to pressure

05:10:33.600 --> 05:10:39.000
satanic too much on this lone druid thus far this mid tower is kind of difficult

05:10:39.000 --> 05:10:42.360
for vision to deal with though they managed to keep the siege creep alive

05:10:42.360 --> 05:10:47.440
with cold embrace and utilizing GPK shield room to tank the tower for quite a

05:10:47.440 --> 05:10:53.280
bit and this is a great take down minutes seven using the mid tower very

05:10:53.280 --> 05:10:58.320
unusual here for vision yes you took the off lane tower I think kind of a

05:10:58.320 --> 05:11:01.160
given that that's gonna happen with a lone druid rotation at some point but

05:11:01.160 --> 05:11:06.700
That mid tower is a very big deal to find federal seven minutes in the air was just hitting level five by the way

05:11:07.500 --> 05:11:09.500
Yeah, that's the best start

05:11:10.160 --> 05:11:14.820
As wisdom shrines face a panic fair is gonna be very annoying

05:11:15.220 --> 05:11:17.720
Gonna force out more rotation from boom boys

05:11:18.060 --> 05:11:19.660
And off the hook stop

05:11:19.660 --> 05:11:22.540
They actually have the damage you have another son doesn't look like it

05:11:22.540 --> 05:11:28.280
So he's gonna teepee out just delays as much as possible save level three heritage level four still on

05:11:28.700 --> 05:11:30.500
Kez

05:11:30.500 --> 05:11:32.500
Level advantage, definitely the way of...

05:11:34.500 --> 05:11:37.500
Dark Seer, six and a half, and Kes just hit five.

05:11:38.500 --> 05:11:41.500
That is a very one-sided affair in this bottom lane.

05:11:42.500 --> 05:11:45.500
I'm already with the helm now, onto the Dark Seer.

05:11:45.500 --> 05:11:48.500
Notice I'm having a very good tournament thus far.

05:11:48.500 --> 05:11:52.500
I guess you could save that for everybody on the dire side.

05:11:52.500 --> 05:11:55.500
They just had such a great tournament so far.

05:11:55.500 --> 05:11:57.500
Yeah, not losing will do that.

05:11:57.500 --> 05:11:58.500
Yeah, that's right.

05:11:58.500 --> 05:12:02.340
right although I mean they've lost individual games it's not like it's

05:12:02.340 --> 05:12:06.660
been flawless provision they've had they have been challenged a bit already but

05:12:06.660 --> 05:12:10.700
you you learn less when you win yeah that's right heard this from a wise man

05:12:10.700 --> 05:12:15.460
once maybe they make sure to lose their screams then boom boys lost a lot as we

05:12:15.460 --> 05:12:20.020
thought they lost five of six before finally just barely getting out of the

05:12:20.020 --> 05:12:23.880
boot stage here for the main event now they've learned a ton they've

05:12:23.880 --> 05:12:28.840
leveled up for sure have they learned have they learned to play with a sixth

05:12:28.840 --> 05:12:32.400
in net worth has a minute eight I'm sure they've tried everything

05:12:32.400 --> 05:12:37.560
no one get the scat of last off here looking for an opening but the

05:12:37.560 --> 05:12:40.880
brambles gonna stop them in their tracks I say that nine thousand a tree is

05:12:40.880 --> 05:12:46.020
sending out the mortimer it's like cat to me dead nice pick off from vision not

05:12:46.020 --> 05:12:51.160
exactly what they were hoping for GPK obviously the prize possession if they

05:12:51.160 --> 05:12:56.600
can grab him as nine class knows there's no sentry in this area now that's

05:12:56.600 --> 05:13:00.200
obviously a very big part of bounty hunter is the economic damage he does to

05:13:00.200 --> 05:13:03.800
the enemy supports if you're already losing the lane to this guy and then

05:13:03.800 --> 05:13:07.960
you have to invest all of your hard earned gold on the five it's a sentries

05:13:07.960 --> 05:13:11.400
you're not really gonna progress toward a meaningful item on the wyvern you

05:13:11.400 --> 05:13:15.000
can see where nine minutes in he has boots and hundred fifty gold on

05:13:15.000 --> 05:13:19.160
kanzo me so this will be a very late blink which is what he's clearing up

05:13:19.160 --> 05:13:25.160
That's mainly good news for the Lone Druid, I would say if he does get involved at some point.

05:13:25.160 --> 05:13:30.160
Obviously, Winter's Curse, an incredible ability against specific things.

05:13:30.160 --> 05:13:37.160
If the enemy has a hard right clicker that gets close to the bear, it could be a way of killing Bounty Hunter, it could be potentially a way of killing Darkseer.

05:13:37.160 --> 05:13:42.160
Doesn't seem like that is going to be a likely play to happen in the near future in this one.

05:13:42.160 --> 05:13:45.160
It's hard to find a curse without the aggro of this game.

05:13:45.160 --> 05:13:50.160
Nice. Stacking. Stacking will be taken out by Miero Company.

05:13:50.160 --> 05:13:56.160
Yep. Helmendom on top.

05:13:56.160 --> 05:13:59.160
It's a tie officially finished for GPK.

05:14:02.160 --> 05:14:06.160
And what exactly is the snapfire going to be going this game?

05:14:06.160 --> 05:14:08.160
I assume boots of travel to start things out.

05:14:08.160 --> 05:14:13.160
Is this a... I feel like I've mostly seen the magic damage build.

05:14:13.160 --> 05:14:17.280
build. Yeah. Do we see the right click at all? I don't know if we've seen it this

05:14:17.280 --> 05:14:22.360
tournament. I feel like it's all been magic. I like the magic build better this

05:14:22.360 --> 05:14:28.160
game regardless. You're playing into Wyvern. Also, it's a lot of AoE damage that

05:14:28.160 --> 05:14:31.880
Kez can't really play around very well. So I think there's just too many

05:14:31.880 --> 05:14:36.120
upsides to going the long-range artillery build and by going that way

05:14:36.120 --> 05:14:40.840
you also potentially play better around Lena. Just outranging her is, you know,

05:14:40.840 --> 05:14:44.840
Not many heroes can claim to do that, but it's not far one of the few.

05:14:44.840 --> 05:14:48.840
I do feel like this is going to see the globs come out in the middle lane.

05:14:48.840 --> 05:14:53.840
Might be a trade-on to Dital, SGPK. Looks to be finishing off with Lotus.

05:14:53.840 --> 05:14:57.840
Dragon Slade for the road. The one for one is...

05:14:57.840 --> 05:15:01.840
Not sure if we're going to see any more action now that Mortimer's is down, but...

05:15:01.840 --> 05:15:05.840
This does feel like an eventual game. I know I love to talk about it sooner than I do.

05:15:05.840 --> 05:15:09.840
Apologize in advance, as Track is now online for nine class, by the way.

05:15:09.840 --> 05:15:12.040
a good cart game for the Suntar.

05:15:12.040 --> 05:15:15.520
I feel like Lena is an excellent recipient of said cart.

05:15:15.520 --> 05:15:18.440
I mean, even Chez is that bad.

05:15:18.440 --> 05:15:20.760
It's also good to save against Lone Druid, right?

05:15:20.760 --> 05:15:22.880
He's very hard single target damage

05:15:22.880 --> 05:15:25.360
that sometimes it's just hard to itemize against

05:15:25.360 --> 05:15:26.840
for your supports, for example,

05:15:26.840 --> 05:15:29.360
and then Suntar might just be able to reset the fight

05:15:29.360 --> 05:15:31.440
with a blink plus cart.

05:15:31.440 --> 05:15:34.400
He's going by burst, though, as it looks.

05:15:34.400 --> 05:15:36.320
That is a little bit surprising to me,

05:15:36.320 --> 05:15:38.540
not because it's not a good item in this game.

05:15:38.540 --> 05:15:42.260
you're playing in snapfire and techies obviously for some good magic damage and

05:15:42.260 --> 05:15:46.340
some ion shells but we've seen it not picked up in games where it's better on

05:15:46.340 --> 05:15:51.960
paper I think. Seen Centaur's just rush heart a lot more often than not so

05:15:51.960 --> 05:15:55.220
perhaps this is telling us that boom boys are looking to actually take the

05:15:55.220 --> 05:15:58.860
fight to vision with that item timing and try to exploit the fact that

05:15:58.860 --> 05:16:03.540
Loundraud is likely just gonna be in the jungle until minute 25 at least. It's

05:16:03.540 --> 05:16:06.740
a pretty narrow window though and if you don't get anything done it's gonna

05:16:06.740 --> 05:16:12.060
to feel bad compared to going for bigger items such as heart is this is his lotus

05:16:12.060 --> 05:16:16.460
game it's kind of decent against track it's always good 33 is out there somewhere

05:16:16.460 --> 05:16:20.060
shaking his head with this pipe purchase on centaur yeah he's like you should

05:16:20.060 --> 05:16:25.300
have gone Midas radiance on centaur please appreciate that nine-class gonna

05:16:25.300 --> 05:16:28.300
get some vision on the save to get dusted at the last moment there's a

05:16:28.300 --> 05:16:33.420
mindset up only a singular one last half comes through actually does make

05:16:33.420 --> 05:16:36.260
I'm trying to say, but there's the counter-occurrence onto 2.

05:16:36.260 --> 05:16:37.180
Good amount of damage from that.

05:16:37.180 --> 05:16:38.380
The cookie's not going to reach.

05:16:38.380 --> 05:16:40.300
Looks like the techie will tumble as a result.

05:16:40.300 --> 05:16:42.180
The terrorized coming at the last moment as well.

05:16:42.180 --> 05:16:44.380
Onto 2 has noticed, gets off his wall,

05:16:44.380 --> 05:16:47.820
but he's going to get absolutely destroyed by Charifish

05:16:47.820 --> 05:16:49.340
and the Luzuna Blade.

05:16:49.340 --> 05:16:53.380
A nice pick off overall from Boom Boys onto 2.

05:16:53.380 --> 05:16:55.500
The vision is not able to gain anything out

05:16:55.500 --> 05:16:58.460
of this little skirmish here.

05:16:58.460 --> 05:17:00.460
I think that is a great illustration of one

05:17:00.460 --> 05:17:02.940
of the potential issues that Vision's lineup has

05:17:02.940 --> 05:17:10.940
Once heroes start getting a little bit tankier, the burst damage just isn't that overwhelming, it's a level 6 techies, you only got one mine down.

05:17:10.940 --> 05:17:15.940
And also a great curse, of course, to save that situation from Katsunomi.

05:17:15.940 --> 05:17:26.940
Again, the kills, unless Snapfire is involved immediately, will drag out a bit, so it's kind of easy for boomboys to bring numbers and counter play.

05:17:26.940 --> 05:17:28.940
Worked out all that time.

05:17:28.940 --> 05:17:34.500
Not that I'm surprised to see the mage there, but the fact that they're going pipe on top of that for the centaur feels like

05:17:34.860 --> 05:17:39.480
Yeah, it's a lot. They're gonna be pretty tanky in this mid game. Yeah feels like they want to

05:17:40.060 --> 05:17:45.400
Take the fight to vision aside from the bearer who's gonna kill these heroes when they are piped

05:17:47.280 --> 05:17:49.280
Wow, I think Lena does some damage

05:17:50.480 --> 05:17:56.980
Vision side, I mean, oh, how are they gonna kill a pipe has with mage layer if he gets to hit the snapfire a single time? Yep

05:17:56.980 --> 05:18:03.900
It's not gonna be that easy for 9 class, getting some good information here on Curitich.

05:18:03.900 --> 05:18:04.900
He's coming!

05:18:04.900 --> 05:18:09.420
This is actually a snapfire nearby, there's this fun to start things out, noticed in the

05:18:09.420 --> 05:18:11.740
area as well, no one connecting.

05:18:11.740 --> 05:18:14.500
That is a dead chicken, it's on the...

05:18:14.500 --> 05:18:18.180
Oh nice timing coming out, what the last moment, healing up quite a bit of 9 class

05:18:18.180 --> 05:18:23.180
now has to try and retreat, as Cata only joins the party, so Curitich will not

05:18:23.180 --> 05:18:26.020
be dinner tonight for vision it seems.

05:18:26.020 --> 05:18:33.020
timing on the raptor dance. I think he dodged the cookie fully and got to heal up a decent

05:18:33.020 --> 05:18:37.020
amount and ends the play once again. If you don't get that burst in the media, when you

05:18:37.020 --> 05:18:41.100
stop, you're callous. Not able to get there in time. I haven't seen the value from the

05:18:41.100 --> 05:18:42.420
techies quite yet.

05:18:42.420 --> 05:18:47.820
I also saw in the stats going into the game, techies currently 0 and 3.

05:18:47.820 --> 05:18:49.740
Does that mean save has not played him yet?

05:18:49.740 --> 05:18:53.500
One of which is to call us. He has one loss. I don't know if save has played

05:18:53.500 --> 05:18:54.500
it.

05:18:54.500 --> 05:18:56.500
No way. He doesn't lose on Tech.

05:18:56.500 --> 05:18:58.500
He's given everybody else a chance.

05:18:58.500 --> 05:19:00.500
That's why I thought they picked Tech.

05:19:00.500 --> 05:19:02.500
He's trying to deny it, potentially,

05:19:02.500 --> 05:19:04.500
but I can't remember the exact order of the draft.

05:19:04.500 --> 05:19:06.500
Either way, GPK

05:19:06.500 --> 05:19:08.500
has his boots of travel with the Kaia now

05:19:08.500 --> 05:19:10.500
is going to finish off the Yasha

05:19:10.500 --> 05:19:12.500
and line it.

05:19:12.500 --> 05:19:14.500
Very early gem from Katsoomi.

05:19:14.500 --> 05:19:16.500
I mean, this is a super-strong timing

05:19:16.500 --> 05:19:18.500
for Boobois. I think their lineup's just better

05:19:18.500 --> 05:19:20.500
right now than that of Vision.

05:19:20.500 --> 05:19:22.500
You're running a gem. You have the pipe.

05:19:22.500 --> 05:19:25.180
You have incredibly potent spells.

05:19:25.180 --> 05:19:28.940
Is this just a matter of not getting caught out and put in unfavorable positions?

05:19:29.740 --> 05:19:31.260
So far, so good.

05:19:33.060 --> 05:19:38.260
Heritage is not super far away from the Desolator, and that's when he starts to get to the next level.

05:19:38.260 --> 05:19:40.100
This is the hero that we have to worry about.

05:19:40.500 --> 05:19:42.980
At least, Boom Boys has to worry about from the vision side.

05:19:43.420 --> 05:19:49.260
Mjolnir online, and getting closer to the Agatom Scepter, and that's when the bear can be autonomous.

05:19:49.260 --> 05:19:53.820
to do whatever he wants. He's unleashed. He's no longer the slave of Lone Druid.

05:19:53.820 --> 05:19:57.320
They make it seem like Lone Druid is very good with animals, but he buys the

05:19:57.320 --> 05:20:01.580
axe to get rid of the animal to the other side of the map. He doesn't want

05:20:01.580 --> 05:20:04.060
anything to do with it, it seems. Isn't that interesting?

05:20:04.060 --> 05:20:05.460
Yeah, it is interesting.

05:20:07.460 --> 05:20:09.460
Okay, so we hit the 16-minute mark here.

05:20:11.960 --> 05:20:13.960
Not gonna give you anything to work with on that.

05:20:13.960 --> 05:20:14.760
Thank you.

05:20:15.660 --> 05:20:17.660
Alright, Yannick, I'll be in this.

05:20:17.660 --> 05:20:20.780
See where he puts that to good work.

05:20:20.780 --> 05:20:26.820
Eritreus has had a lot of his experiences stolen from 9-class, at least leached.

05:20:26.820 --> 05:20:27.820
So annoying.

05:20:27.820 --> 05:20:28.820
Yeah.

05:20:28.820 --> 05:20:31.860
This is interesting though to see the Lina go this route.

05:20:31.860 --> 05:20:37.840
It looks like GPK wants to go Yashakai into Pike, so trying to play the distance game,

05:20:37.840 --> 05:20:43.980
I guess supposedly looking to match the snapfire range.

05:20:43.980 --> 05:20:46.640
you can obviously you can reset position against the

05:20:46.640 --> 05:20:49.960
a lot of snapfire's abilities you can play against the bear

05:20:49.960 --> 05:20:53.200
coming in for fear that he's going to have another gank

05:20:53.200 --> 05:20:55.680
he's going to get stunned this time by the ability to scatter off the bar

05:20:55.680 --> 05:20:57.560
there's the first to try to save him

05:20:57.560 --> 05:21:00.240
Mortarmer's kissing with the extra grappling punch just out of range

05:21:00.240 --> 05:21:02.280
he's actually going to barely know

05:21:02.280 --> 05:21:04.640
the last blob hits him right in the back of the head

05:21:04.640 --> 05:21:07.160
but now a backball onto two with the wall to come through as well

05:21:07.160 --> 05:21:09.800
nine-tackled ball as noticed still alive

05:21:09.800 --> 05:21:12.760
gets an ion shell onto normal but he gets gripped by the bramble

05:21:12.760 --> 05:21:19.400
another dragon slave for the road for GPK so in the end it's a two for two as well one core dies

05:21:19.400 --> 05:21:25.080
on each side I suppose but the carry I would think is the most valuable from boom boys side yeah what

05:21:25.080 --> 05:21:30.520
an awkward situation this is a 4v4 where centaur obviously isn't there since he's farming the top

05:21:30.520 --> 05:21:35.240
half of the map he's just juggling with his pipe and how much work that could have done there right

05:21:35.240 --> 05:21:39.880
but yeah where's the heart man farm faster with that thing oh he's he's gonna get the

05:21:39.880 --> 05:21:44.380
He's going to get blinked now, so I think he is very much looking to be involved in the next one.

05:21:44.380 --> 05:21:47.880
You're sure he's not going to blink from camp to camp to get as much farm efficiency as possible?

05:21:47.880 --> 05:21:50.880
He's definitely going to do that too, no doubt about it.

05:21:50.880 --> 05:21:55.880
Yeah, that was a lot of things on the edge there. Importantly for vision, they do get the Kez kill.

05:21:55.880 --> 05:22:00.880
That would have been a travesty if they didn't hit those last two globs with the very clinic they had, but...

05:22:00.880 --> 05:22:05.880
Another good play from Kat's only to almost solve that situation on his own?

05:22:05.880 --> 05:22:10.040
Even without the dagger it's been a couple of good curses and yes sure the curse doesn't kill anyone

05:22:10.040 --> 05:22:14.960
But it is has proven to be a good reset button for them. And here is the smoke timing with the blink pipe

05:22:15.720 --> 05:22:17.720
The callous

05:22:17.960 --> 05:22:21.160
That would have been very big for boom boys and it spots the entire smoke

05:22:21.880 --> 05:22:24.920
So a good sacrifice. Absolutely for the cause

05:22:27.320 --> 05:22:31.480
It will be hurricane pike next for gpk and there's the axe coming out now for laundry

05:22:31.480 --> 05:22:34.840
So we'll see I'm curious to see how a satanic chooses to play the map here

05:22:35.240 --> 05:22:39.640
Obviously you have different options once you get the items on the bear you can just

05:22:40.680 --> 05:22:45.720
Accelerate your farm heavily by juggling with your hero and then obviously the bear down the lanes from jungle etc

05:22:45.720 --> 05:22:49.560
But you can also choose to be a little bit more involved in fighting and this is a player

05:22:49.560 --> 05:22:52.760
We've seen arm a lot before he gets involved

05:22:53.560 --> 05:23:00.920
Already 260 cs here on satanic, but let's see considering their plan with bounty hunter for I think he's going to be more eager to fight

05:23:00.920 --> 05:23:07.560
and farm on the bear and keep an eye on their movement immediately with that axe pickup they are

05:23:07.560 --> 05:23:12.120
smoking. Vision they're ready to pounce here gonna try to bait potentially in the air looking for an

05:23:12.120 --> 05:23:17.240
opening with that blink back out of the blink also unnoticed the dark seer so watch out for that

05:23:17.240 --> 05:23:22.040
this will be the reveal. They're making their way down bottom this is not an obvious move for

05:23:22.040 --> 05:23:28.440
Kiritich. Oh he is running away. He's running the wrong way now though. Yeah going to camp

05:23:28.440 --> 05:23:30.840
Get this camp. One more camp to care for.

05:23:30.840 --> 05:23:32.440
Got a little bit greeny boy.

05:23:32.440 --> 05:23:33.840
Oh, hard step tree.

05:23:33.840 --> 05:23:35.040
Very nice.

05:23:35.040 --> 05:23:38.240
Donk of the cookie, and now the Mortimer's kisses on cooldown.

05:23:38.240 --> 05:23:44.040
TP's from Boom Boys as they want to try to do something with this opening.

05:23:44.040 --> 05:23:48.040
I'm gonna get rid of these annoying mines, though.

05:23:48.040 --> 05:23:50.440
At the very least, they don't lose their carry, so...

05:23:50.440 --> 05:23:51.840
Kazen's pretty good at destroying mines.

05:23:51.840 --> 05:23:53.840
He has a very fast base attack time.

05:23:53.840 --> 05:23:55.040
So...

05:23:55.040 --> 05:24:02.040
You can see they've been easily attacked before they explode, but yeah, crucial sentry there without that probably a dead case.

05:24:03.540 --> 05:24:08.640
And for what it's worth, with the Great Star Vision pad, they haven't really compounded on that at all.

05:24:08.640 --> 05:24:11.640
This is the same leaf they had ages ago.

05:24:11.640 --> 05:24:12.540
Yeah, I would like...

05:24:12.540 --> 05:24:18.340
Can we bring up the Dota Plus probability here just to see if anything has changed?

05:24:18.340 --> 05:24:19.040
No.

05:24:19.040 --> 05:24:22.040
Okay, exactly the same basically.

05:24:22.040 --> 05:24:29.480
I don't agree with this still. It kills 50-50 to me. I'm an untrained individual. I don't do this for a living

05:24:29.480 --> 05:24:33.260
No sooner you do it for it. Yeah, and what do you think I?

05:24:34.200 --> 05:24:39.820
Would not say the dire when this game three out of four that seems a little bit too lopsided, but

05:24:41.760 --> 05:24:44.240
Gonna have to wait and see how progress is at this point

05:24:44.680 --> 05:24:48.840
Maybe we'll be made fools out of soon enough. I just see a lot of potential for boom boys

05:24:48.840 --> 05:24:53.320
And again, let's keep in mind it's worth remembering how they've progressed throughout the tournament.

05:24:53.320 --> 05:24:58.360
You can pick up a lot of momentum from hitting some adversity at the right time.

05:24:58.360 --> 05:25:03.320
Effectively, they came in with a good start, then they hit a slump in the middle of the group stage,

05:25:03.320 --> 05:25:05.480
and then they finished it off hot.

05:25:05.480 --> 05:25:10.360
So probably coming into this with a lot of confidence, you heard Volk in the coach interview as well say that

05:25:10.360 --> 05:25:13.560
we just think we're playing better than we were in the group stage.

05:25:13.560 --> 05:25:18.280
And all the reasons I think that after they got on a little bit of a heater toward the end,

05:25:18.280 --> 05:25:22.440
and especially getting their revenge in the Elimination Game.

05:25:22.440 --> 05:25:26.160
Radiant's middle tower, some class looking for some couriers.

05:25:26.160 --> 05:25:28.160
What's on this one?

05:25:28.160 --> 05:25:31.160
Oh, that is real bad.

05:25:31.160 --> 05:25:33.160
Oh my goodness.

05:25:33.160 --> 05:25:36.240
Oh my god, if he gets out with this.

05:25:36.240 --> 05:25:37.560
I don't think he's going to.

05:25:37.560 --> 05:25:40.680
Surely they'll catch up mass TPs from boom boys.

05:25:40.680 --> 05:25:42.680
Nine class, already at half-HG.

05:25:42.680 --> 05:25:47.680
Looking up late, yeah, that felt really good, I'm sure.

05:25:47.680 --> 05:25:49.560
That would have been a disaster.

05:25:49.560 --> 05:25:51.440
But Blink Dagger, that's two minutes.

05:25:51.440 --> 05:25:54.200
You won't be without that for the Wyvern.

05:25:54.200 --> 05:25:55.020
Yep.

05:25:55.020 --> 05:25:56.360
That's annoying.

05:25:56.360 --> 05:25:58.720
Yeah, we'll be able to get the D-Ward as a result of this.

05:26:02.720 --> 05:26:04.640
That would have been a very big turn

05:26:04.640 --> 05:26:07.480
if he was able to secure the gym long term.

05:26:10.680 --> 05:26:12.240
Well, it's down bottom again.

05:26:12.240 --> 05:26:13.400
This time it's worse.

05:26:13.400 --> 05:26:14.480
Derek makes us right.

05:26:14.480 --> 05:26:15.760
Finally shows up to this fight.

05:26:15.760 --> 05:26:17.040
Bear versus Chicken, who went,

05:26:17.040 --> 05:26:19.040
Chicken is winning again though!

05:26:19.040 --> 05:26:20.240
They didn't have any detection.

05:26:20.240 --> 05:26:21.240
No!

05:26:21.240 --> 05:26:22.240
Interesting.

05:26:22.240 --> 05:26:23.240
Okay.

05:26:23.240 --> 05:26:24.240
That's...unfortunate.

05:26:24.240 --> 05:26:29.240
They're bringing out dust now, so that's good news for fish.

05:26:29.240 --> 05:26:31.160
They'll have it next time.

05:26:31.160 --> 05:26:33.760
Unfortunately, they might be getting backstabbed here.

05:26:33.760 --> 05:26:34.760
No one.

05:26:34.760 --> 05:26:36.480
Alright, he will...

05:26:36.480 --> 05:26:38.520
Running away properly.

05:26:38.520 --> 05:26:41.440
Notice under the cover of the tier one tower as well, so this won't connect

05:26:41.440 --> 05:26:45.920
onto anything except for maybe the old tormentor perhaps.

05:26:45.920 --> 05:26:50.160
two and a half minutes past its existence so it must be vanquished immediately of course.

05:26:50.800 --> 05:26:53.840
I mean when you have this many heroes in the neighborhood you kind of do want to do it right

05:26:53.840 --> 05:26:58.640
but maybe boom boys feel like they don't have enough information although

05:27:00.320 --> 05:27:05.200
all right they're just going to go for it. You can see darts here I think on the war

05:27:05.200 --> 05:27:09.680
that you're going to be trying for maybe else enough. You feel confident and that will be a

05:27:09.680 --> 05:27:17.560
nice shard for save. It's the upgraded first crown. I feel like Dark Willow is the

05:27:17.560 --> 05:27:20.960
Bramble specifically and especially this shard is very good against the bear. The

05:27:20.960 --> 05:27:26.320
bear is, once the BKB gets kind of low on timer, mainly heroes in general have a

05:27:26.320 --> 05:27:30.320
lot of obstacles they have to get through. I mean even Darkseer with the

05:27:30.320 --> 05:27:33.520
surge sometimes just nullified completely because of a random Bramble on the

05:27:33.520 --> 05:27:38.880
floor. I think that comes into play. I'm going BKB for that reason or at

05:27:38.880 --> 05:27:42.040
least partially for that reason there's plenty of reasons to buy bkb in this

05:27:42.040 --> 05:27:50.520
game who boys with loads bkb on dark sea as she was already he is super far he

05:27:50.520 --> 05:27:54.680
is second admit worth it's gonna sound expecting to see him first with this

05:27:54.680 --> 05:27:58.720
amount of farm but of course satanics in the game yeah satanic does exist in

05:27:58.720 --> 05:28:04.120
fact silver edge now on him so big power spike for vision they've tried three

05:28:04.120 --> 05:28:07.000
or four times in order trying to kill a terrorist they have not yet succeeded

05:28:07.000 --> 05:28:13.580
And then the back wall onto two, immediate grappling claws, a nice LSA onto two from TPK, into the counter first as well.

05:28:13.580 --> 05:28:17.300
Look at this damaging apply to the Dark Seers, no one gets a full range.

05:28:17.300 --> 05:28:24.620
Mordemars is not really doing that much in the end though, there's already two dead for vision as they can't expair, but that's a fight to dust as well.

05:28:25.340 --> 05:28:29.820
Again, Boomboy's already every single time for this vision play.

05:28:30.580 --> 05:28:35.500
Yeah, they don't have any immediate follow-up. It looks like a nice vacuum wall, but Insta Stampede run out.

05:28:35.500 --> 05:28:40.400
They have to combo this with a blastoff or with a cookie, or it just doesn't matter.

05:28:40.400 --> 05:28:42.680
The illusion that they create is not strong.

05:28:43.320 --> 05:28:46.880
Booblo's just reset position, and another great curse.

05:28:46.880 --> 05:28:50.640
I have to say, Katsudoni in this game has been playing exceptionally well on the line.

05:28:50.640 --> 05:28:52.840
We're just in the right place at the right time.

05:28:53.240 --> 05:28:54.760
How many times now?

05:28:55.720 --> 05:28:57.480
That winner is cursed again.

05:28:59.000 --> 05:29:00.240
That's gonna be Roche.

05:29:00.880 --> 05:29:04.840
So now, Booblo's have taken Tormenter and Roche and a good teamfight.

05:29:04.840 --> 05:29:08.280
Alright, let's look at that Dota Win probability again, please.

05:29:08.280 --> 05:29:13.320
Just want to double check that it's still 70-30 in favor of Vision.

05:29:13.320 --> 05:29:16.040
Okay, it's gone up by like 5% Cinderine.

05:29:16.040 --> 05:29:17.040
Okay.

05:29:17.640 --> 05:29:19.640
Something's really wrong with this.

05:29:19.640 --> 05:29:22.040
What the hell?

05:29:23.040 --> 05:29:25.540
There's now a heart finished from the arrow.

05:29:25.540 --> 05:29:29.740
So, does finally get to the big bad item on the centaur

05:29:29.740 --> 05:29:32.640
and will likely go for the sharp next, which is a...

05:29:32.640 --> 05:29:34.040
He's not going for that in fact.

05:29:34.040 --> 05:29:36.740
He's going to be going for Ghost Scepter actually.

05:29:36.740 --> 05:29:38.240
I'm just going to go Crozier.

05:29:40.740 --> 05:29:42.240
Oh yeah, full Crozier, true.

05:29:42.240 --> 05:29:44.140
Yeah, Darkseer curing that up as well.

05:29:44.140 --> 05:29:48.840
So we're going to have a lot of Ghostly heroes running around eventually.

05:29:49.140 --> 05:29:50.840
A lot of Croziering going on.

05:29:50.840 --> 05:29:52.340
Yes, I would say.

05:29:53.340 --> 05:29:55.140
TP onto the wolf in the arrow.

05:29:55.840 --> 05:29:59.340
Love to find an opening onto no one, but out of reach now.

05:29:59.840 --> 05:30:02.640
There's GPK about 600 away from Ags.

05:30:04.040 --> 05:30:08.040
Satanic bear will be found and likely will be killed.

05:30:08.040 --> 05:30:10.040
Oh, that is...

05:30:10.040 --> 05:30:14.040
That's just a suicide mission for Ducalis.

05:30:14.040 --> 05:30:20.040
So far, I have to say that Techies has not worked out at all provision.

05:30:22.040 --> 05:30:25.040
Because without that blast stuff, they really are lacking stuns.

05:30:25.040 --> 05:30:27.040
Yeah.

05:30:27.040 --> 05:30:32.160
Again, it's not to sound like a broken record, but ease of execution here.

05:30:32.160 --> 05:30:37.480
It is just hard for visions line up to do what it needs to do.

05:30:37.480 --> 05:30:40.800
You have confidence in them because of their track record in the tournament, but I think

05:30:40.800 --> 05:30:43.440
personally for me this is one of their weaker drafts.

05:30:43.440 --> 05:30:46.760
You just still, you always at the back of your mind you're like, Satanic is super

05:30:46.760 --> 05:30:48.920
farmed, Notice is having a good game.

05:30:48.920 --> 05:30:53.040
They're going to find that fight eventually that is going to put them in a good spot.

05:30:53.040 --> 05:30:58.320
Moonboys have done a great job the last 10 minutes of not allowing them to really build

05:30:58.320 --> 05:31:03.120
any advantage on the early laning stage where both the darkseer and they won both side lanes,

05:31:03.120 --> 05:31:04.560
hands down, right?

05:31:04.560 --> 05:31:08.020
On vision side, they just, it hasn't led to anything afterwards.

05:31:08.020 --> 05:31:09.560
No progression on the map.

05:31:09.560 --> 05:31:13.000
You still only taken the tier one top and the tier one bottom tower.

05:31:13.000 --> 05:31:15.920
You not even halfway through the mid one.

05:31:15.920 --> 05:31:17.720
And you lost both the tormentor and the roach.

05:31:17.720 --> 05:31:19.920
It doesn't get much better than that for the radiant so far.

05:31:19.920 --> 05:31:22.320
And I feel like no one has not really...

05:31:23.820 --> 05:31:25.220
What's the best way to put this?

05:31:25.220 --> 05:31:28.620
Because GPK started off so well, and he's continued that.

05:31:28.620 --> 05:31:30.820
No one has not recovered from the laning stage at all.

05:31:30.820 --> 05:31:33.820
Like, this impact we've seen, I think, with Mortimer's kiss,

05:31:33.820 --> 05:31:36.320
his one kill onto Kiritich was pretty impactful,

05:31:36.320 --> 05:31:38.820
but outside of that, and again, lack of stuns

05:31:38.820 --> 05:31:41.820
may be not the greatest setup for him to get those globs.

05:31:43.420 --> 05:31:44.720
Yeah, he's definitely plateaued.

05:31:44.720 --> 05:31:46.820
Easily the bottom net worth of the cores here.

05:31:46.820 --> 05:31:52.820
See, they're holding hands on all of Boomboy's cores. They're within the 50 gold of each other.

05:31:52.820 --> 05:31:54.820
How often do you see that?

05:31:55.820 --> 05:31:56.820
N'Kalus.

05:31:56.820 --> 05:31:59.820
Now this will be an eventful bet for N'Kalus, one with name.

05:32:00.820 --> 05:32:03.820
Actually found in the tree line. So GPK, Mega Streak.

05:32:04.820 --> 05:32:05.820
Got five kills to his name.

05:32:06.820 --> 05:32:08.820
As known, Aga and Scepter comes for Kiritich.

05:32:08.820 --> 05:32:12.820
Flame Cloak is so good against techies. You get a ton of magic resist.

05:32:12.820 --> 05:32:15.820
You get flying movements. So you can just catch them in the tree line.

05:32:16.820 --> 05:32:22.940
It's a very easy matchup for Lina to play now. She doesn't get caught off guard. She just solo killed techies with very minimal risk

05:32:24.140 --> 05:32:26.140
And they're just flying through the mines

05:32:27.020 --> 05:32:31.060
The double she was now for vision something we are seeing more and more

05:32:32.180 --> 05:32:34.180
And they changed the way she was

05:32:35.460 --> 05:32:40.700
Yep, there is a lot bigger busted stat would have thought cookies are larger

05:32:40.700 --> 05:32:45.740
So maybe they can get the stun that they've been missing all game long and

05:32:45.740 --> 05:32:50.100
Scare attention TPK will team up to secure the tier 2. It's not a minute on the ages

05:32:51.380 --> 05:32:56.860
And not sure if they're gonna get anything else, but there's still the tier 2's top and mid

05:32:57.780 --> 05:33:01.540
It's too late to group up and go for that as they do need to clean up these waves

05:33:02.060 --> 05:33:06.020
something that's also important when it comes to main stage games like this is

05:33:06.020 --> 05:33:11.660
is when the players are comfortable with the idea of going late, because often times when

05:33:11.660 --> 05:33:16.580
the stakes are higher, people become a little bit more risk-averse, they play safer.

05:33:16.580 --> 05:33:21.460
I think on the side of boomboys, they probably feel quite comfortable that this is a game

05:33:21.460 --> 05:33:26.780
they can win down the stretch, so if the pressure is on vision to do stuff, and their

05:33:26.780 --> 05:33:31.900
last, I want to say, 3 or 4 team movements just haven't worked, regardless of what

05:33:31.900 --> 05:33:39.060
the game state is in terms of actual net worth. Boom Boys are probably just in their comms and

05:33:39.060 --> 05:33:46.580
focused on just keep on scaling. I just overall think their lineup will be better down the

05:33:46.580 --> 05:33:51.260
stretch and the only thing that can really swing things is either a fat vacuum or if

05:33:51.260 --> 05:33:55.580
Lone Druid somehow gets to kill Wyvern before the fight even begins, right? He just comes

05:33:55.580 --> 05:34:00.980
in with Silver Edge and beats down Katomi, but he is obviously going to buy items to

05:34:00.980 --> 05:34:04.500
try to solve that problem. You can see Katsuo right now eyeing up a ghost scepter

05:34:04.500 --> 05:34:09.300
plus the A on this as his quick buy and if it fair doesn't buy a nullifier he'll

05:34:09.300 --> 05:34:13.020
never be able to kill the wiper. Yeah it's just gonna be required at this point.

05:34:13.020 --> 05:34:18.740
And Pete? For what? Did they see nine class on a sentry maybe? I don't know.

05:34:18.740 --> 05:34:23.820
They just clicked R. Okay they did. They get the dust. Nine class.

05:34:23.820 --> 05:34:28.740
Dead again. Four stacks. Honestly pretty good death. That was a smoke move from

05:34:28.740 --> 05:34:35.500
some boom boys that did not end up going on a better target.

05:34:35.500 --> 05:34:39.260
At what point will Karatish be able to just destroy this bear?

05:34:39.260 --> 05:34:42.320
Yeah, that's the other thing about the late game.

05:34:42.320 --> 05:34:47.620
I think boom boys, this is their best hard carry in recent memory.

05:34:47.620 --> 05:34:51.020
I just think Karatish does exceptionally well in late game on chess.

05:34:51.020 --> 05:34:54.180
He has a very good understanding of the limitations and of the strengths of the

05:34:54.180 --> 05:34:55.180
hero.

05:34:55.180 --> 05:34:56.860
Yeah, I think we've passed it so many times.

05:34:56.860 --> 05:34:58.220
We are so good on this here.

05:34:58.220 --> 05:35:04.340
So again, just your confidence and your comfort, GPK is playing a hyper scaling mid, Centaur

05:35:04.340 --> 05:35:08.940
are probably one of the hardest scaling off lanes as well, like all three cores can just

05:35:08.940 --> 05:35:13.060
become beasts and sure, when it comes to killing the bear, it's mainly the Kez that's going

05:35:13.060 --> 05:35:16.540
to be doing the heavy lifting there, but Lina actually could do a significant amount

05:35:16.540 --> 05:35:18.140
of damage to the bear too.

05:35:18.140 --> 05:35:23.820
Even just forcing it to BKB is a big, is a big win if you can pull that off.

05:35:23.820 --> 05:35:25.820
Yeah, for sure.

05:35:25.820 --> 05:35:28.300
I was going for the other flight looks like I'm here

05:35:30.060 --> 05:35:33.100
No nullifier yet. I don't know if he's going to get one in general

05:35:34.140 --> 05:35:37.260
How can you win this game without a nullifier? Yeah such value

05:35:38.380 --> 05:35:41.340
It's going to be what double ghost scepter and

05:35:42.220 --> 05:35:43.180
There's

05:35:43.180 --> 05:35:45.180
Is there a four staff on anybody?

05:35:47.740 --> 05:35:53.740
There's a force for a cat to homie he's going to get the e on disk as well. So it's just going to have crazy value this game

05:35:53.740 --> 05:36:01.740
You can see 9 class get spotted, not a death for him, should be safe, like thanks very much. Delicious treat for me.

05:36:01.740 --> 05:36:05.740
7-0 on that Lena.

05:36:05.740 --> 05:36:08.740
What a little Dom creep.

05:36:08.740 --> 05:36:13.740
Well, here comes the bear, but it's spotted and has...

05:36:13.740 --> 05:36:18.740
...forcing out that BKB. They could curse it, and they can't get to it.

05:36:18.740 --> 05:36:29.540
have the damage very nicely done wasting a DKB charge now or satanic as vision it

05:36:29.540 --> 05:36:35.180
feels though the plus is telling us something very different so it feels

05:36:35.180 --> 05:36:39.220
like they're they're not panicking yet but it's getting to that point because it

05:36:39.220 --> 05:36:43.340
feels like these for me it looks these supports are not getting the value that

05:36:43.340 --> 05:36:47.620
they originally were picked for there is a big pickup though in the hex on

05:36:47.620 --> 05:36:51.700
darts here because that allows the bear to actually kill a support but you need to get it you need to

05:36:51.700 --> 05:36:57.700
bring it together you need to find the right moment but it's definitely you can see how the dire lineup

05:36:57.700 --> 05:37:03.220
can absolutely just break a fight wide open you just got to get again give credit to boom boys for

05:37:03.220 --> 05:37:08.420
just not letting that happen for 20 minutes for you again nine class double that crazy

05:37:08.420 --> 05:37:15.940
the hack HP it's absurd another death for four little bounty hunter centaur doesn't even have

05:37:15.940 --> 05:37:20.380
have the shard yet, still rocking 5k health there after two double edged.

05:37:20.380 --> 05:37:23.340
How often do we see nine class bottom net worth of the entire game?

05:37:23.340 --> 05:37:25.740
I don't think that often.

05:37:25.740 --> 05:37:31.660
I will say though, vision if they take one good fight, that's where bounty really helps

05:37:31.660 --> 05:37:36.260
bring you back in the game, get that net worth up.

05:37:36.260 --> 05:37:39.420
Maybe that's what Dota Plus is expecting, Syndra.

05:37:39.420 --> 05:37:42.980
You pick bounty hunter, surely you get a kill at some point.

05:37:42.980 --> 05:37:43.980
A track kill, that is.

05:37:43.980 --> 05:37:45.980
When's the last time they even got killed?

05:37:45.980 --> 05:37:47.740
It's felt like quite a while.

05:37:47.740 --> 05:37:49.300
I mean, it's 17.

05:37:49.300 --> 05:37:51.580
Yeah, that is quite a while.

05:37:52.580 --> 05:37:53.700
All right, well...

05:37:54.980 --> 05:37:56.700
Satanic took a tower minute 20,

05:37:56.700 --> 05:38:00.900
so the last thing Vision did on the map was 15 minutes ago.

05:38:01.740 --> 05:38:02.820
You mean the last good thing?

05:38:02.820 --> 05:38:03.820
Yeah.

05:38:03.820 --> 05:38:04.820
Well, sure.

05:38:04.820 --> 05:38:06.780
Oh, no! Ooh, the hook's on chat!

05:38:06.780 --> 05:38:08.300
This is... wow, wait!

05:38:08.300 --> 05:38:10.740
That was as close as it gets.

05:38:11.300 --> 05:38:12.980
Yeah, it sounds like I had a Shiva there.

05:38:12.980 --> 05:38:16.980
Hey, that's why Casemstone is great to just have in your inventory.

05:38:18.980 --> 05:38:22.980
Daedalus online for Keratich. I believe he's going MKB next.

05:38:22.980 --> 05:38:36.980
But he's going to deal a close percent, absolutely. This is going to be second-round for the game, so Roche Banner will be dropping as well as the Aegis Force, GPC with the damage, and there's no way that they can test this.

05:38:36.980 --> 05:38:41.980
But of course they still have a 70% chance to win this, according to Dota Plus. Very important to keep that note.

05:38:41.980 --> 05:38:44.980
The AI knows something that we do not.

05:38:44.980 --> 05:38:46.980
Stay tuned, ladies and gentlemen.

05:38:46.980 --> 05:38:49.980
It's gonna be a real barn burner.

05:38:49.980 --> 05:38:52.980
The power is still up.

05:38:52.980 --> 05:38:58.980
Would you agree that this feels like it's almost equally likely that this game is 45 minutes and 70?

05:38:58.980 --> 05:39:03.980
It's like if boombars find one good fight now, they could just end the game.

05:39:03.980 --> 05:39:07.980
But at the same time, if they aren't able to really take advantage,

05:39:07.980 --> 05:39:13.500
Vision is just gonna split push the map forever between laundry dark seer and bounty hunter scouting

05:39:13.500 --> 05:39:21.780
Vision can delay the game, but again, we talked about a boom boys. They're leaking. Just to me looks way stronger like not even close

05:39:22.660 --> 05:39:24.900
Could be wrong. I feel the same

05:39:25.740 --> 05:39:30.500
We didn't take into account these mines if they run into 20,000 mines they can die

05:39:32.340 --> 05:39:34.340
Four minutes on ages for tier-a-titch

05:39:34.340 --> 05:39:39.240
Assume you definitely I think you just give up this talk to your to write your vision

05:39:40.040 --> 05:39:42.040
there'd be a rather

05:39:42.200 --> 05:39:48.860
Maybe they want to get the element of surprise of boom boys thinking there's no way they choose this exact fight where we have pages

05:39:51.140 --> 05:39:57.080
Let's see gotta pick your fights very carefully like you said one lost fight in

05:39:57.480 --> 05:39:59.780
Advantage going to boom boys could just be game

05:40:00.520 --> 05:40:02.520
Or at least close to it

05:40:04.340 --> 05:40:06.340
despite the networks being dead even

05:40:06.340 --> 05:40:08.340
by the way

05:40:08.340 --> 05:40:10.340
that just goes to show how much

05:40:10.340 --> 05:40:12.340
vision is getting out of the map

05:40:12.340 --> 05:40:14.340
even though it is smaller than boom boys right now

05:40:18.340 --> 05:40:20.340
no one snags himself an illusion root

05:40:22.340 --> 05:40:24.340
here it's it

05:40:24.340 --> 05:40:26.340
drawing yourself in mid

05:40:26.340 --> 05:40:28.340
what do they want to get out of this aid

05:40:28.340 --> 05:40:30.340
obviously the tier 2 top

05:40:30.340 --> 05:40:32.340
do they want to try to go high ground

05:40:32.340 --> 05:40:37.860
because like you said it's not like they're in a hurry necessarily and in

05:40:37.860 --> 05:40:43.820
terms of high ground defense vision have a very good lineup yeah it sure is tricky

05:40:43.820 --> 05:40:48.540
to push into techies dark seer that is pretty nasty you can just get back into

05:40:48.540 --> 05:40:54.780
a bunch of lines and your your tower hitter primarily is Kez who is melee

05:40:54.780 --> 05:41:00.460
so he's going to be very exposed for that exact play but maybe maybe that's

05:41:00.460 --> 05:41:04.460
something gbk can deal with oh yeah about it for free that's a lot of a

05:41:04.460 --> 05:41:10.420
tasty treat he's going caught oh yeah most has it it was killed though at least

05:41:10.420 --> 05:41:13.820
the courier was imagine if the items died with the courier

05:41:13.820 --> 05:41:18.040
you'll be the best hero in the game actually Ricky might be better does he

05:41:18.040 --> 05:41:24.380
instigate with tricks the trades don't yeah I think so little days the

05:41:24.380 --> 05:41:26.380
Currier did use to drop your items.

05:41:27.380 --> 05:41:29.380
Way back to Bear versus the chicken again.

05:41:29.380 --> 05:41:31.380
The Rastanet is breaking back to a decent amount of AP.

05:41:31.380 --> 05:41:32.380
Laguna blade on the Bear.

05:41:32.380 --> 05:41:33.380
Life number one is down and out.

05:41:33.380 --> 05:41:35.780
He's down and out. No one in the mean time to be trying to run away.

05:41:35.780 --> 05:41:38.180
They could be able to get light number one and all likely to get back to him.

05:41:38.180 --> 05:41:40.180
They secure the Aegis.

05:41:40.180 --> 05:41:42.680
He's all alone on heads.

05:41:42.680 --> 05:41:44.180
The wall's right on top of him.

05:41:44.180 --> 05:41:45.680
Grabbed him, tossed him in the middle of the tree line.

05:41:45.680 --> 05:41:48.680
Has to pop the DKG as the terrorized gives him a little bit of extra space.

05:41:48.680 --> 05:41:50.180
Will attempt to TP out.

05:41:50.180 --> 05:41:52.180
Should be successful!

05:41:52.180 --> 05:41:54.880
But they said it's just in time!

05:41:54.880 --> 05:41:57.680
And that is exactly what Vision needed.

05:41:59.680 --> 05:42:02.380
Critical error there, Boom Boys. You should not have pushed.

05:42:02.380 --> 05:42:06.380
Apparently not. 70 minute game it is!

05:42:08.380 --> 05:42:12.380
3K lead out for vision. I'm afraid to ask about this door.

05:42:14.380 --> 05:42:19.380
We'll have to get that updated with 5 minutes on the dot. Now Bashar is there.

05:42:19.380 --> 05:42:24.380
I guess the good news for boom boys in that situation is, yes, that was obviously a bad fight,

05:42:24.380 --> 05:42:28.380
but there's nothing to be claimed on the map for vision except maybe it hits you.

05:42:28.380 --> 05:42:30.380
There's no Rose, there's no T'Volk.

05:42:30.380 --> 05:42:32.380
And they go to big kill on to notice.

05:42:32.380 --> 05:42:34.380
GQK has the first hand, there's no one

05:42:34.380 --> 05:42:36.380
who's feeling very confident they can stay alive

05:42:36.380 --> 05:42:38.380
because I want them to get some blast up on to an enemy hero.

05:42:38.380 --> 05:42:40.380
And then GQK stay standing, throwing her down on this lead.

05:42:40.380 --> 05:42:42.380
But the Golden Brace is saving them.

05:42:42.380 --> 05:42:44.380
She goes from no one, going to slow them down as well.

05:42:44.380 --> 05:42:46.380
Little minus for them now, back to the center.

05:42:46.380 --> 05:42:48.380
The first only on to the Bear.

05:42:48.380 --> 05:42:50.380
As they get the Eul's Fence along down.

05:42:50.380 --> 05:42:52.380
Another first crown.

05:42:52.380 --> 05:42:54.380
Talks about the value of that shard against the Bear.

05:42:54.380 --> 05:42:55.380
Pretty damn good.

05:42:55.380 --> 05:42:57.380
So nobody, nobody's lives are lost

05:42:57.380 --> 05:43:02.580
on the boom boy side after the fact that they get at least some sort of a trade and the dark seer

05:43:04.180 --> 05:43:07.300
pretty damn high net worth so good target to kill off

05:43:12.580 --> 05:43:18.500
no one working on a refresher already already starting to get these late game items yeah well

05:43:18.500 --> 05:43:24.100
we're 40 minutes in this is modern dota you get six lotted at 40 minutes right nowadays doesn't

05:43:24.100 --> 05:43:25.600
It doesn't sound like you'd like that very much.

05:43:25.600 --> 05:43:33.600
No, it's... if you're one of those players who doesn't necessarily follow ProDota all that much throughout the year, but you watch TI specifically,

05:43:33.600 --> 05:43:44.600
you'll see that, I mean last year was also pretty high farm, but ever since we got the big map, these 5-6 slot inventories just do happen 5-10 minutes earlier at this point.

05:43:44.600 --> 05:43:49.600
It's just way more gold on the map, so that's the state of affairs now.

05:43:49.600 --> 05:43:56.400
But better or worse, some people love getting six flooded faster and some people think who doesn't really other than kermudgens like you

05:43:57.520 --> 05:43:59.520
Piece of absolute garbage is my arrow

05:44:02.200 --> 05:44:08.280
So I'm really passionate about my late game items. Yeah, I'm a turbo player after all. Yeah, well you get six loaded every day

05:44:08.280 --> 05:44:11.760
That's right. Don't take that away from me, Cinder and don't worry. I think

05:44:12.720 --> 05:44:18.560
I feel like Kirit is just finished Daedalus like two minutes ago. He has MKD now. Yeah, it's playing turbo

05:44:19.600 --> 05:44:24.060
I mean that bounty hunter supposed to give you turbo like farm

05:44:25.560 --> 05:44:32.100
Has it really been yeah, well when you have ten kills in 40 minutes. It's not exactly riveting to be playing bounty hunter

05:44:32.440 --> 05:44:35.820
Well, he's got a lot of courier kill center that that's add to it

05:44:35.820 --> 05:44:41.620
Of course if that were the old couriers that gave a lot of gold and then we would have been talking but

05:44:41.940 --> 05:44:45.380
Who's a travel to already for GPK interest?

05:44:46.780 --> 05:44:48.780
Hello

05:44:49.600 --> 05:44:56.160
nine class will be killed off again many deaths of that nine class nine deaths all right looking good

05:44:56.160 --> 05:45:02.000
looking good satanic finds himself took chicken there's miyarro though with the shape onto the horse

05:45:02.560 --> 05:45:07.840
this satanic got the bkb in retreat trying to get to the high gun motormers kisses to try to

05:45:07.840 --> 05:45:15.040
slow them down arrow pops the python just shrugs it off so that's the showing off the

05:45:15.040 --> 05:45:24.040
Workhorse, horse centaur. Look at these mines. Somewhere Slax is smiling. Of course he misses the green variety.

05:45:24.040 --> 05:45:26.040
Yeah.

05:45:29.040 --> 05:45:41.040
GPK now level 25. Heritage. Just about to get there as well. Any surprises on the talents? Hasn't, uh, I did choose Camino.

05:45:41.040 --> 05:45:48.040
No, I mean, Lena generally picks this, I want to say, every game, and Fez will probably take the Echo Slash attack.

05:45:49.040 --> 05:45:56.040
It used to be the Shadow Side a lot when that was 100%. I feel like ever since that went to 80, we almost exclusively see Echo Slash attack.

05:45:57.040 --> 05:46:01.040
Alright, we're going to try for a little bit of C-Share with the Fever. They don't have Hs.

05:46:01.040 --> 05:46:03.200
And the banners kill up almost instantly by no one.

05:46:03.200 --> 05:46:04.480
There's one pick left.

05:46:04.480 --> 05:46:06.040
It takes a lot of good ability.

05:46:06.040 --> 05:46:08.800
To the face from GPK, not happy with his roadshan are almost

05:46:08.800 --> 05:46:10.440
being killed.

05:46:10.440 --> 05:46:13.480
Barrick and Fire just come in and swipe at that real quick.

05:46:13.480 --> 05:46:15.480
As notice, actually, he's into do exactly that.

05:46:15.480 --> 05:46:16.720
He's going to get stung by now.

05:46:16.720 --> 05:46:17.840
The EOndis does strop.

05:46:17.840 --> 05:46:21.240
There should be able to get away just fine.

05:46:21.240 --> 05:46:22.680
Surprise, they live in the line.

05:46:22.680 --> 05:46:24.640
Why was he the one doing that instead of one attack

05:46:24.640 --> 05:46:26.920
from Techies on the bear or something?

05:46:26.920 --> 05:46:29.720
Techies has infinite range, it seems.

05:46:29.720 --> 05:46:30.920
It's a bit surprising.

05:46:32.720 --> 05:46:37.220
You know, there's 600 attack range, but the bandit was placed relatively offensively.

05:46:38.520 --> 05:46:40.220
They almost got a tower out of that.

05:46:40.420 --> 05:46:44.320
Genuinely surprised that boom boys out of all times they chose to push that one.

05:46:44.520 --> 05:46:46.920
Yeah, but I got away with it.

05:46:46.920 --> 05:46:49.320
They got some good damage. No way to heal the tower, of course.

05:46:49.320 --> 05:46:51.820
There's no Tramp Protector or Lich Level 25.

05:46:52.220 --> 05:46:53.320
Does Lich still have that?

05:46:53.620 --> 05:46:54.320
What, Lich?

05:46:54.420 --> 05:46:55.520
Yeah, does he still have that tower?

05:46:55.520 --> 05:46:56.020
Absolutely.

05:46:56.020 --> 05:46:56.520
Of course.

05:46:57.020 --> 05:46:58.420
Go look it up in case I'm an idiot.

05:46:58.420 --> 05:46:59.920
I feel like this is a turbo special.

05:46:59.920 --> 05:47:01.820
Yeah, he still has it right.

05:47:01.820 --> 05:47:04.720
Yeah, Lich generally doesn't get level 25 outside of turbo.

05:47:04.720 --> 05:47:06.920
As a matter of fact, it's a good level 25.

05:47:06.920 --> 05:47:08.020
You need to be picked.

05:47:08.020 --> 05:47:08.620
That's right.

05:47:08.620 --> 05:47:10.420
Which is part of Lich's problem in this tournament.

05:47:10.420 --> 05:47:12.520
I think it's been picked maybe one game.

05:47:12.520 --> 05:47:16.320
Unfortunate because he had a great hole, Cinderan.

05:47:16.320 --> 05:47:16.720
Yep.

05:47:16.720 --> 05:47:18.220
The sinister hole, some call it.

05:47:18.220 --> 05:47:18.820
Yes, that's right.

05:47:18.820 --> 05:47:19.320
Very powerful.

05:47:19.320 --> 05:47:21.720
Mr. Gays late game with X.

05:47:21.720 --> 05:47:22.620
Very good.

05:47:22.620 --> 05:47:24.720
Shiva is now for Miero.

05:47:24.720 --> 05:47:28.120
He is six slotted on the Centaur.

05:47:28.120 --> 05:47:31.120
Not really much to be upgraded here except for the upgrade of blink.

05:47:31.120 --> 05:47:32.720
No, you could get rid of the pipe.

05:47:32.720 --> 05:47:34.020
Yeah, that's true, I guess.

05:47:34.020 --> 05:47:36.420
Night class, is this another death for you, good sir?

05:47:36.420 --> 05:47:38.920
Trying to get some cover with the mines, they will blow up.

05:47:38.920 --> 05:47:42.520
The Shadow Realm will reach him, curse crown onto the high ground,

05:47:42.520 --> 05:47:44.720
and he's just gonna get echoed, slash by Tiritish.

05:47:44.720 --> 05:47:47.720
My goodness, the damage coming on him is absurd.

05:47:49.320 --> 05:47:50.520
And to be...

05:47:51.120 --> 05:47:51.820
It's like everything.

05:47:51.820 --> 05:47:54.420
It's not really good cause, the ball is just planting me mines,

05:47:54.420 --> 05:47:57.880
I will eat those up for dinner any time, brother.

05:47:57.880 --> 05:48:00.940
So both supports are dead for vision.

05:48:00.940 --> 05:48:06.260
It's like he's Tidehunter trying to pick up fish, but unfortunately, he doesn't get

05:48:06.260 --> 05:48:08.220
any stats from it.

05:48:08.220 --> 05:48:10.060
Definitely not getting damage, though.

05:48:10.060 --> 05:48:15.180
It's actually a really weird game to watch, isn't it?

05:48:15.180 --> 05:48:19.260
Boom Boys have had to spend half the game chasing 9-class around to kill him off,

05:48:19.260 --> 05:48:20.660
The other half stay up to 10.

05:48:20.660 --> 05:48:25.660
And after the exact wall onto two heroes, there's the cart, though, to save Kez, rather.

05:48:26.460 --> 05:48:27.260
We are off.

05:48:27.660 --> 05:48:30.460
We'll use the stampede to help get him away, but just like that.

05:48:30.460 --> 05:48:35.060
And this is interesting because Roche is up, and now you don't have a BKB on your Kez.

05:48:35.060 --> 05:48:36.160
Yep, true that.

05:48:36.160 --> 05:48:37.360
And you go for it.

05:48:38.660 --> 05:48:40.260
They seem to think yes.

05:48:40.260 --> 05:48:43.260
Cold Embrace to get him back to a respectable amount of HP.

05:48:44.360 --> 05:48:46.660
No vision, try to contest.

05:48:46.660 --> 05:48:48.960
Roche's ult comes out, they have to scan.

05:48:48.960 --> 05:48:51.960
This is so fast, it plays gross at this.

05:48:51.960 --> 05:48:52.960
Nine Class.

05:48:52.960 --> 05:48:53.960
It's too much.

05:48:53.960 --> 05:48:54.960
Like a five second roast.

05:48:54.960 --> 05:48:56.960
Roast number three for Boom Boys.

05:48:57.960 --> 05:48:59.960
Nine Class is too late.

05:48:59.960 --> 05:49:01.960
Now they have the Refresher Shard,

05:49:01.960 --> 05:49:03.960
along with another Roast Banner.

05:49:03.960 --> 05:49:05.960
Jeez as well, why not?

05:49:05.960 --> 05:49:06.960
This time they...

05:49:06.960 --> 05:49:08.960
I mean considering how they pushed Pub last time,

05:49:08.960 --> 05:49:10.960
surely they're gonna repeat the success up there

05:49:10.960 --> 05:49:13.960
in this time with an Aegis and a better Banner.

05:49:13.960 --> 05:49:16.960
Might actually even get some real estate this time.

05:49:18.960 --> 05:49:27.600
I feel like Vision just never has 10 kills with a 45. It's so unusual.

05:49:27.600 --> 05:49:31.480
This would be an impressive victory for them. Can we look at the Dota Plus probability by

05:49:31.480 --> 05:49:35.740
any chance here? We'd love to see an update on that. All three roaches have gone away

05:49:35.740 --> 05:49:41.860
at Boom Boys, but it's not enough to give them the lead according to Dota Plus. Why

05:49:41.860 --> 05:49:47.320
do they hate Boom Boys so much? Do they not own Dota Plus? Does that have something

05:49:47.320 --> 05:49:52.880
to do with it, Syndra? Looks like they do to me, GPK, very high level on his lean-up.

05:49:52.880 --> 05:49:56.240
Well, if you want to look at it from a possible perspective, this is the highest win rate

05:49:56.240 --> 05:49:58.480
that boomboys have had since minute four.

05:49:58.480 --> 05:50:05.080
It's less than that. Let me look at it two or three minutes. Or is it a huge exaggeration,

05:50:05.080 --> 05:50:07.160
Syndra?

05:50:07.160 --> 05:50:10.280
This is just a potentially, at this point, a one-fight game. Like, if you get a

05:50:10.280 --> 05:50:15.000
clean opener for either team, you can completely obliterate the opposition. A three or

05:50:15.000 --> 05:50:22.000
Form and vacuum into a combo will be devastating on the side of boom boys any good curse any set up with you have so many

05:50:22.000 --> 05:50:27.080
That's what's so nice about the boom boys lineup is that there's plenty of players that can play off of each other

05:50:27.080 --> 05:50:32.360
So whoever finds the opening it doesn't even matter like centaur could start will oh could get a catch

05:50:32.520 --> 05:50:34.520
Lena could even start for herself

05:50:35.080 --> 05:50:41.460
And it's a rare occasions. Maybe the curse can be the setup look nine class will he be dying again

05:50:41.460 --> 05:50:46.500
Yeah, it's on a bit of a mission, but this time he's giving Invis to the bear.

05:50:46.500 --> 05:50:47.500
That's right.

05:50:47.500 --> 05:50:53.780
GPK spotted Miera though in the vicinity, they're not going to bite off too much, they're getting

05:50:53.780 --> 05:50:57.900
that instant bash from the Shadow Walk.

05:50:57.900 --> 05:50:59.580
It's actually really, really strong.

05:50:59.580 --> 05:51:03.380
You give the Shadow Walk to the bear, it opens with the bash, then it immediately

05:51:03.380 --> 05:51:09.660
silver edges and breaks you and then it abysses you as a crazy killer combination around

05:51:09.660 --> 05:51:13.800
the map but gotta find the openings. How good is the break this game though is

05:51:13.800 --> 05:51:18.240
noticed, gonna be noticed, no pun intended, it actually was technically as BKB

05:51:18.240 --> 05:51:23.460
is run the way. The break, I mean it's not really that big of a deal, I thought at

05:51:23.460 --> 05:51:26.340
least you get the you know the silver it's slow is obviously great. True,

05:51:26.340 --> 05:51:30.020
yeah that's actually one of the better additions on the last year I would say

05:51:30.020 --> 05:51:33.260
to especially an item that's just been around for a long time that has been

05:51:33.260 --> 05:51:38.140
picked up pretty consistently I will say throughout its lifetime.

05:51:39.660 --> 05:51:43.500
Definitely good against Spock. They don't have it on the side of Boom Boys, but against things like Surge,

05:51:43.740 --> 05:51:47.540
this capture movement speed against Spearbreaker, hilarious to see who can try to charge.

05:51:49.020 --> 05:51:56.020
I was mentioning here, if you're a fantasy fan watching this game, Satanic has close to 900 CS, so if you have them on the last hits, that's good.

05:51:56.020 --> 05:51:56.520
Nice.

05:51:56.520 --> 05:51:57.020
Very good.

05:51:57.020 --> 05:51:58.520
It's getting a scum right off the bat.

05:51:58.520 --> 05:52:00.020
You can try to keep them alive.

05:52:00.020 --> 05:52:04.520
You know, I guess the hook's top off, but no one able to close the gap here with the Mortimer's Kisses on the backline.

05:52:04.520 --> 05:52:08.200
Backline Titanic is the leady one hero there's the cart being used but nobody's inside it

05:52:08.200 --> 05:52:10.600
Finally, there's a little critter inside it, it's a chicken!

05:52:10.600 --> 05:52:14.600
Trying to run away, the Aegis gets claimed while he's inside the cart

05:52:15.600 --> 05:52:16.600
The vision

05:52:18.240 --> 05:52:22.520
Looking very good in this high ground defense, they get the Aegis, they get a buyback out of a support

05:52:22.520 --> 05:52:24.200
They didn't even damage the tower

05:52:24.200 --> 05:52:27.120
Dota Plus knows something, so they're very smart

05:52:27.120 --> 05:52:29.280
That should pay for Dota Plus

05:52:29.280 --> 05:52:30.080
That's right

05:52:30.080 --> 05:52:33.360
Wait, it's went up for a book! What the- what is happening?

05:52:33.360 --> 05:52:35.700
This doesn't make any sense! Are they trolling us?

05:52:35.700 --> 05:52:36.700
Hahaha!

05:52:36.700 --> 05:52:37.700
He says!

05:52:37.700 --> 05:52:39.300
Well, we're getting to that point of the game point.

05:52:39.300 --> 05:52:43.080
Alright, boom boys, you need to go down 10k so you can finally take the lead for Dota

05:52:43.080 --> 05:52:44.080
Plus.

05:52:44.080 --> 05:52:48.320
I suppose it's a game time thing where we're getting later and later, so Loan Druid's

05:52:48.320 --> 05:52:50.940
expectancy is dropping off a cliff now.

05:52:50.940 --> 05:52:54.200
Okay, but considering the fight we just saw, I don't know how big of a concern

05:52:54.200 --> 05:52:55.200
that is.

05:52:55.200 --> 05:52:59.020
Satanic got his third kill, the game at 50 minutes, he's having a wonderful time.

05:52:59.020 --> 05:53:01.020
3-0-1.

05:53:01.020 --> 05:53:02.020
Back to the jungle.

05:53:02.020 --> 05:53:08.340
I mean how much I always think of loan loan drew is such a fascinating concept because you can get 12 slot

05:53:08.340 --> 05:53:13.380
We never see it though. They always just end up deleting items that they have on the bear replacing it

05:53:13.460 --> 05:53:17.980
Why do we never see loan drew at participating syndrome? Is he scared? Yeah

05:53:18.980 --> 05:53:23.220
He's a fight with his hero. He has a big career kill. You're on no BKB

05:53:23.940 --> 05:53:28.020
Or a few minutes. Sorry go ahead. No, it's just if you're fighting with your hero

05:53:28.020 --> 05:53:31.340
You can't farm jungle, so you know carry players got to hit the creeps

05:53:33.660 --> 05:53:35.500
Boots of travel

05:53:35.500 --> 05:53:42.980
It gets instantly bashed, this old and blown up huge kill for vision and that is 100 seconds of no Lena

05:53:43.660 --> 05:53:51.020
Godlike streak no longer for GPK his first death of the entire unit's a costly one. That kill was worth

05:53:52.020 --> 05:53:54.020
2007 what's that?

05:53:54.020 --> 05:53:57.020
2200 gold.

05:53:57.020 --> 05:54:03.020
Now let's look at Dota plus to see how much Boom Boys has gone up in win probability after the death on to lean up.

05:54:03.020 --> 05:54:11.020
It's gone down slightly unbelievable 60-40 per vision. I can't believe it, Cinderan. Incredible display.

05:54:11.020 --> 05:54:16.020
Yeah, GPK that is a costly, costly, but he's had an incredible game so far.

05:54:16.020 --> 05:54:22.020
The good news is they seemingly are not able to use this for much on the side of vision.

05:54:22.020 --> 05:54:28.520
just more farming. I suppose the bottom way was actually across the river, but

05:54:28.520 --> 05:54:32.880
looks like here's his little press a button to deal with that.

05:54:32.880 --> 05:54:37.700
We'll be able to eat his agatom scepter here pretty shortly and what is he

05:54:37.700 --> 05:54:42.420
opting to buy next on the chicken? Looks like Satanic. Not the player, the

05:54:42.420 --> 05:54:48.260
item of course. Goodbye Satanic, the player. It'll be a pretty unfair game

05:54:48.260 --> 05:54:54.020
6v4 they transfer him that would be one of the most expensive players I think yep

05:54:55.780 --> 05:55:03.340
There's now an upgraded blink or noticed and he is essentially six-slotted yeah swift link to the bear

05:55:05.460 --> 05:55:10.660
All right well how much room to go to these games still looks like refresher into nullifier for notice

05:55:10.660 --> 05:55:13.020
I'm not sure what the back backs. This is where we get into

05:55:13.700 --> 05:55:15.700
late game dopes of course

05:55:18.260 --> 05:55:25.460
What if you could buy an item for 5,000 gold that goes in your backpack permanently and it makes switching faster

05:55:25.740 --> 05:55:27.740
Like from six seconds to two

05:55:28.700 --> 05:55:35.340
Do you think people would buy it for five K? I mean late it's late enough. Yeah turbo money, but I guess

05:55:38.700 --> 05:55:44.140
Thank you just adding to the great resume that I have of course great ideas 10 K lead division

05:55:44.140 --> 05:55:49.140
All the bling in an instant, a pencil from Satanic, and Wyvern just gets deleted.

05:55:49.140 --> 05:55:51.140
What the hell is that bling?

05:55:52.140 --> 05:55:56.140
Did not have vision, but surprise, vision we're up there waiting.

05:55:58.140 --> 05:56:04.140
It is... man, it's gotta be miserable to play against Lone Druid plus Bounty Hunter at this game stage.

05:56:04.140 --> 05:56:09.140
Like, it's hard to cross the river because there could be mines everywhere, Bounty could be scouting you.

05:56:09.140 --> 05:56:12.140
The Lone Druid's gonna kill your supports immediately.

05:56:14.140 --> 05:56:16.580
I mean, that reaction time from Satanic.

05:56:16.580 --> 05:56:18.220
Yeah.

05:56:18.220 --> 05:56:20.500
Man, what it's like to be young.

05:56:20.500 --> 05:56:22.340
I don't, I barely remember anymore.

05:56:22.340 --> 05:56:24.300
Definitely wasn't that fast, though.

05:56:24.300 --> 05:56:26.460
You probably did some good obflicks back in the day.

05:56:26.460 --> 05:56:27.340
I definitely did.

05:56:27.340 --> 05:56:28.500
Thank you very much for pointing that out.

05:56:28.500 --> 05:56:29.340
I appreciate that.

05:56:29.340 --> 05:56:30.740
It should be a professional counter-strike player, of course.

05:56:30.740 --> 05:56:31.300
That's right.

05:56:31.300 --> 05:56:33.740
Very good back in the day when you could quick scope

05:56:33.740 --> 05:56:34.300
reliably.

05:56:34.300 --> 05:56:36.780
God, great days.

05:56:36.780 --> 05:56:38.100
No longer, though.

05:56:38.100 --> 05:56:40.660
You miss every counter-strike before this one.

05:56:44.140 --> 05:56:48.460
notice he's gonna backpack when he gets these items, I guess we'll get that

05:56:48.460 --> 05:56:51.860
yeah

05:56:51.860 --> 05:56:57.100
VPK in the meantime we're just gonna swap out the disc right when it's propped you

05:56:57.100 --> 05:57:00.660
can just swap it out for a fresher and then BKB get swap them or that yeah one

05:57:00.660 --> 05:57:04.700
of the other keep one in swap the other one in yeah a few refresh depending on

05:57:04.700 --> 05:57:08.100
what type of fight you're imagining

05:57:08.100 --> 05:57:13.100
And for TPK, he's already consumed his axe and a six-slotted on top of that.

05:57:13.100 --> 05:57:16.100
How bad is this shard that nobody buys it?

05:57:16.100 --> 05:57:19.100
Yeah, I don't know. I feel like this is undervalued, no?

05:57:19.100 --> 05:57:21.100
I mean, it seemed like it's decent.

05:57:21.100 --> 05:57:27.100
Get 12 stacks instead of 7, so that's a lot more attack and movement speed.

05:57:28.100 --> 05:57:30.100
And he's banking on Tormentor?

05:57:33.100 --> 05:57:35.100
I mean, I guess.

05:57:35.100 --> 05:57:39.500
But you could argue at this point that if you buy it yourself that if you kill tormentor you give gold to your teammates

05:57:39.500 --> 05:57:43.140
Which is actually better when you're almost six slotted right because you're you're capping out

05:57:44.140 --> 05:57:48.740
And it's better to give your supports an extra few hundred so they can get their e on discs for example

05:57:48.740 --> 05:57:51.340
You can see both supports behind that now. He did buy the shark

05:57:52.380 --> 05:57:54.380
Roast number four is up

05:57:54.900 --> 05:57:57.780
Will boom boys get the fourth roast of the game

05:57:58.300 --> 05:58:01.820
And most importantly will they be able to hit a tower with it if they do

05:58:01.820 --> 05:58:05.820
I was going to say more importantly, Dota Plus will believe in them at any point in this game.

05:58:05.820 --> 05:58:08.820
We've seen more and more red mines on the map as well.

05:58:08.820 --> 05:58:13.820
Pucallus is expanding his territory.

05:58:15.820 --> 05:58:16.820
Hello?

05:58:16.820 --> 05:58:18.820
I'm going to get this Arcane where they find themselves a techie.

05:58:18.820 --> 05:58:20.820
They force out the E on his tobacco onto the tomb here.

05:58:20.820 --> 05:58:22.820
I'm going to use the Carthage to get away.

05:58:22.820 --> 05:58:24.820
This character is on the other side all alone.

05:58:24.820 --> 05:58:26.820
That is fairly awkward.

05:58:26.820 --> 05:58:33.160
Big miss from Karatich and he attempts to get out with that grappling thaw and now Vision smelling blood in the water.

05:58:33.660 --> 05:58:39.920
See Roche is up and I like some things that have been expended for Boom Boys that Vision will have a decent shot here to get this.

05:58:41.620 --> 05:58:47.620
They're starting to play so many mines around the river so Boom Boys were to contest as it could get really spicy.

05:58:48.020 --> 05:58:50.980
Inside the pit, can Vision get their first Roche of the game?

05:58:50.980 --> 05:58:55.060
Dota plus believe it or not all the way and now we're finding out why.

05:58:55.060 --> 05:58:59.820
The two boys may have something to say about that, but something to depend on to bear only the one, though.

05:59:00.660 --> 05:59:05.300
Now the instant Hex onto Miero has 6000 health on this chonky Centaur.

05:59:06.960 --> 05:59:09.660
They can't get blocked out by these annoying brambles.

05:59:11.360 --> 05:59:17.960
It is nighttime, but Roche will swap to his winter home in the southern side of the map.

05:59:17.960 --> 05:59:23.120
I think that's gonna lead the way.

05:59:23.120 --> 05:59:27.720
Notice Johnson they get the hacks, they get the Abyssal Front Static focusing on the center.

05:59:27.720 --> 05:59:29.160
He's really tanky though.

05:59:29.160 --> 05:59:30.840
Of course that's just how to keep him alive.

05:59:30.840 --> 05:59:31.840
He uses the cart.

05:59:31.840 --> 05:59:34.160
So he's trying to put comedy into the curse on the two though.

05:59:34.160 --> 05:59:37.440
If Bear will give the hook some half attacking, some good layering starts on to this Bear.

05:59:37.440 --> 05:59:39.520
Notice BKB still avoiding all of this damage.

05:59:39.520 --> 05:59:43.200
They kill off the Bear with the chicken, but another Bear will be out very shortly.

05:59:43.200 --> 05:59:47.480
And let's say on the high ground that Bramble is preventing this from going any further from Boom Boy's side.

05:59:47.480 --> 05:59:52.480
That's going to break things up for the time being.

05:59:52.480 --> 05:59:55.480
Titanic has that second bear optic and it goes for the roast.

05:59:55.480 --> 05:59:58.480
I don't know if boom boys can get here in time.

05:59:58.480 --> 05:59:59.480
The mines are burying.

05:59:59.480 --> 06:00:01.480
Even the creeps are against boom boys.

06:00:01.480 --> 06:00:02.480
Go to plus.

06:00:02.480 --> 06:00:03.480
The creeps, what's next?

06:00:03.480 --> 06:00:05.480
Finally no one getting the first agents.

06:00:05.480 --> 06:00:07.480
They're trying to sell out Alina.

06:00:07.480 --> 06:00:10.480
Back to them into the missile, but there's an art in the time to save them.

06:00:10.480 --> 06:00:12.480
But the snow walk on to the center.

06:00:12.480 --> 06:00:14.480
And now they get the first one on the hike of a GP task.

06:00:14.480 --> 06:00:15.480
Nowhere to go.

06:00:15.480 --> 06:00:20.180
Most likely getting in biz will be able to get out potentially trying to TP out and he's done

06:00:20.360 --> 06:00:25.320
But three dead for boom boys and vision in firm control of this game

06:00:26.460 --> 06:00:28.460
Dota plus new all along

06:00:29.920 --> 06:00:32.640
There's a damage rune at the top side of the river as well

06:00:33.400 --> 06:00:37.920
Vision can find it this flu definitely on force buybacks here without question

06:00:39.000 --> 06:00:43.640
Low injury can obviously push very very quickly and he will find that rune

06:00:45.480 --> 06:00:50.820
there now hitting for about five under the pot normal double siege creep as well

06:00:50.820 --> 06:00:53.460
so it makes it even easier

06:00:53.460 --> 06:00:56.460
Rosh banner is on Ducalis

06:00:56.460 --> 06:00:59.460
see where they off to use it

06:00:59.460 --> 06:01:01.460
Tennis, Shared

06:01:01.460 --> 06:01:05.460
Over the communication from Kurokoi to the LSE to Maximons in 2

06:01:05.460 --> 06:01:08.480
Refresher now poppin and sterilized from that right moment of scare

06:01:08.480 --> 06:01:12.480
to absolutely destroy notice he gets filled up but it's gonna be a trade

06:01:12.480 --> 06:01:15.520
for the chicken, the satanic bear does fall.

06:01:15.520 --> 06:01:21.640
There's another bear in the tank and refresher, so he technically still has two bears to go.

06:01:21.640 --> 06:01:27.840
They're likely to try and protect this roach banner while this bear comes back off cooldown.

06:01:27.840 --> 06:01:29.760
The GPK is able to kill it.

06:01:29.760 --> 06:01:35.200
It is very far away though, as this roach banner gets upgraded with each roach, it's

06:01:35.200 --> 06:01:36.200
farther and farther.

06:01:36.200 --> 06:01:38.160
Does it actually upgrade past this point?

06:01:38.160 --> 06:01:39.160
Like how?

06:01:39.160 --> 06:01:40.160
Does it scale infinitely?

06:01:40.160 --> 06:01:44.480
I don't remember. It's not very often we see games get like five or six roaches.

06:01:44.480 --> 06:01:48.080
That'd be hilarious. It tends to be global at some point. I do just want them to game.

06:01:48.080 --> 06:01:49.760
I think it does just upgrade every time.

06:01:52.640 --> 06:01:54.000
Not sure. You're the analyst here.

06:01:55.200 --> 06:01:57.760
Don't know everything though. Roche banner will be claimed.

06:01:58.560 --> 06:02:02.480
Oh they got a tower! They did. Congratulations to Vision.

06:02:10.160 --> 06:02:15.400
turning to the ground, as Miero will take a couple of glops to the bear survive.

06:02:15.400 --> 06:02:16.400
No.

06:02:16.400 --> 06:02:18.120
Okay, so that's bear number two.

06:02:18.120 --> 06:02:23.360
Yep, he could refresh now, but he's choosing to hold onto that refresher.

06:02:23.360 --> 06:02:26.160
Knowing that boom boys aren't going to try to put any pressure, so probably risk

06:02:26.160 --> 06:02:29.320
the reward of getting a bear right now versus just waiting.

06:02:29.320 --> 06:02:34.040
And at 70 seconds away, you'll still have Aegis at that point.

06:02:34.040 --> 06:02:39.360
Still have cheese.

06:02:39.360 --> 06:02:44.240
have the advantage. Can we take a look at the Dota win probability please? Dota plus that is.

06:02:45.520 --> 06:02:48.960
Great storyline we've been covering since minute three of this game.

06:02:48.960 --> 06:02:50.320
Yeah, you've been obsessed with this.

06:02:50.320 --> 06:02:55.840
70, this is where it started. Look at how accurate it is. 72-28 at minute three. It was

06:02:55.840 --> 06:03:00.400
essentially the same thing. Yep. Just masterful coding from Val.

06:03:00.400 --> 06:03:03.920
It's pretty crazy. It's been an hour and we've taken one tower in the base.

06:03:03.920 --> 06:03:06.920
And we're one minute away from Tier 5.

06:03:06.920 --> 06:03:07.920
Yep.

06:03:07.920 --> 06:03:09.920
So a lot of mines on the map.

06:03:09.920 --> 06:03:11.920
Alright, so what are we looking for?

06:03:11.920 --> 06:03:13.920
Obviously Stygian Desilator for the carry.

06:03:13.920 --> 06:03:15.920
Hold on, there's a block of cheese cinderant.

06:03:15.920 --> 06:03:17.920
Oh, that's pretty interesting.

06:03:17.920 --> 06:03:19.920
In the backpack of Nodist.

06:03:19.920 --> 06:03:20.920
Yeah.

06:03:20.920 --> 06:03:27.920
So, Tier 5, she wants Stygian Desilator for Kez and for Lone Druid without question.

06:03:27.920 --> 06:03:32.160
Carbonizing for Lina is probably decent.

06:03:32.160 --> 06:03:36.960
Obviously Dizzune Bloodrate is also incredible for like half the heroes.

06:03:36.960 --> 06:03:41.560
Especially Darkseer would be wild.

06:03:41.560 --> 06:03:44.520
Almost every hero in this game wants Dizzune Bloodrate actually.

06:03:44.520 --> 06:03:49.040
Bounty Hunter doesn't, Laundry doesn't, and Kez I suppose doesn't, but everybody

06:03:49.040 --> 06:03:50.040
else.

06:03:50.040 --> 06:03:51.040
But that Raptor Dance could be huge.

06:03:51.040 --> 06:03:52.040
It could.

06:03:52.040 --> 06:03:54.040
It could also deal 2,000 more damage for the Bessell.

06:03:54.040 --> 06:03:55.440
Yeah, that would be a little bit better.

06:03:55.440 --> 06:03:56.440
Yeah.

06:03:56.440 --> 06:04:00.600
These items come out for Satanic out of nowhere gets an AC gets boost to travel

06:04:01.320 --> 06:04:03.320
First level 30 of the game is

06:04:04.600 --> 06:04:09.960
Oh, Mr. No one. Oh, no one. Wow. It's a bit surprising that he ended up getting level 30 first

06:04:10.040 --> 06:04:12.680
Yeah, he was off to kind of a rough start this game. Yep

06:04:13.320 --> 06:04:15.320
60 minutes is upon us

06:04:15.480 --> 06:04:18.040
Yeah, no one is doing the hybrid build on a snapfire now

06:04:18.040 --> 06:04:23.240
So he has both as the Daedalus in his backpack currently normal is going to be able to

06:04:23.240 --> 06:04:28.240
to get the value out of both versions of Snapfires.

06:04:28.240 --> 06:04:30.320
And I'm curious to see how he's going to approach fights

06:04:30.320 --> 06:04:33.120
if he wants to go in for a big burst of physical damage first

06:04:33.120 --> 06:04:35.800
or play off the logs and then do it.

06:04:35.800 --> 06:04:37.840
As we've seen from the previous fights,

06:04:37.840 --> 06:04:40.520
he doesn't seem that compromised when he cookies in.

06:04:40.520 --> 06:04:42.360
He's generally just able to waddle away

06:04:42.360 --> 06:04:43.640
after a DKB running.

06:04:43.640 --> 06:04:45.800
Yeah, on the arrow.

06:04:45.800 --> 06:04:49.720
Being pursued by Satanic, as the decelerator,

06:04:49.720 --> 06:04:51.320
with the Hulker's Kizanon, what is this?

06:04:51.320 --> 06:04:56.740
And the Ash Centaur, almost dead, uses the U of the Front Stair alive here on the Rump to stand key.

06:04:56.740 --> 06:05:00.520
Here it gets the pressure damage out from the bear, gets the rapidness with a good amount of HP back.

06:05:00.520 --> 06:05:02.820
The bear does die, but the war will come.

06:05:02.820 --> 06:05:05.320
We'll either cheese or load this with past security.

06:05:05.320 --> 06:05:07.320
That was a little HP though.

06:05:08.120 --> 06:05:10.120
Two BKBs for a bear.

06:05:11.120 --> 06:05:13.620
Man, vision used this for any reason.

06:05:14.820 --> 06:05:16.820
I think they might just wait for the next Rosh.

06:05:16.820 --> 06:05:20.020
I could take six minutes.

06:05:20.020 --> 06:05:21.820
So Stygian or Satanic?

06:05:21.820 --> 06:05:23.820
Oh my God, notice gets Duzun Bloodwright.

06:05:23.820 --> 06:05:30.820
I mean that's S double plus here as one great analyst would say Cinderent for Darkseer specifically.

06:05:30.820 --> 06:05:33.820
That vacuum is absurdly large now.

06:05:33.820 --> 06:05:39.820
Personally for no one he was not offered the Duzun Bloodwright for Snapfire, obviously insane on that hero,

06:05:39.820 --> 06:05:42.820
but he will settle for Spider Legs for now.

06:05:42.820 --> 06:05:43.820
I mean would he want that though?

06:05:43.820 --> 06:05:44.820
Yeah.

06:05:44.820 --> 06:05:47.760
You still will take that even though you're transitioning to more right click?

06:05:47.760 --> 06:05:48.660
Yeah, I think so.

06:05:48.660 --> 06:05:54.720
I mean, you have so many spells still that you are going to use in the alien, they're just incredible.

06:05:55.820 --> 06:05:56.660
Oh, baby.

06:05:56.660 --> 06:05:58.320
Divine Raphir!

06:05:58.960 --> 06:06:00.120
For no one.

06:06:00.820 --> 06:06:04.360
Got a Fallen Sky on 9 class, Harmonizer on check use.

06:06:04.660 --> 06:06:06.160
All he needs is an Aegis.

06:06:06.160 --> 06:06:08.520
I don't think they're gonna fight until they get Aegis now.

06:06:08.520 --> 06:06:10.020
How many 2.57 on the radiant?

06:06:10.020 --> 06:06:11.320
They have three.

06:06:11.320 --> 06:06:14.720
So Book of the Dead on Kaz, that's a real stinker.

06:06:14.720 --> 06:06:16.080
Yeah, that's not great.

06:06:16.080 --> 06:06:20.480
Witchbane on Lena and Centaur with a Minotaur horn.

06:06:20.480 --> 06:06:24.080
Okay, Witchbane, what does that take off this game?

06:06:24.080 --> 06:06:26.920
The Root and...

06:06:26.920 --> 06:06:29.060
All the Surges, Track.

06:06:29.060 --> 06:06:30.120
Yeah?

06:06:30.120 --> 06:06:31.460
It's pretty good.

06:06:31.460 --> 06:06:33.220
Wait, is it self-caster?

06:06:33.220 --> 06:06:36.660
It's an AoE and it targets all enemies and allies,

06:06:36.660 --> 06:06:38.260
so it's a double-way only.

06:06:38.260 --> 06:06:41.760
It's pretty good here, but I honestly still think

06:06:41.760 --> 06:06:44.320
ideally GPK is not the one carrying this item.

06:06:44.320 --> 06:06:46.880
If you want to have it, that's fine. I think the lever needs to have

06:06:46.880 --> 06:06:49.380
Visible and Bloodwright or a Deso as well.

06:06:49.380 --> 06:06:53.160
GPK is doing serious right-click damage, so yes, it's nice to have a Deso on

06:06:53.160 --> 06:06:57.120
Kez if he were to be offered it, but I think they have one on board.

06:06:57.620 --> 06:07:00.620
GPK, Divine Rapier.

06:07:01.320 --> 06:07:04.120
How much does he need for buyback?

06:07:04.920 --> 06:07:06.120
And Divine.

06:07:07.520 --> 06:07:09.920
Two of the Master Durance, you have a brain?

06:07:09.920 --> 06:07:11.720
4k Surge, plus he's almost there.

06:07:11.720 --> 06:07:12.220
Okay, good.

06:07:12.220 --> 06:07:13.920
He's about a thousand, I think.

06:07:14.320 --> 06:07:22.120
The Minotaur horn for Mira, so yeah everybody I believe has a tier 5 now, Fallen Sky from

06:07:22.120 --> 06:07:24.600
9th class so he can die a little bit easier.

06:07:24.600 --> 06:07:29.280
Oh, I didn't realize you didn't have Blink, I mean maybe Blink's not the most common thing

06:07:29.280 --> 06:07:30.280
on the county.

06:07:30.280 --> 06:07:32.760
Oh, it's been pretty popular this tournament actually, like horses.

06:07:32.760 --> 06:07:34.760
Basically has it now though.

06:07:34.760 --> 06:07:36.760
With the Fallen Sky.

06:07:36.760 --> 06:07:37.760
Good.

06:07:37.760 --> 06:07:39.760
Okay, good.

06:07:40.320 --> 06:07:43.360
Daedalus, wait. He had it, Daedalus, didn't he?

06:07:44.160 --> 06:07:45.160
On who?

06:07:45.160 --> 06:07:47.160
He had double Daedalus!

06:07:47.560 --> 06:07:50.560
What the hell, no one! Double Daedalus divine, alright.

06:07:51.160 --> 06:07:52.360
Yeah, we're going full physical now.

06:07:52.360 --> 06:07:53.360
Alright.

06:07:53.360 --> 06:07:55.560
This is the Game Ender on Sapphire.

06:07:55.560 --> 06:07:58.560
This is gross how much damage it does when you blink in.

06:08:00.360 --> 06:08:01.760
That is disgusting.

06:08:02.560 --> 06:08:04.160
Obviously, we want the Aegis.

06:08:05.160 --> 06:08:07.560
And we are two minutes from Roche spawning.

06:08:07.760 --> 06:08:14.760
So, no one currently has an Amp damage room. When that expires, his damage is going to come up to this 200 less.

06:08:14.760 --> 06:08:21.760
Currently, you will hit for 700 per attack, with split shot, super high crit chance.

06:08:21.760 --> 06:08:27.760
He could just blink and then wipe the floor with almost all of Boom Boy's Hero's in a vacuum.

06:08:27.760 --> 06:08:29.760
It's dirty.

06:08:29.760 --> 06:08:38.960
I believe the next fight will be Roche, but of course these teams don't know when he'll

06:08:38.960 --> 06:08:43.560
spawn and he's a relatively late spawn timer, so they're gonna have to continually scout

06:08:43.560 --> 06:08:49.060
it out and he's now a divine rafter for GPK, so I assume he does have flyback as well.

06:08:49.060 --> 06:08:53.000
Actually does not, 200 all the way.

06:08:53.000 --> 06:08:54.520
Imagine a fight breaking out right now.

06:08:54.520 --> 06:08:58.320
I imagine he died without flyback now, that would be crazy.

06:08:58.320 --> 06:09:04.320
needs one creep wave to get that buyback secured but it's not really of access to anything just yet.

06:09:07.760 --> 06:09:10.320
Are there any level 30s that you think are worth mentioning?

06:09:12.480 --> 06:09:15.440
I mean what's the 25 on Dark Willow? I don't even know.

06:09:16.160 --> 06:09:20.880
It's either terrorized as 500 damage or Bedlam hits two more targets. The terrorized one is

06:09:20.880 --> 06:09:25.440
quite good. It's quite a bit of damage when you're hitting two or three targets in the fight.

06:09:28.320 --> 06:09:32.160
The Wyvern 25 is very good, the Splinter Blast stun.

06:09:32.160 --> 06:09:33.840
Yeah, that's crazy.

06:09:33.840 --> 06:09:36.440
We might get there, Kez is almost 30, that's obviously great.

06:09:36.440 --> 06:09:37.720
It's just more damage.

06:09:42.120 --> 06:09:43.440
You called it.

06:09:43.440 --> 06:09:45.520
It's gonna be a seven minute game, Senator.

06:09:46.720 --> 06:09:48.840
Close enough, we round up.

06:09:48.840 --> 06:09:50.480
This could, I mean, again.

06:09:50.480 --> 06:09:53.280
You tell me, how long do you think this game's gonna be?

06:09:53.280 --> 06:09:55.600
Uh, I'm gonna say 78 minutes.

06:09:55.600 --> 06:09:56.440
Okay.

06:09:58.320 --> 06:10:03.800
And I don't know who's gonna win so what a plus does though, so should I even question it anymore?

06:10:05.000 --> 06:10:07.400
If Roshan up my boss

06:10:09.720 --> 06:10:14.900
He spotted that we're doing a lot of damage along with GP day, so they delete once before there's that buyback though

06:10:16.520 --> 06:10:21.380
Gonna buyback actually as they can see if herl has brought out a lot of this bear

06:10:21.380 --> 06:10:23.380
They're already getting the bear shit by himself

06:10:28.320 --> 06:10:30.960
Not done, now we have all the role of getting a stun lock.

06:10:30.960 --> 06:10:33.880
This is the damage there, it's the arrow, it's the hook up on the last moment.

06:10:33.880 --> 06:10:37.440
Trying to save his Lena, there's a back wall bow and that's...

06:10:37.440 --> 06:10:44.160
There's the Divine Rapier on the deck as no one just completely instagits on the Sapphire.

06:10:44.160 --> 06:10:45.920
Double kill for him.

06:10:45.920 --> 06:10:48.080
And surely they're gonna force these buybacks out.

06:10:48.080 --> 06:10:50.680
A couple have come out though for vision.

06:10:50.680 --> 06:10:53.880
Obviously they would love to get Rosh and they're gonna decide who gets the Divine Rapier.

06:10:53.880 --> 06:10:56.280
Why not Techie?

06:10:56.280 --> 06:11:01.960
gonna use the spell amp version and now with the one lane it's a depending the

06:11:01.960 --> 06:11:06.840
one lane doesn't matter that much at this point but the aegis i would assume

06:11:06.840 --> 06:11:14.280
snapfire ends up it's not okay goodbye back sure yes it's a good call

06:11:14.280 --> 06:11:19.480
all right that was one rape you're down transfer to techies as you mentioned

06:11:19.480 --> 06:11:24.520
very strong still definitely not over yet but that was a huge blow to boom boys

06:11:24.520 --> 06:11:29.940
And of course this is the problem when you're getting to this late in the game against the laundry that he can force

06:11:30.000 --> 06:11:33.480
The enemy to rotate one or two heroes just to deal with the bear up top

06:11:33.480 --> 06:11:38.860
They did that they still lost the barracks and then simultaneously they get the clean Lena jump and that

06:11:45.520 --> 06:11:50.440
First instead it's like gonna beat nine class into the ground two minutes of no

06:11:54.520 --> 06:11:55.360
and he's running away now.

06:11:55.360 --> 06:11:56.760
Satanic is off the offensive lane.

06:11:56.760 --> 06:12:00.440
He's actually destroyed here because it's no one.

06:12:00.440 --> 06:12:03.860
Again, with the damage of the double Divide Rapier,

06:12:03.860 --> 06:12:06.960
double Daedalus, my goodness.

06:12:06.960 --> 06:12:09.640
He is the true carry now for vision.

06:12:09.640 --> 06:12:12.400
And certainly gonna force out the Bi-Vac on Tic-Tacs

06:12:12.400 --> 06:12:14.400
and Satanic gets a second layer of bears

06:12:14.400 --> 06:12:15.900
looking for the Megas now.

06:12:15.900 --> 06:12:17.840
They should certainly need the Bi-Vac on the center.

06:12:17.840 --> 06:12:19.960
He's gonna come back on Nassar, the nice Megas.

06:12:19.960 --> 06:12:21.040
Now we're favor on vision.

06:12:21.040 --> 06:12:22.600
There's head inside the cart.

06:12:22.600 --> 06:12:24.600
Mechanics Bear will likely fall.

06:12:25.540 --> 06:12:30.800
That is not an entity that is holding a Divine Rapier, so you can just respond that badly.

06:12:30.800 --> 06:12:36.500
Another Divine Rapier comes out for GP. How many do you have in the game? For God's sake. Is that four?

06:12:38.600 --> 06:12:40.600
I count four.

06:12:41.320 --> 06:12:43.320
Four, yeah. Only four?

06:12:44.040 --> 06:12:47.440
Maybe there's something on the ground, something. I need more. I need more than four.

06:12:48.400 --> 06:12:52.400
Maybe Roche will start dropping Divine Rapiers here pretty soon.

06:12:52.600 --> 06:12:58.560
It is pretty insane to watch the damage I'll put in the snapfire though like that. It's just something else

06:13:02.600 --> 06:13:06.200
They're gonna wait for this respawn of nine class

06:13:09.960 --> 06:13:16.420
No one was juggling his rapiers eventually goes both physical I think just made a mistake probably the right choice

06:13:17.400 --> 06:13:19.400
Waiting for 2,500

06:13:19.440 --> 06:13:22.080
He has an AC. I don't know what he's gonna do with that

06:13:22.600 --> 06:13:25.000
They still have block of cheese.

06:13:25.000 --> 06:13:27.400
How do you, okay, I was going to say, do you just use it?

06:13:27.400 --> 06:13:28.240
Yeah.

06:13:28.240 --> 06:13:30.840
Get this barrier, 20 seconds for bounty.

06:13:32.400 --> 06:13:34.640
So that's 500 extra barrier now for,

06:13:34.640 --> 06:13:37.440
is that five minutes, 300 seconds, okay?

06:13:39.080 --> 06:13:40.000
That is five minutes.

06:13:40.000 --> 06:13:40.840
Very good.

06:13:45.840 --> 06:13:48.040
Boom boys, down 66K.

06:13:48.040 --> 06:13:50.440
Let's look at the Dota win probability one more time.

06:13:50.440 --> 06:13:51.880
Is it 70, 30 somehow?

06:13:51.880 --> 06:13:58.120
All right, not quite. 97.3. That seems about right.

06:13:58.120 --> 06:13:59.120
Mega creeps.

06:13:59.120 --> 06:14:03.320
Mega creeps in 70k gold lead and still 3% chance.

06:14:03.320 --> 06:14:04.320
That's interesting.

06:14:04.320 --> 06:14:08.400
So the plus wants to make it... I mean, doesn't want to make it obvious that it can just

06:14:08.400 --> 06:14:09.800
predict the future in general.

06:14:09.800 --> 06:14:13.720
Gotta give him a bone here and there.

06:14:13.720 --> 06:14:19.720
No one will get an arcane rune.

06:14:19.720 --> 06:14:25.720
Now they have five up and running in terms of buybacks.

06:14:25.720 --> 06:14:27.720
I wonder what doesn't matter, it's really the Darkseer.

06:14:27.720 --> 06:14:31.720
Four minutes from his and bounty as well.

06:14:31.720 --> 06:14:36.720
And on the other side only a single buyback for Miero.

06:14:36.720 --> 06:14:40.720
Miero, look at that damage.

06:14:40.720 --> 06:14:42.720
I can't, the pull the ranger is going to save him though.

06:14:42.720 --> 06:14:45.320
This centaur is not tanky at all.

06:14:45.320 --> 06:14:47.720
If the bear is destroying the base,

06:14:47.720 --> 06:14:51.080
online Gatoro, they get both here for tapers

06:14:51.080 --> 06:14:53.320
in the blink of an eye.

06:14:53.320 --> 06:14:57.080
And now the ancient fully exposed

06:14:57.080 --> 06:14:59.800
and vision looking to close the book on this first game.

06:14:59.800 --> 06:15:02.240
It's not even a series.

06:15:02.240 --> 06:15:03.880
I may be the first game of this best of three

06:15:03.880 --> 06:15:05.240
in the upper bracket here at TI.

06:15:05.240 --> 06:15:07.200
Maybe say Tynik indeed did watch that game

06:15:07.200 --> 06:15:08.880
and he was just like, I can do that too.

06:15:08.880 --> 06:15:11.160
That's he's certainly doing it.

06:15:11.160 --> 06:15:12.000
He hasn't died yet.

06:15:12.000 --> 06:15:14.000
That looked fun.

06:15:17.000 --> 06:15:19.000
That's swifling for no one.

06:15:19.000 --> 06:15:21.000
Okay, that's right here, they should fit.

06:15:21.000 --> 06:15:22.000
Okay, very good.

06:15:22.000 --> 06:15:24.000
Nine class will die again.

06:15:24.000 --> 06:15:28.000
He doesn't have buyback, so is this another 90 seconds wait time?

06:15:31.000 --> 06:15:33.000
Look how many blinds are in them.

06:15:34.000 --> 06:15:35.000
Yeah.

06:15:35.000 --> 06:15:37.000
It's actually crazy, he's covering

06:15:37.000 --> 06:15:44.480
the entire pathway across to the roast pit in the top half is covered the bottom half around the rune is covered

06:15:44.600 --> 06:15:47.040
Their own triangle stairwell is covered

06:15:47.740 --> 06:15:54.260
Their base is coming. This is even if you somehow took a good fight on boom boys team

06:15:56.660 --> 06:16:02.440
Still plenty of issues you saw the eon desk they're already propped on the willow wyvern almost got his proc too

06:16:02.440 --> 06:16:11.480
They still have fortification for boom boys.

06:16:11.480 --> 06:16:14.120
Is that another divine rapier?

06:16:14.120 --> 06:16:15.120
Is that six?

06:16:15.120 --> 06:16:17.320
Is that just going to be on the ground somewhere in case he dies?

06:16:17.320 --> 06:16:20.920
I think he's just going to keep it in base.

06:16:20.920 --> 06:16:21.920
Probably for the best.

06:16:21.920 --> 06:16:24.040
Install points if he gets it on him.

06:16:24.040 --> 06:16:27.680
Third one, just swap it instead of BKB.

06:16:27.680 --> 06:16:30.680
Kiga chat.

06:16:30.680 --> 06:16:31.680
Not going to happen.

06:16:31.680 --> 06:16:35.680
Unfortunately, we're not going to see the agonist scepter for Sapphire.

06:16:35.680 --> 06:16:39.680
We'd love to see the bear just being thrown to the other side of the base to just kill off the anxious.

06:16:39.680 --> 06:16:44.680
I mean, you could have definitely chosen to buy that over a backpack right here, or a base right here if you will.

06:16:44.680 --> 06:16:47.680
It's a good, it's a decent save, I would say.

06:16:47.680 --> 06:16:51.680
I mean, it's also an interesting initiation idea to be able to toss in the bear.

06:16:51.680 --> 06:16:53.680
Whoa, dang!

06:16:55.680 --> 06:16:57.680
Did that just happen?

06:16:57.680 --> 06:17:00.680
Is that a single shot?

06:17:01.680 --> 06:17:06.680
Oh my god! Poor save!

06:17:06.680 --> 06:17:09.680
We didn't even have time to pop Shadow Realm.

06:17:09.680 --> 06:17:12.680
Yep, late game Dota.

06:17:12.680 --> 06:17:16.680
Uh, yeah, so Willow has 11 armor,

06:17:16.680 --> 06:17:20.680
and Deso gives him minus 13, and it's propped before you do the damage.

06:17:20.680 --> 06:17:24.680
So if no one crits for 2500, it's 2500 pure.

06:17:24.680 --> 06:17:25.680
Yeah.

06:17:25.680 --> 06:17:26.520
Willow has 24.

06:17:26.520 --> 06:17:29.040
Well, the arrow pops the,

06:17:29.040 --> 06:17:30.760
oh, wasn't the BKB, it was just neutral, I know,

06:17:30.760 --> 06:17:33.440
but I'm gonna keep nine class out of the base.

06:17:33.440 --> 06:17:35.800
They have to stick around for this freaking bear.

06:17:35.800 --> 06:17:37.960
So annoying to deal with.

06:17:37.960 --> 06:17:39.880
And all vision have to do is wait for the creeps

06:17:39.880 --> 06:17:42.400
to get close, they have Roche banner as well.

06:17:42.400 --> 06:17:45.080
I mean, how do boom boys defend this?

06:17:45.080 --> 06:17:47.480
Moonshark for Satanics, bear.

06:17:47.480 --> 06:17:49.880
Doesn't wanna go for divine, cause it is dying.

06:17:51.280 --> 06:17:53.280
As, oh, he has double, 8-1.

06:17:53.280 --> 06:17:56.200
and then another is in inventory.

06:17:56.200 --> 06:17:58.200
Alright, what's on the actual loan drew at hero?

06:17:58.200 --> 06:18:00.200
He has refresher and off the ring.

06:18:00.200 --> 06:18:01.700
Yeah, that's standard.

06:18:01.700 --> 06:18:03.700
You just don't want to play with this hero, ever?

06:18:03.700 --> 06:18:04.700
No.

06:18:04.700 --> 06:18:05.700
Not when you can jungle.

06:18:05.700 --> 06:18:07.200
You can have 6 heroes in the base.

06:18:07.200 --> 06:18:08.200
Yup.

06:18:08.200 --> 06:18:12.800
Well, now that he has Moonshark, he is going to push this real fast!

06:18:12.800 --> 06:18:17.360
Here we go for vision, trying to end this game in our 1GPK showing himself.

06:18:17.360 --> 06:18:20.680
Notice it's off the vacuum, there's the damage that he has as procs.

06:18:20.680 --> 06:18:21.780
Now they go back away.

06:18:22.340 --> 06:18:24.020
Rochefanner plays on my high ground.

06:18:24.020 --> 06:18:25.380
Is there a bear going for Gage and again?

06:18:25.380 --> 06:18:26.820
He heals against him.

06:18:26.820 --> 06:18:28.280
Then Puff the Beast, KB will do so.

06:18:28.280 --> 06:18:30.480
Just see if there's a place of damages enough to kill off the bear.

06:18:30.480 --> 06:18:32.220
The agent is almost dead already.

06:18:32.220 --> 06:18:34.820
The vision have had to expend basically anything to kill it.

06:18:35.420 --> 06:18:36.580
It's a jumping from no one.

06:18:36.580 --> 06:18:38.780
Trying to finish off the beast and jump there before the Gage and...

06:18:38.780 --> 06:18:39.620
He's going for it!

06:18:39.620 --> 06:18:41.020
But look at the vibrate here!

06:18:41.020 --> 06:18:42.320
What the hell is happening?

06:18:42.320 --> 06:18:43.020
Wait, was that...

06:18:43.020 --> 06:18:44.380
They buy back on Molina.

06:18:44.380 --> 06:18:46.080
No one thought he could just finish the game.

06:18:46.080 --> 06:18:47.880
But no, says GPK.

06:18:47.880 --> 06:18:50.080
That was really unnecessary.

06:18:50.680 --> 06:18:55.640
You could have just waited for the next bear to do this again instead of just throw away two rapiers.

06:18:55.640 --> 06:18:59.080
Alright, let's look at Dota Win probability against Indiret just to make sure that things

06:18:59.080 --> 06:19:05.400
have not gone crazy in favor of vision. Here we go. It's gone down 1% since that play.

06:19:06.200 --> 06:19:10.280
It's still understandable considering they don't have fortification and it just takes

06:19:10.280 --> 06:19:12.440
probably a single bear just to kill this thing.

06:19:12.440 --> 06:19:16.040
Effectively now all you need to do is get waves in the enemy base,

06:19:16.040 --> 06:19:20.520
fling in with the bear, Puppy could be an ended. And they can only deal with it by cursing

06:19:20.520 --> 06:19:27.160
the bear or instakilling it in a stun with Kez. And Crimson, that's true. I don't know if

06:19:27.160 --> 06:19:31.560
that is enough though. I feel like the bear hits way harder than the titan decelerator.

06:19:31.560 --> 06:19:35.960
I bet they wish they picked the Lich, Cinder and level 25 heal. Very strong.

06:19:35.960 --> 06:19:38.680
That's right. They might have got there. And the Bistle Blades are coming out

06:19:38.680 --> 06:19:44.040
some more ways to deal with the bear. A Lincoln Sphere would be, I guess, a Lotus

06:19:44.040 --> 06:19:47.920
save sold all his items except his blink daggers by a this long way lost

06:19:49.200 --> 06:19:55.040
Because the only way you ever win this game is by chain stunning the bear now. How do they

06:19:55.480 --> 06:20:00.600
How do they communicate who's stunning the bear first? They don't have much time because it just dies so fast the ancient that is

06:20:02.040 --> 06:20:05.440
An order of priority whoever sees capital standard first just goes I think

06:20:06.840 --> 06:20:11.920
I don't think they're gonna be back up with all five snapfire will have I believe a single

06:20:11.920 --> 06:20:15.420
and you must have a radar in face, you bought that early, that's on this courier

06:20:16.920 --> 06:20:19.920
and Roche will be up in a minute so no reason for vision to wait

06:20:20.920 --> 06:20:23.920
there's no reason for them to go for it when they can just wait for Roche

06:20:25.920 --> 06:20:28.920
well the reason to go is that Glyph is down and the

06:20:29.920 --> 06:20:30.920
and is on 1.5 HP

06:20:31.920 --> 06:20:32.920
that's a good reason I suppose

06:20:32.920 --> 06:20:33.920
but you need to put also weight

06:20:35.920 --> 06:20:36.920
smokes on both sides

06:20:38.920 --> 06:20:39.920
and vision

06:20:39.920 --> 06:20:42.920
Again, attempt number three at the Ancient.

06:20:42.920 --> 06:20:46.920
Nine plus, and now Vision notices jumping in and no one jumps in.

06:20:46.920 --> 06:20:48.920
And then six, and he gets a hit from the left to the right.

06:20:48.920 --> 06:20:50.920
The Bears can get first in the last moment.

06:20:50.920 --> 06:20:52.920
So they have them as they pass the pass again.

06:20:52.920 --> 06:20:53.920
The Sun again!

06:20:53.920 --> 06:20:54.920
Down goes the Bear.

06:20:54.920 --> 06:20:55.920
Here's another one.

06:20:55.920 --> 06:20:58.920
Divine Rapier sticks a bit of skin in favor of Boom Boy.

06:20:58.920 --> 06:21:00.920
They're just collecting Divine Rapiers.

06:21:00.920 --> 06:21:03.920
Thirty-five pay-leaf provisions gone down by half.

06:21:06.920 --> 06:21:08.920
That was Curse and Crimson.

06:21:08.920 --> 06:21:16.240
All right, they're going again another bear up and running does not have BKB though. Yeah, that was the Bears BKB now

06:21:16.240 --> 06:21:18.240
They can control it in other ways

06:21:19.760 --> 06:21:26.520
And then end it looks like if they're gonna go for it. I mean that was a buyback for the Sapphire right?

06:21:26.520 --> 06:21:33.600
Yeah, no one fine. Okay, they just seem to come in from opposite angles. There's the AOE surge

06:21:38.920 --> 06:21:41.920
They actually can finally bring this game to an end.

06:21:41.920 --> 06:21:45.920
77 and a half minutes, they take it.

06:21:45.920 --> 06:21:49.920
What an awesome game number one of the series. Holy shit.

06:21:49.920 --> 06:21:51.920
They look so calm about it too.

06:21:51.920 --> 06:21:53.920
They've been in this situation many a time.

06:21:53.920 --> 06:21:56.920
They knew this was inevitable. At some point they were going to break through.

06:21:56.920 --> 06:22:02.920
That looked very... I mean, at the same time it was probably very controlled and calm for them

06:22:02.920 --> 06:22:05.920
to play the map the way that they did the last 30 minutes.

06:22:05.920 --> 06:22:13.720
That last five minutes seemed a little bit dicey, but at the end of the day, they were in control for most of it, so a nice game from vision.

06:22:13.720 --> 06:22:14.720
Alright, Shee-Bark!

06:22:16.420 --> 06:22:18.720
Thank you so much! I'm so proud of you, everyone!

06:22:18.720 --> 06:22:23.520
Again, we are treated to here again with Team Vision vs. Boom Boys.

06:22:23.520 --> 06:22:26.920
It is vision that take the win at the end of this one.

06:22:26.920 --> 06:22:30.020
Boy, that they have to fight hard for that one.

06:22:30.020 --> 06:22:34.620
For a very long time, this game really looked like it was in the hands of Boom Boys.

06:22:34.620 --> 06:22:41.120
I, ah, you know, like the way the game goes, the harder it gets because snapbar gets the transition into a right click call.

06:22:41.120 --> 06:22:47.620
You get techies and stuff, mind's literally everywhere, where it then becomes dangerous because you're just centaur conscious, clean them all out anymore.

06:22:47.620 --> 06:22:55.620
It's just there everywhere. I mean, the bear is just getting more and more and more and more annoying to the point that he's now, I mean, he's sweeping your towers in like two seconds.

06:22:55.620 --> 06:23:00.620
It's unbelievable how much his team scales. And Hallie Marshall, hold on, I can't believe they held.

06:23:00.620 --> 06:23:08.020
I can't believe they held for that long saver that was intense. Yeah, and I want to thank vision for ending the game

06:23:08.020 --> 06:23:10.020
This was amazing

06:23:10.020 --> 06:23:16.060
Especially because I feel like some of the teams they would be like, okay guys no need to risk this. Let's just farm

06:23:16.060 --> 06:23:18.980
I'm not putting anything for falcons, but

06:23:19.740 --> 06:23:25.740
Yeah, I really love to see that they had a vision to like end the game, you know vision obviously

06:23:25.740 --> 06:23:30.780
to like force the cliff with the snapfire and then ran it back when they

06:23:30.780 --> 06:23:35.700
don't have cliff on on boom boys and it worked out and it was lovely to see

06:23:35.700 --> 06:23:41.400
yeah they just let the game went on too long felt like a boom boys they had a

06:23:41.400 --> 06:23:45.060
period of time where they were always reacting to the bounty I don't know if

06:23:45.060 --> 06:23:48.580
they needed to kill the bounty after so many times I like that they got about a

06:23:48.580 --> 06:23:52.580
gem early like 15-16 minute they got a gem on Wyvern to play the nighttime

06:23:52.580 --> 06:23:56.580
And after that, they had a timing where they had jammed, they had the pipe on centre.

06:23:56.580 --> 06:24:00.580
I felt like they needed to just group up together, find a way to just hit ours,

06:24:00.580 --> 06:24:03.580
and just not keep it back because they constantly keep it back to kill the bounty,

06:24:03.580 --> 06:24:09.580
and they were not progressing on the map, and they couldn't really use the timings that they had to actually get more of the map.

06:24:09.580 --> 06:24:17.580
Yeah, then you come into a situation as we see where they have to just be at the entrance, sit there.

06:24:17.580 --> 06:24:19.580
At this point you're screwed.

06:24:19.580 --> 06:24:25.020
But I think it takes a lot of courage to be like, okay, I will feed them to the vines.

06:24:25.020 --> 06:24:26.020
We don't care guys.

06:24:26.020 --> 06:24:30.580
We have 60k lead and let's just go again when the lift is down.

06:24:30.580 --> 06:24:33.800
Because at this point of the game, the only thing that matters is glit.

06:24:33.800 --> 06:24:39.020
And also props to Boom Boys for buying Crimson Guard and like thinking of creative stuff

06:24:39.020 --> 06:24:40.420
like that to try and defend.

06:24:40.420 --> 06:24:42.140
But at this point, it's just impossible.

06:24:42.140 --> 06:24:45.780
Yeah, as soon as that glit puts you through, it's like ISGG, because that's they just

06:24:45.780 --> 06:24:47.180
throwing bodies at that point.

06:24:47.180 --> 06:24:52.180
They're fine losing the rapier because as long as you get the glyph, there's literally nothing they can do, nothing.

06:24:52.180 --> 06:25:06.680
And that's another lone druid that is unscathed. Zero deaths for Satanic, of course, for his main bear, because his disciple bear had the tough one that definitely was slaughtered quite a few times during that game.

06:25:06.680 --> 06:25:13.680
But this is a very tough game for me to decide who would be MVP in a game like this, Windsor, because...

06:25:13.680 --> 06:25:19.680
It can't be Vaunty.

06:25:19.680 --> 06:25:24.680
Would it be Static or would it be in this case, no one snuff fire?

06:25:24.680 --> 06:25:27.680
He probably had to just give it to the long journey.

06:25:27.680 --> 06:25:29.680
In the end, the long journey was the one that cleaned up the game.

06:25:29.680 --> 06:25:32.680
He was the one that circuit the win at the end of the day.

06:25:32.680 --> 06:25:34.680
But even though I'm kind of like joking about the Baunty,

06:25:34.680 --> 06:25:35.680
but I felt like the Baunty,

06:25:35.680 --> 06:25:37.680
even though he looked like he didn't do anything that game,

06:25:37.680 --> 06:25:41.680
but he made the opponents, I feel like react in a way

06:25:41.680 --> 06:25:45.680
way where it was really bad for boom boys and whatever they were doing. They bought the

06:25:45.680 --> 06:25:49.560
gem, I was fine with that, but I don't think they needed to just keep going back. The way

06:25:49.560 --> 06:25:53.720
they killed him took too much effort. Like the way you deal with bounty, you have to figure

06:25:53.720 --> 06:25:57.600
out a way to deal with him by not using so many here, because they were TPing, he was

06:25:57.600 --> 06:26:01.320
back, once you TPed, two calls back to kill a bounty hunter, he's like whatever, you

06:26:01.320 --> 06:26:02.320
know.

06:26:02.320 --> 06:26:05.920
I felt like they were handling it well for a while because they, every time they

06:26:05.920 --> 06:26:10.320
went for a gank, there was always sentries on their like main farming camps. So like

06:26:10.320 --> 06:26:14.000
when the kids would see Bounty walking towards him, he just ran away.

06:26:14.000 --> 06:26:15.600
And I thought that was enough, you know, you don't...

06:26:15.600 --> 06:26:17.720
But then again, there was one death on the Lina, remember?

06:26:17.720 --> 06:26:19.640
They were like, the game was like one 2K lead,

06:26:19.640 --> 06:26:22.320
but then the Lina died one time in the jungle on the right

06:26:22.320 --> 06:26:23.680
because of the high ground ward,

06:26:23.680 --> 06:26:27.760
and the game became 10K goalie, just off one death.

06:26:27.760 --> 06:26:30.080
Yeah, for me, the MVP was puppy,

06:26:30.080 --> 06:26:33.320
as I feel like they just played incredible as a team.

06:26:33.320 --> 06:26:35.560
This was not an easy game to win with their draft.

06:26:35.560 --> 06:26:39.120
They didn't really have many stunts as we could see.

06:26:39.120 --> 06:26:45.120
Like in the middle portion of the game, it did seem like BoomBoys might take it and it was really hard for vision to play.

06:26:45.120 --> 06:26:49.960
However, they... I don't know how they do it, but they just make it work regardless.

06:26:49.960 --> 06:26:55.560
No matter what the heroes they have, they play so, they play stable and they make it work.

06:26:55.560 --> 06:26:59.000
And eventually, you know, they go to their timing and it's easy-peasy from there.

06:26:59.000 --> 06:27:03.480
You don't know about the easy-peasy part, but they did get there in the end.

06:27:03.480 --> 06:27:05.640
And you mentioned the nose stuns.

06:27:05.640 --> 06:27:08.480
And Ray, I believe you're going to take a little bit of a deep dive into that one.

06:27:08.480 --> 06:27:14.080
deep dive of some clips where we just see the early game movement by team vision where they attempt to

06:27:14.080 --> 06:27:20.080
do anything. But it's so difficult because they just don't have the control needed to keep any heroes

06:27:20.080 --> 06:27:24.240
within their damage. Like in this fight, I think we end up seeing as the Sapphire kisses come out,

06:27:24.240 --> 06:27:28.000
it's like you hit, you hit this and that's it. They can just disengage with the Wyvernall.

06:27:28.000 --> 06:27:32.240
We want to see the kisses but there's nothing to just keep them in place and they end up

06:27:32.240 --> 06:27:37.760
really getting nothing. And this is kind of a repetitive thing throughout the game, like

06:27:37.760 --> 06:27:39.940
like, you know, cats can just walk in and say, oh, we want to kiss him.

06:27:39.940 --> 06:27:41.380
But then he just leaves.

06:27:41.380 --> 06:27:42.940
There's no stuns, no control.

06:27:42.940 --> 06:27:43.980
Here again, they're going to go.

06:27:43.980 --> 06:27:47.000
They make a big smoke play with a bunch of heroes to kill Kiritage.

06:27:47.000 --> 06:27:49.780
There's that Sentry I talked about keeping his camps safe.

06:27:49.780 --> 06:27:51.220
And with that, he's just going to leave.

06:27:51.220 --> 06:27:52.220
And there's nothing they can do.

06:27:52.220 --> 06:27:53.220
They don't have a blink-star.

06:27:53.220 --> 06:27:54.460
They don't have good catch.

06:27:54.460 --> 06:27:56.900
Like, Bally has to walk up and catch them here again.

06:27:56.900 --> 06:28:00.180
They're going to go onto their cats, and he just leaves

06:28:00.180 --> 06:28:02.260
because they don't have anyone to initiate.

06:28:02.260 --> 06:28:06.300
And I found it so difficult for them to ever get anything that they will

06:28:06.300 --> 06:28:11.460
over extending and then ending up feeding or they were just wasting resources wasting time wasting farm

06:28:11.460 --> 06:28:15.060
And then they just had to back off and reset and that's how the game ended up in this extremely

06:28:15.180 --> 06:28:19.460
Passive state in the mid to late game whether it was just okay. Let's just wait for 70 minutes. I guess

06:28:20.180 --> 06:28:23.820
Now waiting we did and there was there was also another fight

06:28:23.820 --> 06:28:27.380
That was a little bit of a turning point after which we thought you know what?

06:28:27.740 --> 06:28:32.500
There's more in this game than just boom boys going high ground and taking this one

06:28:32.500 --> 06:28:35.940
and that's a fight you wanted to highlight, which was a pretty active fight.

06:28:35.940 --> 06:28:41.100
Yeah, it did seem like Boom Boys might take the game up until this happened.

06:28:41.100 --> 06:28:48.660
It was the KS Aegis. They popped the Aegis and I want people to pay attention to that there specifically.

06:28:48.660 --> 06:28:54.580
They open really nicely on the tower, they kite back beautifully, they vacuum him back.

06:28:54.580 --> 06:28:59.500
Okay, he's under the tower. They could use some stunnels on him, but they know that they have VKB.

06:28:59.500 --> 06:29:04.620
So then he's hitting him he got the four stacks and it maybe it's on purpose

06:29:04.620 --> 06:29:10.040
Maybe it's it just lined up really nice, but now he gets this fifth one. Oh my god

06:29:10.040 --> 06:29:15.520
This was so perfect and they got the cast skill and it it felt much more easier afterwards

06:29:15.800 --> 06:29:21.200
It did and then you have a long druid and I think you enter we kind of saw the writing on the wall

06:29:21.200 --> 06:29:26.080
Once this game dragged on as it did. Yeah, I just became so difficult to play on the map

06:29:26.080 --> 06:29:28.880
They didn't really have a lot of pools and loan to a late game.

06:29:28.880 --> 06:29:31.440
You just they're just a sitting that there's nothing much you can do.

06:29:32.320 --> 06:29:34.840
There's nothing much you can do as a boom boys.

06:29:34.840 --> 06:29:37.080
One thing they had to deal with earlier on as well.

06:29:37.080 --> 06:29:41.980
We mentioned him already nine class had a great bounty hunter performance

06:29:41.980 --> 06:29:45.680
to see what exactly he was doing while we were watching some of the action.

06:29:45.680 --> 06:29:48.480
We're heading over to purge.

06:29:48.480 --> 06:29:49.220
Thank you, cheaper.

06:29:49.220 --> 06:29:52.780
Yeah, bounty honor is a little bit underwhelming looking when you're watching

06:29:52.780 --> 06:29:55.040
the stream, but I walked up in some details and I promise you

06:29:55.040 --> 06:29:58.260
He was doing some really big things this game. Let's take a look at some of the clips now

06:29:58.260 --> 06:30:01.920
Here's a really obvious skank. They had a great landing stage obviously we caught that on the mainstream

06:30:01.960 --> 06:30:07.940
But set up this nice kill on kata only here. He can go roam the map. He can get kills with iron shell

06:30:07.940 --> 06:30:09.040
That's all really good stuff

06:30:09.040 --> 06:30:12.320
But look what he was doing to limit kez's farm in this game

06:30:12.360 --> 06:30:16.840
He's moving across the map to block camps and this was the main camp that he blocked most of the times here

06:30:16.840 --> 06:30:20.680
When he was trying to shut down what kez was doing and they even forced a century response

06:30:20.680 --> 06:30:22.920
from the winter, wherever it is well, which is great.

06:30:22.920 --> 06:30:24.280
A little bit of economic damage,

06:30:24.280 --> 06:30:25.840
but let's talk a little bit about a skill build.

06:30:25.840 --> 06:30:28.080
I was talking to Jemson last night at dinner,

06:30:28.080 --> 06:30:30.000
and he actually really likes bounty hunter,

06:30:30.000 --> 06:30:31.720
and that's probably because the Invis duration

06:30:31.720 --> 06:30:33.880
when you max this ability out goes up by a lot,

06:30:33.880 --> 06:30:35.680
and the stun duration goes up by a lot,

06:30:35.680 --> 06:30:37.920
such that you can basically stun somebody twice

06:30:37.920 --> 06:30:40.600
using the skill at an early point in the game.

06:30:40.600 --> 06:30:42.600
Your short end doesn't go through creeps anymore,

06:30:42.600 --> 06:30:44.680
so it's not really that important to level,

06:30:44.680 --> 06:30:46.160
but what he basically gets out of it

06:30:46.160 --> 06:30:47.560
is movement speed and duration.

06:30:47.560 --> 06:30:49.480
So he's basically able to do pretty much

06:30:49.480 --> 06:30:52.420
whatever he wants to on the map because he's so fast.

06:30:52.420 --> 06:30:54.020
He's even gonna clear this camp here

06:30:54.020 --> 06:30:55.760
that Kez is going to want to kill.

06:30:55.760 --> 06:30:57.620
And this is all obviously fantastic for him

06:30:57.620 --> 06:31:00.900
because that's less farm for Kez as the game goes on.

06:31:00.900 --> 06:31:03.660
He rotates over, he even comes back 80 seconds

06:31:03.660 --> 06:31:06.420
or 60 seconds later to block the camp another time.

06:31:06.420 --> 06:31:08.900
He takes a little bit of damage here, but not that much.

06:31:08.900 --> 06:31:10.420
And ultimately, this is really important

06:31:10.420 --> 06:31:12.300
because what this does for Kez is

06:31:12.300 --> 06:31:14.140
when he's going from the creep wave here,

06:31:14.140 --> 06:31:16.740
all the way here and back, it takes him way more time

06:31:16.740 --> 06:31:18.940
when there's not two camps in the middle part.

06:31:18.940 --> 06:31:22.140
So nine classes basically reducing the gold game that he's getting.

06:31:22.240 --> 06:31:24.640
He can also use bounty hunter to very easily break smokes.

06:31:24.640 --> 06:31:27.740
He easily disengages from this fight with his invisibility.

06:31:27.840 --> 06:31:29.140
They ended up fighting afterwards.

06:31:29.140 --> 06:31:30.640
It didn't go perfect, but that's okay.

06:31:30.940 --> 06:31:32.240
And he keeps doing the same thing.

06:31:32.340 --> 06:31:33.940
He just keeps blocking this camp.

06:31:33.940 --> 06:31:35.440
Kiritich never gets to farm it.

06:31:35.640 --> 06:31:39.240
And that's why his network was so far behind for such a long period of time.

06:31:39.240 --> 06:31:41.040
And he eventually does go for ganks as well.

06:31:41.140 --> 06:31:45.040
We saw some of these fights happen where he's going for two stuns against the kez here.

06:31:45.240 --> 06:31:48.340
And while his team rotates over and these are really scared for Kiritich,

06:31:48.340 --> 06:31:52.820
which makes his game harder, but ultimately they do secure this kill here at the 16-minute mark.

06:31:52.820 --> 06:31:56.500
And he's just got to deal with this the whole game. It's a little bit hard to keep an eye on it

06:31:56.500 --> 06:32:00.020
because bounty's off doing annoying things by himself, but his impact was huge

06:32:00.020 --> 06:32:02.340
to make sure the laundry was always ahead in this game.

06:32:04.260 --> 06:32:10.740
Thank you, Pert. If I'm caretich, I am going to ask for a ban for this bounty hunter because

06:32:11.860 --> 06:32:16.660
that seems Saber like that was just really wrecking his early game.

06:32:16.660 --> 06:32:19.780
Yeah, I would not want to be the case in that situation.

06:32:19.780 --> 06:32:25.220
It is the worst when people block their camps and there isn't much to do about it as well,

06:32:25.220 --> 06:32:29.140
because once the camp is blocked, you're like, oh man, now I have to wait another minute and

06:32:29.140 --> 06:32:33.860
maybe that camp I get to farm. Eventually they had to bring a bunch of heroes to bot lane

06:32:33.860 --> 06:32:39.300
and then Bounty is also happy if you overcome it just too many resources to this area.

06:32:40.180 --> 06:32:43.860
Yeah, very nicely played by 9-class, he for sure deserved the win.

06:32:43.860 --> 06:32:46.860
Yeah, very good game by Team Vision.

06:32:46.860 --> 06:32:49.360
This is a team that we expected to do well,

06:32:49.360 --> 06:32:52.160
and this first game was maybe a little bit more rocky

06:32:52.160 --> 06:32:54.160
than what we thought would be the case.

06:32:54.160 --> 06:32:58.160
I was very curious to learn how Vision themselves felt

06:32:58.160 --> 06:33:00.560
before heading into this series.

06:33:00.560 --> 06:33:03.860
We are going to find out because we are going to listen to Zatonic and no one.

06:33:06.160 --> 06:33:10.160
I think Groups wasn't that easy because they played versus Falcons,

06:33:10.160 --> 06:33:13.360
And I think it was hard games.

06:33:13.360 --> 06:33:16.080
And the first two games that we played, it was really rough for us.

06:33:17.080 --> 06:33:21.400
Because I think we got like super jet lag, all the stuff, like no sleep, we were tired.

06:33:21.400 --> 06:33:26.280
We didn't play that good, I would say, versus Team Resilience.

06:33:26.280 --> 06:33:30.720
When we started the game against Boomboys, it was much easier for us.

06:33:30.720 --> 06:33:35.800
And we sped it as well, it felt like we were on something good already.

06:33:35.800 --> 06:33:37.800
What do you expect from the team?

06:34:05.800 --> 06:34:09.800
And to me, coming to the tournament, I have no expectations.

06:34:09.800 --> 06:34:14.800
From coming much against Boom Boys and the playoffs, I think it's going to be no matter what, hard match,

06:34:14.800 --> 06:34:16.800
because I think they're a really strong team.

06:34:16.800 --> 06:34:22.800
The playoffs are super different, so we expect, I would say, really good data.

06:34:22.800 --> 06:34:27.800
I'm not sure about them, but I think others can, like, beat for sure.

06:34:27.800 --> 06:34:33.800
I consider our team the best, so I think maybe other teams will watch a new place

06:34:33.800 --> 06:34:35.800
and it's going to be harder for us.

06:34:35.800 --> 06:34:39.800
We just won another tournament, we came to TI and we are unbeatable at the group stage,

06:34:39.800 --> 06:34:42.800
but who cares, let them see.

06:34:42.800 --> 06:34:48.800
But the main point that we should just keep improving and keep getting better,

06:34:48.800 --> 06:34:51.800
so we're going to destroy them.

06:34:51.800 --> 06:34:57.800
I think it's going to be one of the hardest TI's of competing through all the years

06:34:57.800 --> 06:35:02.800
because I think all top 8 teams are capable of winning this TI

06:35:02.800 --> 06:35:06.240
and they're actually like old storm teams and surfers.

06:35:06.240 --> 06:35:08.280
Stagnant of Fall, I'm really happy to be here right now

06:35:08.280 --> 06:35:12.360
in this year because I think it's something special

06:35:12.360 --> 06:35:14.840
gonna be, the Shanghai Arena.

06:35:14.840 --> 06:35:18.680
Last TI 2019 here was super amazing.

06:35:18.680 --> 06:35:22.240
And yeah, thank you all guys for the cheering for us.

06:35:22.240 --> 06:35:25.200
I want to say guys, thank you for cheering up for us.

06:35:25.200 --> 06:35:27.480
We'll try our best to win this TI

06:35:27.480 --> 06:35:29.720
and keep cheering up for us.

06:35:29.720 --> 06:35:30.560
Thank you.

06:35:30.560 --> 06:35:44.960
I love the duality of that we got the 18 year old Carrie and the 28 year old Midlaner 10

06:35:44.960 --> 06:35:49.200
years in between them and a lot of wisdom and I'll dot two different sides of the coin

06:35:49.200 --> 06:35:55.280
for sure with confidence and also the possibility to be humble there for no one as well to

06:35:55.280 --> 06:35:58.720
make sure you know not going in with any expectations and winter I think this was

06:35:58.720 --> 06:36:03.840
a very healthy way we just saw a team vision portrayed. Yeah, the balance, right? Yeah,

06:36:03.840 --> 06:36:07.280
it's like, oh, we're going to win. We're the best team there. No, no, no, no expectations.

06:36:07.280 --> 06:36:12.000
I just want to come here, do my job and hopefully we get the championship. Yeah, I think that's

06:36:12.000 --> 06:36:18.240
very cool. Yeah, I would, uh, I mean, arrogance is interesting, right? It's like good to

06:36:18.240 --> 06:36:24.000
yourself. Yeah, I kind of like Humbois is fine. But when you see the real drive,

06:36:24.000 --> 06:36:28.640
the real push. I feel better about that. I think you feel more invested.

06:36:28.640 --> 06:36:35.880
I feel like we felt the drive of no one in that as well. Yeah. Yeah. He's ready to do

06:36:35.880 --> 06:36:41.160
what it takes to win. I think the interesting part is that both, I mean, I'm once like

06:36:41.160 --> 06:36:45.640
you do have the confidence in other sides like no expectations, but both of them talk

06:36:45.640 --> 06:36:53.080
about the group stages as it not being an easy road. Both of them a lot of respect

06:36:53.080 --> 06:36:58.080
with how, even though it went foreign in terms of series,

06:36:58.200 --> 06:36:59.680
how they lost those two games

06:36:59.680 --> 06:37:02.000
and how they still felt like, you know what,

06:37:02.000 --> 06:37:04.240
that wasn't quite right.

06:37:04.240 --> 06:37:06.400
A lot of respect then also towards Boom Boys.

06:37:06.400 --> 06:37:08.760
And I think that first game there showed

06:37:08.760 --> 06:37:10.960
that that respect, Saber was well placed.

06:37:10.960 --> 06:37:14.280
Yeah, I think vision, if they missed that once,

06:37:14.280 --> 06:37:15.120
they were done.

06:37:16.560 --> 06:37:19.360
I am very excited to see what Boom Boys have prepared

06:37:19.360 --> 06:37:21.960
for game two, how they adjusted.

06:37:21.960 --> 06:37:27.240
I think they prove that they have for sure what it takes to beat Team Vision

06:37:27.240 --> 06:37:30.280
and I'm hoping that they will be able to do it in this game too.

06:37:30.760 --> 06:37:33.720
I want to talk about that because you know, great!

06:37:33.720 --> 06:37:38.520
Vision won a game, won fantastic, won the 75 minutes or something silly.

06:37:39.000 --> 06:37:43.000
I'm sure that the way we just heard Vision talk about how their group stages met there

06:37:43.000 --> 06:37:47.000
also not going to be happy about the game that just played because for a large portion of the game

06:37:47.000 --> 06:37:54.120
boom boys was winning and some might argue that it is boom boys that ended up losing the game

06:37:54.120 --> 06:37:57.800
They could have probably tweaked a bit of things and played better and won the game

06:37:57.840 --> 06:38:02.360
So I think both teams are looking to make a lot of adjustments

06:38:02.360 --> 06:38:06.720
And I want to talk about possible adjustments winter that they can make if you're the coach of

06:38:07.760 --> 06:38:14.160
Vision how are you gonna approach this because you don't want your team to be with their backs against the rope at minute 30

06:38:14.160 --> 06:38:18.200
And you don't really have to change anything on the vision side.

06:38:18.200 --> 06:38:22.920
I feel like the pick order though, for me, I think matters a lot, wherever it's on the

06:38:22.920 --> 06:38:23.920
first pick side.

06:38:23.920 --> 06:38:27.480
Because you have so many in-bar heroes to go for, and I feel like you have more control

06:38:27.480 --> 06:38:29.520
over the draft if you're the first pick.

06:38:29.520 --> 06:38:33.440
And I think in the first series, it was vision that had the first pick, vision had

06:38:33.440 --> 06:38:34.440
the first pick.

06:38:34.440 --> 06:38:37.160
And in this game, Boom Boys, they're also paradise first pick.

06:38:37.160 --> 06:38:40.160
So I feel like there's a lot of heroes that both teams are trying to get.

06:38:40.160 --> 06:38:43.080
And being on first pick, you kind of have more control, I want to say, over the

06:38:43.080 --> 06:39:03.080
I think the pick order is gonna matter a lot in this series. Is there any hero in particular? We do not want to see because I feel like this is two games that we've seen today, right?

06:39:03.080 --> 06:39:23.080
I think when I've seen nature's profit versus loan druid, the loan druid usually wins or it looks like a much better matchup. So I'm assuming that's why they grab it first and left nature's profit from right. But that's the thing. If you ban loan druid, he'll just take that. Or maybe there's a shadow field. He'll take that. And I don't really think you can just ban satanic out. I don't know what you're talking about.

06:39:23.080 --> 06:39:29.580
left nature's profit abroad. But that's the thing, if you ban Lone Druid, he'll just take that, or maybe there's a shadow field, he'll take that.

06:39:29.580 --> 06:39:37.780
And I don't really think you can just ban Satanic Owl. I don't know if this Lone Druid feels like, you know, we ban Knights to be able to end all.

06:39:38.580 --> 06:39:48.880
Yeah, for me it feels like, honestly, I like the boom boy draft more than vision. I feel like vision are just playing way too good.

06:39:48.880 --> 06:39:56.620
Especially the offlane, this first game, there's no way a notice should have such a strong start against the Kess.

06:39:56.620 --> 06:40:03.220
Darkseer against Kess, it's like in a best case scenario, it's a 50-50, clearly he should be able to have a good game.

06:40:03.220 --> 06:40:08.600
However, vision they just stomped this lane and then it kind of bled into other lanes.

06:40:08.600 --> 06:40:14.680
And boom boys, they did react to it in some nice ways as well. They were able to pressure the mid tower.

06:40:14.680 --> 06:40:18.240
They played through GPK, who had a very nice game.

06:40:18.240 --> 06:40:27.260
However, I don't know. I'm not sure what what do you do when the enemy course and supports are just on point playing extremely crisp

06:40:27.700 --> 06:40:30.560
They should just I think it's just a few matters of like

06:40:31.860 --> 06:40:32.980
Controlling yourselves a bit better

06:40:32.980 --> 06:40:36.860
I think when we highlighted the death on Kez at the top tier 2 tower

06:40:36.860 --> 06:40:39.840
It's like when that snowballs into more and more problems

06:40:39.840 --> 06:40:45.180
They had a good grip on the game before that moment and all they needed to do was get that next Roshan because

06:40:45.180 --> 06:40:50.900
They had already gotten the early Roshan's and when they gave up that map control and let vision suddenly take a rose

06:40:50.900 --> 06:40:55.900
Now they're getting a Roshan's banner with really high range and they're able to put it so far back from the base and

06:40:56.020 --> 06:40:59.900
You know get start to push and siege that base so much more safely

06:41:00.220 --> 06:41:03.420
Because boom boys already did the hard work for them with the early one

06:41:03.420 --> 06:41:07.420
Yeah, when you buy a pipe and you have the egg is and you're not using those items

06:41:07.420 --> 06:41:12.260
Yeah, it's going to come back to buy you and I I think all the smaller details matter a lot

06:41:12.260 --> 06:41:16.500
like even from the lane like Saber said, like they are not supposed to get so much out of the lane,

06:41:16.500 --> 06:41:20.580
Kev was not supposed to be so poor because the lane went so well, the bounty get,

06:41:20.580 --> 06:41:23.780
he got so much levels out of the lane and he became such a problem.

06:41:23.780 --> 06:41:27.060
Yeah. If that didn't happen, the bounty wouldn't have been so annoying this game.

06:41:27.060 --> 06:41:30.420
Yeah and that made Kyrgyz's game even, even harder.

06:41:31.060 --> 06:41:35.780
It sounds like it all does start, especially for boomboys with the draft,

06:41:35.780 --> 06:41:41.860
setting themselves up for success so they can propel themselves forward into that mid game.

06:41:42.260 --> 06:41:47.620
Both coaches and the teams have surely cooked something cool up for the second

06:41:47.620 --> 06:41:52.980
game coming our way. Can't wait to find out what that's going to be but good news.

06:41:52.980 --> 06:41:58.900
We don't have to wait any longer as it's time for that second game.

06:41:58.900 --> 06:42:07.900
Team Vision vs Boom Boys. Game 2.

06:42:07.900 --> 06:42:11.900
Let's see what they cooked up.

06:42:11.900 --> 06:42:16.560
We got Team Vision on the radiant side for this game number two.

06:42:16.560 --> 06:42:20.980
Boom Boys will be on the dire side first take as when Tori mentioned we'll be in the

06:42:20.980 --> 06:42:27.020
hands of Boom Boys and it will be interesting to see what they choose where they want

06:42:27.020 --> 06:42:28.420
to take this draft.

06:42:28.420 --> 06:42:33.660
At least Team Vision has put respect on that loan druid removing it from the pool.

06:42:33.660 --> 06:42:40.220
does mean that the hero that Boom Boy started previous draft with, Lina, is still in the pool.

06:42:40.940 --> 06:42:45.660
Do they want to pick that up here? Not sure, as this time around they don't have that

06:42:45.660 --> 06:42:51.580
instant ban to protect it and instead we get the Largo, the first Largo on the main stage! Love to

06:42:51.580 --> 06:42:56.540
see it, I know, Sarah, you're a big fan of this hero. Yeah, I love Largo. I'm also very surprised

06:42:56.540 --> 06:43:02.860
that they banned Earth Spirit themselves because I know GBK, he's a very good Earth, but I guess

06:43:02.860 --> 06:43:07.340
They feel like, you know, no need to just have Earth in the game at all.

06:43:07.340 --> 06:43:11.180
We got our Largo. They, I know, Miro plays it really good.

06:43:11.180 --> 06:43:13.820
I'm not sure if they also flex it to some other position.

06:43:14.460 --> 06:43:18.460
However, this year, very popular. We've seen it done many times.

06:43:19.740 --> 06:43:23.100
It's always solid and it scales really, really well.

06:43:23.100 --> 06:43:26.060
It becomes a real beast in the late game.

06:43:26.060 --> 06:43:28.860
And we've seen games go really late.

06:43:28.860 --> 06:43:31.980
So I think this Largo should be off to a good start.

06:43:31.980 --> 06:43:36.780
Especially against profit everything is a pretty solid lane. Yeah, but it's a nature's profit

06:43:36.780 --> 06:43:38.700
It's a it's a satanic nature's profit

06:43:38.700 --> 06:43:39.340
That's true

06:43:39.340 --> 06:43:41.820
Viewers at home if you were not watching the group stage

06:43:41.820 --> 06:43:44.620
Let me enlighten you to one of the best games of nature's profit

06:43:44.620 --> 06:43:49.380
I've ever seen in my life may be the best of all time. Oh this man this boy

06:43:49.500 --> 06:43:55.500
This property you pick nature's profit and he found so hard like his net worth through the roof

06:43:55.500 --> 06:43:59.820
I mean that's just a classic but on top of that his APM felt incredible

06:43:59.820 --> 06:44:05.240
He was using his Triant's non-stop to go and block camps on the enemy side of the map like go into their triangle

06:44:05.240 --> 06:44:10.280
And he does these two little like hidden points on the camps in the oh, I saw that yeah

06:44:10.280 --> 06:44:13.600
Well, he was able to find a kind of height though. I mean, he's on radiant this time

06:44:13.600 --> 06:44:15.160
So I'm not sure if it's still the same with the guy

06:44:15.160 --> 06:44:18.760
But anyway, the point is I think when you play a long game of Dota

06:44:18.760 --> 06:44:23.300
It's very easy to get lazy to maybe not be as efficient because you're just doing so much for so long

06:44:23.360 --> 06:44:28.300
It feels like Titanic never loses that energy. He is just so efficient with the Triant's he does everything

06:44:28.300 --> 06:44:32.620
He gives vision, he blocks caps, he farms, he's active, he pushes the towers at the right time.

06:44:32.620 --> 06:44:37.020
The team is very good at playing around the timings. Honestly, just hype! Hype bad!

06:44:37.020 --> 06:44:38.940
Can he beat the IO logo though?

06:44:38.940 --> 06:44:39.740
That's a good question probably.

06:44:39.740 --> 06:44:45.020
Ooh, will the IO come out? That'll be also hype because you got the best strategy

06:44:45.020 --> 06:44:49.260
that vision has pulled out, versus the best strategy that boom boys has pulled out.

06:44:49.260 --> 06:44:50.140
That love to see that.

06:44:50.140 --> 06:44:52.140
They're one all up, you know, maybe they're like,

06:44:52.140 --> 06:44:54.300
let's just let them have their straw-less hero, you know?

06:44:54.860 --> 06:44:57.180
I think this might be a good call.

06:44:57.180 --> 06:45:03.380
I hope they banned the IO to be fair, because it's a very nice matchup for IO against Prophet in my opinion.

06:45:04.580 --> 06:45:09.380
I think you just kind of don't deal with it if you don't have to, and they don't have to.

06:45:10.180 --> 06:45:15.180
But we'll see. Perhaps they're trying to bait it out, and they have some crazy tech prepared for it.

06:45:15.180 --> 06:45:26.180
Yeah, I heard Poppy talk in a podcast about what he's learned about how he used to draft versus now how he drafts when he's on team vision.

06:45:26.180 --> 06:45:33.740
And it was exactly about are you letting things in and he's like because he used to be the drafter that always let things in because he wants to beat it

06:45:33.740 --> 06:45:37.940
And he has said like now. I just know you know, it's about it is easy

06:45:37.940 --> 06:45:43.940
Just like the IO gets back here with a rival and picks up as the pick out of band phase for vision

06:45:44.100 --> 06:45:48.460
Yeah, this is probably just mainly for the logo and the lane because you can keep reapplying the

06:45:49.460 --> 06:45:55.780
Just the slow on to the logo. So it's one of the better laners against logo here. Yeah, it's very nice

06:45:56.180 --> 06:46:04.180
I'm also a little bit surprised by the Boom Boy bands as they band both Bounty Hunter and Velo

06:46:04.180 --> 06:46:09.180
who are both not the best heroes against Largo as they both like apply a bunch of debuffs

06:46:09.180 --> 06:46:12.180
and then Largo kind of solves that with his lick.

06:46:12.180 --> 06:46:20.180
However, I'm sure they have like some grander vision about the game than just one more.

06:46:20.180 --> 06:46:25.180
I think the party is kind of like mental, you know, something like they were worried about

06:46:25.180 --> 06:46:29.820
same game happening so they didn't want to go with it, because when you lose games like

06:46:29.820 --> 06:46:33.500
this I feel like there's a high chance that it affects your decision making in the draft

06:46:33.500 --> 06:46:34.500
in the next game.

06:46:34.500 --> 06:46:39.940
Yeah, these are like, inviz heroes as well, they just make you invest so much into them.

06:46:39.940 --> 06:46:43.620
It's like, we saw him last game snipe the gem on the courier, right?

06:46:43.620 --> 06:46:47.460
And it's like five heroes have to TP to come and kill him because he got that because

06:46:47.460 --> 06:46:48.980
you can't let him have your gem.

06:46:48.980 --> 06:46:52.140
Or it's like in the first series of the day, we saw two gems get picked up against

06:46:52.140 --> 06:46:56.700
longer it because it's like we just need vision of these guys they make the game

06:46:56.700 --> 06:47:00.140
yeah because centuries with no so much over the course of so many

06:47:00.140 --> 06:47:07.620
yeah okay I'm gonna talk about Marana about looking to skip that I need to talk

06:47:07.620 --> 06:47:12.060
about the punch talk to me about what's he gonna do who's gonna play it is

06:47:12.060 --> 06:47:18.820
this a night-time I watched him play it in the group stage it was honestly I'm

06:47:18.820 --> 06:47:25.820
not gonna lie, amazing. First of all, he actually landed his hooks. I know that to anyone watching, you haven't seen that before in your pubs.

06:47:25.820 --> 06:47:31.820
He landed his hooks. He was disrupting the safe lane so hard and he was genuinely actually playing with Nois.

06:47:31.820 --> 06:47:35.820
He wasn't just like hooking and then leaving and trying to get something on mid. He didn't make any silly stuff out of it.

06:47:35.820 --> 06:47:41.820
He was genuinely like just dragging creep waves and making the lane playable for his off lane because Fudge is not, you know, fantastic.

06:47:41.820 --> 06:47:47.820
But why is he good here though? He doesn't even have a setup. I think that game he had an Ember Spirit so he could hook.

06:47:47.820 --> 06:47:48.820
he could hook the chain.

06:47:48.820 --> 06:47:53.060
But he was talking about it, like he's actually just that go to the punch, I'm not kidding.

06:47:53.060 --> 06:47:54.460
I have a question, Samer.

06:47:54.460 --> 06:47:55.460
Yeah.

06:47:55.460 --> 06:47:56.460
Or everybody actually, yes.

06:47:56.460 --> 06:48:02.420
You're in the pub, you gotta choose, do you want your opponents to play bounty hunter,

06:48:02.420 --> 06:48:05.660
opponent position four, or do you want your opponent position four to play punch?

06:48:05.660 --> 06:48:08.020
It depends how good the punch is.

06:48:08.020 --> 06:48:09.620
They're both very good.

06:48:09.620 --> 06:48:14.660
Well, if they're both very good, I would take the bounty hunter rather than the punch.

06:48:14.660 --> 06:48:17.860
However, it is easy to miss hooks on the main stage.

06:48:17.860 --> 06:48:18.460
Alright.

06:48:18.460 --> 06:48:22.260
I love this pick from Boom Boys.

06:48:22.260 --> 06:48:25.260
I think Ember, it kind of brings their entire draft together.

06:48:25.260 --> 06:48:27.460
It pairs up super well with Largo.

06:48:27.460 --> 06:48:28.260
He's gonna buff you.

06:48:28.260 --> 06:48:29.660
You have bonus magic damage.

06:48:29.660 --> 06:48:33.860
They super desperately needed some setup for this Mirana arrow.

06:48:33.860 --> 06:48:35.060
Now they have that.

06:48:35.060 --> 06:48:39.060
They have super strong mid pressure against the puck.

06:48:39.060 --> 06:48:40.460
I feel like this.

06:48:40.460 --> 06:48:43.660
I'm very worried, because if this is like a normal game

06:48:43.660 --> 06:48:47.100
and the Pudge doesn't get some crazy hooks and some crazy kills.

06:48:48.140 --> 06:48:51.340
Boom Boys have much better pressure through the mid lane.

06:48:51.340 --> 06:48:55.900
Their free man of their supports plus Ember is way stronger than Pudge, Viver and Puck,

06:48:56.460 --> 06:49:00.860
so they can run away with the game very easily if they get a normal game going.

06:49:00.860 --> 06:49:06.620
The vessel is also going to counteract the Wyvern heal and Ember is also very good here at hunting down the MP.

06:49:06.620 --> 06:49:09.820
Let's take actually solve so much of the problems here for Boom Boys.

06:49:09.820 --> 06:49:18.860
So, the way I saw him play the Pudge at least, just to give it some credit, is you go like

06:49:18.860 --> 06:49:22.780
a lot of pause-for as you buy a blink, and then you have a BKB piercing stun.

06:49:22.780 --> 06:49:26.260
So it's not like you're relying on landing your hooks here to have impact.

06:49:26.260 --> 06:49:30.060
He knows how to play his lanes around his hero, maybe being weaker.

06:49:30.060 --> 06:49:32.660
He knows how to, like, he's gonna, I am I's, and then he's gonna go make plays

06:49:32.660 --> 06:49:33.660
with his team.

06:49:33.660 --> 06:49:38.260
I also do like, when you're playing against saving supports, like, undying, if you are

06:49:38.260 --> 06:49:43.700
able to hook someone away from their team. It forces everyone out of position, which I think,

06:49:43.700 --> 06:49:48.900
you know, it makes boomboys drop quite uncomfortable. Yeah, you can also start the fight with the

06:49:48.900 --> 06:49:53.380
curse in the hole. It might be something that they practiced before and they felt like you

06:49:53.380 --> 06:49:59.940
could actually win them some games. Great question, Winter. Pop quiz. There's Winter

06:49:59.940 --> 06:50:04.820
Wyverny cursed someone. You're going to hook the curse target. Does the curse follow?

06:50:04.820 --> 06:50:12.220
Yes, so you can hook him into enemy players and everybody will be joining the curse. Yes, they'll be following the target right love that

06:50:12.220 --> 06:50:12.820
All right

06:50:12.820 --> 06:50:15.980
Let's talk final pitch because we are needing a hero for

06:50:16.180 --> 06:50:22.180
Kiritage on the side of boom boys and we're needing a hero for notice on the side of vision

06:50:22.180 --> 06:50:26.100
What kind of what kind of holes do the drafts still have what kind of what kind of holes?

06:50:26.780 --> 06:50:28.780
Need damage

06:50:28.940 --> 06:50:30.940
Damage on the side of boom boys

06:50:30.940 --> 06:50:35.940
Hero. Spectre is kind of good against Wyvern and empty, I can't see it.

06:50:35.940 --> 06:50:40.940
The damage will come from the Rockman in the form of Tiny. Do you like that?

06:50:40.940 --> 06:50:46.940
That's okay, it's a stable pick. Very solid. I like that it's a stun for the puck

06:50:46.940 --> 06:50:50.940
because right now with the other four heroes this puck cannot really die

06:50:50.940 --> 06:50:54.940
unless someone buys an Orchid. So once you have the Tiny and you have

06:50:54.940 --> 06:50:59.940
way to start on this puck it becomes much easier. And we got the Slarder counter pick.

06:50:59.940 --> 06:51:07.820
I don't mind it. It's good against undying as well. You have like a lot of physical damage, shouldn't be good against Tiny.

06:51:08.300 --> 06:51:16.700
Depends how much the punch does. I don't really have an idea. On paper, the boom boys safe lane looks much better than the slaughter punch.

06:51:16.900 --> 06:51:20.060
However, I'm sure Ninth class has something in his pocket.

06:51:23.020 --> 06:51:28.340
I feel like the slaughter, like in the lane, you are already a good matchup against Tiny because Tiny has no armor.

06:51:28.340 --> 06:51:30.340
And you can just spam the crush

06:51:30.500 --> 06:51:35.180
But you feel like the punch not really being useful would be a problem for the slur against Tiny

06:51:35.740 --> 06:51:42.900
Yeah, but I'm also very excited because it doesn't happen very often that we have four melee heroes in one lane

06:51:42.900 --> 06:51:45.660
So it's just gonna be an absolute blood bar

06:51:46.460 --> 06:51:51.300
That's surely favourites boom boys because they got the undying. Do you have the undying? Yeah

06:51:51.300 --> 06:51:57.500
I mean they might also, they might swap lanes. I don't know if it benefits them more to do that

06:51:57.500 --> 06:52:03.280
I mean, it's punch is just gonna go drag your words anyway, and then it's like a you applying your undying to the best possible lane

06:52:04.220 --> 06:52:07.120
And you could start with boots as undying this song lane

06:52:07.120 --> 06:52:12.760
I feel like that could be an option in a formula and you could pressure whenever if night class tries to pull again

06:52:12.760 --> 06:52:14.920
It's right-click a bunch and you know push him out

06:52:15.240 --> 06:52:21.040
We're gonna find out if we're gonna get a game three to this series or if the team vision will take it in

06:52:21.420 --> 06:52:25.740
To oh, we're heading over to the game at first an interview with coach puppy

06:52:27.500 --> 06:52:33.980
Hey everybody, yes, I am here with coach puppy. My goodness puppy on the main stage of TI certainly

06:52:34.560 --> 06:52:41.060
Unsurprising but great to see you here today. Let's get into the business my friend. All right now punch you guys meming or what?

06:52:41.060 --> 06:52:43.060
Do you really believe in this punch?

06:52:44.680 --> 06:52:52.020
He is he is but you're up against something like an undying undying and traditionally kind of tougher push all those little zombies running around blocking hooks

06:52:52.020 --> 06:52:54.020
You know strength. There's a lot of

06:52:57.500 --> 06:53:02.500
We're not talking about the lore, Puppet.

06:53:02.500 --> 06:53:04.500
We have to get it.

06:53:04.500 --> 06:53:09.500
I am not asking you about the lore, sir.

06:53:09.500 --> 06:53:11.500
Tell me about this series.

06:53:11.500 --> 06:53:13.500
It's kind of sus in game one.

06:53:13.500 --> 06:53:15.500
If I have to say not sus to you,

06:53:15.500 --> 06:53:18.500
did you feel like you had any chance of losing that game?

06:53:18.500 --> 06:53:19.500
No, we should have lost.

06:53:19.500 --> 06:53:21.500
You should have lost.

06:53:21.500 --> 06:53:23.500
Who got you out of that pit?

06:53:23.500 --> 06:53:25.500
Got me out of it.

06:53:25.500 --> 06:53:27.500
What's the guy who saved that game?

06:53:27.500 --> 06:53:29.500
How would say...Syphonic.

06:53:29.500 --> 06:53:31.500
Okay, okay. This guy is safety.

06:53:31.500 --> 06:53:32.500
Nice.

06:53:32.500 --> 06:53:34.500
That's very good. I've never seen something like this before.

06:53:37.500 --> 06:53:38.500
What do you think about this kid?

06:53:38.500 --> 06:53:40.500
Do you think he's got what it takes to win this year?

06:53:40.500 --> 06:53:42.500
Yeah, I think he's got the...

06:53:42.500 --> 06:53:44.500
He's got the balls, you know?

06:53:44.500 --> 06:53:46.500
Well, that's what we're here for, my friend.

06:53:46.500 --> 06:53:47.500
Balls of walls, and here we go.

06:53:47.500 --> 06:53:49.500
Thank you very much, my friend Puppy.

06:53:49.500 --> 06:53:53.500
As we get into this game, let's throw it over to SunsFan and Cinderant.

06:53:53.500 --> 06:54:01.340
Thank you so much, sir. Action slacks with puppy another illuminating interview where we learned literally nothing about this series and the game

06:54:01.840 --> 06:54:08.100
Team vision versus boom boys game number two of this best of three and one thing slacks mentioned

06:54:08.100 --> 06:54:12.000
I was thinking the same syndrome. I love to see Pudge, but I'm dying

06:54:12.000 --> 06:54:18.660
I mean not just being a strength hero the zombies blocking hooks the tombstones saving heroes when you get dismembered

06:54:19.420 --> 06:54:21.740
Pretty tough pick, but I'd love to see it

06:54:23.500 --> 06:54:26.620
Right off the bat, sportscaster cars underway already.

06:54:26.620 --> 06:54:27.780
Kat, the only gets flicked up.

06:54:27.780 --> 06:54:29.620
We have two hooks in a way.

06:54:29.620 --> 06:54:31.020
And now no one in a little bit of trouble.

06:54:31.020 --> 06:54:33.020
The pressure's going to give them a little bit of space,

06:54:33.020 --> 06:54:36.620
but the illuminating get away as well.

06:54:36.620 --> 06:54:37.620
I think when...

06:54:37.620 --> 06:54:38.620
It's not over yet, Senator.

06:54:38.620 --> 06:54:39.620
Shut your mouth.

06:54:39.620 --> 06:54:41.380
We've got to crush down onto GPT.

06:54:41.380 --> 06:54:42.380
Notice.

06:54:42.380 --> 06:54:44.380
He's going to be forced out now.

06:54:44.380 --> 06:54:46.260
Take a tree to the back of the head.

06:54:46.260 --> 06:54:47.260
Quiet.

06:54:47.260 --> 06:54:48.260
I don't...

06:54:48.260 --> 06:54:49.260
I belong there.

06:54:49.260 --> 06:54:50.260
I'm not going to crash on it.

06:54:50.260 --> 06:54:51.260
Missed it.

06:54:51.260 --> 06:54:52.260
Okay, you can speak now.

06:54:52.260 --> 06:54:53.260
It was over.

06:54:53.260 --> 06:54:57.260
We're up. Hooking action, Cinderan. Go ahead.

06:54:57.260 --> 06:55:03.260
I think in a game like this, I don't think you should be looking at the lane in a vacuum

06:55:03.260 --> 06:55:07.260
between the Slogger Punch lane against Undying Tiny.

06:55:07.260 --> 06:55:11.260
There is the ultimate wild card from the safe lane of Vision.

06:55:11.260 --> 06:55:17.260
Satanic is playing nature's profit. This hero can just start joining moves up top very early

06:55:17.260 --> 06:55:21.260
if it wants to and overwhelm the lane, and you can get that numbers advantage.

06:55:21.260 --> 06:55:33.260
This is, to me, this is the strongest carry of the tournament, I think, and that might be weird to say when you just saw two games today of Londra doing despicable things to the enemy base.

06:55:33.260 --> 06:55:37.260
But Prophet just has had incredible GPM.

06:55:37.260 --> 06:55:45.260
In the top chart of GPMs, this tournament, Satanic holds a lot of the spots, he holds a lot of them on this hero.

06:55:45.260 --> 06:55:47.260
It's been very successful.

06:55:47.660 --> 06:55:53.920
It fits the flow of the game very well in terms of it's almost impossible to be profiting lane now that you're actually still in

06:55:53.920 --> 06:55:57.220
Trans early with nature's call. They're quite strong now in the lane

06:55:57.740 --> 06:56:00.040
So most of the time you get out of the lane as a winner

06:56:00.100 --> 06:56:05.200
Then you transition that win into other lanes which a lot of other satanic heroes

06:56:05.200 --> 06:56:08.300
Don't do that like he will just win his lane and then he'll go jungle and farm a lot

06:56:08.340 --> 06:56:11.700
This is probably the best of both worlds where he can do that

06:56:11.700 --> 06:56:15.820
But he can also join moves when he wants to and he can join from anywhere

06:56:15.820 --> 06:56:19.740
Which is very different to a lot of other heroes are almost every other heroes

06:56:19.740 --> 06:56:23.420
We need to make a choice. Do I go for this camp or do it go for this play?

06:56:23.420 --> 06:56:26.340
Well, guess what just do whatever you want at the same time. So

06:56:27.060 --> 06:56:30.220
Sounds easy enough keep an eye on that profit to be

06:56:31.220 --> 06:56:35.420
Potentially running the show here. He's looked outstanding on it. Why have we not seen more of it?

06:56:35.420 --> 06:56:39.700
I don't know. I think if you keep piping it up every time we cast it it absolutely destroys

06:56:39.700 --> 06:56:46.440
Yeah, I think it's been undervalued. It's also been it started getting banned a lot more in second and third day

06:56:51.260 --> 06:56:57.660
Walk away you can lick off the the arctic burn, but it will reapply if he gets attacked again

06:56:57.660 --> 06:57:00.260
That's one of the changes to Wyvern in the last year. Yep

06:57:00.820 --> 06:57:03.420
And very important question mechanics question for you, Senator

06:57:03.420 --> 06:57:08.820
We have two heroes that can hook runes. Does that matter in this game? Not really a situation

06:57:08.820 --> 06:57:14.020
Where it really matters everybody wants to see it. Oh, there's great rune spotting you hook it

06:57:14.020 --> 06:57:20.900
And therefore your mid player gets in and their mid player does that type. Yeah, that's why I don't know what you were expecting

06:57:22.020 --> 06:57:24.020
It's not the only thing that can happen

06:57:26.340 --> 06:57:30.420
Oh, what if you collect room you shouldn't really think about that you put on to the other side

06:57:31.620 --> 06:57:33.620
Just makes like a little store. Yeah

06:57:33.620 --> 06:57:35.620
Runes for sale.

06:57:35.620 --> 06:57:40.620
You just need techies for the mines to protect it, and then you have a new base you can protect.

06:57:40.620 --> 06:57:42.620
That is a good point after the previous game.

06:57:42.620 --> 06:57:46.620
We just saw Boom Boys playing, I would argue, a pretty solid game.

06:57:46.620 --> 06:57:49.620
I think they played very well and they made it tough for Vision to win that.

06:57:49.620 --> 06:57:53.620
They have to play under so much map pressure the entire time

06:57:53.620 --> 06:57:57.620
between bounty hunter and techies just having invisible pressure everywhere,

06:57:57.620 --> 06:57:59.620
seemingly in the mid and late game.

06:57:59.620 --> 06:58:02.620
This time around it's more of a fair fight, if you will.

06:58:02.620 --> 06:58:08.620
So if they get up to a similar start to game one, or a similar early mid-game at least,

06:58:08.620 --> 06:58:11.620
I think perhaps this time around they could have what it takes.

06:58:11.620 --> 06:58:18.620
Pudge is quite volatile. Even if you play it well, there's just games where you just fall off a cliff.

06:58:22.620 --> 06:58:30.620
The profit is obviously going to be the x-factor of this game together with Corus of Haze, like make no mistake, this is extremely potent.

06:58:30.620 --> 06:58:35.180
But I'm pretty positive for boom boys based on that game 1 that they could have a good

06:58:35.180 --> 06:58:39.500
shot here with despite giving up the profit.

06:58:39.500 --> 06:58:43.500
Already a very good start in the mid lane for boom boys, 29 and 5 CS, it makes you the

06:58:43.500 --> 06:58:48.500
hook from 9 class under the tier 1 tower, and that is going to be the first plus 4.

06:58:48.500 --> 06:58:49.500
And that's the tower.

06:58:49.500 --> 06:58:54.220
Now the tower claims it, unfortunately the tower cannot level up as a result of

06:58:54.220 --> 06:58:55.220
these kills.

06:58:55.220 --> 06:58:56.220
That would be something.

06:58:56.220 --> 06:58:57.220
Yep.

06:58:57.220 --> 06:58:58.720
Not getting to those discussions.

06:58:58.720 --> 06:59:00.560
Yeah, Tower Hero, your favorite design.

06:59:00.560 --> 06:59:03.000
Game design is always at the forefront of the minds,

06:59:03.000 --> 06:59:04.840
and they're very interesting, I know.

06:59:05.840 --> 06:59:08.520
But yeah, GPK owning in the mid lane right now.

06:59:08.520 --> 06:59:10.720
Quite a sizable lead, I would say, at this stage.

06:59:10.720 --> 06:59:12.320
Yeah, he also did very well against no one

06:59:12.320 --> 06:59:14.720
in game number one on the Lina versus Snap matchup,

06:59:14.720 --> 06:59:16.880
but I think that one is more inherently Lina favorite

06:59:16.880 --> 06:59:18.320
than this one is for Ember.

06:59:19.240 --> 06:59:20.640
I would say at least based on the games

06:59:20.640 --> 06:59:21.960
we've seen so far in this game.

06:59:21.960 --> 06:59:24.080
Ember generally doesn't play this much of a distance,

06:59:24.080 --> 06:59:25.920
so GPK just outplaying.

06:59:25.920 --> 06:59:33.880
Oh, we'll take away Satanic gets the last hit save forced out. There's a couple of weeks available to him

06:59:35.160 --> 06:59:38.720
And that bottom lane definitely going quite well for vision so far

06:59:39.400 --> 06:59:45.160
Yeah, the GP K winning this way. Let's see if he can I mean last game he played Lena and he destroyed the game overall

06:59:45.160 --> 06:59:48.400
They just couldn't get over that hump and that hump was a bear

06:59:49.400 --> 06:59:52.400
it was a combination of a bear bounty and

06:59:52.400 --> 06:59:55.600
and the mines.

06:59:56.600 --> 07:00:03.400
That's right, an inanimate object was too strong for boomboys to recover from.

07:00:04.900 --> 07:00:07.500
Notice playing the Slaughter this time around.

07:00:07.500 --> 07:00:08.900
What do you think about the Offlane Slaughter?

07:00:08.900 --> 07:00:13.700
I feel like more times than not, we see it mid lane to try to counteract these melee heroes.

07:00:13.700 --> 07:00:16.600
Of course, you get the extra river bonus as a result,

07:00:16.600 --> 07:00:18.700
but because of the Offlane, you're not getting that at all.

07:00:18.700 --> 07:00:24.700
A lot of the time this Offlane Slaughter just falls a little bit flat, it has a pretty bad matchup here.

07:00:26.700 --> 07:00:30.700
Considering those factors being 22 and 4 here for notice is actually quite good.

07:00:30.700 --> 07:00:33.700
I think this is a terrible lane to play.

07:00:33.700 --> 07:00:41.700
So he's getting what he can, but the issue Slaughter often times has is that he doesn't recover very well in the jungle compared to a lot of other Offlaners.

07:00:41.700 --> 07:00:46.700
That's why they're more popular because in the current patch you go into the Offlane expecting to lose.

07:00:46.700 --> 07:00:51.280
That's just daughter right now. The safe lane is just better. The carries are extremely strong in the safe lane. The tives are really good

07:00:51.960 --> 07:00:57.800
So most of the time your off lane will struggle and Slaughterer if he wants to find jungle fast

07:00:57.800 --> 07:00:59.800
He needs shard and soul ring

07:01:00.720 --> 07:01:02.720
You don't get there until obviously

07:01:03.240 --> 07:01:05.240
Manifestians the earliest possible

07:01:05.600 --> 07:01:08.480
A lot of the time you want to forward them if you want to do what he's doing here

07:01:08.480 --> 07:01:11.040
Which looks to be treads into soul ring and then blink

07:01:11.840 --> 07:01:13.600
that build can

07:01:13.600 --> 07:01:19.860
If it gets delayed significantly from a bad laning phase, you become a liability for 15-20 minutes in the off lane.

07:01:20.640 --> 07:01:26.020
Compared to last game where you were a centaur that went helm of the dominator just pulled waves and farmed and had global stampede,

07:01:26.080 --> 07:01:29.300
this hero can have very little impact comparatively.

07:01:31.040 --> 07:01:33.040
However, if things go well,

07:01:33.040 --> 07:01:34.720
you are a monster.

07:01:34.720 --> 07:01:37.520
Later in this game, Slaughter is going to be incredible if he gets there.

07:01:37.520 --> 07:01:39.240
For Rosengeist, the Prophet is amazing.

07:01:39.240 --> 07:01:42.720
Yeah, one of the few heroes that can actually just take a bite to tiny.

07:01:42.720 --> 07:01:50.880
face-to-face looking to create some havoc on this seven-minute wisdom

07:01:50.880 --> 07:01:54.360
crime

07:01:54.360 --> 07:01:58.400
concede that's a concede it looks like this three members have shown up for

07:01:58.400 --> 07:02:03.280
room boys although night class apparently but the damage already be done

07:02:03.280 --> 07:02:06.960
I'm going to come down a little bit too late to say no actually don't trickle

07:02:06.960 --> 07:02:11.240
away the tree was not enough to finish the job and instead instead

07:02:11.240 --> 07:02:15.240
Kiritich will fall to 9-5, so what's right is life away though.

07:02:15.240 --> 07:02:19.240
And now you see the undying following suit as GPK laps the remnant away.

07:02:19.240 --> 07:02:21.240
All of that.

07:02:21.240 --> 07:02:24.240
Kind of weird to lose Kiritich here as boom boys.

07:02:24.240 --> 07:02:27.240
Definitely not what they signed up for.

07:02:27.240 --> 07:02:29.240
They do get both wisdoms though, I do believe.

07:02:29.240 --> 07:02:34.240
It's a decent trade overall, but Prophet joining in for the play gets the final touch

07:02:34.240 --> 07:02:38.240
and then immediately heads down to bottom to put the pressure back on to Yaro.

07:02:38.240 --> 07:02:41.240
Satanic is about to crack level six.

07:02:41.240 --> 07:02:48.240
That's going to be more issues for boomboys, but yeah, very, very important for them to get these wisdoms, to get levels on their support.

07:02:52.240 --> 07:02:57.240
Last to the crippling death, or garages, just came back to lane.

07:02:57.240 --> 07:03:00.240
I'm not close to level six, but notice it is there.

07:03:00.240 --> 07:03:04.240
Slow tool frog gets to bash out. The arrow is only going to hit a creep though.

07:03:04.240 --> 07:03:06.900
We'll lose the fudge if notice gets an Alphonsealus now.

07:03:06.900 --> 07:03:08.700
It's off the slog, it's off the crush.

07:03:08.700 --> 07:03:11.580
And another death for the position, one Tiny,

07:03:11.580 --> 07:03:13.900
that is two down already.

07:03:13.900 --> 07:03:15.940
Notice gonna get healed up now from two Polis.

07:03:15.940 --> 07:03:18.580
If no one finishes the job onto the Marana,

07:03:18.580 --> 07:03:21.380
and GP stay will have to run away in shame.

07:03:21.380 --> 07:03:25.060
And for the Tiny, there's no TP for 30 seconds.

07:03:25.060 --> 07:03:26.900
That is the worst part about this death.

07:03:26.900 --> 07:03:28.500
We'll have to walk all the way back

07:03:28.500 --> 07:03:30.820
if he wants to even connect with the lane.

07:03:30.820 --> 07:03:32.860
And that was such a slow kill too.

07:03:32.860 --> 07:03:37.540
It took them forever to bring down the tiny but reinforcements just didn't arrive in time for boom boys

07:03:37.540 --> 07:03:42.480
The ember showed up very very late. You can't pull down on the TP from the previous move. So

07:03:43.100 --> 07:03:45.100
Couldn't really get there

07:03:45.340 --> 07:03:47.340
Another advantage for vision

07:03:48.100 --> 07:03:53.140
If tiny falls behind significantly in this game, it's it's serious problem

07:03:53.140 --> 07:03:55.460
The panel was talking about this from a damaged perspective

07:03:55.820 --> 07:04:00.460
Boom boys lineup very much relies on the carry to output a lot here

07:04:00.460 --> 07:04:05.460
That's one of the downsides when you play Largo on the three position. He just doesn't do very much damage early on in the game

07:04:05.880 --> 07:04:10.480
So you really want your tiny to get toward that silver age ASAP

07:04:10.620 --> 07:04:16.340
So you can pose a threat to actually kill the pox you can pose the threat to the ages profit to not just play

07:04:16.500 --> 07:04:18.500
Two-thirds of the map for free

07:04:20.660 --> 07:04:26.940
Yeah, it seems seems very targeted as well from the side of vision like they've recognized if we shut down tiny this game plays itself

07:04:26.940 --> 07:04:33.420
are so good. I mean he is top level on his team and third over all in the game so I wouldn't say

07:04:34.940 --> 07:04:39.580
this is even though I called it crippling maybe it should have set back. Well you've got to wait

07:04:39.580 --> 07:04:44.380
for it. If you think about it in relative terms to how easy his lane was this is a pretty bad

07:04:44.380 --> 07:04:49.100
result. Okay fair enough. You're playing tiny undying into slaughter punch. You're not going

07:04:49.100 --> 07:04:55.580
to get a much easier lane than that on the TI main stage so if if that ends up in you having

07:04:55.580 --> 07:05:00.860
a 400 net worth lead over the Sarmarmin at 10, I would say you lost the lane. That is just not

07:05:00.860 --> 07:05:06.220
good enough. And obviously there's a lot of moving parts in this. It's not like they lost the lane

07:05:06.220 --> 07:05:11.740
2v2. Not going to pretend, but that's the profit factor. That's those rotations from the puck.

07:05:11.740 --> 07:05:17.580
It's the gate play from Wyver and all of these things just adding up and making it a hard

07:05:17.580 --> 07:05:24.060
game for Kiritich. Aaron will have to go back to base to get some mana. Damage rune on

07:05:24.060 --> 07:05:29.820
the puck so we'll see what no one wants to do with this as he has I mean he lost the lane

07:05:29.820 --> 07:05:35.340
initially you can see network wise he's top two in the game so having himself a very good comeback

07:05:35.340 --> 07:05:42.540
now. Yep, go on to assist will help and satanic it's only just beginning here comes the melstrom

07:05:42.540 --> 07:05:52.140
10 minutes 40 a very good time I'm so glad I added him to my fantasy this guy is a beast

07:05:54.060 --> 07:06:04.060
That's a Omi. Try to lead the way here for boom boys. Notice this now, and that is a Crutch.

07:06:04.060 --> 07:06:11.060
Damage coming out, and a nice hook as well. Save will have to use those leaps as one more at his disposal.

07:06:11.060 --> 07:06:18.060
We'll use it in an attempt to TP Alpha's delusory orb and the right click is enough as no one making use of that damage rune.

07:06:18.060 --> 07:06:25.060
and vision. 2k lead, 8-2 in terms of kills, and they're likely to get this tower as well.

07:06:25.060 --> 07:06:30.060
It's guaranteed, so almost 3k lead here after this tower goes down.

07:06:30.060 --> 07:06:36.060
Keep in mind while all of this is happening, they have a prophet in their back pocket who does not need to join

07:06:36.060 --> 07:06:39.060
so it's just more farm on the map being taken by Satanic.

07:06:39.060 --> 07:06:43.060
Heritage trying to match his pace in the jungle. Not gonna happen, might be not.

07:06:43.060 --> 07:06:48.260
Even if Tiny has a really clean start, he can maybe get somewhat close to profit's pacing.

07:06:48.380 --> 07:06:54.580
But with how this started out, Satanic should be widening the gap currently sitting at 1,600 more net worth than the Tiny.

07:06:54.580 --> 07:07:00.060
I would expect this to bloom to 3 or 4k come minute 15 or at least minute 20.

07:07:00.060 --> 07:07:02.820
He should be ahead by almost a full item at that point.

07:07:04.300 --> 07:07:07.940
So once again for boom boys, we've got to get some play going and this

07:07:07.940 --> 07:07:13.940
This is the issue I have sometimes with these Largo picks, is it looks really good in certain games,

07:07:13.940 --> 07:07:18.940
but it also in losing games, just trying this hero often times becomes a complete non-factor.

07:07:18.940 --> 07:07:21.940
Miero has an extremely deep hero pool.

07:07:21.940 --> 07:07:27.940
You're playing against a team like Vision, you pick this Largo and you round out your lineup in this fashion.

07:07:27.940 --> 07:07:31.940
I'm just worried they're going to end up farming until they fall way too far behind.

07:07:31.940 --> 07:07:34.940
What type of a hero would you like to see on Miero then?

07:07:34.940 --> 07:07:40.700
It's it's hard to say right because you first pick this obviously the draft is going to be designed around the fact that you pick that

07:07:40.700 --> 07:07:43.980
And vision are deliberately going to target it in different ways

07:07:43.980 --> 07:07:46.460
And then you have a problem with them picking you're

07:07:47.580 --> 07:07:48.780
I

07:07:48.780 --> 07:07:55.260
Personally think overall first picking Largo. I am what our view is over again, but we've seen other teams do it

07:07:55.260 --> 07:07:59.300
And we've seen boom boys do it. That's right. I stand over here on the call. It will be a kill to gpk

07:07:59.300 --> 07:08:05.580
I don't know the thing is if you do get to the point of the game where Miero is

07:08:05.580 --> 07:08:10.200
gonna pick it up and it will be great go for it go for it let's see it right

07:08:10.200 --> 07:08:14.500
through the creeps TP's coming right through the uprights here the arrow

07:08:14.500 --> 07:08:18.340
hit the hook rather into the dismembered note is all alone those of one

07:08:18.340 --> 07:08:21.740
versus two but no one's gonna join the party actually get the double kill

07:08:21.740 --> 07:08:25.980
with one illusory orb and now the importance of boom boys have arrived but

07:08:25.980 --> 07:08:27.800
three versus five, and they do this.

07:08:27.800 --> 07:08:30.440
The Coyle comes out, the Satanic has to try to fight his way out of it.

07:08:30.440 --> 07:08:32.120
He does die, triple kill from Nolan.

07:08:32.120 --> 07:08:36.240
They do lose Satanic in this, but they lose four on Boone's lawyers,

07:08:36.240 --> 07:08:38.920
and it's going to be a full team wipe and all likelihood.

07:08:38.920 --> 07:08:42.440
The curse sets it up with the fashion, the trust to finish the job,

07:08:42.440 --> 07:08:45.920
and vision just dunking on the basketball team.

07:08:45.920 --> 07:08:48.560
They're getting a strike on the bowling ball team.

07:08:48.560 --> 07:08:51.840
They're getting a strike on the baseball team in the room.

07:08:51.840 --> 07:08:53.520
Strike actually works for two of them.

07:08:53.520 --> 07:08:54.240
That's right.

07:08:54.240 --> 07:08:54.880
Yeah.

07:08:54.880 --> 07:08:55.360
Nice.

07:08:55.360 --> 07:08:59.160
Are they gonna get the Wisdom? No. They're not gonna get the Wisdom 2 unless. Nine class.

07:08:59.360 --> 07:09:01.360
And... oh! Ooh!

07:09:01.360 --> 07:09:06.360
Very close. Keep calling it Aero. I'm so not used to seeing Pudge, apparently.

07:09:06.760 --> 07:09:08.360
That's a HUC, you idiot.

07:09:09.360 --> 07:09:10.360
Somebody had to say it.

07:09:10.360 --> 07:09:11.360
Thank you.

07:09:12.960 --> 07:09:14.360
This is like this tier one tower.

07:09:14.360 --> 07:09:15.960
This is a really big lead this early.

07:09:15.960 --> 07:09:19.960
And these types of lineups being a 5k, 6k now.

07:09:19.960 --> 07:09:23.960
Almost taking the mid tower there as well as no one. But, getting punished by GPK.

07:09:23.960 --> 07:09:27.960
and the remnants are there until one spirit mess will fly, trying to lose your orbit.

07:09:27.960 --> 07:09:33.960
It's not happening. GPK getting a solo kill is very, very much needed for Boom Boys.

07:09:34.960 --> 07:09:36.960
They need a lot more of that.

07:09:37.960 --> 07:09:42.960
Gonna need some individuals to step up here. GPK, that's a massive solo kill, getting level 12 now.

07:09:43.960 --> 07:09:45.960
A big upgrade for him.

07:09:45.960 --> 07:09:55.440
Here, Titch will be going for the blink before Silver Edge as it looks currently, or he will

07:09:55.440 --> 07:09:59.360
go blink into Harpoon.

07:09:59.360 --> 07:10:01.120
Here's about the exact order here.

07:10:01.120 --> 07:10:04.920
Miero, Kaya, Yaha, Kassanj, excuse me, on Largo, pretty standard.

07:10:04.920 --> 07:10:07.520
We either see one of two builds essentially.

07:10:07.520 --> 07:10:11.200
In games where the lick is outstanding, we sometimes see the Octorine Rush.

07:10:11.200 --> 07:10:24.200
If that's not the case, it's usually a variant of Kaia. Either you get Kaia Sanch or just Kaia into BKB, for example, looks like in this game he doesn't value the link highly enough for the off-drain build.

07:10:24.200 --> 07:10:34.200
In my shadow, they're trying to find somebody who gets to the high ground and they have some wasted rotation for boom boys unless they can catch them out here.

07:10:34.200 --> 07:10:38.360
It's only Kat to only on this side though, he's spotted.

07:10:38.360 --> 07:10:45.360
He's going to take more damage than he was able to get on top of vision instead.

07:10:45.360 --> 07:10:50.360
We talked about last game how Boom Boys had a better late game, that was obviously not

07:10:50.360 --> 07:10:55.560
true, so what's your next incorrect prediction here for late game Dota in this game too?

07:10:55.560 --> 07:10:59.640
The thing of the previous game, I think neither of us really considered just how

07:10:59.640 --> 07:11:03.520
first of all how gross the bounty hunter plus bear combo was with the extra stun

07:11:03.520 --> 07:11:05.680
which actually is quite a huge role in that game.

07:11:05.680 --> 07:11:09.360
And secondly, the physical swap on Snapfire,

07:11:09.360 --> 07:11:12.400
which gave them just ridiculous late game.

07:11:12.400 --> 07:11:16.320
In this one, I don't know, I think it's kind of close.

07:11:16.320 --> 07:11:17.840
I think there's plenty of scaling potential.

07:11:17.840 --> 07:11:19.760
To me, Puck is one of the,

07:11:19.760 --> 07:11:21.960
it's in like the handful of best late game heroes

07:11:21.960 --> 07:11:24.040
and all of those, and we do get to that point.

07:11:24.040 --> 07:11:26.320
Just guess ridiculous when it's six-slotted.

07:11:26.320 --> 07:11:30.240
And the landslide hero, another death in no one.

07:11:30.240 --> 07:11:34.540
Boom Boy is able to find a couple of big pick offs on this puck.

07:11:34.540 --> 07:11:39.740
That Link reveal there in Kiritich, they're not going to get the tower, but again, setting back no one by a bit.

07:11:40.740 --> 07:11:41.740
Just feel good.

07:11:46.240 --> 07:11:51.240
He's a shadowing 9 class here. His 9 class has a blink himself.

07:11:51.240 --> 07:11:52.740
He's level 10!

07:11:52.740 --> 07:11:55.740
He's a monster. Look at the net worth.

07:11:56.740 --> 07:11:58.740
He's gotten 60 last hits in this game.

07:11:58.740 --> 07:11:59.740
Yep.

07:12:00.240 --> 07:12:04.480
Just hooking creeps. It's really nice to play with Wyvern when you're punched. There's so much

07:12:06.080 --> 07:12:08.080
Just farm cam

07:12:09.600 --> 07:12:13.200
Doesn't go for this member must have lost vision at the last moment

07:12:15.040 --> 07:12:18.000
That's hard to be fair morana is hard to get an arrow against

07:12:20.400 --> 07:12:25.120
She knows it like she has it and you're gonna intercept me into doing this again. Yeah

07:12:25.120 --> 07:12:30.120
Smoke up. From vision.

07:12:30.120 --> 07:12:38.120
No inherently obvious move to be made here because you can't transition this into a mid tier one or top tier one since you already took them.

07:12:38.120 --> 07:12:43.120
So this feels like we're going to invade, try to get a kill and get some offensive wards out so we can keep playing the map aggressively.

07:12:43.120 --> 07:12:45.120
This is a very good Pazomi.

07:12:45.120 --> 07:12:51.120
Very much so. 9-5-1 for the book. Successfully get them out of character to get the double atlas, but he is completely surrounded now.

07:12:51.120 --> 07:12:53.120
Look at that.

07:12:53.120 --> 07:13:00.440
Yes, right click he's three and one heritage on the other hand two and four on this position one tiny

07:13:01.000 --> 07:13:04.480
And it was a double-edged pick tiny is very good against the puck

07:13:04.480 --> 07:13:06.120
But you are picking it into Wyvern

07:13:06.120 --> 07:13:12.200
I would argue is maybe the single best support in the entire game against tiny so heavy on the physical damage

07:13:12.200 --> 07:13:15.800
You just block it with cold embrace hard to burn does a ton of damage to you

07:13:19.160 --> 07:13:21.160
Big kill

07:13:21.160 --> 07:13:26.440
And of course curse as well even another good ability against the tiny

07:13:27.000 --> 07:13:29.160
Yeah, in that instance you saw the issue that

07:13:29.960 --> 07:13:33.420
Curitich is probably going to be dealing with the entire game here when you get corrosive haze

07:13:34.120 --> 07:13:38.100
You die so fast to a profit. Yeah, I mean we've seen it with cat

07:13:38.100 --> 07:13:42.960
Which would you rather have with a slaughter a kez or a nature's profit a case?

07:13:43.840 --> 07:13:45.840
Why did I even ask?

07:13:46.200 --> 07:13:50.840
It is always on the menu. I think we've cat. I don't know how many games we've cast with as long

07:13:51.160 --> 07:13:57.320
what do you think maybe at this tournament overall overall maybe five five it

07:13:57.320 --> 07:14:01.880
always won I think it wasn't even close a single game could be wrong but yeah it

07:14:01.880 --> 07:14:08.480
feels like they've selective memory and all that but and old age yeah don't

07:14:08.480 --> 07:14:13.280
forget that one you'll be forgetting a lot more in your life that one's

07:14:13.280 --> 07:14:17.440
It's important to remember that you remember that.

07:14:17.440 --> 07:14:20.520
I'll keep it in mind, thank you.

07:14:20.520 --> 07:14:21.440
All you got to do.

07:14:21.440 --> 07:14:23.440
Yep.

07:14:23.440 --> 07:14:25.840
I don't want to try to avoid another death here,

07:14:25.840 --> 07:14:28.040
but he's still created a lot of space for Satanic

07:14:28.040 --> 07:14:31.400
to separate himself from the pack in terms of network.

07:14:31.400 --> 07:14:36.240
The 3K lead just on himself versus Kiritich.

07:14:36.240 --> 07:14:39.320
So yeah, 3 and 1 half thousand and 20 minutes

07:14:39.320 --> 07:14:40.360
carried with scary.

07:14:40.360 --> 07:14:42.560
This looks like a lot of Satanic games

07:14:42.560 --> 07:14:47.680
we've got to see is following the standard team vision recipe.

07:14:51.240 --> 07:14:52.680
So this should be feeling very comfortable.

07:14:52.680 --> 07:14:55.600
And yes, as you pointed out, no one has died twice, but he's six, two and five.

07:14:55.600 --> 07:14:57.200
So it's not like he's had a bad game at all.

07:14:57.200 --> 07:14:58.360
He's still second on that word.

07:14:58.360 --> 07:14:59.200
Yeah.

07:15:00.480 --> 07:15:02.560
You get the waning riff link away.

07:15:03.200 --> 07:15:08.080
And that, I believe, was my shadow, maybe even a smoke reveal as well.

07:15:10.400 --> 07:15:11.520
Very timid here.

07:15:11.520 --> 07:15:15.280
Eventually, they will start hitting the tower.

07:15:16.280 --> 07:15:19.480
Looks like there's a lot of fire from this, they're making a blitz.

07:15:20.820 --> 07:15:22.820
They get the coil only onto the one, though.

07:15:22.820 --> 07:15:26.220
They find a separation, they blink in from the notice, and they talk to the guy, they probably watch no one,

07:15:26.220 --> 07:15:27.520
but that's not going to stop Satanic.

07:15:27.520 --> 07:15:29.640
He's right-clicking, cherishing to the ground,

07:15:29.640 --> 07:15:32.520
turning to the two stone next to the spotter, pretty low.

07:15:32.520 --> 07:15:35.520
Double kill coming out from GPT, now they're going to try to hook into on Satanic,

07:15:35.520 --> 07:15:37.820
and then they're going to switch in with the dismember and the rock.

07:15:37.820 --> 07:15:39.620
They're not going to kill on GPT.

07:15:39.620 --> 07:15:41.060
gets out of the remnant to the last moment,

07:15:41.060 --> 07:15:44.900
they lose three on the side of Vision and GPT will survive.

07:15:44.900 --> 07:15:46.740
Ninth class now on the run,

07:15:46.740 --> 07:15:48.580
they're slowed to a crawl thanks to the call,

07:15:48.580 --> 07:15:51.780
it's a trickle show from GPT and he's not done yet.

07:15:51.780 --> 07:15:54.580
Spirit that will apply, make it an host top,

07:15:54.580 --> 07:15:56.980
and two boys needed to desperately

07:15:56.980 --> 07:15:59.940
pull Team White in favor of that.

07:15:59.940 --> 07:16:01.620
That felt very forced for Vision.

07:16:01.620 --> 07:16:05.220
You already lost your tower, you one-man coil.

07:16:05.220 --> 07:16:07.460
They really, really wanted to fight there

07:16:07.460 --> 07:16:11.700
with their BKB timing on the Nature's Prophet, but the conditions for that fight could not

07:16:11.700 --> 07:16:17.380
have been more ideal for the Dire. That is huge for boomboys to get a fight on those terms.

07:16:17.380 --> 07:16:23.380
They get to hit some key items now. They get double Kaisan between the Largo and the Ember.

07:16:23.380 --> 07:16:28.100
A lot of Vessel charges as well picked up now for GPK getting an Ultra Kill. And that fight,

07:16:28.100 --> 07:16:31.820
look at this. Yes, sure, you're going to kill the Tiny, but you compromise your

07:16:31.820 --> 07:16:36.660
Puff position entirely. You port in the Prophet who has to spend half his BKB just destroying

07:16:36.660 --> 07:16:43.740
the tombstone. And your curse was not really that great either. I mean sometimes it's better

07:16:43.740 --> 07:16:46.260
to just cut your losses. They could have lost the tower and that's it.

07:16:46.260 --> 07:16:51.020
It was very close though, so it could have gotten that kill on PPK.

07:16:51.020 --> 07:16:53.860
That is massive. That's two-thirds of the lead down the drain.

07:16:53.860 --> 07:16:57.580
For sure. And get the arrow connection onto 9-clash, already attached health.

07:16:57.580 --> 07:16:59.580
How is that fair?

07:16:59.580 --> 07:17:05.740
Absolutely. He eats them up for dinner. 2K lead now for vision so it has dropped

07:17:05.740 --> 07:17:07.980
Traumatically boom boys

07:17:08.980 --> 07:17:13.700
Want to go out this upper bracket of course they're gonna have that second line for darkness, but

07:17:14.820 --> 07:17:16.820
Alice this is the difference between

07:17:17.620 --> 07:17:20.460
Guaranteed top eight which you currently are in top four right?

07:17:21.620 --> 07:17:23.620
Top six top six

07:17:26.580 --> 07:17:29.140
Usually is you could lose twice after

07:17:29.140 --> 07:17:35.800
What a pivotal fight though. I think that was more, even though there's an ultra kill on

07:17:35.800 --> 07:17:40.080
Ember, I feel like the fight was most important for Largo because he actually got to get involved,

07:17:40.080 --> 07:17:45.060
have a successful fight, and progress his game. I have my concerns about the Largo,

07:17:45.060 --> 07:17:48.920
but now that that fight has happened, his game is going to start looking up a lot. He's

07:17:48.920 --> 07:17:53.620
1500 up on the Slardar. He's obviously going to counter Slardar very heavily until

07:17:53.620 --> 07:17:57.640
level 25s come in. You're going to be able to just lick off Corosive Haze.

07:17:57.640 --> 07:18:02.600
In addition, you're buying Lotus, so even more removal for that, removal for the Puck

07:18:02.600 --> 07:18:03.600
Silence.

07:18:03.600 --> 07:18:10.400
Blocking this member is super annoying for 9 class, so a lot of upside here for Miero.

07:18:10.400 --> 07:18:14.240
And he almost has the Lotus.

07:18:14.240 --> 07:18:18.800
Actually progressed so much, and yeah, I was questioning, I still don't know how much

07:18:18.800 --> 07:18:25.360
I love that hero as an overall first pick, but that one fight might have just been

07:18:25.360 --> 07:18:26.360
all they needed.

07:18:26.360 --> 07:18:28.360
entire lead is gone for vision.

07:18:28.360 --> 07:18:34.360
Yeah, if you talked about it, but the Lotus with the Shard, a very big power spike for

07:18:34.360 --> 07:18:36.360
the frog.

07:18:36.360 --> 07:18:39.360
In the pit, boom boys go.

07:18:39.360 --> 07:18:43.360
Vision have any idea what's going on.

07:18:43.360 --> 07:18:45.360
Right class, trying to go for a hook.

07:18:45.360 --> 07:18:48.360
We'll actually get a hero instead of a zombie, surprisingly enough.

07:18:48.360 --> 07:18:50.360
Something here, he wanted to hook though.

07:18:50.360 --> 07:18:51.360
So we'll be not.

07:18:51.360 --> 07:18:53.360
Now we're steering chains together.

07:18:53.360 --> 07:18:55.880
The boys will exit to try to find something.

07:18:55.880 --> 07:18:58.480
They're taking the harpoon to get to the other side of the trees.

07:18:58.480 --> 07:19:00.280
They take out the colise in turn.

07:19:00.280 --> 07:19:04.120
GPT's little eggs, these are super strong right now.

07:19:06.120 --> 07:19:08.280
I'm afraid I don't see this early in the game.

07:19:08.280 --> 07:19:11.560
To be afraid, I'm afraid I've gotten almost every single roach in this series.

07:19:11.560 --> 07:19:12.000
Yeah.

07:19:12.000 --> 07:19:14.400
It was four out of the five last game

07:19:14.400 --> 07:19:17.600
and this will be their fifth over on the series and they're down a game.

07:19:18.320 --> 07:19:18.800
Yeah.

07:19:19.800 --> 07:19:20.720
It's time around now.

07:19:21.440 --> 07:19:23.240
It's time around they're not dealing with mines.

07:19:23.360 --> 07:19:28.360
Notice it's found. No PKBs. He should be dead here.

07:19:28.360 --> 07:19:30.360
I don't have a TP anymore either.

07:19:31.360 --> 07:19:35.360
I think he must have run the DKB charge, so we'll sacrifice himself.

07:19:36.360 --> 07:19:40.360
And Boom Boy is looking much better now after an extremely rough start.

07:19:40.360 --> 07:19:44.360
Yeah, and they might even get the Tormenter as well. It's about to hit up top. This is pretty much perfect timing.

07:19:46.360 --> 07:19:48.360
Just push out this next top wave and grab that as well.

07:19:48.360 --> 07:19:52.360
It's going to be a really early agon and septer for GPK as well.

07:19:53.360 --> 07:19:59.060
Usually, we see it as a... I want to say you usually see it with one more item on top of what he has now.

07:19:59.060 --> 07:20:02.760
What do you think the reason for that is? I mean, it's an incredible action.

07:20:02.760 --> 07:20:09.260
I think he's not very counter at this game compared to the other heroes, so I really like rushing it when you're doing this well.

07:20:09.260 --> 07:20:18.860
You get a ton of HP when you go Kaisan plus eggs, so if they can't change stun and lock you down and kill you in the burst, then...

07:20:18.860 --> 07:20:24.000
He's got to rely on getting dispelled or getting tombstone saved or soulwhip

07:20:24.000 --> 07:20:27.720
like whatever it is. He's kind of trusting his teammates and the payoff is he has

07:20:27.720 --> 07:20:33.400
way more mobility, way more damage. I really like it here. I think this is

07:20:33.400 --> 07:20:38.840
definitely the right choice. I'm gonna go for Lotus Orb next on him as well.

07:20:38.840 --> 07:20:43.960
Tailless for Satanic. Seemingly out of nowhere. They're gonna need him to

07:20:43.960 --> 07:20:47.840
come up big here. This is gonna take a stellar performance at this point.

07:20:47.840 --> 07:20:54.320
anything less than top tier play from satanic is not going to cut it here and

07:20:54.320 --> 07:20:58.000
remember I mean boys having the next three in the last ti we mentioned this

07:20:58.000 --> 07:21:02.080
but satanic was on a pretty hot streak and then on the main stage kind of maybe

07:21:02.080 --> 07:21:06.200
fell victim to the pressure I want to say me obviously the very young kid game

07:21:06.200 --> 07:21:09.320
number one he kind of brushed that off I'm not personally worried about that

07:21:09.320 --> 07:21:11.120
anymore

07:21:11.120 --> 07:21:13.720
Still a lot on his shoulders as the position one.

07:21:13.720 --> 07:21:15.920
Oh, could be good. Moonlight as well.

07:21:15.920 --> 07:21:17.420
Light up.

07:21:17.420 --> 07:21:19.920
That's a good curse.

07:21:19.920 --> 07:21:22.920
I'm dying. It's almost dead already.

07:21:22.920 --> 07:21:24.420
Now to get the hook into this member.

07:21:24.420 --> 07:21:25.820
With the right back coming from St. Kennedy.

07:21:25.820 --> 07:21:26.820
From the safe man from here.

07:21:26.820 --> 07:21:27.820
The lick just in time.

07:21:27.820 --> 07:21:28.820
Security.

07:21:28.820 --> 07:21:30.320
People get out just fine.

07:21:30.320 --> 07:21:31.820
We only lose the one.

07:21:31.820 --> 07:21:33.120
Of course, I'm dying.

07:21:33.120 --> 07:21:34.820
This instantly comes back anyway.

07:21:34.820 --> 07:21:38.920
Okay, that could have gone way worse for Moon Boys after that curse came out.

07:21:38.920 --> 07:21:44.360
Obviously, we haven't talked about this synergy, but Curse with Corrosive Haze is actually kind of crazy

07:21:44.800 --> 07:21:47.280
Tiny just clobbered. I'm dying back to the base

07:21:47.280 --> 07:21:50.760
He even made better by Slardar shard, right? Because you get the AoE

07:21:51.640 --> 07:21:53.640
There it is, find himself a blue cat

07:21:54.840 --> 07:21:56.840
All the brave snacks would be enough

07:21:58.120 --> 07:22:04.080
Two minutes on the ages. So what do boom boys want to get out of the ages now in terms of structural damage?

07:22:04.800 --> 07:22:06.800
I mean maybe they can get a tier 2

07:22:06.800 --> 07:22:08.800
Oh, there's no one.

07:22:08.800 --> 07:22:10.800
He has discs.

07:22:10.800 --> 07:22:12.800
Maybe a tough takedown.

07:22:12.800 --> 07:22:14.800
I'm not sure. It's fine, yeah.

07:22:14.800 --> 07:22:16.800
I'm not even finding anything. Just take these off.

07:22:16.800 --> 07:22:21.800
Um, I mean, probably bottom tier 2 seems realistic for boomboys.

07:22:21.800 --> 07:22:25.800
At the same time, maybe you don't feel like you have to push anything.

07:22:25.800 --> 07:22:26.800
Go for smoke again.

07:22:26.800 --> 07:22:27.800
Here we go.

07:22:27.800 --> 07:22:28.800
Is that mean they have a better league?

07:22:28.800 --> 07:22:30.800
You said that last shit.

07:22:31.800 --> 07:22:33.800
You call us.

07:22:33.800 --> 07:22:36.800
He's moving very fast.

07:22:36.800 --> 07:22:39.800
Gonna take some more right click damage though, come here a bit.

07:22:39.800 --> 07:22:40.800
This is why I'm here.

07:22:40.800 --> 07:22:43.800
Let's have to cool him and brace as far as I can see it.

07:22:43.800 --> 07:22:46.800
With the arrow, we'll actually hit onto no one.

07:22:46.800 --> 07:22:48.800
The big, oh, coming out from the 9th class.

07:22:48.800 --> 07:22:50.800
Look at this number on the top of the tier 2 tower.

07:22:50.800 --> 07:22:51.800
That's Aegis.

07:22:51.800 --> 07:22:53.800
We have the reinforcement sound for vision.

07:22:53.800 --> 07:22:55.800
9th class is winking in.

07:22:55.800 --> 07:23:00.800
Some rock damage, and the spirits are able to get away from the onslaught of vision.

07:23:00.800 --> 07:23:02.800
They will kill off 9th class.

07:23:02.800 --> 07:23:07.800
Honestly, provision trading pledge for Aegis pretty damn good.

07:23:07.800 --> 07:23:08.800
Yeah.

07:23:08.800 --> 07:23:13.800
Important there that Kiritich gets to blink out from respawning with the Aegis.

07:23:13.800 --> 07:23:17.800
If he somehow took an instance of damage they would have killed him again with Coil in the tower probably.

07:23:17.800 --> 07:23:22.800
But with that reset, it's the end of that fight, boom boys.

07:23:22.800 --> 07:23:28.800
Can you phase shift out of a duel's arrow when you're coming down?

07:23:28.800 --> 07:23:31.800
I think the arrow's on top of you, it is going to hit.

07:23:31.800 --> 07:23:38.800
I don't remember if they've changed that or not.

07:23:38.800 --> 07:23:41.800
Okay.

07:23:41.800 --> 07:23:44.800
Doing his best anime impression here.

07:23:44.800 --> 07:23:50.800
Now that he has the Agatom Scepter for the Ember Spirit,

07:23:50.800 --> 07:23:53.800
genuinely still think this is the best axe in the entire game.

07:23:53.800 --> 07:23:57.800
It's very, very good.

07:23:57.800 --> 07:24:03.500
I haven't really talked about satanic because they haven't been really looking for fights per se, but he talked about the data less

07:24:04.020 --> 07:24:07.200
Looks to be only he's gonna get his namesake in satanic

07:24:07.700 --> 07:24:09.700
replace the right hand and then

07:24:10.440 --> 07:24:12.540
Looks like a hurricane pike after the fact

07:24:14.220 --> 07:24:17.360
Yeah, it's interesting that he's waiting that long on the pike here. I

07:24:18.280 --> 07:24:23.120
Suppose there's no range matchup per se. You're playing against the melee carry and a melee mid

07:24:23.120 --> 07:24:29.840
I mean triple melee horse on the opposing team, so maybe the pike less good than usual and you just need to have staying power

07:24:30.560 --> 07:24:33.040
That in mind actually makes a ton of sense to buy the second

07:24:33.560 --> 07:24:35.560
But yeah, it's been rather quiet

07:24:35.560 --> 07:24:38.800
From the vision camp and that mid fight was what turned it all around

07:24:39.160 --> 07:24:41.160
Yeah

07:24:41.960 --> 07:24:45.200
But we saw last game they're pretty comfortable just chillin

07:24:46.040 --> 07:24:51.160
Getting them the items that they feel like will be the next power spikes for them a blink dagger for captain

07:24:51.160 --> 07:24:53.260
Omini has the grab ally shard so

07:24:55.220 --> 07:24:57.220
Definitely awesome having

07:24:58.180 --> 07:25:01.260
Good saves on I mean dismember is gonna be a problem

07:25:02.500 --> 07:25:05.640
Rather the other way around this member can you counter it instantly from that?

07:25:07.000 --> 07:25:09.000
Get acts on the rana to

07:25:09.340 --> 07:25:13.740
I'm class somehow has PKB. Why that how he's pretty farms

07:25:14.100 --> 07:25:19.740
Pudge can scale really hard even as a support can become a problem for cores later in the game

07:25:19.740 --> 07:25:24.740
So I think that's potentially a bit of a saving grace for a vision.

07:25:24.740 --> 07:25:29.740
They do manage to drag this game out again.

07:25:29.740 --> 07:25:33.740
Like let's say this is another one hour game, Pudge.

07:25:33.740 --> 07:25:37.740
Let's present a bit of a problem. There's no percentage based damage on the enemy team.

07:25:37.740 --> 07:25:42.740
There's no hero that's really going to buy anything that truly destroys Pudge in the blink of an eye.

07:25:42.740 --> 07:25:46.820
I mean look at the Dota win probability again, I'm gonna ask that three minutes

07:25:46.820 --> 07:25:48.620
I do apologize for all the Dota plus

07:25:49.540 --> 07:25:51.540
Enjoyers out there

07:25:51.540 --> 07:25:55.860
We can't like boom boys. We can't really compare. What is that right now? 62 for them

07:25:56.660 --> 07:26:01.800
That's pretty accurate. At this time it's a boom boys favorite Dota plus. That's good

07:26:02.180 --> 07:26:07.860
So Satanic is gonna buy this item now. I wonder if that is going to prompt the move

07:26:09.300 --> 07:26:12.360
Obviously a very strong timing for the vision side

07:26:12.740 --> 07:26:23.940
But also BKB on Largo at the same time, so matching at high value pick up.

07:26:23.940 --> 07:26:29.460
Is Satan the only one that can reliably hit the tombstone?

07:26:29.460 --> 07:26:31.660
Is this kind of an issue with their draft?

07:26:31.660 --> 07:26:36.140
I mean Wyvern can help, but it's not very fast.

07:26:36.140 --> 07:26:39.700
So yeah, that is definitely a potential concern as well.

07:26:39.700 --> 07:26:45.420
that

07:26:45.420 --> 07:26:54.320
he has to spend half the day to be again to do that

07:26:54.320 --> 07:26:58.620
, and a butterfly after the hurricane by so

07:26:58.620 --> 07:26:58.720
, as we said, the

07:26:59.720 --> 07:27:02.920
way

07:27:02.920 --> 07:27:18.700
BK working on a BKB next, it seems, and Roche is in 55 seconds, likely the next fight is

07:27:18.700 --> 07:27:27.400
supposed to be playing relatively fast, if you want it.

07:27:27.400 --> 07:27:31.740
I mean, in terms of just getting solo pick offs, I would think that vision actually

07:27:31.740 --> 07:27:36.200
have the advantage with that. You got Corosapay single target right click from

07:27:36.200 --> 07:27:40.520
Nature's Prophet, the Pudge. It's about finding these heroes alone, which has been

07:27:40.520 --> 07:27:46.800
difficult. And ideally getting a combo during coil, which I don't think we've

07:27:46.800 --> 07:27:50.800
seen that play a single time in this game. It's generally just been 9 class setting

07:27:50.800 --> 07:27:55.360
himself up. That does matter a lot when heroes get PKB though, because otherwise

07:27:55.360 --> 07:27:58.080
he's going to hook them in and they will always be able to PKB before they

07:27:58.080 --> 07:28:03.120
dismembered but if you do a coral plus you might actually snap them and be able to chain all your

07:28:03.120 --> 07:28:09.680
abilities. There's a tombstone down though. It becomes way more difficult. Yep, that is true.

07:28:09.680 --> 07:28:13.120
It's a very difficult minigame to try to get a high score on.

07:28:17.280 --> 07:28:21.280
And even for saving teammates the book loses a lot of value because of the zombies. It's not

07:28:21.280 --> 07:28:26.320
like you can buy shard and just eat your teammates anymore. Which I'm really missing by the

07:28:26.320 --> 07:28:33.000
way god I love that thing smoke from boom boys we'll be broken by nine class so

07:28:33.000 --> 07:28:40.160
I'm sure they'll find it in the tree like the VTV TP alright night falls away

07:28:40.160 --> 07:28:44.320
there's now a nullifier online for notice so they're getting the items they're

07:28:44.320 --> 07:28:48.560
getting the farm they're dodging quite relatively successfully provision

07:28:48.560 --> 07:28:57.560
Rosh is up though. They don't know that the DKBs haven't really cared that much I guess, but the DKBs being down for 9 classes out of vision.

07:29:00.560 --> 07:29:07.560
Yeah, that's something to keep in mind in this game. See the links in there? Very important.

07:29:07.560 --> 07:29:09.560
Massive.

07:29:09.560 --> 07:29:12.560
We'll bottle the damage room for sure.

07:29:12.560 --> 07:29:19.840
Yeah, it's um, when you have some really strong physical damage it feels like if the game is

07:29:19.840 --> 07:29:25.680
somewhat even you can always find a win off of getting a clean jump at any given point.

07:29:26.400 --> 07:29:32.240
So, the Slaughter Profit, even though Boom Boys have been doing a really good job in the last

07:29:32.240 --> 07:29:37.280
15 minutes, you slip off once, you, let's say you get your own dying jump and he instantly

07:29:37.280 --> 07:29:40.800
dies off the Slaughter, the fight develops, you get a dismember off and there's no

07:29:40.800 --> 07:29:48.880
You can definitely see a path or vision to set up a fight on their terms.

07:29:48.880 --> 07:29:52.800
The nullifier is larger in health and step by step he's approaching the 25, you know,

07:29:52.800 --> 07:29:56.400
I don't want to get ahead of myself, but that is...

07:29:56.400 --> 07:29:59.920
I think a lot of people would say it's the best talent in the entire game.

07:29:59.920 --> 07:30:01.960
The undispellable corrosive haze is...

07:30:01.960 --> 07:30:03.960
Have you ever seen the other one?

07:30:03.960 --> 07:30:04.960
Crazy.

07:30:04.960 --> 07:30:05.960
I have, I think.

07:30:05.960 --> 07:30:06.960
On the Octorine belt, back in the day, right?

07:30:06.960 --> 07:30:10.760
Yeah, the Octorine belt is a little bit of a harsh pull down, but...

07:30:10.760 --> 07:30:12.760
This gobble haze is huge, Hans-Lard.

07:30:14.760 --> 07:30:21.760
If they can get there, that'll be a big swing for Vision Side, and it allows Notice to become another carry,

07:30:21.760 --> 07:30:26.760
which arguably they might need, because I don't know if Profit's gonna be able to do all the damage by himself here later,

07:30:26.760 --> 07:30:31.760
but I mean, you've got Puck as well, Hans-Lardar. I don't think damage will be a concern.

07:30:34.760 --> 07:30:37.760
Maybe like to see Boomboys take a little more initiative if possible.

07:30:37.760 --> 07:30:44.760
You can find some in here, and I'm classed just standing in the spot here trying to break smoke, or at least get the information.

07:30:44.760 --> 07:30:49.760
Oh, look, the cause is spotted, though! Searing chains, cancels out that CP.

07:30:49.760 --> 07:30:51.760
He did.

07:30:51.760 --> 07:30:55.760
Oh, end up falling to GPK.

07:30:55.760 --> 07:30:58.760
10 and 1 on the Ember.

07:30:58.760 --> 07:31:03.760
Oh, I'm classed. I think he was trying to do the ward, and he spotted that with a drone, and he's killed that.

07:31:03.760 --> 07:31:05.760
But most supports that for vision.

07:31:05.760 --> 07:31:08.160
And Roche is like, hey, I'm ready for you.

07:31:08.160 --> 07:31:09.160
Open wide.

07:31:09.160 --> 07:31:10.160
There it is.

07:31:10.160 --> 07:31:11.160
That's your suit.

07:31:11.160 --> 07:31:15.360
They actually pulled me and stood right on top of their work.

07:31:15.360 --> 07:31:16.360
Just stood there.

07:31:16.360 --> 07:31:17.360
That's pretty unfortunate.

07:31:17.360 --> 07:31:18.360
Four-night class.

07:31:18.360 --> 07:31:26.360
Yeah, that's gonna be, well, Roche, number 10 for the boys of the series.

07:31:26.360 --> 07:31:29.360
This is six out of the seven ages.

07:31:29.360 --> 07:31:30.360
It's so slow.

07:31:30.360 --> 07:31:31.360
I believe.

07:31:31.360 --> 07:31:32.360
I could be wrong, actually.

07:31:32.360 --> 07:31:37.360
Now, maybe visioned at the last erosion actually in our game today.

07:31:37.360 --> 07:31:39.360
It did go under the bridge.

07:31:39.360 --> 07:31:40.360
Yeah.

07:31:40.360 --> 07:31:41.360
We've lost track.

07:31:41.360 --> 07:31:43.360
Counting is difficult.

07:31:44.360 --> 07:31:48.360
Alright, let's see if boom boys have a plan with this Pages.

07:31:49.360 --> 07:31:50.360
On the Tiny.

07:31:51.360 --> 07:31:53.360
Getting high ground is realistic.

07:31:53.360 --> 07:31:54.360
It is...

07:31:54.360 --> 07:31:59.360
We talked about last game how hard it was to see each playing into the bounty hunter scouting playing into Techie's mines.

07:31:59.360 --> 07:32:03.360
This time around you're playing as a Pudge, Coil, Wyvern.

07:32:03.360 --> 07:32:04.360
Yeah.

07:32:05.360 --> 07:32:08.360
Like, you can build this advantage, but how do you break the base?

07:32:08.360 --> 07:32:11.360
You don't want to fight first. Seems quite tricky.

07:32:11.360 --> 07:32:14.360
Your tower-hitting hero in Tiny has to come up close.

07:32:14.360 --> 07:32:16.360
You can get hit at any point by a hook.

07:32:16.360 --> 07:32:18.360
He takes a ton of damage from Wyvern.

07:32:18.360 --> 07:32:20.360
Look at the damage he does to Jelda.

07:32:20.360 --> 07:32:25.360
Yeah, of course. I mean, we can definitely get the job done if he gets to swing at it, but...

07:32:25.360 --> 07:32:27.360
Would you rather have a Bear or a Tiny?

07:32:27.360 --> 07:32:28.360
Oh, I'd rather have a Bear.

07:32:28.360 --> 07:32:32.360
Bear is greater than rock. That's like a new version of rock.

07:32:32.360 --> 07:32:36.360
Bear has a fourth component. You need a fifth. Maybe your face.

07:32:36.360 --> 07:32:40.360
Yeah, he just loses every time. Yeah, that's right.

07:32:40.360 --> 07:32:44.360
Missed time of the war. Nope, never does.

07:32:44.360 --> 07:32:48.360
Great game design again.

07:32:48.360 --> 07:32:52.360
Really? Proving yourself today.

07:32:52.360 --> 07:32:56.360
I'm a veteran.

07:32:56.360 --> 07:32:58.360
Panic about to hit 25.

07:32:59.840 --> 07:33:02.400
What's your gold from Octurine? Which talent do you take?

07:33:03.340 --> 07:33:07.760
We've mostly seen Trian damage. I guess in this game state maybe take teleportation.

07:33:07.760 --> 07:33:08.760
That's pretty good.

07:33:08.760 --> 07:33:10.760
Yeah, he's still taking Trian.

07:33:11.560 --> 07:33:15.720
You'll get to 30, I'm sure. Yeah. How long is this game going? So now let's make predictions.

07:33:15.720 --> 07:33:18.840
I was dead on last one, so it's your turn to be right.

07:33:20.440 --> 07:33:24.160
Oh, nice career kill. That was actually a lot of Trian. Yeah, nice.

07:33:24.160 --> 07:33:29.320
I'm going to say 65 minutes.

07:33:29.320 --> 07:33:31.120
I don't think it's going to go that way.

07:33:31.120 --> 07:33:34.760
I'm going to say 57 minutes and 21 seconds.

07:33:34.760 --> 07:33:35.760
Really?

07:33:35.760 --> 07:33:37.760
I'll ping the ante here with the seconds too.

07:33:37.760 --> 07:33:38.760
Very confident.

07:33:38.760 --> 07:33:41.600
Yeah, because I was 30 seconds off last time and upset me.

07:33:41.600 --> 07:33:42.600
Right.

07:33:42.600 --> 07:33:43.600
Correct.

07:33:43.600 --> 07:33:45.680
I've already forgotten what I said, but I'm sure somebody has a record of that

07:33:45.680 --> 07:33:46.680
somewhere.

07:33:46.680 --> 07:33:48.680
Hopefully we're not casting into the void.

07:33:48.680 --> 07:33:50.680
You said 57.21, no?

07:33:50.680 --> 07:33:51.680
Okay, sure.

07:33:51.680 --> 07:33:52.680
I'll believe you.

07:33:52.680 --> 07:33:58.920
I can say it again and you still don't recognize whether it's correct probably right but this was something you said 10 seconds

07:33:58.920 --> 07:34:00.920
I think it was 58

07:34:03.400 --> 07:34:08.600
That's why I'm here to make you doubt yourself that you become a better analyst or worse depending on the day

07:34:09.800 --> 07:34:12.160
Two minutes on ages they get the tier two mid

07:34:15.360 --> 07:34:20.640
You still see the separation between satanic and personal package completely absurd

07:34:20.640 --> 07:34:27.880
We're reaching that point though where Slarnaar's net worth, his hero, generally speaking most

07:34:27.880 --> 07:34:31.340
of the time Offlane Slarnaar, when it has a good lane it can sometimes sit in the top

07:34:31.340 --> 07:34:35.760
three net worths but often times Slarnaar will be at the bottom of the course or at

07:34:35.760 --> 07:34:37.520
the very least bottom two.

07:34:37.520 --> 07:34:42.160
But he reaches a certain point where even when he is sixth he has mega impact just

07:34:42.160 --> 07:34:46.440
because of how minus armor scales later into the game and when he gets, like let's say

07:34:46.440 --> 07:34:50.680
We get 10 minutes later in and everybody from here on out gains 5k gold each

07:34:50.780 --> 07:34:58.400
Yeah, his hero has so insane impact with that 5k gold compared to a lot of what a lot of other off-liners would in that range that

07:34:58.400 --> 07:35:00.400
I'm not really worried for

07:35:01.440 --> 07:35:06.700
For his ability in this game to just scale even if he said the absolute bottom of course by a large margin

07:35:07.720 --> 07:35:10.840
As long as he buys the right items, which seems to be the case now I bought the eggs

07:35:11.680 --> 07:35:13.680
A lot more survival

07:35:13.800 --> 07:35:15.800
I'm not a win-win

07:35:16.440 --> 07:35:21.640
pretty interesting all right i'm not gonna be seeing oh he already has the axe

07:35:21.640 --> 07:35:24.760
yeah of course why am i even questioning 40 minutes in i came out of the force

07:35:25.960 --> 07:35:30.840
smoke from boom boys satanic would be huge pick up for them tp

07:35:31.480 --> 07:35:34.360
you're a sackle very cool show

07:35:37.720 --> 07:35:42.920
and maron actually has a yule so we've been almost instantly cancelled in there

07:35:42.920 --> 07:35:45.920
They would have forced the BKB, probably BKB TP's out then, but...

07:35:47.920 --> 07:35:49.920
They don't have a counter to that.

07:35:51.920 --> 07:35:53.920
I wonder if you could put the enemy in Tombstone.

07:35:53.920 --> 07:35:56.920
I was just thinking that. Somebody made a game like that, I think.

07:35:56.920 --> 07:35:57.920
Oh, really?

07:35:57.920 --> 07:35:58.920
Yeah.

07:36:00.920 --> 07:36:02.920
Smoke from vision.

07:36:02.920 --> 07:36:04.920
It was me, but in case you didn't know.

07:36:04.920 --> 07:36:06.920
Veritas spotted. Christ, fuck.

07:36:06.920 --> 07:36:09.920
Notifier by them as well. There's 15 seconds on the edge.

07:36:09.920 --> 07:36:11.920
The tombstones saved for now.

07:36:11.920 --> 07:36:14.460
Go inside the tombstone, we'll pop back out.

07:36:15.260 --> 07:36:16.760
Okay, it's expiring now.

07:36:20.460 --> 07:36:22.620
Yeah, very interesting time to open on it.

07:36:22.620 --> 07:36:24.300
You have 20 seconds of ages left.

07:36:25.660 --> 07:36:29.360
This vision just trying to force a reaction to make space on the map.

07:36:29.360 --> 07:36:31.360
Tombstone being down's pretty big, that's...

07:36:31.860 --> 07:36:34.260
Their main save in the game, they do have the...

07:36:34.760 --> 07:36:37.460
Double Lotus now. Well, Triple Lotus if you think about it.

07:36:37.460 --> 07:36:38.460
With the frog.

07:36:38.460 --> 07:36:41.560
They're gonna lose their value when Slava hits 25.

07:36:41.920 --> 07:36:44.400
Is the load is not good for anything else?

07:36:44.400 --> 07:36:46.400
I mean, against Curse?

07:36:46.400 --> 07:36:50.900
It's good at blocking this member, but they have primarily bought it for this logon, I would imagine.

07:36:50.900 --> 07:36:52.200
Yeah, it's good against this member.

07:36:52.200 --> 07:36:54.840
Reflecting Curse can be good, but a lot of the time,

07:36:54.840 --> 07:36:57.800
Wyvern is still going to get the Curse he wants,

07:36:57.800 --> 07:37:01.200
and then the reflected one, if nobody's nearby, kind of doesn't matter, right?

07:37:01.200 --> 07:37:01.700
Yeah.

07:37:01.700 --> 07:37:02.200
Um...

07:37:03.700 --> 07:37:05.200
Cpk wants this desperate.

07:37:06.760 --> 07:37:07.560
Knocked in it.

07:37:07.560 --> 07:37:09.500
right-hand stand for the dismembered ball.

07:37:09.500 --> 07:37:10.760
They don't have to do some save any more.

07:37:10.760 --> 07:37:12.060
The left-hand from St. Panic is giving up,

07:37:12.060 --> 07:37:13.560
he became a bit of a slider,

07:37:13.560 --> 07:37:14.640
can't sound around his way here.

07:37:14.640 --> 07:37:15.960
They're jumping on a big atlas,

07:37:15.960 --> 07:37:18.700
thought he was on one, as St. Panic.

07:37:18.700 --> 07:37:20.980
He's standing his ground in a 1 vs. 5,

07:37:20.980 --> 07:37:22.040
it feels like.

07:37:22.040 --> 07:37:23.900
Do they have firsts they do to St. Panic?

07:37:23.900 --> 07:37:25.700
He's gonna get saved by the two-clean again.

07:37:25.700 --> 07:37:27.440
He gave it to the Yulz, comes up now,

07:37:27.440 --> 07:37:28.940
arrow connects, and now he's gonna

07:37:28.940 --> 07:37:30.620
jump back out at the tiny.

07:37:30.620 --> 07:37:32.380
There's the first to try to save St. Panic,

07:37:32.380 --> 07:37:33.540
but it's not enough.

07:37:33.540 --> 07:37:35.820
Down goes the nature's profit.

07:37:35.820 --> 07:37:40.900
You see the Ember hitting pitifully against the Tynix for the first, not able to do much for vision.

07:37:41.620 --> 07:37:43.380
And Boom Boy's in a very good spot now.

07:37:44.620 --> 07:37:47.940
I think critically, during that entire time when, say, Tanig was trying to kill Kierzic,

07:37:47.940 --> 07:37:50.540
I don't believe that of course, it pays on the Tynie there, was there?

07:37:51.460 --> 07:37:52.540
It didn't feel like it.

07:37:53.100 --> 07:37:54.620
His damage was rather underwhelming.

07:37:54.620 --> 07:37:58.060
I'd say that he did 6k and his teammates did, like, 4k combined, but...

07:37:59.340 --> 07:37:59.860
Not enough.

07:37:59.860 --> 07:38:01.060
Very harder, please!

07:38:01.060 --> 07:38:02.260
There's no way out of it, though.

07:38:02.260 --> 07:38:04.460
Like, once you're in there on profit, you're not going to back out.

07:38:04.460 --> 07:38:08.180
So it has to be really big for the side of boom boys.

07:38:08.180 --> 07:38:12.680
And the runner, can they force out the buyback from St. Canning?

07:38:15.400 --> 07:38:18.860
Heritage, we've seen this time and time again for the tiny,

07:38:18.860 --> 07:38:21.060
you know, the decimating buildings, you think, gang?

07:38:21.060 --> 07:38:24.900
It's not the golden grace onto the calls, gets licked up, gets arrowed up,

07:38:24.900 --> 07:38:27.620
gets hooked up by his teammate, but it's a dead fucking body.

07:38:27.620 --> 07:38:29.460
Is Heritage gonna hit the buildings now?

07:38:29.460 --> 07:38:31.260
Looks like it's gonna be a set.

07:38:31.260 --> 07:38:34.260
If he was gonna buy back it would have happened already, surely.

07:38:34.260 --> 07:38:37.260
That is another force for him.

07:38:37.260 --> 07:38:43.260
Absolutely. I mean, anytime you get this tree to be putting these buildings to worst,

07:38:43.260 --> 07:38:46.260
no one trying to delay, trying to split push a bit.

07:38:46.260 --> 07:38:49.260
Heritage still pounding on the building.

07:38:49.260 --> 07:38:52.260
Sportification. The last one for a while.

07:38:52.260 --> 07:38:54.260
No more refresh for you.

07:38:54.260 --> 07:38:56.260
Ooh, nice link. Good boy.

07:38:56.260 --> 07:38:58.260
The hook. And that's only 15 seconds away for Satanic.

07:38:58.260 --> 07:39:02.260
Can I just be spotted in the trees off the BKB in retreat?

07:39:02.260 --> 07:39:05.260
In fear if there's any capability for you exit.

07:39:05.260 --> 07:39:08.260
Get the range, looks like that's going to be it for now.

07:39:08.260 --> 07:39:11.260
No one has the Coilo on to two, so can I cut them in a few seconds?

07:39:11.260 --> 07:39:15.260
Finally, able to technically fight, but it's a little too late it feels like,

07:39:15.260 --> 07:39:20.260
as the Moonlight Shadow will buy them the space to get away for Boom Boy.

07:39:28.260 --> 07:39:30.260
Big sequence there.

07:39:30.260 --> 07:39:33.260
Late in the half, you've got two minutes for Roche.

07:39:33.260 --> 07:39:35.260
Boomboy's probably just going to control the map.

07:39:35.260 --> 07:39:37.260
It's the best of their ability now.

07:39:37.260 --> 07:39:39.260
Hex as well on Bargo.

07:39:39.260 --> 07:39:41.260
The arrow.

07:39:41.260 --> 07:39:46.260
Draking in the building way ahead of the enemy core is an accept profit, of course.

07:39:49.260 --> 07:39:51.260
What do we got coming from the side of vision?

07:39:51.260 --> 07:39:54.260
Anything of importance. It doesn't really look like it.

07:39:54.260 --> 07:39:59.300
that Slaughter 25 that I'm looking at as their potential saving grace. I think

07:39:59.300 --> 07:40:03.020
that's more important than anything they could get in terms of items is to let

07:40:03.020 --> 07:40:08.500
notice get experience but basically that is also up to boomboys I think ideally

07:40:08.500 --> 07:40:11.420
for them they would love to fight now and just not even allow the game to get

07:40:11.420 --> 07:40:15.640
to that point if this looks like might just bear fruit. Turn around if they

07:40:15.640 --> 07:40:17.540
would have just continued down the river they might have been able to

07:40:17.540 --> 07:40:19.540
Next at the Slardar.

07:40:21.540 --> 07:40:25.540
After waiting very patiently, nine classes walking towards them,

07:40:25.540 --> 07:40:27.540
waddling more like it.

07:40:27.540 --> 07:40:29.540
Back in his base now, though.

07:40:29.540 --> 07:40:31.540
Getting some wards up.

07:40:34.540 --> 07:40:36.540
Boomboy's still chillin'.

07:40:36.540 --> 07:40:38.540
They should know our foes.

07:40:39.540 --> 07:40:43.540
GPK's gonna consume his axe, and for what exactly?

07:40:43.540 --> 07:40:45.540
Let's see where the place is.

07:40:47.540 --> 07:40:54.540
I wonder what's the best purchase here for him, actually.

07:40:54.540 --> 07:40:56.540
Does he have Octomage?

07:40:56.540 --> 07:40:59.540
He doesn't, which is obviously really good.

07:40:59.540 --> 07:41:03.540
I'm not positive that's the absolute best choice.

07:41:03.540 --> 07:41:07.540
I think maybe this might be better in this game.

07:41:07.540 --> 07:41:12.540
In anticipation of the Star Art 25, you need to make sure you survive and get your spells off.

07:41:12.540 --> 07:41:15.540
It's more important than anything else here, obviously.

07:41:15.540 --> 07:41:21.020
At the same time though, they have so much in the way of saving.

07:41:21.020 --> 07:41:28.060
They have Largo, Lick, Toadstone, Marana could buy the Wind Waker now.

07:41:28.060 --> 07:41:31.060
She wouldn't have buyback, but that would also be in play.

07:41:31.060 --> 07:41:34.060
I'm going to spawn and they saw it.

07:41:34.060 --> 07:41:36.060
I heard you, Mike.

07:41:36.060 --> 07:41:38.060
Oh my God!

07:41:38.060 --> 07:41:40.060
Good thing they go.

07:41:42.060 --> 07:41:44.060
What's to be afraid of?

07:41:44.060 --> 07:41:49.060
The boom boys absolutely dominating Roshan in this series.

07:41:49.060 --> 07:41:51.060
He forsaken...

07:41:51.060 --> 07:41:53.060
He's forsaken them?

07:41:53.060 --> 07:41:55.060
I've forsaken them?

07:41:55.060 --> 07:41:57.060
That's not it.

07:41:57.060 --> 07:41:59.060
If I had this aneurysm,

07:41:59.060 --> 07:42:01.060
We're safe?

07:42:01.060 --> 07:42:03.060
We're safe? It sounds wrong!

07:42:03.060 --> 07:42:05.060
I don't think it's for some reason.

07:42:05.060 --> 07:42:07.060
Maybe it is.

07:42:07.060 --> 07:42:09.060
We're safe and I think it has to be right.

07:42:09.060 --> 07:42:13.060
And we're having English lessons here. Divine Rapier now for safe panic.

07:42:13.060 --> 07:42:16.060
They need damage and well they have damage now.

07:42:16.060 --> 07:42:21.060
Slaughterer 25 and Prophet Rapier is a mega upgrade on mission site.

07:42:21.060 --> 07:42:24.060
So yes, Tomb Boys have the Aegis and they have an HV.

07:42:24.060 --> 07:42:26.060
This is not a clean win here.

07:42:26.060 --> 07:42:31.660
It's going to be a difficult push. If anybody gets hooked you could be in a really compromised position

07:42:34.420 --> 07:42:37.460
Very careful with how they choose to attack this high ground

07:42:41.540 --> 07:42:47.060
Octo ringhorn Marana did not go for the Wind Waker. Do you want to wait for them to get to your base at your vision?

07:42:50.260 --> 07:42:53.700
You're in a very good spot as long as you're in a defensive position where you have vision

07:42:53.700 --> 07:42:58.980
Like if you see the enemy team, you can get a hook, you can get a curse, you can get a coil plus slaughter jump.

07:43:00.020 --> 07:43:05.540
Is that a... oh, it's the AC as well. The timing of these items is... and 25 is just perfect for vision.

07:43:07.460 --> 07:43:10.660
A lot of minus armor and right clicks from Satanic.

07:43:10.660 --> 07:43:12.980
Prophet can kill Tiny real fast.

07:43:15.620 --> 07:43:18.740
Should I actually try to fight him outside the base with a smoke here?

07:43:18.740 --> 07:43:20.820
Maybe, no, that's CGPK.

07:43:20.820 --> 07:43:23.060
Yeah, this would be a huge pick-off.

07:43:23.060 --> 07:43:24.360
He is killable here.

07:43:24.360 --> 07:43:28.200
That does not have the Aegis, no one, safe panic.

07:43:28.200 --> 07:43:30.800
Also joining, but the Moonlight Shadow gives some cover.

07:43:31.600 --> 07:43:35.360
And with that, Heritage in the base, looking for no one.

07:43:35.360 --> 07:43:39.160
Avalanche is scary, it's on the face and the blink.

07:43:39.160 --> 07:43:40.960
Avalanche, are we gonna click to call it?

07:43:41.560 --> 07:43:45.860
Good attempt from Boom Boys, but it was not to be, it seems.

07:43:46.860 --> 07:43:50.260
H-oh-oh-oh! It's to be though, it's like the spot to be taken into the distance.

07:43:50.260 --> 07:43:51.260
Where's the two stones?

07:43:51.260 --> 07:43:54.260
He gets a lick on the skier, he's already happy. See, of course he does have the Aegis.

07:43:54.260 --> 07:43:59.260
He gets so lit now, there's the curse on top though, not a whole lot of right foot damage until 9, he goes to break.

07:43:59.260 --> 07:44:03.260
But the lick brings it out, and he wants to beat his teammate. That's all he wants in his lap.

07:44:03.260 --> 07:44:05.260
He soon is there to save one.

07:44:05.260 --> 07:44:10.260
Now the hook again from 9 left, and here's his getting house flipped and right everywhere.

07:44:10.260 --> 07:44:12.260
Another two stone apparently.

07:44:12.260 --> 07:44:16.260
And it's a save on the skier, he's still maintaining the Aegis for three minutes.

07:44:16.260 --> 07:44:18.260
He has, was that refresher, Shard?

07:44:18.260 --> 07:44:19.260
Yeah.

07:44:19.260 --> 07:44:24.260
No one trying to buy some time now.

07:44:24.260 --> 07:44:27.260
It's really nice to have Largo in these times of fights though.

07:44:27.260 --> 07:44:29.260
It just keeps licking and keep killing the team.

07:44:29.260 --> 07:44:31.260
He had to get a full reset.

07:44:31.260 --> 07:44:34.260
Now Karatich can hit the buildings.

07:44:34.260 --> 07:44:37.260
Bill maintains that first of two lives, say canning.

07:44:37.260 --> 07:44:41.260
He's going to show himself if Searing Chase has to put the BKB early.

07:44:41.260 --> 07:44:43.260
He'll use it to wheel off the Rosebanner though.

07:44:43.260 --> 07:44:45.260
That's a big item down.

07:44:45.260 --> 07:44:49.260
the owner back in place does a hook for my gun again on Tic-Tera-Tich.

07:44:49.260 --> 07:44:52.260
It's got the only imposition to get the save.

07:44:53.260 --> 07:44:55.260
Steering chains under several heroes.

07:44:55.260 --> 07:44:59.260
You see, boomers are very, very careful with the pushes.

07:44:59.260 --> 07:45:02.260
Extremely disciplined especially after that game number one.

07:45:03.260 --> 07:45:04.260
Zero.

07:45:04.260 --> 07:45:06.260
They've got the hatch, they get the hatch as well.

07:45:06.260 --> 07:45:07.260
That's a dead clock.

07:45:07.260 --> 07:45:09.260
100 seconds does have life act though.

07:45:09.260 --> 07:45:10.260
Buildings.

07:45:10.260 --> 07:45:11.260
Tier three.

07:45:11.260 --> 07:45:13.260
One more right click would have done it.

07:45:13.260 --> 07:45:17.100
Your typical eventually finished the job now opens it up off to the range there

07:45:17.100 --> 07:45:20.140
Steering chase to the bison time is welcome, he can't be charged for satanic

07:45:20.140 --> 07:45:25.260
And the flyback from Huck is gonna force Moon Boyz out to the time being adalent into the HECK

07:45:25.260 --> 07:45:27.740
So this will be a dieback, I have to know that, he's not careful

07:45:27.740 --> 07:45:29.260
It's off the face shift though

07:45:29.260 --> 07:45:32.620
This Moon Boyz still maintains his age, just another minute and a half

07:45:32.620 --> 07:45:37.260
When you're right, the Florida is doing work keeping everybody at full HP

07:45:37.260 --> 07:45:40.060
Feels like vision has killed off four heroes

07:45:40.060 --> 07:45:44.060
And that scared the fuck out of me to jump on top of this and get to kill.

07:45:44.060 --> 07:45:46.060
He gave me these arp, popped out, and said,

07:45:46.060 --> 07:45:49.060
Teni gets hacked, he gets beaten down into a hole!

07:45:49.060 --> 07:45:53.060
He goes, I'm so glad that I have more Teni to say, he calls it!

07:45:53.060 --> 07:45:57.060
Game, game, we're going to a game number three.

07:45:57.060 --> 07:46:02.060
That was a terrific performance for four players that were able to actually finish the job this time.

07:46:02.060 --> 07:46:05.060
You know, we only got a few quick games left, just, uh...

07:46:05.060 --> 07:46:12.060
Once again, coming back to that mid-moment, it really changed the trajectory of the game massively.

07:46:12.060 --> 07:46:18.060
They were able to fight that fight at the mid-river, and it was on Vision's initiative. They already lost their tower.

07:46:18.060 --> 07:46:23.060
They still ended up looking for that fight themselves.

07:46:23.060 --> 07:46:32.620
Well afterwards kind of just step by step boom boys just kept finding more and more good moments

07:46:32.620 --> 07:46:37.500
I think especially GPK playing an outstanding game on the Ember spirit in this one just really

07:46:37.500 --> 07:46:40.340
put the team on his back when it mattered the most.

07:46:40.340 --> 07:46:42.260
It was God like pretty early in the game I do believe it happened.

07:46:42.260 --> 07:46:45.740
You get good fantasy points for somebody that loses but is still top net worth in

07:46:45.740 --> 07:46:50.580
the game because Satanic had a beast year old performance as some would say Cinderan.

07:46:50.580 --> 07:46:55.940
I believe it's only your best game that counts right surely you'll do better than this. Okay, I guess that's the previous game was worse more

07:46:56.100 --> 07:47:01.340
Okay, well that's good for the fantasy fantasy enjoys right there. We'll go to she ever who enjoys fantasy quite a bit as well

07:47:03.020 --> 07:47:09.760
Hey more games is always better for the fantasy followers absolutely and boom boys

07:47:10.020 --> 07:47:15.420
They give us more games because they force this one to a third game of this best of three

07:47:15.420 --> 07:47:21.260
I want to write down with that one with Ray at winter and Saber here still with me Saber this game

07:47:22.020 --> 07:47:25.500
If you only watch the first 15 minutes, you would be very surprised

07:47:25.820 --> 07:47:31.840
So boys came out on top you would be but I think curl it each on the tiny once he got the blame

07:47:32.020 --> 07:47:35.320
The game kind of started going well for boom boys

07:47:35.320 --> 07:47:37.920
they managed to get the puck in the middle and

07:47:38.340 --> 07:47:42.000
I don't know they played so clean and it worked out in the end

07:47:42.000 --> 07:47:58.500
They proved that they have what it takes to beat Vision, which is very important, not only for this result that they managed to 1-1 the series, but also for their confidence you just beat the best team in the tournament, and it gives you the power to keep going and perhaps take the second game.

07:47:58.500 --> 07:48:03.500
Yeah, that meek fight was actually so crucial and I felt like on vision, but maybe they were overconfident

07:48:03.500 --> 07:48:06.500
because it felt like they didn't need to defend the tower, the tower was already dead

07:48:06.500 --> 07:48:12.500
and they still kind of tried to force it and it actually threw away the whole lead that it actually accrued from the early game

07:48:12.500 --> 07:48:15.500
and the game became kind of difficult after that.

07:48:15.500 --> 07:48:20.500
I'm wondering if there is a nice stat, some stats person can give us on the win rate of a team if they lose both.

07:48:20.500 --> 07:48:24.500
Wisdom runes at minute 7 because once the little light vision were winning

07:48:24.500 --> 07:48:31.780
they did actually mess up and boom boys got both xvrude at the 7 minute mark which i don't know i mean

07:48:31.780 --> 07:48:36.500
they took a little nice skirmish around here on vision side but it's less i think boom boys got a

07:48:36.500 --> 07:48:40.980
lot out of this game like morana especially got her iam's a really nice timing and had so much

07:48:40.980 --> 07:48:48.100
impact i want to also point out that the lago that we saw coming out from boom boys this was

07:48:48.100 --> 07:48:54.020
the overall first pick of the entire draft i felt like he was having a truly good time

07:48:54.500 --> 07:48:58.500
He did for sure. I understand why this hero is banned now

07:48:58.500 --> 07:49:04.720
You could see that the boom boys that once they group up it feels impossible to team fight them similar to game one

07:49:05.060 --> 07:49:10.220
With this Largo playing his tunes and I'm dying being ready to save it

07:49:10.220 --> 07:49:16.740
Never felt like vision had an opportunity to like get get an get an in and win the team fight

07:49:16.740 --> 07:49:18.740
They just had to rat and rat

07:49:18.780 --> 07:49:20.140
Yeah, he got to a point

07:49:20.140 --> 07:49:24.020
I felt like in the team fights like the supports on vision just couldn't really do much in a patch

07:49:24.020 --> 07:49:27.600
wasn't really very useful. He was just like waiting and waiting, but they couldn't really

07:49:27.600 --> 07:49:32.220
have the damage. He managed to hook someone in, but they just didn't really have damage

07:49:32.220 --> 07:49:33.220
at some point.

07:49:33.220 --> 07:49:38.140
Yeah, and I feel that we have to talk about the man in the mid-lane, GP Kang. He had

07:49:38.140 --> 07:49:44.400
a bit of a rough start to this game, but it did feel like a very good Ember spirit

07:49:44.400 --> 07:49:49.020
game winter. I think that he definitely is through as the game progressed, he delivered

07:49:49.020 --> 07:49:50.020
also.

07:49:50.020 --> 07:50:00.420
Yeah, for sure. He had a stellar game. I think maybe you could only criticize him when at the 7 minute mark when he was moving, he didn't have chains that kind of grieve his team a little bit.

07:50:00.420 --> 07:50:06.020
But I think apart from that, outside of that, he was a true force to be reckoned with in the whole game.

07:50:06.020 --> 07:50:10.580
And not to mention, he had the buff, the croak from the lago, which made it so disgusting.

07:50:10.580 --> 07:50:15.620
93% kill participation? That man must have been everywhere, Rhea.

07:50:15.620 --> 07:50:18.260
I mean, he was, you know, the key, right?

07:50:18.260 --> 07:50:20.100
So you're playing with a Murana support,

07:50:20.100 --> 07:50:22.860
what you're gonna do, you're gonna change into Arrow, right?

07:50:22.860 --> 07:50:24.460
You're gonna play with your logo,

07:50:24.460 --> 07:50:25.660
you're gonna get the croak on you,

07:50:25.660 --> 07:50:27.500
and you're gonna go do loads of damage,

07:50:27.500 --> 07:50:30.700
like it's on him, as the Ember is the hero,

07:50:30.700 --> 07:50:33.740
with lots of mobility to go and be on the nation's profit

07:50:33.740 --> 07:50:36.300
in fights, and I think GBK has to do a lot,

07:50:36.300 --> 07:50:38.700
and he did do a lot, and he also acts as part

07:50:38.700 --> 07:50:41.500
of this counter duo too, the fuck as well.

07:50:41.500 --> 07:50:43.860
So it's like, everything is on him,

07:50:43.860 --> 07:50:47.300
And that's why he's the best. I mean, he won a great game.

07:50:47.300 --> 07:50:50.700
He delivered with that pressure on him, absolutely.

07:50:50.700 --> 07:50:52.300
And we have to talk a little bit about vision as well,

07:50:52.300 --> 07:50:54.860
because they were doing very well in the first start of the game.

07:50:54.860 --> 07:50:57.980
And a large portion of that came because of certain hero

07:50:57.980 --> 07:51:01.940
that a lot of people were very excited to see how we saw on the main stage

07:51:01.940 --> 07:51:05.500
the first punch in action rayon. That was a trick.

07:51:05.500 --> 07:51:08.660
I asked for a highlight reel because I thought they were going to win.

07:51:08.660 --> 07:51:10.220
Who are you going to get it anyway?

07:51:10.220 --> 07:51:13.460
Check this out. They put a ward on the gate so they can see movement.

07:51:13.460 --> 07:51:18.580
And then when they did 9 class TP down I got a sexy little hook got a nice little kill that early

07:51:18.580 --> 07:51:22.820
He was doing a lot of wave dragging he all showed up for his team. We've got those nice little hooks

07:51:23.340 --> 07:51:25.660
Puck coil stun into that. It's nice. I

07:51:26.300 --> 07:51:32.020
Was I mean I think his early game was pretty solid. I think his rotations with you

07:51:32.020 --> 07:51:35.060
I put no way he worked around the his lane partner was good

07:51:35.060 --> 07:51:39.800
I think the way he contributed fights like this was good being able to split the heroes of past the mother could heal

07:51:39.800 --> 07:51:46.300
this was an insane one he got the tiny yeah he also got tiny three times at the

07:51:46.300 --> 07:51:50.720
end and it did nothing there was a certain point where Pudge would blink in

07:51:50.720 --> 07:51:58.160
with the BKB and and bite like tiny or GPK on his ember and no one really had

07:51:58.160 --> 07:52:01.560
the damage output to follow up we actually get the kill and then the hero

07:52:01.560 --> 07:52:06.160
becomes useless because it doesn't do it anything anymore yeah it looks flashy

07:52:06.160 --> 07:52:12.000
and then it's like okay well that was fun now watch because they don't want to talk

07:52:12.000 --> 07:52:16.760
about how vision kind of lost went to the grip on the game they had in the state

07:52:16.760 --> 07:52:20.760
Mr. Ernie say to the game yeah I mean that at the same time I felt like they

07:52:20.760 --> 07:52:23.560
were in a position where they could have they could have definitely won the

07:52:23.560 --> 07:52:27.560
game I felt like after the the first 15 minutes they were in a fantastic

07:52:27.560 --> 07:52:31.680
position they could have just control the game get the Tom get the rush

07:52:31.680 --> 07:52:35.280
and the game would be theirs you know but they just I felt like they were

07:52:35.280 --> 07:52:39.040
confidence because even the tier one bot, the safe, I don't know if you guys remember, they

07:52:39.040 --> 07:52:43.200
tp heroes to defend but they barely, you know, they barely defended the tower and then that

07:52:43.200 --> 07:52:47.440
gave them kind of a little bit of oh we have the we have the power to defend the next tower so they

07:52:47.440 --> 07:52:51.360
went and defend the next tower and they lost that fight and they lost a lot of their advantage.

07:52:51.360 --> 07:52:55.200
Yeah that is just a little bit of an extra tale where we see that the hoop still on the the

07:52:55.200 --> 07:53:01.040
tiny. It doesn't do as much as I'm sure. It's also like the support just lost a lot of

07:53:01.040 --> 07:53:05.920
usefulness against Ember Spirit later on. You couldn't really do anything against

07:53:05.920 --> 07:53:10.760
GPKS of Wyvern and Pudge. But they also look for what's Largo in this fight. Every

07:53:10.760 --> 07:53:15.480
time he gets an amazing hook, boom, just gets licked back. It's the counter hook.

07:53:15.480 --> 07:53:20.120
Yeah, and like the heals from him, plus the un-dying Soul Rift as well. It's

07:53:20.120 --> 07:53:24.280
like they just don't have enough to get through Tiny's HP pool. Meanwhile, you

07:53:24.280 --> 07:53:29.040
have like Marana having endless utility throughout the game, like buying

07:53:29.040 --> 07:53:34.480
that you will make more pressure on to puck with the like use into arrow buying the eggs

07:53:34.480 --> 07:53:38.560
which helped clear out a lot of the like tree amp pushes from nature's profit. So Marana

07:53:38.560 --> 07:53:43.280
was often able to go TP back and like push the lanes out easily and safely and then return

07:53:43.280 --> 07:53:48.080
back to the team. So like I think we saw a nice little support. Yeah, yeah, there

07:53:48.080 --> 07:53:54.880
was a little bit of that. There was also a pretty clear point as to when visions

07:53:54.880 --> 07:54:02.360
boss stopped because round of 20 minute mark and that was safer when there was a fight we're like hold on a second boom boys

07:54:02.360 --> 07:54:06.560
Have something to say about this one. Yeah as winter was mentioning they got a little bit too

07:54:07.280 --> 07:54:13.120
Overconfident in this fight. I think they kind of forced it badly with the with the paco tea and

07:54:13.760 --> 07:54:18.240
Very nice team fighting from boom boys. You could see that when Katowice drops his tombstone

07:54:18.240 --> 07:54:23.100
now satanic spends like half of this fight hitting tombstone and not really

07:54:23.100 --> 07:54:27.360
dealing damage and that was enough for them to like have enough in the tank to

07:54:27.360 --> 07:54:32.220
just kite them around for Miero to heal up and deal his overtime damage and

07:54:32.220 --> 07:54:37.000
eventually they end up winning this fight getting all five kills for free

07:54:37.000 --> 07:54:41.100
which is exactly what they needed as you can see even at this point vision

07:54:41.100 --> 07:54:45.740
have like 2k leap but so if they weren't able to win this fight it

07:54:45.740 --> 07:54:50.460
it would be big trouble. However, they were able to capitalize on their mistakes and they

07:54:50.460 --> 07:54:51.460
took it home afterwards.

07:54:51.460 --> 07:54:58.360
But we all heard Puppy after the draft was done. And he said that game one actually winter

07:54:58.360 --> 07:55:02.680
should have been a loss for them as well. So are you worried for them at all going into

07:55:02.680 --> 07:55:03.840
game number three soon?

07:55:03.840 --> 07:55:07.880
I don't think so. I think game one, they played really well. Game two, they just

07:55:07.880 --> 07:55:11.780
had a problem with their heroes where they just couldn't have damage at some point.

07:55:11.780 --> 07:55:17.060
I think if they just made some small adjustments with the heroes, it would be fine.

07:55:17.060 --> 07:55:20.500
The Pudge was kind of like, I don't think they would have done it personally if it wasn't

07:55:20.500 --> 07:55:21.500
a 1-0.

07:55:21.500 --> 07:55:25.780
I think if it was a 0-1, they would not have tried the Pudge here in this game.

07:55:25.780 --> 07:55:27.780
I know you don't agree.

07:55:27.780 --> 07:55:31.100
I know you think that he just wants to play Pudge.

07:55:31.100 --> 07:55:33.780
I don't like the Pudge anymore.

07:55:33.780 --> 07:55:38.140
But I do think that there was that critical fight as well when they hit a really good

07:55:38.140 --> 07:55:43.820
I am timing with satanic like he had satanic and all these other items he was ready to go and notice

07:55:43.820 --> 07:55:50.380
bkb tps out of the team fight on the mid river as satanic tps into it it was a horrible miscommunication

07:55:50.380 --> 07:55:54.860
it lost them like so much synergy it was literally just him versus three heroes which should never

07:55:54.860 --> 07:55:59.260
be happening um and i think that might have been honestly the moment for me where they lost the

07:55:59.260 --> 07:56:04.060
game a little bit of communication then also issue there yeah i think they just needed to

07:56:04.060 --> 07:56:08.860
I felt like they didn't really need to take the fight. They needed to have the patience. I think this game

07:56:08.860 --> 07:56:11.740
They lack the patience they were a little bit too ahead of themselves

07:56:11.740 --> 07:56:14.580
Maybe the score line played a factor in the head

07:56:14.580 --> 07:56:18.540
They felt like oh, we just won we just won the first game and we want to you know

07:56:18.540 --> 07:56:23.060
Finish this quickly to zero and they made a couple of bad areas and the game just gone out of control

07:56:23.060 --> 07:56:26.620
Yeah, I got out of control a real bad and then sometimes in a game like that

07:56:26.620 --> 07:56:33.060
And you have an anxious profit carry I would imagine that there is still a way back in maybe to you know

07:56:33.060 --> 07:56:38.160
They just profit you can rat a little bit you can take some towers you can basically go the loan druid root

07:56:38.440 --> 07:56:40.440
Saber why didn't that happen? Why wasn't that possible?

07:56:40.740 --> 07:56:47.660
They were trying to do it and satanic was able to to read as much as he could it is just not easy to do it against tiny

07:56:47.660 --> 07:56:50.300
Which had a blade who's running around trying to pick you off?

07:56:51.700 --> 07:56:56.500
Yeah, they prolonged the game as much as they could however eventually in every single daughter game

07:56:56.500 --> 07:57:01.500
You have to team fight the opponents once they go the roge and they came to to vision high ground

07:57:01.500 --> 07:57:07.260
You have to take the fight with punch-hooking heroes in and hoping for the best which is like the best fight you can get

07:57:07.500 --> 07:57:11.340
It was unfortunately not enough because the Largo would just lick you out

07:57:19.420 --> 07:57:23.940
Great I do want to talk about that cuz that was overall for a lot over over his pick

07:57:24.940 --> 07:57:26.940
Surely that's the that's the answer

07:57:26.940 --> 07:57:32.540
You're gonna ban that. Logo. Yeah. I mean he has been first phase banned like every other game

07:57:33.460 --> 07:57:39.200
So I suppose you could definitely yeah, I would I would I think it's sanitize is just way too well with the current mid pool

07:57:39.900 --> 07:57:43.160
And it just makes it so it's so good against so many heroes

07:57:44.940 --> 07:57:48.700
Let's get it out. Yeah, I'm gonna say again like the pick order like if you're first big

07:57:48.700 --> 07:57:54.460
I just feel like it's easier to plan everything. I yeah, and this was boom boy with the first pick. We did see the

07:57:54.460 --> 07:57:58.300
the team where vision at

07:57:58.300 --> 07:57:58.900
first pick. They were the

07:57:58.900 --> 07:58:00.300
ones that came out on top as

07:58:00.300 --> 07:58:02.540
we're looking at the

07:58:02.540 --> 07:58:06.340
international stats going into

07:58:06.340 --> 07:58:10.340
this. Largo was. Kind of not

07:58:10.340 --> 07:58:12.340
talked about that much. We

07:58:12.340 --> 07:58:14.340
see him here sitting at a

07:58:14.340 --> 07:58:16.340
comfortable 50% win rate very

07:58:16.340 --> 07:58:18.340
much in the picture. But what

07:58:18.340 --> 07:58:21.340
made it that he now is first

07:58:21.340 --> 07:58:24.340
pick first ban material? Is

07:58:24.340 --> 07:58:29.420
everything you need. It gives you teamfight. It's a strong laner and it's not easy to pick

07:58:29.420 --> 07:58:35.020
heroes against it. I think you need some special like kind of draw ranger kind of heroes to

07:58:35.020 --> 07:58:40.740
deal with him. So for me, it was partly the Largo impact and then partly Vision not having

07:58:40.740 --> 07:58:47.300
Darkseer as they did in game one. As the Slurrer, you know, not displayed well. However,

07:58:47.300 --> 07:58:52.220
the Darkseer impact, it's like much more visible. He gets the push all the way.

07:58:52.220 --> 07:58:57.820
You can see it in the team fight when he vacuums, it's just crazy good.

07:58:57.820 --> 07:59:00.380
So I think they kind of need to aim for that.

07:59:00.380 --> 07:59:05.780
We'll see which one of these two teams will play crazy good in game number three.

07:59:05.780 --> 07:59:09.380
The score is tied for the first time on the main event.

07:59:09.380 --> 07:59:12.220
They won here for the international.

07:59:12.220 --> 07:59:18.260
We are going to go to a third game of this series and the last people out of

07:59:18.260 --> 07:59:20.860
the gate are the two coaches.

07:59:20.860 --> 07:59:24.620
They have a lot of work to do in this one.

07:59:24.620 --> 07:59:27.140
If we already know, or at least in this series,

07:59:27.140 --> 07:59:29.940
it seems to be that a first pick gives you

07:59:29.940 --> 07:59:32.620
a little bit of an edge winter,

07:59:32.620 --> 07:59:34.940
and you're gonna go in as the second pick team.

07:59:34.940 --> 07:59:37.460
How are you gonna try to compensate for that?

07:59:37.460 --> 07:59:38.940
What is the plan?

07:59:38.940 --> 07:59:40.300
I don't think you have much of a choice

07:59:40.300 --> 07:59:43.300
because the ball is in the first pick.

07:59:43.300 --> 07:59:44.380
So they're gonna choose something

07:59:44.380 --> 07:59:45.420
and you cannot ban everything.

07:59:45.420 --> 07:59:48.020
You need to take a trade when you're the second pick team.

07:59:48.020 --> 07:59:52.900
And we've seen what Lina undying, Lina loan drool.

07:59:52.900 --> 07:59:54.780
I think you just have to pick one

07:59:54.780 --> 07:59:56.980
and you have to play against it.

07:59:56.980 --> 07:59:59.540
I also think if we look at the drafts from last game as well,

07:59:59.540 --> 08:00:01.620
they picked heroes that rush Blinks.

08:00:01.620 --> 08:00:03.460
And we already had a discussion earlier today

08:00:03.460 --> 08:00:05.860
about how, you know, oh, it's nicer on some heroes

08:00:05.860 --> 08:00:08.020
than off lane to get like a helm first or something.

08:00:08.020 --> 08:00:09.540
Before this Blink dagger,

08:00:09.540 --> 08:00:12.300
instead you have a 12 minute blink out of a Slardar,

08:00:12.300 --> 08:00:14.660
a 16 minute blink on a Park.

08:00:14.660 --> 08:00:17.020
You have a 23 minute blink coming in on the wide run,

08:00:17.020 --> 08:00:20.260
15 minute blink on the podge. It's just like four heroes with blink daggers

08:00:20.260 --> 08:00:25.740
whilst the enemy has like sand and kaes and stuff and then outpacing so much more damage and being so much more tanky

08:00:25.740 --> 08:00:28.160
that you're supposed to learn on enough to do his damage.

08:00:28.160 --> 08:00:33.160
Yeah, that's why the mistake they made when they defended the mid tower was so bad because of the items they bought.

08:00:33.160 --> 08:00:36.820
You're buying like fighting items and you're not fighting well.

08:00:36.820 --> 08:00:39.880
They were trying to fight but they didn't fight well and they lost the fight.

08:00:40.500 --> 08:00:44.900
Yeah, that is a big problem and with that in mind that seems like super easy fix.

08:00:44.900 --> 08:00:51.780
You can just say guys don't buy a link or just have one thing don't just calm down. No one's link

08:00:52.660 --> 08:00:53.780
Scale up

08:00:53.780 --> 08:00:59.560
And they just want to go too fast and don't they know that currently the average game time is 40 minutes plus

08:00:59.560 --> 08:01:02.620
You know you can get your blink at minute 30. That's fine, too

08:01:02.880 --> 08:01:06.580
Yeah, this tends to happen when you're just winning and winning it

08:01:07.260 --> 08:01:10.980
Gives you confidence to be like, okay other teams can't play fast

08:01:10.980 --> 08:01:18.200
But I can because I'm just winning everything and honestly it is true as long as you keep performing which they were

08:01:18.460 --> 08:01:20.460
Up until this metroid. Yeah. Oh

08:01:21.240 --> 08:01:23.180
Yeah, I haven't talked about it

08:01:23.180 --> 08:01:28.100
But I do want to give a shout to the satanic nation's profit because I was watching my mini map the entire game and

08:01:28.340 --> 08:01:31.860
Looking at the little blue dots that keep coming out of him every time he presses chance

08:01:31.860 --> 08:01:32.820
It's just so cool

08:01:32.820 --> 08:01:36.060
Like if you have time to go back and look at the replay and watch it

08:01:36.060 --> 08:01:39.500
He's just always sending the trance out to scout like when he's farming the

08:01:39.500 --> 08:01:42.200
What was that 33 minutes you were telling me he's still blocking

08:01:42.200 --> 08:01:45.360
He was still blocking the ancients for 33 minutes

08:01:45.360 --> 08:01:49.520
Like they weren't even farming the ancients anymore because they were playing on vision side of the map

08:01:49.520 --> 08:01:51.680
It's okay. They'll swing it. Yes

08:01:51.800 --> 08:01:56.440
Like the amount of vision he was getting for his team by sending these trance out like when he's farming triangle

08:01:56.440 --> 08:02:01.520
He sends like all like four or five trance out into the enemy jungle to scout like where they're playing

08:02:01.560 --> 08:02:05.020
So that he knows oh if they're not there, maybe they're smoking to his position

08:02:05.020 --> 08:02:10.700
you know or if they are there he knows that he's fine I this kind of like

08:02:10.700 --> 08:02:15.540
information control is so powerful but you have all these blinks and you're not

08:02:15.540 --> 08:02:18.900
making use of it so I really think there was some problems with the satanic

08:02:18.900 --> 08:02:26.060
let down by his team that's what I'm hearing

08:02:26.060 --> 08:02:32.260
it might just have been the case now he had his first big natus prophet or

08:02:32.260 --> 08:02:39.740
second overall pick I guess and unfortunately for him I did not have the the backup to make it come to a fruition

08:02:39.740 --> 08:02:47.700
but everything is different in a third game because now both teams have proven that they got what it takes

08:02:48.300 --> 08:02:50.340
to take this series and

08:02:51.540 --> 08:02:53.540
Guarantee themselves top six

08:02:53.660 --> 08:02:59.600
More importantly stay in the upper bracket because as we heard no one before this series even began

08:02:59.600 --> 08:03:07.200
every team in the top eight has a chance to take it all at the end of these four

08:03:07.200 --> 08:03:11.440
days what we're gonna find out which one of these two teams is getting that

08:03:11.440 --> 08:03:16.440
little bit of a leg up by staying in the upper bracket but to decide that we

08:03:16.440 --> 08:03:20.840
will have to go for a third game

08:03:29.600 --> 08:03:39.240
We got ourselves boom boys on the radiant side team vision on the dire side and the long-awaited

08:03:39.240 --> 08:03:49.880
question has an answer it is team vision with the overall first pick and the Largo did get banned

08:03:49.880 --> 08:03:54.560
the Urspirit is in banned, Lone Druid is still in the pool, Rena is still in the pool, I feel like

08:03:54.560 --> 08:03:59.080
I touched you know upon all the high priority questions here and how are we going to deal

08:03:59.080 --> 08:04:00.600
Oh, the lone druid! I'm sorry, mister!

08:04:00.600 --> 08:04:01.800
He thought we were exactly the same thing!

08:04:01.800 --> 08:04:04.200
Where's the lone druid? They picked bounty!

08:04:04.200 --> 08:04:05.720
The bounty? Yeah!

08:04:05.720 --> 08:04:06.680
There's Alina!

08:04:06.680 --> 08:04:11.720
Before I came to China, I had a friend telling me that bounty hunter's OP and I was laughing at him.

08:04:12.840 --> 08:04:18.520
He told me he had a win streak, like 10 games, and he's certain that bounty was broken.

08:04:19.800 --> 08:04:22.200
And it is in man-class hands.

08:04:23.160 --> 08:04:27.160
They did banning out the blast game on Boom Boys, so they were afraid of it.

08:04:27.160 --> 08:04:33.220
So Vision never like take it let's just first pick this bounty and let's get it done with

08:04:34.180 --> 08:04:39.800
You know a hero that we've seen throughout the whole day is the undying. I want to point that one out too because

08:04:41.040 --> 08:04:45.280
having a pretty solid impact I feel this hero had and

08:04:46.080 --> 08:04:50.680
Maybe better now in the hands of boom boys considering they already have a counter to it themselves

08:04:50.680 --> 08:04:52.680
So maybe Vision doesn't want to go for it

08:04:52.680 --> 08:04:57.680
But something to keep on our radar is for sure, is it Centaur that gets banned out by TeamVision?

08:04:57.680 --> 08:04:59.680
We see Centaur and LeanAnalyte.

08:04:59.680 --> 08:05:02.680
Yeah, but I was also thinking whether they need a specific hero to deal with bounty.

08:05:02.680 --> 08:05:07.680
So I was talking to you guys about like, you need to have like a confident hero to deal with bounty.

08:05:07.680 --> 08:05:10.680
So you don't have to spend so many heroes that can charge at him like Spirit Breaker.

08:05:10.680 --> 08:05:13.680
So you can just kill him right away without keeping too many heroes.

08:05:13.680 --> 08:05:15.680
Something along those lines.

08:05:16.680 --> 08:05:18.680
I wouldn't mind seeing Spirit Breaker.

08:05:18.680 --> 08:05:20.680
Spirit Breaker asks anything that can hunt the bomb.

08:05:20.680 --> 08:05:29.400
is Akata only special as well so definitely in their wheelhouse very true I'm mainly hoping

08:05:29.400 --> 08:05:35.240
that boom boys learn their lesson from game one and two and they bend the dark seer as I believe

08:05:35.240 --> 08:05:42.520
it is the one of maybe the only hero that enables this bounty hunter because we saw for both games

08:05:42.520 --> 08:05:48.520
that vision they just draft it in a way where they can't really teamfight boom boys and it's

08:05:48.520 --> 08:05:54.120
It's usually coming from 9 classes hero, because it's this kind of patch bounty that's just roaming the map.

08:05:54.920 --> 08:05:57.320
And Darkseer kind of makes up for that.

08:05:57.920 --> 08:06:03.720
However, if there is no Darkseer and they end up with something like a Slurrer, again, it's a big problem for vision

08:06:03.720 --> 08:06:06.120
and boom boys can just repeat what they did in game 2.

08:06:06.620 --> 08:06:12.920
Pick some more teamfight. They don't have Largo this time, however, they can just pick something else and collect their win.

08:06:12.920 --> 08:06:15.980
Maybe... Oh, they ban out the puck.

08:06:15.980 --> 08:06:18.660
So, respecting the chance that there's a missle goes mid.

08:06:18.660 --> 08:06:20.500
We did see Jujukae, of course, have it earlier.

08:06:20.500 --> 08:06:21.700
They pick up the Murana.

08:06:23.700 --> 08:06:24.340
Alright.

08:06:24.340 --> 08:06:27.700
Bounty, like, kind of like a counter to Murana in a way, because of the track.

08:06:27.700 --> 08:06:28.200
Yeah.

08:06:28.200 --> 08:06:28.940
It's one line shadow.

08:06:28.940 --> 08:06:31.460
Yeah, but I think it had so much utility in general.

08:06:31.460 --> 08:06:34.300
Like, it kind of helps counter heroes, right?

08:06:34.300 --> 08:06:37.900
Like, it preventively helps stop some heroes from coming out.

08:06:37.900 --> 08:06:44.200
This is like Hewlett's build is so effective though, anti-wave push.

08:06:44.200 --> 08:06:48.200
I want to know what about Dawnbreaker personally. I'm still lingering on it because it just seems so odd.

08:06:48.200 --> 08:06:52.200
I'm like, did they want to pick Enigma? What hero do they feel like Dawnbreaker is so good against?

08:06:52.200 --> 08:07:01.200
Potentially, Boom Boys wanted the Dawnbreaker because if the Bounty Hunter goes on anyone, at least there's an instant save as a Wyvern is the other story.

08:07:01.200 --> 08:07:02.700
That's a large commitment, isn't it?

08:07:02.700 --> 08:07:05.900
It is, it is. Not disagreeing with you.

08:07:05.900 --> 08:07:10.900
We got a Winter Wyvern. Support duo, complete thoughts.

08:07:10.900 --> 08:07:12.900
Because maybe a little...

08:07:12.900 --> 08:07:13.900
Balance. Balance. It's good.

08:07:13.900 --> 08:07:14.900
It is balance?

08:07:14.900 --> 08:07:16.900
Yeah. Foughty and Wyvern is good.

08:07:16.900 --> 08:07:21.900
I like this as well. You deny the Ember from Boom Boys.

08:07:21.900 --> 08:07:25.900
Because right now they don't really have a proper setup for this Murana

08:07:25.900 --> 08:07:29.900
and Ember is the best setup with this chains.

08:07:29.900 --> 08:07:31.900
So now Boom Boys have to...

08:07:31.900 --> 08:07:33.900
They have to respond to this.

08:07:33.900 --> 08:07:39.340
put the lean on it as we saw it is a nice matchup against Ember. They need some melee

08:07:39.340 --> 08:07:47.660
heroes right now. Yeah they do. I mean they still have Undying they have. Undying, Cuzz,

08:07:47.660 --> 08:07:52.460
Cloak, some kind of melee hero. They still have Spearbreaker out there if you wanted to.

08:07:54.460 --> 08:07:58.700
I've got fingers crossed. I saw a melee hero but Bane is also in the pool when he was

08:07:58.700 --> 08:08:01.700
He's banned the entire series so far.

08:08:01.700 --> 08:08:03.700
There he is!

08:08:03.700 --> 08:08:05.700
So why has he been banned on the entire series?

08:08:05.700 --> 08:08:07.700
What makes this hero such a menace?

08:08:07.700 --> 08:08:08.700
And there is still the longer coming up.

08:08:08.700 --> 08:08:10.700
He's really good against bounty.

08:08:10.700 --> 08:08:12.700
Like I've spoken about the spirit breaker against bounty.

08:08:12.700 --> 08:08:13.700
You can charge him and hunt him.

08:08:13.700 --> 08:08:14.700
Bane can kinda do the same.

08:08:14.700 --> 08:08:16.700
Not global range, but you can find him.

08:08:16.700 --> 08:08:18.700
Use the sleeve, low committer.

08:08:18.700 --> 08:08:22.700
It's also a vision they love to pull their waves

08:08:22.700 --> 08:08:24.700
with this bounty when they play their offline.

08:08:24.700 --> 08:08:26.700
That is impossible against Bane.

08:08:26.700 --> 08:08:33.900
You're just gonna get slapped the creeps will be aggro and you need to lay normally and already been is a very strong lander

08:08:33.980 --> 08:08:35.980
So it is not easy

08:08:36.820 --> 08:08:38.820
and we got

08:08:38.980 --> 08:08:45.380
Profit right you already said that this is a good match up for the nature's profit. No, I think I think I've seen one Druid win it

08:08:45.380 --> 08:08:49.300
Oh, oh, yeah, you said it was the other way around here, right? Yeah, sorry. I miss remembered

08:08:49.300 --> 08:08:54.500
But Satanic plays both of these heroes to a super high level. So I'm imagining he believes it's favorable

08:08:54.500 --> 08:08:57.540
or maybe he believes the rest of the draft makes up for any short-term.

08:08:57.540 --> 08:09:00.740
It's kind of annoying. I feel like in this long-distance proper matchup,

08:09:00.740 --> 08:09:03.140
Long-distance is afraid during the catapult wave for 4 minutes,

08:09:03.140 --> 08:09:05.300
like the MPTP is down with creeps to kill him.

08:09:05.300 --> 08:09:08.900
I think the matchup is difficult in the beginning,

08:09:08.900 --> 08:09:10.900
so if you can find a way to snowball,

08:09:10.900 --> 08:09:14.900
then MP can get away with a lot in the early game against Long-distance.

08:09:14.900 --> 08:09:16.580
If you can kill the Long-distance, I think this hero,

08:09:16.580 --> 08:09:19.380
if you kill him once or twice, the first 10 minutes,

08:09:19.380 --> 08:09:21.460
he actually completely slows the hero down so much.

08:09:21.460 --> 08:09:27.900
Yeah, it depends a lot on the offlaner that you have against Longroot, if you are able

08:09:27.900 --> 08:09:30.220
to pressure, they did ban out the Darkseer.

08:09:30.220 --> 08:09:32.580
Oh, they're both banning offlaners?

08:09:32.580 --> 08:09:33.580
Yeah.

08:09:33.580 --> 08:09:34.580
Yeah.

08:09:34.580 --> 08:09:37.100
That's the side part about picking profit.

08:09:37.100 --> 08:09:43.220
As a response to the Longroot is that you cannot pick your offlaner, and instead there

08:09:43.220 --> 08:09:47.100
will be four offlaners banned, which is kind of hard for both teams to be fair.

08:09:47.100 --> 08:09:50.380
I mean you say four, but the Largo has already been banned, the Centaur has also

08:09:50.380 --> 08:09:53.420
already been banned. So that's six already banned out.

08:09:53.420 --> 08:09:55.860
That's still under a lot. Under a lot is really good here for...

08:09:55.860 --> 08:10:01.940
Someone who has to ban him. Vision would want it. So the NA are first bit coming out of the

08:10:01.940 --> 08:10:07.900
ban phase. So they can ban something else and then leave Moonboy to ban under a lot.

08:10:07.900 --> 08:10:14.940
We talked at the very start of this series about especially Miero in this offlane matchup.

08:10:14.940 --> 08:10:20.940
He has the widest hero pool out of every offlaner here, the International.

08:10:20.940 --> 08:10:25.580
So this surely favors him as he just has deeper pockets it seems like.

08:10:25.580 --> 08:10:26.580
Yeah.

08:10:26.580 --> 08:10:31.260
If Andorla gets banned I'm a little scared because there's a chance that boomboys can

08:10:31.260 --> 08:10:33.220
last pick some lichen again.

08:10:33.220 --> 08:10:36.260
Like Nature's Prophet kind of struggles against like swarming fights.

08:10:36.260 --> 08:10:37.780
Yeah, but they have the Wyvern.

08:10:37.780 --> 08:10:39.380
Wyvern is really good against Lycan.

08:10:39.380 --> 08:10:40.620
Yeah, that's true.

08:10:40.620 --> 08:10:41.620
It's hard.

08:10:41.620 --> 08:10:44.060
I believe boomboys need some form of teamfight.

08:10:44.060 --> 08:10:46.060
Honestly, both teams can only teamfight.

08:10:46.060 --> 08:10:49.860
I wouldn't be even opposed to like some Mars on Boom Boys,

08:10:49.860 --> 08:10:52.460
or some way to deal with this Prophet, like Axe,

08:10:52.460 --> 08:10:54.860
it usually gives you a free enough lane.

08:10:56.460 --> 08:10:58.540
Oh wait, oh, they depend on the Lord, right?

08:10:58.540 --> 08:11:02.020
Yeah, I believe if Vision can pick Underlord here,

08:11:02.020 --> 08:11:03.420
it is super nice.

08:11:04.900 --> 08:11:07.780
The Underlord innate works with Nature's Prophet TP,

08:11:07.780 --> 08:11:09.700
so then when Nature's Prophet TP somewhere,

08:11:09.700 --> 08:11:12.820
he gets free movement speed and free damage reduction.

08:11:12.820 --> 08:11:13.820
That is lovely.

08:11:13.820 --> 08:11:16.660
It really scales up in the lady game.

08:11:16.660 --> 08:11:20.740
You think they're just gonna trade like Underlord and then Doom, they just call it me?

08:11:20.740 --> 08:11:22.540
You'll be happy with Underlord I think.

08:11:22.540 --> 08:11:23.540
Yeah.

08:11:23.540 --> 08:11:24.540
Perhaps.

08:11:24.540 --> 08:11:27.900
Because the second part of that is if they don't pick the Underlord then I think it's

08:11:27.900 --> 08:11:29.900
incredible Underlord game for Boom Boy.

08:11:29.900 --> 08:11:30.900
Yeah.

08:11:30.900 --> 08:11:31.900
It is like so free.

08:11:31.900 --> 08:11:32.900
You have to pick it right?

08:11:32.900 --> 08:11:33.900
You don't have a choice here?

08:11:33.900 --> 08:11:34.900
Yeah.

08:11:34.900 --> 08:11:38.900
Well, I mean they take their time so it seems like maybe they are discussing a certain

08:11:38.900 --> 08:11:39.900
choice, a certain trade.

08:11:39.900 --> 08:11:41.900
What, NS? Flite then?

08:11:42.900 --> 08:11:45.900
Slardar? Still on the pool? Or you didn't like that?

08:11:46.900 --> 08:11:48.900
No Megusta as they say in Spain.

08:11:48.900 --> 08:11:50.900
This seems like an insane underlord game.

08:11:50.900 --> 08:11:51.900
There we go.

08:11:52.900 --> 08:11:55.900
I would not want to be Slardar in terms of underlords.

08:11:55.900 --> 08:11:58.900
I would not want to play the vision lineup here though.

08:11:58.900 --> 08:12:01.900
Yeah, this is like the Axe Rush on underlord this game.

08:12:01.900 --> 08:12:03.900
It inhibits everyone's game.

08:12:03.900 --> 08:12:05.900
It's also such a good hero against NP.

08:12:05.900 --> 08:12:08.900
Maybe not in the lane, the lane you get bullied by the creeps.

08:12:08.900 --> 08:12:12.340
But I think in the game it just stops MP from farming the map,

08:12:12.340 --> 08:12:16.660
which in a way you regain control as a global against global matchup

08:12:16.660 --> 08:12:18.180
and you can catch him with the axe.

08:12:19.060 --> 08:12:24.540
So what is the thought that goes behind picking the slaughter over the Underlord?

08:12:24.540 --> 08:12:26.460
Because a lot of thought went into that.

08:12:26.460 --> 08:12:29.300
We seldom think it's a long time, so they must have considered it.

08:12:29.300 --> 08:12:32.580
I think the main reason here is they wanted to have the Amplified Damage,

08:12:32.580 --> 08:12:35.780
of course it is to kill off the Lone Drift back on the lanes.

08:12:35.780 --> 08:12:40.940
and they figured that they could snowball the game, kill Roche, kill Tormenter and play really quick.

08:12:40.940 --> 08:12:44.740
I think the idea is they want to play an outskill against own boys.

08:12:44.740 --> 08:12:48.020
It's going to not be an easy task here.

08:12:48.020 --> 08:12:50.900
I think Underlord is the best hero to stop the snowball.

08:12:50.900 --> 08:12:55.300
And once you get past that stage where the Sada can actually kill you easily,

08:12:55.300 --> 08:12:59.940
you're going to have a superior scaling lineup against the vision heroes.

08:12:59.940 --> 08:13:09.560
Yeah, I do not like the vision draft at this point, which is why I am calling it quote me on this

08:13:09.560 --> 08:13:17.160
Boom boys will beat vision and will be the first thing to do so I ruin a lot of people predictions

08:13:17.160 --> 08:13:20.720
Yeah, mine included. I declare

08:13:20.720 --> 08:13:27.900
Well I declare the I think visions lineup also sucks so they're gonna win because I am never correct

08:13:27.900 --> 08:13:33.900
I'm the worst panelist here and I think two versions of Dropstock, say one, it's easy.

08:13:33.900 --> 08:13:38.900
Oh, so you're the nuts tiebreaker, you're the one that can decide the three things.

08:13:38.900 --> 08:13:42.900
I'm the rational one, you know, I see underlots in a game like this, I can't go against the underlots.

08:13:42.900 --> 08:13:49.900
So you're, okay, so all three are on board other than, well, kind of rare is, but also isn't.

08:13:49.900 --> 08:13:53.900
I just feel like there's a portal lag damage and it gets weird and murky in the middle.

08:13:53.900 --> 08:13:59.100
in the middle we don't mind that that that implies that we're gonna have quite the back and forth game

08:13:59.100 --> 08:14:04.140
I mean in the first game and the second game we definitely had periods where it's like, you know

08:14:04.700 --> 08:14:09.980
Especially the first game what's gonna happen next? Well, I'll tell you what's gonna happen next next

08:14:10.060 --> 08:14:14.780
We're gonna head over to sunspan and cinder and who are you gonna tell you all about this game number three

08:14:15.740 --> 08:14:20.700
Thank you so much shiver. Yeah, we don't get to hear a suraction slacks voice before the game a very

08:14:20.700 --> 08:14:22.500
welcome change if you ask me,

08:14:22.500 --> 08:14:23.540
Sunspan Heroists.

08:14:26.060 --> 08:14:32.060
Game number three between Team Vision and Boom Boys and they're right.

08:14:32.060 --> 08:14:36.540
This could put Vision into the lower bracket destroying every fantasy.

08:14:38.140 --> 08:14:39.180
Is that possible, Senator?

08:14:39.180 --> 08:14:42.660
After such a great group stage, such a great start to this tournament.

08:14:42.660 --> 08:14:46.860
I mean, we've seen this plenty of times at TI and other big tournaments throughout

08:14:46.860 --> 08:14:49.100
the years, a team that looks unbeatable in groups.

08:14:49.100 --> 08:14:56.020
You give the other teams some time to figure out during these break days how to counter them and they come in with some fresh ideas

08:14:56.020 --> 08:15:02.360
Maybe they've leveled up. Maybe that couple of days they just got better and for boom boys regardless of how this game goes

08:15:02.360 --> 08:15:04.360
I mean, this has been a good showing right overall

08:15:04.400 --> 08:15:05.760
so

08:15:05.760 --> 08:15:10.680
Definitely a team that has leveled up dramatically since we cast them earlier in the group stage

08:15:12.200 --> 08:15:17.720
Early D ward by the way, and that's pretty big good start here for Kat's oh me with everything the panel said I

08:15:17.720 --> 08:15:22.720
I feel like we cannot underestimate the potential impact of Bounty Hunter.

08:15:22.720 --> 08:15:27.720
Like this just has to be mentioned every time it's picked in these games by the teams that really master it,

08:15:27.720 --> 08:15:30.720
which in this tournament for me are Vision and Yandex.

08:15:30.720 --> 08:15:32.720
They first picked this for a reason.

08:15:32.720 --> 08:15:38.720
There were other S tier heroes in the pool, but they're recognizing the value of this as a noticed.

08:15:38.720 --> 08:15:39.720
Get him slapped.

08:15:39.720 --> 08:15:40.720
Are you okay?

08:15:40.720 --> 08:15:41.720
But I don't know.

08:15:41.720 --> 08:15:42.720
Call this well.

08:15:42.720 --> 08:15:43.720
He's in a lot of trouble.

08:15:43.720 --> 08:15:46.720
LSA hits, so first blood goes to...

08:15:46.720 --> 08:15:50.720
They try to give it the characters, and they will eventually give it the characters.

08:15:50.720 --> 08:15:56.720
Good start for the lone druids, and we have seen lone druids, I mean, today, especially,

08:15:56.720 --> 08:16:02.720
get up to a good start, and then it's just, how do you shut this bear down? Very difficult.

08:16:02.720 --> 08:16:09.720
Yeah, the biggest problem in this lane for the vision side is that bounty hunter can't reliably pull waves, because he's playing into Bane.

08:16:09.720 --> 08:16:15.720
Bane can just nightmare you, and you're going to lose the wave, and Slardar cannot lane into lone druids.

08:16:15.720 --> 08:16:19.560
So this lane is very very difficult and I think the the main pick

08:16:19.800 --> 08:16:24.560
This is the main reason they chose the hero specifically to take that play away from nine class

08:16:24.560 --> 08:16:28.240
You're gonna see he'll try to do it. He can pull them down. He can't go up

08:16:28.320 --> 08:16:34.120
So he has to try to do some weird stacking actually he got away with it Katomi. This was a bit of a mistake. He was late

08:16:36.320 --> 08:16:38.480
This might not seem like the biggest of deals

08:16:38.480 --> 08:16:43.920
This is a really big deal actually that he was late to this because sure the waves are going to connect again

08:16:43.920 --> 08:16:50.600
But effectively nine classes now made a double way for the start are who otherwise genuinely might have been unable to lane almost

08:16:51.960 --> 08:16:55.920
Now with the creeps going into tower this will be pushing back his way, so he'll get some experience

08:16:57.440 --> 08:17:01.000
You're still gonna lose the lane obviously it's a matter of by how much yeah

08:17:02.320 --> 08:17:10.100
No already nine class having a big impact on this game on his bounty hunter the most annoying player to play against probably in the last couple years

08:17:10.100 --> 08:17:16.680
years. Of course, his, I'm going to say his heroes haven't been as annoying individually

08:17:16.680 --> 08:17:21.260
lately because of the patches. They kind of patched out his Slark support, his Monkey King

08:17:21.260 --> 08:17:26.840
support, but still finding a way. And like we talked about, this is a bounty hunter without

08:17:26.840 --> 08:17:31.980
the iron shell from the Darkseer. So how much in fact can he have on the Laning

08:17:31.980 --> 08:17:40.020
already doing a good job yeah it feels it feels like this was should not have

08:17:40.020 --> 08:17:44.340
happened though so yes he did have good impact but I think it was a bit of column

08:17:44.340 --> 08:17:49.020
A and B where Bang was late and he just went for it at the perfect angle on bounty

08:17:49.020 --> 08:17:53.700
but still you are absolutely going to suffer down here there's no no doubt

08:17:53.700 --> 08:17:57.700
about that looking at the other lanes mid is going to be Ember against Lena

08:17:57.700 --> 08:18:00.900
this is should be a favorite lane for GPK he's been winning against no one

08:18:00.900 --> 08:18:06.680
the last of the previous two games, this should be another good one for him given the matchup

08:18:06.680 --> 08:18:07.680
and up top profit buyer.

08:18:07.680 --> 08:18:09.180
Is it the matchup or is it the player?

08:18:09.180 --> 08:18:10.180
I mean, it's a bit of both.

08:18:10.180 --> 08:18:14.140
I feel like GPK has just outplayed him today, to be honest, in the laning stage.

08:18:14.140 --> 08:18:17.620
So if he does have an easier matchup, which I would argue this is, compared to at least

08:18:17.620 --> 08:18:23.340
one of the other ones he played, I am expecting GPK to just win this lane.

08:18:23.340 --> 08:18:29.280
So you can snowball this time on the lina, you played game number one and ended

08:18:29.280 --> 08:18:30.280
up losing.

08:18:30.280 --> 08:18:34.080
I want to say he started 7 and 0, something to that effect.

08:18:34.760 --> 08:18:37.260
With Dota Plus, new all along Syndra.

08:18:37.260 --> 08:18:40.860
Actually, it's three minutes in, can we check on Dota Plus real quick?

08:18:40.860 --> 08:18:42.620
It is the landing stage of course.

08:18:42.620 --> 08:18:43.880
100% for dire.

08:18:43.880 --> 08:18:47.280
Ha ha ha ha ha ha ha ha ha ha!

08:18:47.280 --> 08:18:49.540
Is this real or is this a meme?

08:18:49.540 --> 08:18:51.240
Ha ha ha ha ha ha ha ha ha!

08:18:51.240 --> 08:18:52.320
My goodness!

08:18:52.320 --> 08:18:55.400
Vitalis, all of them is in arrow!

08:18:55.400 --> 08:18:57.240
Double-crossed Derek is in a little bit of trouble now.

08:18:57.240 --> 08:18:59.940
Notice, getting the bash and getting the kill.

08:18:59.940 --> 08:19:03.300
There's a big one going away a vision of course satanic setting it up

08:19:03.420 --> 08:19:04.920
We can have

08:19:04.920 --> 08:19:08.700
Presence all over the map and of course boom boys not able to take advantage of that top lane

08:19:08.780 --> 08:19:15.020
This move that you just saw is what's likely going to make or break the game for a vision in the first ten minutes

08:19:15.020 --> 08:19:18.140
Is that exact play where bounty hunter plus one hero?

08:19:22.140 --> 08:19:27.940
Getting ganked though this would be another big tilt for vision they get up and this will help no one out quite a bit

08:19:27.940 --> 08:19:33.540
I mean he's been losing these lanes individually, but with the help from his team, not too shabby at all.

08:19:34.740 --> 08:19:39.740
I really like the bounty hunter profit combination. Obviously they didn't come into play in this mid move, but they did in the bottom move.

08:19:40.740 --> 08:19:48.140
Bounty can reliably scout heroes, you bring in the profit, you give profit a stun, so he can guarantee stop TPs through the bounty hunter.

08:19:49.940 --> 08:19:54.140
You get to work. Now, as the panel pointed out, this is a really, really good Underlord game though.

08:19:54.140 --> 08:19:59.140
So he can obviously start counteracting that later in the game when Prophet goes for moves, you match them with Fiend's Gate.

08:19:59.140 --> 08:20:03.140
But we're not quite there yet, obviously. It's gonna take some time.

08:20:03.140 --> 08:20:10.140
So Prophet has the advantage this early on, and that one kill in here should inspire them to try to go for it again sometime soon.

08:20:10.140 --> 08:20:15.140
You can see Nineclaw is already heading over again. They don't have them on if they're crushed though.

08:20:15.140 --> 08:20:18.140
He's sending out a mango soon unnoticed.

08:20:18.140 --> 08:20:24.140
I guess I'll maybe look for a nightmare play.

08:20:24.140 --> 08:20:29.140
This is just level 3 heritage at the moment.

08:20:29.140 --> 08:20:35.140
A couple minutes away from that wisdom shrine, there's no one pulling the wave apparently.

08:20:35.140 --> 08:20:38.140
You just don't want to lane at the moment? What is this all about?

08:20:38.140 --> 08:20:42.140
It's a decent efficiency play if you're laning into Lena, right?

08:20:42.140 --> 08:20:46.140
Farm, camp, plus, great wave. Unfortunately for him, you have to...

08:20:46.140 --> 08:20:49.580
ring classic it's the worst possible camp

08:20:49.580 --> 08:20:56.220
true they spot nine class we'll have the

08:20:56.220 --> 08:20:59.100
skeleton walk available my shadow walk

08:20:59.100 --> 08:21:00.980
rather but it's very different from the

08:21:00.980 --> 08:21:04.380
clink's one I wouldn't really make much

08:21:04.380 --> 08:21:05.860
sense to have skeleton walk on this guy

08:21:05.860 --> 08:21:07.660
although like you could argue all Dota

08:21:07.660 --> 08:21:09.540
heroes really have a skeleton most of

08:21:09.540 --> 08:21:13.060
them that's true gonna get a courier

08:21:13.060 --> 08:21:20.920
kill like it too well only a TP on the second one still being an annoying

08:21:20.920 --> 08:21:25.180
present in the fact that you have to use extra brain power remember yeah and

08:21:25.180 --> 08:21:29.620
you have to center is and you still lose your career is super annoying that is

08:21:29.620 --> 08:21:32.620
probably the biggest part of bounty hunters how much gold is being spent

08:21:32.620 --> 08:21:36.700
each game on centuries is vision in general to try to counteract it

08:21:36.700 --> 08:21:38.820
It's a six minute power run, it's about to come to be.

08:21:38.820 --> 08:21:41.220
Now we stay on the nine-point of the Regina Blade as well.

08:21:41.220 --> 08:21:43.140
And the first turn to try to run to GPK

08:21:43.140 --> 08:21:45.340
would obviously be the bigger kill.

08:21:45.340 --> 08:21:47.260
Nice cold embrace for Satanic,

08:21:47.260 --> 08:21:49.140
because no one claims GPK.

08:21:49.140 --> 08:21:51.700
And now Kata Omi gonna get slowed

08:21:51.700 --> 08:21:53.660
and likely picked off as well.

08:21:54.740 --> 08:21:56.580
Nice turn of events here from Vision,

08:21:56.580 --> 08:21:58.300
as no one, I mean, I wanna say

08:21:58.300 --> 08:22:00.620
the first game of the series

08:22:00.620 --> 08:22:02.820
where he's coming out on top of the laning stage.

08:22:02.820 --> 08:22:04.100
Yeah, he's top net worth.

08:22:04.100 --> 08:22:06.340
Obviously it's in big part to his team.

08:22:06.340 --> 08:22:11.540
Yeah, they're getting a lot of value out of bringing profit to plays and just bringing numbers and

08:22:12.140 --> 08:22:15.860
To make matters even worse here for boom boys. That was a regen rune top

08:22:15.860 --> 08:22:19.060
So no one it's depleted his entire monopool and can just get it back

08:22:19.300 --> 08:22:23.780
So he can actually look to fight once more and he has TP ready could go for a move down bottom

08:22:24.500 --> 08:22:27.940
After killing this wave you wanted to he could consider a wisdom rune attempt

08:22:29.220 --> 08:22:34.500
Gangsta don't lay their stuns properly, but probably wouldn't matter too much because we'll still die

08:22:34.500 --> 08:22:39.300
5. TP's coming, though, as noticed. Not quite from the 6th, yet. Kata-Omi's in the vicinity, though.

08:22:39.300 --> 08:22:40.300
Not crazy, though.

08:22:40.300 --> 08:22:44.380
It's off the route onto the slaughter. Notice now, on the run gets Nightmare into the 3-line,

08:22:44.380 --> 08:22:48.940
taking off, though. Blood Grenade will slow him. Power shot. Baking him even lower

08:22:48.940 --> 08:22:51.740
is noticed. One more right which would do it, but Kata-Omi cannot catch up.

08:22:51.740 --> 08:22:54.340
Now we can try to turn the run again. He's through the TP from Satanic, but

08:22:54.340 --> 08:23:00.140
the TP is successful compared to the extremely close call. And eventually, Kata-Omi does

08:23:00.140 --> 08:23:04.380
die, but took a lot to just get that one kill.

08:23:04.380 --> 08:23:08.880
Yeah, they really wanted to go for that dive, but Satanic had to cool down on teleport, so...

08:23:09.380 --> 08:23:14.380
Eventually, yes, they do get fur and kill the Bane, but they didn't get the Loan Druid, which was the grand prize there.

08:23:15.380 --> 08:23:20.880
Not exactly what Vision Net hoped for, but at the same time, they also didn't lose their Slaugr, which it looked like they might.

08:23:21.380 --> 08:23:22.880
So it could have been a lot worse for them.

08:23:24.380 --> 08:23:27.880
Now, Miero is about to hit level 6. We'll see if he chooses to skill Fiend's Gate.

08:23:27.880 --> 08:23:31.380
We've seen some times underworts not doing that on level 6. I think in this game,

08:23:31.380 --> 08:23:36.380
It feels like a really, really good kick-off given the way the lineup is against functions.

08:23:36.380 --> 08:23:40.380
How much they rely on bringing in the numbers, so...

08:23:40.380 --> 08:23:43.380
I'd imagine he is going to skill the gate here.

08:23:45.380 --> 08:23:47.380
Holding a skill point for now.

08:23:49.380 --> 08:23:51.380
He will skill it now. Alright.

08:23:51.380 --> 08:23:53.380
So Fiend's Gate online.

08:23:53.380 --> 08:23:55.380
Profitulity online.

08:23:55.380 --> 08:23:57.380
Anything else worth noting?

08:23:57.380 --> 08:23:58.380
Quite nice post.

08:23:58.380 --> 08:24:00.780
Oh, yes, back-satanic, there he goes.

08:24:00.780 --> 08:24:01.780
Get the ult up.

08:24:01.780 --> 08:24:04.380
What are you, happy to see those satanic GTs in?

08:24:04.380 --> 08:24:07.380
It's the fear of the several heroes, but not satanic.

08:24:07.380 --> 08:24:09.980
And that is enough to bring Deregi down.

08:24:09.980 --> 08:24:12.380
Jet number two for the lone druid.

08:24:14.980 --> 08:24:19.780
He did get off to a good start, but now these deaths are starting to rack up.

08:24:19.780 --> 08:24:21.780
He's gonna lose his tower as well.

08:24:22.780 --> 08:24:26.580
This is bad news for the boom boys' side.

08:24:26.580 --> 08:24:29.380
You're losing the early game against Bounty Hunter Prophet.

08:24:29.940 --> 08:24:31.380
You turn up that aggression.

08:24:33.460 --> 08:24:35.700
Now the good news for them is Bounty Hunter is only level 3.

08:24:35.700 --> 08:24:38.020
So it's going to be a while before 9 Plus gets tracked,

08:24:38.020 --> 08:24:40.180
which is going to make things significantly worse.

08:24:42.580 --> 08:24:44.340
One K lead for vision here.

08:24:46.100 --> 08:24:50.740
There's no one off to the best start of this series.

08:24:50.740 --> 08:24:54.740
So we saw what GPK was able to do

08:24:54.740 --> 08:24:58.740
on the Ember Spirit in game number two, the TV can replicate it for no one.

08:24:58.740 --> 08:25:01.900
9th class, very close call.

08:25:01.900 --> 08:25:06.240
And notice seems to also be getting out here, took a lot of damage from the

08:25:06.240 --> 08:25:08.020
Lena between Laguna and the

08:25:08.020 --> 08:25:11.780
Dragon Slave but not quite enough, couldn't reach the Nightmare

08:25:11.780 --> 08:25:14.740
on Katelmi.

08:25:14.740 --> 08:25:17.660
Titanic on the Nature's Prophet still working on the Maelstrom,

08:25:17.660 --> 08:25:21.620
just basically one component away at this point in the game.

08:25:21.620 --> 08:25:25.620
You know, this is a bit slower than in the previous game.

08:25:51.620 --> 08:26:09.100
Yeah, you're right. A lot of the time in these high stakes games in Game 3s we've seen teams

08:26:09.100 --> 08:26:13.780
slow down. But I also think that's sometimes what separates the championship teams from

08:26:13.780 --> 08:26:20.460
the others is that in the high stakes games they play faster. Sometimes, you know, if

08:26:20.460 --> 08:26:23.400
Everybody else is going to be timid and play passively around the map.

08:26:23.400 --> 08:26:25.420
If you are the one to take initiative more often than not,

08:26:25.420 --> 08:26:27.300
you're probably going to find success playing like that.

08:26:27.300 --> 08:26:31.540
And you can tell Vision don't seem very phased from that game two that went wrong.

08:26:31.540 --> 08:26:34.860
They're going to run back two of the same heroes between the slaughter and the profit.

08:26:35.940 --> 08:26:39.240
They're once again finding their bounty hunter a lot of success here.

08:26:39.240 --> 08:26:42.640
And this line of his craft is to play quickly, not to play slowly.

08:26:43.620 --> 08:26:47.820
So even if the stakes are high, I don't expect them to just look to farm here.

08:26:47.820 --> 08:26:54.820
Yeah, I do find it interesting that they back-to-back games go for the nature's profit despite losing despite satanic being top net worth in the game

08:26:54.820 --> 08:26:59.780
So he wasn't that bad early really you think back. Yeah, what he has been in this game number three

08:26:59.780 --> 08:27:04.540
Yeah, it's just a different lineup by design. It's it makes a ton of sense to play it this way in this game

08:27:05.060 --> 08:27:07.060
So I think it's very good to see that he

08:27:07.580 --> 08:27:10.780
You know a lot of satanic games also on the profit like you mentioned

08:27:10.780 --> 08:27:16.460
He will just be farming a ton in the first 20 minutes, but this time around he's already been in five kills out of the seven

08:27:16.460 --> 08:27:21.280
very liberally teeping into fights. He does have slightly lower net worth as a

08:27:21.280 --> 08:27:25.460
result, like we talked about. The Maelstrom is coming out in a hundred gold.

08:27:25.460 --> 08:27:31.060
I think last game he added about 1040, so he's a minute and a half slower on his

08:27:31.060 --> 08:27:36.580
first farming item, which is actually quite a bit, but well worth it for what

08:27:36.580 --> 08:27:39.420
he managed to accomplish around here.

08:27:39.420 --> 08:27:41.500
Both teams trying to deny the runes, same.

08:27:41.500 --> 08:27:45.820
TPK will be successful in the early co-9 class, running over yet another century.

08:27:45.820 --> 08:27:50.060
Nice shadow for him. Notice now on the run

08:27:51.260 --> 08:27:56.100
Arrow nice setup. Thanks to the install the brace though. Well the brace to keep him alive a little bit longer

08:27:56.100 --> 08:27:58.100
Do the advantage to finish them off?

08:27:58.260 --> 08:28:02.340
Hopefully he will not survive the transformation a nice curse onto the underlord

08:28:02.340 --> 08:28:08.620
He will lose the slaughter those with the one-for-one to start this fight as satanic now on the run finds himself in a

08:28:08.940 --> 08:28:12.420
Precarious spot inside the bit one more right click done to the job

08:28:12.420 --> 08:28:19.420
LSA from GPK, and to Miro's right-click, that's a lot of damage onto no one trying to run away from it now.

08:28:19.420 --> 08:28:23.420
But Saves will have to leap and a star storm to boot, and another cold embrace from T'Falus is Miro.

08:28:23.420 --> 08:28:25.420
Not sure if they have the damage, but he's finished it off.

08:28:25.420 --> 08:28:28.420
There's no run-up for the 5 seconds for no one, getting slowed down thanks to T'Falus.

08:28:28.420 --> 08:28:29.420
No one.

08:28:29.420 --> 08:28:30.420
Miro just has to dodge this.

08:28:30.420 --> 08:28:33.420
Will do so successfully and run away as a result.

08:28:33.420 --> 08:28:34.420
Back to the run-up.

08:28:34.420 --> 08:28:35.420
We'll keep you back as saved.

08:28:35.420 --> 08:28:39.420
Fairly getting outside the reach of these trees.

08:28:39.420 --> 08:28:44.420
I believe the fight has finally ended.

08:28:44.420 --> 08:28:48.420
Very very close engagement here, but...

08:28:48.420 --> 08:28:52.420
Yeah, nobody really coming out significantly ahead there.

08:28:52.420 --> 08:28:57.420
Obviously the good news once again for Boom Boys is that the Bounty Hunter is still not level 6.

08:28:57.420 --> 08:29:01.420
That is coming up in about 40 seconds time if you take the Wisdom.

08:29:01.420 --> 08:29:06.420
And not only do you get the trackball, but you probably win that fight with track as well from having more mobility.

08:29:06.420 --> 08:29:12.500
It is going to help significantly or excuse me for more damage as track has changed.

08:29:15.380 --> 08:29:16.660
Many times. Yep.

08:29:19.060 --> 08:29:23.940
Here it is rounding out the nails and hit pretty shortly. Spear vessel now on to no one.

08:29:25.220 --> 08:29:27.460
They charge as he can get in this early stage of the game.

08:29:27.460 --> 08:29:43.620
Yeah, so that's also 6 for Bane, which is obviously huge here.

08:29:43.620 --> 08:29:49.540
It's not a super reliable grip game because you can get cursed or you can get stopped

08:29:49.540 --> 08:29:53.380
by a blink crush from Slardar or of course a bounty hunter's on you with Shadowwall

08:29:53.380 --> 08:29:56.820
that can stop you.

08:29:56.820 --> 08:30:01.460
Once these fights break out and develop, you're probably likely to find a full duration grip

08:30:01.460 --> 08:30:03.460
on one way or the other.

08:30:03.460 --> 08:30:12.220
It would have helped out a very big deal in that previous type of fight they were in.

08:30:12.220 --> 08:30:16.100
Link now online for notice.

08:30:16.100 --> 08:30:17.700
How aggressive they want to be now.

08:30:17.700 --> 08:30:18.700
Exactly.

08:30:18.700 --> 08:30:21.780
This is a huge pickup because now Bounty Hunter can scout ahead.

08:30:21.780 --> 08:30:24.900
You can blink crush and then you can stun out of it with Bounty and in the meantime

08:30:24.900 --> 08:30:28.620
profit teepees in and it's just going to be clean kills. So the map now for

08:30:28.620 --> 08:30:33.220
boomboys is going to be super tricky to play. You can see nine class scouting out

08:30:33.220 --> 08:30:35.420
in the mid. It's going to see TPK.

08:30:35.420 --> 08:30:39.180
Get the tracking to the stun, searing tanks from no one. That crush from notice.

08:30:39.180 --> 08:30:43.020
Good five TPK. On the side of the board though, look at this.

08:30:43.020 --> 08:30:46.620
Sage Annie getting ganked. The double proc onto the pit and Sage Annie.

08:30:46.620 --> 08:30:51.500
One more right click does him in. So very nice trade across the board for

08:30:51.500 --> 08:30:56.500
Both teams, obviously the position one going down,

08:30:56.540 --> 08:30:58.200
the bigger of it, so boom boys,

08:30:58.200 --> 08:31:00.080
I guess are happy with this exchange.

08:31:02.180 --> 08:31:03.020
Oh, save.

08:31:04.060 --> 08:31:05.260
Oh, he saw him.

08:31:05.260 --> 08:31:06.860
He isn't, oh, he's not gonna chase.

08:31:06.860 --> 08:31:08.500
He's perfectly fine.

08:31:08.500 --> 08:31:10.220
I thought he was gonna go for that chase for sure.

08:31:10.220 --> 08:31:11.220
Oh, he's so good.

08:31:11.220 --> 08:31:12.980
He radically, he's fine.

08:31:12.980 --> 08:31:14.620
Yeah, okay.

08:31:14.620 --> 08:31:15.460
All right.

08:31:17.620 --> 08:31:18.980
Still going for the short on notice,

08:31:18.980 --> 08:31:24.980
That's an extremely nice pick up, one of the heroes that just picks up shard instantly when they can.

08:31:24.980 --> 08:31:31.980
Yeah. It's such an incredible farm speed increase. And obviously massive for fights.

08:31:34.980 --> 08:31:42.980
16 minute rune, will be bottomed in a case. I soon change onto two from no one arrow. Will be set up thanks to the nightmare.

08:31:42.980 --> 08:31:48.180
there so that's a free beyond to do call us have to owe me get to have to use the

08:31:48.180 --> 08:31:53.860
fiends rip there's just things out of the meantime by nine class

08:31:54.620 --> 08:31:58.980
don't hunting couriers it seems

08:32:00.620 --> 08:32:06.540
we'll be the typical build in character the owner in two eventual ag is

08:32:06.540 --> 08:32:08.940
noticed

08:32:08.940 --> 08:32:13.380
And we'd love to try something on the characters, but you know that there's backup.

08:32:13.380 --> 08:32:17.260
It's actually a really hard team to get a pick-up on because you have to save from Nightmare,

08:32:17.260 --> 08:32:21.060
you have to beam skate after disposal at any time.

08:32:21.060 --> 08:32:22.060
No one.

08:32:22.060 --> 08:32:26.740
I'm gonna try his best efforts here, carry chains, we have to crush the follow, I'm

08:32:26.740 --> 08:32:27.740
gonna...

08:32:27.740 --> 08:32:28.740
Oh my God!

08:32:28.740 --> 08:32:29.740
Sit down!

08:32:29.740 --> 08:32:34.140
He's all to actually just instigate him, alright!

08:32:34.140 --> 08:32:38.900
This is from across the map, just a casual kill, no big deal.

08:32:38.900 --> 08:32:40.900
Looks like they want to try to get more.

08:32:41.900 --> 08:32:43.900
Not going to happen though.

08:32:44.900 --> 08:32:48.900
Nice boss cannot go through the barrier. Believe it or not, he gets the track off though.

08:32:51.900 --> 08:32:53.900
Now they do have vision.

08:32:54.900 --> 08:32:55.900
Four vision.

08:32:57.900 --> 08:33:00.900
Don't think you're really thinking about Tier 2 here.

08:33:00.900 --> 08:33:04.980
whatsoever I think it's gonna take quite a while before vision are knocking on

08:33:04.980 --> 08:33:08.460
those towers but I think they would love to take the mid tier one and start

08:33:08.460 --> 08:33:16.900
accessing the enemy triangle but for the time being not able to

08:33:16.900 --> 08:33:30.060
I'm going to go back up for a little bit here, there's nine class.

08:33:30.060 --> 08:33:35.080
We'll finally be exiting this area, he's been a nuisance all game long.

08:33:35.080 --> 08:33:39.620
And how close are we on the Underlord to getting towards, okay, he already has, Agatom Scepter

08:33:39.620 --> 08:33:40.620
online.

08:33:40.620 --> 08:33:41.620
Yeah, that's big.

08:33:41.620 --> 08:33:48.580
a huge item for him and I'll put a shard into a Lotus so it will obviously be very good against

08:33:48.580 --> 08:33:55.060
the Slardar first base until he gets 25. So he's taking the Lotus game. Slardar, Ember,

08:33:55.060 --> 08:34:03.700
Chains, and Raph first. Potentially, Perse is still a bit of a wild card, but very good

08:34:03.700 --> 08:34:08.820
against Slardar Ember. That already is easily worth it. Yep. So the rest is just luxury on top.

08:34:11.620 --> 08:34:16.620
Another raft of nature coming out.

08:34:16.620 --> 08:34:25.620
And yeah, Satanic has, aside from just finding kills with the rest of his team, has been left to his own devices, I want to say.

08:34:25.620 --> 08:34:29.620
The only times he's died is when he's trying to set up a gang.

08:34:29.620 --> 08:34:35.620
Hasammy Olner has the Dragon Lance, BKB a thousand into it.

08:34:35.620 --> 08:34:40.980
And for no one looking to get DKB next as well, so they're gonna line at least two of those

08:34:41.780 --> 08:34:44.140
And the question is just starter doing the same absolute

08:34:44.780 --> 08:34:47.100
So if they pump the same speed, which is not

08:34:57.700 --> 08:35:00.860
Whose worth more gold if they know the bear the thing

08:35:00.860 --> 08:35:02.860
Ok, trucked on.

08:35:02.860 --> 08:35:04.860
Bean's gate being used though.

08:35:04.860 --> 08:35:06.860
You can see the arrow coming out of Satanic as well.

08:35:06.860 --> 08:35:08.860
He's going to get rooted yet again.

08:35:08.860 --> 08:35:09.860
Extremely low.

08:35:09.860 --> 08:35:11.860
Trying to stay alive thanks to the cold embrace.

08:35:11.860 --> 08:35:13.860
Can you get that last right click from the arrow?

08:35:13.860 --> 08:35:15.860
The clicks come in and Satanic actually gets the kill.

08:35:15.860 --> 08:35:17.860
The doppelganger, the triple turnaround.

08:35:17.860 --> 08:35:21.860
He survives unbelievable play.

08:35:21.860 --> 08:35:25.860
Satanic getting all the help from Ducales and friends.

08:35:25.860 --> 08:35:27.860
My goodness, what a huge turnaround.

08:35:27.860 --> 08:35:32.860
It's pretty rare that Satanic tips a teammate, but that was well-deserved.

08:35:32.860 --> 08:35:35.860
Dukal is what an insane sequence from him.

08:35:35.860 --> 08:35:37.860
Perfect, perfect, perfect embrace.

08:35:37.860 --> 08:35:39.860
And right now they're getting another one.

08:35:39.860 --> 08:35:41.860
Oh my goodness, just like that.

08:35:41.860 --> 08:35:43.860
The tables have been turned upright.

08:35:43.860 --> 08:35:45.860
6K lead for Vision.

08:35:45.860 --> 08:35:47.860
They get 7 as they take a pure one tower as well.

08:35:47.860 --> 08:35:51.860
And they have the Slardar, so Tormentor should be very easy as well.

08:35:51.860 --> 08:35:53.860
Or the roast potentially.

08:35:53.860 --> 08:35:55.860
I think the roast is a lot harder to pull off though,

08:35:55.860 --> 08:36:03.100
but tournament to right now would be super easy. However, today so far we haven't really seen vision play any objectives

08:36:03.100 --> 08:36:07.940
So I don't know if they're gonna be bothered with it, but look at this from the college just you would have had stuff

08:36:09.020 --> 08:36:11.020
Everything coming together

08:36:12.100 --> 08:36:14.860
Nicely provisioning that with no lifesteal at all

08:36:15.940 --> 08:36:22.160
Just the heel and good positioning tree lines to their advantage as well. It's a narrow active double take

08:36:22.160 --> 08:36:24.860
I'm not sure if that would have made a difference, but start to walk back

08:36:25.860 --> 08:36:32.480
Changed his mind maybe could have made a difference, but we lay now and those are track kills ladies gentlemen

08:36:32.480 --> 08:36:34.860
So 8k that's why this is balloon all of a sudden

08:36:35.420 --> 08:36:37.420
And it's a bounty hunter

08:36:37.660 --> 08:36:39.660
Advantage for vision

08:36:41.740 --> 08:36:43.740
Of course it's caretich to this axe

08:36:44.700 --> 08:36:48.800
So what do we got BKB laundry excuse me BKB profit now? Yes?

08:36:48.800 --> 08:36:53.820
You said they weren't gonna get at the same time that is correct because profit is five thousand ahead of the others, right?

08:36:55.860 --> 08:36:59.860
I think Slaughter and Ember's might overlapped like, cleanly.

08:37:00.860 --> 08:37:02.860
Only a few minutes to go on both of them, but yeah.

08:37:03.860 --> 08:37:07.860
And now, Slaughter too, Karsten du Palland, the bear is getting the hell out of him.

08:37:08.860 --> 08:37:13.860
You can see the whole team joins the party to do just, I'm the fiercest guy ever as a result.

08:37:13.860 --> 08:37:18.860
The saddest death so far at TI, and Miero's gonna follow suit and again it's gonna be a team wipe.

08:37:18.860 --> 08:37:19.860
My goodness!

08:37:19.860 --> 08:37:29.100
Goodness basically a team like the Lena often after the time being a vision. My goodness. This has the moon out of control now

08:37:30.140 --> 08:37:32.140
Now that beans gate

08:37:34.940 --> 08:37:36.940
They have two pretty close games

08:37:38.460 --> 08:37:43.220
But vision have a dinner reservation at seven. Yeah, so

08:37:43.860 --> 08:37:46.740
Mechanic has to eat at a specific time. Don't want to be late for that

08:37:46.740 --> 08:37:54.660
And well, if they keep up this pace, Vision has been one of the few teams this tournament

08:37:54.660 --> 08:37:59.380
that has been able to close out games really quickly, and I, when I say really quickly in

08:37:59.380 --> 08:38:02.140
this patch, that's probably something between the 30 to 40 minute mark.

08:38:02.140 --> 08:38:06.580
They've done that multiple times, and this is the type of game with this lead.

08:38:06.580 --> 08:38:10.740
If they get an objective through, let's say they get Tormentor and Roche, and they

08:38:10.740 --> 08:38:14.780
get another fight like the one they just had down bottom, they take a set as well.

08:38:14.780 --> 08:38:17.360
And then they're up like 25k in 30 minutes.

08:38:18.160 --> 08:38:21.400
Well, looking at this from the boom boys' perspective,

08:38:21.740 --> 08:38:23.740
you're on your last breath here in this series.

08:38:23.740 --> 08:38:25.860
If you make another mistake, it's almost over.

08:38:25.860 --> 08:38:27.160
Alright, look at this fiend's gate.

08:38:27.160 --> 08:38:28.500
Oh my goodness.

08:38:29.120 --> 08:38:30.020
That was rough.

08:38:30.020 --> 08:38:32.460
Yeah, you're just making the curse even better

08:38:32.940 --> 08:38:36.320
and setting yourself up for chaining down of the stuns here.

08:38:36.320 --> 08:38:38.420
So many kills, so many track kills.

08:38:38.760 --> 08:38:40.820
Here, here it's like, uh, understand.

08:38:40.820 --> 08:38:43.020
Ooh, my goodness. Alright.

08:38:43.020 --> 08:38:45.020
GPK laughing.

08:38:45.020 --> 08:38:50.020
What the dichotomy is here is to call and get killed up by Miero.

08:38:51.020 --> 08:38:54.020
Vision, wanna get some retribution for the loss on the Liver.

08:38:54.020 --> 08:38:56.020
Looks like they'll get the trade that benefits them.

08:38:56.020 --> 08:38:58.020
Miero, fights the dust.

08:38:58.020 --> 08:39:00.020
12k lead for Vision.

08:39:00.020 --> 08:39:01.020
We're close.

08:39:01.020 --> 08:39:03.020
Open up for that Laguna Blade, though, for nine class.

08:39:03.020 --> 08:39:06.020
Miero, gonna be sidestep, though.

08:39:06.020 --> 08:39:07.020
He is burning very low.

08:39:07.020 --> 08:39:09.020
He'll survive.

08:39:09.020 --> 08:39:14.020
Is this enough provision to take Crush?

08:39:14.020 --> 08:39:19.020
Looks like it, they have to crush it, Hayes of course, but now Blue Boyz...

08:39:19.020 --> 08:39:22.020
My channel, he's gonna spot them though.

08:39:22.020 --> 08:39:26.020
In a transient place to kind of scatter out for the arrow to come.

08:39:26.020 --> 08:39:29.020
It does hit Hayes' hero.

08:39:29.020 --> 08:39:33.020
We don't have them Laguna Blade, so all the burst damage is kinda out now.

08:39:33.020 --> 08:39:37.020
Dragon's like doing a good amount of work, but it looks like we'll have to give it up eventually.

08:39:37.020 --> 08:39:40.460
Make vision more important, so you can't take twice the first Aegis of the game.

08:39:42.940 --> 08:39:46.300
That's a pretty damn good sign of provision that they finally get a rose.

08:39:46.300 --> 08:39:48.220
I'm thinking we've seen Grip yet, right?

08:39:48.220 --> 08:39:49.340
No, I don't think so either.

08:39:50.460 --> 08:39:53.660
I mean, the last couple of fights have just been visioned just piloting on their killing

08:39:53.660 --> 08:39:56.380
clock instantly. There hasn't really been much counterplay at all.

08:39:56.380 --> 08:39:59.340
The Winter's Curse has really set the terms for every single fight.

08:39:59.340 --> 08:40:02.860
Oh, Heritage is there in trouble. More important than the hero.

08:40:03.900 --> 08:40:06.300
That's a lot of gold, again, going the way...

08:40:07.020 --> 08:40:11.500
they can you track the bear now I don't know well they still got a lot of gold anyway

08:40:13.180 --> 08:40:19.100
I would think you can't but it's a hero now though yeah surely surely I still feel like that's

08:40:19.100 --> 08:40:24.700
not fully consistent against the board but it's just slotted arrow is gonna hit inside the pit

08:40:25.500 --> 08:40:28.220
you know I'm trying to create a little bit of space he gets gone and there's the first

08:40:28.220 --> 08:40:32.380
piece but they're gonna instantly cancel Gia too you follow us and he's old and no one with

08:40:32.380 --> 08:40:35.380
with a double searing change. This is a double dead support.

08:40:35.380 --> 08:40:38.180
LSA is gonna hit Satanic, he's made his way over,

08:40:38.180 --> 08:40:40.220
and Miara is just putting down hits of analysis

08:40:40.220 --> 08:40:42.060
just to get away.

08:40:42.060 --> 08:40:45.260
No four minutes on the edges for Satanic

08:40:45.260 --> 08:40:47.380
and the rest of Vision.

08:40:47.380 --> 08:40:49.660
They can play however the hell they want.

08:40:50.540 --> 08:40:53.100
I think you can definitely make a case for 25 minutes,

08:40:53.100 --> 08:40:54.620
and you can make a case that this is the best

08:40:54.620 --> 08:40:56.140
game of the time for the Colas.

08:40:56.140 --> 08:41:00.300
It's like everything he's doing is super high impact.

08:41:00.300 --> 08:41:05.180
clutch factor. Wyvern is a clutch this hero and he's just been nailing it over and over and over again

08:41:05.820 --> 08:41:11.020
in this game. Like sometimes in a 25 minute game you find like one good curse, maybe one or two

08:41:11.020 --> 08:41:17.580
good cold embraces at the right time because he's found five of each. Yeah, he's been very big this

08:41:17.580 --> 08:41:22.940
game. Massive swings in every single moment from him. And this is kind of a sign of how things

08:41:22.940 --> 08:41:27.900
are going right now for the boom boys side. They, I mean, GPK farming the complete opposite

08:41:27.900 --> 08:41:34.420
side and you just better hope that nine-class doesn't stumble upon him kind of

08:41:34.420 --> 08:41:38.380
the risks you have to take when you're down to this degree that's a good point

08:41:38.380 --> 08:41:41.740
when you when your map gets constricted this much what the cores of the other

08:41:41.740 --> 08:41:45.500
team will usually do is spill over on your side of the map but bounty hunter

08:41:45.500 --> 08:41:49.700
is the perfect hero to having that situation obviously nine-class will be

08:41:49.700 --> 08:41:53.700
aware soon enough that well we haven't seen Lena for so long on anything he

08:41:53.700 --> 08:41:59.400
must be playing up there and there's no tell for the lean-out at all because

08:41:59.400 --> 08:42:01.500
bounty is never showing so

08:42:01.500 --> 08:42:04.640
Titch, you're gonna cross again gonna try to set things up gets the vision

08:42:04.640 --> 08:42:08.760
without the ult or what kind of low he gets already from the truck and the right click

08:42:08.760 --> 08:42:14.680
he is dead just like that. It's gonna be a trade for the bounty hunter but definitely trade going the way of vision

08:42:14.680 --> 08:42:18.160
again it's the other taking massive right clicks from Satanic he takes the

08:42:18.160 --> 08:42:23.100
leguna to the base four steps in to secure the double kill to secure the

08:42:23.100 --> 08:42:29.980
Tier 2 Tower and Vision continuing to snowball in this game number three.

08:42:32.620 --> 08:42:36.460
And of course GPK back as well, so he honestly would have been better off just

08:42:36.460 --> 08:42:38.220
chilling in the top side of the map.

08:42:40.780 --> 08:42:44.380
And what Vision are proving in this series is that all the heralds are right.

08:42:45.980 --> 08:42:51.020
Torments are just not worth the hassle. Just pretend it doesn't exist in the series

08:42:51.020 --> 08:42:55.500
all together I don't know if that's not true game one they had a lot did they

08:42:55.500 --> 08:43:01.660
kill it oh yeah boom boys killing I should be wrong like maybe vision got it

08:43:01.660 --> 08:43:06.080
once overrated just moving to that side of the map did not work right time to

08:43:06.080 --> 08:43:10.220
check on my fantasy how many tormentor cards I have on vision this is a

08:43:10.220 --> 08:43:13.740
bit of a problem if you pay might run into some trouble here do call us gets

08:43:13.740 --> 08:43:17.540
up to slow again there's a lot of trouble the

08:43:17.540 --> 08:43:24.280
Hurricane Mike, as guess who joins the party? It's Satanic again. You cannot go anywhere as boom boys

08:43:26.020 --> 08:43:29.920
They now have a close to 20k lead this ages

08:43:30.800 --> 08:43:35.420
You say they've gotten a ton of buildings, but they've done a lot of kills finally active sector

08:43:36.980 --> 08:43:43.680
He's gonna be spotted those searing chains for the bear down autonomous creature no longer. Is he will go to the grave?

08:43:43.680 --> 08:43:45.680
I

08:43:46.260 --> 08:43:51.760
You are right. They did kill a tormenter one. I think they've killed one on the arrow

08:43:52.560 --> 08:43:59.840
They hit an arrow right outside their base and they're not gonna do much about it because it's handsome. It's just can right now

08:44:01.200 --> 08:44:04.360
The ages about to expire here for Satanic you get the tier two top

08:44:05.320 --> 08:44:07.560
It's got the only able to secure the shrine

08:44:07.560 --> 08:44:17.080
It's overlining for boom boys, but this is getting out of control fast.

08:44:17.080 --> 08:44:21.920
How good is their high ground, would you say, compared to the last couple of games?

08:44:21.920 --> 08:44:24.360
It doesn't feel particularly great to me.

08:44:24.360 --> 08:44:26.360
I mean, the high ground defense?

08:44:26.360 --> 08:44:27.360
Yeah.

08:44:27.360 --> 08:44:34.280
You know, the Lord is pretty solid with the adds, but the issue is, the vision don't

08:44:34.280 --> 08:44:36.000
necessarily have to push.

08:44:36.000 --> 08:44:39.860
I think they're going to massively out farm and map control and they're going to

08:44:40.360 --> 08:44:44.340
It's almost impossible for boom boys to farm the map without getting picked off

08:44:44.620 --> 08:44:46.620
against bounty hunter profit and ember

08:44:46.620 --> 08:44:49.340
so even if you trade on farm

08:44:49.340 --> 08:44:50.260
okay, we'll be for a

08:44:50.260 --> 08:44:55.000
Oh, the LSA misses and now GPK trying to pick out Wyvern as their beams gate coming in

08:44:55.340 --> 08:44:57.340
and he's going to continue to right click to call us though

08:44:57.340 --> 08:44:58.840
Oh my god!

08:44:59.340 --> 08:45:01.740
Satanic completely instigates him

08:45:01.740 --> 08:45:09.360
Don't find Save as well, nothing going the way of Boom Boyz, vision in charge, for sure,

08:45:09.360 --> 08:45:10.360
Satanic.

08:45:10.360 --> 08:45:11.960
What does he have on him right now?

08:45:11.960 --> 08:45:16.760
The Daedalus close to getting Satanic, just a thousand away from finishing that.

08:45:16.760 --> 08:45:18.560
He is huge.

08:45:18.560 --> 08:45:23.320
8k lead between him and the number two, which is on his team.

08:45:23.320 --> 08:45:26.800
He almost has the net worth of the top two enemy cores combined.

08:45:26.800 --> 08:45:27.800
That is.

08:45:27.800 --> 08:45:30.920
They have 20, they have 26k, he has 25.

08:45:30.920 --> 08:45:41.920
Yeah. If this game doesn't end soon, he's gonna beat them, actually, because of how much of the map he owns and the fact that he could just teleport to farm, obviously.

08:45:41.920 --> 08:45:50.920
Here, it's desperately looking for something on his bear, has access to like two camps on the map.

08:45:50.920 --> 08:45:56.920
That's pretty much it. You can see nine-class on the prowl up top.

08:45:56.920 --> 08:46:05.240
Assuming that well boom boys have to get up here if they want to find any farm because my four teammates are gonna keep the bottom half

08:46:05.240 --> 08:46:07.240
Unlock

08:46:11.480 --> 08:46:16.200
If you can't company just have to stay in base that is the unfortunate

08:46:26.920 --> 08:46:34.200
My soul fat GG is gone and Team Vigil will secure another spot into the upper bracket

08:46:34.200 --> 08:46:37.200
and Boom Boys unfortunately for them will go to the lower.

08:46:39.700 --> 08:46:41.700
That was a stasis game.

08:46:41.700 --> 08:46:48.700
They run back the Prophet plus Slardar that they lost within the game just prior,

08:46:48.700 --> 08:46:52.200
but this time around they couple it up with their first pick downy hunter.

08:46:52.200 --> 08:46:57.200
And it's a totally different experience for both teams to play this one compared to Game 2.

08:46:58.200 --> 08:47:00.200
That was a beatdown, I mean, what can you say?

08:47:02.200 --> 08:47:04.200
The favorites win, they were tested.

08:47:04.200 --> 08:47:06.200
But this game is...

08:47:06.200 --> 08:47:09.200
The game responded really well to a game you lost.

08:47:09.200 --> 08:47:13.200
I mean, in some ways, it was like, ooh, I should have won 2 off.

08:47:13.200 --> 08:47:15.200
You could argue they could have won the first game.

08:47:15.200 --> 08:47:18.200
I don't know if Puppy was meaning an interview with me, he said they should have lost Game 1, but...

08:47:18.200 --> 08:47:23.060
this game was a statement game and I think this bounty hunter is going to be a

08:47:23.060 --> 08:47:27.860
heavy contention point against this team like I mentioned we've also seen

08:47:27.860 --> 08:47:32.700
Yandex have great success with the bounty I wonder if other teams are going to

08:47:32.700 --> 08:47:39.140
catch on. Well Satanic ends the game 13 and 2 on his nature's profit I don't

08:47:39.140 --> 08:47:42.380
think the game gone went on long enough for him for that to be his best

08:47:42.380 --> 08:47:45.540
game right. Another fun fact about this game the highest kill

08:47:45.540 --> 08:47:51.700
participation out of anyone was Wyvern position 5, Dukalis was in 28 out of 32 kills.

08:47:51.700 --> 08:47:53.260
I would give him MVP for this game.

08:47:53.260 --> 08:47:53.860
Yeah, for sure.

08:47:53.860 --> 08:47:55.860
Satanic was in 27.

08:47:55.860 --> 08:47:57.060
I mean, they really came together.

08:47:57.060 --> 08:47:58.260
Satanic was in 27.

08:47:58.260 --> 08:47:59.860
Noticed was in 25.

08:47:59.860 --> 08:48:01.860
Nine class was in 27.

08:48:01.860 --> 08:48:03.260
And Dukalis in 28.

08:48:03.260 --> 08:48:03.980
Just beautiful.

08:48:03.980 --> 08:48:07.980
I ironically ember with the lowest kill participation as D.

08:48:07.980 --> 08:48:10.100
Let's go to the stage for an interview.

08:48:10.100 --> 08:48:12.060
Hello, everyone. Welcome to the final interview.

08:48:12.060 --> 08:48:14.520
Now, next to me is the next team from Vision.

08:48:14.520 --> 08:48:15.520
Let's attend it!

08:48:18.220 --> 08:48:19.820
Hi, I'm the only one who just left.

08:48:20.620 --> 08:48:22.300
Absolutely. Thank you so much, my friends.

08:48:22.300 --> 08:48:24.300
Say, Tanec, so good to see you.

08:48:24.540 --> 08:48:26.540
My first question has to be,

08:48:27.100 --> 08:48:28.700
why the hell are you so good?

08:48:28.700 --> 08:48:33.380
You have the best stat line out of any carry in the international.

08:48:33.700 --> 08:48:34.580
I just don't get it.

08:48:34.580 --> 08:48:37.460
Why are you so much better than every other person here?

08:49:12.060 --> 08:49:16.060
Yeah, that's what I'm saying.

08:49:16.060 --> 08:49:19.060
Yeah, but I...

08:49:19.060 --> 08:49:33.060
Do you remember anything about Game 1?

08:49:33.060 --> 08:49:36.060
I played 1-3, yeah, I remember.

08:49:36.060 --> 08:49:38.060
Okay, okay, good.

08:49:42.060 --> 08:49:44.760
What I'd like to ask you about the end of the game,

08:49:44.760 --> 08:49:49.140
Snapfire going for the ancient, kills themselves.

08:49:49.140 --> 08:49:51.200
So they can buy back, hit the ancient,

08:49:51.200 --> 08:49:53.400
get that glyph down, and then go in.

08:49:53.400 --> 08:49:56.040
What is the communication like on the team?

08:49:56.040 --> 08:49:57.480
Are you guys discussing this,

08:49:57.480 --> 08:49:58.740
or is this just an old man,

08:49:58.740 --> 08:50:01.860
no one saying, I'm going and strapping?

08:50:01.860 --> 08:50:23.860
If we take exactly this moment, he just said zero words and go in.

08:50:23.860 --> 08:50:38.860
Alright, last question. You guys go into this tournament. Everybody wants to take you out. The target is on your back. Yet, you still survived. Quite a big series here. Do you think anyone's going to be able to take you down?

08:50:38.860 --> 08:50:58.860
I believe in this tournament, some teams can cause us a lot of troubles, but I think we'll still win.

08:50:58.860 --> 08:51:01.860
Okay, I think you'll still win.

08:51:01.860 --> 08:51:06.860
I believe we will win the last round of the teamfight today.

08:51:19.860 --> 08:51:26.860
You said that if there is a chance for a teamfight, you will face the team spirit.

08:51:26.860 --> 08:51:28.860
What do you want to say to the opponent?

08:51:31.860 --> 08:51:34.860
Let's see who is the strongest.

08:51:34.860 --> 08:51:37.860
Thank you for accepting our interview.

08:51:37.860 --> 08:51:39.860
We'll give you the rest of the time.

08:51:42.860 --> 08:51:46.860
He believes that there will be challenges for Team Vision,

08:51:46.860 --> 08:51:48.860
but at the end they still win.

08:51:48.860 --> 08:51:51.860
Well, definitely Boom Boys did prove to be a challenge,

08:51:51.860 --> 08:51:53.860
but they did still win,

08:51:53.860 --> 08:51:58.860
and this game number three was firmly in their hands.

08:51:58.860 --> 08:52:03.680
This was a little bit of a tough point here for me to make because all of my

08:52:03.680 --> 08:52:09.360
panel and especially Saberlight said, I declare that this one is in the back of

08:52:09.360 --> 08:52:13.660
boom boys. I didn't say that. No, they're Saberlight did. Yeah, but you said all the

08:52:13.660 --> 08:52:19.580
panel. All the panel, especially Saberlight. Yeah, I did. Okay. Well, Shiver, a broken

08:52:19.580 --> 08:52:26.100
clock is right twice a day. How many times is an unbroken clock right? Only

08:52:26.100 --> 08:52:29.180
once. And that's all I'll say about that.

08:52:29.180 --> 08:52:34.520
Alright, that's very philosophical. Thank you SaberLife. Now this game was getting out

08:52:34.520 --> 08:52:37.740
of control real fast because at the start of the game winter it did look like we were

08:52:37.740 --> 08:52:39.240
in for a fairly even game.

08:52:39.240 --> 08:52:44.180
Yeah, I would say the first 10-15 minutes were really good for the boom boys despite

08:52:44.180 --> 08:52:49.980
Q80 having kind of like a meltdown. I think that if they could farm another 10

08:52:49.980 --> 08:52:53.220
minutes, keep the game stable, they would have been okay. And then the underlaw

08:52:53.220 --> 08:52:57.700
X comes into play, they play the map, they get picked off, but they were just constantly

08:52:57.700 --> 08:53:02.740
reacting to this bounty. I just felt like they didn't really need it to react, like the TP

08:53:02.740 --> 08:53:07.060
bought so many times and this is one of the few bad fights that the TP into, they should just

08:53:07.060 --> 08:53:12.500
let the loan to die, play the map, farm, push, and just wait and see, you know, just try to

08:53:12.500 --> 08:53:16.900
make your own plays. They were just constantly reacting and I felt like they just lost the

08:53:16.900 --> 08:53:21.460
game because they lost their nerve in the game. Yeah, this was two fights back to back

08:53:21.460 --> 08:53:28.760
that went this poorly for boom boys and Ray and when that happens, there's no chance. It's just done.

08:53:28.760 --> 08:53:31.960
Yeah, I don't think your loan drew is just supposed to have six debts.

08:53:31.960 --> 08:53:36.460
Cause like even in a lot of the bad games in the group stage of this hero, I don't think the main

08:53:36.460 --> 08:53:40.460
drew it was ever really in that much danger.

08:53:40.460 --> 08:53:44.460
They always, uh, they're, that's a new tweet to my right there, that's the cure to it.

08:53:44.460 --> 08:53:49.460
Actually, don't do that to my boy. I really like Curitif. He's really, really nice to help you.

08:53:49.460 --> 08:53:54.460
really is. Um and I can feel

08:53:54.460 --> 08:53:55.460
is frustration like it sucks

08:53:55.460 --> 08:53:56.460
when you've had such a close

08:53:56.460 --> 08:53:57.460
and good series and then it

08:53:57.460 --> 08:53:58.460
kind of ends on a stump like

08:53:58.460 --> 08:54:01.460
this. But I really like how

08:54:01.460 --> 08:54:02.460
they utilize the slaughter this

08:54:02.460 --> 08:54:03.460
time around compared to last

08:54:03.460 --> 08:54:04.460
time. I think notice did so

08:54:04.460 --> 08:54:06.460
much in it and you could see

08:54:06.460 --> 08:54:07.460
when the bear would be found

08:54:07.460 --> 08:54:08.460
on a sideline and they can

08:54:08.460 --> 08:54:09.460
just simply pointed it with

08:54:09.460 --> 08:54:10.460
the slaughter and then

08:54:10.460 --> 08:54:11.460
bring in like a slow from

08:54:11.460 --> 08:54:12.460
winter and then the nature

08:54:12.460 --> 08:54:13.460
is to be in and then it's

08:54:13.460 --> 08:54:14.460
just dead and it's like the

08:54:14.460 --> 08:54:15.460
bear can never farm that bear

08:54:15.460 --> 08:54:16.460
can never push the bear

08:54:16.460 --> 08:54:17.460
can ever have impact. Yeah

08:54:17.460 --> 08:54:21.560
No one with an 8013 record. Yes, that is very good

08:54:21.560 --> 08:54:25.000
And it would be so easy for us to say, you know, lobby gets the MVP

08:54:25.000 --> 08:54:32.740
But no, it's time for the supports winter. It's time for the college to take this MVP. Well deserved

08:54:32.820 --> 08:54:37.240
Yeah, he had like some like 100k cold embrace or something in one of the fights

08:54:37.240 --> 08:54:40.300
You know, I felt like this game he did a

08:54:41.000 --> 08:54:43.900
Lot more than an average violin would do in a game like this

08:54:43.900 --> 08:54:48.540
And I think it's a good game for Wyvern, but he did accessor any well like with some of the clutch

08:54:49.340 --> 08:54:53.220
Cursors his co-embracers and the moves that he was making was playing with the right heroes

08:54:53.220 --> 08:54:57.580
And also the fact that he had a nature's prophet because I think we've with Wyvern

08:54:57.580 --> 08:55:01.100
You kind of want to move around in this game and nature's proper is perfect

08:55:01.100 --> 08:55:05.820
And we mentioned that why they picked MP into the laundry because you want to TP to his lane and just mess up

08:55:05.820 --> 08:55:11.020
He's already game and they did it so many times and maybe some of it was avoidable like six death

08:55:11.020 --> 08:55:15.120
Not that great, but you saw the game plan that the game and planned out

08:55:15.740 --> 08:55:21.340
Played out very well for a vision in the end say where your predictions are safe. Good. Good

08:55:22.580 --> 08:55:28.740
Yeah, I also want to highlight notice I was surprised how by how incredible he did in the lane

08:55:28.740 --> 08:55:33.020
I don't think it's easy to lane this slaughter bounty against long druid bane

08:55:33.020 --> 08:55:37.980
That seems like an absolutely incredible lane and they just managed no problem

08:55:37.980 --> 08:55:44.680
They they beat the lane and then eventually satanic was able to TP in they open the tower and they were able to bully the

08:55:44.940 --> 08:55:49.620
The laundry afterwards, but that only happens if you don't get to destroy the first five minutes

08:55:50.100 --> 08:55:57.360
Yeah, it was a fantastic series to watch our first three gamer here on the main stage lady gentlemen

08:55:57.360 --> 08:56:00.080
Thank you so much for your thoughts for the first half of the day

08:56:00.080 --> 08:56:05.420
We are gonna shortly head over to the second half of the day where Nazi and her team will take you through that

08:56:05.420 --> 08:56:11.340
before we get to our next series, which will be a liquid ticking on a team Jannex.

08:56:11.340 --> 08:56:16.100
We are going to hear some words from both of the teams, starting with Tofu and Nisha,

08:56:16.100 --> 08:56:18.580
about how they feel coming into this VESTA 3.

08:56:20.700 --> 08:56:23.660
I think overall we can be really happy with our group stage.

08:56:24.380 --> 08:56:29.620
Maybe due to the fact that we made it straight to the playoffs and skipped the elimination round,

08:56:29.620 --> 08:56:37.060
but also overall we had like some setback in every game.

08:56:38.060 --> 08:56:41.260
More than we lost like the first game in the series always,

08:56:41.260 --> 08:56:42.940
and then we have to bounce back.

08:56:42.940 --> 08:56:47.460
Usually in groups I don't really care how many losses you have.

08:56:48.300 --> 08:56:53.140
But it was like back in my mind, like if you go three and two,

08:56:53.140 --> 08:56:56.580
it's like, well, I guess it's kind of scary.

08:56:56.580 --> 08:57:03.980
It wasn't necessarily clean, but I think also like a good thing out of that is that we had to learn something out of every series

08:57:03.980 --> 08:57:09.380
and usually when you win you like take it a bit more easy and just like move on. There was like

08:57:11.460 --> 08:57:18.300
Emotions involved in every series that people had to overcome fight against but also learn from so I think that's very good

08:57:18.300 --> 08:57:22.180
I mean the teams we played were pretty hard, especially like the last two

08:57:22.180 --> 08:57:29.620
I think that we ended up going for one and very happy with that because we would have

08:57:29.620 --> 08:57:34.500
had to play the elimination round which we failed last year.

08:57:34.500 --> 08:57:38.580
We also have good momentum in the team right now and I think the mood and vibe is very good

08:57:38.580 --> 08:57:40.740
so I'm happy with how things are now.

08:57:40.740 --> 08:57:45.460
When it comes to Yandex, our next opponent, I think they're probably under-performed

08:57:45.460 --> 08:57:54.460
in the group stage or against us, I don't know, but I think they usually were a good match-up against us.

08:57:54.460 --> 08:57:57.460
I don't think we won against them before that.

08:57:57.460 --> 08:58:04.460
I think everyone, both side of the teams, fans, everyone just looking forward to a good match.

08:58:04.460 --> 08:58:08.460
I don't know how to say it's been a while that we played in front of the crowd.

08:58:08.460 --> 08:58:10.460
We're just going to give it our best.

08:58:10.460 --> 08:58:12.460
Feel the energy from the crowd

08:58:12.800 --> 08:58:15.340
But I mean sounds kind of hype to be honest

08:58:15.860 --> 08:58:19.300
TI also it's always special the TI magic

08:58:20.140 --> 08:58:22.860
Just get out enjoy the game see the fans

08:58:23.360 --> 08:58:25.100
Feel the hype feel the crowd

08:58:25.100 --> 08:58:32.020
I think we are one of the most experienced teams at least in terms of age and like career decorations

08:58:32.380 --> 08:58:33.500
but

08:58:33.500 --> 08:58:39.660
You know, it's falling out of favor to have massive crowds. So I think that's just what we're looking forward to

08:58:39.660 --> 08:58:48.660
I don't think you go into tournaments thinking you're going to lose either, so it's not really on my mind, I guess.

08:58:48.660 --> 08:58:52.660
But we will win, yeah, top one. That's the goal.

08:58:59.660 --> 08:59:02.660
I think our journey through the group stage has been pretty rough.

08:59:02.660 --> 08:59:08.660
We weren't sure what's best for our team, like what are the heroes that we should play.

08:59:08.660 --> 08:59:16.660
Maybe we had our expectations too high, so when we had some rough results in the first place, our confidence was kind of shaky.

08:59:16.660 --> 08:59:22.660
The games that we played could have gone either you win or either you lose, it's like 50-50.

08:59:22.660 --> 08:59:24.660
We're happy to make it out at this point.

08:59:24.660 --> 08:59:33.660
I mean, even with the delta predictions, I didn't put myself in 4-0 or 4-1. I just put myself in a survival group stage.

08:59:33.660 --> 08:59:39.660
I think the expectation is going to this very definitely hurt us because people are putting us in parties like the top two teams

08:59:39.660 --> 08:59:44.660
I wasn't shocked at first because I knew our conditions conditions of our team

08:59:44.660 --> 08:59:49.660
TI is all about like mentality and we need to be relaxed and in a good state of mind to perform

08:59:49.660 --> 08:59:53.660
In the playoffs we're gonna figure out what's the best approach for the games

08:59:53.660 --> 08:59:57.660
In the call my best results have had this mentality and I think that's the best way to do it

08:59:57.660 --> 09:00:02.660
No more messing around from us and we're gonna perform more responsible

09:00:02.660 --> 09:00:06.820
Going up against Liquid, we're not focusing so much on the match itself, more on ourselves

09:00:06.820 --> 09:00:10.780
and trying to get ourselves to a point where we feel confident in our play.

09:00:10.780 --> 09:00:14.900
We want to win the whole thing and Liquid is just one obstacle to overcome, so right now

09:00:14.900 --> 09:00:19.700
we're just focusing on getting better, fixing our mistakes that we have and this is basically

09:00:19.700 --> 09:00:21.220
improving at any point we can.

09:00:21.220 --> 09:00:25.700
For me personally, I just need to focus on Toffu and Ace because they are my teammates

09:00:25.700 --> 09:00:28.780
from previous team and they think they are better than us.

09:00:28.780 --> 09:00:30.980
I'm going to prove them wrong because they suck.

09:00:30.980 --> 09:00:34.980
TI still definitely holds a special place in people's minds.

09:00:34.980 --> 09:00:39.980
For me, TI means something bigger than a regular tournament.

09:00:39.980 --> 09:00:42.980
I think it's still by far the most important tournament of the year for everybody.

09:00:42.980 --> 09:00:44.980
On the TI, you can make a history.

09:00:44.980 --> 09:00:47.980
If you want to be considered one of the best, you have to at least win one.

09:00:47.980 --> 09:00:50.980
So definitely it's still very important for people to do.

09:00:50.980 --> 09:00:53.980
It's not about the money, it's not about the fame.

09:00:53.980 --> 09:00:56.980
Nobody has won it three times, so I want to get there.

09:00:56.980 --> 09:01:01.980
I've always been dreaming of lifting up these ages and have my name on it.

09:01:26.980 --> 09:01:32.980
We have two more to come and it

09:01:32.980 --> 09:01:34.980
isn't just those four

09:01:34.980 --> 09:01:36.980
personalities that we saw in our

09:01:36.980 --> 09:01:37.980
content piece there. There's

09:01:37.980 --> 09:01:39.980
three more that we get to

09:01:39.980 --> 09:01:42.980
welcome to the panel here

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starting off with T. I 13

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winner liquid alumni Insania

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down there. Of course, we have

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FVM is consistent and our

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and I insane you down there.

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Of course, we have Effie, Miss Consistent,

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and our Earth Spirit Connoisseur,

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and Quinn, the Callahan, our two-time TI finalist.

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But now you've been on more TI panels than finals.

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Well, getting there, not quite yet.

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Almost.

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I am very excited to be here.

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TI is such a special tournament,

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it's such a treat to get to be a part of it

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in any way, shape, or form.

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And I'm just super excited to get to watch these teams

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play as I have a very personal connection to both of them.

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Yeah, it's actually crazy to see just where, you know,

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your old teammates from Game and have ended up for themselves, but I do want to check in with you all the way down there and say

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How you're feeling for ti joining us here?

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And I know ti 10 was a while back where you're paneling them at this time around a retired player tied man

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You're supposed to be here, you know. Yeah, it's really nice to be here

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I also need you know ti is a very special event to me. I think

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It is the thing that we strive for all your career

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You wanted to you know become the champion and it's cool to see that it still means so much to all these like

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new school players that maybe they weren't around for like the really glorious years,

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but you can still hear like Mal, they talk about it. It's it's something special.

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It's not about the money. It's about what it means. And being a TI winner,

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I think is something that everybody wants to work towards.

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Yeah, and it's super special if you get to come into main stage note that we have our top eight here to see

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Liquid, Yan X, X teammates of some of our panelists here to co up against each other and hopefully continue

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their dreams of the upper bracket into a TI final.

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Yeah, I mean, it's not an exaggeration to say that these are the best teams of the year and it's been a very competitive and

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Incredible year of Dota, but this is the culmination of it and ultimately someone's going to become the winner

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And that's what we're here to get a front row seat to all right

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Well, let's stop talking about our teams because it's not too much time between serious here

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We can start up with liquid and what we're expecting coming out from them and saying you the fact that it feels like a pretty rough

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Year for them having lost their off-lane or having lost you as well having a bit of a void to fill in since last year

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Yeah, I mean they I feel like it's interesting like this team essentially consists of the remnant remnants of like gaming gladiators and

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Liquid and these were like the main two rivals. We were the rivals throughout like all of I think 2023-2024

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Yeah, that summer out there and they pound together as well. We didn't we're on the panel we're rivaling here

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We're they're rivaling in the games. They're playing up against malady and Watson

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Obviously part of gaming gladiars, but more importantly they got ace and poker

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Which is like two of the star players that we struggled against all the time. So it's cool to see that like

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Liquid is literally just like the people they struggled with where the players they decided to go for when they wanted to like build their new team

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Yeah, I think it's also so special so special these players have been together for so long

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Like they've been together all the way since the start of COVID on two different teams together

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And I think players that stick together like that over long periods of time you build the chemistry

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You build that cohesion and it's also just such a cool story lines to people who have said, you know

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We could have been on other teams. We could have taken different paths

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We're going to stick it out and stay together and build something because we care about not just building something in general

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But with each other and this is five years together as lane doers over a thousand games together

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Me or as lane doers, but now they're split tofu took on that role of the position five

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So you know they could still have some semblance of being in a team together with ace

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But to me that says a lot about how much they value team liquid and their desire to play on it to split up

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their duo of playing that many games together. And a lot of the issues that I would attribute to

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maybe Ace looking a little bit shakier earlier towards the season was because

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his lane partner was taken away. But now that we're reaching the end and the culmination,

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like we mentioned, it seems like Ace and Boxxy have kind of filled that flow and fit into

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that role that Ace and Tothi used to have. I mean, it's also something that Liquid have

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done before. I mean, you can speak to this more, but y'all season with 33 was pretty

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pretty shaky for a large majority of it. But toward the end, you sort of got it together.

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What do you think it is about like liquid that lets y'all do that? Because there's something

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about this team that when the agus starts getting closer, they start ramping up.

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I think it has a lot to do with the way the team is built. Like the philosophy within

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the team is that the tournament throughout the year don't really matter in the sense

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that they don't need to win them. But the point is to go to all these events and

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learn about our team, learn about what makes us good, and learn about life.

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This roster on the lake where it lost a shaky year it has been rounding a corner getting

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to win the previous online corner that people coming into the international here and they're

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hoping to make that group stage dominance count.

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They're striving to prove that there are four and one team for a reason.

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Coming in as the high seas but will they take opportunity in the shakiness of their

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opponent?

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I'm going to show you a little

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bit of the new roster. Oh, five

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here. Junior being the only

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remaining player of the 12

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months ago. Yeah, next that we

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saw such as veteranship hasn't

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led them to a lot of success

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throughout this year, but it

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was enough to go back from a

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rough group stage a situation

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in which not a lot of people

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thought they would be in here.

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it comes time to be on main stage, not just enough to scrape through group stage.

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Yeah, when you look at the year that Yandex had, most people came into this tournament with the

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expectation that they would be one of the teams, if not the team to beat. They've had a fantastic

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year with three first place finishes and a lot of second and third podium finishes. And they

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looked like the raid boss in a lot of the tournaments they played most recently at EWC.

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Then here comes TI group stage. Even though you're good, even though you've had a fantastic

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year the nerves can hit you things can change but we heard from Malady in that interview that he

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thinks that it was close a lot of the games that they lost they could have won and the pressure

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we've got to be feeling it right now but i think they're gonna rise to the occasion. Yeah i think

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in a lot of ways ti like as long as you make it that's all you really care about i think that's

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very true because so much of this first part of the tournament is about learning it's a long

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tournament it's a double olymp it's a lot of games and so the more you can learn about

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yourself, about your team, about the heroes you want, the meta is such an important thing at TI,

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I think that can be an advantage as long as you survive. And they did, that's what counts.

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And now they can use all those losses to their advantage.

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I think that's what they have to prove today though, right? They have to prove that they did

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learn from these games. And it wasn't just like, we're not that good, we're a little bit shaky.

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It's, we took all these games, we tried out all the stuff that we want to try out and we

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realized what doesn't work. And I think Yandex this year, I haven't seen that from them really.

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Like the tournaments that they've done well in, they've come in and they've looked hot from the

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start. So I think for them that is a big challenge and they have to prove it to us.

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They have to show us that they are capable of doing that.

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That's very true because even that raid boss moment that I mentioned during the most recent EWC,

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they were completely crushing. They weren't put in situations where they have to recover from bad

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lanes. They weren't put in situations where their drafting was weaker and they usually come

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into tournaments with ideas that set the pace for most of the meta. This time around,

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it seems like they're just following what the rest are doing and aren't doing anything

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that's signature to them outside of a few exceptions like Shira Juniors Invoker being first-phased or

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Saxa's Marana coming through in a draft. Being more you know retaliating rather than the ones

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being leading the charge and having their foot in the door there but I wanted to know more about

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when your perspective when you say you know implementing these learning lessons for themselves

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whilst they've had that experimentation where has it mostly been what roles or

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what ways do you see that play out? I think it's a I think it applies to all the roles

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But I think especially I've actually feel like the safe lane has been weaker than in prior tournaments

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I look at malady and Watson they were extremely dominant throughout this year and I come into this tournament

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And it wasn't quite the same

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I think they're safe when in a lot of games is not going as well as it was before and that leads into the other lanes all these small

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Changes and maybe lane goes slightly worse

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And now it affects your other lanes because there's less ganks and things like this

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And so I look at especially the younger players on this team to how do you stand up with the ti crowd the ti pressure?

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Because it's a different beast and liquid is much more experienced

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And so I think the onus is on Yanex in a lot of ways to prove that we are up to the task.

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When we look towards how we had that, what the year had been, one of their second places was a

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Flossland that happened here in China.

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And that was actually the first time we'd seen many people on that roster take to a main stage.

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I know Saksa doesn't fall in that category.

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I know Watson and Malady don't necessarily either.

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But CJ was the one for me in senior whereas like he didn't feel that he was playing to his level on a main stage.

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And I'm hoping because that happened so long ago, November last year,

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a lot more time is developed and it's not going to be a factor today at TI.

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I think your first event in front of a crowd is always a little bit different.

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You don't have that experience at all and you don't know how it's going to affect you.

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I think a lot of players think to themselves, it's going to be fine,

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it's going to be just like any other event, but it's not.

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It's different. There's a different energy,

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there's a different vibe going on in the arena,

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and sometimes it brings out the worst in you

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and sometimes it can enable you to shine the brightest.

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And I think having been there before, it's a completely different time.

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Your second time, you're a lot more prepared for it.

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And I think for him, he has been one of the most improved players of the year.

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And he has the skill, he has the capacity, he knows how to do it.

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And now it's just like, take that experience you gained last time you were here,

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and prove that you can do it.

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Yeah, I love that idea of some players shine brighter on the TI stage

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because it's a make or break moment.

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Like there's an energy in the room,

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and you're choosing what you do with the energy.

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Does that energy take advantage of you and you crumble under its pressure?

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Or do you channel that into your gameplay and make yourself better?

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And I don't know I'm a big one. I'm a resort earlier today. Yeah, sir

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It's very it's definitely a massive one of that

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But we're also talking about yandex despite it being just on stage also the year that they've had for themselves whilst we looked at results

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It's more about what's happened on that roster FB

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The fact that we've seen them make this change in their off lane

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They started off with

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Noticed being their off laner and about start of the year

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They had DM come and stand in and I feel like that's a really blurred moment for people who've been following throughout the year

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But also a question mark for people who are only training now

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Yeah, it's funny because essentially two of the most dominant teams of the year if not the most dominant teams of the year basically swapped

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Offlaners, it's like they did a cultural exchange program or something

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But it turned out that sometimes you can have a very high tier player in notice

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For example on Yandex and not have it be the perfect fit for you

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And they discovered that when DM stood in for him because he had visa issues and he just fought it in better

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I would attribute that personally to DM's ability to take a step back and not be as greedy notice as a player who does form

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Ten to form a bit more and that does fit more on team vision

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Yeah, I think they also definitely want a player who can just play early heroes

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He's down to play anyone to think DM when I think of him

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I think of a player who just pick me whatever hero and I'll sit there and I'll just take it and you on the other

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course can farm and I will out they can gank me and they could try anyway I'll dodge all

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their ganks and I'll be low net worth and it's okay and I think for Watson especially that's

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what he wants in off-laner. Yeah I think DM to me we have this concept in Liquid that we refer

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to as casuals it's like some player that is willing to play any hero into any matchup. So a lot of

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like pro players they want to have like the best matchup they want to last pick their hero

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they want to see all the information and then pick. I feel like DM is the polar officer

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He's like, I want to play Doom, and I want to play Doom into anything. I don't care.

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And I think for Yandex, that's what they needed, right? And notice is like you mentioned a bit more of like a late, later, like, big player.

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Well, we've seen these two teams come up against each other recently.

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And in fact, they went up against each other in group stages.

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So we're looking at, yes, this hero pool of DM, but more importantly, how that series went.

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Because it was such a pivotal part for them at the moment in which they clashed.

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They were both one and oh, so it was really early on but from that yandex ended up taking a downward trajectory

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Coming into the elimination round is two and three liquid went on to be four and one

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And I think the lock can be taken away and said about this matchup specifically

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Yeah, this series for me was one of the most interesting ones to watch unfold because that game to very easily

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With a few different decisions being made by yandex could have been a two-oh on team liquid

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And I think they're very aware of that after they lost this very close game where they had a lead for a big portion of it

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Then they just kind of snowballed into that game-free loss which we see happen so often

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But in that game too in particular they fell for the ultra bait in Stania

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Which is we're gonna go on Mickey's monkey king and we're gonna fight him and we're gonna close bluff

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And then suddenly he turns with the dingus axe and the game flips on its head

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I mean Mickey is I think one of the best monkey players in the world

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Yeah, and when he's given these kinds of like lane setups where you see him playing up against the axe

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It's a melee hero. Monkey can get to stack up the jingos. He shines in these moments

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I also remember tofu had an amazing series this game on the shadow theme

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But no, I think

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This was also the number one confidence check for yandex, right?

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This is the moment like socks that mentions it in his interview where their confidence was a little bit

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Chook because they had high expectations and they weren't able to the buck to that

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I think liquid was a team that gave him that like reality check of like hey

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You guys are not as good as you think you are and I think this is like why this is so cool to see them

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and go up against each other again.

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Yeah, it's so cool, especially when you play against each other

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in the past, that rivalry builds up over time

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and you've played with and against these players.

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And there's just so much unset in the air.

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You walk past each other at once.

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You see, and you kind of smile and say, you know, good luck

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today, but there's-

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They don't really mean it.

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You don't really mean it.

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You walk in the worst luck ever.

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Every rune is on the other side.

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All the creep score rolls low, like everything like this.

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So there's so much tension, and you

09:16:00.320 --> 09:16:02.160
can feel it when you see them in the booths.

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and I'm just excited.

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Okay, would you see them at lunch though, Quinn?

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When you walk past them, you have your safe lane duo

09:16:08.480 --> 09:16:10.160
of what's in a malady on one side

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and you're off lane duo of ace and topo on the other.

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So who are you really wishing?

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Who needs more luck and who do you think

09:16:16.000 --> 09:16:17.920
is just got that slight edge on skill

09:16:17.920 --> 09:16:19.720
and doesn't need the luck as much?

09:16:19.720 --> 09:16:21.600
I think Liquid's got the edge, if I'm being honest.

09:16:21.600 --> 09:16:22.920
I think they have the experience edge

09:16:22.920 --> 09:16:23.880
and to me that's the biggest thing.

09:16:23.880 --> 09:16:25.080
You talk about Mickey's monkey king.

09:16:25.080 --> 09:16:26.700
I think about Mickey and Nisha

09:16:26.700 --> 09:16:28.440
as players that are rock solid.

09:16:28.440 --> 09:16:30.020
These guys do not have bad games.

09:16:30.020 --> 09:16:32.040
They own every game regardless of the pressure.

09:16:32.040 --> 09:16:37.040
I think they thrive under the pressure and you know you see it on camera the flip side cheers junior does he stand up to the pressure as

09:16:37.040 --> 09:16:40.420
Well as Nisha does is he as consistent? I don't know if the answer is yes

09:16:44.040 --> 09:16:46.040
He's built up the whole camera shot

09:16:46.600 --> 09:16:48.600
In the camera he's so huge

09:16:48.600 --> 09:16:51.440
No, I also think it's interesting because I think liquid

09:16:51.840 --> 09:16:54.360
They when they struggle throughout the year

09:16:54.360 --> 09:16:59.800
I think a lot of it it has to do with like motivation issues and kind of like not able to like lock in the same way that they

09:16:59.800 --> 09:17:01.360
they can do when they're in front of a crowd.

09:17:01.360 --> 09:17:02.880
I think the same thing goes for Niche,

09:17:02.880 --> 09:17:05.400
Nick, like a lot of the cores on Liquid.

09:17:05.400 --> 09:17:06.880
When they get in front of a crowd,

09:17:06.880 --> 09:17:09.520
suddenly they're reminded of why they love playing Dota.

09:17:09.520 --> 09:17:11.200
They're reminded of why they've

09:17:11.200 --> 09:17:13.720
stuck around for so long and played this game for so long.

09:17:13.720 --> 09:17:16.000
So I think Nisha in this matchup against CJ,

09:17:16.000 --> 09:17:17.080
it's like the opposite.

09:17:17.080 --> 09:17:18.120
Opposite really.

09:17:18.120 --> 09:17:21.440
The guy that loves the crowd shines in front of the crowd,

09:17:21.440 --> 09:17:23.680
and the guy that we haven't seen that from yet.

09:17:23.680 --> 09:17:25.720
On that note, I do think a lot of

09:17:25.720 --> 09:17:28.800
this matchup will be dictated by these two midlaners.

09:17:28.800 --> 09:17:32.360
because while CJ didn't have the best group stage performance,

09:17:32.360 --> 09:17:35.080
I think he is by far the most improved player of the year

09:17:35.080 --> 09:17:37.160
and has had tournaments where he's been differing

09:17:37.160 --> 09:17:38.960
a lot of the best mids in the world.

09:17:38.960 --> 09:17:42.160
We just didn't get to see that same level of confidence from him.

09:17:42.160 --> 09:17:44.640
And when I look at the series that they played versus Liquid,

09:17:44.640 --> 09:17:47.360
to me, the big issue was when they were picking CJ heroes

09:17:47.360 --> 09:17:48.960
that didn't counter pick from Mid lane,

09:17:48.960 --> 09:17:50.560
CJ's a player where I think he shines

09:17:50.560 --> 09:17:52.080
if you give him a counter pick,

09:17:52.080 --> 09:17:53.680
if he's not on his first pick in Voker.

09:17:53.680 --> 09:17:55.960
He wants something to dominate the lane with

09:17:55.960 --> 09:17:57.080
and in that game three,

09:17:57.080 --> 09:18:01.600
where he played a mid-primal beast versus Misha's Earth Spirit, it was just crickets.

09:18:01.600 --> 09:18:06.200
And I just don't think that's the style of Dota that you want to play to enable CJ.

09:18:06.200 --> 09:18:10.080
At EWC, he was the best mid-slaughter, and he was using it to counter-pick.

09:18:10.080 --> 09:18:14.000
All of his Earthshaker mid-players like BZM, the Earth Spirit mid-players, he had a hero

09:18:14.000 --> 09:18:17.520
in his pocket, but we just haven't seen him busted out this tier.

09:18:17.520 --> 09:18:19.320
Yeah, I think you want comfort.

09:18:19.320 --> 09:18:21.560
You want comfort, especially in a first game like this.

09:18:21.560 --> 09:18:22.880
There's going to be a lot of tensions.

09:18:22.880 --> 09:18:24.480
The first game on stage is a lot of nerves.

09:18:24.480 --> 09:18:28.200
Get that out of the way play something that you have a lot of muscle memory for you have tons of games

09:18:28.200 --> 09:18:32.680
That is very easy and normal for you not just in a pub sense and an individual hero performance

09:18:32.680 --> 09:18:36.760
But also in a team setting right here you've played a lot within the structure of the annex something that works well

09:18:38.240 --> 09:18:43.840
This is some some big smiles coming out from liquid as well as we were hovering over that booth for a brief moment there

09:18:43.840 --> 09:18:47.760
And I think on the inside of yandex it isn't so much smiles, but I do think the energy is there

09:18:47.760 --> 09:18:50.080
I think it's just displayed in a different way

09:18:50.080 --> 09:18:54.760
I feel like they're a team Insania that's a little bit more we want to center ourselves and focus on ourselves

09:18:54.760 --> 09:18:59.000
It's not that copium that some people might choke it up to be but I think that's a genuine thing that sucks

09:18:59.000 --> 09:19:02.320
I was talking about I mean they're fundamentally different teams in that regard

09:19:02.320 --> 09:19:04.720
I think liquid is a lot about like we want to keep it relaxed

09:19:04.720 --> 09:19:05.760
We want to have a good time

09:19:05.760 --> 09:19:09.340
We want to just try to enjoy ourselves and I think it's reflected if you just look at the player cameras

09:19:09.340 --> 09:19:11.960
I think like yeah next is a lot more about like, you know

09:19:11.960 --> 09:19:15.760
It's all about the Dota and I think liquid is a lot more about like what kind of headspace

09:19:15.760 --> 09:19:18.640
We want to come in with you see Nisha like fully lean back in his chair

09:19:18.640 --> 09:19:25.800
You see like they're laughing and making jokes. I know what it's like in that booth. Yeah nothing is serious like William Lee is saying some

09:19:26.440 --> 09:19:30.300
Stupid things trying to make people laugh and just get them relaxed and that's how they shine

09:19:30.520 --> 09:19:33.480
So it's it's just really I think I found it to be really cool

09:19:33.480 --> 09:19:35.680
even like further than that they're the way they approach though

09:19:35.680 --> 09:19:38.180
it's also quite different in some ways and I

09:19:38.720 --> 09:19:42.920
Think liquid is like a team that you you're gonna see this kind of vibe from in the game, too

09:19:42.920 --> 09:19:48.280
It's not that serious when you say approach different how how so like is it a hero?

09:19:48.280 --> 09:19:53.640
Is it the tempo that they want to play with like what exactly could you pinpoint it down to that is different?

09:19:53.640 --> 09:19:55.360
So I think when I think of Yandex

09:19:55.360 --> 09:19:59.520
I think of like the remains of the pundra roster that won TI they have socks

09:19:59.520 --> 09:20:05.220
Ah who brings that and like that kind of vibe into their team, which is very much like we're gonna focus on the Dota

09:20:05.220 --> 09:20:06.280
We're gonna focus on the numbers

09:20:06.280 --> 09:20:11.760
We're gonna think about how to get as much value as possible out of the map whereas liquid is a lot more of like a

09:20:11.760 --> 09:20:15.800
Byteam, I think they try to like find these specific moves you trying to find these clutch moments

09:20:15.800 --> 09:20:20.320
They try to connect the heroes in a way that is unexpected and their opponents don't see it coming

09:20:20.320 --> 09:20:25.200
And that's how I think they really like differentiate themselves from each other. Yeah, and on that note

09:20:25.200 --> 09:20:27.940
I think they are different in a macro systems, but

09:20:29.240 --> 09:20:36.040
Also kind of similar. Yeah, I when I look at team Yandex, they do remind me a lot of team liquid when they're in peak performance

09:20:36.240 --> 09:20:39.080
If I look towards the EWC that was played most recently

09:20:39.080 --> 09:20:44.200
I thought that I was watching old gaming gladiators or prime liquid sometimes watching and X

09:20:44.200 --> 09:20:49.840
They had the earliest or the shortest average wind duration. They were grouping up really early

09:20:49.840 --> 09:20:54.420
They were like five man collapsing on mid lane towers. I was like, I'm not watching game in what's going on

09:20:54.420 --> 09:20:56.420
when they think about it Malady and what

09:20:56.480 --> 09:21:01.540
What's and they did come from that team Quinn and maybe they brought some of the lessons that they learned on to team

09:21:01.540 --> 09:21:06.480
Yeah, that's when it comes to that. Yeah, they're definitely players that can push that aggression when they get the when they get

09:21:06.480 --> 09:21:10.280
The chance for it. I think Wayne's will be a really really big deal in this matchup

09:21:10.280 --> 09:21:15.040
Especially if being a game one I think jumping off the bat to a good start is very very good

09:21:15.040 --> 09:21:18.160
And I totally agree with the in the booth vibe. It's so funny

09:21:18.160 --> 09:21:21.020
It's like that look we're just looking at them to stare at their monitors

09:21:21.020 --> 09:21:23.520
It's just five dudes. No one's talking ever just staring at the monitor

09:21:23.520 --> 09:21:27.520
Maybe take a little sip of water if you're thirsty other than that you're getting in your own zone

09:21:27.520 --> 09:21:31.120
I'm not looking at something. I was like literally the one person to prove you wrong as well

09:21:31.120 --> 09:21:35.740
And he's like actually look at the brown really good page a little bit of a bait there

09:21:35.740 --> 09:21:39.640
But you're talking about what reminded you so much of a winning fiend X mirror

09:21:39.640 --> 09:21:44.960
But we have this team bus team right now their numbers liquid and yandex the average duration

09:21:45.120 --> 09:21:51.600
Really isn't that different even when it comes down the shortest duration an 18 and a half minute game for yandex

09:21:51.600 --> 09:21:55.560
Or is the other side for liquid it's 28 minutes and again longest duration

09:21:55.560 --> 09:21:59.800
So the fact that their average duration right now is within two minutes of each other

09:21:59.880 --> 09:22:02.400
You could see that they're gonna want similar tempos

09:22:02.400 --> 09:22:07.160
They're gonna want to have a similar win conditions to and two minutes can be quite long in data

09:22:07.160 --> 09:22:11.040
a team that wins in 39 minutes versus a team that wins in 45.

09:22:11.040 --> 09:22:12.960
I look at them entirely differently.

09:22:12.960 --> 09:22:15.520
I think that's so cool because Yandex,

09:22:15.520 --> 09:22:16.700
when you look at the players on it,

09:22:16.700 --> 09:22:18.040
Watson in particular,

09:22:18.040 --> 09:22:21.240
he does not seem the type to play for early aggression

09:22:21.240 --> 09:22:22.880
when you look at his hyper carry pool.

09:22:22.880 --> 09:22:24.320
The coolest thing about Yandex,

09:22:24.320 --> 09:22:26.920
one they're doing well is that they don't care of who their carry is.

09:22:26.920 --> 09:22:29.200
They will push the advantage and go high ground.

09:22:29.200 --> 09:22:32.920
I think that's been to their detriment sometimes during this group stage.

09:22:32.920 --> 09:22:36.040
They've had moments where they've been leading and they just take a bad fight or two.

09:22:36.040 --> 09:22:40.520
They try to push a little bit too much and it's not within their calculations and things go wrong very quickly

09:22:40.520 --> 09:22:46.320
I think another really cool thing about this the secretos that on our screen is if you go to notice like what's that?

09:22:46.320 --> 09:22:51.660
They're a lot more consistent like you have Yandex said their shortest win was 18 minutes and their longest game was 68

09:22:51.880 --> 09:22:53.880
whereas liquid is like between like

09:22:54.200 --> 09:22:59.080
It was 27 and 60 27 and 60 it's a lot closer and liquid also played a lot fewer heroes

09:22:59.320 --> 09:23:04.040
Which I think is a signal that like they know what they want and Yandex is spreading

09:23:04.040 --> 09:23:10.040
It's a lot more spread they're like 42 heroes versus 31 so liquid kind of feels like they're a team that knows what they want to do

09:23:10.040 --> 09:23:14.380
They're coming here with a game plan. They're coming in and they have something figured out already and

09:23:15.020 --> 09:23:17.980
Yandex is a little bit more, you know, still trying to find their foot

09:23:18.300 --> 09:23:25.180
I mean to me the series for Yandex is gonna make or break them because I think that if they can start off their main stage

09:23:25.340 --> 09:23:28.620
Experienced with a strong game one win against liquid

09:23:28.620 --> 09:23:31.420
it's going to change from what we've seen during group stages.

09:23:31.420 --> 09:23:34.420
And I think that if they lose in a fashion that wasn't competitive,

09:23:34.420 --> 09:23:35.520
we might see them smile.

09:23:35.520 --> 09:23:38.020
That's just my take on how they've been playing.

09:23:38.020 --> 09:23:39.620
And that's why they seem so quiet.

09:23:39.620 --> 09:23:41.420
That's why they seem so focused and centered,

09:23:41.420 --> 09:23:43.720
because they're coming into this as the weaker seed,

09:23:43.720 --> 09:23:47.520
and they understand that they haven't lived up to their own expectations.

09:23:47.520 --> 09:23:49.620
You're talking about the difference in heroes as well

09:23:49.620 --> 09:23:53.520
when it comes to the whole team, the difference of essentially 10 heroes.

09:23:53.520 --> 09:23:55.320
And for the side of Yandex,

09:23:55.320 --> 09:23:58.120
it's predominantly the mid and the carry-better experiment

09:23:58.120 --> 09:24:00.120
and I think it's a great

09:24:00.220 --> 09:24:02.120
opportunity. Both what's an

09:24:02.220 --> 09:24:04.120
interior junior have 11

09:24:04.220 --> 09:24:06.120
different heroes for

09:24:06.220 --> 09:24:07.120
themselves. Like they're not

09:24:07.220 --> 09:24:09.120
really finding consistency. And

09:24:09.220 --> 09:24:10.120
sometimes that's great Quinn

09:24:10.220 --> 09:24:11.120
because it's like you're always

09:24:11.220 --> 09:24:12.120
going to have that great town

09:24:12.220 --> 09:24:14.120
of picture. Always going to have

09:24:14.220 --> 09:24:15.120
that got you here. But if

09:24:15.220 --> 09:24:16.120
you're not winning if you're

09:24:16.220 --> 09:24:17.120
coming in as the lowest seed,

09:24:17.220 --> 09:24:18.120
it doesn't scream. We have got

09:24:18.220 --> 09:24:19.120
your picks. It's we don't

09:24:19.220 --> 09:24:20.120
have confidence in where

09:24:20.220 --> 09:24:22.120
we're going. I totally agree.

09:24:22.220 --> 09:24:23.120
And I think in the modern

09:24:23.220 --> 09:24:24.120
era of Dota having a smaller

09:24:24.220 --> 09:24:25.120
pool of heroes that you

09:24:25.220 --> 09:24:26.120
sort of everybody's got four

09:24:26.220 --> 09:24:27.120
or five heroes. You can't

09:24:27.120 --> 09:24:30.920
They just pick them and they form slightly different drafts amongst a similar pool of heroes.

09:24:30.920 --> 09:24:35.640
I think it's shown to be the best way to win games because people know what they're expecting.

09:24:35.640 --> 09:24:38.840
You know, expect what they expect from lanes, how they expect a team fight to work.

09:24:38.840 --> 09:24:39.840
People have similar jobs.

09:24:39.840 --> 09:24:43.440
This guy starts fights, this guy follows up and you build a lot of consistency and

09:24:43.440 --> 09:24:44.440
practice there.

09:24:44.440 --> 09:24:47.160
And so I think when we see those hero pools, you think the bigger one maybe is an advantage

09:24:47.160 --> 09:24:49.480
because you've got more possibilities.

09:24:49.480 --> 09:24:54.000
But I think the smaller one actually tends to be just a better result apart from like

09:24:54.000 --> 09:24:57.240
it's not like a. Collapsing

09:24:57.240 --> 09:24:58.040
your total that can play 14

09:24:58.040 --> 09:24:59.840
heroes in 14 perfect games and

09:24:59.840 --> 09:25:01.840
it works, but there's not many

09:25:01.840 --> 09:25:03.840
tutorials and collapses. Yeah.

09:25:03.840 --> 09:25:05.880
I mean, they're two time T. I

09:25:05.880 --> 09:25:07.240
winners for a reason, of

09:25:07.240 --> 09:25:09.880
course, we're focusing in now

09:25:09.880 --> 09:25:11.880
on the side of liquid because

09:25:11.880 --> 09:25:13.480
there is smallest hero pool

09:25:13.480 --> 09:25:15.080
comes out when you look at

09:25:15.080 --> 09:25:16.680
supports boxies that one and

09:25:16.680 --> 09:25:18.120
say when we look at what he's

09:25:18.120 --> 09:25:20.120
been able to do, it's just a

09:25:20.120 --> 09:25:21.920
strong foundation for the

09:25:21.920 --> 09:25:23.520
offline of liquid to succeed to

09:25:23.520 --> 09:25:28.280
I think boxy generally at TI has been he's been the tough guy, right? He's always a melee guy

09:25:28.280 --> 09:25:29.440
He plays some melee hero

09:25:29.440 --> 09:25:35.740
He absolutely like runs the show for liquid and this time around he's taken more of like this hoodwink win ranger kind of role where he plays a

09:25:35.740 --> 09:25:36.720
bit more

09:25:36.720 --> 09:25:41.900
Heroes that will enable ace but still have some sort of catch still have some sort of way of like starting fights for them

09:25:41.900 --> 09:25:44.840
Because I think that's really like what he has to do for liquid

09:25:44.840 --> 09:25:49.560
He's the big voice and he wants heroes that enables him to have a voice and that's not essential

09:25:49.560 --> 09:25:54.680
Yeah, who we can the ring-ringer definitely help with that and I think it's a good replacement it works with ace

09:25:54.720 --> 09:25:59.160
But also isn't you know not stuns. Yeah, we're gonna be able to see the first

09:26:01.280 --> 09:26:05.240
Versus team young dex game one

09:26:12.760 --> 09:26:17.360
We do have a game number one dropped here liquid and a yandex

09:26:17.360 --> 09:26:22.020
We're gonna be seeing the bands popping up pretty soon, but it feels quite stuck-standing and some of the learning lessons

09:26:22.020 --> 09:26:27.800
That teams have taken away from group stage tree Lena undying invoker and Kaz being taken out

09:26:28.300 --> 09:26:30.220
The big question for me is

09:26:30.220 --> 09:26:32.580
Neisha's been on a tear on Earth spirit

09:26:32.900 --> 09:26:38.380
Are you going to let it through on Yandex? Are you gonna try to take it for yourselves or are you gonna try to beat it?

09:26:39.140 --> 09:26:44.140
Personally, I think CJ hasn't impressed me so much with playing his Earth spirit

09:26:44.140 --> 09:26:46.860
So in the case of banning it, I would agree with it.

09:26:46.860 --> 09:26:50.580
But I would also love to see them attempt to counter pick it on the mid lane.

09:26:50.740 --> 09:26:53.620
Just pick a hero that punishes him, punishes a melee hero.

09:26:53.780 --> 09:26:56.380
Go back to your roots a little bit and bring the Sardar back.

09:26:56.380 --> 09:26:57.780
But not in this game one.

09:26:57.780 --> 09:27:01.380
Yeah, I think it's interesting that they liquid also off the ban out in Volker.

09:27:01.380 --> 09:27:04.100
I was looking at their statistics throughout the year, because they've had

09:27:04.340 --> 09:27:06.340
they played up against each other quite a lot of times.

09:27:06.340 --> 09:27:09.220
And Yandex has beaten Liquid almost every single time.

09:27:09.220 --> 09:27:12.260
I think their track record before TI was one in five

09:27:12.260 --> 09:27:18.160
and 5 being Yandex, 1 being Liquid, and Invoker was quite frequently picked in those series.

09:27:18.160 --> 09:27:21.160
I think Liquid has also realized that even though they beat it in the group stage,

09:27:21.160 --> 09:27:22.760
this hero is a problem for them.

09:27:22.760 --> 09:27:27.060
Yeah, it's very spooky and it scales very, very well, and it's also super comfortable for Chiro.

09:27:27.060 --> 09:27:30.660
So I think it is a good band, makes a lot of sense, and a lot of teams are prioritizing it.

09:27:30.660 --> 09:27:34.860
So this IO hero is a hero that has been the talk of the town over the past week.

09:27:34.860 --> 09:27:37.260
This may not be what you think it is, but just support IO.

09:27:37.260 --> 09:27:40.960
This is most likely a core IO, which has been popularized over the past couple of months.

09:27:40.960 --> 09:27:45.040
It is very very powerful. We saw Watson win a game with it during the group stage

09:27:45.040 --> 09:27:49.740
So they are capable of playing it and I like the cajones to pick it super early like this

09:27:49.740 --> 09:27:51.320
We could think this year was very scary

09:27:51.320 --> 09:27:54.920
And if you do not win the game very quickly or build a lead against it, it could take over

09:27:54.920 --> 09:28:01.420
There's a caveat though to a core IO working where it feels like you still need to be able to have either another core

09:28:01.420 --> 09:28:04.480
That feels really good to relocate in a support that you can bring with it

09:28:04.480 --> 09:28:07.120
Surely it isn't just as straightforward as

09:28:07.120 --> 09:28:10.080
Shut it down early and you can win against an IO carry.

09:28:10.080 --> 09:28:11.000
Or IO pull.

09:28:11.000 --> 09:28:12.240
That's a very valid point.

09:28:12.240 --> 09:28:13.760
I mean, when you look at IO carry

09:28:13.760 --> 09:28:17.560
and the current support pull, he works with most of them.

09:28:17.560 --> 09:28:19.480
Like we're seeing a lot of Clive on Dines.

09:28:19.480 --> 09:28:21.880
We're seeing Largo sometimes be flexed to support,

09:28:21.880 --> 09:28:23.440
but mainly play through the offline.

09:28:23.440 --> 09:28:25.520
We're seeing Tusks, we're seeing Clockworths.

09:28:25.520 --> 09:28:28.560
All of these heroes are, they pair excellently online

09:28:28.560 --> 09:28:31.480
and also in the case of heroes like Clockworth,

09:28:31.480 --> 09:28:33.320
can set up for that IO relocate.

09:28:33.320 --> 09:28:37.600
I look at this IO come out in the first phase, and I think it's very ballsy like Quinn mentioned,

09:28:37.600 --> 09:28:40.900
but it also makes sense in Sania versus Nature's Prophet.

09:28:40.900 --> 09:28:44.740
You have this hero with global threat, you counter it with your own global threat.

09:28:44.740 --> 09:28:51.660
Yeah, when I see Wisp at TI main stage, it just makes me think of TI9 OG when they did this.

09:28:51.660 --> 09:28:54.860
And I know something they really like to run was the Wisp Tusk.

09:28:54.860 --> 09:29:00.400
And when you have these two heroes fare together, you get the overcharge that adds damage to the,

09:29:00.400 --> 09:29:01.680
What is it called? To the tag team?

09:29:01.680 --> 09:29:03.600
And then you have to relocate that you mentioned

09:29:03.600 --> 09:29:05.680
and suddenly Nature's Prophet is not tanking at all.

09:29:05.680 --> 09:29:07.120
This guy just vanishes.

09:29:07.120 --> 09:29:08.640
And this is another way to abuse the Wisp,

09:29:08.640 --> 09:29:10.120
which is just you amplify the healing.

09:29:10.120 --> 09:29:11.120
Yeah.

09:29:11.120 --> 09:29:12.880
Yeah, this combo is terrifying.

09:29:12.880 --> 09:29:14.840
I think, honestly, when I see these two heroes,

09:29:14.840 --> 09:29:17.000
I think the story of the game has already been set

09:29:17.000 --> 09:29:18.000
in terms of draft.

09:29:18.000 --> 09:29:20.480
You cannot beat Iolargo laking.

09:29:20.480 --> 09:29:21.720
It's impossible.

09:29:21.720 --> 09:29:23.640
The healing is absolutely out of control.

09:29:23.640 --> 09:29:25.360
Without something like an A or a doom,

09:29:25.360 --> 09:29:27.880
I think it's just completely, it's not even a question.

09:29:27.880 --> 09:29:29.680
And so to me, Liquid is in the ballpark.

09:29:29.680 --> 09:29:32.200
We want to run them over now because I own Largo they're greedy heroes

09:29:32.200 --> 09:29:35.240
They're farmers and you've got a window where you can abuse them where you can run them over

09:29:35.240 --> 09:29:41.000
You can get these range turrets these scotties that beat them down and nullify the region some and so I think liquid's got

09:29:41.240 --> 09:29:46.460
They know what their path is what they're playing this for the draft now. Yeah, the healing amp is ridiculous

09:29:47.160 --> 09:29:54.000
But also the damage amp right like I have a spirits with the agonist plus Largo's like E

09:29:54.000 --> 09:29:58.160
plus conjurer's catalyst which seems to drop in every game when you're playing

09:29:58.160 --> 09:30:01.760
against core IO like wow suddenly it's got a conjurer's catalyst it feels like

09:30:01.760 --> 09:30:06.520
you can't play into this there's permanent uptime on ridiculous damage I

09:30:06.520 --> 09:30:10.440
mean yandex are essentially saying like hey this is our draft try to beat it

09:30:10.440 --> 09:30:13.680
yeah and I actually like the liquid take the foscaway I think toss is one of

09:30:13.680 --> 09:30:17.720
the main enablers that allows us to get through the early game and like we

09:30:17.720 --> 09:30:21.360
mentioned already for yandex right now it's about how can we build a strong

09:30:21.360 --> 09:30:23.360
enough early game that we can reach our endgame

09:30:23.360 --> 09:30:25.360
because that's already on the table.

09:30:25.360 --> 09:30:27.360
If we get to the endgame and we have everything online,

09:30:27.360 --> 09:30:29.360
we're going to be stronger.

09:30:29.360 --> 09:30:32.360
Yeah, and I think the Tuss Marana fits that very well.

09:30:32.360 --> 09:30:34.360
It's two heroes that are really like early skirmishing.

09:30:34.360 --> 09:30:36.360
They get up in there, they fight,

09:30:36.360 --> 09:30:38.360
and you can set up for Nature's Prophet TP

09:30:38.360 --> 09:30:40.360
because you want to open the towers early,

09:30:40.360 --> 09:30:42.360
you want to speed the game up, keep making moves,

09:30:42.360 --> 09:30:44.360
keep killing heroes, and I think those, these heroes fit very well.

09:30:44.360 --> 09:30:46.360
Not to mention you've got some extra damage

09:30:46.360 --> 09:30:48.360
from potential Vessel on Marana to counter the healing.

09:30:48.360 --> 09:30:50.360
You've got a Tuss which amplifies Nature's Prophet's damage.

09:30:50.360 --> 09:30:53.880
damage I think it's these these picks make a lot of sense and fit that sort of

09:30:53.880 --> 09:30:58.640
theme of we need to temple these guys and shut them down. I also like that Yandex

09:30:58.640 --> 09:31:01.920
are kind of defining the draft when you pick these kinds of heroes that are like

09:31:01.920 --> 09:31:05.720
now you need to respond to us. I think this is something that we haven't seen

09:31:05.720 --> 09:31:08.840
from them in the group stage and it's showing confidence in that like

09:31:08.840 --> 09:31:12.160
they're willing to put their draft out there and be like now you come play

09:31:12.160 --> 09:31:16.560
our game. Foxy is not playing Windranger or Hoodwing. They're not having that

09:31:16.560 --> 09:31:19.760
offlane combination that they've done so well with throughout this year or

09:31:19.760 --> 09:31:23.560
this TI they're forced on this tusk you know which is a boxy hero they can

09:31:23.560 --> 09:31:27.800
absolutely pull it off but liquid is playing Yandex game and that is a

09:31:27.800 --> 09:31:33.240
concern of mine because while a boxy is probably the best tusk in the world it

09:31:33.240 --> 09:31:37.240
hasn't looked amazing for them this group stage like you mentioned that because

09:31:37.240 --> 09:31:41.640
boxy and ace they seem to function if boxy is playing a hero that doesn't

09:31:41.640 --> 09:31:46.120
stack counts like cuddle just sits on the lane hits the enemy secures him his

09:31:46.120 --> 09:31:49.320
early game farm and then leaves when you're playing this tusk into the

09:31:49.320 --> 09:31:52.960
the indexes lineup here, making him leave Bat lane very early.

09:31:52.960 --> 09:31:53.800
He's gonna be going mid.

09:31:53.800 --> 09:31:55.800
He's gonna be trying to pressure that IO and kill him

09:31:55.800 --> 09:31:58.600
as early as possible with the Nature's Prophet Teepees.

09:31:58.600 --> 09:32:01.560
And that's not East's recipe, success.

09:32:02.720 --> 09:32:03.560
It's definitely not.

09:32:03.560 --> 09:32:05.160
And with Enchantress and Hoodwink,

09:32:05.160 --> 09:32:07.600
it's two more heroes that are difficult to kill.

09:32:07.600 --> 09:32:08.640
And she's got the kill and Hoodwinks

09:32:08.640 --> 09:32:09.560
have to run through the trees

09:32:09.560 --> 09:32:10.520
and the built-in evasion.

09:32:10.520 --> 09:32:13.360
Like, you need more tools to kill stuff

09:32:13.360 --> 09:32:15.560
because just one support that's starting fights,

09:32:15.560 --> 09:32:16.720
you look at Marana and Nature's Prophet,

09:32:16.720 --> 09:32:17.560
they're follow-up heroes.

09:32:17.560 --> 09:32:18.400
Nature's Prophet Teepees in,

09:32:18.400 --> 09:32:23.760
Once someone already stuns you can arrow them. You need other heroes that can get in there and get the ball rolling

09:32:23.760 --> 09:32:28.700
You don't want too much more follow-up because there's a lot of stuff that you need a lot of tools to kill

09:32:28.700 --> 09:32:30.620
It's not heroes that just melt when you look at them

09:32:30.620 --> 09:32:36.360
Someone that I'm surprised is still in the hero pool is sent off. He was a big talking point when it came to group stage

09:32:36.360 --> 09:32:42.200
It felt like more often than not he was first phase picked and say you're looking it's still that someone who goes in

09:32:42.200 --> 09:32:44.480
Someone who has a blink blink stun initiate

09:32:45.320 --> 09:32:47.040
Hero fully capable of doing it

09:32:47.040 --> 09:32:50.200
I think Ace doesn't really love playing the hero that way.

09:32:50.200 --> 09:32:52.700
I see, and they're going off for the Dawnbreaker.

09:32:52.700 --> 09:32:55.500
This is also been extremely strong for them throughout the groups.

09:32:55.500 --> 09:32:58.760
I think they're one of the few teams that plays it really actively,

09:32:58.760 --> 09:33:01.440
and Dawnbreaker Tusk is an amazing combo again.

09:33:01.440 --> 09:33:02.480
If you look at their spells,

09:33:02.480 --> 09:33:05.960
Dawnbreaker's Q essentially is three auto attacks really quickly,

09:33:05.960 --> 09:33:07.560
and Tad team amplifies that.

09:33:07.560 --> 09:33:09.440
And Wisp is like a pretty low armor hero,

09:33:09.440 --> 09:33:12.840
so if you get on top of the Wisp, it can just explode.

09:33:12.840 --> 09:33:15.160
Versus Enchantress as well.

09:33:15.160 --> 09:33:17.660
You have the means to kill her now with this Dawn Starbreaker.

09:33:17.660 --> 09:33:20.860
She was a hero that Yandex were just going to throw into the enemies

09:33:20.860 --> 09:33:22.860
and say, press your only disciples on me.

09:33:22.860 --> 09:33:24.960
We're going to survive this and our IO will kill you all.

09:33:24.960 --> 09:33:27.960
Now Dawnbreaker's purpose in the fights is very clear.

09:33:27.960 --> 09:33:30.460
Hood with an Enchantress are the heroes that Ace should target

09:33:30.460 --> 09:33:35.960
and the global presence on top of Nature's Prophet's global presence

09:33:35.960 --> 09:33:38.960
will be able to match IO's Tempo once he gets his items.

09:33:39.560 --> 09:33:41.760
I do think there is risk in this pick though

09:33:41.760 --> 09:33:43.960
because you've now got two global guys.

09:33:43.960 --> 09:33:49.960
Dawn is also a follow-up hero, so there's a lot of weight on Tuss now, and I totally agree about the Tuss Dawnbreaker lane.

09:33:49.960 --> 09:33:54.960
That is a classic counter-picture enchantress. When Enchantress is a first pick hero, you respond with those two heroes, and you try to kill her.

09:33:54.960 --> 09:34:02.960
But if you don't get the kills, suddenly, if you look at a long fight in this game, like a fight where both teams are kiting and chilling, Yannex is super happy,

09:34:02.960 --> 09:34:06.960
because they have all these heals, all this slow damage over time, and Liquid needs to burst you.

09:34:06.960 --> 09:34:11.960
If they're not bursting you with a Tuss jump into a Dawnbreaker follow-up, then what are they doing in the fights?

09:34:11.960 --> 09:34:15.640
I absolutely love this puck ban as well because I was thinking here on 18

09:34:15.640 --> 09:34:19.120
This is on our road to winning TI 13. This was our go-to thing

09:34:19.120 --> 09:34:25.360
So the pick where they just picked on breaker the very very strong thing about it is that you get to pick your hero into banning

09:34:25.360 --> 09:34:30.720
Two heroes immediately afterwards and buck was our go-to you pick the buck there and then you ban two counters

09:34:30.720 --> 09:34:32.640
And it feels like this here was just unkillable

09:34:32.640 --> 09:34:33.960
And if you look at the index heroes

09:34:33.960 --> 09:34:38.120
They essentially have one stun and it's not a stun that you can really land on fuck because of the face

09:34:38.120 --> 09:34:41.900
So I love that ban. I think the annex are they're hitting

09:34:42.740 --> 09:34:44.740
I have a question for you. And how

09:34:45.340 --> 09:34:53.080
How unlikely is it that there is the potential to flex the nature's profit to mid and just give Nicky a high burst damage hero

09:34:53.740 --> 09:34:56.580
It's been done before Nisha used to play it quite a bit

09:34:56.580 --> 09:35:00.560
I think they're even during that Tiron that we had he did play it mid every once in a while

09:35:00.880 --> 09:35:02.880
So it is a possibility

09:35:02.880 --> 09:35:11.000
But is it good enough in this game do we potentially see it as we know the reason of a nature's profit moving towards mid and the benefit it gives

09:35:12.000 --> 09:35:14.000
I could see it for something like a tiny

09:35:14.280 --> 09:35:15.740
Potentially which is not super high damage

09:35:15.740 --> 09:35:19.220
But it gives you a starter and then you let your nature's profit your dog breaker be the true carries

09:35:19.220 --> 09:35:22.440
You get a hero that can go in there pays pairs wall with Marana and Lane

09:35:23.400 --> 09:35:27.940
Yeah, I think it makes a lot of sense and it's it's a cool adaptation to a nature's profit

09:35:27.940 --> 09:35:29.940
I haven't seen it made this tournament at all

09:35:29.940 --> 09:35:38.620
My one worry is that it's blind and it's a hero that can be counterpicked and if you have heroes running at you may like enchantress and hoodwink like do

09:35:38.620 --> 09:35:41.540
If you die a couple of times well, this prophet wants to TP elsewhere

09:35:41.540 --> 09:35:45.780
He wants to fight on other lanes use his spells to open up towers and attack other places

09:35:45.780 --> 09:35:48.580
So if people come to you the hero can have some big problems with that

09:35:48.580 --> 09:35:49.080
Yeah

09:35:49.080 --> 09:35:53.300
So I think make them up played nature's prophet mid with a carry amber at some point

09:35:53.300 --> 09:35:56.780
Okay, it was really cool because that functions similarly to this nature's prophet

09:35:56.780 --> 09:35:59.860
plus Tiny, where they're gonna have that same dynamic.

09:35:59.860 --> 09:36:03.260
But this nature's prophet had it just been run as Kerry

09:36:03.260 --> 09:36:05.380
and was forced to follow the IO around,

09:36:05.380 --> 09:36:06.860
it would have felt very underwhelming to me

09:36:06.860 --> 09:36:09.340
because eventually, he's just gonna follow with a cliff.

09:36:09.340 --> 09:36:11.660
Whereas from the mid lane, his role becomes different.

09:36:11.660 --> 09:36:13.860
Suddenly he's more about opening towers,

09:36:13.860 --> 09:36:16.940
pressuring and not trying to maximize his GPM.

09:36:16.940 --> 09:36:18.180
Yeah, I think just conceptually,

09:36:18.180 --> 09:36:21.580
this game on Yandex, they said very early on,

09:36:21.580 --> 09:36:23.860
we're gonna be so tanky that you cannot kill us.

09:36:23.860 --> 09:36:25.940
And if you don't win the fight in the first second,

09:36:25.940 --> 09:36:32.540
we're going to win it over time and liquid is responded to that by picking heroes that provide a lot of damage really really quickly

09:36:32.540 --> 09:36:35.140
You have tiny that deals a lot of damage of dawnbreaker falling in your tusk

09:36:35.140 --> 09:36:37.940
You have an arrow and then a mages profitals on top of it

09:36:37.940 --> 09:36:42.100
So liquid is essentially trying to break that by exploding a hero at the start of the fight

09:36:42.100 --> 09:36:46.420
And then abusing the fact that they have a numerical advantage to keep snowballing these fights forward

09:36:46.420 --> 09:36:50.140
So for that reason, I think the tiny conceptually makes so much sense

09:36:50.140 --> 09:36:54.500
There's no other hero in Dota that one shots you the same way tiny. Yeah

09:36:54.500 --> 09:36:57.760
It's a very logical and purposeful draft. I think it's actually super cool

09:36:57.760 --> 09:37:00.800
The index proposes a problem like this and liquid says okay

09:37:00.800 --> 09:37:04.720
Here's our solution to the problem and then you you put it into the game and you test it and say alright

09:37:04.720 --> 09:37:08.120
Is your solution good enough for this problem? Have you fixed solve the proof? Yep?

09:37:08.120 --> 09:37:14.080
I do see one thing that might become an issue and I'm not sure of win-ring it necessarily

09:37:14.320 --> 09:37:19.800
Like solves that or if it puts more of a hindrance to it is nature's profit wants to be around the

09:37:19.800 --> 09:37:25.520
the map a lot farming. Dawnbreaker as well. They kind of want to be by themselves. Is it

09:37:25.520 --> 09:37:29.720
almost either too greedy or is there an avenue in which we could see them getting picked

09:37:29.720 --> 09:37:33.240
off without having that backup from liquid in moments?

09:37:33.240 --> 09:37:37.760
And I think it depends on how the lanes go, honestly, and how the pace is set, but I

09:37:37.760 --> 09:37:42.240
just need to comment on this DJ IO. This is so funny. They dodge that, okay, carry

09:37:42.240 --> 09:37:45.240
to carry IO, natures, profit, matchup. I'm just going to play a different role

09:37:45.240 --> 09:37:49.320
and see just like, no, I'm on your lane. I'm playing IO versus you and I'm going

09:37:49.320 --> 09:37:54.200
to be your problem. He's just his twelfth hero now at the International. I think another

09:37:54.200 --> 09:37:58.200
one who is hero-ful. Yeah, this is this is super interesting. I think it's only in the

09:37:58.200 --> 09:38:01.360
Isle should be pretty happy. And if you're not pressuring Isle early, then Sero farms

09:38:01.360 --> 09:38:05.760
really fast and he gets his level super early and he relocates elsewhere. And he can

09:38:05.760 --> 09:38:09.480
also have Enchcom to mid. So I think it's a cool pick. My biggest question is can

09:38:09.480 --> 09:38:13.360
Cheer Junior actually play it? Because this is a specialist hero, not a hero that

09:38:13.360 --> 09:38:18.200
any Schmuck can play. I absolutely agree. I think that is the biggest question mark.

09:38:18.200 --> 09:38:22.000
from theory standpoint this idea is really cool Windranger doesn't die as

09:38:22.000 --> 09:38:26.420
populated to Tuscant of Dawnbreaker she has the ability to windrun which dodges

09:38:26.420 --> 09:38:30.680
the attacks you don't take the bonus damage and they've solved kind of like

09:38:30.680 --> 09:38:35.320
the laning issue but now it's become like a skill check and share a play with

09:38:35.320 --> 09:38:39.280
because I think if he can they're in a good position to win this game. What makes it so

09:38:39.280 --> 09:38:43.120
different when playing in Iron Mids compared to playing in Carrick? You get a

09:38:43.120 --> 09:38:46.800
lot more levels but you also don't have a hero naturally with you that

09:38:46.800 --> 09:38:50.120
you're paired with and tethered to all the time and so I think there's that extra level

09:38:50.120 --> 09:38:54.320
of IO expertise needed because you need to know when do I go to sidelines, when do I

09:38:54.320 --> 09:38:58.160
farm and when do I fight compared to when carry you kind of just autopilot fight and

09:38:58.160 --> 09:39:00.320
press relocate was made is a lot more decisions.

09:39:00.320 --> 09:39:04.600
All right, well it's a lot of fun to the draft that we've been given right now a plot

09:39:04.600 --> 09:39:08.320
twist right towards the end but we're going to see just how confident liquids

09:39:08.320 --> 09:39:12.680
coach is in that draft as he's standing by with Sonali.

09:39:12.680 --> 09:39:17.040
I think he's a very confident because Blitz, I was getting ready for the interview, they

09:39:17.040 --> 09:39:20.800
didn't even finish picking Windranger and you already walked out of the booth.

09:39:20.800 --> 09:39:21.800
What's up?

09:39:21.800 --> 09:39:26.680
Usually during online games, I do that, and then I kind of forgot that I'm a TDI, so I

09:39:26.680 --> 09:39:27.680
don't know.

09:39:27.680 --> 09:39:32.000
I was like, not going to change anything I've done, I'm 23 picked and, you know, does

09:39:32.000 --> 09:39:34.800
anything, do I tell my team anything different now that they pick Windranger?

09:39:34.800 --> 09:39:36.640
Like, ah, they got us guys.

09:39:36.640 --> 09:39:39.400
There's no world where you'd have been like, oh wait, actually let's not do the

09:39:39.400 --> 09:39:43.800
nature's profit tiny swap let's keep nature's profit as carry or you were set no matter what

09:39:43.800 --> 09:39:47.720
now I think at this tournament something that I've really learned is you got to have faith

09:39:47.720 --> 09:39:51.640
in your ideas we got to do you you can't think too much about what the enemy team can do

09:39:51.640 --> 09:39:56.040
for else I think it just gets in your head and then in terms of having faith in your ideas

09:39:56.040 --> 09:40:00.440
you have been here before two years ago you were getting ready to go into your playoff bracket

09:40:00.440 --> 09:40:04.440
and then win the whole thing last year polar opposite not making out a group stage

09:40:04.440 --> 09:40:08.360
what's the vibe right now with you and the team oh I mean we were talking about how

09:40:08.360 --> 09:40:12.360
It's been two years two years since any of us have been able to play on this stage

09:40:12.360 --> 09:40:15.520
And you know, I got pretty emotional because tofu was like hey guys

09:40:15.520 --> 09:40:19.680
I'm really proud of like how we got here and stuff like that and it means the world to me and

09:40:20.720 --> 09:40:26.760
You know when you win tia you just think to yourself like life's gonna just keep cruising and stuff and it was a really big reminder to me

09:40:27.360 --> 09:40:29.680
That this game is it's not like a right

09:40:29.680 --> 09:40:32.800
It is a privilege and I hope that everybody remembers that

09:40:33.040 --> 09:40:36.440
And treats the game with a lot of respect because you know for sure

09:40:36.440 --> 09:40:42.160
I thought that we were just going to cruise and keep being the best team ever and you know life comes at you really hard

09:40:42.160 --> 09:40:47.740
And you know, I don't really have any many years left in this and I just want to like take it in and appreciate it

09:40:48.080 --> 09:40:52.420
Let's still appreciate the moment together blitz. Good luck on game number one as we send it to our casters

09:40:53.800 --> 09:40:57.920
Thank you very much Neil and blitz some great words there from blitz coming into this series

09:40:57.920 --> 09:41:03.400
It should be a fantastic one and you can tell liquid obviously with their run for the group stage looks like they're really

09:41:03.400 --> 09:41:05.840
locking in taking a serious data fantastic run.

09:41:06.040 --> 09:41:07.640
Yandex is a little bit shaky.

09:41:07.640 --> 09:41:11.480
Sure potential from Yandex as we've seen for the season is pretty scary.

09:41:11.520 --> 09:41:14.320
So if they start to step it up here in the main event, they're going to give

09:41:14.320 --> 09:41:15.720
Liquid a run for their money for sure.

09:41:15.720 --> 09:41:19.600
And half pointing out that this is a bit of one of the only rematch that we do

09:41:19.600 --> 09:41:21.240
have, I think from any of the teams, right?

09:41:21.240 --> 09:41:23.720
This is the only time that we are having in this tournament so far, a

09:41:23.720 --> 09:41:25.480
team playing against each other for the second time.

09:41:25.680 --> 09:41:28.240
So the last time we did see Liquid come out ahead.

09:41:28.840 --> 09:41:30.080
Curious to see how this one's going to go.

09:41:30.080 --> 09:41:32.480
Because a lot of teams, a lot of players have been talking about this

09:41:32.480 --> 09:41:38.320
IO Largo, disgusting kind of combo, where you have just infinite sustain inside of the draft.

09:41:38.320 --> 09:41:42.240
Liquid's approach, just like the panel was talking about, is overwhelming burst.

09:41:42.240 --> 09:41:47.040
It's a press. It's, I mean, yeah, both, you know, when you look at the side lanes from Liquid,

09:41:47.040 --> 09:41:51.040
it's honestly the dream sort of set-ups for a mid-nation profit.

09:41:51.040 --> 09:41:54.000
Yeah, I love the mid-nation profit. I want to see more of it.

09:41:54.000 --> 09:41:57.680
It is a risk you want to do because if you start moving around them up too early

09:41:57.680 --> 09:42:01.360
and you can lose your lane pretty hard, Misha, I'm sure, you know, he's not going to do that.

09:42:01.360 --> 09:42:04.480
that is to be very sensible with his early game movements, but the potential

09:42:04.480 --> 09:42:08.560
early movements are huge because both lanes, you've got these dual lane setups

09:42:08.560 --> 09:42:11.560
that are absolute killers, right? Already the aggression coming out from

09:42:11.560 --> 09:42:15.760
Boxing and Ace, looking to secure that first bit of fire, but won't quite get it.

09:42:15.760 --> 09:42:20.160
Malady will live. Able to sneak away, but you can taste it. Liquid, they're

09:42:20.160 --> 09:42:24.280
going to be hungry for the kills. On the side of Yandex though, they have

09:42:24.280 --> 09:42:27.760
got some pretty nice slippery laners, right? They've got their heroes

09:42:27.760 --> 09:42:35.260
Ready to sort of sustain through that. You look at this bottom lane, giving them a few levels and both these two, the Hopewink, the Windranger, they're going to be slipping about.

09:42:35.260 --> 09:42:42.260
It's not going to be that easy for this kind of dawnbreaker tussling to set up the action. Yandex, they've responded well.

09:42:42.260 --> 09:42:47.760
Yeah, responded well. Liquid doesn't have a lot of control though. On top of just having the burst damage, that's something I am looking at their draft with.

09:42:47.760 --> 09:42:52.760
It's much easier for them to just approach these fights, approach just initiating as well too.

09:42:52.760 --> 09:42:56.600
2. While you look for Yandex, it's a very different approach in general for everything.

09:42:56.600 --> 09:43:00.760
Like they were talking on panel, right? Long teamfights. Having to bait a hero at first,

09:43:00.760 --> 09:43:04.680
throw the Largo and maybe the Enchanters to force some spells. Liquid is just going to be go,

09:43:04.680 --> 09:43:09.320
go, go. So excited to see how this one's going to go down. Excited to see how the lane's going

09:43:10.280 --> 09:43:13.480
to go. And if this Largo, if this IO is going to get together and become that

09:43:13.480 --> 09:43:20.920
unkillable duo with all the heals. Absolutely. The group up from Yandex. It's going to be

09:43:20.920 --> 09:43:23.400
be a question as you say who kind of gets that point first.

09:43:23.400 --> 09:43:27.320
Yandex going to be able to build to this stage where you can't kill them or

09:43:27.320 --> 09:43:31.080
Liquid going to be able to build to the stage where their overwhelming burst and

09:43:31.080 --> 09:43:35.160
aggression and initiation is too much for Yandex to group up.

09:43:35.160 --> 09:43:35.880
Chira?

09:43:35.880 --> 09:43:38.200
Can he get hit by a snowball?

09:43:38.200 --> 09:43:39.240
Is he going to quite reach him? Not.

09:43:39.240 --> 09:43:42.280
Freeway comes in, he's got the tether of the ready to get away from Boxy.

09:43:43.560 --> 09:43:46.280
This is, I mean I'm very curious about this lane as well too. Just like

09:43:46.280 --> 09:43:58.280
I think the question really is is how well is he gonna play it and especially how well is he gonna play it. It's just such an address of line-up

09:43:58.280 --> 09:44:04.280
It can potentially burst you if you're not careful right now lanes looking very good 17-0 sure some denies on Nisha

09:44:04.280 --> 09:44:09.280
But it's like what I was saying right if this IO gets away with a good start it can be pretty problematic

09:44:09.280 --> 09:44:12.480
problematic because you get that reload line very early you devastate the

09:44:12.480 --> 09:44:16.240
sidemates but we don't talk about that too right global potential of both sides

09:44:16.240 --> 09:44:21.600
quite high bottom boxy always gonna come in with a snowball I don't think he's

09:44:21.600 --> 09:44:24.160
getting out of this one though as soon as he's gonna be out of the snowball

09:44:24.160 --> 09:44:28.800
Watson's gonna look to try and secure the first bird and do so easily safe time

09:44:28.800 --> 09:44:31.560
in the mid he should try to go for two duty here with the two giants could he

09:44:31.560 --> 09:44:35.160
get him he's into the tree to a junior and got him we'll do it

09:44:35.160 --> 09:44:38.400
He needs to do TP over just in case he needs to get a right click in himself

09:44:38.400 --> 09:44:42.000
That will TP back to base and to make sure he can get the refuel so

09:44:42.240 --> 09:44:46.760
Good deal going down already in that mid matchup big deal in the mid lane to get this type of kill

09:44:46.760 --> 09:44:49.140
Now that probably could mean he did have to use the TP back

09:44:49.140 --> 09:44:53.520
So they're taking longer to come all the way to lane, but he might still be able to get that level 6 very early

09:44:53.520 --> 09:44:58.980
As we said high burst potential that wrath of nature with the double stone on the side lanes could be very strong

09:44:59.100 --> 09:45:01.100
Very aggressive in this game

09:45:01.100 --> 09:45:05.620
The top lane, another move.

09:45:05.620 --> 09:45:06.780
Vertex, you come in.

09:45:06.780 --> 09:45:10.060
Licks to the side here, but the arrow is lined up.

09:45:10.060 --> 09:45:13.260
Top, make sure that Saks is not getting away.

09:45:13.260 --> 09:45:15.900
Overall for Liquid, it's much easier to just make these moves, right?

09:45:15.900 --> 09:45:18.180
As we're saying, for Yandex, it's more of this group up.

09:45:18.180 --> 09:45:20.460
Eventually just whittling heroes down to the side lanes

09:45:20.460 --> 09:45:22.500
because they do have this very strong save flame

09:45:22.500 --> 09:45:23.860
with the windranger and the hoodwink.

09:45:23.860 --> 09:45:25.460
Boxy, he's just going to be moving now.

09:45:25.460 --> 09:45:26.820
They've accepted the fact.

09:45:26.820 --> 09:45:28.220
Yeah, we picked the dawn and the toss

09:45:28.220 --> 09:45:29.860
to be able to try to pressure that lane,

09:45:29.860 --> 09:45:32.200
But the fact that they take the win range, you just can't really.

09:45:32.200 --> 09:45:33.640
You're not killing them.

09:45:33.640 --> 09:45:36.400
It's too hard, unless you literally just kind of runs up and dies on purpose.

09:45:36.400 --> 09:45:38.540
Even then, right, they have a stun to be able to protect.

09:45:38.540 --> 09:45:41.540
So now, Malady, his choice is where do you want to go?

09:45:41.540 --> 09:45:44.440
Now this hoodwink has opportunity to also match the movements

09:45:44.440 --> 09:45:45.840
and you can leave the win ranger alone.

09:45:45.840 --> 09:45:47.440
So let's see how much he wants to do.

09:45:47.440 --> 09:45:48.720
He's looking for Foxy.

09:45:48.720 --> 09:45:50.780
He knows that Foxy's just looking to go through these gates

09:45:50.780 --> 09:45:51.960
and pressure the lanes.

09:45:51.960 --> 09:45:54.520
So good identification of that there for Malady.

09:45:54.520 --> 09:45:56.460
Yeah, I mean, this is going to be good enough, really, right?

09:45:56.460 --> 09:45:58.160
Just sort of keeping tabs on the top smooth.

09:45:58.160 --> 09:45:58.660
Yep.

09:45:58.660 --> 09:46:01.660
not allowing Boxy to get away with those sort of plays top.

09:46:02.660 --> 09:46:05.660
Even mid though, they do have to be out wary as we saw their boxing.

09:46:05.660 --> 09:46:09.660
Well, not right now, but can't go for those TP plays, can't look for the kills out to Chira.

09:46:09.660 --> 09:46:11.660
But now, let's see those sixes. Chira is about to hit it.

09:46:11.660 --> 09:46:13.660
Nisha is about to hit it as well. Similar timing.

09:46:13.660 --> 09:46:14.660
I mean, that's the thing.

09:46:14.660 --> 09:46:18.660
We're seeing fantastic efficiency from both of these mids, both backing up,

09:46:18.660 --> 09:46:21.660
making use of very early on of the neutral camps here.

09:46:21.660 --> 09:46:24.660
Chira with the Spirits and of course Nisha with the Trients.

09:46:24.660 --> 09:46:28.520
So these two are gonna get fantastic farm out of the solo situation

09:46:28.520 --> 09:46:34.000
She could be very interesting to see where both of their games go. Obviously both heroes with huge global potential and

09:46:34.740 --> 09:46:37.140
Many ways to read the map and make moves

09:46:37.300 --> 09:46:42.860
Which is gonna be an absolute treat to see from these two players because when you have these sort of mid heroes that have those sort of

09:46:43.060 --> 09:46:44.380
opportunities

09:46:44.380 --> 09:46:49.100
I just say it's very easy to sort of make a bad move that kind of snowballs in the wrong direction

09:46:49.100 --> 09:46:49.600
For sure

09:46:49.600 --> 09:46:50.940
They've got to be on top of their game here

09:46:50.940 --> 09:46:52.140
Nisha and Chira Junior.

09:46:52.140 --> 09:46:55.620
Runes is going to be the choice because I.O. does want to play with the runes, right?

09:46:55.620 --> 09:46:57.300
So Nisha, he's going to double check with Trients.

09:46:57.300 --> 09:47:00.540
So probably going to prevent the fill-up from going out there for Chira Junior.

09:47:00.900 --> 09:47:02.900
Could restrict some of his movements here.

09:47:03.860 --> 09:47:07.780
Let's see what Soxa wants to do because usually we do see as well the Enchantresses

09:47:08.100 --> 09:47:09.820
try to sandwich onto the mid lane.

09:47:09.820 --> 09:47:12.620
So maybe something they want to consider, but not the easiest as we said.

09:47:12.620 --> 09:47:16.580
For Yandex, their line-up just isn't really about danking over them, right?

09:47:16.580 --> 09:47:19.620
No, it's just different what we're going to see. Liquid, probably the one's going to be

09:47:19.620 --> 09:47:22.420
the auto aggression in the majority of this early game.

09:47:22.420 --> 09:47:23.420
Another one.

09:47:23.420 --> 09:47:24.420
Now, we're coming across now,

09:47:24.420 --> 09:47:26.620
about tofu to take Saksa down.

09:47:26.620 --> 09:47:29.220
Another thing, I actually wanted to check with the build.

09:47:29.220 --> 09:47:31.820
I'm assuming Tofu's going to get a vessel anyway in this game.

09:47:31.820 --> 09:47:32.820
Someone's going to buy one, right?

09:47:32.820 --> 09:47:34.620
You definitely want one versus off the ceiling.

09:47:34.620 --> 09:47:36.820
Sure, Margot can lick it off, but...

09:47:36.820 --> 09:47:39.420
Arrow, connection, DM.

09:47:39.420 --> 09:47:41.620
Does that have enough to take him out with the tree coming in?

09:47:41.620 --> 09:47:42.420
I'm going to...

09:47:42.420 --> 09:47:42.820
Close!

09:47:42.820 --> 09:47:43.620
Not quite there.

09:47:43.620 --> 09:47:44.620
I'm going to catch him.

09:47:44.620 --> 09:47:46.620
DM will be able to survive.

09:47:46.620 --> 09:47:48.420
We're going to see Malady see if he maybe gets lucky

09:47:48.420 --> 09:47:51.540
the seven minutes with Watson we'll see what sort of response Lick would come in

09:47:51.540 --> 09:47:54.100
with. Well it's contesting.

09:47:54.100 --> 09:47:56.500
Boxing at Ace, Archon, Boxing's a bit low level.

09:47:56.500 --> 09:47:58.500
It's low on the levels.

09:47:58.500 --> 09:48:03.860
If the Shackle is in the Power Shot this is gonna hurt but there's the Relicates coming in as well, they want to contest this.

09:48:03.860 --> 09:48:04.740
They got a second.

09:48:04.740 --> 09:48:08.020
And indeed they have to back away from this one so Watson's gonna be allowed to

09:48:08.020 --> 09:48:10.900
take away Ace, kind of wisdom. DM's gonna secure his own.

09:48:10.900 --> 09:48:12.740
There could be a trouble here, Power Shot is.

09:48:12.740 --> 09:48:16.500
A lot of damage as well though, they have to kill on top of it. I mean the dream sort of moved

09:48:16.500 --> 09:48:21.500
They're from Tura Junior not only helping out secure the wisdom to make sure that the andex get both of them

09:48:21.500 --> 09:48:25.820
But also getting involved in a chance to get off the enemy off-laner. They should not feeling like he's in a position

09:48:25.820 --> 09:48:31.060
I don't think he had the TP teleport available at least you had the TP scroll but feeling like it joined after that play he made

09:48:31.420 --> 09:48:36.840
Against act so I think it was still a cool down. Yeah level one pretty long cooldown on our teleportation

09:48:36.940 --> 09:48:42.700
65 seconds heads up move very nice play with them having this advantage in the bottom lane being able to play versus

09:48:42.700 --> 09:48:48.260
Donbreaker that's the reason they can go for this ace struggling to enter into this game in comparison to the opposing off-laner

09:48:49.220 --> 09:48:52.340
See how he can catch back up as we said lots of global potential

09:48:52.340 --> 09:48:57.220
But that doesn't mean that it's gonna stall out to six a little bit longer for that Donbreaker since he does get brought down

09:48:57.220 --> 09:49:00.160
A DM he can just farm super efficiently now at this point

09:49:00.160 --> 09:49:01.740
His lane was good on the Largo now

09:49:01.740 --> 09:49:05.140
He just goes to the the sidecamps that we'd love to watch these Largos farm of course

09:49:05.900 --> 09:49:08.380
And he can show up to most of these fights himself to a

09:49:08.380 --> 09:49:12.420
a very responsive line up the yandex can go for to counter what liquid wants to go

09:49:12.420 --> 09:49:17.180
for that's the thing it's so many heels and honestly so much pretty good aggression

09:49:17.180 --> 09:49:19.740
and offensive tension for a lates down the line right there's a lot of spell

09:49:19.740 --> 09:49:24.180
out between the hunters boomerang later on from the hook wing you got this I

09:49:24.180 --> 09:49:28.300
over the overcharge you got that the crook I go with the full belly blitz and

09:49:28.300 --> 09:49:32.540
the crook if they put this all together it's gonna hurt I know they

09:49:32.540 --> 09:49:35.340
can live for it all and they could dish it back out you there's a lot of

09:49:35.340 --> 09:49:38.260
really cool combos that we get to show there's some way later on as well that

09:49:38.260 --> 09:49:42.380
pretty ridiculous to IO plus the win ranger focus fire level 25 etc. We'll

09:49:42.380 --> 09:49:44.460
wait down the lines to be able to talk about it.

09:49:44.460 --> 09:49:47.280
Honestly if the game duration is anything to go by so far here at this

09:49:47.280 --> 09:49:50.900
international we might get that. Yeah it's a really really cool combo plays and

09:49:50.900 --> 09:49:55.380
something to talk about too is they do have these like pseudo saves on Yandex but

09:49:55.380 --> 09:49:57.940
liquid they have the harder save in particular in this game right they

09:49:57.940 --> 09:50:01.020
have to they have to ulti from the dawn they have to tusk snowball so we'll

09:50:01.020 --> 09:50:04.420
see in particular in the team fights how much that's gonna actually matter. Yeah

09:50:04.420 --> 09:50:07.380
it's not gonna be the easiest early on for Watson's to sort of just

09:50:07.380 --> 09:50:13.540
Focus by someone and hope for the kill. There's gonna be ways for the liquid to fight back in and keep one another alive

09:50:13.540 --> 09:50:18.380
Well, he gets both lineups very much kidded out to bring us some pretty exciting action

09:50:18.380 --> 09:50:23.880
I think we're absolutely true. I think it's very likely we do get to that 50, you know, very little ages

09:50:23.880 --> 09:50:27.320
Both teams, I don't they don't well at least especially on the yandex aside

09:50:27.320 --> 09:50:28.940
They don't mind playing a bit greedy right now

09:50:28.940 --> 09:50:34.480
You've got this is he wants to be kind of match sufficiency, you know getting the creeps hitting the jungle push the lane out holding the tower

09:50:34.480 --> 09:50:40.320
DM, you know, he's happy to kind of get his big items online as the slugger and beef up and you know,

09:50:40.320 --> 09:50:45.160
Watson, he's more than happy to hit the creeper. Over on Liquid's side, they do obviously have like the safe lane Tiny,

09:50:45.600 --> 09:50:50.240
but you know, we do see this Tiny, they kind of want to get kind of these two three items online before they do anything, right?

09:50:50.240 --> 09:50:54.480
This aircruiser into a Shadowblade or into a blink, but we'll see which way Mika's going to be going this game.

09:50:54.480 --> 09:50:59.320
I mean, which way do you think he is going to be going? Considering that he obviously has this mid-nature's profit, the Nisha's playing,

09:50:59.320 --> 09:51:05.200
I'd like the mouse room. He's gonna be farming. Yeah, you got to have someone go in right and it's probably got to be the tiny

09:51:05.200 --> 09:51:08.080
When you've got this mid MP. Otherwise, you're fully reliant on the toss

09:51:08.080 --> 09:51:09.640
I think that's exactly what make it has to do

09:51:09.640 --> 09:51:13.260
Maybe take slight back foot and let me should put a true carry from the mid lane because they do scale

09:51:13.780 --> 09:51:15.780
Absolutely

09:51:15.800 --> 09:51:22.140
Just say well Yandex is gonna try and scale we're gonna outscale them and you can you trust in the tiny nature's profit

09:51:22.140 --> 09:51:25.920
Court to sort of outdo that off the IO win ranger. I just think that's a risk

09:51:25.920 --> 09:51:29.780
It could be a risk. It's just we don't know. I haven't seen the full tests in some of these games of how

09:51:29.780 --> 09:51:37.940
busted the Iolargo really can be when it's put together. Because the healing gets to be absolutely ridiculous, but liquid, if you have the first, right, you get the favor, etc.

09:51:37.940 --> 09:51:46.940
Right, we'll have to say as it gets down later down these lines. Another thing too for Yandex, pushing buildings might be a little bit harder in particular. Liquid, you can see how they get set up for seeds, right?

09:51:46.940 --> 09:51:55.700
Nature's profit in the siege. Tiny can also siege a little bit quicker. So map control will definitely be pretty important in these next few moments. So, Soxa, I like what they're doing down here a lot.

09:51:55.700 --> 09:51:59.300
Enchantress probably their best way of being able to push these towers early on with these

09:51:59.300 --> 09:52:01.980
grids, starting to get the ball rolling on the bottoms.

09:52:01.980 --> 09:52:06.140
Trying to open up the map, perhaps have some access into Ace's sidecams.

09:52:06.140 --> 09:52:08.140
There's a pill.

09:52:08.140 --> 09:52:12.900
From everything we sort of know and what we've seen so far, Yandex's approach this

09:52:12.900 --> 09:52:15.700
game seems a bit more self-explanatory, right?

09:52:15.700 --> 09:52:16.700
Sure.

09:52:16.700 --> 09:52:18.780
I would say Liquid's is a little bit riskier.

09:52:18.780 --> 09:52:23.540
They've got to do some flashy stuff, whereas Yandex, a lot of stuff is going

09:52:23.540 --> 09:52:27.860
very naturally gel together. They're gonna exist well but they're gonna lack

09:52:27.860 --> 09:52:41.540
ways to start fights perhaps. But I think they don't mind that. They're gonna want to start a fight when you bring it to us and we're gonna be able to just hold our side of the map for the next 40-50 minutes until you have to bring it to us and we're gonna be ready.

09:52:41.540 --> 09:52:49.540
Let's see who's idea works out better this time around in particular, right? Because Nisha, he's a farmer, he's got the Maelstrom build, he's gonna go straight up as we said playing the one position from the mid lane.

09:52:49.540 --> 09:52:52.640
Yep, so I feel like when pretty much when the blink daggers come out

09:52:52.640 --> 09:52:54.540
They're gonna accelerate a lot more

09:52:54.540 --> 09:52:56.160
I don't think they're just gonna sit back yet

09:52:56.160 --> 09:53:01.700
Yandex get this like multiple timings because we've seen at least today especially to what Laurel can do if he's able to just do

09:53:01.700 --> 09:53:04.740
His timings as well and with this I as I said, it's just a massive

09:53:04.980 --> 09:53:08.740
Way things come together for Yandex is like I mean liquid

09:53:08.740 --> 09:53:15.700
They're gonna have to be feeling a little bit of a pressure to do something and it's gonna be around the case blink

09:53:15.700 --> 09:53:22.700
It's about 750 gold into it, so that's the key timing we're looking for to see if Liquid really try and get the ball rolling.

09:53:22.700 --> 09:53:28.700
Yeah, let's see if they can open up the map and isn't going to work for us at the time because the blink's going to come, but she was going to have the axe.

09:53:28.700 --> 09:53:33.700
So he's already going to be that reckoning force that they have to somehow deal with all the extra heals.

09:53:33.700 --> 09:53:39.700
And as we said, the lick will be there, so even when the vessel comes out, if they do go for it, I'm not sure if they actually will this game.

09:53:39.700 --> 09:53:40.700
He'll have an answer.

09:53:40.700 --> 09:53:44.800
He'll have an answer, because I see it's now to Distiller being queued up for Tofu, so maybe he just goes, you know what?

09:53:45.500 --> 09:53:47.500
I'm never gonna be able to get this fellow off.

09:53:47.500 --> 09:53:50.500
Alright, get the Vespa, they're gonna have a play, though.

09:53:52.300 --> 09:53:54.300
Quiet start here, though. Four to three.

09:53:54.300 --> 09:53:58.800
No teams wanting to over move with their global, because there's reactions from the opposing global.

09:53:58.800 --> 09:54:02.800
As I said, I think we're gonna sort of see this sort of slow pace for quite some time this game.

09:54:02.800 --> 09:54:04.800
And you think so too, until the play comes.

09:54:04.800 --> 09:54:08.800
And Liquid, definitely gonna go, go, go, cause there's easier ways to start fights, but...

09:54:08.800 --> 09:54:11.360
See how Yandex wants to respond with all this healing.

09:54:12.640 --> 09:54:16.560
Because Watson, on track to hit, very good timing on the Mjolnir.

09:54:16.560 --> 09:54:20.000
Churus too. Churus timing is going to be really fast here with the Aghanims.

09:54:20.000 --> 09:54:23.440
You give these two space an IO with an axe and a Wim range with a Mjolnir rush.

09:54:23.440 --> 09:54:28.400
They're going to clean up the farm a little bit quicker than sort of the tiny with an echo blink.

09:54:28.400 --> 09:54:31.600
Yeah, mid-cave, he's going to want to go.

09:54:31.600 --> 09:54:36.560
He's going to want to go and he has got great teammates and heroes around him to do so.

09:54:36.560 --> 09:54:41.760
So much follow-up. That's what they did to switch up, where Nisha is now playing the carry from the mid lane.

09:54:41.760 --> 09:54:45.520
They have so many ways to jump in the starting, that they have to follow up as well too.

09:54:45.520 --> 09:54:49.120
They've kind of lined it up nicely. Just going to be, can they execute it since there's,

09:54:49.120 --> 09:54:53.520
I think there's a bit easier to execute in terms of bursting, but Yandex, if they don't get bursted...

09:54:53.520 --> 09:54:56.720
If they don't get bursted, it's, yeah, the play is over.

09:54:56.720 --> 09:54:56.960
Yeah.

09:54:56.960 --> 09:55:00.160
Because they're, yeah, since you said, now, pulling on the heals, outside of the heals,

09:55:00.160 --> 09:55:02.160
they don't have any of a sort of direction.

09:55:02.160 --> 09:55:04.160
Two shots at us!

09:55:04.160 --> 09:55:07.160
Yeah, sure, they killed what they didn't do.

09:55:07.160 --> 09:55:11.160
Oh, yeah, they guess the way with the scurry. They will get the kill, but it's gotta hurt.

09:55:11.160 --> 09:55:15.160
14 minutes in, you're yet to secure a Shrine of Wisdom for yourself, Liquid.

09:55:15.160 --> 09:55:17.160
But they're not even that far behind on the experience, to be honest with you.

09:55:17.160 --> 09:55:20.160
They're maximizing really well with the way that they're just farming.

09:55:20.160 --> 09:55:21.160
Uh-huh.

09:55:21.160 --> 09:55:24.160
The place that Nisha has just hit the creeps, being able to get involved with that global potential.

09:55:24.160 --> 09:55:31.160
So, even though they lost a double Wisdoms, they're actually, I mean, pretty much dead even in terms of experience.

09:55:31.160 --> 09:55:37.960
So that's pretty interesting pretty cool considering a full wisdom already going the way all the undeads

09:55:38.880 --> 09:55:40.880
Please don't tell me this is gonna be one of those games though

09:55:40.880 --> 09:55:44.200
We're just it's four to four and fourteen minutes already. I think both of us

09:55:44.560 --> 09:55:47.780
We're looking at me. Okay, we're looking at me. Okay to save the show

09:55:47.780 --> 09:55:50.680
Is he gonna be able to look to make action happen?

09:55:50.680 --> 09:55:54.400
Or is it gonna be one of those blinks that kind of just speeds up the farming because you get from camp to lane to

09:55:54.400 --> 09:55:59.440
Camp a little bit quicker. We'll see how aggressive Mickey wants to get but honestly, I think it might

09:55:59.440 --> 09:56:05.440
He might just be happy hit the creature. He might. He'll net one move if it doesn't work. Then it's gonna be back to the creeps.

09:56:05.440 --> 09:56:10.440
So let's see what goes down here. Rotation toward mid. Yandex is actually the one accelerating here.

09:56:10.440 --> 09:56:13.440
Trying to shut down Liquid, but they can't get that timing.

09:56:13.440 --> 09:56:19.440
That's a nice little move. And an unexpected one. I don't think if you're Liquid you're expecting more since you just sort of turn up here around the mid and put this pressure on.

09:56:19.440 --> 09:56:27.440
I like it. You know, this is showing Yandex doing something that, yeah, Liquid. I don't think they're expecting this sort of heavy pressure just to appear around mid-tier ones hour.

09:56:27.440 --> 09:56:35.440
And so far, Chirrup is looking good on the Isle. He's not doing anything crazy or flashy, but his farm is actually at the bottom of his shot.

09:56:35.440 --> 09:56:37.440
He's gonna be on the top of his brow.

09:56:37.440 --> 09:56:41.440
First, he's gonna jump in before he's on the field, but the top of the stop is coming from Chirrishidu.

09:56:41.440 --> 09:56:45.440
Chirrishidu will get taken down in return, so he'll lose a bit for a mid.

09:56:45.440 --> 09:56:46.440
But Yandex the heals.

09:56:46.440 --> 09:56:49.440
They can move up a little more, they can grab on away. Double kill for Malady.

09:56:49.440 --> 09:56:51.440
They look to take a point of the dial, try and leap away.

09:56:51.440 --> 09:56:56.080
We'll get away with that finally up to the high ground snowball into our back away

09:57:04.080 --> 09:57:10.480
And you sure that liquid do not go empty handed cleans up a double so make sure that the trade ends up relatively even oh

09:57:10.920 --> 09:57:14.560
My what a response there in Mickey getting the perfect connection out again

09:57:14.560 --> 09:57:18.040
He was if he wasn't there that would have been bad news for liquid by Mickey

09:57:18.040 --> 09:57:23.260
He knew he needed to be a part of that one. You know the dive in the tier 2 he can't miss out on that and he does

09:57:23.620 --> 09:57:24.680
And Parksy actually

09:57:24.680 --> 09:57:28.200
Reached we're coming back in time that fight lasted so long he came back in time

09:57:28.200 --> 09:57:29.040
He was as a blink dagger

09:57:29.040 --> 09:57:34.040
He actually got some gold because of that so if anything actually like liquid comes out ahead in that one because they get this extra

09:57:34.040 --> 09:57:37.720
Gold for the support off the blame yeah dies as well to a case get some rich or he died

09:57:37.720 --> 09:57:42.300
It's another one here for Mickey and Asia another catching sex around the lane up top. All right liquid

09:57:42.300 --> 09:57:46.300
Finally enough work that wants to start getting the action though.

09:57:46.300 --> 09:57:51.300
You have Jandex going, hey, you know what, let's try a look around the tier one and see what we can turn this into heading up into the triangle area.

09:57:51.300 --> 09:57:55.300
Liquid's all right, you wanna play? We're ready to play. Let's go.

09:57:55.300 --> 09:58:00.300
They just have, I mean, in general, right, looking at the stuns. We have to talk about, because you did mention it earlier, Liquid has a stun.

09:58:00.300 --> 09:58:05.300
Jandex just doesn't. They really don't, so they just have to collapse on these targets and burst with a quick quicker.

09:58:05.300 --> 09:58:11.300
Liquid will have that easier access to go through these kills in most situations if they do have those numbers, but...

09:58:11.300 --> 09:58:15.840
Very even still 2k lead at the moment here for liquid, but a big punch back

09:58:15.840 --> 09:58:20.200
They slowed down DM and ace that doesn't have the echo finished up is level 12

09:58:20.200 --> 09:58:25.080
So level 2 solo guardian is also online for the next play that healing could make the difference to us

09:58:25.880 --> 09:58:27.880
and a decent amount of

09:58:28.480 --> 09:58:30.620
Patience is gonna build the idea go for the shivers guy

09:58:30.620 --> 09:58:33.440
I'm not a lot of the burst damage is this busy damage

09:58:33.440 --> 09:58:36.300
So once he has the extra arm on top of things cheer junior

09:58:36.300 --> 09:58:38.300
I mean we ever saw there it

09:58:38.300 --> 09:58:41.000
They did sort of take everything they threw in to take him down.

09:58:41.000 --> 09:58:42.560
Like it took time to take the IO out.

09:58:42.560 --> 09:58:45.260
So Chira Junior is able to get this next time on Line of Good Time.

09:58:45.700 --> 09:58:48.000
He's going to be a tough one to defeat.

09:58:48.400 --> 09:58:50.500
Liquid, they're prepared for this.

09:58:50.500 --> 09:58:52.600
Another movement is actually going to be coming in for Yandex.

09:58:52.600 --> 09:58:54.200
I quite like if Chira does go...

09:58:54.200 --> 09:58:55.800
I kind of want him to go BKB first.

09:58:55.800 --> 09:58:59.260
It's too much magical burst damage that could just explode it.

09:58:59.260 --> 09:59:02.960
And a lot of the lineup I feel for Yandex is revolving how Chira does.

09:59:02.960 --> 09:59:04.900
If Chira gets burst at the start of these fights,

09:59:04.900 --> 09:59:08.440
a lot of the healing the mind of they want to play with the day heroes

09:59:08.440 --> 09:59:09.640
kind of falls apart.

09:59:09.640 --> 09:59:14.900
Melody, give me a quick connection here, they're coming with a focus fire trying to sell the gun and help thanks for he's gone.

09:59:14.900 --> 09:59:15.900
Big damage!

09:59:15.900 --> 09:59:17.900
A charm and a huge amount of blasts again, Mikkei!

09:59:17.900 --> 09:59:19.900
He's everywhere there needs to be!

09:59:19.900 --> 09:59:20.900
Chirra!

09:59:20.900 --> 09:59:22.900
They're going to try for Chirra!

09:59:22.900 --> 09:59:27.900
That is big turn Mikkei making sure that he's not missing out on any of these fights.

09:59:27.900 --> 09:59:30.900
The again, Yandex are kind of bringing it.

09:59:30.900 --> 09:59:32.900
They're forcing more than I expected.

09:59:32.900 --> 09:59:34.100
I don't think we thought they would do this.

09:59:34.100 --> 09:59:35.100
I thought they would show back.

09:59:35.100 --> 09:59:36.100
Yeah, absolutely.

09:59:36.100 --> 09:59:38.500
They're kind of happy to show back, but no.

09:59:38.500 --> 09:59:42.100
They're maybe feeling some pressure that's not necessarily there.

09:59:42.100 --> 09:59:43.500
They're trying to make these plays.

09:59:43.500 --> 09:59:45.500
They're not going too great each time.

09:59:45.500 --> 09:59:46.700
They're countering them.

09:59:46.700 --> 09:59:50.400
I feel like I kind of cursed Chira there because something about a lot of the IO players,

09:59:50.400 --> 09:59:52.000
we have to talk about him always, right?

09:59:52.000 --> 09:59:53.700
It's the timing of the 15th talent.

09:59:53.700 --> 09:59:56.200
They went right before he hit level 15.

09:59:56.200 --> 09:59:59.500
So I've seen most of these teams, that IO just plays around that timing because

09:59:59.500 --> 10:00:01.400
you do so much overwhelming damage.

10:00:01.400 --> 10:00:04.840
twice now he shows up dies yeah now we're seeing separation between them and

10:00:04.840 --> 10:00:09.160
Mick I have to say what a combo is that he's got he is the happiest tiny in the

10:00:09.160 --> 10:00:13.360
world right now each of these moves just turning up and cleaning up there's the

10:00:13.360 --> 10:00:18.620
dream for the carry tiny he's big now a shadow blade also finished up this is

10:00:18.620 --> 10:00:22.560
dangerous the burst is a bit too high it feels like for Yandex to deal with they

10:00:22.560 --> 10:00:25.160
have to be more careful how they approach these next few fights yeah

10:00:25.160 --> 10:00:29.320
it's I will see what they do but as I said two sort of surprising moves

10:00:29.320 --> 10:00:33.560
If they're trying to make aggressive plays where it just feels like they're draft,

10:00:33.560 --> 10:00:35.680
they kind of lean towards a more defensive style,

10:00:35.680 --> 10:00:39.120
but Yandex taking a risky move, it's not paying off.

10:00:39.120 --> 10:00:41.360
I wanted to chair a finished BKB for the next move.

10:00:41.360 --> 10:00:43.880
I think he just potentially can't just get burst again and again

10:00:43.880 --> 10:00:45.920
if he doesn't get that before the moves.

10:00:45.920 --> 10:00:47.360
He's going the standard build though, as he said.

10:00:47.360 --> 10:00:48.760
It's the BKB, it's the Shivas.

10:00:48.760 --> 10:00:50.640
It makes your spirits so much bigger,

10:00:50.640 --> 10:00:54.240
makes you go for better, easier team fights in particular.

10:00:54.240 --> 10:00:55.160
But yeah, it's going to be tough.

10:00:55.160 --> 10:00:57.120
I'm seeing some difficulties in protecting him,

10:00:57.120 --> 10:01:00.740
They don't have as we mentioned for liquid. They don't have that hard save

10:01:00.740 --> 10:01:03.800
Yeah, you've got lots of healing, but you're not a tusks roll, right?

10:01:03.800 --> 10:01:08.560
You don't have to leave if he gets caught from the magical from all the stuns that comes in from liquid

10:01:10.160 --> 10:01:12.620
See if yandex calm things down a little bit

10:01:15.120 --> 10:01:17.120
If we see them run a liquid again because

10:01:17.880 --> 10:01:21.680
It's not working out at least yeah at least get the BKB for Chura

10:01:21.680 --> 10:01:25.720
But a lot of his downtime now at this point. We're seeing liquid pulling ahead in Isha

10:01:25.720 --> 10:01:30.280
Oh, yeah, and she's also getting his BKB at a pretty fast timing. They're three-quarters scale and very hard

10:01:30.560 --> 10:01:34.180
Absolutely, yeah, but I excellent bit of a bump up that they've received across the board

10:01:35.880 --> 10:01:37.880
Mckann prime position

10:01:38.200 --> 10:01:42.660
He's done this quite a bit of times on his tiny. He's now the hunter as well to with the shadow blade

10:01:47.080 --> 10:01:49.520
Like what do we actually need to go over to their side of the map?

10:01:49.520 --> 10:01:51.960
They're probably gonna come up again soon. Yeah

10:01:51.960 --> 10:01:56.400
So, let's go to chill out and wait for Yandex to make a move into us again and we'll just counter it once more

10:01:56.400 --> 10:02:00.720
I feel like what's gonna be saying soon 20 minutes or now 20 minutes tormentors available

10:02:00.720 --> 10:02:06.380
So let's see if any team wants to actually set up for that in particular and X get the wisdom look what's not even going for

10:02:06.380 --> 10:02:08.380
There's just they should be able to get

10:02:10.640 --> 10:02:17.040
Ralph liquid make a as he said on the hunt overall for Yandex much scarier for them to show in these lanes and

10:02:17.040 --> 10:02:21.960
Watson does go greedy. He does go the hurricane pike build rather than putting the BKB early on

10:02:22.360 --> 10:02:24.360
Maybe because he feels there's gonna be so much attention

10:02:24.360 --> 10:02:28.000
I'm not like I think I wanted to see and they started you there

10:02:28.000 --> 10:02:31.400
Okay, I feel like at the end I thought shira go for green would have been too much

10:02:31.400 --> 10:02:36.200
I don't think all three of them can go for green because the map it does feel like it's gonna start shrinking pretty quickly now

10:02:36.200 --> 10:02:38.200
It's liquid having this opening

10:02:39.040 --> 10:02:41.040
Validine

10:02:41.040 --> 10:02:43.040
He's being sleepy

10:02:43.040 --> 10:02:45.040
Not the easiest

10:02:45.040 --> 10:02:49.040
He's going to go check. Let's see if he gets the time.

10:02:49.040 --> 10:02:51.040
Oh, it's close! He wants to get the skill!

10:02:51.040 --> 10:02:52.040
He'll get a kill!

10:02:52.040 --> 10:02:54.040
He'll get a kill! Will he get out?

10:02:54.040 --> 10:02:56.040
He's one of the trees, he's going to get away with it.

10:02:56.040 --> 10:02:59.040
So, look at the kill, but hey, he'll take that.

10:02:59.040 --> 10:03:01.040
He gets a free pick off to take down Tophu.

10:03:01.040 --> 10:03:03.040
He's really high level on this hood, like, oh yeah.

10:03:03.040 --> 10:03:05.040
You have to point that out. He's level 13.

10:03:05.040 --> 10:03:09.040
That's your play in the 4 position, it feels like, from that 5 roll this time around, compared to Zatsu.

10:03:09.040 --> 10:03:12.040
And he is, of course, he is trying to build that save for his teammate.

10:03:12.040 --> 10:03:18.920
Krookras getting the glimmer cage. He wants to make sure that Jira Jr. stands a very good chance of surviving through the burst

10:03:18.920 --> 10:03:22.080
and getting a chance to get the BKB off even if he does get caught in the chain-start.

10:03:22.080 --> 10:03:25.280
This is indicative of how they want to play the lineup, right? They want long team fights.

10:03:25.280 --> 10:03:26.260
Stay alive.

10:03:26.260 --> 10:03:31.440
Liquid, they want to burst the target, kill them almost immediately. Yandex, they want a long fight with these spirits to start adding up,

10:03:31.440 --> 10:03:32.920
where the Kroak starts adding up.

10:03:32.920 --> 10:03:39.440
Speaking of the Kroak, his DM gotten the 15 talent, not yet. Another really strong one when you do get it versus heroes like Tiny.

10:03:39.440 --> 10:03:43.200
This croak of genius max HP it really starts to add up with something like

10:03:43.600 --> 10:03:46.480
Let's see if that comes into play soon liquid accelerator

10:03:48.200 --> 10:03:53.760
In the niche up able to find pretty much any of these heroes 100 to zero protection alone

10:03:53.760 --> 10:03:55.900
I this is a real tough game for socks

10:03:55.900 --> 10:04:01.000
So that's it but panel's talking about also right the dawn breaker the toss these are great answers in general

10:04:01.000 --> 10:04:05.240
And this is not an easy game for us. I said look there to catch up so foods

10:04:05.240 --> 10:04:08.680
He tries to leap away so what's enough take them down

10:04:08.680 --> 10:04:11.760
But it is spot on potentially looking for a jump.

10:04:11.760 --> 10:04:14.760
He would consider this if anyone steps too far forward.

10:04:14.760 --> 10:04:17.260
Gonna try to shoot, you need to put so bad a command as well.

10:04:17.260 --> 10:04:18.760
And he could be come down, licked to the side here.

10:04:18.760 --> 10:04:20.260
Try to stay for Nisha, even if he likes it.

10:04:20.260 --> 10:04:21.260
So he's gonna do it.

10:04:21.260 --> 10:04:22.260
Too much.

10:04:22.260 --> 10:04:23.260
Watch him.

10:04:23.260 --> 10:04:24.260
Put him to the ground for now.

10:04:24.260 --> 10:04:25.760
He's just down to his ground with the BKB.

10:04:25.760 --> 10:04:26.760
Watch him.

10:04:26.760 --> 10:04:27.760
He'll be able to cut his way free.

10:04:27.760 --> 10:04:28.760
And win runs of safety.

10:04:28.760 --> 10:04:30.260
Now, look back onto Nisha.

10:04:30.260 --> 10:04:31.760
He's down into the river.

10:04:31.760 --> 10:04:34.760
Have to push right into the sharp shot onto Ace.

10:04:34.760 --> 10:04:35.760
Follow him up.

10:04:35.760 --> 10:04:36.760
A power shot.

10:04:36.760 --> 10:04:37.760
Slowing him down.

10:04:37.760 --> 10:04:41.200
and he further gap-close to get right to the licky cat,

10:04:41.200 --> 10:04:44.600
we'll lick it back into an impetus or two, and that shall do it.

10:04:44.600 --> 10:04:51.600
The Undex will be able to hold their own around their tier one and make sure that their mid IO does not die for nothing.

10:04:51.600 --> 10:04:53.320
They were super prepared for that move.

10:04:53.320 --> 10:04:57.320
They had all three cores sitting behind, well, all three cores sitting in the mid lane looking for that move.

10:04:57.320 --> 10:05:01.600
Liquid still does get the kill though. They still push right through it, but we'll end up sacrificing Ace.

10:05:01.600 --> 10:05:03.920
But that usually is the case for Ace.

10:05:03.920 --> 10:05:07.400
He tends to be, especially in this type of draft, I feel like he has to be at the sacrificial land,

10:05:07.400 --> 10:05:12.160
Since he's just playing the dawn breaker 0-4 though. He is struggling a bit in this game by Nisha

10:05:12.160 --> 10:05:15.780
He's soaking all that space 6-1 and 4 now on this nature's profit

10:05:17.180 --> 10:05:20.080
She's what's he ended up going for is yet she oh, he's rushing the MKB

10:05:20.080 --> 10:05:23.820
Yeah, since he's playing versus the wind ranger totally makes sense. He's gonna have it at a very early time

10:05:23.820 --> 10:05:25.820
I love this for your foot full out on the damage

10:05:26.840 --> 10:05:28.840
key is gonna hit hard and

10:05:29.460 --> 10:05:33.880
Yes, you need to have the overwhelming damage to get through this amount sustained

10:05:33.880 --> 10:05:37.400
in terms of Watson's next pick up.

10:05:37.400 --> 10:05:38.800
Obviously looking for the BKB,

10:05:38.800 --> 10:05:41.120
you have to have a thousand gold off it.

10:05:41.120 --> 10:05:41.960
What about DM?

10:05:41.960 --> 10:05:42.800
I was thinking, I mean,

10:05:42.800 --> 10:05:44.200
I think they have to triple BKB on the course.

10:05:44.200 --> 10:05:46.720
Sometimes it feels a bit bad in these games to do it.

10:05:46.720 --> 10:05:48.480
But you said you want to be able to be a Sparmiter,

10:05:48.480 --> 10:05:52.080
but in this game you have to resolve them all the time.

10:05:52.080 --> 10:05:55.160
And if you catch it against Topin now,

10:05:55.160 --> 10:05:56.000
that's a three to go.

10:05:56.000 --> 10:05:56.840
Yeah.

10:05:56.840 --> 10:05:59.080
And Watson's been able to find the chance

10:05:59.080 --> 10:06:00.520
to finish him quite a few times.

10:06:00.520 --> 10:06:03.480
And that will very much help towards that BKB fund,

10:06:03.480 --> 10:06:05.480
He's pretty much got complete.

10:06:07.080 --> 10:06:14.320
Getting the point now where the group, especially from the two of them, the island of Largo, we are drawing how strong it is.

10:06:14.320 --> 10:06:17.440
And as we know, it is very strong.

10:06:17.440 --> 10:06:24.160
You are gonna see situations where these two heroes, their HP might not dip below so the 90% if the spikes go smooth.

10:06:24.160 --> 10:06:29.840
I was waiting to mention this too, because looking at Liquid's lineup, there isn't really a Crelo's Crozier Viper.

10:06:29.840 --> 10:06:33.420
Cuz that is the counter right now to the healing as we've seen in a lot of these drafts.

10:06:33.420 --> 10:06:34.720
Who's gonna buy Crellus?

10:06:34.720 --> 10:06:36.320
Can you fit it in on a Dorn Builder?

10:06:36.320 --> 10:06:37.320
That sounds bad!

10:06:37.320 --> 10:06:37.820
Yeah, it's...

10:06:37.820 --> 10:06:40.420
I mean, he might do it, but I don't know.

10:06:40.420 --> 10:06:44.460
I've usually used to like the Underlords, the Dooms, Set Tars, you know.

10:06:44.460 --> 10:06:47.060
Any of these traditional Offlaners can usually go for it, but

10:06:47.060 --> 10:06:49.900
Dawnbreaker isn't really usually that type of traditional Offlaner where you can use it.

10:06:49.900 --> 10:06:53.140
No, it's sort of hard to kind of fit other items into Builders' Dorn.

10:06:53.140 --> 10:06:54.900
There's so much core stuff that you...

10:06:54.900 --> 10:06:56.040
Kind of want to have every gang.

10:06:56.040 --> 10:06:56.700
So they're gonna...

10:06:56.700 --> 10:06:58.380
The thing is that they're just gonna have to deal with the healing then,

10:06:58.380 --> 10:07:03.980
Or just sort of pop the target so let's see if liquid can't do it smoked up looking for another move potentially around the roast

10:07:04.380 --> 10:07:05.780
All right

10:07:05.780 --> 10:07:09.180
Dandex is getting to start to catch up at least in terms of the cold they're chilling

10:07:09.180 --> 10:07:15.140
They are the creeps and throughout it all what's in doing is best to keep up obviously Nisha getting a significantly even holding it

10:07:15.140 --> 10:07:16.140
It's too much!

10:07:16.140 --> 10:07:17.140
You can find Malady as well.

10:07:17.140 --> 10:07:18.140
Boxie will fall and return.

10:07:18.140 --> 10:07:19.140
The damage already done by Liquid may be even potential for more than the heavy pocket this

10:07:19.140 --> 10:07:20.140
way around the shots.

10:07:20.140 --> 10:07:32.260
Oh man, Liquid, they're opening things up so much.

10:07:32.260 --> 10:07:35.540
The chain stun combos, he doesn't even get his BKB off.

10:07:35.540 --> 10:07:37.540
Everything just connects on it.

10:07:37.540 --> 10:07:41.540
I guess you had no moment to be out of breath since you have that entire burn.

10:07:41.540 --> 10:07:42.540
That's the problem.

10:07:42.540 --> 10:07:44.540
They just have so many different stun types going on.

10:07:44.540 --> 10:07:46.540
This is our multiple time-

10:07:46.540 --> 10:07:49.040
Wait, four times they're catching Chira at the front.

10:07:49.040 --> 10:07:50.540
He needs to survive longer.

10:07:50.540 --> 10:07:53.540
In order for their life to function, he needs to be alive.

10:07:53.540 --> 10:07:55.540
The majority of them, you cannot die first.

10:07:55.540 --> 10:07:56.540
Liquid.

10:07:56.540 --> 10:07:58.040
Really accelerate you, sir.

10:07:58.040 --> 10:07:59.040
It's up to them now.

10:07:59.040 --> 10:08:00.040
Twenty-one.

10:08:00.040 --> 10:08:01.040
Engine, yeah, just massive.

10:08:01.040 --> 10:08:02.540
Then you're 21k network.

10:08:02.540 --> 10:08:04.040
As well, you're 27 minutes in.

10:08:04.040 --> 10:08:05.540
Having a phenomenal time here as the mid-nagas.

10:08:05.540 --> 10:08:07.040
Broke, it's gonna be a little jumpy.

10:08:07.040 --> 10:08:09.040
I said, I'm not gonna have to be caught.

10:08:09.040 --> 10:08:12.040
Take away that Aegis moment

10:08:12.040 --> 10:08:14.040
after he's able to pick it up for himself.

10:08:14.040 --> 10:08:15.240
Doesn't that think they'd be either?

10:08:15.240 --> 10:08:16.840
If we can go for round two.

10:08:16.840 --> 10:08:19.040
Son of a gun, they're gonna be trying to back up the side post.

10:08:19.040 --> 10:08:20.040
They're trying to bail them out.

10:08:20.040 --> 10:08:21.040
They're trying to help out.

10:08:21.040 --> 10:08:23.540
They're trying to back up the full team of Liquid Tartar.

10:08:23.540 --> 10:08:24.540
Misha's gonna go up to the team.

10:08:24.540 --> 10:08:25.540
Watch out! Watch out!

10:08:25.540 --> 10:08:26.540
They're trying to watch out to get him.

10:08:26.540 --> 10:08:27.540
Misha's gonna kill Lullaby.

10:08:27.540 --> 10:08:28.540
They're gonna come to the wall.

10:08:28.540 --> 10:08:29.540
Two in two, he outnakes.

10:08:29.540 --> 10:08:30.540
They're gonna strike back.

10:08:30.540 --> 10:08:31.540
Punishing the...

10:08:31.540 --> 10:08:32.540
Oh, what a play.

10:08:32.540 --> 10:08:33.540
So heavily.

10:08:33.540 --> 10:08:35.040
Double kill for Watson.

10:08:35.040 --> 10:08:37.040
All three calls dead.

10:08:37.040 --> 10:08:40.540
Because Misha really wanted that tier one post.

10:08:40.540 --> 10:08:42.540
And he doesn't even get it.

10:08:42.540 --> 10:08:43.540
He did not.

10:08:43.540 --> 10:08:47.720
the tower he's just cost his team all three of the calls lives oh that was

10:08:47.720 --> 10:08:51.700
really oh the worst I mean worst possible positioning for between and

10:08:51.700 --> 10:08:55.740
Watson gets the focus fired he just can't meet the focus fire you still

10:08:55.740 --> 10:08:59.740
continue after the respawn respawns just runs him down oh he's gonna regret

10:08:59.740 --> 10:09:06.900
that Nisha Nisha that hot they just are holy five K gone nearly there were

10:09:06.900 --> 10:09:11.140
seven K down to 2 K experiencing was looking liquids way they were

10:09:11.140 --> 10:09:15.780
entering a big game so cleanly but one mistake there costing them nearly

10:09:15.780 --> 10:09:19.500
everything that they've gained so far. A massive wonder there from Nisha but

10:09:19.500 --> 10:09:23.860
Yandex in perfect position to punish it and it's around Watson. Oh yeah. He's the key

10:09:23.860 --> 10:09:27.780
for the team this game 11-1 and 6. He's like you know what Chira you may be

10:09:27.780 --> 10:09:31.180
dying a couple times but I'm gonna be the rock for the team so far here.

10:09:31.180 --> 10:09:35.260
He gets the crit now, his damage is accelerating as well that was a quick

10:09:35.260 --> 10:09:39.900
turnaround. Yeah let's... what are we doing that again? Nope Nisha. Go for

10:09:39.900 --> 10:09:42.900
Cheer what if I was a correct or something you can understand I mean it but

10:09:43.380 --> 10:09:47.260
Something about when you're on the next as well, then you see a tower this low is it's kind of interesting

10:09:47.260 --> 10:09:54.060
You can't help yourself. Now you want to try and finish it off. I don't get it. It's quite brutal. Yeah, that's that's a big swing

10:09:57.060 --> 10:10:02.260
Double 20 now for Chira now has the armor item is why I believe the shemas is about to be finished up

10:10:02.260 --> 10:10:04.860
That was a monstrous turn around there from the index

10:10:04.860 --> 10:10:17.860
Now feeling convict to make the aggressive move since the Aegis was taken away, Nisha is still getting closer and closer towards the Satan, but if he doesn't have VKB up in the fights as we see there also can just get killed and also get stunned.

10:10:17.860 --> 10:10:24.860
And Watson's closing up to him on the farm. It was about 4k behind, only just over 1k difference now between the two of them.

10:10:24.860 --> 10:10:28.860
Take the job, they're going to be out of time straight away, locked down Boxy!

10:10:28.860 --> 10:10:32.860
The little friends, preventing him from getting any type of snowball play.

10:10:32.860 --> 10:10:34.860
He tried to blink punch, didn't get the connection there.

10:10:34.860 --> 10:10:38.860
Yandex, playing nicely together here as a team.

10:10:38.860 --> 10:10:42.860
Responding accordingly to Liquid's group up at first, after finding that pick.

10:10:42.860 --> 10:10:47.860
Yeah, that sort of swings into getting the chance to really get their group up into their position that they want to Yandex.

10:10:47.860 --> 10:10:50.860
The sheath is done on top of the BKB, Seratunia.

10:10:50.860 --> 10:10:52.700
getting closer to the end of this.

10:10:52.700 --> 10:10:54.300
You mentioned giving an absolute piece.

10:10:54.300 --> 10:10:56.420
Good on the levels as well, level 20.

10:10:56.420 --> 10:10:57.940
That's the very main thing we're looking at, right?

10:10:57.940 --> 10:10:58.780
The levels.

10:10:58.780 --> 10:10:59.620
It's dead in there.

10:10:59.620 --> 10:11:00.940
20, 21.

10:11:00.940 --> 10:11:02.620
The thing is when you do this build, though,

10:11:02.620 --> 10:11:04.220
it's not always, he'll probably pivot

10:11:04.220 --> 10:11:06.460
toward an item since he isn't on the right click.

10:11:06.460 --> 10:11:08.300
Yeah, we'll see if he does actually want to pivot

10:11:08.300 --> 10:11:10.460
or if he just does the relocate thing when he hits 25,

10:11:10.460 --> 10:11:12.340
but we'll have to see.

10:11:12.340 --> 10:11:13.460
Yeah, because when they do that,

10:11:13.460 --> 10:11:14.900
that cost will, they can leave

10:11:14.900 --> 10:11:16.540
just some pretty clutch moves.

10:11:16.540 --> 10:11:18.020
And now DM, after that fight,

10:11:18.020 --> 10:11:19.340
a full agonist too.

10:11:19.340 --> 10:11:20.460
So we can do the double songs.

10:11:20.460 --> 10:11:22.020
So much has come together.

10:11:22.020 --> 10:11:23.620
So much.

10:11:23.620 --> 10:11:25.620
And for Mick A, it's a pretty big slowdown,

10:11:25.620 --> 10:11:27.460
because that was literally liquid right now,

10:11:27.460 --> 10:11:29.620
expected him to do save the private knee shot.

10:11:29.620 --> 10:11:31.300
And they ended up losing so much because of it,

10:11:31.300 --> 10:11:34.020
not even being able to save them.

10:11:34.020 --> 10:11:35.580
All that momentum they gained, gone.

10:11:35.580 --> 10:11:38.260
Yandex now in a very comfortable spot.

10:11:38.260 --> 10:11:39.660
They are dadeless on Watson.

10:11:39.660 --> 10:11:41.460
He is going to hit hard.

10:11:41.460 --> 10:11:44.420
It's going to be a lot of pressure on Boxy

10:11:44.420 --> 10:11:47.260
to make sure those snowball saves are always there

10:11:47.260 --> 10:11:48.420
in reaction to the focus fire.

10:11:48.420 --> 10:11:50.420
Because at this point, with this amount of damage

10:11:50.420 --> 10:11:57.420
So the Guardian is not going to save you. If Watson is firing the arrows at you, you're going to die.

10:11:57.420 --> 10:12:03.420
And now let's see if right and liquid after building up that momentum and losing it, there's so much extra healing and health on the side of it.

10:12:03.420 --> 10:12:07.420
They're going to be able to jump on him, he's going to get the south, he's on the snow, we'll save them coming.

10:12:07.420 --> 10:12:09.420
Why is he in a bit of time here?

10:12:09.420 --> 10:12:11.420
He's in the snow and Guardian, he's got the cobwebs on him, what's going on?

10:12:11.420 --> 10:12:12.420
I just can't.

10:12:12.420 --> 10:12:13.420
Oh, I'm all out.

10:12:13.420 --> 10:12:14.420
They're on the burst him.

10:12:14.420 --> 10:12:15.420
No BKB.

10:12:15.420 --> 10:12:19.420
He played a little greedy, they didn't want to put the BKB in front of the snow, we came to land, it cost him his life.

10:12:19.420 --> 10:12:20.980
He's out for 70 seconds, Liquid!

10:12:20.980 --> 10:12:24.180
Liquid, the numbers now, they can lift the first one more to make a jump, both of them out of me!

10:12:24.180 --> 10:12:26.580
Malik's trying to get away, the Harpoon drags him out!

10:12:26.580 --> 10:12:27.620
Holy moly!

10:12:27.620 --> 10:12:28.820
That's a double!

10:12:28.820 --> 10:12:31.140
I want just to lead, it gets caught in the sun!

10:12:31.140 --> 10:12:32.420
He didn't get a BKB off!

10:12:32.420 --> 10:12:33.540
Now he got greedy with you.

10:12:33.540 --> 10:12:34.540
Yeah, he did.

10:12:34.540 --> 10:12:36.540
No, I mean, next scenario's gonna be a...

10:12:36.540 --> 10:12:38.540
Well, we just have to get the BKB up early, but...

10:12:38.540 --> 10:12:40.540
Liquid's now gonna go for the first...

10:12:40.540 --> 10:12:45.260
They might just want to see how they've easily got the damage, there's nothing that has to be scared of when Watson's gone.

10:12:45.260 --> 10:12:48.300
Isn't that hero alive to just sort of shred through one of their big calls?

10:12:48.300 --> 10:12:52.820
So losing Watson at the start of the fight there a bit of a nightmare for Yandex

10:12:52.900 --> 10:12:55.420
Does anyone have a force staff on the side of Yandex?

10:12:55.420 --> 10:12:59.020
I feel like someone's got to stop the chain stun to be able to loud these heroes to get BKB off

10:12:59.020 --> 10:13:03.860
I like that, that's some cool thinking there. It's like, you know, I think if I BKB off it would probably support spawn

10:13:03.860 --> 10:13:04.860
It's a support spawn

10:13:04.860 --> 10:13:05.860
That is force, mate

10:13:05.860 --> 10:13:06.860
Well, that's what I would say

10:13:06.860 --> 10:13:10.460
For Liquid if so, let's chain stun someone's got to break it if that's going to be the case

10:13:10.460 --> 10:13:12.460
And now Liquid, this gives potential to your Raps

10:13:12.700 --> 10:13:15.180
They push super fast here. There is a clip available

10:13:15.180 --> 10:13:17.020
See how careful they play at Liquid

10:13:17.020 --> 10:13:20.780
They're not like three. They put 30 seconds without DM on Yandex.

10:13:20.780 --> 10:13:22.580
They popped and whipped themselves. They're forcing this.

10:13:22.580 --> 10:13:24.080
They got the job ready as well.

10:13:24.080 --> 10:13:25.080
Jump. Take it.

10:13:25.080 --> 10:13:26.280
Most of the guys go on the sacks up.

10:13:26.280 --> 10:13:28.460
Look for the burst. Starbreak. The follow-up's looking down.

10:13:28.460 --> 10:13:30.160
Kirigumi's coming for the heals.

10:13:30.160 --> 10:13:32.060
It's a long, deep and sexual life.

10:13:32.060 --> 10:13:32.560
Take it.

10:13:32.560 --> 10:13:34.820
And it's enough. They can't kill Sector. He'll survive.

10:13:34.820 --> 10:13:35.700
Liquid's gonna bail out.

10:13:35.700 --> 10:13:36.700
He's gonna be up in the middle of the mix.

10:13:36.700 --> 10:13:37.200
He's dead.

10:13:37.200 --> 10:13:38.100
Quick, cut it in.

10:13:38.100 --> 10:13:40.660
What's he gonna have to take it down with a focus fire?

10:13:40.660 --> 10:13:43.900
I think pretty much with that pop, he rolled on the nameless.

10:13:43.900 --> 10:13:52.260
All right, we've got a spicy one here. Both teams make some of my crazy moves that I'll always go in the best for one another.

10:13:52.260 --> 10:13:54.200
Back to the fourth window. I don't know what's going on here.

10:13:54.200 --> 10:13:57.540
The Enchantress, Isoxa just tanks everything with Chura there.

10:13:57.540 --> 10:13:59.820
He's able to sit back and just get the heals.

10:13:59.820 --> 10:14:01.920
All right, crazy this game is.

10:14:01.920 --> 10:14:05.260
Oh my goodness. It looks like they're potentially going to be able to get that.

10:14:05.260 --> 10:14:06.500
Rax with the push, but nope.

10:14:06.500 --> 10:14:10.260
Watson gets the perfect timing as he's sent the last hit on the issue.

10:14:10.260 --> 10:14:16.000
I think he needed that last one, sometimes I don't find when you make damage on the right clicks when it approaches with the Daedalus, got the crit needed.

10:14:16.000 --> 10:14:19.600
I think the Graves is truly telling the Terran's back and forth we go now, yeah, next goal in the other way.

10:14:19.600 --> 10:14:20.600
Alright.

10:14:20.600 --> 10:14:23.100
I think I'm going to try to do as much damage as I can.

10:14:23.100 --> 10:14:27.200
It is a long time without Nisha, and I don't think they might be able to force Mikke's Vibe.

10:14:27.200 --> 10:14:32.100
And Liquid also, they use the aggressive glyph in the push so they don't have to defend themselves.

10:14:32.900 --> 10:14:37.300
Sometimes the aggressive glyph can be a bit too big of a brain move to make.

10:14:38.200 --> 10:14:38.700
Wow.

10:14:38.700 --> 10:14:42.540
In a span of two minutes, it's Liquid who ends up getting Raxx.

10:14:42.540 --> 10:14:46.300
I mean, I think you go about one minute and you say who's going to lose a set of Raxx.

10:14:46.300 --> 10:14:49.420
You don't think it's going to be Liquid, but it is. They lose the mid-Raxx.

10:14:49.420 --> 10:14:50.940
One mid-same game so far here.

10:14:54.220 --> 10:14:59.180
And Chira now, we're asking in the bottom fight if Liquid was going to have to damage the burst targets.

10:14:59.180 --> 10:15:01.260
They did. Now Chira's going to have a heart.

10:15:01.260 --> 10:15:03.660
Are they going to have to damage this time through with the burst of targets?

10:15:03.660 --> 10:15:08.060
If they can change stun as we saw, very likely, but maybe with the heart it might be too much.

10:15:08.060 --> 10:15:13.660
That's the thing, if they can't burst an enchanterist with just the amalgam behind them.

10:15:13.660 --> 10:15:18.660
You know, what's the chance of them bursting anyone else when you use the sustain comes in?

10:15:18.660 --> 10:15:24.860
Not easy. The game continues to be difficult for Liquid, despite hitting that early stride into the mid game.

10:15:24.860 --> 10:15:29.660
They slipped away from the multiple times. One on trying to take up the mid-tier one tower.

10:15:29.660 --> 10:15:31.260
You know what I mean, I remind you, still stands.

10:15:31.260 --> 10:15:32.460
It dies south-stand.

10:15:32.460 --> 10:15:36.260
And then one on that failed attempt to try and go to the high ground, that cost them pretty dearly.

10:15:36.260 --> 10:15:38.260
We've got some moves, Malady.

10:15:38.260 --> 10:15:39.580
Looks like he's probably going to get cut there.

10:15:39.580 --> 10:15:40.940
He can use the solar card, you know?

10:15:40.940 --> 10:15:41.440
That's good.

10:15:41.440 --> 10:15:42.660
Let's see how well Malady's dead.

10:15:42.660 --> 10:15:44.140
I think that's what we undead say.

10:15:44.140 --> 10:15:45.700
OK, whatever.

10:15:45.700 --> 10:15:46.620
We don't care.

10:15:46.620 --> 10:15:47.820
Go get a Tormentor, Liquid.

10:15:47.820 --> 10:15:49.940
We'll also be able to get that picked up during it.

10:15:49.940 --> 10:15:50.820
Here it is.

10:15:50.820 --> 10:15:53.060
Definitely clear anything from the cells off the map.

10:15:53.060 --> 10:15:55.660
We'll get what we got.

10:15:55.660 --> 10:15:56.980
35 minutes of wisdoms.

10:15:56.980 --> 10:15:59.020
Then we'll have to back up and get those cells liquid

10:15:59.020 --> 10:15:59.540
as well.

10:15:59.540 --> 10:16:00.500
You've got to secure the Rojah.

10:16:00.500 --> 10:16:01.700
Imagine if you liquid next.

10:16:01.700 --> 10:16:02.200
No.

10:16:02.200 --> 10:16:02.700
And let's see what.

10:16:02.700 --> 10:16:04.980
And next time, try and get something a little more

10:16:04.980 --> 10:16:05.740
done with the Aegis.

10:16:05.740 --> 10:16:07.360
Yes, maybe they show a TP vibe.

10:16:07.360 --> 10:16:09.700
Yeah, maybe just let that tier 1 mid stand.

10:16:09.700 --> 10:16:11.960
It's cursed, do not touch it.

10:16:11.960 --> 10:16:13.960
It's fine, you can win the game through the side lanes.

10:16:13.960 --> 10:16:16.040
The mid lane might be risky.

10:16:16.040 --> 10:16:18.280
Has Aces' itemization going down too.

10:16:18.280 --> 10:16:21.280
Is going to have the AC, so more overwhelming physical damage.

10:16:21.280 --> 10:16:24.720
As we see, Liquid still double, tripling, quadrupling down

10:16:24.720 --> 10:16:26.000
on what their strategy is, right?

10:16:26.000 --> 10:16:27.520
They're just looking up off these targets.

10:16:27.520 --> 10:16:28.960
Yeah, next, tank up.

10:16:28.960 --> 10:16:29.960
Everybody tank up.

10:16:29.960 --> 10:16:31.080
Everybody get ready.

10:16:31.080 --> 10:16:32.600
If you get to survive those long fights,

10:16:32.600 --> 10:16:34.440
we can see the success they can have.

10:16:34.440 --> 10:16:39.440
Chirra, almost 24, taking Watson, getting close to these scary level 25s.

10:16:43.940 --> 10:16:45.440
We'll focus around the Roche Tower.

10:16:46.440 --> 10:16:49.440
In 30 seconds, and we will see it back in play.

10:16:49.440 --> 10:16:54.440
Both teams are going to be bringing their best efforts to contest this Roche.

10:16:54.440 --> 10:16:56.940
And they do now have a four staff on the side again.

10:16:56.940 --> 10:16:59.440
So the potential, besides the core, you know, Watson's not going to use it right now.

10:16:59.440 --> 10:17:02.440
Sure, just to give them a chance to take the chance.

10:17:02.440 --> 10:17:08.200
Get that window for the BKB to come off if they don't end the fight with a preemptive press

10:17:08.200 --> 10:17:10.080
Which they might do so as well as we're seeing

10:17:10.080 --> 10:17:14.200
True, you know if you are Watson or Nishin sort of moments

10:17:14.200 --> 10:17:18.980
You might have to sort of look to the future and press that BKB before the jump comes in which is

10:17:19.320 --> 10:17:24.240
Can be a risk, but can be an absolutely payoff if they made the correct read on the situation

10:17:24.240 --> 10:17:27.540
I am next. They're looking for the fight themselves setting up. They throw the croak

10:17:27.540 --> 10:17:30.800
No one's gathering together. They're looking for something here on liquid

10:17:32.440 --> 10:17:34.440
C-Boxy!

10:17:34.440 --> 10:17:36.440
They can't have...

10:17:36.440 --> 10:17:39.940
They put stuff away with a Harpoon, then it was going on a Liquid, they're back off.

10:17:39.940 --> 10:17:43.440
That was dangerous for a second there, if he doesn't get that Harpoon, his Blink did get cancelled.

10:17:43.440 --> 10:17:47.440
They could have forced a BKB, not going to be the case though. Liquid...

10:17:47.440 --> 10:17:52.940
Trying to buy more time, Topu getting close to Agadam's end level 20 himself, so burst damage is continuing to grow.

10:17:52.940 --> 10:17:54.940
As we do see for their draft.

10:17:56.440 --> 10:17:58.440
And Burbali... I mean, I love it, right?

10:17:58.440 --> 10:18:03.160
He's now going grieves himself so it's just if you see the idea that both teams are really trying to do here

10:18:03.880 --> 10:18:08.520
One team just trying to delete targets other ones just sustaining nick egg also going to go for the mkb of this game

10:18:08.520 --> 10:18:11.080
So it's not going to be the most explosive damage from the tiny with the day

10:18:13.320 --> 10:18:16.120
Targeting in fights will be really important. We need to kill one guy

10:18:18.200 --> 10:18:21.400
You don't get outhealed this guy has heart now so first thing is important

10:18:23.160 --> 10:18:28.360
Yeah, absolutely. So boxy there trusting that at the moment they still have enough to all in one target

10:18:28.440 --> 10:18:32.880
and 100 to zero them which it might be slightly wishful thinking but it's the big

10:18:32.880 --> 10:18:35.800
kid yet you've got a half right you've got to believe that you can turn up on a

10:18:35.800 --> 10:18:39.080
hundred to zero or someone in sure if they get all five here is on one of them

10:18:39.080 --> 10:18:43.680
even though the heart they can do it it's going to be close but they can

10:18:43.680 --> 10:18:47.160
still a hundred to zero a single time and now let's see right when you when a

10:18:47.160 --> 10:18:49.960
lineup starts to realize that you are looking for that right that's when

10:18:49.960 --> 10:18:52.480
people are gonna start itemizing perhaps with an A on this maybe the

10:18:52.480 --> 10:18:55.120
wind wakers these type of saves are something they're like it's gonna be

10:18:55.120 --> 10:18:58.740
I think I mean I did see chiro was cute. Okay. He is gonna go for it

10:18:58.740 --> 10:19:00.960
So when like his fantastic this I think it's one of the best

10:19:01.560 --> 10:19:04.800
The best time in the game to counter that sort of place that one burst

10:19:05.800 --> 10:19:10.640
So besides that a lot of money versus it is gonna take some time, but it's a very good item on I mean

10:19:10.640 --> 10:19:15.480
It's a good item on anybody if you know, I think I want to see multiple sure eventually I would agree

10:19:17.000 --> 10:19:19.280
DM level 20 double catchy leg

10:19:19.280 --> 10:19:24.560
smoke up from liquid looking to get the catch trying to start the numbers

10:19:24.560 --> 10:19:27.980
vintage this fight we'll get you a rose sham we'll get you an a just a little

10:19:27.980 --> 10:19:29.740
let me get you a barricade

10:19:29.740 --> 10:19:32.540
find the star, they won't be able to save him

10:19:32.540 --> 10:19:34.680
watch this punch, open the opening of the star

10:19:34.680 --> 10:19:36.680
he's done, he's done

10:19:36.680 --> 10:19:41.400
he's done, he's gonna try to get the BKVTP away, he'll make it out of there

10:19:41.400 --> 10:19:43.400
it's actually all star up and it's a five

10:19:43.400 --> 10:19:47.560
to the BKVTP from DM, nothing to put a stop to that, so get the rest of the three out of there

10:19:47.560 --> 10:19:52.060
But another situation where once he's not getting the chance to get the BKB off,

10:19:52.060 --> 10:19:58.940
he's fully controlling him and at the moment they don't have enough ways to get in that opportunity to press BKB.

10:19:58.940 --> 10:20:00.560
He's literally just getting perfectly changed.

10:20:00.560 --> 10:20:05.340
So, bot season for a split second, a punch into a snowball, into a solo guardian, into a dark break.

10:20:05.340 --> 10:20:07.560
But even if he gets the BKB off in an instant there,

10:20:07.560 --> 10:20:10.560
I still die because I can't breathe things all night long.

10:20:10.560 --> 10:20:12.560
I think he's a star.

10:20:12.560 --> 10:20:16.560
Sure, I'm a little bit shaky for some of those times, but when they're getting these single pop targets,

10:20:16.560 --> 10:20:22.160
They're getting them. Yeah, I mean that was the 100 to 0 that we just heard foxy talk about they put it into action straight away

10:20:22.160 --> 10:20:24.920
The play pays off. They get the ages on to Nisha

10:20:25.640 --> 10:20:29.840
Let's see where these where's this you're gonna go. He's not gonna be solo hitting towers. I tell you that

10:20:33.560 --> 10:20:37.360
Watson what do they do to protect him right? He's got the profit page

10:20:37.360 --> 10:20:42.720
Well, he did get orangey with his neutral item, which is fortunate gonna go for the satanic, but they will go through this

10:20:42.720 --> 10:20:46.720
So maybe there is going to be as we said some other item slot that they need to go for.

10:20:46.720 --> 10:20:49.720
I see Chira is hitting it away from Wind Waker and speaking to Chira.

10:20:49.720 --> 10:20:55.720
He went for a very hard EB relocate to farm a couple of camps and they read that immediately.

10:20:55.720 --> 10:20:59.720
Perhaps they're feeling some of this pressure right now with just popping their horde.

10:20:59.720 --> 10:21:01.720
They were straight in with the reactions for that.

10:21:01.720 --> 10:21:05.720
They could not slide down with any type of number advantage at 80 seconds.

10:21:05.720 --> 10:21:08.720
It's a long time for them to get the skill to go for this Rax push.

10:21:08.720 --> 10:21:12.840
Yeah, Nix has to be very careful in these next 60 seconds.

10:21:12.840 --> 10:21:17.520
Don't want to hemorrhage another hero and then you're playing this 4v5 for the next

10:21:17.520 --> 10:21:18.520
two minutes or so.

10:21:18.520 --> 10:21:22.480
You'll have to probably back up and get together toward your base, but Liquid is

10:21:22.480 --> 10:21:23.480
on the prowl.

10:21:23.480 --> 10:21:26.480
Two of the guys.

10:21:26.480 --> 10:21:31.160
I'm sure they won't have the St. Tannik here for the hold.

10:21:31.160 --> 10:21:34.760
Howdy is standing outside here, this is a dangerous position to be in, if you

10:21:34.760 --> 10:21:36.760
can see in Boxing, we'll jump through.

10:21:36.760 --> 10:21:43.760
He has to follow up here though, Karo, and when he gets him out of the tower, he's just going to be hit, he's just going to be on the other side of the way!

10:21:43.760 --> 10:21:48.760
A fully aggressive move down from Isha! He has something to take off the Aegis to rely on, see if he can get out.

10:21:48.760 --> 10:21:51.760
I hope the beat can't be unrun, my guys are going to be coming out from Maliby.

10:21:51.760 --> 10:21:54.760
Again, Isha decided on the 22 aggressive side.

10:21:54.760 --> 10:22:00.760
The troll in the shackle is just going to connect, once you're supposed to find Stoble, Stoble comes in at once and tries to mess the bail of Isha out of this.

10:22:00.760 --> 10:22:04.760
The struggle is going to go pretty deep though. He's attacking pretty low. He's going to start his ground.

10:22:04.760 --> 10:22:08.760
Try and heal up the Shackle Cops in the Lump Keisha, and pick her together.

10:22:08.760 --> 10:22:14.760
Try to run Keisha to the full damage of Watson and Zanksa, and attempt the TPR. We'll succeed for Vickay.

10:22:14.760 --> 10:22:19.760
Oh, it's expensive though. Sheerah buys back. They will get the kill of the Nidgis project.

10:22:19.760 --> 10:22:23.760
They will get all of this, but man, that is such an expensive hold. How many heads she is that?

10:22:23.760 --> 10:22:24.760
Just a two of them, right?

10:22:24.760 --> 10:22:25.760
It's two buybacks coming in.

10:22:25.760 --> 10:22:27.760
Look at the big one as you say. Jira Junior having a buyback.

10:22:27.760 --> 10:22:32.920
back that's going to slow down his next big pick up or tanks up with the real

10:22:32.920 --> 10:22:37.960
friends able to put a stop to TP out from tofu so they they get a fair bit out

10:22:37.960 --> 10:22:42.040
of this but it's expensive how much can they get out of the map in return for

10:22:42.040 --> 10:22:45.240
using these two buybacks we're seeing them mid lane getting shoved down by

10:22:45.240 --> 10:22:50.080
Watson and Chirijunia can they go for any of these pushes we're still tier 2 on

10:22:50.080 --> 10:22:53.280
bottom maybe they can sleep directly to top I mean there's a high chance they

10:22:53.280 --> 10:22:56.320
can force out this Misha buyback from I mean someone potentially Foxy at the

10:22:56.320 --> 10:22:57.740
At least he's gonna have to buy by short.

10:22:59.240 --> 10:23:01.240
Depends on where Yandex wants to really hit,

10:23:01.240 --> 10:23:04.440
and because the Liquid actually want to care about losing another set,

10:23:04.440 --> 10:23:06.040
we'll have to see how they want to react here.

10:23:06.040 --> 10:23:07.040
Again, he's shot.

10:23:07.040 --> 10:23:08.040
He's two-person-selfie.

10:23:08.040 --> 10:23:10.040
He went right up with the TP to the high ground.

10:23:11.040 --> 10:23:13.880
And it's the thing is that when you have Aegis and you're versus Windranger,

10:23:13.880 --> 10:23:15.040
the focus fire, right?

10:23:15.040 --> 10:23:17.040
It just persists the whole time you respawn.

10:23:17.040 --> 10:23:19.040
He's still just whaling at you from that distance,

10:23:19.040 --> 10:23:21.040
so they could not protect Yandex there.

10:23:21.040 --> 10:23:23.040
And as you said, a buyback from Boxy,

10:23:23.040 --> 10:23:25.440
Yandex, they're making them work.

10:23:25.440 --> 10:23:31.360
Liquid won't be pressured to use the big buyback themselves on Nusha. They'll be able to wait out this 20 seconds or so.

10:23:31.360 --> 10:23:34.400
And they're gonna have this window where Chira does not have the buyback.

10:23:34.400 --> 10:23:37.440
And as we see, we'll see if he ends up changing the build or not, right?

10:23:37.440 --> 10:23:40.000
But he is queuing up a hex now instead of having that win waker.

10:23:40.000 --> 10:23:45.040
So the burst, the one shot is still available there for Liquid to catch these targets.

10:23:45.040 --> 10:23:48.400
And indeed in terms of the talent selection, as you say, because he doesn't have the...

10:23:48.400 --> 10:23:49.280
He went for the right one.

10:23:49.280 --> 10:23:53.520
Even though he has this fun synergy with the Windranger and the Focus Fire,

10:23:53.520 --> 10:23:56.480
keep him with the talent choice that fits the build.

10:23:57.680 --> 10:23:59.280
Maybe he'll say he'll have there eventually.

10:23:59.280 --> 10:24:00.720
We'll wait till 30 and I'll go for right time.

10:24:00.720 --> 10:24:02.280
I mean, if it's the end of the start, right,

10:24:02.280 --> 10:24:05.080
I think both teams would not mind having a little bit of fun

10:24:05.080 --> 10:24:06.160
in terms of the later stages.

10:24:06.160 --> 10:24:08.560
They might not know it. They might both be sweating.

10:24:08.560 --> 10:24:10.360
You know, I can imagine it's pretty stressful

10:24:10.360 --> 10:24:13.160
when the game goes late, but everyone else watching

10:24:13.160 --> 10:24:15.160
is only going to enjoy quite a treat.

10:24:15.160 --> 10:24:18.760
It does so. Highly likely 25 to 25, 43 minutes in.

10:24:18.760 --> 10:24:21.920
Really a 6K gold difference to leave the liquid hold

10:24:21.920 --> 10:24:22.880
at this moment.

10:24:22.880 --> 10:24:28.760
It's it's pretty even on the because just the scare is free and it's having to use that buybacks and the potential for them now

10:24:28.760 --> 10:24:32.640
At this point not scaling is hard. It's starting to get a lot of pressure onto Watson

10:24:32.640 --> 10:24:33.920
He's been taking that pressure

10:24:33.920 --> 10:24:38.880
But as liquids line up his design about first and one target that's where it can be hard for someone like Watson

10:24:38.880 --> 10:24:42.560
So we'll carry down this point. Yeah, let's see how they can connect the next move

10:24:42.680 --> 10:24:48.320
These shutout butterfly is done a lot so Watson's damage will be a lot weaker now versus the nature's profit

10:24:48.320 --> 10:24:50.480
It is but honestly, even if they still catch me as done

10:24:50.480 --> 10:24:54.040
It's just so much damage for the days of the focus fire that even if you miss a few hits

10:24:54.040 --> 10:24:56.040
I think it's doing a lot pretty quickly

10:24:56.040 --> 10:25:24.440
And the push that Liquid can come in, they're both dead, of course they're by back still on cooldown from their last defense, they're out for over a hundred seconds.

10:25:24.440 --> 10:25:28.120
and the push that Liquid can come in with is so fast and NP-tiny.

10:25:28.120 --> 10:25:32.680
Not able to get the BKB off. They're catching Watson every single time.

10:25:32.680 --> 10:25:35.720
I think this time, I think most of the times it's been just the punch into the solar.

10:25:35.720 --> 10:25:39.000
This was a punch into an arrow, and he just gets full connected on just dead.

10:25:39.000 --> 10:25:42.360
I should check if there was that. Yes, there was. Avalanche into stun.

10:25:42.360 --> 10:25:44.200
He just dies. He takes the damage so fast.

10:25:44.200 --> 10:25:47.960
It's a terrifying game for him because if you get caught by one stun,

10:25:47.960 --> 10:25:49.240
you're just not going to get the BKB off.

10:25:49.240 --> 10:25:51.640
And then he's that follow-up, we're seeing a time and time again.

10:25:51.640 --> 10:25:55.080
and Liquid always making sure that they have that full lock down

10:25:55.080 --> 10:25:59.160
to punish Watson if they catch him in just one spell to start the move.

10:25:59.160 --> 10:26:03.000
Liquid synergy on point this game, sure, Nisha, maybe a couple times a hambridge

10:26:03.000 --> 10:26:07.560
to take kills through the side again, Dex, but now the push by Nisha, careful!

10:26:07.560 --> 10:26:09.240
Oh, Christ, man, they're hot!

10:26:09.240 --> 10:26:11.720
It's the Trees! The whole Trees, I'm eating them!

10:26:11.720 --> 10:26:14.120
That's very true, this one, gotta be careful standing around those

10:26:14.120 --> 10:26:15.880
when the Sacks is ready to turn them against you.

10:26:15.880 --> 10:26:18.440
That actually is very dangerous for other people as well,

10:26:18.440 --> 10:26:21.560
so if someone else gets caught in little friends, that's not Trees, it might just kill them.

10:26:21.560 --> 10:26:23.560
Let's see how much people can get here.

10:26:23.560 --> 10:26:25.560
Good window.

10:26:25.560 --> 10:26:27.560
No buybacks available in True Humanality.

10:26:27.560 --> 10:26:29.560
It's actually step-up teams to be able to get back to safety,

10:26:29.560 --> 10:26:31.560
but they're going to have to toss it because of the control.

10:26:31.560 --> 10:26:33.560
It's actually threated by the four of them.

10:26:33.560 --> 10:26:35.560
He's out.

10:26:35.560 --> 10:26:37.560
He does have the luxury of buybacks,

10:26:37.560 --> 10:26:39.560
but the mid-racks will be gone.

10:26:39.560 --> 10:26:41.560
He's ready to keep the pressure on his TPs down.

10:26:41.560 --> 10:26:43.560
The bottom lane gets the trench back out again.

10:26:43.560 --> 10:26:45.560
What's the fortification here, Yandex?

10:26:45.560 --> 10:26:47.560
There's still so much time to...

10:26:47.560 --> 10:26:49.560
Any moments until they'll have the full line-up ready to hold against this.

10:26:49.560 --> 10:26:51.840
They do at least still have to tear to talk the undead

10:26:53.840 --> 10:26:56.480
Watch it forced to use BKB so early

10:27:02.980 --> 10:27:05.480
They tried to walk the FDM, Poxa, BKB

10:27:05.480 --> 10:27:08.480
But he's been focused down by the 3F and the Shackle Conceive

10:27:08.480 --> 10:27:10.480
Poxa, Disha to stop the Undead going down to the top

10:27:10.480 --> 10:27:13.980
But it's not enough to keep the DM log on live DMs gone

10:27:13.980 --> 10:27:16.480
Saks is dead, he dies back

10:27:16.480 --> 10:27:45.700
And now Watson, he's having to use BKB so early in Spice, he's like, I gotta just pop it.

10:27:45.700 --> 10:27:49.280
It's tough for him to just stick onto these targets, kill these tanks of course.

10:27:49.280 --> 10:27:53.620
That's the other thing too, they are very tanky, this dawn, this tiny, they're just taking right through it.

10:27:53.620 --> 10:27:55.820
Now with the Nature Prophet having the butterfly, having...

10:27:55.820 --> 10:27:56.920
Nisha does so much damage.

10:27:56.920 --> 10:27:59.360
Yeah, and having, look at all these little things for Nisha, right?

10:27:59.360 --> 10:28:03.060
The idol of Screeok's thinking that gives you this extra evasion with the butterfly.

10:28:03.060 --> 10:28:06.800
It's actually, now it's hard for him to watch, it's his focus fire now, to go for him at that point.

10:28:07.560 --> 10:28:08.860
25k lead.

10:28:09.700 --> 10:28:13.340
And they're starting to fall very far behind, they're getting very outscaled now.

10:28:13.340 --> 10:28:18.340
He's behind to support Barana. The Barani to catch up to the Iowas well too.

10:28:18.340 --> 10:28:24.340
Liquid are in a very comfortable spot. They only don't have Oxy's buyback.

10:28:24.340 --> 10:28:28.340
Everybody else has got theirs. The buyback situation obviously for Yandex.

10:28:28.340 --> 10:28:37.340
Much, much worse after the next few minutes. So Liquid very much feeling like they're one good play away from closing up this game one.

10:28:37.340 --> 10:28:42.340
Let's see if Yandex can prepare for it.

10:28:42.340 --> 10:28:46.340
Liquid's game hasn't been the cleanest.

10:28:46.340 --> 10:28:50.340
Spill a chance to Yandex catch Liquid and trip them up.

10:28:50.340 --> 10:28:55.340
Liquid try and make too aggressive a move or don't make it in full synergy with one another.

10:28:55.340 --> 10:28:57.340
The game again gets the catch.

10:28:57.340 --> 10:28:59.340
He's going to be able to start things with a lovely pick off.

10:28:59.340 --> 10:29:00.340
Malady's gone.

10:29:01.340 --> 10:29:05.340
With the Murana also with the level 20 that he's had for some time now you can see it.

10:29:05.340 --> 10:29:08.800
every time there's like it's just 2,000 magical damage from these two heroes and

10:29:08.800 --> 10:29:11.880
there's not much that they can do to prevent it at this point. Again now Yennex

10:29:11.880 --> 10:29:14.220
with the number of disadvantages as well.

10:29:14.220 --> 10:29:19.860
To Likwanya, he's got the Hex pick up, Watson, dreaming big, with the

10:29:19.860 --> 10:29:23.200
defile rate here. I think he absolutely needs it because I just even with this

10:29:23.200 --> 10:29:26.560
Hex right it just it feels like they're lacking damage now at this point to go through all that

10:29:26.560 --> 10:29:30.800
liquid has and liquid really never lacking the damage in this game as we

10:29:30.800 --> 10:29:34.320
see it. Their preparation with this with their trap it's looking like a great

10:29:34.320 --> 10:29:38.160
response to the healing. Since the healing comes kind of slowly, the way these bursties

10:29:38.160 --> 10:29:43.120
heal us down, it's just worth having you. And damage on the bottom side also for the

10:29:43.120 --> 10:29:46.880
potential push. Brush also, 20 seconds liquid waiting for that.

10:29:48.160 --> 10:29:54.560
And for the same play, we finish this one up. And cool to see like no trellis, right? Not

10:29:54.560 --> 10:29:58.320
really much anti-heal, literally zero anti-heal. I think they got a jini pollen bag at some

10:29:58.320 --> 10:30:01.440
point, and I think Box has been hanged onto that as a neutral item though.

10:30:01.440 --> 10:30:05.040
No, a real anti-healing. It's just about blowing them up in one shot.

10:30:05.040 --> 10:30:07.600
Yeah, we're gonna see what Ace Translators does, God.

10:30:07.600 --> 10:30:10.960
I saw he was skewering it, but at this point, right, like, it's...

10:30:10.960 --> 10:30:13.600
It's kind of just like a stat stick as well. Sure, it'll help, but

10:30:13.600 --> 10:30:16.800
he's just gonna get tanky with it. We see that they're already dealing with the sustain.

10:30:16.800 --> 10:30:18.800
Watch with Link on Nikkei.

10:30:19.840 --> 10:30:22.720
Oh, it's a spot, huh? They're buying, though, they're just abusing.

10:30:24.000 --> 10:30:26.480
Absolutely. I mean, it's a read in the situation.

10:30:26.480 --> 10:30:33.320
We'll see here, BiBac is in place, fantastic for Liquid, the BiBac situation for Yandex, pretty rough right now.

10:30:33.320 --> 10:30:40.820
Liquid could literally just go all their bodies, and they will probably have 11 heroes, so X will probably call it 11 or 12, but the cheese as well too, right?

10:30:40.820 --> 10:30:44.640
Because they can BiBac to keep back in the foldable. Everybody's got it at the ready in a second here.

10:30:44.640 --> 10:30:50.060
What's this so close to the Rapier? Honestly, he's gonna need a slot right, so might just sell something up to BiBac?

10:30:50.060 --> 10:30:54.780
Or do you hope for the BiBac? Because he is one of the ones that does have BiBac.

10:30:54.780 --> 10:30:57.240
Do you go all in on the rapier or do you play for the buyback goal?

10:30:57.240 --> 10:31:00.800
I don't know it's so it's such a hard choice to really up the Watson at this point. Yeah

10:31:02.200 --> 10:31:08.260
And even it doesn't even go to the fine rapier at the end all BL because it's literally just him and the entire drop of liquid

10:31:08.260 --> 10:31:12.560
As we've seen it's a factor on that one target. So if Watson just gets caught once it is just over

10:31:13.720 --> 10:31:15.720
quite

10:31:16.440 --> 10:31:21.240
Positions to turn around from here Yandex now down 34k against liquid

10:31:21.240 --> 10:31:26.240
Lane pressure coming in from these trients as well too. Liquid, they're looking to close it out.

10:31:26.240 --> 10:31:28.240
Anybody that chose will get popped.

10:31:32.240 --> 10:31:34.240
And they've got the numbers right now.

10:31:34.240 --> 10:31:36.240
So actually he's going to walk it around, they get beautiful!

10:31:36.240 --> 10:31:41.240
Got the low ground, the mix, all saving though. They don't want to go too over aggressive.

10:31:41.240 --> 10:31:45.240
There's some restraint there from Liquid. They say, hey, it's an enchantress.

10:31:45.240 --> 10:31:49.240
It's not actually the one we want to go for. Diving into the high ground, unnecessary.

10:31:49.240 --> 10:31:54.240
They're gonna look for a better option. He licks them out of the toss.

10:31:58.240 --> 10:32:04.240
You just wait though. Wait for that opportunity for one of them to show. They still have some time until those buybacks do come back up.

10:32:04.240 --> 10:32:07.240
Jira does have his at the ready, but DM does not.

10:32:09.240 --> 10:32:12.240
Jira's gonna be ready for that level 30.

10:32:12.240 --> 10:32:17.160
And if they miss he's ready to try and get that hopefully so these have a

10:32:17.160 --> 10:32:21.800
moron of games is a blessing when you do get these you have everything and

10:32:21.800 --> 10:32:34.720
you're just a follow-up they just accept the high ground

10:32:34.720 --> 10:32:38.200
Cheer up. Be careful how far toward you're standing there.

10:32:38.200 --> 10:32:41.360
This is where they want to use their lives to liquid the epoxy.

10:32:41.360 --> 10:32:44.920
Now, hesitate to go here by that knowing that there's not the buyback opportunity

10:32:44.920 --> 10:32:47.880
for Saksa still on cooldown for two minutes.

10:32:47.880 --> 10:32:50.520
The push is coming in. He's building a stopper very quickly.

10:32:50.520 --> 10:32:51.520
We're used to cliff.

10:32:53.520 --> 10:32:55.720
They have double-soldered already as they're ready for this.

10:32:55.720 --> 10:32:58.320
He's trying to get the jump in, but because he's straight over the outside,

10:32:58.320 --> 10:32:59.120
he's on the boat for them.

10:32:59.120 --> 10:33:01.320
He looks all the way down, but he can't get away with the glimmer, Kate.

10:33:01.320 --> 10:33:04.240
This gets pretty low, but survive!

10:33:05.080 --> 10:33:06.960
And he's up on A to stay down with the A. He's gone!

10:33:06.960 --> 10:33:07.480
Watch for the 30!

10:33:07.480 --> 10:33:08.560
Punch him in the snowball!

10:33:09.000 --> 10:33:12.200
See the real KT's back to side, it's gonna be enough to keep Watson safe!

10:33:12.200 --> 10:33:13.040
Watson gets picked!

10:33:13.040 --> 10:33:13.540
I shat!

10:33:13.540 --> 10:33:14.760
Pretty nice! I can have a shat!

10:33:14.760 --> 10:33:15.760
And he's gonna lock him up! Locked out!

10:33:15.760 --> 10:33:16.960
He wants a 60 drop!

10:33:16.960 --> 10:33:18.160
They charge the pistol with the A!

10:33:18.160 --> 10:33:18.920
Oh no! Oh no!

10:33:18.920 --> 10:33:21.120
Oh no, Watson's suddenly going into play!

10:33:21.120 --> 10:33:21.880
Nisha's back!

10:33:21.880 --> 10:33:26.600
If they could get him out of this one, they can't de-end him out without five-act death for two minutes!

10:33:26.600 --> 10:33:27.720
Too many numbers!

10:33:27.720 --> 10:33:29.520
And I've lost Poxy a second time!

10:33:29.520 --> 10:33:32.080
Hanks is actually out on Tanisha, he won't mind for this!

10:33:32.080 --> 10:33:33.080
Look at the lock down!

10:33:33.080 --> 10:33:34.080
He caught up on these!

10:33:34.080 --> 10:33:35.080
Oh my god!

10:33:35.080 --> 10:33:36.080
He takes them all!

10:33:36.080 --> 10:33:38.080
Get the double, they look towards Ace!

10:33:38.080 --> 10:33:39.760
Oh, and that's you, it dies to Tosu!

10:33:39.760 --> 10:33:40.760
They're holding!

10:33:40.760 --> 10:33:41.760
Oh, but Mikkei, he's the exception!

10:33:41.760 --> 10:33:42.760
There's no doubt about it!

10:33:42.760 --> 10:33:43.760
I'm the first to stand up!

10:33:43.760 --> 10:33:44.760
There's no doubt about it!

10:33:44.760 --> 10:33:45.760
He should die by Mikkei!

10:33:45.760 --> 10:33:46.760
Mikkei, focus!

10:33:46.760 --> 10:33:47.760
Mikkei!

10:33:47.760 --> 10:33:48.760
He's doing it!

10:33:48.760 --> 10:33:49.760
Oh!

10:33:49.760 --> 10:33:50.760
Look at the use of these!

10:33:50.760 --> 10:33:51.760
Like what they felt!

10:33:51.760 --> 10:33:52.760
They had the edge!

10:33:52.760 --> 10:33:53.760
They had to buy back!

10:33:53.760 --> 10:33:54.760
They went all in!

10:33:54.760 --> 10:33:55.760
Oh no!

10:33:55.760 --> 10:33:56.760
This is a situation!

10:33:56.760 --> 10:33:58.760
Why they don't have to make it proper for a hundred seconds!

10:33:59.520 --> 10:34:01.520
It's gotta go. I mean, yeah, this has to run down.

10:34:01.520 --> 10:34:02.520
Run it down mid.

10:34:02.520 --> 10:34:03.520
Beating mega creeps is so-

10:34:03.520 --> 10:34:04.520
Run it down mid.

10:34:04.520 --> 10:34:05.520
I don't think-

10:34:05.520 --> 10:34:06.520
That's that right here, Pudge,

10:34:06.520 --> 10:34:07.520
since you got 10 and a half thousand in the bank.

10:34:07.520 --> 10:34:08.520
Watch it.

10:34:08.520 --> 10:34:09.520
You got the money.

10:34:09.520 --> 10:34:10.520
I don't think I see-

10:34:10.520 --> 10:34:11.520
Beneath the damage.

10:34:11.520 --> 10:34:12.520
This tournament, come back from mega creeps.

10:34:12.520 --> 10:34:13.520
Oh, it's hoped for.

10:34:13.520 --> 10:34:14.520
I don't think it's happened.

10:34:14.520 --> 10:34:16.520
He's caught a spell.

10:34:16.520 --> 10:34:17.520
Oh, man.

10:34:17.520 --> 10:34:18.520
Five attacks.

10:34:18.520 --> 10:34:19.520
There's the right here.

10:34:19.520 --> 10:34:20.520
Get the right peers out.

10:34:20.520 --> 10:34:22.520
Go for the ancients.

10:34:22.520 --> 10:34:23.520
Try and end it.

10:34:23.520 --> 10:34:24.520
They're gonna do their best.

10:34:24.520 --> 10:34:25.520
They have to go for it.

10:34:25.520 --> 10:34:26.520
Run it down the mid.

10:34:26.520 --> 10:34:27.520
Oh, my God.

10:34:27.520 --> 10:34:28.520
If they can do this,

10:34:29.520 --> 10:34:31.520
Head still for 70 seconds.

10:34:32.520 --> 10:34:34.520
Oh, this would be a save if they can't do this.

10:34:34.520 --> 10:34:36.520
It looked like they had this one.

10:34:36.520 --> 10:34:38.520
They had a few mistakes early in the game.

10:34:38.520 --> 10:34:40.520
They've got my back.

10:34:40.520 --> 10:34:42.520
40 seconds until Boxie comes back.

10:34:42.520 --> 10:34:43.520
Watson forcing it.

10:34:43.520 --> 10:34:44.520
There's a cliff available.

10:34:44.520 --> 10:34:46.520
And they do a three versus four.

10:34:46.520 --> 10:34:47.520
The tier fours are falling.

10:34:47.520 --> 10:34:48.520
They're dropping fast.

10:34:48.520 --> 10:34:50.520
They're going to do something so they can give it up for the upline.

10:34:50.520 --> 10:34:52.520
They're trying to pull up the solid body post.

10:34:52.520 --> 10:34:53.520
What's it up? Solid body.

10:34:53.520 --> 10:34:54.520
They're going to be up there with the team.

10:34:54.520 --> 10:34:56.520
They're going to be supply gun for the side of the side.

10:34:56.520 --> 10:34:58.520
They're going to have to start the control.

10:35:28.520 --> 10:35:30.520
Oh my god!

10:35:30.520 --> 10:35:35.520
What a day one of the main event where Avalyla gets into the action.

10:35:35.520 --> 10:35:37.520
Oh my god!

10:35:37.520 --> 10:35:39.520
I'm speechless.

10:35:39.520 --> 10:35:41.520
That was absolutely ridiculous.

10:35:41.520 --> 10:35:45.520
Nisha throwing his body in it, but the body ends up not working.

10:35:45.520 --> 10:35:46.520
It turns against them.

10:35:46.520 --> 10:35:49.520
They shackled from watching the focus fires.

10:35:49.520 --> 10:35:51.520
He was the rock for the team.

10:35:51.520 --> 10:35:53.520
I cannot believe what we just witnessed.

10:35:53.520 --> 10:35:55.520
They felt that they had to take it to close.

10:35:55.520 --> 10:35:57.520
They had to buy back, so they had to hit him.

10:35:57.520 --> 10:36:03.420
that the play was it was there for them I guess against all the odds are able to

10:36:03.420 --> 10:36:07.520
hold against these extra lines the liquid a fight back and keeping it to the

10:36:07.520 --> 10:36:14.360
word just holding clutch throughout it all that was insane oh well I was you

10:36:14.360 --> 10:36:18.120
don't see games like that every day that is insane stuff and it's only game

10:36:18.120 --> 10:36:25.800
one Yandex to game one against team liquid that's the magic of TI that's

10:36:25.800 --> 10:36:31.000
That's why we show up. That's what we look forward to every single year. Essentially in

10:36:31.000 --> 10:36:36.080
San Diego, what felt like a base race when the odds were so heavily stacked, the liquids

10:36:36.080 --> 10:36:40.000
favor. I don't even know where you ended up pulling this win from.

10:36:40.000 --> 10:36:44.480
I mean, it's incredible. I thought when the WISC died without buyback, when they did their

10:36:44.480 --> 10:36:47.880
like counter aggression to push forward, like that was it. I think we'd have the

10:36:47.880 --> 10:36:52.640
game. But then they do this incredible basehold and like Watson, we talked about

10:36:52.640 --> 10:36:54.640
I think it was like crazy

10:36:54.640 --> 10:36:56.640
carry battle. We had. I think

10:36:56.640 --> 10:36:58.640
Mickey shine really brightly on

10:36:58.640 --> 10:37:00.640
tiny and he was having so many

10:37:00.640 --> 10:37:02.640
moments where he's finding all

10:37:02.640 --> 10:37:04.640
these moves. All of liquid

10:37:04.640 --> 10:37:06.640
space kind of flowed through

10:37:06.640 --> 10:37:08.640
him. And on the other side,

10:37:08.640 --> 10:37:10.640
Watson is like responding to it

10:37:10.640 --> 10:37:12.640
with his wind ranger. That was

10:37:12.640 --> 10:37:14.640
one of the most impactful carry

10:37:14.640 --> 10:37:16.640
performances I've seen at

10:37:16.640 --> 10:37:18.640
main stage, and we've had to

10:37:18.640 --> 10:37:20.640
do a lot of things in the

10:37:20.640 --> 10:37:26.720
I've seen at main stage and we've had some absurd performances today already and Watson,

10:37:26.720 --> 10:37:30.800
he was the king of this game, he was the story, he was the carry from his landing stage to his

10:37:30.800 --> 10:37:36.640
smoke movements to playing aggressively while his eye was farming to clutching at the very end.

10:37:36.640 --> 10:37:40.960
And there are moments where it looked so close. These double shackles during the base defenses

10:37:40.960 --> 10:37:46.240
were so ridiculous. It felt like when it looked so dire and so desperate for Yandex,

10:37:46.240 --> 10:37:49.240
I get chills just rewatching it.

10:37:49.240 --> 10:37:51.240
Not alone watching it the first time.

10:37:51.240 --> 10:37:52.240
That is actually unbelievable.

10:37:52.240 --> 10:37:54.240
This fight, there's a little detail where I.

10:37:54.240 --> 10:37:57.240
All skills, the super fast relocate talent at 25 and right as

10:37:57.240 --> 10:38:00.240
the dawnbreaker all is coming in, he whips him out.

10:38:00.240 --> 10:38:02.240
And then it happens again on the pull out to like the second

10:38:02.240 --> 10:38:04.240
dawnbreaker all through some other stun.

10:38:04.240 --> 10:38:06.240
It was this was, this was bonkers.

10:38:06.240 --> 10:38:07.240
I mean, you mentioned Mickey.

10:38:07.240 --> 10:38:10.240
I think I don't know what it feels like to lose a game like

10:38:10.240 --> 10:38:12.240
this because he played immaculately.

10:38:12.240 --> 10:38:14.240
It was actually an unbelievable game.

10:38:14.240 --> 10:38:16.240
It was actually an unbelievable game.

10:38:16.240 --> 10:38:17.240
Mayer talks about Watson.

10:38:17.240 --> 10:38:20.240
I think this very much was two carries, both popping off like crazy.

10:38:20.240 --> 10:38:21.240
And I fully agree.

10:38:21.240 --> 10:38:23.240
I think the IOLR was whatever the heck.

10:38:23.240 --> 10:38:24.240
Like you didn't even see it in this game.

10:38:24.240 --> 10:38:27.240
What you saw was Mikke and Watson going ham-squeezy.

10:38:27.240 --> 10:38:30.240
Because I think a lot of other people felt the pressure like crazy and they thrived.

10:38:30.240 --> 10:38:31.240
Yeah, no, absolutely.

10:38:31.240 --> 10:38:32.240
I think this...

10:38:32.240 --> 10:38:35.240
We talked about like Ken Cherry Jr. play Wisp.

10:38:35.240 --> 10:38:38.240
And I feel like something that Malta used to say is like,

10:38:38.240 --> 10:38:42.240
if you play mid, no matter what hero you play, you have to find pressure.

10:38:42.240 --> 10:38:46.520
You have to find a way to make your heroes impact felt in the early stages of the game

10:38:46.520 --> 10:38:52.280
And I think Cheryl didn't really show that yeah, and it's really cool to see that like Watson then goes like all good

10:38:52.280 --> 10:38:54.760
You know you just hit the creeps. I will do it for you

10:38:55.320 --> 10:38:59.340
One of the first mega crew comebacks that we're having at TI as well

10:38:59.340 --> 10:39:05.740
We were having this conversation of why aren't we seeing it that often and more often than not it feels like the heroes aren't

10:39:05.880 --> 10:39:10.280
Enabling it but you get someone that can a target objectives like a wind ranger

10:39:10.280 --> 10:39:18.040
someone who can push waves out like their supports can and you get a recipe for a banger game number one here they carry to carry

10:39:18.920 --> 10:39:22.040
Matchup everything about it was so intense

10:39:22.200 --> 10:39:28.880
But at the end of the day you also have to wonder this nature's profit for a knee sure a couple of times having a few

10:39:28.880 --> 10:39:32.800
Question marks about his positioning they get three roaches and yet these ages

10:39:32.800 --> 10:39:37.420
This don't have impacts the way you see other games and other ages is half. Yeah, I mean

10:39:37.420 --> 10:39:51.420
I mean, while it was unfortunate, I do think sometimes some players do need to be called out and while Nisha played a great game, he was on top of the GPM game, they made a lot of cool movements by nature's profits relocates and existence, he threw on a couple of those

10:39:51.420 --> 10:39:54.940
of those ages is the one fight that comes to mind is when he was pushing that mid tier

10:39:54.940 --> 10:39:58.820
one tower with the first ages had that gone differently. This would have been a complete

10:39:58.820 --> 10:40:04.580
snowball from liquid then on and we see Watson on the screen as the standout player. I mean,

10:40:04.580 --> 10:40:09.340
we can't blame him enough. That is extreme main character energy. Quinn, he was your

10:40:09.340 --> 10:40:13.540
former teammate. What's it like to play in a game like that with him?

10:40:13.540 --> 10:40:16.780
I mean, I think sometimes he's just he's just a player who goes into zone. I think

10:40:16.780 --> 10:40:19.340
he he doesn't talk a lot. He doesn't super lead the game. He'll say some

10:40:19.340 --> 10:40:23.180
stuff here or there but I think he very much prides himself on his clicks. He

10:40:23.180 --> 10:40:25.780
talks about the really small stuff the way he moves his mouse like how his

10:40:25.780 --> 10:40:29.000
hero like twitches back and forth and that's the kind of thing he focuses on.

10:40:29.000 --> 10:40:31.700
He's focused on the small things he's about that micro like that's what he

10:40:31.700 --> 10:40:34.020
really loves about the game and I think you can see it in this game the way

10:40:34.020 --> 10:40:36.500
the last fight where he's blinking back and forth and the angle of the

10:40:36.500 --> 10:40:39.700
shackles and which here we focus fires it's all about the minutiae it's

10:40:39.700 --> 10:40:42.700
about the tiny things I think that's why it's so cool to watch him play a

10:40:42.700 --> 10:40:45.660
game like this where he's on why such a cool player when he's owning

10:40:45.660 --> 10:40:48.860
because that's what he cares about it's not this harder to understand

10:40:48.860 --> 10:40:52.460
you don't see as much. You see it all because that's all the stuff he cares about.

10:40:52.460 --> 10:40:56.580
Look, highlighting CJ as well. Coming into this, we kind of questioned his

10:40:56.580 --> 10:41:00.860
hero pool. He was up to 11 different heroes throughout the group stage. He

10:41:00.860 --> 10:41:05.180
picks Io. You're now up to number 12. Can you play Io mid? Well, it didn't really

10:41:05.180 --> 10:41:08.340
matter at the end of the day in senior because he was able to play it in a

10:41:08.340 --> 10:41:11.940
different way than what you would expect a call Io to do. And that's what

10:41:11.940 --> 10:41:16.420
really matters as well. Leaving space for those that need it and for

10:41:16.420 --> 10:41:21.740
another avenue of a win. Absolutely. I think like Watson shines. He's the star of the show,

10:41:21.740 --> 10:41:25.800
but there's a strategy here that's set up like all these picks. Watson gets to pick his win

10:41:25.800 --> 10:41:29.940
ranger in the absolute last position of the game, sees every single hero, and somebody

10:41:29.940 --> 10:41:34.620
has to tank it. Somebody has to play the hero he's not comfortable on. And in this situation,

10:41:34.620 --> 10:41:39.940
CJ took that role upon himself and decided to let Watson do it and make the strategy

10:41:39.940 --> 10:41:42.780
be the thing that Liquid answers. So Watson has a free game.

10:41:42.780 --> 10:41:44.900
Yeah, that's an amazing point, genuinely.

10:41:44.900 --> 10:41:49.100
And I think it happens a lot in these matches where there is something like that,

10:41:49.100 --> 10:41:51.460
that there's a hero that this is an amazing hero.

10:41:51.460 --> 10:41:52.540
Can you play this?

10:41:52.540 --> 10:41:55.020
And there's a lot of pressure in that question because he's being asked,

10:41:55.020 --> 10:41:57.140
he's probably not more as comfortable on it as Watson is.

10:41:57.140 --> 10:41:58.100
They practice it on Kerry.

10:41:58.100 --> 10:41:59.340
And he's like, can you play this?

10:41:59.340 --> 10:42:00.700
And he says, yes, I can.

10:42:00.700 --> 10:42:04.580
And you're not expected to carry the game because he's silver tier on Iowa.

10:42:04.580 --> 10:42:05.500
He's not an Iowa player.

10:42:05.500 --> 10:42:07.180
It's probably his first Iowa official ever.

10:42:07.180 --> 10:42:08.980
And so the onus is not on him.

10:42:08.980 --> 10:42:11.140
And so I think being able to be like, this is stressful.

10:42:11.140 --> 10:42:16.940
This is new is a hard experience for me. I am in an uncomfortable position and trusting your teammates and your teammates trusting you

10:42:16.940 --> 10:42:19.780
There's a lot there. Yeah, I think that's why he deserves a recognition

10:42:21.020 --> 10:42:26.980
Yeah, it does feel like we were watching CJ level up his IO gameplay in real time because the way that he was playing

10:42:26.980 --> 10:42:28.540
IO and using his

10:42:28.540 --> 10:42:34.460
Wisps at the start and maybe not pulling the lane like you mentioned earlier on IO that there are ways to increase your

10:42:34.460 --> 10:42:36.300
GPM in the early game that wasn't happening

10:42:36.300 --> 10:42:41.460
But as that game went on and on those relocates at the very end where he saved Watson's ring ranger

10:42:41.460 --> 10:42:44.660
We're very clutch and I can see this being a hero that gives

10:42:44.820 --> 10:42:50.700
Yandex that injection of confidence or if they can pick it flex it to carry and mid and win games like this

10:42:50.700 --> 10:42:51.980
We're gonna see more of it

10:42:51.980 --> 10:42:54.080
Even if C. Day isn't the most comfortable on this hero

10:42:54.180 --> 10:42:59.860
We were briefly seeing as well our carry to carry matchup looking at all the stats and more often than not

10:42:59.860 --> 10:43:03.180
I saw those numbers they were a little bit of a discrepancy

10:43:03.180 --> 10:43:09.800
But not enough where it felt like one was out playing the other until you go down the list and you start to see here

10:43:09.800 --> 10:43:12.520
Damage there was a 20k difference here. It is

10:43:13.760 --> 10:43:18.420
48,000 to 63,000 so almost a 20k difference in here a damage

10:43:18.420 --> 10:43:24.200
And that's a lot to be said because the log was letting him live the I was letting him live longer and what do you say?

10:43:24.200 --> 10:43:26.200
Well, you know about it. Okay, hold up

10:43:26.200 --> 10:43:28.200
No, no, no, no, no, no.

10:43:28.200 --> 10:43:30.680
I feel like they had very different roles in this game.

10:43:30.680 --> 10:43:32.440
Like, they did. Mickey's going in first.

10:43:32.440 --> 10:43:34.680
Literally every single move that Liquid did

10:43:34.680 --> 10:43:36.760
was off the back of Mickey finding a good jump.

10:43:36.760 --> 10:43:39.920
And for like the vast majority of the game, he was doing that.

10:43:39.920 --> 10:43:43.120
So, well, yes, Watson's very impressive.

10:43:43.120 --> 10:43:44.720
They had slightly different roles in the games

10:43:44.720 --> 10:43:46.520
and they have different avenues towards carrying it.

10:43:46.520 --> 10:43:48.400
So, I don't think it's fully representative

10:43:48.400 --> 10:43:49.920
of how well Mickey also played.

10:43:49.920 --> 10:43:53.160
Would you rather us compare Watson and Nisha?

10:43:53.160 --> 10:43:56.280
Is that more did they have more similar roles than in the game? I

10:43:57.080 --> 10:44:02.240
Mean maybe to some extent yes, okay. I think more so I just want to make sure that we don't

10:44:03.280 --> 10:44:09.080
Let's let's different narratives. Yeah, I've lost I've heard when we picked up the heroes even though they're both guys

10:44:09.080 --> 10:44:12.640
All right, I respect that immensely. Yeah, I think it's honestly hard to

10:44:13.360 --> 10:44:17.780
Give Mickey enough praise in this game because I think he he mad he massively over-performed

10:44:17.780 --> 10:44:22.920
And I think this is what you expect from him and Nisha and this liquid team when you're coming into a game when you expect

10:44:22.920 --> 10:44:27.880
Less pressure on them and I think you saw that throughout the majority of series that I think they or like the game rather

10:44:27.880 --> 10:44:31.080
That they looked less pressured it looked like they were playing a little more comfortably

10:44:31.080 --> 10:44:32.360
Yeah, it's a little shake here

10:44:32.360 --> 10:44:35.360
I could feel the tension in the game at the mistakes from both teams

10:44:35.360 --> 10:44:40.640
But I think at the end of the day it wasn't a game where a liquid was as confident as I expected them to be

10:44:40.640 --> 10:44:44.040
I think both teams are making a buttload of mistakes and I expected look to the mistake

10:44:44.480 --> 10:44:47.280
Liquid to make less whereas I feel like by the end of the game

10:44:47.280 --> 10:44:49.920
It was actually kind of comparable how the number of mistakes made

10:44:49.920 --> 10:44:57.540
It did feel like there was a lot of back-and-forth and adjusting in real time and maybe doing too much sometimes on the side of liquid

10:44:57.540 --> 10:45:01.180
Like trying to push a tower when you don't need to maybe going in on an echanteris

10:45:01.820 --> 10:45:08.580
Because when ranger is dead and suddenly enchanteris survives and the tides are turned like liquid could have chosen to take it a little bit

10:45:08.580 --> 10:45:11.420
More slowly but as these things are happening

10:45:11.420 --> 10:45:15.540
I'm sure that they are going into this game too with the knowledge that that could have been their game

10:45:15.540 --> 10:45:16.660
And I hope that they can shake it off

10:45:16.660 --> 10:45:21.600
I mean I think if you're liquid do you think we win this game eight times out of ten like I think like a 90% of the

10:45:21.600 --> 10:45:24.820
Game you feel like it went well, and you probably are gonna be I think the main

10:45:25.260 --> 10:45:28.900
Point that you're gonna talk about is the first aegis when each teepeed on the mid tower

10:45:29.060 --> 10:45:33.480
And he kind of dies and then they all come and try to like save the situation and then they all die

10:45:33.480 --> 10:45:35.640
I think that's like the main

10:45:36.200 --> 10:45:41.280
The main talking point after the game where you're just like if we just use the first aegis better this game is easy

10:45:41.280 --> 10:45:44.200
I mean even before that we're talking about how

10:45:44.200 --> 10:45:51.160
Yeah, next want to build an unstoppable wall for themselves and it felt like they were pushing into liquid side of the map and it was ever

10:45:51.440 --> 10:45:55.440
increasingly more difficult for liquid to find any space for themselves, but even in this virus

10:45:55.560 --> 10:45:59.500
There's still silver linings for liquid. There's still great early game for them. Yeah

10:46:00.000 --> 10:46:03.040
Mica is gonna come turn this fight. He's like I got you guys

10:46:03.640 --> 10:46:08.040
It's Watson overperforming if you think coming smoked that isn't putting his team on this rock

10:46:08.040 --> 10:46:08.760
I can do it too

10:46:08.760 --> 10:46:13.320
And I think this kind of game is so cool to watch because while there were a lot of mistakes being made

10:46:13.320 --> 10:46:20.000
There are a lot of very confident skirmishes being taken that I think a lot of teams wouldn't have even had the balls to do on the main stage

10:46:20.000 --> 10:46:21.240
They'd have taken it a lot slower

10:46:21.240 --> 10:46:28.280
And that's not what we saw today and something that I want to praise like before despite them losing is that they changed up their game plan

10:46:28.280 --> 10:46:30.040
In the first 25 minutes of the game

10:46:30.040 --> 10:46:34.800
It felt like they were constantly jumping on IO and prioritizing him and then at some point

10:46:34.800 --> 10:46:40.580
They realized that he didn't matter so much as Watson did and then every jump afterwards became on the one Ranger

10:46:40.580 --> 10:46:42.860
and the game looked easier for them after that.

10:46:42.860 --> 10:46:44.100
How do you make that call?

10:46:44.100 --> 10:46:46.300
How do you know that Io is no longer an issue?

10:46:46.300 --> 10:46:48.460
Because so many times, if you were to come across an Io

10:46:48.460 --> 10:46:50.300
in your pub, you want to burst him, right?

10:46:50.300 --> 10:46:51.500
He's the one that's healing up,

10:46:51.500 --> 10:46:53.660
most notably normally played in support as well,

10:46:53.660 --> 10:46:55.020
but he's the one that's healing up a call

10:46:55.020 --> 10:46:56.020
that's doing a lot of damage.

10:46:56.020 --> 10:46:58.060
So at what point are you making that decision

10:46:58.060 --> 10:47:00.100
and what leads into making that choice

10:47:00.100 --> 10:47:02.660
that you don't have to prioritize it?

10:47:02.660 --> 10:47:04.980
I think a lot of it is sort of actually looking

10:47:04.980 --> 10:47:06.580
at how the fights are breaking down

10:47:06.580 --> 10:47:08.540
and having this really deep understanding

10:47:08.540 --> 10:47:10.260
of how timing is being like this work.

10:47:10.260 --> 10:47:13.660
You can hear Boxy's comms in the middle of the game saying that we have enough damage to this guy.

10:47:13.660 --> 10:47:15.620
He has heart and we need to kill one hero at a time.

10:47:15.620 --> 10:47:18.460
And I think the concept of killing one hero at a time is really important.

10:47:18.460 --> 10:47:20.660
It's something that a lot of teams value very highly.

10:47:20.660 --> 10:47:23.360
You only have so much damage, and especially when you're playing, it's a lot of healing.

10:47:23.360 --> 10:47:26.760
You need to focus one guy and make sure he dies, and then you can go to the next guy.

10:47:26.760 --> 10:47:29.360
And so there's a lot of synergy and looking at your teammates saying,

10:47:29.360 --> 10:47:30.360
who are we going to kill?

10:47:30.360 --> 10:47:32.660
And you see opportunities and you take those opportunities.

10:47:32.660 --> 10:47:36.460
And so it's sort of like noticing what your other teammates are doing,

10:47:36.460 --> 10:47:41.860
having this peripheral vision almost for how are things playing out and not being two-tunnel

10:47:41.860 --> 10:47:45.460
visioned on one thing, having a little bit more of an open mind in terms of the fights.

10:47:45.460 --> 10:47:49.380
Yeah, I think it's just understanding the difference between, like, in concept when you play against

10:47:49.380 --> 10:47:53.140
Wisp, you should always kill the Wisp first. Right, load a concept. But when you're really,

10:47:53.140 --> 10:47:56.580
really good at the game, you're able to recognize that we have enough damage to

10:47:56.580 --> 10:48:00.340
kill the Windranger, and in essence, the Windranger is the only thing killing it.

10:48:00.340 --> 10:48:03.780
So once the Windranger piece is removed from the game, they all have to run. They

10:48:03.780 --> 10:48:07.300
have to scatter. We saw it a couple of times where like Windranger died first and all of

10:48:07.300 --> 10:48:11.700
them are just like, BGB, TP, run, like, try to get out any way we can. And I think Liquid

10:48:11.700 --> 10:48:15.620
seeing that and understanding that is just a very big representation of this game.

10:48:15.620 --> 10:48:20.100
Yeah, and knowing just how close that game number one was between them walking back

10:48:20.100 --> 10:48:25.340
on stage with Liquid and Yandex for game two in this best of three has a whole new

10:48:25.340 --> 10:48:29.100
meaning. Yandex were able to pull out something in the mid lane. Liquid weren't

10:48:29.100 --> 10:48:33.740
necessarily ready for it. It was a fantastic loss picked by the side of Yandex. And

10:48:33.740 --> 10:48:37.220
last liquid, we're almost able to get it over the line.

10:48:37.220 --> 10:48:38.940
Unfortunately, it doesn't hold them,

10:48:38.940 --> 10:48:41.500
but that just means I think they're going to have to bring out

10:48:41.500 --> 10:48:42.780
more from the back pocket.

10:48:42.780 --> 10:48:45.500
There's going to be a little extra motivation because instead

10:48:45.500 --> 10:48:47.260
of you've been in this position before,

10:48:47.260 --> 10:48:50.140
you've been with these players, with Will as well,

10:48:50.140 --> 10:48:51.180
Blitz as the coach.

10:48:51.180 --> 10:48:53.660
So it's like, I can only imagine the motivation is even

10:48:53.660 --> 10:48:55.220
higher after losing a game one.

10:48:55.220 --> 10:48:56.980
I mean, I think it's always an interesting position

10:48:56.980 --> 10:48:58.820
that you're put in because I think usually when you lose

10:48:58.820 --> 10:49:00.500
a game, you look at the draft and you're like,

10:49:00.500 --> 10:49:01.860
what could we have done better?

10:49:01.860 --> 10:49:03.220
But I think it's your liquid.

10:49:03.220 --> 10:49:08.960
after this game the conclusion is that our draft was good and I'm really curious to see if they decide to play against the Wisp again.

10:49:08.960 --> 10:49:10.960
I think the Wisp didn't look comfortable.

10:49:10.960 --> 10:49:17.560
While they managed to pull it off, I would say it didn't look comfortable and I think if they could get the same draft again, the same situation, they will win.

10:49:17.560 --> 10:49:24.560
Yeah, I think that's very true and I think it's honestly the biggest story going into the next draft is do you call the Isles bluff?

10:49:24.560 --> 10:49:25.360
I think...

10:49:25.360 --> 10:49:26.560
And let it through is what you're...

10:49:26.560 --> 10:49:31.460
Yeah, I totally agree because I think that's a classic in these best of threes.

10:49:31.460 --> 10:49:33.940
If they try a new here, they have a new strat and you lose to it.

10:49:33.940 --> 10:49:34.860
Do you respect ban that?

10:49:34.860 --> 10:49:37.540
Well, the issue with that is, is that throws off your other bans.

10:49:37.540 --> 10:49:39.860
So it may be easy to see game one and say, well, just ban the IO.

10:49:39.860 --> 10:49:41.140
It was obvious it was OP.

10:49:41.140 --> 10:49:44.100
Well, now you're leaving something else in that you didn't prepare for,

10:49:44.100 --> 10:49:49.100
for 24, 36, 48 hours beforehand, and that can throw another wrench in the wheels.

10:49:49.100 --> 10:49:52.220
And so maybe you're like, okay, we believe our prep, this game was good.

10:49:52.220 --> 10:49:54.820
Like Aiden said, we should have won this game in the same position we would win.

10:49:54.820 --> 10:49:57.300
We trust ourselves, we trust our prep, we're going to run it back.

10:49:57.300 --> 10:50:00.860
I think that is the confident and the move that asserts Aura

10:50:00.860 --> 10:50:07.040
And going back and banning it to me is like that wasn't the problem and you've you've sort of come to the wrong conclusions after losing that game

10:50:07.380 --> 10:50:09.460
Yeah, I mean looking at that game

10:50:09.900 --> 10:50:16.340
If you're liquid after that you have to identify that the win ranger was the issue and while the IO did throw a wrench

10:50:16.340 --> 10:50:21.220
I think the bigger wrench was flexing it to the mid lane because I do believe that like that came into the series

10:50:21.220 --> 10:50:26.900
Prepared for the potential carry IO from Watson and having that switch up at the very end is where they were caught off guard

10:50:26.900 --> 10:50:32.020
So if anything, I don't think we're going to be seeing these 24 win rangers. Come out if the IO is looked through

10:50:32.660 --> 10:50:34.660
No, I fully agree

10:50:34.660 --> 10:50:36.140
Yeah, I'm curious

10:50:36.140 --> 10:50:42.140
Do you think it's harder to recover from a game like this compared to a game that you just get smack down or a game that you lose in the

10:50:42.140 --> 10:50:44.500
Midgame like one that you're right there on the cusp and you lose it

10:50:44.500 --> 10:50:46.820
Does do you feel like that hurts more or makes it harder to win the next one?

10:50:46.820 --> 10:50:52.780
I think I this kind of game in my mind at least it's good because it shows you that we had every chance to win

10:50:52.780 --> 10:50:56.780
And that we don't have to think we don't have that many problems to fix like when we played you guys in the finals

10:50:56.780 --> 10:51:02.060
a lot. It sometimes felt like there's 27 different issues. We'll try to address one and then like

10:51:02.060 --> 10:51:06.140
when you fix this issue, there's another issue popping up over here. Now you're at the 30 issues.

10:51:06.140 --> 10:51:10.140
Yeah, exactly. And you're like, oh no, this was a bad fix and we don't know what to do here. Whereas

10:51:10.140 --> 10:51:13.660
I feel like they can feel confident that their draft works. I don't think there's any player

10:51:13.660 --> 10:51:17.900
in that booth right now that's thinking like, oh no, our drafts aren't working or we need

10:51:17.900 --> 10:51:23.180
to change everything. So I think this kind of loss in that way is easier to handle. I think

10:51:23.180 --> 10:51:27.500
If you're an inexperienced team, it might be tougher that you got beat with your best stuff. Yeah

10:51:28.100 --> 10:51:33.900
Yeah, not having been put in that position. I can't comment from first-time experience, but just based on you've seen enough

10:51:34.900 --> 10:51:36.940
Crumble and stand the test of it done

10:51:36.940 --> 10:51:41.300
I've seen enough data and I think in games where you come back from mega creeps

10:51:41.580 --> 10:51:45.620
You're still really under pressure. They're just like looking at the players from Yandex

10:51:45.620 --> 10:51:51.820
They all seem really stressed out especially DM and sox and CJ. They don't look happy. They don't look like oh

10:51:51.820 --> 10:51:56.460
That was awesome guys. We're gonna win game two because when you're carry over performs like that

10:51:56.900 --> 10:52:00.100
You also want to be able to rise to the occasion

10:52:00.100 --> 10:52:06.500
You shouldn't only Vendota if your carry is putting on a generational performance because it was a quiet game coming out of Largo

10:52:06.500 --> 10:52:08.500
And it was a quiet game coming out of CJ

10:52:08.820 --> 10:52:12.500
Well a game number one draw with a lot of twists and turns

10:52:12.700 --> 10:52:18.660
There was that IO that ended up being changed to the mid-lane there a win ranger overall final pick

10:52:18.660 --> 10:52:25.340
for the side of Yandex was phenomenal impact and whilst Liquid were happy with their drafts,

10:52:25.340 --> 10:52:30.540
everything that they could do, a call to try and end wasn't enough, but a game 2 is a reset.

10:52:30.540 --> 10:52:34.900
It isn't end or be end here, so we'll see how our draft for game 2 plays out.

10:52:34.900 --> 10:52:47.940
Team Liquid versus Team Yandex, game two.

10:52:47.940 --> 10:52:53.940
To overcorrect or not is the question that you put towards Liquid, is the IO enough of

10:52:53.940 --> 10:52:59.780
a nuisance, enough of an anomaly to enter that first phase ban territory or you go

10:52:59.780 --> 10:53:04.380
play Yandex, you've had your fun, but this time around it's not going to play out the

10:53:04.380 --> 10:53:08.340
same way. We're going to have the overall lost pick and we're going to be seeing Yandex open

10:53:08.340 --> 10:53:13.500
up the draft and potentially reveal what they're willing to let Liquid have as a counter pick.

10:53:13.500 --> 10:53:17.620
Yeah, this will definitely change things. Considering if Yandex wants the first pick,

10:53:17.620 --> 10:53:21.940
the Earth spirit, then maybe they don't get the IO, I can get second phase banned.

10:53:21.940 --> 10:53:24.780
Liquid since they are second pick also have an extra ban and so they have a little

10:53:24.780 --> 10:53:28.460
bit more choice in terms of what Yandex gets to play. So it's a slightly different

10:53:28.460 --> 10:53:34.340
situation, which may mean the first stage is totally different. Maybe NX just passes on the island, says we don't really want it from the first pick.

10:53:34.340 --> 10:53:35.820
It's a second pick thing for us.

10:53:35.820 --> 10:53:37.020
Yeah.

10:53:37.020 --> 10:53:40.740
And just to talk about something that we didn't mention yet, I

10:53:41.180 --> 10:53:46.460
do wonder about the decision that CJ had on his I.O. to never tether the Largo.

10:53:46.540 --> 10:53:53.620
Like something was going on where it was the Windranger every single fight with the tether and they didn't take advantage of that heal amplification.

10:53:53.620 --> 10:53:57.580
And while it worked very well in that clutch teamfight where he reloaded him out,

10:53:57.580 --> 10:53:59.580
It felt like a mistake.

10:53:59.580 --> 10:54:02.580
Yeah, I think that that's just as an experience on the hero.

10:54:02.580 --> 10:54:05.580
It's not understanding the concept of the draft necessarily.

10:54:05.580 --> 10:54:07.580
It's just like, I'll play it guys.

10:54:07.580 --> 10:54:09.580
Like, this Windranger will win us the game.

10:54:09.580 --> 10:54:11.580
I'll just play it and it'll be fine.

10:54:11.580 --> 10:54:13.580
Yeah, nerves in the moment.

10:54:13.580 --> 10:54:15.580
Sometimes something super basic like,

10:54:15.580 --> 10:54:17.580
hey, we have a heal sort of strategy here.

10:54:17.580 --> 10:54:18.580
I'm going to tell you the guy that heals.

10:54:18.580 --> 10:54:21.580
You just forget because you're thinking about how to press your buttons

10:54:21.580 --> 10:54:23.580
and you die and now you're like kind of clammy and you're nervous.

10:54:23.580 --> 10:54:26.580
These things mount up and you lose focus and you lose sight of simple things.

10:54:26.580 --> 10:54:32.700
simple things. And so I've had a happy knee before plenty of times. It's very human. And

10:54:32.700 --> 10:54:36.100
I think also being a game one, you can write off some of this stuff a little bit saying,

10:54:36.100 --> 10:54:40.260
okay, game one is game one. But now, okay, you've had a little bit to get used to, to

10:54:40.260 --> 10:54:44.580
acclimate to the crowd, to the TI vibe and experience, you've got to bring a little

10:54:44.580 --> 10:54:46.140
bit more in game two.

10:54:46.140 --> 10:54:49.660
So I think this is super interesting. They decided to ban Urspirit on their own first

10:54:49.660 --> 10:54:53.420
pick. And then Liquid took a bunch of time to consider whether they're banning

10:54:53.420 --> 10:54:58.640
I'm sure that was a conversation that was just hot because I think banning their spirit like this is essentially saying

10:54:58.740 --> 10:55:05.140
We're gonna play a spirit. We're gonna first big whisk if we get the opportunity. Okay, never mind. Just kidding. It's a bounty hunter

10:55:06.140 --> 10:55:08.140
Very similar heroes similar heroes

10:55:08.740 --> 10:55:13.540
Do you bet this was a hero in group stages the index could do so much on right?

10:55:13.540 --> 10:55:16.580
So it was leading the charge the way he plays it bounty hunter

10:55:16.580 --> 10:55:22.120
We've seen it before it's always a nuance of a hero that you just hate coming up as against as well

10:55:22.120 --> 10:55:27.320
It just is the pain or thorn in the side right that's how painful it is to come up against

10:55:27.320 --> 10:55:30.520
But I feel like there's a whole nother level when you add mix get their hands on that

10:55:30.760 --> 10:55:33.220
Yeah, I totally agree. I think it's a very toxic here

10:55:33.220 --> 10:55:36.640
We talk about socks opinion someone who plays the map who sneaks around who sets up kills

10:55:36.640 --> 10:55:41.080
Well, what better here to do that than a guy who's planting wards deep who's invisible setting up on kills

10:55:41.080 --> 10:55:44.400
I think it's a great point and I think this hero very much fits

10:55:44.720 --> 10:55:49.080
Soxa and is good for Yanix and that socks that is gonna be able to make the plays make stuff happen

10:55:49.080 --> 10:55:51.080
And what other people connect and that's a weird response

10:55:51.080 --> 10:55:56.980
Yeah, traditionally when you're playing as bounty hunter you want a hero that can kind of follow him around and like stop him from having

10:55:57.220 --> 10:56:01.540
Free free reign and wyvern traditionally is more of a hero that likes to sit in his lane

10:56:01.540 --> 10:56:04.660
Just play the 2v2 out and kind of win the game that way

10:56:04.780 --> 10:56:10.940
So in essence liquid are just not responding to the bounty. They're saying like we're gonna build our own strategy

10:56:10.940 --> 10:56:16.620
We don't care about what you're doing. We're gonna build our own thing here. And yeah to extend on what you said

10:56:16.620 --> 10:56:21.500
I absolutely agree. I think Sox has the main shotcaller, and Bounty Hunter is one of those heroes that

10:56:22.140 --> 10:56:26.220
you get to plan ahead. You get to run into places that you normally wouldn't be able to run to

10:56:26.220 --> 10:56:29.980
because you're invisible, put a deep ward, and then you can have the conversation about when

10:56:29.980 --> 10:56:34.060
somebody shows here, we're gonna smoke to it, or we're gonna make this move. And I think that

10:56:34.060 --> 10:56:39.580
really enables him to be like the leadership voice that they need. I do think an aspect of

10:56:39.580 --> 10:56:44.460
it as well, outside of what you mentioned, is that DM's hero pool functions very well

10:56:44.460 --> 10:56:48.620
with bounty hunter and the one hero in particular that I want to talk about is dark seer

10:56:49.180 --> 10:56:53.340
with clopper being nerfed and support earth spirit not being as popular now that it's

10:56:53.900 --> 10:56:58.860
mainly a mid and it's just not really a soxahero either this is kind of the hero that you would

10:56:58.860 --> 10:57:03.420
want to pair with the dark seer and do a lot of the moves that we saw with the earth spirit for

10:57:03.420 --> 10:57:08.460
at dwc for example like getting that iron shot level three tepying mid and once you have dm on

10:57:08.460 --> 10:57:13.420
a hero like dark seer you're always going to be comfortable on yandex because you know that

10:57:13.420 --> 10:57:17.340
regardless of how the game goes you're gonna have that ability to take that one teamfight initiation

10:57:17.340 --> 10:57:22.540
with Vakvaal and potentially change things. It's definitely a hero that fits DM extremely well.

10:57:22.540 --> 10:57:27.740
I also think Liquid is one of the best anti-Darkseer teams because Mika likes to play the Zixpans,

10:57:27.740 --> 10:57:32.540
these tinies. He has really good hero answers to Darkseer which I think he would gladly pick

10:57:32.540 --> 10:57:38.140
into it. So it's interesting to see if they dare to go for it even against Liquid. Yeah it's

10:57:38.140 --> 10:57:42.540
definitely an important dynamic in this draft and I think Liquid is considering it and so is Yandex

10:57:42.540 --> 10:57:45.900
because Tharx is also great against Wyvern. You've got magic damage through the shield.

10:57:45.900 --> 10:57:50.140
And also, Wyvern likes sort of a controlled calm fighting that she gets to sit in the back

10:57:50.140 --> 10:57:54.060
and wait and look. I'm going to press heal on this guy, curse on that guy, and I get to press my

10:57:54.060 --> 10:57:58.060
spells in a nice manner. And Bounty Hunter is tracking you. He's seeing you and causing some

10:57:58.060 --> 10:58:01.580
shenanigans there. And then suddenly Tharx is there. He vacuums you in, breaks your positioning.

10:58:01.580 --> 10:58:05.740
Like these types of heroes, things like those or Pup or Storm stuff that makes

10:58:05.740 --> 10:58:10.380
Wyverns fight awkward and uncomfortable. That's not what he wants. He wants to sit back in the fortress.

10:58:10.380 --> 10:58:19.380
Yeah, I wonder how much of it is just Dota coming full circle, where we've had support spying first item, Essence Distiller, for like five months now.

10:58:19.380 --> 10:58:22.680
And then someone remembered, hey, found me a hundred, that's it, for free.

10:58:22.680 --> 10:58:25.380
At level 6, I don't need to buy an Essence Distiller.

10:58:25.380 --> 10:58:32.880
He also works really well with Essence Distiller, because you can like put it somewhere where you don't see any heroes, and then they walk into it and then you get the track for free.

10:58:32.880 --> 10:58:35.880
So it actually has kind of cool synergies that they add him to.

10:58:35.880 --> 10:58:42.880
There was only one ban that Liquid had to themselves in the second phase and so we're questioning

10:58:42.880 --> 10:58:47.500
what is a combo or something that the bounty hunter can set up strongly that they want to

10:58:47.500 --> 10:58:48.500
take out.

10:58:48.500 --> 10:58:52.480
Their answer is Necro and an instant pick of a clock was work to open their phase.

10:58:52.480 --> 10:58:56.280
This is an interesting one because it's two supports, which is not something we super

10:58:56.280 --> 10:58:57.280
typically see.

10:58:57.280 --> 10:58:59.400
It is ranged plus melee, which is nice.

10:58:59.400 --> 10:59:02.760
Clock goes in for you so Wyvern has a little more space to cast the spells, but

10:59:02.760 --> 10:59:15.120
It does mean you have to pick two cores back to back and it can be awkward to find synergies between cores because they're not reigning with each other and that is often times the kind of synergies you pick together if heroes that actually work together in the early game and cores don't often do that.

10:59:16.160 --> 10:59:30.480
There's no, I agree. I also think we we touched on it in the pregame. I like what liquid's been managing to do way better during TI compared to other events this year is they've managed to enable ace and that's mainly been through boxy playing ranged heroes.

10:59:30.480 --> 10:59:34.520
And in both of these games now, they've kind of fallen back into like a little bit of old concepts

10:59:34.520 --> 10:59:38.800
I think even in the previous game Watson, er, sorry, Ace's game wasn't back good

10:59:38.800 --> 10:59:41.400
He was not top of the networks the way he wants to be

10:59:41.640 --> 10:59:43.640
So, er...

10:59:45.240 --> 10:59:47.880
Okay, oh nevermind. Sorry, I got confused

10:59:48.320 --> 10:59:51.320
You thought that was something you picked out this time of liquid?

10:59:51.320 --> 10:59:52.760
I was like, what is happening?

10:59:52.760 --> 10:59:54.560
But no, okay, this makes way more sense.

10:59:54.560 --> 10:59:56.560
You haven't had a clockwork off-flame?

10:59:56.560 --> 10:59:58.560
I don't want to hear about that right now.

10:59:58.560 --> 11:00:00.560
I want to hear my platform call saying I

11:00:01.680 --> 11:00:06.960
Understand the good way run back for yandex because we talked a lot about the carry performance

11:00:06.960 --> 11:00:09.520
But malady also had a really good early game

11:00:09.520 --> 11:00:16.400
Like he was able to kind of make moves hide in trees kill after the tormentor like he he had the confidence

11:00:16.400 --> 11:00:20.040
But we didn't see from him and a lot of the good stage games in that game one

11:00:20.800 --> 11:00:24.480
Yeah, absolutely, and now they've got potential flex on the IO again

11:00:24.480 --> 11:00:28.860
So that's one of the problems whenever one of the problems presented when a team picks two supports

11:00:29.340 --> 11:00:32.820
First on second pick is you have to show your core first. Well, they show a flex

11:00:32.820 --> 11:00:34.560
So they didn't really show the core first

11:00:34.560 --> 11:00:37.680
So now liquid gets zero lane counter picks on these two picks here

11:00:37.680 --> 11:00:42.320
Which means potentially on the last pick of this next of this upcoming phase is big and get a hero

11:00:42.320 --> 11:00:46.180
That's really good against you and either lane or in game and there's there's there's some danger there

11:00:48.000 --> 11:00:53.400
Liquid have to be tempted to pick Darkseer with their clockwork and their Ember now to take it away from Yandex

11:00:54.480 --> 11:01:00.120
That makes it so that what you mentioned Aiden about the ranged hero synergy between ace and boxy

11:01:00.920 --> 11:01:07.120
Enables this hero and gives him a lane. Yep. Also, they've banned up dawn breaker and underlord and when I think of ace during this tournament

11:01:07.120 --> 11:01:09.040
Those are like the first two heroes that pop up in my mind

11:01:09.040 --> 11:01:11.760
No, I think he he's for ace

11:01:11.760 --> 11:01:17.800
I think this is quite an uncomfortable position right like he doesn't have his range boy his two favorite boys to play are banned out and

11:01:18.760 --> 11:01:23.160
Like you said, there's the dark sea right like do you go for it? Is it something he's comfortable playing?

11:01:23.160 --> 11:01:25.160
It has good synergies with the heroes.

11:01:26.320 --> 11:01:28.680
The time is ticking down though. Like I think it's a great point.

11:01:28.680 --> 11:01:30.820
I think he hates this position. He hates playing double melee.

11:01:30.820 --> 11:01:33.620
He doesn't like dragging waves or getting losing lane. This is Darkseer.

11:01:34.460 --> 11:01:37.900
But this hero is also not that strong in lane. You have to pull waves.

11:01:38.340 --> 11:01:42.960
You're also saying I'll get to full free lane because you can never like trap this guy in cogs. He's super fast.

11:01:43.460 --> 11:01:45.460
If Darkseer tries to run you just run away.

11:01:45.460 --> 11:01:48.920
And so you've contested that okay, I'll get to free lane if you want.

11:01:48.920 --> 11:01:53.180
Now the enemy can get a Yennex can counterfeit the Embers Spirit mid they can pick an offline here here

11:01:53.180 --> 11:01:55.440
There's no this pick doesn't present pressure per se

11:01:55.440 --> 11:01:59.660
It just has nice synergy with liquid heroes going back to your point of liquid just we're gonna pick our heroes

11:01:59.660 --> 11:02:03.560
And we don't really care somewhat what you're picking. Yeah, I do think Yandex

11:02:04.280 --> 11:02:07.960
Put liquid in the position where if they didn't take darts here

11:02:07.960 --> 11:02:13.540
They would have picked up themselves as well for DM like we mentioned and this makes it so about this IO

11:02:13.540 --> 11:02:17.100
This IO is a carry by the way, and this is a midfielk. I just want to say this is a midfielk

11:02:17.100 --> 11:02:20.500
versus Ember. It's cool in an hour everyone. This is Metslark versus Ember and this is

11:02:20.500 --> 11:02:25.620
IoCarrie versus Darkseer because he's not at all bothered by this lane and I would be

11:02:25.620 --> 11:02:29.080
surprised if we didn't see it happen this way. I find this kind of funny because we

11:02:29.080 --> 11:02:32.740
were in the green room during some other game and I was like, you, Huskar's kind of

11:02:32.740 --> 11:02:36.120
weakness, like what's like the Ember cheese? How do you cheese Ember? Because Ember

11:02:36.120 --> 11:02:40.340
always gets cheese and Quinn goes, it's Slark mid. And Unison Ember's like, Slark

11:02:40.340 --> 11:02:46.140
ma bro. Well one person who has played that matchup before is CJ in the groups

11:02:46.140 --> 11:02:53.580
He played slot he got a win with it too. So it isn't this oh, I'm gonna try and have this flavor of ti show the creativity

11:02:53.580 --> 11:02:56.080
It works. So now we're having two

11:02:56.620 --> 11:03:01.960
Fantastic mids come out from CJ where he's really showing up on a main stage

11:03:02.700 --> 11:03:09.100
It was versus Ember as well that he played than it's like so he knows that it works and I am this is when I like

11:03:09.660 --> 11:03:13.100
Yandex how they draft her on CJ is if they pick him Connor pick heroes

11:03:13.100 --> 11:03:17.820
not just like randomly putting in a hero that'll be good for the game, no, they give him something to

11:03:18.220 --> 11:03:20.060
dumpster the enemy in the thing.

11:03:20.060 --> 11:03:23.980
Yeah, the Slark against the Ember is absolutely amazing. I think the one wrinkle here is, is

11:03:24.620 --> 11:03:28.620
Mika is a very confident Ember Spirit player, and so there is a world where they put the Ember Spirit safe lane

11:03:28.620 --> 11:03:33.900
and they pick a new mid to either force the iOtogo mid or to dumpster Slark. Slark against Ember is awesome.

11:03:33.900 --> 11:03:39.980
It's a great mid, it functions supernaturally and well, but Slark with a losing lane for mid is about the most worthless hero you could ever find,

11:03:39.980 --> 11:03:42.220
and so I think you have to consider that and

11:03:43.100 --> 11:03:44.780
It's definitely something you need to keep in mind.

11:03:44.780 --> 11:03:47.900
How is Slark able to take advantage of Ember

11:03:47.900 --> 11:03:50.180
in the ways that we're not seeing other heroes

11:03:50.180 --> 11:03:51.980
be able to do in this patch?

11:03:51.980 --> 11:03:54.180
A big part of this, he can just manfight you in the shield.

11:03:54.180 --> 11:03:55.620
You're not trying to break the shield.

11:03:55.620 --> 11:03:57.420
You skill your third spell, which steals regen

11:03:57.420 --> 11:03:58.860
and movement speed, and you just hit the guy

11:03:58.860 --> 11:04:00.740
and he presses the shield and you say, I don't care.

11:04:00.740 --> 11:04:02.500
And you keep hitting and you steal his damage

11:04:02.500 --> 11:04:04.020
and the trade gets worse and worse

11:04:04.020 --> 11:04:05.660
for him over time where it's traditionally

11:04:05.660 --> 11:04:06.960
Ember, the trade gets better and better

11:04:06.960 --> 11:04:08.540
as the flame guard damage stacks up.

11:04:08.540 --> 11:04:10.060
It's very efficient damage for mana.

11:04:10.060 --> 11:04:12.740
So he kind of breaks Ember's main dynamic,

11:04:12.740 --> 11:04:15.540
which is abusing Flameguard, and it only gets worse.

11:04:17.040 --> 11:04:19.840
I think the Micky Embers Spirit Point is very, very interesting,

11:04:19.840 --> 11:04:23.440
because I think it is something that they're capable of doing,

11:04:23.440 --> 11:04:26.340
but what would you say the answer to this argument is for Niche?

11:04:27.640 --> 11:04:30.240
Any ranged hero that just hits him in the head,

11:04:30.240 --> 11:04:32.540
like it's a hero that has no moves, right?

11:04:32.540 --> 11:04:34.240
He's all about, I'm gonna hit you,

11:04:34.240 --> 11:04:35.440
and so if you're just a ranged hero,

11:04:35.440 --> 11:04:37.440
then Slark can actually never do any damage to you.

11:04:37.440 --> 11:04:39.140
He can't actually hurt your hero in any way,

11:04:39.140 --> 11:04:42.240
and so I think any ranged hero that just hits the guy,

11:04:42.240 --> 11:04:45.720
I'm not exactly sure off the top of my head, but like something like even like a nature's profit, which is bad

11:04:45.720 --> 11:04:51.060
But some guy that's bone bone bone bone ideally you want to be Lena nature's profit or like some Metro, right?

11:04:51.060 --> 11:04:53.060
But they're all banned out exactly

11:04:53.180 --> 11:04:59.280
What's the downside to maybe swapping it and having a slot carry and a I admit is slot doxy

11:04:59.280 --> 11:05:01.580
It is not really a lane that feels comfortable for the slot

11:05:02.440 --> 11:05:07.160
If I were a slight carry it would be a response to look good last pick if they thought that it wouldn't be

11:05:07.160 --> 11:05:10.380
Comfortable on whatever happens and it to me it looks pretty comfy

11:05:10.380 --> 11:05:12.540
I mean, Steady should play it. He should double down on that.

11:05:12.540 --> 11:05:14.220
Okay, so you're saying we still want to see that?

11:05:14.220 --> 11:05:14.720
Yeah.

11:05:14.720 --> 11:05:16.760
Sloth mid. Well, you're going to get what you wish for there.

11:05:16.760 --> 11:05:19.080
It is a Sloth mid and an IO carry.

11:05:19.080 --> 11:05:20.020
They haven't picked yet.

11:05:20.020 --> 11:05:21.600
You can tell they're talking about it in the booth.

11:05:21.600 --> 11:05:22.320
Yep, there it is.

11:05:22.800 --> 11:05:23.800
It's the Ember safe lane.

11:05:23.800 --> 11:05:24.800
It's the Mickey Ember, yeah.

11:05:25.300 --> 11:05:27.300
Okay, so this mid lane sucks.

11:05:27.300 --> 11:05:28.580
It's the exact archetype.

11:05:28.580 --> 11:05:30.300
Winner's going to hit him in the head a bunch of times.

11:05:30.300 --> 11:05:33.140
But, this Tidehunter now is a very free game.

11:05:33.140 --> 11:05:34.640
He's playing against Wyvern and Ember.

11:05:34.640 --> 11:05:36.940
He's going to press anchor smash and he's not going to take any damage.

11:05:36.940 --> 11:05:39.120
I feel like that is troublesome because

11:05:39.120 --> 11:05:43.120
Having Tidehunter with a really good game is one of the best heroes to have with a really good game.

11:05:43.120 --> 11:05:50.120
And a big part of Tidehunter having a good game will change the way that Yandex play this because now Sox is freed up.

11:05:50.120 --> 11:05:55.120
If Tide does not eat health, this Bounty Hunter is going to be mid. He's going to be helping CJ Sox.

11:05:55.120 --> 11:05:59.120
He's going to be rotating. He's going to be making moves happen. And Sox is just happy with this.

11:05:59.120 --> 11:06:05.120
I think the biggest thing for this game though is in the last game I think that would conceptually answer the Wisp problem extremely well.

11:06:05.120 --> 11:06:11.060
Well, they had high single target burst damage and in this game. It's really not it doesn't exist in the same way

11:06:11.060 --> 11:06:16.380
I think it can be much harder for them to kill that one guy to accomplish the concepts of they did so well in game one

11:06:16.380 --> 11:06:21.360
I think this time around is a lot harder with their heroes. Is it also a different build for a carry?

11:06:21.360 --> 11:06:24.360
I do we see a different avenue get taken?

11:06:25.020 --> 11:06:31.520
Usually how much of a dominator comes out before agonist, but typically it's gonna be home acts part the things that were used to

11:06:31.520 --> 11:06:38.060
Yeah, my biggest worry for Yandex this game is this mid lane like Slark literally cannot do one single point of damage to win ranger

11:06:38.060 --> 11:06:39.980
He's 600 units away. How can you hurt him?

11:06:39.980 --> 11:06:45.400
And I think this lane can potentially get very out of hand and he put Nisha in a position to say hey

11:06:45.400 --> 11:06:50.360
I messed up that last time with some agus's. I'm gonna prove you all wrong. I'm still the goat. All right one-on-one never loss

11:06:50.360 --> 11:06:53.900
Okay, that's he's in a position to say that okay. What if it's no longer a one-on-one?

11:06:53.900 --> 11:06:56.740
What if the older supports from Yandex come in? Okay, then all bets are off

11:06:56.740 --> 11:07:02.340
All that's wrong if those rotations happen, but Nisha wanting to prove himself here, Yandex

11:07:02.340 --> 11:07:04.580
wanting to prove that that draft is superior.

11:07:04.580 --> 11:07:07.820
The only way they can do that is with some words, the tsunami.

11:07:07.820 --> 11:07:09.820
Thank you very much.

11:07:09.820 --> 11:07:12.500
Yes, I am joined by Excel of the team at Yandex.

11:07:12.500 --> 11:07:15.100
All right, give it to me real Excel.

11:07:15.100 --> 11:07:16.700
Should you have won that game one?

11:07:16.700 --> 11:07:20.100
What was going on in your head during the last five minutes of that game?

11:07:20.100 --> 11:07:23.620
I mean, it was a crazy game and you don't judge winners.

11:07:23.620 --> 11:07:26.020
So, you have to go in and you win.

11:07:26.020 --> 11:07:28.740
Okay, so then that's why you seemed confident still.

11:07:28.740 --> 11:07:31.340
You go for the IO, but you didn't go for it first pick.

11:07:31.340 --> 11:07:34.020
You waited, went bounty, they still didn't ban it,

11:07:34.020 --> 11:07:36.380
and then you were like, okay, now I'll pick IO.

11:07:36.380 --> 11:07:37.420
What was the reason?

11:07:39.020 --> 11:07:41.060
That was just too many heroes we wanted,

11:07:41.060 --> 11:07:46.060
and the side of the bounty is, it's just different.

11:07:46.180 --> 11:07:50.340
And you don't wanna be doing the same thing over and over again.

11:07:50.340 --> 11:07:53.780
Okay, I wanna ask you about your entire TI experience.

11:07:53.780 --> 11:07:55.300
This is your very first TI,

11:07:55.300 --> 11:07:57.740
And I want to know what it's like getting into that booth,

11:07:57.740 --> 11:08:01.220
the door slides behind you, stressful games like this.

11:08:01.220 --> 11:08:03.060
What's the experience like for you?

11:08:03.060 --> 11:08:06.380
I mean, it's a great experience, especially when you're winning

11:08:06.380 --> 11:08:08.820
and I'm super happy we made it to playoffs.

11:08:08.820 --> 11:08:12.700
Even though a lot of people put us on a very high seat,

11:08:12.700 --> 11:08:16.260
like the Raitus, and they expect us to do very well.

11:08:16.260 --> 11:08:17.780
I don't have any expectations,

11:08:17.780 --> 11:08:19.620
and I didn't have it when the game, so...

11:08:19.620 --> 11:08:22.220
group stage wasn't the easiest one, it was fine.

11:08:22.220 --> 11:08:26.720
make it through and how we play here. So for the happiness shows Excel

11:08:26.720 --> 11:08:30.080
congratulations on the game one looking forward to how game two goes as we send

11:08:30.080 --> 11:08:33.420
it to our casters. Thank you very much there tsunami and

11:08:33.420 --> 11:08:37.700
Excel it is time for game two the game about to begin. We had quite the game

11:08:37.700 --> 11:08:41.020
one. How do you beat that game one? How do you beat that game one? We'll say

11:08:41.020 --> 11:08:44.180
we'll say already with the draft we get some fun stuff so you know it's a

11:08:44.180 --> 11:08:47.900
good start already we're getting this switch up right we're seeing

11:08:47.900 --> 11:08:52.900
Liquid pick the amber mid, initially, maybe, maybe even not, allowing the Slark through.

11:08:52.900 --> 11:08:58.900
A lot of these upper amber pickers are not doing right. It's always banned. They leave it in, so of course, the mid Slark, it comes out.

11:08:58.900 --> 11:09:01.900
Then Liquid say, well, you know what, we weren't going to put it mid.

11:09:01.900 --> 11:09:06.900
Anyway, we're ready to play safe lane. Get something else. Let's see how it goes.

11:09:06.900 --> 11:09:11.900
Let's see how it goes. It's not something that's... I've done it often. It's always about dodging. It can work.

11:09:11.900 --> 11:09:15.900
It does have the Darkseer with the iron, so you can see synergy with their draft, but it can be a risk.

11:09:15.900 --> 11:09:20.180
for the lane right it's exactly it really really can be a risk honestly I feel

11:09:20.180 --> 11:09:24.340
like a lot for liquid sort of was touched upon by the panel you're looking

11:09:24.340 --> 11:09:27.940
an Asia you're looking at hundred percent he's a win ranger against the slot

11:09:27.940 --> 11:09:31.580
he's he's got a dumpster this like a hundred percent because even that top

11:09:31.580 --> 11:09:36.140
play yeah he's playing the darks here into the aisle yeah easiest way on

11:09:36.140 --> 11:09:38.820
the counter I was just gonna chill you have sustained you play from a

11:09:38.820 --> 11:09:42.420
distance unless you make some massive mistakes you should be finding an

11:09:42.420 --> 11:09:49.020
Ember a hero that tends to be designed about having level event in that solo and it's like super fast back flame guard

11:09:49.020 --> 11:09:53.240
Is currently at the moment so not gonna be the case and he is playing versus a potential

11:09:53.240 --> 11:09:57.200
I mean not a part lane and you could say because it's a double melee the tide and the bounty

11:09:57.200 --> 11:09:59.100
But the tide is gonna get away with the free lane

11:09:59.100 --> 11:10:02.260
He's gonna be able to chill down here for the most part unless he makes a big mistake

11:10:02.260 --> 11:10:07.140
So let's see what Nisha do. I feel like yes a lot of pressure much is on me show

11:10:07.140 --> 11:10:09.140
But he's got a lot to prove after that

11:10:09.140 --> 11:10:14.820
Not the cleanest of games, but you know I've looking at the group stage performances liquid

11:10:14.820 --> 11:10:18.220
It's gonna happen to them. I think pretty much sure read the series. They won two one

11:10:18.260 --> 11:10:22.540
They would always win that they would always lose the first game. That is that very true

11:10:22.540 --> 11:10:24.640
They always take time to adapt their opponents

11:10:24.640 --> 11:10:29.540
They've had that game one and my goodness quite a lot of back-and-forth moments to adapt them true

11:10:29.540 --> 11:10:32.260
They couldn't turn things around here in this game, too

11:10:33.020 --> 11:10:36.060
Pretty well that last game in terms of how to answer the ILR though

11:10:36.060 --> 11:10:39.760
But yeah, nothing. I mean definitely not the case when they're losing the game as he said

11:10:39.760 --> 11:10:42.500
You don't judge the winners and they were the winners of the side of the index

11:10:42.900 --> 11:10:45.700
So great game from them and uh, and just yeah

11:10:45.700 --> 11:10:49.140
They them having the sort of the foresight tape be able to close in the way

11:10:49.140 --> 11:10:54.220
But they see they left they held nothing back when they had that opportunity to get that win and it was a fantastic

11:10:54.620 --> 11:11:01.220
So something I could like to see potentially from tofu is just give the ember the levels don't play next to him

11:11:01.220 --> 11:11:04.660
Don't soak the experience right if you're gonna play this Wyvern ember lane

11:11:04.660 --> 11:11:07.660
just make sure the Ember kind of plays that. Solo.

11:11:07.660 --> 11:11:12.660
You do have to fortify some sort of wending to feel that you are giving that Ember

11:11:12.660 --> 11:11:15.660
the flying share of the experience.

11:11:15.660 --> 11:11:17.660
So I'd like to see something like that from Tofu.

11:11:17.660 --> 11:11:19.660
Sure, he might have to soak a little bit here and there,

11:11:19.660 --> 11:11:21.660
but I want to see a majority going towards making it.

11:11:21.660 --> 11:11:24.660
So I've seen actually this Io and Slark thing together, Owen.

11:11:24.660 --> 11:11:26.660
I can't remember if it was, I think it was Boom Voice perhaps,

11:11:26.660 --> 11:11:29.660
or maybe it was Yandex. I had to look again, my bad.

11:11:29.660 --> 11:11:31.660
But I know somebody ran it earlier in this tournament.

11:11:31.660 --> 11:11:37.260
It gets pretty insane the HP regen you start to build up so I think it was similar.

11:11:37.260 --> 11:11:39.260
I think it was right?

11:11:39.260 --> 11:11:48.060
So in a similar vein sure not in the same concept last time where the Lio-Largo kind of thing comes in but these two together when Shlark gets to Shard 2

11:11:48.060 --> 11:11:53.220
Heroes kind of just become unkillable so we'll have to see how Liquid ends up dealing with that because this time around like in

11:11:53.220 --> 11:11:59.580
Sandia was mentioning Liquid's draft design is quite different than last time about we're gonna just destroy one target explode them

11:11:59.580 --> 11:12:03.180
You can't even really do that first of the slark gonna get the sword eventually

11:12:03.180 --> 11:12:04.460
He's gonna be able to get safe

11:12:04.460 --> 11:12:09.340
So a bit of a different style that we have coming in it from both sides and we're gonna see a pause

11:12:10.220 --> 11:12:12.700
And I think that's the thing is all going back to that game one

11:12:12.700 --> 11:12:18.980
You know you talk about who was sort of the solid rock for liquid. I feel like it was making it was one literally on the tiny

11:12:19.140 --> 11:12:21.580
Literally he was doing some fantastic work

11:12:21.580 --> 11:12:27.780
And I was in this game being put into a position which just as we said we've seen it before December safe lane

11:12:27.780 --> 11:12:32.180
But it's definitely not one of those things is like oh my goodness the ember safe play everybody watch out

11:12:32.180 --> 11:12:36.820
He's gonna absolutely comes to get it's a lot harder for Mickey to be that strong rock this time round

11:12:36.820 --> 11:12:41.620
It is but the important thing is though the embers not shut down right because otherwise you send the ember to the slot

11:12:41.620 --> 11:12:44.420
Lane and it's gonna be an ember who has a pretty off that they have to make

11:12:44.420 --> 11:12:49.260
So absolutely they have to make this man, and I'm curious to see too that maybe if Mickey

11:12:49.260 --> 11:12:54.060
I'm seeing the item cut up. It's not your traditional, but does he go vessel from safe playing ember versus?

11:12:54.060 --> 11:12:59.660
Iow and Slark? It's a good vessel game. The argument is there for it because there's no Largo to lick it off this time.

11:12:59.660 --> 11:13:01.260
But there is a one-lack.

11:13:01.260 --> 11:13:05.160
There is, sure, but you're just going to use it on the Iow. It's the Iow carry, right?

11:13:05.160 --> 11:13:09.960
So I could see a world where he potentially does do it, but I don't know if he's carrying it.

11:13:09.960 --> 11:13:14.760
That's fair. And I'll tell you why it can work as well. Obviously, you do have to be sure again on this hero in the mid.

11:13:14.760 --> 11:13:16.960
It's a win-ranger, quite like the Nature's Prophet.

11:13:16.960 --> 11:13:17.660
He's the carry.

11:13:17.660 --> 11:13:18.160
He built the right click.

11:13:18.160 --> 11:13:19.160
He's the carry.

11:13:19.160 --> 11:13:29.160
So absolutely can work. It's just a question of whether you can get anywhere close to a similar sort of timings on that pickup and on the levels as you would if you were the end of the minute.

11:13:29.160 --> 11:13:37.160
Exactly. So yeah, I'm really curious to see how this is going to go down as Sokso. We're seeing 11 last hits on the bounty. So he's gotten a lot of wards, I believe he killed some couriers as well too.

11:13:37.160 --> 11:13:45.160
So that's inflated for him at the moment. So as we see DM, a lane that he's put in a position to be able to farm it. Micah's got a free bar, but same thing for DM and mid lane.

11:13:45.160 --> 11:13:51.440
the one that we have to look at right because Nisha it's just designed for him to just completely destroy the slot and so far

11:13:51.440 --> 11:13:57.000
Yes, 60 and 177 to the 10 and 3 and boxing out even making them move over to be even more annoying

11:13:57.000 --> 11:14:02.400
Yeah, they need this just do not let this slot get away with any sort of stuff. Don't let him play

11:14:02.400 --> 11:14:05.140
Yeah, they're gonna have potentially I mean honestly

11:14:05.140 --> 11:14:08.440
He could become pretty dead weight pretty fast if he gets ends up getting pressure too hard

11:14:08.440 --> 11:14:11.480
Yeah, because that's the deal would you rather be the team that's got a

11:14:11.480 --> 11:14:18.480
underfarm slot mid or a team with an underfarm ember safe player. I'd rather be the one with the ember, you know what I mean.

11:14:18.480 --> 11:14:24.480
So if they comply with his tier it doesn't matter what goes on in Mikay's game and the thing is obviously at the moment Mikay's having a great game.

11:14:24.480 --> 11:14:34.480
So it's not even a concern that he's not getting farmed. He stops the S right now. So this approach from Liquid definitely looking to test Yandex's approach with this mid slot.

11:14:34.480 --> 11:14:37.480
Liquid have clearly come prepared with an answer.

11:14:37.480 --> 11:14:43.060
And overall for the Emperor game if he does get the early Flameguard max looking at the magical damage of Yandex early

11:14:43.060 --> 11:14:47.140
They could definitely have some difficulties breaking and burning that flameguard with him running them down

11:14:48.780 --> 11:14:53.500
It's gonna take time right the IO in particular is all that magic damage in the bush wax that can come in

11:14:53.500 --> 11:14:57.020
So see how that goes down Watson though. He also has free lane

11:14:57.020 --> 11:14:59.540
We didn't talk too much about the IO but the IO ever starts here

11:14:59.540 --> 11:15:03.420
He's just gonna free farm up there too. So the Dominator timing it's gonna be very fast

11:15:03.420 --> 11:15:09.920
And let's see if this time also where you get next has the edge on the global how much that's gonna matter because last time liquid

11:15:09.920 --> 11:15:15.020
They can respond according they just profit on they can always respond to all these global moves this time around

11:15:15.060 --> 11:15:19.140
They don't have that much they have the ember to match the mobility, but that's about it

11:15:19.140 --> 11:15:21.220
So what since relocates could be pretty devastating?

11:15:24.300 --> 11:15:26.300
So pace

11:15:27.820 --> 11:15:29.820
You're a junior

11:15:29.820 --> 11:15:35.540
Constantly being kept very very low in this lane. It's got the raindrop. So he's got ways to at least protect himself

11:15:35.540 --> 11:15:39.620
So some of these power shots, but socks has got to come in at least to annoy me show

11:15:39.620 --> 11:15:43.540
He's doing it. I think that was what we just have to start up. I think that's the fifth courier in the five minutes

11:15:43.540 --> 11:15:48.540
So it's pretty insane. I'm able to find when sacks is on his bouncy. You do not want to be a courier

11:15:48.540 --> 11:15:53.020
Well, yeah, I mean looking at the game stay right now, right? You see it's zero zero, but you know

11:15:53.020 --> 11:15:55.940
The windrangers completely free farming versus large and it's actually getting to the blue

11:15:55.940 --> 11:15:59.540
Yeah, he's keeping an even with his courage, not sad.

11:15:59.540 --> 11:16:03.940
And he's even the room here now too, so against the regen, we'll be looking to prevent a...

11:16:03.940 --> 11:16:07.540
...Nisha from just grabbing in. Sure, there's no bottle lane actually in this game.

11:16:07.540 --> 11:16:08.040
Yep.

11:16:08.040 --> 11:16:09.540
This is pretty interesting, usually you don't see a team.

11:16:09.540 --> 11:16:13.540
I mean, both teams without a bottle hero, this is going to be one of those games with no bottle.

11:16:13.540 --> 11:16:17.540
I've talked about the bounce as well. I've also talked about the two opening picks, right?

11:16:17.540 --> 11:16:20.040
We're seeing some teams, they love the bounce.

11:16:20.040 --> 11:16:20.540
They do.

11:16:20.540 --> 11:16:22.540
This is one of the teams that will do it.

11:16:22.540 --> 11:16:26.300
First pick material, it's not a surprise because of the team.

11:16:26.300 --> 11:16:28.900
Overall, where do you place this hero right now?

11:16:28.900 --> 11:16:31.820
Is it as highly valued as some of these teams of Allergy?

11:16:31.820 --> 11:16:34.500
It seems very good versus certain teams, especially two,

11:16:34.500 --> 11:16:35.980
because the map is just so massive,

11:16:35.980 --> 11:16:37.380
it's giving so much information.

11:16:37.380 --> 11:16:38.900
And I feel like some teams aren't responding

11:16:38.900 --> 11:16:40.380
as accordingly as I would have expected.

11:16:40.380 --> 11:16:41.380
First pick, Wyvern.

11:16:41.380 --> 11:16:43.020
Yeah, in the past, some teams,

11:16:43.020 --> 11:16:44.380
I mean, this isn't really the matter right now,

11:16:44.380 --> 11:16:46.420
but you can just go for these pushing, aggressive lineups,

11:16:46.420 --> 11:16:48.780
and Bounty does nothing into group up in most situations.

11:16:48.780 --> 11:16:50.820
So this game, he's into a Wyvern,

11:16:50.820 --> 11:16:51.900
and he's good versus the Wyvern.

11:16:51.900 --> 11:16:58.900
He's really owning these first seven minutes and insane amount of D-Words as well as we're seeing on top of those career slumps and even finding that kill on 10 BK but before he hits the 6, he was very close to having that finished up there.

11:16:58.900 --> 11:17:01.900
Still, the slot case continues with the struggle.

11:17:01.900 --> 11:17:03.900
He's a very good player.

11:17:03.900 --> 11:17:05.900
He's a very good player.

11:17:05.900 --> 11:17:07.900
He's a very good player.

11:17:07.900 --> 11:17:09.900
He's a very good player.

11:17:09.900 --> 11:17:11.900
He's a very good player.

11:17:11.900 --> 11:17:13.900
He's a very good player.

11:17:13.900 --> 11:17:15.900
He's a very good player.

11:17:15.900 --> 11:17:17.900
He's a very good player.

11:17:17.900 --> 11:17:19.900
He's a very good player.

11:17:19.900 --> 11:17:21.900
The slot case continues with the struggle.

11:17:21.900 --> 11:17:28.900
Yeah, but if this game does sort of go down the way of mid-takes, despite having a good farm,

11:17:28.900 --> 11:17:33.900
you know, it's got the gold, but just obviously will not have the chance to solo XP, to solo levels.

11:17:33.900 --> 11:17:39.900
And if Chiratuny is able to have more impact with the lack of farm that he's had in this mid lane on the slot,

11:17:39.900 --> 11:17:45.900
I think we'll kind of maybe learn a lesson of maybe the Ember safe lane is just that hard to pull off,

11:17:45.900 --> 11:17:50.700
pull off that it's just not a situation where you want to end yourself in with a draft and

11:17:50.700 --> 11:17:54.300
one of the reasons why we have seen, I want to say the majority of the times where Emma's

11:17:54.300 --> 11:17:56.420
been picked, Slark has always been bad.

11:17:56.420 --> 11:17:57.420
It has been.

11:17:57.420 --> 11:17:59.180
Just having Ember aside, it's just not the same.

11:17:59.180 --> 11:18:01.740
It's sure if you can still get the farm, but it's about the pressure that you apply.

11:18:01.740 --> 11:18:05.420
Ember is a hero that just applies so much pressure, and if he is playing from that

11:18:05.420 --> 11:18:07.060
slide behind, it can be very different.

11:18:07.060 --> 11:18:08.580
So we shall see how liquid it is.

11:18:08.580 --> 11:18:09.580
That's all I've said.

11:18:09.580 --> 11:18:10.580
It's going to be a test for liquid.

11:18:10.580 --> 11:18:11.580
Yeah, truly.

11:18:11.580 --> 11:18:14.180
I mean, already game one was quite a test and a test that they failed in

11:18:14.180 --> 11:18:15.180
the end.

11:18:15.180 --> 11:18:20.700
That is true and Watson let's see out the pace that he gets far because we do have to talk about Watson to

11:18:21.400 --> 11:18:27.020
Literally as clutches you could possibly ask for this last game completely carrying the game this time playing the IO

11:18:27.140 --> 11:18:32.740
He's a good IO player. He's very comfortable with it plays with the dominator and he's already set up for success here

11:18:32.900 --> 11:18:39.700
Absolute free farm. He's playing into Darkseer 2 who Darkseer versus IO the wall does not this is a pretty pathetic wall game

11:18:39.700 --> 11:18:41.300
When you look at it on paper

11:18:41.300 --> 11:18:43.620
Usually Darkseer's pick means the wall can be pretty good

11:18:45.180 --> 11:18:51.440
Over the walls to stacks where they find a they gotta be able to finish off a few of these big creeps and ancients as well

11:18:51.440 --> 11:18:54.780
On top of that a socks is early game so far. Yeah, he's pristine

11:18:56.280 --> 11:19:01.180
Mickey with the build those to the arms. Oh, baby. It's already so he's dreaming big

11:19:01.580 --> 11:19:06.580
Dreaming big and it's an item overall that not too many heroes actually purchased. You're not picking a carry

11:19:07.340 --> 11:19:11.560
Really in this meta outside of what maybe a specks we even that we haven't seen that much as this

11:19:11.560 --> 11:19:17.280
Yeah, that's true. I guess it is life stealers the other year who are really picking an asset plane to farm the radiant

11:19:17.280 --> 11:19:21.240
So it takes a long time to get dogs sometimes and like we're saying and look we're indicating

11:19:21.400 --> 11:19:24.880
Embry is your hero that wants to take take place if you're playing that slow pace

11:19:24.880 --> 11:19:28.040
We'll see who's designed ends up feeling better who actually

11:19:28.800 --> 11:19:32.040
Comes away with at least this old easy game because you're gonna just give Watson now

11:19:32.040 --> 11:19:35.440
He's gonna get a free act. Yeah, there's no pressure on it. What's the one because Nisha?

11:19:35.440 --> 11:19:38.440
He's on the evil stuff up. He's going this maelstrom obviously on the wind ranger

11:19:38.440 --> 11:19:41.780
So it is a fair bit of greed here from Liquid.

11:19:41.780 --> 11:19:44.080
They could get punished for it. There's a lot of team fight.

11:19:44.080 --> 11:19:47.960
There's a lot of things that can come together very quickly from the side of Yandex and DM.

11:19:47.960 --> 11:19:52.200
A hero that we don't see picked too often because he can't just get punished in his current turret meta.

11:19:52.200 --> 11:19:54.260
He's gotten away with the lane completely.

11:19:54.260 --> 11:19:57.040
Saks is nearly getting away with no current, it's not the fact that he failed.

11:19:57.040 --> 11:20:00.180
Surely, are they going to be able to kill him for this?

11:20:00.180 --> 11:20:01.880
They're going to have to shadow walk back up.

11:20:01.880 --> 11:20:04.880
Their catch is really not the best until they have the hookshot.

11:20:04.880 --> 11:20:06.180
He really is doing some.

11:20:06.180 --> 11:20:07.180
Oh, he is so good.

11:20:07.180 --> 11:20:10.180
In this first 10 minutes, Saks are the MVP by far.

11:20:10.180 --> 11:20:11.180
Oh, yeah.

11:20:11.180 --> 11:20:13.680
But what's been going on across the map in favor of Yandex.

11:20:13.680 --> 11:20:18.180
That's dangerous too, as a first pick being able to have this type of effect in the 10 minutes is pretty crazy.

11:20:18.180 --> 11:20:20.180
Top also now, Ace.

11:20:20.180 --> 11:20:23.180
And he speed himself away, still has the surge act that he should be able to.

11:20:23.180 --> 11:20:28.180
It's a chance, yeah, a little bit too far for Saks to try and set up to buy time for Malady and Walshens again.

11:20:28.180 --> 11:20:33.180
Look at the Dom Krupo, and in the mid-term too, Saks did block the ancients while he was in that vicinity too.

11:20:33.180 --> 11:20:35.180
So no extra farm for the Darkseer.

11:20:35.180 --> 11:20:39.440
from the side of yandex is playing that economy game and the slot he's only

11:20:39.440 --> 11:20:44.680
700 behind the win ranger already he has absolutely gone through this lane good

11:20:44.680 --> 11:20:50.280
enough without enough in the end he sure we saw him try he was putting the

11:20:50.280 --> 11:20:53.300
pressure on honestly this was just very good safe place from cherry making

11:20:53.300 --> 11:20:57.420
sure he never fed in the matchup and didn't try and overstay as well come

11:20:57.420 --> 11:21:00.000
didn't push for CS that he wasn't going to be able to get and the

11:21:00.000 --> 11:21:03.260
bonus played it very carefully all this bonus gold from the bounty to

11:21:03.260 --> 11:21:06.860
absolutely adds up right as you said that one was it six or was it seven

11:21:06.860 --> 11:21:12.700
it was something around that so yeah he's been giving so much extra gold so

11:21:12.700 --> 11:21:17.020
much extra information they just eat time I'm looking at it liquid they're gonna

11:21:17.020 --> 11:21:19.940
farm a radiance they're gonna farm a midway ranger obviously was his

11:21:19.940 --> 11:21:25.460
maelstrom there I feel like they're hoping that the undex isn't gonna do

11:21:25.460 --> 11:21:27.980
something the yandex is almost certainly gonna do the yandex is gonna

11:21:27.980 --> 11:21:30.980
come running at them the diffusel blade if cherry tuning is a good time and on

11:21:30.980 --> 11:21:34.900
this diffusel blade. It's a great game. The setup they have between what any of them,

11:21:34.900 --> 11:21:40.100
Reisslacht, Founcy, Tide, Woodwind go in, Watson's going to be relocating on top of him.

11:21:40.100 --> 11:21:42.780
They're going to feel a lot of early pressure, Liquid.

11:21:42.780 --> 11:21:47.380
Tofu is going to have to be in pretty prime position, it feels like in that mid game with

11:21:47.380 --> 11:21:50.580
no curse, the kind of turrets, these aggressive moves that can come in, because the team

11:21:50.580 --> 11:21:54.460
fight, it's very strong in the end mix when it comes together with the IO in particular.

11:21:54.460 --> 11:21:58.660
Sure, Liquid has responsive team fights, it just, we'll see what Mika can do until

11:21:58.660 --> 11:22:01.680
gets radiance because before radiance he's gonna be a bit underwhelming. I don't

11:22:01.680 --> 11:22:06.500
think he's gonna want to turn up a tool. And that could be dangerous, right?

11:22:06.500 --> 11:22:10.300
If he doesn't show up to some of these early fights versus the IO, the IO could take over.

11:22:10.300 --> 11:22:14.220
And even when you have the radiance on the Ember, it's not like, whoa!

11:22:14.220 --> 11:22:20.760
It will eventually feel good, but the radiance alone, you're still gonna die.

11:22:20.760 --> 11:22:24.620
You're very vulnerable. You need time. They'll build the burn heroes quick though.

11:22:24.620 --> 11:22:27.980
I and show radiance flame guards you can show what they wanted to hear so

11:22:28.580 --> 11:22:32.500
Let's see if that ends up working for them though. But yeah, yeah, I feel like they're cruising right now

11:22:32.500 --> 11:22:37.600
Especially what said at the timings and I come pretty soon here. It's diffuser blade. It's only about 700 gold away

11:22:38.100 --> 11:22:42.660
Really big up for the land nicely charity and good versus pretty much everybody

11:22:43.140 --> 11:22:46.300
versus everybody that the liquid has this time socks on

11:22:47.180 --> 11:22:52.540
For the novel get a knee she gets the kill three heroes two cores to rotate the deal with socks as obnoxious

11:22:52.540 --> 11:22:57.740
pressure that he's doing and wall was used. Just to push him away. I mean, so I'm just giving info,

11:22:57.740 --> 11:23:01.660
the baseboard that he placed earlier, scouting things out, so that'd be his careers.

11:23:01.660 --> 11:23:05.260
I think Yandex just has been literally mad at him since he had the moment right now. They know

11:23:05.260 --> 11:23:09.020
everything that Lydk is doing because of the way he's going. I'll tell you what, in terms of

11:23:09.020 --> 11:23:13.340
control, they've got some quite annoying options right, Yandex. They have the pounce, and they're

11:23:13.340 --> 11:23:16.540
also the anchor for the tide this game. The anchor is very strong. The anchor is strong.

11:23:16.540 --> 11:23:19.980
Bruins all three of their cores, right? I think he should really, I can't help.

11:23:19.980 --> 11:23:24.900
I think maybe it's a first item. I would consider that good this game on the tide after having the scraps essentially

11:23:24.900 --> 11:23:29.980
Yep, but just go for it. I I think D. I might think about that. Yeah, it's it's gonna be very effective against liquids

11:23:30.980 --> 11:23:35.820
Liquid overall just don't have the easiest ways to gain right this is just gonna be a lot of farming

11:23:35.820 --> 11:23:38.220
So we'll have to see if they're farm if their plan ends up working in this

11:23:39.380 --> 11:23:43.140
He is caught up completely with the right literally same goal. Yeah

11:23:43.140 --> 11:23:47.020
up. That's able to get involved in some more action there.

11:23:47.020 --> 11:23:47.780
It's totally unfortunate.

11:23:47.780 --> 11:23:51.060
I just, it really kind of accelerates fast and gives me a

11:23:51.060 --> 11:23:53.180
little confidence that it's going to deal with this agonism.

11:23:53.180 --> 11:23:55.620
I just, I think that really is the question.

11:23:55.620 --> 11:23:58.860
There's no way they forgot about the slot, being able to be

11:23:58.860 --> 11:23:59.580
picked against the Ember.

11:23:59.580 --> 11:24:02.740
This has to have been the plan from LiquidLive, that they

11:24:02.740 --> 11:24:04.540
were like, haha, we're going to do the Ember.

11:24:04.540 --> 11:24:05.940
I don't miss a thing.

11:24:05.940 --> 11:24:07.340
I think they might have been a slip up.

11:24:07.340 --> 11:24:08.740
Yeah, they did a last bit of picking.

11:24:08.740 --> 11:24:09.980
We have a way to pick drop.

11:24:09.980 --> 11:24:11.020
Look, Perce, look at that.

11:24:11.020 --> 11:24:17.740
We'll get Sox the Fronk down, but they'll lose their Shrine, Watson will be fined to get out as well too with the rerelocate.

11:24:17.740 --> 11:24:22.900
Boxy is looking for him potentially on the rerelocate, but not something you can do without the win right here.

11:24:22.900 --> 11:24:24.820
Not an easy kill, any damage.

11:24:25.420 --> 11:24:28.260
Wyatt, game from Nisha, he's just farming, going for Maelstrom.

11:24:28.260 --> 11:24:29.140
Galix done!

11:24:29.140 --> 11:24:31.260
Okay, enough for a third of it.

11:24:31.900 --> 11:24:36.300
Junior, with the Fusul, he's going to be quite annoying.

11:24:36.300 --> 11:24:39.020
He's going to be all over the map, getting these pick offs.

11:24:39.020 --> 11:24:42.940
him in the bounce he can really charge it just I am they're going to ruin the

11:24:42.940 --> 11:24:46.220
supports they are they're gonna get the money we're the one saw the track

11:24:46.220 --> 11:24:51.220
potential from the bounce it's top time's here for liquid it's gonna be a

11:24:51.220 --> 11:24:53.820
dangerous couple moments here until they do have the radiance on the

11:24:53.820 --> 11:24:56.260
wind on the ember to see what they can actually do to deal with this

11:24:56.260 --> 11:24:59.180
pressure from yandex is again next they got everything they wanted and

11:24:59.180 --> 11:25:03.220
more in this late oh absolutely how this lock is this first 15 minutes

11:25:03.220 --> 11:25:08.420
yandex they feeling like this one is very much in the direction of being

11:25:08.420 --> 11:25:09.420
in the back.

11:25:09.420 --> 11:25:13.540
3K lead at the moment here, DM as you see, he's still shooting up the blink first, they

11:25:13.540 --> 11:25:16.500
might just want that to be able to jump the back lines, but already they can get aggressive

11:25:16.500 --> 11:25:17.500
and go bottom, bounce?

11:25:17.500 --> 11:25:22.660
But the ramming into the pad is a little out of the stop shot, it is easily enough.

11:25:22.660 --> 11:25:25.140
They can't change the distance of the bounce there, but ended up not battering.

11:25:25.140 --> 11:25:28.220
He missed the bounce, he missed the bounce, just sort of the matter of the right clicks.

11:25:28.220 --> 11:25:31.300
Okay, Voxy, can you get a connection here on the chariot, he's going out of

11:25:31.300 --> 11:25:32.300
the base.

11:25:32.300 --> 11:25:35.380
He is out of this, I don't think they've got anywhere to chase him afterwards, and

11:25:35.380 --> 11:25:38.100
if anything, they've just got to be careful, you don't want to be running into this.

11:25:38.100 --> 11:25:40.100
And this IO can come in at any moment.

11:25:40.100 --> 11:25:43.100
Oh yeah, watch until they're ready if the call's sort of made.

11:25:43.100 --> 11:25:45.100
I mean, watch is getting too much freedom Owen.

11:25:45.100 --> 11:25:47.100
He's going to be level 15 very soon.

11:25:47.100 --> 11:25:49.100
I mentioned at the last game how strong the 15...

11:25:49.100 --> 11:25:51.100
Where does the pressure from Liquid come from?

11:25:51.100 --> 11:25:53.100
He's not going to be putting pressure on him.

11:25:53.100 --> 11:25:54.100
That's why I thought that...

11:25:54.100 --> 11:25:55.100
This Emperor's not going to be putting pressure on him.

11:25:55.100 --> 11:25:56.100
That's why I thought he might do the...

11:25:56.100 --> 11:25:57.100
Even though it sounds super weird,

11:25:57.100 --> 11:25:59.100
just doing the best from the same flame from the Ember,

11:25:59.100 --> 11:26:01.100
because I thought he was going to play faster,

11:26:01.100 --> 11:26:03.100
but not the case right now.

11:26:03.100 --> 11:26:06.100
This is tough to see these next moments from Liquid,

11:26:06.100 --> 11:26:08.740
from Liquid how they're going to be able to deal with the pressure that comes in

11:26:08.740 --> 11:26:12.780
Watson 15 is about to hit and the damage is insane when you do have this

11:26:12.780 --> 11:26:16.180
talent this early and he's got to save I do want to secure even potentially

11:26:16.180 --> 11:26:19.500
getting the shard a little early on the slot to since the aisle is going to be

11:26:19.500 --> 11:26:21.980
so massive all you know this is protective yeah I'm another level

11:26:21.980 --> 11:26:27.860
completely ruin any opportunity of the mark with the bush

11:26:57.860 --> 11:27:09.860
Oh, and this is insane. It's APA, Lee Watson comes in, cleans up, gets out, Chirra gives his life, but he's like, I don't care, I set up for the dream forest. Track kills aplenty.

11:27:09.860 --> 11:27:20.860
And Saks, he treats himself to a 70 minute blick dagger on the bouncy. They are having a lot of fun this game, Yandex. I reckon this one must feel fantastic to play right now in the booth here on Main Stage.

11:27:20.860 --> 11:27:26.620
They don't even have the radiance yet for the ember. Mick came out zero and three even though they moved him out of the mid lane

11:27:26.620 --> 11:27:30.040
He's suffering just as much as it may be if he would have been there

11:27:30.480 --> 11:27:36.960
Yeah, game one was quite the back and forth spectacle this one this one's looking could be could be decided pretty quick with

11:27:36.960 --> 11:27:42.320
The way because I owe when you do get ahead like this. It's very hard to play versus because of how much they could press

11:27:50.860 --> 11:27:54.860
They need to get him. They will get out of there. They should have to.

11:27:54.860 --> 11:27:56.860
He's gonna have a pass in a second.

11:27:56.860 --> 11:27:58.860
I'm sure they can finish it here.

11:27:58.860 --> 11:28:01.860
There's no way they can. They did. Alright, they needed that liquid.

11:28:01.860 --> 11:28:03.860
They did. They needed that big top.

11:28:03.860 --> 11:28:06.860
They did not get the last hits though, so it does not have the radiance yet,

11:28:06.860 --> 11:28:10.860
but we'll have it finished up soon, but a pretty slow one that's coming out here for him.

11:28:10.860 --> 11:28:14.860
Toxa getting into very sneaky territories by the way.

11:28:14.860 --> 11:28:17.860
Another base squad that he's placing, so more careers.

11:28:17.860 --> 11:28:21.060
This is one of the things you can do when you get the blink early on these sort of heroes.

11:28:21.060 --> 11:28:23.940
You not only are able to know like where you can set these careers,

11:28:23.940 --> 11:28:27.140
but you know where Liquid's going to want to play because you'll see where the careers are going

11:28:27.140 --> 11:28:29.700
so you get full information. You're going to get so much out of this.

11:28:30.260 --> 11:28:33.300
Do you ever expect that board or is one of those things that maybe you see in the replay in the

11:28:33.300 --> 11:28:36.340
next game if he does it, you're checking it out, but this game is going to lift the whole

11:28:36.340 --> 11:28:36.500
direction.

11:28:36.500 --> 11:28:40.420
It'll give the whole duration unless they buy a champion which maybe they will do if they

11:28:40.420 --> 11:28:42.340
do feel that pressure from the bounty so much.

11:28:42.340 --> 11:28:43.380
All right, there we go.

11:28:43.380 --> 11:28:44.420
And Radiance done.

11:28:44.420 --> 11:28:45.140
It's done here.

11:28:45.140 --> 11:28:47.140
Okay, on the safe lane Ember.

11:28:47.140 --> 11:28:51.140
Watch it, level 16, and he's got a BKB on top of the agonist.

11:28:51.140 --> 11:28:53.140
So a clear separation of almost two items, okay?

11:28:53.140 --> 11:28:57.140
Trying to surge away for the bush black, comes in beautifully from Malady.

11:28:57.140 --> 11:29:00.140
The damage from these spirits with the 15 talent is insane.

11:29:00.140 --> 11:29:01.140
It's going into this fight.

11:29:01.140 --> 11:29:02.140
Can you get the mouse?

11:29:02.140 --> 11:29:04.140
Bring to the ravage from DM.

11:29:04.140 --> 11:29:05.140
They're locking Mikkei down.

11:29:05.140 --> 11:29:07.140
He's got the pod charges.

11:29:07.140 --> 11:29:08.140
He's got healing.

11:29:08.140 --> 11:29:11.140
He's going to be able to get away of us.

11:29:11.140 --> 11:29:12.140
He came up the slide.

11:29:12.140 --> 11:29:14.140
He's getting more red than he's helped to jump to.

11:29:14.140 --> 11:29:21.640
So he's gone, and there's three heroes again on Liquid. They just cannot fight Yandex right now. Yandex are far too strong.

11:29:21.640 --> 11:29:25.440
Esha can't get into these fights either. He is having an incredibly quiet game.

11:29:25.440 --> 11:29:26.340
Very quiet game.

11:29:26.340 --> 11:29:30.040
For being that mid laner in traversive with Slark, he's not finding much of anything.

11:29:30.040 --> 11:29:33.440
They needed so much more from him this game, and it's not happened so far.

11:29:33.440 --> 11:29:37.740
It's a 12k lead at 19 minutes with the higher lineup, and look at his net worth.

11:29:37.740 --> 11:29:41.640
It is insane how much he's getting out of the map here. It's not just him too, it's not just the cores.

11:29:41.640 --> 11:29:44.940
He supports because they're getting all these kills too, they're very rich.

11:29:44.940 --> 11:29:48.040
Malady's got a vest, he's got the distiller, he's got the press.

11:29:49.240 --> 11:29:50.940
Pretty crazy how much farm they're able to find here.

11:29:50.940 --> 11:29:54.940
You can see that Liquid, they're having to just use like, Winner's Curse to just hold the Slark back.

11:29:54.940 --> 11:29:59.640
Sure they got the kill on him before because they did hold him back long enough, but how are they going to deal with Watson?

11:30:00.540 --> 11:30:03.840
He's going right click now, so this is the build we've seen from Watson also from Safely.

11:30:03.840 --> 11:30:04.440
Yeah, he loves to deal with him.

11:30:04.440 --> 11:30:07.540
He's actually even done the Maelster before the Agonim is a couple of games.

11:30:07.540 --> 11:30:10.440
He's going to have it done too, so the farm is going to continue to accelerate and

11:30:10.440 --> 11:30:14.440
The point out too is this amazing Mjolnir game.

11:30:14.440 --> 11:30:17.920
You're playing for some playing cards, iron shell, but the Mjolnir is going to go crazy

11:30:17.920 --> 11:30:18.920
in the fights.

11:30:18.920 --> 11:30:19.920
And they get you killed.

11:30:19.920 --> 11:30:20.920
Come on, the clock.

11:30:20.920 --> 11:30:21.920
She's got back up.

11:30:21.920 --> 11:30:22.920
She's going to come in and try and help out.

11:30:22.920 --> 11:30:23.920
She's going to use the vending.

11:30:23.920 --> 11:30:24.920
I hear you.

11:30:24.920 --> 11:30:25.920
He's going to try to move him.

11:30:25.920 --> 11:30:26.920
He's going to get him out of the corner.

11:30:26.920 --> 11:30:27.920
He's going to get his own body.

11:30:27.920 --> 11:30:28.920
Two bots.

11:30:28.920 --> 11:30:29.920
The double kill.

11:30:29.920 --> 11:30:30.920
Who wants to keep them alive?

11:30:30.920 --> 11:30:31.920
It might be only days off, but this is going to be painful.

11:30:31.920 --> 11:30:32.920
It's looking.

11:30:32.920 --> 11:30:33.920
The liquids to play.

11:30:33.920 --> 11:30:34.920
They are getting completely destroyed.

11:30:34.920 --> 11:30:39.920
It's painful! The liquids to play! They are getting completely destroyed!

11:30:39.920 --> 11:30:44.920
And this is looking like one of those ideas that you kind of have in a pop game.

11:30:44.920 --> 11:30:48.920
You're like, it's alright boys, I'm going to take Ember Sade, Flame, Farmer, Radiance, and then you're like, we're what?

11:30:48.920 --> 11:30:52.920
It's looking like you've just got to, I mean you've got to go for like the high ground base kind of,

11:30:52.920 --> 11:30:55.920
but your map is just completely desolated.

11:30:55.920 --> 11:30:57.920
There next, they're playing this at most perfection.

11:30:57.920 --> 11:31:00.920
This is going to be one of the most farmed Ios I think I've ever seen.

11:31:00.920 --> 11:31:06.920
16k net worth. He's not only getting a damage from Killis, he's getting the track.

11:31:06.920 --> 11:31:14.920
They drop a wall down, they're able to finish him off. Every now and then they get a little something, but they need so many things.

11:31:14.920 --> 11:31:17.920
They're down 17k at 21 minutes.

11:31:17.920 --> 11:31:21.920
And this is even before Junior has the shard too. He was able to survive during the majority of that.

11:31:21.920 --> 11:31:26.920
He doesn't even have the depth shrug yet to protect. So on top of it, if he does want to go for that, then he probably will just never die again.

11:31:26.920 --> 11:31:31.480
never die again if he does have the eye on you. So from Liquid, you gotta just play for

11:31:31.480 --> 11:31:35.840
mass team fight, get the BKB online at least for Nisha and hope that they can overcommit

11:31:35.840 --> 11:31:37.840
on you, but it is such a deficit.

11:31:37.840 --> 11:31:41.840
There we go. This is a desperate move, but they put a nice desperate place in this position.

11:31:41.840 --> 11:31:44.840
The smoke comes out. This goes wrong.

11:31:44.840 --> 11:31:47.840
Chiric is just a recovery. Chiric is scouting some heat in there.

11:31:48.840 --> 11:31:49.840
He's got the bolt deep.

11:31:50.840 --> 11:31:51.840
Look at the reset.

11:31:52.840 --> 11:31:54.840
There, dear. We just come in and get the bolt on, Ravage!

11:31:55.840 --> 11:31:56.840
He's gonna come across.

11:31:56.840 --> 11:31:57.840
He's running a fire.

11:31:57.840 --> 11:31:58.840
We're gonna make him use the shotgun.

11:31:58.840 --> 11:31:59.840
He's gonna try to spot it.

11:31:59.840 --> 11:32:00.840
He's tickled.

11:32:00.840 --> 11:32:01.840
He's so tanky.

11:32:01.840 --> 11:32:04.840
They just do not have the damage to touch Yandex.

11:32:04.840 --> 11:32:05.840
Foxy's dead.

11:32:05.840 --> 11:32:08.840
Nisha chased down by DM.

11:32:08.840 --> 11:32:09.840
He's gonna get the whip runoff.

11:32:09.840 --> 11:32:12.840
Shackle for the final right-flicks of the tight kill him off.

11:32:12.840 --> 11:32:17.480
of Ace trying to get Malik, he won't even get in here, watching them with his turn, it's a heal

11:32:17.480 --> 11:32:23.080
out of the arc, wall dead on a liquid, and nobody dead on Yandex, Mikkeh, Kiddles is gonna get caught

11:32:23.080 --> 11:32:29.080
for it, they're gonna get the team wipe! Another kill for Ziyani, five track kills. When you see

11:32:29.080 --> 11:32:33.240
you know at the tide just finishing off your mid-wind ranger with a right click,

11:32:33.240 --> 11:32:37.800
the carry ember spirit with a right click, I think you know it's over. Yeah it's looking,

11:32:37.800 --> 11:32:43.320
It's looking pretty over 20 minutes 21 22 minutes 21,000

11:32:43.320 --> 11:32:47.840
This is that if this the biggest stuff with that in terms of kind of gold lead per minute

11:32:47.840 --> 11:32:52.360
It's look yeah when each yeah a thousand go to lead come up a thousand got a minute lead

11:32:55.080 --> 11:32:59.280
This is just an approach to the game gone horribly wrong

11:32:59.720 --> 11:33:04.240
For liquid and really just sort of begs the question if this was the plan

11:33:04.240 --> 11:33:09.740
Did they think that they didn't need to ban the Slark because they had this alternate switch around strategy?

11:33:09.740 --> 11:33:15.120
Did they think this would be str- I- you've only got to imagine that they did think so, but it has not been the case

11:33:15.120 --> 11:33:18.040
It's just getting completely walked over by Andex.

11:33:18.280 --> 11:33:21.680
This- the pivot that you did in this game is 0-6.

11:33:22.320 --> 11:33:27.440
Right, the Empress birthday got pulled out of that matchup is actually having the worst game out of all the course.

11:33:27.440 --> 11:33:29.440
They are just completely shunning him down.

11:33:29.440 --> 11:33:34.720
It's a beautiful approach from Yandex and a lot of credit has to be given to Sokso.

11:33:34.720 --> 11:33:39.160
This early game, this first show, it's devastated the game plan from Liquid.

11:33:39.160 --> 11:33:43.560
Cori is dying everywhere, information being given all around, and it gets information

11:33:43.560 --> 11:33:46.280
right to ensure that Chiricunny didn't die during the laning stage.

11:33:46.280 --> 11:33:50.360
He knew when we could try to approach the lane in the mid, get what he could, went

11:33:50.360 --> 11:33:55.000
to back away, and get through this laning stage without dying at all in that matchup

11:33:55.000 --> 11:33:56.000
against Lee Sinquimran.

11:33:56.000 --> 11:33:59.180
And it truly is just looking so difficult to see how they can bring down the IO.

11:33:59.180 --> 11:34:03.300
As you saw there, Nisha Foulk is fired, and the healer just ran right down.

11:34:03.300 --> 11:34:07.640
And this is pretty...having those actual big healing items, the hard and the satanic.

11:34:07.640 --> 11:34:08.620
We've got all the damage.

11:34:08.620 --> 11:34:11.400
Essence rings, of course. We did see save them back to back their cheer and...

11:34:11.400 --> 11:34:13.820
I think in one scenario, but...yeah, this is...

11:34:14.720 --> 11:34:17.020
It's just so limited for what Liquid can do on the map.

11:34:17.380 --> 11:34:20.920
They don't really have the damage at this point to deal with the sustain that comes in.

11:34:20.920 --> 11:34:22.740
And they're just so tanky to DM.

11:34:22.740 --> 11:34:23.620
We haven't even said how...

11:34:23.620 --> 11:34:24.500
I mean, you can't do anything, right?

11:34:24.500 --> 11:34:27.180
I'm beating beating the ember beating the windranger

11:34:28.700 --> 11:34:32.140
That's indicative of how tight her game it truly is in this one

11:34:33.100 --> 11:34:36.700
That's a close up closer to the eggs finished up. They're really just getting

11:34:37.380 --> 11:34:41.540
Everything on the map here eggs finished up for the slark even more controlled out for the

11:34:42.140 --> 11:34:44.140
Quoted court illusive heroes on the

11:34:45.900 --> 11:34:47.900
Set up

11:34:54.500 --> 11:34:56.500
They're dead, it's...

11:34:56.500 --> 11:35:01.500
There should be at least a kill quality right there, they could kill the hooks, and they can get the iron!

11:35:01.500 --> 11:35:04.500
There's a lot of stuff, it's a pretty good thing it could be!

11:35:04.500 --> 11:35:05.500
Oh, damn it!

11:35:05.500 --> 11:35:06.500
Yeah!

11:35:06.500 --> 11:35:08.500
That was insane!

11:35:08.500 --> 11:35:12.500
Huge kill, and if I'm like with a take that, I'm gonna take a look at what the money goes the way of ace!

11:35:12.500 --> 11:35:14.500
It's a lot of money for that one!

11:35:14.500 --> 11:35:20.500
My boxy coming in very fast, those cogs back to back to back getting hit, preventing from the DKB to get used at first.

11:35:20.500 --> 11:35:24.500
Biggest kill they've ever been able to find, I'm impressed they were able to even do it at this point.

11:35:24.500 --> 11:35:29.500
Yeah, I think you know, Yanda is going to be surprised themselves that they could lose Watson in that situation.

11:35:29.500 --> 11:35:31.500
It's something. It's breathing.

11:35:31.500 --> 11:35:36.500
Much needed kill for Bigney to get the space to try to get the BKB himself to.

11:35:36.500 --> 11:35:39.500
He just can't farm anywhere, so huge. Flicks in front of him.

11:35:39.500 --> 11:35:41.500
Five pound.

11:35:41.500 --> 11:35:47.500
All right, now thanks to that gold burst that he just got from ending that streak of Watson.

11:35:47.500 --> 11:35:52.500
Very nice shackles you can see from Nisha there too, being the answer for moments.

11:35:56.500 --> 11:36:02.500
Punchback, it doesn't change too much of course, up to Penn State. It still is a most substantial lead to PC.

11:36:02.500 --> 11:36:04.500
Yeah, I'm about to punch back.

11:36:04.500 --> 11:36:09.500
In our last game, we saw a young Vex win a game against Beggar Freaks. That's not going to happen so often.

11:36:09.500 --> 11:36:13.500
That is true. Liquid are at the time there, so this is going to be some of the similar level of impressing.

11:36:13.500 --> 11:36:14.500
Impressions.

11:36:14.500 --> 11:36:16.500
Look at Staxa.

11:36:16.500 --> 11:36:19.580
Here we go. Cheer up, low-flying Toppler in the backlines.

11:36:19.580 --> 11:36:22.180
We could turn this into more kills rallied around Ace.

11:36:22.180 --> 11:36:24.300
Because Ace, he's being the rock for Joe.

11:36:24.300 --> 11:36:27.900
He's got the Shivas, he's got the Kwipe, he's got some of the answers here.

11:36:27.900 --> 11:36:29.340
These versus all this magical.

11:36:29.340 --> 11:36:33.700
They got to play around those vacuum combos so they can get the coordination

11:36:33.700 --> 11:36:35.260
to try to bring down some of these targets.

11:36:35.260 --> 11:36:39.100
They can back-back up. They don't really have to force things, to be fair.

11:36:39.100 --> 11:36:40.900
They could get some Tannen for Watson.

11:36:40.900 --> 11:36:43.780
They were just trying to apply as much pressure as possible without punishment for it.

11:36:43.780 --> 11:36:46.340
They still have the availability to go for Tormentor.

11:36:46.340 --> 11:36:49.420
they can set up for these Vroshans, and I think that'll be the case for Yandex.

11:36:50.500 --> 11:36:53.940
Liquid, a lot harder for them to fight around those turns of Yandex.

11:36:53.940 --> 11:36:57.220
Again, Yandex is going in with two heroes, verse five, then Liquid can perhaps respond.

11:36:57.940 --> 11:37:03.060
And that's ready to bring the action to them with the full ink rabbit, already again hit the DM.

11:37:03.620 --> 11:37:06.900
Chira on the hunt here. I'm shocked he hasn't bought the shard, actually.

11:37:06.900 --> 11:37:08.740
Maybe he is just waiting to see if he does get some...

11:37:08.740 --> 11:37:12.740
Big Gang. He gets caught in the bounce.

11:37:12.740 --> 11:37:16.740
Grabbing stuff, takes up end of the bounce and the first whack, not a chance.

11:37:16.740 --> 11:37:21.740
That's don't know how Big Gang ever comes back at this game, Owen. 0-7 and it's just a game where Ember feels hard countered.

11:37:21.740 --> 11:37:26.740
Perhaps it's gonna be all Anisha and Ace, but you need this Ember to do something, it feels like.

11:37:26.740 --> 11:37:29.740
I don't know, cause we're making sure the Darks didn't do it enough.

11:37:29.740 --> 11:37:32.740
Yeah, I'm afraid of luck.

11:37:32.740 --> 11:37:35.740
Truly not. Gets the U's off, and the search goes off, so Ace in trouble.

11:37:35.740 --> 11:37:40.240
Trouble with the Poundstone delays, Watson's gonna get it over as well, he's able to take out Tocque with the back of the flight

11:37:40.240 --> 11:37:43.240
and he's gonna try and run away if he's called by the Leafs!

11:37:44.240 --> 11:37:50.240
They'll get the three of them dead, back to getting the gold lead growing on Track here for Yandex.

11:37:50.240 --> 11:37:54.240
Track money, level two Track, also starting to build up there.

11:37:54.240 --> 11:37:58.240
He has the shard on the bounty hunter too, so even more pressure on the map.

11:37:58.240 --> 11:38:01.240
On top of what Sox has already been able to apply this game.

11:38:01.240 --> 11:38:04.240
Now he can inbis his buddies, go for even more dive plays.

11:38:04.240 --> 11:38:06.240
Nisha

11:38:06.240 --> 11:38:08.240
Have to be so careful

11:38:11.240 --> 11:38:16.160
Afraid that Saxa would get some sort of setup on to him. Tried to hook shot over in case he needed to be there by his side

11:38:18.720 --> 11:38:24.320
These supports are very likely to overtake. I mean they're not slow, but this could be a game where they have like five

11:38:24.680 --> 11:38:27.160
Five heroes at the top, but top center, right?

11:38:27.160 --> 11:38:30.320
It could just be the Emperor and the Windranger getting surpassed and just the Darkseer up there

11:38:30.320 --> 11:38:35.040
If they don't get something going together and the index it is going to be that roast call next to the plate a little safe

11:38:36.440 --> 11:38:38.440
Titanic for Watson

11:38:39.280 --> 11:38:43.000
You have to I mean you have to have a 5v1 to bring down this Iowa feels about this point

11:38:43.000 --> 11:38:46.520
They did do it before but that's kind of what it was. I think they'd have to fight on top of them

11:38:47.120 --> 11:38:51.720
How quickly he farms on shouldn't know about the xp as well. Oh, and now he also three

11:38:51.720 --> 11:38:56.480
He also now has the 15 talent from the bounty that could potentially be thrown on him

11:38:56.480 --> 11:38:59.560
You get the damage reduction, the 30% damage reduction.

11:38:59.560 --> 11:39:01.160
Yeah, you're not killing the Zyra.

11:39:01.160 --> 11:39:02.960
Unless he's left completely on his own,

11:39:02.960 --> 11:39:04.880
the situation only when he was in the triangle,

11:39:04.880 --> 11:39:06.480
they weren't really set up around him.

11:39:06.480 --> 11:39:07.760
They could kill him then.

11:39:07.760 --> 11:39:10.200
Killing him in a team fight.

11:39:10.200 --> 11:39:11.880
Looks to be impossible for Liquid,

11:39:11.880 --> 11:39:15.000
but Liquid, they're ready to try the impossible.

11:39:15.000 --> 11:39:16.240
It's double BKB timings.

11:39:16.240 --> 11:39:18.560
They're going to try.

11:39:18.560 --> 11:39:20.160
At this depth assist.

11:39:20.160 --> 11:39:21.640
Let's see what they can connect with.

11:39:21.640 --> 11:39:23.000
C-Saxx, sir.

11:39:23.000 --> 11:39:23.840
Yes, sir.

11:39:53.840 --> 11:39:59.080
another kill for Watson another teamfight in the bag for Yandex as they

11:39:59.080 --> 11:40:04.280
continue to very much enjoy this game too and cheer up probably enjoying things

11:40:04.280 --> 11:40:08.120
too he's a guys I got the big slug they moved the ember and I'm still owning

11:40:08.120 --> 11:40:12.320
Sichuan 11 has the big slur as Dax has all the timings is completely

11:40:12.320 --> 11:40:16.520
reducing anything they could want to do and this is huge right going forward in competition

11:40:16.520 --> 11:40:22.560
very much sends a message if you pick ember you have to ban the slug

11:40:22.560 --> 11:40:25.280
You're not gonna be able to land the ember against it and by the looks of it

11:40:25.280 --> 11:40:28.460
You're certainly not gonna be able to make a lane switch up and try and run the ember safe. Okay

11:40:29.640 --> 11:40:32.060
Like a caught here shadow walk started

11:40:34.920 --> 11:40:37.080
Way down they don't start to break it down

11:40:41.640 --> 11:40:46.920
In Satanic ready to press the other loners are not these zooms alive so far

11:40:46.920 --> 11:40:50.500
Chirra in position to protect him.

11:40:50.500 --> 11:40:51.500
Chirra my shot!

11:40:51.500 --> 11:40:52.500
Okay, I guess he's not going to do it.

11:40:52.500 --> 11:40:54.500
I thought he was going to get it, but he feels like he doesn't need it.

11:40:54.500 --> 11:40:56.220
He just wants to go for his own items this game.

11:40:56.220 --> 11:40:58.220
Feels like Watson doesn't need that protection.

11:41:00.220 --> 11:41:02.220
This crazy network of desire.

11:41:02.220 --> 11:41:04.920
We knew how insane this hero was going to be coming into this tournament.

11:41:04.920 --> 11:41:07.420
Some of these players are truly showing how strong it is.

11:41:07.420 --> 11:41:09.420
Yeah, getting it picked up as a second pick as well out of the box.

11:41:09.420 --> 11:41:10.420
It was.

11:41:10.420 --> 11:41:12.420
I didn't think that they were going to get it again.

11:41:13.420 --> 11:41:14.920
Especially because they have this flexibility.

11:41:14.920 --> 11:41:17.800
We saw a game one from Chira and then game two on Watson.

11:41:17.800 --> 11:41:19.920
And Watson up out to 25.

11:41:21.640 --> 11:41:23.400
He can go for the attack, tend to target this game.

11:41:23.400 --> 11:41:25.000
So he's got the Swarovic with this build.

11:41:25.000 --> 11:41:26.000
Yeah, absolutely.

11:41:27.600 --> 11:41:28.600
Here we go.

11:41:28.600 --> 11:41:31.240
This damage is gonna be absolutely ridiculous

11:41:31.240 --> 11:41:32.880
with him and Chira hitting targets.

11:41:33.480 --> 11:41:34.480
And for Liquid,

11:41:34.920 --> 11:41:37.680
I mean, it's gotta be some type of like 5J burst.

11:41:37.680 --> 11:41:38.680
What is the comeback?

11:41:38.680 --> 11:41:41.520
I just, they don't really have physical damage as the issue.

11:41:41.520 --> 11:41:43.600
Their damage comes quite slowly versus Isla.

11:41:43.600 --> 11:41:46.840
with this point of how far behind they truly are.

11:41:46.840 --> 11:41:48.720
They need to just somehow miraculously win a teamfight

11:41:48.720 --> 11:41:50.920
to get some type of bold back coming their way.

11:41:52.040 --> 11:41:54.240
But it would be pretty miraculous if they could

11:41:54.240 --> 11:41:55.320
bother to catch again.

11:41:57.680 --> 11:41:58.520
Very dead.

11:42:00.840 --> 11:42:03.640
Doesn't even bother bothering to pop in the BKB there.

11:42:03.640 --> 11:42:27.160
I'm sure you'll be able to find Boxer here on the way down.

11:42:27.160 --> 11:42:30.800
The DM just walks through them, the core is really too long to level on the side of

11:42:30.800 --> 11:42:31.800
the Andex at this point.

11:42:31.800 --> 11:42:36.380
Sure you can get down these supports time and sometimes we got about I think you had a track off to you

11:42:36.380 --> 11:42:38.380
So did get that extra both of team

11:42:40.180 --> 11:42:43.060
Roche can look the back up for that one soon

11:42:48.900 --> 11:42:51.860
Just not a I'm trying to think of that it's just not there's no timings

11:42:51.860 --> 11:42:55.340
It's all the timings for liquid are just shot. There's not any big games

11:42:55.340 --> 11:42:58.620
They have these next two moments. They got a Kaia on the Embers there

11:42:58.620 --> 11:43:01.620
That's not gonna change much of anything the win ranger to I mean

11:43:01.620 --> 11:43:05.820
the Daedalus. Maybe if they weren't so far behind could have a bit of a more of a difference

11:43:05.820 --> 11:43:09.380
maker but there's just so much the Yandex has at this point to deal with it.

11:43:09.380 --> 11:43:15.960
People have to close it out now in these next few moments with this Aegis. Full MKB for

11:43:15.960 --> 11:43:23.300
Watson. Not nice. They're looking ready to put an end to this

11:43:23.300 --> 11:43:29.340
theories. Smoke up here around the Aegis ready to run a straight out liquid. No BKB

11:43:29.340 --> 11:43:32.940
He's still for MK2 for 20 seconds so free catch if they do see him.

11:43:59.340 --> 11:44:01.340
how much more of this they want to take on like this.

11:44:01.340 --> 11:44:03.340
This is Dr. Herb Big Time.

11:44:04.340 --> 11:44:06.340
What an approach for the Adnecks.

11:44:06.340 --> 11:44:09.340
Coming off of that last game, with the momentum into this one,

11:44:09.340 --> 11:44:11.340
Sasha leading the charge in the first 10 minutes,

11:44:11.340 --> 11:44:13.340
but the rest of the team, leaving it afterwards,

11:44:13.340 --> 11:44:16.340
Sharon Watson having a beautiful game this time.

11:44:16.340 --> 11:44:20.340
All three quarters have a pretty flawless performance this time around for the Adnecks.

11:44:20.340 --> 11:44:22.340
It's time to close it out.

11:44:22.340 --> 11:44:24.340
Some of the Adnecks, they're not going anywhere now.

11:44:24.340 --> 11:44:26.340
They're inside the base.

11:44:26.340 --> 11:44:28.180
very hard fought game one.

11:44:28.180 --> 11:44:32.560
It's simply rewarded them with quite a smooth victory

11:44:32.560 --> 11:44:34.540
to the finish to be here in game two.

11:44:34.540 --> 11:44:37.260
35 pair head, 35 minutes in.

11:44:38.140 --> 11:44:41.400
Yandex looking very, very cool in this game two.

11:44:42.460 --> 11:44:44.180
They have the clutch factor in game one.

11:44:44.180 --> 11:44:46.060
This game they don't need the clutch factor as much.

11:44:46.060 --> 11:44:48.060
They're just running through it.

11:44:48.060 --> 11:44:51.820
Two racks is claimed to be good.

11:44:51.820 --> 11:44:55.260
Will still hang on, but it's surely just hanging on

11:44:55.260 --> 11:44:57.260
at this point.

11:44:58.260 --> 11:45:03.260
Nearly 900 gpm for the IO, they're gonna smoke out, look for a last hurrah.

11:45:03.260 --> 11:45:07.260
There is no rabbits available, they've got their PKBs and they're gonna try something, but

11:45:07.260 --> 11:45:09.260
let's see if they can kill a Coro.

11:45:09.260 --> 11:45:13.260
So if they turn this it will be even more impressive than the Mega 3 comeback

11:45:13.260 --> 11:45:16.260
in the following game on the ground. This gas it would be.

11:45:16.260 --> 11:45:19.260
Let's see what they can do.

11:45:19.260 --> 11:45:24.260
Smoking up, ready to give it their potentially final shot here in game 2.

11:45:24.260 --> 11:45:26.580
I mean this would be the biggest comeback of all time

11:45:27.940 --> 11:45:29.100
Be honest with you

11:45:29.100 --> 11:45:35.020
36k 35 minutes with this type of draft with this type of things. Yeah, just it's tough to see how they can kill a glory to this point

11:45:39.380 --> 11:45:41.380
Yeah next

11:45:41.740 --> 11:45:45.880
Ready to close it up bossy that we got side for some vision

11:45:54.260 --> 11:46:01.260
They're all getting tracked up. Soxer did find a place to put a sneaky ward in the base again, Owen, so they have full information of Liquid as well.

11:46:02.260 --> 11:46:07.260
Hasn't been put anywhere. I mean, they just have to be expected to see that win probability in this game.

11:46:07.260 --> 11:46:12.260
I'm gonna put the PKB there just to get out. There was none of the slack alone that was threatening it.

11:46:13.260 --> 11:46:16.260
Very much feeling that 100 is 0.

11:46:17.260 --> 11:46:18.260
Might even be higher than that.

11:46:19.260 --> 11:46:20.260
I'm gonna cook the Edward.

11:46:20.260 --> 11:46:25.260
That's clean execution, truly.

11:46:25.260 --> 11:46:28.260
Overwhelming Blake DM treating himself to a luxury item as well.

11:46:28.260 --> 11:46:37.260
They could suffer a little bit more if this game feels like...

11:46:37.260 --> 11:46:45.260
25s.

11:46:45.260 --> 11:46:47.260
One minute left on the Aegis.

11:46:47.260 --> 11:46:50.220
The insane thing, too, is that Watson still has quite a bit to grow.

11:46:50.220 --> 11:46:54.380
But he's level 26, he can still eat the agonies, get the fatalists, replace the thombs.

11:46:54.380 --> 11:46:57.340
Still has ways that he can just continue to get even bigger versus this,

11:46:57.340 --> 11:47:00.940
as he's doubling the net worth of the cores on the side of Liquid.

11:47:04.700 --> 11:47:05.980
Truly super impressive here.

11:47:06.940 --> 11:47:07.820
And yeah, just showing.

11:47:07.820 --> 11:47:09.980
This Emberside may need another work versus us.

11:47:09.980 --> 11:47:12.140
And finally has a jump forward and traffic.

11:47:12.140 --> 11:47:16.940
The base rampage is there, they get the jump straight away on the whole jump, and I say it's real cool.

11:47:16.940 --> 11:47:20.840
Foxy's separate apart if you're right, but some chairs here near the prison dead.

11:47:21.840 --> 11:47:25.340
Our liquid and outside of the base Saksa, he's caught a fourth.

11:47:25.340 --> 11:47:28.840
Leesh is gonna go up to the BKB TPL and make it back to the fountain.

11:47:28.840 --> 11:47:29.740
Just barely.

11:47:31.040 --> 11:47:33.540
Can't see how fast these buildings drop with the IO tether.

11:47:36.040 --> 11:47:38.740
The kid's gonna TPL, he's trying to hook some of the creeps, but...

11:47:39.440 --> 11:47:40.840
...he's sending out the rendered back.

11:47:42.140 --> 11:47:43.500
Here we go, fight the push!

11:47:43.500 --> 11:47:45.020
Look at that, I'm not gonna give up.

11:47:45.020 --> 11:47:47.720
With a jump right up close, about to get ready to stop.

11:47:47.720 --> 11:47:50.100
We'll leave both the big game, and leash it back.

11:47:50.100 --> 11:47:51.600
He's not gonna pull this play.

11:47:51.600 --> 11:47:52.600
Come on, the fight is over.

11:47:52.600 --> 11:47:54.100
Maybe the fountain has left him off the cocks.

11:47:54.100 --> 11:47:55.260
Let's see if the fountain can.

11:47:55.260 --> 11:47:57.600
No kind of tactic, DM, he's walking this one off.

11:47:58.140 --> 11:47:58.940
The jump is fine.

11:47:58.940 --> 11:48:01.440
Look at yellow, half HP there, DM, he's fine.

11:48:02.260 --> 11:48:02.940
Foxy.

11:48:03.940 --> 11:48:06.340
Catch on set, significant, he's gonna bounce you up to kill.

11:48:06.340 --> 11:48:08.440
He always comes outside to my counter-ception.

11:48:08.440 --> 11:48:11.340
He's gonna get several of these, the corner braids come down, boys save him.

11:48:11.340 --> 11:48:17.980
The confusion of depth for 7 seconds, Ian continues to hold them, just stuck inside the fountain.

11:48:17.980 --> 11:48:20.140
They'll finally tell us they've had enough.

11:48:20.140 --> 11:48:24.220
Jesus Christ, we have to stop this game too.

11:48:24.220 --> 11:48:26.620
And would that take of the series 2-0?

11:48:26.620 --> 11:48:28.780
Nothing they could have done about that.

11:48:28.780 --> 11:48:31.020
But absolutely, I'm saying it in a quick way.

11:48:31.020 --> 11:48:34.140
I think it's one of the things that Brad really takes into this game about this week.

11:48:34.780 --> 11:48:39.980
I mean, just completely out-drafted and completely outplayed on both fronts here.

11:48:39.980 --> 11:48:43.220
called 100% outclass, outplayed in every possible way,

11:48:43.220 --> 11:48:45.300
and said it was up to Nisha in this game

11:48:45.300 --> 11:48:48.100
to shut down the smart, kind of make the space happen,

11:48:48.100 --> 11:48:49.420
but it didn't happen at all.

11:48:49.420 --> 11:48:51.300
The smart came out of the lane.

11:48:51.300 --> 11:48:54.100
Sure, he was behind, but very quickly caught up.

11:48:54.100 --> 11:48:55.580
Socks are finding all these couriers,

11:48:55.580 --> 11:48:57.260
setting up for all this information.

11:48:57.260 --> 11:48:59.100
It was a dream for Yandex this game, truly.

11:48:59.100 --> 11:49:01.780
They got to play versus a side lane ember

11:49:01.780 --> 11:49:03.100
here on the main stage.

11:49:03.100 --> 11:49:05.700
Yeah, and something that it has worked out.

11:49:05.700 --> 11:49:09.660
It has, but I feel over kind of all the patches

11:49:09.660 --> 11:49:14.660
And the games that we see of Dota 2 over the years, it's just never really been something

11:49:14.660 --> 11:49:16.660
that's real life, of course, and it's definitely not.

11:49:16.660 --> 11:49:18.660
It was a big risk.

11:49:18.660 --> 11:49:22.660
Aristophe felt forced to go through a course here in this situation, not wanting to put it against the Slark,

11:49:22.660 --> 11:49:27.660
but definitely things to be learned here, I think, from Liquid in this game too,

11:49:27.660 --> 11:49:32.660
and I think from a lot of other teams watching, that maybe we're also considering this as an option

11:49:32.660 --> 11:49:38.660
against the team like Yandex, that Cam runs such a safe Slark mid from Jiro Junior.

11:49:38.660 --> 11:49:42.580
be sort of my limits. And maybe in some scenarios too. Maybe it's not this end-all

11:49:42.580 --> 11:49:48.660
PO hero for most teams but socks a bounty hunter. It does so much. It does way too much. He really

11:49:48.660 --> 11:49:53.300
devastated that early game for them. Yuki said it was five or six couriers. I can't even remember

11:49:53.300 --> 11:49:57.140
about it. The six minute mark truly set them up for success in just a snowball this game.

11:49:57.140 --> 11:50:00.660
Yeah. Liquid I'm sure they're gonna be able to pick themselves up in the bracket.

11:50:00.660 --> 11:50:05.700
You know this game too is definitely gonna hit them pretty hard but some pretty clear things

11:50:05.700 --> 11:50:08.780
that they can sort of step away from this one and say alright we know what it

11:50:08.780 --> 11:50:12.900
not do we know what it change and their high is still very high we saw in the

11:50:12.900 --> 11:50:15.700
group stage coming into this they look strong but they're gonna have to pick

11:50:15.700 --> 11:50:20.740
themselves up from quite a hard here here from Yandex Yandex 2-0 moving on in

11:50:20.740 --> 11:50:23.580
the upper bracket knocking Liquid down we're gonna be able to head over to stage

11:50:23.580 --> 11:50:25.580
Give some words for Melody.

11:50:36.580 --> 11:50:46.580
Melody everyone is very excited in the arena after that game number one. Game number two not quite as exciting, but what was that game one experience like for you?

11:50:53.580 --> 11:51:13.580
I don't know about the first game, but we played it very bad. But somehow Liquid even played even worse than us. I hope you guys are entertained.

11:51:23.580 --> 11:51:25.580
We're still in a bad shape. We still need to be a little bit worse.

11:51:25.580 --> 11:51:27.580
Both of us are not very good at fighting.

11:51:27.580 --> 11:51:30.580
But I hope that the viewers will be happy to see that.

11:51:30.580 --> 11:51:47.580
We are very entertained, Malady, especially after that series, but that's not what we were expecting from your team, because we saw you guys during the group stage, it was a little shaky, and this match was a rematch, you guys turned it around. What did you do in the time off between group stage and playoffs?

11:52:00.580 --> 11:52:18.580
We were playing scrims non-stop. We were playing pubs as well. We were having sim talk. And we tried to fix our mistakes.

11:52:30.580 --> 11:52:41.580
My last question, Malady, you've been playing competitive Dota since 2019, but now this is your very first TI.

11:52:41.580 --> 11:52:59.580
What is the experience like? All these people watching you across the world right now, excited for the plays that you made.

11:52:59.580 --> 11:53:04.220
The plays that you made, how is it finally living up to your expectations?

11:53:16.940 --> 11:53:22.180
I feel very excited. I really appreciate every last moment of this TI.

11:53:22.180 --> 11:53:26.140
This has been my dream, my whole life.

11:53:26.140 --> 11:53:28.780
And thank you, China. Thank you for this crowd.

11:53:28.780 --> 11:53:30.780
I really love and enjoy this.

11:53:30.780 --> 11:53:35.780
I am very excited.

11:53:35.780 --> 11:53:39.780
I feel like I have entered here.

11:53:39.780 --> 11:53:44.780
I feel that every time we play TI, it's my dream.

11:53:44.780 --> 11:53:46.780
It's what I've been pursuing for my whole life.

11:53:46.780 --> 11:53:50.780
I feel that the audience here is really great.

11:53:50.780 --> 11:53:53.780
I thank China and the fans here.

11:53:53.780 --> 11:53:54.780
Thank you.

11:53:54.780 --> 11:54:00.120
the game. We're going to go

11:54:00.420 --> 11:54:03.460
back to the game. Whatever

11:54:03.560 --> 11:54:05.460
entertainment it felt. We were

11:54:05.560 --> 11:54:07.120
lacking in game number two.

11:54:07.220 --> 11:54:08.720
Malady made sure we got it in

11:54:08.820 --> 11:54:10.260
that interview there and yeah,

11:54:10.360 --> 11:54:11.960
the shop that does have there

11:54:12.060 --> 11:54:13.760
is so bright. Not a lot of

11:54:13.860 --> 11:54:15.760
expect another people expect

11:54:15.860 --> 11:54:17.800
malady to be a debut on when

11:54:17.900 --> 11:54:19.340
it comes to T. I to walk out

11:54:19.440 --> 11:54:21.040
on the stage to have a

11:54:21.140 --> 11:54:22.080
showing in a game one like

11:54:22.180 --> 11:54:23.340
that to be able to close it

11:54:23.340 --> 11:54:27.100
take into the TI stage, to the TI main stage before.

11:54:27.100 --> 11:54:28.140
Yeah, I'm so happy for him.

11:54:28.140 --> 11:54:30.100
I'm so happy that he's gotten to play this TI

11:54:30.100 --> 11:54:31.500
and that they've been doing so well

11:54:31.500 --> 11:54:33.580
that he's able to show what he's really made of.

11:54:33.580 --> 11:54:35.500
A player that was grinding in pubs and tier two teams

11:54:35.500 --> 11:54:37.420
for a long time before he actually made it

11:54:37.420 --> 11:54:38.900
onto the scene that makes tournaments

11:54:38.900 --> 11:54:40.700
that gets to compete at these huge lands.

11:54:40.700 --> 11:54:42.380
And you can hear the emotion in his voice.

11:54:42.380 --> 11:54:45.660
He's a pretty, pretty sort of stable, stoic guy.

11:54:45.660 --> 11:54:47.220
You're making a lot of emotion from out of him.

11:54:47.220 --> 11:54:48.860
So hearing that in his voice there,

11:54:48.860 --> 11:54:49.860
I'm just really happy for him.

11:54:49.860 --> 11:54:51.700
And I'm really proud of them for how they played

11:54:51.700 --> 11:54:53.100
in this game because this is an immaculate

11:54:53.100 --> 11:55:09.100
incredible impressive game. Yeah, it's just extra reaffirmation what this tournament means to the teams what it means to the players they can play and win all year but nothing is like competing at TI and lifting the ages and it's just such an incredible thing to see someone as cool as a cucumber as

11:55:09.100 --> 11:55:14.220
look at that emotional not excited and even in the series his hoodwink was very stable

11:55:14.220 --> 11:55:17.420
He did make a joke about that game one being which team played worse

11:55:17.500 --> 11:55:21.340
But he had a lot of key moments there that enabled them to win in St.

11:55:21.340 --> 11:55:22.460
East guys

11:55:22.460 --> 11:55:24.460
unbelievably based

11:55:24.860 --> 11:55:26.060
He's like

11:55:26.060 --> 11:55:31.740
He's honestly one of the funniest people to have interviews with because he always I think he genuinely just says exactly what he feels

11:55:31.740 --> 11:55:37.020
Yeah, because I think like after a game one like that a lot of pro players will draw that conclusion yours

11:55:37.020 --> 11:55:38.380
It's amazing to watch

11:55:38.380 --> 11:55:44.340
But as a pro player game 2 is what you want to play for this is what every game you're this what you're trying to set up

11:55:44.340 --> 11:55:46.980
Yeah, and after game 1 you feel like we play like

11:55:47.980 --> 11:55:51.940
garbage garbage and then he's like even more garbage, you know

11:55:51.940 --> 11:55:57.100
Like I think that is like exactly how he feels and he just says it which is like really refreshing and really cool

11:55:57.500 --> 11:56:03.220
It's great to hear we like someone that's able to be so candid with us to show that honesty as well

11:56:03.220 --> 11:56:08.820
But yeah, game number two was it didn't feel as impactful with the ending of the craziness of game number one

11:56:08.820 --> 11:56:10.780
You have to give props to Yandex

11:56:10.780 --> 11:56:15.780
We didn't think that this walk would necessarily have the impact as early as he did

11:56:16.220 --> 11:56:21.300
Considering how much liquid adjusted in that drop to ensure that they had that better mid to mid matchup against him

11:56:21.300 --> 11:56:23.820
I think a lot of that is attributed to

11:56:24.500 --> 11:56:30.900
DM on tight hunter having a free lane which then frees up socks on the bounty hunter to just eat that early game

11:56:30.900 --> 11:56:36.740
He was moving around. He was being a nuisance and while Nisha's win ranger was dominating CJ on that mid lane

11:56:36.900 --> 11:56:39.620
Sox was sniping his couriers. He was taking his ruins

11:56:39.620 --> 11:56:42.460
He was being a pest wherever he could be and that was a little push

11:56:42.460 --> 11:56:45.660
He needed on CJ to come back from my leading stage

11:56:45.780 --> 11:56:51.540
Yeah, it's also very much a game for liquid where you're not okay sitting around and trading farm because there is a timing coming

11:56:51.540 --> 11:56:53.900
On the pipeline that you cannot stop and we saw at this game, right?

11:56:53.900 --> 11:56:56.700
The annex is kind of chilling for 10 minutes sox snipping couriers

11:56:56.700 --> 11:57:02.020
And then at some point the ax is online is go go go go go and you have to recognize that that it's not a game

11:57:02.020 --> 11:57:06.260
Where you consider on and find some way to speed the game, but it just very hard off of the draft

11:57:06.260 --> 11:57:07.580
I think yeah next

11:57:07.580 --> 11:57:12.100
Change things very well from the first game and and altered stuff because this game was yeah

11:57:12.100 --> 11:57:17.520
It was it was night and day I feel like in the first game that could design the draft that was meant to beat with

11:57:18.300 --> 11:57:20.660
IO it was meant to beat IO and

11:57:21.380 --> 11:57:23.380
Yeah, okay crazy

11:57:23.380 --> 11:57:25.380
It goes insane.

11:57:25.380 --> 11:57:28.380
And like, wait, people actually don't realize how much this affects your game,

11:57:28.380 --> 11:57:33.380
but when you're playing lanes in high level Dota, being able to fairy regen to yourself is everything.

11:57:33.380 --> 11:57:36.380
Like side lanes don't work unless you're able to fairy regen.

11:57:36.380 --> 11:57:40.380
If Dota went back to only having one courier, side lanes would not be the same.

11:57:40.380 --> 11:57:43.380
People would not be picking these heroes, they would not be playing these matchups.

11:57:43.380 --> 11:57:45.380
So that is actually an incredibly impactful stat.

11:57:45.380 --> 11:57:50.380
It's not even just necessarily the laning phase that gets ulted with couriers getting killed,

11:57:50.380 --> 11:57:55.260
is getting killed, but it's item timings of their cause that get delayed when the courier dies.

11:57:55.260 --> 11:58:00.220
It's also wards being ferried out for their supports. That happened a number of times that would see

11:58:00.220 --> 11:58:04.860
Tofu's courier die, Buxy's courier die. Wards gone. That's it. Your observers and your sentries,

11:58:04.860 --> 11:58:08.540
they're all limited numbers. They're on a timer and you don't get them until your courier

11:58:08.540 --> 11:58:12.300
respawns. That really sucks when you're coming up against a bounty hunter that

11:58:12.300 --> 11:58:16.060
thrives when you're not having any vision. Yeah, that's a fantastic point because they

11:58:16.060 --> 11:58:30.060
They were getting out GPM and they felt the pressure of that IO and how early he got his eggs. But on top of that, they were losing in vision, not just a bounty hunter and Slark being natural vision heroes and Slark being able to do our throughout the game, but not being able to combat it in any capacity.

11:58:30.060 --> 11:58:37.060
If bounty hunters running free on the map and you can't play centuries and try to counterplay, it's just a very slow losing battle.

11:58:37.060 --> 11:58:41.880
And on top of all of that, there's the mental factor. I think of having your chicken sniped is that you

11:58:45.460 --> 11:58:49.820
Some of them are chickens it sort of breaks the the normal formation of a Dota game

11:58:49.820 --> 11:58:54.960
You're bringing items out and there's you know things happening forward in a forward direction toward the enemy

11:58:54.960 --> 11:58:58.280
But now there's stuff like in your base and you're turning around all the time like where is he?

11:58:58.280 --> 11:59:03.180
I can't find him and this it really messes with your head. I think it can make you lose focus of what the actual goal is

11:59:03.180 --> 11:59:05.540
I think it also ties back to the draft

11:59:05.540 --> 11:59:09.700
I think we have to touch on it because I think in game one liquid is such a good job of creating like this

11:59:09.980 --> 11:59:15.760
Anti-whisted draft and then in game two they try to like we're trying to create like a draft where they're just wet

11:59:15.760 --> 11:59:18.700
Like we do our own thing again because we could do it in game one

11:59:18.700 --> 11:59:23.140
But the way they did it just did not work like this why weren't it the bounty hunter could not respond at all

11:59:23.140 --> 11:59:24.340
I feel like it didn't

11:59:24.340 --> 11:59:29.100
It didn't address it and it's a it was a big problem for them. I don't have so much space

11:59:29.100 --> 11:59:33.740
I think something else though is just so pivotal in that that you're talking about when it comes to draft is yeah

11:59:33.740 --> 11:59:37.580
game one. Liquid had more answers. This time around, they were so reactionary. We ended up seeing

11:59:37.580 --> 11:59:42.060
a MiKei and Bispirid, and whilst it was really hot to see in the draft, it wasn't so hot when we

11:59:42.060 --> 11:59:45.740
got to see it play out, and Pujit's going to pinpoint exactly all the reasons why he didn't

11:59:45.740 --> 11:59:51.420
live up to some of the MiKei hot we've been having. Thank you, Nat. Yeah, the lane swap

11:59:51.420 --> 11:59:55.180
that they did was very, very necessary in this game, but there's some negatives to it

11:59:55.180 --> 11:59:58.860
that a lot of players have experienced before. You need your mid hero to ideally

11:59:58.860 --> 12:00:02.140
not get stomped on his lane, which they would have if Ember was mid, but you also

12:00:02.140 --> 12:00:06.300
need to make things happen on the map. And Windranger isn't the easiest hero to gank with,

12:00:06.300 --> 12:00:10.300
so that's one of the downsides that they had to deal with. And on top of that, farm speed is also

12:00:10.300 --> 12:00:14.300
a really relevant thing. This affected Mickey a lot with his Ember Spirit here. He's basically

12:00:14.300 --> 12:00:18.700
using his third skill to do AWE damage on the creep wave, and he's instantly using his ulti

12:00:18.700 --> 12:00:22.300
to jump through a neutral ramp. So he's farming at max efficiency that he can get at,

12:00:22.300 --> 12:00:26.060
but until he gets another item, he's just simply not going to farm as fast as other

12:00:26.060 --> 12:00:29.660
carries, even though he's doing a good job here. At the same moment that he's farming

12:00:29.660 --> 12:00:32.860
like this, watch how Iowa is farming on the other side of the map. He's got a helm of the

12:00:32.860 --> 12:00:36.940
dominator, he's got a spirits maxed out. The difference is that his farming skill, spirits,

12:00:36.940 --> 12:00:42.380
are going constantly and the AOE is bigger, much bigger. So between the spirits and his helm of

12:00:42.380 --> 12:00:47.740
the dominator, he is clearing creep waves and neutral camps and stacking them and clearing

12:00:47.740 --> 12:00:51.980
them again at a much, much bigger speed. So he's getting more farm faster, which means that

12:00:51.980 --> 12:00:55.660
no matter what, he's going to have more net worth. And the other downside is based on the

12:00:55.660 --> 12:00:58.860
rest of the lineup with bounty hunter roaming the map, they've got better kill potential.

12:00:58.860 --> 12:01:01.800
This is one of the downsides to the Ember spirit being

12:01:02.300 --> 12:01:05.500
In the safe lane he can't go get things done because he's getting less levels

12:01:05.500 --> 12:01:08.900
He was splitting his experience and he wasn't as much of a pressure on the map

12:01:08.900 --> 12:01:14.140
So he's just now at 15 minutes just about finishing radiance where his farm feed will go up

12:01:14.140 --> 12:01:17.020
But right before that happens a great gank by Yandex

12:01:17.020 --> 12:01:21.980
So he's just behind if we take a look at the net worth here this this experiment just was okay

12:01:21.980 --> 12:01:27.060
He's sitting all right north but at some point he is going to get out far by his opponents and definitely out team

12:01:27.060 --> 12:01:28.560
Fault when the tracks come into play

12:01:28.560 --> 12:01:35.760
Thank you so much. It is just one of those things where you would love to see an experiment

12:01:35.760 --> 12:01:39.600
of a response to what was a Salah Khmer to work out. But at the end of the day, this

12:01:39.600 --> 12:01:43.160
ember can only do so much when it's coming up against the tide. When it's coming up,

12:01:43.160 --> 12:01:47.480
a Yandex that finally fills full form of the Yandex that we've expected throughout

12:01:47.480 --> 12:01:50.880
the year. But we're going to move our attention towards what is going to be our final

12:01:50.880 --> 12:01:54.640
series today because we still have two more teams and our top eight that we haven't

12:01:54.640 --> 12:02:00.080
had a chance to look at or really talk about. It's Falcons off against Nygma Galaxy and what

12:02:00.080 --> 12:02:05.040
a clash this is. It's so interesting knowing some of the behind the scenes, the interactions.

12:02:05.040 --> 12:02:10.560
I know Mar is so much respect for the side of Nygma Galaxy, but also just a roster that

12:02:10.560 --> 12:02:14.800
no one knew what to expect coming into TI, coming into TI qualifiers because that's

12:02:14.800 --> 12:02:20.120
how Nygma Galaxy had to get here. Yeah, I think Samel is such a TI darling with

12:02:20.120 --> 12:02:25.580
his story of winning his first ever TI being my youngest player to ever win a TI, that every

12:02:25.580 --> 12:02:30.440
time he makes it to the playoffs or the main stage at TI, it's something to watch. This

12:02:30.440 --> 12:02:36.600
player inspires so much optimism and awe at his skill that you can't help but root for

12:02:36.600 --> 12:02:37.600
him.

12:02:37.600 --> 12:02:42.680
I feel like he is that TI guy. I think every single TI he performs like nothing you've

12:02:42.680 --> 12:02:47.120
ever seen before. I think his first TI with EG obviously, but even like moving forward,

12:02:47.120 --> 12:02:49.680
like his tiny performances during like KIA 8 or 9,

12:02:49.680 --> 12:02:51.080
I can't remember which one it was,

12:02:51.080 --> 12:02:53.520
just like absolutely pops off when he gets to the main stage.

12:02:53.520 --> 12:02:55.800
And I know he loves playing in front of a crowd.

12:02:55.800 --> 12:02:57.560
I've heard him talk about this like,

12:02:57.560 --> 12:03:00.160
so like that is the one thing he loves the most about Dota.

12:03:00.160 --> 12:03:01.880
He doesn't really enjoy playing pubs.

12:03:01.880 --> 12:03:03.280
He doesn't really enjoyed the grind,

12:03:03.280 --> 12:03:05.240
but he loves being in front of a crowd.

12:03:05.240 --> 12:03:07.120
I mean, this is his evolution as a player.

12:03:07.120 --> 12:03:10.320
You come in at TI 5 in 2015, you win it.

12:03:10.320 --> 12:03:13.000
We've seen display off the display for himself

12:03:13.000 --> 12:03:15.600
until we saw him at TI 10 coming in as a carry,

12:03:15.600 --> 12:03:20.800
7th, 8th, then he misses out on three TIs. But finally, he's sitting back into that

12:03:20.800 --> 12:03:24.840
carry roll. That's the big thing that people who, you know, might not be aware of

12:03:24.840 --> 12:03:29.240
what name his trajectory is, is we've seen a Rolls-Royce from Somalia yet again.

12:03:29.240 --> 12:03:32.200
Yeah, he shifted and changed a lot as a player over time. I think in the

12:03:32.200 --> 12:03:35.160
beginning he was very much, I don't talk, I play mid, I do what I want,

12:03:35.160 --> 12:03:37.920
stay away from me, don't talk to me, I'm the boss. And I think he's become

12:03:37.920 --> 12:03:40.920
much more sacrificial and much a player that's much more for the team and is

12:03:40.920 --> 12:03:43.920
willing to do things to highlight others. And I think he is highlighting

12:03:43.920 --> 12:03:47.120
other players in this team right he's playing a role that's not the star of the show right people

12:03:47.120 --> 12:03:50.960
think of the star role they think of mid oftentimes he's passed away from that set okay i'll give that

12:03:50.960 --> 12:03:55.440
on to another player i'm a more seasoned veteran at this point and he's he's helping other people

12:03:55.440 --> 12:04:02.480
it's carry where mid laners go to retire when not for me maybe for others i mean yeah we're

12:04:02.480 --> 12:04:07.040
going to stand in in lauren off for the side of nick mcgalaxy it's just insane to think that

12:04:07.040 --> 12:04:13.040
we have a long running lineup like falcons three years together up against a roster like nick

12:04:13.040 --> 12:04:17.760
like the galaxy only two months, two weeks before TIQ qualifiers, they were formed.

12:04:17.760 --> 12:04:20.960
But both of them taking to the stage seeing who's going to come out on top.

12:04:43.040 --> 12:05:00.480
The best war is their group stage record and they have a dominance no one expected to be

12:05:00.480 --> 12:05:05.640
able to make it into the main stage with a roster as young as two and a half months.

12:05:05.640 --> 12:05:09.440
It really begs the question are they able to keep that going for themselves or can

12:05:09.440 --> 12:05:11.440
a veteran falcons break that streak?

12:05:43.040 --> 12:05:49.040
I'm going to be the one that

12:05:49.040 --> 12:05:51.040
walks away from even this

12:05:51.040 --> 12:05:54.040
best of three happy if it's the

12:05:54.040 --> 12:05:56.040
best they get.

12:05:56.040 --> 12:05:58.040
In these players, they have

12:05:58.040 --> 12:06:00.040
made it further than any other

12:06:00.040 --> 12:06:02.040
defending TI champs have in the

12:06:02.040 --> 12:06:04.040
last four years. They've already

12:06:04.040 --> 12:06:06.040
achieved so much, but is it

12:06:06.040 --> 12:06:08.040
enough for themselves? Are

12:06:08.040 --> 12:06:10.040
they satisfied? Is this five

12:06:10.040 --> 12:06:12.040
men the longest we've ever

12:06:12.040 --> 12:06:14.880
in the first half of the

12:06:14.880 --> 12:06:16.920
season. And these players are

12:06:16.920 --> 12:06:17.920
in it to win it like when you

12:06:17.920 --> 12:06:19.920
when you look at that this

12:06:19.920 --> 12:06:21.920
team, there are so many ages

12:06:21.920 --> 12:06:22.920
like on each player, of course

12:06:22.920 --> 12:06:24.920
from the win last year, but

12:06:24.920 --> 12:06:26.920
even before that from Tundra's

12:06:26.920 --> 12:06:28.920
win, where's man Skeeter got a

12:06:28.920 --> 12:06:30.920
Ali their coach is a three

12:06:30.920 --> 12:06:32.920
time TI winner twice as a

12:06:32.920 --> 12:06:34.920
coach one time as a player.

12:06:34.920 --> 12:06:35.920
They're not here to just say,

12:06:35.920 --> 12:06:36.920
Oh, we've done well. You know,

12:06:36.920 --> 12:06:38.920
we've made it very far.

12:06:38.920 --> 12:06:39.920
They're here to win again

12:06:39.920 --> 12:06:40.920
and break records. I feel

12:06:40.920 --> 12:06:41.920
like it's winter last if

12:06:41.920 --> 12:06:43.960
players. They want to be the

12:06:43.960 --> 12:06:44.960
best players in the world. They

12:06:44.960 --> 12:06:45.920
want to be the best players in

12:06:45.920 --> 12:06:46.920
the world. They want to be the

12:06:46.920 --> 12:06:47.920
third, fourth, whatever eight.

12:06:47.920 --> 12:06:49.920
It's all the same. It's first

12:06:49.920 --> 12:06:50.920
or last. That's it. Yeah, they've

12:06:50.920 --> 12:06:51.920
all been to so many TIs. They've

12:06:51.920 --> 12:06:52.920
experienced every result

12:06:52.920 --> 12:06:53.920
between all of them, right? These

12:06:53.920 --> 12:06:54.920
are very veteran players, one of

12:06:54.920 --> 12:06:55.920
the most veteran teams. I think

12:06:55.920 --> 12:06:56.920
when you look at the total of

12:06:56.920 --> 12:06:57.920
them, and so they've

12:06:57.920 --> 12:06:58.920
experienced everything there

12:06:58.920 --> 12:06:59.920
is the experience, but you

12:06:59.920 --> 12:07:00.920
don't want the walk. They

12:07:00.920 --> 12:07:01.920
want the shield again. They

12:07:01.920 --> 12:07:02.920
want to be the two time

12:07:02.920 --> 12:07:04.920
again. I think you see that

12:07:04.920 --> 12:07:05.920
in these players. They want

12:07:05.920 --> 12:07:06.920
first. They don't care about

12:07:06.920 --> 12:07:07.920
some other stuff. They've

12:07:07.920 --> 12:07:08.920
experienced everything there is.

12:07:08.920 --> 12:07:09.920
I would agree with that

12:07:09.920 --> 12:07:11.920
that they were winning everything

12:07:11.920 --> 12:07:12.920
in a year that felt shaky for

12:07:12.920 --> 12:07:14.920
them. They got first and now I

12:07:14.920 --> 12:07:15.920
wonder this year is sort of

12:07:15.920 --> 12:07:17.920
emulating what happened last

12:07:17.920 --> 12:07:18.920
year where we weren't really

12:07:18.920 --> 12:07:19.920
sure of Falcon's form. We weren't

12:07:19.920 --> 12:07:20.920
really sure if there was going

12:07:20.920 --> 12:07:22.920
to be those heroes for them

12:07:22.920 --> 12:07:23.920
that strength and that

12:07:23.920 --> 12:07:25.920
confidence in their players to

12:07:25.920 --> 12:07:26.920
be able to go on and achieve

12:07:26.920 --> 12:07:27.920
Victor. I mean, I think for

12:07:27.920 --> 12:07:29.920
them. They really have had the

12:07:29.920 --> 12:07:31.920
whole. All of your heroes from

12:07:31.920 --> 12:07:33.920
last year or nerf. You have

12:07:33.920 --> 12:07:35.920
not none of your heroes that

12:07:35.920 --> 12:07:36.920
you want to have with are

12:07:36.920 --> 12:07:38.920
available. So I mean, I think

12:07:38.920 --> 12:07:44.360
with are available to stop from scratch. Yeah, and they're like notoriously not a team that does that, right?

12:07:44.360 --> 12:07:48.960
They play their own stuff. So I think they're presented with one of the biggest challenges here at TI, which is

12:07:49.400 --> 12:07:56.600
Find a new way to do it. And like, I think we talked about it before, but Skeeter won TI twice and he played Medusa in both winning games.

12:07:56.720 --> 12:08:00.960
So like, they don't have like that, you know, I don't think other than that team.

12:08:01.760 --> 12:08:06.800
Yeah, it's it's tough. It's tough to change your play style when you're especially when you're built in a very specific way.

12:08:06.800 --> 12:08:10.520
I think they're a team that is characterized by structure. They like doing the same way

12:08:10.520 --> 12:08:14.520
They like team fighting the same way to picking the same heroes and building something very solid

12:08:14.520 --> 12:08:17.960
They can run back over and over again because it's just fundamentally sound

12:08:17.960 --> 12:08:24.280
They have great ideas from aoi who is honestly just the goat of coaching in this game is so incredibly accomplished and intelligent

12:08:24.280 --> 12:08:28.720
We talked this guy. He just oozes Dota and so I think this falcons team is they've built on that

12:08:29.040 --> 12:08:33.320
But they're a little bit of salt in the wind in sania when snay won ti last year

12:08:33.320 --> 12:08:35.840
And he took your record of being the oldest player to win ti

12:08:35.840 --> 12:08:40.280
I actually when I won I thought that's not going to get broken for a while. No way

12:08:40.280 --> 12:08:43.840
I did think that I'm like I'm gonna keep this for a while. Yeah, and then you

12:08:43.840 --> 12:08:47.920
did it like the next year. Yeah, you had less than 12 months. I was cheering for

12:08:47.920 --> 12:08:53.520
all the hard enough. I was a big on the fan in that final. What is that? What

12:08:53.520 --> 12:08:57.600
about yourself? Mira seeing these Falcons again already taking those steps

12:08:57.600 --> 12:09:00.720
that defending champions haven't really been able to take to themselves in the

12:09:00.720 --> 12:09:03.280
lost a few years of FTI?

12:09:03.280 --> 12:09:10.080
It's very cool to watch happen, if it does, because they've already broken records in so

12:09:10.080 --> 12:09:11.080
many different ways.

12:09:11.080 --> 12:09:14.760
I think at some point, they were the most dominant team in Dota history ever in terms

12:09:14.760 --> 12:09:18.220
of their first places in one year.

12:09:18.220 --> 12:09:21.280
Maybe there was a contention there with Game and Gladiators at some point.

12:09:21.280 --> 12:09:23.360
We went off the panel, which era was better?

12:09:23.360 --> 12:09:24.360
That's probably good.

12:09:24.360 --> 12:09:30.120
But if they were able to do it one more year, I would be in so much awe.

12:09:30.120 --> 12:09:35.920
But I'm very curious about a dynamic that's happening here is that at EWC one month ago,

12:09:35.920 --> 12:09:38.720
both of these teams, Falcons and Nigma, topped their group.

12:09:38.720 --> 12:09:42.320
Nigma let like nine and one, and I believe Falcons went eight and two in their respective

12:09:42.320 --> 12:09:46.160
group and then there was a five day break for both of these teams before they played

12:09:46.160 --> 12:09:47.160
again.

12:09:47.160 --> 12:09:48.160
And they got eliminated.

12:09:48.160 --> 12:09:50.280
They bombed out.

12:09:50.280 --> 12:09:55.040
And I do wonder what the effect of a break this long is going to look like because

12:09:55.040 --> 12:09:58.320
it seems like these teams like to get the ball rolling and they like to consistently

12:09:58.320 --> 12:10:02.260
it's a tricky dynamic for

12:10:03.320 --> 12:10:04.220
sure. Um I think they've all

12:10:04.320 --> 12:10:05.220
experienced it because you

12:10:05.320 --> 12:10:06.020
know, a couple of the TIs in

12:10:06.120 --> 12:10:06.820
recent years have had bigger

12:10:06.920 --> 12:10:08.320
breaks. So I think in some ways

12:10:08.420 --> 12:10:09.320
it's a skill you've had to

12:10:09.420 --> 12:10:11.320
build like it is just an aspect

12:10:11.420 --> 12:10:12.820
of tournaments. It's not you

12:10:12.920 --> 12:10:14.320
play every day anymore. And so

12:10:14.420 --> 12:10:15.320
I think for them, if they

12:10:15.420 --> 12:10:16.420
feel like they're weaker doing

12:10:16.520 --> 12:10:18.020
that to me, that's just a.

12:10:18.120 --> 12:10:19.320
An oversight as a player or a

12:10:19.420 --> 12:10:20.420
team that I think you need to

12:10:20.520 --> 12:10:21.620
because you need to be able

12:10:21.720 --> 12:10:22.920
to scrim and practice on

12:10:23.020 --> 12:10:24.420
those down days and to keep

12:10:24.520 --> 12:10:25.920
the momentum rolling feel like

12:10:25.920 --> 12:10:32.280
and to keep the momentum rolling feel the energy still because they're just will be great. It's how Dota works these days.

12:10:32.520 --> 12:10:35.840
It brings back the question of what's behind the curtain, right?

12:10:35.840 --> 12:10:41.200
We've only gotten a limited amount of sample size from Nigma Galaxy with this modified Swiss bracket.

12:10:41.200 --> 12:10:46.680
They were four in one. They didn't have to worry about going into the elimination round or anything like that.

12:10:46.680 --> 12:10:48.680
And these are some of the other

12:10:49.260 --> 12:10:55.880
what records that we're talking about for Falcons. No five-man roster had some three TI appearances together with no roster changes.

12:10:55.920 --> 12:11:01.520
in between. They've had some stand-ins, they'll amiss with the Lornav and Sumail as well, but to

12:11:01.520 --> 12:11:06.800
have no legitimate roster changes for themselves and 3 TI appearances. It's honestly incredibly

12:11:06.800 --> 12:11:10.800
impressive. I mean, I had a long run playing with the same guys like me, Mick and Boxer were

12:11:10.800 --> 12:11:15.360
together for years and years and something that happens and I think people can relate to it

12:11:15.360 --> 12:11:19.280
and their relationships were like, you just start getting annoyed about small stuff that

12:11:19.280 --> 12:11:23.840
like, bickering, I think we call it, what is it called? Bickering. Yeah, and you start

12:11:23.840 --> 12:11:29.380
bickering about like random stuff that really doesn't matter and you get on each other's nerves and you you've seen

12:11:29.380 --> 12:11:33.220
You know like you probably see like these guys have seen snaking run and die in the stupid way

12:11:33.220 --> 12:11:37.300
I promise you a 47 million. I was thinking huh? I just took him as an example and

12:11:38.700 --> 12:11:43.500
Yeah, it's just you've seen it so many times that you can't help but like get annoyed by it

12:11:43.820 --> 12:11:50.220
And to be able to get past that and still show up and still be such a strong team as they've been throughout these three years

12:11:50.220 --> 12:11:53.460
I find to be incredibly respectful. Yeah, it's it's actually amazing

12:11:53.460 --> 12:11:55.700
the game. You know, it's a

12:11:55.700 --> 12:11:57.500
very emotional game. You

12:11:57.500 --> 12:11:59.100
spend a lot of time with these

12:11:59.100 --> 12:11:59.740
players. More time than you do

12:11:59.740 --> 12:12:01.140
with anyone else, friends,

12:12:01.140 --> 12:12:02.500
family, the like you spend so

12:12:02.500 --> 12:12:03.900
much time together and to be

12:12:03.900 --> 12:12:05.340
able to put all that aside,

12:12:05.340 --> 12:12:06.340
all the little frustrations

12:12:06.340 --> 12:12:08.340
that you build up with people

12:12:08.340 --> 12:12:09.340
any any person over time and

12:12:09.340 --> 12:12:10.340
say that we're going to build

12:12:10.340 --> 12:12:11.340
on this thing together. We're

12:12:11.340 --> 12:12:12.340
going to push towards a goal

12:12:12.340 --> 12:12:13.340
and do that for three years

12:12:13.340 --> 12:12:14.340
on end longer than anyone

12:12:14.340 --> 12:12:16.340
else. I think is. It's

12:12:16.340 --> 12:12:17.340
incredibly impressive. Like

12:12:17.340 --> 12:12:19.340
it's hard to even state how

12:12:19.340 --> 12:12:20.340
awesome this is to watch as

12:12:20.340 --> 12:12:21.340
someone who also played in a

12:12:21.340 --> 12:12:22.460
team with a lot of

12:12:22.460 --> 12:12:24.700
someone who also played with people for a long time.

12:12:24.700 --> 12:12:27.480
Like there is a very, you're bound together

12:12:27.480 --> 12:12:28.620
when you play this game, it's hard,

12:12:28.620 --> 12:12:29.960
it sucks a lot of the time,

12:12:29.960 --> 12:12:31.660
but you do it anyway because you want the goal,

12:12:31.660 --> 12:12:33.220
you want that aegis in your hands.

12:12:33.220 --> 12:12:36.120
And so I have so much respect for these guys.

12:12:36.120 --> 12:12:38.460
And that love and pride that you talked about it,

12:12:38.460 --> 12:12:41.380
we started that tweet that was brought up a minute ago.

12:12:41.380 --> 12:12:44.300
Amar just tweets the accomplishments of his own team.

12:12:44.300 --> 12:12:46.420
He just brags wherever he can.

12:12:46.420 --> 12:12:48.560
And I know that a lot of people clout on him for it,

12:12:48.560 --> 12:12:50.500
but I actually think it's a very beautiful thing

12:12:50.500 --> 12:12:52.360
to take pride in what it is that you do,

12:12:52.360 --> 12:12:58.040
feel confident in that because it is confidence that carries you through TI. It is the ability

12:12:58.040 --> 12:13:02.780
to cooperate and be prideful in the situation that you're in and know that you can always

12:13:02.780 --> 12:13:07.540
do better because it was Amar's confidence last TI that allowed them to do some pretty

12:13:07.540 --> 12:13:11.420
crazy things like pick Ursa offline in an elimination game.

12:13:11.420 --> 12:13:14.500
Yeah, and he's a star player of this team for a reason. I think a lot of people see

12:13:14.500 --> 12:13:18.180
his pups shenanigans and all chatting and all this. But when you talk to the other

12:13:18.180 --> 12:13:20.940
people on his team, you talk to people to know him. He is an amazing teammate.

12:13:20.940 --> 12:13:28.940
He works hard. He watches replays. He accepts blame and he lifts other people up and is a confidence inducing player and you want that you want someone who comes to main stage.

12:13:28.940 --> 12:13:35.940
He's going to lift other people up and say, guys, we got this and people are going to believe it. It's not fake. It's not something you're just saying. He means it and you can tell that he means it.

12:13:35.940 --> 12:13:42.940
I do think that that is a clear difference as well. Amar is someone that can bring up other players that can instill confidence in other players.

12:13:42.940 --> 12:13:49.940
But Amar isn't a player that you can instill confidence in for himself. He needs to have it, right? He is that player that when he believes in himself, everything will work.

12:13:49.940 --> 12:13:54.540
everything will work. If it doesn't, it's hard to change up for himself. And I'm hoping

12:13:54.540 --> 12:13:57.620
when we see him tweet things like that, when he celebrates the small things that maybe

12:13:57.620 --> 12:14:03.740
people don't necessarily praise as much, that is that little bit of ego showing through

12:14:03.740 --> 12:14:07.740
a bit more showing that we are that team that will do what no one else has been able

12:14:07.740 --> 12:14:08.740
to.

12:14:08.740 --> 12:14:11.940
Yeah, I mean, I personally can't think of any time I've interacted with him where

12:14:11.940 --> 12:14:16.100
he has not been confident. I'm sure it exists, right? But he's not going to show

12:14:16.100 --> 12:14:18.820
his competitors. And he's not going to show the people that he plays against.

12:14:18.820 --> 12:14:22.540
You always feel like this guy is going to be one of the hardest matchups I have

12:14:22.540 --> 12:14:27.980
I think in recent years there are very few players that have reached the mechanical skill peak that he has

12:14:27.980 --> 12:14:33.240
Yeah, I think when you talk to pro players and you like really look at the details in this gameplay

12:14:33.240 --> 12:14:39.480
You can tell how sharp it is. It's a level that is I think there is no other offlaner that competes with it right now

12:14:39.480 --> 12:14:44.760
And not really thought the last couple years. I'm not being the linchpin for Falcons in their offlane

12:14:44.760 --> 12:14:50.800
to male having only recently moved and I know he has done it in his career before but only recently two weeks before

12:14:50.800 --> 12:14:56.480
TDI qualifies moved to the carry role. How does he stand the test against someone who is comfortable in his role?

12:14:57.080 --> 12:15:01.560
Being someone and a player that has flip-flop here and there had mixed performances

12:15:01.560 --> 12:15:04.360
And we ourselves don't know what is going to show up on the day

12:15:04.360 --> 12:15:07.600
I feel like when it comes to confidence battle like you could not

12:15:07.600 --> 12:15:09.680
You could not pick two better people.

12:15:09.680 --> 12:15:12.960
Because two male, no matter how good the program is,

12:15:12.960 --> 12:15:15.400
no, that ego meter would break.

12:15:15.400 --> 12:15:17.920
It's immuable, unstoppable force, I feel.

12:15:17.920 --> 12:15:18.760
Genuinely is.

12:15:18.760 --> 12:15:22.600
And this guy, he moved to Kerry recently,

12:15:22.600 --> 12:15:24.200
and we actually had the pleasure of talking to him

12:15:24.200 --> 12:15:26.320
on our podcast, where he mentioned,

12:15:26.320 --> 12:15:28.280
he thinks Kerry is the easiest role.

12:15:28.280 --> 12:15:30.040
And he could play on any top team,

12:15:30.040 --> 12:15:32.640
and he could not play Kerry, and he would just cook anyway.

12:15:32.640 --> 12:15:34.760
He believes that that's the level of confidence

12:15:34.760 --> 12:15:36.640
that he moves into a new role.

12:15:36.640 --> 12:15:40.800
that is the kind of confidence that you need, even if it borders on delusions sometimes.

12:15:41.920 --> 12:15:46.320
That's what the best players in the world at any esport or any esport house is,

12:15:46.320 --> 12:15:50.480
faith in themselves, regardless of what the results may be and the ability to keep trying.

12:15:51.520 --> 12:15:55.920
It's funny because I remember watching his evolution as a carry, even through the last

12:15:55.920 --> 12:16:01.040
month where there was a situation where Nigma, Adi Delisi had a PL picked against them and

12:16:01.040 --> 12:16:07.440
they had BlastPak and they just didn't really have anything that they could pick outside of potentially Sven.

12:16:07.440 --> 12:16:13.440
And then all of a sudden it's a carry invoker. And it looked awful, but the fact that you can call for a carry invoker

12:16:13.440 --> 12:16:18.480
and give it a try anyway and have your ideas come through into the carry roll from the mid,

12:16:18.480 --> 12:16:22.240
I think is an asset for teams we saw it in the past with Liquid when Mikkei switched

12:16:22.240 --> 12:16:24.640
to carry from mid and how that affected his hero pool.

12:16:25.280 --> 12:16:30.160
Yeah, he's always got some tricks up his sleeve. Sumela's idea, it's just such a fun player to watch.

12:16:30.160 --> 12:16:36.200
I think the parallel of him and Amar is so true like they are I don't know Amar is like the new generation of Sumail in a

12:16:36.200 --> 12:16:37.160
Lot of ways the confidence

12:16:37.160 --> 12:16:42.720
I think is the the most similar thing and I don't know if there's ever been a player quite like Sumail besides Amar in terms of

12:16:42.720 --> 12:16:47.440
That confidence. I was walking by Amar and lunch today. I said hello and he said I will first pick necrophos and I said

12:16:48.640 --> 12:16:50.640
All right, brother you do you

12:16:50.920 --> 12:16:54.520
You love me they're just putting everything out of that they possibly can't move

12:16:54.520 --> 12:16:58.160
We should also acknowledge the fact that when Sumail has moved to carry

12:16:58.160 --> 12:17:00.480
It leaves a void in the lineup of negative a galaxy

12:17:00.480 --> 12:17:04.360
I know he had departed the team prior to that but to welcome him back in a new role

12:17:04.360 --> 12:17:09.380
You have to have the question of is the person who's replacing him in mid living up to those standards

12:17:09.380 --> 12:17:15.000
Lauren off takes that role and I could very happily say that is someone who lives up to expectations

12:17:15.000 --> 12:17:18.600
Who will follow very easily and fill those shoes of smell in it?

12:17:18.680 --> 12:17:23.360
Yeah, Lauren off is one of those star players that never really got on a star-studded team

12:17:23.360 --> 12:17:26.840
And it felt like that's been his position for a while now

12:17:26.840 --> 12:17:28.120
We've called him a mercenary.

12:17:28.120 --> 12:17:31.600
We've talked about his mercenary buffs because every time he joins a team,

12:17:31.600 --> 12:17:33.960
whether it's as a stand-in or for the first few months,

12:17:34.160 --> 12:17:39.160
you can really feel his impact on his teammates because they're overachieving.

12:17:39.160 --> 12:17:43.080
He's playing incredibly and their ideas shift for that time.

12:17:43.320 --> 12:17:46.280
And then after a while, it kind of just stagnates a little and then we

12:17:46.280 --> 12:17:47.960
don't hear from Lorna for a while.

12:17:48.000 --> 12:17:50.400
I wonder if this will be the case here, but as we can see,

12:17:50.400 --> 12:17:52.560
his results as a stand-in are pretty ridiculous.

12:17:52.720 --> 12:17:54.920
Yeah, there's a lot of stalking sabotage there.

12:17:54.920 --> 12:17:58.180
I saw that he knew it was

12:17:58.180 --> 12:17:59.620
coming. He's like, I gotta

12:17:59.620 --> 12:18:00.420
I gotta keep him low because

12:18:00.420 --> 12:18:01.420
I'm going to keep them at TI.

12:18:01.420 --> 12:18:03.420
But with Aurora, his history

12:18:03.420 --> 12:18:04.420
is a stand-in. Getting up

12:18:04.420 --> 12:18:05.920
first and the second is pretty

12:18:05.920 --> 12:18:07.420
sorry. And you're a self

12:18:07.420 --> 12:18:08.420
queen very quickly. You've

12:18:08.420 --> 12:18:09.420
also stood in for Falcons.

12:18:09.420 --> 12:18:10.420
Do you feel like Lauren

12:18:10.420 --> 12:18:11.420
Oves walked away with much

12:18:11.420 --> 12:18:12.420
info on them for today's

12:18:12.420 --> 12:18:13.420
matchup? Possibly so. They're

12:18:13.420 --> 12:18:14.420
not a team that keeps close

12:18:14.420 --> 12:18:15.420
to the chest. They're

12:18:15.420 --> 12:18:16.420
honest. They're open. And

12:18:16.420 --> 12:18:17.420
I mean, I think they're

12:18:17.420 --> 12:18:18.420
ready. They're both ready

12:18:18.420 --> 12:18:19.420
to play here. It feels like

12:18:19.420 --> 12:18:20.420
a familiar matchup despite the

12:18:20.420 --> 12:18:21.920
fact we haven't actually seen

12:18:21.920 --> 12:18:22.920
these two teams come up

12:18:22.920 --> 12:18:24.420
against each other very often.

12:18:24.420 --> 12:18:28.580
Whether you want to coin in as an ego battle, whether it's a draft battle, all I know is

12:18:28.580 --> 12:18:34.020
we're in stealth, one of the best, best of threes here for our first day of TI 15.

12:18:36.020 --> 12:18:44.020
Ligma Galaxy versus Team Falcons, game one.

12:18:46.820 --> 12:18:53.580
We've already had two of our lowest seeded teams come into today and create those upsets.

12:18:53.580 --> 12:18:57.900
If you're looking at this matchup, maybe you're wondering which team I'm referring to here.

12:18:57.900 --> 12:19:02.700
Falcons come in as the lowest seed up against a dominant group stage, Nigma Galaxy, who

12:19:02.700 --> 12:19:03.700
went 4-1.

12:19:03.700 --> 12:19:09.220
And so I wonder, is that group stage performance going to be another one that Nigma fans are

12:19:09.220 --> 12:19:14.220
unfortunate to put their copium into, or is it going to be this display of consistency?

12:19:14.220 --> 12:19:18.580
I feel like they've, like, Lornoff has genuinely revolutionized this team.

12:19:18.580 --> 12:19:23.460
I think this team has been stuck in the same sort of patterns that won TI7.

12:19:23.460 --> 12:19:27.780
It's crazy to think that, but they kind of follow that kind of playstyle of high tempo.

12:19:27.780 --> 12:19:29.220
We're going to try to pressure the map.

12:19:29.220 --> 12:19:33.220
We're going to overwhelm our opponents with moves, which just hasn't really worked.

12:19:33.220 --> 12:19:35.140
And I feel like ever since Lornaff has stepped into this team,

12:19:35.140 --> 12:19:37.140
they've become a lot more of a macro team.

12:19:37.140 --> 12:19:38.980
They're playing a lot more for their farm.

12:19:38.980 --> 12:19:40.100
They're playing more for scaling.

12:19:40.100 --> 12:19:42.500
They're kind of stabilizing their game a lot more.

12:19:42.500 --> 12:19:46.260
And I think this idea of Ligma as a chaotic team that tries to run around as five

12:19:46.260 --> 12:19:48.100
and create all these moves, it's gone.

12:19:48.100 --> 12:19:50.100
They are not that team anymore.

12:19:50.100 --> 12:19:55.500
Yeah, and that's further amplified by a lot of the really close games they had during group stage.

12:19:55.500 --> 12:19:59.000
They played for very long, a lot of their battles were gruesome,

12:19:59.000 --> 12:20:02.800
and they made some really big comebacks, too, against Team Spirit in particular.

12:20:02.800 --> 12:20:06.500
Both of those games were a hard spot and not easy, and that's not the Nigma of Ult.

12:20:06.500 --> 12:20:09.600
The Nigma of Ult was the one with the lead growing it away.

12:20:09.600 --> 12:20:12.800
Yeah, I think this team needed someone with strong resolve,

12:20:12.800 --> 12:20:16.200
because I think Nigma's a team that's very easy to get roped into whatever one else is saying.

12:20:16.200 --> 12:20:20.060
Go go go go go go and you go too and you get rushed into that and Lorna says no

12:20:20.320 --> 12:20:24.200
I'm farming my camps. I'm getting my gold and I think in a lot of ways

12:20:24.200 --> 12:20:28.240
He's the true carry of this team. So may I was playing mid from the sideline and Lorna was playing carry

12:20:28.240 --> 12:20:29.040
He's getting the gold

12:20:29.040 --> 12:20:34.360
He is he's being the rock that they need because they go crazy a little bit and they've got someone to come back

12:20:34.360 --> 12:20:37.220
To who's still got high network the game is still okay. We're still solid

12:20:37.560 --> 12:20:40.940
That's absolutely the case because if you look at snow's here pull

12:20:40.940 --> 12:20:47.420
He's been thriving on stun heroes and set up heroes and it works because Lornaff is so greedy and divide as well from the awfully

12:20:47.420 --> 12:20:51.740
You can just put him on a last pick timbersaw or something like that and he can put the game on his back

12:20:51.820 --> 12:20:53.820
Well, we're not looking at last picks just yet

12:20:53.820 --> 12:20:57.820
We're looking towards what has been the opening phase for the thousands of Nigma Galaxy

12:20:57.980 --> 12:21:00.940
Falcons with the first pick go for the center there

12:21:00.940 --> 12:21:05.420
It was completely ignored enough for the series despite being a hot commodity in the group stages

12:21:05.420 --> 12:21:11.260
And then we got to go for the new trend that nature's profit that has definitely shown what it's capable of as a hero today

12:21:11.260 --> 12:21:18.740
I think Falcons have this idea that they don't need to ban Lena if they first pick Centaur because they're just gonna play it on

12:21:18.740 --> 12:21:24.160
Mid if Lena gets thrown mid and he's just gonna skill retaliate in front and it's not gonna matter and I've seen

12:21:24.500 --> 12:21:28.900
Mid Centaur look kind of pouring and underwhelming but for Falcons it makes sense

12:21:28.900 --> 12:21:33.380
conceptually they want the offering to mid flexes that's always been their style.

12:21:33.380 --> 12:21:38.020
I also feel like we talk about like collapse for team spirit being the best guide by a blink and

12:21:38.020 --> 12:21:41.940
stunning people. I feel like Malvine is like I'm from there. Yeah. Give him a strength hero that's

12:21:41.940 --> 12:21:46.340
tanky and he can just blink and stun someone and be able to like create these moves. He will do it.

12:21:46.980 --> 12:21:52.340
Yeah no 100%. It's an incredibly hard balance to strike and I think he hits it. He's somehow

12:21:52.340 --> 12:21:56.180
farmed but also is everywhere stunning you. I don't think anyone has ever done it like him

12:21:56.180 --> 12:22:05.180
maybe I think back to S4 or something, but not since S4, can I think of another mid that has played tempo in the pure essence of the way Malorin does it.

12:22:06.180 --> 12:22:13.180
The interest profit I think is interesting response to Centaur in that in a lot of ways Stampede is very good against interest profit because you just run at this guy.

12:22:13.180 --> 12:22:18.180
He doesn't like people getting on him even with skate mechanisms, but at the same time these trees are very strong right now.

12:22:18.180 --> 12:22:23.180
They do a ton of damage to heroes, so there's a world where you can beat this guy up in lane and sure he stampedes every once in a while,

12:22:23.180 --> 12:22:26.940
every once in a while, but you can play so fast, open up the towers, while Centaur is playing this

12:22:26.940 --> 12:22:31.820
new slower farming build with Helm of Dominator into heart. You're kind of AFK for 20 minutes.

12:22:31.820 --> 12:22:35.740
I think it's also hero of Sumail kind of likes. It's an active carry. It's a hero that

12:22:35.740 --> 12:22:39.340
you can get involved with, so if you want to play it on the safe lane, it allows him to

12:22:39.340 --> 12:22:42.380
like have that pacing and the tempo that he wants to be able to set, so Lornaf can take

12:22:42.380 --> 12:22:47.020
a little bit more of that passive macro roll on their key. Yeah, and the flex is open for

12:22:47.020 --> 12:22:51.420
them too, because they have run it like before, and what would that be? Yeah, it's

12:22:51.420 --> 12:22:53.420
There's definitely, definitely an option for them.

12:22:53.420 --> 12:22:56.060
And I also like when you see the Centaur,

12:22:56.060 --> 12:22:57.100
you pick these two fighters.

12:22:57.100 --> 12:22:58.700
Like the fact that this hero is slow,

12:22:58.700 --> 12:23:00.740
I think it's one of the biggest things about this hero.

12:23:00.740 --> 12:23:02.060
The build has drastically changed.

12:23:02.060 --> 12:23:03.860
This hero scales insanely well.

12:23:03.860 --> 12:23:05.740
He's not some blink bot that he used to be.

12:23:05.740 --> 12:23:07.260
He's kind of a carrier from the off lane.

12:23:07.260 --> 12:23:09.860
And so picking two really fast heroes in response,

12:23:09.860 --> 12:23:11.780
heroes that are low cooled out, high tempo.

12:23:11.780 --> 12:23:13.300
I think that is conceptually what you want

12:23:13.300 --> 12:23:14.780
against this guy because you want to speed the game up

12:23:14.780 --> 12:23:16.460
and abuse the fact that he is,

12:23:16.460 --> 12:23:18.020
you pick up two carries.

12:23:18.020 --> 12:23:19.140
Also speaking of concepts,

12:23:19.140 --> 12:23:21.100
I feel like it's important from Chantalkins,

12:23:21.100 --> 12:23:25.060
They follow this idea of like we want to create a draft where none of our heroes die.

12:23:25.060 --> 12:23:26.960
They always look for these very tanky heroes.

12:23:26.960 --> 12:23:30.140
They try to find ways to play the game without dying, I think.

12:23:30.140 --> 12:23:33.900
Like they want to have heroes that are hard to kill and you see here they're further

12:23:33.900 --> 12:23:34.900
trying to do that.

12:23:34.900 --> 12:23:38.180
You have the Shadow Demon that has Disruptor for a save, you have Verona which is a very

12:23:38.180 --> 12:23:39.420
tricky support to kill.

12:23:39.420 --> 12:23:42.640
Snaking likes to push out a lot of creep waves and he likes to be very aggressive

12:23:42.640 --> 12:23:43.640
on the waves.

12:23:43.640 --> 12:23:44.940
So, Verona's a great hero for that.

12:23:44.940 --> 12:23:46.660
You can get away pretty easily.

12:23:46.660 --> 12:23:56.660
I feel like for Nigma they're gonna have to try to break that. It's kind of a similar thing we saw in the last game with like the damage issues that they could have. I think Falcons are gonna try to break this game.

12:23:56.660 --> 12:24:03.540
What we are waiting for Nygma Galaxy's pick by the way, I think of worthy mention is the

12:24:03.540 --> 12:24:04.700
Dazzle's band.

12:24:04.700 --> 12:24:07.140
More often than not, bands just fall to the wayside.

12:24:07.140 --> 12:24:12.140
It isn't so much as an enticing or an exciting band, but this Dazzle one is because it is

12:24:12.140 --> 12:24:16.820
so bread and butter for Nygma Galaxy in their 8-game win streak that they ended up getting

12:24:16.820 --> 12:24:17.820
in group stage.

12:24:17.820 --> 12:24:22.660
It's very much a GH specialty hero and the thing about GH teams is that he is

12:24:22.660 --> 12:24:26.260
so respected by his enemies that if you look at Falcon's Bounds, there are four

12:24:26.260 --> 12:24:31.860
of his heroes that are banned on here. It's his 5000, his 5th Vibran, his IO and his Coddle.

12:24:31.860 --> 12:24:36.980
And they're not afraid of the potential IO flex. It is GH usually on this IO. They're

12:24:36.980 --> 12:24:41.700
terrified of him. Even all of these years later after his TI win, he's still getting

12:24:41.700 --> 12:24:45.460
target banned. What the heck is that?

12:24:45.460 --> 12:24:50.500
He is built different. He's also just always ranked 20 or 30 for like 10 years. I don't

12:24:50.500 --> 12:24:54.340
know how it's possible. And that is crazy.

12:24:54.340 --> 12:24:59.780
an elder titan okay so elder titan when i think of this hero i love playing it it's amazing so fun

12:24:59.780 --> 12:25:04.420
even in this patch no okay absolutely not i actually when i was reading the patch notes i was like this

12:25:04.420 --> 12:25:08.900
hero kind of has some stuff but he just doesn't really make sense in any of the games because he

12:25:08.900 --> 12:25:14.020
has this aura that reduces magic dammit like magic armor and amplifies essentially whatever

12:25:14.020 --> 12:25:17.940
magic damage you deal makes it better so generally you want to run it with some sort of spirits

12:25:17.940 --> 12:25:23.940
or some sort of heroes where like you can make that guy super strong and you want to play it

12:25:23.940 --> 12:25:26.400
against heroes that don't have high mobility.

12:25:26.400 --> 12:25:28.940
And in this case, I feel like it's very hard to land the stomps

12:25:28.940 --> 12:25:33.780
and you don't really have a clear hero to amplify at the moments.

12:25:33.780 --> 12:25:34.940
So it's a really interesting thing.

12:25:34.940 --> 12:25:36.900
It's a GH classic though, I will add that.

12:25:36.900 --> 12:25:37.420
It is.

12:25:37.420 --> 12:25:40.700
It's also, like I think it's taken advantage of by this Huskar

12:25:40.700 --> 12:25:41.380
in a lot of ways.

12:25:41.380 --> 12:25:43.300
You've got two melee supports, both of which

12:25:43.300 --> 12:25:45.580
are not very good at coming and killing the mid hero.

12:25:45.580 --> 12:25:46.900
And that is what's best against Huskar.

12:25:46.900 --> 12:25:48.780
You want stuff like Hoodlink or stuff

12:25:48.780 --> 12:25:51.180
that scales really well, like a shadow demon who can get

12:25:51.180 --> 12:25:53.340
axe and pick off his passive, zeroes and heal.

12:25:53.340 --> 12:25:58.680
You want to kill this guy and offer threat on him because your mid lane is gonna have a hard time whatever it is

12:25:58.680 --> 12:26:04.060
And you're gonna get shut down and so now they have two supports that are sort of stable and don't really do those ganks

12:26:04.060 --> 12:26:09.560
Then there's you know the Malorin, Huskar, and he's just he's the best player this hero by it's not even close

12:26:09.600 --> 12:26:14.480
It's unbelievable how good he is this hero compared to everyone. So let ATF hear you say that though

12:26:14.480 --> 12:26:15.020
It's true

12:26:15.020 --> 12:26:19.000
I think I think Amar would would hype the boy up and agree with me to think so I think so

12:26:19.000 --> 12:26:21.200
I think you'd give him the crown. No, maybe not not with Huskar

12:26:21.200 --> 12:26:27.840
close almost done. I mean he was meeting mid vipers with huskar like if you're winning against vipers

12:26:27.840 --> 12:26:32.320
as a huskar player you're an elite you're the cream of the crop for sure and in this game it feels

12:26:32.320 --> 12:26:36.560
like he's gonna have free reign to just farm like any kind of move that's made on him as

12:26:36.560 --> 12:26:41.360
mentioned will be hard but there's also the counter play from his sd plus marana combinations.

12:26:41.360 --> 12:26:46.160
Don't let the husker win rate fool you okay everyone this husker has been first

12:26:46.160 --> 12:26:50.960
picked like opening draw pick many times through group stages it gives you a lot of heroes

12:26:50.960 --> 12:26:56.960
There's a lot of potential patins you can to come up with a recipe for success against it, so the win rate, boss, yes, looking very sial?

12:26:56.960 --> 12:26:59.960
I think you can't look at it at all. Ignore it, throw it out the window.

12:26:59.960 --> 12:27:02.960
There's Huskar, and then there's Malgrin Huskar. It's in a tier of its own.

12:27:02.960 --> 12:27:11.960
And I will say he has bled during this tour. He has actually lost, and I feel like I don't know the exact stats for this, but he does not lose on Huskar.

12:27:11.960 --> 12:27:17.960
I feel like he just never loses on the hero. So I think this is a different position, right?

12:27:17.960 --> 12:27:21.140
They get to pick it fourth, they get to see the support matchup, they get to see everything.

12:27:21.140 --> 12:27:24.660
So it's not like he's playing it into a draft that's fully constructed to beat him.

12:27:25.160 --> 12:27:27.160
Yeah, it's a very, very different scenario.

12:27:27.160 --> 12:27:29.760
And I'm curious to see what they counterpick it with.

12:27:29.760 --> 12:27:33.960
Huskar's biggest strength, as everybody knows, is ever lane against it, is his laning is disgusting.

12:27:33.960 --> 12:27:38.260
I think there's borderline no-heroes in the entire game that can beat him in lane.

12:27:38.260 --> 12:27:42.260
And so really, your goal is to survive. What can live through the lane?

12:27:42.260 --> 12:27:45.460
Nature's Prophet is something that people have tried in the past to lane against Huskar.

12:27:45.460 --> 12:27:46.760
I don't think it works.

12:27:46.760 --> 12:27:52.360
He kind of just kills your tree super fast. And then what comes really after is he kills you. So you need something else

12:27:53.040 --> 12:27:57.560
Lena is banned. It's one of the classic responses. Viper is the best one by far. Both of these are out

12:27:57.560 --> 12:28:03.640
And so what does Lorna have in his pocket to actually deal with this because it's a lot harder than you'd think even when you see him

12:28:03.800 --> 12:28:05.560
What about Sniper?

12:28:05.560 --> 12:28:10.960
Or is it too hard to play as a versus a steamer on them? They're gonna move to kind of lane too easily

12:28:11.160 --> 12:28:15.440
Yeah, it's not only that but it's also the centaur you're playing in Stampede so much like you

12:28:15.440 --> 12:28:20.440
It's the perfect to be able to play sniper and I think now we would also make you even win the lane

12:28:20.960 --> 12:28:23.420
But it is it is like one of the heroes that can land

12:28:23.420 --> 12:28:27.000
So one of the things that's gone like hustlers got a weaker over the past year

12:28:27.000 --> 12:28:32.600
Is that he's not as dominant of the scaler as I feel like he was back when I'll be and used to just beat everybody with it

12:28:32.600 --> 12:28:35.160
No matter matches the scaling of the heroes gonna work

12:28:35.160 --> 12:28:40.260
So like I think you have angles now where you can try to play some lanes to draw but have a better scaling situation

12:28:40.820 --> 12:28:45.400
But again for me it ties back to the supports you have elder Titan who kind of wants a spirit

12:28:45.440 --> 12:28:52.440
This hero really thrives off of amplifying a storm or an ember, or having something like that to play with, and Darkseer kind of falls into the same category.

12:28:52.440 --> 12:28:56.440
And Huskar is just like, no, you can't do that. You can't do that against me.

12:28:56.440 --> 12:29:02.440
So, for Nekom, I think this is a really tricky pick. You have to try to find something that makes your draft tie together.

12:29:02.440 --> 12:29:10.440
The one game that Malorin lost to Huskar this tournament, he lost to Topps and Winteranger, so potentially they're looking at that and saying, okay, that could be decent.

12:29:10.440 --> 12:29:14.360
You will not win the lane, but you have a good answer for them in the mid-game, right?

12:29:14.360 --> 12:29:16.600
You press Focus Firing on the guy and you just shoot him and he can't shoot you back.

12:29:16.600 --> 12:29:20.040
So there's a lot of... there's good dynamics there apart from the lane.

12:29:20.840 --> 12:29:23.880
But it's tricky for Ningla because they want a melee hero to enable their dark seer.

12:29:23.880 --> 12:29:25.080
They want, like you said, they want that spirit.

12:29:25.080 --> 12:29:27.880
So they're being forced to grief their own draft so they can lane.

12:29:27.880 --> 12:29:32.360
That Falcon's created a huge draft issue for them too by picking the Sven as well.

12:29:32.360 --> 12:29:34.760
Because there's nothing for the Sven in Ningla's draft.

12:29:34.760 --> 12:29:36.280
There's no BKB tracing disable.

12:29:36.280 --> 12:29:39.560
It's a very strong lane against dark seer because he can just cleave through the lane

12:29:39.560 --> 12:29:45.880
It's gonna have an incredible VQV timing where he's not threatened by anything and they're gonna be able to take every objective

12:29:45.880 --> 12:29:52.280
So it's do you answer this one or do you answer the Huskar and Nygma said we're just gonna pick a hero

12:29:52.280 --> 12:29:56.720
We're gonna pick a carry to carry matchup that can scale and Lauren off's just blaming us Huskar

12:29:56.720 --> 12:29:59.320
I don't know if I can just baiting me into like

12:30:00.080 --> 12:30:04.160
Thinking it but they're not picking who's on center or Huskar right now

12:30:04.160 --> 12:30:09.240
Even though they know see males playing live stealer. Oh, you're right and Lauren up is picking nature's profit

12:30:09.240 --> 12:30:13.800
I could be invaded here. No, it's very possible. This is not a bait. They're considering it. Yeah

12:30:14.880 --> 12:30:18.620
The life stealer elder Titan will get obliterated by house car in lane

12:30:18.920 --> 12:30:23.600
But what's the center on nature profit matchup then? Are you willing to sack it? You did it? You're good call

12:30:23.600 --> 12:30:27.880
Wow, I think center of us willing is tough, but I think yeah, I think you'll draw the minimum

12:30:27.880 --> 12:30:32.320
You potentially even win the lane because he's hitting you and you just retaliate and back. You're so tanky so much regent

12:30:32.680 --> 12:30:35.720
You talked about earlier in the draft with Mallory is willing to play this year

12:30:35.720 --> 12:30:37.720
He is sort of the stun goat from mid

12:30:37.720 --> 12:30:44.460
This is an interesting twist and one that I think could really heavily punish Nigma early these lanes

12:30:44.500 --> 12:30:48.780
There's a lot of potential to get run over early and when Falcons ones you over early

12:30:48.780 --> 12:30:50.760
They tend to keep the foot on the pedal

12:30:50.760 --> 12:30:54.420
Yeah, even though there's that scaling issue you brought up in Sanyo with house guard

12:30:54.420 --> 12:30:56.080
Is it enough that from the off lane?

12:30:56.080 --> 12:31:01.360
We won't necessarily hit that time and we could still see so much of what he is good at for a hero shine

12:31:01.360 --> 12:31:03.900
I think we touched on it in the previous series when you play mid

12:31:03.900 --> 12:31:09.460
You have to have some sort of tempo and now he can just happily click creeps forever because that's what you do on the offlane

12:31:09.460 --> 12:31:14.780
So I think it kind of he's gonna fix the scaling issue by being given more time to just hit creeps where he doesn't have to

12:31:14.780 --> 12:31:17.700
Tempo he doesn't have to find these moves not green is gonna do it from the center

12:31:17.700 --> 12:31:20.900
So I I really like what falcon's cooked up

12:31:21.780 --> 12:31:23.400
Yeah, I think well

12:31:23.400 --> 12:31:27.300
This switch off of having the natures pop in it is good for niggler

12:31:27.300 --> 12:31:30.200
I think that the scaling is still not good enough

12:31:30.200 --> 12:31:33.540
even though nature's profit is going to be able to farm where he wouldn't have versus

12:31:33.540 --> 12:31:37.200
Huskar. I still think fans are going to have free reign in this game. And the Shadow Demon

12:31:37.200 --> 12:31:41.420
Marana are going to move very freely as well. They're going to be making a lot of moves,

12:31:41.420 --> 12:31:42.900
getting a lot of early game kills.

12:31:42.900 --> 12:31:46.860
So how do we see an avenue potentially for Nick McGalaxy to have a foot in the door

12:31:46.860 --> 12:31:50.740
to be able to take advantage of a potential downfall of thousands?

12:31:50.740 --> 12:31:54.820
I think Lornawn needs to overform in this lane. And we need the stars to align

12:31:54.820 --> 12:31:57.940
a little bit because I think Falcons have done a really good job here and we need

12:31:57.940 --> 12:31:58.940
some magic.

12:31:58.940 --> 12:32:05.440
Some stars are aligning. It might not be necessarily in the drop, but someone who curated that drop is Tsunami and Kerr.

12:32:06.940 --> 12:32:12.440
Thank you very much. Yes, I'm joined by Kuroki, where Falcons, they're throwing you a lot of curveballs.

12:32:12.440 --> 12:32:18.240
So first they pick up a Huskar and then they say, oh, it's actually an off-lane Huskar and it's a mid-lane Centaur.

12:32:18.240 --> 12:32:19.940
How's your team dealing with that?

12:32:19.940 --> 12:32:21.440
We're ready for that.

12:32:21.440 --> 12:32:25.440
Oh, really? Okay. How about just the Huskar itself? Are you ready for that?

12:32:25.440 --> 12:32:26.940
I hope so.

12:32:26.940 --> 12:32:34.280
So then was the idea send Lornoff mid-nature's profit and then either one we'll deal with either is the mid-huskar or the mid-center

12:32:34.500 --> 12:32:36.500
Yeah, we're ready to match the Husker

12:32:38.140 --> 12:32:40.780
I want to ask you about your momentum into this tournament, so

12:32:41.060 --> 12:32:46.900
Group stage you guys did exceptional and then I think that 2-0 against Team Spirit really convinced everyone that this

12:32:47.100 --> 12:32:50.140
Nigma roster knows what it's doing extremely well

12:32:50.180 --> 12:32:53.820
We were here last year though and the journey ended in top 8

12:32:53.820 --> 12:32:57.500
So I'm wondering how's your confidence levels from last year competitor this year?

12:32:58.700 --> 12:33:01.200
I think we got top six six. You're right my bad

12:33:03.100 --> 12:33:07.000
We're confident, but whatever comes we're just grateful to be here very happy

12:33:09.580 --> 12:33:10.860
Yeah

12:33:10.860 --> 12:33:17.140
Just enjoying life. Is there any extra motivation with the sumail's supposed that this might be my final ti?

12:33:18.140 --> 12:33:20.140
Let's see if it's truly as funny

12:33:20.140 --> 12:33:24.640
Let's see. Let's also see how this game one goes. It could look crooked.

12:33:26.640 --> 12:33:35.640
The reigning champions team Falcons return to another TI. Here they are. They are the longest running roster in Dota history.

12:33:35.640 --> 12:33:40.640
And here, in what could be their last tournament, they look to make history once again.

12:33:40.640 --> 12:33:48.640
Only three TI champions have returned the next year to be able to claim a podium finish and none of them are from the modern era.

12:33:48.640 --> 12:33:55.400
Falcons looks to change that avery the irony is they're against one of the guys who did it early on in Sumail

12:33:55.400 --> 12:34:00.120
Ti 5 Ti 6 egs one of the last many players from a double podium finish

12:34:00.120 --> 12:34:03.600
He knows what it takes to get there. He also knows how difficult that is

12:34:03.640 --> 12:34:08.360
We're looking at 10 years since his first ti win in perhaps his last run

12:34:08.680 --> 12:34:12.880
So he claimed yeah to try and get the second ring that he wants so badly

12:34:12.880 --> 12:34:15.880
There is so much history in this match.

12:34:15.880 --> 12:34:19.880
So many brothers who have played with each other between these squads, right?

12:34:19.880 --> 12:34:23.880
Swill's longest running teammate is against him in this match with Crit.

12:34:23.880 --> 12:34:26.880
ATF, he just said brothers against brothers on the stage.

12:34:26.880 --> 12:34:29.880
He played with Big Mac Galaxy in the season before.

12:34:29.880 --> 12:34:33.880
These guys know each other so well over so many games, so many years.

12:34:33.880 --> 12:34:35.880
You better hope that knowledge pays off.

12:34:35.880 --> 12:34:37.880
I love the Amar-Sumail matchup.

12:34:37.880 --> 12:34:41.880
You know, like Amar in the game has already said, you know, this is the first time we've played on stage together.

12:34:41.880 --> 12:34:44.480
They didn't get to do it when they were teammates, you know,

12:34:44.480 --> 12:34:45.780
they never got that opportunity.

12:34:45.780 --> 12:34:47.080
They didn't have that success.

12:34:47.080 --> 12:34:50.280
But now as opponents, they do get that chance.

12:34:50.280 --> 12:34:55.680
And two team, two, two members who have also gravitated

12:34:55.680 --> 12:34:58.280
to the carry role at some point in time in their career.

12:34:58.280 --> 12:35:01.080
Amar did have that stint where he was playing carry.

12:35:01.080 --> 12:35:02.880
Said it's, it's easy to be carry.

12:35:02.880 --> 12:35:06.680
So, very recently, as says, it really doesn't take much

12:35:06.680 --> 12:35:09.080
to play carry in modern Vota nowadays.

12:35:09.080 --> 12:35:11.480
Well, we're going to put that to the test.

12:35:11.480 --> 12:35:15.220
I will say one of those tins was not like the other you know

12:35:15.220 --> 12:35:16.120
We're not getting games

12:35:16.120 --> 12:35:20.820
But you're you're hoping you come out on the better side of it because a lot of players have moved to that careroll

12:35:21.100 --> 12:35:25.440
And how to be unsuccessful for them right? It's not as easy as it looks as well

12:35:25.440 --> 12:35:31.320
It's never as easy as it looks it's male. He's trying to prove himself in a different way here on the squad that

12:35:31.320 --> 12:35:36.000
He has fought for a long time on this game the squad has just been together for so long

12:35:36.000 --> 12:35:38.840
I think back to how long each and karaoke have been together

12:35:38.840 --> 12:35:44.120
You know there was a time where I remember eternal envy wanted to pick up this young pub star GH

12:35:44.400 --> 12:35:47.600
He was a mid Magnus mid Naga player back in the day

12:35:47.600 --> 12:35:52.560
And we said like is this guy that good and guess what Kuroki picked up instead and they once he I that year

12:35:52.560 --> 12:35:59.440
So yeah, this guy is that damn good. He's still a man is still getting so many fans for his beautiful. It's disgusting

12:36:00.080 --> 12:36:03.000
You can never count these guys out there always poised

12:36:03.520 --> 12:36:07.400
Always ready to deliver and this is a new squad with some new faces

12:36:07.400 --> 12:36:11.400
to improve themselves on the biggest stage in the world.

12:36:11.400 --> 12:36:14.400
This is going to be a match, especially up against Falcons.

12:36:14.400 --> 12:36:16.400
You already look at this game one draft.

12:36:16.400 --> 12:36:19.400
There is so much meat to get through in this Falcons lineup.

12:36:19.400 --> 12:36:21.400
So many tanky heroes.

12:36:21.400 --> 12:36:24.400
So many 3-4K HP pool are going to come out in this game

12:36:24.400 --> 12:36:27.400
with a moonlight shadow behind them, with a disruption behind them.

12:36:27.400 --> 12:36:29.400
You need to be able to output damage to deal with that.

12:36:29.400 --> 12:36:31.400
You need to get through the lane stage.

12:36:31.400 --> 12:36:33.400
We've already seen double lane swap come out.

12:36:33.400 --> 12:36:36.400
You put the Centaur mid, trying to get this Huskar life stealer matchup.

12:36:36.400 --> 12:36:40.320
No, Sumaila, he's a mid player. You go mid. I'm gonna play mid-life stealer.

12:36:40.320 --> 12:36:42.920
That's right. That's the flexibility you have right here.

12:36:43.640 --> 12:36:45.080
All right, so

12:36:45.080 --> 12:36:46.400
where do...

12:36:46.400 --> 12:36:50.360
So, Nygma Galaxy wants the matchup made that they got. Yes. But,

12:36:51.080 --> 12:36:55.080
our panel already talked about like, Huskar is not a bad matchup against Serion, right?

12:36:55.080 --> 12:36:58.800
I think it's better for him though. I think that the side lane, you're splitting the XT.

12:36:58.800 --> 12:37:03.160
You don't want to necessarily put the Huskar on the side lane unless you know he's gonna dominate that lane really hard.

12:37:03.240 --> 12:37:05.240
He's not gonna dominate the Serion here.

12:37:05.240 --> 12:37:10.640
Even EZ can do some damage against this hero with the level 2 spirit timing on the level 3.

12:37:10.640 --> 12:37:13.140
So you do have to be a little more careful up here as falchions.

12:37:13.140 --> 12:37:15.840
They did not want this to happen basically.

12:37:15.840 --> 12:37:19.540
I guess the one upside is I'd say the Centaur's a better victim, lifestealer.

12:37:19.540 --> 12:37:21.540
Lifestealer is not doing anything for you out of the mid lane.

12:37:21.540 --> 12:37:23.040
He's just farming.

12:37:23.040 --> 12:37:25.640
He's gonna maybe switch lanes at some point.

12:37:25.640 --> 12:37:28.340
I guess you get a faster teamfest online.

12:37:28.340 --> 12:37:29.640
Yeah, yeah.

12:37:29.640 --> 12:37:33.140
I mean, we have seen some of these lifestealers from the carry roll go for that early

12:37:33.140 --> 12:37:36.160
Infest on onto a creep and make a move with it

12:37:36.500 --> 12:37:41.660
Maybe there's some play that a light stealer can make, sneaking a little bit of trouble here, star storm

12:37:41.660 --> 12:37:46.620
And that's gonna be a back-and-back into a first blood as Omar gets the block for a divide to line up the hit

12:37:46.620 --> 12:37:51.220
That's super nice first blood on a dark seer extra gold gonna push you into that combo dominator

12:37:51.220 --> 12:37:53.500
Now it's just about to say if you get levels on the dark seer

12:37:53.700 --> 12:37:56.260
Maybe this light stealer can make some extra moves in this game

12:37:56.260 --> 12:37:59.700
Like there's some really nice early synergy there high on shell plus surge

12:37:59.700 --> 12:38:04.260
Suddenly, the male could just run in there, or he runs in with the creep, and the best

12:38:04.260 --> 12:38:06.740
problem out, you get shelled, you get surged.

12:38:06.740 --> 12:38:09.900
There's a lot more to the fight for the Slythe's Killer than just came on an island.

12:38:09.900 --> 12:38:13.580
And you always have that theory on the Kinect on top, which, I mean, we gotta mention

12:38:13.580 --> 12:38:17.420
at the start of the series, as Lornoff had the highest potential of any mid-player

12:38:17.420 --> 12:38:18.420
in this event.

12:38:18.420 --> 12:38:23.220
He has the games this guy has carried, as the greatest stand-in of all time,

12:38:23.220 --> 12:38:26.100
and now a current member of the squad is just ridiculous.

12:38:26.100 --> 12:38:32.660
So if he gets a 4-0-5-0 start on this period and he starts cooking, this game's gonna be

12:38:32.660 --> 12:38:34.700
tough for him.

12:38:34.700 --> 12:38:37.980
And it does look like Nick Magalaxy is already getting to the better of the lanes.

12:38:37.980 --> 12:38:42.660
If you like the lane switchup, better for Nick Magalaxy, and we already see them getting

12:38:42.660 --> 12:38:46.180
a first blood for a Darkseer and getting that extra gold in the experience, then

12:38:46.180 --> 12:38:48.380
you gotta favor them for this early game, right?

12:38:48.380 --> 12:38:49.380
I like the switchup.

12:38:49.380 --> 12:38:50.660
I think they got the better of it.

12:38:50.660 --> 12:38:52.740
Cherokee was very confident in that interview.

12:38:52.740 --> 12:38:54.380
I don't think they were caught off guard.

12:38:54.380 --> 12:39:02.120
I think they were well aware of this potential swap, you always need to think about the Maureen ATF flex heroes, which is based through their entire pool.

12:39:02.120 --> 12:39:11.380
Right? Uh, these guys fold 9 records for like the most played heroes in professional Dota across their hero pool, they have the record for the most level 30 heroes.

12:39:11.380 --> 12:39:18.980
If you're not aware of it by now, you should have been. Yeah, and this is that flex potential they always have, so I think Big Mo are ready for it, I like the lane swap.

12:39:18.980 --> 12:39:23.980
The only downside for them is they don't get that super fast solo level theory on Automate,

12:39:23.980 --> 12:39:27.480
which I think is a little scarier for how they like to play,

12:39:27.480 --> 12:39:30.280
but it's perfectly fine here to play this hero in the same time.

12:39:30.280 --> 12:39:34.680
I was about to say, a mid-life stealer, like surely Falcons are happy with a slow mid-hero

12:39:34.680 --> 12:39:36.780
that's not going to be running over their sidelines.

12:39:36.780 --> 12:39:39.480
If the game goes slow, it's usually Falcons' fate.

12:39:39.480 --> 12:39:41.280
I would agree. They just want to farm off.

12:39:41.280 --> 12:39:42.580
They want to get fat on all their heroes.

12:39:42.580 --> 12:39:48.380
They have a lot of core potential, you know, five or six slots across all three of these,

12:39:48.380 --> 12:39:50.580
these three meaty boys is gonna go a long way.

12:39:50.580 --> 12:39:51.080
Yeah.

12:39:51.080 --> 12:39:52.680
So they're not afraid of playing a slow game.

12:39:52.680 --> 12:39:54.680
It's just a question of how much of a game the Galaxy is gonna be.

12:39:54.680 --> 12:39:56.680
But I think that'll be the MO of this series.

12:39:56.680 --> 12:39:58.980
I think you're gonna want to play a little faster,

12:39:58.980 --> 12:40:00.880
get a little more done in the early games,

12:40:00.880 --> 12:40:03.580
synergize their heroes, connect, make some moves.

12:40:03.580 --> 12:40:06.980
All right, I was just about to praise him for getting such great CS.

12:40:06.980 --> 12:40:09.380
19-11, Centaur's very good at doing that.

12:40:09.380 --> 12:40:11.380
Mid lane Centaur, if I'm like,

12:40:11.380 --> 12:40:14.580
is near impossible to stop getting great CS.

12:40:14.580 --> 12:40:19.700
Alar is going to go for a bit of a dive here. Divy also pressures snaking, but it's just a poke.

12:40:19.700 --> 12:40:24.660
They're not really going in for anything. Always have to think about these Ferial rotations a little later on.

12:40:24.660 --> 12:40:28.900
Doesn't have to tell up or yet, but between that level 4 to 6 is where this lineup can really pick up.

12:40:29.780 --> 12:40:33.140
It's your deadline. This time around, if you're being the Galaxy, it's going to change

12:40:33.140 --> 12:40:36.900
how the rotations happen, how you use your powers. That's kind of the same for both teams.

12:40:36.900 --> 12:40:40.420
The Synthar's not going to offer much more here other than early Stamkey.

12:40:44.580 --> 12:41:01.580
Or not, getting low, Amar trying to get for the kill, the Shadow Poison popped, the Burning Spears but they feed him low to shh, comes out of the disruption while he's in time, but the Poison still takes him out, alongside the Burning Spears that's just too much damage over time.

12:41:01.580 --> 12:41:06.940
Very close trade you got an early pass region shield on th as well

12:41:08.500 --> 12:41:13.180
Should have won you this trade but the boots plus pulling on the Mars just able to get chased down any calls in

12:41:15.020 --> 12:41:19.460
Oh, Maureen has already taken to his teammates of Mars all chat

12:41:20.140 --> 12:41:27.260
Falcons well known for a bit of Bm young and playing sent mid. Yeah, that's actually an appropriate response

12:41:27.260 --> 12:41:29.660
Like what are you doing playing Centaur mid?

12:41:29.660 --> 12:41:34.260
Back in Sumail's day, he was playing 16 years old playing in Vokerman, Stormspear.

12:41:35.060 --> 12:41:36.660
Not the flashiest hero, you know?

12:41:36.660 --> 12:41:37.160
Yeah.

12:41:37.160 --> 12:41:41.860
I don't know if I would ever imagine Sumail being the player he called old on the TI.

12:41:41.860 --> 12:41:42.860
Yeah.

12:41:42.860 --> 12:41:44.660
That makes me feel really old.

12:41:44.660 --> 12:41:45.160
Yeah.

12:41:45.160 --> 12:41:46.460
I don't think you're watching that.

12:41:47.060 --> 12:41:48.060
But he does have a point.

12:41:48.060 --> 12:41:49.360
He's one of the older players now.

12:41:49.360 --> 12:41:49.860
Yep.

12:41:49.860 --> 12:41:55.160
Not just when it comes to his career and how long he's been playing for them,

12:41:55.160 --> 12:41:59.160
But he's actually, he's actually feeling the age.

12:41:59.160 --> 12:42:03.160
That's why he's, you know, thought about retirement for this DI.

12:42:03.160 --> 12:42:07.160
Though he has said very clearly, if he wins it, you gotta go for the third.

12:42:07.160 --> 12:42:09.160
I can't imagine going about something like that.

12:42:09.160 --> 12:42:11.160
So we'll keep seeing him around.

12:42:11.160 --> 12:42:13.160
Vice, DS Leader, trying to do a little back lean.

12:42:13.160 --> 12:42:15.160
He's not being chased by anyone.

12:42:15.160 --> 12:42:17.160
Yeah, they do not want this to happen.

12:42:17.160 --> 12:42:20.160
You do not want ultra-farm darts here in this game.

12:42:20.160 --> 12:42:23.160
Who can provide some utility and boost up these other two ports.

12:42:23.160 --> 12:42:29.160
Gotta be careful there's some portuo, got him onto disruption after the surge, that he's divine, nowhere to run

12:42:29.160 --> 12:42:33.160
He's just gonna try and get the neutral deny, vacuums the neutral too, and strike at the tentacles

12:42:33.160 --> 12:42:37.160
It would have been a really sick play, but crit still gets the last hit

12:42:37.160 --> 12:42:39.160
Gotta take advantage of this fake help where they're nicking the galaxy

12:42:39.160 --> 12:42:43.160
They're gonna try and punish them all a little bit top, but the Tiki comes through from the Centaur

12:42:43.160 --> 12:42:45.160
Yeah, the Centaur is actually gonna go for it

12:42:45.160 --> 12:42:49.160
Stampede running down for it, this is not what they expected whatsoever

12:42:49.160 --> 12:42:53.160
Two men shot from Maureen to set up the kill. They killed Lornaff together.

12:42:53.160 --> 12:42:55.160
That was a sick read from Maureen.

12:42:55.160 --> 12:43:00.160
And this is what the panel talked about. He's arguably, you know, the best stunner, tempo creator from mid.

12:43:00.160 --> 12:43:06.160
We've seen it in a long, long time. The stats back it up. This guy makes the most out of weird situations you just don't expect.

12:43:06.160 --> 12:43:10.160
That is not a TP kill. You can make Alex here even think you know.

12:43:10.160 --> 12:43:13.160
You see the supports go bottom. You think you have free reign on this top lane.

12:43:13.160 --> 12:43:16.160
All of a sudden it's a sent car counterganking you out of mid.

12:43:16.160 --> 12:43:20.920
Yeah, okay, you know, you gotta write that one off and just move on and what's the male's response?

12:43:20.920 --> 12:43:26.500
He's a midlife stealer like what are you expecting it at a counter TP column old in the chat? That's about all you got

12:43:26.500 --> 12:43:28.500
Yeah

12:43:28.500 --> 12:43:34.480
Definitely set this very back. We're not just not having a fun time in this lane scene or is core by far

12:43:34.880 --> 12:43:37.680
That's a pressure put on him. He's had to look at the star

12:43:38.720 --> 12:43:41.320
It's gonna have to find a way to recover off of the team fights

12:43:41.320 --> 12:43:48.320
Try and get this nature from Brath up as soon as possible. This is the biggest thing you can do to take the period on level.

12:43:48.320 --> 12:43:55.320
Brath comes online later, he farms his way back a little later, you can't boost up the other lanes as quickly as you might so so much.

12:43:55.320 --> 12:43:56.320
That's the time of the season.

12:43:56.320 --> 12:44:03.320
Yeah, I mean, Crit is being an absolute nuisance. He's not even letting Lorna off. It's some of the vehicles behind the tower.

12:44:03.320 --> 12:44:05.320
So annoying.

12:44:05.320 --> 12:44:09.800
He's rushing into the grass, now you have to reach to the right to kill him with the shadow poisons.

12:44:09.800 --> 12:44:12.440
Now, it's probably not going to be enough here, Chris.

12:44:12.440 --> 12:44:19.160
Ooh, it was actually pretty damn close, but unable to finish the job, and Lornoff gets a much needed experience,

12:44:19.160 --> 12:44:24.680
even as his jungling has slowed down. He is a level and a half behind Amar.

12:44:24.680 --> 12:44:28.840
Little bit of a gap has opened up. He's also just buying a lot of space for, again,

12:44:28.840 --> 12:44:31.400
three cores on the side of Falcons that are all farming.

12:44:31.400 --> 12:44:37.000
Hell, the Dominator should be done here. The Sphinx bar, the Sphinx free farming bottom, and that bus car has an empty lane top.

12:44:37.000 --> 12:44:41.240
So you're just... you're giving a lot of lane freedom here, the Falcons.

12:44:41.240 --> 12:44:45.000
Conceitting a lot of the slain phase, and you're gonna have to make it up elsewhere.

12:44:45.640 --> 12:44:48.600
Well, he... he's taking mid tower with an amp damage.

12:44:48.600 --> 12:44:54.600
Yeah, he's no dragon knight, but because of the amp damage rune, he is chipping away at that mid tower, so...

12:44:54.600 --> 12:45:01.600
I'll be really curious to see if he tries to make moves or join anything early with this mid-fielder.

12:45:01.600 --> 12:45:04.600
Is he super awkward to do?

12:45:04.600 --> 12:45:07.600
He can maybe make that creep-kingfest play.

12:45:07.600 --> 12:45:11.600
Okay, imagine it goes wrong, right? You slow down your radiance, you're going to be like,

12:45:11.600 --> 12:45:14.600
oh man, I just compounded the issue.

12:45:14.600 --> 12:45:17.600
I think you might just want to treat it as if you're an acrobat or something.

12:45:17.600 --> 12:45:21.600
Yeah. Like, I'm going to play my game, get a radiance, and then we can maybe start to play,

12:45:21.600 --> 12:45:23.600
and I can bring people back to the team.

12:45:23.600 --> 12:45:26.480
Yeah, he's giving it an empty one. It's pretty hard to turn down.

12:45:28.080 --> 12:45:32.240
Empty so what? He fuss-rooms. Yeah, he's like, where are you at, Maury?

12:45:32.240 --> 12:45:34.080
Right, he's his creepsmith. That's where he's at.

12:45:34.080 --> 12:45:38.000
Yeah, bragging waves. Trying to stop these hum-a-dom creep shenanigans.

12:45:39.120 --> 12:45:40.800
So slippery. So annoying, man.

12:45:43.440 --> 12:45:46.320
Omar with the surge. Ion shell. Going after Omar.

12:45:47.040 --> 12:45:51.120
That's crying to close that gap, unfortunately, doesn't quite connect.

12:45:51.120 --> 12:45:54.080
trying to get this Hustar before the armlet comes out. Nice idea.

12:45:54.080 --> 12:45:56.880
It'll least buy this creep for going off in the jungle and

12:45:56.880 --> 12:46:01.040
wrap the nature online here in one creep. So you have that spell to play with now if you're

12:46:01.040 --> 12:46:02.480
getting to...

12:46:02.480 --> 12:46:06.480
He did not set the regen room. Finally gets hunted down by battery assault

12:46:06.480 --> 12:46:12.080
from Omar. They killed a Helmut Dom creep. But Maureen, I mean, he farmed so many neutral

12:46:12.080 --> 12:46:17.520
camps during that and they came to a creep wave, will now push into him or into Crit rather,

12:46:17.520 --> 12:46:22.760
If he's collecting the experience trying to get level six would be much needed against a dark seer like

12:46:22.760 --> 12:46:25.160
I mean, this is a very value demonic

12:46:31.320 --> 12:46:36.000
They're not gonna put any attention to place to it. They don't threaten him. He's not their biggest priority

12:46:36.000 --> 12:46:40.120
You want to shut down the fear on early and then if anything you I think shutting down the dark seer a little bit

12:46:47.520 --> 12:46:49.520
Valley it up, nice little Rage Maiden.

12:46:49.520 --> 12:46:52.000
Sumail might be able to threaten Malvin a little bit,

12:46:52.000 --> 12:46:53.920
but he can't really stop this push that's coming in.

12:46:53.920 --> 12:46:55.920
They have no A.B. Clear whatsoever.

12:46:57.920 --> 12:47:01.520
Best they get is to deny, let's see if they're able to snag that one,

12:47:01.520 --> 12:47:03.040
as the Gliff is gonna go away,

12:47:03.040 --> 12:47:05.600
Malrin, Helmutom Creep is gonna die, they go for the Denied...

12:47:05.600 --> 12:47:07.520
Oh, they didn't get it! What?!

12:47:07.520 --> 12:47:10.160
They just, the Creep lasted AND the Tower lasted.

12:47:10.160 --> 12:47:12.240
Oh, I mean, that's where you drop another old Rage Maiden.

12:47:12.240 --> 12:47:12.800
Yeah, yeah.

12:47:12.800 --> 12:47:13.840
Go back to the all chat here.

12:47:14.640 --> 12:47:16.800
I was about to say, how long is GH level 7?

12:47:17.520 --> 12:47:24.600
What on earth? Well, and Lorinoff doesn't want to lane anymore. I know but this is a ridiculously high level E.T.

12:47:24.600 --> 12:47:29.400
He already had level 3 in the Echo Stomp plus Earthsflitter. Not a bad spell in this game.

12:47:29.400 --> 12:47:34.520
This is kind of a nice E.T. game against effectively triple melee 4 with all these heroes going in.

12:47:34.520 --> 12:47:38.320
Yeah, GSD is a little annoying, but there's no real hard safe for your setup.

12:47:38.320 --> 12:47:41.120
If you can Stomp through through here with your Earthsflitter on there, it's gonna do some work.

12:47:41.120 --> 12:47:45.120
It's also not a bad matchup against Husker.

12:47:45.120 --> 12:47:49.800
You can kind of sleep him, set up the damage, burst flitter, kill the huge amount of pistol, and just chunk him down.

12:47:49.800 --> 12:47:51.720
Always felt his matchup was kind of nice.

12:47:51.720 --> 12:47:59.480
Huskar always goes deep to you too. He leaps on somebody and you stomp him onto him, it resets the fight, give a lot of counter play after that.

12:47:59.480 --> 12:48:07.960
So, James can do a lot of work in this game, and honestly I think he is historically the best 5, because he's the best DT player in the world.

12:48:07.960 --> 12:48:11.960
That's quite crazy, doesn't he?

12:48:11.960 --> 12:48:15.360
Oh, sneaky move! The five minutes get the vacuum back!

12:48:15.360 --> 12:48:20.440
Big lead, however, is Lane Parker on Mars with the hookshot.

12:48:20.440 --> 12:48:21.560
They missed the kill.

12:48:21.560 --> 12:48:25.600
I'd like to see Nidmuk kind of loop up for some sneaky play here.

12:48:25.600 --> 12:48:29.480
I think at the ball rolling, especially just to bring the fury out in the game with Wrath and Atron.

12:48:29.480 --> 12:48:31.840
Do you have a lot of these little combinations?

12:48:31.840 --> 12:48:33.560
We need the power spear.

12:48:33.560 --> 12:48:34.560
There it is.

12:48:34.560 --> 12:48:35.560
He's taking away everything.

12:48:35.560 --> 12:48:36.960
I'm on a purge, plus the fire spirit.

12:48:36.960 --> 12:48:39.960
That's too much damage, even if he could get backed up down.

12:48:39.960 --> 12:48:48.360
It's a lot of experience, I love what you do when you're going down. Arrow, you can try, trying to sneak in a stomp on some mail and then combo it with the arrow. It doesn't work.

12:48:48.360 --> 12:48:58.960
I think the one thing you can make now, you have Hookshot. You can shell this clockwork, you can even infest it and just hookshot this Centaur around mid, bring the Furion in and collapse, kill this mid tower.

12:48:58.960 --> 12:49:02.960
I don't think the Elder 2 cores from Falcons would want to respond to a move like that.

12:49:02.960 --> 12:49:09.960
But I think you want to start to disrupt this farming a little bit, because this Sven and Huskar are barely soaking up the sides of the map.

12:49:09.960 --> 12:49:12.960
Yeah, it's too much. It's way too much freedom.

12:49:14.960 --> 12:49:18.960
You have some DKB-Kinbo, it's not an ultimately free Sven game.

12:49:18.960 --> 12:49:23.960
I'm just worried about the overall accumulation here. This is how Falcons like to play.

12:49:23.960 --> 12:49:27.960
They want to hit their mid-game timing where they're too tanky for you to deal with.

12:49:27.960 --> 12:49:30.960
They start forcing objectives. You have to take some fight.

12:49:30.960 --> 12:49:33.520
Maybe you don't have the same timing to match them.

12:49:33.520 --> 12:49:36.440
The game gets really weird really quickly.

12:49:36.440 --> 12:49:38.040
And we're seeing this ramp up considerably.

12:49:38.040 --> 12:49:41.560
It's gonna be a really hard game fight for APF.

12:49:41.560 --> 12:49:42.400
More tight.

12:49:43.840 --> 12:49:46.160
More ability to lock onto the damage wall.

12:49:46.160 --> 12:49:49.680
If they need me, they need a cap around the other melee course.

12:49:49.680 --> 12:49:52.360
Right, he's gotta try and challenge the Furion,

12:49:52.360 --> 12:49:54.680
but keep away from the lifestealer in fights.

12:49:54.680 --> 12:49:57.000
I think this is what this is designed to do.

12:49:57.000 --> 12:50:04.000
Trying to see something here, but will be caught by Omar.

12:50:04.000 --> 12:50:05.000
Nice one shot.

12:50:05.000 --> 12:50:06.000
Hit the cogs.

12:50:06.000 --> 12:50:11.000
If not, it was going to guarantee the kill here.

12:50:11.000 --> 12:50:12.000
Earth splitter goes out.

12:50:12.000 --> 12:50:13.000
Criminage does that one as well.

12:50:13.000 --> 12:50:15.000
If a lot occurs, they saw him down with a blood grenade.

12:50:15.000 --> 12:50:17.000
They will finally collect the kill.

12:50:17.000 --> 12:50:18.000
Goodness.

12:50:18.000 --> 12:50:22.000
I mean, cogs into Stomp felt free, but it actually forced them to chase so far,

12:50:22.000 --> 12:50:23.000
they're going to get a trade off.

12:50:23.000 --> 12:50:24.000
Maybe even two.

12:50:24.000 --> 12:50:34.000
And the Maher comes in, they'll go after a Maher who gets up to the high ground, cogs pushing him back, taking low, taking down, and he dies.

12:50:34.000 --> 12:50:45.000
It's not worth it on that move, and instant TP top with the newly minted blink from Maher, and the instant he puts to use these little plays to send our team to really make a big difference in this game.

12:50:47.000 --> 12:50:50.000
Starting to look a little concerning for Team Miguel.

12:50:50.000 --> 12:50:55.040
game's not in a terrible state yet but you can definitely feel the the network

12:50:55.040 --> 12:50:59.720
starting to ramp up here yeah and it's these two ones standing up this is another

12:50:59.720 --> 12:51:03.080
issue with the period going safely and getting punished in that bus car matchup

12:51:03.080 --> 12:51:07.520
your temple around these two ones a lot slower than you have that one doing it

12:51:07.520 --> 12:51:11.680
where he can rotate around and the move become a lot more natural yeah mid

12:51:11.680 --> 12:51:16.440
fury on gets level six level seven he teleports to a side lane he's the

12:51:16.440 --> 12:51:18.040
baddest guy in the game, right?

12:51:18.040 --> 12:51:19.800
And like nobody wants to challenge him.

12:51:19.800 --> 12:51:22.600
A side lane Furion's like, whatever.

12:51:22.600 --> 12:51:24.040
And like, we're the same level.

12:51:24.040 --> 12:51:24.760
Who cares?

12:51:24.760 --> 12:51:26.480
You just lost too much XP in that lane.

12:51:26.480 --> 12:51:27.480
Another TP out from the game.

12:51:27.480 --> 12:51:29.640
He'll survive that one.

12:51:29.640 --> 12:51:31.200
Given all the information space.

12:51:31.200 --> 12:51:32.520
We are closing in on that.

12:51:32.520 --> 12:51:37.240
It's going to be a solid timing here.

12:51:37.240 --> 12:51:39.400
And that presumably, Nygma Galaxy

12:51:39.400 --> 12:51:41.480
are going to make big moves.

12:51:41.480 --> 12:51:42.280
You got it, Nygma Galaxy.

12:51:42.280 --> 12:51:43.240
Like there's no way they're just

12:51:43.240 --> 12:51:45.080
going to camp out to farm more, right?

12:51:45.080 --> 12:51:48.680
Now it has to be an infest play, either Clockwork, some surge target.

12:51:48.680 --> 12:51:52.480
And again, look for some fighter on one of these tier 1s where the bearing collapses.

12:51:52.480 --> 12:51:56.180
You get a team fight into that objective and start to snowball the map a little bit.

12:51:58.180 --> 12:52:00.580
That plays working on these Dom creeps, that's for sure.

12:52:00.580 --> 12:52:03.680
Yeah, I wonder sometimes if these Clockwork's still like,

12:52:03.680 --> 12:52:08.280
man maybe I should put more levels and battery assault just to try and kill these helmet Dom creeps better.

12:52:08.280 --> 12:52:10.280
Oh! Oh! Oh! Oh! Great!

12:52:10.280 --> 12:52:12.380
Trying to get in front of them lands a hookshot.

12:52:12.380 --> 12:52:13.580
Beautifully done by Lorna.

12:52:13.580 --> 12:52:14.480
Whoopsies!

12:52:15.080 --> 12:52:18.440
Pushing him away with the cogs allows the stampede.

12:52:18.440 --> 12:52:19.320
Okay, nevermind.

12:52:19.320 --> 12:52:23.320
Struck down by Lornaff with the global presence.

12:52:23.320 --> 12:52:24.480
The fish and kill.

12:52:24.480 --> 12:52:25.600
Spirill's recovering.

12:52:25.600 --> 12:52:27.040
This hero will always recover

12:52:27.040 --> 12:52:29.600
as long as he's not getting gone on.

12:52:29.600 --> 12:52:32.280
So some early tests sent you back.

12:52:32.280 --> 12:52:33.800
Now you get some revenge.

12:52:33.800 --> 12:52:35.680
And the Radiance for the Light Stealer is done.

12:52:35.680 --> 12:52:37.760
So Dinkvik Alexi can start to look for

12:52:37.760 --> 12:52:39.640
some more aggressive moves of their own.

12:52:39.640 --> 12:52:41.400
Assuming you're not getting jumped on.

12:52:41.400 --> 12:52:44.000
Has instantly teleported away and it's still

12:52:44.000 --> 12:52:50.560
to be close call 21 charges will keep him away from death might be able to make a move off that

12:52:51.440 --> 12:52:54.720
because again you know these falcon's heroes are pretty static right now

12:52:57.280 --> 12:53:03.120
can't afford for them to just keep soaking up all this map between the dual tools that they're

12:53:03.120 --> 12:53:08.000
farming it's your one towers that they're taking this is our dog that's working

12:53:08.960 --> 12:53:12.000
Oh, it stomps right as the stench jumps in!

12:53:12.800 --> 12:53:16.560
Happy coincidence there for the Vibe of the Builds.

12:53:17.840 --> 12:53:18.400
Oh, hard!

12:53:18.880 --> 12:53:21.280
Fast pop-out trying to go for the fast kill here!

12:53:21.280 --> 12:53:22.640
It's not super fast!

12:53:22.640 --> 12:53:24.480
In fact, the War's gonna die for it!

12:53:24.480 --> 12:53:25.360
Well worth it.

12:53:25.360 --> 12:53:27.280
Dominating Killstreak, though.

12:53:27.280 --> 12:53:29.600
For Samal, so he gets his Radiance,

12:53:29.600 --> 12:53:32.400
immediately finds a big kill of 500 gold to hand.

12:53:32.400 --> 12:53:34.000
That's exactly what you wanted.

12:53:34.000 --> 12:53:35.680
Kill one of these Static Farmers on the sides,

12:53:35.680 --> 12:53:37.360
like no one's gonna respond to this play.

12:53:38.000 --> 12:53:39.280
You just gotta bring the numbers to do it.

12:53:39.280 --> 12:53:41.440
You even got the tower to the bottom with the dark seer.

12:53:42.040 --> 12:53:43.000
A nice little gold swing.

12:53:43.480 --> 12:53:44.360
You know, in your way there.

12:53:44.480 --> 12:53:46.320
The panel talked about Falcon's style,

12:53:46.320 --> 12:53:49.400
how they want to be able to limit their deaths as much as possible,

12:53:49.400 --> 12:53:52.320
making it as hard as possible for you to be able to kill them.

12:53:52.560 --> 12:53:55.440
And it's not that they're trying to go completely deathless, right?

12:53:55.640 --> 12:53:58.200
In situations like that, it just means you have to throw

12:53:58.200 --> 12:54:00.080
so many resources to kill one of us.

12:54:00.400 --> 12:54:02.360
And then guess what? Everybody else is farming.

12:54:02.680 --> 12:54:04.320
They will never respond to a move like that.

12:54:04.320 --> 12:54:05.880
They understand when they're in farm mode,

12:54:05.880 --> 12:54:07.160
they understand when they're in fight mode,

12:54:07.160 --> 12:54:09.700
They're always going to play the map as efficiently as possible.

12:54:09.700 --> 12:54:12.900
We also have to be worried about these supports mopping up some of the extra waves.

12:54:12.900 --> 12:54:17.160
They sneakily get very far in these games where nothing's happening.

12:54:17.160 --> 12:54:19.300
Yeah, they're not going to waste their time. They're hitting creeps.

12:54:19.300 --> 12:54:21.500
This is a team coached by A.U.A. to tell them.

12:54:21.500 --> 12:54:24.800
They're not messing around when it comes to the farming efficiency.

12:54:26.400 --> 12:54:30.500
We can probably see that from the gold game these last few minutes is...

12:54:30.500 --> 12:54:33.400
No matter how much the Furion might be getting out of the map,

12:54:33.400 --> 12:54:35.800
Sven probably outpaced again.

12:54:35.800 --> 12:54:39.640
Marana gonna be outpacing the other two supports in the enemy side for sure

12:54:39.640 --> 12:54:46.160
And even crit is staying ahead in net worth by a solid amount another reason to go and look for place instant smoke up

12:54:46.160 --> 12:54:51.460
They're gonna infest the clockwork. I think this is the easiest connection to try and make here and try and open up the map

12:54:51.600 --> 12:54:55.480
You'd really like this then office play if you still lingering the bottom lane

12:54:55.480 --> 12:54:59.400
Yeah, they do not want to be killing staking. Yeah, and I think the only hero they have

12:54:59.400 --> 12:55:08.400
You have to kill whoever's down here, you want it to be spent, you'll take the marauder this will open up a tier one.

12:55:08.400 --> 12:55:15.400
Lornaught needs some of these lanes to go in a little deeper, part of the advantage of having Virion is you can create some lane pressure immediately.

12:55:15.400 --> 12:55:19.400
It's only 0% in your 3 of the limit your efficacy.

12:55:19.400 --> 12:55:22.400
So nice little connection.

12:55:22.400 --> 12:55:28.400
It's glitched on the bottom tower but I think it's still dead here, Falcon's no interest in defending this.

12:55:28.400 --> 12:55:33.800
They're closing in on Skeeter's BKB, which is ridiculous fast here.

12:55:33.800 --> 12:55:40.800
It's a 19 minute and a half Tier 1 safe lane path, and they still have two more Tier 1s.

12:55:40.800 --> 12:55:44.800
Like, Falcon's gotta be living kind of the dream right now.

12:55:44.800 --> 12:55:46.800
They're not that far ahead in networks.

12:55:46.800 --> 12:55:48.800
It kind of implies the game is...

12:55:48.800 --> 12:55:52.300
It's gonna guarantee that they have more and more time than long.

12:55:52.300 --> 12:55:53.800
Look at Skeeter's CS.

12:55:53.800 --> 12:55:55.300
What is this?

12:55:55.300 --> 12:55:57.800
Almost 320 minutes.

12:55:57.800 --> 12:56:02.800
That is just an absolute free lane. So it's gonna be a really fast DKB. They're going hard on the other two cores by the way.

12:56:02.800 --> 12:56:05.800
Of course, they talked about how they like their tanky boys.

12:56:05.800 --> 12:56:09.800
They might not tank it up even more. I guess it's good you have lifestealer in this game.

12:56:09.800 --> 12:56:14.800
Yeah, I was gonna say, can you tank up so much that it's too much for even lifestealer?

12:56:14.800 --> 12:56:16.800
Oh, you're just adding extra feasting.

12:56:17.800 --> 12:56:21.800
Good for Sumail. You see these arts? He's just licking his lips. Oh yeah.

12:56:21.800 --> 12:56:23.800
My pass is getting better by the minute.

12:56:23.800 --> 12:56:28.800
Yeah, same goes with Earth Splitter, but that is kind of where the buck stops, right?

12:56:28.800 --> 12:56:35.960
You got two percentage-based damage dealers, so see if it takes them far enough.

12:56:35.960 --> 12:56:39.980
5,000 extra fleet, four Falcons, and trying to sneak Roshan here, but it's going to be

12:56:39.980 --> 12:56:45.280
red fight, Nygma Galaxy, so the fight is definitely coming.

12:56:45.280 --> 12:56:48.560
And Falcons, are you actually going to try and stick it?

12:56:48.560 --> 12:56:53.320
But they're going to dare Nygma Galaxy to stop them from doing this Roshan.

12:56:53.320 --> 12:56:56.160
They're gonna try and intercept them as they smoke into play here

12:56:56.760 --> 12:57:01.560
Smoke's gonna break on the helmet on creep. Amar is outside of the pit. They want to bite more than the roche

12:57:01.640 --> 12:57:05.560
They know a strong guy right now really trying to bait a man. They spot GH Amar

12:57:05.560 --> 12:57:07.560
They'll give you opportunity

12:57:07.560 --> 12:57:11.080
They'll file a mount with the Horde and they'll push the way for the center. They're still trying to go to that kill

12:57:11.080 --> 12:57:13.400
Samuel's looking for the Infest. Doesn't have to pop it right away

12:57:13.400 --> 12:57:17.880
They killed the Huskar who's a jump in from Amar and then they burn off with a big wrath of nature

12:57:17.880 --> 12:57:23.080
They actually managed to get the kill. They got baited and the thinking they could actually burst down the life

12:57:23.080 --> 12:57:29.080
That's a really funny cosmetic, it is. Just to point that out, that's the E.T. Hustler matchup.

12:57:29.080 --> 12:57:33.700
Before you have BKB, he just annihilates you. And after that fight, the E.T.F. instantly

12:57:33.700 --> 12:57:38.840
switches from the heart to the BKB. He knows. You cannot play as Batchup without it. You

12:57:38.840 --> 12:57:43.880
just get slept into trunk down. There has to be a disruption there, and if there's

12:57:43.880 --> 12:57:49.080
not, you're just going to get obliterated. So, nice little defensive fight from Nygma.

12:57:49.080 --> 12:57:52.520
You don't get Roche off that. I wonder if they even knew how low the Roche was.

12:57:52.520 --> 12:57:57.720
healing up right now if they knew do you think they actually get it they're

12:57:57.720 --> 12:58:01.760
like a third HP the Roche is just so bad at this point in the game need a little

12:58:01.760 --> 12:58:04.920
more physical DPS between the two cores right I think they're fine with that

12:58:04.920 --> 12:58:09.320
though you're really stabilized game you've mitigated the potential damage

12:58:09.320 --> 12:58:13.720
the Falcon for building towards and watch yourself a lot of time here and

12:58:13.720 --> 12:58:17.520
you also don't need as much farm on your support duo the function will

12:58:17.520 --> 12:58:24.520
You don't need much right? You just need boots, tank up a little bit, and you're gonna have to be able to have a lot of impact in the fights.

12:58:24.520 --> 12:58:33.520
Okay, you gotta explain that further because they got one kill. They lowered the net worth by like 2,000, but Falcons is still up 3k. Why was that such a big loop to you?

12:58:33.520 --> 12:58:38.520
If Falcons get a kill there when that fight, they finish her shot, and this leaves gonna be 7-9k.

12:58:38.520 --> 12:58:44.520
And you're gonna have a tough time pushing lane down or fighting another pick off, because the hearts are gonna come out, some heroes gonna have ages.

12:58:44.520 --> 12:58:49.520
This spin is going to start running into you because the momentum feels a bit better for them.

12:58:49.520 --> 12:58:50.520
That just felt like a-

12:58:50.520 --> 12:58:55.520
The Falcons was so, in your mind, so favored for that fight, there was a potential of growth that would have been explosive,

12:58:55.520 --> 12:59:01.520
but instead, MiGma managed to parry that, stop it in its tracks, and have a chance to be able to-

12:59:01.520 --> 12:59:05.520
It was a really big kill momentum-wise in terms of Falcons progressing this game.

12:59:05.520 --> 12:59:09.520
Now they're going to have to look for that same fight again off the back of Skeeter's bar.

12:59:09.520 --> 12:59:13.360
Mars is going to break, trying to go for the low shot, hits the folks of the neutral.

12:59:13.360 --> 12:59:15.360
Rock on the clock, we're driving alive!

12:59:15.360 --> 12:59:16.880
He's actually kicked off!

12:59:16.880 --> 12:59:18.720
The arrow stomps him!

12:59:18.720 --> 12:59:20.560
What could have been?

12:59:20.560 --> 12:59:22.880
That's almost a thick race escape of all time.

12:59:22.880 --> 12:59:27.360
It really was. The pick-off does lead to Falcons going back to that Roshan pit.

12:59:27.360 --> 12:59:28.880
Hold on, I think my galaxy...

12:59:28.880 --> 12:59:31.600
Yeah, nice stomp. That'll slow him down just a little bit further.

12:59:31.600 --> 12:59:33.840
God strength running out. It's only four heroes.

12:59:33.840 --> 12:59:36.240
Hawkins can't do this, not with God strength running out.

12:59:36.240 --> 12:59:38.320
Very hard to force the Rosh against the elder fight.

12:59:38.320 --> 12:59:38.720
Okay.

12:59:38.720 --> 12:59:43.200
This pick is proving it's worth in this game for sure and GHE has been on point too.

12:59:43.200 --> 12:59:47.280
So because they stopped at the first time, now they've kind of stopped them in the second time

12:59:47.280 --> 12:59:51.440
and now like you can't do it as Falcons. You're you're going into the time where

12:59:52.000 --> 12:59:55.440
Roshan's going to swap to the other side. And this is all time for the Purion.

12:59:55.440 --> 12:59:59.680
Yeah. Five thousand gold in the last five minutes. He is soaking up the lane.

13:00:01.200 --> 13:00:04.800
A thousand GPM for Lornoff in this window of time.

13:00:04.800 --> 13:00:13.200
They are really happy with the last five minutes or so here again this week could have filled this Roshan could have done a lot more falcons

13:00:13.200 --> 13:00:15.200
Instead they got stymied on two moves

13:00:16.680 --> 13:00:22.420
Not happy about that got to get the next round of items up and then try and either just force the objective straight up

13:00:22.420 --> 13:00:25.520
Or play the map a little bit more which their lineup is

13:00:26.640 --> 13:00:30.440
It's not the greatest of doing I think it would be a better over time the more the set

13:00:34.800 --> 13:00:41.080
It's a little bit easier over one here, and no snipe, shard to grit, that's super nice

13:00:41.080 --> 13:00:48.680
here you get a little cleansed actually, not the greatest cleanse game, but hey it's free.

13:00:48.680 --> 13:00:51.480
Is anything on their side, cleanseable?

13:00:51.480 --> 13:00:52.980
Is Scotland cleanseable?

13:00:52.980 --> 13:00:53.980
Dispellable?

13:00:53.980 --> 13:00:56.360
No, it's strong to spell.

13:00:56.360 --> 13:00:58.360
I don't think it's really doing anything here.

13:00:58.360 --> 13:00:59.360
Yeah, interesting.

13:00:59.360 --> 13:01:04.480
I don't think that was one of the worst cleanses we've seen.

13:01:04.480 --> 13:01:11.480
It's still such a good demonic hurt game, I don't think it's too much, especially if you make Everlane a top lane killer.

13:01:11.480 --> 13:01:13.480
Oh, that's true.

13:01:13.480 --> 13:01:14.480
No problem.

13:01:34.480 --> 13:01:35.920
Gunnin' out!

13:01:35.920 --> 13:01:39.320
Valkyries couldn't find their win on the radiant side,

13:01:39.320 --> 13:01:40.160
Moschamble.

13:01:40.160 --> 13:01:41.680
Find it on the other side.

13:01:41.680 --> 13:01:43.160
It's Quad Hill.

13:01:43.160 --> 13:01:45.920
Four Valkyries, Skeeter picks up three of them.

13:01:45.920 --> 13:01:47.320
That's the tree for Valkyries.

13:01:47.320 --> 13:01:49.640
You wanna jump our tankiest hero,

13:01:49.640 --> 13:01:51.440
who does the least damage,

13:01:51.440 --> 13:01:54.120
and set the entire fight up on a great jump

13:01:54.120 --> 13:01:55.800
for all their two damage doings worth,

13:01:55.800 --> 13:01:56.960
by all means.

13:01:56.960 --> 13:01:58.280
We will happily oblige.

13:01:59.520 --> 13:02:02.240
Take my Galaxy, they've been defeated too much there.

13:02:02.240 --> 13:02:07.600
You're just not the target you want to run into, I'm not sure how he dies there, to be

13:02:07.600 --> 13:02:13.240
honest, unless you just full commit, vacuum wall fury on TP aggressively, and then we're

13:02:13.240 --> 13:02:14.240
intended to do all that.

13:02:14.240 --> 13:02:16.240
And there's no way that's a winning team fight.

13:02:16.240 --> 13:02:18.240
No, no, I think not, right?

13:02:18.240 --> 13:02:22.240
You'll have nothing left to deal with Oscar, nothing left to deal with Sven.

13:02:22.240 --> 13:02:25.240
He almost has a Daedalus, by the way.

13:02:25.240 --> 13:02:28.240
He's so far, he's putting in work.

13:02:28.240 --> 13:02:31.240
Yep, he'll switch back to the heart now that he got an Aegis.

13:02:31.240 --> 13:02:34.680
got an agent now that we're winning the game yeah now that I got my Roshan okay

13:02:34.680 --> 13:02:38.320
I'll go for the you know the bigger payoff item over the long run just

13:02:38.320 --> 13:02:41.400
gonna tank up this build is always a little weird on Hustar cuz it doesn't

13:02:41.400 --> 13:02:45.480
regen you should be a little awkward yeah it slows down here in DPS

13:02:45.480 --> 13:02:49.560
you want on the low HP it can be absolutely insane especially if you

13:02:49.560 --> 13:02:54.240
have no healing anti-healing which should meant a lot of has no anti-healing

13:02:54.240 --> 13:02:58.520
I'm not even really sure how you build it no pros a there's no Scotty

13:02:58.520 --> 13:03:05.240
builder. If you get darts here, you get one eventually. Probably your best option here.

13:03:06.840 --> 13:03:12.120
That's a while. I know people really like essence distiller, but I do. Like there are moments like

13:03:12.120 --> 13:03:16.680
this where I'm like, oh, the vessels don't sound like it's a vessel. It's so much more expensive

13:03:16.680 --> 13:03:21.080
for a support. I think that's the biggest prohibiting factor. So now you just have to survive

13:03:21.080 --> 13:03:25.240
this period. You're thinking, my galaxy, you need to try to scale up the fury on

13:03:25.240 --> 13:03:28.040
and the life stealer's physical damage as much as possible.

13:03:29.560 --> 13:03:35.640
Which is going to be rough for these two supports, because they're not the best at just casually farming the map in these down times.

13:03:35.640 --> 13:03:40.040
You can break some smokes, you can try and shield down Falcons across the play.

13:03:40.040 --> 13:03:43.880
The last thing you want happening here is getting picked off on your side of the map.

13:03:44.920 --> 13:03:49.800
If Falcons get a pick off on Nygma's side of the map because of your power into the potential high ground,

13:03:49.800 --> 13:03:52.440
you're going to lose some buildings pretty quickly at this point.

13:03:55.240 --> 13:04:07.760
All the meanwhile, Fountains have no problem extending the game if it means that they can

13:04:07.760 --> 13:04:09.800
just increase their chance.

13:04:09.800 --> 13:04:11.960
They're win percent.

13:04:11.960 --> 13:04:12.960
Bit by bit.

13:04:12.960 --> 13:04:19.760
Gonna send our card up, get Hustar Ag, keep scaling all three of these cores for a long

13:04:19.760 --> 13:04:20.760
time here.

13:04:20.760 --> 13:04:23.760
get that rush, Titanic on spend.

13:04:27.060 --> 13:04:29.320
Your support network is also just gonna grow

13:04:29.320 --> 13:04:30.520
because you have two farming supports

13:04:30.520 --> 13:04:33.040
versus two melee subs who don't clear waves.

13:04:33.040 --> 13:04:35.400
That's always gonna be in your favor too.

13:04:35.400 --> 13:04:36.920
A lot of little things working for you here

13:04:36.920 --> 13:04:39.760
in this time period and there's yags for the centaur.

13:04:40.920 --> 13:04:43.560
I had to rush it here, try and bail the Husker out

13:04:43.560 --> 13:04:45.960
and take the position where they get all in.

13:04:45.960 --> 13:04:58.600
So with so much against MiGMA Galaxy here, what's gotta happen is it possible for them to start

13:04:58.600 --> 13:04:59.600
here?

13:04:59.600 --> 13:05:04.760
Oh lord, well not like this, that's for sure, with your carry getting picked off just outside

13:05:04.760 --> 13:05:07.760
your base.

13:05:07.760 --> 13:05:12.280
In a straight 5 on 5 right now, no, I don't think it is, I think they have to do like

13:05:12.280 --> 13:05:15.240
a fantastic vacuum wall, they just stomp her.

13:05:15.240 --> 13:05:19.220
I guess they do have a combo if you can back 3 or 4 heroes into Sfamper, sweeter than yes.

13:05:19.220 --> 13:05:20.220
It's doable.

13:05:20.220 --> 13:05:23.480
I think you would prefer to be able to play the map low before you're...

13:05:23.480 --> 13:05:25.480
But again, that was the death on your side of the map.

13:05:25.480 --> 13:05:26.480
Yep.

13:05:26.480 --> 13:05:27.980
This is what you could not afford in this time.

13:05:27.980 --> 13:05:29.480
It's going to force the high ground very quickly.

13:05:29.480 --> 13:05:31.980
You're not going to be able to reset the map fast enough.

13:05:31.980 --> 13:05:33.980
Might have to take this fight.

13:05:33.980 --> 13:05:36.480
Look for that straight back combo.

13:05:36.480 --> 13:05:37.480
A large!

13:05:37.480 --> 13:05:38.480
Straight to it!

13:05:38.480 --> 13:05:40.480
G.H. with the instant TP back.

13:05:40.480 --> 13:05:41.480
Very smart TP.

13:05:41.480 --> 13:05:42.480
He saw what was coming.

13:05:42.480 --> 13:05:46.680
It doesn't mean you should get away before stinking or breaking a stop from with the Disabled.

13:05:46.680 --> 13:05:51.480
That's still going to be a late America, except no Fury on there, so there's no way to play.

13:05:53.480 --> 13:05:56.480
Who's going to Fury on also Earth, because he's your big lane show.

13:05:57.480 --> 13:06:01.480
It's just hard to find an equivalent exchange there, so in early racks 30 minutes in,

13:06:02.480 --> 13:06:06.480
Valka's feeling very comfortable in this game one.

13:06:06.480 --> 13:06:11.480
We've talked a lot about how older eras of Dota

13:06:11.480 --> 13:06:15.480
It paid off so much more to be flexible to adapt.

13:06:15.480 --> 13:06:22.480
And modern Dota has become much more about playing to your 99% of your potential.

13:06:22.480 --> 13:06:27.480
And it does kind of feel like in some ways, Nika Galaxy feels a bit lost.

13:06:27.480 --> 13:06:31.480
How to be able to play the map and such with the setup that they have, right?

13:06:31.480 --> 13:06:39.480
Wiz to male, being in the mid lane, Morn off, not being able to have the experience advantage with the Nature's Prophet, the Holy Falcons.

13:06:39.480 --> 13:06:45.880
nice blink away. It definitely feels a little off of them. It's just one of those things you're

13:06:45.880 --> 13:06:51.960
trying to adjust to get the better lane set up, which makes sense. But how many times have you

13:06:51.960 --> 13:06:59.640
played with this configuration? It's a risk. Everything's a risk. You have to weigh the

13:06:59.640 --> 13:07:05.240
frozen cons. Trust your team to execute. I mean, Skeeter is high, you know what I'm saying?

13:07:05.240 --> 13:07:09.400
He's also crazy high level of a 24 and 31 minutes

13:07:10.280 --> 13:07:13.880
You're gonna see a level 25 at the stand up not too soon

13:07:15.400 --> 13:07:17.400
There's a nice match up against the stereo

13:07:21.400 --> 13:07:23.400
That'll do it

13:07:23.640 --> 13:07:27.320
Absolutely do it. I don't know if you force high ground with the out another ages

13:07:28.520 --> 13:07:31.000
I think technically you could hear because you have the hearts

13:07:31.000 --> 13:07:35.660
And you have to bail out from the disruption on the Shattered even

13:07:38.360 --> 13:07:42.900
It's just not falcon demo they're very conservative tea when it comes to pushing high ground

13:07:45.480 --> 13:07:50.540
To choke the map out play for the next row Sean get an Aegis then choke the map out again

13:07:50.940 --> 13:07:55.060
You know sometimes for 60 minutes and then once they're very confident

13:07:55.060 --> 13:07:58.440
They cannot lose that high ground fight when they find the pick off they will commit for that play

13:08:01.000 --> 13:08:06.000
It's smoke squad, all they just have to make sure to kind of sweep back and forth through the map.

13:08:06.000 --> 13:08:09.000
Make sure that these heroes aren't out on the map farming.

13:08:09.000 --> 13:08:11.000
Gonna live with them as much as possible.

13:08:11.000 --> 13:08:14.000
Mark does a good job of raking this smoke, cause he can actually get away.

13:08:14.000 --> 13:08:18.000
Unlikely, he'll shot off the mark on the neutral camp that he was hoping to get away.

13:08:18.000 --> 13:08:19.000
Y'all like pulled out of it by Harpoon.

13:08:19.000 --> 13:08:20.000
Yeah, I felt we had.

13:08:20.000 --> 13:08:21.000
Not Harpoon.

13:08:21.000 --> 13:08:22.000
That's what you want though.

13:08:22.000 --> 13:08:24.000
You want the clockwork just breaking the moves here.

13:08:24.000 --> 13:08:26.000
It's not farming waves anyway.

13:08:26.000 --> 13:08:29.000
Maximale a little bit more hard.

13:08:29.000 --> 13:08:32.000
How much does this Aggie accept for change though?

13:08:32.000 --> 13:08:34.000
It's good in the spend matchup for sure.

13:08:35.000 --> 13:08:37.000
Probably good in this Huskar one as well.

13:08:37.000 --> 13:08:39.000
Being able to hop into one of these gamers dealers, they can't hit you.

13:08:39.000 --> 13:08:42.000
You buy time for Rage to come off the cooldown again.

13:08:42.000 --> 13:08:43.000
It's super nice.

13:08:43.000 --> 13:08:46.000
They do have an Aggs on Huskar.

13:08:46.000 --> 13:08:50.000
Kind of make sure they don't get the chance to infest in the first place.

13:08:50.000 --> 13:08:52.000
You just have to find Rage to outplay them in the teamfight.

13:08:52.000 --> 13:08:54.000
That's what you're going back to if you're doing that here.

13:08:54.000 --> 13:08:56.000
Which is probably a big vacuum combo.

13:08:56.000 --> 13:08:58.000
Yeah, because you have no saves.

13:08:58.000 --> 13:09:03.600
Right if they see the opportunity to go on some mail. It's not like there's a bailout from nickname a galaxy

13:09:03.600 --> 13:09:06.640
It's pretty much just all in on a vacuum

13:09:07.360 --> 13:09:08.400
To a wall

13:09:08.400 --> 13:09:15.120
Maybe a stomp really good stomp might be able to save you kind of unlikely. I saw it's fear running top off the board

13:09:15.760 --> 13:09:18.660
That's gonna hurt. They're trying to bait someone top

13:09:19.320 --> 13:09:23.880
Do you have to fight the fate they might actually I was thinking about it

13:09:24.800 --> 13:09:27.040
They're pretty close to them are

13:09:28.000 --> 13:09:30.400
He's gonna find him down here, he's gonna spot him.

13:09:30.400 --> 13:09:34.400
Off to Dust, S-Troll breaks, he's getting full shot, lay on the long-star, up-star.

13:09:34.400 --> 13:09:39.600
Here's Flutter, Trouble, Dustman is through, oh, we'll pull back in by the back, and where you going?

13:09:39.600 --> 13:09:43.600
Great connection there, wanna reset those, you don't want to over-accelerate them, get her.

13:09:43.600 --> 13:09:48.700
Looking for the opening off to Mail, managed to hit him, but he stopped the fall of Maryland, and down he goes.

13:09:48.700 --> 13:09:50.400
Couldn't get out in time.

13:09:50.400 --> 13:09:55.200
Stomp attempted from GH, trying to get away from the Centaur, defying, running away from the Sven,

13:09:55.200 --> 13:09:58.000
But Crit's gonna hunt him down a double for Crit!

13:09:58.400 --> 13:10:02.300
And yeah, Nigma Galaxy are not getting out of this unscathed.

13:10:02.300 --> 13:10:06.300
In fact, they are getting out of it worse for wear as they trade one for three.

13:10:06.300 --> 13:10:07.900
So hard to disengage there.

13:10:09.100 --> 13:10:11.300
It's almost like you got that innocent TP with everybody.

13:10:11.300 --> 13:10:13.000
I don't even know how you make that read.

13:10:17.000 --> 13:10:20.300
Stampede doing a lot of work on the re-engage.

13:10:20.300 --> 13:10:21.600
You always have that Earth Splittle Threat.

13:10:21.600 --> 13:10:23.000
Again, he didn't go BKB.

13:10:23.000 --> 13:10:25.300
The heart's not helping you against the spell.

13:10:26.800 --> 13:10:28.700
You weren't wrong about that matchup.

13:10:28.700 --> 13:10:30.800
We're seeing the power of the Elder Titan against this hero.

13:10:30.800 --> 13:10:31.500
That's doing work.

13:10:31.500 --> 13:10:37.400
It is just unfortunate that there are two, or at least one, much bigger threat.

13:10:37.400 --> 13:10:39.300
You can only earth splitter one of these.

13:10:39.300 --> 13:10:42.300
Yeah, if they ever catch both, though.

13:10:42.300 --> 13:10:45.000
That is a world where that fight just don't take much weight.

13:10:45.000 --> 13:10:48.000
Even the older behind Goldier, they have a lot of spell power.

13:10:48.000 --> 13:10:50.100
You can never count the Elder Titan line up out.

13:10:50.100 --> 13:10:52.400
Well, then you have the Centaur safe.

13:10:52.400 --> 13:10:56.160
So if you get all three, okay, yeah, now we're now we're talking all right

13:10:57.600 --> 13:11:01.520
I think the cars can do some work. It's not guaranteed. He gets a car save off the time

13:11:02.080 --> 13:11:04.080
It's not a fast indication

13:11:04.080 --> 13:11:09.120
Thrust and arrows support duo has an easy way to find these big goss around the map

13:11:11.440 --> 13:11:14.960
They've been setting up a lot of quick action the gems running on the marana 2

13:11:15.600 --> 13:11:20.000
You just play for that next row Sean spend already level 25 with the swift blink

13:11:20.000 --> 13:11:25.000
Disgusting timings here for Skeeter. I don't know how you deal with him.

13:11:25.000 --> 13:11:32.000
Yeah, plus 50% God Strength damage. Also, levels need more to spend than they've ever mattered, I think.

13:11:32.000 --> 13:11:36.000
The talents are good, but also don't forget about the innate, right?

13:11:36.000 --> 13:11:38.000
He's one of the highest strength game heroes in the game.

13:11:38.000 --> 13:11:39.000
Get more damage.

13:11:39.000 --> 13:11:42.000
And his innate is being buffed for every level.

13:11:42.000 --> 13:11:46.000
So every level he's getting more strength and every level his innate is also getting stronger with that strength.

13:11:46.000 --> 13:11:49.000
It's a lot of extra damage. People forget about it.

13:11:50.000 --> 13:11:54.000
You can see right there an extra 117 damage.

13:11:54.000 --> 13:11:57.000
It only takes three or four hits to evaporate these heroes.

13:11:57.000 --> 13:11:59.000
There's no evasion.

13:11:59.000 --> 13:12:01.000
I guess you have a little bit with the Radiance.

13:12:01.000 --> 13:12:03.000
Did not feel like it in that last fight.

13:12:05.000 --> 13:12:08.000
Gonna try and get a butterfly on the NK.

13:12:08.000 --> 13:12:10.000
That helps a little bit.

13:12:15.000 --> 13:12:17.000
Can you contest the next Roshan?

13:12:17.000 --> 13:12:18.920
your question for the galaxy.

13:12:20.120 --> 13:12:25.080
If there's a world you can get, you're very good with the books around the head.

13:12:25.440 --> 13:12:26.560
Clockwork can get the vision.

13:12:26.560 --> 13:12:31.600
You can use it to experience a great club user and you always have that vacuum.

13:12:33.080 --> 13:12:35.360
But in theory, the Falcons don't need a club.

13:12:35.880 --> 13:12:39.000
No, they can just stick, stick, stick one in the huskar inside

13:12:39.000 --> 13:12:41.000
and everybody else plays the margins.

13:12:41.000 --> 13:12:42.000
That's why it's scary.

13:12:47.000 --> 13:12:57.000
I'm not going to work out well for him, he doesn't find any kill, but he also doesn't die either, Skeeter even flakes forward and tries to catch a little rebound.

13:12:58.000 --> 13:13:07.000
They have aggs on the life stealer now. 5,000 gold on the Furion. See if Lornoff tries to one-shot this butterfly to give some extra surprise factor here.

13:13:07.000 --> 13:13:12.920
here he is playing yeah either that or you save my back doing much here yeah I

13:13:12.920 --> 13:13:18.200
think you have to spend here if you're pure honor trying to as much damage

13:13:18.200 --> 13:13:24.360
possible how do you set up a surprise butterfly repeat like do you try and

13:13:24.360 --> 13:13:30.840
bait Lorna like that still sounds kind of crazy no no you just keep you in the

13:13:30.840 --> 13:13:36.760
next one there's no time to bill an MKB or anything right it's a

13:13:36.760 --> 13:13:43.460
Slight thing. I'm not saying it turns and trying to kill Lord. Yeah, exactly. You know getting three shot on fear on like

13:13:45.960 --> 13:13:47.960
Pray to the orange egos

13:13:49.360 --> 13:13:51.360
That road was very quick

13:13:55.760 --> 13:13:58.960
Nice little banner ages for the Huskar again

13:14:01.960 --> 13:14:03.960
Let him see the high ground

13:14:04.400 --> 13:14:06.400
Let's spend deal with the waves

13:14:06.760 --> 13:14:15.760
We're on Aghs done too, that's the extra issues, K. The supports are just going to find so much farm.

13:14:15.760 --> 13:14:24.760
Omar, unfortunately, drops a ward in the triangle, we're actually going to think about making some sort of...

13:14:24.760 --> 13:14:30.760
But, snaking just happened to be there, farming up the triangle with his Jephs, who instantly kills the ward.

13:14:30.760 --> 13:14:35.760
Now they're right back to just kind of the expected play.

13:14:35.760 --> 13:14:40.760
This is kind of the point where Nigma would want to make a move, he just bought out big items on all three of your cores.

13:14:40.760 --> 13:14:41.460
Yeah.

13:14:41.460 --> 13:14:46.460
You're not going to get much stronger for another round here in another five or six minutes.

13:14:46.460 --> 13:14:48.760
It's just over half of the stage time.

13:14:48.760 --> 13:14:52.960
Yeah, no way that Falcons with the Aegis likely to split up a little bit.

13:14:52.960 --> 13:14:53.260
Yeah.

13:14:53.260 --> 13:15:01.160
That war, that aggressive board should have been an opportunity for them to make a play off of, but instead, they have no vision to play off of.

13:15:01.160 --> 13:15:03.360
You have to be more patient here.

13:15:03.360 --> 13:15:05.360
They're gonna take their Triangle back.

13:15:10.000 --> 13:15:13.360
I'm not forcing the Hydra yet. Not an issue.

13:15:14.720 --> 13:15:15.760
Taking them to sweat.

13:15:15.760 --> 13:15:17.760
They are team that like to choke them out.

13:15:18.760 --> 13:15:21.260
There's no reason to choke them out in this type of game.

13:15:22.060 --> 13:15:23.360
They're not waiting for anything.

13:15:23.360 --> 13:15:25.360
They're not necessarily getting that much stronger.

13:15:25.560 --> 13:15:26.860
They have a massive gold lead.

13:15:26.860 --> 13:15:28.860
In a way, they are kind of six-lotted.

13:15:30.160 --> 13:15:31.560
Your Sven is ready to go.

13:15:31.560 --> 13:15:33.740
You don't wait for that. You send it.

13:15:33.740 --> 13:15:36.860
Amar, might send it straight to some mail.

13:15:36.860 --> 13:15:37.860
Nope.

13:15:43.540 --> 13:15:49.280
These Falcons make that critical mistake of stacking Amar and Skeeter.

13:15:49.280 --> 13:15:50.080
Cannot clump in there.

13:15:50.080 --> 13:15:52.380
An opportunity for it to buy.

13:15:52.380 --> 13:15:54.860
You'd rather just put some of the items back with your gore box.

13:15:54.860 --> 13:15:55.760
Yeah.

13:15:55.760 --> 13:15:59.160
Especially since Amar has the Aegis, there really is no need.

13:15:59.160 --> 13:16:04.160
They've got the save in the Centaur, they've got an extra life, and you can aggressively force them to do it.

13:16:09.160 --> 13:16:13.160
Stop in! It's the five! And it's a catch, and they go for it! It's the same!

13:16:13.160 --> 13:16:18.160
Post-tractor, and they have the bail-out to fight! A lot to get on spells! No hope!

13:16:18.160 --> 13:16:22.160
Skeeter just does! Far too much right now during this VKB window.

13:16:22.160 --> 13:16:25.160
Some male can't fight him, it's not even close.

13:16:25.160 --> 13:16:26.520
They make a run back to the fountain.

13:16:26.520 --> 13:16:27.760
Look at the supply max here.

13:16:27.760 --> 13:16:28.960
They're going to need that fountain.

13:16:28.960 --> 13:16:29.960
Oh, we got arrow!

13:16:29.960 --> 13:16:32.360
Oh, my god, it's got arrowed on some mail!

13:16:32.360 --> 13:16:35.600
He ran in, and an arrow intended for Ornok

13:16:35.600 --> 13:16:40.120
instead finds the face of some mail, a dieback for him.

13:16:40.120 --> 13:16:43.360
And the rest of Nigma Galaxy will huddle.

13:16:43.360 --> 13:16:45.440
And they're found nothing they can do.

13:16:45.440 --> 13:16:48.240
They could barely even stop a harm as is.

13:16:48.240 --> 13:16:49.640
And he keeps on pushing them away.

13:16:49.640 --> 13:16:51.760
He keeps on pushing himself away.

13:16:51.760 --> 13:16:56.760
TOYING with DIGMA Galaxy with this jump in with his ultimate hurricane pipe.

13:16:56.760 --> 13:16:58.760
Ah, he always gets the taunt.

13:16:58.760 --> 13:17:01.760
He is taunting him on multiple levels here.

13:17:02.760 --> 13:17:06.760
No chance for DIGMA Galaxy in these 5 on 5.

13:17:06.760 --> 13:17:09.760
I might have just got on my way too quickly here.

13:17:09.760 --> 13:17:12.760
And the lane swap shenanigans.

13:17:12.760 --> 13:17:15.760
I don't think it looked too bad in terms of the laning,

13:17:15.760 --> 13:17:18.760
but it definitely made this game really awkward to play.

13:17:18.760 --> 13:17:23.760
Just keep talking and trying to get the 3 man vacuum into a stop into a wall.

13:17:23.760 --> 13:17:27.760
Unfortunately no Earthflitter, so no real damage to follow it up.

13:17:27.760 --> 13:17:32.760
Grown, exposed, they're gonna pop the glyph, but they're still 30 plus seconds for two more of their heroes.

13:17:32.760 --> 13:17:36.760
They can hardly take a 5 on 5, let alone a 3 on 6.

13:17:36.760 --> 13:17:41.760
All the way into the Mountain Goza Bar, they've finished things in style.

13:17:41.760 --> 13:17:44.760
Mountain's an extremely dominant game one.

13:17:44.760 --> 13:17:48.000
That's about as one side as you can hope for on the TI main stage.

13:17:48.000 --> 13:17:52.660
They were very comfortable, very confident, they get their heroes, they get the kind of line

13:17:52.660 --> 13:17:53.660
of thing they want to play.

13:17:53.660 --> 13:17:57.560
They throw that lane swap at the end that forced Nygma into a tough decision, so we

13:17:57.560 --> 13:18:02.040
play the lane straight up and realize we're maxing back, we try and swap this flight

13:18:02.040 --> 13:18:04.760
through the mid to salvage it.

13:18:04.760 --> 13:18:06.960
I don't want to see Lorna up on a side lane.

13:18:06.960 --> 13:18:08.960
I think that's the biggest thing for me.

13:18:08.960 --> 13:18:09.960
Even Rikaz is the matchup.

13:18:09.960 --> 13:18:11.960
And if the hussle pick puts you in that position where you feel so pressured,

13:18:11.960 --> 13:18:16.960
pressure, you take him off the mid lane, and I think you can't be in that position.

13:18:16.960 --> 13:18:19.960
Because you need this guy to pop up.

13:18:19.960 --> 13:18:22.960
Just too much when it comes to the draft.

13:18:22.960 --> 13:18:27.960
I mean, for old school, when it comes to the coach, they know that there are

13:18:27.960 --> 13:18:29.960
opportunities to be able to make these sort of things.

13:18:29.960 --> 13:18:31.960
I mean, this is something you come from in old school era as well.

13:18:31.960 --> 13:18:36.960
You've been talking about like, where are the try lanes, where are the lanes

13:18:36.960 --> 13:18:42.880
Like where are these sorts of things and you can see it seems like you know you do that it is he comes with a hefty risk

13:18:42.880 --> 13:18:45.220
Right for sure. I like that. They were thinking about it

13:18:45.220 --> 13:18:47.480
I don't think the swap was bad in terms of the lane again

13:18:47.480 --> 13:18:50.560
I think it's just how this team function like this is a team that needs

13:18:50.560 --> 13:18:55.000
Lorna to control the game yes control the pace the win condition especially

13:18:55.000 --> 13:19:00.000
He did not feel like the win condition and some of that's the lane saw some it's also the draft is German

13:19:00.000 --> 13:19:02.680
Even going to carry this game. I think the way he carries it is

13:19:02.680 --> 13:19:06.680
having such a strong early game presence that he's five or six K

13:19:06.680 --> 13:19:09.680
net worth ahead and you're winning fights you're winning Roshan.

13:19:09.680 --> 13:19:13.680
You can do that from the safe lane against the Huskar of all heroes.

13:19:13.680 --> 13:19:14.680
It's just not doable.

13:19:14.680 --> 13:19:16.680
And Falcons also take a risk, right?

13:19:16.680 --> 13:19:17.680
But there's a reason right there.

13:19:17.680 --> 13:19:18.680
There are veterans at the game.

13:19:18.680 --> 13:19:21.680
Nygma Galaxy, a relatively young roster,

13:19:21.680 --> 13:19:24.680
recently put together before the TI qualifiers.

13:19:24.680 --> 13:19:27.680
You could see inexperience hurt them here.

13:19:27.680 --> 13:19:30.680
There's risks and there's calculated risk, right?

13:19:30.680 --> 13:19:35.480
that's the one that falcons to

13:19:35.480 --> 13:19:37.480
here changing that center into

13:19:37.480 --> 13:19:39.480
mid instead of its traditional

13:19:39.480 --> 13:19:41.480
off lane role the Oscar going

13:19:41.480 --> 13:19:43.480
into a more as well, but big

13:19:43.480 --> 13:19:45.480
prop still here for the galaxy

13:19:45.480 --> 13:19:47.480
and to mail he goes. This is

13:19:47.480 --> 13:19:49.480
the reason I slept the carry

13:19:49.480 --> 13:19:51.480
so I can every now and then

13:19:51.480 --> 13:19:53.480
have a mid game for himself,

13:19:53.480 --> 13:19:55.480
but I'm still a mid. That's

13:19:55.480 --> 13:19:57.480
the question mark we have.

13:19:57.480 --> 13:19:58.480
Yeah, to be honest, I think

13:19:58.480 --> 13:19:59.480
it's a pretty reasonable

13:19:59.480 --> 13:20:03.720
really bad otherwise. Lifestyle is going to get crushed by oscarus so you say okay let's

13:20:03.720 --> 13:20:08.440
create maybe a better scenario. It's just not good enough and even past like to be honest

13:20:08.440 --> 13:20:11.720
they're not down that much gold. I think the real issue is their heroes don't work very

13:20:11.720 --> 13:20:15.240
well together because the lany phase wasn't that bad. They were only down with maybe one

13:20:15.240 --> 13:20:20.680
k at 10 minutes. That's fine. I mean I do think for magma it's the best thing they could have

13:20:20.680 --> 13:20:25.960
done in that situation. I had nature's rocket gone mid. It doesn't matter what kind of lane you

13:20:25.960 --> 13:20:32.200
It would have been a loss even earlier if your life story doesn't have a game because what ended up happening in this game is

13:20:32.760 --> 13:20:34.760
Hustkar took a lot of attention

13:20:35.160 --> 13:20:41.520
Not a lot of pressure forced a lot of TPs tanked a few deaths even but Skeeter on this then was farming off the storm

13:20:41.520 --> 13:20:45.300
And the issue was this then sailing is very hard to deal with

13:20:45.800 --> 13:20:50.000
And I think this is exactly what it's in conflict right? They present Hustkar

13:20:50.000 --> 13:20:53.560
So it's so much of a problem that we spend all our time talking about Hustkar

13:20:53.560 --> 13:20:58.800
Negus spends all their time thinking about us car and nobody thinks about so he just gets to do his own thing

13:20:59.080 --> 13:21:04.720
Yeah, you're also looking at how do we make sure that we have the best laid matchup and what was I this has to be

13:21:04.720 --> 13:21:10.160
I mean skater is an amazing carry, but this has to be one of those rivaling performances for him when it comes to

13:21:10.760 --> 13:21:14.640
XPM that's the one that I think is most important because normally we look at GPM

13:21:14.640 --> 13:21:19.660
We'll always focus on okay when are you gonna get certain item timing so your car can join you in fights

13:21:19.660 --> 13:21:26.300
but always he was level 19 at 21 23 minutes. I believe it was. It was something a great job.

13:21:27.340 --> 13:21:31.260
Yeah, he's out of control and he's playing a Blink Son hero, which is what he loves. You know,

13:21:31.260 --> 13:21:34.860
he wants to get up in there. He wants to be a part of fights. His other two players are the real

13:21:34.860 --> 13:21:39.100
cores and he's like sort of he's really the off laner to be honest on this team. But he was

13:21:39.100 --> 13:21:42.220
the carry and the off laner in this game. He kind of played had all the hats on it once and

13:21:42.220 --> 13:21:46.220
he owned. And I think this game really shows the difference between like a team that has a

13:21:46.220 --> 13:21:50.700
a ton of experience in a team that has worked together for a long time compared to the team

13:21:50.700 --> 13:21:53.980
that is new, right? Like, Nigma Galaxy, they were the higher seed, but they are the much

13:21:53.980 --> 13:21:58.220
newer team with the much easier group stage path and I think Falcon's showing, hey, we're

13:21:58.220 --> 13:22:05.260
the big dogs for a reason. Yeah, 1,183. XPM is pretty insane, but when you have your team just

13:22:05.260 --> 13:22:09.020
drawing the attention of the enemy and forcing them to one side of the map and you have free

13:22:09.020 --> 13:22:13.900
reign in this patch, you can make a lot of gold. And I can see why Skeeter, this TI,

13:22:13.900 --> 13:22:18.540
has been going back to heroes like Sun, because with the heroes that Falcons have been running,

13:22:18.540 --> 13:22:24.300
like the Nephiles Flex, the Centaur Flex, and the Huskar, it creates situations for him to just have

13:22:24.300 --> 13:22:28.780
free form. And while he does play the offline role like he mentioned, Skeeter has shown us

13:22:28.780 --> 13:22:32.620
time and time again that he can carry if that's the role that he's put in. If he's the hero

13:22:32.620 --> 13:22:36.620
who's going to do the damage, he will do it. Yeah, absolutely. I mean, this Falcons idea,

13:22:36.620 --> 13:22:40.380
in many ways, is like, we have three cores that are all going to pressure very heavily,

13:22:40.380 --> 13:22:42.860
And then like one of them or two of them will get out of control

13:22:42.860 --> 13:22:46.460
You can't answer all the problems that we present to you. You don't have enough damage for all three of them

13:22:46.940 --> 13:22:52.460
And it's kind of interesting when we saw this draft niggum ends up banning alchemist and tiny in the last phase

13:22:52.860 --> 13:22:58.460
And then they literally picked the third hero that does the exact same thing like alch tiny and slender all the same guy

13:22:59.180 --> 13:23:01.420
Which every one of them that was up through they would have picked that one

13:23:01.820 --> 13:23:03.820
And I think this speaks to like

13:23:03.820 --> 13:23:05.340
How falcons

13:23:05.340 --> 13:23:08.620
They that's the kind of team they are they will always put themselves in positions

13:23:08.620 --> 13:23:12.820
where they can do the same thing they did last time and you don't actually have a way to respond to it.

13:23:12.820 --> 13:23:18.300
Well, it works for them in Game 1 at least it definitely does and whilst we love what Skeeter was able to do on this

13:23:18.300 --> 13:23:23.340
Ven being such an unsung hero, there was a lot of focus put on this Huskar on the side named the Galaxy

13:23:23.340 --> 13:23:25.780
but that's exactly where Perge wants to put his focus as well.

13:23:27.220 --> 13:23:32.420
Thank you Nat. Yeah, the Huskar on the side lane, it's something that Amar does slightly, or semi regularly

13:23:32.420 --> 13:23:35.860
he's known for it, but the way that he'd lane it against Lornoff was quite interesting.

13:23:35.860 --> 13:23:39.160
know if you don't know when you right click enemy heroes it creates a little

13:23:39.160 --> 13:23:42.700
aggro around your hero and any enemy creeps in there are going to run at you

13:23:42.700 --> 13:23:45.700
and that's why these dire creeps are running in this direction every time

13:23:45.700 --> 13:23:48.100
that they get near. You're going to see Crit do the same thing he's going to

13:23:48.100 --> 13:23:51.300
walk up here right click an enemy hero briefly and it's going to pull aggro from

13:23:51.300 --> 13:23:54.780
the creeps and what they're trying to do is get these range creeps here below

13:23:54.780 --> 13:23:58.020
half HP so they can get a deny. So this is the big priority and normally

13:23:58.020 --> 13:24:01.940
players prioritize having at least one hero that has an ability that they

13:24:01.940 --> 13:24:05.180
can use to secure the range creep because that's where the majority of

13:24:05.180 --> 13:24:08.860
the gold or a significant portion of that in the experience are so these

13:24:08.860 --> 13:24:12.440
denies kept coming from the Falcon side and the whole goal is that they hit

13:24:12.440 --> 13:24:15.300
level two before their opponents they get more golden experience than their

13:24:15.300 --> 13:24:18.520
opponents and they got a huge amount of these denies here here's another one at

13:24:18.520 --> 13:24:22.540
a minute 40 that was the first range creep that Nigma Galaxy actually

13:24:22.540 --> 13:24:26.820
secured there in the safe lane which helped their trajectory and even

13:24:26.820 --> 13:24:29.780
here Amar pulling two melee creeps to get the range creep when nobody's

13:24:29.780 --> 13:24:33.940
remotely close he's just consistently denying creeps to make sure that his

13:24:33.940 --> 13:24:37.380
lane goes okay, that he hits his level 2, that he hits his level 3.

13:24:37.380 --> 13:24:42.380
Lornav even forced to use his Sprout to secure last hits, and when that happens they end

13:24:42.380 --> 13:24:46.660
up getting more opportunities to go for kills, again pulling the range creeps back and controlling

13:24:46.660 --> 13:24:48.160
the wave almost entirely.

13:24:48.160 --> 13:24:50.340
But eventually they can start going for kills too.

13:24:50.340 --> 13:24:54.020
The Sprout gets wasted, GH gets a little bit aggressive, and Falcons realize, oh we

13:24:54.020 --> 13:24:55.980
can actually walk forward at him now.

13:24:55.980 --> 13:24:58.480
Because he's forced to use his spells just to try to get gold and experience.

13:24:58.480 --> 13:25:02.600
So securing these kills are really instrumental, helps keep this nature's profit hero

13:25:02.600 --> 13:25:08.240
who is arguably the fastest farming hero of this tournament so far. They kept him back even in this moment too.

13:25:08.240 --> 13:25:15.480
Pressure to Marr here on the lane, sprout to the left. He gets a TP in from Malry and there's this, uh, the stampede and a really easy kill.

13:25:15.480 --> 13:25:21.960
So excellent laning there by the Falcons to where lane swapped the Huskar where he needed to go to keep the heroes locked down on

13:25:21.960 --> 13:25:23.880
the Galaxie to give them a very easy win.

13:25:24.800 --> 13:25:32.280
A beautiful display. Thank you so much, Purge. Outlining, yes, what we saw in draft and what we coined is a fantastic move from Falcons.

13:25:32.280 --> 13:25:48.280
But breaking down exactly why that early pod, that lane is so detrimental in it, really ties back to what Cap and SVG were saying too, where, sure, this Nature's Prophet needed to be the win condition, but was not set up in any way, shape or form, to be a win condition.

13:25:48.280 --> 13:25:57.280
Yeah. He's also got two really heavy farmers on his other lanes. Lifestealer just farmed, so there wasn't any moves. And Darkseer is honestly a very, very farm oriented offline here.

13:25:57.280 --> 13:26:00.400
three dudes who all need the same thing. No one's willing to make space for the

13:26:00.400 --> 13:26:03.560
mean aid and we're talking about it backstage but having two melee supports

13:26:03.560 --> 13:26:06.720
on your team is often a pretty big hindrance because neither one of them

13:26:06.720 --> 13:26:09.720
really does damage oftentimes the typical archetypes they tend to be set up

13:26:09.720 --> 13:26:12.720
and not follow-up and so you can end up in situations where it's hard to

13:26:12.720 --> 13:26:16.440
actually make kills happen because your two dudes do the same job shifting

13:26:16.440 --> 13:26:19.520
our focus a little bit away of the nitty gritty when it comes to this

13:26:19.520 --> 13:26:23.720
game number one and this best of three and looking at our focus of what

13:26:23.720 --> 13:26:27.040
So what are these teams doing between groups and our main event here?

13:26:27.040 --> 13:26:28.520
How are they preparing for themselves?

13:26:28.520 --> 13:26:32.960
And how happy were they, more importantly, GH and Sumail giving us their time during the

13:26:32.960 --> 13:26:34.920
group stage and main stage?

13:26:34.920 --> 13:26:41.120
Throughout the group stage we had our first defeat against Team Ironwing.

13:26:41.120 --> 13:26:42.720
We choked a bit.

13:26:42.720 --> 13:26:47.400
And then Gaffer that we just grouped ourselves together and it was pretty smooth sailing

13:26:47.400 --> 13:26:48.400
from there.

13:26:48.400 --> 13:26:51.920
Starting the first game with Wattabit Ruff, first years actually, and then it started

13:26:51.920 --> 13:26:55.920
getting better slowly and now we're 4-1 in the group stage.

13:26:58.920 --> 13:27:06.920
Going against Valkyries, I'm predicting it to be honest for us.

13:27:07.920 --> 13:27:14.920
Coming into this TI we had a relatively weak bootcamp, I think we had some struggles,

13:27:14.920 --> 13:27:18.920
but we picked it up slowly in this event and a bit before we came here.

13:27:18.920 --> 13:27:22.920
So I'm very confident against them and I believe we have good chances.

13:27:22.920 --> 13:27:26.920
Honestly, every tournament I go to will be a TI or any other tournament.

13:27:26.920 --> 13:27:32.920
I really don't put any expectations, because usually when I put expectations for myself, at least,

13:27:32.920 --> 13:27:36.920
it kind of sets me in a bad mindset, so I just remove all expectations.

13:27:36.920 --> 13:27:44.920
I think going to TI, I always have the mindset to either win or there's no other result that you're happy with.

13:27:44.920 --> 13:27:47.920
So nothing has changed, I would say, so far.

13:27:47.920 --> 13:27:53.680
Well, TI compared to any other tournament always feels special for me at least.

13:27:53.680 --> 13:27:59.240
The air feels different, the stage feels different, and this year is going to be in Shanghai,

13:27:59.240 --> 13:28:04.560
so I believe the last time we played at TI in Shanghai was in 2019.

13:28:04.560 --> 13:28:08.200
China has always been kind to us, we always had a lot of success here, I'm very grateful

13:28:08.200 --> 13:28:09.440
for that.

13:28:09.440 --> 13:28:14.560
I think this time, I hope it's going to be the same, I'm extremely excited to

13:28:14.560 --> 13:28:21.640
to play in front of the crowd and to have some parts of my family support me being here,

13:28:21.640 --> 13:28:22.920
so I'm happy for that.

13:28:22.920 --> 13:28:29.120
Ni Hao to the Chinese fans and hope you support us too and hope we give you a good time.

13:28:29.120 --> 13:28:34.520
TI is, I don't know, I won my first one and in my back of my head I'm going to win at

13:28:34.520 --> 13:28:38.960
least two more and then I've been playing for 11 years since, I haven't done it,

13:28:38.960 --> 13:28:40.680
so it's just something I'm always chasing.

13:28:40.680 --> 13:28:44.680
I think this really looks pretty good though, so let's see.

13:29:10.680 --> 13:29:15.120
see can't come back and saying it's a best of three for a reason. And I truly believe

13:29:15.120 --> 13:29:20.280
with what this new name the Galaxy is showing and adaptation and a readiness to learn from

13:29:20.280 --> 13:29:24.440
that game one is very that I think they got trapped into playing falcons game. And I think

13:29:24.440 --> 13:29:28.080
a lot of great teams have been trapped into playing falcons game and it always ends up

13:29:28.080 --> 13:29:31.920
with you losing. I think when you when you end up playing this game falcons are

13:29:31.920 --> 13:29:34.720
just way too good. These players are too skilled. They're too comfortable. They're

13:29:34.720 --> 13:29:37.960
too happy to play this kind of game. So I think for them it's it's all about

13:29:37.960 --> 13:29:41.280
trying to create a scenario where it doesn't look like this and they get to play their

13:29:41.280 --> 13:29:45.960
stuff. They get to do like the Lornoff macro, they get to set up their game and Falcons

13:29:45.960 --> 13:29:49.520
now has to respond to them because I think Falcons are also kind of bad when they're

13:29:49.520 --> 13:29:52.640
put in that position. They need to play their own game.

13:29:52.640 --> 13:29:55.640
I'm glad there was a little bit more to that sentence because I would have been scratching

13:29:55.640 --> 13:30:00.560
my head there as Falcons and Nigma Galaxy are both going to be taking to the stage

13:30:00.560 --> 13:30:05.840
once again. It is Nigma Galaxy potentially on the backflip. It's how you look

13:30:05.840 --> 13:30:10.960
at losses the way that you can learn and grow from them and make those quick adaptations

13:30:10.960 --> 13:30:16.120
in a first and three. It didn't feel like any foundations or fundamentals for the side of

13:30:16.120 --> 13:30:20.800
thing to get to near or an issue. So whether you want to chalk it up to drop even if it's

13:30:20.800 --> 13:30:24.480
something you might not like to do, it feels that's one of the easiest ways to move

13:30:24.480 --> 13:30:28.960
on and restart for a game to. For sure. If you can just say, ah, we messed up

13:30:28.960 --> 13:30:33.360
in the draft. We got a hostage. What can you do? That allows you to talk about

13:30:33.360 --> 13:30:38.860
what it is that you want to approach in terms of your game plan versus Falcons, because like

13:30:38.860 --> 13:30:42.760
Insania mentioned, Falcons, if they're on the back foot and they're playing from behind,

13:30:42.760 --> 13:30:47.080
they don't necessarily look like a good comeback team. They struggle in this situation. Fundamentally,

13:30:47.080 --> 13:30:51.080
Falcons are a team that will skill check you when it comes to laning. Their players

13:30:51.080 --> 13:30:56.000
are the best in the world at laning, maybe second to boom boys who are also exceptionally

13:30:56.000 --> 13:31:00.160
good at it. But from there, if you are in a situation where you've given them

13:31:00.160 --> 13:31:06.680
winning lanes. The game is difficult from then on. So if you're thinking about what heroes

13:31:06.680 --> 13:31:10.320
can you pick early on in your draft, what supports can you pick that enable your lanes

13:31:10.320 --> 13:31:12.280
and make sure you're not in a situation like that.

13:31:12.280 --> 13:31:16.080
Yeah, I think it's a great point. And I think another thing that we always found gave us

13:31:16.080 --> 13:31:20.040
a lot of success against Volkans was they push waves a lot. I think the thing Aiden

13:31:20.040 --> 13:31:23.760
said about like they're kind of just everywhere pushing all the waves and following on everyone

13:31:23.760 --> 13:31:26.560
all at once and you feel like you can't catch everyone and they're just getting

13:31:26.560 --> 13:31:29.840
more gold than you. And so I think having heroes that can chat up and just push the

13:31:29.840 --> 13:31:33.600
waves in and take some areas so that you get vision. You're the one who's taking the

13:31:33.600 --> 13:31:37.640
space because then I think that when they're clumped, those players feel really uncomfortable

13:31:37.640 --> 13:31:40.160
when they're not all able to get farmed because that is how they play. They are

13:31:40.160 --> 13:31:44.160
a trident, of course, with the support standing behind them. And so if you're the ones

13:31:44.160 --> 13:31:47.240
who are up in their faces, we would pick stuff like TerraBlade or Lina, but we can

13:31:47.240 --> 13:31:51.120
just go push the waves. We kill them without people seeing us. And then now suddenly

13:31:51.120 --> 13:31:53.960
we see where they are and they don't have this, you know, constant weight push

13:31:53.960 --> 13:32:00.520
threat? Do you think that that's a better approach than potentially having a core and a support that

13:32:00.520 --> 13:32:05.400
can try and pick off a hero and then another two cores and a support that can be elsewhere,

13:32:05.400 --> 13:32:09.560
trying to still overwhelm them in numbers if they're trying to solo push out waves?

13:32:09.560 --> 13:32:14.040
I think combination of both is really nice. Having those sort of kill pairs, not too many numbers

13:32:14.040 --> 13:32:16.520
because you don't want to get sucked into being too many people in one place because

13:32:16.520 --> 13:32:19.480
they're everywhere. And so you have to commit some heroes here and you kill one guy,

13:32:19.480 --> 13:32:22.520
but at the same time the others are farming, I think it's sort of your ideal setup.

13:32:22.520 --> 13:32:29.560
Yeah, and I think the in my ideal gaming in falcons we every two pairs of our heroes kills them

13:32:29.560 --> 13:32:35.320
So like if it's my carry on my five or my carry on my mid or if it's my five and like full like whatever way you can

13:32:35.320 --> 13:32:39.640
Create a situation where as few heroes as possible kills the falcons here that shows on waves

13:32:39.760 --> 13:32:44.600
You're gonna do good and I think really even more important than killing them

13:32:44.600 --> 13:32:48.000
I think is like you said it's taking their map space away because these guys want a big map

13:32:48.000 --> 13:32:54.140
They want like tier one towers to fall early on they tend to make a lot of moves towards a Mars lane to try to open up

13:32:54.140 --> 13:32:58.920
The tower early on when he hits a certain timing and I think preventing these things from happening really hinders our game

13:32:58.920 --> 13:33:01.960
And that being said that just brings us back to the draft

13:33:02.120 --> 13:33:03.680
right it's because

13:33:03.680 --> 13:33:10.640
The house guard looked so good because they had a clockwork and they had a elder Titan. What do you do after that?

13:33:11.480 --> 13:33:14.880
It doesn't feel like it's linear straight forward at all

13:33:14.880 --> 13:33:17.900
This was right at the beginning of TI one of the most

13:33:18.500 --> 13:33:21.220
joyous moments that you can have with a

13:33:21.680 --> 13:33:29.220
your teammates coming back to TI together is getting those rings after 12 months of lifting the ages

13:33:29.220 --> 13:33:35.580
It's definitely a feeling very few have gotten to do for themselves and like I said to return as a five-stack a

13:33:36.020 --> 13:33:40.480
Stack that has come back together for their third TI when it comes to Falcons

13:33:40.480 --> 13:33:47.640
Yeah, it must be so special to be to be bound by not only of the time you spent together in the tournaments you played

13:33:47.640 --> 13:33:51.560
But you got the crown jewel the accomplishment you've been striving for you got it

13:33:51.560 --> 13:33:55.980
And you get to see that sort of realized and immortalized in the ring you get 12 months later

13:33:55.980 --> 13:34:01.040
Like oh, yeah, we did that and you have this sort of sense of gratefulness that like we went through all this and maybe this year

13:34:01.040 --> 13:34:05.000
Felt kind of crappy but like remember what we did last year and we get the chance to do that again

13:34:05.000 --> 13:34:08.200
And I can't imagine how special that feels it's funny how

13:34:08.200 --> 13:34:12.720
this year is crappy for them when they got so many top fours anyway but any

13:34:12.720 --> 13:34:16.440
other team would have been content with a year like they had they didn't get any

13:34:16.440 --> 13:34:20.920
first places but they got so many pointy and finishes and for them it's just an

13:34:20.920 --> 13:34:24.320
awful year this is a team that expects to win like you mentioned in Samia it's

13:34:24.320 --> 13:34:27.800
either first place or last place and it seems like because of their year maybe

13:34:27.800 --> 13:34:30.640
some teams are underestimating them they're forgetting about some of their

13:34:30.640 --> 13:34:33.760
specialty heroes they're forgetting about their huskars and their flexes

13:34:33.760 --> 13:34:36.560
because we heard in that interview some of that they'd come in with a

13:34:36.560 --> 13:34:42.200
very strong to look whether you want to put that up to make me galaxy confident in

13:34:42.200 --> 13:34:46.880
their ideas or if it's a little bit of I need to fake it till I make it either

13:34:46.880 --> 13:34:51.680
way it's not looking like a tour of the galaxy but a game to is on the cards

13:34:51.680 --> 13:35:00.680
Ligma Galaxy versus Team Falcons. Game two.

13:35:03.680 --> 13:35:11.680
Looking at those results, talking about those results here, something that Falcons have always coined for themselves is how much they thrive on consistency.

13:35:11.680 --> 13:35:20.680
And so often throughout years, whether it's visa issues or whether it's an adjustment with one of their teammates, they be being off a little bit mentally.

13:35:20.680 --> 13:35:23.240
It feels like they suffer drastically from that.

13:35:23.240 --> 13:35:26.160
But when I look at what has been the lead-up into TI,

13:35:26.160 --> 13:35:28.480
there has been a consistency for them.

13:35:28.480 --> 13:35:30.680
How well they did in those group stages of EWC,

13:35:30.680 --> 13:35:33.840
how well they did the online tournament before coming into TI,

13:35:33.840 --> 13:35:38.040
it really is quite an interesting aspect of why aren't people

13:35:38.040 --> 13:35:41.200
maybe rating Southlands a little bit higher?

13:35:41.200 --> 13:35:44.280
But you also complain that when their group stage was shaking.

13:35:44.280 --> 13:35:46.800
Yeah, it almost feels a bit disrespectful towards them

13:35:46.800 --> 13:35:50.440
in that sense, because their results aren't the usual

13:35:50.440 --> 13:35:54.760
that you maybe you let your guard down and look some heroes through. We see in this game too that

13:35:54.760 --> 13:36:01.160
Hascar is banned in that first phase. Nigma don't want that smoke. They've just decided that this hero

13:36:01.160 --> 13:36:04.520
changes their drafts too much. It changes the way that they want to play the game and they're going

13:36:04.520 --> 13:36:09.480
in a different direction. It's a good idea, but what I don't, what it's a little unsettling or

13:36:09.480 --> 13:36:12.920
worrying maybe is how much time they're using on this first pick. It's typically the thing

13:36:12.920 --> 13:36:16.680
that's the most planned out. You know all the variables. Oftentimes you can predict what

13:36:16.680 --> 13:36:20.360
will be banned based on what other teams banned, but they still spent 40 seconds of their reserve

13:36:20.360 --> 13:36:23.880
time on it, which to pick the same hero they picked last game, which now it's a little bit different

13:36:23.880 --> 13:36:28.360
circumstances as the Huskars banned, but still, that doesn't bode a ton of confidence whenever you

13:36:28.360 --> 13:36:34.200
use a ton of thought on the most prepared pick. Yeah, and I would assume Falcons responds

13:36:34.200 --> 13:36:38.120
kind of similarly to Game 1. I think so far it's pretty good though. Yeah, I would think so.

13:36:38.120 --> 13:36:41.160
It goes into both lanes, and I think that's like really the main thing that you want to

13:36:41.160 --> 13:36:45.080
hit with this thing. It's a hero that responds to make this profit, they can run in both

13:36:45.080 --> 13:36:50.120
I also think if you're banning Earth Spirit on first pick, it's a pretty

13:36:50.120 --> 13:36:54.800
worrisome sign for like the tournament as a whole. Because this hero has shown

13:36:54.800 --> 13:36:58.040
proven to be so dominant that if you're banning it on first pick, you're

13:36:58.040 --> 13:37:02.840
definitely banning it on second pick. Yeah, that is like a very good point and

13:37:02.840 --> 13:37:06.160
something teams think about in the heroes they try to play or they try to

13:37:06.160 --> 13:37:09.320
make people think they play is you have to think about not just this

13:37:09.320 --> 13:37:12.080
series but the whole tournament. And now when you've shown hey we're

13:37:12.080 --> 13:37:15.320
you're spending your spirit both sides. That means the enemy team saves a band whenever

13:37:15.320 --> 13:37:19.000
their second pick and that can really add up over time. It can restrict the number of

13:37:19.000 --> 13:37:21.000
heroes you have that you get to choose between playing.

13:37:21.000 --> 13:37:24.240
I mean for First Pick it's a massive deal. You only have three bands and one of those

13:37:24.240 --> 13:37:27.000
is guaranteed now of First Pick for the rest of the tournament.

13:37:27.000 --> 13:37:30.280
Yeah. You essentially just have one band less to work with than every other team.

13:37:30.280 --> 13:37:33.960
You've got another issue with the Huskar man taking up space that you didn't talk

13:37:33.960 --> 13:37:38.000
about. I do think a big part of why this First Pick took so long for Nigma

13:37:38.000 --> 13:37:43.520
is that they got given the enchantress and they got given here they didn't think they would like the

13:37:43.520 --> 13:37:47.120
necrofist you said ATF walked by you and just yelled i'm gonna first pick necrofist

13:37:49.360 --> 13:37:52.640
yeah may have maybe been thieving a little bit there but i think the synthar is a much much

13:37:52.640 --> 13:37:57.840
better response it makes sense against the city it was ben and game one i was gonna say game one

13:37:57.840 --> 13:38:03.200
i'll do in the better for the devil game two straight up line fair unless unless he meant

13:38:03.200 --> 13:38:07.760
overall first pick like if they had opener that's what he would see i feel like you would

13:38:07.760 --> 13:38:10.000
would find a way to like move the gold players back.

13:38:10.000 --> 13:38:11.000
Yeah, exactly.

13:38:11.000 --> 13:38:12.000
I'm a man of honor.

13:38:12.000 --> 13:38:13.000
Yeah, exactly.

13:38:13.000 --> 13:38:15.320
You're still telling the truth there.

13:38:15.320 --> 13:38:19.800
Look, the Enchandras does eventually get banned out by the Galaxian completely understandable

13:38:19.800 --> 13:38:20.800
for Falcons.

13:38:20.800 --> 13:38:22.560
It's a flex when it comes to support.

13:38:22.560 --> 13:38:25.240
A four or five, it still leaves so much open for them.

13:38:25.240 --> 13:38:29.760
And at the end of the day, when we saw Enchandras get played earlier by Yandex,

13:38:29.760 --> 13:38:31.880
we're seeing it till cause.

13:38:31.880 --> 13:38:36.680
That's insane that a support at, what, at least 20 minutes is more than willing

13:38:36.680 --> 13:38:41.000
to man up and try to pull. I mean that part of Enchantress is amazing but what makes Enchantress

13:38:41.000 --> 13:38:45.080
even better for Falcons, it ties back to like the concept of their team that we talked about

13:38:45.080 --> 13:38:49.400
and it's the fact that this hero can farm creeps from a safe distance. She takes over a creep,

13:38:49.400 --> 13:38:54.360
she sends it on a creep wave like on a mission far far away and then it just cuts all of your

13:38:54.360 --> 13:38:57.880
creep waves and you have to run all the way back to your base to kill this stupid creep

13:38:57.880 --> 13:39:01.080
and then he just takes over a new creep so you might not even get gold for killing it

13:39:01.080 --> 13:39:04.840
and he wasted all this time and he just buys times for the rest of them to farm up their

13:39:04.840 --> 13:39:09.960
items and you know build that big map in that regard and on top of that she is

13:39:09.960 --> 13:39:13.920
enemy number one of the mid lane Enchantress and good enchantress players

13:39:13.920 --> 13:39:17.640
will always rotate with that first siege creep to the mid lane try to kill the

13:39:17.640 --> 13:39:20.320
enemy mid laner they'll take the creeps in the triangle and they will be

13:39:20.320 --> 13:39:23.940
oppressing them for as long as possible and for nigma that we talked about

13:39:23.940 --> 13:39:28.240
Laura enough being their win condition and their primary carry player in the

13:39:28.240 --> 13:39:32.080
sense that he's gonna be taking most of the GPM Enchantress is a very very

13:39:32.080 --> 13:39:37.640
bad fit for that stylistically. Yeah, it makes a lot of sense. This, this

13:39:37.640 --> 13:39:42.680
dazzle band repeat is so funny to me that these back heroes, yeah, I do too. And I

13:39:42.680 --> 13:39:47.800
think it's cool when teams have a really specific read on like, this may seem like

13:39:47.800 --> 13:39:50.480
not that important to be here with the five hero that no one else plays. A lot

13:39:50.480 --> 13:39:53.320
of people think it's trash, but for some reason, the others have decided that

13:39:53.320 --> 13:39:56.360
they think it's crucial to the way this team functions. And I think that

13:39:56.360 --> 13:39:59.520
is like, that's what's really cool about some of the best teams is how

13:39:59.520 --> 13:40:02.880
they analyze bands and what they feel like makes the team really tick because

13:40:02.880 --> 13:40:05.880
that's what you're kind of doing when you're preparing is what do we think of

13:40:05.880 --> 13:40:08.880
the heroes and the playstyle that really makes this team function what's at the

13:40:08.880 --> 13:40:13.920
center of the machine yeah for Ningla their supports haven't had very big

13:40:13.920 --> 13:40:18.800
hero pools so far and in the last game GH's hero pool also got target band and

13:40:18.800 --> 13:40:22.280
he ended up on that ET which didn't look so hot and Bane is something that

13:40:22.280 --> 13:40:25.320
he's also been running that when ignored in the last game it's something

13:40:25.320 --> 13:40:28.320
that they could look towards and then pick a hoodwink for Omar just

13:40:28.320 --> 13:40:33.680
Anything with kill threat, but I do think it's a very cool concept when without your support your draft falls apart

13:40:34.480 --> 13:40:36.600
Yeah, I was gonna say they do leave open

13:40:36.600 --> 13:40:40.080
I was gonna say a morana would win combo for the side of the galaxy

13:40:40.080 --> 13:40:46.240
But changing it up adding another hero into the support for themselves. I'm bounty hunter. I mean this hero seems to be the hero of the day

13:40:46.240 --> 13:40:48.360
I feel like team vision played it

13:40:48.960 --> 13:40:51.260
Yeah, and socks have played it. Yep. Yeah, I know

13:40:51.920 --> 13:40:56.400
Big must playing it too. So it just seems like probably during these off days. It's been trimmed a lot

13:40:56.400 --> 13:41:01.560
It's kind of the vibe I get sometimes this happens where like you get three days off people start screaming

13:41:01.560 --> 13:41:06.040
And for whatever reason as some team starts playing a hero and then like they're the first remote a day

13:41:06.040 --> 13:41:07.840
And then it just like trickles into all the other screams

13:41:07.840 --> 13:41:10.280
And they're also playing opposite sides of the bracket

13:41:10.280 --> 13:41:15.480
So there's no way that the galaxy was swimming up against their falcons will potentially even like a liquid or yet

13:41:15.480 --> 13:41:17.480
So they might have leave them button it from vision themselves

13:41:17.680 --> 13:41:22.320
Exactly exactly and then like this the whole thing just develops right in these three off days and you're like

13:41:22.320 --> 13:41:25.600
Oh, where did this come from and it was picked in group. It's it's not like completely

13:41:25.600 --> 13:41:32.000
I don't know where but the popularity of it. I feel like it's new 100% great and there's a necro

13:41:32.800 --> 13:41:34.480
I wonder what

13:41:34.480 --> 13:41:41.880
Nigma are planning to do to really activate the bounty hunter because I'm looking at third draft and to me it doesn't make that much sense

13:41:41.960 --> 13:41:47.800
It's like you're gonna track things sure and maybe NP can TP in but your marana isn't enabled your bounty hunter

13:41:47.800 --> 13:41:51.300
Isn't gonna be setting up very comfortably on either some tour or a necroface

13:41:51.520 --> 13:41:55.020
His gameplay is very unclear as of the draft right now

13:41:55.600 --> 13:42:01.600
I think for Nigma it's about setting up their macro. You're trying to set up ways for Lornoff to TP in,

13:42:01.600 --> 13:42:05.600
you're starting to set up ways for them to play the vision game, kind of trying to play that slow game,

13:42:05.600 --> 13:42:10.600
and not so much focus on how do we win the fight, and rather how do we hook the stalking on the map.

13:42:10.600 --> 13:42:13.600
I just worry if you can actually play this slow game.

13:42:13.600 --> 13:42:16.600
When I think about the vision game where they won earlier, where you just dropped a bounty,

13:42:16.600 --> 13:42:21.600
they were winning because they went ham, and they killed a bunch of heroes, and they sped the game up like crazy.

13:42:21.600 --> 13:42:25.600
And if I look at this game, there is a Necrophos for which you have very little magic damage.

13:42:25.600 --> 13:42:27.300
When he presses Gold Shroud, he's not going to die.

13:42:27.300 --> 13:42:30.900
There's a Centaur who's going to press Stampede, a Clockwork who cogs and runs away.

13:42:30.900 --> 13:42:33.900
Like, there's a lot of heroes that it's not that easy for you to feed off of.

13:42:33.900 --> 13:42:35.800
And these heroes have no teamfight.

13:42:35.800 --> 13:42:38.600
Well, I can't say that anymore, but they had no teamfight.

13:42:38.600 --> 13:42:42.800
And I also think, like, if you put a Necrophos safe lane, right, if Skitter plays it,

13:42:42.800 --> 13:42:44.200
suddenly his Darkseer is losing lane.

13:42:44.200 --> 13:42:47.300
You can end up in a situation where you've got a lot of heroes that want kills

13:42:47.300 --> 13:42:49.600
and a Darkseer that's farming and you can't get those.

13:42:49.600 --> 13:42:59.600
I mean, I guess you can do cool things, though. Like, you can stack ancients on Bounty Hunter if there are no clear kills or map disruptions to be made, and you can just get Ion Shell then, you know, stand around invisibly.

13:42:59.600 --> 13:43:04.600
This is a very old-school, dark-seer, farming, DPM combination. That could be something to do.

13:43:04.600 --> 13:43:14.600
Yep. And I found it interesting, Nigma's like, like, banning Sun, and I'm pretty sure the next fan's gonna be tie-near or out, and then Skeeter's just gonna pick, like, whichever one of them's luck over.

13:43:14.600 --> 13:43:20.840
You think that it still needs to be that archetype of carry the full skater or could you see him playing more of like a

13:43:20.960 --> 13:43:24.160
Ranger say a wind ranger or a shadow theme or something like that. I mean, I

13:43:24.640 --> 13:43:29.080
Feel like he's just gonna play out and like there is a world in which he plays a necro

13:43:29.080 --> 13:43:29.880
I don't hate that idea

13:43:29.880 --> 13:43:34.320
I think it for whatever reason they want to put the Sunthrow on the offlane and pick Mal'Rain as well that that often

13:43:34.400 --> 13:43:38.960
Definitely exists, but I think this is the cool thing about Falcons like when you get to this point in the draft

13:43:39.240 --> 13:43:42.000
first of all, you know none of their lanes and

13:43:42.000 --> 13:43:48.040
And you have her than two of skaters blinks on heroes because he's gonna want to play one of those and even then he's

13:43:48.240 --> 13:43:51.760
Might still might not because they have so many options when they reach this point

13:43:52.720 --> 13:43:57.400
There's also the option of clinks and that's his most plate carry of this tournament

13:43:57.400 --> 13:44:03.160
It's not a hero that gives darks here a good illusion and they can eat one of the iron shell creeps making the lane stage a lot simpler

13:44:04.600 --> 13:44:07.400
Yeah, it's a good call and they have plenty of disables and plenty of lockdown

13:44:07.400 --> 13:44:12.720
So he can play a blinkstone if he wants, but I think he will do it if it's good game matchups on the blinkstone

13:44:12.720 --> 13:44:15.440
You're not necessarily for the draft as a whole

13:44:15.440 --> 13:44:19.880
Which I think is a lot of times the reason this game they have clockwork starting it center starting like they got plenty of that

13:44:19.880 --> 13:44:22.240
And so they can have some more. It's you don't necessarily

13:44:23.360 --> 13:44:28.120
Yeah, but they don't need it and so it should be I think this pick last pick here in a situation

13:44:28.120 --> 13:44:33.360
Which you're super happy about which is your draft is kind of well-rounded already you that's funds follow-up and team fight and stuff

13:44:33.360 --> 13:44:35.360
So now you just want a good game matchup to scales

13:44:37.400 --> 13:44:43.520
They're gonna have overall lost pick and like you guys have already pointed out multiple times

13:44:43.520 --> 13:44:49.040
flexibility coming out the side of Falcons but then we Galaxy find a win ranger for themselves

13:44:49.040 --> 13:44:53.580
here and so are we seeing Lorna hopefully go back into the mid with a nature's profit

13:44:53.580 --> 13:44:54.580
or?

13:44:54.580 --> 13:44:59.320
I don't really know I mean they have options to decide this for themselves I think whenever

13:44:59.320 --> 13:45:04.720
you end up running like double turret heroes like two ranged carry heroes on the same

13:45:04.720 --> 13:45:09.940
It always presents some problems for you because you have two boys that essentially don't want to go in first

13:45:09.940 --> 13:45:13.640
And they want everybody else to like kind of do the dirty work and then come in and clean up

13:45:13.640 --> 13:45:16.380
And you can have one of those you actually want one of those most of the time

13:45:16.380 --> 13:45:22.040
We don't really like having to and dark seer in some ways kind of plays that kind of game too where he

13:45:22.360 --> 13:45:26.800
Ideally on somebody else to go in and then I can put vacuum everybody and like suck them into some nice

13:45:27.480 --> 13:45:31.200
Situation so I feel like make my right now. They kind of lack like when I look at their draft

13:45:31.200 --> 13:45:36.520
I see a lot of problems like that they might run into if they play extremely well and they find these like clutch openings

13:45:36.520 --> 13:45:41.880
You can absolutely still make it happen, but it's I think from Falcons. It just looks a lot more stable

13:45:41.880 --> 13:45:46.020
I think they have a read that it's an off-lane necrophos

13:45:46.020 --> 13:45:48.580
I mean they think that one Ranger has a good lane against it

13:45:48.580 --> 13:45:54.160
And it's a hero that combine early nullifier and they prioritize that over the redundancy of having those two turret heroes

13:45:54.300 --> 13:45:56.740
This can work if their lanes go very long

13:45:56.740 --> 13:46:01.180
The caveat is what if their lanes don't? What's the plan B? There's no setup for

13:46:01.180 --> 13:46:04.180
this Marana arrow. Getting track kills will not be easy. You're just gonna have

13:46:04.180 --> 13:46:08.580
to out skill. And if you're playing the farm, Falcons would love to be in that

13:46:08.580 --> 13:46:12.460
situation. Yeah, the lack of ways to set up arrow and they kill combos is very

13:46:12.460 --> 13:46:15.580
true. And I think it's to the exact opposite of what we talked about how

13:46:15.580 --> 13:46:19.020
you beat Falcons. What combos on Nigma Galaxies line up really kill people

13:46:19.020 --> 13:46:23.100
together. You've got a bounty hunter and a winnager maybe? But besides that,

13:46:23.100 --> 13:46:26.340
does Nature's Prophet work with Potom, Marana sorry? Or does winnager work with

13:46:26.340 --> 13:46:30.020
These combos are weird and awkward, dark shows and healthy heroes really.

13:46:30.020 --> 13:46:32.300
There's no heroes to shell or to surge.

13:46:32.300 --> 13:46:34.660
It's very strange synergy between the heroes.

13:46:34.660 --> 13:46:36.340
They don't particularly work well together.

13:46:36.340 --> 13:46:40.060
Well, Foxen's ran down like literally a total of five seconds,

13:46:40.060 --> 13:46:44.180
but in Sadie's call all the way from the vent phase.

13:46:44.180 --> 13:46:45.140
Truly shocking.

13:46:45.140 --> 13:46:47.180
I can't believe he picked one of the three heroes,

13:46:47.180 --> 13:46:49.940
but that was the exact same thing as the heroes of our fans previously.

13:46:52.100 --> 13:46:55.140
But is it, you know, that game for us?

13:46:55.140 --> 13:47:01.700
Is it worth one of those things that yes it's very telegraphed it's very scripted in a way but my goodness it is gonna give them the extra

13:47:01.700 --> 13:47:07.460
I don't think it's like it's not like oh my god Alak what do we do? It's super game winning, but it's more like if I'm

13:47:07.980 --> 13:47:09.520
Falcons and I looked at my heroes

13:47:09.520 --> 13:47:15.280
I'm like we got everything that we wanted nothing like there's no hurdles for us for as I feel like for Nick my look at it

13:47:15.280 --> 13:47:18.500
I'm thinking like is this truly what they wanted before they came into this game

13:47:18.500 --> 13:47:22.900
Is this the draft that they had in mind or is this the fact that like thousands present the problems?

13:47:22.900 --> 13:47:25.300
and we try to fix those problems through our job.

13:47:26.300 --> 13:47:28.100
You know, now that this has come out,

13:47:28.100 --> 13:47:32.900
I actually think Nigma have a chance to play for a later scaling

13:47:32.900 --> 13:47:34.700
and win off of that if they wanted to.

13:47:34.700 --> 13:47:37.200
Again, it's going to depend on them not getting crushed on the lanes

13:47:37.200 --> 13:47:38.900
and having the opportunity to play.

13:47:38.900 --> 13:47:40.700
But had it been a glimpse, for example,

13:47:40.700 --> 13:47:43.500
the scaling would have been better than both turns on the side of Nigma.

13:47:43.500 --> 13:47:45.100
That's not the case now.

13:47:45.100 --> 13:47:47.800
Yeah, if I'm honest, I think the preparation falcons day,

13:47:47.800 --> 13:47:49.400
whether it be Ali or the rest of the team,

13:47:49.400 --> 13:47:50.600
they've done a masterclass

13:47:50.600 --> 13:47:54.200
because I think Nigma has been outbrained and out-strategized in both these games in draft

13:47:54.200 --> 13:47:57.400
and I think there's some hurdles to overcome because I think Falcon's cooked.

13:47:58.680 --> 13:48:03.240
Well, Falcon's cooking is only one part of it. It's all down to execution as well.

13:48:03.240 --> 13:48:07.560
And so even though it's difficult, do we think Nigma Galaxy gonna live up to that standard again?

13:48:07.560 --> 13:48:09.160
They come in as the higher seat.

13:48:09.160 --> 13:48:15.320
I think Nigma, to be honest, they proved in game one that their fundamentals were so solid.

13:48:15.320 --> 13:48:18.360
And I feel like despite them not having the ideal setup from the draft,

13:48:18.360 --> 13:48:20.760
they were able to contest to a certain point in the game.

13:48:20.760 --> 13:48:23.720
And if they're able to do that again, I think at least compared to last game,

13:48:23.720 --> 13:48:25.960
they have more playability in this game.

13:48:25.960 --> 13:48:28.840
I think last game it was a lot tougher. This time it's a lot more playable,

13:48:28.840 --> 13:48:31.160
though again there are issues that they need to overcome,

13:48:31.160 --> 13:48:34.120
but it's not issues that you can't fix through skill.

13:48:34.120 --> 13:48:35.880
I agree. I don't think it's that fleek.

13:48:35.880 --> 13:48:40.040
I think there's no one hero that's creating a massive problem for Lorinov in particular.

13:48:40.040 --> 13:48:42.440
So this is a different kind of nature swap that we're going to see.

13:48:42.440 --> 13:48:44.280
He's going to be tipping in on the Alchemist.

13:48:44.280 --> 13:48:48.120
He's going to be playing on these sidelines and trying to add tempo to his team,

13:48:48.120 --> 13:48:55.560
which is going to be the difference maker here. AOS the goat. I'm with the birds. I'm with the birds.

13:48:55.560 --> 13:49:00.920
All right, you're sticking to it that you fully have faith in what Ali is doing for himself. I

13:49:00.920 --> 13:49:06.440
can see a little bit behind me, guys. Hopefully they are ready because I do believe Tsunami and

13:49:06.440 --> 13:49:10.280
Ali are ready to give us a bit more insight into how this game could draw play down.

13:49:11.480 --> 13:49:16.040
That's correct. I'm standing by with A UI 2000 coach of Falcons. You are getting a lot of

13:49:16.040 --> 13:49:21.080
praise from our panel for your drafts this series. What would you say is your confidence

13:49:21.080 --> 13:49:24.360
level compared to the average Falcons draft during group stage?

13:49:24.360 --> 13:49:28.840
I think the drafts are very good this series. I mean, the Mard is most of the drafting,

13:49:28.840 --> 13:49:32.280
so that's a lot of them. But I think there's video.

13:49:32.280 --> 13:49:36.840
In terms of preparation, I feel like in many tournaments, many TI's, there's a group

13:49:36.840 --> 13:49:40.640
stage meta, and then it kind of evolves into a playoff meta. This is now the

13:49:40.640 --> 13:49:45.080
the 9th game of our playoffs so far. Do you see any difference emerging quite yet?

13:49:45.080 --> 13:49:49.440
Honestly, I'm not sure. I think most teams just look at Paravision and how they're playing

13:49:49.440 --> 13:49:53.240
the map, and that's like the biggest development since the group stage. I'm not too sure on

13:49:53.240 --> 13:49:58.640
heroes if there's been a lot. It's a bit hard to play pubs in this region, to be honest,

13:49:58.640 --> 13:50:00.960
so like, it doesn't develop as fast.

13:50:00.960 --> 13:50:04.200
And then in terms of one hero, maybe I can get your opinion on it. Bounty Hunter

13:50:04.200 --> 13:50:08.320
has been trending quite a bit today especially. What's your opinions on it?

13:50:08.320 --> 13:50:13.320
No, I think the hero's pretty good. I think it was already sort of getting popular before this tournament.

13:50:13.320 --> 13:50:17.320
And I don't know, there's like this guy called Serpent who's a sniping courier on the EU server.

13:50:17.320 --> 13:50:21.320
So people are like watching him and like, he's very annoying. So I think that's like the Milnetta.

13:50:21.320 --> 13:50:24.320
You think it's a role model for how we should be playing this at TI?

13:50:24.320 --> 13:50:29.320
Yeah, maybe it's like the nine class monkey thing where you're invisible in your tracks. That's pretty good.

13:50:29.320 --> 13:50:34.320
Well, let's see if it works out or if you have the solution. Good luck in this game as we send it to our casters.

13:50:34.320 --> 13:50:39.120
The bird is the word it seems like everybody is favoring Falcons going into

13:50:39.120 --> 13:50:44.240
this game too but Nigma Galaxy had been here before they've had some rough

13:50:44.240 --> 13:50:48.380
games before in fact the very first group stage game they had agreed we

13:50:48.380 --> 13:50:54.420
casted it and it was not a good time it was perhaps the worst I've seen from

13:50:54.420 --> 13:50:59.040
Nigma Galaxy quite some time they look great for the rest of the group

13:50:59.040 --> 13:51:02.800
stage is that possible here? Oh absolutely this is a team that can

13:51:02.800 --> 13:51:06.280
recover they're not gonna tilt that not gonna choke out they have too much

13:51:06.280 --> 13:51:10.520
veteran experience in those leadership roles they just need to figure out how

13:51:10.520 --> 13:51:13.520
to make the game flow a little better I honestly think Migma is one of those teams

13:51:13.520 --> 13:51:18.520
where I don't honestly care what they draft I care a lot more how they play

13:51:18.520 --> 13:51:21.700
and how the game is flowing for that particularly for that man in the

13:51:21.700 --> 13:51:25.600
mid lane warthog that he's cooking if he's controlling the tempo getting them

13:51:25.600 --> 13:51:29.520
off to a good start stabilizing the map his team is gonna do almost anything

13:51:29.520 --> 13:51:31.980
and they're always gonna have an up-to-date attitude.

13:51:31.980 --> 13:51:34.100
They're never gonna gg out early.

13:51:34.100 --> 13:51:34.940
They're gonna make it work.

13:51:34.940 --> 13:51:35.780
They're gonna find a way.

13:51:35.780 --> 13:51:36.860
I kind of believe in that.

13:51:36.860 --> 13:51:39.900
That said, Falcons are always a test in our guard.

13:51:39.900 --> 13:51:41.140
They throw you off your game.

13:51:41.140 --> 13:51:43.220
They make it so the game doesn't flow that well.

13:51:43.220 --> 13:51:44.060
And they're gonna try and do that in the end.

13:51:44.060 --> 13:51:46.060
They might be getting in some trouble here.

13:51:46.060 --> 13:51:47.540
And what they throw now, the Ion Shells

13:51:47.540 --> 13:51:48.820
gonna burn down the two minutes.

13:51:48.820 --> 13:51:49.980
Get that first blood.

13:51:49.980 --> 13:51:52.340
Over to the Mai, making it to the second blood.

13:51:52.340 --> 13:51:53.180
Wait a minute.

13:51:53.180 --> 13:51:54.780
The four and three of Nicks and Galaxy

13:51:54.780 --> 13:51:57.620
are cooking in the off lane at double for the Mai.

13:51:57.620 --> 13:51:58.460
Yeah, first blood.

13:51:58.460 --> 13:51:59.300
Game one, two.

13:51:59.300 --> 13:52:02.100
So they've been overperforming in these early stages.

13:52:02.100 --> 13:52:04.860
We heard the panel talk about the last band going into the pit.

13:52:04.860 --> 13:52:07.180
The Tiny, the Sven, and the Alchemist.

13:52:07.180 --> 13:52:10.140
I think it was important to give the Alchemist there.

13:52:10.140 --> 13:52:14.820
I think if they gave Sven or Tiny the scale and the map pressure that the Darkseer was

13:52:14.820 --> 13:52:16.900
going to be able to create is a lot worse.

13:52:16.900 --> 13:52:19.220
I think they have way better tools against the Alchemist.

13:52:19.220 --> 13:52:22.820
The wall illusion is a lot more influential with the Radiant plus some of the other

13:52:22.820 --> 13:52:23.820
Horses.

13:52:23.820 --> 13:52:25.820
The Bounty Hunter can harass him in the jungle.

13:52:25.820 --> 13:52:30.820
essentially set kills up with Pryon keeping in, and you have a lot of lane shove that the South Caster spawned in.

13:52:30.820 --> 13:52:35.520
So I actually think the fans were on point, I think this was that hero you wanted to give Skeeter in this situation,

13:52:35.520 --> 13:52:38.320
and there are going to be some openings to potentially abuse it here.

13:52:40.120 --> 13:52:46.420
Here's another hero we got to talk about though, a player-hero combination, Amar and his Necrophos.

13:52:46.420 --> 13:52:52.520
Now Falcons, this was a bad pick up for them early on in the group stage.

13:52:52.520 --> 13:52:55.320
It was not working whatsoever.

13:52:55.320 --> 13:52:59.320
And you said this is a hero they had to keep picking and had to work for them, what?

13:52:59.820 --> 13:53:01.820
I think Amar has this idea of...

13:53:02.320 --> 13:53:06.820
They can make Necro work and it's a true flex for them and it becomes a threat.

13:53:07.820 --> 13:53:09.820
It's gonna open up a lot of them.

13:53:09.820 --> 13:53:12.820
So then you can start to pick it earlier in the middle of that draft and you're gonna...

13:53:12.820 --> 13:53:14.820
So many options open for yourself.

13:53:15.320 --> 13:53:19.820
Falcons needs a couple of cores that they can flex around between Amar and Maureen specifically,

13:53:19.820 --> 13:53:22.320
but across all three lanes they will put a zero.

13:53:22.320 --> 13:53:24.320
We're seeing it with the Centaur in this series, right?

13:53:24.320 --> 13:53:28.580
They need to be able to early pick cores and have the flexibility to make their draft work

13:53:28.580 --> 13:53:33.280
I think a more really like this concept and I think next post is one of those that fit into a tee

13:53:33.440 --> 13:53:37.780
So in that sense, they need either the Necro the centaur some of these early cores to flex around

13:53:37.780 --> 13:53:39.780
I think the Necro is the one who is trying to force them both

13:53:40.200 --> 13:53:44.760
This is some unsuccessful game for sure, but as a draft rule it's super powerful

13:53:45.280 --> 13:53:48.840
You're gonna bust it out here. It's okay. Necro came up

13:53:48.840 --> 13:53:51.160
I don't think he's up against some of the hardest counters in Dota

13:53:51.160 --> 13:53:54.920
but he's not abusing any big melee heroes.

13:53:54.920 --> 13:53:56.680
The Wind Ranger can be a tough matchup.

13:53:56.680 --> 13:53:58.920
The Darkseer one's kind of negligible.

13:53:58.920 --> 13:54:01.160
And I think the Furion's a really bad one here.

13:54:01.160 --> 13:54:03.720
There's a lot of lane shots if you're really mobile.

13:54:03.720 --> 13:54:05.720
Again, you're a static hero in this game.

13:54:05.720 --> 13:54:07.560
A lot of static cores for Falcons.

13:54:07.560 --> 13:54:09.640
If you even want to get off through a fast park,

13:54:09.640 --> 13:54:12.600
I would really like to see them play this game.

13:54:12.600 --> 13:54:13.400
And a map.

13:54:14.360 --> 13:54:16.440
Don't let Falcons just farm the map,

13:54:16.440 --> 13:54:18.040
and we might see a Game 3.

13:54:18.040 --> 13:54:20.760
It does make a lot of sense that this was

13:54:20.760 --> 13:54:28.200
crucial for a drafting perspective. If Amar, we heard AY very humbly, you know, the prey should go to Amar,

13:54:28.200 --> 13:54:33.480
he's the one who must do the drafting. Close call, close call, yeah, skill shot. So if Amar is like,

13:54:33.480 --> 13:54:39.400
you know, he feels like, you know, this is a must win situation for us. We have to get this Necro

13:54:39.960 --> 13:54:44.440
up and running, so we can flex it into draft and he is the drafter, you know, that makes a lot

13:54:44.440 --> 13:54:48.920
of sense. It's a formula that they want TI with. We're currently able to go back to it here,

13:54:48.920 --> 13:54:52.520
But he's definitely a little bit rough against Windranger sometimes.

13:54:52.520 --> 13:54:55.720
He's not having a lot of fun though. The Windrangers also not having too much fun down here.

13:54:55.720 --> 13:54:59.160
Will is not sessing really well. The lane got pushed in pretty deep.

13:54:59.160 --> 13:55:02.680
It's this top lane that's really blowing open the lane phase right now.

13:55:02.680 --> 13:55:06.520
Overperforming on this bounty hunter plus darts here early on.

13:55:06.520 --> 13:55:10.440
He do ramp up pretty fast but they got a lot of extra goals out of that early double kill.

13:55:11.000 --> 13:55:13.400
And now they're just wave cutting, pushing towards the helm.

13:55:13.400 --> 13:55:15.720
And the second the helm comes out this bounty hunter can roam.

13:55:15.720 --> 13:55:21.120
You don't really have the best filter at mid, I'd say you roll into that necroposal lane

13:55:21.120 --> 13:55:24.560
with potential theory on force, that's the real point of abuse here.

13:55:24.560 --> 13:55:33.920
Sockets need to read these moves and defend them well.

13:55:33.920 --> 13:55:34.920
There's the TP.

13:55:34.920 --> 13:55:35.920
There it comes.

13:55:35.920 --> 13:55:38.400
With the Ion Shell, that's what makes this move extra deadly.

13:55:38.400 --> 13:55:43.240
And the damage against a hero that is susceptible to the magic damage you have at teleport

13:55:43.240 --> 13:55:44.240
coming in as well.

13:55:44.240 --> 13:55:51.240
Oh yeah, you think there's any way to go stroud, there's Lorna popping out with a sprout, GH the one to get the last hit, the exact who you wanted.

13:55:52.240 --> 13:56:01.240
That's the point of pressure, those are the exact heroes you want combining for that kill, if you're an instantly can head back towards mid, doesn't cost you anything, and you will have rapid HR here in another wave.

13:56:01.240 --> 13:56:09.240
So this fury on pace is going to look a lot different than Game 1, and that is something you have to consider. I think Nirmik and Alex are very confident in what this hero can do for them.

13:56:09.240 --> 13:56:13.240
We just didn't see it be able to function at that level due to the lane swap.

13:56:13.240 --> 13:56:16.720
Do you think they're gonna run it back like you don't have the teleport on curion

13:56:16.720 --> 13:56:20.640
But do you think they're gonna try and set up another kill on necro with the wrath of nature?

13:56:20.880 --> 13:56:26.800
You're either going to one of these sidelines. I'm not attacking sent or me. I just don't care about some time it

13:56:26.960 --> 13:56:30.940
It cannot be to think of a point of focus. It has to be there next closer off of this

13:56:30.940 --> 13:56:35.800
If you're trying to slow down in this early game, it beats nectar kills off of I'm going back back on him

13:56:36.600 --> 13:56:41.040
I get low here because I'm at the nature of his close call, but he lives there's a bounty hunter behind

13:56:41.040 --> 13:56:47.040
Yeah, Maar, if he was here a little bit sooner, in fact, still will manage to get- Oh, that was a power shot miss!

13:56:47.040 --> 13:56:48.040
Where are the skill shots, then?

13:56:48.040 --> 13:56:50.040
Oh, Samail.

13:56:51.040 --> 13:56:57.040
A whiff there on a set-up little stunt from Maar that should have been free, and Lornoff is going to pay the price for this one.

13:56:57.040 --> 13:56:59.040
It is one very teleporting game.

13:56:59.040 --> 13:57:02.040
Yeah, they do have a lot of extra agents for Maar, they're going to pop this hand-pick.

13:57:02.040 --> 13:57:05.040
Shaking's going to go down first. Can they finish off Maar? They do.

13:57:05.040 --> 13:57:10.940
They do but Maureen is warming up and he'll tie to the tower. It doubles for Marnov after death.

13:57:11.140 --> 13:57:14.440
That's a lot of experience for GH. He's almost level six all of a sudden.

13:57:14.440 --> 13:57:17.140
Oh wow, yeah. I don't know if Migma mind that too much.

13:57:17.140 --> 13:57:23.440
This is getting a lot out of that situation. You don't want your fury on dying, but getting some extra experience here on the supports

13:57:23.960 --> 13:57:26.880
could pay off big time. What is this, man?

13:57:26.880 --> 13:57:29.640
Yeah, this is a move from Skeeter.

13:57:29.640 --> 13:57:32.920
If you're gonna run all of these heroes to bottom, all these heroes to mid, well, guess what?

13:57:32.920 --> 13:57:39.720
Now, you can take the Wizard of Tridentix, the experience could be much needed, and it's Mordor continues to assault on the sideline.

13:57:39.720 --> 13:57:48.020
Teleport Saint gets a kill on Snake King, and very early on, with the Helmadan and Triumphs, the safe lane tower will die.

13:57:48.020 --> 13:57:51.720
Nygma Galaxy, last time it was a 1930.

13:57:51.720 --> 13:57:57.120
Tier 1 Tower, the first of the game that they managed to take here, it's 7.5 minutes.

13:57:57.120 --> 13:58:00.720
Well, minutes ahead of schedule. Is this what you're talking about, Avery, when you say,

13:58:00.720 --> 13:58:04.720
you know, this is a team that I don't really care about the heroes, more so about how they're playing them.

13:58:04.720 --> 13:58:08.320
I want to see the good moves. I want to see the combinations. I want to see the spells landing.

13:58:08.320 --> 13:58:15.120
The supports enabled. To me, that's what makes Digma Galaxy scary, not necessarily some specific lineup.

13:58:15.120 --> 13:58:21.120
This is where the Alchemist can get punished. The Skeeter is playing super well. I don't know what his read of that move was,

13:58:21.120 --> 13:58:26.920
But he dodged the game and took the wisdom shrine and then keep it a tail on the tower. So he was not the one dying there

13:58:28.720 --> 13:58:34.460
Very heads of play and it secured him a really nice start here despite all the pressure going into it very early

13:58:37.880 --> 13:58:40.720
Don't know if I've ever seen Alchemist taking a wisdom shrine

13:58:41.680 --> 13:58:43.680
It's quite that is insane

13:58:44.000 --> 13:58:49.360
And if he does well enough right he can pull a mar back into the game very easily not just with the

13:58:49.360 --> 13:58:49.860
Oh yeah.

13:58:49.860 --> 13:58:58.160
Impression that Alchemist is able to pull off being a blink stunning hero potentially, but also giving away an axe to Necrophos later on into the game.

13:58:58.160 --> 13:59:00.860
There's a lot of axe stuff cool in this game that's a mixture of skill.

13:59:00.860 --> 13:59:03.160
Maybe well they're gonna continue to hunt bottom.

13:59:03.160 --> 13:59:05.360
They have connections with the Power Shot Narrow down here.

13:59:05.360 --> 13:59:07.360
They're gonna set up an arrow, it does an angel land.

13:59:07.360 --> 13:59:08.360
A little three car call.

13:59:08.360 --> 13:59:09.360
And they got it.

13:59:09.360 --> 13:59:10.360
What's the wrap?

13:59:10.360 --> 13:59:12.360
Yeah, you definitely have it on bad.

13:59:12.360 --> 13:59:14.360
But, he's gonna need a re-cite kill potentially.

13:59:14.360 --> 13:59:15.360
Wait for him.

13:59:15.360 --> 13:59:18.960
Okay, they get it with the Stampede at least. Now he's level six.

13:59:20.000 --> 13:59:26.240
It's not worth it though. You're just getting experience for the bounty hunter. Once more GH is mega high level, also the extra experience mid.

13:59:26.400 --> 13:59:28.400
You have some extra damage to play with here.

13:59:30.240 --> 13:59:33.440
Not a bad start for Digma Galaxy. The alloc is quite far,

13:59:34.360 --> 13:59:38.160
but you did shut down the Netfifos, which I think was important. You had to pick one of these.

13:59:38.800 --> 13:59:40.440
And you're getting your supports online.

13:59:40.440 --> 13:59:44.480
This is this 10 to 20 minute mark is where the game can be scary for Falcons

13:59:44.480 --> 13:59:49.280
You have to limit the damage just trying to get through this period gets the other side where you're gonna start to farm up

13:59:49.320 --> 13:59:53.940
Take advantage of the Alex net worth advantage and kind of just win flights off the back of Skeeter

13:59:55.040 --> 14:00:01.160
That can be dangerous. So when you look at the actual five on five, who's gonna deal damage to set up a reaper site

14:00:01.600 --> 14:00:03.600
only the

14:00:04.080 --> 14:00:06.080
help with

14:00:06.080 --> 14:00:09.080
Back off into Arrow, snaking.

14:00:09.080 --> 14:00:11.080
He falls.

14:00:11.080 --> 14:00:13.080
Omar is even still looking at a play.

14:00:13.080 --> 14:00:15.080
He did at the exact same time.

14:00:15.080 --> 14:00:16.080
He's low.

14:00:16.080 --> 14:00:17.080
He's towering it up.

14:00:17.080 --> 14:00:19.080
Maureen, he's going to reach in up a little bit here.

14:00:19.080 --> 14:00:21.080
He can pull back in though by the vacuum.

14:00:21.080 --> 14:00:22.080
Put it in double show.

14:00:22.080 --> 14:00:25.080
And all he can do is double edge and hold.

14:00:25.080 --> 14:00:27.080
That somebody can help him out.

14:00:27.080 --> 14:00:28.080
What's going on?

14:00:28.080 --> 14:00:30.080
Falcons are all stood up.

14:00:30.080 --> 14:00:33.080
What a difference in this game where it came about.

14:00:33.080 --> 14:00:38.720
The pressure the purion's been able to create on top of the next year Rome the towers. We're gonna see three tier one dead

14:00:39.680 --> 14:00:42.920
Almost seven minutes before we saw one in the last key

14:00:44.600 --> 14:00:46.600
To me this is why I wanted that period

14:00:47.200 --> 14:00:51.560
It just blows better for them or if you're gonna play the safe like your own smell plays a fine

14:00:51.560 --> 14:00:53.560
But then it can't get she's

14:00:54.120 --> 14:01:00.420
You just can't have this hero get cheese. So three tier one's dead lasted to the period of this could be

14:01:00.420 --> 14:01:06.420
The double-invise support duo set up. Here comes that arrow, lands first place in our storm, and the power shot.

14:01:06.420 --> 14:01:13.420
Samael takes the last hit. The wrath of Hater comes through and takes out the neutrals, leaving nothing behind for Omar.

14:01:13.420 --> 14:01:19.420
This is getting scary for Falcons. You can bend, not break in this game, but you're really broken right now across the map.

14:01:19.420 --> 14:01:23.420
You have no response to the Bounty Hunter games, and he has the extra damage.

14:01:23.420 --> 14:01:28.420
With the arrow shells, with the wrath, some long-range artillery connection between arrow and the power shot,

14:01:28.420 --> 14:01:35.420
these kills are just surprising tokens. In some ways I think the panel underestimated how these heroes are connecting.

14:01:36.420 --> 14:01:43.420
Big My Galaxy able to keep the momentum flowing. Got a 4000 net worth lead over an Alchemist lineup now.

14:01:43.420 --> 14:01:46.420
This is an Alchemist that hasn't really started cruising yet.

14:01:46.420 --> 14:01:51.420
But he's not gonna... This version of Alch is not like the old ones where you just get Radiance,

14:01:51.420 --> 14:01:55.420
you run into the fight and hear a jaw and no one can touch you. You can die in this game.

14:01:55.420 --> 14:02:02.580
You probably need Radiance Blink BKB to really just chat up and 1v5 it you will have a strong BKB timing

14:02:02.580 --> 14:02:04.580
Windranger does have a good matchup against you

14:02:05.380 --> 14:02:07.380
With full me only you're done

14:02:07.500 --> 14:02:11.980
Can't bring you down so there's threats to Skeeter here and he's sweating a little right now

14:02:11.980 --> 14:02:15.260
He's getting wrapped in the jungle. He's worried about where the threats are

14:02:15.380 --> 14:02:19.660
You can't afford to die right now in this alchemist now you're getting tracked you're thinking man

14:02:19.660 --> 14:02:22.300
If I just get keep it on as there are smoke gank going into me

14:02:22.300 --> 14:02:27.020
You have to keep the farm rate up all these little look at the little time it's been wasted here

14:02:27.020 --> 14:02:33.480
This is annoying for him. The my is actually taking the camp right in front of him with the Almadon creep with an Ion shell on it

14:02:33.480 --> 14:02:37.340
Very efficient to me. This has been the greatest drink the bounty hunter is this one

14:02:37.340 --> 14:02:44.420
It's a hero that can really disrupt farming patterns give you a lot of information advantage not really even about what heroes doing itself

14:02:44.420 --> 14:02:50.720
It's just it causes it throw teams off their game. It reminds me of some of the patches where Nick's assassin

14:02:52.300 --> 14:02:59.300
He goes 0-8, but thanks to Geekler, he's catchable will be enough, not by a long shot.

14:02:59.300 --> 14:03:03.800
Only half HP, 4GH of that duo of Maureen and the Snake King.

14:03:03.800 --> 14:03:06.800
So reveal the blink dagger, they didn't get anything for it.

14:03:06.800 --> 14:03:08.800
They're gonna have to smoke it up here.

14:03:08.800 --> 14:03:10.300
They do a brave time on the Alch.

14:03:10.300 --> 14:03:14.300
They have macro fire plus smoke shots that throw into a center field.

14:03:14.300 --> 14:03:18.800
They want to connect to the Windranger, but Samel's already shoved the wave into the Tier 2, into a Marge,

14:03:18.800 --> 14:03:21.300
and will retreat back to his own tower.

14:03:21.300 --> 14:03:25.380
The tough smoke to land. Again the bounty hunter is giving so much information right now.

14:03:25.380 --> 14:03:27.540
Yeah he's behind the tier 2 mid and saying,

14:03:27.540 --> 14:03:29.140
There's nobody around here guys.

14:03:29.940 --> 14:03:31.060
They're doing something.

14:03:31.620 --> 14:03:33.500
Does Simeon still get caught by it though?

14:03:33.500 --> 14:03:34.380
The smoke's gonna break.

14:03:34.380 --> 14:03:35.440
Maureen spots him.

14:03:35.440 --> 14:03:37.060
With Runtink, they're caught up away.

14:03:37.060 --> 14:03:38.900
Hit by the Hose, top gating to the ice path.

14:03:38.900 --> 14:03:39.900
Push it into wall.

14:03:39.900 --> 14:03:41.180
That's a beautiful cogs hit.

14:03:41.180 --> 14:03:42.740
That'll keep you inside the macro fire.

14:03:42.740 --> 14:03:43.500
He's dead.

14:03:43.500 --> 14:03:44.260
They put down a C.

14:03:44.260 --> 14:03:45.980
We're going to try and get a Punish here.

14:03:45.980 --> 14:03:47.740
They teleport in from Mournoth.

14:03:47.740 --> 14:03:48.820
No stuns available.

14:03:48.820 --> 14:03:52.160
Nothing! They all teleport away, Scott Breen!

14:03:52.160 --> 14:03:56.100
That was a weird response, they keep his darks here super late.

14:03:56.100 --> 14:04:00.100
Lornoff wasn't sure if he wanted to just man up there.

14:04:00.100 --> 14:04:02.900
Great cog bouts, so that win range just survives.

14:04:02.900 --> 14:04:05.740
If you don't stun him and slow him down to that macro a little longer.

14:04:05.740 --> 14:04:07.740
So well executed from Falcons.

14:04:07.740 --> 14:04:13.620
Not an easy smoke to land with a lack of vision on the map.

14:04:13.620 --> 14:04:17.180
By his time for this alchemist, they'll push towards that blink

14:04:17.180 --> 14:04:19.180
where he can start to get more active.

14:04:22.680 --> 14:04:24.680
I still wonder how fat the Vi is in this game.

14:04:24.680 --> 14:04:26.680
It's gonna be a fat spike.

14:04:26.680 --> 14:04:29.180
That makes it harder for Amar to come into these fights

14:04:29.180 --> 14:04:31.180
and clean up some easy Reaper kill.

14:04:32.180 --> 14:04:34.180
This is Botsworth.

14:04:34.180 --> 14:04:36.180
I mean, this signal...

14:04:36.180 --> 14:04:38.680
doesn't even want the second Radiance in this game.

14:04:38.680 --> 14:04:40.680
Like, how greedy do they feel they can get

14:04:40.680 --> 14:04:42.680
with some of the bad pressure that's been exerted?

14:04:42.680 --> 14:04:44.680
That's very odd. Especially with the way that...

14:04:44.680 --> 14:04:45.680
I don't know.

14:04:45.680 --> 14:04:49.640
pushed in they lost all their tier one towers like you the map is kind of small

14:04:49.640 --> 14:04:54.160
like I actually gonna be using this boots of travel he's effectively zero

14:04:54.160 --> 14:04:57.360
network right now you know that's how you have to think about it and then if he

14:04:57.360 --> 14:05:02.120
buys a second radiance your effective network maybe goes up by a couple

14:05:02.120 --> 14:05:06.560
thousand but it's not a full value nice double son from Omar leading to the

14:05:06.560 --> 14:05:12.120
arrow once again track gold comes in and it's nice the last hit yeah carry on

14:05:12.120 --> 14:05:14.600
So that's even more gold so he gets to be a part of

14:05:15.560 --> 14:05:20.200
Track kill gets bounty for the kill the other two supports pick up some tranquil on top of that

14:05:20.920 --> 14:05:24.040
Shadow of the ball that's even a little more you gotta be careful running in here

14:05:25.320 --> 14:05:29.240
Not the whole team backup the mine is giving them really good information and

14:05:30.600 --> 14:05:37.560
Amara gh they're all lining these up nicely man. This this team is just completely different one. That's the fourth door

14:05:39.720 --> 14:05:41.720
Just the whole game

14:05:42.120 --> 14:05:44.320
Feels a lot smooth and have a broken Skeeter

14:05:45.160 --> 14:05:50.280
Nothing real serious coming of it, but just keep it aware. Hey, we could pressure you too

14:05:51.000 --> 14:05:53.600
Never know when that game could come up to the top lane

14:05:54.440 --> 14:05:56.720
It's so much space to work with right now

14:05:57.360 --> 14:06:01.800
Skeeter does have his blink dagger. So Falcons will be able to return fire soon

14:06:03.040 --> 14:06:05.160
But a Yuleceptor already done for CH

14:06:05.160 --> 14:06:08.360
He doesn't even need the bounty hunter to set up his arrows anymore

14:06:08.360 --> 14:06:15.660
I think this is the most crucial decision of this game in some ways for Falcons, is do you try and risk the fight with just the blink on the Alp?

14:06:15.660 --> 14:06:19.360
Or do you need him to have PKB as well?

14:06:19.360 --> 14:06:25.360
Because if you take the fight and you blink the Alp and he dies, this game is gonna crumble.

14:06:25.360 --> 14:06:29.360
And my gut read is he needs PKB to make that play.

14:06:29.360 --> 14:06:33.360
I don't think you can fight with this Alp because I don't think this Nefropos is doing anything.

14:06:33.360 --> 14:06:36.360
He's just a creep right now.

14:06:36.360 --> 14:06:39.760
So if I'm Skeeter, I'm one up sweat.

14:06:39.760 --> 14:06:42.960
Man, there's a lot of pressure I'll be in this one.

14:06:42.960 --> 14:06:49.680
And two, I think I just have to prioritize my game, except that Amar's gonna be more

14:06:49.680 --> 14:06:54.280
for a little longer and hope that that BKB timing gets him far, so this is gonna have

14:06:54.280 --> 14:06:55.780
to get hard right now.

14:06:55.780 --> 14:07:01.520
Yeah, the rate that Lord off is farming and keeping up with this Alchemist not

14:07:01.520 --> 14:07:06.280
dimension divide who's even ahead of this area he's not a chance to find the

14:07:06.280 --> 14:07:11.320
out so just yes on the start here full pipe done he's going to ronobato so he

14:07:11.320 --> 14:07:15.760
wants some extra catch with the glight here hmm I build up I don't know if

14:07:15.760 --> 14:07:20.360
they need it I think their kills have been connecting right I think you just

14:07:20.360 --> 14:07:23.520
play to protect your other two cores I'd be surprised he commits board it

14:07:23.520 --> 14:07:29.080
just be an offering build up here something I think it's also pretty

14:07:29.080 --> 14:07:31.080
a good Sheeva's game if you want to go

14:07:31.080 --> 14:07:32.480
the Azum Stone build up.

14:07:32.480 --> 14:07:34.980
Yeah, most people who darts here, they go Sheeva's

14:07:34.980 --> 14:07:36.980
because they want to cast them stone.

14:07:36.980 --> 14:07:38.980
The extra armor is very nice.

14:07:41.280 --> 14:07:43.580
Basically, I think you want to try and devalue the Alchemy

14:07:43.580 --> 14:07:44.980
to be as much as possible.

14:07:44.980 --> 14:07:46.980
And for me, Atoast is not going to do that.

14:07:46.980 --> 14:07:47.980
Okay.

14:07:47.980 --> 14:07:49.180
Because if you can kite the Alchemy,

14:07:49.180 --> 14:07:51.580
I think the fight looks pretty straightforward right now.

14:07:51.580 --> 14:07:52.780
But it's going to be effective

14:07:52.780 --> 14:07:54.680
for a long time against the Neckra.

14:07:54.680 --> 14:07:55.280
It will.

14:07:55.280 --> 14:07:56.680
You're not considering like if the

14:07:56.680 --> 14:08:03.280
Your goal is not to shut down Al, but to keep the Necro poor. I think this Necro's gonna be

14:08:03.940 --> 14:08:08.680
Poor for a while this one. Here comes all this good night shadow gang set-up speed

14:08:09.240 --> 14:08:14.460
Very entropy gonna be taught by the shackle very easy kill for Nick the galaxy

14:08:14.960 --> 14:08:18.800
Just like that all of a sudden there are five heroes on top of the Alps

14:08:18.980 --> 14:08:23.560
And now you got to look for something else. Change this kill, GH looking for the setup with the ULTRA guy

14:08:23.560 --> 14:08:27.160
He's got a head of yours, cancel for Tiki, and his team.

14:08:27.160 --> 14:08:29.160
Two cores, Sandor, Jinx, Snake King.

14:08:29.160 --> 14:08:32.160
Both racing to try and get this bounty.

14:08:32.160 --> 14:08:34.160
I'll get him here then.

14:08:34.160 --> 14:08:36.160
They're also setting up bottom.

14:08:36.160 --> 14:08:37.160
Amar, he gets trapped.

14:08:37.160 --> 14:08:40.660
Get Walf, Fury on Tiki, when you want to see him take the galaxy.

14:08:40.660 --> 14:08:43.160
I'll assume them on all three lanes.

14:08:43.160 --> 14:08:46.160
Amar tries to make a run for his Tiki, but you can't outrun the surge.

14:08:46.160 --> 14:08:47.160
That's for sure.

14:08:47.160 --> 14:08:48.660
Look at the connections right now.

14:08:48.660 --> 14:08:51.660
So, the thing is you can over-commit on these connections if you have Crackle,

14:08:51.660 --> 14:08:54.660
Yep, and you have the Furion, who needs a free committal.

14:08:54.660 --> 14:08:58.160
I think Lornaus TP was pretty awkward, it didn't even matter.

14:08:59.160 --> 14:09:05.660
It is. I mean, you could also overcommit if you managed to get three different kills with three different lanes found for that game you've seen before this.

14:09:05.660 --> 14:09:11.160
Skeeter trying to fade out Maureen in the mid lane goes for the Punish onto the Brauna, and they do get that kill, so...

14:09:11.160 --> 14:09:12.160
Okay, so I'll put it for him.

14:09:12.160 --> 14:09:20.660
It's been a minute since they've got a kill, but they finally get one. It was the last time was, uh, Snake King killing some mails.

14:09:21.660 --> 14:09:23.900
We've got to be some kind of skier legacy game right here.

14:09:24.700 --> 14:09:28.300
He needs to build up to it, he needs to basically play as perfect as we're on out.

14:09:29.340 --> 14:09:33.420
We've already had one carry legacy game today, that's probably true of us.

14:09:35.020 --> 14:09:37.580
A lot of hard-on-centar soon, that helps a lot.

14:09:38.300 --> 14:09:40.460
It will be a second Radiance on a Marr.

14:09:40.940 --> 14:09:45.340
That'll help this Marr rate, especially if you can win a fight and then just clear the map with double Radiance.

14:09:45.660 --> 14:09:49.260
We can see this lead damage from Nixie Galaxy in the blink of an eye.

14:09:49.260 --> 14:09:53.260
They just need to keep snowballing with this bounty hunter. Find pick offs.

14:09:53.260 --> 14:09:56.260
Don't get too complacent with farming your side of the map.

14:09:56.260 --> 14:09:59.260
Upuse your advantage as much as possible right now.

14:09:59.260 --> 14:10:04.260
Yeah, it's like easy for you to win fights and get pick offs, but you do kinda have to be perfect about it.

14:10:04.260 --> 14:10:07.260
So close. Got the TP away from Maureen.

14:10:07.260 --> 14:10:10.260
They'll go for Crit instead. Did I see the Alkauff here?

14:10:10.260 --> 14:10:15.260
Well, crazy pick up they could get in on a second time if they're walking like you.

14:10:15.260 --> 14:10:19.500
I see him now. Yeah, they spot him off this ward, but it's kind of a bit too late.

14:10:19.500 --> 14:10:20.700
Yeah, he has BKB, too.

14:10:20.700 --> 14:10:23.900
This is Gears time to get more involved in this game.

14:10:23.900 --> 14:10:25.980
The fights can be set up properly for him.

14:10:25.980 --> 14:10:29.580
It is 20 minutes as well, so he did hit it right with the Tormentor spawn.

14:10:30.620 --> 14:10:35.820
I am interested to see with that Tormentor, like, how much are they willing to stall

14:10:35.820 --> 14:10:38.380
their aggression to hit objectives, right?

14:10:38.380 --> 14:10:40.580
Gate Tormenter, to hit Roshan.

14:10:40.580 --> 14:10:47.180
Wait, it kind of feels like any minute that you're not hitting the Falcons' cores is kind of bad.

14:10:47.180 --> 14:10:50.180
I think it's fine if the Falcons' not hit everybody.

14:10:50.180 --> 14:10:54.180
I don't want to see five heroes get destroyed if they're three or perfectly fine.

14:10:54.180 --> 14:10:56.180
It gets done pretty fast here with the Focus Fire.

14:10:56.180 --> 14:10:58.180
And get a free shard here.

14:10:58.180 --> 14:11:00.680
Extra Indiz for some heroes on the vent.

14:11:00.680 --> 14:11:05.180
Could be spicy in setting some of these extra kills up, you never know.

14:11:05.180 --> 14:11:07.740
especially with Falcons being combined.

14:11:07.740 --> 14:11:10.940
Just means the supports don't really have the most network,

14:11:10.940 --> 14:11:15.020
may not be able to, certainly not going to be able to buy a jam early on.

14:11:15.020 --> 14:11:18.380
Maybe low enough they can't afford all the sentries.

14:11:18.380 --> 14:11:19.980
This is a nice timing for Falcons though.

14:11:19.980 --> 14:11:22.700
That's that BKB for the Alk in the heart for the centaur.

14:11:22.700 --> 14:11:25.420
So their tank just went up, their ability to stay in the fight

14:11:25.420 --> 14:11:26.380
is well conserved.

14:11:26.380 --> 14:11:27.580
Oh, a little sidestep there.

14:11:27.580 --> 14:11:30.140
Hookshot does not land on a long.

14:11:30.140 --> 14:11:31.260
And the smoke's coming through.

14:11:31.260 --> 14:11:35.980
They're committing the elk into the play.

14:11:35.980 --> 14:11:38.460
Hit the moment for Falcons in this game.

14:11:38.460 --> 14:11:42.260
You really want to find the connection with one of these cores of the Pterion.

14:11:42.260 --> 14:11:43.980
That would be ideal.

14:11:43.980 --> 14:11:45.660
Realization right now.

14:11:45.660 --> 14:11:48.700
Nigma Galaxy might smoke into them here.

14:11:48.700 --> 14:11:50.300
It's going to break the Valley Hatter.

14:11:50.300 --> 14:11:52.300
You'll get tossed into the stop.

14:11:52.300 --> 14:11:54.580
The stop there's still a little bit of an arrow.

14:11:54.580 --> 14:11:58.100
It's going to lead to a self-concaution explosion there.

14:11:58.100 --> 14:12:00.140
He's going to start the fight in half health.

14:12:00.140 --> 14:12:03.820
Very awkward. And the back-to-back hit on Maureen alongside the shackles.

14:12:03.820 --> 14:12:05.420
So Maureen doesn't give a damn about the return.

14:12:05.420 --> 14:12:06.260
He'll just keep it going.

14:12:06.260 --> 14:12:10.060
Huffing the damage into the midlaner of Falkins, who cannot get away.

14:12:10.060 --> 14:12:10.980
Can't stop the damage.

14:12:10.980 --> 14:12:11.820
Sting in the plate.

14:12:11.820 --> 14:12:14.900
Skeeter actually went for the kill and Mournau put a BKB from Mournau.

14:12:14.900 --> 14:12:17.660
Great reaction from Maureen for a cycle to put down the bounty header.

14:12:17.660 --> 14:12:18.620
But they're still in trouble.

14:12:18.620 --> 14:12:20.100
Alcona being chased after.

14:12:20.100 --> 14:12:22.500
Debye trying to back away from the necropods of Arch.

14:12:22.500 --> 14:12:24.220
Rusing his extra reach and losing the damage.

14:12:24.220 --> 14:12:25.500
And he's looking at Squishy.

14:12:25.500 --> 14:12:26.820
Hit by the goal. Hit by a Power Sheldon.

14:12:26.820 --> 14:12:28.700
Look at the down. He goes pretty fast.

14:12:28.700 --> 14:12:29.820
They go back for Mournau though.

14:12:30.140 --> 14:12:35.140
Gable can concentrate, trying to focus it down, but more enough, he just won't die!

14:12:35.140 --> 14:12:39.640
Grave, all of the dragons and Gale throw the fight today, but it won't be enough!

14:12:39.640 --> 14:12:41.140
Falcons get wiped.

14:12:41.140 --> 14:12:44.140
That arrow was so devastating.

14:12:44.140 --> 14:12:45.140
Oh my god.

14:12:45.140 --> 14:12:47.640
I cannot imagine a worse scenario.

14:12:47.640 --> 14:12:50.140
All of your hopes are on this, Alakazam's BKB.

14:12:50.140 --> 14:12:52.640
You're running the fight, you take an arrow to the knee,

14:12:52.640 --> 14:12:56.140
and you gotta sit there for eight seconds with the chains done on yourself.

14:12:56.140 --> 14:13:02.260
I can't I literally cannot imagine a worse way for that fight to start a Falcon and then you could just see the second guess

14:13:02.260 --> 14:13:03.780
You know

14:13:03.780 --> 14:13:08.860
Supposed to commit are we supposed to get out? Are we going in again? It was so chaotic

14:13:10.060 --> 14:13:14.260
That's never a team fight you're gonna win when you're so indecisive like that based on how it started

14:13:14.260 --> 14:13:20.460
You mentioned Maureen's perspective. He's like guys like up them to go on me. I'm a heart centaur like he's doing a job

14:13:20.460 --> 14:13:26.220
Where's my team he attracted so much attention even tank the focus fire, which is pretty much what you want here

14:13:26.220 --> 14:13:28.220
If you're found because you did get a Reaper kill

14:13:28.460 --> 14:13:30.380
It's what you can hope for it's on a bounty

14:13:30.380 --> 14:13:35.900
It's not the biggest target, but you're not gonna be able to reverse the BKB here on the winrangers playing on the outskirts of the fight

14:13:36.620 --> 14:13:40.580
Here you re-engage. This is just it's not the ticket now

14:13:40.580 --> 14:13:43.780
You have to get out of your skater you have to kite get your Reaper kill

14:13:43.980 --> 14:13:49.100
Are you bailing on this fight? Or are you sticking around this point and a Mars going in skaters going out?

14:13:50.460 --> 14:13:56.220
Crazy commit from a warm. Maybe he feels like there's just no way out of this fight. Anyway, you just got a full send it sure

14:13:56.980 --> 14:14:02.180
It's just the fact that they go back in for the Lorna up hill commit two heroes to try and get this

14:14:03.060 --> 14:14:05.380
failed to do so by just a under damage

14:14:08.580 --> 14:14:15.280
Take my galaxy very after that team play when that's gonna break this game open a lot of track gold on top of it

14:14:15.280 --> 14:14:21.840
You win those teamfights with Furion, you're feeling real good.

14:14:21.840 --> 14:14:25.280
Now up to an 11,000 net worth lead.

14:14:25.280 --> 14:14:30.320
They do have a Furion, they do have a bounty hunter, so they do have some ways to generate

14:14:30.320 --> 14:14:31.320
gold.

14:14:31.320 --> 14:14:37.120
Also against Alchemist, Alchemist who's fighting against a gold lead rather than having one.

14:14:37.120 --> 14:14:38.640
Not a comfortable position to be in.

14:14:38.640 --> 14:14:42.600
I think she can finish the sides off of that.

14:14:42.600 --> 14:14:43.600
That's huge.

14:14:43.600 --> 14:14:48.880
to increase his own farm rate and scale in this game. So 15 as well. Wow. Jesus is the beast.

14:14:48.880 --> 14:14:51.520
I don't know how this guy is so good for so long.

14:14:54.640 --> 14:14:58.000
Again, funnelling. Are they intentionally funnelling all of these kills?

14:14:58.000 --> 14:15:01.760
Yes. They're leaving it for the wrath that comes through and he's purposely getting the

14:15:01.760 --> 14:15:06.720
last hit, so it's extra assist slash kill gold, I guess. Trackball for everybody else.

14:15:09.280 --> 14:15:12.560
They're playing towards their win condition. Get this theory on fat.

14:15:12.560 --> 14:15:17.200
let Windranger assassinate somebody, and then Darkseer just keeps everybody alive, bounty on Darkseer.

14:15:17.200 --> 14:15:20.400
But it's all coming together here. Valka is just a little lost on the map.

14:15:21.200 --> 14:15:23.440
I'm not sure of how to deal with the bounty, but no pressure.

14:15:24.240 --> 14:15:28.480
In terms of the information, afraid to shelf the waves. I think that is the biggest factor in

14:15:28.480 --> 14:15:33.520
this game too. They're a little tentative to get these lanes out deep. And it means they're

14:15:33.520 --> 14:15:37.680
getting forced to their side of the map more. The farm is overlapping. We're not seeing a

14:15:37.680 --> 14:15:41.920
Mark we're covering this game because he has nowhere to go with bots radiance. You build

14:15:41.920 --> 14:15:46.960
bot radiance and this tier one bot of this city there. I don't think he's been across the river

14:15:46.960 --> 14:15:53.040
in 10 minutes and this is this is the new tangible effects of the bounty hunter plus the

14:15:53.040 --> 14:16:00.720
furion global threat really causing the mischews here. The galaxy is starting to take this

14:16:00.720 --> 14:16:06.160
map over. There's a Daedalus for the furion and no people on the ship. You might just be able

14:16:06.160 --> 14:16:10.360
of course the Rochon right here with a quick focus fire play, if you really feel confident.

14:16:10.360 --> 14:16:17.020
They see pretty Alch is big, and it's another big time for Skeeter, but he has to do something

14:16:17.020 --> 14:16:21.680
at some point in terms of turning this game around and bringing his other two boards back in.

14:16:21.680 --> 14:16:25.800
Well it's very easy for them to get a chainstone combo, right?

14:16:25.800 --> 14:16:28.560
If they've got Unsebelkin Caution, they've got Hogue Shot and Flick.

14:16:28.560 --> 14:16:34.200
They've got a way to be able to start fights, keep the chainstone going, for macrofire

14:16:34.200 --> 14:16:39.560
Reaper's side to come through. They do have a guaranteed Reaper. There's no hard save in this game.

14:16:39.560 --> 14:16:46.040
Yeah, I'm almost tempted to say the Marsage is by a weak team, but I think Reaper the dude. I've never seen him do that.

14:16:46.200 --> 14:16:48.200
It's not as M.O.

14:16:49.280 --> 14:16:52.400
Maybe Shard on Centaur gives you a little extra sustained damage.

14:16:54.400 --> 14:16:59.160
They're looking for the play with the Alchem. I mean, I do think Falcons have, they've understood the position.

14:16:59.160 --> 14:17:03.160
And they're playing to the best of their ability to take these fights.

14:17:03.160 --> 14:17:05.160
It's just tough to find an angle.

14:17:08.160 --> 14:17:11.160
The worst thing that can happen for Falcons right now,

14:17:11.160 --> 14:17:14.160
the Marr being picked off in this bottom lane.

14:17:14.160 --> 14:17:17.160
He shows for a second there, immediately, tumbler toy,

14:17:17.160 --> 14:17:19.160
heading for the hills.

14:17:19.160 --> 14:17:23.160
And we'll have some time to think about the situation that we're in.

14:17:23.160 --> 14:17:25.160
Both teams are going to be sitting there.

14:17:25.160 --> 14:17:30.000
If you're a Nigma Galaxy, you know 100% that Falcons are making a move somewhere, right?

14:17:30.000 --> 14:17:31.840
That they smoked up or did something.

14:17:31.840 --> 14:17:33.360
There's too many heroes off the map for two.

14:17:33.360 --> 14:17:35.720
Yeah, you see where Lornoff is right now.

14:17:35.720 --> 14:17:37.520
He's reading this play going in bottom.

14:17:37.520 --> 14:17:39.760
He sent Treants up north from his position.

14:17:39.760 --> 14:17:41.680
He also scanned there, I believe.

14:17:41.680 --> 14:17:44.720
So basically, you're looking at these Treants,

14:17:44.720 --> 14:17:47.200
and you can just look for the aura on the Treants.

14:17:47.200 --> 14:17:48.400
Sure.

14:17:48.400 --> 14:17:50.640
The Radiance has turned off right now for Skeeter.

14:17:50.640 --> 14:17:52.440
You're not going to see that, but he has AC.

14:17:52.440 --> 14:17:54.240
You will see that.

14:17:54.240 --> 14:17:59.480
look for any sort of body box any sort of information these little things make a big difference in dodging some of these plays but

14:17:59.480 --> 14:18:01.640
Nygma Galaxy absolutely have a read of what's going on right now

14:18:02.160 --> 14:18:06.240
As long as you don't lose your fury on the backside of the map. You're pretty happy with the outcome a

14:18:06.960 --> 14:18:11.660
Deathless divine the only one on Nygma Galaxy didn't have that on your bingo card on

14:18:12.160 --> 14:18:15.800
He's a different player now. Yeah, I mean this is a player that we have watched

14:18:16.440 --> 14:18:19.440
Mature and grow a lot. Yeah for the last two years

14:18:19.440 --> 14:18:24.920
I mean, I almost feel like he's pulled a 180 where he was one of the most violent volatile

14:18:25.560 --> 14:18:33.720
Offlaners where he reminded me so much of Saberlein and his aggression in the off lane where you could just roll over some lanes

14:18:33.720 --> 14:18:39.100
Or you know, he could give up a lot of unnecessary kills and now it feels like he's

14:18:39.780 --> 14:18:42.720
Not that at all. It feels like he's way more distance

14:18:43.440 --> 14:18:47.360
These are awesome games that are rough for him, but they're not all his own doing

14:18:47.360 --> 14:18:53.100
You got two greedy core players. You got to make some space for it. Yeah, so this guy just brings the chill vibes

14:18:53.100 --> 14:18:57.280
Look at him in the zone right now. He's keeping the energy up. I

14:18:58.000 --> 14:19:02.780
Think he just loves Dota. That's the thing that sticks out to me. Maybe about this thing, but team in general

14:19:02.780 --> 14:19:05.600
I just love playing the game. I mean anybody who's

14:19:06.100 --> 14:19:10.600
Grinded through as many regions as the five has right here in Europe

14:19:10.600 --> 14:19:16.360
Yeah, he's played in North America the biggest grind of all played through South America now

14:19:16.360 --> 14:19:21.260
He's back in Europe again. There's a couple of players in this series that escaped NHL. That's for sure

14:19:25.080 --> 14:19:30.540
But it was pretty funny talking to Dubai recently and asking him, you know, what what region did he

14:19:31.200 --> 14:19:34.520
Enjoy pubs the most in outside of Europe, obviously

14:19:35.040 --> 14:19:42.720
He actually enjoyed the N.A. Gula. He thought it was a good time, you know, like there was personality and characters

14:19:42.720 --> 14:19:47.480
There's personality to my llama was a hero character melodies and one of the characters

14:19:47.480 --> 14:19:52.040
I'm sure yeah, I'm sure he enjoyed his his brief torch. He knew he was getting out of there soon

14:19:53.600 --> 14:19:55.260
That's for sure

14:19:55.260 --> 14:20:00.520
Sounds like a little trauma speaking but you know not gonna speak on his behalf and he was doing it from Europe

14:20:00.520 --> 14:20:02.520
So, you know, he was there in Belgium. Hey

14:20:03.480 --> 14:20:09.080
Just playing all through the night because he was playing on an NA team. He would play in the NA servers, you know

14:20:09.080 --> 14:20:16.600
Play a a on ping I know I wish that all my worst then imagine doing that like that's training

14:20:17.600 --> 14:20:21.460
Everybody else in the world is doing the exact opposite and there's divide

14:20:21.460 --> 14:20:28.520
No, I'm not gonna play on the European servers gonna play in the North American servers from reverence or surveillance. I'm not talking about the item

14:20:28.520 --> 14:20:30.520
I mean that is a

14:20:30.520 --> 14:20:34.960
Man who wants to grind get better take every opportunity you can stick it out

14:20:34.960 --> 14:20:40.300
now. He's his opportunity with

14:20:40.300 --> 14:20:42.540
Nigma Galaxy is best opportunity

14:20:42.540 --> 14:20:45.200
in a while since his time in

14:20:45.200 --> 14:20:47.200
heroic and a lineup that was not

14:20:47.200 --> 14:20:49.200
really working for them until

14:20:49.200 --> 14:20:51.080
the pickup of Lauren off in

14:20:51.080 --> 14:20:52.780
another situation where a team

14:20:52.780 --> 14:20:54.780
felt like they they transform

14:20:54.780 --> 14:20:55.880
right. We talk about divide

14:20:55.880 --> 14:20:56.880
changing as a player but

14:20:56.880 --> 14:20:58.980
the galaxy army come on the

14:20:58.980 --> 14:21:01.280
fans were just I think there

14:21:01.280 --> 14:21:03.860
was no eSports fans in the

14:21:03.860 --> 14:21:08.160
world that were just more hurt all the time by their team.

14:21:08.160 --> 14:21:12.240
And so promising, get a 10,000 net worth lead, a 15,000 net worth lead.

14:21:12.240 --> 14:21:14.240
And then they go high ground.

14:21:14.240 --> 14:21:19.320
How many times did that Nick McGowan roster throw on the high ground?

14:21:19.320 --> 14:21:21.920
And I think it doesn't happen anymore.

14:21:21.920 --> 14:21:25.200
Ever since Lornoff joined, it really feels like it's changed a lot.

14:21:25.200 --> 14:21:28.120
The high ground master apparently makes their problems.

14:21:28.120 --> 14:21:30.600
High ground whisper, he knows what to do.

14:21:30.600 --> 14:21:34.400
He knows to chill out, farm some creeps.

14:21:34.400 --> 14:21:37.400
He's very good at playing towards the scale in one condition.

14:21:37.400 --> 14:21:39.200
He rarely throws that position.

14:21:39.200 --> 14:21:40.520
I think that is something they needed,

14:21:40.520 --> 14:21:44.400
and it's slotted in real nice here.

14:21:44.400 --> 14:21:46.720
Again, a whole new piece here.

14:21:46.720 --> 14:21:49.000
It was the longest pause you had to go for the work,

14:21:49.000 --> 14:21:53.160
turning back to, you had any memorable situations?

14:21:53.160 --> 14:21:53.480
No.

14:21:53.480 --> 14:21:58.520
Because I feel like I have to imagine it's pretty stressful

14:21:58.520 --> 14:22:01.080
to be in like one of the biggest games of your career

14:22:01.080 --> 14:22:03.000
and just have the entire thing.

14:22:03.000 --> 14:22:04.280
You gotta stay calm.

14:22:04.280 --> 14:22:05.200
Ground to a hole.

14:22:05.200 --> 14:22:06.440
Gotta stay calm, cool, connected.

14:22:06.440 --> 14:22:07.480
You can't lose the energy.

14:22:07.480 --> 14:22:09.080
You gotta maintain the mentality.

14:22:09.080 --> 14:22:11.360
Okay, so the last thing you think you would do

14:22:11.360 --> 14:22:13.720
is like say put your chair back.

14:22:13.720 --> 14:22:14.560
Oh, that's fine.

14:22:14.560 --> 14:22:15.400
In a resting position.

14:22:15.400 --> 14:22:17.880
As long as you're chill and you're vibing, you know?

14:22:17.880 --> 14:22:19.720
It's like a year ago.

14:22:19.720 --> 14:22:22.480
They're laying together on the TI stage.

14:22:22.480 --> 14:22:25.240
Yeah, they're just boys hanging out in a pod, you know?

14:22:25.240 --> 14:22:26.080
Yeah.

14:22:58.520 --> 14:23:05.920
just see they were just like overthinking it. No, it was real, but it's like you got to prep yourself for a series, right?

14:23:05.920 --> 14:23:11.760
Sure, sure. You don't want to come out of that booth and some guy was like, oh, I could think about that entire game. I

14:23:15.040 --> 14:23:19.040
Think also a lot of these teams if you look at the history of those are the teams that are playing now particularly

14:23:19.600 --> 14:23:26.600
These guys on the Falcons booth. I look at snaking and I think what Tundra developed and their TI win that carried over

14:23:26.600 --> 14:23:29.840
over a lot of their teams in terms of the communication.

14:23:29.840 --> 14:23:33.040
I think OG kind of solidified how much comms matter

14:23:33.040 --> 14:23:34.160
and did it in their way.

14:23:34.160 --> 14:23:36.120
And then Tundra said, we're going to take that idea

14:23:36.120 --> 14:23:38.280
and make it professional.

14:23:38.280 --> 14:23:39.440
Not that OG weren't professional,

14:23:39.440 --> 14:23:43.480
but as concise as possible, as clear as possible,

14:23:43.480 --> 14:23:45.400
get rid of all the chatter.

14:23:45.400 --> 14:23:46.320
They're not chat wheeling.

14:23:46.320 --> 14:23:47.800
They're not doing that nonsense.

14:23:47.800 --> 14:23:49.160
It's just straight comms.

14:23:49.160 --> 14:23:50.960
And I think that's carried over into this falcon squad

14:23:50.960 --> 14:23:53.440
talking AOIs, Nade, King, Crit.

14:23:53.440 --> 14:23:55.640
Their comms are very discrete.

14:23:55.640 --> 14:24:01.800
No messing around, no bad information unless they're just trash talking the games over.

14:24:01.800 --> 14:24:06.040
And I think you see that in a lot of modern teams now catching up to that, streamlining

14:24:06.040 --> 14:24:07.440
the communication as much as possible.

14:24:07.440 --> 14:24:10.880
Back in the day, people were just shouting random stuff, man.

14:24:10.880 --> 14:24:12.160
You're going in the middle of a fight.

14:24:12.160 --> 14:24:15.960
Some guys yell and drop your stick and you're like, what is going on?

14:24:15.960 --> 14:24:18.280
It's crazy.

14:24:18.280 --> 14:24:22.080
It's just, you think back on this and it's silly how far behind you were, but

14:24:22.080 --> 14:24:25.000
that's the progression of a competitive landscape is.

14:24:25.000 --> 14:24:29.320
are always progressing whether you realize it or not and you just you better work hard and hope that

14:24:29.320 --> 14:24:33.800
you are on the cutting edge of that and you're not falling behind. Who are the biggest yappers of

14:24:33.800 --> 14:24:38.520
all time go to history because I'm already thinking imagine a team with these two players ready

14:24:39.080 --> 14:24:44.600
eternal envy and knight I knew you're gonna say those two I knew you imagine like the

14:24:44.600 --> 14:24:49.400
would be no one's brain jam that you're in function being on this team I was on I was on

14:24:49.400 --> 14:24:53.880
team with one of them and it barely function so it's no way it's functioning with both of

14:24:53.880 --> 14:24:57.880
those it's just not happening brother I don't know what to tell you what are some

14:24:57.880 --> 14:25:01.680
what are some other yappers I think a lot of captains were like the classic

14:25:01.680 --> 14:25:06.660
five-position captains were the biggest offer outside of you are a tempo

14:25:06.660 --> 14:25:12.200
controller like an escort archetype yeah those were also the big communication

14:25:12.200 --> 14:25:16.940
players honestly snaking was a yapper back he was yeah he really was and I

14:25:16.940 --> 14:25:21.640
think he's still a very communicative player but maybe he's taken a step back

14:25:21.640 --> 14:25:25.340
I think he talks less as a support than he does an awful. Yeah, it's an off-laner

14:25:25.340 --> 14:25:28.680
He was yeah crazy and I think off-laners in general

14:25:29.120 --> 14:25:31.120
tend to talk more

14:25:31.120 --> 14:25:36.120
There's done, you know, there's a have to you yours very often your dark type for starting to fight sure

14:25:36.120 --> 14:25:41.080
You have to be able to tell your team you're starting that fight. Well, I also think their perception of themselves

14:25:41.080 --> 14:25:43.080
Is there just the bad boy on the squad?

14:25:43.480 --> 14:25:48.100
I'm like the renegade off-laner, you know, I'm the real carry in this game

14:25:48.100 --> 14:25:56.340
Someone's got to do the heavy lift no lane no network. Yeah, just a blink dagger balls. That's how I was I think back to you know

14:25:56.980 --> 14:25:58.980
There's like mind control

14:25:58.980 --> 14:26:04.980
Was a big shot caller ATF is obviously a huge shot caller. Yeah. Yeah, it's just so many class said

14:26:05.540 --> 14:26:13.860
The archetype captain from the offline right? Yeah, okay, so you said something very interesting recently you said that you every

14:26:13.860 --> 14:26:21.900
maybe, maybe not every, but most of the TI winning squads, you felt like had an off-laner

14:26:21.900 --> 14:26:23.620
that was ahead of their time.

14:26:23.620 --> 14:26:24.620
That was...

14:26:24.620 --> 14:26:26.780
I stand by that statement, yes.

14:26:26.780 --> 14:26:33.220
And board, maybe not ahead, maybe not ahead, but in their prime, and the off-laner of

14:26:33.220 --> 14:26:35.020
the year or top two of the year, yeah.

14:26:35.020 --> 14:26:38.180
And the first one that comes to mind, we go back through history, right, Alliance

14:26:38.180 --> 14:26:43.020
whole log right here, changed off lanes entirely right going

14:26:44.660 --> 14:26:46.020
Can I take a nap?

14:26:46.020 --> 14:26:48.780
All right, Molly's really not concerned at all with the state

14:26:48.780 --> 14:26:51.500
of the game apparently killing this is not going well for

14:26:51.500 --> 14:26:54.460
Falcons, but you know, maybe take some app and it's all

14:26:54.460 --> 14:26:54.940
changed.

14:26:56.180 --> 14:26:57.300
But they're going on from there.

14:26:58.380 --> 14:27:04.580
Right, you pointed out universe for each he was obviously

14:27:04.580 --> 14:27:06.420
one of the best in the world to ever do that.

14:27:06.420 --> 14:27:09.040
Yeah, then next up was Wings, right?

14:27:09.040 --> 14:27:12.640
He went into TI6 as the best offlander.

14:27:12.640 --> 14:27:15.700
What probably the most versatile up to that point.

14:27:15.700 --> 14:27:16.700
Yeah.

14:27:16.700 --> 14:27:17.700
Maybe he's going to.

14:27:17.700 --> 14:27:20.020
Do you think line control was that ahead of the game for TI7?

14:27:20.020 --> 14:27:21.100
Yes.

14:27:21.100 --> 14:27:25.860
I think he really took playing edges to the map to the next level

14:27:25.860 --> 14:27:31.420
and specializing on a group of heroes that enabled the team.

14:27:31.420 --> 14:27:32.740
I also think he's one of the first players

14:27:32.740 --> 14:27:34.580
that could kind of play sacrificial

14:27:34.580 --> 14:27:39.440
or more scaling style to make both work really well.

14:27:39.440 --> 14:27:43.060
He was a very unique player for sure.

14:27:43.060 --> 14:27:48.220
I think TI8 said, though, I don't think you would say he was,

14:27:48.220 --> 14:27:51.260
like, he individually was ahead, would you?

14:27:51.260 --> 14:27:52.740
Yes, ideas-wise.

14:27:52.740 --> 14:27:53.380
I think OG would.

14:27:53.380 --> 14:27:55.660
Like, specifically, oh, OK, so my understanding

14:27:55.660 --> 14:27:57.900
would be as a team, they were very ahead.

14:27:57.900 --> 14:28:00.420
But I think a lot of those ideas came from him in no tail.

14:28:00.420 --> 14:28:01.060
OK.

14:28:01.060 --> 14:28:03.460
You know, brainstorming it up, the draft ideas,

14:28:03.460 --> 14:28:06.160
the ideas on comms, drafts, strategizing.

14:28:06.160 --> 14:28:07.920
I also think Seb had very good ideas

14:28:07.920 --> 14:28:09.080
for his own role in particular.

14:28:09.080 --> 14:28:11.240
I think he was ahead in itemization.

14:28:11.240 --> 14:28:12.200
I go back to some of the games.

14:28:12.200 --> 14:28:13.840
I go back to the TI game where he built

14:28:13.840 --> 14:28:15.120
hype on Legion Commander.

14:28:15.120 --> 14:28:15.640
Yeah.

14:28:15.640 --> 14:28:17.400
Who was doing that?

14:28:17.400 --> 14:28:20.280
Nobody was doing that.

14:28:20.280 --> 14:28:23.920
And so I think in that sense, yeah, absolutely.

14:28:23.920 --> 14:28:26.520
His idea is about connecting heroes too,

14:28:26.520 --> 14:28:27.800
the fast-paced nature of the game,

14:28:27.800 --> 14:28:29.160
how fast you can take a game over.

14:28:29.160 --> 14:28:32.240
I'm not saying it was all him, but like,

14:28:32.240 --> 14:28:34.960
Okay, it flowed through him to a large degree.

14:28:34.960 --> 14:28:35.800
Yeah.

14:28:35.800 --> 14:28:38.680
TI 10 collapse, all right, there's a trend going on here.

14:28:38.680 --> 14:28:42.120
But how, like, surely some of this is a religious history, right?

14:28:42.120 --> 14:28:44.880
Yeah, you're the best off-laner in the world because they won TI.

14:28:44.880 --> 14:28:46.960
Yeah, for sure.

14:28:46.960 --> 14:28:49.800
But part of that is I think if you're trying to build a championship team,

14:28:49.800 --> 14:28:52.280
if you're trying to win this tournament,

14:28:52.280 --> 14:28:56.560
and you as a team don't feel your off-laner is in that category,

14:28:56.560 --> 14:28:58.560
you can sense it real quickly.

14:28:58.560 --> 14:28:59.840
You have to have that confidence, that faith.

14:28:59.840 --> 14:29:06.000
And as an off-laner you have to believe in yourself to that degree because the role is very nebulous very easy to lose faith in what you're doing

14:29:06.280 --> 14:29:10.320
You get lost in the sauce lost in the meta. Am I a jump-stun in my a

14:29:11.120 --> 14:29:15.480
Lane shove hero am I scaling off-laner right like you can do anything and make it work

14:29:15.480 --> 14:29:19.160
But you have to have the identity you have to declare again. I think it's what worked for ATF last year

14:29:19.880 --> 14:29:26.600
TI 14 right this guy has such a clear identity of when I tell you what style ATF is playing off-lane everybody in the world

14:29:26.600 --> 14:29:31.320
instantly knows this guy's farming he's scaling he's anti-carrying he's playing

14:29:31.320 --> 14:29:34.880
calling it like you know exactly what his game looks like game goes for 33

14:29:34.880 --> 14:29:39.240
incredible style I love playing play and that's the point in hit Dota history

14:29:39.240 --> 14:29:42.640
we're at is you have to be that good you have to be that confident in the way

14:29:42.640 --> 14:29:47.200
you're playing the game and force people to respond to you you can't be

14:29:47.200 --> 14:29:51.440
some guy who's like I'm gonna try and do what claps does you know it's not

14:29:51.440 --> 14:29:54.560
gonna work out for you you have to mold the game to your style that's

14:29:54.560 --> 14:29:55.560
That's right.

14:29:55.560 --> 14:29:56.560
Not the other way around.

14:29:56.560 --> 14:29:58.120
So I think those are the guys who go on to win this event.

14:29:58.120 --> 14:30:03.720
It's not easy to find and sometimes you don't even know you're that guy until you win.

14:30:03.720 --> 14:30:08.120
I think that's true of a lot of champions sometimes, but some guys definitely know before.

14:30:08.120 --> 14:30:12.280
And that's why you have had so much faith in team vision this year, right?

14:30:12.280 --> 14:30:17.360
Because you think this is the new best off laner in the world.

14:30:17.360 --> 14:30:18.360
He has potential.

14:30:18.360 --> 14:30:19.360
He will get there.

14:30:19.360 --> 14:30:21.760
I think he's the breakout off laner this season.

14:30:21.760 --> 14:30:26.960
And I think that has kind of posted them and yandex early on like some some great results

14:30:27.280 --> 14:30:31.440
So yeah, you always got a look for that. It's a super pit overall these big lands

14:30:33.200 --> 14:30:36.600
That's a rough one half the hero damage of Skeeter

14:30:37.120 --> 14:30:40.880
To some mail a little different there with Alchemist win ranger

14:30:40.880 --> 14:30:46.600
But obviously that last team fight that was the pivotal woman for the Alchemist to be able to shine and well

14:30:46.600 --> 14:30:48.600
He did the exact opposite of shine

14:30:48.600 --> 14:30:52.720
But I will say the biggest thing it looks like we're getting close to come back here

14:30:53.920 --> 14:30:58.920
When you come back in from this pause one you need to reset the energy to where it was

14:30:58.920 --> 14:31:04.160
Okay, I want to be too lax. You also don't want to put your hyperventilating or whatever. Obviously, that's less likely

14:31:04.160 --> 14:31:09.440
All right, I'm kind of freaking out right now. I'm freaking out. I'm the hyperventilator. You got to calm me through

14:31:09.440 --> 14:31:15.600
Talk me through you got to calm down. Give me an example of what would like you as a captain or stepping in and telling your team

14:31:15.600 --> 14:31:19.440
If I feel like the energy is too low, which is usually the case coming out of a pause,

14:31:19.440 --> 14:31:22.480
you need to amp people back up a little, you need to say, hey, let's get focused,

14:31:22.480 --> 14:31:27.440
wake up, maybe yell people a little, snap at them, hey, look at me, let's get back in this game,

14:31:27.440 --> 14:31:30.560
remind us what we're doing, we're making this move, we think they're here,

14:31:31.120 --> 14:31:34.960
we think they're going for this time you play, let's regroup. I don't think it's ever bad

14:31:34.960 --> 14:31:39.760
after a pause to just kind of reset, have nothing happen for 30 seconds, and then

14:31:40.320 --> 14:31:44.240
go for something, because a lot of times something bad can happen to you, because your

14:31:44.240 --> 14:31:45.600
your mentality changes a little bit.

14:31:45.600 --> 14:31:48.120
Your game, your feel for the game shifts a little bit, right?

14:31:48.120 --> 14:31:50.400
And you just want to reset the same for both teams, though.

14:31:50.400 --> 14:31:51.200
Yeah, it is.

14:31:51.200 --> 14:31:52.040
Your feel of the game is off.

14:31:52.040 --> 14:31:53.360
So why don't you just, you know.

14:31:53.360 --> 14:31:55.360
But the thing is Falcons are behind here.

14:31:55.360 --> 14:31:56.360
Oh, OK.

14:31:56.360 --> 14:31:56.860
Right.

14:31:56.860 --> 14:31:58.200
They have less to lose.

14:31:58.200 --> 14:31:59.000
Not worth it.

14:31:59.000 --> 14:32:00.200
Yes, they have less to lose.

14:32:00.200 --> 14:32:02.440
So Falcons, they might just try.

14:32:02.440 --> 14:32:03.520
You already see Lordoff.

14:32:03.520 --> 14:32:05.200
He's drawing the circles.

14:32:05.200 --> 14:32:07.240
He's saying, all right, we know where they're at.

14:32:07.240 --> 14:32:08.080
Yes, exactly.

14:32:08.080 --> 14:32:10.000
And that's what you want to do if you're in England.

14:32:10.000 --> 14:32:11.840
If you're Falcons, like you need to remember

14:32:11.840 --> 14:32:12.960
where you are in this game.

14:32:12.960 --> 14:32:14.900
you're behind, but you have this out time in,

14:32:14.900 --> 14:32:17.000
you're trying to use it right now.

14:32:17.000 --> 14:32:18.800
You don't want to lose sight of that.

14:32:20.880 --> 14:32:22.960
You have an opportunity to try and turn this game

14:32:22.960 --> 14:32:25.480
off of skier strength, as we go back into it.

14:32:27.600 --> 14:32:29.480
Valkyries with the smoke.

14:32:30.880 --> 14:32:34.900
Aspires, they are going to back out of their aggression.

14:32:34.900 --> 14:32:37.880
They have a ward that they can go back to here.

14:32:37.880 --> 14:32:39.860
It's a nice ward, but for now,

14:32:39.860 --> 14:32:42.240
they're just gonna back away, farm up.

14:32:42.240 --> 14:32:45.700
R is already out of here, already farming up the top corner of the map.

14:32:45.700 --> 14:32:49.280
Nick McAllister, you're gonna stay a little bit more grouped up until they see some more heroes.

14:32:49.280 --> 14:32:51.380
They're beginning to show, they're gonna show on mid.

14:32:51.380 --> 14:32:53.880
They'll probably find somebody at top lane at some point.

14:32:54.600 --> 14:32:58.760
And then you make a move. You either kick some heroes out, you can force Roshan here.

14:32:58.760 --> 14:33:01.540
I think that's the risk you play. I don't think it's necessary either.

14:33:01.540 --> 14:33:05.540
You go BKBs on your Q4s however, so I think it is a option if you feel

14:33:05.540 --> 14:33:09.880
that Falcons have moved away to top half of the map or just giving you too much freedom.

14:33:09.880 --> 14:33:12.880
This is sort of what you're looking for though.

14:33:12.880 --> 14:33:17.560
You always have this bottom lane pressure either in dominating your creep or fury on,

14:33:17.560 --> 14:33:20.000
pushing this lane all the way to falcon's tier 3.

14:33:20.000 --> 14:33:23.160
That is your informational advantage on the map right now, and you should be able to make

14:33:23.160 --> 14:33:25.160
a playoff of that.

14:33:25.160 --> 14:33:28.720
Outpost also increases the likelihood you just mana for Roche on this side of the

14:33:28.720 --> 14:33:33.760
map right now, otherwise it's head and top is 2 minutes and it's going to go into

14:33:33.760 --> 14:33:37.760
their vision, which I think feels a little awkward.

14:33:37.760 --> 14:33:41.800
You gotta make a call quickie if you're in the galaxy

14:33:42.320 --> 14:33:45.260
Gonna make the subjective play or you're gonna try to hunt heroes on the map

14:33:50.100 --> 14:33:52.100
My bottom here

14:33:57.200 --> 14:34:03.440
They can interfere but got pretty fast now straight to Roshan right here right outside the peak

14:34:03.440 --> 14:34:05.440
You just killed the mid laner. Yes 100%

14:34:05.440 --> 14:34:11.440
G.H. is going to get even more catch. Like, Dubai with the Rada Beto's Gleitner build.

14:34:11.440 --> 14:34:17.440
Extra catch. Now we've got a Blink Dagger build up for the Murana. I mean, these guys are going to be moving fast.

14:34:17.440 --> 14:34:23.440
I like their organization. If Gleitner is the only one I'm like unsure of, but it makes sense in terms of...

14:34:23.440 --> 14:34:27.440
We just want to get some extra stuns and catch to make this lineup a lot easier to function.

14:34:27.440 --> 14:34:31.440
Especially here in the tight areas of the sticks that got dropped off the career.

14:34:31.440 --> 14:34:34.440
3 of some slots here. Very important.

14:34:34.440 --> 14:34:36.440
And they'll give it to Lorna.

14:34:36.440 --> 14:34:38.440
Still has slots to utilize it well.

14:34:38.440 --> 14:34:42.440
I like Nick Mcalaxy like smoke up during that row, Sean.

14:34:42.440 --> 14:34:45.440
They got their position for the team fight. They were really prepared.

14:34:45.440 --> 14:34:47.440
Just in case Falcons did contest them.

14:34:47.440 --> 14:34:52.440
You should be. You should never assume that Falcons are just sleeping on the job.

14:34:52.440 --> 14:34:55.440
They've absolutely contested objectives 4v5, 3v5.

14:34:55.440 --> 14:34:58.440
If they feel their other two cores are strong enough.

14:34:58.440 --> 14:35:03.440
This is probably a unlikely game for that to happen, but you do not want to give this a crazy opportunity.

14:35:03.440 --> 14:35:07.440
Here's the Manta for the Necro. It does make him a lot stronger in the fight.

14:35:09.440 --> 14:35:10.440
It's just...

14:35:10.440 --> 14:35:13.440
He needs to get a back-to-back dance for Molly.

14:35:13.440 --> 14:35:14.440
I think this might be...

14:35:14.440 --> 14:35:19.440
I think if you keep him here long enough, they got him in the back, you pull him back in, it's into the shackle!

14:35:19.440 --> 14:35:21.440
Beautiful. Beautiful stuff.

14:35:21.440 --> 14:35:24.440
That's right outside the base, too, and they have a ward on that high ground.

14:35:24.440 --> 14:35:28.280
on that high ground she's a little bit yeah you just swing here so four minutes on the ages

14:35:30.680 --> 14:35:34.120
what are you afraid of this is not a great high ground defense line for foul

14:35:35.400 --> 14:35:38.360
the fight kind of looks the same if you're fighting here or if you're fighting anywhere

14:35:39.640 --> 14:35:44.120
maybe the spacing of the little bit here for a mar to get there for the reaper site that's

14:35:44.120 --> 14:35:49.000
yeah and because you have ages that play is not easy

14:35:49.000 --> 14:35:55.140
That's new, it's just planting the lauren off in the front, let him, master of high grounds,

14:35:55.140 --> 14:35:56.140
hit that high ground.

14:35:56.140 --> 14:35:57.140
He's gonna force everybody back.

14:35:57.140 --> 14:35:58.140
And it's gonna be the call.

14:35:58.140 --> 14:36:02.660
Alright, we got enough heroes back, we're gonna clear out their stridegole as we retreat,

14:36:02.660 --> 14:36:05.780
leave them no camps to be able to farm.

14:36:05.780 --> 14:36:07.100
Fire butterfly done.

14:36:07.100 --> 14:36:09.740
That's tough for Skeeter to go into.

14:36:09.740 --> 14:36:13.460
This is the target you want to jump and strideburst down with the fasher build

14:36:13.460 --> 14:36:14.460
up.

14:36:14.460 --> 14:36:16.580
The occasion makes it really difficult.

14:36:16.580 --> 14:36:22.000
Yeah, you can't hit the Windranger with a Windrong, now it feels like you can't hit the Furion with a hip butterfly.

14:36:22.000 --> 14:36:23.280
Who are you hitting in this game?

14:36:24.780 --> 14:36:26.780
Quite a bounty hunter and reaper him again?

14:36:26.780 --> 14:36:28.620
He's not going to win you though, the long haul.

14:36:28.620 --> 14:36:34.740
Maybe hit some more Neutrals until you maybe hit the enter button and he's out of the map and traveling.

14:36:34.740 --> 14:36:37.240
So, attention, more gold for Lorna!

14:36:37.240 --> 14:36:43.240
I don't know how he keeps on getting these wrath of nature's like, even when it looks like Nick Magalaxie is not trying to give it to him.

14:36:43.240 --> 14:36:45.240
He still snipes it every time.

14:36:46.580 --> 14:36:50.580
Very fat. His net worth counts more for the offer than for the offer.

14:36:50.580 --> 14:36:53.580
Who needs two damage? That's how he got the last hit.

14:36:53.580 --> 14:36:54.580
Hey, give it to the man.

14:36:55.580 --> 14:36:57.580
He knows what he's doing out here.

14:36:57.580 --> 14:37:02.580
He's about to complete a hurricane pike after that butterfly was complete.

14:37:02.580 --> 14:37:05.580
It was one minute an item, another minute, another item.

14:37:06.580 --> 14:37:08.580
Nice lads pick up. That's a cool idea.

14:37:08.580 --> 14:37:11.580
Just get more team pike.

14:37:11.580 --> 14:37:14.500
Our Falcons really gotta try and help the Furion up here.

14:37:14.500 --> 14:37:16.900
This is right. They're gonna go for it in a while.

14:37:16.900 --> 14:37:19.800
It seems like not a great idea.

14:37:19.800 --> 14:37:21.300
They're still gonna follow it up.

14:37:21.300 --> 14:37:22.940
Got the ball just in case.

14:37:22.940 --> 14:37:24.300
Lornaus gonna battle this out.

14:37:24.300 --> 14:37:26.740
He's not waiting about this at all.

14:37:26.740 --> 14:37:28.980
It's got an extra life, and then he's got a BKB.

14:37:28.980 --> 14:37:30.180
He can slot in.

14:37:30.180 --> 14:37:33.140
So that Stampede from Falcons is gonna have to be used

14:37:33.140 --> 14:37:36.420
for retreat and Nygma Galaxy.

14:37:36.420 --> 14:37:39.260
They stick around and take this tier two.

14:37:39.260 --> 14:37:40.300
Lornaus coming back.

14:37:40.300 --> 14:37:45.800
Why not? Okay, just for two minutes here. Should not be afraid of forcing objectives.

14:37:45.800 --> 14:37:51.000
You should keep this pace going for a high ground hit with the last minion left on Apes, right?

14:37:52.500 --> 14:37:58.500
Don't think you have to force Siren with this Aegis. You don't have a fan or anything. Makes it a little more difficult.

14:37:59.500 --> 14:38:04.000
I think you'd rather just choke the map of the Fertil. That's what your lineup's designed to do, G.H.

14:38:05.000 --> 14:38:09.500
Got the old setup. In to the arrow. Crick! He's gonna be stunned so he can't get the whole shot in!

14:38:09.500 --> 14:38:10.500
They're not in the air, they're in the air.

14:38:10.500 --> 14:38:13.500
Oh man, that agonist sets her to fight with the wrath of nature.

14:38:13.500 --> 14:38:16.500
Now maybe they can take me as well as the live fishing for the backcube.

14:38:16.500 --> 14:38:17.500
Get them into the Glidecaring.

14:38:17.500 --> 14:38:19.500
Now pulls them back into play.

14:38:19.500 --> 14:38:21.500
And Laura not delivering the damage.

14:38:21.500 --> 14:38:22.500
It's just too easy.

14:38:22.500 --> 14:38:23.500
One, two, three.

14:38:23.500 --> 14:38:25.500
And Alayna ferrets forward.

14:38:25.500 --> 14:38:27.500
Make my galaxy in a game two.

14:38:27.500 --> 14:38:29.500
Gage destroys.

14:38:29.500 --> 14:38:30.500
Yeah, absolutely destroyed.

14:38:30.500 --> 14:38:34.500
In combination with Omar, they caught so many just clutch little two-man kickoffs

14:38:34.500 --> 14:38:36.500
with up-your-hand connections.

14:38:36.500 --> 14:38:38.500
Set this game up beautifully.

14:38:38.500 --> 14:38:42.540
Is it gonna be multiple lanes? You can't buy the Nectrophos here?

14:38:42.540 --> 14:38:45.020
You just don't know what he's doing in this fight.

14:38:45.020 --> 14:38:48.020
This has been a very big game from our...

14:38:48.020 --> 14:38:51.340
We're probably gonna see him on a different hero in this game 3.

14:38:51.340 --> 14:38:53.140
Yeah, impingri to make it work.

14:38:53.140 --> 14:38:56.900
Falcon's all around, right? I mean, it feels like nobody has really done anything.

14:38:56.900 --> 14:38:59.740
Pick up my Ilts, first try to make it.

14:39:00.860 --> 14:39:04.820
And theSentaur.com on the TPGH again?

14:39:04.820 --> 14:39:07.100
He just keeps racking them up.

14:39:07.100 --> 14:39:09.100
They'll keep tracing him.

14:39:09.100 --> 14:39:14.100
Maureen would have to do some crazy juke in order to get her.

14:39:14.100 --> 14:39:16.100
He's just going to keep following him.

14:39:16.100 --> 14:39:18.100
And yeah, they're actually going to fight this up with a split off.

14:39:18.100 --> 14:39:21.100
Because the male left is impossible for them to win this mid-fight.

14:39:21.100 --> 14:39:24.100
Because Maureen is certainly going to be dying up here in the corner.

14:39:24.100 --> 14:39:26.100
They can ask Lee to get one kill.

14:39:26.100 --> 14:39:28.100
The body hitter is going to be going down.

14:39:28.100 --> 14:39:30.100
Maureen is likely going to fall with his crowd.

14:39:30.100 --> 14:39:33.100
They chase after the Vi.

14:39:33.100 --> 14:39:35.100
Might be able to get him here.

14:39:35.100 --> 14:39:41.020
Taking a long time. Here comes a bar, but he's got the reaper side, but he doesn't have the mobility

14:39:41.020 --> 14:39:42.220
Oh, let's divide!

14:39:42.220 --> 14:39:44.860
Divide! You don't want this! You don't want this at all!

14:39:44.860 --> 14:39:48.140
The reaper side trying to get him right now, but now Lorna is enjoying the team.

14:39:48.140 --> 14:39:50.620
The reaper side, he finally goes through and he gets the kill.

14:39:50.620 --> 14:39:51.260
Let's get her.

14:39:51.260 --> 14:39:53.660
Gonna be in trouble. It'll be well worth it if he hits.

14:39:53.660 --> 14:39:55.820
Now, see the high ground and he gets the hat.

14:39:55.820 --> 14:40:01.100
Of course, Lornaugh don't miss. No way he's gonna miss off that high ground.

14:40:01.100 --> 14:40:04.820
Almost level 25 and ready to rock.

14:40:04.820 --> 14:40:07.700
A high ground mid GH is going to set up the kill on a Mark.

14:40:07.700 --> 14:40:09.020
The arrow does land.

14:40:09.020 --> 14:40:11.100
Look at the start storm damage, draining in.

14:40:11.100 --> 14:40:12.100
And then it's off.

14:40:12.100 --> 14:40:14.620
Doesn't use the shot there to get some distance.

14:40:14.620 --> 14:40:17.380
But Lorna put the damage on a Mark, cuts the tree.

14:40:17.380 --> 14:40:19.300
It's very swift, gets back to the fountain.

14:40:19.300 --> 14:40:23.780
But you can retreat your buildings and not, Lorna.

14:40:23.780 --> 14:40:25.940
They'll get the tier three before they back away.

14:40:25.940 --> 14:40:28.300
They'll respect the fact that Falcons,

14:40:28.300 --> 14:40:29.820
they could still fight this potentially.

14:40:29.820 --> 14:40:35.300
There's no reason to do this without the box don't know the out buy back status. He didn't have it

14:40:36.340 --> 14:40:38.340
You just have to assume because he's an owl

14:40:39.740 --> 14:40:43.580
Little worried about getting turned around on they got the wisdom shrine for Lauren off

14:40:43.580 --> 14:40:50.060
So that is level 25 at 35 minutes. He's got the upgraded trance. It's all but guaranteed. They're gonna get megas at this point

14:40:50.460 --> 14:40:52.460
The water map pressure to deal with

14:40:53.580 --> 14:40:58.340
You maybe get one or two more items here to try and stem the bleeding turn the tide of your fountain

14:40:58.340 --> 14:41:04.940
And you have to land a big Reaper kill. I think you have to be able to Reaper kill the Windranger or the Piranhas

14:41:06.660 --> 14:41:08.660
To win the overall fight

14:41:13.860 --> 14:41:20.180
Crafty neutrals in the tree. Okay, why not think about what you've done

14:41:21.980 --> 14:41:23.980
That's the high ground now

14:41:24.660 --> 14:41:26.500
Look out

14:41:26.500 --> 14:41:32.440
All right. Well, Nick McGalaxy, I mean you got stalled out by Falcons in game one where they played for Roshan

14:41:32.440 --> 14:41:36.820
There's no reason why you can't return the favor to them. They're 24,000 net worth lead

14:41:36.820 --> 14:41:44.700
You can wait a little bit for Aegis like that extra life before you get Magus. Even if one waker completely got GH also a little 20

14:41:44.700 --> 14:41:47.980
So the charge from damage is increased and he has a save for the Reaper

14:41:48.700 --> 14:41:51.120
Omar's got a save for himself with an A on disc

14:41:51.120 --> 14:41:57.120
So when he's scouting out these heroes, Falcons can even really set up a trap and punish them too easily.

14:41:57.120 --> 14:41:59.120
Now fights just becoming more and more difficult.

14:42:00.120 --> 14:42:02.120
Anything Falcons are picking up that...

14:42:02.120 --> 14:42:04.120
I have Nullifier on the out.

14:42:04.120 --> 14:42:05.120
Okay, so...

14:42:05.120 --> 14:42:09.120
That is something that allows you to potentially just fall in that first target off the chain stun.

14:42:10.120 --> 14:42:13.120
Even through the Wind Waker and some of these defensive mechanisms.

14:42:13.120 --> 14:42:15.120
I do think it's the correct purchase here from Skier.

14:42:15.120 --> 14:42:18.120
It's just gonna be difficult to connect everything on the target you want.

14:42:18.120 --> 14:42:22.120
You have to find the Winranger if you're in at some point.

14:42:22.120 --> 14:42:26.120
Take some damage out of the fight.

14:42:26.120 --> 14:42:29.120
Winranger might just kill Ski or Trayop.

14:42:29.120 --> 14:42:31.120
Sumino has a whole Hydra breath.

14:42:31.120 --> 14:42:33.120
He's doing the percentage phase damage that makes it...

14:42:33.120 --> 14:42:36.120
How much do you think this item has changed the game

14:42:36.120 --> 14:42:39.120
when it comes to these tanky lineups that are so meta?

14:42:39.120 --> 14:42:40.120
It's very efficient.

14:42:40.120 --> 14:42:42.120
We just don't see as much anymore.

14:42:42.120 --> 14:42:44.120
It's extremely expensive to build up.

14:42:44.120 --> 14:42:46.120
It's a great late game item.

14:42:46.120 --> 14:42:57.120
It also, I also feel like a lot of times you're six slots, you just rather have something else there, you'd rather have an MKB or a Saqanik, a Thedalus or something of this nature.

14:42:58.120 --> 14:43:03.120
Not a preferred item for a lot of players in the final six slots, but there are games where it does look very good on paper.

14:43:04.120 --> 14:43:06.120
Six hundred gold for five minutes on alloc, that is...

14:43:08.120 --> 14:43:09.120
That is rough.

14:43:09.120 --> 14:43:11.120
Yeah, it's really bad.

14:43:11.120 --> 14:43:12.120
That is rough.

14:43:13.120 --> 14:43:15.120
Do you think that Hydra's breath is like a hard count?

14:43:16.120 --> 14:43:22.920
like this centaur mark or do you feel like like I feel like it's not actually like it's good

14:43:22.920 --> 14:43:27.960
but it's not uh full count no I think often times there's better off with just taking

14:43:27.960 --> 14:43:32.840
what I'm giving you, getting what K-doll is for, whatever you think there's better, higher single

14:43:32.840 --> 14:43:36.600
target first thing, the high pressure is going to be more over the longer run of the fight,

14:43:36.600 --> 14:43:40.680
it can be nasty if you're getting multiple heroes and here's the last desperation score from

14:43:40.680 --> 14:43:45.880
Falcons push out drop wards do what you can there's a bounty get the initiation

14:43:45.880 --> 14:43:49.240
Be the part out walk straight into this what are you gonna do about it?

14:43:49.240 --> 14:43:55.160
I've got a neon this four steps away a well or a brick apart and it smells did some work on him

14:43:55.160 --> 14:43:57.560
Skinner shot human again with you basically the ball with the main

14:43:57.560 --> 14:43:59.240
Oh something too much damage too much damage

14:43:59.240 --> 14:44:00.360
Oh what am I gonna do?

14:44:00.360 --> 14:44:05.800
There's no way I'm gonna say that's dead Falcons I don't think they have anything less than a 10

14:44:05.800 --> 14:44:10.040
Maybe he can get some hell but low or not but she's going to tell you that with one of the course

14:44:10.040 --> 14:44:12.920
What about the other one? What about the support to a super farm?

14:44:12.920 --> 14:44:14.280
What about the offlaner?

14:44:14.280 --> 14:44:16.200
He'll come through and chase you down.

14:44:16.200 --> 14:44:17.560
And what about your pace?

14:44:17.560 --> 14:44:21.480
The reason why we're keeping out there is that this super level train just killed your Vegas.

14:44:21.480 --> 14:44:22.760
Oh, no.

14:44:22.760 --> 14:44:24.680
That fight was doomed before it started.

14:44:26.680 --> 14:44:28.600
Well, here comes Vegas, Valkyries.

14:44:29.720 --> 14:44:32.680
In for the long haul now with four minutes left on the Aegis.

14:44:33.560 --> 14:44:35.320
They just have answers for everything in the D-fight.

14:44:35.320 --> 14:44:42.320
And this is how it absolutely needed MKB, yet no shot of getting through the Lunaranger or the Fury on there.

14:45:05.320 --> 14:45:10.140
Galaxy, like Ulysses on Maury, straight to the arrow. They finish him off, three dead,

14:45:10.140 --> 14:45:14.880
fountains, nothing left, but the tier fours and a throne, they're gonna fall shortly.

14:45:15.880 --> 14:45:18.900
Ornall, he's thinking about going for some fountain diving at this point.

14:45:18.900 --> 14:45:23.000
Yeah, why not? They're willing to fountain farm you, turning right back around the

14:45:23.000 --> 14:45:26.180
sprout, into a shackle. Easily set up.

14:45:26.180 --> 14:45:29.080
One or two main combos here they've got.

14:45:29.080 --> 14:45:29.580
I don't...

14:45:29.580 --> 14:45:32.840
They're going for the kill, but they're gonna call it 18 before Skeeter is even

14:45:32.840 --> 14:45:39.840
Dead and we will see a game 3-2 extremely one-sided games between these two teams.

14:45:40.840 --> 14:45:42.840
What does a game 3 look like here?

14:45:43.840 --> 14:45:48.840
I'm very much just a coming to a game here and I think this game 3 could absolutely be a bar burner here.

14:45:49.840 --> 14:45:54.840
Why is that? Since we had two one-sided games, you think my galaxy kind of figured some things out?

14:45:55.840 --> 14:45:58.840
Falcons will even enough in this draft going into game 3?

14:45:58.840 --> 14:46:03.260
I think there's a lot of small things that work for him in the game in terms of the takeoff the temple

14:46:03.260 --> 14:46:07.580
They have off the lanes the way they want to play with three on but ultimately I'm gonna be straightforward about it

14:46:07.580 --> 14:46:09.780
I think you put more off in mid lane this guy's gonna cook

14:46:10.100 --> 14:46:16.480
And it's a way different game the second time around because he can control the pace control the tempo give him the win condition

14:46:16.480 --> 14:46:20.520
Thank my galaxy. I found the winning solution. Maybe it's not heroes. Maybe it's just Lorna

14:46:20.520 --> 14:46:22.880
off.

14:46:22.880 --> 14:46:26.280
Lauren has provided for so many teams throughout this year.

14:46:26.280 --> 14:46:28.640
It's definitely something we have to look towards.

14:46:28.640 --> 14:46:32.520
He was finally able to have a showing in mid lane

14:46:32.520 --> 14:46:34.880
on the main stage here to have fun,

14:46:34.880 --> 14:46:38.000
to have a great showing as that as well here.

14:46:38.000 --> 14:46:40.440
It's just one of those things that the Temple of Nygma

14:46:40.440 --> 14:46:44.000
Galaxy, whilst we might have been questioning,

14:46:44.000 --> 14:46:45.600
they dropped a little bit, Quinn.

14:46:45.600 --> 14:46:47.240
They don't believe it's out there in FB.

14:46:47.240 --> 14:46:50.840
about how it wasn't so late for the galaxy's lineup.

14:46:50.840 --> 14:46:52.640
Yeah, I'll sign my apology.

14:46:52.640 --> 14:46:54.640
I was not familiar with their game making the galaxy.

14:46:54.640 --> 14:46:55.760
Sorry, Lornaugh.

14:46:55.760 --> 14:46:56.600
I've signed it.

14:46:56.600 --> 14:46:57.440
I've shipped it.

14:46:57.440 --> 14:46:58.280
It's in the mail.

14:46:58.280 --> 14:47:00.120
You'll receive it soon.

14:47:00.120 --> 14:47:03.560
I mean, I just think it's so funny

14:47:03.560 --> 14:47:06.640
when Nature's Prophet gets the ball rolling

14:47:06.640 --> 14:47:08.240
in that early game because he stops feeling

14:47:08.240 --> 14:47:10.000
like he played Dota at some point.

14:47:10.000 --> 14:47:12.480
At some point, it's just, what did he even do?

14:47:12.480 --> 14:47:15.160
Lornaugh's really big wake up in this game too.

14:47:15.160 --> 14:47:22.160
He didn't want any of what happened at game 1, because there was no threat against the neater's puppet, like the Hustler from that game 1.

14:47:22.160 --> 14:47:29.160
He had 3 reigns of that early game, he TPed bottom, got a kill, he got Doven on mid lane, got 2 kills, TPed top, still the Alchemist.

14:47:29.160 --> 14:47:34.160
And because of that, his team were able to snowball from the side lanes too, and that bled into the mid lane.

14:47:34.160 --> 14:47:43.160
And I feel like a big part of the support is this game, because they don't have an easy game to play like, I think neither Bounty Hunter nor Murana really have like, that nice setup for them.

14:47:43.160 --> 14:47:49.420
bounty has the dark street that he can play through, but especially the marana like he landed a lot of arrows on like bounty hunter in the

14:47:49.420 --> 14:47:53.240
Stones and I'm sure you guys at home like there's no way you guys could have done that.

14:47:53.240 --> 14:47:57.400
This is GH like truly being an amazing player.

14:47:57.400 --> 14:48:00.240
You think about it, that's done, it's got a full stun.

14:48:00.240 --> 14:48:05.760
It's this micro stun that he's able to time the arrow in the perfect direction like this supports for sure.

14:48:05.760 --> 14:48:08.640
It's so easy to sit here and be like a nature's prophet that's very global.

14:48:08.640 --> 14:48:10.640
It's a great game. It's great.

14:48:10.640 --> 14:48:12.640
It joined team fights. It was

14:48:12.640 --> 14:48:14.640
able to farm. We still want to

14:48:14.640 --> 14:48:16.640
give it its flowers, especially

14:48:16.640 --> 14:48:18.640
that showing on large enough, but

14:48:18.640 --> 14:48:20.640
Amar had only played three

14:48:20.640 --> 14:48:21.640
heroes when it came to a position

14:48:21.640 --> 14:48:23.640
for throughout that group stage

14:48:23.640 --> 14:48:25.640
that there was that question

14:48:25.640 --> 14:48:26.640
mark of, okay, well, he's

14:48:26.640 --> 14:48:27.640
probably just going to go back

14:48:27.640 --> 14:48:28.640
to it. We don't really need

14:48:28.640 --> 14:48:29.640
to target it, but there is it

14:48:29.640 --> 14:48:30.640
going to be anything new that

14:48:30.640 --> 14:48:31.640
comes out, and he rocks up

14:48:31.640 --> 14:48:32.640
and there's one game down in

14:48:32.640 --> 14:48:33.640
the best of three this

14:48:33.640 --> 14:48:34.640
upper bracket, and he goes,

14:48:34.640 --> 14:48:35.640
I'm pulling out the bounty

14:48:35.640 --> 14:48:36.640
hunter. It's been the

14:48:36.640 --> 14:48:37.640
flavor of the day, and I'm

14:48:37.640 --> 14:48:42.440
comfortable and confident. Yeah, they look really good against Falcons. I mean, it's

14:48:42.440 --> 14:48:44.880
looked like you said it's looked good all day. The hero just seems to be very

14:48:44.880 --> 14:48:48.360
powerful for whatever reason. It's just good against the meta. Sometimes heroes

14:48:48.360 --> 14:48:51.880
just pop like this and you have to just respect them before you understand

14:48:51.880 --> 14:48:55.520
them. Like they may not fully get why it's so powerful, but you can feel that

14:48:55.520 --> 14:48:59.640
we kind of got ransacked this game and it felt really hard and maybe we

14:48:59.640 --> 14:49:02.000
just need to get rid of this guy because we don't we don't know how

14:49:02.000 --> 14:49:06.160
to counter him yet. He's too new to the meta. I mean, I would say we as

14:49:06.160 --> 14:49:08.160
as a panel definitely underestimate.

14:49:08.160 --> 14:49:09.360
Whatever Nygma's draft was,

14:49:09.360 --> 14:49:10.840
I didn't think it was gonna play out this way.

14:49:10.840 --> 14:49:11.680
Yeah.

14:49:11.680 --> 14:49:12.960
Because you don't win a game like this

14:49:12.960 --> 14:49:14.440
unless your draft is good.

14:49:14.440 --> 14:49:16.680
So whatever they saw, we didn't see,

14:49:16.680 --> 14:49:18.440
and that's props to them.

14:49:19.400 --> 14:49:21.520
Yeah, as that game unfolded,

14:49:21.520 --> 14:49:23.760
I think that Sonic Hunter played out really beautifully,

14:49:23.760 --> 14:49:25.720
and I would attribute that to,

14:49:25.720 --> 14:49:27.640
because the rotations from Nature's Prophet

14:49:27.640 --> 14:49:29.640
in the early game were so successful,

14:49:29.640 --> 14:49:31.240
what ended up happening was that

14:49:31.240 --> 14:49:32.960
all of the tier ones were taken,

14:49:32.960 --> 14:49:35.360
I think, in under 12 minutes.

14:49:35.360 --> 14:49:38.960
There was no tier 1 bottom, no tier 1 mid, and no tier 1 top.

14:49:38.960 --> 14:49:41.860
And the reason why that's an issue is if you're with a falcon strapped.

14:49:41.860 --> 14:49:46.860
Necrophos on a side lane and Alchemist on a side lane, they need their towers because they need access to camps.

14:49:46.860 --> 14:49:48.260
They need to be able to farm.

14:49:48.260 --> 14:49:54.260
And if their towers are around early, then a bounty hunter whose I am top is walking into your camps and taking them away from you.

14:49:54.260 --> 14:49:59.260
That's what losing your towers takes away from you, and that's why the bounty hunter looked amazing.

14:49:59.260 --> 14:50:02.460
I also remember something that we used to think on my code for a very long time is that

14:50:02.460 --> 14:50:08.540
nature's profit is just fundamentally good against falcons because falcons likes to play the split map they like to be like a little bit all over the place and

14:50:08.940 --> 14:50:14.860
Profit essentially just whatever move you do that you would normally only want to bring two heroes to you just get a possible one for free

14:50:15.020 --> 14:50:19.500
Either through the old or through him also help running a showing up and that was something that you guys said was so

14:50:20.220 --> 14:50:25.820
detrimental for the side of the galaxy in game one is they didn't have that right because of how rough

14:50:25.980 --> 14:50:28.140
The landing phase went for the nature's profit

14:50:28.140 --> 14:50:32.780
It felt like he was playing catch up this whole time this time around he gets a much better lane for himself

14:50:32.780 --> 14:50:34.780
The side lanes are going strong as well

14:50:34.780 --> 14:50:39.260
So a mid-nature's profit feels like it is a stronger avenue for naming the galaxy to play through

14:50:39.260 --> 14:50:45.940
But they're punishing exactly what you guys said Falcons love to do and that's to play in every lane to push out as much as possible

14:50:45.940 --> 14:50:48.400
And now it's okay. We actually don't have a map

14:50:48.400 --> 14:50:54.380
And we also can't push out waves without feeling like someone's sitting around on bus and he's gonna be able to shut us down

14:50:55.260 --> 14:50:57.780
Yeah, the punish is absolutely the right word and I think

14:50:58.140 --> 14:50:59.240
You look at this fight, man.

14:50:59.240 --> 14:51:02.240
Warnov has an incredible BKB reaction to this Alchemist

14:51:02.240 --> 14:51:02.880
stun a little bit.

14:51:02.880 --> 14:51:04.720
You can see there's some poking going on.

14:51:04.720 --> 14:51:05.960
And the Alchemist charging up, and he

14:51:05.960 --> 14:51:07.600
goes on this Necropost before too long.

14:51:07.600 --> 14:51:10.560
And Warnov is just, man, it's crazy how

14:51:10.560 --> 14:51:12.320
slept on this guy was in a lot of ways

14:51:12.320 --> 14:51:13.200
throughout the entire year.

14:51:13.200 --> 14:51:14.280
And he joins this team, and he just

14:51:14.280 --> 14:51:15.720
looks like one of the best men in the world.

14:51:15.720 --> 14:51:16.360
Look at this BKB.

14:51:16.360 --> 14:51:17.080
That's crazy.

14:51:17.080 --> 14:51:18.880
Like, it's not that long.

14:51:18.880 --> 14:51:20.880
Like, that is very quick.

14:51:20.880 --> 14:51:22.720
And it turns this whole fight, now Alchemist

14:51:22.720 --> 14:51:24.800
runs away, wasted his whole BKB duration, has no HP.

14:51:24.800 --> 14:51:27.000
Like, it's the little plays like that

14:51:27.000 --> 14:51:30.900
game. And I think that's what

14:51:30.900 --> 14:51:32.140
they're doing. So, like, that's

14:51:32.140 --> 14:51:32.640
the point that show. Niggma's

14:51:32.640 --> 14:51:33.780
not just here because of some

14:51:33.780 --> 14:51:35.340
strategic thing because they're

14:51:35.340 --> 14:51:36.780
running at people, whatever like

14:51:36.780 --> 14:51:38.580
they are in zone and playing

14:51:38.580 --> 14:51:40.880
what really well G H is like

14:51:40.880 --> 14:51:42.420
9, 1, and 17 at the end of this

14:51:42.420 --> 14:51:43.820
game. Or also has only four

14:51:43.820 --> 14:51:45.060
deaths like it's super clean

14:51:45.060 --> 14:51:46.960
across the board with a lot

14:51:46.960 --> 14:51:47.720
of individually good

14:51:47.720 --> 14:51:48.820
performances. I think this

14:51:48.820 --> 14:51:50.220
fight shows like they're not

14:51:50.220 --> 14:51:51.800
they're not winning off some

14:51:51.800 --> 14:51:52.660
cheese like they I don't know.

14:51:52.660 --> 14:51:54.300
I honestly coming to this I

14:51:54.300 --> 14:51:55.300
doubted them like crazy. They

14:51:55.300 --> 14:51:56.300
were like by the team I

14:51:56.300 --> 14:52:01.760
not only do you not win with a good draft or like like that, but you also don't win a game like that without playing really well

14:52:01.760 --> 14:52:04.520
Yeah, that fight brings so many questions for me

14:52:04.520 --> 14:52:07.080
Yes, that massive props for the side name galaxy

14:52:07.080 --> 14:52:15.240
but also the way that Falcons initiated in it because I'm seeing them know that they're not necessarily at a numbers advantage yet

14:52:15.240 --> 14:52:22.400
Malrin is still engaging when their supports are making their way around it when the out doesn't feel like he's ready to jump in at the

14:52:22.400 --> 14:52:27.960
same time Mallory does. I'm looking at this and I'm wondering what was the misplay if there

14:52:27.960 --> 14:52:33.040
was one or if this is truly chalked up to. Nima Galaxy made it hard for Falcons to want

14:52:33.040 --> 14:52:34.600
to commit in that fight.

14:52:34.600 --> 14:52:38.240
I think if you're running mid-sunt for that's kind of how you have to play. You have to

14:52:38.240 --> 14:52:42.360
go in early soak up damage tank spells and he did all of those things but they're in

14:52:42.360 --> 14:52:46.720
a position where they were so behind in net worth that they couldn't make the magic

14:52:46.720 --> 14:52:50.080
that they usually do happen. And watching that teamfight play out, it begs the

14:52:50.080 --> 14:52:54.960
question of was the Alchemist the right call? You already have a Blink Stun Hero in the Sentor

14:52:54.960 --> 14:52:58.880
and what you lacked is damage. Is Alchemist the hero that's going to provide you a damage?

14:52:58.880 --> 14:53:04.000
Why do you need two Blink Stun Heroes? Potentially they thought their lanes would go better and the

14:53:04.000 --> 14:53:08.960
game wouldn't look like that but if the lanes fall apart then their draft is redundant. I hate

14:53:08.960 --> 14:53:14.400
to say it. Yeah I mean I think a big like while that is true and I think there is a

14:53:14.400 --> 14:53:18.560
redundancy there I put more fault on the Sentor than I do the Alchemist. I feel like

14:53:18.560 --> 14:53:23.560
A big reason why Lord of is able to make so many moves and Falcons can't do anything is centaur as a mid hero

14:53:23.560 --> 14:53:25.660
Does not do anything until he has helm blink

14:53:25.660 --> 14:53:30.840
That's like I don't know six thousand gold or something with all the small items and necrophos is never really going to TP react

14:53:30.840 --> 14:53:34.360
So now you're in a situation where two guys are just sitting there and nature's profit is everywhere

14:53:34.360 --> 14:53:37.080
So every fight is a 4v2 or a 4v1

14:53:37.080 --> 14:53:42.760
How can Falcons fight back into me the centaur mid if he does not win his lane not just draw not just do

14:53:42.760 --> 14:53:47.080
Okay, but win is just completely useless because he stands around presses one our button

14:53:47.080 --> 14:53:49.920
once every two minutes while his team gets massacred.

14:53:49.920 --> 14:53:51.240
It looked terrible.

14:53:51.240 --> 14:53:54.520
It was not the showing that we expected from Falcons

14:53:54.520 --> 14:53:57.400
considering how strong that game number one was for them.

14:53:57.400 --> 14:53:59.280
But these teams have been preparing for this matchup

14:53:59.280 --> 14:54:01.120
for a couple of days now.

14:54:01.120 --> 14:54:03.280
And it wasn't just preparation that was on the cards

14:54:03.280 --> 14:54:05.680
for them, but it was also expressing and sharing with us

14:54:05.680 --> 14:54:07.260
how the feeling coming into the main stage

14:54:07.260 --> 14:54:08.680
into a top eight for TI.

14:54:10.760 --> 14:54:12.600
The international for team Falcons,

14:54:12.600 --> 14:54:14.120
when we arrived here in Shanghai,

14:54:14.120 --> 14:54:16.840
there was a typhoon and our flights got canceled.

14:54:16.840 --> 14:54:20.360
It only came like a day and a half before the tournament officially started, so Jetlag

14:54:20.360 --> 14:54:21.360
was really bad.

14:54:21.360 --> 14:54:26.160
And it was a tough start and then suddenly we were facing LGD first round with a stand-in.

14:54:26.160 --> 14:54:30.360
We ended up winning that series, but then we kind of lost the next two series.

14:54:30.360 --> 14:54:34.760
We understood we were missing just like quite a bit to get to be at the top at least of

14:54:34.760 --> 14:54:35.920
the tournament.

14:54:35.920 --> 14:54:38.760
So we just kind of stepped up and had a talk together.

14:54:38.760 --> 14:54:40.440
So we could actually fix these things.

14:54:40.440 --> 14:54:44.840
I always believed in our team that we could always come back and learn from our mistakes

14:54:44.840 --> 14:54:46.760
and get better in the group stage.

14:54:46.760 --> 14:54:50.340
That's exactly what happened last year at TI and we ended up winning.

14:54:50.340 --> 14:54:52.260
I'm happy that we are qualified.

14:54:52.260 --> 14:54:57.300
I don't care about the which way, 4-0 or like any others, we're qualified and that's it.

14:54:57.300 --> 14:55:00.780
We're still on the upper bracket and I'm just happy about it.

14:55:00.780 --> 14:55:04.900
Our next match against Nigma Galaxy is a bit of an old rivalry.

14:55:04.900 --> 14:55:08.860
I'm just feeling happy that I'm going to face them, I'm going to help Amar to actually beat them.

14:55:08.860 --> 14:55:12.700
I think it will be a fun and competitive series so we'll see how it goes.

14:55:12.700 --> 14:55:16.700
In games we're having a good lead but we just don't know how to play the game.

14:55:16.700 --> 14:55:22.500
It's just classic Falcons where we always somehow end up fumbling the opening series.

14:55:22.500 --> 14:55:26.820
We always drop the first game and then we start solely ramping up and we're getting better

14:55:26.820 --> 14:55:28.140
and better for the playoffs.

14:55:28.140 --> 14:55:31.460
The tie is going to be very important for me because it's going to be the first time

14:55:31.460 --> 14:55:33.100
my parents coming with my wife.

14:55:33.100 --> 14:55:38.260
I just hope that I'll be able to play a couple more series for my family who is

14:55:38.260 --> 14:55:42.220
coming for the first time to see me play at the international and that's quite

14:55:42.220 --> 14:55:45.820
meaningful. I would say the IMU is everything for me as a like professional

14:55:45.820 --> 14:55:50.500
player. The last time I was here in Shanghai was in 2019 where OG ended up

14:55:50.500 --> 14:55:55.220
upholding the trophy for the second time in a row and that's really set like a

14:55:55.220 --> 14:55:59.060
very deep memory in my heart because they were the first thing to win it

14:55:59.060 --> 14:56:03.340
back-to-back and now I also have the chance to do it as well so this is

14:56:03.340 --> 14:56:07.180
something that I really want to accomplish and do and if I were to

14:56:07.180 --> 14:56:10.660
do it that would be like a dream come true. The previous day I did the

14:56:10.660 --> 14:56:15.640
and just when we qualified to play open it was like opening ceremonial I was like my

14:56:15.640 --> 14:56:19.700
tear was coming from my eyes because like that's was like I was playing for it and

14:56:19.700 --> 14:56:24.040
I just wanted to be there because like if I gonna see my my personal in my eyes

14:56:24.040 --> 14:56:28.720
Gabon I would be like like even the voice when he's saying welcome to the

14:56:28.720 --> 14:56:32.300
international is like my head is just exploding like I actually hear you

14:56:32.300 --> 14:56:35.040
know I'm part of it

14:56:40.660 --> 14:56:42.660
I'll tell you, these players

14:56:42.660 --> 14:56:44.660
every year there's another reason

14:56:44.660 --> 14:56:46.660
why I feel like I'm cheering for

14:56:46.660 --> 14:56:48.660
them. Sney and Malarine. They're

14:56:48.660 --> 14:56:50.660
giving us more reasons the first

14:56:50.660 --> 14:56:52.660
time that they're going to have a

14:56:52.660 --> 14:56:54.660
lot of family members in the

14:56:54.660 --> 14:56:56.660
crowd, watching them here in

14:56:56.660 --> 14:56:58.660
Shanghai as well. But even a step

14:56:58.660 --> 14:57:00.660
further when it comes from

14:57:00.660 --> 14:57:02.660
from snaking here, he's like I

14:57:02.660 --> 14:57:04.660
saw in Shanghai. Oh, gee, win

14:57:04.660 --> 14:57:06.660
back to back TIs the first

14:57:06.660 --> 14:57:08.660
time ever. They're ready to

14:57:08.660 --> 14:57:14.340
to win three ties as well. So this man is constantly striving to do more for more people as well.

14:57:15.140 --> 14:57:20.020
Yeah, that's just naked. He's a grinder. He's he's played Dota and only Dota since the beginning

14:57:20.020 --> 14:57:24.420
of Dota to his existence, whether it be an NA in the trenches or in recent years,

14:57:24.420 --> 14:57:27.940
finally getting to the top echelon. I think he is one of the hardest workers and one of the

14:57:27.940 --> 14:57:33.460
longest lasting grinders of anyone. I think he is like the longest lasting player at this

14:57:33.460 --> 14:57:37.380
tournament him and Chris. So these these I don't know it means a lot to them and they've

14:57:37.380 --> 14:57:41.340
been here for a long time for a good reason. They really care about the game. It's a huge

14:57:41.340 --> 14:57:45.940
part of their life. And I don't know. I mean, I was there with him at TI9 losing to Hector

14:57:45.940 --> 14:57:49.620
farming on Wraith King and then watching OG win and just being sad. And he, you know,

14:57:49.620 --> 14:57:51.260
he wants a chance to do that to some other teams.

14:57:51.260 --> 14:57:52.260
Yeah.

14:57:52.260 --> 14:57:57.820
Yeah. And interviews like that are so endearing to me because sometimes it's easy to forget

14:57:57.820 --> 14:58:01.860
that professional players are also big Dota fans too. And they're moved by the same

14:58:01.860 --> 14:58:06.380
moments that we are like OG winning twice in Shanghai. And there is someone who sees

14:58:06.380 --> 14:58:10.680
that they might be able to do it now.

14:58:10.680 --> 14:58:12.660
The motivation is there for themselves,

14:58:12.660 --> 14:58:16.300
not just necessarily carving their names again on that ages,

14:58:16.300 --> 14:58:18.960
to be another team that joins the ranks in the life of what

14:58:18.960 --> 14:58:20.580
AOT were able to do.

14:58:20.580 --> 14:58:22.540
But the fact that they have so many family members,

14:58:22.540 --> 14:58:25.180
so many fans here in Shanghai cheering for them,

14:58:25.180 --> 14:58:27.620
we had these players walking out there into the booths

14:58:27.620 --> 14:58:29.400
for their game number three in the upper bracket

14:58:29.400 --> 14:58:30.060
best of three.

14:58:30.060 --> 14:58:31.900
And you got a question in Sania,

14:58:31.900 --> 14:58:33.980
where exactly does the cookie crumble

14:58:33.980 --> 14:58:35.180
on the side of these two teams?

14:58:35.180 --> 14:58:41.300
a dominant game each way, a 1-1. I mean I think for Falcons it's probably gonna be

14:58:41.300 --> 14:58:45.260
something similar. This is part of their strength is we run back the same thing

14:58:45.260 --> 14:58:48.820
and we'll just do it better. That is their solution to every single problem you

14:58:48.820 --> 14:58:51.620
present to them. It's just we're gonna do what we did last game just better.

14:58:51.620 --> 14:58:55.860
And I think for Nigma it's how can we recreate a similar situation because I

14:58:55.860 --> 14:59:00.140
think they showed in game one that if their draft does not go nicely for

14:59:00.140 --> 14:59:04.460
them they can look like Nigma from three four months ago. And here they

14:59:04.460 --> 14:59:08.300
show the Nigma that we saw on the group stage, the Nigma that we want to see. And personally,

14:59:08.300 --> 14:59:13.140
I like the Huskar ban. I think that set them up for success. They need to make the game

14:59:13.140 --> 14:59:15.100
like as not cheesy as possible, I think.

14:59:15.100 --> 14:59:19.700
Yeah, I was thinking that if the Huskar ban comes back in game three, they should just

14:59:19.700 --> 14:59:24.020
ban the natures prophet. I think this natures prophet is baiting them into weird drafts

14:59:24.020 --> 14:59:28.500
and weird situations. And I think their centaur mid idea versus it is not that

14:59:28.500 --> 14:59:29.500
functional.

14:59:29.500 --> 14:59:33.500
Yeah, I agree. And I think they should also probably consider this bounty hunter

14:59:33.500 --> 14:59:38.600
I think there's a chance that it gets moved up the first pick and these are some of the the questions you sort of juggle with

14:59:38.600 --> 14:59:39.660
Drafting is you lost to both?

14:59:39.660 --> 14:59:42.660
I think these are the two heroes you lost to the others whatever they were there

14:59:42.660 --> 14:59:45.160
But you didn't lose to them you lost about 100 nature's profits now

14:59:45.160 --> 14:59:48.420
You're deciding do we ban them both first phase do we ban just one of them?

14:59:48.420 --> 14:59:53.660
What what are we giving up in terms of bands to replace with those because you're you're trading things off you there

14:59:53.660 --> 14:59:55.260
We'll get other stuff instead

14:59:55.260 --> 14:59:58.860
And those are sort of tricky decisions to make you can get in your head a little bit

14:59:58.860 --> 15:00:06.100
You've got all the pressure of TI that makes all those decisions feel so much heavier and a little bit harder to make. I think you go one step

15:00:06.220 --> 15:00:11.220
Further you could bend the Nages prophet and take the bounty for yourself if you're the side of Falcon

15:00:11.220 --> 15:00:16.100
It was a hero crit played a lot a while back. It was really like a signature crit

15:00:16.100 --> 15:00:21.480
I think even on falcons yet. Yeah, it was a little bit smaller. I think he gets like very shadowed by his hoodwink

15:00:21.500 --> 15:00:25.180
Yeah, but I feel like if there was a more recent time than EG

15:00:28.860 --> 15:00:35.900
my concern there is the bounty hunter is strengthened by the existence or slash threat of dark seer. I

15:00:35.900 --> 15:00:41.020
don't associate dark seer very much with ATF in his hero pool and I don't think bounty hunter in the

15:00:41.020 --> 15:00:46.060
early phase will be as valuable for falcons as it would be for not even close. I do remember

15:00:47.100 --> 15:00:51.660
an imbaa doxia game. I think they called gg 30 something minutes and he hadn't completed

15:00:51.660 --> 15:00:56.060
greaves. I'm not saying the game is always that dial when he's playing doxia but I fully

15:00:56.060 --> 15:01:01.700
agree that he has his archetype. He's trying to recreate this magic of an 11-minute victory

15:01:01.700 --> 15:01:07.460
that they got a couple weeks ago with his off-lane Necro. Maybe that's a little clouds the judgment

15:01:07.460 --> 15:01:11.340
a little bit. I'm not really sure exactly where they're going to sit for themselves,

15:01:11.340 --> 15:01:14.460
how strong their faith is going to be in running that one back or if they're going

15:01:14.460 --> 15:01:19.060
to try and find something a little bit different, not tell tale that a Necro is going to

15:01:19.060 --> 15:01:20.220
be sitting in that off-lane.

15:01:20.220 --> 15:01:25.220
I think the initial four rounds of this draft is extremely interesting. I think for

15:01:25.220 --> 15:01:29.140
a lot of series like it's not it doesn't matter that much but there's a lot of

15:01:29.140 --> 15:01:32.100
question marks I think there's the Husker question mark there's the profit

15:01:32.100 --> 15:01:37.220
the bounty I probably I think if Falcons are on second pick they might even

15:01:37.220 --> 15:01:44.340
ban both yeah I think it's possible I mean to be this I also port is is it is

15:01:44.340 --> 15:01:47.860
a funny band it's so fully respect because no one else is playing it

15:01:47.860 --> 15:01:52.140
support at all so I I wonder if they're gonna if they're actually gonna

15:01:52.140 --> 15:01:55.740
to run that back or if they're going to alter to different paths?

15:01:55.740 --> 15:02:00.580
Well, there's a lot of questions you guys won and I'm here to give you the good news.

15:02:00.580 --> 15:02:04.700
Those questions will be answered as we're getting into our game number three.

15:02:04.700 --> 15:02:19.260
Ligma Galaxy versus Team Falcons, game three.

15:02:19.260 --> 15:02:24.260
are our first bands going to

15:02:24.260 --> 15:02:25.260
fall, which heroes will not get

15:02:25.260 --> 15:02:27.260
to see themselves picked up in

15:02:27.260 --> 15:02:29.260
this game three draft. We do

15:02:29.260 --> 15:02:31.260
have Nigma Galaxy being a first

15:02:31.260 --> 15:02:33.260
pick. That is the same as what

15:02:33.260 --> 15:02:35.260
happened in game number two, and

15:02:35.260 --> 15:02:37.260
so it does give Falcons that

15:02:37.260 --> 15:02:38.260
Avenue of this fourth ban here

15:02:38.260 --> 15:02:39.260
in the first phase. They

15:02:39.260 --> 15:02:40.260
taken out the I. O. Coddle

15:02:40.260 --> 15:02:42.260
Ember. That's been consistent

15:02:42.260 --> 15:02:44.260
through all three games. Game

15:02:44.260 --> 15:02:45.260
two. It was why then this

15:02:45.260 --> 15:02:46.260
time around. Is it about it?

15:02:46.260 --> 15:02:47.260
No, it's going to be that

15:02:47.260 --> 15:02:52.260
So, where exactly are you going to go now, the galaxy, and it is back to that bounding.

15:02:52.260 --> 15:02:54.660
Yep, I think this makes a lot of sense.

15:02:54.660 --> 15:02:57.260
I think Falcons should have seen this coming.

15:02:57.260 --> 15:02:58.260
Oh, sure.

15:02:58.260 --> 15:02:59.260
For sure.

15:02:59.260 --> 15:03:01.700
I think the Ember Band is a little bit weird.

15:03:01.700 --> 15:03:06.700
There's no ending the first pick Ember Spirit rather, so you are saying this is

15:03:06.700 --> 15:03:09.940
a future band with the Ember Spirit, and we're okay with you taking bounding now.

15:03:09.940 --> 15:03:10.940
We think that wasn't the problem.

15:03:10.940 --> 15:03:12.300
It just probably was the problem.

15:03:12.300 --> 15:03:13.300
That's their assessment.

15:03:13.300 --> 15:03:17.860
I mean, sometimes it's also like you map out the draft and you feel like we'll give them the bounty

15:03:17.860 --> 15:03:21.100
But then at some point they're gonna have a problem like they're gonna run the fourth pick

15:03:21.100 --> 15:03:23.740
They're gonna run into an issue. They don't have a hero they can actually play

15:03:23.740 --> 15:03:29.980
So if you give them the bounty and ban on the ember, maybe ember is for whatever reason that hero that's gonna create issues for the things

15:03:29.980 --> 15:03:31.500
that they want to pick

15:03:31.500 --> 15:03:34.620
Yeah, definitely possible and the Lena response

15:03:34.620 --> 15:03:38.420
I think is he's very chill bounty doesn't particularly do that much to lean

15:03:38.420 --> 15:03:41.980
I know you can sneak up on her and potentially try to do some ganks and speed the game up a little bit

15:03:41.980 --> 15:03:47.540
But if you have one century like it's it's relatively easy to actually prevent those midganks for bounty hunter

15:03:47.540 --> 15:03:49.820
I think it's harder in a side than to prevent them from mid

15:03:49.820 --> 15:03:53.300
You kind of just put a century and if you're even like a little bit aware of it

15:03:53.300 --> 15:03:56.820
And the comms are good around bounty hunters mistaking might be looking towards mid

15:03:56.820 --> 15:04:00.260
Then you can not die to these and then suddenly you reach a point where Lena's eggs

15:04:00.260 --> 15:04:03.740
She's flying around and what does bounty hunter do to her interestingly enough

15:04:03.740 --> 15:04:08.500
I think as I watched the bounty hunter mother unfold a little bit during this ti

15:04:08.500 --> 15:04:15.060
I think a lot of teams are picking it after Lina because they have a read that this hero is good against her

15:04:15.060 --> 15:04:20.900
Yeah, and I think it's just the track vision on this hero plus one blink stone like a tiny for example with the toss back

15:04:20.900 --> 15:04:26.100
The ability to instantly jump her is their solution to her and I think it's still pretty functional

15:04:26.100 --> 15:04:30.300
You have to enable it through the draft, but the Lena pick into it to me says mommy's playing for the lane

15:04:30.300 --> 15:04:31.940
He's not going for these centros anymore

15:04:31.940 --> 15:04:38.620
He's looking to pick his level 30 Lena dumpster, whatever hero Lurinoff's gonna play and the game's gonna go off of that

15:04:39.020 --> 15:04:42.880
But as it progresses, I think the macro is very much there for bounty hunter

15:04:44.140 --> 15:04:47.740
Yeah, I think you want something that helps you kill him because you don't have much kill thread

15:04:47.740 --> 15:04:49.940
I'm on your own so you want something like the clockwork or

15:04:50.660 --> 15:04:55.180
Some dude who just locks on to him and and lets you dump all your spells and so you can just kill it

15:04:55.180 --> 15:04:57.180
When he runs into these in-between areas

15:04:57.180 --> 15:05:01.100
So especially socks that just running around causing mayhem and they can't actually kill them

15:05:01.100 --> 15:05:02.140
They're chasing around forever

15:05:02.140 --> 15:05:04.680
You want these fast kills where you insta kill the buying hunter

15:05:04.680 --> 15:05:08.020
You don't wait too much time and then you put it back in base and you start the clock running

15:05:08.020 --> 15:05:12.140
I would say Lena is like to some degree pretty good at defending your own side of the map like yeah

15:05:12.140 --> 15:05:16.540
I think this hero likes to farm her own camps like we refer to them as a Lornoff camps for me enough

15:05:16.540 --> 15:05:20.700
Which is like the two camps that you find close to the mid lane tier two tower and

15:05:21.340 --> 15:05:25.860
Whenever bounty would enter that kind of space. She has a very easy time just like blasting him off the screen

15:05:27.180 --> 15:05:32.520
I personally hate Crystal Maiden, but I know Falcons love this hero, and they're very successful with it.

15:05:32.520 --> 15:05:36.080
I feel like you need to be so... you need to be more specific.

15:05:36.080 --> 15:05:41.820
It's Alley and Snakey. Every time a patch drops, they're in there running the numbers, they're crunching it.

15:05:41.820 --> 15:05:45.760
They're like, Crystal Maiden, can we make her work this patch? Is she gonna be our support?

15:05:45.760 --> 15:05:48.660
We need to be able to play. We need to fit her into a draft.

15:05:48.660 --> 15:05:53.260
Yeah, I feel like they love this hero. I personally, like, in the last couple of years of my career,

15:05:53.260 --> 15:05:55.420
my relationship with CM kind of fell off.

15:05:55.420 --> 15:06:00.420
I love playing here in the start, but then towards the end, we weren't very friendly.

15:06:00.420 --> 15:06:01.420
We weren't on good terms.

15:06:01.420 --> 15:06:06.420
You know what, it's because you were a selfless support player for a lot of your career,

15:06:06.420 --> 15:06:09.420
and a lot of these fives who live Siem are very farm-brained.

15:06:09.420 --> 15:06:12.420
They want to frostbite creeps, and with the new Siem, though,

15:06:12.420 --> 15:06:13.420
they're buying the shard early.

15:06:13.420 --> 15:06:17.420
Whenever it's ready, you buy it, and you just get all the farm all over the farm.

15:06:17.420 --> 15:06:20.420
You should start making the Iowa selfless, because he keeps claiming that I was a killster.

15:06:20.420 --> 15:06:23.420
You had one phase where you were playing tanker and taking all of the farm,

15:06:23.420 --> 15:06:24.420
but aside from that, you've been pretty selfless.

15:06:24.420 --> 15:06:27.680
Even pretty selfless. I'll defend you. My rubik never stole any kills

15:06:28.620 --> 15:06:32.300
Never I really want to think about just like Lauren off in the last game. Anyways

15:06:33.980 --> 15:06:37.780
Back to Marana, they ran the same combo as in last game, right? Yeah, I feel like did this

15:06:38.740 --> 15:06:43.620
The question I think when you do this you're also kind of saying like I don't think you guys can beat this

15:06:43.620 --> 15:06:45.940
Yeah, which going up against Falcons

15:06:45.940 --> 15:06:49.300
I think that is a big statement of saying like hey, we beat you with this last game

15:06:49.300 --> 15:06:50.740
We're gonna be you with this again

15:06:50.740 --> 15:06:55.020
And even though we don't have one of the core heroes I made it come together. It's still strong

15:06:55.300 --> 15:07:00.240
Yeah, you're sitting in that camp that with the Lena cm right now. You are wondering

15:07:00.820 --> 15:07:05.460
If there is an answer in the back pocket. No, I'm saying like make was running back exact same thing

15:07:05.460 --> 15:07:10.160
So oh you're just saying what that thing? Yeah, and they don't know interest profit, which I think it's kind of like a statement

15:07:10.160 --> 15:07:14.600
It's like this is just broken. We don't need the specific draft setup to make it work

15:07:14.980 --> 15:07:18.220
Which I think they probably like I feel like they that's what made it work

15:07:18.220 --> 15:07:21.500
It was everything coming together in a nice way, but they're saying it's not the case

15:07:21.660 --> 15:07:27.220
Yeah, it's easy to feel that way if you have a mid-nature's profit getting you sideline kills every two minutes

15:07:27.220 --> 15:07:30.020
And then you have an early rules on your landing every

15:07:33.500 --> 15:07:38.900
It's been so long we haven't got the zero ti finally we get it Lord of my goat picking sniper

15:07:38.940 --> 15:07:44.000
It's a classic response to Lena because Lena is the the queen of outranging you will sniper says well

15:07:44.000 --> 15:07:46.460
My name is sharp eye and he outranges even Lena

15:07:46.460 --> 15:07:50.860
The lane is very chill, the scaling is very good, I like it a lot, and it's good with

15:07:50.860 --> 15:07:54.340
bounty hunter because he's up in your face being the sort of tank that sniper needs to

15:07:54.340 --> 15:07:55.540
function.

15:07:55.540 --> 15:08:01.780
I don't know why seeing Lina, Crystal Maiden and Windranger on the save draft makes me

15:08:01.780 --> 15:08:04.140
think like this cannot win.

15:08:04.140 --> 15:08:12.060
It's like too many ranged, just like weak, no tankiness, you know, to them.

15:08:12.060 --> 15:08:16.820
I think Falcon said something really fun here, which is because you have this mid-sniper.

15:08:16.820 --> 15:08:21.660
And what I mentioned earlier about Marana and Bounty Hunter being able to play their game without setup,

15:08:21.660 --> 15:08:24.780
it's because they were snowballing off of the lanes because of Nature's Prophet.

15:08:24.780 --> 15:08:28.940
I still think they need setup and they needed stun heroes from Samail on the carry.

15:08:28.940 --> 15:08:34.340
So what Falcon said is they took two of his favorite stun heroes for themselves instead of banning it,

15:08:34.340 --> 15:08:37.820
and now he's not left with a lot to work with from his regular hero pool.

15:08:37.820 --> 15:08:41.380
And I think that's a very cool approach, even though it looks weird.

15:08:41.380 --> 15:08:45.180
Yeah. No, I think I think Nigma have really cooked this game.

15:08:45.180 --> 15:08:46.820
The first two games was not a fan.

15:08:46.820 --> 15:08:48.020
Second game I was proven wrong,

15:08:48.020 --> 15:08:50.900
but I think Underlord is one of the classic responses to Tiny

15:08:50.900 --> 15:08:52.540
because you've got a ton of percent of damage

15:08:52.540 --> 15:08:54.940
and you've got a spell that locks him in place forever.

15:08:54.940 --> 15:08:56.820
So whenever he jumps into the fight and full commits,

15:08:56.820 --> 15:08:57.900
like that hero has to do,

15:08:57.900 --> 15:08:59.540
he only does damage at point blank range.

15:08:59.540 --> 15:09:00.860
Well, you hit him and now he's stuck

15:09:00.860 --> 15:09:02.380
and then sniper shoots him and he gets arrowed

15:09:02.380 --> 15:09:03.380
and you've got a lot of follow up.

15:09:03.380 --> 15:09:04.540
So I think they're drafted.

15:09:04.540 --> 15:09:06.020
If you look at the heroes, they really work together.

15:09:06.020 --> 15:09:08.700
They've got a nice mix of disable with damage.

15:09:08.700 --> 15:09:09.580
They've got some beefy boys.

15:09:09.580 --> 15:09:10.740
They've got some follow up

15:09:10.740 --> 15:09:16.500
And I agree, if you look at Falcons, it's the triple-range scared heroes, and that is not often a recipe for success.

15:09:16.500 --> 15:09:19.500
And it's also not a recipe that Falcons likes very much.

15:09:19.500 --> 15:09:21.940
Yeah, it's not... We don't really see them play like that.

15:09:21.940 --> 15:09:28.940
You know, if they run the two double support ranged heroes that are high nuke damage, usually it's three strong enki cores in the front.

15:09:28.940 --> 15:09:36.100
But, yeah, I mean, I think Skeeter is also making a statement for the rest of the tournament run, which would be good to know that he's playing Sun, Tiny, or...

15:09:36.100 --> 15:09:37.420
Oh, I think.

15:09:37.420 --> 15:09:43.820
And personally, I like to tie me a lot more because it's just a lot more damage in the alchemist and they ran into that issue in last game, like Vera mentioned.

15:09:44.260 --> 15:09:54.420
And, but I do agree, like Tiny, he, the way he likes to teamfight is he likes to run in, press the spells, kill one guy, run away, and then survive for 12 seconds and then go back in and do it again.

15:09:54.740 --> 15:09:57.340
And against Pick Lord, that becomes very difficult on the Lord.

15:09:58.540 --> 15:10:00.740
I think it's time for ATF to bust out Mars.

15:10:02.980 --> 15:10:03.780
Mars?

15:10:03.780 --> 15:10:04.380
Is it?

15:10:04.380 --> 15:10:05.300
Did you see?

15:10:05.300 --> 15:10:12.060
I think I think any kind of link sonar I do and or or something of that note because while I do agree with what both of you said

15:10:13.180 --> 15:10:14.660
Nigma's draft to me

15:10:14.660 --> 15:10:18.380
Does not function in the same way as that game too. I see it as an entirely different draft

15:10:18.380 --> 15:10:21.860
There's no ion shell for the bounty hunter. There's no setup for the Marana

15:10:21.860 --> 15:10:25.300
There's no natures profit winning you sidelines. Sniper is very stationary

15:10:25.300 --> 15:10:29.260
Sure, he can move to sidelines, but for the most part, he'll be sitting mid. He'll be farming

15:10:29.260 --> 15:10:33.780
You're not gonna have the same way that you do your underwear can connect and make things happen with an 8-host

15:10:33.780 --> 15:10:37.820
But it's not going to function in a way where you have the GPM lead versus Falcons

15:10:37.900 --> 15:10:44.440
So I just think that Falcons can correct their draft with one more blink stun and Mingma will still have these issues when I look at it

15:10:45.120 --> 15:10:49.200
Maybe I'm wrong. Do you think Mars is that guy? Does I think Mars's tournament is a very

15:10:49.880 --> 15:10:51.680
Underwhelming right?

15:10:51.680 --> 15:10:57.920
This doesn't necessarily have to be Mars but within that architecture. Okay blink tanky rain with the forward ranger

15:10:58.280 --> 15:11:01.800
Press done something to shut down the sniper. It's also interesting

15:11:01.800 --> 15:11:05.840
I don't know if it's they respect the smell safely in invoker, but they ban invoker

15:11:07.120 --> 15:11:09.120
Okay

15:11:09.720 --> 15:11:14.580
So carry Necro I guess it's a good hero against tiny it's one of the tiny

15:11:15.120 --> 15:11:18.340
When you play as tiny generally speaking like you brought about the percent damage

15:11:18.340 --> 15:11:24.620
But he becomes so tanky that you can't kill him Necro is like the the guy that says like you will never gonna get too

15:11:24.620 --> 15:11:26.620
Tanki for me. I can always kill it

15:11:26.620 --> 15:11:32.860
Yeah, it's it's very good. I think what Mira said is very true and I think you need to abuse the fact that Nigma

15:11:32.860 --> 15:11:37.340
They have a little bit of what Falcotec going on last game where it's three greedy course none of them like making moves

15:11:37.340 --> 15:11:41.100
It's all in the supports and make moves and so if I can some way to do that themselves

15:11:41.100 --> 15:11:45.180
They have a way to start fights get the ball rolling then I think you can have problems the sniper hero

15:11:45.180 --> 15:11:47.900
It's not picked very often for a reason. It's very volatile

15:11:47.900 --> 15:11:53.300
And if you die once or twice early suddenly you're just farming forever and you can never take a fight because you'll just get jumped

15:11:53.300 --> 15:11:54.900
and die and so

15:11:54.900 --> 15:11:57.920
It's it's it's a very different game. I think it's a great point

15:11:58.700 --> 15:12:01.700
How do you I feel like playing these supports?

15:12:02.220 --> 15:12:06.900
Like Marana Windrunner. It's very hard to get on top of sniper or size crystal made on windrunner

15:12:06.900 --> 15:12:09.300
Yeah, it's hard to enter that mid lane like the area is

15:12:09.840 --> 15:12:14.500
Very tricky to get to it very much is I think you're probably playing through sidelines

15:12:14.900 --> 15:12:19.940
Or you're looking for support kills on the side and you're not even trying to kill the sniper because I think it's kind of

15:12:20.180 --> 15:12:23.200
Unreasonable for it to happen unless he makes a serious misstep

15:12:23.200 --> 15:12:28.800
Um, the Doom response I like a lot because it just sort of shuts down necrophos is scaling in a lot of ways

15:12:28.840 --> 15:12:33.420
He's supposed to be this big tanky boy. He outlasts the tiny he plays a long fight will do and says well

15:12:33.420 --> 15:12:34.760
You can't do that anymore. There's no healing

15:12:34.760 --> 15:12:38.000
He run into the fight and you try to blob on the tiny and stand next to him

15:12:38.000 --> 15:12:40.080
I'm doing you and now the fight has turned the other way

15:12:40.080 --> 15:12:44.160
And so it's a very immediate response of like you want to play this way. Well, you can't anymore

15:12:45.280 --> 15:12:48.120
And I love the counterfeit to the necrophos. I

15:12:48.120 --> 15:12:51.520
I look at these two drafts and I think that

15:12:51.520 --> 15:12:53.720
Nidma feel very inspired in their support

15:12:53.720 --> 15:12:56.120
hero from how game two went but I think

15:12:56.120 --> 15:12:57.360
this game three will function very

15:12:57.360 --> 15:12:59.120
differently and it's going to be trading

15:12:59.120 --> 15:13:00.720
farm in the mid lane trading farm on

15:13:00.720 --> 15:13:02.520
the side lanes and Falcons are very

15:13:02.520 --> 15:13:03.960
content to trade farm. The reason why

15:13:03.960 --> 15:13:05.640
they couldn't in that game two is their

15:13:05.640 --> 15:13:07.120
lanes were crushed and their towers were

15:13:07.120 --> 15:13:08.520
gone. That's not going to be the case

15:13:08.520 --> 15:13:09.560
in this game three from what I'm

15:13:09.560 --> 15:13:11.360
saying. Is there a potential for

15:13:11.360 --> 15:13:13.440
shakeup of tempo though? Like do you

15:13:13.440 --> 15:13:16.000
see Falcons going we have strong

15:13:16.000 --> 15:13:17.480
lanes and if they do well in those

15:13:17.480 --> 15:13:22.840
planes we could really see them push that and if a team fight were to fail it's not doom and gloom

15:13:22.840 --> 15:13:27.160
they could still go back to that okay we'll just trade farm we'll both see where we're at in another

15:13:27.160 --> 15:13:31.480
10 to 15 minutes I think falcons has very good scaling I don't think they're scared about like the

15:13:31.480 --> 15:13:35.480
game being slow paced of nothing happening but I think what is scary for them is if it's like a

15:13:35.480 --> 15:13:40.120
prime sniper meta gameplay where the sniper and the two supports just like move around and you

15:13:40.120 --> 15:13:43.480
can't enter the area that they're in and then they are just shooting down your towers from

15:13:43.480 --> 15:13:47.080
of 2000 range and you just have to watch the tower die because there's nothing you can do about it.

15:13:47.080 --> 15:13:51.160
I think if that sort of gameplay can happen through Lornav then they have the potential to kind of

15:13:51.160 --> 15:13:54.680
snowball this game and take control of it. Yeah I think it's one of those games where you look at

15:13:54.680 --> 15:13:58.520
the draft and you can see a world where both teams drafts function and I think so you want for a

15:13:58.520 --> 15:14:03.240
game three the last series of the night I look and I think whoever is on fire who's playing

15:14:03.240 --> 15:14:06.680
who's playing to their strengths and using the heroes the way that they work because their

15:14:06.680 --> 15:14:09.720
heroes work very differently like you said it's not the same game as game two I think

15:14:09.720 --> 15:14:18.280
I think I'm just looking forward to see it. I'm contractually obligated to root for my boy cartel. I'm signed by John Sharp. I so yeah

15:14:18.920 --> 15:14:21.720
It's not big sniper fan here and I think you I think he's got it

15:14:21.720 --> 15:14:27.000
Oh, I don't know if I necessarily agree with Quinn and his desire to see a sniper success there

15:14:27.000 --> 15:14:31.640
But the fact that we have a 50 50 on this drop one the most even we've seen in this best of three

15:14:31.640 --> 15:14:36.120
Well, that's what brings me excited, but also the fact that it's going to be brought to us by captain SPG

15:14:36.120 --> 15:14:38.120
You're too kind. Thank you.

15:14:38.120 --> 15:14:40.120
That's right. We are going into

15:14:40.120 --> 15:14:42.120
our favorite situation.

15:14:42.120 --> 15:14:44.120
Avery, it's the last series of

15:14:44.120 --> 15:14:46.120
the night. It's a game three.

15:14:46.120 --> 15:14:48.120
It's past midnight. We're into

15:14:48.120 --> 15:14:50.120
some D gen hours here.

15:14:50.120 --> 15:14:52.120
The pressure is on, but also

15:14:52.120 --> 15:14:54.120
these teams are going to be fatigued.

15:14:54.120 --> 15:14:56.120
We're going to get weird with it.

15:14:56.120 --> 15:14:58.120
Brings you back to those old

15:14:58.120 --> 15:15:00.120
NA pub days.

15:15:00.120 --> 15:15:02.120
Some of these guys grew up, so

15:15:02.120 --> 15:15:04.120
you got to dig deep. You got to

15:15:04.120 --> 15:15:09.960
Find your energy, find your focus, believe in your line-up, and just go with it.

15:15:09.960 --> 15:15:13.000
You can't start questioning things in the middle of this game three.

15:15:13.000 --> 15:15:18.140
That to me is one of the most important things about these very intense, very stressful situations.

15:15:18.140 --> 15:15:20.240
You don't want to get 30 minutes of this game and be like,

15:15:20.240 --> 15:15:22.240
man, should we pick Necro, should we pick Doom?

15:15:22.240 --> 15:15:24.840
Like, you don't want to have these thoughts in your mind.

15:15:24.840 --> 15:15:25.940
You just need to be disciplined about it.

15:15:25.940 --> 15:15:30.760
Come together as a team, believe in each other, believe in the calls, and full send it.

15:15:30.760 --> 15:15:33.320
Because the team that plays with confidence in this game three is going to win.

15:15:33.320 --> 15:15:39.320
I don't care about Trink. It's all about confidence, it's about coming together as a 5-man unit and playing decisively.

15:15:39.320 --> 15:15:44.320
I think both of these lineups can be really annoying to play against with the super long-range turret heroes

15:15:44.320 --> 15:15:47.320
and these Covers that just go in and make space for them.

15:15:47.320 --> 15:15:52.320
But there's a lot of room for execution in that. I don't think either lineup is super straightforward.

15:15:53.320 --> 15:15:54.320
Power shot.

15:15:54.320 --> 15:15:59.320
Coming across the way there, Amar gets a little bit low, but they did the damage to Amar.

15:15:59.320 --> 15:16:06.280
And we'll see if that snowball is the lane a little bit because it almost looks like they're gonna start off with a little bit of

15:16:06.280 --> 15:16:07.840
Try lane action here

15:16:07.840 --> 15:16:13.040
Could be just what you need to get this game three start off the right way even if they don't hit the kill

15:16:13.040 --> 15:16:16.920
They'll start off with some better trades and damage. That's for sure

15:16:16.920 --> 15:16:22.320
It does leave the underlord in lane alone for just a little bit, but it's against a crystal maiden

15:16:22.640 --> 15:16:28.480
Meanwhile the mid lane matchup that's gonna be the biggest one to watch it's born off sniper versus Maureen

15:16:28.480 --> 15:16:31.820
Lena, Lena, this is the silliest for both.

15:16:31.820 --> 15:16:34.240
We're discussing this sniper before the event.

15:16:34.240 --> 15:16:35.640
Who is scariest on this hero?

15:16:35.640 --> 15:16:38.200
Who can actually execute this sniper and make it work?

15:16:38.200 --> 15:16:41.920
And the two players, I heard most people agree on,

15:16:41.920 --> 15:16:43.880
with no one for B vision,

15:16:43.880 --> 15:16:46.200
and Lornoff, for Ningba Galaxy.

15:16:46.200 --> 15:16:48.520
Individually, they are super skilled on the hero,

15:16:48.520 --> 15:16:50.480
and as a team, they play really well around it.

15:16:50.480 --> 15:16:52.080
Maybe honorable mention of Thompson,

15:16:52.080 --> 15:16:52.920
but he was a stand-in,

15:16:52.920 --> 15:16:54.320
so I'm not gonna give as much team credit there

15:16:54.320 --> 15:16:55.600
though his sniper is the same.

15:16:55.600 --> 15:16:56.440
Sure.

15:16:56.440 --> 15:16:57.680
I think what makes a good sniper player

15:16:57.680 --> 15:17:01.200
is, it feels like they always find a little extra farm

15:17:01.200 --> 15:17:04.400
and they scale a little bit more, you know, fall off,

15:17:04.400 --> 15:17:06.280
and they understand how to play around this hero

15:17:06.280 --> 15:17:07.320
in the first 10 minutes.

15:17:07.320 --> 15:17:08.640
I mean, that is the most important thing

15:17:08.640 --> 15:17:11.000
about a sniper game, has to find impact

15:17:11.000 --> 15:17:12.920
from the first 10 to 15.

15:17:12.920 --> 15:17:15.160
Bring supports to this hero,

15:17:15.160 --> 15:17:18.760
find ways to drag the enemy into unfavorable searches,

15:17:18.760 --> 15:17:21.780
and use shrapnel, abuse the extra range,

15:17:21.780 --> 15:17:24.000
B5 and 0, 6 and 0, 9 and 0.

15:17:24.000 --> 15:17:27.160
We've seen this hero run game though, it can happen.

15:17:27.160 --> 15:17:31.780
very obnoxious hero in terms of the zone of control. That's what we're gonna see

15:17:31.780 --> 15:17:35.340
Megaman Galaxy try and provide here. They have two other heroes that can kind of

15:17:35.340 --> 15:17:38.580
frontline and tank some spells between underwater command with gates and the

15:17:38.580 --> 15:17:42.900
necropoast just going in. That's kind of what the doom is there, to break these

15:17:42.900 --> 15:17:47.900
frontline healers and open up some space, but their gap is pretty minimal.

15:17:47.900 --> 15:17:51.940
So this Sniper should have a good time for a long time until the Tiny is

15:17:51.940 --> 15:17:56.700
fully online and then maybe you can find him with this Skeeter Jump,

15:17:56.700 --> 15:17:58.440
But that's about it

15:17:58.440 --> 15:18:03.820
Yeah, if you say comfort and confidence it's gonna be key to winning a game three late into the night like this

15:18:03.820 --> 15:18:09.740
I mean you really can't get more confident if you're nick the galaxy for a sniper Valar almost give it up the first blood

15:18:09.740 --> 15:18:14.220
But does manage to get away with the invisibility pops of parry fire it gets out first blood

15:18:14.580 --> 15:18:18.260
Still on the table here, but on the other side falcons

15:18:18.260 --> 15:18:21.180
I feel like they also got to be very comfortable because they've got scale

15:18:21.260 --> 15:18:25.580
Maybe they don't have the most signature heroes on every single one of their players

15:18:25.580 --> 15:18:32.580
but they absolutely have scale and they absolutely have the kind of style of game that I feel like Valkyne is known for.

15:18:33.580 --> 15:18:41.580
Nina can take Sniper off. It's not the best matchup for her, but if you get to the blink later on, you just kind of blink on, blink stun him and try and burst him down.

15:18:41.580 --> 15:18:48.580
It can be a little bit of a block of magic. They have some Blink Dagger heroes in all three cores potentially.

15:18:48.580 --> 15:18:52.580
potentially, game can get really hard if it goes late here.

15:18:52.580 --> 15:18:57.580
Yeah, I feel like the biggest one to use that last big zoom against the carry Necropos,

15:18:57.580 --> 15:19:04.580
it was just like, okay, we're not going to let you be able to play scale into late game tellers.

15:19:04.580 --> 15:19:08.580
That's not going to happen. We're just going to doom you and you don't have a carry anymore.

15:19:08.580 --> 15:19:10.580
Maybe I'm most worried for Smale this game.

15:19:10.580 --> 15:19:15.580
I think his scale looks the most difficult, his impact on the fights looks the most difficult.

15:19:15.580 --> 15:19:20.300
just feels out of place to me. It's against a lot of long-range heroes, a lot of spellcasters,

15:19:20.300 --> 15:19:24.620
a displacement spell, any anti-healing spell in this doom. It's just kind of miserable.

15:19:24.620 --> 15:19:29.020
He's gonna have a kill playing phase for sure. Safe play Necro always does against any melee hero,

15:19:29.020 --> 15:19:33.260
but Amar here already got Ace Armor. Kind of a little extra tank hero up here, a little annoying.

15:19:33.820 --> 15:19:35.500
He's playing aggressive. He's finding...

15:19:36.780 --> 15:19:38.700
C.S. against the Necro Force early.

15:19:38.700 --> 15:19:47.380
Eventually placed early here, so Omar's rotation is going to be spot if Maureen is not going

15:19:47.380 --> 15:19:48.700
to fake anything here.

15:19:48.700 --> 15:19:50.980
He says, hey, I see you coming.

15:19:50.980 --> 15:19:51.980
Don't even try it.

15:19:51.980 --> 15:19:54.340
It's a stable lane phase so far for Nygma Galaxy.

15:19:54.340 --> 15:19:59.820
They are top of the net worth of CS chart, comfortably here, so they're getting what

15:19:59.820 --> 15:20:03.940
they want for all three of their cores.

15:20:03.940 --> 15:20:04.940
No early kills though.

15:20:04.940 --> 15:20:05.940
Little sad for the bounty hunter.

15:20:05.940 --> 15:20:09.780
Not a lot of courier snipes, not a lot of action, you know what's that big trick here?

15:20:09.780 --> 15:20:12.740
You can get it. I think the Maiden is an interesting pick.

15:20:12.740 --> 15:20:14.500
Oh man, he's getting a tackle on him!

15:20:14.500 --> 15:20:19.380
A big land! They saw the fairy fire and they turn around with another round of heal available.

15:20:19.380 --> 15:20:21.700
Samail, not actually that close to dying.

15:20:21.700 --> 15:20:23.620
So much sustain for this hero. Yeah.

15:20:23.620 --> 15:20:24.980
Really gotta be careful up here.

15:20:24.980 --> 15:20:29.060
If you were falcons and you don't feel like some bad double kill, he just gets the region back up.

15:20:30.180 --> 15:20:33.620
He has a large launch, plus fairy fire, plus range drop.

15:20:33.620 --> 15:20:35.260
So they've baited a little bit.

15:20:35.260 --> 15:20:37.300
Oh, maybe it's Amar's getting baited in.

15:20:37.300 --> 15:20:40.060
So many heroes are low in this top lane.

15:20:40.060 --> 15:20:42.220
Everybody's baiting out their magic wands

15:20:42.220 --> 15:20:44.620
and their fairy fires and their lotuses.

15:20:44.620 --> 15:20:47.060
Whoever bites first is going to lose.

15:20:47.060 --> 15:20:49.500
And it could still wall this lane considerably.

15:20:49.500 --> 15:20:51.860
And also maybe see that gate rotation off the crystal

15:20:51.860 --> 15:20:52.340
maiden.

15:20:52.340 --> 15:20:54.500
It's really tempting right now.

15:20:54.500 --> 15:20:55.980
Agent Tray, I'm going to get you another.

15:20:55.980 --> 15:20:58.340
Star Storm brings quick low.

15:20:58.340 --> 15:20:59.380
Quick low body shot.

15:20:59.380 --> 15:21:01.220
Not going to do much damage there.

15:21:01.220 --> 15:21:03.540
GH out of lead charges.

15:21:03.540 --> 15:21:06.380
Miss, low ground miss, maybe some male can get the hit.

15:21:06.380 --> 15:21:09.200
He does, and that will deliver the kill to GH.

15:21:09.200 --> 15:21:11.980
He finally closes the distance just enough.

15:21:11.980 --> 15:21:13.460
They had to drop a ward to be able to get it,

15:21:13.460 --> 15:21:15.420
but it's worth it.

15:21:15.420 --> 15:21:17.060
Absolutely worth the first blood here.

15:21:17.060 --> 15:21:19.820
You can get the six minute Lotus too, as win ranger.

15:21:19.820 --> 15:21:21.820
Either have to come back to lane or go somewhere else.

15:21:21.820 --> 15:21:22.660
That holds to be worth it.

15:21:22.660 --> 15:21:24.460
Six minute power rune's also spawning,

15:21:24.460 --> 15:21:27.500
so where Crick goes right now, he's gonna go back pop.

15:21:27.500 --> 15:21:29.620
Gonna fight for the Lotus, Trent deny that,

15:21:29.620 --> 15:21:32.020
that does free up the power rune for the Sniper,

15:21:32.020 --> 15:21:33.420
with the bounty roaming through mid.

15:21:33.420 --> 15:21:38.420
important numbers advantage. And Maureen, he needs to be careful man and up for it too.

15:21:38.420 --> 15:21:41.480
He's going to get baited to go up this room without knowing where the bounty is. They're

15:21:41.480 --> 15:21:45.780
going to bring the maiden over. Especially with level six. Ah, this is a jump. They're

15:21:45.780 --> 15:21:49.740
going to go for it. Clops out of the trees. So I'm down with this radical. Oh, the haste room.

15:21:49.740 --> 15:21:55.620
Oh no. Run. They can get there in time. Starts running after him on Mars. Just going to try and keep it.

15:21:55.620 --> 15:21:59.940
Yeah, Maureen knows he can't really run so much. The good of light goes back down, but now

15:21:59.940 --> 15:22:04.980
Now, T8 is gonna join in on the party, and Lornaff continue to play with that haste, and when he gets low,

15:22:04.980 --> 15:22:09.340
Gritz is gonna join in, already using the power shot. He's gonna have a good one coming up soon.

15:22:09.340 --> 15:22:14.000
Damage is done though. That's a good kill for Sniper, because he can run back towards the fountain,

15:22:14.000 --> 15:22:15.760
and it's gonna speed up his heal here.

15:22:15.760 --> 15:22:18.880
That was a really fortunate rune, however, I think that's also a rune that

15:22:18.880 --> 15:22:21.840
I don't think you can get the test up top with the bounty off the map.

15:22:21.840 --> 15:22:26.100
I think you just have to go bottom with the lean and gamble with the main catacombs.

15:22:26.100 --> 15:22:28.980
You gotta respect where Omar is rotating towards.

15:22:29.940 --> 15:22:34.740
I was going to say the Maiden pick, I'm not a huge fan of this hero, it can shut down bounty hunter early

15:22:35.140 --> 15:22:39.840
It's hard to pop out, just to just get frostbitten. It does give you some extra lane shove in the game

15:22:39.840 --> 15:22:45.200
It's a hero that Falcons are really comfortable with. It's not a hero that's been too successful in the last year or so

15:22:45.780 --> 15:22:49.680
It's really difficult to make work because you're not that

15:22:50.720 --> 15:22:52.720
unkillable support archer-like

15:22:52.720 --> 15:22:56.580
Yeah, you don't have some sort of big survivability spell. The shards a little bit, but

15:22:56.580 --> 15:23:00.580
Making this general is easy to kill, you're trying to do it in some of these games.

15:23:00.580 --> 15:23:02.580
What are the advantages of making this?

15:23:02.580 --> 15:23:09.580
You farm a lot, you can buy some nice items and you can also scale pretty well if you get to the full kit.

15:23:09.580 --> 15:23:12.580
You do a lot of damage on this hero.

15:23:12.580 --> 15:23:17.580
The aura also basically helps you show waves by getting more mana and so on.

15:23:17.580 --> 15:23:19.580
This is small advantages.

15:23:19.580 --> 15:23:20.580
The field thing.

15:23:20.580 --> 15:23:22.580
Triple lane win for Digma Galaxy though.

15:23:22.580 --> 15:23:27.580
So, pretty dominant here in this Game 3 to start it off, can't be too upset with this start.

15:23:27.580 --> 15:23:30.580
Alright, gotta be spotted by this entry that he is sitting on tower.

15:23:32.580 --> 15:23:36.580
Sniper pressure is starting to build up, we're seeing heroes get dragged towards mid.

15:23:36.580 --> 15:23:41.580
Falcons need to be really careful, getting dragged into the sniper zone of control.

15:23:41.580 --> 15:23:47.580
It can go bad real fast, so, gotta be disciplined here, play on centuries, group up with all three.

15:23:48.580 --> 15:23:50.580
Final little pick off, pick off, very nice.

15:23:50.580 --> 15:23:56.980
Luguna played and Gaten out of the Underlord, so that is very nice for Falcons.

15:23:56.980 --> 15:24:00.820
Really well played there. They did not overextend. Very disciplined about it.

15:24:01.780 --> 15:24:05.380
Get the little pickoff and backoff. Sniper doesn't get anything in this intro.

15:24:07.620 --> 15:24:11.860
Sniper are still farming well in these matchups. That's one thing Nigma set up well.

15:24:11.860 --> 15:24:15.460
I think when you have the sniper, you need to be able to rotate supports too, which means

15:24:15.460 --> 15:24:18.820
the two one-on-ones to get isolated. If you have favorable matchups in those,

15:24:18.820 --> 15:24:23.700
which they do. You're really happy on the map, oh cool. All right, he already knew about the

15:24:23.700 --> 15:24:28.500
sanctuary front before, but still going to dare it to try and get the kill on Maureen instead.

15:24:28.500 --> 15:24:33.860
We'll beat him. That was a little greedy. You know there's vision back there. Yeah, I mean,

15:24:33.860 --> 15:24:39.060
he already just walked behind the tree slob, they attacked him, but your name goes real

15:24:39.060 --> 15:24:46.500
awry and that's gonna lead to the death of, uh, we're doomed. Well, that means some male

15:24:46.500 --> 15:24:50.660
doesn't have to worry about doing for a little bit often or defending mid really well in this game

15:24:51.700 --> 15:24:57.620
and i think kikbun needs to recognize that and either play around it by going back to sidelines

15:24:57.620 --> 15:25:01.860
and dragon sports there and then going back mid or just setting up deeper wards to find the

15:25:01.860 --> 15:25:07.460
slina in the jungle kind of playing for the kill in that area yeah i don't want to keep you ever

15:25:07.460 --> 15:25:13.460
pull lorn off to sidelines should you ever do that you can with the hero but you better

15:25:13.460 --> 15:25:17.900
make it work. You pull him to a side lane it has to be a kill and a half to two

15:25:17.900 --> 15:25:23.300
between that one and two with the one core kill or the double. If you just kill a

15:25:23.300 --> 15:25:27.180
support you give him some power and exchange but don't think it's worth it.

15:25:27.180 --> 15:25:32.780
Yeah the combination of tower pressure with the very easy neutral farming with

15:25:32.780 --> 15:25:37.340
shrapnel. There's a way for the die again. It's really hard to run to these areas with the bounty in.

15:25:37.340 --> 15:25:42.380
And yeah he gets assassinated but Lorna's not happy with this. He's

15:25:42.380 --> 15:25:45.700
He's free-firing but he's not getting those little extras on haul.

15:25:45.700 --> 15:25:51.020
The bounty roam to mid has been generally shut down by these falcon supports.

15:25:51.020 --> 15:25:52.020
Experience pay-tongue.

15:25:52.020 --> 15:25:53.900
Good play-tions this year owe a million bucks.

15:25:53.900 --> 15:25:55.900
They know what he wants to do.

15:25:55.900 --> 15:26:01.060
He's got a power up for their troubles to Maureen, a region like that.

15:26:01.060 --> 15:26:07.540
It is going to be a very fast radiance for the Nettlespost and it is also going to

15:26:07.540 --> 15:26:12.220
be a rush Magan and Scepter for the Underlord, no surprise there.

15:26:12.220 --> 15:26:18.540
Strong items when they hit, you gotta be able to back up this sniper a lot, but it is

15:26:18.540 --> 15:26:23.340
going to be a little while until they hit, which means the snipers, like he's not allowed

15:26:23.340 --> 15:26:27.340
to learn an island, he still supports helping them, but if they can't find those kills,

15:26:27.340 --> 15:26:30.220
they'll decide that he's going to change them.

15:26:30.220 --> 15:26:35.020
Frostbite, and plenty of damage, especially the freezing field that dropped off, I

15:26:35.020 --> 15:26:36.020
said.

15:26:36.020 --> 15:26:37.140
There's that damage.

15:26:37.140 --> 15:26:38.260
Right again.

15:26:38.260 --> 15:26:42.540
After G.H. Maureen, Huxley, enters and plies G.H. fast.

15:26:42.540 --> 15:26:43.420
He's out of lead charge.

15:26:43.420 --> 15:26:45.220
Maureen really could kill him here.

15:26:45.220 --> 15:26:48.340
Laguna Blight and other dragon slave would get the kill immediately.

15:26:48.340 --> 15:26:51.340
Just the right clicks, he gets run down by Maureen.

15:26:51.340 --> 15:26:55.020
These supports are having no luck to get Maureen whatsoever.

15:26:55.020 --> 15:26:56.580
He's a straight-up play.

15:26:56.580 --> 15:26:58.420
He's a positioning.

15:26:58.420 --> 15:27:00.180
How well he played the lane.

15:27:00.180 --> 15:27:02.020
Only giving up that one death.

15:27:03.620 --> 15:27:05.220
Such a consistent mid laner.

15:27:06.020 --> 15:27:11.020
And this is Jigma banging their head against that first wall mid.

15:27:11.020 --> 15:27:15.020
It begs that question of, you know, you could have gone to a side lane and then back to mid.

15:27:15.020 --> 15:27:19.020
Yeah, you could have gone and enabled this Reaper Scythe to go off on a mark.

15:27:19.020 --> 15:27:22.020
Because they could set it up with the stun just like they were doing in game two.

15:27:22.020 --> 15:27:23.020
Ooh, that was close.

15:27:23.020 --> 15:27:24.020
It does connect.

15:27:24.020 --> 15:27:27.020
It does give the extra bit of reach and force to mid.

15:27:27.020 --> 15:27:30.020
This is the move I think they should have done after the first bounding to mid.

15:27:30.020 --> 15:27:35.020
Because now, if you want to go back for this mid play, the game flow is going to hold up a little.

15:27:35.020 --> 15:27:39.020
That does put Marnon on a really awkward spot. There's no gate, no supports to help him out.

15:27:39.020 --> 15:27:42.020
He's not going to be running into Stratville, that's dangerous!

15:27:42.020 --> 15:27:45.020
That's a tough year to get out close.

15:27:45.020 --> 15:27:48.020
But, just taking in here, Power Room.

15:27:48.020 --> 15:27:51.020
And the damage on the other side of Marnon is unable to get the kill,

15:27:51.020 --> 15:27:55.020
and now he's just going to give up his life, unnecessary.

15:27:55.020 --> 15:27:58.020
Now he's going to run his car every time he shows.

15:27:58.020 --> 15:28:02.020
I'm not going to get any tracks out of him anytime soon.

15:28:02.020 --> 15:28:06.020
It's gonna need the 14-minute wisdom trying to get level 6.

15:28:06.020 --> 15:28:09.020
He was threatening the Necraco top.

15:28:09.020 --> 15:28:15.020
They had a strong start to see if they could talk if they're striking back, making this early Scirmish power work for them.

15:28:17.020 --> 15:28:19.020
Really stabilized this game.

15:28:19.020 --> 15:28:25.020
Shut down the sniper potential, not that the hero shut down, but they did let him snowball off the same page.

15:28:25.020 --> 15:28:26.020
Hit it with a power shot!

15:28:26.020 --> 15:28:29.020
G.H. nice little dodge to the side there.

15:28:29.020 --> 15:28:32.280
It didn't get low off of that one, so he's gotta be careful.

15:28:32.280 --> 15:28:35.580
Great space for the doom, and they caught him!

15:28:35.580 --> 15:28:42.140
That was nicely set up, even strapped the ult there from the sniper to finish him off.

15:28:42.140 --> 15:28:43.140
That felt great.

15:28:43.140 --> 15:28:48.580
What they wanted in this game, a couple more of those get the track on line, making city

15:28:48.580 --> 15:28:50.580
no detection here.

15:28:50.580 --> 15:28:56.140
Easily found, and all of a sudden, Marv gets a much needed experience, and they

15:28:56.140 --> 15:29:00.380
Get this kill. Oh, feeling to get it. Now he's tied to a Mar instead.

15:29:00.640 --> 15:29:03.740
Keeps on getting baited in to try to finish off these heroes.

15:29:03.940 --> 15:29:06.840
And the Falcon supports and cores to keep punishing him for it.

15:29:06.840 --> 15:29:09.640
To be, it really worked out in terms of shutting the Falcon.

15:29:11.440 --> 15:29:13.440
It even works out for the rest of the game.

15:29:13.440 --> 15:29:15.740
But I felt like that was the majority of the reason they picked it.

15:29:15.740 --> 15:29:17.940
And it's done its job as another set.

15:29:18.140 --> 15:29:22.140
Is it even worth it to do that to a travel hero?

15:29:22.140 --> 15:29:26.260
those four some off the lane it's effectively getting this big power which

15:29:26.260 --> 15:29:33.260
got good fun 20 HP you know what it gets the nine doesn't we get baited isn't it

15:29:33.260 --> 15:29:38.380
trying to go for that last hit so I think Falcons are weathering the

15:29:38.380 --> 15:29:42.540
program yeah they're playing a lot better than the game to have more play

15:29:42.540 --> 15:29:46.780
options are more comfortable they're finding these little extra kill

15:29:46.780 --> 15:29:50.060
Oh, it is gonna bait him in underneath these neutrals!

15:29:50.060 --> 15:29:52.540
Oh, he's a Reaper-Side, and it finally comes through!

15:29:52.540 --> 15:29:54.540
They died a little too aggressive there.

15:29:55.580 --> 15:29:56.860
Another Reaper kill.

15:29:56.860 --> 15:29:57.900
Gonna...

15:29:59.580 --> 15:30:01.580
Give Sumail some extra regen. Radiance is done.

15:30:01.580 --> 15:30:03.580
His farm rate's gonna start to pick up here.

15:30:05.580 --> 15:30:08.940
Alchins, maybe gonna try and hunt him on this wave with the Vina rotation.

15:30:08.940 --> 15:30:11.340
I don't know if Sumail expects this at all.

15:30:11.340 --> 15:30:13.340
Frostmite, LSA.

15:30:13.340 --> 15:30:14.460
Way to play a freezing kill.

15:30:14.460 --> 15:30:16.460
They've got so much damage to throw on him!

15:30:16.460 --> 15:30:18.700
and even through the heels.

15:30:18.700 --> 15:30:20.180
They've got some now.

15:30:20.180 --> 15:30:21.940
She can pick off right now.

15:30:23.940 --> 15:30:25.660
That's what this lineup can do.

15:30:25.660 --> 15:30:26.580
They have a lot of wave shots

15:30:26.580 --> 15:30:29.620
and they have a lot of just the two-man pickoff game

15:30:29.620 --> 15:30:30.740
with the Lena plus anybody,

15:30:30.740 --> 15:30:32.900
Tiny plus anybody, doom on his own.

15:30:32.900 --> 15:30:35.900
There's a lot of threats to consider on this map,

15:30:35.900 --> 15:30:37.780
which means the information you're getting off the bounty

15:30:37.780 --> 15:30:39.140
is probably more important

15:30:39.140 --> 15:30:40.940
than any other game in this series.

15:30:42.060 --> 15:30:44.340
But it's a lot to keep track of.

15:30:44.340 --> 15:30:45.820
Kind of hard to be everywhere right now

15:30:45.820 --> 15:30:48.040
and the threats for Falcons are starting to pick up.

15:30:48.040 --> 15:30:51.140
They're at any straight bottom divide you look

15:30:51.140 --> 15:30:52.660
like you are in trouble.

15:30:52.660 --> 15:30:55.980
Yeah, he is very dead before heroes are running in.

15:30:56.980 --> 15:30:58.980
Top back, new drafts, a Marn,

15:30:58.980 --> 15:31:02.440
up, and there's one big yellow boom to stop for the road.

15:31:04.540 --> 15:31:06.460
Just getting a lot of gold out of this early game

15:31:06.460 --> 15:31:07.420
stopping the kills.

15:31:08.660 --> 15:31:10.820
Marn, I don't really find you the connection there.

15:31:10.820 --> 15:31:12.220
Maybe you will on Maureen,

15:31:12.220 --> 15:31:14.300
they're gonna try to chase after him.

15:31:14.300 --> 15:31:17.740
this tower really going after two meters away the sun into the air finish

15:31:17.740 --> 15:31:21.620
off killing scree taken away from Maori that's a big deal put into Lornaz

15:31:21.620 --> 15:31:25.480
pocket all the product of taking down that mid tower this is way more of a

15:31:25.480 --> 15:31:31.460
dangerous area to sit around now and honestly out this bounty moron duel has

15:31:31.460 --> 15:31:37.740
looked just like a set up stun in the arrow it's surprisingly effective yeah

15:31:37.740 --> 15:31:40.740
I think it's catching falcos off guard in the series.

15:31:42.740 --> 15:31:46.740
Go after Amar here, Amar making the reed just pop for dust.

15:31:48.740 --> 15:31:49.740
I'm going down to drink.

15:31:50.740 --> 15:31:54.740
I'll farm this lane knowing that the bounty hunter isn't on me.

15:31:56.740 --> 15:31:58.740
He's very interested to see what he goes for this game on the Doom.

15:31:59.740 --> 15:32:02.740
If he wants a faster blink, he's going to try and scale up.

15:32:03.740 --> 15:32:06.740
He didn't go early Radiance, so he's not trying to hyper scale.

15:32:07.740 --> 15:32:11.740
Hags in this game could be a cheat later on.

15:32:11.740 --> 15:32:13.740
You've seen it against Necro on the close a couple times.

15:32:13.740 --> 15:32:16.740
Makes it really hard to just stick in the fight.

15:32:16.740 --> 15:32:19.740
He's locked here as he's getting ganked.

15:32:19.740 --> 15:32:20.740
Would it be another try?

15:32:20.740 --> 15:32:21.740
Oh, what?

15:32:21.740 --> 15:32:23.740
Trying to get the hit in?

15:32:23.740 --> 15:32:25.740
He's still got him inside the pit, though.

15:32:25.740 --> 15:32:28.740
And then, looking at the reaper, he needs to...

15:32:28.740 --> 15:32:30.740
There you go.

15:32:30.740 --> 15:32:32.740
4HP, more mana regen.

15:32:32.740 --> 15:32:33.740
4 goals per two now.

15:32:33.740 --> 15:32:36.740
Everybody wants to cast these skills, but only one of them can.

15:32:36.740 --> 15:32:40.140
Anti-Lornoff KS technology with the Reaper.

15:32:40.140 --> 15:32:45.140
Big Legalaxy, they seem to really thrive with these global heroes,

15:32:45.140 --> 15:32:50.640
where they're allowed to over-rotate on you and it doesn't feel as bad,

15:32:50.640 --> 15:32:53.540
because like in this case, again, the war just gates right back through.

15:32:53.540 --> 15:32:55.340
A war behind this big tower though, how?

15:32:55.340 --> 15:32:56.640
They're standing up for a big move.

15:32:56.640 --> 15:32:58.940
They have to get the blink toss back on the sniper.

15:32:58.940 --> 15:33:00.340
They're hurting him too.

15:33:00.340 --> 15:33:01.140
He's got a hurt key.

15:33:01.140 --> 15:33:02.140
He might push him further away.

15:33:02.140 --> 15:33:04.440
Hopefully for the reaching field, they can't get this kill.

15:33:04.440 --> 15:33:10.540
Well, Mark does die underneath the tower, but Snake King is in a real awful position, and there's no way out for him.

15:33:10.540 --> 15:33:14.540
So it's just a support trade-off. The Sniper too hard to hunt down for Fountains.

15:33:14.540 --> 15:33:18.540
People working here have a lot of damage on his own, yeah, with a power shot.

15:33:18.540 --> 15:33:22.640
He can easily one-shot G.H., but it's gonna be a bit awkward.

15:33:22.640 --> 15:33:25.040
I can pass this here too. The Sniper's in trouble.

15:33:25.040 --> 15:33:26.840
Defy trying to help him out.

15:33:26.840 --> 15:33:29.540
Morn off, though. There's nothing they can do to save him.

15:33:29.540 --> 15:33:35.780
The Archie Pipe did, trying to chase the Skeeter Tiny, didn't recognize the blank that was coming in from the Doom.

15:33:36.620 --> 15:33:42.500
There's no way to get him out of there, and the King just thrown on Simeo, keeps him out of the fight entirely.

15:33:43.500 --> 15:33:47.180
That was a nice ward for Paucus, they got some solid die on him, we'll go down.

15:33:49.100 --> 15:33:51.940
And now a bar, he's like, maybe I can go Radiance in this game.

15:33:52.340 --> 15:33:58.420
Still gonna find the opening on Maureen, it's hard to make this happen against the Tiny, he leaps away from the initiation and comes here from behind!

15:33:58.420 --> 15:34:02.420
What a move from TH! That was just nasty!

15:34:02.420 --> 15:34:05.420
He used the tiny two, so now he's gonna get set up on.

15:34:05.420 --> 15:34:06.420
He is!

15:34:06.420 --> 15:34:07.420
Reapering two, one.

15:34:07.420 --> 15:34:11.420
Stop him, shackle shot, and here comes the Reaper. Sight to cut Steeter down the side.

15:34:11.420 --> 15:34:12.420
TH gone.

15:34:12.420 --> 15:34:17.420
Ah, what can you do? This guy is in zone. He is one of the best supports to ever do it.

15:34:17.420 --> 15:34:21.420
Having himself another fantastic Rana game here. Not as smooth in the very early game,

15:34:21.420 --> 15:34:24.420
but now he's starting to heat up, really making this Yule stuff to work.

15:34:24.420 --> 15:34:31.860
I need some extra moves here, the Breath of Life, Gap gets created, they're gonna get a

15:34:31.860 --> 15:34:37.020
tier one off it as well, yeah you lost your sniper mid, that's a blow, but you got a bigger

15:34:37.020 --> 15:34:44.220
prize here, it's so funny watching a Mars switch between his item ideas, you know, they got

15:34:44.220 --> 15:34:48.700
those midfills, he's thinking Radiant, his two cores die bottom, okay I'm going back

15:34:48.700 --> 15:34:52.180
The beacon is looking a little worse now. It just keeps oscillating

15:34:55.300 --> 15:35:00.180
They're winning win more they're losing it feels like he's the team fight

15:35:01.740 --> 15:35:07.200
Little cast their curve, but it's fine. It means some mail can catch up the more deep part of the track feel just intentional

15:35:07.940 --> 15:35:12.740
Extra gold extra gold. That's all you're focused on Lorna is hoping to snowball this even more

15:35:12.740 --> 15:35:17.620
This is the dangerous part of the time for Falcons. Falcons have all the scale

15:35:17.620 --> 15:35:23.120
But Neigma Galaxy are very much online with their sniper ready to run the map ready to close things off

15:35:23.120 --> 15:35:27.340
This is gonna start looking a little bit like game 2 so Avery

15:35:27.580 --> 15:35:34.020
Are Falcons better equipped to weather that storm than they were in game 2 or is this just gonna come down to better play?

15:35:36.020 --> 15:35:38.020
I think it just comes down to better play

15:35:38.020 --> 15:35:42.020
Double hits again from these bounty hunters set up.

15:35:42.020 --> 15:35:48.020
Pop out of the Shadow Walk, spun him again with another Shadow Walk and hit the arrow.

15:35:48.020 --> 15:35:54.020
The thing is, I don't like Falcon's support through against the bounty once this map gets opened up.

15:35:54.020 --> 15:35:59.020
I think early game it's quite strong, but as the map gets opened up, your support through becomes a little funky.

15:35:59.020 --> 15:36:04.020
They're not great at locking the bounty down. You're not Spirit Break, you're not Clockwork, you're not Pain, you're not Disruptor, right?

15:36:04.020 --> 15:36:09.020
These classic heroes that just cast once on the bounty, lock him in place, and then you set up the damage.

15:36:09.020 --> 15:36:17.020
It's closer range between this Shackle and Frostblade, that he's really committed here, he's going to get punished for.

15:36:17.020 --> 15:36:21.020
He instantly doomed up, and never goes as near blind with the two muses.

15:36:21.020 --> 15:36:25.020
If you wonder if Sumail, not that he can save the blind, but maybe he can get a turn around kill.

15:36:25.020 --> 15:36:26.020
Got the peek of it.

15:36:26.020 --> 15:36:28.020
Throw the rebirth.

15:36:28.020 --> 15:36:29.020
That's good enough.

15:36:29.020 --> 15:36:31.020
Meanwhile, Crystal Maiden.

15:36:31.020 --> 15:36:33.180
I mean, it's another track kill, this trio.

15:36:33.180 --> 15:36:38.060
Track kill for Lorinov, who with the Furion was collecting and all the last hits, now with a sniper.

15:36:38.060 --> 15:36:39.560
He's running along with his supports.

15:36:40.280 --> 15:36:46.140
The thing is, normally when Nigma play the style, if you're falconed, you're okay giving up some kills if you're farming three wars.

15:36:46.480 --> 15:36:47.820
But the issue is it's bounty hunting.

15:36:49.080 --> 15:36:52.520
So you just win the network trade off of the extra tracks.

15:36:53.280 --> 15:36:55.980
Plus information and rewards and all this stuff, right?

15:36:56.420 --> 15:37:00.360
And then the falcon supports have to invest more gold and detection, and it just compounds.

15:37:01.020 --> 15:37:03.860
But you can't build a lead with just kill threat style

15:37:04.860 --> 15:37:06.860
Against a team that is very efficient

15:37:10.380 --> 15:37:14.680
This I know it's gonna spawn with an axe gate available you really have to be careful of this as well

15:37:16.060 --> 15:37:22.620
Especially with the information that Omar has gotten considering the fact that he had a rough such a rough start a very late level

15:37:22.620 --> 15:37:26.600
Six the information he's been getting is is being valuable, right?

15:37:26.600 --> 15:37:30.060
It's the whole reason GH was able to make that move in the first place in the bottom

15:37:30.060 --> 15:37:33.020
Why they're able to kill Maureen with just two supports

15:37:33.020 --> 15:37:36.760
Why they might be able to get this kill on Fred as well and get to make sure to go for it

15:37:37.760 --> 15:37:40.840
Actually, Bounty here is not going to join him. He's going to scout even more heroes here

15:37:40.840 --> 15:37:43.840
We've ordered for the reaper Cipherland on the Maureen that can get that one

15:37:43.840 --> 15:37:45.100
That's the bigger prize

15:37:45.100 --> 15:37:46.800
And the bigger bounty picked up

15:37:46.800 --> 15:37:49.100
Now Skeeter is being run down to the track on him

15:37:49.100 --> 15:37:53.600
Making it easy for the Sniper to use his range to max advantage

15:37:53.600 --> 15:37:57.400
They're really starting to pick up the aggression here.

15:37:57.400 --> 15:37:59.960
They know this is their window to take the map over.

15:37:59.960 --> 15:38:05.480
Whenever you find a tiny, it's just pre-season for everybody to go in.

15:38:05.480 --> 15:38:06.480
These reapers have been landing.

15:38:06.480 --> 15:38:10.440
Mansa's gonna be done soon for the next post that's more lane shove.

15:38:10.440 --> 15:38:12.640
More obnoxious presence around the map.

15:38:12.640 --> 15:38:15.520
And these tracks are just such a big threat.

15:38:15.520 --> 15:38:17.720
You really have to be worried every time that fiend's gate is up.

15:38:17.720 --> 15:38:18.720
You get found on this, Lena.

15:38:18.720 --> 15:38:19.720
You get gated on.

15:38:19.720 --> 15:38:22.480
We saw the early four staff from Maureen.

15:38:22.480 --> 15:38:27.480
This is not the ability you want to have to go on me, which is forced in my position.

15:38:29.480 --> 15:38:35.480
Tiny will have no way to deal with this until he gets BKB?

15:38:35.480 --> 15:38:38.480
Yes, and it's going to be a bit more than a half.

15:38:38.480 --> 15:38:40.480
They do have BKB on Doom.

15:38:40.480 --> 15:38:49.480
They still have ways to win the teamfight if you can land a Doom on the Necrophos, especially it takes a lot of the net worth out of the Nigma sales.

15:38:49.480 --> 15:38:52.500
the snipers are a bigger problem in this game.

15:38:52.500 --> 15:38:54.120
Like that's when you're just gonna have to address

15:38:54.120 --> 15:38:55.760
with overwhelming force.

15:38:55.760 --> 15:38:58.320
Yeah, that's the part that seems kind of questionable for me.

15:38:58.320 --> 15:39:00.800
You have to land the doom on Necro,

15:39:00.800 --> 15:39:03.040
but you still have to kind of chase after him

15:39:03.040 --> 15:39:04.080
in order to get the kill.

15:39:04.080 --> 15:39:04.920
Yes, right?

15:39:04.920 --> 15:39:05.760
That's what's awkward.

15:39:05.760 --> 15:39:07.320
And then you're chasing into the sniper

15:39:07.320 --> 15:39:08.800
which sounds like hell.

15:39:08.800 --> 15:39:11.320
That's the double-edged sword of this Doom Pig.

15:39:11.320 --> 15:39:13.360
It really debilitates the Necro-Full Scale,

15:39:13.360 --> 15:39:14.560
but I don't think it's a hero

15:39:14.560 --> 15:39:16.640
that addresses Sniper Scale.

15:39:16.640 --> 15:39:18.080
It's generally a rough match up

15:39:18.080 --> 15:39:23.500
You pretty much just have to get really farmed and just send it in the fight in front of the dude.

15:39:23.500 --> 15:39:26.500
And if the gap gets re-graded, you're absolutely screwed.

15:39:27.500 --> 15:39:29.500
So it's very all-in.

15:39:29.500 --> 15:39:32.000
That's where Skeeter is, maybe, the one wildcard here.

15:39:32.000 --> 15:39:34.500
What kind of initiations can this tiny find?

15:39:34.500 --> 15:39:39.000
If you could start a fight where Skeeter somehow finds a runoff and tosses him in on something else,

15:39:39.000 --> 15:39:42.500
get a double hero avalanche, that fight's gonna look great.

15:39:42.500 --> 15:39:47.740
Where he has to use his Hurricane Pike just to get a little bit of distance, and then he's got nothing left.

15:39:47.740 --> 15:39:50.540
And he's still successful right now and he totally has the Hurricane Pike.

15:39:50.540 --> 15:39:51.940
He doesn't have the Shard.

15:39:52.540 --> 15:39:54.340
He doesn't have any other defensive item.

15:39:54.940 --> 15:39:57.540
So if you do find him right now, he's showable.

15:39:58.940 --> 15:40:00.540
Nice, my dangit right now.

15:40:03.540 --> 15:40:06.340
It's level 15. There's the Hurricane Pike for the Lina.

15:40:06.340 --> 15:40:10.940
So, another poor answer to the Underlord game.

15:40:10.940 --> 15:40:16.740
The doctor's just taking a pause here trying to farm up, getting a bunch of four staffs,

15:40:16.740 --> 15:40:19.940
getting their tiny to the BKB that they need to enter the engagement.

15:40:19.940 --> 15:40:25.060
Amar, now think about going back for the Radiance as well, doesn't want to fall behind in terms

15:40:25.060 --> 15:40:28.060
of scale in this game.

15:40:28.060 --> 15:40:35.100
I don't know if periods like this are that favorable for Tecma, depends how much they

15:40:35.100 --> 15:40:39.260
believe in the sniper scale in this game, being able to execute down the trench.

15:40:39.260 --> 15:40:43.260
It is a worn off sniper. He has been popping off this event.

15:40:44.260 --> 15:40:48.260
There's good reason to have faith in him that he's just going to carry this game.

15:40:50.260 --> 15:40:57.260
Alright, already looking at a site device saying, I've got everything I want now, I'm just going to focus on my scale to late game.

15:40:58.260 --> 15:41:03.260
That's a tough build up. I don't know if he'll commit for that, see where he ends up going.

15:41:03.260 --> 15:41:07.480
going. Well it depends on if they can keep the snowball rolling off these track

15:41:07.480 --> 15:41:12.320
kills but the game has slowed down. Yeah, this third for Sumail. Yeah, very

15:41:12.320 --> 15:41:16.960
interesting. I mean he definitely he understands that this is not he's going

15:41:16.960 --> 15:41:22.000
to care, right? He's playing for sure. Great space for Lornoff to be the one

15:41:22.000 --> 15:41:26.680
to care. You just have to survive as long as possible, tank as many spells as

15:41:26.680 --> 15:41:31.880
possible, not be afraid to push waves. Aion can do that for you here. It's

15:41:31.880 --> 15:41:37.360
Mixed bag it's very good against Lena tiny one of the best items in the game. It's like

15:41:38.400 --> 15:41:44.760
Really bad against a Tf here. It's not solving your two mischievous. That is the hardest issue for the neck post to solve though

15:41:45.560 --> 15:41:48.580
So in that sense here, like what are you really gonna get?

15:41:49.800 --> 15:41:51.800
Would it not be worth to get Lincoln's?

15:41:51.960 --> 15:41:57.120
Think it's just I don't think so. I think you just have to rely on your team your team

15:41:57.120 --> 15:41:59.120
Just needs to build four staff clever capes

15:41:59.120 --> 15:42:04.120
And it just hails you out the second few pops.

15:42:04.120 --> 15:42:06.120
Your best bet.

15:42:06.120 --> 15:42:10.120
Well, uh, Omar's not the only support with big dreams.

15:42:10.120 --> 15:42:17.120
G.H. has much more realistic dreams of a very fast agatom scepter once again.

15:42:17.120 --> 15:42:20.120
Hey, off here. This game goes late.

15:42:20.120 --> 15:42:22.120
Omar's gonna be smilin' crystal man cross fight.

15:42:22.120 --> 15:42:24.120
Four snap gets away from the LSA.

15:42:24.120 --> 15:42:27.120
Of course, he has no run, so he is definitely dead.

15:42:27.120 --> 15:42:29.360
just trying to create some extra damage.

15:42:29.360 --> 15:42:30.160
They found a flamer!

15:42:30.160 --> 15:42:31.840
That's real rough for Lorna,

15:42:31.840 --> 15:42:33.680
but he even managed to get the Shaggle shot,

15:42:33.680 --> 15:42:36.320
so he's not going anywhere.

15:42:36.320 --> 15:42:37.520
Nice ward down there.

15:42:38.880 --> 15:42:40.400
Found him on the TP out.

15:42:40.400 --> 15:42:42.560
Just a random death for him on the map.

15:42:42.560 --> 15:42:43.360
That's rough.

15:42:43.360 --> 15:42:44.880
And that's right, like,

15:42:44.880 --> 15:42:45.760
that's the moment where

15:42:45.760 --> 15:42:47.200
Crits has the confidence now

15:42:47.200 --> 15:42:48.080
he's gonna buy a gem.

15:42:49.200 --> 15:42:50.560
These little things matter a lot

15:42:50.560 --> 15:42:51.840
in terms of your feel for the game,

15:42:51.840 --> 15:42:53.280
the momentum, how confident you are

15:42:53.280 --> 15:42:54.560
to just go out on the map,

15:42:54.560 --> 15:42:56.480
perhaps take an objective tormentor.

15:42:57.120 --> 15:43:03.840
So, uh, two kicks up the chart here.

15:43:03.840 --> 15:43:04.840
The lean-up.

15:43:04.840 --> 15:43:05.840
Okay.

15:43:05.840 --> 15:43:06.840
Okay.

15:43:06.840 --> 15:43:10.520
The Vayne one got caught, so did have some high roll chances here.

15:43:10.520 --> 15:43:12.000
Now we're going to see her.

15:43:12.000 --> 15:43:13.000
She pops out of the window.

15:43:13.000 --> 15:43:14.000
She seems to lean back.

15:43:14.000 --> 15:43:15.000
Sounds nice.

15:43:15.000 --> 15:43:17.000
It's really nice with the 15-pound.

15:43:17.000 --> 15:43:22.440
Okay, since this action becomes super tanky, it's something that you have to consider

15:43:22.440 --> 15:43:24.000
in this game if you're in the game of the Galaxy.

15:43:24.000 --> 15:43:25.840
Yeah, they've got a lot of magic.

15:43:25.840 --> 15:43:26.840
Yes.

15:43:26.840 --> 15:43:32.680
Except if you don't think of this Lena as a tanky magic resistance hero this hero can survive some size

15:43:33.200 --> 15:43:34.800
on low HP

15:43:34.800 --> 15:43:41.200
You get 70 you can get up to 80% magicers with ag plus all the stacks. That's just ridiculous

15:43:41.200 --> 15:43:48.040
It's disgusting so you you do have to be a little careful here for nigma in terms of putting the physical to Lena not over committing too much magic

15:43:48.320 --> 15:43:50.640
You're just being aware of how tanky this hero can get

15:43:50.640 --> 15:44:00.400
Big man, it feels like things have slowed down a ton.

15:44:00.400 --> 15:44:04.000
It's gotta be working against them.

15:44:04.000 --> 15:44:06.480
This is the game going falcons way, right?

15:44:06.480 --> 15:44:08.080
This is where they wanted to be.

15:44:08.080 --> 15:44:13.400
The lead just not as convincing as I don't think this necrophos net worth counts for

15:44:13.400 --> 15:44:14.640
a huge amount here.

15:44:14.640 --> 15:44:16.640
Yeah, the win probability is in their favor.

15:44:16.640 --> 15:44:18.320
I think the sniper is making a huge scale.

15:44:18.320 --> 15:44:19.320
I'm just worried for some mail.

15:44:19.320 --> 15:44:23.320
He has to play against some really tough counters in this game, but Lena Maachuk's tough.

15:44:23.320 --> 15:44:27.320
The spell casting from the supports is tough. The Doom is really tough.

15:44:29.320 --> 15:44:32.320
But yeah, he's mega rich with how much is that going to impact the fight.

15:44:32.320 --> 15:44:34.320
Me, it's still all about the Sniper.

15:44:34.320 --> 15:44:36.320
And the Sniper's the core score in this game.

15:44:36.320 --> 15:44:39.320
I don't know, I really didn't find a lot.

15:44:39.320 --> 15:44:43.320
Early on, he found a little in the mid-game and then he quieted it down again.

15:44:43.320 --> 15:44:45.320
And at one death bottom.

15:44:45.320 --> 15:44:49.600
You need another good fight to go his way to kind of kickstart his scale to the

15:44:49.600 --> 15:44:54.680
late game. Doctor's just not giving up anything right now. Why do you think it's

15:44:54.680 --> 15:45:00.800
that Dota plus has it at 2575? Because their only Nigma Galaxy is not up by

15:45:00.800 --> 15:45:07.120
very much and I don't know if I love their scale more than Nigma. It might

15:45:07.120 --> 15:45:13.320
just underrate the Helena matchups here. It might overrate the sniper scale

15:45:13.320 --> 15:45:19.640
a little bit. A lot of these are just executionally, like on paper, yeah, the sniper's gonna be

15:45:19.640 --> 15:45:23.640
a threat, but again, he just randomly gets found by a toss and the whole fight breaks apart.

15:45:23.640 --> 15:45:30.680
Yep. Or Lita is able to, with an agonim scepter, you know, later on, sneak up on him,

15:45:30.680 --> 15:45:35.960
he can do both of his HP with one go. Same with Necrophos, if Necrophos doesn't get

15:45:35.960 --> 15:45:39.800
doomed or dodged, they'll need damage, they can do a lot of work in the fight.

15:45:39.800 --> 15:45:42.920
Taking the galaxy to keep going back to these pickups.

15:45:42.920 --> 15:45:46.760
Made a good window to pick up after pick-up, and now they're trying to keep that going again, but

15:45:46.760 --> 15:45:48.280
maybe it turns into a team fight.

15:45:48.280 --> 15:45:49.720
R, out of the back spot.

15:45:49.720 --> 15:45:52.280
Ooh, big heels come out, even through the little goot of play.

15:45:52.280 --> 15:45:53.160
He doesn't die.

15:45:53.160 --> 15:45:53.880
And damn it.

15:45:53.880 --> 15:45:54.520
NAMLISH!

15:45:54.520 --> 15:45:55.800
It's NAMLISH on the ground!

15:45:55.800 --> 15:45:56.920
More of those NAMS credit!

15:45:56.920 --> 15:45:59.000
Now we have a trying fire back from the speed around the top.

15:45:59.000 --> 15:45:59.880
He can't eat food.

15:45:59.880 --> 15:46:00.920
Tossed back on Necroco.

15:46:00.920 --> 15:46:01.400
Amar?

15:46:01.400 --> 15:46:02.040
Not that speed.

15:46:02.040 --> 15:46:04.280
While Amar is in, Amar is dead.

15:46:05.720 --> 15:46:07.000
What is he trying to do there?

15:46:07.000 --> 15:46:08.120
It's on no HP.

15:46:08.120 --> 15:46:08.840
He just goes in.

15:46:08.840 --> 15:46:16.080
gets obliterated by Reaper Sight. Yeah just instant sight of from Samail there

15:46:16.080 --> 15:46:20.960
was no questions about that one and big opening from my galaxy because now

15:46:20.960 --> 15:46:26.000
guaranteed road shot right outside the pit you get a wing like that. Another very

15:46:26.000 --> 15:46:31.240
clutchy rule by Jean. He's been ruining some of these tiny jumps in the series.

15:46:31.240 --> 15:46:35.480
Every time this tiny goes in he gets the rules and just buys so much time to save.

15:46:35.480 --> 15:46:40.480
That sounds like he reacted really quickly. He leaps out of the outlander.

15:46:40.480 --> 15:46:44.480
This also is one of the best series I've seen play.

15:46:44.480 --> 15:46:49.480
A long time. That's not playing me this other series. He's just in zone right now.

15:46:50.480 --> 15:46:54.480
Make you just run a look. Absolutely beautiful.

15:46:54.480 --> 15:46:57.480
Already level 15 eggs online. He's going to continue to scale from here.

15:46:58.480 --> 15:47:01.480
He works towards that triple arrow. It's always the dream.

15:47:01.480 --> 15:47:05.200
That's a really nice Aegis to get here.

15:47:05.200 --> 15:47:06.200
Give it to the Sniper.

15:47:06.200 --> 15:47:09.360
He's a lot more confident to stick in the fight.

15:47:09.360 --> 15:47:13.600
Macrophos is continuing to be big bad and in charge unless you can connect the spells

15:47:13.600 --> 15:47:14.600
on him.

15:47:14.600 --> 15:47:15.600
And we saw that type of fight.

15:47:15.600 --> 15:47:19.640
It's not so easy to just leap in and attack damage on some of these heroes.

15:47:19.640 --> 15:47:23.640
Like a lot can go wrong for you, especially around the level you're in.

15:47:23.640 --> 15:47:27.120
Crossback and bounty hunter, nice little 3D there.

15:47:27.120 --> 15:47:29.400
No deals going in that time.

15:47:29.400 --> 15:47:39.400
Carcane be a value of that 15 talent for the bounty hunter, he dies there, but last time they went on him it was tanky, real difficult to kill him.

15:47:39.400 --> 15:47:45.400
There's the heart on the necrophos, so another hero that's going to be very difficult to kill, unless you get through him.

15:47:45.400 --> 15:47:48.400
Well, I mean even then, be on just Anne a heart?

15:47:48.400 --> 15:47:53.400
Might be able to bail out, if he's able to disengage, wait up a...

15:47:53.400 --> 15:47:57.800
Honestly, a lot of the fights might come down to how much Falcons could not look for their

15:47:57.800 --> 15:48:00.000
BKBs run out and you just get stuck in the pits.

15:48:00.000 --> 15:48:02.360
Yeah, that is going to be the biggest problem.

15:48:02.360 --> 15:48:08.800
I feel like Falcons back when the refresher, refresh BKB, it would be very dangerous.

15:48:08.800 --> 15:48:10.800
Yeah, of sure.

15:48:10.800 --> 15:48:14.840
Now that you can't have that, as you said, there's so much they need to get done during

15:48:14.840 --> 15:48:15.840
that BKB window.

15:48:15.840 --> 15:48:18.440
It is pretty concerning as the game goes late.

15:48:18.440 --> 15:48:20.160
It has to happen fast.

15:48:20.160 --> 15:48:22.320
They can't get kited.

15:48:22.320 --> 15:48:25.400
You get stuck in hits, and Sniper has position.

15:48:25.400 --> 15:48:27.480
I don't think you can win that play, right?

15:48:27.480 --> 15:48:28.480
It just sounds impossible.

15:48:28.480 --> 15:48:33.480
Which I don't think you just do Devine.

15:48:33.480 --> 15:48:35.800
The opposite presents itself.

15:48:35.800 --> 15:48:38.800
I think that's unlikely because he's not going to be on the front.

15:48:38.800 --> 15:48:41.800
He's going to be doing action like this.

15:48:41.800 --> 15:48:44.120
Then you have to play Omar.

15:48:44.120 --> 15:48:45.120
He does die.

15:48:45.120 --> 15:48:46.120
Big look, Alex.

15:48:46.120 --> 15:48:47.120
See if he can get something for it.

15:48:47.120 --> 15:48:48.120
Look at it play.

15:48:48.120 --> 15:48:49.120
On to Devine.

15:48:49.120 --> 15:48:50.120
Actually lost that from there.

15:48:50.120 --> 15:48:53.200
It doesn't have to go off, but maybe for a little bit too late.

15:48:53.200 --> 15:48:55.600
We'll go after this Divine Law of Kill, and we'll crit.

15:48:55.600 --> 15:48:59.000
My burn is going to be enough damage, it is.

15:49:02.000 --> 15:49:03.840
You saw Mar, he doesn't want to do this.

15:49:03.840 --> 15:49:05.520
Underlord after all, game goes off especially.

15:49:05.520 --> 15:49:08.040
You have Lotus as well, so you're kind of fading it.

15:49:08.040 --> 15:49:09.320
Meet the bigger targets.

15:49:09.320 --> 15:49:10.400
They still have a ward down here.

15:49:10.400 --> 15:49:12.000
They see everything.

15:49:12.000 --> 15:49:13.800
Did not want to jump to Aegis.

15:49:15.000 --> 15:49:16.200
Too much of a deterrence.

15:49:20.120 --> 15:49:28.120
The other side, Amar goes, Valkyrie is back to farming, Sigma Galaxy doing the same.

15:49:28.120 --> 15:49:32.120
Continue to scale up the Lena and the Doom here.

15:49:32.120 --> 15:49:36.120
Another DKB online.

15:49:36.120 --> 15:49:41.120
Maureen is going to go for the Light Click build rather than the Magic Damage build.

15:49:41.120 --> 15:49:43.120
What are your thoughts about that?

15:49:43.120 --> 15:49:45.120
This does not strike me as a piece.

15:49:45.120 --> 15:49:49.120
Yeah, you've been a big proponent of more physical damage builds on Lena.

15:49:49.120 --> 15:49:52.560
I think he's maybe just peeing in for, you know, a skier, built this for me, thank you.

15:49:52.560 --> 15:49:56.060
Because if anyone's getting AC in this game, it's tiny.

15:49:56.060 --> 15:49:58.560
I think Lena needs to end up...

15:49:58.560 --> 15:50:01.560
I feel she needs to end up with a blink at some point in this game.

15:50:01.560 --> 15:50:04.060
Or at least an AC.

15:50:04.060 --> 15:50:06.060
Agatom Scepter?

15:50:06.060 --> 15:50:08.060
That is another route, yeah. You can go ag.

15:50:11.560 --> 15:50:15.560
I always think ending up with a panic plus a couple damage, that feels great.

15:50:15.560 --> 15:50:17.560
Interesting situation.

15:50:17.560 --> 15:50:22.560
Wrecking the side here, Mars is going to have to be taping, you know what to do to take your risks.

15:50:22.560 --> 15:50:23.560
Who do?

15:50:24.560 --> 15:50:25.560
Good blink.

15:50:25.560 --> 15:50:26.560
Docks the game.

15:50:26.560 --> 15:50:27.560
That is DKB down.

15:50:27.560 --> 15:50:31.560
Which again, how easy is it to fight without DKBs available.

15:50:34.560 --> 15:50:37.560
We know they're quick tower during this ages period.

15:50:37.560 --> 15:50:39.560
The leap is not growing.

15:50:39.560 --> 15:50:41.560
We're niggas during this ages though.

15:50:41.560 --> 15:50:43.560
You need to be aware of that.

15:50:43.560 --> 15:50:49.640
Get some objectives, you're getting more time for the sniper to build back up, but you're

15:50:49.640 --> 15:50:51.680
not going to take Falcons off of them.

15:50:51.680 --> 15:50:57.160
That is a much taller order and Shackle will not land and they're just going to fail

15:50:57.160 --> 15:50:58.160
all the scenery.

15:50:58.160 --> 15:51:00.160
There's nothing to fight for there.

15:51:00.160 --> 15:51:04.280
It goes to Falcons trying to get a blink dagger.

15:51:04.280 --> 15:51:06.720
Blink daggers all around it seems, GH agrees.

15:51:06.720 --> 15:51:07.720
That is a great item.

15:51:07.720 --> 15:51:09.720
We're just going to try and build one pretty soon.

15:51:09.720 --> 15:51:13.200
I mean, you can better shackle shot initiations from ballroom.

15:51:15.200 --> 15:51:16.880
Maureen, did you buy...

15:51:16.880 --> 15:51:18.040
I was looking at that.

15:51:18.040 --> 15:51:18.840
Yeah, okay, man.

15:51:18.840 --> 15:51:19.760
This really...

15:51:20.480 --> 15:51:21.440
It seems off to me.

15:51:21.440 --> 15:51:23.280
This is not a great AC hero.

15:51:23.280 --> 15:51:24.760
If you stand in the back of fights.

15:51:25.840 --> 15:51:26.480
It's also just...

15:51:26.480 --> 15:51:28.800
Isn't the game where I look at it and say he needs armor.

15:51:30.920 --> 15:51:33.080
But if he does have that armor...

15:51:33.760 --> 15:51:36.480
Combined with his magic resistance...

15:51:36.480 --> 15:51:37.440
He's very tanky.

15:51:37.440 --> 15:51:39.440
Like, he's gonna be crazy tanky.

15:51:39.720 --> 15:51:43.720
I don't think that's the goal, just to be able to tank sniper hits on top of all the magic damage.

15:51:45.220 --> 15:51:52.220
I was kind of thinking there was this weird sort of situation where you had to pop out with that friendly shadow from the Simale.

15:51:52.220 --> 15:51:58.220
Jason after Mallory and these heroes are just too fast and seem to even when they get into the pit, it's too late.

15:51:58.220 --> 15:52:01.720
I need heroes to connect here. That's your big stunt in this game.

15:52:04.220 --> 15:52:05.220
There he comes.

15:52:05.220 --> 15:52:07.220
What's the industry now? It's not on the Sentry.

15:52:09.220 --> 15:52:14.220
Gator, Harpoon, he's smart of way, but we'll be able to do that in just 5 minutes.

15:52:19.220 --> 15:52:22.220
Game 2 is so much about vision control.

15:52:22.220 --> 15:52:25.220
Sentry is the gems, the bounty scouting, Marana, Ultimate.

15:52:27.220 --> 15:52:28.220
Shadowblade, Tiny.

15:52:29.220 --> 15:52:31.220
There's so many of them, I can't even get them.

15:52:31.220 --> 15:52:32.620
Kind of just a sneak bite of them.

15:52:32.620 --> 15:52:34.300
They have the ward on the game that spotted them.

15:52:34.300 --> 15:52:37.340
The reason sight is not going to be enough damage.

15:52:37.340 --> 15:52:39.500
They have a track on them, but nobody

15:52:39.500 --> 15:52:40.580
able to close the gap.

15:52:40.580 --> 15:52:42.500
Kills are getting a little frustrating for these guys.

15:52:42.500 --> 15:52:43.000
They are.

15:52:45.740 --> 15:52:46.540
That is time.

15:52:46.540 --> 15:52:48.900
Time for this tricor to farm their way

15:52:48.900 --> 15:52:49.940
to the top of the chart.

15:52:49.940 --> 15:52:52.300
Alkins just keep on looking for an opening.

15:52:52.300 --> 15:52:53.940
They're going to go for a while to mine here.

15:52:53.940 --> 15:52:55.620
Tops them up in the air, allow the LSA.

15:52:55.620 --> 15:52:58.060
The fall through is with Maureen having damage.

15:52:58.060 --> 15:52:58.560
Big sip.

15:52:58.560 --> 15:53:00.860
Oh, whole lot smoother to get that kill.

15:53:03.460 --> 15:53:04.560
That's a big pick-off.

15:53:05.760 --> 15:53:07.160
It's what their life's supposed to do.

15:53:08.360 --> 15:53:11.360
Find the isolated hero, kill him, snowball the map.

15:53:11.960 --> 15:53:15.560
Not necessarily just take a 5 on 5 into Necrophos plus Unwars 2,

15:53:16.460 --> 15:53:18.160
break space for the Slamper.

15:53:18.160 --> 15:53:19.960
That formation's very tough to break.

15:53:19.960 --> 15:53:24.360
Isolated heroes get the snowball way easier for all their single target damage.

15:53:25.360 --> 15:53:27.160
We're just gonna dodge the same top.

15:53:28.560 --> 15:53:32.240
I thought she closed it daddy

15:53:39.760 --> 15:53:44.000
It's gonna keep me and they're gonna drop some vision here. They say this is an opportunity of our

15:53:46.160 --> 15:53:52.460
Apparently not scared of anything here. I mean, I guess there's really nothing that's ever gonna stop him from DKB running away

15:53:53.120 --> 15:53:56.640
Could get chain stun on top of arrow at the site

15:53:58.560 --> 15:54:02.560
and the telecom is her fourth color shard

15:54:02.560 --> 15:54:07.120
that were the swings towards the falcons for the first time in this

15:54:07.120 --> 15:54:13.320
game that's kind of what other ant damage

15:54:13.320 --> 15:54:17.080
big my galaxy feels like they haven't gotten the better

15:54:17.080 --> 15:54:20.520
power runes a little bit but they will get one on Sabale here

15:54:20.520 --> 15:54:23.920
him and Omar gonna lead the charge with the friendly shadow

15:54:23.920 --> 15:54:30.200
We'll keep the lanes pushed in with these ratings illusions, just crossing the whole

15:54:30.200 --> 15:54:31.200
map.

15:54:31.200 --> 15:54:32.200
God, he just played a LAN.

15:54:32.200 --> 15:54:33.920
He put it so much for it.

15:54:33.920 --> 15:54:37.320
Have high ground lord plus entry here from all reigns, Peter, they bolt out.

15:54:37.320 --> 15:54:40.200
Make a quick retreat as soon as some heroes show up.

15:54:40.200 --> 15:54:42.760
This is the annoying part.

15:54:42.760 --> 15:54:48.800
Or Dave McGalaxy against Falcon, they could be so elusive what they want to be.

15:54:48.800 --> 15:54:51.800
They understand the game they're playing right now and it's game of keep away.

15:54:51.800 --> 15:54:54.800
They're just stalling up the time.

15:54:55.800 --> 15:55:00.800
They're just slowly making this necrophosnet worth the less and less impactful.

15:55:04.800 --> 15:55:08.800
They've been needing to find a way to speed this game up or force the fights.

15:55:08.800 --> 15:55:11.800
Roshan is one mechanism to do that.

15:55:13.800 --> 15:55:17.800
You're about to hit pretty peak necro.

15:55:17.800 --> 15:55:24.440
Level 25, overwhelming blank, just spamming out his Q.

15:55:24.440 --> 15:55:29.800
Deepa Galaxy, if they are struggling to find pickoffs, is there any point that you say,

15:55:29.800 --> 15:55:34.200
alright, screw it, let's just 5-man ball into a tier 2.

15:55:34.200 --> 15:55:36.040
Force Falcons to try and fight us.

15:55:36.040 --> 15:55:36.600
No way.

15:55:37.720 --> 15:55:39.320
Someone's just gonna get tossed.

15:55:39.320 --> 15:55:39.880
Yeah.

15:55:39.880 --> 15:55:41.880
He's gonna potentially have 5 acts on that fight.

15:55:41.880 --> 15:55:44.520
Full vision, they're not worried about the bounty hunter.

15:55:44.520 --> 15:55:48.760
You definitely don't force a fight on objective and without any control.

15:55:48.760 --> 15:55:54.920
You can maybe force it on Roshan because then you can bring them into a more open area or into your wards or bounty hunter control.

15:55:55.560 --> 15:55:59.960
Play off of the pit block in a staircase or something. That fight can get a lot more weird for Falcons.

15:55:59.960 --> 15:56:04.040
Going to get one of the powers is complete suicide here.

15:56:05.000 --> 15:56:11.720
There's the overwhelming blink for the Necro, but we also have a Daedalus in the game for Steer.

15:56:11.720 --> 15:56:15.000
So many of these cores are closing in on their 25s.

15:56:15.000 --> 15:56:17.880
There is multiple level 24s right now.

15:56:19.400 --> 15:56:21.200
Hawkins are finding a little more networks on their cores,

15:56:21.200 --> 15:56:23.080
so big items on all their heroes.

15:56:23.080 --> 15:56:24.580
Overwhelming Blink Doom.

15:56:25.440 --> 15:56:27.400
Titanic gonna be finished shortly

15:56:27.400 --> 15:56:29.580
for Maul Ring with his 25,

15:56:29.580 --> 15:56:31.040
and that Daedalus on the tiny.

15:56:32.840 --> 15:56:34.120
Will it make the difference?

15:56:35.000 --> 15:56:36.640
We got the Flare's quota too.

15:56:36.640 --> 15:56:38.800
So much damage on this hero.

15:56:38.800 --> 15:56:39.960
Maul Ring trying to beat a little bit,

15:56:39.960 --> 15:56:40.960
has the shield room.

15:56:40.960 --> 15:56:42.240
Reapers, are you trying to cut it down?

15:56:42.240 --> 15:56:43.360
It's not going to be quite enough.

15:56:43.360 --> 15:56:44.360
The shield here activates.

15:56:44.360 --> 15:56:45.520
Maureen's going to be good for now.

15:56:45.520 --> 15:56:46.360
Still poking at him.

15:56:46.360 --> 15:56:48.160
The fight's actually pretty much in sequence.

15:56:48.160 --> 15:56:50.240
The fight comes straight to Nixx, a galaxy.

15:56:50.240 --> 15:56:52.400
The jump in for Skeeter, finish on the Bounding Hunter.

15:56:52.400 --> 15:56:54.280
While they're poking at him with the Sniper,

15:56:54.280 --> 15:56:55.560
those folks are too.

15:56:55.560 --> 15:56:58.400
Skeeter even has to pop his BKB as he backs out.

15:56:58.400 --> 15:57:00.440
They have to feed him alone as they try to keep him alive

15:57:00.440 --> 15:57:01.200
right now.

15:57:01.200 --> 15:57:02.800
He's still branching, but he might have made it.

15:57:02.800 --> 15:57:03.800
And have to launch Toss back.

15:57:03.800 --> 15:57:05.280
Maureen going after him on.

15:57:05.280 --> 15:57:06.480
That might be a dieback for him.

15:57:06.480 --> 15:57:07.400
Got him on the two.

15:57:07.400 --> 15:57:08.240
On to the Sniper.

15:57:08.240 --> 15:57:09.200
They put damage on him.

15:57:09.200 --> 15:57:12.720
They came to it with the invincibility he's able to get away.

15:57:12.720 --> 15:57:15.720
They pushed back into the pit, very nice and done by Nick Magalucy.

15:57:15.720 --> 15:57:20.360
He goes on Alina out of the fight, G8 found him and he's an arrow, big play from G8's fighting.

15:57:20.360 --> 15:57:24.920
He's opening up Alina, they can finish him off and it'll be a massive win and they gotta hunt him down,

15:57:24.920 --> 15:57:32.200
snaking him up next and Nick Magalucy, the long fight, he draws out and it's all to their favor.

15:57:32.200 --> 15:57:35.600
The jumps were also a little disconnected for Falcons.

15:57:35.600 --> 15:57:45.600
As the tiny jumps were good, but the Doom, he kind of had to back off, and then he went in on his own Doom the Sniper, which honestly, it's just not the target you want to Doom, because he can survive that.

15:57:45.600 --> 15:57:51.600
They're going to play around with here, and the formation. Formation means everything for Dave McGallussey in this game.

15:57:51.600 --> 15:57:59.600
Look at the space created for Lord on the display. There's no work close to dealing with it. He zones out a bar, now he's going to throw down the tiny.

15:57:59.600 --> 15:58:01.520
He's sitting under a gate in a pit.

15:58:01.520 --> 15:58:03.800
He has his two big boys running in front of him.

15:58:03.800 --> 15:58:05.280
And by the time you try and turn this fight

15:58:05.280 --> 15:58:07.720
and jump him off of a little over extension here,

15:58:07.720 --> 15:58:08.920
you do find him with a dude,

15:58:08.920 --> 15:58:11.280
but everybody else got so dog.

15:58:11.280 --> 15:58:13.360
You can't put any extra damage into it.

15:58:14.560 --> 15:58:16.120
Great positioning for Nick McAllister.

15:58:16.120 --> 15:58:18.520
Great find at the end by T8 again.

15:58:18.520 --> 15:58:19.680
Nick McAllister pushing,

15:58:19.680 --> 15:58:21.560
Nick McAllister behind the tier four,

15:58:21.560 --> 15:58:24.240
Tater McAllister holding in a more anchored.

15:58:24.240 --> 15:58:25.080
Oh, they're grumbling.

15:58:25.080 --> 15:58:25.920
The numbers.

15:58:25.920 --> 15:58:26.760
So high.

15:58:26.760 --> 15:58:28.840
Elkins have slipped up in a big, big way.

15:58:28.840 --> 15:58:34.680
And they just gonna be able to close out the game right here and they might.

15:58:34.680 --> 15:58:39.080
Just to mail a question, a tier 2 remains in the bottom lane.

15:58:39.080 --> 15:58:43.720
Nidmila Galaxy, they can't get Megas, so they will back out.

15:58:43.720 --> 15:58:47.480
Roshan's up after all, there's no reason to try and end it out here.

15:58:47.480 --> 15:58:50.320
They can play it safe, they can play it a bit more disciplined.

15:58:50.320 --> 15:58:52.960
They'll go back to the extra line.

15:58:52.960 --> 15:58:55.160
What a read on that moment right there.

15:58:55.160 --> 15:59:01.880
go for more right outside the fountain so let's go wrong. But that man right there has never cared

15:59:01.880 --> 15:59:07.400
about getting close to the enemy fountain. Duval has had many TI moments centered around that

15:59:07.400 --> 15:59:12.840
objective. Some of them have worked out some habits but he has never thrown fearful.

15:59:15.320 --> 15:59:19.640
And perhaps the moment in this game, in this series of Galaxies, they will claim another

15:59:19.640 --> 15:59:23.640
with a banner only one lane remaining for Falcon.

15:59:23.640 --> 15:59:25.640
Name is now for Lorna.

15:59:25.640 --> 15:59:27.640
Falcons have found it no way,

15:59:27.640 --> 15:59:30.640
despite the network that they pulled back

15:59:30.640 --> 15:59:31.640
throughout some of this mid-game.

15:59:31.640 --> 15:59:33.640
Despite them evening things out,

15:59:33.640 --> 15:59:35.640
they still have not found a solution.

15:59:35.640 --> 15:59:37.640
The item increase has not managed

15:59:37.640 --> 15:59:39.640
to get them through the formation

15:59:39.640 --> 15:59:41.640
that Nigma Galaxy have presented.

15:59:41.640 --> 15:59:43.640
They need more ways to get around it

15:59:43.640 --> 15:59:45.640
or just punch through the frontline.

15:59:45.640 --> 15:59:47.640
They're not doing either right now.

15:59:47.640 --> 15:59:53.200
They do have 25 on Tying for Double Tostar, they have 25 on Lena for the extra crit attacks.

15:59:54.400 --> 15:59:57.040
That is extra damage to punch through the top line.

15:59:58.380 --> 16:00:00.880
It's a lot to punch through. Potential buybacks as well.

16:00:00.880 --> 16:00:04.480
You have to worry about the necropo second life with the buy bots into the fight.

16:00:04.480 --> 16:00:07.440
Underlord second life with buy gate into the fight.

16:00:08.780 --> 16:00:14.500
Even my Galaxy can just throw lives at a high ground to get through the big spells you're likely to do.

16:00:14.500 --> 16:00:15.920
You only have one dude available.

16:00:15.920 --> 16:00:21.920
Double Lincolns to buy NGH, full pick up the Lincolns in this window off of the one team fight

16:00:21.920 --> 16:00:28.920
into more pick-offs and delays of barriers that plus you've rolled a bar of Lincolns that can protect the male.

16:00:28.920 --> 16:00:33.920
He didn't go, agg's on the 2nd, he went to overwhelming blade, he might regret that now.

16:00:33.920 --> 16:00:38.920
There's also that hex between them on the bounty, you really have to watch the jumps with the timing.

16:00:38.920 --> 16:00:43.920
In particular, if you go in, you don't be giving, you get hexed, that can't be the fight.

16:00:43.920 --> 16:00:45.920
He also doesn't have a neutral creeper.

16:00:45.920 --> 16:00:46.920
He's giving up the way to break through.

16:00:46.920 --> 16:00:47.920
He got Hatch, and Hatch!

16:00:47.920 --> 16:00:48.920
And Hatch!

16:00:48.920 --> 16:00:49.920
Hatch attacks!

16:00:49.920 --> 16:00:50.920
And Hatch!

16:00:50.920 --> 16:00:51.920
And Hatch!

16:00:51.920 --> 16:00:52.920
And Hatch!

16:00:52.920 --> 16:00:53.920
He's dead!

16:00:53.920 --> 16:00:54.920
Those have five.

16:00:54.920 --> 16:00:55.920
A five-back.

16:00:55.920 --> 16:00:56.920
Bites.

16:00:56.920 --> 16:00:57.920
Nick, my galaxy has used very little for this.

16:00:57.920 --> 16:00:58.920
A Reaper's Sight.

16:00:58.920 --> 16:00:59.920
That's good enough.

16:00:59.920 --> 16:01:01.920
LordHock is still flanking away this tier three.

16:01:01.920 --> 16:01:03.920
Putting the pressure on Falke.

16:01:03.920 --> 16:01:04.920
What are you gonna do?

16:01:04.920 --> 16:01:05.920
Gotta come up with a solution fast.

16:01:05.920 --> 16:01:06.920
They made us a fight in LSA.

16:01:06.920 --> 16:01:09.920
And Hatch are gonna work through the sniper here.

16:01:09.920 --> 16:01:12.920
Maureen had to pop his BKB to commit.

16:01:12.920 --> 16:01:15.940
Did he come around for a second like this, or can he get the VKB, huh bro?

16:01:15.940 --> 16:01:19.820
Drag him through these blankets and they pop the violence coming in far enough to the spot!

16:01:19.820 --> 16:01:21.760
Now Peter March is born, now he's got the-

16:01:21.760 --> 16:01:24.100
Oh boy, oh boy!

16:01:24.100 --> 16:01:26.280
They just get flattered!

16:01:26.280 --> 16:01:28.220
Oh, Nigma Galaxy!

16:01:28.220 --> 16:01:32.220
The high ground becomes their nevus once again!

16:01:32.220 --> 16:01:35.720
They needed to get that sniper back a little further.

16:01:35.720 --> 16:01:39.060
Have someone go in, check some of the blink daggers.

16:01:39.060 --> 16:01:41.960
He did not get VKB off on the respawn

16:01:41.960 --> 16:01:45.800
and just got annihilated and that Skeeter buyback did work.

16:01:45.800 --> 16:01:48.120
He just laid into them on the club.

16:01:48.120 --> 16:01:49.280
The second the sniper is gone,

16:01:49.280 --> 16:01:51.400
there's no hope of you winning the fight.

16:01:51.400 --> 16:01:53.160
But there's no way of getting out.

16:01:53.160 --> 16:01:55.640
Just being able to close out this game,

16:01:56.760 --> 16:01:59.360
one fight, one hold from Falcons,

16:01:59.360 --> 16:02:01.120
and they still have a chance in this now.

16:02:01.120 --> 16:02:02.880
Everybody's behind his positioning here.

16:02:02.880 --> 16:02:05.240
Like either have to run in and try and

16:02:05.240 --> 16:02:07.600
debilitate some of the damage that's gonna come out,

16:02:07.600 --> 16:02:09.280
or be confident that he's getting Binkabee

16:02:09.280 --> 16:02:11.440
and you're gonna be able to reset.

16:02:11.440 --> 16:02:12.740
And that is just the worst case scenario.

16:02:12.740 --> 16:02:16.100
I mean, that's an incredibly cruel way for that fight to go.

16:02:16.100 --> 16:02:20.740
That you all get clumped and annihilated from the AoE cleave.

16:02:20.740 --> 16:02:25.680
They are dead for so long that Falcons are going to get a ton off the map.

16:02:25.680 --> 16:02:28.840
That Goldtwin is insane in this game.

16:02:28.840 --> 16:02:30.440
Okay, few minutes.

16:02:30.440 --> 16:02:32.040
How much will this change?

16:02:32.040 --> 16:02:33.940
Like, it's going to be more items for Falcons,

16:02:33.940 --> 16:02:37.240
but Falcons have still struggled even with the items presented to them.

16:02:37.240 --> 16:02:40.080
They might even get a lane of Barracks here, but they get a couple.

16:02:40.080 --> 16:02:44.480
That even stings out to what Bigma Galaxy kind of already had.

16:02:45.580 --> 16:02:47.380
Got to say, Kana-Kawahita.

16:02:48.280 --> 16:02:49.480
That's pretty big here.

16:02:49.480 --> 16:02:52.080
If they don't get a bar to hags, which is also pretty big,

16:02:52.080 --> 16:02:54.280
they had a nice timing where they had these Lincolns and Lotus,

16:02:54.280 --> 16:02:55.280
and he didn't have a hags.

16:02:55.280 --> 16:02:56.580
Now he's gonna have that.

16:02:57.580 --> 16:03:00.380
That kind of removes, it removes some networks from their side,

16:03:00.380 --> 16:03:02.080
adds a lot to Falcons.

16:03:02.080 --> 16:03:05.680
If you can just blink in there with this overwhelmingly sheathed Aoi Doom,

16:03:05.680 --> 16:03:08.880
and Bigma can't really get away from that because they're slow,

16:03:08.880 --> 16:03:10.440
It's gonna be a big problem.

16:03:10.440 --> 16:03:13.680
It's so funny they invested so much to counter this doom.

16:03:13.680 --> 16:03:17.280
And there was one window where the doom should have been ineffective.

16:03:17.280 --> 16:03:19.380
They had an opportunity there.

16:03:19.380 --> 16:03:22.480
And now an Aghanim Scepter to be done for a Mars.

16:03:22.480 --> 16:03:25.580
He doesn't care about those things.

16:03:25.580 --> 16:03:31.080
That's one of those higher ups that could decide a lot in this series, in this tournament.

16:03:31.080 --> 16:03:36.280
They haunt Nigma Galaxy and their fans' dreams to come, but they're still in advantage.

16:03:36.280 --> 16:03:42.520
They still have a setup that has been hard for Falcons to crack.

16:03:42.520 --> 16:03:48.680
That was really the only time and it was simply because a lot of them were based off of the fact they were sitting on a high ground seat.

16:03:48.680 --> 16:03:53.080
For sure. Going higher on is the hardest thing for New Glenners game with the sniper in terms of that position.

16:03:53.080 --> 16:03:55.240
There's a lot of ways to backstab the formation.

16:03:56.520 --> 16:03:59.720
Abused buybacks, you gotta remember skier had to buy for that by two.

16:03:59.720 --> 16:04:02.520
Insta died on the blink into the hikes, just didn't expect it.

16:04:02.520 --> 16:04:05.640
Gotta be more disciplined next time, gotta think about it for sure.

16:04:06.280 --> 16:04:08.280
Lena doing Lena things though

16:04:09.400 --> 16:04:15.640
Really scary hero no silver edge no blink no axe for ball ring does really hurt his gap close mechanisms

16:04:15.880 --> 16:04:24.280
However, he just stands there and right clicks them. Yeah, it's right outside sight. Yeah, he's incredibly taking very hard to bring down

16:04:30.760 --> 16:04:35.480
There's like almost a 20k gold swing off of that one by ground

16:04:36.280 --> 16:04:44.480
Double gems on Falcons, so Omar is going to have to be real careful when he's trying

16:04:44.480 --> 16:04:48.840
to be out on the map and trying to scout what Falcons are up to.

16:04:48.840 --> 16:04:52.960
So the Biobacs are going to go to the galaxy are huge in the game, just being able to

16:04:52.960 --> 16:04:56.520
go and take a fight that doom or lean a kill somebody and you can Biobac and still

16:04:56.520 --> 16:04:58.520
win the overall engagement.

16:04:58.520 --> 16:05:03.160
I mean I feel like it takes an extreme level of confidence to utilize Biobacs

16:05:03.160 --> 16:05:04.640
when you're pushing into the enemy.

16:05:04.640 --> 16:05:09.580
If that situation is also very difficult to do it, I agree something around the Roche on pit or something though

16:05:11.820 --> 16:05:17.400
A lot of games of Dota and outside of someone's face just win that fight they feel they have to commit

16:05:19.120 --> 16:05:25.400
He must go into distance though both high grounds part up to break when you have these really long-range turret heroes

16:05:26.800 --> 16:05:29.960
Scotty being built up for the sniper, which will be

16:05:29.960 --> 16:05:37.500
Let me make this hero even tankier. We'll be rather debilitating for any of these heroes trying to close the gap this extra

16:05:37.500 --> 16:05:42.940
Effect to begin strange heroes got a shrapnel talent to yeah, it's a lot of extra just vision control in the team fight

16:05:44.020 --> 16:05:46.020
Be nice talent

16:05:48.380 --> 16:05:51.700
Be slow though. This sniper is not very mobile

16:05:53.220 --> 16:05:55.900
The reason the formation matters so much

16:05:55.900 --> 16:06:04.020
So we had this this bug not too long ago where the Tatalus and the crit damage

16:06:04.020 --> 16:06:13.340
kind of messed things up. It's fine now. So these Tatals are gonna hit real hard.

16:06:13.340 --> 16:06:20.940
So the tiny 5-act cooldown for three minutes here, if Nygma wanna try and do something with it,

16:06:20.940 --> 16:06:22.940
It's just tough with...

16:06:23.340 --> 16:06:27.340
Roche is not available. How do you... you're not just gonna force high ground. It's insane.

16:06:27.820 --> 16:06:29.820
Maybe you get a fast Roche spawn though.

16:06:30.140 --> 16:06:35.500
And I think Falcons are gonna be tentative to contest that without two lives on the finding.

16:06:35.900 --> 16:06:41.660
Certainly to be the most ideal scenario, but maybe it's possible something just kind of shows up.

16:06:41.660 --> 16:06:43.660
They can find a pick-off.

16:06:43.820 --> 16:06:46.780
Fishing arrows perhaps. I also think the Moron of 25 is huge.

16:06:46.780 --> 16:06:52.780
It's a really impressive talent, the triple arrow, they got 25 on the underlords with the extra of...

16:06:52.780 --> 16:06:58.780
It's root to fed over the DPS, but I think it's fine this game. I don't think the DPS matters too much.

16:06:58.780 --> 16:07:01.780
Probably not landing it anyway.

16:07:01.780 --> 16:07:04.780
Like these pits are going to be effective at some point.

16:07:04.780 --> 16:07:09.780
The fight is not going to last just seven seconds, it's not going to be just a BKB duration.

16:07:09.780 --> 16:07:11.780
The sniper gets jumped.

16:07:11.780 --> 16:07:15.780
It's all in the sniper, he gets jumped, the fight's over.

16:07:16.780 --> 16:07:20.780
He's getting on the pink, next follow-up site.

16:07:20.780 --> 16:07:23.780
Marv making trouble, line to be the BKB.

16:07:23.780 --> 16:07:27.780
He's going to make this way away, they've got a track on him still to put damage on him.

16:07:27.780 --> 16:07:28.780
He can't blink away.

16:07:28.780 --> 16:07:30.780
Got him in the pit once again.

16:07:30.780 --> 16:07:31.780
He's going to blink ever.

16:07:31.780 --> 16:07:32.780
It was a way for Scythe to get out of date.

16:07:32.780 --> 16:07:33.780
They've got nothing.

16:07:33.780 --> 16:07:37.780
Ooh, I thought you were going to be overstepping on that chase.

16:07:37.780 --> 16:07:39.780
But you're able to connect the necrophos.

16:07:39.780 --> 16:07:41.780
That was a good kill.

16:07:41.780 --> 16:07:46.880
to seven. Yes, under 14 goals for that kill. Right as this rose spawns, however, it's a

16:07:46.880 --> 16:07:53.580
long spawn. That is unfortunate for, I think, my Galaxy. They do have control of this amp

16:07:53.580 --> 16:08:00.020
damage, so they can kind of hold it and have it if they really want. It's just

16:08:00.020 --> 16:08:03.420
door enough. Just get it instantly activated. Hey Scotty, you can almost buy

16:08:03.420 --> 16:08:07.900
that out right now. I'm gonna look for something here. Use this bounty hunter

16:08:07.900 --> 16:08:11.060
They're sure to give an extra shadow blade to the sniper.

16:08:11.060 --> 16:08:13.460
Pretty nice for him to engage.

16:08:13.460 --> 16:08:16.060
They try and surprise Falcons on their high ground.

16:08:16.060 --> 16:08:18.060
He's aggression.

16:08:18.060 --> 16:08:22.140
His name is so aggressive when they're confident.

16:08:22.140 --> 16:08:24.500
I wouldn't be surprised if two male just blinks in here.

16:08:24.500 --> 16:08:28.420
So they, like, it's anything's on the table.

16:08:28.420 --> 16:08:31.020
Big McGallagsy, this could be their finest moment,

16:08:31.020 --> 16:08:33.900
or it could be another throw on a high ground.

16:08:33.900 --> 16:08:34.660
They will retreat.

16:08:34.660 --> 16:08:35.740
They don't see the opportunity.

16:08:35.740 --> 16:08:37.380
Falcons doesn't give it to them.

16:08:37.380 --> 16:08:40.040
They smoked up on behind their tier fours.

16:08:40.040 --> 16:08:41.960
They really made the read.

16:08:41.960 --> 16:08:44.400
Nigma Galaxy was trying something there.

16:08:44.400 --> 16:08:45.680
You got to play for Roche here.

16:08:45.680 --> 16:08:46.520
You got to be disciplined.

16:08:46.520 --> 16:08:47.920
I'm sure somewhere in the back Roche

16:08:47.920 --> 16:08:49.200
was sweating right there.

16:08:51.360 --> 16:08:52.400
Please don't.

16:08:52.400 --> 16:08:54.960
9,000 gold on Samail.

16:08:54.960 --> 16:08:57.640
He's thinking about buying out a full Wind Waker.

16:08:57.640 --> 16:09:00.320
I do think Wind Waker is your best tool in this situation

16:09:00.320 --> 16:09:02.320
to try and get away from the doom.

16:09:03.960 --> 16:09:06.360
He's almost too rich for his own good though.

16:09:06.360 --> 16:09:09.160
And we have 10 buybacks available in this game.

16:09:09.160 --> 16:09:11.880
Outpost control is available for me for Galaxy.

16:09:11.880 --> 16:09:13.680
That's a big deal here for this Roshan.

16:09:14.640 --> 16:09:15.980
Gotta hold this game.

16:09:18.680 --> 16:09:20.400
10 buybacks fight though.

16:09:21.880 --> 16:09:23.160
We're back to one, two.

16:09:29.800 --> 16:09:30.640
I think this is where-

16:09:30.640 --> 16:09:31.480
I'm gonna go for this one.

16:09:31.480 --> 16:09:33.640
This isn't theory, we're Underworld shine.

16:09:33.640 --> 16:09:35.640
He's super laking Teamfight 3 and Volta lives

16:09:35.640 --> 16:09:39.480
everybody that you know the fights gonna be super long the second time they

16:09:39.480 --> 16:09:43.040
go on with lives they don't have BKB's

16:10:05.640 --> 16:10:09.880
They could be potentially, while Rean surrounded by too many heroes, he's not making it out of here.

16:10:09.880 --> 16:10:14.080
He delivers one damage, he can, hopes to kill Omar, will not have enough for it.

16:10:14.080 --> 16:10:16.640
Will he buy back to try and play for this Roshan?

16:10:16.640 --> 16:10:18.680
Snake is trying to get away, but Marko he gets out.

16:10:18.680 --> 16:10:22.280
He's able to chase a friendly toss from Skeeter, trying to get Snake King out of here.

16:10:22.280 --> 16:10:25.440
Snake King, who wants to end toss over by Skeeter, but Woy brings away.

16:10:25.440 --> 16:10:28.040
They got Snake King out, they kept some heroes alive.

16:10:28.040 --> 16:10:31.240
They got buybacks out of some of Nygma Galaxy.

16:10:31.240 --> 16:10:35.760
But, make my galaxy have control of the pit. They will take this Roshan.

16:10:35.760 --> 16:10:40.240
Lornoff canceled his TP. Did not like the musician who was going to end up being on the outpost.

16:10:40.240 --> 16:10:44.240
I think it was a wise call, but it didn't mean he had to get to walk out for me.

16:10:46.240 --> 16:10:49.240
If he gets Aegis here, make my galaxy here okay with his exchange.

16:10:49.240 --> 16:10:52.240
If they get double support by back, that's actually from here.

16:10:52.240 --> 16:10:55.240
If they get the second life pure sniper.

16:10:56.240 --> 16:10:58.240
That's the power of Lena.

16:10:58.240 --> 16:11:00.840
If you get banned by the Sniper, you can get that handle.

16:11:00.840 --> 16:11:02.640
Roshan is trying to get to the other side.

16:11:02.640 --> 16:11:03.140
I need it!

16:11:03.140 --> 16:11:04.640
Right now, please wait real fast!

16:11:04.640 --> 16:11:07.440
They do not let this get away, fortunately.

16:11:07.440 --> 16:11:08.640
The Pit will hold him back.

16:11:08.640 --> 16:11:09.640
He'll get all the items.

16:11:09.640 --> 16:11:10.140
Okay.

16:11:10.140 --> 16:11:13.340
If Roshan managed to make a sprint for the other side,

16:11:13.340 --> 16:11:15.040
Mountain's was lying anyway.

16:11:15.040 --> 16:11:15.840
These are big items.

16:11:15.840 --> 16:11:18.240
You needed Second Life on the buyback for the Sniper.

16:11:18.240 --> 16:11:20.940
The banner you need to go high ground.

16:11:20.940 --> 16:11:23.140
And Refresher shard.

16:11:23.140 --> 16:11:27.340
Retempting to leave it for two male gear for double Reaper.

16:11:27.340 --> 16:11:29.340
It's solid on Underlord as well.

16:11:30.940 --> 16:11:35.840
It's good arguments for both. Just depends how you think the fight's gonna play out, but I see too many keeping this.

16:11:35.840 --> 16:11:40.340
Finally, the Scotty is done there for Lorna. He had to hold on for my back.

16:11:41.140 --> 16:11:46.640
And we saw that Wind Waker for snaking a huge item in his game in terms of dodging the Reaper's Scythe.

16:11:47.140 --> 16:11:49.640
The Scythe's have got a problem. They don't have a hard save for them.

16:11:49.640 --> 16:11:58.260
Okay, well you got the extra life on the sniper, but are you willing to use it when that sniper

16:11:58.260 --> 16:11:59.260
doesn't have fly back?

16:11:59.260 --> 16:12:00.260
It's...

16:12:00.260 --> 16:12:01.260
They're alive.

16:12:01.260 --> 16:12:02.260
He dies twice.

16:12:02.260 --> 16:12:05.860
It feels like Nick McGalaxy will lose the game off of that.

16:12:05.860 --> 16:12:06.860
Give me smoke.

16:12:06.860 --> 16:12:07.860
Proactive.

16:12:07.860 --> 16:12:08.860
From Valorant.

16:12:08.860 --> 16:12:09.860
They're not going to wait on the high ground.

16:12:09.860 --> 16:12:12.180
They're going to try and catch Nick McGalaxy off guard.

16:12:12.180 --> 16:12:13.180
Not expecting this.

16:12:13.180 --> 16:12:14.180
Right now.

16:12:14.180 --> 16:12:15.180
Trying to get a pick off.

16:12:15.180 --> 16:12:18.180
Huge, have a read of this?

16:12:18.180 --> 16:12:21.180
Oh, they got caught by the avalanche.

16:12:21.180 --> 16:12:23.180
They caught them up in the air and waited for the lead.

16:12:23.180 --> 16:12:25.180
They got the pick. Not a huge one.

16:12:25.180 --> 16:12:29.180
Not something that necessarily will change anything about the state of the game.

16:12:29.180 --> 16:12:31.180
It's just going to cause a big, by the way,

16:12:31.180 --> 16:12:33.180
a minute and a half here before doing anything.

16:12:39.180 --> 16:12:42.180
R2 finished for fresher as well, so that's a big deal.

16:12:42.180 --> 16:12:47.180
Big deal. Now those long fights look a little better for Falcons with double Doom capability.

16:12:47.180 --> 16:12:49.180
You can pop one early, run somebody down.

16:12:49.180 --> 16:12:52.180
Maybe you kill the Necrophos, he buys back.

16:12:52.180 --> 16:12:54.180
You saw the Doom waiting for him again.

16:12:54.180 --> 16:12:57.180
That can be pretty brutal to play into here.

16:12:57.180 --> 16:12:59.180
And of course, 60-minute items.

16:12:59.180 --> 16:13:01.180
Maybe a couple minutes away here.

16:13:01.180 --> 16:13:05.180
You think you have the stronger role of potential?

16:13:05.180 --> 16:13:06.180
And wait for it.

16:13:06.180 --> 16:13:09.180
Avery, if you're Nigma Galaxy right now...

16:13:09.180 --> 16:13:11.180
I don't want to be Nigma Galaxy.

16:13:11.180 --> 16:13:14.180
That is an incredibly stressful situation.

16:13:14.180 --> 16:13:18.180
Go high ground with the Aegis, no Bioback.

16:13:18.180 --> 16:13:21.180
Because it is almost five minutes with that.

16:13:21.180 --> 16:13:23.180
Otherwise you're just kind of wasting the Aegis.

16:13:23.180 --> 16:13:25.180
Do you want a total reset here?

16:13:25.180 --> 16:13:26.180
Do you feel better for that?

16:13:26.180 --> 16:13:29.180
I think if you make the Galaxy go high ground now,

16:13:29.180 --> 16:13:31.180
it will not end well.

16:13:31.180 --> 16:13:35.180
I think triple core Bioback being available with tiny toss

16:13:35.180 --> 16:13:39.180
and double two defending that position with vision advantage.

16:13:39.180 --> 16:13:43.180
I think you can kill the Sniper twice and I think that's all they need.

16:13:43.180 --> 16:13:44.180
I think it's too scary.

16:13:44.180 --> 16:13:50.180
I think the way you win this game is taking a flight outside of Falcon's base and getting four Bi-Vacs.

16:13:50.180 --> 16:13:54.180
Once core Bi-Vacs are down, then you can go for that Hive.

16:13:54.180 --> 16:13:59.180
Which is why it was so crucial that Falcons in that fight only had to use support Bi-Vacs.

16:13:59.180 --> 16:14:01.180
Yes. I don't think the support Bi-Vacs are enough.

16:14:01.180 --> 16:14:04.180
It don't matter because the two supports don't have to initiate or do anything.

16:14:04.180 --> 16:14:06.180
They're just going to sit in the back.

16:14:06.180 --> 16:14:09.180
He can find him outside the base.

16:14:09.180 --> 16:14:11.180
This kind of situation is happening on multiple heroes.

16:14:11.180 --> 16:14:12.180
How are you doing?

16:14:12.180 --> 16:14:13.180
He's about to get away.

16:14:13.180 --> 16:14:14.180
Jump, plush through the tiny.

16:14:14.180 --> 16:14:15.180
He's coming out of here.

16:14:15.180 --> 16:14:16.180
We do.

16:14:16.180 --> 16:14:17.180
That's locking down the hero.

16:14:17.180 --> 16:14:18.180
He's still watching the dude.

16:14:18.180 --> 16:14:19.180
He's doing it.

16:14:19.180 --> 16:14:20.180
He's trying to help him out.

16:14:20.180 --> 16:14:21.180
The others protect him.

16:14:21.180 --> 16:14:22.180
He's down for now.

16:14:22.180 --> 16:14:23.180
And Amar just walks in place.

16:14:23.180 --> 16:14:24.180
Has the pop and his VKB.

16:14:24.180 --> 16:14:25.180
And makes him assassinate.

16:14:25.180 --> 16:14:27.180
He didn't see that arrow coming to him while the assassinated.

16:14:27.180 --> 16:14:28.180
I can't look at him.

16:14:28.180 --> 16:14:29.180
He jumped towards me.

16:14:29.180 --> 16:14:30.180
He's an athlete.

16:14:30.180 --> 16:14:31.180
He's a skater.

16:14:31.180 --> 16:14:32.180
But he can't get away.

16:14:32.180 --> 16:14:33.180
He's down.

16:14:33.180 --> 16:14:34.180
He cuts him down.

16:14:34.180 --> 16:14:35.180
The pig almost catching the dude.

16:14:35.180 --> 16:14:40.000
He gets away the time you just got melted by the necropos

16:14:41.160 --> 16:14:45.540
What a clutch arrow stunned the doom full duration. He's getting held it down

16:14:45.620 --> 16:14:49.120
That's the bail in the fight about to be assassinated LSA

16:14:50.020 --> 16:14:53.480
They canceled it. They do have that refresher on a mar

16:14:55.460 --> 16:14:57.460
It's straight to the high ground

16:15:05.180 --> 16:15:07.640
Another four starts right to get him out, out, out, out.

16:15:07.640 --> 16:15:09.140
Maureen running, he's running, he's running.

16:15:09.140 --> 16:15:10.740
He's back to the fountain, he's good for now.

16:15:10.740 --> 16:15:12.780
Staking, those two are in his eyes, he's bleeding out.

16:15:12.780 --> 16:15:14.340
Hit him on the floor, the floor.

16:15:14.340 --> 16:15:15.340
Oh, he's in trouble.

16:15:15.340 --> 16:15:16.940
Up in the middle of the hill, he's down over.

16:15:16.940 --> 16:15:18.700
Lorna stops the next track.

16:15:18.700 --> 16:15:20.780
Maureen tries to stop him, he's top boarding right on top

16:15:20.780 --> 16:15:21.900
of the other side of the bike.

16:15:21.900 --> 16:15:24.380
Another initiation, more damage flowing in.

16:15:24.380 --> 16:15:25.740
Lorna standing his ground.

16:15:25.740 --> 16:15:27.780
Maureen, the board's then pushed all the way back.

16:15:27.780 --> 16:15:28.860
Come on, another initiation.

16:15:28.860 --> 16:15:30.180
And he will not start steering.

16:15:30.180 --> 16:15:32.180
Maureen, he goes down, stands to the right,

16:15:32.180 --> 16:15:34.780
and he's trying to do the arm up that he can.

16:15:34.780 --> 16:15:37.680
It's over! It's over! It's all over!

16:15:37.680 --> 16:15:39.380
Make the Galaxy!

16:15:39.380 --> 16:15:42.380
The Manets gets a victory over thousands!

16:15:42.380 --> 16:15:44.880
And will stay in the upper bracket!

16:15:44.880 --> 16:15:47.880
One they win for this team.

16:15:47.880 --> 16:15:50.480
Pushing it to the exact 16-minute mark,

16:15:50.480 --> 16:15:54.280
they were not going to wait for neutral items in this one.

16:15:54.280 --> 16:15:57.380
They were not going to wait for some sort of five-ac opportunity.

16:15:57.380 --> 16:15:59.080
They got the fight outside the pace.

16:15:59.080 --> 16:16:03.980
A single moment in this game where you get a chance

16:16:03.980 --> 16:16:09.340
to catch falters off guard, they take it, and they just jam it all the way to the throne.

16:16:09.340 --> 16:16:10.340
The oppression.

16:16:10.340 --> 16:16:12.700
We've talked about it time and time again.

16:16:12.700 --> 16:16:16.380
How many times has it backfired for this squad?

16:16:16.380 --> 16:16:21.980
And when they needed it to go right, the most, perhaps the biggest series in the team's

16:16:21.980 --> 16:16:22.980
history.

16:16:22.980 --> 16:16:24.580
Sumail just blinks to the high ground.

16:16:24.580 --> 16:16:27.180
It's an essential play for this man.

16:16:27.180 --> 16:16:31.420
And it works out because you have worn off to give you that scale, give you

16:16:31.420 --> 16:16:33.660
that edge in the late game fights.

16:16:33.660 --> 16:16:38.460
a series what a game three and what an upset probably for a lot of people out

16:16:38.460 --> 16:16:44.100
there doubting this big but galaxy squad are they real are they a fluke how

16:16:44.100 --> 16:16:48.700
good is that really groups right all okay you beat spirit but everything else

16:16:48.700 --> 16:16:53.700
was kind of fake yeah play up against the best teams well they just managed

16:16:53.700 --> 16:17:00.100
to beat Falcons on the main stage they will stand the upper bracket comes

16:17:00.100 --> 16:17:04.980
back to some of that experience right? G.H. Simail. What a fear. If Nick McAleksy has

16:17:04.980 --> 16:17:09.540
lost this, right, they go down to the lower bracket, maybe they lose that one there. And

16:17:09.540 --> 16:17:15.940
that would have been an all-time low for Simail and G.H. But the experience showed in this

16:17:15.940 --> 16:17:20.540
game three. G.H. sick plays throughout this series. I think he's empty. Simail pulled

16:17:20.540 --> 16:17:24.020
out the moves towards the end that were necessary for them to be able to get the

16:17:24.020 --> 16:17:29.340
victory. A crazy game three for Nick McAleksy. They get it. Let's go to the stage

16:17:59.340 --> 16:18:05.660
five hero wiped and immediately was like oh no not again I want to know what was

16:18:05.660 --> 16:18:08.620
going through your mind as you recovered after that

16:18:08.620 --> 16:18:14.820
I believe the fans who watched the last game will remember that they were eliminated by the 5 players in the last game.

16:18:14.820 --> 16:18:21.220
All the fans in the whole world are watching, they must be very worried about them.

16:18:21.220 --> 16:18:25.620
I want to ask them how they saw the defeat of that team.

16:18:25.620 --> 16:18:32.620
To be honest, we didn't even flinch, we just said we have two racks, two glyphs,

16:18:32.620 --> 16:18:36.620
you don't worry, they could take one racks, we didn't care.

16:18:36.620 --> 16:18:41.620
To be honest, we didn't even move a bit, we felt like we've already made the wrong way for them.

16:18:41.620 --> 16:18:45.620
Even if we were to break their path, we didn't care about it.

16:18:45.620 --> 16:18:51.620
I guess that kind of answers my second question because I know that this is your first time making it to TI playoffs.

16:18:51.620 --> 16:18:58.940
Last time your run was actually interrupted by your teammate Lornaff on Aurora ended that top-8 run in 2024

16:18:59.060 --> 16:19:03.980
What's it like finally being able to be in the booth on the stage in this arena in Shanghai?

16:19:04.500 --> 16:19:09.540
This is the first game on the stage of Divide's TI eliminated

16:19:09.540 --> 16:19:13.540
He was almost able to break through the game in 2024

16:19:13.540 --> 16:19:16.060
But he was blocked by his teammates, Lornaff

16:19:16.060 --> 16:19:19.860
He was the one who was in Aurora, but he was the one who won them and entered the elimination

16:19:19.860 --> 16:19:24.220
So I want to ask him what it feels like to be a teammate with Learn of the Team?

16:19:38.100 --> 16:19:41.620
Everything feels great. Everything feels special.

16:19:41.620 --> 16:19:45.740
My teammates are great too. I enjoy the game here.

16:19:45.740 --> 16:19:47.740
I think this stage is great too.

16:19:49.860 --> 16:19:51.260
We've seen you around the hotel.

16:19:51.260 --> 16:19:53.660
We saw that you brought your daughter with you.

16:19:53.660 --> 16:19:56.860
Years from now, when maybe she's a teenager

16:19:56.860 --> 16:19:59.460
and she's like, oh, my dad's so uncool.

16:19:59.460 --> 16:20:01.580
I was wondering, do you have a message for her

16:20:01.580 --> 16:20:03.780
in the future that you'd like to share?

16:20:03.780 --> 16:20:30.780
I would tell you, try and be happy, follow your dreams, it works for your dad so maybe it will work for you.

16:20:30.780 --> 16:20:35.780
I will tell her to keep her happy and pursue her dream.

16:20:35.780 --> 16:20:37.780
For me, I have achieved all of this.

16:20:37.780 --> 16:20:39.780
She is effective for me.

16:20:39.780 --> 16:20:40.780
I hope for you too.

16:20:40.780 --> 16:20:43.780
Let's give the applause to Dubai.

16:20:43.780 --> 16:20:45.780
Thanks for bringing us such a wonderful game.

16:20:45.780 --> 16:20:46.780
Thank you.

16:20:49.780 --> 16:20:53.780
Such a beautiful and sweet message from Dubai.

16:20:53.780 --> 16:20:57.780
And just phenomenal game number three from Nygma Galaxy.

16:20:57.780 --> 16:21:04.220
Galaxy keeping their crew like that. Of course, every Nigma Galaxy fan out there definitely their hearts at least drop even if

16:21:04.220 --> 16:21:06.740
They didn't necessarily flinch themselves

16:21:06.740 --> 16:21:13.060
I thought is this gonna be if are we not gonna see Nigma Galaxy be able to get a game through winter themselves

16:21:13.060 --> 16:21:18.380
But my goodness it looked phenomenal when we got into the motions of this as soon male necro

16:21:18.380 --> 16:21:23.740
Just I don't even know necessarily how to describe it in failure because of what he was able to do

16:21:23.740 --> 16:21:30.180
I mean this entire game. I was just flipping between they lost no they won no they lost not over and

16:21:30.780 --> 16:21:35.820
I mean this was the perfect kind of game three right like it's what you want to see you want to see two teams go

16:21:35.980 --> 16:21:39.820
Battle it out. You have almost from both sides where like it kind of looks good again

16:21:40.380 --> 16:21:42.380
But then in the end, you know

16:21:42.860 --> 16:21:46.700
Sniper triumph. I feel like more than even Necro Necro was amazing

16:21:46.700 --> 16:21:51.940
But once again Lornaf is has this ability to make every game just it just seems like it's all about him

16:21:51.940 --> 16:22:00.940
Yeah, this was honestly in terms of gameplay, but I think in terms of like mental fortitude and the resilience like him saying they weren't too bothered when they get wiped here.

16:22:00.940 --> 16:22:09.940
I think that's a big sign, but also just that it's a main stage game, making my thinking, I don't know, the recent decades, a team that whenever it comes down to brass packs, they crumble.

16:22:09.940 --> 16:22:16.940
And this is the first time in a long time that I can remember where they didn't crumble, where they beat the team that was in everyone's mind favored.

16:22:16.940 --> 16:22:21.500
I'm sure very largely predicted as the victors and they said you know what no for once

16:22:21.580 --> 16:22:24.060
We're not going to be trampled over. We're not going to throw up the high ground

16:22:24.060 --> 16:22:25.780
Let me be a little but we're gonna win the game anyway

16:22:25.780 --> 16:22:30.980
Yeah, and I think that is that's like a huge step and a lot of like it means maybe they actually have a chance to do

16:22:30.980 --> 16:22:34.740
Go further than just six. Yeah, the addition of war enough

16:22:34.740 --> 16:22:39.340
So this team has changed their identity so much in such a good way where in the past

16:22:39.500 --> 16:22:43.420
The fear for any name with that was I'm going high ground your heart would drop

16:22:43.420 --> 16:22:49.560
you would feel every nerve and main your body just be united and anxiety and fear because that's usually where the

16:22:49.560 --> 16:22:54.840
Throws happen in the weeks ago, but this version of nigma at this TI they're disciplined

16:22:54.840 --> 16:23:01.060
They play for late game the way that Lorin off like plays for GPM actually kind of cascades to the rest of his team

16:23:01.060 --> 16:23:06.840
And it's just about outspilling your enemies and executing and they were able to do that versus Falcons of all people

16:23:06.840 --> 16:23:11.080
That is no small feat. That is incredibly impressive. That's so sick

16:23:11.080 --> 16:23:17.080
No, for sure. And I feel like they, what they got more than anything in Lornoff is a, is a game closer.

16:23:17.080 --> 16:23:26.080
They have a, they have some, they, and it reiterates what you say. Like they just, he is the guy that's going to take whatever they do and win the game with it.

16:23:26.080 --> 16:23:31.080
And I feel like what's really cool about the series also is I feel like game two was a glimpse into Nygma of the past.

16:23:31.080 --> 16:23:39.080
That's how they used to win games through pressure, through like this high tempo. It wasn't necessarily like just like fall back and hold our side and play defense.

16:23:39.080 --> 16:23:45.420
I feel like game two they also got to show that their old concepts can work and there are situations where that can happen and in game

16:23:45.420 --> 16:23:47.420
Three they show that their old high grounds can happen

16:23:47.660 --> 16:23:51.860
Even though they don't work and then more or less so brought it back and kind of like close the game out for them

16:23:51.860 --> 16:23:56.940
It feels like there's faith in more than necessarily one core of nigga galaxy

16:23:56.940 --> 16:24:00.860
And I think to some degree that has seen what they've been lacking for so often

16:24:01.060 --> 16:24:05.380
The vibe isn't this off-laner that you look at and is going to win you the game

16:24:05.380 --> 16:24:08.520
But he's going to be stable right giving him a hero like on the lot

16:24:08.520 --> 16:24:13.120
He's going to be able to just be there when a call like Sumail or Lauren off needs it

16:24:13.120 --> 16:24:18.280
And then the flip side is I just love the limit testing that Sumail is able to do on a network

16:24:18.280 --> 16:24:24.240
We've seen it falter a little bit on in terms of a hero about how it's early game is if you can snowball it or not

16:24:24.240 --> 16:24:28.240
But also making sure that you're not pushing it too far where you're overstepping

16:24:28.440 --> 16:24:33.180
What this hero is is able to do and so it's male even in the last clip that we saw that where he

16:24:33.180 --> 16:24:38.760
he blinks up into the high ground despite that tier 3 still being up, you're like,

16:24:38.760 --> 16:24:42.640
whoa, this is Carrie Simale and I'm ready to see more of it at TI.

16:24:42.640 --> 16:24:48.000
Yeah, living testing is a great word for it because even when he was a mid-later, he did

16:24:48.000 --> 16:24:51.440
the exact same thing on his heroes. He would always play to the edge. He would try to

16:24:51.440 --> 16:24:56.240
make solo plays. He would invade jungles early and be put in situations where most

16:24:56.240 --> 16:25:02.000
other players would crumble. And to have that quality go from mid to carry is such

16:25:02.000 --> 16:25:07.240
an asset, I would say, because the current carry matter requires a lot of limit testing.

16:25:07.240 --> 16:25:11.760
And we saw it in Skater as well in his tiny, his ability to hold on to the BQB for the

16:25:11.760 --> 16:25:15.380
last second, finding the jumps and going in and out. It was just a matter of who limit

16:25:15.380 --> 16:25:17.840
tested better in that sense, and Sumail came out on top.

16:25:17.840 --> 16:25:20.920
I feel like it even ties back to remaining things. I don't know if you guys remember

16:25:20.920 --> 16:25:26.920
that it's so long ago. The four of them, Crit, Amar, Sumail, and GH are all playing

16:25:26.920 --> 16:25:30.920
at like 10% HP for the entire lane. Like, never has no mana. They're all just sitting

16:25:30.920 --> 16:25:36.520
a 10% HP trying to find the kill. So it definitely was like a theme for the entire game for him.

16:25:36.520 --> 16:25:38.400
I think, I mean, it's just who he is.

16:25:38.400 --> 16:25:42.680
Yeah, it's just awesome to see. And I love that you mentioned Divy because I think, especially,

16:25:42.680 --> 16:25:45.640
I mean, you see Sumo on the screen, but I want to talk about Divy. A special shout

16:25:45.640 --> 16:25:48.480
out to him, I think, because he's one of the most improved players, I think, over

16:25:48.480 --> 16:25:51.760
the past couple of years, went from someone everyone thought was honestly just like a

16:25:51.760 --> 16:25:55.640
laughing stock of Joe for the player to someone that is performing very well and

16:25:55.640 --> 16:26:00.040
very consistently, which I think was his biggest weakness was that he had horrible games

16:26:00.040 --> 16:26:03.520
that just like lost to the game single-handedly and he's not that anymore he's coming into

16:26:03.520 --> 16:26:07.040
games he's playing consistently playing well he's doing with the team needs I think that's

16:26:07.040 --> 16:26:11.440
such a hard gap to bridge and I think he deserves kudos for improving at one of the most difficult

16:26:11.440 --> 16:26:13.800
areas in the game to improve which is consistency.

16:26:13.800 --> 16:26:18.400
And then you take it one step further because the support that he has with him is a bounty

16:26:18.400 --> 16:26:22.320
hunter and the way bounty hunter plays is he doesn't want to be with you so

16:26:22.320 --> 16:26:26.840
we've got to buy this off-laner who will coin him however you want but in this

16:26:26.840 --> 16:26:32.620
You can't can't contest the fact that he has been consistent and he's been able to hold lanes on his own

16:26:32.620 --> 16:26:37.780
That's what's enabling the bounty hunter even more to pop off the way that it has been and on the topic of the bounty hunter

16:26:37.780 --> 16:26:41.540
If we look at this graphic, this is his impact and stats at minute 15

16:26:41.540 --> 16:26:47.040
Which we're not ideal especially compared to that game too or that hero was the king of the map at this minute

16:26:47.040 --> 16:26:53.260
And it's so cool that this hero despite having such a rough start and not being able to accomplish much on the map

16:26:53.260 --> 16:26:59.260
All it took was the level six timing playing with GH on his marona and they were able to bring the early game back and

16:26:59.420 --> 16:27:03.780
Create space for both of their cores because when I look at who set the tempo for this game

16:27:03.780 --> 16:27:06.660
It was actually GH on marona and Omar on this bounty

16:27:06.740 --> 16:27:11.660
GH honestly felt like he had a magnet attached to his arrow. He was just hitting them without any sudden

16:27:11.660 --> 16:27:16.260
He just ought to see like I don't know. He's playing unreal. I feel like

16:27:23.260 --> 16:27:34.540
I feel like we're allowed to have these comments here, but you can tease KDA just under his

16:27:34.540 --> 16:27:41.300
name 04 and 04 out of 15 minutes, and you're just like, how is there being that element

16:27:41.300 --> 16:27:45.920
right now of the supporting of the two of the confidence, but it answers your question

16:27:45.920 --> 16:27:49.660
and say to where you're like, the bounty hunter and the marauder are just as impactful

16:27:49.660 --> 16:27:55.900
even with that and it's. That sounds fine, by the way, they want us to leave the arena.

16:27:55.900 --> 16:28:01.260
This thing shows over. Go home. Go to bed, especially everyone that is watching anytime

16:28:01.260 --> 16:28:04.420
that we're going to quickly leave you with the schedule of tomorrow. It's going to be

16:28:04.420 --> 16:28:09.180
the little bracket starting off. I'm wearing off against new boys. Liquid and Falcons after

16:28:09.180 --> 16:28:13.220
such a late night are going to have to have an early rise for themselves. Spirit, vision,

16:28:13.220 --> 16:28:18.660
and is Yandex and Nygma Galax, who have very much themselves asleep in there. Very

16:28:18.660 --> 16:28:23.060
Quickly your favorite series all of tomorrow of day number two for main event without top eight

16:28:24.060 --> 16:28:28.580
Elimination spirit versus team vision. I think I'm the most okay. Don't care. Why mirror

16:28:30.660 --> 16:28:32.660
Okay, don't care why you're next person a month

16:28:33.460 --> 16:28:36.540
At least you're willing to change it up for me. It's the eliminations

16:28:36.540 --> 16:28:41.980
We'll see which teams are able to push through a date number two all the main stage here at TI 15

16:28:41.980 --> 16:28:45.340
But now we'll say goodbye and we'll see you guys same time tomorrow for day two

