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Hello, everyone. Welcome to the second day of the 2022 International Invitation Tournament.

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I'm the host, Marshall.

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And with me is our good friend, Sir Action Slacks.

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Oh, you can't give me such a great introduction.

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Thank you so much, Marshall.

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And hello and welcome to the International 15.

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Hello here from Shanghai and across the world.

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Thank you very much. Good morning, everybody.

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What an incredible day we have here today, but what an incredible stage, my friend, it's absolutely amazing.

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What was your favorite parts of the yesterday?

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Absolutely, Team Spirit has so many fans in the arena, they really showed up for my favorite, if I may.

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I may has to be the smack talk in the last series

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Malrin calling the king all the eight away

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the king is back, he returns, Sumail is back baby.

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没错, King is back, Sumail

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看他的你干嘛站队,王者归来

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Now I did want to know about our beautiful stage

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Do you have any fun facts about the stage

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we can share with the audience?

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没错,现场的观众朋友们

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今年我们家的舞台也是格外的漂亮

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In fact, all of our stage equipment is on the ground,

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and we have eight basketball courts.

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Eight basketball courts?

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Do you guys know what that means?

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That means if we tip everything down, laid it on the ground,

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it could go over eight basketball stadium arenas.

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That's crazy.

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In addition, we have so many LED screens,

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and large screens with four Mx screens.

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SUGA IMAX PINGMU?

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You guys know what that means.

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That means that we have enough LEDs

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to power four IMAX screens simultaneously.

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You know, it's like watching the Odyssey four times.

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And just like that, we have four baggers in the lower bracket

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hoping not to be eliminated here today.

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沒錯,那其实的话,今天我们也会有四个队伍

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掉进败球组,希望所有的比赛都会很精彩

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Now I do have a special thing that we can look at on the stage

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so maybe you guys don't see it home.

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So follow me my friends, hit it on the stage on the top right up there are a bunch of Dota 2 silhouettes

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and I thought it might be fun for you guys at home and in the stadium to guess who they are.

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Look up, Kevin! What are you looking at my bald ass? Look up! Up you go, look!

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Okay, up there!

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Beautiful!

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Alright, now we're gonna start things off on the top left.

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What hero do you think that is at home and in the stadium?

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Let's hear it from the viewers.

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This is Shen Mingxiu!

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Ba Mu Ji Timbersaw!

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Yes!

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Yeah! Alright, alright, let's move on to the next one.

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Time's next quiz.

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Who do you think this is?

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This is Shen Mingxiu.

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He has a hero from the Nika Megamios today.

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Yeah!

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That's right, it is nature's profit.

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We are seeing this hero over and over again.

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Welcome back.

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OK, next one.

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Come on.

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Siwen.

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Oh, Sven.

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Yes, we'll never see him at this event.

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I don't know.

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I think hopefully.

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Hopefully.

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What?

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Sven hater.

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All right, next up.

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Oh, that one's easy.

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Zhu Zai.

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Oh, Zhu Zai.

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That's cool.

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Juggernaut.

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Jianxin, you're Zai.

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Don't do this on the spot.

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Go, hit me.

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What is it?

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Jianxin, you're there.

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Jian, Jesus, right?

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You try your best.

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Dang it, shit, all right, next.

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Who's next?

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Oh, easy, easy.

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The claps, of course.

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What do we have?

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Han Di Shengyu.

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That's right.

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It's her shaker, our boy.

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Very well done.

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All right, let's speed it up.

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The next one is going to be super easy.

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Come on.

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Pudgy?

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Pudgy?

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I could say Pudgy. That's very good.

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Very good. Easy peasy. Next.

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Oh, there's some stuff.

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Do you have anything to add?

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Anything else?

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Yes.

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You got it?

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Yeah, you got it?

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Okay. That is Dazzle, my friends.

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That is a Dazzle.

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At least I think so. Zoom out a little bit.

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Who is that?

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Oh, that's an easy one too.

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Give that one to him.

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I got those. What's that?

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Yeah, that is going to be an axe right next to the dazzle indeed.

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That's right. Yeah, that's right. That's axe. We already got axe.

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That one's so easy. All right. Let's go to the hardest one.

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This is advanced and hardest one next to axe.

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Who could this be?

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They got it? It's faceless for that's right.

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And then a pretty easy one last for everybody that didn't get any points.

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Come on, piece of cake.

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Let's go for the last one.

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Perfect, so we have a big fish, Slardar.

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That's Slardar! I can do that one! Translation, perfect! Let's go!

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Alright, Slardar, that's right!

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So we have such an incredible stage. It is truly beautiful today.

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To represent a beautiful day of Dota coming up.

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Yes, we have introduced the beautiful stage, the beautiful screen and the perfect champion.

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Now we need to leave the time to our players to come back to the game.

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We look forward to the elimination game today and the start of the second day of the game.

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you to talk you through what's

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going to come your way today. A

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lot of action. We got ran. We

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got went to IntiGov joining us

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this morning. Happy to have you

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on board with us. I'm sure you

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caught a lot of the note yesterday

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as well. Yeah, it was great

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just watching on my phone the

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entire time. It was exceptional

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games. I mean, I think for a

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day one of a playoffs, it

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felt like every series had a

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moment where you're like down.

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That was a contender for a

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great game. So I'm just

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hoping it carries over today

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with me being here. Otherwise

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I'm a bad luck charm and I

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you know, it's a good thing.

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It's my fault. So hopefully

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it's good. We definitely had

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a good mix. Okay is we had

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some really, really long,

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awesome back and forth, and

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then we had. A couple very

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one sided or deals, but you

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gotta have both winter. You

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gotta have both balance and

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all things. Yeah. Otherwise

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everyone will be going at

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3 M. You know, if

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everything is so long, you

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know, what do you mean? I

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wouldn't mind if we had

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I'm going to go again. That's

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what you guys meant to be

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about. That's really nice.

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Morning shift. Yeah, you know

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what? I put a second shift. It

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doesn't matter. We're here for

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four days of playoffs. It doesn't

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like we can. We can rest after

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during the eye. It doesn't

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matter about the sleep. It

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is about the Western fans. We

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postponed the sleep, right?

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You know what sleep that

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you know, you can postpone it,

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the game. I mean, I mean, I

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mean, I mean, I mean, I mean,

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yesterday Ray was great day

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wasn't it? Oh my God. The games

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were so fun. They were so good.

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And I also think getting to see

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the like slight shift in the

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meta as we go into the main

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stage is exciting. You know,

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bounty coming out. All these

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new strats teams getting upset

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that we thought might go

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through further. I mean, the

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games are so high. And also I

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like the amount of like three

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games series that what even

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stops that we thought would

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I think it was so fun that it

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was also very long day of

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down to so maybe you missed a

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couple of moments here and

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there, and that's totally okay.

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We're going to keep you up to

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date with what happened just

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today. So let's take a look at

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yesterday's games in a recap.

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Wait a minute, wait a minute, wait a minute!

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Oh!

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But the snowball save is there and now Pure is in pretty deep.

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Looks for the punch.

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Saving Laurel.

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Sun strike does manage to connect.

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Flaps.

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Jump to high ground.

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Finds his man.

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Ari dies just a little bit ago.

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And with the meteor hammer off, a look at Yadaro.

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His eyes are on the buildings.

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He's starting to hit the wall.

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He's got a little bit of a break.

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And he's got a little bit of a break.

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And he's got a little bit of a break.

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And he's got a little bit of a break.

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And he's got a little bit of a break.

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And he's got a little bit of a break.

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to hit the tier 4 towers. This could mean that it's actually a good fight for Ironwing though,

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but if they lose their face, maybe it doesn't matter. They're trying to TP back down, they realize

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they can't do it! Oh no! The play goes rolling! They don't have the TPs that they need!

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Through backdoor protection! He's ending the game! Yadrow has had enough, the hex is there,

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but there's no regenning at this point. As the bear gets pushed back, he's going to try and end this game!

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3 with the corpse on the land. The hit, the kill. They jump in with 33 hits. Is it gonna

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be enough damage though? No! He dies so rapidly. Look at the hits coming in from Yadaro. 4

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dead for 2. Oh that's not the way they wanted it. No detention! Yadaro's fucking away.

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He tries to escape with the LSA connects on the several, returns to the hits, he punches him down Ken, 33 is gone, iron wing, you don't have a prayer.

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GGS fall, Team Spirit, take the 2-0 on the main stage.

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the AKU's against him and how the BKB will do so

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to see if there's some way the damage is enough

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to kill out the bear.

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The agent is almost dead already

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and vision has had to expend basically anything to kill it.

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The jumping from Miller's head

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to finish off the base himself, there's a fortification.

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He will fall though with the divine rapiers.

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What the hell is happening?

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Attempt number X has noted again,

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right on top of the squad is enough.

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I

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Gainsgate being used though see the arrow coming on a mechanic as well

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He's gonna get rooted yet again extremely low trying to stay left next to the cold embrace can get the last right click from the arrow

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The clicks coming as they take actually get the kill the double make it a triple turn around. He survives

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Unbelievable play

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And now it's on to two.

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The first one to fall and the bear is beating the hell out of him.

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And you can see the whole team joined the party.

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Did you just have to hear it?

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It's five.

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As a result, the saddest step so far in TI.

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And the arrow is going to fall in a suit.

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And again, it's going to be a team by my goodness.

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The Hicks is actually out on Tanisha, he brought back for this!

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They've got the lockdown!

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They've got the lock-down on Nisha!

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Oh my God!

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He takes him out!

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Gives the double, they look towards Ace!

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Oh my God, Tera dies to Tothul!

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They're holding!

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Oh but Mikke, he says it doesn't matter.

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I'm gonna close this game up, it doesn't matter.

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Nisha's died back, Mikke tries to hold on to the fucking bag.

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I'm gonna take him out and he kills him on the spot once!

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Force wants it out on the Solidarity!

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He's gonna be on the tier 4 now, a pistol-play conch and a slide-back on the side!

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Slime out of the side, they have to slow control, they have to be given a chance to watch Micae Micae's got the tosses all over the place.

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Micae's dying!

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Guys, the E-blade is going to provide us some safety because they try to come in with the guys' port, but the H is exposed, and he's trying to protect himself.

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What's it done, Micae?

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What's it done? The Micae Micae's gone!

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No way!

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They're doing it!

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The HNICs are absolutely doing a liquid, I'm not doing it!

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They've got it going!

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What a vacation.

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What the fuck?

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It's down there.

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It's too long though.

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Oh my god.

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Yeah, Nix has missed as well.

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Oh my God! What just happened?

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This has got to be a useful strategy, so I'm just going to come in here with the BKB, look to try and finish off with these, they're bouncing.

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Look at the fact you've fallen down. Once you've been brought down to the top, BKB needs to commit to the focus fire.

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The Cursors will look down the two of them, but they've lost to them.

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That's the BKB.

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The Batscum's in it and if he ever waits, it perfectly comes in with the ravage to slam down yet another team fight in Yandex's favor.

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Yandex stomping this game too, and with that take of the series 2-0, knocking Liquid down to the lower bracket.

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Looking for the opening on Sumail, managed to hit him with a sum of follow-up air lands and down he goes!

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Couldn't get out in time. Stop attempting from GA, trying to get away from Centaur to Pie, running away from the spend, but Crit's gonna hunt him down a double for Crit.

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Skidder actually went for the kill and Lornav put a BPB from Lornav, great reaction from him,

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a Reaper site put down the bounty hunter, but they're still in trouble.

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The interesting chase after, Devine's trying to back away from the necroposum arc,

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using his extra regen to engage, but he's still kind of squishy.

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He finally goes, if I have a power shot looking to down, he goes pretty fast.

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They go back for Lornav though, hit him in the oaks on energy,

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and table concoction, trying to focus him down from Lornav, he just won't die.

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Great! All Lady Drankins that kill throws a blood grenade, but it won't be enough.

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Falcons get wiped.

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Look at that blade.

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Look at some males just straight to the high ground. They got the sight of Vice-Initiation.

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The Force Staff trying to get Maureen away.

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He bumps, they say, Tana!

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I don't have a wager.

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I don't have a wager to keep him alive.

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They say Tana can they get him any heals this guy?

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He slowed down.

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Another Force Staff trying to get him out, out, out of Maureen.

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Running, running, running.

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He's back to the bounty.

35:34.700 --> 35:35.700
He's good for now.

35:35.700 --> 35:37.260
Staking those are gonna die

35:37.260 --> 35:39.260
Hit on a more

35:39.260 --> 35:40.460
Oh is that trouble?

35:40.460 --> 35:41.960
Up in with the AOE Doom

35:41.960 --> 35:43.600
Lorna stops him in his tracks

35:43.600 --> 35:44.800
Maureen tries to stop him

35:44.800 --> 35:46.800
Teleporting my on top of another second vice

35:46.800 --> 35:48.000
Another initiation

35:48.000 --> 35:49.300
More damage flowing in

35:49.300 --> 35:50.800
No Lorna standing his ground

35:50.800 --> 35:52.800
Maureen, a Maureen that pushed all the way back

35:52.800 --> 35:53.900
A Maureen got his initiation

35:53.900 --> 35:54.300
It will

35:54.300 --> 35:55.100
Alongside skater

35:55.100 --> 35:56.600
Maureen he goes down

35:56.600 --> 35:57.700
Dancing with Galaxies

35:57.700 --> 35:59.800
Everything to try to kill Lorna but they can't

35:59.800 --> 36:00.600
It's over!

36:00.600 --> 36:01.500
It's over!

36:01.500 --> 36:02.800
It's all over!

36:02.800 --> 36:04.600
Make the galaxy

36:04.600 --> 36:07.000
They managed to get the victory over Falcons!

36:26.800 --> 36:31.800
We really did have everything coming our way yesterday

36:31.800 --> 36:38.600
from a bear taking a back door protected ancient from trash talk and the mid being on the safe

36:38.600 --> 36:43.000
lane and the safe lane going to the mid and show who's boss at the very end of the day.

36:43.000 --> 36:46.280
We got some pledges and snipers thrown in there, but I want to focus our attention for

36:46.280 --> 36:49.280
someone serious as we are going to take a look also at the bracket for Ray.

36:49.280 --> 36:53.960
I think the most surprising series of yesterday might just be liquid versus jam next because

36:53.960 --> 36:57.320
we saw liquid in that group stage and we thought, you know what, they're doing

36:57.320 --> 37:02.680
quite good. They're looking like they're on track to maybe get another win under their belt and then

37:02.680 --> 37:07.720
against Yandex after that game one which to be honest they probably shouldn't have lost.

37:08.360 --> 37:13.880
I know that's the main thing about it is like they look so dead set on winning and then they just

37:13.880 --> 37:18.040
kind of got outplayed. I think there was like a little bit of over extension, a little bit sloppiness

37:18.040 --> 37:22.520
and then maybe some drafting problems. I know people are quite upset about them laying through

37:22.520 --> 37:28.520
the IO. That looked so good in the second game. I'm a massive fan of the Slug Mid now. I hate it

37:28.520 --> 37:32.920
coming into the TI, I'ma be honest, I think I hated on it in the previous battle. But after

37:32.920 --> 37:36.840
seeing it more, I think like the biggest issue Slug Faces especially is how squishy he is. But

37:36.840 --> 37:41.560
the IO perfectly solves that. It was a fight where the Slug lived on like 10 health because

37:41.560 --> 37:45.240
his eyes are buffing it. They get like a turn around on three heroes and it was so awesome.

37:45.240 --> 37:48.120
This hero is so freaking good at controlling like the vision game.

37:48.120 --> 37:55.820
It was super good. It was probably from the all the games we saw yesterday. It was the most one sided game on the main stage.

37:55.820 --> 38:02.420
Another series that draws our attention surely Tiga must be that last one, Nigma Galaxy vs Falcons. That was a treat.

38:02.420 --> 38:09.060
Yeah of course, especially because of the way that Nigma wins it as well. Like after game one when you see like the things that Falcons did and also the lane swapping suddenly,

38:09.060 --> 38:14.520
Sumail's not going to mid and Lifesteal is trying to go into the centre. Everything just looked weird and then Falcons kind of stomped it.

38:14.520 --> 38:18.220
like, Oh, okay. Here we go.

38:18.220 --> 38:18.820
Here's going to be like, you

38:18.820 --> 38:20.820
know, tie band of last year.

38:20.820 --> 38:21.520
Uh oh. And then, you know,

38:21.520 --> 38:23.120
Nick, we go back. They go to

38:23.120 --> 38:24.120
coach Kuroki. They change up

38:24.120 --> 38:25.120
some drafts and concepts. They

38:25.120 --> 38:26.620
come back again for game two,

38:26.620 --> 38:27.620
game three, and it's a whole

38:27.620 --> 38:29.620
new team. And yeah, they just

38:29.620 --> 38:31.120
dominate falcons. So it's

38:31.120 --> 38:32.120
just really impressive from

38:32.120 --> 38:33.620
Nygma to turn it around. And

38:33.620 --> 38:34.620
you know, probably obliterating

38:34.620 --> 38:35.620
a lot of people's fantasy, but

38:35.620 --> 38:37.620
that aside, mine as well. So

38:37.620 --> 38:38.620
sorry, Nick, but I didn't put

38:38.620 --> 38:39.620
your beating Falcons. I am

38:39.620 --> 38:40.620
sorry. I was on that reddit

38:40.620 --> 38:42.120
post yesterday, signing the

38:42.120 --> 38:43.620
form about Nygma. I do

38:43.620 --> 38:46.220
that's the best team in the

38:46.220 --> 38:47.820
world. It's the best team in

38:47.820 --> 38:49.320
the world. But it is very good

38:49.320 --> 38:50.420
to see the maker run because

38:50.420 --> 38:51.820
they are one of the teams. I

38:51.820 --> 38:53.020
think anyone sees in this

38:53.020 --> 38:54.620
bracket. That is the one team

38:54.620 --> 38:55.420
that everyone looks at to be

38:55.420 --> 38:57.020
like the underdog story. The

38:57.020 --> 38:58.020
Cinderella story like the one

38:58.020 --> 38:59.220
that they want to see go as

38:59.220 --> 39:00.620
far as possible. Maybe they

39:00.620 --> 39:01.820
thrive with that underdog

39:01.820 --> 39:03.420
story and we had an underdog

39:03.420 --> 39:04.620
story yesterday as well,

39:04.620 --> 39:06.020
winter because I think another

39:06.020 --> 39:07.620
series that we thought was

39:07.620 --> 39:08.620
going to be one sided that

39:08.620 --> 39:09.620
did not turn out to be

39:09.620 --> 39:10.620
one sided vision coming in

39:10.620 --> 39:12.220
as the best team from the

39:12.220 --> 39:14.620
I think not a lot of people were expecting that to be.

39:14.620 --> 39:16.780
Yeah, that series was all about the bounty hunter.

39:16.780 --> 39:18.860
I was so excited to see that hero.

39:18.860 --> 39:21.740
I initially had very mixed feelings about the hero,

39:21.740 --> 39:25.020
but after that series, I'm quite certain the hero is top tier,

39:25.020 --> 39:26.540
and it's going to be extremely contested.

39:26.540 --> 39:28.700
And even if you're trying to give the hero away,

39:29.340 --> 39:31.260
I think that you have to dedicate one hero,

39:31.820 --> 39:34.140
one hero that can follow him and hunt him down in the game.

39:34.140 --> 39:35.740
Because if you don't deal with the bounty hunter,

39:35.740 --> 39:37.740
he's going to cause a lot of careers to die,

39:37.740 --> 39:39.420
a lot of items to get stolen,

39:39.420 --> 39:41.260
then the game is going to get hectic.

39:41.260 --> 39:48.820
Yeah, and I think the result though it was one that was somewhat expected with vision making it through and you know what that is

39:49.460 --> 39:54.060
That is something that we'll talk about in a little bit as we were talking about bounty hunter

39:54.300 --> 39:58.020
Let's take a quick moment because this is a hero that we saw

39:58.340 --> 40:03.340
Used multiple times rare very successfully yesterday, and I'm sure that it will come up today

40:03.380 --> 40:07.040
Yeah, 100% not only is this hero so disruptive on the map

40:07.040 --> 40:12.340
I think one of the number one things that makes this hero so good right now is the track provides damage amp

40:13.260 --> 40:16.600
Level one is 8% but it scales up to 16% at level three

40:16.600 --> 40:19.400
And I've seen this hero paired with nature's prophet

40:19.400 --> 40:23.540
Especially so many times and I think it's so good because you can just track a bunch of heroes

40:23.540 --> 40:28.900
And then nature's ascends that all through and already your team is playing with like a massive HP disadvantage on everyone

40:28.900 --> 40:34.700
I mean we looked at the drop as well where they were playing with the bounty hunter and the slaughter and the nature's prophet

40:34.700 --> 40:40.000
You have so much damage up coming out from slaughter as well and the track. It's like how do you play into that?

40:40.000 --> 40:43.260
Everyone is taking so much damage bounty on the thinker today

40:46.940 --> 40:48.940
Please

40:50.140 --> 40:55.640
But I would be curious to go how much effort do you think the teams that we're seeing for example playing in the lower bracket in

40:55.860 --> 40:59.740
Trying to emulate that result yesterday because yesterday found out it was successful

40:59.740 --> 41:01.660
Which means those teams are not in the lower bracket

41:01.660 --> 41:02.860
I feel like bouncing onto it.

41:02.860 --> 41:08.760
Just one of those heroes that it takes so much time in the first 15-20 minutes that a good carry player or a good mid laner will utilize it.

41:08.760 --> 41:10.860
A carry will farm the additional back camp.

41:10.860 --> 41:18.060
So get an extra 200 GPM and mid laner will see an additional gank opportunity or move to be made like show these other properties of the hero.

41:18.060 --> 41:22.960
But the fact that you're naturally playing so deep, you're finding so much information like it is just a classic hero.

41:22.960 --> 41:25.160
So I feel like you should be able to play it.

41:25.160 --> 41:26.860
You should be able to utilize its tools.

41:26.860 --> 41:30.560
But again, if you can't, if you don't prepare to try and bring a new hero in overnight,

41:30.560 --> 41:35.620
then that's often my teams don't win TI's when they don't get to you know adapt to the meta as quick as other teams

41:35.880 --> 41:37.640
Yeah, and adapting to the meta

41:37.640 --> 41:42.640
I mean it might be too late for you guys because prediction should have been in by now and we can take a look right I think

41:43.040 --> 41:49.900
It's it's spicy not a lot of people getting it right only no point nine percent of throw players predicted

41:49.900 --> 41:54.320
The first four matches correctly. I got it wrong. I got two out of four. I think most people got two out of four

41:55.240 --> 41:59.260
The the liquid upset. I mean they look so strong through the groups

41:59.260 --> 42:04.620
I think that was I mean no one really expected it. I think nigma is kind of the thing where a lot of people at home are like

42:05.580 --> 42:08.520
Fanboying it up. They're like I wouldn't doubt my king, you know

42:08.520 --> 42:09.820
I know people are happy right now

42:09.820 --> 42:12.900
But a lot of us, you know, we've seen their previous tournament results

42:12.900 --> 42:17.260
They drop off after the group stages a lot of times and I thought the same thing would happen

42:17.260 --> 42:22.000
I'm sorry, please take that number and like stop asking unlike, you know social media like oh guys

42:22.000 --> 42:24.780
How's your prediction? I need to know my predictions are doing like guys one point nine

42:24.780 --> 42:44.780
You're probably still in your chance to get your terrain to get your purple cosmetics. You're in the clear guys. Don't worry. All right. You're fine. Stop asking. And it's also maybe small comfort that none of the pro players got it right. So, so, you know, zero.

42:44.780 --> 42:51.780
I hope we're a zero. I want

42:51.780 --> 42:56.780
the pros guys. There you go. You

42:56.780 --> 42:58.780
didn't get it right either.

42:58.780 --> 43:00.780
You're just as good as the pro

43:00.780 --> 43:02.780
players. That's right. Very

43:02.780 --> 43:03.780
cool. Speaking of pro players.

43:03.780 --> 43:04.780
There's a couple ones that we'd

43:04.780 --> 43:06.780
like to highlight for you

43:06.780 --> 43:08.780
today because yesterday,

43:08.780 --> 43:09.780
obviously there's a lot of

43:09.780 --> 43:11.780
games, a lot of cool players

43:11.780 --> 43:15.620
yesterday obviously there's a lot of games a lot of cool plays a couple of

43:15.620 --> 43:20.340
players stood out from the rest of winter you want to take some time to

43:20.340 --> 43:26.060
focus on team spirits position five Rue yeah so far he's been having a very very

43:26.060 --> 43:30.980
good tournament he has nine different heroes a mix of range and melee heroes

43:30.980 --> 43:34.260
and I wanted to highlight his melee heroes like he played Tars he played

43:34.260 --> 43:37.860
Claude work yesterday and I felt like he did so much in the game he kind of

43:37.860 --> 43:47.380
He plays 5 like a 4. His 5 does a lot like initiating things in the game, like usually as a traditional position 5 player, you do more of the bodyguard role.

43:47.380 --> 43:55.020
You guard the carry, you make sure the carry doesn't die, but I think in the games yesterday when he was tossed and clawed, he did a very good job setting up a lot of kills for his team.

43:55.020 --> 44:06.060
He was not afraid to die, he was not afraid to initiate, he was very very good at his positioning, he was at the right place at the right time when his team needs him, so I think Rue has been the player to watch for me so far.

44:06.060 --> 44:09.660
I mean, I feel like with Spirit, a lot of their drafts, they have that beauty, especially with

44:09.660 --> 44:13.500
Maposhko coming back. I think that he's provided that consistency that they were lacking in the

44:13.500 --> 44:16.700
past with their previous iterations. But it's like when you look at Rue playing the

44:16.700 --> 44:19.500
melee heroes, you know it doesn't matter if he's the initiator because someone else

44:19.500 --> 44:23.500
will fill the next role that team needs. It's not like he's having to fix all the problems

44:23.500 --> 44:28.460
of a single hero. He is complimenting a bigger picture of a draft that will look consistent.

44:28.460 --> 44:30.620
So yeah, I think it just amplifies how good Rue is.

44:30.620 --> 44:34.140
It's the pairing with, I think, not me. Because not me so far, he's been more

44:34.140 --> 44:37.900
on the, I would say the greediest side, he's been playing the Rubik's and whatnot, and he's been

44:37.900 --> 44:41.980
very flashy on his heroes, and it's nice to have a post-fighter that dies for you and goes in,

44:41.980 --> 44:44.620
gives you the opening so that you can get your spells off.

44:44.620 --> 44:48.540
Yeah, speaking of getting your spells off, Watson has been able to get his spells off.

44:48.540 --> 44:52.540
Tiga, if you want to pay some extra attention to Yandex's carry player, Watson?

44:52.540 --> 44:55.980
Yeah, I mean, I feel like when you're up TI, you have to look at players that feel like

44:55.980 --> 44:59.100
they've got that grit to them. You know, that when they play a game, they are trying to

44:59.100 --> 45:02.620
mean no matter what's happening for the rest of the game, for what their teammates are doing,

45:02.620 --> 45:06.700
like you know that single player they want to lift the ages and for the way that what's was playing

45:06.700 --> 45:12.300
yesterday like his win ranger multiple fights and liquid is applying a pressure 35,000 gold lead

45:12.300 --> 45:16.620
amount of pressure he was picking and choosing when to engage went to back out his team was dying

45:16.620 --> 45:20.620
he was resetting making sure he's ready to pounce on the ages pick up of niche at the mid tier

45:20.620 --> 45:25.100
one like he was always ready to try and create this comeback for his team and I feel like of

45:25.100 --> 45:28.860
course that then translated into game two or the absolutely stumped them sending them to

45:28.860 --> 45:32.860
the game. I mean, I'm not

45:32.960 --> 45:34.800
sure if I'm going to love

45:34.900 --> 45:35.400
bracket, but that game for me

45:35.500 --> 45:38.600
is like, Damn, what's is here

45:38.700 --> 45:40.700
to try and win this tournament?

45:40.800 --> 45:42.540
Yeah, he shined, uh, shown

45:42.640 --> 45:44.140
he showed yesterday. Very

45:44.240 --> 45:46.140
bright with Yandex. Very

45:46.240 --> 45:49.140
strong performance that we saw

45:49.240 --> 45:52.140
from him and we go from one

45:52.240 --> 45:54.660
Kerry player to the next. Or

45:54.760 --> 45:56.760
is it? Maybe we go from one

45:56.860 --> 45:58.760
Kerry player to a mid laner

45:58.860 --> 46:03.820
right is that this is a player that plays mid but now is on carry and you can swap that up and put a

46:03.820 --> 46:10.380
life stealer mid sometimes. You know I was awake since 6am yesterday and I still stayed awake lying

46:10.380 --> 46:15.260
in bed with my little phone squinting my eyes watching this guy play last night. I did my best

46:15.260 --> 46:20.940
there and I think that his playstyle is so nice because obviously Laurenoff has been popping off

46:20.940 --> 46:25.660
so hard this tournament and I think Somail is playing with so little ego around that when

46:25.660 --> 46:30.140
you look at the stats from game to game, you know, he's willing to sacrifice his farm,

46:30.140 --> 46:33.580
Lorinoff might double his CS, right, playing Nature's Prophet and having that kind of global

46:33.580 --> 46:37.820
impact and farm, but at the same time he might play Necrophos and completely take over the game

46:37.820 --> 46:43.180
and then be the one, you know, playing the more predominant carry. I think Sumail's flexibility

46:43.180 --> 46:47.100
has been fantastic. I think when the games have looked really rough, like in the group stages,

46:47.100 --> 46:50.460
I remember seeing him TPing a lot more actively to try and help Lorinoff because

46:50.460 --> 46:55.100
he understood that he was more of the win condition. So he can play, he can play that

46:55.100 --> 46:59.340
good good old carry but he knows we're definitely happy to be a supporting role and he's playing

46:59.340 --> 47:05.180
top freaking notch yeah he is in ti form and i know we say it a lot and there's a lot of players

47:05.180 --> 47:13.580
that are in ti form at this main event today of course we will see some eliminations happening

47:13.580 --> 47:17.020
it's gonna be quite painful i think because we started with eight teams and everybody's always

47:17.020 --> 47:21.420
been saying oh there's eight teams here that can all win the international and they can but after

47:21.420 --> 47:23.420
I'm sure you guys at home

47:23.420 --> 47:25.420
have got your favorite players

47:25.420 --> 47:27.420
that you're looking out for.

47:27.420 --> 47:29.420
Let's take a look and see when

47:29.420 --> 47:31.420
your favorite players are going

47:31.420 --> 47:33.420
to be playing. And hopefully

47:33.420 --> 47:35.420
for you there sitting nice and

47:35.420 --> 47:37.420
cozy in the upper bracket as

47:37.420 --> 47:39.420
you've got two lower bracket

47:39.420 --> 47:41.420
series and two upper bracket

47:41.420 --> 47:43.420
series coming your way today.

47:43.420 --> 47:45.420
Let's take a look at the upper

47:45.420 --> 47:47.420
bracket series first, you know

47:47.420 --> 47:49.420
positive things to God. I'm

47:49.420 --> 47:56.420
I love to my eliminations, but yeah, absolutely love this upper bracket where they have a lifeline in ti. Oh, no, but no, yeah, I think you know

47:56.420 --> 48:03.420
Nick McAllister this yandex exceptional looking series because after the group stage yandex not looking too good coming to playoffs and then ruining everyone's predictions because

48:03.420 --> 48:05.420
People just probably put them to get eliminated

48:05.420 --> 48:13.420
But yeah, I think that series alone it is just you know two teams are just leveling up every single series they play so you don't know who's going to take it and of course vision spirit

48:13.420 --> 48:14.420
It speaks for itself

48:14.420 --> 48:18.460
It does as we take a look at the lower bracket. I think there's one series there

48:18.460 --> 48:21.980
when said that nobody really was expecting to happen this early on in the

48:21.980 --> 48:25.780
tournament with liquid versus Falcons. Yeah that's the tough one you know. I

48:25.780 --> 48:30.300
think Rea mentioned about flexibility. I think Falcons down for yesterday was

48:30.300 --> 48:33.900
their flexibility. They weren't flexible enough with the draft. I felt like with

48:33.900 --> 48:38.260
the last game having the Necro and going up against the Darkseer but they

48:38.260 --> 48:42.380
didn't want to upset their combination of heroes. Vesquita always placed

48:42.380 --> 48:47.340
the male dagger heroes and they opted to pick a hero that's not so good for the lane and it just

48:47.340 --> 48:51.900
didn't really work out for them you know they they didn't have the flexibility to actually

48:53.100 --> 48:58.140
get a better draft at that critical game you know so I felt like that was the downfall I don't

48:58.140 --> 49:02.140
know if they can fix it like it's not something that I would say is fixable for them they just

49:02.140 --> 49:05.820
have to try to deal with it and I think it's going to be very tough for them today.

49:06.460 --> 49:11.500
It's going to be a very tough matchups for both teams potentially as well as the first

49:11.500 --> 49:16.700
series also will be tough for both teams, but maybe this one reya is two teams that people were kind of

49:17.260 --> 49:19.740
thinking would be ending up in this position

49:20.700 --> 49:24.780
But iron wings. Yeah. Yeah. I think iron rings looked very

49:25.580 --> 49:29.820
Weak here at the start of the group stage, but then just kind of started going up this

49:30.380 --> 49:32.780
incline and now they're playing in a very good form

49:33.340 --> 49:34.940
uh

49:34.940 --> 49:37.500
I don't know how I feel about them though because it

49:37.500 --> 49:41.540
I don't know if you guys agree, but it feels like there's this tilt level where

49:42.140 --> 49:46.940
You know something like 33 has such like a rigid play style that when it doesn't feel like they adhere to it properly

49:46.940 --> 49:50.660
It just kind of like the gameplay starts to fall apart. It's also the meta not really

49:51.460 --> 49:54.740
Favourable for the way they are playing so I think they have a lot of issues

49:55.020 --> 49:59.420
Dealing with that and they're trying to find solutions, but it's just not really working out for them

49:59.420 --> 50:02.940
They're just a terrible morning team guys anytime they play at 9 in the morning 10 in the morning

50:02.940 --> 50:09.340
not so good. Well, we're gonna find out how they're feeling on this very morning. But of course, if we want to get some

50:09.340 --> 50:20.380
data, then we need to start the day in a proper form. So thank you so much for joining us at this morning. We got a lot more coming

50:20.380 --> 50:29.660
your way, of course, to talk about all that will happen. But as it's the case with any day at the international, we got to start it in style.

50:32.940 --> 50:36.300
The Aegis of Champions.

50:36.300 --> 50:39.620
It is the master pattern.

50:39.620 --> 50:43.460
The template of triumph.

50:43.460 --> 50:50.620
A sigil stitched from the threads of countless battles waged around the world.

50:50.620 --> 50:57.020
This is the shape that we strive for.

50:57.020 --> 51:01.020
The composition every hand aspires to create.

51:03.020 --> 51:10.020
The point where all paths converge as we bend our own lines of fate

51:10.020 --> 51:13.020
ever closer to the perfect design.

51:15.020 --> 51:23.020
Now we gather to witness those bold enough to seize the golden thread.

51:23.020 --> 51:30.020
To cheer every victory that holds their passion tighter.

51:30.020 --> 51:38.020
To lift them high every moment that threatens to tear it all apart.

51:38.020 --> 51:46.020
The ages of champions, always in Shanghai, China.

51:46.020 --> 51:53.020
A living tapestry that chronicles the legends of our past.

51:53.020 --> 51:59.020
Eight teams compete for ultimate glory.

51:59.020 --> 52:05.020
Only one can seize immortality.

52:05.020 --> 52:12.020
Who levered victorious?

52:12.020 --> 52:16.020
The battle begins!

52:27.020 --> 52:33.020
And some might say the battle only begins today because yesterday was all upper bracket.

52:33.020 --> 52:40.020
You might see it as maybe a little bit of a warm-up to get used to playing on this grand stage.

52:40.020 --> 52:48.620
But now, if you felt the nerves potentially yesterday, then today, Tigo, you just got tenfolded.

52:48.620 --> 52:52.420
No, 100%. And that is where, of course, you are going to see the players have the experience.

52:52.420 --> 52:55.320
This is where they carry over to today. Like, they've been in this position before.

52:55.320 --> 52:59.420
They've played so many other tournaments, and now it's like, you have to lock in all that experience

52:59.420 --> 53:01.320
to make sure this is not your last series.

53:01.320 --> 53:04.020
This is your double down game that you have to win.

53:04.020 --> 53:09.220
Let's find out if it will be a dolled up for one of the teams.

53:09.220 --> 53:12.260
It's time to bring out on stage Ironwing.

53:34.020 --> 53:59.420
They will be absolutely devastating for them, they will fight to the bitter end but can

53:59.420 --> 54:01.420
And they paid BOOMBOYS!

54:31.420 --> 54:37.420
This one has shown that they don't want to take yesterday.

54:37.420 --> 54:41.420
They just dropped to the lower bracket but not without a fight.

54:41.420 --> 54:45.420
And Boon Boyz has been flying under the radar a little bit

54:45.420 --> 54:53.420
as they come consistently top four in any given tournament they partake in.

54:53.420 --> 54:58.420
If they want to do that right here in Shanghai, they will need to beat Ironwing

54:58.420 --> 55:06.060
in this upcoming best of three, a lot of pressure on all 10 players and their coaches on the

55:06.060 --> 55:16.540
stage as we will focus on iron wing first this morning because this team has done better

55:16.540 --> 55:20.860
than any team throughout this entire season.

55:20.860 --> 55:25.020
Which is surprising to think about right because it was also heavily focused on the

55:25.020 --> 55:33.220
start of the season. You know as in during EWC Blast slam and Dream League and Malahia,

55:33.220 --> 55:38.180
I felt like they just weren't hitting their stride anymore. And one of the things that

55:38.180 --> 55:42.660
they said earlier this year, 33, he said they really, really want to win this season.

55:42.660 --> 55:45.980
Like they actually, I mean obviously every team wants to win every season but they said

55:45.980 --> 55:48.940
they were going to try as hard as they could. They were going to boot camp more than

55:48.940 --> 55:54.020
others. They were going to put in 100 billion extra percent and somehow it all kind

55:54.020 --> 55:58.020
to be the best team in the

55:58.020 --> 56:00.020
world. They're crumbled until

56:00.020 --> 56:02.020
they came third essence, too,

56:02.020 --> 56:04.020
and now into T. I they have

56:04.020 --> 56:05.020
started to look more informed,

56:05.020 --> 56:06.020
but there's just these last

56:06.020 --> 56:07.020
few problems that they need to

56:07.020 --> 56:09.020
shake out before they can get

56:09.020 --> 56:10.020
the double. The thing is that

56:10.020 --> 56:11.020
they were one of the best teams

56:11.020 --> 56:12.020
at giving quite poorly at

56:12.020 --> 56:14.020
tournament winning poorly

56:14.020 --> 56:15.020
winning. But like the thing

56:15.020 --> 56:17.020
is like the British curse.

56:17.020 --> 56:19.020
It's our fault. We can only

56:19.020 --> 56:21.020
win in Birmingham. Yes

56:21.020 --> 56:23.020
exactly. Harry lifted the

56:23.020 --> 56:28.120
the year you know British TI winner oh my god and then yeah they were like one

56:28.120 --> 56:31.840
two three four five six tournaments where they just slumped so yeah I just

56:31.840 --> 56:35.600
think it was Birmingham's fault. I mean you can boot camp as much as you want you

56:35.600 --> 56:39.280
can train as much as you want but you can't control the patch you know I'm

56:39.280 --> 56:44.240
afraid the current method the current patch just doesn't work. Oh maybe you can

56:44.240 --> 56:49.800
maybe you can if your name starts with T.

56:49.800 --> 56:58.160
But it's difficult for them, you know, because the patch doesn't really favor their kind of play style and they are trying to find solutions

56:58.160 --> 57:02.400
But it's just really not working out. I don't know what they have in store for us today

57:02.400 --> 57:08.160
Hopefully that they find another different way of solving the problems, but it's an uphill battle for them

57:08.160 --> 57:13.280
You know from here on I don't want to see this do I am not but is it the doom always is built

57:13.280 --> 57:17.980
You know his item bill he went miters and shut we were talking about how greedy it was going miters

57:17.980 --> 57:21.020
plus the shot because the shot is technically the Midas.

57:21.020 --> 57:27.020
It's true. Okay Midas, I would love to see stats on heroes by Midas in their win rate

57:27.020 --> 57:31.580
because I feel like I see them lose every time. It just is such a waste of gold. It's

57:31.580 --> 57:35.900
2,000 that goes into nothing. I've seen heroes misalign their hero timings throughout this

57:35.900 --> 57:39.300
tournament because someone got blink timing while someone else with the same amount of

57:39.300 --> 57:41.900
gold has a Midas and then they just can't play together.

57:41.900 --> 57:42.900
What if you're older?

57:42.900 --> 57:43.900
That's fine.

57:43.900 --> 57:53.900
It's that bad of an item. I know I don't want to be negative you know on day one for myself at least for TI.

57:53.900 --> 57:57.900
On my day two I'll be very good at it. Yeah you could do the Translate for me.

57:57.900 --> 58:00.900
Just keep absolutely hating it. Oh it might as it could be okay.

58:00.900 --> 58:04.900
It's terrible why do they keep buying it? Zero percent win rate.

58:04.900 --> 58:06.900
And I feel the pros might be able to be right in this scenario.

58:06.900 --> 58:11.900
They have no idea what they're doing. Where's the lower bracket guys? Stop buying this item.

58:11.900 --> 58:17.900
you. Thank you so much. I

58:17.960 --> 58:19.900
focusing on iron wing as well.

58:19.900 --> 58:21.900
Tegav You wanted to take a

58:21.900 --> 58:23.900
closer look at your British boy,

58:23.900 --> 58:25.900
Ari as he has at least got

58:25.900 --> 58:27.900
some big shoes to fill. He's

58:27.900 --> 58:29.900
playing a very particularly good

58:29.900 --> 58:30.900
quickly. Yeah, and I feel like

58:30.900 --> 58:31.900
whenever people look at

58:31.900 --> 58:32.900
tournaments, they look at the

58:32.900 --> 58:34.900
win rates and they go, Oh,

58:34.900 --> 58:35.900
this this hero has a really low

58:35.900 --> 58:36.900
win rate. Why did you keep

58:36.900 --> 58:38.900
picking it? But I don't think

58:38.900 --> 58:39.900
that reflects of the intensity

59:09.900 --> 59:14.800
TI winning game they have gone for low win rate heroes to lift the ages

59:14.800 --> 59:20.880
So hoodwink right now with 42% win rate. It's not like it's gonna be forgotten about they're not gonna look at this stat and go

59:20.880 --> 59:23.960
It's bad in the upper bracket of Ari playing multiple hoodwing games

59:23.960 --> 59:27.440
They're not gonna go. Oh, we have to stop like this is not the thing you do at TI

59:27.440 --> 59:30.840
You pick the comfort and you win with the comfort question though

59:30.840 --> 59:36.920
Do you think he will fall out of favor if bounty continues this uprising trend because I think it's hard to play hoodwink

59:36.920 --> 59:39.560
when you want to scurry in and out of fights, but you're just track.

59:39.560 --> 59:44.400
I mean, there's always an argument that maybe there's a conversation that bounty jumps into the conversation a little bit,

59:44.400 --> 59:48.560
but Ari and Hoodwink, like, when he wants to play the hero, he'll keep playing it.

59:48.560 --> 59:52.800
I just, I would like to just see teams continue going for what they know they can do,

59:52.800 --> 59:55.000
and join and find solutions elsewhere potentially.

59:55.000 --> 59:57.200
So I don't think it's kind of Ari's fault about yesterday.

59:57.200 --> 59:59.200
I thought other players might have just kind of...

59:59.200 --> 01:00:00.200
I blame 33.

01:00:00.200 --> 01:00:01.400
That's perfectly fine.

01:00:01.400 --> 01:00:04.200
Do you hate mice? Why did you buy mice?

01:00:04.200 --> 01:00:09.880
I actually have a legit carry. Why the hook wing is kind of losing a lot.

01:00:09.880 --> 01:00:14.200
I think for Ironwing because 33 has been doing bad lane in his lane.

01:00:14.200 --> 01:00:16.600
And traditionally you pick hook wing to win your lane.

01:00:16.600 --> 01:00:19.880
And if you're picking hook wing and you're not contesting the lane and your carry is farming,

01:00:19.880 --> 01:00:22.920
not your carry, but maybe he's the carry, 33 farming the back camp,

01:00:22.920 --> 01:00:25.560
then it kind of feels weird because you're not killing the heroes.

01:00:25.560 --> 01:00:28.360
I mean you're also quite nice to pure. I feel like pure yesterday also kind of,

01:00:28.360 --> 01:00:29.800
you know, he struggled a little bit.

01:00:29.800 --> 01:00:32.600
He did struggle a little bit. On the side of boom boys,

01:00:32.600 --> 01:00:35.960
but they did not struggle as much potentially.

01:00:35.960 --> 01:00:38.040
We'll talk more about them, of course, in a second,

01:00:38.040 --> 01:00:39.880
but I'm sure everybody wants to get one thing

01:00:39.880 --> 01:00:43.080
in particular on their screens, so let's get it started.

01:00:45.080 --> 01:00:50.080
I am Wing versus Boom Boys, game one.

01:00:52.640 --> 01:00:58.360
I'm talking about the drops, of course,

01:00:58.360 --> 01:01:01.080
as it's coming your way in just a second.

01:01:01.080 --> 01:01:04.360
We got Boomboys playing from the radiant side this time round.

01:01:04.360 --> 01:01:08.760
And we got Ironwing on the dire side with the first pick going to Boomboys.

01:01:08.760 --> 01:01:13.920
And therefore, that overall last pick had in the way of Ironwing.

01:01:13.920 --> 01:01:19.960
Yesterday we had some conversations about how we felt that first pick in particular

01:01:19.960 --> 01:01:26.080
just felt Winter a little stronger because you would be the team dictating the pace of the game

01:01:26.080 --> 01:01:30.360
and basically forcing the hand of the team that has second pick.

01:01:30.360 --> 01:01:37.360
Yeah, you're kind of like making sure that you are in control of what's the trade because nowadays I think the second pick team will just leave some heroes in the pool and

01:01:37.720 --> 01:01:42.640
The first pick thing will just choose what to get and the second pick team will just look at what to trade

01:01:42.640 --> 01:01:47.120
So I feel like most of the game will prefer on to be on the first pick side

01:01:47.120 --> 01:01:50.080
And there's also another thing about like this pick order

01:01:50.080 --> 01:01:55.920
I think traditionally in the past when Ironwing was doing well, 33 was just first picking his hero on the off-way

01:01:55.920 --> 01:02:01.600
But I think right now you cannot really do that because most of the strong heroes are the carry heroes and you're kind of

01:02:01.920 --> 01:02:06.540
Putting yourself in a lot of trouble when you pick your off-lane hero first because your lane is going to go really really bad

01:02:06.540 --> 01:02:10.900
I think that's one of the reasons why they are not really doing so well at the moment

01:02:10.900 --> 01:02:15.720
I mean also like in regards to like priority heroes, you know the lager the coddle both of them these teams

01:02:15.720 --> 01:02:20.000
They want to pick up having been banned at all in the phase kind of flooding the pool with these big heroes

01:02:20.040 --> 01:02:23.320
Lena that's been quite prevalent yesterday as well also available

01:02:23.320 --> 01:02:28.720
So I think both teams have kind of like respected each other, but also gone. We both like to play the same heroes

01:02:28.720 --> 01:02:31.600
And you know, we know what you can do with it. We know what we want to do with it

01:02:31.960 --> 01:02:35.520
But there are multiple options in play for who was to go for yeah

01:02:35.520 --> 01:02:40.160
I think it's also super interesting to bring up that of course these teams faced in the group stage and

01:02:40.600 --> 01:02:42.600
boom boys won that two to one

01:02:43.760 --> 01:02:48.040
Comparing to the third game of that series where it had the same pick order as this game

01:02:48.040 --> 01:02:52.080
boom boys have actually banned the exact same heroes as they did in that battle

01:02:52.080 --> 01:02:56.380
whereas iron wings have switched it up they banned triumphant before but after

01:02:56.380 --> 01:03:01.680
that they had banned the wyvern undying and the coddle which are now all

01:03:01.680 --> 01:03:06.360
through but lago gets through it was first picked by boom boys in that game

01:03:06.360 --> 01:03:11.200
as well and then it was responded to by a hoodwink so will we see the hoodwink

01:03:11.200 --> 01:03:15.440
no I like weak I like about the iron wing end to this draft like no

01:03:15.440 --> 01:03:21.440
You probably get a first pick Lagos available, so they already take away the Ember, the Puck that has Gpk3 best mid heroes.

01:03:21.440 --> 01:03:24.940
That combo with the Lagos utilizes the Croak to be really oppressive.

01:03:24.940 --> 01:03:32.440
Sure, this Stormspirt, which is still available. The Queen of Pain is like the classics of Day 1 patch, but Ember Puck is currently the big ones.

01:03:33.440 --> 01:03:40.940
I don't forget the IO. The IO is probably the craziest one, or maybe not exactly the mid hero or carry hero,

01:03:40.940 --> 01:03:43.940
but still really really insane in the teamfights later on in the game.

01:03:43.940 --> 01:03:47.500
We saw Sherry Jr. play yesterday in the mid lane.

01:03:47.500 --> 01:03:50.900
I'm sure maybe he tries hard on it.

01:03:50.900 --> 01:03:53.260
I say that nice smile because I don't think he will.

01:03:53.260 --> 01:03:55.460
It will be if Boombl4s picks it up,

01:03:55.460 --> 01:03:59.580
A will more likely go to Kiritage as he does play very well.

01:03:59.580 --> 01:04:01.940
I mean, I really like the Lina as a response to Largo.

01:04:01.940 --> 01:04:03.380
In a lot of the Largo games yesterday,

01:04:03.380 --> 01:04:05.700
where we witnessed the opposing team

01:04:05.700 --> 01:04:09.140
had trouble killing heroes because of the lack of damage.

01:04:09.140 --> 01:04:12.100
And Lina is damaged.

01:04:12.100 --> 01:04:17.940
It's also like Lager wants to play on movement and spacing, and Liga can always play on that.

01:04:17.940 --> 01:04:20.340
She has the range, she has the activation to match that.

01:04:20.340 --> 01:04:23.940
If Lager wants to play like a 20 second fight, Liga can also play a 20 second fight.

01:04:23.940 --> 01:04:29.940
What do you guys think about maybe going like physical or some mixed damage in the Liga build against Lager?

01:04:29.940 --> 01:04:34.260
I personally like seeing the Daedalus, the right click.

01:04:34.260 --> 01:04:37.860
Because if you're going magic damage and try to burst Lager, if you don't get the kill,

01:04:37.860 --> 01:04:40.500
Lager will kind of heal up, you'll have Ups and Stain elsewhere,

01:04:40.500 --> 01:04:44.460
And then Yelena might feel like there'll be a window where she can get that kind of the first damage

01:04:44.460 --> 01:04:47.020
But I just prefer the insurance or physical

01:04:47.340 --> 01:04:52.980
Maybe somewhere else in the drop they can do with logos though if there are heroes that she needs to do magic build against I

01:04:54.620 --> 01:04:57.180
Yesterday in the games a matchup

01:04:57.180 --> 01:05:02.620
I really liked the look that was widened into the logo because we talked about how the catchy lick this bells

01:05:02.700 --> 01:05:07.820
So many things right it makes like being hard to play for example, but why we can constantly reapply

01:05:07.820 --> 01:05:13.420
her Q onto Lago and like we saw the Lago suffer in lane so heavily as a result.

01:05:13.420 --> 01:05:17.160
And also the fact that you have like a good combo with Belina, I think Wyvern plus

01:05:17.160 --> 01:05:20.780
Lina has been a very traditional combination. You get a multi-hero curse,

01:05:20.780 --> 01:05:26.020
Belina, LSA, and a few fights, all yours. It's very very easy to take that fight.

01:05:26.020 --> 01:05:29.500
I mean it also helps that Kazimson kind of just get introduced and now Wyvern

01:05:29.500 --> 01:05:32.860
is like mana boots, blitz, my favorite item. It's your favorite item.

01:05:32.860 --> 01:05:34.700
Yes, my favorite item. It's on Wyvern.

01:05:34.700 --> 01:05:40.620
every support here. Even if you don't gain any resources. Just auto buy, all right, great.

01:05:40.620 --> 01:05:43.420
So which guy are you following? I'm starting to unsubscribe from them.

01:05:43.420 --> 01:05:46.060
See, that's the guy. Oh wow, I don't make them.

01:05:48.380 --> 01:05:53.420
All right, one ban here that Ironwing has before the next trick phase and I think they

01:05:53.420 --> 01:05:58.700
have to ban Ironwing. I was exactly going to say that. It feels like if they don't,

01:05:59.340 --> 01:06:03.660
it's one of those, we're going to let it through and see if we can beat it's situations.

01:06:03.660 --> 01:06:14.780
If they don't ban it, then there's still the doom route to, you know, to reclaim the...

01:06:14.780 --> 01:06:15.980
No, no, no, no.

01:06:15.980 --> 01:06:17.580
Ignore what you're trying to say.

01:06:17.580 --> 01:06:18.780
Ignore the ban, yep.

01:06:18.780 --> 01:06:20.780
Okay, there's a portal.

01:06:20.780 --> 01:06:24.620
Also started out with the ball of light there for a second, but it was the keeper of the light,

01:06:24.620 --> 01:06:27.980
and we did see ban now in that previous series that they played against each other.

01:06:27.980 --> 01:06:31.100
And it is a hero that Ari is very comfortable on as well.

01:06:31.100 --> 01:06:31.740
Yeah.

01:06:31.740 --> 01:06:33.980
But I don't really like it against a League though.

01:06:33.980 --> 01:06:38.620
You don't do a lot against League because it dispels your Solar Bind all the time in the teamfight

01:06:38.620 --> 01:06:41.900
and that's your main spell that you do damage with on this hero.

01:06:42.940 --> 01:06:47.180
But I think it's just like it adds multiple layers. Like Coddle just isn't just a Solar Bind.

01:06:47.180 --> 01:06:50.460
It's of course reducing, you know, spell cooldown, the miss chance,

01:06:50.460 --> 01:06:54.700
it's keeping your heroes on the map, giving them, you know, regen through health and mana.

01:06:54.700 --> 01:06:56.780
And it's just a lot of like map presence.

01:06:56.780 --> 01:06:59.180
And if Lager wants to take a long fight, guess what?

01:06:59.180 --> 01:07:05.880
Cuddle can do that already mentioned linear to take long fight. I think I'm willing to respect in the concept of lagoon and matching your fight style

01:07:05.880 --> 01:07:07.880
Well, I thought so it's the same thing

01:07:08.180 --> 01:07:11.360
And boom boys go back to the classics the Bane Marana

01:07:11.360 --> 01:07:14.200
I mean when you look at this team you think about the supports often

01:07:14.440 --> 01:07:19.480
Describe to some of the best support crews in the world at their first 15 minutes of the game like the way they move around the map

01:07:19.480 --> 01:07:26.260
It is often quite exceptional ruins are the main thing they play for and when you have been Marana back in 2013 2015

01:07:26.260 --> 01:07:30.140
You're gonna get every kill of the map still for the present day. It's gonna work the same way. I

01:07:31.100 --> 01:07:33.540
think when we've seen these drafts as well with

01:07:34.380 --> 01:07:37.440
The two supports you usually like to have something that doesn't go down

01:07:37.440 --> 01:07:42.940
I mean something in the likes have a bit more save and I think coddle from what I've seen this TI so far actually makes

01:07:42.940 --> 01:07:46.420
Drops a little bit weird in that way because he doesn't really provide

01:07:47.500 --> 01:07:49.500
either in like first

01:07:50.620 --> 01:07:52.980
So how are you gonna protect someone that's getting

01:07:52.980 --> 01:07:59.940
Slept and arrowed like these setups are so scary, but you also don't want to keep playing more like range save and backline

01:07:59.980 --> 01:08:01.980
Yeah

01:08:02.620 --> 01:08:06.380
We have the same time the big is just really good against Kotlin the linkers Kotlin

01:08:06.380 --> 01:08:09.920
But during the landing phase you like to hide on the trees and channel your

01:08:10.220 --> 01:08:13.980
Illuminate to push out the wave. You got the pool stack being kind of just looks for you

01:08:14.500 --> 01:08:19.300
Sleeps and kills you and now you just mentioned about the ring having the safe against the Bay Marana

01:08:19.300 --> 01:08:22.740
Very very nice one of white months best here of the parliament so far

01:08:22.980 --> 01:08:35.980
I'm really worried for Boom Boy's damage right now, where it's like, landing phase short, there's some outplay potential, some rotation chances, but in the kind of the mid game, they have no way to go, we are going to kill heroes, especially if Centaur goes for like this instant heart build that we're seeing.

01:08:35.980 --> 01:08:46.980
Of course, Auto and Ringmaster supports that like to keep people alive. Like, there is an argument that Boom Boyz will just walk to an objective and go, we can hit a tower, but killing heroes? Eh, not so much.

01:08:46.980 --> 01:08:48.980
They don't have teamfight right now.

01:08:48.980 --> 01:08:51.620
They have Largo, but it kind of comes online later.

01:08:51.620 --> 01:08:54.220
The Bane, Mirana and DK kind of feel similar.

01:08:54.220 --> 01:08:55.460
They are single target heroes.

01:08:55.460 --> 01:08:56.500
They're very good at picking off.

01:08:56.500 --> 01:08:58.140
They're very good at killing one target.

01:08:58.140 --> 01:08:58.660
But that's it.

01:08:58.660 --> 01:09:01.260
It's not the same against the Ring, with the Wheel,

01:09:01.260 --> 01:09:02.500
and the Central Stampede.

01:09:02.500 --> 01:09:04.940
Those two heroes are way, way stronger in the teamfight.

01:09:04.940 --> 01:09:06.260
And right now, it kind of concerns me

01:09:06.260 --> 01:09:09.100
that Boom Boys have everything in one direction.

01:09:09.100 --> 01:09:10.820
And they only have the one pick left,

01:09:10.820 --> 01:09:12.900
and that is most likely Hero for Kirit.

01:09:12.900 --> 01:09:18.260
So can he really solve that with a caro pick probably not

01:09:19.940 --> 01:09:24.080
I honestly feel like it's the other way around when I look at boom boys lineup. I see

01:09:24.740 --> 01:09:32.580
the ability for them to use DK and Marana to like put kill pressure on mid or to get that blink and then put kill pressure on the

01:09:33.140 --> 01:09:35.140
game and

01:09:36.100 --> 01:09:38.540
Iron wings like hoop really makes a play

01:09:38.540 --> 01:09:43.220
Like, your Centaur's gonna go Helm of the Dominator, then Blink comes out a little bit

01:09:43.220 --> 01:09:44.220
later.

01:09:44.220 --> 01:09:46.780
It feels like with their build with like Heart and stuff, they're kind of just being more

01:09:46.780 --> 01:09:49.420
tanky and a nuisance rather than actually kill threat.

01:09:49.420 --> 01:09:52.260
Irlene is gonna be farming, your supports are not setting up anything.

01:09:52.260 --> 01:09:54.700
Like, when is Ironman ever making a move in this game?

01:09:54.700 --> 01:09:55.700
It's the carry pick.

01:09:55.700 --> 01:09:56.700
Usually it's Pio.

01:09:56.700 --> 01:09:59.740
Pio's the one that's gonna come into the game, you know, maybe with some kind

01:09:59.740 --> 01:10:00.740
of...

01:10:00.740 --> 01:10:02.380
Usually he plays like the Kers, the Tiny.

01:10:02.380 --> 01:10:06.100
I mean, he does have some games where he was playing Jumbo, like playing the

01:10:06.100 --> 01:10:07.100
Heart carry.

01:10:07.100 --> 01:10:10.980
this game he needs to be like some early game here like gyro cast there's no cast

01:10:10.980 --> 01:10:15.980
so there's gyro maybe something that can actually come online it doesn't really

01:10:15.980 --> 01:10:20.220
have an initiation but he does give you damage in the early game when you want to

01:10:20.220 --> 01:10:23.300
defend your towers because I imagine the DK's gonna want to hit your tower so I

01:10:23.300 --> 01:10:27.540
think gyro against DK as a carry is always very very nice when the DK pops

01:10:27.540 --> 01:10:30.660
level 6 pops dragon form you hit your tower you can always tell your team to

01:10:30.660 --> 01:10:33.260
be ready and you can connect to the point and defend the tower with your

01:10:33.260 --> 01:10:40.260
There's also an argument that you can go back to the alchemist that he's played before in the tournament, a super generic carrier.

01:10:40.260 --> 01:10:42.260
It has the blink, it plays the lane.

01:10:42.260 --> 01:10:45.260
Ironwing, their way of winning this game is just about efficiency.

01:10:45.260 --> 01:10:51.260
If they are the better team in the first 15 minutes of farming, on paper their drafts should overwhelm boom boys until they make the mistake

01:10:51.260 --> 01:10:57.260
and give back some gold to boom boys and allow them to get back into the game because of the damage problems that we're mentioning.

01:10:57.260 --> 01:11:03.100
Yeah, I'm looking at just seeing a very stable hero from here. I don't want to see him cook up anything crazy

01:11:03.100 --> 01:11:09.080
I just want to see like, ah, okay simple carry that kind of makes the rest of the draft clip so that you're ready for that timing

01:11:09.980 --> 01:11:14.100
It needs to be a cheap one. Yeah, they kind of thought to pick a hero that needs to farm a lot

01:11:14.100 --> 01:11:19.040
Yes, and boom boys here. They they they have a very very good lane setup

01:11:19.040 --> 01:11:21.780
I would say despite not having teamfight, but they're landing phase

01:11:22.300 --> 01:11:26.500
It's gonna go well. I think this DK against Lena my shop was so very favorable for DK

01:11:26.500 --> 01:11:31.680
I'm sure the GPK is going to do really well and the pain I already mentioned is very good into the Koto matchup in the lane

01:11:31.900 --> 01:11:37.320
So laning phase wise they have to do really well come on top and try to

01:11:37.520 --> 01:11:42.380
Use that advantage and snowball because if that doesn't happen and the game goes to the mid game with the team fights

01:11:42.540 --> 01:11:47.340
It's going to be difficult for for full boys and now they have the TA to even accelerate the game

01:11:47.340 --> 01:11:49.500
So they can pick Roche they can take home

01:11:49.500 --> 01:11:54.220
He is really good against Santa on the lane very good against Lina and Koto in the game with the

01:11:54.220 --> 01:11:58.980
The shot the silence. I think this is a very very good pick for a full voice to run the whole lineup

01:11:58.980 --> 01:12:05.100
Are we set on Lena to take that mid lane or is there a chance pure will play it instead and they can have something better

01:12:05.260 --> 01:12:07.260
Maybe also more movable

01:12:07.420 --> 01:12:10.860
Against the like mid like maybe it's good for like a like a mid

01:12:12.220 --> 01:12:15.300
Like a necromancer something just to fully shut down the D.K

01:12:15.300 --> 01:12:20.660
You let the leader farm and then you kind of connect that way so really though there just you're playing to win the lane

01:12:20.660 --> 01:12:27.020
And I think we already have this conversation before yesterday where the leading face doesn't really feel like it's that important anymore

01:12:27.020 --> 01:12:32.860
Nowadays you can win the lane, but how much of draft integrity are you sacrificing to have a matchup to win the lane?

01:12:32.860 --> 01:12:35.180
Quite a lot for sure. Yeah, how do you play the mid game?

01:12:35.180 --> 01:12:40.940
If you don't have a hero that can come into the game and fight with the Necro, maybe the center has to sacrifice his game

01:12:40.940 --> 01:12:42.900
He kind of has to buy dagger early

01:12:42.900 --> 01:12:46.900
Maybe that would solve the problem because if he goes for his normal build helm into heart

01:12:46.900 --> 01:12:48.900
Then who's gonna play the game with the supports?

01:12:48.900 --> 01:12:53.820
I mean, yeah, the main thing is that like the TA just broke open the game for Boom Boys, right?

01:12:53.820 --> 01:12:54.320
Yeah.

01:12:54.320 --> 01:12:57.340
Secured a lot of the kind of concerns that we had, like once you get to your kind of

01:12:57.340 --> 01:13:01.300
deso timing, like you already mentioned, the script is already there for Boom Boys.

01:13:01.300 --> 01:13:03.380
So they don't have to worry too much now.

01:13:03.380 --> 01:13:07.380
It's like they can go even and then they can make the moves when they're ready.

01:13:07.380 --> 01:13:11.760
Yeah, I guess there's actually more flexibility than we thought to because we've seen Centaur

01:13:11.760 --> 01:13:12.760
mid this tournament.

01:13:12.760 --> 01:13:15.700
It could be Mina, Carrie, Centaur mid and then they pick a different offlaner

01:13:15.700 --> 01:13:29.880
I love this year. I love this year. And the thing is like, every time we go to a tournament

01:13:29.880 --> 01:13:34.560
for the entire season, it's like, I wish I see more chaos tonight. It's like high burst

01:13:34.560 --> 01:13:38.440
hero, you can buy Orchid, Armlet, Blink, like items that are kind of forgotten in pretty

01:13:38.440 --> 01:13:39.440
much the meta.

01:13:39.440 --> 01:13:40.440
Fights early.

01:13:40.440 --> 01:13:44.920
Fights early. The problem is, of course, like, you're damaging to AoE heroes to be

01:13:44.920 --> 01:13:49.720
awkward into lago is sometimes a little bit he's he's not gonna worry about the

01:13:49.720 --> 01:13:53.480
damage too much I think because ring, quarter, lina they give you damage later on

01:13:53.480 --> 01:13:57.680
I think his concern is if they need to find a hero that can play early he's

01:13:57.680 --> 01:14:00.600
very good with the quarter the chakra you already mentioned that he can play

01:14:00.600 --> 01:14:04.440
with the supports he can initiate I think that's what they need and in the

01:14:04.440 --> 01:14:07.720
draft you know it might seem strange but I think CK is a hero they need it

01:14:07.720 --> 01:14:11.440
I think the kill threat in lane is kind of high I mean the main thing is

01:14:11.440 --> 01:14:17.040
CK like he can burst a lot of heroes like he's not a carry that struggles to burst tanky guys like he can

01:14:17.040 --> 01:14:22.080
He can burst the tankiest of heroes in Dota with the correct itemization because he can buy bloodthorn as well

01:14:22.080 --> 01:14:27.460
So yeah, I think pure a lot eyes on him because he's got given a hero that not many people play

01:14:27.460 --> 01:14:30.440
But he can he can break open this game if he plays a CK well

01:14:31.320 --> 01:14:35.640
So we do think that in the laning stage as well against a Largo and the Marana

01:14:35.640 --> 01:14:37.640
He will have a good time

01:14:37.640 --> 01:14:41.720
Yeah ring master and CK they are very very strong at all the levels especially ring

01:14:41.720 --> 01:14:45.200
But you don't really trade against ring you have to but

01:14:45.760 --> 01:14:50.200
If you add CK with the way that the hero wants to play very aggressive in the first two levels

01:14:50.200 --> 01:14:53.600
There's a very high chance that kills are just going to happen the moment you hit level two

01:14:54.640 --> 01:14:56.680
But at least the boom boys when you look at their heroes

01:14:56.680 --> 01:15:00.720
These are heroes that they have been able to obtain multiple top three finishes top two finishes

01:15:00.720 --> 01:15:04.040
Like this is a draft that goes if you took away the team names that you go

01:15:04.040 --> 01:15:10.720
That's probably boom boys. So that alone when I spoke about comfort. They now have that comfort. Well speaking of the draft

01:15:10.720 --> 01:15:16.300
Let's talk to someone who knows all about it. We're heading over to select just talking to moon me under

01:15:17.600 --> 01:15:21.160
Thank you so much. Yes, she ever we are here with the master himself

01:15:21.440 --> 01:15:26.000
Mr. Moon good to see you again my friend is great to see you on this TI stage

01:15:26.000 --> 01:15:30.640
But let's get in the draft so a lot of familiar heroes coming out on the boom boys

01:15:30.640 --> 01:15:34.600
She must have saw it coming but a very unfamiliar last pick with the CK

01:15:34.600 --> 01:15:39.120
Was that mostly because they're aggressive lineup in the lanes or did you have that one in the back pocket?

01:15:40.240 --> 01:15:47.060
That one's in the back pocket. This is our empty Largo strap. We like a Largo like a specialist

01:15:48.460 --> 01:15:50.660
We feel we know what kind of it

01:15:51.160 --> 01:15:56.100
Alright, alright, you worried about anything in this draft. It seemed like you guys got a lot of W's. There's a lot of save

01:15:56.100 --> 01:16:03.280
There's a lot of ways to deal with their heroes is anything out there particularly scary you think yeah the DK combo Marana

01:16:03.280 --> 01:16:04.940
As long as the mr.

01:16:04.940 --> 01:16:10.340
BGM doesn't back to this old age old combo middle constantly. I feel like we got this in the back

01:16:10.340 --> 01:16:15.780
I mean mr. BGM is doing quite well. We saw he's in poker. Yes, it was absolutely insane

01:16:16.120 --> 01:16:19.540
What do you think is gonna happen with the CK? Do you need to win the lanes?

01:16:19.540 --> 01:16:23.460
Do lanes even matter anymore with how long these games have been taken mr. Blue?

01:16:23.460 --> 01:16:26.460
I feel lanes definitely do matter.

01:16:26.460 --> 01:16:31.460
And late game is all about team fighting

01:16:31.460 --> 01:16:33.460
and I feel a lot of games get to late game

01:16:33.460 --> 01:16:35.460
because a lot of teams are terrified to go high ground.

01:16:36.460 --> 01:16:37.460
Are you guys scared?

01:16:37.460 --> 01:16:38.460
Hell no.

01:16:38.460 --> 01:16:39.460
Hell no, baby!

01:16:39.460 --> 01:16:42.460
But we're going to see that high ground soon, I hope.

01:16:42.460 --> 01:16:44.460
For our friends here, let's get into the game

01:16:44.460 --> 01:16:46.460
and see how it goes down.

01:16:46.460 --> 01:16:48.460
So much indeed slacks.

01:16:48.460 --> 01:16:50.460
We're getting ready to pop into this game.

01:16:50.460 --> 01:16:52.580
And as I can see over there, it's red.

01:16:52.580 --> 01:16:55.420
It's first blood, EZM able to take it on Chateau.

01:16:55.420 --> 01:17:00.460
The Viero also bleeds, she's down, LSA is going to connect.

01:17:00.460 --> 01:17:02.980
You know what, no matter what, the first game of the day,

01:17:02.980 --> 01:17:04.580
you're going to get some first blood.

01:17:04.580 --> 01:17:06.300
Yeah, I'm going to start real quick here.

01:17:06.300 --> 01:17:08.740
Once the arena starts bleeding red all around us,

01:17:08.740 --> 01:17:10.300
I know what is happening.

01:17:10.300 --> 01:17:12.380
And it's Ironwing who are going to strike first.

01:17:12.380 --> 01:17:14.940
And a lot of dissect here from this draft,

01:17:14.940 --> 01:17:16.260
from that interview.

01:17:16.260 --> 01:17:18.100
Got a lot of knowledge, you know?

01:17:18.100 --> 01:17:19.980
I mean, I get nervous every time

01:17:19.980 --> 01:17:25.300
coming up on the stage, coming to cast, the butterflies, the ground is shaking, I would

01:17:25.300 --> 01:17:29.260
be a little scared to pick a CK at this point, I love this hero, I think he is definitely

01:17:29.260 --> 01:17:32.980
a little under explored and we've been seeing this development near the end of these drafts

01:17:32.980 --> 01:17:38.900
where we're seeing the bands come out on Sven, on Tiny, on Alchemist, these like slightly

01:17:38.900 --> 01:17:43.020
active early game carries provide a stun heading into the mid game in these very

01:17:43.020 --> 01:17:46.500
crucial teamfights you just heard Moomi and her talking about, right?

01:17:46.500 --> 01:17:49.860
Cks in that pool, but no one's been willing to bring him out

01:17:50.180 --> 01:17:55.140
Well, and this is what they said was specifically the anti-largo tech paired together

01:17:55.460 --> 01:18:01.820
With white on plane on what I think is his best hero right now this ringmaster probably the best ringmaster in the world

01:18:02.460 --> 01:18:07.280
It feels like there's going to be insane kill potential and as you can see

01:18:08.500 --> 01:18:14.000
To aim the bees get the kill white on does it yeah, this could be scary just died

01:18:14.000 --> 01:18:21.220
Yeah, yeah, he's he's got a walk shame and of course there's no river on this side

01:18:21.220 --> 01:18:25.840
You can't start surfing down speed your way back over there, so it's gonna be a slow one getting back

01:18:25.840 --> 01:18:32.560
I like the idea to of the early whip as well, right like you have this dagger about this the link counter play and

01:18:32.640 --> 01:18:35.140
They just don't give them a choice on the level one bullet

01:18:35.140 --> 01:18:37.140
I sit down there to trade over the night,

01:18:37.140 --> 01:18:40.140
and R.A. not letting 33 get pulled underneath the tower.

01:18:40.140 --> 01:18:43.140
You know, it's interesting, because when I was listening to the panel,

01:18:43.140 --> 01:18:46.140
I felt like at the fourth pick for both of the teams,

01:18:46.140 --> 01:18:49.140
all of the analysts, like, hated both of the drafts.

01:18:49.140 --> 01:18:51.140
That was the vibe that I got.

01:18:51.140 --> 01:18:53.140
And I kind of felt like it too, because I was like,

01:18:53.140 --> 01:18:56.140
we're gonna end up like 30 minutes, no kills,

01:18:56.140 --> 01:18:58.140
like people are just chilling.

01:18:58.140 --> 01:19:00.140
And then the last two carries were super interesting.

01:19:00.140 --> 01:19:04.140
We get this TA, and then the CK is the last overall,

01:19:04.140 --> 01:19:08.780
How much did that change how we think about these drafts now at this point?

01:19:08.780 --> 01:19:11.620
Yeah, the TA is massive because it goes from being like, okay

01:19:11.620 --> 01:19:16.200
Are they gonna have some carry that doesn't do anything for 25 minutes and then like stills kind of slow to come online?

01:19:16.200 --> 01:19:18.820
Or are they gonna play that thing? He is still number one on Mero right now!

01:19:18.820 --> 01:19:23.820
Yeah, and if you were, I mean, it doesn't even feel good to not die almost at this point.

01:19:23.820 --> 01:19:26.820
Slamans walking them down with 25% HP!

01:19:26.820 --> 01:19:30.820
Oh, he'll take a tower shot. I mean, you probably don't want to take a tower shot to speak fit.

01:19:30.820 --> 01:19:34.260
But, you know, it's exuberant. It's fine. It's fine.

01:19:34.260 --> 01:19:36.160
Yeah, but this T8, it ties it all together.

01:19:36.160 --> 01:19:37.860
This is a classic boom voice lineup.

01:19:37.860 --> 01:19:39.300
This is how they like to play the game.

01:19:39.300 --> 01:19:41.760
And Templar Assassin, the best thing this hero does for you

01:19:41.760 --> 01:19:44.460
is the ability to secure these two big objectives

01:19:44.460 --> 01:19:46.960
around playing in America, the Tormentor and the Roach.

01:19:46.960 --> 01:19:50.600
Right? You hit these timings of Deso and of Blink Dagger

01:19:50.600 --> 01:19:53.000
and you are just ready to roll.

01:19:53.000 --> 01:19:55.400
Yes, it gives them something to play for

01:19:55.400 --> 01:19:57.600
that you know they're going to be looking for.

01:19:57.600 --> 01:20:03.040
The question is, if this CK counters out this Largo super hard in the lanes,

01:20:03.040 --> 01:20:07.360
and once that lanes and matches still do matter, I think they matter,

01:20:07.360 --> 01:20:12.640
and if the game might be able to lose the game off the back of a really bad lane,

01:20:13.440 --> 01:20:18.720
the Nero would be forced to salve up, and they had to find out another way to deal with this,

01:20:18.720 --> 01:20:23.280
because this CK is already 15 and 80. That's only a nine-time game,

01:20:23.280 --> 01:20:25.520
ran it by Ori a little bit, here it takes turns,

01:20:25.520 --> 01:20:30.500
I'm not going to be able to break down the coddle, but they are absolutely winning the

01:20:30.500 --> 01:20:33.100
lanes on Iron Man right now.

01:20:33.100 --> 01:20:37.060
And this game is set to develop very differently than a lot of the games we had yesterday because

01:20:37.060 --> 01:20:38.540
you guys kept seeing this bounty hunt.

01:20:38.540 --> 01:20:42.100
It was coming out constantly over and over all day and I think if I'm not mistaken it

01:20:42.100 --> 01:20:44.020
won every game yesterday.

01:20:44.020 --> 01:20:47.060
And the way that it won, that style, I mean it reminded me so much of obviously

01:20:47.060 --> 01:20:50.260
Tree and Protector, but just more powerful in terms of getting these kills.

01:20:50.260 --> 01:20:53.380
Tree, you don't have to draft around it as much, you can just like live on the

01:20:53.380 --> 01:20:59.340
side of the map kind of for free as the support still be providing this healing and getting all this vision as Miro again

01:20:59.580 --> 01:21:06.780
That's what it's defensive arrow from say that's not really what you're looking for in your marata, right defensive arrows are not the goal

01:21:06.780 --> 01:21:12.940
I mean, I feel like that if we just look at the damage numbers even at this early point four minutes in

01:21:12.980 --> 01:21:17.660
It's gonna be insane because look at how much gold advantage this is this isn't just blasted

01:21:17.660 --> 01:21:21.340
This is like consumable all these other things. I feel like you're quite

01:21:23.380 --> 01:21:27.780
Look at this. I mean he's got raindrops right now and he's still getting beat down look at the how much is

01:21:29.140 --> 01:21:32.980
4500 damage done at four minutes and it's cookie

01:21:32.980 --> 01:21:38.140
The other girl that does this is the morana as you can see 2.8k right like she's also known for doing this in the laning stage

01:21:38.140 --> 01:21:41.140
But it just can't match up to what they're doing to Miro on this larko

01:21:41.140 --> 01:21:45.500
I hear a who's known for having a bit of cheeky region with the full belly coming out of the lake

01:21:45.500 --> 01:21:47.500
It doesn't matter. Yeah, they're they're

01:21:47.500 --> 01:21:50.420
leading to figure out something to do here.

01:21:50.420 --> 01:21:53.420
I mean, Save just came back and handed him the salve

01:21:53.420 --> 01:21:54.260
that Miro had to buy.

01:21:54.260 --> 01:21:56.780
So again, hurting into that network.

01:21:56.780 --> 01:22:00.860
I will say there's maybe like an element of ember

01:22:00.860 --> 01:22:02.700
in this for Largo.

01:22:02.700 --> 01:22:04.220
If he can still get the levels up,

01:22:04.220 --> 01:22:07.540
if he can still sort of, you know, get to that level six,

01:22:07.540 --> 01:22:09.340
obviously you're gonna run into, you know,

01:22:09.340 --> 01:22:11.220
man of problems and all the rest of it,

01:22:11.220 --> 01:22:13.700
but he will be able to have some value.

01:22:13.700 --> 01:22:16.340
There's a reason this frog is so gargantuan, okay?

01:22:16.340 --> 01:22:18.980
He's a greedy guy. He's a gluttonous hero.

01:22:18.980 --> 01:22:21.020
This guy is never satisfied.

01:22:21.020 --> 01:22:23.220
He always needs more items, you know?

01:22:23.220 --> 01:22:25.460
Like, I don't...

01:22:25.460 --> 01:22:27.140
Playing for the levels is a bad time.

01:22:27.140 --> 01:22:29.260
Sometimes you can get away with it if you're playing for your croak,

01:22:29.260 --> 01:22:30.940
but is there a good croak combo in this game?

01:22:30.940 --> 01:22:33.100
Not particularly, right?

01:22:33.100 --> 01:22:36.980
There's no beastly combo like a Muerta, an Ember, a Puck or something like that.

01:22:36.980 --> 01:22:39.100
It's nothing spectacular.

01:22:40.380 --> 01:22:41.620
See how he does.

01:22:41.620 --> 01:22:44.580
At least at this early going, you can see BZM.

01:22:44.580 --> 01:22:50.220
Oh, they're gonna kill his courier. I mean yeah when it rains it pours brother. It's I mean everywhere

01:22:50.220 --> 01:22:56.180
They're trying to go okay mirrors. Don't do not click Miro. Whatever you do. All right. Oh, don't do it

01:22:57.540 --> 01:23:00.660
Panel don't look these cute the Midas is queued up

01:23:01.380 --> 01:23:03.860
It is dangerous own for the frog. Oh

01:23:04.380 --> 01:23:10.180
My gosh, there's a drought the marshland is just all dry the Fed is cracked and he missed the window

01:23:10.180 --> 01:23:15.020
You know the frogs they hibernate under the mud there. That's what they're supposed to do. I hear you didn't get under the mud in time

01:23:15.020 --> 01:23:17.020
Yeah, left out

01:23:17.460 --> 01:23:21.740
World toad there's more like a he's got to convert from a frog to a toad

01:23:22.460 --> 01:23:25.960
He's gonna go live like it's like when they find a dog living with a pack of wolves

01:23:32.540 --> 01:23:38.660
This life is pain this explains like so much the draft to read this idea because they didn't like

01:23:38.660 --> 01:23:45.660
They didn't seem concerned about the LARP, and they banned the IO and everything, but some of those other counters, like, they really understand this hero.

01:23:45.660 --> 01:23:49.660
Well, right, because it's 33, like, his most successful hero, I feel like, when you're not surprised.

01:23:49.660 --> 01:23:51.660
Definitely, as of late. No doubt.

01:23:51.660 --> 01:23:55.660
And, you know, when you play that much of it, you understand how to counter it out.

01:23:55.660 --> 01:23:58.660
You see, I'm in the meantime, it's going to get found.

01:23:58.660 --> 01:24:02.660
Ugh, the creeps are in the way, so keep looking at the arrow combo, and in fact, that's what we get.

01:24:02.660 --> 01:24:03.660
Oh, big? Easy, yeah.

01:24:03.660 --> 01:24:04.660
Give him the kill.

01:24:04.660 --> 01:24:10.140
Save takes that one away still being involved anything is helpful right? Yeah, they couldn't risk it

01:24:10.140 --> 01:24:11.800
There's no way you could like guarantee it from here

01:24:11.800 --> 01:24:18.620
So just make sure the depth happens help out your poor offlaner white Mando. Yeah, he's he took advantage

01:24:18.620 --> 01:24:21.760
You know it gets in got the shrine wall that's happening

01:24:21.760 --> 01:24:26.300
But it might not even be worth it Indiana Sun hits on the table one more me is it gonna matter?

01:24:26.300 --> 01:24:38.300
This is on the dagger, does manage to get some separation there, but yeah, you can see this CK, I mean, we have not seen a lot of this hero, so what is the legs down side of CK?

01:24:38.300 --> 01:24:45.300
Because, I mean, it's looking amazing right now. Why have we not seen this hero before? Is there any way that these boys can take advantage of that?

01:24:45.300 --> 01:24:50.300
Yeah, it's an interesting question. I mean, his itemization, I really like to hear about him.

01:24:50.300 --> 01:24:54.460
You can kind of buy anything, which is really cool.

01:24:54.460 --> 01:24:57.820
So one may be issues, he's not like fully solved in some ways.

01:24:57.820 --> 01:25:03.100
And he doesn't have this insane item build, like he can't go like the old mirror or something in front of like crazy.

01:25:03.100 --> 01:25:08.220
He's a melee core, melee cores have been struggling quite a bit without a natural farm accelerator.

01:25:08.220 --> 01:25:13.420
Ever since they've lowered the cooldown of the phantasm, it has become sort of his pseudo farm accelerant, right?

01:25:13.420 --> 01:25:16.060
Like you just alt and you farm through the camps and stuff.

01:25:16.060 --> 01:25:17.900
So I'd say that's maybe the one concern.

01:25:17.900 --> 01:25:22.380
But, if you succeed in the lane like this and you get the kills, this is how you're supposed to accelerate the hero.

01:25:22.380 --> 01:25:23.040
I see.

01:25:23.040 --> 01:25:28.160
Uh, but to move on to something other than just this very difficult top lane,

01:25:28.160 --> 01:25:32.440
one bright spot I thought might happen would be the mid lane here for GBK.

01:25:32.440 --> 01:25:36.160
Because obviously we know he does quite well on the mid, he's used to seeing him win lanes.

01:25:36.160 --> 01:25:38.760
And BZM is not someone who often pushes into advantage.

01:25:38.760 --> 01:25:43.580
BZM is also crushing this game. We haven't mentioned it, but he did extremely well in the lane.

01:25:43.580 --> 01:25:47.060
He's back, he's farming. And again, this is what I mean about the game developing differently.

01:25:47.060 --> 01:25:48.500
There's no bounty hunters.

01:25:48.500 --> 01:25:51.540
So this area back here, it feels very safe.

01:25:51.540 --> 01:25:53.940
Eventually there's going to be this roaming vein in Rauner's fuel,

01:25:53.940 --> 01:25:56.580
but because of the disaster that was the Offlane,

01:25:56.580 --> 01:25:59.220
the Rauner's far behind, they don't have the confidence to push forward.

01:25:59.220 --> 01:26:01.860
You don't have this Offlane or who, you know, you take the top tower,

01:26:01.860 --> 01:26:03.300
you start controlling the space.

01:26:03.300 --> 01:26:06.340
You get the helm or something, the waves are in your control,

01:26:06.340 --> 01:26:07.860
and that opens up all this breathing room,

01:26:07.860 --> 01:26:09.380
because it supports you going hunting.

01:26:09.380 --> 01:26:11.780
These cores who are farming the jungles like this,

01:26:11.780 --> 01:26:13.300
that doesn't exist for Boom Boys.

01:26:13.300 --> 01:26:16.500
So the path back into this game is very narrow.

01:26:16.500 --> 01:26:21.260
Right, like the Marana-Bane combo is very, very strong when you compare them together,

01:26:21.260 --> 01:26:25.680
but if Bane had left that bottom lane, then here it is at this point without having a game.

01:26:25.680 --> 01:26:26.180
Yeah.

01:26:26.180 --> 01:26:31.340
So they kind of had to wait until he was self-sufficient before they could make that move again.

01:26:31.340 --> 01:26:35.740
33 against Talon, and so they're going to be more free to roam around and try and make stuff happen.

01:26:35.740 --> 01:26:37.580
I mean, Saves trying to do it anyway.

01:26:37.580 --> 01:26:38.080
Yeah.

01:26:38.740 --> 01:26:41.800
So I don't know if this is going to be very successful.

01:26:41.800 --> 01:26:44.700
If he gets caught here, he's very close to the vision of BZM.

01:26:44.700 --> 01:26:48.220
He just skirts past them so he's gonna get a really deep observer word here

01:26:48.260 --> 01:26:53.160
There is a dire word, but safe is skirting fully around the vision it gives

01:26:54.640 --> 01:26:58.020
He sees a courier he's gonna kill that that might give away the word he just planted though

01:26:58.020 --> 01:27:00.820
Yeah, but you know why like your name century and

01:27:01.680 --> 01:27:04.820
There though. Yeah, there aren't any other centuries right now on these heroes

01:27:05.820 --> 01:27:12.380
And now he's stealing the Lena's camps. He's back here arrowing the tomato and finishing off the potato

01:27:12.380 --> 01:27:17.880
So this is his solution. You know, if I can't gank Alina and fight her, I'm gonna try and take her camps.

01:27:17.880 --> 01:27:20.880
I'm so unfortunate. I was killing her in the tower.

01:27:20.880 --> 01:27:29.880
Now this part is a little bit tough. With 33 sending in his creep as well, it does set up for Iron Lake to get this early tower advantage

01:27:29.880 --> 01:27:33.880
and transform this net worth lead into objective.

01:27:33.880 --> 01:27:38.880
Now, can they do this in other places? There's an immediate smoke up.

01:27:38.880 --> 01:27:45.880
And now the boots of trample are out for this Lena. So this is why they want to get aggressive if you're on the supports of Ironwing.

01:27:45.880 --> 01:27:50.880
Moving towards their CK since he's the one that has an ability to help with some stable.

01:27:50.880 --> 01:27:55.880
They're down, already there. The solar sign and the hits.

01:27:55.880 --> 01:28:01.880
Looks like Zable's gonna be in trouble. Tries to escape, they're gonna stamp people this turn.

01:28:01.880 --> 01:28:10.880
Force that out in the meantime, down a lot of corn on the Cat-Tombie, he too is dead, doesn't quite connect onto the Stomp for Cure-Tich, so Boat supports Fawley.

01:28:10.880 --> 01:28:13.880
Xiongling, I push this advantage.

01:28:13.880 --> 01:28:19.880
After killing the Cat-Tomb, Ari's already down here backing them up. This is what you heard Tee on the fans' live website, you have to keep your head on the map, right?

01:28:19.880 --> 01:28:26.880
He's throwing out these Shockers, throwing out these Heels. He's going to ensure that even though they just kind of dove the tower of it and fought this Bane, they get to stick around.

01:28:26.880 --> 01:28:31.560
So they're going to have to bring in some resources, but the helm creeps here, it's just grabbing the wave.

01:28:31.560 --> 01:28:33.760
So having you can't chase this thing is gear, bitch.

01:28:33.760 --> 01:28:34.260
No.

01:28:34.260 --> 01:28:34.980
So what's the response?

01:28:34.980 --> 01:28:38.580
GBK coming in, he's always running a little low, but he's getting enough time for a fight.

01:28:38.580 --> 01:28:40.220
33 going to be found.

01:28:40.220 --> 01:28:42.300
Oh, the hurricane he gets for nightmare though.

01:28:42.300 --> 01:28:45.960
And then they use the stun onto the creep, and now BZM turns.

01:28:45.960 --> 01:28:47.700
They kind of just committed for the creep.

01:28:47.700 --> 01:28:48.200
Yeah.

01:28:48.200 --> 01:28:50.100
They were like, there's no hope on the centaur.

01:28:50.100 --> 01:28:53.420
And in the meantime, Cure also takes the top tier one tower.

01:28:53.420 --> 01:28:59.700
Because when he is solo against Miro, I mean, Ringmaster is still in the area, it ends up being enough to take that down.

01:28:59.700 --> 01:29:06.300
Five feet gold lead now at 12 minutes. Yeah, they really turned on acceleration in this one.

01:29:06.300 --> 01:29:09.340
Yeah, I mean Miro, he got pushed out of his ancient areas.

01:29:09.340 --> 01:29:12.460
Well, I mean, obviously, if the player goes here, he'll feel like Rage be farming in there.

01:29:12.460 --> 01:29:15.580
He's back on those only two camps he can access, and the hero...

01:29:15.580 --> 01:29:17.260
Radiant's top tower.

01:29:17.260 --> 01:29:19.740
It's rough. I mean, he's the same level as the cauldron.

01:29:20.940 --> 01:29:22.260
Yeah, that's a tough one.

01:29:22.260 --> 01:29:25.720
Losing the wisdom will also do that to you. Yeah, so

01:29:26.600 --> 01:29:28.600
well minutes now and

01:29:29.040 --> 01:29:33.920
boom boys, I mean, they're not a team that's well known again for coming back from behind

01:29:34.560 --> 01:29:38.780
But they can't extend the game for trying to cut waves and all the rest of it

01:29:38.780 --> 01:29:43.400
Is there any hope at all still for that like timing of the Deso on here?

01:29:43.400 --> 01:29:45.400
It's it. Are we gonna need to wait for a later one

01:29:46.760 --> 01:29:50.560
That's a that's a toughie. That's I mean the Deso blink

01:29:50.560 --> 01:29:55.360
I think you still just have to fight it, right? Like you have a DK, he's going for the Blink Dagger.

01:29:56.400 --> 01:29:58.160
I'll be curious to see what a second I'm going to be.

01:29:58.160 --> 01:30:02.160
Sticks for the Shard as well. I think it's nice to have some, just to like try and get some

01:30:02.160 --> 01:30:05.600
ability for Wave Push and maybe just like staying up in this game.

01:30:06.800 --> 01:30:11.680
I mean there's no death card in this game. A lot of it's going to come down to the decisions

01:30:11.680 --> 01:30:15.040
they want to make and the animations they want to go for. Like 3-3 is going for the Helm,

01:30:15.040 --> 01:30:18.320
straight into the heart. I think this is a pretty good game for like already gotten plenty

01:30:18.320 --> 01:30:22.960
of kills, they secured a ton of space around the map, they got in their towers, they can,

01:30:22.960 --> 01:30:27.360
I'd say go for the final push in this bottom tower pretty soon, like right now the wildling

01:30:27.360 --> 01:30:32.400
ripper is just down here solo taking it and Ken only's too scared to go in, they're pulling the

01:30:32.400 --> 01:30:37.360
wave off and this tower's just down a creek. Yeah, I mean it's understandable, right? He's gonna

01:30:37.360 --> 01:30:43.040
have to pull it over now and try and pull that tube heritage. But this is the danger,

01:30:43.040 --> 01:30:47.920
right? Things could go wrong and if you lose this TA and any of her farm accelerates down,

01:30:48.320 --> 01:30:53.920
Our decelerator that's we're just going to not be able to fight for almost at any point in this game.

01:30:53.920 --> 01:30:56.220
Pretty careful about that.

01:30:56.220 --> 01:30:59.120
It is, as the last tier 1 tower falls.

01:30:59.120 --> 01:31:02.920
What they do have to work with though is the blink dagger, the DK finish, and of course level 3 arrow.

01:31:02.920 --> 01:31:07.120
So that'll be the dream. Pure though, you see save coming into the 14 minute wisdom.

01:31:07.120 --> 01:31:12.220
They're not coming to defend us.

01:31:12.220 --> 01:31:14.120
Yeah, they're just gonna give it up again.

01:31:14.120 --> 01:31:16.720
Another one of these trines.

01:31:16.720 --> 01:31:22.680
Cropped and it's hurt again. They're just ganking the wobbling ripper

01:31:22.680 --> 01:31:25.720
They have now killed it more times than they've killed heroes

01:31:26.360 --> 01:31:28.800
Now tell me does have level six grip the creep

01:31:29.920 --> 01:31:31.920
Dead again

01:31:32.320 --> 01:31:36.040
Listen you got to keep morale going some way that might be a problem

01:31:37.560 --> 01:31:41.160
I mean, okay, so let's think about this you're down making half on there

01:31:41.160 --> 01:31:46.360
You're down 2k on the DK. You're down 3k on the Largo. It feels bad

01:31:46.720 --> 01:31:48.720
Like, how bad is it seriously though?

01:31:48.720 --> 01:31:51.160
Like, fair way to fight back?

01:31:51.160 --> 01:31:53.880
Like, what is your reign to fight?

01:31:53.880 --> 01:31:56.360
They need to pray that Whitemon doesn't hit a skateback.

01:31:56.360 --> 01:31:57.920
Okay, that's what they need to pray, right?

01:31:57.920 --> 01:31:59.360
Cause like, the whole play is gonna be,

01:31:59.360 --> 01:32:00.200
all right, we're gonna smoke up,

01:32:00.200 --> 01:32:01.240
we're gonna blink, we're gonna stun,

01:32:01.240 --> 01:32:02.840
we're gonna arrow, someone's gonna die.

01:32:02.840 --> 01:32:04.120
And then if the skateback comes out

01:32:04.120 --> 01:32:07.160
and you hear the horrifying phantasm of,

01:32:07.160 --> 01:32:09.840
uh, I'm sure it just starts blowing up

01:32:09.840 --> 01:32:11.280
one of your heroes in two seconds,

01:32:11.280 --> 01:32:13.040
it's gonna be bad.

01:32:13.040 --> 01:32:15.360
Okay, so, here it is, take a fight

01:32:15.360 --> 01:32:16.800
Whitemon is not there.

01:32:16.800 --> 01:32:17.300
Yes.

01:32:17.300 --> 01:32:20.440
Try and find kickoffs, sort of.

01:32:20.440 --> 01:32:22.440
Vision knowing where Whitemon's moving through the jungle

01:32:22.440 --> 01:32:23.880
can be very helpful with 12, of course.

01:32:23.880 --> 01:32:25.640
OK.

01:32:25.640 --> 01:32:27.400
That's the best stuff you can go for.

01:32:27.400 --> 01:32:28.160
Understandable.

01:32:28.160 --> 01:32:30.680
I mean, again, if you've got your Bane Marana,

01:32:30.680 --> 01:32:32.760
that has traditionally been a problem

01:32:32.760 --> 01:32:35.200
despite your defining those kickoffs.

01:32:35.200 --> 01:32:39.320
But it also depends upon you sort of forcing Ironwing

01:32:39.320 --> 01:32:41.040
to play in bad positions.

01:32:41.040 --> 01:32:43.800
Well, part of that is happening now in this nighttime.

01:32:43.800 --> 01:32:45.100
I think it's a big edge during the night.

01:32:45.100 --> 01:32:46.960
You get more vision than other heroes.

01:32:46.960 --> 01:32:48.800
So that could open up the opportunity.

01:32:48.800 --> 01:32:50.200
Boom, another one down.

01:32:50.200 --> 01:32:51.500
Hey, they're killing us.

01:32:51.500 --> 01:32:54.100
Another Elm Creek fights the dust here.

01:32:54.100 --> 01:32:57.000
I mean, the CA is top net worth now because of that.

01:32:57.000 --> 01:32:58.760
Yeah, maybe something.

01:32:58.760 --> 01:33:00.400
Nightmare, they force a TP.

01:33:00.400 --> 01:33:01.400
Like to see that.

01:33:01.400 --> 01:33:03.460
That's the other type of play that you can do with Fane

01:33:03.460 --> 01:33:05.400
is maybe make these moves happen around.

01:33:05.400 --> 01:33:09.320
Ironwing still seem to be playing very clean Dota though.

01:33:09.320 --> 01:33:10.640
Yeah, I feel like they're chilling a little bit

01:33:10.640 --> 01:33:12.120
until 3D finishes the heart

01:33:12.120 --> 01:33:19.120
this can be such a massive upgrade. There is an arcade room at the bottom, and Whitemon's still able to hold it for a while, but BZM to rotate into it.

01:33:19.120 --> 01:33:31.120
BZM going first for the 4-step, very good item versus any Vayne, DK, Marana combos. You try and just, you know, obviously remove your ally from the path of the arrow before it connects, right?

01:33:31.120 --> 01:33:35.120
So now they have a second problem, other than this, just the escape act.

01:33:35.120 --> 01:33:42.620
And so the other question then is for Ironwing, are we going to be seeing this kind of pressure quickly?

01:33:42.620 --> 01:33:52.120
What are they, their sort of item timings that they're looking for to sort of take this next tier of towers or likely Roche, I guess it's going to be?

01:33:52.120 --> 01:33:56.120
Yeah, I think that's an extreme question. Like how much do you force the Roche right now is Ironwing?

01:33:56.120 --> 01:34:02.120
Because there's definitely a situation where you may be greeted a bit too much, like you're gaining a lot right now.

01:34:02.120 --> 01:34:05.120
Yeah, so control the map. I like tormentor for them.

01:34:05.120 --> 01:34:11.040
Tormentor for them is very quick right now. They just drawn the line. I mean top is pushing in pretty well right now

01:34:11.560 --> 01:34:16.680
It's a it's a no-case box. You still have your tier one tower, so they're gonna try and make their way down ballroom

01:34:16.720 --> 01:34:18.720
It's not the most

01:34:19.320 --> 01:34:24.080
You know, I'd say at like advantageous smoke right now. I'm like, yeah

01:34:24.080 --> 01:34:28.540
Their scan did connect for a moment on cure-tich, so they know that someone is moving in this area

01:34:28.540 --> 01:34:35.540
He's backing away, does look like some of Boomboyz is heading down this direction as well as Kiritich.

01:34:35.540 --> 01:34:39.540
Understanding that movement, he's able to back away, thinking he comes in.

01:34:39.540 --> 01:34:41.540
I'm going to try and break the smoke.

01:34:41.540 --> 01:34:47.540
He's getting out of the arrow, as the arrow will land by no chance for any damage.

01:34:47.540 --> 01:34:48.540
Yeah.

01:34:48.540 --> 01:34:54.540
I mean, they kind of sold him a little bit right because, you know, 3-3 has a heart, so he's willing to play more aggressive.

01:34:54.540 --> 01:34:58.060
So it's not necessarily like I'm 100% guaranteed they're like, you know, moving through there

01:34:58.060 --> 01:35:02.700
But that was a great read there from the voice only cause you your vein. You're not feeling happy about it

01:35:02.700 --> 01:35:05.180
I guess you could say, you know, DK has all

01:35:11.180 --> 01:35:13.180
Unicycle from white on heroes

01:35:13.740 --> 01:35:19.100
Well, they find it with your move in for the kill. See it does manage to escape from that one

01:35:19.420 --> 01:35:21.420
So they'll lose the frog again

01:35:21.420 --> 01:35:25.260
One to seven, 18 minutes in, a 6,000 gold lead.

01:35:25.260 --> 01:35:27.260
Now seven forward, finding white mine.

01:35:27.260 --> 01:35:28.460
Is there any follow-up here?

01:35:28.460 --> 01:35:30.060
The arrow is gonna catch you.

01:35:30.060 --> 01:35:31.500
Okay, looking for a kill.

01:35:31.500 --> 01:35:32.700
Now a skate.

01:35:32.700 --> 01:35:34.300
Or stick around.

01:35:34.300 --> 01:35:35.900
Okay, that's feeling confident.

01:35:37.180 --> 01:35:38.380
All right, is there...

01:35:38.860 --> 01:35:41.260
Anything to really step off this mid tower?

01:35:41.260 --> 01:35:43.900
Mid tower, it's really low, but you're missing your Largo.

01:35:44.780 --> 01:35:47.260
I mean, he's very close to Kaia-san on the Largo.

01:35:47.260 --> 01:35:49.980
And he's level 12, so honestly, Miro's in a pretty good spot.

01:35:49.980 --> 01:35:54.860
he's recovering. Considering everything, this is pretty good. I mean yes, you see what, 3,000

01:35:54.860 --> 01:35:59.340
gold behind the other corners but it's like, yeah, there's something cooking a little bit.

01:35:59.340 --> 01:36:02.300
Yeah. I guess every minute that goes by where

01:36:02.300 --> 01:36:08.780
Ironling are not taking objectives is Blue Boy's sort of slightly marginally cutting into the

01:36:08.780 --> 01:36:14.380
lead. Very, very slightly. I mean, here's also, I don't have a, a Manta relatively soon here.

01:36:14.380 --> 01:36:21.380
This is quite frightening for a Largo who's so under farmed and a blink dagger done for Centaur now too.

01:36:21.380 --> 01:36:29.380
Largo obviously a hero that succeeds a lot when he can get through the burst of the enemy lineup and currently he cannot.

01:36:31.380 --> 01:36:35.380
So they aren't you going to take away this road from boom boys?

01:36:35.380 --> 01:36:45.380
I don't have any real vision on the dark side of the map though, 90 years, ideas of what's going on, but the way it's located is pretty much the same as the game.

01:36:45.380 --> 01:36:48.380
Oh it's pretty much the same program.

01:36:48.380 --> 01:36:57.380
I also really like the idea of this, trying to destroy the 20 minutes arc, because after you get that line of arc, they can go a little bit easier when you get into the corner.

01:36:57.380 --> 01:37:03.380
Yes, this was a classic and it's an art piece, and that metas here. They missed the blink here on the Miro.

01:37:03.380 --> 01:37:06.380
It's gonna get away with the hot blood hustle.

01:37:06.380 --> 01:37:13.380
Nicely done. The manager's to escape in the meantime, CA. The nut is there and has to blink away from these necks.

01:37:13.380 --> 01:37:15.380
The Pyrotich not gonna get pounded.

01:37:15.380 --> 01:37:21.380
Now they do an observer ward here from Kato, I mean, near the tormentor. So, this grief could be their moment.

01:37:21.380 --> 01:37:24.380
I think, again, they're just trying to do anything they can to slow this down.

01:37:24.380 --> 01:37:30.380
Every nightmare in the scene where there's nobody around is trying to pay higher money to do a reaction.

01:37:31.380 --> 01:37:33.380
And they want to keep his pressure up?

01:37:33.380 --> 01:37:35.380
Looks like. I mean, why would you back away, right?

01:37:35.380 --> 01:37:39.380
You have the Aegis. I don't think you need to go back to the Tommage now. It's gonna be there for a while.

01:37:39.380 --> 01:37:40.380
Just no hurry.

01:37:40.380 --> 01:37:43.380
You can get an answer and they don't have an ult on GPK right now.

01:37:43.380 --> 01:37:47.380
Like, he was just losing his Dragon Form up top while they're pushing that top tower?

01:37:47.380 --> 01:37:50.380
Yeah. So the Rating Catapult is hitting the top tier 1 right now,

01:37:50.380 --> 01:37:55.800
But they're just gonna lose their tier 2, a very smooth game from Iron Wing.

01:37:55.800 --> 01:38:05.400
Mid, they're starting to TP and Nass to come in for this, as EZM shows up to defend their mid tier 1 tower.

01:38:05.400 --> 01:38:09.320
They are going to try and pressure all the way and finish off that bottom tier 2 tower.

01:38:09.320 --> 01:38:13.400
I wonder if this impact is promising at all or not, they're just gonna stay with the plan and immediately run back.

01:38:13.400 --> 01:38:15.280
It looks like they are.

01:38:15.280 --> 01:38:18.480
I mean DK form is back up, they could twingate in theory,

01:38:18.480 --> 01:38:23.600
But there's no way you get all the pieces connecting in time as boom boys. It's more likely the better place

01:38:41.760 --> 01:38:47.920
I mean, yeah, this feels pretty bad, but I can see a pathway out of it for boom boys at the very least

01:38:48.480 --> 01:38:51.480
They're farming, they're trying to make that stuff work.

01:38:51.480 --> 01:38:54.480
And on the side of Ireland, I mean, you know,

01:38:54.480 --> 01:38:56.480
Moonator was talking about this too,

01:38:56.480 --> 01:38:59.480
there is a fear of going high ground eventually.

01:38:59.480 --> 01:39:00.480
Well, not for them.

01:39:00.480 --> 01:39:02.480
He said they're not scared.

01:39:02.480 --> 01:39:04.480
You know, that's fair.

01:39:04.480 --> 01:39:06.480
The coach has to say that though.

01:39:06.480 --> 01:39:08.480
I don't know if he was being completely honest.

01:39:08.480 --> 01:39:11.480
People respect high grounds.

01:39:11.480 --> 01:39:13.480
We'll see.

01:39:13.480 --> 01:39:17.480
Miro playing his little guitar.

01:39:17.480 --> 01:39:19.480
Always work

01:39:19.620 --> 01:39:23.140
And in towards it you can see the movement from iron wing

01:39:24.280 --> 01:39:26.120
Gonna try and

01:39:26.120 --> 01:39:30.260
Make that pressure the other one that we always talk about is TA level 25

01:39:30.560 --> 01:39:35.520
That's true. Actually get every every game is winnable with TA 25 the blink back

01:39:36.080 --> 01:39:40.420
Heritage the reaction arrow not gonna land on the BZM

01:39:42.080 --> 01:39:44.840
Or sometimes level 30 they need to instances instead

01:39:44.840 --> 01:39:50.240
Okay, they're on the hunt, blinks away. Mid-reality rip. Now they're smoked up.

01:39:50.240 --> 01:39:52.640
Are they gonna try and take this fight right here?

01:39:52.640 --> 01:39:55.240
I'll be back in one second to see if he's prepared.

01:39:55.240 --> 01:39:57.640
He has the big jump! He's a really good one!

01:39:57.640 --> 01:40:00.240
Geerti's trying to target it down the door.

01:40:00.240 --> 01:40:02.240
Turning onto him with the moonlight jet.

01:40:02.240 --> 01:40:04.840
They have to tech you down. Not really. 33.

01:40:04.840 --> 01:40:07.040
Gonna have to see him peek out of there.

01:40:07.040 --> 01:40:08.640
No much damage was done.

01:40:08.640 --> 01:40:10.640
Stay tight. Stay tight. Play the guitar.

01:40:10.640 --> 01:40:18.640
Now, look the insane Frozen Arrow not gonna land on the Wifon, but this burst that they have to be pretty significant.

01:40:18.640 --> 01:40:23.640
Iron Wing up on the high ground finds the stun on the 2, not bad at all, they have enough to get the kill.

01:40:23.640 --> 01:40:27.640
Oh my god, that's the kill. And one shot onto Katomi from pure.

01:40:27.640 --> 01:40:34.640
Dave's still running, and Kiritich, aggressively moving for 533, he's in trouble, drop it down dead!

01:40:34.640 --> 01:40:37.640
Can they get some more? The catchy lick on to BZM.

01:40:37.640 --> 01:40:42.900
boom boys they waited for their moment they waited for their time they are

01:40:42.900 --> 01:40:50.080
reaping what they sowed and sower iron wing as they find and kill the coddle

01:40:50.080 --> 01:40:56.400
moment right there your moment of triumph celebrate the fullest never raise an empty

01:40:56.400 --> 01:41:00.880
cup to the moon yeah the cup was empty once you lose the ages I think that's

01:41:00.880 --> 01:41:05.120
sticking around there a bit dangerous for iron wing and he can't punish it's

01:41:05.120 --> 01:41:08.520
It's amazing because you see these incredible plays like the healing coming from the call

01:41:08.520 --> 01:41:13.040
to like 4000 healing, and the two of them are just saving each other back and forth,

01:41:13.040 --> 01:41:14.040
Bane.

01:41:14.040 --> 01:41:15.040
Rip last time there.

01:41:15.040 --> 01:41:16.040
Oh my god!

01:41:16.040 --> 01:41:17.040
Here it is!

01:41:17.040 --> 01:41:18.040
He's on top!

01:41:18.040 --> 01:41:24.040
And going to take down the CK healer, slow legacy, back in the way, Trinar, what's

01:41:24.040 --> 01:41:25.040
on the BG?

01:41:25.040 --> 01:41:26.040
Who came there?

01:41:26.040 --> 01:41:27.040
Hums into the finish.

01:41:27.040 --> 01:41:32.120
That's unbelievable to get that after this as well.

01:41:32.120 --> 01:41:33.120
What a find from Katowani.

01:41:33.120 --> 01:41:35.580
I mean, this is why the team love the Bane so much.

01:41:35.580 --> 01:41:38.320
Both their support players are extremely good on it.

01:41:38.320 --> 01:41:40.860
And he brings that element that we talked about

01:41:40.860 --> 01:41:42.620
in terms of like the Bounding Hunter or the Tree.

01:41:42.620 --> 01:41:46.260
Like, you can really roam solo despite not being invisible

01:41:46.260 --> 01:41:47.600
and set up some incredible plays

01:41:47.600 --> 01:41:51.500
because of your long time durations on the stumps.

01:41:51.500 --> 01:41:53.440
You know, I think Boom Boy is a team

01:41:53.440 --> 01:41:55.780
that various points has been criticized

01:41:55.780 --> 01:41:57.680
for not being able to keep playing.

01:41:57.680 --> 01:42:00.080
It's so awesome to see this type of, you know,

01:42:00.080 --> 01:42:02.640
growth and move from them as they are playing very clean.

01:42:02.640 --> 01:42:08.840
Even just yesterday on the main stage, Kiritoots slamming the desk off the frustration of that loss

01:42:08.840 --> 01:42:13.400
and now they're coming in, they fall behind early and start to make this a comeback.

01:42:13.400 --> 01:42:15.080
This is going to be a good game.

01:42:15.080 --> 01:42:17.080
GBK, that's a very nice play.

01:42:17.080 --> 01:42:21.600
That's the second one, where he's just getting away by the skin of his teeth on those.

01:42:23.920 --> 01:42:27.200
I mean, Ironwing, you can see in that T5 too, they played so well.

01:42:27.200 --> 01:42:30.360
The save between two supports, like passing the heals back and forth,

01:42:30.360 --> 01:42:33.940
the lotuses, the escape act and everything, but at the same time, they almost played it

01:42:33.940 --> 01:42:36.320
too well, keeping the sports alive, you know?

01:42:36.320 --> 01:42:36.820
Right.

01:42:36.820 --> 01:42:39.640
Then there's nothing left for the cores at that point, and then they just get focused

01:42:39.640 --> 01:42:42.000
down again, coming in, at home, you're feeling brave.

01:42:42.000 --> 01:42:45.640
This is a bit of a bait though, they've got a couple heroes behind them.

01:42:45.640 --> 01:42:47.440
Okay, has 4-Sap and BKB.

01:42:47.440 --> 01:42:51.920
Now, they're not brave enough, on the side of our arm, we need to go for it.

01:42:51.920 --> 01:42:56.360
That lead dwindling down, level 20 on the Templar Assassin, the Minus Armor is

01:42:56.360 --> 01:42:58.800
going crazy right now, I mean, the Centaur, right?

01:42:58.800 --> 01:43:02.040
You know, we have to help him into the heart build very common.

01:43:02.040 --> 01:43:03.640
He's got that plate mail to help out,

01:43:03.640 --> 01:43:07.600
but it can still really chew through you when it's TA.

01:43:07.600 --> 01:43:11.040
Well, and we saw the burst potential that came from Boom Boys.

01:43:11.040 --> 01:43:15.200
There is also the other burst that's going to be fewer on this chaos night.

01:43:15.200 --> 01:43:17.840
You get a phantasm out when he's got a part open online.

01:43:17.840 --> 01:43:20.240
This hero will shred,

01:43:20.240 --> 01:43:23.440
doesn't need to deal with like obviously all the instances

01:43:23.440 --> 01:43:26.160
of, you know, the fraction of it's TA and everything else,

01:43:26.160 --> 01:43:28.600
but it's something to watch for.

01:43:28.600 --> 01:43:38.600
Yeah, Slyblades can single-handedly win this game, but the angles that Heritage takes are probably going to be the most impactful things in this fight, especially if you get Anchor and Anchor on this DK.

01:43:38.600 --> 01:43:44.600
Right. Because he really is going to be bill of damage for the side of Boom Boys for quite a while.

01:43:44.600 --> 01:43:51.880
Yeah, unlike, you know, some of these other mids that transition, I'm thinking of like

01:43:51.880 --> 01:43:56.400
snap fire the other day and stuff where you turn into like a physical damage carry afterwards,

01:43:56.400 --> 01:43:58.680
you kind of see in what you get from DK.

01:43:58.680 --> 01:44:03.840
Yeah, he tends to often more for the Sheva's Guard and more like control-oriented vision

01:44:03.840 --> 01:44:06.640
for your teammates, which is really good with T.A., right?

01:44:06.640 --> 01:44:10.520
And like, having a vision advantage is amazing, heading into late game, so if you can

01:44:10.520 --> 01:44:12.940
getting that achievement feels good.

01:44:12.940 --> 01:44:14.220
You're going to have the Moonlight Shadow,

01:44:14.220 --> 01:44:15.600
which I feel like hasn't really been a tool

01:44:15.600 --> 01:44:17.300
that's been utilized very much by Boom Boys this game,

01:44:17.300 --> 01:44:19.580
just because of the nature of how the lead

01:44:19.580 --> 01:44:21.060
has been for Ironwing.

01:44:21.060 --> 01:44:23.340
But that could be the one-two punch,

01:44:23.340 --> 01:44:26.540
where that second hit command from a nice Moonlight Shadow

01:44:26.540 --> 01:44:28.460
might fully eclipse the lead that Ironwing

01:44:28.460 --> 01:44:32.500
haven't actually compelled him into a better standing here.

01:44:32.500 --> 01:44:34.500
Surely Boom Boys are just waiting for the next rush, right?

01:44:34.500 --> 01:44:36.020
They have a Templar Assassin.

01:44:36.020 --> 01:44:36.900
They want to play for that.

01:44:36.900 --> 01:44:38.100
I'd love to see a trap.

01:44:40.520 --> 01:44:43.960
It could be nice for them to get that going.

01:44:43.960 --> 01:44:47.560
Another 10 seconds till we're going to know how long Rosh respawn is.

01:44:48.360 --> 01:44:51.880
And also, next shrine of wisdom is up right now.

01:44:51.880 --> 01:44:53.240
We got Ironwing.

01:44:54.120 --> 01:44:57.880
Now, a 3k gold lead, still nursing that one,

01:44:57.880 --> 01:45:01.000
but feeling very close between these two scots that

01:45:01.560 --> 01:45:03.960
have had a penchant for going into the lake game.

01:45:03.960 --> 01:45:07.000
I would not be surprised to see this one going 40-50 minutes again.

01:45:07.000 --> 01:45:12.000
Yeah, it's something you decide to make one move that's a little aggressive, right?

01:45:12.000 --> 01:45:15.000
Like sticking around at the edge and feeling like, no, we're still stronger.

01:45:15.000 --> 01:45:18.000
Like, we definitely win this fight, but you just go outplay it a little bit,

01:45:18.000 --> 01:45:20.000
and suddenly the hesitation starts to loom in.

01:45:20.000 --> 01:45:22.000
Fear is the mind killer, they say.

01:45:22.000 --> 01:45:25.000
You know what the problem was? They weren't afraid of high ground.

01:45:25.000 --> 01:45:26.000
They should have been afraid of the tier two.

01:45:26.000 --> 01:45:28.000
Fear is the mind stabilizer.

01:45:28.000 --> 01:45:30.000
Is that what you think?

01:45:30.000 --> 01:45:31.000
Exactly.

01:45:31.000 --> 01:45:34.000
Yeah, okay. A healthy level of fear is very good for you.

01:45:34.000 --> 01:45:36.000
I mean, that's just evolution.

01:45:36.000 --> 01:45:38.000
You're not wrong.

01:45:38.940 --> 01:45:42.500
Blink dagger for white lawn a little bit here too

01:45:43.100 --> 01:45:45.840
But likely as you see these traps coming out

01:45:46.020 --> 01:45:51.020
There could be another play that we see later on if this TA thinks about going for an agonist scepter

01:45:51.020 --> 01:45:56.260
But looking at the item few up that she's got like here. It's it just just going all damage

01:45:57.220 --> 01:45:59.220
Daedalus first shard

01:46:00.500 --> 01:46:04.320
I mean it's it's gonna be pretty gnarly get towards that nullifier

01:46:06.000 --> 01:46:12.080
Got one plan on the line for Kiritage, but I mean that makes sense right? You have a Largo, you have a DK, let's end you all the other work

01:46:12.680 --> 01:46:15.680
Currently it's Mero who's considering going to Shiva's Guard, which I like that idea

01:46:15.680 --> 01:46:21.520
Obviously gonna boost him up quite a bit with the AWP bonuses and instead they're gonna have GPK go for an earlier Nullifier as well

01:46:21.520 --> 01:46:24.320
Just try and deal with the Ringmaster. It's the point here guys

01:46:24.320 --> 01:46:27.960
If you're dealing against the Ringmaster, you get the Nullifier to make sure this escape act won't work

01:46:27.960 --> 01:46:31.480
But it's a very expensive item, so we still have a big window here, and you're gonna see it right here now

01:46:31.480 --> 01:46:32.480
There it is

01:46:32.480 --> 01:46:38.480
Skatebacks is lying out the arrow long duration stun had Fiendscript not wanting to use it.

01:46:38.480 --> 01:46:43.480
And I think that brings up an interesting question in terms of the agonims for the Centaur.

01:46:43.480 --> 01:46:47.480
Because currently, you know, he's looking for the Sheevah's Guard as well on 33 because he wants even more armor.

01:46:47.480 --> 01:46:49.480
He turned his first plate mail into a Lotus.

01:46:49.480 --> 01:46:54.480
But should there be consideration for him to be picking up the agonims earlier in this game for BZM?

01:46:54.480 --> 01:47:00.480
Because if BZM survives, obviously there's a lot of damage, but BZM, you know, he's not the Carrie Lena.

01:47:00.480 --> 01:47:07.280
He's the mid Lena much more magical focus. He's going she does that so it's he's not really a great target to save in that regard

01:47:07.280 --> 01:47:12.440
And then of course, you know CK is based on multiple units for a lot of his damage not just the individual

01:47:12.640 --> 01:47:18.240
So it sort of hurts the centaur in this way that their draft is constructed and most they have this game is pretty honest

01:47:18.480 --> 01:47:24.280
Yeah, it is a strange one because this is oftentimes been the thing that makes the centaur feel better than all these other

01:47:24.920 --> 01:47:28.800
Offlaners that buy helm. Yeah, you're have stampede for the save and then also

01:47:28.800 --> 01:47:33.680
obviously that workhorse, but no option for it this time.

01:47:33.680 --> 01:47:39.800
I think some of it too is that both drafts are just so heavy, physically mind it in terms of their damage.

01:47:39.800 --> 01:47:45.800
Obviously, Lena, I could talk about going a little bit more into the Sheebas and the magic build,

01:47:45.800 --> 01:47:48.800
but still a huge component to right click damage there.

01:47:48.800 --> 01:47:53.800
3-3's creeps getting it found out. Couldn't find any sneaky spots to perhaps scout the roast,

01:47:53.800 --> 01:47:55.800
but of course, that doesn't mean that they're aware this is happening.

01:47:55.800 --> 01:48:01.480
smoke coming out they're gonna hit it and move out yeah they I think 33 and

01:48:01.480 --> 01:48:05.400
iron wing realized that there was at least a chance and you take it very

01:48:05.400 --> 01:48:10.560
quickly with DA so he's got 31 armor on okay all right he's got a Lotus and he's

01:48:10.560 --> 01:48:16.800
got 3600 HP can he can he die if they jump him first do you think I would

01:48:16.800 --> 01:48:21.480
then escape back in a backup surely surely that fight goes well for iron

01:48:21.480 --> 01:48:24.480
wing if he gets jumped first right I think so I think you can lay him out

01:48:24.480 --> 01:48:29.040
as bait and that's why he's playing so far forward yeah I mean the flip side of that is that if you

01:48:29.040 --> 01:48:34.160
start like spilling off the TA traps it's still gonna take a lot yes it might be a little scary to

01:48:34.160 --> 01:48:40.320
go for an escape act on that guy yeah you don't want to walk too close also there is the full

01:48:40.320 --> 01:48:45.280
datalus done so if there are some big crits that come out that's another way that things can

01:48:45.280 --> 01:48:49.840
start doing a little bit better as for the moment though Kiritich while everybody else was

01:48:49.840 --> 01:48:56.440
Hanging out around the Roche pit goes out to farm more camps and just try to accentuate this lead right now

01:48:57.240 --> 01:49:02.800
Save it done a good job paying attention as well the enemy is already picked up the dust with this glimmer cape bop

01:49:02.800 --> 01:49:07.840
And then I can get you don't even get that like one fight for RE where you get surprised a little bit

01:49:08.840 --> 01:49:10.840
Aimfully ready to pop that make the fight good more difficult

01:49:12.360 --> 01:49:18.920
But this is more the type of gameplay that I was expecting out of these two teams early aggression in the laning stage

01:49:18.920 --> 01:49:24.080
and have me feeling like maybe I'm just gonna be able to roll this but seen now

01:49:24.080 --> 01:49:28.880
the backing away trying to play the map dodge out from them this is much more

01:49:28.880 --> 01:49:32.360
traditional of both of these scenes. Yeah these are two teams that play for

01:49:32.360 --> 01:49:39.840
objectives and the big fights around as objectives. As Ari, great position to pop a smoke, your questions can you get no after?

01:49:39.840 --> 01:49:46.440
Definitely no. Not even a little bit. So I had the right idea though you know

01:49:46.440 --> 01:49:48.440
He is trying to figure out where they're at.

01:49:48.440 --> 01:49:51.440
Drops an AWP sentry on the high ground here from White Maw.

01:49:51.440 --> 01:49:52.440
One there, there's a Maw.

01:49:52.440 --> 01:49:54.440
Oh, he's going, but we don't need him to hit.

01:49:54.440 --> 01:49:56.440
They see the little mini-sensor, and now,

01:49:56.440 --> 01:49:58.440
looking for a chase, they're gonna buy back,

01:49:58.440 --> 01:50:01.440
but DK, trying to finish this little option,

01:50:01.440 --> 01:50:02.440
they go into it in time.

01:50:02.440 --> 01:50:03.440
They're coming.

01:50:03.440 --> 01:50:04.440
They're breaking this, 33.

01:50:04.440 --> 01:50:06.440
They're breaking the blinkdacker, not letting them go in.

01:50:06.440 --> 01:50:08.440
Kiritich trying to finish it, gets smashed by Roach.

01:50:08.440 --> 01:50:12.440
Looking for a wraparound, but they're not gonna be able to get there in time.

01:50:12.440 --> 01:50:15.440
Agents onto Kiritich, jump forward, stun!

01:50:15.440 --> 01:50:19.020
It's on the 2, GBK 5, the CK over the side.

01:50:19.020 --> 01:50:21.180
They're keeping him out of this fight.

01:50:21.180 --> 01:50:25.320
Here it is, BKB is out, is gonna blink up to the high ground.

01:50:25.320 --> 01:50:28.020
Boom boys, plus one Aegis.

01:50:28.020 --> 01:50:31.720
Ooh, nice nightmare, pullback from Cat only to save that Aegis.

01:50:31.720 --> 01:50:35.260
Otherwise, Kiritoch might have got locked down into the wheel of wonder,

01:50:35.260 --> 01:50:38.300
turns his attention and pulls him right out of that one,

01:50:38.300 --> 01:50:40.900
and instantly picks up a couple of smokes.

01:50:40.900 --> 01:50:44.260
He's feeling it, he's got the Agnoms done on the Bane,

01:50:44.260 --> 01:50:49.300
So this is classic save bait, you know, he used to play position for Bane rest Agnus after now

01:50:49.300 --> 01:50:51.300
He's got his butt on this team doing it

01:50:52.100 --> 01:50:56.660
Yeah, they've working towards his own Agnes, but it's gonna be a while because he's now picked up the gem

01:50:56.660 --> 01:51:00.300
So some map control. Oh, he might lose this gem though 3-3. He saw the arrow

01:51:00.300 --> 01:51:03.500
He saw jumps in and immediately

01:51:03.500 --> 01:51:06.020
But they didn't see it. They didn't see it. Oh, they think it. No, they got it

01:51:06.020 --> 01:51:11.740
Wait, why I'm on pink guys. They're on it. Please listen the support's right. Yeah, the core players, you know

01:51:14.260 --> 01:51:20.660
Good war placed down now. So the last couple of minutes have definitely been favoring boom boys, but iron wing

01:51:21.180 --> 01:51:25.500
Taking out that jet in spite of the ages and getting a deep word

01:51:25.500 --> 01:51:28.580
There could be an opportunity for them to make some plays off of this

01:51:28.580 --> 01:51:31.620
Yeah, grabbing that tower in the mid as well off of that beautiful stuff here

01:51:33.860 --> 01:51:38.540
Pop pop tower not go too well last time. So I mean the waves pushed out through here, too

01:51:40.220 --> 01:51:42.220
Consider that a bit here

01:51:42.220 --> 01:51:46.220
Still full damage on the menu here for Kiritus.

01:51:46.220 --> 01:51:51.220
This Agnus step there, ready to use, try the Bane, and now we have the Nullfire up and ready to go here on the G-Strike.

01:51:51.220 --> 01:51:55.220
So they're definitely set for a good smoke out here. Got to get some maps in here.

01:51:55.220 --> 01:51:58.220
Miro has been running around and kind of just throwing his body into the lanes.

01:51:58.220 --> 01:52:03.220
He's willing to take the risk, being kind of the force, you know, force for by a Marge on the team.

01:52:03.220 --> 01:52:06.220
But this is helping him to catch up, because he's not really worth going after.

01:52:06.220 --> 01:52:11.220
He pushes relatively fast, and he's opening up the rest of the map for his team to try and make some of these more aggressive maneuvers.

01:52:11.220 --> 01:52:16.260
of maneuvers. Like they're getting pretty close to pure here. I mean this is a guy with no BKB

01:52:17.700 --> 01:52:24.020
but not enough of the catch. The other thing to keep in mind is that nullifier just completed does

01:52:24.020 --> 01:52:29.380
open up kill potential. Your can no longer just depend upon it right on saving them.

01:52:30.260 --> 01:52:34.740
And it's so many extra tools too right? Like the force staff potential to help out from the

01:52:34.740 --> 01:52:40.340
Mina, the cocks, the glimmers, the horse staff from the caudal, it is everything, so...

01:52:42.660 --> 01:52:49.140
Stamper's gonna be out there, Stamper's gonna jump in, blows up Katomi, no grip for you, Nierow,

01:52:49.140 --> 01:52:54.020
trying to back out, they're so on with the double jumps, doing work, Nierow does get the PKB

01:52:54.020 --> 01:52:58.340
and the back wing, on the stalk, slowing down the chase for the Stamper to be there,

01:52:58.340 --> 01:53:03.860
Nero now also in trouble. Ironwing finds the other four seconds stung.

01:53:03.860 --> 01:53:04.340
God!

01:53:05.620 --> 01:53:06.820
Hey, how snidey.

01:53:06.820 --> 01:53:10.260
When it's looking bad, you can depend on that guy to get some kills.

01:53:10.260 --> 01:53:13.060
He is a big piece of FamiHero in teamfights.

01:53:13.060 --> 01:53:17.300
Like, he's one of those heroes that really needs everything to go according to plan

01:53:17.300 --> 01:53:18.900
and to have a really solid post-game.

01:53:18.900 --> 01:53:21.140
And he's in a print, and then he just goes nuts.

01:53:21.140 --> 01:53:21.380
Right.

01:53:22.660 --> 01:53:24.020
And then you see it right there.

01:53:24.020 --> 01:53:29.020
I mean, this is really one of those games where the initiation of the...

01:53:29.020 --> 01:53:32.020
He's burning mine up! He's down! He's placed down!

01:53:32.020 --> 01:53:36.020
Oh, they got it! That vision is all they need.

01:53:36.020 --> 01:53:37.020
Now, I think...

01:53:37.020 --> 01:53:39.020
Oh, here it is!

01:53:39.020 --> 01:53:42.020
DKB tries to get out of there for the moment. They got the grip on the center.

01:53:42.020 --> 01:53:47.020
How much damage do they have? Pure is eating through all of those refractions.

01:53:47.020 --> 01:53:49.020
He's trying to keep him alive. Look at my back!

01:53:49.020 --> 01:53:51.020
Oh, I forced that! He's living!

01:53:51.020 --> 01:53:56.920
here to survive that aegis jump, but man that ward whitemon got it down

01:53:56.920 --> 01:53:59.800
exactly what they needed to start that fight

01:53:59.800 --> 01:54:01.800
yeah looks like it's even been there a while

01:54:01.800 --> 01:54:02.800
see they have to drop a sentry

01:54:02.800 --> 01:54:03.800
they get the reality risk

01:54:03.800 --> 01:54:04.800
another one gets homey

01:54:04.800 --> 01:54:06.800
they get their putt and they can't save them

01:54:06.800 --> 01:54:08.300
oh they got the kill

01:54:08.300 --> 01:54:09.800
he's dead for 90

01:54:09.800 --> 01:54:11.300
and now save all of us in trouble

01:54:11.300 --> 01:54:12.300
for a ward

01:54:12.300 --> 01:54:14.800
they are not afraid to go high brown

01:54:14.800 --> 01:54:17.800
that's what moons said and they invented

01:54:17.800 --> 01:54:19.300
iron wig

01:54:19.300 --> 01:54:22.300
Take down it, that's all of your damage!

01:54:23.300 --> 01:54:26.300
Are they gonna be able- Oh man, what's gonna happen?

01:54:26.300 --> 01:54:29.300
Still behind the first Cossil of Ringmaster, it's so hard to deal with these two.

01:54:29.300 --> 01:54:32.300
Why would you ever leave? Why would you ever not go high ground?

01:54:32.300 --> 01:54:34.300
What could possibly go wrong?

01:54:34.300 --> 01:54:40.300
Pure starts to hit the racks, and they're going too slowly instead of-

01:54:40.300 --> 01:54:43.300
And I think all this chip damage just doesn't matter.

01:54:43.300 --> 01:54:47.300
No, they just regen too much. I mean, there's a double hardcore sitting in the front

01:54:47.300 --> 01:54:51.500
front with a ringmaster cover behind. The healing is too much to get on the VZM, but again.

01:54:51.500 --> 01:54:53.180
One. No fires.

01:54:53.180 --> 01:54:54.700
Told him the deer didn't come out.

01:54:54.700 --> 01:54:57.300
He's in trouble too, and he's gonna go down.

01:54:57.300 --> 01:55:01.540
The chase is there. GPK has gone. The arrow also in trouble.

01:55:01.540 --> 01:55:04.500
Stalked. Ironwing.

01:55:04.500 --> 01:55:05.900
Sense and fear in there.

01:55:05.900 --> 01:55:08.500
Oh, it's trying to close this one out.

01:55:08.500 --> 01:55:12.140
Triple kill onto the tier four towers.

01:55:12.140 --> 01:55:13.860
Oh, Ironwing.

01:55:13.860 --> 01:55:15.340
What a read. They know.

01:55:15.340 --> 01:55:16.660
They're not coming back.

01:55:16.660 --> 01:55:18.660
We got this one.

01:55:18.660 --> 01:55:21.220
Woo, it started a really hot for Iron Wing.

01:55:21.220 --> 01:55:23.220
So many great plays during the laning stage.

01:55:23.220 --> 01:55:25.420
So many kills building into a solid lead.

01:55:25.420 --> 01:55:27.220
And then Booty Boyz, they just find that moment,

01:55:27.220 --> 01:55:28.820
he's right back.

01:55:28.820 --> 01:55:31.340
A tiny little pull in the armor.

01:55:31.340 --> 01:55:32.420
Right on this.

01:55:32.420 --> 01:55:36.380
Unicycling is where I am, around the ancient.

01:55:36.380 --> 01:55:39.020
Yeah, drop the voice line, that's what you love to see.

01:55:39.020 --> 01:55:40.340
Get him a pair of Heelys.

01:55:40.340 --> 01:55:42.460
Listen, I want to see him doing it on the stage.

01:55:42.460 --> 01:55:46.140
We've got four seconds left, but GG is calm.

01:55:46.140 --> 01:55:50.140
Boom Boy's upwards come in higherly about victorious!

01:55:51.640 --> 01:55:58.140
On quick and static victory, Curet taking a map into the well right now, going after Kiritich,

01:55:58.140 --> 01:56:04.140
making a statement as they take game number one with a beautiful last pick.

01:56:04.140 --> 01:56:08.140
They said they understand the Largo they know what to do.

01:56:08.140 --> 01:56:10.140
I believe they were correct.

01:56:10.140 --> 01:56:12.140
What a performance.

01:56:12.140 --> 01:56:14.980
And for Boom Boys, there were so many points in that game work.

01:56:14.980 --> 01:56:17.140
It was starting to feel like maybe they could turn.

01:56:17.140 --> 01:56:19.820
You were slowing things down, Kat only on the bane.

01:56:19.820 --> 01:56:22.260
And then in the end, it just was not enough.

01:56:22.260 --> 01:56:24.860
And again, that ward, it was these supports.

01:56:24.860 --> 01:56:28.580
The supports for this team are so good.

01:56:28.580 --> 01:56:30.060
I think they deserve a lot of credit as well

01:56:30.060 --> 01:56:31.820
because this is a hard game to win with this draft.

01:56:31.820 --> 01:56:33.540
I think you have to be very consistent

01:56:33.540 --> 01:56:34.380
through the game.

01:56:34.380 --> 01:56:35.220
I mean, you saw, right?

01:56:35.220 --> 01:56:36.140
They made one mistake and suddenly the game

01:56:36.140 --> 01:56:37.980
felt tilted back in Boom Boys' face.

01:56:37.980 --> 01:56:38.940
And you're like, oh, okay,

01:56:38.940 --> 01:56:40.460
oh, this looks a little risky for Ironwing,

01:56:40.460 --> 01:56:45.100
But it was that big lead they generated early with the help of the chaos night and again Bcm

01:56:45.500 --> 01:56:48.140
Doing much better in the mid lane than he has you know recently

01:56:48.140 --> 01:56:54.860
I feel like you really get a solid lead and help control this game for Ireland and passive performance by iron wing as they take the victory

01:56:55.020 --> 01:56:58.580
See if they can do it again for game number two for now. They're victorious

01:56:59.980 --> 01:57:05.640
Thank you very much trends and lyrical the first game of this best of three

01:57:06.460 --> 01:57:08.460
elimination series goes the way of

01:57:08.460 --> 01:57:15.280
Iron wing and it looked fairly even for quite some time in that mid portion of the game

01:57:15.280 --> 01:57:21.360
But at some point winter it was it was just over and I felt like boom boys had nothing left in the tank

01:57:21.700 --> 01:57:25.920
I mean also the fact that the game started out with a like a couple of kills

01:57:25.920 --> 01:57:32.180
I think that kind of tilted the off lane for the logo kind of tilted also the DK smash up because I expected the

01:57:32.180 --> 01:57:34.180
DK against Lena to be more evenish

01:57:34.180 --> 01:57:38.140
But he had kind of had a hard time in the laning phase probably due to the kill

01:57:38.140 --> 01:57:40.620
You know the extra kill that the Lima had before the game started

01:57:41.620 --> 01:57:45.580
Upsetted the balance of the game. Yeah, I mean, I mean at least have one mentality in this game

01:57:45.580 --> 01:57:50.380
Which was moved forward right because after the laning phase even if the kill score wasn't really going up

01:57:50.380 --> 01:57:54.020
They were always just trying to just be annoying and just make some move happen

01:57:54.020 --> 01:57:55.240
Like they're trying it for kills

01:57:55.240 --> 01:58:00.360
Maybe didn't work out but they're just slowly chipping down progressing map. Sure. This wasn't the cleanest game

01:58:00.360 --> 01:58:04.760
I'd say from them, but I think they have the correct mindset of Russia from a stake go again

01:58:04.760 --> 01:58:09.640
And I think that mindset did allow them to eventually just put it close out the game in a very swift move

01:58:09.640 --> 01:58:13.680
But yeah, I'm a couple things might need to be cleaned up in the next game

01:58:13.680 --> 01:58:19.560
But that aside we get to see an unpicked CK show off some of its strengths within the tournament

01:58:19.560 --> 01:58:23.240
Even though other teams don't respect it against Largo. It did a very good job in the lane

01:58:23.240 --> 01:58:30.800
It did do a very solid job in the lane and we are witnessing a part of the game right

01:58:30.800 --> 01:58:37.960
now where we thought, you know what, Boom Boys, they have a shot of making a comeback happen.

01:58:37.960 --> 01:58:43.300
They've got some items on board that we thought would propel them forward and have a solid

01:58:43.300 --> 01:58:48.000
success in the mid game, but it was very short-lived for him.

01:58:48.000 --> 01:58:49.000
It was.

01:58:49.000 --> 01:58:51.960
I also thought they were going to do well because they got the ages right off it and

01:58:51.960 --> 01:58:56.160
And this was the fight that they took afterwards, which just went terribly.

01:58:56.160 --> 01:59:01.360
It felt like when CK could find the right target, the damage output was just unbelievable.

01:59:01.360 --> 01:59:04.160
And boom voices get pushed right onto the back foot.

01:59:04.160 --> 01:59:06.560
Because they don't really have like save supports.

01:59:06.560 --> 01:59:10.360
They have nightmare, and they have like logos heel, but there's nothing that really stops

01:59:10.360 --> 01:59:13.360
the 1,000 illusions of CK from being your head in.

01:59:13.360 --> 01:59:16.660
It was also kind of hilarious because like before that clip, there was multiple times

01:59:16.660 --> 01:59:20.060
that both CK and Central were blink trying to stun people, but they're probably

01:59:20.060 --> 01:59:24.880
the worst blinked initiators with of how funky their stun is. So you got to see DKTA

01:59:24.880 --> 01:59:28.440
just blink away from multiple engagements, which kind of gave Keratitch who was having

01:59:28.440 --> 01:59:33.360
an incredible game, right? Top network, first the lifeline of BB, a potential chance to

01:59:33.360 --> 01:59:37.160
get back into this game, but then eventually when you don't blink Dodger's stun, when

01:59:37.160 --> 01:59:40.600
they actually do convert on the initiation from I'mwing, then you get moments like

01:59:40.600 --> 01:59:43.960
this where they're suddenly in your base and go, you know what, I think it's just

01:59:43.960 --> 01:59:44.960
time to end it.

01:59:44.960 --> 01:59:52.960
I mean I also want to add something to that, you know, I feel like the other problem that I noticed throughout the game is this Lago and DK they just don't really

01:59:53.960 --> 01:59:59.960
Mesh together very well, but we've seen Lago with Ember Lago is storm in the past any magic damage spirit here

01:59:59.960 --> 02:00:03.960
It was really well with the croak, but with DK it just doesn't really feel like it's the same

02:00:03.960 --> 02:00:09.960
GPK kind of had a decent game here kind of great game, but I just didn't really see like the combination with this hero

02:00:09.960 --> 02:00:17.440
They first picked the Lago and I felt like the DK has a follow-up because they just wanted to have a good laning setup against the Lina.

02:00:17.440 --> 02:00:19.940
Just didn't really cut it for the draft.

02:00:19.940 --> 02:00:24.440
And you talked about the laning, right? And the idea of Lago didn't have that natural pairing.

02:00:24.440 --> 02:00:28.240
Not only did he didn't have a natural pairing, but when you get completely shot out of the lane,

02:00:28.240 --> 02:00:31.360
let's remind you about that. At this point, Miro here at the Midasin is quick by,

02:00:31.360 --> 02:00:33.860
I was like, please, for the Lago, do not do this.

02:00:33.860 --> 02:00:36.360
Of course, he then goes back for Sanjay Kaya, right?

02:00:36.360 --> 02:00:52.360
But like this was just a complete outclass in one team understanding as a logo team. How do you beat lago and this was exactly it because I didn't really get to see lago ever enter the game. He ended the game at 0 5 5. Sure. He eventually did get to, you know, the the BKB the shivers, the

02:00:52.360 --> 02:01:04.360
sounds cry like eventual items to be tank enough to deal with CK, but it was never in time. It was never at the right logo timings that were expected to see so far international. And then I think the CK alone in laning phase did exactly what I had to do.

02:01:04.360 --> 02:01:11.240
maybe Ray will see more chaos like this was the first showing we saw the hero here at the international and

02:01:11.600 --> 02:01:14.880
It looked solid. I really liked it as a last pick

02:01:14.880 --> 02:01:21.000
You know they pull it out the back pocket moon man has said that it was their logo counter and it did it did do that job

02:01:21.000 --> 02:01:23.680
Especially with having ringmaster such a strong laning support

02:01:24.120 --> 02:01:28.320
You know you can just pressure him so hard because blogger wants to be able to dispel like one thing

02:01:28.320 --> 02:01:31.000
But ringmaster is playing with multiple charges on his dagger

02:01:31.000 --> 02:01:35.480
It's like really hard to deal with that amount of damage and then kilter and they just keep going on and going on

02:01:36.320 --> 02:01:39.280
But I think it's hard because now they are aware of it

02:01:39.280 --> 02:01:44.500
And I don't think CK thrives if you have to pick him earlier in the drop because there are a lot of heroes that can

02:01:44.680 --> 02:01:49.680
Deal with him and there are other supports as well and heroes in his meta that makes illusion

02:01:50.200 --> 02:01:54.360
Heroes like that like struggle. It's like one of the reasons I think people are so bad is because you have like underlords and

02:01:54.360 --> 02:01:59.640
Wifens every game. So it's like CK kind of struggles from the same. He seems very niche. I'd like to see him maybe

02:01:59.640 --> 02:02:03.640
that he's not going to be

02:02:03.700 --> 02:02:05.540
picked now that we know that

02:02:05.640 --> 02:02:07.680
he exists. I do wish we saw

02:02:07.780 --> 02:02:09.680
orchid though. That's my one

02:02:09.780 --> 02:02:11.680
one critique. They appear. I

02:02:11.780 --> 02:02:13.680
feel like CK is built on the

02:02:13.780 --> 02:02:15.720
burst. The Wow, you know,

02:02:15.820 --> 02:02:16.720
Wow, and no orchid doesn't

02:02:16.820 --> 02:02:17.720
allow to that. I think you

02:02:17.820 --> 02:02:19.620
know what greedy goes like

02:02:19.720 --> 02:02:20.820
echo and man through and

02:02:20.920 --> 02:02:22.820
heart. It's a lot of like

02:02:22.920 --> 02:02:23.420
stroke and clunkiness and

02:02:23.520 --> 02:02:24.420
maybe some of the mistakes

02:02:24.520 --> 02:02:25.560
that they made in that kind

02:02:25.660 --> 02:02:26.560
of 20 minute mark could have

02:02:26.660 --> 02:02:27.560
been rectified by having an

02:02:27.660 --> 02:02:28.560
orchid. But that aside I

02:02:58.560 --> 02:03:00.860
lane winner is because of these two combos here.

02:03:00.860 --> 02:03:04.980
He throws the first stun and then it allows Ringmaster to land his follow-up stun as

02:03:04.980 --> 02:03:05.980
well.

02:03:05.980 --> 02:03:10.820
So tons of damage, tons of the disable, and every time they decide to spend 100 mana each,

02:03:10.820 --> 02:03:14.500
Miera loses almost all of his HP, which means he basically can't lane at all.

02:03:14.500 --> 02:03:17.860
The impact that this has on the game is gigantic because his net worth is way worse.

02:03:17.860 --> 02:03:19.100
Here's the first thing.

02:03:19.100 --> 02:03:21.260
Ironwing easily takes both wisdom shrines.

02:03:21.260 --> 02:03:25.100
That means the levels for the enemy supports on Boom Boys are going to be super neutered,

02:03:25.100 --> 02:03:26.820
so they're going to be harder to play the game.

02:03:26.820 --> 02:03:32.020
They end up taking the mid tower, uncontested, boom-go-boys don't even show up to this because

02:03:32.020 --> 02:03:33.500
they know that they're not going to be able to do that.

02:03:33.500 --> 02:03:34.500
It was just a helmet.

02:03:34.500 --> 02:03:37.660
Dominator preped it over, two supports in the mid, they're going to end up taking this

02:03:37.660 --> 02:03:39.220
tower by themselves uncontested.

02:03:39.220 --> 02:03:40.460
So that's a gold advantage.

02:03:40.460 --> 02:03:43.980
And in the meantime, Chaos Knight who loves staying in the laning stage because he

02:03:43.980 --> 02:03:47.420
doesn't jungle extremely well, he basically gets anything he wants.

02:03:47.420 --> 02:03:50.980
And when he ends up pressuring here, we actually do see a really cool scan

02:03:50.980 --> 02:03:53.380
that spots out the enemy support rotating over.

02:03:53.380 --> 02:03:55.900
So Miro again knows I can't be here either.

02:03:55.900 --> 02:04:01.620
This tower which normally is ignored in almost all games is taking completely for free because they're like well

02:04:01.620 --> 02:04:04.420
They can't contest so we might as well take the gold in the map control

02:04:04.420 --> 02:04:11.340
So all of these things cascaded downstream even this pressure that happened on the reaction to seeing them pushing the tier one tower

02:04:11.340 --> 02:04:13.340
Didn't produce anything for boom boys

02:04:13.340 --> 02:04:20.220
So this is all downstream of that smart chaos may pick that pressured the Largo that put boom boys so far ahead that their

02:04:20.220 --> 02:04:23.620
Tri-core combo which should be amazing. They've got dragonite here to set up a stun

02:04:23.620 --> 02:04:29.080
They've got an arrow setup. They've got a nightmare and they just can't use these heroes and their draft the way that they want to

02:04:29.260 --> 02:04:35.580
Because of that lane going so poorly for them and ultimately they did a great job not bleeding more

02:04:36.100 --> 02:04:40.680
They only lost like the the bane in this example at a 70 15 minute smoke

02:04:40.680 --> 02:04:46.660
But the downstream cascades of that pick was gigantic and it was the reason truly that iron wing was able to win this match

02:04:46.660 --> 02:04:54.000
And when they did and it was so important for them that they did as this is elimination

02:04:54.000 --> 02:04:58.060
we're in the lower bracket here of the main event of the international so this is pressure

02:04:58.060 --> 02:05:04.420
on. Now for boom boys they are with their backs against the rope so I'm sure they have

02:05:04.420 --> 02:05:09.700
to find ways to deal with that pressure. Let's learn a little bit more from Yaro and

02:05:09.700 --> 02:05:11.700
save and how they feel about this win stage.

02:05:13.900 --> 02:05:18.660
Our journey in the growth stage was starting from some

02:05:19.820 --> 02:05:25.220
little bit problems and we got some mistakes that we need to work on.

02:05:25.580 --> 02:05:28.540
So we're keeping proven on that.

02:05:29.300 --> 02:05:33.700
But eventually we knew that in the elimination match in Desider,

02:05:34.300 --> 02:05:37.980
our other pick does, we knew it's going to be a different game.

02:05:37.980 --> 02:05:40.980
So we won and we were super happy.

02:05:40.980 --> 02:05:45.980
Of course, everybody in this tournament wants to win TI.

02:05:45.980 --> 02:05:48.980
As for me, this thing is the same one.

02:05:48.980 --> 02:05:54.980
But for me, going through the playoffs and playing on this arena,

02:05:54.980 --> 02:06:00.980
my family watching me and our fans, most important thing.

02:06:00.980 --> 02:06:04.980
I mean, it's my dream to win a TI, so obviously it feels very special.

02:06:04.980 --> 02:06:06.980
All the time it's my fifth TI.

02:06:06.980 --> 02:06:10.980
And obviously I want to win so far.

02:06:10.980 --> 02:06:14.980
That's my fourth TI in my Dota history.

02:06:14.980 --> 02:06:18.980
So for me it's the most important one.

02:06:18.980 --> 02:06:22.980
Like for every player.

02:06:22.980 --> 02:06:28.980
For me it's just my aim and purpose to achieve the ages.

02:06:28.980 --> 02:06:32.980
I think our expectations were always the same.

02:06:32.980 --> 02:06:36.620
Before the tournament, we wanted to make it to the top three, something like this.

02:06:36.620 --> 02:06:40.580
I think it's kind of the same, even though we didn't have a really good group stage.

02:06:40.580 --> 02:06:42.980
It's still like this.

02:06:42.980 --> 02:06:48.980
Playing on the crowd is really good, and it gives you more feelings about this tournament.

02:06:48.980 --> 02:06:54.980
So, this tournament, it's different between other tournaments, of course.

02:06:54.980 --> 02:06:59.980
I'm super happy that we have this possibility to play in front of the people that cheer for us.

02:06:59.980 --> 02:07:04.700
So yeah, I'm super happy and grateful for the support from all the fans.

02:07:13.140 --> 02:07:15.860
Third, second and fourth.

02:07:15.860 --> 02:07:23.500
That's just the last three placements that Boom Boys have gotten in the last three tournaments they played before TI.

02:07:23.500 --> 02:07:25.820
The last three tier one tournaments.

02:07:25.820 --> 02:07:30.460
So this team getting top four, that's normal.

02:07:30.460 --> 02:07:33.340
They have had an incredible year.

02:07:33.340 --> 02:07:37.100
Top four majority of the events they played.

02:07:37.100 --> 02:07:40.220
And I think Tegov then being faced here

02:07:40.220 --> 02:07:45.220
with potential elimination at top eight is disastrous.

02:07:45.660 --> 02:07:46.500
Yeah, I thought that was probably

02:07:46.500 --> 02:07:47.540
the biggest shocker for them, right?

02:07:47.540 --> 02:07:49.340
Like the idea, when you come into TI,

02:07:49.340 --> 02:07:50.420
you look at your previous form,

02:07:50.420 --> 02:07:52.180
like, you know what guys are making it to Saturday,

02:07:52.180 --> 02:07:53.180
we're making it to Sunday,

02:07:53.180 --> 02:07:54.740
like you have that confidence.

02:07:54.740 --> 02:07:58.740
I think just the group stage, it probably took a lot of wind out on their cell, like, no, wait a second,

02:07:58.740 --> 02:08:02.020
we're not in the form that we were in earlier in the year, like, what's happened?

02:08:02.020 --> 02:08:05.780
Like, nothing should have changed since, you know, the tournament before to now being at TI,

02:08:05.780 --> 02:08:10.020
but of course that is just the beauty of TI, the pressure it applies, and right now it is

02:08:10.020 --> 02:08:14.900
hitting boom boys extremely hard, because this is not the team that has been able to dominate

02:08:14.900 --> 02:08:17.540
and be a contender in multiple tournaments throughout 2026.

02:08:18.420 --> 02:08:21.620
Hey, at the same time, I felt they did really well yesterday against Vision,

02:08:21.620 --> 02:08:26.900
they were able to take the game off so yesterday I think they did well but maybe you're right you

02:08:26.900 --> 02:08:31.940
know today it's an elimination game totally different series and pressure is really getting to them

02:08:33.220 --> 02:08:39.620
because they they kind of go back to their lane dominance. The pressure was felt and lane

02:08:39.620 --> 02:08:44.740
dominance has been something that every time Moon Boyz is on stage we talk about it because

02:08:44.740 --> 02:08:50.940
Because that is, in the past, always been how this team wins games.

02:08:50.940 --> 02:08:55.820
They win the lanes, and then they push that advantage into a successful game.

02:08:55.820 --> 02:08:59.340
This first game, Rhea, no winning lanes.

02:08:59.340 --> 02:09:02.180
This was not part of their formula at all.

02:09:02.180 --> 02:09:07.940
Is that where you would want to see things change going into game number two that is coming our way soon?

02:09:07.940 --> 02:09:10.620
I mean, no one could have seen the CK loss pick come.

02:09:10.620 --> 02:09:11.020
True.

02:09:11.020 --> 02:09:17.460
Let's just write it off as a all they got us those guys those funny little guys and now we know that it exists

02:09:17.460 --> 02:09:19.460
We're not gonna get caught by it again. I

02:09:19.940 --> 02:09:23.020
Like winter said their match yesterday was so high skill

02:09:23.020 --> 02:09:26.140
They should have won the first game which meant they honestly could have won the entire series

02:09:26.140 --> 02:09:28.460
This is definitely a team we can see go all the way

02:09:29.140 --> 02:09:31.140
So I I think even though this one look rough

02:09:31.140 --> 02:09:33.140
I wouldn't I would just call it off

02:09:33.180 --> 02:09:37.700
And you also kind of fill it into a bit of a drafting trap right like when you see from the bands of

02:09:37.700 --> 02:09:42.060
I'm going like throwing kind of all these bands into heroes that you know BB

02:09:42.060 --> 02:09:47.120
Haven't really been first picking compared to like the coddle the Largo's the other options the Banes and now sudden

02:09:47.120 --> 02:09:51.100
It's like we have all these options that we love picking. Let's take the Largo and now, you know

02:09:51.340 --> 02:09:54.580
Many picks later now CK appears, right? I feel like the entire time

02:09:54.620 --> 02:09:58.220
This feels like something that was in the playbook from last night like moon me and is like guys

02:09:58.220 --> 02:10:00.660
This is what we're gonna do when we get to 24 pick

02:10:00.660 --> 02:10:05.140
We're ready to pick this hero like we don't care about Largo at all. Let's test them in game one

02:10:05.140 --> 02:10:10.020
So I think coming into game 2, it can only get better for BB because you don't have this many, you know,

02:10:10.020 --> 02:10:14.260
Structs all perfectly prepped. That just felt like the perfect, you know, playbook prep.

02:10:14.260 --> 02:10:18.900
Yeah, that's why it's important to get the right pairing with the Lago, because the Lago's problems

02:10:18.900 --> 02:10:23.460
was the CK. And if the Lago had the conventional pairings, the Spirit Heals,

02:10:23.460 --> 02:10:28.020
any magic damage, then the CK wouldn't have been a problem. Sure, it's also

02:10:28.020 --> 02:10:31.780
overall aspect, so you can't really account for that. But that's the thing with draft,

02:10:31.780 --> 02:10:37.340
You need to have your drafts be prepared to deal with whatever your opponent chose at you

02:10:37.340 --> 02:10:42.340
And also like when you think about these two teams right mirror honestly is quite a staple and be the success right?

02:10:42.340 --> 02:10:47.700
He often is the flexible offlaner that has creativity is here a pool that will make moves throughout the map and just be

02:10:47.860 --> 02:10:53.080
Unlucent in the other game utilizing what the supports do and then you look towards pure probably one of the more inconsistent

02:10:53.540 --> 02:10:57.420
carry players are saying regards to laning sometimes he looks incredible sometimes

02:10:57.420 --> 02:11:01.220
that's what I'm saying. I'm

02:11:01.220 --> 02:11:03.020
saying that's what I'm saying.

02:11:03.020 --> 02:11:05.020
And the opposite of incredible

02:11:05.020 --> 02:11:07.020
again. T I love the game. But

02:11:07.020 --> 02:11:09.020
yeah, I feel like pure inconsistencies

02:11:09.020 --> 02:11:10.020
like that. You should look to lean

02:11:10.020 --> 02:11:11.020
towards and giving him that last

02:11:11.020 --> 02:11:13.020
pick the perfect counterpick to a

02:11:13.020 --> 02:11:15.020
lago showing us like that

02:11:15.020 --> 02:11:17.020
normally doesn't happen in

02:11:17.020 --> 02:11:19.020
drafts. So I feel like baby can

02:11:19.020 --> 02:11:21.020
draft in a different way to

02:11:21.020 --> 02:11:23.020
force. You know, pure hero

02:11:23.020 --> 02:11:25.020
earlier give me or the counter

02:11:25.020 --> 02:11:27.020
matchup create that volatility

02:11:27.020 --> 02:11:30.980
it's like, yeah, there are

02:11:30.980 --> 02:11:32.020
ways to boom boys get back into

02:11:32.020 --> 02:11:34.020
this. Maybe then don't ban

02:11:34.020 --> 02:11:36.020
doom. Let them have it.

02:11:36.020 --> 02:11:38.020
Honestly, I think, uh, watching

02:11:38.020 --> 02:11:40.020
33 play last game was actually

02:11:40.020 --> 02:11:42.020
really exciting for me. I think

02:11:42.020 --> 02:11:43.020
a lot of people find helm

02:11:43.020 --> 02:11:44.020
boring at this point because

02:11:44.020 --> 02:11:45.020
they see every game that I

02:11:45.020 --> 02:11:47.020
always is super creep can do

02:11:47.020 --> 02:11:48.020
so much. I love it. I think

02:11:48.020 --> 02:11:50.020
it's amazing and 33 last game

02:11:50.020 --> 02:11:52.020
was having so many good

02:11:52.020 --> 02:11:53.020
moves with it around the

02:11:53.020 --> 02:11:55.020
map, like taking mid tower

02:11:55.020 --> 02:11:56.020
with it. Um early like this

02:11:56.020 --> 02:12:00.060
that. He's also blocking the

02:12:00.060 --> 02:12:01.060
ancient cap with his creep. And

02:12:01.060 --> 02:12:02.060
on top of that, he's also like

02:12:02.060 --> 02:12:03.060
scouting and giving vision.

02:12:03.060 --> 02:12:04.060
He's controlling the brochure.

02:12:04.060 --> 02:12:05.060
He knows the TA wants this guy

02:12:05.060 --> 02:12:08.060
did so much with his helm. He

02:12:08.060 --> 02:12:10.060
had tremendous impact so that

02:12:10.060 --> 02:12:12.060
the team iron wing crushing

02:12:12.060 --> 02:12:14.060
that game one. They are in the

02:12:14.060 --> 02:12:16.060
lower bracket, and they do not

02:12:16.060 --> 02:12:19.060
seem fazed by that at all. That

02:12:19.060 --> 02:12:21.060
performance was stellar. As

02:12:21.060 --> 02:12:26.500
that performance was stellar as

02:12:26.500 --> 02:12:28.940
Tegov said they played like an

02:12:28.940 --> 02:12:31.100
upper bracket iron wing. Whereas

02:12:31.100 --> 02:12:33.340
boom boys they are left

02:12:33.340 --> 02:12:36.340
struggling. They are now one

02:12:36.340 --> 02:12:39.340
game away from elimination here

02:12:39.340 --> 02:12:41.340
from the international. They

02:12:41.340 --> 02:12:43.340
have still got a chance though

02:12:43.340 --> 02:12:45.340
because of course it is a best

02:12:45.340 --> 02:12:47.340
of three. One game down doesn't

02:12:47.340 --> 02:12:49.340
mean you're out. Let's see what's

02:12:49.340 --> 02:12:59.340
Iron Wing versus Boom Boys. Game 2.

02:12:59.340 --> 02:13:08.340
We got ourselves a tiny bit of a repeat in the sense that Boom Boys for game number 2 will be on the radiant side.

02:13:08.340 --> 02:13:18.340
Again, Iron Wing on the dire side. But where Boom Boys was first pick in the previous game, this time around, it is Iron Wing that gets a first pick.

02:13:18.340 --> 02:13:21.500
making their four boom boys get that overall last big.

02:13:21.500 --> 02:13:24.800
So potentially they couldn't utilize that last big

02:13:24.800 --> 02:13:27.700
the same way Ironwing did in game number one

02:13:27.700 --> 02:13:31.040
and sending someone up for tremendous success.

02:13:31.040 --> 02:13:33.220
We got a couple of bands out already.

02:13:33.220 --> 02:13:35.500
First big is coming in winter.

02:13:35.500 --> 02:13:36.380
What do you hope to see?

02:13:36.380 --> 02:13:39.900
We already cannot see the Largo coming out anymore.

02:13:41.340 --> 02:13:42.980
I wanna see bounty on that piece.

02:13:42.980 --> 02:13:43.800
Ah!

02:13:43.800 --> 02:13:45.540
I'm sorry.

02:13:45.540 --> 02:13:47.220
I don't know if that's gonna happen

02:13:47.220 --> 02:13:53.780
the side of iron wing that's right there's more serious today at some point today I'm sure I want to

02:13:53.780 --> 02:14:00.340
see a bounty and a three-breaker chasing you okay all right everybody can have dreams with

02:14:00.340 --> 02:14:07.140
it i'm gonna take it away from you we got lina that's a lot more stable

02:14:08.100 --> 02:14:13.940
hesitation whatsoever that's the security space zero they have they have got some

02:14:13.940 --> 02:14:21.020
some flex potential, right? Save and Katoumi, both also play IO, if required.

02:14:21.020 --> 02:14:24.780
It's not a support hero in my opinion right now. The hero has to be a Koro.

02:14:24.780 --> 02:14:28.220
He has to be a gas somewhere in my mind.

02:14:28.220 --> 02:14:32.220
You can play as a support hero, but the hero just excels at a Koro.

02:14:32.220 --> 02:14:33.220
Yeah.

02:14:33.220 --> 02:14:37.220
No, again, I feel like at least within the openings, I think Boom Boys respected the

02:14:37.220 --> 02:14:41.300
ideas of Lago Koro. They also were kind of, I think, happy to be on second pick

02:14:41.300 --> 02:14:43.860
now because they thought that they got figured out in regards to the first

02:14:43.860 --> 02:14:46.260
victory in the Lago. So it kind of gets the full mental

02:14:46.260 --> 02:14:49.460
reset coming into game two. And then two heroes that have just been

02:14:49.460 --> 02:14:52.740
dominating in the games that we've been seeing, right? So you can't really full

02:14:52.740 --> 02:14:56.020
either team pick in the month. It's now how do you compliment them? Like

02:14:56.020 --> 02:14:58.820
IO, you know the the ag's timing, the level

02:14:58.820 --> 02:15:02.260
timing that you're playing for. You need heroes to rally around you, play

02:15:02.260 --> 02:15:04.820
through you. And for Lina it's our protection. Have that

02:15:04.820 --> 02:15:08.500
frontline. Have ways to initiate, kind of create that spacing so Lina

02:15:08.500 --> 02:15:16.900
could be that turret. The last game we had the Largo parrying and then we had the IO parrying.

02:15:16.900 --> 02:15:21.380
I think yesterday when Saber was here you also mentioned that whenever you have IO as a carry

02:15:21.380 --> 02:15:25.940
or mid, you want another call on the other lanes to be a good parry. Like Slark was one of those

02:15:25.940 --> 02:15:31.140
parryings that we saw during the group stages which worked really well. Now the Slark was

02:15:31.140 --> 02:15:35.140
always good because it's been picked into an ember response right and every game that I've

02:15:35.140 --> 02:15:39.800
I've seen so far. It's always been like, oh, we see Emberman, I picked Slark, and now I've got a good time.

02:15:39.800 --> 02:15:46.360
So I don't mind the concept of Slark, but with Emberman already found out, maybe there's some other options in play.

02:15:46.360 --> 02:15:53.140
Maybe some off-lane Nightstalker, eventually down the line from Nero, that you could also play on where it's like this insane movement vision.

02:15:53.140 --> 02:15:56.480
But there's fun options available that we probably haven't seen yet at TI.

02:15:56.480 --> 02:16:00.580
Oh yeah, I would love to see my Slarker. I really liked when WS played it in the group stage.

02:16:00.580 --> 02:16:03.180
I think he showed the strength even though they lost that game

02:16:03.180 --> 02:16:08.020
I believe it was a little bit of a throw and I think he showed the strength of a hero when a lot of people have written it off

02:16:08.020 --> 02:16:14.260
Especially since the change to essence this little it gives the vision of him and shares it so I

02:16:14.820 --> 02:16:20.020
Think that here was great. I think it's really good against Iowa wyvern especially if I'm like what was it?

02:16:20.020 --> 02:16:23.100
I don't know if he likes a hero. Oh, he's played it. Yeah, I

02:16:24.660 --> 02:16:29.260
Do want to see Marana picked again personally throughout these games

02:16:29.260 --> 02:16:35.180
I felt like the invisibility has been such a nightmare for everyone. This is includes the bounty as well, but when you're playing

02:16:36.100 --> 02:16:38.100
So much in biz it feels like

02:16:38.300 --> 02:16:40.980
It makes the map so much harder to play for the team against it

02:16:40.980 --> 02:16:44.180
And then we end up seeing teams carry double gems like they'll sleep

02:16:44.180 --> 02:16:50.740
But you're sometimes they steal it from me sometimes they just buy a second one you invest so much economy into gem into sentries

02:16:51.220 --> 02:16:53.220
That just makes the game so much harder

02:16:53.220 --> 02:16:59.280
Maybe also with the map being bigger means you need more centuries mean they're out of stock a lot

02:16:59.280 --> 02:17:02.100
So yeah, you do have to risk it with those steps

02:17:02.620 --> 02:17:07.380
It kind of secures the rune for you every two minutes you have nls for the runes

02:17:07.380 --> 02:17:11.940
So you kind of I feel like generally the team with the Mirana has control over the route

02:17:13.180 --> 02:17:19.220
No, it's nice bounty Lena Darkseer. I think his bounty is so good into IEO

02:17:19.220 --> 02:17:37.220
because something I was thinking with the IO is how he farms the duo cap, but Bounty is going to be able to go and disrupt that so much, because he can just block the caps with his body, and then again force sentries onto the cap, but IO can't kill Bounty, right? Bounty is just going to run away, so he can be so annoying for IO.

02:17:37.220 --> 02:17:42.220
And also with the Darkseer picking it into IO, you're kind of just doing a trade of farm.

02:17:42.220 --> 02:17:43.940
Both heroes will have to farm their lanes.

02:17:43.940 --> 02:17:46.020
There shouldn't be any kills right on either side.

02:17:46.020 --> 02:17:49.260
Darkseer will get to go pipe to deal with the eventual kind of magic, kind of damaged

02:17:49.260 --> 02:17:50.260
timing of IO.

02:17:50.260 --> 02:17:53.580
So I feel like they're going to be pretty happy with the pick up on Ironwing.

02:17:53.580 --> 02:17:55.780
Still I'm looking towards Boomboy's being very comfortable.

02:17:55.780 --> 02:18:00.300
The Keratich IO, GPK getting his puck with pretty much no lockdown for him at the

02:18:00.300 --> 02:18:01.300
moment.

02:18:01.300 --> 02:18:04.740
That is a major question that Ironwing needs to answer.

02:18:04.740 --> 02:18:06.140
Especially if LeeNit does go towards mid.

02:18:06.140 --> 02:18:11.740
you looking towards pure form the position 5 being at lockdown often isn't the best answer to the

02:18:11.740 --> 02:18:16.220
missed part. Do you like it though when we have IO we talked about wanting another core pairing and

02:18:16.220 --> 02:18:21.100
now your mid is going to be a part which feels a bit bad in my opinion. The offlane can do it right?

02:18:21.100 --> 02:18:24.860
The IO can twinge and go towards an axe or slarder or there's so many-

02:18:24.860 --> 02:18:29.900
Not on fans so no. I mean type hero you know any of these offlaners that are aggressive

02:18:29.900 --> 02:18:36.500
move forwards on the map will be the eye-opening. Yeah I'm looking towards

02:18:36.500 --> 02:18:41.140
mirror to kind of activate the eye in that way and the classic rate for 42% of

02:18:41.140 --> 02:18:46.100
win rate again saves on team it's perfectly fine. Yeah just gives them

02:18:46.100 --> 02:18:50.540
like the setup right they were lacking stuns their Wyvern and IO like

02:18:50.540 --> 02:18:54.980
hotfoil is not enough so you need something else and the pushback is the

02:18:54.980 --> 02:18:58.620
perfect spell to tie everything together where it's right now I mean if

02:18:58.620 --> 02:19:03.580
If you're looking to find answers on Carrier or Games Park, you want heroes that could

02:19:03.580 --> 02:19:07.420
either build Orchid or have some sort of silence against Park.

02:19:07.420 --> 02:19:13.220
And I think like, okay, so they just go for the counter from the support row, they go

02:19:13.220 --> 02:19:14.960
for the Lion with the Hex.

02:19:14.960 --> 02:19:18.700
Not the most like a conventional hero in the position 5, but Whitemon does play this

02:19:18.700 --> 02:19:19.700
hero well.

02:19:19.700 --> 02:19:24.500
You don't need to be careful on Iming for the old classics of like the Vikings

02:19:24.500 --> 02:19:25.780
and the Beastbusters right now.

02:19:25.780 --> 02:19:30.400
Like when I looked with bounty and line line Lena so many squishy heroes like everything

02:19:30.400 --> 02:19:33.740
This feels squishy and like as much as it's not like the best

02:19:34.340 --> 02:19:40.760
Partner for an IE in itself will break them up enough that you can like tether the wolf to you can just do these annoying things

02:19:40.760 --> 02:19:42.760
So I'm worried for the zoo

02:19:43.240 --> 02:19:47.760
Can they preempt if they pick a carry that would deal with those girls right now

02:19:47.760 --> 02:19:50.820
Yeah, it could be two pounds elsewhere pick a carry to deal with a zoo

02:19:50.820 --> 02:19:55.460
and then you kind of cover yourself against four heroes. That is an option but that's currently in my

02:19:55.460 --> 02:20:00.740
mind force how boom boys can make this draco from just annoying to potentially just game winning.

02:20:03.860 --> 02:20:08.660
But respecting the global play with the with the underlord at the moment of course with puck

02:20:08.660 --> 02:20:12.900
pretty much gpk other than the lion of course you can deal with that with a on this for linkins

02:20:12.900 --> 02:20:16.420
or whatever you are just going to be jumping around the map and setting a lot of things

02:20:16.420 --> 02:20:20.420
up so again i can see the underlaw ban respecting the relocate plus the puck setup

02:20:20.820 --> 02:20:22.520
And then the fiends get on top.

02:20:22.520 --> 02:20:25.620
Yeah, they possibly won Tiny because they're banning the Underlord.

02:20:25.620 --> 02:20:27.920
Underlord has a percentage damage, he's Tiny.

02:20:27.920 --> 02:20:29.420
Very good later in the game.

02:20:29.920 --> 02:20:34.420
And Tiny is something that will preemptively protect them against the Duel Heroes.

02:20:35.020 --> 02:20:38.020
Did you guys see how I missed these games?

02:20:38.020 --> 02:20:41.520
Did you see how BB utilized Legion in their games?

02:20:41.520 --> 02:20:44.220
Because I feel like she would be a nice pairing with the Ior.

02:20:44.220 --> 02:20:47.820
They have the burst damage to complement her Duel.

02:20:47.820 --> 02:20:51.020
and it's like a really really strong save against Lyon.

02:20:52.020 --> 02:20:54.320
Yeah, so that was like eight days ago against Bogey.

02:20:54.320 --> 02:20:56.620
So I don't know how much stuff I can put into a Legion.

02:20:56.620 --> 02:20:57.420
Yeah.

02:20:57.420 --> 02:20:58.620
No disrespect.

02:20:58.620 --> 02:20:59.720
It was against Mirana.

02:20:59.720 --> 02:21:01.420
I think they picked a Legion to Mirana.

02:21:01.420 --> 02:21:03.520
Like you have something good to dispel.

02:21:04.020 --> 02:21:06.020
Like a save and some pretty strong lanes.

02:21:09.120 --> 02:21:11.320
We'll see where they go with it for now.

02:21:11.320 --> 02:21:12.720
It is boom boys.

02:21:12.720 --> 02:21:16.320
Assuming that Lina is going to go mid once again in the hands of VGM.

02:21:16.320 --> 02:21:21.640
So they're banning out some carry hero that the Caes already mentioned being banned on the other side for boom boys

02:21:21.640 --> 02:21:27.880
Hero is looking for his hero and it's a template assassin. That's the other carry that will get banned

02:21:28.320 --> 02:21:33.800
Let's see what pure wants to get for himself last game with the Chaos Knight

02:21:34.040 --> 02:21:39.440
He got a hero that sealed the deal in favor of iron wing

02:21:40.080 --> 02:21:42.480
Yeah, the annoying thing is like the Wings of Wyvern

02:21:42.480 --> 02:21:57.480
I mean, it's like I am why even the park like doom is like you kind of want to see it just deals with them really nicely. But with the way that they're drafting it didn't look like they can go for it. But of course, you can just play it in the carry roll.

02:21:57.480 --> 02:22:10.480
So yep, nice pickup. And I would call it a one of his signature heroes as well pure plays this frequently and especially when it was still very actively in the matter he was very active on playing the do.

02:22:10.480 --> 02:22:15.760
And they did bring in some pretty decent control that we were looking for right after the fact

02:22:15.760 --> 02:22:16.760
pick.

02:22:16.760 --> 02:22:19.000
The line of doom they are like the big answers for it.

02:22:19.000 --> 02:22:22.720
So a lot of pressure though on these two players because it is pretty much those two players

02:22:22.720 --> 02:22:26.040
to deal with GPK but also you want them to deal with the IO as well.

02:22:26.040 --> 02:22:29.280
So they kind of need to have an exceptional game because they're going to be like having

02:22:29.280 --> 02:22:32.160
to bring the lockdown to pretty much everyone.

02:22:32.160 --> 02:22:37.480
I think this also helps answer our question about like Lycan potentially because we saw

02:22:37.480 --> 02:22:47.480
There are a lot of people who are the kind of sort of like him, because you can just buy this Radiance and buy the Sheevahs, it's like this hero covers a lot of bases.

02:22:47.480 --> 02:22:53.480
Talk to me about the Centaur, does it pair well with the IO? That's something that we wanted to come out of this offlane.

02:22:53.480 --> 02:23:04.480
It's a very different archetype than the Legion Commander for example. It is a hero that's been very popular, especially when paired up with Ranged Carriers and the character on the IO.

02:23:04.480 --> 02:23:05.820
You can't because they're way scary.

02:23:05.820 --> 02:23:08.920
Small utility then, like if you compare it to like Stardust,

02:23:08.920 --> 02:23:12.580
obviously not the same, but they wanted something to disengage against the Doom.

02:23:12.580 --> 02:23:15.480
Like, Santo is always very, very nice against Doom.

02:23:15.480 --> 02:23:19.840
And Lion Doom, I feel like this is a lane where when you pet a Santo,

02:23:19.840 --> 02:23:21.580
a full wing, you have kill potential.

02:23:21.580 --> 02:23:24.320
So I can see Mero being really, really farm, you know,

02:23:24.320 --> 02:23:25.820
just from the laning phase itself.

02:23:25.820 --> 02:23:28.220
Mero, he boobways draft if they get into the big game,

02:23:28.220 --> 02:23:30.620
it would be beautiful because like, I'm going to kill someone,

02:23:30.620 --> 02:23:33.280
it's like, during the earth, but during the hex, during the Doom,

02:23:33.280 --> 02:23:35.120
and then you're gonna have like Rulercoats saved

02:23:35.120 --> 02:23:38.760
and then Winter's Curse or Cold Embraces to get spacing.

02:23:38.760 --> 02:23:41.520
Stampede as well, like there's so much kiting available

02:23:41.520 --> 02:23:43.680
that Boomboys can execute their team fight.

02:23:43.680 --> 02:23:45.960
They will just outplay Ironwing with the limited ways

02:23:45.960 --> 02:23:47.320
that they have to kill heroes

02:23:47.320 --> 02:23:49.960
outside of them just fully snowballing the game.

02:23:49.960 --> 02:23:53.280
Yeah, I think they're gonna see a game tree here.

02:23:53.280 --> 02:23:56.400
I believe that Boomboys has what it takes

02:23:56.400 --> 02:23:58.560
to force out a game three fair.

02:23:58.560 --> 02:23:59.600
I think it's exciting.

02:23:59.600 --> 02:24:01.200
We got the irony, we got the IO.

02:24:01.200 --> 02:24:05.480
I want to see mostly the interactions between them and how much Ari is going to be able to disrupt this game

02:24:05.480 --> 02:24:10.120
Yeah, we're gonna have a bunch of unkillable guys against a bunch of guys with a lot of damage

02:24:10.120 --> 02:24:16.220
So it's gonna be saying it's gonna be exciting elimination on the line does have that extra layer of

02:24:16.640 --> 02:24:19.640
pressure to all players in the booth as

02:24:20.360 --> 02:24:27.500
I'm sure that boom boys are able to shake off that loss from game number one. This is a fresh game

02:24:27.500 --> 02:24:31.500
game. They went for a completely

02:24:31.500 --> 02:24:33.500
different game plan. And as you

02:24:33.500 --> 02:24:35.500
heard my panel, they are set up

02:24:35.500 --> 02:24:37.500
for success. Maybe a little bit

02:24:37.500 --> 02:24:39.500
more than what they normally are.

02:24:39.500 --> 02:24:41.500
And that is good news for boom

02:24:41.500 --> 02:24:43.500
boys. That is good news for

02:24:43.500 --> 02:24:45.500
Dota fans. But actually that

02:24:45.500 --> 02:24:47.500
would mean that a game three

02:24:47.500 --> 02:24:49.500
is on the horizon. Let's see

02:24:49.500 --> 02:24:51.500
what's going to happen with

02:24:51.500 --> 02:24:53.500
this game. But first some words

02:24:53.500 --> 02:24:55.500
from coach pool. Thank you so

02:24:55.500 --> 02:25:00.000
And very, very different coming out there from your first draft.

02:25:00.000 --> 02:25:04.500
It was more of a focused draft, you know, really good and down towers, getting down players.

02:25:04.500 --> 02:25:08.500
But this one, more team fighting. Was this a big change just because of what you saw?

02:25:08.500 --> 02:25:11.000
Or was this a change more for your team?

02:25:25.500 --> 02:25:29.500
We have picked our comfortable heroes and we want to play

02:25:29.500 --> 02:25:31.500
differently during the second map.

02:25:31.500 --> 02:25:33.500
Absolutely. Well, I'm glad to hear it.

02:25:33.500 --> 02:25:36.500
We have seen you guys do an absolutely fantastic season.

02:25:36.500 --> 02:25:40.500
You have had so many new fans come and support you.

02:25:40.500 --> 02:25:42.500
It's all on the line here. Elimination game.

02:25:42.500 --> 02:25:45.500
I want to hear from you. Are we going through a game three?

02:25:55.500 --> 02:26:01.200
Thank you to everyone who supports us and it can't end like this, so there will be a third map.

02:26:25.500 --> 02:26:31.180
Again, you think about this team last year, for Boom Boys, they were playing with Pure,

02:26:31.180 --> 02:26:38.260
managed to get top four, and now potentially going out in that eight spot would be a big

02:26:38.260 --> 02:26:42.580
movement backwards from where this organization has been able to go to. Trent, what do you

02:26:42.580 --> 02:26:45.180
think about the drafts? Any thoughts or things come out of media?

02:26:45.180 --> 02:26:47.780
I mean, I think the thing that stands out the most is definitely the bounty hunter.

02:26:47.780 --> 02:26:51.540
You know, you had a winner asking for it on the panel. We saw it win every game

02:26:51.540 --> 02:26:56.500
yesterday on the main stage and we know Ari can play it. You know, he just tried the Scythe

02:26:56.500 --> 02:27:00.420
Core in the past, maybe when Bounty wasn't seen as powerful, so I don't think it's any surprise

02:27:00.980 --> 02:27:05.060
to Boom Boys that Iron Wing are bringing this hero out today. I want to see what they have

02:27:05.060 --> 02:27:09.220
up against it and if they're ready for this match, there's the Io because I think there's

02:27:09.220 --> 02:27:12.180
definitely an issue in terms of the body blocking and the warding out of the camp. So

02:27:12.180 --> 02:27:15.300
that's how you slow down this Io, and there's not much you can do against the Bounty

02:27:15.300 --> 02:27:19.780
doing that. We saw at the very beginning of the game, they did this group up at the bottom

02:27:19.780 --> 02:27:24.820
tier 3 and they smoked and they moved out trying to find where the smoke popped probably trying to

02:27:24.820 --> 02:27:28.420
get a kill on this bounty because we've seen them play very deep near the base to start the game

02:27:28.420 --> 02:27:32.500
to get these courier ward. They did pop their smoke here, Ari's ward that he placed down there

02:27:32.500 --> 02:27:37.140
so they didn't de-ward it so that being said you know he hasn't typed any courier it's just

02:27:37.140 --> 02:27:43.060
yet so so far so good. You know I'll say also coming into this tournament I was not expecting

02:27:43.060 --> 02:27:48.420
to see 33 play it down of dark seer because while he has played that hero a lot the hero

02:27:48.420 --> 02:27:54.100
has changed a lot too and this type of move that he's making right now going back to those two camps

02:27:54.100 --> 02:27:59.940
to farm them up while the bounty hunter stays in lane this has been more the move that's been happening

02:27:59.940 --> 02:28:06.260
and it's interesting seeing the the bounty get played with dark seer the other games divide was

02:28:06.260 --> 02:28:11.620
playing much more in the lane fighting kills when they were trying to pull waves 33 is definitely

02:28:11.620 --> 02:28:16.500
transitioned much more than just hard farming on this hero yeah there's definitely a very gpm

02:28:16.500 --> 02:28:21.140
focused way to play this duo I think where you focus a little more on getting the stacks and then using

02:28:21.140 --> 02:28:25.860
the iron shell on the bounty hunter to farm multiple camps at once. So I'll be curious to see if they

02:28:25.860 --> 02:28:30.980
set that up. That definitely is more of 3-3's MO, except play it in that sort of a style instead.

02:28:30.980 --> 02:28:34.420
But like, you know, farming the camps and running back to the base, this does a

02:28:34.420 --> 02:28:36.500
vocally a great way to start the game as an archer.

02:28:36.500 --> 02:28:40.100
No, I mean you get, you know, very, very farmed, but in fact the other one,

02:28:40.100 --> 02:28:44.100
Devai was able to find multiple kills. He mentioned that this is a more difficult

02:28:44.100 --> 02:28:50.260
lane to find kills on the IO in lane with the Wyvern, but it's not impossible, particularly if they get caught out of position.

02:28:50.260 --> 02:28:56.180
But see how that one plays out, and then of course up here top, the Centaur, doing what we've seen

02:28:56.180 --> 02:29:02.420
Centaur's do a million times, playing together with Save, but it's against a Doom, which is a little bit different.

02:29:04.100 --> 02:29:07.460
I mean, I asked Farming those camps like 3-3, sorry to keep going up there,

02:29:07.460 --> 02:29:10.500
but he's immediately back on the double stack and farming through it.

02:29:10.500 --> 02:29:11.000
Yeah.

02:29:11.000 --> 02:29:15.720
So he is going to take the top net right here, just ignoring the lane completely as you've said,

02:29:15.720 --> 02:29:19.320
and if they try and contest like this, Geertich, like, he doesn't have to damage it on the

02:29:19.320 --> 02:29:20.840
spirits, I mean, for one they're on cooldown.

02:29:20.840 --> 02:29:23.000
And I've got this nine armor on bounty hunter.

02:29:23.000 --> 02:29:26.360
This girl is absurd at training, trading during lane staying.

02:29:26.360 --> 02:29:27.400
It's actually ridiculous.

02:29:27.960 --> 02:29:31.000
So if you don't have spells to deal with, he will just right click you.

02:29:31.000 --> 02:29:31.240
Right.

02:29:31.240 --> 02:29:32.680
No, it will be an issue.

02:29:32.680 --> 02:29:36.600
And that's going to be something to watch for, is like, if they come and contest this at all,

02:29:36.600 --> 02:29:38.040
he gives a very free game.

02:29:38.520 --> 02:29:40.040
Um, well, puh puh.

02:29:40.040 --> 02:29:40.520
Arrow.

02:29:40.520 --> 02:29:44.180
You double-edgedown dead white mon.

02:29:44.180 --> 02:29:47.720
Claw's first blood save, not able to do much to stop that.

02:29:47.720 --> 02:29:50.280
It does not get lucky with the bounces either.

02:29:50.280 --> 02:29:53.440
Very low, but not going to be able to find that kill.

02:29:53.440 --> 02:29:57.520
I think in this game, the Doom is fulfilling a role that I think used to go to more like

02:29:57.520 --> 02:30:01.000
the Juggernauts and the Troll Warlords where, you know, we know that Ironwing just in

02:30:01.000 --> 02:30:02.000
general are at team.

02:30:02.000 --> 02:30:03.000
Right?

02:30:03.000 --> 02:30:04.000
They play it on 3K all the time.

02:30:04.000 --> 02:30:06.040
Cure is no stranger as well.

02:30:06.040 --> 02:30:09.440
But he definitely helps carry some weaker supports to the laning stage and sometimes

02:30:09.440 --> 02:30:10.440
that's what likes.

02:30:10.440 --> 02:30:14.300
He's not the best 5 overall, he likes to get a little more breathing room.

02:30:14.300 --> 02:30:18.340
So having something a little more reliable as your position 1 really helps when you need

02:30:18.340 --> 02:30:20.660
this lion pick to deal with the mid-pot.

02:30:20.660 --> 02:30:23.740
Because GBK was going to have a completely free game if they just went for more, you

02:30:23.740 --> 02:30:25.900
know, standard 4 minutes.

02:30:25.900 --> 02:30:30.900
This is the play that you can make once those waves are pushed underneath the tower.

02:30:30.900 --> 02:30:32.780
I am shell the bounty run in a bit.

02:30:32.780 --> 02:30:36.300
They're not taking too many other chances though, it looks like.

02:30:36.300 --> 02:30:38.820
And now they can just hold the wave too because you just use the Arctic burn.

02:30:38.820 --> 02:30:39.820
Yeah.

02:30:39.820 --> 02:30:45.180
of here. Right. It gives a lot to the IO. IO is having a free game. They're not trying

02:30:45.180 --> 02:30:50.940
to contest his farm, but it does sort of prioritize 33's farm, and he's going to get ought to

02:30:50.940 --> 02:30:55.020
a good start. And it should be that when he starts trying to go for the acceleration

02:30:55.020 --> 02:30:59.100
of the farm, and the IO move back and jump fast, you're going to see the IO on low,

02:30:59.100 --> 02:31:03.820
not dead yet. On the rotation, from Harry, the arrow going to be found, finally gets

02:31:03.820 --> 02:31:08.020
the hookstaff off. But with the bounty hunter there, that's only trying to save

02:31:08.020 --> 02:31:12.700
It's not looking like it's going to be there though, so they get another kill.

02:31:12.700 --> 02:31:14.700
The arrow dropping pure.

02:31:14.700 --> 02:31:16.700
Again, not lucky with those bouncers.

02:31:16.700 --> 02:31:18.700
I don't know if it would have mattered anyways.

02:31:18.700 --> 02:31:22.700
Oh, I forgot enough with the TP.

02:31:22.700 --> 02:31:26.700
I think they didn't block these camps, very alt-coded.

02:31:26.700 --> 02:31:28.700
Guys, remember the past year?

02:31:28.700 --> 02:31:31.700
Obviously, Alchemists were abusing the two camps constantly.

02:31:31.700 --> 02:31:34.700
IO very good at doing that as well, so we might see a blocker out here.

02:31:34.700 --> 02:31:37.700
They're already scanning to see if Bounty's coming back through the twin gate.

02:31:37.700 --> 02:31:40.460
Because that's probably what they're theorizing he's gonna be up to.

02:31:40.460 --> 02:31:44.820
Instead, Arty's in the mid lane, trying to set up on this rune with him.

02:31:44.820 --> 02:31:47.260
And then both support so low, trying to help here.

02:31:47.260 --> 02:31:48.780
Yeah, they're not careful.

02:31:48.780 --> 02:31:51.740
You can just end up getting caught, killed, the bush whacked out.

02:31:51.740 --> 02:31:53.660
Crazy, bro. You're crazy.

02:31:53.660 --> 02:31:54.780
Wow.

02:31:54.780 --> 02:31:57.740
That is a... that is a greedy maneuver.

02:31:57.740 --> 02:32:02.860
And I mean, it's sort of set up, as you can see, the GPK dive onto BGMs.

02:32:02.860 --> 02:32:05.580
Even if they can bring them down, Ston not gonna connect.

02:32:05.580 --> 02:32:07.060
So they back out.

02:32:07.060 --> 02:32:10.900
I mean, some of that is set up because they scan and don't seem to do great, right?

02:32:10.900 --> 02:32:11.400
Yeah.

02:32:12.980 --> 02:32:15.380
Yeah, very well done there, predicting his movements.

02:32:17.540 --> 02:32:21.380
3-3, you know, he gets left alone down here, he's dragging away, he's sending a very fat audience,

02:32:21.380 --> 02:32:24.820
it's Helm the Iron Will, heading into Helm's Dominator. I think, you know, there, if I know,

02:32:24.820 --> 02:32:27.380
you're very passionate about the Helm's Dominator and Tharx here.

02:32:27.380 --> 02:32:29.940
This game, though, looks pretty good, can you agree?

02:32:29.940 --> 02:32:30.340
Yeah.

02:32:30.340 --> 02:32:31.380
Is this okay, this game?

02:32:31.380 --> 02:32:35.140
I mean, okay, so everybody doesn't know. I have strong opinions about everything,

02:32:35.140 --> 02:32:40.520
Particularly on the dominator. I think that it's also gonna be an interesting game to see if they go for a closure

02:32:40.520 --> 02:32:44.160
I knew you're gonna say that next that's the other thing I want to see of course

02:32:44.160 --> 02:32:50.360
There's so much healing on this boom boys lineup so much potential for turn around the counter initiation plays

02:32:50.360 --> 02:32:50.860
Yep

02:32:50.860 --> 02:32:54.560
I mean heart centaur IO winter live or any it gets pretty crazy

02:32:55.200 --> 02:32:57.280
And they're gonna need it because again

02:32:57.280 --> 02:33:00.460
This is a lineup that has a lot of damage from iron wing

02:33:00.460 --> 02:33:04.460
but you gotta break through that save potential that you've got.

02:33:04.460 --> 02:33:07.100
Cold Embrace, eventually the workhorse.

02:33:07.100 --> 02:33:08.940
You're thinking about those relocates.

02:33:08.940 --> 02:33:13.100
And obviously Doom is great, but if you can get somebody out of trouble,

02:33:14.060 --> 02:33:17.420
you need to make sure you're actually succeeding on finding those kills.

02:33:17.420 --> 02:33:19.660
I think the two biggest wins strategy...

02:33:19.660 --> 02:33:22.780
strategy was on the laning stage for these two games.

02:33:22.780 --> 02:33:26.140
For me, at least, like, you could have predicted and coming into this for Ironling

02:33:26.140 --> 02:33:27.500
has been being in this midlane.

02:33:27.500 --> 02:33:29.580
Because they're picking this Lena early

02:33:29.580 --> 02:33:33.020
And he again has opened up a big gap over GPK, which you're not expecting.

02:33:33.020 --> 02:33:34.820
GPK is a lane winner. That's what he does.

02:33:35.420 --> 02:33:40.520
And I was not theorizing that they would be able to get BZM, any really solid matches,

02:33:40.520 --> 02:33:41.620
but they just go for the lane.

02:33:41.620 --> 02:33:45.220
They're just like, hey, man, if it's there, like that is our priority in this series.

02:33:45.220 --> 02:33:49.720
It's going to help us in a matchup that's not favorable for us with how we tend to play our lanes.

02:33:50.560 --> 02:33:51.620
And it's bringing it really well.

02:33:51.620 --> 02:33:52.720
Now I'm trying to put that pressure on.

02:33:52.720 --> 02:33:55.080
And that, I think, is also where the helm build comes into play

02:33:55.080 --> 02:33:56.360
because then we're going to have those boots of travel,

02:33:56.360 --> 02:34:02.520
Lina moving on to the helm creep of the Dax here with the bounty hunter roaming around. There's a lot of aggressive potential there, right?

02:34:02.520 --> 02:34:08.680
And there needs to be good reactions from boom boys that are not overreactions. Yeah, that's a hard thing to do.

02:34:09.800 --> 02:34:13.800
So they do have the helm on the IO 33 also pulling his over.

02:34:13.800 --> 02:34:18.600
You can see that separation between him and the Centaur with Bounty Chasing.

02:34:18.600 --> 02:34:26.280
This is where things get a little bit dicey. The Ion Shell gonna slowly whittle him down a bit here and just making him feel uncomfortable.

02:34:26.360 --> 02:34:30.720
Yeah, this is the goal for the bounty. You're not killing the IO, it is just trying to wreck

02:34:30.720 --> 02:34:34.920
his farm patterns. Like, every little stun, every bit of slow means you don't give this

02:34:34.920 --> 02:34:39.160
camp first stack. You don't clear it before the respawn, right? Like, those add up very,

02:34:39.160 --> 02:34:43.360
very quickly in these top tier carries, because this is their life. All they want to do is

02:34:43.360 --> 02:34:45.360
hear that little tink-link gold noise, right?

02:34:45.360 --> 02:34:46.360
Throw it out.

02:34:46.360 --> 02:34:51.880
In the meantime, you're getting a triple stack on ancients for this Darkseer. Double

02:34:51.880 --> 02:34:57.560
shells the creeps can back away feel very comfortable with houses going boom boys

02:34:57.560 --> 02:35:02.500
they're gonna need to disrupt this farming eventually at some point this

02:35:02.500 --> 02:35:06.760
cannot allow to just stand and don't forget you know quick wait here he's got

02:35:06.760 --> 02:35:11.720
two arms with nuts on dark seer so when he gets those two permanent primary

02:35:11.720 --> 02:35:15.760
attributes that is plus two attack speed so strong they are cool

02:35:15.760 --> 02:35:20.080
unbelievable oh my goodness unbelievable innate coming out here from the

02:35:20.080 --> 02:35:25.640
back here. Too powerful. It's UK Goldly. And I mean, it's not

02:35:25.640 --> 02:35:29.120
often that you see doom is the lowest of your cores farming

02:35:29.120 --> 02:35:33.640
and it's not like doom is having a bad game. But Kiritich

02:35:33.800 --> 02:35:35.600
gonna have to be the difference maker going towards

02:35:35.600 --> 02:35:38.960
a Zaghanim Scepter also picking up Lotus's. We're getting

02:35:38.960 --> 02:35:43.440
close to this 10 minute mark in GBK, find himself a rune. Oh

02:35:43.440 --> 02:35:47.120
don't shout there. Staying nearby. It's gonna be an in this

02:35:47.120 --> 02:35:48.120
Good pushback.

02:35:48.120 --> 02:35:49.120
On to both.

02:35:49.120 --> 02:35:53.380
Ari running in though, with this bounty hunter trying to slow down, find the kill on the

02:35:53.380 --> 02:35:55.380
save, and will indeed get it.

02:35:55.380 --> 02:35:59.880
And now, a ULT Heritage coming in with this brief, finding Ari for the moment they're

02:35:59.880 --> 02:36:01.880
going to Laguna Blade the creep.

02:36:01.880 --> 02:36:03.880
I'm not sure about that one.

02:36:03.880 --> 02:36:04.880
Ari!

02:36:04.880 --> 02:36:05.880
Oh, Ari dead.

02:36:05.880 --> 02:36:09.680
Heritage now going to bring Katomi back with him so they can not find that kill

02:36:09.680 --> 02:36:10.680
on the Wyvern.

02:36:10.680 --> 02:36:13.680
Yeah, 3-3 trying to kind of punch him in here with Wypemon, now they're going

02:36:13.680 --> 02:36:14.680
to move to TTP.

02:36:14.680 --> 02:36:15.680
Does he really get caught here?

02:36:15.680 --> 02:36:18.860
They mind everybody joins in and

02:36:19.580 --> 02:36:21.580
The punch down

02:36:21.840 --> 02:36:27.520
STP is not oh no say this is not what you want to have happened 33. They're just chasing them down

02:36:27.520 --> 02:36:31.240
That's a preemptive tip. Oh, he was so ready for that. Save is gone. Oh

02:36:33.000 --> 02:36:34.560
Man

02:36:34.560 --> 02:36:37.760
Why mom looks to be a ghost? I thought they saw white one. Maybe they did

02:36:37.760 --> 02:36:41.240
I feel like the way they just played they did not be the way my mom maneuvered in there

02:36:41.240 --> 02:36:42.880
That's my only explanation

02:36:42.880 --> 02:36:47.580
But I mean they definitely saw that time state. I don't know cuz right now three three farming their ancient stack

02:36:47.580 --> 02:36:54.640
Yeah, this is really bad. This is really bad for boom boys triple stack that he is taking away from them right now

02:36:54.640 --> 02:36:59.480
Yeah, this is quite bad. Jimmy K comes in. He can't really punish. Oh

02:37:00.400 --> 02:37:02.400
Man, there's nothing there

02:37:02.440 --> 02:37:09.160
Lose so much network now six thousand network on this dark seer. He's had a hell of a game

02:37:09.160 --> 02:37:13.600
and Ari just keeping him track up here as he plays on the side of the map.

02:37:13.600 --> 02:37:18.160
They haven't blocked the center's camps quite yet. I imagine he's probably doing right now.

02:37:18.160 --> 02:37:24.920
There we go. Very frustrating. Oh, Courier! He's gonna wait for it maybe now. Just gonna head out.

02:37:24.920 --> 02:37:33.640
Already on the hunt. Yep, gonna find GPK. Oh, that was a fat Courier guy going to cattle me.

02:37:33.640 --> 02:37:41.440
throws out a track, runs away, can't quite get that one, but I mean again you're

02:37:41.440 --> 02:37:47.040
playing in an elimination game right now for boom boys the entire year of this

02:37:47.040 --> 02:37:51.560
point wanting to make something happen had good results and to go out at this

02:37:51.560 --> 02:37:57.440
early stage of the tournament absolutely devastating for them.

02:37:57.440 --> 02:38:02.960
It's like your dream is coming true dude. It's a gargantuan down here on the main stage.

02:38:02.960 --> 02:38:05.560
He's like, he is 7k net worth right now.

02:38:05.560 --> 02:38:08.240
He's 800 ahead of BGM.

02:38:08.240 --> 02:38:09.480
Who's also crushing this game?

02:38:09.480 --> 02:38:11.160
Yes, he has been farming.

02:38:11.160 --> 02:38:12.680
There is no doubt about that.

02:38:12.680 --> 02:38:16.000
They haven't even taken the bottom tier one in his lane.

02:38:16.000 --> 02:38:17.240
He's the most farmed in the game.

02:38:17.240 --> 02:38:18.760
It's such an interesting way to play it.

02:38:18.760 --> 02:38:19.840
Like, it's just been a,

02:38:19.840 --> 02:38:21.280
when he gets to steal so many of their ancient stacks

02:38:21.280 --> 02:38:23.160
because he gets good aggressive maneuver,

02:38:23.160 --> 02:38:25.560
but typically if the off-layer is this farmed,

02:38:25.560 --> 02:38:27.320
you must have taken the tier one by now.

02:38:27.320 --> 02:38:28.160
Right.

02:38:28.160 --> 02:38:29.000
Oh, he got boots of travel.

02:38:29.000 --> 02:38:30.760
This guy's playing turbo.

02:38:30.760 --> 02:38:32.680
So we're gonna have boots of travel onto the creep.

02:38:32.680 --> 02:38:34.680
We have Lena with the Boots of Travel.

02:38:34.680 --> 02:38:36.520
Now this is kind of like when you buy a bunch of links

02:38:36.520 --> 02:38:37.760
and you fail to play, right?

02:38:37.760 --> 02:38:40.600
48 minutes earlier than normal.

02:38:40.600 --> 02:38:42.280
That's crazy.

02:38:42.280 --> 02:38:43.480
He's like, I'm not dying,

02:38:43.480 --> 02:38:45.560
so I need a way to get new TPs.

02:38:45.560 --> 02:38:46.400
I guess so.

02:38:46.400 --> 02:38:47.720
It's the only solution.

02:38:49.200 --> 02:38:50.600
Yeah, I mean, all right, all right.

02:38:50.600 --> 02:38:51.440
I'll be honest.

02:38:51.440 --> 02:38:52.280
Is this too much?

02:38:52.280 --> 02:38:54.120
This is a little crazy.

02:38:54.120 --> 02:38:56.480
They can go all in on him and definitely kill him now

02:38:56.480 --> 02:38:59.680
because he's not that like, survival on HP.

02:38:59.680 --> 02:39:02.800
It's just an expensive purchase on a dark tier of all heroes.

02:39:02.800 --> 02:39:05.440
But they're gonna TP in with the Lena and they're gonna be able to play fast.

02:39:05.440 --> 02:39:07.040
That's the other thing about this.

02:39:07.040 --> 02:39:11.320
So if it pays off, it's amazing, but there is a chance it doesn't pay off.

02:39:11.320 --> 02:39:16.080
Toil down, catch butt, TPK, get back their way.

02:39:16.080 --> 02:39:20.280
Have to curse the helm creep to try and keep Petalmy alive right now.

02:39:20.280 --> 02:39:21.680
Why is this decision?

02:39:21.680 --> 02:39:24.160
It was gonna kill him otherwise.

02:39:24.160 --> 02:39:26.200
Okay.

02:39:26.200 --> 02:39:28.440
I'm not gonna be thinking he's gone too far.

02:39:28.440 --> 02:39:30.880
I think he might have cooked a little bit too much.

02:39:30.880 --> 02:39:33.320
Like, it just, I mean, if he just keeps accelerating,

02:39:33.320 --> 02:39:34.280
maybe it's not gonna matter,

02:39:34.280 --> 02:39:35.960
but it feels like there are more impactful items,

02:39:35.960 --> 02:39:37.120
but we just, we'll have to watch, right?

02:39:37.120 --> 02:39:38.840
It all comes down to how he utilizes

02:39:38.840 --> 02:39:40.040
this map movement to his advantage.

02:39:40.040 --> 02:39:41.400
Maybe he's trying to keep up

02:39:41.400 --> 02:39:43.760
with the global potential behind.

02:39:43.760 --> 02:39:45.440
He wants to always be able to respond,

02:39:45.440 --> 02:39:46.280
and they just want to make sure

02:39:46.280 --> 02:39:47.360
they're always outnumbering,

02:39:47.360 --> 02:39:48.800
because we've seen a lot of success

02:39:48.800 --> 02:39:49.960
from the Nature's Prophet.

02:39:49.960 --> 02:39:52.160
Maybe this is that same idea of like,

02:39:52.160 --> 02:39:53.440
we don't want to be in a game

02:39:53.440 --> 02:39:55.680
where they just have more heroes all the time.

02:39:55.680 --> 02:39:56.800
But it's created this instance

02:39:56.800 --> 02:39:58.200
where they have a 5k lead,

02:39:58.200 --> 02:40:00.600
But stats wise and like fight wise,

02:40:00.600 --> 02:40:02.840
they have to get in the correct position

02:40:02.840 --> 02:40:05.120
using these items to actually have a lead.

02:40:05.120 --> 02:40:06.200
Because you do not, you know,

02:40:06.200 --> 02:40:08.920
you're not any tankier from the boot if you're stunned up.

02:40:08.920 --> 02:40:10.720
No, he has 1500 HP.

02:40:10.720 --> 02:40:13.320
And you know, you're getting closer towards here.

02:40:13.320 --> 02:40:15.480
I mean, heritage is going to be level 12 now,

02:40:15.480 --> 02:40:17.400
but when he gets that 15 talent,

02:40:17.400 --> 02:40:19.920
that's where this can really start to amp up.

02:40:19.920 --> 02:40:21.600
And that's going to be the timing

02:40:21.600 --> 02:40:23.360
that boom boys want to try and fight.

02:40:23.360 --> 02:40:25.960
At that point, I'm imagining 33

02:40:25.960 --> 02:40:28.000
is going to be able to have his pipe in.

02:40:28.000 --> 02:40:42.760
already online. I feel like the ability to slow down the farm of the isle has not been

02:40:42.760 --> 02:40:47.320
like fully realized in this game. I think it's very good news for boomboys because I don't

02:40:47.320 --> 02:40:51.520
think they have the best like IO game this game. You know there's none of these crazy

02:40:51.520 --> 02:40:56.440
combos that we've seen. I wouldn't say that the I mean the center is okay. I think

02:40:56.440 --> 02:41:05.040
It's another game where the central card doesn't feel great to me at least until like really late when the IO becomes some insane like, you know, level 25 piece.

02:41:05.640 --> 02:41:07.440
But I'm not matching that because they're very early either.

02:41:07.440 --> 02:41:09.240
Puck, you know, same situation.

02:41:10.340 --> 02:41:16.440
It's a bit of a slow burn for the tricorps here of Boom Boy since their Puck didn't get off to any sort of a ripping start.

02:41:17.440 --> 02:41:22.340
And I guess that the thing about this too that would be a little bit interesting to watch is like,

02:41:22.340 --> 02:41:26.340
How do Ironwing want to play this?

02:41:26.340 --> 02:41:33.340
Because they don't really have like great objective takers necessarily, like Lina Candy, but it's not a right click, Lina.

02:41:33.340 --> 02:41:38.340
And then it's like, Doom is your other core, so are you trying to pressure towers?

02:41:38.340 --> 02:41:41.340
Or are you just trying to accelerate your farm with kills?

02:41:41.340 --> 02:41:46.340
Yeah, and like, I mean, he's gonna have his radiance on the Doom, which obviously makes him quite formidable,

02:41:46.340 --> 02:41:49.340
but he's probably just gonna use that to farm into his blink, I imagine.

02:41:49.340 --> 02:41:53.100
I mean, he might join for Tormentor, he might walk into a roach or something, but

02:41:53.100 --> 02:41:56.060
I don't think this ratings is going to change the state of the game that much.

02:41:57.100 --> 02:42:02.060
Yeah, they're just playing the map is what it feels like, you know? Trying to just farm up

02:42:02.060 --> 02:42:06.540
everything that they possibly can. Wait for their item timings, or wait for the moment when

02:42:06.540 --> 02:42:11.100
they want a battle, and then they can run in there and do it. Time will tell, save...

02:42:11.100 --> 02:42:17.660
Ari? Ari finds him, and I mean, again, these kills very, very easy.

02:42:17.660 --> 02:42:22.660
Yeah, the bounty has not been succeeding quite as much as they would have had so far.

02:42:22.660 --> 02:42:25.660
They've had a lot of good sentries on their side of the map, in that case I think he just

02:42:25.660 --> 02:42:30.660
bought the vanish is what it looks like, and handled it instantly does.

02:42:30.660 --> 02:42:34.660
And he's also going to have an essence distiller now, and just like three gold per save.

02:42:34.660 --> 02:42:37.660
So that is a big problem for the bounty hunter. See how he likes it.

02:42:37.660 --> 02:42:41.660
He's tracking up, and watching people try to escape.

02:42:41.660 --> 02:42:43.660
Does that look like a place for us? It's going to help now.

02:42:43.660 --> 02:42:45.660
And of course the greedy one.

02:42:45.660 --> 02:42:48.080
Completed pipe is also being flown out right now

02:42:48.620 --> 02:42:51.200
So what they decide to do with this pipe?

02:42:51.820 --> 02:42:55.980
Radiance couple big things online and then for the Lena

02:42:56.740 --> 02:43:00.300
You're sitting there with the four staffs good to go

02:43:00.900 --> 02:43:03.680
Wrap around coming through the portal

02:43:04.740 --> 02:43:08.900
They'd be able to find I see some pings here from boom boys as well as iron wings

02:43:08.900 --> 02:43:12.380
So I think boom boys are in the know of course that didn't save GTK last time

02:43:12.380 --> 02:43:14.500
I feel like he also knew what was happening last time he died

02:43:15.660 --> 02:43:19.500
Backing away. Spirits, do they chase it?

02:43:19.500 --> 02:43:20.620
Saved it.

02:43:20.620 --> 02:43:22.860
There's definitely turnaround potential with the essence of the filler.

02:43:22.860 --> 02:43:24.580
It could give them the vision to fight this.

02:43:24.580 --> 02:43:26.780
Kata only coming in first, has that curse ready.

02:43:26.780 --> 02:43:31.580
Grooved up between the doom and the line, and they're playing behind, save and a pop smoke.

02:43:31.580 --> 02:43:34.940
They jump for him, and again, and GZ bring down.

02:43:34.940 --> 02:43:38.620
So they'll take out the hoodling, but that keeps the rest of the cores alive.

02:43:38.620 --> 02:43:40.740
The problem is you are playing against Ballyhunder, right?

02:43:40.740 --> 02:43:42.180
So the track gold matters.

02:43:42.180 --> 02:43:44.340
Yeah, and that's something they've been lacking about this game obviously.

02:43:44.340 --> 02:43:46.060
only six kills so far.

02:43:46.060 --> 02:43:47.980
They would love to rack up a few more.

02:43:47.980 --> 02:43:50.180
The ball's a bit of an issue, you know?

02:43:50.180 --> 02:43:51.100
Yari.

02:43:51.100 --> 02:43:52.820
If he happens to run into them or something,

02:43:52.820 --> 02:43:53.820
and oh, revenge.

02:43:53.820 --> 02:43:54.740
Yeah, they're ready.

02:43:54.740 --> 02:43:56.940
Oh, buddy, you're running out of paces to run to.

02:43:56.940 --> 02:43:58.540
There is nowhere left to go.

02:43:58.540 --> 02:44:02.260
So the stalk comes out, and now Keratich comes in

02:44:02.260 --> 02:44:04.260
for the finish on this IO.

02:44:04.260 --> 02:44:07.860
And completed Agnem Scepter, working towards a BKB,

02:44:07.860 --> 02:44:09.220
almost level 15.

02:44:10.180 --> 02:44:12.860
I, they're hitting their timings on boom boys.

02:44:12.860 --> 02:44:14.460
How strong is it gonna be though?

02:44:14.460 --> 02:44:16.300
Yeah, that's definitely a big question.

02:44:16.300 --> 02:44:18.780
It's gonna be coming into again, this Blink Dagger on Pure,

02:44:18.780 --> 02:44:21.660
so he's gonna be trying to remove someone from these engagements.

02:44:21.660 --> 02:44:24.860
So even when they do catch back up, this Doom is gonna be crucial.

02:44:26.060 --> 02:44:31.500
Just camping, award right now, waiting for anybody to step into this area and save.

02:44:31.500 --> 02:44:32.540
Safe spot.

02:44:32.540 --> 02:44:36.540
Now Fitch, he decayed, silenced onto two, now the coil connects onto the lion.

02:44:36.540 --> 02:44:37.580
No, Pure?

02:44:37.580 --> 02:44:38.860
Look, wait, he's in trouble.

02:44:38.860 --> 02:44:40.780
Pure, low, Pure, gone!

02:44:40.780 --> 02:44:41.980
I'm on to him.

02:44:41.980 --> 02:44:44.620
Got to run out of there before things get even worse.

02:44:44.620 --> 02:44:47.260
Slowed down by the broker, chasing in with Gyrintzic,

02:44:47.260 --> 02:44:49.660
and finds him when the Zon 33 is there, but...

02:44:49.660 --> 02:44:51.500
does he really have it enough?

02:44:51.500 --> 02:44:54.380
GBK suddenly alone has to jaunt away,

02:44:54.380 --> 02:44:56.540
and is going to go for the jump word,

02:44:56.540 --> 02:44:57.980
which, like, say, what there is!

02:44:57.980 --> 02:45:01.020
The winner's curse comes out, and now taking down the value of the jump.

02:45:01.020 --> 02:45:01.820
Oh, that was tough.

02:45:01.820 --> 02:45:03.980
He just underlasts 12 minutes to kill.

02:45:03.980 --> 02:45:06.540
Very nice from Kato, he well played,

02:45:06.540 --> 02:45:10.820
And GBK narrowly escaping there with the jaw into the blink.

02:45:10.820 --> 02:45:12.980
And they were trying to control the space.

02:45:12.980 --> 02:45:15.220
I don't think they felt like this is the formation they play.

02:45:15.220 --> 02:45:20.180
You saw at the end of last game, they're so good at saying these like perfect little formations when they have their ideas.

02:45:20.180 --> 02:45:24.620
But sometimes they get locked in with those ideas, like it's formation to push the tier two in last game.

02:45:24.620 --> 02:45:26.260
And they kept doing after games.

02:45:26.260 --> 02:45:28.220
And in this case, they're holding this area of the jungle.

02:45:28.220 --> 02:45:32.740
And it starts are kind of okay, but it just wasn't quite perfect enough.

02:45:32.740 --> 02:45:33.900
You got a little bit outplayed.

02:45:33.900 --> 02:45:36.260
And now you've lost all this space.

02:45:36.260 --> 02:45:43.260
And every time you get pushed back on your side of the map, it just means that you're further and further away from helping out your bounty hunter to keep accelerating these kills.

02:45:43.260 --> 02:45:46.260
So the waves are gonna start pushing out now for boom boys.

02:45:46.260 --> 02:45:50.260
You're really gonna need these boots to travel, I guess, to make your way to Aria, peace playing real deep.

02:45:50.260 --> 02:46:00.260
Well, and I didn't want to bring it all the way back to there, but I'll say, if you're leading by like 4k and you have two boots to travel in the fights, are you really leading by 4k?

02:46:00.260 --> 02:46:01.260
You gotta run.

02:46:01.260 --> 02:46:02.260
Not really.

02:46:02.260 --> 02:46:03.260
Only if you're running.

02:46:03.260 --> 02:46:04.260
Yes, exactly.

02:46:04.260 --> 02:46:09.380
Um, and these heroes were very susceptible to getting blown up, and they could get, like, you think about that doom.

02:46:09.380 --> 02:46:15.460
You think of this as a big, strong, burly hero, only 1700 HP with the Radiance.

02:46:15.460 --> 02:46:18.660
He hasn't had any say in any of the projects yet, though.

02:46:19.380 --> 02:46:22.580
Ironwing. They had a little bit of retribution for themselves.

02:46:24.420 --> 02:46:25.380
Boom boys.

02:46:26.020 --> 02:46:28.580
Finding some openings for themselves.

02:46:29.300 --> 02:46:31.860
But it is by no means out of the woods.

02:46:31.860 --> 02:46:38.860
This is still an incredibly strong Ironwing team that has a tremendous amount of push potential.

02:46:38.860 --> 02:46:39.860
Easy out.

02:46:39.860 --> 02:46:42.860
It shows that they're for a moment forced out of the glyph.

02:46:42.860 --> 02:46:43.860
Back away on Shibiket.

02:46:43.860 --> 02:46:45.860
And he saw Pure pivoting there.

02:46:45.860 --> 02:46:49.860
He bought the blink instantly, sold then, is instead going towards that BKB.

02:46:49.860 --> 02:46:51.860
So it feels like that's the better option here because, yeah.

02:46:51.860 --> 02:46:54.860
Probably because they can't afford 2-pits of Drone on the blink dagger right now.

02:46:54.860 --> 02:46:55.860
So that's why.

02:46:55.860 --> 02:46:58.860
I mean, we need a little bit of tangibility on someone here.

02:46:58.860 --> 02:47:00.860
Like, we gotta make sure that this pipe is actually useful.

02:47:00.860 --> 02:47:07.060
useful. The Darkseer 1.2. Yeah, so not a lot of stats on these heroes. They're still very

02:47:07.060 --> 02:47:10.980
susceptible to Kiritich who has 2,500 HP just about.

02:47:10.980 --> 02:47:14.980
Yeah. I mean, this is the complete, we are trying to outplay you item build.

02:47:14.980 --> 02:47:15.980
Yes.

02:47:15.980 --> 02:47:18.480
Like that's what they're saying. We think we will play these fights better. We'll

02:47:18.480 --> 02:47:22.140
be in a better position, we will get a better jump, which in theory you should be because

02:47:22.140 --> 02:47:25.220
you have this bounty hunter, but they're playing it really nicely on the side of

02:47:25.220 --> 02:47:28.620
Boom Boys. I'd like to see even more Observer Sentry combos if they could because

02:47:28.620 --> 02:47:33.660
I feel like Ironling are constantly just like forcing this because they have to because they have these boots of travel

02:47:34.180 --> 02:47:37.380
You can kind of guarantee that this bounty hunter is gonna be roaming pretty deep

02:47:39.220 --> 02:47:44.180
Smoke up from GPK and save and heading into this area. They're walking directly

02:47:45.100 --> 02:47:49.040
Towards the pit where a high priority target is up on the high ground

02:47:49.660 --> 02:47:54.500
And it looks like they're getting close to finding him. Oh, but a good blink away

02:47:54.500 --> 02:47:56.500
Darkseer gets out of trouble.

02:47:56.500 --> 02:48:01.500
Link here from Whitemon has had some pretty big stuns before in the past.

02:48:01.500 --> 02:48:06.500
33, playing it safe, sends out his creep, not going to get found.

02:48:06.500 --> 02:48:08.500
Alright, he gets pushed back to his side.

02:48:08.500 --> 02:48:10.500
They are under an odd sentry combo here as well.

02:48:10.500 --> 02:48:13.500
So I'm going to see them moving out of there.

02:48:13.500 --> 02:48:16.500
I don't think they saw the placement of the reserve awards,

02:48:16.500 --> 02:48:19.500
but good chance they get the award in here, if I already bring in some sentries.

02:48:19.500 --> 02:48:21.500
For now, things quieting down a little bit.

02:48:21.500 --> 02:48:28.740
down a little bit. No tormentor taken. No roast taken by the 23 minute mark. Elimination

02:48:28.740 --> 02:48:34.340
match. Playing this one safe. Huck. I mean very safe. Next item queued up is the Aeon

02:48:34.340 --> 02:48:40.980
desk. Yeah, that is the battle mode for sure. Sorry. To me that's like I just got to get

02:48:40.980 --> 02:48:45.900
over the hump and then we're going to be okay. Arrow finds a big hit with the heart

02:48:45.900 --> 02:48:50.100
out. It's a long duration scar that counts death. Almo for more than four minutes.

02:48:50.100 --> 02:48:53.100
Chris connects to put a back wall even better from 33 here.

02:48:53.100 --> 02:48:55.340
Ditch is already BKB, but not going

02:48:55.340 --> 02:48:56.540
to be able to get out of this one.

02:48:56.540 --> 02:48:59.420
The folding breaks will not save you.

02:48:59.420 --> 02:49:00.700
You're on the mark.

02:49:00.700 --> 02:49:03.340
They find and kill the Wyvern.

02:49:03.340 --> 02:49:05.300
That is the fight there waiting for an iron wing.

02:49:05.300 --> 02:49:07.580
And Yero realizes it's not going to work.

02:49:07.580 --> 02:49:09.580
Has to cancel the TP.

02:49:09.580 --> 02:49:11.020
The Stomp is there, but I don't

02:49:11.020 --> 02:49:12.300
know if he's going to be able to get out of this.

02:49:12.300 --> 02:49:15.380
They got the leader movement and also an iron wing.

02:49:15.380 --> 02:49:20.300
Sensing some weakness move in find three kills

02:49:20.780 --> 02:49:24.560
You can't take it pick up on the line at the very least get them a little bit there

02:49:24.560 --> 02:49:31.000
But I mean that they needed that like play from three three. Yes, well played by him making use of time by day here

02:49:31.000 --> 02:49:35.540
Now you're trying to find something on to the fuck down bottom get out of GP K

02:49:36.140 --> 02:49:38.060
Nothing the bushwhack is one

02:49:41.140 --> 02:49:44.220
Easy I was gonna live through it in essence to still look like

02:49:44.220 --> 02:49:48.900
I mean, just these right clicks, feeling desperate to get anything, it's not gonna work!

02:49:48.900 --> 02:49:53.940
Iron Wave, take the tier 2 tower, it's 10 to 10, but it's a 6,000 only!

02:49:53.940 --> 02:50:00.260
I can really appreciate that though. The use of the Boots of Travel to needly move down here, almost opened an opportunity on the GPK and get this tower.

02:50:00.260 --> 02:50:07.500
This is what they needed with the animation they've gone for, and now, after DKB, here it has this Link Dagger and here it is, man.

02:50:07.500 --> 02:50:13.620
These fights get a little hard. He's not this massive IO that you need to be really dominate the game.

02:50:13.620 --> 02:50:18.180
specifically against the Doom. Now that being said, you know, there was a Necrophos game last night,

02:50:18.180 --> 02:50:22.660
I was really worried for Digma. Going late as a Necrophos versus Doom, it's a hard game to play.

02:50:22.660 --> 02:50:26.580
They managed to win that one. So Doom is definitely not the end-all-be-all to these like

02:50:26.580 --> 02:50:31.140
big healing-centric heroes. I think I owe less countering as well than the Necrophos, you can say.

02:50:32.420 --> 02:50:37.620
They are already using objectives now, and Neondin ready here for GPK. So 5-1-1,

02:50:37.620 --> 02:50:40.820
having a very nice game here on this puck. With the Neondin's perspective,

02:50:40.820 --> 02:50:45.880
He wants to be pretty aggressive getting in there to make sure there's no good jump plays from this point down

02:50:45.880 --> 02:50:46.740
I'm sure

02:50:46.740 --> 02:50:48.740
And this is a very cool move

02:50:48.740 --> 02:50:50.240
Try to get this done

02:50:50.240 --> 02:50:53.060
Finish off the Aegis right as Roche leaves

02:50:53.360 --> 02:50:58.040
So Ironling might have been getting set up down bottom for that Roche take potential

02:50:58.040 --> 02:51:00.040
Yes, they started circling

02:51:00.600 --> 02:51:04.060
This signals a little bit of a win for the boom boys

02:51:04.700 --> 02:51:07.180
Mainly just taking that Aegis away from Ironling

02:51:07.180 --> 02:51:11.580
It's going to be a really hard time in the game to play that for Boom Boys, because you

02:51:11.580 --> 02:51:15.140
have to be considering that you are going to get outpushed constantly because of these

02:51:15.140 --> 02:51:19.780
double poons of travel that are here on the side of Ironwing, so anyone who goes out to

02:51:19.780 --> 02:51:22.980
push a lane by themselves, it kind of just has to be saved, honestly.

02:51:22.980 --> 02:51:25.980
I mean, the Wyverns go through it too, but it's quite a bit slower.

02:51:25.980 --> 02:51:29.860
Here, just being focused down here by BZM, it shouldn't be lethal or anything, but

02:51:29.860 --> 02:51:32.460
it's definitely a little fearful.

02:51:32.460 --> 02:51:37.260
Age of Zero just being bullied a bit here seemingly with nothing you can do.

02:51:38.540 --> 02:51:41.980
Trying to get into a miller is going to be the next

02:51:42.700 --> 02:51:49.660
ask of the blue boys. Still very tanky but also you're starting to build up that

02:51:50.220 --> 02:51:56.860
HP on the side of Iron Lake. BZM finishing the satanic. The VJBs are done now too.

02:51:56.860 --> 02:52:06.860
Yeah, a bit of like a mix built, right? Like, high accuracy like Satanics, but just seems like a damage monster, which is the case for Boom Boys.

02:52:07.860 --> 02:52:16.860
I was at this weird sort of consistent damage, it's just the balls flowing out there until you get to the Mega Lake Amp and the Skate List and like the multi-hitting and everything.

02:52:16.860 --> 02:52:24.980
for Centaur deciding that it is now time to go into that ag and then Scepter.

02:52:24.980 --> 02:52:27.940
So Miro has that next on the mind for himself.

02:52:27.940 --> 02:52:31.780
Imagine it's going to be a little while before they're able to get it.

02:52:31.780 --> 02:52:35.660
Sometimes the workhorse is also just for yourself in a lot of ways.

02:52:35.660 --> 02:52:36.660
Yeah.

02:52:36.660 --> 02:52:39.660
Like it's not just incredible like Drow or Wranther or someone to save and then like

02:52:39.660 --> 02:52:40.660
play aggressive with it.

02:52:40.660 --> 02:52:42.160
Yeah, it was still fine.

02:52:42.160 --> 02:52:43.160
The puck is still fine.

02:52:43.160 --> 02:52:46.220
But the ability for you to also just keep moving with the additional workhorse in

02:52:46.220 --> 02:52:48.660
but it's an awesome speed of a different thing anyway.

02:52:48.660 --> 02:52:51.060
Heritage moving in, but they're bringing in numbers now.

02:52:51.060 --> 02:52:54.500
Lots of Blink Daggers and Iron Wing can chase this if they want.

02:52:54.500 --> 02:52:56.340
In the characterization, they're thinking about it.

02:52:56.340 --> 02:52:58.940
33, opening up, fight, save, now.

02:52:58.940 --> 02:53:00.340
The silence, not bad.

02:53:00.340 --> 02:53:02.700
Loyal out, big damage, he gets up and off.

02:53:02.700 --> 02:53:06.020
33 and double, 33 low, 33 dead.

02:53:06.020 --> 02:53:09.260
One and still, Chacy, finding the kill on the white monster.

02:53:09.260 --> 02:53:11.180
You're now, this PKP's right now.

02:53:11.180 --> 02:53:13.020
Katon is right there, real gate.

02:53:13.020 --> 02:53:17.580
the chase down. They've got your in their sights and back and forth the

02:53:17.580 --> 02:53:20.660
pendulum swings. Boom boys.

02:53:22.420 --> 02:53:25.980
Something about like 27 minutes of the game that really come online these

02:53:25.980 --> 02:53:32.500
guys. They start to figure stuff out. Beautiful stuff here and showing again

02:53:32.500 --> 02:53:36.460
like dark seer, you know, most 70 gay dark seers, a little tankier.

02:53:37.500 --> 02:53:41.060
That's just the reality of it, but he just barely wasn't able to get

02:53:41.060 --> 02:53:44.780
That little bit of in-maxing perhaps thing you like it don't that much damage on boom boys

02:53:44.780 --> 02:53:48.360
But if they link it together like that if there's no safe coming up to your line in time

02:53:49.340 --> 02:53:51.220
Will get punished well

02:53:51.220 --> 02:53:53.460
It's why though there's such a like beautifully balanced

02:53:53.460 --> 02:53:58.820
You're right because like you have all these items you've got she was you got blinked at you got these things to try and help your

02:53:58.820 --> 02:54:03.340
Team with the pipe and it's everything to try and make you the rest of your squad stronger

02:54:03.340 --> 02:54:07.580
But then he's becoming a little bit more vulnerable and weak yep as a hero

02:54:07.580 --> 02:54:12.340
And so it definitely like when you go out there and you're that front foot forward

02:54:12.820 --> 02:54:16.700
Boombl0y is able to take advantage and destroy him

02:54:17.220 --> 02:54:19.220
And it's going in for the Hex next

02:54:21.260 --> 02:54:24.040
Relocation is ready to go here now 40 seconds pull down

02:54:24.780 --> 02:54:28.940
With the level 20 talent very frightening. Oh, yeah

02:54:29.780 --> 02:54:33.420
You must be very cautious that you know that it's kind of flip the script a little bit now

02:54:33.420 --> 02:54:37.540
right? You know, how much do you want to separate an iron wing with all these boots of travel?

02:54:37.540 --> 02:54:39.460
Are you going to be a little bit more linked together than you want to be?

02:54:39.460 --> 02:54:42.500
Very quick pause. I don't mean already ready to go here.

02:54:42.500 --> 02:54:44.500
Alright, let's take a breath, everybody. This is...

02:54:44.500 --> 02:54:46.000
Okay, take a little stretch, folks.

02:54:46.000 --> 02:54:49.800
And, uh, twist a little bit here.

02:54:49.800 --> 02:54:51.180
And do your squats.

02:54:51.180 --> 02:54:55.500
I mean, the panel said that they thought this was going to be going to a game three.

02:54:55.500 --> 02:54:59.380
Now, that said, when this turnaround happened in the last game,

02:54:59.380 --> 02:55:04.380
Immediately afterwards Ironwing took an amazing fight and started to blow everything up.

02:55:04.380 --> 02:55:05.380
End of it.

02:55:05.380 --> 02:55:06.380
Yes.

02:55:06.380 --> 02:55:07.380
But that was CK!

02:55:07.380 --> 02:55:09.380
You know, that's a different dynamic than dude.

02:55:09.380 --> 02:55:11.380
Yeah, look at the swing back.

02:55:11.380 --> 02:55:12.380
Man.

02:55:12.380 --> 02:55:13.380
It is how it's feeling right now.

02:55:13.380 --> 02:55:16.380
Some big talent still coming up here pretty soon.

02:55:16.380 --> 02:55:18.380
Level 20 for Hutt and Centaur.

02:55:18.380 --> 02:55:20.380
Almost achieved.

02:55:20.380 --> 02:55:23.380
What do we have on White?

02:55:23.380 --> 02:55:27.380
He's got Fling, he's got Glamour, he's going for the Easterman.

02:55:27.380 --> 02:55:31.380
A lot of pressure on him besides for sure.

02:55:31.380 --> 02:55:34.380
Okay, this is a nice little move for them.

02:55:34.380 --> 02:55:36.380
Like, please don't die with this.

02:55:36.380 --> 02:55:39.380
Glimmer came out of there.

02:55:39.380 --> 02:55:41.380
They missed out on Ari.

02:55:41.380 --> 02:55:43.380
Nah, they can't live up to it.

02:55:43.380 --> 02:55:46.380
So Tormenter, but you know, Ari kind of scoured him out,

02:55:46.380 --> 02:55:48.380
making sure that his team was going to get a safe play,

02:55:48.380 --> 02:55:51.380
which they did, but they will lose not only to the Bounty Hunter,

02:55:51.380 --> 02:55:53.380
but their Tier 2 in the bottom lane,

02:55:53.380 --> 02:55:58.380
And Tier 2 also facing some pressure, means they're not going to get the outpost.

02:55:58.380 --> 02:56:04.380
The map control is really moving heavily into Boom Boy's favor at the moment.

02:56:04.380 --> 02:56:08.380
There is an Ion Sheldon Proper doing its best to hit the Radiant Tier 2.

02:56:08.380 --> 02:56:11.380
Not quite the same thing.

02:56:11.380 --> 02:56:16.380
33 now having a Centaur for himself.

02:56:16.380 --> 02:56:22.380
There's obviously some big potential there for getting a big vacuum into a hoofstaff in the Centaur

02:56:22.380 --> 02:56:26.080
because obviously the Dream also has one easy.

02:56:26.080 --> 02:56:28.540
The team fight potential out of this lineup

02:56:28.540 --> 02:56:32.100
could be pretty nuts if they can find people grouped together,

02:56:32.100 --> 02:56:35.620
but who is it doing a good job of keeping things separated?

02:56:35.620 --> 02:56:37.220
There's an interesting moment that could happen, though,

02:56:37.220 --> 02:56:39.740
if, like, Lena moving in towards this Daedalus,

02:56:39.740 --> 02:56:41.300
it's only 100 all the way.

02:56:41.300 --> 02:56:44.660
I.O. only has 20 armor, which sounds like a lot,

02:56:44.660 --> 02:56:46.420
but, you know, darned your wall,

02:56:46.420 --> 02:56:48.260
gets me like, oh, it's easy.

02:56:48.260 --> 02:56:49.500
Get the illusion out.

02:56:49.500 --> 02:56:50.340
It's helping.

02:56:50.340 --> 02:56:54.180
possibility anybody to help beating into his eye a little bit possible force if

02:56:54.180 --> 02:56:57.220
there's a doom it's already hard enough just to play pipe that any sort of

02:56:57.220 --> 02:57:01.220
feeling or region for me I mean that's where attached on me is gonna need to

02:57:01.220 --> 02:57:04.140
be pushed off the fingers definitely with either a winter's curse or a cold

02:57:04.140 --> 02:57:09.140
embrace and you know the big be all end all in this is gonna be the doom as

02:57:09.140 --> 02:57:14.060
well right now if your is able to find that good target things could start to

02:57:14.060 --> 02:57:21.660
look a lot better. I got Daedalus done, strong right-click damage out from Ironwing. And if

02:57:21.660 --> 02:57:25.940
you blow up the IO, the fight is really hard for boomboys to take after that.

02:57:25.940 --> 02:57:30.380
There's also an issue where this is a game where if you're just looking at like four of

02:57:30.380 --> 02:57:34.620
the boomboys heroes, I think that the Duma Egg looks pretty good, but versus the Stampede

02:57:34.620 --> 02:57:40.260
it's a lot of building. Because then obviously the Stampede could just escape multiple people

02:57:40.260 --> 02:57:42.380
away from your doom, and then it just ends.

02:57:42.380 --> 02:57:44.420
So the targeting of the aisle can be better.

02:57:44.420 --> 02:57:45.860
Having said, you can also diffuse the eggs

02:57:45.860 --> 02:57:47.060
and still get the aisle.

02:57:47.060 --> 02:57:48.220
It's also pretty good.

02:57:48.220 --> 02:57:48.720
Right.

02:57:48.720 --> 02:57:50.580
I feel like those are the buddies.

02:57:50.580 --> 02:57:53.420
Although he's just going straight for the heart on Pure.

02:57:53.420 --> 02:57:54.340
Yes, yes he is.

02:57:54.340 --> 02:57:55.020
Right click.

02:57:55.020 --> 02:57:57.500
Now he just wants to be a little stronger,

02:57:57.500 --> 02:57:58.700
a little healthier.

02:57:58.700 --> 02:58:01.180
Never seen so much value in percent face damage,

02:58:01.180 --> 02:58:02.900
you know, as this tournament.

02:58:02.900 --> 02:58:04.580
Heart's all over the place.

02:58:04.580 --> 02:58:06.660
So heroes like Winterwimer are getting a big boost

02:58:06.660 --> 02:58:07.300
because of that.

02:58:07.300 --> 02:58:09.020
You've heard many people talk about it.

02:58:09.020 --> 02:58:16.020
Now, last game, we remember it was these deep wards placed down by Whitemon by Ari to set up for a winning battle.

02:58:16.020 --> 02:58:20.420
There is a deep ward placed over by the off lane camps.

02:58:20.420 --> 02:58:20.920
What's that?

02:58:20.920 --> 02:58:23.320
He was gonna go for a BKB, but 3-3 splashes.

02:58:23.320 --> 02:58:25.120
Oh, he did it!

02:58:25.120 --> 02:58:26.520
Dude, this is what I've been talking about!

02:58:26.520 --> 02:58:28.920
I've been waiting for these guys to pick up the Crozier.

02:58:29.420 --> 02:58:31.920
It is. It's a pretty incredible Crozier game.

02:58:31.920 --> 02:58:33.920
Because also, look, he was at like, what?

02:58:34.520 --> 02:58:37.020
Maybe 2,800 HP?

02:58:37.020 --> 02:58:38.720
Now he's up to 2,500.

02:58:39.020 --> 02:58:45.880
This item with the pipe, I feel like is nice in this game because it just it reduces all of that healing that they're playing around

02:58:45.880 --> 02:58:50.520
They'll sent our everything gives him that take ability gives him way needs to survive

02:58:51.400 --> 02:58:56.940
See if that can be the difference maker here. I'm speaking of healing that satanic now out for heritage

02:58:57.520 --> 02:59:00.180
So hitting for a solid 240 or so

02:59:01.120 --> 02:59:07.340
Yeah, I'm gonna say panic. That's a lot of help this doom is very very valuable this game

02:59:07.340 --> 02:59:10.800
And because he was a carrier, he didn't even have a shard get in the stoop.

02:59:10.800 --> 02:59:15.800
No Midas required, no shard. He is now considering it, just so he can get some better abilities, perhaps.

02:59:15.800 --> 02:59:19.800
Lincoln Spear now done for the puck as well. They understand the mission.

02:59:19.800 --> 02:59:24.440
You know, the other thing too is, as everybody's been getting these Essence Distillers,

02:59:24.440 --> 02:59:28.760
it means there's less, you know, Spirit Vessels, there's less anti-healing.

02:59:28.760 --> 02:59:34.840
You saw this in the Liquid games the other day with the Largo Ion, no Spirit Vessels, no Progers picked up.

02:59:34.840 --> 02:59:36.840
They had a lineup where it was tough to do it on anyways.

02:59:36.840 --> 02:59:42.340
But the value of having this against the saves I think is going to be interesting to watch

02:59:42.340 --> 02:59:48.920
And I think boom was there just playing for this like mega late. I've yes, you know now

02:59:49.160 --> 02:59:53.120
Yeah, I'll be curious to see what happens with the talent. We can a lot of the relocate ones

02:59:53.120 --> 02:59:55.900
Oh, but we have the tether. Oh, do they know?

02:59:56.520 --> 03:00:00.560
Here it's it. She's just off to the side white one all the career back in the round

03:00:01.080 --> 03:00:03.600
The Wyvern will be a great day. They're gonna find

03:00:03.600 --> 03:00:06.600
He jumps on the jupy guy, that's not good enough there to the right.

03:00:06.600 --> 03:00:07.600
What a card.

03:00:07.600 --> 03:00:09.600
Perfectly fine, and nothing coming out.

03:00:09.600 --> 03:00:11.600
Keep these away on the doom.

03:00:11.600 --> 03:00:13.600
And 33 dead.

03:00:13.600 --> 03:00:15.600
Disaster, vermin.

03:00:15.600 --> 03:00:17.600
They go keep with the smoke.

03:00:17.600 --> 03:00:18.600
Nero, look at Snow Caldeus.

03:00:18.600 --> 03:00:19.600
Yeah.

03:00:19.600 --> 03:00:20.600
I haven't smiling.

03:00:20.600 --> 03:00:23.600
He just single-handedly saved his IO from being exploded.

03:00:23.600 --> 03:00:25.600
He's like, you know, face forward.

03:00:25.600 --> 03:00:27.600
Well, part of that deal was they went on two different targets.

03:00:27.600 --> 03:00:30.600
Like, one half of the fight was one up the hill.

03:00:30.600 --> 03:00:36.040
The other half saw the IO and for a little sake when they should have zacked and all fell apart.

03:00:36.440 --> 03:00:41.320
Ari's got a blink dagger and an empty slot. He's gonna try and make this play. He is desperate right now. He's above the pitch.

03:00:41.320 --> 03:00:43.240
Ari does not want to have to play.

03:00:43.240 --> 03:00:44.680
Hold the dusted out! He's caught!

03:00:44.680 --> 03:00:47.640
No, they got him! Ari goes down!

03:00:49.160 --> 03:00:52.520
Boom Boys, another Aegis in hand for Tiritich.

03:00:52.520 --> 03:01:01.520
34 minutes in, who boys have come up with the answers?

03:01:01.520 --> 03:01:02.520
Are you okay?

03:01:02.520 --> 03:01:04.520
Yeah, for the wisdom.

03:01:04.520 --> 03:01:05.520
Easy!

03:01:05.520 --> 03:01:08.520
Oh yeah, level 24, it's coming!

03:01:08.520 --> 03:01:10.520
He's gonna be so strong.

03:01:10.520 --> 03:01:12.520
Please take the 10 of hour.

03:01:12.520 --> 03:01:13.520
You think so?

03:01:13.520 --> 03:01:15.520
Yeah, he's got the puck!

03:01:15.520 --> 03:01:16.520
Come on!

03:01:16.520 --> 03:01:17.520
Oh, the puck would be interesting.

03:01:17.520 --> 03:01:18.520
Right?

03:01:18.520 --> 03:01:19.520
He's got Parasva.

03:01:19.520 --> 03:01:20.520
Hey!

03:01:20.520 --> 03:01:21.520
You know, he's got 2,500 gold.

03:01:21.520 --> 03:01:25.520
He's just waiting to see what Tauly thinks, like, hey bud, come on.

03:01:25.520 --> 03:01:27.520
Let's have a little bit of fun here.

03:01:27.520 --> 03:01:29.520
I mean, so a quick commentary too.

03:01:29.520 --> 03:01:35.520
He's talking about the arrow, not cracking a smile, not doing anything after he gets that big save on Kiritich.

03:01:35.520 --> 03:01:37.520
It speaks to the pressure in this game, right?

03:01:37.520 --> 03:01:43.520
This team, on the verge of elimination, boom boys, they started to bring back game number one,

03:01:43.520 --> 03:01:45.520
and it kind of faltered a bit.

03:01:45.520 --> 03:01:47.520
It's not inconceivable.

03:01:47.520 --> 03:01:52.800
Like, go to the game where everything can shift so rapidly if they're for a second off their guard.

03:01:53.800 --> 03:01:55.240
Yeah, especially against Team McGuire, I think.

03:01:55.240 --> 03:01:55.840
Yes.

03:01:55.840 --> 03:02:00.280
Yeah, and they still, you know, we talked about these tools a lot, the blink daggers, the booster travel.

03:02:00.280 --> 03:02:04.040
Those tools are the kind of things that change games like this,

03:02:04.040 --> 03:02:08.160
where it's just one quick play and suddenly they're back on your side of the map,

03:02:08.160 --> 03:02:10.280
you lose a couple of heroes, they're freshening your tower,

03:02:10.280 --> 03:02:13.160
you think, oh, I can shuttle this wave, you lose a third hero,

03:02:13.160 --> 03:02:17.280
and suddenly the game has just completely lost momentum, you're built up in it.

03:02:17.520 --> 03:02:19.860
Like, if you're at home watching, you seem to be saying,

03:02:19.860 --> 03:02:21.220
why are you doing that?

03:02:21.220 --> 03:02:24.060
It's like, it feels different in this arena.

03:02:24.060 --> 03:02:24.900
I'll say that.

03:02:24.900 --> 03:02:27.060
The spaghetti Dota comes out in full force.

03:02:27.060 --> 03:02:28.560
Yeah, as we saw last night, I mean,

03:02:28.560 --> 03:02:30.940
those were some of the most spaghetti and glorious games

03:02:30.940 --> 03:02:31.800
I've ever seen.

03:02:31.800 --> 03:02:33.500
I think Nali put it well when he said,

03:02:33.500 --> 03:02:35.400
we played really poorly in that game,

03:02:35.400 --> 03:02:37.040
but luckily they played worse.

03:02:37.040 --> 03:02:38.000
That's kind of how we felt.

03:02:38.000 --> 03:02:39.580
It's just like, you know, obviously,

03:02:39.580 --> 03:02:42.220
their worst is so far superior to our best,

03:02:42.220 --> 03:02:43.780
but they can feel that pressure

03:02:43.780 --> 03:02:46.780
and makes them create more mistakes every single game

03:02:46.780 --> 03:02:53.500
than usual. But we see another one of these items getting out now as well. Going to be the

03:02:53.500 --> 03:03:02.540
Eye of Scotty. Do you see that health restoration again? More ways to try and stop them, boys.

03:03:02.540 --> 03:03:06.300
The question is, do they have enough tools now to deal with this?

03:03:06.300 --> 03:03:10.620
It's interesting though, because, I mean, BZM, he has no X. Right. He has no BKB.

03:03:10.620 --> 03:03:14.860
He is totally dependent on this satanic to survive these engagements. So, the Stamp

03:03:14.860 --> 03:03:20.340
is a big point of pressure for him and also like, you know, just like first, like just just a bushwhack in the back line

03:03:20.700 --> 03:03:26.460
The smallest little maneuver could wreck him even a coil. Right. He took it. He took it. That's how the valley

03:03:26.460 --> 03:03:30.740
He did he did we get the eggs always going to octurine on the puck brother GPK

03:03:31.260 --> 03:03:36.720
My sir, I'm gonna need you to change that item quick buy. We just want to see full of stuff. They want to win

03:03:37.580 --> 03:03:41.020
He's letting the creep the rage treat me that

03:03:41.020 --> 03:03:42.400
Someone put the jump in the fire!

03:03:42.400 --> 03:03:43.400
And they're on the top.

03:03:43.400 --> 03:03:45.300
Okay, okay, find a base on a curse.

03:03:45.300 --> 03:03:46.360
I think Tannock there.

03:03:46.360 --> 03:03:47.040
A little bit.

03:03:47.040 --> 03:03:47.900
Not necessary.

03:03:47.900 --> 03:03:50.240
Ugh, cart drops too.

03:03:50.240 --> 03:03:51.000
Time to back it up.

03:03:51.000 --> 03:03:52.140
R receives a spaghetti.

03:03:52.140 --> 03:03:54.280
Carrotin, she gets stunned right on the edge.

03:03:54.280 --> 03:03:57.320
Coyle now on the two, breaks the Coyle backs away.

03:03:57.320 --> 03:03:58.040
Coyle gets the move.

03:03:58.040 --> 03:03:59.040
They can't chase after it.

03:03:59.040 --> 03:04:00.380
They don't have to dodge the person.

03:04:00.380 --> 03:04:01.880
That's the lack of EKBs.

03:04:01.880 --> 03:04:02.720
Right now?

03:04:02.720 --> 03:04:04.260
No, no, you leave.

03:04:04.260 --> 03:04:04.820
You back it up.

03:04:04.820 --> 03:04:07.060
You get two minutes on the Aegis a year,

03:04:07.060 --> 03:04:08.060
and Tannock backed up.

03:04:08.060 --> 03:04:09.900
Reset, take a breath.

03:04:09.900 --> 03:04:11.540
But Ironwing, I think, could chase.

03:04:11.540 --> 03:04:13.020
I think they're going to smoke. Yeah, instant smoke.

03:04:13.020 --> 03:04:14.940
They're coming out here. Doom, Blink and one.

03:04:14.940 --> 03:04:17.100
They're looking. They're thinking Kiritich.

03:04:17.100 --> 03:04:18.100
Alright, he's ready for the Blink.

03:04:18.100 --> 03:04:19.300
Can they find the Sentor in behind?

03:04:19.300 --> 03:04:20.980
Does he blink past the IO? No.

03:04:20.980 --> 03:04:22.500
Now, reporting the way of EDIT.

03:04:22.500 --> 03:04:25.100
I'm trying to control. Do they have enough there to keep him alive?

03:04:25.100 --> 03:04:26.300
There it is, the same.

03:04:26.300 --> 03:04:28.140
Kirit drops the Doom on the Sentor.

03:04:28.140 --> 03:04:30.700
Not sure if that one's going to be good enough. We'll see.

03:04:30.700 --> 03:04:32.660
Katou can be chased by 33.

03:04:32.660 --> 03:04:33.860
They're going to find him down.

03:04:33.860 --> 03:04:36.540
But Kiritich, surviving, but not long enough.

03:04:36.540 --> 03:04:37.460
EDIT's just big.

03:04:37.460 --> 03:04:38.860
That's one life dead.

03:04:39.300 --> 03:04:41.680
Two supports spawned, one from each team.

03:04:41.680 --> 03:04:43.180
Here it is, kinda isolated.

03:04:43.180 --> 03:04:47.780
Miro pops that one now, and there's gonna be a teleport back to the tier 2 tower.

03:04:48.260 --> 03:04:52.920
As they decide no more chase, Miro going to TP away as well.

03:04:52.920 --> 03:04:54.540
And he does.

03:04:54.840 --> 03:04:57.540
An instant TP down bottom here from 3-3.

03:04:58.380 --> 03:05:00.540
He just wants to keep this pressure going.

03:05:01.980 --> 03:05:02.480
Okay.

03:05:02.480 --> 03:05:03.660
Can he find something here though?

03:05:03.660 --> 03:05:05.180
Or is he just gonna farm it with Ashley?

03:05:05.180 --> 03:05:06.060
No, I mean, that's...

03:05:06.060 --> 03:05:08.060
He just downed

03:05:08.100 --> 03:05:11.700
That will make you think for a second. I mean the time was running a little low anyway

03:05:11.820 --> 03:05:16.520
So it's not the biggest loss in fact to get it after is certainly a large win here

03:05:18.300 --> 03:05:22.480
But you can actually instantly see the value that would have been in the relocate cast delay

03:05:22.480 --> 03:05:27.200
He would have gotten out there. Yeah, he had taken the other talent right and they might have kept that ages alive

03:05:28.860 --> 03:05:32.340
And it will be the octane core here, so dreams shattered for a little bit

03:05:32.340 --> 03:05:35.560
I mean he's we're good into the point where he's gonna get that surely

03:05:36.060 --> 03:05:38.940
This is that feel to me at least in this game.

03:05:38.940 --> 03:05:40.820
I mean, obviously things could turn around quickly

03:05:40.820 --> 03:05:41.820
and they could run it down,

03:05:41.820 --> 03:05:46.380
but it has had the cadence this game of big fight.

03:05:46.380 --> 03:05:48.060
Take a little objective, back out.

03:05:48.060 --> 03:05:50.060
This feels so much later than 39 minutes.

03:05:50.060 --> 03:05:50.900
Yes.

03:05:50.900 --> 03:05:52.580
Like looking at the itemization of these heroes,

03:05:52.580 --> 03:05:55.380
like we have so many heroes

03:05:55.380 --> 03:05:58.300
that are just so stocked up on items right now.

03:05:58.300 --> 03:06:01.100
And it feels like one of those super tense late games.

03:06:01.100 --> 03:06:03.500
We got level 25s all over the place here.

03:06:06.060 --> 03:06:08.500
Oh, hey, he took the... Oh, wait, I think they fixed the lean-a thing.

03:06:08.500 --> 03:06:10.100
Oh, I'm... Ah!

03:06:10.100 --> 03:06:14.940
Well, they do have the lean-a riff 25 on the puck now, too.

03:06:14.940 --> 03:06:18.380
Extra distance outwards, so more maneuverability.

03:06:18.380 --> 03:06:21.180
Bigger ALEs out from the puck.

03:06:21.180 --> 03:06:24.220
A late game, perhaps.

03:06:24.220 --> 03:06:25.300
Hicked up for Ari.

03:06:25.300 --> 03:06:26.900
Yeah, he's never queued for a very long time.

03:06:26.900 --> 03:06:30.020
I mean, it gives him a little bit of more survivability

03:06:30.020 --> 03:06:31.620
when he's moving around in the inside of the map.

03:06:31.620 --> 03:06:33.340
The bike's just being up movement speed to get him out.

03:06:33.340 --> 03:06:34.740
Slight barrier.

03:06:34.740 --> 03:06:42.740
I mean, he already has the blink, I feel like, because maybe a 4 staff could have been his choice instead for a similar idea and something to help his allies, I think.

03:06:42.740 --> 03:06:49.740
I mean, my guess is also he's going to be going for that 15 damage taken in Shadow Walk, a talent as well.

03:06:49.740 --> 03:06:55.740
So if you're sort of doubling down on damage reduction, it makes sense to get a little passive one along the way.

03:06:55.740 --> 03:06:58.740
Yeah, that's fair. I mean, it's hard to play this game.

03:06:58.740 --> 03:07:04.580
Like your team's a big they played in the doldrums for like the last 15 minutes or so and bounty hunter is very

03:07:05.500 --> 03:07:09.220
Maybe much of couriers, which Ari hasn't been able to do now. He is trying it

03:07:10.020 --> 03:07:12.760
He's gonna have a very greedy

03:07:13.540 --> 03:07:15.540
Track when he gets back to Steve

03:07:16.060 --> 03:07:20.660
Finds a problem broken stomped out. No pkp anything

03:07:20.660 --> 03:07:25.660
They're going to back this out and now it's a back-to-back wall, so sure of a follow-up.

03:07:25.660 --> 03:07:28.660
They're not looking amazing for Iron Link as a get.

03:07:28.660 --> 03:07:31.660
They try and go for more, and in fact, yeah, Pure eats it back out.

03:07:31.660 --> 03:07:32.660
He's in a lot of trouble there.

03:07:32.660 --> 03:07:34.660
Still holding a leak in here.

03:07:34.660 --> 03:07:36.660
Good read if he gets out on that.

03:07:36.660 --> 03:07:40.660
Old Moog, and able to be surged away.

03:07:40.660 --> 03:07:41.660
But this is what I mean.

03:07:41.660 --> 03:07:45.660
These like little engagements where they don't want to fully commit

03:07:45.660 --> 03:07:48.660
because if you go all the way in, you're either winning or you're losing,

03:07:48.660 --> 03:07:51.000
you're losing and they're not confident they're winning.

03:07:51.000 --> 03:07:53.180
No, no, apparently not in Tidus.

03:07:55.940 --> 03:07:58.660
They are very tanky across the board here.

03:07:58.660 --> 03:08:01.580
So hard to get that final bit of damage.

03:08:04.660 --> 03:08:06.060
And BC, I'm finally thinking like,

03:08:06.060 --> 03:08:08.340
you know, I need something defensive here.

03:08:08.340 --> 03:08:09.700
I think when it looks like boom boys

03:08:09.700 --> 03:08:10.780
are gonna be pressuring into base,

03:08:10.780 --> 03:08:12.660
he's thinking of just getting the Yasha Kaia

03:08:12.660 --> 03:08:13.780
and just sort of like rounding out his build,

03:08:13.780 --> 03:08:14.620
but now he's like,

03:08:14.620 --> 03:08:16.260
okay, we got some time, a little bit of breathing room.

03:08:16.260 --> 03:08:17.100
Yeah.

03:08:17.100 --> 03:08:21.860
get a BKB, slot that in instead, and there it is, though.

03:08:21.860 --> 03:08:24.420
The Agnus Scepter purchased up four pure,

03:08:24.420 --> 03:08:27.700
so we'll see how he's able to make use of it.

03:08:27.700 --> 03:08:29.820
There is, so, so interesting,

03:08:29.820 --> 03:08:31.260
because there's the Lincoln Sphere on GBK,

03:08:31.260 --> 03:08:34.500
so there's still this risk of ever casting it aggressively,

03:08:34.500 --> 03:08:36.020
but if you cast it on yourself,

03:08:36.020 --> 03:08:37.540
you're dealing with the same piece.

03:08:37.540 --> 03:08:39.860
So he has to find this balance of,

03:08:39.860 --> 03:08:42.620
you know, what is the risk value worth?

03:08:42.620 --> 03:08:44.460
Like, if you try and go over the Ag's cast

03:08:44.460 --> 03:08:45.580
onto the enemy and it gets Lincoln's,

03:08:45.580 --> 03:08:47.580
You're going to feel so stupid.

03:08:47.580 --> 03:08:49.020
And you're going to be regretting it.

03:08:49.020 --> 03:08:50.820
But if they stampede out of it, you're also

03:08:50.820 --> 03:08:52.420
going to be having the same emotions.

03:08:52.420 --> 03:08:54.540
I think that it's, yes, reading the fight,

03:08:54.540 --> 03:08:56.620
understanding when is the right time to go,

03:08:56.620 --> 03:08:59.020
if it's a late self-cast on ads,

03:08:59.020 --> 03:09:02.020
if you're able to bait out that stampede early,

03:09:02.020 --> 03:09:03.220
that starts to make more sense.

03:09:03.220 --> 03:09:05.980
And also, the other thing about the AOE Doom

03:09:05.980 --> 03:09:08.380
is then you're not going to be able to get the saves

03:09:08.380 --> 03:09:09.900
from the centaur.

03:09:09.900 --> 03:09:12.300
So that's something else to watch.

03:09:12.300 --> 03:09:15.140
Yeah, he does not have any cast range buffs at all.

03:09:15.140 --> 03:09:18.700
So the workhorse is a pretty tight smoke up now.

03:09:18.700 --> 03:09:20.020
I've been around the high ground.

03:09:20.020 --> 03:09:22.820
BZM, they don't see him there.

03:09:22.820 --> 03:09:25.780
Oh, if they spot him, I see if they got him!

03:09:25.780 --> 03:09:28.380
Oh my god, they found him!

03:09:28.380 --> 03:09:31.660
BZM brought down, does have Byback.

03:09:31.660 --> 03:09:33.860
Roche, a minute before it's going to respawn,

03:09:33.860 --> 03:09:35.740
it is capable of respawning now.

03:09:35.740 --> 03:09:38.140
Obviously, team's not aware of it yet.

03:09:38.140 --> 03:09:40.580
But I actually think they have a creep in there.

03:09:40.580 --> 03:09:42.180
Kiritich does, so he'll know.

03:09:43.940 --> 03:09:45.100
Yeah.

03:09:45.100 --> 03:09:47.700
as buyback, but massive pick for boom boys,

03:09:47.700 --> 03:09:49.780
because they can just force things out here,

03:09:49.780 --> 03:09:51.780
scout out everything, get some really good wards down

03:09:51.780 --> 03:09:52.940
that are gonna be very hard to deal with.

03:09:52.940 --> 03:09:55.500
That being said, they're actually walking through some wards.

03:09:55.500 --> 03:09:57.300
They don't scan the high ground with the gem.

03:09:57.300 --> 03:10:00.380
So they're just running under a dire ward at the moment.

03:10:01.740 --> 03:10:02.740
Put a mistake there.

03:10:04.660 --> 03:10:06.780
So they just, okay, they didn't get close enough.

03:10:06.780 --> 03:10:08.740
No, they just, I mean, he didn't throw it up.

03:10:08.740 --> 03:10:10.660
Yeah, well, they placed it after the gem.

03:10:10.660 --> 03:10:11.500
Yes.

03:10:11.500 --> 03:10:13.820
So they never secured that vision.

03:10:13.820 --> 03:10:16.940
Let's hope that that could be the one to fight them.

03:10:16.940 --> 03:10:19.340
They could call this foreshadowing, everyone.

03:10:19.340 --> 03:10:22.620
Honestly, that's something that could make a massive difference

03:10:22.620 --> 03:10:24.020
in a couple of minutes here.

03:10:24.020 --> 03:10:27.220
If this turns into a fight and they retreat back,

03:10:27.220 --> 03:10:29.660
and are covering it right now with how he's playing, right?

03:10:29.660 --> 03:10:30.160
Yes.

03:10:30.160 --> 03:10:31.500
He cut the safety to his left.

03:10:31.500 --> 03:10:33.740
There is an anticipation that they are going to be OK.

03:10:33.740 --> 03:10:37.100
And now, our batter jumps forward, already backs him away,

03:10:37.100 --> 03:10:37.820
saves him out.

03:10:37.820 --> 03:10:40.340
Now the two there onto the IOs, still got him caught.

03:10:40.340 --> 03:10:41.900
They hit, they keep on coming.

03:10:41.900 --> 03:10:43.900
Put them back and we'll hop to the high ground!

03:10:43.900 --> 03:10:46.400
33-5's the mirror was stuck in the trees!

03:10:46.400 --> 03:10:47.600
The tree's almost dead.

03:10:47.600 --> 03:10:48.900
Things get spicy.

03:10:48.900 --> 03:10:52.400
Things get very spicy, but they're forcing down these racks.

03:10:52.400 --> 03:10:54.400
Now, Nina is respawning.

03:10:54.400 --> 03:10:56.400
They're retreating through that vision.

03:10:56.400 --> 03:10:58.400
They'd love to be able to chase here, but...

03:10:58.400 --> 03:11:02.400
It's just a little bit too late, and now, they're gonna be able to go back and take out the wall.

03:11:02.400 --> 03:11:03.400
Uh-oh, snap!

03:11:03.400 --> 03:11:05.400
Yeah, there was a war there, guys.

03:11:05.400 --> 03:11:06.900
Great play from Booboy to recognize.

03:11:06.900 --> 03:11:08.400
They don't have to damage those.

03:11:08.400 --> 03:11:09.400
You can go higher.

03:11:09.400 --> 03:11:11.400
You saw it, right? That was a giant wall vacuum.

03:11:11.400 --> 03:11:14.040
Doom got in there, he's doomed with everybody.

03:11:14.040 --> 03:11:19.160
Nice spacing there from GDK to get the edge of the Doom, so the safe crystal come out there from hero.

03:11:19.160 --> 03:11:22.120
But they know, they're no easy animals, we're not gonna die.

03:11:22.120 --> 03:11:25.800
They got one hero spot all damage, but he couldn't get it.

03:11:25.800 --> 03:11:30.440
As he was dead in the grave, now Pure picking up the refresher.

03:11:30.440 --> 03:11:33.320
We've had first doom, but he's hoping for a second.

03:11:33.320 --> 03:11:36.200
3-3, another cheeky hunk, it gets found in the roast pit.

03:11:36.200 --> 03:11:38.280
As they sending Pure, he's just all on his lonesome.

03:11:38.280 --> 03:11:42.520
They're pushing out mid first and then likely we're gonna see Ironwind get

03:11:42.520 --> 03:11:47.600
together for some type of a move. They smoke up. GPK gonna be the first person

03:11:47.600 --> 03:11:52.880
forward and is still on cooldown clump. I have this on cooldown for 15 more seconds.

03:11:52.880 --> 03:12:00.440
Here it is. Not afraid of the jump. Look at Miro. He's so ready. He's absolutely

03:12:00.440 --> 03:12:05.920
ready off-center cop of your from the dire lsa hits easy have backs away

03:12:05.920 --> 03:12:09.460
If I don't get you to be there, you don't need to be here.

03:12:09.460 --> 03:12:11.300
You're not going to be taking me at all.

03:12:11.300 --> 03:12:13.100
You just drop them out of the heat now.

03:12:13.100 --> 03:12:14.580
The right clicks are gone.

03:12:14.580 --> 03:12:15.980
There is nothing left there.

03:12:15.980 --> 03:12:17.620
But can they do enough with just PZM?

03:12:17.620 --> 03:12:18.780
He's hitting very hard.

03:12:18.780 --> 03:12:20.140
Here it is just dropped below.

03:12:20.140 --> 03:12:23.220
PZM tried to kill him, but there's just too much heal

03:12:23.220 --> 03:12:24.260
without the doom.

03:12:24.260 --> 03:12:25.500
Your doom.

03:12:25.500 --> 03:12:26.620
PZM is gone.

03:12:26.620 --> 03:12:28.100
Go for it.

03:12:28.100 --> 03:12:31.940
And the three dead bullboys have put themselves

03:12:31.940 --> 03:12:35.420
in position to push this to a game number three.

03:12:35.420 --> 03:12:37.220
Triple kill, TKK!

03:12:37.220 --> 03:12:38.620
Get him another one!

03:12:39.920 --> 03:12:41.120
The bounty hunter.

03:12:41.120 --> 03:12:44.120
He might finally lose the game on the main stage here, folks.

03:12:44.120 --> 03:12:46.120
And of course, it's gonna be the IO.

03:12:46.620 --> 03:12:47.620
Boom, boys!

03:12:47.620 --> 03:12:48.920
You know, they came in, they said,

03:12:48.920 --> 03:12:51.020
if that IO gets left in, we're ready for it.

03:12:51.020 --> 03:12:52.220
We can play it.

03:12:52.220 --> 03:12:53.920
Maybe they were trying to play it with the Largo last game,

03:12:53.920 --> 03:12:55.620
got a little greedy, I don't know.

03:12:56.620 --> 03:12:58.220
Oh, this is what you wanna see.

03:12:58.220 --> 03:13:00.820
They step up, eyes on the fries,

03:13:00.820 --> 03:13:02.420
focusing it down now.

03:13:02.420 --> 03:13:05.220
The tier four towers, there isn't lift.

03:13:05.220 --> 03:13:08.920
There is a buyback that's there for the Darkseer and the Bounty Hunter,

03:13:08.920 --> 03:13:12.780
but I just don't think that they've got enough in the tank down to deal with this.

03:13:12.780 --> 03:13:15.660
They will go for the buyback at this point.

03:13:15.660 --> 03:13:20.780
They'll try and hold, save is there, they vacuum him into the fountain, nothing to it.

03:13:20.780 --> 03:13:22.960
They're not going to be able to stop this at all.

03:13:22.960 --> 03:13:26.960
And as they focus down the throne, 33 has already used his ball.

03:13:26.960 --> 03:13:30.520
There's the closure up, not going to do a damn thing.

03:13:30.520 --> 03:13:34.680
Boom Boys take that lead, push this to a game three.

03:13:34.680 --> 03:13:42.440
Axe was the first move they could play, and when they got Axe in the middle of the game, Axe completely ended the game for Moon Boyz, once they recognize me.

03:13:42.440 --> 03:13:43.560
Just go right now!

03:13:43.560 --> 03:13:45.560
Alright? They got enough to complete us!

03:13:45.560 --> 03:13:49.560
First, it's when the lean-ups down, like, they need everything to set up an army like this.

03:13:49.560 --> 03:13:52.760
Yeah, Moon Boyz recognized them, they've come that left end of them.

03:13:52.760 --> 03:13:56.680
They go back to this game early on, like, they spent so much on that control.

03:13:56.680 --> 03:13:59.320
And, point that, they had to travel, and they didn't progress it enough.

03:13:59.320 --> 03:14:02.920
They didn't get to pick up the lead. They didn't get enough plays from the bounty hunters, if you would hope for.

03:14:02.920 --> 03:14:04.920
And I don't know if we can go back to this.

03:14:04.920 --> 03:14:06.920
I don't know if they're ready as a team

03:14:06.920 --> 03:14:08.920
to play around that hero to the point where you need to.

03:14:08.920 --> 03:14:11.920
Well, I also think that it was a tremendous job

03:14:11.920 --> 03:14:14.920
for boom boys of taking these, like, measured losses,

03:14:14.920 --> 03:14:16.920
reading the map, dodging away from Ironwing.

03:14:16.920 --> 03:14:18.920
You have two boots of travel heroes,

03:14:18.920 --> 03:14:20.920
Helm of the Dominator, and they didn't end up

03:14:20.920 --> 03:14:22.920
being picked off by the bounty hunter either.

03:14:22.920 --> 03:14:25.920
A tremendous performance of macro play

03:14:25.920 --> 03:14:27.920
out of the boom boys as they were able

03:14:27.920 --> 03:14:28.920
to take this one there.

03:14:28.920 --> 03:14:31.920
And as the coach said, they were not ready.

03:14:31.920 --> 03:14:34.760
can't end for them like this. We're going to game three.

03:14:37.760 --> 03:14:43.720
It cannot end this way. We heard it indeed from the coach. A book of what

03:14:43.720 --> 03:14:49.000
showing on boom boys with their backs against the rope. And this is where

03:14:49.000 --> 03:14:54.320
this team in the past has struggled. Where that pressure did become too

03:14:54.320 --> 03:14:58.360
much for them. But we saw it here when that pressure is on. They are

03:14:58.360 --> 03:15:00.400
still able to perform rare.

03:15:00.900 --> 03:15:02.400
Honestly, great game.

03:15:02.400 --> 03:15:04.840
I mean, it is a sort of a slow build up,

03:15:05.400 --> 03:15:06.940
but they certainly were being pressured.

03:15:06.940 --> 03:15:10.480
I think Ironwing were playing so far up on their map,

03:15:10.480 --> 03:15:11.880
like even behind two towers,

03:15:11.880 --> 03:15:14.380
probably when they shouldn't have to be honest.

03:15:14.380 --> 03:15:16.280
But yeah, no, boom boys are a really good job

03:15:16.280 --> 03:15:17.420
of keeping character spawned.

03:15:17.420 --> 03:15:19.680
I think they just mostly took

03:15:19.680 --> 03:15:21.360
really good advantage of some mistakes.

03:15:21.360 --> 03:15:23.560
You know, punishing mistakes in a game like this

03:15:23.560 --> 03:15:25.400
is the number one thing you have to do to win.

03:15:25.400 --> 03:15:26.300
They did it great.

03:15:26.300 --> 03:15:27.960
I mean, character team game one and game two.

03:15:27.960 --> 03:15:33.100
He had the farm, but there was other things kind of going wrong for the team in game one. Why they were to lose this time round

03:15:33.100 --> 03:15:37.720
I think Miro he stepped up GP K then he stepped up right the center of course from the off-lane on mirror

03:15:37.720 --> 03:15:42.400
Like he was able to do his job constantly being a thorn in the iron wing side providing those saves

03:15:42.400 --> 03:15:46.500
I we already mentioned that the limited lockdown iron wing had between the lion and the doom

03:15:46.500 --> 03:15:50.720
I thought at the center and then even the winter wagon some degree did so much work

03:15:50.720 --> 03:15:56.840
I just prolonging their survivability whoever gets jumped that we never got to see the big kills on top of that iron wings

03:15:56.840 --> 03:16:04.680
initiation? There's a room to question. I mean 33mpo, they were like linking in different directions,

03:16:04.680 --> 03:16:08.280
jumping alone in the high ground. Like I'm honestly a little shocked at that kind of Iron

03:16:08.280 --> 03:16:13.240
Moon mid game but alas we're not there yet, we are looking at the early game. Yeah I mean this

03:16:13.240 --> 03:16:17.400
is definitely one of the few key problems we saw yesterday when they played as well on the

03:16:17.400 --> 03:16:22.600
ironing side. Whenever Neta has to play like the initiator it just doesn't really feel like

03:16:22.600 --> 03:16:27.840
like he's super comfortable like even in this game they started the game really well like the first 10-15 minutes it was great

03:16:27.840 --> 03:16:33.600
They had like a 3-4 K lead and then there's this one fight atop where he actually just decided to beg at him

03:16:33.600 --> 03:16:39.440
I think the way he plays the dagger whenever he needs to be the first point of initiation

03:16:39.440 --> 03:16:44.320
He just does it in a way where it's too forced like he doesn't see a very clear way

03:16:44.320 --> 03:16:47.240
He just wants to start but he doesn't really know how to start it

03:16:47.240 --> 03:16:50.640
So whenever you look at their games if pure is the one starting the fight

03:16:50.640 --> 03:16:56.280
Usually the fight is great, like when he's playing the CK out of the span, but if Pio is not the one starting the fight.

03:16:56.280 --> 03:17:00.040
Yeah, this is the one in question, right? Like this kind of the solo blink up from the top here.

03:17:00.040 --> 03:17:04.040
Now they're trying to disengage and then Pio is also by himself trying to jump the iron.

03:17:04.040 --> 03:17:08.240
Like it's this fight and multiple other fights where the same story happens.

03:17:08.240 --> 03:17:12.440
And at that point it's like, sorry, boom boys, they're not making these type of errors.

03:17:12.440 --> 03:17:16.240
They're playing together, they're always in a huddle, the support's in the right position.

03:17:16.240 --> 03:17:18.840
Huck is being super elusive, super annoying.

03:17:18.840 --> 03:17:25.480
Kiericic is kind of dragging himself in the creep wave and like please try and do me because if you do I trust my man mirror to save me

03:17:25.480 --> 03:17:29.220
Right, so it's completely different teams that coming into game two

03:17:30.840 --> 03:17:36.960
Super strong showing very happy to see them getting that success here on the main stage now for both teams

03:17:36.960 --> 03:17:41.940
Of course with that wind under their belt will have to wait and see what's gonna happen in game number three

03:17:41.940 --> 03:17:45.520
But one thing stood out from the way. We were just talking about how this game went down

03:17:46.120 --> 03:17:48.040
that boom boys

03:17:48.040 --> 03:17:57.960
They had a lineup that made it very easy for them to capitalize on mistakes being made and that also implies that iron ring was just making a lot of mistakes

03:17:57.960 --> 03:18:02.520
and I want to focus on that part because iron ring making those type of mistakes

03:18:03.160 --> 03:18:07.440
Really, I feel like that's a little uncharacteristic for them. I feel like it's quite characteristic

03:18:07.920 --> 03:18:11.080
Okay, I mean that's kind of why we're seeing them in the lower bracket, right?

03:18:11.080 --> 03:18:14.600
I think they just seem to be on different pages with each other

03:18:14.600 --> 03:18:18.520
I think T brought up an excellent point. One of the clips we didn't even see there is another fight where

03:18:19.000 --> 03:18:22.400
Half the team goes one way and pure blinks on the back line for a hoodwink

03:18:22.400 --> 03:18:27.840
It doesn't even kill him and then ends up dying. It's like they they just seem like their communication is all over the place

03:18:27.840 --> 03:18:30.840
I don't think they have like a solid idea of what they're doing this game

03:18:30.840 --> 03:18:37.560
For example in the panel beforehand. I said I wanted to see bounty hunter blocking the camps for IO and making sure that

03:18:37.560 --> 03:18:41.520
He literally can't do anything. They did the lane pop perfectly. I think they won their lane

03:18:41.520 --> 03:18:43.680
They got so much farm on the dogs. It was fantastic

03:18:43.680 --> 03:18:49.880
But bounty hunter left this IO well alone to just keep taking the double camps and then farm the lane and then get all the

03:18:49.880 --> 03:18:53.680
Farm he needed none of the other cause on boom boys had a game except

03:18:53.800 --> 03:18:57.360
Curitage, why would we not shine him down in like one of the most simplest ways?

03:18:57.360 --> 03:18:59.360
That's what I'm when they play on efficiencies

03:18:59.360 --> 03:19:02.840
So when 33 went to the side camps to farm Harry then took the wave

03:19:02.840 --> 03:19:06.760
So in the minutes that other teams might have played wave to block camps

03:19:06.760 --> 03:19:10.080
They played for jungle camps and wave so they again double the gold

03:19:10.080 --> 03:19:14.160
So they played for money thinking that double efficiency would outweigh the eye

03:19:14.160 --> 03:19:19.320
Of course in hindsight block camps, but in the moment the way these these players have played for the entire year

03:19:19.320 --> 03:19:24.440
They think about gold and they think about their own levels and XP not always trying to shut down the opponent

03:19:24.440 --> 03:19:29.280
I don't think it needs to be body blocking and the expending like your resources to you know be sitting on him in

03:19:29.280 --> 03:19:33.200
Invis I think it can be as simple as a century like if you watch those bottom camps

03:19:33.200 --> 03:19:36.960
There's never a century there either by either team right there never forced to have to unblock it

03:19:36.960 --> 03:19:40.240
The supports can go play freely in the other lanes because no one has to attend to

03:19:40.720 --> 03:19:44.420
Dewarding this camp. I think it's like a small thing that just could have made the game back

03:19:44.420 --> 03:19:46.840
It's not actually a small thing. I think it's a very big deal

03:19:46.840 --> 03:19:50.600
You have bounty hunter so there's literally no excuse that you can't do it

03:19:50.600 --> 03:19:53.060
You can do it and it's not just about the goal

03:19:53.060 --> 03:19:56.320
It's about the XP because if I'll gets to level 15 with the agonies

03:19:56.320 --> 03:20:01.340
It's such a big power spike in the game itself. Yeah speaking of power spikes. This was one of them

03:20:02.400 --> 03:20:04.400
This was a really nice

03:20:04.400 --> 03:20:08.560
Mistake punish that we talked about iron wing. We're just playing way too far up

03:20:08.560 --> 03:20:13.360
They keep trying to kill the hoodwing behind tier two towers and I think boom boys this time

03:20:13.360 --> 03:20:15.220
We're kind of ready for it. They set up

03:20:15.220 --> 03:20:21.820
they had vibrated in position and also your pocket is playing towards them for once so when they step forward too much they

03:20:22.160 --> 03:20:24.480
Actually able to punish it coil fight

03:20:24.480 --> 03:20:27.940
They bring in the IRB lowest fuss effective use of it, and then they just push them back

03:20:28.120 --> 03:20:34.120
It's this is exactly what they needed. Yeah, this is smooth fight for boom boys. They're absolutely

03:20:34.120 --> 03:20:39.120
There were a couple of other fights where it was actually Ironwing having a solid performance.

03:20:39.120 --> 03:20:44.120
Just a couple of minutes later, Winter, there was a fight that you wanted to get some more attention on.

03:20:44.120 --> 03:20:49.120
Yeah, I think this was the fight where they kind of over-extended.

03:20:49.120 --> 03:20:52.120
They tried to push things too much.

03:20:52.120 --> 03:20:58.120
I think they got caught by the bitterscores and they didn't really get the right jump.

03:20:58.120 --> 03:21:02.880
But also, this is a fight for like, boom boys, where you get the bounty on the kill,

03:21:02.880 --> 03:21:07.720
and then you put yourself in a position where I'm in for a rare moment in the game,

03:21:07.720 --> 03:21:11.200
actually see the heroes they want to kill, and they can try and, you know,

03:21:11.200 --> 03:21:12.840
something to really cleanly do it.

03:21:12.840 --> 03:21:15.240
But the problem is, they never could replicate this.

03:21:15.240 --> 03:21:18.120
It was kind of like a one-lip in an entire game,

03:21:18.120 --> 03:21:21.040
where after this, I think boom boys then recalibrated really nicely,

03:21:21.040 --> 03:21:23.000
and then they were always offering up the correct heroes.

03:21:23.000 --> 03:21:25.960
So it's like one little mistake in the midgame from boom boys,

03:21:25.960 --> 03:21:29.800
but not enough to really give Ironwing the ability to kind of close out the game.

03:21:29.800 --> 03:21:32.040
Yeah, they did not close out the game.

03:21:32.040 --> 03:21:38.280
There were a couple more fights that led to boom boys eventually closing out the game.

03:21:38.280 --> 03:21:43.240
And one of them was, I think, the most damning rare for Ironwing,

03:21:43.240 --> 03:21:45.560
where it was clear that they weren't on the same page.

03:21:46.320 --> 03:21:49.800
Yeah, they were like just as he said, in different directions.

03:21:49.800 --> 03:21:52.520
I honestly think something that was amazing for this fight,

03:21:52.520 --> 03:21:54.280
it was more of the setup of it.

03:21:54.280 --> 03:21:59.240
They snuck the Aegis. This Aegis is massive because it makes pure confuse on who to go on.

03:21:59.240 --> 03:22:05.160
Right? His goal every game, even disregarding the Centaur card, he wants to doom this IO because it means he can't heal.

03:22:05.160 --> 03:22:10.360
It means he can't give that healing to someone else on his team. It basically ruins their highest network carry.

03:22:10.360 --> 03:22:13.960
But when Doom can't do that because there's an Aegis, he's going on a hoodwink instead.

03:22:13.960 --> 03:22:20.440
You have the rest of his team dogs blinking in on who knows what. There's no idea of what to do.

03:22:20.440 --> 03:22:28.440
Yeah, but this fight was started poorly though. I feel like Darkseer blinked up. They had no vision and he blinged up the high ground

03:22:28.440 --> 03:22:33.660
And he popped his shivers and then he exposed his own position and he got caught by Bush Rock and then he just died

03:22:33.660 --> 03:22:37.380
So I don't know how much of that was pure like like he's not knowing what to do

03:22:37.380 --> 03:22:41.700
Because the Darkseer kind of forced him to do something because the moment he blinked up you have to go with him

03:22:41.700 --> 03:22:46.020
That felt like you know me playing over for at 2am in the morning, you know, that was not a fight

03:22:46.020 --> 03:22:49.060
That was honestly, I was kind of egregious, I'll be your lad.

03:22:49.060 --> 03:22:52.500
So I'm hoping for Iron Wings, they shake that off going into game three.

03:22:52.500 --> 03:22:56.260
Because if they play like that, then we are going to be talking about boom boys progressing through the lower bracket.

03:22:56.260 --> 03:23:00.500
Because there are some weird things happening in the initiation from Iron Wings.

03:23:00.500 --> 03:23:04.260
Yeah, I know Winter that when we were watching the game in the green room, you said, you know,

03:23:04.260 --> 03:23:09.540
give me some time to be a little critical about one player in particular.

03:23:09.540 --> 03:23:12.340
And you do mean a 33 on the Darkseer.

03:23:12.340 --> 03:23:14.420
I think it's not just a hero-based thing.

03:23:14.420 --> 03:23:19.060
I think the way he plays the game, if he's the one that needs to be the first hero jumping in,

03:23:19.060 --> 03:23:23.620
it usually doesn't really work out on the map. I went back to think about the bounty hunter,

03:23:23.620 --> 03:23:27.140
one of the reasons why they don't really like bounty hunters and they like heroes like Huling,

03:23:27.140 --> 03:23:30.980
they've already multiple times opened their draft with Hulwing, because it gives them a way to

03:23:30.980 --> 03:23:34.820
start the fight. So it doesn't put so much burden on the off laner to be the hero that

03:23:34.820 --> 03:23:40.180
starts the fight. So I think this is like a problem where it's not going to be removed,

03:23:40.180 --> 03:23:45.980
but they have to use the draft to kind of compensate, you know, they need more ways of starting the fight and it has to be on the

03:23:45.980 --> 03:23:47.620
possible or the post five to start the fights

03:23:47.620 --> 03:23:53.140
We also have to respect the fact that in both games I'm wing around the you know, 10 15 in the mark has been having like

03:23:53.300 --> 03:23:56.260
5000 goldies 6000 gold lead they've been super aggressive

03:23:56.260 --> 03:24:01.260
So it's not as if we're looking at a I'm wing or you know, the previous org names that they wanted early in the year

03:24:01.260 --> 03:24:05.380
It's like boring doda like they're playing aggressive. They're doing these like overlapping motions

03:24:05.380 --> 03:24:08.180
Like they're playing the doda that is like honestly quite exciting

03:24:08.180 --> 03:24:13.100
It is the fact that when they enter the mid game, they seem to like mute Mike's go crazy and something goes wrong

03:24:13.100 --> 03:24:17.900
So it's like if they can just solve that I don't mind the concept of the drafts the concept of what they're trying to achieve

03:24:17.900 --> 03:24:20.960
They just don't have the discipline to execute on the pacing

03:24:20.960 --> 03:24:24.260
They're trying to go for but it's also the pacing that allowed them to get through the group stage

03:24:24.260 --> 03:24:29.500
So they haven't changed our identity. It's just they're so quick in nature that it's gonna have mistakes

03:24:29.820 --> 03:24:35.300
Yeah, I think Ray at both games that we've seen have indeed for the first like 21 ish minutes

03:24:35.300 --> 03:24:38.980
had the same formula, laning stage, iron wing as well.

03:24:38.980 --> 03:24:40.260
And then there's that one fight

03:24:40.260 --> 03:24:42.300
where the items are aligned for boom boys

03:24:42.300 --> 03:24:43.140
and they take a fight

03:24:43.140 --> 03:24:45.100
and the game is almost back to even again.

03:24:45.100 --> 03:24:47.060
Yeah, I think one of the most important things

03:24:47.060 --> 03:24:49.700
that I know is from when boom boys stabilize the game

03:24:49.700 --> 03:24:54.700
in the mid is that they had way better vision control.

03:24:54.900 --> 03:24:56.860
We saw that they were the only team of the gem

03:24:56.860 --> 03:24:58.200
for quite some time

03:24:58.200 --> 03:25:01.320
and they had perfectly warded and sentry

03:25:01.320 --> 03:25:03.680
their jungle entrances on top and bottom.

03:25:03.680 --> 03:25:11.600
So we saw the map go from iron ring playing behind their tattoos and crushing this out of the map to a completely even split where boom boys

03:25:11.780 --> 03:25:18.620
Do actually now have way more farming room and space and you see the other cores that are not just cure to actually start to catch up

03:25:18.620 --> 03:25:20.620
And then have the net worth to take these fights evenly

03:25:21.020 --> 03:25:24.100
It's always the the repercussion of like beating an aggressive team

03:25:24.340 --> 03:25:28.980
When that your tier two and you get that kill you get the fresh air to then break back onto the map, right?

03:25:28.980 --> 03:25:32.340
So I think once you overcome that initial hurdle an early gem pickup

03:25:32.340 --> 03:25:36.020
you'll always have that visual advantage if you can win that fight, which clearly

03:25:36.020 --> 03:25:40.340
boom boys are finding the fights to win. Yeah, Winter, if you were on the side of boom boys,

03:25:40.340 --> 03:25:48.340
how much effort would you put in the laning stage and them being able to finally maybe not even win

03:25:48.340 --> 03:25:53.300
the laning stage, but at least play it even? I think the laning phase is not really as

03:25:53.300 --> 03:25:57.060
important as before. I think as long as you have a playable laning phase, you could lose

03:25:57.060 --> 03:26:02.820
the lane 60 40 it's fine 70 30 in some cases but as long as you have the lineup that can allow you

03:26:02.820 --> 03:26:06.980
to play the macro game the map like in this instance I don't think they're going to get the IO because

03:26:06.980 --> 03:26:12.820
IO just makes everything so easy but they need to try to focus on that if they have a draft that

03:26:12.820 --> 03:26:17.300
can play the map have good team fight I think that's going to be a good recipe against iron

03:26:17.300 --> 03:26:21.620
wing because iron wing has clearly showed that team fighting initiating that is the problem

03:26:21.620 --> 03:26:28.820
Let me in the game right now seems fixable because we know that all 10 players that will

03:26:28.820 --> 03:26:34.820
soon be ready to take the stage all 10 players are capable of winning these games are capable

03:26:34.820 --> 03:26:39.980
of having that synergy the coordination the communication and it just depends on which

03:26:39.980 --> 03:26:46.340
one of these two teams will play that little bit better on the main stage of the international

03:26:46.340 --> 03:26:48.340
So this might be a good time

03:26:49.280 --> 03:26:55.700
This is for people at home that these two teams of course are no stranger to one another the last five series

03:26:55.700 --> 03:26:57.700
They played against each other

03:26:57.940 --> 03:27:02.180
It was boom boys that took four out of those five

03:27:02.940 --> 03:27:10.180
Series and a lot of those series were two and oh so maybe there's also a little bit of a

03:27:10.180 --> 03:27:12.180
that's a very unique situation

03:27:12.180 --> 03:27:14.180
where the chaos night was able

03:27:14.180 --> 03:27:16.180
to completely sabotage

03:27:16.180 --> 03:27:18.180
Miero's game on the Largo that

03:27:18.180 --> 03:27:20.180
allowed them their victory here.

03:27:20.180 --> 03:27:22.180
Would you say Tiga that going

03:27:22.180 --> 03:27:24.180
into game three. You have a

03:27:24.180 --> 03:27:26.180
team that you feel like from the

03:27:26.180 --> 03:27:28.180
two games we've watched so far

03:27:28.180 --> 03:27:30.180
would you say Tiga that going

03:27:30.180 --> 03:27:32.180
into game three. You have a

03:27:32.180 --> 03:27:34.180
team that you feel like from

03:27:34.180 --> 03:27:36.180
the two games we've watched

03:27:36.180 --> 03:27:38.180
so far would you say Tiga

03:27:38.180 --> 03:27:42.500
like, from the two games we've

03:27:42.680 --> 03:27:43.180
watched so far, would have

03:27:43.300 --> 03:27:44.080
that little bit of an edge

03:27:44.200 --> 03:27:46.040
going into this. I think if

03:27:46.180 --> 03:27:48.040
you look at the overall polish

03:27:48.180 --> 03:27:50.040
of the two teams, I think

03:27:50.180 --> 03:27:52.040
Boomboy just looked like the

03:27:52.180 --> 03:27:54.040
more complete team. They are

03:27:54.180 --> 03:27:55.040
the ones that are making the

03:27:55.180 --> 03:27:56.040
changes, understanding kind of

03:27:56.180 --> 03:27:58.040
the dynamics of the best of

03:27:58.180 --> 03:28:00.040
three. And I think for, for

03:28:00.180 --> 03:28:01.040
ironing so far, it's like

03:28:01.180 --> 03:28:02.040
they've won because of like

03:28:02.180 --> 03:28:04.040
a giraffe and the CK, and

03:28:04.180 --> 03:28:05.040
they're making way more

03:28:05.180 --> 03:28:06.040
mistakes across the entire

03:28:06.180 --> 03:28:08.040
series. Even in the game

03:28:08.180 --> 03:28:10.780
as an overall team, BOOMBOYS are just looking to be better,

03:28:10.780 --> 03:28:12.780
but with the caliber of players that IMOs have,

03:28:12.780 --> 03:28:15.740
it just takes one conversation, one idea, one concept,

03:28:15.740 --> 03:28:18.260
BZM to step up a little bit more from the mid lane,

03:28:18.260 --> 03:28:21.300
and we will just see a, you know, a game three go their way.

03:28:21.300 --> 03:28:23.380
Like, this is not just a definitive answer

03:28:23.380 --> 03:28:24.700
of one team's version of the other,

03:28:24.700 --> 03:28:28.380
but overall, BOOMBOYS just looks a little bit more ready

03:28:28.380 --> 03:28:29.820
for this game three.

03:28:29.820 --> 03:28:32.020
Yeah, I know that you really wanted to see

03:28:32.020 --> 03:28:33.660
the Bounty Hunter winter.

03:28:33.660 --> 03:28:35.260
We just saw the scoreline of Ari.

03:28:35.260 --> 03:28:37.700
Of course, he played the lane stage well enough,

03:28:37.700 --> 03:28:42.580
He's 0-11-4. Do you feel like he delivered the type of bounty hunter you wanted to see?

03:28:42.580 --> 03:28:46.420
I know the game is not as black and white as we just saw the stats to be,

03:28:46.420 --> 03:28:49.140
so that's maybe a little bit mean to throw the stats in over there.

03:28:49.140 --> 03:28:52.580
But overall, he did suffer a little bit.

03:28:52.580 --> 03:28:55.620
It doesn't fit, I think, 33's playstyle.

03:28:55.620 --> 03:28:57.540
I don't think they're going to go for it again.

03:28:57.540 --> 03:29:00.020
I do feel like the hero is definitely very, very strong,

03:29:00.020 --> 03:29:04.500
but it just doesn't feel like it's going to be a hero that's comfortable for Ironwing here.

03:29:04.500 --> 03:29:09.060
And I think you have one game left, you know, if you lose the game, it's over.

03:29:09.060 --> 03:29:13.940
They're going to go back to what's comfortable, probably the whole wing, probably some support that can set up for them.

03:29:13.940 --> 03:29:19.460
So it's going to allow Netta to play his usual greedy style without needing for him to initiate for his team.

03:29:19.860 --> 03:29:21.780
We've seen this position before from the team, right?

03:29:21.780 --> 03:29:24.660
Like normally, when you're a love racket about to be eliminated,

03:29:24.660 --> 03:29:28.980
we're going to see Invoker and Sentos or Dooms and Hood Wings.

03:29:28.980 --> 03:29:33.380
So we're going to see all the classics, the cares, like this will probably look like the draft of Ironwing,

03:29:33.380 --> 03:29:39.620
You know when you are in this position often leading to that will be your kind of saving grace didn't work in the upper bracket

03:29:39.620 --> 03:29:44.800
Though but maybe the low bracket is a different piece. Yeah, I don't know where I keep coming back to do with you

03:29:45.380 --> 03:29:50.440
And we did see it. Okay. It wasn't 33 playing the doom though in that second game

03:29:50.440 --> 03:29:52.560
It was the man on your screen. It was pure playing the doom

03:29:52.560 --> 03:29:55.060
But maybe that's just a trap is it is the hero a trap?

03:29:55.700 --> 03:29:59.400
I don't want to say the heroes a trap. I just think they need to

03:29:59.400 --> 03:30:05.680
to find their wind condition and then treat it more preciously because I don't really think

03:30:05.680 --> 03:30:08.880
they knew what they wanted to do in fights. They just had a, you know, the bounty hunter

03:30:08.880 --> 03:30:12.080
running around with track and then a bunch of like nuking spell castes and they're like,

03:30:12.080 --> 03:30:15.720
okay, do me, go do someone, but they don't know like who they're meant to focus and

03:30:15.720 --> 03:30:19.360
find. They're not like placing the walls or using the bounty to like, hey, this

03:30:19.360 --> 03:30:24.160
is our number one target. Let's blow them up. They don't seem to know how to like

03:30:24.160 --> 03:30:29.120
translate the winning lanes into objectives or like proper map control, like how to hold

03:30:29.120 --> 03:30:35.360
spaces. I think that's the main problem more than the draft to be honest is just not really

03:30:35.360 --> 03:30:39.040
having an idea. I also feel like when you look at the player camera of pure right when you look at

03:30:39.040 --> 03:30:42.720
all his previous events like when they're in good form and they're doing well like he's always just

03:30:42.720 --> 03:30:47.040
like just got smaller effects you know the love of the game but right now like you can you can

03:30:47.040 --> 03:30:50.560
feel the frustration on him like he's sitting there like he's annoyed with his previous game

03:30:50.560 --> 03:30:53.680
maybe even the previous playoff games the group stage like they're filled a little bit

03:30:53.680 --> 03:30:57.840
of frustration within the team and that is something that you can't just fix instantly

03:30:57.840 --> 03:31:02.880
And I feel like if he can overcome that in this next game, that's when they can start clicking together as a team.

03:31:02.880 --> 03:31:08.480
But right now, based on just the general vibe of what Pio's given, I'm just a little worried for them, just a little bit.

03:31:08.480 --> 03:31:10.480
He needs a speech, Tico.

03:31:10.480 --> 03:31:11.520
He does, yes.

03:31:11.520 --> 03:31:12.400
Are you going to give it?

03:31:12.400 --> 03:31:13.760
No, I was going to ask you to do so.

03:31:15.600 --> 03:31:22.960
Okay, all right, Pio, you are playing with the finest British donor player to ever exist, aka Ari.

03:31:22.960 --> 03:31:27.960
You should not let down my British fellow mate like you.

03:31:27.960 --> 03:31:29.460
Yeah, I can't do this shit.

03:31:29.460 --> 03:31:30.960
Back to you, Sheevan.

03:31:30.960 --> 03:31:32.460
Yeah, that's wonderful.

03:31:32.460 --> 03:31:34.960
Oh, yeah, I hope that they had a good talking.

03:31:34.960 --> 03:31:39.960
Because one thing that is clear is that from the series that we've seen,

03:31:39.960 --> 03:31:44.960
they are not playing the best odor that we've seen them play even this tournament.

03:31:44.960 --> 03:31:46.960
So we know they can do better.

03:31:46.960 --> 03:31:50.960
We know both of these teams are going to be disappointed at the end of the day

03:31:50.960 --> 03:31:55.840
the day if they get eliminated than this spot because both teams have had so many tournaments.

03:31:55.840 --> 03:32:05.840
Portion finishes this season and ending on a top 8, you might as well end up last.

03:32:05.840 --> 03:32:11.520
The teams are just not going to be happy with that so let's see who comes out on top.

03:32:11.520 --> 03:32:16.520
It's only one game to stand in between elimination or advancement.

03:32:16.520 --> 03:32:18.520
Let's see what's going to happen.

03:32:18.520 --> 03:32:41.520
The third game in a row, boom boys will be on the right-hand side and iron wing will be dire side so the teams definitely both prefer that it is iron wing that gets their hands on first pick once again is like previous game.

03:32:41.520 --> 03:32:46.560
once again, just like previous game and that means boom boys gets second pick

03:32:46.560 --> 03:32:50.160
and they were very happy with that last time around. They managed to get the Isle

03:32:50.160 --> 03:32:56.560
in that position of the draft overall last pick for boom boys then as well with

03:32:56.560 --> 03:33:01.320
this upcoming game number three and we're all gonna find out how the

03:33:01.320 --> 03:33:06.360
adaptations will be made. Ironwing in that previous game they went for the

03:33:06.360 --> 03:33:10.640
Lena as the first pick for them. Let's see if boom boys leave that in

03:33:10.640 --> 03:33:14.780
the pool so far their bands are exactly the same but we already see iron wing

03:33:14.780 --> 03:33:19.800
adapting we have still got their ember banned out this time the man of the match

03:33:19.800 --> 03:33:26.080
the MVP from previous game playing the puck has that hero removed from the pool

03:33:26.080 --> 03:33:29.560
together with the lina leaving two heroes in that they banned previously

03:33:29.560 --> 03:33:39.120
the slaughter and the bane let's see what boom boys go for next in the

03:33:39.120 --> 03:33:42.640
previous game, it was Largo and Keeper of the Light that they removed this stage, but

03:33:42.640 --> 03:33:46.880
I feel like it's an entirely different ballgame and they will use some bonus time to think

03:33:46.880 --> 03:33:52.440
about what's coming next, because Ireland seems to be looking to surprise them.

03:33:52.440 --> 03:33:56.200
I honestly like the Lina ban. I feel like BGM right now is that you played two Lina

03:33:56.200 --> 03:33:59.560
games, sure you've won one, lost one, but it's like the draft has forced you to be

03:33:59.560 --> 03:34:04.280
a first phase mid pick. You are a player that likes to go to the invokers, the storms,

03:34:04.280 --> 03:34:08.000
a little bit more of a playmaker, and you're forced onto a farming mid laner that

03:34:08.000 --> 03:34:12.200
that has to outplay. It's like, sure, you got it in one game, but you're not going to get it consistently.

03:34:12.200 --> 03:34:17.000
So get rid of that, give BZM a bit more life to draft, and then just respect GPK immensely.

03:34:17.000 --> 03:34:22.300
Give them in vocab, but they's in vocab BZM. That's what I want.

03:34:22.300 --> 03:34:25.600
I think that that might be one of the heroes that they might be considering, Bani.

03:34:25.600 --> 03:34:26.100
Oh yeah.

03:34:26.100 --> 03:34:31.200
Because I think one thing that was clear in that previous game for Boom Boys, that they went for Comfort,

03:34:31.200 --> 03:34:35.000
and that came to, and it worked out so well for them, and I'm sure that an elimination game,

03:34:35.000 --> 03:34:39.960
Winter said that you're gonna go for comfort in a potential elimination game and Invoker is just

03:34:39.960 --> 03:34:44.120
a thousand percent comfort. The caveat to that is the only hero I'll accept from BZM's first

03:34:44.120 --> 03:34:48.440
phase right now because of the pop band is 8 picking Invoker that is the only one.

03:34:48.440 --> 03:34:53.400
Everything else please give him some room to breathe in the draw. Him first picking Invoker

03:34:53.400 --> 03:34:58.440
is something that is a classic. I feel like Invoker is like a mind pick hero. Like 8 pick

03:34:58.440 --> 03:35:02.120
it can be risky but there are some heroes that can fully ruin your game. I think Slava

03:35:02.120 --> 03:35:09.000
is a kill that it makes life very very difficult for Invoker because of two reasons one the track

03:35:09.000 --> 03:35:13.640
I mean from the quasi pace and number two in the laning phase it just kills the fourth grade so

03:35:13.640 --> 03:35:18.760
I think this is one of the hardest matchups in the game for Invoker and nine pick you can see

03:35:18.760 --> 03:35:22.760
the first pick and then you decide you're invoker so I think it's easier to pick Invoker at nine

03:35:22.760 --> 03:35:29.560
compared to overall first pick. They have not gone for the Invoker and they have gone for the

03:35:29.560 --> 03:35:34.080
the IO and for the second pick we see coming out here overall it is boom boys

03:35:34.080 --> 03:35:39.560
that now get this show what they consider is the best pick against IO and

03:35:39.560 --> 03:35:43.360
I think that's a unique situation as we have talked about boom boys being the

03:35:43.360 --> 03:35:49.400
the best IO team so surely characters know what is also the worst of night

03:35:49.400 --> 03:35:55.440
again well maybe they understand the need to block the damn camps I would

03:35:55.440 --> 03:36:00.960
like to see for that. I mean, the bounty hunter, right? I wouldn't even mind seeing that here.

03:36:00.960 --> 03:36:05.360
Yeah, I think Elk is very similar to Ayo. Ayo is basically like when you're playing against

03:36:05.360 --> 03:36:10.080
a hero that jungles that quickly, you just need somebody to go in to that jungle, infiltrate

03:36:10.080 --> 03:36:14.720
the area and put vision or just block the camps, or at the very least steal exp.

03:36:14.720 --> 03:36:18.640
Yeah. Right now they're answering with the Wyvern. Of course, prolonging the fight

03:36:18.640 --> 03:36:22.560
against Ayo, trying to eat through a BKB charge or a satanic usage, right, with

03:36:22.560 --> 03:36:26.440
the cold embrace even then the winter's curse just kind of open up because I

03:36:26.440 --> 03:36:31.600
naturally invite some of clunky clunky style fighting so I can see why

03:36:31.600 --> 03:36:35.040
blue boys want to go for Winter Wyvern. Katoami has done an exceptional job on the

03:36:35.040 --> 03:36:38.880
hero he's been throughout his entire career he's like the Winter Wyvern guy

03:36:38.880 --> 03:36:42.440
like he started this tree he moved to Winter Wyvern like he's just like the

03:36:42.440 --> 03:36:46.680
guy to go to and I don't mind it but I want to see other ways to now

03:36:46.680 --> 03:36:50.200
utilize what Winter Wyvern does because like you need damage now you need

03:36:50.200 --> 03:36:55.200
more pick off. You need a lot of things to help Wyvern within the game.

03:36:55.200 --> 03:36:59.200
I think something I genuinely love about the Wyvern pick is when we watched last game,

03:36:59.200 --> 03:37:07.200
Wyvern was so good with just disengagement. I think Ironwing, especially we know it that their initiations were so messy and quite poor.

03:37:07.200 --> 03:37:12.200
If that is a weak point of the team right now, Wyvern is fantastic because when they do finally get that good jump,

03:37:12.200 --> 03:37:19.200
or they do maybe get a slight advantage, is Wyvern lets them just peel back with their cars and just reset into a better position.

03:37:20.200 --> 03:37:25.160
I'm going to go for the Slardar and Storm. Nice bands from Iron Moon. Of course, I already

03:37:25.160 --> 03:37:29.400
mentioned that Slardar is important here for Boom Boys. No matter if it's a vocal matchup

03:37:29.400 --> 03:37:32.560
or not, they still will probably look towards it. But they have pretty much said, GPK,

03:37:32.560 --> 03:37:37.080
you are not going to play this game free. Every single band is towards your boss. We

03:37:37.080 --> 03:37:40.320
respect you immensely. We want to try and eliminate you, and we're going to do it

03:37:40.320 --> 03:37:42.400
through the bands and also hopefully the gameplay.

03:37:42.400 --> 03:37:45.320
But his snap far is still in the pool. He's so good at snap far.

03:37:45.320 --> 03:37:48.440
Yeah, you'd like competitive players nowadays have more than three and a half years

03:37:48.440 --> 03:37:53.600
to win the international. So I don't think GPK is too concerned, but Ironwing is trying

03:37:53.600 --> 03:37:55.400
their best of an amount.

03:37:55.400 --> 03:38:01.680
The threat is definitely clear as we will see the return of the Largo with this, of course

03:38:01.680 --> 03:38:06.640
they also deny Ironwing from having a combination of both Iron and Largo.

03:38:06.640 --> 03:38:10.120
And hopefully they have a better combination with Largo. The first game was Largo and

03:38:10.120 --> 03:38:13.520
DK depth did not look good at all.

03:38:13.520 --> 03:38:16.120
They need something to use the magic damage.

03:38:16.120 --> 03:38:20.920
I love this because I think it's going to be so fun to see the comparison between game 1 and 3

03:38:20.920 --> 03:38:25.120
knowing that CK is something that Ironwing may be looking towards now and how you want to deal with it

03:38:25.120 --> 03:38:27.960
I think the draft is already better against the heroes or but

03:38:27.960 --> 03:38:31.640
I mean you have Wyvern, that kind of already discourages the CK a lot

03:38:31.640 --> 03:38:35.480
But they left it in the game, like Ironwing chose to leave this hero in the game now

03:38:35.480 --> 03:38:39.320
and they know that they're playing into Wyvern, it's like, do they still pick the CK?

03:38:39.320 --> 03:38:40.520
Do they still rate it that highly?

03:38:40.520 --> 03:38:42.800
Do they have to find another option to deal with Lago?

03:38:42.800 --> 03:38:45.400
So many people are banning Lago because they have no answer

03:38:45.400 --> 03:38:48.000
Ironwing have provided us with one. Can they provide us with one?

03:38:48.000 --> 03:38:50.000
Undying is good against Largo, like in the game.

03:38:50.000 --> 03:38:54.600
Like in the lane, the decay, and then in the game you slow him, then you have the tombstone, he can't hit the tombstone.

03:38:54.600 --> 03:38:57.900
So I would say Undying is a pretty good answer against Largo.

03:38:57.900 --> 03:39:00.300
Yeah, it's just really nice once you come to scale on top of him, right?

03:39:00.300 --> 03:39:05.500
Like if Largo is dictating the fight and you're already in kind of the snowball kind of bone-in?

03:39:05.500 --> 03:39:06.000
No.

03:39:06.000 --> 03:39:09.400
You overwhelm him with the damage and from your flash, hold on.

03:39:09.400 --> 03:39:13.000
Yeah, I've really enjoyed the concept of Undying against Largo.

03:39:13.000 --> 03:39:17.400
And then you put like iron together with it, like even if it's on dying support or core, no matter what,

03:39:17.400 --> 03:39:21.320
I was gonna enjoy tethering this on dying, because like he's the frontline for you to then stop,

03:39:21.320 --> 03:39:24.120
you know, throwing your axe balls around and just going crazy.

03:39:25.480 --> 03:39:28.840
And now they need like some catch, because you have iron on dying, you have two heroes,

03:39:28.840 --> 03:39:32.520
they have no stuns, no catch, so you want heroes that can solve that problem.

03:39:34.840 --> 03:39:38.680
And Lion definitely solves that problem.

03:39:38.680 --> 03:39:42.680
Yeah, sure. I mean we've just seen it kind of again on different teams,

03:39:42.680 --> 03:39:47.560
so the heroes in play but Lion Iron the same team it is very simple. Lion hunts them up like

03:39:47.560 --> 03:39:52.360
Ari loves to do big mouth playing position 4, he'll find a guy, he'll say please rotate onto me

03:39:52.360 --> 03:39:58.760
you get a kill and then you disengage reset so yep very kind of clean looking lineup or strong lanes

03:39:58.760 --> 03:40:02.760
into pick off. It's their setup as well the possible of having the cat so that they don't

03:40:02.760 --> 03:40:07.640
have to rely on like all the off lane or the mid hero to be so much of the catch.

03:40:07.640 --> 03:40:12.040
And it's Rubik, pick. Why is Rubik the choice here?

03:40:12.040 --> 03:40:17.960
Think about the sustainability, right? You have to lift people back with the shard,

03:40:17.960 --> 03:40:22.440
you have the lager, everything is about, invite the initiation onto one guy,

03:40:22.440 --> 03:40:27.960
and whoever you jump on, there will be one or three people to save that guy in a different style.

03:40:27.960 --> 03:40:33.400
And maybe with that they also make sure that Ironwing is not going for the Underlord,

03:40:33.400 --> 03:40:35.960
which would be a great global pair-up with Dio.

03:40:35.960 --> 03:40:39.960
Yeah, it's a good way to get the support down.

03:40:39.960 --> 03:40:42.960
It just feels very lackluster, Rubik and Wyvern.

03:40:42.960 --> 03:40:45.960
It's very greedy for the start of the game.

03:40:45.960 --> 03:40:48.960
Usually with Wyvern, you want someone else that has damage

03:40:48.960 --> 03:40:50.960
because Wyvern lacks damage, and someone else that has initiation.

03:40:50.960 --> 03:40:53.960
Usually you see Wyvern with maybe a wheel.

03:40:53.960 --> 03:40:56.960
It feels more like a balance duo, but with Rubik,

03:40:56.960 --> 03:40:58.960
they both kind of do the same thing.

03:40:58.960 --> 03:41:00.960
They sit behind, they want someone else to go in,

03:41:00.960 --> 03:41:02.960
and then the cast has spells.

03:41:02.960 --> 03:41:08.360
Again, it's the type of lineup where if I close my eyes and it's 20 minutes in an even game, I'll like the concepts.

03:41:08.360 --> 03:41:14.760
Sure, the journey there could be a bit turbulent, but I think I'm willing to have been turbulent enough that they've invited boomboys to get to this position.

03:41:14.760 --> 03:41:22.260
So maybe boomboys are just going to be too comfortable, like, yeah, it's fine, we always make this little mini comeback in their first 20 minutes, so we can be a little greedy with our support.

03:41:22.260 --> 03:41:24.760
We'll just lose the lane-ease then, it's all good.

03:41:24.760 --> 03:41:26.760
We'll recover, right, guys?

03:41:26.760 --> 03:41:33.760
Also, we know that GPK is still lacking a hero, and uh, sorry to bring up, but his Sapphire is out now too, you gotta eat him up.

03:41:33.760 --> 03:41:41.760
I mean, the both teams potentially gonna need mid, right? So we, yeah, we're just gonna vent, like there's gonna be no mid left.

03:41:41.760 --> 03:41:44.760
Sanking's gone.

03:41:44.760 --> 03:41:47.760
Okay, so GPK's got like a pango, is that so?

03:41:47.760 --> 03:41:50.760
Pango? Is it a pool of Void Spirit? Is it a pool?

03:41:50.760 --> 03:41:51.760
Oh boy.

03:41:51.760 --> 03:41:57.600
I know, I know people don't like Void Spirit, but somehow the players do sometimes seem to still go for that regardless.

03:41:57.600 --> 03:42:00.160
I mean, which one works best with Lago? That's the question.

03:42:01.520 --> 03:42:10.080
Like, what would Lago one? I feel like Lago likes, like, lashed, I would feel like, a lot of worst scout damage, maybe with Void Spirit. Still alright.

03:42:10.080 --> 03:42:11.200
What do you think about Slok?

03:42:13.200 --> 03:42:15.280
You have a Lost Fist, uh...

03:42:15.280 --> 03:42:16.480
For who? Sorry.

03:42:16.480 --> 03:42:20.320
Honestly, either team kind of looks nice. Better with Io though, in my opinion.

03:42:20.320 --> 03:42:27.320
I'd rather see Cure play the Carrie Iyer, so that Hobbidium picks up a comfort midlaner

03:42:27.320 --> 03:42:29.320
hero. I don't think he needs to play the slot.

03:42:29.320 --> 03:42:32.320
Yeah, but why not? There's nothing else.

03:42:32.320 --> 03:42:36.320
I mean, if you're in this position and there's no midlaners, we have to start talking about

03:42:36.320 --> 03:42:38.320
heroes like, you know, OD, you know.

03:42:38.320 --> 03:42:39.320
Oh no!

03:42:39.320 --> 03:42:41.320
I'm not taking that spot.

03:42:41.320 --> 03:42:43.320
You can't pick into Rubik though.

03:42:43.320 --> 03:42:48.320
Yeah, but if you're banned out, then the meta dictates that the bad heroes have

03:42:48.320 --> 03:42:51.040
have to become good because they're now the only ones available right now what a

03:42:51.040 --> 03:42:55.280
hero was when we saw yesterday yeah it was a sniper we knew the pango band was

03:42:55.280 --> 03:43:00.720
coming yesterday was a sniper coming out I think this is really cool now one

03:43:00.720 --> 03:43:06.560
thing to keep in mind it's boom boys that get the overall last pick so iron

03:43:06.560 --> 03:43:11.640
wing has to play some five-head dota 2 in terms of the drafting here to

03:43:11.640 --> 03:43:16.120
figure out what they want to pick what the counter to that is and then what

03:43:16.120 --> 03:43:23.120
But I am going to have banned out pretty much every single gap closer, that's very good in the meta.

03:43:23.120 --> 03:43:30.120
Therefore, if Beezion wants to play the Arc Warden like he's already played, or he wants to play some silly OD that I keep suggesting for no reason,

03:43:30.120 --> 03:43:33.120
like if he wants to play any silly hero, he can because the gap closer is gone.

03:43:33.120 --> 03:43:37.120
Like he can beat Greedy, you have a tide in one lane and one lane with an iron in another.

03:43:37.120 --> 03:43:42.120
Like Beezion now has the freedom, unlike the last two games of Lina, to actually pick whatever he wants.

03:43:42.120 --> 03:43:47.480
He wants like his draft is so clean that he kind of has freedom to go pick this hero. I'll win you this game

03:43:47.680 --> 03:43:53.680
Do you think there's any of possibility that pure just plays a carry like we just put I am in?

03:43:54.280 --> 03:43:56.280
Because you can still you still have a double

03:43:56.400 --> 03:44:00.560
Counter-farm like this still silly heroes like loan drew it in the pool

03:44:00.760 --> 03:44:05.400
Right, then you can play some carry that's gonna synergize really nicely with your aisle. Oh

03:44:06.040 --> 03:44:08.680
Well, they respect that option because they ban out the TA

03:44:08.680 --> 03:44:15.320
I can't remember if I've ever seen BZM play IO. If it does happen then it's kind of cool

03:44:15.320 --> 03:44:21.200
to see it in a game 3 low bracket elimination. You know what TI meta let's try it but I still

03:44:21.200 --> 03:44:26.360
would rather see BZM take the pick here and just let's pure just play the IO.

03:44:26.360 --> 03:44:29.960
I think even like the aggressive here like that would be good this game. You have the

03:44:29.960 --> 03:44:34.160
IO to tether you and you have pie, tome stone you take the map because if you look

03:44:34.160 --> 03:44:38.120
at like boom boys line up it's slow yeah Ruby and Lago why when it's gonna

03:44:38.120 --> 03:44:45.120
take oh this is like the same you know they're gonna ball around the DK

03:44:45.120 --> 03:44:51.400
take palace and take the map is also good combo you know that's not bad it's

03:44:51.400 --> 03:44:55.560
solid don't try to hide up the DK she's all the time DK has always been like

03:44:55.560 --> 03:45:01.760
no this must be a timber game man this has to be a timber game I don't

03:45:01.760 --> 03:45:04.000
Gamer is like not exactly like a mid-hero.

03:45:04.000 --> 03:45:05.000
No, the Fiverr.

03:45:05.000 --> 03:45:06.000
Oh, okay.

03:45:06.000 --> 03:45:07.000
The Brick.

03:45:07.000 --> 03:45:10.200
I mean, is that considered an exciting hero?

03:45:10.200 --> 03:45:11.200
No.

03:45:11.200 --> 03:45:12.200
Does it work?

03:45:12.200 --> 03:45:13.200
It can be.

03:45:13.200 --> 03:45:14.200
It can be.

03:45:14.200 --> 03:45:15.440
I mean, it's a nice hero here.

03:45:15.440 --> 03:45:21.120
I think it does a lot of things to deal with the tide, the decay, you have the Brick.

03:45:21.120 --> 03:45:22.880
It's going to cause a lot of problems.

03:45:22.880 --> 03:45:25.800
We needed two more bands total, like one for each team, and then these two would

03:45:25.800 --> 03:45:29.240
have been banned, and then now we would have this spicy mid-match out.

03:45:29.240 --> 03:45:33.640
leaks the draft patterns the next season Jesus but no I mean boom boys they

03:45:33.640 --> 03:45:36.920
reacted quite nicely with the Viper pick to me it's still a little volatile I

03:45:36.920 --> 03:45:40.800
think mid Viper it can win it well it should win the lane it can create

03:45:40.800 --> 03:45:44.840
tempo to play around but it just takes one bad fight you know itemization

03:45:44.840 --> 03:45:47.400
from the tight hunter like a yule or something to eat through that break

03:45:47.400 --> 03:45:51.200
duration and now suddenly the Viper loses its value and I'm when you just

03:45:51.200 --> 03:45:54.080
kind of get online you know the inevitable I was timings and play

03:45:54.080 --> 03:45:57.320
here I think boom boys they got a lot more pressure on them to now do

03:45:57.320 --> 03:46:01.640
well in the laning phase rather than just play for a comeback, they have to play to win the lanes

03:46:01.640 --> 03:46:03.400
and to hold the game down.

03:46:03.400 --> 03:46:07.880
You're supposed to don't really compare, I feel like they're going to lose the 3v3, like I'm dying

03:46:07.880 --> 03:46:12.120
Lion with the DK, it's going to give them the edge in like maybe getting a couple of kills.

03:46:12.120 --> 03:46:16.600
I think you only need to be able to find one kill in the early game on the Viper.

03:46:16.600 --> 03:46:22.120
Our teams have already been known to do like some crazy after the rune, spawns, you smoke

03:46:22.120 --> 03:46:25.960
and then you kill the Viper one time and then he totally upsets the balance of the lane.

03:46:25.960 --> 03:46:30.520
So they have to be very careful and anticipate moves like this and even in the rune fights

03:46:30.520 --> 03:46:34.680
I'm dying in line. I would say that they will have the upper hand against the rubik and the winter wiper

03:46:35.360 --> 03:46:38.880
Ray what are you gonna look for in this game at number three? What are you gonna look out for?

03:46:38.880 --> 03:46:44.860
I mean, I'm just I want to know what boom boys idea is to me the heroes have no way to properly start a fight

03:46:45.880 --> 03:46:49.640
They are just they have no real way to take towers like your iron wing

03:46:49.640 --> 03:46:54.760
They have great initiation great boss great way to take tower DK. It has it all

03:46:54.760 --> 03:46:59.820
So what is boom boys play? I mean people also need to show really good BKB discipline in this game

03:46:59.820 --> 03:47:02.460
I feel like at any point if caretich wasted BKB

03:47:02.460 --> 03:47:06.520
Then suddenly all the slows the stuns the damage up full just break them apart

03:47:06.520 --> 03:47:10.800
So he's had a pretty decent series so far, but this game is like he has to have a perfect game

03:47:10.960 --> 03:47:14.200
Well, we're gonna find out what's gonna happen because game number three

03:47:14.200 --> 03:47:16.680
Maybe everything is a little different with the pressure played

03:47:17.080 --> 03:47:23.520
Placed on the players as we are ready to find out which team will advance in the lower bracket

03:47:23.520 --> 03:47:25.560
and which team will be sent home.

03:47:25.560 --> 03:47:29.120
We're heading over to Trent and Lyrical for game three.

03:47:29.120 --> 03:47:30.640
Thank you so much, Sheever.

03:47:30.640 --> 03:47:33.040
Man, the panel there, it was like the opposite of game number

03:47:33.040 --> 03:47:33.600
one.

03:47:33.600 --> 03:47:35.240
They were excited about the early picks.

03:47:35.240 --> 03:47:38.000
This one, they're like, man, those last picks suck.

03:47:38.000 --> 03:47:40.680
I mean, that's what happens when the bands come out

03:47:40.680 --> 03:47:43.960
very targeted against two mids, for sure, in this one.

03:47:43.960 --> 03:47:46.520
I love the face-to-face of the two mids.

03:47:46.520 --> 03:47:48.880
Like, their expression is getting sadder and sadder

03:47:48.880 --> 03:47:49.880
to continue through.

03:47:49.880 --> 03:47:51.760
It's more and more their favorite heroes were banned.

03:47:51.760 --> 03:47:53.480
But this is where the best picks come out.

03:47:53.480 --> 03:48:00.480
You've got to dig deep into your tool bag here and find a tool you haven't taken out in a while, like the GBK Viper.

03:48:00.480 --> 03:48:06.480
And speaking of a tool Viper, God, I hate that hero. It's so annoying to play against.

03:48:06.480 --> 03:48:15.480
It's also one of those that can just, it feels either bad for the opponents or bad for you because you can't do anything.

03:48:15.480 --> 03:48:19.480
You don't want BZM and GBK to have to play them, but it was what was left.

03:48:19.480 --> 03:48:22.600
You know what, maybe there's gonna be some magic happening here.

03:48:22.600 --> 03:48:26.360
Maybe we'll see some of those early boots of travel, some agate receptors.

03:48:26.360 --> 03:48:29.880
People jumping around, there's a chance to have a dream.

03:48:29.880 --> 03:48:33.920
Also, I thought it was very funny, Rayo was like, they're not gonna take towers.

03:48:33.920 --> 03:48:34.800
They're not gonna fight you.

03:48:34.800 --> 03:48:36.000
They're not gonna initiate you.

03:48:36.000 --> 03:48:38.720
But besides that, it's great for blue boys.

03:48:38.720 --> 03:48:40.280
They can read the mini map.

03:48:40.280 --> 03:48:42.280
That is what they can do, you know?

03:48:42.280 --> 03:48:42.800
Excited.

03:48:42.800 --> 03:48:45.080
You gotta find your talents where they are.

03:48:45.080 --> 03:48:47.080
Well, I mean the big

03:48:47.480 --> 03:48:52.760
Well is what's gonna happen to white bar well that was not great for them

03:48:52.760 --> 03:48:57.140
I will say that you can't manage to get the gold from the

03:48:57.480 --> 03:49:02.280
Observer Ward and he gave over first blood. It's catch only that takes it though. So we still go to GPK

03:49:02.840 --> 03:49:08.920
Really hoping for a positive there. How are you? We'll walk to the table. He's actually gonna kill the mid courier. He's coming back

03:49:09.600 --> 03:49:12.720
Wait a minute. Wait a minute. Oh, they're cooking never mind. Oh

03:49:12.720 --> 03:49:14.720
Oh, take down GPK.

03:49:14.720 --> 03:49:17.720
Ceaseless Derage, I tell ya.

03:49:17.720 --> 03:49:19.720
Oh, it's up.

03:49:19.720 --> 03:49:24.720
Yeah, it's literally just the 30 seconds, but for the whole game, Ceaseless Derage does that to you.

03:49:24.720 --> 03:49:27.720
It's just the fact that we're, you know, less than a minute into the game.

03:49:27.720 --> 03:49:29.720
It's like these Ceaseless, you know?

03:49:29.720 --> 03:49:30.720
Exactly.

03:49:30.720 --> 03:49:31.720
Yeah, that's the one.

03:49:31.720 --> 03:49:35.720
Well, a kill on the GPK, feeling a little bit bad about that one,

03:49:35.720 --> 03:49:39.720
and then DK grabs the wave and pulls it all the way over here.

03:49:39.720 --> 03:49:43.040
over here is going to get a deny and take out the

03:49:43.560 --> 03:49:45.560
Observer Ward for the dire as well

03:49:45.740 --> 03:49:50.140
But this is a nice way to sort of mess with the deep air with the the vipers in right now

03:49:50.140 --> 03:49:53.400
Or simply take the creeps that they've made a decision of the second

03:49:53.400 --> 03:49:58.280
We took the DK this to hero who can do quite a few things in the laning stage against many opponents

03:49:58.280 --> 03:50:04.380
You know he gets pretty tanky. He's got pretty fire. He can also recover in the game with the shard and the blink dagger, so

03:50:05.200 --> 03:50:07.740
Well, but then you get the viper and you're like, okay, we got Alps

03:50:07.740 --> 03:50:12.900
Yeah, we really don't want to get him set down to the abyss like we did to Miro in game number one

03:50:14.420 --> 03:50:16.420
Hope to give him a bit of a match here

03:50:17.040 --> 03:50:20.600
It's the creeps around town. It's got all me and 3-3 down the bum lane

03:50:21.180 --> 03:50:28.380
We treat on this tight hunter the classic triple gauntlets to start with a little ring of regen just to boost up the health a little bit

03:50:28.900 --> 03:50:33.500
Who says that Youngling is dead in Modern Dota 33 is bringing it there

03:50:33.500 --> 03:50:35.500
What do you want to see?

03:50:35.500 --> 03:50:37.500
Definitely what they did last game with the Baxter and the Bounding Hunter.

03:50:37.500 --> 03:50:39.500
Lots of power agents sitting on the wave here.

03:50:39.500 --> 03:50:41.500
Game number one, Moonlander.

03:50:41.500 --> 03:50:43.500
Coach, she brought up and said,

03:50:43.500 --> 03:50:45.500
we are the Largo understanders.

03:50:45.500 --> 03:50:47.500
We're the best Largo team.

03:50:47.500 --> 03:50:49.500
We have the counter.

03:50:49.500 --> 03:50:51.500
I think they might consider themselves perhaps one of the better Tez teams as well.

03:50:51.500 --> 03:50:53.500
With how much they pick it from here,

03:50:53.500 --> 03:50:55.500
you would think they must have a very good understanding of the zero.

03:50:55.500 --> 03:50:57.500
So, I'm looking forward to see what sort of

03:50:57.500 --> 03:50:59.500
the counters they have here,

03:50:59.500 --> 03:51:01.500
other than just this Tide Hunter

03:51:01.500 --> 03:51:03.500
this Tidehunter can maybe survive to the land.

03:51:04.500 --> 03:51:06.500
Well, yeah, that's going to be the thing to watch for,

03:51:06.500 --> 03:51:09.500
and if they actually do have a good answer right here

03:51:09.500 --> 03:51:11.500
for the Largo in this game.

03:51:11.500 --> 03:51:15.500
Because the secret tech was the CK with Whitemon playing on the Ringmaster.

03:51:15.500 --> 03:51:20.500
This time around, Pura's playing the Io is going to be paired with the Undyne,

03:51:20.500 --> 03:51:22.500
as you can see, finding a double decay there.

03:51:22.500 --> 03:51:25.500
Very nice to mess with these heroes.

03:51:25.500 --> 03:51:30.500
But it's not the same level of just demolishing that we saw.

03:51:30.500 --> 03:51:36.420
Kaiyo is obviously winning this lane, but it's not completely destroying the final part.

03:51:36.420 --> 03:51:39.700
Well, well, well, oh goodness, that was scary.

03:51:39.700 --> 03:51:42.200
Waiman actually gonna take two tower shots while he's at it.

03:51:42.200 --> 03:51:45.200
Save, trying to finish off the job, we'll manage to.

03:51:47.100 --> 03:51:50.000
Alright, all according to plan here for the boom boys.

03:51:50.400 --> 03:51:53.500
Pyrr does back up and gets the Lotus very nicely here, obviously.

03:51:54.000 --> 03:51:56.700
But that's not like consumer, so I don't know how far his friends are on that.

03:51:56.700 --> 03:52:03.320
And save still just pushing him back. So yeah, you can be a salve brought in here or white mon and be people

03:52:04.380 --> 03:52:06.940
Okay, we're coming here. But yeah, they have not obliterated mirror

03:52:06.940 --> 03:52:10.920
I think in this case rather than focusing on countering the Largo

03:52:10.920 --> 03:52:16.200
They're in such a game. We got a better frame. Yes, I'd rather have I and I think after that last game

03:52:16.500 --> 03:52:20.180
The main concern is how do we just make sure that we don't?

03:52:20.580 --> 03:52:25.260
You know get run over by the Largo like we just ran them or by the eye over other like we just ran them over

03:52:25.260 --> 03:52:29.980
And I hope it has to deal with the camps we brought up a lot in game once didn't happen

03:52:29.980 --> 03:52:32.740
I'm just a guy under your tower will be great goods

03:52:33.520 --> 03:52:38.660
Left there, but not good enough. They take down pure. I feel like you use that Lotus really early

03:52:38.660 --> 03:52:43.140
They had to use it in the pool there and then still dies the tower with just a fairy fire

03:52:43.660 --> 03:52:47.740
Very aggressive attempts here. Maybe just feeling it from game number two

03:52:49.140 --> 03:52:51.540
Or one I suppose I'm fine here, bud

03:52:51.540 --> 03:53:02.040
I mean, it's one of those things where you are now in an interesting position. Ironly, they make game number one look good, but it wasn't, like, completely clean, right?

03:53:02.040 --> 03:53:06.040
There was a moment where it felt like it was starting to shift into Boom Boy's favor.

03:53:06.040 --> 03:53:15.040
Then in game number two, they get out to another super hot start, and then Boom Boy's pull it back and eventually take the lead.

03:53:15.040 --> 03:53:20.040
Some questions, what is it going to be like with Nervz on this big main stage?

03:53:20.040 --> 03:53:28.040
You know, I was looking at it and I sort of forgotten that Ari has not played a game on the main stage of TI up until this point.

03:53:28.040 --> 03:53:35.040
The only other time he hit it to TI was in 2023 where he didn't make it to this high level. How's he going to be able to perform on us?

03:53:35.040 --> 03:53:39.040
There's a lot of pressure on him for sure in this game as to Lyon already getting these stacks up.

03:53:39.040 --> 03:53:41.440
This is a great help out to the I.O. obviously.

03:53:41.440 --> 03:53:45.560
500, a hero who is okay being alone, so he's taking advantage of that by trying to make this move up top,

03:53:45.560 --> 03:53:49.240
wrapping behind save, Rubik, fairly vulnerable, they have a tether.

03:53:49.240 --> 03:53:50.680
Oh, they don't have a tether yet.

03:53:50.680 --> 03:53:52.400
He was almost level 4.

03:53:52.400 --> 03:53:52.900
Yeah.

03:53:52.900 --> 03:53:54.360
They kinda need the tether here?

03:53:54.360 --> 03:53:57.560
I mean, they also have Wyvern in the area.

03:53:57.560 --> 03:54:02.960
So, save is gonna spot Wyvern there, the turn, the stun, the arrow might be able to walk out of this,

03:54:02.960 --> 03:54:06.960
but actually, that turn he did hit, they're gonna take down the tombstone.

03:54:06.960 --> 03:54:14.280
and white mon in a little bit far so ends up being a one-for-one exchange with the tombstone also going the way of boom boys

03:54:14.880 --> 03:54:18.000
Yeah, I was not necessarily one secret Heather this early here

03:54:18.000 --> 03:54:21.160
So it kind of delays the attempt on the gang there since he can't just rotate over

03:54:21.160 --> 03:54:24.960
They have to wait for the wave to actually push in that ends up costing them a

03:54:26.080 --> 03:54:28.080
life there so

03:54:28.840 --> 03:54:33.760
In the meantime though, I mean 3-3 so totally happy down bottom see he is farming away that being said

03:54:33.760 --> 03:54:37.680
it is trading for a free farm, because BGM has been doing great mid on this dragonite,

03:54:37.680 --> 03:54:41.120
constantly pulling the waves back. You're not having this Viper just like pull away,

03:54:41.120 --> 03:54:46.240
in fact, exactly ahead of him in terms of network. So that is a big concern, I would say, for the

03:54:46.240 --> 03:54:50.480
boom boys, because you do not want a Viper losing its lane. And then again, this problem of,

03:54:50.480 --> 03:54:56.480
you know, what can I do to give our team some action on the map as of like, not much,

03:54:57.040 --> 03:55:01.280
like buying ATOs for other like, I don't know, that's, that's where your options go to.

03:55:01.280 --> 03:55:03.280
I mean, and I like near

03:55:05.840 --> 03:55:11.040
Ulti out on the dragonite save ready to pull it back in and this is what you're hoping to see more of

03:55:11.480 --> 03:55:15.480
Obviously that gate early helped but when you get level six GPK

03:55:15.840 --> 03:55:19.440
He finds the double kill and that's more what you want to see out of the viper

03:55:19.440 --> 03:55:22.760
Yeah, you can be really happy that you've got your wins in the lane and everything

03:55:22.800 --> 03:55:27.480
But you've got to know what to take the L and that then it is now the six is down the viper

03:55:27.480 --> 03:55:33.180
You don't get to return here as the dragonite so we're gonna see some sacks probably for both the dragonite and the aisle

03:55:33.180 --> 03:55:40.200
Can I have to be shared up tied all through a big sack hero is trying to bully back 33 off the wave with lion moving in realizes

03:55:40.200 --> 03:55:42.200
That's not gonna happen. So Ari

03:55:42.480 --> 03:55:45.800
That's the wisdom stolen from that can't actually feel good

03:55:46.480 --> 03:55:48.680
Is he's only level three on the lion?

03:55:49.680 --> 03:55:53.240
That's all right. They just picked it up on the other side as well. Yeah, you're right

03:55:53.240 --> 03:55:57.240
That's uh, that ain't great to be getting it and being all not even level four

03:55:57.640 --> 03:55:59.320
Yeah

03:55:59.320 --> 03:56:02.400
Well, it's a lot of running around, you know stacking up first team

03:56:02.400 --> 03:56:06.740
I mean they have so many stack farmers and I think that's an issue here for boom voices

03:56:06.760 --> 03:56:10.920
What are they gonna do when iron ring retreat back to from these sacks?

03:56:11.000 --> 03:56:17.080
Right because type one stacks he came on stacks. I have one stacks going up top. Maybe you save now

03:56:17.080 --> 03:56:18.720
They can't do anything there

03:56:18.720 --> 03:56:24.620
Nero's been playing with relatively low HP on this Largo as he works towards a Soul Ring,

03:56:24.820 --> 03:56:26.820
but they haven't really been able to punish.

03:56:26.820 --> 03:56:28.820
They take the stall and move.

03:56:28.820 --> 03:56:31.820
Now, turning into the Tipstone, they go and they just try and hit it.

03:56:31.820 --> 03:56:33.820
They'll be able to take it out.

03:56:33.820 --> 03:56:35.820
So Katomi gets it, BGM.

03:56:35.820 --> 03:56:42.320
Realizes he's not looking that great because Kiritich shows up and Nero has a lick to pull him back in,

03:56:42.320 --> 03:56:45.320
finds White Mod, gets the kill.

03:56:45.320 --> 03:56:52.020
Nice, level 7 for Kiritich, he takes that one up here, GDK was even wrapping on the other side, and now he is after the stack.

03:56:52.020 --> 03:57:00.520
This is a great use of the Viper. Let's go in here and take their stacks. I can't chase you, but the camps aren't going to run away, and I know they're dependent on it.

03:57:00.520 --> 03:57:07.620
Kiritich, he's back, he's checking these camps. At the top of the map, he's like, do they need stacks here? Should I be like, equislashing through them? Should I be trying to farm something?

03:57:07.620 --> 03:57:16.620
So they have this on the line as Tracery pulls the camp into small camp here in the department of self and Kiritich forces it to pull it off the tower.

03:57:17.620 --> 03:57:24.620
Bowring is done for 3-3 and yes so many interesting questions here for Boomboys and how they want to try to push this advantage a little further.

03:57:25.620 --> 03:57:32.620
There are more stacks being built for 3-3 over at the ancients. Kiritich stops that one from happening.

03:57:32.620 --> 03:57:44.620
I mean this really encapsulates how both of these teams play this game right like there's no interaction with each other really at all but they're like who's going to come and get the last it.

03:57:44.620 --> 03:57:53.620
Yeah, pure as in between these camps now with the spirits going our ages double stack near the ancients for three three. This is very much the machine of iron wing.

03:57:53.620 --> 03:57:56.620
Oh, we caught him getting hit by the bruiser and a classic.

03:57:56.620 --> 03:58:02.500
I'm the older be smashing I mean but that also speaks to what this game is

03:58:02.500 --> 03:58:05.820
gonna look like nobody's getting completely stumped in a way in sage

03:58:05.820 --> 03:58:10.140
nobody is getting wiped out here and that tells us that it's likely there's

03:58:10.140 --> 03:58:14.460
going to be some type of a breakdown of how the battles go right how are the

03:58:14.460 --> 03:58:18.940
mid-game team fights going to work out and that's gonna depend upon items

03:58:18.940 --> 03:58:24.260
positioning when teams feel like they're stronger than others TPK definitely

03:58:24.260 --> 03:58:26.760
I think he's only like the strongest here on the map right now.

03:58:29.260 --> 03:58:32.760
Yeah, hopefully he can use that to pull the E, because that's what you gotta do as a Viper.

03:58:33.260 --> 03:58:36.260
Make your presence known in the early game, and you're at your peak.

03:58:37.260 --> 03:58:39.760
Just threaten the Viper trick anyone that walks too near.

03:58:40.260 --> 03:58:41.760
Explosion Room.

03:58:42.260 --> 03:58:43.760
Taken by Miro.

03:58:43.760 --> 03:58:47.260
Their GPK walks forward to take out that Observer Ward.

03:58:47.260 --> 03:58:49.260
ACM? They thought about it.

03:58:50.260 --> 03:58:51.260
Sideknot to go.

03:58:51.260 --> 03:58:53.420
And save is closing in on level 6 as well.

03:58:53.420 --> 03:58:56.420
That's where Rubrics can have a big change in their game as he cracks into it now.

03:58:56.420 --> 03:58:58.340
Can you get a farming spell?

03:58:58.340 --> 03:59:00.860
Can you get a good gank spell like this Earth's fight?

03:59:00.860 --> 03:59:04.100
It's always fantastic here as he moves in trying to find something, but...

03:59:04.100 --> 03:59:05.660
Can't quite get it.

03:59:05.660 --> 03:59:08.180
Cat-O-Mee actually smoked up behind.

03:59:08.180 --> 03:59:09.540
Gonna pass it over to save.

03:59:09.540 --> 03:59:10.780
So save kinda shows me.

03:59:10.780 --> 03:59:11.660
Dives a little deep.

03:59:11.660 --> 03:59:13.940
Should wait to smoke Cat-O-Mee and we're going up top.

03:59:15.460 --> 03:59:16.660
What can they do here?

03:59:16.660 --> 03:59:19.140
They have a TP on Viper if he wants to show up.

03:59:19.140 --> 03:59:21.480
and they have steel on Tombstone to fight Mondrops there.

03:59:21.480 --> 03:59:22.500
Oh, okay.

03:59:22.500 --> 03:59:28.440
That's the only continues, and yeah, they've got the Tombstone immediately, saving it for now.

03:59:28.440 --> 03:59:32.980
So they're gonna have Tombstone if a fight breaks out, but they don't even need it.

03:59:33.980 --> 03:59:36.080
This is good from Booboys.

03:59:36.080 --> 03:59:38.480
I mean, you know, the...

03:59:38.480 --> 03:59:43.780
Now, often comfort with the Ulti on the Undying, but, you know, maybe just didn't want to let it rip there instead.

03:59:45.040 --> 03:59:47.380
And even Ulti, I'll see if it doesn't feel that bad to get it to Boob.

03:59:47.380 --> 03:59:51.180
I mean, if you can take off the Ravage, but he's dead!

03:59:52.180 --> 03:59:56.780
Cannot get away, but that also tells you the mentality.

03:59:56.780 --> 03:59:59.780
Like, they're not thinking about a fight at all right now.

03:59:59.780 --> 04:00:02.180
That was a Ravage to make sure that he feels farmed for.

04:00:02.180 --> 04:00:02.680
Yep.

04:00:02.680 --> 04:00:04.280
Because they're not anticipating fighting.

04:00:04.280 --> 04:00:07.780
And, Blue Boys, you can see they're coming alive right now.

04:00:08.280 --> 04:00:10.180
I mean, it's so funny because Viper, obviously,

04:00:10.180 --> 04:00:12.180
a bit of a slightly dead hero right now,

04:00:12.180 --> 04:00:13.980
but this DK in this hide,

04:00:13.980 --> 04:00:16.280
they can't play the game they want to at the stage of the game

04:00:16.280 --> 04:00:20.520
because you know where they're gonna be. It is not a mystery where these two heroes want to farm,

04:00:20.520 --> 04:00:24.200
and JimmyGate doesn't need a catch item if he's just gonna walk in with a Bage Slayer because

04:00:24.200 --> 04:00:28.840
they can't contest him, you know. They're not gonna have the damage to fight him, but it is still

04:00:28.840 --> 04:00:35.080
the clock. It is the timer of this IO. What can you get done, you know? And they haven't really

04:00:35.080 --> 04:00:40.200
disrupted IO's farm that much, I will say. I think it's kind of similar to Boomboy's game

04:00:40.200 --> 04:00:44.280
on the IO itself where he was still able to get quite a bit done. I still pretty high up

04:00:44.280 --> 04:00:48.760
on the last hits at the moment and they're worth it, but they've gained a lot for themselves.

04:00:48.760 --> 04:00:53.240
Right, well and they're going to take out this stack right here, I don't mean to aim there, he stole something.

04:00:53.240 --> 04:00:55.560
Oh he did, he's taken a little bit away from them.

04:00:55.560 --> 04:00:56.920
And so much XP, right?

04:00:56.920 --> 04:01:03.160
Oh yeah, using the winner's curse with bringing over some more heroes, they get the break

04:01:03.160 --> 04:01:05.880
and now he's in trouble and he's going to go down again!

04:01:05.880 --> 04:01:08.440
Stolen in the earth's hole baby.

04:01:08.440 --> 04:01:11.320
Yeah, same as going to have a good game if they're not careful.

04:01:11.320 --> 04:01:17.140
So I mean look there's a couple of things that still look good for iron wing like on its face

04:01:17.140 --> 04:01:21.120
What way the boom boys is playing so far forward? It's solid, but

04:01:22.560 --> 04:01:25.360
I'm concerned. I am I am very concerned as well

04:01:25.360 --> 04:01:32.360
So one thing I'll say is there isn't like a natural pipe builder builder on boom boys and the magic damage where it eventually comes out

04:01:32.360 --> 04:01:34.560
From Ios gonna be alive. That's true

04:01:34.560 --> 04:01:40.000
But it is this like slow consistent damage all time which versus the Largo, you know

04:01:40.000 --> 04:01:44.320
If you don't also have heal reduction isn't going to be that effective that being said they have a DK and

04:01:44.880 --> 04:01:51.640
Unfortunately, you know, it's hard to get into a Scotty build these days and she was there doesn't work. So maybe a tide closure could be good

04:01:52.920 --> 04:01:55.320
You know the hill reductions a little harder to come by action

04:01:58.440 --> 04:02:02.040
See what they decide to go for oh, I'll closure now we're talking

04:02:03.360 --> 04:02:05.360
There's no way that's good

04:02:06.080 --> 04:02:09.280
We'll find something don't worry. Surely dare to dream. That's right

04:02:10.000 --> 04:02:12.000
Well, yeah, I mean

04:02:12.480 --> 04:02:19.360
Iron Wing, okay, they're gonna go now with the lion and the DK got the blinked act revealed here on one

04:02:19.920 --> 04:02:23.920
Finger of death obviously and really make the break these situations

04:02:24.560 --> 04:02:26.560
Ideal target would be Kez

04:02:26.640 --> 04:02:29.200
See if they decide to take the livern if they run into him

04:02:30.680 --> 04:02:35.760
Yeah, Ken's very far back scams coming up from both teams right now trying to figure what their opponent are off to

04:02:35.760 --> 04:02:38.760
And I just gonna show

04:02:46.760 --> 04:02:49.760
This is not gonna work. This is not good at all

04:02:50.760 --> 04:02:56.760
Boom boys, they kill 33 again. I mean gdk is just too happy to answer

04:02:56.760 --> 04:03:01.760
If you want to start a fight he's gonna be there. They're getting white mom on the other side of the map before he tried to get out

04:03:01.760 --> 04:03:07.360
It's not gonna happen. I mean the good news is that BZM retreats back to the wisdom trying to get to that

04:03:08.360 --> 04:03:13.360
That's the only positive that's gonna come out of that engagement to save very happy to start to give me the voice line once again

04:03:13.680 --> 04:03:20.600
He's having a fantastic performance on this rubik so far a hero that we've seen plenty of heroes struggle with when they try and bring it out

04:03:20.600 --> 04:03:25.360
These players like they love playing rubik obviously, but you gotta be so tight on your seals

04:03:26.480 --> 04:03:28.480
Has been at least so far

04:03:28.480 --> 04:03:33.240
But this is the question for iron wing is how do they respond to this adversity?

04:03:33.240 --> 04:03:39.080
They're now down 4k gold at 15 minutes. They've been waiting for this timing with Kyle

04:03:39.160 --> 04:03:46.000
He's almost at the Agnceptor still four levels away from finishing off that level 15 talent

04:03:46.160 --> 04:03:51.240
That's obviously the timing that they're waiting for but how much are they gonna lose in the lead up to it?

04:03:51.240 --> 04:03:53.560
And on top of that, I mean you mentioned they don't have a good pipe filter

04:03:53.560 --> 04:03:55.640
Which is true, but we've got the mage player down on the kez

04:03:55.640 --> 04:04:00.520
we got the mage slayer done on the viper so they're finding other ways to deal with this overwhelming

04:04:00.520 --> 04:04:04.760
magic damage that's going to be coming out here from ironwing and you're seeing the kind of sad

04:04:04.760 --> 04:04:09.640
items coming out like the yule's on the tide that's a sad item that's not a feel-good item on tide

04:04:09.640 --> 04:04:14.120
hunter you don't want to be doing that i mean it's very good in this instance it's exactly what

04:04:14.120 --> 04:04:19.240
he needs but the fact that he needs it doesn't feel good no it's not if you can wrap your

04:04:19.240 --> 04:04:26.120
head around that one you figured out Dota. That's right. 12 to 2.

04:04:27.240 --> 04:04:32.600
I mean I feel like at this stage you've also got to start thinking about

04:04:32.600 --> 04:04:35.640
like as boom boys do you want to go into the

04:04:35.640 --> 04:04:40.360
roach? I mean they do have an input damage from

04:04:40.360 --> 04:04:43.720
the roach. It's a little early for my liking you know.

04:04:43.720 --> 04:04:46.440
I'd rather just keep bolding pure while he doesn't do anything. That's

04:04:46.440 --> 04:04:51.080
fair. But this is where the catch comes into play. They don't have this old earth

04:04:51.080 --> 04:04:57.560
spike anymore. Safe wrap behind by the TP. Man that was really close. Oh, it's barely

04:04:57.560 --> 04:05:03.000
getting out of there. Denying the hacker. Good. And look at Whitemon way in behind

04:05:03.000 --> 04:05:07.240
here. He's gonna try to like decaying the wave from the fog. This is what they're

04:05:07.240 --> 04:05:13.160
reducing right now. Hiding at the top, Lotus Pool, spamming out decays. They are

04:05:13.160 --> 04:05:18.320
They're just playing off the map right now, trying to delay everything that they can.

04:05:18.320 --> 04:05:23.280
Yeah, there's just not a lot of good things happening right now before them.

04:05:23.280 --> 04:05:24.280
Yeah.

04:05:24.280 --> 04:05:28.680
I mean, at least the Gold League is staying steady, you know?

04:05:28.680 --> 04:05:30.320
The farming is good.

04:05:30.320 --> 04:05:35.480
If they can continue to delay and keep this net worth lead sort of stagnant, then they've

04:05:35.480 --> 04:05:36.480
got something.

04:05:36.480 --> 04:05:40.000
Yeah, I mean, I'm too worried a little bit.

04:05:40.000 --> 04:05:41.520
They've actually done a pretty good job so far.

04:05:41.520 --> 04:05:43.860
If you're escaping there as big as now, he gets his relocate.

04:05:43.860 --> 04:05:45.720
Yes, and this one is nice.

04:05:45.720 --> 04:05:49.200
They move in, find the kill on Nero,

04:05:49.200 --> 04:05:51.260
and they find any more after the fact.

04:05:51.260 --> 04:05:56.460
Pure relocate wearing out soon, they break, and tether away.

04:05:56.460 --> 04:05:58.600
So that is the type of thing that we need to be seeing

04:05:58.600 --> 04:06:00.520
in the Iron Wave.

04:06:00.520 --> 04:06:02.240
And a lot of that comes just from how White Momma's

04:06:02.240 --> 04:06:04.640
playing up there, like, pushing out the wave.

04:06:04.640 --> 04:06:06.480
They had a ward in the lane from Aria's wall,

04:06:06.480 --> 04:06:07.680
trying to control this space.

04:06:07.680 --> 04:06:10.080
So they punted Nero a little bit on this Largo.

04:06:10.080 --> 04:06:15.120
a slower hero who really wants to be farming up and again lowest net worth of the cores the hero's

04:06:15.120 --> 04:06:20.160
struggling so far here today in the series talking into any sort of a dominant system.

04:06:20.160 --> 04:06:24.720
Catomi is going for the blink dagger so he's gonna be their first real good way to jump into a

04:06:24.720 --> 04:06:28.960
fight not the best hero to start the fight he likes to see a fight develop a little bit more

04:06:29.520 --> 04:06:34.400
when Catomi's playing with one of Wyverns but just getting something forced and trying to

04:06:34.400 --> 04:06:38.720
lock Ironwing into a fight might be enough because they just you know they have overwhelming

04:06:38.720 --> 04:06:44.160
potential to win these engagements in a fair fight for Boombl4s. I like the four-staff too.

04:06:46.880 --> 04:06:53.600
18 minutes, 3,000 gold lead, and it's going to be going into the same cave as we prepared to.

04:06:54.960 --> 04:07:00.160
Boombl4s, getting these items and then likely going to be playing together around the map,

04:07:00.160 --> 04:07:04.640
Ironwing very clearly just wanting to play around the Agadam Scepter.

04:07:04.640 --> 04:07:09.740
I don't relocate plays some pick offs here and there yeah, and this is a game

04:07:09.740 --> 04:07:13.680
You're seeing Ari starting to fall behind this line right line is not good in a game like this

04:07:13.800 --> 04:07:15.800
You're not gonna put me away

04:07:19.120 --> 04:07:21.120
No chance to play

04:07:22.680 --> 04:07:28.160
I mean there's sort of around this area with the lion and the DK and out kind of falls apart

04:07:28.720 --> 04:07:30.720
Ari is gonna get jumped upon

04:07:30.720 --> 04:07:32.580
and a keratich is going to take him out.

04:07:32.580 --> 04:07:34.320
It's just a moment.

04:07:34.320 --> 04:07:36.760
It's happening so quickly.

04:07:36.760 --> 04:07:38.720
The two supports behind you are coming down here.

04:07:38.720 --> 04:07:41.080
Meanwhile, 3-3 getting walked down in the mid lane.

04:07:41.080 --> 04:07:43.800
Jimmy Key just chalking the Viper Strike on him,

04:07:43.800 --> 04:07:45.600
reducing him to half health.

04:07:45.600 --> 04:07:47.160
I mean, that's the thing that's weird, right?

04:07:47.160 --> 04:07:48.480
You see that move come down.

04:07:48.480 --> 04:07:50.400
They were bringing in Whitemon, RE.

04:07:50.400 --> 04:07:51.800
They're trying to make a kill happen,

04:07:51.800 --> 04:07:53.520
and it just didn't really function that well.

04:07:53.520 --> 04:07:57.160
You can see Dota Plus is saying, we're just at 50-50.

04:07:57.160 --> 04:07:58.000
That's fair.

04:07:58.000 --> 04:08:00.680
It's a substantial leave right now for Boom Boy.

04:08:00.680 --> 04:08:06.800
This one's not going to be decided a medium to me. It's because there's a burden on boom boys still the pressure forward here

04:08:06.800 --> 04:08:10.760
But they have the tool for right like they have this spirit vessel with many charges on save

04:08:10.760 --> 04:08:14.040
So if they try and fight them with the decay or with the IO or with yeah

04:08:14.040 --> 04:08:17.920
I mean tight. I'm just get the the disc of the blovers. That's nice, but I'm sorry

04:08:17.920 --> 04:08:20.240
We call it crack of him now my bad. There we go of the crackin

04:08:21.520 --> 04:08:26.480
That that is you know that is the item you need to just kill this I would be

04:08:26.480 --> 04:08:28.480
They ain't got nothing.

04:08:30.480 --> 04:08:39.480
Well, the only thing that they need to do is find those targets, get them into a fight, and Ironwing is going to continue to dodge whenever they're all possible to do so.

04:08:39.480 --> 04:08:43.480
Yeah, they're a very frustrating team to play against. They're definitely one of the best teams in the world at doing this.

04:08:43.480 --> 04:08:46.060
I thought, reading the map and doing this as we call it,

04:08:46.060 --> 04:08:49.440
boat cooking where it seems like waves are disappearing,

04:08:49.440 --> 04:08:51.680
you're not getting the position where they are,

04:08:51.680 --> 04:08:54.760
you're not getting this pressure that you're expecting

04:08:54.760 --> 04:08:56.800
from what you feel like is controlled over the map.

04:08:56.800 --> 04:09:00.840
It's here, I relocate into the mid here.

04:09:00.840 --> 04:09:02.480
Yeah, knows that they're performing,

04:09:02.480 --> 04:09:04.920
so come on out forward and pressure this.

04:09:06.520 --> 04:09:10.320
Get some damage there onto the building, backs it away.

04:09:10.320 --> 04:09:20.320
Alright, gonna take a long walk trying to steal the shrine, I guess, as yeah, the call comes out, he's heading that direction.

04:09:20.320 --> 04:09:21.320
That's nice.

04:09:21.320 --> 04:09:24.320
Largo's over in that area too, and he'll keep you over from Rubik.

04:09:24.320 --> 04:09:27.320
I mean, this would be great news for Save if he manages to get a steal from this.

04:09:27.320 --> 04:09:31.320
Well, they also are bringing in the wyvern.

04:09:31.320 --> 04:09:34.320
Oh, he just walks into range and now they see him.

04:09:34.320 --> 04:09:36.320
Yeah, he got it again.

04:09:36.320 --> 04:09:39.320
Wow, he's so good, they're both in B level 12 now.

04:09:39.320 --> 04:09:41.320
Yeah, that's nice.

04:09:41.320 --> 04:09:43.320
I'm not quite pat on me, sadly.

04:09:43.320 --> 04:09:45.320
He's a little behind.

04:09:45.320 --> 04:09:47.320
Gem picked up. Okay.

04:09:47.320 --> 04:09:50.320
Boom boys are done, folks. They're picking up the Gem on the Winter Wyvern.

04:09:50.320 --> 04:09:53.320
They're going to make their way to Roche. They have a stolen Earth Spike.

04:09:53.320 --> 04:09:57.320
They want to take over this game. They got five Spirit Vestal Charges ready on save.

04:09:57.320 --> 04:09:59.320
He is ready to play some Dota. He wants to fight.

04:09:59.320 --> 04:10:02.320
They throw the Viper Strike on a very low mana isle.

04:10:02.320 --> 04:10:04.320
Pure...

04:10:04.320 --> 04:10:06.320
No man's land. Tries to go for the tether to get away,

04:10:06.320 --> 04:10:11.760
get away but he's still being brought very very low churches right on him finds him you're waiting to

04:10:11.760 --> 04:10:19.440
farming all this time and just nothing i love that vkp usage i love that just like guarantee this kill

04:10:19.440 --> 04:10:23.440
you know yeah he didn't end up needing it right he could have got it without it but if there's

04:10:23.440 --> 04:10:27.440
backup if there's something else there something that iosk and this roach doesn't feel as good

04:10:27.440 --> 04:10:33.600
but they are hitting the timing say one that being said the burden is still here i strongly

04:10:33.600 --> 04:10:36.880
believe that boom boys still have a difficult road to follow here and that

04:10:36.880 --> 04:10:42.880
is the strength of the iron wing draft but currently they are on track

04:10:44.240 --> 04:10:49.200
use into egg sector on this time a little bit a little bit of a jump from BZM

04:10:49.200 --> 04:10:51.600
and then the back away and now the winters curse oh

04:10:51.600 --> 04:10:54.720
this can go really bad but there's no BKB on here to keep that in mind

04:10:54.720 --> 04:10:59.040
goes to the finger of death onto the wyvern here at its low but not solo

04:10:59.040 --> 04:11:01.280
Babbage out, just barely able to connect.

04:11:01.280 --> 04:11:03.880
The big stun coming out from save, though!

04:11:03.880 --> 04:11:05.420
That's what they needed in here,

04:11:05.420 --> 04:11:06.880
until she will live through it.

04:11:06.880 --> 04:11:08.460
Finally, they bring in the aisle.

04:11:08.460 --> 04:11:09.780
Pure trying to do a kick.

04:11:09.780 --> 04:11:12.300
Could you accept a lift up to stop the change,

04:11:12.300 --> 04:11:14.320
but it's not looking like enough.

04:11:14.320 --> 04:11:17.040
You're comes back in just to die.

04:11:17.040 --> 04:11:20.200
And 33, in trouble.

04:11:20.200 --> 04:11:22.840
Ironwing, farm all this for what?

04:11:22.840 --> 04:11:25.100
Save my ghost, here.

04:11:25.100 --> 04:11:28.740
The stun into the Soul Rift Heal gets a gush

04:11:28.740 --> 04:11:33.060
at the end there as well. He's chalking out spirit vessel charges everywhere, the heels

04:11:33.060 --> 04:11:36.940
of the Lardo because they go into the Spiral Lampy Isle, right? Like he's dead. Why don't

04:11:36.940 --> 04:11:41.740
Isle before they can reload Cape Pure into this engagement? I think he was pumping out

04:11:41.740 --> 04:11:47.980
the damage on that Rubik second only to the Viper in that fight. Like, save was a

04:11:47.980 --> 04:11:48.980
beast in that one.

04:11:48.980 --> 04:11:51.500
You went ravages of his own and...

04:11:51.500 --> 04:11:55.820
They were close, right? Like they almost had something but just... I mean, he didn't

04:11:55.820 --> 04:12:05.820
This is a really tough way right now with four kills iron wing on the verge of being eliminated unless they can pull something together here.

04:12:05.820 --> 04:12:08.820
This is not the way you want your TI appearances to end.

04:12:08.820 --> 04:12:10.820
Well, it's funny because they just picked up the old pair.

04:12:10.820 --> 04:12:13.820
It's a little aggressive here, but there's no follow-up.

04:12:13.820 --> 04:12:14.820
Nobody's here.

04:12:14.820 --> 04:12:19.820
They just got the eggs on tie, which to me is like, okay, we're full wrap mode, right?

04:12:19.820 --> 04:12:23.860
Right we are pushing waves we're not engaging and then they go for this fight

04:12:23.860 --> 04:12:28.060
Maybe thinking that someone had already left and they would immediately split and pressure out of

04:12:29.220 --> 04:12:33.000
It reeks of desperation a little bit there and it rightfully adds it should I suppose

04:12:33.580 --> 04:12:35.580
BKB up here. I'm sure we'll save them

04:12:38.900 --> 04:12:42.820
Rather go down. Yeah, the BKB is maybe gonna be enough to make

04:12:42.820 --> 04:12:45.820
She's going a little bit less haste, but save.

04:12:45.820 --> 04:12:47.820
Save, wait, they're jumping to kill him though!

04:12:47.820 --> 04:12:48.820
Okay, save gone!

04:12:48.820 --> 04:12:50.820
Okay, GPK's doing a lot of damage.

04:12:50.820 --> 04:12:51.820
Seven seconds to get away.

04:12:51.820 --> 04:12:53.820
The arrow tries to chase.

04:12:53.820 --> 04:12:54.820
How much can GPK do?

04:12:54.820 --> 04:12:58.820
He needs a few more hits, but Pure manages to get out of there.

04:12:58.820 --> 04:13:00.820
He's still burning down though, the damage pure!

04:13:00.820 --> 04:13:01.820
He'll heal!

04:13:01.820 --> 04:13:03.820
Surviving has to pop for PKB!

04:13:08.820 --> 04:13:11.820
Moving down towards the green, green again.

04:13:11.820 --> 04:13:13.820
Yeah, they just gotta back it up right now.

04:13:13.820 --> 04:13:16.820
What a scary item.

04:13:16.820 --> 04:13:19.820
All that for a Rubik's kill, you lose your DK.

04:13:19.820 --> 04:13:21.820
Not how they drew it up here.

04:13:21.820 --> 04:13:23.820
Mmm.

04:13:23.820 --> 04:13:27.820
And Nero nearly into a BKB, just as a rescue to go here on the Largo.

04:13:27.820 --> 04:13:30.820
So give him some Stangpower in these fights.

04:13:30.820 --> 04:13:33.820
Help Lotus team, you know, keep on shooting BKB before the Ravage,

04:13:33.820 --> 04:13:37.820
then he can help heal up everybody, get some clutch discos out as well.

04:13:37.820 --> 04:13:43.820
And a very good Lotus game is, well, if he wants to go into that after, like he already has the Shard here.

04:13:44.820 --> 04:13:50.820
We haven't talked about it either, but the combination of the Croak, right? Like, not a typical one in the Viper, but works great.

04:13:50.820 --> 04:13:56.820
Anything amplified by Spell Amp is going to get the bonuses from Croke of Genius, and Viper obviously has plenty of damage that gets amped.

04:13:56.820 --> 04:14:00.820
So, this is a totally doable combo.

04:14:00.820 --> 04:14:09.540
I will also say, as much as both of these teams are known for their clean gameplay and making sure they're not overextending,

04:14:09.540 --> 04:14:16.260
it's a TI mainstage, it's an elimination game, this 10,000 gold lead that they have right now on Boomboyz

04:14:16.260 --> 04:14:23.220
can be undone in a second with bad positioning, with the bads just putting one hero forward when they shouldn't have.

04:14:23.220 --> 04:14:26.100
Boomboyz have to be clutched, they have to be clean to close this one out.

04:14:26.100 --> 04:14:28.540
Right now, playing very aggressive here.

04:14:28.540 --> 04:14:31.060
CM on the tower with 3-3.

04:14:31.060 --> 04:14:32.940
The wrap-wrap comes, already spots them,

04:14:32.940 --> 04:14:34.740
hacks onto the micro, there's no follow-up,

04:14:34.740 --> 04:14:35.940
there's nobody there to help.

04:14:35.940 --> 04:14:37.660
EZM starts to hit on the save.

04:14:37.660 --> 04:14:38.660
The save is there.

04:14:38.660 --> 04:14:41.260
They go for the cold embrace, went to Kers combo.

04:14:41.260 --> 04:14:43.140
Kura lives through, Whitemon is gone,

04:14:43.140 --> 04:14:45.180
but that's one support to reach out of there.

04:14:45.180 --> 04:14:47.060
Atomi in trouble for BZM.

04:14:47.060 --> 04:14:49.460
They were hit, but Kera was there.

04:14:49.460 --> 04:14:51.460
The frog keeps him alive,

04:14:51.460 --> 04:14:54.940
tries to get up, not gonna have to pure TP.

04:14:54.940 --> 04:15:01.740
He can't even do it. Oh, just barely dying in the fountain dam here, but we'll manage to survive.

04:15:02.940 --> 04:15:06.940
The region of the well coming in clutch on that one. We still have Ari actually in here with a catapult.

04:15:07.940 --> 04:15:10.940
As he's still lurking around where this fight happened, he has a TP out if he needs it.

04:15:11.940 --> 04:15:17.940
Alright, two supports for a support, and of course still ends up being relatively even on the Golden EXP.

04:15:18.940 --> 04:15:22.940
That's going to be too crazy overall here, and that will be the end of this game, in 20 seconds here.

04:15:24.940 --> 04:15:30.440
Yeah, that could have been another one of those moments.

04:15:30.440 --> 04:15:33.820
The focus on the save, it really wanted to take him out of the fight.

04:15:33.820 --> 04:15:38.140
He has begun a very large problem here beside Ironwing, so it folks him down.

04:15:38.140 --> 04:15:42.380
Ari on this ward, heading up Kiritich on the hunt.

04:15:42.380 --> 04:15:46.300
He's a caster, does he have an oomphling as to where that lion might be?

04:15:46.300 --> 04:15:47.300
I think so.

04:15:47.300 --> 04:15:51.580
Hex is out, throws the Earth Spike tumblers toy in a blank CP.

04:15:51.580 --> 04:15:54.580
But at the same time, they were chasing 3-3 up top and they don't quite find them.

04:15:54.580 --> 04:15:56.580
You get to the tree line and TP's out.

04:15:57.580 --> 04:16:01.580
A couple of Iron Wing heroes escaping out of this one.

04:16:02.580 --> 04:16:03.580
And GPK.

04:16:03.580 --> 04:16:05.580
Losing a bit of his lustre as the game goes later, you know?

04:16:05.580 --> 04:16:07.580
He's obviously still very high in the net worth,

04:16:07.580 --> 04:16:13.580
but this ability to just Viper strike someone and almost guarantee that they're dead is starting to wane here.

04:16:15.580 --> 04:16:20.580
And worth noting that the Iron Wing reset that they've been able to do.

04:16:20.580 --> 04:16:24.020
You're going to lose like, mom just going to have to go through the tombstone

04:16:25.140 --> 04:16:29.700
Fortunately, you can't get out while you're in the tombstone. Oh, next batch? You think?

04:16:31.060 --> 04:16:33.460
Probably not. That might be a little unbearable.

04:16:35.140 --> 04:16:40.660
He is going to be back again with that ceaseless sturge. But yeah, like the fact that, you know,

04:16:40.660 --> 04:16:46.180
you get this big lead, you still got your greedy enchantments, you're still farming up all the lanes.

04:16:46.180 --> 04:16:51.220
they're not out of this one yet but I would definitely rather be playing the

04:16:51.220 --> 04:16:57.400
game from um boy's position right now and we do see what happens is the game

04:16:57.400 --> 04:17:02.060
goes later with this Iowa yes does become completely absurd and even though

04:17:02.060 --> 04:17:09.780
DK's they have enough to burst him he's low he's low he's gone that's what

04:17:09.780 --> 04:17:14.460
we're talking about that move right there can lose UTI get you out of

04:17:14.460 --> 04:17:21.120
this tournament it's all it takes nice maneuver in there the chain stun there

04:17:21.120 --> 04:17:24.360
from the line oh it's powerful that's the gem

04:17:24.360 --> 04:17:25.360
stun

04:17:25.360 --> 04:17:32.460
he's in for more finds the follow-up easy M oh iron wing and your lead just got cut now

04:17:32.460 --> 04:17:39.640
oh boys an epic spree come on dude see that floor coming up at you it's not

04:17:39.640 --> 04:17:44.440
what you want to see 24 to 9

04:17:44.440 --> 04:17:49.900
The boys have looked their best when they are fully grouped up right when they're pushing an objective when they know

04:17:50.080 --> 04:17:53.580
That there's something to gain if they just all move together in this case

04:17:53.580 --> 04:17:57.160
They're getting a little pulled apart again because this push that's coming up from iron wing

04:17:57.720 --> 04:18:01.540
They're so smoking their way back through they will not find the Largo

04:18:02.560 --> 04:18:04.560
Pure might run into Miro here

04:18:04.560 --> 04:18:14.880
This is a scary moment right now, I mean, again, and look at look at these games don't

04:18:14.880 --> 04:18:15.880
care, right?

04:18:15.880 --> 04:18:18.880
Yeah, he sees where the game is going and he wants to help his aisle.

04:18:18.880 --> 04:18:23.360
He wants to become a powerful force to play with this hero and not just go down the beaten

04:18:23.360 --> 04:18:27.800
path of every single TK this game or this entire tournament going like blink into she

04:18:27.800 --> 04:18:32.760
was, you know, here to choose what he did for him reveals, I mean, it was hard

04:18:32.760 --> 04:18:38.200
to get that last kill. That's true. I don't think you really want to force this right now as an armor.

04:18:38.200 --> 04:18:42.440
I guess that's fair. Yeah, he needed the rabbit and that is going to be one of the big limiters for

04:18:42.440 --> 04:18:48.440
this is to cool down on ravage 433. Obviously positioning is intensely important.

04:18:49.400 --> 04:18:53.640
Yeah, I'd like to get his char here too. He's currently sitting on 3k gold trying to figure what he wants to do.

04:18:54.920 --> 04:18:56.360
I have a pop fall for the tide.

04:19:02.760 --> 04:19:08.120
Yeah, and as this game slows down, this IO becomes stronger and stronger.

04:19:08.840 --> 04:19:13.640
I mean, so too overcast, but like T was talking about right before we came into this game,

04:19:13.640 --> 04:19:17.480
that BKB timing, it's a limited window where you're able to fight.

04:19:17.480 --> 04:19:22.200
Yeah, and you actually feel like this really strong force would like lead the fight,

04:19:22.200 --> 04:19:24.680
then it kind of feels like you're like the second jumping.

04:19:24.680 --> 04:19:28.520
You don't really want to be the focal point of any game that happens later on.

04:19:28.520 --> 04:19:33.520
Take down Tormentor or he gets the shard.

04:19:33.520 --> 04:19:35.520
He gets so much off of this Kess kill.

04:19:35.520 --> 04:19:40.520
I feel like you can really just go back and watch replay this and just think like what happened after that Kess died, right?

04:19:40.520 --> 04:19:46.520
Like they rotate in, they're able to just like clean up some of the space, they get the gem, they get the keywords down,

04:19:46.520 --> 04:19:54.520
they push out their waves, they make their way to Tormentor all grouped up, and that's 8k now gone from right when they jump that Kess.

04:19:54.520 --> 04:20:02.520
A little bit of daylight, no run through it, trying to work their way out of this pit.

04:20:02.520 --> 04:20:04.520
Not in some sense.

04:20:04.520 --> 04:20:07.520
Aero's also in a bit of an ugly spot here on this large over.

04:20:07.520 --> 04:20:09.520
He's halfway towards his agonist sector.

04:20:09.520 --> 04:20:10.520
He's not going in towards the Lotus.

04:20:10.520 --> 04:20:12.520
He wanted to go for something a little bit larger here.

04:20:12.520 --> 04:20:16.520
But it's, you know, at this point in the game, there's going to be some big engagement.

04:20:16.520 --> 04:20:19.520
He might just be sitting with the point we saw in his inventory.

04:20:19.520 --> 04:20:23.520
33, having this closure almost completed.

04:20:23.520 --> 04:20:28.400
So now one of the other big things that we've seen be effective for the blue boys is

04:20:28.400 --> 04:20:33.040
healing them after the back down. This one right now could be the game decider.

04:20:33.040 --> 04:20:36.400
Less than a thousand gold, just about separating these two squads.

04:20:36.400 --> 04:20:40.640
GPK trying to take down Roche. It is already bored. There's an imp image bottom.

04:20:40.640 --> 04:20:44.000
33 ready to walk into this. Are they going to come and contest?

04:20:44.000 --> 04:20:46.640
They're about same though. He's waiting for this rabbit. Did they go in?

04:20:46.640 --> 04:20:50.000
Do they know what's going to happen? Stun already out onto the arrow.

04:20:50.000 --> 04:20:53.440
Oh, it ages on Kiritich! They get it! They get out!

04:20:53.440 --> 04:20:56.960
How many cancels on the Blankton 3-3? They're throwing those frogs at them from here.

04:20:56.960 --> 04:20:59.520
Oh, they find where the tide is and they lock them down.

04:21:01.520 --> 04:21:03.280
You have damage down bottom.

04:21:05.120 --> 04:21:06.720
You can see the closure.

04:21:08.480 --> 04:21:09.120
Easy on him.

04:21:09.120 --> 04:21:11.760
He's strong, but it only works if you can get on top of people.

04:21:12.080 --> 04:21:13.920
Yeah, he's getting also nearby here.

04:21:14.480 --> 04:21:15.600
But he's gonna get out.

04:21:17.520 --> 04:21:19.600
Kiritich, I'm really trying to find somebody here.

04:21:20.000 --> 04:21:22.980
That roast felt necessary for Boom Boys.

04:21:22.980 --> 04:21:25.820
Based upon the way that the game was starting to swing.

04:21:25.820 --> 04:21:26.820
Yeah, it was trailing.

04:21:26.820 --> 04:21:29.300
It was not feeling good, and still they're coming in here on the highway.

04:21:29.300 --> 04:21:32.460
They want to find them separated, maybe greedily farming with these ages.

04:21:32.460 --> 04:21:33.660
Maybe seeing some of these items, right?

04:21:33.660 --> 04:21:36.520
Thinking like, hey, they want their Largo to get towards ags before they want to push

04:21:36.520 --> 04:21:39.300
or fight or something, but they actually haven't separated.

04:21:39.300 --> 04:21:42.200
So what does the good fight look like for Iron Wing right now?

04:21:42.200 --> 04:21:46.820
Is it anybody's separated as a particular hero or on the other side?

04:21:46.820 --> 04:21:48.140
Look at their skin right now.

04:21:48.140 --> 04:21:49.240
This is what they think is happening.

04:21:49.240 --> 04:21:52.420
They think that someone's down here trying to finish their items and they're not for stuff

04:21:52.420 --> 04:21:56.820
and I think that is the read as you're saying like boom boys are worried about being found

04:21:56.820 --> 04:21:57.820
out like that.

04:21:57.820 --> 04:21:58.820
So they are playing quite a bit tighter.

04:21:58.820 --> 04:22:01.820
Save, don't drop it, don't show it.

04:22:01.820 --> 04:22:02.820
And immediately they kill him.

04:22:02.820 --> 04:22:09.940
Keratich runs in, might go here on to BZM, spots him, XO slash silence, looking for the

04:22:09.940 --> 04:22:11.940
slowdown to stun his hair.

04:22:11.940 --> 04:22:15.940
Come on, forcing out the BKB Tiki away.

04:22:15.940 --> 04:22:17.940
Oh

04:22:20.540 --> 04:22:23.400
Feels pretty bad right now because now that ages is just enough

04:22:23.780 --> 04:22:26.900
Right like he doesn't want to come to gate no pkb for a minute and a half

04:22:26.900 --> 04:22:28.180
That's happy

04:22:28.180 --> 04:22:31.700
He might be forced to honestly because the rest of the scene is pretty ready here

04:22:31.700 --> 04:22:37.060
But the eCm reveals the whole meal here. Just puts it all together now in that time frame

04:22:37.060 --> 04:22:38.860
We've got the agonist after a finisher from hero

04:22:38.860 --> 04:22:43.340
So quite a bit tankier, but I can still can't go into this engagement without his bkb

04:22:45.940 --> 04:22:50.420
Does this Largo egg need to change that much for him? I feel like it lets him farm it a little bit faster

04:22:50.420 --> 04:22:55.180
and it'll feel great if he gets a catalyst. Yeah, that's kind of what it's looking like at the moment.

04:22:55.180 --> 04:22:57.180
They need that for sure.

04:22:57.180 --> 04:23:00.940
And obviously being able to throw the Crocogenius onto the Viper,

04:23:01.380 --> 04:23:07.220
that is something that can make all the difference in the world, like it's percentage-based damage to good stuff, but I don't know.

04:23:08.020 --> 04:23:10.020
Scary. Scary, scary.

04:23:10.020 --> 04:23:16.020
And this is, again, it comes back to this idea of just like the pressure that was here for Boom Boys to keep going.

04:23:16.020 --> 04:23:21.020
The burden that you have in this draft is very heavy. You must keep pushing on the map. You must be getting objectives.

04:23:21.020 --> 04:23:27.020
And they solved it. And they itemized to create this solo on Iron Wing, and they have succeeded.

04:23:27.020 --> 04:23:34.020
They have done this so many times against so many teams. And I'm sure it never gets less frustrating to play.

04:23:34.020 --> 04:23:40.140
The frustration all it takes is a moment messed up. Now they scan the hit, they find White

04:23:40.140 --> 04:23:44.380
Mom, but his head gets inside the tombstone. Living for the moment now in trouble. Here

04:23:44.380 --> 04:23:48.620
it takes you in for the gradient scan, but they still get him.

04:23:48.620 --> 04:23:54.020
BKB is back up here. Teammates are coming. An idea to try and do something after.

04:23:54.020 --> 04:23:58.300
A lot of respect here from Ironwing. So let them go down bottom. 3-3 is chasing

04:23:58.300 --> 04:24:02.460
after GDK a little bit here. Ah, bluffing. Like, ah, there he is. They'll be right

04:24:02.460 --> 04:24:04.260
Hey here, it's all here to come.

04:24:04.260 --> 04:24:06.300
So the team moving in, GPK,

04:24:06.300 --> 04:24:09.660
already goes to the back line, there's no save for GPK.

04:24:09.660 --> 04:24:11.980
He's got a run, but now he's coming down here,

04:24:11.980 --> 04:24:13.860
and they chase down Pure, could they do anything about it?

04:24:13.860 --> 04:24:16.300
BK, he already popped from Pure, since he's in.

04:24:16.300 --> 04:24:18.820
Oh, under Pure, and now turn on the BZM,

04:24:18.820 --> 04:24:20.020
and now trying to run in,

04:24:20.020 --> 04:24:22.860
but he's pushed away, the rabbit's to turn it arrow.

04:24:22.860 --> 04:24:25.340
He's arrow, it's not meant to be.

04:24:25.340 --> 04:24:26.540
Free, free, the BZM.

04:24:26.540 --> 04:24:29.660
Okay, but wait a minute, oh, hold on, it's hitting Pure.

04:24:29.660 --> 04:24:31.660
Oh, no, GPK comes in for the close,

04:24:31.660 --> 04:24:34.000
And now the chase on the 33.

04:24:34.000 --> 04:24:36.340
Just what do you think with Nier O'Deddon trying to look good?

04:24:36.340 --> 04:24:38.140
He gets the bullet count.

04:24:38.140 --> 04:24:42.540
Same, not able to put the exclamation point

04:24:42.540 --> 04:24:44.580
on the kill there.

04:24:44.580 --> 04:24:45.220
Wow.

04:24:45.220 --> 04:24:47.940
And they need that kill desperately on that IO.

04:24:47.940 --> 04:24:49.060
Yes.

04:24:49.060 --> 04:24:51.140
The Crozier came out during the Kez ulti.

04:24:51.140 --> 04:24:52.500
That was curious, it was just a big play, right?

04:24:52.500 --> 04:24:53.980
It was like to get off the Raptor dance,

04:24:53.980 --> 04:24:56.300
heal up a little bit, and then keep going that fight.

04:24:56.300 --> 04:24:57.780
But then the Crozier happens, it's like, oh,

04:24:57.780 --> 04:25:00.060
I'm not healing very much right now, am I?

04:25:00.060 --> 04:25:03.060
had to jump away from that one with the grappling hook.

04:25:03.060 --> 04:25:05.820
But you can see back in 4-3-go.

04:25:05.820 --> 04:25:07.900
I mean, this is what you want out of a game 3.

04:25:07.900 --> 04:25:09.460
Oh, yeah.

04:25:09.460 --> 04:25:12.380
It was like in problematic air, such as that last play.

04:25:12.380 --> 04:25:14.620
Losing the IO on this half to level 25

04:25:14.620 --> 04:25:16.820
maybe opens up one last window here for Boom Boys

04:25:16.820 --> 04:25:18.500
to actually force something decent for them.

04:25:18.500 --> 04:25:22.380
But I am concerned with that Mjolnir, Dragonite,

04:25:22.380 --> 04:25:25.540
and then IO about to hit 25.

04:25:25.540 --> 04:25:27.300
How are they going to fight this?

04:25:27.300 --> 04:25:29.460
I mean, that's going to be the thing to watch for.

04:25:29.460 --> 04:25:33.460
The Viper no longer universal with this little ability there,

04:25:34.460 --> 04:25:38.460
but you do still have an incredible amount of right click damage coming out from him,

04:25:38.460 --> 04:25:43.460
and I kind of wonder how strong the coach of the Viper is on the loopy.

04:25:43.460 --> 04:25:46.460
Yeah, it is good. I think it's, I mean, he had a homie though,

04:25:46.460 --> 04:25:50.460
the weight upon him on this, like, he could just win this game with a cross.

04:25:50.460 --> 04:25:53.460
Likewise, you know, maybe a stolen ravage here,

04:25:53.460 --> 04:25:55.460
it's very hard to guess though, as you already saw, like,

04:25:55.460 --> 04:25:59.060
trying, but he's just getting hit with the cracking shell. Big tied buffs.

04:25:59.060 --> 04:26:06.760
Oh, and Largo did not get it. Not yet the catalyst. Instead, chance is bobbled.

04:26:06.760 --> 04:26:13.360
Oh, game three, he says. IP bobbling. Okay. Alright, so basically, if he gets the bobbled,

04:26:13.360 --> 04:26:16.960
I guess not necessarily says he thinks it's going late.

04:26:16.960 --> 04:26:20.760
Well, he didn't have an option for it, Jack. He didn't have an option for Condor's catalyst.

04:26:20.760 --> 04:26:24.560
Oh no, but I was being driven out of the right place. Yeah, yeah, yeah. Yeah, exactly.

04:26:24.560 --> 04:26:26.960
And likewise though, I have your T.V.

04:26:26.960 --> 04:26:30.760
So, now throwing out the... I mean, these waves are just gonna explode.

04:26:31.560 --> 04:26:35.860
Alright, Shadowblade finished up for the Dragonite New Avenue into engagements here for BZM.

04:26:35.860 --> 04:26:41.560
Satanic.TheGVK is really going into the identity of the Tower in this game.

04:26:41.560 --> 04:26:44.060
Very limited mobility.

04:26:44.060 --> 04:26:50.060
He's a very hard-hitting and tanky slug, but a slug nonetheless.

04:26:50.060 --> 04:26:52.560
Now that is gonna be the problem.

04:26:52.560 --> 04:26:54.560
I mean, the Hurricane Pike is nice at least.

04:26:54.560 --> 04:26:56.560
Kiritich...

04:26:56.560 --> 04:26:59.560
I mean, again, like, you've got these jumps that can happen from Lion,

04:26:59.560 --> 04:27:01.560
which hypothetically sound good in the late game,

04:27:01.560 --> 04:27:04.560
but, like, is Io really going to be able to kill Kiritich

04:27:04.560 --> 04:27:06.560
in the duration of a Lion disabled?

04:27:06.560 --> 04:27:08.560
Probably not.

04:27:08.560 --> 04:27:10.560
Guys, I feel like you just need to switch.

04:27:10.560 --> 04:27:12.560
I just think you need a blink sometimes.

04:27:12.560 --> 04:27:13.560
Oh, for the Viper.

04:27:13.560 --> 04:27:16.560
Yeah, sometimes it feels like, you know, bring back TC Dota.

04:27:16.560 --> 04:27:19.560
The blink Viper gamer himself.

04:27:19.560 --> 04:27:21.560
Are you trying to run?

04:27:21.560 --> 04:27:23.560
Make his way out into the cover-up.

04:27:23.560 --> 04:27:24.560
Levercate.

04:27:27.560 --> 04:27:28.560
EZM.

04:27:28.560 --> 04:27:29.560
In the meantime.

04:27:29.560 --> 04:27:31.560
Is it pretty deep here?

04:27:32.560 --> 04:27:33.560
He is a little surrounded.

04:27:33.560 --> 04:27:34.560
Hey!

04:27:34.560 --> 04:27:35.560
They find him!

04:27:35.560 --> 04:27:36.560
He didn't get an ultimate time!

04:27:36.560 --> 04:27:38.560
Whitelaw tries to salvage it!

04:27:38.560 --> 04:27:40.560
Not gonna happen.

04:27:40.560 --> 04:27:42.560
Just gonna end up dead as well.

04:27:43.560 --> 04:27:44.560
Two down.

04:27:44.560 --> 04:27:45.560
Of course.

04:27:45.560 --> 04:27:47.560
Target 33.

04:27:47.560 --> 04:27:48.560
He's prosuring it.

04:27:48.560 --> 04:27:50.560
Not to learn first.

04:27:50.560 --> 04:27:52.560
They've got him caught again.

04:27:52.560 --> 04:27:54.560
Rest of the squad coming in,

04:27:54.560 --> 04:27:56.560
but I don't think they're going to be able to help it on.

04:27:56.560 --> 04:27:57.560
I don't know.

04:27:57.560 --> 04:27:58.560
Back they've got him.

04:27:58.560 --> 04:28:00.560
Ari under fire with the arrow.

04:28:00.560 --> 04:28:02.560
Jason, wait, 33 gone out.

04:28:02.560 --> 04:28:03.560
Saved the space.

04:28:03.560 --> 04:28:04.560
Oh.

04:28:04.560 --> 04:28:05.560
The Sun's looking for a blink.

04:28:05.560 --> 04:28:07.560
He's trying to get out of there.

04:28:07.560 --> 04:28:08.560
A lot of miscapes.

04:28:08.560 --> 04:28:09.560
It's not going to happen.

04:28:09.560 --> 04:28:10.560
They find and they kill the line,

04:28:10.560 --> 04:28:12.560
but he got his tights under.

04:28:12.560 --> 04:28:13.560
Out of dodge.

04:28:13.560 --> 04:28:14.560
Credit for credit, too.

04:28:14.560 --> 04:28:15.560
He definitely saved him on that one.

04:28:15.560 --> 04:28:16.560
And Kjure takes advantage.

04:28:16.560 --> 04:28:19.560
He's pushing the bottom tower right now with the creep.

04:28:19.560 --> 04:28:27.140
That's pretty nice. Yeah, the forces out of the glyphs are constantly doing these these counter plays across the map with the relocate

04:28:27.140 --> 04:28:32.360
It's very frustrating. That's you know the the talent at 20 and the level 25 with the minus two second

04:28:33.000 --> 04:28:36.400
He is just everywhere right now. It doesn't mean you don't have to worry about this

04:28:37.000 --> 04:28:42.820
Attacking just had their target with the D-frame at least. Well, I will say I'm wondering

04:28:42.820 --> 04:28:47.000
We've seen a lot of these games with some split push some red Dota coming out

04:28:47.000 --> 04:28:50.600
Can you imagine? Is there a way? Is there a possibility?

04:28:50.600 --> 04:28:53.300
A Stygian DK, Io hitting the base?

04:28:53.300 --> 04:28:54.200
I don't know.

04:28:54.200 --> 04:28:56.200
It's, I tell ya, it'll be very fast.

04:28:57.200 --> 04:29:00.800
See, if they end up going to get level 30 or something on this Io,

04:29:00.800 --> 04:29:03.200
when we get to that stage, it's gonna be really hard to deal with.

04:29:03.200 --> 04:29:05.000
Of course, they do have the best solution.

04:29:05.000 --> 04:29:08.000
You know, they picked it first after the Io, it is the winner one.

04:29:08.000 --> 04:29:13.300
Well, the other problem, they're gonna need to deal with this pressure coming into the base,

04:29:13.300 --> 04:29:16.200
but they're already very low, stunned out from Ari.

04:29:16.200 --> 04:29:20.200
I can't try to sneak them here on the top of the Invis, but there is a sentry down.

04:29:20.200 --> 04:29:22.700
It'll be annoying if they don't have great answers to this.

04:29:22.700 --> 04:29:26.200
They tried to take down that banner, but the banner still stands.

04:29:26.200 --> 04:29:28.200
Got it only way back on the line.

04:29:28.200 --> 04:29:32.200
3 broken, stunned! 33, trouble, 33, dead!

04:29:32.200 --> 04:29:35.200
And now Karrith is jumped onto the DK air so what?

04:29:35.200 --> 04:29:37.200
I thought that was just a way out of the way!

04:29:37.200 --> 04:29:40.200
Why did he go in right there? Oh no!

04:29:40.200 --> 04:29:42.700
Oh, the trouble, the trouble!

04:29:42.700 --> 04:29:44.700
If you are, he'd be located nowhere!

04:29:44.700 --> 04:29:46.700
What is happening for time?

04:29:46.700 --> 04:29:47.700
He's trying to get out of there.

04:29:47.700 --> 04:29:50.700
The stay of the moment, the tombstone, but he's into the fountain.

04:29:50.700 --> 04:29:52.700
That doesn't mean your shapes are chasing it.

04:29:52.700 --> 04:29:53.700
Oh my God!

04:29:53.700 --> 04:29:54.700
Oh yes they do!

04:29:54.700 --> 04:29:56.700
They take them down!

04:29:56.700 --> 04:29:57.700
Oh my God!

04:29:57.700 --> 04:30:00.700
They are done with this main stage game!

04:30:00.700 --> 04:30:01.700
We're going to end this now!

04:30:01.700 --> 04:30:03.700
No where is safe!

04:30:03.700 --> 04:30:04.700
No buybacks.

04:30:04.700 --> 04:30:05.700
No answer.

04:30:05.700 --> 04:30:07.700
We're thinking about 15 minutes down the line.

04:30:07.700 --> 04:30:10.700
They just want to get so this game is over.

04:30:10.700 --> 04:30:14.700
A GGS Paw Patrol voice, don't come out at me!

04:30:14.700 --> 04:30:17.700
Ah, haymakers never face!

04:30:17.700 --> 04:30:20.700
They just sit, TPK out there!

04:30:20.700 --> 04:30:23.700
You can run from the vicer, but you can't hide!

04:30:23.700 --> 04:30:25.700
You go in your face, I don't come for your filming!

04:30:25.700 --> 04:30:27.700
They won't move away from me!

04:30:27.700 --> 04:30:28.700
Get me the probe!

04:30:28.700 --> 04:30:29.700
I won't do the rest!

04:30:29.700 --> 04:30:32.700
That pelican needs to push the vicer!

04:30:32.700 --> 04:30:35.700
Pull up, Ray-3! The fight was over!

04:30:35.700 --> 04:30:38.700
It was truly that one that was nuts!

04:30:38.700 --> 04:30:42.800
And again, one of these moments where like, it was looking sort of like,

04:30:42.800 --> 04:30:45.440
he had a way back in his, for Ironwing.

04:30:45.440 --> 04:30:49.480
And he's just being like, I'm crushing up all the comments that are burning.

04:30:49.480 --> 04:30:54.460
I mean, I knocked out like that, just for 34 years on the main stage.

04:30:54.460 --> 04:30:57.560
I mean, you know, I had the best fight I could.

04:30:57.560 --> 04:30:59.760
You're thinking like, yes, I'm going to knock him out.

04:30:59.760 --> 04:31:01.200
I'm going to knock him out.

04:31:01.200 --> 04:31:02.300
I'm going to knock him out.

04:31:02.300 --> 04:31:03.300
He's calculating.

04:31:03.300 --> 04:31:04.300
He's getting all the possibilities.

04:31:04.300 --> 04:31:05.300
I'm moving.

04:31:05.300 --> 04:31:06.300
I'm going to crack him.

04:31:06.300 --> 04:31:07.300
And he was gone.

04:31:07.300 --> 04:31:08.300
He had a wave.

04:31:08.300 --> 04:31:12.300
They're savers all about, but he couldn't press any of the buttons, Liverpool.

04:31:12.300 --> 04:31:19.300
Boom Boys, they managed to take them down, and while it's gotta be hard to go out in that way,

04:31:19.300 --> 04:31:26.300
former teammates shaking hands with Pure, who past year were able to make it all the way to top four,

04:31:26.300 --> 04:31:31.300
now eliminate them here. A lot of respect shown between these two teams.

04:31:31.300 --> 04:31:37.300
But it is Boom Boys that were victorious, that come out on top, and getting a little bit of love from the crowd.

04:31:37.300 --> 04:31:40.000
from the crowd. I mean, what a performance by the players.

04:31:40.000 --> 04:31:42.000
That high ground feed, you guys have seen it.

04:31:42.000 --> 04:31:43.700
You know going high ground is not easy.

04:31:43.700 --> 04:31:46.140
They had so many perfect plays there

04:31:46.140 --> 04:31:48.600
to break down the defense that was there from Ireland,

04:31:48.600 --> 04:31:51.640
and they made it look so easy.

04:31:51.640 --> 04:31:53.480
Beautiful performance indeed.

04:31:53.480 --> 04:31:55.640
And again, one of these moments where, like,

04:31:55.640 --> 04:31:57.880
you think about the players and how much it

04:31:57.880 --> 04:31:59.840
means to them to be there up on the big stage,

04:31:59.840 --> 04:32:02.600
and we're not able to pull it together for Ireland

04:32:02.600 --> 04:32:05.500
and boom boys of immaculate performance.

04:32:05.500 --> 04:32:07.160
There were down so much in this series.

04:32:07.160 --> 04:32:09.600
There were so many times where we thought they were right on the edge.

04:32:09.600 --> 04:32:11.220
There was a lot of ups and downs. They risked it.

04:32:11.220 --> 04:32:13.360
They gave away the aisle in that last game.

04:32:13.360 --> 04:32:16.560
After just dominating with game two, they had the answer in the score.

04:32:16.560 --> 04:32:21.160
We'll see now as we hear from the chances they move on forward down on the stage.

04:32:27.560 --> 04:32:29.460
Welcome everyone. Welcome to the final interview.

04:32:29.460 --> 04:32:32.960
Now, we have a Boom Boys' Critic here.

04:32:32.960 --> 04:32:36.960
It's your own, uh, sucks.

04:32:36.960 --> 04:32:38.960
Ah, thank you so much, Marshall.

04:32:38.960 --> 04:32:40.960
So good to see you up here.

04:32:40.960 --> 04:32:42.960
My man, you're a titch.

04:32:42.960 --> 04:32:44.960
Curie, curie, meow, meow, if you will.

04:32:44.960 --> 04:32:46.960
This has got to feel good.

04:32:46.960 --> 04:32:48.960
You have got to feel amazing right now.

04:32:48.960 --> 04:32:49.960
Am I right?

04:32:49.960 --> 04:32:50.960
Of course.

04:32:50.960 --> 04:32:52.960
Good there.

04:32:52.960 --> 04:32:54.960
Are you feeling a little better than yesterday?

04:32:54.960 --> 04:32:57.960
You know, the whole, uh, the incident, you know?

04:32:57.960 --> 04:32:59.960
Uh, what was it like getting through that

04:32:59.960 --> 04:33:01.960
to now having this incredible win?

04:33:01.960 --> 04:33:15.960
Yes, yesterday's vision destroyed me. It's a bit from his side and I'm a bit tilted, but I got a good conclusion from Mr. DGi. Right now I'm ready to fight, ready to lose, ready to win. That's it.

04:33:31.960 --> 04:33:37.960
We've prepared everything, prepared to win, prepared to lose, and prepared to put on any hardware.

04:33:51.960 --> 04:33:58.960
We may now know who is the best I.O. Bro. No. 1. You've won Pure, what do you think?

04:34:01.960 --> 04:34:06.960
West, it's Ana, of course, and after Ana.

04:34:14.960 --> 04:34:15.960
Yep, absolutely.

04:34:16.960 --> 04:34:27.960
Talk a little bit about Ana. You've talked before about Miracle. You've talked about all these legends that have been on this stage before you and how you hope to gain to their heights.

04:34:27.960 --> 04:34:30.960
You feel like you're getting close my man?

04:34:41.960 --> 04:34:44.960
I don't know what to say. Miracle.

04:34:44.960 --> 04:34:47.960
Matumba. It's my share.

04:34:47.960 --> 04:34:53.960
I've done so much but of course I want to play better, better, better.

04:34:53.960 --> 04:35:01.640
I'm not on the level miracle right now. I'm not playing super good and it's like casual. I'm I'm still

04:35:03.360 --> 04:35:05.360
less of my

04:35:06.160 --> 04:35:08.160
Like like said

04:35:09.960 --> 04:35:11.960
Like I'm

04:35:12.160 --> 04:35:14.160
Blin

04:35:18.360 --> 04:35:21.240
I want to say something fun good, but my

04:35:21.240 --> 04:35:29.240
My English is not very good, but it doesn't matter if it's miracle good, I try to be like you.

04:35:29.240 --> 04:35:34.240
Yes, reach those heights. You know what, screw it! Just say it in your native language, we'll get it translated too.

04:35:34.240 --> 04:35:39.240
I think the players of Miracle, Mato, are always in my heart.

04:35:39.240 --> 04:35:44.240
But I think I haven't reached their heights yet, but I will always be there for them!

04:35:45.240 --> 04:35:49.240
Alright, my friend. Now, last question for you. Thank you very much.

04:35:49.240 --> 04:35:54.040
Pure's BB team made it to fourth last year.

04:35:54.040 --> 04:35:55.720
You took over this team.

04:35:55.720 --> 04:35:57.320
You gave it dedication.

04:35:57.320 --> 04:36:01.360
You brought the reins in, and now you are close.

04:36:01.360 --> 04:36:03.240
When will you be satisfied?

04:36:03.240 --> 04:36:06.720
Will you be satisfied with now six that you have?

04:36:06.720 --> 04:36:08.160
Will you need fourth?

04:36:08.160 --> 04:36:10.200
When will you be happy, my friend?

04:36:10.200 --> 04:36:11.960
Pure's BB won last year,

04:36:11.960 --> 04:36:13.440
and got the first four.

04:36:13.440 --> 04:36:16.640
You won last year, and now you're the first six.

04:36:16.640 --> 04:36:20.080
He has to walk forward for as long as he can, so he can be satisfied.

04:36:46.640 --> 04:36:51.140
Learn my lessons from here, make a conclusion and improve every attempt.

04:37:16.640 --> 04:37:25.080
a lot of smiles and happiness on that stage as heritage and his team boomboys

04:37:25.080 --> 04:37:29.880
they advance here and they have eliminated iron wing a lot of break down

04:37:29.880 --> 04:37:35.200
here with this game because I want to talk about characters but can we just

04:37:35.200 --> 04:37:41.480
for one second they've been an ember pock and Lena slaughter storm snap by

04:37:41.480 --> 04:37:48.620
pangolier and guess what dpk still beyond godlike rare yeah it is biker was so

04:37:48.620 --> 04:37:52.060
good I kind of wanted to know what would they do they were gonna win their

04:37:52.060 --> 04:37:56.380
lanes obviously that is what you do you pick your viper you farm your irons you

04:37:56.380 --> 04:37:59.920
show up and you say no one touched my cookie you go and bite for all any

04:37:59.920 --> 04:38:02.940
tight hunter that ever wants to step up and try and be attacked for his team

04:38:02.940 --> 04:38:07.020
you don't allow them any map space and you ruin every single fight that they

04:38:07.020 --> 04:38:12.660
I mean, they just read Ironwind perfectly in the adaptations understanding like, okay, we pick our viper

04:38:12.660 --> 04:38:16.380
We're not gonna sit back and just the fear of the brakes like they went across the river

04:38:16.380 --> 04:38:20.980
They broke the tight on the multiple times that they kind of shut them down to the point where I'm in fault

04:38:20.980 --> 04:38:25.500
They can maybe fight site. Come on guys. You've like lost the early game so hard that you're scrambling into the game

04:38:25.500 --> 04:38:28.980
There's no IO timing to play on and like you're gonna see it here one of the team fights, right?

04:38:28.980 --> 04:38:33.460
Like I think the tide on that just picked up the ads that the eyes already dead the winter why I'm hitting the curse

04:38:33.460 --> 04:38:38.660
like this is basically Ironwind's way of saying we really want to try and fight but we've already

04:38:38.660 --> 04:38:42.340
made some mistakes like in the first 20 minutes that we're already put in kind of the first

04:38:42.340 --> 04:38:48.500
man in our coffin and the eventual elimination of our team. Yeah this is why I felt like even though

04:38:48.500 --> 04:38:53.460
I like the Ironwind draft but based on just like how they want to play us I think this is not

04:38:53.460 --> 04:38:57.860
the setup that they are very comfortable whenever Pure is playing a hero they're kind of AFK

04:38:57.860 --> 04:39:02.020
farms for 20 minutes the team just doesn't really feel like they have a lot of moves to

04:39:02.020 --> 04:39:06.220
to make. And there'll be a lot of random deaths on the map because nobody's trying to play the

04:39:06.220 --> 04:39:09.140
game. Everyone is just farming. So somebody's going to die somewhere.

04:39:09.140 --> 04:39:13.380
Yeah, and a lot of people died somewhere. One thing that a lot of teams sometimes have

04:39:13.380 --> 04:39:19.900
very much difficulty with is going high ground. It seemed like boom boys did not have that

04:39:19.900 --> 04:39:26.940
issue whatsoever. And that means Ironwing has played their last game on the main

04:39:26.940 --> 04:39:31.820
stage. I'm sure that they are going to be very disappointed with this result.

04:39:31.820 --> 04:39:38.140
This is a team that has had most tier one tournament victories the entire year and that's a lot

04:39:38.140 --> 04:39:44.260
of pressure to bear also from themselves that they put on themselves going into this year's

04:39:44.260 --> 04:39:45.260
international.

04:39:45.260 --> 04:39:50.100
So disappointment is where they are and it's going to be a rough one.

04:39:50.100 --> 04:39:53.260
But of course we got to have some final words.

04:39:53.260 --> 04:39:55.460
So let's head over to Perian.

04:39:55.460 --> 04:39:56.980
Yeah, thank you.

04:39:56.980 --> 04:39:59.220
I am here with Ari Ari.

04:39:59.220 --> 04:40:00.940
Thank you so much for taking the time to talk to us.

04:40:00.940 --> 04:40:04.940
I know it's horrible to talk to you under these conditions and we're sorry to see you go out of the tournament

04:40:05.260 --> 04:40:11.740
It felt like you guys had such a great season and then things that were perhaps outside your control with orbs and stuff

04:40:11.740 --> 04:40:14.500
Maybe unsettled you do you think that's fair to say

04:40:23.620 --> 04:40:28.420
It's true that we definitely underperformed in the second half of the season which is very sad

04:40:28.420 --> 04:40:32.420
Of course he really wanted to do well this TI and we actually did feel confident going

04:40:32.420 --> 04:40:33.420
into it.

04:40:33.420 --> 04:40:38.140
But this doesn't raise the fact that the first half of the season went very well and we're

04:40:38.140 --> 04:40:41.700
still very proud of what we achieved in this time.

04:40:41.700 --> 04:40:45.940
So overall I still think we've had a good year.

04:40:45.940 --> 04:40:46.940
Absolutely agreed.

04:40:46.940 --> 04:40:51.300
I can still remember giving you the trophy when learning of things felt like yesterday.

04:40:51.300 --> 04:40:54.580
So many close series of this TI and so many great teams.

04:40:54.580 --> 04:40:57.500
Do you feel like you were unlucky that it could have gone a different way on another

04:40:57.500 --> 04:41:01.220
the day, or was it just you weren't feeling it?

04:41:01.220 --> 04:41:02.540
So.

04:41:32.540 --> 04:41:38.340
on the day the better team wins but I did feel like we were in we were finding

04:41:38.340 --> 04:41:42.500
good form as this tournament went on and we were feeling confident and I do

04:41:42.500 --> 04:41:46.300
think we could have beaten any team in this tournament on a good day but today

04:41:46.300 --> 04:41:51.420
this wasn't our day I don't think it's not lucky because the

04:41:51.420 --> 04:41:55.940
strongest is the king I think if we are in a good condition we can defeat

04:41:55.940 --> 04:42:00.260
any one of the teams Ari is there anything you'd like to say to the

04:42:00.260 --> 04:42:04.260
fans and the fantastic crowd here in Shanghai that have been supporting you guys all year.

04:42:13.540 --> 04:42:16.980
Yeah I'm super grateful to all of the fans and all of the viewers to watch.

04:42:16.980 --> 04:42:19.300
The crowd is really what makes these events special.

04:42:21.780 --> 04:42:27.940
The Lands v1 as well as the CI, playing on stage in front of such passionate crowds

04:42:27.940 --> 04:42:29.820
It's really what makes the experience amazing.

04:42:29.820 --> 04:42:35.260
So super grateful and super privileged.

04:42:35.260 --> 04:42:37.660
I hope to be here again next year.

04:42:37.660 --> 04:42:41.140
Thank you so much for all your support and attention.

04:42:41.140 --> 04:42:44.580
Your passion is to make the whole competition more meaningful.

04:42:44.580 --> 04:42:47.860
Including all the offline competitions we've attended before,

04:42:47.860 --> 04:42:49.380
including the TI,

04:42:49.380 --> 04:42:52.700
thank you so much for giving us this opportunity.

04:42:52.700 --> 04:42:54.260
I hope to see you next year.

04:42:58.220 --> 04:43:00.700
A heartbreaking loss, I'm sure,

04:43:00.700 --> 04:43:03.580
as Ari has still got to the presence of mind,

04:43:03.580 --> 04:43:06.300
of course, to reflect back on a year

04:43:06.300 --> 04:43:12.260
That was still very successful in the first half and I think actually win through that. That is a little bit of a combination there

04:43:12.260 --> 04:43:17.520
That is impressive to do at this stage after just getting eliminated. I think yeah

04:43:17.520 --> 04:43:20.940
It's very hard to like maintain your composure like throughout the season

04:43:20.940 --> 04:43:24.740
I think it's very disappointing for sure, you know from their perspective they start out so well

04:43:24.740 --> 04:43:27.860
They obviously feel like they should be able to keep the train roll

04:43:27.860 --> 04:43:32.740
Everybody wants to keep the train rolling, but you can't play every tournament at a hundred percent level all the time

04:43:32.740 --> 04:43:37.560
There's patches as a that's breaks you need to take some rest on the team and everyone resets that

04:43:37.940 --> 04:43:41.680
Unfortunately, Dota is a very very tough game. It is a very tough game

04:43:41.680 --> 04:43:45.340
We're gonna see what made it extra tough because the game we just watched

04:43:45.620 --> 04:43:51.380
There was one person in particular that might have flown under the radar ray are very a little bit

04:43:51.380 --> 04:43:56.620
Yeah, check this clip out. Sorry bring the hype up. What's that why read the way he plays his fight is incredible

04:43:56.620 --> 04:43:58.740
the lion actually broke the smoke from

04:43:58.740 --> 04:44:09.740
boom boys as they went high ground and the wyvern was able to catch the feel onto the rubik which delayed his death and this clip is moving way too fast it's really hard for me to point it out.

04:44:09.740 --> 04:44:16.740
He is in such a good position on this high ground the fight that they take over iron wings is just so in their favor.

04:44:16.740 --> 04:44:25.740
The delayed rubik death means that lion had to end up committing finger onto it so he couldn't use it on someone else and then right off to that moment wyvern then blinks down to the low ground

04:44:25.740 --> 04:44:30.740
and gets to toss off onto the IO, so IO can no longer enter the fight.

04:44:30.740 --> 04:44:34.740
Tide gets caught in the cast and they also cannot counter engage with the Ravage,

04:44:34.740 --> 04:44:40.740
and then on top of that, Katomi Wyvern flies over the Roche pit and kites the DK around,

04:44:40.740 --> 04:44:42.740
who's then trying to kill the Wyvern and just can't.

04:44:42.740 --> 04:44:47.740
So this guy single-handedly managed to disable at least three heroes by himself,

04:44:47.740 --> 04:44:51.740
which allows his team to clean up the Undying Kill, remove the two,

04:44:51.740 --> 04:44:55.780
the game. You know, you know,

04:44:55.780 --> 04:44:57.280
you're going to have to go over

04:44:57.280 --> 04:44:58.720
to some from play and then

04:44:58.720 --> 04:45:00.280
chase down the remaining two

04:45:00.280 --> 04:45:01.920
boys and turn a very decisive

04:45:01.920 --> 04:45:03.920
fight to look towards their

04:45:03.920 --> 04:45:06.020
victory. I honestly. Absolutely

04:45:06.020 --> 04:45:07.520
sublime positioning and spell

04:45:07.520 --> 04:45:08.700
usage from how to owe me

04:45:08.700 --> 04:45:10.200
Wyvern this game. I'm sure as

04:45:10.200 --> 04:45:11.200
a fellow sport player Tegav,

04:45:11.200 --> 04:45:12.960
you also suck at over. Like

04:45:12.960 --> 04:45:14.560
that. That guy is going to go

04:45:14.560 --> 04:45:16.440
far this one. I mean, it's

04:45:16.440 --> 04:45:17.440
could tell me why even right?

04:45:17.440 --> 04:45:18.440
You say those two words

04:45:18.440 --> 04:45:19.440
together. You're going to

04:45:19.440 --> 04:45:20.440
expect things like that, right?

04:45:20.440 --> 04:45:21.440
Of course, the best went

04:45:21.440 --> 04:45:26.080
what the hero can do. And the reason why boom boys do consistently pick this hero, whenever

04:45:26.080 --> 04:45:29.400
they have access to it, compared to other teams where they often quite ignore this hero,

04:45:29.400 --> 04:45:32.760
boom boys, they will go for it. They will pick it up. But yeah, you can see from the

04:45:32.760 --> 04:45:36.880
stats on screen, they had an excellent game. We pretty much said, we want to see them

04:45:36.880 --> 04:45:40.480
win the lanes. We want to see them just own this game throughout the best of three.

04:45:40.480 --> 04:45:44.080
They're kind of improving, shaping themselves to understand what they had to do. And

04:45:44.080 --> 04:45:48.240
in game three, it just truly just, it was the perfect example of like why they

04:45:48.240 --> 04:45:52.400
are meant to be the winners here like I'm when they want making these developments but boom boys

04:45:52.400 --> 04:45:58.000
the perfect game for you from them. Yeah adjustment definitely there now also with a total of six

04:45:58.000 --> 04:46:04.720
games played on the main stage looking fantastic looking strong and looking still very much alive

04:46:04.720 --> 04:46:11.040
in the lower bracket. We're going to give the MVP to GP Kaye he was heavily focused

04:46:11.040 --> 04:46:17.280
in this game number three winter he was targeted in the draft he was a menace in

04:46:17.280 --> 04:46:18.420
in the game, well deserved.

04:46:18.420 --> 04:46:20.760
Two games in a row, we gave him this MVP.

04:46:20.760 --> 04:46:22.560
Yeah, he made a very, very important

04:46:22.560 --> 04:46:24.120
like gangster towards the Tide.

04:46:24.120 --> 04:46:26.440
The couple of Viper strikes to kill off the Tide.

04:46:26.440 --> 04:46:29.920
I mean, some of them may be avoidable for 33,

04:46:29.920 --> 04:46:32.800
but I think overall, GPK, he understood where to attack.

04:46:32.800 --> 04:46:35.000
He can't really kill the iron, the top lane.

04:46:35.000 --> 04:46:37.640
So Tide was a very, very obvious target for him.

04:46:37.640 --> 04:46:39.560
And as soon as the Tide had to retreat,

04:46:39.560 --> 04:46:41.280
and he can't really pressure the bottom side,

04:46:41.280 --> 04:46:42.680
the whole map became theirs.

04:46:42.680 --> 04:46:43.880
And they just kept farming,

04:46:43.880 --> 04:46:45.320
and they weren't really rushing.

04:46:45.320 --> 04:46:47.040
They were just playing for their timings.

04:46:47.040 --> 04:46:50.480
and they got to the timings and Ironman just couldn't really fight them anymore.

04:46:50.480 --> 04:46:54.960
They could not and if you can't fight, you lose and that's what they did.

04:46:54.960 --> 04:46:58.400
They are eliminated and that is part of the competition.

04:46:58.400 --> 04:47:02.640
And it's beautiful because that's also what made Kirito so happy on stage

04:47:02.640 --> 04:47:04.400
because he did not get eliminated.

04:47:04.400 --> 04:47:08.880
We have one more in store for you today, one more elimination,

04:47:08.880 --> 04:47:12.160
one more lower bracket series coming your way.

04:47:12.160 --> 04:47:16.960
And it is between two teams that we all expected would face each other eventually.

04:47:16.960 --> 04:47:21.360
But maybe not in the first round of the lower bracket.

04:47:21.360 --> 04:47:24.880
I'm talking about Team Liquid and Falcons.

04:47:24.880 --> 04:47:29.880
So we are going to see them going ahead to head the series yesterday.

04:47:30.800 --> 04:47:35.080
That's probably both of those series are probably part of the reason why so many

04:47:35.080 --> 04:47:40.520
predictions were ruined at the end of yesterday's four best of threes.

04:47:41.360 --> 04:47:45.960
Jannex and Nigma Galaxy happy in the upper bracket after knocking these two down.

04:47:45.960 --> 04:47:52.840
and then we're going to focus our attention first on Team Liquid, Tiga, of this team, you know,

04:47:52.840 --> 04:47:56.840
Game 1 of the series against Yandex, it was very close and we're like, okay, you know, that can happen

04:47:56.840 --> 04:48:01.880
and then they got absolutely smacked down by Yandex and this is a team that we don't expect ever

04:48:01.880 --> 04:48:03.400
to see smacked down like that.

04:48:03.400 --> 04:48:08.120
Yeah, I feel like Game 1, always kind of the dross of fine is the gameplay in the moment,

04:48:08.120 --> 04:48:11.400
you know, niche with an agent in the mid tower, overextending at the high ground,

04:48:11.400 --> 04:48:13.560
the entirety of Liquid and overplaying their hand.

04:48:13.560 --> 04:48:17.160
game two. You can't just talk

04:48:17.160 --> 04:48:18.160
it up to a bit of an out draft.

04:48:18.160 --> 04:48:19.160
I think you know the Slark into

04:48:19.160 --> 04:48:20.160
the M mid the IO to pair with

04:48:20.160 --> 04:48:23.160
the Slark. So game to. Draft

04:48:23.160 --> 04:48:24.160
can be improved. I think you

04:48:24.160 --> 04:48:25.160
focus more towards game one.

04:48:25.160 --> 04:48:27.160
That is the game where I think

04:48:27.160 --> 04:48:29.160
liquid informed when they want

04:48:29.160 --> 04:48:30.160
to act a couple years back.

04:48:30.160 --> 04:48:31.160
That is the type of draft where

04:48:31.160 --> 04:48:32.160
they wouldn't throw away that

04:48:32.160 --> 04:48:33.160
lead. They would just go down

04:48:33.160 --> 04:48:34.160
like game cleanly. So I am

04:48:34.160 --> 04:48:35.160
looking to them to just kind

04:48:35.160 --> 04:48:37.160
of look towards that game.

04:48:37.160 --> 04:48:38.160
Improve on it. And today

04:48:38.160 --> 04:48:39.160
there will be a better team

04:48:39.160 --> 04:48:41.160
because they yeah that first

04:48:41.160 --> 04:48:42.160
game it. I think that was

04:48:42.160 --> 04:48:48.760
well Yandex held on under the pressure the liquid applied. Yeah, and they have seem liquid has had a great year as well.

04:48:48.760 --> 04:48:55.440
And I think that's worth highlighting here. Yeah, they did have a pretty good year, but I think they picked up just before TI mainly, right?

04:48:55.440 --> 04:49:05.000
I think they just won, sorry, my apologies. They just won the previous TI event coming into TI. So they kind of had a bit of ups and downs to some degree.

04:49:05.000 --> 04:49:10.040
But overall, as you can see here, they had some fourths and thirds and firsts. So they had pretty good results.

04:49:10.040 --> 04:49:15.460
But the general track record of the five tournaments pre this T. I was a was a bit more of a pickup as you see here

04:49:15.460 --> 04:49:20.620
It's the first essence and then EWC blast dream league in black. It's kind of like it's okay

04:49:20.620 --> 04:49:24.380
But for a team like liquid you expect a lot more but again critically

04:49:24.380 --> 04:49:28.120
They've got that first base of essence to coming into T. I they have that win

04:49:28.120 --> 04:49:34.540
Is it a curse? Is it not who knows right now? It feels maybe like a little bit like a curse again tier one event wins pre pre

04:49:34.540 --> 04:49:46.540
So far also, we're talking about Team Liquid, we've got to talk a little bit about supports there too, because they're a large region as well as they do as well as they did, Rhea.

04:49:46.540 --> 04:49:53.540
Yeah, I think they're fantastic. I'm glad that they brought Ace and Tofu into the team together because they have such synergy.

04:49:53.540 --> 04:50:00.540
Even though they have split apart on the lanes, I think they went through a lot of trialing of talking about what's best for the team.

04:50:00.540 --> 04:50:03.380
team and at the end of the day they really didn't want to disrupt Foxy's

04:50:03.380 --> 04:50:06.380
play style because he makes so many calls and he is very proactive with

04:50:06.380 --> 04:50:10.220
smokes and kills and playing with mid. But Tofu has been a fantastic five. He's a

04:50:10.220 --> 04:50:14.340
lot more of an adaptable player. I think he mentioned that in the past like

04:50:14.340 --> 04:50:17.100
Foxy doesn't want to play certain heroes if he would have played five. Insania

04:50:17.100 --> 04:50:20.980
also avoided certain heroes but Tofu is much more willing to fit what is

04:50:20.980 --> 04:50:26.900
needed for the team and he has been a massive asset since February.

04:50:26.900 --> 04:50:29.260
We talked about moving into the captain role and getting more into

04:50:29.260 --> 04:50:34.380
drafting as well so he just this guy is honestly incredibly good I think even like

04:50:34.380 --> 04:50:38.980
ecu was talking recently about how you watch five games of TOEFL playing and

04:50:38.980 --> 04:50:42.160
you will learn so much about the support role he was like solo carrying games

04:50:42.160 --> 04:50:48.100
against spirit in previous tournaments. Watch this guy's gameplay. He is so elite.

04:50:48.100 --> 04:50:53.940
He is definitely a star player and he swap roles seamlessly and that is very

04:50:53.940 --> 04:50:57.740
cool to see of course it has been very cool to see Liquid especially in

04:50:57.740 --> 04:51:02.740
group stage is where they did

04:51:27.740 --> 04:51:40.260
There is

04:51:40.260 --> 04:51:45.660
certainly no one to take the long route, but it's a three-series, so let's make it all

04:51:45.660 --> 04:51:46.660
three games.

04:51:46.660 --> 04:51:51.340
Oh, there's a double-limitation rocket, let's go in a long distance, which is possible

04:51:51.340 --> 04:51:53.340
to make it as deep as we can.

04:51:53.340 --> 04:51:57.340
And if I'm on the rocket, they find themselves, let me see how far I can go.

04:51:57.340 --> 04:52:04.340
they can go when their first opponent is Team Falcons.

04:52:27.340 --> 04:52:53.340
The defending champions of the international school very much alive as this time around in Shanghai can they make their long route all the way back to the grand finals to defend their agents yesterday.

04:52:53.340 --> 04:53:02.340
They are ready to taste that like two team liquid as I'm sure they've done a lot of preparation

04:53:02.340 --> 04:53:07.580
against a team that they are so, so familiar with.

04:53:07.580 --> 04:53:13.940
They have their work cut out for them and a lot of rings to their name already and

04:53:13.940 --> 04:53:21.180
I want to start talking about a player that has two of those rings namely a Skeeter Winter.

04:53:21.180 --> 04:53:27.180
This guy is a pivotable player in the roster.

04:53:27.180 --> 04:53:29.180
He's the glue of Falcon's side.

04:53:29.180 --> 04:53:30.180
He is.

04:53:30.180 --> 04:53:33.180
He is the person that puts everything in place.

04:53:33.180 --> 04:53:35.180
He's not a very greedy carry.

04:53:35.180 --> 04:53:37.180
He plays usually the bling stunners.

04:53:37.180 --> 04:53:41.180
I think in most of the games, you see Skitter do really well in this team

04:53:41.180 --> 04:53:43.180
is when he's playing the Sven, he's playing the elk.

04:53:43.180 --> 04:53:46.180
Anything that allows him to be the initiator

04:53:46.180 --> 04:53:50.180
because it also pairs really well with Snaking's hero pool.

04:53:50.180 --> 04:53:55.140
generally likes to play a also very greedy position five heroes which need the

04:53:55.140 --> 04:53:59.940
cause to go in so he so skater needs to kind of be on the span elf type of heroes

04:53:59.940 --> 04:54:03.700
most of the time and I think the reason why they have a lot of up and down

04:54:03.700 --> 04:54:07.620
results recently is because of the introduction of SAF draw your carry

04:54:07.620 --> 04:54:12.500
clan has to try or play the aggressive late gamers and that doesn't really

04:54:12.500 --> 04:54:18.660
suit Falcons play style. I also just just thought that if Skeeter wins this

04:54:18.660 --> 04:54:25.660
he's got two rings already three out of five is pretty darn impressive. Two out of five,

04:54:25.660 --> 04:54:30.660
obviously, also super impressive. Don't get me wrong, but that is that is quite the feet.

04:54:30.660 --> 04:54:36.660
This guy has what it takes to get through these sticky hairy situations called lower

04:54:36.660 --> 04:54:42.660
bracket, you know, box against the wall. Rayon, he'll fight. He will fight. And I do

04:54:42.660 --> 04:54:48.620
wall ray and he'll fight. He will fight and I do wonder if they will adapt

04:54:48.620 --> 04:54:50.900
throughout the tournament or if they'll just stick to what they know because

04:54:50.900 --> 04:54:55.140
obviously the reason why I scare plays away does is because he wants to enable a

04:54:55.140 --> 04:54:59.460
ma who I think not so laid out the stat that he was the only off-laner who

04:54:59.460 --> 04:55:03.900
have on who on average out farms the enemy carry at 10 minutes which is an

04:55:03.900 --> 04:55:10.500
absurd accomplishment. So this guy I think a lot hinges on a Mars gameplay

04:55:10.500 --> 04:55:13.560
to be doing the kind of

04:55:13.600 --> 04:55:14.600
But that also means that we

04:55:14.640 --> 04:55:16.440
to be really well because

04:55:16.460 --> 04:55:18.640
massively enables a lot. I

04:55:18.660 --> 04:55:22.740
I guess what I'm saying here

04:55:22.760 --> 04:55:23.640
is this a team effort? Um I

04:55:23.660 --> 04:55:25.000
mean, for sure. I think the

04:55:25.040 --> 04:55:26.600
and why they always do well

04:55:26.640 --> 04:55:27.840
is for their assistant based

04:55:27.880 --> 04:55:29.140
team with five players

04:55:29.180 --> 04:55:29.940
functioning at a very high

04:55:29.980 --> 04:55:31.240
level. Of course, crit as

04:55:31.280 --> 04:55:32.240
you see on screen with the

04:55:32.280 --> 04:55:33.780
lines, the sd of the clock.

04:55:33.820 --> 04:55:35.480
All of these heroes want to

04:55:35.520 --> 04:55:36.680
play through another hero.

04:55:36.720 --> 04:55:37.720
They're not independent

04:55:37.760 --> 04:55:38.760
guys that are going to like

04:55:38.780 --> 04:55:39.820
solo break the game. It's

04:55:39.820 --> 04:55:43.520
to get information for someone

04:55:43.520 --> 04:55:44.120
else to get a kill online to set

04:55:44.120 --> 04:55:46.720
up an SD to say like he's very

04:55:46.720 --> 04:55:47.320
much a systems type player. And

04:55:47.320 --> 04:55:50.520
that allows him to itself when

04:55:50.520 --> 04:55:51.120
everything's fine. 100% Think

04:55:51.120 --> 04:55:51.720
yesterday. I think Falcons the

04:55:51.720 --> 04:55:54.720
reason why they're in the lower

04:55:54.720 --> 04:55:55.720
bracket. They're a little bit.

04:55:55.720 --> 04:55:57.720
Kind of reminiscent of what we

04:55:57.720 --> 04:55:58.320
just saw from iron wing the

04:55:58.320 --> 04:55:59.920
same type of mist initiations

04:55:59.920 --> 04:56:00.920
was what was happening with

04:56:00.920 --> 04:56:01.920
Falcons against Nygma,

04:56:01.920 --> 04:56:02.920
especially in that game three

04:56:02.920 --> 04:56:03.920
between the tiny in the

04:56:03.920 --> 04:56:04.920
doom. But I think in general,

04:56:04.920 --> 04:56:07.920
Falcons are in form. Of

04:56:07.920 --> 04:56:08.420
course. They will make a

04:56:08.420 --> 04:56:10.420
I think both of these teams

04:56:10.520 --> 04:56:11.420
I have at least both of them in

04:56:11.520 --> 04:56:13.420
my player predictions as well

04:56:13.520 --> 04:56:14.420
for my bonus points. So I'm a

04:56:14.520 --> 04:56:15.420
little upset that they're both

04:56:15.520 --> 04:56:16.420
in the lower bracket. I would

04:56:16.520 --> 04:56:18.420
like to get a new terrain, but

04:56:18.520 --> 04:56:20.420
it's okay. Um, but yeah, I think

04:56:20.520 --> 04:56:23.420
both of these teams in form easily

04:56:23.520 --> 04:56:25.420
lower bracket run teams. I want

04:56:25.520 --> 04:56:27.420
to give height to create again

04:56:27.520 --> 04:56:29.420
as well because I think that he

04:56:29.520 --> 04:56:31.420
is so amazing and it's kind of

04:56:31.520 --> 04:56:33.420
the low key thing where do you

04:56:33.520 --> 04:56:36.420
remember that game against VG and

04:56:36.420 --> 04:56:41.300
and Amar got an 11 minute GG out of them on his necrofoast. Everyone praises necrofoast.

04:56:41.300 --> 04:56:45.960
They were like, Amar is amazing. Best necrofoast I've ever seen. If you watch Crit play that lane,

04:56:45.960 --> 04:56:52.060
he set everything up. Like, every single card, he got the maximum amount of efficiency on clockwork

04:56:52.060 --> 04:56:58.060
to just bully them down to a point where necro could get those kills. And then he rotates mid,

04:56:58.060 --> 04:57:01.460
and then he enables Malrin to get a kill. And then he assures your runes,

04:57:01.460 --> 04:57:06.180
he goes for the wisdom shrine, and all of a sudden everything is completely in a flow state.

04:57:06.180 --> 04:57:08.940
I think if crit reaches a flow say ever in these types of games

04:57:08.940 --> 04:57:12.080
He will just dominate and sell his course. It looks so good

04:57:12.080 --> 04:57:15.600
We use described don't in a nutshell right the cause get all the praise always right?

04:57:17.380 --> 04:57:21.900
Well, we've highlighted a little bit of how Falcons got to this lower bracket winter

04:57:21.900 --> 04:57:26.360
How do you feel team liquid got to this lower brackets yesterday? Definitely didn't go the way they planned

04:57:26.620 --> 04:57:31.140
Yeah, I think they're a little bit confused about what heroes and what type of like a playstyle

04:57:31.140 --> 04:57:36.940
They want to you know utilize and I know liquid has been traditionally a team that wants to play really fast

04:57:36.940 --> 04:57:41.620
But unfortunately again, you know, they have the problem where the patch doesn't really reward fast teams

04:57:41.620 --> 04:57:43.780
You have to figure out how to balance everything out

04:57:43.780 --> 04:57:48.140
You need to have late game security and that's not really how liquid likes to play

04:57:48.380 --> 04:57:52.180
They both kind of want to play with a very active carry

04:57:52.180 --> 04:57:56.660
But I think as a team liquid is less greedy compared to falcons falcons is a lot more greedy

04:57:56.660 --> 04:58:02.160
I think in this particular matchup, Liquid should have the upper hand in the early game

04:58:02.160 --> 04:58:08.100
because they tend to play faster and the thing they have to accomplish is they need to stop

04:58:08.100 --> 04:58:11.940
Falcons from getting farm on their greedy cause and if they can accomplish that and

04:58:11.940 --> 04:58:15.620
they can like what Rhea mentioned, they can stop Crate from creating the space then it

04:58:15.620 --> 04:58:17.740
will put them in a very, very good spot.

04:58:17.740 --> 04:58:20.780
I also intrigued to know if Falcons are going to continue trying to run the center,

04:58:20.780 --> 04:58:21.780
right?

04:58:21.780 --> 04:58:23.860
Against Nygma, they did it of course, against Boom Boys as well, they tried the center

04:58:23.860 --> 04:58:24.860
mid.

04:58:24.860 --> 04:58:28.220
like they're kind of little strut and playbook that they're trying to bring to the tournament.

04:58:28.220 --> 04:58:31.660
Is it something that's going to carry over to date in the lower bracket? If it is,

04:58:31.660 --> 04:58:36.140
what is Nishi going to be ready to play against it? Like it's quite a clunky mid hero that's kind

04:58:36.140 --> 04:58:40.780
of ice-sitting farm whatever you pick will also farm, but of course it provides other kind of

04:58:40.780 --> 04:58:46.060
properties later into the game. They are trying to find like flex heroes and a lot of them that

04:58:46.060 --> 04:58:50.460
I've seen so far, I like the pangol actually the most. Even though pangol is probably not

04:58:50.460 --> 04:58:54.940
the best hero right now but I think for team Falcons it's a hero that has very high value.

04:58:54.940 --> 04:59:00.300
In the past they they tend to use like Razor, Haska as a flex pick but right now I think

04:59:00.300 --> 04:59:04.780
Tango is probably a hero that would suit them a lot more. I agree with you Tee that I don't think

04:59:04.780 --> 04:59:10.620
Santa fits the build that much even though it looks like it might work but in terms of strategy

04:59:10.620 --> 04:59:14.940
it has a lot of weaknesses, it has a lot of holes and it's not really that great on the mid lane.

04:59:14.940 --> 04:59:20.700
Are there any niche picks in particular that when these two teams appear on stage that

04:59:20.700 --> 04:59:21.700
we think about?

04:59:21.700 --> 04:59:25.700
It's like, oh, we can't wait to see Nisha's, well, I can't wait to see Nisha's Ember.

04:59:25.700 --> 04:59:27.580
I think it's going to get banned, which is a shame.

04:59:27.580 --> 04:59:31.420
I think Enchantress might be a hero that would be good, because again, like I said,

04:59:31.420 --> 04:59:36.540
the early game, the support battles, how can they control the runes, how can they

04:59:36.540 --> 04:59:40.260
make space for the call, it's going to be very important and what is the best support

04:59:40.260 --> 04:59:41.260
in the early game?

04:59:41.260 --> 04:59:42.260
Enchantress.

04:59:42.260 --> 04:59:47.380
win the lane, you can get the creep, you dive the mid laner, you get the tower, you create a lot of pressure.

04:59:47.380 --> 04:59:52.500
So that is a hero that I would say that maybe would be the key hero here in this matchup.

04:59:52.500 --> 04:59:56.980
And also, I just want to see potentially just classics as well for Falcons. You just mentioned the Razor.

04:59:56.980 --> 05:00:03.060
Like, you can still pick the Razor. Like, if Liquid's picking like Lunar carries and trying to go for more like, you know,

05:00:03.700 --> 05:00:09.380
melee bro off lane with a ranged carry, why not go for Razor and just try and run through with like Manta BKB or whatever.

05:00:09.380 --> 05:00:14.020
like there's not a world where you have to just lock in these you know main event here that we've

05:00:14.020 --> 05:00:19.540
been seeing so far but yeah I think it's just gonna be just potentially maybe one of the best

05:00:19.540 --> 05:00:24.740
series today in my opinion I'm just these are two teams that coming into the main event like they

05:00:24.740 --> 05:00:28.980
could see the ages yeah there's probably one point in their scrims like they're like you know what

05:00:28.980 --> 05:00:33.940
this is we can do it you know we can do it like two years ago one year ago we lifted it and now

05:00:33.940 --> 05:00:42.420
now they're down here. Yeah, exactly. So I feel like this is probably, yeah, again, maybe I'm just biased because I'm here, but it really does feel like this has the makings of the best series.

05:00:42.420 --> 05:00:58.300
Well, this is the series that happened that's too long ago. In essence, to this is the grand finals actually, three oh in favor of team liquid. And in case anybody remembers it, yes, there were like, some long games and one really close game.

05:00:58.300 --> 05:01:03.020
overall it was pretty one sided in favor of liquid but before that it was

05:01:03.020 --> 05:01:08.140
Balkans smashing liquid with the 2-0 and it's been very back and forth this

05:01:08.140 --> 05:01:12.180
entire season the record between the two in terms of games if we don't look at

05:01:12.180 --> 05:01:17.820
series in terms of games it's 13 to 10 in favor of liquid but that's three games

05:01:17.820 --> 05:01:22.660
you know it says very very very back and forth I love to see what's coming

05:01:22.660 --> 05:01:26.980
with the pressure of the lower bracket on their shoulders here on the main

05:01:26.980 --> 05:01:32.740
stage of the international as we just saw two players on screen that I want to focus on we saw

05:01:32.740 --> 05:01:37.940
Anisha and Malrin being compared to each other and I think that's going to be a very telling story

05:01:37.940 --> 05:01:43.540
going into this one Rhea because both of these they have a lot of pressure and we have such

05:01:43.540 --> 05:01:50.500
high expectations from them. Yeah Anisha is always an overachiever with his gameplay this

05:01:50.500 --> 05:01:55.380
guy comes out he styles he gives everyone fantasy points and he dominates the game I think I

05:01:55.380 --> 05:01:59.060
I always look to Nisha, but I don't feel like it's a solo endeavor.

05:01:59.060 --> 05:02:00.840
I don't feel like there's any weight on his shoulders.

05:02:00.840 --> 05:02:04.620
I think whilst this team, when they have tripped up, it has been kind of like people

05:02:04.620 --> 05:02:06.300
overextending, including him.

05:02:06.460 --> 05:02:09.300
You know, Mikkei is also a very good, very reliable carry.

05:02:09.300 --> 05:02:13.140
And Ace always plays very solid offlaners as well to kind of round out the trio.

05:02:13.620 --> 05:02:17.220
With Malrin though, I feel like Amar always wants to farm a lot and

05:02:17.220 --> 05:02:18.900
Skit is going to be a little bit more sacrificial.

05:02:18.900 --> 05:02:23.140
It always seems to me that Malrin has a little bit more of a job to do with the supports.

05:02:23.140 --> 05:02:29.140
That being said, when Nisha runs over a game, he runs over a game, like he can 1v5.

05:02:29.140 --> 05:02:32.140
That's why I want to see Nisha protected in the draft, right?

05:02:32.140 --> 05:02:36.140
When you look towards Maureen, you can throw his hero at any stage of the draft, like he's going to perform.

05:02:36.140 --> 05:02:40.140
Nisha, he can do the same, but he excels and dominates when he has a bit more protection.

05:02:40.140 --> 05:02:44.140
Like when he closes the second stage of the draft with his pucks, his embers,

05:02:44.140 --> 05:02:48.140
like when he sees his mid-match up, or kind of knows roughly how he's probably going for that hero,

05:02:48.140 --> 05:02:51.140
he performs on some ethereal level.

05:02:51.140 --> 05:02:56.860
But like when he's blind picking an ember getting counterfeit my slug when he's put in this kind of position of you have to play come back

05:02:56.860 --> 05:03:00.660
The entire game he does very well still better than often many mids in the world

05:03:00.660 --> 05:03:06.120
But he doesn't truly shine to the point where he can just like solo lift liquid to like another grand finals

05:03:06.120 --> 05:03:10.980
Right, so I just want to see Nisha a little protected in the draft as the system again

05:03:10.980 --> 05:03:12.020
We go back to the system

05:03:12.020 --> 05:03:16.660
I think liquid they tend to put the win condition on their mid a lot right now and

05:03:16.660 --> 05:03:27.660
And sometimes it can be like you say it's very hard to do in the draft and they need to figure how can they actually open up with flexible support enough for them to allow the niche pick to maybe come later.

05:03:28.660 --> 05:03:41.660
I want to talk about the coaches of the teams. AY2000 on the side of Team Falcons and Blitz on the side of Team Liquid. They've got of course a lot of work to do here with the draft that's incoming.

05:03:41.660 --> 05:03:50.060
I feel like they have also somewhat of a similar coaching style to go. Is that fair to say they are there?

05:03:50.940 --> 05:03:57.020
They're not always necessarily pressing the buttons as we do see a why standing whereas the bullets are sitting now

05:03:57.740 --> 05:04:01.900
So just to I was reading the lobby child obvious. So your question was they have the similar coaching style?

05:04:02.620 --> 05:04:09.180
Oh, I'm asking no, they have polar opposite coaching styles. I believe I feel like always very analytical very like game

05:04:09.180 --> 05:04:13.180
and like kind of authoritarian how he wants to see the game played

05:04:13.180 --> 05:04:15.180
whilst complimenting his team's opinions.

05:04:15.180 --> 05:04:17.180
And then I feel like Blitz is more of like the,

05:04:17.180 --> 05:04:19.180
let's try and link up our ideas together,

05:04:19.180 --> 05:04:21.180
try and facilitate good conversation,

05:04:21.180 --> 05:04:23.180
make sure that we have the correct vibes.

05:04:23.180 --> 05:04:27.180
But I kind of feel like if you were to kind of explain what coaches do in Dota,

05:04:27.180 --> 05:04:30.180
I think Blitz and Owie are kind of on two sides of the spectrum.

05:04:30.180 --> 05:04:33.180
And then the coaches kind of filter in between those two lines.

05:04:33.180 --> 05:04:35.180
But I think I'd both do exceptionally well.

05:04:35.180 --> 05:04:38.180
I think in Dota, you can't always just have one type of coach do well.

05:04:38.180 --> 05:04:44.620
Do well like some teams need the blitz some teams need the awes right and the reason why certain teams don't succeed is because

05:04:44.620 --> 05:04:48.500
They have a blitz when they need an hour. They have an hour when they need a blitz, right and again

05:04:50.780 --> 05:04:55.780
Well, who's a fantastic coach alongside blitz for team liquid and sometimes like

05:04:56.340 --> 05:04:59.620
Able to attend tournaments you see like I see

05:04:59.900 --> 05:05:04.700
Jabs with the team and like how much is that pouring over the drafts and trying to help them and work with them

05:05:04.700 --> 05:05:07.740
I put in a shit ton of effort and I I think

05:05:08.180 --> 05:05:12.460
It's been very good to have both of those people with the team.

05:05:12.460 --> 05:05:15.500
Yeah, sometimes you need puppy, you know, to tell you what to do.

05:05:15.500 --> 05:05:19.500
I guess if there was a triangle, then there is on the one side.

05:05:19.500 --> 05:05:22.580
And the point is puppy there as well.

05:05:22.580 --> 05:05:24.740
As well as a block.

05:05:24.740 --> 05:05:27.540
We're still trying to work out where he fits.

05:05:27.540 --> 05:05:29.420
Absolutely.

05:05:29.420 --> 05:05:31.620
Something I do at Laskin, we're both teams coming in.

05:05:31.620 --> 05:05:35.660
We've got a lot of good things to say about the teams and their records

05:05:35.660 --> 05:05:37.260
and how well they play.

05:05:37.260 --> 05:05:42.140
They're so amazing but surely guys one team must be better than the other

05:05:42.940 --> 05:05:44.940
So who you got?

05:05:45.020 --> 05:05:49.180
I'm based on please please based on play style would favor liquid

05:05:49.180 --> 05:05:51.220
I think liquid is gonna have the slight edge here

05:05:51.780 --> 05:05:55.140
Overall with the hero pool because I think falcons they're kind of limited again

05:05:55.140 --> 05:05:56.640
You know they have the problem with the hero pool

05:05:56.640 --> 05:06:01.080
So I think they're gonna struggle here. Maybe they have some answers in the first game

05:06:01.080 --> 05:06:04.020
I want to see what they decide to do but based on the games yesterday

05:06:04.020 --> 05:06:06.020
I felt like they're struggling to find answers

05:06:06.020 --> 05:06:12.020
Yeah, I feel like again liquids loss felt like they could understand it a lot quicker than falcons. If that makes sense

05:06:12.020 --> 05:06:15.020
Yeah falcons kind of feel like oh, this is the limit of the team. Yeah

05:06:15.020 --> 05:06:20.260
Yeah, and the liquid it's like you make a draft mistake you make a gameplay mistake like that's that's an easy replay review

05:06:20.260 --> 05:06:22.180
That's an easy discussion with the drifter, you know

05:06:22.180 --> 05:06:27.580
But falcons it was like there were so many little mechanics going wrong and things happening that again

05:06:27.580 --> 05:06:30.740
They have the ability to have this conversation, but I think coming into it

05:06:30.740 --> 05:06:33.440
I think it's a good thing. It's

05:06:33.440 --> 05:06:34.840
a good thing. I mean, it's

05:06:34.840 --> 05:06:36.840
a good thing. It's very

05:06:36.840 --> 05:06:38.740
close about, say it's like 55

05:06:38.740 --> 05:06:39.440
45 to liquid, but I wouldn't

05:06:39.440 --> 05:06:40.440
really go further than that.

05:06:40.440 --> 05:06:41.740
Like it's still a very

05:06:41.740 --> 05:06:42.840
competitive series unless you

05:06:42.840 --> 05:06:43.840
look at the essence tournament

05:06:43.840 --> 05:06:44.840
and then technically, everyone

05:06:44.840 --> 05:06:46.840
sided, but I'm not looking at

05:06:46.840 --> 05:06:50.840
that round. All right. I mean,

05:06:50.840 --> 05:06:52.840
when you're looking at both

05:06:52.840 --> 05:06:54.840
these teams, especially during

05:06:54.840 --> 05:06:56.840
the group stage Falcons did

05:06:56.840 --> 05:06:58.840
not have a single game that

05:06:58.840 --> 05:07:02.800
at the elimination round, but other than that, they always went the distance.

05:07:02.800 --> 05:07:06.240
We're going to find out how things fare here in the lower bracket,

05:07:06.240 --> 05:07:10.280
and it's the best of three. Let's see how things play out.

05:07:12.960 --> 05:07:20.320
Team Liquid versus Team Falcons, game one.

05:07:24.080 --> 05:07:27.200
The first game of this elimination game

05:07:27.200 --> 05:07:32.200
is having Team Liquid on the radiant side and Team Falcons on the dire side.

05:07:32.200 --> 05:07:36.700
We got ourselves the first pick coming out from Falcons soon as well.

05:07:36.700 --> 05:07:41.200
And that means Team Liquid get that overall, a last pick.

05:07:41.200 --> 05:07:44.700
We saw in the previous game obviously one player heavily targeted,

05:07:44.700 --> 05:07:49.700
and I know that in the past that is something that is also done by Puppy

05:07:49.700 --> 05:07:53.700
when it's drafting for vision. Just ban out one player in particular

05:07:53.700 --> 05:08:02.100
and I think maybe for some teams it works, seem like they're heavily focused on banning out some heroes for Mal Ring

05:08:02.100 --> 05:08:04.100
and that seems to also be a trend for your team.

05:08:04.100 --> 05:08:06.900
Yeah, they've of course got the Huskar, the Earth for it, the Earth for it.

05:08:06.900 --> 05:08:12.200
It's also banned at this point, like just close your eyes and ban it at the start of every single draft, right?

05:08:12.200 --> 05:08:19.300
And they even still respect the Centaur, but Falcons promoting Bounty Hunter to believe it's the first time

05:08:19.300 --> 05:08:23.100
they are going to be doing that in the tournament, so using the upper bracket information

05:08:23.100 --> 05:08:27.420
The four bestest reasons for yesterday, they see the advance to do what it can bring to a draft,

05:08:27.420 --> 05:08:30.300
the space it can bring in the opening, you know, 50 minutes of the game.

05:08:30.300 --> 05:08:32.860
And when you have fours and farm heaviest Falcons,

05:08:32.860 --> 05:08:36.620
you want a bounty on your team to make that space, to buy time for them to get online.

05:08:36.620 --> 05:08:40.060
Is it a crit here or not? Does it fit his playstyle?

05:08:40.620 --> 05:08:44.300
I mean, we just saw the clockwork style here, that he played the information.

05:08:44.860 --> 05:08:48.620
I feel like, yes, I think he can run around and be a little pesky crit.

05:08:48.620 --> 05:08:53.020
I agree. I think if his goal is to be able to assist multiple lanes,

05:08:53.020 --> 05:09:00.220
and the B is so annoying, Chris got that. I think his map movement is a very big strike.

05:09:01.020 --> 05:09:04.460
It just depends on what Amar wants to play because there are the concerns that if you pick bounty

05:09:04.460 --> 05:09:09.260
on the map and Amar has a specific type of hero that wants to win the lane and then you're a bounty,

05:09:09.260 --> 05:09:14.140
he doesn't play Dax here. So that's like an issue because Amar is like a person that wants to

05:09:14.140 --> 05:09:19.500
win the lane case up and bounty hunter doesn't really do that for your EU. You just kind of want

05:09:19.500 --> 05:09:23.060
want to like survive the lane and then bounty is going to roam around and you're going to

05:09:23.060 --> 05:09:27.980
be on your own device and that doesn't really sound like what Amma wants to do usually in

05:09:27.980 --> 05:09:31.460
the game and maybe like you said earlier you know maybe the Razer could allow them to do

05:09:31.460 --> 05:09:35.100
that because you have a strong lane Razer and bounty and can make it work then it could

05:09:35.100 --> 05:09:36.100
be a different story.

05:09:36.100 --> 05:09:40.900
I think it's going to be the biggest kind of talking point in about three picks

05:09:40.900 --> 05:09:44.340
time it's just kind of understanding how I thought about this bounty hunter but

05:09:44.340 --> 05:09:47.940
if you're first picking it in a game there's probably like you already know that it's

05:09:47.940 --> 05:09:52.020
three or four picks to the bounty hunter. You're not just that kind of cold going for it. So yeah,

05:09:52.020 --> 05:09:56.580
we'll have to see where they're going. Liquid of course, there's Velina. Tried and tested.

05:09:57.860 --> 05:10:07.300
And I think Liquid received the Yandex Saksa bounty hunter yesterday and they're going to

05:10:07.300 --> 05:10:10.180
have that fresh in their minds. I think they're going to be way more aware of it now to be

05:10:10.180 --> 05:10:15.620
with it this time around. I'm sure they have thought back on how they were beaten and fixed

05:10:15.620 --> 05:10:27.620
But at the other side, Falcons might have just all looked at how Yandex did that and just want to recreate what happened on the main stage there in that second game where Liquid did not stand a chance.

05:10:27.620 --> 05:10:36.620
They also haven't played IO yet in the tournament, so if they really want to do first, just you know, first Bounty Hunter for them, first IO for them, they could just copy Yandex and see how that goes.

05:10:36.620 --> 05:10:43.720
I think one point to the bounty with Amar that you were saying is he can always play an orphan in the community farm

05:10:44.260 --> 05:10:48.700
Ancient because the characters typically doesn't take that space to his appointments

05:10:49.260 --> 05:10:51.260
You can just stack a lot

05:10:51.820 --> 05:10:53.320
and then

05:10:53.320 --> 05:10:56.780
You can farm that and come back. He doesn't have to win. He wants to win the lane

05:10:56.780 --> 05:10:58.540
He doesn't have to win the lane

05:10:58.540 --> 05:11:04.180
If you can pick some heroes while they can like buy and get a Dom then he can just run that creep around 18 times in the

05:11:04.180 --> 05:11:06.580
top lane, form up some big wave within farming.

05:11:06.580 --> 05:11:09.340
I mean, the thing with his playstyle is he's very different from his territory.

05:11:09.340 --> 05:11:11.300
If it's territory, I could understand it working.

05:11:11.300 --> 05:11:13.780
Because territory, just as long as he's farming, he's going to be happy.

05:11:13.780 --> 05:11:16.220
But for Amar, because he's a very aggressive player,

05:11:16.220 --> 05:11:19.940
if he doesn't put himself or the team doesn't put him in a position where he's allowed

05:11:19.940 --> 05:11:23.140
to win the lane and pressure and attack the tower, he would die.

05:11:23.140 --> 05:11:23.820
He would feed.

05:11:23.820 --> 05:11:26.460
He would make mistakes because he just keeps pushing it.

05:11:26.460 --> 05:11:28.860
So I think that they're very different kind of players

05:11:28.860 --> 05:11:31.340
and you've got to try to bring the best out of them

05:11:31.340 --> 05:11:35.820
you want to give them the best sort of position to play their natural playstyle.

05:11:37.500 --> 05:11:39.020
Do you think that maybe they could...

05:11:39.020 --> 05:11:40.940
Because I don't think you can change the player.

05:11:41.980 --> 05:11:47.660
You have to let them just beat themselves and just give them the best options in the game.

05:11:47.660 --> 05:11:51.740
So then in that case do you think it's more important that they pick a safe lane where the

05:11:51.740 --> 05:11:54.860
five can rotate from gate and then focus on like game one and gate and then...

05:11:54.860 --> 05:11:55.660
Yeah possibly.

05:11:57.500 --> 05:11:59.500
I think their champions will still be great for that.

05:11:59.500 --> 05:12:00.300
Yeah yeah.

05:12:01.340 --> 05:12:06.840
Oh, they'll get themselves a Spirit Breaker at the very start of the day.

05:12:06.840 --> 05:12:10.840
There was one wish that Winter had.

05:12:10.840 --> 05:12:15.840
I just want to see if I'll turn to Spirit Breaker against each other and charge against each other.

05:12:15.840 --> 05:12:19.840
And no T, you're also a big Spirit Breaker fan already, so I feel like it's Christmas.

05:12:19.840 --> 05:12:22.840
I mean, it is. It's going to be absolutely delightful.

05:12:22.840 --> 05:12:26.340
Spirit Breaker is, you know, if you go back in the history of Bota,

05:12:26.340 --> 05:12:31.340
Invis-annoying hero that is ruining my day, you pick Spirit Breaker and just charge him, on repeat.

05:12:31.340 --> 05:12:33.340
And then you know exactly where he's going.

05:12:33.340 --> 05:12:38.340
If you really want to be advanced, by the way, you backpack your boots in your movespeak so that you can charge slower

05:12:38.340 --> 05:12:42.340
to get more information to see if you face a ward, just a fun tip for you.

05:12:42.340 --> 05:12:45.340
And Falcons do actually go for the Razor, but yeah, for Liquid,

05:12:45.340 --> 05:12:48.340
Spirit Breaker interbounds against him is going to be pretty good.

05:12:48.340 --> 05:12:51.340
I think the Shard has to be respected with the Cleaner Pocket.

05:12:51.340 --> 05:12:55.340
Being able to absorb utility and spells is going to be quite fun to keep out.

05:12:55.340 --> 05:12:57.900
See pal, if I can just go for anything single target,

05:12:57.900 --> 05:13:00.060
it's better if I can counter that, but again.

05:13:00.060 --> 05:13:01.180
Cow vs...

05:13:01.820 --> 05:13:03.500
Oh, is it about to have to camp or what?

05:13:03.500 --> 05:13:04.540
It's like a rat, isn't it?

05:13:04.540 --> 05:13:05.260
Is he a rat?

05:13:05.580 --> 05:13:06.700
Whatever animal he is.

05:13:06.700 --> 05:13:07.500
He's a little roaded.

05:13:07.500 --> 05:13:09.820
The cow should beat the animal, but then the electric thing should...

05:13:09.820 --> 05:13:11.500
Electric keep the cow, so yeah.

05:13:11.500 --> 05:13:12.460
It's why they're in the fence normally.

05:13:12.460 --> 05:13:16.380
And one more thing to add with SB is SB and Lina together, it's very, very nice.

05:13:16.380 --> 05:13:17.660
Cause whenever...

05:13:17.660 --> 05:13:19.420
At least for me when I'm playing SB,

05:13:19.420 --> 05:13:21.900
I want a mid laner like Lesh and Lina.

05:13:21.900 --> 05:13:23.340
So it's easy, high damage.

05:13:23.340 --> 05:13:27.420
when I charge over I can just instantly kill. So I always have the option to rotate to me.

05:13:27.420 --> 05:13:32.460
You don't want to be like laning with a mid laner which doesn't really have a lot of damage

05:13:32.460 --> 05:13:36.540
so you can't really set up kill. So again you know this underlord very very nice here,

05:13:36.540 --> 05:13:40.460
pairs up very well with the SP. You charge, you find someone and the underlord connects to you.

05:13:40.460 --> 05:13:44.860
Very very annoying. It's also a bounty hunter counter. You see him on the map, you just

05:13:44.860 --> 05:13:48.380
hit him and you like you fiends get it and you hit him and you kill him.

05:13:48.380 --> 05:13:52.140
We come to conclusion, the bounty has been dealt with. All right, I think we've found the

05:13:52.140 --> 05:13:57.260
answers. He's been shot down. I mean those are the main thing, Liquid, they just have the

05:13:57.260 --> 05:14:02.380
front line right. Lina is very much protected. Through the underlaw, there's no question.

05:14:02.380 --> 05:14:06.780
Lina will be very difficult to find. And Falcons right now, they have Moonlight Shadow,

05:14:06.780 --> 05:14:10.620
they have bounty on the track, so they have tools to try and get to good positions to

05:14:10.620 --> 05:14:14.700
maybe get the vision advantage, but they still don't have to wait to consistently find the

05:14:14.700 --> 05:14:19.260
backline and get the kill. And then Liquid on top of that, go for a Rubik, so they'll

05:14:19.260 --> 05:14:24.260
they'll be able to utilize the shard that SAVE used in the previous series to keep Kiritich alive multiple times

05:14:24.260 --> 05:14:29.760
to also help the leaner. So right now it's like 3-protect leaner and Falcons don't have the answers yet

05:14:29.760 --> 05:14:32.760
to stop the farmed leaner from just ripping through them.

05:14:32.760 --> 05:14:34.760
It'd be the answer that's going to come now!

05:14:34.760 --> 05:14:36.760
Does this mean the Rubik is about 5?

05:14:36.760 --> 05:14:41.760
Or are they going to lane the Rubik with Underlord and SB is going to be the safe lane?

05:14:41.760 --> 05:14:44.760
I'm assuming that would be the current setup, yeah.

05:14:44.760 --> 05:14:46.760
And that is Ace-Fen.

05:14:46.760 --> 05:14:47.760
Do we like Ace-Fen?

05:14:47.760 --> 05:14:49.760
The blink stun on Skitter, yes.

05:14:51.520 --> 05:14:54.080
That's it, Black Taker speeder check.

05:14:54.080 --> 05:14:54.800
Got him.

05:14:54.800 --> 05:14:56.400
Yeah, CC Lina.

05:14:56.400 --> 05:14:57.600
Skitter, go kill her.

05:14:57.600 --> 05:14:58.480
That's basically it.

05:14:58.480 --> 05:15:01.440
That's the simplest narrative for the pick-up.

05:15:04.080 --> 05:15:07.120
That sounds like a very easy script that's being followed.

05:15:07.120 --> 05:15:11.040
Always a little worried if there's a clear script that's being followed,

05:15:11.040 --> 05:15:14.880
that the team on the other side knows exactly what's coming

05:15:14.880 --> 05:15:16.880
and therefore has been able to prepare for it.

05:15:16.880 --> 05:15:24.880
And the final lap, we got Windranger found out. So we're looking for Hero for Nisha. Most likely we can swap Delina to mid if we want to. But that's on the side of Liquid.

05:15:24.880 --> 05:15:33.880
Effectivity there. I think Falcons, the main, I'm not concerned, but I think Skidders has a very good game because if he doesn't, Spiritbreaker can just bash him throughout the BKB.

05:15:33.880 --> 05:15:40.880
Instead of hearing that you are locked into, if you have BKB you can kill, if you don't, you have to respect the ability to kite you and you probably won't deal as much damage.

05:15:40.880 --> 05:15:42.880
and then of course Rubik like we already mentioned.

05:15:42.880 --> 05:15:45.380
I think both supports are liquid. If they have a good game,

05:15:45.380 --> 05:15:48.280
they may stop Skitter ever doing the perfect damage

05:15:48.280 --> 05:15:50.180
that you require from this pick position,

05:15:50.180 --> 05:15:53.880
where you kind of feel like the main source of Lena's threat.

05:15:54.780 --> 05:15:55.980
I mean, one of the nice things though,

05:15:55.980 --> 05:15:58.280
at least talking about Spirit Breaker and his potential,

05:15:58.280 --> 05:16:01.180
is the Murana pick up in response is a support

05:16:01.180 --> 05:16:03.580
that naturally wants to buy a Jules as a first item.

05:16:03.580 --> 05:16:06.480
It calls for it and this is a fantastic Jules game.

05:16:07.080 --> 05:16:09.980
So Spirit Breaker, he's going to want to stand it

05:16:09.980 --> 05:16:14.800
like jungle entrances, break smokes and play like that but if marauder is there in these blue light shadows, right?

05:16:14.800 --> 05:16:17.000
So you can use ULTS and get the pick off easily.

05:16:17.640 --> 05:16:23.800
Honestly it could just be a double ULTS, they have bounty, marauder might just want to buy it and it is difficult, very, very good for force staff.

05:16:23.800 --> 05:16:26.160
So I think one of them should buy force there again.

05:16:26.160 --> 05:16:34.160
They counter the rubik and the... I think having double ULTS it's nice but I think in practice you want to have one ULTS and one force staff

05:16:34.160 --> 05:16:36.480
and they have to distribute the items accordingly.

05:16:37.600 --> 05:16:38.880
Double ULTS, double force.

05:16:38.880 --> 05:16:40.080
How about we have everything, haven't we?

05:16:40.080 --> 05:16:41.920
If that rich show is...

05:16:41.920 --> 05:16:44.440
I mean, the Falcons, they're gonna be fine.

05:16:44.440 --> 05:16:45.960
They're gonna go in the game, it's fine.

05:16:49.320 --> 05:16:50.720
I think they have a nice ball right now,

05:16:50.720 --> 05:16:52.560
because when I look at Liquid's lineup,

05:16:52.560 --> 05:16:53.680
when you play with Spiritbreaker,

05:16:53.680 --> 05:16:55.240
you kind of want to be on the offensive.

05:16:55.240 --> 05:16:56.280
You want to be chasing.

05:16:56.280 --> 05:16:57.720
I think Spiritbreaker feels too good

05:16:57.720 --> 05:16:59.240
when you're the one being pushed back,

05:16:59.240 --> 05:17:01.120
but Falcons have a really good lineup for that.

05:17:01.120 --> 05:17:04.080
With this Warcry, Buff, Fraser,

05:17:04.080 --> 05:17:07.960
and Moran, I think it's actually a deep kind of use.

05:17:07.960 --> 05:17:12.720
And your bounty hunter tracking in advance, I think if they are able to be in the right formation,

05:17:12.720 --> 05:17:15.520
Falcons can push the math a lot nicer.

05:17:16.320 --> 05:17:20.920
I kind of feel like I'd rather see the Razor just go off-lane in this scenario.

05:17:20.920 --> 05:17:24.680
Utilize the bounty who can either play the lane or skip waves really nicely,

05:17:24.680 --> 05:17:25.800
and then you find a new mid.

05:17:25.800 --> 05:17:29.600
Lean into Razor, you're not kind of gifting the leaner just to farm quite nicely.

05:17:29.600 --> 05:17:31.600
Like when Razor wanders from the mid,

05:17:31.600 --> 05:17:32.800
leaner's no-body.

05:17:32.800 --> 05:17:33.800
Yeah, no-body.

05:17:33.800 --> 05:17:35.600
And you just want to farm, you go like,

05:17:35.600 --> 05:17:38.280
I don't know, like, on fuck their keyboard at the start of the game.

05:17:38.280 --> 05:17:40.640
Like, run over to their booth and just... yeah.

05:17:40.640 --> 05:17:43.440
And he's gonna unplug the keyboard by playing something like Sanking,

05:17:43.440 --> 05:17:45.760
because you just go drag the wave, and pound the jam,

05:17:45.760 --> 05:17:48.480
and also you don't have to be there.

05:17:48.480 --> 05:17:49.320
Good, the last click.

05:17:49.320 --> 05:17:51.960
So that seems really hard into Spiritbreaker.

05:17:51.960 --> 05:17:54.560
Yes, that is the value of having the count on your team.

05:17:54.560 --> 05:17:58.000
Any ways to get them behind towers, you can just shut that down.

05:17:58.000 --> 05:18:02.520
But you see the question mark, you know, on his face about

05:18:02.520 --> 05:18:05.040
what Melvin gets to play in this game.

05:18:05.040 --> 05:18:07.660
It took a lot of time before banning out the cans.

05:18:07.660 --> 05:18:10.700
We see the Necrophos banned out by Team Liquid,

05:18:10.700 --> 05:18:14.540
and it's up to Falcons to decide what to play here.

05:18:14.540 --> 05:18:17.100
Team Liquid has overall first pick, and near a minute,

05:18:17.100 --> 05:18:18.240
still left in their bonus time,

05:18:18.240 --> 05:18:20.040
so they get a lot of time still to talk about

05:18:20.040 --> 05:18:22.200
how they're going to counter whatever is going to come their way.

05:18:22.200 --> 05:18:27.360
But that amount of time is not something Falcons is privy to,

05:18:27.360 --> 05:18:29.500
as their bonus time is only 10.

05:18:29.500 --> 05:18:31.800
Let's make a press up. No Doom Midas.

05:18:31.800 --> 05:18:33.960
No Doom Losing Light Midas.

05:18:33.960 --> 05:18:35.960
Nice takeout!

05:18:35.960 --> 05:18:36.960
Why's that?

05:18:38.960 --> 05:18:40.960
Looking onto the Rubik.

05:18:41.960 --> 05:18:42.960
It's okay.

05:18:42.960 --> 05:18:43.960
I guess...

05:18:43.960 --> 05:18:47.960
This Rubik is having such a nice buffet of spells.

05:18:47.960 --> 05:18:52.960
The Razor, the Plasma Field, the Spun from Spen, the Earthshaker.

05:18:52.960 --> 05:18:57.960
If Rubik ever gets a really good start to see the Rubik just carrying the teamfights in this game.

05:18:57.960 --> 05:19:01.760
this game. But I can see a world where Falcons, they wanted another way to jump to the back

05:19:01.760 --> 05:19:07.080
line. And I think it looked like they have exceptional fights where it lasts 15-20 seconds

05:19:07.080 --> 05:19:11.960
of kiting and saving and throwing out auras. So their answer was like, if we see a hero

05:19:11.960 --> 05:19:15.760
for a millisecond, Sven and Earthshaker will insta-blow that guy, or the slam into

05:19:15.760 --> 05:19:19.280
you know, God's Strip, whatever. We need to kill that guy. Of course, Lina will

05:19:19.280 --> 05:19:23.200
be the target the entire time. So I think Falcons kind of are scrambling for a pick

05:19:23.200 --> 05:19:27.120
at the very end. They identified a type of hero they needed. They have found

05:19:27.120 --> 05:19:32.080
the hero that kind of fixes the problem we're looking at but again it's an air shaker from the mid lane

05:19:32.880 --> 05:19:36.800
i'm not too excited by it but i understand the use case and why they picked it in this scenario

05:19:36.800 --> 05:19:41.440
because they needed some explosive damage you can never stop rubik from getting what he wants

05:19:41.440 --> 05:19:45.280
really but at the same time you're playing vision heroes with bounty so hopefully the goal of

05:19:45.280 --> 05:19:51.440
10 this whole game would just be to find rubik and give his team the business of something

05:19:51.440 --> 05:19:53.440
Ah, TI, I just got into the first try.

05:19:53.440 --> 05:19:55.440
It's so good. It's so good.

05:19:55.440 --> 05:19:57.440
Thank god they can do that animation.

05:19:57.440 --> 05:19:59.440
My favourite route to do that animation.

05:19:59.440 --> 05:20:01.440
E-Shake is in Boca.

05:20:01.440 --> 05:20:03.440
Why say?

05:20:03.440 --> 05:20:05.440
I really like it.

05:20:05.440 --> 05:20:09.440
Against the Span, against the Earthshaker, it gives you a lot of, like, kiting with the tornado.

05:20:09.440 --> 05:20:12.440
And the EMP is so annoying for those heroes.

05:20:12.440 --> 05:20:19.440
Somewhere down the road, when you get to the mid-game in a team fight, you get one mana burn off and it means, like, the fight is over.

05:20:19.440 --> 05:20:23.920
But with the Invoker, it feels like Liquid are the ones that are going to be twink slow here though.

05:20:23.920 --> 05:20:28.360
It does enable the Spirit Breaker in early game so you can charge and Sun-Try and get some kills.

05:20:28.360 --> 05:20:32.460
So it's very important that they are able to find some kills in that way.

05:20:32.460 --> 05:20:36.440
Because otherwise all their costs kind of want to farm, you know, Nikkei is on a Lina,

05:20:36.440 --> 05:20:40.440
which is not like his usual style where you want to come help the team.

05:20:40.440 --> 05:20:43.440
Lina, you don't help the team, you just farm and you hope your team survives.

05:20:43.440 --> 05:20:46.440
I feel like Liquid will have a pretty good shot in the leading phase.

05:20:46.440 --> 05:20:50.740
but it's kind of how do they deal with falcons and then to be getting the bkb timings

05:20:50.740 --> 05:20:51.240
Yeah

05:20:51.240 --> 05:20:56.060
Everyone falcons would be extremely scary all the saves and the ways that liquid can kind of keep leaner alive

05:20:56.060 --> 05:20:59.700
Because it's four heroes that once again will amplify micky to just pop off

05:20:59.920 --> 05:21:03.700
But that bkb timing for falcons that is the biggest window for them to play through

05:21:03.700 --> 05:21:07.440
Yeah, they are magic damage. The bkb is going to destroy them

05:21:07.960 --> 05:21:13.880
Big upside 14 liquid that they have a position 5 that used to be position 4 because they get themselves

05:21:13.880 --> 05:21:18.440
tokens playing his grouping. You already see how the lanes will play itself out if

05:21:18.440 --> 05:21:21.920
Boxy on a spearbreaker will still start with the lina and if we're gonna have

05:21:21.920 --> 05:21:26.240
some moving about because it's probably gonna be eventually the underlord that

05:21:26.240 --> 05:21:30.760
will be left alone if there is a spearbreaker running amok somewhere but

05:21:30.760 --> 05:21:37.160
it is proving to be a potential very active early game for this first game

05:21:37.160 --> 05:21:45.600
of the best of three. This active early game is probably going to be very exciting. Definitely

05:21:45.600 --> 05:21:48.160
going to be very exciting. You know, it's also very exciting. It's an interview with

05:21:48.160 --> 05:21:54.120
Coach Blitz. Absolutely extremely exciting to have a legend like Blitz here with us

05:21:54.120 --> 05:21:59.120
today, sir. This is not the first time Liquid has gone against Falcons many times before.

05:21:59.120 --> 05:22:03.280
In fact, one of the longest standing rivalries out there. What's it like to play against

05:22:03.280 --> 05:22:08.040
this team again. It's incredibly humbling. I believe that this is the first time that

05:22:08.040 --> 05:22:13.320
me and one of AYU teams have ever met on the main stage. I think this is the first time.

05:22:13.320 --> 05:22:16.960
A lot of people don't know this, but AYU is the person that I've known the longest in

05:22:16.960 --> 05:22:21.280
Dota. This is 20 years now that I've known this guy. And so to look to my right and

05:22:21.280 --> 05:22:25.240
see him in this position, it's really emotional for me. And it's like one of the coolest

05:22:25.240 --> 05:22:29.560
full circle moments of my Dota career. You know, I don't think we have a lot

05:22:29.560 --> 05:22:33.940
left in us and so being able to do it one time at least it's you know have a

05:22:33.940 --> 05:22:37.660
good cry backstage and it's just it's awesome it really is well it's good to

05:22:37.660 --> 05:22:40.220
hear it that if you're gonna go against anybody you're going against a good

05:22:40.220 --> 05:22:42.940
friend and someone that's been around for a long time let's talk a little bit

05:22:42.940 --> 05:22:47.260
about that draft then and your guys's plan now the panel has been talking a

05:22:47.260 --> 05:22:50.420
lot about the spearbreaker hero potentially being this counter of the

05:22:50.420 --> 05:22:54.060
bounty hunter we're seeing this pseudo global strat with profits and

05:22:54.060 --> 05:22:57.940
wisps and all this is that kind of the plan against the spearbreaker is

05:22:57.940 --> 05:23:01.380
specifically against bounty or did you have something else in mind?

05:23:01.380 --> 05:23:04.260
Yeah, I mean as soon as you see the bounty hero you have to kind of address it.

05:23:04.260 --> 05:23:08.660
We picked Alina because it's a high value hero and then after that you know in Dota,

05:23:08.660 --> 05:23:12.020
as soon as you see the hero you want to address it because it's going to be a support.

05:23:12.020 --> 05:23:15.540
You know there's no poor bounty hunter shenanigans so it's kind of easy to one-to-one it.

05:23:16.580 --> 05:23:19.460
You know I credit to them because they didn't really play it and I think

05:23:19.460 --> 05:23:23.860
both our teams got our ass beat by it so they're just like we're going to YOLO run it

05:23:23.860 --> 05:23:27.220
and I respect that because we have now played breaker a single time so both teams are kind

05:23:27.220 --> 05:23:29.500
kind of just saying, you know what, it's T.I.

05:23:29.500 --> 05:23:31.980
Let's look caution to the wind, have a good time,

05:23:31.980 --> 05:23:33.900
and trust our players to be able to execute.

05:23:33.900 --> 05:23:35.380
I trust we're going to have a hell of a series.

05:23:35.380 --> 05:23:36.300
Thank you so much, Blitz.

05:23:36.300 --> 05:23:38.260
We're so excited to see how this one goes.

05:23:38.260 --> 05:23:41.860
And we'll check it out with our cast.

05:23:41.860 --> 05:23:43.300
Thank you so much, SirActionSlacks.

05:23:43.300 --> 05:23:46.220
We are here, lower bracket international play.

05:23:46.220 --> 05:23:47.460
I mean, it's elimination on the line.

05:23:47.460 --> 05:23:48.700
Falcons versus Liquid.

05:23:48.700 --> 05:23:50.580
One of these teams is going home.

05:23:50.580 --> 05:23:51.220
Yeah, I don't know.

05:23:51.220 --> 05:23:53.140
And a lot of people would have expected that coming in.

05:23:53.140 --> 05:23:54.140
Yeah, I was just going to say,

05:23:54.140 --> 05:23:55.300
if you're one of the people out there

05:23:55.300 --> 05:24:00.420
still has a flawless bracket. Congratulations. I think you're in the top 1% already with these

05:24:00.420 --> 05:24:06.020
few series being played. I personally was not expecting either of you. Oh, actually, excuse

05:24:06.020 --> 05:24:09.620
me, I was expecting Liquid here. I did pick Yandex, but I did not pick Dawkins to lose

05:24:09.620 --> 05:24:14.540
yesterday. But here we are, and only one of these teams will make even the top six.

05:24:14.540 --> 05:24:19.620
And of course, keep in mind, there's TI winners on both sides. There's recent TI winners

05:24:19.620 --> 05:24:25.300
on both sides as a matter of fact the previous two champions so this is uh

05:24:25.300 --> 05:24:29.220
this is a battle who fluked the least would you have guessed that they've

05:24:29.220 --> 05:24:34.260
never met on stage before that's pretty crazy right yeah i'm assuming he needs

05:24:34.260 --> 05:24:39.060
specifically ti main event right falcons versus liquid i i can't believe

05:24:39.060 --> 05:24:43.540
that it's more a ui oh a ui coaching team yeah that's true actually that

05:24:43.540 --> 05:24:46.340
seems really hard to believe that he would know better than anybody but

05:24:46.340 --> 05:24:51.820
Yeah, that's that's a pretty interesting storyline. I suppose as we get into the early stages, you know, let's talk about the line-ups

05:24:52.500 --> 05:24:56.820
Spirit Breaker early picks and pot me on this cow. I love this hero. I

05:24:57.700 --> 05:25:02.700
Personally think it's been a little bit undervalued. It's not a hero I was expecting to see a lot, but I think it does have

05:25:03.380 --> 05:25:07.860
Some games that it can be cool and honestly against bounty hunter you're inspired to try to run this

05:25:07.860 --> 05:25:12.220
It's a historical classic counter. You see bounty anywhere on a century to charge him across the map

05:25:12.220 --> 05:25:16.220
He tracked him, unintended, and actually killed him in his own game.

05:25:16.220 --> 05:25:24.220
And also in this meta where a lot of the carries are ranged, you have this option that you're seeing Liquid exploit in this draft

05:25:24.220 --> 05:25:28.220
where you pick Spirit Breaker, Lena is the first two, and they could be, the Spirit Breaker could have been four or five,

05:25:28.220 --> 05:25:32.220
but Lena could have been two or one, so mid or safe lane.

05:25:32.220 --> 05:25:38.220
And they end up effectively doing a 180 at the very end, putting Mickey on the carry Lena to get Nisha.

05:25:38.220 --> 05:25:40.220
A very nice last pick for the game as well.

05:25:40.220 --> 05:25:42.220
I think this is a beautiful draft from Liquid.

05:25:42.220 --> 05:25:45.220
I definitely favor them in this individual game.

05:25:45.220 --> 05:25:49.220
Also, because Razor is a big question mark for me.

05:25:49.220 --> 05:25:53.220
This hero we have barely seen, it has definitely fallen off a cliff.

05:25:53.220 --> 05:25:56.220
Mckay will be on the receiving end of set Razor.

05:25:56.220 --> 05:25:58.220
Nice caster. I'm actually willing to hide.

05:25:58.220 --> 05:26:00.220
I'm going to kill Roku.

05:26:00.220 --> 05:26:03.220
We'll get dropped by Snake King in the meantime in this top lane.

05:26:03.220 --> 05:26:05.220
Both lanes going well to start.

05:26:05.220 --> 05:26:06.220
I want to talk to the top.

05:26:06.220 --> 05:26:09.220
That answers your question about Razor, I guess.

05:26:09.220 --> 05:26:12.240
I'm more surprised they haven't seen Razor against, I mean, maybe it's not good anymore,

05:26:12.240 --> 05:26:14.640
against the lone druid, which we've been seeing constantly.

05:26:14.640 --> 05:26:16.140
There used to be an old counter at least.

05:26:16.140 --> 05:26:18.340
I think that lane is still really tough now.

05:26:18.340 --> 05:26:21.840
That's what's surprising for this Amar picked it blind too.

05:26:21.840 --> 05:26:23.340
They had only seen the Lena.

05:26:23.340 --> 05:26:26.300
The Lena could have gone mid, so he knew none of his matchups.

05:26:26.300 --> 05:26:29.400
Or he knew a spirit breaker who wasn't necessarily even laning against.

05:26:29.400 --> 05:26:31.000
He was like, we'll play Razor.

05:26:31.000 --> 05:26:33.180
If there's a team to do it, it would be Shalkans.

05:26:33.180 --> 05:26:37.880
They are the Razor team of all time, playing on all three core positions,

05:26:37.880 --> 05:26:39.880
across countless chapters.

05:26:39.880 --> 05:26:41.880
Peter, Muntraks, Comet,

05:26:41.880 --> 05:26:44.880
and Wotrop inside of the Pidamalis.

05:26:44.880 --> 05:26:48.880
And that is the scary part of the Underlord-Rubic combination.

05:26:48.880 --> 05:26:51.880
I think the win rate with these two is not particularly good,

05:26:51.880 --> 05:26:53.880
but you can see the combo is excellent.

05:26:53.880 --> 05:26:57.880
You have Pelicanesis back into, basically, ensure a second route.

05:26:57.880 --> 05:27:01.880
Box able to keep you back, and obviously you'll be able to charge at any point.

05:27:01.880 --> 05:27:03.880
I mean, how early do you want to roam, if at all?

05:27:03.880 --> 05:27:05.880
I mean, I'm guessing you do on the cow.

05:27:05.880 --> 05:27:09.320
That's the downside in this game is that I think it's very hard to leave Nina alone.

05:27:09.320 --> 05:27:14.840
This hero is super fragile when it comes to playing in the safe lane if you leave your support away from her.

05:27:14.840 --> 05:27:17.520
Because she's just prone to being dove in the tower.

05:27:17.520 --> 05:27:20.680
And she's playing into bounty hunter plus hero with high damage.

05:27:20.680 --> 05:27:26.760
He never really knows where bounty is, he just gets stunned and then into static link, so...

05:27:26.760 --> 05:27:30.920
I think Boxy is kind of pinned down a little bit, in that sense.

05:27:30.920 --> 05:27:37.520
Which is the I think the biggest law liquid strap here is it's not great for spirit breakers to have to play like that

05:27:38.160 --> 05:27:42.160
Maybe when Lena starts semi-dumbling you can try to get away from that

05:27:42.920 --> 05:27:47.340
Yeah, so far so good for Falcon still in spite of that one depth up top on to Skeeter

05:27:47.680 --> 05:27:51.620
Still looking great on the Cornette births all their lanes are working out just fine

05:27:52.120 --> 05:27:57.600
Mal rain 19 and 7 in the mid lane with Nisha on his invoker at 15 and 5

05:27:57.600 --> 05:28:02.600
And what type of build are we expecting to see from the Invoker?

05:28:02.600 --> 05:28:04.600
Is there any variation these days?

05:28:04.600 --> 05:28:07.600
Because it feels like it's usually the heavy Xort.

05:28:07.600 --> 05:28:09.600
Yeah, maybe your hammer.

05:28:09.600 --> 05:28:11.600
I think you're just going to stick to the standard here.

05:28:11.600 --> 05:28:14.600
I don't think there's any reason to deviate too much.

05:28:14.600 --> 05:28:19.600
It has been a little bit surprising to me, actually,

05:28:19.600 --> 05:28:22.600
to see just how one-dimensional Invoker play has become.

05:28:22.600 --> 05:28:29.100
this hero historically has always had different modes between Wexon and Xort as the two primary ways of playing,

05:28:29.100 --> 05:28:33.600
but in this turn, I genuinely believe every single game that I have seen in Voker,

05:28:33.600 --> 05:28:37.600
it has been playing Xort with Meteor Hammer, I think, every time.

05:28:38.600 --> 05:28:41.600
And obviously, hang on, Miki.

05:28:41.600 --> 05:28:44.600
Thank you, I know, there's a lot of damage from Amar right now.

05:28:44.600 --> 05:28:49.100
I think the Invoker build is kind of a consequence of at least in part the bigger map.

05:28:49.100 --> 05:28:53.100
You need to be able to farm efficiently and with the meteor hammer you're farming stacks in the jungle.

05:28:53.100 --> 05:29:02.100
You still have our pressure and of course you are going to go for your shard to kill waves without even showing your hero.

05:29:02.100 --> 05:29:06.100
Make a lot of damage and we shouldn't even mention that he's playing his signature hero.

05:29:06.100 --> 05:29:08.100
He is the best 5 morana.

05:29:08.100 --> 05:29:17.100
People are playing morana these days a little bit more often but even when this hero is completely out of meta you can expect him to still pick morana at some point during the tournament.

05:29:17.100 --> 05:29:23.660
So all of that experience over the years, definitely going to be paying off.

05:29:23.660 --> 05:29:26.260
He must have been super happy when this hero got Celestial River.

05:29:26.260 --> 05:29:30.100
Because I think that was what the hero was really lacking to keep up with a lot of the

05:29:30.100 --> 05:29:34.780
other heroes buffs over time was Marana's Laming was just too weak.

05:29:34.780 --> 05:29:38.460
She had so little damage now that that is compensated for.

05:29:38.460 --> 05:29:41.780
She's making run out when it's appropriate.

05:29:41.780 --> 05:29:42.780
Yeah.

05:29:42.780 --> 05:29:43.780
Britt is now getting charged.

05:29:43.780 --> 05:29:46.500
Malry will secure the first power rune of the game.

05:29:46.500 --> 05:29:53.220
a damage and a faunty. Almost successfully charged and then back away. Wasn't really

05:29:53.220 --> 05:29:57.060
any kill threat quite yet. Only a level 3 spirit breaker and it's back. So that's the

05:29:57.060 --> 05:30:02.500
dust though. He missed the tornado and two capels so Tofu making his way over here which means

05:30:02.500 --> 05:30:08.100
it's a 1v1 in the top lane at the moment. Sven versus Underlord which they're just gonna fuck.

05:30:10.740 --> 05:30:14.580
Bottom lane though, this could be another attempt on to Mickey in the tower. They have creeps

05:30:14.580 --> 05:30:21.060
coming in and the siege wave. Charges coming. This puts Charger on cooldown as well.

05:30:25.860 --> 05:30:29.060
Barely takes Mickei. The stun coming out from Crit under the tree line.

05:30:30.740 --> 05:30:36.980
And a reset now as Amar still chilling in the south. From Malrin though. Absolutely static

05:30:36.980 --> 05:30:40.900
blink is there with the vision to follow Mickei dead again. I can tell from the game,

05:30:40.900 --> 05:30:47.480
Well, I put a temp on the Mal'Reen ult. The damage is what matters there as Amar is able to secure the double kill.

05:30:47.480 --> 05:30:48.980
Sun strike not going to be there.

05:30:49.740 --> 05:30:51.740
He's looking for the potential...

05:30:52.480 --> 05:30:56.980
Do we have AF? Yeah, I'm going to say, looking for the stun was out of range, but damage is all he needed.

05:30:57.880 --> 05:31:00.480
And there's definitely something to be said about Conqueror, right?

05:31:00.480 --> 05:31:04.480
Like, there's a couple of things happening in the game already. Amar gets to play...

05:31:05.320 --> 05:31:08.780
I'm sure you would agree, one of his least tough 5 heroes of all time.

05:31:08.780 --> 05:31:09.480
It's hard to...

05:31:09.480 --> 05:31:13.800
Yeah, down here, double route, sun strike, does hit, some speeder.

05:31:14.360 --> 05:31:17.200
Down and out, Ace will be very happy with that.

05:31:18.000 --> 05:31:21.120
His doctors are starting to pull away a bit with his 2K network lead.

05:31:21.120 --> 05:31:25.120
Yeah, but that was what I was gonna say about this bottom lane is that you have a mar on extreme comfort

05:31:25.120 --> 05:31:31.040
and then at the same time, I feel like Mickey Lina is not a hero player combination that I know he can play.

05:31:31.040 --> 05:31:35.600
It's not that, but that is not in his, like, absolute elite wheelhouse

05:31:35.600 --> 05:31:38.760
and this definitely seems like an afterthought that they put him on it.

05:31:38.760 --> 05:31:45.300
So you can you can find the fact that he's playing back Amara's on his razor and you're leaning into bounty hunter

05:31:45.760 --> 05:31:51.000
With boxy playing in the safe lane as well, which is also a little bit unusual for the liquid side. So there's a lot of like

05:31:52.400 --> 05:31:57.500
Individual elements out of the ordinary for them and it can compound sometimes. I think on paper

05:32:01.680 --> 05:32:03.680
But he has the hay so you can run around

05:32:03.680 --> 05:32:10.680
round? The fissure stinking knocked us out too much to have to TP, though.

05:32:10.680 --> 05:32:16.680
Of course, he's insane, actually. He's doubling off Mikkei at 8 minutes. Is this for real?

05:32:16.680 --> 05:32:22.680
Wow. 5, 4, 600, Venus, 2400. Let me look at that Dota plus.

05:32:22.680 --> 05:32:27.680
I mean, this genuinely just can't, yeah, by the way, his probability of you, wow.

05:32:27.680 --> 05:32:29.680
I don't know about that, but...

05:32:29.680 --> 05:32:32.680
It hasn't been wrong yet. That's an accident.

05:32:32.680 --> 05:32:37.240
your sample size is one game no it's been two now if the other game it was

05:32:37.240 --> 05:32:42.680
bugged and set a hundred percent from the beginning and it was right don't

05:32:42.680 --> 05:32:46.780
question these things okay it's gonna get a courier kill another benefit of

05:32:46.780 --> 05:32:50.480
having the bounty hunter or 16 a time and time again in this tournament I do

05:32:50.480 --> 05:32:54.720
think it did deliver its stuff to boxy though so does have a dust but yeah

05:32:54.720 --> 05:32:58.600
crit being super annoying I mean what else I'm not saying it hasn't worked

05:32:58.600 --> 05:33:00.840
Yeah, as we're going to see the Spearbreaker,

05:33:00.840 --> 05:33:04.400
we're going to play him right there with the Plasma Field Amnestad and Gligar,

05:33:04.400 --> 05:33:06.520
attempting to TP his Alina, not going to happen.

05:33:06.520 --> 05:33:07.960
Replay dead.

05:33:07.960 --> 05:33:11.400
Looks like the Spearbreaker does successfully TP out,

05:33:11.400 --> 05:33:13.920
but still the bigger kill going away at Falcons.

05:33:13.920 --> 05:33:15.480
I'd actually love to see a replay of that.

05:33:15.480 --> 05:33:18.800
I think Foxy survived by like one frame,

05:33:18.800 --> 05:33:22.520
because the arrow just narrowly hit the Alina before he died.

05:33:22.520 --> 05:33:25.360
Amago goes through the beams gate, and greets Ace.

05:33:25.360 --> 05:33:31.200
Well, using his own spell against him. He's getting charged from pretty far away and ace

05:33:31.960 --> 05:33:39.760
Resigned to his deck now. Platinum deal will finish the job. This is such a rare thing to see. Meanwhile, Falcon's keeping the pressure on on this mid lane

05:33:41.560 --> 05:33:46.160
Yeah, this is a high action for sure what we love to see

05:33:47.840 --> 05:33:52.320
And I feel like a lot of this is set up just by the fact that they have the bounty hunter, which

05:33:52.320 --> 05:33:58.080
It's interesting because at the beginning of this turn I'll have a look at this replay here the fiends gate was Aero's coming here

05:33:59.600 --> 05:34:02.600
Josh could have been what's gonna die for the Razor right?

05:34:04.880 --> 05:34:09.560
Close call, but I mean they still got the primary prize. Oh, this is some good leeching

05:34:09.560 --> 05:34:11.560
Although they do spot on boxy with the sentry

05:34:12.960 --> 05:34:20.120
Oh second batch all right. He's all the luck he can get to kill crit apparently who has been owning this game really

05:34:20.120 --> 05:34:26.120
Like I was saying, the bounty hunter, it wasn't really here on anybody's radar at the beginning of this tournament, now we're starting to see you for Surgeons.

05:34:26.120 --> 05:34:30.120
What kind of counters do you think people will come up with?

05:34:30.120 --> 05:34:37.120
If the Spirit Breaker is obviously supposed to be the counter, it's been so far, not working, but of course, we're not at the level 6s yet for Box.

05:34:37.120 --> 05:34:39.120
I say that, he just hit level 6 now.

05:34:39.120 --> 05:34:41.120
Is he not skillless? Old at 6?

05:34:41.120 --> 05:34:45.600
I would say historically there's like there's like three ways bounty hunter whenever he's been

05:34:46.840 --> 05:34:48.840
Let's say the active

05:34:52.960 --> 05:34:55.480
One is the spirit breaker style where you have

05:34:56.000 --> 05:35:01.600
One or two designated bounty hunter killers that just have extremely good ways of hunting him down

05:35:01.840 --> 05:35:04.120
The other one is to play heavy five man

05:35:04.120 --> 05:35:10.360
So bounty hunter can't serve in attack kills, but Dota has changed a lot since then so don't really consider that a counter per se

05:35:10.360 --> 05:35:15.360
And the third one is just deathwalling, right?

05:35:15.360 --> 05:35:20.360
Which I would say, you could say overlaps a little bit with the second one, but you can play teamfight without having to push.

05:35:20.360 --> 05:35:24.360
But no teams are heavy pushing and winning in 25 minutes.

05:35:24.360 --> 05:35:27.360
All the conditions are good for that one.

05:35:27.360 --> 05:35:33.360
The downside of having to move my shadow in this game is you're already going to have so much vision for the better hunter.

05:35:33.360 --> 05:35:35.360
You might not get full value.

05:35:35.360 --> 05:35:41.060
Okay, continuing to get Hound as I crit though, he's leeching this XP, getting closer and closer to that level 6.

05:35:42.060 --> 05:35:48.060
And he is the lowest level in the game right now, but he's been the empty part of the RQ as well.

05:35:48.560 --> 05:35:53.260
Because Malorim now has, hey the Sun Strike, just clip snaking, nicely done.

05:35:53.760 --> 05:35:55.760
Right on the tail of the mount.

05:35:56.460 --> 05:35:58.560
We have Link Dagger as the healer right from Malorim.

05:35:58.560 --> 05:36:00.360
I'm going to hit the backpaw, but I guess that's enough to kill...

05:36:01.260 --> 05:36:04.360
Yeah, the hitbox is on Marana's mount, I don't know.

05:36:05.360 --> 05:36:07.760
Very close to being a miss, but doesn't matter.

05:36:08.460 --> 05:36:10.860
Small damage no matter where you hit, unlike with an AWP.

05:36:11.660 --> 05:36:12.360
That's true.

05:36:12.360 --> 05:36:14.660
That would have been a legshot in CS. That would not have been possible.

05:36:14.660 --> 05:36:16.660
Original CS legshot still killed.

05:36:16.660 --> 05:36:19.060
It's the OGs out there. Shout out to you guys.

05:36:19.060 --> 05:36:19.860
Oh, you were good at that.

05:36:20.260 --> 05:36:21.560
I just hit them in the toes.

05:36:24.360 --> 05:36:26.960
And this Tier 1 tower actually taking pretty heavy damage from Liquid.

05:36:26.960 --> 05:36:29.760
It can be denied though now from Proudly that they choose.

05:36:30.660 --> 05:36:32.460
Alrene in the cover of the smoke crit.

05:36:32.460 --> 05:36:37.580
He's gonna be taken out first, but it will be a trade it seems, so support for support.

05:36:37.580 --> 05:36:39.780
He's gonna mahr making his way over.

05:36:39.780 --> 05:36:42.260
Not really getting too much out of it though.

05:36:42.260 --> 05:36:43.980
Yeah, curious to see his build this game.

05:36:43.980 --> 05:36:46.060
Like I said, an offline razor, this might be...

05:36:46.060 --> 05:36:49.900
If it has been picked before in this tournament, I want to say it's been once.

05:36:49.900 --> 05:36:53.460
So far it's casual Yasha into eventual BKB.

05:36:53.460 --> 05:36:55.060
Yeah, pretty standard for him.

05:36:56.060 --> 05:36:57.900
God string pop, so...

05:36:57.900 --> 05:37:00.220
Form for Skeeter in the enemy triangles.

05:37:00.220 --> 05:37:05.260
stealing away a double stack from most likely Nisha was going to take that one.

05:37:06.140 --> 05:37:13.980
It really needs to hit level six here. This is a little bit too active maybe.

05:37:15.020 --> 05:37:20.060
It's fine, he's been on job. Oh absolutely. So he's going to hit this 14-minute mark.

05:37:20.060 --> 05:37:23.980
Wisdoms will be up soon. It looks like based on positioning that it'll just be trades

05:37:23.980 --> 05:37:25.980
on each respective side.

05:37:26.980 --> 05:37:28.980
Meteor Hammer online for Nisha.

05:37:29.980 --> 05:37:31.980
With the boots of travel, so he's farming quite well.

05:37:32.980 --> 05:37:36.980
So you can see the separation with the Razor and the Sven for Falcons.

05:37:36.980 --> 05:37:39.980
I mean, the vast majority of this lead is the bottom lane, right?

05:37:39.980 --> 05:37:43.980
That's what's so surprising to me is that Amar is 3k ahead of the Lena still.

05:37:43.980 --> 05:37:46.980
When I said I liked to put the line of Amar on this game,

05:37:46.980 --> 05:37:49.980
it was obviously under the condition that the lane score according to expectation.

05:37:49.980 --> 05:37:52.980
Now, I'm sure they would agree themselves that this bottom lane has just been amiss

05:37:52.980 --> 05:37:56.100
just gonna miss this game. Maybe it is just a lot harder than you would think.

05:37:56.100 --> 05:37:58.980
Because they obviously chose it too, right? That's what's worth remembering.

05:37:58.980 --> 05:38:02.900
They knew this was coming. Senira was going to be bounty raiser off-lane when they saw the draft.

05:38:02.900 --> 05:38:07.060
Oh, ski. So actually running right into the liquid potential gank here.

05:38:08.180 --> 05:38:10.900
Oh, didn't have vision. Doesn't look like it.

05:38:11.460 --> 05:38:14.580
That was a bit of a big fight. Soon, Nisha shows up.

05:38:15.780 --> 05:38:19.620
Yeah, a little bit too far away now. Very close call actually.

05:38:19.620 --> 05:38:24.620
right. Monk's still active but they won't get much out of it.

05:38:24.620 --> 05:38:29.620
I'm worried about initiating on the stand here with the amount of damage that they have.

05:38:29.620 --> 05:38:35.620
The kill will be so slow that if there's any backup nearby, combined with tier 1 TPs.

05:38:35.620 --> 05:38:40.620
Skeeter is going for a Blink Dagger, so they'll align with the BKB on Amar.

05:38:40.620 --> 05:38:42.620
And they have the same network.

05:38:42.620 --> 05:38:45.620
Yeah, that's absurd. And Mal-Rain about to finish his move to travel.

05:38:45.620 --> 05:38:50.100
They're going to be aligning some pretty H.C. items for Kyle Hinton.

05:38:50.100 --> 05:38:54.180
With the track online, you expect them to look for some fights here pretty soon.

05:38:56.580 --> 05:39:01.060
And for Liquid, what do we have coming? Because the big story is Mikkei just off to a

05:39:01.060 --> 05:39:04.500
in a business card. Yeah. That's Brown Boots Maelstrom.

05:39:04.500 --> 05:39:07.700
I think his hero will just struggle to get involved until he gets piked.

05:39:08.820 --> 05:39:12.500
There's just way too many pitfalls. You get caught by any of the stuns you just die.

05:39:12.500 --> 05:39:19.340
You're playing without saves moving with guard which it looks like is not on the early menu for tofu

05:39:19.340 --> 05:39:21.340
He's going for an essence to steal our first

05:39:22.380 --> 05:39:28.300
And not much to rely on in that regard very least ace is farming quite well. He's getting close to that agonist center

05:39:28.300 --> 05:39:30.300
So yeah, you'll have that global presence

05:39:30.340 --> 05:39:34.100
Also a fun little detail here if you look at boxy's inventory on the Spirit Ranger

05:39:34.100 --> 05:39:36.100
I haven't seen this much in this tournament running double raindrop

05:39:36.740 --> 05:39:41.500
This was actually changed in the most recent patch that if you have two raindrops in your inventory

05:39:41.500 --> 05:39:43.500
It's fucked one at a time.

05:39:43.500 --> 05:39:48.500
It's always fucked over once and for all you're a little bit of niche combo.

05:39:48.500 --> 05:39:53.500
So I was, when I heard about that, I was like, there's actually a handful of heroes that could be used long.

05:39:53.500 --> 05:39:56.500
It's a really cute monoregion plus the spell block.

05:39:56.500 --> 05:40:02.500
You have the inventory slots for it, and you don't want to do a Sage Mask build up, which Spiritbreaker doesn't, really.

05:40:02.500 --> 05:40:04.500
It's kind of cool to see it here.

05:40:04.500 --> 05:40:06.500
Yeah, it seems pretty strong.

05:40:06.500 --> 05:40:09.500
I don't mean there's some questions about whether it was intended behavior.

05:40:09.500 --> 05:40:12.580
It wasn't even documented in the change log, but it's pretty much the same.

05:40:12.580 --> 05:40:13.840
So it could be a bug, isn't it?

05:40:13.840 --> 05:40:14.680
It could be.

05:40:14.680 --> 05:40:16.120
Uh, but they don't share.

05:40:16.120 --> 05:40:18.840
They spot a Mara that Agz is now online for Underlord.

05:40:19.720 --> 05:40:21.340
It's Trit, might be the one to spot it.

05:40:21.340 --> 05:40:22.640
Takes a full plasma peel.

05:40:22.640 --> 05:40:25.660
A Mara very close to DKB, so it definitely doesn't want to fight quite yet.

05:40:25.660 --> 05:40:27.880
It's Skeeter and taking him to the enemy bottom.

05:40:27.880 --> 05:40:31.040
Nice tornado from Nika, and there's the fiendscape.

05:40:31.040 --> 05:40:33.000
On to Skeeter, will have to stir you away.

05:40:33.000 --> 05:40:35.640
You know, doesn't he invoke her, but as she comes in from liquid,

05:40:35.640 --> 05:40:37.520
look at the damage right on top of that spin.

05:40:37.520 --> 05:40:39.140
Absolute punishments!

05:40:39.140 --> 05:40:42.140
as Liquid finally getting something going for themselves.

05:40:44.140 --> 05:40:46.140
How did we actually see them there?

05:40:46.140 --> 05:40:49.140
He reacted instantaneously to the flinks on Sven.

05:40:49.140 --> 05:40:53.140
I thought the vision advantage was in Falcon's favor there.

05:40:53.140 --> 05:40:56.140
He's still a young kid. He's still 25. That youngster.

05:40:56.140 --> 05:40:58.140
He turned out he's only 25.

05:40:58.140 --> 05:41:01.140
You were shocked, man. I thought he was 40 years old.

05:41:01.140 --> 05:41:04.140
I thought he should have played in 2014.

05:41:04.140 --> 05:41:07.140
I was like, I'd get the math. Who would have been 13?

05:41:07.140 --> 05:41:09.140
We started in diapers, didn't you know?

05:41:09.140 --> 05:41:11.140
Apparently, we played through Prodigy.

05:41:11.140 --> 05:41:16.140
We played through Prodigy in 2017, 2018, so I'm all you know.

05:41:18.140 --> 05:41:20.140
Nice play from Liquid though, setting that up.

05:41:20.140 --> 05:41:22.140
That was a huge counter play.

05:41:22.140 --> 05:41:24.140
About half the lead for Falcon is gone.

05:41:24.140 --> 05:41:26.140
And the blink of an eye.

05:41:28.140 --> 05:41:31.140
Yeah, but they will have these items coming in pretty shortly.

05:41:31.140 --> 05:41:39.540
Mark's BKB is complete, he's not going to go for the Manta into Wakin's, so pretty standard Amar build once again.

05:41:39.540 --> 05:41:47.140
Wondered if he was going to consider Sanja and Yasha here, but probably thinks the Manta just has too much value against Pit of Malice in particular.

05:41:47.140 --> 05:41:49.140
Yeah, of course.

05:41:49.140 --> 05:41:52.140
Lincoln is interesting. Is that mainly just for the spare breaker?

05:41:52.140 --> 05:42:00.140
It's also just a feels good item on Razor. A lot of the time, this hero is just about to stick on a target and make the enemy team waste as much as possible on you.

05:42:00.140 --> 05:42:03.580
on you, but yeah against Spirit Framerate, it's a couple ways against Lena as well.

05:42:03.580 --> 05:42:07.740
Both back into the tornado with the meteor, but here's a counter-action from Malarina coming in,

05:42:07.740 --> 05:42:10.540
the actual slam on the niche of the runaway shortly after.

05:42:10.540 --> 05:42:17.740
Sartre thought it was a one-for-one, Suntrake does get the double kill for Mikke, who's

05:42:17.740 --> 05:42:21.580
desperately needed something to go his way to get back into this game, and just like that,

05:42:21.580 --> 05:42:25.980
he's forcing Network after being the bottom of the course not too long ago.

05:42:25.980 --> 05:42:31.380
Oxy's eye-rolling this game. There's been a couple of crucial bashes in the right moment that one I

05:42:32.100 --> 05:42:35.360
Would say straight up necessary for the kill but not over yet

05:42:35.360 --> 05:42:41.740
That is a crack kill on to Mickey. He thought he could get away with just getting a killer two here and there

05:42:42.340 --> 05:42:48.920
Back down at the bottom the network of the car is just like that with the one death. That's how close it is right now

05:42:50.700 --> 05:42:52.700
They're released

05:42:52.700 --> 05:43:00.700
Nisha is catching up in a big way here, 4-0 and 5-0 on the Invoker, almost top net worth now.

05:43:00.700 --> 05:43:05.700
And how many games have we seen Nisha on this hero just destroy late game?

05:43:05.700 --> 05:43:09.700
There's a handful of heroes where I think Liquid feel very confident going late,

05:43:09.700 --> 05:43:11.700
even if their other cores aren't doing too hot.

05:43:11.700 --> 05:43:16.700
I think Invoker, I think Puck, Ember, you know, storm occasionally.

05:43:16.700 --> 05:43:18.700
Nisha can just take over games.

05:43:18.700 --> 05:43:21.700
I don't find an opening on Skeeter, no looping if he gets.

05:43:21.700 --> 05:43:25.700
I'm going to bean-scape to get a little bit of extra skill-speed here onto Skeeter.

05:43:25.700 --> 05:43:27.700
Hit the kill.

05:43:27.700 --> 05:43:29.700
It was not truly global.

05:43:29.700 --> 05:43:33.700
The kill is a kill, and it's a big one again for Liquid.

05:43:33.700 --> 05:43:39.700
I mean, in terms of pacing, which team is happier right now, would you say?

05:43:39.700 --> 05:43:42.700
Let's get into the late-game discussion here, sir.

05:43:42.700 --> 05:43:44.700
I would say, considering what happened in the last few minutes,

05:43:44.700 --> 05:43:46.700
I didn't get much of a feel for the game.

05:43:46.700 --> 05:43:48.700
Foxy, did you say that?

05:43:48.700 --> 05:43:50.700
How about this?

05:43:50.700 --> 05:43:51.700
The typical cast-

05:43:51.700 --> 05:43:52.700
The game state.

05:43:52.700 --> 05:43:53.700
The game state is big.

05:43:53.700 --> 05:43:55.700
That kill is largely inconsequential.

05:43:55.700 --> 05:43:56.700
He got the Arcane run.

05:43:56.700 --> 05:43:58.700
Honestly, quite fine.

05:43:58.700 --> 05:44:00.700
Thank you, that awaits me, L-Rain.

05:44:00.700 --> 05:44:02.700
But yeah, just getting a breather,

05:44:02.700 --> 05:44:04.700
because this was one of those games where things could have gone out of hand real fast.

05:44:04.700 --> 05:44:07.700
Like, you're down 5k out of the laning stage against Bounty Hunter.

05:44:07.700 --> 05:44:10.700
We've seen the game like vision yesterday, game three, just,

05:44:10.700 --> 05:44:13.700
the game just fell over real fast.

05:44:13.700 --> 05:44:14.700
Yeah.

05:44:14.700 --> 05:44:17.780
This would have more than a fighting chance.

05:44:17.780 --> 05:44:20.540
Connecting on TET, it's gonna steal Shadow Walk,

05:44:20.540 --> 05:44:22.220
that's gonna be another stun.

05:44:22.220 --> 05:44:23.660
Absolutely, by Nautnus.

05:44:23.660 --> 05:44:27.100
And now he jumps right back in onto TET to get back up.

05:44:27.100 --> 05:44:29.180
Amar comes in as well, he has trade of support,

05:44:29.180 --> 05:44:31.340
yet again, but Niki in a lot of trouble versus.

05:44:31.340 --> 05:44:33.580
This way there's no chance at all.

05:44:33.580 --> 05:44:35.420
Double kill for Amar and Nisha,

05:44:35.420 --> 05:44:37.780
taking quite a bit of damage in turn.

05:44:37.780 --> 05:44:40.540
Looks like he'll be able to walk away.

05:44:40.540 --> 05:44:41.940
And something we didn't really talk about

05:44:41.940 --> 05:44:43.220
and the panel brought it up briefly,

05:44:43.220 --> 05:44:47.460
But on paper, this is an insane Rubik's Game.

05:44:47.460 --> 05:44:51.540
As it looks like the storm answer will go the way itself.

05:44:51.540 --> 05:44:53.940
It is, but it also requires network.

05:44:53.940 --> 05:44:57.440
And the way it looks at play, all of the games

05:44:57.440 --> 05:44:59.780
get after the fact that we've got the storm answer.

05:44:59.780 --> 05:45:01.820
The charge comes in from Boxing, the fire's from the follow.

05:45:01.820 --> 05:45:03.460
Another pit-a-mound, right on top of this pen

05:45:03.460 --> 05:45:04.820
and Tisha's there with the deafening blast

05:45:04.820 --> 05:45:05.620
and the meteor.

05:45:05.620 --> 05:45:07.060
It's enough to take about Tisha now.

05:45:07.060 --> 05:45:09.740
Another tornado, keeping the Earthshaker at bay.

05:45:09.740 --> 05:45:11.620
Boxing desperately gets into the feed gate,

05:45:11.620 --> 05:45:13.620
And he does successfully!

05:45:13.620 --> 05:45:15.620
He beat M-Gaurain, the Echo Slam!

05:45:15.620 --> 05:45:18.620
The last moment to cancel it out, beats him into oblivion!

05:45:18.620 --> 05:45:20.620
Tofu steals the Echo Slam!

05:45:20.620 --> 05:45:22.620
No kill to come from it!

05:45:22.620 --> 05:45:26.620
But he will get away safely, it seems, as Falcon's a little bit too low.

05:45:26.620 --> 05:45:30.620
As the charge is continuing on, but we'll get too far away to connect.

05:45:30.620 --> 05:45:32.620
That was really, really close.

05:45:32.620 --> 05:45:36.620
And Rubik makes these fights hilarious. Such an awesome hero.

05:45:36.620 --> 05:45:41.220
That's what I'm saying, if Tofu gets the net worth, this could get very interesting,

05:45:41.220 --> 05:45:46.260
but the way Liquid usually plays, Tofu doesn't necessarily take so much space, and in this

05:45:46.260 --> 05:45:47.460
game he kind of has to.

05:45:47.460 --> 05:45:52.420
His force is Spirit Breaker, he's not going to farm much, and there's just too much value

05:45:52.420 --> 05:45:54.540
in getting items on Rubik here.

05:45:54.540 --> 05:45:58.980
Fissure is a semi-reliable steal, track is great to have.

05:45:58.980 --> 05:46:03.620
Even if you have the sharp Shadow Walk, that soon will be pretty nice too.

05:46:03.620 --> 05:46:07.620
Yeah, for sure. It's like a ranged stun for Lina, effectively.

05:46:07.620 --> 05:46:11.620
I do believe you steal both abilities when you steal Shadow Walk from Bounty.

05:46:11.620 --> 05:46:13.620
Actually, I'm not positive.

05:46:13.620 --> 05:46:19.620
Maybe you have to steal when you cast Friendly Shadow specifically.

05:46:19.620 --> 05:46:21.620
I actually don't know that.

05:46:21.620 --> 05:46:26.620
But I mean, there's other great steals. Moonlight, Shadow, Stormhammer is amazing.

05:46:26.620 --> 05:46:27.620
Plasma feel?

05:46:27.620 --> 05:46:30.620
Plasma feel is decent, but yeah, you mostly want stuns.

05:46:30.620 --> 05:46:35.900
stuns, so your Lena and Oka can just stand at the liver with all their massive output.

05:46:35.900 --> 05:46:38.060
Well, if you steal plasma fuel, you can just farm.

05:46:38.060 --> 05:46:38.700
That's true.

05:46:38.700 --> 05:46:40.460
And you can get your items you've been talking about.

05:46:44.220 --> 05:46:49.500
And while working on the Lincoln Sphere that we talked about, now Rain on Urshaker

05:46:49.500 --> 05:46:53.180
has the blink Kaia with the Boots of Travel. Looks like he'll finish off the Yasha.

05:46:53.180 --> 05:46:55.260
Yasha, yes. Feels good item on this hero.

05:46:55.260 --> 05:46:57.180
And what do you buy after that on Urshaker?

05:46:57.180 --> 05:46:58.700
I think you buy a BKB this game.

05:46:58.700 --> 05:47:00.700
You want to have the...

05:47:00.700 --> 05:47:02.700
Give me a better answer after that, then.

05:47:02.700 --> 05:47:04.700
You want refresher, I'm sure.

05:47:04.700 --> 05:47:05.700
Oh, yeah.

05:47:05.700 --> 05:47:07.700
Octorine is also very good.

05:47:07.700 --> 05:47:10.700
If you go BKB, there is a world we consider agonins,

05:47:10.700 --> 05:47:13.700
because this is going to be a game with a lot of movement.

05:47:13.700 --> 05:47:16.700
He is carrying up BKB now, so I think that's going to be telling after this.

05:47:16.700 --> 05:47:19.700
Oh, man. He found immediately BKB again.

05:47:19.700 --> 05:47:21.700
Arrow's trying to increase his HP, so he's not going to hit those.

05:47:21.700 --> 05:47:22.700
Don't go...

05:47:22.700 --> 05:47:24.700
In the midst of all of this, as Ace gets another 10 of now,

05:47:24.700 --> 05:47:30.860
Tidamalapanta, two heroes, he's got him, they find Nisha all alone, double kill for Mark,

05:47:30.860 --> 05:47:35.020
he's desperately trying to get through his fiends' game again, he regrets his dissingons,

05:47:35.020 --> 05:47:40.340
stunlocks are there, Liquid lose three, Falcons not up, and this Liquid he rose.

05:47:40.340 --> 05:47:43.220
That is real bad for Liquid.

05:47:45.020 --> 05:47:50.660
A bad place to fight, outnumbered, and you lose the rose immediately after.

05:47:50.660 --> 05:48:00.140
So this is going to start influencing a 5-digit gold lead now, on the 1,000 side, all three top 4s on their team.

05:48:00.140 --> 05:48:05.660
Not even a C-Shaker in this position, like we've had to go pick a couple of times on the 4-bite.

05:48:05.660 --> 05:48:12.160
He tends to not really get to the 9, but Malarino and these melee mids, man.

05:48:12.160 --> 05:48:16.660
There's a lot of M's. Yeah, he's a beast.

05:48:16.660 --> 05:48:20.660
They're coming through now, and they're also going to take the mid tower.

05:48:20.660 --> 05:48:24.660
This was largely a liquid initiative. That's what makes that extra bad.

05:48:24.660 --> 05:48:29.660
It looked like they were getting jumped. They were trying to go on Malorin, and the counter play was just immediate.

05:48:29.660 --> 05:48:31.660
Out of solos.

05:48:34.660 --> 05:48:38.660
Miki, a recipe away from BKB.

05:48:38.660 --> 05:48:42.660
A pipe dream to get to have impact in this game.

05:48:42.660 --> 05:48:46.700
in this game it's been very quiet from me i say that he's five and five which i

05:48:46.700 --> 05:48:49.660
think is actually kind of impressive

05:48:49.660 --> 05:48:51.180
uh...

05:48:51.180 --> 05:48:55.020
definitely made it up to carry a score like you're looking for

05:48:55.020 --> 05:48:59.460
regardless

05:48:59.460 --> 05:49:00.740
but i think uh...

05:49:00.740 --> 05:49:03.820
when i think about my i think of mars i think i hear obviously doesn't exist

05:49:03.820 --> 05:49:07.220
since it's even a mars not picking up shit but you're right

05:49:07.220 --> 05:49:10.380
i think crystal is and i'm are the only two people that reliably will pick

05:49:10.380 --> 05:49:11.620
razor

05:49:11.620 --> 05:49:14.460
regardless of meta, which is pretty cool to see.

05:49:14.460 --> 05:49:20.160
I mean, old school Razor was kind of just an anti-carry, I mean, it still is to a degree,

05:49:20.160 --> 05:49:23.620
but you don't have to play this position one, which Amar has shown time and time again.

05:49:23.620 --> 05:49:27.700
Well, I guess it depends on your perspective, actually playing position one from the off.

05:49:27.700 --> 05:49:29.620
What position is he in this game, really?

05:49:29.620 --> 05:49:33.100
I mean, that's why he's such a great person to have on fantasy, you know?

05:49:33.100 --> 05:49:36.100
He plays position one, or plays position three as one.

05:49:36.100 --> 05:49:38.860
Yeah, but you pick him as a carry.

05:49:38.860 --> 05:49:43.680
So in those games you have Skeeter, and when Amar is playing one, Skeeter is playing three.

05:49:43.680 --> 05:49:44.680
You don't get both ones.

05:49:44.680 --> 05:49:48.840
If you could pick individual carry and individual offlane, and they didn't have to be from the

05:49:48.840 --> 05:49:53.040
same team, I think Amar would be a really high value pick, I mean you pick a carry from

05:49:53.040 --> 05:49:54.040
another team.

05:49:54.040 --> 05:50:00.240
But it's one of the very unique things about Falcons that they have a carry that can

05:50:00.240 --> 05:50:03.520
play very selfless, but there's also been games, this turn is a great example of

05:50:03.520 --> 05:50:07.720
it, where Skeeter has just hard carry when he's like, terribly.

05:50:07.720 --> 05:50:12.200
They can have it both ways and a lot of teams don't really have that luxury, so it's pretty cool.

05:50:12.200 --> 05:50:15.700
They've been leaning on that a little bit more lately too, I wouldn't say.

05:50:15.700 --> 05:50:16.200
Yeah.

05:50:16.200 --> 05:50:19.200
Or more place, more traditional than what you think they are.

05:50:20.700 --> 05:50:23.700
He will show up his manta here, freshen the tier 2 tower.

05:50:25.200 --> 05:50:30.700
Aegis for Cripp, and Cripp is down, and Scyther, Dut, and Meteor.

05:50:30.700 --> 05:50:32.900
Nice meatball to consume for you.

05:50:32.900 --> 05:50:40.380
There's always something funny about when they die from the immediate connection of the Meteor.

05:50:42.780 --> 05:50:46.900
Now Luka Tower though, Amar will use his base and make the sob.

05:50:47.900 --> 05:50:52.700
Looking for a Pipe next to go with his other utility items.

05:50:52.700 --> 05:50:57.900
Makes a ton of sense here. I think his job in this game is just screwing Lina.

05:50:57.900 --> 05:51:02.900
If you can mess up every fight for me, Falcons are just going to win the game.

05:51:02.900 --> 05:51:04.900
I think it's actually that simple.

05:51:04.900 --> 05:51:07.900
So he's going to buy all the items that give him mobility and tankiness.

05:51:07.900 --> 05:51:10.900
And then he's just going to run at the Lima, link her.

05:51:10.900 --> 05:51:12.900
If she wants to pike away, he's going to pike a cult.

05:51:12.900 --> 05:51:13.900
And...

05:51:14.900 --> 05:51:16.900
Yeah, just run her pipe.

05:51:17.900 --> 05:51:20.900
Well, the hurricane pike is supposed to do something about that.

05:51:20.900 --> 05:51:22.900
Yeah, well, we'll see.

05:51:22.900 --> 05:51:25.900
When you have the pike and she has the pike, who does it for?

05:51:25.900 --> 05:51:26.900
Very true.

05:51:26.900 --> 05:51:28.900
Who does it better?

05:51:28.900 --> 05:51:33.900
And even if she does break the static link, maybe her position is just pretty compromised then, right?

05:51:33.900 --> 05:51:36.900
Like, she- or at least she definitely gets away from the fight a lot.

05:51:36.900 --> 05:51:37.900
Well, from Falcon.

05:51:39.900 --> 05:51:41.900
They wanna try to- might be the one they open up on.

05:51:41.900 --> 05:51:44.900
Tracer's gonna walk him off with the God Tricks initiation.

05:51:44.900 --> 05:51:46.900
Arrow, done, said, easy kill.

05:51:46.900 --> 05:51:49.900
Interesting BKB from Skeeter. Just wanted to see if it still works. It does.

05:51:49.900 --> 05:51:50.900
Right?

05:51:50.900 --> 05:51:51.900
Gonna get the extra from the box.

05:51:51.900 --> 05:51:54.300
I'm in a box, easy to get to the bottom of the ladder.

05:51:54.300 --> 05:51:57.300
Amar is there, as well as Skeeter's last right click,

05:51:57.300 --> 05:51:59.180
so they find the two.

05:51:59.180 --> 05:52:01.300
As Kofu spotted on the other side of the map,

05:52:01.300 --> 05:52:02.820
Hopkins are so addressed.

05:52:02.820 --> 05:52:04.300
Oh, Arrow will be died.

05:52:04.300 --> 05:52:08.620
These are yours, so, actually, that was an offensive move.

05:52:08.620 --> 05:52:10.980
He'll track up, so still have the big win.

05:52:10.980 --> 05:52:14.180
Oh, okay, he comes in, and there's help, apparently.

05:52:14.180 --> 05:52:15.300
He's just there, though, as well.

05:52:15.300 --> 05:52:16.300
They're gonna try to fight this out,

05:52:16.300 --> 05:52:17.820
two versus five, potentially.

05:52:17.820 --> 05:52:18.740
They kill off the bounty.

05:52:18.740 --> 05:52:20.380
No, I say that, the love is saved,

05:52:20.380 --> 05:52:26.160
Crit is still wanting to die apparently, gets off the track and now Malray jump in, destroys

05:52:26.160 --> 05:52:32.660
Nisha, double kill for Snae, and Nikkei the last remaining member attempting to TP out,

05:52:32.660 --> 05:52:33.660
he will.

05:52:33.660 --> 05:52:34.660
Okay, what?

05:52:34.660 --> 05:52:37.160
What heavy, heavy casualties from Liquid?

05:52:37.160 --> 05:52:41.260
Help a friend syndrome there, could have just cut Tofu instead you also lose your

05:52:41.260 --> 05:52:42.260
invoker.

05:52:42.260 --> 05:52:45.860
Now as you have to do, TP your Lena, you lose your mid tower which you probably

05:52:45.860 --> 05:52:49.100
could have defended with invoker.

05:52:49.100 --> 05:52:53.540
This is just bad going worse and worse for Liquid, a very one-sided affair.

05:52:55.940 --> 05:53:05.220
I think yesterday, also rather disappointing showing for Liquid, obviously the game one felt like one they should have taken the win in against the Andex, game two they kind of got rolled.

05:53:06.180 --> 05:53:10.340
Doesn't seem like they've made the right adjustments, at least heading into game one today.

05:53:10.340 --> 05:53:16.340
It would be a huge shame for them to, you know, if you play the group stage, you go 4-1,

05:53:16.340 --> 05:53:19.340
go to the main event, lose 4 games in a row.

05:53:19.340 --> 05:53:21.340
And that's it.

05:53:21.340 --> 05:53:25.340
I mean, we've seen it before, though. It was different format.

05:53:25.340 --> 05:53:28.340
I don't know if a lot of people would have expected it, though.

05:53:28.340 --> 05:53:31.340
I mean, it's an old adage. We bring it up all the time.

05:53:31.340 --> 05:53:35.340
The more you lose, the more you learn, Cinder. You just get by barely.

05:53:35.340 --> 05:53:38.340
Well, they've lost Korea in a row if this one is a loss.

05:53:38.340 --> 05:53:40.340
It's time to learn, and learn quick.

05:53:40.340 --> 05:53:42.340
They have the time though.

05:53:42.340 --> 05:53:44.340
And what's the win expectancy here?

05:53:44.340 --> 05:53:46.340
6%?

05:53:46.340 --> 05:53:48.340
What a blast!

05:53:48.340 --> 05:53:49.340
Did we even...

05:53:49.340 --> 05:53:51.340
Liquid to win 1 in 20 times here?

05:53:52.340 --> 05:53:55.340
I mean, I wouldn't say this is 100% for sure.

05:53:55.340 --> 05:53:57.340
No, it's not. You can...

05:53:57.340 --> 05:53:59.340
You know, late game invoker with Underlord.

05:53:59.340 --> 05:54:01.340
Lina on the high ground depending.

05:54:01.340 --> 05:54:04.340
Stuff can happen, and we always get high ground.

05:54:04.340 --> 05:54:05.340
Very difficult.

05:54:05.340 --> 05:54:12.340
The thing that does not inspire a lot of confidence in me is I feel like the way in which Liquid are losing fights is a little bit worrisome.

05:54:12.340 --> 05:54:16.540
I think they're just not on their A-game where they're decision-making primarily.

05:54:16.540 --> 05:54:22.340
The spellcasting is fine, but they're just selecting fights that they would argue they just shouldn't fake.

05:54:23.340 --> 05:54:26.340
On A-shark, I'm right on top of them.

05:54:26.340 --> 05:54:29.340
Nowhere to go, complete stun lock, snaking.

05:54:29.340 --> 05:54:32.340
Just racking up the killgun is to Port Marana.

05:54:32.340 --> 05:54:35.720
Seven he's leaving everything. He's tied with a mar with a kill

05:54:36.760 --> 05:54:40.860
On the other side again if somebody dies on one side just expect to die on the other

05:54:42.060 --> 05:54:44.160
Skeeter just brings ace to an end

05:54:45.620 --> 05:54:51.860
Falcon's just dominating this game number one, and they're not done yet. Noomai shadow still active to get the ULV in this occasion

05:54:51.860 --> 05:54:56.220
They're all he's gonna be tanked by the cow, but he's just gonna get beat down by the spend

05:54:56.220 --> 05:55:01.840
as two last many members of liquid who barely get back to base they have to

05:55:01.840 --> 05:55:06.940
spend a pkp from mc as well and this is likely to be some building despite

05:55:06.940 --> 05:55:12.600
they're not being an aegis falcon still extremely aggressive are you a little

05:55:12.600 --> 05:55:15.620
bit surprised by that because they're the glorious for just chilling with the

05:55:15.620 --> 05:55:17.700
lead

05:55:17.700 --> 05:55:22.500
I think is it specifically just lineup I know if you have a bounty hunter in

05:55:22.500 --> 05:55:28.260
your team he's gonna make you look you will coordinate moves so that's what

05:55:28.260 --> 05:55:33.860
they've been missing all this time it's needed crit on the bounty I mean this

05:55:33.860 --> 05:55:38.700
it's gonna start getting maybe first base and I don't know how you feel I think

05:55:38.700 --> 05:55:41.820
so too it's the way the responses that we've seen just haven't really worked

05:55:41.820 --> 05:55:49.500
there so this is your favorite shark right very cool walk through the creep

05:55:49.500 --> 05:55:55.260
Even it dies a lot of fans of that ghost walk out there. I think there are I would enjoy this myself

05:55:58.220 --> 05:56:00.220
Into the runaway

05:56:00.660 --> 05:56:03.540
I mean they can't really chase him down. They don't know where anyone else is

05:56:05.140 --> 05:56:11.020
This is a hill Mary if this fails, I think they're just gonna tap out so better find the right target

05:56:19.500 --> 05:56:25.540
Or any talent that make a drop as well the five back instantly for Mickey to try to come back into this fight ace completely

05:56:25.780 --> 05:56:27.860
Isolated now nowhere to go

05:56:28.660 --> 05:56:32.100
To get the track flash moment. It will be reflected, but it matters not

05:56:33.260 --> 05:56:37.540
Let's kill after kill and all day my treasure from Malorin

05:56:38.140 --> 05:56:41.580
God there's something about a satisfying about that. You need the slugger

05:56:42.500 --> 05:56:46.840
People would be there and you just set the tactic. Oh, man

05:56:46.840 --> 05:56:50.440
and either will get a shard from the tormentor.

05:56:50.440 --> 05:56:54.440
One K gold per minute lead for Falcons.

05:56:54.440 --> 05:56:56.440
I was going to say they don't lose these.

05:56:56.440 --> 05:56:59.640
Nobody loses these as a matter of fact.

05:56:59.640 --> 05:57:00.240
Let's see if that's true.

05:57:00.240 --> 05:57:02.840
Dota Plus win probability in the stream, please.

05:57:02.840 --> 05:57:05.240
Let's make sure that that is accurate information.

05:57:05.240 --> 05:57:07.240
98.22.

05:57:07.240 --> 05:57:07.740
Yeah.

05:57:07.740 --> 05:57:08.240
OK.

05:57:08.240 --> 05:57:09.540
It's possible.

05:57:09.540 --> 05:57:13.140
It's the adokar-invoker-hits-a-wampo-tombo factor.

05:57:13.140 --> 05:57:16.740
Or Niki gets to play the game factor as well.

05:57:16.740 --> 05:57:21.740
I still think it's all order for him to really get into fights at all.

05:57:23.740 --> 05:57:26.740
Hopefully we have a listen in with one of the teams.

05:57:27.740 --> 05:57:32.740
I still need to play on this car running in and blink bursting in DKBs.

05:57:33.740 --> 05:57:39.740
I feel like if we can drag them in a bit, if they don't finish us off, I think fights are easier after DKBs.

05:57:41.740 --> 05:57:44.740
But we need to fight under vision or the jump is too good.

05:57:46.740 --> 05:57:53.840
Yeah, good luck. It's true though. They have to find their own vision and they have to survive the first three seconds

05:57:53.840 --> 05:57:55.840
which has not been the case so far

05:57:56.480 --> 05:57:59.740
but at the upper hand. I mean this is core level though

05:57:59.740 --> 05:58:03.240
This is the type of communication you're gonna have in moments like these. Obviously liquid

05:58:03.240 --> 05:58:05.480
No, they're in big big trouble

05:58:05.480 --> 05:58:10.800
But you have to look for the one win condition that you have which is borderline impossible to a fame

05:58:10.800 --> 05:58:12.920
But that is exactly what people were saying there

05:58:12.920 --> 05:58:19.800
is we play under vision to survive the DKBs because if they do that all of a sudden Underlord, Invoker, and Lina's

05:58:19.800 --> 05:58:24.520
Network becomes really powerful. But while DKBs are running they don't stand a chance.

05:58:24.520 --> 05:58:31.400
Like they just can't kill a single hero. Look at a Mars inventory. 4000 HP Satanic

05:58:31.400 --> 05:58:36.360
Manta-Lincoln. He went away from the pike idea and just beefed up even further.

05:58:36.360 --> 05:58:41.720
And now he's going for his classic compressor. Beef back on the menu, Skeeter.

05:58:41.720 --> 05:58:45.040
Another track kill get a nice burger out of that tofu

05:58:45.960 --> 05:58:48.080
With a very soothing voice I might add

05:58:48.600 --> 05:58:51.260
It's a nice person to have on your team always very positive

05:58:51.760 --> 05:58:55.760
Even in games like this where you guys are struggling big time on mark

05:58:58.400 --> 05:59:00.400
Just one of them

05:59:00.960 --> 05:59:02.960
Here the whole time

05:59:02.960 --> 05:59:04.960
I can't beat him with bugs so I can jump over the wall.

05:59:08.960 --> 05:59:10.960
Is that still the shark?

05:59:10.960 --> 05:59:12.960
He genuinely might have never tried to do that before.

05:59:12.960 --> 05:59:14.960
That's sad. They got rid of that shark.

05:59:14.960 --> 05:59:16.960
The walk the dog shark?

05:59:16.960 --> 05:59:18.960
Yeah.

05:59:18.960 --> 05:59:22.960
Yeah, I don't blame you for not remembering the shark.

05:59:22.960 --> 05:59:24.960
The racer could barely be the hero.

05:59:24.960 --> 05:59:26.960
It's been a while.

05:59:26.960 --> 05:59:31.960
So we're through on the main stage when a team just runs, they go through their basic stuff.

05:59:31.960 --> 05:59:35.960
I mean, actually, I try to carry this, but literally, no shot.

05:59:35.960 --> 05:59:39.960
Go through it, I'm all right, there you go through anything if it's taking the gate.

05:59:40.960 --> 05:59:43.960
Yeah, that was just a scouting thing, I suppose.

05:59:43.960 --> 05:59:46.960
It'll be a free road for Falcon in the end.

05:59:46.960 --> 05:59:48.960
Take the gate, take the team's gate.

05:59:49.960 --> 05:59:50.960
I don't know where it is.

05:59:50.960 --> 05:59:51.960
Actually, it would have been not too bad.

05:59:51.960 --> 05:59:52.960
Oh, not again!

05:59:52.960 --> 05:59:53.960
Go slant!

05:59:53.960 --> 05:59:54.960
Oh, there's the shard!

05:59:54.960 --> 05:59:56.960
Okay

05:59:57.160 --> 05:59:59.160
Keeping Mickey out of harm's way

06:00:00.240 --> 06:00:02.240
Giving out a depth way. I got cheater

06:00:02.880 --> 06:00:08.720
Yes, our food. She's guys, Nisha is gonna get storm hammered, but off to DKBTP the nightfall

06:00:09.360 --> 06:00:11.360
Shout out to Gora

06:00:14.120 --> 06:00:18.680
The OG of that apparently I learned that too. Oh really? He called it the nightfall. Yeah

06:00:19.560 --> 06:00:21.560
Credit work credit is due

06:00:24.960 --> 06:00:32.640
Agam Scepter for snaking now he is so far my goodness his solar crest drums for staff and now full acts

06:00:34.040 --> 06:00:38.440
What would you if you when you were playing which was a decade ago at this point?

06:00:38.920 --> 06:00:44.680
You saw somebody's farm like this on a position four or five. It didn't it didn't exist you could

06:00:45.880 --> 06:00:47.880
Be cheating

06:00:48.160 --> 06:00:50.680
It's like a it's an interesting comparison

06:00:50.680 --> 06:00:54.640
I think the amount of items that snaking has now is what you would have on a carry

06:00:54.960 --> 06:01:06.960
Yeah, in terms of raw net worth, 16,000 net worth at 37 minutes would be, I would say, probably an average carry game 10 years ago, or at least an average off lane game.

06:01:06.960 --> 06:01:09.960
So, his arm is just...

06:01:09.960 --> 06:01:12.960
A lot has changed, it's a different game.

06:01:12.960 --> 06:01:17.960
But if somebody was super confident that the support position is in your team, watch out to love.

06:01:17.960 --> 06:01:21.960
Just feel super confident, they're like, okay, we have four cores!

06:01:21.960 --> 06:01:27.440
And if you go farther back in time as to support you by Divine Rapier, you die, give it to your teammate.

06:01:27.440 --> 06:01:29.600
That was an actual old strat.

06:01:29.600 --> 06:01:34.720
Moonlight Shadow from Falcons, three minutes on the Aegis, they would love to get a kickoff into the eventual force,

06:01:34.720 --> 06:01:36.720
just making sure to get initiated on by Foxy.

06:01:36.720 --> 06:01:41.480
Finally, they get to drop this knife and kill the blade, it's still not quite enough, why don't the right place come through?

06:01:41.480 --> 06:01:43.840
But Underlord is the trade!

06:01:43.840 --> 06:01:45.040
Oh boy!

06:01:45.040 --> 06:01:49.120
But even when the trade comes through, not in favor of licking it...

06:01:49.120 --> 06:01:52.120
Well, I say that who has higher net worth?

06:01:52.120 --> 06:01:54.120
That's a 4 of 5 to say.

06:01:54.120 --> 06:01:55.120
This is overrated.

06:01:55.120 --> 06:01:57.120
This tornado is really important.

06:01:57.120 --> 06:01:59.120
Now let's say I'm a 2 here, but now we're going to counter-initiate him with the ankle.

06:01:59.120 --> 06:02:00.120
That's right.

06:02:00.120 --> 06:02:01.120
That's a little bit.

06:02:01.120 --> 06:02:02.120
Another one comes down.

06:02:02.120 --> 06:02:03.120
He's dead.

06:02:03.120 --> 06:02:05.120
Does have flyback if he wants to expend it here.

06:02:05.120 --> 06:02:07.120
And he will do exactly that.

06:02:07.120 --> 06:02:11.120
Now Raina accompanying out chasing Nisha off the Shiva as a mark.

06:02:11.120 --> 06:02:12.120
Twice about it.

06:02:12.120 --> 06:02:14.120
Still has that Aegis though.

06:02:14.120 --> 06:02:16.120
And Skeeter, his gods that can't run out.

06:02:16.120 --> 06:02:17.120
Charge altitude from bossing.

06:02:17.120 --> 06:02:30.120
They don't have a forwarded effort into the marcoon as well, it explodes quite a bit, don't get to the other side though as a static link will not link for too long for a mark, not super strong at the moment, like Falcon 3 said.

06:02:30.120 --> 06:02:38.120
Malrin is such a treat to watch a jaker, it's just a beast. 4-0 and 18 so far, it's been in 22 of the 30 kills.

06:02:38.120 --> 06:02:43.120
Perfect chaining of stuns there, didn't give them a chance to protect meke whatsoever.

06:02:43.120 --> 06:02:49.600
And we got what's the refresher reveal, I don't know if Liquid even saw that he picked

06:02:49.600 --> 06:02:50.600
it up.

06:02:50.600 --> 06:02:51.600
So just point, but.

06:02:51.600 --> 06:02:52.600
They know now.

06:02:52.600 --> 06:02:53.600
They know.

06:02:53.600 --> 06:02:54.600
One with hope.

06:02:54.600 --> 06:03:02.240
And also now with the level 25 talent, lower cooldown and enchant Totem, bounce with

06:03:02.240 --> 06:03:03.240
three and a half.

06:03:03.240 --> 06:03:06.480
He buys Hoctering, it's sub three.

06:03:06.480 --> 06:03:08.600
Then it actually comes real good.

06:03:08.600 --> 06:03:09.600
Yep.

06:03:09.600 --> 06:03:10.600
In theory.

06:03:10.600 --> 06:03:14.600
Even without it, it's still really, really nice to have such a low cooldown on chain stunning.

06:03:16.600 --> 06:03:21.600
And it travels two onto skidder, they're still keeping up with 1k per minute.

06:03:22.600 --> 06:03:27.600
This is very rare. Even in stumps for this tournament, this is rare.

06:03:28.600 --> 06:03:32.600
We haven't seen that top with a bounty yet. This is what it looks like, Japan.

06:03:33.600 --> 06:03:36.600
Because usually it's relatively closer to even bounties behind it, the stars.

06:03:36.600 --> 06:03:41.800
I think yesterday game three with vision was all but they didn't get to this point like the game was over

06:03:42.440 --> 06:03:46.280
But they also didn't have as much gpm lead as there is now even in that game

06:03:48.520 --> 06:03:54.600
Pretty crazy. Oh, what's I'm just trying to think of what the saving grace is here for liquid like what you can possibly buy

06:03:54.760 --> 06:04:00.680
I think that what I think game two is the saving grace you have to buy damage like I think the biggest problem here is that

06:04:01.960 --> 06:04:04.040
You add on one on one hand

06:04:04.040 --> 06:04:08.840
You just get changed on to death from the other if you get a good initiation. Do you even have what it takes?

06:04:09.640 --> 06:04:16.760
To kill a 4.4k HP spend or razor. I suppose if you change some of them and hit everything then you may do

06:04:17.240 --> 06:04:24.600
But there's a blink four-step bounty hunter. That's always going to be able to offer some help. Marana has lead four-step

06:04:25.640 --> 06:04:32.520
And we did see a nice comeback today with blue coins. Obviously it's not 42k deficit, mind you.

06:04:32.520 --> 06:04:37.280
Yeah, it did involve taking a roach even though they were behind which I thought was an excellent play

06:04:37.400 --> 06:04:42.320
And then they took a fight with it and they ended up winning and that ended up snowballing them to the eventual game victory

06:04:45.020 --> 06:04:47.960
Yeah, 43k is a different story I would say

06:04:49.920 --> 06:04:51.920
Sure

06:04:51.960 --> 06:04:53.960
Doing invoker things

06:04:55.560 --> 06:04:59.400
Currently sitting at three levels below the enemy position five

06:04:59.400 --> 06:05:02.240
We can talk about the 25 talents.

06:05:02.240 --> 06:05:05.640
Snake King on the Marana is same level as the enemy carry.

06:05:05.640 --> 06:05:07.440
Yeah, I was going to say, he's getting up there.

06:05:07.440 --> 06:05:08.880
That's why I brought up the talents.

06:05:08.880 --> 06:05:11.040
I'm going to see what his 25 is going to be.

06:05:11.040 --> 06:05:13.880
Man, it is the one we see every single time.

06:05:13.880 --> 06:05:14.880
It is so good.

06:05:14.880 --> 06:05:15.880
I bet it's like a 9.

06:05:15.880 --> 06:05:19.800
It's got to be 98% of games.

06:05:19.800 --> 06:05:20.800
Yeah.

06:05:20.800 --> 06:05:21.800
Strong one.

06:05:21.800 --> 06:05:22.800
Got strength.

06:05:22.800 --> 06:05:23.800
Okay, double back on the social.

06:05:23.800 --> 06:05:24.800
Well, five.

06:05:24.800 --> 06:05:25.800
Nicky, get to the other side of the wall.

06:05:25.800 --> 06:05:26.800
And now we have another couple.

06:05:26.800 --> 06:05:28.800
Can you see it's gonna try to slow them a bit?

06:05:28.800 --> 06:05:30.800
I definitely blasted a couple of heroes.

06:05:32.800 --> 06:05:35.800
That's right, we'll miss. Crit and the enemy base will blink out.

06:05:36.800 --> 06:05:39.800
It's still kind of annoying to go high ground against this underwater.

06:05:39.800 --> 06:05:41.800
Yep, and they do not have their Aegis now.

06:05:42.800 --> 06:05:44.800
You have Roche now, though?

06:05:44.800 --> 06:05:45.800
Yep.

06:05:46.800 --> 06:05:49.800
I mean, at this point, it's two minutes from when Roche could spawn.

06:05:49.800 --> 06:05:51.800
We'll probably wait for the next Roche.

06:05:51.800 --> 06:05:58.800
And then you have double banner, then you can take at least two sets of barracks without too much worry, I would think.

06:06:01.800 --> 06:06:03.800
You shut. He's here. No, he's not.

06:06:08.800 --> 06:06:09.800
If you're not going to hit this time.

06:06:09.800 --> 06:06:15.800
Yeah, so effectively, Liquid have, I want to say, oh nice, Tope actually drew it.

06:06:15.800 --> 06:06:18.800
This is the part of the map that we control, is what he drew on the minimap.

06:06:18.800 --> 06:06:24.700
about 10% of the map is probably under liquids control right now I think

06:06:24.700 --> 06:06:29.260
boxy's certainly the lower side like what about this what if we took this

06:06:29.260 --> 06:06:35.660
next three percent then we would have a total who's like yeah guys

06:06:35.660 --> 06:06:38.140
game I think we need to order 10%

06:06:38.140 --> 06:06:43.140
We can start to position and hopefully not die in a future fight so you feel safe.

06:06:43.140 --> 06:06:45.140
You can TP out, the Gork.

06:06:47.140 --> 06:06:50.140
We can start calling out the Gork I guess, why not?

06:06:52.140 --> 06:06:55.140
It's a travel now for Amar.

06:06:55.140 --> 06:06:58.140
I'm not sure where else you go with this here.

06:06:59.140 --> 06:07:01.140
It's only 43 minutes in.

06:07:01.140 --> 06:07:04.140
Yeah, obviously Ag's I suppose, switch blink.

06:07:04.140 --> 06:07:06.140
It's generally very good.

06:07:06.140 --> 06:07:12.300
swap that for refresher to like old refresh old blink in I mean I would

06:07:12.300 --> 06:07:17.300
expect refresher to I mean they're gonna get refresher shard with this next

06:07:17.300 --> 06:07:21.860
roche and I would expect Skeeter to probably take that yeah because the

06:07:21.860 --> 06:07:25.100
downside of span is maybe you get a support kill with god's strength and

06:07:25.100 --> 06:07:28.300
then you get pushed out and then it just runs down and you can't really do

06:07:28.300 --> 06:07:33.500
much that's the multi-shot arrow now for snaking yeah this is you can you

06:07:33.500 --> 06:07:36.960
You can fish for stuns on heroes, you can also just farm the entire map because your

06:07:36.960 --> 06:07:39.000
arrows all do star store.

06:07:39.000 --> 06:07:41.920
We need to do a tier list of 25 cards.

06:07:41.920 --> 06:07:43.580
This has to be top 5.

06:07:43.580 --> 06:07:44.580
It's so good.

06:07:44.580 --> 06:07:46.640
Would you say just right off the bat is top 5?

06:07:46.640 --> 06:07:47.640
It's really good.

06:07:47.640 --> 06:07:51.080
Because when you get to this point in the late game, a lot of the time what ends up

06:07:51.080 --> 06:07:55.540
deciding games when Mironic is 25 is you fight that big arrow.

06:07:55.540 --> 06:07:59.540
And it's just, you get so much vision, you get so much damage, and you have to

06:07:59.540 --> 06:08:01.540
Oh

06:08:01.940 --> 06:08:06.500
I'm not happening now read stock never mind nobody saw it

06:08:07.340 --> 06:08:12.940
Everybody watching the international right now. No big deal great plate from boxy there. That's one echo slam down

06:08:13.100 --> 06:08:18.100
It's just another form of taunt from Malereen. He's like it's 48 K lead guys

06:08:20.900 --> 06:08:23.840
It's too bad you can't tip yourself, I think he would have there

06:08:29.540 --> 06:08:32.660
the way for the rush. So 20 seconds away from that. You can see it on the camera shot. There's the

06:08:32.660 --> 06:08:38.820
admin in the Falcon's booth who's looking at his watch. A little bit like...

06:08:40.260 --> 06:08:46.500
This is their standard now. Usually it's when they get to like 5k lead early on. They slow it down

06:08:46.500 --> 06:08:50.820
and they just expand it slowly, but this one they had to get 40k first and then

06:08:51.460 --> 06:08:54.900
halt the brakes. You know, like wait a second. This isn't the Falcon's way.

06:08:54.900 --> 06:09:01.220
We got to get multiple rushes. Oh, pardon me. It was in the liquid booth. Well that changes everything. Oh

06:09:06.580 --> 06:09:08.580
Cover my shadow

06:09:16.420 --> 06:09:18.420
Everything drain for them

06:09:24.900 --> 06:09:29.600
Well, that was riveting says snaking let me go to the jungle with my sacred arrow. Yeah

06:09:29.600 --> 06:09:31.100
Yeah

06:09:31.100 --> 06:09:34.520
It's time for I mean that could have been the end of the game

06:09:34.520 --> 06:09:39.560
But how he didn't have echo slam as we all saw by that was

06:09:40.000 --> 06:09:43.420
Gentlemen, what is the choir more than delicious

06:09:50.200 --> 06:09:53.600
This one will come with a second life. That's a pretty damn good seat belt

06:09:54.900 --> 06:09:59.660
How the billionaires that well

06:10:01.580 --> 06:10:03.580
Haven't found a way yet as far as I'm

06:10:04.020 --> 06:10:05.220
I'll see

06:10:05.220 --> 06:10:06.940
Should there's something?

06:10:06.940 --> 06:10:08.940
They freeze themselves

06:10:09.940 --> 06:10:15.660
Occasionally occasionally so we're just leaving the goodies in the pit now, huh? Oh, okay. We're coming on the courier

06:10:15.660 --> 06:10:17.660
Ah, no space for it. Just

06:10:17.900 --> 06:10:20.540
This pesky cheeses and banners

06:10:20.540 --> 06:10:22.540
That's pretty nice though.

06:10:22.540 --> 06:10:24.540
Oh, Harry.

06:10:24.540 --> 06:10:28.540
The Echo of Malorraine uses Refresher, stun lock for days,

06:10:28.540 --> 06:10:30.540
Nisha dead for 80.

06:10:30.540 --> 06:10:32.540
That's without buyback.

06:10:32.540 --> 06:10:33.540
Indeed.

06:10:33.540 --> 06:10:36.540
And that is 70 nice minutes for snaking.

06:10:36.540 --> 06:10:39.540
Do you think Falcons go back to farming now?

06:10:39.540 --> 06:10:41.540
Is that the play?

06:10:41.540 --> 06:10:42.540
Think or hope.

06:10:42.540 --> 06:10:45.540
Do you think they want to get to a 100k network lead?

06:10:45.540 --> 06:10:49.540
That reflects two light setting records, doesn't it?

06:10:49.540 --> 06:10:53.540
True, Rosh banner flashes if you want to push as a result.

06:10:53.540 --> 06:10:57.540
The analysis covers the entire screen at this point.

06:10:59.540 --> 06:11:04.540
Peter, the outskirt, BKB from Nikkei wants to kill off the Rosh banner.

06:11:04.540 --> 06:11:07.540
So they have another one out if they want to use it.

06:11:07.540 --> 06:11:10.540
Peter, God, Frank jumps in on the big man, twists the heart.

06:11:10.540 --> 06:11:13.980
With the hard boom, and an outside tunnel, maybe just save them though.

06:11:13.980 --> 06:11:17.860
Just put that work to the build arrow here, they want to go for ace.

06:11:17.860 --> 06:11:19.860
We have half out from that arrow.

06:11:19.860 --> 06:11:23.860
Wernification still on line, trying to buy some time for Invoker to come back 30 seconds.

06:11:23.860 --> 06:11:26.860
They keep the roach here, and again, there's a different one from Skeeter yet again.

06:11:26.860 --> 06:11:31.860
We're trying to keep the follow ace, getting drained, and Lotus Orb did apply, but we'll drop to the deck.

06:11:31.860 --> 06:11:34.860
Doesn't have buyback this time, it's still in one lane for sure.

06:11:36.140 --> 06:11:39.300
As the lead expands to 57k, Falcons.

06:11:39.300 --> 06:11:42.260
Do you want to wait for the next throw? He only has three minutes on this Aegis.

06:11:42.980 --> 06:11:44.900
Maybe the next throw is the little secret.

06:11:50.020 --> 06:11:51.940
I was about to say you'd love to see it, but do you?

06:11:55.940 --> 06:11:58.660
Just waiting for somebody to farm this up in the top lane.

06:11:58.660 --> 06:12:03.700
It is. We are approaching that point when snaking is actually overtaking the enemy carry.

06:12:04.340 --> 06:12:08.660
So that would be pretty funny. He's only a thousand now behind Micky.

06:12:09.300 --> 06:12:13.100
On this Marana, he's about to finish a Wind Waker.

06:12:14.100 --> 06:12:16.700
I mean, I understand it from his perspective.

06:12:16.700 --> 06:12:18.500
He was worth the lucky last situation.

06:12:18.500 --> 06:12:20.900
He had to get to play two late game Dota as a carry.

06:12:20.900 --> 06:12:26.300
He was greatly on that box, but now Rain jumps in with the boots of travel, Gary.

06:12:26.300 --> 06:12:30.300
Oh, he left the bounty on us, but now he's going to get completely desiccated.

06:12:30.300 --> 06:12:34.300
He's got the force of the other side, but a nice bit of blocking, and then taking a jump.

06:12:34.300 --> 06:12:35.600
He's a terrific player.

06:12:35.600 --> 06:12:37.600
Oh, he's got a damage to the same speed.

06:12:37.600 --> 06:12:39.600
Actually, this is the best possible fight number one.

06:12:39.600 --> 06:12:42.900
Neither the Avis after all, Malry with a three-man and champ program

06:12:42.900 --> 06:12:44.500
will beat Lena to death.

06:12:44.500 --> 06:12:46.500
And now Nisha will bite the dust as well.

06:12:46.500 --> 06:12:49.000
They do have buybacks onto a couple of these cores,

06:12:49.000 --> 06:12:51.600
but Liquid still losing the fight.

06:12:51.600 --> 06:12:53.200
It's a 62K network lead.

06:12:53.200 --> 06:12:54.200
Now, this round is...

06:12:54.200 --> 06:12:56.300
I think you could argue that Liquid played that better,

06:12:56.300 --> 06:12:58.500
but they can't beat the numbers.

06:12:58.500 --> 06:13:01.600
Big numbers will prevail.

06:13:01.600 --> 06:13:04.200
They're fighting a fucking battle.

06:13:04.200 --> 06:13:07.040
Oh, I'm gonna gas, lean up, all the way.

06:13:07.040 --> 06:13:08.520
They put the force out back into the fountain.

06:13:08.520 --> 06:13:10.120
Skeeter not coming up, going to the fountain.

06:13:10.120 --> 06:13:11.320
He needs a hundred K Networks, please.

06:13:11.320 --> 06:13:12.080
Could do just that.

06:13:12.080 --> 06:13:13.640
Skeeter getting back down to the tree.

06:13:13.640 --> 06:13:14.960
He's gonna be stuck inside the ice wall.

06:13:14.960 --> 06:13:16.840
He's gonna get the four-stack away, though.

06:13:16.840 --> 06:13:18.640
And stop at three setting.

06:13:18.640 --> 06:13:20.360
Realizing they can't handle this.

06:13:20.360 --> 06:13:23.560
Wait for motion number 10 at this point.

06:13:23.560 --> 06:13:26.400
Foxy.

06:13:26.400 --> 06:13:27.720
Man, they get an air on to lean up.

06:13:27.720 --> 06:13:29.120
All right, here comes the bar.

06:13:29.120 --> 06:13:34.260
They do realize they can hit buildings at this point, which is shocking development because they won TI last year.

06:13:34.260 --> 06:13:35.760
You think they would have known this already?

06:13:35.760 --> 06:13:37.760
Tisha, gonna get the hex?

06:13:37.760 --> 06:13:39.460
Alright, now damage is coming for the...

06:13:39.460 --> 06:13:39.960
Okay.

06:13:39.960 --> 06:13:46.180
LSA is gonna hit as well, Nicky, trying to do some damage, but they just still go far away.

06:13:46.180 --> 06:13:49.280
And people will not even get the second set of barracks it seems.

06:13:49.280 --> 06:13:53.200
Falcon will run away with our 65K network lead, by the way.

06:13:53.560 --> 06:13:55.800
That is a great hold from Liquid.

06:13:56.700 --> 06:13:58.800
I just have to check for win probability here.

06:13:58.800 --> 06:14:00.420
Yeah, let's take a look at that.

06:14:00.420 --> 06:14:02.900
Apparently sitting at 100 to 0.

06:14:02.900 --> 06:14:03.400
Really?

06:14:03.400 --> 06:14:04.460
That is a rare sight.

06:14:04.460 --> 06:14:05.300
You got to be saying that.

06:14:05.300 --> 06:14:07.200
That is a very rare sight.

06:14:07.200 --> 06:14:08.900
That's awesome.

06:14:08.900 --> 06:14:10.020
We have reached the point.

06:14:10.020 --> 06:14:12.740
Dota Plus has officially lost all faith.

06:14:12.740 --> 06:14:17.700
Dota Plus, today, we come back the most legendary in TI history.

06:14:17.700 --> 06:14:19.380
I would love to see it.

06:14:19.380 --> 06:14:22.980
If Liquid somehow find a way to win this game,

06:14:22.980 --> 06:14:24.700
that will be unbelievable.

06:14:24.700 --> 06:14:27.900
Dota Plus is looking at its watch right now.

06:14:27.900 --> 06:14:31.100
That's the equivalent. Now obviously this game's grounded.

06:14:31.100 --> 06:14:37.460
I think I have never seen a single pro game being pulled back from 100-0.

06:14:37.460 --> 06:14:40.340
I have played one singular pub game where it happened.

06:14:40.340 --> 06:14:41.340
Oh, really? Yeah.

06:14:41.340 --> 06:14:42.340
You have to look at the replay.

06:14:42.340 --> 06:14:44.540
And I was like, this is unbelievable.

06:14:44.540 --> 06:14:45.620
I went and checked it.

06:14:45.620 --> 06:14:46.860
Who threw that game?

06:14:46.860 --> 06:14:48.260
We won.

06:14:48.260 --> 06:14:50.580
And it was 100-0.

06:14:50.580 --> 06:14:52.020
I was like, there is no way.

06:14:52.020 --> 06:14:53.180
That's one in a million right there.

06:14:53.180 --> 06:14:55.860
And it's two more than that probably.

06:14:55.860 --> 06:14:57.660
Oh, that's not really how percentages work.

06:14:57.660 --> 06:15:04.420
That's right. It's gone on so long that Sven actually has an axe, something we rarely get to retrieve.

06:15:04.420 --> 06:15:06.500
The Superman is available.

06:15:06.500 --> 06:15:07.960
Aughlable Sponhammer.

06:15:07.960 --> 06:15:11.500
He has eaten a Moonshard as well. That came before the axe, apparently.

06:15:11.500 --> 06:15:19.820
Yep. I kind of do miss this being part of the hero's build, but it's very hard to make it not broken and still be good.

06:15:21.500 --> 06:15:27.420
So, in the way that this works, it's just a hard thing to figure out.

06:15:27.660 --> 06:15:29.660
Oh, snaking, there he is. He's ahead of...

06:15:29.660 --> 06:15:31.660
He wants to end the game ahead of AK.

06:15:31.660 --> 06:15:32.660
Yeah.

06:15:32.660 --> 06:15:35.660
70,000.

06:15:35.660 --> 06:15:38.660
They're not quite at 100k, though, so you think that...

06:15:38.660 --> 06:15:39.660
Have to wait for this bro, should I think.

06:15:39.660 --> 06:15:41.660
Walk forward, young man.

06:15:41.660 --> 06:15:43.660
Not so young anymore.

06:15:43.660 --> 06:15:45.660
Well, compared to us, every of the older players in the lobby,

06:15:45.660 --> 06:15:47.660
but his experience is the best teacher,

06:15:47.660 --> 06:15:51.660
so he will not walk two steps to the right inside his own base.

06:15:51.660 --> 06:15:54.660
Tofu has yet to draw which part of the map they control now.

06:15:54.660 --> 06:15:56.660
I think it's just the fountain at this point.

06:15:56.660 --> 06:16:01.540
It's smaller now than before. They will go for another Hail Mary smoke find.

06:16:01.540 --> 06:16:03.380
How many Hail Mary's do you get in a game?

06:16:04.180 --> 06:16:05.780
Yeah. I feel like we've gotten quite a few.

06:16:07.540 --> 06:16:13.620
Falcons are just waiting for anybody to lose position if Ace were to cast a firestorm here.

06:16:15.300 --> 06:16:18.340
Great timing for the firestorm. Incredible play from Ace.

06:16:18.340 --> 06:16:20.740
Perfect play. Arrows.

06:16:20.740 --> 06:16:25.740
We'll find their mark. Another wave killed by Snake in 340 seers.

06:16:25.740 --> 06:16:27.740
You have this guy and your fantasy.

06:16:27.740 --> 06:16:28.740
That's true.

06:16:28.740 --> 06:16:31.740
Well, I guess it depends what banners you have on him as a support.

06:16:31.740 --> 06:16:36.740
I don't... Can support banners even get creeps, or they can, right?

06:16:36.740 --> 06:16:38.740
I thought everybody could get the same.

06:16:38.740 --> 06:16:40.740
You're actually looking at that. That's the bad part about it.

06:16:40.740 --> 06:16:43.740
They don't... Supports don't have a red banner.

06:16:43.740 --> 06:16:45.740
The creeps for it, but...

06:16:45.740 --> 06:16:46.740
I don't think they can.

06:16:46.740 --> 06:16:47.740
You don't understand the expert.

06:16:47.740 --> 06:16:49.740
No, I am definitely not.

06:16:49.740 --> 06:16:53.260
I mean I didn't say you're good at it. You're an expert. That's like your co-cast

06:16:55.580 --> 06:16:57.580
Keep up the good work. Oh for two

06:16:59.340 --> 06:17:03.380
72 all right, what's the over-under here senator 100k. Are we gonna get there under?

06:17:04.140 --> 06:17:08.960
Yeah, because they would require like a team life and buy back all their heroes and they don't have to buy them

06:17:09.460 --> 06:17:12.820
Well, I suppose if they goes late enough, they'll have to buy back to your co-coxie

06:17:12.820 --> 06:17:19.820
Okay, 3k lead now.

06:17:19.820 --> 06:17:21.820
You don't have to buy a backmound.

06:17:21.820 --> 06:17:23.820
He gets the stun after being shut up.

06:17:23.820 --> 06:17:24.820
He tells you he needs to stay.

06:17:24.820 --> 06:17:25.820
He's coming out to me as well.

06:17:25.820 --> 06:17:27.820
We're doing a play that's absolutely nothing.

06:17:27.820 --> 06:17:29.820
He's got the lead maybe.

06:17:29.820 --> 06:17:30.820
No profit spent.

06:17:30.820 --> 06:17:34.820
They can lead this big day lead up once and for all.

06:17:34.820 --> 06:17:35.820
No more tokens to save this time.

06:17:35.820 --> 06:17:37.820
I'm already getting some good damage out.

06:17:37.820 --> 06:17:38.820
The counter is dead.

06:17:38.820 --> 06:17:40.820
Absolutely no way to get back to the game.

06:17:40.820 --> 06:17:46.420
Refresher's popped out two deaths in a like a without buyback 77K network lead.

06:17:47.700 --> 06:17:50.420
Hey, Roach might be up in five seconds, little falcons.

06:17:50.420 --> 06:17:51.700
Let's take it easy here.

06:17:51.700 --> 06:17:52.340
We've got a torment.

06:17:52.340 --> 06:17:53.300
Play a little discipline.

06:17:53.300 --> 06:17:54.020
Tormentor's up.

06:17:54.020 --> 06:17:55.700
Get some extra gold there.

06:17:55.700 --> 06:17:57.460
So creep's available to kill the jungle.

06:17:57.460 --> 06:17:59.460
If we wait until 60 minutes, we'll get the tier five.

06:17:59.460 --> 06:17:59.940
Oh, god.

06:17:59.940 --> 06:18:01.060
Everybody needs a tier buyback.

06:18:01.060 --> 06:18:01.700
It's absolutely.

06:18:02.580 --> 06:18:03.620
Goodness gracious.

06:18:06.180 --> 06:18:08.020
Like, though, he might be on the menu after all.

06:18:08.020 --> 06:18:09.620
He should have to pop his BKB.

06:18:10.820 --> 06:18:16.500
try to hold this three versus five. I have to give up some buildings.

06:18:16.500 --> 06:18:19.460
Critics literally standing on top of the heroes.

06:18:19.460 --> 06:18:24.020
Forgot how to move his hero. Understandable in such a very lengthy game.

06:18:24.020 --> 06:18:27.540
Second set of arrows still is the way of Falcons.

06:18:27.540 --> 06:18:31.780
I do believe this is going to be megaed. I know this is a bold statement.

06:18:31.780 --> 06:18:34.420
I do think it's going to happen to Zeran.

06:18:34.420 --> 06:18:37.940
I'm pretty far. Get the treasure. Get arrowed.

06:18:37.940 --> 06:18:42.420
Amar is there with the right glimpse, he looks up the building, there's the Superman, but into the cancel!

06:18:42.420 --> 06:18:43.780
By the tornado!

06:18:43.780 --> 06:18:48.340
Well, Amar's actually looking to get his stand, he's looking to play the right thing, Amar's right on top of the status,

06:18:48.340 --> 06:18:53.140
because now they can leave Nikkei, finally putting him to an end, no buyback for him!

06:18:53.140 --> 06:18:55.780
Two versus five, Falcons!

06:18:55.780 --> 06:19:00.340
Is this enough of an advantage to finish the game, or do you want to go for a road to get something 35 seconds?

06:19:00.340 --> 06:19:02.500
Go take this gift for a run and hang it up!

06:19:02.500 --> 06:19:06.820
And Falcons, he should, surely, be able to take game one!

06:19:06.820 --> 06:19:10.980
So there's best of three with an 85 game network lead.

06:19:10.980 --> 06:19:12.420
Fine, good.

06:19:12.420 --> 06:19:13.540
Just an absolute chill.

06:19:13.540 --> 06:19:14.900
Last game has never added now.

06:19:14.900 --> 06:19:16.900
Ray wants one more kill for the road.

06:19:16.900 --> 06:19:19.540
G-Fan, the three line, storm hammered.

06:19:19.540 --> 06:19:22.420
They should be close, killed off as well.

06:19:22.420 --> 06:19:25.940
89k, can we get to 90 at least before this game ends?

06:19:25.940 --> 06:19:27.060
Am I hearing 90s?

06:19:27.060 --> 06:19:28.020
Let's get this guy.

06:19:28.020 --> 06:19:30.980
I don't sense I'm not as stolen as a local huge play

06:19:30.980 --> 06:19:32.500
from him as the GGs come out.

06:19:32.500 --> 06:19:33.940
89k network lead.

06:19:33.940 --> 06:19:36.740
He's about to end his death, not be sniping!

06:19:36.740 --> 06:19:39.060
That's the game number one.

06:19:39.060 --> 06:19:41.060
Very close call overall.

06:19:43.060 --> 06:19:45.940
Honestly, I had fun though. This was a fun game number one.

06:19:45.940 --> 06:19:48.660
Game... I think they enjoyed themselves, too.

06:19:48.660 --> 06:19:49.860
And...

06:19:49.860 --> 06:19:50.980
Wait, who's giving me a thought?

06:19:50.980 --> 06:19:52.580
Yeah, probably one, Steven.

06:19:52.580 --> 06:19:53.380
Yeah, problem.

06:19:53.380 --> 06:19:59.860
Uh... Liquid, gotta commend the mentality to hold on to the bitter end there.

06:19:59.860 --> 06:20:01.060
Um...

06:20:01.700 --> 06:20:03.860
That game realistically speaking,

06:20:03.860 --> 06:20:05.820
was over for about half an hour.

06:20:05.820 --> 06:20:07.700
I would say at least 20 minutes.

06:20:07.700 --> 06:20:09.180
It sounds about right, yeah.

06:20:09.180 --> 06:20:11.260
We've seen crazy contacts at TI,

06:20:11.260 --> 06:20:13.860
especially on the main stage when the stakes are high.

06:20:13.860 --> 06:20:15.980
This was not one of those games

06:20:15.980 --> 06:20:19.020
where Liquid even got a single winning moment

06:20:19.020 --> 06:20:20.460
for the last 40 minutes.

06:20:20.460 --> 06:20:24.460
I think every single exchange went in Falcons favor

06:20:24.460 --> 06:20:25.900
and they're up one and a half.

06:20:25.900 --> 06:20:27.500
Yeah, one, oh, she's back.

06:20:27.500 --> 06:20:30.820
Thank you very much, Osvaldo Zidrella.

06:20:30.820 --> 06:20:39.380
55 minute game with an 89k gold lead for a game that didn't even felt for the longest time

06:20:39.380 --> 06:20:47.540
solidly in the hands of Falcons. I think winter, maybe it's an odd mix of respect for liquid

06:20:47.540 --> 06:20:52.300
and their ability to still make those plays and potentially also the respect of being

06:20:52.300 --> 06:20:55.140
in the lower bracket, the pressures on you. You want to make sure.

06:20:55.140 --> 06:20:58.420
I just want to make sure, you know, why do you need to risk it when you already

06:20:58.420 --> 06:21:01.260
have all the lead in the world, all the farm in the world.

06:21:01.260 --> 06:21:03.300
There's nothing, no point for you to risk it, you know,

06:21:03.300 --> 06:21:06.300
just play yourself, soft, up, paid, slow, right?

06:21:06.300 --> 06:21:10.500
I mean, they probably had one of the biggest lead

06:21:10.500 --> 06:21:14.860
I've ever seen at 40, 45, even at 50, like,

06:21:15.860 --> 06:21:16.820
that was insane.

06:21:16.820 --> 06:21:18.100
How can they back, all right?

06:21:18.100 --> 06:21:20.100
They do the thing where they win the early game,

06:21:20.100 --> 06:21:21.380
and then when they win the early game, like,

06:21:21.380 --> 06:21:22.500
okay, how do we want to do this?

06:21:22.500 --> 06:21:24.060
Do we want to go for Rosian?

06:21:24.060 --> 06:21:25.100
Do we want to go high ground?

06:21:25.100 --> 06:21:26.340
Do we want to destroy the ancient,

06:21:26.340 --> 06:21:27.580
you know, the whole point of 32?

06:21:27.580 --> 06:21:32.220
No, no, no, no, no. We want to build this. They're worthy. We want to impress winter. They are fully back in form

06:21:32.220 --> 06:21:37.960
If they are able to replicate this again because my gosh, this was a scary performance with Falcons in game one

06:21:38.860 --> 06:21:43.080
And they did it with the bounty hunter that they stole from yesterday's games

06:21:43.460 --> 06:21:47.200
They did it in a very solid way. I think this was the type of Falcons

06:21:47.200 --> 06:21:52.460
You'd love to see this was their own style and they crushed with it. Yeah, I really love the support play this game

06:21:52.460 --> 06:21:57.180
I think the bounty and the Marana both did such an excellent job both with their gameplay

06:21:57.180 --> 06:22:23.180
and the riot my station. We talked in the panel about getting a use instead of the Marana actually was about effecting that oven Marana got full stuff. I know winter was so happy to point that out being so good. But honestly, I feel like on both teams, this game was a game of full stuff. Every single fight. It's like we're seeing people be repositioned nonstop into getting saved. I think it was way more impactful for falcons in the early game because it meant that liquid were never able to cinch out the kills when people got repositioned.

06:22:23.180 --> 06:22:26.480
Yeah, and also I mean this game crit was an absolute pinata

06:22:26.480 --> 06:22:28.880
I think liquid like he weren't seeing much in this game

06:22:28.880 --> 06:22:34.200
I've been trying to just smack crit as much as possible seven deaths to his name a lot of the highlights was a

06:22:34.300 --> 06:22:38.200
Spraybreaker charge and the London Lord all and oh wow we then finally killed Chris

06:22:38.200 --> 06:22:43.020
But on the other side of the screen you've got skitter getting kills my rain jumping around never dying in the game a mark

06:22:43.020 --> 06:22:47.100
You know 12 115 so as much as crit did tank tank a lot of that aggression

06:22:47.140 --> 06:22:51.460
That was only the aggression that we ever really saw from liquid because the rest of the show was Falcons

06:22:51.460 --> 06:22:55.700
just running throughout the entire map, being so efficient with their farm and how they just

06:22:55.700 --> 06:22:59.460
kind of closed it out and just took every objective and what they wanted to do on their

06:22:59.460 --> 06:23:04.740
terms. Yeah, I think you can make a case for any player to be the MVP of this game for Falcas,

06:23:04.740 --> 06:23:10.100
especially because the game went as long as it did. Winter, who would you go for in this

06:23:10.100 --> 06:23:16.660
situation and would it be Amar? I think it has to be either Skith or Amarin. I think

06:23:16.660 --> 06:23:20.420
they are the ones that I think set a lot of very, very crucial plays, especially with the

06:23:20.420 --> 06:23:28.420
They were able to make a lot of space, but of course, you know, in the early game, the bounty hunter created a lot of work is secured the lane.

06:23:28.420 --> 06:23:31.420
And everything just felt it was very, very straightforward.

06:23:31.420 --> 06:23:36.420
And this Mirana plus bounty hunter duo, I think it's probably my favorite duo right now.

06:23:36.420 --> 06:23:40.420
It has to be the strongest duo in my opinion with bounty hunter.

06:23:40.420 --> 06:23:46.420
We've seen bounty plus Wyvern, but it didn't really feel like it's as strong as the bounty plus Mirana.

06:23:46.420 --> 06:23:52.780
It was an incredibly strong show and I'm sure we're gonna see it addressed later on in of course the second game

06:23:52.780 --> 06:23:58.780
We're gonna see we've seen a lot of Marana already throughout the international group stage and main event

06:23:59.060 --> 06:24:05.420
Whether we're gonna see that again. We don't know yet, but one thing that we will see right about now

06:24:05.820 --> 06:24:07.820
It's their action slacks

06:24:07.820 --> 06:24:17.820
Hello everyone, we are now in the factory, and we also found some fans behind us, we are going to play some games with Sluggy.

06:24:37.820 --> 06:24:44.540
We gathered some fans here. The contest is, they will say a name of a Chinese Dota hero, a nickname.

06:24:44.540 --> 06:24:48.900
You have to guess what it is. If you get it right, you both get a delicious prize, alright?

06:24:48.900 --> 06:24:49.460
Are you ready?

06:24:49.460 --> 06:24:57.900
So this time, we will let our fans, our fans, to teach our foreign friends how to say our Chinese hero's name.

06:24:57.900 --> 06:25:01.300
If they guess the name right, they will get the prize.

06:25:01.300 --> 06:25:06.820
Okay, I'll team the dog. Here we go. Are you ready for the first hero?

06:25:06.820 --> 06:25:08.820
Are you ready?

06:25:08.820 --> 06:25:10.820
Blue cat

06:25:10.820 --> 06:25:12.820
Blue cat?

06:25:12.820 --> 06:25:14.820
Blue cat!

06:25:14.820 --> 06:25:16.820
No cheating here.

06:25:16.820 --> 06:25:18.820
First guess

06:25:18.820 --> 06:25:20.820
Spin

06:25:20.820 --> 06:25:22.820
Spin

06:25:22.820 --> 06:25:24.820
What is it actually?

06:25:24.820 --> 06:25:26.820
The meaning in English is blue cat

06:25:26.820 --> 06:25:28.820
Blue cat

06:25:28.820 --> 06:25:30.820
Your honor

06:25:30.820 --> 06:25:32.820
No!

06:25:32.820 --> 06:25:34.820
You are allowed now to do charades

06:25:34.820 --> 06:25:37.820
You can charades and act it out for him. Good luck, please.

06:25:47.820 --> 06:25:49.820
Alright, any thought?

06:25:53.820 --> 06:25:55.820
Again, can you do it again?

06:25:55.820 --> 06:25:56.820
Do it again, do it again.

06:26:01.820 --> 06:26:03.820
Come on, he's got a head.

06:26:04.820 --> 06:26:05.620
You know?

06:26:11.120 --> 06:26:12.200
Star and Spirit.

06:26:12.200 --> 06:26:12.780
Holy!

06:26:12.780 --> 06:26:13.780
We casted it on the level!

06:26:13.780 --> 06:26:15.340
Yeah!

06:26:15.340 --> 06:26:16.740
He's got the good Star and Spirit.

06:26:16.740 --> 06:26:17.740
I have to say that.

06:26:17.740 --> 06:26:18.240
You're very, very good.

06:26:18.240 --> 06:26:20.220
Well done.

06:26:20.220 --> 06:26:22.860
OK, your next contestant, please.

06:26:22.860 --> 06:26:25.500
我们下一位到我们的中阶了,

06:26:25.500 --> 06:26:27.940
it brings all ages, man.

06:26:27.940 --> 06:26:29.260
Thank you, thank you.

06:26:29.260 --> 06:26:31.340
The only Chinese ages will be given out.

06:26:31.340 --> 06:26:36.340
Okay, answer.

06:26:36.340 --> 06:26:38.340
I better stay down.

06:26:38.340 --> 06:26:41.340
Okay, okay. Who was the eighties' verys, man?

06:26:41.340 --> 06:26:42.340
Who's he guessing?

06:26:42.340 --> 06:26:43.340
My two-teeth.

06:26:43.340 --> 06:26:45.340
Okay, uh, um,

06:26:45.340 --> 06:26:46.340
Big butt.

06:26:46.340 --> 06:26:52.340
Big butt.

06:26:52.340 --> 06:26:54.340
Oh, god.

06:26:54.340 --> 06:26:59.340
Any guesses?

06:26:59.340 --> 06:27:06.340
night next to Sanchez

06:27:06.340 --> 06:27:09.340
No, it's just that it's a good one

06:27:09.340 --> 06:27:13.340
No, no, no, no, what's that English?

06:27:13.340 --> 06:27:14.340
Big Booty

06:27:14.340 --> 06:27:16.340
Big Booty?

06:27:16.340 --> 06:27:19.340
Big Booty on Big Booty, we're both out there

06:27:19.340 --> 06:27:20.340
Big Booty, baby!

06:27:20.340 --> 06:27:22.340
Alright, Big Booty

06:27:24.340 --> 06:27:27.340
Queen of Fame

06:27:27.340 --> 06:27:28.340
Biggest Booty?

06:27:28.340 --> 06:27:31.900
Biggest booty green of pain

06:27:38.540 --> 06:27:40.540
Okay, okay, okay

06:27:58.340 --> 06:28:01.340
Do you want to try again? Do you want to try again?

06:28:28.340 --> 06:28:31.780
Alright, that was something, this is a group effort, both of you.

06:28:31.780 --> 06:28:33.940
Okay, let's go, last one.

06:28:33.940 --> 06:28:35.620
Fast, fast, fast, we gotta go.

06:28:35.620 --> 06:28:39.060
Let's take a look at the names of the four.

06:28:39.060 --> 06:28:40.060
Thank you, another one you got.

06:28:40.060 --> 06:28:42.060
All right.

06:28:42.060 --> 06:28:45.940
Not lose, not lose.

06:28:45.940 --> 06:28:46.940
Not lose.

06:28:46.940 --> 06:28:48.620
Not lose.

06:28:48.620 --> 06:28:50.660
Uh...

06:28:50.660 --> 06:28:52.420
Bummer.

06:28:52.420 --> 06:28:54.060
I really don't know.

06:28:54.060 --> 06:28:54.940
Act it out.

06:28:54.940 --> 06:28:55.980
I'll take it out.

06:28:55.980 --> 06:28:57.780
That one is out.

06:28:57.780 --> 06:28:59.780
Oh, come on! Come on!

06:28:59.780 --> 06:29:01.780
Come on, baby!

06:29:01.780 --> 06:29:03.780
Right here!

06:29:03.780 --> 06:29:05.780
There we go!

06:29:05.780 --> 06:29:07.780
Congratulations! Thank you guys so much!

06:29:07.780 --> 06:29:09.780
Hope you had some fun! There's some more!

06:29:09.780 --> 06:29:11.780
Yeah! Yeah!

06:29:11.780 --> 06:29:13.780
Yeah!

06:29:13.780 --> 06:29:15.780
I back to you guys on the pitch!

06:29:17.780 --> 06:29:19.780
I do love!

06:29:19.780 --> 06:29:21.780
I got two options to choose.

06:29:21.780 --> 06:29:23.780
Big Booty, then you have to agree to make that decision.

06:29:23.780 --> 06:29:25.780
Oh, that was a good one.

06:29:25.780 --> 06:29:29.820
I also got a big booty next to me. It's a big Largo actually

06:29:31.180 --> 06:29:33.180
Sorry, you got small

06:29:38.980 --> 06:29:45.600
If you want to get yourself big booty or small booty you can get yourself to the secret shop to

06:29:45.940 --> 06:29:50.420
Get your own lockers or for example, Ray. Oh, you got there. I got a big old

06:29:50.420 --> 06:29:55.780
You said it's baby Roshan baby Roshan small small Roshan Roshan of reasonable size

06:29:56.420 --> 06:30:03.340
Carriable size you could take of everywhere to the park to the movies. Do you think that I can't take this one everywhere?

06:30:04.260 --> 06:30:06.660
It's quite quite a size. I have a confession

06:30:06.660 --> 06:30:13.260
I actually have I may have bought that wonderful plushy this one that one and that one and I don't have any space in my suitcase

06:30:13.260 --> 06:30:15.140
So if our donations are open

06:30:15.140 --> 06:30:17.340
I'm going to go back to you.

06:30:17.340 --> 06:30:19.340
Yeah, so if anyone's to help me

06:30:19.340 --> 06:30:21.340
get a new suitcase in China and

06:30:21.340 --> 06:30:23.340
I need to buy a ticket would

06:30:23.340 --> 06:30:25.340
love the assistance. All right,

06:30:25.340 --> 06:30:27.340
you can get yourself peace. I

06:30:27.340 --> 06:30:29.340
say okay. We're good. All right.

06:30:29.340 --> 06:30:31.340
We have we have got great series

06:30:31.340 --> 06:30:33.340
on our hands of growth that we're

06:30:33.340 --> 06:30:35.340
going to continue talking about

06:30:35.340 --> 06:30:37.340
as liquid and Falcons. There

06:30:37.340 --> 06:30:39.340
was one particular that I think

06:30:39.340 --> 06:30:42.340
already. Showed us how this

06:30:42.340 --> 06:30:43.340
game would end. The right

06:30:43.340 --> 06:30:50.860
game and around midnight something awkward happened yeah it's very sad it's

06:30:50.860 --> 06:30:59.260
very sad our main character big booty he was involved in some gang that he

06:30:59.260 --> 06:31:02.540
kind of set up for him so he was trying to help you know Mikke got ganked at the

06:31:02.540 --> 06:31:07.180
ball lane he placed under all the time to help I think he's dead and then he

06:31:07.180 --> 06:31:11.660
didn't realize I'm looking for him and he dies also this is basically the

06:31:11.660 --> 06:31:15.980
story of the early game. They just had so bad of a start, both the side lane, just got,

06:31:15.980 --> 06:31:19.980
especially the lane, just got demo-aged and there was no way for you to come back in.

06:31:19.980 --> 06:31:24.220
And when you pick Lina on the safe lane, that hero does not like losing her lane at all.

06:31:24.220 --> 06:31:27.740
You cannot come back from a bad, bad start, you know, with that hero.

06:31:27.740 --> 06:31:32.700
Yeah, we can take a look at the Lina versus Razor because that was very much the story

06:31:32.700 --> 06:31:34.060
of the early stages of the game.

06:31:34.060 --> 06:31:37.900
Yeah, coming into the series, we wanted to see Amar have that presence to kind of step

06:31:37.900 --> 06:31:43.900
up into the game. And of course here he's already like the Asher BKB and for Micae that 4-4-1 scoreline

06:31:43.900 --> 06:31:47.740
having Maustrum and 4-star fight at 20 minutes into the game. Like you want to look at your Lina,

06:31:47.740 --> 06:31:51.340
you want to see like BKB, you want to see the pike, maybe even the Cruses. Like you want to see like

06:31:51.340 --> 06:31:55.980
actual items to play around because you've built an entire lineup where Lina needs to stand in

06:31:55.980 --> 06:32:00.700
the middle protected by everyone to do the damage. And I think Falcons is such an exceptional job

06:32:00.700 --> 06:32:05.740
just chasing down this Lina, shutting down them up so quickly. And because of Razor having

06:32:05.740 --> 06:32:07.740
you see range here. You look

06:32:07.740 --> 06:32:08.740
on them. They will die

06:32:08.740 --> 06:32:10.740
every time they have to TP out.

06:32:10.740 --> 06:32:11.740
So yeah, just an exceptional

06:32:11.740 --> 06:32:12.740
draft and really great

06:32:12.740 --> 06:32:14.740
gameplay from thousands, putting

06:32:14.740 --> 06:32:15.740
Mickey into just a real

06:32:15.740 --> 06:32:16.740
composition that we don't

06:32:16.740 --> 06:32:18.740
often see him in. Yeah, and I

06:32:18.740 --> 06:32:20.740
think that BKB that we saw on

06:32:20.740 --> 06:32:21.740
Amaraya. That's just the

06:32:21.740 --> 06:32:23.740
beginning of it for a month.

06:32:23.740 --> 06:32:24.740
Yeah, I really liked his iron

06:32:24.740 --> 06:32:25.740
build this game because we

06:32:25.740 --> 06:32:26.740
often see him try and be

06:32:26.740 --> 06:32:27.740
like the carry. And I mean

06:32:27.740 --> 06:32:28.740
in the way his iron build did

06:32:28.740 --> 06:32:29.740
let him be a carry, but

06:32:29.740 --> 06:32:30.740
he's not out here trying to

06:32:30.740 --> 06:32:31.740
do all the damage by, you

06:32:31.740 --> 06:32:33.740
know, do this or whatever.

06:32:33.740 --> 06:32:47.740
Whatever this guy went a very nice build that simply allowed him to sustain in fights and live so he can get off his old for longer periods of time and get more links so that make it just simply cannot play this guy had a

06:32:47.740 --> 06:32:59.740
Lincoln's obviously playing his bar. He had a satanic and he had a refresher. So when he's applying his eye of the storm in these fights is reducing the armor of all of the enemies around him allowing you spend to chunk and do even more damage,

06:32:59.740 --> 06:33:03.580
including Crit's track damage amplifier on top of that.

06:33:03.580 --> 06:33:07.340
They're able to do so much just by having this Razor in the middle of it.

06:33:07.340 --> 06:33:10.380
And he's just surviving and surviving because he has a BKV, he has a Manta,

06:33:10.380 --> 06:33:14.380
he has a Linkins, he has a Satanic. How do you kill this guy? You can't, it's impossible.

06:33:14.380 --> 06:33:15.260
You ban that guy.

06:33:16.700 --> 06:33:22.380
How often have we seen Razor ban? Very rarely. It is soon time to see what's coming our way

06:33:22.380 --> 06:33:29.100
in the second game. These two teams both are known for taking series long. Not just

06:33:29.100 --> 06:33:33.100
Just within the game that we just saw, but also within the series.

06:33:34.100 --> 06:33:40.600
Going to a game number three is in their ammo, both if they're winning and if they're losing.

06:33:40.600 --> 06:33:43.300
So I would not be surprised to see that happening.

06:33:43.300 --> 06:33:49.100
It is with this one Team Liquid with their backs against the wall in this lower bracket,

06:33:49.100 --> 06:33:55.400
because I don't know if I need to remind you, but it is lower bracket here between these two Titans of teams.

06:33:55.400 --> 06:34:01.400
Team Liquid and Falcons with a 1-up for the defending champions, Team Falcons and Team Liquid now looking

06:34:01.400 --> 06:34:06.400
to scramble to get that W on the board in game number 2.

06:34:06.400 --> 06:34:12.400
And as we nearing the draft for this one, Tiga, what would you like to see different?

06:34:12.400 --> 06:34:17.400
Because so much fell apart with that laning stage that I don't know how much.

06:34:17.400 --> 06:34:21.400
You can look at the draft and say, you know what, that's where we should have done better.

06:34:21.400 --> 06:34:24.400
I feel like at least for Falcons, because they have so many specialist heroes,

06:34:24.400 --> 06:34:35.400
And I have been forgotten about or not touched recently. It now kind of reminds me because in the first phase they ban tree. Earth's for it. Haskell does the central band, which again, it's like it's hit or miss personally for me.

06:34:35.400 --> 06:34:43.400
So if you want to utilize hindsight and scenario, maybe you replace that central band. If the pic order is the same, and then you respect a bounty or raise or something.

06:34:43.400 --> 06:34:48.060
If you really care that much, I think the first three bands are fine just to send off. But yeah

06:34:48.060 --> 06:34:51.780
Don't allow Falcons into this ultimate comfort because when you look at these heroes

06:34:52.340 --> 06:34:58.860
This is kind of what Falcons really wants to play if the meta enables it and the meta hasn't really said these heroes are very good

06:34:58.860 --> 06:35:01.940
Up until the point where it's like no we need to survive. They're gonna work

06:35:02.740 --> 06:35:07.960
I mean the other form is like having the rule big and as the just feels like they don't have a position 5 here

06:35:07.960 --> 06:35:10.940
There's both support. They're kind of one farm. They want to be greedy

06:35:10.940 --> 06:35:14.760
They want to be on the position 4-0 so you get a little bit more farm XP

06:35:14.760 --> 06:35:19.880
And I just didn't really like the setup you know as much as what Falcon had it was the day and night

06:35:19.880 --> 06:35:23.900
The bounty hunter Mirana is like up there and then the ruby spearbreaker is kind of like down

06:35:23.900 --> 06:35:27.420
You know boy bash the razor mid lane at time. Oh, yeah

06:35:28.940 --> 06:35:35.900
He did so much that game what percentage chance you think they have to win ti right now liquid 17% exactly

06:35:35.900 --> 06:35:40.900
I'm not sure what you're saying.

06:35:40.900 --> 06:35:42.900
There was only one answer to get

06:35:42.900 --> 06:35:43.900
there. One thing we didn't talk

06:35:43.900 --> 06:35:44.900
too much about is that the

06:35:44.900 --> 06:35:46.900
matter of screen and his

06:35:46.900 --> 06:35:48.900
counterpart. But the mid lane,

06:35:48.900 --> 06:35:50.900
we had the overall last pick

06:35:50.900 --> 06:35:51.900
going away and liquid, so it was

06:35:51.900 --> 06:35:52.900
invoker that was picked into

06:35:52.900 --> 06:35:54.900
the year shaker. We knew it was

06:35:54.900 --> 06:35:55.900
coming and yet this Earth

06:35:55.900 --> 06:35:58.900
shaker never died. Yeah, never

06:35:58.900 --> 06:35:59.900
because he's just the best.

06:35:59.900 --> 06:36:01.900
He's the best. I love seeing

06:36:01.900 --> 06:36:02.900
Malrin on these heroes like

06:36:02.900 --> 06:36:04.900
shaker or San King when he

06:36:04.900 --> 06:36:08.900
He can do that and he can be around the map and enable everyone else.

06:36:08.900 --> 06:36:14.940
He gains his farm like on the way, like he'll farm on the way, kill someone, farm back.

06:36:14.940 --> 06:36:16.260
He's so efficient and good with this.

06:36:16.260 --> 06:36:20.340
I think it also comes from how good the supports are, right?

06:36:20.340 --> 06:36:23.260
Because we've seen other teams where the mid will end up walking around the map and kind

06:36:23.260 --> 06:36:25.600
of flailing because the supports aren't setting up enough.

06:36:25.600 --> 06:36:29.620
You have this super, super, super strong duo in Murana, bounty hunter.

06:36:29.620 --> 06:36:32.380
And it just means that anywhere in Mal Ring goes you have like a spend stawn,

06:36:32.380 --> 06:36:34.060
you have your Murana follow up.

06:36:34.060 --> 06:36:38.700
have like a razor to do damage, you have everything. I think Malrin was perfectly enabled in the

06:36:38.700 --> 06:36:39.700
draft.

06:36:39.700 --> 06:36:45.620
It definitely did seem that way from the way game one played itself out. I'm sure that

06:36:45.620 --> 06:36:53.380
Team Liquid has something in mind to come back in this game number two. There's a lot

06:36:53.380 --> 06:36:57.180
of effort that needs to be put in this draft though because they need to start off well,

06:36:57.180 --> 06:37:02.500
they need to set themselves up for success starting from the lanes already as that's

06:37:02.500 --> 06:37:04.900
where it all went wrong in game one.

06:37:04.900 --> 06:37:07.380
But let's see what is coming our way.

06:37:10.020 --> 06:37:17.900
Team Liquid versus Team Falcons, game two.

06:37:21.100 --> 06:37:24.140
The second game we're gonna have Falcons on the radiant side.

06:37:24.140 --> 06:37:27.060
We swap that around, Team Liquid will therefore be dire side

06:37:27.060 --> 06:37:29.900
and Team Liquid will be the team with first pick.

06:37:29.900 --> 06:37:32.500
Falcons overall last pick and

06:37:33.100 --> 06:37:39.680
We got maybe a couple changes coming out one hero in particular might be missing in terms of bands

06:37:40.220 --> 06:37:45.900
Because team liquid does have the possibility to pick up the ember if they really want to but it's not just that

06:37:46.100 --> 06:37:52.340
Because it's been a little while since I wait a minute. I'll make it through wait a minute. Oh my god

06:37:52.460 --> 06:37:54.960
Yeah, this here is back. Oh

06:37:55.980 --> 06:37:58.460
Do you want to play ember against that or no?

06:37:58.460 --> 06:38:05.360
Yes, I think that's probably the best answer because you you kind of stop him from moving around in the team fights

06:38:06.080 --> 06:38:11.420
You build mage there, but then again, you know, I think yes just gets to a point where he doesn't really care

06:38:11.420 --> 06:38:13.420
He's gonna get there

06:38:13.540 --> 06:38:16.020
There's a couple ways to try and navigate us for it

06:38:16.020 --> 06:38:19.740
It's you need to have early ways of when he rotates have the damage to kill him

06:38:19.740 --> 06:38:23.860
Don't allow him to spread the magnetize over along durations like catch him kill him

06:38:23.860 --> 06:38:27.620
Stop him from using the ultimate or you just gonna have really tanky heroes

06:38:27.620 --> 06:38:30.620
with the spells, you know sounds like a job for Doom.

06:38:30.620 --> 06:38:33.620
Alright, what was the one room doing?

06:38:33.620 --> 06:38:35.620
You want to remind me?

06:38:35.620 --> 06:38:39.620
Tankiness to survive or just kill him?

06:38:39.620 --> 06:38:43.620
Can we take a small step back in the sense that this Earth spirit,

06:38:43.620 --> 06:38:46.620
I mean we talk about a lot, we see it banned almost every single time.

06:38:46.620 --> 06:38:53.620
What is the short version of why this hero is banned every single time?

06:38:53.620 --> 06:38:56.620
Quick map play, you get to lane into pretty much the most matchups

06:38:56.620 --> 06:38:59.640
most matchups you don't really care what you play into even some of the harder

06:38:59.640 --> 06:39:03.140
matchups you can play because you can kill off the range creep you rotate nicely

06:39:03.140 --> 06:39:07.540
you can buy vessel you can buy shevers you can buy like whatever items you want

06:39:07.540 --> 06:39:10.980
to continue fighting into the map and magnetize there's so much damage the

06:39:10.980 --> 06:39:14.300
talents also feel really nice so your damage skills throughout the game your

06:39:14.300 --> 06:39:18.220
map presence is dead you can TP rotate quickly like everything you want in a

06:39:18.220 --> 06:39:21.820
hero that's where it has from the mid lane. It's so hard to kill because he has so much

06:39:21.820 --> 06:39:29.980
He also is like so good for mid lane because he doesn't even have to skill roll anymore

06:39:29.980 --> 06:39:34.460
You can just skill your kick and pull and you're able to just clear waves and farm

06:39:34.740 --> 06:39:41.020
Efficiently and then on top of that his innate means that he gets extra damage depending on how many rocks

06:39:41.020 --> 06:39:44.540
He hasn't used so in mid lane where you don't even need to use your rocks

06:39:44.540 --> 06:39:46.900
You can just kick creeps into other creeps for example

06:39:47.180 --> 06:39:51.300
It's like he just is dealing that so much more damage than he should be doing

06:39:51.820 --> 06:39:56.820
One day he'll get nerfed into a point where he actually goes back to support again, but maybe this is the TI.

06:39:56.820 --> 06:39:59.820
This is the TI that will send him back to the role he was started on.

06:39:59.820 --> 06:40:03.820
I tend to think he didn't start on that because it was kind of broken on the release, but anyways.

06:40:03.820 --> 06:40:06.820
We got a nice start for the draft for Team Falkers as well.

06:40:06.820 --> 06:40:12.820
The Lee-Manna Centre are a classic duo and have quite success this international.

06:40:12.820 --> 06:40:15.820
Yeah, very stable foundation for the draft here.

06:40:15.820 --> 06:40:22.620
I don't know if the Lina is going to be a flex for them because I probably don't want Skeeter to play this hero

06:40:22.620 --> 06:40:29.820
because it doesn't really fit the ammo which we discussed briefly in the first game where Skeeter needs to be the dagger hero, he needs to be the front line hero.

06:40:31.100 --> 06:40:34.540
Do you think it might be a support? Do you think there's a chance that it could be a support?

06:40:34.540 --> 06:40:37.740
Or I remember Falcons did it a long time ago on Crate.

06:40:38.380 --> 06:40:40.700
Sure but I also could just see like...

06:40:41.900 --> 06:40:43.820
I mean there's so much flexibility with it.

06:40:43.820 --> 06:40:49.300
Fundamentally if it is cause no matter what central tetanina core done against the earth spirit

06:40:49.300 --> 06:40:50.620
I prefer that to be the case

06:40:50.620 --> 06:40:55.260
I don't really want to see centaur to go to support and then everything goes around in different directions

06:40:56.100 --> 06:40:58.340
But liquid they want the pace to be increased

06:40:58.780 --> 06:41:03.420
Immensiast game they now pick up two supports that don't just play just chilling way things

06:41:03.420 --> 06:41:06.180
There's not a rubic way for things to happen. So spirit breaker chasing into the map

06:41:06.180 --> 06:41:11.380
It's now a tusk and a hood wig together getting kills making moves and that's exactly what earth spirit wants

06:41:11.380 --> 06:41:18.380
So the pacing will be very different today, more on Falcons. They need to be ready for this amount of damage in both the lanes and the early rotations.

06:41:18.380 --> 06:41:29.380
Something like Undying is still in the pool, if they want to just try and focus on bringing lanes back to neutral, because right now Liquid is just going to go for murder after murder after murder.

06:41:29.380 --> 06:41:31.380
Um...

06:41:32.660 --> 06:41:37.860
And you kind of need supports that can match up against us like Wyvern with the Embrace against the tag team or something like a

06:41:37.860 --> 06:41:45.320
Dark Willow to dodge the tag team or the Wind Ranger. I think heroes like this that provide you with stability in the lane

06:41:45.320 --> 06:41:51.460
They need to pick their supports right now and ensure that the last pick would be easy because if they pick supports

06:41:51.460 --> 06:41:54.460
They are too greedy and the laning phase could be a question mark

06:41:54.460 --> 06:41:58.300
Then it could create a lot of problems when you're trying to pick the overall last pick

06:41:58.300 --> 06:42:02.300
So the total picks here, 16-17 on Falcons is very very important.

06:42:03.180 --> 06:42:05.180
Hey, you're talking about the Enchantress already?

06:42:05.180 --> 06:42:09.820
Yeah, this is the strongest support in the early game being as well, like very very strong.

06:42:10.700 --> 06:42:14.300
Like probably Crete gonna be playing the Enchantress here.

06:42:14.300 --> 06:42:18.220
They very much went for the we want to survive as much as possible, right?

06:42:18.220 --> 06:42:21.900
You've got the two lane dominating supports in their own ways.

06:42:21.900 --> 06:42:24.620
And that alone is like, okay if we can win the first eight,

06:42:24.620 --> 06:42:29.100
that will buy us time to get to 20 and by 20 we feel like we will have a draft that will outscale

06:42:29.100 --> 06:42:33.980
liquid but it is now a lot of emphasis on both script and other to combine snaking and crit into

06:42:33.980 --> 06:42:37.660
one main. Anyway crit and snaking to kind of fill their roles.

06:42:41.820 --> 06:42:45.100
I'm also kind of like a fan of how the way they play the android you max the

06:42:45.100 --> 06:42:48.700
the interstice early and you don't get healer and you just get damage healer.

06:42:48.700 --> 06:42:51.700
Mmm, no one of those type of supports, I see.

06:42:51.700 --> 06:42:52.700
Oh, what?

06:42:52.700 --> 06:42:53.700
Wow.

06:42:53.700 --> 06:42:54.700
You don't...

06:42:54.700 --> 06:42:59.700
I mean, I'm a fan of the Inchart and Hill, and you just get the creeps, you just body,

06:42:59.700 --> 06:43:02.700
and then when Earthroot rolls in, you just press Hill, and then you just don't care anymore.

06:43:02.700 --> 06:43:03.700
It's like, alright, great.

06:43:03.700 --> 06:43:04.700
I'm doing my job.

06:43:04.700 --> 06:43:06.700
But I can see the damage.

06:43:06.700 --> 06:43:10.700
I think if you just put some Tusta, half HP, there's no fight to be had, right?

06:43:10.700 --> 06:43:12.700
There's the big booty!

06:43:12.700 --> 06:43:15.700
I don't think I've ever said booty this many times on panel.

06:43:15.700 --> 06:43:17.700
What a name for a hero, by the way.

06:43:17.700 --> 06:43:22.060
He's not even, you know, from old Dota 1, right?

06:43:22.060 --> 06:43:27.780
No, he is Dota 1. The name is based on if you remember his old Dota 1 Dota 1, he actually

06:43:27.780 --> 06:43:32.060
has a very big bottom. A very big bottom.

06:43:32.060 --> 06:43:37.380
That explains it. That explains it. Thank you for that.

06:43:37.380 --> 06:43:44.260
Okay, this is probably Pace's best hero. Although he knows this hero inside out.

06:43:44.260 --> 06:43:50.220
It gives them a lot of global presence, you can connect to the TAS, it's just a very, very

06:43:50.220 --> 06:43:51.940
strong lane with whole wing.

06:43:51.940 --> 06:43:55.940
I'm expecting the underlaw to go with the whole wing and the TAS will be on the 5.

06:43:55.940 --> 06:43:59.740
The position 5 with the range carry gets around everything up for Liquid.

06:43:59.740 --> 06:44:01.940
What is a good range carry here though?

06:44:01.940 --> 06:44:07.260
With Lina, I feel like she outranges a lot of heroes and with Centaur, I'm worried

06:44:07.260 --> 06:44:12.380
about the ability to get on top of someone, you know what I think?

06:44:12.380 --> 06:44:16.540
We have the ES, so I think you just need a draft that works and makes sense in the lane.

06:44:16.540 --> 06:44:20.980
And you're gonna be fine. I think ES is going to be a true win condition, like even like

06:44:20.980 --> 06:44:25.460
a midger sprocket that's still in the pool. It should be fine with a pass. Anything that's

06:44:25.460 --> 06:44:26.460
strong in the lane.

06:44:26.460 --> 06:44:32.060
I mean, it's the profit, the win rangers, the lunas, like the super kind of generic

06:44:32.060 --> 06:44:36.060
range call that will do their role in the early game. And then you can just join

06:44:36.060 --> 06:44:39.940
the Earth Spirit, like, went to the Revention, and join the Underland with Axe timing.

06:44:39.940 --> 06:44:43.940
You don't want to carry that, like, it's out of sync with Undeloved Earth, right?

06:44:43.940 --> 06:44:48.260
Yeah, the benefit about having the ampere is you have a way to wake up the sleep, you know,

06:44:48.260 --> 06:44:49.260
from being.

06:44:49.260 --> 06:44:52.260
I think being really hates playing to the ampere.

06:44:52.260 --> 06:44:57.060
We saw Nature's Prophet banned by Falcons in game one.

06:44:57.060 --> 06:44:58.740
So it is on their radar.

06:44:58.740 --> 06:44:59.860
They might still ban it out.

06:44:59.860 --> 06:45:02.940
I feel like at this point as well, I kind of have to ask, like, is Lone Druid just

06:45:02.940 --> 06:45:03.940
ignored in this series?

06:45:03.940 --> 06:45:04.940
Like, is he dead?

06:45:04.940 --> 06:45:05.940
Is he done?

06:45:05.940 --> 06:45:07.740
We saw him be so impactful yesterday.

06:45:07.740 --> 06:45:22.240
The moment is ignored but also there could be a consideration for liquid potentially just because you see the kind of supports, the lone druid can always hunt them and you are going to farm quite nicely in lane so it is a potential pick up for liquid as well.

06:45:22.240 --> 06:45:30.740
They have a really nice score as well so like whilst lone druid is farming up all those items, I think the rest of them can play really nicely together.

06:45:30.740 --> 06:45:36.740
I think lone druid bear has insane kill potential on lane if you bring Tusk as well. I mean so it would be so nice.

06:45:37.740 --> 06:45:44.440
The final pick for Liquid.

06:45:44.440 --> 06:45:48.540
Yeah, the position here is about how greedy they think they can go, you know, here.

06:45:48.540 --> 06:45:52.900
Can we go for the long drill or do we want something more team-based like a Boona?

06:45:52.900 --> 06:45:53.900
Like all the win, you know.

06:45:53.900 --> 06:45:55.900
Win is like a very team-based hero.

06:45:55.900 --> 06:46:00.300
This is a little bit, I would say, like a strange one because Centaur is considered

06:46:00.300 --> 06:46:04.900
a very hard counter to win, but Liquid feels like we don't really care about that.

06:46:04.900 --> 06:46:09.360
All we need here is a hero that can play with the team because the benefit of having a win

06:46:09.360 --> 06:46:12.020
as a carry is the rune fights are going to be very favorable for you.

06:46:12.020 --> 06:46:15.200
You can just come over, shoot a power shot.

06:46:15.200 --> 06:46:18.420
Usually it's going to end up with your team winning the smaller fight there.

06:46:18.420 --> 06:46:21.580
So that's going to give them a lot of early game aggression.

06:46:21.580 --> 06:46:25.420
Falcons have to decide as well on their part how greedy can they get.

06:46:25.420 --> 06:46:30.820
What type of skitter hero he's going to be able to get his hands on here to stabilize

06:46:30.820 --> 06:46:37.540
the game and let the leaner farm. And what melee heroes are available here?

06:46:37.540 --> 06:46:42.500
Tiny. Unless you want to go back for the ganks that he's played quite a bit off, there's a

06:46:42.500 --> 06:46:45.860
test of your zhuzha. I think it's okay. I think it's a bit decent.

06:46:45.860 --> 06:46:51.780
I feel like this one, he has a lot of options that he could go for. He has deep pockets.

06:46:51.780 --> 06:46:55.460
Yeah, if Urza wasn't so bad of a hero, Urza would be good here.

06:46:55.460 --> 06:46:59.620
until they pick no.

06:46:59.620 --> 06:47:04.020
Traditionally it's countered as the hardest hero for underlot to deal with in the whole

06:47:04.020 --> 06:47:05.020
game.

06:47:05.020 --> 06:47:06.020
I mean I was trying to answer it right.

06:47:06.020 --> 06:47:09.940
There's any way to just try and punish the magnetizer will really feel really nice right?

06:47:09.940 --> 06:47:13.580
So I mean if the Life City Band makes a lot of sense from liquid to protect it, you're

06:47:13.580 --> 06:47:16.740
not really going to see Juggernaut in current meta.

06:47:16.740 --> 06:47:17.740
Also Arme is doing the playoffs.

06:47:17.740 --> 06:47:18.740
Didn't we see it?

06:47:18.740 --> 06:47:20.220
Like somebody, was it TRIED?

06:47:20.220 --> 06:47:21.220
Pure play.

06:47:21.220 --> 06:47:23.820
I think somebody played Juggernaut I don't know about it.

06:47:23.820 --> 06:47:25.900
We're just going back for the Sven, why not?

06:47:27.500 --> 06:47:28.500
That's very solid.

06:47:28.500 --> 06:47:30.740
I think the way I see it is,

06:47:30.740 --> 06:47:32.660
Underlord reduces a lot of your damage

06:47:32.660 --> 06:47:35.300
and Sven all runs through with too much damage.

06:47:35.300 --> 06:47:36.300
So you don't really care,

06:47:36.300 --> 06:47:38.340
and he still fits the ammo of a Blink stun.

06:47:38.340 --> 06:47:42.500
And it's very, very important that Skitter is playing the Blink stun here.

06:47:43.020 --> 06:47:45.220
And I think with Nisha playing the Earthshred,

06:47:45.220 --> 06:47:47.340
it just takes one roll in into a fiend script.

06:47:47.340 --> 06:47:48.180
Skitter will be there,

06:47:48.180 --> 06:47:49.140
Oma will be there,

06:47:49.140 --> 06:47:51.700
and you kill the Earthshred off very quickly.

06:47:51.700 --> 06:47:56.500
So I think the falcons have the tools to deal with the probably the strongest hero at the eye so far

06:47:56.820 --> 06:48:03.100
But if they don't control the pacing of the game liquid have all the heroes to poke to prod to to get an objective to reset

06:48:03.100 --> 06:48:06.020
Get the resources go again for another kill that they have a very scary lineup

06:48:06.020 --> 06:48:08.420
It looks a little bit better for liquid but I think falcons

06:48:08.420 --> 06:48:13.780
They have the tools to just build that big net worth it again to play through their supports to get their cause online

06:48:14.740 --> 06:48:18.500
Yeah, when I look at these lineups, I think Mickey's pick

06:48:18.500 --> 06:48:24.240
Like, at first, it confuses me a bit, you're able, you now have the plus armor from Sven,

06:48:24.240 --> 06:48:29.360
you're playing into a dispel from Enchantress, you're playing into a Malrin's Lina who doesn't

06:48:29.360 --> 06:48:30.920
care about win-run in the first place.

06:48:30.920 --> 06:48:34.760
It seems like early, they have a chance to really shut him down and give him no options,

06:48:34.760 --> 06:48:38.680
but the other four heroes are very, very strong to the point that I think they make

06:48:38.680 --> 06:48:44.000
up for his weaknesses and then eventually when Micae is able to have a BKB and

06:48:44.000 --> 06:48:49.120
can then join Nisha in like going on Malri, Lina for example, and not letting him play the game.

06:48:50.120 --> 06:48:54.640
So, main question, it's very simple. A game three, yay or nay.

06:48:56.240 --> 06:48:59.960
It's a tough one. This one is a very tough one. I think it's very equal.

06:49:00.480 --> 06:49:03.840
But according to stats, you can't go wrong with Earth Spirit.

06:49:05.720 --> 06:49:09.080
Yep, what he said. I mean, to be fair, statistically Earth Spirit very good.

06:49:09.160 --> 06:49:11.960
But after that first game, it's hard to go against Falcons.

06:49:11.960 --> 06:49:17.440
I think liquid they're in a better position. They have the earth spirit. They have the aggression. They have the liquid of two years past

06:49:18.560 --> 06:49:20.560
Surely, I think if

06:49:21.320 --> 06:49:26.440
Falcons is able to beat liquid here. It's obviously very good for them saying competition and that's very nice

06:49:26.520 --> 06:49:31.320
But I also think this would be a very strong statement of like hey guys

06:49:31.960 --> 06:49:37.920
We will answer your earth spirit with a leader and we will win and that will open up the draft for them

06:49:37.920 --> 06:49:42.640
moving forward in this international so there's maybe gonna be a lot of other

06:49:42.640 --> 06:49:48.960
teams looking at this to see if Falcons will get that advantage over them in the

06:49:48.960 --> 06:49:53.440
games to come but of course they have to perform first they have to do it first

06:49:53.440 --> 06:49:59.000
they have to beat Team Liquid and eliminate Team Liquid first and so far

06:49:59.000 --> 06:50:04.000
their history here during the international has been mostly going to

06:50:04.000 --> 06:50:09.600
a game three with maybe they can break that curse here for a second time round as we first are gonna

06:50:09.600 --> 06:50:16.400
hear from coach A.Y. before heading in the game. Thank you so much Shaver. A.Y. Reed got a chance to

06:50:16.400 --> 06:50:20.160
talk to Blitz in the last interview and he was just talking to him about how much he loves you.

06:50:20.160 --> 06:50:24.240
20 years together in the Dota 2 scene one of the biggest friends that he has and then you

06:50:24.240 --> 06:50:29.040
walk out there in game one and absolutely trash his ass like it was nothing. Why why are you

06:50:29.040 --> 06:50:40.120
So mean to him. I don't know. But yeah, I've known blitz forever. We know insurance is still the one. I respect the guy a lot. And it's also a pleasure. Apparently, this is the first time you played on the main stage.

06:50:40.200 --> 06:50:44.400
You told me that you gave me a hug backstage. It's policy. I'm blessed.

06:50:44.880 --> 06:50:53.640
Wow. You certainly don't care enough to not pick Sven again. Very rude of you. Let's talk a little bit about this fan. Why you guys? Why spend? Why so strong?

06:50:53.640 --> 06:50:59.980
Um, I think he fulfills like stuff that we need our lineup skitters good at the hero and like he goes well with Amar and

06:51:00.140 --> 06:51:02.140
Marvin's hero pool, so it's just a good hero for us

06:51:02.280 --> 06:51:03.720
You guys have already

06:51:03.720 --> 06:51:09.360
Eviscerated everyone's bracket in this series, but at least tell me we're gonna go to a game three promise me

06:51:09.360 --> 06:51:12.100
Alley promise me like you would promise him 20 years ago

06:51:12.540 --> 06:51:17.700
No, I really hope not you don't hope that you don't make it to a game three. You gotta reward that alley

06:51:17.700 --> 06:51:22.660
They're watching. Yeah, I want to zero for us. Oh, come on. Come. Okay fine very well

06:51:22.660 --> 06:51:27.660
I hope that you get that 2-0, I crack it.

06:51:27.660 --> 06:51:32.660
But thank you so much, you guys, we'll get into the game.

06:51:32.660 --> 06:51:34.660
Thank you so much.

06:51:34.660 --> 06:51:37.660
Falcons vs. Liquid, game number 2.

06:51:37.660 --> 06:51:43.660
AYUI, one of my favorite, I call them personalities, I guess, of all time, Cinderin.

06:51:43.660 --> 06:51:46.660
He was a coach for us.

06:51:46.660 --> 06:51:48.660
Percy was a player, though.

06:51:48.660 --> 06:51:49.660
Us?

06:51:49.660 --> 06:51:50.660
Yeah, DC, back in the day.

06:51:50.660 --> 06:51:56.420
Yeah, you just say us you know people are gonna be like what he was my team did he coach you was my personal coach

06:51:58.300 --> 06:52:02.880
Yeah, he's a really nice guy very humble and glad to see him have so much success

06:52:02.880 --> 06:52:07.740
I mean he's won three TIs technically two as a coach one as a player one of the most legendary

06:52:08.140 --> 06:52:13.660
People in the scene no doubt about it. It's we had in the game number two. Do you think there will be a game number three?

06:52:14.660 --> 06:52:16.180
um I

06:52:16.180 --> 06:52:18.660
Think there's a pretty good chance of it at the very least

06:52:18.660 --> 06:52:25.500
I mean the first game was obviously a complete beat down here when the game extends that long and one team is dominating at the end

06:52:25.500 --> 06:52:29.660
It's going to look like the worst loss ever right, but in reality

06:52:30.500 --> 06:52:33.620
You know you could have argued that they should have gd'd out earlier

06:52:33.620 --> 06:52:35.860
And they were just far behind against the bounty hunter lineup

06:52:35.860 --> 06:52:39.660
I knew it just that was a very hard game to recover. It's what I'm trying to say

06:52:40.180 --> 06:52:47.660
but liquid are the kind of team that can bounce back from a bad game immediately and find the right solutions and obviously

06:52:48.660 --> 06:52:52.660
They have very, how to say, they have very resilient players.

06:52:52.660 --> 06:52:56.660
They've been through everything. They've been through incredible win streaks.

06:52:56.660 --> 06:53:00.660
They've had the worst losses ever on the biggest stage. They've tried it all.

06:53:00.660 --> 06:53:04.660
So, and obviously their players are a little bit of a mix of two past teams,

06:53:04.660 --> 06:53:08.660
the old Liquid and the old Gaming Gladiators, and both of those teams

06:53:08.660 --> 06:53:13.660
had rivalries between each other and obviously with the other big dogs at the time.

06:53:13.660 --> 06:53:18.460
So, experience is very key in situations like this,

06:53:18.460 --> 06:53:20.100
and they've got that in spades, at the very least.

06:53:20.100 --> 06:53:21.140
And the lineup this time, I think,

06:53:21.140 --> 06:53:24.780
is just also better overall than the game was in number one.

06:53:24.780 --> 06:53:26.900
Yeah, they got the big booty on ace.

06:53:29.700 --> 06:53:31.980
I think I would have guessed Underlord,

06:53:31.980 --> 06:53:34.820
but I didn't know that that was the answer.

06:53:34.820 --> 06:53:36.940
Of course, Pitlord is the original Cinderella,

06:53:36.940 --> 06:53:39.980
the OG of Dota 1.

06:53:39.980 --> 06:53:41.820
Oh, yeah, they get to pick that again.

06:53:41.820 --> 06:53:44.480
This time it's against a much different lineup.

06:53:44.480 --> 06:53:46.520
You have, I mean, Sven is the same,

06:53:46.520 --> 06:53:47.820
I suppose, from Falcon's side,

06:53:47.820 --> 06:53:49.620
so Skeeter will get a repeat on that,

06:53:49.620 --> 06:53:53.420
but Amar playing much different heroes this time around

06:53:53.420 --> 06:53:54.260
than the Razor.

06:53:54.260 --> 06:53:55.940
It is Centaur who has been,

06:53:55.940 --> 06:53:57.500
the funny thing about this draft is,

06:53:57.500 --> 06:53:58.860
you didn't know where the Centaur was going

06:53:58.860 --> 06:53:59.700
until the very last pick

06:53:59.700 --> 06:54:01.660
because it could have been mid technically,

06:54:01.660 --> 06:54:04.100
it could have played carry, Lina.

06:54:04.100 --> 06:54:05.700
But yeah, that's part of the flexibility

06:54:05.700 --> 06:54:06.820
that comes with Falcons.

06:54:06.820 --> 06:54:09.380
Yeah, for as long as this team has existed,

06:54:09.380 --> 06:54:10.500
they have been,

06:54:10.500 --> 06:54:17.000
I want to say the biggest flex team in Tier 1 Dota, like they've just always valued having shared hero pools.

06:54:18.000 --> 06:54:35.500
That might be one of the things that AEY has been focusing on the absolute most in the draft, and has kind of had his players either train specific heroes to get them on a playable level, or just immediately recognize, right, which heroes do we have major overlap in that I can use for strategy.

06:54:35.500 --> 06:54:43.220
Obviously Razor is one that comes to mind from the beginning, Timbersaw, Huskar, Viper.

06:54:43.220 --> 06:54:47.580
And a lot of these heroes, what they share is an ability to absolutely destroy individual

06:54:47.580 --> 06:54:48.580
matchups.

06:54:48.580 --> 06:54:55.180
So a lot of the games that Falcons win, one or two of their lanes are extremely one-sided.

06:54:55.180 --> 06:54:59.580
Now last game, that wasn't necessarily the case by draft, it kind of just accelerated

06:54:59.580 --> 06:55:02.260
very quickly.

06:55:02.260 --> 06:55:08.980
Or you could argue they stomped the bot lane, which I still think they shouldn't have on paper, but other than that,

06:55:08.980 --> 06:55:13.020
that game wasn't a game where they were just drafting to smash lanes.

06:55:13.020 --> 06:55:17.580
This time around, the hero that comes to mind for that is the Enchantress.

06:55:17.580 --> 06:55:24.500
This is a hero Falcons love, played in countless times, but it's actually in the hands of Crit, which is kind of unusual.

06:55:24.500 --> 06:55:30.860
This is, I think Snaking has the highest win streak of all time in Pro Dota on this hero.

06:55:30.860 --> 06:55:39.660
Maybe on any hero, I believe he won 21 games of Enchantress in a row in 2024-2025 before he lost it, if I'm not mistaken.

06:55:39.660 --> 06:55:46.540
I just remember it being this most ridiculous stat line, but they're still choosing to put it on Crit instead here.

06:55:46.540 --> 06:55:54.940
Crit plays Bane, but I guess they just want to keep their players in the respective lanes rather than in terms of the heroes themselves.

06:55:54.940 --> 06:55:59.800
Yeah, for sure, and I mean, Enchantress is such an ultra-aggressive hero,

06:55:59.800 --> 06:56:02.240
and this is a hero that can scale into the late game as well.

06:56:02.240 --> 06:56:02.740
Yeah.

06:56:02.740 --> 06:56:04.340
You've seen so many times before.

06:56:04.340 --> 06:56:07.440
But yeah, now that Snake King is on Bane, you're not gonna be...

06:56:07.440 --> 06:56:09.140
I don't think you can get the same farm as Murano.

06:56:09.140 --> 06:56:10.840
No, that is not happening.

06:56:11.840 --> 06:56:13.340
That is definitely happening.

06:56:14.440 --> 06:56:19.340
But the thing about Ench is in certain matchups and certain lanes this hero dominates,

06:56:19.340 --> 06:56:22.740
this doesn't seem like the type of lane that that's likely going to happen.

06:56:22.740 --> 06:56:25.740
You're playing into level 2 tag team with a Windranger

06:56:25.740 --> 06:56:27.480
and still with a Centaur.

06:56:27.480 --> 06:56:29.980
I don't think you are going to be putting all that much pressure,

06:56:29.980 --> 06:56:33.620
but you're definitely going to get a lot of far onto a Mar.

06:56:36.480 --> 06:56:38.160
And we've seen the Centaur's kind of take.

06:56:38.160 --> 06:56:40.340
I mean, if he doesn't go heart first,

06:56:40.340 --> 06:56:43.460
then I'll be shocked or radiance or something weird.

06:56:43.660 --> 06:56:47.460
Pickle Helm of the Dominator and some of the real Amar into Midas.

06:56:48.140 --> 06:56:50.300
Well, that's a real Amar build, isn't it?

06:56:50.300 --> 06:56:51.640
That's equivalent to double Midas.

06:56:51.640 --> 06:56:52.540
That's excellent.

06:56:52.540 --> 06:56:54.240
Helm of the Dominator Midas Battle Fury.

06:56:54.740 --> 06:56:57.440
Yeah. I mean, Helm is, I guess, standard at that point.

06:56:57.440 --> 06:57:00.140
You just get it literally every single game, understandable.

06:57:01.680 --> 06:57:03.180
Actually makes me miss Marcy a little bit.

06:57:03.180 --> 06:57:05.380
I can't believe I'm saying that out loud.

06:57:05.380 --> 06:57:07.580
That was the original Helm when I came back.

06:57:07.580 --> 06:57:08.580
Yeah.

06:57:09.480 --> 06:57:10.680
You know, the bounce off of that one.

06:57:10.680 --> 06:57:13.880
I'd argue it's surprising that we've seen her, I believe, zero games.

06:57:13.880 --> 06:57:16.420
But you, if she was brought, if she was picked,

06:57:16.420 --> 06:57:19.080
you think it would be more likely to be a supporter core?

06:57:19.080 --> 06:57:26.860
I think it would be more likely for it to be picked as a core, but it should definitely

06:57:26.860 --> 06:57:27.860
have some shortcomings.

06:57:27.860 --> 06:57:33.740
I'm not super surprised that she's not top meta or anything, but zero games on that

06:57:33.740 --> 06:57:38.220
hero is quite surprising, especially because there's a couple of players on the big stage

06:57:38.220 --> 06:57:42.740
here that are in the main event that really play a mean margin and are like specialized

06:57:42.740 --> 06:57:48.780
in it, but none of them are running it, so what can you do?

06:57:48.780 --> 06:57:55.980
Rune will be a regen for Mal'Reen. We'll bottle it up, take an LSA, snaking in the area. Not

06:57:55.980 --> 06:58:01.900
able to get anything off though. Crit also here, but Alpha Wolf a little bit too late to the party,

06:58:01.900 --> 06:58:05.820
but with the pressure of the tower, we're going to keep that siege alive a little bit longer,

06:58:05.820 --> 06:58:10.620
and after this wave catches up. Now, this is a key timing for multiple reasons for Falcons.

06:58:10.620 --> 06:58:14.220
As you mentioned, the siege creep, Mal'Reen also cracked level six, so they wanted to put

06:58:14.220 --> 06:58:17.180
with the Laguna to use to get a kill and the tower.

06:58:17.180 --> 06:58:19.220
I'm taking a settle for Boxy.

06:58:19.220 --> 06:58:20.500
Laguna is there.

06:58:20.500 --> 06:58:22.180
The Boxy staying alive with the Lotus,

06:58:22.180 --> 06:58:24.660
but the Reinsap and the Right Clicks aren't off,

06:58:24.660 --> 06:58:27.700
as Mal-Reen will secure first flood and the Tier 1

06:58:27.700 --> 06:58:29.420
at 6 and 1 half minutes.

06:58:29.420 --> 06:58:32.860
Very, very fast play here from Valken's, Misha.

06:58:32.860 --> 06:58:34.940
First magnetized up the game onto Snakey,

06:58:34.940 --> 06:58:36.020
didn't get to roll in as well.

06:58:36.020 --> 06:58:38.780
That's a kill, so good retribution.

06:58:38.780 --> 06:58:40.100
Actually gets a bush whack as well

06:58:40.100 --> 06:58:42.300
onto Mal-Reen onto the single tree there.

06:58:42.300 --> 06:58:44.300
TP's out successfully

06:58:44.300 --> 06:58:47.060
But they do save the tower thought that was a goner for sure

06:58:47.140 --> 06:58:48.760
It's a good response from tofu

06:58:48.760 --> 06:58:54.000
But you could maybe have wished for it to come a little bit earlier so that they wouldn't have lost 90% of the tower

06:58:54.000 --> 06:58:59.500
But still it's a good sign that they don't just have to immediately concede this to the first enchantress move

06:59:00.780 --> 06:59:07.060
And they get Nisha on the port now. He doesn't have urn. He is going trends first

06:59:07.620 --> 06:59:09.840
So no pick up of that with the kill

06:59:12.300 --> 06:59:16.380
But this hero like the panel talk about first there's been one of the biggest heroes of the entire tournament

06:59:16.560 --> 06:59:20.620
Insanely high win rate and there's plenty of heroes in the pool that have high win rates

06:59:20.620 --> 06:59:26.540
The thing that's most impressive about Earth Spirit is that he's a he's been first picked in the majority of games and yes

06:59:27.580 --> 06:59:33.500
Getting gone on under the tier one that robot the God strength to try to kill a foxy not gonna happen though the nightmare is there though

06:59:34.380 --> 06:59:38.120
Don't follow up so snake king not able to secure at least some sort of a trade

06:59:38.120 --> 06:59:42.600
Good rotation from liquid. It can even made his way down there in case there was gonna be a response falcon

06:59:42.600 --> 06:59:44.960
So liquid are sure to bring the numbers

06:59:45.480 --> 06:59:48.320
But you know what I was saying about Earth spirit is he's gonna pick up an arcane room

06:59:50.360 --> 06:59:52.360
This hero has been I

06:59:52.760 --> 06:59:57.760
Think it has about 65% win rate as a primarily first-kicked core, which is very unusual

06:59:59.000 --> 07:00:01.000
So definitely

07:00:01.240 --> 07:00:05.160
Now the strongest heroes he's gonna connect onto a mark silence

07:00:05.160 --> 07:00:12.160
No Focus Fire though, worried about the Retaliate I suppose. I mean he has to use it if they want to. Maybe not.

07:00:12.160 --> 07:00:15.160
Backflip will be there and doesn't need it after all.

07:00:15.160 --> 07:00:16.160
Oh good.

07:00:16.160 --> 07:00:20.160
Malarino's a Laguna Blake, they get to come to D-Shot, nice job with the Wildwing Ripper as well.

07:00:20.160 --> 07:00:26.160
The right clicks are coming for him. The impetus, not quite enough but Malarino, can you guess correctly into the North?

07:00:26.160 --> 07:00:29.160
Disha, gonna get hit by the Dragon Slade, kills off the Wildwing Ripper.

07:00:29.160 --> 07:00:30.160
What, Lotus?

07:00:30.160 --> 07:00:32.660
What grenade right clicks do suffice?

07:00:32.660 --> 07:00:34.660
My costume though, Crick can take the...

07:00:34.660 --> 07:00:36.160
Oh, that's nice, it was liquid.

07:00:36.160 --> 07:00:38.160
...under the tier one tower, the Dragon Slave as well.

07:00:38.160 --> 07:00:39.660
Mikke now ticking out.

07:00:39.660 --> 07:00:42.660
The Malrin rotation makes the world of difference.

07:00:42.660 --> 07:00:47.660
Very close call though, that could have lived on both heroes technically speaking for liquid.

07:00:47.660 --> 07:00:49.660
Really good spell casting for Malrin.

07:00:49.660 --> 07:00:51.660
That looks easier than it is.

07:00:54.660 --> 07:00:57.660
And yeah, liquid don't really get anything for free here.

07:00:57.660 --> 07:01:02.020
Thanks to the question, what if you just focus fire at the centaur right away?

07:01:02.020 --> 07:01:06.860
Yeah, you're going to take some retaliate damage, obviously, but I think you kill him first, and then...

07:01:06.860 --> 07:01:08.660
Yeah, that becomes a little scarier.

07:01:08.660 --> 07:01:11.960
Yeah, I mean, it's obviously dicey, right, and you know you're going to take a lot of damage,

07:01:11.960 --> 07:01:16.060
but time is of the essence in moments like that because you know the enemy team is going to rotate

07:01:16.060 --> 07:01:18.960
and put up some sort of defensive rotation for a mar.

07:01:22.160 --> 07:01:24.860
Is Blade Mail just dead on most heroes?

07:01:24.860 --> 07:01:25.560
Yeah.

07:01:25.560 --> 07:01:26.860
Was NERP too much?

07:01:26.860 --> 07:01:29.900
It feels like you only see it purchased on heroes that have TARs.

07:01:29.900 --> 07:01:32.700
Does axe legion? Oh, we don't really see legion.

07:01:32.700 --> 07:01:39.260
Yeah. So by extension, because it is bought by two heroes and one of them doesn't get picked, it's pretty dead, yeah.

07:01:39.260 --> 07:01:41.580
We haven't seen much axe either. It's been very...

07:01:41.580 --> 07:01:42.620
Yeah, that's a shame.

07:01:42.620 --> 07:01:47.580
I... there's one of the heroes that I would expect to maybe get a little bit more love,

07:01:47.580 --> 07:01:51.100
especially in a patch that favors car carries a lot.

07:01:51.100 --> 07:01:56.300
When axe oftentimes goes up in value, we can actually kill certain heroes.

07:01:56.300 --> 07:02:01.900
hundreds of zero almost but I don't see too much Malrin not gonna get found by the

07:02:01.900 --> 07:02:09.420
earthbind oh excuse me there's a depot in this game wowie looks the same i'll give myself a pass

07:02:09.420 --> 07:02:14.220
on that one you think it's the same vfx you think valve are lazy come on no it's not

07:02:17.100 --> 07:02:22.540
but you do remember that track through the concoction projectile right oh yeah or something

07:02:22.540 --> 07:02:24.540
I don't know if it still does it

07:02:24.540 --> 07:02:30.460
It was uh yeah, I mean no track used the actual alchemist bottom right was it

07:02:31.420 --> 07:02:34.540
I thought it was the same proof what it doesn't matter it is the same

07:02:35.180 --> 07:02:39.820
I don't know if they changed it though. Yeah, maybe they don't next time we uh see an alchemist in the game

07:02:39.900 --> 07:02:45.180
We'll pay close attention. Of course, we will definitely remember this conversation because we're very good at remembering things

07:02:45.180 --> 07:02:53.180
Thanks for Mickey saw the bane was not going to happen actually time to evacuate for snaking

07:02:53.180 --> 07:02:56.340
or he's going to be on the receiving end make a

07:02:56.340 --> 07:03:02.020
No, he's going to be shackled into the nice shards from boxy all the nightmares onto the

07:03:02.020 --> 07:03:06.860
other side staking very nicely done it buys him a little bit of extra time but huge it

07:03:06.860 --> 07:03:12.380
was but not enough and we should mention since this is an elimination game especially

07:03:12.380 --> 07:03:16.060
for Liquid, this is Voxy's best hero I think.

07:03:16.060 --> 07:03:17.700
He is insane.

07:03:17.700 --> 07:03:24.660
The original Tusk for me is Crit, and then it became Voxy eventually, if that makes sense.

07:03:24.660 --> 07:03:30.260
There's a couple of node worthy mentions I think, FY, also had a couple of years when

07:03:30.260 --> 07:03:32.260
he was insane on Soxa, I think.

07:03:32.260 --> 07:03:33.260
Oh, man, Soxa.

07:03:33.260 --> 07:03:36.620
Soxa's Tusk was wild for two years.

07:03:36.620 --> 07:03:39.500
He tried out for us, that's the hero that he played.

07:03:39.500 --> 07:03:47.500
This might be a very big gank for Liquid. The slow is there, the fiends gates come and go from the other side. It's a five versus one!

07:03:47.500 --> 07:03:50.500
And guess who loses his life? It's the one.

07:03:50.500 --> 07:03:51.500
Yep.

07:03:52.500 --> 07:03:54.500
If he could have somehow won that exchange, I think...

07:03:54.500 --> 07:03:58.500
That would have been an Arteezy special, I believe. Except he was playing Lifestealer.

07:03:58.500 --> 07:04:00.500
Yeah, and he had a couple more items.

07:04:00.500 --> 07:04:01.500
Just a couple.

07:04:01.500 --> 07:04:02.500
Here.

07:04:02.500 --> 07:04:08.500
Now, let's play, but the Grip is there, and we're doing a blade. Let me actually have a damage. It's a very tanky hero in general.

07:04:08.500 --> 07:04:09.000
No?

07:04:09.000 --> 07:04:09.700
The strength game's in the game.

07:04:09.700 --> 07:04:13.000
Misha will turn it around onto Vayne instead.

07:04:14.300 --> 07:04:17.600
So, Valken's definitely not the same start

07:04:17.600 --> 07:04:19.300
that they were accustomed to in that game, number one.

07:04:19.300 --> 07:04:23.500
Isn't that crazy to just see that unfold at 12 minutes?

07:04:23.500 --> 07:04:27.300
This is a Lena mid and a full-duration fiend script.

07:04:28.500 --> 07:04:31.500
And the guy still survives on like 30% HP

07:04:32.200 --> 07:04:34.100
and gets to counterplay them and kill the support.

07:04:34.100 --> 07:04:36.100
Does he still have the highest strength game in the game?

07:04:36.100 --> 07:04:36.600
At the very least.

07:04:36.600 --> 07:04:37.300
Yes, one of the highest.

07:04:37.300 --> 07:04:39.300
Top three, I think is 3.8

07:04:40.100 --> 07:04:44.900
That's our man might be higher centaurs in the game. We have 4.3. I think that might be the high

07:04:45.260 --> 07:04:46.420
single-hires

07:04:46.420 --> 07:04:48.420
But I mean our spirits just

07:04:49.020 --> 07:04:50.700
something else

07:04:50.700 --> 07:04:53.620
Spirit vessel for Nisha already 1500

07:04:56.300 --> 07:04:59.780
Farming here bossy's gonna be found and destroyed

07:05:01.740 --> 07:05:06.660
Another tower will go the way up falcons, but that's one thing that's going in their favor right now

07:05:07.300 --> 07:05:12.340
This is still a relative- I mean it's an even game in terms of net worth, right?

07:05:12.340 --> 07:05:16.380
The biggest discrepancy from expectation, if you will, is that Skater's spin is having

07:05:16.380 --> 07:05:20.780
a much harder time than he was in game number one with a similar matchup, playing into

07:05:20.780 --> 07:05:21.780
Underlord again.

07:05:21.780 --> 07:05:23.980
This is something that Liquid have definitely improved on.

07:05:23.980 --> 07:05:24.980
Nice.

07:05:24.980 --> 07:05:25.980
Chart shooter.

07:05:25.980 --> 07:05:29.980
Again, going for the nightmare to get some terrain walk action.

07:05:29.980 --> 07:05:32.980
Looks like he's gonna die nonetheless.

07:05:32.980 --> 07:05:34.980
Ace will bring him down.

07:05:34.980 --> 07:05:38.580
I think he was trying to go for a cheeky deny in a tier one tower, but was spotted

07:05:39.100 --> 07:05:41.100
by Choku

07:05:41.580 --> 07:05:46.500
You know they're next on the list for Mickey as we hit the 14 minute mark looks like it'll just be a trade

07:05:46.500 --> 07:05:48.380
Oh, nobody's on that side for

07:05:48.380 --> 07:05:51.980
Falcons for the wisdom and the good news this time for liquid is that they are

07:05:52.700 --> 07:05:56.460
Even and they're not playing against an extremely oppressive map until you're like now

07:05:56.740 --> 07:06:00.940
You know this time it feels like they can find their footing and get to play their home game

07:06:00.940 --> 07:06:05.940
Let's get to the side of the shards but it matters not.

07:06:05.940 --> 07:06:09.940
Another kill goes away with Liquid, Stampede, Amar.

07:06:09.940 --> 07:06:12.940
I want to get some sort of a trade, they'll get it on the boxy.

07:06:12.940 --> 07:06:16.940
Amar was about to stomp him, then he was like,

07:06:16.940 --> 07:06:19.940
I can chaos with an ability that crosses Zero mana instead.

07:06:19.940 --> 07:06:21.940
Okay, I'm shocked here.

07:06:21.940 --> 07:06:27.940
Amar is working on a Lotus Orb.

07:06:27.940 --> 07:06:30.540
or man this young man has grown so much

07:06:30.540 --> 07:06:34.220
Cinderella oh good against what focus

07:06:34.220 --> 07:06:37.260
fire pit of malice magnetized all of

07:06:37.260 --> 07:06:39.860
Earth's spirits garbage yeah they're

07:06:39.860 --> 07:06:41.860
good against the vessel obviously

07:06:41.860 --> 07:06:44.500
there's a lot of ups and I think in

07:06:44.500 --> 07:06:46.740
order for a mar to buy this item he

07:06:46.740 --> 07:06:48.380
needs to feel like there's really good

07:06:48.380 --> 07:06:49.860
reason because otherwise you could have

07:06:49.860 --> 07:06:52.260
bought a farm

07:06:53.260 --> 07:06:56.460
this guy operates I also says hybrid

07:06:56.460 --> 07:07:00.420
item in Centaur. The old Amar wouldn't be this though. And by the old Amar that's the

07:07:00.420 --> 07:07:05.460
younger Amar. Yeah, the younger Amar wouldn't have played Centaur. That is true. It would

07:07:05.460 --> 07:07:11.460
have played Timber or Razor or Doom or Mars or Mars. Even in the current meta he would

07:07:11.460 --> 07:07:16.460
pick Mars. I really wish Mars was better. I think that hero is super fun to watch.

07:07:16.460 --> 07:07:19.980
I mean he got dumpstered with the facet runes before, right? Yeah, he's one of the

07:07:19.980 --> 07:07:23.100
heroes that suffered the most from that. Here we come by boss, he gets the punch

07:07:23.100 --> 07:07:28.100
Juck Doku's there with the Bush Black, and Power Shock on the other side even, Nisha joining the party.

07:07:28.100 --> 07:07:30.100
A lot of long-range artillery.

07:07:30.100 --> 07:07:35.100
But the other off-laner in a lot of trouble, a full beam's birthed into the right clicks from now, Reem.

07:07:35.100 --> 07:07:38.100
It's enough, so trade for off-laners.

07:07:39.100 --> 07:07:42.100
Like the Underlord is tamed here with the Earth Spirit?

07:07:43.100 --> 07:07:44.100
Yes.

07:07:45.100 --> 07:07:47.100
Or excuse me, the other way around, the Earth Spirit is tamed here.

07:07:47.100 --> 07:07:48.100
I know what you meant.

07:07:48.100 --> 07:07:49.100
Yeah.

07:07:49.100 --> 07:07:50.100
We're just synced up.

07:07:50.100 --> 07:07:52.100
Even if you're wrong, you're right.

07:07:52.100 --> 07:07:56.020
I got- You finished my sandwich. That's right.

07:07:56.020 --> 07:07:57.220
I always do.

07:07:57.220 --> 07:07:58.900
Oh, he got out with-

07:07:58.900 --> 07:07:59.460
Barely.

07:07:59.460 --> 07:07:59.940
That's a lot.

07:08:01.140 --> 07:08:03.140
Very close call for Crit. Nicely done.

07:08:04.980 --> 07:08:06.340
As he's already- Okay.

07:08:06.340 --> 07:08:09.140
He's already working on Agatom Scepter as a first item.

07:08:09.140 --> 07:08:10.660
Is that normal on Enchantress?

07:08:10.660 --> 07:08:13.300
Um, it's an occasional build that we see.

07:08:13.300 --> 07:08:18.100
I don't know what exactly pops it in this game.

07:08:18.100 --> 07:08:19.300
They're gonna find themselves in pain.

07:08:19.300 --> 07:08:24.860
I'm a little bit surprised to see it given these matchups. I would have thought this was a pike game

07:08:24.860 --> 07:08:29.340
Yeah, I sound incredible against Underlord against Earth spirits

07:08:30.180 --> 07:08:32.380
Even against Windranger to get position

07:08:32.900 --> 07:08:34.900
but the route right and

07:08:35.980 --> 07:08:37.980
I mean nobody has a helm on the other side

07:08:41.500 --> 07:08:46.020
And as liquid will go through the gate now not quite the 20-minute mark though

07:08:46.020 --> 07:08:50.340
No momenter up at the moment.

07:08:50.340 --> 07:08:54.740
They do scan out briefly and know that somebody is down here and who else would it be other

07:08:54.740 --> 07:08:55.740
than Skeeter.

07:08:55.740 --> 07:09:00.900
This would be a massive kill, he's actually running towards them, a Foxy, Mask of Madness

07:09:00.900 --> 07:09:02.900
which means he can't catch anything.

07:09:02.900 --> 07:09:05.840
Now we'll get stuck inside the shards though, we're gonna try to kill Sneaking instead

07:09:05.840 --> 07:09:09.620
of making them target men as they're gonna turn the sights on the Mickey instead.

07:09:09.620 --> 07:09:13.260
Then he's beat down by the Sven, pushed back off the guy with the sharp shooter

07:09:13.260 --> 07:09:15.140
to follow the power shot as well.

07:09:15.140 --> 07:09:19.380
Those two girls for Liquid saved Mickey in the end.

07:09:19.380 --> 07:09:22.580
Another very close call could have gone either way.

07:09:22.580 --> 07:09:29.780
That looked like it was getting real dicey when they started diving that deep, but no T.P. from a bar.

07:09:29.780 --> 07:09:38.660
And Mal'Reem couldn't connect on the Windranger together with Sven because she was so far south, so they ended up getting away with that.

07:09:38.660 --> 07:09:43.140
I thought that was real bad once Sven got to hit, but...

07:09:43.140 --> 07:09:48.500
clutch play from the liquid pause 5 tofu 5-0 and 6 now on the hoodwink

07:09:49.780 --> 07:09:54.500
this hero has a pretty bad win rate this tournament as a 5 and a really really good one as a 4

07:09:55.060 --> 07:09:57.620
hoodwink? yeah but tofu

07:09:59.940 --> 07:10:03.700
knows how to run it that's interesting that there'll be such a discrepancy

07:10:03.700 --> 07:10:07.540
i think it was massive i think i looked at it and it was like i think as a 5 it had like 29%

07:10:08.340 --> 07:10:12.420
not that 64 how much more of a sample size between the two is it roughly the same as well

07:10:12.420 --> 07:10:17.780
No, it was definitely fewer games on five, but still, I think it was still a decent amount.

07:10:17.780 --> 07:10:20.420
I don't know when you would consider stuff like that significant.

07:10:20.420 --> 07:10:22.100
Anomaly. Yes, anomaly.

07:10:22.100 --> 07:10:27.780
How many games does it need to be before the Kaiz Square is high enough?

07:10:27.780 --> 07:10:31.220
That your vampire voice? I remember that one.

07:10:31.220 --> 07:10:33.620
As Agatomceptor up and running for Ace,

07:10:34.580 --> 07:10:38.180
Global at his disposal, and this is huge because the tormentor,

07:10:38.180 --> 07:10:44.420
not that we, not that I'm saying it out, we don't really see Tormentor fights at all, do we?

07:10:44.420 --> 07:10:44.920
No.

07:10:44.920 --> 07:10:49.300
In theory, very good at contesting if there was to be a fight there.

07:10:49.300 --> 07:10:49.800
Yeah.

07:10:50.800 --> 07:10:57.260
I think that's definitely something, the way that this developed over time is not the way it was intended.

07:10:57.260 --> 07:11:02.560
This was, I think they were hoping for the Tormentor to be a fighting objective,

07:11:02.560 --> 07:11:08.060
Not whoever is in the neighborhood or wants to know how to relate to get it can just have it.

07:11:08.060 --> 07:11:09.560
Trying to go check for the...

07:11:09.560 --> 07:11:15.360
Or if you're lower skill players slash turbo players, it just isn't an objective at all.

07:11:15.360 --> 07:11:17.060
Doesn't exist.

07:11:17.060 --> 07:11:19.060
I can attest to that one.

07:11:20.060 --> 07:11:23.060
Blink Dagger. Who's actually building the blink there?

07:11:25.060 --> 07:11:27.060
Pretty early blink.

07:11:27.060 --> 07:11:30.060
Looks like Amar will be going hard into blink though.

07:11:30.060 --> 07:11:34.260
Yep, Sven is queuing up Dagger, Toss almost has a Dagger.

07:11:38.760 --> 07:11:40.660
So do you think he regrets the Lotus?

07:11:40.660 --> 07:11:43.760
Because he would have had Heart by now, and you'd be farming faster.

07:11:43.760 --> 07:11:46.260
Of course, he doesn't know if there's gonna be that much aggression coming away.

07:11:46.260 --> 07:11:53.060
Yeah, I think the difference is that big, between Lotus and Heart from Farm Rate.

07:11:53.860 --> 07:11:57.060
But yeah, it's a little bit, maybe it's cost him a few hundred gold at most.

07:11:57.060 --> 07:12:02.900
and like the again the the opportunity cost of going that route if the Lotus could change a team fight

07:12:03.220 --> 07:12:05.940
yeah I just think this is even a mar

07:12:07.460 --> 07:12:08.660
we'll see the value in that

07:12:09.620 --> 07:12:13.460
get the reaver now he will measure Schmitz's reaver our favorite

07:12:15.380 --> 07:12:19.940
grit inside the shards moxie I think he's just a single one of those yet

07:12:20.500 --> 07:12:21.140
he doesn't miss

07:12:21.140 --> 07:12:26.260
masterful I hear the Sven off with the fiends grit do their damage this time absolutely

07:12:26.260 --> 07:12:28.900
Finally, Nisha brought down.

07:12:28.900 --> 07:12:30.940
Boxy looks to be next on the list.

07:12:30.940 --> 07:12:34.620
We'll get out the snowball, but it's only a matter of time.

07:12:34.620 --> 07:12:40.620
Now, let's say it keeps him in place, so two kills for Falcons now.

07:12:40.620 --> 07:12:42.300
Really nice blink reveal from Skater.

07:12:42.300 --> 07:12:44.300
That's the kind of impact you want to see immediately.

07:12:44.300 --> 07:12:48.020
When you're having a bad game on Sven and you go with a blink, you're buying it

07:12:48.020 --> 07:12:49.020
to fight immediately.

07:12:49.020 --> 07:12:52.020
You're not buying this to jungle for another five minutes.

07:12:52.020 --> 07:12:54.900
He finds a big ticket kill in the Earth Spirit.

07:12:54.900 --> 07:13:00.860
I believe Nisha was on the street there and he was dominating so a nice little bit of bonus cat going skaters way

07:13:04.020 --> 07:13:06.020
In the game even still

07:13:07.900 --> 07:13:09.900
1200 away from his eggs little

07:13:15.340 --> 07:13:18.460
Questioning myself I shouldn't do that anymore what else would be little

07:13:19.380 --> 07:13:23.760
Well, here's a big game skate. Yes, it is well for it in some trouble

07:13:23.760 --> 07:13:25.760
And by that I mean he's dead

07:13:27.600 --> 07:13:30.240
They're going the little fight fine too

07:13:31.720 --> 07:13:34.680
Okay, ignore that making you'll get out

07:13:36.160 --> 07:13:41.880
This underwater eggs it I can't remember exactly what was changed because when it was first introduced

07:13:41.880 --> 07:13:45.360
I feel like we would see it as like a luxury fourth fifth item

07:13:45.360 --> 07:13:50.560
Mm-hmm, and I think it's always been really good. I'm fine snaking as well

07:13:50.560 --> 07:14:04.560
Well, since back then I think Pit of Malice has been buffed quite a bit, just the spell itself, and the game has also developed in a direction where it's less about balling up around Underlord.

07:14:04.560 --> 07:14:17.560
I think it's just a natural progression of the bigger map that getting more value out of this while you're farming seems to be more favorable than running quite much of the time.

07:14:17.560 --> 07:14:23.480
Somebody was in the neighborhood with Torment, so Tulfu will get a Hunter's Boomerang, so

07:14:23.480 --> 07:14:28.640
the 20% incoming Spell damage item from the target is really nice news for EarthSpirit,

07:14:28.640 --> 07:14:32.760
Underlord Firestorm against Centaur World, he hit like an absolute truffle already, that's

07:14:32.760 --> 07:14:33.760
going to be more now.

07:14:33.760 --> 07:14:35.760
And then Sven of course.

07:14:35.760 --> 07:14:39.640
Yep, that percentage based damage, I mean that heart is going to cost you more HP

07:14:39.640 --> 07:14:43.160
in theory if you're getting hit by Firestorm, but Top Network in the game is.

07:14:43.160 --> 07:14:45.160
is take more damage from the shield

07:14:45.160 --> 07:14:47.160
that is true, but he mits hard

07:14:47.160 --> 07:14:49.160
punch comes up from boxy

07:14:49.160 --> 07:14:51.160
easy kill on to crit again

07:14:55.160 --> 07:14:57.160
crit is probably a lot of games on enchantress in his career

07:14:57.160 --> 07:14:59.160
but it's just

07:14:59.160 --> 07:15:01.160
it's not the type of hero that I personally love to see him on

07:15:01.160 --> 07:15:03.160
this is less

07:15:03.160 --> 07:15:05.160
how to say less playmaking in the traditional sense

07:15:05.160 --> 07:15:07.160
of initiating fights

07:15:07.160 --> 07:15:09.160
setting up the traits done

07:15:09.160 --> 07:15:11.160
making a clutch teamfight contribution

07:15:11.160 --> 07:15:21.160
It's more about early lane pressure and movement, and in these stalemate situations when you get to this point, that's when it's perfect that Snaking is playing that hero because he just loves to farm jungle, you know?

07:15:21.160 --> 07:15:24.160
Like, then he'll just go on farm for 10-15 minutes.

07:15:24.160 --> 07:15:31.160
For Crit, I guess it's less of a preference for him, and they just picked it because they thought it was the right idea for the game.

07:15:31.160 --> 07:15:38.000
obviously that does come at the cost of you're effectively relying a lot more on

07:15:38.000 --> 07:15:42.620
snaking finding the setups in this game and the average game and he's found a

07:15:42.620 --> 07:15:50.480
couple good ones for the full duration grip so not bad very slow game though I

07:15:50.480 --> 07:15:56.200
mean 10 more kills for liquid but net worth lies dead even

07:15:56.200 --> 07:15:59.640
It under the tier one all alone. It's not the stampede.

07:15:59.640 --> 07:16:01.940
They get locked down now. Nowhere to go.

07:16:01.940 --> 07:16:03.780
I say that he actually gets to the other side.

07:16:03.780 --> 07:16:07.940
The bushback is going to find him with a sharp shooter to follow as Nisha continuing on.

07:16:07.940 --> 07:16:12.100
This is a tanky, tanky, chunker boy, but they do find the damage eventually.

07:16:13.780 --> 07:16:16.500
The snaking was just here, so he will fall as well.

07:16:17.420 --> 07:16:20.300
Yeah, seems like the communication was I don't have TP on Lina,

07:16:20.300 --> 07:16:21.800
and then they just don't reinforce it.

07:16:21.800 --> 07:16:25.140
Sven had TP ready, Enchantress TP'd and then cancelled.

07:16:26.200 --> 07:16:30.640
But they obviously knew there was a five-man move on the side of Falcons like what a plus show up

07:16:30.640 --> 07:16:32.880
No, the plus loves Falcons apparently

07:16:33.840 --> 07:16:37.640
Global will die is now reen's gonna try to fight this fight not having their off place

07:16:37.640 --> 07:16:40.620
He's gonna get some luck inside of this pit gets to the other side though

07:16:40.620 --> 07:16:45.160
Just barely he's kicking away though and they should continue with the firestorm and he's getting extremely low

07:16:45.160 --> 07:16:50.120
And they do find the kill eventually he wants fed trying to find it out against Mickey in the rest of liquid

07:16:50.120 --> 07:16:52.920
He might just find a touch that's gonna likely cost him his own life

07:16:52.920 --> 07:16:59.920
This was very questionable plays from Falcons. They lost two heroes and still took the fight.

07:17:01.920 --> 07:17:06.920
Yeah, Melrina I guess just didn't expect so many heroes to be there, but that is a very costly play to go for.

07:17:07.920 --> 07:17:12.920
I don't know if Dota Plus saw that one coming, because it was just showing a 67% win rate.

07:17:12.920 --> 07:17:13.920
Hold on anymore.

07:17:14.920 --> 07:17:15.920
Ah, snaking.

07:17:15.920 --> 07:17:17.920
Well, you'll find a setup, but for who?

07:17:19.920 --> 07:17:20.920
Orange is gonna chill.

07:17:20.920 --> 07:17:21.920
Walk it off.

07:17:22.920 --> 07:17:27.520
Misha is extremely tanky, it will take a lot.

07:17:27.520 --> 07:17:30.640
Basically, you need lean-on or spend, if you want to kill this guy.

07:17:30.640 --> 07:17:31.640
Even tankier now.

07:17:31.640 --> 07:17:32.640
IS on.

07:17:32.640 --> 07:17:33.640
He's completed.

07:17:33.640 --> 07:17:36.640
Into the pit they go.

07:17:36.640 --> 07:17:41.240
Class expected a completely different experience, and game number one, I'm around Liquid 2,

07:17:41.240 --> 07:17:44.080
get to play, and they've been playing.

07:17:44.080 --> 07:17:47.840
Their moves have been hitting, almost all of them have connected, leading on the

07:17:47.840 --> 07:17:51.640
kill, and although it didn't lead to much of an advantage, this last sequence was

07:17:51.640 --> 07:17:55.640
really cute. Getting 5k out of this total, getting an Aegis.

07:17:58.640 --> 07:18:03.640
They're gonna dodge the roll. Okay, Nisha on the clan, but they have Fiends Gate coming.

07:18:03.640 --> 07:18:05.640
Toss Snowball as well to help them out.

07:18:06.640 --> 07:18:07.640
They're likely to fall.

07:18:08.640 --> 07:18:13.640
As you can see, Liquid here in numbers. They get the Aegis on Micke as well to go back through the Fiends Gate.

07:18:13.640 --> 07:18:22.640
I think Malrin is actually maybe going to show himself, goes for the 4 staff TP should be fine.

07:18:22.640 --> 07:18:28.640
Imagine that essence to Scylla hits though, very powerful.

07:18:28.640 --> 07:18:30.640
I

07:18:35.420 --> 07:18:38.540
Boxing already showing off the blink of course the 6k lead

07:18:39.340 --> 07:18:41.500
Mickey has the meal in the BKB

07:18:42.540 --> 07:18:46.480
And about to finish his four staff the eventual hurricane fight

07:18:49.260 --> 07:18:52.740
Now he's going in early MKB so wants to deal with this win run

07:18:52.740 --> 07:19:03.040
Yeah, I think going right quick, Lina here is... you might say it's not the right choice

07:19:03.040 --> 07:19:06.140
because he's playing with Sven and it's too much of the same thing, but I actually kind

07:19:06.140 --> 07:19:07.140
of like it.

07:19:07.140 --> 07:19:10.580
I think he needs to be able to pose that kind of a threat to the Windranger down the stretch

07:19:10.580 --> 07:19:16.220
where he can actually be the one to kill, Mikkei.

07:19:16.220 --> 07:19:19.580
Still does need some defensive item at some point, it feels like.

07:19:19.580 --> 07:19:22.540
I don't know if stampede and nightmare are enough to rely on

07:19:23.460 --> 07:19:25.460
for the time being

07:19:25.580 --> 07:19:27.580
We were three with the damage approach

07:19:27.700 --> 07:19:32.580
Our now reemies actually spotted to cancel the TV critics to the north to try to save them

07:19:32.580 --> 07:19:39.780
But a fiend ship still available and the focus fires enough now rain is dead another huge kill for liquid

07:19:40.340 --> 07:19:42.340
and crit

07:19:42.380 --> 07:19:44.140
collateral damage

07:19:44.140 --> 07:19:48.840
Liquid in charge three minutes on the ages. They want to force a game number three

07:19:49.580 --> 07:19:54.580
We have little friends yet, we've been talking about it for so long, he does.

07:19:54.580 --> 07:19:57.580
How highly would you rate this, Ag?

07:19:57.580 --> 07:20:01.580
It's super situational, and I don't really see the purpose of this game.

07:20:01.580 --> 07:20:09.580
I mean, maybe I'm just missing something, but I definitely would have leaned in the right direction for this one.

07:20:09.580 --> 07:20:14.580
And it's nothing, I don't even think we've seen a cast of Smelly yet, but eventually.

07:20:14.580 --> 07:20:20.020
Boxing and stinking with joint forces. Stinking won't be happy about it though.

07:20:22.660 --> 07:20:26.980
10k lead for Liquid. How much can they get out of this Aegis? Two and a half minutes left,

07:20:26.980 --> 07:20:33.780
they still have only a single tier two left? Yep. They've been very aggressive so far this game.

07:20:34.660 --> 07:20:39.780
Yeah, I know Falcons get to try what it feels like, what they did to Liquid Game 1.

07:20:39.780 --> 07:20:46.780
A little bit more delayed, I suppose. At this point, Falcons were up about 30k.

07:20:46.780 --> 07:20:47.780
Yeah.

07:20:47.780 --> 07:20:50.780
Yeah, it was probably close. It was like 20-something.

07:20:50.780 --> 07:20:55.780
I would say the game was effectively over at this point in game number one. It is definitely not the case here.

07:20:55.780 --> 07:21:02.780
This is more within reach. The Falcons will need to find some sort of key jump.

07:21:02.780 --> 07:21:11.780
They get to utilize all this farm in the centaur where they get to use the MKB, which is about to be picked up now on Lina.

07:21:11.780 --> 07:21:16.780
This is a crucial timing for them. For Liquid, just keep doing what you're doing, keep controlling the map.

07:21:16.780 --> 07:21:21.780
If you find picks on Earth Spirit, that's obviously great. You don't have to fight with your Aegis.

07:21:21.780 --> 07:21:23.780
And then a half left on that.

07:21:23.780 --> 07:21:31.380
It feels like one of those games where they just try to starve them out.

07:21:31.380 --> 07:21:33.460
Beals, I mean that's the Falcon strat, really.

07:21:33.460 --> 07:21:36.420
That was the game in Gladdy's strat back in the day as well.

07:21:36.420 --> 07:21:39.940
Well, the original game in Gladdy's strat was the Winner of the Winner of the Winner.

07:21:39.940 --> 07:21:42.220
Yes, that was patched out pretty fast though.

07:21:42.220 --> 07:21:44.540
That snake came with a Hildoff pretty fast here.

07:21:49.980 --> 07:21:50.980
Fight the death.

07:21:50.980 --> 07:21:51.980
Falcon's on a fight.

07:21:51.980 --> 07:21:56.380
Minesha and possibly really fast BKB Laguna Blade finds them though nice block off

07:21:56.380 --> 07:21:58.280
He's taking the damage they get the kill

07:21:58.280 --> 07:22:04.640
Will it be at any cost though the knife fall away not successful they cancel the TP of Skeeter they kill off Pal Reign

07:22:05.060 --> 07:22:07.420
And Amar going to be stuck

07:22:07.980 --> 07:22:09.980
Now one versus four

07:22:11.500 --> 07:22:17.080
And that is going to be another huge fight for liquid in the driver's seat to say the least

07:22:17.080 --> 07:22:23.080
with that Aegis intact for another 30, they can maybe poke at the high ground.

07:22:23.080 --> 07:22:28.080
Crucial reaction from Eisha there. Getting that BKB off makes it huge difference.

07:22:28.080 --> 07:22:32.080
He would have died very quickly and they could have probably got a much better position for the fall off fight,

07:22:32.080 --> 07:22:39.080
but the reduced damage he took, they laid that kill significantly and then the reinforcements arrived.

07:22:39.080 --> 07:22:43.080
We're onto the high ground. Focus fire, okay.

07:22:43.080 --> 07:22:48.080
Doesn't have great range because of Bane, but I'll still kill him anyway.

07:22:48.080 --> 07:22:52.080
No flybacks on the course, so you can do whatever you want.

07:22:52.080 --> 07:22:55.080
Obviously, I don't think they'll know this, but they want to poke them out regardless.

07:22:55.080 --> 07:22:59.080
They had an Aegis to work with still. Niki has to say Tannik. He's a super tough kill.

07:23:00.080 --> 07:23:06.080
Aegis expires back to full HP, and this will be almost certainly a set of Barracks.

07:23:06.080 --> 07:23:20.080
Maly Barracks will refresh the fortification, like what likely to do is back away though.

07:23:20.080 --> 07:23:22.160
This is their game to lose.

07:23:22.160 --> 07:23:27.960
Falcons would have to have some sort of a massive comeback at this point, be more and more

07:23:27.960 --> 07:23:28.960
out of reach.

07:23:28.960 --> 07:23:33.160
Funnily enough, this game looked even for a very long time.

07:23:33.160 --> 07:23:36.040
The entire lead has been built over the last ten minutes.

07:23:36.040 --> 07:23:38.040
I felt like that one Domino...

07:23:39.040 --> 07:23:40.040
Mallory?

07:23:40.040 --> 07:23:44.040
Yeah, Mallory and Shut Up in a 3 vs 5. I don't know what that was about.

07:23:44.040 --> 07:23:46.040
It could not work out, that's for sure.

07:23:46.040 --> 07:23:48.040
That was definitely Domino number 1.

07:23:48.040 --> 07:23:50.040
Looking to the hook, coming in, finding one of the form of the toss.

07:23:50.040 --> 07:23:53.040
He'll move the blade to the under lord as there goes Sven pounding away.

07:23:53.040 --> 07:23:55.040
But Ace, getting saved by the snowball.

07:23:55.040 --> 07:23:58.040
He's going to go through the fiend's gate now, but he can find the connection on the mid-gauge.

07:23:58.040 --> 07:24:01.040
He'll be a much bigger kill, plus the safe panic, but it's not going to be enough.

07:24:01.040 --> 07:24:05.040
Looks like he'll get chopped down by the Sven, but Nisha, look at the magnetized damage

07:24:05.040 --> 07:24:09.400
As ace comes through with the firestorm as well and again two cores dead for falcons

07:24:09.960 --> 07:24:12.940
The liquid getting the better of that engagement yet again

07:24:14.280 --> 07:24:15.320
thinking

07:24:15.320 --> 07:24:19.620
Go deaths to his name and quit follow suit on the other side

07:24:21.640 --> 07:24:27.680
Liquid you don't have to win runner, but they can still poke at the very least at this bot lane

07:24:29.640 --> 07:24:32.720
Please force out the fortification means 50 seconds to spend

07:24:35.040 --> 07:24:40.600
They're looking to get at least a little bit, Amar will maybe be a little annoying.

07:24:40.600 --> 07:24:45.640
I feel confident that they can't kill him because there's no Windranger, but I'm not

07:24:45.640 --> 07:24:47.480
so sure that will be true.

07:24:47.480 --> 07:24:49.800
Even without magnetizing everything, let's see.

07:24:49.800 --> 07:24:54.000
Double Huff Stomp into a buyback from the Enchantress.

07:24:54.000 --> 07:24:55.000
It shows up.

07:24:55.000 --> 07:24:59.960
Now all the damage being applied to this half-man, half-force, Amar somehow gets to

07:24:59.960 --> 07:25:00.960
the north.

07:25:00.960 --> 07:25:01.960
I don't know how that happened.

07:25:01.960 --> 07:25:07.380
I guess it was the Lotus being reflected, but he doesn't have any reinforcements. He's dead 80 seconds. No buyback

07:25:07.380 --> 07:25:12.960
His boxy picks up apparently a BKB didn't notice that one now the retreat for liquid

07:25:13.560 --> 07:25:19.200
Oh, the ogre actually cancels the team. Oh boxy, but he is still a okay

07:25:22.280 --> 07:25:27.160
They're sticking around as Mickey about to spawn. I know boxy's still here. I can fight this bad

07:25:27.160 --> 07:25:31.160
They're taking Dubai, and it seems great right on top of Mal-Ring.

07:25:31.160 --> 07:25:33.160
Even the neutral creeps working just like that.

07:25:33.160 --> 07:25:35.160
They're hitting Mal-Ring right on top of Mal-Ring again.

07:25:35.160 --> 07:25:37.160
They get the LSA on to make it, but now the focus is right on Mal-Ring.

07:25:37.160 --> 07:25:40.160
He's just getting deleted right now. My goodness.

07:25:40.160 --> 07:25:44.160
He's dead for 60, and that is almost certainly going to be the game.

07:25:44.160 --> 07:25:50.160
Jumping from the last-bitch effort from Skeeter ends up being a wasted effort overall.

07:25:50.160 --> 07:25:52.160
God's strength.

07:25:52.160 --> 07:25:54.360
Oh, they're down in the middle of the side.

07:25:54.360 --> 07:25:59.360
They're just gonna call it GG as Liquid will force a game number three.

07:26:02.860 --> 07:26:05.360
I mean, we're pretty clinical, I have to say.

07:26:05.360 --> 07:26:08.860
Two back-to-back stops, but in different fashions.

07:26:08.860 --> 07:26:14.360
In the first game, the victory, or rather the snowball starts way earlier,

07:26:14.360 --> 07:26:15.960
but drags out very long.

07:26:15.960 --> 07:26:19.560
This one felt like it was a dead-even game at 20 minutes,

07:26:19.560 --> 07:26:25.280
And then Liquid are just like let's win in another 15 instead of in almost the total of an hour

07:26:25.280 --> 07:26:28.560
How can you see a support go eight and all?

07:26:29.080 --> 07:26:34.280
Hopefully when eight no on hoodwing eight on 22. Yeah, he was extremely active game

07:26:34.280 --> 07:26:39.560
I mean liquid were just more active in general. They feel like game one. It was all Falcons doing the pouncing

07:26:39.720 --> 07:26:45.140
This time around it was kind of reverse. You think that's more of a draft thing or I definitely think the draft played a massive role here

07:26:45.140 --> 07:26:46.520
They didn't have to play against the bounty hunter

07:26:46.520 --> 07:26:50.560
They got off to a better start in the lanes and there's a couple of player-hero combinations in this game

07:26:50.560 --> 07:26:53.160
That just worked really well for them big boxy on the tusk was

07:26:54.280 --> 07:26:59.520
Super impactful in this game until for like you mentioned just a great game from all of them. Let's go to Shever

07:27:00.760 --> 07:27:02.760
Thank you very much

07:27:03.280 --> 07:27:04.880
And I think

07:27:04.880 --> 07:27:10.760
This one was maybe already written in the stars if you have a series on the main stage of the international between team liquid and

07:27:10.760 --> 07:27:14.120
Team Falcons of course we're going to a game three come on

07:27:14.120 --> 07:27:20.800
That's an M of the team. That's an M of the players and we like that because more thought it to coming our way

07:27:21.160 --> 07:27:24.360
Very good. I will say though both games so far in this series

07:27:24.360 --> 07:27:29.120
We have been a little one-sided this one very much in favor of liquid. Yeah

07:27:29.480 --> 07:27:34.520
I'm sure there's a lot of many reasons for that. I know winter has a problem with one particular player

07:27:36.260 --> 07:27:41.440
But I had a problem with Centaur he went for this helm he went lotus

07:27:41.440 --> 07:27:46.860
he went hot and then he went for a blink dagger and I just feel like when your team is struggling so hard

07:27:47.020 --> 07:27:50.480
It's put Bane down here trying to do literally anything to make a play happen

07:27:50.480 --> 07:27:55.940
Whilst it feels like Centaur cannot be engaged in the game whatsoever outside of pressing Samhede when someone gets gone

07:27:56.600 --> 07:27:58.520
Great Park is a return some efficiencies

07:27:58.520 --> 07:28:02.120
But then there was a couple games with like Bane plus lina in the mid lane Bane plus

07:28:02.120 --> 07:28:07.700
Then in the enemy triangle like they tried to go for some moves, but it didn't really work out at that point

07:28:07.700 --> 07:28:09.540
things kind of just side crumbling.

07:28:09.540 --> 07:28:11.620
So I think blue is actually their own triangle to the game.

07:28:11.620 --> 07:28:13.500
But still it's like, it didn't really work out

07:28:13.500 --> 07:28:14.620
the boundaries of that way.

07:28:14.620 --> 07:28:16.180
And then once the pickles failed,

07:28:16.180 --> 07:28:17.940
everything else just kind of fell flat and liquid was like,

07:28:17.940 --> 07:28:18.920
okay, we are ready.

07:28:18.920 --> 07:28:20.260
We have Mikkei on Win Ranger.

07:28:20.260 --> 07:28:21.540
He's got the confidence back.

07:28:21.540 --> 07:28:23.580
After game one, the slump of Lina,

07:28:23.580 --> 07:28:24.860
now Win Ranger in game two,

07:28:24.860 --> 07:28:26.500
like he knew exactly what he has to do.

07:28:26.500 --> 07:28:28.300
They're really pushing the limits of their heroes,

07:28:28.300 --> 07:28:30.500
Boxy and Tofu on the tusk and the hoodwink.

07:28:30.500 --> 07:28:32.660
Exceptional showcase of what they can do.

07:28:32.660 --> 07:28:34.620
Sure, Boxy died a couple of times randomly

07:28:34.620 --> 07:28:36.100
around the map, but like fundamentally,

07:28:36.100 --> 07:28:43.300
He was always like leading the charge in the aggression and then hoodwink not dying a single time. It's him eight zero twenty-two on tofu on the position

07:28:43.860 --> 07:28:45.860
4.5 hoodwink

07:28:46.540 --> 07:28:48.540
4.5. Yeah

07:28:55.980 --> 07:28:59.100
They got two fours two fives mash them together

07:29:00.580 --> 07:29:04.840
Wonderful, this is what you want to see from liquid also, you know the earth for in the room

07:29:04.840 --> 07:29:11.560
Why is it allowed during the draft? I don't really know, but Nisha finally picking up some runes all the fantasy enjoys out there

07:29:11.560 --> 07:29:13.760
9 to 3 and 23 or nurse for it

07:29:13.760 --> 07:29:19.920
I don't think they lost the game because of the Earth Spirits show you can you can hop on why where they're leaving it?

07:29:19.920 --> 07:29:25.880
You know in this game, you know, but you you can't just ignore the fact that snake income plays here

07:29:25.880 --> 07:29:30.740
I think he just doesn't really understand how his hero works because he traditionally he doesn't play this here

07:29:30.740 --> 07:29:35.940
This hill is not something that he understands how to play and he's a very greedy player

07:29:35.940 --> 07:29:39.180
That's why he's not suited that thing and you know like then I guess a couple of

07:29:39.420 --> 07:29:45.140
There's and the couple of a couple of moves that he was making in the game that kind of grief his team so hard that

07:29:45.140 --> 07:29:51.580
I want to say like he almost single-handedly lost his team again because of the things that he's doing in the game

07:29:51.580 --> 07:29:55.380
You can see the frustration on his face a couple times well some of those deaths, but unlike

07:29:55.380 --> 07:30:01.340
like, uh, snaking with his frustration. You look towards total again like the stats that he was having on it on in his game, right?

07:30:01.340 --> 07:30:07.700
On his hoodwink having the yours the blink just being really present, especially the distiller as well. Like, of course, that's simple support items.

07:30:07.700 --> 07:30:17.180
Nothing too crazy, but 75% kill participation. Yeah. I took a hoodwink, super low win rate hero in TI so far, but again, another reason why you don't look at the stats.

07:30:17.180 --> 07:30:24.580
They all just lie and total is a great case of that. Yeah, you played a fantastic game and, uh, there was definitely a start.

07:30:24.580 --> 07:30:31.500
discrepancy between the two teams in this game and potentially a large portion that came from other supports

07:30:32.180 --> 07:30:33.540
We do

07:30:33.540 --> 07:30:37.380
Get some criticism towards taking in this game and unfortunately for him

07:30:37.380 --> 07:30:41.900
We're also going to take a look at some clips that don't really put him in a favorable light winter

07:30:42.380 --> 07:30:46.860
So we're looking at the evidence right now at the back the state of mind some evidence. Yes, you do

07:30:47.500 --> 07:30:54.460
I know it was one of the few things that I felt like he was like it doesn't really understand like the limits of the

07:30:54.460 --> 07:30:59.760
He was trying to play with the catwalk with but the heroes were like missing for such a long time

07:30:59.760 --> 07:31:06.820
He died there and then he responded and he came here because he died the first time and then the enemy was able to enter and

07:31:06.820 --> 07:31:11.560
Invade the triangle attack his carry and then immediately he peed to try and help him

07:31:11.560 --> 07:31:17.820
But he couldn't get there on time and those two back-to-back best kind of snowballed the game into a position where I

07:31:18.040 --> 07:31:20.920
Think skitter just didn't have a lot of space to farm after that

07:31:20.920 --> 07:31:26.560
They lost control of the map and it's all these small little things that just made the game so difficult

07:31:26.560 --> 07:31:31.000
I mean, I agree with a rare that the sample not getting a better is also an issue

07:31:31.000 --> 07:31:35.640
But I think the primary problem they had this game was just thinking I'm being unable to place here

07:31:36.160 --> 07:31:40.760
Yeah, it didn't and didn't look too hot for him. I'm sure it's like the night region thing

07:31:40.760 --> 07:31:45.660
Like when you play Bane, yeah, the daytime and nighttime cycle you need to understand what you're doing

07:31:45.660 --> 07:31:51.220
This hero gets really active at night and during the day, what do you have to do during the day?

07:31:51.220 --> 07:31:57.660
You need to make sure that you're using the vision and you're trying to just play a little bit more defensively and trying to just block

07:31:57.660 --> 07:31:59.140
Gangs and make sure you don't die

07:31:59.140 --> 07:32:04.060
I think he had a lot of deaths where during daytime he died and those deaths were deaths that weren't really

07:32:04.380 --> 07:32:06.180
Supposed to happen. He was trying to do too much

07:32:06.180 --> 07:32:09.780
He was trying to do the night time stuff during the day if that makes sense

07:32:10.220 --> 07:32:12.220
And then he died because of that

07:32:12.220 --> 07:32:16.580
So it happens but good news for us because doesn't mean going to a game three

07:32:16.580 --> 07:32:21.740
There was another moment in the game where we you know liquid was already doing quite well doing late sets and as we already saw

07:32:21.980 --> 07:32:24.220
It got out of control a little bit

07:32:24.220 --> 07:32:29.100
But it also rea got out of control a lot of it a little bit later on

07:32:29.140 --> 07:32:35.020
Yeah, I really liked this whole maneuver because this is this is why I take issue with the centaur I am built

07:32:35.020 --> 07:32:36.460
Right. He's meant to be really tanky here

07:32:36.460 --> 07:32:42.180
And what he does is he forces out BKB on win Ranger because you know other she'll just die to this

07:32:42.220 --> 07:32:47.220
retaliate. And he spends this whole amount of time. Bane comes full-staffed from inter-safety.

07:32:47.220 --> 07:32:52.220
You waste so much time, but no one is reacting to it. No one's set up to punish the overextension from Team Liquid.

07:32:52.220 --> 07:32:59.220
And because they get this kill, they're now able to snowball it into a mid-lane fight, where they're now, like, two heroes down.

07:32:59.220 --> 07:33:05.220
You don't have the numbers. Your spend is going in. Like, why are we wasting the BKV at this point and taking this fight?

07:33:05.220 --> 07:33:11.220
It's just not good. There's no centaur. And then they're simply overnumbered, outpowered, and then just beat away.

07:33:11.220 --> 07:33:14.220
and at this point I don't think they really have a way to win anymore.

07:33:14.220 --> 07:33:18.220
Also in that clip though, Amar had the ability to press Stampede or Lotus.

07:33:18.220 --> 07:33:21.220
He opted to Stampede run away rather than insta-press Lotus.

07:33:21.220 --> 07:33:25.220
So if he ate the Snowball, then went to Snowball himself, bought another like say 5 seconds,

07:33:25.220 --> 07:33:28.220
and then proceeded to take the fight. It could have been another story,

07:33:28.220 --> 07:33:30.220
so maybe a little misplay there from Amar.

07:33:30.220 --> 07:33:33.220
But also the whole theme of this game, the two clips both of you showed,

07:33:33.220 --> 07:33:37.220
it's like Falcons fighting with two or three heroes, or as Liquid has five, right?

07:33:37.220 --> 07:33:42.460
Right and it's like liquid excels in Dota when they have four to five heroes and they have that aggression in this game

07:33:42.460 --> 07:33:48.440
They had it falcons. They say like both of you said they just let whoever got jumped. It was like a mask on it. You're dead, mate

07:33:48.440 --> 07:33:52.360
I'm done now. I mean dying. Yeah, sorry mate. You're dead. It's like they just let each other die

07:33:52.360 --> 07:33:54.820
There's no like camaraderie. There's no hike from game one

07:33:54.820 --> 07:33:59.560
It was just a very weird falcons game of like everyone's just do your own thing will eventually kind of sync up

07:33:59.560 --> 07:34:05.740
But yeah, they kind of why are you letting your son far by items that make him tanky to literally tank the gang

07:34:05.740 --> 07:34:10.300
right if you're not gonna then punish it it makes no sense I don't know what they

07:34:10.300 --> 07:34:14.540
their goal was with the game plan a lot of criticism towards Falcons here in

07:34:14.540 --> 07:34:18.900
the second game I also get some more some more highlights for team liquid on

07:34:18.900 --> 07:34:24.020
this one because we saw the win rate of Aces underlord of when he was picked it

07:34:24.020 --> 07:34:26.900
was like is his fourth game well this was his fifth game of the

07:34:26.900 --> 07:34:30.060
international but before this he had 25% win rates only win one game and it

07:34:30.060 --> 07:34:34.980
is one of his strongest heroes and he has had a great tournament so far and

07:34:34.980 --> 07:34:43.140
And I think this game we just watched, it's a game where we see like, oh, that's why he's considered one of the best underlord players.

07:34:43.140 --> 07:34:50.540
Yeah, I mean, I want to see Ace on underlords and dawnbreakers and heroes that can just like, farm and farm the sidecamps, but still be present, right?

07:34:50.540 --> 07:34:57.140
Like, of course, he's the farming offline, he's going to be more greedy than others and like, he's going to scale and do all this other stuff, buy auras, whatever.

07:34:57.140 --> 07:35:04.020
All you have a stare at, I'm trying to give to him, but like, realistically in this iteration of Liquid, the two heroes I like seeing one, again, underlord, dawnbreaker.

07:35:04.020 --> 07:35:14.020
I think it's not about him and his hero is more what does liquid draft the other four players to ensure that his underlord looks good or his don't break in the school

07:35:14.020 --> 07:35:16.020
Because when he's on them, he can take over the games

07:35:16.020 --> 07:35:23.020
But he needs to correct here is like this is the perfect draft for liquid in my opinion because you have the aggressive supports the offline that can join the mid that just breaks the game

07:35:23.020 --> 07:35:27.020
Mickey on full console like this is what liquid needs to try and replicate

07:35:27.020 --> 07:35:31.220
the game, making it on full

07:35:31.220 --> 07:35:31.820
constant. Like this is what

07:35:31.820 --> 07:35:32.920
liquid needs to try and

07:35:32.920 --> 07:35:34.920
replicate. Yeah, and I'm sure

07:35:34.920 --> 07:35:36.920
that there was some some good

07:35:36.920 --> 07:35:38.120
talks that happened before going

07:35:38.120 --> 07:35:39.120
into this game. Number two. I

07:35:39.120 --> 07:35:40.120
mean, with the backs against

07:35:40.120 --> 07:35:42.120
what you have to hear in the

07:35:42.120 --> 07:35:43.120
lower bracket of the

07:35:43.120 --> 07:35:45.120
international, you have to get

07:35:45.120 --> 07:35:48.120
good vibes. Good talks and

07:35:48.120 --> 07:35:49.120
we have potentially I have no

07:35:49.120 --> 07:35:50.120
idea because I haven't heard

07:35:50.120 --> 07:35:51.120
it yet. We're about to hear

07:35:51.120 --> 07:35:54.120
potentially one of the good

07:35:54.120 --> 07:35:57.320
Nisha, in your predictions, did you at least have us beating them?

07:35:57.320 --> 07:35:59.200
Uhhhhh...

07:35:59.200 --> 07:36:00.200
Uhhh...

07:36:00.200 --> 07:36:02.200
Hahahahaha...

07:36:02.200 --> 07:36:04.200
He is looking marring me!

07:36:04.200 --> 07:36:05.200
This is so sad.

07:36:05.200 --> 07:36:06.200
Almost.

07:36:08.200 --> 07:36:09.200
Well...

07:36:09.200 --> 07:36:10.200
So expec-

07:36:10.200 --> 07:36:14.200
I thought this was going to be, you know, positive!

07:36:14.200 --> 07:36:20.200
I remember the Singapore T.O. where we heard all the wholesome speeches, but no!

07:36:20.200 --> 07:36:28.240
No, I might not have believed in the outcome of that game potentially, but, you know, got

07:36:28.240 --> 07:36:29.520
a respect for opponents as well.

07:36:29.520 --> 07:36:30.520
You know what?

07:36:30.520 --> 07:36:33.960
Actually, about that respect, we saw in game number one Falcons giving a lot of respect

07:36:33.960 --> 07:36:38.440
to Liquid and their ability to come back in the game, inspire the game lasted close

07:36:38.440 --> 07:36:44.720
to an hour and had 89k net worth in favor of Falcons with the close, which by the

07:36:44.720 --> 07:36:46.320
way, she was the most ever.

07:36:46.320 --> 07:36:47.320
It's too much.

07:36:47.320 --> 07:36:48.320
It's too much.

07:36:48.320 --> 07:36:52.660
It doesn't it's just a big stuff. All right. They're greedy. All right in game one too much greed

07:36:52.660 --> 07:36:55.660
Maybe that's why they didn't play one game to there's some gluttonous

07:36:55.660 --> 07:37:00.380
Yeah, the game one they have to deal with the was it the burden of that it could be a sugar crush

07:37:00.380 --> 07:37:02.380
Yeah, the sugar crush

07:37:02.900 --> 07:37:08.600
Because in game two really I felt like liquid had no issue going high ground at all

07:37:09.380 --> 07:37:14.980
Here in this game. I think that at some point they just had too many I am too many ways to fight

07:37:14.980 --> 07:37:20.020
Like what is Falcon's gonna do? They're also staggering their kills a lot

07:37:20.020 --> 07:37:24.980
I think that like when we saw them go by it's because they already killed a bunch of heroes outside the map and then there's only a

07:37:24.980 --> 07:37:27.980
Centaur to try and defend and then Centaur's like I'm strong enough

07:37:27.980 --> 07:37:32.740
I can blink hoof stomp and he kind of defends that power for a bit to give time for the people to respawn

07:37:32.740 --> 07:37:36.960
But then he's dead for 80 seconds as well. It just kind of kept snowballing where they

07:37:37.500 --> 07:37:40.300
It kind of like a theme of the whole game. They were never as five

07:37:40.300 --> 07:37:42.420
They were never ready to take like coordinated fights

07:37:42.420 --> 07:37:45.860
It's also a difference between Mickey on Lena versus Mickey on Windranger, right?

07:37:45.860 --> 07:37:48.680
It's like, on Lena, you jump, she's dead, done.

07:37:48.680 --> 07:37:49.180
Yeah.

07:37:49.180 --> 07:37:51.820
On Windranger, it's like, now you have to deal with the Windrun,

07:37:51.820 --> 07:37:53.660
and now it's like, do I want to buy MKB on Lena?

07:37:53.660 --> 07:37:57.100
My Sven can't really itemize to deal with the Lena until I've got like four items,

07:37:57.100 --> 07:37:58.860
because you don't buy MKB very early on.

07:37:58.860 --> 07:38:00.940
And even when the Lena bought the MKB,

07:38:00.940 --> 07:38:02.460
when she was right-clicking the Windranger,

07:38:02.460 --> 07:38:05.420
you didn't have like a Daedalus or a satanic or anything to really stand your ground,

07:38:05.420 --> 07:38:08.540
so it kind of felt like wasted gold until you had another 10,000 gold.

07:38:08.540 --> 07:38:11.460
So I think, I think just a hero alone

07:38:11.460 --> 07:38:15.540
kind of hurts Falcon's part a lot in the draft, so much that you even pick it into the center.

07:38:15.540 --> 07:38:19.540
So maybe going into the next draft, I think that hero needs to be considered, and I wouldn't even

07:38:19.540 --> 07:38:23.700
mine Liquid, promoting it in priority somewhere, because even if you don't play it carry, I'm sure

07:38:23.700 --> 07:38:28.340
BoxxioTofu will have to take it to a support role if the draft dictates, you know, that needs

07:38:28.340 --> 07:38:32.260
to happen. I mean, there's also something I feel like it's really important for Team Liquid,

07:38:32.260 --> 07:38:37.940
where right now, they should probably have Tofu always on the range hero, on the offlane,

07:38:37.940 --> 07:38:42.020
like he should be just be the fall I think because you are picking range heroes on the safe lane and

07:38:42.020 --> 07:38:47.940
tofu doesn't like or doesn't want to play melee heroes and boxy is always on the 5th with

07:38:48.980 --> 07:38:52.900
making on the safe lane maybe this should be the way they'll be playing.

07:38:52.900 --> 07:38:56.420
Just mid international main stage let's do swap roles?

07:38:57.540 --> 07:39:01.700
Not exactly swap roles I think before they were already kind of like this but maybe limit

07:39:01.700 --> 07:39:06.660
the heroes so you always have like the pass I think pass those are the two best heroes for

07:39:06.660 --> 07:39:10.040
for this setup, I imagine they are probably going to be thinking about it because the game

07:39:10.040 --> 07:39:13.880
feels entirely so different when they have the task of the forward.

07:39:13.880 --> 07:39:19.040
We normally have a difference in farm priority between the two supports, that's why we call

07:39:19.040 --> 07:39:23.600
the 1 a number 5, the 1 a number 4, but it's actually a team like the Life Seagum

07:39:23.600 --> 07:39:29.480
said, the entry to the B2, 4 and a half coming out. We got both teams coming back

07:39:29.480 --> 07:39:35.480
onto the main stage here and it is one to one in this elimination series. Both

07:39:35.480 --> 07:39:43.400
games. The team that won very dominant, very convincing, and I think we all can only hope

07:39:43.400 --> 07:39:48.280
that both teams have gotten the best from the games they won, and then they use that against

07:39:48.280 --> 07:39:53.000
each other, and we have a very back and forth competitive game number three.

07:39:55.080 --> 07:39:59.240
I wonder how we're going to get that. Is there anything in particular, Tiga,

07:39:59.240 --> 07:40:03.800
from the way we're going to look at this, that we can tell like, oh yeah, this could be a

07:40:03.800 --> 07:40:08.280
a lot closer because I felt like the games have been decided so early on in these two games.

07:40:08.280 --> 07:40:13.000
Yeah, I guess it's a battle between if you want to simplify it towards the midlanes maybe because

07:40:13.000 --> 07:40:17.080
Nisha had quite a quiet Invoker game in game one. That's where Maureen kind of popped off his

07:40:17.080 --> 07:40:21.560
earth shaker. Moving towards game two, we had the same story where the Lino was quite quiet,

07:40:21.560 --> 07:40:25.560
had some failed ganks, and then Nisha's popping off in the earth spirit. So if there is a way

07:40:25.560 --> 07:40:29.640
that both teams can kind of stabilize the mid lane, you get a 50-50, they have even

07:40:29.640 --> 07:40:33.800
and rotations and you feel like their presence is equally met, that's when their game will

07:40:33.800 --> 07:40:38.280
feel like it's in the last 60, 70 minutes will be an epic game that will remember for

07:40:38.280 --> 07:40:39.280
years to come.

07:40:39.280 --> 07:40:41.000
I think it's the support though.

07:40:41.000 --> 07:40:45.200
The first game is the bounty and Mirana stealing the show against the Rubik and SV which couldn't

07:40:45.200 --> 07:40:46.200
do anything.

07:40:46.200 --> 07:40:48.680
And then in the second game, you know, I feel like it's also the same case that

07:40:48.680 --> 07:40:52.960
the Taz and Odin overpowering the Antranquist and Bane.

07:40:52.960 --> 07:40:57.600
Maybe not so much of the hero, like maybe the player as well, the player-hero combination,

07:40:57.600 --> 07:41:05.600
I think the support duals are going to be also again very very important for both teams to figure out what dual are we going to go for in our drafts in the Olympics.

07:41:06.600 --> 07:41:11.600
Yeah, maybe it will have more focus than on getting those supports on board earlier.

07:41:11.600 --> 07:41:15.600
Is the support pool really wide at this point would you say, Reia?

07:41:15.600 --> 07:41:22.600
Because a lot of the heroes that are getting banned out in this series in particular seem to be supports.

07:41:22.600 --> 07:41:24.600
I mean, on the side of focus this game anyway.

07:41:24.600 --> 07:41:29.460
They might not that the morana the keeper of the light obviously tree and protect I don't think we can even I don't think we've

07:41:29.460 --> 07:41:31.620
Even mentioned tree and protect her one. What's the point today?

07:41:32.980 --> 07:41:34.480
Every time ooh

07:41:34.480 --> 07:41:39.240
Wouldn't that be like throwing in a wrench letting the tree and through or is that a bit too risky?

07:41:39.240 --> 07:41:44.520
That's too much way too much for a game-free lower bracket at ti right like the hero that gives

07:41:45.000 --> 07:41:47.640
Global like damage block insta vision

07:41:48.720 --> 07:41:53.540
Invisibility just to run around do anything BK piercing kind of roots and shenanigans never mind

07:41:53.540 --> 07:42:02.720
Maybe maybe there's some ulterior play where you trade it for a lago who can lick double lowest the

07:42:04.840 --> 07:42:06.840
No, sorry

07:42:06.840 --> 07:42:11.080
No, I don't think we'll see it. But yeah, I think the support pool is extremely wide

07:42:11.080 --> 07:42:13.080
I just think it's about having a

07:42:13.760 --> 07:42:17.800
Combination of them that gives you the right partnership. Let's see. Yeah

07:42:17.800 --> 07:42:26.220
I like my my problem is it feels like the spirit breaker was like too much of an overreaction to a bounty and then this game

07:42:26.320 --> 07:42:30.440
You have like ancient bane and snaking not comfortable in bane. It's

07:42:31.360 --> 07:42:37.400
So often we see a bunch of other supports that went ignored like like wyvern shadow demon dark willow have been great

07:42:37.400 --> 07:42:40.560
I love dark willow by the way. I think that hero makes your game so easy

07:42:40.560 --> 07:42:42.400
I think she deals with so many mid heroes

07:42:42.400 --> 07:42:46.840
I think she breaks smokes so easily because she can get out in a billion ways

07:42:46.840 --> 07:42:52.220
She can I am I super freely this of course. He's is the fantastic and is going pretty good. Yeah

07:42:52.220 --> 07:42:54.580
I mean, well, it was always kind of the underrated here

07:42:54.580 --> 07:42:59.220
I kind of put her in the same kind of department like a grim stroke where you kind of forget about what the hero does

07:42:59.220 --> 07:43:04.100
But in team fights it offers so much control and so much kind of random shenanigans. You have to deal with

07:43:04.260 --> 07:43:10.200
Yeah, we saw quite a bit in the group stages, but I was mostly he has long roots because it's good against the bear and

07:43:10.740 --> 07:43:16.060
Then it makes sense. We speaking of London have not yet seen the bear here in this series

07:43:16.060 --> 07:43:21.620
not in the bands nor in the picks. Curious if that's a trend that's going to continue.

07:43:21.620 --> 07:43:27.420
But I'm sure that if there was any strategies that the teams are still had, they are about

07:43:27.420 --> 07:43:29.380
to come out.

07:43:29.380 --> 07:43:41.140
Team Liquid vs Team Falcons. Game 3.

07:43:41.140 --> 07:43:46.620
on the line. Game three and elimination series here. Lower bracket of the

07:43:46.620 --> 07:43:52.580
international here on stage. Team Liquid and Falcons. One of these two teams is

07:43:52.580 --> 07:43:57.580
going home and I'm gonna repeat myself from what I said in that previous

07:43:57.580 --> 07:44:02.100
series for both of these teams. Getting eliminated here is considered a big

07:44:02.100 --> 07:44:06.700
failure. Yeah, top 8 is great and all that, but these teams are playing for

07:44:06.700 --> 07:44:30.700
more than that. We got ourselves a draft as Falcons on the radiant side, Team Liquid on the dire side, first pick on the way of Team Liquid, Earth Spirit once again where he belongs on the bands, Bounty Hunter still removed from the pool as well, and the hero left in that we have seen every series so far, every game so far rather in this series is Lina, we'll see if that's where Team Liquid wants to take this one.

07:44:30.700 --> 07:44:33.700
Koto has been freed from prison.

07:44:33.700 --> 07:44:35.700
Freedom achieved.

07:44:35.700 --> 07:44:38.700
I guess they have a good choice now.

07:44:38.700 --> 07:44:41.700
They just go for the Centaur straight up.

07:44:43.700 --> 07:44:45.700
It's also like the block pick.

07:44:45.700 --> 07:44:48.700
I feel like Liquid just wants to get it over with

07:44:48.700 --> 07:44:50.700
because Ace has like one or two heroes.

07:44:50.700 --> 07:44:52.700
I think he has a big hero pool,

07:44:52.700 --> 07:44:55.700
but there's also some heroes that would help the team a lot more.

07:44:55.700 --> 07:44:58.700
I know we mentioned that he's really good with the Dawn or the Underlord,

07:44:58.700 --> 07:45:03.420
the underlaw but I think the center is kind of like a hero where it would stabilize the early game

07:45:03.420 --> 07:45:09.100
a lot allow him to like just get the helm creep to drag the wave you don't really need the support

07:45:09.100 --> 07:45:14.540
on your lane so the support can run around I think the games where liquid really struggles is when

07:45:14.540 --> 07:45:18.460
Mekke gets targeted and he gets bullied so if you have the center on the off lane he doesn't

07:45:18.460 --> 07:45:22.380
really need help so the support can actually go to the carries lane a lot. On top of that

07:45:22.380 --> 07:45:26.220
maybe they'll prevent Lina from getting picked up because Lina doesn't like facing Centaur.

07:45:26.220 --> 07:45:29.220
Yeah, I mean, it's anything with gap closed or runaway, right?

07:45:29.220 --> 07:45:32.380
The idea of, you know, what if Falcon's going to play another Razor game, right?

07:45:32.380 --> 07:45:34.700
In the game-free health, while it works in game one.

07:45:34.700 --> 07:45:36.980
If you preemptively take Centaur, you have Stampede,

07:45:36.980 --> 07:45:39.140
you might push Falcon's away for reflectability,

07:45:39.140 --> 07:45:42.340
but Skidder gets all the way up to a first-phase lifestealer.

07:45:42.340 --> 07:45:45.700
Here, that has been banned out quite often as a response within the series.

07:45:45.700 --> 07:45:47.100
But now he gets it put here.

07:45:47.100 --> 07:45:49.420
Is there a world where, you know, Tofu will go,

07:45:49.420 --> 07:45:51.060
just give me Centaur, Pons 5,

07:45:51.060 --> 07:45:53.300
let's do some weird shenanigans to try and beat this lifestealer?

07:45:53.300 --> 07:45:55.300
Let's put Nisha back mid with Centauri.

07:45:55.300 --> 07:46:02.300
No, no, no, no, no, no, no offense to all the mid Centaur players, but I feel like Nisha is a bit of a mechanical button clicker

07:46:02.300 --> 07:46:07.300
that Centaur might be, you know, a step below his, you know, his caliber. No offense, Maureen.

07:46:07.300 --> 07:46:13.300
But anyways, yeah, I feel like maybe Kudusum Shnagans, they might not even need to to be fair.

07:46:13.300 --> 07:46:21.300
They're gonna pick supports that encounter the Lifesteal. Usually the counters for Lifesteal are the supports, the SD, the Wyvern, the pass, the clockwork.

07:46:21.300 --> 07:46:25.740
Just buy time during Rage to then make him feel like he has to disengage or waste in first.

07:46:28.180 --> 07:46:30.500
And there are a lot of options here, we'll have to see and talk,

07:46:30.500 --> 07:46:35.220
because they're going to be able to ban some out and pick one of them potentially.

07:46:35.220 --> 07:46:37.500
I think the TUS is still a very very big hero here.

07:46:37.500 --> 07:46:39.860
I think both teams are kind of like, definitely looking at it.

07:46:40.340 --> 07:46:43.380
TUS, put wing, these are the two heroes that come to mind right now.

07:46:43.380 --> 07:46:45.380
Very good picks right away.

07:46:45.380 --> 07:46:52.480
Yeah, we're saying that we have a bit of more focus on which support duo is gonna come out.

07:46:52.480 --> 07:46:58.240
You generally would expect them to come out in the mid-portion where you can make sure

07:46:58.240 --> 07:47:00.120
you get the combo you want.

07:47:00.120 --> 07:47:02.880
You have to break them apart because right now there's Tarzan Hohwing, if you don't

07:47:02.880 --> 07:47:06.880
ban either of them, you do not want Liquid to have the Tarzan Hohwing later, so you

07:47:06.880 --> 07:47:11.760
need to pick at least one of them, and I'm feeling that they might have a higher

07:47:11.760 --> 07:47:15.760
a tendency of going with the hood wing.

07:47:15.760 --> 07:47:16.760
Ooh!

07:47:16.760 --> 07:47:19.760
Oh, okay, this is a second special.

07:47:19.760 --> 07:47:22.760
I mean, first of all, I like the respect man on the Windranger.

07:47:22.760 --> 07:47:24.760
We really say how it complicates the game.

07:47:24.760 --> 07:47:27.760
You don't really want life-saving to have to think about, again, MKB.

07:47:27.760 --> 07:47:29.760
Also, getting the life-saving to right-click it, impossible.

07:47:29.760 --> 07:47:32.760
And now, Presto mid. You frostbite a stampede.

07:47:32.760 --> 07:47:35.760
All right. You're not running away. You're rooted.

07:47:35.760 --> 07:47:37.760
Good luck leaning into the hood wing first.

07:47:37.760 --> 07:47:39.760
You may have to get past the lane.

07:47:39.760 --> 07:47:46.020
the best later. It's a very greedy hero. I mean as long as the post 4 has a lot of pressure

07:47:46.020 --> 07:47:49.840
then yes I can see life's it and he tries to separate the wave, you get stomp, double

07:47:49.840 --> 07:47:54.240
ledge plus whatever spells that full position has. I mean I still just feel like they just

07:47:54.240 --> 07:47:58.020
picked the pass and put wing here. Both supports are just really nice in this situation

07:47:58.020 --> 07:48:01.140
and maybe you could decide the lane phase later but most likely you want to center

07:48:01.140 --> 07:48:05.460
with the whole lane. The early game is just going to be very difficult for the

07:48:05.460 --> 07:48:08.140
Yeah, my CM is just a very upusable hero.

07:48:09.700 --> 07:48:14.460
They'll get the Lina, and the central Lina is a combination that a lot of teams have been liking.

07:48:15.100 --> 07:48:17.700
The nice thing about CM is that you have incredible map play.

07:48:17.700 --> 07:48:21.900
Like with the shard, you're always having waves, you're always finding the economy out of nowhere,

07:48:21.900 --> 07:48:26.260
and Snake is going to be able to utilize that nicely, so he's not on a bane anymore feeling lost on the map.

07:48:26.260 --> 07:48:30.540
He's on a crystal maiden, he likes being able to play these heroes that get that additional item that can...

07:48:30.540 --> 07:48:31.060
Yeah.

07:48:31.060 --> 07:48:31.940
That's forced off that...

07:48:31.940 --> 07:48:33.840
Someone else has to fill that role, you know.

07:48:33.840 --> 07:48:38.200
Like what other hero on Pulse 4 can allegedly do it right now?

07:48:38.200 --> 07:48:39.360
There's no hoodwink.

07:48:39.360 --> 07:48:43.580
I mean, I kind of want to see something to deliver Life Stealer to the enemy team.

07:48:43.580 --> 07:48:47.860
Whether that comes from their mid or like a clockwork here, is on ban still.

07:48:47.860 --> 07:48:49.780
Oh yeah, that's clock. Clock, pass.

07:48:49.780 --> 07:48:51.380
There's still Dark Willow as well, if you do.

07:48:51.380 --> 07:48:56.340
You just want to go more spellcasting supports and like play teamfight.

07:48:56.340 --> 07:49:02.220
I think it's annoying for like Centaur, who wants to buy a billion IMs and get tanky to

07:49:02.220 --> 07:49:06.460
play into these routes.

07:49:06.460 --> 07:49:10.620
Hard to run away when you're all routed up for anyone.

07:49:10.620 --> 07:49:14.260
Don't get that clockwork that you mentioned at the start though.

07:49:14.260 --> 07:49:19.140
Another signature hero from Rift and a razor to follow it up with.

07:49:19.140 --> 07:49:22.660
So they're protecting the razor by having two supports have incredible containment

07:49:22.660 --> 07:49:27.400
against him he did through cogs or you know some hookshot frostbite like there's

07:49:27.400 --> 07:49:31.540
enough tools now that razor goes okay if I'm jumping a guy support follow me and

07:49:31.540 --> 07:49:35.460
we will get this kill and life's in it he doesn't mind there's so much aggression

07:49:35.460 --> 07:49:38.580
in the first three heroes that once he gets his radiance he'll slot in behind

07:49:38.580 --> 07:49:41.980
that go alright guys where are we going I mean if that was ever a more thing

07:49:41.980 --> 07:49:46.100
in this is a more thing in razor lights to her

07:49:46.100 --> 07:49:50.300
yeah you pick more thing and they have finished a draft of a ETS do you

07:49:50.300 --> 07:49:52.940
Do you think that's too crazy? Do you have a tripod?

07:49:52.940 --> 07:49:59.380
I see more things, it's really, but I can see more things like just doing so much in this game.

07:49:59.380 --> 07:50:05.100
And they have sento to hold out the early game, but you are going to attract a lot of attention from the enemy.

07:50:05.100 --> 07:50:08.860
You're going to play the map, you're going to force them to rotate to you, and the morphling is going to farm.

07:50:08.860 --> 07:50:12.620
And Lina is also going to be a problem. Lina is also another hero they have to address him.

07:50:12.620 --> 07:50:18.780
So there's a lot of problems. So even though morphling could be greedy, it might not be so easy for Falcons to actually punish the hero.

07:50:18.780 --> 07:50:25.980
Would you pick that here or would you leave that Lina as an option that is still flexible and go for another support player here?

07:50:25.980 --> 07:50:26.980
Never mind!

07:50:26.980 --> 07:50:27.980
It's a...

07:50:27.980 --> 07:50:28.980
That's...

07:50:28.980 --> 07:50:29.980
That's not what it's supposed to be!

07:50:29.980 --> 07:50:30.980
I'm not going to read a life steal!

07:50:30.980 --> 07:50:31.980
I'm not going to read a life steal!

07:50:31.980 --> 07:50:42.980
It's very good against both the Razer and the Lifesteal. I was also kind of thinking about it, but it's very greedy, but in the lane you have to jump, so you destroy the Razer off lane to pressure, and late game you have to corner against the Lifesteal.

07:50:42.980 --> 07:50:44.980
It looks like an XG draft, guys.

07:50:44.980 --> 07:50:46.980
Yeah, it definitely does.

07:50:46.980 --> 07:50:48.480
For the crowd, like, to so much.

07:50:48.480 --> 07:50:54.720
potentially so. I mean this is like a staple like faceless void lineup. You have two heroes that

07:50:54.720 --> 07:50:59.120
are gonna be happy to nuke and do damage into your chronos there and it counters the enemy team.

07:50:59.120 --> 07:51:04.720
I like this so much. The only thing I'm thinking is your remaining hero for falcons is probably gonna

07:51:04.720 --> 07:51:09.360
be Mal'Rean who is really good at playing these control heroes like we might see a shake or we

07:51:09.360 --> 07:51:12.880
might see a sanking. I think both of these heroes could really pressure the map hard

07:51:12.880 --> 07:51:17.040
and make it uncomfortable for faceless void to play. Who is typically quite slow?

07:51:17.040 --> 07:51:26.040
They're covering their bases, so I like this band. They ban out the Doom, because they feel like Doom is a really good matchup into Faker's War and the lane in the game, and they could potentially move the Razor to mid.

07:51:26.040 --> 07:51:31.040
So they have to make sure that they cover all the heroes, they could potentially punish the Faker's Void here.

07:51:31.040 --> 07:51:38.040
It kind of helps though, for Liquid, that if they are to, let's say, hit a Chrono where they don't get a kill, and then there's some kiting available from Fathons,

07:51:38.040 --> 07:51:43.040
they don't have the heroes that instantly, you know, break Roshan, go high ground, and the game's over in one failed Chrono, right?

07:51:43.040 --> 07:51:48.240
right? Like this feels like the type of game that it can go back and forth, it can go, you know,

07:51:48.240 --> 07:51:53.920
the length of, you know, a full 60 plus minute game. Of course, liquid being a lot more comfortable

07:51:53.920 --> 07:51:58.720
the longer the game goes. Yeah, the pressure is going to be on falcons. Once you have this CM

07:51:58.720 --> 07:52:03.760
quad work done, you are the ones that have to, you know, attack and you have to try to make sure

07:52:03.760 --> 07:52:07.200
that liquid does not get to just sit back and farm because it's very obvious that they just

07:52:07.200 --> 07:52:10.640
want to sit back and farm is the deciding game. You do not want to put yourself in a position

07:52:10.640 --> 07:52:17.200
where you are pressured to make plays to attack. I think it's always easier to play the defending side

07:52:17.200 --> 07:52:22.880
when you're playing a tie-breaking game or a deciding game. Yeah, I'd like a drop ball

07:52:22.880 --> 07:52:26.560
wave clear though from Liquid, because if the game does get difficult, I think they just need

07:52:26.560 --> 07:52:31.680
damage. I still like the ET here. ET into the Chronosphere, and ET with hookwing and

07:52:31.680 --> 07:52:37.040
leaner. I think it's a fantastic pick. Or maybe A, I don't know if A might work.

07:52:37.040 --> 07:52:43.480
I wouldn't be complaining about that one if you want like post five damage then you go for like the witch doctor from tofu

07:52:43.480 --> 07:52:49.060
Right, and then you just put the boy together you dilate you might add it the guy or you go for the fight

07:52:49.060 --> 07:52:51.060
Yeah, no, you put the Lena support

07:52:53.720 --> 07:52:55.720
By problem, I don't know

07:52:57.960 --> 07:53:03.120
It must be a Lena post for it by the name we talked about the center support

07:53:03.120 --> 07:53:11.600
It's an option. We'll see how it happens. Falcons, they still need one hero, and they also will be thinking about where this Viper is going.

07:53:11.600 --> 07:53:17.040
They need a hero, still I would imagine, for Malrin and our mid lane.

07:53:17.040 --> 07:53:20.520
Mid real big. And this is a mid real big game.

07:53:20.520 --> 07:53:21.020
I see.

07:53:21.020 --> 07:53:26.320
What time are you trying to put the cards on? It's like, don't win by 25, and then, you know, get the airport home, what the...

07:53:26.320 --> 07:53:33.020
Oh man. The Viper makes a Razer's game so hard, just like, we saw in game one, he just wanted to run around with the refresher and then hit...

07:53:33.020 --> 07:53:35.140
Yeah, it's so hard to pick the last hero, yeah.

07:53:35.140 --> 07:53:38.180
Yeah, you know, Viper's really good.

07:53:38.180 --> 07:53:41.740
They really put up quite a puzzle there on the side of Liquid for Falcons

07:53:41.740 --> 07:53:44.620
to try and figure out with their overall last pick,

07:53:44.620 --> 07:53:47.700
whereas normally an overall last pick is seen as an advantage.

07:53:47.700 --> 07:53:51.340
I feel like this draft from Team Liquid

07:53:51.340 --> 07:53:53.780
makes their position just a tad bit stronger.

07:53:53.780 --> 07:53:55.540
But the tango is the slaughter of the heroes

07:53:55.540 --> 07:53:57.220
that can give a bit more pacing to Falcons

07:53:57.220 --> 07:53:59.300
will get deleted by the Viper, right,

07:53:59.300 --> 07:54:00.980
because he just goes to mid lane.

07:54:00.980 --> 07:54:04.260
I mean, you have to choose either you pick a hero that's good for the draft

07:54:04.260 --> 07:54:05.860
or you pick a hero to counter the Viper.

07:54:05.860 --> 07:54:08.460
So I don't think there's a hero that can fulfill both.

07:54:08.460 --> 07:54:09.340
Ken the moment.

07:54:09.340 --> 07:54:10.300
I mean, it's Maourine.

07:54:10.300 --> 07:54:12.140
Just like, go primal, skip the waves and just...

07:54:12.140 --> 07:54:13.180
Sank him, skip the waves.

07:54:13.180 --> 07:54:13.780
Sank him.

07:54:13.780 --> 07:54:14.780
Hey, we're back.

07:54:16.220 --> 07:54:18.700
Just full skip the wave, full ignore everything in life

07:54:18.700 --> 07:54:20.580
and then you come back into the game.

07:54:20.580 --> 07:54:23.740
But, whoof, I mean, for Falcons, like, in the back of their minds,

07:54:23.740 --> 07:54:25.780
they know it's like one mistake,

07:54:25.780 --> 07:54:28.340
one, like, mis-itemization choice from their team.

07:54:28.340 --> 07:54:31.840
like skid on my not being on the same page, not connecting with the damage.

07:54:32.040 --> 07:54:35.540
They're draft will fall apart compared to the amount of scaling available on liquid.

07:54:35.640 --> 07:54:39.740
And here's a position for Centaur and they off lane Viper.

07:54:39.840 --> 07:54:44.140
So it's a melee body to enable the aggression of a Viper.

07:54:44.440 --> 07:54:47.440
So that still means we're going to have Sam King versus Lina in the mid lane

07:54:47.540 --> 07:54:49.240
between Malrin and Nisha.

07:54:49.340 --> 07:54:52.640
And we talked a lot about the mid lane and how MP4 has been in the last two series.

07:54:52.740 --> 07:54:54.940
I would feel that this matchup's going to play out.

07:54:55.940 --> 07:54:58.040
So, Sam King is going to not lane.

07:54:58.040 --> 07:55:00.960
Okay, he's going to try and grab the creep wave

07:55:00.960 --> 07:55:04.320
He's gonna try and drag it to the camps in the enemy strangle and farm them

07:55:04.320 --> 07:55:08.780
I think maybe you could see tofu potentially like rotating to find disrupt that but he'll

07:55:09.240 --> 07:55:10.680
When we see him play his best

07:55:10.680 --> 07:55:16.360
He is able to just combine creep waves with camps extra farm get his items and then rotate to the side lanes

07:55:16.360 --> 07:55:20.040
It's gonna be rough because you're gonna have skitter that having the worst day of his life

07:55:20.960 --> 07:55:22.960
inside through

07:55:22.960 --> 07:55:25.100
That's all right. That's all right.

07:55:25.100 --> 07:55:27.440
Also, luckily for Murray there, it depends on the century warfare.

07:55:27.440 --> 07:55:31.100
Like, if he clutches up on the centuries, get the kill, and then there's no vision for Nisha.

07:55:31.100 --> 07:55:33.200
Murray can just play the lane quite normally.

07:55:33.200 --> 07:55:37.300
It just really depends on how does Skitter survive the Viper shenanigans.

07:55:37.300 --> 07:55:40.440
Is a Margre to pop off again on his razor like he did in game one.

07:55:40.440 --> 07:55:44.740
So many questions for Falcons, because they could have kind of cooked up a draft that is like,

07:55:44.740 --> 07:55:47.260
if you don't answer these questions, we have the void.

07:55:47.260 --> 07:55:49.560
Like, a game three lower bracket void.

07:55:49.560 --> 07:55:53.560
Surely, probably statistically, normally wins.

07:55:53.560 --> 07:55:59.560
A big question then because this is a curve ball of course, that Team Liquid is throwing Falcons this way.

07:55:59.560 --> 07:56:04.560
Is there a curve ball win too that Falcons can throw in terms of where the heroes go laning?

07:56:04.560 --> 07:56:10.560
Nah, I think those play that game. I on the other hand feel like Liquid has sacrificed a lot of their draft integrity

07:56:10.560 --> 07:56:14.560
just to pick this rifle to try and win the early game and win the laning phase

07:56:14.560 --> 07:56:19.840
where I feel that's probably the part of the game where it doesn't, but it's not as important for them to do that

07:56:19.840 --> 07:56:24.020
and I don't really like the last period, so I think Falcons are gonna come away in this game.

07:56:24.020 --> 07:56:28.260
Well, I think this is gonna be a spicy one regardless of what's gonna happen.

07:56:28.260 --> 07:56:32.800
I'm gonna grab my support Largo and enjoy this one with the voices of Sun-Spent and Sindri.

07:56:33.880 --> 07:56:38.920
Thank you so much, Sheever. Game number three here at the International Lower Bracket.

07:56:38.920 --> 07:56:44.280
The last two champions here at TI. One of them's going home. Falcons versus Liquid.

07:56:44.280 --> 07:56:51.280
Without talking about the Lance quite yet, Cinderan, who's gonna win? Give me your prediction so I can pick the opposite team, because we know you're gonna be wrong.

07:56:51.280 --> 07:56:52.280
Liquid.

07:56:52.280 --> 07:56:57.280
Okay, that's an easy one. Very good. Thank you so much. Did you put any thought into that?

07:56:57.280 --> 07:56:58.280
Yes.

07:56:58.280 --> 07:56:59.280
Okay, double check.

07:56:59.280 --> 07:57:04.280
But you told me to not mention the draft, so I didn't, but that was part of the logic of why I picked them.

07:57:04.280 --> 07:57:06.280
I see. Wow, so logical, young man you are.

07:57:06.280 --> 07:57:08.280
Isn't that what Jed just said?

07:57:08.280 --> 07:57:09.280
Using your brain.

07:57:09.280 --> 07:57:15.580
Yeah, so there's a couple of things here that are really cool that I really like about liquid draft whether this is gonna work out or not

07:57:15.580 --> 07:57:20.020
It's obviously remains to be seen here, but I think this is a pretty genius void pick

07:57:21.500 --> 07:57:26.260
They saw that falcons were trying to replicate what they did in game one with bounty razor

07:57:26.260 --> 07:57:29.220
And then they just swapped out the bounty hunter for a clockwork on crit

07:57:29.220 --> 07:57:35.780
So the idea is similar where there's this hero that can flank and kind of box you in in your own safe lane and dive you

07:57:35.780 --> 07:57:41.780
So they pick a hero that has a relatively low cooldown jump, which is a classic solution to Razor,

07:57:42.780 --> 07:57:51.780
and in addition to that, they also managed to grab this Viper block pick in a sense in the end

07:57:51.780 --> 07:57:53.780
to kind of force Falcons into an...

07:57:53.780 --> 07:57:56.780
a pick that we haven't seen from them very much, the Malorin Sand King,

07:57:56.780 --> 07:57:58.780
and then the Viper just isn't made anyway.

07:57:58.780 --> 07:58:02.780
Now the Viper is going to lane into Lifestealer, which is a tough lane matchup for the Lifestealer.

07:58:02.780 --> 07:58:07.900
for the lifestealer. So in turn now, Falcons are going to try to counteract this by sending

07:58:07.900 --> 07:58:14.380
a lifestealer off lane on skidder to try to lane dodge and get him into a more favorable

07:58:14.380 --> 07:58:19.420
matchup into the void and then they will have Razor against Centaur.

07:58:19.420 --> 07:58:21.420
I don't know if they're going to stick to it.

07:58:21.420 --> 07:58:25.020
Centaur for. Razor against Viper, I guess, more like it, but...

07:58:25.020 --> 07:58:28.060
Pride versus try right now in the bot lane by the way.

07:58:28.060 --> 07:58:30.140
I would love if this lane just stays at try.

07:58:30.140 --> 07:58:32.940
This is your dream, and nobody else's.

07:58:32.940 --> 07:58:34.340
I miss trialings.

07:58:34.340 --> 07:58:35.340
Can I just say it?

07:58:35.340 --> 07:58:37.860
I miss trialings, and I'm not the only one.

07:58:37.860 --> 07:58:38.860
There's dozens of us.

07:58:38.860 --> 07:58:43.620
You probably should not admit that out loud, Cinder, and it's not a good look for you.

07:58:43.620 --> 07:58:45.140
But it is a trialing right now.

07:58:45.140 --> 07:58:48.060
Let's see how long that ends up being the case.

07:58:48.060 --> 07:58:49.060
It's already staking.

07:58:49.060 --> 07:58:53.420
He's going to get first blood as Ace will take him home, and that is, I mean,

07:58:53.420 --> 07:58:58.780
talk to me about the crystal maiden, because this hero has not been picked very

07:58:58.780 --> 07:58:59.780
much.

07:58:59.780 --> 07:59:04.200
Has played a lot in the past, but there's a lot of weaknesses

07:59:04.360 --> 07:59:08.100
Yeah, I think Snakey forgot how tri-lings work because he never gets to play them

07:59:08.100 --> 07:59:12.640
And if you're standing in that kind of position you can get hundreds of zeros before you even get a spell off

07:59:14.400 --> 07:59:16.400
Yeah, I'm not quite sure what

07:59:16.880 --> 07:59:19.900
Guides Falcons when they pick this hero if I'm honest

07:59:19.900 --> 07:59:23.540
I think sometimes it makes a lot of sense this time it almost felt like a filler

07:59:23.540 --> 07:59:29.600
It was just we need a solid lane 5 that is going to help like sewer off get off to a decent start

07:59:29.600 --> 07:59:32.020
But then at the end of the day, they don't even get to lane together. So

07:59:33.660 --> 07:59:39.980
Yeah, I it's a very least the stand King and razor will get some nice mana regen from the CM

07:59:39.980 --> 07:59:42.900
I don't pose one benefit might also been

07:59:44.300 --> 07:59:47.660
You know, it's a pseudo counter to stampede having a local down

07:59:47.660 --> 07:59:53.600
route with long duration that CM has. It's good for the lane again but there were so

07:59:53.600 --> 07:59:56.840
many layers to this draft where teams were countering the counter of the other

07:59:56.840 --> 08:00:01.360
team so it never really at now when you see it play out the crystal main pick

08:00:01.360 --> 08:00:05.600
actually doesn't really look like it has much of an obvious CM specific

08:00:05.600 --> 08:00:11.600
purpose. Yeah, just felt like a you know placeholder okay-ish five as now the

08:00:11.600 --> 08:00:17.440
lanes are breaking down and we're seeing some movement. Looks like Lifestealer will get to remain against the faceless

08:00:17.440 --> 08:00:19.940
which I think this is a very good piece of use for Falcons.

08:00:19.940 --> 08:00:24.940
I think these lanes could have been a lot worse if Liquid got to place them the way they wanted.

08:00:25.940 --> 08:00:28.940
Viper Centaur lanes. Very normal, of course.

08:00:28.940 --> 08:00:32.440
We have seen a couple of support Centaurs in the past in this tournament, in fact,

08:00:32.440 --> 08:00:35.440
and it's actually been relatively successful, at least from the games that we've passed.

08:00:35.440 --> 08:00:37.940
I don't know what the actual win rate would be.

08:00:37.940 --> 08:00:39.940
I've yet to see a CM, though.

08:00:39.940 --> 08:00:43.440
I'm not sure if that's the case for the entire tournament or not, but...

08:00:43.440 --> 08:00:45.440
Very low pick rate, I'm sure.

08:00:45.440 --> 08:00:49.960
I love watching Boxy on these in-your-face horrors.

08:00:49.960 --> 08:00:53.400
Saw him on the tusk, down on the centaurs.

08:00:53.400 --> 08:00:58.400
He's very good at taking initiative, similarly he plays a good clockwork, like just, heroes

08:00:58.400 --> 08:01:06.560
that go in and make stuff happen are his forte, so this makes a lot of sense to see on him.

08:01:06.560 --> 08:01:12.440
We should speak about Faceless Void, because this is a classic TI hero.

08:01:12.440 --> 08:01:13.440
Yeah.

08:01:13.440 --> 08:01:14.440
He's a fan favorite.

08:01:14.440 --> 08:01:18.880
Yeah, we don't get to see it all too often. Obviously late game complete monster.

08:01:19.380 --> 08:01:24.060
What has changed that matters with this hero versus, you know, older versions?

08:01:26.080 --> 08:01:32.000
Um, in essence it's still pretty much the same hero, same strength, same weaknesses, right?

08:01:32.260 --> 08:01:37.600
Time walk is extremely good against taking a lot of damage in a short period of time, but not dying, obviously.

08:01:38.220 --> 08:01:40.500
Chrono has the same strength and weakness as always.

08:01:40.500 --> 08:01:45.620
it's one of the strongest spells in the entire game, but it does no damage, it has a mega-long cool

08:01:45.620 --> 08:01:51.940
bound, so whenever it's not available, your hero is quite weak, and I think that's part of the problem

08:01:51.940 --> 08:01:55.940
that this hero has had for a long time is, depending on the pacing of the meta, if it's

08:01:55.940 --> 08:02:00.500
very slow, everybody just gets to farm, you don't have to fight for much, and you're kind of

08:02:00.500 --> 08:02:04.100
just chilling in lane and just farming 30 minutes, I think Void could be pretty good.

08:02:04.740 --> 08:02:07.140
It feels like a lot of the games already, right?

08:02:07.140 --> 08:02:10.780
It does but it also has some atrocious lane matchups, right?

08:02:10.780 --> 08:02:15.980
So you also need to know your matchups and if all of those conditions are not I think the hero can be good

08:02:15.980 --> 08:02:19.140
Which is why I really liked it this game you saw two core matchups that are good for you

08:02:19.140 --> 08:02:23.840
You're probably anticipating the pace of the game will be rather slow and your other four heroes

08:02:23.840 --> 08:02:27.980
That's you have ended up with now and actually do quite a bit of stuff together. So I mean it's fine

08:02:30.100 --> 08:02:36.260
Yeah, but and late game versus life so I don't think there's really much of a contest obviously of the chrono that

08:02:37.140 --> 08:02:42.640
Black pass the entire rage effect, and the fact that it counters Amar, as we talked about.

08:02:42.640 --> 08:02:45.140
Amar, ace, ace.

08:02:45.140 --> 08:02:46.140
Cool.

08:02:46.140 --> 08:02:50.140
Using Salotis, Will Fall is about to do a good amount of damage to Amar.

08:02:50.140 --> 08:02:52.140
Looks like he'll get the trade.

08:02:53.640 --> 08:02:54.640
But...

08:02:55.140 --> 08:02:57.640
Yeah, I'm very interested to see if...

08:02:57.640 --> 08:03:03.140
My assumption is if Liquid gets off to even just being even in the mid-game,

08:03:03.140 --> 08:03:06.940
And they will be favored because they have faceless blood. Is that a correct assumption?

08:03:07.780 --> 08:03:09.280
um

08:03:09.280 --> 08:03:10.540
There's a couple of

08:03:10.540 --> 08:03:17.020
Ex factors here. I I think the lights do a matchup into faceless void is better than it used to be after you got the axe in fest

08:03:17.020 --> 08:03:19.760
I mean that now we're talking a few years

08:03:20.900 --> 08:03:27.220
I think razor extra does okay against void later in the game because you're so tanky

08:03:27.220 --> 08:03:30.700
You don't necessarily die in a chrono and you get to make a turnaround play

08:03:30.700 --> 08:03:39.480
And Sand King is one of those heroes that with the right items can have insane burst damage within a short window

08:03:39.480 --> 08:03:43.440
And that's what you're looking for against Void. You need to either have overwhelming damage to kill him

08:03:43.640 --> 08:03:47.260
You need to be survivable or it needs to do a lot of damage over time

08:03:47.260 --> 08:03:50.260
So you can't really just walk it off whenever he needs to

08:03:50.640 --> 08:03:56.460
And I think between Sand King and Razor you can actually kill Void in late game if Malarina is fond enough and

08:03:56.460 --> 08:04:01.900
Didn't get to talk about that lane yet, but unsurprisingly Malarina's just not laning like the panel talked about

08:04:01.900 --> 08:04:04.180
This is gonna be pulling waves and farming jungle camps

08:04:04.620 --> 08:04:07.340
Nisha will be winning the lane as a result at least slightly and

08:04:07.640 --> 08:04:13.340
We'll get a nice little snack for it showed up and got Laguna and Dragon Slayton just died. So that was a little freebie

08:04:13.660 --> 08:04:19.780
Need Amar level 3 by the way on the razor right now. That is not great

08:04:19.780 --> 08:04:23.960
Oh, they're boxing him out entirely with this TOEFL rotation. This is super high impact

08:04:23.960 --> 08:04:25.960
so they're gonna need some reinforcements.

08:04:25.960 --> 08:04:26.460
Nice.

08:04:26.460 --> 08:04:26.960
Great.

08:04:26.960 --> 08:04:27.460
Yep.

08:04:27.460 --> 08:04:28.960
The spot tofu eventually.

08:04:28.960 --> 08:04:30.960
Oh, and it's reminding you of those plastic-dilken parts

08:04:30.960 --> 08:04:32.460
where the bushback comes out onto the marble.

08:04:32.460 --> 08:04:34.960
The hook's not to follow the right way from the biker as well.

08:04:34.960 --> 08:04:37.960
Amar is certainly dead to the double edge

08:04:37.960 --> 08:04:39.460
as Ace is tanking the tower.

08:04:39.460 --> 08:04:40.960
It has to be a bit careful

08:04:40.960 --> 08:04:41.960
so he'll find the distance.

08:04:41.960 --> 08:04:43.960
And now Crit has to be the one

08:04:43.960 --> 08:04:45.960
to be a bit careful himself.

08:04:45.960 --> 08:04:47.960
We'll get to the other side though

08:04:47.960 --> 08:04:49.960
and Ace shall survive.

08:04:49.960 --> 08:04:51.960
Are you gonna try to just walk all the way north

08:04:51.960 --> 08:04:52.960
and try to steal the wisdom?

08:04:52.960 --> 08:04:54.960
It's actually possible if there's no TP coming in.

08:04:54.960 --> 08:04:56.400
Ace, look at the Lotus though.

08:04:56.400 --> 08:04:57.900
Ah, there's a TP from the center.

08:04:57.900 --> 08:05:03.660
Malarine has joined the party, gets off the world strike and gets the kill, so a nice turnaround from Falcons.

08:05:04.220 --> 08:05:06.220
As Malarine will hit level 6.

08:05:06.220 --> 08:05:08.460
It's also going to kill Koko with a Rocket Flare.

08:05:09.900 --> 08:05:11.400
Stabilizing things a bit here.

08:05:11.980 --> 08:05:15.360
Looks to be a one-for-one wisdom exchange as well.

08:05:15.360 --> 08:05:17.360
The Radiant one, unclaimed for now.

08:05:17.360 --> 08:05:23.680
Would you say Radiance is better against Void than it used to be or just roughly the same?

08:05:23.680 --> 08:05:26.760
Just because the evasion is all on the specific hero now?

08:05:26.760 --> 08:05:28.840
Um, I would say it's...

08:05:28.840 --> 08:05:29.840
Oh!

08:05:29.840 --> 08:05:35.360
Alright, that's one way to cancel a TP, just kill yourselves but Crit will burn for it.

08:05:35.360 --> 08:05:37.360
Man, that's so insane.

08:05:37.360 --> 08:05:39.560
Ace will a nice double burrow strike from Mal'Reen.

08:05:39.560 --> 08:05:42.720
Ace looks to be there, he's gonna pop the loader to stay left, the box is filled enough to finish the job.

08:05:42.720 --> 08:05:48.560
Foxy now trying to head to the north towards his base. It's gonna be close here borough strike in two seconds

08:05:49.800 --> 08:05:54.880
Should get to kill and he does Boston a CM but makeings used to dying

08:05:55.040 --> 08:05:59.360
Yep, did a lot of that in the second game. He's gonna have to get used to it on CM as well

08:05:59.360 --> 08:06:04.040
I feel like that is her MO. I don't think you picked CM if you're a player that struggles with dying

08:06:06.360 --> 08:06:10.840
Part of the heroes DNA basically why she has no move speech can't run away from anything

08:06:10.840 --> 08:06:15.000
You just you commit and you do your stuff and then hopefully you win. So it goes

08:06:16.900 --> 08:06:18.900
Is radiance better than before

08:06:20.020 --> 08:06:22.020
against void I

08:06:22.660 --> 08:06:30.340
Think it's roughly I think it's slightly slight bit worse, but not by a very big amount in the hero versus hero matchup directly

08:06:31.820 --> 08:06:35.520
It's just that a lot of the time with the the old radiance that was blinding

08:06:35.820 --> 08:06:39.780
Void would maybe chrono life stealer and it's a court together and then try to hit the other guy

08:06:39.780 --> 08:06:44.880
So you're just not giving protection to the teammate, but for you yourself, I think the math is roughly the same

08:06:46.200 --> 08:06:47.380
So

08:06:47.380 --> 08:06:48.880
It's a

08:06:48.880 --> 08:06:51.200
Between the two of them doesn't matter all that much

08:06:51.900 --> 08:06:56.380
I was kind of point out. Is this just one of the most nothing burger lanes? We've had all tournament

08:06:56.380 --> 08:06:58.400
I think it is like a life stealer against faceless void

08:07:00.060 --> 08:07:02.060
Struggling hearts of five less

08:07:02.120 --> 08:07:06.580
Interesting way I think both just getting creeped both ladies are probably happy though

08:07:06.580 --> 08:07:11.580
I would assume I think Skeeter is the happiest because he avoided a night fair match it into the viper plus center

08:07:11.580 --> 08:07:13.580
I think that lane would have been really rough

08:07:13.700 --> 08:07:18.480
And the faceless boy didn't get to play against razor, which I think you know that would have been a top lane to make me as well

08:07:18.480 --> 08:07:19.540
but

08:07:19.540 --> 08:07:21.540
relatively speaking

08:07:22.260 --> 08:07:27.460
You should get slowed into the frostbite now rees there with the sandstorm a crit making his way over as well

08:07:27.460 --> 08:07:34.020
Nicely done from falcons will it cost them though push wax finds the target so they do get the trade Mickey

08:07:34.340 --> 08:07:36.100
as the chrono, but

08:07:36.100 --> 08:07:41.620
Kind of follow-up. Yeah, that's a real feels bad TP for Mickey is that's effectively going to cost him a full wave in tower

08:07:41.820 --> 08:07:44.500
100 gold for a TP strong he gets nothing for it

08:07:45.340 --> 08:07:49.820
Bob Lane already used a hook stop so he just keep eating the face of ace

08:07:50.740 --> 08:07:54.820
Double five on the viper right now. So I'm are catching up on the level department

08:07:56.660 --> 08:08:01.060
And for Mickey he is often to go for the battle theory which I didn't even know what's normal anymore

08:08:01.060 --> 08:08:06.020
But I mean I remember there was a phase where people were going battle fury ads pretty much right off the bat

08:08:06.020 --> 08:08:09.980
Is that still in consideration or I think it's definitely in consideration when you go battle theory

08:08:10.420 --> 08:08:14.560
It's obviously not something you're gonna consider when you buy the Velstra code

08:08:15.740 --> 08:08:17.740
The reason it's so crazy is like you just

08:08:18.100 --> 08:08:22.000
Timewalk in kill an entire great wave time walk out. So just if you immediately clear

08:08:22.000 --> 08:08:24.820
It's really fast performing and in terms of teamfights

08:08:24.820 --> 08:08:30.060
It can be quite interesting into lineups where it's hard to pull commit then you just playing on time walk poke and

08:08:30.060 --> 08:08:33.660
You just jump in, jump out, six seconds later you can do it again.

08:08:33.660 --> 08:08:38.260
You have an AoE stun, you do decent damage, and then when it's the right time you can commit with the chrono.

08:08:38.260 --> 08:08:42.260
I think that's potentially kind of interesting here as an idea.

08:08:42.260 --> 08:08:49.260
Because hard committing can be somewhat tricky into the razor, plus the BKB piercing instead of clockwork speaking up.

08:08:49.260 --> 08:08:51.260
Jumped off to the bottom.

08:08:51.260 --> 08:08:57.260
Staticling from a mark, and Frostbite holds the centaur in place, foxy taking a tumble.

08:08:57.260 --> 08:09:04.260
It's been really good at his caulk pushes so far this game, paying attention, giving almost all of them.

08:09:04.260 --> 08:09:07.260
They're a big clockwork connoisseur of course.

08:09:07.260 --> 08:09:12.260
I have to say though, I do miss the good old days where battery assault is the default build.

08:09:12.260 --> 08:09:15.260
Yeah, so you picked it up recently in a show match.

08:09:15.260 --> 08:09:18.260
A lot of people not work out well.

08:09:18.260 --> 08:09:22.260
A lot of people love the power caulk's bowling.

08:09:22.260 --> 08:09:25.260
I like the in-your-face clockwork more than the...

08:09:25.260 --> 08:09:32.660
easy solution make two heroes one is pulling and one is a lockwork yeah

08:09:32.660 --> 08:09:37.740
lockwork I guess surely there's a sport rugby there we go in your face

08:09:37.740 --> 08:09:45.180
aggressive right I like it put it on the boxing too I guess but yeah that's true

08:09:45.180 --> 08:09:48.980
I would have been better thanks for pointing that out no problem I'll read

08:09:48.980 --> 08:09:54.180
about 300 away from blink dagger yep I assume he still goes the same build

08:09:54.180 --> 08:09:57.860
when he that he did when he was popularizing the hero is a mid with

08:09:57.860 --> 08:10:02.580
axe. It's going for the epicenter. Oh look shop misses, but he's able to cancel the epi the very least.

08:10:04.740 --> 08:10:09.620
Staking takes the ace, block tree. Does get the host thomps, technically speaking.

08:10:16.580 --> 08:10:21.380
And for liquid, I assume that they can't play nearly as aggressively with a void on their

08:10:21.380 --> 08:10:23.380
lineup as they did in game number two.

08:10:23.380 --> 08:10:29.380
Oh, this hero has the clear weakness of when chrono is on cooldown, you're just not very good.

08:10:29.380 --> 08:10:33.380
Whereas Wing Ranger, much lower cooldowns, much better utility.

08:10:33.380 --> 08:10:39.380
Even when focus fires down, you still have shackle shot, power shot can be nice to finish heroes off in the early game.

08:10:39.380 --> 08:10:42.380
Oil is just going to be chilling, and he's going to be farming.

08:10:42.380 --> 08:10:46.380
And like the panel talked about, this is an elimination game in a really important series,

08:10:46.380 --> 08:10:52.880
If you feel like you're confident in your late game, and your carry and your mid are recording that they're happy farming,

08:10:52.880 --> 08:10:54.380
I think everybody's just chilling.

08:10:55.380 --> 08:11:01.380
And if you were to give me these two lineups five years ago, I would say the Radiance Stance, no chance this goes to an ally.

08:11:01.880 --> 08:11:06.380
But, no, this changed a lot since then, and I definitely think it will all work.

08:11:06.380 --> 08:11:09.380
First Toronto of the game, Rage was placed, but Nisha...

08:11:09.380 --> 08:11:13.880
Oh, actually, I'm not kidding, the LSA, but he gets the Laguna Blade at 70, at the center counter initiation now.

08:11:13.880 --> 08:11:16.020
From Malrin, that's a lot of damage on Anisha.

08:11:16.020 --> 08:11:18.320
He will get the kill, might cost him his own life,

08:11:18.320 --> 08:11:21.280
though, even Ace joins the party with that poison attack.

08:11:21.280 --> 08:11:23.360
Everybody joined the party, in fact.

08:11:23.360 --> 08:11:27.000
Santa clinked now a full duration onto Ace and Nicky.

08:11:27.000 --> 08:11:28.760
Try to do something with his bush-wacked help.

08:11:28.760 --> 08:11:29.800
He has to be careful, though.

08:11:29.800 --> 08:11:31.280
I thought Trigon's a grit,

08:11:31.280 --> 08:11:33.680
the beautiful cogs right on his face.

08:11:33.680 --> 08:11:35.400
Double kill for Amar.

08:11:35.400 --> 08:11:38.560
Grit has been absolutely outstanding in this game,

08:11:38.560 --> 08:11:39.400
number three.

08:11:41.560 --> 08:11:43.640
Man, that was actually really funny to watch.

08:11:43.640 --> 08:11:49.640
I think he was trying to hook shot him in his original position on the void and he timewalked in the exact same direction

08:11:49.640 --> 08:11:53.140
but the clock was in so it was just destined to hit no matter what.

08:11:54.140 --> 08:11:59.640
And obviously very easy to get the follow-up cogs every single time.

08:12:02.440 --> 08:12:04.640
Now we're able to steal an illusion in the meantime.

08:12:05.440 --> 08:12:09.440
Close to 1,500 away from Radiance on the lifestealer.

08:12:11.140 --> 08:12:12.640
Not too shabby at all.

08:12:12.640 --> 08:12:19.600
And we haven't covered this all that much, but what do you think about Ace on Viper as a player of hero combination?

08:12:19.600 --> 08:12:21.160
It's definitely not his norm.

08:12:21.160 --> 08:12:24.760
No, so if you do the big tanky guys that pick up a lot of space...

08:12:24.760 --> 08:12:32.060
I mean Viper kind of does that, but it doesn't really buy auras in the same way that most of his heroes do.

08:12:32.060 --> 08:12:39.340
It doesn't really offer all that much teamfight presence through key stuns or, you know, utilities.

08:12:39.340 --> 08:12:44.740
Malrin getting a connection into the hookshot with a nice push like they keep something. No, Micke dies anyway

08:12:45.460 --> 08:12:51.140
Falcons all on top of Micke this game. That's back-to-back deaths now on the faceless void

08:12:51.500 --> 08:12:55.180
And he's gonna lose a tower. This is a pretty important

08:12:56.180 --> 08:13:00.740
Sequence of events for the radiant team. The TPs are coming. No, they're not. Oh, they're a little bit on

08:13:01.740 --> 08:13:04.180
Omar with the Lagoona them follow they get the kill

08:13:04.180 --> 08:13:08.180
The epicenter ready to go for Nisha or Malrin rather.

08:13:08.180 --> 08:13:12.180
You see the freezing field coming out, but not a whole lot of damage done.

08:13:12.180 --> 08:13:16.180
Nisha on the high ground. Malrin still has the epi at the ready.

08:13:16.180 --> 08:13:19.180
She's spotted now.

08:13:19.180 --> 08:13:22.180
She's going to try to go for the epicenter, but Nisha turns away.

08:13:22.180 --> 08:13:26.180
There's the blink into the burrow, though, and it's still enough damage,

08:13:26.180 --> 08:13:29.180
despite using half those pulses on freeze.

08:13:29.180 --> 08:13:31.180
Still finds the kill.

08:13:31.180 --> 08:13:35.340
and that was pretty blind as well didn't have a whole lot of vision at all

08:13:35.340 --> 08:13:39.980
there process of elimination he turns the corner Lena isn't there she's kind of

08:13:39.980 --> 08:13:42.980
only have gone right

08:13:44.820 --> 08:13:50.620
and quick going for an extremely early blink dagger on clockwork yeah this has

08:13:50.620 --> 08:13:56.220
become a more popular build as of a few months ago to go on clock after you're

08:13:56.220 --> 08:13:59.460
They're focusing a lot more on hang-off, so they're going to go for this?

08:13:59.460 --> 08:14:00.460
Oh, they definitely are.

08:14:00.460 --> 08:14:01.980
Last fight from the Snake King.

08:14:01.980 --> 08:14:03.980
He already has his Shard.

08:14:03.980 --> 08:14:05.980
Trying to get to the high ground.

08:14:05.980 --> 08:14:08.380
Talks to give him a little bit of space.

08:14:08.380 --> 08:14:10.780
Another nice bowling there from Crit.

08:14:10.780 --> 08:14:13.620
Snake King.

08:14:13.620 --> 08:14:14.620
So slow.

08:14:14.620 --> 08:14:16.540
He uses the Shard again.

08:14:16.540 --> 08:14:18.540
Will get away this time.

08:14:18.540 --> 08:14:20.780
Worth pointing out though, Snake King is level 10.

08:14:20.780 --> 08:14:23.940
Crystal Maiden levels are extremely important and very hard to combine.

08:14:23.940 --> 08:14:28.380
this hero despite the rapid jets for you know just being slow and frail the

08:14:28.380 --> 08:14:33.340
spells are very strong when you get level 4 and both and you can see at this

08:14:33.340 --> 08:14:36.380
time around it's making is actually going for three points in the arcane aura

08:14:36.380 --> 08:14:40.760
the invest bomb right on top of ace again he gets up the viper strike it's the

08:14:40.760 --> 08:14:46.380
stamp ooh the hook shot just misses just about a hundred range away it feels

08:14:46.380 --> 08:14:53.420
like it's not gonna miss next time he has the blink up now I think his lucky

08:14:53.420 --> 08:15:01.060
stars there is ace who is going for a dragon lance into mage slayer. I mean it's

08:15:01.060 --> 08:15:07.140
it is a good mage slayer game. Sand King obviously big problem.

08:15:07.140 --> 08:15:11.520
TP gets canceled here. Yeah, Malrin was just baiting them. He blinked or he ran

08:15:11.520 --> 08:15:18.780
in stun and then blinked out onto ace. Rated one TP. Two actually. Oh, two TP's.

08:15:18.780 --> 08:15:20.780
All right

08:15:21.020 --> 08:15:26.120
If they put that to use both we're going for a mechanism does this item still exist in there in

08:15:26.660 --> 08:15:28.660
Yes, they're like we're never seeing it anymore

08:15:31.140 --> 08:15:32.740
He wants grieves

08:15:32.740 --> 08:15:36.660
There's a lot of you eat image. I guess between maiden razor and sinking

08:15:36.660 --> 08:15:40.380
I think pipe has quite a lot of merit to it as well for the same reason

08:15:41.620 --> 08:15:45.220
Upside to going grieves for yourself as you can dispel off frostbite

08:15:48.780 --> 08:15:53.420
Open wounds, but highly unlikely that you will be the target for that ability

08:15:55.900 --> 08:15:59.180
Malarine in the meantime a thousand away from his agonim scepter

08:16:02.620 --> 08:16:07.980
Oh another hookshot just missing same award right in the middle of the river

08:16:08.620 --> 08:16:14.700
Seeing that move Malarine's gonna be small he is infested so they still want to get a little bit aggressive here

08:16:15.740 --> 08:16:17.740
He liquid this exiting though

08:16:18.780 --> 08:16:21.780
Back to farming, Skeeter goes in all likelihood.

08:16:23.780 --> 08:16:29.780
So Amar at least starting out with a similar build to his previous Razor game with Manta.

08:16:30.780 --> 08:16:31.780
Although I think he went Yasha.

08:16:31.780 --> 08:16:32.780
But Yasha BKB in that Manta.

08:16:32.780 --> 08:16:33.780
BKB Manta, yeah.

08:16:34.780 --> 08:16:39.780
This game has slowed down a bit so maybe he feels a little bit more comfortable to go for the Manta first.

08:16:39.780 --> 08:16:47.780
I think the main upside to buying BKB last game was that he was super eager to just run up the enemy team with Bounty Hunter and he had a new game for this time.

08:16:47.780 --> 08:16:54.100
you are playing like you said a bit slower is the better farming item there's

08:16:54.100 --> 08:16:58.220
some cool place with Banta here if you're really clutch first of all you can

08:16:58.220 --> 08:17:02.020
get rid of time dilation which is nice but you can also man-to-dodge

08:17:02.020 --> 08:17:05.780
micro strike and man-to-dodge I mean theory you can man-to-dodge anything

08:17:05.780 --> 08:17:13.020
you're good enough but especially the micro strike is very nice to avoid

08:17:13.020 --> 08:17:20.820
We saw the battle theory on Micke and it's going to be the Manta burst for him into the

08:17:20.820 --> 08:17:21.820
Agonize Scepter.

08:17:21.820 --> 08:17:22.820
Cool to see.

08:17:22.820 --> 08:17:27.580
I personally love this build, on board, I think it's really fun to watch and play.

08:17:27.580 --> 08:17:33.060
But yeah, the clear downside this build has versus the Mjolnir build is that your single

08:17:33.060 --> 08:17:37.780
target damage is a lot lower, but your AoE damage and your overall control is a lot

08:17:37.780 --> 08:17:42.220
better because you build into an AoE stun for your teammates to use and you get the

08:17:42.220 --> 08:17:44.420
the luxury of reverse time-lock.

08:17:44.420 --> 08:17:46.600
Oh, another miss hook shot.

08:17:46.600 --> 08:17:48.340
Fred, now you're able to make the connection.

08:17:48.340 --> 08:17:49.700
Absent of both the blink.

08:17:49.700 --> 08:17:50.380
I guess so.

08:17:50.380 --> 08:17:52.700
I mean, the reverse time-lock, this game, especially

08:17:52.700 --> 08:17:54.100
good against the static link, right?

08:17:54.100 --> 08:17:56.460
Because you can take it off, essentially, with a time-lock,

08:17:56.460 --> 08:17:58.060
go back in and actually fight.

08:17:58.060 --> 08:18:00.740
However, it's way less likely that you just jump in,

08:18:00.740 --> 08:18:02.500
chrono, and actually kill the razor.

08:18:02.500 --> 08:18:04.220
Stand A, boxy, looking for a connection,

08:18:04.220 --> 08:18:04.940
and now raise action.

08:18:04.940 --> 08:18:06.300
Try to counteract this with an episode.

08:18:06.300 --> 08:18:07.860
It's going to be infest bomb instead.

08:18:07.860 --> 08:18:09.380
Not going to waste the ult.

08:18:09.380 --> 08:18:16.860
They get the freebie onto Centaur.

08:18:16.860 --> 08:18:23.260
And which team do you think is the advantage, has advantage going into Roche, generally speaking?

08:18:23.260 --> 08:18:26.180
As in who can kill it faster or who both rolls to fight better?

08:18:26.180 --> 08:18:27.180
Both.

08:18:27.180 --> 08:18:31.220
They have both pretty fast, I would say.

08:18:31.220 --> 08:18:32.220
Or at least not.

08:18:32.220 --> 08:18:33.900
Like nothing stands out as being great.

08:18:33.900 --> 08:18:39.060
I think the overall AoE control in terms of contesting it, I like Falcons better

08:18:39.060 --> 08:18:43.060
because they don't have to commit a big ability to start making things difficult.

08:18:43.060 --> 08:18:49.060
This is the burrow strike though as Nisha gets off an LSA but looks like there's still to be chomp down.

08:18:49.060 --> 08:18:53.060
And now Rain gets the kill and they're gonna get sentar again.

08:18:53.060 --> 08:18:55.060
But Micky coming with the drone is here onto two.

08:18:55.060 --> 08:19:00.060
They have picked his target, goes to the CM first and now the lifestealer doesn't have any effect to work with.

08:19:00.060 --> 08:19:02.060
Skeeter just has to try and right click and play out of it.

08:19:02.060 --> 08:19:04.060
Not gonna happen though. Big kill for Liquid.

08:19:04.060 --> 08:19:07.060
I'm gonna turn this around onto him, our gets bashed up.

08:19:07.060 --> 08:19:13.620
Cogs coming out from Frit and trying to buy some space for the Marlux completely dead although Mikkei changing targets again

08:19:13.860 --> 08:19:19.780
A Marluk getting a kill in the meantime as the Double Cogs coming out from Ace eventually they do find Frit and in the end it's a three for three

08:19:24.060 --> 08:19:32.820
Three for three plus one if you will yes. Oh, yeah, sorry about that. That's fine. All good in essence. It was pretty much a draw, so

08:19:32.820 --> 08:19:37.240
Well, the old going in liquids favor it seems.

08:19:38.500 --> 08:19:39.900
Yeah, what was the big kill there?

08:19:39.900 --> 08:19:41.140
Why would they get so much more?

08:19:41.140 --> 08:19:43.540
No one was on the street, right?

08:19:43.540 --> 08:19:44.580
I was a little bit surprised to see

08:19:44.580 --> 08:19:46.980
if he used that much better for them, but...

08:19:46.980 --> 08:19:48.700
Yeah, I mean, if this Burlestrike gets this kill

08:19:48.700 --> 08:19:51.580
it's way faster, and your position is probably better.

08:19:51.580 --> 08:19:52.420
On the flip side though,

08:19:52.420 --> 08:19:54.660
Buxa came into help and actually ended up dying.

08:19:54.660 --> 08:19:55.980
But the really big thing here

08:19:55.980 --> 08:19:59.180
is Rage has already been used before he gets Chrono'd,

08:19:59.180 --> 08:20:02.340
so then they get to chain it with the hoodwink stun.

08:20:02.340 --> 08:20:05.340
He takes Geeter down, going fast, as you mentioned.

08:20:05.340 --> 08:20:07.340
He gets killed by the chase here.

08:20:07.340 --> 08:20:09.340
A little bit scrappy.

08:20:12.340 --> 08:20:14.340
Okay, yeah, this TP out from Crit, not gonna work.

08:20:14.340 --> 08:20:17.340
Push back, being armful down.

08:20:19.340 --> 08:20:22.340
Back then, Micky was the one to survive all of that.

08:20:22.340 --> 08:20:24.340
Pretty big, Nisha's like,

08:20:24.340 --> 08:20:25.340
No?

08:20:25.340 --> 08:20:32.340
Shaking his head, I die to him even when he can't hit his spells.

08:20:32.340 --> 08:20:36.340
Your team won the fight.

08:20:36.340 --> 08:20:41.340
It's a team game.

08:20:41.340 --> 08:20:46.340
Speaking of Nisha, he's about to finish Agadon's Scepter, 700 to go.

08:20:46.340 --> 08:20:53.340
Multi-purpose item this game, obviously the offensive part of the Flamclog is great,

08:20:53.340 --> 08:20:58.340
Great, but also the magic resist against Sankking and Crystal Maven is more than welcome from here

08:20:58.340 --> 08:21:01.940
You saw how he died in that last engagement with flamethrower if you would have survived for sure

08:21:02.100 --> 08:21:04.420
Did Malorin have ags on that last fight? Yeah

08:21:05.140 --> 08:21:07.140
That's why it was lethal otherwise

08:21:09.020 --> 08:21:11.020
Other infest bomb

08:21:12.860 --> 08:21:17.140
Doesn't look like the connection will be unless they go to the south that's where Aces living right now

08:21:17.300 --> 08:21:19.300
They will not redirect for the time being

08:21:19.300 --> 08:21:27.420
If you can see the smoke from Liquid, going the opposite direction, effectively the same

08:21:27.420 --> 08:21:28.420
direction but they're running away.

08:21:28.420 --> 08:21:32.100
And the Maher, he's going to be the one to hold the KB, that's the time to get the

08:21:32.100 --> 08:21:33.100
Platinum Field off as well.

08:21:33.100 --> 08:21:36.500
If he does have Strono's Sphere, he should be taking a ton of damage to the Static

08:21:36.500 --> 08:21:37.500
Link.

08:21:37.500 --> 08:21:39.500
Here comes the car, the epicenter's right on top of making it have the time lock

08:21:39.500 --> 08:21:40.500
away though.

08:21:40.500 --> 08:21:42.740
The Maher extremely low, trying to get the kill with the Bush Black as a mean

08:21:42.740 --> 08:21:44.420
enough to kill him off.

08:21:44.420 --> 08:21:46.740
the first death for Falcons.

08:21:46.740 --> 08:21:49.900
Boxing with Pee Hook, Stomp, Deisha on the high ground

08:21:49.900 --> 08:21:51.380
trying to contribute something here,

08:21:51.380 --> 08:21:52.780
but the Viper Strike now onto the left

08:21:52.780 --> 08:21:54.540
so absolutely no way to get out of this.

08:21:54.540 --> 08:21:57.340
No way to use the invest quite yet.

08:21:57.340 --> 08:21:59.660
Of course, Swack again from Koko,

08:21:59.660 --> 08:22:01.460
doing so much work in this fight

08:22:01.460 --> 08:22:03.060
for the Withered, Mayfine 3.

08:22:06.020 --> 08:22:09.100
I genuinely thought Falcons were gonna smash that Viper,

08:22:09.100 --> 08:22:10.900
and I'm large enough to get a full static link

08:22:10.900 --> 08:22:13.020
off and force a chrono,

08:22:13.020 --> 08:22:17.740
But the timing of it could not have been better, it ends up happening just as Mal Ring is blinking

08:22:17.740 --> 08:22:23.060
in for a Blink Barrel Strike stun, so his entire epicenter gets completely wasted, looking

08:22:23.060 --> 08:22:27.940
at how much damage they can get 2k, it all got mitigated, he just time walked it off.

08:22:27.940 --> 08:22:31.940
So they just ran out of juice essentially, and a full length they couldn't use, the

08:22:31.940 --> 08:22:35.900
biggest ability in their lineup right now, the Effie did nothing, and Ice Stealer

08:22:35.900 --> 08:22:41.140
just doesn't really feel like he can do it all that much so far.

08:22:41.140 --> 08:22:44.180
An additional item before Skeeter really starts hitting like anything.

08:22:44.180 --> 08:22:47.380
They also tried to chase down the Lena afterwards with a burrow-site,

08:22:47.380 --> 08:22:50.100
completely farmed, just chasing after it.

08:22:50.100 --> 08:22:52.340
I'm gonna have another chance to kill off Nisha.

08:22:52.340 --> 08:22:54.100
He's stun-locked for the time being.

08:22:54.100 --> 08:22:55.380
Flame cloak in action.

08:22:55.380 --> 08:22:58.340
Absolutely very tanky as a result, and we'll live.

08:22:59.620 --> 08:23:03.140
Falcons missing a little bit of damage in these engagements.

08:23:03.140 --> 08:23:06.020
It has made a world of difference, and because of that liquid now,

08:23:06.020 --> 08:23:07.300
for the 5k lead.

08:23:08.100 --> 08:23:10.660
Not true, as the observer is pointing out.

08:23:10.660 --> 08:23:12.900
They didn't even go for the tankiness talent on 15.

08:23:12.900 --> 08:23:18.760
Lena can take Fire Rissole Magikersis per stack as well.

08:23:20.060 --> 08:23:22.500
So if you have seven stacks, that's another 35%.

08:23:24.100 --> 08:23:25.100
Pretty crazy.

08:23:26.460 --> 08:23:29.940
Might have been worth considering this game versus 110 Lifestrike Array damage,

08:23:29.940 --> 08:23:32.940
but I mean, they're both incredible 15 talents.

08:23:34.380 --> 08:23:36.980
Obviously, 110 damage is not 110 damage on Lena.

08:23:36.980 --> 08:23:42.220
It's 110 plus 64 percent from the slow burn

08:23:46.020 --> 08:23:51.940
Will she get a catalyst late, you know, who's the best here in the game for that neutral

08:23:55.900 --> 08:23:58.100
Something that was extremely broken. What was it?

08:23:58.700 --> 08:24:03.380
You know it's definitely up there. It's very good, but not that. No, I'm trying to do this one

08:24:03.380 --> 08:24:05.740
That's the same. I mean it's pretty crazy with quap eggs

08:24:05.740 --> 08:24:15.740
I would say it's also really good on Snapfire, Invoker, obviously.

08:24:15.740 --> 08:24:19.220
Just keep naming Herald.

08:24:19.220 --> 08:24:20.220
Yeah, I can.

08:24:20.220 --> 08:24:21.220
Very soothing.

08:24:21.220 --> 08:24:22.220
You want to hear another one?

08:24:22.220 --> 08:24:23.220
Sure.

08:24:23.220 --> 08:24:25.220
Jikiro, I say Herald.

08:24:25.220 --> 08:24:26.220
You'd occasionally.

08:24:26.220 --> 08:24:29.220
I don't really miss him, if I'm being honest.

08:24:29.220 --> 08:24:32.220
There's a period of time to pick every single game.

08:24:32.220 --> 08:24:42.220
Hopefully though, I will mention, that's had an outstanding game number 3 thus far, this Bush Black's pretty much spot-on every time.

08:24:42.220 --> 08:24:45.220
This just seems like a really good pick for Lichard, so...

08:24:45.220 --> 08:24:47.220
They're actually gonna go for the liftoff! They get the stun lock!

08:24:47.220 --> 08:24:53.220
Dude, it's a kill off of Skeeter! It's a casual LSA, and that's enough!

08:24:53.220 --> 08:24:55.220
And another one.

08:24:55.220 --> 08:24:57.220
That is a Crystal Maiden.

08:24:57.220 --> 08:25:02.820
They're very fierce in this arena. There's a wolf after all now. Ring shows himself with the shield room, they keep showing up though.

08:25:02.820 --> 08:25:07.020
Looking for the bash. On the freezing field, they'll get the bush whack instead.

08:25:07.020 --> 08:25:11.420
And Anisha taking some damage, but they get the counter-kill right on top of Amar.

08:25:11.420 --> 08:25:13.820
And this is disastrous for Falcons.

08:25:15.020 --> 08:25:18.020
Three for nothing, it's a hookshot. They barely missed it.

08:25:18.020 --> 08:25:22.620
They're just too fragmented. They're losing their way in this game. Liquid are playing tight together.

08:25:22.620 --> 08:25:25.020
They're getting all the spell combos that they want.

08:25:25.020 --> 08:25:27.820
Falcon's kind of just going one by one there.

08:25:27.820 --> 08:25:32.920
Leicester is already dead, top-sanking kind of just blinks in, hoping for a good fight.

08:25:32.920 --> 08:25:36.020
Maiden is going to be caught first within a bar.

08:25:37.020 --> 08:25:43.020
Obviously, the vein of his existence on these super strong Razor-type heroes is just getting DKB locked down.

08:25:43.020 --> 08:25:48.020
And Chrono, you're dealing with Chrono, you're dealing with Stampede.

08:25:48.020 --> 08:25:53.020
It's difficult if you don't have an item advantage or someone else who's super farmed to rely on,

08:25:53.020 --> 08:25:59.020
and that was probably what they were hoping for for the life stealer, but Skeeter just doesn't have very much to work with.

08:25:59.020 --> 08:26:04.020
And it went for a lot of infest bombs, it did a nice couple of burrow strikes with the infest bomb.

08:26:04.020 --> 08:26:07.020
And it looks like two kills going the way of Falcons, that's really needed.

08:26:07.020 --> 08:26:12.020
That was a very unexpected hit for them. It's nice for Skeeter to get both last hits there.

08:26:12.020 --> 08:26:17.020
Gonna unlock the banter for him. Still not all that much in the way of offense.

08:26:17.020 --> 08:26:18.020
Yeah.

08:26:18.020 --> 08:26:23.660
28 minutes in the game and faceless voids top net worth not good news to the other

08:26:23.660 --> 08:26:28.060
no ice dealer I think has to have the lead at this point in the game to put up

08:26:28.060 --> 08:26:32.420
any kind of a fight or at least be tied I feel like a lot of this has to do with

08:26:32.420 --> 08:26:36.020
their game they've been trying to get him really active with the investors a

08:26:36.020 --> 08:26:42.580
lot of them until now have come up empty yep but he's basically an item

08:26:42.580 --> 08:26:46.740
behind you're gonna see make a farm really really fast now that he has

08:26:46.740 --> 08:26:53.280
this trio of items complete. Gonna work on a Scotty next. This is actually not

08:26:53.280 --> 08:26:57.240
necessary to buy to unlock refresher on Void when you're going Ags. A lot of the

08:26:57.240 --> 08:27:00.440
time when you play the Mjolnir build you will see Voids by Scotty because they

08:27:00.440 --> 08:27:05.000
need the mana to get refresher so they can get double chrono. Ags does, however,

08:27:05.000 --> 08:27:09.480
give you enough mana, but he's just getting it regardless. There was obviously

08:27:09.480 --> 08:27:13.040
some other options you can consider here.

08:27:13.040 --> 08:27:19.400
Congratulations Skeeter and it gets a proper hug again and Skeeter is not going to find the actual asset

08:27:19.400 --> 08:27:23.200
I'll go to snaking but kill is a kill and that is a killing spree ended for Nisha

08:27:23.800 --> 08:27:26.080
Into a tormentor as well. Okay

08:27:27.440 --> 08:27:32.400
Starting to look like things we're going to go for liquid. I guess we can't have that in a game three

08:27:33.160 --> 08:27:35.160
already had two stomps

08:27:35.840 --> 08:27:39.880
Welkins not a third one. This has got to be the worst shot in the entire game

08:27:39.880 --> 08:27:44.580
Genuinely, I think it's actual bonding. What do you think?

08:27:44.580 --> 08:27:47.680
Yeah, that is. It just increases his network.

08:27:47.680 --> 08:27:55.380
Actually, yeah. I think this needs some love or it needs to just work differently entirely.

08:27:55.380 --> 08:27:59.880
I don't think I've ever seen anyone buy this shard on Lifesteal.

08:27:59.880 --> 08:28:04.980
So what it does, you do damage when you come out of infest, out of a creep.

08:28:04.980 --> 08:28:06.780
Which is never happening.

08:28:06.780 --> 08:28:09.580
Which in this game you're going to infest your allies almost always.

08:28:09.580 --> 08:28:15.820
and then you do a percentage of that creep's damage around yourself, which makes it, you know,

08:28:15.820 --> 08:28:21.740
depending on what creep you infest, that's not really that great. It can be a decent amount of

08:28:21.740 --> 08:28:27.180
damage if you infest one of the strong creeps, but it's like, you're not going to pay 1400 gold

08:28:27.180 --> 08:28:31.740
for this on a hero that desperately needs to itemize for damage. The only time you would

08:28:31.740 --> 08:28:36.380
generally buy it is if you have seven slots with the consumed aggs, you have shard,

08:28:36.380 --> 08:28:41.020
You have moon shard. You have buyback and you've given shard to all your teammates. That's right

08:28:44.300 --> 08:28:46.540
Foxy I'm so little snacking see ya

08:28:49.260 --> 08:28:51.260
I think I'm working for a little bit

08:28:54.860 --> 08:28:59.680
Was that I should look like you needed it maybe I can just take down fire now reen and crit

08:28:59.680 --> 08:29:08.280
This one with the big connection crit, long vision.

08:29:08.280 --> 08:29:14.280
It did get the hookshot, out comes the lifestealer, Nisha has to try and stand around.

08:29:14.280 --> 08:29:19.780
Okay, big big coming in, gets the time dilation and the promo spear only onto one.

08:29:19.780 --> 08:29:22.280
They find the clockwork, and they get the back, they don't even need it.

08:29:22.280 --> 08:29:26.080
The hook back is there, and the kill onto the lifestealer is there.

08:29:26.080 --> 08:29:41.080
I don't know if he thinks you can't give Lightstrike a ray off between battery assault ticks, so he didn't want to waste his rage.

08:29:41.080 --> 08:29:51.080
Or he was trying to time it perfectly on a Lightstrike a ray cast or whatever to get maximum value, but whatever it is, that was a total disaster.

08:29:51.080 --> 08:29:57.740
That Lena kill is a hundred percent guaranteed if he rages. He probably dies after because of the massive rotation

08:29:57.940 --> 08:29:59.940
And now it was just two for nothing

08:30:00.780 --> 08:30:02.780
big damage onto a mark

08:30:03.620 --> 08:30:06.500
Casual damage for Nisha's again. I got more where that came from

08:30:07.300 --> 08:30:12.040
Not the TP on the tree line. Oh, it's coming K lead for liquid 30 seconds on the Aegis

08:30:12.340 --> 08:30:18.460
Yeah, that was a big moment. That's actually a bit hard to get over that. That's really rough to watch. Do your best, Cinderan

08:30:19.100 --> 08:30:20.940
All right, I'm good

08:30:20.940 --> 08:30:28.860
Mkb looks to be next for mckday as the aegis will expire naturally

08:30:31.260 --> 08:30:37.340
Give him that outer towers for falcon as a bachelor now picked up from I mean both sketer and

08:30:38.380 --> 08:30:40.380
malrin have one

08:30:40.460 --> 08:30:46.140
Wait sketer wasn't actually finished with this. Oh man. I was looking at a while ago. This arm is not ideal

08:30:47.980 --> 08:30:49.980
And yet he's popping his team

08:30:50.940 --> 08:30:54.460
feels very low back inside of a teammate

08:30:54.460 --> 08:30:58.420
taking them out by the vision

08:30:58.420 --> 08:31:01.580
bro strike hits that'll be a dead squirrel

08:31:01.580 --> 08:31:10.580
eventually

08:31:10.660 --> 08:31:12.820
yeah when uh... one person's voice this far ahead

08:31:12.820 --> 08:31:17.380
the field wanna say anecdotally the hero wins like

08:31:17.380 --> 08:31:20.660
four or five games at least and when you get to the gap is this big and it's

08:31:20.660 --> 08:31:27.260
good matchups then yeah this is get refresher this is maybe that I'm maybe

08:31:27.260 --> 08:31:32.580
there's a better one he's got to be top refresher buyers in the game among carries

08:31:32.580 --> 08:31:36.140
this is the carry that suffered the least from not being able to refresh BKB

08:31:36.140 --> 08:31:39.700
because you don't need the second BKB nearly as much when the entire enemy

08:31:39.700 --> 08:31:45.300
team is stunned I think the hero that probably suffered the absolute most from

08:31:45.300 --> 08:31:49.180
that change might have been Sven it's so important to get the second BKB so

08:31:49.180 --> 08:31:56.460
can keep going but yeah on void I would agree refresher is still s tier in his

08:31:56.460 --> 08:32:02.260
build and he will be getting it at some point you go to backtrack chance for 25

08:32:02.260 --> 08:32:08.700
on him yeah I don't think the chrono aoe is necessary here sometimes it even

08:32:08.700 --> 08:32:11.340
grieves your team

08:32:11.540 --> 08:32:14.940
how much they even have to dump in the chrono sphere haven't really talked

08:32:14.940 --> 08:32:15.940
about that aspect.

08:32:15.940 --> 08:32:19.000
Drive shooter, Lena spells gets a good amount.

08:32:19.000 --> 08:32:20.000
Viper can hit.

08:32:20.000 --> 08:32:21.440
No wombo combo though.

08:32:21.440 --> 08:32:22.440
No, not.

08:32:22.440 --> 08:32:23.940
Which is what we love to see.

08:32:23.940 --> 08:32:25.140
Yeah, I guess so.

08:32:25.140 --> 08:32:29.340
I mean, Winter was suggesting Elder Tide as a combo take that obviously would have

08:32:29.340 --> 08:32:31.140
been it for Ancient Operation.

08:32:31.140 --> 08:32:35.060
And the ET games we've seen have been very bad.

08:32:35.060 --> 08:32:36.060
Yeah.

08:32:36.060 --> 08:32:40.060
But it does make a little more sense with the Void though.

08:32:40.060 --> 08:32:42.940
Thread, he's infested, he's shut.

08:32:42.940 --> 08:32:44.940
Round number two, Hookshot.

08:32:45.520 --> 08:32:48.640
Now let's pop the rage this time and we'll use it to get out of the cunt.

08:32:49.640 --> 08:32:53.320
And now Trickin' and gone on, uh-oh, Boxy actually finds the hookstomp onto the lifestealer.

08:32:53.320 --> 08:32:58.340
He's gonna tempt the TP out, and he gets pushwacked again, just punishment after punishment.

08:32:58.920 --> 08:33:03.220
These lifestealer bombs have not worked out well at all this game for Falcon.

08:33:03.220 --> 08:33:05.520
They can't kill Lina like that, which is Flamcove.

08:33:05.820 --> 08:33:07.120
He's just gonna fly out of the cunt.

08:33:07.120 --> 08:33:14.120
I mean, that was naive to begin with. He has a disc, 3K HP, and it's in the middle of the map with no information.

08:33:14.120 --> 08:33:17.120
This seems very, very desperate from Falcon 5.

08:33:17.120 --> 08:33:20.120
Mark's back again, Foku setting up a potential kill.

08:33:20.120 --> 08:33:24.120
Foxy gonna force out the BKB, so a mark.

08:33:24.120 --> 08:33:28.120
Story back to base. They haven't gotten a tier 2 yet in that bot lane.

08:33:28.120 --> 08:33:31.120
I mean, they might just continue here.

08:33:31.120 --> 08:33:36.660
here, make a cracks 25, he didn't use chrono on the razor there probably would

08:33:36.660 --> 08:33:41.280
have got the kill but it's saving it for a more important upcoming moment.

08:33:41.280 --> 08:33:47.120
He's very likely to just be able to push here. I wonder if Foxy's gonna change his

08:33:47.120 --> 08:33:51.320
build. He's clearing up BKB right now in the center. I was looking for a

08:33:51.320 --> 08:33:55.760
potential axe on him. He's playing for Centaur, he's rich, he's got Link,

08:33:55.760 --> 08:34:00.240
Limmer already. If he gets an axe he can just save whoever gets a chest palm

08:34:00.240 --> 08:34:06.800
Uh, if any of you can feel very comfortable on the voice, I'll take the tower and be happy with that for now.

08:34:07.300 --> 08:34:11.800
Back out, and Liquid has to know that this is in a very good spot now.

08:34:15.440 --> 08:34:19.800
Yep, Roche is up, so you can finish this Scotty on the Faceless Void.

08:34:21.240 --> 08:34:29.080
I wonder if Shard is on the table for Ace, because that's when they actually get some really good high ground potential in terms of taking buildings.

08:34:29.080 --> 08:34:31.080
I would like to see him buy it next.

08:34:31.080 --> 08:34:36.080
Could just kill the Tormentor when it comes back online I suppose and hope for the best.

08:34:36.080 --> 08:34:40.080
Yeah, what are they missing? Do they have any sharps, except for... no.

08:34:40.080 --> 08:34:42.080
So it's a fill, he wouldn't be.

08:34:42.080 --> 08:34:44.080
Wait, is it a 50-50?

08:34:44.080 --> 08:34:45.080
Oh no, Viper can't even get it now.

08:34:45.080 --> 08:34:46.080
Yeah, he can't get it.

08:34:46.080 --> 08:34:47.080
It'll be Centaur with Link, yeah.

08:34:50.080 --> 08:34:53.080
Bar has a heart, by the way, on Razor.

08:34:56.080 --> 08:34:58.080
He'll be tough to take down.

08:34:58.080 --> 08:35:03.080
I'm a little bit worrying to see him buy this item loan of knowing his normal build.

08:35:03.080 --> 08:35:08.580
Because I have serious damage concerns for Falchion, he's going down the stretch here.

08:35:08.580 --> 08:35:12.580
This lifestealer is not where it needs to be to be able to match up.

08:35:12.580 --> 08:35:20.580
So if Razor doesn't hit very hard, I think you're effectively just not really going to win a teamfight at this point unless you hit a massive epicenter.

08:35:20.580 --> 08:35:22.580
And now Reem does have an Abyssal.

08:35:22.580 --> 08:35:26.080
This looks weird if you haven't played Bota for a while.

08:35:26.080 --> 08:35:31.880
But the way it works would be acts with the stingers you can still get some value out of this

08:35:31.880 --> 08:35:33.880
Also might see Daedalus later

08:35:36.880 --> 08:35:39.580
Falcons know if this is happening if it wasn't the rocket flare

08:35:39.580 --> 08:35:42.580
They lose the belt from Roche and they're gonna go for an infest play

08:35:42.580 --> 08:35:47.180
This is a huge moment in this game 3. This has to work. It just has to work

08:35:48.380 --> 08:35:52.580
You can see Nisha and Soku on the outskirts of this fight is VK

08:35:52.580 --> 08:35:55.480
Basically soloing Roche Amar. He's gonna be spotted by Nisha

08:35:56.080 --> 08:35:56.880
Mal'Reen.

08:35:58.580 --> 08:36:00.880
Don't have vision up here. Nisha's gonna pop the smoke.

08:36:02.080 --> 08:36:03.980
Gonna get used to this terrain walk now.

08:36:05.080 --> 08:36:06.980
Go for Dagon apparently, Nisha.

08:36:06.980 --> 08:36:09.880
Gonna be spotted, gets off the LSA, just trying to delay as much as possible.

08:36:09.880 --> 08:36:11.080
Rosh is still being taken.

08:36:11.780 --> 08:36:12.980
Getting relatively low.

08:36:12.980 --> 08:36:16.080
Amar's gonna go for the Static Ring with a Stampede immediately counter-action.

08:36:16.380 --> 08:36:19.280
As Trit gets one inside his cogs, they're just gonna blow him up easily.

08:36:19.280 --> 08:36:20.880
Mal'Reen, invested still.

08:36:20.880 --> 08:36:23.280
Looking for an open-to-outcome Skeeter, not doing that much damage.

08:36:23.280 --> 08:36:24.180
All of it's mitigated!

08:36:24.180 --> 08:36:26.180
as Big D gets the chronosphere now.

08:36:26.180 --> 08:36:27.620
Do they have the damage on top of the Mickey?

08:36:27.620 --> 08:36:29.020
Focusing on the same thing.

08:36:29.020 --> 08:36:29.940
BKB was still there.

08:36:29.940 --> 08:36:32.100
He gets the chronosphere, but still falls in the end.

08:36:32.100 --> 08:36:34.140
Skeeter trying to kill up Nisha with again the high ground

08:36:34.140 --> 08:36:38.540
potential, going the favor of Lena again as Amar with a BKB.

08:36:38.540 --> 08:36:40.460
Attempting to TP is successful.

08:36:40.460 --> 08:36:41.700
The trip will kill for Nisha.

08:36:41.700 --> 08:36:44.140
They killed four off the Falcon side.

08:36:44.140 --> 08:36:47.020
And now they can clean up Rose relatively easily,

08:36:47.020 --> 08:36:49.380
and even more of a lead or liquid.

08:36:49.380 --> 08:36:51.700
Just to match the plasma zone control there from Liquid.

08:36:51.700 --> 08:36:53.740
They have very, very good hero placements

08:36:53.740 --> 08:36:58.300
into that all the angles were covered it was super hard for Falcons to find any

08:36:58.300 --> 08:37:02.540
good initiation they break it up nicely with the stamp keep to start Lena

08:37:02.540 --> 08:37:07.780
cancel stinking blink dagger so Falcons just couldn't get into that fight and now

08:37:07.780 --> 08:37:12.280
they might even mark but there's no connection here nobody can get there in

08:37:12.280 --> 08:37:17.740
time tracking his movements I say that actually Misha is cutting all the way

08:37:17.740 --> 08:37:22.380
Oh, that mad, a Dagon LSA to follow into the house.

08:37:22.380 --> 08:37:28.300
I've stopped so many stuns for days, Amar dead, 80 seconds.

08:37:28.300 --> 08:37:31.820
And now it's all opened up for Liquid.

08:37:31.820 --> 08:37:32.860
They have this second life.

08:37:32.860 --> 08:37:33.900
They have Roche Bear.

08:37:33.900 --> 08:37:37.420
This should be buildings.

08:37:37.420 --> 08:37:41.100
Ace not even needing Shard here.

08:37:41.100 --> 08:37:46.140
As the Dagens will continue to reign on Nisha.

08:37:46.140 --> 08:37:52.380
At the moment we said this wasn't going to be a storm, it's been completely one-sided ever since

08:37:52.380 --> 08:38:00.860
every single engagement has been a resounding liquid victory and that's two full lanes,

08:38:00.860 --> 08:38:05.980
you still have Aegis, you have Prono in 30 seconds, you have decent resources on your heroes.

08:38:06.540 --> 08:38:10.300
And to add insult to injury he gets Conqueror's Calamities.

08:38:10.300 --> 08:38:11.660
Of course. Why not?

08:38:11.660 --> 08:38:23.500
It takes the cast range variant, loses 14% max mana so he only has 3,000 and Mikkei with

08:38:23.500 --> 08:38:28.860
that second life hasn't even hit full form yet, still has a full item to go, can consume

08:38:28.860 --> 08:38:33.940
the axe to get number two, not sure if you ever get agon 5, no it's fast, yeah that

08:38:33.940 --> 08:38:38.140
was, that's what happens when you're up 25k it seems, now Reign in the sideline,

08:38:38.140 --> 08:38:40.320
Gonna use Roche banner ace has the shard now

08:38:42.140 --> 08:38:46.560
Right looking for an opening we'll have to blink away okay forcing out the burrow strike

08:38:47.080 --> 08:38:52.020
Very scary face was floyd right now. I'm stuck in a mess. That's the backtrack McKay

08:38:52.740 --> 08:38:58.440
Reverse time walk rather forcing out the rage already now the infest into a baby creed the good thing has that shark

08:38:58.440 --> 08:39:00.440
He's doing extra 50 damage when he pops out

08:39:01.140 --> 08:39:05.720
Building starting to go down pretty slowly. They have to see Junice as well as a Roche banner is covered

08:39:05.720 --> 08:39:11.720
And Skeeter, he's back stabbing, he's trying to get back to his base for a guy, he let that creep go.

08:39:11.720 --> 08:39:13.720
Scouting.

08:39:13.720 --> 08:39:18.720
There's this epicenter to get the range bear, it's only one to go for the Megas.

08:39:18.720 --> 08:39:23.720
And then more, trying to take out this Roche banner, the creep also trying to, and Skeeter pops out.

08:39:23.720 --> 08:39:25.720
Mick Gay, with the time watch.

08:39:25.720 --> 08:39:29.720
Now, Reem, still looking for an opening on that epicenter, needs the perfect one here.

08:39:29.720 --> 08:39:31.720
If they're going to stay alive in this game, number three.

08:39:31.720 --> 08:39:36.880
To get to the upstop door, now the damage comes out onto the lifestealer, Skeeter is dead, doesn't have buyback, Amar.

08:39:37.520 --> 08:39:42.720
No way to this epicenter, they know it's coming, Mal-Reyne continues to cancel it, Amar not taking the right to get it, will possibly be KD.

08:39:42.720 --> 08:39:48.320
Here's the buyback now, it's epicenter onto the sideline, not doing that much damage in the end though, it's Amar desperately trying to catch up to somebody,

08:39:48.320 --> 08:39:52.880
but the stampede gives him all the movespeed in the world, and they have still that second life on the faceless,

08:39:52.880 --> 08:39:59.040
thought another pushback for the road, Amar takes the tumble, and there's the Toronto on the 2, they get the kill onto Mal-Reyne,

08:39:59.040 --> 08:40:02.720
I don't buy back to come now, the basketball, again, Misha has the E on this.

08:40:02.720 --> 08:40:09.040
They're just gonna call it G.G. Sheldon, the second Eliminator from TI, Liquid, Moomaw.

08:40:13.760 --> 08:40:20.400
Just to better seem overall today, pretty clear in this third game, it looked like even a time, but

08:40:22.080 --> 08:40:27.040
when we got to that later portion of the mid game, this was one team dominating every single

08:40:27.040 --> 08:40:32.640
sequence, just arguably playing them up better, playing tighter together, and making fewer,

08:40:32.640 --> 08:40:37.040
I want to say almost unforced errors. There were multiple uncharacteristic mistakes in this game

08:40:37.040 --> 08:40:41.920
from Falcons, which is of course unfortunate to see, but let's see, like what it means a lot to

08:40:41.920 --> 08:40:48.080
them to get to fight another day here. And yeah, the Falcons, the copies were so crushing.

08:40:48.800 --> 08:40:55.280
We've been at the very, very top previously, but it is a lot to be retweeted. With a handshake,

08:40:55.280 --> 08:40:57.280
much respect from both teams.

08:40:57.280 --> 08:41:01.280
And unfortunately, Schalke's road ends here in the main event.

08:41:01.280 --> 08:41:03.280
They will secure top eight.

08:41:03.280 --> 08:41:05.280
There's no further than where they go.

08:41:05.280 --> 08:41:07.280
This is the champion from last year, mind you.

08:41:07.280 --> 08:41:09.280
Liquid champions a year before.

08:41:09.280 --> 08:41:11.280
They stay alive to fight another day.

08:41:11.280 --> 08:41:13.280
Do you think that they can go much further in this tournament?

08:41:13.280 --> 08:41:15.280
I guess so.

08:41:15.280 --> 08:41:17.280
When Liquid play their best, they can beat everybody.

08:41:17.280 --> 08:41:21.280
It's a matter of consistency and finding their stride.

08:41:21.280 --> 08:41:24.280
Unfortunately for them in this time in general,

08:41:24.280 --> 08:41:27.300
There's been a couple of games here and there where it just seems a bit off

08:41:27.680 --> 08:41:29.180
so if they can

08:41:29.180 --> 08:41:34.940
If they can polish and get off on the right foot in their games, definitely still a team for everybody else to look out for

08:41:35.700 --> 08:41:41.100
And Chris legendary player, of course and TI attendances on his greens right now

08:41:42.060 --> 08:41:44.060
pretty absurd

08:41:44.060 --> 08:41:46.620
As obviously very crushed after this defeat

08:41:47.180 --> 08:41:50.460
I mean, where did you have Falcons in this tournament coming in?

08:41:50.460 --> 08:41:52.820
Oh, I don't know. It's hard to place

08:41:52.820 --> 08:41:56.820
There's multiple teams in this tournament that were a little bit wild party.

08:41:56.820 --> 08:42:01.820
I definitely didn't have the vibe coming in that Falcons were going to be a top three place.

08:42:01.820 --> 08:42:03.820
But that's the thing about this team.

08:42:03.820 --> 08:42:05.820
It could be any given tournament.

08:42:05.820 --> 08:42:07.820
They just hit their stride when you least expect it.

08:42:07.820 --> 08:42:08.820
And vice versa.

08:42:08.820 --> 08:42:10.820
Sometimes you're like, damn Falcons are going to smash this.

08:42:10.820 --> 08:42:13.820
They're looking so good lately and they have a one-off event.

08:42:13.820 --> 08:42:15.820
And this one just wasn't quite it.

08:42:15.820 --> 08:42:19.820
They kind of scraped through to even get top eight.

08:42:19.820 --> 08:42:25.540
And then they have three days in between sometimes that's where they level up the hardest sometimes it's not and this was just not

08:42:25.540 --> 08:42:28.900
Not their event compared to the expectations and for liquid

08:42:28.900 --> 08:42:30.980
I mean, I don't know I don't know if you agree with this

08:42:30.980 --> 08:42:36.540
But tofu would definitely be the MVP as we're gonna go to the stage for an interview

08:42:38.620 --> 08:42:43.820
Well everyone welcome to the last interview now next to me is from the liquid team

08:42:49.820 --> 08:42:55.420
Thank you so much, Alicia so good to have you here yesterday was looking tough.

08:42:55.420 --> 08:43:02.620
You guys got very hard of Mega 3 loss, then came back and then lost again in a very similar fashion.

08:43:02.620 --> 08:43:10.220
But here today you guys came back. I want to know what happened between today and yesterday in that very difficult match.

08:43:19.820 --> 08:43:31.820
For me personally, I think yesterday I played the kind of heroes I didn't really want, although I think Furion was kind of good, but could have won that game easily if I didn't fed.

08:43:31.820 --> 08:43:38.820
And today was just like comfort, I was kind of like brain-off, just playing easy.

08:43:38.820 --> 08:43:42.820
For me, yesterday, I got some unbeatable heroes.

08:43:42.820 --> 08:43:46.820
I know I'm a good hero, but for me, I'm not used to it.

08:43:46.820 --> 08:43:51.820
Today, I got the hero I wanted, so I'm more like a pro.

08:43:51.820 --> 08:43:53.820
I don't have to think too much and take the game.

08:44:08.820 --> 08:44:14.260
the next tournament. You 3-0 Falcons. Now you come back here. You fight real hard. You

08:44:14.260 --> 08:44:19.140
beat him again. What changed there? Was that you, Blitz said you could almost lift as much

08:44:19.140 --> 08:44:24.180
as him in the gym now as well. So was this a personal improvement? Was this a team improvement?

08:44:38.820 --> 08:44:41.820
I want to ask you what kind of changes have happened today?

08:44:41.820 --> 08:44:44.820
And we also heard that you are now taking the weight in the gym.

08:44:44.820 --> 08:44:46.820
Coach, please, are you going to take the weight?

08:44:46.820 --> 08:44:48.820
Is this your change?

08:44:49.820 --> 08:44:54.820
I think in AWC we kind of choked, so I was a little frustrated.

08:44:54.820 --> 08:44:57.820
Because the expectations were a bit higher.

08:44:57.820 --> 08:45:00.820
And we won 3-0 in the bootcamp.

08:45:00.820 --> 08:45:05.820
It was very chill, the screens were good, so we were just kind of comfort.

08:45:05.820 --> 08:45:10.820
And now we're back to our bracket, so I don't know what's going to happen, to be honest.

08:45:24.820 --> 08:45:26.820
Alright, well, I got some bad news for you.

08:45:26.820 --> 08:45:33.820
If you lost this series, you would have got 8th place, which means that you would have gotten all the placings from 1 to 13.

08:45:33.820 --> 08:45:36.620
so many international, so much history.

08:45:36.620 --> 08:45:42.780
I gotta ask, just playing the international in front of a crowd like this still mean something to you?

08:45:42.780 --> 08:45:51.780
I want to tell you a bad news. If you lose this game, you will be able to get the first place in TI history, the 13th place.

08:45:51.780 --> 08:46:00.780
I want to ask, after so many years of TI, will you still be in the same state as the audience on stage?

08:46:00.780 --> 08:46:06.380
Yeah, for sure. Having crowd here is a different game even.

08:46:06.380 --> 08:46:10.780
Energy is nice and it's nice to see who you're playing for.

08:46:10.780 --> 08:46:20.780
And yeah, I didn't get all the medals for the placements, but I cannot complain.

08:46:20.780 --> 08:46:24.980
Every year in the International Championship, there will be a lot of energy in front of the audience.

08:46:24.980 --> 08:46:25.980
Thank you very much, everyone.

08:46:25.980 --> 08:46:30.780
I'm really sorry, I didn't get the full-fledged achievement.

08:46:30.780 --> 08:46:31.780
But I think it's not important.

08:46:31.780 --> 08:46:32.780
We have to continue working hard.

08:46:50.780 --> 08:46:53.780
Oh, that's my boy!

08:46:53.780 --> 08:46:57.780
Guys, there's a new song, but so does the devil, and I'm gonna fence it.

08:47:00.780 --> 08:47:02.780
What? I didn't see it!

08:47:02.780 --> 08:47:05.780
You're going to get full flexed! No!

08:47:05.780 --> 08:47:09.780
You need to win again to get the full flexed, and you're gonna tease the audience.

08:47:09.780 --> 08:47:12.780
We talked about everything after one interview.

08:47:12.780 --> 08:47:13.780
Oh, my God.

08:47:13.780 --> 08:47:14.780
I'm so sorry.

08:47:14.780 --> 08:47:16.780
What are you showing in this game as well?

08:47:16.780 --> 08:47:19.780
We talked about that draft after it was done.

08:47:19.780 --> 08:47:29.780
They did liquid sacrifice too much for their draft integrity and it turned out when Sir that they sacrificed just the right amount in this game.

08:47:29.780 --> 08:47:33.780
Yeah just the right amount but there were times in the game where we were worried for them.

08:47:33.780 --> 08:47:40.780
We were looking at the game it felt like they were not really in control like Falcons kind of they were in control like at the start of the game.

08:47:40.780 --> 08:47:48.780
They had a couple of really really nice fights they were taking control of the map they were doing really well but a couple of slip up just made the game.

08:47:48.780 --> 08:47:52.320
Honestly, close to impossible because you're playing into a faces void

08:47:52.320 --> 08:47:55.640
You know that life still can't really fight against a faces void in the late game

08:47:55.640 --> 08:47:58.220
And every small little mistake you make is just gonna compound

08:47:58.220 --> 08:48:03.320
I mean that's literally the story of this game in a single game your entire tournament life is on the line

08:48:03.320 --> 08:48:06.780
When you look towards liquid it doesn't matter how many mistakes you make right like five

08:48:06.780 --> 08:48:08.600
You can just viper strike the life there now

08:48:08.600 --> 08:48:12.780
He can't really do much and then you got cron or you have stampede to disengage your niche should go in 10

08:48:12.780 --> 08:48:17.780
5 and 17 buying daegon on Alina just getting kills left to right like the falcon's like every

08:48:17.780 --> 08:48:21.140
spell has to connect and unfortunately it just wasn't really working out the

08:48:21.140 --> 08:48:24.740
initiation from the clock to the sign thing where people were on the map it

08:48:24.740 --> 08:48:27.860
wasn't always in the same page as you see here in this highlight rule where you

08:48:27.860 --> 08:48:31.380
know liquid you know they were able to you know

08:48:31.380 --> 08:48:39.140
much better yeah yeah yeah yeah yeah it was an awkward fight I probably watched today

08:48:39.140 --> 08:48:43.660
yeah this was real symphony of skills yeah we'll see it on YouTube later

08:48:43.660 --> 08:48:47.300
tonight but it was a great fight guys probably the best fight of TI

08:48:47.300 --> 08:48:52.700
So it was it was definitely unique and I think it's a fight that shows the pressure that goes into a game like this very with

08:48:52.700 --> 08:48:59.300
Elimination on the line both teams maybe a little bit shaky in their position. Yeah, I think this is why I love the faces for it

08:48:59.300 --> 08:49:02.780
It's a hero where it will win when you reach a certain point in the game

08:49:02.780 --> 08:49:07.100
And I don't think a lot of teams are able to keep the composure needed to

08:49:07.780 --> 08:49:13.700
Overcome that right. It's like all liquid needs to do is just not feed and they would and with falcons

08:49:13.700 --> 08:49:17.660
They hit this timer dagger on Malrian and they started playing like we saw top

08:49:17.740 --> 08:49:23.120
They do that little like TP rotation when liquids are going on them. They get a good trade, but they're not able to get enough

08:49:23.780 --> 08:49:28.580
When you have link you want to kill everyone and they were not they were going like even or less

08:49:28.580 --> 08:49:35.900
This is not up. Yeah, it was I was a really rough game for team Falcons as they here by take their leave

08:49:36.180 --> 08:49:42.480
From the international the defending champions are and no more and they were so close to playing their

08:49:42.480 --> 08:49:48.560
800 games on stage or with together with the with the five of them.

08:49:48.560 --> 08:49:54.160
Stuck at seven nine nine now for some final words we're having over to Chris.

08:49:54.160 --> 08:49:57.520
Yeah thanks indeed I am here with Chris from Falcons.

08:49:57.520 --> 08:50:01.600
Chris tough break on going out there we're all sorry to see you guys go

08:50:01.600 --> 08:50:04.720
out. It's not usual that you see Falcons

08:50:04.720 --> 08:50:08.160
against Liquid in a lower bracket elimination game like this. Does that

08:50:08.160 --> 08:50:11.920
speak to the standard and the difficulty this year?

08:50:11.920 --> 08:50:17.840
Did having a special experience during the finals of the rivalry,

08:50:17.840 --> 08:50:21.340
which is very critical for Team Falcon?

08:50:22.260 --> 08:50:25.900
Yeah I think it's very obvious that all eight teams that were in the playoffs

08:50:25.900 --> 08:50:27.740
were able to beat each other.

08:50:27.740 --> 08:50:30.920
We had two close series and we were fortunate to lose out.

08:50:30.920 --> 08:50:34.480
But at the end of the day we just didn't really hit our best.

08:50:35.320 --> 08:50:37.100
That's what it took for the tournament.

08:50:37.800 --> 08:50:41.840
That was your 799th game, together, as a five.

08:50:41.920 --> 08:50:47.920
Talk to me about what it's been like playing with these guys, how fantastic it's been, and what a great group of lads they are.

08:50:47.920 --> 08:50:53.920
Yes, it's clear that the 80 teams in the tournament are very close.

08:50:53.920 --> 08:50:55.920
Everyone has a chance to defeat anyone.

08:50:55.920 --> 08:51:00.920
In the end, we didn't get to the best condition.

08:51:00.920 --> 08:51:06.920
But we also had two very intense matches.

08:51:06.920 --> 08:51:09.920
Yes, it's three years. It's a long time.

08:51:09.920 --> 08:51:12.920
A lot of memories. We had mixed results,

08:51:12.920 --> 08:51:15.920
but at the end of the day, we accomplished what we wanted last year.

08:51:15.920 --> 08:51:20.920
We were hoping to defend it this year and it was a very hard tournament for us.

08:51:20.920 --> 08:51:24.920
I think everyone tried their best and sometimes it's just not meant to be.

08:51:24.920 --> 08:51:33.920
So, unfortunately, we'll move on and I'm sure everyone's going to be able to watch us against in the next few tournaments and there will be another TI next year.

08:51:45.920 --> 08:51:52.920
I'm a final thought, Kripp. Is there anything you'd like to say to the fans, especially here in Shanghai, that have been supporting you guys and cheering for you?

08:52:15.920 --> 08:52:18.920
during the guys, not just at this TI, but throughout the season.

08:52:29.920 --> 08:52:34.920
I mean, it's always special. Last time I was here in 2019, it was also special.

08:52:35.920 --> 08:52:39.920
For me, this is probably the last TI. I'm happy to do it here.

08:52:39.920 --> 08:52:43.920
It's always amazing to be in China, but fans all around the world always cheering.

08:52:43.920 --> 08:52:47.960
It's a special thing to be a TI and I'm going to miss it.

08:52:47.960 --> 08:52:50.840
It's been a lot of TI's to this point.

08:52:50.840 --> 08:52:53.360
And yeah, it's been a pleasure.

08:52:53.360 --> 08:52:54.840
It's been a pleasure watching you as well.

08:52:54.840 --> 08:52:55.840
Chris, thank you.

08:52:59.040 --> 08:53:01.360
Last time I came in to play for TI,

08:53:01.360 --> 08:53:07.680
I was able to come back to Shanghai and play for some TI in 2019.

08:53:07.680 --> 08:53:11.360
It's a pity that this is my last TI.

08:53:11.360 --> 08:53:34.360
I think the pleasure has been all ours. This was Kurt's tenth international and he said that there probably is not another one for him in store. A lot of weight with those words, Rhea.

08:53:34.360 --> 08:53:40.960
I don't want to lose the player like in the scene. I I wish I could watch him at every ti to come

08:53:40.960 --> 08:53:44.400
I think he's a wonderful for I think he brings a lot of I

08:53:45.080 --> 08:53:50.160
Don't know he bring he's like for how cool and calm he is as a person

08:53:50.160 --> 08:53:53.680
I think he's so expressive with how he plays though. It's very beautiful. I

08:53:55.640 --> 08:54:02.320
Yeah, I mean not only that it's like the idea of like what Falcons and cret has been up to achieve right since their inception back in like

08:54:02.320 --> 08:54:07.360
so that's the way that we're

08:54:08.360 --> 08:54:08.860
going to play. I think 2024 is

08:54:08.860 --> 08:54:10.320
like they've dominated scene

08:54:10.320 --> 08:54:11.320
then, of course, one last T. I

08:54:11.320 --> 08:54:12.320
this year. Maybe didn't go

08:54:12.320 --> 08:54:13.320
that way. But it's like they

08:54:13.320 --> 08:54:14.360
are the most decorated five

08:54:14.360 --> 08:54:15.320
man stacked a plate the most

08:54:15.320 --> 08:54:17.320
game. There's a five man

08:54:17.320 --> 08:54:18.320
stacked for those history. They

08:54:18.320 --> 08:54:20.320
what they've done in three

08:54:20.320 --> 08:54:21.320
years will be on our minds

08:54:21.320 --> 08:54:22.320
like the rest of the right

08:54:22.320 --> 08:54:23.320
like they have done so much

08:54:23.320 --> 08:54:25.320
within such a short span, and

08:54:25.320 --> 08:54:26.320
that is testament to the

08:54:26.320 --> 08:54:27.320
experience of what he's been

08:54:27.320 --> 08:54:28.320
able to achieve and all the

08:54:28.320 --> 08:54:30.320
other players right. So if

08:54:30.320 --> 08:54:32.560
Don't a great job. So again, props to all of them.

08:54:32.560 --> 08:54:37.520
And he's changed the game so much with like position for like what can you do on on on your role?

08:54:37.520 --> 08:54:44.160
I think he was one of the few players that started like maybe with Jarex to get the roaming position for and what can you do in the game?

08:54:44.320 --> 08:54:48.320
I think it was really amazing all those years watching his game plan going to miss it.

08:54:48.880 --> 08:54:57.800
A lasting impact from a crit and of course a lasting impact here from this iteration potentially of team Falcons.

08:54:57.800 --> 08:55:00.360
But eliminations are part of the game.

08:55:00.360 --> 08:55:03.560
Team Liquid is the team that moves forward.

08:55:03.560 --> 08:55:05.960
And we'll see them again in the lower bracket.

08:55:05.960 --> 08:55:08.160
But take a deep breath.

08:55:08.160 --> 08:55:09.440
You can rest assured.

08:55:09.440 --> 08:55:11.640
Eliminations are done for the day.

08:55:11.640 --> 08:55:14.720
That is a heavy heart that we had here this morning.

08:55:14.720 --> 08:55:17.520
But now it is time for upper brackets

08:55:17.520 --> 08:55:21.080
to make some great dough to cover your way.

08:55:21.080 --> 08:55:23.200
We're going to have Team Spirit and Vision

08:55:23.200 --> 08:55:25.040
on the stage very, very soon.

08:55:25.040 --> 08:55:26.880
This was only the first half of the day.

08:55:26.880 --> 08:55:30.080
Yes, it was a long one, only half way.

08:55:30.080 --> 08:55:31.440
There's much more to come.

08:55:31.440 --> 08:55:34.920
Naty and her team will take you through that second half of the day.

08:55:34.920 --> 08:55:38.320
And to get you started on Vision vs. Spirit,

08:55:38.320 --> 08:55:41.040
we're going to hear some words from Yatoro and Laro.

08:55:43.160 --> 08:55:46.040
The starting group stage was good, and we lost two games.

08:55:46.040 --> 08:55:49.960
We were saying, okay, we're not struggling,

08:55:49.960 --> 08:55:51.280
we have some problems.

08:55:51.280 --> 08:55:54.160
We speak also with how we play, not only the drafts,

08:55:54.160 --> 08:55:56.240
how we play, but make decisions in the game.

08:55:56.240 --> 08:56:08.640
So we like put chill, the first game was against Extreme, it was quite easy, like we just won 2-0, no problem about it.

08:56:09.140 --> 08:56:19.140
Then we played against Aurora, I would say, and also the game was pretty easy, like pretty easy drafts, pretty easy to play.

08:56:19.140 --> 08:56:27.140
Then we met Liquid, against them a bit harder games.

08:56:27.140 --> 08:56:35.140
We won 2-1, they're a good team, I would say, and we messed up some drafts.

08:56:35.140 --> 08:56:41.140
Then we play against Team Vision, and it just happens like we don't understand power of some heroes.

08:56:41.140 --> 08:56:43.140
We play good.

08:56:43.140 --> 08:56:45.540
After this game we realized a lot.

08:56:45.540 --> 08:56:50.020
I would say we lost them 0-2.

08:56:50.020 --> 08:56:52.180
We play against Nigma.

08:56:52.180 --> 08:56:54.820
Also we have maybe not our best strategies.

08:56:54.820 --> 08:56:59.060
We're just still not tired of just playing bad on this day, I cannot say much.

08:56:59.060 --> 08:57:03.380
And we played against Team Resilience the next day.

08:57:03.380 --> 08:57:09.460
It was pretty easy games, but we made a lot of mistakes.

08:57:09.460 --> 08:57:12.260
I would say games and second game.

08:57:12.260 --> 08:57:16.260
And we crashed out the second game.

08:57:16.260 --> 08:57:19.260
And we lost this map.

08:57:19.260 --> 08:57:22.260
After that, we played the third game.

08:57:22.260 --> 08:57:25.260
It was a pretty chill, pretty easy game, like the first one.

08:57:25.260 --> 08:57:27.260
And we just won them.

08:57:27.260 --> 08:57:31.260
We're happy that we got to play OZ and we can play on Arena Stage.

08:57:31.260 --> 08:57:33.260
These viewers are always different.

08:57:33.260 --> 08:57:37.260
It's in a group stage and everyone plays different.

08:57:37.260 --> 08:57:40.260
It's a real game, big game.

08:57:40.260 --> 08:57:50.260
Like always, we're like, we're viewers and people cheering for you, it's always good just to be there and play against the best teams and beat them.

08:57:50.260 --> 08:57:59.260
It's sad when you lose, but it is what it is. You just think about happy way. You come, you need to show your best, that's all.

08:57:59.260 --> 08:58:01.260
And it's always great to play on the stage.

08:58:01.260 --> 08:58:09.100
The TI for me, the best tournament of the year for sure, like way more ahead of other

08:58:09.100 --> 08:58:17.380
ones, any tournament like ESL, Wallachia, blah blah blah, it doesn't matter, depending

08:58:17.380 --> 08:58:23.140
of the TI, because it's like the biggest tournament, you feel it by every part of tournament,

08:58:23.140 --> 08:58:32.300
Like stage, group stage, you see the faces of your opponents, they're nervous, like unreal.

08:58:32.300 --> 08:58:37.780
You can watch the pressure of the games, like every game is like cinematic, like absolute

08:58:37.780 --> 08:58:45.300
cinema, every game and you just like to play in this like scenario and you like to

08:58:45.300 --> 08:58:47.660
play against like these opponents.

08:58:47.660 --> 08:58:54.740
So I would say it's just the best tournament of the year and it didn't play like two years

08:58:54.740 --> 08:58:57.180
in a row at the playoffs.

08:58:57.180 --> 08:59:01.420
So I like we finally came back.

08:59:17.660 --> 08:59:46.900
the

08:59:46.900 --> 08:59:51.780
iron wing, but we move on to green pastures. Much more enjoyable things are looking towards

08:59:51.780 --> 08:59:56.620
the upper bracket and joining me for this one is another than Insania, Effie and Quinn

08:59:56.620 --> 08:59:59.460
themselves. Effie, how are you feeling for a day number two?

08:59:59.460 --> 09:00:03.820
And I'm feeling good. A little bit sad, of course, when teams are eliminated, especially

09:00:03.820 --> 09:00:09.060
ones with veteran players such as Falcons, it's always a little bit bittersweet, but

09:00:09.060 --> 09:00:12.380
it's time to weed out who's the best from the best. And I'm excited to watch

09:00:12.380 --> 09:00:14.420
it. Yeah, I think that's also what makes

09:00:14.420 --> 09:00:18.980
tournament means so much is people do get knocked out you see the loss that's when you see how much

09:00:18.980 --> 09:00:22.420
it matters to them whenever they lose and they come back next year and I don't know the store

09:00:22.420 --> 09:00:25.540
lines build and build so I think that's that's part of what makes this tournament so incredibly

09:00:25.540 --> 09:00:31.220
special yeah and it's it is the one event of the year that no matter what team you play for

09:00:31.940 --> 09:00:35.780
everybody at the back of their minds think like if I win this year what does it mean

09:00:35.780 --> 09:00:41.540
because I could actually be winning ti this could be the one and uh yeah it means so much and

09:00:41.540 --> 09:00:46.020
that's why the heartbreak also like as a viewer you can feel it. Yeah we see it it's easy to stand

09:00:46.020 --> 09:00:50.500
up there when you're waiting to celebrate what it is to be at a TI but it's another level when it

09:00:50.500 --> 09:00:55.460
doesn't necessarily go your way but that's the hardship of being in the lower bracket for those

09:00:55.460 --> 09:00:58.820
teams that are down there. If you're in the upper bracket though you're feeling a little bit

09:00:58.820 --> 09:01:04.020
better you're just off the edge of being able to make it to a top three. I mean that is

09:01:04.020 --> 09:01:07.300
where these two teams that are coming up are sitting for themselves now.

09:01:11.540 --> 09:01:36.540
They've talked about how long it has been for you to be here.

09:01:36.540 --> 09:01:44.660
They've talked about how long it has been for this roster since making it to the main

09:01:44.660 --> 09:01:46.860
stage of an international.

09:01:46.860 --> 09:01:52.100
How much it means to them, how closely ought to be able to see success again in an all

09:01:52.100 --> 09:01:54.860
that has already lifted the ages twice.

09:01:54.860 --> 09:01:58.660
Their confidence is through the roof at the moment, but so is their opponent when

09:01:58.660 --> 09:01:59.660
it comes to vision.

09:02:29.660 --> 09:02:36.660
and I'm going to be playing

09:02:36.660 --> 09:02:39.660
the game. Four and oh in groups

09:02:39.660 --> 09:02:42.660
coming in at the heavy

09:02:42.660 --> 09:02:44.660
favorites when we look towards

09:02:44.660 --> 09:02:46.660
our main stage, I would say,

09:02:46.660 --> 09:02:48.660
though they have a formidable

09:02:48.660 --> 09:02:50.660
opponent up ahead against

09:02:50.660 --> 09:02:51.660
themselves here and we're

09:02:51.660 --> 09:02:53.660
hoping that their ideas that

09:02:53.660 --> 09:02:54.660
play style and what brings

09:02:54.660 --> 09:02:56.660
these players to the full

09:02:56.660 --> 09:02:57.660
front of our mind. Stay

09:02:57.660 --> 09:03:00.660
You want to be playing your own game.

09:03:00.660 --> 09:03:05.660
No, absolutely. I think the really cool thing about Vision is they have such a defining position for a player.

09:03:05.660 --> 09:03:08.660
He will play unexpected heroes. We saw him play Pudge yesterday.

09:03:08.660 --> 09:03:13.660
And by doing that, you're always making your opponents play your style. You're playing your game.

09:03:13.660 --> 09:03:15.660
So that is one of the biggest strengths.

09:03:15.660 --> 09:03:17.660
Yeah, there's such a...

09:03:17.660 --> 09:03:20.660
It's such a young sort of like new crazy roster.

09:03:20.660 --> 09:03:24.660
Like none of these players, if you go back two years, a lot of people watching Proldota wouldn't even know who they are.

09:03:24.660 --> 09:03:29.700
And to go from complete obscurity to the best team in the world that quickly is unbelievable.

09:03:29.700 --> 09:03:33.140
I don't think I've ever seen something quite like it before, and they are so individually

09:03:33.140 --> 09:03:37.220
counted on all of their players, and they've got such a mash in spirit.

09:03:37.220 --> 09:03:39.220
Like, I couldn't be more excited for this.

09:03:39.220 --> 09:03:40.220
Yeah.

09:03:40.220 --> 09:03:44.700
I mean, when we talk about how scary vision have looked recently in the last few months,

09:03:44.700 --> 09:03:48.680
we have to talk about Puppy joining as a coach and what he's done for the team,

09:03:48.680 --> 09:03:51.500
because he joined earlier on in the season in January.

09:03:51.500 --> 09:03:52.780
It was kind of growing pains.

09:03:52.780 --> 09:03:57.580
happens with players alongside coaches too. And they didn't do so well for a couple of

09:03:57.580 --> 09:04:01.700
tournaments, but everything started to click. And this team has talked time and time again

09:04:01.700 --> 09:04:05.900
about how much puppy has done for them, how he's helped them in drafts, how he's helped

09:04:05.900 --> 09:04:09.220
them shape Dota. And if we look at the screen right now, we've got the coach comparison

09:04:09.220 --> 09:04:13.700
where both puppy Edmund Posca, two legends in Sania, it's their first time attending

09:04:13.700 --> 09:04:14.700
TI as a coach.

09:04:14.700 --> 09:04:17.580
Yeah, it's kind of funny, actually, considering like both these guys have been around

09:04:17.580 --> 09:04:22.180
for so long. This is the first time they appear head to head as coaches. I'm

09:04:22.180 --> 09:04:24.180
I'm sure they played each other at TI 10.

09:04:24.180 --> 09:04:26.180
The Spirit had that miracle run.

09:04:26.180 --> 09:04:28.180
And they obviously won that series.

09:04:28.180 --> 09:04:31.180
And I know from Mathu how much that hurt to lose to them.

09:04:31.180 --> 09:04:33.180
So I'm sure Puppy for him, this is like,

09:04:33.180 --> 09:04:35.180
finally he gets his rematch against Spirit.

09:04:35.180 --> 09:04:39.180
Yeah, what a crazy TI history when you look at Mapochka.

09:04:39.180 --> 09:04:40.180
I mean, when you look at both of them,

09:04:40.180 --> 09:04:42.180
Puppy's so consistent for so, so long.

09:04:42.180 --> 09:04:44.180
And Mapochka, not really at a lot of the TI,

09:04:44.180 --> 09:04:47.180
gets 1-7 early on in the TI history.

09:04:47.180 --> 09:04:51.180
And then first, 13-1, like what is this record?

09:04:51.180 --> 09:04:56.180
I remember all the way back when we ended up seeing Secret come second in the Singapore TI.

09:04:56.180 --> 09:04:59.180
We're like, the next one's poppies. This is it. He's going to come first.

09:04:59.180 --> 09:05:02.180
And he ended up not qualifying as a player.

09:05:02.180 --> 09:05:06.180
But if you wanted to alter the story a little bit, we could just change it.

09:05:06.180 --> 09:05:08.180
The next TI he attends is his first.

09:05:08.180 --> 09:05:12.180
This is the first one he's attended since that second place that he got with Secret as a player.

09:05:12.180 --> 09:05:16.180
And it feels like he's on trajectory. He's on track.

09:05:16.180 --> 09:05:21.340
That's what I'm saying. He just needed to make it to TI, which he hadn't been able to do for the last three years

09:05:21.340 --> 09:05:25.960
I mean it was like what he was like fifth six and fourth and third and second and then I

09:05:26.320 --> 09:05:30.700
Mean he has a good shot like the team could not be any better coming into this

09:05:30.700 --> 09:05:37.300
I feel like the biggest part about what is giving vision that little bit of extra on outside of the ideas outside of the

09:05:37.300 --> 09:05:41.340
Respect that they have for puppy as a coach here is the way that's a panic place

09:05:41.340 --> 09:05:45.180
who he is as a player as well and the fact that they've been able to take a

09:05:45.620 --> 09:05:48.500
Relatively new player that's had a little bit of fostering Quinn

09:05:48.500 --> 09:05:52.340
But ultimately still build him into what they need and what they want from the character

09:05:52.380 --> 09:05:56.900
Yeah, I think he's the single biggest talent of any player in the last year is crazy

09:05:56.900 --> 09:06:00.940
People talk about the like this guy like he's God and it's because he is an absolute prodigy

09:06:00.940 --> 09:06:05.420
And it's also very funny for this match up specifically his team history starting on yellow submarine

09:06:05.420 --> 09:06:10.840
Which is essentially spirits foster team where they try to find players and they're playing and maybe sub interest spirits

09:06:10.840 --> 09:06:12.400
sometimes, which eventually happens.

09:06:12.400 --> 09:06:14.320
Yatoro takes a break, he stands in for spirit,

09:06:14.320 --> 09:06:16.960
and he sort of gets nurtured and grows up a lot on that team

09:06:16.960 --> 09:06:18.680
before eventually going to vision.

09:06:18.680 --> 09:06:21.640
And so I think for a lot of the CIS scene,

09:06:21.640 --> 09:06:23.160
but for Sotanik specifically,

09:06:23.160 --> 09:06:25.000
I think he looked up to Yatoro a lot.

09:06:25.000 --> 09:06:26.760
There's a lot of sort of rivalry and connection

09:06:26.760 --> 09:06:28.880
between these players because everyone looks up to Yatoro.

09:06:28.880 --> 09:06:30.280
You could see it in his play style

09:06:30.280 --> 09:06:31.680
and how much he farms in the,

09:06:31.680 --> 09:06:32.960
I'm gonna carry the game,

09:06:32.960 --> 09:06:34.840
I'm leasing out Gaeib play style.

09:06:34.840 --> 09:06:36.640
I think you can see that huge connection

09:06:36.640 --> 09:06:37.960
with the between the two.

09:06:37.960 --> 09:06:38.800
You could be Yatoro, right?

09:06:38.800 --> 09:06:39.640
Yeah.

09:06:39.640 --> 09:06:42.040
That's the only way to put it.

09:06:42.040 --> 09:06:43.480
He for sure is Baby Itoro.

09:06:43.480 --> 09:06:46.920
I mean, you can tell that he watched all of the Itoro replays.

09:06:46.920 --> 09:06:50.080
And his play style was whatever Itoro was doing in pubs,

09:06:50.080 --> 09:06:51.520
Satanic was copying.

09:06:51.520 --> 09:06:54.040
And when he got asked to fill in for Itoro

09:06:54.040 --> 09:06:56.240
when Itoro was on his break, I can imagine

09:06:56.240 --> 09:06:58.000
he was over the moon about it.

09:06:58.000 --> 09:07:01.000
But now he's at a position where it's the disservice time

09:07:01.000 --> 09:07:02.560
to call him Baby Itoro.

09:07:02.560 --> 09:07:03.640
He's not Baby Itoro.

09:07:03.640 --> 09:07:05.080
He's Satanic.

09:07:05.080 --> 09:07:07.240
And honestly, he's been looking even better

09:07:07.240 --> 09:07:09.040
than his number one inspiration.

09:07:09.040 --> 09:07:14.900
That's the goal for any players to make a name for yourself and Satanic is going to do that for himself.

09:07:14.900 --> 09:07:20.380
Hopefully it's with lifting an a just for this TI, but I have no doubt there's so much longevity in his career.

09:07:20.380 --> 09:07:24.780
I think one of the the funniest things is how easily these two teams also play into it.

09:07:24.780 --> 09:07:28.700
I mean the voice lines that come out for every TI, you have your team packs.

09:07:28.700 --> 09:07:36.340
There's one coming out from spirit about essentially the king referencing Yatoro and vision come out with one that's referencing the Prince.

09:07:36.340 --> 09:07:39.020
Do you think that's still on the level of a little bit of disservice there?

09:07:39.020 --> 09:07:40.100
Or you're like, yeah, I love it.

09:07:40.100 --> 09:07:42.060
This is the fanservice I signed up for.

09:07:42.060 --> 09:07:43.700
I mean, they're just having fun with it.

09:07:43.700 --> 09:07:46.780
There's so much respect between these two teams and these two players.

09:07:46.780 --> 09:07:53.180
And I think it's anyone's goal to beat their inspiration and be better in every way.

09:07:53.180 --> 09:07:55.860
You know, when I talk about the students are passing the teacher,

09:07:55.860 --> 09:07:58.980
that is definitely something that Statenac is taking pride in.

09:07:58.980 --> 09:08:01.380
But ultimately, there's no disrespect there.

09:08:01.380 --> 09:08:04.420
I also feel like both these two carries going into any other series

09:08:04.420 --> 09:08:08.380
except matching up against each other are going to say I'm the best carry in this lobby and there's no doubt about it

09:08:08.380 --> 09:08:11.940
And I do even argue that. I mean, I think there's different play styles and stuff

09:08:11.940 --> 09:08:14.640
I think a lot of people would feel this way like walking these two players

09:08:14.780 --> 09:08:20.660
They will have the carry differential on their side, but specifically this matchup like Yatorra versus satanic

09:08:20.660 --> 09:08:23.160
I don't know who I would like rather have on my team

09:08:23.740 --> 09:08:25.740
Maybe a Toro at TI

09:08:26.300 --> 09:08:29.140
Specifically, I think he tends to shine here. He's had a few more TI

09:08:29.140 --> 09:08:32.140
I have appearances and obviously he's one, two of them.

09:08:32.140 --> 09:08:34.740
So he knows what this tournament is all about.

09:08:34.740 --> 09:08:37.860
Yeah. I think that's the most interesting dynamic is if you look at the,

09:08:37.980 --> 09:08:38.980
the entirety of the year,

09:08:38.980 --> 09:08:41.700
so Tanik was absolutely the better carry. I don't think that's even a question,

09:08:41.940 --> 09:08:45.180
but TI is TI. You Toro, when you think of him on the stage,

09:08:45.180 --> 09:08:48.260
you think of bull Toro shaving his head, coming on and annihilating me.

09:08:48.260 --> 09:08:49.420
I know what that's like firsthand.

09:08:49.420 --> 09:08:50.300
If you were on the right,

09:08:50.300 --> 09:08:52.580
I remember it very well. It's seared into my memory.

09:08:52.580 --> 09:08:55.820
And I think him on TI stage is seared into a lot of people's memories.

09:08:55.820 --> 09:08:58.660
He's taken a lot of names and scythe a lot of doors.

09:08:58.660 --> 09:09:03.220
So when I I agree when it comes to TI, I kind of have to lean toward you Toro

09:09:03.860 --> 09:09:10.020
It was shown yesterday, right? We look at that groups. They were going up against vision in groups looking to be that

09:09:10.100 --> 09:09:14.420
Four and ot for themselves. They lose that series. They could have still gone through four and one

09:09:14.500 --> 09:09:16.900
They lose that series. They have to go into elimination

09:09:17.060 --> 09:09:22.660
They lose game one and you're wondering is this spirit going to crumble before we even see them get to main stage

09:09:22.820 --> 09:09:26.900
They rock up yesterday iron wing. It's like they'd never even heard of those players before

09:09:26.900 --> 09:09:32.300
That's how like phenomenal they looked a spirit are energized by the crowd like no team

09:09:32.300 --> 09:09:39.160
I've ever seen every single player feeds off of it and especially class on your tour like they've talked in their vlogs so many times about how

09:09:39.980 --> 09:09:41.860
Whenever the crowd is cheering with them

09:09:41.860 --> 09:09:47.260
They feel like they're stronger and if there are ever cheers against them that makes them even stronger and you have to be a

09:09:47.260 --> 09:09:49.700
Vibes player at TI it's a different tournament

09:09:49.700 --> 09:09:54.420
It's a different piece the stakes are different regardless of how much of you've competed throughout the year

09:09:54.420 --> 09:09:58.220
And they've got experience like no other when it comes to this.

09:09:58.220 --> 09:10:05.420
Yeah, I think it's people also talk a lot about ramping up and at TI you play the group stage and you improve to main stage and you improve throughout the bracket.

09:10:05.420 --> 09:10:07.420
And I think spirit is the poster child for this.

09:10:07.420 --> 09:10:14.120
There is this feeling when this team is improving and marching through the bracket that they're going from good to great to unstoppable by the end of the tournament.

09:10:14.120 --> 09:10:21.620
And so when you're in the middle of the bracket like this, you need to stop them now because when they get to the end, if you let them keep rolling, you cannot do anything about it.

09:10:21.620 --> 09:10:23.620
So, no, you're going to.

09:10:23.620 --> 09:10:29.620
I also think the spirit is just a completely different beast than any of the spirits that we've seen in the past like when we think of spirit

09:10:29.620 --> 09:10:32.380
We think of this team that kind of likes to play defensive set up a lot of baits

09:10:32.380 --> 09:10:34.900
I kind of play around the atoral and rely on him a lot

09:10:34.900 --> 09:10:40.740
I find that this new iteration of spirit they play around their supports a lot more and the supports are a lot more

09:10:40.740 --> 09:10:46.940
Enabled to make moves and play a much more active role the last time we saw two these two teams come up against each other

09:10:46.940 --> 09:10:51.660
it wasn't necessarily a fair fight. Vision had a lot of good ideas, but is it going to work a

09:10:51.660 --> 09:10:54.540
second time around when it comes to the TI main stage?

09:10:59.820 --> 09:11:05.660
Team Spirit versus Team Vision. Game one.

09:11:09.420 --> 09:11:15.500
A win here for either of these teams means top three secured and for Spirit that would be an

09:11:15.500 --> 09:11:21.420
amazing accomplishment to be able to get back to off the winning TI in Seattle. We hadn't been,

09:11:21.420 --> 09:11:26.140
we hadn't seen them on the main stage. They definitely fell below a lot of expectations.

09:11:26.140 --> 09:11:31.260
And now I do wonder, is the team that lost in group stages in a matchup going to come

09:11:31.260 --> 09:11:36.380
into this with an upper hand when it comes to a draft? Yeah, so much has changed. The meta has

09:11:36.380 --> 09:11:40.060
shifted a lot. We talked about the break between the group stage and the main stage.

09:11:40.060 --> 09:11:43.260
And I think that comes into effect a lot here. You can see that by the Bounty Hunter

09:11:43.260 --> 09:11:47.580
first band that would not have even been in the game and anyone's thoughts in the group stage but

09:11:47.580 --> 09:11:51.980
now this hero has risen to I don't know it just doesn't lose anymore apparently so the draft has

09:11:51.980 --> 09:11:56.620
definitely changed so we'll have to see how it shakes out yeah I think it's worth noting that in

09:11:56.620 --> 09:12:01.500
the group stages when spirit lost to team vision they lost twice to earth spirit and they have

09:12:01.500 --> 09:12:05.100
this idea that they could beat it I think in the series today we're not going to see it be

09:12:05.100 --> 09:12:08.700
given away to either team there's no idea of oh which is going to let it through and play

09:12:08.700 --> 09:12:13.660
against it. I think that's a big takeaway for Team Spirit. On top of that, I think Lunder would

09:12:13.660 --> 09:12:18.540
will be very contested in the series where maybe other teams lost faith in him after his statistics

09:12:18.540 --> 09:12:21.900
in good stage because he's been owning on the main stage.

09:12:21.900 --> 09:12:28.540
Gatoro had an absolute pop-off on Lunder the other day, so for sure a hero for them to consider.

09:12:28.540 --> 09:12:32.700
I want to go back to the bounty hunter because I think this hero being so popular actually

09:12:32.700 --> 09:12:37.260
hurts vision because it fits their playstyle. We talked about Night Class coming into today

09:12:37.260 --> 09:12:40.060
And he is a very unique player that likes to play unique heroes.

09:12:40.060 --> 09:12:43.900
And the reason that that is so successful is because people don't really know how to play against it.

09:12:43.900 --> 09:12:47.980
He's a lot more comfortable playing that position than anybody else going up against it.

09:12:47.980 --> 09:12:51.500
But now his one of his favorite heroes is becoming like a popular hero.

09:12:51.500 --> 09:12:54.620
Everybody's going to play it and it's getting banned out immediately in the first stage.

09:12:54.620 --> 09:12:57.500
So I think Spirit kind of has a little bit of an edge in that regard.

09:12:58.140 --> 09:13:03.260
On that note, I do want to say that it was really funny because at EWC we saw a different

09:13:03.260 --> 09:13:08.380
version of 9-class where every single game he was hoodwink or dark willow he was playing very

09:13:08.380 --> 09:13:13.340
standard heroes and when we asked about it he recently said well pappy told me to play regular

09:13:13.340 --> 09:13:18.060
dota we've been playing regular dota it's working if there's an interesting hero i can throw every

09:13:18.060 --> 09:13:22.380
now and then i will but it seems like they have shifted their playstyle more towards leaning

09:13:23.020 --> 09:13:26.540
together as a three and four instead of him just running around i would say even though they

09:13:26.540 --> 09:13:30.940
can play that way it kind of favors spear because now you're not sucked into playing this weird

09:13:30.940 --> 09:13:37.300
vision game that you know they want to set up and make you feel uncomfortable and we talked about it when we see Falcons play like you

09:13:37.300 --> 09:13:42.780
Don't want to play their game and I think getting him on a hoodwink or a willow is already a win in that regard

09:13:43.500 --> 09:13:46.940
Yeah, this this ember. I'm so curious to see how you respond to it

09:13:46.940 --> 09:13:51.220
We've seen ember become a first phase pick so often in metas and the question becomes

09:13:51.420 --> 09:13:54.380
What hero do you want to crush him in lane with because there are options?

09:13:54.380 --> 09:13:58.220
But a lot of those these teams aren't super comfortable with stuff like the husk are the necrophos

09:13:58.220 --> 09:14:04.380
It's not generally how you want to play these these mid players want to play doom as a response is

09:14:04.940 --> 09:14:07.340
Honestly, I would say not that much of a response at all

09:14:07.340 --> 09:14:10.620
I think it's kind of just a hero that you're picking and the heroes have interactions

09:14:10.620 --> 09:14:13.100
But there's both positive and negative on both sides

09:14:15.580 --> 09:14:21.900
I do wonder about this doom because conceptually doom is an anti carry hero right there are very little carries

09:14:21.900 --> 09:14:26.500
I'd like to play against him and the ones that are aren't in meta the same way that sort of loaned to it

09:14:26.500 --> 09:14:31.580
I think vision might be trying to bait out a laundry it and they prepared a strategy against it

09:14:32.940 --> 09:14:38.240
I think another thing for this doom is that he has kind of this like end game when the game build right now with the

09:14:38.240 --> 09:14:41.340
Shiva's garden acts and we we have to really you know

09:14:41.580 --> 09:14:43.580
teams that like to play for the end game and

09:14:43.820 --> 09:14:46.820
Having that edge in the end game like you have supane versus yatoro

09:14:46.820 --> 09:14:51.980
But it's also about how the surrounding cast comes together to enable these players and prevent the other guy from succeeding

09:14:51.980 --> 09:14:57.820
So Doom kind of puts you on a timer in a sense where if he gets to that end game point, you're going to be the stronger player.

09:14:59.580 --> 09:15:01.820
Now there's the Nature's Prophet we've seen so many times.

09:15:01.820 --> 09:15:02.980
It's just good.

09:15:03.980 --> 09:15:06.460
We haven't really seen anything that felt like it countered it enough.

09:15:06.460 --> 09:15:09.380
This first phase banned it in a lot of games, and Nigma put it to great effect yesterday.

09:15:09.860 --> 09:15:12.420
So I don't see anything particularly wrong with this.

09:15:13.420 --> 09:15:17.620
One thing I do think that the Doom is interesting is sometimes whenever a hero is mid his first pick,

09:15:17.620 --> 09:15:20.020
it may seem like you want to just respond with the same hero in lane.

09:15:20.020 --> 09:15:23.140
You want to just counter pick them but some heroes like the monkey king the house car Necro

09:15:23.140 --> 09:15:25.100
Those heroes have counters in other lanes

09:15:25.100 --> 09:15:28.980
And so you respond with other lanes to then get that got to counter pick a little bit later

09:15:29.060 --> 09:15:34.100
Once you see more information and you can make a more educated decision about which one of the counters is better against this

09:15:34.100 --> 09:15:36.100
You know supporting cast

09:15:36.620 --> 09:15:41.620
Which archetype of hero DC you fit into that from the mid lane? Let's say the double supports come out now

09:15:42.140 --> 09:15:44.980
Do vision show a third quarter? Did they just go for their supports?

09:15:45.940 --> 09:15:47.940
I think vision

09:15:47.940 --> 09:15:54.540
probably is waiting till the end, but I'm not entirely sure, like I think when you

09:15:54.540 --> 09:15:57.060
have got the nature's problem in your team you don't want double turret, we've

09:15:57.060 --> 09:15:59.900
talked about that before, you don't want these double ranged hitter guys, so

09:15:59.900 --> 09:16:02.660
something like a necrophos or a huskar gets a little bit worse, and you start

09:16:02.660 --> 09:16:05.620
looking at something more like a monkey king or this melee dude who snobles the lane

09:16:05.620 --> 09:16:08.900
and you can get the moose rolling to let satanic farm and connect. When we saw

09:16:08.900 --> 09:16:12.780
the Slark the other day and that can that can happen but I think because of

09:16:12.780 --> 09:16:17.140
the lack of Wisp for both these teams it's probably you know a little

09:16:17.140 --> 09:16:18.140
lower on the priority.

09:16:18.140 --> 09:16:25.460
Yeah, they didn't ban it either, so I think, you know, you mentioned them potentially baiting

09:16:25.460 --> 09:16:27.940
Alonjerid and saying they have answers for it.

09:16:27.940 --> 09:16:32.180
I think they may be a fit of that for both teams, saying there's heroes in the pool that

09:16:32.180 --> 09:16:35.460
are definitely contested and both teams are thinking about, and they're sort of moving

09:16:35.460 --> 09:16:38.340
around in a circle, looking at those heroes, looking at each other, seeing who will make

09:16:38.340 --> 09:16:40.940
the first sort of more committal move to something first.

09:16:40.940 --> 09:16:44.660
I would say both these heroes, like both Nature's Prophet and Doom, kind of enables

09:16:44.660 --> 09:16:48.540
that playstyle that you like to play against alone Druid, they are fast at connecting to

09:16:48.540 --> 09:16:52.740
the safe lane, they can overwhelm the guy on the safe lane that wants to just sit there

09:16:52.740 --> 09:16:56.360
and defend his tower, he doesn't really like when fast rotations can happen on him.

09:16:56.360 --> 09:17:00.580
So I think Spirit probably considering that here and decided to go for two supports.

09:17:00.580 --> 09:17:03.460
I think Kudwink has looked extremely solid throughout this tournament.

09:17:03.460 --> 09:17:08.400
To me it is one of the most stable position for heroes, it seems like the spells always

09:17:08.400 --> 09:17:12.540
have high impact and Undying is one of those fives that's just like, it's going

09:17:12.540 --> 09:17:16.780
to be stable, it's going to secure its lane, it creates a lot of issues, and opens up for

09:17:16.780 --> 09:17:18.540
a lot of potential pairings down the line.

09:17:18.540 --> 09:17:23.100
She's the most here versus his nature's prophet as well, because when he early teleports on

09:17:23.100 --> 09:17:26.540
her, she scurries out of the spot, you look at him dying as well, if he gets teleported

09:17:26.540 --> 09:17:30.260
on early, he can live a little bit longer with a decay, drop a two some, maybe turn

09:17:30.260 --> 09:17:31.740
the tides there.

09:17:31.740 --> 09:17:36.680
Yeah, it's smart picks, and they have great early game synergy with Ember, so even

09:17:36.680 --> 09:17:39.220
if he gets counterpicked, there's potential that you bring three heroes and you just

09:17:39.220 --> 09:17:42.820
fighting back, especially with Rubik which is a hero that traditionally is not

09:17:42.820 --> 09:17:46.500
super strong on the early fights because he has one spell that does damage, his

09:17:46.500 --> 09:17:49.500
other two spells don't do anything early and so it's a little bit of a slower

09:17:49.500 --> 09:17:53.300
support once a little bit more time and there's potential to abuse that for

09:17:53.300 --> 09:17:55.820
spirit because their supports have got plenty of spells that all do so

09:17:55.820 --> 09:17:59.500
early on. I do think an aspect of the, oh, the

09:17:59.500 --> 09:18:04.220
Slark counterfeit to Ember does come out, this is trending up. It's, honestly

09:18:04.220 --> 09:18:08.180
it's been a lot of fun to watch so I'll never root against this.

09:18:08.180 --> 09:18:21.180
We were curious that if the lack of IO was going to be enough for the deterrent that you're like actually we don't really feel comfortable that it will make it through the mid game out of mid lane that well but no one's saying here it's definitely going to be okay in vision dives.

09:18:21.180 --> 09:18:28.180
I think it's related to the two supports. So if you think about how Slark dies it's if you can find an instant X or an instant silence on him.

09:18:28.180 --> 09:18:36.180
But he's going up against Budwink which has a slow-moving protection that he can react to and I'm not dying that has essentially no spells that prevents Slark from playing his game.

09:18:36.180 --> 09:18:40.820
I was wondering why the crowd was cheering so loud, and then I realized it's a Yutoro

09:18:40.820 --> 09:18:41.820
Terrible.

09:18:41.820 --> 09:18:46.780
Like if you've ever seen this Yutoro on the back and forth, there's always been this

09:18:46.780 --> 09:18:50.740
hero at the center of it, and we know how much the Chinese crowd loved Yutoro based

09:18:50.740 --> 09:18:54.740
up of their little permits between Amin and Yutoro.

09:18:54.740 --> 09:18:58.340
Yeah, it's something worth cheering for, and I think it's a really cool TV game

09:18:58.340 --> 09:18:59.340
in a lot of ways.

09:18:59.340 --> 09:19:01.980
If you look at Vision's heroes, there's not that much teamfight, there's not

09:19:01.980 --> 09:19:02.980
that much AOE.

09:19:02.980 --> 09:19:07.380
of sort of more greedy selfish heroes who hit one guy and now suddenly there's a wall of illusions,

09:19:07.380 --> 09:19:11.140
there's a tombstone, there's a lot of stuff in the fight and it's hard to deal with that and so

09:19:11.140 --> 09:19:14.660
if T.B. reaches a critical mass where he's got enough items to stand his ground and just hit,

09:19:15.460 --> 09:19:18.980
it's not easy for him to actually run into that illusion of the illusions, they can kind of

09:19:18.980 --> 09:19:22.980
just shred you. Yeah, exactly. I think T.B. considered for a long time to be one of the

09:19:22.980 --> 09:19:26.660
best heroes in his doom because you're not reliant on the single hero to press a bunch

09:19:26.660 --> 09:19:29.860
of spells in the fight. He's going to enter the fight with a bunch of illusions and

09:19:29.860 --> 09:19:32.760
they'll do the damage. Same thing goes for Nature's Prophet. Both these heroes kind of

09:19:32.760 --> 09:19:36.340
struggle against TB and now that you see the mid-slark that has essentially no

09:19:36.340 --> 09:19:40.020
spells either it's just it's a pretty good game to have illusions.

09:19:40.020 --> 09:19:45.540
And the nerf to Satanic, the item, not the player, he's not nerfed, but the nerf to it

09:19:45.540 --> 09:19:49.060
adding 10 extra seconds to the cooldown is going to be quite significant against

09:19:49.060 --> 09:19:51.940
Terrorblade because a lot of late-game Nature's Prophet is around playing

09:19:51.940 --> 09:19:56.140
with your Satanic in a way where it's more valuable than the BGV even.

09:19:56.140 --> 09:20:01.300
And if the downtime is a lot lower on it, then TV is just going to have three or fights

09:20:01.940 --> 09:20:03.640
Yeah, it's very true

09:20:03.640 --> 09:20:09.660
My one question for spirit is they knew this lark was coming and we've seen a lot of teams so scared of this matchup

09:20:09.660 --> 09:20:13.320
But they just dodge it's a very scary lane and a very scary game matchup

09:20:13.600 --> 09:20:18.120
Laurel is one of the best mid players at taking a bad matchup and still playing the game very well

09:20:18.120 --> 09:20:24.340
It's put him and Mallory up there at the top, but this lane is particularly bad and it doesn't get better as time passed

09:20:24.340 --> 09:20:30.860
So I'm curious to see if Laurel has crafted some way to counter play it some new strategy and item build something because if you

09:20:30.860 --> 09:20:34.860
Just play it straight up you can have zero impact. You know, I've seen team spirit

09:20:35.340 --> 09:20:41.100
Do things for Laurel when he's put in a number versus Husker matchups where they bring all five heroes to the mid lane

09:20:41.100 --> 09:20:43.460
Do a late smoke and try to kill the enemy mid laner

09:20:43.460 --> 09:20:48.820
I've seen that happen a couple of times even early carry rotations as well coming up from utor if he's gonna hear like

09:20:48.980 --> 09:20:51.860
There's even the potential to do a lane for the first minute or two

09:20:51.860 --> 09:20:55.200
I mean, we don't really think about it in terms of leaning against the mid-slark

09:20:55.200 --> 09:20:58.120
But if you if we think about it as a huska replacement

09:20:58.880 --> 09:21:00.880
Strategies do exist to make it easier

09:21:02.300 --> 09:21:06.540
Yes, it's just it's a little bit tough. I don't I think Laurel generally speaking

09:21:06.540 --> 09:21:08.080
I don't think of like when I think of Mal'Reen

09:21:08.080 --> 09:21:10.160
I think he like has these like wave dragging things

09:21:10.240 --> 09:21:13.520
He has a lot of these like weird ways of making his lanes fine

09:21:13.520 --> 09:21:16.040
We even saw it in the previous game and he played the Sankeen against Lena

09:21:16.040 --> 09:21:17.800
He like pulls away them to the camps

09:21:17.800 --> 09:21:22.520
I don't really think of Laurel in the same way. Would you say he kind of fits that style or is it more of a book here?

09:21:22.840 --> 09:21:27.720
No, I agree in that. I think he kind of just tanks it. Yeah, I think he tanks it really well

09:21:27.720 --> 09:21:30.760
He doesn't feed is one of the biggest things. It's very hard to kill this guy

09:21:30.760 --> 09:21:32.440
He's low CS and his low net worth

09:21:32.440 --> 09:21:35.400
But he's not dead and he plays for that moment where you overstep you're like

09:21:35.400 --> 09:21:38.480
I'm gonna kill this guy and then you don't and you go too deep and you die

09:21:38.480 --> 09:21:42.760
I've fallen victim to that before and he's he's very he's tantalizing and he baits you in

09:21:42.760 --> 09:21:47.440
And I think that's that's Laurel's skill set and I agree. He doesn't really do the wave dragging the farming so much

09:21:47.800 --> 09:21:55.960
Yeah, well it's a yeah one last ban provision primal beast was the other one and I mean

09:21:56.600 --> 09:22:01.320
could make sense for the you know what spirit one for their last pick there but it's just a hero

09:22:01.320 --> 09:22:07.000
that has somewhat been overlooked this ti you go back 12 months and this hero had way more success

09:22:07.000 --> 09:22:11.320
way more flavor towards them too then it's also collapsed classic right it's like he it's his

09:22:11.320 --> 09:22:15.800
guy i feel like when when primal beast was first released in the dota and the hero was absolutely

09:22:15.800 --> 09:22:20.040
busted. He was playing it in every single pub and he was spamming voice lines and just

09:22:20.040 --> 09:22:23.960
laughing at you as he's running at you and like xd'ing himself because his hero was so

09:22:23.960 --> 09:22:29.000
stupidly strong and so he definitely loves it. I find it interesting here we have a kind

09:22:29.000 --> 09:22:32.200
of like conceptually thinking about these teams. I think looking at spirits heroes

09:22:32.200 --> 09:22:36.920
you can very much easily tell this is yatoro that needs to one versus nine. Yeah this

09:22:36.920 --> 09:22:41.320
tb is everything. Everything else is just there to enable the terribly to deal damage

09:22:41.320 --> 09:22:44.520
whereas team vision has a bit more of a balanced draft where like there's a

09:22:44.520 --> 09:22:47.960
There's a doom that can cause an issue, there's a profit that can cause an issue, there's a

09:22:47.960 --> 09:22:50.640
slark that can cause an issue.

09:22:50.640 --> 09:22:54.560
I was thinking about this Night Soccer coming up because he has played it before in this

09:22:54.560 --> 09:22:58.400
tournament and it's looked good and the aspect of vision that's hard to play into right

09:22:58.400 --> 09:23:01.200
now is ironically their vision.

09:23:01.200 --> 09:23:03.720
These puns are coming up by accident by the way, I'm really not intending them

09:23:03.720 --> 09:23:08.320
but they're playing with the slark, the words and nature's profit ability to

09:23:08.320 --> 09:23:09.480
instantly connect on it.

09:23:09.480 --> 09:23:12.280
When you're playing with a Night Soccer because of his ulti, you can find the

09:23:12.280 --> 09:23:15.720
do before he initiates. You can find the prophet in the tree lines and most importantly you have

09:23:15.720 --> 09:23:20.040
the crippling fear for the sword. It's probably Sark's biggest counter in Dota when the Sark

09:23:20.040 --> 09:23:24.760
gets a blink and there is no save on his team up until Luzik gets charged. So it's a cool idea.

09:23:26.040 --> 09:23:34.120
What on an Oga lost pick for the side of vision? Zero picks, zero vets. This hero was

09:23:34.120 --> 09:23:39.240
completely uncutested until this moment here. Dupalus likes this hero. He's playing in Dupalus,

09:23:39.240 --> 09:23:44.040
It pairs well with an ancient prophet gives you the extra attack speed and maybe can bridge the difference in carries

09:23:44.040 --> 09:23:45.240
You know it TV's got all the illusions

09:23:45.240 --> 09:23:48.380
Well, the panic's got the extra attack speed and maybe that makes a little bit of a difference

09:23:48.380 --> 09:23:53.800
You know, I think this is a puppy flavor because it was played a couple of times at EWC

09:23:53.800 --> 09:23:57.680
And it was with an ancient prophet or range carry and it just feels like puppies

09:23:57.680 --> 09:23:58.880
So love this hero back in the day

09:23:58.880 --> 09:24:04.400
He's always play it on secret when nobody wanted to and this is kind of naturally transitioned to his new team

09:24:04.400 --> 09:24:08.080
I also thought it interesting because it over can actually go up more than one hero

09:24:08.080 --> 09:24:12.720
Right, the cooldown of Bladus is so short that you can keep it on main multiple heroes

09:24:12.720 --> 09:24:16.720
and you get the multitask eventually, which makes the entire team stronger.

09:24:16.720 --> 09:24:20.160
And in fact that again goes to the concept that vision you're trying to accomplish,

09:24:20.160 --> 09:24:22.320
which is multiple answers for Yathorro.

09:24:22.320 --> 09:24:25.840
Whereas on the other side of X-Spirit, they just have a lot of tools that are going to enable

09:24:25.840 --> 09:24:29.760
Terrible to hit. They have the tombstone, they have the vision, they have all these things

09:24:29.760 --> 09:24:33.200
that are going to help them find these auto attacks and find the damage in the fight.

09:24:33.200 --> 09:24:35.120
Yeah, I love this idea. I think it's so true.

09:24:35.120 --> 09:24:39.600
And it's it's like at the core of how spirit drafts every game. You look at their heroes

09:24:39.680 --> 09:24:44.000
They maybe don't make too much sense together until you put the TV in the picture and oh now

09:24:44.000 --> 09:24:47.840
I see the whole picture and it makes sense the Night Stalker in the ember and the hood wink all these stunts

09:24:47.840 --> 09:24:53.280
like you said, I fully agree and it's why I love watching spirit play because they're drafting for a

09:24:53.680 --> 09:24:58.120
The entirety of everything how it all fits around your Torah and not like individual stars

09:24:58.120 --> 09:25:04.240
I do want to know a little bit more into this over the item progression how it plays as a five because for it to not

09:25:04.240 --> 09:25:08.080
necessarily be looked at by any other team and then come out now. It's just like, where

09:25:08.080 --> 09:25:10.400
did your vision go for how you see an ogre have been found?

09:25:10.400 --> 09:25:12.080
And the Midas Oscarine for it.

09:25:12.080 --> 09:25:15.280
Are you being legit with me right now? Are you throwing everyone's pubs for the next

09:25:15.280 --> 09:25:16.280
month?

09:25:16.280 --> 09:25:17.280
Yes.

09:25:17.280 --> 09:25:23.400
All right. Well, look, I'm not sure if I can fully trust you on that one. Insane.

09:25:23.400 --> 09:25:26.560
If there are anything else here, you're fully in the camp of what spirit have done

09:25:26.560 --> 09:25:29.920
for themselves and that lost twist was enough for you to persuade division.

09:25:29.920 --> 09:25:41.920
I think they're still the issue of the Slark counterpicks to Ember mid and a lot of this game will be dictated around how well spirit deal with this and if they can weather the pressure that it's going to bring if they can, they're drop this fantastic here.

09:25:42.920 --> 09:25:50.920
Yeah, I'm worried for Slark. Slark Ember is a scary, scary matchup. So that's where I'm looking, but it's weird to main stage this game one. I got to put my faith in Baldi Toro.

09:25:50.920 --> 09:25:52.920
He's not even bold yet. You thought this guy.

09:25:52.920 --> 09:25:53.920
He will be. He will be.

09:25:53.920 --> 09:25:56.620
We haven't even looked towards that by the way

09:25:56.620 --> 09:26:02.800
I know you guys were reacting to the crowd reacting that's because y'all eight is costing over on the Chinese screen with any of you guys

09:26:02.800 --> 09:26:08.540
Wanted to open that one up. Maybe have a jewel stream going on. You're both a welcome to but we're gonna go from one legend to another

09:26:08.540 --> 09:26:10.460
It's an army standing by with Moposhka

09:26:11.360 --> 09:26:14.880
That's right standing by with team severe. It's a Moposhka Moposhka

09:26:14.880 --> 09:26:18.280
You you spent quite a time in that booth before coming out

09:26:18.280 --> 09:26:23.400
I'm wondering how has your coaching style changed from your five position style when you're in the booth?

09:26:23.400 --> 09:26:30.400
draft ends, you're telling your teammates this is how we should play the game. Are you giving them more instructions since you're not playing with them now?

09:26:31.400 --> 09:26:42.400
Definitely yes. I mean for draft stage, not too much, because like I previously did a lot in the spare preparation and something like that.

09:26:42.400 --> 09:26:49.400
But now I'm trying to teach my support because I played a lot on that post position.

09:26:49.400 --> 09:26:55.400
So, always trying to help them, trying to help, like, how you should put vision, how you should approach the thing.

09:26:55.400 --> 09:27:02.400
And also, I'm watching a lot of replays of enemies, how replays, and trying to find some mistakes,

09:27:02.400 --> 09:27:05.400
like, how you should change our approach about some things.

09:27:05.400 --> 09:27:08.400
No, like, a lot of...

09:27:08.400 --> 09:27:11.400
How well have your... many, many things.

09:27:11.400 --> 09:27:14.400
Yeah, it seems that way. How well have your supports taken your lessons,

09:27:14.400 --> 09:27:18.400
because you're doing very well in this tournament right now.

09:27:18.400 --> 09:27:21.400
How are they understanding your lessons?

09:27:21.400 --> 09:27:25.400
I would say slowly, but they do it. They do it anyway.

09:27:25.400 --> 09:27:30.400
And then how about the lesson of Slark vs. Ember spirit? How are you feeling about that matchup?

09:27:31.400 --> 09:27:43.400
I mean, we'll see. We played once in that matchup, and after the game, I would never play anymore in Slark against Ember because this game is nothing after the lane stage.

09:27:43.400 --> 09:27:48.900
But you'll see how it goes from the enemy's view.

09:27:48.900 --> 09:27:51.900
I mean, I believe in all of that.

09:27:51.900 --> 09:27:53.600
Alright, let's see if the belief pays out.

09:27:53.600 --> 09:27:55.400
Miposhka, good luck in game number one.

09:27:57.900 --> 09:28:01.400
Hearing from a legend of the game, it does provoke the question.

09:28:01.400 --> 09:28:03.900
What does it take to become a legend?

09:28:03.900 --> 09:28:07.400
There's no doubt about Spirit status as one of the greatest teams of all time,

09:28:07.400 --> 09:28:11.900
but to achieve that status, they did so by trampling over the gods of their time.

09:28:11.900 --> 09:28:15.900
Feeding players like Puppy and Faith Beyond to claim the Aegis.

09:28:15.900 --> 09:28:18.900
Same path now lies in front of Team Vision.

09:28:18.900 --> 09:28:22.900
To stay on the high road, they have to beat Yatoro and Coloss.

09:28:23.900 --> 09:28:26.900
A lot of rings in this series here and a lot more.

09:28:26.900 --> 09:28:30.900
They actually come for the young squad of Vision trying to seek their own.

09:28:31.900 --> 09:28:35.900
It's a tough team to play against on the main stage when the pressure's on,

09:28:35.900 --> 09:28:37.900
when you know these guys are going to clutch it up.

09:28:37.900 --> 09:28:40.900
And to me these two teams, it's such a mere match in some ways

09:28:40.900 --> 09:28:43.840
both define so much from that one position carry role.

09:28:43.840 --> 09:28:46.000
Spirit loved playing her on Yatoro.

09:28:46.000 --> 09:28:48.140
He is your win condition.

09:28:48.140 --> 09:28:50.380
He is what's going to define how this game goes out

09:28:50.380 --> 09:28:52.140
past that 30-40-30 mark.

09:28:52.140 --> 09:28:53.740
And I think the same can be said for Vicious.

09:28:53.740 --> 09:28:56.620
This is a team built around the young gun in Satanic.

09:28:56.620 --> 09:28:57.780
You need him to pop off.

09:28:57.780 --> 09:28:59.340
You need him to have a good time.

09:28:59.340 --> 09:29:02.300
When Satanic is ahead of it, the corner carry is 10 minutes.

09:29:02.300 --> 09:29:04.380
You win the game three out of four times.

09:29:04.380 --> 09:29:05.580
Straight up.

09:29:05.580 --> 09:29:08.380
And the flip side, when Yatoro is behind at 10 minutes

09:29:08.380 --> 09:29:09.500
on the enemy carry,

09:29:09.500 --> 09:29:12.440
Here it only managed to win that game 35% of the time.

09:29:13.040 --> 09:29:15.840
So, you're looking at these two carries going up against each other,

09:29:15.840 --> 09:29:18.780
and if the network gap starts to open up around that 10-50 minimars,

09:29:18.780 --> 09:29:21.540
would Vision 1A explode the map and take the game over,

09:29:21.540 --> 09:29:24.280
especially between a Purion and a Terrorblade?

09:29:24.940 --> 09:29:26.740
This could be a very one-sided series.

09:29:26.740 --> 09:29:29.280
Here, you'd find a way to equalize that advantage,

09:29:29.280 --> 09:29:31.180
control the map, and not fall behind.

09:29:31.180 --> 09:29:33.780
I think Vision FNB has been the faster team so far this event,

09:29:34.280 --> 09:29:35.880
and they're proposing a lot of tempo here

09:29:35.880 --> 09:29:37.960
between the Purion and the Sark mid,

09:29:37.960 --> 09:29:39.660
with an ogre to back it up.

09:29:39.660 --> 09:29:41.380
Extra bloodlust, extra attack speed,

09:29:41.380 --> 09:29:43.860
extra movement speed, it all comes together.

09:29:43.860 --> 09:29:45.340
It does kind of link back to

09:29:45.340 --> 09:29:47.420
Satanic's entrance onto the scene, right?

09:29:47.420 --> 09:29:50.940
Like, he shows up when Yatoro wants to take this break.

09:29:50.940 --> 09:29:53.020
He plays for Team Spirit, right?

09:29:53.020 --> 09:29:55.900
And Team Spirit went from the slow,

09:29:55.900 --> 09:29:57.620
kind of 4-protect one sort of team,

09:29:57.620 --> 09:30:00.180
uh-uh, collapse, and looking like your first squad,

09:30:00.180 --> 09:30:03.100
Satanic, beautiful body blocking there with the tree.

09:30:03.100 --> 09:30:06.340
It's to collect a kill on a former teaming.

09:30:06.340 --> 09:30:11.680
That is a big gold injection for a hero that was already free farming.

09:30:11.680 --> 09:30:15.780
It's just so scary to give vision this kind of start on their safe lane.

09:30:15.780 --> 09:30:16.980
They're already dominating this lane.

09:30:16.980 --> 09:30:20.180
That's the downside of the Night Stalker thing, he's just not that strong early on.

09:30:20.180 --> 09:30:23.060
You really have to get to this first night time period.

09:30:23.060 --> 09:30:24.980
It's a hero you're gonna have to rotate into.

09:30:24.980 --> 09:30:29.180
And the issue is the Ember, he has the toughest match up mid already trying to walk the base.

09:30:29.180 --> 09:30:32.660
This lane stage is already incredibly rough for Spirit.

09:30:32.660 --> 09:30:35.020
And it comes down to who is gonna salvage that?

09:30:35.020 --> 09:30:35.860
The Terrible?

09:30:35.860 --> 09:30:40.460
Like, does this have to be some crazy, at-oral game, where he's the one making some moves,

09:30:40.460 --> 09:30:41.960
making something crazy happen?

09:30:41.960 --> 09:30:46.860
This is not the easiest hero to do it on, because you have to commit metas to get through the lane yourself.

09:30:46.860 --> 09:30:52.260
Yeah, we heard a lot of theory-traps from the panel about how they're going to get out of this Ember Spirit versus Slurk match-up.

09:30:52.260 --> 09:30:55.860
And so far, Team Spirit have not hit us with any of those wrinkles.

09:30:55.860 --> 09:31:03.060
So, maybe their plan is a little bit later on, but so far, it's going to be Team Vision running away with the lanes.

09:31:03.060 --> 09:31:06.900
They're gonna win that safe lane, but they're absolutely gonna dominate the mid lane matchup.

09:31:06.900 --> 09:31:10.740
And it looks like the off-lane matchup is gonna go pretty damn well for notice as well.

09:31:10.740 --> 09:31:14.340
It's fine. He might die up here to something from the film plus meta drop.

09:31:14.340 --> 09:31:17.620
That's your one concern on this lane. Otherwise, you're free farming up here.

09:31:18.420 --> 09:31:21.300
And with a Rubik, that always feels super nice.

09:31:21.300 --> 09:31:23.300
That classic team secret support dude.

09:31:23.300 --> 09:31:25.700
Don't help me bring in his little player here with a Rubik over.

09:31:25.700 --> 09:31:29.620
I can't count how many times he played this with the apps that are on that Rubik.

09:31:29.620 --> 09:31:32.180
Oh, no one comes so close to drawing the aggro.

09:31:32.180 --> 09:31:35.940
Gatoro gets overwhelmed here. He doesn't manage to pop his wand, stay alive.

09:31:35.940 --> 09:31:39.300
Night class is now going to be the one in trouble trying to give a tombstone for the Marsolo.

09:31:39.300 --> 09:31:42.020
They collect them to kill a 9 class, staying in front of notice.

09:31:42.020 --> 09:31:46.740
Can they get this second kill? Rue, low on mana, will not have the decay to finish him off.

09:31:47.460 --> 09:31:50.660
Early raindrop boots, stick for Gatoro, gets him out of trouble there.

09:31:50.660 --> 09:31:53.860
The reflection really hurts while you're trying to kill that tombstone.

09:31:53.860 --> 09:31:56.420
That's going to be the toughest lane for vision and honestly they're still

09:31:56.420 --> 09:31:59.860
pulling a little bit ahead there. As you mentioned these other two lanes are where the damage

09:31:59.860 --> 09:32:05.000
damage can really be done. Laurel just forced into the jungle super early. No one having

09:32:05.000 --> 09:32:07.160
a time is.

09:32:07.160 --> 09:32:12.200
Would you make up what Mboshka said about Laurel and this matchup that like, yeah okay

09:32:12.200 --> 09:32:16.160
Slark dominates the lanes, but you know going into the mid game what is this hero really

09:32:16.160 --> 09:32:17.160
doing for you?

09:32:17.160 --> 09:32:20.640
I can kind of understand what he said especially if they had scrims versus him and went better.

09:32:20.640 --> 09:32:26.400
I don't think the mid Slark without the I.O. it means no ball is incredibly hard.

09:32:26.400 --> 09:32:31.600
However, I will say vision, they're a peculiar team of the because they played so much with the nine class part.

09:32:31.600 --> 09:32:37.300
Yeah, they're familiar at how to control the map, get the property awards, utilize the vision.

09:32:38.300 --> 09:32:39.500
It can do a lot of damage here.

09:32:39.500 --> 09:32:42.400
I think no one's going to be very comfortable playing this hero.

09:32:42.400 --> 09:32:45.900
And it's not necessarily the worst smart game outside of that height star.

09:32:46.400 --> 09:32:48.200
I think it's pretty obnoxious for the supports.

09:32:48.200 --> 09:32:49.700
There's not a lot of direct control.

09:32:49.900 --> 09:32:56.300
The care blade matchup is a little frustrating sometimes with a later cut throughout and can't really get some big

09:32:56.300 --> 09:33:00.780
ultimate off, you go in, you try and thunder, someone gets get shrouded, he ults, it gets a little weird.

09:33:01.500 --> 09:33:04.940
There are some interactions that are annoying, so I don't think this is a game where the sword is

09:33:04.940 --> 09:33:10.060
going to have muted impact. And if anything, I think Spear to Horde, depending on Laurel,

09:33:10.060 --> 09:33:14.140
can be able to make moves. Help war is coming in. They really set this one up, trying to get the

09:33:14.140 --> 09:33:19.020
D ward on the ward barely outside of that. Rue is already rotated over and trying to help

09:33:19.020 --> 09:33:22.540
Laurel, but yeah, vision, just throw everything you have. I don't get played. They do not want

09:33:22.540 --> 09:33:24.540
I don't want to let Maul get to this level 6.

09:33:24.540 --> 09:33:28.040
Fortunately, a high ground tombstone is going to be whatever his vision.

09:33:28.040 --> 09:33:33.040
Just walk outside of the AA, we go real punished coming here from Team Spirit.

09:33:33.040 --> 09:33:38.040
And that means, a whole lot of damage on this mid tower, too early on to the game.

09:33:38.040 --> 09:33:41.540
I mean, just keep the heroes here, Maul can't do anything about it.

09:33:41.540 --> 09:33:44.040
Catapult stayed alive, not able to lane.

09:33:44.040 --> 09:33:47.040
Tower's just gone to Bloodlust's carry on him.

09:33:47.040 --> 09:33:50.040
Here, threat that boob, and it still worked for vision.

09:33:50.040 --> 09:33:54.040
That's a little concerning. Your only real turnaround on these aggressive here on boards is

09:33:54.040 --> 09:33:57.040
Collapse, Matching that, and then just running the here on down.

09:33:57.040 --> 09:34:00.040
They used to do a really good job of taking this tower early.

09:34:00.040 --> 09:34:02.040
Yeah, you gotta log down to the tower too.

09:34:02.040 --> 09:34:07.040
I think a little late to defend that, honestly. Especially if you're going to keep you to sark down here in the end.

09:34:07.040 --> 09:34:09.040
This feels like a little bit of a wasted board.

09:34:09.040 --> 09:34:14.040
Unless they can actually convince teams here to fight into them, but of course, nighttime vision of Collapse

09:34:14.040 --> 09:34:16.040
should read most of the situation.

09:34:16.040 --> 09:34:18.040
I also think sark is up too.

09:34:18.040 --> 09:34:21.160
Park going bottom is freedom for lock.

09:34:21.160 --> 09:34:24.300
Like, yes, please, give me some time to CS mid

09:34:24.300 --> 09:34:25.960
without getting my regen drain.

09:34:25.960 --> 09:34:26.800
Yeah.

09:34:28.960 --> 09:34:30.360
Notice, he does have Doom available.

09:34:30.360 --> 09:34:32.760
You gotta be careful of here.

09:34:32.760 --> 09:34:34.520
I'm gonna linger too long with this care plate.

09:34:34.520 --> 09:34:35.720
Give up that free kill.

09:34:37.280 --> 09:34:39.160
Beakin' of free kills?

09:34:39.160 --> 09:34:41.660
Ogre is very often times a free kill.

09:34:42.840 --> 09:34:44.520
Takes a little while to get him sometimes

09:34:44.520 --> 09:34:45.920
because he's a big tanky boy,

09:34:45.920 --> 09:34:49.920
but an extra bit of golden experience for Collapse.

09:34:49.920 --> 09:34:54.160
And for me, I feel like that's so much rights on Collapse,

09:34:54.160 --> 09:34:55.840
being able to deal with this art.

09:34:55.840 --> 09:34:57.640
Like, if he can have a good enough lane,

09:34:57.640 --> 09:34:59.160
transition that into a mid game

09:34:59.160 --> 09:35:00.880
where he's shutting down the sword,

09:35:00.880 --> 09:35:03.680
get a blinked anger, a wee silence on him.

09:35:03.680 --> 09:35:05.840
Those can be some pretty easy kills.

09:35:05.840 --> 09:35:08.360
I think the Night Sarkar's absolutely that factor.

09:35:08.360 --> 09:35:09.720
Not much is left to be able to do

09:35:09.720 --> 09:35:12.080
with controlling some of these night times,

09:35:12.080 --> 09:35:13.320
being a presence on the map,

09:35:13.320 --> 09:35:15.840
not letting no one just play a free sword game.

09:35:15.840 --> 09:35:23.340
control rooms, the rewards, can he match some of the 3M rotations? There's a lot of potential there, you just have to pick your moments really well.

09:35:23.340 --> 09:35:28.840
At least you get a tower down here, take it. Nice little extra golden gift for him.

09:35:28.840 --> 09:35:33.840
Yeah, I like that Collab took the last hit too. For a second there I thought you tomorrow's gonna walk in again.

09:35:33.840 --> 09:35:39.840
You need this gold on Nightstalker. You have to take this Nightstalker as strong as possible, as fast as possible.

09:35:39.840 --> 09:35:44.880
He's your best ticket into the early-game teamfighting that you know is coming to you at a pretty fast pace right now

09:35:44.880 --> 09:35:48.920
I like this way you drag pop. It's gonna stall if this tower push considerably

09:35:48.920 --> 09:35:54.260
Yeah, it might die for it, but it's gonna force a lot of heroes from vision to try and catch him

09:35:54.260 --> 09:36:01.180
He actually stays ahead of them. They're keeping the Nightstalker. Yeah, they want to fight with these heroes behind tower like this dark ascension ready to go

09:36:01.920 --> 09:36:05.480
You gotta find something off this rotation. Don't want to move collapsed without getting

09:36:05.480 --> 09:36:08.160
at least don't support kill out of it.

09:36:08.160 --> 09:36:10.360
Do you think it's okay if it just means collapse?

09:36:10.360 --> 09:36:12.800
Oh, yuck, he's down there.

09:36:12.800 --> 09:36:14.440
I think the tower could be helping out a bunch

09:36:14.440 --> 09:36:16.280
with both supports going up here like that.

09:36:16.280 --> 09:36:17.520
You can't.

09:36:17.520 --> 09:36:19.120
I think it's a little Saturday night stalker.

09:36:19.120 --> 09:36:20.600
Hit the fence from spirit.

09:36:20.600 --> 09:36:22.840
That overly sad about the overall exchange.

09:36:24.160 --> 09:36:26.640
Flaps, he just wants to get more out of these lanes.

09:36:26.640 --> 09:36:28.280
I mean, that's the nature of the hero.

09:36:28.280 --> 09:36:29.720
You're always looking for as much as you can

09:36:29.720 --> 09:36:31.280
during these five minute windows.

09:36:31.280 --> 09:36:38.800
2000 net worth leaders laning phase kind of breaks down team vision get the lead

09:36:38.800 --> 09:36:44.360
that is about expected right yes we're approaching that 10-minute market is the

09:36:44.360 --> 09:36:50.760
fury on ahead of the terribly the vision has to be pretty confident with the

09:36:50.760 --> 09:36:53.600
early game advantage they've improved your function give up some big core

09:36:53.600 --> 09:37:00.360
kills oh look at all those gunnies they got one a piece nice even exchange very

09:37:00.360 --> 09:37:06.200
friendly route battle now and we're back to daytime so vision they ran over the

09:37:06.200 --> 09:37:09.600
first five minutes had to take a bit of a break with the night stalker threatening

09:37:09.600 --> 09:37:14.920
them but now I feel like it's back on again I was think this period was not

09:37:14.920 --> 09:37:19.280
that bad for spirit there weren't too many extra fear and rotations they

09:37:19.280 --> 09:37:22.600
defended top power the embers were covering a little bit and you didn't

09:37:22.600 --> 09:37:27.120
give up any just extra bad kills with the supports which means this support

09:37:27.120 --> 09:37:32.120
What I think duo provision is, not that they're super low level, but they could have been a lot higher level.

09:37:32.120 --> 09:37:35.120
And it's actually the Undying who's the highest level support in the team.

09:37:35.120 --> 09:37:39.120
But that's pretty nice here. You don't have this Rubik ult online, don't work close to it.

09:37:39.120 --> 09:37:45.120
The ogre level don't really matter, you have three points of blood loss, that's all he's contributing.

09:37:45.120 --> 09:37:48.120
You can keep playing around this top tower.

09:37:48.120 --> 09:37:51.120
Might be able to stabilize this early game.

09:37:51.120 --> 09:37:56.120
That is a very fast refusal though. Super scary.

09:37:56.120 --> 09:38:02.360
Any hero that gets caught alone by this Slarke, it is daytime, you're a little weaker on this

09:38:02.360 --> 09:38:07.320
Slarke running around and Spirit, they're continuing to dodge him, Laurel just pulling

09:38:07.320 --> 09:38:15.320
away, he does not want to go anywhere near Nova, first time in a row, step down, that

09:38:15.320 --> 09:38:21.400
sounds like a little too early again, this time, this time he'll be punished for it

09:38:21.400 --> 09:38:27.400
But he gets a number of those creeps killed, delays this push a lot.

09:38:27.400 --> 09:38:29.400
They still haven't taken that safe lane down.

09:38:29.400 --> 09:38:32.400
They've been really annoying on that top tier one.

09:38:32.400 --> 09:38:33.900
Of course, last tip to Tisanic.

09:38:33.900 --> 09:38:36.400
Off the Raph and Acher, there's another tip that's coming through.

09:38:36.400 --> 09:38:37.400
Of course, of course.

09:38:37.400 --> 09:38:39.400
Classic. Give me that gold.

09:38:39.400 --> 09:38:44.400
Do you think these Furions like click their ultimate straight up on the hero when they're at 100?

09:38:44.400 --> 09:38:47.400
No, it's really low, yes.

09:38:47.400 --> 09:38:49.400
Usually it's one or two years.

09:38:51.400 --> 09:38:53.400
Finally, this tower will go down.

09:38:53.400 --> 09:38:58.300
You could have committed your Dark Ascension to again try and defend it even further, but I think the...

09:38:58.300 --> 09:39:00.300
I think you bought enough time here.

09:39:00.300 --> 09:39:02.300
You're okay to seize it.

09:39:02.300 --> 09:39:07.300
Using that Dark Ascension for either a turn around player, or defending some tower's camera, or something like this.

09:39:08.800 --> 09:39:11.800
It's gonna be a defensive game for Spirit though.

09:39:11.800 --> 09:39:15.800
Until you're ready to just play through, collapse, and do strength. He does have a bling.

09:39:15.800 --> 09:39:17.800
He's fairly far.

09:39:17.800 --> 09:39:22.800
I do feel like it's one of those weird things that...

09:39:22.800 --> 09:39:23.800
That...

09:39:23.800 --> 09:39:30.920
That animation is so obnoxious and it'll cost him a few extra seconds and the lapse does

09:39:30.920 --> 09:39:33.120
teepee away successfully there.

09:39:33.120 --> 09:39:39.280
I do feel like, can they make moves with Night Stalker?

09:39:39.280 --> 09:39:41.520
Because it's kind of like making moves with a tide hunter, right?

09:39:41.520 --> 09:39:43.280
Like, oh, we've got Ravage, guys.

09:39:43.280 --> 09:39:44.280
Let's go use it.

09:39:44.280 --> 09:39:45.280
Okay.

09:39:45.280 --> 09:39:46.280
It's not a...

09:39:46.280 --> 09:39:47.280
Yeah, you make a move, use that Ravage.

09:39:47.280 --> 09:39:51.280
That ravage is now on cooldown, and Vision could just run you over.

09:39:51.280 --> 09:39:55.280
I think the turnaround play is a lot more reliable for Spirit.

09:39:55.280 --> 09:39:58.280
You kind of know Vision aren't going to go into you, particularly the Slark with the Purian backup.

09:39:58.280 --> 09:40:02.280
If you can bait him in a little bit, CPM with Nightstalker Blink on the back line,

09:40:02.280 --> 09:40:05.280
that's where the fight's going to look good for Glacier the Shirley Blink Dagger.

09:40:05.280 --> 09:40:07.280
It's very hard to just force the issue yourself though.

09:40:07.280 --> 09:40:11.280
So Vision, you have to be careful over extending deep into enemy territory.

09:40:11.280 --> 09:40:13.280
Ru's going to change another game.

09:40:13.280 --> 09:40:27.280
It's news that Koro's the ground to kind of help him out, the first time he got dying so quickly and Tombstones easily dealt with, yeah, Team Spirit not actually gonna fight this, it would be all up to Collapse if he wants to make that call, and he did not have Team Spirit.

09:40:27.280 --> 09:40:30.280
That's outside of new team base there, right?

09:40:30.280 --> 09:40:34.280
If that's 20 seconds later, I think Spirit would take that engagement, otherwise he's gonna fight it off.

09:40:36.280 --> 09:40:39.280
Thanks for the Emperor who did commit for first item Ghost Scepter, by the way.

09:40:39.280 --> 09:40:46.060
way. Extremely defensive itemization here. It does save you against a lot of this damage

09:40:46.060 --> 09:40:50.760
early. It's just always one of those things, okay, you survived, but what did you survive

09:40:50.760 --> 09:40:55.460
before if you're just some ghost after emperor? You actually do anything after you get out

09:40:55.460 --> 09:41:01.440
of the sword fountain. So, get up the building, score damage here. Look for no one. There's

09:41:01.440 --> 09:41:05.520
that blink. Got him on that AoE silence. They've got plenty of disables to follow

09:41:05.520 --> 09:41:10.320
through so easy pick-off and kill on no one and they use it at a period of time

09:41:10.320 --> 09:41:15.360
where there's going to be a not that big of a daytime window don't have the

09:41:15.360 --> 09:41:18.160
duration it might give the final extra support

09:41:18.160 --> 09:41:22.080
he's in the vicinity he's gonna better for this yeah that's another kill two

09:41:22.080 --> 09:41:25.680
kills off that dark ascension and you got the big one in the sword and you

09:41:25.680 --> 09:41:30.280
need to go into the triangle here take this stack very smooth connection here

09:41:30.280 --> 09:41:34.560
First collapse as we mentioned 30 seconds till night time

09:41:35.800 --> 09:41:38.200
It's a pretty small window for vision to use

09:41:39.440 --> 09:41:43.760
Try and steal the agents. This is a little free. They absolutely should try and stop this though

09:41:44.480 --> 09:41:50.840
Nice good. Okay. They have a tombstone out. They're gonna be walking into that one. You'll already used out on your tarot

09:41:50.840 --> 09:41:52.920
You need some help here notice also need some help

09:41:52.920 --> 09:41:57.160
They're actually doing a good amount to already dead see today come through with the follow

09:41:57.160 --> 09:42:02.660
All of these should just be able to clean most of this up team spirit on the retreat trying to get as many heroes out

09:42:02.660 --> 09:42:08.020
And they will get three of them out. So in the end, definitely okay for vision

09:42:08.020 --> 09:42:13.460
But if you put together everything like the stacks that were stolen feels kind of even

09:42:14.240 --> 09:42:18.960
Not the worst gold exchange. I just don't like spirit losing tutorial there. I think you're

09:42:20.080 --> 09:42:25.440
You're okay losing almost anybody else other than terribly too important for how you're gonna scale in this game

09:42:27.160 --> 09:42:30.600
It's nighttime though. Rubik, Laps continuing to do work here.

09:42:31.640 --> 09:42:34.360
He is really holding this game together with some clutch kills.

09:42:34.360 --> 09:42:35.360
He is.

09:42:36.760 --> 09:42:39.560
Still, Satanic, he was the biggest beneficiary of that fight.

09:42:39.560 --> 09:42:41.800
5-0 start for the steering on 150 CS.

09:42:41.800 --> 09:42:43.000
I've seen this before.

09:42:43.000 --> 09:42:46.040
He lost and he's almost 3,000 ahead of the enemy carry.

09:42:46.600 --> 09:42:50.200
There's a limit to how much you can give this man before he just runs away with it.

09:42:50.200 --> 09:43:00.800
I thought it was the perfect way to watch the Satanic versus Yatoro go down.

09:43:00.800 --> 09:43:07.280
Yatoro just trying to hold the game going, Satanic with his aggression of farming every

09:43:07.280 --> 09:43:09.920
single bit of the map while also being a part of these kills.

09:43:09.920 --> 09:43:12.920
Rupik is going to die in the mid lane, Satanic.

09:43:12.920 --> 09:43:13.920
Here comes no one as well.

09:43:13.920 --> 09:43:16.000
Can he hit a pounce to get a kill here?

09:43:16.000 --> 09:43:18.320
Now, both these heroes are way too mobile.

09:43:18.320 --> 09:43:20.320
which goes right into the Slark is useless.

09:43:20.320 --> 09:43:23.320
They have to find the connections right now.

09:43:23.320 --> 09:43:25.320
Spirit are honestly playing really well around him.

09:43:25.320 --> 09:43:29.320
They're kind of initiating all these skirmishes away from where the Slark is.

09:43:29.320 --> 09:43:34.320
And maybe if you're no one, you're going to have to position yourself a little more aggressive on the map,

09:43:34.320 --> 09:43:37.320
but he's worried about this early Blig Nightstalker.

09:43:37.320 --> 09:43:40.320
If he lapsed behind and just blinked silence, the Slark's dead,

09:43:40.320 --> 09:43:43.320
so no one's trying to find this balance of being involved in the fights,

09:43:43.320 --> 09:43:45.320
being on the front line, the thing you want to do with Slark,

09:43:45.320 --> 09:43:50.600
And at the same time, you're afraid to give collapse the jump once more they're going to try and backstab this tower

09:43:50.600 --> 09:43:53.260
No one he shows this is dangerous gonna be no one

09:43:53.520 --> 09:43:58.440
Inside the silence can he get out of the way? He was almost there, but no locked down and killed

09:43:58.440 --> 09:44:01.200
The team coming in from team vision still want to fight this out

09:44:01.200 --> 09:44:07.380
But it's just notice scaring back team spirit preventing them from going for more kills and maybe objectives

09:44:07.380 --> 09:44:12.960
He does complete out a radiance on notice so as rough to gain as no one is having these last few minutes

09:44:12.960 --> 09:44:17.680
Notice he's playing the network charts. Oh, they're incredibly far. The network does not go on poorly

09:44:18.800 --> 09:44:22.720
You can feel the impact of this nice doctor though collapse is controlling the game right now

09:44:23.200 --> 09:44:25.600
And that's playing a lot of time for his other two cores

09:44:25.960 --> 09:44:30.660
It's not that he's playing ahead. It's this ember is all of a sudden having to find me this terrible

09:44:30.660 --> 09:44:35.680
It is getting to punish a tower mid. This is all products of the night doctor finding the clutch pick off

09:44:36.400 --> 09:44:39.240
vision want to fight on this tower smoke up

09:44:39.240 --> 09:44:42.240
No one teepees in.

09:44:42.240 --> 09:44:46.240
They don't have any hard initiation though, no blink on the doom.

09:44:46.240 --> 09:44:50.240
They see these heroes coming in and watching inside.

09:44:50.240 --> 09:44:54.240
Almost got him inside the sound, someone pounces away just in the nick of time.

09:44:54.240 --> 09:44:56.240
Team spirit, so they keep this going here.

09:44:56.240 --> 09:44:59.240
Tossback, easy kill on the roof, big butt up into the high ground.

09:44:59.240 --> 09:45:00.240
They really chase up there.

09:45:00.240 --> 09:45:01.240
Oh he is.

09:45:01.240 --> 09:45:03.240
Elapses willing to go up there, scouts it out.

09:45:03.240 --> 09:45:06.240
See snow heroes, they've already gone back behind their tier 2s.

09:45:06.240 --> 09:45:10.240
A really vast lift of Boos controlling the map.

09:45:10.240 --> 09:45:16.240
He went vision for the first, you know, five, six minutes, and now it's Team Spirit taking most of this.

09:45:16.240 --> 09:45:19.240
But as you said, both teams are experienced enough to like keep the losses.

09:45:19.240 --> 09:45:24.240
They're losing some heroes. They're losing some map, but they're still keeping the economy relatively even.

09:45:24.240 --> 09:45:27.240
Oh, but it's like, and it dies.

09:45:27.240 --> 09:45:29.240
That would be a massive dead if he goes for the stand.

09:45:29.240 --> 09:45:33.240
He's trying to get to his BKB. This is the time for Team Spirit to kill him.

09:45:33.240 --> 09:45:34.240
He needs the hook wink here.

09:45:34.240 --> 09:45:35.140
He's got a lot of damage.

09:45:35.140 --> 09:45:36.440
He's fighting back though, Claps.

09:45:36.440 --> 09:45:38.040
He's just gonna hold this ground.

09:45:38.040 --> 09:45:40.440
The TP goes out, and he stops over the push-flap.

09:45:40.440 --> 09:45:42.340
Now, a follow through with a sharp shooter.

09:45:42.340 --> 09:45:43.740
Claps making sure he doesn't die.

09:45:43.740 --> 09:45:44.540
He's so strong!

09:45:44.540 --> 09:45:45.640
Oh my god!

09:45:45.640 --> 09:45:46.940
Wait a minute!

09:45:46.940 --> 09:45:49.240
He gets one kill when it shoves him up,

09:45:49.240 --> 09:45:50.940
and almost got a second one,

09:45:50.940 --> 09:45:53.540
which would have been the improbable.

09:45:53.540 --> 09:45:57.540
Ultimately impossible for Satanic to stay alive though.

09:45:57.540 --> 09:45:59.040
You gotta respect this game.

09:45:59.040 --> 09:46:02.140
You really gotta respect him.

09:46:02.140 --> 09:46:04.580
He does a lot of damage.

09:46:04.580 --> 09:46:06.220
He almost triple killed him there.

09:46:06.220 --> 09:46:08.260
That was extremely dangerous for Spirit.

09:46:08.260 --> 09:46:10.460
I do not think they're going to make that mistake again.

09:46:10.460 --> 09:46:11.940
Yeah, you're strong in the Night Stalker.

09:46:11.940 --> 09:46:13.020
If people are running away from you,

09:46:13.020 --> 09:46:14.340
if they just stand there and fight you,

09:46:14.340 --> 09:46:15.220
you're a blink dagger.

09:46:15.220 --> 09:46:16.620
You don't really have any extra stats.

09:46:16.620 --> 09:46:19.020
Yeah, Satanic had no fear whatsoever.

09:46:19.020 --> 09:46:21.700
He saw the Night Stalker and said, OK,

09:46:21.700 --> 09:46:22.860
I see what's going on here.

09:46:22.860 --> 09:46:25.820
That was a terrifying situation.

09:46:25.820 --> 09:46:27.820
However, they do get the big carry on kill.

09:46:27.820 --> 09:46:29.220
It's going to slow down his progression,

09:46:29.220 --> 09:46:31.220
Helped the Terrablade close that gap.

09:46:33.220 --> 09:46:36.220
This has been a very interesting game so far.

09:46:36.220 --> 09:46:39.220
I still feel like T-Gear aren't controlling it a little bit more,

09:46:40.220 --> 09:46:42.220
while Vision are extracting a little more out of the map.

09:46:42.220 --> 09:46:44.220
Walthus is definitely going to do that.

09:46:44.220 --> 09:46:46.220
You are concerned about some PKB timings here,

09:46:46.220 --> 09:46:50.220
you have no PKB control in this T-Spirit lineup.

09:46:50.220 --> 09:46:54.220
And you can potentially have three cores that have PKBs and Bloodlust.

09:46:54.220 --> 09:46:56.220
Just sit in there.

09:46:56.220 --> 09:46:59.160
Are you going to be able to run into them and actually kill people?

09:46:59.160 --> 09:47:02.000
Yeah, that's a crazy amount of steroids, it's tough.

09:47:02.000 --> 09:47:07.780
That's when this game becomes tough. I also think these early fights have been difficult because you don't have a true initiator in this vision lineup.

09:47:07.780 --> 09:47:14.220
It comes down to Blink Doom later, maybe Sark Ags for the Sark having BKB, so you can just hop in and run in.

09:47:14.220 --> 09:47:16.140
You're not going to attack like she didn't get?

09:47:16.140 --> 09:47:17.640
Oh you hulk, it's gone!

09:47:17.640 --> 09:47:21.140
Notice, Flings 4 hits him with a stun and a doom.

09:47:21.140 --> 09:47:23.140
Yes, you have three x-trees

09:47:23.580 --> 09:47:28.860
Electrical the way they do bring her and there's that blink dagger so the fights become a lot easier

09:47:28.860 --> 09:47:31.580
You can send this doom in first you're gonna have to keep you on the slarks soon

09:47:31.580 --> 09:47:37.100
Those are two points of attack play behind here if you're satanic looking for an opening

09:47:38.380 --> 09:47:40.380
That's all trying to get a little

09:47:40.380 --> 09:47:42.380
with some extra medidories.

09:47:48.060 --> 09:47:49.900
Tooms don't say there's gonna be huge in this game as well.

09:47:49.900 --> 09:47:52.340
Just being able to buy time on the target that gets doomed,

09:47:53.340 --> 09:47:55.180
stall out some of the theory on right-clicks.

09:47:56.100 --> 09:47:58.380
This spell has been super impactful this guy.

09:47:59.340 --> 09:48:01.340
Fear of play really well around it.

09:48:01.340 --> 09:48:03.980
I'm already online, something you have to keep in mind.

09:48:03.980 --> 09:48:06.780
And also, BaleHero's out of the Slarp control.

09:48:07.700 --> 09:48:09.380
If someone here in utility is down.

09:48:10.380 --> 09:48:13.380
Trying to wade through this daytime.

09:48:13.380 --> 09:48:15.380
Two Dark Ascension available.

09:48:15.380 --> 09:48:17.380
Level two now for Collapse.

09:48:17.380 --> 09:48:20.380
However, I think he needs DKB to really stick in the fight.

09:48:20.380 --> 09:48:24.380
You go in the fight, you get Ogre Stunned, Rubik Lifted into the Furion Damage,

09:48:24.380 --> 09:48:27.380
and you're getting melted.

09:48:27.380 --> 09:48:31.380
It is, uh...Vision.

09:48:31.380 --> 09:48:33.380
I feel like Tarmin's got to be pretty important.

09:48:33.380 --> 09:48:35.380
They've got great heroes on the side who seem spirit.

09:48:35.380 --> 09:48:37.380
Of course, they already bought their shard on the entire,

09:48:37.380 --> 09:48:39.380
but I also feel like Vision.

09:48:39.380 --> 09:48:45.380
Like, if Nanclas can complete a 4-staff but also get the shard from the Tormentor,

09:48:45.380 --> 09:48:49.380
they would have an additional way to be able to help no one get out of that crippling fear.

09:48:51.940 --> 09:48:56.100
It would kind of even things out when it comes to the saves being on both sides.

09:48:56.100 --> 09:48:59.460
Yeah, there's some extra shards for vision in terms of those saves.

09:49:00.180 --> 09:49:02.020
Well, the flipside spirit have already bought four of them.

09:49:03.540 --> 09:49:04.820
They bought four of them!

09:49:04.820 --> 09:49:06.900
There's only one left to grab and it's that hoodling.

09:49:09.380 --> 09:49:15.100
Yeah, I mean it all the Night Suckers are doing it helps their farm. I guess everybody else kind of makes sense shield rune

09:49:15.940 --> 09:49:21.640
That is a dangerous job. Yeah collapsed. Yeah, I don't know if they just saw that how rune and thought I have to get to that

09:49:21.640 --> 09:49:26.800
Or what but that was not a good start for a fight didn't expect them all to be there right in the start

09:49:28.900 --> 09:49:30.900
What can vision get off that a

09:49:32.660 --> 09:49:36.860
Lot of time with the night soccer off the map it is during the daytime. He's a little less valuable

09:49:36.860 --> 09:49:40.960
However, I feel like every time you lose a core in this game, you're going to lose 1 or 2k

09:49:40.960 --> 09:49:44.860
Network advantageous period on just cleans up the map, maybe they can just do Roche

09:49:44.860 --> 09:49:47.860
Just put an extra single target first from the bloodlust

09:49:47.860 --> 09:49:51.860
The Midas is online for the Ogre by the way, so if you call us, he sometimes goes to Midas,

09:49:51.860 --> 09:49:55.860
sometimes goes to more utility, this time he's going to offer the Midas to just scale it better

09:49:55.860 --> 09:49:57.860
How did he make that decision?

09:49:57.860 --> 09:50:01.860
I honestly think it's one of the more difficult ones to make, I think it's about your read of

09:50:01.860 --> 09:50:05.860
when you're going to try and end this game, if you're going high ground around 30 to 35

09:50:05.860 --> 09:50:10.420
You don't want the Midas. If you think this game is going to go to the 40-50 minute period, the Midas is better.

09:50:10.420 --> 09:50:14.900
It's really just about how well this game is slowing, how much of a lead we've built up.

09:50:14.900 --> 09:50:20.980
Are you going to just run this over to be able to end it before any of the scales come to mind?

09:50:20.980 --> 09:50:25.140
I think here he made it correctly. I don't think you're still buying the game enough to just say,

09:50:25.140 --> 09:50:27.780
Hey, I'm going to buy 4 staff and then we're just going to go higher on this lane.

09:50:29.060 --> 09:50:30.980
This Midas will pay off. It always does.

09:50:35.860 --> 09:50:42.860
4,000 at with lead 14 vision or even kill score of 1111.

09:50:42.860 --> 09:50:44.460
We are approaching this next night time.

09:50:44.460 --> 09:50:46.760
They do have dark ascension up on team spirit.

09:50:46.760 --> 09:50:51.140
So we might see them do kind of similar what they did last time, which was trying to connect

09:50:51.140 --> 09:50:57.140
for a play around this 24 minute marker, pop dark ascension that goes seamlessly into

09:50:57.140 --> 09:50:58.140
the next night time.

09:50:58.140 --> 09:51:03.660
The blast is going to have to park dark ascension here defensively, not what he

09:51:03.660 --> 09:51:04.660
wanted whatsoever.

09:51:04.660 --> 09:51:05.660
No, not at all.

09:51:06.500 --> 09:51:11.100
We'll take the creeps and make the best of that situation there.

09:51:11.100 --> 09:51:15.900
We'll flow into that 25-minute nighttime period, you're going up that damn end of the plane.

09:51:16.660 --> 09:51:17.700
I mean,

09:51:17.700 --> 09:51:20.700
Gittering away from no one here in the trees.

09:51:21.700 --> 09:51:24.200
Trying to figure out some D-Word situation here.

09:51:25.900 --> 09:51:29.200
I'm also impressed with how much Laurel is found in this game.

09:51:30.100 --> 09:51:33.700
I think Spirit did get out of this Ember of Farge matches pretty well.

09:51:33.700 --> 09:51:35.700
I don't think that's been the issue here.

09:51:35.700 --> 09:51:37.700
Just a question of can you win a teamfight?

09:51:37.700 --> 09:51:39.700
A teamfight still looks difficult.

09:51:40.700 --> 09:51:42.700
No one catches him, 4-Saf?

09:51:42.700 --> 09:51:45.700
Me, gets away just before the pounce lands.

09:51:45.700 --> 09:51:47.700
Nicely done. Another support ain't some trouble.

09:51:47.700 --> 09:51:49.700
So, your Toro is actually here,

09:51:49.700 --> 09:51:52.700
and it's gonna force a fast TP away from the theory on there.

09:51:52.700 --> 09:51:54.700
They're the same. Beautiful.

09:51:54.700 --> 09:51:56.700
Watch back. Walk down two.

09:51:56.700 --> 09:51:58.700
Rue marks his 4 and a little bit too far forward.

09:51:58.700 --> 09:52:00.700
No one turns around and kills him with his ultimate.

09:52:00.700 --> 09:52:02.700
He gets out. He still has BKB.

09:52:02.700 --> 09:52:05.820
Not too much he's afraid of. In fact, he's even using his stand gear.

09:52:05.820 --> 09:52:09.820
G-team spirit. Stumped a little bit too far forward.

09:52:09.820 --> 09:52:11.820
Now let's hit nighttime.

09:52:11.820 --> 09:52:16.820
Just a little too deep to push. There were still BKBs available for the two frontliners on vision.

09:52:18.540 --> 09:52:24.020
They can't did not like what he found on the other end of that teleport. Instantly pulled the nightfall. He was out of there.

09:52:25.820 --> 09:52:29.980
BKBs collapse is about to be done with his, and he's already...

09:52:29.980 --> 09:52:39.980
See his Q of items, nullifier, and a masher? No surprise there, just anything to keep these heroes locked in crippling fear for as long as possible.

09:52:39.980 --> 09:52:43.980
Let's stand down here, you should really try and make a play.

09:52:44.980 --> 09:52:46.980
That's a hard play to connect on.

09:52:46.980 --> 09:52:49.980
Drop the ward, I wonder if Colab saw the ward being dropped.

09:52:49.980 --> 09:52:52.980
Certainly saw the heroes coming in.

09:52:52.980 --> 09:52:54.980
Nice dodge here.

09:52:54.980 --> 09:53:00.580
Continue to close the gap between the Terribleid and the Furion. They both farm extremely fast.

09:53:00.580 --> 09:53:05.300
It's gonna be Butterfly for Syntanik. It's gonna be Butterfly for Yathorral.

09:53:05.300 --> 09:53:09.900
One of them is going to rain supreme here.

09:53:09.900 --> 09:53:18.140
To either one of them or MKB to deal with the other, or is it just both carries are

09:53:18.140 --> 09:53:18.820
gonna try and kill-

09:53:18.820 --> 09:53:23.340
It would be- I think it would be quite hilarious. They both went Butterfly, saw it and both

09:53:23.340 --> 09:53:30.100
both went MKB, though I think it's a much stronger item on Terriblade than Fiora on average.

09:53:30.100 --> 09:53:35.020
I'd be pretty surprised if Tanik ends up in MKB this game.

09:53:35.020 --> 09:53:39.020
He might, if he thinks he can just TP and MKB during this Terriblade down quickly,

09:53:39.020 --> 09:53:42.580
Bloodlust does give some extra value to some of these Trock items.

09:53:42.580 --> 09:53:46.380
Sure, let's consideration.

09:53:46.380 --> 09:53:50.660
Right now he's cued up his namesake in Satanic.

09:53:50.660 --> 09:53:51.800
He's in the top way.

09:53:51.800 --> 09:53:53.600
He's off lane tier one tower.

09:53:53.600 --> 09:53:56.300
It looks like he's even going to try and set up for...

09:53:56.300 --> 09:53:58.840
See if there's a support down here for the wisdom shrine.

09:53:58.840 --> 09:54:00.400
Maybe you can take the wisdom shrine

09:54:00.400 --> 09:54:02.600
or at least force vision to the main.

09:54:03.800 --> 09:54:04.840
Slipping up the side.

09:54:04.840 --> 09:54:05.840
They're smoking to him.

09:54:05.840 --> 09:54:07.100
Those are emptied out.

09:54:07.100 --> 09:54:08.440
He's trying to anchor a position

09:54:08.440 --> 09:54:10.040
that Spear can go to here

09:54:10.040 --> 09:54:11.740
and get a really nice backstab on the fight.

09:54:11.740 --> 09:54:12.840
Just catch vision off guard.

09:54:12.840 --> 09:54:14.080
It might work out here.

09:54:14.080 --> 09:54:16.480
Yeah, it's looking pretty good with this smoke happening.

09:54:16.480 --> 09:54:18.080
Flash ready to pop the darkest engine.

09:54:18.080 --> 09:54:19.220
He instantly jumps onto the rubick.

09:54:19.220 --> 09:54:22.560
What's to go with the supports first? Same goes for the rest of the team after the Coloss.

09:54:22.560 --> 09:54:23.540
Both supports?

09:54:23.540 --> 09:54:26.420
Well, the Sharp Shooter doesn't land, but they got both of them anyway.

09:54:26.420 --> 09:54:28.760
I'm sparing fast, and you can see Vision...

09:54:28.760 --> 09:54:32.560
Big attack came from multiple angles. They just weren't sure what this play was looking like.

09:54:32.560 --> 09:54:33.760
Just kind of take a moment.

09:54:33.760 --> 09:54:35.160
Way too chaotic.

09:54:35.160 --> 09:54:36.560
Way too hard to get a read there.

09:54:36.560 --> 09:54:37.780
Still got no one.

09:54:37.780 --> 09:54:38.120
Yeah?

09:54:38.120 --> 09:54:40.520
Its team is gonna be pretty far away to get here.

09:54:40.520 --> 09:54:45.320
The BKB has to use BKB exchange between Collapse and no one.

09:54:45.320 --> 09:54:47.000
They could beat a scout.

09:54:47.000 --> 09:54:49.000
Ascension's out over...

09:54:49.000 --> 09:54:51.000
Give him that five on three.

09:54:51.000 --> 09:54:53.000
Yeah, Yatora's already...

09:54:53.000 --> 09:54:56.000
Teleporting back to the Triangle, he wants to just farm.

09:54:59.000 --> 09:55:03.000
Trying to clear through these camps before the next minute spawns.

09:55:05.000 --> 09:55:08.000
If fishing is possible, there's the butterfly.

09:55:08.000 --> 09:55:10.000
More butterfly.

09:55:10.000 --> 09:55:12.000
See you guys timing here for some damage.

09:55:12.000 --> 09:55:15.000
He's not as far ahead as I thought he might give it to me.

09:55:15.000 --> 09:55:21.260
Well, Tor speaks to Spirit's ability to limit the damage being done.

09:55:21.260 --> 09:55:24.860
The fact that up kills this game is kind of astounding to me.

09:55:24.860 --> 09:55:30.940
Alright, so Vision, they weren't able to snowball the game quite the way they probably wanted

09:55:30.940 --> 09:55:33.460
to, but there's nothing wrong with their scale.

09:55:33.460 --> 09:55:34.700
No, no, no.

09:55:34.700 --> 09:55:36.940
You absolutely didn't play it, though.

09:55:36.940 --> 09:55:41.980
Especially if you could find over here, that pick-off, oh, Titanic, not even required.

09:55:41.980 --> 09:55:44.940
Just so well executed by the Ogre beat him down.

09:55:44.940 --> 09:55:51.580
Yeah, that's gonna be Roach on great to roast no defending for team spirit getting a kill like that during nighttime doing Roach off

09:55:51.580 --> 09:55:55.380
But that's gonna be a massive win for this context

09:55:56.180 --> 09:55:58.180
What a six boat

09:55:58.700 --> 09:56:00.700
Right into the chair played right by the roadside

09:56:01.620 --> 09:56:05.940
Here they steal these though. They could test that but it doesn't have dark attention

09:56:07.140 --> 09:56:10.260
If he had to be you know the full flying vision

09:56:10.820 --> 09:56:12.820
Maybe he could pull that off

09:56:12.820 --> 09:56:14.820
You know what I mean, not gonna go for the play.

09:56:14.820 --> 09:56:18.820
And I'm gonna try and find the squirrel, it's gonna be a difficult catch.

09:56:22.820 --> 09:56:24.820
Time to... for Team Spirit.

09:56:24.820 --> 09:56:28.820
It's a rat, especially as we go into another daytime.

09:56:28.820 --> 09:56:29.820
There she is.

09:56:29.820 --> 09:56:32.820
This feels like a move over there, gonna take a lot of objectives.

09:56:32.820 --> 09:56:36.820
They can start taking tier 2s, I uh... for sure.

09:56:36.820 --> 09:56:39.820
I think the only thing they're really missing for me is some of those extra saves

09:56:39.820 --> 09:56:41.820
They used to think the...

09:56:41.820 --> 09:56:43.820
...Splart Rufix Shard.

09:56:43.820 --> 09:56:45.820
However, if they're still walling and they're playing aggressive...

09:56:45.820 --> 09:56:47.820
...you don't need a...

09:56:47.820 --> 09:56:51.820
...fine enemy. Yeah, if you're walled up, it's not like Team Spirit had big team fights.

09:56:51.820 --> 09:56:55.820
They've got, what, an A.W.E. Boy, an A.W.E. Silence?

09:56:55.820 --> 09:56:58.820
Well, that's what I'm thinking. If you have Depth Shard and a Telekinesis,

09:56:58.820 --> 09:57:01.820
you can throw the Slark out of the Night Stalker range.

09:57:01.820 --> 09:57:03.820
You can Depth Shard some of the Night Stalker throws on.

09:57:03.820 --> 09:57:06.820
It becomes a lot more difficult to latch onto some of these squishy heroes

09:57:06.820 --> 09:57:08.820
and just bring them down to get a numbers advantage.

09:57:08.820 --> 09:57:13.080
That's the reason I like it here however like you said if you are just grouped you kind of force the objectives

09:57:13.080 --> 09:57:17.620
You can protect your back line just through close to Cindy. You're not worried about slumping into anything

09:57:18.120 --> 09:57:20.120
There's no clump of these in the spirit line

09:57:22.640 --> 09:57:26.400
Who the enders spirit over here? They're gonna try to fight this ages

09:57:26.680 --> 09:57:32.720
This is really difficult with the extra life on the theory on you really have to find a good angle

09:57:32.720 --> 09:57:38.000
Butterfly done for Yatoro though, he says, I want to get something done with my timing.

09:57:38.000 --> 09:57:41.920
I find a good angle to get this large, well it's just the Ogre for now.

09:57:41.920 --> 09:57:44.720
You don't want this Ogre, you don't like to get the Night Stalker jump on it.

09:57:44.720 --> 09:57:46.120
Well they don't have to.

09:57:46.120 --> 09:57:47.120
You can poke him down.

09:57:47.120 --> 09:57:48.120
Not too bad.

09:57:48.120 --> 09:57:49.760
Very, very smartly played.

09:57:49.760 --> 09:57:53.000
Do not want to jump in with Night Stalker until you find the party you're looking

09:57:53.000 --> 09:57:54.000
for.

09:57:54.000 --> 09:57:58.120
So they relieve some of this aggression for about a minute with the Ogre dying

09:57:58.120 --> 09:58:01.280
and then coming back out of the map without having to use Star's Incision, and they

09:58:01.280 --> 09:58:02.280
can pull it off again.

09:58:02.280 --> 09:58:05.960
They might just weather through this daytime without too much loss.

09:58:05.960 --> 09:58:08.680
It's still vision that's going to be gaining an advantage through this.

09:58:08.680 --> 09:58:11.080
For sure. Indie Ages and Furion being Furion.

09:58:11.080 --> 09:58:13.080
They've got a 7,000 ember plate now.

09:58:16.680 --> 09:58:19.400
I would tell you, Toro's from here, up to right now.

09:58:19.400 --> 09:58:21.320
Scaling other than this dude.

09:58:21.320 --> 09:58:23.880
Which, it's just a skill-based thing.

09:58:23.880 --> 09:58:25.400
You can find the connection on the Terra Blade.

09:58:25.400 --> 09:58:27.720
It's a very one-sided matchup.

09:58:27.720 --> 09:58:30.360
You can set up illusions kind of end of the fight.

09:58:30.360 --> 09:58:32.360
It's not an easy jump for notice, then.

09:58:33.160 --> 09:58:35.160
It's terribly difficult to deal with right now.

09:58:38.360 --> 09:58:41.360
That was nice last stand, the Dark Ascension for that kill!

09:58:41.360 --> 09:58:46.360
There's snowballing and support kickoffs, again, to try and get through this huge time.

09:58:46.360 --> 09:58:48.360
And you can take the MKB on the Furion.

09:58:48.360 --> 09:58:49.360
Okay.

09:58:49.360 --> 09:58:54.360
You gotta commit for the ability to just bring your Toro down as quickly as possible.

09:58:54.360 --> 09:58:57.360
Yeah, they get the Doom on him, he can't Sunder.

09:58:57.360 --> 09:59:00.640
Therion then delivers the damage to kill that night.

09:59:00.640 --> 09:59:03.120
Zoom still saves us the one wild card, yes.

09:59:03.120 --> 09:59:06.440
Right, they can really hold down for a long time against Doom.

09:59:09.720 --> 09:59:10.720
Will they jump the stomps?

09:59:10.720 --> 09:59:12.160
I see a situation with the slump there.

09:59:12.160 --> 09:59:14.880
The nice huge pushback, is that going to be enough to save him?

09:59:14.880 --> 09:59:16.040
So, and it teleports in.

09:59:16.040 --> 09:59:17.800
He goes straight for Yatoro with his MKB.

09:59:17.800 --> 09:59:19.040
Yatoro, he's dying.

09:59:19.040 --> 09:59:20.320
He's taking a lot of damage.

09:59:20.320 --> 09:59:21.840
No, it's the enemy that's under anything.

09:59:21.840 --> 09:59:23.120
But oh, whoa.

09:59:23.120 --> 09:59:24.800
They actually do manage to get the Ember Spirit.

09:59:24.800 --> 09:59:28.220
Titanic got low, but he went down the roof as well.

09:59:28.220 --> 09:59:32.100
And just get too off of that one, not too bad for vision.

09:59:32.100 --> 09:59:34.180
People still install the long time.

09:59:34.180 --> 09:59:35.860
You're just coming out into a world of pain.

09:59:35.860 --> 09:59:37.500
No way to really turn that fight.

09:59:39.500 --> 09:59:41.700
Toro definitely felt that MKB.

09:59:41.700 --> 09:59:43.500
You need to get into him there.

09:59:43.500 --> 09:59:45.220
You have to serrated ship as well.

09:59:46.140 --> 09:59:48.580
They have some extra true strike on top of that MKB.

09:59:48.580 --> 09:59:50.580
A really nice roll of this for Titanic.

09:59:50.580 --> 09:59:55.860
Look how fast it attacks with his bloodlust.

09:59:55.860 --> 09:59:56.860
That's scary.

09:59:56.860 --> 09:59:58.580
That's that odor of power.

09:59:58.580 --> 10:00:00.580
It's use these carry matchups.

10:00:00.580 --> 10:00:03.700
They're gonna keep the impression going.

10:00:03.700 --> 10:00:07.220
Vision, they've done this a number of times.

10:00:07.220 --> 10:00:11.900
One of the teams that have closed out some of the fastest games here at TI, the question

10:00:11.900 --> 10:00:15.860
was, are they just that good, or is it part of their style?

10:00:15.860 --> 10:00:26.540
I'm not going to risk the high ground push with it expiring.

10:00:26.540 --> 10:00:27.980
Yeah, he got the Glyph out of him.

10:00:27.980 --> 10:00:28.980
That's good enough.

10:00:28.980 --> 10:00:29.980
Oh, Yatoro!

10:00:29.980 --> 10:00:30.980
Yatoro!

10:00:30.980 --> 10:00:31.980
Yatoro!

10:00:31.980 --> 10:00:32.980
Where do you go from here?

10:00:32.980 --> 10:00:33.980
That's Okinaw's anti-peak!

10:00:33.980 --> 10:00:34.980
He's kind of stocky as to make a Sunderplane kill St. Panic!

10:00:34.980 --> 10:00:35.980
It's his only option!

10:00:35.980 --> 10:00:38.980
And he might just be able to sneak away the Aegis, but no one will clean up the

10:00:38.980 --> 10:00:39.980
rest of the line.

10:00:39.980 --> 10:00:42.700
I got the costly death.

10:00:42.700 --> 10:00:46.720
He's died twice on this bottom lane, some of the deep wards for a vision really paying

10:00:46.720 --> 10:00:48.280
off, scouting the sides of the map.

10:00:48.280 --> 10:00:52.060
Yeah, DeCaul said that deep ward earlier on the right hand side, and I assume that's

10:00:52.060 --> 10:00:54.440
what spotted Yatoro making his way down there.

10:00:54.440 --> 10:01:02.040
I can't believe he was out there without TP though.

10:01:02.040 --> 10:01:12.040
That was a really weird situation to be in.

10:01:12.040 --> 10:01:14.600
They just expired and can absolutely still go high ground though.

10:01:14.600 --> 10:01:19.040
No way this Gairdblade has five backs, you're not worried about that 32nd tier.

10:01:19.040 --> 10:01:21.040
Easily a tier three medium, man.

10:01:24.540 --> 10:01:28.540
This is quite not a thun a lot this game. You're not bad to do a lot of this race.

10:01:29.540 --> 10:01:32.540
And he's going to go and wave nice four-staff forward.

10:01:32.540 --> 10:01:37.540
Or maybe that was actually unfortunately not me using his four-staff on himself.

10:01:37.540 --> 10:01:39.040
I'm trying to get out of there.

10:01:39.040 --> 10:01:41.540
Way into team vision.

10:01:41.540 --> 10:01:46.300
And with 10 seconds to spare, they've got a full lane of Barracks and out, hitting a tier 2 now,

10:01:46.300 --> 10:01:49.900
so you can't, it's just picking up speed, going faster and faster.

10:01:50.900 --> 10:01:53.220
All of a sudden, he's 8,000 ahead of that terribly.

10:01:54.220 --> 10:01:55.100
Lincoln, you'll miss it.

10:01:56.980 --> 10:01:58.900
You just can't afford bad designts.

10:01:58.900 --> 10:02:01.100
The squad are playing too well right now, too efficient.

10:02:01.100 --> 10:02:03.580
They understand their wingedish and they understand the game plan.

10:02:04.220 --> 10:02:07.460
They're not just going to go back to their side of the map and chill for 10 minutes.

10:02:08.500 --> 10:02:09.260
Let you recover.

10:02:10.200 --> 10:02:12.400
Night time real strike once more

10:02:13.820 --> 10:02:18.640
Now this is one of those night times where you're just desperately trying to claw back some net worth

10:02:18.640 --> 10:02:24.180
You have to end up putting your stamp on the game. I have to get something here. You're very close to some big items, too

10:02:25.180 --> 10:02:27.180
It's gonna be acts for Laurel

10:02:27.440 --> 10:02:30.420
We don't finish it here at 20 gold. You're close

10:02:31.700 --> 10:02:33.700
Kind of that Scotty for your toys

10:02:33.700 --> 10:02:36.700
I don't know if you can really wait for that.

10:02:37.700 --> 10:02:39.700
And you can have that nullify on the Night Blocker.

10:02:39.700 --> 10:02:42.700
So this is as good as it gets for Spear for a long while, until that next row.

10:02:42.700 --> 10:02:45.700
Sean's gone. They would love to take a fight right here.

10:02:45.700 --> 10:02:49.700
Find a nice angle, bring down supports, assassinate this backline,

10:02:49.700 --> 10:02:51.700
and then rally around the Terribli.

10:02:51.700 --> 10:02:53.700
Can they do a fight without Yatoro?

10:02:53.700 --> 10:02:58.700
Can Yatoro just farm his ultimate orb and go hunting for heroes?

10:02:58.700 --> 10:03:00.700
It's getting difficult.

10:03:00.700 --> 10:03:05.500
Yeah, vision aren't really splitting up too much, not giving too many chances, if there's

10:03:05.500 --> 10:03:11.060
not no one here instantly jump away, the power rune will, I'm a little excited by no one

10:03:11.060 --> 10:03:12.060
now with the regen.

10:03:12.060 --> 10:03:17.660
Oh, Hex on that ogre by the way, this might as absolutely pay off in this game, get a

10:03:17.660 --> 10:03:18.660
bulky shot on that.

10:03:18.660 --> 10:03:22.060
Clean, beside the fight, shoot!

10:03:22.060 --> 10:03:26.180
Rue, playing around this ward, Klops actually gonna go for this kill onto no one, but

10:03:26.180 --> 10:03:29.500
BKB makes it simple, he'll try and deal with Jokalus with the bouncer out

10:03:29.500 --> 10:03:31.300
If you agonize him, he'll get back.

10:03:31.300 --> 10:03:32.540
He'll go chasing after your Toro,

10:03:32.540 --> 10:03:34.140
through the lincoln town on your Toro.

10:03:34.140 --> 10:03:35.340
You're trying to work their way through it,

10:03:35.340 --> 10:03:37.380
but he's up to the high ground now.

10:03:37.380 --> 10:03:39.540
Bushwhack to hold back, Satanic,

10:03:39.540 --> 10:03:41.060
team spirit, and they just get out

10:03:41.060 --> 10:03:42.260
with a kill on the Colossus.

10:03:42.260 --> 10:03:45.140
Not the worst, but they're kinda fighting Satanic.

10:03:45.140 --> 10:03:45.980
They want to use the better.

10:03:45.980 --> 10:03:47.340
I think they can fight this one

10:03:47.340 --> 10:03:49.540
with the Dark Ascension to the high ground.

10:03:50.660 --> 10:03:52.380
Hope you get the Yaw the Slark.

10:03:52.380 --> 10:03:53.660
Bought a nine class.

10:03:54.780 --> 10:03:57.380
Telekinesis himself out of there.

10:03:57.380 --> 10:03:59.460
This engage is too good.

10:03:59.460 --> 10:04:02.460
Able to assassinate one support. That's all you get there.

10:04:04.360 --> 10:04:07.060
That really can't be good enough for Team Spirit.

10:04:07.260 --> 10:04:09.060
So, running into control issues.

10:04:09.860 --> 10:04:13.060
This Night Stalker was good for the first half of the game once the PKBs came out.

10:04:13.560 --> 10:04:17.060
It's a way different story. You also have the shards up on the Rubik and the Sark.

10:04:17.060 --> 10:04:18.860
So now you have the Deathstrap plus the Thoreau.

10:04:19.460 --> 10:04:23.360
He comes way easier to disengage from this zone and control the Night Stalkers proposing.

10:04:23.560 --> 10:04:25.660
Yeah, they have such single target focus, right?

10:04:25.660 --> 10:04:30.160
a nullifier on Night Stalker who's right-clicking people down terribly,

10:04:30.160 --> 10:04:33.860
swinging on one hero in single-target saves are going to be amazing.

10:04:35.360 --> 10:04:38.160
Psyche headband puts themselves inside the tombstone.

10:04:38.160 --> 10:04:41.760
They're carving a tombstone inside of the base here.

10:04:41.760 --> 10:04:44.560
Team Spirit can do very little to stop it.

10:04:44.560 --> 10:04:46.260
Very old-dependent.

10:04:46.260 --> 10:04:48.360
No meta, no ascension.

10:04:48.360 --> 10:04:50.360
You don't have to damage to take that fight.

10:04:50.360 --> 10:04:53.660
They do finally get to that Scotty and it's still nighttime vision.

10:04:53.660 --> 10:04:55.660
This would be very bold.

10:04:55.660 --> 10:04:58.180
They could just wait until daytime, but...

10:04:58.180 --> 10:05:00.980
It's very un-treaty right now. He's 25.

10:05:00.980 --> 10:05:04.020
He has the player's quota. His damage is out of control.

10:05:04.020 --> 10:05:05.860
But if they lose this fight, it could be teams...

10:05:05.860 --> 10:05:07.860
Oh yeah. Oh yeah. ...getting the angels off of it.

10:05:09.100 --> 10:05:10.700
What can Spirit do here?

10:05:10.700 --> 10:05:12.300
Veta in 15.

10:05:12.300 --> 10:05:14.500
They're gonna get in for death, then try and hit the bush left.

10:05:14.500 --> 10:05:17.420
He activates the BKB in time to cost not be almost his life.

10:05:17.420 --> 10:05:18.700
Still trying to kill him here.

10:05:18.700 --> 10:05:20.780
Trying to sharp shooter his way out of here, but no.

10:05:20.780 --> 10:05:22.300
A lap or two died now. Don't wanna go.

10:05:22.300 --> 10:05:24.140
He's got some trouble. Fire blasted down.

10:05:24.140 --> 10:05:26.260
An easy kill. Popped through the lincoln's up Laurel.

10:05:26.260 --> 10:05:28.640
He's forced away. They're gonna have to buy back for this one.

10:05:28.640 --> 10:05:29.940
They might be able to fight it though.

10:05:29.940 --> 10:05:32.300
St. Tannock turns, stands to his ground.

10:05:32.300 --> 10:05:34.360
Popped against your tour, but the pushback's helping him.

10:05:34.360 --> 10:05:36.940
Try to get him away. But no, he dies all the same.

10:05:36.940 --> 10:05:39.940
Now it's up to teams here. They gotta get as many kills out of this as Popped.

10:05:39.940 --> 10:05:42.580
Got the start. Oh, they get hit as well.

10:05:42.580 --> 10:05:45.300
How much more? A TP away from DeKalus?

10:05:45.300 --> 10:05:47.260
Not in time. Collapse.

10:05:47.260 --> 10:05:48.780
Unable to get the void out.

10:05:48.780 --> 10:05:50.940
That'll be just two of cores.

10:05:50.940 --> 10:05:58.920
They lost Elaine of barracks. They have to get Roshan for this triple buyback plus Elaine a brutal economic blow

10:05:59.240 --> 10:06:04.820
You don't lose yet Toro. That's the silver lining. It's gonna TP bottom try and fix the map and you're absolutely right

10:06:04.820 --> 10:06:09.960
You have to play for the Roshan here. The sad part for them is it's not gonna be up another 40 second

10:06:09.960 --> 10:06:14.200
There will kind of be a window if they really play to it

10:06:14.200 --> 10:06:18.460
I think you have to I think you will have to fart someone in here and man up for it

10:06:18.460 --> 10:06:23.220
Despair, his team spirit going to the pit and find Roshan has not spawned yet.

10:06:23.220 --> 10:06:25.860
There's no hope that they can get it.

10:06:25.860 --> 10:06:27.540
But he's collapsed, and they're all gone, hex!

10:06:27.540 --> 10:06:29.460
Flaps! Get him off of the side of the place!

10:06:29.460 --> 10:06:33.300
He's in! And! Whoa! Tombstone saved! Could he possibly get out of here?

10:06:33.300 --> 10:06:37.380
Out of the Tombstone, he's gonna be so low, it only takes so much provision to take him out.

10:06:37.380 --> 10:06:40.620
They're trying to push these heroes back, and he'll just hold inside the Tombstone.

10:06:40.620 --> 10:06:41.900
They might get something more.

10:06:41.900 --> 10:06:45.580
Out now! He's playing with them! He's playing with them! But he got doomed!

10:06:45.580 --> 10:06:48.060
The Dome is out! They'll dip the Rubik for it!

10:06:48.060 --> 10:06:54.220
This kind of snowballed some kills now. Now team's here to have a larger window to take this role, Sean. It's up now.

10:06:55.220 --> 10:07:01.060
What do you have the confidence to do without Nightstalker for 90 seconds? That's the die back there. He did tank the Doom.

10:07:01.460 --> 10:07:05.860
And honestly, it's kind of worth it in some ways, because now you can take this fight without Doom available.

10:07:07.260 --> 10:07:10.460
I think you have to man up here. You have to take the opportunity for their presented.

10:07:10.460 --> 10:07:13.460
Oh man, Ocean's trying to get moving inside today. They have to disable system.

10:07:13.460 --> 10:07:15.060
I don't know if they do.

10:07:15.060 --> 10:07:16.260
It's going to be really weird.

10:07:16.260 --> 10:07:17.860
He should have full pressure on the way.

10:07:17.860 --> 10:07:18.860
We're going to fight back here.

10:07:18.860 --> 10:07:19.860
It's a disaster.

10:07:19.860 --> 10:07:20.860
Opportunity.

10:07:20.860 --> 10:07:21.860
If they can take it out,

10:07:21.860 --> 10:07:22.860
those guys are going here,

10:07:22.860 --> 10:07:23.860
up the hill over here.

10:07:23.860 --> 10:07:24.860
If they can't,

10:07:24.860 --> 10:07:25.860
they're going to play a Toro.

10:07:25.860 --> 10:07:27.860
Oh, my God.

10:07:27.860 --> 10:07:28.860
This keeps on playing.

10:07:28.860 --> 10:07:29.860
Pages through these heroes.

10:07:29.860 --> 10:07:31.860
You're trying to get away from Satanic.

10:07:31.860 --> 10:07:33.260
Your Toro is back to base.

10:07:33.260 --> 10:07:34.860
This team will take the rose.

10:07:34.860 --> 10:07:38.860
That could not have gone worse for Spirit.

10:07:38.860 --> 10:07:44.660
They did not have enough time to do it as Rose just annihilated them

10:07:44.660 --> 10:07:50.740
the river. It was seconds away they could have just done it. Five seconds faster they could have

10:07:50.740 --> 10:07:55.940
killed an even as Roshan was out the base but instead visioned that the extra life on Furion,

10:07:55.940 --> 10:08:02.020
something that wasn't even necessary. And Aegis was a threat, a prayer for Spirit to have some

10:08:02.020 --> 10:08:07.380
sort of hold in this game against the extra life of Furion. It's gotta be over. I don't know

10:08:07.380 --> 10:08:11.300
how they could take this. They're gonna get Vegas here. Damage for the Sork was just the

10:08:11.300 --> 10:08:16.720
cherry on top we saw no one laughing all the way to the bank watching Laurel

10:08:16.720 --> 10:08:22.340
throw himself after Roshan time and time again knows that they needed that extra

10:08:22.340 --> 10:08:27.380
life this make us its vision hitting tier fours it's a five back from Laurel and a

10:08:27.380 --> 10:08:30.260
desperate hole trying to make the initiation on the purin got him on the

10:08:30.260 --> 10:08:33.620
bush flag no real haul through Laurel he jumps to the backline spotting to

10:08:33.620 --> 10:08:36.660
cause but he can't stick around not against the site the bikes he has to

10:08:36.660 --> 10:08:40.560
play his distance he's gonna make a run for it trying to cut some waves he

10:08:40.560 --> 10:08:43.320
He gets hit by a storm, break through Lincoln, see if he can get the sight.

10:08:43.320 --> 10:08:44.320
He's on his own.

10:08:44.320 --> 10:08:45.820
He's last on him, and now he's dead.

10:08:45.820 --> 10:08:48.320
Doom guarantees it.

10:08:48.320 --> 10:08:49.320
Too far, too deep.

10:08:49.320 --> 10:08:50.320
These heroes are too slippery.

10:08:50.320 --> 10:08:53.360
You just can't align the control and the damage.

10:08:53.360 --> 10:08:55.120
That's when the proper spirit all came.

10:08:55.120 --> 10:09:00.360
Without an Ember for 100 up against Mega's, Meta's was popped here.

10:09:00.360 --> 10:09:02.080
Vision, you can just wait out Meta.

10:09:02.080 --> 10:09:03.080
Yeah, I think.

10:09:03.080 --> 10:09:04.080
Go back in.

10:09:04.080 --> 10:09:05.080
We just hold this.

10:09:05.080 --> 10:09:08.280
They'll have plenty of time with the Ember spirit.

10:09:08.280 --> 10:09:14.040
down a 4 versus 5, 4 versus 6 if you include the Aegis. Don't respect the

10:09:14.040 --> 10:09:18.400
Terrible, the Atoroh is having some very free fights to be able to sit the back and

10:09:18.400 --> 10:09:22.880
bring these heroes down quickly. Double pounds in, trying to catch not the horse

10:09:22.880 --> 10:09:28.360
down. Gets the Atoroh out of danger. Met it down for 65 seconds here. What is that?

10:09:28.360 --> 10:09:32.760
Fingalay Terrible, able to do here against the range of the Furion. See it there,

10:09:32.760 --> 10:09:38.360
Sprouse forces Yotaro into a Venta, tells Ysus Toss back in, and he ends up on the Sunder.

10:09:38.360 --> 10:09:44.760
It doesn't matter, they'll take it, just fight right through all of it because Satanic stands there and swings on his former mentor.

10:09:44.760 --> 10:09:48.160
He goes down, and that is too easy for Vision.

10:09:48.160 --> 10:09:51.760
They'll finish off the rest of these Team Spirit heroes without a carry.

10:09:51.760 --> 10:09:54.760
They don't have the damage to stop Satanic.

10:09:54.760 --> 10:09:57.760
Gigi is called, Team Spirit will go down.

10:09:57.760 --> 10:10:01.760
Vision, a dominant game 1 victory. No surprises there.

10:10:02.760 --> 10:10:06.200
The team looks almost unbeatable right now.

10:10:06.200 --> 10:10:09.520
When they're behind, they recover, when they're ahead, they snowball.

10:10:09.520 --> 10:10:13.120
And then in weird games like this, where it kind of feels even for a long time,

10:10:13.120 --> 10:10:17.000
they feel like they're always the team that finds that one kill, that one opening.

10:10:17.000 --> 10:10:21.080
And the second the levy breaks, you're at your down 10k, you're down 15k.

10:10:21.080 --> 10:10:22.680
Now you have to make some desperate move.

10:10:22.680 --> 10:10:25.480
That Roshan play almost fails Spirit out.

10:10:25.480 --> 10:10:27.400
Even if they get that, do they win this game?

10:10:27.400 --> 10:10:29.160
I don't know how much it shifts the odds.

10:10:29.160 --> 10:10:32.200
I think this situation for Spirit is just very uncomfortable.

10:10:32.200 --> 10:10:40.280
You're in a game where the odysse is on you to make all these incredibly difficult moves with Night Soccer because your Ember just doesn't have a lane to play.

10:10:40.280 --> 10:10:44.760
It's all on collapse. He finds some of those, but he just had to find so many.

10:10:44.760 --> 10:10:48.920
Too many problems. Vision constantly posed. Too many problems for their opponents.

10:10:50.920 --> 10:10:58.120
Even though Maposhka there at the end of the draw talked about how Slot doesn't really do anything post the lane.

10:10:58.120 --> 10:11:02.120
you have to question. But is

10:11:02.120 --> 10:11:04.120
your ember going to be able to

10:11:04.120 --> 10:11:06.120
do anything in the lane after

10:11:06.120 --> 10:11:07.120
that as well? It felt like so

10:11:07.120 --> 10:11:09.120
often we were seeing while we

10:11:09.120 --> 10:11:10.120
put in precarious situation and

10:11:10.120 --> 10:11:12.120
have to do so much with so

10:11:12.120 --> 10:11:13.120
little, but still massive

10:11:13.120 --> 10:11:14.120
props to spirit for being able

10:11:14.120 --> 10:11:16.120
to drag out this game that

10:11:16.120 --> 10:11:17.120
they did put themselves in a

10:11:17.120 --> 10:11:18.120
position where they're

10:11:18.120 --> 10:11:19.120
contesting objectives. They're

10:11:19.120 --> 10:11:21.120
taking towers and we actually

10:11:21.120 --> 10:11:22.120
almost saw them get a strong

10:11:22.120 --> 10:11:24.120
grip on this game. Tensionally

10:11:24.120 --> 10:11:26.120
even lead into that win. Yeah,

10:11:26.120 --> 10:11:27.120
I think it's an incredibly

10:11:27.120 --> 10:11:29.460
his position is super hard and we saw what we talked about.

10:11:29.460 --> 10:11:31.920
He didn't die, he's holding on, he catches up really well,

10:11:31.920 --> 10:11:33.720
his net worth is totally respectable,

10:11:33.720 --> 10:11:36.500
even in a situation where he's flying an impossible lane.

10:11:36.500 --> 10:11:38.480
I think it's a great show of resilience

10:11:38.480 --> 10:11:40.900
and the magic spirit has, but I don't know,

10:11:40.900 --> 10:11:43.760
this vision team is just, they're just on fire right now.

10:11:43.760 --> 10:11:47.100
Yeah, in a way, the doom pick to me

10:11:47.100 --> 10:11:50.260
was the really genius aspect of how vision played it

10:11:50.260 --> 10:11:51.440
with the opening in the draft.

10:11:51.440 --> 10:11:52.980
I think he alluded to it a bit quite about

10:11:52.980 --> 10:11:54.300
how they're gonna set up through something

10:11:54.300 --> 10:11:56.300
even later on and then the doom kind of

10:11:56.300 --> 10:12:00.860
looks like the backup plan. They had the Sark up their pocket. They were going to shut them down later on.

10:12:00.860 --> 10:12:03.780
They didn't want them to pre-address the Sark in the earlier picks.

10:12:04.180 --> 10:12:07.700
And even if Loro managed to recover it, that was where Doom existed.

10:12:07.900 --> 10:12:13.580
So many fights, even though Sark was being handled by the Night Swapper, Doom was doing the endgame.

10:12:13.700 --> 10:12:17.780
What can you do after that? Even if you try to recover, it's very hard to take those fights.

10:12:18.460 --> 10:12:22.100
Yeah, I mean, I think that the Fire Draft obviously, like, it's laid out into their favor,

10:12:22.100 --> 10:12:24.820
but I think this game is a lot closer than people think it is.

10:12:24.820 --> 10:12:29.220
I think spirit it's not a lot of things that needed to go different for them to actually win this game

10:12:29.220 --> 10:12:31.540
I feel like we mentioned it already, but the way they recovered

10:12:32.340 --> 10:12:35.780
Ember's game with like some really clutch moves because I don't think it's just long

10:12:35.780 --> 10:12:40.260
it's something to do as a unit and they're really good at helping him find his footing back in the game and

10:12:40.820 --> 10:12:42.020
In this game in particular

10:12:42.020 --> 10:12:44.860
I think it was when you saw the start keep you down to the bottom lane

10:12:44.860 --> 10:12:48.540
They opened up the mid tower the it ends up actually favoring Laurel

10:12:48.540 --> 10:12:53.100
I think this this whole rotation that they do there and it's because of claps is pressure and

10:12:53.100 --> 10:12:59.460
Yeah, they're just I think spirit are really good at finding these key moments and unfortunately it's the game breaks for them

10:12:59.460 --> 10:13:01.980
And I think your tour gets smoked on them. It was the first Roshan

10:13:01.980 --> 10:13:05.100
I think that really is a key moment that close the game provision

10:13:05.100 --> 10:13:07.340
But if you're playing a game like this it feels really close

10:13:07.980 --> 10:13:12.020
No, 100% collapses a special shout out to him because I think he played

10:13:12.580 --> 10:13:13.460
Incredible this game

10:13:13.460 --> 10:13:18.980
I think one of the only players in the world that could play the way he did buying blink first finding so many kills and

10:13:18.980 --> 10:13:24.420
and still having solid net worth making space for Laurel, making space for the rest of his team to farm and catch up.

10:13:24.420 --> 10:13:28.100
Like, Yatoro had no pressure on him for such a huge portion of this game.

10:13:28.100 --> 10:13:34.260
It was honestly an incredible performance that ends up not working out, but I still have hope for them for the rest of the series.

10:13:34.260 --> 10:13:41.940
Yeah, I look at vision, everything that they were able to do for themselves, and it is hard to pick a player or a hero that stood out just that little bit above

10:13:41.940 --> 10:13:46.100
because they were all doing everything they needed to do. This luck is supposed to win lane, it doesn't.

10:13:46.100 --> 10:13:50.140
This nature's profit is supposed to be able to either get on the back line shut down

10:13:50.140 --> 10:13:56.420
Whatever yotara wants to do and satanic play that beautifully the supports are the ones where I always like to draw my attention a little bit

10:13:56.420 --> 10:13:59.540
More mirror because normally they do make or break

10:13:59.540 --> 10:14:06.100
But in this game it felt like they were kind of just there almost in a way that we could have seen vision succeed with a

10:14:06.500 --> 10:14:08.500
Multitude or a plethora of different

10:14:08.900 --> 10:14:10.900
Heroes for themselves. Yeah

10:14:10.900 --> 10:14:17.900
Vision are so good at enabling the satanic within their drops and their support picks and creating situations where he's at least 3k

10:14:17.900 --> 10:14:21.740
Network ahead of anyone else in the game very early on and even if

10:14:22.140 --> 10:14:25.620
Situations happen in the game like when collapse got his link dagger and started to find kills

10:14:25.740 --> 10:14:28.940
Even if this happens and they lose a little bit of grip on the game

10:14:28.940 --> 10:14:34.940
They still have their carry 3k network ahead of anyone else and it gives them that security and that fail site

10:14:35.140 --> 10:14:39.100
where when the game slow down it feels comfortable for them always and

10:14:39.100 --> 10:14:42.500
and vision are looking really scary because of that.

10:14:42.500 --> 10:14:44.380
They've consistently picked nature's profit,

10:14:44.380 --> 10:14:46.340
teams have tried to counter nature's profit,

10:14:46.340 --> 10:14:47.540
and he still wins with it.

10:14:47.540 --> 10:14:50.780
We're going to talk about those later portions of the game in a little bit,

10:14:50.780 --> 10:14:52.860
but for now we wanted to look more towards what that

10:14:52.860 --> 10:14:54.780
earlier part entailed for vision,

10:14:54.780 --> 10:14:58.260
and how they were able to find a lead and a success for themselves in those lanes.

10:14:58.260 --> 10:15:00.580
The person walking us through that is Badge.

10:15:00.580 --> 10:15:02.060
Thank you, Nat.

10:15:02.060 --> 10:15:03.860
Yeah, these drafts have been very instrumental

10:15:03.860 --> 10:15:05.620
not just in this series, but lots of other ones.

10:15:05.620 --> 10:15:08.380
We saw the Slard versus Amber matchup earlier.

10:15:08.380 --> 10:15:12.300
And the liquid series yesterday actually, but let's take a look at the laning stage. It wasn't just that matchup

10:15:12.300 --> 10:15:16.620
It was also this cool ogre pick last pick ogre not very often your sporkets pick last

10:15:16.620 --> 10:15:21.940
But what he's doing for his team is he's giving the list to the the best player in the world satanic and that extra attack speed

10:15:21.940 --> 10:15:25.620
And an extra movement speed allows him to bully the craft out of his opponents

10:15:25.620 --> 10:15:28.220
And it also allows them to potentially get first flood here

10:15:28.220 --> 10:15:31.980
They did that do a nice sprout into a fire blast with some right-click rundowns

10:15:31.980 --> 10:15:34.740
That's how they get got the first kill and then as the lane continues

10:15:34.740 --> 10:15:40.500
It's the same kind of story the night soccer is getting hit like six times every time he might have one opportunity to get a last hit

10:15:40.500 --> 10:15:45.420
So he gets bullied out of the lane and generally really good starting farm for satanic

10:15:45.420 --> 10:15:47.420
But again teams here did do a good job

10:15:47.420 --> 10:15:51.620
Stabilizing but Slark is the guy that we need to talk what he's the little fish in the room basically

10:15:51.620 --> 10:15:54.540
There's some small changes to the hero that you might not be up the data

10:15:54.540 --> 10:15:56.700
But he's got a new ability his third one here

10:15:56.700 --> 10:16:02.220
It basically steals regen from his opponents and gives it to himself and his old passive is actually right here

10:16:02.220 --> 10:16:06.000
It's you're an innate so he just gets this for free. So his melee trades are

10:16:06.720 --> 10:16:09.300
Disgusting so when you lane him against you here like Ember spirit

10:16:09.300 --> 10:16:16.140
You're basically putting your regen down to zero whenever Slark hits you and that's gonna make a bad outcome for you in your game

10:16:16.140 --> 10:16:21.020
Take a look at this zero HP regen per second as he gets hit by Slark

10:16:21.020 --> 10:16:24.060
So he basically can't lane in this matchup here

10:16:24.060 --> 10:16:27.780
Which makes his CS very very bad and even at the six minute mark

10:16:27.780 --> 10:16:33.080
They're ready to pressure the net worths right now are already looking kind of bad and then diving or this tower

10:16:33.160 --> 10:16:37.400
Killing the and dying backing and taking the tier one. They got what they wanted out of this early game

10:16:37.400 --> 10:16:39.220
They would have loved to have more kills certainly

10:16:39.220 --> 10:16:43.340
But this is basically the hero matchups that we need to be looking for in further matchups

10:16:43.340 --> 10:16:47.600
If there is an ember spirit that shows up because it will get you off to a really bad early start

10:16:48.960 --> 10:16:50.800
Thank you so much

10:16:50.800 --> 10:16:56.800
The spoken multiple times about the theory behind a slot coming up against an ember and whilst it did happen in groups,

10:16:56.800 --> 10:17:01.100
seeing it here in the main stage get picked the way it did.

10:17:01.100 --> 10:17:07.400
They're trying to close out their second phase in the drop to be able to protect it as much as they can with the remaining bands they do.

10:17:07.400 --> 10:17:11.000
But at the end of the day, it felt like they didn't even really necessarily have to do that.

10:17:11.000 --> 10:17:18.400
I would love to see Spirit focus up a bit more on lanes because we do see that Night Stalker struggle up against the Nature's Prophet.

10:17:18.400 --> 10:17:21.280
But later on, what was it around the 14-15-minute mark?

10:17:21.280 --> 10:17:25.920
Still have so much impact, so we could see the ideas behind what Mapocheku was talking about,

10:17:25.920 --> 10:17:28.320
what the teams wanted for themselves.

10:17:28.320 --> 10:17:30.960
Yeah, it did look like a really rough lane for Collapse,

10:17:30.960 --> 10:17:35.360
but what that hero was able to achieve in that game definitely justified the play.

10:17:35.360 --> 10:17:37.920
I really think the big issue here, and the big story of the game,

10:17:37.920 --> 10:17:40.000
like we mentioned, was the Ember vs. Lark Mid.

10:17:40.000 --> 10:17:42.160
That's truly where all of the issues were created.

10:17:42.160 --> 10:17:44.800
That's what changed the game play, and that's helped force Night Soccer

10:17:44.800 --> 10:17:47.440
to have to overperform in situations like that.

10:17:48.400 --> 10:17:49.600
really want to be in there,

10:17:49.600 --> 10:17:51.240
but it just happens this part

10:17:51.240 --> 10:17:52.680
can get as a counter to Ember is

10:17:52.680 --> 10:17:54.440
kind of a new thing that's going

10:17:54.440 --> 10:17:55.480
on and teams are going to have

10:17:55.480 --> 10:17:56.780
to adjust to it in real time.

10:17:56.780 --> 10:17:59.440
But you know, as we can see here.

10:17:59.440 --> 10:18:00.880
This team fight I think happened

10:18:00.880 --> 10:18:03.180
after collapses pick offs,

10:18:03.180 --> 10:18:04.420
but the game kind of looked like

10:18:04.420 --> 10:18:06.520
that was it was visions all along.

10:18:06.520 --> 10:18:07.620
Yeah, it's tough.

10:18:07.620 --> 10:18:08.860
It's just a it's a hard game

10:18:08.860 --> 10:18:10.720
and they fought back very well.

10:18:10.720 --> 10:18:12.300
I think this vision team what makes

10:18:12.300 --> 10:18:13.300
them part of what makes them so

10:18:13.300 --> 10:18:14.660
strong is those early moves.

10:18:14.660 --> 10:18:16.000
You saw her talk about it in the video,

10:18:16.000 --> 10:18:17.200
but the fact that they're

10:18:17.200 --> 10:18:19.000
They're a team that consistently makes these.

10:18:19.000 --> 10:18:22.120
You see some teams, they make a move once, you know, once every few games.

10:18:22.120 --> 10:18:24.080
They open a tower, vision every game.

10:18:24.120 --> 10:18:26.240
They're making a move, combining cores, opening towers.

10:18:26.440 --> 10:18:30.280
That's sort of a really basic concept that was everyone sort of agreed upon at

10:18:30.280 --> 10:18:33.600
some point years ago, that you combine cores sometime in the first 10 minutes.

10:18:33.800 --> 10:18:36.520
And that allows you to like make the heroes that are strong actually, you

10:18:36.520 --> 10:18:37.440
know, be in the same place.

10:18:37.440 --> 10:18:41.160
You can open a tower and start opening up the map and they have crystallized

10:18:41.160 --> 10:18:43.080
that and they do every game to do it so consistently.

10:18:43.080 --> 10:18:45.480
I think that's one of the things that they do better than everyone else

10:18:45.480 --> 10:18:48.840
that allows them to have such good positions. It's kind of be so farmed every game.

10:18:48.840 --> 10:18:52.040
It's not wizardry. They've got a formula going that works really well.

10:18:52.840 --> 10:18:56.920
Yeah, no, absolutely agree. I mean, this concept in Dota has existed that you kind of always want

10:18:56.920 --> 10:19:01.160
to play where you're strong. And as supports, it's especially important that you want to move

10:19:01.160 --> 10:19:05.080
to the areas of the map where you have strong cores. And what they're doing that, excel me.

10:19:05.080 --> 10:19:09.160
And then when you bring out another fortune area, that area suddenly becomes like your fortress

10:19:09.160 --> 10:19:11.560
and nothing can enter it. And that's what we see here. Like they have

10:19:11.560 --> 10:19:15.760
have Nature's Prophet winning his lane, collecting Slark winning his lane, and opening up the

10:19:15.760 --> 10:19:16.760
mid tower.

10:19:16.760 --> 10:19:20.600
Yeah, I mean, these claps moves are going to be very valuable, especially the early kills

10:19:20.600 --> 10:19:23.360
on Slark to get Laurel back into the game.

10:19:23.360 --> 10:19:26.960
But when the Ember came back into the game, there was still the threat of Doom that I

10:19:26.960 --> 10:19:28.480
touched upon a little bit earlier.

10:19:28.480 --> 10:19:32.280
There were a few fights that were taken, but if Ember is getting doomed, it doesn't

10:19:32.280 --> 10:19:35.640
really matter if Slark's getting blinked on, because at some point, the game's

10:19:35.640 --> 10:19:38.840
going to stabilize, Slark's going to go farm a BKB, and they're content to

10:19:38.840 --> 10:19:43.700
Let do devour creeps let nature's profit hit whatever and wait for an opportunity to take a fight

10:19:44.000 --> 10:19:49.640
Yeah, you can see the embers itemization. He goes go Scepter first into Kaia into Lincoln sphere

10:19:49.640 --> 10:19:53.760
How many games could you say you've done that build? Do you feel like people zero? Okay?

10:19:53.760 --> 10:19:55.840
And I played like 3,000 ember games

10:19:55.840 --> 10:20:00.880
I just want to put context out there as to why you're talking about that because that is a thing that people are not

10:20:00.880 --> 10:20:06.320
Looking towards at all. Yeah, you're just buying incredibly weird items and it makes you not only uncomfortable

10:20:06.320 --> 10:20:09.540
But also weaker and you just added you're missing those normal timings

10:20:09.540 --> 10:20:13.420
You have it makes you have to play off of the moment and not so much off of the bank of knowledge

10:20:13.420 --> 10:20:16.760
You've acquired of applying so many officials on those heroes and other heroes

10:20:16.760 --> 10:20:20.660
You're just put in an uncomfortable position and that is a way of countering heroes

10:20:20.660 --> 10:20:25.760
That is not easy to create but when you do like owning both paths of their itemization

10:20:25.760 --> 10:20:27.880
Everyone's a BKB or he wants just to go scepter

10:20:27.880 --> 10:20:32.680
But now he needs both and he needs the link ins to and you can't buy them all you can't buy four defensive items

10:20:32.680 --> 10:20:35.760
It's not about how it works or you need something that allows you to build damage.

10:20:35.760 --> 10:20:39.160
And so I think it's a great point and part of why this game looks so intolerable.

10:20:39.160 --> 10:20:43.120
If there's no doom and just a slark, well, Ember buys a Go Scepter and these fights look very different.

10:20:44.120 --> 10:20:46.880
So double whammy from Vision doing so much for themselves.

10:20:46.880 --> 10:20:53.600
And we saw in that clip as well there is it was this lead or this comeback, whatever you want to coin it for Spirit.

10:20:53.600 --> 10:20:55.160
It was surmounting for themselves.

10:20:55.160 --> 10:20:58.760
The ball was really rolling, but Vision wanted to nip it in the bud.

10:20:58.760 --> 10:20:59.760
They go, we're going to smoke up.

10:20:59.760 --> 10:21:03.060
And the only target we're looking for at this point is Yatora.

10:21:03.060 --> 10:21:05.460
We want that TeraBlade, and they find him.

10:21:05.460 --> 10:21:11.560
It's really hard in many of these days to praise enough how well a successful smoke can go,

10:21:11.560 --> 10:21:13.360
because more often than not, supports are aware of it.

10:21:13.360 --> 10:21:16.360
Supports are in positions to be the ones to sacrifice themselves for it.

10:21:16.360 --> 10:21:20.260
So vision getting it, is this like a big brain 100% on them,

10:21:20.260 --> 10:21:25.360
or also a little bit too, we could have seen Spirit be slightly more aware of it,

10:21:25.360 --> 10:21:29.360
and we're hoping they're going to be more critically thinking when it comes to a game 2.

10:21:29.360 --> 10:21:31.920
I mean, I think that kind of move you have to credit vision for it.

10:21:31.920 --> 10:21:34.660
It's essentially what's happening is Roche is there,

10:21:34.660 --> 10:21:36.960
and they're smoking towards a triangle which is close to Roche on,

10:21:36.960 --> 10:21:39.300
looking for any sort of kill that would allow them to get Roche,

10:21:39.300 --> 10:21:42.360
and they happen to find the most important target, which is Yatoro.

10:21:42.360 --> 10:21:45.660
When he dies, there's just absolutely no way that Roche on is getting contested.

10:21:45.660 --> 10:21:48.060
And for me, I think prior to that moment,

10:21:48.060 --> 10:21:49.960
everything we said about like Ember being countered,

10:21:49.960 --> 10:21:52.360
his item build being weird, all this stuff is true,

10:21:52.360 --> 10:21:53.460
but I think up until that moment,

10:21:53.460 --> 10:21:55.560
Spirit had a realistic chance of winning the game,

10:21:55.560 --> 10:21:57.860
because I feel like their heroes were finally coming online,

10:21:57.860 --> 10:22:01.460
But when they get that move, they solidify that the game is now ours.

10:22:01.460 --> 10:22:05.300
And you have to let us dominate them up for the next five minutes with the Aegis.

10:22:06.300 --> 10:22:07.460
It's just tough.

10:22:07.460 --> 10:22:09.820
And I think when you look at it, when I look at Spirit in those camps,

10:22:10.420 --> 10:22:13.100
I find it interesting to look at them between games

10:22:13.100 --> 10:22:14.940
when they're in the hallway about to come out on stage again.

10:22:14.940 --> 10:22:16.340
Like, how is the vibe? How do they look?

10:22:16.340 --> 10:22:18.540
And when I look at them, they look kind of tense.

10:22:18.540 --> 10:22:19.580
They look a little tight.

10:22:19.580 --> 10:22:21.180
I don't know. To me, they're not talking that much.

10:22:21.180 --> 10:22:22.180
Little mutterings here and there.

10:22:22.180 --> 10:22:25.020
And I've been there when you're about to go back out on stage

10:22:25.020 --> 10:22:26.380
and things feel kind of tight.

10:22:26.380 --> 10:22:28.540
You lost the last game, you didn't play super well.

10:22:28.540 --> 10:22:30.940
And so I'm looking straight up at the gate.

10:22:30.940 --> 10:22:31.780
How does the draft go?

10:22:31.780 --> 10:22:33.060
How does the beginning of the lanes go?

10:22:33.060 --> 10:22:36.660
Because when I look at them, they didn't look ultra-inspiring,

10:22:36.660 --> 10:22:38.020
from being honest, between games.

10:22:38.020 --> 10:22:40.020
Yeah, I mean, to add to your point,

10:22:40.020 --> 10:22:44.660
and Tanya, about how it could have been close up until QV got smoked on,

10:22:45.020 --> 10:22:47.740
I think that's something that vision really has to be praised for,

10:22:47.740 --> 10:22:51.340
because if one smoke on your carry at one point of the game

10:22:51.340 --> 10:22:54.140
is why you lost, then there are issues within your draft.

10:22:54.140 --> 10:22:59.840
Because while a vision do a similar thing in building up Satanic to be the end all and be all for them,

10:22:59.840 --> 10:23:03.480
there's still backup plans, there's still Doom, who's the secondary carry who's scaling.

10:23:03.480 --> 10:23:06.300
There's still a spark that's playing with an ogre with bloodlust.

10:23:06.300 --> 10:23:09.700
It's not that if Nature's Prophet dies, you don't have a means to fight back.

10:23:09.700 --> 10:23:15.940
So potentially incorporating more of a failsafe into Team Spirit's draft could be better in this game too.

10:23:15.940 --> 10:23:18.000
I just feel like that's not Spirit though, you know what I mean?

10:23:18.000 --> 10:23:23.020
I think they are that team, they will go all in on Yutoro, and he has delivered for them in the past.

10:23:23.020 --> 10:23:29.020
And I think that is like one of the, you know, sometimes it plays to their strengths and sometimes it's to their detriment like in this game, right?

10:23:29.020 --> 10:23:34.020
Where it is all in a Yotaro and he has to do it. And if he doesn't, then there just isn't any plan B.

10:23:34.020 --> 10:23:42.020
I'm going to go out on a limb and say, you can't win with just Yotaro versus Team Vision. You need Laurel as well and you need to enable him within your drops.

10:23:42.020 --> 10:23:50.020
I think if you're essentially giving two lanes to the advantage of Vision and you go the only lane that matters is Yotaro.

10:23:50.020 --> 10:24:03.520
that's where the issue arises. If you're like, okay, one lane is going to have an issue, you could walk away with it. I feel like that very much falls into the multitude of formulas spirit has the success, but both while

10:24:03.520 --> 10:24:19.520
x-flaps walking away with rough lanes, that's where, yeah, there's a big question about concerns of can you actually get a win from that one here. And a vision is another one that we have to talk about here because the draft is being so tough to predict for everyone.

10:24:19.520 --> 10:24:23.520
support have always been

10:24:23.520 --> 10:24:25.520
changing it up because despite

10:24:25.520 --> 10:24:27.520
satanic staying more towards

10:24:27.520 --> 10:24:29.520
that nature's profit side, it

10:24:29.520 --> 10:24:31.520
feels like everyone else is able

10:24:31.520 --> 10:24:33.520
to experiment in some way, shape

10:24:33.520 --> 10:24:35.520
or form because of how stable of

10:24:35.520 --> 10:24:37.520
a pillar satanic is being. Yeah,

10:24:37.520 --> 10:24:39.520
it's just individual excellence

10:24:39.520 --> 10:24:41.520
across the board. You look at

10:24:41.520 --> 10:24:43.520
all of their players and you can

10:24:43.520 --> 10:24:45.520
argue that all of them are the

10:24:45.520 --> 10:24:47.520
top player in their role across

10:24:47.520 --> 10:24:49.020
are good players, but they're

10:24:49.020 --> 10:24:50.220
not quite the same caliber as

10:24:50.220 --> 10:24:51.520
this guy. When you look at that

10:24:51.520 --> 10:24:53.020
team, they're all incredible.

10:24:53.020 --> 10:24:54.020
They're all super high on the

10:24:54.020 --> 10:24:55.220
mark. They're grinders. They

10:24:55.220 --> 10:24:56.520
have dedicated their lives in

10:24:56.520 --> 10:24:57.520
this game. They're playing it

10:24:57.520 --> 10:24:59.220
day in, day out, and you just

10:24:59.220 --> 10:25:00.220
see them online. You see them

10:25:00.220 --> 10:25:01.220
in their pubs. I see them more

10:25:01.220 --> 10:25:02.420
than any other team in my

10:25:02.420 --> 10:25:03.520
games and I'm playing pubs,

10:25:03.520 --> 10:25:05.220
and you can feel it. These

10:25:05.220 --> 10:25:06.220
little small things, the

10:25:06.220 --> 10:25:07.220
little intricacies that

10:25:07.220 --> 10:25:08.420
knowing the matchups. I think

10:25:08.420 --> 10:25:09.220
that's why we see so many

10:25:09.220 --> 10:25:10.320
different heroes from them

10:25:10.320 --> 10:25:11.620
is because they are so in

10:25:11.620 --> 10:25:12.820
love and dedicated to the

10:25:12.820 --> 10:25:14.020
game that they just know

10:25:14.020 --> 10:25:15.520
all these things intuitively

10:25:15.520 --> 10:25:16.220
and they could find the

10:25:16.220 --> 10:25:17.220
find the right moment for them.

10:25:17.220 --> 10:25:22.900
I mean, that's a very valuable thing that you bring up because in the past, Dota could

10:25:22.900 --> 10:25:25.980
not be one or TI could not be one of just the best players.

10:25:25.980 --> 10:25:30.260
We've seen All-Star rosters be formed in the past and it not being enough.

10:25:30.260 --> 10:25:31.700
But now it's become so streamlined.

10:25:31.700 --> 10:25:34.660
The fundamentals are pretty universal amongst most teams.

10:25:34.660 --> 10:25:38.740
It's agreed upon with the best way to play Dota is in any current patch.

10:25:38.740 --> 10:25:43.420
What the big difference maker is now in 2026 compared to 10 years ago is how good

10:25:43.420 --> 10:25:47.380
are your players individually? How much do they study the little things and can they step

10:25:47.380 --> 10:25:51.220
up and clutch when they need to? For everyone they can.

10:25:51.220 --> 10:25:53.500
They must be the highest MMR team right in the world.

10:25:53.500 --> 10:25:57.340
I think so. I think, just thinking about their players, I think all of them are probably

10:25:57.340 --> 10:26:00.300
in the top 30. Top 58 lowest, I think.

10:26:00.300 --> 10:26:01.300
Yeah.

10:26:01.300 --> 10:26:06.660
Top 50 at lowest, it's insane to think that the caliber of a team like a vision is

10:26:06.660 --> 10:26:11.220
even going to potentially falter here, but we'll see if game number two is spirits.

10:26:11.220 --> 10:26:24.660
the game. It all starts with

10:26:24.760 --> 10:26:26.660
a draw. Look at what this

10:26:26.760 --> 10:26:28.560
second game we do wonder is

10:26:28.660 --> 10:26:30.000
they're going to be a

10:26:30.100 --> 10:26:31.300
reaction to what was let

10:26:31.400 --> 10:26:33.100
through in terms of bands. Do

10:26:33.200 --> 10:26:34.200
we have to look at anything

10:26:34.300 --> 10:26:35.200
new that needs to be taken

10:26:35.300 --> 10:26:36.200
out of the hero pool here

10:26:36.300 --> 10:26:37.700
as this time around, we're

10:26:37.800 --> 10:26:38.700
going to have spirit with

10:26:38.800 --> 10:26:39.740
the opening. Sorry, we're

10:26:39.740 --> 10:26:43.840
with the opening it became one it was spirit who had that

10:26:43.840 --> 10:26:45.240
they need to get out

10:26:45.240 --> 10:26:49.280
leena being taken out and uh... the slot of the side of vision

10:26:49.280 --> 10:26:53.320
whereas it is a tree bounty hunter and that is a change up

10:26:53.320 --> 10:26:54.580
in the best

10:26:54.580 --> 10:26:57.280
and the sliders of them one because this is considered

10:26:57.280 --> 10:26:59.360
one of the counters are spirit men and

10:26:59.360 --> 10:27:02.560
to say that i like okay we're not going to do it to you we lost it twice to

10:27:02.560 --> 10:27:05.360
bounce later

10:27:05.360 --> 10:27:07.720
you don't have your spirit

10:27:07.720 --> 10:27:11.180
They do leave the Nietzsche Prophet in the pool though, so they can potentially be taken

10:27:11.180 --> 10:27:16.600
again as like, Nietzsche Prophet owned that game and he's farmed and he's doing everything

10:27:16.600 --> 10:27:17.600
he should do.

10:27:17.600 --> 10:27:20.080
But at the same time, it didn't feel unbeatable to me.

10:27:20.080 --> 10:27:23.880
It feels like Spirit has potential answers for it and I agree with Mira's point that

10:27:23.880 --> 10:27:27.440
I think the Doom and the fact they lose mid so bad, like, Nietzsche Prophet is strong,

10:27:27.440 --> 10:27:30.600
but he's not infallible, it's kind of, I feel, and they agree, they don't even

10:27:30.600 --> 10:27:31.600
take it.

10:27:31.600 --> 10:27:33.600
They just, they say, maybe we'll look at it later, but not right now.

10:27:33.600 --> 10:27:38.660
It is a hero that they do like to have more towards the second phase. They want to see a little bit more

10:27:38.660 --> 10:27:40.320
They don't necessarily like to open up with it

10:27:40.320 --> 10:27:45.720
But we've seen teams in the group stage try and target satanic's hero pool and I promise you you cannot do that

10:27:45.720 --> 10:27:48.160
You could use every single ban against him as a player

10:27:48.160 --> 10:27:54.000
And he will still find the best hero in the situation that can possibly be found and play it to an st

10:27:54.000 --> 10:27:55.120
level

10:27:55.120 --> 10:27:57.840
That's just what you get when you have satanic on your team right now

10:27:57.840 --> 10:28:01.040
It's it's the benefit of having him but so interesting start that popped up

10:28:01.040 --> 10:28:05.760
Willow is at 100% win rate for 9 class, and I think when I think of vision and their style of drafting

10:28:05.760 --> 10:28:11.520
I think they're generally speaking more of like a second pick team and what they've done here is they've gone with a pretty casual pick

10:28:11.520 --> 10:28:15.320
They picked a hero that they know is going to be good for their draft. It doesn't have to be anything special

10:28:15.320 --> 10:28:21.080
It's not too defining and it allows them to get some information leading into the next phase for what type of hero that they want

10:28:21.960 --> 10:28:26.560
Yeah, this is also the second time we've seen this happen where someone first picks a support and there's a winner

10:28:26.560 --> 10:28:31.760
Wyvern on the second pick after in response. We saw it yesterday against the bounty hunter

10:28:31.760 --> 10:28:34.400
and I think this is another situation where this doesn't really make a ton of sense.

10:28:35.280 --> 10:28:38.880
I've experienced just really prioritized the Wyvern because in game one,

10:28:38.880 --> 10:28:42.560
even though they had first pick, they weren't necessarily willing to pick it for themselves

10:28:42.560 --> 10:28:46.400
and they banned it. They used one of their three fans to take out the Wyvern. It gets

10:28:46.400 --> 10:28:50.880
let through here. It's not picked up by vision so they clearly play some importance on it. No

10:28:50.880 --> 10:28:56.240
one else necessarily is or something we aren't seeing for them to be able to confidently

10:28:56.240 --> 10:28:58.240
say this is what we want in this trade.

10:28:58.240 --> 10:29:02.740
I do think an aspect of this Wyvern that we talked about a little bit in game one is that

10:29:02.740 --> 10:29:06.200
Lundred is a hero that has to be on the mind for both of these teams.

10:29:06.200 --> 10:29:10.040
They both played it yesterday on the main stage, had incredible games on Lundred and Wyvern

10:29:10.040 --> 10:29:13.960
is one of the only supports that you can pick comfortably to play against it.

10:29:13.960 --> 10:29:18.160
So if you secure it early for yourself within the draft, you've pre-solved an issue.

10:29:18.160 --> 10:29:21.640
It's not the only solution, but it's one that teams do like.

10:29:21.640 --> 10:29:23.360
There you go.

10:29:23.360 --> 10:29:24.600
Stand up.

10:29:24.600 --> 10:29:26.600
It's a it's a very fair point

10:29:26.600 --> 10:29:32.720
I do think at the same time it's weird to pick a hero that is really good against physical damage and against heroes that commit

10:29:32.800 --> 10:29:37.940
Against the hero that kites you that plays sort of far back and is exclusively magic damage

10:29:37.940 --> 10:29:41.280
Like I think that's like the hero wyvern has no interaction with willow

10:29:41.280 --> 10:29:45.100
That's particularly good other than cursing a guy and taking her out of the shadow realm like worse

10:29:45.420 --> 10:29:47.120
my take on that is

10:29:47.120 --> 10:29:53.680
When team vision pick willow or at least what I've seen is that they picked to lane like when nine classes on willow

10:29:53.680 --> 10:29:58.080
he wants to play with notice and that's when we'll see kill threat heroes like Centaur come out.

10:29:58.080 --> 10:30:03.040
I think Centaur should be on the radar of Team Spirit and Wyvern while he doesn't interact with

10:30:03.040 --> 10:30:07.280
Rillow can counteract a lot of the lane harass that comes out of kill threat lanes with the cold

10:30:07.280 --> 10:30:12.240
embrace. That cold embrace early on does a good chunk of healing. It does do a lot of healing

10:30:12.240 --> 10:30:16.160
and to add to what you said like Wyvern hates playing against these position 4s like the

10:30:16.160 --> 10:30:19.280
pull waves like when we saw the Boundary the other day he can pull the wave he can make

10:30:19.280 --> 10:30:23.040
the lane weird so if you have a hero that wants to lane up against you you're almost

10:30:23.040 --> 10:30:25.320
I'm always very happy to play that match up on.

10:30:26.280 --> 10:30:27.480
Yeah, that makes a lot of sense.

10:30:27.480 --> 10:30:34.180
And I think Spirit, to be honest, they lose last game because they're behind early and

10:30:34.180 --> 10:30:35.980
they're playing on the back foot and it's just a tough game.

10:30:35.980 --> 10:30:37.840
They get to play extremely well to close it out.

10:30:37.840 --> 10:30:41.000
So maybe their takeaway is our scaling was fine, scaling was an issue, but we have

10:30:41.000 --> 10:30:44.200
to actually get to play the game from a reasonable footing and so they say, okay,

10:30:44.200 --> 10:30:46.920
maybe it's slightly worse scaling, but we're prioritizing the lane because we think

10:30:46.920 --> 10:30:48.440
that's what we need.

10:30:48.440 --> 10:30:50.040
That's their course correction from a game one.

10:30:50.040 --> 10:30:52.880
Yeah, I'm not really thinking, I'm very, it's good for Laurel.

10:30:52.880 --> 10:30:55.440
You know, they can do it, but it hurts.

10:30:55.440 --> 10:30:57.960
There was this conversation throughout the year.

10:30:57.960 --> 10:31:00.680
Spirit have undergone a number of roster changes,

10:31:00.680 --> 10:31:02.320
so keep that in mind when I say this,

10:31:02.320 --> 10:31:05.080
but they were no longer the spirit of all.

10:31:05.080 --> 10:31:06.320
They were no longer that spirit

10:31:06.320 --> 10:31:08.640
that could surmount when it comes to late game.

10:31:08.640 --> 10:31:11.120
They weren't necessarily that different beast

10:31:11.120 --> 10:31:12.840
they used to be.

10:31:12.840 --> 10:31:14.160
I feel like in the last game,

10:31:14.160 --> 10:31:15.680
we saw glimpses of the old spirit.

10:31:15.680 --> 10:31:16.920
I feel like they're really,

10:31:16.920 --> 10:31:19.320
what they were trying to accomplish was,

10:31:19.320 --> 10:31:21.200
you could sense the Poshka's impact, right?

10:31:21.200 --> 10:31:26.200
I think that is the type of game them in Poshka shined in and like I really feel like the last game

10:31:26.200 --> 10:31:28.880
They had opportunities. They did a lot of the right things

10:31:28.880 --> 10:31:32.900
It just unfortunately came out to be a couple of small moments that completely flipped the game

10:31:32.900 --> 10:31:36.320
But this time around I think like Mira said they're not putting all their eggs in one basket

10:31:36.320 --> 10:31:40.040
They're going with doom which is like almost guaranteed a second core in every single game

10:31:40.040 --> 10:31:45.340
They pick him and he has this like again inevitable time bomb that's coming in and the she was on the axe

10:31:45.340 --> 10:31:51.780
Well, that is a hero that I feel like has been missing for quite some time.

10:31:51.780 --> 10:31:56.660
I don't know if it's good or bad here, but it's nice to see some different carries have

10:31:56.660 --> 10:31:57.660
their moments.

10:31:57.660 --> 10:32:01.020
But at the end of the day, Drow will always be there if you can get your hands on an Undying

10:32:01.020 --> 10:32:02.020
as well.

10:32:02.020 --> 10:32:06.260
Yeah, it's probably the single best lane you could craft against Doom.

10:32:06.260 --> 10:32:08.980
Not only do you have Undying, you steal the strength here, you're stealing his

10:32:08.980 --> 10:32:12.860
damage as well as the HP, but Drow Ranger is just insanely good against this hero

10:32:12.860 --> 10:32:15.660
because he does damage through Scorster and through Inferno Blade.

10:32:15.660 --> 10:32:18.700
Neither of these spells is far-ranging, so you just kite him and you slow him,

10:32:18.700 --> 10:32:20.780
and if he runs at you and he tries to get close to Inferno Blade,

10:32:20.780 --> 10:32:22.460
you just slow him and you walk away.

10:32:22.460 --> 10:32:26.380
So he has a really hard time really doing damage to you without a pretty good setup,

10:32:26.380 --> 10:32:28.220
and you've got an undying up-to-body in front,

10:32:28.220 --> 10:32:30.620
so you just get pelted with arrows indefinitely,

10:32:30.620 --> 10:32:33.020
and then you're slow, and you're a hero who needs to farm a lot,

10:32:33.020 --> 10:32:35.340
so you can end up with sort of dead weight on your team.

10:32:35.340 --> 10:32:37.980
Yes, here it's going to need some lane-pulling shenanigans

10:32:37.980 --> 10:32:39.660
to be able to withstand this.

10:32:39.660 --> 10:32:45.340
like some melee hero that's gonna drag the wave and make collapse's life a little bit easier.

10:32:46.060 --> 10:32:49.180
I feel like that's usually one of the most common approaches against

10:32:49.180 --> 10:32:53.180
undying is just to try to avoid the lane. Adding ground top of it either makes it more,

10:32:53.180 --> 10:32:57.020
you're making more inclined to do it. Doom does have a pretty decent recovery though,

10:32:57.020 --> 10:33:00.700
like he has it away to farm jungle camps pretty fast, you can stack for him if you

10:33:00.700 --> 10:33:04.380
think about how ironwing plays with Doom, it tends to not be so focused on the lane, but

10:33:04.380 --> 10:33:08.460
also like how do we recover this hero quite effectively and that's usually when you

10:33:08.460 --> 10:33:12.940
You look more towards heroes like Rubik and stuff like the range boys, so they have kind of like a choice to make.

10:33:12.940 --> 10:33:13.740
Hoho!

10:33:13.740 --> 10:33:14.220
What?

10:33:15.660 --> 10:33:16.220
Wow!

10:33:16.940 --> 10:33:17.740
It's been a minute.

10:33:18.460 --> 10:33:22.060
Was it spirit that picked like first phase PL against...

10:33:22.620 --> 10:33:24.620
I think it was XG that picked this.

10:33:24.620 --> 10:33:25.420
It was the other way around.

10:33:25.420 --> 10:33:26.140
Yeah, I think so.

10:33:26.140 --> 10:33:27.020
Okay, interesting.

10:33:28.140 --> 10:33:30.780
I mean, this hero is great against all three of these heroes.

10:33:30.780 --> 10:33:31.740
It's very little AOE.

10:33:31.740 --> 10:33:33.580
It's very little ways to kill the illusions.

10:33:33.580 --> 10:33:35.820
And Manta is super good, which is what PL wants.

10:33:35.820 --> 10:33:37.580
He wants to get more Manta, makes him invincible.

10:33:37.580 --> 10:33:40.580
He gets rid of the silence, gets rid of the roots, he can gobble away.

10:33:40.580 --> 10:33:44.580
The real worry is the heroes that counter PL are offlaners.

10:33:44.580 --> 10:33:49.580
It's the big chunky guys who sit there and they kick you out of lane and they own you, and they make you sad.

10:33:49.580 --> 10:33:53.580
That's what's good against PL, stuff that clears the illusions, and the offlane has not been picked yet.

10:33:53.580 --> 10:33:59.580
And so while it's amazing PL game against these three heroes, there's two heroes you have to pick that can potentially screw him real hard.

10:33:59.580 --> 10:34:02.580
I feel like mid heroes also fall into the category of what beats PL.

10:34:02.580 --> 10:34:09.580
isn't so much about the carry matchups per se, like obviously he's good against Rao, but the heroes that cause issues for him are going to be mid and off lane.

10:34:09.580 --> 10:34:17.580
Off lane Doom's kind of cool though, right? Like you're picking PL after you've picked Doom for yourself, so things like Ember from the mid lane seem a little bit harder to pick.

10:34:17.580 --> 10:34:26.580
Things like Tidehunter that could be played from the off lane to itemize against PL, they also don't want to play into Doom, and they just go for a very old school hero in Timberslam.

10:34:26.580 --> 10:34:31.080
I do have a question about the PL's drought because drought has the

10:34:31.080 --> 10:34:36.800
hypothermia with her arrows it doesn't work on PL like what's that there's too

10:34:36.800 --> 10:34:40.720
many PL's okay so you're like it does but it doesn't matter because of the HB

10:34:40.720 --> 10:34:43.800
I mean it works obviously like it's an effective item and if you combine it with

10:34:43.800 --> 10:34:47.600
like some meal near something you have a way to play against the hero but

10:34:47.600 --> 10:34:50.840
there's so many illusions that it's not like necessarily it's still PL

10:34:50.840 --> 10:34:56.600
favorite. But you can't you can just disjoint it with Doppelganger right? Yeah. Oh well then yeah that

10:34:56.600 --> 10:35:02.200
definitely does not make it feel good at all. She'll still buy it for sure and it's it is like the

10:35:02.200 --> 10:35:06.360
route you have and it's a great itemization you know you do what you can and you're looking for

10:35:06.360 --> 10:35:10.040
the other heroes that are upcoming to do the you know the brunt of it but draw ranger if she's

10:35:10.040 --> 10:35:14.120
got help on her team is not that bad like the hypothermia is something you can spot the real

10:35:14.120 --> 10:35:19.480
PL relatively easily with those stacks so it's not all bad um but I mean there's a

10:35:19.480 --> 10:35:22.480
Here's the Timber's Eye. It's the hero you're expecting. It's the kind of thing you're looking at.

10:35:22.480 --> 10:35:27.480
And at the same time, while Spear does have the double prong scaling, you know, they've got a strong, they've got a doom that goes late,

10:35:27.480 --> 10:35:32.480
a peel that goes late, they check those boxes. But do you get Raffles Tongue? Does Vision just run you over?

10:35:32.480 --> 10:35:37.480
Because you've now got two cores that want to farm for a long time. They're not good at making moves to other cores.

10:35:37.480 --> 10:35:42.480
They're selfish heroes. They want people to make moves to them. And Vision, we've seen the tempo that they can bring.

10:35:42.480 --> 10:35:46.480
That's a big question mark now is how does Spear actually survive the onslaught that's coming?

10:35:46.480 --> 10:35:58.480
Yeah, this Timberpick is very strong in this phase because Winter Wyvern, while she does sustain a lot and help in the laying stage, at some point it's going to be too much damage coming out of Willow and coming out of Timbersaw.

10:35:58.480 --> 10:36:06.480
And every cold embrace is going to have a bedlam and a talkram on top of whatever target that it is, and this Timbersaw to me feels like the scariest piece of this draft.

10:36:06.480 --> 10:36:09.480
I've seen Notice have games on Timbersaw where he's just completely carried.

10:36:09.480 --> 10:36:13.640
completely carried. At this TI he's a bit of a bit more quiet where it's just kind of

10:36:13.640 --> 10:36:18.840
in the satanic show, but only a month ago he was solo winning games on December so.

10:36:18.840 --> 10:36:24.360
I have a question about the clock pick. Does the clock add that other position players that

10:36:24.360 --> 10:36:27.480
are being favorable right now doesn't it?

10:36:27.480 --> 10:36:31.480
It's the wave dragging, right? The wave dragging for June?

10:36:31.480 --> 10:36:35.160
Essentially they're saying like Marisa, they're going to decide to not play the lane, they're

10:36:35.160 --> 10:36:37.680
going to try to pull the waves, and they're looking for what hero can do this effectively

10:36:37.680 --> 10:36:42.880
without like too much problems. And it's almost always melee? It's a lot easier because you have

10:36:42.880 --> 10:36:46.560
the damage blocks, it keeps on dealing as much damage to you. You're also generally speaking a

10:36:46.560 --> 10:36:51.680
harder hero to kill. And melee heroes tend to be faster. Clawfork is one of the faster heroes

10:36:51.680 --> 10:36:57.280
and that gives you an edge in that regard too. Holy Nightstalker mid? It must be.

10:36:59.200 --> 10:37:04.960
Yeah so we've seen Niku try this a couple times for Navi. It worked a pretty decent

10:37:04.960 --> 10:37:09.440
in the fact we also know cheer junior do it a couple of times so it is something that people have dabbled with in the past I

10:37:09.720 --> 10:37:12.280
Think the real weird thing with this hero is always

10:37:12.720 --> 10:37:15.760
Spirit needed a temple maker someone to make moves to connect to the other heroes

10:37:15.760 --> 10:37:18.280
The problem is Nightstalker only exists for half the game

10:37:18.280 --> 10:37:23.240
And so there will be big chunks of time where the Sun is shining and he doesn't do anything and your other guys are farming

10:37:23.240 --> 10:37:25.640
So I'm always a little bit skeptical with puck chills

10:37:25.640 --> 10:37:30.720
He doesn't feed and you don't get this snowball rolling from the Nightstalker then well every five minutes

10:37:30.720 --> 10:37:31.880
You don't do anything for five minutes.

10:37:31.880 --> 10:37:34.380
It's also one of those games where like I look at their heroes

10:37:34.380 --> 10:37:36.360
and they're going to silence them with Night Stalker.

10:37:36.360 --> 10:37:37.920
But then where is the damage coming from?

10:37:37.920 --> 10:37:40.720
Like, PL is going to want to farm, DOOM is going to want to farm.

10:37:41.020 --> 10:37:43.420
And we talked about this concept about connecting cores.

10:37:43.420 --> 10:37:45.560
And when you look at the cores from Team Spirit,

10:37:45.560 --> 10:37:48.420
and this doesn't really have the best energies of PL or DOOM

10:37:48.420 --> 10:37:50.860
in that like early game section of the game.

10:37:50.860 --> 10:37:53.460
Yeah, that's a very valid and concerning point.

10:37:54.020 --> 10:37:56.600
There's a lot on Loro's shoulders to crush the lane

10:37:56.600 --> 10:37:59.260
and just make things happen even without his cores.

10:37:59.260 --> 10:38:18.260
just play with the sports for as long as possible. Make the first 20 minutes difficult for the enemy team and hope that your appeal gets strong early enough. If anything goes wrong, it's going to be really hard. It's also worth noting that Dark Lolo, Shucks down, that stalker pretty effectively with her brambles and her essence distillers, and it's not the most comfortable NS game outside of the lane.

10:38:18.260 --> 10:38:29.220
I like the fact that this bird seemingly had that flat edge in the lane, because we saw what they were able to do when they didn't have favorable lanes. So even though it could get potentially tough in the nitty gritty,

10:38:29.220 --> 10:38:32.700
when there is a light for them and a stronger start.

10:38:32.700 --> 10:38:34.660
Yeah, I think the lanes will be better.

10:38:34.660 --> 10:38:35.980
I mean, their offline's going to be rough,

10:38:35.980 --> 10:38:38.100
but I think both mid and safe lane will be pretty solid.

10:38:38.100 --> 10:38:40.580
Alrighty, we'll see how game two plays out.

10:38:40.580 --> 10:38:42.180
But before we jump into the game,

10:38:42.180 --> 10:38:44.100
we're going to get some more words on this draft

10:38:44.100 --> 10:38:47.780
and what this series means with Tsunami and Poppy.

10:38:47.780 --> 10:38:50.820
Thank you. I'm standing by with a puppy of team vision.

10:38:50.820 --> 10:38:53.700
Poppy, you guys had a very clean group stage.

10:38:53.700 --> 10:38:55.500
And even now in this playoff bracket,

10:38:55.500 --> 10:38:57.180
you're not dropping many games.

10:38:57.180 --> 10:39:04.680
How often do you find in tournaments that early losses help you out and figuring out what your team may need to fix as you get deeper into the playoffs?

10:39:07.380 --> 10:39:13.180
I mean, there's not enough games actually in this group stage. We only played four teams before we went to playoffs.

10:39:13.680 --> 10:39:19.380
So losses do matter a lot. I think losses actually build the team that actually does win the tournament.

10:39:19.380 --> 10:39:24.380
But in this case, like, we're just trying our best to do whatever we like the most.

10:39:24.380 --> 10:39:30.040
So then in terms of what you tried to develop after the group stage since you lost so few games

10:39:30.040 --> 10:39:34.200
Were there any things that you were like we need to work on this we need to improve on this or you were you just

10:39:34.400 --> 10:39:36.880
Doubling down on the things that you already are doing well

10:39:38.120 --> 10:39:40.120
Mostly double downing

10:39:40.120 --> 10:39:45.000
But we weren't doing the things correctly anyway, so there's always room for you know improvement

10:39:45.000 --> 10:39:51.640
So we were just trying to figure out exactly why we weren't perhaps capable of doing it everything that we wanted

10:39:51.640 --> 10:39:55.000
So yeah, we're mostly like trying to force our playstyle.

10:39:55.000 --> 10:39:59.660
And my last question, I heard in the Chinese interview that you did with Dov after game number one,

10:39:59.660 --> 10:40:03.860
draft did not go according to plan, and so you had to just start improvising.

10:40:03.860 --> 10:40:08.140
How often is that happening during this TI where you're like, alright, first two picks,

10:40:08.140 --> 10:40:12.300
not sure what's happening, I need to start figuring out of a backup plan quick?

10:40:12.300 --> 10:40:20.300
I think I'm aware of craziness, and I do like to do crazy drafts from time to time,

10:40:20.300 --> 10:40:24.780
So this is not anything, you know, unrealistic for me.

10:40:24.780 --> 10:40:26.780
So it's fine, you know.

10:40:26.780 --> 10:40:29.100
All right, something crazy seems to be happening in the games.

10:40:29.100 --> 10:40:32.860
The puppy, I'll let you go as we get into game number two.

10:40:32.860 --> 10:40:35.740
Well, there's any man who knows what it takes to win.

10:40:35.740 --> 10:40:37.660
It's that man right there, one of the best

10:40:37.660 --> 10:40:40.820
players of all time, one of the longest-lived careers

10:40:40.820 --> 10:40:42.060
in Dota.

10:40:42.060 --> 10:40:44.100
And he's been helping vision quite a lot,

10:40:44.100 --> 10:40:46.500
because they look like a crazy dominant team.

10:40:46.500 --> 10:40:47.540
They were good last year.

10:40:47.540 --> 10:40:51.060
In fact, they had podium finishes for three of these players,

10:40:51.060 --> 10:40:53.180
something that is rather unique.

10:40:53.180 --> 10:40:57.180
Not many players managed to, on their TI debut,

10:40:57.180 --> 10:40:59.740
managed to get a podium finish.

10:40:59.740 --> 10:41:03.820
And even Rare, of course, is winning your very first TI.

10:41:03.820 --> 10:41:07.940
But what's also pretty rare is back-to-back podium finishes

10:41:07.940 --> 10:41:09.780
after your TI debut.

10:41:09.780 --> 10:41:12.020
And that is on the table for three of these players

10:41:12.020 --> 10:41:14.220
for Team Vision.

10:41:14.220 --> 10:41:15.900
Certainly making a run for it here.

10:41:15.900 --> 10:41:17.460
They are the team to beat right now.

10:41:17.460 --> 10:41:23.580
They're the team to beat in this series here. They've got a step up in this game. Do they want to take on vision and the puppy drafts?

10:41:23.580 --> 10:41:25.940
Because honestly, I favor them again

10:41:25.940 --> 10:41:30.660
I think their draft looks easier to make moves with the connection seem a little more

10:41:31.300 --> 10:41:36.420
Straightforward the two or three man kill squad the lock down the pucks going to provide with the damage coming in

10:41:36.420 --> 10:41:41.140
My big concern for spirit here is I see the counter play they have I see the counter picks they went for

10:41:41.620 --> 10:41:44.580
What is going to deal the damage under the control?

10:41:44.580 --> 10:41:49.700
I think it takes a long time for these three cores to build up and start to connect towards each other

10:41:49.700 --> 10:41:52.380
And I'm really surprised they went back to the Nightstalker again

10:41:52.660 --> 10:41:58.760
But to me this is a hero that it's difficult to execute on any position and once you don't win with it

10:41:58.860 --> 10:42:00.860
It tends to get written off really quickly

10:42:01.580 --> 10:42:06.100
So it maybe it speaks to the confidence we're having both their drafts in themselves

10:42:06.420 --> 10:42:11.340
Of being able to look past game one still go back to a hero that is very difficult to run right now

10:42:11.900 --> 10:42:13.940
On the flip side could be a little bit of humorous

10:42:13.940 --> 10:42:19.360
Yeah, I'm glad you brought that up because I was looking at that night stalker and going okay

10:42:19.360 --> 10:42:25.460
Did they have a conversation about like team visions play style night stalker is their

10:42:25.900 --> 10:42:28.740
Solution and it has to work in a way

10:42:29.140 --> 10:42:31.700
They might have put some extra emphasis on it in this matchup

10:42:31.700 --> 10:42:37.060
It is a backline assassin is one of those things that can kill unkillable supports quickly

10:42:37.180 --> 10:42:40.280
Make the game a lot more straightforward to play for looking for a numbers advantage

10:42:40.280 --> 10:42:47.280
can also sometimes cause some issues for carries and where you can cap this early and just take the man's life.

10:42:47.280 --> 10:42:53.280
They also did show that Yatoro here were very early in that second phase with this PL, gave two core counterpicks.

10:42:53.280 --> 10:42:57.280
Also not something that I think Yatoro likes to do that often.

10:42:57.280 --> 10:43:02.280
He doesn't like to put himself in a position where you can decide how much scale he's allowed to have.

10:43:02.280 --> 10:43:05.280
And that is the choice that they gave Vision in this game too.

10:43:05.280 --> 10:43:10.080
So he's really gonna have to play his P.O. on this with top answers, make the hero work

10:43:10.080 --> 10:43:11.080
in the teamfights.

10:43:11.080 --> 10:43:12.480
He's one of his signature heroes.

10:43:12.480 --> 10:43:14.440
If anybody can do it, it's absolutely him.

10:43:14.440 --> 10:43:17.360
And that's really interesting with Maposhka drafting especially.

10:43:17.360 --> 10:43:21.800
How often do you feel like Team Spirit did that when Maposhka was doing the drafting

10:43:21.800 --> 10:43:24.600
and playing on Team Spirit?

10:43:24.600 --> 10:43:29.760
Maybe not as much or at least they were better at securing his game, I want to say.

10:43:29.760 --> 10:43:34.400
Okay, I think this version of Spirit is better at some of the random skirmishing.

10:43:34.400 --> 10:43:36.960
the supports are super mechanically gifted.

10:43:36.960 --> 10:43:39.240
They can definitely play a little bit of a faster game

10:43:39.240 --> 10:43:40.440
if things start rolling.

10:43:40.440 --> 10:43:42.160
However, I feel like the piece that's missing for them

10:43:42.160 --> 10:43:44.400
and somebody's getting over that finish line,

10:43:44.400 --> 10:43:45.920
actually getting to a point where you throw,

10:43:45.920 --> 10:43:48.520
does Gale pass the point of no return,

10:43:48.520 --> 10:43:49.520
and you just win that game.

10:43:49.520 --> 10:43:50.480
I think we saw last game,

10:43:50.480 --> 10:43:52.640
this terribly is getting bad.

10:43:52.640 --> 10:43:54.400
Can you ever feel like the true threat

10:43:54.400 --> 10:43:55.800
he was supposed to?

10:43:55.800 --> 10:43:57.960
I feel like that game always felt tough

10:43:57.960 --> 10:43:59.320
when we were some of those counters.

10:43:59.320 --> 10:44:02.360
I mean, he was wondering where his core is at.

10:44:02.360 --> 10:44:03.400
He's going for the kill.

10:44:03.400 --> 10:44:07.400
Class wasn't certain about getting this kill. High ground Tombstone is going to make things difficult.

10:44:07.400 --> 10:44:11.400
The zombies are building up, but they get the kill all the same. That's the first blood to collapse.

10:44:12.400 --> 10:44:16.400
I'd go up high ground and kill the Tombstone here. It's time to do it. It's worth a lot of gold.

10:44:16.400 --> 10:44:19.400
And Neil will have some Nolos that are pro-toons.

10:44:19.400 --> 10:44:25.400
Expensive depth. Give it to Class plus 125. He's one of the little creeps to get the extra mana aura.

10:44:25.400 --> 10:44:28.400
Not a fat sequence here for the Doom. And honestly, that's one of the things in this game.

10:44:28.400 --> 10:44:32.740
They took the Doom very early after one that first game to me this hero has

10:44:33.260 --> 10:44:38.560
Looked pretty strong on the main stage. It did lose some games earlier today, but I think it was still a force in all those games

10:44:39.400 --> 10:44:41.200
I mean they can some moves here

10:44:41.200 --> 10:44:47.760
Unfortunately does not have the speed to get the water rune ahead of no one's fuck, but not a bad idea

10:44:49.240 --> 10:44:54.720
Anyway, your Toro courier, so he misses out on the gloves of haste in a matchup that is already quite difficult

10:44:54.720 --> 10:45:02.380
Timbersaw, did you see that coming? When you had all the picks in the world, did you think, okay, Timbersaw, it's got to be to pick up against Phantom Lancer?

10:45:02.380 --> 10:45:07.880
I think it's a totally reasonable one, for sure. One of the better answers, you always have damage. He doesn't threaten you.

10:45:07.880 --> 10:45:10.720
This is not a mana burn Phantom Lancer anymore, right?

10:45:10.720 --> 10:45:16.360
Right. That version, I think, had more gameplay against Timber, you could take away his mana. This one, you're pretty much just completely impotent.

10:45:16.360 --> 10:45:22.260
It's also a really good matchup against Viver. Viver and Kate's playing against Timbersaw.

10:45:22.260 --> 10:45:26.100
None of your spells do anything to this guy, so you've debilitated the entire lane phase.

10:45:26.100 --> 10:45:29.140
Cumes don't get a blood grenade. If they can land the Bramble, Laurel might just die.

10:45:29.140 --> 10:45:32.580
In fact, Laurel has to run away from the Bramble and try and fight them,

10:45:32.580 --> 10:45:35.140
but they just get run over here in this good lane.

10:45:35.140 --> 10:45:38.740
The support's not bringing the same kind of firepower.

10:45:38.740 --> 10:45:41.780
I guess the clockwork here, dodge the orb, and dodge the orb.

10:45:43.060 --> 10:45:45.140
One, two more hits. He's gonna get a run down.

10:45:45.140 --> 10:45:46.020
When are we...

10:45:46.020 --> 10:45:48.500
No one gets a double kill for that one.

10:45:48.500 --> 10:45:50.180
What a nice timing to make this play.

10:45:50.180 --> 10:45:55.140
right before the nighttime hits the two supports on Spirit are not gonna offer

10:45:55.140 --> 10:45:59.600
you a lot in this turnaround play and you're pretty happy leading your sidelines

10:45:59.600 --> 10:46:02.380
Drow against the Doom is gonna pre-farm Timber against the PL is gonna keep

10:46:02.380 --> 10:46:06.180
the Toro out of lane top three CS all belong division here they get the

10:46:06.180 --> 10:46:09.020
double kill mid for the puck and now if you're Laurel you have to come back to

10:46:09.020 --> 10:46:13.580
this lane a little behind an XP worry about where their supports are gonna

10:46:13.580 --> 10:46:17.940
stay around here defending against your move and that's another concern if

10:46:17.940 --> 10:46:20.180
You just defend the knife stalker gameplay here.

10:46:21.380 --> 10:46:24.420
Who else is creating pressure in the first 15 or 20 minutes?

10:46:24.420 --> 10:46:28.820
It's not Phantom Lancer, and the Doom is in a lane where you're pulling waves

10:46:28.820 --> 10:46:31.700
and playing that a little defensively. You might be able to find a Doom connection.

10:46:32.340 --> 10:46:33.380
It's a long cooldown.

10:46:34.500 --> 10:46:37.300
So Vision are just going to have to keep checks on Marl, and I think they're

10:46:37.300 --> 10:46:38.660
pretty cruising here in the early game.

10:46:39.860 --> 10:46:42.180
And you find a little bit extra here for handle connection.

10:46:43.220 --> 10:46:47.300
Rude, trying to play the cliff flying area. Vision are just going to give up on the chase.

10:46:47.940 --> 10:46:52.940
Well, did find a shielder, honestly, probably the better rune you get here without the bottle.

10:46:52.940 --> 10:46:54.940
Just to exist with it mid.

10:46:56.940 --> 10:46:59.940
This little double mana burn there, maybe almost a courier.

10:46:59.940 --> 10:47:02.940
No one gets control of that before it goes too far.

10:47:03.940 --> 10:47:05.940
I gotta try and use this Night Soccer though.

10:47:06.940 --> 10:47:09.940
Who are you bringing this Night Soccer to find some extra kills during the night?

10:47:09.940 --> 10:47:11.940
You gotta do something with him, right?

10:47:11.940 --> 10:47:15.940
This is not a game where you just want Laurel to sit mid and trade farm against Puck.

10:47:15.940 --> 10:47:22.940
Yeah, in a way, it feels even harder for this Night Stalker to stabilize the game per spirit.

10:47:22.940 --> 10:47:24.940
They're gonna run it off.

10:47:24.940 --> 10:47:29.940
They don't have any ward vision on this, so in theory this move can land.

10:47:29.940 --> 10:47:32.940
But right now, no one, he's hitting an empty lane.

10:47:32.940 --> 10:47:33.940
He's gonna make the call.

10:47:33.940 --> 10:47:35.940
Hey, this Night Stalker just ran somewhere.

10:47:35.940 --> 10:47:36.940
We had the ward on the bottom jungle.

10:47:36.940 --> 10:47:37.940
He didn't go that way.

10:47:37.940 --> 10:47:39.940
This is kind of an interesting play.

10:47:39.940 --> 10:47:42.940
They're gonna go through the gate and put the pressure on the Phantom Lancer away from these gankers,

10:47:42.940 --> 10:47:44.940
but they're also gonna go through the gate.

10:47:44.940 --> 10:47:45.820
They're getting back up.

10:47:45.820 --> 10:47:47.020
Maybe Sandwich here.

10:47:47.020 --> 10:47:48.180
DeKal's going to drop the Tombstone.

10:47:48.180 --> 10:47:49.980
They're going to choose to fight this one.

10:47:49.980 --> 10:47:52.460
The Cogs immediately go out, seems Anakin spotted.

10:47:52.460 --> 10:47:54.780
Are they going to run him down, trying to deal with the Undying,

10:47:54.780 --> 10:47:56.180
with the Tombstones first?

10:47:56.180 --> 10:47:57.780
Notice coming in with his level six.

10:47:57.780 --> 10:47:59.780
It's scary hero to fight into.

10:47:59.780 --> 10:48:01.380
They're going to leave the clockwork behind.

10:48:01.380 --> 10:48:02.500
Got the Tombstone.

10:48:02.500 --> 10:48:05.780
Laurel will chase after some of these heroes.

10:48:05.780 --> 10:48:06.660
Got to fight something off this.

10:48:06.660 --> 10:48:08.020
He'll be waving to Phantom Lancer.

10:48:08.020 --> 10:48:09.100
He's good.

10:48:09.100 --> 10:48:10.860
And Night Stalker, none of these heroes

10:48:10.860 --> 10:48:13.700
are isolated enough that he can get a kill.

10:48:13.700 --> 10:48:17.940
So team vision, playing against Night Soccer two times in a row, they know what to do.

10:48:17.940 --> 10:48:20.140
They just plump up, don't give in the opening.

10:48:20.980 --> 10:48:23.380
Attention runs out, still some nice to play with here.

10:48:24.260 --> 10:48:29.860
Well, it's gonna be slowed down by blocks, cogs, nicely placed by Na'Vi pushing back these heroes.

10:48:29.860 --> 10:48:34.180
And they're the ones, they went for the aggression, and they are the ones who die.

10:48:34.180 --> 10:48:40.580
It's Rue, he's the casualty of Satanic, and now that the pressure is relieved from that Night Soccer, he goes back to top.

10:48:40.580 --> 10:48:44.580
Hey, the best thing to happen for Spirit there is time for collapse to free perk top.

10:48:44.580 --> 10:48:47.580
Honestly, the one guy didn't go to it, got the most out of the play.

10:48:47.580 --> 10:48:53.580
It's Laurel trying to make something happen on the map, but the play call was too good with the empty lane mid.

10:48:53.580 --> 10:48:54.580
And I like the idea-

10:48:54.580 --> 10:48:59.580
Well, just going to run the map at the draw rangers is non-stop.

10:48:59.580 --> 10:49:01.580
If you connect, it's amazing.

10:49:01.580 --> 10:49:05.580
It is just not connecting so far, but maybe Satanic will think,

10:49:05.580 --> 10:49:08.580
Okay, they're not going to go this team, right?

10:49:08.580 --> 10:49:12.780
It's a bypass the watcher here. They do take the long route. He doesn't see this

10:49:13.460 --> 10:49:15.460
Don't commit

10:49:17.100 --> 10:49:19.100
One of those moments could have been huge

10:49:19.260 --> 10:49:25.220
Laurel is is gonna be very under level this rate. He's full committee to the Rome this

10:49:26.380 --> 10:49:30.620
We go through college. They have to get this kill just to get some levels through Laurel

10:49:31.220 --> 10:49:33.140
They will get it

10:49:33.140 --> 10:49:36.420
Check the last time I saw a roaming midnight soccer at TI was

10:49:36.420 --> 10:49:40.880
TI3, like S4 type of gameplay?

10:49:40.880 --> 10:49:45.060
Yeah, I literally thought that like to myself this this looks like Cinderan on the main stage.

10:49:45.060 --> 10:49:46.060
A lot about Cinderan.

10:49:46.060 --> 10:49:48.860
Like if I talk to him and roaming around, that was a hundred percent what he did.

10:49:48.860 --> 10:49:50.860
I don't think this looks like Cinderan.

10:49:50.860 --> 10:49:52.980
Keep the bar high.

10:49:52.980 --> 10:49:57.940
I agree, this is a really old school style of mid roaming gameplay.

10:49:57.940 --> 10:50:00.940
It can free up some space for your two greedy side-leaders.

10:50:00.940 --> 10:50:03.500
You're attracting a lot of attention to where's this Nightfokker going?

10:50:03.500 --> 10:50:04.500
What is he trying to do?

10:50:04.500 --> 10:50:05.500
Can we counterplay?

10:50:05.500 --> 10:50:10.900
But unless he's actually getting the kills, he's just going to fall so far behind by 20 minutes.

10:50:10.900 --> 10:50:13.500
You gotta be careful with it. Don't wanna overdo it here.

10:50:13.500 --> 10:50:18.900
Not the worst night talk, you have Dark Sentient available, collapsing super deep on the map.

10:50:18.900 --> 10:50:24.500
How do you end up there? Super fast in that river too. My god.

10:50:24.500 --> 10:50:29.900
He has the Quicken Stone Feather Satchel, plus Drumb, plus Phase Boots, plus Speed Aura.

10:50:29.900 --> 10:50:31.900
The man be zooming out here.

10:50:31.900 --> 10:50:36.900
Percentage base movement speed from Yora on these extra small bonuses.

10:50:36.900 --> 10:50:40.900
That's a cool idea here. Gives you a lot more extra dapos in the early game.

10:50:45.900 --> 10:50:48.900
Notice did take that bottom power eventually.

10:50:48.900 --> 10:50:52.900
Automatic kick out on this Phantom Lantern. Nothing that Toro could do about it.

10:50:52.900 --> 10:50:56.900
And he is real fat on this Timber. We've seen him take games over on this hero.

10:50:56.900 --> 10:50:58.900
Toro got level 6 at 10 minutes.

10:50:58.900 --> 10:51:05.900
He's hitting neutral with that doppelganger, like he is very slow down, even more than long.

10:51:06.900 --> 10:51:15.900
It's looking like collapse once again as to put Team Spirit on his back shoulder the burden to try and close this network.

10:51:15.900 --> 10:51:16.400
We're in.

10:51:20.200 --> 10:51:21.400
In the Toro bottom.

10:51:22.600 --> 10:51:24.600
There's Crown on the real one here.

10:51:25.200 --> 10:51:27.600
And no one commits to the kill, they do get him.

10:51:27.900 --> 10:51:30.400
Ice is gonna come through from Laurel to Arc Ascension.

10:51:30.700 --> 10:51:33.200
With the silence, easily cleans up L1.

10:51:33.200 --> 10:51:35.000
Maybe he need to get the last hit on Yatoro.

10:51:35.000 --> 10:51:39.200
He died to the neutral, so that actually worked out very well for Team Spirit.

10:51:39.300 --> 10:51:40.700
In particular, long.

10:51:40.700 --> 10:51:42.500
Probably the best trade you could hope for right there.

10:51:42.500 --> 10:51:43.000
Yeah.

10:51:43.600 --> 10:51:45.200
I don't think Yatoro's happy about it.

10:51:45.200 --> 10:51:48.600
Yes, to spend some time on the sideline, that is time he needs to recover in this game.

10:51:49.700 --> 10:51:51.400
However, it's great for his Night Stalker.

10:51:51.700 --> 10:51:53.700
A little extra putt kill, going Laurel's way.

10:51:53.700 --> 10:51:56.900
Yeah, Laurel's actually not that far away from Blink Tag.

10:51:56.900 --> 10:51:59.100
Now, he's got the chipmast to help him farm.

10:51:59.100 --> 10:51:59.700
It's a kill, oh yeah.

10:51:59.700 --> 10:52:02.500
This is just an instant easy. Yeah, they've got tons of slows.

10:52:02.500 --> 10:52:03.400
No stuns.

10:52:04.200 --> 10:52:05.000
That's a play.

10:52:05.500 --> 10:52:06.800
Yeah, look at that hammer.

10:52:06.800 --> 10:52:08.100
Really? They're going for notice.

10:52:08.100 --> 10:52:11.300
They actually got him down to about half, but now his armor is full up.

10:52:11.300 --> 10:52:13.100
Can you Toro finish him off here?

10:52:13.100 --> 10:52:16.940
They do manage to get him with the final nuke from the tutorial. They get that kill.

10:52:16.940 --> 10:52:21.860
That's huge. The fact that you bring the doom, you don't have to use the doom.

10:52:21.860 --> 10:52:24.860
And you can keep that spell on the map. You lose your big power.

10:52:24.860 --> 10:52:29.220
That's costly. Nice rotation from Psychanic, making his presence felt again.

10:52:29.220 --> 10:52:32.220
I guess you did have some mana burn this line up. What's the cost?

10:52:32.220 --> 10:52:35.220
Bring that Timbers mana down low. Nice spell against him for sure.

10:52:35.220 --> 10:52:37.220
The clockwork matchup's quite good.

10:52:37.220 --> 10:52:39.220
Always has been.

10:52:39.220 --> 10:52:44.800
Such a nuisance, man. These cogs are so stupid.

10:52:44.800 --> 10:52:47.300
There's another one of those games like Game 1.

10:52:47.300 --> 10:52:52.800
I think it could be going worse for Spirit in some ways, but they're making some nice moves, getting some kills.

10:52:52.800 --> 10:52:55.800
100%. They're only down 1,000 network.

10:52:55.800 --> 10:52:58.800
How are you expecting them to be much further behind?

10:52:58.800 --> 10:53:02.300
They have Hookshot up in 5. You can go for Hookshot cogs into the Doom play.

10:53:02.300 --> 10:53:04.300
This can catch no one off guard.

10:53:04.300 --> 10:53:06.300
Yeah, with the NAMP damage, it could be very good.

10:53:06.300 --> 10:53:08.300
Even the Timbersaw is an easy kill.

10:53:08.300 --> 10:53:09.300
Very deep.

10:53:09.300 --> 10:53:10.300
It's gonna break.

10:53:10.300 --> 10:53:13.300
One shot lands, managed to clear through the neutrals, and the tomb is dropped.

10:53:13.300 --> 10:53:14.300
There he's done.

10:53:14.300 --> 10:53:15.300
Can you get out though?

10:53:15.300 --> 10:53:16.300
Nicely placed.

10:53:16.300 --> 10:53:18.300
Yeah, that's gonna be a coil drop.

10:53:18.300 --> 10:53:19.300
All this extra movement speed.

10:53:19.300 --> 10:53:20.300
So, yeah!

10:53:20.300 --> 10:53:21.300
Fight!

10:53:21.300 --> 10:53:22.300
He's gonna do this!

10:53:22.300 --> 10:53:25.300
With this hand damage, he thinks there's a possibility here that they can deal with

10:53:25.300 --> 10:53:28.300
the tombstone as quick as they can, trying to keep their distance away from no one.

10:53:28.300 --> 10:53:30.300
Make sure that they go inside of this park.

10:53:30.300 --> 10:53:33.300
They're just taking kills, not losing any lives.

10:53:34.300 --> 10:53:37.300
This tombbill looks insane in this game.

10:53:37.300 --> 10:53:44.420
little control for him. He's just hasty at every fight. He's running the map at 525ms. 13 minutes in.

10:53:46.260 --> 10:53:50.020
What are you supposed to do against that? If you're a vision, you'll only have Bramble. You only

10:53:50.020 --> 10:53:58.100
have oil. Get him to the winners first. Set up, not me. Have some fog hits. Pogs. No one

10:53:58.100 --> 10:54:02.340
does land, but it does matter. What up? Got him. This is just spirited by nobody where there

10:54:02.340 --> 10:54:03.680
There are none.

10:54:03.680 --> 10:54:07.540
Making something happen in a game that is otherwise

10:54:07.540 --> 10:54:09.780
going to look very vision favored.

10:54:09.780 --> 10:54:12.060
And this is all without the Night Stalker playing through

10:54:12.060 --> 10:54:13.500
nighttime or using that Dark Ascension.

10:54:13.500 --> 10:54:14.780
So that's amazing.

10:54:14.780 --> 10:54:17.380
His movement speed was actually going to die to

10:54:17.380 --> 10:54:20.700
Satanic, but he was so fast, he outrun the Multisha.

10:54:20.700 --> 10:54:22.660
He's 550 in sports dirt.

10:54:22.660 --> 10:54:26.420
This is super value in this game.

10:54:32.340 --> 10:54:34.700
Rancous base time for you to recover here

10:54:36.300 --> 10:54:40.540
While team complete is blink dagger with this wave maybe one or two neutrals

10:54:40.540 --> 10:54:44.780
You get that alongside the second nighttime then they can start cooking a bit. Yes

10:54:44.780 --> 10:54:50.900
Well, it's reads in the first night time. We're too easily read with the extra mobility does give way better

10:54:51.300 --> 10:54:56.260
Opportunity blink night stalker plus the blink doom coming out 50 minute night time support tablets

10:54:56.420 --> 10:55:02.300
You have way more play options across the map and maybe it's vision who are gonna have to be on the defense a little bit

10:55:02.340 --> 10:55:07.340
and just try and protect the Drow, protect the Timbersaw until he's tanky enough to weather the storm.

10:55:07.340 --> 10:55:10.840
Because I don't think you can run the Timber in head first into that doom.

10:55:10.840 --> 10:55:15.840
The look of Charlotte and the round of Cogs, who not me, does not miss on these Cogs.

10:55:15.840 --> 10:55:20.840
Go for another one! Why not? Oh, the Cog is fired right as he was about to get that final hit.

10:55:20.840 --> 10:55:23.840
Spank class will still kick out from the Distiller.

10:55:23.840 --> 10:55:25.840
Supports are doing work in this game.

10:55:25.840 --> 10:55:31.840
As they tend to do, Team Spirit supports this season have been amazing ever since the pick up of not me.

10:55:31.840 --> 10:55:36.100
They're going to three-man smoke up. Time to connect this nighttime. They go for the

10:55:36.100 --> 10:55:40.900
Drow Ranger. Drow Ranger must be shut down because C.T.A.N.D.I. is about to get into an

10:55:40.900 --> 10:55:46.340
agatom scepter. And that's when his farm is really going to start picking up. This move

10:55:46.340 --> 10:55:51.140
can connect. It'll do a lot for them. Very deep play. It's hard to find the carries behind

10:55:51.140 --> 10:55:53.740
this tier two, unless you already have vision there.

10:55:53.740 --> 10:55:58.780
They get one D-Board, under a century. And it should get the scan. But he's

10:55:58.780 --> 10:56:01.780
He's going to run down and he's actually maybe going to run straight through Laurel.

10:56:01.780 --> 10:56:04.280
Though the supports are connecting here, they've already dropped the Toonstone.

10:56:04.280 --> 10:56:10.780
They went for the flank onto the draw rangers and the connect terrorized push through back into the rest of the team with the coil locking down Nottney as well.

10:56:10.780 --> 10:56:14.780
The two supports did die and oh wait, a hookshot.

10:56:14.780 --> 10:56:16.780
Nottney can't get away from the decay though.

10:56:16.780 --> 10:56:19.280
And that's vision just defending the draw.

10:56:19.280 --> 10:56:21.280
The other neutral creep deny man.

10:56:21.280 --> 10:56:23.780
The team spirit have gotten lucky indeed.

10:56:23.780 --> 10:56:27.980
to call a sense lucky they couldn't they have some problems with their ocean

10:56:27.980 --> 10:56:33.780
oh got the sound son of no one's fuck they don't have the damage yeah who was

10:56:33.780 --> 10:56:37.820
lingering that's blink available maybe vision get baited oh they ran away

10:56:37.820 --> 10:56:41.500
there's so much for the fight try to get the drill on him no one to get him

10:56:41.500 --> 10:56:44.580
here got the two of them can they finish mom yeah with the inferno play

10:56:44.580 --> 10:56:47.580
that's probably gonna take a mouth Laurel is getting low you're told me this

10:56:47.580 --> 10:56:52.180
the other side Laurel almost dies there the Tannick chase you got to

10:56:52.180 --> 10:56:53.980
Left, but there's that boosted movement speed.

10:56:53.980 --> 10:56:55.340
Well, well, Chuki left and right.

10:56:55.340 --> 10:56:56.620
Blitz, back to the other side.

10:56:56.620 --> 10:56:57.940
You can't catch this guy.

10:56:57.940 --> 10:57:01.380
He's too smooth with it.

10:57:01.380 --> 10:57:04.540
This build has done so much work in this game.

10:57:04.540 --> 10:57:05.540
It is absurd.

10:57:05.540 --> 10:57:06.980
Just dancing around them.

10:57:06.980 --> 10:57:08.340
Whoa, he's even going back in.

10:57:08.340 --> 10:57:09.660
Yeah, going back in for the support.

10:57:09.660 --> 10:57:11.860
They've got to be careful of satanic.

10:57:11.860 --> 10:57:14.660
Still is a threat to slow down these heroes.

10:57:14.660 --> 10:57:16.660
I really want something off the back of that.

10:57:16.660 --> 10:57:18.220
Well, maybe once in three more seconds.

10:57:18.220 --> 10:57:20.460
Oh, they're not letting them go.

10:57:20.460 --> 10:57:22.660
DeCaulis has to die, they say!

10:57:22.660 --> 10:57:24.660
And die he will!

10:57:24.660 --> 10:57:25.940
Are they gonna get out with everybody?

10:57:25.940 --> 10:57:26.940
Or am I?

10:57:26.940 --> 10:57:29.440
Maybe it's going to be the clockwork?

10:57:29.440 --> 10:57:31.440
Yeah, he's gonna keep going.

10:57:31.440 --> 10:57:36.240
So support for support, but it did force vision all of these heroes back to this side of the map.

10:57:36.240 --> 10:57:39.540
But, very importantly, Cetanic did not die.

10:57:39.540 --> 10:57:41.340
And now he's got his agonim scepter.

10:57:41.340 --> 10:57:42.640
They did defend the drought.

10:57:42.640 --> 10:57:45.380
The timber was also farming that entire time period.

10:57:45.380 --> 10:57:47.180
Good face for Yatoro.

10:57:47.180 --> 10:57:49.180
Spirit are overall happy with that exchange.

10:57:50.460 --> 10:57:56.460
They hit some space, there's PL to continue to find some more attack in this game.

10:57:58.460 --> 10:58:05.460
He's definitely strong, you can't underestimate the damage the Stamina can do if he's not the one just getting focused at the start of the fight.

10:58:06.460 --> 10:58:10.460
He's tool of the course to go in and start things for him, you also have a clockwork to go in and start things for him.

10:58:10.460 --> 10:58:15.460
If you can take out the timber early with a doom or something like that, the fight doesn't look that difficult.

10:58:15.460 --> 10:58:19.940
Nodus wants to go for the Phantom Lance, but little does he know that Team Steered is one step ahead of them.

10:58:19.940 --> 10:58:23.220
They're going to kill the Timbersaw before the supports even get here.

10:58:23.220 --> 10:58:23.720
Are they?

10:58:23.720 --> 10:58:25.960
They're trying to get away, but there's the Winner's Curse.

10:58:25.960 --> 10:58:31.620
They just lined it up, hits onto three, the setup though, with the Tombstone out, they actually can't keep this going.

10:58:31.620 --> 10:58:34.760
Team Steered has to retreat, wait, a silenced backhand onto Nodus.

10:58:34.760 --> 10:58:36.360
Now they run him down, the Tear Rides finally gets him.

10:58:36.360 --> 10:58:36.860
Bansheed Dodge.

10:58:36.860 --> 10:58:40.660
But Nodus, Bansheed Dodge, fucking Toro plus not me with the Hookshot, finish him off.

10:58:40.660 --> 10:58:41.460
Sure, I'll play it up.

10:58:41.460 --> 10:58:46.120
Now Yatoro's trying to run down Nighcloth, stop the gainer, dodge the puck nukes, and get away from that.

10:58:46.120 --> 10:58:49.640
Jakao's being tied in around, they'll finish him off, Jakao's trying to deal with damage,

10:58:49.640 --> 10:58:55.640
and Yatoro, but he can't fight him here by killing Spree for Yatoro, and you know what, chased away by Laurel.

10:58:55.640 --> 10:58:58.240
He's still on him, the doom, he can still actually connect.

10:58:58.240 --> 10:59:00.700
As a mileage, can he kill him with just him?

10:59:00.700 --> 10:59:03.820
Blaps are on it, blaps on his way, can he get the Blink Dagger?

10:59:03.820 --> 10:59:08.120
Don't hold the spaceship, blink away, he's got the orb out, and he jumped far enough away,

10:59:08.120 --> 10:59:12.260
They're chasing after him and jumps the orb as far as we can Laurel on the hunt on the way

10:59:12.260 --> 10:59:13.120
Oh, they got it.

10:59:13.120 --> 10:59:16.120
About the sound they don't need to do them, they've got to kill anyway.

10:59:16.120 --> 10:59:20.120
Team spirit magic on the main stage.

10:59:21.120 --> 10:59:25.120
Absolutely outplaying vision in this teamfight bottom.

10:59:25.120 --> 10:59:27.120
Finding so much afterwards.

10:59:27.120 --> 10:59:30.120
So much extra gold going in your Toros pocket.

10:59:30.120 --> 10:59:32.120
Such a clutched Nantadodge.

10:59:32.120 --> 10:59:34.120
So we can finish some of these heroes off.

10:59:34.120 --> 10:59:40.120
so much time to bring this Timbersaw down that you need all this outplay to convert that fight into a win.

10:59:40.120 --> 10:59:43.120
And guess what? The spells on cooldown, you still have Timber Saw.

10:59:43.120 --> 10:59:46.120
Now the Doom will be dropped on the Timbersaw, who's not going anywhere with the hotshot.

10:59:46.120 --> 10:59:47.120
Doom more.

10:59:47.120 --> 10:59:49.120
Like a kill on the dark willow as well.

10:59:49.120 --> 10:59:54.120
All of a sudden Team Spirit are moving too fast for Team Vision to keep up.

10:59:54.120 --> 10:59:56.120
They have absolutely stepped up in this game too.

10:59:56.120 --> 10:59:59.120
Just out of nowhere this game has become a beating frenzy.

10:59:59.120 --> 11:00:01.120
Vision need to find a way to stabilize.

11:00:01.120 --> 11:00:11.120
They need to slow this game down, regroup, control the map, and not continue to bleed more kills, because this is getting a little out of hand, 18-6.

11:00:12.120 --> 11:00:20.120
This is the pace, the team spirit. They bet on it two times in a row. They did work the first time around with the Nightstalker, but it's working now in Game 2.

11:00:21.120 --> 11:00:27.120
The crazy thing is I don't even view their lineup as this fast. You look at these heroes on paper, they kinda have to doom.

11:00:27.120 --> 11:00:29.240
Yeah, Phantom Lancer takes time to come online.

11:00:29.240 --> 11:00:31.180
The Doom and Night Stalker can sometimes

11:00:31.180 --> 11:00:32.840
be a little cooldown dependent.

11:00:32.840 --> 11:00:35.360
You're really looking to land.

11:00:35.360 --> 11:00:37.680
Biggest playmate with little skirmishes.

11:00:37.680 --> 11:00:40.960
You don't have enchantress bane or something setting stuff up.

11:00:40.960 --> 11:00:43.360
I think Spirit is just the best team perhaps ever

11:00:43.360 --> 11:00:46.000
at playing slow heroes fast.

11:00:46.000 --> 11:00:48.080
And making the game speed up in a way

11:00:48.080 --> 11:00:49.720
where it feels uncomfortable for you

11:00:49.720 --> 11:00:51.520
because you're losing fights while they also

11:00:51.520 --> 11:00:53.200
have a tremendous amount of scale

11:00:53.200 --> 11:00:56.040
is one of those games that highlights it.

11:00:56.040 --> 11:00:58.920
We'll not know how not he ended up here, but he might just get out.

11:00:58.920 --> 11:01:01.240
It's the one shot, DP way, goodbye!

11:01:03.000 --> 11:01:05.800
They're dancing on him. They're absolutely dancing on him here.

11:01:05.800 --> 11:01:07.400
The chat wheels are flowing.

11:01:07.880 --> 11:01:11.800
The axe is almost done for the Phantom Lancer. His damage is going to pick up considerably.

11:01:12.360 --> 11:01:15.240
You still have St. Canik at the top of that net worth chart.

11:01:16.040 --> 11:01:19.400
But he does not have the carry matchup at all in this game.

11:01:19.800 --> 11:01:22.360
You cannot rely on him to come in and deal with Yatoro.

11:01:22.360 --> 11:01:25.800
If the Timbersaw gets doomed, if the puck gets found by the Knight's Doctor.

11:01:25.800 --> 11:01:30.800
This is the teamfight advantage that Spirit have in this game, the strength of their craft and their counterpits.

11:01:30.800 --> 11:01:35.800
You have tools to defilitate the energy cores, to free the fight up for the Phantom Lancer.

11:01:37.800 --> 11:01:41.800
Especially if you can get to BKBs, what is your control for BKB?

11:01:41.800 --> 11:01:45.800
Running at you in this game, if you're a vision.

11:01:45.800 --> 11:01:49.800
Here comes that three man team. Not me, Rue, Warl.

11:01:49.800 --> 11:01:52.800
There's a lot of veterans on the team. They're trying to bait out the Phantom Lancer.

11:01:52.800 --> 11:01:54.800
Lancer, Yatoro's gonna run down the lane.

11:01:56.800 --> 11:02:00.800
The Hookshot cogs into follow-up spells. No one gets out of there.

11:02:00.800 --> 11:02:02.800
You really have to be careful in this game, this puck.

11:02:02.800 --> 11:02:05.800
If you get cursed, if you get hookshot, there's gonna be follow-up chains done

11:02:05.800 --> 11:02:08.800
silence from the Nightstalker, the Doom, the other support.

11:02:08.800 --> 11:02:11.800
All of these spells can be death sentences for no one in this game.

11:02:11.800 --> 11:02:14.800
We'll likely see him go some early defensive item here.

11:02:15.800 --> 11:02:19.800
I'd say you generally want the PKB here on the puck against the NS.

11:02:19.800 --> 11:02:24.120
It's expensive it's gonna take some time

11:02:30.560 --> 11:02:36.380
Now that they're hurting team vision back into their side of the map, but I mean you said like team vision

11:02:36.380 --> 11:02:38.380
You need to slow things down. They're doing just that

11:02:41.240 --> 11:02:43.240
It comes at the cost of map control nice

11:02:43.240 --> 11:02:44.240
So, shots of N.A.P. on this one.

11:02:44.240 --> 11:02:45.240
He goes back here with an N damage.

11:02:45.240 --> 11:02:47.240
Cashless shots of Dark Willow.

11:02:47.240 --> 11:02:48.240
Gakal's gonna be up next.

11:02:48.240 --> 11:02:50.240
No escape for these supports.

11:02:50.240 --> 11:02:53.240
Farther and farther back, team vision.

11:02:53.240 --> 11:02:55.240
Our proof pushed all the way into their base.

11:02:55.240 --> 11:02:59.240
And Laurel is watching every step of the way.

11:02:59.240 --> 11:03:00.240
He's thinking about that.

11:03:00.240 --> 11:03:02.240
Say, N.A.P. kill with the N.A.P. damage.

11:03:02.240 --> 11:03:03.240
He blinks away.

11:03:03.240 --> 11:03:05.240
No one who's kind of pushing out.

11:03:05.240 --> 11:03:06.240
Not okay.

11:03:06.240 --> 11:03:07.240
Maybe they have vision of me.

11:03:07.240 --> 11:03:09.240
Don't want to be caught in a coil in a bad spot.

11:03:09.240 --> 11:03:10.240
They deal with the ward.

11:03:10.240 --> 11:03:12.240
Not me.

11:03:12.240 --> 11:03:14.240
They can't eat, they can't eat, they can't go after him.

11:03:14.240 --> 11:03:16.880
That's a super nice D-word because the only two words on the map work,

11:03:16.880 --> 11:03:18.880
kinda double-placed bottom.

11:03:18.880 --> 11:03:22.400
So Vision are just not gonna have a lot of War Vision to play around here.

11:03:22.400 --> 11:03:24.880
In the next four, mid-five minutes or so.

11:03:24.880 --> 11:03:30.000
It does lead us to a daytime period with no Dark Ascension.

11:03:30.000 --> 11:03:32.000
So, definitely some downtime.

11:03:32.000 --> 11:03:33.520
Yeah, they can definitely...

11:03:33.520 --> 11:03:36.320
I don't know if they're going to make any moves during this window,

11:03:36.320 --> 11:03:40.640
or if this is just going to be a time where they could farm more aggressively on the map.

11:03:40.640 --> 11:03:48.020
It's a little awkward. I think you can't force Roshan with this cooldown. It's just not that fast right now

11:03:51.080 --> 11:03:53.240
Otherwise, I think it's tough to find the play

11:03:55.700 --> 11:04:00.300
Spirit are well aware of the downtime here. They're not gonna give you some crazy opening BKB has done for doom

11:04:00.300 --> 11:04:05.460
So collapse can push waves mid. He's not too afraid very difficult to find the fan lancer

11:04:05.460 --> 11:04:08.160
Oh, he's actually at super top kind of into where they are

11:04:08.160 --> 11:04:16.160
He's got a blink dagger so he can still escape if he comes his way, but the clocks are just too good.

11:04:16.160 --> 11:04:20.160
He pushed himself inside the tombstone, but the Phantom Launcher deals with that so quickly

11:04:20.160 --> 11:04:25.160
you call us out to pop back out, a support for support, and as you get the coil, and there's the build up of that agatum scepter,

11:04:25.160 --> 11:04:29.160
you're suppled into their Drow Ranger and Satanic delivers.

11:04:29.160 --> 11:04:33.160
He took a lot of the pop damage off the clock, we're dying.

11:04:33.160 --> 11:04:37.160
Satanic had a really good position there.

11:04:37.160 --> 11:04:40.160
If Moro overplayed his hand across the depth,

11:04:40.160 --> 11:04:43.160
we're going to try and make up for it the same war.

11:04:43.160 --> 11:04:45.160
They will get the kill and Satanic can return.

11:04:45.160 --> 11:04:47.160
Wait, they damaged him.

11:04:47.160 --> 11:04:48.160
They got it up.

11:04:48.160 --> 11:04:49.160
Okay.

11:04:49.160 --> 11:04:50.160
He just died inside the fountain.

11:04:50.160 --> 11:04:52.160
Didn't have the stuns, but they did have the damage.

11:04:52.160 --> 11:04:55.160
I'm respecting the potential vision on that spot.

11:04:55.160 --> 11:05:00.160
A rare misplay from Satanic in terms of his map read.

11:05:00.160 --> 11:05:02.160
Guys usually untouchable

11:05:02.600 --> 11:05:04.600
Here we'll find him even out the score

11:05:05.920 --> 11:05:08.280
Look who's about to be taught network in this game

11:05:09.600 --> 11:05:16.240
It's your boy collapse. Yep doing it again four zero and six a perfect doom performance here so far

11:05:17.360 --> 11:05:23.080
Yeah, they just the trio of team spirit have given so much space to collapse in utoro

11:05:23.080 --> 11:05:27.880
You Toro may have thrown some of that away collapse is not guys just ridiculous

11:05:27.880 --> 11:05:30.880
Every time Spirit need him to step up, he steps up.

11:05:30.880 --> 11:05:32.880
And they need him in this series.

11:05:32.880 --> 11:05:36.880
He's gonna try to connect, but they do have a ward to spot this, but it might be too late for vision.

11:05:36.880 --> 11:05:38.880
They're gonna start getting run down here.

11:05:38.880 --> 11:05:40.880
TP away from notice, good call there.

11:05:40.880 --> 11:05:43.880
Nine class, no hope for a hand.

11:05:43.880 --> 11:05:46.880
And, uh, Clash doesn't need to go through the game.

11:05:47.880 --> 11:05:49.880
Who's gonna stay in that top side if he wants?

11:05:49.880 --> 11:05:52.880
Laurel is gonna sweep across the map.

11:05:52.880 --> 11:05:54.880
This is a scary nighttime period for vision right now.

11:05:54.880 --> 11:05:59.680
right now. Really scary. No one's playing out like this. There's no defensive item, by the way.

11:05:59.680 --> 11:06:03.280
Okay, so that's trying to kill the cops outside while they're also going for the kill

11:06:03.280 --> 11:06:09.600
under no one with a silence but no one fairly gets away. A TBA from the Doom. Lack of stuns

11:06:09.600 --> 11:06:13.200
are beginning to hurt, Fish, and that's for sure. They were very close to grabbing the

11:06:13.200 --> 11:06:18.080
fuck there. And no objective is being taken. That's the other interesting thing about

11:06:18.080 --> 11:06:22.160
this game. It's all brawl. All trying to force heroes out of it. These jungle areas.

11:06:22.160 --> 11:06:24.720
His torment is available. Roach is available.

11:06:25.920 --> 11:06:28.320
Surely someone eventually wants to try a new one here.

11:06:29.920 --> 11:06:33.600
He's so obnoxious with the cogs.

11:06:33.600 --> 11:06:35.360
He doesn't care if you know he's there.

11:06:35.360 --> 11:06:38.480
He's gonna burn you out with that least two of them every time.

11:06:39.360 --> 11:06:41.680
A lot of map control going spirits away during this nighttime,

11:06:41.680 --> 11:06:43.840
especially with the D-Wars we mentioned earlier.

11:06:43.840 --> 11:06:46.720
This is kind of at the end of that 5-in interval where

11:06:46.720 --> 11:06:48.920
you shouldn't have another set of odds to get on the map.

11:06:48.920 --> 11:06:51.360
They're flying blind here in this nighttime.

11:06:51.360 --> 11:06:53.320
They're very low on information.

11:06:53.320 --> 11:06:56.120
You don't know if this PL is just trying to do the road

11:06:56.120 --> 11:06:56.720
right now.

11:06:56.720 --> 11:06:58.720
You don't know if the Night Soccer is running at you.

11:06:58.720 --> 11:06:59.720
So you're very clumped.

11:06:59.720 --> 11:07:00.760
You're very grouped.

11:07:00.760 --> 11:07:03.080
You're playing defensive.

11:07:03.080 --> 11:07:04.320
You need to get this mid lane out

11:07:04.320 --> 11:07:06.280
so you can just see something in this game.

11:07:06.280 --> 11:07:08.160
And when you stack so much, it usually

11:07:08.160 --> 11:07:10.440
means maybe you don't die as much,

11:07:10.440 --> 11:07:11.680
but you fall behind a net worth.

11:07:11.680 --> 11:07:13.400
They're not down that much.

11:07:13.400 --> 11:07:15.520
We'll see how that grows over the next three and a half

11:07:15.520 --> 11:07:16.020
minutes.

11:07:16.020 --> 11:07:17.040
This is the net time.

11:07:17.040 --> 11:07:18.760
Holds through right now.

11:07:18.760 --> 11:07:24.940
Spirit only up by 4k so they are threatening Roshan in a way something vision

11:07:24.940 --> 11:07:28.220
kind of have to clump up and deal with definitely getting the clump out of

11:07:28.220 --> 11:07:33.740
vision and team spirit not clumping at all you've got collapse on the top side

11:07:33.740 --> 11:07:37.580
Yatoro bottom Laurel sweeping through the map same as the supports but in

11:07:37.580 --> 11:07:42.780
different areas it's rare we see vision put in this situation where they feel

11:07:42.780 --> 11:07:45.260
they have to just kind of move as a four or five year ball they're usually

11:07:45.260 --> 11:07:48.860
very efficient on the map always looking for some sort of setup play nine

11:07:48.860 --> 11:07:52.660
class is one of the best killing supports in all time there's not enough

11:07:52.660 --> 11:07:56.820
information to look for that type of thing here you see a little something

11:07:56.820 --> 11:07:59.900
pop with this nice doctor going through the gate it's just like you push out

11:07:59.900 --> 11:08:05.740
top lane and let her reset the map and deliver him no little worried about the

11:08:05.740 --> 11:08:11.980
rose play if your Toro feels strong enough otherwise you're okay playing

11:08:11.980 --> 11:08:17.420
a traded map. I mean surely Team Spirit trying to roast. That's what it feels like.

11:08:17.420 --> 11:08:21.820
Right? Like you have so much map control. I would be really tempted here and again

11:08:21.820 --> 11:08:25.100
if you're not going to do the roast you're just conceiving an even map

11:08:25.100 --> 11:08:29.020
state division wall. They have less confirmation to go off of it. It's not

11:08:29.020 --> 11:08:33.940
going to feel great three or four minutes from now. But vision, I mean in

11:08:33.940 --> 11:08:36.340
a way it's working out for them because vision keeps playing to this

11:08:36.340 --> 11:08:39.620
Roshan team spirits are doing it. I'm trying to make the jump of the clunker

11:08:39.620 --> 11:08:44.580
He's even doesn't land. He's gonna have to pop the kb. He really dooms up timbersaw goes to the TV away

11:08:44.580 --> 11:08:48.220
Oh, there's too much in him in the curse first in the back. That's just war

11:08:48.220 --> 11:08:52.180
Oh, I'm dying. No, who's on land. I'm gonna tell him here comes that fan of my charge

11:08:52.180 --> 11:08:57.020
St. Canik, St. Canik, not able to feel much about it at all. It's here right try and push these heroes back

11:08:57.020 --> 11:09:03.180
But here comes Jettorra to finish him off. Quick inside the tooltimes. I can't get it. It's gonna be all over. I'm gonna call it.

11:09:03.180 --> 11:09:09.180
Why the shit? It comes out of here! They say that it's no chance! No shot!

11:09:09.180 --> 11:09:16.180
What just happened? The fastest GG competition is put out crazy!

11:09:16.180 --> 11:09:21.180
I had to not believe they called it there. Maybe that game was still going to be really rough after that team fight.

11:09:21.180 --> 11:09:26.180
It certainly looked like DL just was completely out of control. There are another six Panadog on the fairway.

11:09:26.180 --> 11:09:28.180
You don't have control. You're getting run down.

11:09:28.180 --> 11:09:31.020
Now, was that game over completely?

11:09:31.020 --> 11:09:33.420
And provisioned the GG out like that when they have been

11:09:33.420 --> 11:09:35.460
the most arguably dominant team of this TI?

11:09:35.460 --> 11:09:36.940
You kind of got to believe in yourself

11:09:36.940 --> 11:09:38.620
to some degree of like, hey, we can come back.

11:09:38.620 --> 11:09:39.100
Yeah, really.

11:09:39.100 --> 11:09:39.740
No matter the game.

11:09:39.740 --> 11:09:40.380
Maybe they throw.

11:09:40.380 --> 11:09:41.380
Maybe they throw.

11:09:41.380 --> 11:09:43.660
Yeah, maybe something goes wrong for them later on.

11:09:46.980 --> 11:09:51.060
Like, at Tilton, I don't fully understand why.

11:09:51.060 --> 11:09:53.180
You know, like, OK, they got God.

11:09:53.180 --> 11:09:55.580
Things really snowballed really badly.

11:09:55.580 --> 11:09:56.420
And that what?

11:09:56.420 --> 11:09:57.460
It was like 15 to 20.

11:09:57.460 --> 11:09:59.100
Okay, but here's the thing I go back to.

11:09:59.100 --> 11:10:00.540
You lose that fight, you get team life,

11:10:00.540 --> 11:10:02.900
you're gonna be down 12 or 13 KK, they get rose.

11:10:02.900 --> 11:10:04.380
That game stays terrible.

11:10:04.380 --> 11:10:05.220
But what you have to say is,

11:10:05.220 --> 11:10:08.280
you had two picks to counter this fan of lane.

11:10:08.280 --> 11:10:10.540
You should not be in that game thinking to yourself,

11:10:10.540 --> 11:10:11.820
man, we're on a cloth,

11:10:11.820 --> 11:10:13.500
and the second the PL wins one fight,

11:10:13.500 --> 11:10:14.540
this game is over.

11:10:14.540 --> 11:10:15.580
Because if you're in that situation,

11:10:15.580 --> 11:10:17.540
you feel that way after you had two court counter picks

11:10:17.540 --> 11:10:21.180
this year, then you're in for a rough draft game three.

11:10:21.180 --> 11:10:22.180
Like, this is your first big game.

11:10:22.180 --> 11:10:24.140
I'm like, sir, what are you doing?

11:10:24.140 --> 11:10:26.060
I mean, I mean, you tore my what that purely

11:10:26.060 --> 11:10:28.760
because he didn't get to play a game.

11:10:28.760 --> 11:10:31.360
He like showed up to one team fight, said, hell yeah,

11:10:31.360 --> 11:10:33.000
this is great. Wait, the game's over.

11:10:33.000 --> 11:10:33.840
What happened?

11:10:33.840 --> 11:10:35.360
All it takes is a couple of man-to-dodges

11:10:35.360 --> 11:10:37.480
and suddenly vision are man-to-dodged off

11:10:37.480 --> 11:10:39.020
the stadium right now.

11:10:39.020 --> 11:10:40.120
Brutal stuff.

11:10:40.120 --> 11:10:41.360
What a way to that game be end.

11:10:41.360 --> 11:10:43.760
Spirit even up the series against vision.

11:10:46.080 --> 11:10:51.080
An unprecedented, I'm going to say early GG out of this game.

11:10:51.080 --> 11:10:53.760
We don't normally get that at TI team spot

11:10:53.760 --> 11:10:55.720
to the very end, the bitter end.

11:10:55.720 --> 11:11:00.220
Well, on the side of vision, they say we realize we don't have any answers to this Phantom Lancer,

11:11:00.220 --> 11:11:03.020
had way too much time for himself to be able to get online.

11:11:03.020 --> 11:11:06.220
And then Xenia, blue hot cap and SVD mentioned it.

11:11:06.220 --> 11:11:07.820
You had a lot of the draft to do it.

11:11:07.820 --> 11:11:12.920
You had what should have been a slightly better lane for yourselves to be able to snowball into something,

11:11:12.920 --> 11:11:15.320
but Spirit really showed up for game two.

11:11:15.320 --> 11:11:18.720
I mean, I think Spirit just completely played like five times with her.

11:11:18.720 --> 11:11:20.020
It was just unbelievable.

11:11:20.020 --> 11:11:21.120
It wasn't close.

11:11:21.120 --> 11:11:22.720
They out-execute them.

11:11:22.720 --> 11:11:24.720
I think they have a much harder draft to play.

11:11:24.720 --> 11:11:27.360
I think if I'm puppy, I look at these heroes, I'm like, yeah, I like our drafts.

11:11:27.360 --> 11:11:28.080
They have good setups.

11:11:28.080 --> 11:11:29.480
They have good ways to snowball this game.

11:11:29.880 --> 11:11:31.680
We have ways to deal with peel later.

11:11:31.680 --> 11:11:35.720
We have a pretty free puck game, but somehow spirit finds like these small openings.

11:11:36.000 --> 11:11:38.800
And I think this is the same thing that I saw in game one, which is signs of

11:11:38.800 --> 11:11:41.720
spirit, just outperforming their matchups.

11:11:42.240 --> 11:11:42.480
Yeah.

11:11:42.560 --> 11:11:44.000
That was, that was a masterclass.

11:11:44.000 --> 11:11:46.240
It was actually beautiful to watch some of these teamfights and these little

11:11:46.240 --> 11:11:48.600
executions, the individual play from all the players.

11:11:48.880 --> 11:11:50.320
Laurel is beyond Godlike.

11:11:50.520 --> 11:11:53.920
Not me is the most annoying player I've ever seen playing a game in this

11:11:53.920 --> 11:11:57.000
game with the Cogs. They all stepped up. Pio with the

11:11:57.000 --> 11:11:59.760
Mathodoges like he's our TZ. This game was this game was like,

11:11:59.800 --> 11:12:01.120
holy crap, that was impressive.

11:12:01.400 --> 11:12:05.280
Yeah, I just love to see Laurel not be shafted, to be honest,

11:12:05.320 --> 11:12:09.000
because people forget Laurel's also a TI veteran. He does have

11:12:09.000 --> 11:12:12.280
an ages under his belt. He has delivered many times for this

11:12:12.280 --> 11:12:14.200
team. And if you put him in a position where he gets the

11:12:14.200 --> 11:12:17.440
counter pick and he gets to play the game, you can absolutely

11:12:17.440 --> 11:12:20.800
depend on him. He's such a dependable player. And the

11:12:20.800 --> 11:12:25.520
end all the all your Toro strategy. We didn't see it in this game too. It looked infinitely better.

11:12:26.160 --> 11:12:31.040
Yeah, I fully agree. I think honestly that the fact that they gave Laurel a real game and he wasn't

11:12:31.040 --> 11:12:35.440
just completely sent to the wolves was it was a huge and pivotal turning point like Laurel was

11:12:35.440 --> 11:12:38.960
everywhere. He's a part of every kill. We talked about how their other two cores are greedy. We

11:12:38.960 --> 11:12:42.480
need somebody to connect. Well, Laurel connected to just about everything and collapse also

11:12:42.480 --> 11:12:46.560
about drum and blink shifted from the normal Doom gameplay we'd see a little bit and he's fighting

11:12:46.560 --> 11:12:51.280
to even PL is coming to the fights pretty early on like they all still recognize. I think why they

11:12:51.280 --> 11:12:56.960
lost the last game and changed course quite a bit. I love that. They go, okay, we want to put this all

11:12:56.960 --> 11:13:02.240
in for you Toro. Everything felt like we want to wait for him. But at the end of the day, we look

11:13:02.240 --> 11:13:06.240
at it. You have someone like Night Stalker that could do so much early. We have this Dune that

11:13:06.240 --> 11:13:10.880
when it comes to that mid pot, he's still able to have a great initiation, be able to try and

11:13:10.880 --> 11:13:16.000
put numbers in your favor because a Dune tier feels like pretty much a hero. That's dead.

11:13:16.000 --> 11:13:33.000
you have really too much more there happy. So I just love it spirit having so much more for themselves into this. But at the same time, like you see these these cores building up for themselves. The winter Wyvern is the one against me that I want to go back to because you like to pick something up, whether it's to

11:13:33.000 --> 11:13:44.300
to dissuade the lone road, which has been favorable for these two teams or not, still ends up having a great impact for them and not just this dead weight of a support that we picked early and then didn't map much.

11:13:44.300 --> 11:13:57.000
For sure. I mean, Rue is such an impressive player. And one of the things that goes understated about Rue is that he doesn't need to be the main character, like, taking up a library early in the draft just for the sake of the draft and not for his own game play.

11:13:57.000 --> 11:14:01.600
And this kind of being a guy who's just going to be able to help us team fight, he does

11:14:01.600 --> 11:14:02.600
that very well.

11:14:02.600 --> 11:14:07.640
He was able to take a step back and allow NotMe to take his role as the position 4.

11:14:07.640 --> 11:14:09.960
He transitioned to position 5 comfortably.

11:14:09.960 --> 11:14:13.480
And that's not something that most people can do.

11:14:13.480 --> 11:14:15.920
Most people don't want to give up the role they've practiced for so long.

11:14:15.920 --> 11:14:19.840
It's also, you underestimate how different position 4 and 5 are.

11:14:19.840 --> 11:14:22.800
I think for many, many years they were quite interchangeable, but I think the

11:14:22.800 --> 11:14:26.240
skill set that players have developed over the years is a 5 and a 4.

11:14:26.240 --> 11:14:30.640
gravy. And Rue, honestly, he's not been around for that long. He's been on the pro

11:14:30.640 --> 11:14:33.520
scene for two or maybe, is it three years? I think it's two years.

11:14:33.520 --> 11:14:38.640
I want to say two, because it was that time where we saw a lot of spirit plays take a break

11:14:38.640 --> 11:14:44.240
right after the, what was it, the Seattle TI, the Copenhagen TI. That's where it came in.

11:14:44.240 --> 11:14:47.840
A couple of people took breaks, and then we didn't know how long he was going to stick around,

11:14:47.840 --> 11:14:51.760
who was going to come back for them. And it was this sort of soft way of them wanting to

11:14:51.760 --> 11:14:59.040
replace Mira who used to be depositionful. Yeah, he joined after TI 13 and it's been a really incredible

11:14:59.040 --> 11:15:01.920
journey for him. You always sing his praises about how he's thinking about the player. Oh, I think

11:15:02.560 --> 11:15:06.480
when he first came to Spirit, I honestly thought he was quite a weak player. Like,

11:15:06.480 --> 11:15:10.320
he came up from the tier 2 scene, he didn't have the experience, and I remember leaning against him,

11:15:10.320 --> 11:15:14.320
it felt like this guy is like, does not know what he's doing, and we used to make jokes

11:15:14.320 --> 11:15:19.360
about how GLaP's misses Mira all the time, but by the end of that same season, it was

11:15:19.360 --> 11:15:24.480
incredible how fast he learned and that speaks to his talents like it's very difficult to learn

11:15:24.480 --> 11:15:29.200
pro dota that fast as he did and now he's transition to five and I personally think spirit support duo

11:15:29.200 --> 11:15:33.280
is the best support duo in the world. Yeah I know when I play pubs with this guy he's just always

11:15:33.280 --> 11:15:36.560
in the right place at the right time some players you play with here I wish this guy was here or

11:15:36.560 --> 11:15:40.640
why isn't this guy doing that with that guy it's like man he's here that's awesome like it's it's

11:15:40.640 --> 11:15:44.800
the whole feeling is like he just is always in the right place at the right time when Posca

11:15:44.800 --> 11:15:48.160
says he's you know trying to teach them and they learn slowly but they're learning to me that's

11:15:48.160 --> 11:15:51.680
That's what I think of that. I this guy I feel like he just gets better over time

11:15:51.680 --> 11:15:56.240
He's like the opposite of milk. He is just I don't know. He's the beast one one is no way the opposite of milk

11:15:56.240 --> 11:15:58.240
By the way, Quinn in terms of aging

11:15:59.040 --> 11:16:01.040
I'll note that down for future years

11:16:02.000 --> 11:16:03.240
He really is a beast

11:16:03.240 --> 11:16:08.040
But I do want to talk about how team spirit channeled their ti magic in this game, too

11:16:08.040 --> 11:16:14.040
We can praise the support duo over and over but I really do think it's horror or Laurel and collapse delivered

11:16:14.040 --> 11:16:19.000
Every single one of them brought their A game and something that they did this game that I thought was so cool

11:16:19.000 --> 11:16:22.680
Was that they brought all five of their heroes to the safe lane early on?

11:16:22.680 --> 11:16:27.080
They all connected to PL and they killed the timbersaw that was diving his tier one

11:16:27.240 --> 11:16:31.680
Usually you don't bring both of your other cores from other lanes to early moves like that

11:16:31.680 --> 11:16:32.180
Yeah

11:16:32.180 --> 11:16:36.220
And I think this is a really old concept of Dota that we've talked about earlier on the panels too

11:16:36.220 --> 11:16:39.240
But you pick slow heroes and then you play them really fast

11:16:39.240 --> 11:16:44.420
You have this PL that's considered a slow hero. You have doom that's also considered a slow hero

11:16:44.420 --> 11:16:50.420
And the way you buy time for yourself is by connecting to these early moves and finding the opportunities where you can outnumber your opponents

11:16:50.420 --> 11:16:53.720
Because every time you get kills essentially what you're doing is buying yourself more time

11:16:54.080 --> 11:16:55.700
Yeah, no, it's it's super true

11:16:55.700 --> 11:16:59.660
And I think also the the best place to do that is like Mary said at these towers oftentimes

11:16:59.900 --> 11:17:03.140
Because if your heroes don't naturally fight and kill stuff that often means they lack catch

11:17:03.140 --> 11:17:07.100
And so you want them to be close to you because that means they're already overextended

11:17:07.100 --> 11:17:09.860
You can kind of just run them down which allows you to actually get your damage off

11:17:09.860 --> 11:17:13.300
Which is why in modern Dota towers are so important because it's a place to fight

11:17:13.300 --> 11:17:16.940
It's not so much that you have a place to TP and then it like keeps them the map state

11:17:16.940 --> 11:17:17.640
There's some truth to that

11:17:17.640 --> 11:17:23.720
But a lot of it is it lets lineups that don't have natural ways to fight have a way to fight especially when you're waiting for the over extension

11:17:23.720 --> 11:17:26.380
There's such a fine delicate balance of where the enemy walks

11:17:26.380 --> 11:17:31.000
Are they over the invisible line and as soon as they cross bam spirit snaps they jump and they win fights

11:17:31.000 --> 11:17:33.640
And it's so true you need it gives you buys you so much time

11:17:33.640 --> 11:17:38.960
I feel like that's also like the Miposhka influence because like spirits way of making moves is through baits

11:17:38.960 --> 11:17:44.760
It's been their MO for so long and I think throughout the season spirits look kind of like a different team

11:17:44.760 --> 11:17:48.820
But ever since Miposhka has joined I'm now seeing like his influence seeping into them

11:17:48.820 --> 11:17:52.300
And they're finding those opportunities to make those moves of these to do with him

11:17:52.400 --> 11:17:55.620
He did say as well the in the coach interview off the game one

11:17:55.620 --> 11:18:00.600
He's like I'm trying to give them all the lessons I can and then Neil follows up like how the play is taking these

11:18:00.600 --> 11:18:08.760
of the game one was the slow idea there, but game number two, it felt like everything really

11:18:08.760 --> 11:18:14.000
ramped up. And I love that Mabochka not only is offering so much when it comes to guiding

11:18:14.000 --> 11:18:17.680
these players and how they play, but of course in the draft, right? That's where we really

11:18:17.680 --> 11:18:22.160
see a lot of impact when it comes to coaches and not losing the idea or the faith behind

11:18:22.160 --> 11:18:26.240
the night stalker. It was in that off lane, did still do really well for them in game

11:18:26.240 --> 11:18:33.260
But to pick it up shift it to mid and give law the the the playstyle the opportunity to demonstrate

11:18:33.260 --> 11:18:37.040
Why they're so confident in picking it in back-to-back games

11:18:37.120 --> 11:18:41.920
Look at this 12 1 in 7 at the 28 minute mark that is in 28 minute market the game

11:18:41.920 --> 11:18:46.700
That's the end of the game. That's when GG was called compared to no one's puck, which is 3 4 and 2

11:18:47.040 --> 11:18:50.760
This just brings me back to you can count on Laurel

11:18:50.760 --> 11:18:58.960
Like oftentimes he's put in situations where because he's so able to tank bad lanes and he's so able to be a sacrificial pawn during the drafting stage

11:18:58.960 --> 11:19:01.380
We don't really see him have performances like this

11:19:01.380 --> 11:19:04.720
But when we see him get heroes like counter picks to a puck with a night sucker

11:19:04.720 --> 11:19:08.280
When we see those rare invoker games where he has like an axe set up for him

11:19:08.280 --> 11:19:10.280
he can put the game on his shoulders and

11:19:11.040 --> 11:19:18.240
The big difference from game one to game two to me is very impressive because a team to adjust their playstyle entirely in one map

11:19:18.240 --> 11:19:20.240
It's hard to do.

11:19:20.240 --> 11:19:24.880
I think it speaks to Laurel's skill as well because like while he's enabled and is like hero to hero matchup mid

11:19:24.880 --> 11:19:29.760
He has nothing really to play with he has a heal a doom a wyvern and a clock

11:19:29.760 --> 11:19:35.000
Like it's not natural combos that you would think like I because ennis wants to silence the guy and then he just dies

11:19:35.160 --> 11:19:39.720
But there's nothing to dump on top of it and you could see how they were fighting like they there was some teamfight where they

11:19:39.880 --> 11:19:44.100
Commit on the timber saw and he's like silencing him and they're hitting him the entire time timbers

11:19:44.100 --> 11:19:47.700
not dying and then they reset back and wait for the silence come off cooldown again and

11:19:47.700 --> 11:19:52.060
then recommit and I think these things require so much skill for your time correctly because

11:19:52.060 --> 11:19:54.580
if you're off by half a millisecond you're caught and you're done.

11:19:54.580 --> 11:19:58.220
Yeah there was even one moment where we laughed about in the green room because Yathura and

11:19:58.220 --> 11:20:02.300
PL just ran mid because Yathura didn't have anybody so like oh okay I guess I'm coming

11:20:02.300 --> 11:20:05.620
and he gave them a few right clicks during a crippling fear and they didn't get the

11:20:05.620 --> 11:20:08.980
kill but the fact that they were moving PL to the Nightstalker means that they

11:20:08.980 --> 11:20:11.660
were aware of this too but they somehow made it happen.

11:20:11.660 --> 11:20:25.660
Yeah, I think it's it's actually an unbelievably difficult thing to pull off in games. And I think it's one of the most beautiful and high skill parts of the game is whenever you walk into the kitchen and there's no like normal ingredients and you've still got to make something great, like that is it's very hard and he takes a

11:20:25.660 --> 11:20:28.740
He takes a rash and a knife and a pizza and he ends up with something gorgeous.

11:20:28.740 --> 11:20:29.740
I hope he's already.

11:20:29.740 --> 11:20:30.740
That's right.

11:20:30.740 --> 11:20:34.140
And I think, like, how to feed in this game, like, how do you combine these heroes?

11:20:34.140 --> 11:20:37.980
And that's one of, I don't know, that's something you build over time is these situations.

11:20:37.980 --> 11:20:39.700
Okay, the draft is the way it is.

11:20:39.700 --> 11:20:43.900
Now how do we play Godota with the weird tools we've been given that worked well

11:20:43.900 --> 11:20:46.500
together later, but early on it's not as obvious.

11:20:46.500 --> 11:20:49.980
Like, that is, it's so impressive and difficult watching this game backstage.

11:20:49.980 --> 11:20:51.660
We're all, like, amazed.

11:20:51.660 --> 11:20:52.660
It's so fun to watch.

11:20:52.660 --> 11:20:53.660
We're locked in.

11:20:53.660 --> 11:20:54.660
Like, we're watching a Christopher Nolan movie.

11:20:54.660 --> 11:20:59.620
It's just it's just mmm. It's cinema if you have to title it. What would you do the Odyssey? I

11:21:00.820 --> 11:21:02.820
Don't know if that's his best one

11:21:04.140 --> 11:21:06.500
There's like one extra bit about it as well

11:21:06.500 --> 11:21:09.340
It's almost this mental game because we're talking about okay

11:21:09.340 --> 11:21:13.220
They poke a little bit they reset and then they re-engage there's a lot of times as well

11:21:13.220 --> 11:21:17.540
Well, we see them poke they fully disengage and they're getting reactions out in vision

11:21:17.540 --> 11:21:19.940
But now they go to re-engage and vision

11:21:19.940 --> 11:21:23.220
But we don't want to react because they're probably just doing this whole all that poking at us

11:21:23.220 --> 11:21:27.180
And they're not actually going to commit they fully commit and that's it now your timbersaw is gone

11:21:27.180 --> 11:21:31.500
They fully commit your pucks gone. They do it again. They disengage and you've reacted to it

11:21:31.500 --> 11:21:37.820
So I think also that mental back-and-forth toying with vision was something that really treated them well with the the heroes and toolkits

11:21:37.820 --> 11:21:39.820
I had that's a great point that you bring in

11:21:40.460 --> 11:21:44.100
It begs the question of the early GG. We haven't really talked about it

11:21:44.100 --> 11:21:49.020
But it's not something that we see at TI where teams just give up after a bad fight

11:21:49.020 --> 11:21:56.700
Can can you guys touch some light on why that happened? I think it's like puppy also talked about it in his interview where he says like you build

11:21:57.980 --> 11:22:02.060
It's a ti you need to have some losses to build like stuff and learn from it

11:22:02.060 --> 11:22:05.540
And there's not enough games at this ti. They've won all their games in the groups

11:22:05.540 --> 11:22:09.580
They played four teams when all their games came to playoffs they lost one game

11:22:09.580 --> 11:22:12.300
But they won the series so they haven't had that experience of

11:22:12.740 --> 11:22:16.700
Experiencing defeat and if you want to be a ti winner, you're gonna have to go through that part

11:22:16.700 --> 11:22:18.700
It's going to run into a lot.

11:22:18.700 --> 11:22:21.700
And it's weird to, like, have that loss to be in a rough position

11:22:21.700 --> 11:22:23.700
and say, you know, call it quits.

11:22:23.700 --> 11:22:26.700
Because I think the teams that win TI are the teams that play hard games.

11:22:26.700 --> 11:22:29.700
I remember playing against Spirit in the finals and being up 15k gold

11:22:29.700 --> 11:22:31.700
and they come back and they beat us and they lift the Aegis.

11:22:31.700 --> 11:22:34.700
And I think, at the same time, while that game is hard

11:22:34.700 --> 11:22:36.700
and I don't think they're odds of winning are very high,

11:22:36.700 --> 11:22:39.700
I also think it's not great practice for the future of the tournament

11:22:39.700 --> 11:22:41.700
to just be snapped only GG like that.

11:22:41.700 --> 11:22:43.700
Because to me, the fact that Satanic's at it

11:22:43.700 --> 11:22:45.700
and there's a delay before the others say it.

11:22:45.700 --> 11:22:51.540
like I'm pissed I'm dead I'm calling GG as sort of like I know best type deal and that can that can be okay

11:22:51.540 --> 11:22:55.140
You can recover from that people can agree but at the same time it's a little contentious

11:22:55.700 --> 11:22:59.940
I do wonder about it because team spirit would never call GG in a position like that

11:22:59.940 --> 11:23:03.620
They're the team known for playing the hardest games and dragging them out until the very end

11:23:04.820 --> 11:23:07.300
And if you mentioned that satanic did it before everyone else?

11:23:07.860 --> 11:23:08.820
Is that okay?

11:23:08.820 --> 11:23:13.380
I mean it's hard for me to understand whether this was good or bad because you can make an argument that

11:23:13.380 --> 11:23:17.220
they knew it was over and they didn't want to waste time and energy. But you can also make an argument that...

11:23:17.620 --> 11:23:23.780
I think those situations do exist where like sometimes it's just better to call the game and like let's reset and go ahead over to the next game.

11:23:23.780 --> 11:23:28.900
But I agree with Quinn that the way it was done here didn't feel like one of those moments where everybody's like,

11:23:29.220 --> 11:23:32.900
you know what? We messed up so much that we should just drop this game and move on and go to the next one.

11:23:33.060 --> 11:23:35.940
It more felt like a, well where did that come from? You know, like

11:23:36.660 --> 11:23:42.740
you just called it. So you kind of called it and nothing happens for a couple of teammates and then the GG started rolling and they're like, oh okay, I guess it's GG.

11:23:43.380 --> 11:23:46.820
I was like an army style to do. Yeah, I think we got a new e-mode.

11:23:48.820 --> 11:23:50.700
The spirit comparison is pretty fair, though.

11:23:50.700 --> 11:24:07.140
They've said it multiple times in different iterations of spirit that if as long as one person has one idea to see an avenue back into a game, not even winning it, but back into the game, that's enough for them to not want to call Gigi, but not to have to not have a conversation around it.

11:24:07.140 --> 11:24:12.540
I will also add a, you know, grain of salt or tell everyone to take it with the grain of salt because you won't like in the

11:24:12.540 --> 11:24:16.760
Bodies coming out from spirit off the game one Quinn. You're like, it seems a little tense in the spirit camp

11:24:16.760 --> 11:24:22.760
I'm not sure if they're gonna reset for game two. You'll build enough this whole. Yeah, vision's got it on luck type of narrative

11:24:22.900 --> 11:24:28.100
Yeah, apparently it was bad or you know take what I say with maybe not a grain but an entire shaker of salt

11:24:28.100 --> 11:24:33.660
But no, I think I don't know like you saw satanic smiling after and you also have to keep in mind

11:24:33.660 --> 11:24:37.080
He's a kid and some of the players on his team are a lot older and more experienced

11:24:37.080 --> 11:24:43.100
You're looking no one in puppy like I think they have the experience and the wherewithal to come off in that say it's fine

11:24:43.100 --> 11:24:44.300
You know the game was very hard

11:24:44.300 --> 11:24:47.160
We're probably gonna lose anyway and you can like it's not some I don't know

11:24:47.160 --> 11:24:50.500
It's not some end all be all some doomsday thing to call GG like that you can cover from that

11:24:50.500 --> 11:24:54.100
It may not be ideal, but it's also okay. Yeah for sure for sure

11:24:54.100 --> 11:24:58.380
I land that's like where I think people like no one or puppy wait where you're gonna tell someone like this

11:24:58.380 --> 11:25:00.120
Let's say we don't know we're speculating right?

11:25:00.120 --> 11:25:03.160
Let's say Satanic is toped you tell him like you know these opportunities

11:25:03.160 --> 11:25:06.060
There's only so many of them that you're gonna come across

11:25:06.060 --> 11:25:10.600
There's only so many times you're gonna be a TI main stage with a good team around you coming in his favorites

11:25:10.600 --> 11:25:16.000
And let's not waste this opportunity by being upset in this moment. Let's reset go into the next game being fresh

11:25:16.240 --> 11:25:18.560
It's zero zero right. We start over from scratch

11:25:18.560 --> 11:25:23.240
There's not nothing from the last game actually affects the next game if we don't carry emotional

11:25:23.600 --> 11:25:27.880
Yeah, I'm class of zoned out just thinking about Pudge. It's like I put a regular hero

11:25:27.880 --> 11:25:31.880
I miss the monkey King patch.

11:25:31.880 --> 11:25:35.880
Hit me bounty on a pick me clockwork anything.

11:25:35.880 --> 11:25:40.880
Yeah, I think honestly his progression as a player is so interesting because he was one

11:25:40.880 --> 11:25:42.880
of the most unique players ever whenever he first entered the scene.

11:25:42.880 --> 11:25:45.880
The way he played Dota was unlike anything I've ever seen.

11:25:45.880 --> 11:25:47.880
It was completely bizarre and strange.

11:25:47.880 --> 11:25:51.880
And to then go from the weirdest player ever to now someone who plays normal heroes

11:25:51.880 --> 11:25:54.880
and is a cog in a machine rather than some other machine entirely.

11:25:54.880 --> 11:26:01.700
That's that's such a wild transition. And I think it makes him such an incredibly interesting player to watch and see how he changes

11:26:01.700 --> 11:26:05.700
I you know, I really like about him. He started off being like an old techies player

11:26:05.700 --> 11:26:08.900
Yeah, the original techies. I just started with that then

11:26:09.500 --> 11:26:13.940
So he played that the hero gets like reworked essentially just disappears on the game

11:26:13.940 --> 11:26:17.680
And I think at the time he was like a top 100 ish rank player his hero disappears

11:26:17.680 --> 11:26:22.680
He loses a bunch of them are and then comes back to becoming a pro player with other heroes

11:26:22.680 --> 11:26:26.840
Hopefully we get to see some more of that old techies and style coming to game three

11:26:28.680 --> 11:26:35.060
Team spirit versus team vision game three

11:26:38.400 --> 11:26:44.640
Whether you love it or hate it you have to acknowledge that is a flair of nine class a flair of vision

11:26:44.640 --> 11:26:48.800
We've only gotten to see in dabbles here in bear of the last few months

11:26:48.800 --> 11:26:56.040
and hopefully they go back to that. It isn't elimination for them. We're looking at the upper bracket here, but a win top three at the

11:26:56.040 --> 11:26:59.840
Ben minimum. That's something you would love to be able to do, especially vision.

11:26:59.840 --> 11:27:02.560
That would be back to back to the eyes of a top three finish.

11:27:02.560 --> 11:27:08.800
For spirit, it would be getting back into that top three form for themselves after missing out on main stage for two years in a row.

11:27:08.880 --> 11:27:13.040
Looking at our bands or our draft in general here, not so much just our bands.

11:27:13.040 --> 11:27:15.080
We're gonna have vision at the out first pick.

11:27:15.080 --> 11:27:19.160
That's a similar to game number two, how it went in draft order.

11:27:19.160 --> 11:27:23.960
And looking down the list of the bans, there is a small change up.

11:27:23.960 --> 11:27:27.960
Vision of left leaner in the pool and decided to ban out Darkseer instead.

11:27:29.320 --> 11:27:32.440
Yeah, the Nature's Prophet is also first phase banned. Was it last game?

11:27:32.440 --> 11:27:35.240
No, it was not. It was second phase. It was Cuddle. That was in that place.

11:27:35.240 --> 11:27:38.680
Okay, but that is a very potent 9-class hero.

11:27:38.680 --> 11:27:39.960
But they're just going to rip a shout-out for you.

11:27:39.960 --> 11:27:42.360
Man, it's so hard to predict this, but this team will do.

11:27:42.360 --> 11:27:47.960
It's crazy, I think SF last game was also in the pool and they didn't pick it, they ended up being a second phase ban for them.

11:27:47.960 --> 11:27:53.720
So, they decided to go a different route here. I find that NP ban so interesting, because I feel like for Spirit, that means like,

11:27:53.720 --> 11:27:57.240
we now play against them without NP and they just look like a completely different team.

11:27:57.240 --> 11:28:05.640
They weren't able to find their tempo, they weren't able to find that ramp, and we had like essentially like the most possible solo losing off lane ever.

11:28:05.640 --> 11:28:12.200
So, playing up against SF, one of the biggest threats is you just get destroyed on your lane, and we're happy to give them that so long as we get our Wyver.

11:28:12.360 --> 11:28:20.760
Yeah, it could be that what they had planned for the MP today was the TV, and it didn't work out for them, and they don't have a plan B against them.

11:28:21.800 --> 11:28:28.960
Yeah, it is very possible and very smart, I think. I like the idea, if you come in, you have one strategy, the strategy doesn't work, and you're like,

11:28:29.200 --> 11:28:34.440
okay, let's not disrespect this. And how the bands move and when the draft happens is very interesting from game to game.

11:28:34.640 --> 11:28:41.280
I totally agree with that read that like, okay, we're going to ban it second phase, like we're okay if they first overall it, but then they lose, they get smacked, and they're like,

11:28:41.280 --> 11:28:45.880
Okay, now we're gonna move it up a little bit because maybe they want to go back to comfort like a lot of draft is the

11:28:45.880 --> 11:28:51.160
Ideas and the technical aspects of the heroes how they match against each other, but there's another level that is reading what they want

11:28:51.160 --> 11:28:53.800
What do they what do they actually want to play what's comfortable for them?

11:28:53.800 --> 11:28:56.360
Are they you know, they're on the back foot when you do and you're the back foot

11:28:56.360 --> 11:28:58.460
Well, you go to something that's comfortable just chill

11:28:58.460 --> 11:29:03.880
And so that that band there maybe there's more psychology than actual like practicality to it and on top of that

11:29:03.880 --> 11:29:09.800
It's like within their comfort what makes us unable to play our comfort and it seems to be like the natious prophet

11:29:09.800 --> 11:29:12.840
the temple that I brought, it was too difficult for them to play.

11:29:12.840 --> 11:29:15.760
And I think this current spirit, we see it in the last game

11:29:15.760 --> 11:29:18.520
and they want to be able to set some degree of pace.

11:29:18.520 --> 11:29:20.400
They're not as passive as the old spirit,

11:29:20.400 --> 11:29:22.440
they're not as okay with being ran out as the old spirit,

11:29:22.440 --> 11:29:24.600
so I like the removal of the NP.

11:29:24.600 --> 11:29:27.320
What's really interesting is that the Caudal gets skipped now

11:29:27.320 --> 11:29:31.120
by Vision and do Spirit decide to ban it

11:29:31.120 --> 11:29:32.920
or is it left to for another phase?

11:29:34.080 --> 11:29:35.120
Yeah, it's a tricky one.

11:29:35.120 --> 11:29:37.120
It's very good against Wyvern because you don't have,

11:29:37.120 --> 11:29:38.280
you're not trying to pressure the lane, right?

11:29:38.280 --> 11:29:41.040
He's playing for the heel and the rafts, like I mentioned last game.

11:29:41.040 --> 11:29:42.600
Well, Kaudal's like, yeah, sure, whatever you want.

11:29:42.600 --> 11:29:45.120
And he stacks the camps and he gets super farmed.

11:29:45.120 --> 11:29:47.800
And then you get into this mid game where he's got all the heels of his own,

11:29:47.800 --> 11:29:49.600
and he's got the slow and the magic amp,

11:29:49.600 --> 11:29:51.080
and he plays some very long range,

11:29:51.080 --> 11:29:53.400
so it's hard for Wyvern to actually get good curses off.

11:29:53.400 --> 11:29:57.040
So I could definitely see it being a potential hero that the night class goes for.

11:29:57.840 --> 11:30:03.120
Yeah, I mean, going for Kaudal would mean that it's about enabling no one from the mid lane.

11:30:03.120 --> 11:30:05.080
And something that I did want to bring up was that,

11:30:05.080 --> 11:30:07.520
notice was put in a situation where he could shine.

11:30:07.520 --> 11:30:09.680
He was the solution to PL with his Timbersaw.

11:30:09.680 --> 11:30:12.200
He got a Dark Bullow and he had a very strong waiting phase,

11:30:12.200 --> 11:30:14.280
but he couldn't turn it into anything.

11:30:14.280 --> 11:30:15.600
That's very rare from notice,

11:30:15.600 --> 11:30:18.920
because he had a fantastic performance one month ago at EWC,

11:30:18.920 --> 11:30:21.320
where he looked like the best player on that team.

11:30:21.320 --> 11:30:24.880
It seems like he's had a bit of a weaker TI showing,

11:30:24.880 --> 11:30:26.440
despite Team Vision doing so well.

11:30:26.440 --> 11:30:28.440
I've just seen him in a better state.

11:30:28.440 --> 11:30:29.440
I think that might be the case,

11:30:29.440 --> 11:30:30.880
but I also feel like it doesn't matter

11:30:30.880 --> 11:30:32.640
if you're Miracle or who you are.

11:30:32.640 --> 11:30:35.400
When you get doomed, you don't get to play the game, right?

11:30:35.400 --> 11:30:36.960
So, and then he was getting doomed.

11:30:36.960 --> 11:30:43.600
He was the target of being silenced, they were not letting him click his buttons, so I think that's just where I heard of that, the Spirit.

11:30:43.600 --> 11:30:47.160
I think, uh, notice how to, who's put her in a rough position in that regard.

11:30:47.160 --> 11:30:52.600
On that note, Doom's won both games this series, and it's gotta have gone up in value now.

11:30:53.800 --> 11:31:00.000
Yeah, you would think so, but it's like, it's funny because last game you picked the Doom blind, and then they countered you with the Drawranger.

11:31:00.000 --> 11:31:05.560
It's a slightly different tone in this game in that you would be picking Doom into Shadow Theme, which is also one of the biggest counters to Doom,

11:31:05.560 --> 11:31:09.640
and there's a bit different picking hero and saying counter me compared to seeing a counter instead

11:31:09.640 --> 11:31:13.500
I've got to be countered and just walking right into it like there's a different feeling to that. Yeah

11:31:15.080 --> 11:31:20.720
I mean this this pick is really interesting because usually like your own second pick you pick a support the next follow up pick

11:31:20.720 --> 11:31:22.520
We want to pick here is a core also

11:31:22.520 --> 11:31:24.040
We didn't mention it, but the coddle is banned

11:31:24.120 --> 11:31:29.480
So Spirit recognized the same thing that we talked about where they are able to get gonna be able to dodge the lane that way and for

11:31:29.480 --> 11:31:31.120
Why when you absolutely do not want that?

11:31:31.120 --> 11:31:35.400
So yeah, here you generally try to look for a core hero, but this core hero is very blind

11:31:35.400 --> 11:31:40.380
Like you only see the SF SF at the moment is a hero that's quite stable in almost every single game

11:31:40.380 --> 11:31:43.640
I think it's quite hard here to counterpick just like one to one

11:31:43.800 --> 11:31:46.820
Usually you want to set up a strategy that being said at the end of the line

11:31:48.600 --> 11:31:50.600
Wow

11:31:51.200 --> 11:31:53.200
Wow good. Oh wow good

11:31:53.760 --> 11:31:58.120
Yeah, I bit surprising because I think spirits not been a team that's prioritizing milk or ton

11:31:58.120 --> 11:32:03.040
But in the same way that a cauldron will be good against a wyvern because you outrange him and you play a slower fight

11:32:03.040 --> 11:32:05.280
It's the same way that invokers good against shadow theme

11:32:05.280 --> 11:32:07.920
Shadow theme what's sit there and hit people and he's a stationary dude

11:32:07.920 --> 11:32:11.240
And he's getting tornadoes getting deafening blasts at cold snaps and getting kited

11:32:11.240 --> 11:32:13.760
And so we can't actually get all his immense damage off

11:32:13.760 --> 11:32:16.120
And so I think when you combine that with a winner wyvern

11:32:16.120 --> 11:32:22.320
It's a lineup that makes it very difficult for shadow theme to actually function because it gets kited and people get cold embrace that he goes on

11:32:22.960 --> 11:32:27.480
Yeah, I mean for me. This is psychologically it also says that team spirit

11:32:27.480 --> 11:32:30.100
after that game too, they're like, we love you, Laurel.

11:32:30.100 --> 11:32:31.320
You're good at Dota.

11:32:31.320 --> 11:32:33.280
Like let's go back to some of our old school strategies,

11:32:33.280 --> 11:32:36.360
because while we only saw him play Invoker one time this TI,

11:32:36.360 --> 11:32:38.040
it is a strategy that used to run often,

11:32:38.040 --> 11:32:40.120
particularly with acts on the off lane,

11:32:40.120 --> 11:32:42.160
and like a stunning carry from the safe lane,

11:32:42.160 --> 11:32:44.280
like a tiny or a Savannah or something,

11:32:44.280 --> 11:32:45.320
and they would just give him

11:32:45.320 --> 11:32:47.040
as many Sunstrike kills as possible,

11:32:47.040 --> 11:32:48.600
then he would run over them up.

11:32:48.600 --> 11:32:51.480
I think it's also cool that Envo is one of those heroes

11:32:51.480 --> 11:32:54.280
that can kind of play a lane and have very low CS

11:32:54.280 --> 11:32:55.640
and recover his game through kills,

11:32:55.640 --> 11:32:57.120
through Sunstrike on the side lanes.

11:32:57.120 --> 11:33:03.380
You're picking quite early and you tell Vision that you can counter me and I'm gonna be fine with that because I can recover in other ways.

11:33:03.380 --> 11:33:07.160
But they decided to go with Ember, which is another hero that's a little bit of the same kind of thing.

11:33:07.160 --> 11:33:09.280
And I guess Quinn, you can explain it better than anybody.

11:33:09.280 --> 11:33:11.600
Yeah, I mean, the hero is just...

11:33:11.600 --> 11:33:14.360
Like, these two heroes, they lack a lot of solid lockdown.

11:33:14.360 --> 11:33:17.680
So if you get cursed and there's an invoker there, how can they kill you, right?

11:33:17.680 --> 11:33:19.360
You can just press light and run it away.

11:33:19.360 --> 11:33:23.960
And on the inverse, you've got chains, you've got something that can really hold the invoker in place.

11:33:23.960 --> 11:33:25.680
And you've got the shadow thing who's being kited.

11:33:25.680 --> 11:33:31.680
So these follow-up picks, you want them to have tools to actually lock these spirit heroes and plays to let your Shadow Fiend have a way to interact with the enemy heroes.

11:33:31.680 --> 11:33:36.680
You're enabling this hero that has been countered, and so you need to pick stuff to help him get back into the game.

11:33:36.680 --> 11:33:40.680
This has been taken out a little bit by the Invoker and Wyvern and Ember, Willow.

11:33:40.680 --> 11:33:43.680
Now you've got multiple routes, lots of disables, lots of stuff to help your Shadow Fiend.

11:33:43.680 --> 11:33:46.680
I think these picks with your first pick make a lot of sense.

11:33:46.680 --> 11:33:49.680
I also think it's the first time in the series that we've seen an honest match on Khmer.

11:33:49.680 --> 11:33:57.680
We have the stark against the Ember that is like very one-sided, and it's against Puck that to some degree is very one-sided as the NS comes online.

11:33:57.680 --> 11:34:06.680
But in Volker and Ember are the classic honest mid-heroes. It's like skill heroes that don't necessarily screw each other's game over and they're both going to have like a decent chance to play the game.

11:34:06.680 --> 11:34:15.680
Yeah, it's cool. And I think it's a lane that can swing one way or the other a decent amount depending on skill. Like I think it can be a lane that can be 60-40 either side.

11:34:15.680 --> 11:34:17.920
And there aren't many matchups that actually can be like that.

11:34:17.920 --> 11:34:20.640
It can even go further than 64 depending on skill.

11:34:20.640 --> 11:34:24.560
So I'm looking forward to see how they lock in for the game 3.

11:34:25.560 --> 11:34:29.880
Do you guys think that Largo may be an issue for Team Spirit?

11:34:29.880 --> 11:34:31.200
Because you've got this Umber.

11:34:31.200 --> 11:34:34.600
Like, Umber-Largo combination popped off quite a bit.

11:34:35.480 --> 11:34:37.080
Is it something they're concerned about?

11:34:37.960 --> 11:34:38.880
Do they want to ban it?

11:34:38.880 --> 11:34:41.320
Do they want to just let it happen?

11:34:41.320 --> 11:34:42.960
How do their heroes fare against it?

11:34:42.960 --> 11:34:49.960
In my mind Invoker is quite good against Lago because he has such high single target burst damage when he clicks all his spells on one dude

11:34:49.960 --> 11:34:55.960
and they have the finger of death, they have the Underlord, they have a lot of damage that they can just pump onto a target and keep them in place

11:34:55.960 --> 11:35:01.960
so I'm not sure, it might still be a good pick for them just like you said because of the innate combinations that they have with their own heroes

11:35:01.960 --> 11:35:08.960
but I love these heroes from Spirit. They see Ember, Ember likes mobility, he hates playing as instant disables

11:35:08.960 --> 11:35:15.240
go strongest disabling off later into strongest disabling cost four yeah it's

11:35:15.240 --> 11:35:19.120
it's it's a great response spirit loves making sure that none of your heroes are

11:35:19.120 --> 11:35:22.320
immortal they hate when one guy is untouched and has a free game and they

11:35:22.320 --> 11:35:25.760
all they they love to respond in ways that we can always kill everyone we don't

11:35:25.760 --> 11:35:28.440
want to have a situation where you're immortal I think that's spirits worst

11:35:28.440 --> 11:35:32.460
nightmare as a team and so this directly addresses the ember but good old

11:35:32.460 --> 11:35:38.280
Satan's back in the game I do one both games so far but I will say it

11:35:38.280 --> 11:35:42.460
It looks like a less scary hero versus spirit, but I did in the game 1 where they had one

11:35:42.460 --> 11:35:47.000
core in the Terriblete, and they had an Ember that was shut down, so there wasn't really

11:35:47.000 --> 11:35:48.560
a means to play against the Doom.

11:35:48.560 --> 11:35:51.200
This time around, the Underlord is going to be strong.

11:35:51.200 --> 11:35:54.760
The Invoker is going to have a game regardless of what happens, and they're still the

11:35:54.760 --> 11:35:58.720
atorohero that you don't see, so there's a Tri-Core that you have to pick one,

11:35:58.720 --> 11:36:02.120
and the other two can carry the game after that, and when Doom plays against dual-core

11:36:02.120 --> 11:36:06.360
or Tri-Core lineups, it's a lot more complicated than it was in game 1.

11:36:06.360 --> 11:36:11.760
We'll play in guess who with that shot by the way, you know who's back of the head that was believe it. Shall we?

11:36:13.080 --> 11:36:16.800
Yeah, I was curious who's back and who's back of the head is so significant that makes sense to our winner

11:36:18.360 --> 11:36:22.960
Yeah, I I think the other element of why it's a trickier doom game is they've got a lot of ways to disengage

11:36:22.960 --> 11:36:28.020
Yeah, if he dooms a guy suddenly gets cursed or if he doesn't pop he can be he gets pitted or lion's done

11:36:28.020 --> 11:36:31.560
We're tornadoed and they just run away like that is one of the best ways to do with doom is he presses it

11:36:31.560 --> 11:36:38.860
And sure, you're stunned for an hour, but if you just run away and you reset that, then that's probably the ideal way to deal with it.

11:36:38.860 --> 11:36:45.860
And we haven't seen it come online in the series, because the games have been so fast, but this Aghanim's Doom with Shiva's Guard is a really big problem.

11:36:45.860 --> 11:36:52.060
And Wyvern kind of pre-solves it, because it's one of the few ways that you can peel that Doom off of yourself, so you can play that game out.

11:36:52.060 --> 11:36:56.560
I agree. It doesn't look as quite a scary end-game and boss Doom in this game.

11:36:59.160 --> 11:37:01.060
Oh yeah, you know who's missing, though, is Hitoro.

11:37:01.060 --> 11:37:06.100
I was gonna say it but he's overall lost pick so I was like you know I kind of want to focus on vision a little bit more

11:37:06.100 --> 11:37:11.060
But gosh, there's always a joy in knowing that Spirit are gonna lost pick overall a Yatora hero

11:37:11.060 --> 11:37:14.580
But he is going to see everything before we even get to that

11:37:15.220 --> 11:37:20.420
This position is kind of interesting when you're in Pulse 5 because you're not used to getting lost pick right when you play your practice games

11:37:20.420 --> 11:37:26.180
In your pubs, you're almost always first picking your hero and being in a position where you get to see the entirety of the enemy draft

11:37:26.500 --> 11:37:29.460
It kind of can get into your head of like I need to find something special

11:37:29.460 --> 11:37:34.100
I need to find something unique because I can finally last pick my hero with all this information

11:37:34.100 --> 11:37:37.460
And I'm gonna pick the hero that people always first pick in Murana

11:37:38.400 --> 11:37:40.980
It's a good combination of Ember's chains

11:37:40.980 --> 11:37:44.940
It will give them a lot of kill threat early on like this support duo with Ember is very strong

11:37:44.940 --> 11:37:48.260
There's a lot of damage. There's a lot of layering stuns. There's a lot of follow-up

11:37:48.260 --> 11:37:53.460
The only thing that Murana lacks this game is a save when you play against lion drops

11:37:53.460 --> 11:37:55.460
It's gonna be oh we're gonna blink hex

11:37:55.460 --> 11:37:59.680
Instaverse you and you're gonna die. There's nothing really offsetting that for team vision

11:37:59.680 --> 11:38:02.960
So they have to be the aggressors with the way that they've set their drop up

11:38:02.960 --> 11:38:08.320
I think Mirana's only way to become the same in this game is to buy a force top and a really good for a windbreaker

11:38:08.320 --> 11:38:12.800
Yeah, but that's very far. Yeah, exactly. So you see on Spirit side

11:38:12.800 --> 11:38:18.940
They have a lot of stuns that they want to throw damage on pop up and force top is the best way to like break those kinds of combinations

11:38:18.940 --> 11:38:25.100
I mean, this fan is just setting up for Laurels and Vokern, like we mentioned, Stuns on sidelines,

11:38:25.100 --> 11:38:26.100
that's what you need.

11:38:26.100 --> 11:38:29.860
How early, sorry, how early can Sven end up joining, right?

11:38:29.860 --> 11:38:34.340
Because that's what we also kind of lacked in certain games, at Spirit of One for themselves,

11:38:34.340 --> 11:38:37.860
is Yutorra being able to be the early rotation's mid, going through those twin gates, joining

11:38:37.860 --> 11:38:40.220
team fights between the 12 and 15 minute off.

11:38:40.220 --> 11:38:43.860
I can definitely see someone through twin gates, and I can see people come to him

11:38:43.860 --> 11:38:44.860
with the Underlord Pit.

11:38:44.860 --> 11:38:48.140
It is a game where I think they're going to have to get creative again, because

11:38:48.140 --> 11:38:51.740
Invoker, Super Stationary, Sven, typically very stationary, and same with Lunderlord,

11:38:51.740 --> 11:38:54.780
he wants to gate into some things, and so I think it's a game where Spirit, they have

11:38:54.780 --> 11:38:59.240
to exercise those Dota memories and the muscles of the things you've seen, how you can combine

11:38:59.240 --> 11:39:02.440
heroes in different ways, because it's not overly clear.

11:39:02.440 --> 11:39:08.020
I do like it conceptually, like you have a lion plus pit set up on the side for some

11:39:08.020 --> 11:39:10.820
strikes, then you have the Sven and the Wyburn who are also going to be able to

11:39:10.820 --> 11:39:13.900
give them to liberal, and the speak to be timing will be strong, like you've got

11:39:13.900 --> 11:39:17.700
the Warcry armor to fight into a Shadowfiend, his biggest strength is your minus armor

11:39:17.700 --> 11:39:23.700
and you're protecting your whole team, the god strength is really good against doom because if you get doomed and you've ulted it doesn't matter.

11:39:23.700 --> 11:39:26.200
You're still going to have impact on the team fight, so make fun.

11:39:26.200 --> 11:39:29.700
Yeah, and to tie back to Quinn's point earlier, nobody's on kill level when you play against fun.

11:39:29.700 --> 11:39:31.700
And nobody's on kill level when you play against Sven in Volker.

11:39:31.700 --> 11:39:36.700
I feel like Spirit has all the damage in the world and they're going to have options to play this game out.

11:39:36.700 --> 11:39:43.200
You know what I love the most what you've brought up in the last couple of days in Senior is having two heroes that can always be together to kill it off.

11:39:43.200 --> 11:39:45.540
And is that what you see a lot in Spirit Straps?

11:39:45.540 --> 11:39:49.380
That any combo of two heroes are going to find something successful for themselves

11:39:49.380 --> 11:39:53.480
to have that aggression, to be able to snowball in what feels like a new spirit play style?

11:39:53.480 --> 11:39:57.880
So in this game, like, any two heroes, yes, but it's not any two heroes,

11:39:57.880 --> 11:40:00.720
because at all times there's an Underlord Pit and there's a Sunstrike.

11:40:00.720 --> 11:40:02.920
But even if you're only two, you're actually four.

11:40:02.920 --> 11:40:05.160
And that is the power in of itself.

11:40:05.160 --> 11:40:07.520
Supports are going to be very unable to make moves.

11:40:07.520 --> 11:40:08.800
Yeah, I love Spirit Straps this game.

11:40:08.800 --> 11:40:10.960
I think it's stepping in the right direction.

11:40:10.960 --> 11:40:15.360
I'm so impressed by the gameplay last game. I uh, I'm spirit all the way. They're just too cool

11:40:16.240 --> 11:40:20.080
And they're very quickly lost on your also spirit all the way. You love the their adjustments too

11:40:20.720 --> 11:40:23.760
Uh, I love the drafts to me. It makes sense on paper, but you know

11:40:24.480 --> 11:40:28.000
Vision are a very strong team. They have the means to make a lot of early game moves

11:40:28.080 --> 11:40:30.640
And they're gonna have to be the ones to set the tempo here

11:40:30.800 --> 11:40:36.400
Well the fun and the narrative of our vision up against spirit matchup here is the king up against the prince

11:40:36.400 --> 11:40:39.280
And but we have our own king and prince. It's cap and sbg

11:40:40.960 --> 11:40:44.920
Thank you, Nat. That's right. There are some serious legends on the stage here.

11:40:44.920 --> 11:40:48.960
Some legends to be, in fact, in the case of Satanic.

11:40:48.960 --> 11:40:55.400
A matchup of Gatoro versus Satanic here at TI on the main stage in a game three.

11:40:55.400 --> 11:40:58.040
Who is the best carry Avery?

11:40:58.040 --> 11:41:00.400
The old gods versus the new.

11:41:00.400 --> 11:41:03.560
So much doughnut knowledge between those two coaches as well.

11:41:03.560 --> 11:41:04.920
That was something I was looking at.

11:41:04.920 --> 11:41:08.720
This game three draft, puppy against Maposhka.

11:41:08.720 --> 11:41:09.440
Yep.

11:41:09.440 --> 11:41:10.400
What is that?

11:41:10.400 --> 11:41:14.000
30 years of cumulative CIS Dota experience?

11:41:14.000 --> 11:41:15.000
It's absurd.

11:41:15.000 --> 11:41:17.600
That might be one of the most goaded coach matches

11:41:17.600 --> 11:41:19.840
we've ever seen on this stage.

11:41:19.840 --> 11:41:22.120
Think of how many TI finals those two coaches have been in

11:41:22.120 --> 11:41:22.600
alone.

11:41:22.600 --> 11:41:23.000
Yep.

11:41:23.000 --> 11:41:24.640
Let alone these 10 players.

11:41:24.640 --> 11:41:27.480
So I think this is the closest draft we've had of all three

11:41:27.480 --> 11:41:27.800
games.

11:41:27.800 --> 11:41:29.880
I think both teams are very happy with what they have.

11:41:29.880 --> 11:41:32.240
I don't think we're going to see an early GG out.

11:41:32.240 --> 11:41:34.880
I think these are two drafts that can scale really well,

11:41:34.880 --> 11:41:37.040
play the mid game, connect with some fast moves

11:41:37.040 --> 11:41:37.920
on the supports.

11:41:37.920 --> 11:41:41.140
a lot of stugs in this game, a lot of big hitters.

11:41:42.380 --> 11:41:44.100
This game has everything Austin.

11:41:44.100 --> 11:41:45.100
It has everything.

11:41:46.080 --> 11:41:49.180
You'll give us everything in the execution.

11:41:49.180 --> 11:41:51.620
That's a part that really strikes me for TI.

11:41:51.620 --> 11:41:52.980
Right throughout the year,

11:41:52.980 --> 11:41:57.060
you can talk about drafts and mechanics and strategy

11:41:57.060 --> 11:41:59.820
and all these little things that make a team great

11:41:59.820 --> 11:42:00.980
in Dota 2.

11:42:00.980 --> 11:42:03.580
But TI, I feel like is the one tournament,

11:42:03.580 --> 11:42:05.480
the only tournament perhaps,

11:42:05.480 --> 11:42:07.780
that truly tests mentality, right?

11:42:07.780 --> 11:42:11.980
that to truly test how tough you are inside of that booth.

11:42:11.980 --> 11:42:15.700
When the lights are absolutely the brightest that they can be,

11:42:15.700 --> 11:42:19.660
do you shrink under that or do you flourish?

11:42:19.660 --> 11:42:22.940
And Vision, in their case, how do you bounce back

11:42:22.940 --> 11:42:23.980
after a rough loss?

11:42:23.980 --> 11:42:27.020
Because we've already seen, and we already know,

11:42:27.020 --> 11:42:29.660
from game one to history in general,

11:42:29.660 --> 11:42:33.860
that Team Spirit can bounce back after a rough loss.

11:42:33.860 --> 11:42:35.940
What are Vision gonna do after that game two?

11:42:35.940 --> 11:42:39.620
Spirit's proven. They can be clutch when those lights are the brightest.

11:42:40.620 --> 11:42:46.160
And it's just a vision to prove that they can hang with the big dogs now in a very high-pressure game 3.

11:42:46.780 --> 11:42:50.660
4A top 3 at this year's international. It's all in the line.

11:42:51.360 --> 11:42:53.580
You do not want to leave anything on the table here.

11:42:54.580 --> 11:42:57.840
Get into a landing phase that has some very interesting matchup.

11:42:57.840 --> 11:43:00.920
That first pick SF for St. Panic trying to pull in a melee hero.

11:43:00.920 --> 11:43:02.880
That Ember counter picked to the invoker.

11:43:02.880 --> 11:43:07.360
There were other options in the pool, but I think they wanted something just more versatile for the game.

11:43:07.360 --> 11:43:09.520
See how much Laurel can find with these sun strikes as well.

11:43:09.520 --> 11:43:12.880
A lot of stuns in this laning phase for Spirit you might be able to connect on.

11:43:12.880 --> 11:43:14.880
And then you have Toro's Sven.

11:43:14.880 --> 11:43:17.760
On me, getting low there.

11:43:17.760 --> 11:43:21.520
Early blood grenade thrown out, and then a bit of a pressure thrown down.

11:43:21.520 --> 11:43:28.240
So far, Team Spirit have not given up that first blood to a Shadow Team who can be an absolute menace in the laning phase.

11:43:28.240 --> 11:43:32.480
We've got Amber Spirit versus the Invoker mid lane matchup.

11:43:32.480 --> 11:43:35.320
Rue? Rue? Maybe he's got fairy fires.

11:43:35.320 --> 11:43:37.320
Double fairy fire in fact, yeah.

11:43:39.320 --> 11:43:41.480
Titanic, look at X-top with the Sun Strike.

11:43:41.480 --> 11:43:43.720
Sun Strike and it lands on the Satanic and they finish Mott.

11:43:43.720 --> 11:43:46.080
Not quite. Fairy fires keep him alive while not he.

11:43:46.080 --> 11:43:46.580
Replay it.

11:43:46.580 --> 11:43:47.480
They have the same luxury.

11:43:47.480 --> 11:43:49.080
DeKal's gonna hop to the other side.

11:43:49.080 --> 11:43:52.480
He'll plant the first blood and maybe he gets away.

11:43:52.480 --> 11:43:53.880
Raises, slow down, collapse.

11:43:53.880 --> 11:43:55.280
He can't finish the job.

11:43:55.280 --> 11:43:57.680
Even with the Sun Strike connection, the extra one charges

11:43:57.680 --> 11:43:59.480
plus the fairy fires.

11:43:59.480 --> 11:44:02.080
Titanic's done, but he's not dead here.

11:44:02.080 --> 11:44:04.160
They need another connection up top.

11:44:04.160 --> 11:44:06.000
That was the first blood that Spirit really wanted

11:44:06.000 --> 11:44:08.000
with this extra Sunstrike capability.

11:44:08.000 --> 11:44:10.160
So that's a big win for Vision.

11:44:10.160 --> 11:44:11.440
If they're out in extra region,

11:44:11.440 --> 11:44:13.080
can stay alive up here, continue to see us

11:44:13.080 --> 11:44:16.200
with that Shadowfiend soul advantage.

11:44:16.200 --> 11:44:18.120
It's top lane where you feel like

11:44:18.120 --> 11:44:20.520
the much of the laning phase is decided.

11:44:20.520 --> 11:44:23.760
It feels like the most volatile of all the lane matches.

11:44:23.760 --> 11:44:25.440
I think this lane has the most potential

11:44:25.440 --> 11:44:26.800
to be explosive for Vision.

11:44:26.800 --> 11:44:27.680
Okay, that's what happens

11:44:27.680 --> 11:44:29.960
when you pick Shadowfiend against the melee hero.

11:44:29.960 --> 11:44:31.760
You need to start just raising this hero down.

11:44:31.760 --> 11:44:33.840
You get to that level three, you pump in the damage,

11:44:33.840 --> 11:44:36.800
you snowball completely with the extra necromastery,

11:44:36.800 --> 11:44:37.880
or you get killed a couple of times

11:44:37.880 --> 11:44:39.120
and it swings the other way.

11:44:39.120 --> 11:44:41.680
It's looking really solid for Satanic here early though.

11:44:41.680 --> 11:44:44.360
You have the three CS leaders across the board as well.

11:44:44.360 --> 11:44:46.600
Ember did well in the early waves mid.

11:44:46.600 --> 11:44:49.480
Just what you would expect from a veteran in no one.

11:44:49.480 --> 11:44:51.360
And this Doom is gonna return for game three.

11:44:51.360 --> 11:44:53.440
Doom has won every game in this series.

11:44:53.440 --> 11:44:57.960
Scary hero to give away when it performs so well here.

11:44:57.960 --> 11:45:00.400
A bold move by Mboschka.

11:45:00.400 --> 11:45:05.400
Okay, how about you dress Doom and what has Team Spirit done in this game to address?

11:45:05.400 --> 11:45:07.400
They have multiple carries. I think that's one thing.

11:45:07.400 --> 11:45:10.400
You don't want to end up in a 4-protect one where the Doom part gets super straightforward.

11:45:10.400 --> 11:45:14.400
Underlord can create a gap against this hero where you get stuck in the pits later on.

11:45:14.400 --> 11:45:17.400
You can disengage and re-engage. Invoker can do the same thing.

11:45:17.400 --> 11:45:22.400
Wyvern can also just freeze the Doom on the blinkin' and help create that gap.

11:45:22.400 --> 11:45:25.400
So they have a lot of mechanisms to reset the fight once the Doom goes out.

11:45:25.400 --> 11:45:30.120
goes out, hold noticed in place, and then either just completely disengage or buy time

11:45:30.120 --> 11:45:33.920
for the dude to target to look for the second half of the fight.

11:45:33.920 --> 11:45:35.680
I think that's mainly what you're trying to do here.

11:45:35.680 --> 11:45:39.880
You can also just try and start thinking on your terms, jam in damage with a lack or

11:45:39.880 --> 11:45:43.640
you spend blinking stunning somebody and you can pull those in through them.

11:45:43.640 --> 11:45:47.920
Very little DKB control in the vision lineup for the spend between the four of us in

11:45:47.920 --> 11:45:48.920
if you can get it.

11:45:48.920 --> 11:45:52.360
Got him on the bramble, blood grenades, slowing him down, notice the even though,

11:45:52.360 --> 11:45:54.600
He, uh, he'd be a misclick there.

11:45:54.600 --> 11:45:56.600
I think he went the wrong way around the trees.

11:45:56.600 --> 11:46:00.360
He popped, uh, scorched Earth, but didn't really get anything for it.

11:46:01.240 --> 11:46:02.920
Fortunately, Dark Willa aggression.

11:46:02.920 --> 11:46:06.160
Never really gonna get punished, just because zero has.

11:46:06.160 --> 11:46:09.080
Shuttle won't get out if necessary.

11:46:09.080 --> 11:46:10.280
Rue's gonna get a bit low.

11:46:10.280 --> 11:46:12.040
The Sunshrake's gonna land in the class!

11:46:12.040 --> 11:46:13.800
It's baited in by Rue!

11:46:14.360 --> 11:46:15.720
You have all these stuns?

11:46:15.720 --> 11:46:16.920
Sometimes you don't need it.

11:46:16.920 --> 11:46:19.720
Just land a casual Sunshrake, help ruin that trade.

11:46:19.720 --> 11:46:20.920
Symmetrical for the invoker.

11:46:20.920 --> 11:46:28.920
These lanes are really going vision's way in terms of just the straight up CS, so you gotta nab some extra kills here and there where you can.

11:46:28.920 --> 11:46:35.920
Or at least maybe get some stacks up, and if something else we could see this top lane fall back on, if the lane just becomes too overwhelming.

11:46:35.920 --> 11:46:38.920
Because right now, Saipanik is taking control.

11:46:38.920 --> 11:46:42.920
CS department, grinding that trip over here.

11:46:42.920 --> 11:46:46.920
Laurel is 11-5, lowest CS of all the cores.

11:46:46.920 --> 11:46:48.920
Nice feeling the pressure right now.

11:46:50.920 --> 11:46:53.620
I think Spirit have had to slower start lanes all three games.

11:46:53.620 --> 11:46:54.120
Yes.

11:46:54.120 --> 11:46:58.120
And they're not a team that's afraid of taking that route towards victory.

11:46:58.120 --> 11:47:01.120
They don't need to win lanes. They don't even need to win the early game.

11:47:01.120 --> 11:47:02.620
They probably don't need to win the mid-game.

11:47:02.620 --> 11:47:07.120
They can probably start losing most of the lane game. If they find that one fight, that's all it takes.

11:47:07.120 --> 11:47:08.920
So you really have to be careful.

11:47:08.920 --> 11:47:12.120
It laid down, trying to get collapse away from the SF. Quick X.

11:47:12.120 --> 11:47:13.420
Turn around, blood grenade.

11:47:13.420 --> 11:47:14.420
Those have a Lotus.

11:47:14.420 --> 11:47:15.420
Ultimately...

11:47:15.420 --> 11:47:16.920
Bungie.

11:47:16.920 --> 11:47:18.920
Trying to hit that Sun Strike. Not gonna happen.

11:47:18.920 --> 11:47:21.120
Tommy is gonna die to the race.

11:47:21.120 --> 11:47:22.840
Very volatile lane up here.

11:47:22.840 --> 11:47:24.880
Yeah, you're trying to bait with long charges

11:47:24.880 --> 11:47:26.600
and all these lotuses and fairy fires.

11:47:26.600 --> 11:47:28.080
Your both teams are thinking about this

11:47:28.080 --> 11:47:29.520
Sun strike a lot.

11:47:29.520 --> 11:47:31.120
The aggressive,

11:47:31.120 --> 11:47:31.940
and I'm gonna say,

11:47:31.940 --> 11:47:33.160
he's off here in Yatoro.

11:47:33.160 --> 11:47:35.480
He's, he's just getting this reach

11:47:35.480 --> 11:47:36.320
and burn down here.

11:47:36.320 --> 11:47:37.640
Even if he survived,

11:47:37.640 --> 11:47:38.640
it's gonna be close call.

11:47:38.640 --> 11:47:40.960
Couldn't get through the cold embrace heal.

11:47:40.960 --> 11:47:41.800
He does a lion.

11:47:41.800 --> 11:47:42.640
It's not me.

11:47:42.640 --> 11:47:44.800
TP's in.

11:47:44.800 --> 11:47:47.320
Would you make it the lion pick up anyway?

11:47:47.320 --> 11:47:53.920
a hero that we see a whole lot of definitely an outlier for this event it was performing pretty well over the course of the year at various points and

11:47:53.920 --> 11:47:58.400
Then fell off for this tournament in the last month in general. He's a good Sun strike set up

11:47:58.520 --> 11:48:04.320
It is a hero that historically has worked well for Spear is not necessarily this iteration, but just as a team concept

11:48:05.320 --> 11:48:08.360
always gives you that instant hex potential which is

11:48:09.280 --> 11:48:16.680
Again, if you're playing with confidence if the other team is that perhaps tilting a little nervous line does take advantage of that

11:48:17.320 --> 11:48:19.860
I think it could pose problems for the Ember in this game.

11:48:19.860 --> 11:48:24.320
Maybe the Jume on the Blinken, if you don't pre-BKB, which we've seen a lot of this event.

11:48:24.320 --> 11:48:25.620
Things like this.

11:48:25.620 --> 11:48:28.820
This hero can make a huge impact from a low-net-worth position.

11:48:28.820 --> 11:48:31.320
Still a difficult hero to execute though.

11:48:31.320 --> 11:48:35.320
So again, you're looking towards these Spirit supports to really mechanically play well,

11:48:35.320 --> 11:48:37.320
give us a performance like they did in Game 2,

11:48:37.320 --> 11:48:40.820
and then this support duo can really cause visions of problems.

11:48:40.820 --> 11:48:46.320
They just end up in some open skirmishings in jungle areas or get run over on the map by this Ember.

11:48:46.320 --> 11:48:51.320
They could become a liability pretty fast because they need some early items to really call on it.

11:48:51.320 --> 11:48:55.320
I think both of these supports need a blink to really play the fight spot.

11:48:57.320 --> 11:49:00.320
I love that. Yatoru used the line. You're not panicking, are you?

11:49:00.320 --> 11:49:04.320
Well, vision don't seem to be panicking in this laning phase.

11:49:04.320 --> 11:49:08.320
They are walking away with a deep laning phase win.

11:49:08.320 --> 11:49:12.320
As you said, Team Spirit have never been a team very dependent on a laning phase.

11:49:12.320 --> 11:49:17.320
This is a very big lane window, which is causing you a little concern.

11:49:17.320 --> 11:49:19.820
Mainly just how much the spend is getting fully bottomed.

11:49:19.820 --> 11:49:21.820
I think unaltered getting bullied, whatever.

11:49:21.820 --> 11:49:23.820
Invoker's always going to lose some of the early CS,

11:49:23.820 --> 11:49:27.820
to make it up with some Sunstrike kills, just Yatoro getting bullied.

11:49:27.820 --> 11:49:31.320
It's uncommon to lose your safe lane in this patch.

11:49:31.320 --> 11:49:33.320
You don't see it happen to a lot of teams and players

11:49:33.320 --> 11:49:36.320
when you have so many options in your disposal to just dominate the lane.

11:49:36.320 --> 11:49:38.820
So that's a big sacrifice to make.

11:49:38.820 --> 11:49:41.820
There's some payoff here with the Wyvern coming online later.

11:49:41.820 --> 11:49:46.300
It's giving a lot of room to this off-laid duo for vision to maybe gain some benefits to the ball this game.

11:49:48.800 --> 11:49:53.460
I feel like that's only going to be compounded by the fact that vision also have a more active mid.

11:49:53.840 --> 11:49:59.120
Right? If you're already daring off the lanes and then you get those first couple rotations

11:49:59.620 --> 11:50:04.220
from the Ember spirit, which the Invoker gives a daily match, it's going to be a problem.

11:50:05.300 --> 11:50:08.420
Always the risk of playing against Ember if you don't choose him out of the lanes.

11:50:08.420 --> 11:50:12.420
In game one he just got completely cheeseed, none of that tempo came into play in this one.

11:50:12.420 --> 11:50:16.420
He's going to have a lot more freedom to control the map, play off the power rooms,

11:50:16.420 --> 11:50:18.420
make rotations that are not going to be matched.

11:50:18.420 --> 11:50:25.420
You really have to keep no one in check, keep them in the back of your mind, not overextend,

11:50:25.420 --> 11:50:30.420
and make sure you don't feed away some double triple kill to December in the first 15 minutes here.

11:50:30.420 --> 11:50:34.420
Back to this bait in the bottom lane. Really need this line rotation to work.

11:50:34.420 --> 11:50:37.420
A bit committal down here, you're leading that under order on top.

11:50:37.420 --> 11:50:42.920
Which has been a brutal lane for him. The ward is going to get dropped. He's immediately going to de-ward it.

11:50:42.920 --> 11:50:49.920
Not me spotted by that one. The underlord, collapse, is trying to pull waves, but they say R2 can play that game.

11:50:49.920 --> 11:50:54.920
We can also try lane, trying catch, collapse, stop him from pulling at least.

11:50:54.920 --> 11:50:56.920
Actually, really, just like that TV from my class.

11:50:57.920 --> 11:51:01.420
Because this is not a lane the underlord can enter, no matter what.

11:51:01.420 --> 11:51:04.920
You can leave the SF of your solo the underlord can't enter.

11:51:04.920 --> 11:51:11.420
So if anything you want to bring support to elsewhere in this game, and this is relieving pressure from this venue with the one suffering the most.

11:51:11.420 --> 11:51:16.420
Notice he's tanking up to survive though, double gauntlets and two bracers.

11:51:16.420 --> 11:51:19.420
He just, raw HP is all it takes.

11:51:19.420 --> 11:51:21.920
And tanky boy, early on.

11:51:21.920 --> 11:51:25.420
They are going to be able to rotate these supports in the mid, which is a great point of attack.

11:51:25.420 --> 11:51:28.420
Anytime you kill this invoker early, you shoot the city duck.

11:51:28.420 --> 11:51:31.920
Ember automatically gives you the gap close, gets a 6 minute power rune as well.

11:51:31.920 --> 11:51:34.920
So there's a lot to fight for here on the side of vision.

11:51:34.920 --> 11:51:37.920
You can use the four spirits to pull the creeps back.

11:51:37.920 --> 11:51:40.920
They will not be able to contest the power runes at all.

11:51:40.920 --> 11:51:44.920
A regen for an ember spirit that's already starting. Fantastic for no one.

11:51:45.920 --> 11:51:46.920
He lost a lot of time.

11:51:46.920 --> 11:51:48.920
He won CS for Satanic.

11:51:48.920 --> 11:51:51.920
Guy's an absolute freeform up there, which...

11:51:51.920 --> 11:51:55.920
You know, I don't know the exact stat for how often vision wins when Satanic has an empty lane,

11:51:55.920 --> 11:51:57.920
but it's actually looking good.

11:51:57.920 --> 11:51:59.920
But it's gotta be quite hot.

11:52:01.920 --> 11:52:05.840
This is what vision they want the attention around me.

11:52:06.720 --> 11:52:09.520
They're two sidelineers to just free farm, scale

11:52:10.880 --> 11:52:12.760
and let no one control the pace of the game.

11:52:14.960 --> 11:52:16.880
They're going to rotate the supports back off.

11:52:16.880 --> 11:52:19.440
They want this SF kill with the Sun Strike on top.

11:52:20.200 --> 11:52:22.600
This would take so much of the damage.

11:52:22.600 --> 11:52:23.520
They've got him in place.

11:52:23.520 --> 11:52:24.640
The Sun Strike's going to land.

11:52:24.640 --> 11:52:26.680
They surely have enough damage to stop the wreck.

11:52:26.680 --> 11:52:28.000
That's good enough.

11:52:28.000 --> 11:52:30.240
This time is getting tested off the skill.

11:52:30.240 --> 11:52:31.240
That is the bigger prize.

11:52:31.920 --> 11:52:36.560
Spirit needed that early SF kill, however they're going to sacrifice some experience to get the job done.

11:52:37.120 --> 11:52:39.120
Both tribes are going to go vision's way here.

11:52:39.960 --> 11:52:46.320
The level of sixes of the supports on vision are going to be a whole lot faster than Team Spirit, that's for sure.

11:52:47.320 --> 11:52:50.920
Unless they can get more core pickoffs, cover that experience.

11:52:51.720 --> 11:52:55.520
That was just a really, that kill was almost more important for Collapse than it was to shutting down the SF.

11:52:55.520 --> 11:52:58.120
It's on the war region. Something out of this laning phase.

11:52:58.120 --> 11:53:03.120
Now the big boost he's gonna get to farm another wave, hold his camp, kind of reset the wave.

11:53:03.120 --> 11:53:09.120
Fatana keys, gotta think twice about stepping up here again if you don't know where these supports are lingering.

11:53:09.120 --> 11:53:16.120
Nice little rotation. And honestly, Spirit, they relieved a lot of the pressure in this lane phase that was going into the Sven too.

11:53:16.120 --> 11:53:21.120
With these vision supports going up, the ball gets to the farm bottom.

11:53:21.120 --> 11:53:27.120
These little things stabilize that game. This was a 2K lead for vision.

11:53:27.120 --> 11:53:31.720
but in an half ago, we weren't able to snowball it more.

11:53:31.720 --> 11:53:33.680
So the game's stabilizing for Spirit right now.

11:53:33.680 --> 11:53:35.000
Gotta, again, look towards the Ember,

11:53:35.000 --> 11:53:36.640
look towards the Power Runes,

11:53:36.640 --> 11:53:38.680
try and connect something with no one here.

11:53:38.680 --> 11:53:40.640
That class pops out underneath the tower,

11:53:40.640 --> 11:53:42.080
quickly hexed, stunned,

11:53:42.080 --> 11:53:44.060
but they do not try and kill him,

11:53:44.060 --> 11:53:45.840
knowing that the Ember Spirit is gonna be trying

11:53:45.840 --> 11:53:48.640
to run them down, another Power Rune to work with.

11:53:48.640 --> 11:53:49.880
I mean, the Ember Spirit is just gonna be

11:53:49.880 --> 11:53:53.140
the strongest hero in the game for quite some time

11:53:53.140 --> 11:53:55.320
that he's able to get every single Power Rune.

11:53:55.320 --> 11:53:56.840
He's gonna get every Power Rune.

11:53:56.840 --> 11:53:59.540
You're just not contesting two supports behind this guy,

11:53:59.540 --> 11:54:02.440
with an invoker and a winter wiper.

11:54:02.440 --> 11:54:04.180
It's not happening.

11:54:04.180 --> 11:54:05.820
You're just hoping he doesn't get the early haste

11:54:05.820 --> 11:54:07.920
and amp damage, wishing him to get region arcane.

11:54:07.920 --> 11:54:09.220
Little weaker here for sure.

11:54:09.220 --> 11:54:11.260
["Spirits after Nami"]

11:54:11.260 --> 11:54:13.060
["Spirits after Nami"]

11:54:13.060 --> 11:54:14.060
["Spirits after Nami"]

11:54:14.060 --> 11:54:14.860
Those?

11:54:14.860 --> 11:54:16.700
Do a doom avail.

11:54:16.700 --> 11:54:17.900
["Spirits after Nami"]

11:54:17.900 --> 11:54:19.800
Caught Ham on the other side of the tower.

11:54:19.800 --> 11:54:21.060
Easy pickoff.

11:54:21.060 --> 11:54:24.140
This is a very dangerous area for Spirit to linger.

11:54:24.140 --> 11:54:25.700
I think you're either getting something done here

11:54:25.700 --> 11:54:29.740
or you are just defensively bailing Laurel out,

11:54:29.740 --> 11:54:31.500
but you don't want to just linger around the river

11:54:31.500 --> 11:54:33.580
against December to death sentence.

11:54:33.580 --> 11:54:37.220
Yeah, he's basically playing Forge Spirit instead of his hero.

11:54:37.220 --> 11:54:39.580
His hero is always pretty far back,

11:54:39.580 --> 11:54:42.180
and he just keeps using the Forge Spirit to draw the aggro,

11:54:42.180 --> 11:54:45.140
prevents too much tower damage being done.

11:54:45.140 --> 11:54:46.900
He also blocked the arrow off the chains combo,

11:54:46.900 --> 11:54:49.980
so he has a little defensive capability on his own.

11:54:49.980 --> 11:54:52.140
You will certainly not have any sort of recovery.

11:54:52.140 --> 11:54:54.420
I mean, Vision at full control of the Triangle

11:54:54.420 --> 11:54:59.420
in case there were stacks but I'm scared also I haven't had the chance to fake any stacks in the first place.

11:54:59.420 --> 11:55:02.420
Oh that's gonna hurt.

11:55:03.420 --> 11:55:05.420
A little short there.

11:55:06.420 --> 11:55:09.420
One of the big flag bearers as well.

11:55:09.420 --> 11:55:11.420
They are getting some nice dmores.

11:55:11.420 --> 11:55:17.420
That is giving us some extra gold here in limiting the damage vision on clicking with December.

11:55:17.420 --> 11:55:23.020
Me pushed out past the tower immediately punished. Now, the slowdown isn't enough for C.T.A.N.A.G.O.

11:55:23.020 --> 11:55:29.620
They got him on the bramble and the arrow landed both of those abilities and nine class will return the tip back to not be.

11:55:32.120 --> 11:55:35.420
Timber is starting to be a massive threat.

11:55:35.420 --> 11:55:39.120
There's 10 minute power runs. Gotta be a good one unless it's the Illusion Spawn.

11:55:39.920 --> 11:55:40.920
They can take you!

11:55:41.920 --> 11:55:42.420
Yeah.

11:55:42.420 --> 11:55:43.720
His first power rune of the game.

11:55:43.720 --> 11:55:47.960
No, I'm not happy about that. Again, you're looking for the hastenance damage in the next two or three here.

11:55:47.960 --> 11:55:51.240
You really wanted those for the embers. In fact, Laura gets to steal one of those ways huge.

11:55:53.640 --> 11:55:57.720
Haste for the Sven. Spirit just trying to defend right now.

11:55:59.880 --> 11:56:04.920
How does this, uh, Sven versus SF matchup kind of go as the game moves along?

11:56:04.920 --> 11:56:06.920
Yeah, he's...

11:56:06.920 --> 11:56:08.920
Man.

11:56:08.920 --> 11:56:12.920
Full Bracer build makes him too much for Team Spirit to handle, even with the extra Suntrack damage.

11:56:12.920 --> 11:56:14.920
Oh, if only they had a Suntrack damage.

11:56:14.920 --> 11:56:16.920
Yeah, they needed it.

11:56:16.920 --> 11:56:20.920
At the bottom it would have made all the difference, and said Collapse almost dies.

11:56:20.920 --> 11:56:24.920
They do get double support to the bottom, that's huge for Spirit.

11:56:24.920 --> 11:56:27.920
Limited the aggression going through the Ember right now.

11:56:27.920 --> 11:56:30.920
Nine class finds a Courier kill, but that's it.

11:56:30.920 --> 11:56:35.920
through the ember right now. I'm classified to courier kill but that's it.

11:56:35.920 --> 11:56:40.520
Chase at the atorah with moonlight shadow kind of trailing him as he works his way

11:56:40.520 --> 11:56:43.420
forward. Oh, not me. Does he have enough here with

11:56:43.420 --> 11:56:46.420
sunshades? Sunshades back off cooldown level. He'll ward the x-word.

11:56:46.420 --> 11:56:49.920
I think Vaskimandis has healed him up so much.

11:56:49.920 --> 11:56:51.920
No shot now. Yeah, that's for sure.

11:56:55.920 --> 11:56:59.920
While Rue getting chased out of bottom, they do not want to let anybody linger behind

11:56:59.920 --> 11:57:12.920
We'll be able to get the cold embrace. Actually, they're gonna think about gating in. SF is coming through the gate, but he managed to get stopped by the lion, but Underlord is not going through that gate to join him.

11:57:12.920 --> 11:57:15.920
What is a death sentence in this bottom lane?

11:57:15.920 --> 11:57:20.920
Gonna have to concede some early fights here if you're scared. Just try and find trades. Vision no way.

11:57:20.920 --> 11:57:22.920
They're getting real aggressive right now.

11:57:22.920 --> 11:57:27.920
Vessel is around the corner for no one and that's when the presence around the map is going to pick up significantly

11:57:27.920 --> 11:57:31.920
You bring SF into any of these engagements and let him convert on the objective

11:57:31.920 --> 11:57:34.920
No one's going to want to defend these towers once they panic shows up

11:57:34.920 --> 11:57:38.920
You'd have to really preemptively smoke there to make it happen

11:57:40.920 --> 11:57:43.920
You kind of got to jump in first, kill him, get ass

11:57:43.920 --> 11:57:47.920
And that's a lot of the spend that you mentioned with the carry matchup in this game

11:57:47.920 --> 11:57:54.340
in this game, Sten can absolutely deal with you. You just jump, DKB, God String, SF doesn't

11:57:54.340 --> 11:58:00.220
fight you, especially in this game with Alacrity on top. It's a huge carry differential. You

11:58:00.220 --> 11:58:02.820
have to hit some nice timings here if you're Satanic to really get the most out of this

11:58:02.820 --> 11:58:06.500
matchup. Of course SF is always going to escape. It'd be a massive threat.

11:58:06.500 --> 11:58:09.820
So he's going to have a number of timings early on with the deep Sven is still

11:58:09.820 --> 11:58:15.020
kind of building up. He'll have another time later on when he gets butterfly against

11:58:15.020 --> 11:58:19.260
Yes, potentially Aegis in line with that, and you're gonna maybe try and push.

11:58:21.100 --> 11:58:25.820
I just think that Boker, it's such a tough hero to play against. It's really hard to interact with

11:58:25.820 --> 11:58:31.660
early, and then he gives your carry so much extra boost in these late game matchups. Just

11:58:31.660 --> 11:58:34.700
the Lackery also, the Sunstrike damage on top of the intubations.

11:58:36.060 --> 11:58:41.340
He's a second primary damage dealer in himself. It's tough to initiate on the in Boker.

11:58:41.340 --> 11:58:46.500
can be a real big thorn for vision in this game.

11:58:46.500 --> 11:58:52.100
They are up 5k, so this lane stage did pan out quite nicely.

11:58:52.100 --> 11:58:58.700
No surprise there, you notice this game has so much farm in this game.

11:58:58.700 --> 11:59:02.860
It's no surprise that Satanic gets big, he kind of gets big no matter what happens

11:59:02.860 --> 11:59:08.700
in vision's games, but the fact that there are other two floors out there, it

11:59:08.700 --> 11:59:12.700
They have their early fighting items too. Drum done for the doom.

11:59:12.700 --> 11:59:16.700
Sphere vessel for no one and that's kind of the signal to start getting more

11:59:16.700 --> 11:59:20.700
aggressive with this Ember spirit. There's a 14 minute wisdom shrine, they're not

11:59:20.700 --> 11:59:24.700
really heading that direction. They're looking for the Sven Bahama. The juiciest

11:59:24.700 --> 11:59:28.700
kill on the map right now is he's the fastest farming hero for spirit.

11:59:28.700 --> 11:59:31.700
It's Han, they're on interference. He's gonna break some of the smoke, he's gonna see some of these heroes from the

11:59:31.700 --> 11:59:35.700
mid-light shadow, they're gonna chase after him. And you know, get out! Oh, he's running right in!

11:59:35.700 --> 11:59:37.700
They're on the other side!

11:59:37.700 --> 11:59:39.460
Hello!

11:59:39.460 --> 11:59:42.020
And goodbye, Yatoro!

11:59:42.020 --> 11:59:44.460
Natched by Satanic.

11:59:44.460 --> 11:59:47.060
What a move there.

11:59:47.060 --> 11:59:49.740
Nowhere to run, nowhere to hide.

11:59:49.740 --> 11:59:51.820
They broke that gate and he still died

11:59:51.820 --> 11:59:55.420
because the execution from Vision was so on point.

11:59:55.420 --> 11:59:56.940
Very sick, Lest.

11:59:56.940 --> 11:59:58.100
And what's your trade off?

11:59:58.100 --> 12:00:00.900
Normally, you're trying to get some sort of equivalent exchange.

12:00:00.900 --> 12:00:03.100
Underwater cannot push out these tops,

12:00:03.100 --> 12:00:05.100
Which means it has to be around this mid lane.

12:00:05.600 --> 12:00:08.100
And that is just not a party you can kill in this game.

12:00:08.100 --> 12:00:10.600
Just way too tanky with the double bracer build up.

12:00:12.600 --> 12:00:15.100
We've absolutely seen the strength of Doom in this series.

12:00:18.100 --> 12:00:19.600
Bill Ion gets all bottomed.

12:00:20.100 --> 12:00:22.600
These are going to try and continue to put some more pressure on this man.

12:00:22.600 --> 12:00:24.100
Not let him push lanes off.

12:00:24.100 --> 12:00:26.100
Not let him sit down here comfortably.

12:00:26.100 --> 12:00:29.600
He'll be the wide room pick-off off of the deep ward that they have.

12:00:29.600 --> 12:00:38.780
It's true, from the pings out, not me, they brought Laurel, joined in the mid lane, smoked

12:00:38.780 --> 12:00:43.100
him up, made a fast rotation up the top but Zatanic has already cleared this out.

12:00:43.100 --> 12:00:45.940
Now the Rageway back next to this tier 2.

12:00:45.940 --> 12:00:48.500
Gonna have to go deep for that kill.

12:00:48.500 --> 12:00:52.900
So many of these ganks, time and time again it'll happen.

12:00:52.900 --> 12:00:56.900
Back to the map read, cleared having a hard time finding a pressure point right now,

12:00:56.900 --> 12:00:58.900
I'm just gonna have to settle for something.

12:00:58.900 --> 12:01:01.900
Our hammering, trying to open up the map a little bit.

12:01:04.900 --> 12:01:05.900
They got to.

12:01:05.900 --> 12:01:08.900
They're gonna have this really awkward window where...

12:01:08.900 --> 12:01:11.900
This Underlord Claps isn't really much of a hero yet,

12:01:11.900 --> 12:01:13.900
until you have that egg in exception.

12:01:13.900 --> 12:01:17.900
And it's still, you know, a solid 1500 away.

12:01:18.900 --> 12:01:20.900
PC recovered pretty nicely here.

12:01:20.900 --> 12:01:22.900
Even without stacks, you got the job done.

12:01:22.900 --> 12:01:25.900
Closing in on that egg will make a big difference in this game.

12:01:25.900 --> 12:01:29.380
have a lot of global capability it's gonna make your net worth count for a lot

12:01:29.380 --> 12:01:35.340
more here even from a behind position I was getting out of sight from my shadow

12:01:35.340 --> 12:01:40.140
might have been spotted there by the forge spirit another power room this

12:01:40.140 --> 12:01:46.020
time in amp damage both this period is doing everything they can to dodge yeah

12:01:46.020 --> 12:01:48.740
that's the thing you want to defend this good power you also don't want to

12:01:48.740 --> 12:01:53.700
get caught in a bad fight right now it's all the strength on no one

12:01:53.700 --> 12:01:59.940
The fact don't break scenario for them where Rue has to kind of come in clutch, right?

12:01:59.940 --> 12:02:02.700
He's playing behind the news, he's heroes all the time.

12:02:02.700 --> 12:02:06.460
He's kind of like some of the biggest threat that they have to be able to stop a vision

12:02:06.460 --> 12:02:07.460
aggressive play.

12:02:07.460 --> 12:02:10.900
There's a lot of defensive capability in this period line-up, they're set up and ready

12:02:10.900 --> 12:02:11.900
for the play.

12:02:11.900 --> 12:02:14.340
You think you're just going to go on Laurel and kill him and all of a sudden you get

12:02:14.340 --> 12:02:17.940
stuck in a pit, firestorm, there's a wide recurrence, Sven Teammate's in, he's

12:02:17.940 --> 12:02:23.420
going to stun someone out of it, he's a lot of chains done.

12:02:23.420 --> 12:02:27.900
of any sort of overextension however once again vision not forcing the issue into

12:02:27.900 --> 12:02:32.020
the mid invoker they're hunting the yatoro spin they refuse to let him

12:02:32.020 --> 12:02:38.020
they can't down here and even without the war it was dealt with you're still gonna

12:02:38.020 --> 12:02:42.100
try and find heroes in this area brew kind of spotted spin a little bit out

12:02:42.100 --> 12:02:45.260
of sight team spirit are beginning to group up around this year to give you

12:02:45.260 --> 12:02:47.700
maybe this is an opportunity for a fast kill they've got it with the

12:02:47.700 --> 12:02:49.700
Here comes the Sun Strike, here comes the Nigh-Class, no?

12:02:49.700 --> 12:02:50.700
I can't, I can't.

12:02:50.700 --> 12:02:52.700
Trying to keep Rue alive, growth is down, a winner's curse,

12:02:52.700 --> 12:02:54.700
actually backs up and stunning the rest of his team,

12:02:54.700 --> 12:02:55.700
but it doesn't matter.

12:02:55.700 --> 12:02:59.700
Team Spirit, their defense, they parry Visions' aggression perfectly.

12:02:59.700 --> 12:03:02.700
Nice mappery from Gatoro, this time it's him.

12:03:02.700 --> 12:03:05.700
Knowing the gank is coming in and Spirit just set up on it,

12:03:05.700 --> 12:03:07.700
and that's where that fight is dangerous.

12:03:07.700 --> 12:03:09.700
You do not want to over-commit around these towers

12:03:09.700 --> 12:03:13.700
into all of the muck that Spirit can propose.

12:03:13.700 --> 12:03:18.700
Which is where this game can feel a little awkward for vision. You have all this strength.

12:03:18.700 --> 12:03:22.700
How were you able to use it in the last few minutes? You've lost net worthly.

12:03:22.700 --> 12:03:28.700
You're just watching Invoker recover off the Ancient. You're watching Stem recover off of some of these smaller jungle stacks.

12:03:28.700 --> 12:03:33.700
You weren't able to kick him out of bottom. The fact that Yatoro can sit down here is really important for fear right now

12:03:33.700 --> 12:03:38.700
if they want to give the Ancient priority to the Invoker. Only one of these cores can take those Ancient stacks.

12:03:38.700 --> 12:03:42.700
So you need the other core to be able to farm somewhere. And the Invoker cannot go anywhere on this map right now.

12:03:42.700 --> 12:03:46.220
this map right now so it has to be a Toro finding farm deep on the side of the

12:03:46.220 --> 12:03:50.300
map quite a vision are hunting them down here this is very efficient for spirit

12:03:50.300 --> 12:03:55.500
in terms of the recovery and eventually the invoker pays that back down to the

12:03:55.500 --> 12:04:00.020
stand right he gets the boots of travel BKB then he's able to play out on the

12:04:00.020 --> 12:04:03.580
map with his shard with ghost walk pushing waves and then this fan gets

12:04:03.580 --> 12:04:09.500
to farm the nicer parts of them it'll switch at some point and that point

12:04:09.500 --> 12:04:13.500
The threat of the map goes up a lot for Spirit with the gate global capability for now

12:04:13.500 --> 12:04:17.020
I'm just kind of kind of play through yatoro does have blink available is level 13

12:04:17.020 --> 12:04:21.140
He's strong gotta remember this then has the Sun strike behind his initiation to

12:04:21.620 --> 12:04:24.820
There's a lot of burst damage coming off off this jump

12:04:25.500 --> 12:04:27.780
Vision just gonna try and dodge this play right now. They're

12:04:28.540 --> 12:04:30.640
Trying to just get to triple DKB in this game

12:04:32.180 --> 12:04:34.820
It's gonna take a little bit of time here. However, they get there

12:04:35.300 --> 12:04:39.100
They're very strong with that timing. They can absolutely take a team fight into a Roshan

12:04:39.500 --> 12:04:44.500
Uh, kind of a crazy backstab, especially the fact that it's just the two of them.

12:04:44.500 --> 12:04:47.500
They don't have a tier one tower to play off, and no heroes to TPM.

12:04:47.500 --> 12:04:49.500
Yotaro's trying to get the initiation, and he missed.

12:04:49.500 --> 12:04:53.500
A fast shadow realm from Night Blast, and Yotaro is going to be stalled up.

12:04:53.500 --> 12:04:55.500
This is going to get real rough for him.

12:04:55.500 --> 12:04:57.500
Tear eyes, push some white knight in the air!

12:04:57.500 --> 12:05:01.500
Beautiful stuff from DeKalus! DeKalbo with that one!

12:05:01.500 --> 12:05:05.500
A play call from Yotaro and Ruko's horrifically wrong vision

12:05:05.500 --> 12:05:07.500
are gifted into a fantastic fight.

12:05:07.500 --> 12:05:10.340
So hard for either team to make aggressive plays in this game

12:05:10.980 --> 12:05:15.900
Very quick reaction from nine-class completely kills this play attempt

12:05:16.300 --> 12:05:22.940
And you're able to bring all your heroes into it and guess what tormentor 20 seconds if vision one is just man up for an objective here

12:05:23.260 --> 12:05:25.060
They were in the area

12:05:25.060 --> 12:05:29.260
I'll be not to now vision back up to a 6000 with lead

12:05:29.780 --> 12:05:34.100
Every kill is gonna count for a lot when hopefully seems that's so much lane push and farm capability

12:05:34.100 --> 12:05:44.100
They get this Vittower, they really like to equip this, they refuse to equip this.

12:05:44.100 --> 12:05:49.100
It's a very strong objective in this game with the Invoker and all your defensive capabilities.

12:05:49.100 --> 12:05:53.100
You can really bait vision onto this objective and try and get some extra kills out of it.

12:05:53.100 --> 12:05:57.100
Vittower is also the one that controls that tag.

12:05:57.100 --> 12:06:02.700
For sure. See that dark realm come out just in time and all of a sudden the

12:06:02.700 --> 12:06:07.180
period story like please get me out of here. That's gonna be a problem for him.

12:06:07.180 --> 12:06:11.820
You may have to match up against the SF but you've got some very very mobile

12:06:11.820 --> 12:06:16.180
heroes and the supports Dark Willow and the Marauder both difficult to kill.

12:06:16.180 --> 12:06:21.540
Ember Spirit obviously highly mobile. Be difficult for your tour to find

12:06:21.540 --> 12:06:25.700
openings for fast kills like he wants. Also just need to be given to deal with

12:06:25.700 --> 12:06:31.940
a lot of control here. The brambles, the moonlight shadow, doom's waiting for you. It's a lot

12:06:31.940 --> 12:06:35.700
you have to worry about right now. That's not a problem for Satanic. Mask of Madness,

12:06:35.700 --> 12:06:42.340
Hurricane Pike, BKB. He's gonna start working towards a Silver Edge. 13,000 net worth for him.

12:06:43.620 --> 12:06:52.340
Not me. It's a risk, isn't it? Is this a bait? Is there an opportunity here? He's waiting for

12:06:52.340 --> 12:06:58.620
For some support to combine, he can Impale, Finger, Sunstrike, but instead, Vision are making a move.

12:06:59.620 --> 12:07:03.980
Finding Rue, who tries with the Fly to find an opening TP out, not gonna happen.

12:07:03.980 --> 12:07:08.580
What a big snowbreak, this was double DKB timing for Vision on the Ember and the SF,

12:07:08.580 --> 12:07:11.420
and they get the Wisdom Shrine on the other side of the line, so honestly, Spirit,

12:07:12.060 --> 12:07:13.820
they dodged that pretty successfully here.

12:07:14.900 --> 12:07:16.100
Ah, he's out of mana now.

12:07:17.260 --> 12:07:18.460
Oh, he's gonna pull his head out.

12:07:18.460 --> 12:07:20.300
Nope, okay!

12:07:21.300 --> 12:07:22.300
Done, TP.

12:07:22.300 --> 12:07:23.300
Could be fine.

12:07:24.300 --> 12:07:25.300
And it doesn't happen.

12:07:25.300 --> 12:07:27.300
Big space created.

12:07:28.300 --> 12:07:32.300
Dodging this DKB window for vision, which only left them with...

12:07:32.300 --> 12:07:34.300
You get some deep wards out,

12:07:34.300 --> 12:07:37.300
and you're getting to the point in this game where you're gonna start to...

12:07:37.300 --> 12:07:40.300
...get the front of the road shaft, or anything, or kill Laurel, trying to make a quick play.

12:07:40.300 --> 12:07:44.300
...without DKB, inside of this Agatom, steps into the combination of the Ice Wall and the Pit.

12:07:44.300 --> 12:07:46.300
You just don't go anywhere. It doesn't matter.

12:07:46.300 --> 12:07:53.960
Before, in the leading phase, right, all that extra HP, a lot of them survived through the burst, but that is not really a problem now.

12:07:53.960 --> 12:07:58.680
Team Spirit have wasted, she told you there, and never really run out of damage.

12:07:59.400 --> 12:08:04.680
Game's starting to feel a lot more comfortable for Laurel. We're gonna see him impact the side lanes a lot more.

12:08:04.680 --> 12:08:08.600
It's been centered around mid, that mid tower died. He got a lot of time out of that.

12:08:08.600 --> 12:08:14.680
The farm ancients recover off of a rough lane, and now he's gonna start to do invoker things with that ghost walk.

12:08:14.680 --> 12:08:19.220
The map's gonna become more difficult to play with this meteor-sun strike threat.

12:08:19.220 --> 12:08:23.560
We have a gate on top of it, that's what makes it extra deadly here for these otherwise

12:08:23.560 --> 12:08:24.560
survivable heroes.

12:08:24.560 --> 12:08:28.940
Might have to pop some PKBs just to be able to get the lanes out at some point in this

12:08:28.940 --> 12:08:29.940
game.

12:08:29.940 --> 12:08:32.840
And I'll say that it's not just one or two heroes, it's potentially three or four

12:08:32.840 --> 12:08:36.280
with this global capability, something that will have the advantage for this

12:08:36.280 --> 12:08:37.280
ship.

12:08:37.280 --> 12:08:41.360
What a crucial kill that would have been catching a Torah on the TP.

12:08:41.360 --> 12:08:43.360
are starting to outmaneuver them a little bit.

12:08:44.560 --> 12:08:47.760
Perhaps feeling like Game 2, they're starting to flow.

12:08:48.560 --> 12:08:52.960
Fortunately, Satanic is still the rock that is keeping that net worth solid for them.

12:08:52.960 --> 12:08:56.360
They're still holding onto a 5000 net worth because he's just getting so much more.

12:08:56.360 --> 12:08:58.760
Nobody is getting more gold than Satanic on the map,

12:08:58.760 --> 12:09:01.360
and that continues as he takes the tower.

12:09:02.160 --> 12:09:06.360
Insane how much extra he gets compared to everybody else in this event.

12:09:07.560 --> 12:09:10.360
Every minute he gets left alone, it's a net worth advantage.

12:09:11.360 --> 12:09:13.360
Just got the leads.

12:09:13.360 --> 12:09:16.360
He's able to play aggressively in the right parts of the map.

12:09:16.360 --> 12:09:17.360
He has to execute well though.

12:09:17.360 --> 12:09:21.360
If he dies in a random fight, it's gonna be a massive blow.

12:09:21.360 --> 12:09:22.360
Drew!

12:09:22.360 --> 12:09:24.360
Running into the vision duo once again.

12:09:24.360 --> 12:09:25.360
To policy.

12:09:25.360 --> 12:09:26.360
No one.

12:09:26.360 --> 12:09:27.360
Searching for kills.

12:09:27.360 --> 12:09:29.360
Just trying to buy as much time as possible.

12:09:29.360 --> 12:09:31.360
Oral kind of lingering around here.

12:09:31.360 --> 12:09:32.360
You don't have BKB though.

12:09:32.360 --> 12:09:33.360
What is he looking at?

12:09:33.360 --> 12:09:34.360
Just looking for the next midway.

12:09:34.360 --> 12:09:35.360
I'm scared.

12:09:35.360 --> 12:09:39.360
He can collect that because vision could back up to do roach.

12:09:39.360 --> 12:09:41.360
I think this is the correct call.

12:09:41.360 --> 12:09:43.360
Put an Aegis on this SF.

12:09:43.360 --> 12:09:46.360
Make sure all his network gets character use on the map.

12:09:46.360 --> 12:09:48.360
He's posing on Daedalus as well.

12:09:48.360 --> 12:09:49.360
Some trick or not.

12:09:49.360 --> 12:09:50.360
Nice job.

12:09:50.360 --> 12:09:52.360
It's called Roshan outside of his default position

12:09:52.360 --> 12:09:54.360
to make sure there was no sunscreen steal.

12:09:54.360 --> 12:09:56.360
Make sure it's a little bit more technical

12:09:56.360 --> 12:09:59.360
for crazy Aegis steals.

12:09:59.360 --> 12:10:00.360
Always got to worry about that.

12:10:00.360 --> 12:10:02.360
You're playing against King Spear here.

12:10:02.360 --> 12:10:04.360
They pick up a gem at the exact same time.

12:10:04.360 --> 12:10:06.360
So this is vision signaling.

12:10:06.360 --> 12:10:08.360
We know how strong our SF is.

12:10:08.360 --> 12:10:11.440
We're going to take over the map in this time period.

12:10:11.440 --> 12:10:13.120
Notice, it's right into the line.

12:10:13.120 --> 12:10:14.720
Now, there are two cores close by.

12:10:14.720 --> 12:10:16.320
The Sun Strike, it's talking land.

12:10:16.320 --> 12:10:18.240
That is crucial, misting damage.

12:10:18.240 --> 12:10:19.600
The Speck's no closer or anything.

12:10:19.600 --> 12:10:20.920
And he got him off the cliff.

12:10:20.920 --> 12:10:24.000
No one pops a BKB with a terrorized inside of these brambles.

12:10:24.000 --> 12:10:25.920
You see, these are going to be held here for a while.

12:10:25.920 --> 12:10:28.280
To call us, especially now, they're all up in this one.

12:10:28.280 --> 12:10:29.480
They're going to fire a strong trite,

12:10:29.480 --> 12:10:30.720
but see, can't get too much to handle.

12:10:30.720 --> 12:10:32.440
Who supports that, trying to get Yatoro away.

12:10:32.440 --> 12:10:33.920
Oh, a high ground hit.

12:10:33.920 --> 12:10:35.360
They just keep on misting.

12:10:35.360 --> 12:10:36.520
Yatoro is out.

12:10:36.520 --> 12:10:40.360
Collapse is making a run for it now with the pit. It's gonna hold back the rest of these heroes.

12:10:40.360 --> 12:10:42.860
Oh, they should've got a pit unlucky there.

12:10:43.360 --> 12:10:45.860
I can't believe they couldn't capitalize on that board.

12:10:46.240 --> 12:10:49.280
A full-seration arrow on Yatoro. SF hitting him.

12:10:50.100 --> 12:10:51.600
And he just walked it off.

12:10:52.480 --> 12:10:53.240
The armor.

12:10:53.980 --> 12:10:56.480
Doing a lot of work for Yatoro right there.

12:10:56.480 --> 12:10:57.980
And they just, they got the kill.

12:10:57.980 --> 12:11:00.580
They got all these vision heroes to one side of the map immediately.

12:11:00.580 --> 12:11:03.180
While TP's up to the top lane, shoving that out.

12:11:03.180 --> 12:11:04.820
The support's pushing in mid.

12:11:04.820 --> 12:11:10.660
Team Spirit knows that this is one of those windows that you can call back another 1k network, maybe another 2k.

12:11:10.660 --> 12:11:12.160
They're really playing them out well.

12:11:12.960 --> 12:11:17.100
You have so much extra advantage on this SF, and you're not pulling ahead in this game.

12:11:17.100 --> 12:11:19.380
You're not finding anything with this Ember Spirit.

12:11:20.940 --> 12:11:23.900
No one's running around with Gem now, it's gonna give you some extra map control.

12:11:25.420 --> 12:11:27.180
They're looking for some kills on his own.

12:11:27.660 --> 12:11:29.820
I'm a sister to that Ember, not a kill to his name.

12:11:30.180 --> 12:11:31.580
But like some extra gold here.

12:11:31.580 --> 12:11:37.580
They've been actually going to defend this tier 2, but they've got to fight because it's quite alone!

12:11:37.580 --> 12:11:42.580
It's really bold to go into the ages though, you don't know where other heroes on the map are, you don't have God's strength.

12:11:42.580 --> 12:11:48.580
Yeah, I think maybe the only reason they were even considering it was just because they know the DKB got used earlier.

12:11:48.580 --> 12:11:52.580
That is true, there was a real chance they could 100-0 Satanic twice.

12:11:52.580 --> 12:11:56.580
Especially with no real saves on the side of vision.

12:11:56.580 --> 12:12:00.580
But Satanic once again, great map brief, backs out right before danger strikes.

12:12:00.580 --> 12:12:06.700
I'm still worried for the SF in this game if Evergates comes in, there's no safe in this

12:12:06.700 --> 12:12:07.700
line.

12:12:07.700 --> 12:12:11.740
One of the downsides of that moronic, the offensive potential in the early game, maybe the ultra

12:12:11.740 --> 12:12:17.100
late moronic scale, super nice, doesn't help the SF here, other than I guess moonlight

12:12:17.100 --> 12:12:19.500
shadow maybe giving it a little more entry to the fight.

12:12:19.500 --> 12:12:23.860
If Satanic gets jumped and blown up in this game, it's going to happen very quickly.

12:12:23.860 --> 12:12:27.700
The fight can look very one sided, smoke right now for spirit looking on mid, it's

12:12:27.700 --> 12:12:30.340
going to take, oh he's fast with it.

12:12:30.340 --> 12:12:35.580
They won't save him, but that was an impressive bit of reaction time. They're gonna try and get more off this

12:12:36.420 --> 12:12:38.420
They'll have God strength running

12:12:39.140 --> 12:12:44.100
Are you willing to run into the SF even where versus five tricky?

12:12:44.100 --> 12:12:48.420
You already have fatal it's done almost about the hill level 20. Yeah, you could see vision feel confident

12:12:48.420 --> 12:12:54.820
They're not really in for the hills are not running away. You're a lifter if spirit run into us. We can take this fight

12:12:54.820 --> 12:13:03.620
Interesting position to be in. He doesn't really have any wards he's working off of here.

12:13:03.620 --> 12:13:07.700
I don't think he doubt the S.A.M. but yeah, it's high ground finishing on Satanic.

12:13:09.300 --> 12:13:13.460
It's one of those moments. Are you bold enough to go for this play and make the call?

12:13:14.180 --> 12:13:18.820
It's just such a high risk play. If it goes wrong, it's gonna go so wrong while he has

12:13:18.820 --> 12:13:23.700
his Aegis for another minute. Only Spirit are too interested in trying to bring it down.

12:13:24.820 --> 12:13:27.820
No, you can't gamble on it.

12:13:27.820 --> 12:13:30.820
They'll poke at him, see what kind of response there is from Vision.

12:13:30.820 --> 12:13:33.820
Vision are going to show very soon. They were away, but now they're smoking trade-ins,

12:13:33.820 --> 12:13:36.820
and Klatt's going to be the first one to jump to you. Winner's first.

12:13:36.820 --> 12:13:39.820
BKB does go off from notice, and he's getting sure they get multiple kills out of this.

12:13:39.820 --> 12:13:42.820
They'll finish off Klatt's, and Rue, inside the cold embrace,

12:13:42.820 --> 12:13:45.820
stuck there long enough that the SF shows up.

12:13:45.820 --> 12:13:50.820
Two fast kills for Vision, and off this Aegis, maybe he can take some objectives as well.

12:13:50.820 --> 12:13:52.820
This Tier 2 bottom right for the taking.

12:13:52.820 --> 12:13:56.260
But for Laurel Tom, yeah, this you want to keep this going

12:13:57.380 --> 12:14:01.180
Really tough to catch if over this game I class them and I get it

12:14:01.180 --> 12:14:05.020
Get him with a bramble just land the bramble with long-sight to first ground force that pushing away

12:14:05.020 --> 12:14:09.980
Oh, that's kill from your Toro. He pops out with a damn damage. No God strength needed. See you later

12:14:10.460 --> 12:14:12.460
That is some burst damage right there

12:14:15.740 --> 12:14:21.100
No vision finding kills across the map using this ages of bait spirit into a fight fast word

12:14:21.100 --> 12:14:25.020
The ward can't get spotted by Laurel here. Otherwise, they'll know on the ward.

12:14:25.020 --> 12:14:29.500
They can't just get them to still are on him, but see, Taniq's far enough away. They're not actually...

12:14:29.500 --> 12:14:34.020
Yeah, no stun set up there. You need a... a Yule's Marauder or something to make that kind of play.

12:14:34.020 --> 12:14:36.020
Aegis gonna expire here.

12:14:36.420 --> 12:14:37.700
It was...

12:14:37.700 --> 12:14:42.740
Some more of the successful Aegis period provision. Kind of a difficult one to use. You're not gonna go high ground with it.

12:14:42.740 --> 12:14:44.420
You did get that tier 2.

12:14:44.420 --> 12:14:49.460
Crazy to me how this SF is here. He's got high ground vision in his flank, of course.

12:14:49.460 --> 12:14:56.460
So, but it's still just kind of crazy to be that he is playing so far forward when the rest of his team is so far back.

12:14:56.460 --> 12:15:02.460
You've got to extract something off the map with how strong you are. You can't just sit back and let you go first, then farm open this game.

12:15:02.460 --> 12:15:06.460
They're not good match-ups for you. They put this first big SF in a little bit of a bind.

12:15:06.460 --> 12:15:12.460
He's not going to feel insanely comfortable scaling here on his own. It has to be a team effort if you go into that late game.

12:15:12.460 --> 12:15:17.460
It was really surprising to me they placed those double-hung-on boards. It's like the most obvious keywords you've got.

12:15:17.460 --> 12:15:19.060
Yeah, they both got killed.

12:15:19.060 --> 12:15:23.940
Normally, when you do that, it's when you're so much control of the game, you're not leaving the enemy side of the map, right?

12:15:23.940 --> 12:15:26.860
I agree. It's too bold for your position.

12:15:26.860 --> 12:15:29.440
If you're going to place those side-ground wards, you need to stay on the side.

12:15:29.440 --> 12:15:31.500
You need to defend those wards.

12:15:31.500 --> 12:15:35.360
Instead, they conceded both of them. There's a gem running on this invoker.

12:15:35.360 --> 12:15:40.060
And now you're flying blind for another five or six minutes here, right?

12:15:40.060 --> 12:15:44.020
Which is deadly against lineups that operate off of single target jump burn.

12:15:44.020 --> 12:15:45.020
They got a good scan.

12:15:45.020 --> 12:15:46.380
Tampere Spirit's gonna jump after him.

12:15:46.380 --> 12:15:47.660
Spots to win a wiper.

12:15:47.660 --> 12:15:49.500
Great kill to start this fight out.

12:15:49.500 --> 12:15:50.420
First one on safety.

12:15:50.420 --> 12:15:51.020
More on Doom.

12:15:51.020 --> 12:15:52.260
And he got Doom.

12:15:52.260 --> 12:15:54.020
Got up to God Street first and DKB.

12:15:54.020 --> 12:15:55.100
He'll go for the TP out.

12:15:55.100 --> 12:15:56.820
Okay, he's gonna line up there.

12:15:56.820 --> 12:16:00.460
Everybody else, DKB, Laro, also TP.

12:16:00.460 --> 12:16:01.660
The night falls.

12:16:01.660 --> 12:16:02.820
Get him out of trouble.

12:16:02.820 --> 12:16:05.420
The cores get out, the supports do not.

12:16:05.420 --> 12:16:08.100
And that's the type of fight that Vision are looking for

12:16:08.100 --> 12:16:10.660
in terms of just sending the Ember on supports.

12:16:10.660 --> 12:16:12.500
He already has an ag done.

12:16:12.500 --> 12:16:13.620
What are you gonna do about that?

12:16:13.620 --> 12:16:17.260
You pretty much have to land some clutch hacks or something if no one BKBs early.

12:16:17.260 --> 12:16:19.140
There's nothing you can really do about it.

12:16:19.780 --> 12:16:22.780
It's going to create a lot of space in the fight, break the formation early.

12:16:22.780 --> 12:16:25.900
You're going to get vision on the spin, and the second the spin gets tagged,

12:16:26.260 --> 12:16:29.980
SF has pre-entry into the fight. You're not worried about getting jumped on, say, Tanaq.

12:16:31.420 --> 12:16:34.060
No one has a really important role in this game for vision.

12:16:34.060 --> 12:16:37.620
Maybe the most important on December in terms of just setting the fight up.

12:16:37.620 --> 12:16:42.220
He need you since giving vision, letting Tanaq have the confidence to go in.

12:16:42.220 --> 12:16:46.220
The other route is to put an aegis on the SF and let him hit a building.

12:16:46.220 --> 12:16:49.220
And we'll see if it ever comes to that.

12:16:49.220 --> 12:16:56.220
AK Goldy now starting to build a little bit here off the bank of that as we approach the second Roshan in this game a minute away.

12:16:56.220 --> 12:16:59.220
And still losing some of those wards is going to cost vision a bit.

12:16:59.220 --> 12:17:04.220
This next Roshan fight you're not going to have the extra odds to place in the river.

12:17:04.220 --> 12:17:16.380
to take advantage of it. Vision counts so much for their lineup, finding that jump, finding

12:17:16.380 --> 12:17:29.140
that big wiring curse, not getting doomed on the right target. I'm not sure where Vision

12:17:29.140 --> 12:17:33.540
are right now just trying to go push the waves bottom play off the map mid try and

12:17:33.540 --> 12:17:39.160
break some more smokes here my channel but they do have this word century combo

12:17:39.160 --> 12:17:44.700
mid vision if they try a shortcut through they'll be spotted make do get

12:17:44.700 --> 12:17:48.220
spotted trying to play for the power room let's see this word here as well

12:17:48.220 --> 12:17:53.020
handle it be spirit also losing some vision in this game

12:17:53.020 --> 12:17:57.660
in the fact they're the ones trying to dodge it becomes real spooky yes

12:17:57.660 --> 12:17:59.460
You don't have too many wards out on the map.

12:17:59.460 --> 12:18:01.620
At least Invoker can always go shove.

12:18:01.620 --> 12:18:02.900
Pretty hard to find this hero, of course,

12:18:02.900 --> 12:18:03.740
where it gets the job done.

12:18:03.740 --> 12:18:06.260
He's going to show bottom just to try and bait some TPs.

12:18:06.260 --> 12:18:07.740
Nice little heads up play from Laurel.

12:18:07.740 --> 12:18:09.100
He's instantly out of there.

12:18:09.100 --> 12:18:10.700
Gem running on most of these mid heroes

12:18:10.700 --> 12:18:13.060
that are just untouched for right now.

12:18:13.060 --> 12:18:16.380
It's going to create a lot of pressure on the enemy team.

12:18:16.380 --> 12:18:18.220
Still just Laurel.

12:18:18.220 --> 12:18:20.060
Climbing that chart, almost level 25

12:18:20.060 --> 12:18:23.140
has the Daedalus and the Harpoon.

12:18:23.140 --> 12:18:23.860
He's fat.

12:18:23.860 --> 12:18:26.520
He does a lot of burst damage with the Invoker backup.

12:18:28.020 --> 12:18:30.020
Whoever he jumps, just go.

12:18:30.020 --> 12:18:32.820
Even if you doom him, he's still just gotta sit there and plead.

12:18:36.380 --> 12:18:38.880
Not me. Triton Arrow. Flinks back.

12:18:38.880 --> 12:18:39.880
It's Calgithor.

12:18:41.880 --> 12:18:44.380
Vision gets some information to work with.

12:18:45.880 --> 12:18:51.880
Roshan's spawn time is here, so both teams are gonna be playing for that Rosh trying to get this map control in this area.

12:18:51.880 --> 12:18:56.880
area. It's all right.

12:18:56.880 --> 12:18:58.880
with blink for satanic. He's

12:18:58.880 --> 12:19:00.880
going to buy out when you're

12:19:00.880 --> 12:19:02.880
to this Rochebike. Bargol

12:19:02.880 --> 12:19:06.880
this gold for a reason.

12:19:06.880 --> 12:19:09.880
Good time. Yes.

12:19:09.880 --> 12:19:11.880
always on point with the

12:19:11.880 --> 12:19:14.880
voice lines.

12:19:14.880 --> 12:19:17.880
All right. Items coming up.

12:19:17.880 --> 12:19:19.880
some additional utility from

12:19:19.880 --> 12:19:26.200
Harpoon Daedalus for Yatoro, and he's level 23. He's getting closer and closer to that 25.

12:19:26.200 --> 12:19:32.320
We get the God's strength damage alongside as we talked about all these levels played to wrath of God.

12:19:32.320 --> 12:19:37.320
He's innate. The hero scales better than maybe he kind of ever has.

12:19:39.600 --> 12:19:42.480
Invoker looking at a Shiva's next.

12:19:42.800 --> 12:19:47.880
Got an Aether Lens build up for not the DKB required for collapse in this game.

12:19:47.880 --> 12:19:53.380
Vision being Wild Satanic, trying to go back for it. Satanic replaced that Mask of Madness at some point.

12:19:53.380 --> 12:19:57.880
Notice is just, just fit, man. He's just full HP.

12:19:57.880 --> 12:20:03.380
He went all the bracers early. He's going an A on disc and he wants to go for a heart after that.

12:20:03.380 --> 12:20:07.880
The game plan is letting him tank some of the spend hits, create some space for the SF.

12:20:07.880 --> 12:20:10.380
Because you gotta remember, we talked earlier about this SF spend matchup.

12:20:10.380 --> 12:20:12.380
You have a butterfly timing. He skipped it entirely.

12:20:12.380 --> 12:20:16.380
This SF item build is really susceptible to the spend jump.

12:20:16.380 --> 12:20:20.160
You have no defensive capability other than a really fast third game play.

12:20:20.160 --> 12:20:23.400
It's only going to take three hits and you're just gone in this game.

12:20:23.400 --> 12:20:28.620
So he went Swiftlink. This is an insane amount of offensive potential for Satanic.

12:20:28.620 --> 12:20:32.320
And it requires the other two forces to set the fight up for him.

12:20:32.320 --> 12:20:36.440
Go on some targets, let the SF Swiftlink and BKB start hitting them.

12:20:36.440 --> 12:20:39.400
His damage is also going to be insane in this game.

12:20:39.400 --> 12:20:41.400
It's all about the jump.

12:20:41.400 --> 12:20:44.240
Who gets more information for their team early on?

12:20:44.240 --> 12:20:46.760
who's able to set the control up.

12:20:46.760 --> 12:20:48.880
And this is one of those games where having

12:20:48.880 --> 12:20:50.480
instant stuns counts for a lot.

12:20:50.480 --> 12:20:53.560
That lion, that pesky lion, if you can find that clutch

12:20:53.560 --> 12:20:56.960
hatch on a floor that lets you jump in DKB first,

12:20:56.960 --> 12:20:58.880
it could be everything.

12:20:58.880 --> 12:21:00.400
You have to keep buybacks in mind as well.

12:21:00.400 --> 12:21:03.960
This is one of those games where you commit a lot

12:21:03.960 --> 12:21:07.320
on the initiations on the side of both teams.

12:21:07.320 --> 12:21:08.840
You have to keep the buybacks in mind.

12:21:08.840 --> 12:21:10.920
The second round of that fight can win you a Roche on,

12:21:10.920 --> 12:21:12.920
can win you something's later team fight.

12:21:15.400 --> 12:21:16.900
I'll show you how tanky

12:21:18.600 --> 12:21:19.600
the off-laners are.

12:21:20.680 --> 12:21:21.680
Fair, make it a move.

12:21:22.520 --> 12:21:25.520
Spoke up, cross the other side of the map, vision.

12:21:27.160 --> 12:21:28.680
But they're going to get caught by this.

12:21:28.680 --> 12:21:30.680
The Ender Spirit might show.

12:21:31.120 --> 12:21:32.160
He's the one with the gem too.

12:21:32.160 --> 12:21:35.160
They cannot afford for him to be jumped on here.

12:21:35.480 --> 12:21:38.120
Very sneaky move, they keep the long road around.

12:21:38.120 --> 12:21:43.500
So he kind of shows Team Spirit drop a very deep lane ward. That's a great OBS

12:21:44.600 --> 12:21:49.560
But they're patient on this it might pay off the smoke is running out these this nine class

12:21:50.760 --> 12:21:55.840
Not wanting to they don't want to force to fight under this year to jump in a girl that likely has buyback in this situation

12:21:56.200 --> 12:21:59.960
Would not have ended well, so they give up their OBS that through the game

12:22:00.760 --> 12:22:05.680
There is a tormentor on the other side. There is it would be kind of forfeiting

12:22:05.680 --> 12:22:11.520
uh the radiant side rose shop potentially which they sun strike it's going to switch sides now

12:22:12.400 --> 12:22:16.720
you're okay playing down here how many wars do you have left to play for the fight so they have

12:22:16.720 --> 12:22:21.600
to go top Gatoro feeling like vision can't keep you pass no we'll take that tier one tower but

12:22:21.600 --> 12:22:25.280
they are going to be here soon already catching up me an arrow to the knee tries to deal with

12:22:25.280 --> 12:22:29.440
the ward he's going to die no one leaves him for more trying to get the bkb out of Gatoro

12:22:29.440 --> 12:22:34.400
your harpoon's pretty far away he's going to blink he really wants to hold his bkb intact

12:22:34.400 --> 12:22:40.580
be able to here actually I also can't be super fat yeah you have to be giving out

12:22:40.580 --> 12:22:45.560
to that the TV you saw a wall and his body by the tail but now it's just

12:22:45.560 --> 12:22:54.560
tough yeah no respect whatsoever for vision potentially scouting them out

12:22:54.560 --> 12:22:59.560
here these are underestimating how much they're in for that kill it's one of

12:22:59.560 --> 12:23:01.880
those instances you're thinking to yourself just don't want to chase me

12:23:01.880 --> 12:23:03.960
into the corner of the map, right?

12:23:03.960 --> 12:23:04.800
Well, they did.

12:23:04.800 --> 12:23:08.240
And that SF is really fast with that swift blink.

12:23:08.240 --> 12:23:11.240
That's where Sean didn't even get the fight toward.

12:23:11.240 --> 12:23:15.040
Every Corbick offense team is going to count for so much.

12:23:15.040 --> 12:23:17.040
Look at the one push so far outside of the pit.

12:23:17.040 --> 12:23:19.640
He's making sure the win and win are getting close.

12:23:19.640 --> 12:23:22.200
They even made it get in a jump here on Laurel.

12:23:22.200 --> 12:23:24.400
And of course, the C2BKB is going to drop the meteors

12:23:24.400 --> 12:23:27.000
onto the dark willow, and it's going to have a return

12:23:27.000 --> 12:23:28.000
of that BKB.

12:23:28.000 --> 12:23:28.760
Oh, what is happening?

12:23:28.760 --> 12:23:29.640
They're making a room.

12:23:29.640 --> 12:23:31.160
They're actually, yeah, glasscored it.

12:23:31.160 --> 12:23:34.720
Oh, Blast! He can't hurt him! He poked himself outside of the pit!

12:23:34.720 --> 12:23:37.800
He throws something in the corner, but the Blast can't finish it off!

12:23:37.800 --> 12:23:38.780
Oh...

12:23:38.780 --> 12:23:42.080
Oh, he got it! He gets the feel!

12:23:42.080 --> 12:23:44.680
The bastard who's not my best support!

12:23:44.680 --> 12:23:48.640
The man who put the least effort makes the biggest move!

12:23:48.640 --> 12:23:49.960
What a snap!

12:23:49.960 --> 12:23:53.720
Just when you thought there's no way, Spirit, do it again!

12:23:53.720 --> 12:23:55.920
They do it again!

12:23:55.920 --> 12:23:57.800
A sick read in that situation.

12:23:57.800 --> 12:24:04.720
It does cost them a couple more heroes, but well worth it to take an Aegis out of this SF's hands when

12:24:04.720 --> 12:24:09.720
they should need this to push the net worth advantage on top of Satanic and threaten that high ground.

12:24:09.720 --> 12:24:15.520
Now you miss that window, and you're left sitting in this game thinking we want to go high ground,

12:24:15.520 --> 12:24:18.080
but can we go high ground without an Aegis?

12:24:18.080 --> 12:24:22.360
Who's going to tank all these jumps? Who's going to go first against the Invoker against us?

12:24:22.360 --> 12:24:27.440
Then the Lion Hex without a save this we're not having that save for the SF really hurts you

12:24:30.440 --> 12:24:32.440
Here comes the chains arrow

12:24:35.360 --> 12:24:43.160
Waste no time BKB and damage goes to work that is a big pick off my people to just run down the mid lane here

12:24:43.600 --> 12:24:49.160
The room may have pulled off that great move, but spirit are still crumbling in the bigger picture here

12:24:49.480 --> 12:24:51.120
Leaving a lot of kills right now

12:24:51.120 --> 12:24:54.320
It played that 10 to 20 minutes really well around the map

12:24:54.880 --> 12:24:57.080
This 25 to 35 is the vision

12:24:58.000 --> 12:25:00.000
building a significant lead

12:25:00.000 --> 12:25:05.680
Getting this SF to the big 25 talent. He really hurts with these raised connections

12:25:06.520 --> 12:25:10.600
Some big crits serrated shiv on top insane attack speed

12:25:11.520 --> 12:25:13.560
3500 HP got pendulum as well

12:25:13.560 --> 12:25:18.920
So a little survivability here for this SF if he does not die in the instant burst and he gets to swing back with

12:25:18.920 --> 12:25:20.520
the sitanic hits

12:25:20.520 --> 12:25:22.520
You're gonna be in big trouble

12:25:25.000 --> 12:25:27.240
So much burst with a span

12:25:28.600 --> 12:25:32.520
And a new poker next turn back not be nice two man stun

12:25:35.320 --> 12:25:39.240
Power the ember in this game. No one to just run in supports make their life miserable

12:25:39.880 --> 12:25:44.280
Nothing they can really do about it with so many remnants to play on. He's also almost level 25

12:25:44.280 --> 12:25:46.280
It's gonna be a big talent in this game

12:25:46.360 --> 12:25:49.400
They should are coming alive here towards the end of this big game

12:25:50.520 --> 12:25:55.440
Really putting the pressure on spirit. I don't think we've seen five spirit heroes alive in the last

12:25:56.220 --> 12:26:00.640
Five minutes, just always someone dead always someone getting forced off the map

12:26:01.760 --> 12:26:03.760
Oral loses his courier

12:26:04.760 --> 12:26:07.440
Every have a seat and art right now anything but

12:26:08.560 --> 12:26:10.400
There's the heart

12:26:10.400 --> 12:26:12.400
notice is getting

12:26:12.560 --> 12:26:16.400
Bigger and bigger he's able to play more and more of the front line the bigger threat

12:26:16.400 --> 12:26:21.600
He is because he's kind of like I mean this version of doom right it's kind of similar to the centaurs we see with the shard

12:26:21.600 --> 12:26:25.540
Oh, yeah, and he does double edge after double edge in doom's case

12:26:25.540 --> 12:26:29.920
It's this infernal blade that has percentage based damage does a lot if he just exists

12:26:29.920 --> 12:26:35.880
He's killing you and it's the doom you as well. He's got that new 66 damage talent and level 20

12:26:38.120 --> 12:26:43.400
Now it's just about the same can you go higher on this period because surely now the second row she got there, right?

12:26:43.400 --> 12:26:51.400
Yeah? No. Rue got the banners. He got both? He took both away. Just extra value on top of that Aegis snatch.

12:26:51.400 --> 12:26:58.400
That's insane. He got both. So I guess when everybody's cursed in that pit, you have some time to click everything right.

12:26:58.400 --> 12:27:07.400
So you killed that banner play as well. Pretty nice here. First banner's not as strong. However, you'll take anything extra you can get here down 15k.

12:27:07.400 --> 12:27:13.000
Maybe we'd see a replay of that play at some point in time, this was so sick.

12:27:13.000 --> 12:27:19.400
And honestly, it could have gone better for Spirit if Vision were not very disciplined around the initial gaden from Glaps.

12:27:19.400 --> 12:27:24.400
Because if they just kill Roche there, I think there's a very high chance Glaps snatched it with his record.

12:27:24.400 --> 12:27:26.400
They definitely did not.

12:27:26.400 --> 12:27:30.400
No, they just said, okay, we'll leave Roche, we'll just kill you, you don't have the damage to finish it.

12:27:30.400 --> 12:27:33.400
Was a smart read of the situation as...

12:27:33.400 --> 12:27:37.760
They've got some insurances here that can go after the Underlord as they want DKB instantly going out.

12:27:37.760 --> 12:27:41.960
Rue trying to get away from this Ember spirit who just keeps hunting them down time and time again.

12:27:41.960 --> 12:27:47.200
Good for us now. Get some oil from the arrow. Blast off some tanks that went up and no one has to give up on the support.

12:27:47.200 --> 12:27:51.400
He's been able to get these kills most of the time thanks to the Agatum Scepter not here.

12:27:51.400 --> 12:27:56.400
They fail out. You don't want to die near your base right here. Give an easy high ground.

12:27:56.400 --> 12:28:01.400
Sven did hit 25 by the way and they did get Conjurer Catalyst on their poker so the damage is picking up.

12:28:01.400 --> 12:28:04.400
They're just parking this Doom on the front line.

12:28:04.400 --> 12:28:10.400
And this 4000 HP Doom, this is not a target you can jump lightly if you are too scared here.

12:28:10.400 --> 12:28:13.400
Gotta find a different angle, a different path into the fight.

12:28:13.400 --> 12:28:17.400
And then all the way around, around the house.

12:28:17.400 --> 12:28:18.400
Night-class goes.

12:28:18.400 --> 12:28:20.400
Night-class is going to break this beautiful stuff.

12:28:20.400 --> 12:28:22.400
Instant Shadow Realm, instant brambles.

12:28:22.400 --> 12:28:26.400
And now, Sphere Duran an awkward spot here.

12:28:26.400 --> 12:28:28.400
They're getting used to getting the whole back notice.

12:28:28.400 --> 12:28:29.400
That's not the target though.

12:28:29.400 --> 12:28:33.440
Kill but yeah, he's got that heart. He's so he's so hard to kill Ember spirit jumps right in

12:28:33.440 --> 12:28:38.860
Not even sign the big there goes the line dealt with him your either easily see Tana contender freaking right now with the go-sepper

12:28:38.860 --> 12:28:42.980
Why did this man? He's not hitting me thing. He's good try to get you. Oh, now. We've been there so far away

12:28:42.980 --> 12:28:45.400
Now we fight say Tana a battle of the Kerry

12:28:49.400 --> 12:28:51.400
There's a five

12:28:51.760 --> 12:28:54.640
Now here comes back see Tana. He's gonna get her to revenge

12:28:54.640 --> 12:28:58.080
He's going to get the opportunity to kill Yatoro Whiteback.

12:28:58.080 --> 12:29:00.520
The buybacks are too powerful here.

12:29:00.520 --> 12:29:02.320
And the arrows from Duke College

12:29:02.320 --> 12:29:06.000
debilitating spirit at every turn.

12:29:06.000 --> 12:29:09.280
And the buyback is not the same for Team Spirit

12:29:09.280 --> 12:29:11.440
because of the net worth advantage from Vision.

12:29:11.440 --> 12:29:12.080
He doesn't have it.

12:29:12.080 --> 12:29:15.000
Yatoro doesn't have it, not for 500 gold.

12:29:15.000 --> 12:29:17.080
Even if you use it here, you don't have Godstring.

12:29:17.080 --> 12:29:17.560
Yeah.

12:29:17.560 --> 12:29:18.960
Not the same battle.

12:29:18.960 --> 12:29:21.360
They're going to get some base damage here.

12:29:21.360 --> 12:29:23.120
And at the defend, you do have a great high ground

12:29:23.120 --> 12:29:25.620
the defense line between the underlord and the invoker.

12:29:25.620 --> 12:29:27.460
You have a lot of outspam here.

12:29:27.460 --> 12:29:30.380
No BKB on Satanic, no buyback.

12:29:30.380 --> 12:29:33.380
He somehow dies here.

12:29:33.380 --> 12:29:36.100
And they slow this down enough.

12:29:36.100 --> 12:29:37.780
They minimize the losses.

12:29:37.780 --> 12:29:42.580
They'll make the issue into going too deep.

12:29:42.580 --> 12:29:46.260
The pressure on top of Laurel is going to buy out.

12:29:46.260 --> 12:29:46.980
And drop to the lord.

12:29:46.980 --> 12:29:48.820
You definitely, they're looking for an opportunity

12:29:48.820 --> 12:29:49.780
to end the game.

12:29:49.780 --> 12:29:51.580
They want to see if they can get a fight going

12:29:51.580 --> 12:29:53.020
while the spend is dead.

12:29:53.020 --> 12:29:55.340
It's too hard to go super deep here, though.

12:29:55.340 --> 12:29:56.340
They're gonna go for him.

12:29:56.340 --> 12:29:57.340
SF, it's a trouble.

12:29:57.340 --> 12:29:58.340
Drops him in here.

12:29:58.340 --> 12:29:59.340
Right before SF.

12:29:59.340 --> 12:30:01.340
They'll be here before SF comes completely out of there.

12:30:01.340 --> 12:30:02.840
Now the doom's gonna be dropped tomorrow.

12:30:02.840 --> 12:30:04.340
And Spirit thought they had a chance,

12:30:04.340 --> 12:30:08.340
but it was a total bait and vision of massive opening now.

12:30:08.340 --> 12:30:09.540
Go buy on Mr. Boker.

12:30:09.540 --> 12:30:13.020
Two length of errors, but they could go big in the game potentially.

12:30:13.020 --> 12:30:14.020
You gotta go more here.

12:30:14.020 --> 12:30:16.020
You have to momentum.

12:30:16.020 --> 12:30:18.020
This game is flowing in your direction.

12:30:18.020 --> 12:30:20.020
You're getting a lot of economic damage.

12:30:23.020 --> 12:30:28.020
Gate to the bounty runes to try and get buyback.

12:30:28.020 --> 12:30:29.020
That's a play.

12:30:29.020 --> 12:30:30.020
The poker is so close.

12:30:30.020 --> 12:30:33.020
He's 60 off.

12:30:33.020 --> 12:30:38.020
In vision, I think off of that, say, oh, the Sven is up, and they went to get the bounty

12:30:38.020 --> 12:30:39.020
rune.

12:30:39.020 --> 12:30:41.020
That must mean that Laurel has buyback.

12:30:41.020 --> 12:30:43.020
They got him out there.

12:30:43.020 --> 12:30:46.020
They respected, but maybe they don't respect him.

12:30:46.020 --> 12:30:47.020
He won't go back.

12:30:47.020 --> 12:30:48.020
This is Butterfly.

12:30:48.020 --> 12:30:52.020
Surprisingly, Butterfly for Satanic, saying you don't have the evasion pierced on this

12:30:52.020 --> 12:30:53.980
I can take the man fight now.

12:30:56.480 --> 12:30:57.780
Bi-back still not available.

12:30:57.780 --> 12:30:59.820
20 gold finish in Boker, that's gonna be two lanes.

12:30:59.820 --> 12:31:01.160
You have a tier two top.

12:31:01.160 --> 12:31:03.460
These are gonna have to call it quits here.

12:31:03.460 --> 12:31:07.020
20k with two lanes, they're feeling a lot more comfortable

12:31:07.020 --> 12:31:08.560
than they were before that deep fight.

12:31:08.560 --> 12:31:10.500
And that's the power of Bi-backs in this game.

12:31:10.500 --> 12:31:11.860
They're a big deal for both teams

12:31:11.860 --> 12:31:14.700
because you have to just full send your initiation here

12:31:14.700 --> 12:31:16.460
between the doom and the spin.

12:31:16.460 --> 12:31:19.500
Yeah, like SF died so casually in that last fight,

12:31:19.500 --> 12:31:20.340
but it was right.

12:31:20.340 --> 12:31:21.160
It didn't matter.

12:31:21.160 --> 12:31:27.280
It didn't matter. They just want it just purely through the power of net worth. You've got a 30,000 net worth SF twice

12:31:27.840 --> 12:31:32.160
And the only thing you get a spirit and all this is okay. That's just doesn't have five after five

12:31:33.160 --> 12:31:35.160
Isn't to dog by me. Sure

12:31:35.880 --> 12:31:41.160
There's gonna be a rose fond in that interval. That's the only downside for them here. It's a fast rose. So

12:31:42.000 --> 12:31:45.680
Right up the fight this without the SF by it isn't even worth it

12:31:45.680 --> 12:31:50.640
If you're gonna dodge for five minutes, well, that's you can dodge the ages. Yeah, you can you can give it away

12:31:51.160 --> 12:31:58.840
It doesn't feel good to do, though. Put the ball in Spirit's court, let them try and use

12:31:58.840 --> 12:32:03.200
that Aegis skin to you aggressively. The thing is you're missing two core buybacks. You bought

12:32:03.200 --> 12:32:07.880
the Ember as well. You give Aegis to them, they eat some aggressive

12:32:07.880 --> 12:32:13.600
bite, and you die. It's also a spooky situation. However, Yatoro is going to take the time

12:32:13.600 --> 12:32:17.840
to try and farm towards that MKV. Deal with the butterfly threat before he has

12:32:17.840 --> 12:32:24.240
the fight. It heads on without the evasion pierce. Not a bad idea here. That SF is incredibly

12:32:24.240 --> 12:32:28.480
scary right now. Full Wind Waker for Dukalis, by the way. Quietly having himself a game here

12:32:28.480 --> 12:32:33.600
with the Aero lands and now you get a save in this lineup, which is huge. There is no

12:32:33.600 --> 12:32:37.720
nullifier in this lineup right now. No way to deal with the four staffs, the Wind

12:32:37.720 --> 12:32:42.040
Wakers on the shadow team. No, this scene has all the same game plan because notice

12:32:42.040 --> 12:32:45.520
has queued up a Wind Waker as well.

12:32:45.520 --> 12:32:47.640
Beard, they're hugging a high ground ward.

12:32:47.640 --> 12:32:49.120
You do not want to fight Spirit.

12:32:49.120 --> 12:32:49.800
This is a nullifier.

12:32:49.800 --> 12:32:50.920
Underlord picks one up.

12:32:50.920 --> 12:32:54.080
Oh, that's incredibly clutched at the right time.

12:32:54.080 --> 12:32:57.080
If they think the Wind Waker is the be all end all save,

12:32:57.080 --> 12:32:59.200
and they don't have an answer because Spen's not

12:32:59.200 --> 12:33:01.240
going to get a nullifier, they might just

12:33:01.240 --> 12:33:04.200
be shocked to see the collapse is picked one.

12:33:04.200 --> 12:33:05.520
Beard are all in though.

12:33:05.520 --> 12:33:07.000
They have no buys available.

12:33:07.000 --> 12:33:09.280
They have a wider buy, not really relevant at this point

12:33:09.280 --> 12:33:09.600
in the game.

12:33:09.600 --> 12:33:11.080
Their cores are just all in.

12:33:11.080 --> 12:33:13.620
They actually got to Laurel's buyback.

12:33:13.620 --> 12:33:15.620
Gonna hold it here.

12:33:15.620 --> 12:33:17.620
Asians pretty all in for this fight.

12:33:17.620 --> 12:33:18.620
They spot Laurel.

12:33:18.620 --> 12:33:20.620
Tornado trying to stop the initiation.

12:33:20.620 --> 12:33:21.620
Look at 9-class.

12:33:21.620 --> 12:33:22.620
They back away.

12:33:22.620 --> 12:33:23.620
9-class in the back.

12:33:23.620 --> 12:33:24.620
Sneaking in with the moonlight shadow.

12:33:24.620 --> 12:33:25.620
What an angle.

12:33:25.620 --> 12:33:26.620
Just stop.

12:33:26.620 --> 12:33:28.620
At the same time, they drop on the lion.

12:33:28.620 --> 12:33:30.620
It's a masterpiece of initiation.

12:33:30.620 --> 12:33:32.620
Now we get a coral, a buzz-swit fight.

12:33:32.620 --> 12:33:34.620
He's not winning this.

12:33:34.620 --> 12:33:36.620
He's not winning this.

12:33:36.620 --> 12:33:38.620
He's not winning this.

12:33:38.620 --> 12:33:44.100
Once again, but he pulls back in but it's not gonna work. It is just Satanic now

12:33:45.220 --> 12:33:49.020
Collapses holding this trying to get him with the pin. They're gonna drop the meteor

12:33:49.020 --> 12:33:53.020
They're meteor. But they can't handle him. This carry is too much. There's another one.

12:33:53.020 --> 12:33:58.620
First he came kill notice, another meteor going to drop another jump strike. There's the windbreaker. They get the save.

12:33:58.620 --> 12:34:00.620
Do call his god.

12:34:00.620 --> 12:34:04.120
A tornado alarm on the run, but they are done. It's over.

12:34:04.120 --> 12:34:06.120
The other number one.

12:34:06.120 --> 12:34:08.120
You are not number one anymore.

12:34:08.120 --> 12:34:12.120
You are just another casualty on Satanic's climb to the top.

12:34:12.120 --> 12:34:15.120
Vision's climb to the top three.

12:34:15.120 --> 12:34:21.120
Vision, closing it out in just the most beautiful way.

12:34:21.120 --> 12:34:23.120
A perfect initiation.

12:34:23.120 --> 12:34:25.120
You couldn't ask for better.

12:34:25.120 --> 12:34:27.120
I don't think it's what defines a team.

12:34:27.120 --> 12:34:29.120
You're not saying you're not the best.

12:34:29.120 --> 12:34:31.120
You're not the best.

12:34:31.120 --> 12:34:36.960
for better. And I think that's what defines this team. Their support duo is so obnoxious

12:34:36.960 --> 12:34:41.720
to play against on the map in the team fights. They always have some weird angle. Nine-class,

12:34:41.720 --> 12:34:47.120
he's sitting on that high ground. The jump from notice two with the AoE stun hitting

12:34:47.120 --> 12:34:51.560
two, setting up the terrorize, setting up a beautiful initiation. December to just

12:34:51.560 --> 12:34:55.520
go in and wreck them. Caught spirit off guard completely. They just don't get

12:34:55.520 --> 12:34:59.600
a chance to play that fight nearly how they want to. Their lineup is super predicated

12:34:59.600 --> 12:35:01.980
on getting the jump, having the vision.

12:35:01.980 --> 12:35:03.400
They're not able to find it.

12:35:03.400 --> 12:35:06.240
They full sent it with all the item buyouts.

12:35:06.240 --> 12:35:08.480
They should come on top in this series

12:35:08.480 --> 12:35:11.920
in a very close, very clutch game three.

12:35:11.920 --> 12:35:13.320
I love the way they wanted to.

12:35:13.320 --> 12:35:15.440
The fact that like they came into the buybacks

12:35:15.440 --> 12:35:17.600
for these girls, that could have been a big incentive.

12:35:17.600 --> 12:35:18.440
They just sent it.

12:35:18.440 --> 12:35:19.280
They didn't matter.

12:35:19.280 --> 12:35:20.560
They played with aggression still.

12:35:20.560 --> 12:35:21.480
They played to win.

12:35:21.480 --> 12:35:22.720
They played with confidence.

12:35:22.720 --> 12:35:26.120
That's what you need to claim an agent.

12:35:26.120 --> 12:35:28.880
You want to be a championship team here in the arena.

12:35:28.880 --> 12:35:30.880
You gotta play like that, you gotta play to win.

12:35:30.880 --> 12:35:34.880
Let's step forward, Milt1 on the main stage, ready for an interview.

12:35:34.880 --> 12:36:00.760
No one knows a very, very fun series to watch with one very quick game.

12:36:00.760 --> 12:36:04.760
Game 2 had a real fast GG. I wonder if you could tell me about it.

12:36:05.760 --> 12:36:09.760
We'd like to ask No.1, they quickly won the second round of the game.

12:36:09.760 --> 12:36:13.760
Can you tell us what happened in the second half of the game?

12:36:14.760 --> 12:36:18.760
I think they surprised us a lot with PLP and the last pick on us.

12:36:18.760 --> 12:36:22.760
And I think they just outplayed us in the second game super hard.

12:36:22.760 --> 12:36:24.760
Like this clocker is so annoying for us.

12:36:24.760 --> 12:36:28.760
Like props to the hip props. I think they just outplayed us super hard.

12:36:28.760 --> 12:36:58.020
I saw you did an interview on your team's V-Logs where you mentioned that once upon a time,

12:36:58.020 --> 12:37:01.900
Once upon a time, getting the Aegis was your singular focus.

12:37:01.900 --> 12:37:07.060
Since then, as you've gotten older and wiser, perhaps you realize it's not just about that.

12:37:07.060 --> 12:37:11.500
It's about having a good time with your team, about making good friends, and enjoying the journey.

12:37:11.500 --> 12:37:15.540
And I was wondering if you could tell me about that journey and how you made that realization.

12:37:15.980 --> 12:37:23.020
In their own blog, Lowan once mentioned that he once raised the champion team as his only goal.

12:37:23.020 --> 12:37:27.020
Now, he may grow up with age and become more mature.

12:37:27.020 --> 12:37:32.300
He started to enjoy playing games with his fans, and playing with his fans as a teammate.

12:37:32.300 --> 12:37:37.860
So now you want to ask him, can you tell us how you feel in this team?

12:37:57.020 --> 12:38:02.020
And you start to realize that it's not only about the winds, it's actually the journey that's the most important.

12:38:27.020 --> 12:38:37.020
And in that churning, you've been playing Dota for a very long time and I was wondering if you could maybe check the crowd to see how many people have been watching this man play Dota for years and years.

12:38:37.020 --> 12:38:58.460
And to all these people who have been following your journey for all of these years, what does

12:38:58.460 --> 12:39:02.540
it mean to be able to play in front of them yet again and get another top three minimum

12:39:02.540 --> 12:39:06.540
placement after this event or after this game?

12:39:06.540 --> 12:39:10.540
In front of all your fans, in front of them, in Shanghai, in front of them,

12:39:10.540 --> 12:39:14.540
you have secured the title of TI-2026.

12:39:14.540 --> 12:39:16.540
What does it mean to you?

12:39:17.540 --> 12:39:21.540
I think to me as a human being, this is everything to be honest.

12:39:21.540 --> 12:39:27.540
Because that's what my journey is about, to be here and to end up in this position.

12:39:27.540 --> 12:39:28.540
If I can, of course.

12:39:28.540 --> 12:39:33.540
So it's incredible to play in front of this crowd.

12:39:33.540 --> 12:39:35.540
Thank you so much guys. I love you all.

12:39:36.540 --> 12:39:43.540
This is what I just said. This is what I want to experience.

12:39:43.540 --> 12:39:51.540
Here, in front of such a passionate fans, I would like to thank you for giving me a lot of love and support.

12:39:51.540 --> 12:39:55.540
Finally, let's give our applause and cheers to No One.

12:39:55.540 --> 12:39:57.540
Give it to Vision!

12:39:57.540 --> 12:40:07.540
that. So beautiful from no one

12:40:07.540 --> 12:40:09.540
there a top three back to back

12:40:09.540 --> 12:40:12.540
top threes for himself for team

12:40:12.540 --> 12:40:14.540
vision here. T I lost you it

12:40:14.540 --> 12:40:16.540
ended in the place for them,

12:40:16.540 --> 12:40:17.540
but I feel like the way that

12:40:17.540 --> 12:40:19.540
they could bounce back and be

12:40:19.540 --> 12:40:20.540
suspended off. We thought

12:40:20.540 --> 12:40:22.540
simply outplayed in game two

12:40:22.540 --> 12:40:24.540
and we wanted to come back

12:40:24.540 --> 12:40:25.540
even stronger game three to

12:40:25.540 --> 12:40:26.540
be able to execute it to be

12:40:26.540 --> 12:40:31.260
three and maybe even make it into the grand final through the upper bracket. I just love this

12:40:31.260 --> 12:40:36.540
growth of Noah and just the journey he's had and just everything that he's giving us this year at

12:40:36.540 --> 12:40:43.580
this TI. I mean watching Noah talk, you can't help but feel emotional alongside him. He has been

12:40:43.580 --> 12:40:49.020
around for so long in Dota. He's had so many phases from his dominance on at Virtus Pro roster

12:40:49.020 --> 12:40:53.500
that was winning every single major for two years to taking a break to then joining some

12:40:53.500 --> 12:40:59.820
Washiwashi so floppy teams for a bit and then finally finding a home in team vision after all of these years and

12:41:00.140 --> 12:41:03.780
Still finding a way to keep up with them kids be on top of his game and

12:41:04.260 --> 12:41:07.060
Potentially even be the best in the world here at this international

12:41:07.060 --> 12:41:10.980
They could do it. They could just win the whole thing. Yeah, it's it's genuinely

12:41:10.980 --> 12:41:16.320
I think he's one of one in that I don't think anyone else has been the best in the world fallen off quite a bit become

12:41:16.320 --> 12:41:20.860
I don't know sort of a mediocre player for a long time and then go back up again like that arc

12:41:20.860 --> 12:41:25.860
I think it's never been done in the same way that he has he stands alone to me as someone that was the best mid player in the

12:41:25.860 --> 12:41:28.380
World and then whatever and then the best mid player in the world again

12:41:28.380 --> 12:41:32.460
And so I think he deserves all the praise in the world not just for like how he's changed

12:41:32.460 --> 12:41:35.080
I think emotionally and his maturity over time

12:41:35.080 --> 12:41:40.980
But his gameplay and to do that that arc is astounding. I think also alongside you mentioned it quickly there

12:41:40.980 --> 12:41:44.780
But he's also grown a lot as a human being throughout these years like when I think of VP

12:41:44.780 --> 12:41:46.580
No one it's a toxic kid

12:41:46.580 --> 12:41:47.880
You know, like you would play pubs with it.

12:41:47.880 --> 12:41:48.880
Who's been late as alright?

12:41:48.880 --> 12:41:51.580
Maybe, but I think he stood out even in that regard.

12:41:51.580 --> 12:41:54.580
You know, he was impressively toxic in pubs, I have to say.

12:41:54.580 --> 12:41:59.080
And the person that he's become today, I feel like is someone that his teammates can look through for support.

12:41:59.080 --> 12:42:03.080
He inspires him and when he talks about his journey, I feel like it's not only as a Dota player,

12:42:03.080 --> 12:42:09.580
it's also as a human being and what he's learned about like how to be able to appreciate the moments and appreciate his teammates

12:42:09.580 --> 12:42:14.580
and even just, you know, have a positive influence on the people around him so that they can also shine.

12:42:14.580 --> 12:42:22.880
I think that's one of the things that has probably helped him grow so exponentially as a person is you now have young people looking up to you

12:42:22.880 --> 12:42:26.460
You don't get to be that young cocky mid laner anymore

12:42:26.460 --> 12:42:30.620
You have to set an example and bringing in someone as young as a panic under your wing

12:42:30.620 --> 12:42:34.640
You have to make sure that your head's on your shoulder because you need to ensure that this player

12:42:34.640 --> 12:42:38.940
Who is going to be such a pivotal role in your team is going to be doing the same thing that they're going to be able

12:42:38.940 --> 12:42:39.500
To bounce back

12:42:39.500 --> 12:42:46.280
I love just the love the emotions that were happening at the start of game three and you could see it displayed in their gameplay there

12:42:46.280 --> 12:42:48.820
It was so good from vision. They were able to say

12:42:49.340 --> 12:42:52.340
Spirit stepped it up in game two. They were being the aggressors towards us

12:42:52.340 --> 12:42:56.480
Now we're gonna make sure our draft is able to do that and we're not gonna give them any space on the map

12:42:56.480 --> 12:42:58.940
And so we see it shine in in game three here

12:42:58.940 --> 12:43:03.700
And that's what ultimately secures them a top three at TI 15. Yeah, you can even see it in a scoreline

12:43:03.700 --> 12:43:05.700
that's a score line. If he's

12:43:05.700 --> 12:43:06.700
not he's not trying to like

12:43:06.700 --> 12:43:08.700
solo carry this game. He's he's

12:43:08.700 --> 12:43:09.700
there to help people out. He's

12:43:09.700 --> 12:43:10.700
this supplementary role. That's

12:43:10.700 --> 12:43:11.700
how it is in the draft. That's

12:43:11.700 --> 12:43:12.700
how it was in the game play. I

12:43:12.700 --> 12:43:13.700
think that's how it is in his

12:43:13.700 --> 12:43:15.700
sort of vibe in the way he carries

12:43:15.700 --> 12:43:16.700
himself these days. It is a

12:43:16.700 --> 12:43:18.700
very well deserved victory and I

12:43:18.700 --> 12:43:19.700
would be shocked if we didn't

12:43:19.700 --> 12:43:20.700
see them with like go further

12:43:20.700 --> 12:43:21.700
in this tournament because they

12:43:21.700 --> 12:43:22.700
are I mean they came into it

12:43:22.700 --> 12:43:23.700
with the favorites and I think

12:43:23.700 --> 12:43:25.700
that pressure can dampen a

12:43:25.700 --> 12:43:26.700
lot of people and make you

12:43:26.700 --> 12:43:27.700
play worse and be worrisome

12:43:27.700 --> 12:43:28.700
and people focus you and they

12:43:28.700 --> 12:43:29.700
learn about you but they've

12:43:29.700 --> 12:43:30.700
had none of that and they've

12:43:30.700 --> 12:43:32.700
continued to stand strong now

12:43:32.700 --> 12:43:39.980
Now dropping a series yet. They are beasts. Yeah, they've shown us why they're considered the best team in this tournament coming into this tournament

12:43:39.980 --> 12:43:42.420
Everyone is afraid of them. Everyone was studying their replays

12:43:42.420 --> 12:43:47.300
They're just so clean with their execution and you mentioned Aiden that this is an honest 1v1

12:43:47.540 --> 12:43:54.780
Finally that we're gonna see in the mid lane and no one delivered. He crushed his lane as an ember spirit versus an invoker, which really

12:43:56.140 --> 12:44:02.180
Destroyed the game a little bit because a lot of what spirit wanted to do was get those sensor kills play through their invoker

12:44:02.180 --> 12:44:07.140
have their sidelines maybe be more of an enabling role, but no one said no leave him to me.

12:44:07.780 --> 12:44:11.460
Yeah it was instrumental and it's not an easy thing to do and it's a lane that oftentimes

12:44:11.460 --> 12:44:17.300
goes pretty even and so to squeeze out that little bit extra to get that that gap there it is huge

12:44:17.300 --> 12:44:20.980
and it's so much about individual skill and being in the moment and it's just I don't know it's

12:44:20.980 --> 12:44:24.260
massive. I also feel like his supporting cast in this game deserves a lot of credit like there

12:44:24.260 --> 12:44:28.580
were a lot of clutch moments and towards the end of this game we see Dukala's like he

12:44:28.580 --> 12:44:32.680
He leaps in and then Wind Waker's his asset that's about to die to like the invoker combo

12:44:32.680 --> 12:44:37.000
that's coming from the refresher orb and I honestly think I see a lot of signs that I

12:44:37.000 --> 12:44:39.240
look for and it's the I winning team in them already.

12:44:39.240 --> 12:44:42.640
They are finding the clutch moments, they're able to win games fast in this game, they're

12:44:42.640 --> 12:44:45.200
able to play like kind of a slower game and be more clutch.

12:44:45.200 --> 12:44:47.320
So huge praises to the entire team.

12:44:47.320 --> 12:44:49.440
I think it's, they're all playing extremely well.

12:44:49.440 --> 12:44:52.800
Yeah, that Wind Waker moment that you're talking about was so key in the final fight

12:44:52.800 --> 12:44:57.560
especially because what we had seen earlier was when Saitanic and Yatora were almost

12:44:57.560 --> 12:45:02.200
having this 1v1 in the middle of a fire, right? This took place on the dire side of the map

12:45:02.200 --> 12:45:06.880
down mid lane. And Yutora was able to come out victorious. They had to force a buyback

12:45:06.880 --> 12:45:11.120
from Saitanic. So not only is it imperative that Saitanic lives through that because

12:45:11.120 --> 12:45:16.160
he doesn't have buyback anymore, but you're just so mindful on the side of supports that

12:45:16.160 --> 12:45:19.800
ever comes down to it. Yutora is going to be able to do a lot. And at the end

12:45:19.800 --> 12:45:22.920
of the game, this is our carry to carry comparison, what they're able to do for

12:45:22.920 --> 12:45:24.800
themselves and the rest of that team.

12:45:24.800 --> 12:45:31.000
Absolutely. I mean, we know the meme, we know the joke, you can't beat Satanic and Satanic proved that in this game.

12:45:31.280 --> 12:45:40.640
But I do want to mention that out execute out executing team spirit and late game team fights, even if you're in a network advantage is an impressive thing to do because this is their bed and butter.

12:45:40.680 --> 12:45:43.000
This is their forte and team vision did that.

12:45:43.040 --> 12:45:47.600
They got the jump at the very last right there and they won off of getting the jump.

12:45:47.600 --> 12:45:53.280
And maybe you could say it was a mistake that Winter Wyvern did the Deward and then got jumped in the fight was a mess.

12:45:53.280 --> 12:45:58.080
potentially that can be called out but those are situations that you don't know

12:45:58.080 --> 12:46:00.800
if the other team is ready to jump you in that moment maybe they thought they

12:46:00.800 --> 12:46:04.240
had a few extra seconds and that's due to team vision and how well they played.

12:46:04.240 --> 12:46:08.680
I think that requires something special you to recognize that like Wyvern's

12:46:08.680 --> 12:46:11.840
just de-warding award which is like perfectly normal for support to do but

12:46:11.840 --> 12:46:15.120
the moment the Wyvern shows it I don't know how many frames it took

12:46:15.120 --> 12:46:18.920
before Doomplinked in and Doom 2 people. It was so fast and notice was

12:46:18.920 --> 12:46:22.240
so ready to do it and like this is a sign of confidence you know that he

12:46:22.240 --> 12:46:25.300
jumps up the high ground immediately when he sees the Wyvern, recognizing that this is

12:46:25.300 --> 12:46:26.700
what we need to do.

12:46:26.700 --> 12:46:29.980
Next second sees, I think, Laurel, and just dooms him immediately, too.

12:46:29.980 --> 12:46:32.700
And that is just the sign of a team that's playing well.

12:46:32.700 --> 12:46:37.700
It's poetic that we see this series between Vision and Spirit go to a game three, but

12:46:37.700 --> 12:46:41.980
on top of that, Vision coming out on top, Spirit are going to fall to that lower bracket.

12:46:41.980 --> 12:46:45.660
But we have to look towards who is going to be facing Vision for that spot in the

12:46:45.660 --> 12:46:46.660
Grand Finals.

12:46:46.660 --> 12:46:49.540
They've just screwed with themselves top three, but we don't know that other team

12:46:49.540 --> 12:46:50.540
right now.

12:46:50.540 --> 12:46:55.900
choice either between Yandex or Nigma Galaxy and both of these teams have such different

12:46:55.900 --> 12:47:00.220
paths in which they've made it to the main stage in which they've made it to a minimum

12:47:00.220 --> 12:47:05.740
of a top six because as you're seeing here Yandex they came in they toured Liquid.

12:47:05.740 --> 12:47:10.260
The crazy thing about this is at the end of group stage they were two and three.

12:47:10.260 --> 12:47:14.660
They were one of the lowest seated teams when it came to the elimination round.

12:47:14.660 --> 12:47:18.940
They come into this they're one of the lowest seated teams again that you can pick

12:47:18.940 --> 12:47:22.420
from going up against Liquid, who were four and one,

12:47:22.420 --> 12:47:26.300
and had a blistering two or best of three for themselves.

12:47:26.300 --> 12:47:27.580
Yeah, they've really gotten it together.

12:47:27.580 --> 12:47:29.660
I think they use those losses really well.

12:47:29.660 --> 12:47:31.380
I think we talk about socks all the time,

12:47:31.380 --> 12:47:32.220
but it's hard not to.

12:47:32.220 --> 12:47:33.900
The maturity that he brings to the team

12:47:33.900 --> 12:47:35.020
with all these younger players,

12:47:35.020 --> 12:47:36.540
is he's such an instrumental role.

12:47:36.540 --> 12:47:37.860
And I have to give props to them

12:47:37.860 --> 12:47:39.300
to be able to improve like that.

12:47:39.300 --> 12:47:40.700
It's not easy to,

12:47:40.700 --> 12:47:42.140
we talk about how losses are important,

12:47:42.140 --> 12:47:44.340
but the hard part is actually converting that

12:47:44.340 --> 12:47:45.900
because you can say all you want.

12:47:45.900 --> 12:47:47.420
Yeah, we lost and now we learned from that,

12:47:47.420 --> 12:47:52.600
But the actual learning and the implementing of that, you don't have a lot of time and you're also under a lot of pressure.

12:47:52.600 --> 12:47:59.060
And so to see them go from the shaky, shaky state they were in into group stage, into what they've become in main stage is very impressive.

12:47:59.660 --> 12:48:05.100
Even the way that the series versus Liquid played out for them, I think is very indicative of that.

12:48:05.100 --> 12:48:11.320
Where the first game was very unstable, lots of back and forth, lots of throws, and then eventually you lean on your carry.

12:48:11.320 --> 12:48:16.540
He pushes you through a really difficult situation, and then they came to everyone's feeling themselves and they stomped.

12:48:16.540 --> 12:48:28.540
They spelt liquid and I think that maybe that could be symbolic for what we're going to see from Yandex for it started off shaky and they gained confidence and maybe they're going to go back to being that top two team that we saw before this tier.

12:48:29.540 --> 12:48:41.540
I feel like Soxa also, it hasn't been mentioned, but the you know, a lot of these top tier teams like no one has puppy. There is another experienced guy there with them that can help guide the boys forward, but he's truly like the only really experienced player there

12:48:41.540 --> 12:48:46.760
Their coach, Excel, I think has been around for a while, but it's mostly been with like slightly lower tier teams

12:48:46.860 --> 12:48:49.700
So socks are truly is the only person that

12:48:50.220 --> 12:48:56.080
Like can give the team the experience of what it means to be a TI and how to take these losses and convert that into wins

12:48:56.080 --> 12:48:59.960
It is super impressive. I have so much respect for this guy

12:49:00.200 --> 12:49:06.000
They've all talked about a time and time again on the index how they started feeling like a proper team a tier one team

12:49:06.000 --> 12:49:09.800
A team that can contest for those number one spots once socks are joined them

12:49:09.800 --> 12:49:13.600
They ended up getting three trophies under their banner for that.

12:49:13.600 --> 12:49:17.800
And so it is just phenomenal to get to see that it worked for them throughout the season.

12:49:17.800 --> 12:49:21.400
But is it enough to come up against the Nygma Galaxy who people still kind of have

12:49:21.400 --> 12:49:23.100
question marks around in Sania?

12:49:23.100 --> 12:49:25.800
I mean, yeah, I think we'll see.

12:49:25.800 --> 12:49:27.600
Nygma, this this tournament is a dark horse.

12:49:27.600 --> 12:49:29.000
I don't think anybody expected them to be here.

12:49:29.000 --> 12:49:32.600
But I also wanted to add to the fact that like I feel like the coolest thing

12:49:32.600 --> 12:49:36.200
about Sox is how he's been able to enable the other players on his team to shine.

12:49:36.200 --> 12:49:38.500
Like I have never seen a Watson this good.

12:49:38.500 --> 12:49:40.500
I'm so happy for him. I'm so

12:49:40.500 --> 12:49:42.500
happy for him. I'm so happy

12:49:42.500 --> 12:49:44.500
for him. Yeah, he's owning. He's

12:49:44.500 --> 12:49:45.500
owning and I'm also I'm so

12:49:45.500 --> 12:49:46.500
happy for malty Watson as

12:49:46.500 --> 12:49:47.500
someone who played with him in

12:49:47.500 --> 12:49:48.500
the past, but also like

12:49:48.500 --> 12:49:49.500
they're flourishing. They're

12:49:49.500 --> 12:49:50.500
shining. I think part of that

12:49:50.500 --> 12:49:51.500
is due to socks and part of

12:49:51.500 --> 12:49:52.500
that is due to their own

12:49:52.500 --> 12:49:54.500
hard work over years of

12:49:54.500 --> 12:49:55.500
grinding and building synergy

12:49:55.500 --> 12:49:56.500
and I'm I'm excited to get

12:49:56.500 --> 12:49:57.500
them see them play again and

12:49:57.500 --> 12:49:58.500
again on main stage because

12:49:58.500 --> 12:49:59.500
they deserve it. Well, you

12:49:59.500 --> 12:50:00.500
don't have to wait too

12:50:00.500 --> 12:50:01.500
long because both were

12:50:01.500 --> 12:50:02.500
talking about it. They could

12:50:02.500 --> 12:50:04.500
be moving into that top

12:50:04.500 --> 12:50:05.500
three position for themselves.

12:50:05.500 --> 12:50:06.500
It's the galaxy or Yandex

12:50:06.500 --> 12:50:07.500
and before we even get to

12:50:07.500 --> 12:50:14.500
stage.

12:50:37.500 --> 12:50:44.060
And all because the majority of Dota viewers had never heard of 12 months ago reformed

12:50:44.060 --> 12:50:50.100
around the cheer junior there mid laner, bring in the safe lane duo of Watson and Malady and

12:50:50.100 --> 12:50:53.460
are able to have success once Saksa joins them.

12:50:53.460 --> 12:50:58.620
It is even more success once DM stand in and officially joins them, but is it enough

12:50:58.620 --> 12:51:02.660
to be able to make it to a top 3 to have an out shining performance when they come

12:51:02.660 --> 12:51:03.980
up against Nigma Galaxy?

12:51:37.500 --> 12:51:42.060
to the limit in a game number three yesterday in the upper bracket against

12:51:42.060 --> 12:51:47.100
1000. A lot of question marks around what that run has been for outside

12:51:47.100 --> 12:51:52.140
group stage and what they're going to bring when it comes to their future here at TI 15

12:51:52.140 --> 12:51:56.860
and when it comes to the best of three to make it to that top three slot for themselves.

12:51:56.860 --> 12:52:01.340
It's crazy to think that a year ago they ended their TI journey at top six.

12:52:01.340 --> 12:52:04.380
They want more than that and they're able to get it if they can show up

12:52:04.380 --> 12:52:08.620
against the NX today, but it is not an easy thing at all in Saner.

12:52:08.620 --> 12:52:13.180
I don't even know where to begin if you're enigma and you're trying to prepare for the side of the NX.

12:52:13.180 --> 12:52:16.060
I feel like in the last series, we talked about the king going up against the France,

12:52:16.060 --> 12:52:20.300
but the real king has arrived. Sumail is here and he's ready to own.

12:52:20.300 --> 12:52:24.380
I feel like the last time I saw him play carry at TI was with OG,

12:52:24.380 --> 12:52:28.780
and at TI for them, they lost against Spirit. But I truly believe they were like one of the

12:52:28.780 --> 12:52:33.500
strongest teams there and they never were able to show that. So Sumail's back on carry,

12:52:33.500 --> 12:52:37.420
I feel like he is a big threat and you have to be ready to face him. He's been doing

12:52:38.380 --> 12:52:43.420
Really well too. I mean, Simel of course is a very talented player and it's natural for him to do well

12:52:43.420 --> 12:52:49.740
But to switch roles in such a short period of time and expand your hero pool as much as he has in the last two months

12:52:49.980 --> 12:52:51.100
Is no easy feat

12:52:51.100 --> 12:52:55.020
He went from taking carry and voker at ewc because he ran out of options to

12:52:55.420 --> 12:52:57.900
Having one of the bigger carry pools in this tournament

12:52:58.380 --> 12:53:02.860
Yeah, he's he's been honestly super owning and it's I don't know watching them walk out

12:53:02.860 --> 12:53:06.740
on the stage is so weird for me to see Nimba Galaxy fighting for a top three after so many

12:53:06.740 --> 12:53:10.360
years of not even making tournament. And then last year, getting it falling a little bit

12:53:10.360 --> 12:53:15.140
short, you know, this year being in the best position they've been in in years with it roster

12:53:15.140 --> 12:53:18.820
that if you look a year back, you'd be like, what is this team? It's, I don't know. It's

12:53:18.820 --> 12:53:22.700
such a crazy story. And it's so cool. As someone who's seen this team's trajectory

12:53:22.700 --> 12:53:26.260
from being the best team in the world to terrible to now being one of the best

12:53:26.260 --> 12:53:27.260
teams in the world again,

12:53:27.260 --> 12:53:30.060
I think it's also so different from last year. I feel like last year they were

12:53:30.060 --> 12:53:32.580
kind of relying on these like cheesy heroes. They're playing more at the mid

12:53:32.580 --> 12:53:34.900
that people didn't know what to do against. They were buying a bunch of helm

12:53:34.900 --> 12:53:38.700
of dominators. Their playstyle was so weird and like people weren't used to

12:53:38.700 --> 12:53:42.900
playing as it. Whilst this year they feel like a solid team. Their foundations

12:53:42.900 --> 12:53:46.500
are working. They seem to have good ideas for heroes. I think yesterday GH went

12:53:46.500 --> 12:53:52.060
like 1-9 and 57 on Marana. So like it's not just like Sumail. It's also the

12:53:52.060 --> 12:53:54.800
backup of the rest of the team. They're all performing well. They are an

12:53:54.800 --> 12:53:58.140
honest team. They're here to show what they go for. And the foundation

12:53:58.140 --> 12:54:04.500
that you talk about, it kind of begins with Lornoff, which is their new addition, the

12:54:04.500 --> 12:54:08.260
player that changed and allowed the team to build around him. And I think it speaks a

12:54:08.260 --> 12:54:13.100
lot to a player when you have Sumail on your team and the team is still built around you

12:54:13.100 --> 12:54:16.980
in the draft and in the gameplay. Sumail plays more of an enabling role with his carry

12:54:16.980 --> 12:54:20.980
who fight aggressively. And yesterday we saw Lornoff just, you know, go on Nature's

12:54:20.980 --> 12:54:25.420
Profit Mid and be the win condition for his team. And his ability to do that

12:54:25.420 --> 12:54:32.200
It's not only amplified by some mail, but also the support duo and I'm like, and G8 they really really cooked yesterday

12:54:32.200 --> 12:54:34.600
I know you guys were really excited to talk about it

12:54:34.720 --> 12:54:40.420
We had no faith in the house. We're not gonna land arrows. She only has a bounty hunter. They made it work

12:54:40.780 --> 12:54:47.280
Yeah, they really did gh. I mean inside he looked incredible yesterday and this duo they played it twice yesterday

12:54:47.280 --> 12:54:51.360
It was the duo they won both their games with and these heroes have looked incredibly dominant to series

12:54:51.360 --> 12:54:53.520
And I think they'll be very important for both teams.

12:54:53.520 --> 12:54:56.920
We saw Janix first pick it and Nigma picked it very early in the draft.

12:54:56.920 --> 12:54:58.160
So it's high priority.

12:54:58.160 --> 12:55:01.360
These teams have a lot of heroes that they prioritize very similarly between the

12:55:01.360 --> 12:55:03.560
Nature's Prophet, the IO, Bounty Hunter, and Marana.

12:55:03.560 --> 12:55:05.240
There's a lot that they agree on.

12:55:05.240 --> 12:55:07.400
To me, that says, hey, we're on the right track on the matter.

12:55:07.400 --> 12:55:10.320
If the other team that's in the upper bracket has similar ideas as us.

12:55:10.320 --> 12:55:13.480
And so to me, this is an execution battle, not so much an ideas battle,

12:55:13.480 --> 12:55:15.920
because I think they actually agree on a lot of ideas.

12:55:15.920 --> 12:55:20.160
For sure. And if we look at the drafts here, what I thought was very,

12:55:20.160 --> 12:55:25.040
very funny is like if you look at the bands against Nigma, they're very centered around

12:55:25.040 --> 12:55:29.800
support heroes. Like GH over the years has been getting his IO band, he's been getting

12:55:29.800 --> 12:55:34.440
his Caudal band. Fast forward six years later, he's also getting his IO band and his Caudal

12:55:34.440 --> 12:55:39.360
band, now he's getting his Bane band, his Winter Wyvern. There's so much factored in when

12:55:39.360 --> 12:55:44.040
playing against him that it's just impressive. You don't see this that often for many

12:55:44.040 --> 12:55:45.040
support players.

12:55:45.040 --> 12:55:48.760
This was the case in their TI7 run, right? GH was the guy that was getting banned.

12:55:48.760 --> 12:55:51.160
He was playing Wist, he was playing Shaker, and he was playing Caudill.

12:55:51.160 --> 12:55:53.160
And then these heroes kept getting banned,

12:55:53.160 --> 12:55:55.060
and he would play whatever's left over between them,

12:55:55.060 --> 12:55:58.160
and teams seemed to be taking the same approach against them this year as well.

12:55:58.560 --> 12:56:01.060
Yeah, he's decided this is the way I play the game,

12:56:01.060 --> 12:56:03.660
and you're going to have to deal with that because I ain't changing.

12:56:03.860 --> 12:56:04.960
I mean, look at this.

12:56:04.960 --> 12:56:07.560
Ayo, Bane, Wyvern, within the first four.

12:56:07.560 --> 12:56:11.560
Ayo, Caudill, Wyvern, Caudill, Ayo, Largo, Ayo, Caudill, Ember,

12:56:11.560 --> 12:56:14.160
which is a very low-enough thing, getting Ember banned in the first phase.

12:56:14.160 --> 12:56:16.760
That's something that many teams don't have happened to them.

12:56:16.760 --> 12:56:22.520
It's a weapon within your draft to have so many unusual bands make space for heroes like Lena

12:56:22.600 --> 12:56:27.380
Heroes like tree and potentially to come out in the first place. Yeah, and this is also not even a core IO

12:56:27.380 --> 12:56:33.080
It's just a support IO which no one else is playing he is I don't know. He's he's creating a lot of space

12:56:33.080 --> 12:56:38.780
It's hard to properly estimate how much impact this has just having bands place because it's kind of a boring part of the game

12:56:38.780 --> 12:56:43.720
And a boring part of the draft like bands seems rather inconsequential, but it opens up so much more for your team

12:56:43.720 --> 12:56:49.000
Not only are you being sacrificial in terms of your gameplay, but you're letting laura play his nature's profit more often

12:56:49.000 --> 12:56:52.880
Or suppose to mail plays win-win your because they're banning these random heroes that no one else bans

12:56:52.880 --> 12:56:57.400
And it's crazy to think about but like GH is truly aged like fine-wine

12:56:57.560 --> 12:57:02.080
His heroes are the exact same heroes that are getting banned. It's still a whispered coddle

12:57:02.080 --> 12:57:08.560
It's been like 10 years since he won TI and if people are still putting the same amount of respect on his two

12:57:08.560 --> 12:57:12.560
that. The other team's

12:57:13.460 --> 12:57:14.260
team. You're gonna have to

12:57:14.260 --> 12:57:14.660
signature heroes now he's gonna

12:57:14.660 --> 12:57:16.260
get his Maron event. Now he's

12:57:16.260 --> 12:57:17.860
gonna say you're gonna look

12:57:17.860 --> 12:57:18.940
towards his Maron arrived. But

12:57:18.940 --> 12:57:20.460
I think that that one's gonna

12:57:20.460 --> 12:57:22.000
be sitting in the first phase

12:57:22.000 --> 12:57:23.000
of bands, because the one

12:57:23.000 --> 12:57:24.460
thing Yandex has that all of

12:57:24.460 --> 12:57:26.160
those other teams didn't that

12:57:26.160 --> 12:57:28.540
we showed there when it comes

12:57:28.540 --> 12:57:29.840
to banning against the galaxy

12:57:29.840 --> 12:57:32.540
is they have players willing

12:57:32.540 --> 12:57:34.840
to play IO Yandex love playing

12:57:34.840 --> 12:57:36.040
IO on core and I say called

12:57:36.040 --> 12:57:36.640
because they played at mid

12:57:36.640 --> 12:57:38.280
yesterday on to your junior,

12:57:38.280 --> 12:57:42.480
not only do they love it, it's a flex and they can have multiple play styles with it.

12:57:42.480 --> 12:57:45.460
Yeah, it's a great point. It's going to change how the drafting works because now in the

12:57:45.460 --> 12:57:48.800
galaxy may have to consider banning it themselves whenever they're on second pick. That's going

12:57:48.800 --> 12:57:52.120
to alter how the structure of your bands will work. Maybe you have to play against a hero

12:57:52.120 --> 12:57:54.840
that you aren't used to playing against. It's going to change things and these subtle

12:57:54.840 --> 12:57:59.440
changes in the heroes that are making up a draft, this can have really big impact.

12:57:59.440 --> 12:58:04.400
On the screen we see Malady. This is his first TI appearance. He was such a rock yesterday

12:58:04.400 --> 12:58:08.160
on his hoodwink in that game of throws versus liquid.

12:58:08.160 --> 12:58:10.400
It felt like he was able to deliver on some clutch

12:58:10.400 --> 12:58:13.040
pushbacks, some clutch plays around the tormentor.

12:58:13.040 --> 12:58:15.640
It didn't feel like it was his first TI appearance, honestly.

12:58:15.640 --> 12:58:17.640
I actually get emotional thinking about it,

12:58:17.640 --> 12:58:20.080
because just to put it bluntly, he

12:58:20.080 --> 12:58:22.440
was broke of a TI appearance last year.

12:58:22.440 --> 12:58:26.560
So to get to come out on main stage to 2-0 after shaky groups,

12:58:26.560 --> 12:58:28.520
to be like, we're fighting for top three,

12:58:28.520 --> 12:58:30.920
I genuinely couldn't think of a better story for him

12:58:30.920 --> 12:58:33.440
or a better way to bounce back after 12 years

12:58:33.440 --> 12:58:38.880
after what felt like such a crummy end to their last season. Yeah, I think Malady and Watson are

12:58:38.880 --> 12:58:44.160
seriously underappreciated players. Watson was constantly a skis of choker. I isn't have it when

12:58:44.160 --> 12:58:47.600
it comes to the main stages and have it whenever it's the big games. When you know it gets down to

12:58:47.600 --> 12:58:51.920
brass tacks, you'd rather have somebody else. And he proved indisputably yesterday that that's

12:58:51.920 --> 12:58:55.360
not the case. He put the team on his shoulders. Other people having hard games. He said,

12:58:55.360 --> 12:58:59.360
hop on guys. I got plenty of space back here. And Malady is a big part of that setting him

12:58:59.360 --> 12:59:04.000
for success. I think that duo, having duos, you had it with Mikkei over the years, building

12:59:04.000 --> 12:59:08.880
that synergy in a lane and in gameplay over a long period of time is incredibly valuable.

12:59:08.880 --> 12:59:13.600
Yeah, and to be honest, I feel like when Watson did it yesterday, he was doing it in a game where

12:59:13.600 --> 12:59:18.560
the other four were kind of struggling, and Mikkei was having TI winning performance.

12:59:18.560 --> 12:59:21.600
He's a TI winning carry, and he was playing like a TI winning carry,

12:59:21.600 --> 12:59:23.760
and he still was the better carry in that series.

12:59:23.760 --> 12:59:33.760
I honestly, I'm not exaggerating when I say that I think for me that was one of the highest value carry performances and all of TI main stage, what he was able to do with the win ranger.

12:59:33.760 --> 12:59:40.760
Like sure, okay, there were some moments where he got burst and didn't press his BKB, but that's because he was the only target that they had to go on on liquid.

12:59:40.760 --> 12:59:45.760
There were so many moments in that game that had he not won the lane is hard because he not had he not moved to the mid lane.

12:59:45.760 --> 12:59:50.760
Had he not clutched a lot of early game teamfights, it would have been liquids game from the very start.

12:59:50.760 --> 12:59:54.980
start like from start to finish he was locked in and how do you not been the

12:59:54.980 --> 12:59:59.020
x-factor there we wouldn't see Yandex today. A lot of people would crumble in that

12:59:59.020 --> 13:00:02.740
game like a lot of carries would crumble in that game we even like not through

13:00:02.740 --> 13:00:06.660
the harp on it but we saw it in the previous series say that it just GG'd

13:00:06.660 --> 13:00:10.500
out but you know what Watson decides I'm gonna play to the bitter end I'm

13:00:10.500 --> 13:00:13.760
gonna keep trying to the bitter end and despite the game being so tough and

13:00:13.760 --> 13:00:17.620
us just getting comboed by Tiny over and over again find that one opening

13:00:17.620 --> 13:00:19.340
the lead to the game victory in the end.

13:00:19.340 --> 13:00:21.820
Yeah. And I think even apart from just the gameplay of Watson,

13:00:21.820 --> 13:00:23.620
I think he's an amazing teammate.

13:00:23.620 --> 13:00:26.460
As someone who's been around him, he is super humble.

13:00:26.460 --> 13:00:27.980
He's very willing to take criticism.

13:00:27.980 --> 13:00:29.380
He just wants to do what's best for the team.

13:00:29.380 --> 13:00:32.100
He'll play whatever, do whatever that people think is best.

13:00:32.100 --> 13:00:33.060
He's great vibes.

13:00:33.060 --> 13:00:35.500
Like, I think he is genuinely just like a good, kind-hearted guy

13:00:35.500 --> 13:00:37.060
who's there and fun to be around.

13:00:37.060 --> 13:00:39.940
And I think that's also so valuable and so important

13:00:39.940 --> 13:00:41.660
in as you go further into the main stage,

13:00:41.660 --> 13:00:43.380
the pressure is high, the stress is there.

13:00:43.380 --> 13:00:44.300
And having someone who's like,

13:00:44.300 --> 13:00:46.180
hey, this guy's reliable, we can count on him.

13:00:46.180 --> 13:00:49.020
He's also not getting mad at other people if they had bad games. He gets it

13:00:49.020 --> 13:00:53.460
But he's you know, he's everyone's been there once had the bad games, but he's he's chill regardless

13:00:54.500 --> 13:00:58.700
This is his a place ball at the win ranger game that we were talking about yesterday

13:00:58.700 --> 13:01:02.820
It was game number one up against Lakewood and looking at his stats reflecting back on it

13:01:02.820 --> 13:01:06.700
It feels like it was just insane what he was able to do on the win ranger

13:01:06.700 --> 13:01:10.500
The ending for it was also just phenomenal. I don't want to you know

13:01:10.500 --> 13:01:15.100
people can go back and relive that moment when they're ready to but I'm just hoping that we get a

13:01:15.100 --> 13:01:19.100
I'm hoping that it's going to

13:01:19.100 --> 13:01:21.100
be a similar thing coming up

13:01:21.100 --> 13:01:23.100
between Yandex and Nigma

13:01:23.100 --> 13:01:25.100
Galaxy because both of these

13:01:25.100 --> 13:01:27.100
teams love to play a little bit

13:01:27.100 --> 13:01:29.100
scrappy. That is something I

13:01:29.100 --> 13:01:31.100
feel like we can be 100%

13:01:31.100 --> 13:01:33.100
guaranteed in getting in this

13:01:33.100 --> 13:01:35.100
best of three. It's not going to

13:01:35.100 --> 13:01:37.100
be a boring iron wing versus

13:01:37.100 --> 13:01:39.100
Falcon match. This is going to

13:01:39.100 --> 13:01:41.100
be this is going to be the

13:01:41.100 --> 13:01:43.100
only to eliminated team. Well,

13:01:43.100 --> 13:01:45.100
I mean, we saw it yesterday.

13:01:45.100 --> 13:01:48.100
Yandex have the ability to pressure and play like old gaming gladiators.

13:01:48.100 --> 13:01:50.100
I feel like despite Lornoff being added,

13:01:50.100 --> 13:01:54.100
Nygma has shown that they still got that pressure gameplay inside of them,

13:01:54.100 --> 13:01:57.100
and they can bring that out when it's needed and when the right time for it is.

13:01:57.100 --> 13:01:59.100
Yeah, I totally agree.

13:01:59.100 --> 13:02:02.100
I think they've created a nice balance.

13:02:02.100 --> 13:02:05.100
Lornoff farms the rest of them attack, and then Lornoff joins the fights, too.

13:02:05.100 --> 13:02:07.100
They've got a nice mixing of the heroes combining,

13:02:07.100 --> 13:02:10.100
making sure no one is too AFK or no one's too involved.

13:02:10.100 --> 13:02:14.200
involved. DeVy, I think, went from being at the suicidal maniac in his gameplay to being

13:02:14.200 --> 13:02:18.520
someone who can join fights, but can also farm and value his own game and getting net worth

13:02:18.520 --> 13:02:24.100
up. It reminds me a little bit of when 33 joined us on Liquid that year, where we were a very

13:02:24.100 --> 13:02:30.040
pressure heavy team, and 33 was a very macro heavy, like more farm oriented player. And

13:02:30.040 --> 13:02:34.000
when we found the perfect balance, that is how you win TI. That is what makes

13:02:34.000 --> 13:02:36.800
the team click. And I feel like Nigma has a little bit of that going on where

13:02:36.800 --> 13:02:41.800
more of the macro mind than the other four like the old school like pressure players.

13:02:41.800 --> 13:02:45.800
I like that it's at least one core that's willing to have a little bit of hands off,

13:02:45.800 --> 13:02:49.800
but I'm hoping hands are all in for this best of three because the winner goes to a top three

13:02:49.800 --> 13:02:52.800
and we've got a game one on our hands.

13:02:52.800 --> 13:03:02.800
Team Yandex versus Nygma Galaxy, game one.

13:03:02.800 --> 13:03:08.000
We'll see what these two teams want to draft for themselves, where that IO ultimately falls

13:03:08.000 --> 13:03:14.000
because despite Neekma Galaxy having that respect banned against them so often, Yandex

13:03:14.000 --> 13:03:16.680
going to need a similar sort of respect towards it as well.

13:03:16.680 --> 13:03:20.680
They won't shy away from opening up their draft with it, however, Neekma Galaxy your

13:03:20.680 --> 13:03:26.600
first pick, so if it's left in the pool, it's very easily going to be taken by them

13:03:26.600 --> 13:03:29.440
and they're not going to want to let Yandex look towards it.

13:03:29.440 --> 13:03:32.480
In this first phase, the Ember van is so funny to see.

13:03:32.480 --> 13:03:36.560
Every team is doing it, and you'd think Andex is one of the teams that's willing to play

13:03:36.560 --> 13:03:41.360
so I commit against the Ember, but that just speaks to how good Lorinoff is on this hero,

13:03:41.360 --> 13:03:46.480
and how scary his group stage performance is, where he was 1v5ing on some of these games on Ember.

13:03:46.480 --> 13:03:51.280
I think there's absolutely some parts of it as purely Lorinoff, but a degree of it also has

13:03:51.280 --> 13:03:54.880
to be the fact that Sumail played it on the safe lane. And when you can no longer cheese

13:03:54.880 --> 13:03:58.880
the ember on mid, this hero becomes a completely different beast.

13:03:58.880 --> 13:04:05.360
Yeah, it's very true. They have left the aisle, so it's the first time someone's done that against

13:04:05.360 --> 13:04:09.360
him in a long time, and there it is. You've got to take it. That's the thing, whenever somebody

13:04:09.360 --> 13:04:13.360
calls your bluff like that, you feel very compelled to take it. Sometimes you may not even want to,

13:04:13.360 --> 13:04:16.880
because you haven't practiced it in so long because it's banding against you all the time,

13:04:16.880 --> 13:04:20.400
but you see it, it's GH. Look at him. He's got to play his hero.

13:04:20.400 --> 13:04:21.680
Yeah, of course, of course.

13:04:21.680 --> 13:04:24.320
I do wonder though, like we haven't seen

13:04:24.320 --> 13:04:29.120
Nygma Galaxy get their hands on Io, this whole TI, because it's been consistently bound against GH.

13:04:29.120 --> 13:04:33.440
Have they been watching the meta unfold as well with these mid-Ios and carry Ios?

13:04:33.440 --> 13:04:37.520
And is this going to be like a bait and switch, where they also end up running a carry Io?

13:04:37.520 --> 13:04:41.360
I think that's a great question. Maybe there's also a little bit extra that we're not seeing

13:04:41.360 --> 13:04:44.960
when it comes to scrims. Maybe they are also able to get their hands on it in that regard.

13:04:44.960 --> 13:04:49.360
But do we feel that a support Io is easier to answer, or does it still

13:04:49.360 --> 13:04:52.320
You pull under that category of, it's a support.

13:04:52.320 --> 13:04:54.880
You don't want to put too much emphasis on it in a draft.

13:04:54.880 --> 13:05:00.480
Wisp is a very game-defining hero, regardless of if it's a core I.O.

13:05:00.480 --> 13:05:03.400
or if it's a support I.O., it defines your entire draft.

13:05:03.400 --> 13:05:07.160
It changes the way Dota functions, so it doesn't matter.

13:05:07.160 --> 13:05:08.840
You're forced to address it.

13:05:08.840 --> 13:05:10.680
Yeah, I mean, the key functionality of this hero

13:05:10.680 --> 13:05:11.840
is that he is a battery.

13:05:11.840 --> 13:05:14.120
He is tethered to someone else and empowers them,

13:05:14.120 --> 13:05:15.680
especially from a support role.

13:05:15.680 --> 13:05:19.240
And so you need, like, it just changes what you need

13:05:19.240 --> 13:05:23.400
what you have because now you need extra damage to kill this guy you need more stuff so that whenever

13:05:23.400 --> 13:05:26.920
they run in with all this healing and movement speed you can actually mow them down which is why

13:05:26.920 --> 13:05:31.960
stuff like draw ranger tb heroes that arrange turrets it can buy scotties if you can deal with a lot of

13:05:31.960 --> 13:05:36.120
that hp regen or classic counters or stuff like disruptor silencer which we may not see here

13:05:36.120 --> 13:05:40.280
but they deal with relocate completely and to lead some of that global pressure that io also

13:05:40.280 --> 13:05:46.120
brings there are supports as well that are popular within the meta that are good historically

13:05:46.120 --> 13:05:51.240
against support IO who ganks you and surprises you with relocate, like Winter Wyvern for example

13:05:51.240 --> 13:05:55.960
is one that's unpopular, Bane is one that you can play, Willow kind of functions as a soft counter

13:05:55.960 --> 13:06:00.760
with the terrorize as well. There are means to address a support IO. I feel like the big question

13:06:00.760 --> 13:06:06.040
for me is does Nigma play it as a core? Because I could see Sumail being the kind of guy where

13:06:06.040 --> 13:06:11.240
he goes like yeah of course I play IO core. He does actually. Yes I believe during the

13:06:11.240 --> 13:06:15.160
OG period IO core was still something that was done a little bit or there was I remember

13:06:15.160 --> 13:06:19.040
Distinctly there was some team that some it was all at a point where he was playing core IO from time to time

13:06:19.040 --> 13:06:23.280
I believe it was news playing safe lane, okay, so I think he is capable of doing so

13:06:23.800 --> 13:06:27.480
That was a while ago though. I'm not saying muscle memory doesn't count for something

13:06:27.480 --> 13:06:33.160
But I was changed it absolutely has but I think Sumail is the kind of player who has the calmness to do something

13:06:33.160 --> 13:06:35.600
I was like Sumail has not changed though. Yes

13:06:36.480 --> 13:06:41.680
He can play it. He will play it. Yeah, son in bokeh safe lane for them. So like of course you'll play it

13:06:41.680 --> 13:06:47.160
It would be nice to see the bait and switch, because that could just change the way that

13:06:47.160 --> 13:06:50.880
IrrSpirit wanted to approach this IO, with the knowledge that it's probably a support.

13:06:50.880 --> 13:06:54.440
And when we talk about the IrrSpirit that's come out, we did mention a little bit that

13:06:54.440 --> 13:07:00.200
sometimes the IrrSpirit first fans when they have first pick, which you don't necessarily

13:07:00.200 --> 13:07:04.440
want to do as a first pick team, because CJ has played it three times, I believe,

13:07:04.440 --> 13:07:06.600
and it hasn't looked amazing in his hands.

13:07:06.600 --> 13:07:08.000
He's like one win, two losses.

13:07:08.000 --> 13:07:16.000
He's not the most comfortable on this hero, but versus the IO, you've got the damage, you've got the early Vestal Buyer, which is the most important thing, and you've got the pressure.

13:07:16.000 --> 13:07:21.000
I think it's also interesting how these two heroes to me are two of the hardest scaling heroes that we've seen here at TI.

13:07:21.000 --> 13:07:27.000
Like when I think about it, like, when Whisper reaches 25, the game is just over, or when Urspray reaches 25, the game is just over.

13:07:27.000 --> 13:07:30.000
And now we finally get to see them battle it out between each other.

13:07:30.000 --> 13:07:34.800
Yeah, with the Largo band as well, it opens up the vessel for Earth Spirit having a really great timing there.

13:07:34.800 --> 13:07:37.400
So you don't have this easy vessel for super early on in the game.

13:07:37.400 --> 13:07:40.200
So it makes a lot of sense as a counter.

13:07:40.500 --> 13:07:41.200
I like it a lot.

13:07:41.200 --> 13:07:46.900
I find it funny that the DMX bands, the Haaskar, whenever last series, we saw Nigma being the ones banning the Haaskar a little bit of a

13:07:47.200 --> 13:07:50.900
lower and off respect once again, because he is pretty competent on that hero.

13:07:50.900 --> 13:07:56.900
And I think this Earth Spirit hero, if he gets shot down early, you don't get to that stage where you're snowballing out of control

13:07:56.900 --> 13:08:00.680
and you're getting like higher and higher in levels because there's a hero that has some downtime periods

13:08:00.680 --> 13:08:03.880
And so you want to make sure the early game is rolling you get those kills

13:08:03.880 --> 13:08:09.400
I'm I think the hoodling pairs very well with that to keep the steam roll and make sure Urspirit continues scaling it doesn't get halted

13:08:09.400 --> 13:08:12.800
Yeah, like stylistically, Lornoff should be a pretty good player against Urspirit

13:08:12.800 --> 13:08:16.620
I think the type of heroes that he likes to play are more of like the carry types

13:08:16.620 --> 13:08:21.340
And they tend to be strong laners that like to play against like slightly weaker melee laners in the mid lane

13:08:21.340 --> 13:08:24.920
So for that reason I kind of I found it interesting to make one left to through

13:08:24.920 --> 13:08:31.380
We also saw, like we already mentioned, Yandex were banning this here yesterday, so question marks about how comfortable Chira is on our spirit.

13:08:31.380 --> 13:08:35.780
Though we saw him play a Wisp yesterday that wasn't super comfortable, and he still managed to pull it off.

13:08:35.780 --> 13:08:42.780
Yeah, this also ties a little bit into the first ban Ember. Ember is one of the best heroes against Earth Spirit because you buy the best solo in the mage player yourself,

13:08:42.780 --> 13:08:50.780
and you can sort of out-fight him in the skirmishes. The chains lock him down so he can't roll around like a crazy person, so having that pre-ban in the first phase sometimes it can

13:08:50.780 --> 13:08:55.340
Actually give you free bands later on because you don't have to ban Ember like you would have instead

13:08:55.340 --> 13:08:58.860
You could demand the Huskar and now maybe you feel like his responses are not really there

13:08:59.500 --> 13:09:01.020
And this hero fell off of it

13:09:01.020 --> 13:09:08.100
But I think Slardar has been kind of underutilized as a mid hero versus Earth Spirit where some teams had the idea and they did

13:09:08.100 --> 13:09:10.580
I've seen a couple of Slardar vans against Earth spirits

13:09:10.580 --> 13:09:14.500
I've also seen a couple of teams try it up early on tournament and it works on the lane

13:09:14.500 --> 13:09:18.700
But they just couldn't win but it does make me feel a little bit

13:09:18.700 --> 13:09:24.420
sad that it hasn't been experimented with more because it works really well on the lane.

13:09:24.420 --> 13:09:28.260
I agree with you. It is a very strong lane encounter. I sadly don't think we're going to see

13:09:28.260 --> 13:09:31.700
Lornoff play it because I just don't think it's his type of hero. It's not like the guy

13:09:31.700 --> 13:09:35.060
that's going to become the carry at the end of the day and win them the game, but maybe

13:09:35.060 --> 13:09:37.620
there, you know, Lornoff has more tricks up his sleeve than I know.

13:09:37.620 --> 13:09:42.140
Yeah, this is, uh, this is funny because it feels very similar to the, the way that

13:09:42.140 --> 13:09:46.500
a game one draft of the Yannick series went yesterday where they picked the IO plus

13:09:46.500 --> 13:09:50.580
Largo now we see the IO plus necrophos. It's the we're the giga healers respond to us

13:09:50.580 --> 13:09:53.700
We've got the ball of death coming towards you need to deal with that in some way

13:09:53.700 --> 13:09:58.780
And so I look to Yandex for high DPS or something like a draw ranger or shadow mean there's some hero

13:09:58.780 --> 13:10:03.660
They can sit there and pump out the damage because you don't have that then it can look like Ning the series last night

13:10:03.660 --> 13:10:07.340
And the necrophos becomes unkillable. He's blinking into your face, and you just can't deal with him

13:10:07.340 --> 13:10:13.260
I think generally when you play against bliss you always need to try to figure out how do we kill one hero?

13:10:13.260 --> 13:10:18.200
How do we manage to overcome the healing? How do we manage to overcome all this stuff that they're presenting to us?

13:10:18.200 --> 13:10:22.280
And I'm going back to like the 25s. I think of Earth Spirit as like infinite damage

13:10:22.280 --> 13:10:25.680
That's basically what it's 25 is. He just keeps magnetizing forever and

13:10:26.340 --> 13:10:31.540
Wisp is like infinite healing so we're truly gonna get like unstoppable force meets unbreakable wall in this game

13:10:32.260 --> 13:10:39.220
The thing is though infinite healing I mean up until level 25 after the level 20 magnetized amplification

13:10:39.220 --> 13:10:43.060
infinite healing works very well against magnetized. Like the early levels and magnetized

13:10:43.060 --> 13:10:47.620
aren't that much damage, it's like for slower drone outsides, and it's not going to be just the healing

13:10:47.620 --> 13:10:52.740
from Io and his locket, it's the necrophos as well. It's too much healing for the early magnetizes,

13:10:52.740 --> 13:10:57.540
so while there is damage between Yandex's first two picks, it's not enough.

13:10:57.540 --> 13:11:03.460
Is the only way to look at a healing lineup, how not to be, we need to burst them down,

13:11:03.460 --> 13:11:08.580
or rather of other avenues that you could go down? I mean, generally speaking, drafts that

13:11:08.580 --> 13:11:13.140
have a lot of healing, tend to have very little catch. So if you think about IO has absolutely no way

13:11:13.140 --> 13:11:18.020
to catch you, Nekro has very little ways to catch you. Technically he can sight you from full HP,

13:11:18.020 --> 13:11:22.580
but that's not really how you want to use the spell. Yeah, so you can try to abuse the map instead

13:11:22.580 --> 13:11:26.980
and say that, you know, they can run around his 5 and be an unbreakable ball, but we will just

13:11:26.980 --> 13:11:30.180
abuse the map and get way more resources out of the map and play the game that way.

13:11:30.740 --> 13:11:34.260
Yeah, you're playing for a later, more key timing where you can just run them over

13:11:34.260 --> 13:11:39.460
over and out damage the healing and they're they're prioritizing the carry last pick picking

13:11:39.460 --> 13:11:44.020
underlord into necrophos here. It can potentially be a little worrisome. This is a lane. I mean,

13:11:44.020 --> 13:11:47.260
it's a big high HP melee hero who's running into an out heart stopper or so it's going

13:11:47.260 --> 13:11:52.300
to take him down and over a long lane, especially with IO that's so many resources if they're

13:11:52.300 --> 13:11:59.260
leaning together that you have to get through. This is a potential problem that I am curious

13:11:59.260 --> 13:12:01.740
to see how Yanix can actually deal with because they think it's fine, right? They

13:12:01.740 --> 13:12:03.740
pick the Underlord into the macrophos.

13:12:03.740 --> 13:12:05.180
I mean, Underlord provides a lot of damage, right?

13:12:05.180 --> 13:12:05.900
That's what they're looking at.

13:12:05.900 --> 13:12:08.460
They're looking at the Firestorm rather than him being a tanky blob

13:12:08.460 --> 13:12:09.580
sitting in the front lines.

13:12:09.580 --> 13:12:10.620
I think that's what they're looking for.

13:12:10.620 --> 13:12:14.300
And also, it ends up becoming a very good tool for them to kill the Storm Spirit.

13:12:14.300 --> 13:12:16.540
The route that he has, amazing against Storm.

13:12:16.540 --> 13:12:19.580
It's one of the fastest casting stuns that you could have,

13:12:19.580 --> 13:12:21.820
and it will immediately catch the Storm when he zips it.

13:12:21.820 --> 13:12:25.740
Another aspect to it is just the global presence of Underlord is really valuable,

13:12:25.740 --> 13:12:28.300
versus IO relocate, especially the Support IO,

13:12:28.300 --> 13:12:31.100
who's going to be making aggressive moves early on.

13:12:31.100 --> 13:12:33.740
You can match that with the Underlord if he has a good lane.

13:12:34.740 --> 13:12:38.380
You're talking about how you can play the map versus healing lineups?

13:12:39.180 --> 13:12:43.340
Isn't that... I mean, isn't lots and the type of guy to call for an overall last pick, Naga Siren?

13:12:44.940 --> 13:12:48.620
It's an interesting idea, but I feel like Necro is like quite strong against it,

13:12:48.620 --> 13:12:50.860
and Storm kind of fixes the map issues, right?

13:12:50.860 --> 13:12:54.700
That's why Storm IO is so strong, is because you can now...

13:12:55.020 --> 13:12:58.140
You have the healing, and now you shut down the map to play with the Storm.

13:12:58.140 --> 13:13:00.620
You have a hero that can basically catch from anywhere on the map.

13:13:00.620 --> 13:13:05.900
They solved that issue and you know, this is just the prime example of nigma understand io better than probably anything

13:13:06.940 --> 13:13:10.060
That's a good point. I do feel like laxin's looking at an illusion hero

13:13:10.220 --> 13:13:13.660
So like he's just the type of guy to see it

13:13:14.220 --> 13:13:18.620
I feel like any hero to buy scottie and a lot of the illusion heroes do like heavy stat items and

13:13:19.180 --> 13:13:21.340
So, you know terribly potentially could be there

13:13:23.100 --> 13:13:24.380
Yeah, it's very possible

13:13:24.380 --> 13:13:29.420
I think uh one of the like whenever you pick clog workstorm like this on nigma galaxy

13:13:29.420 --> 13:13:36.700
you're fixing some of your catch issues. But you are opening a new problem, which is that your damage is, it doesn't come from that many heroes.

13:13:36.700 --> 13:13:40.620
Storm is not a particularly high damage hero. Neither is Clockwork.

13:13:40.620 --> 13:13:44.620
I.O. is not either. And so it's a lot of sort of slower, more low damage.

13:13:44.900 --> 13:13:52.180
And so if you're not ahead and snowballing, then they can reach a point where now Yandex, even though they don't have healing or stuff that's particularly tanky,

13:13:52.380 --> 13:13:57.380
you don't have amazing ways to actually deal the damage if you're not able to stick on top of them and man up.

13:13:57.380 --> 13:14:00.380
And so a lot depends on the early game and can you get the ball rolling?

13:14:00.380 --> 13:14:04.780
Can you actually reach the point where so tanky we can run into the pit arrow first or magnetized?

13:14:04.780 --> 13:14:10.860
And we're not going to die anyway because if you do die then running in which is how you do your damage with these heroes can be very problems

13:14:11.660 --> 13:14:17.740
I mean I am providing that extra mana amplification for the first storm spirit could solve a little bit of the damage issues

13:14:17.740 --> 13:14:21.780
You talked about like if early game he can go in with two more zips two more extra remnants

13:14:21.780 --> 13:14:24.620
Then he can because of the overcharge could that be the defense maker?

13:14:24.620 --> 13:14:29.740
And it's definitely it's definitely part of it for sure an isle storm is a very solid combo storm has a good

13:14:29.740 --> 13:14:32.660
Laning it's or start one of the few heroes that can actually pressure him a little bit at least

13:14:33.260 --> 13:14:37.380
And you don't have to fight into the underlord early on that is definitely a great counter to storm

13:14:37.380 --> 13:14:43.120
But it doesn't kick in really until later when you get like a toast or underlaw has the ags and can pit you easier if he

13:14:43.140 --> 13:14:45.580
Riffs in when you see it coming and you can just zip away

13:14:45.580 --> 13:14:50.980
And so they do have the potential to play fast and aggressive and abuse their early laning advantage with Iona crow

13:14:50.980 --> 13:14:54.420
I think the last piece missing for Nigma here is to solve their teamfight.

13:14:54.420 --> 13:15:00.420
When you're trying to create a very strong IO draft, the last hero that you need is something that really enables a teamfight,

13:15:00.420 --> 13:15:03.140
because that's the last aspect of your game that you're looking for.

13:15:03.140 --> 13:15:07.700
And they went for Quezon SF-Bans, which I think traditionally are very good at killing the tanky frontline boys.

13:15:07.700 --> 13:15:10.100
So I'm looking for some sort of teamfights all here for them.

13:15:11.300 --> 13:15:16.340
I mean, what's left? It's usually Darkseer as the teamfighting offlaner when Centro's gone and Tindra's gone.

13:15:16.340 --> 13:15:17.300
And Nigma!

13:15:17.300 --> 13:15:19.380
It's the king of teamfighting at the eye!

13:15:19.380 --> 13:15:20.180
It is!

13:15:20.180 --> 13:15:21.860
It's the black hole.

13:15:21.860 --> 13:15:24.860
I feel like if you're going to pick enigma against DM,

13:15:24.860 --> 13:15:26.060
you better know what you're doing.

13:15:26.060 --> 13:15:27.740
This bro loves this hero.

13:15:27.740 --> 13:15:28.940
He's going to know the ins and outs.

13:15:28.940 --> 13:15:30.580
He's going to know where you're going to want to farm.

13:15:30.580 --> 13:15:32.580
He's going to know how to counter you.

13:15:32.580 --> 13:15:34.380
You need to be confident in the year

13:15:34.380 --> 13:15:35.820
that the enigma plays your fringing.

13:15:35.820 --> 13:15:37.700
I saw one of the greatest enigma players in the world

13:15:37.700 --> 13:15:40.220
play this hero up against a draw ranger and really struggle.

13:15:40.220 --> 13:15:42.140
I feel like there's a lot of value for Graw here.

13:15:42.140 --> 13:15:43.740
It's very good against I.O.

13:15:43.740 --> 13:15:46.060
It has the healing reduction.

13:15:46.060 --> 13:15:48.820
It's a hero that could snowball out of control here.

13:15:48.820 --> 13:15:53.340
I'm looking at the drought for Watson as a potential hero here. Yeah, I think he's looking at it too

13:15:53.340 --> 13:15:58.540
I think you want you want something like that. I can tell you while DM may love enigma. Okay, there's the illusion guy

13:15:58.540 --> 13:16:01.060
So it's Scottie Byer, right? Yeah, as always

13:16:01.060 --> 13:16:05.640
It's one of the classic IO answers whenever we would pick that hero back in the day

13:16:05.660 --> 13:16:08.820
Literally every game you play is driving your TV. You never play against anything else

13:16:08.820 --> 13:16:14.260
It's just one of those two heroes and I think they they knew that was coming and they are okay with it

13:16:14.260 --> 13:16:17.700
like the issue with the TV into this is that it's a bit of a slower hero.

13:16:17.860 --> 13:16:19.380
You don't do anything against the ghost round.

13:16:19.380 --> 13:16:22.420
Necroposters TV is generally a pretty decent matchup for Necropos.

13:16:22.420 --> 13:16:24.860
So I think they were pretty OK with it.

13:16:24.860 --> 13:16:26.980
So it's a it's a very back and forth lineup.

13:16:26.980 --> 13:16:29.660
I think there's timings that change as time passes.

13:16:29.660 --> 13:16:31.220
One of those games or if you've got an advantage,

13:16:31.220 --> 13:16:33.980
you want to seize it because you never really have a full understanding

13:16:33.980 --> 13:16:36.180
of when the timing will switch into the other direction

13:16:36.180 --> 13:16:38.780
because there's so many factors at play.

13:16:38.780 --> 13:16:41.700
The only thing I would want to add is that regardless of it not being

13:16:41.700 --> 13:16:43.860
the perfect TV game, I believe Watson,

13:16:43.860 --> 13:16:46.460
It's one of his top three best-carried heroes.

13:16:46.460 --> 13:16:50.960
He's delivered, he's been stable, he hasn't choked and he hasn't felt the pressure on this main stage.

13:16:50.960 --> 13:16:53.560
What I really want to look towards is CJ.

13:16:53.560 --> 13:16:59.660
And to see if yesterday's game versus Liquid injected him with the confidence to finally pop off on Earth Spirit,

13:16:59.660 --> 13:17:02.860
because if he does, I do feel like Andex have a fantastic draft.

13:17:02.860 --> 13:17:05.260
Earth Spirit is still a hero that can set all of the tempo,

13:17:05.260 --> 13:17:09.960
it can take advantage of big cooldowns like relocated in the early game and Black Hole.

13:17:09.960 --> 13:17:11.760
So let's see what you're made of, CJ.

13:17:11.760 --> 13:17:16.720
Personally, I'm super excited about the enigma. I feel like it's one of the few games where he can actually get blink

13:17:17.080 --> 13:17:19.520
BKB and be that endgame threat

13:17:19.520 --> 13:17:22.720
You know a single black hole could win them this game at any moment

13:17:22.720 --> 13:17:27.040
And I feel like that's super exciting to have here at the TI main stage more importantly

13:17:27.040 --> 13:17:29.600
Have yet makes been able to deal with the first stick IO

13:17:29.600 --> 13:17:34.800
That was something every other team that has come up against the galaxy is being afraid of a GH

13:17:34.800 --> 13:17:39.480
IO and I'll wind up in the hands of the galaxy do you index have the answer when we look at drafts?

13:17:39.480 --> 13:17:47.120
I think they have good answers. Yes, but I think I owe is a hero that in practice or in theory rather you may have counters and these things

13:17:47.120 --> 13:17:48.600
but in

13:17:48.600 --> 13:17:51.000
Actuality when you play against it, he's running around super fast

13:17:51.000 --> 13:17:52.880
And he's everywhere and the game is really weird and strange

13:17:52.880 --> 13:17:57.720
And so you never really know if you've properly dealt with it until the ending screen says victory

13:17:57.720 --> 13:18:00.280
And so until they see those green words and who knows

13:18:01.840 --> 13:18:06.480
Is that a simple thing for you as well and say dear is it just you're only focusing on the niggas though

13:18:06.480 --> 13:18:08.320
I mean, I'm very focused on the enigma

13:18:08.320 --> 13:18:12.040
I feel like for enigma side what I see is they have tried to set up a potential

13:18:12.320 --> 13:18:19.040
We win all the lanes kind of situation and then we can snowball that to victory and IO from ahead is one of the scariest

13:18:19.040 --> 13:18:23.040
Heroes we can go up against so I'm honestly really excited to see this game. I can't wait

13:18:23.560 --> 13:18:26.360
And then he lost both as well from you Miro

13:18:27.600 --> 13:18:33.480
I do think the pressure is on CJ to deliver on the main stage and I'm looking forward to seeing what he can do

13:18:33.480 --> 13:18:38.240
All right, we'll see if CJ can have a game for himself more importantly before we get into the game

13:18:38.240 --> 13:18:41.480
We're gonna hear exactly how yandex's coach feels about that game one draw

13:18:42.600 --> 13:18:45.840
Thank you very much. Yes. I'm joined by excel over yandex

13:18:46.280 --> 13:18:49.120
Hold idea to let IO go through

13:18:49.120 --> 13:18:55.040
I always been one of the centerpieces of all of your drafts recently and yet you let nigma get first pick on it

13:18:55.040 --> 13:18:59.520
I was wondering if you could tell me your reasoning. I mean, I think IO is

13:18:59.520 --> 13:19:06.520
is the main aim but if it's the core, as a supporter it doesn't feel too strong, so we will see.

13:19:06.520 --> 13:19:16.520
Were you at all worried that they may flex the IO? Because I saw even your last phase bands, you were only targeting off-laners, you seemed quite confident this was going to be a GHIO and not a Sumail IO?

13:19:16.520 --> 13:19:24.520
I mean we were aware, like it can be flexed, but I think it's very high chance it's going to be post-file, so we don't always think it too much, but we were aware.

13:19:24.520 --> 13:19:32.520
And then your final pick, ending up for the Terrorblade, I was wondering what the options were, because we were thinking maybe Drowranger might be another option.

13:19:32.520 --> 13:19:34.520
Is there any reason why you ended up going with Terrorblade?

13:19:34.520 --> 13:19:39.520
I mean, we had options, but I will not speak to them, obviously.

13:19:39.520 --> 13:19:48.520
TB, I mean, I think it's just a giga-to-bass hero. It's also a really good match up into Enigma, so yeah.

13:19:48.520 --> 13:19:53.400
And then my last question is about your movement throughout the tournament.

13:19:53.400 --> 13:19:57.960
I know we had spoken yesterday that at the group stage you guys weren't too confident in yourself,

13:19:57.960 --> 13:20:00.760
then you end up doing extremely well yesterday.

13:20:00.760 --> 13:20:07.080
How are you trying to keep that same carefree attitude as you go further into the bracket?

13:20:07.720 --> 13:20:11.000
I mean, first I didn't say we were not confident.

13:20:11.000 --> 13:20:13.640
We were confident, but we didn't have any expectations.

13:20:13.640 --> 13:20:16.640
And adjust the attitude, right?

13:20:16.640 --> 13:20:20.640
Like how we take things, it's not about us having confidence, so...

13:20:20.640 --> 13:20:25.640
Now, nothing changed from yesterday, we just here play every game we lost.

13:20:25.640 --> 13:20:26.640
I don't know best.

13:20:26.640 --> 13:20:31.640
Let's see if your best pay is off. Excel, good luck in game number one as we send it to our casters.

13:20:32.640 --> 13:20:37.640
Thank you very much, Excel and Tsunami, getting ready for what should be a fantastic end of the day here.

13:20:37.640 --> 13:20:40.440
a Yandex versus Nick McGalaxy.

13:20:40.440 --> 13:20:43.720
Fogged two teams with a very different sort of trajectory

13:20:43.720 --> 13:20:44.840
getting to this point, right?

13:20:44.840 --> 13:20:47.600
We have Yandex, he's been kind of hopped through the season.

13:20:47.600 --> 13:20:49.320
They came in a little shake in the group stage,

13:20:49.320 --> 13:20:51.440
but as we saw yesterday against Liquid,

13:20:51.440 --> 13:20:53.640
kind of broke Liquid down.

13:20:53.640 --> 13:20:55.200
They looked to be back on form.

13:20:55.200 --> 13:20:57.080
Nick McGalaxy, ever since we saw them

13:20:57.080 --> 13:20:58.960
in the qualifiers in international,

13:20:58.960 --> 13:21:02.760
it was clear that this iteration is better than ever.

13:21:02.760 --> 13:21:04.080
There's some magic going with them for sure.

13:21:04.080 --> 13:21:05.400
I know me and you covered them a bunch

13:21:05.400 --> 13:21:06.240
during that call.

13:21:06.240 --> 13:21:12.020
Oh, these guys these guys are doing it let this learn off addition. He is a man on the carry pretty good working

13:21:12.020 --> 13:21:13.680
So I'm really looking forward to this one

13:21:13.680 --> 13:21:15.440
I think we have you know yesterday

13:21:15.440 --> 13:21:20.960
We did see this kind of similar thing where it's this team of burst damage versus this healing type of strategy this one sure

13:21:20.960 --> 13:21:22.880
There's some different nuances that come into play

13:21:22.880 --> 13:21:24.880
But it could come into that similar factor

13:21:24.880 --> 13:21:30.240
Well, will they have enough damage to burst through the healing and is it gonna come too late at some point for the side again?

13:21:30.240 --> 13:21:34.020
That's that do look at the side of nigma just like in Sania finish the panel with there

13:21:34.020 --> 13:21:41.580
There's definitely the potential for them to win these lanes and kind of snowball that factor and they have that insurance policy

13:21:41.580 --> 13:21:44.980
The BKB enigma. There's no BKB cancel in this game

13:21:44.980 --> 13:21:50.260
They'll have to itemize for it somehow or the TB just has to be outside and be able to wail on him from the distance

13:21:50.260 --> 13:21:54.580
Can't get caught in it. We'll have to see which one ends up working out which idea ends up being stronger

13:21:54.660 --> 13:21:57.780
Let's see what it's gonna be tons of magic damage though is for sure

13:21:57.780 --> 13:22:01.940
I think this might be two line-ups with some of the most magic damage I've seen in this

13:22:01.940 --> 13:22:08.100
Oh, absolutely. Absolutely. There's gonna be a lot of potential for early to mid game brawls and brawls that earlier

13:22:08.100 --> 13:22:14.940
But some of the more fragile heroes earlier unlike the terror blade might be tough to get through but obviously Watson on the terror blade

13:22:14.940 --> 13:22:21.280
One of his best he is ready to survive through numerous situations to get to the point where he's gonna be ready to carry

13:22:21.420 --> 13:22:25.420
Team the index overall as well intrinsic thoughts obviously from axel and

13:22:26.180 --> 13:22:31.660
Understandable, I guess or would you say maybe a risk that you actually might regret taking and looking back

13:22:31.660 --> 13:22:36.300
leaving the IO in because you know it's not going to be this core IO that's been kind of busted.

13:22:36.300 --> 13:22:44.660
It is the support IO, but it is GHIO and historically you don't want to play against GHIO because he's kind of good on this.

13:22:44.660 --> 13:22:54.660
100% but they didn't give it for free. They did get the OP EarthSphere right so they do especially have that vessel carrier, that hero that just dictates the pace, that can just be that momentum carrier.

13:22:54.660 --> 13:23:00.660
The question is, is he going to be able to carry that early momentum for the team to get to those later stages where the TV is going to be that turret?

13:23:00.660 --> 13:23:05.300
turret. I'm curious to see how it's gonna go cuz Lornoff, Sherp Storm has had a bit of a difficulty in

13:23:05.300 --> 13:23:09.300
this tournament. Yeah this is one of his special heroes and the lane overall versus the Earth Spirit

13:23:09.300 --> 13:23:12.820
it's good for the Storm so looking forward to see how these lane matchups do end up going. We

13:23:12.820 --> 13:23:17.540
have three bounties going the way of Nigma so as we said if they can get the ball rolling early

13:23:17.540 --> 13:23:21.540
can be some very good signs for it. For sure, for sure but yeah I think this this mid in

13:23:21.540 --> 13:23:28.420
particular as you say. Lorinovch, on the storm, the rough ganks of storm have been pretty

13:23:28.420 --> 13:23:34.300
rough. It has to be on a completely different level to the Earth Spirit, the wrong way around.

13:23:34.300 --> 13:23:38.220
The Earth Spirit has just been dominating storm, it's like, eh, well I guess there was nothing

13:23:38.220 --> 13:23:40.820
else left to pick, let's try the storm. And then a lot of teams, I feel like they do

13:23:40.820 --> 13:23:43.620
regret trying the storm. We'll see if it's going to be different here today for

13:23:43.620 --> 13:23:46.660
Nygma Galaxy. And we do have to mention for the storm, right? Look at the control

13:23:46.660 --> 13:23:49.700
that there is. There's going to be the underlord pit, arrow, the Earth Spirit solances,

13:23:49.700 --> 13:23:54.340
Bushwax etc. There's gonna be a lot of things to trip up Lord off, but let's get the heels, right?

13:23:54.340 --> 13:23:59.620
That's the thing that they do have the answer. So yeah, really looking forward to see how these lanes go down and see if this

13:23:59.700 --> 13:24:05.100
Underlord DM actually has a decent lane because this one does feel tough this underlord versus the IO Necro

13:24:05.100 --> 13:24:07.980
It's an infinite. It's kind of like an infinite resource lane

13:24:07.980 --> 13:24:14.140
It's how do you pressure this safe lane Necro when he's you know smells got the back of a gh on an IO

13:24:14.140 --> 13:24:17.740
There's a few levels in it, even a straightaway level one, right?

13:24:17.740 --> 13:24:22.300
Yeah, unlikely to see some mild die unless big mistakes happen.

13:24:22.300 --> 13:24:27.180
Maybe they'll have some early rotations coming in to add that extra member into that top lane.

13:24:27.180 --> 13:24:29.500
Malady wants to make some moves for the Twin Gates.

13:24:29.500 --> 13:24:33.980
But even then, it's not going to be easy to pressure this Necrophos in the laning state.

13:24:33.980 --> 13:24:35.180
No, not at all.

13:24:35.180 --> 13:24:36.060
They're just going to have to...

13:24:36.060 --> 13:24:37.820
This is more of them just having to withstand it.

13:24:37.820 --> 13:24:40.780
You pick this underlord for the overall game to have these buff-ups,

13:24:40.780 --> 13:24:45.180
have these auras and obviously the agonims versus the storm eventually is going to be fantastic but

13:24:45.180 --> 13:24:50.700
yeah the lane it'll be a slower start for DM and to be real on DM in a lot of these games free index

13:24:50.700 --> 13:24:54.940
has been very crucial how his early game can go sometimes yesterday had an insane game on the tide

13:24:54.940 --> 13:24:58.780
I'm sure he was versus the side lane ember which is great for him but we'll see how it is when

13:24:58.780 --> 13:25:04.700
it's slowed down and what's the bottom lane gonna look like is it a situation where divide

13:25:05.660 --> 13:25:08.460
early on is going to be able to sort of be left on his own and is there going to be the

13:25:08.460 --> 13:25:14.180
Freedom for Omar to make moves across the map would zone. I have to stay down here and kind of keep this enigma

13:25:14.180 --> 13:25:15.980
Say you want to stay down here with the enigma

13:25:15.980 --> 13:25:20.740
You want to use this as a pressuring hero with the idol on this hero sure you are still about to be can be black hole

13:25:20.900 --> 13:25:25.620
Eventually, but maybe as you want to at least try to play with the level 2 idol on a little difficult

13:25:25.620 --> 13:25:29.120
First is the terribly to the veranda because they can't hit them pretty easily from that distance

13:25:29.140 --> 13:25:31.260
But I don't want to see Omar moving around too far away

13:25:33.100 --> 13:25:36.780
Definitely want to try to slow down this terrible a star in not even just the terror blades

13:25:36.780 --> 13:25:42.100
Let's be honest here to it right just watch it start yesterday was such an absurd performance from watching

13:25:42.100 --> 13:25:47.300
I hope games kind of so we're carried exactly especially what in that first game first game

13:25:47.300 --> 13:25:49.300
right with his performance on that win range

13:25:49.980 --> 13:25:54.060
Absolutely on another level top plate. I should get a chance to make a bit of an attempt for some mail

13:25:54.060 --> 13:25:57.460
And they've got enough damage to bring him down first blood for sex

13:25:58.300 --> 13:26:01.900
And and sort of a situation where GH might be in trouble on top of that

13:26:01.900 --> 13:26:06.140
We'll be able to tether over to the Crete wave so it should be okay, but I killed it

13:26:06.140 --> 13:26:10.220
I don't think the galaxy was expecting to give up this early in that lane settle

13:26:10.220 --> 13:26:15.180
I don't think almost anybody was what was gonna see that right sure hoodwink does observe damage as a support

13:26:15.180 --> 13:26:19.500
But still connection versus the two of them that was really a bottom. I'm off

13:26:20.700 --> 13:26:23.740
Some good cog control there by the way of melody

13:26:24.580 --> 13:26:29.820
We left incredibly low will be chased down by the solution from Watson got tangled region should be okay

13:26:30.820 --> 13:26:34.140
Wow, yeah, this top lane that's something you do not expect to happen

13:26:34.140 --> 13:26:39.340
You know this underlord this delay when he's supposed to just endure getting killed. That's a really good start there for you

13:26:39.340 --> 13:26:43.060
Oh, absolutely. Honestly looking at the the CS as well

13:26:44.500 --> 13:26:48.420
Again there with this pressure, you know, Sumel he's not having a complete free fire up in

13:26:48.900 --> 13:26:50.900
Yeah, that's gonna come across

13:26:51.020 --> 13:26:55.300
It's gonna be all right, but again relatively all right left very very low

13:26:55.540 --> 13:27:00.660
So I'm exact are finding ways to put pressure under these two and ways that I I don't think they were expecting

13:27:00.660 --> 13:27:03.500
Soxia has, honestly, he's one of those that works his magic sometimes.

13:27:03.500 --> 13:27:05.500
He saw it on his bounty hunter yesterday, right?

13:27:05.500 --> 13:27:09.980
He just killed quite six, seven, eight couriers in the first ten minutes or so.

13:27:09.980 --> 13:27:12.860
He does it sometimes with win lanes that aren't supposed to win.

13:27:12.860 --> 13:27:15.100
So really impressive coming up with Soxia here.

13:27:16.140 --> 13:27:19.100
Keeping that Araskagongi, some good bounces on the DH also.

13:27:20.540 --> 13:27:21.940
Good roll here for the Water Room.

13:27:21.940 --> 13:27:25.060
Junior able to get in time and make sure that Lorinoff's

13:27:25.060 --> 13:27:27.220
not going to be able to get the ball refilled.

13:27:27.220 --> 13:27:29.780
So that's a thought we're seeing.

13:27:29.780 --> 13:27:32.660
Lornoff, he is ahead, 28-3 to that 20-1.

13:27:32.660 --> 13:27:34.620
He's doing very well as we expected him to.

13:27:34.620 --> 13:27:38.300
This bottom lane though, I kind of thought Dubai would get a little more out of this here,

13:27:38.300 --> 13:27:41.620
but he's getting punished similar to the under-learn and he doesn't even have a kill to his name,

13:27:41.620 --> 13:27:44.020
so they're doing a great job down here on the side of here.

13:27:44.020 --> 13:27:47.780
Chirichunia, finding a lovely opportunity to get on top of Lornoff.

13:27:47.780 --> 13:27:51.460
And comes in from Saksa, they're going to be able to bring the Storm down.

13:27:51.460 --> 13:27:55.060
I mean, that whole little move there where Chirichunia is able to roll in,

13:27:55.060 --> 13:27:58.580
get that Water Room taken away and make sure that he was in a very healthy position

13:27:58.580 --> 13:28:05.020
as opposed to Lauren off of a six. Pretty low there in that mid, trying to scramble towards that level six. That death's gonna hurt.

13:28:05.020 --> 13:28:10.420
Sox's the early game though. Immediately he press your top, gets the kill, comes mid at the TP, gets a second guy to watch.

13:28:10.420 --> 13:28:15.860
This is the guy to watch in these first ten minutes. They were talking about it's for, you know, the air spirit for Chira Jr.

13:28:15.860 --> 13:28:21.180
To enable him as much as possible so he can get that early vessel. That's the way you do it. You go for that early rotation.

13:28:21.180 --> 13:28:25.940
And I think now at this point, they're happy with top, right? Now they should definitely not get another kill up there.

13:28:25.940 --> 13:28:30.540
I think now is where they packed up so it can make his moves around and DM is gonna get as much as he can

13:28:30.540 --> 13:28:32.540
It would just pull in the way back

13:28:32.700 --> 13:28:34.700
huge place

13:28:36.100 --> 13:28:37.500
Good book to do it again

13:28:37.500 --> 13:28:42.740
I think Lorna should be able to hit the six before that six-minute road and there's gonna be a little bit of a window

13:28:42.740 --> 13:28:46.040
But might be too small for yandex to try and strike again

13:28:46.380 --> 13:28:52.500
Small stacks also now for DM does pull the creeps into this neutral camp. So we'll go to get a little extra in the lane

13:28:52.500 --> 13:29:00.900
I'll get the six. Safely here from the Mud Golems. It's very close to it. I like this.

13:29:00.900 --> 13:29:04.180
Brandon playing on the top side where you expect a hoodwink to be annoying you, right?

13:29:04.180 --> 13:29:08.900
You play on the bottom side where you don't have to get risk. Try to secure that room on the

13:29:08.900 --> 13:29:13.140
score skirt. Still not quite the six. He is three experience away, but you built again.

13:29:14.260 --> 13:29:19.220
Illusion for Chira. He could make a rotation with this. He is six, has the magnetized.

13:29:19.220 --> 13:29:22.180
I'm gonna hand them sacks if they want to try and hit the top. It's gonna be pretty nice.

13:29:22.500 --> 13:29:27.780
down. We'll be under the ward though, so Zaxa, look at the D ward. Might make things a little

13:29:27.780 --> 13:29:32.660
tricky to sort of catch. GH's amount by surprise now, so it's like Cheer's Juniors going to

13:29:32.660 --> 13:29:36.980
swing back towards the mid. Has also been hit out by the scan, so Nygma Galaxy, they're

13:29:36.980 --> 13:29:42.420
going to be on, you know, super careful. Sishing on that top lane now. GH's moving

13:29:42.420 --> 13:29:47.220
bottom. He's got the spirits primed up to gopher, pressure player, lots of rotations

13:29:47.220 --> 13:29:50.380
coming. Cheer, he's reading the moves. He's going to be ready to back this up.

13:29:50.380 --> 13:30:00.380
Folks already down there from Omar, temporarily pushing Chirra back, but he still has a close in with the slow Omar likely to fall, but the space is given for Dubai to back away from this rotation.

13:30:01.380 --> 13:30:12.380
The connection there from Chirra, low enough of course we'll get some space out of it, but his Earth spirit already getting off to a hard start here, and as we said, he's the key target for the side again, next to get that vessel.

13:30:14.380 --> 13:30:17.380
And it's a story that we've seen too much.

13:30:17.380 --> 13:30:21.780
many many times. There's many many games we've been looking at the screen and

13:30:21.780 --> 13:30:25.980
being like my goodness this hero's kind of busted. How did it make it through again?

13:30:25.980 --> 13:30:31.500
Again and again. It's a risk you know Nick McAllister decided to take. It may pay off

13:30:31.500 --> 13:30:35.100
and if it does it's one of those things that it's a big payoff right. If you're

13:30:35.100 --> 13:30:39.340
able to leave this hero in the draft and defeat it it's gonna feel amazing

13:30:39.340 --> 13:30:43.100
here this interaction. 100% this could be a series where I'll be right this is

13:30:43.100 --> 13:30:46.780
a very contested hero whoever gets it could you just run away with it but

13:30:46.780 --> 13:30:49.800
They can answer it, but put some fear into Nikola.

13:30:49.800 --> 13:30:51.400
Lornoff, he's gonna go his Greaves build.

13:30:51.400 --> 13:30:52.900
We did see a Greaves build the other day,

13:30:52.900 --> 13:30:55.440
it was versus the little friends, which wasn't so great.

13:30:55.440 --> 13:30:57.440
But in this game, could have any synergy.

13:30:57.440 --> 13:30:59.300
To the IO, you're gonna get the double kill.

13:30:59.300 --> 13:31:00.500
It's good with the Necrol.

13:31:00.500 --> 13:31:01.440
It's good with the Death Spell.

13:31:01.440 --> 13:31:02.540
Some of these Roots are disabled.

13:31:02.540 --> 13:31:03.740
But now the Cat's Lornoff.

13:31:03.740 --> 13:31:04.580
It's another one.

13:31:04.580 --> 13:31:06.700
That beautiful angle there for Sack's opening up with a bushquack.

13:31:06.700 --> 13:31:08.740
The lockdown, not quite enough.

13:31:08.740 --> 13:31:11.900
Let's deal with the Mach Mana and the Magnetize.

13:31:11.900 --> 13:31:13.840
And not much against that.

13:31:13.840 --> 13:31:15.580
That's gonna be a dead Stormsphere.

13:31:15.580 --> 13:31:18.920
Another kill for Tira Jr. here with his Earth Spirit mid.

13:31:18.920 --> 13:31:20.760
And another assist for Soxa.

13:31:20.760 --> 13:31:23.400
He is really crushing it in this early game on the support.

13:31:23.400 --> 13:31:25.400
Yeah, I mean it really does seem...

13:31:25.400 --> 13:31:29.360
I feel like if you look at any of Yandex's game in the first 10 minutes,

13:31:29.360 --> 13:31:32.460
Soxa, you can look at what he's doing in terms of the moves

13:31:32.460 --> 13:31:34.300
and it has so much impact.

13:31:34.300 --> 13:31:38.840
Another TPH here, super active here since he gets the kill off the mark with the kick

13:31:38.840 --> 13:31:40.340
but should have enough of Divide.

13:31:40.340 --> 13:31:41.840
And TPH is going to try and help out.

13:31:41.840 --> 13:31:42.740
The kill is coming in.

13:31:42.740 --> 13:31:44.240
Come on with the Tether on to Divide.

13:31:44.240 --> 13:31:48.240
Yeah, and the fiend's gate turns with the firestorms going to be divide gone.

13:31:48.240 --> 13:31:52.240
Lorinus turned up to try and fight back, but I don't know if Nikma Galaxy can take this by G-8's in trouble.

13:31:52.240 --> 13:31:57.240
The pendulum goes to Lorinus, but sure, if he finishes him off, Lorinus will be able to zip away,

13:31:57.240 --> 13:32:03.240
but Omar left behind is going to be Andex cleaning up the three of them and only losing one of their own.

13:32:03.240 --> 13:32:09.240
Oof. I was mentioning, same with Sandeva, we were saying how Nikma has set themselves up with very strong lanes on paper,

13:32:09.240 --> 13:32:13.240
but it's Yandex out playing with these rotations.

13:32:13.240 --> 13:32:15.080
I mean, it's beautiful start.

13:32:15.080 --> 13:32:17.680
QQJune is already 4-0-2 on the Earthspirits.

13:32:17.680 --> 13:32:21.160
It's early days, but it does feel like Earthspirits.

13:32:21.160 --> 13:32:22.640
Lornoff, again!

13:32:22.640 --> 13:32:23.840
Oh, they're gonna pull that up.

13:32:23.840 --> 13:32:24.840
Now he's in!

13:32:24.840 --> 13:32:26.400
Into the side of the scene!

13:32:26.400 --> 13:32:28.440
Oh, do it!

13:32:28.440 --> 13:32:30.200
Oh, it's...

13:32:30.200 --> 13:32:32.480
You know, when you look at the two mids

13:32:32.480 --> 13:32:35.560
and the position they're in after this first nine minutes of gameplay,

13:32:35.560 --> 13:32:37.760
it's quite painfully different.

13:32:37.760 --> 13:32:42.360
QQJune 4-0-3, Lornoff 0-3-0.

13:32:42.360 --> 13:32:45.240
And as we painted the picture, right, the Earth Spirit versus the Storm Spirit.

13:32:45.240 --> 13:32:48.880
And in general, this year I've been so insane in these games.

13:32:48.880 --> 13:32:55.120
Teams are trying the Storm Spirit, but it just, it feels like it does barely a fraction of what an Earth Spirit can do.

13:32:55.120 --> 13:33:01.280
And he's squishy. He's very fragile compared to Earth Spirit who, even if he's having a tough game, he will tank a lot of abilities, right?

13:33:01.280 --> 13:33:05.880
Look at the HP pool. 1500 on the Earth Spirit, Storm Spirit, 2000 HP.

13:33:05.880 --> 13:33:10.920
And as we said, it's a lot of couch for him this game, already off to a very, very slow start for Lorna.

13:33:10.920 --> 13:33:15.060
He's been the clutch factor, right? We do have to talk about how important he has been for this team.

13:33:15.060 --> 13:33:17.360
Yeah, he's done so much in some of that performances and

13:33:18.060 --> 13:33:22.360
if he's able to do so this game, it is gonna take him a long time

13:33:22.360 --> 13:33:26.480
to get to the point where he's gonna be just able to make plays as a storm spirit.

13:33:27.480 --> 13:33:30.600
There are two kind of get those first two lines online, especially when you're behind,

13:33:30.600 --> 13:33:32.600
you just don't really pose any sort of threat.

13:33:32.600 --> 13:33:35.240
You zip in and you're having a zip out.

13:33:35.240 --> 13:33:38.900
Yeah, you really can't just start to chain die and even not getting any galvanized stacks either, right?

13:33:38.900 --> 13:33:44.180
You really do still to feel that limited manor regen coming in starting to maximize as much as possible top though

13:33:44.180 --> 13:33:48.600
Sumail does have his relic done. Okay, it's just starting to get some jungle don't so there's no farming wall

13:33:48.600 --> 13:33:50.600
But these other two lanes they've been pretty devastated

13:33:51.520 --> 13:33:54.520
And at this point, you know divide enigma this isn't a hero

13:33:54.680 --> 13:33:58.240
Yes, sure you have the place with the go back for this play to be KB eventually

13:33:58.240 --> 13:34:01.960
But usually the way this hero wants to play is your pressuring you're going for drums

13:34:01.960 --> 13:34:07.200
Or your helm you're taking the tier one pretty early and take of occupying the entire enemy jungle

13:34:07.200 --> 13:34:08.980
This is just not the case in this game by any means.

13:34:08.980 --> 13:34:15.680
Watson now has a free timing to this game, a free entry to just go back, hit the neutrals and be able to get those timings.

13:34:15.680 --> 13:34:22.160
If you can get to a man to get to a Scotty, Scotty of course will be, I mean the end will be all answered for everything and everything.

13:34:22.160 --> 13:34:25.200
If you can get to that freely, this game will be super difficult.

13:34:25.200 --> 13:34:33.700
And that is the thing right, even if he does get the BKB blink black hole, they might not be able to stop it by stunning him, but they might be able to stop it by killing him.

13:34:33.700 --> 13:34:36.040
By killing him, right? You have to find Watson is the key thing, right?

13:34:36.040 --> 13:34:40.800
if you don't see every little get him in the hole he will die yeah so another

13:34:40.800 --> 13:34:49.640
aggressive move lorna is going to the role anyway the saving that is not the

13:34:49.640 --> 13:34:54.920
pain continues here for Lorna on the storm can they get here as a return I

13:34:54.920 --> 13:34:59.200
don't know how to regen is it a spirit you might turn it himself to the

13:34:59.200 --> 13:35:02.160
yeah nice is going he's keeping it going the bush works gonna be off the

13:35:02.160 --> 13:35:10.160
Mark diving the tier 2. Well, how does it? It's a little appealing, but then I'll hold back. They won't go for the tier 2 dive quite yet.

13:35:10.160 --> 13:35:11.160
Here's Yandex.

13:35:11.160 --> 13:35:17.160
Yandex is smashing this early game and make my fella care. Lineup overall was the one to be designed to be the pressuring lineup.

13:35:17.160 --> 13:35:22.160
The fact that it's Yandex pressuring with this lineup poses big concern to me.

13:35:22.160 --> 13:35:27.160
And Dubai, I mean, he's hit space down here, but he's not very farmed.

13:35:27.160 --> 13:35:33.160
You know, he is as low as Lorinoff's farm as his Storm Spirit, and Lorinoff's been picked off four times.

13:35:33.160 --> 13:35:36.760
He is getting decent tower damage down here. He might be able to finish off the tier one.

13:35:36.760 --> 13:35:40.360
Ricky's high line is going to get very close to having a pause from Omar.

13:35:40.360 --> 13:35:43.040
But this is a very slow start. You know, we were mentioning,

13:35:43.040 --> 13:35:45.600
Nygma, they're going to match the aggression a lot here versus Yandex.

13:35:45.600 --> 13:35:48.360
So far, not able to be able to match it whatsoever.

13:35:48.360 --> 13:35:49.800
These supports are quiet.

13:35:49.800 --> 13:35:53.600
Omar is 0-2, G8 is 0-1, G8 mostly just sitting back and farming,

13:35:53.600 --> 13:35:56.440
but not a whole lot is going on in this early game.

13:35:56.440 --> 13:36:01.000
It's getting pretty volatile and to the point where I think if you nigma galaxy

13:36:01.640 --> 13:36:08.580
All in on the the blink dagger reveal on the enigma that first black hole from divide has to do some

13:36:08.800 --> 13:36:16.520
Absolute magic and if it doesn't this game's gonna crumble very quickly. It definitely could how do they make a place before or outside of that?

13:36:16.520 --> 13:36:20.520
I think you just need to be I think babysitting Lauren off is honestly one of the best things you can choose

13:36:20.520 --> 13:36:26.480
Okay, he's get either the mech of the grieves at a decent time because the vessels already done if Lornoff dies a few more times

13:36:26.880 --> 13:36:30.200
He might actually just have literally no game because right now he has no game

13:36:30.200 --> 13:36:32.400
He needs to get some extra space for this game

13:36:32.400 --> 13:36:36.660
And we've got me missing some rough stops and stone spirits and this this one's off that

13:36:36.660 --> 13:36:38.340
I think so

13:36:38.340 --> 13:36:42.360
Being targeted as much as he has been to mount radiance is done

13:36:42.360 --> 13:36:45.500
GH as we said this game has a lot of magic damage in it

13:36:45.500 --> 13:36:48.760
He's gonna queue up an early fight. Don't really see too often

13:36:50.520 --> 13:36:56.520
I mean as you mentioned at the start right so heavy magic game so if any game's gonna be there for a support to rush a pipe

13:36:56.520 --> 13:36:58.520
It would be this one. I think I'm alright with it

13:36:58.520 --> 13:37:02.940
They're gonna have a green pipe climbing right don't have greens on the storm dog the pipe coming from their five position

13:37:02.940 --> 13:37:06.520
Which will of course be a bit later, but they'll have this way to kind of synergize and maybe

13:37:07.300 --> 13:37:12.320
Out resource in a way versus Yandex. We'll have to see if that ends up working Yandex though DM

13:37:12.840 --> 13:37:15.800
Having such a good time into this game because he got that early kill

13:37:15.800 --> 13:37:18.380
He's got good levels, halfway toward the AXA range.

13:37:18.380 --> 13:37:20.800
So the global potential, the movement around the map,

13:37:20.800 --> 13:37:22.800
Gandex is gonna have a bit of a superior one,

13:37:22.800 --> 13:37:24.800
even though they're playing into the IO.

13:37:24.800 --> 13:37:25.800
And the storm, right?

13:37:25.800 --> 13:37:26.800
There's a lot of mobility in this game,

13:37:26.800 --> 13:37:29.300
but this agonims will be a very good answer

13:37:29.300 --> 13:37:31.300
versus the mobility of Nygma.

13:37:31.300 --> 13:37:32.300
Well, it looks like Nygma Gallus,

13:37:32.300 --> 13:37:34.300
he's gonna try something here by my hitting the six,

13:37:34.300 --> 13:37:36.300
see if they can make a play around the hookshot,

13:37:36.300 --> 13:37:37.300
him and some mail.

13:37:37.300 --> 13:37:38.800
Get a Reaper kill on the cheer, I think,

13:37:38.800 --> 13:37:39.800
would be the dream right now.

13:37:39.800 --> 13:37:40.800
But that feels so.

13:37:40.800 --> 13:37:41.800
Slow down the pace of him.

13:37:41.800 --> 13:37:44.800
He's got 2K HP here with the vessel on top of the trad.

13:37:44.800 --> 13:37:49.800
See he's already a pretty beefy lad on this earth spirit if you can get him with a hook shot a cow

13:37:49.800 --> 13:37:53.800
Bounce into a vortex of Reaper will be the finisher for him if they can get the connection

13:37:53.800 --> 13:38:00.360
But you see there two shrines and x will be the takeaway the experience melody sneaks in there is able to grab that one

13:38:00.360 --> 13:38:03.840
So again all yandex is favorite right now these first 14 minutes

13:38:04.600 --> 13:38:08.880
And let's see divide what he's gonna be able to do with the police is gonna be from Russia. He's close

13:38:08.880 --> 13:38:14.480
But he is their key to getting out of this rough early game.

13:38:14.480 --> 13:38:17.440
Socks up, looking for another. GH will survive.

13:38:17.440 --> 13:38:19.080
Gets a bit of damage blocked here.

13:38:19.080 --> 13:38:20.680
Actually doesn't know if she blocked me anything, though.

13:38:20.680 --> 13:38:22.880
Ends up surviving. We locate. Back away.

13:38:22.880 --> 13:38:25.280
DM's gonna come over there to try and get him all the way back in.

13:38:25.280 --> 13:38:28.280
I don't know. I mean, I know that Devine's going for the blinker.

13:38:28.280 --> 13:38:30.280
But he could just get silenced.

13:38:30.280 --> 13:38:33.480
You know, the Earth Spirit is a fantastic answer versus the blink rush.

13:38:33.480 --> 13:38:37.080
Same thing for the hoodway. Just being at a distance always with that push.

13:38:37.080 --> 13:38:41.000
Then just got to take this risk. I think if you go for any sort of over route

13:38:41.000 --> 13:38:45.860
It's it's not going to be a good sort of journey to take if you make my galaxy

13:38:45.860 --> 13:38:50.480
You have to go for the big plays. He's just accelerating the point be big dig not going for anything in between right here

13:38:50.480 --> 13:38:54.840
Actually, that's the way to do it the device like I got to try and carry us through this early mid game

13:38:54.840 --> 13:38:58.200
Make a crazy play just blow this game wide open

13:38:58.200 --> 13:39:04.080
There's and give a chance for my other course to carry later and there is always a way to come back in Dota right now

13:39:04.080 --> 13:39:07.840
if there is no BKB Black Wolf Council. There is always going to be that way to come.

13:39:07.840 --> 13:39:12.400
You might catch a 5 of them. I might! I might! You never know!

13:39:19.840 --> 13:39:24.160
Tira's items is coming very fast. Now he's got the Vessel, he's got the Ogre Axe,

13:39:24.160 --> 13:39:28.320
they're going to rush the BKB on him since there's, I mean it's mostly magic damage coming

13:39:28.320 --> 13:39:32.720
out from Nigma also. Gornoth has gotten time to be able to finish up the Greaves,

13:39:32.720 --> 13:39:36.300
So has a way to protect himself versus the silenced and still get chase done

13:39:38.600 --> 13:39:42.400
This is gonna be the time the nico looks to move up together. I believe it will be

13:39:42.400 --> 13:39:44.720
We launch out of coming in from yandex

13:39:45.060 --> 13:39:49.480
Or not going to kind of zip right into them. He will be able to get the room and zip away

13:39:49.880 --> 13:39:53.920
It's a mountain of all his malady will jump the site down on a malady's enough to think about

13:39:53.920 --> 13:39:59.800
Oh, he's poor here in the pit. It's gonna be the two of them gone. Let's see if Jake's trying to get out

13:39:59.800 --> 13:40:05.220
Really? Okay, he'll survive a little longer. He's gonna be coming back in of course in a few seconds

13:40:05.440 --> 13:40:07.440
There's already always

13:40:07.480 --> 13:40:09.520
To kill but indeed they're a fully set up

13:40:09.520 --> 13:40:12.680
They're gonna look over the wars cheer a junior device does have a black hole

13:40:12.680 --> 13:40:18.200
And he will drop it to ensure that they have a chance and will succeed of bringing down the earth for it

13:40:18.200 --> 13:40:21.680
And they get out that I can't saxes in with a bush work on to divide

13:40:21.680 --> 13:40:27.720
He's trying to back up under the tier two people right this one saxo will finish the job divide falls

13:40:27.720 --> 13:40:34.200
Soxa is destroying this game. Every connection. They're beating all the plays to 13 to 3.

13:40:34.280 --> 13:40:40.100
They were actually ready for the move before Nigma was with their entire timing set up with the blink with the grieves.

13:40:40.100 --> 13:40:42.740
They get the jump. At least they get a return kill.

13:40:43.840 --> 13:40:45.840
It's not really big enough by any means.

13:40:46.520 --> 13:40:52.000
Or they get some more kills. Soxa would be a big one. He is worth quite a bit too. The whole level as well.

13:40:52.000 --> 13:40:54.840
I'm looking for Saks. So Malady, we'll be on the finish on Rolf.

13:40:54.840 --> 13:40:58.440
He's gonna go up the TP outside. He just TP's away.

13:40:58.440 --> 13:40:59.640
He lives.

13:40:59.640 --> 13:41:01.640
Malady out of lead.

13:41:01.640 --> 13:41:03.040
He's fast.

13:41:03.040 --> 13:41:04.640
He's into the river. He's pretty speedy here.

13:41:04.640 --> 13:41:05.440
Device got him.

13:41:05.440 --> 13:41:06.440
Okay, there we go.

13:41:06.440 --> 13:41:07.840
So at least something else.

13:41:07.840 --> 13:41:09.440
There we go. Some self-deny to the neutrals.

13:41:09.440 --> 13:41:13.040
But won't be the case to find able to take Malady down.

13:41:13.040 --> 13:41:14.240
Getting a support here in there.

13:41:14.240 --> 13:41:15.840
Last fight, of course, they did get the big killer

13:41:15.840 --> 13:41:17.640
taking down Junior.

13:41:17.640 --> 13:41:20.840
But they're over two cores, able to turn up and walk away.

13:41:20.840 --> 13:41:22.840
Fully alive. You know, 4-0-4 on Watson.

13:41:22.840 --> 13:41:25.120
and so far this game 1-0-7 on DM.

13:41:25.120 --> 13:41:26.680
Look at Yandex, no slowly down.

13:41:26.680 --> 13:41:28.200
Magnetized, it's at the ready again.

13:41:28.200 --> 13:41:30.560
They know that they don't have the Black Hole ready.

13:41:30.560 --> 13:41:32.080
They know how much stronger they are at this point.

13:41:32.080 --> 13:41:34.800
This Ag's Underlord came at such an early timing as well too.

13:41:34.800 --> 13:41:37.400
They just get the caps, they just plop it on top of three heroes.

13:41:38.920 --> 13:41:42.520
Nigma tried to bounce them first move before being just absolutely ready.

13:41:42.520 --> 13:41:45.040
And Watson continues to be a beast this game.

13:41:46.200 --> 13:41:47.280
Ready to start the move.

13:41:47.280 --> 13:41:50.040
There's the falloff with the fiends gate straight in onto the two of them.

13:41:50.040 --> 13:41:53.080
Trying to come up with the heals and some sort of way to save.

13:41:53.080 --> 13:41:55.080
Samael will get a scythe off.

13:41:55.080 --> 13:41:58.080
He lit himself up with the scythe on his back, sir.

13:41:58.080 --> 13:42:01.080
Samael's gone. GH dead once more.

13:42:01.080 --> 13:42:04.080
There's Soxa right now in this game. This is insane.

13:42:04.080 --> 13:42:06.080
And I feel like you can't really ban Soxa right now.

13:42:06.080 --> 13:42:08.080
His hero pool's pretty extensive.

13:42:08.080 --> 13:42:13.080
He's got a fair few of them that he is going to absolutely destroy an early game with.

13:42:13.080 --> 13:42:15.080
What a performance from him, truly.

13:42:15.080 --> 13:42:17.080
Setting up for so many of these kills,

13:42:17.080 --> 13:42:19.080
surviving multiple times in these games

13:42:19.080 --> 13:42:21.080
He thinks very high level for him.

13:42:21.080 --> 13:42:24.080
Yandex, he can play this in almost perfection here.

13:42:24.080 --> 13:42:26.080
Socks, he doesn't even, he doesn't go to the shard either.

13:42:26.080 --> 13:42:29.080
This is a fantastic game if he's able to get the shard with the earth spirit at some point.

13:42:29.080 --> 13:42:32.080
Till he's prioritizing the blink since he has such good farm.

13:42:32.080 --> 13:42:35.080
Yeah, wow. What a game here so far from Yandex.

13:42:35.080 --> 13:42:38.080
Ignite is not able to get things together to get these big kills.

13:42:38.080 --> 13:42:40.080
They're just getting these small ones.

13:42:40.080 --> 13:42:42.080
They've gotten Chira once. They've got him once.

13:42:42.080 --> 13:42:45.080
They've just won so far and Watson still having a flawless performance.

13:42:45.080 --> 13:42:48.080
Has the Manta. The Scotty's getting queued up.

13:42:48.080 --> 13:42:53.080
20 seconds until we'll have Divy back with the Black Hole.

13:42:53.080 --> 13:42:56.080
If they can try and find something again here.

13:42:56.080 --> 13:42:59.080
He did buy the shard in between, so he's looking to get some extra farm with it.

13:42:59.080 --> 13:43:05.080
But it doesn't mean that the BKB is going to be stalled out if the fights come too late in the next 5 minutes or so.

13:43:05.080 --> 13:43:10.080
They have so many ways to cancel it. Malady now having the Yule Scepter as well.

13:43:10.080 --> 13:43:13.080
So other answers now in Dota of course. Sure, sometimes you might not be able to cancel.

13:43:13.080 --> 13:43:15.080
Divy? Arrow's there!

13:43:15.080 --> 13:43:15.580
Are you-

13:43:16.200 --> 13:43:17.160
Yeah, I cancelled it.

13:43:17.640 --> 13:43:20.240
That was an ambitious black hole.

13:43:20.240 --> 13:43:21.800
I don't know about that one, Fog.

13:43:22.800 --> 13:43:23.300
Yeah, what's-

13:43:23.300 --> 13:43:25.200
Not enough! Maybe he could buy some new advantages-

13:43:25.200 --> 13:43:25.700
Don't hurt!

13:43:25.700 --> 13:43:26.800
...he'll never tell the Sunder.

13:43:27.540 --> 13:43:29.340
Pull back onto Wards and hooks.

13:43:29.340 --> 13:43:30.000
Shot in!

13:43:30.400 --> 13:43:31.880
They'll kill Wards and off!

13:43:32.440 --> 13:43:32.940
Great kill.

13:43:32.940 --> 13:43:36.080
Maladid also pretends you don't want to be able to leap up to the high ground.

13:43:36.080 --> 13:43:37.680
Sacks is now here to back him up.

13:43:38.020 --> 13:43:39.080
Didn't they get out here?

13:43:39.080 --> 13:43:41.880
I mean, cheer for him, DMR around, if they get a grab onto anyone.

13:43:41.880 --> 13:43:43.880
It's a little too deep up by the tier one, so...

13:43:43.880 --> 13:43:49.380
Well, I think Shen and Don, it does cause them to find a situation to kill the carry, so...

13:43:49.380 --> 13:43:51.580
If I says that was the plan all along with the little mini-ball...

13:43:51.580 --> 13:43:54.980
I'll believe him. All right, he'll take that trade.

13:43:55.580 --> 13:43:59.680
Bonson getting put into a very dangerous spot in the river there, he gets his laps on him this time.

13:44:00.180 --> 13:44:01.680
Nicely done. Finally slog him down.

13:44:01.680 --> 13:44:02.580
It needed to happen.

13:44:02.580 --> 13:44:02.880
It did.

13:44:02.880 --> 13:44:04.180
He was having way too good of a...

13:44:04.180 --> 13:44:08.280
Yeah, complete free farm on the Terrablade up until that point, but a little bit of a slowdown.

13:44:08.580 --> 13:44:11.980
And Ornough getting some catch up, which I think is actually super important too.

13:44:11.980 --> 13:44:15.200
And he's actually ahead of Chira Junior now, in that way somehow.

13:44:15.200 --> 13:44:16.200
Which is very impressive.

13:44:16.200 --> 13:44:18.200
Absolutely. We do not see Storms do this.

13:44:18.200 --> 13:44:24.960
So, Laurenoff is quietly working some magic after dying four times back-to-back throughout the early letting stage.

13:44:24.960 --> 13:44:28.760
I like his build a lot, right? As you said, the Greaves absolutely making sense in this game

13:44:28.760 --> 13:44:31.260
with his combination of his heroes and person of silence.

13:44:31.260 --> 13:44:33.760
Small little essence ring is going to be nice to save him.

13:44:36.760 --> 13:44:38.260
Fighting back here.

13:44:38.260 --> 13:44:39.760
How's the pipe looking for GH?

13:44:39.760 --> 13:44:45.140
Another timing that they can't play around with the Auras that are gonna have that advantage over Yandex not having Auras

13:44:45.940 --> 13:44:47.940
Chira though, now has BKB

13:44:48.540 --> 13:44:50.540
much more difficult to be brought down

13:44:51.500 --> 13:44:55.900
Well, quick with the response there, I'm sure that he doesn't get set up upon by Saksa

13:44:56.860 --> 13:44:58.860
Kira Trunir was ready to connect to look for the kill

13:44:58.860 --> 13:45:06.400
That's a deviating with the build a bit here and looking like he's going for the

13:45:06.400 --> 13:45:09.500
Eul's instead. I was gonna mention before the black hole happened you don't need a

13:45:09.500 --> 13:45:13.020
BKB canceled black hole sometimes in Dota now if you get win-wiggers so you

13:45:13.020 --> 13:45:16.080
can sometimes just save some of your allies as well too which could be the

13:45:16.080 --> 13:45:19.680
plan later down the lines. It's a male, very isolated.

13:45:19.680 --> 13:45:23.660
Backup's coming in but it's not gonna be there in time to save them at all.

13:45:23.660 --> 13:45:28.700
Level 12 hoodwink. High burst damage from that level 2 sharp shooter. More than

13:45:28.700 --> 13:45:29.700
enough to kill him.

13:45:29.700 --> 13:45:33.800
What's the fun in the freedoms, they hit the tier 2 tower top here 21 minutes in.

13:45:33.800 --> 13:45:38.040
Chira, sneaky plays, more or less we'll be able to get out.

13:45:38.040 --> 13:45:39.800
And early tier 2 they're pressuring.

13:45:39.800 --> 13:45:40.800
Super early.

13:45:40.800 --> 13:45:41.800
Ah, they're not popping cliff.

13:45:41.800 --> 13:45:42.800
They didn't pop cliff.

13:45:42.800 --> 13:45:45.800
Alright, a tower for free and no tier 2 cliff to use.

13:45:45.800 --> 13:45:49.360
Yeah, they'll take that yandex especially with what's in getting the b4 to taking

13:45:49.360 --> 13:45:50.360
the last hit on it.

13:45:50.360 --> 13:45:51.360
How surprising.

13:45:51.360 --> 13:45:54.640
I rarely see teams forget to use that tier 2 cliff.

13:45:54.640 --> 13:45:56.720
I mean every second counts and go to soon.

13:45:56.720 --> 13:46:00.980
Absolutely does losing tier 2 access like that around Roche timings is very dangerous as well

13:46:03.260 --> 13:46:04.640
7k lead

13:46:04.640 --> 13:46:07.080
Even though enigma did stride back a bit there

13:46:07.480 --> 13:46:10.720
The goal just continues to climb for Watson in all this downtime

13:46:11.360 --> 13:46:16.760
Two components. He's got the old the orb just needs a secondary one for that Scotty resolve Bradley

13:46:17.200 --> 13:46:20.840
Black holes back up see what device going store for us this time round

13:46:20.880 --> 13:46:23.680
This is not farming very fast at all in this enigma

13:46:24.320 --> 13:46:26.320
BKB is gonna quit quite slow

13:46:26.720 --> 13:46:28.720
Might be more and more answers for it.

13:46:30.720 --> 13:46:32.720
Alright, GH, pipe timing.

13:46:32.720 --> 13:46:34.720
Pipe, greaves, soon manta on Sumail.

13:46:34.720 --> 13:46:36.720
They're starting to get quite a bit of things together.

13:46:36.720 --> 13:46:37.720
Ooh.

13:46:37.720 --> 13:46:39.720
Our answer, I'm off.

13:46:39.720 --> 13:46:42.720
I'm just gonna allow for a very easy kill for Tiro Junior.

13:46:43.720 --> 13:46:44.720
Okay.

13:46:48.720 --> 13:46:50.720
He supports just so high level on the side again.

13:46:50.720 --> 13:46:52.720
There's nothing to be looking at here, right?

13:46:52.720 --> 13:46:54.720
Malady level 12, Socks at level 13.

13:46:54.720 --> 13:47:03.720
GH is level 12, don't get me wrong, but Omar level 10 to my only 12, these supports on the side of Yandex and some of these shrine steels, the XB really does matter.

13:47:03.720 --> 13:47:14.720
Being able to burst some of these heroes that are more fragile when you're a, you know, a Marana that gets this type of scaling, a hoodwink who gets this type of scaling, these are high damage supports if they do get away with this type of timing too.

13:47:14.720 --> 13:47:23.720
And agonims on the Marana eventually also can be pretty devastating. I am seeing Malady, he is queuing up that Wind Waker to be anticipated since they don't have the BKB Black Hole cancel eventually.

13:47:23.720 --> 13:47:29.920
cancel eventually. It can't just be that safe. Yeah, very important one. Because it does feel

13:47:29.920 --> 13:47:35.760
like the win condition for Nigma Galaxy is, can we kill the Terrorblade during the Black

13:47:35.760 --> 13:47:40.720
Hole? If the answer's no, then I don't sort of know what the backup kind of solution

13:47:40.720 --> 13:47:45.140
is to the Terrorblade. At least for a long time. It's hard to sort of see if the

13:47:45.140 --> 13:47:50.280
fights do fall into that sort of situation where this Terrorblade Watson is surviving

13:47:50.280 --> 13:47:57.280
through the fret of the black hole. A little bit of a pause here again. Reason? Reason?

13:47:57.280 --> 13:48:02.280
Got a reason. I'm looking at the boost right now. What's going on with that? It's like,

13:48:02.280 --> 13:48:10.400
uh, getting pretty chill. Stuff sorted out. Should be no good. Should be fine. Nineteen

13:48:10.400 --> 13:48:14.000
to five. Yeah, Dex. As we said, they're the ones just really truly setting the pace

13:48:14.000 --> 13:48:16.200
This entire game, just beautiful rotations.

13:48:18.200 --> 13:48:20.600
Yeah, quiet game really from MiGma this time around.

13:48:20.600 --> 13:48:23.600
I thought we'd have a bit more of a back and forth kind of clash going on here,

13:48:23.600 --> 13:48:25.400
but so far, not to be the case.

13:48:25.400 --> 13:48:27.800
He indexed just as one step ahead,

13:48:27.800 --> 13:48:31.200
and Chira getting super enabled this game on his Earth spirit.

13:48:33.400 --> 13:48:36.200
He should be one of those.

13:48:36.200 --> 13:48:37.800
One of those Earth spirit things.

13:48:38.800 --> 13:48:40.000
This is not a surprise.

13:48:40.000 --> 13:48:41.400
Chira Juni.

13:48:44.000 --> 13:48:50.760
Yes, quite the eyes for it almost is for quite some time as well. Yeah before even four is cool. Absolutely. Yeah, he has

13:48:52.000 --> 13:48:54.000
Look at these neutral items beautiful

13:48:54.800 --> 13:48:57.920
Triple manager aft triple tumblers toys on the side of Igma

13:48:58.040 --> 13:49:02.560
No, crippling crossbow on the side of Yandex. They don't care about that anti-heal. Whatever

13:49:05.120 --> 13:49:08.560
And game state map positioning losing that tier two top

13:49:08.560 --> 13:49:12.720
I'm I'm just I'm gonna reiterate that one right like not having that glyph or not popping it

13:49:12.720 --> 13:49:17.740
Definitely going to be problematic in terms of map control. Roche, still not something

13:49:17.740 --> 13:49:25.480
that Yandex wants to fully commit for here at this point. The map control, definitely

13:49:25.480 --> 13:49:31.320
in Yandex's favor as you can see from the vision there. Thank you, beautiful observer.

13:49:31.320 --> 13:49:33.280
They could if they wanted to, right, go for Roche.

13:49:33.280 --> 13:49:37.600
It's not necessary, right? You don't want to waste time. I think a lot of, I've

13:49:37.600 --> 13:49:41.160
seen more and more of these teams being hesitant about wasting your time going

13:49:41.160 --> 13:49:43.760
for Tormentors and Roshan. It's just so efficient.

13:49:43.760 --> 13:49:46.960
I guess that's true that it's lost gold, lost XP.

13:49:46.960 --> 13:49:51.260
If you know how to split up hitting creeps, then the payoff better be good.

13:49:51.260 --> 13:49:55.660
And I guess Roshan or Tormentor isn't always a good enough payoff.

13:49:55.660 --> 13:49:58.660
I want to say that I'm not sure if it's Yandex, but I know Vision.

13:49:58.660 --> 13:49:59.860
They almost never do Tormentor.

13:49:59.860 --> 13:50:01.960
I'm pretty sure Yandex is the other team that I was looking at

13:50:01.960 --> 13:50:03.660
that does the least Tormentors out of anybody.

13:50:03.660 --> 13:50:05.760
So it is some type of maximizing field.

13:50:05.760 --> 13:50:07.760
Perhaps it is out of the way.

13:50:07.760 --> 13:50:10.260
They don't like to have to bring multiple heroes over there.

13:50:10.260 --> 13:50:13.600
And now it is, there's not really that many that just solo the Tormentor that are popular, right?

13:50:13.600 --> 13:50:17.880
I like that as well, you know, then I feel a bit more vindicated in my pubs when the support's like,

13:50:17.880 --> 13:50:21.300
let's do the Tormentor, I'm like, guys, I gotta hit some more creeps, you know?

13:50:21.300 --> 13:50:22.200
Damn corp players!

13:50:22.200 --> 13:50:24.200
I'm just trying to play our vision in Yandex, you know?

13:50:24.200 --> 13:50:25.700
He's damn corp players, they never look up.

13:50:26.740 --> 13:50:30.900
You're sitting there for three minutes, please, someone come to the Tormentor.

13:50:31.460 --> 13:50:35.620
So, it's all of us corp players will now know that it's the correct way to play.

13:50:35.620 --> 13:50:36.360
I think, yeah.

13:50:36.360 --> 13:50:38.120
Thank you, vision. Thank you, Yandex.

13:50:38.120 --> 13:50:39.620
No, not nice. Not nice.

13:50:40.260 --> 13:50:55.260
We've got the black hole back up, Divide, see where it wants to go, put it on the man at the moment, BKB, I guess at this point you're waiting until the BKB is done before you go for the next big play, it's that close, 900 got away from having the BKB on the Enigba.

13:50:55.260 --> 13:50:59.820
But there's something important also for Nick, but I mean we can probably discuss it later on is you know

13:50:59.820 --> 13:51:02.540
Just the refresher build nowadays. It's just not really that great

13:51:02.540 --> 13:51:03.780
There's a refresher BKB

13:51:03.780 --> 13:51:08.300
So you just go for the other build go for the agonist probably go for the sheevahs that eventually you can build door that way

13:51:08.300 --> 13:51:10.800
So we'll see what divide does want to do after this one

13:51:12.540 --> 13:51:14.980
But yeah, he has to get the tower blade in the back

13:51:15.780 --> 13:51:20.380
Watching we'll just kill him. So and I'll be all divide has to get that connection

13:51:20.540 --> 13:51:24.740
And obviously you he can go for another heroes, but he will die. He will die

13:51:25.260 --> 13:51:30.260
And then the risk and chance of winning the team fight is not going to be great for Nick Mcgallant.

13:51:30.260 --> 13:51:34.260
So, because their control, when you look at their whole draft, we didn't really mention that too much, right?

13:51:34.260 --> 13:51:41.260
It's not the best overall stun. They have lots of like individual single-target stuns, but it compares to the Yandex who has a pit, a bushwhack, utter a spirit.

13:51:41.260 --> 13:51:43.260
It's just not the same until later stages.

13:51:45.260 --> 13:51:46.260
KKB for Loridov.

13:51:46.260 --> 13:51:47.260
Okay, here we go.

13:51:47.260 --> 13:51:51.260
Not out just yet. They're going to smoke a bit before it here, trying to catch them off guard here.

13:51:51.260 --> 13:51:53.260
Honestly, I'd say a little surprising.

13:51:53.260 --> 13:52:00.060
They don't play 200 gold and they could have a BKB black hole. They don't want it. They're gonna try and do it without it

13:52:00.060 --> 13:52:01.900
Sockson

13:52:01.900 --> 13:52:05.620
Jukes that won't get caught get it again Sockson

13:52:09.340 --> 13:52:11.980
Let's see BKB is on the way out now for the fight

13:52:12.460 --> 13:52:17.620
Watson though, he's about to have the Scotty a clear separation between him and the Necro 3000 ahead

13:52:18.420 --> 13:52:22.500
Necro if you're behind versus tower blade you want to be played from ahead

13:52:22.500 --> 13:52:25.200
It feels pretty bad running here versus that Scotty

13:52:25.200 --> 13:52:29.380
You're just gonna get slowed all that heal reduction and it's just so much extra slow

13:52:29.380 --> 13:52:35.820
Of course. Oh, yeah, I mean there's Watson by the nullifier next door. Do you not need to I feel like he can come out

13:52:35.820 --> 13:52:39.040
I think you just don't be tippy if you want to be safe. Okay, it's so much magic

13:52:39.040 --> 13:52:43.560
Just live through it. Yeah, kill everyone else. I can between us also very strong. I got this as well

13:52:46.500 --> 13:52:50.840
That says gonna rise on g8 she's trying to scout things out up here

13:52:50.840 --> 13:52:57.400
but he's kind of on his own and he's not getting out so that's gonna be GH going down.

13:52:57.400 --> 13:53:00.520
More kills. Socks are setting them up again and again.

13:53:00.520 --> 13:53:06.120
He can be for DM, Moonlight, Shadow, they're looking for more aggression as he said. Watson, Scotty is done.

13:53:06.120 --> 13:53:10.840
Chiro Junior, here's the main thing moves right towards them now.

13:53:10.840 --> 13:53:14.600
He's gonna have the eyes on him.

13:53:14.600 --> 13:53:17.080
Here comes Watson connecting as well.

13:53:17.080 --> 13:53:20.520
And with the peace gate they're ready to go, we'll be able to talk to Rob.

13:53:20.520 --> 13:53:23.240
Can't get out of the radius of the pit.

13:53:23.240 --> 13:53:28.440
He's got the ghost storm, but he'll still die through it.

13:53:28.440 --> 13:53:29.440
No response there.

13:53:29.440 --> 13:53:30.680
No Tier 2 available, right?

13:53:30.680 --> 13:53:32.040
The fact that it dropped so early.

13:53:32.040 --> 13:53:34.320
I mean, that wouldn't really be there to react.

13:53:34.320 --> 13:53:37.600
Just a move that they weren't ready for, and a move that Yandex was able to make

13:53:37.600 --> 13:53:40.600
very quickly after finding the chance to kill off GH.

13:53:40.600 --> 13:53:45.040
Who, of course, is pretty much the main chance of saving some ale.

13:53:45.040 --> 13:53:46.040
It's rare.

13:53:46.040 --> 13:53:53.240
It's gonna point out just now besides the Scotty being so good versus all the healing right it's rare to see Scotty versus triple ranged cores as well

13:53:53.240 --> 13:53:54.680
So that's slow

13:53:54.680 --> 13:53:59.040
It's double as effective on those range here. So it's gonna be even more problematic versus

13:54:00.120 --> 13:54:03.520
There we go. They're coming out. They're coming out of the unit. BKB's are done

13:54:03.520 --> 13:54:09.600
Ready to go for some black hole action. He needs some big ones 10k lead another dodge Soxa

13:54:09.600 --> 13:54:11.600
What a beast.

13:54:11.600 --> 13:54:13.600
Shira, Shira, yeah.

13:54:13.600 --> 13:54:14.600
And T'Va'i's the fight.

13:54:14.600 --> 13:54:15.600
T'Va'i's gonna be able to blink out from the side.

13:54:15.600 --> 13:54:18.600
And whichever of the four takes, T'Va'i, who got just knocked off,

13:54:18.600 --> 13:54:20.600
BKB was off in time.

13:54:20.600 --> 13:54:23.600
Shira's gonna be surviving through it.

13:54:23.600 --> 13:54:25.600
And that one's a turner, ready to kill them all.

13:54:25.600 --> 13:54:27.600
He's gonna be able to bring down that one, bring down GH.

13:54:27.600 --> 13:54:28.600
Ornoth?

13:54:28.600 --> 13:54:29.600
See, Ornoth had to zip away.

13:54:29.600 --> 13:54:32.600
T'Va'i has to BKB and blink out of the fight.

13:54:32.600 --> 13:54:33.600
At least they get Shira.

13:54:33.600 --> 13:54:34.600
It's expensive.

13:54:34.600 --> 13:54:36.600
They had to use a lot for him.

13:54:36.600 --> 13:54:39.600
But at least get him and Lornaf does survive.

13:54:41.600 --> 13:54:43.600
Little bit of something.

13:54:43.600 --> 13:54:45.600
Small things here for Nygma Galaxy.

13:54:45.600 --> 13:54:47.600
But you're not getting an objective.

13:54:47.600 --> 13:54:49.600
It's not big enough.

13:54:49.600 --> 13:54:57.600
Just these kills and immediately the gandex they're the one that has to get onto the push, even take out this outpost and potentially start to threaten this rush.

13:54:57.600 --> 13:55:02.600
And in any of these situations right, if it is Jiro Junior dying and Watson living.

13:55:02.600 --> 13:55:03.600
I know the dream.

13:55:03.600 --> 13:55:08.080
They don't mind, because it's not like Turo Jr. after-fight is going to be taking objectives.

13:55:08.080 --> 13:55:13.600
That's the terror blade's job, so as long as Watson lives, it doesn't really matter whatever cause died.

13:55:13.600 --> 13:55:18.840
100%. Again now, another shrine being taken away. Soxie yet to die, gets the grab.

13:55:18.840 --> 13:55:22.200
GH comes in for the steal, fights his pay with his life. There he is.

13:55:22.200 --> 13:55:26.600
That drops his damage easily now to just destroy the IO any time they catch him.

13:55:26.600 --> 13:55:32.600
And this really starts to run away with this one. In Malady, he already's going to have the Wind Waker on him.

13:55:32.600 --> 13:55:39.080
So even if they do catch Watson and they've got to have that big bailout even if it isn't a DKB cancelled like I mean it was already

13:55:39.560 --> 13:55:45.280
Sort of hard to see the chances that they present themselves to allow to body get these black holes

13:55:45.960 --> 13:55:50.600
Those chances are getting slimmer and slimmer as these moments past these eyes fly out

13:55:51.840 --> 13:55:56.600
And that's the first PKB reveal to from niggler right so first PKB reveal it gets them a kill

13:55:56.600 --> 13:55:59.680
It's not quite enough and as these DKBs get lower for them

13:55:59.680 --> 13:56:03.840
I feel like the game gets much harder for them too, because of the control that's just there from the Underlord.

13:56:03.840 --> 13:56:08.440
These pits will be there for Lorinoff, and it's one of the most devastating things to play against on this board.

13:56:08.940 --> 13:56:10.940
Once your BKB does start to tick out.

13:56:11.440 --> 13:56:14.440
Talking about these extra ways to trip them up, you know, once these got-

13:56:14.440 --> 13:56:16.440
There's full Orchid not ready to play with it.

13:56:16.440 --> 13:56:17.940
Oh, it switched it up! Oh, that's cool!

13:56:17.940 --> 13:56:18.940
Dragon Marks into your Orchid.

13:56:18.940 --> 13:56:22.440
Oh, I like that actually, versus- I mean, versus right the Storm into Necro, it's fantastic.

13:56:22.440 --> 13:56:24.440
Yes, you've got to mantid to this spell, but...

13:56:24.940 --> 13:56:28.940
Once that BKB runs low, it's a similar type of thing that I was talking about before, it's even better.

13:56:29.680 --> 13:56:31.680
I like this pick up.

13:56:36.680 --> 13:56:38.680
Bitch, he's spotted.

13:56:38.680 --> 13:56:39.680
Thanks, sir.

13:56:39.680 --> 13:56:42.680
Thanks for the job. All kids there, look at the pipe.

13:56:43.680 --> 13:56:46.680
Be careful about how they go for him.

13:56:46.680 --> 13:56:47.680
I'm not sure.

13:56:47.680 --> 13:56:50.680
Able to kill him in a fashion that they're able to do so safely.

13:56:50.680 --> 13:56:54.680
Just from a distance, and ensuring that they don't sort of step into any situation

13:56:54.680 --> 13:56:56.680
where Nick McAllister's going to be able to come over the counter play.

13:56:56.680 --> 13:57:02.660
I feel like I've said his name 500 times in this game, but Soxa Soxa Soxa Soxa is literally

13:57:02.660 --> 13:57:08.500
everywhere enabling Chirra to have this pop-off game 7-2-11 on the EarthSpirit, 5050, so yet

13:57:08.500 --> 13:57:10.000
to die on Soxa.

13:57:10.000 --> 13:57:16.100
Yeah, they did the highest kill participation here on the team by far, and 20-25 kills,

13:57:16.100 --> 13:57:19.620
he's not only been involved in, he's pretty much been responsible for.

13:57:19.620 --> 13:57:20.620
100%.

13:57:20.620 --> 13:57:26.420
30 minutes in, it's early days, but Yandex having a clear way to take advantage of

13:57:26.420 --> 13:57:29.680
the entire map at this point, and now start to threaten the Roche. Now they absolutely

13:57:29.680 --> 13:57:34.000
can go for this and some kind of offensive ship at the top. And another catch, Omar!

13:57:34.000 --> 13:57:39.880
It's Axe-M. Spawning them all! He supports Axe-M. They're not going to do anything on the side of it.

13:57:39.880 --> 13:57:42.560
It's Axe-M that he just knows exactly where they are.

13:57:42.560 --> 13:57:47.920
Omar, in particular, having a really rough game, 0-7 and 3.

13:57:47.920 --> 13:57:52.560
Not able to connect with much of anything. Yeah, Roche, now that's right.

13:57:52.560 --> 13:57:56.320
They can start to go for this pretty soon on the side of the Andis. If they'd like to,

13:57:56.320 --> 13:58:00.320
They've got the ward positioned on the high ground, they've claimed tier 2, they've claimed outposts.

13:58:00.320 --> 13:58:04.320
Actually, outposts got reclaimed, but it is on the top side for that roast, Watson.

13:58:04.320 --> 13:58:06.320
He'll start committing for it.

13:58:07.320 --> 13:58:11.320
On my leader, take the Galaxies and they'll be able to get up towards this,

13:58:11.320 --> 13:58:14.320
even though they do have the Black Hole and the BKB up on Dubai.

13:58:14.320 --> 13:58:16.320
It's too dangerous for them to go toward that area.

13:58:16.320 --> 13:58:18.320
They know there's going to be ward connection in the index.

13:58:18.320 --> 13:58:21.320
They have so many ways to catch a distance.

13:58:21.320 --> 13:58:23.320
Oh, one thorn.

13:58:23.320 --> 13:58:24.320
Watson's coming.

13:58:24.320 --> 13:58:25.320
Very quick.

13:58:26.320 --> 13:58:31.720
I mean if anything as well, I feel this is sort of a testament to sort of how rough life

13:58:31.720 --> 13:58:36.840
is for the Storm Spirit enjoys the environment because at the moment, he's higher network,

13:58:36.840 --> 13:58:41.480
he's higher levels, but you look at this Earth Spirit, you look at the Storm Spirit and

13:58:41.480 --> 13:58:45.760
the impact you can sort of envision, it's just so unbelievably different for...

13:58:45.760 --> 13:58:48.600
Yeah, can we actually, can we get damage numbers if we do it for a second before

13:58:48.600 --> 13:58:49.600
this spoke?

13:58:49.600 --> 13:58:52.120
I'm not sure if we can, but I feel like we're going to see that telling the tale

13:58:52.120 --> 13:58:55.560
a lot of this Earth Spirit of how much he can actually do in this game.

13:58:55.560 --> 13:58:57.560
K to the 9.7

13:59:03.360 --> 13:59:05.360
All the way out

13:59:08.760 --> 13:59:13.160
And now it's not being efficient to be tormented right surely they do it this time. I

13:59:14.320 --> 13:59:16.320
Mean that's

13:59:18.840 --> 13:59:22.560
They really hate it they just absolutely hate tormentor Wow

13:59:25.560 --> 13:59:29.560
Core's bought it already. The two important ones. Like yeah, you support some guys. Sorry guys.

13:59:29.560 --> 13:59:30.560
That's it.

13:59:30.560 --> 13:59:31.560
Connection!

13:59:33.560 --> 13:59:36.560
If the towns that play come in, they get out safely.

13:59:36.560 --> 13:59:38.560
Omar is not getting out. He is gone.

13:59:38.560 --> 13:59:42.560
More or not, he'll be able to zip away this infection using VKB.

13:59:43.560 --> 13:59:48.560
Even when they're finding something that's still losing something themselves, it's the one for one.

13:59:48.560 --> 13:59:52.560
The global threat. Like this Underlord, DRM, is playing incredible in this game.

13:59:52.560 --> 14:00:03.100
He would have a more difficult entry into this game, but in 5015, this off-lane, like super well mapped, really starting to straighten out his play for outside of game disavail.

14:00:03.100 --> 14:00:12.080
Long damage here, my goodness. A couple of hits from Watson at this point, understandably so. He's so incredibly farmed on this terrible late right now.

14:00:12.080 --> 14:00:15.240
This last pick looking pretty hot here for the carry.

14:00:15.240 --> 14:00:19.620
It's one of Watson's, if not his, best heroes. We're absolutely seeing the display of it in this game.

14:00:19.620 --> 14:00:22.020
Even showing up to some early fights that we saw earlier.

14:00:24.520 --> 14:00:26.220
He just continues to growl at it.

14:00:26.220 --> 14:00:28.020
It just doesn't slow down in this game.

14:00:29.220 --> 14:00:32.520
Really putting all the pressure on to Dignite to try to make a move and

14:00:32.520 --> 14:00:33.920
none of these moves are connected.

14:00:38.020 --> 14:00:40.020
Another Moonlight Shadows are looking for the play.

14:00:40.820 --> 14:00:41.420
More or not.

14:00:43.420 --> 14:00:44.920
Has to be super careful here.

14:00:46.720 --> 14:00:47.520
They're ready to work.

14:00:47.520 --> 14:00:49.520
It's not even that easy.

14:00:49.520 --> 14:00:52.520
They're killing him on Firemar, another whiff took shot.

14:00:52.520 --> 14:00:55.520
And it's going to be, ooh, they moved the cogs.

14:00:55.520 --> 14:00:57.520
Survival for him, look, he does get back to the base.

14:00:57.520 --> 14:00:59.520
Chira Jr. talking about the base, he just rolls straight into the base.

14:00:59.520 --> 14:01:01.520
He's on top of the mic, he's going to pop the peek,

14:01:01.520 --> 14:01:03.520
he can be a tried turn with the black hole.

14:01:03.520 --> 14:01:05.520
Has got the lock down here onto Chira Jr.

14:01:05.520 --> 14:01:07.520
He's going to be left to bring it down.

14:01:07.520 --> 14:01:08.520
They take Chira Jr. out.

14:01:08.520 --> 14:01:10.520
They need to try and find something more.

14:01:10.520 --> 14:01:12.520
I think it's actually reprecise there.

14:01:12.520 --> 14:01:13.520
Yes, they can.

14:01:13.520 --> 14:01:14.520
I still see something.

14:01:14.520 --> 14:01:15.520
Can you get more?

14:01:15.520 --> 14:01:18.020
I know where Malady is, the pings are coming out.

14:01:18.020 --> 14:01:20.020
I know he's in the tree line.

14:01:20.020 --> 14:01:21.020
Oh, they see it.

14:01:21.020 --> 14:01:22.020
I have seen him.

14:01:22.020 --> 14:01:23.020
Malady.

14:01:23.020 --> 14:01:24.020
Woop!

14:01:25.020 --> 14:01:26.020
Get caught.

14:01:26.020 --> 14:01:27.020
Alright, cost the buyback.

14:01:27.020 --> 14:01:28.020
It's an expensive one.

14:01:28.020 --> 14:01:29.020
What they do?

14:01:29.020 --> 14:01:32.020
Well, I'm not sure they make the work of the three, they're Malady with the leaps.

14:01:32.020 --> 14:01:33.020
Oh, wait.

14:01:33.020 --> 14:01:34.020
You should get some of that.

14:01:34.020 --> 14:01:35.020
It's not.

14:01:35.020 --> 14:01:36.020
Oh, if it's not, Lornoff is going to be able to chase for him.

14:01:36.020 --> 14:01:37.020
There we go.

14:01:37.020 --> 14:01:38.020
Okay, thank you.

14:01:38.020 --> 14:01:39.020
Alright, NIGMA Galaxy.

14:01:39.020 --> 14:01:42.020
We have a little bit of a pushback, but it costs me one.

14:01:42.020 --> 14:01:44.020
Buyback from Lornoff for this.

14:01:44.020 --> 14:01:45.720
Handing that to the little bit there too, right?

14:01:45.720 --> 14:01:48.500
Rolling into the base, trying to get on top of Divide,

14:01:48.500 --> 14:01:50.620
does get punished from that immediate black hole.

14:01:50.620 --> 14:01:52.340
But yeah, a buyback from Lornoff.

14:01:53.580 --> 14:01:56.080
An expensive one, but at least they get some good gold

14:01:56.080 --> 14:01:56.920
and good experience.

14:01:56.920 --> 14:01:58.580
At this point, honestly, you might not have to do things

14:01:58.580 --> 14:01:59.980
if you're here at this deficit.

14:01:59.980 --> 14:02:00.820
Oh, for sure.

14:02:00.820 --> 14:02:02.900
Yeah, you cannot sit back and let that sort of dive

14:02:02.900 --> 14:02:03.740
go unpunished.

14:02:03.740 --> 14:02:05.340
You gotta be ready with those buyback buttons.

14:02:05.340 --> 14:02:06.180
Yeah, you can't just, yeah,

14:02:06.180 --> 14:02:07.460
yeah, let's do whatever they want in this game.

14:02:07.460 --> 14:02:08.900
They did get a base score down.

14:02:08.900 --> 14:02:10.420
That was placed quite a bit earlier,

14:02:10.420 --> 14:02:11.980
so that's why Chira did dive.

14:02:11.980 --> 14:02:13.740
I'm surprised they didn't go for the D-Ward around here

14:02:13.740 --> 14:02:16.420
as he did just roll into the high ground.

14:02:16.420 --> 14:02:18.580
Lornoff also, where we went to get himself,

14:02:18.580 --> 14:02:21.820
tried some extra XP and he is hanging on to a big lollus.

14:02:21.820 --> 14:02:23.580
Could save his life in the next play.

14:02:29.580 --> 14:02:31.180
What?

14:02:31.180 --> 14:02:33.140
I'm trying to move in again, it's just...

14:02:33.140 --> 14:02:35.900
I'm about a minute left on this aid, just watch it.

14:02:35.900 --> 14:02:38.180
No black hole for 70 seconds.

14:02:38.180 --> 14:02:40.980
He could consider at least poking for a small moment here.

14:02:40.980 --> 14:02:47.980
If that double siege wave coming in as well, this could be an option for them to poke onto this mid tower here.

14:02:53.980 --> 14:02:55.980
Now, Lackle, how do you fight?

14:02:56.980 --> 14:02:58.980
Very complicated, they'll have to use the glyph.

14:03:00.980 --> 14:03:04.980
The tower is almost completely dead though, and Wox is still continuing. It still has Meta as well, he'll pop in.

14:03:04.980 --> 14:03:06.980
Time's up then, patch!

14:03:06.980 --> 14:03:10.980
They get the jump straight away on the water, they're gonna get the kick back on the device! The device's gone!

14:03:10.980 --> 14:03:12.980
Out for 50!

14:03:15.980 --> 14:03:20.980
Look the buyback ready, but even with that, 30 seconds until he's half the black hole.

14:03:21.980 --> 14:03:24.980
The barracks now under heavy fire from Watson.

14:03:26.980 --> 14:03:31.980
He can't want it to fully finish it off, just letting the illusion do so one hit with another one.

14:03:31.980 --> 14:03:35.260
Okay, Lorna will deny it, at least there, wants to continue the push.

14:03:36.540 --> 14:03:37.420
Little set of racks.

14:03:37.420 --> 14:03:38.540
Chira's like, that's a plan.

14:03:38.540 --> 14:03:39.340
Oh, Saks is in!

14:03:39.340 --> 14:03:39.840
Oh!

14:03:40.140 --> 14:03:42.300
They're trying to get the jump, and we'll be able to break him away.

14:03:43.020 --> 14:03:44.140
Uh, it's gonna be fine.

14:03:45.820 --> 14:03:46.780
Okay, I'll go right Chira's.

14:03:46.780 --> 14:03:48.860
By now, actually, it's pretty clever the way he does.

14:03:48.860 --> 14:03:52.220
Sure, he dies, if he can be black, well, but forced to buy back for Lorna.

14:03:52.220 --> 14:03:54.060
They don't have black hole now for the defense.

14:03:54.060 --> 14:03:55.980
And it ends up looking really good for him.

14:03:55.980 --> 14:03:57.100
Yeah, that's a really good die.

14:03:58.620 --> 14:03:59.980
Pax now picked up for DM.

14:03:59.980 --> 14:04:04.320
The item just keep flaring in bloodstone. I believe also was goodness for cheer. Yep

14:04:04.620 --> 14:04:09.760
I'm watching Scott over 5k gold ready to spend towards the next time. He's looking the Hydra's breath next

14:04:10.180 --> 14:04:12.660
Damage is going to be observed from him at that point

14:04:15.420 --> 14:04:16.660
Majority of this game

14:04:16.660 --> 14:04:19.500
It's not going to be a single hero black hole at this point now

14:04:19.500 --> 14:04:22.860
He needs to get the big one he's on his own to price

14:04:23.180 --> 14:04:27.360
It's starting to get to that point where their damage is going to be limited inside of it as well too

14:04:27.360 --> 14:04:32.520
So it's gonna have to be a big one it doesn't cast so doesn't have agonies before that increased size

14:04:33.580 --> 14:04:35.780
See what neutral items they do start to get as well

14:04:37.060 --> 14:04:42.540
Arasma is there for Lornaf. He did not get the RNG. I don't believe with the conjures catalyst. We got the bubble

14:04:43.700 --> 14:04:46.440
Watson got a good one though. He did get the flares both the

14:04:47.100 --> 14:04:49.100
big man is gonna be coming out from him

14:04:50.500 --> 14:04:53.540
Nine one and eight nearly flawless performance

14:04:53.540 --> 14:04:57.540
The majority of them, in fact.

14:04:57.540 --> 14:05:03.540
All eyes on the fight to make the comeback play. Can he do it?

14:05:03.540 --> 14:05:05.540
They're smoking up. They're looking for it.

14:05:05.540 --> 14:05:06.540
Let's have a look.

14:05:06.540 --> 14:05:09.540
Lornaff, of course, goes all in. He doesn't have that buyback.

14:05:09.540 --> 14:05:11.540
He goes for Osmo, as you see.

14:05:11.540 --> 14:05:14.540
There'll be the extra damage that they need to be able to burst that target.

14:05:17.540 --> 14:05:19.540
Eyes on Malady also, right?

14:05:19.540 --> 14:05:22.540
The Wind Waker, the same, so the potential is there.

14:05:22.540 --> 14:05:24.540
they do get the big catch on to Voxen.

14:05:28.540 --> 14:05:32.540
Alright now for Sumail, some extra timings now coming together here for Nygma.

14:05:34.540 --> 14:05:39.540
The surviving for the right clicks of Voxen is going to be pretty much impossible.

14:05:39.540 --> 14:05:43.540
He's pretty long on the armor on Sumail, it's only 15.

14:05:43.540 --> 14:05:44.540
Omar is caught.

14:05:44.540 --> 14:05:46.540
I'm not thinking about helping out.

14:05:46.540 --> 14:05:50.540
I'm not going to get fought in the pit himself though and I tend to try and save it.

14:05:50.540 --> 14:05:53.620
It comes out, the Black Hole will catch two of them.

14:05:53.620 --> 14:05:55.460
Is it enough to kill Watson?

14:05:55.460 --> 14:05:57.020
He's going to survive!

14:05:57.020 --> 14:05:58.020
It's five!

14:05:58.020 --> 14:05:59.020
It goes off!

14:05:59.020 --> 14:06:00.020
They have killed him.

14:06:00.020 --> 14:06:01.020
They cost them two lives.

14:06:01.020 --> 14:06:03.020
Can they make sure they get more out of this trade?

14:06:03.020 --> 14:06:04.020
They can, Lourdes.

14:06:04.020 --> 14:06:07.020
If somebody gets the M, it's good enough.

14:06:07.020 --> 14:06:08.020
Another catch.

14:06:08.020 --> 14:06:11.020
Nice little kick there to make sure the TPS is successful.

14:06:11.020 --> 14:06:13.660
Lourdes going to try and see if he can chase down Chirijunia.

14:06:13.660 --> 14:06:14.660
You OK?

14:06:14.660 --> 14:06:15.660
Right.

14:06:15.660 --> 14:06:16.660
Let's lock him off.

14:06:16.660 --> 14:06:17.660
It's more chase.

14:06:17.660 --> 14:06:18.660
Lourdes trying.

14:06:18.660 --> 14:06:24.660
Mormada, he has got it with the Poldex, they've got him for Jennifer, I don't know where that's got him.

14:06:24.660 --> 14:06:28.660
Level 25 now hit for Lord. I mean they'll take that any day of the week.

14:06:28.660 --> 14:06:33.660
Nick the Galaxy. Pretty beautiful, they get that connection.

14:06:33.660 --> 14:06:39.660
Taking away a good few thousand of that gold lead that Yandex had there at the back of that one.

14:06:39.660 --> 14:06:44.660
They got baited going for Omar there, he does, and for Lord, he gets the double black hole,

14:06:44.660 --> 14:06:48.220
does hit the two cores and they're able to finish off watching what's it was

14:06:48.220 --> 14:06:52.060
desperately looking for a sundar target he had no body he had guess we couldn't

14:06:52.060 --> 14:06:57.380
find it right yep who'd end up using the hex on here onto the storm right okay

14:06:57.380 --> 14:07:00.100
they end up connecting onto the storm it just wasn't enough and that beautiful

14:07:00.100 --> 14:07:03.380
black hole perfect connection the BKB was used but yeah look at Watson he's

14:07:03.380 --> 14:07:07.060
looking he's a everyone's BKB I can't sundar it there was no one to go for

14:07:07.060 --> 14:07:10.580
there was no target for him to find for the sundar the first time we

14:07:10.580 --> 14:07:18.700
All right, absolutely. It's taken them 40 minutes, but that certainly was something and I mean, you know

14:07:18.700 --> 14:07:21.380
It's been you like to joke about during the qualifiers, you know

14:07:21.380 --> 14:07:27.940
This was a strategy that kind of worked for Nigma Galaxy, you know, if you if you get behind if you don't get the lead

14:07:28.340 --> 14:07:31.540
You can't lose the lead if you never have it, you know

14:07:31.540 --> 14:07:36.100
It's something that used to be a problem in the past for Nigma Galaxy where they build quite a lead and then struggle to close

14:07:36.100 --> 14:07:37.180
the games up

14:07:37.180 --> 14:07:40.980
This has worked for them before 100% and also look at the levels now, right?

14:07:40.980 --> 14:07:45.960
They all now have it pretty much level 25 green the two okay once right that girl in store now have their 25

14:07:45.980 --> 14:07:50.620
Have time to get that next item as well. The extra heels gonna come into play potentially

14:07:52.180 --> 14:07:56.020
The VP be black hole. It's a huge swing always be a way to win a game

14:07:56.980 --> 14:07:58.980
new string considering the

14:08:00.140 --> 14:08:04.620
Lack of sort of any movement in their favor for the first 40 minutes of this game

14:08:04.620 --> 14:08:07.620
Bornoff has done magic when he's able to get to these levels.

14:08:07.620 --> 14:08:08.620
He has!

14:08:08.620 --> 14:08:12.620
He loves his build on his sword too, but he goes to multiple scotties if you remember that one too.

14:08:12.620 --> 14:08:16.620
So if he can't keep this game going, we're seeing the possibilities.

14:08:16.620 --> 14:08:18.620
Still a very difficult one.

14:08:19.620 --> 14:08:22.620
Still all that pressure on the Vi for the multi-hero Black Hole.

14:08:23.620 --> 14:08:26.620
The Black Hole's good. They might just have it in them to do it.

14:08:26.620 --> 14:08:29.620
I want to see quite an early Vi back here from Omar.

14:08:29.620 --> 14:08:31.620
He just wants to scout it.

14:08:31.620 --> 14:08:35.540
scout it. I mean the time is gonna be there, Black Hole's gonna be up in about a few seconds.

14:08:35.540 --> 14:08:39.700
Right, might be able to contest this one here, they have a smoke available they do. Let's see.

14:08:41.140 --> 14:08:45.460
And it's an amp damage also on Lorna after here, level 25 so the bounces,

14:08:46.020 --> 14:08:48.500
they will have enough damage if they do get that Black Hole.

14:08:51.860 --> 14:08:54.340
It's starting to get more and more interesting. It really is.

14:08:54.340 --> 14:09:01.820
Secondary Wind Waker soon being finished though, Soxa is getting close to his.

14:09:01.820 --> 14:09:03.780
He's going to show first.

14:09:03.780 --> 14:09:07.500
Mournoff shows himself from the tree line, some mail as well.

14:09:07.500 --> 14:09:12.460
Come forward, trying to get more information, hook shot.

14:09:12.460 --> 14:09:14.420
It's a deep one from Irma, straight to the middle of the ball.

14:09:14.420 --> 14:09:16.180
It's going to get dropped down.

14:09:16.180 --> 14:09:20.500
Irma's down, he pulled back, of course, for this play, so he's there for a long time.

14:09:20.500 --> 14:09:22.300
That was way too easy.

14:09:22.300 --> 14:09:26.780
Maybe he was trying to catch one of the front ones and then to catch in the back one, but now they're playing the 4v5.

14:09:28.460 --> 14:09:32.380
That might be enough for Yandex to sort of say, well let's just step into the pit and finish the roast.

14:09:32.380 --> 14:09:34.180
They did use the Meta, so they do want to get something out of it.

14:09:34.180 --> 14:09:35.380
Yeah, they wanted something.

14:09:35.380 --> 14:09:40.880
As Nigma, if they're able to wait that Meta out and take the fight, could be a potential here to fight looking for an angle.

14:09:40.880 --> 14:09:44.300
I like it. The Shadowblade. Extra chance for a surprise jump.

14:09:46.740 --> 14:09:49.840
Looking for the positioning. Will it let Shadow, Yandex gonna look for the fight?

14:09:49.840 --> 14:09:52.840
Meta is wearing down, quarter duration left on it.

14:09:54.640 --> 14:09:58.440
Positioning from Sax, it did spook him. I think that's the only way I've got to start on one of them, sir.

14:10:00.340 --> 14:10:02.340
Come to close in, but they're still safe.

14:10:02.340 --> 14:10:04.640
We're gonna give it a shot here, Nigma Galaxy.

14:10:04.640 --> 14:10:05.340
Meta's done.

14:10:06.640 --> 14:10:07.840
60 seconds without it.

14:10:07.840 --> 14:10:09.240
He's just gonna throw himself in first.

14:10:09.240 --> 14:10:11.940
Gets him with the BKB in the blink, chunks forward, forces him out of the pit.

14:10:11.940 --> 14:10:13.340
Pussy up to the side, TM goes.

14:10:13.340 --> 14:10:14.840
Get the firestone onto G8.

14:10:14.840 --> 14:10:16.940
Also put the BKB Tevra over towards Samael.

14:10:16.940 --> 14:10:18.040
Saga, the backlight.

14:10:18.040 --> 14:10:22.600
Trying to force them apart, trying to split Nick Mcgallochy up, rolling Zeepers lowly to the bottom.

14:10:22.600 --> 14:10:23.160
Michael too!

14:10:23.160 --> 14:10:27.000
Michael to the touch, just down to the ground with a back hole, and catches the both of them!

14:10:27.000 --> 14:10:28.440
Jim is going to his death!

14:10:28.440 --> 14:10:32.520
Now to Ki-Anne, he's going to try for the BKB TPL, he'll get out with this!

14:10:32.520 --> 14:10:36.040
But Sack to the behind, DeFi moves over to take him!

14:10:36.040 --> 14:10:38.120
The Reaper in the base, they followed him!

14:10:38.120 --> 14:10:40.440
Oh it's getting late, rushing down on some in the fountain!

14:10:40.440 --> 14:10:43.400
Oh my god, DeFi is doing it, no hesitation!

14:10:43.400 --> 14:10:43.800
He is!

14:10:44.360 --> 14:10:44.840
This...

14:10:45.640 --> 14:10:46.680
This is a big one!

14:10:46.680 --> 14:10:54.400
Both of those last black holes that we've seen have absolutely put this game in a position where Nigma Galaxy,

14:10:54.400 --> 14:10:59.780
not only do they have a chance, I think they're breaking down Yandex.

14:10:59.780 --> 14:11:05.320
I think they have potentially have got lead now with Warnov, that with Aegis, level 26.

14:11:05.320 --> 14:11:10.120
Oh my goodness, they've been doing magic throughout this tournament, this is the another one.

14:11:11.120 --> 14:11:12.580
Somehow they keep doing this.

14:11:12.580 --> 14:11:15.240
I have to buy it, it's as clutch as you can be.

14:11:15.240 --> 14:11:15.740
Yeah.

14:11:16.680 --> 14:11:20.840
They tried to commit so much onto him there, but they end up stacking the double melee heroes.

14:11:20.840 --> 14:11:24.680
Watson's meta had ran out also, so he doesn't want to run over and join his team.

14:11:24.680 --> 14:11:27.560
He's a melee hero. He could also just get caught inside of that black wall.

14:11:28.520 --> 14:11:32.280
And smart from Sumail too, right? Just blinking it. Giving the information.

14:11:32.280 --> 14:11:33.080
Absolutely.

14:11:33.080 --> 14:11:37.560
Breaking up the fight. Causing Gendex to kind of panic and make this type of scenario happen.

14:11:37.560 --> 14:11:39.480
Sumail throwing out the tips here to Divy.

14:11:39.480 --> 14:11:39.960
Right, it is.

14:11:39.960 --> 14:11:42.840
They've got some in special brewing here between them.

14:11:43.480 --> 14:11:46.360
A 20k deficit that it was at down to six.

14:11:46.680 --> 14:11:48.680
That gold lead now means nothing.

14:11:51.180 --> 14:11:53.980
Now the level 20 has been hit, has the agonims, has the wind wakers,

14:11:53.980 --> 14:11:58.680
but as we've seen the wind wakers are not there in time to be able to protect some of these cores so far.

14:11:59.680 --> 14:12:05.680
I think Soxa has his as well, so they do have the potential to go for the saves, but beautiful connections.

14:12:05.680 --> 14:12:08.680
And Lornaf, Scotty number one, is picked up.

14:12:08.680 --> 14:12:13.680
I've seen him do this so many times in games when he has played a storm for the late game scaling.

14:12:13.680 --> 14:12:17.840
We've got a game on our hand.

14:12:17.840 --> 14:12:23.440
If there was ever going to be any doubt earlier, we did see Yandex for what it was literally

14:12:23.440 --> 14:12:30.920
the first 35 minutes of this game, building up a consistent and solid lead for Nigma Galaxy,

14:12:30.920 --> 14:12:36.640
finding a way to take that almost completely away from them and now putting the game in

14:12:36.640 --> 14:12:40.880
a point where Yandex, they are going to be much more wary about how they go about

14:12:40.880 --> 14:12:44.960
the next few plays as we have seen it time and time again now.

14:12:44.960 --> 14:12:50.080
Nigma Galaxy half the way is to punch back despite being as far behind as there.

14:12:50.080 --> 14:12:51.080
They can be some time.

14:12:51.080 --> 14:12:54.040
And let's see if Watson wants to perhaps start to switch some things with the build.

14:12:54.040 --> 14:12:57.480
As he has Satanic ready, but maybe he does want something like these Swift Blinks so

14:12:57.480 --> 14:13:01.480
he can get in position to be able to go for the kills so he can look for divide.

14:13:01.480 --> 14:13:05.960
Ag's now finished up for Chirovus, so another save, ways to maybe just bait Black Hole,

14:13:05.960 --> 14:13:06.960
kick himself out.

14:13:06.960 --> 14:13:08.960
He has extra ways to play this.

14:13:08.960 --> 14:13:12.360
It's absolutely leveled up though.

14:13:12.360 --> 14:13:17.040
And Arcane Rune, also for Lauren off on top of having this Aegis, this was a storm with

14:13:17.040 --> 14:13:18.040
almost no game.

14:13:18.040 --> 14:13:23.040
Now at this point, 8-5-7, he is very scary at this point with the IO buff on the map.

14:13:23.040 --> 14:13:27.400
And I mean, of course, Nick McGillis is doing numerous things this game that many of the

14:13:27.400 --> 14:13:28.640
teams have not been able to do.

14:13:28.640 --> 14:13:33.160
But in particular on the storm, we do not see storms recover like this.

14:13:33.160 --> 14:13:37.440
It just never, ever happens, so for Lauren off to be able to do this really does

14:13:37.440 --> 14:13:41.520
go to show how much of a different level Lornoff's been on throughout this tournament.

14:13:42.480 --> 14:13:46.640
Not a lot of mids, even the best mids in the world, can recover to the extent that he has

14:13:47.200 --> 14:13:51.360
on a hero that has proven to be so difficult to do so with.

14:13:51.360 --> 14:13:54.640
And he's buffed up, right? GHP is going to just be sticking with him at this point,

14:13:54.640 --> 14:13:59.120
just giving him that extra spell and damage is ridiculous now at this point.

14:13:59.120 --> 14:14:02.080
And Watson, and now it's looking kind of enough for Watson, right?

14:14:02.080 --> 14:14:04.000
A bit harder for him to be able to join in fights.

14:14:04.000 --> 14:14:08.000
He buys the satanic, he's shielded up the swiftly, and now he's looking for that positioning.

14:14:09.000 --> 14:14:15.000
Maybe waiting out that Aegis too, still got two minutes left, but so much has been gained from Nigma.

14:14:15.000 --> 14:14:20.000
Divy, a full Shiva's now, so even bigger increase for that Black Hole.

14:14:21.000 --> 14:14:23.000
They're gonna be terrified of him.

14:14:24.000 --> 14:14:27.000
They have to be so aware of Divy and these fights and...

14:14:27.000 --> 14:14:31.560
I'm seeing, I mean Watson is just switching the build up like Kraya, he's thinking which

14:14:31.560 --> 14:14:34.920
one do I have to go for, I'm out of item slots so I have to eat the agonist, I don't want

14:14:34.920 --> 14:14:36.820
to replace anything for the swift blink just yet.

14:14:36.820 --> 14:14:44.840
It's woke up, I think I'm gonna have to hear another fight, be hitting the back hole,

14:14:44.840 --> 14:14:48.160
at the ready with the sheevahs, the index.

14:14:48.160 --> 14:14:49.680
Will they get the Wind Waker saves?

14:14:49.680 --> 14:14:51.720
Will they be prepared for this movement?

14:14:51.720 --> 14:14:53.840
Are they gonna fight into the agents also?

14:14:53.840 --> 14:14:56.840
One minute and a half left on Lornaff, the scan connects.

14:15:01.840 --> 14:15:03.840
Rocket to scout, Lornaff.

14:15:04.840 --> 14:15:05.840
Jump, come on.

14:15:06.840 --> 14:15:10.840
On Malady, they set up for the hookshot, get the catch and the pushback for the calls.

14:15:10.840 --> 14:15:14.840
By a little bit of time with the Wind Waker, he will not get away from the Malady's gone.

14:15:14.840 --> 14:15:15.840
He's gone!

14:15:17.840 --> 14:15:18.840
And damage bottom.

14:15:18.840 --> 14:15:22.840
Oop, Watson will have to kill that one away, so Lornaf won't get to fill up at this Aegis.

14:15:22.840 --> 14:15:25.840
Still continuing to keep that momentum, build up more galvanized as well.

14:15:26.840 --> 14:15:27.840
Looking for another.

14:15:27.840 --> 14:15:28.840
Kill two shots.

14:15:28.840 --> 14:15:29.840
Be careful with your positioning.

14:15:29.840 --> 14:15:30.840
He'll be okay.

14:15:30.840 --> 14:15:31.840
Lornaf didn't see him.

14:15:37.840 --> 14:15:40.840
Much more confident to get out, split up across the map here.

14:15:40.840 --> 14:15:41.840
Make the galaxy.

14:15:41.840 --> 14:15:48.400
They'll get some critical mass points as well too, looking to start replacing or swapping

14:15:48.400 --> 14:16:00.600
items out themselves too for the win-waker potentially.

14:16:00.600 --> 14:16:04.680
See the posturing from Yandex totally changed after these last two fights.

14:16:04.680 --> 14:16:09.040
They've got to find a way to catch the Vi, it feels like they're going to start the

14:16:09.040 --> 14:16:10.040
fights now, right?

14:16:10.040 --> 14:16:13.120
have some vision on him, and looks like they're gonna force him to move on to the BKB.

14:16:13.120 --> 14:16:16.040
Okay, look at the BKB out. Look at the Fiends gate alone.

14:16:17.360 --> 14:16:21.120
Oh, shut. That's a good angle this time, oh my, I have a deep connection on the Saksa.

14:16:21.460 --> 14:16:25.460
And when we go out of this, Lornos ready to finish off the job, jumps over to Wards,

14:16:25.460 --> 14:16:27.800
and Saksa pulling low to bring him down, dear.

14:16:27.800 --> 14:16:28.280
Right on.

14:16:28.280 --> 14:16:32.800
Pretty good with the BKB, they get the Hicks on him, was Lornos still looking at the BKB off, and zip away.

14:16:33.800 --> 14:16:35.360
They're gonna reset, Meta was popped.

14:16:35.360 --> 14:16:37.640
They can wait, reset, look for the fight afterwards.

14:16:37.640 --> 14:16:42.640
Their BKB was also used on the Enigma, so maybe they will just back up and reset. They got to kill for free.

14:16:45.640 --> 14:16:46.640
He moves.

14:16:46.640 --> 14:16:51.640
Every time Meta gets used, they can just look to avoid him. GH also now will be able to steal away the Shrine.

14:16:51.640 --> 14:16:53.640
They get their own Shrine.

14:16:53.640 --> 14:16:55.640
They have the experience advantage.

14:16:56.640 --> 14:17:00.640
First time in this game that it is starting to go their way, at least in terms of those levels as well.

14:17:07.640 --> 14:17:16.040
And now picked up Uchiura, he has hit the OP talent, so it is there as well.

14:17:16.040 --> 14:17:20.320
He has hit 25, the magnetized is going to start getting pretty crazy also.

14:17:20.320 --> 14:17:25.640
They've been able to slow things down, manage things, allow Lornaf to get that scaling as

14:17:25.640 --> 14:17:26.640
well against him.

14:17:26.640 --> 14:17:27.640
Lornaf is killing up a hex.

14:17:27.640 --> 14:17:31.960
That's quite like this because it can be annoying for the Aerospiric.

14:17:31.960 --> 14:17:35.640
They can't 100-0 targets in one troll as well too.

14:17:35.640 --> 14:17:39.640
That's a better option than the multiple scotties that he has done in the past in this game.

14:17:40.640 --> 14:17:42.640
So impressive that they're able to do this though.

14:17:42.640 --> 14:17:46.640
Yeah, this is quite the comeback from Nigma Galaxy.

14:17:48.640 --> 14:17:50.640
Chira, they buy a late gem for him.

14:17:50.640 --> 14:17:53.640
So looking like vision control is what they want to go for here.

14:17:53.640 --> 14:17:55.640
And yeah, just finding the fight.

14:17:55.640 --> 14:17:58.640
If they can get him at the start of the fights, that will crush...

14:17:58.640 --> 14:18:00.640
Pretty much crush Nigma's way of taking those battles.

14:18:00.640 --> 14:18:04.640
So I think that's going to be prime target number one for the side of Yandex.

14:18:05.640 --> 14:18:07.240
Just are they going to be able to find him?

14:18:07.240 --> 14:18:10.840
He's devised on a very good jump and being in a very defensive position as you see him right now.

14:18:10.840 --> 14:18:13.040
He's just playing in the base. He has boots of travel.

14:18:13.040 --> 14:18:14.840
He can go TP out and join his team with that.

14:18:15.540 --> 14:18:17.340
Unlikely they can find him when he's got this.

14:18:17.340 --> 14:18:19.040
I see how DP and Dix want to look.

14:18:20.440 --> 14:18:23.540
Sending creep? I mean, they do have double catapult coming in the mid lane.

14:18:23.540 --> 14:18:25.840
The scan comes out on Dix, but he's reading this move.

14:18:25.840 --> 14:18:38.060
I'm coming in with a wraparound they're gonna see him

14:18:38.060 --> 14:18:42.640
I'm trying to make them work for him he will hook shot over the creeps

14:18:42.640 --> 14:18:45.880
and get jetpack away trying to see if he can get the hexpump

14:18:45.880 --> 14:18:50.120
And Lorna's free, can't play, he ain't standing back, come on, he can block all little G-R-G-N,

14:18:50.120 --> 14:18:54.920
he can just make him up into the air, Saksha, he'll fall, Watson's gonna attempt to stand his ground,

14:18:54.920 --> 14:18:58.600
fight back, looks to 1 G-8, they take out the I-O, now he's first up the wall,

14:18:58.600 --> 14:19:01.960
Lorna, he's caught by the fear, put back into the fear,

14:19:01.960 --> 14:19:04.920
Bruteen again, Lorna of this time will fall.

14:19:06.440 --> 14:19:11.240
Magnetize, continuing to go, Malady will die, a rocket ends up getting the kill there.

14:19:11.240 --> 14:19:17.240
The Vi only getting the one target with the black hole. They're looking to continue to fight.

14:19:17.240 --> 14:19:19.240
Simao's going to come back across.

14:19:19.240 --> 14:19:21.240
Thinking about going for Watson here.

14:19:21.240 --> 14:19:23.240
It's risky. I mean he's going to jump straight in.

14:19:23.240 --> 14:19:25.240
It's here.

14:19:25.240 --> 14:19:27.240
The hook's up.

14:19:27.240 --> 14:19:29.240
It's going towards Simao.

14:19:29.240 --> 14:19:31.240
It's down.

14:19:31.240 --> 14:19:33.240
Bring it down.

14:19:33.240 --> 14:19:37.240
Oh, I didn't fight again. It's Bi-Bax, but they jump in. They bring the numbers.

14:19:37.240 --> 14:19:41.160
That's a lot of buybacks, three buybacks, but I think this is a safe one.

14:19:41.160 --> 14:19:45.000
Everybody dead on Yandex. Time for Nickely Galaxy to push down these lanes too

14:19:45.000 --> 14:19:48.760
but they can get the still tier twos in all lanes, so hard to get too much.

14:19:48.760 --> 14:19:50.840
Three buybacks to win those games.

14:19:50.840 --> 14:19:52.440
It was an expensive fight.

14:19:54.440 --> 14:19:56.040
They get the full treeups again.

14:19:56.040 --> 14:19:59.320
Even though it's a single hero, Blackhole causes some buybacks to get the kills.

14:19:59.320 --> 14:20:02.440
Pressure in tier two, they're in the glyph, can't get too much more out of it.

14:20:03.080 --> 14:20:05.480
But they're going to get some time for the Blackhole to pull back up.

14:20:05.480 --> 14:20:10.640
60 seconds until GB comes back all three cores when they come back up black holes back at the ready

14:20:10.640 --> 14:20:13.400
So the fight condition is absolutely there for nigma

14:20:14.040 --> 14:20:16.040
Has the relocate cast the leg?

14:20:16.040 --> 14:20:21.520
It doesn't have the you know the attack items in this game. He is transitioning into a core pretty hard on GH as well

14:20:22.880 --> 14:20:27.280
The Yandex not overreacting with buybacks themselves so in this next fight

14:20:27.280 --> 14:20:31.280
They do have this win condition with these two show my backs were used from niggas

14:20:31.280 --> 14:20:34.800
They have to be careful how they do commit for this next fight on the side of niggas well

14:20:35.480 --> 14:20:43.400
I'm so impressive. I love to see two male just like him. I mean this I feel like there's no other team really

14:20:43.400 --> 14:20:48.040
That's playing the way that nigga galaxy is here at the international they do it in their own style

14:20:48.040 --> 14:20:51.680
And it's it's hard to sort of comprehend, but it works

14:20:51.680 --> 14:20:55.840
It really does that they've finally got the point where they have a network lead

14:20:55.840 --> 14:20:58.600
We should send the post that could kind of be the kryptonite for them

14:20:58.600 --> 14:21:00.600
They they kind of play best when they're behind

14:21:00.600 --> 14:21:03.600
Two weapons now here for Nygma Galaxy.

14:21:03.600 --> 14:21:06.600
And they secure themselves this Roche fight. 40 seconds.

14:21:06.600 --> 14:21:08.600
Black hole. It's pretty much back up.

14:21:08.600 --> 14:21:11.600
We started to get some more protective items. I like this from GH.

14:21:11.600 --> 14:21:13.600
I saw him queuing up a couple of different options.

14:21:13.600 --> 14:21:16.600
I like the A on this. Needs that extra protection because you can get full focus.

14:21:16.600 --> 14:21:18.600
Smoke for me on next.

14:21:18.600 --> 14:21:22.600
So here's the risky times. The risky six minutes here for Nygma Galaxy.

14:21:22.600 --> 14:21:24.600
They lose Lorinoth.

14:21:24.600 --> 14:21:28.600
GH or Omar, they'll be gone for pretty much two minutes.

14:21:28.600 --> 14:21:33.760
They do I mean they really okay on top of that meeting of black hole and multiple targets in some of these scenarios

14:21:33.760 --> 14:21:36.800
They do need Lorna for a lot of the fights. He is the damage for the team

14:21:39.880 --> 14:21:43.200
And that's for the Roche five seconds

14:21:45.440 --> 14:21:48.940
After rain black holes are gonna start to come up faster and faster

14:21:48.940 --> 14:21:57.580
They're definitely gonna go.

14:21:57.580 --> 14:22:00.300
It's risky, but that's the way that they've been playing, that's absolutely right.

14:22:00.300 --> 14:22:01.820
That's the game of the game here for the Niko Galaxy.

14:22:01.820 --> 14:22:06.020
So now, start to itch forward, give some information, you see Chira, all right, try

14:22:06.020 --> 14:22:07.020
it.

14:22:07.020 --> 14:22:09.300
We'll stop the click.

14:22:09.300 --> 14:22:11.820
Enough to sort of force Andex to step back.

14:22:11.820 --> 14:22:14.420
That wasn't meta used by Watson.

14:22:14.420 --> 14:22:21.900
So that Beta, three quarters, Nigma might look for a smoke wraparound and fighting while

14:22:21.900 --> 14:22:23.820
that Beta does go down.

14:22:23.820 --> 14:22:27.620
Well, getting a war down.

14:22:27.620 --> 14:22:29.620
And the boys are going to turn straight towards him.

14:22:29.620 --> 14:22:31.620
Smell, put the BKB immediately.

14:22:31.620 --> 14:22:33.620
We're all pulled from Cherokee, he's got his way up the water.

14:22:33.620 --> 14:22:35.620
The BKB's there for Jakes, they're a tenth of the way.

14:22:35.620 --> 14:22:37.620
Back to safety, Cherokee is running to Jakes.

14:22:37.620 --> 14:22:38.620
Another magnetite, it's spreading.

14:22:38.620 --> 14:22:40.620
Going for the Smell, Devine trying to keep his distance for now.

14:22:40.620 --> 14:22:41.620
Low enough, turns back in.

14:22:41.620 --> 14:22:43.620
They've got the Hicks on the Cherokee, they've got the Wim Wakers there.

14:22:43.620 --> 14:22:45.620
He's going to find some safety against the storm.

14:22:45.620 --> 14:22:48.620
Cherokee to try to stay his way over to Malady, but Malady leads back to safety.

14:22:48.620 --> 14:22:49.620
Nobody to fall.

14:22:49.620 --> 14:22:51.620
Devine struggling to enter into the fight.

14:22:51.620 --> 14:22:52.620
He's getting zoned.

14:22:52.620 --> 14:22:53.620
He's keeping his cool though.

14:22:53.620 --> 14:22:56.620
Still has the BKB in the black hole ready to press.

14:22:57.620 --> 14:23:01.620
to keep the metamorphosis going, but now that meta is going to be going down.

14:23:01.620 --> 14:23:08.620
BKBs also were used from Nick when I believe both Aon just scored proc, so they are backing up disengaging.

14:23:08.620 --> 14:23:13.620
They got some good words down, but I believe some of them didn't see it, and I don't get any good words here.

14:23:13.620 --> 14:23:15.620
This is tense.

14:23:15.620 --> 14:23:18.620
Coming up to nearly 60 minutes in this game.

14:23:18.620 --> 14:23:23.620
It's crazy that we've gotten to this point, but Nick has been able to hear this so many times.

14:23:23.620 --> 14:23:29.220
If you were watching the first 30 minutes of the game, you would not have expected to get to the point that we're out right now.

14:23:29.220 --> 14:23:35.820
Okay, Smoke is up. Meta is coming back up in about 20 seconds, so I passed him off the mark that it is going to be that fast.

14:23:35.820 --> 14:23:38.420
Still many minutes without all these buybacks.

14:23:38.420 --> 14:23:44.220
But right, BKB on Lornoff, right? 40-second cooldown. They have to be very careful on Nygma these next few minutes.

14:23:44.220 --> 14:23:46.220
They do not want to get caught here.

14:23:46.220 --> 14:23:50.220
But then again, I say that, maybe they make the call to try and just put a crazy round this black hole at the buy.

14:23:50.220 --> 14:23:51.420
It's possible.

14:23:51.420 --> 14:23:55.220
Nigma Galaxy, they love to live on the edge. It is where they do their best.

14:23:55.720 --> 14:23:57.720
Truly where they thrive in this tournament at least.

14:23:59.020 --> 14:24:03.120
Words being placed out, Malady knowing information is going to be the biggest thing in this game.

14:24:03.120 --> 14:24:04.620
See where this Nigma is.

14:24:08.820 --> 14:24:13.720
Big Roche on 2 with that refresh rate. This is going to be a very strong one for either team if they're able to get it.

14:24:14.420 --> 14:24:17.720
11k gold on Watts and 12k now in fact.

14:24:18.420 --> 14:24:20.320
What does he buy? What does he sell?

14:24:20.320 --> 14:24:23.940
save for the bots to potentially come back in the fights they can bring the

14:24:23.940 --> 14:24:27.000
numbers how long are these buybacks looking still about three minutes left

14:24:27.000 --> 14:24:29.680
on the big ones

14:24:30.640 --> 14:24:37.160
well as the wind waker has extra protection for itself

14:24:42.800 --> 14:24:47.600
we're gonna be tempting out for both teams to wait for the neutrals getting

14:24:47.600 --> 14:24:53.240
that close. Both teams just have to be super aware of the Roche though. If Yandex gets a

14:24:53.240 --> 14:24:59.000
quick moment of it just go in there they will be able to do it. They are going for it now.

14:24:59.000 --> 14:25:02.800
Nygma Galax get it quick enough. They're a bit split across the map. Rocket will connect

14:25:02.800 --> 14:25:07.040
and will force the roar. Okay, that's gonna scare Yandex enough to very likely give time

14:25:07.040 --> 14:25:11.680
for Nygma Galax to start to close in on the Roche. Next looking for a sneaky move

14:25:11.680 --> 14:25:15.480
here. They have a vision of the low ground here but it might give them enough to

14:25:15.480 --> 14:25:16.480
go for the catch.

14:25:16.480 --> 14:25:17.480
Let me get the jump.

14:25:17.480 --> 14:25:19.980
Who wants to go in first?

14:25:19.980 --> 14:25:20.980
Narrow.

14:25:20.980 --> 14:25:21.980
To scout.

14:25:21.980 --> 14:25:22.980
I was going to give some information though.

14:25:22.980 --> 14:25:23.980
He don't see the vital.

14:25:23.980 --> 14:25:24.980
He's inside the shadow there.

14:25:24.980 --> 14:25:25.980
There's no jumping in.

14:25:25.980 --> 14:25:26.980
He finds clue the area.

14:25:26.980 --> 14:25:27.980
See what's sort of happening.

14:25:27.980 --> 14:25:28.980
But now they're hiding out to the side.

14:25:28.980 --> 14:25:29.980
Chirijudia found her.

14:25:29.980 --> 14:25:30.980
They're touching with a hook shot.

14:25:30.980 --> 14:25:31.980
Jump forward.

14:25:31.980 --> 14:25:32.980
In for Lauren.

14:25:32.980 --> 14:25:33.980
They're picking the Hicks follow up.

14:25:33.980 --> 14:25:34.980
Winner Wraith is going to be there to provide some safety here for Chirijudia.

14:25:34.980 --> 14:25:35.980
Maladies in trouble.

14:25:35.980 --> 14:25:36.980
He's taken down by the side.

14:25:36.980 --> 14:25:37.980
Chirijudia wants to be there.

14:25:37.980 --> 14:25:38.980
They beat the end.

14:25:38.980 --> 14:25:39.980
In with a fiends gate.

14:25:39.980 --> 14:25:40.980
Force to be there.

14:25:40.980 --> 14:25:44.540
And with the fiends cake forced to be came he's out from the galaxy to buy

14:25:44.540 --> 14:25:49.540
He's a problem the illusion sort of beat them down in the back of time killing him off like the heels come in

14:25:49.540 --> 14:25:52.120
The teller as well. They tried to save the money. They take him out

14:25:52.120 --> 14:25:53.120
I

14:25:53.120 --> 14:25:55.120
G.H.M.A. keeps up my life

14:25:55.120 --> 14:25:56.120
Michael!

14:25:56.120 --> 14:25:57.120
Don't be

14:25:57.120 --> 14:25:58.120
He's dead for me!

14:25:58.120 --> 14:25:59.120
Oh my!

14:25:59.120 --> 14:26:01.120
We'll be able to keep this fight alive

14:26:01.120 --> 14:26:05.120
The milk is the hope to kill and effectively the team want everybody dead

14:26:05.120 --> 14:26:06.120
What a play!

14:26:06.120 --> 14:26:09.120
Back at the end but nothing to be done

14:26:09.120 --> 14:26:10.120
G.H.

14:26:10.120 --> 14:26:10.960
What a bailout.

14:26:10.960 --> 14:26:15.600
With the save, keeping Defiant alive and allowing him

14:26:15.600 --> 14:26:18.640
to once again find these black holes

14:26:18.640 --> 14:26:20.840
to win the fight for Nikolai Galaxy.

14:26:20.840 --> 14:26:22.400
These connections are insane.

14:26:22.400 --> 14:26:24.280
The way that they're protecting each other,

14:26:24.280 --> 14:26:25.600
he's so patient too.

14:26:25.600 --> 14:26:27.360
You see Defiant dropped to what?

14:26:27.360 --> 14:26:30.840
5% HP didn't use the BKB, somehow holds it.

14:26:30.840 --> 14:26:32.800
He believed in GH.

14:26:32.800 --> 14:26:33.880
A good guy to believe in.

14:26:33.880 --> 14:26:35.840
He was right to do so.

14:26:35.840 --> 14:26:37.280
GH, I mean, his IO.

14:26:37.280 --> 14:26:41.040
Oh, it's a male getting the ultra.

14:26:41.040 --> 14:26:41.560
Look at this.

14:26:41.560 --> 14:26:43.200
Look at how low he was.

14:26:43.200 --> 14:26:45.440
Was that Lorna jumping in and giving him a healing one?

14:26:45.440 --> 14:26:46.360
I think it must have been.

14:26:46.360 --> 14:26:46.840
I think it was.

14:26:46.840 --> 14:26:47.760
Lorna felt that.

14:26:47.760 --> 14:26:48.840
And look at this play.

14:26:48.840 --> 14:26:49.920
Perfect connection.

14:26:49.920 --> 14:26:53.920
Multiple core BKB black hole.

14:26:53.920 --> 14:26:56.840
Beautiful, I think, but it's just clutching it up.

14:26:56.840 --> 14:26:58.680
This is great.

14:26:58.680 --> 14:27:00.680
Good guy.

14:27:00.680 --> 14:27:03.320
Barely breaking a sweat there in the booth.

14:27:03.320 --> 14:27:03.820
Cool.

14:27:03.820 --> 14:27:05.160
He's making this.

14:27:05.160 --> 14:27:09.760
You know, if I used you guy that has big reaction, he is cool as a cucumber today.

14:27:09.760 --> 14:27:12.040
He's like, wait, you've not even seen my best yet.

14:27:12.040 --> 14:27:14.200
You know, he's got more to come in this game.

14:27:14.200 --> 14:27:17.320
60 minutes has been hit, Brax has exposed Big Bud.

14:27:17.320 --> 14:27:19.760
They're gonna be able to get their own trade of Brax now.

14:27:19.760 --> 14:27:20.920
Harold will connect.

14:27:20.920 --> 14:27:23.600
No follow-up, of course. No other heroes alive.

14:27:26.520 --> 14:27:28.200
Brax for sure.

14:27:28.200 --> 14:27:29.720
We have the melee.

14:27:29.720 --> 14:27:36.400
They're buybacks, they're all back up again.

14:27:36.400 --> 14:27:39.920
These buybacks have absolutely worked out for Enigma, being able to keep this game going

14:27:39.920 --> 14:27:41.800
to this point where they're getting these connections.

14:27:41.800 --> 14:27:48.520
And now again, Black holds back up for 12 seconds as soon as Yannix's heroes respawn.

14:27:48.520 --> 14:27:51.920
You can see Yannix, they're trying to find the ways and they're trying to get this

14:27:51.920 --> 14:27:55.400
either to kill onto the Enigma, trying to get him the force of BKB and reset,

14:27:55.400 --> 14:27:57.240
but just patience to survive.

14:27:57.240 --> 14:27:59.240
Somehow, some way, he always finds them.

14:28:00.240 --> 14:28:03.740
Beautiful point, honestly. It's insane to see that they're able to do this in this type of game.

14:28:03.740 --> 14:28:04.740
In this type of pressure...

14:28:07.240 --> 14:28:12.240
At some point, as we said, it was a 20k deficit from them, and still able to take these fights.

14:28:13.740 --> 14:28:16.740
Alright, the Faubles, they're gonna start coming together, right?

14:28:16.740 --> 14:28:18.240
Lord of, he's got the Fauble!

14:28:18.240 --> 14:28:21.240
So his is buffed up, that's your 5 Fauble with the Timeless.

14:28:21.740 --> 14:28:24.740
This damage is gonna get pretty insane from him, any other big ones.

14:28:27.240 --> 14:28:30.240
You're not even going to make him the Trilosid yet.

14:28:30.240 --> 14:28:37.240
The Viabi down, you can actually kind of, you can kind of pump fate with the Minotaur horn as well to have that extra protection for the Black Bull.

14:28:37.240 --> 14:28:42.240
So sure, you don't have a fresher anymore, if a double B could be Black Bull, but you do have this little extra tier 5 item.

14:28:42.240 --> 14:28:44.240
Book the dead for GH.

14:28:47.240 --> 14:28:50.240
Oh, now hitting that level 25 in comparison to Yandex.

14:28:50.240 --> 14:29:00.240
Having clear a ways to go for these wins and for Yandex, the fights are looking quite a bit more difficult than how they have to approach them, even though they have this magnetized spreading onto everybody.

14:29:01.240 --> 14:29:04.240
They just can't deal with the threat of this BKB Black Hole.

14:29:05.240 --> 14:29:07.240
Apparently not. Apparently not.

14:29:07.240 --> 14:29:12.240
This is still the second half of the final quarter of the game that we've seen so far.

14:29:13.240 --> 14:29:17.240
This looks to be Nigma Galaxy on another level.

14:29:17.240 --> 14:29:23.240
When it comes to these late game maneuvers, Yandex looking a little bit lost with some of these plays.

14:29:28.240 --> 14:29:31.240
He's so ready for these counter moves.

14:29:31.240 --> 14:29:37.940
Somehow. Find a way to not get tripped up in the fashion that they have been by-to-by the last few fights.

14:29:37.940 --> 14:29:42.940
It's hard too for these supports that I've seen from Yandex trying to go for these Wind Waker plays onto their course,

14:29:42.940 --> 14:29:48.240
because the fights are so deep, they're so spread out. Even though you've got a blink on the good wing to go for these saves,

14:29:48.240 --> 14:29:51.740
you've got double leap on the Marana who now also had a blinker for a second,

14:29:51.740 --> 14:29:55.740
they're not able to get into Wind Waker's save. Over and over again, either they're dying at the start of the fights,

14:29:55.740 --> 14:30:00.240
or it's just too far for them to get to some of these cores, so they are having that difficulty.

14:30:01.240 --> 14:30:06.240
Lornoff scaling.

14:30:06.240 --> 14:30:10.640
It's been fantastic in this game, same thing for Sumail.

14:30:10.640 --> 14:30:14.480
Maybe not with the most traditional looking scale in draft, but you're absolutely seeing

14:30:14.480 --> 14:30:17.040
the power of it.

14:30:17.040 --> 14:30:22.120
And level 30, Lornoff is about to get all these big ones, and some of these heroes

14:30:22.120 --> 14:30:24.360
have some pretty insane ones.

14:30:24.360 --> 14:30:27.800
Even the Io at some point, sure as you said, not building toward damage, but all

14:30:27.800 --> 14:30:30.640
all these things will come into favor as you do get all this together.

14:30:33.640 --> 14:30:38.040
And X, the next pickup, I'm actually shocked it took this long, I was going to mention this earlier,

14:30:38.040 --> 14:30:40.320
but he's now going back for the proudest crochet.

14:30:40.320 --> 14:30:42.600
I thought there's going to be a big pickup for them in the mid game,

14:30:42.600 --> 14:30:45.520
but it still can have a big effect on this game at this point.

14:30:45.520 --> 14:30:49.000
Can eat some of these giant heels that come out from the IO,

14:30:49.000 --> 14:30:52.240
or even from the Necro as we've seen all these little things have been mattering for Nigma.

14:30:52.680 --> 14:30:53.360
And X.

14:30:53.360 --> 14:30:59.200
Dying to slowly get the confidence to get back on the aggressive here, stepping onto

14:30:59.200 --> 14:31:01.400
Nygma Galaxy's side of the map.

14:31:01.400 --> 14:31:05.720
They still need a way to just find this enigma and then Blink checks him or Blink control

14:31:05.720 --> 14:31:07.040
him and burst him in one shot.

14:31:07.040 --> 14:31:09.960
It just hasn't been the case now for the 25 minutes or so.

14:31:09.960 --> 14:31:12.800
He's been able to sit back and get these holes open.

14:31:12.800 --> 14:31:14.800
Jump, Watson!

14:31:14.800 --> 14:31:15.800
Jump onto him!

14:31:15.800 --> 14:31:16.800
Ah, he reburbed!

14:31:16.800 --> 14:31:21.600
Lookin' harder and harder for Watson.

14:31:21.600 --> 14:31:26.600
It's just him versus the world and they have so many ways to stop them. That's a Reaper from full HP

14:31:26.600 --> 14:31:28.600
They are confident they have the follow-up

14:31:28.600 --> 14:31:30.600
100 seconds

14:31:30.600 --> 14:31:33.600
Do what they want here, Nick McAllister, at least bring the other waves in

14:31:33.600 --> 14:31:36.600
So that was in a bag and five as well too. He's gonna almost be able to do it alone

14:31:36.600 --> 14:31:39.600
versus Watson in some of these situations. He's tethered up

14:31:39.600 --> 14:31:41.600
The burst damage is absurd

14:31:41.600 --> 14:31:44.600
Off to the site, they found Satcher in the trees. Another one

14:31:44.600 --> 14:31:47.600
Ready to finish him off there with the help of the fight and some mail

14:31:48.600 --> 14:31:50.600
This is just so impressive from them

14:31:51.600 --> 14:31:57.520
60 seconds not having to use the black hole for these kills means they've got it at the ready for the move

14:31:57.520 --> 14:31:59.680
And he's got the refresher to some multiple sense

14:31:59.680 --> 14:32:02.720
I mean one of the buybacks was he jumping into the backstitch

14:32:02.720 --> 14:32:06.120
I mean he's he's so calm. He's not afraid of anything right now

14:32:06.120 --> 14:32:09.280
He knows how much backup there is from the rest of his team

14:32:10.160 --> 14:32:14.400
And how much shun decks and they're starting to really fall apart

14:32:14.520 --> 14:32:17.760
It's really impressive to see that the but he's done this so many times in this game

14:32:17.760 --> 14:32:21.120
I'm just looking forward to giving so much information when they're in there get a hex on the board

14:32:21.120 --> 14:32:23.120
Or not

14:32:51.120 --> 14:32:54.880
for them into the roll he'll be able to survive from this time gets away from

14:32:54.880 --> 14:32:56.120
Voronoff.

14:32:56.120 --> 14:32:59.120
Voronoff slowly getting a little bit of a matter back

14:32:59.120 --> 14:33:01.120
Shirojini is actually backing on top of it.

14:33:01.120 --> 14:33:04.120
Hansen with the stun and the silence amount comes out of that side.

14:33:04.120 --> 14:33:07.120
Another save comes in. Shirojini is going to be fine.

14:33:07.120 --> 14:33:09.120
Love a fight down on the surveil.

14:33:09.120 --> 14:33:14.120
Yandex they'll punch back here this time round against Nigma Galaxy.

14:33:14.120 --> 14:33:18.120
Cost them a buyback on DM but it will push them back.

14:33:18.120 --> 14:33:27.120
He's stuck around a bit too long there DM using the buyback Watson having the time to build the respawn to buy jumping in for the black hole this time but gets punished immediately afterwards.

14:33:28.120 --> 14:33:30.120
Has to be careful how he does use these.

14:33:31.120 --> 14:33:41.120
Seeing of course just how much the Wim Waker pickups can do from Saxa and Malady here to just bail Churijunia out of numerous situations.

14:33:41.120 --> 14:33:43.960
Feels like one of the first times they've actually been able to use it though, right?

14:33:43.960 --> 14:33:48.120
They've been having so much difficulty just getting in position to be able to assist their buddies.

14:33:50.920 --> 14:33:55.120
You see, if Watson's actually able to attack, his damage is still ridiculous.

14:33:55.120 --> 14:33:58.920
It's just been multiple, despite he hasn't been able to, and Soxa gets stoned.

14:33:58.920 --> 14:34:05.320
He's shooting to the raw port, get the science onto the BKBs, come out from the two of them, back up with DM Malady, and now Watson moving into the side, going up.

14:34:05.320 --> 14:34:06.520
Going up, gets reloaded out.

14:34:06.520 --> 14:34:07.720
I'm going to take him out of here.

14:34:07.720 --> 14:34:08.720
Smart reload.

14:34:08.720 --> 14:34:13.240
I do not feel confident to be able to try and force for anything more there.

14:34:13.240 --> 14:34:18.400
Yeah, they couldn't prevent GH from getting that bring out. They couldn't break the tether.

14:34:20.400 --> 14:34:22.400
So much money almost.

14:34:22.400 --> 14:34:23.760
He just doesn't have slots.

14:34:23.760 --> 14:34:26.240
He's got to get the moonshot, right? Still hasn't got that yet.

14:34:26.240 --> 14:34:27.240
Nope, not yet.

14:34:27.240 --> 14:34:30.240
He's just probably thinking how he wants to replace it, what he wants to do with it.

14:34:30.240 --> 14:34:32.240
What does he change?

14:34:32.240 --> 14:34:37.240
I don't know if he can rely on DM to be that nullifier for him.

14:34:37.240 --> 14:34:38.700
Is that you needed it feels like?

14:34:38.700 --> 14:34:41.080
Yeah, I feel like maybe you're sliding out the Hydra's breath.

14:34:41.080 --> 14:34:42.320
Perhaps, right?

14:34:42.320 --> 14:34:43.700
But it feels like another fire.

14:34:43.700 --> 14:34:44.200
I don't know.

14:34:44.200 --> 14:34:45.880
It's hard to say what he wants to really do

14:34:45.880 --> 14:34:47.920
and which one he wants to replace here at this point.

14:34:47.920 --> 14:34:49.280
Multiple crawlers being queued up.

14:34:49.280 --> 14:34:50.880
Chira also looking for that option.

14:34:54.360 --> 14:34:56.160
Continue to deliver 60 seconds.

14:34:56.160 --> 14:34:58.280
There's no telling how this one's going to go.

14:34:58.280 --> 14:35:00.880
The potential for much further is absolutely there.

14:35:00.880 --> 14:35:02.360
But only one hero, right?

14:35:02.360 --> 14:35:05.120
Only one does have that bubble if I'm not mistaken, right?

14:35:05.120 --> 14:35:10.840
So it is this, and this Thor's Perk is gonna continue to get that scaling every single time he does upgrade it.

14:35:10.840 --> 14:35:12.320
Which is good news for Nick McGatley.

14:35:12.320 --> 14:35:12.820
It is.

14:35:12.820 --> 14:35:15.320
He's been throwing up in pretty much the private source of damage.

14:35:15.320 --> 14:35:17.420
And he almost has the blue hole as well.

14:35:17.420 --> 14:35:21.320
So on top of the black hole, they have to have that secondary throw.

14:35:21.320 --> 14:35:25.820
Which is gonna be pretty nice off the PKBs, running down kind of the lower duration at this stage.

14:35:27.520 --> 14:35:28.520
Michael, smoke here.

14:35:28.520 --> 14:35:30.020
That pull also, Owen.

14:35:30.020 --> 14:35:35.520
This agonim's pull with the bobble, when he gets enough bobble, it lasts a very long time.

14:35:35.520 --> 14:35:39.520
It can end up lasting 6 seconds or so if he gets the next bobble as well.

14:35:44.020 --> 14:35:45.020
Tense moments.

14:35:45.020 --> 14:35:48.020
DM, of course, using that buyback in the last fight.

14:35:48.020 --> 14:35:50.520
He is very important for the team.

14:35:50.520 --> 14:35:54.220
Both him and Saks are gonna have those four minutes of cooldown on those buybacks

14:35:55.440 --> 14:35:59.120
Everyone else pretty much having theirs Nick McGalaxy completely clean on the buybacks

14:35:59.400 --> 14:36:01.560
Anything else the Vi is looking for in this game

14:36:01.560 --> 14:36:07.680
He's pretty much hitting critical mass himself most of these heroes are arcane blinkers got the bots to I mean the vibe wants to join

14:36:07.680 --> 14:36:11.040
The fight very late right he might even just be playing shadowbladed hidden in the map

14:36:11.040 --> 14:36:13.440
They're just bots to into the fight on top of a core

14:36:13.440 --> 14:36:18.600
So he doesn't get caught because he wants to be nowhere near this terrible in our spirit until the fight kicks off

14:36:18.600 --> 14:36:29.400
Can't get caught first on this big country.

14:36:29.400 --> 14:36:33.080
Super tense moments bro, next 30 seconds or so.

14:36:33.080 --> 14:36:34.080
Well, that's a good one.

14:36:34.080 --> 14:36:35.400
They still have that refresh of charge.

14:36:35.400 --> 14:36:36.400
They're in the buyback shot.

14:36:36.400 --> 14:36:37.400
That's very true.

14:36:37.400 --> 14:36:38.400
I didn't know that.

14:36:38.400 --> 14:36:41.440
Nullifier, GH even having one for himself here.

14:36:41.440 --> 14:36:44.160
These Aeon discs now at this point, at least for the supports, the Wind Waker

14:36:44.160 --> 14:36:45.160
as well.

14:36:45.160 --> 14:36:46.160
It's not going to be the save this time.

14:36:46.160 --> 14:36:48.160
That's true and even with a swim Laker

14:36:48.880 --> 14:36:51.040
There's no one else had it right? Yeah, he's the only one

14:36:51.040 --> 14:36:54.940
It's a little awkward for an aisle to go ahead and do it sometimes, but he's gonna take you easy

14:36:54.940 --> 14:36:57.020
Yeah, he doesn't he doesn't die immediately in these fights

14:36:57.020 --> 14:36:59.780
I mean on the last few ones he doesn't die easily at all

14:36:59.780 --> 14:37:01.780
So GH will get to press these buttons

14:37:01.780 --> 14:37:08.020
Oh, well, I accept another fire very likely Omar now with the agonies with that level 25 town also some good scouting

14:37:08.020 --> 14:37:11.400
But these triple rockets does see a lot of Yandex in the area power ruin

14:37:12.040 --> 14:37:14.040
It'll be a shield for it will sector

14:37:16.160 --> 14:37:26.480
Roche gonna start shifting and next immediately starting to pivot toward it.

14:37:26.480 --> 14:37:30.160
There's that blue hole, Storm now having it at the ready.

14:37:30.160 --> 14:37:35.520
One of the most Storms I think you'll see in some time here, almost 50,000 Networkers

14:37:35.520 --> 14:37:36.520
who hookshot.

14:37:36.520 --> 14:37:37.520
They're gonna pick up.

14:37:37.520 --> 14:37:38.520
Man, that's the cell section.

14:37:38.520 --> 14:37:39.520
It's a dieback.

14:37:39.520 --> 14:37:42.840
120 seconds then he won't be there.

14:37:42.840 --> 14:37:45.520
Another jump, Lornaff, looking for more.

14:37:45.520 --> 14:37:54.520
The Sox has been so important for the team for the stunts. It's been a bit of a slower one for them in the second half of this game, but a hundred seconds without a B-Bord of their AoE stunts.

14:37:54.520 --> 14:38:00.520
I'm watching you, I'm watching you in the afternoon of the Galaxy. You're running down the lane, are you looking to take the roast shot?

14:38:00.520 --> 14:38:05.520
They can look for another kill. If they do so in a position, you have great ways that you're shoving these lanes.

14:38:05.520 --> 14:38:10.520
And bottom has Eidolon's pushing in. You have hook at the dense as well as shoving. Eidolon's shoving mid as well.

14:38:10.520 --> 14:38:14.520
They have triple lane momentum pushing out, so they could even threaten roast perhaps here with this kill.

14:38:14.520 --> 14:38:19.720
if they do want to go for that here with all these lanes pushing they're gonna

14:38:19.720 --> 14:38:23.640
start it I'm gonna do a pretty decent damage because excellent sustain now just

14:38:23.640 --> 14:38:28.200
at this point with how how's fun everybody is pretty much in this game

14:38:28.200 --> 14:38:32.400
I mean we're out here 71 everyone in every woman is there everybody's big

14:38:32.400 --> 14:38:39.280
another bubble there it is for Lord off 80% bonus on that timeless can they

14:38:39.280 --> 14:38:41.980
We can test this 4 vs 5, but they want to try.

14:38:42.480 --> 14:38:43.480
Team's risky!

14:38:43.480 --> 14:38:44.680
They'll get information.

14:38:45.380 --> 14:38:46.780
They don't want to keep this one away.

14:38:48.780 --> 14:38:49.780
Can they find the Vi?

14:38:49.780 --> 14:38:52.080
Is the Vi going to get a massive black hole to put the pitch on?

14:38:52.080 --> 14:38:53.180
They're absolutely there.

14:38:53.180 --> 14:38:55.280
This is terrifying for the boys.

14:38:55.280 --> 14:38:56.780
Oh, it's a double arrow!

14:38:56.780 --> 14:38:57.280
Alright.

14:38:57.280 --> 14:38:58.280
That's pretty nice.

14:38:58.280 --> 14:39:00.480
I don't really see double arrow hit corners like this.

14:39:00.480 --> 14:39:01.080
Just follow it.

14:39:01.080 --> 14:39:01.480
The Vi.

14:39:01.480 --> 14:39:02.080
Vi's in.

14:39:02.080 --> 14:39:02.580
Next.

14:39:02.580 --> 14:39:03.780
I don't think we're going to get the Hats for the Churros.

14:39:03.780 --> 14:39:04.480
There's everyone there.

14:39:04.480 --> 14:39:05.280
Time to bail them out.

14:39:05.280 --> 14:39:06.780
That's the win-win for one small.

14:39:06.780 --> 14:39:09.380
to get him up in the air and get shot from the BKB

14:39:09.380 --> 14:39:11.900
he'll try and roll over towards T8 but he's falling low

14:39:11.900 --> 14:39:13.580
wants to cover it from the side

14:39:13.580 --> 14:39:16.180
Tera Junior has to roll up to save T9

14:39:16.180 --> 14:39:17.180
BKB coming to an end

14:39:17.180 --> 14:39:18.900
no one's going to get picked off outside of the pitch

14:39:18.900 --> 14:39:19.740
space is there

14:39:19.740 --> 14:39:20.780
no one's going to finish the road

14:39:20.780 --> 14:39:22.900
Shandex actually ended up getting the kill themselves

14:39:22.900 --> 14:39:24.700
Shandex with low enough got the pick up

14:39:24.700 --> 14:39:25.660
he picks up the cheese

14:39:25.660 --> 14:39:27.180
picks up the A to see on the stop

14:39:27.180 --> 14:39:28.660
makes him jump straight up into Malady

14:39:28.660 --> 14:39:29.700
side cuts in

14:39:29.700 --> 14:39:30.860
they'll take Malady out

14:39:30.860 --> 14:39:31.940
Rolls up to Tera Junior

14:39:31.940 --> 14:39:33.060
still wants to try and go for this

14:39:33.060 --> 14:39:34.020
Time for the two!

14:39:34.020 --> 14:39:35.060
Time for the two!

14:39:35.060 --> 14:39:42.020
Again, Davai catching the two of the big cores, catches Watson, catches Jiro Jr. as both will form.

14:39:42.020 --> 14:39:44.820
The end goes for the big MVP, he'll get out of there.

14:39:44.820 --> 14:39:46.820
Davai, time and time again.

14:39:46.820 --> 14:39:52.100
Every time, he's got the patience, he waits for the perfect moments, and he's always

14:39:52.100 --> 14:39:56.100
fighting at least two cores minimum with these black holes.

14:39:56.100 --> 14:40:00.740
He's just getting so much information from his cores, the storm, jumping in, zips

14:40:00.740 --> 14:40:06.180
Wrapping all over the Neckrow as well. Look at the damage we divide pity inside this. I solo killed Johnson

14:40:06.180 --> 14:40:10.540
Yeah, and they could buy back if they want but he's still got this refresher shot. We can go for a second one here

14:40:11.260 --> 14:40:13.260
the bike

14:40:13.260 --> 14:40:16.960
Or not also picked up at three fall of the rest of the stuff from the rush right the ages

14:40:16.960 --> 14:40:19.640
The cheese the refresher shard. He does pop the refresher immediately

14:40:21.540 --> 14:40:25.740
But I'm ready to go again push on both fronts top lane also dying to the books with that

14:40:26.220 --> 14:40:28.220
to mail open the aon disc

14:40:30.740 --> 14:40:43.740
They're just hitting the buildings at this point. Harold dies again.

14:40:43.740 --> 14:40:45.740
30 seconds.

14:40:45.740 --> 14:40:47.740
Two of them are up.

14:40:47.740 --> 14:40:49.740
They're going to use the highbacks on the two of them.

14:40:49.740 --> 14:40:51.740
They can do it wrong.

14:40:51.740 --> 14:40:52.740
Four of them were G8.

14:40:52.740 --> 14:40:54.740
Devine's going to be looking for that perfect opportunity.

14:40:54.740 --> 14:40:56.740
They're going to back off for now, Nigma Galaxy.

14:40:56.740 --> 14:40:58.740
There's the jumpback in Devine.

14:40:58.740 --> 14:41:00.740
He's going to catch only DM.

14:41:00.740 --> 14:41:01.740
Is it enough? It's not.

14:41:01.740 --> 14:41:03.740
He has to hold back for the stops of Black Hole and back off.

14:41:03.740 --> 14:41:04.740
He'll lower it off.

14:41:04.740 --> 14:41:06.740
Core fighter, there's mass silence here.

14:41:06.740 --> 14:41:09.740
It's sex-tupled silence, desire.

14:41:09.740 --> 14:41:11.740
He'll somehow still be able to TP out there, G8.

14:41:11.740 --> 14:41:12.740
Sure, Junior.

14:41:12.740 --> 14:41:29.740
I'm going to have to hold in some position, pull, pull it up, pull it up, look at him get on top of Watson, Watson's damage down, he's going to be dead bees, he's going to get the sub-hunter, he's up back on the half HP, lower off, lower on the batter, he's going to fight up around the sliders, but he's surviving through it, he's going to fall, but the damage is done to bring Sarah Jr. on Watson.

14:41:30.740 --> 14:41:36.740
He's got it back off now, BiBat's coming in for Nick McGalaxy, both Lauren off in Somal ready to return to the fight and the push.

14:41:36.740 --> 14:41:40.020
And that's used so much of their tank that they must still have.

14:41:40.020 --> 14:41:41.020
And no, it's not enough.

14:41:41.020 --> 14:41:42.020
What's in the other side?

14:41:42.020 --> 14:41:43.020
They're gonna tap on the side with the X.

14:41:43.020 --> 14:41:45.020
That's about calling home for the kick of the line.

14:41:45.020 --> 14:41:46.020
It's about going!

14:41:46.020 --> 14:41:47.020
Who's dead?

14:41:47.020 --> 14:41:48.020
He's dead!

14:41:48.020 --> 14:41:49.020
But what the hell is wrong?

14:41:49.020 --> 14:41:50.020
It's over, it's over, it's over!

14:41:50.020 --> 14:41:51.020
What's the BKB?

14:41:51.020 --> 14:41:53.020
Sheba's gotta slow them down, but the Hanks is there!

14:41:53.020 --> 14:41:54.020
The end zone!

14:41:54.020 --> 14:41:55.020
It's over!

14:41:55.020 --> 14:41:56.020
EG is called!

14:41:56.020 --> 14:41:57.020
Big Bang Galaxy!

14:41:57.020 --> 14:41:58.020
My goodness!

14:41:58.020 --> 14:42:00.020
They take game one!

14:42:00.020 --> 14:42:04.020
What an unbelievable recovery in this game.

14:42:04.020 --> 14:42:12.020
20-22 cake holding, I can't remember, but the clutch factor, Divy, gets the monkey here on Black Hole when they needed to.

14:42:12.020 --> 14:42:22.020
We said at the start of the first 30 minutes, it's gotta be Divy. It's gotta be Divy, and my goodness, was it Divy.

14:42:22.020 --> 14:42:28.020
He delivered time and time and time again with these Black Holes, and it was just too much for Yandex.

14:42:28.020 --> 14:42:33.220
That was an unbelievable comeback from them. Just having the confidence to be able to still play around it

14:42:33.220 --> 14:42:35.700
They've been right the threat of the BKB black hole. Sure

14:42:35.700 --> 14:42:42.540
They've got wind wakers, but the saves they just weren't there in multiple situations and the big comeback really around that triangle

14:42:42.540 --> 14:42:46.620
When he gets the double black hole at that 20k, they just start to swing things come on

14:42:46.620 --> 14:42:50.540
They better get the Roshan's get Lauren off in order. What a recovery

14:42:54.540 --> 14:42:57.860
They're on another level with how they play with their type of strategy right now

14:42:58.020 --> 14:43:04.560
Yeah, a team that you don't want to be ahead of you don't want to be behind an enigma galaxy find some sort of way

14:43:04.760 --> 14:43:07.860
To close up these games and yandex

14:43:07.860 --> 14:43:09.720
I think they're gonna be a little lost for words after that one

14:43:09.720 --> 14:43:12.780
It's gonna be interesting how they come back after that game one what a performance

14:43:12.780 --> 14:43:17.660
Nick by galaxy opening up the series with an absolutely incredible victory

14:43:20.540 --> 14:43:25.200
The beauty of an enigma right there the fact that at any point

14:43:25.200 --> 14:43:31.840
It doesn't matter what network lead your opponent has. You can always get a black hole that will

14:43:31.840 --> 14:43:39.680
change the game, that will turn the tides into your favor, divide carried in the way that everyone

14:43:39.680 --> 14:43:43.760
needed him to if you're a enigma fan out there. And, senior, I just can't believe what we were

14:43:43.760 --> 14:43:48.320
able to see the time and time again, a two man, a three man black hole, and it's cause being

14:43:48.320 --> 14:43:52.160
caught in it too. It's the best feeling in the world when you're an enigma player. You

14:43:52.160 --> 14:43:57.480
You know like you play this hero so many hours in pubs nothing will ever top this this is for divide

14:43:57.480 --> 14:44:04.000
I promise you if they win this year's TI this moment will be what he ties it to because what an amazing showing he had and

14:44:04.000 --> 14:44:07.720
You know you always dream of getting to play these games where you don't have to buy these lame boring

14:44:07.720 --> 14:44:13.460
How a dominated to drums fight whatever items you just want to buy BKB blink you got to go aghs

14:44:13.460 --> 14:44:18.800
Shiba's get to give you a black hole and just carry the game with it. It was honestly such a treat to watch

14:44:18.800 --> 14:44:26.480
I'm so happy we got this. It was amazing. No, it's it's astounding like nigma galaxy is one game away

14:44:26.960 --> 14:44:30.640
From top three at the international let that sink in for a second. Think about where they were

14:44:31.120 --> 14:44:36.480
One two three four any number of months ago. They didn't even have this roster two months ago. Holy crap

14:44:37.920 --> 14:44:39.360
I really think

14:44:39.360 --> 14:44:47.520
It's so cool that now at this gi every single player on nigma galaxy has clutched a game and has been the

14:44:47.520 --> 14:44:52.160
reason that they won that game. Yesterday we had it with the supports in GH and Oma.

14:44:52.160 --> 14:44:55.440
They were the reason they were winning that game. We'd have Lorna clutch so many games,

14:44:55.440 --> 14:45:00.320
Sumel clutch so many games. Now Debye Lama got the last pick in Igma and he absolutely

14:45:00.320 --> 14:45:03.920
delivered. This was his magnum opus. This is the kind of game he's going to brag to

14:45:03.920 --> 14:45:07.760
his daughter about. He talked about it in an interview. 10 years ago he's like,

14:45:07.760 --> 14:45:12.640
by the way, let's talk to my TI 2026 game on Igma.

14:45:12.640 --> 14:45:20.600
I mean this is the thing that yeah, legacies are built on not just players but also lineages as well

14:45:20.600 --> 14:45:23.160
I mean divide is such a beautiful show

14:45:23.160 --> 14:45:28.580
Of course, it is a bit of a head scratcher for Yandex considering how well that early game went for themselves

14:45:28.580 --> 14:45:34.640
But the threat of the black hole the punishment of a black hole will always bloom and it goes back to what you said quit

14:45:34.800 --> 14:45:39.120
Until there is those words this green letters spelling out victory

14:45:39.120 --> 14:45:42.680
You've never gonna win against an enigma. You're never going to win against an

14:45:42.680 --> 14:45:46.800
Iowa lineup, which was the big question mark when it was picked up as a first

14:45:46.800 --> 14:45:49.920
pick in the straw. Yeah, it looked like they had great answers for it through the

14:45:49.920 --> 14:45:53.200
entire game, but they just couldn't close it out. They were dominating. They

14:45:53.200 --> 14:45:56.400
were honestly batting them around like a cat playing with his food. It didn't

14:45:56.400 --> 14:45:58.840
like it even feel like it was particularly close for a large degree.

14:45:58.840 --> 14:46:02.160
And then suddenly one fight, two fight, and you start to like feel the

14:46:02.160 --> 14:46:05.320
doubt creep in that maybe this game is not over anymore. You see some else

14:46:05.320 --> 14:46:10.700
face and it's how we all felt at home. It was, I don't know, this is a, it's a crazy

14:46:10.700 --> 14:46:14.880
game and I think what Mira said and the cast as well, how do you recover from a loss like

14:46:14.880 --> 14:46:19.040
this? Because this is like, it's the opposite of what they had the other day against Liquid

14:46:19.040 --> 14:46:22.040
where they come back from a game, they win the game and then they get the moment snowballed

14:46:22.040 --> 14:46:25.220
the next one. Now you've had a game that was totally under control and it slipped

14:46:25.220 --> 14:46:28.920
through your fingers and now you're left like, what the heck do we do with this?

14:46:28.920 --> 14:46:34.040
Yeah, this is make or break. It's our confidence killer. And I mean, if Yandex are

14:46:34.040 --> 14:46:38.060
gonna make top three they're gonna have to be able to clutch it out so if they

14:46:38.060 --> 14:46:41.700
don't have the confidence to recover from this then this isn't the stage for

14:46:41.700 --> 14:46:45.780
them I feel like it's a team of their caliber honestly they will they will find

14:46:45.780 --> 14:46:49.300
their footing back in game two I think yeah at the end of the day you're just

14:46:49.300 --> 14:46:52.740
gonna talk to stuff that we messed up some teamfights and that's all that

14:46:52.740 --> 14:46:55.620
happened we don't even think about it too much more than that but honestly

14:46:55.620 --> 14:47:01.100
of the YLMA obviously the MVP of this game but I have to say Sumail at TI he

14:47:01.100 --> 14:47:04.700
He has this killer instinct that I don't really see from any other carry player.

14:47:04.700 --> 14:47:09.220
Like this moment on the top wave where he travels in, jumps in, kills Earth Spirit and

14:47:09.220 --> 14:47:13.180
just dies is just like at the end of being like sets up low enough for all this team

14:47:13.180 --> 14:47:14.180
fighting stuff.

14:47:14.180 --> 14:47:17.860
And he enables his teammates so much by having this killer instinct.

14:47:17.860 --> 14:47:18.940
And I love to see it.

14:47:18.940 --> 14:47:20.780
It's my favorite thing about watching Sunil.

14:47:20.780 --> 14:47:21.780
Yeah.

14:47:21.780 --> 14:47:23.260
It's the second time he's bought a blink on Nacrophos as well.

14:47:23.260 --> 14:47:24.420
He just blinks in.

14:47:24.420 --> 14:47:27.340
And also the way he uses site, he's not waiting until people are at the last

14:47:27.340 --> 14:47:28.340
sliver of HP.

14:47:28.340 --> 14:47:31.020
He's like full HP, has confidence in his team to deliver the damage.

14:47:31.020 --> 14:47:33.460
Blinks inside full HP and it's gone.

14:47:33.460 --> 14:47:36.220
Like it's, I don't know, he's clearly very good at this hero

14:47:36.220 --> 14:47:37.620
can push the limits super well.

14:47:37.620 --> 14:47:38.460
And I totally agree.

14:47:38.460 --> 14:47:41.540
Some people just have it and this guy has always just had it

14:47:41.540 --> 14:47:43.780
and it's taken him a while to find the get back on a team

14:47:43.780 --> 14:47:46.460
that also has it and now they can have it together.

14:47:46.460 --> 14:47:48.420
I think that speaks to his understanding

14:47:48.420 --> 14:47:50.260
to have Storm Spirit as a hero.

14:47:50.260 --> 14:47:52.780
To get Storm Spirit's excellent jump

14:47:52.780 --> 14:47:54.460
to get Enigma's very good jump,

14:47:54.460 --> 14:47:56.380
you need a hero to just blink it in Coscast.

14:47:56.380 --> 14:47:58.620
You need someone who's willing to sacrifice their body

14:47:58.620 --> 14:48:01.540
to create the situations to set up for multiple men's black holes,

14:48:01.540 --> 14:48:04.740
to set up for those electric vortexes with Magnum Scepter.

14:48:04.740 --> 14:48:07.900
He understands that, and that's why he was able to do that for his team.

14:48:07.900 --> 14:48:12.380
Method to the madness that is Nygma Galaxy, but on the flip side, Yandex.

14:48:12.380 --> 14:48:14.260
They were very methodical in their early game.

14:48:14.260 --> 14:48:16.460
They knew exactly how they wanted to play lanes out of it,

14:48:16.460 --> 14:48:19.700
and everything was going perfectly for themselves until those moments.

14:48:19.700 --> 14:48:21.420
But we want to wind it back a little bit.

14:48:21.420 --> 14:48:23.980
We want to have a look at all those perfect moments for Yandex,

14:48:23.980 --> 14:48:27.780
and the person to bring us that and break it down for us is Perch.

14:48:27.780 --> 14:48:29.900
Thank you. Now, yeah, a long time ago in the game.

14:48:29.900 --> 14:48:31.820
But if you remember what happened in the ladies' stage,

14:48:31.820 --> 14:48:33.860
it went a little bit better for you, and that's for sure.

14:48:33.860 --> 14:48:36.900
They started the game off with a nice 91 score here.

14:48:36.900 --> 14:48:39.340
And that meant that Nigma Galaxy had to wait

14:48:39.340 --> 14:48:41.820
until their grieves finished on Stormsir

14:48:41.820 --> 14:48:43.700
to give him the confidence to fight.

14:48:43.700 --> 14:48:45.740
Because before that, all he had to get hit by

14:48:45.740 --> 14:48:47.460
was one silence from the Earth Spirit,

14:48:47.460 --> 14:48:49.580
and he was going to be chain stunned and killed.

14:48:49.580 --> 14:48:51.820
So finally, they took this fight at the 16-minute mark.

14:48:51.820 --> 14:48:52.900
But there was another crucial thing

14:48:52.900 --> 14:48:54.700
that kind of lined up at the exact same time.

14:48:54.700 --> 14:48:56.500
The time that their grieves is ready,

14:48:56.500 --> 14:48:59.400
spirit vessel is ready to go on earth spirit which means that now their

14:48:59.400 --> 14:49:03.380
necrophos plus our isle and the safe lane is likely gonna have a bad time

14:49:03.380 --> 14:49:07.120
here's that grieves gonna pay off here on loranoff up here so you get silence

14:49:07.120 --> 14:49:10.620
instantly removes it and that gives him with the black hole the ability to get

14:49:10.620 --> 14:49:13.920
a kill so good things and bad things for nigma because the the spirit

14:49:13.920 --> 14:49:17.460
vessel was a big terror here here's Sumail getting exploded by it he's

14:49:17.460 --> 14:49:20.500
supposed to be getting heals from any kills he gets he's supposed to be

14:49:20.500 --> 14:49:23.740
getting heals from the isle neither of these is given a much here as a

14:49:23.740 --> 14:49:28.780
result he ends up dying quite a few times in this early phase of the game. Another black hole here

14:49:28.780 --> 14:49:33.100
ends up getting interrupted early by the impending arrow and they actually take a pretty good fight

14:49:33.100 --> 14:49:38.540
here despite things not looking the best but that's because the Earth Spirit wasn't able to be at

14:49:38.540 --> 14:49:42.380
this fight this easy kill that should have came onto the necrophos just wasn't there because

14:49:42.380 --> 14:49:47.180
the vessel that was rampaging them which just wasn't an option but I just want to take a look

14:49:47.180 --> 14:49:50.860
at the kill score really quick it was 17 to 5 at some point in this game you would think

14:49:50.860 --> 14:49:54.860
I think that would be completely one-sided, but the reality was that Nigma did a really good job

14:49:54.860 --> 14:49:59.100
zoning enemies. Omar here is going to break the smoke, this gank attempt, and in the meantime,

14:49:59.100 --> 14:50:04.540
every single other member of their team was hitting creeps. They know that their fighting isn't as good in their early game,

14:50:04.540 --> 14:50:08.940
but they knew that in the late game it was going to be better. But one more thing that I wanted to show you guys,

14:50:08.940 --> 14:50:13.660
the pick offs from the annex through this really cool observer ward, spotted the necrophos moving over.

14:50:13.660 --> 14:50:18.620
They had to continue getting kills, or this farming playstyle of Nigma and Galaxy was going to get out of control.

14:50:18.620 --> 14:50:23.020
It did eventually, but they had a great early in with the time of kills. It just wasn't enough

14:50:24.540 --> 14:50:27.180
Thank you for the massive props to yandex as well

14:50:27.180 --> 14:50:33.340
They're the things that we're hoping they're focusing on what they do look towards a game number two knowing that everything they did right was

14:50:33.820 --> 14:50:38.300
Sorry that they did early on was right and that yes at the end of the day

14:50:38.540 --> 14:50:42.300
Sometimes you just get lack old and you say all right. It's a ti stage

14:50:42.380 --> 14:50:46.220
They gave the fans what they wanted, but it's time for us to call this best of three back

14:50:46.220 --> 14:50:51.260
Be a little more aware of it as well because there's always that question a black hole will always exist

14:50:51.260 --> 14:50:57.400
That's in the toolkit of of an enigma and so how do you combat that maybe slightly better positioning?

14:50:57.400 --> 14:51:01.580
But that's the question I'm posing to you guys to if we were to run back this draft again

14:51:01.820 --> 14:51:06.220
How often are we going to be seeing these black holes connect the way they did if you know?

14:51:06.220 --> 14:51:12.340
Yeah, Nick's is just that slap it more mindful. I mean, I think the biggest counter to enigma is not a counter

14:51:12.340 --> 14:51:15.300
It's not an actual counter to black hole. It's not something that cancels it's awareness

14:51:15.300 --> 14:51:20.060
It's a consciousness of where he might be and where everyone else is standing because to be honest

14:51:20.060 --> 14:51:22.300
I think the TI stage got them a little bit in this game

14:51:22.300 --> 14:51:26.340
They're clumping in ways that are very very silly and he's getting big black holes because of it

14:51:26.340 --> 14:51:27.860
I mean this one he's just way too deep

14:51:27.860 --> 14:51:30.120
but I think in a lot of instances cheer junior and

14:51:30.340 --> 14:51:34.100
Watson are just standing very near each other and you just that just can't be happening

14:51:34.100 --> 14:51:38.180
You have to understand that this fight is hinged around this one spell and you position for it

14:51:38.180 --> 14:51:41.960
And I really think it is the tier pressure that just gets to you you lose yourself a little bit

14:51:41.960 --> 14:51:45.080
You're trying to continue magnetized and suddenly you're both black hole in your bed

14:51:45.320 --> 14:51:51.560
At this black hole to me was the big game changer like the one where it's CJ overextended and got black hole

14:51:51.560 --> 14:51:54.800
That's fine. It's fine to trade your spirit for a one-man black hole

14:51:54.800 --> 14:51:55.840
You were still doing great

14:51:55.840 --> 14:52:00.960
But this one here is where enigma galaxy felt like the game could be theirs a few minutes later

14:52:00.960 --> 14:52:02.040
They turned it to another one

14:52:02.040 --> 14:52:07.880
But you can't give up your lead in a way on these heroes because while you mentioned awareness is very important

14:52:07.880 --> 14:52:12.140
It's just the nature of Yandex's heroes like our spirit plays in the middle of the fight

14:52:12.140 --> 14:52:14.980
It's how he is terrible late in order to do damage

14:52:14.980 --> 14:52:16.560
He needs to enter the fight as well

14:52:16.560 --> 14:52:21.800
They're gonna naturally end up close to each other sometimes in this fight like Watson played the outskirts

14:52:21.800 --> 14:52:26.040
He was waiting for his moment to come in you can't just wait around forever and right here

14:52:26.040 --> 14:52:30.880
Lauren off Lauren off comes in and gives the buy his greater healing lotus or whatever

14:52:30.880 --> 14:52:33.000
Let's get the IO relocate saved him

14:52:33.000 --> 14:52:36.760
But it was actually his storm spirit who saved him first if Lauren off wasn't like

14:52:36.760 --> 14:52:40.360
aware in that moment. I think JH would have been one second too late.

14:52:40.360 --> 14:52:43.960
I mean that's just, I mean honestly, like look at the coordination in this fight and

14:52:43.960 --> 14:52:47.400
all the things that have to go right for Nygma to win that teamfight there and

14:52:47.400 --> 14:52:51.000
what a beautiful okay we get there from the liars at the end of it.

14:52:51.000 --> 14:52:53.960
Yeah, I know what's needed. That was pretty good for Volos.

14:52:53.960 --> 14:52:57.160
No, but I think if you run this draft like literally they play the same draft

14:52:57.160 --> 14:52:59.720
10 more times, I think Yandex probably wins lying out at 10 times.

14:52:59.720 --> 14:53:00.600
Yeah.

14:53:00.600 --> 14:53:04.120
After I was looking for, I was gonna see if Aiden was gonna give my son

14:53:04.120 --> 14:53:07.560
I know that 10, and 8 out of 10 times we ran it back.

14:53:07.560 --> 14:53:13.480
I mean, to be optimistic towards Yandex, they skill-checked Nigma very hard in the leading

14:53:13.480 --> 14:53:14.480
stage.

14:53:14.480 --> 14:53:15.640
Mid lane got crushed.

14:53:15.640 --> 14:53:17.400
Side lanes got crushed.

14:53:17.400 --> 14:53:18.400
Soxa was everywhere.

14:53:18.400 --> 14:53:22.240
Soxa was cooking so hard on this hoodwing, getting the first blood on the necrophos,

14:53:22.240 --> 14:53:23.240
running mid.

14:53:23.240 --> 14:53:27.640
He was the primary mover for Yandex in terms of starting the tempo on this noble.

14:53:27.640 --> 14:53:32.240
And Soxa is a player who, while he is playing with a lot of younger, more inexperienced

14:53:32.240 --> 14:53:34.080
players, he's been in these positions before.

14:53:34.080 --> 14:53:37.280
lost games that should have been one. He's the player that I would look to for

14:53:37.280 --> 14:53:42.320
index to regroup and re-centred on for game two. I fully agree. You've got you've

14:53:42.320 --> 14:53:45.120
got a roster that's clearly capable. You won tournaments throughout this year.

14:53:45.120 --> 14:53:48.320
You've gotten a lot of podium finishes. You've been there at the top of the

14:53:48.320 --> 14:53:52.400
level and you know, Sox has done it all before. He's won the TI. So you I don't

14:53:52.400 --> 14:53:55.760
know. I think you just have to just be chill and it's easier said than done

14:53:55.760 --> 14:53:58.960
right. I've been in situations. I've been in situations with Malady and Watson

14:53:58.960 --> 14:54:01.920
and it's not that easy to regroup after these games but they've done it

14:54:01.920 --> 14:54:06.560
before. They've had the experience and I think they will be capable of doing it. They know

14:54:06.560 --> 14:54:09.360
they won this game and it just, it just slipped away from them at the end.

14:54:09.360 --> 14:54:13.360
A TI winning team has to be resilient. It's just part of what, you know, you have to go

14:54:13.360 --> 14:54:16.560
through to get there in the end. And I think this is a time for them to show that they are.

14:54:17.200 --> 14:54:22.240
Was, um, was there any like special, I don't want to say like a trick, but was there anything

14:54:22.240 --> 14:54:26.880
that you did, Quinn, or you felt that the team did when you were with Watson and Malady

14:54:26.880 --> 14:54:30.400
that was very easy to be able to get them to reset? Like, was it a certain thing

14:54:30.400 --> 14:54:35.520
that needed to be said. Was it a certain viewpoint to be shed? And they were very easily switched to,

14:54:35.520 --> 14:54:40.720
hey, you're kind of right. I think a lot of the talking that has to go down is sort of,

14:54:41.680 --> 14:54:44.800
you have to accept a little bit what went wrong, but you don't want to harp too much on this.

14:54:44.800 --> 14:54:48.640
There's a fine balance there of this is kind of bad and we messed this up, but it's okay.

14:54:48.640 --> 14:54:52.240
You don't want it to be from a super negative lens if we suck and being at Debbie Downer,

14:54:52.240 --> 14:54:55.680
because that's not the time or the place for that. It's not the time to fix problems.

14:54:55.680 --> 14:55:01.640
This is the time to like accept what went wrong and now move on to the future. Okay, we did this. It's okay

14:55:01.640 --> 14:55:07.240
We don't actually really need to change anything. Let's keep our mental stable and solid and just talk things through and refocus on ourselves

14:55:07.240 --> 14:55:11.560
Not get sucked too much into I need to do more to fix the problems, but everything was fine

14:55:11.560 --> 14:55:17.120
It's all fine these things just happen. I absolutely agree and I think one of the key things you said there is

14:55:17.640 --> 14:55:19.880
Sometimes I think you can get hung up on the last game

14:55:19.880 --> 14:55:23.360
And you start talking about like what happened in the game and what we should have done different

14:55:23.360 --> 14:55:26.440
But next game is different. Dota always starts over from 0-0.

14:55:26.440 --> 14:55:29.980
Even though you're one game down, it's technically nothing changed.

14:55:29.980 --> 14:55:34.240
You're starting from scratch, nothing from last game should affect your next game.

14:55:34.240 --> 14:55:36.740
And even though you might have messed up your positioning in this game,

14:55:36.740 --> 14:55:38.640
it doesn't mean that you're going to do it in the next game.

14:55:38.640 --> 14:55:42.160
So I feel like the faster they can reset, the faster they can leave that game behind them

14:55:42.160 --> 14:55:45.280
and just go into the game thinking, it's 0-0, we're playing match one,

14:55:45.280 --> 14:55:47.600
let's destroy them the better.

14:55:48.160 --> 14:55:51.080
Yeah, I think it's right on the nose.

14:55:51.080 --> 14:55:53.240
And I think they have the capability to do it.

14:55:53.240 --> 14:55:55.760
And we talk about Sox a lot, but I think when you have this guy on your team,

14:55:55.760 --> 14:55:59.800
it just puts so much belief and so much faith into you because this guy is just a beast.

14:55:59.800 --> 14:56:05.160
And he, I think they're players like this that don't talk a lot, but when they do talk, you listen.

14:56:05.160 --> 14:56:07.560
I know Xi was like that when I played with him for a little bit.

14:56:07.560 --> 14:56:08.600
And I think Sox is like that.

14:56:08.600 --> 14:56:09.960
He's not someone who talks all the time.

14:56:09.960 --> 14:56:11.720
He's not a yapper or some goober guy.

14:56:11.720 --> 14:56:14.840
But I think after a game like that, he says, yo, guys, it's fine.

14:56:14.840 --> 14:56:15.400
I messed up.

14:56:15.400 --> 14:56:16.360
I'm sure you accept some blame.

14:56:16.360 --> 14:56:17.480
And you're like, yeah, it's fine.

14:56:18.120 --> 14:56:19.240
This goat said it's fine.

14:56:19.240 --> 14:56:22.680
Yeah, I also do remember from the Tundra Vlog after they won TI.

14:56:22.680 --> 14:56:25.200
I think there was a similar moment where he just tells them, like,

14:56:25.200 --> 14:56:28.760
guys, it's all good, we're gonna destroy them.

14:56:28.760 --> 14:56:30.600
So he has done it before.

14:56:30.600 --> 14:56:34.680
He is that motivational speaker when it comes to the side of the index.

14:56:34.680 --> 14:56:38.520
He's been varying different positions when it comes to TI.

14:56:38.520 --> 14:56:40.720
Like, make me galactic with one game off.

14:56:40.720 --> 14:56:43.040
The question is also opposed to them.

14:56:43.040 --> 14:56:45.040
How did they feel coming into a Game 2?

14:56:45.040 --> 14:56:47.960
Because whilst there was a massive nail-batter towards the end

14:56:47.960 --> 14:56:52.680
you walk away victorious. You're also sitting there with that little reminder in the back of your head.

14:56:52.680 --> 14:56:58.680
We almost got stomped. We almost had no game one for ourselves. Yeah, you never want to play for the

14:56:58.680 --> 14:57:02.920
the enigma turnaround. We're going to get stomped and then we're going to claw our way back. That's

14:57:02.920 --> 14:57:07.000
that's never the game plan. And I think for them, they're going to look towards their lanes.

14:57:07.720 --> 14:57:11.560
While this room looked amazing towards the end of the game, I think Earth Spirit just played

14:57:11.560 --> 14:57:15.960
for free for the first 25 minutes. And that's because they picked storm into it. Earth Spirit

14:57:15.960 --> 14:57:20.040
naturally counters the hero, especially with people maxing Geo-Grip by Rebel Klamino.

14:57:21.080 --> 14:57:24.600
I don't think we'll see something like that be replicated. Lorenaf is going to respect whatever

14:57:24.600 --> 14:57:30.360
heroes CJ hosts. Yeah, I do think in reference to the draft though, Nigma has got some sort of,

14:57:30.360 --> 14:57:33.880
they've got something going that's like good for them. I think not a lot of teams

14:57:33.880 --> 14:57:38.040
would necessarily like the heroes they have, but it's this nice mix of aggression,

14:57:38.040 --> 14:57:41.400
while also these big teamfight scaling. Because to be honest, I think Nigma is not

14:57:41.400 --> 14:57:47.080
quite a clean enough team to just play a draft that tries to full stomp you. I think they want some aggression in their heroes,

14:57:47.080 --> 14:57:51.040
but they also want the scaling in the teamfight. I think they're getting that a lot from Sumel's necrophos.

14:57:51.200 --> 14:57:52.800
Obviously, there's some in the enigma as well.

14:57:52.800 --> 14:57:58.040
But I think having heroes that can just run in and be tanky is a big part of why this teamfighting for them is possible.

14:57:58.040 --> 14:58:00.720
It's because they have heroes that can just front line and that makes

14:58:01.000 --> 14:58:06.040
late game execution so much easier. Having a hero that is fine getting all gone on because if you have to play like

14:58:06.040 --> 14:58:09.200
ninjas hiding in the shadows and no one can get jumped the game is very hard.

14:58:09.200 --> 14:58:12.960
And I think that's the problem they kind of did have for the first portion of the game

14:58:12.960 --> 14:58:18.680
You know, they're supposed to have this impossible wall to break and the wisp and the the Necro, but cheer out with us

14:58:19.840 --> 14:58:26.640
I'm liking hard on the name of the item spirit vessel absolutely counter that so I think I mean if I'm Yandex

14:58:26.640 --> 14:58:31.240
I'm going to this next draft. I'm thinking like our draft was good. We can beat I don't think it's like

14:58:31.440 --> 14:58:34.080
This was some impossible game for them at all

14:58:34.080 --> 14:58:38.780
So this is always an interesting position to be in because I remember we used to say on like what a lot that we did

14:58:38.780 --> 14:58:40.280
Not like losing to the same draft twice

14:58:40.280 --> 14:58:46.640
You know like losing to the same concept twice and the question here is are they gonna be willing to give them IO once more or

14:58:47.160 --> 14:58:51.660
Do they feel like this is the only way that Nick look in women and we don't want to give them the best heroes

14:58:51.660 --> 14:58:56.540
And we want to mix it up for that reason. I do hope that the takeaway isn't we lost to IO

14:58:56.640 --> 14:58:59.800
but rather we lost to black hole and then I

14:58:59.800 --> 14:59:04.440
I don't want them to change too much and overcorrect because if they're banning IO

14:59:04.440 --> 14:59:06.840
They don't have the potential to take it to themselves as well

14:59:06.840 --> 14:59:13.200
You could find reassurance in what Axel said from the coaches interview as he less left that booth right the information

14:59:13.200 --> 14:59:17.320
That tsunami was able to get out of them is there a team that doesn't overthink the graph

14:59:17.320 --> 14:59:19.280
There was a potential for an IO flex

14:59:19.280 --> 14:59:24.400
There was a potential for so many different things to come out when we saw them let through what Noah the team was

14:59:24.400 --> 14:59:26.400
is willing to do it against

14:59:26.400 --> 14:59:28.400
Dema Galaxy. And I love that.

14:59:28.400 --> 14:59:30.400
It means he's such a straight

14:59:30.400 --> 14:59:32.400
shooter. He's able to calm the

14:59:32.400 --> 14:59:34.400
boys down a little bit in some

14:59:34.400 --> 14:59:36.400
way, shape or form as well. And

14:59:36.400 --> 14:59:38.400
when we do get into that game

14:59:38.400 --> 14:59:40.400
to draft, it is going to be a

14:59:40.400 --> 14:59:42.400
blank slate and it is going to be

14:59:42.400 --> 14:59:44.400
very straightforward. They don't

14:59:44.400 --> 14:59:46.400
want to over complicate anything

14:59:46.400 --> 14:59:48.400
by too much. And he also has

14:59:48.400 --> 14:59:50.400
massive confidence. He said TV

14:59:50.400 --> 14:59:52.400
is a Watson hero. It is his

14:59:52.400 --> 14:59:55.440
not getting to hear as much from Axl, but just the small amount that he's able to give

14:59:55.440 --> 14:59:59.040
us gives me confidence that a game two is going to be probably even better for Yannex

14:59:59.040 --> 15:00:00.040
somehow.

15:00:00.040 --> 15:00:01.040
Yeah, I totally agree.

15:00:01.040 --> 15:00:04.560
And it's also going to be very different because the sides will be most likely have

15:00:04.560 --> 15:00:05.560
flipped.

15:00:05.560 --> 15:00:07.320
Yannex will be first tick while they were second pick last game.

15:00:07.320 --> 15:00:10.080
And so there is no possibility that even gets I owe this game.

15:00:10.080 --> 15:00:12.140
If anything, Yannex gets it or it's banned.

15:00:12.140 --> 15:00:13.920
And so the shoe is on the other foot.

15:00:13.920 --> 15:00:14.920
It's up the negative side.

15:00:14.920 --> 15:00:17.720
We want to play against this monster of a hero that we see winning so many games

15:00:17.720 --> 15:00:18.720
right now.

15:00:18.720 --> 15:00:21.440
Same thing with the bounty hunter, another hero that Yannex had to ban.

15:00:21.440 --> 15:00:23.440
the game. It's a new game

15:00:23.440 --> 15:00:25.440
that's a new game. It's a new

15:00:25.440 --> 15:00:26.440
game that's a new game that

15:00:26.440 --> 15:00:27.440
they now most likely will not

15:00:27.440 --> 15:00:29.440
have to besides have flicked.

15:00:29.440 --> 15:00:30.440
And so not only is it a new

15:00:30.440 --> 15:00:31.440
game and that it's zero zero.

15:00:31.440 --> 15:00:32.440
It's a new game. The draft

15:00:32.440 --> 15:00:33.440
order is different, which

15:00:33.440 --> 15:00:34.440
changes everything. And it's

15:00:34.440 --> 15:00:35.440
something that is also funny

15:00:35.440 --> 15:00:36.440
about losing a game one and

15:00:36.440 --> 15:00:37.440
that it won't even be the same

15:00:37.440 --> 15:00:38.440
problems you're facing as it

15:00:38.440 --> 15:00:41.440
was last game. Yeah, there

15:00:41.440 --> 15:00:42.440
there's all those elements

15:00:42.440 --> 15:00:43.440
added to it there. And I

15:00:43.440 --> 15:00:44.440
just love that we're

15:00:44.440 --> 15:00:45.440
getting some of these deaths

15:00:45.440 --> 15:00:47.440
as well from what happened in

15:00:47.440 --> 15:00:49.440
Game of one. I love just

15:00:49.440 --> 15:00:50.440
knowing how long the game went

15:00:50.440 --> 15:00:54.440
different takeaways can be when you see a game play out the way that it did.

15:00:54.440 --> 15:00:59.240
That's the fun and the joy of Dota is that no one's wrong when it comes to that was an issue.

15:00:59.240 --> 15:01:03.040
You can all be correct, but which is the one that you want to tackle right now in a best of three?

15:01:05.040 --> 15:01:06.240
I honestly don't know.

15:01:06.240 --> 15:01:11.340
Like, hard games have no conclusions from because like so much of your game went according to game plan.

15:01:11.340 --> 15:01:16.640
Like, I don't think I could look at the index and be like, oh, this guy wasn't performing or something like that.

15:01:16.640 --> 15:01:17.740
So yeah, we just have to see.

15:01:17.740 --> 15:01:22.540
As tough as game one was, they're all going to have to buckle up and be ready for game number two.

15:01:26.940 --> 15:01:34.140
Team Yandex versus Nygma Galaxy. Game two.

15:01:38.240 --> 15:01:43.540
What you were alluding to, Quinn, is correct. It is going to be Yandex with the first pick here.

15:01:43.540 --> 15:01:47.440
So that order has changed up. If an IO is left into the pool,

15:01:47.440 --> 15:01:51.240
It's very easy for Yandex to be able to take it for themselves and again

15:01:51.240 --> 15:01:54.200
We've already spoken about it. They were comfortable running it mid yesterday

15:01:54.200 --> 15:02:01.240
They were comfortable running it for yesterday and of course as well. We've just seen it's still very very very viable in this

15:02:02.160 --> 15:02:05.880
Yeah, it most certainly is and I'm super curious to see if they make gives it or not

15:02:05.880 --> 15:02:10.240
They are sort of the aisle masters. They are one of the first teams. Yeah, okay there it is

15:02:10.240 --> 15:02:14.040
So they think the heroes do good. They respect it as much as everybody else does

15:02:14.040 --> 15:02:18.800
I think this if we get to see a game 3 and our drafts are also so interesting the progression of that

15:02:18.800 --> 15:02:20.720
I'd be very curious, but let's not get ahead of ourselves

15:02:20.720 --> 15:02:26.480
I think the necropos ban is also very very good this heroes been instrumental in a lot of things those wins with the nature's profit

15:02:26.480 --> 15:02:27.080
Band as well

15:02:27.080 --> 15:02:30.400
That's a lot of the heroes that have been super key for nigma

15:02:30.400 --> 15:02:33.760
And so they're gonna have to go to something different because it's not a draft. It's gonna be the same

15:02:33.880 --> 15:02:35.880
I mean Earth Spirit is

15:02:35.960 --> 15:02:41.280
Still left in the pool. I do think that Earth Spirit gave them a lot in that game one

15:02:41.280 --> 15:02:43.920
and I think CJ did deliver in the early game.

15:02:43.920 --> 15:02:45.640
He's had some performances on EarthSpirit

15:02:45.640 --> 15:02:47.960
where I felt that he wasn't as comfortable as others.

15:02:47.960 --> 15:02:49.840
We've seen like no one or Anisha,

15:02:49.840 --> 15:02:52.120
but in that game one, he popped up.

15:02:52.120 --> 15:02:54.320
I really hope he doesn't lose confidence in it.

15:02:54.320 --> 15:02:55.360
And his vibrant victory tells me

15:02:55.360 --> 15:02:58.840
does kind of feel that he lost confidence in it.

15:02:58.840 --> 15:03:00.320
This is a really interesting position.

15:03:00.320 --> 15:03:03.280
I actually don't know if Lornoff even wants to play EarthSpirit.

15:03:03.280 --> 15:03:03.960
He does not.

15:03:03.960 --> 15:03:05.960
It's not the end game carry, right?

15:03:05.960 --> 15:03:08.520
And he wants to be the scaling guy.

15:03:08.520 --> 15:03:11.720
Yeah, well, I totally agree, Mira, that I think the Earth...

15:03:11.720 --> 15:03:13.880
I think CJ played a great game, early game.

15:03:13.880 --> 15:03:18.680
I do think you could see the lack of comfortable on the hero as more time passes.

15:03:18.680 --> 15:03:21.160
When you get to the late game, some of the item decisions are a little bit off.

15:03:21.160 --> 15:03:26.200
Some of the teamfights letting magnetized slip and not continue either on himself or other people.

15:03:26.200 --> 15:03:31.240
The positioning, just little tiny things that felt like he was a little bit uncomfortable only here

15:03:31.240 --> 15:03:35.080
compared to some of his others. And I think there's a reason they skip on, right?

15:03:35.080 --> 15:03:37.800
I think he's like I'd rather not and it seems like hey fair enough

15:03:37.800 --> 15:03:41.520
We've gotten this far without playing the hero as they've skipped it a lot before this series and

15:03:41.840 --> 15:03:45.960
Nigma also doesn't like it. So I I think Walt the same time. It's maybe a little cowardly

15:03:45.960 --> 15:03:47.600
I can also respect it

15:03:47.600 --> 15:03:48.840
It makes sense for them

15:03:48.840 --> 15:03:53.840
I feel like and I'm really curious to see because Nigma like you said a lot of the heroes that we've seen them went on in

15:03:53.840 --> 15:03:58.040
This main stage of TI are banned out. There is no Necro. There is no nation's prophet

15:03:58.040 --> 15:04:02.640
No, wisp no bounty they looked for those heroes in previous days in order to get to this point

15:04:02.640 --> 15:04:05.520
So I feel like we're gonna see something fresh from Nigma and I'm really excited for it

15:04:05.920 --> 15:04:09.780
You know, it's really funny about this Wyvern is when I when I look at Wyvern

15:04:09.780 --> 15:04:13.920
I think I read is an anti-lendred hero, but it's not a hero that I associate with Nigma

15:04:13.920 --> 15:04:19.560
Nor do I think they play particularly well. So to me, it's just we have a winter Wyvern

15:04:19.560 --> 15:04:26.760
They cannot in Nigma's at any point ever. Okay, we have a BKB person disabled. We've secured a strong laner. We've secured teamfight

15:04:27.440 --> 15:04:29.440
This is not happening to us

15:04:29.440 --> 15:04:33.040
Yeah, that's uh, the BKB Blackwell is definitely off the table.

15:04:33.040 --> 15:04:36.840
I think it's also, it's funny that both teams just pick their fives.

15:04:36.840 --> 15:04:39.240
I think that's actually quite a rare thing in drafting.

15:04:39.240 --> 15:04:42.540
Um, oftentimes cores are the more defining hero in drafts

15:04:42.540 --> 15:04:44.740
and they are the ones that enable your supports.

15:04:44.740 --> 15:04:47.640
So you pick some strong dude who does a certain thing really well

15:04:47.640 --> 15:04:50.240
and that lets you know, okay, we want follow-up damage in our supports.

15:04:50.240 --> 15:04:51.640
We want a guy who starts fights

15:04:51.640 --> 15:04:55.840
and I think cores tend to be the heroes that let supports pick the way they want to.

15:04:55.840 --> 15:04:59.240
Whereas when you pick two supports like this, it doesn't actually define that much.

15:04:59.240 --> 15:05:04.240
Yeah, I mean it's an interesting way to approach the draft because I usually like to think of first pick as you're trying to create this like

15:05:04.600 --> 15:05:08.880
Unbeatable draft or second pick is trying to respond to yeah, that's actually really funny

15:05:08.880 --> 15:05:12.960
Do they pick Wyvern and they ban Enigma? Divy a little terrified though

15:05:13.960 --> 15:05:19.440
Like this isn't trauma. I don't know what it is. I will also tell you that Watson hates this hero

15:05:19.440 --> 15:05:20.440
Oh yeah?

15:05:20.440 --> 15:05:23.960
Before this year's yes, he every single time he gets the last day's ban Enigma

15:05:23.960 --> 15:05:26.960
It doesn't matter if he's playing 4 jarocopters. He wants the ban Enigma so bad

15:05:26.960 --> 15:05:32.240
it's interesting it's interesting obviously like any when that game kind of

15:05:32.240 --> 15:05:35.360
became like their doom and I think another hero that can accomplish similar

15:05:35.360 --> 15:05:39.700
goals is doom which is you know eventually he gets so strong he has this

15:05:39.700 --> 15:05:42.560
big a we disable that doesn't let you play the game and there isn't really

15:05:42.560 --> 15:05:45.720
much you can do about it I don't know if I've seen the violin play it but it's

15:05:45.720 --> 15:05:48.240
a hero that I feel like was really effective in the previous series and

15:05:48.240 --> 15:05:51.800
here that I think personally is extremely strong as it puts that ticking

15:05:51.800 --> 15:05:56.480
time bomb on you that's a great point but I don't like it as a concept

15:05:56.480 --> 15:05:58.980
just based on Halloween's fun in Game 1.

15:05:58.980 --> 15:05:59.480
That's fair.

15:05:59.480 --> 15:06:01.580
Like, they got completely demolished on lanes,

15:06:01.580 --> 15:06:05.040
and I think Doom does not provide that game-changing moment

15:06:05.040 --> 15:06:08.220
the same way that Enigma does to justify losing lanes.

15:06:08.220 --> 15:06:09.580
That's fair.

15:06:09.580 --> 15:06:13.620
I, uh, on the topic of Divy, I think the casters mentioned

15:06:13.620 --> 15:06:15.780
the moment where normally you see him, like, freaking out

15:06:15.780 --> 15:06:17.720
every time he gets a kill with some big fight.

15:06:17.720 --> 15:06:20.120
Divy, like, slams the desk, and the fact that he was very chill

15:06:20.120 --> 15:06:22.280
after that big black hole just does the OK sign,

15:06:22.280 --> 15:06:24.780
I think also shows his progression as a player

15:06:24.780 --> 15:06:30.580
that he's not super emotional anymore. He's more like even keeled and calm and chill, which I think is really important in TI.

15:06:30.580 --> 15:06:37.180
It's very easy to get sucked into those emotions, but staying calm and focused on the game and not getting sucked into this other stuff.

15:06:37.180 --> 15:06:39.980
At the end of the day, what matters is the screen in front of you.

15:06:39.980 --> 15:06:42.980
There may be all this cool stuff around you, and that's what makes it awesome and special.

15:06:42.980 --> 15:06:45.380
But what matters to you personally is the screen.

15:06:45.380 --> 15:06:50.780
Yeah, it's always felt like she's from the type of person to keep an even temper,

15:06:50.780 --> 15:06:57.780
Which is kind of rare for players who haven't experienced as many TI's as veteran players like no one for example.

15:06:58.780 --> 15:07:03.780
This Largo is interesting because I feel like Nigma is in general even like, they're dating back to TI 7 Liquid.

15:07:03.780 --> 15:07:08.780
They like to play a heavy sustained drafts and they like to play drafts where like, they can group up and play together.

15:07:08.780 --> 15:07:11.780
And Largo is one of the best heroes to enable that kind of style.

15:07:11.780 --> 15:07:17.780
So I feel like this ties back into like, similar concepts that we saw in the previous games where they're trying to build this unbreakable wall.

15:07:17.780 --> 15:07:24.080
But there's a lot of burst heroes left for Yandex like Lina and Asap but they love to play which are pretty good against Largo

15:07:24.260 --> 15:07:28.720
Yeah, absolutely. I mean that's I just think it's like if it's the concept that they want to go with

15:07:29.380 --> 15:07:34.580
And Kaz is also a burst hero. It is the melee version that makes sense for a lane with Hunter Wyvern

15:07:35.340 --> 15:07:37.340
Yeah, it's a solid pairing

15:07:37.860 --> 15:07:40.460
I imagine the lane is pretty good against Largo and the tempo is high

15:07:40.460 --> 15:07:44.140
I think those are two of the best things against Largo because the hero is quite farming

15:07:44.140 --> 15:07:47.060
It's quite slow. In some ways it's sort of a carry hero from the off lane

15:07:47.060 --> 15:07:51.540
Even though he's a healer, so much of it is about getting those item timings.

15:07:51.540 --> 15:07:57.400
And if you're going to win the lane, and Kez is going to play faster than a lot of carries compared to Shadowfiend or heroes like that, Turrets.

15:07:57.400 --> 15:08:01.620
I think it fits thematically, and Watson is very, very comfortable on the hero.

15:08:05.260 --> 15:08:09.460
Rubik's kind of interesting, because I don't really see anything in particular that you want to pick it against.

15:08:09.460 --> 15:08:09.960
Yeah.

15:08:09.960 --> 15:08:13.860
There's like usually you want to pick it either as a you know

15:08:13.860 --> 15:08:17.200
You see some spells that you want to steal or you have this lane matchup

15:08:17.200 --> 15:08:22.380
That's really good for him or you want to prevent some sort of on the Lord pick coming out because he's very effective against other Lord

15:08:22.380 --> 15:08:26.040
But we already see Largo from Nigma. So it makes me think like is there

15:08:26.520 --> 15:08:29.860
What is it that they see here because I personally don't hoodwink still in the pool

15:08:29.860 --> 15:08:32.220
It worked. I was a great hero for them in the last game

15:08:32.220 --> 15:08:36.800
But opting for rubik a little bit more scaling props my guess is that they want to

15:08:36.800 --> 15:08:42.580
pick doom and they want a hero that can lane with doom and protect against a

15:08:42.580 --> 15:08:46.160
potential enemy taking rearbook with the idea that maybe a doom or an underlord

15:08:46.160 --> 15:08:49.380
for example will come out because a doom or underlord on 18 would make the

15:08:49.380 --> 15:08:53.060
revict very justified because it's kind of a block pick in that sense.

15:08:53.060 --> 15:08:59.720
Yep it has natural synergy together for sure and it's like it's an interesting

15:08:59.720 --> 15:09:02.120
hero because at the moment I don't see that much purpose for it but we might

15:09:02.120 --> 15:09:07.480
see it down the line. Yeah, if you do get the steel arrow, it's completely bonkers,

15:09:07.480 --> 15:09:11.080
but it's kind of difficult to do so. But Matt put some pub against it and I kept getting

15:09:11.080 --> 15:09:15.000
arrowed by Arubic and I just stuck for four hours. So if they actually do get it, then

15:09:15.000 --> 15:09:18.520
you don't play the game anymore. Yeah, that's a good point too. I feel like that's the next

15:09:18.520 --> 15:09:23.080
stat we need to implement is how much time you've been stunned by the arrow specifically.

15:09:23.880 --> 15:09:29.640
Lots, is the answer. Way too much. I think they have also used considerably more reserve

15:09:29.640 --> 15:09:35.480
which I think they actually tend to dig pretty heavily into it in general when I look at their drafts some teams pick very quickly

15:09:35.480 --> 15:09:36.740
They don't use that much reserve time

15:09:36.740 --> 15:09:41.040
I think Nigma thinks quite a bit of the earlier picks and then it can cause you troubles on your last pick

15:09:41.240 --> 15:09:44.640
Especially when you have the absolute last pick like they do so it can make

15:09:44.920 --> 15:09:48.200
Lornoff's choice or whoever has the last pick here a little bit dicey

15:09:48.200 --> 15:09:51.480
I think it's also due to the fact that a lot of the heroes are banned out, right?

15:09:51.480 --> 15:09:53.680
It is a little bit of a trickier draft for them. They're

15:09:54.280 --> 15:09:57.800
Have to reach into the pool of heroes right now and find something different

15:09:57.800 --> 15:10:05.720
friend. I'm kind of surprised that Clink's came out like it's a big burst damage hero it can fight

15:10:05.720 --> 15:10:13.240
the kez and it can like really make lives difficult for us ports like Wyvern and Ruvik but you have a

15:10:13.240 --> 15:10:17.000
headwink and you have a marana you're like these ranged spellcasters you don't have all guys that

15:10:17.000 --> 15:10:20.680
are gonna stun for them like I feel like the draft looks kind of wonky to me unless

15:10:20.680 --> 15:10:25.680
If the floor enough gets on some DK mid or something, it looks off.

15:10:25.680 --> 15:10:27.680
Maybe that's just my read.

15:10:27.680 --> 15:10:29.680
Oh, there's definitely validity to that.

15:10:29.680 --> 15:10:33.680
And it's all, like it's, um, they all played a similar range.

15:10:33.680 --> 15:10:37.680
Like I think they do have disable, but it's not the kind of disable that goes in and starts stuff.

15:10:37.680 --> 15:10:38.680
It's a lot of skirmish stuff.

15:10:38.680 --> 15:10:42.680
And the issue when you have a ton of skirmish is when the game gets to sort of this 20, 30 minute mark,

15:10:42.680 --> 15:10:45.680
it's not that reasonable for supports to start fights anymore.

15:10:45.680 --> 15:10:48.680
Generally you want cores to start because the supports go in first and you say,

15:10:48.680 --> 15:10:52.000
You save bushlocker guy, then suddenly you get lifted and you get insta-killed by Tess.

15:10:52.000 --> 15:10:55.200
And now you're down one hero, and they have saved still waiting behind.

15:10:55.200 --> 15:10:59.120
So not having a core going into last pick that starts fights can be really weird

15:10:59.120 --> 15:11:03.160
because it can force Lornoff down a specific path because they feel like they're about to need something.

15:11:03.560 --> 15:11:08.800
I hope they can escape that, because I feel like when we've seen them shine is when Lornoff gets to be that win condition.

15:11:08.800 --> 15:11:13.240
I do think this is where Sumail's like kind of killer instinct type player could come in and clutch for them.

15:11:13.240 --> 15:11:16.520
Where he would just like run around and play so aggressively on the supports,

15:11:16.520 --> 15:11:20.360
and try to rely on him knowing his limits extremely well to survive.

15:11:20.360 --> 15:11:23.120
But this Earth Spirit pick to me looks extremely scary.

15:11:23.120 --> 15:11:25.960
I feel like Yandex has very good draft integrity right now

15:11:25.960 --> 15:11:28.800
and some of the strongest heroes that we've seen this match.

15:11:28.800 --> 15:11:30.560
Yeah, they have a bunch of heroes to go in,

15:11:30.560 --> 15:11:33.200
a bunch of heroes to follow up, great teamfight, great scaling.

15:11:33.200 --> 15:11:36.720
You want to have all your bases covered and also strong lanes.

15:11:36.720 --> 15:11:39.240
If you've got all of that, if you've got good ways to play the game,

15:11:39.240 --> 15:11:40.560
but also you don't get smashed early,

15:11:40.560 --> 15:11:42.320
it's sort of like the perfect draft in theory

15:11:42.320 --> 15:11:44.920
because you don't have clear weaknesses that can be exploited

15:11:44.920 --> 15:11:47.180
and you can make moves and get the game rolling.

15:11:47.180 --> 15:11:50.880
Earth Spirit is super good against Clinkz because you just find him and if you get on him, he just dies.

15:11:50.880 --> 15:11:54.300
You're super tanky, you're naturally by Crozier, so you don't care so much about it.

15:11:54.300 --> 15:11:56.400
Scaly boys, there's a lot of good things about it.

15:11:56.400 --> 15:11:59.680
You've covered your bases as well in terms of damage variety,

15:11:59.680 --> 15:12:03.040
and that cast is going to be very heavily physical and cause problems in that sense,

15:12:03.040 --> 15:12:05.880
while Earth Spirit's going to be popping off with magic damage,

15:12:05.880 --> 15:12:09.400
which makes it hard to itemize against this draft in the early game.

15:12:10.740 --> 15:12:13.040
Trying to think of what Lornoff might play here.

15:12:13.040 --> 15:12:16.040
It feels like a pretty tricky pick for him.

15:12:16.040 --> 15:12:19.040
But that is in what they need for that draft.

15:12:19.040 --> 15:12:20.040
Yeah.

15:12:20.040 --> 15:12:25.040
He's the archetype of something that would fit Lorin off but also make their draft come together.

15:12:25.040 --> 15:12:30.040
Because I agree with Mira, looking at their supports you would normally look at some sort of hero that can start fights,

15:12:30.040 --> 15:12:35.040
some sort of hero that can kind of play more active and set things up for them.

15:12:35.040 --> 15:12:39.040
But isn't really the type of heroes that he's played?

15:12:39.040 --> 15:12:40.040
Yeah.

15:12:40.040 --> 15:12:41.040
I mean...

15:12:41.040 --> 15:12:42.040
What do you see, Quinn?

15:12:42.040 --> 15:12:45.720
A lot of the best answers to Urspirit are banned.

15:12:45.720 --> 15:12:48.600
I think the puck, even though the puck is bad against Urspirit, could have been really

15:12:48.600 --> 15:12:49.600
good here.

15:12:49.600 --> 15:12:50.600
But Yannick's ban set out.

15:12:50.600 --> 15:12:52.080
I don't think there's anything super obvious.

15:12:52.080 --> 15:12:55.440
I genuinely think it's going to be a bit of a weirder pick, like you could do something

15:12:55.440 --> 15:13:00.240
like a Viper that you try to win the lane really hard, but then it just, it causes

15:13:00.240 --> 15:13:01.240
a lot of risk.

15:13:01.240 --> 15:13:02.240
You've got Double Turret.

15:13:02.240 --> 15:13:04.560
And so that's, that's what we said before, is you've got this Klingx.

15:13:04.560 --> 15:13:05.560
He's the ranged damage dealer.

15:13:05.560 --> 15:13:08.760
If you pick another one, it makes your draft a little bit weird and puts a lot

15:13:08.760 --> 15:13:10.600
of burden on the other heroes.

15:13:10.600 --> 15:13:14.500
So I'm genuinely not super sure this could be something like a Void Spirit which we have

15:13:14.500 --> 15:13:19.980
seen Lornoff play before and while it is not a great hero in general it is the type of

15:13:19.980 --> 15:13:23.580
hero they need and also scales very well and it's a game where he doesn't really need

15:13:23.580 --> 15:13:26.100
the kitty which is kind of the biggest Void Spirit thing.

15:13:26.100 --> 15:13:31.460
The thing is Void Spirit gets outpaced by Earth Spirit early on and I think that you need

15:13:31.460 --> 15:13:34.700
the melee stun art type and I think Slardar is the only thing that fits the bill right

15:13:34.700 --> 15:13:38.020
now that I can synergize with Clinkz but I don't know if Lornoff is a comfortable

15:13:38.020 --> 15:13:39.020
Slardar player.

15:13:39.020 --> 15:13:40.340
And the Doom does come out.

15:13:40.340 --> 15:13:43.180
The Underlord got cover bound by Nigma Galaxy,

15:13:43.180 --> 15:13:44.980
but this justifies the Rubik a little bit.

15:13:44.980 --> 15:13:46.580
You don't want to potentially give it away,

15:13:46.580 --> 15:13:48.580
and then you lose your Underlord or Doom

15:13:48.580 --> 15:13:50.900
in the last few years.

15:13:50.900 --> 15:13:52.940
I think it's a good game for it.

15:13:52.940 --> 15:13:55.180
It's kind of bad against Doom,

15:13:55.180 --> 15:13:57.340
but it's a game where BKB is not super needed.

15:13:57.340 --> 15:13:59.100
You can go in and out and poke,

15:13:59.100 --> 15:14:01.860
and I think we talked about how a lot of skirmish.

15:14:01.860 --> 15:14:04.540
Well, Void Spirit is fight start on a core

15:14:04.540 --> 15:14:05.780
that also is skirmish,

15:14:05.780 --> 15:14:07.540
and so you can play in a way where,

15:14:07.540 --> 15:14:09.220
Okay, sure they've got magnetize and doom

15:14:09.220 --> 15:14:10.540
but you've got ways to kite

15:14:10.540 --> 15:14:12.140
and not fully commit, you throw a bushbuck,

15:14:12.140 --> 15:14:13.700
you throw an arrow, Void Spirit jumps in

15:14:13.700 --> 15:14:15.460
and none of you are really catchable at all

15:14:15.460 --> 15:14:16.420
during that period.

15:14:16.420 --> 15:14:18.020
And so they've got a cool way to fight.

15:14:18.020 --> 15:14:19.860
It's a synergy with Croc of Genius on Largo.

15:14:19.860 --> 15:14:21.300
So you've got the damage scaling.

15:14:21.300 --> 15:14:22.140
You've got the magic damage

15:14:22.140 --> 15:14:24.020
and this hero scales insanely well with items

15:14:24.020 --> 15:14:24.860
just a matter of getting there.

15:14:24.860 --> 15:14:26.460
So it's a cool pick.

15:14:26.460 --> 15:14:28.980
It's just, is this hero good enough to actually work

15:14:28.980 --> 15:14:30.420
even though it makes sense?

15:14:31.580 --> 15:14:35.220
I feel like you are the Void Spirit expert.

15:14:35.220 --> 15:14:37.220
When you look at the Void Spirit versus Earth Spirit

15:14:37.220 --> 15:14:41.740
matchup. Do you think what's where it can come out of that with enough of a lead to make things happen on

15:14:41.740 --> 15:14:46.180
something because if storm can't do it and if under hasn't been able to do it this tournament can the worst

15:14:46.180 --> 15:14:52.060
spirit of the four do it against them? I think you can end up a lot even. You can end up about even and you

15:14:52.060 --> 15:14:55.180
can enter some fights like it's a lot. There's a lot of skill involved. The zero is not that good. So

15:14:55.180 --> 15:14:58.860
you've got to play really well when you're playing the hero. But if I believe in anyone to play

15:14:58.860 --> 15:15:02.860
this hero genuinely, I think it's him right now. He's been so locked in. I think it's a hero you

15:15:02.860 --> 15:15:06.740
need to be very selfish and focused on yourself because if you get too focused on others you get poor

15:15:06.740 --> 15:15:11.380
and then you're worthless. So I genuinely believe he has the skills to pay the bills.

15:15:11.380 --> 15:15:16.340
And to touch up on that, the DLM last pick a little bit, this kind of solves the Largo.

15:15:16.340 --> 15:15:20.740
Like if you just deal Largo, the late game team fights and the sustain don't become much of an

15:15:20.740 --> 15:15:24.740
issue. I mean, I personally really like doing this entire tournament. I feel like it's just

15:15:24.740 --> 15:15:29.300
been a very stable off-laner and it scales extremely well into the game. And like I said

15:15:29.300 --> 15:15:34.100
earlier, it puts a ticking time bomb on you. He has this very clear item build that he

15:15:34.100 --> 15:15:38.740
wants to go for in the endgame and having that I think makes the hero extremely powerful.

15:15:38.740 --> 15:15:43.060
Yeah, it's very true. I still see Boyd Spirit though, so I'm going with Boyd Spirit because

15:15:43.060 --> 15:15:47.940
it's just it's in my blood, you know? So I mean, that's what you said last time when you saw the

15:15:47.940 --> 15:15:52.580
Cypher, even though you said there's ways and abilities and tools to be able to counter that

15:15:52.580 --> 15:15:56.100
Cypher to shut his dad, you still went with him. If it did well, the Boyd Spirit might be as

15:15:56.100 --> 15:16:00.100
simplest of the story, but in Taney's over there shaking his head. Well, what's your

15:16:00.100 --> 15:16:07.620
You're kind of like a boy kind of sir. My boy doom is gonna cook this. I feel like the end is gonna show why him joining Yandex

15:16:07.860 --> 15:16:12.500
Was the reason they started winning tournaments, and I think he's gonna have a stellar performance on the doom here. I

15:16:13.340 --> 15:16:17.860
Mean, I think if Yandex didn't lose confidence. This is an easy one to them

15:16:18.380 --> 15:16:23.500
Okay, so they're still full confidence in everything Yennex can have this one for themselves

15:16:23.500 --> 15:16:28.220
It doesn't we don't really know exactly where they are the closest we could possibly get is more on the side of

15:16:28.220 --> 15:16:32.660
big big galaxy because that's what you're standing by the tsunami.

15:16:32.660 --> 15:16:40.820
Thank you very much. Yes, I'm joined by karaoke. It is currently 1225 in Shanghai and your boys

15:16:40.820 --> 15:16:46.180
that just finished a 75 minute long game. I got to know how the stamina is feeling

15:16:46.180 --> 15:16:48.180
right now in the booth.

15:16:48.180 --> 15:16:51.260
Yeah, we're used to this in our job.

15:16:51.260 --> 15:16:55.100
Really you're telling me you're casually playing these midnight games of Dota and

15:16:55.100 --> 15:17:01.980
high intensity situation like this to get top three potentially a TI and it's just that chill.

15:17:01.980 --> 15:17:07.180
We're just extremely grateful to be here, to be honest, so we are just enjoying every moment.

15:17:07.180 --> 15:17:11.180
We're grateful to have you, Kuro. I was wondering if I could also get some insight on this draft,

15:17:11.180 --> 15:17:15.980
specifically the last pick. Yandex gets Earth Spirit. You guys end up picking Void Spirit to

15:17:15.980 --> 15:17:19.260
go against this. Was it a Lornoff idea or a team idea?

15:17:19.260 --> 15:17:28.260
We were thinking about a couple of options. We were close to pick maybe Husker with the big boom, and then we decided on Wojtyr.

15:17:28.260 --> 15:17:36.260
And then a little last question is, it's a late night. These turnaround games from Nick, but keep going, very, very exciting.

15:17:36.260 --> 15:17:38.260
You think we're going to clean it out in the 2-0?

15:17:38.260 --> 15:17:40.260
I hope so.

15:17:40.260 --> 15:17:47.260
Well, I think the viewer base at home, the Europeans and North Americans waking up may also want a 2-0, or maybe they want to see some more Dota.

15:17:47.260 --> 15:17:49.360
Let's find out as we get into a game number two

15:17:50.720 --> 15:17:56.720
Thank you very much there Neil and Kuro Gs game to time ladies and gentlemen hips with nigma galaxy and yandex and my goodness

15:17:56.720 --> 15:18:02.820
Still trying to recover that game on what a game one in start this best of three series off coming into game two

15:18:03.020 --> 15:18:09.200
Some similarities some differences in the mid lane once again cheer with you here ready to roll the Earth Spirit and get this final

15:18:09.200 --> 15:18:15.920
Pick you know Lauren off. I think yeah, he likes the challenge last game showed us that it can be done with this storm

15:18:15.920 --> 15:18:21.720
against the Ursprit. I think if you ask all the other mits at the moment in the tournament, they consider this an even more

15:18:22.140 --> 15:18:29.540
level-level valid. Now he's gonna try and show us that this Ursprit, you can beat it with a Void Sprit. A lot of mits

15:18:29.540 --> 15:18:31.540
they don't even want to touch this hero.

15:18:31.540 --> 15:18:36.220
No, I'm super curious how this match of GH is probably gonna die down here against Left Fittest.

15:18:36.220 --> 15:18:39.160
You have the Fairy Fire, will survive one extra. He does survive.

15:18:39.240 --> 15:18:42.560
Again, I'm super curious to see how this one's gonna go down because yesterday

15:18:42.560 --> 15:18:46.720
I know me and you we had one of the most insane recovery type of games come out today

15:18:46.720 --> 15:18:51.600
Almost superseding that with these black holes, and then we had a very one-sided affair

15:18:51.600 --> 15:18:54.240
Will that be the case at this one because we did see Yandex

15:18:54.240 --> 15:19:00.580
They were running the show in that last game for the majority of the beginning on the dive comes in okay

15:19:00.580 --> 15:19:03.960
She ain't can they get some mail as well. They can

15:19:04.280 --> 15:19:09.200
Gonna be a double kill for Sax here and diving the time of course that you that's the ladies would have seen at home

15:19:09.200 --> 15:19:14.760
on your screens. The first blood this game. Get out of going down on top of the Nigma Galaxy was able to find with the dive on the Watson.

15:19:14.760 --> 15:19:24.320
The tip two right here in this early game. In this early game, right, I have to say to get right, Soxa, his early game was absolutely ridiculous in that last game.

15:19:24.320 --> 15:19:30.840
So I think that's the biggest thing for Nigma to weather the storm of this bottom lane, how much Soxa connects to do in terms of pressuring.

15:19:30.840 --> 15:19:38.560
And overall too, looking at some of the differences and drafts in this game, I'm seeing a lot of cooldowns on one side and almost none on the other.

15:19:38.560 --> 15:19:42.200
I feel like the way that Nick was going to look to play in this game is just some accelerated

15:19:42.200 --> 15:19:46.680
game, trying to play around these cooldowns, just get that momentum going, but have to

15:19:46.680 --> 15:19:50.400
be careful because their teamfight, it does look quite a bit lackluster in the past.

15:19:50.400 --> 15:19:56.160
Let's see how these lanes do end up going down if you say gandex, they had a big advantage

15:19:56.160 --> 15:19:57.160
in the lanes last time.

15:19:57.160 --> 15:20:04.200
You can move here onto Dubai, you should find them, and they will.

15:20:04.200 --> 15:20:11.600
The two of them up top, pretty safe flying here for Watson with the backup of Malady as the Wyvern.

15:20:11.600 --> 15:20:14.500
Watson healed up and safe for the lane.

15:20:14.500 --> 15:20:20.700
I feel like last game, I was mentioning at the start, Niko, I thought that they had the hero picks in order to have the advantage in the laning phase,

15:20:20.700 --> 15:20:24.300
and it ended up being Yandex with the fastest superior advantage in that laning phase.

15:20:24.300 --> 15:20:30.000
This time, I feel like it's Yandex with the superior laning heroes in particular to be able to apply that pressure.

15:20:30.000 --> 15:20:32.580
So I'm really curious how these lanes are going to go down

15:20:32.580 --> 15:20:34.920
and how the rotations are going to come down also.

15:20:34.920 --> 15:20:37.200
And it has to be a lot on Lauren off the head, right?

15:20:37.200 --> 15:20:39.120
This time they don't have that clutch factor

15:20:39.120 --> 15:20:41.000
that's going to be coming from these BKB black holes.

15:20:41.000 --> 15:20:41.840
It's uncountable.

15:20:41.840 --> 15:20:44.240
It's just going to have to be Lauren off making these moves,

15:20:44.240 --> 15:20:46.880
shutting things down and slowing down Chira's momentum.

15:20:46.880 --> 15:20:48.560
Which is going to be the difference, right?

15:20:48.560 --> 15:20:50.680
Because as you pointed towards last game,

15:20:50.680 --> 15:20:53.000
it really was Debye opening up the game

15:20:53.000 --> 15:20:55.960
to allow Lauren off to get to that point as the storm,

15:20:55.960 --> 15:20:58.360
whereas they were to make these insane plays late game,

15:20:58.360 --> 15:21:02.200
Do incredible amounts of damage as the storm after a bit of a slow start

15:21:02.860 --> 15:21:07.580
Come around might be harder to find up what I'm laying some mail again. I'm gonna go down

15:21:15.200 --> 15:21:18.700
Lot of pressure being brought down here and clicks in this game too. I

15:21:19.240 --> 15:21:22.140
Was with the panel too. I mean I get that this is a strong here

15:21:22.140 --> 15:21:24.580
It can be strong if you're able to play with that momentum

15:21:24.580 --> 15:21:26.980
But this gives you a difficult hero to play from behind.

15:21:27.380 --> 15:21:28.580
Yeah, he's got a leap.

15:21:28.980 --> 15:21:30.180
He won remaining.

15:21:30.880 --> 15:21:33.180
Might just get clicked down. The boots are there on Soxa.

15:21:33.180 --> 15:21:35.580
He's got the extra hits once he gets the vision.

15:21:36.580 --> 15:21:38.580
He's not gonna see him immediately,

15:21:38.580 --> 15:21:40.880
but he's gonna be ready to reach in under the tower.

15:21:40.880 --> 15:21:42.680
Anything else to help him out? There's not.

15:21:42.680 --> 15:21:44.480
The wave bolt's gonna finish the job.

15:21:44.780 --> 15:21:46.080
That's four for Soxa.

15:21:46.380 --> 15:21:47.480
Similar to last time.

15:21:47.480 --> 15:21:48.980
Four kills, four minutes in.

15:21:48.980 --> 15:21:50.180
You don't always see that.

15:21:50.380 --> 15:21:52.580
He needs supports, but Soxa, he'll do that.

15:21:52.880 --> 15:21:53.580
Mid lane?

15:21:53.580 --> 15:21:56.680
Dead even though. Laurenoff having a better match at this time of the game.

15:21:56.680 --> 15:22:02.200
Storm Spirit is doing very well in that matchup, but top lane, Tobias struggles again.

15:22:02.200 --> 15:22:07.300
This is a full counter pick. We've been seeing some teams actually stray away from the Kes, but versus that Largo,

15:22:07.300 --> 15:22:10.580
this is one of the best answers. Teams have loved to pick this against him.

15:22:10.580 --> 15:22:11.580
And I've got it.

15:22:11.580 --> 15:22:12.980
Oh, Valady. Mike, come down here.

15:22:12.980 --> 15:22:14.580
Good track back here in the bush, Wack.

15:22:14.580 --> 15:22:17.980
He's gonna be able to shoot free. The trees will still die.

15:22:17.980 --> 15:22:25.660
I'm watching it to clean up and return both Omar and divide very low Omar will get sliced down here by the cares

15:22:25.900 --> 15:22:29.260
The buyer will be fine gets a courier. He'll be able to drag the creep wave too

15:22:29.260 --> 15:22:31.260
So we'll get some more out of this late

15:22:31.540 --> 15:22:37.180
Lots of kills going down though six to three again next again having that advantage did but as you said did get that first blood

15:22:37.420 --> 15:22:43.580
The index in this late position having this advantage at the moment and DM is off to a hot start. Oh, he is

15:22:44.260 --> 15:22:46.260
having a great time down against

15:22:46.260 --> 15:22:50.600
the safe lane of Niggah the Galaxy. Now we're gonna have a plus one, we're gonna get the

15:22:50.600 --> 15:22:53.860
rotation coming in from low and low. I think this is necessary. I think they have to accept

15:22:53.860 --> 15:22:57.620
the fact that this top lane isn't gonna be a win. They have to start securing Clink's

15:22:57.620 --> 15:23:01.160
some extra farm. He doesn't want to play from behind versus this matchup, versus the

15:23:01.160 --> 15:23:04.760
Urspurt. Just like Pano was talking about, the Clink's gonna just start to chain

15:23:04.760 --> 15:23:08.460
feet if he does get too far behind versus this ES. So I like this move a lot more.

15:23:08.460 --> 15:23:11.460
I'm gonna secure some medals early game here. Yeah, just get him a little bit

15:23:11.460 --> 15:23:15.700
tankier, a little bit of that extra item so perhaps he can survive versus that collapse

15:23:15.700 --> 15:23:17.060
that will come on top of it.

15:23:17.060 --> 15:23:19.660
Malady will look to match these movements though,

15:23:19.660 --> 15:23:20.700
moving toward the mid lane,

15:23:20.700 --> 15:23:22.860
and gonna look to secure the power rune here,

15:23:22.860 --> 15:23:23.700
for Chira Junior.

15:23:23.700 --> 15:23:26.700
Chira has it six, little earlier than Lorinoff.

15:23:27.700 --> 15:23:29.700
Lorinoff does have to be careful how he shows,

15:23:29.700 --> 15:23:31.780
because he also did skill very aggressively on Lorinoff.

15:23:31.780 --> 15:23:32.980
Two-zero-three.

15:23:32.980 --> 15:23:35.860
Don't point it to similar to this gauge.

15:23:35.860 --> 15:23:37.100
He does get caught in these big signs,

15:23:37.100 --> 15:23:38.700
as if he could just die, and they get the catch.

15:23:38.700 --> 15:23:39.540
Chira's gonna get the set up,

15:23:39.540 --> 15:23:41.100
move the kickback, and then the magnetized.

15:23:41.100 --> 15:23:42.620
Gonna go straight for the TPL.

15:23:42.620 --> 15:23:43.780
Smart TPL.

15:23:43.780 --> 15:23:48.780
Big brain. Second the roll connects he knows they don't have to follow what's done it.

15:23:55.780 --> 15:23:57.780
A much slower start for him this time.

15:23:57.780 --> 15:23:58.780
He's still getting good CS though.

15:23:58.780 --> 15:24:02.780
He is. But something we didn't, I didn't even get to talk about Sumail too much in that last game.

15:24:02.780 --> 15:24:06.780
He was doing such a good job of just being this crazy distraction, applying so much damage.

15:24:06.780 --> 15:24:09.780
That was him playing one of his best heroes. I'm wondering how it's going to be with the plates.

15:24:09.780 --> 15:24:15.620
with the planks, because just Necro existing does a lot. Planks existing a little different

15:24:15.620 --> 15:24:18.420
with what you're going to be able to do in the game.

15:24:20.420 --> 15:24:26.260
Where's the shrine? The Yandex looking to set up for the double again just like last time.

15:24:26.260 --> 15:24:29.460
He's rolling into mine. Now diving up towards the tier 2, getting the kick back.

15:24:29.460 --> 15:24:30.500
Welcome to the game.

15:24:30.500 --> 15:24:31.940
I think he should still find him though.

15:24:31.940 --> 15:24:34.020
He would have blocked him off, make sure that he can't run.

15:24:34.020 --> 15:24:39.540
I mean the early game again it is getting pretty commanded here from Yandex, the double

15:24:39.540 --> 15:24:43.060
shrines having these extra kills as well, having free farm.

15:24:43.060 --> 15:24:48.420
And it is quite the difference the hero that the buy is on.

15:24:48.420 --> 15:24:53.780
I think he's gone from literally the flashiest off laner to the least flashiest.

15:24:53.780 --> 15:24:58.180
And also we do have to mention for Lorin off too right, he was playing his king hero,

15:24:58.180 --> 15:25:00.420
his store spirit that he loves with the flip scale.

15:25:00.420 --> 15:25:02.540
I'm wondering how the void spirit is in comparison.

15:25:02.540 --> 15:25:05.660
As they said, it is one of the weaker of the spirits.

15:25:05.660 --> 15:25:08.420
See how he's going to be able to do in this game versus someone.

15:25:08.420 --> 15:25:09.940
He's in control for him too, right?

15:25:09.940 --> 15:25:11.700
This game, it's not just the Earth Spirit silence.

15:25:11.700 --> 15:25:13.660
It's the Kazka to be a little annoying for him too.

15:25:13.660 --> 15:25:17.620
So right now, doing very good, matching exactly versus the Earth

15:25:17.620 --> 15:25:18.100
Spirit.

15:25:18.100 --> 15:25:19.180
Did he try to move?

15:25:19.180 --> 15:25:20.980
They might dive him again.

15:25:20.980 --> 15:25:22.900
Oh, support still here, ready to set up

15:25:22.900 --> 15:25:24.940
to make another move onto him.

15:25:24.940 --> 15:25:27.100
And the lift up, dragging back over towards the damage.

15:25:27.100 --> 15:25:28.540
And Watson's going to be dead again.

15:25:28.540 --> 15:25:29.380
Defy.

15:25:29.380 --> 15:25:31.100
They know that last game he really

15:25:31.100 --> 15:25:32.500
was the one to make the moves.

15:25:32.500 --> 15:25:34.740
everything to shut down to buy this time around.

15:25:37.460 --> 15:25:40.060
Our is going to drop super early to 28 minutes in.

15:25:40.540 --> 15:25:43.420
Lornoff, look at the F damage and ship you to fight Chira here.

15:25:44.580 --> 15:25:45.620
Now what? Let's get out now.

15:25:45.620 --> 15:25:47.620
We're going to magnetize out a decent bit of damage

15:25:47.620 --> 15:25:48.380
under the support.

15:25:48.380 --> 15:25:49.780
TP comes in from Saksus.

15:25:50.220 --> 15:25:52.140
We have to burst through at least Tom off.

15:25:53.140 --> 15:25:54.340
Finding the trade, but indeed,

15:25:54.340 --> 15:25:56.620
Nick Mcgalyx is going to be happy with taking Chira

15:25:57.180 --> 15:25:58.300
Junior out of the game.

15:25:59.100 --> 15:25:59.420
Nice.

15:25:59.420 --> 15:26:01.260
Hey, Lornoff is the clutch factor, right?

15:26:01.260 --> 15:26:03.500
In this game, it's him rather than the Largo.

15:26:03.500 --> 15:26:06.140
Very much so, they're trying to amplify him as well with the Largo.

15:26:06.140 --> 15:26:08.220
So, getting him off to a good start,

15:26:08.220 --> 15:26:09.820
that does feel like the key for MiGma,

15:26:09.820 --> 15:26:12.780
for him to make these moves around to get the space.

15:26:12.780 --> 15:26:15.020
And there's no cooldown on their draft, right?

15:26:15.020 --> 15:26:16.820
That's the beautiful thing that we can look at with the Largo.

15:26:16.820 --> 15:26:18.420
I'm not enough ready to make this rotation.

15:26:18.420 --> 15:26:20.980
I'm ready to put the jump on towards DM.

15:26:20.980 --> 15:26:22.900
Gonna be a very successful move.

15:26:22.900 --> 15:26:24.180
Nicely done.

15:26:24.180 --> 15:26:25.460
Another right move.

15:26:25.460 --> 15:26:28.380
Now, really, I'm so curious to see how this is gonna be in the midgame,

15:26:28.380 --> 15:26:29.380
where it is just...

15:26:29.380 --> 15:26:31.380
What's the longest cooldown ability really?

15:26:31.380 --> 15:26:38.380
It's cool like Shadow of the Clicks is his small abilities, but there really is no cooldown that Nika is really playing with.

15:26:38.380 --> 15:26:39.380
Big play super fast.

15:26:39.380 --> 15:26:40.380
I just found Omar.

15:26:40.380 --> 15:26:42.380
He's 6 already. Omar's only 3.

15:26:42.380 --> 15:26:44.380
Very, very squishy on the whole thing.

15:26:44.380 --> 15:26:46.380
Talks up Hunts.

15:26:46.380 --> 15:26:48.380
Doing it again just like last time.

15:26:48.380 --> 15:26:50.380
Running the show.

15:26:50.380 --> 15:26:53.380
Didn't end up battering that last one.

15:26:53.380 --> 15:27:01.060
3 level disparity between him and Omar is pretty insane, sure they did get the double

15:27:01.060 --> 15:27:05.860
stride steal but still, a lot of pressure this early game, another tower's gonna get

15:27:05.860 --> 15:27:06.860
beaten on.

15:27:06.860 --> 15:27:13.260
At 3-10 minutes, pretty much looking like they're gonna lose these 2-2-1 towers.

15:27:13.260 --> 15:27:14.260
Bitch.

15:27:14.260 --> 15:27:18.740
That's another leap.

15:27:18.740 --> 15:27:21.340
Should be okay, power rune though.

15:27:21.340 --> 15:27:23.020
They're gonna finish the full tower.

15:27:23.020 --> 15:27:28.140
Garth potentially able to set up for that power rune as well to prevent Lorna from getting the fill-up

15:27:28.620 --> 15:27:34.000
Well Lornaf go for this a jump and go for it here. He's under ward vision. He's playing a little bit careful

15:27:34.000 --> 15:27:36.000
He won't be able to shield rune

15:27:37.420 --> 15:27:39.900
Strong rune here for Yandex for Chira

15:27:40.500 --> 15:27:42.500
The damage on nigma is a little limited

15:27:43.540 --> 15:27:46.500
Versus this take the air spirit this could be quite dangerous

15:27:46.500 --> 15:27:54.500
Wicked up. Double supports on the index, have hit the six.

15:27:54.500 --> 15:27:57.500
And have to lock down the burst of damage.

15:27:57.500 --> 15:28:02.500
And the two to sort of enable a kill in any of the lanes.

15:28:02.500 --> 15:28:05.500
Snake McGalaxy isn't too careful.

15:28:05.500 --> 15:28:09.500
Catch, GH. Only gets a Leap Steel.

15:28:09.500 --> 15:28:11.500
There's one of those big ones.

15:28:11.500 --> 15:28:14.500
There's quite some decent spells to steal this game.

15:28:14.500 --> 15:28:18.340
sure no big ulti flashy ones for the rubik but just the small ones the arrow in

15:28:18.340 --> 15:28:22.900
particular the lardo it's also super powerful if you ever get the opinion

15:28:22.900 --> 15:28:27.960
it's fast some mail the magnetize the port was actually get some of the

15:28:27.960 --> 15:28:31.820
faint bulb they keep the magnetize going some mail I'm gonna be able to

15:28:31.820 --> 15:28:34.620
keep himself alive

15:28:34.620 --> 15:28:38.660
turn up if you really watch from the side here still not really high enough

15:28:38.660 --> 15:28:43.660
level to get involved there with that sort of play yeah I'm also now with

15:28:43.660 --> 15:28:47.260
this space he started to bleed on the tower all three of these tier ones getting

15:28:47.260 --> 15:28:51.160
pressed super hard and that makes it summer and quickly in this game and for

15:28:51.160 --> 15:28:55.600
Divy this is a hero where he kind of has to just sit on the side and farm can't

15:28:55.600 --> 15:28:59.400
really come in and help too much as this vlog on the early game a lot of the

15:28:59.400 --> 15:29:02.760
plushy hero it's I think all the pressure in this early it's a lord off

15:29:02.760 --> 15:29:06.280
it is every single thing needs to be coming out from him he's gonna have

15:29:06.280 --> 15:29:09.520
the vessel at a good timing but he is already having that disparity and

15:29:09.520 --> 15:29:12.820
And looking at the Kaz farm, Watson's untouched.

15:29:14.660 --> 15:29:17.000
Going for the mage slayer build, a very strong one this game,

15:29:17.000 --> 15:29:19.100
playing versus that voidsperd versus the Largo.

15:29:19.100 --> 15:29:22.200
Another reason why teams do like that Kaz versus the Largo.

15:29:25.280 --> 15:29:28.240
On the head, it's like to see if you can find some mail.

15:29:28.280 --> 15:29:29.280
Some mail to step ahead.

15:29:29.280 --> 15:29:32.120
We'll make sure that he farms out of harm's way.

15:29:32.380 --> 15:29:35.080
To milk, he needs to get some decent timing on this desk.

15:29:35.420 --> 15:29:38.620
If he doesn't get it, he's going to have a really difficult entry into this game.

15:29:39.520 --> 15:29:43.800
I like just play as carefully as possible. Probably don't show up to any of these next fights until you have that

15:29:43.800 --> 15:29:46.400
Deso and then you can look for some of these fragile supports

15:29:46.400 --> 15:29:51.040
You know the groupic in particular does not like to play versus these high physical burst heroes

15:29:51.040 --> 15:29:55.480
So if he can't find Soxa can't find some free grabs when he's got the deso done for the place

15:29:59.720 --> 15:30:04.840
Okay, leave though the index spirit vessel coming out for cheer at they're gonna keep accelerating things

15:30:04.840 --> 15:30:10.840
Yeah, so they're ready to start gravitating towards the bottom lane, see if they can find this third tier one nice and early.

15:30:12.840 --> 15:30:18.840
It's a lot harder too for Nigma to set up the kills on Watson in comparison than Yandex setting up the kills onto Sumail.

15:30:18.840 --> 15:30:20.840
Sumail gets caught, he's likely just dead.

15:30:20.840 --> 15:30:25.840
Watson has ways to play around if he does get caught, but he's vulnerability with the Ravens now.

15:30:26.840 --> 15:30:27.840
Push continuing.

15:30:30.840 --> 15:30:31.840
He has to let this tier one go.

15:30:34.840 --> 15:30:37.440
This is the Earth Spirit illusion to be able to tank the entirety of it.

15:30:37.440 --> 15:30:39.440
Smoke's coming out from level 6.

15:30:39.440 --> 15:30:41.440
Still not there for Omar.

15:30:41.440 --> 15:30:43.440
So that burst damage is lacking it.

15:30:44.640 --> 15:30:46.840
Hard to find someone up for the moment.

15:30:46.840 --> 15:30:49.640
Nobody's around the side of the map for Yandex.

15:30:49.640 --> 15:30:52.640
Maybe the Caz, Watson, is starting to make his way back now.

15:30:52.640 --> 15:30:54.240
Has to turn through the Twin Gate now.

15:30:54.240 --> 15:30:55.240
And a full combo.

15:30:55.240 --> 15:30:56.440
He's torn off him with a jump.

15:30:56.440 --> 15:30:58.040
Not easy to go for him here.

15:30:58.040 --> 15:31:01.840
Doesn't see an angle to feel confident to lay down around him and then grab him.

15:31:01.840 --> 15:31:03.440
So Watson's gonna be fine.

15:31:03.440 --> 15:31:06.140
Even if you do catch him, right, you don't know where Malady was.

15:31:06.140 --> 15:31:08.280
You're not completely aware of the positioning of the rest.

15:31:08.280 --> 15:31:09.940
It's dangerous to do that under the tower.

15:31:09.940 --> 15:31:10.940
Go back up and reset.

15:31:15.940 --> 15:31:17.540
I mean, where to come down losses there?

15:31:17.540 --> 15:31:21.540
At least, Nigma Galaxy not trying to make too greedy of a play.

15:31:21.640 --> 15:31:24.140
I think if they have the Omar with level six,

15:31:24.140 --> 15:31:26.340
perhaps they could go for this type of play with the High Burst,

15:31:26.340 --> 15:31:27.380
even through Cold Embrace.

15:31:27.380 --> 15:31:29.740
But the fact that he's still not six yet on this hoodwink

15:31:29.940 --> 15:31:32.440
is limiting their damage potential for some of these kills.

15:31:33.440 --> 15:31:37.120
the index for another steal me all by this time we'll be able to get the shrine

15:31:37.120 --> 15:31:41.560
they are setting up for him though and they maybe anticipate that the vias

15:31:41.560 --> 15:31:44.680
farming in this area too because this is literally where Margo always farms

15:31:44.680 --> 15:31:46.680
Saks is ready to get the center

15:31:46.680 --> 15:31:50.180
Telekinesis thrown back into the damage bought some Dubai we'll get over to the tier 2

15:31:50.180 --> 15:31:53.780
because oh it's all three walks down the three of them and allows them to

15:31:53.780 --> 15:31:58.760
take the viow what's considering continuing to dive around this tier

15:31:58.760 --> 15:32:02.080
two some else pretty low what's gonna get it with the old some else trying

15:32:02.080 --> 15:32:05.680
to heal up but he's going to take down the damage of Watson, dive for for

15:32:05.680 --> 15:32:09.160
T-Ratune, he's going to go to the tower but this might be a tier 2 dive too much

15:32:09.160 --> 15:32:12.640
he's lost the Watson's life and now Lornaff turns his efforts over to

15:32:12.640 --> 15:32:15.440
T-Ratune, he's going to jump in with the Astral Steff the Revenants down

15:32:15.440 --> 15:32:19.360
T-Ratune is going to take down low trying to deny himself the edge, he will succeed

15:32:19.360 --> 15:32:24.280
in doing so. Oh that hurts, Lornaff really wanted that kill. Nice dodge of the

15:32:24.280 --> 15:32:28.280
silence there jumping through it. They lose so much even around there too too

15:32:28.280 --> 15:32:33.320
the clink's too male. He actually turns up before the deso is finished and ends up getting brought down.

15:32:34.840 --> 15:32:38.360
This is a cannon fodder. He was just in the area of the curse and gets him getting whittled down

15:32:38.360 --> 15:32:43.560
from all the aoe damage. So a little bit messy from Yandex. A few of their cores knocked off

15:32:43.560 --> 15:32:48.280
them out themselves but nothing that they'll be too upset with. Maintaining this lead here,

15:32:48.280 --> 15:32:52.840
15 minutes in, 4k advantage. Would have been amazing if Lornaf does get the last touch of the

15:32:52.840 --> 15:32:57.240
back that the Earth Spirit denies himself hurting a little bit. Here's Soxa now does have the

15:32:57.240 --> 15:33:01.960
the amphibian trap city he doesn't have the song stolen. Pretty strong one for his team too.

15:33:07.960 --> 15:33:09.240
Let's get him forward again.

15:33:11.720 --> 15:33:16.280
Sumail. I'm surprised that he did show up before that death so I did want to see him try to finish it.

15:33:16.280 --> 15:33:20.520
Now we'll be able to have it finished. That extra damage could be the difference maker in some of these fights.

15:33:20.520 --> 15:33:24.220
He has to find the backline though.

15:33:24.220 --> 15:33:25.220
He is the...

15:33:25.220 --> 15:33:28.760
The difficult thing too for Sumail is in some of these games when you're playing something

15:33:28.760 --> 15:33:33.720
like this Clanks, you want someone else that's gathering some information from here.

15:33:33.720 --> 15:33:40.720
Carol won't connect.

15:33:40.720 --> 15:33:43.720
Cameron here for the next fight, Chiro Junior.

15:33:43.720 --> 15:33:45.720
They're not getting any time on the side of Dinkbump.

15:33:45.720 --> 15:33:49.720
Also taking advantage of these cooldowns so the Yandex does have Yandex to be able

15:33:49.720 --> 15:33:52.720
Reset. Go for the next place. Magnetize is at the ready.

15:33:56.720 --> 15:34:00.720
Lorna Farming. That's the key, as we said. He really is the one to watch with this game.

15:34:00.720 --> 15:34:03.720
How much he can do and how much he can scale on the Void Spirit.

15:34:04.720 --> 15:34:06.720
Tough here to make work, as we've seen in this tournament.

15:34:09.720 --> 15:34:13.720
Kodasail is still in the last game. He can do so again here on the Void Spirit.

15:34:13.720 --> 15:34:15.720
Spirit. It's

15:34:15.720 --> 15:34:22.160
Said that's the start the Katie is great top net worth here for his team not too far behind that of those to cause on Yandex

15:34:22.520 --> 15:34:25.920
And time perhaps for them to accelerate things here on the side of the night

15:34:25.920 --> 15:34:30.320
They do have Omar with six moonlight shadows at the ready. They have GH with the setup with the Yule's

15:34:31.520 --> 15:34:36.280
The male dangerous territory for him to go and though under multiple centuries. They'll make the move top

15:34:37.960 --> 15:34:39.960
Something's up there throws out the dust

15:34:39.960 --> 15:34:42.560
He needs to play now, O-Bark.

15:34:42.560 --> 15:34:44.160
The pushback off.

15:34:44.160 --> 15:34:49.960
Now, the Kinesis is there to buy trying to drag Omar back to safety.

15:34:49.960 --> 15:34:52.560
Watson should be able to take this down.

15:34:52.560 --> 15:34:54.560
O-Bark, that's going to save it.

15:34:54.560 --> 15:34:55.960
Actually, that's a thousand.

15:34:55.960 --> 15:34:56.960
He'll keep him alive.

15:34:56.960 --> 15:34:58.360
Now, Lorin will feed him to the counterplay.

15:34:58.360 --> 15:34:59.360
They can jump over Malibu.

15:34:59.360 --> 15:35:00.560
Malibu, he gets the curse off.

15:35:00.560 --> 15:35:01.560
Doesn't matter.

15:35:01.560 --> 15:35:02.360
Lorin off four.

15:35:02.360 --> 15:35:04.360
We're only able to bring Malibu down.

15:35:04.360 --> 15:35:05.360
Nice reaction.

15:35:05.360 --> 15:35:06.560
But now the strategy is here.

15:35:06.560 --> 15:35:07.360
Rolls forward.

15:35:07.360 --> 15:35:13.860
And Nick this time won't be able to bail Lorynov out, if I cannot save him, and has only ended up putting himself in a bit of a dangerous position.

15:35:13.860 --> 15:35:17.360
He'll try and run, but he's going to take down low to the magnetized in the vessel.

15:35:17.360 --> 15:35:23.860
Yandex, they bring the numbers. This time they get two clean core kills, only losing their Wyvern.

15:35:23.860 --> 15:35:28.860
It's much easier for them, this game, to just set up for these kills and not have a threat as well, too.

15:35:28.860 --> 15:35:32.860
Two males getting much slower this time around, and they will find Lorynov.

15:35:32.860 --> 15:35:35.360
They're going to slow down that momentum he was starting to build up.

15:35:35.360 --> 15:35:40.840
Jira having a very good entry into this game again at BKB soon on the horizon and Watson

15:35:40.840 --> 15:35:43.760
This is similar network that he had on the tower blade. It feels like last game

15:35:43.920 --> 15:35:48.440
So doing similar stuff it feels like on the side of the index as they've been in the last one

15:35:48.680 --> 15:35:52.880
And they're not slowing down. Yeah, but this game has been bit quiet in terms of showing up

15:35:52.960 --> 15:35:56.480
Now he's got the blank. He already got his drum in his chart to farm now

15:35:56.480 --> 15:36:00.080
He's gonna look for plays as well. See how Nickman tries to react first. It's there

15:36:00.240 --> 15:36:02.440
They are losing control in terms of the map

15:36:05.360 --> 15:36:11.840
Show us in the mid air, Lorinoff. They want to dive him up to the tier 2.

15:36:11.840 --> 15:36:13.360
Got him, Lee, to the bottom.

15:36:13.360 --> 15:36:15.360
Is it the ready bottom? A big connection.

15:36:15.360 --> 15:36:16.360
That's a huge kill.

15:36:16.360 --> 15:36:19.360
That's having the mid, that the jump's been made against the catch on the boat for them.

15:36:19.360 --> 15:36:21.360
Taking down Omar and Lorinoff.

15:36:21.360 --> 15:36:24.360
Push, Wax, Steel, getting socks against the two.

15:36:24.360 --> 15:36:26.360
Not going anti-handed though, Nigma Galaxy.

15:36:26.360 --> 15:36:31.360
Being able to find that pick off onto Watson on the bottom lane at the same time.

15:36:31.360 --> 15:36:36.100
I'm down that cares getting the deso stack also all important for Sumail to get

15:36:36.100 --> 15:36:39.460
that extra momentum for himself

15:36:40.300 --> 15:36:43.740
next day one more

15:36:46.660 --> 15:36:50.900
quite cool for Chira he's still too tanky especially with the backup of the

15:36:50.900 --> 15:36:52.660
team

15:36:52.660 --> 15:36:55.340
I don't want to know them

15:36:55.340 --> 15:37:01.340
now the Sumail was recently around this area question how deep

15:37:01.340 --> 15:37:02.540
they want to try and hunt for him.

15:37:04.940 --> 15:37:06.140
That could be fine for now.

15:37:08.140 --> 15:37:09.100
Gearchester pack.

15:37:09.100 --> 15:37:11.240
Gearchester be pretty clutched with these arrows too, right?

15:37:11.240 --> 15:37:13.240
He is the long lockdown for the team.

15:37:13.540 --> 15:37:14.940
If he can't connect with some of these,

15:37:14.940 --> 15:37:16.940
he can't allow Sumail to kill the supports,

15:37:16.940 --> 15:37:19.340
but it's high ground, a bit dangerous.

15:37:19.340 --> 15:37:19.940
Sumail.

15:37:21.540 --> 15:37:22.940
The deflation.

15:37:24.340 --> 15:37:25.840
Got the Eul's into the arrow.

15:37:26.140 --> 15:37:27.640
That actually damages Sumail.

15:37:27.640 --> 15:37:34.340
Kill, top lane at the same time though, Divyke, caught on his own by Saxon DM.

15:37:34.340 --> 15:37:37.840
On Steve Kroger, sorry, he's getting way too big in the last hits, come down.

15:37:41.840 --> 15:37:45.840
Every time the trade does come in though, this time it's a core for that support.

15:37:45.840 --> 15:37:47.840
Divyke going for the...

15:37:47.840 --> 15:37:50.340
Okay, every 70 of Saxon on the trace.

15:37:50.340 --> 15:37:52.340
Gonna get him on the number one.

15:37:52.340 --> 15:37:54.340
This is 808.

15:37:54.340 --> 15:37:57.560
Hey, the moment on Saxes Rubik, 20 minutes in.

15:37:57.560 --> 15:38:00.320
It's exactly the same as he was doing on this hoodwink.

15:38:00.320 --> 15:38:03.120
The last game just controlled the map making every single move.

15:38:03.120 --> 15:38:06.400
All three course farming very well on the side of Yandex.

15:38:06.400 --> 15:38:09.160
To point this out too, this divide build,

15:38:09.160 --> 15:38:11.360
I've seen a lot of these players do this on the Largo,

15:38:11.360 --> 15:38:12.400
going for this Octorinko.

15:38:12.400 --> 15:38:13.880
I heard it was like the 33,

15:38:13.880 --> 15:38:16.400
the popularized thing to get this less downtime

15:38:16.400 --> 15:38:18.600
when you're using your ultimate when you're stopping.

15:38:18.600 --> 15:38:20.760
We'll see if it ends up paying off in this game,

15:38:20.760 --> 15:38:23.920
because you don't really get that many extra benefits compared to,

15:38:23.920 --> 15:38:28.360
You know, this Kaya-san build that we've seen most people do in the Aghanim's, it's kind of like this in-between.

15:38:28.700 --> 15:38:30.460
So we'll see how much it pays off for him.

15:38:30.800 --> 15:38:32.800
Because he does feel pretty vulnerable in this game.

15:38:33.100 --> 15:38:35.740
So I thought maybe he does look for like that Lotus early.

15:38:35.940 --> 15:38:38.140
But it doesn't feel great to get it as a first item.

15:38:38.140 --> 15:38:40.700
He is playing for some really good Lotus heroes.

15:38:40.900 --> 15:38:43.180
Removing the silence, reflecting the doom.

15:38:44.480 --> 15:38:48.720
Second item, definitely gonna go for the Lotus, but we'll see if the Ostrita is a paying offer.

15:38:49.720 --> 15:38:51.220
It is a very greedy choice.

15:38:53.920 --> 15:38:59.300
The edge of the leap has to be on its wall to get away from this chase.

15:38:59.300 --> 15:39:05.020
The chase is going to continue to turn here, able to lie the slow into the end, jumping

15:39:05.020 --> 15:39:06.180
over the G8.

15:39:06.180 --> 15:39:11.940
Leaps and the moonlight not enough to save him.

15:39:11.940 --> 15:39:13.980
Valody blink has finished up for him now too.

15:39:13.980 --> 15:39:15.620
Even better positioning to build the follow up.

15:39:15.620 --> 15:39:18.540
They have multiple ways down to start the fight right there.

15:39:18.540 --> 15:39:22.620
The Earth Spirit rolling in and then blink doom, blink moving, blink wiper.

15:39:22.620 --> 15:39:28.340
They're really looking to close the gap on top of a hero like Klinks, which hates getting the gap closed on top of them too, so...

15:39:29.340 --> 15:39:31.340
If they look, they can deal with the pressure, looking this way.

15:39:31.340 --> 15:39:32.140
Oh, they want to fight.

15:39:32.140 --> 15:39:36.140
They want to catch him off guard here, they know what he had, it's just that they can show back and get these kills, but...

15:39:36.140 --> 15:39:40.860
Five of the line, the remnant down on a Malibu, now the counterplay comes in, roll, four down to Lorna,

15:39:40.860 --> 15:39:45.100
after pushback, the moment of hold about, the curse cuts into Malibu, looks down to two of them and out to the wall,

15:39:45.100 --> 15:39:48.940
he gets the two, he's dropped down on the wall, four down to Lorna, seems to great!

15:39:48.940 --> 15:39:49.820
It's a male!

15:39:49.820 --> 15:39:54.820
He's caught as well! Damn, I end on top of him once and bringing in the damage to take some LL!

15:39:54.820 --> 15:39:57.320
Defy, sticking around as well!

15:39:57.320 --> 15:39:59.320
He's ready to jump in and try and finish off another!

15:39:59.320 --> 15:40:03.320
Defy, get up to turn and head up to the high ground!

15:40:03.320 --> 15:40:05.320
He'll live but three dead!

15:40:05.320 --> 15:40:08.820
On Nick McAllister, you're not able to take down anybody with them!

15:40:08.820 --> 15:40:13.320
This was way harder for them to do these type of clutch plays like last time.

15:40:13.320 --> 15:40:16.320
You know, Nick Mc is doing so much work in that last time.

15:40:16.320 --> 15:40:19.680
Vargo, like you said, he's just not that flash of a hero.

15:40:19.680 --> 15:40:21.640
No, it's such a different style.

15:40:21.640 --> 15:40:23.440
Yeah, you really just buff up that core,

15:40:23.440 --> 15:40:28.040
they can look amazing, but Vander Hemmerge is so much on the map.

15:40:28.040 --> 15:40:29.920
Another Kill Yandex is able to find.

15:40:36.000 --> 15:40:40.280
So much harder to sort of see that one sort of move

15:40:40.280 --> 15:40:42.800
to sort of turn this around for Nick McGalaxy.

15:40:42.800 --> 15:40:46.000
This time it just has to be some sort of team effort, team play.

15:40:47.600 --> 15:40:51.800
And their best hopes at the moment still, it's going to be Laurel on the point spirit.

15:40:52.200 --> 15:40:57.300
You can find that sort of jump, that pick-off, to open up a state of the game to allow them

15:40:57.900 --> 15:40:59.400
to go for some sort of team fight.

15:40:59.400 --> 15:40:59.900
They've got us.

15:40:59.900 --> 15:41:01.000
They've got to open up Nygma Galaxy.

15:41:01.000 --> 15:41:03.600
I mean, they need to smoke and they need to play around these cooldowns.

15:41:03.600 --> 15:41:06.400
Right now, they're magnetizes down, doom is down, curse is down.

15:41:06.400 --> 15:41:08.400
Looking for an opportunity to get a catch.

15:41:08.400 --> 15:41:11.200
And it's not easy to find them.

15:41:11.200 --> 15:41:14.000
Lots of them already have to be KB action, so...

15:41:14.000 --> 15:41:15.800
Unless they can do the nose up there.

15:41:15.800 --> 15:41:16.800
They got a chance on it.

15:41:16.800 --> 15:41:18.300
Can they connect it perfectly?

15:41:18.300 --> 15:41:21.600
They get the bushwhack, into the red, into the sharp shot!

15:41:21.600 --> 15:41:23.600
They'll get the BKB in the parry hole!

15:41:23.600 --> 15:41:25.200
Got him survived this weekend!

15:41:25.200 --> 15:41:26.000
Got him!

15:41:26.000 --> 15:41:29.500
Successful play there for Nick McGalaxy to bring down the carry.

15:41:29.500 --> 15:41:32.000
Another desostack, Sume will take that.

15:41:34.000 --> 15:41:36.000
Slow down that momentum in any way.

15:41:36.000 --> 15:41:41.000
Great opportunity to do it too, around those cooldowns, you can see Yandex didn't really

15:41:41.000 --> 15:41:45.900
want to react to these moves and Sumail, now for these next moments has to be very careful.

15:41:45.900 --> 15:41:47.840
The gem is picked up for Chira.

15:41:47.840 --> 15:41:52.640
This could also be a massive kill, if they can somehow find Chira, isolate it, get the

15:41:52.640 --> 15:41:56.960
kill, take the gem, they can start to control the map a lot easier because they have the

15:41:56.960 --> 15:42:01.040
mobility around the map with the moonlight shadow, with the clink, if they can constrict

15:42:01.040 --> 15:42:04.640
that vision from Yandex, can give them the opportunity to get these kills around

15:42:04.640 --> 15:42:12.880
the cooldowns. That's a lot harder to see a full path of success for them this game without having

15:42:12.880 --> 15:42:19.360
that enigma factor versus this type of advantage. These three cores being this big. Very much so.

15:42:21.520 --> 15:42:23.840
Jake, H, I know he's in it.

15:42:23.840 --> 15:42:24.840
Yep.

15:42:24.840 --> 15:42:25.840
Okay.

15:42:25.840 --> 15:42:32.640
That's what the index is set up to look for Tormentor.

15:42:32.640 --> 15:42:36.520
Even though they were allerging to the Tormentor last game, do they want to go through the

15:42:36.520 --> 15:42:37.840
portal and go through the top one?

15:42:37.840 --> 15:42:43.040
It does look like they are setting up for it.

15:42:43.040 --> 15:42:48.840
Somebody around to interrupt this for the moment from Nick McGallick's seat.

15:42:48.840 --> 15:42:50.840
The next big pickups that we're seeing.

15:42:50.840 --> 15:42:51.840
They just not going to do it anyway.

15:42:51.840 --> 15:42:52.840
It looked like they were setting up for it.

15:42:52.840 --> 15:42:56.480
Someone's pinging it watching was going to farm up a small camp instead of doing

15:42:58.480 --> 15:43:03.480
I'm telling you they're very reluctant not big fans for Tormentia. Yeah, but this game they will go for it

15:43:03.480 --> 15:43:07.120
There's some pretty good way. I mean something both of them are very good. It sucks against it

15:43:07.120 --> 15:43:14.080
It's fantastic. He's got the save and he does get it. So we'll have that sharp potential save. He's gonna continue popping off. Yeah

15:43:14.080 --> 15:43:21.560
9-0-1, he is a big pinata. I mean, killing Sox is actually a big priority too.

15:43:21.560 --> 15:43:23.640
She had gold, and he fantastic.

15:43:23.640 --> 15:43:28.080
Trying to sneak around here with a remnant of the Moonlight Shadow after that core, and...

15:43:28.080 --> 15:43:32.000
Oh, and he gives Moonlight Shadow also. Sox is gonna have that fast move.

15:43:32.000 --> 15:43:35.840
That's a rare steal. You don't get that one often.

15:43:35.840 --> 15:43:39.920
Oh, that's a very dangerous one to give up. That low cooldown.

15:43:39.920 --> 15:43:42.560
He's gonna use it right away. They're gonna make the move across the map.

15:43:42.560 --> 15:43:46.340
They didn't have to use an ultimate for this kill, so they have everything ready for the team fight

15:43:51.860 --> 15:43:56.920
Or not he needs to get a bkb early usually not the case you want to do on a void spirit

15:43:56.920 --> 15:44:02.620
But totally understandable play versus the air spirit playing versus the guys a lot of control that he has to worry about

15:44:02.620 --> 15:44:06.400
So you definitely understand why he wants to go for that so now he's gonna go great

15:44:06.400 --> 15:44:08.720
I think he has to has to go for this haggad into this game

15:44:12.560 --> 15:44:20.720
I'm gonna sort of survive through these moments, Nick McAllister.

15:44:20.720 --> 15:44:22.880
And next, ruling the map.

15:44:22.880 --> 15:44:24.200
World is their oyster at the moment.

15:44:24.200 --> 15:44:26.720
The Roche definitely on the horizon for them soon.

15:44:26.720 --> 15:44:30.440
And for Nick, as we said, the team fight for them, it's a lot more difficult.

15:44:30.440 --> 15:44:37.280
They really just don't have much team fight in general, in comparison.

15:44:37.280 --> 15:44:39.280
Small cooldown abilities.

15:44:43.280 --> 15:44:44.280
Okay, next.

15:44:44.280 --> 15:44:46.280
Well, can you continue applying this pressure?

15:44:46.280 --> 15:44:48.280
Not backing up for the roast just yet.

15:44:53.280 --> 15:44:56.280
Yeah, looks like he's looking for a move. He's got the doom at the ready.

15:45:01.280 --> 15:45:04.280
They have vision on bottom side as well now too.

15:45:04.280 --> 15:45:09.780
They see GH using the Moonlight Shadow, the board that's placed on bottom from Malady does scout everything here.

15:45:12.080 --> 15:45:14.580
Watson also Moonlight Shadow, they're both Moonlight...

15:45:14.580 --> 15:45:18.080
His axe is in. He's gonna take it out on the face though, so attack now!

15:45:18.080 --> 15:45:22.480
He's dead at the start of the fight there, the money going to the west, and Mal put able to put an end to that kill streak.

15:45:22.480 --> 15:45:26.980
Oh, that's a dream for Sumail. That's a full agonist finished up. That's the godlike streak.

15:45:27.780 --> 15:45:32.080
Both the Moonlight Shadowing into each other, but the Sentry was down from GH.

15:45:34.280 --> 15:45:36.280
Come on.

15:45:36.280 --> 15:45:39.280
You'll be able to take away the 28-minute shrine of wisdom.

15:45:39.280 --> 15:45:41.280
Nicely done. It looks like he should be able to TP out.

15:45:41.280 --> 15:45:42.280
It's out of that.

15:45:42.280 --> 15:45:43.280
Alrighty.

15:45:43.280 --> 15:45:45.280
Making the moves.

15:45:47.280 --> 15:45:49.280
See that win probability.

15:45:49.280 --> 15:45:53.280
Even with an AK lead, it's only believing 55% right now for the end.

15:45:53.280 --> 15:45:57.280
I mean, it's, as I say, an enigma galaxy. You can never count them out.

15:45:57.280 --> 15:46:00.280
The clutch factor, they've proven time and time again.

15:46:00.280 --> 15:46:02.280
They do not mind playing from behind.

15:46:02.280 --> 15:46:05.640
In fact, if anything, it's where they sort of, they're in their element.

15:46:07.240 --> 15:46:09.240
The Vi's getting time to catch up too.

15:46:09.240 --> 15:46:16.840
That's the Octorine done. His Lotus is about to be finished, so starting to get answers, starting to get protection, versus the magnetize, the silence, the doom.

15:46:16.840 --> 15:46:18.840
Sumail now set up for top.

15:46:18.840 --> 15:46:20.840
Careful, Chiris on him.

15:46:20.840 --> 15:46:22.840
Not just the roll, big damage.

15:46:22.840 --> 15:46:24.840
Right on the burning army.

15:46:24.840 --> 15:46:26.840
Chiris still gonna roll on him.

15:46:26.840 --> 15:46:28.840
Look for the angle, doesn't get it clean though.

15:46:28.840 --> 15:46:30.840
Kick off the mark too.

15:46:30.840 --> 15:46:31.880
Look at the left top.

15:46:32.440 --> 15:46:33.880
The link there for Dubai.

15:46:34.440 --> 15:46:35.540
He's gonna get dropped down, Tien.

15:46:35.540 --> 15:46:36.360
Taking a lot of damage.

15:46:36.360 --> 15:46:38.280
The cold embrace will come in and keep him safe.

15:46:39.540 --> 15:46:41.380
At the same time though, time is bought.

15:46:41.380 --> 15:46:43.480
Somehow to get out of there, this Doom won't kill him.

15:46:44.040 --> 15:46:46.180
Hey, that's a big deal that he survives that type of move.

15:46:46.180 --> 15:46:47.980
It looked like he was very likely to go down.

15:46:47.980 --> 15:46:50.980
I think that the magnetized that insta-dispel from the Largo link

15:46:50.980 --> 15:46:52.080
so he could keep it sliding.

15:46:53.880 --> 15:46:55.080
An awkward there for DM.

15:46:55.080 --> 15:46:56.720
Jumping up can't get the kill with the Doom.

15:46:56.720 --> 15:46:57.520
Down time now.

15:46:57.520 --> 15:46:59.020
Hundred seconds, no Doom.

15:46:59.020 --> 15:47:00.720
Magnetized on cooldown 50.

15:47:00.720 --> 15:47:02.720
Nygma's gonna hit the smoke and look forward.

15:47:02.720 --> 15:47:04.720
Nygma's gonna reveal himself, Watson.

15:47:04.720 --> 15:47:07.720
He's just gonna turn and they almost instantly kill G8.

15:47:07.720 --> 15:47:10.720
You're trying to get him over the moon, I shout out, but a few more hits from Watson.

15:47:10.720 --> 15:47:12.720
He's gonna do it. Pops the H.

15:47:12.720 --> 15:47:13.720
Next thing. Nygma's coming though.

15:47:13.720 --> 15:47:15.720
I mean, they might be able to punish him.

15:47:15.720 --> 15:47:17.720
As they find Chira, he has BKB.

15:47:17.720 --> 15:47:19.720
Gonna get up onto the high ground.

15:47:19.720 --> 15:47:20.720
Watson's here as well.

15:47:20.720 --> 15:47:21.720
Oh, he's actually gonna turn and try to fight back.

15:47:21.720 --> 15:47:23.720
Watson's gonna get bit up, go to jump in,

15:47:23.720 --> 15:47:25.720
looks towards the squishies first, drives for Omar.

15:47:25.720 --> 15:47:28.720
Omar jumps down to the low ground and the spirit missiles should take him out.

15:47:28.720 --> 15:47:33.160
Junior pkp coming over there. Yeah comes in with the back of the jump for big

15:47:35.640 --> 15:47:37.920
What's it's pretty good to triple kill

15:47:39.640 --> 15:47:47.840
This fight it's gonna be all yattexus law enough hill for ultra kill for what he was so ready for him

15:47:48.400 --> 15:47:51.000
Waiting on the high ground the off-century was placed

15:47:51.000 --> 15:47:58.960
They were totally ready for them the two of them just jumping into all five heroes

15:47:58.960 --> 15:48:02.000
I think you got the actual slash I'm at least four here

15:48:02.000 --> 15:48:07.920
He got that angle at the start absolutely that's so applied on everybody made slayer as well too

15:48:07.920 --> 15:48:10.040
So the damage is limited coming up from Lauren off

15:48:11.880 --> 15:48:13.560
Tried to get the gem pick up a yeah

15:48:13.560 --> 15:48:16.440
Look at the city gas and a ob-centric place in the perfect spot

15:48:16.440 --> 15:48:22.740
And just no fear. As soon as they see all the first of them on my show's face, immediately cheer a junior once and turns towards them.

15:48:23.240 --> 15:48:28.240
They know they can feel that they do have this advantage at the moment and they're not afraid to take these fights.

15:48:28.440 --> 15:48:28.940
What's it?

15:48:29.140 --> 15:48:30.740
The upper 2 and 2 pretty deep.

15:48:31.140 --> 15:48:32.540
Want to fall back a little bit.

15:48:32.740 --> 15:48:35.640
DM, again, and put another jump to Burt through GH.

15:48:36.040 --> 15:48:38.540
DM, at this point, still a very beefy frontliner.

15:48:38.840 --> 15:48:44.340
But DM just can afford to have just a jump in onto Nigma Galaxy without too much fear of dying.

15:48:44.340 --> 15:48:47.780
trying to push forward, take advantage of the clinks and void spirits still being alive.

15:48:47.780 --> 15:48:50.580
They're gonna start respawning. Yandex will respect it. They'll back up.

15:48:56.820 --> 15:49:01.780
Looking for the portal. Doom at the ready. Magnetize as well. Looking for the fight again.

15:49:01.780 --> 15:49:05.940
They're going double shepas. It's a very good shepas game, playing versus that physical damage of the clink.

15:49:06.820 --> 15:49:09.700
Feels fine to be able to do that here on the Earth Spirit and on the Doom,

15:49:09.700 --> 15:49:11.620
both heroes that are amazing with the items.

15:49:14.340 --> 15:49:18.960
to melt. Healing up the hex. So feeling like they're just lacking a bit of that

15:49:18.960 --> 15:49:23.740
extra disable to kill Watson to kill the air spirit.

15:49:24.340 --> 15:49:27.220
Take 200 mid.

15:49:27.220 --> 15:49:31.140
Rying for the acorn shot bushwhacker.

15:49:31.140 --> 15:49:37.020
You see the hit, yeah, against this air spirit. Very hard to catch Chirogynia.

15:49:37.020 --> 15:49:41.820
And it's controlling the game again here.

15:49:41.820 --> 15:49:50.180
They're gem intact here in this all their ulti again at the ready where

15:49:50.180 --> 15:49:54.380
Nigma wants to go here with this next blow. GH has finished up his agonism so

15:49:54.380 --> 15:49:58.660
some extra purse. Their burst on a single target is pretty strong I think but

15:49:58.660 --> 15:50:01.780
that's pretty much how they have to play in this game right is finding that one

15:50:01.780 --> 15:50:05.420
target exploding in because that's how you know the lack of team fight kind

15:50:05.420 --> 15:50:09.380
of makes that the case for them. While for Yandex a lot easier options to go

15:50:09.380 --> 15:50:10.960
for these fights is they're gonna smoke up.

15:50:14.580 --> 15:50:16.500
Chiba's on the do with the congregations.

15:50:16.500 --> 15:50:17.720
The stun is pretty large.

15:50:18.900 --> 15:50:21.500
I was fine getting multi-hero stuns off with that.

15:50:22.340 --> 15:50:23.020
Back to back.

15:50:23.520 --> 15:50:24.900
H into forward.

15:50:24.900 --> 15:50:26.180
Chira has the camera.

15:50:27.440 --> 15:50:28.800
CGH gets too close.

15:50:28.800 --> 15:50:29.640
They will jump him.

15:50:29.640 --> 15:50:31.140
Nalini trying to start through.

15:50:31.140 --> 15:50:33.980
She's gonna just drop the curse here to ensure they can close the gap.

15:50:34.640 --> 15:50:37.520
They're sensing how afraid they really is of taking the fights.

15:50:37.520 --> 15:50:39.120
They're not afraid to throw that curse out here.

15:50:39.380 --> 15:50:42.380
Saksa. They want more.

15:50:42.380 --> 15:50:45.380
Get the setup. Is that the pieces? Is that the stolen arrow?

15:50:45.380 --> 15:50:50.380
He's got arrow. I didn't even see him. He's had it for some time as well too.

15:50:50.380 --> 15:50:54.380
Very dangerous steal to have. Lasts an eternity.

15:50:54.380 --> 15:50:57.380
Trosh potentially on the menu down here.

15:50:57.380 --> 15:50:58.380
I think so, yeah.

15:50:58.380 --> 15:50:59.380
Anilist done.

15:50:59.380 --> 15:51:00.380
Couple of kills.

15:51:00.380 --> 15:51:02.380
Neso, almost 25 on Watson.

15:51:02.380 --> 15:51:04.380
Cleans this up quickly.

15:51:04.380 --> 15:51:07.380
And there's not a threat this time with some Black Hole.

15:51:07.380 --> 15:51:12.540
The Necron is just gonna blink into your face and the clicks much more difficult for him to do that type of play.

15:51:12.540 --> 15:51:13.260
I'm already...

15:51:13.260 --> 15:51:14.500
Oh, maybe they can set up on bottom.

15:51:14.500 --> 15:51:16.660
Yeah, DMs make the quick play here with the CP bottom.

15:51:16.660 --> 15:51:18.660
Somel shows he'll be in trouble.

15:51:18.660 --> 15:51:20.740
They both get the same scan connection.

15:51:20.740 --> 15:51:23.780
The DM, the one that's more at the ready here, forced to mail.

15:51:23.780 --> 15:51:25.220
Glornoff might get caught from this.

15:51:25.220 --> 15:51:27.220
Glornoff's stick around for an extra freeway.

15:51:27.220 --> 15:51:29.220
Jump right through the remnant.

15:51:29.220 --> 15:51:31.220
Fax and try him with the chase.

15:51:32.980 --> 15:51:34.980
See him here with the Distiller.

15:51:34.980 --> 15:51:38.000
should be alright, they're dissimilar back up in a second and they'll soon have a

15:51:38.000 --> 15:51:43.680
number astral step, and the bike time is not enough time to stop the doom coming off.

15:51:43.680 --> 15:51:47.380
So go for the BKB TP though. So he will live.

15:51:49.480 --> 15:51:53.280
But an expensive survival. 90 seconds he will not have that BKB for the fight.

15:51:53.280 --> 15:52:05.680
4 minutes on this Aegis and Watson is damaged. Absolutely ridiculous now with this Daedalus.

15:52:05.680 --> 15:52:09.880
They have to be so careful. I mean most of them, right? That's the thing about Daedalus

15:52:09.880 --> 15:52:11.880
Draft also in this game is they're really squishy.

15:52:11.880 --> 15:52:17.880
Oh they are. Absolutely. If they get jumped on by the jump which, I mean you look at

15:52:17.880 --> 15:52:22.280
the heroes, they're all of Yandex. Everybody's ready to start the fight on Yandex.

15:52:22.280 --> 15:52:24.600
They all have the potential to initiate.

15:52:24.600 --> 15:52:26.440
And Roxxon's going for Blink himself too, right?

15:52:26.440 --> 15:52:29.360
So he's going to be able to have that follow up as well.

15:52:29.360 --> 15:52:31.760
These next few moments feel very difficult for Nigma

15:52:31.760 --> 15:52:34.040
to be able to turn the fights around.

15:52:34.040 --> 15:52:35.400
They have to just kind of play split though.

15:52:35.400 --> 15:52:37.920
I feel like the way going in a 5v5 team fight

15:52:37.920 --> 15:52:40.400
just isn't the width they're drafted design

15:52:40.400 --> 15:52:41.080
in the side of Nigma.

15:52:41.080 --> 15:52:42.720
So trying to get the split push,

15:52:42.720 --> 15:52:44.440
trying to find these targets of Yandex

15:52:44.440 --> 15:52:46.240
when they are answering that split push

15:52:46.240 --> 15:52:47.680
is probably their best answer.

15:52:47.680 --> 15:52:48.600
It's just difficult.

15:52:48.600 --> 15:52:50.200
They have great vision right now on Yandex,

15:52:50.200 --> 15:52:52.200
So they're expecting to see these moves coming.

15:52:59.000 --> 15:53:00.200
It's an early 25.

15:53:00.200 --> 15:53:01.200
Yeah.

15:53:01.200 --> 15:53:02.200
5.

15:53:02.200 --> 15:53:04.200
18 in this game also.

15:53:04.200 --> 15:53:05.200
Very slowed down.

15:53:09.200 --> 15:53:11.200
Much harder to see that path of success for them

15:53:11.200 --> 15:53:13.200
when they turn this one around.

15:53:15.200 --> 15:53:18.200
Some sort of fight where Samel finds the perfect angle

15:53:18.200 --> 15:53:22.800
to lay down the burning army and start picking off the squishier that the

15:53:22.800 --> 15:53:27.840
arrows on Yandex's lineup but you got to find that backline somehow kill them

15:53:27.840 --> 15:53:30.880
first but yeah running through the gem running through this map control it's

15:53:30.880 --> 15:53:35.880
difficult for them to do so here up right outside the base looking for a

15:53:35.880 --> 15:53:39.840
grab what if I just get from Watson

15:53:41.560 --> 15:53:46.640
sneaky word even being placed so much coverage in there covered with all

15:53:46.640 --> 15:53:50.060
All three of the of the spots that they can really exit from outside of the base

15:53:50.060 --> 15:53:55.220
We do see they must set up on top to find a solo target. They do have that burst damage from the clings

15:53:58.260 --> 15:54:00.260
Right there

15:54:03.420 --> 15:54:08.260
Not even find that hero they want to up top. Can't dex sticking together

15:54:08.260 --> 15:54:09.260
together.

15:54:09.260 --> 15:54:16.940
Okay, he's the one. I thought it was going to be Chira also to buy this. We might still

15:54:16.940 --> 15:54:21.980
leave it at some point, but the Kralos is picked up the first one. It's limited magical

15:54:21.980 --> 15:54:26.780
damage now at this point on the side of Nigma. It's going to be extremely survival on DM.

15:54:26.780 --> 15:54:31.140
Now, the second left to play for top now. Got the last lane that still has the tier

15:54:31.140 --> 15:54:33.140
two standing to try and take away.

15:54:34.140 --> 15:54:36.140
Look at the subway push round.

15:54:38.640 --> 15:54:44.140
It's dangerous. He's had Burnigman to step outside versus these five four blink daggers and the Kez.

15:54:45.140 --> 15:54:46.140
What's the...

15:54:46.140 --> 15:54:50.140
He's having to go for the buy. He goes straight over towards the Lager to buy trying to run.

15:54:50.140 --> 15:54:52.140
Here comes Chira. He's connecting.

15:54:52.140 --> 15:54:53.140
Silence comes in.

15:54:54.140 --> 15:54:55.140
Off the mark. Arrow connects.

15:54:55.140 --> 15:54:57.140
Good arrow, but the time jump of the Kez is there.

15:54:57.140 --> 15:54:59.740
and he gets to jump over the wards and looks it down.

15:54:59.740 --> 15:55:01.740
They'll finish off the catch the wards.

15:55:01.740 --> 15:55:02.240
So now...

15:55:02.240 --> 15:55:03.740
The move comes in on a Samar.

15:55:03.740 --> 15:55:04.980
Heels fall.

15:55:04.980 --> 15:55:06.340
Roll forward over the wards.

15:55:06.340 --> 15:55:07.840
Omar is going to be three dead.

15:55:07.840 --> 15:55:10.840
A buyback will come out from the buy.

15:55:10.840 --> 15:55:11.640
I had some...

15:55:11.640 --> 15:55:12.540
Gangnex, you'll be very...

15:55:12.540 --> 15:55:14.140
That's great use of your Aegis, right?

15:55:14.140 --> 15:55:15.140
You get two big kills.

15:55:15.140 --> 15:55:17.240
You force a buyback as well on the core.

15:55:17.240 --> 15:55:19.440
The gold lead just continues to grow for them.

15:55:19.440 --> 15:55:21.140
And the hope for Nygma in this game...

15:55:21.140 --> 15:55:23.740
It's just looking harder and harder.

15:55:27.140 --> 15:55:31.100
It's not the same type of line up with them having that much factor

15:55:31.940 --> 15:55:33.300
sort of

15:55:33.300 --> 15:55:35.300
Memories of the VNigma

15:55:37.460 --> 15:55:39.460
We got to get the BKB off and jump back

15:55:39.620 --> 15:55:45.520
You know what was over BKB and retaliation that roll out all the brace has the BKB

15:55:46.540 --> 15:55:50.360
Catch him after they've done they're able to force him back to safety nice little play

15:55:50.360 --> 15:56:00.360
He's got the Lotus and he's got the Octurine, but a much quieter game for him this time around.

15:56:00.360 --> 15:56:06.360
Not so flashy, even though he's trying to buff up Lorin off, it's just much harder to see him.

15:56:06.360 --> 15:56:11.360
It happened, and some of these games, some of these off-laners, the best in the world,

15:56:11.360 --> 15:56:16.360
and some of the performances, you know, Divide's given us one of the most amazing Enigma performance

15:56:16.360 --> 15:56:20.600
forms we've seen him quite some time and on the lago you just can't be that

15:56:20.600 --> 15:56:25.520
flashy it's understandable of course lago very strong hero right now but for

15:56:25.520 --> 15:56:30.700
very different reasons and reasons that aren't really gonna help you turn a game

15:56:30.700 --> 15:56:35.440
around like this when you come up to 20k gold deficit it's not the same

15:56:35.440 --> 15:56:38.440
situation here for nigma galaxy unfortunate for them here in game 2

15:56:38.440 --> 15:56:41.200
and honestly for Lornaf right the void spirit in comparison to the store

15:56:41.200 --> 15:56:43.880
spirit he was starting to pop off in the last game starting to make some

15:56:43.880 --> 15:56:47.880
crazy space for that enigma this one sure he's five four and three his farm is

15:56:47.880 --> 15:56:53.200
good but it definitely feels just that much harder in this one it's a doom as

15:56:53.200 --> 15:56:57.600
well too if he just gets caught in one of those he has the gem he is all

15:56:57.600 --> 15:57:00.040
important

15:57:02.120 --> 15:57:08.320
blink now for Watson so it is five ways to jump in and start now

15:57:08.320 --> 15:57:13.320
Looks like they're anticipating that they was in this area up top too.

15:57:13.320 --> 15:57:17.320
Oh, this would be de- if they find Lauren off, this would be devastating.

15:57:17.320 --> 15:57:18.320
And they can't take her.

15:57:18.320 --> 15:57:20.320
He's not going to expect this move from this angle.

15:57:20.320 --> 15:57:22.320
Silence of infection.

15:57:22.320 --> 15:57:24.320
He's got BKB if he feels the need to, and he'll play safe.

15:57:24.320 --> 15:57:26.320
What's the BKB starts to run?

15:57:26.320 --> 15:57:29.320
He's going to go for the BKB TP out, but the middle ways to stop it.

15:57:29.320 --> 15:57:32.320
Curses there. They'll look him down, kill him off.

15:57:32.320 --> 15:57:33.320
It's Lauren off depth, they're at it.

15:57:33.320 --> 15:57:34.320
And it's the jam.

15:57:34.320 --> 15:57:37.320
They just had bought it a couple moments ago for him.

15:57:37.320 --> 15:57:40.760
And time down bottom DM he might be tempted to make a solo play.

15:57:40.760 --> 15:57:43.400
And he'll go for it. Straight in on a GH.

15:57:43.400 --> 15:57:44.900
We'll drop a tune down for this one.

15:57:44.900 --> 15:57:47.200
We'll cut immediately for the TP out.

15:57:47.200 --> 15:57:47.860
Gets hit again.

15:57:47.860 --> 15:57:49.560
They're ready to put a stop to that DM.

15:57:52.560 --> 15:57:55.160
Too dead now on Nygma Galaxy.

15:57:55.160 --> 15:57:57.100
A lot of gold, DM, if he gets for that.

15:57:57.100 --> 15:58:00.440
That's crazy how much he gets for just a kill on GH at 6.45.

15:58:00.440 --> 15:58:03.240
I mean, I know he's rich, but...

15:58:03.240 --> 15:58:05.680
It's a lot of money DM gets for a solo grab.

15:58:05.680 --> 15:58:09.020
Level 25 soon to be there for the doom as well.

15:58:09.020 --> 15:58:14.020
Samel, he's seen him with the bun and angle there, he's got a high damage rate, but immediately the corner makes him jump to the tree.

15:58:14.020 --> 15:58:18.880
He jumps up the echo slash on the tree and then destroys Omar, looks over to him and wants Samel.

15:58:18.880 --> 15:58:21.780
Samel trying to stand his ground under the tier 2 but would not survive.

15:58:21.780 --> 15:58:24.720
Dm sitting again with the tendrils to put a stop to him.

15:58:24.720 --> 15:58:32.220
As for dead, to buy the last one left standing on the Ink Magali, see he'll get those beyond the tier 3s and to deep wipe.

15:58:32.220 --> 15:58:37.420
As Yandex, this start round, I don't think they let his lead slip away, Bulk.

15:58:37.420 --> 15:58:40.420
It sure doesn't look like it. They're steamrolling through it.

15:58:40.420 --> 15:58:45.820
No hope there for Tobai to get these catches. I mean, 1-9 this game, he's truly been answered.

15:58:45.820 --> 15:58:50.820
The draft for Yandex feels like it's the solution to all that Nigma did have this time around.

15:58:50.820 --> 15:58:56.420
And Soxa again in this game, truly popping off, but this time it did not slow down for Yandex.

15:58:56.420 --> 15:59:00.420
Almost at all. 30k lead, double racks, potentially for fall.

15:59:02.220 --> 15:59:05.720
They got anything to do with the attack there, lower it off!

15:59:05.720 --> 15:59:08.220
Defeated. That might just be it Owen.

15:59:08.220 --> 15:59:10.220
No money for buyback.

15:59:10.220 --> 15:59:13.220
200 or so gold short here on the Void Spirit.

15:59:13.220 --> 15:59:16.220
They're gonna lose a second set of racks top here, Nigma Galaxy.

15:59:17.220 --> 15:59:19.720
Yandex ready to look to the mega creeps.

15:59:26.720 --> 15:59:28.720
They've got one more fight left in them.

15:59:28.720 --> 15:59:36.480
25 on Chirra as well so their scaling is just so uncertain in this draft.

15:59:36.480 --> 15:59:40.880
A few mistakes made as well.

15:59:40.880 --> 15:59:45.920
Not hemorrhaging these kills, not giving any opportunity for Divider to really clip him

15:59:45.920 --> 15:59:46.920
in so well.

15:59:46.920 --> 15:59:50.400
Both of them have 1-3 and 8 on the clicks of 1-9 in the Largo.

15:59:50.400 --> 15:59:51.400
That's the Vegas.

15:59:51.400 --> 16:00:04.780
I'm next. Get them a little bit of breathing room. Just a very little bit.

16:00:04.780 --> 16:00:08.720
It's not much increase for Sumail in these last moments either. Hasn't been able to

16:00:08.720 --> 16:00:11.760
find the crit, hasn't been able to finish up that hex that he wasn't looking for

16:00:11.760 --> 16:00:17.960
points of time ago.

16:00:17.960 --> 16:00:20.740
And just more caution, I do feel like we're seeing from the end next to the map.

16:00:20.740 --> 16:00:23.240
Even though, yes, there's no BKB this Black Hole, etc.,

16:00:23.240 --> 16:00:26.320
I'm seeing them just being more cautious, especially Chira, not going for these...

16:00:26.740 --> 16:00:30.940
I mean, still some aggressive dive plays in the base, but not as aggressive as it was in that last time.

16:00:30.940 --> 16:00:33.140
They're not giving them that chance to call back in this game.

16:00:35.020 --> 16:00:35.680
So, what's it?

16:00:36.600 --> 16:00:39.520
7K gone as well, if you want to suspend it up before the final push?

16:00:39.860 --> 16:00:40.740
It's so rich.

16:00:44.660 --> 16:00:45.480
Final attempt.

16:00:45.480 --> 16:00:52.740
I mean they've done some crazy things in the galaxy this would be the craziest this absolutely would be

16:00:53.580 --> 16:00:55.580
the concern is one around

16:00:56.620 --> 16:01:02.980
Against the mega creeps has been done before well that was a little different how that mega creep comeback did happen

16:01:04.740 --> 16:01:10.660
The mega creeps are not undefeatable the wind probably sort of say otherwise

16:01:10.660 --> 16:01:16.780
They're looking to close it out final jump in the base

16:01:40.660 --> 16:01:46.140
they're taking down as well too he's gonna keep it spreading the damage

16:01:46.140 --> 16:01:49.340
he's starting to add up on him he's got the cold embrace

16:01:49.340 --> 16:01:52.540
back in with the jump

16:01:52.540 --> 16:02:00.300
they're cleaning them up up to the fountain beyond Godlike here for Watson

16:02:00.300 --> 16:02:04.300
double kill triple kill for Watson they've killed him the once but it's only

16:02:04.300 --> 16:02:09.300
that a lot of some ale now just down to Lauren office this game looking to be

16:02:09.300 --> 16:02:16.500
over. Yandex ready to put this one to a game 3. GG is called this time round.

16:02:17.060 --> 16:02:22.340
So here comes no mistakes here from Yandex. They get the lead, they build the lead,

16:02:22.340 --> 16:02:26.740
and Ligma Galaxy, they don't have the clutch factor to turn this game to Fox.

16:02:26.740 --> 16:02:29.860
Definitely not. That was the big difference that you could feel. But also,

16:02:30.420 --> 16:02:35.780
just like last time though, Yandex, they smashed these lanes. Just the way that they progressed

16:02:35.780 --> 16:02:40.180
through the map. I'm gonna have to say too like the Soxa just this early game

16:02:40.180 --> 16:02:43.460
what he's able to do these double kills he gets bottom how do you stop it that

16:02:43.460 --> 16:02:47.220
moves around he's too much and then Watson I mean again sure they lost the

16:02:47.220 --> 16:02:51.460
last game but Watson again having some crazy net worth and this time it was

16:02:51.460 --> 16:02:55.660
just unstoppable. And in my galaxy they couldn't find the magic this time to

16:02:55.660 --> 16:03:00.340
turn it we'll see what happens in game three one to one now between Yandex

16:03:00.340 --> 16:03:08.040
And Nick Begale said. The

16:03:08.040 --> 16:03:10.040
confidence we learned so sure

16:03:10.040 --> 16:03:12.240
about full Yandex after game one.

16:03:12.240 --> 16:03:14.140
Well, let me tell you it was

16:03:14.140 --> 16:03:15.680
there and it was there in

16:03:15.680 --> 16:03:17.540
bucket loads because we are

16:03:17.540 --> 16:03:19.740
going to out 12th game of the

16:03:19.740 --> 16:03:21.340
day. We have been blessed with

16:03:21.340 --> 16:03:23.340
12 of 12 when it comes to four

16:03:23.340 --> 16:03:24.840
best of threes here, and of

16:03:24.840 --> 16:03:25.840
course, we're going to break

16:03:25.840 --> 16:03:26.840
down game number two. Talk

16:03:26.840 --> 16:03:28.140
about everything that Yandex

16:03:28.140 --> 16:03:29.540
were able to do right for

16:03:29.540 --> 16:03:42.540
where we're seeing such a domination from Yandex, but this time around, they're a real comeback mechanic for NIGMA Galaxy, but more importantly, Yandex just running them over a lot higher tempo and closing it out for themselves.

16:03:42.540 --> 16:03:50.540
Yeah, it's a masterclass. I think they showed, like, this is exactly the kind of resilience we wanted. You come from the game one, you don't worry too much and overthink things.

16:03:50.540 --> 16:03:56.540
You're like, hey, it was fine. We have good ideas. We had good gameplay. We just messed up. And they come into this game and they prove it. They play a little bit better.

16:03:56.540 --> 16:03:59.180
little bit better, they get a little better draft, they play a little cleaner

16:03:59.180 --> 16:04:02.300
and that's all they need and it goes from being a game that is a miraculous

16:04:02.300 --> 16:04:04.860
thing to come back to a complete year next beatdown.

16:04:04.860 --> 16:04:10.140
A little bit better draft? I mean I think this was significantly better.

16:04:10.140 --> 16:04:15.180
It's kind of baffling but it went Marana into Largo into Hedering into Clanks.

16:04:15.180 --> 16:04:19.500
I think something was really wrong and strange there and I think Void Spirit

16:04:19.500 --> 16:04:23.100
was the only Lauren off Hero that he placed comfortably that would fix

16:04:23.100 --> 16:04:25.820
the issues that they had. Like they needed a melee Sun guy,

16:04:25.820 --> 16:04:28.380
He's not really a Sardar guy. He's not a DK guy.

16:04:28.380 --> 16:04:31.340
Like Void Spirit was the pick and it's not a hero that will do enough.

16:04:31.340 --> 16:04:33.100
It's not a hero that's gonna up his Earth Spirit.

16:04:33.100 --> 16:04:34.300
And that's not his fault.

16:04:34.300 --> 16:04:39.580
You know, it's the fault of like the weird combination that led him there.

16:04:39.580 --> 16:04:42.460
But with that being said, I mean, we can always talk about draft but

16:04:42.460 --> 16:04:45.980
Socks of God, in game one, he destroyed that early game,

16:04:45.980 --> 16:04:48.220
in game two, he destroyed that early game in Sania.

16:04:48.220 --> 16:04:49.180
He's just too good.

16:04:49.180 --> 16:04:50.700
This guy doesn't need spells, dude.

16:04:50.700 --> 16:04:53.420
He was like, he had like six kills when he's level five.

16:04:53.420 --> 16:04:59.180
He was absolutely cooking on that rubik and like I feel like this is honestly a sign of the really good rubik players

16:04:59.180 --> 16:05:04.700
Is that they can do it without any spell in particular the end of the game 13123 that is crazy

16:05:04.780 --> 16:05:06.780
That's way. I didn't realize it was that much

16:05:07.660 --> 16:05:12.060
But yeah, no he absolutely cooked he put fable and lift to great usage in the other game and

16:05:12.460 --> 16:05:14.620
He his ability to move around the map

16:05:14.620 --> 16:05:17.500
I think is something that is kind of unmatched by any other four at this event

16:05:17.900 --> 16:05:20.540
He did it in the first game and he did it again in the second game and

16:05:20.540 --> 16:05:23.740
And honestly, I think a lot of good stuff came from them in this game.

16:05:23.740 --> 16:05:24.240
Yeah.

16:05:24.240 --> 16:05:24.940
It's kind of the other game.

16:05:24.940 --> 16:05:25.940
I fully agree with that.

16:05:25.940 --> 16:05:29.740
I genuinely think both these games, the entire early game, is kind of a skill

16:05:29.740 --> 16:05:31.140
dip between Soxa and Omar.

16:05:31.140 --> 16:05:33.940
If I'm looking at these first five minutes, Soxa is all over the place.

16:05:33.940 --> 16:05:35.740
It's making kills happen constantly.

16:05:35.740 --> 16:05:38.340
And Omar and Devire having a tough time in their lane, Watson and Malady

16:05:38.340 --> 16:05:39.440
are sticking it to them.

16:05:39.440 --> 16:05:42.440
And they've kind of got pressure on both sides and it's bleeding into mid.

16:05:42.440 --> 16:05:44.140
It's bleeding into everywhere else.

16:05:44.140 --> 16:05:46.940
And if I'm looking at the next game, I think Nymogalaxy have an early game

16:05:46.940 --> 16:05:48.740
problem, a serious problem.

16:05:48.740 --> 16:05:52.580
You can come back in one game, but what are the odds that you come back twice from 10k gold?

16:05:52.580 --> 16:05:57.820
Because if you keep having laning phases like this, then you're not gonna get another chance to be fair in regards to

16:05:57.820 --> 16:06:03.640
I'm like he's had some really standout games at this TI, but I consider him more of a pairing support player

16:06:03.700 --> 16:06:07.180
Like he's not someone that's gonna make a lot happen on his own

16:06:07.180 --> 16:06:12.500
He's someone where if he pairs up with a core or for example the combo of BH plus Marano where he's got that plus one

16:06:12.500 --> 16:06:16.820
Helper together they function as the unit and they're the difference makers whereas outside

16:06:16.820 --> 16:06:22.980
He feels like a one-man army like he's a hard player to hold a candle to with any other player

16:06:22.980 --> 16:06:27.980
Even the most veteran position four players can't do the things that socks it does. Yeah, no, I absolutely agree with that

16:06:27.980 --> 16:06:29.140
I feel like

16:06:29.140 --> 16:06:33.940
You know, we're also not expecting a mar to be so it's there's different expectations on these players

16:06:33.940 --> 16:06:38.620
And I think for a mar to be able to have a better game in next game like one says they need to fix the early game

16:06:38.620 --> 16:06:42.740
I think they're getting their fundamentals checked and they're not passing the check right now

16:06:42.740 --> 16:06:45.460
They absolutely know how to team fight. They absolutely know how to play the late game

16:06:45.460 --> 16:06:48.540
They know how to scale but when you take that away from them like

16:06:49.180 --> 16:06:54.820
The early game is really where things are falling apart and going back to socks of being everywhere on the map

16:06:54.820 --> 16:06:58.440
We see that incredibly like it's just proficient firm

16:06:58.440 --> 16:07:00.100
It feels like second nature at this point

16:07:00.100 --> 16:07:06.700
But I do want to give a little bit of credit to that pot of what Axel was talking about on the side of

16:07:07.300 --> 16:07:09.820
Yandex as well as like the fact that their

16:07:10.260 --> 16:07:15.020
Lost pick about you know what potentially could have come out for them and all that sort of stuff

16:07:15.020 --> 16:07:20.940
like DM being so self sufficient in lane. We talked about this once before yesterday, but

16:07:20.940 --> 16:07:25.660
one of the key things that enables a roaming support to do what they do is when you have an

16:07:25.660 --> 16:07:30.140
off-laner that's more than willing to be left on an island and help themselves. We always talk about

16:07:30.140 --> 16:07:34.300
it. You don't necessarily need to come out on top of a lane to feel like you've won it. Just don't

16:07:34.300 --> 16:07:38.940
feed, right? Don't feel like you're egregiously going out of position, going out of your way.

16:07:38.940 --> 16:07:43.900
You're just happy and content, making sure two people are busy on you and your person is

16:07:43.900 --> 16:07:46.100
is helping mid, helping the safe lane.

16:07:46.100 --> 16:07:47.740
Yeah, I think that's a fantastic point

16:07:47.740 --> 16:07:51.100
because when the shift happened in Yandex earlier this year,

16:07:51.100 --> 16:07:53.980
where they got rid of Nautist and got DM instead,

16:07:53.980 --> 16:07:56.180
a lot of people thought that was a strange decision

16:07:56.180 --> 16:07:58.260
because most players regard Nautist

16:07:58.260 --> 16:08:00.500
as a very high individual skill player

16:08:00.500 --> 16:08:02.660
and someone that you want on your team.

16:08:02.660 --> 16:08:05.100
But there is a reason why DM fits this team better.

16:08:05.100 --> 16:08:07.500
He does not need to be the most important part

16:08:07.500 --> 16:08:09.220
of the draft, he doesn't need resources,

16:08:09.220 --> 16:08:11.300
he will make do with what he has

16:08:11.300 --> 16:08:13.500
and that just fits into a team with Watson

16:08:13.500 --> 16:08:14.500
than anything else would.

16:08:14.500 --> 16:08:18.460
Yeah, I also think what's really interesting, and Kuro mentioned it at the end of his interview,

16:08:18.460 --> 16:08:22.580
is they picked Doom for DM, and I think this is what DM kind of does, is it blocks the

16:08:22.580 --> 16:08:23.580
potential for Huskar.

16:08:23.580 --> 16:08:27.280
The hero that they actually wanted there was probably the Huskar, but the moment the

16:08:27.280 --> 16:08:30.860
Doom comes out, you don't have the option to play the heroes that you want to, and

16:08:30.860 --> 16:08:34.700
I think one of DM's biggest skill sets is finding heroes that restrict the hero

16:08:34.700 --> 16:08:36.420
opponents' hero pools.

16:08:36.420 --> 16:08:38.980
And that's what he offers to his team, and it's something that, it's kind

16:08:38.980 --> 16:08:41.660
of hard to point to in drafts, but it's something he often does.

16:08:41.660 --> 16:08:45.660
He used to play enigma a lot for a while, which made carry players just have to play gyro

16:08:45.660 --> 16:08:48.960
and then you could easily get the carry matchup that you wanted on the opposite side.

16:08:48.960 --> 16:08:52.760
Yeah, he's got a very specific skill set that is very annoying to play against.

16:08:52.760 --> 16:08:56.260
I think he's one of those players that, from a third party perspective, you look at him and you're like,

16:08:56.260 --> 16:08:59.060
ah, this guy's kind of whatever. It's meh, meh. It's meh, meh.

16:08:59.060 --> 16:09:03.560
And then you play against him and he's very annoying and he's a part of the game that is hard to quantify,

16:09:03.560 --> 16:09:05.060
but the impact is always there.

16:09:05.060 --> 16:09:07.560
And like you said, they value him for a reason, right?

16:09:07.560 --> 16:09:08.560
These are very good players.

16:09:08.560 --> 16:09:11.800
the fact that Sokso wanted to play with this guy, that says something, right?

16:09:11.800 --> 16:09:12.600
He's laning with this guy.

16:09:12.600 --> 16:09:15.960
He respects his laning and his gameplay and his ideas enough that he wants to be

16:09:15.960 --> 16:09:16.560
tied to that guy.

16:09:16.560 --> 16:09:20.200
And we know Sokso is someone who values good players.

16:09:20.200 --> 16:09:21.440
He's not willing to play with just any team.

16:09:21.440 --> 16:09:22.880
We've seen that in the past, taking breaks.

16:09:23.000 --> 16:09:25.840
He even mentioned it in one of our podcasts together that he, for example,

16:09:25.840 --> 16:09:29.160
spent a long time just waiting for a team rather than just joining any team.

16:09:29.440 --> 16:09:32.320
So when he joined Yandex, we all knew that this is something that he believes in.

16:09:32.320 --> 16:09:34.960
And I feel like that belief is being rewarded right now.

16:09:34.960 --> 16:09:40.560
I want to look at Lago a little bit more as a hero as well, because he's been so hit-and-miss,

16:09:40.560 --> 16:09:45.960
and even the short time that he's spent in Dota in Captain's mode, he's had a lot of ups

16:09:45.960 --> 16:09:46.960
and downs.

16:09:46.960 --> 16:09:50.960
If this weird trajectory where, okay, he feels a little bit too unbalanced during the

16:09:50.960 --> 16:09:53.560
season, then he really falls off a bit more.

16:09:53.560 --> 16:09:56.560
And now he teaches on that edge where we see the impact for it.

16:09:56.560 --> 16:09:58.280
We know a couple of counters to it.

16:09:58.280 --> 16:10:02.320
And so looking at his leading phase, transition of what this hero could do for people who

16:10:02.320 --> 16:10:07.660
maybe haven't played it, maybe haven't even really seen much of Lago and the impact that could come out from this hero.

16:10:07.920 --> 16:10:13.300
Why was it struggling against a Kez in lane? Why wasn't it hitting that level of that notion that we've seen in the past?

16:10:13.560 --> 16:10:22.320
Well, it's a very free lane for Kez. And I think Lago is a hero, as we can see in the win-rate stop, so it's 50%, so it's done well this TI.

16:10:22.560 --> 16:10:24.800
But it's a hero that needs to be picked with intent.

16:10:25.120 --> 16:10:31.400
If there needs to be a reason why you think this hero is worth prioritizing early in your draft, usually it's the case of, okay,

16:10:31.400 --> 16:10:35.160
There's a first pick ember we need to block pick it and we need to dispel for the flame bird

16:10:35.160 --> 16:10:38.320
Oh, there's a tree in protector. We need to dispel for the living armor

16:10:38.320 --> 16:10:41.480
Oh, we're intending on picking ember or speed or storm

16:10:41.480 --> 16:10:46.560
We're gonna have this Largo to enable him but this Largo was revealed there was no synergies and

16:10:47.400 --> 16:10:52.640
Clinksters revealed in the same phase making it so that the two supports who had range damage and range stuns

16:10:52.920 --> 16:10:58.920
Didn't have anyone to do anything for them. No one to set up for them. Yeah, it's a bit it's a bit awkward and clunky

16:10:58.920 --> 16:11:01.280
It's not the the easiest way to play the game

16:11:01.280 --> 16:11:06.200
But I do think make the galaxy show a pretty decent signs of life like in the same time it was a beatdown

16:11:06.200 --> 16:11:11.640
I think Yandex it took him all longer than I think it should have or could have to win this game

16:11:11.640 --> 16:11:15.600
And I think Nigma have improved a lot at slipping around the map and pushing these sidelines

16:11:15.600 --> 16:11:20.520
I look at GH specifically in this Marana. He is seriously having insanely high impact in these games

16:11:20.600 --> 16:11:23.760
Whenever you look at the fights and where just the camera is going

16:11:23.760 --> 16:11:27.780
He's always on the screen because he's setting up a kill with some yules. He's sneaking around on the sidelines

16:11:27.780 --> 16:11:32.020
I think one of the biggest mistakes that players make especially in high stress games is they push away

16:11:32.020 --> 16:11:35.180
And they walk backwards and they clump up with their team and then you ball up as five

16:11:35.180 --> 16:11:40.860
And what that does is the map splits evenly oftentimes and you don't actually in positions to get kills because your smokes are obvious

16:11:40.860 --> 16:11:42.300
But GH is not backing up

16:11:42.300 --> 16:11:44.500
He's pushing the waves and he's hiding in the trees and he's waiting

16:11:44.500 --> 16:11:47.780
He's making people come and get this guy out because he's just stuck in the trees

16:11:47.900 --> 16:11:52.140
But to that point then I have to ask if you're first facing this GH mama

16:11:52.140 --> 16:11:54.980
That's cooking the way that you say where's where's the combo?

16:11:54.980 --> 16:11:59.860
What what's the idea if you first phase it into what were you able to use that?

16:11:59.860 --> 16:12:02.860
Were you able to take these tools and make him dominate the game?

16:12:02.860 --> 16:12:07.440
There was really nothing there which is why I really chalked this out like I chalk this on that to a draft loss

16:12:07.500 --> 16:12:09.940
Maybe not even a draft loss. Just a strange idea

16:12:09.940 --> 16:12:13.820
Maybe this idea that an early pick logo can somehow be self-sufficient enough

16:12:14.380 --> 16:12:19.820
But to me it just didn't work out even it's related to how the draft fundamental fundamentally functions

16:12:19.820 --> 16:12:21.980
Like if you look at how they played their previous games

16:12:21.980 --> 16:12:26.540
It's very much been clear like Lornoff is the endgame win condition. They had it in game one

16:12:26.620 --> 16:12:29.100
Eventually he came online. They think my absolutely enabled it

16:12:29.260 --> 16:12:33.580
But the storm was dealing the damage right they need to die in the black holes too and this game

16:12:33.580 --> 16:12:39.020
I feel like with the bands that we saw we were even questioning it ourselves like is this really a comfortable position for

16:12:39.020 --> 16:12:43.100
Nigma to be in and I feel like the answer to that sadly was no and for the next game

16:12:43.100 --> 16:12:45.100
What's going to be really interesting to see is

16:12:45.340 --> 16:12:48.700
Well, honestly, which way does the coin flip go because whoever gets first pick

16:12:48.700 --> 16:12:52.420
I think has quite a big edge in the series because the bands seem to matter so much

16:12:53.020 --> 16:12:57.880
Yeah, the IO and the Bounty Hunter bands are pretty much forced seems like I mean you could play against IO again

16:12:57.880 --> 16:13:00.140
Giving the galaxy IO of Yannick's worth to lose it

16:13:00.140 --> 16:13:03.820
But that's a risk and you're giving them a hero they're very comfortable with right there put it

16:13:03.820 --> 16:13:06.980
You're putting them from a game where they're uncomfortable and they have a weird draft

16:13:06.980 --> 16:13:12.300
It looks very awkward to the draft that they are most comfortable and they have a decade of knowledge of how to pick

16:13:12.300 --> 16:13:15.020
Lineups with IO so I think you want to ban it just for comfort's sake

16:13:15.020 --> 16:13:19.340
That's two bands already locked down. You're banning Ember every game. You're banning Kotl every game. Well, that's all your bands

16:13:19.420 --> 16:13:24.840
Yeah, so in Trients also up there. So yeah, maybe you've let something you probably have to let something do right?

16:13:24.840 --> 16:13:29.120
And that suddenly makes like a much carrier team it seems because I think when they don't get that one hero

16:13:29.280 --> 16:13:31.680
It seemed harder for them to build this time around

16:13:31.680 --> 16:13:37.980
I think I'm pretty cool though if they let IO through on Yandex because I don't think that was the reason why they lost

16:13:38.180 --> 16:13:42.880
That first game and for them to have the confidence to beat their best hero for me

16:13:42.880 --> 16:13:46.180
That's the TI winning mentality and I would like to see that in the next game

16:13:46.180 --> 16:13:48.640
But you know criticisms of making those draft aside

16:13:48.640 --> 16:13:56.360
I want to blaze Watson like you cannot show the offline early versus this player because his carry here pool is so wide

16:13:56.360 --> 16:14:00.280
And he's so good at laning and all these little things that you talked about yesterday Quinn

16:14:00.280 --> 16:14:03.800
Where if you give him the chance to play free lane, he's gonna over deliver

16:14:04.400 --> 16:14:07.800
Yeah, it's it's a great quality of his he loves having a counter pick

16:14:07.800 --> 16:14:10.080
He hates playing blind. That's just him as a player

16:14:10.080 --> 16:14:14.000
So I think you want to use that strength. You want to give them the opportunities to shine the end

16:14:14.000 --> 16:14:15.840
You've got an early pick player chair junior

16:14:15.840 --> 16:14:20.700
You've got an early pick player and Watson is someone who likes the counter pick so if you're gonna reveal you're awfully early like that

16:14:20.700 --> 16:14:25.720
Well, you get to have your cake and eat it to watch and gets his counter pick and you get to pick the other guys like that's perfect

16:14:25.720 --> 16:14:30.480
And this is a Watson that is absolutely on fire. We didn't really touch on it for game one

16:14:30.480 --> 16:14:35.040
But I think he was like some 10k gold ahead of everybody else in the game on that TV

16:14:35.040 --> 16:14:40.040
So this is Watson like full scary mode and he's cooking. So I absolutely agree

16:14:40.040 --> 16:14:44.520
I think that's exactly what they should do every game that we've had on the main stage for Yandex

16:14:44.520 --> 16:14:47.320
Watson has stood that little bit above everyone

16:14:47.320 --> 16:14:52.260
It's just hard when you have a position for that's running around the map that ends of their game

16:14:52.560 --> 16:14:56.480
13 and 1 it's you know, you bring questions of oh, yeah

16:14:56.480 --> 16:15:01.800
I kind of got Watson was also out there cooking doing his own masterclass for everyone else out there

16:15:01.800 --> 16:15:05.240
He wants to learn how to play Kez be like him there, too.

16:15:05.240 --> 16:15:10.280
But that's the crazy thing is you show the logo and immediately he's willing to pick it up.

16:15:10.280 --> 16:15:14.360
So he doesn't even necessarily need to be a lost pick in the draft for themselves.

16:15:14.360 --> 16:15:19.360
There's still so much more that Yandex can play around with in a draft there in the Galaxy.

16:15:19.360 --> 16:15:21.920
Now they're the team that has to quote unquote bounce back.

16:15:21.920 --> 16:15:23.920
And I don't have to ask you the question. Can they do it?

16:15:23.920 --> 16:15:28.800
We know they can because yesterday they went to a game number three against Falcons when it was a similar thing.

16:15:28.800 --> 16:15:35.920
We had one stump go towards them, one stump go against them, and a game number three was actually where they ended up trying for themselves.

16:15:36.480 --> 16:15:39.240
It was after their win in game two, though.

16:15:39.440 --> 16:15:40.520
That is true!

16:15:40.520 --> 16:15:42.560
Yeah, it's a little bit of a different situation.

16:15:43.320 --> 16:15:51.200
Just talking about what's on our share reminded me of something Sumel told me at TI 10, which was he feels like if you want to win TI, it's up to the carry.

16:15:51.840 --> 16:15:57.600
And I think going into like he feels like TI is the one tournament of the year where the carry is like extremely defining.

16:15:57.600 --> 16:15:59.740
They need to you know be that solid rock for the team

16:15:59.740 --> 16:16:03.080
They need to be the person that they can rely on and going into game three

16:16:03.080 --> 16:16:05.820
I feel like you know Sumail honestly he played well

16:16:05.820 --> 16:16:11.480
I think he'd last game maybe the tools weren't there for him to truly shine, but he was playing extremely well and I

16:16:11.840 --> 16:16:16.760
Just thought this idea of this carry battle in game three and I feel like that that's really what we're gonna see

16:16:17.180 --> 16:16:21.300
Yeah, what you're saying is to male didn't want to win ti 10 because he was carry then he was

16:16:22.440 --> 16:16:25.240
If you ask him, I'm pretty sure he'll tell you he was the best carry

16:16:27.600 --> 16:16:32.080
Prime Yotaro getting rampaged every other game, like every single hero and Dota. That was a hard one.

16:16:32.080 --> 16:16:36.480
I'm not saying he was the best kid. I was saying he would say he was the best kid.

16:16:36.480 --> 16:16:39.680
He's probably going to say that about himself, this TI as well. And honestly,

16:16:39.680 --> 16:16:45.280
it's somewhat odd to dispute considering he's really been showing up. Remember, if you don't

16:16:45.280 --> 16:16:49.040
remember, in fact, it's only two and a half months that this team has been together. And

16:16:49.040 --> 16:16:54.640
whilst Sumail is no stranger to changing roles to being carried to see how his hero pool,

16:16:54.640 --> 16:16:58.200
how he is evolved competitively as a carry.

16:16:58.200 --> 16:17:00.280
That's what's more notable than anything else.

16:17:00.280 --> 16:17:03.680
They're fighting now or one game win to hit top three.

16:17:03.680 --> 16:17:06.480
Yeah. I love this idea of the carry player being

16:17:06.480 --> 16:17:08.360
a rock or someone on your team being a rock.

16:17:08.360 --> 16:17:10.240
The TI is such an emotional tournament.

16:17:10.240 --> 16:17:12.200
There's obviously all the gameplay stuff that goes into it.

16:17:12.200 --> 16:17:16.440
But having a player in your team that you just believe in and you know that he's just going to own.

16:17:16.440 --> 16:17:18.800
And that is so powerful because it gives you

16:17:18.800 --> 16:17:20.800
the freedom to focus on your own game.

16:17:20.800 --> 16:17:23.200
A lot of players get stressed and they get worried about their teammates.

16:17:23.200 --> 16:17:25.120
and it affects your play and makes you play worse.

16:17:25.120 --> 16:17:27.080
And if you believe that everyone in your team is going to own,

16:17:27.080 --> 16:17:29.120
well, then that gives you the freedom to own yourself.

16:17:29.120 --> 16:17:31.720
And so not only are you doing so much for the game

16:17:31.720 --> 16:17:32.960
and that you're playing really well,

16:17:32.960 --> 16:17:34.520
but you are making other people play well

16:17:34.520 --> 16:17:36.440
just by the fact that they don't have to worry about you.

16:17:36.440 --> 16:17:38.320
You got to jump under control.

16:17:38.320 --> 16:17:40.200
I noticed something when they had the carry head

16:17:40.200 --> 16:17:40.960
to head on the screen.

16:17:40.960 --> 16:17:43.000
And it was like Shadow Fiend and Windranger

16:17:43.000 --> 16:17:45.080
are two shared heroes within these two carries.

16:17:45.080 --> 16:17:47.120
And we haven't seen either of these two in the series.

16:17:47.120 --> 16:17:48.600
I feel like it would be interesting,

16:17:48.600 --> 16:17:50.240
because SF, I don't think, has been banned

16:17:50.240 --> 16:17:52.040
in any of these games, actually.

16:17:52.040 --> 16:17:58.500
SF was Lost Phase Band from Nigma Galaxy in Game 1, and Windranger was Second Phase Band in Game 2 by Yandex.

16:17:58.500 --> 16:18:06.340
But it is available. It could go for it if they want to. And I think especially the Shadow Fiend, I feel like that would be a cool hero to see in Game 3.

16:18:06.340 --> 16:18:15.040
Yeah, it's a spicy one. And I don't know, it's just, there's a lot here. I think a lot of thought goes into these drafts, especially in Best of 3s as it goes later.

16:18:15.040 --> 16:18:21.840
And a lot of things change. You really got to sort of soul read the enemy team, so I'm excited to see how things break down, how they've cooked the decisions they've made.

16:18:21.840 --> 16:18:27.640
What's important and what's not there's so much that lies there that defines a series the reason I like the SF those

16:18:27.640 --> 16:18:31.760
I think it secures up their early game a lot more. I feel like that's kind of where they've been lacking

16:18:31.760 --> 16:18:36.680
I think this hero is like it offers you the potential to absolutely destroy your lane and Sumail, you know

16:18:36.680 --> 16:18:38.680
He's one of the few SF players that

16:18:39.360 --> 16:18:43.560
Beat the open AI like he beat it so fast and when it was destroying everybody

16:18:43.680 --> 16:18:47.560
He is like as good as AI at playing SF. So I really want to see him on the hero

16:18:47.560 --> 16:18:57.560
Team Young Dex versus Nygma Galaxy. Game 3.

16:19:00.560 --> 16:19:07.560
I read everyone would love to see an SF off to that one and saying you're hyping it up and building it up.

16:19:07.560 --> 16:19:12.560
What potentially could it be? Because out game number 3 here, the winner advances to top 3.

16:19:12.560 --> 16:19:16.480
the other one, while they're

16:19:16.480 --> 16:19:17.580
going to be going down to that

16:19:17.580 --> 16:19:19.580
lower bracket and looking

16:19:19.580 --> 16:19:21.580
towards a potential elimination.

16:19:21.580 --> 16:19:23.580
A lot does lie in this game.

16:19:23.580 --> 16:19:24.580
Number three, what you want, and

16:19:24.580 --> 16:19:25.580
more importantly, as you pointed

16:19:25.580 --> 16:19:27.580
out, Quinn, who exactly is going

16:19:27.580 --> 16:19:29.580
to have first pick and I can

16:19:29.580 --> 16:19:30.580
tell you guys right now it is

16:19:30.580 --> 16:19:31.580
Yandex that's going to have

16:19:31.580 --> 16:19:32.580
that first pick for

16:19:32.580 --> 16:19:34.580
themselves, which is the same as

16:19:34.580 --> 16:19:35.580
what happened in game number

16:19:35.580 --> 16:19:37.580
two, and I'm seeing a very

16:19:37.580 --> 16:19:39.580
similar run back here are

16:19:39.580 --> 16:19:41.580
wiping up for themselves and

16:19:41.580 --> 16:19:44.660
still that Nature's Prophet, Io, Bounding Hunter and Triumph.

16:19:44.660 --> 16:19:50.620
Yeah, these things are fascinating because I think the fans are good on both sides.

16:19:50.620 --> 16:19:53.780
I think it's very reasonable that none of these bands change because they're incredibly

16:19:53.780 --> 16:19:55.020
powerful heroes.

16:19:55.020 --> 16:19:57.980
And so Yannick's is saying, hey, we thought this was really good for us.

16:19:57.980 --> 16:19:58.980
We're going to run it back.

16:19:58.980 --> 16:20:01.540
But now the ball is in their court that they can change, right?

16:20:01.540 --> 16:20:03.940
We talked about their heroes they could have gone for, the Windranger.

16:20:03.940 --> 16:20:06.060
There was a lot of years, lack of synergy in the heroes.

16:20:06.060 --> 16:20:08.620
They can fix things and bring it back to a much more even game.

16:20:08.620 --> 16:20:11.660
So I think Yannix is happy with Thirstic and they're happy with their win and win.

16:20:11.660 --> 16:20:13.620
It's not going to be as easy as it was last game.

16:20:13.620 --> 16:20:19.220
I just hope that if they pick Marana, they're not going to pick three ranged heroes in the second phase.

16:20:19.220 --> 16:20:23.020
But they're willing to, okay, they change it up and they go for Earth Spirit themselves.

16:20:23.020 --> 16:20:28.620
It's an interesting one because I don't, I'm guessing Laurel has practiced it.

16:20:28.620 --> 16:20:33.620
But there's also a chance that we could see support Earth Spirit potentially.

16:20:33.620 --> 16:20:36.020
Because Ahmed and GH both play it.

16:20:36.020 --> 16:20:38.680
I mean, GH used to famously play it a lot.

16:20:38.680 --> 16:20:42.780
I think, however, what I find really cool about this pick is if this is the moment that

16:20:42.780 --> 16:20:45.980
Lornoff decides that, you know what, I'm more than just game carry.

16:20:45.980 --> 16:20:47.500
I can beat a tempo for the team.

16:20:47.500 --> 16:20:50.620
I can beat a guy that plays our spirit, sets up a tempo.

16:20:50.620 --> 16:20:52.540
The hero obviously has good scaling.

16:20:52.540 --> 16:20:55.900
He's going to have high impact as the game drags on, so there's no issues there,

16:20:55.900 --> 16:20:57.340
but it's a different way of doing it.

16:20:57.340 --> 16:21:00.780
He's going to have to do it through kills rather than farming camps.

16:21:00.780 --> 16:21:04.380
I'm honestly pretty excited to see it because I think, again, if you want to win TI,

16:21:04.380 --> 16:21:06.200
you have to overcome these things.

16:21:06.200 --> 16:21:08.820
And this is Thornoff's chance to prove that he has it in him.

16:21:08.820 --> 16:21:09.160
I agree.

16:21:09.160 --> 16:21:11.840
And I mean, he plays all the other spirits.

16:21:11.840 --> 16:21:13.640
The way that Earth Spirit is played right now,

16:21:13.640 --> 16:21:15.680
it's probably the easiest version of him.

16:21:15.680 --> 16:21:17.960
People aren't even skilling Rowling Boulder online.

16:21:17.960 --> 16:21:20.320
You're just geo-gripping and Boulder smashing.

16:21:20.320 --> 16:21:21.120
You're farming.

16:21:21.120 --> 16:21:22.320
Then you're pressing magnetize.

16:21:22.320 --> 16:21:24.400
You're missing your spells, but you're still dropping stones.

16:21:24.400 --> 16:21:25.320
And you're getting kills.

16:21:25.320 --> 16:21:26.960
Like, if there is a time to learn the hero

16:21:26.960 --> 16:21:29.320
and not be afraid of it, it is now.

16:21:29.320 --> 16:21:30.360
Yeah, it's very true.

16:21:30.360 --> 16:21:32.000
And sometimes you just feel it as well.

16:21:32.000 --> 16:21:33.040
You get into a draft.

16:21:33.040 --> 16:21:34.600
and you're like, this is the best pick

16:21:34.600 --> 16:21:35.920
and I'm just gonna play it,

16:21:35.920 --> 16:21:38.120
even though maybe I would rather play, you know,

16:21:38.120 --> 16:21:40.340
Storm Spirit or whatever, this is the best pick,

16:21:40.340 --> 16:21:42.800
I can play it and you actually believe it

16:21:42.800 --> 16:21:43.800
and you commit to it

16:21:43.800 --> 16:21:45.640
and I think Lornaub is definitely capable of doing it.

16:21:45.640 --> 16:21:47.880
We saw Cher Junior do that the other day with Wisp.

16:21:47.880 --> 16:21:48.720
Yep.

16:21:48.720 --> 16:21:51.560
And he, you know, it wasn't perfect, but he delivered.

16:21:51.560 --> 16:21:54.000
And sometimes all you have to do is good enough.

16:21:54.000 --> 16:21:55.600
This Dark Spirit bond is very heads up

16:21:55.600 --> 16:21:57.440
because, I mean, thought the SF you mentioned

16:21:57.440 --> 16:21:58.480
and seeing it could come out,

16:21:58.480 --> 16:22:00.680
but it also blocks the support Earth Spirit

16:22:00.680 --> 16:22:03.120
because to play for Earth Street, you need perks here.

16:22:03.120 --> 16:22:04.320
But that's when it's looked best.

16:22:04.320 --> 16:22:06.200
One month ago, I'm keeping a team vision.

16:22:06.200 --> 16:22:07.400
We're running it all the time.

16:22:07.400 --> 16:22:09.960
This is what they were running it with.

16:22:09.960 --> 16:22:10.520
Yep.

16:22:10.520 --> 16:22:12.000
And the Doom Band also the adjustments.

16:22:12.000 --> 16:22:13.160
You see, even though the first two

16:22:13.160 --> 16:22:14.560
of Wyvern is the same, the first phase bands

16:22:14.560 --> 16:22:16.160
are the same, these little tweaks,

16:22:16.160 --> 16:22:18.120
we are going to have a completely different looking draft

16:22:18.120 --> 16:22:20.960
with completely different looking chances for both teams.

16:22:20.960 --> 16:22:22.840
And I think that's what's so cool

16:22:22.840 --> 16:22:27.000
is how little shifts affect completely everything.

16:22:27.000 --> 16:22:28.200
Yeah, absolutely.

16:22:28.200 --> 16:22:30.240
This is an interesting position that we're in now.

16:22:30.240 --> 16:22:33.840
Thinking for Nigma, I think they obviously value the Murano very highly.

16:22:33.840 --> 16:22:38.140
It's available. You have much better synergies with the Earth Spirit this time around, all gritting in the draft.

16:22:38.140 --> 16:22:45.640
It's also very good against Wyvern. We saw a few examples of it in the last game, but whenever Wyvern cold embraces someone, you essentially get a free arrow set up.

16:22:48.140 --> 16:22:55.440
This however is a bit of an odd one. You've got melee stun in, stun go in boy. You follow that up with a melee stun go in boy.

16:22:55.440 --> 16:22:57.940
So there's a little bit of lack of synergy, a little bit of lack of follow-up.

16:22:57.940 --> 16:22:59.740
Now, you can fix that later on.

16:22:59.740 --> 16:23:01.620
You can pick some damage dealers in your five,

16:23:01.620 --> 16:23:03.640
in your carry, in your mids, or your off-lane rather.

16:23:03.640 --> 16:23:05.920
So it's not necessarily the biggest problem ever,

16:23:05.920 --> 16:23:08.480
but generally in drafts, you wanna pick heroes

16:23:08.480 --> 16:23:11.080
that cover each other's weaknesses back to back

16:23:11.080 --> 16:23:12.160
so that later down the draft,

16:23:12.160 --> 16:23:14.480
you're not forced to pick a certain type of hero

16:23:14.480 --> 16:23:15.560
which gives you more flexibility

16:23:15.560 --> 16:23:16.840
to counter the enemy's heroes

16:23:16.840 --> 16:23:18.840
instead of just fixing your own draft.

16:23:21.040 --> 16:23:22.560
I think SF is still on the table.

16:23:22.560 --> 16:23:25.000
Like, especially now that I see this clockwork,

16:23:25.000 --> 16:23:25.840
because you could just do,

16:23:25.840 --> 16:23:29.240
I'm dying for this last one, something crazy like that.

16:23:29.240 --> 16:23:30.320
There it is.

16:23:30.320 --> 16:23:31.240
She's locked in.

16:23:32.680 --> 16:23:34.400
You know, he's locked in Watson.

16:23:34.400 --> 16:23:35.240
That's true.

16:23:35.240 --> 16:23:36.440
He's like, it's 2 in the morning.

16:23:36.440 --> 16:23:37.560
I'm getting out of here.

16:23:38.760 --> 16:23:40.360
Yeah, the clock is also interesting

16:23:40.360 --> 16:23:42.400
because I think we talked about Omar in the last game

16:23:42.400 --> 16:23:44.000
and how he maybe wasn't that comfortable

16:23:44.000 --> 16:23:45.640
in the situations that he was put in.

16:23:45.640 --> 16:23:48.040
I do think his clockwork has looked extremely strong

16:23:48.040 --> 16:23:49.120
throughout this tournament.

16:23:49.120 --> 16:23:50.800
I think it's been one of his better heroes

16:23:50.800 --> 16:23:53.560
and one of the heroes he's found the most impact on.

16:23:53.560 --> 16:23:54.400
Yeah.

16:23:54.400 --> 16:23:55.240
I think comfort does matter.

16:23:55.240 --> 16:24:02.240
especially if you get this hoodwink in game 2, you feel like you can't do anything with it, there's no point in running back a ranged support.

16:24:02.240 --> 16:24:08.240
Generally also, it's late at night, they've been playing for a long time, they're tired, and I think comfort matters even more,

16:24:08.240 --> 16:24:14.240
because exhaustion is just part of the game, right? Games go long, sometimes tournaments go long, and being able to deal with that

16:24:14.240 --> 16:24:18.240
and maybe recognizing that, and incorporating it into the draft, the draft is a living, changing thing

16:24:18.240 --> 16:24:21.240
based on the circumstances of real life, not just the game.

16:24:21.240 --> 16:24:24.040
So being like, hey, I just want, I want my comfort saying,

16:24:24.040 --> 16:24:26.120
realizing that, recognizing that, your mental state,

16:24:26.120 --> 16:24:28.000
I think could definitely also be a part of it.

16:24:28.000 --> 16:24:31.800
I never was being there eight, 10 hours of daughter a day,

16:24:31.800 --> 16:24:33.080
and then you get into your loss and you're like,

16:24:33.080 --> 16:24:35.720
one more before bed, this is it.

16:24:35.720 --> 16:24:37.240
And you just want to play your company,

16:24:37.240 --> 16:24:39.000
or you want the muscle memory to kick in,

16:24:39.000 --> 16:24:40.320
and you just want to have fun.

16:24:40.320 --> 16:24:42.360
We actually had a sports psychologist on Liquid

16:24:42.360 --> 16:24:44.600
at one point told us like,

16:24:44.600 --> 16:24:46.080
sometimes you're not going to play your A game.

16:24:46.080 --> 16:24:48.280
So you need to make sure that your B and C game are good.

16:24:48.280 --> 16:24:50.680
And in this situation like this, it's super late at night.

16:24:50.680 --> 16:24:59.680
These players are obviously trying their hardest, you're going to play your heart out, but you know, your B-game might be all that you're going to get out of yourself right now because your body is not performing a key performance.

16:24:59.680 --> 16:25:02.680
And that's the moment in which comfort matters the most.

16:25:02.680 --> 16:25:07.680
So, oh my god, did that, did that, I completely forgot about this.

16:25:07.680 --> 16:25:11.680
They were absolutely owning with us in the group stage.

16:25:11.680 --> 16:25:13.680
It's been banned out a lot against them, right?

16:25:13.680 --> 16:25:20.320
because Yandex essentially put GH in a position where they took his wyvern, they banned his caudal,

16:25:20.880 --> 16:25:26.320
Nigma themselves banned their IO, so what slept for him was who's Dazzle or his Bane, and Bane

16:25:26.320 --> 16:25:30.720
seems to have fallen off pretty hard on the main stage. See, teams aren't picking him anymore,

16:25:30.720 --> 16:25:35.360
and when they are, it doesn't look so good. Yeah, this is, it's a lot of surrogability.

16:25:35.360 --> 16:25:38.800
It's a lot of beef, a lot of tank that you have to get through. Shadowfiend does have the

16:25:38.800 --> 16:25:43.120
damage, but I think one aspect of Nigma's draft that's a little weird and a little clunky

16:25:43.120 --> 16:25:48.800
is they don't actually have very much like any nukes really in a sense like they have a boulder smash or a firestorm

16:25:48.800 --> 16:25:52.640
But these are not traditional nukes you'd think of that sort of just fall over the top

16:25:52.640 --> 16:25:56.200
It's not a star storm or a bushwhack or you know hoodwink old or things like this

16:25:56.200 --> 16:26:00.880
So it's a little it's a little odd and there can come a point where invoker is kiting you with spells

16:26:00.880 --> 16:26:03.520
Wyvern is kiting you with spells Potom is morana is leaping away

16:26:03.520 --> 16:26:08.160
And you can have issues actually locking on to and killing people because your heroes sort of lack

16:26:08.440 --> 16:26:10.440
natural damage dealing in a way

16:26:10.440 --> 16:26:33.440
And I have to worry about, sorry just very quickly, the carry to carry matchup is a big one when it comes to SF for so long it's been this question, okay, you kind of want to also stand there, be a bit of a turret, try and out click an SF, we've seen drows try and do that, we've seen Lina try and do that, and ultimately everyone's fallen short, so I do wonder is there another angle to be able to overcome what is eventually going to be the right click of an SF?

16:26:33.440 --> 16:26:38.860
I love that you bring that up because I feel like the formation of the teamfights in this game is something that's really important to look at

16:26:38.860 --> 16:26:42.740
Like Dazzle shines when you get to sit in the backline and there's nothing that can really reach him

16:26:42.740 --> 16:26:48.600
In this case if you look at Yandex's heroes, there is no natural like get in the backline type stun hero

16:26:48.600 --> 16:26:51.440
There's like the St. Boker and the Murana ult that they can use to kind of

16:26:52.120 --> 16:26:53.480
Position themselves better in the fight

16:26:53.480 --> 16:26:58.760
But he might be able to just be the difference maker for any core that they pick because you're gonna get five seconds of just hitting

16:26:58.760 --> 16:27:02.360
while your shallow grade. So if you can't get on top of the Dazzle, he kind of

16:27:02.360 --> 16:27:05.800
enables any core to just sit there in the front and not care about how much

16:27:05.800 --> 16:27:08.760
damage they have because it's just so much time for you to get to it.

16:27:08.760 --> 16:27:12.600
You definitely need jump to get on top of this Dazzle. You like that Yarmex's got

16:27:12.600 --> 16:27:16.760
that four ranged heroes? Usually I hate this. Like in the context of Dazzle,

16:27:16.760 --> 16:27:20.680
I do dislike it, but when you look at Underlord and the pit and the way

16:27:20.680 --> 16:27:23.320
that people have been going aggs and starting these like game fights with

16:27:23.320 --> 16:27:27.120
like two pits and denying the ground, having ranged heroes and people

16:27:27.120 --> 16:27:29.280
that don't necessarily need to play into that space,

16:27:29.280 --> 16:27:31.320
makes all the difference.

16:27:31.320 --> 16:27:32.680
Yeah, we also talk about comfort.

16:27:32.680 --> 16:27:34.800
Cheer Junior Invoker is about as comfortable as it gets.

16:27:34.800 --> 16:27:36.720
He is one of the best Invokers of this tournament.

16:27:36.720 --> 16:27:38.280
It's probably his single best hero.

16:27:38.280 --> 16:27:39.520
He's super good on it.

16:27:39.520 --> 16:27:41.160
And if you're playing against Earth Spirit,

16:27:41.160 --> 16:27:43.600
then I think having some late game scaling of your own

16:27:43.600 --> 16:27:44.440
is very good.

16:27:44.440 --> 16:27:46.000
We all know about how the 25 magnetized

16:27:46.000 --> 16:27:47.160
is completely crazy.

16:27:47.160 --> 16:27:48.880
And Invoker's late game is also crazy.

16:27:48.880 --> 16:27:50.800
And so, you know, fighting fire with fire,

16:27:50.800 --> 16:27:53.320
I think is a very good strategy.

16:27:53.320 --> 16:28:00.120
I wonder if C.J. is kind of calling Waranoff's bluff because I do think Invoker struggles very much

16:28:00.120 --> 16:28:03.400
versus Earth Spirit in the early game. Like later on, there's definitely a lot of counterplay,

16:28:03.400 --> 16:28:07.480
but you're gonna get out CS. He's gonna just get on top of you with magnetize,

16:28:07.480 --> 16:28:11.080
and he's got the dazzles play with Taboot to keep him safe in the life.

16:28:11.080 --> 16:28:14.920
So maybe C.J. is just like, ah, I'll cook him anywhere. He doesn't play this hero.

16:28:14.920 --> 16:28:19.400
I feel like the main question mark for Nigma just becomes, are they able to kill

16:28:19.400 --> 16:28:23.860
On top on their spirit spells because it's like when said they don't really have big nukes to follow up on

16:28:24.060 --> 16:28:27.260
Whenever he goes in and that that is going to be like are they able to do it?

16:28:27.260 --> 16:28:33.380
Or is it just going to be like he goes in drops him over 20% HP and then some spells come in and earth bread ends up dying himself

16:28:34.420 --> 16:28:38.980
How can we really putting axe in the conversation right now because that is one of those

16:28:39.620 --> 16:28:42.460
matchups that everyone knows you can dunk through I

16:28:43.900 --> 16:28:47.780
Think I think axe has been popular when you get to see some sort of turret hero on the enemy team

16:28:47.780 --> 16:28:52.420
and you get to counter it with Axe. I think that's when Axe has really been strong and in this game,

16:28:52.420 --> 16:28:57.380
obviously, Nigma hasn't decided to reveal their carry yet and therefore the Axe is kind of tricky to pick.

16:28:58.260 --> 16:29:02.500
Axe vs. Dazzle with the highest level is also a bit of a tricky, very skill-based matchup because

16:29:02.500 --> 16:29:06.580
Dazzle will buy Holy Locket and he has the heal and so you have to pump fake your dunk and

16:29:06.580 --> 16:29:10.020
there's sort of this game theory that goes on with, at right as you press dunk, well he

16:29:10.020 --> 16:29:13.940
Holy Lockets you and then you miss the dunk and so it's actually, even though it is technically

16:29:13.940 --> 16:29:18.260
good. It's quite tricky and actually very skillful from the axe. It's not an easy matchup by any means.

16:29:18.260 --> 16:29:22.580
I'll also say laning Dazzle into axe feels very, very good. You have easy ways to get a

16:29:22.580 --> 16:29:26.500
pick kill if you have to through your heal. Your poison is very annoying to farm, laning too, so

16:29:26.500 --> 16:29:31.700
there is a nuances to the matchup for sure. There's nothing left though. Underlord was taken

16:29:31.700 --> 16:29:37.060
by Nygma. Tried to ban, sometimes banned, boom was banned. Darkseer is banned by Ianda. It's

16:29:37.060 --> 16:29:41.380
like what melee hero can you play to run about the draft on Yannix? It's not an easy pick

16:29:41.380 --> 16:29:49.380
pretty and only actually with acts is like the reason why they both are acts

16:29:49.380 --> 16:29:53.860
combo falloff is that acts that is playing a little bit too slow and ranged carries

16:29:53.860 --> 16:29:58.460
didn't necessarily fall off but the way that he was picked to counter heroes like

16:29:58.460 --> 16:30:02.660
draw ranger with the blade mail and just annoy her like later on in the game it

16:30:02.660 --> 16:30:05.620
just stopped functioning in the same way it didn't work as well and he

16:30:05.620 --> 16:30:08.820
needs time but it was a great call by you now because there's honestly nothing

16:30:08.820 --> 16:30:12.900
left and it's good against Dazzle.

16:30:12.900 --> 16:30:18.340
The big question though is, is Nygmer and Galaxy still gonna want that ranged carry that you guys said

16:30:18.340 --> 16:30:23.620
Axe still does well against is having a Dazzle in your lane enough to propel your carry

16:30:23.620 --> 16:30:26.740
whatever they end up being into a good enough position that you're not

16:30:27.300 --> 16:30:30.260
worrying about the Axe in that late-apart.

16:30:30.260 --> 16:30:35.300
Okay that's kind of cool. I was thinking about the Skeeter-esque heroes. I was thinking Tiny maybe

16:30:35.300 --> 16:30:39.380
or spend perhaps I think both these heroes could have done pretty well in this game.

16:30:39.380 --> 16:30:42.100
But then I saw the Wyvern on the other side and I was like, maybe not.

16:30:42.740 --> 16:30:45.780
But he ends up going for Alch. Honestly, not a hero I expected him to pick,

16:30:45.780 --> 16:30:50.180
but it isn't a carry hero that's used to play on the mid lane way in the past.

16:30:50.180 --> 16:30:51.860
So it's a hero that he's definitely comfortable with.

16:30:52.660 --> 16:30:57.860
He on down this hero a lot during group stages at EWC. He really was cooking and setting the

16:30:57.860 --> 16:31:02.020
pace. These drafts are funny to me because it's like, oh, you've got four melee heroes on

16:31:02.020 --> 16:31:06.180
one team against the Winterweaver and I think about four ranged heroes on another team against an Underlord.

16:31:07.700 --> 16:31:13.300
It's, yeah, who's stronger? The Pokey Poke guys or the Attack Attack guys? Sorry, I'm tired.

16:31:14.900 --> 16:31:18.900
I mean, what you're essentially saying is you have on Nigma side one team that's going to fully

16:31:18.900 --> 16:31:23.140
commit to the engagements, right? They can't really play that poke game, whereas for Yandex,

16:31:23.140 --> 16:31:25.540
it's a polar opposite. They're going to want to play the poke game. They're going to try to

16:31:25.540 --> 16:31:30.660
keep their distance and play from range. Yeah, it's, uh, it's super interesting. It's a

16:31:30.660 --> 16:31:38.260
the clash of styles. And I think I don't know for, for, I believe in the Somalia alchemist

16:31:38.260 --> 16:31:42.180
in a lot of ways, I think the early game has flipped. And that I think Nigma actually had

16:31:42.180 --> 16:31:45.060
the advantage in the early game, whereas the past few games they've gotten smacked. I

16:31:45.060 --> 16:31:48.500
think this game they have advantageous lane in the safe lane, in the mid lane. And I

16:31:48.500 --> 16:31:51.980
think the off lane is maybe a bit rough, but you've got two lanes that will least

16:31:51.980 --> 16:31:55.640
do solid. And to me, that's considerably better than getting smacked in three lanes.

16:31:55.640 --> 16:31:58.020
And so I think if you're Nigma, you fixed a lot of your problems from the last

16:31:58.020 --> 16:32:00.800
And you may be on a bit more of a timer than you were in the other games

16:32:00.820 --> 16:32:06.340
But it's at least a different style that potentially gives you a chance to be have the upper foot the upper hand

16:32:07.500 --> 16:32:09.500
The lower foot the upper hand

16:32:10.660 --> 16:32:16.220
I do think Nina have a very strong tempo draft and they can accomplish a lot to me

16:32:16.220 --> 16:32:22.180
The big question is here junior picked his last hero in invoker versus this first spirit versus this run that you drop

16:32:22.180 --> 16:32:27.420
Which invoker can suffer against is he gonna deliver because if he does all the incredibly impressed

16:32:27.420 --> 16:32:29.420
It's his game to pop off. I

16:32:30.180 --> 16:32:34.080
Think for me, honestly, it's going to be a completely different game than any of the two games

16:32:34.080 --> 16:32:37.480
We saw before and now MiGma with a stronger early game. They get to set the pace

16:32:37.480 --> 16:32:41.780
They get to be the team that pressures. I am not sure who's gonna win, but I'm really excited to see it

16:32:42.540 --> 16:32:44.540
It's one of those things that during group stages

16:32:45.060 --> 16:32:48.500
Whether you want to say they had an easier path or whatnot

16:32:48.500 --> 16:32:51.540
They've always been able to push it to the high caliber teams

16:32:51.540 --> 16:32:54.620
We were able to see them get that 2-0 against spirit put them in the highest

16:32:54.620 --> 16:32:57.720
to be able to make it to a top

16:32:57.720 --> 16:32:59.720
three or is Yankees going to be

16:32:59.720 --> 16:33:01.720
able to be that wall that stands

16:33:01.720 --> 16:33:03.720
in their way. Either way, we'll

16:33:03.720 --> 16:33:05.720
see how games replay that. It's

16:33:05.720 --> 16:33:07.720
a whole news story here with

16:33:07.720 --> 16:33:10.720
OD pixel and fog. Game free here.

16:33:10.720 --> 16:33:12.720
Ladies and gentlemen, it's Queen

16:33:12.720 --> 16:33:14.720
Nick, the Galaxy and Ian next

16:33:14.720 --> 16:33:15.720
lots to talk about with these

16:33:15.720 --> 16:33:17.720
dressed for where do you want

16:33:17.720 --> 16:33:19.720
to start? Yeah, I think

16:33:19.720 --> 16:33:22.480
between Nick McGalaxy and Ian Dex.

16:33:22.480 --> 16:33:24.120
Lots to talk about with these drafts, folk.

16:33:24.120 --> 16:33:25.520
Where do you want to start?

16:33:25.520 --> 16:33:26.360
Just the differences.

16:33:26.360 --> 16:33:28.080
I feel like this one does have the potential

16:33:28.080 --> 16:33:29.920
to be that closest type of battle

16:33:29.920 --> 16:33:32.480
where we will see that evenness in the early game.

16:33:32.480 --> 16:33:34.960
Because I do look at it and I'm like, yep, again,

16:33:34.960 --> 16:33:37.120
Nick, just like the first one for me,

16:33:37.120 --> 16:33:38.720
I like the way they've set up their lanes.

16:33:38.720 --> 16:33:40.400
Are they going to be able to perform, though,

16:33:40.400 --> 16:33:42.320
is the question because Soxa,

16:33:42.320 --> 16:33:44.120
he's been a thorn in their side,

16:33:44.120 --> 16:33:47.480
both games dominating these lanes, causing a spiral,

16:33:47.480 --> 16:33:49.680
causing the games to kind of snowball out of control,

16:33:49.680 --> 16:33:51.680
sure they were able to do in the first game.

16:33:51.680 --> 16:33:53.960
The question will be, can they do it in this one?

16:33:53.960 --> 16:33:55.640
I like their, I do like their ideas.

16:33:55.640 --> 16:33:58.400
I do think they are in a bit of a dangerous position,

16:33:58.400 --> 16:34:00.840
but the game does fall out of hands in the early game,

16:34:00.840 --> 16:34:03.680
because it is a very strong scaling draft from Yandex.

16:34:04.680 --> 16:34:06.400
But man, they're doing it in their own style, Lo,

16:34:06.400 --> 16:34:08.600
and the Dazzle, literally nobody else is playing.

16:34:08.600 --> 16:34:11.400
Nobody, it is respected, of course,

16:34:11.400 --> 16:34:14.240
we've seen it being banned out against Nigma Galaxy.

16:34:14.240 --> 16:34:17.080
So some teams definitely aware

16:34:17.080 --> 16:34:19.480
of the potential of GH on the Dazzle.

16:34:19.480 --> 16:34:24.980
It's going to be fun to get to see it because as you say, you're not going to see it anywhere else, I think, in this entire tournament.

16:34:25.480 --> 16:34:32.480
And this time, right? I'm looking. Last time I was like, ooh, Nigma's teamfight pretty lackluster. This time around, good amount of teamfight.

16:34:32.480 --> 16:34:38.480
They've got the Earth Spirit, one of the best. I was taking a look at some of the stats. Lornoff, he has played it, sure, not as much recently,

16:34:38.480 --> 16:34:43.480
but even dating back a couple years, he used to play it, so definitely experienced on the hero.

16:34:43.480 --> 16:34:48.980
Let's see how he can do in the matchup versus Chira. Chira, I've seen him do pretty okay in the matchup versus the Earth Spirit as well,

16:34:48.980 --> 16:34:51.180
even though you do have that base damage disadvantage,

16:34:51.180 --> 16:34:54.260
she's very good at not the best on this Invoker.

16:34:54.260 --> 16:34:55.380
I think we're in for a treat.

16:34:55.380 --> 16:34:58.940
I feel like this should be the closest one of the three.

16:34:58.940 --> 16:35:00.140
Sure, that first one was crazy,

16:35:00.140 --> 16:35:01.820
but it was that turn around that Nigma

16:35:01.820 --> 16:35:03.220
was able to do this one.

16:35:03.220 --> 16:35:04.820
I think we're up for a more even footing,

16:35:04.820 --> 16:35:07.700
or I hope so, at least, if Watson is able to just go

16:35:07.700 --> 16:35:08.940
absolutely crazy on Shadowfiend,

16:35:08.940 --> 16:35:10.460
which sometimes these systems also do,

16:35:10.460 --> 16:35:12.620
but yeah, I think we're in for a treat.

16:35:12.620 --> 16:35:13.460
This should be possible.

16:35:13.460 --> 16:35:16.300
And what did you make of the axe paper for DM?

16:35:16.300 --> 16:35:18.500
A hero that has fallen out of favor,

16:35:18.500 --> 16:35:22.140
Obviously the Dazzle was there. That's why they sort of look towards it

16:35:22.400 --> 16:35:27.640
But is that good enough of a reason to pick the axe or do you still have some concerns for this hero?

16:35:27.640 --> 16:35:29.640
So I like what they round

16:35:37.640 --> 16:35:42.160
Not a way that you want to start here if they get the hunger the slow it might just be enough

16:35:48.500 --> 16:35:49.100
But Shry!

16:35:49.100 --> 16:35:49.600
Oh!

16:35:49.600 --> 16:35:50.100
Oh!

16:35:50.100 --> 16:35:51.600
But Shry, kids!

16:35:51.600 --> 16:35:53.100
Chiro Junior!

16:35:53.100 --> 16:35:54.900
Will secure third splat!

16:35:54.900 --> 16:35:59.400
They'll get Malady and return, Nick McGalaxy, but Chiro Junior!

16:35:59.400 --> 16:36:06.400
Ready or ready to start showing us the potential he has on as Queen Claim to be an understandably so.

16:36:06.400 --> 16:36:08.900
Chiro Junior's best hero here in the mid.

16:36:08.900 --> 16:36:10.400
And Lee's floor enough gets to trade, right?

16:36:10.400 --> 16:36:14.600
So sure, it's not a first blood, but does get the kill to get that bottle very early.

16:36:14.600 --> 16:36:16.900
And overall, Invoker, when he does get first blood, sure, it's great.

16:36:16.900 --> 16:36:20.340
because you're able to buy that early null, and you can Sunstrike even more in the side lanes,

16:36:20.340 --> 16:36:23.940
but this isn't one of those heroes where, you know, you get a first blood, and you dominate the lane.

16:36:23.940 --> 16:36:26.180
It's just not a hero that's like that, so...

16:36:26.180 --> 16:36:29.380
Yeah, let's see what we do get, and yeah, look, you asked for the axe pick.

16:36:29.380 --> 16:36:33.220
There wasn't that much left, but something else I'm looking at too is,

16:36:33.220 --> 16:36:36.580
this quad melee of Nekron has me as slightly concerned.

16:36:36.580 --> 16:36:40.020
You're playing into Wyvern, Invoker, Shadowfiend, and Axe.

16:36:40.020 --> 16:36:44.820
Four heroes that can combo and be very strong when you're playing into all these melee heroes,

16:36:44.820 --> 16:36:47.320
So we'll see how they do end up adapting and not getting caught.

16:36:47.320 --> 16:36:50.320
If they get caught by some of these combos, it could be devastating for them.

16:36:50.320 --> 16:36:53.820
So have to be careful for their positioning, how they want to overcommit.

16:36:53.820 --> 16:36:56.820
But on the side of Yandex, it's 4 ranged heroes.

16:36:56.820 --> 16:36:59.820
They don't have to worry as much of getting caught by some of these combos.

16:37:00.820 --> 16:37:03.820
What do you sort of expect out of the lane down bottom?

16:37:03.820 --> 16:37:06.820
Is it going to be an axe with this Murana backing him up

16:37:06.820 --> 16:37:10.820
that's going to play insulate lanes, try and shut down the Alch farm?

16:37:10.820 --> 16:37:15.060
Or are we going to see DMs start cutting free waves, maximizing his own farms,

16:37:15.060 --> 16:37:18.980
but then obviously the trade-off being that you're going to let Sumail get free farming to save them?

16:37:18.980 --> 16:37:20.060
They always play the lane.

16:37:20.060 --> 16:37:24.340
Yeah, what I've seen at least on Yandex, this is going to be a bit of a difficult one and a test for them,

16:37:24.340 --> 16:37:27.220
because of how strong the Minus Armor with the Dazzle list.

16:37:27.220 --> 16:37:31.060
And Dazzle, as they said, and as we've, I mean, forever, pretty much for all history.

16:37:31.060 --> 16:37:35.500
Yes, Axe good versus Dazzle in mid-game, but Dazzle very good versus Axe in the lanes.

16:37:35.500 --> 16:37:36.540
Sox is dead.

16:37:36.540 --> 16:37:40.820
Absolutely, there's a block off there, and Saksa level 1, no leaps to be had.

16:37:40.820 --> 16:37:44.720
We'll bring down the Koryo women, and Sumail, able to claim the kill!

16:37:46.120 --> 16:37:48.600
This should be that time where they have a better lane.

16:37:48.600 --> 16:37:52.300
Like I said, the last two games, Saksa has ruined them, in the same lane.

16:37:52.300 --> 16:37:56.400
This time around, it does look like this lane is set up for successors to have that protection.

16:37:56.400 --> 16:37:58.700
Sumail started with the chain belt very early here,

16:37:58.700 --> 16:38:01.100
and is going to be able to force the lane out with acid spray.

16:38:01.100 --> 16:38:03.700
I'm glad they set it too, Sumail. This is a Sumail hero.

16:38:03.700 --> 16:38:04.740
Oh, it really is.

16:38:04.740 --> 16:38:09.900
From a long time ago as well, to dating back to a 10 years ago, but 8-9 years ago.

16:38:09.900 --> 16:38:12.020
He used to play it a lot, and even nowadays, it's playing.

16:38:14.740 --> 16:38:15.900
Hot hero to watch.

16:38:15.900 --> 16:38:18.980
Let's see how much he's able to get inside of this lane now,

16:38:18.980 --> 16:38:21.980
as we see getting the early kills important, because the Shadow Feed,

16:38:21.980 --> 16:38:23.580
Watson's gonna have free farm.

16:38:23.580 --> 16:38:27.740
So you have to make sure that the Alchemist is also matching in that free farm potential.

16:38:29.140 --> 16:38:30.140
This is a scary pick.

16:38:30.140 --> 16:38:33.340
The combo that they have on Yandex is also terrifying.

16:38:33.340 --> 16:38:37.340
Curse into a Requiem, almost cancels me by.

16:38:37.340 --> 16:38:38.340
That was close!

16:38:39.340 --> 16:38:45.340
Bought a different ways for them to set up the combo plays and get massive Wombo combo potential on the side of your index finger.

16:38:45.340 --> 16:38:46.340
Detection down.

16:38:46.340 --> 16:38:47.340
Alright.

16:38:47.340 --> 16:38:49.340
Contest the Lotus.

16:38:49.340 --> 16:38:51.340
What's gonna happen?

16:38:52.340 --> 16:38:54.340
And now I'm able to grab that.

16:38:54.340 --> 16:39:01.340
Even the relatively low down here is not super healthy, not super easy for GH down here, even with the heals.

16:39:01.340 --> 16:39:08.740
Somehow these two work their magic. I swear Sox and DM win so many lanes that you don't really anticipate them to be able to win some more pressure

16:39:08.740 --> 16:39:10.740
So right now is doing very good down here

16:39:11.540 --> 16:39:18.500
But I'm careful as well when you get low in case these Sunstrikes do start being thrown out once more from Chiroginea

16:39:18.500 --> 16:39:21.220
And the fact that he's got that note to start things off

16:39:21.220 --> 16:39:26.580
He started to fall a little behind in the last hits, but he always has manners to do that though Sunstrikes down on the side

16:39:27.140 --> 16:39:29.140
Bottom again, DM

16:39:29.140 --> 16:39:30.740
I want to make moves for him.

16:39:30.740 --> 16:39:32.060
So Melz, he sees it.

16:39:32.060 --> 16:39:34.180
He's like, come a little too low to commit for the play there.

16:39:34.180 --> 16:39:35.860
If they get me with the first and the second,

16:39:35.860 --> 16:39:37.020
I won't die.

16:39:37.020 --> 16:39:39.620
Respective.

16:39:39.620 --> 16:39:41.300
Omar, some wave dragging.

16:39:41.300 --> 16:39:44.420
To talk about Omar as well, too, you look at that first,

16:39:44.420 --> 16:39:45.940
the game that he played on the clockwork,

16:39:45.940 --> 16:39:48.140
you look at he was dying a lot for no reason.

16:39:48.140 --> 16:39:50.540
But it felt like he had such high impact in that game

16:39:50.540 --> 16:39:51.260
as the clockwork.

16:39:51.260 --> 16:39:53.180
He was giving so much information,

16:39:53.180 --> 16:39:54.540
tanking abilities for the team.

16:39:54.540 --> 16:39:56.300
So I love seeing him on this clock.

16:39:56.300 --> 16:39:57.980
I think it's one of his best, even though sure.

16:39:57.980 --> 16:40:00.560
You might end with 9 or 10 deaths or anything like that.

16:40:00.560 --> 16:40:03.160
He gets the job done in terms of taking the building, so...

16:40:04.060 --> 16:40:05.720
See if he can do similar this time around.

16:40:05.720 --> 16:40:08.020
The question is, is it worth throwing a Sun Strike out for him?

16:40:08.020 --> 16:40:10.020
Or too unlikely to him?

16:40:10.920 --> 16:40:14.520
Bit difficult. Lornoff can call when the Sun Strike comes out immediately too, so...

16:40:15.520 --> 16:40:16.720
If he is going to go for it.

16:40:17.920 --> 16:40:19.720
Definitely not easy when he's at speed either.

16:40:20.220 --> 16:40:22.920
He's getting close to Pongways. He's going to have enough HP.

16:40:22.920 --> 16:40:26.420
He has enough HP now to survive the burst, so it won't be thrown out for him.

16:40:26.420 --> 16:40:32.140
here we'll save it for more guaranteed hit he's gonna try it for the fight I'm

16:40:32.140 --> 16:40:36.180
gonna catch it how's cheeky stops to pop the stick drops the item for the

16:40:36.180 --> 16:40:41.020
extra next gift of dodging the Sun's drinking ball with it

16:40:41.260 --> 16:40:45.620
learn off 11 denies but we are seeing chair chair with a fair bit of denies

16:40:45.620 --> 16:40:50.420
as well in it to his hand but keeping only a little bit behind in terms of

16:40:50.420 --> 16:40:54.660
that experience right now aren't here comes a Sun strike this that he knows

16:40:54.660 --> 16:40:59.720
I'm ready for it. That's doing a good job at dodging the sun strikes in the galaxy

16:41:00.380 --> 16:41:04.380
And you know it's Lauren off just being like such a careful quick little calls

16:41:08.020 --> 16:41:11.760
We'll be able to drag it to Dubai a nice juicy way for the underlord

16:41:12.660 --> 16:41:16.480
Important that they can do these type of wave drags when you're playing versus the shadow if you decide Watson

16:41:17.500 --> 16:41:22.780
Absolute free fall. He's gotta be a good son. He I don't know if he's missed. I mean I feel like he's missed like I

16:41:22.780 --> 16:41:26.940
I just don't know. I think he's only missed a couple of last hits, maybe only at the 2 or 3.

16:41:26.940 --> 16:41:29.740
I think it seems like he's hit more creeps than there is in the game.

16:41:29.740 --> 16:41:30.240
Yeah.

16:41:30.240 --> 16:41:32.820
There's some 50 CS and 5 minutes in.

16:41:32.820 --> 16:41:36.780
Pretty absurd that he's been able to get that point to male. Only with 27 he's getting slowed down.

16:41:38.620 --> 16:41:43.900
Power root, coming out, Walmart looking for malady, won't be able to get him at the Ford Spirit up top.

16:41:43.900 --> 16:41:46.300
Lower enough to not get lucky with the run.

16:41:46.300 --> 16:41:52.300
It's not the easiest one to execute at times, but they could look for it out to learn up if Soxa finds an angle.

16:41:52.300 --> 16:41:56.300
It's very hard to sort of anticipate the duration of the early tornado.

16:41:56.300 --> 16:42:01.300
Because he's not the cold snap tornado prep, so if he gets the connection they can't follow it up. He's going to try.

16:42:01.300 --> 16:42:04.300
Not an easy move, but they've made it look easy.

16:42:04.300 --> 16:42:06.300
And they get the connection.

16:42:06.300 --> 16:42:08.300
They've made it look easy.

16:42:08.300 --> 16:42:10.300
They've made it look easy.

16:42:10.300 --> 16:42:12.300
They've made it look easy.

16:42:12.300 --> 16:42:17.420
but they've made it look easy as they get the clean connection.

16:42:17.420 --> 16:42:20.620
Nice, he done that between the two of them.

16:42:20.620 --> 16:42:22.220
Jira, perfect.

16:42:22.220 --> 16:42:25.020
And difficult to expect because you don't see the rune either.

16:42:25.020 --> 16:42:26.620
You don't know what Soxa was getting.

16:42:26.620 --> 16:42:30.060
So the Invis even helping him get that extra little angle there.

16:42:32.060 --> 16:42:35.100
We mentioned slowing down some of that momentum of the air spirit.

16:42:35.100 --> 16:42:38.860
A hero that, yes, is super strong if you get some of his scaling,

16:42:38.860 --> 16:42:41.260
but the slowdown is something a lot of teams

16:42:41.260 --> 16:42:44.700
and a lot of players have talked about slowing down some of these vessel rotations

16:42:45.980 --> 16:42:46.940
can be pretty massive

16:42:50.380 --> 16:42:51.420
off to a hot start.

16:42:52.060 --> 16:42:56.140
EM also not to have been shut down in the laning phase as this axe

16:42:56.140 --> 16:42:58.780
he's got to be able to get his dominator at a pretty fast timing

16:42:59.980 --> 16:43:04.620
but this dazzle overall in the laning phase wasn't able to really shut down that axe I think

16:43:04.620 --> 16:43:07.820
as much as they had initially wanted to so mail's got good farm

16:43:07.820 --> 16:43:11.100
and not slowing down that axe.

16:43:11.100 --> 16:43:12.500
So Dominator, it's done,

16:43:12.500 --> 16:43:15.100
he will be able to get a lot out of it as well in this game.

16:43:15.100 --> 16:43:16.820
Talk to me a bit more about the Dazzle.

16:43:16.820 --> 16:43:20.380
Why is it something that fits so well for Nygma Galaxy

16:43:20.380 --> 16:43:22.780
and do you think the GH likes to play it

16:43:22.780 --> 16:43:25.740
in sort of a meta where nobody else wants to play this hero?

16:43:25.740 --> 16:43:27.300
I think GH for all history

16:43:27.300 --> 16:43:29.540
has just liked to play a lot of these human heroes.

16:43:29.540 --> 16:43:31.860
The Cato, this IO, the Dazzle, right?

16:43:31.860 --> 16:43:34.580
It's just something that he's always liked to play with.

16:43:34.580 --> 16:43:36.780
So I can understand why he wants to go down this route.

16:43:36.780 --> 16:43:41.040
Sumail surrounded guys a pretty nasty move there from Watson coming in through the

16:43:41.040 --> 16:43:43.980
twin gate and slamming down the enemy carrying.

16:43:43.980 --> 16:43:49.080
Level 7 already on Watson too so very easy to be able to go for getting involved in comparison with Sumail.

16:43:49.080 --> 16:43:53.680
Sumail is the farm, just get that radiance. Watson can really start to accelerate this game and join.

16:43:53.680 --> 16:44:00.080
I love when we see these shadow beings. They do these plays. You get a free lane and then you just kind of snowball with the movements very early.

16:44:00.080 --> 16:44:01.080
The 8th.

16:44:03.080 --> 16:44:05.080
We get further back up here with Sumail respawning.

16:44:06.080 --> 16:44:09.080
Easy to chase though, now he's in 5th. They've got the fiends game.

16:44:09.080 --> 16:44:12.080
They've got the Red Grim to push GH back, take him out to buy.

16:44:12.080 --> 16:44:14.080
He's going to try and help out, find some sort of a trade.

16:44:14.080 --> 16:44:15.080
Sumail.

16:44:15.080 --> 16:44:16.080
Caught you down to Saksa.

16:44:16.080 --> 16:44:20.080
Now get one of them, one of the TPR pros in Colorado.

16:44:20.080 --> 16:44:22.080
Turns up, puts us up to the TPR of Watson.

16:44:22.080 --> 16:44:24.080
Now we have to clean up the carry.

16:44:24.080 --> 16:44:26.080
Sumail able to get some revenge.

16:44:26.080 --> 16:44:28.080
Nice timing from Dubai.

16:44:28.080 --> 16:44:33.200
Kind of cuts off their exit path there against the PNX and with the beans game lowering off.

16:44:33.200 --> 16:44:36.880
Very good connection with the start. Perfect timing. TP was about to finish.

16:44:37.760 --> 16:44:42.640
Cheer Genie up. Making the most out of the space though. Pretty much has finished off this tier one tower

16:44:42.640 --> 16:44:44.240
in the mid very early on.

16:44:45.520 --> 16:44:49.120
It's smart for him not to react, right? There's nothing. Another arrow connection, GH.

16:44:50.000 --> 16:44:51.760
Sox is committing. A 7th burst.

16:44:51.760 --> 16:44:53.200
It should not be thrown.

16:44:53.200 --> 16:44:57.600
I'm also here as well with the wrap around. So Saxon, Cheer Genie, I have to be a little careful.

16:44:58.080 --> 16:45:00.080
Good co-connection.

16:45:00.080 --> 16:45:02.080
Oh, nice wall, won't hit him either.

16:45:02.080 --> 16:45:05.080
They have to roll forward in a second, he's gonna be able to take Saksir out.

16:45:05.080 --> 16:45:07.080
Tira, I didn't get this spot.

16:45:07.080 --> 16:45:10.080
On top of this, I mean they surrounded him with the 3rd, the low cost of that from Lorinoff,

16:45:10.080 --> 16:45:14.080
he's gonna go for the deep cover, and the heal bomb comes in from GH.

16:45:14.080 --> 16:45:19.080
Good reactions from Nigma Galaxy, they make sure to return the favor down on the bottom lane,

16:45:19.080 --> 16:45:23.080
and then now in the mid reacting, they do lose their tower,

16:45:23.080 --> 16:45:27.080
but getting these trades and taking away the early bit of a gold lead,

16:45:27.080 --> 16:45:29.080
The gold lead that Yandex was starting to build.

16:45:29.080 --> 16:45:31.080
The G.H. special, right?

16:45:31.080 --> 16:45:33.080
Playing something you don't expect.

16:45:33.080 --> 16:45:34.080
He did so...

16:45:34.080 --> 16:45:36.080
Did you notice damage he did in that fight as a dazzle?

16:45:36.080 --> 16:45:39.080
850, almost the same as the Earth Spirit with all the connection.

16:45:39.080 --> 16:45:41.080
Massive heal connection.

16:45:41.080 --> 16:45:43.080
He could have potentially died at the start of things too.

16:45:43.080 --> 16:45:46.080
The way that they combo it, it looks like Soxa was like,

16:45:46.080 --> 16:45:48.080
hey, let's commit for the kill.

16:45:48.080 --> 16:45:50.080
Chira was a little indecisive, doesn't go for the Sun Strike.

16:45:50.080 --> 16:45:52.080
It ends up costing them massively.

16:45:52.080 --> 16:45:53.080
Great turn around there.

16:45:53.080 --> 16:45:54.080
And that's the thing, right?

16:45:54.080 --> 16:45:56.080
You talk about Digma Galaxy,

16:45:56.080 --> 16:45:59.960
these melee heroes. Sure, Yandex have ways to punish it, but all those melee

16:45:59.960 --> 16:46:02.420
heroes also means pretty big shadow wave here.

16:46:02.420 --> 16:46:05.600
Very true. Something you don't really think about too often is how much damage a

16:46:05.600 --> 16:46:09.480
dazzle can do with these early deals. That will set up a locket to be perhaps

16:46:09.480 --> 16:46:13.560
picked up pretty early for GH, and that can be one of those little tricky things

16:46:13.560 --> 16:46:16.480
for an axe to sometimes get the dunk first like Quinn was talking about. You

16:46:16.480 --> 16:46:20.440
get that little extra heal just over it. You can play in that mini game, not

16:46:20.440 --> 16:46:24.440
let the dunk go through. Learned off accelerating. Level 8 has been hit,

16:46:24.440 --> 16:46:30.740
He's got an Arcane Rune, wants to potentially look for Watson because this Shadow Fiend is vulnerable in the early game.

16:46:35.860 --> 16:46:41.380
They've got the Fiends get to follow right on top afterwards, so they should have enough to bring him down if they do find him.

16:46:46.260 --> 16:46:49.260
Goodbye. Bringing the buddies in, they're Fiends getting Maladie.

16:46:49.260 --> 16:46:52.260
I'm gonna find a cat, kill him, swim.

16:46:52.260 --> 16:46:55.260
Malady, they're not getting away from this.

16:46:55.260 --> 16:46:57.260
Lorena.

16:46:57.260 --> 16:46:59.260
Having that exciting entry into this game,

16:46:59.260 --> 16:47:01.260
very even start this time around.

16:47:01.260 --> 16:47:04.260
8-4, Nygma, they are matching

16:47:04.260 --> 16:47:05.260
versus Yandex.

16:47:05.260 --> 16:47:06.260
Take Requiem.

16:47:06.260 --> 16:47:07.260
He was ready for them,

16:47:07.260 --> 16:47:09.260
but doesn't quite hit a massive connection

16:47:09.260 --> 16:47:10.260
with that Requiem.

16:47:10.260 --> 16:47:11.260
And now he's surrounded.

16:47:11.260 --> 16:47:12.260
He's outnumbered.

16:47:12.260 --> 16:47:13.260
What's his gonna get surrounded

16:47:13.260 --> 16:47:15.260
by Nygma Galaxy?

16:47:15.260 --> 16:47:16.260
Where's the backup?

16:47:16.260 --> 16:47:17.260
Where's the team?

16:47:17.260 --> 16:47:18.260
He's floating.

16:47:18.260 --> 16:47:21.340
It's not there! He's left alone under his tier one!

16:47:21.340 --> 16:47:25.840
Nygma Galaxy carefully take him down and lose nothing themselves!

16:47:25.840 --> 16:47:31.540
Slorn off pacing now, getting these connections, 5-1 and 2, slowing down Wattson's Sumail.

16:47:31.540 --> 16:47:37.400
Pretty much he's gonna have the Radiance done now at this point, so slowing down Wattson massively after his rotations.

16:47:37.400 --> 16:47:38.400
He got no help!

16:47:39.660 --> 16:47:43.500
I mean maybe this is the difference, making you know, game 1 and game 2, Nygma Galaxy.

16:47:43.500 --> 16:47:48.500
With the 1-0 challenge, they left the Earth Sprit in a available for the opponents, available for Yandex.

16:47:48.500 --> 16:47:53.300
This game, game 3, they need a close-up of victory. They grab it for themselves.

16:47:53.300 --> 16:47:55.500
Florinoff's ready to show them how it's done.

16:47:55.500 --> 16:48:00.200
I like how they're playing around the fact that they know that Invoker and Axe, especially with this type of build,

16:48:00.200 --> 16:48:02.700
they aren't heroes that really want to react to these moves.

16:48:02.700 --> 16:48:04.700
You know, Axe wants to sit back, get the blink.

16:48:04.700 --> 16:48:08.200
Invoker wants to play on from his own lane, setting up for some of these Sunstreaks.

16:48:08.200 --> 16:48:12.300
So, going for these dive plays on the Shadowfiend, absolutely a good choice.

16:48:12.300 --> 16:48:15.500
The Watson, trying to go for that play there, gets punished.

16:48:18.300 --> 16:48:20.500
The most even early game we've had in this series.

16:48:20.900 --> 16:48:23.700
12 minutes in, less than 1k, the Radiance is done.

16:48:24.000 --> 16:48:26.900
So, Mel, see how much he wants to get involved with this one,

16:48:26.900 --> 16:48:28.500
or how much he wants to just sit back and farm.

16:48:28.500 --> 16:48:31.100
Because he does want to get BKB pretty fast this game.

16:48:35.500 --> 16:48:38.300
Basil now finished also, about that 13-minute mark.

16:48:38.300 --> 16:48:39.600
Magnetize is out there ready.

16:48:42.300 --> 16:48:44.300
And next...

16:48:44.300 --> 16:48:49.300
There's what they do to keep that distance from Nick McGallick's here at this point.

16:48:49.300 --> 16:48:50.300
Jiro?

16:48:50.300 --> 16:48:51.300
Here now.

16:48:51.300 --> 16:48:53.300
Lay down the combo until I'm off.

16:48:53.300 --> 16:48:54.300
Should have him finished.

16:48:54.300 --> 16:48:56.300
A little bit extra damage to take from the meteor.

16:48:56.300 --> 16:48:58.300
Just enough.

16:48:58.300 --> 16:49:00.300
Meteor hammer, if that is.

16:49:00.300 --> 16:49:02.300
Let's try from Lorna.

16:49:02.300 --> 16:49:03.300
Save the distance.

16:49:03.300 --> 16:49:08.300
We've done the geopult, the silence, but the spell combo had already been casted.

16:49:08.300 --> 16:49:14.300
Played Shadow won't be able to surprise. Malody was trying to get a connection there on the long run, but not the case.

16:49:18.300 --> 16:49:20.300
I'm not playing it safe, but doesn't want to roll in on his own.

16:49:21.300 --> 16:49:25.300
I'm just not sure that he's got some sort of backup before making a move on to Jiridjunia.

16:49:26.300 --> 16:49:33.300
Omar not quite 6 yet, either. No hookshot. Divy needs to heal as well. Divy, Fiendscape is at the ready, but he's not healthy just now to join.

16:49:33.300 --> 16:49:36.220
to join it. And once they've got the fiends getting the hook shot they'll be

16:49:36.220 --> 16:49:39.900
ready to make plays again, Nigma Galaxy. They have great ways to collapse on top of

16:49:39.900 --> 16:49:43.380
Chirr Jr. They have to be aware of DM's farming. I don't think they've seen him in

16:49:43.380 --> 16:49:46.260
some time. They probably have to start anticipating that the blinkers start to

16:49:46.260 --> 16:49:52.580
come out soon because he's the hero that can respond. GH, try his luck here

16:49:52.580 --> 16:49:56.700
around the 14 minutes, will not succeed. Beautiful Sunstrike again from Chirr,

16:49:56.700 --> 16:49:59.860
we'll get that connection. Go to travel finish up room 2 to match the

16:49:59.860 --> 16:50:03.820
aggression, maths and mobility because overall right, Nigma, they do have a great

16:50:03.820 --> 16:50:06.860
way to be able to move around the map in this game with the fiends game with the

16:50:06.860 --> 16:50:10.940
air spirits so this early boss Chira will be able to match that movement as well

16:50:10.940 --> 16:50:15.860
and now DM does have the blade so feels like Yandex are finding more ways to

16:50:15.860 --> 16:50:25.860
be able to react and protect once. Let's see how aggressive Nigma actually wants to be in these next few minutes. Or if they're going to just chill and hit the creeps a little bit. I think they might chill and hit the creeps for a moment.

16:50:25.860 --> 16:50:30.860
Now I imagine the BKB in his blink dagger.

16:50:30.860 --> 16:50:33.860
Somehow there's not too much pressure to turn up.

16:50:33.860 --> 16:50:36.860
Maybe have to play for that time.

16:50:36.860 --> 16:50:38.860
Not an end all BKB though this game.

16:50:38.860 --> 16:50:41.860
You know that first game there was no BKB disabled piercing.

16:50:41.860 --> 16:50:42.860
There's quite a bit this game.

16:50:42.860 --> 16:50:45.860
The physical damage, the pure damage, the axe call, the wyvern.

16:50:45.860 --> 16:50:47.860
The index will always have the answers.

16:50:47.860 --> 16:50:50.860
And now DM does have that aggressive item.

16:50:50.860 --> 16:50:51.860
The blink is finished.

16:50:51.860 --> 16:50:53.860
Let's see if Link was ready for this first move.

16:50:56.360 --> 16:50:56.860
We got it.

16:50:58.360 --> 16:50:59.860
Or not, has to be careful.

16:50:59.860 --> 16:51:01.660
Now if he tanks the gank,

16:51:01.660 --> 16:51:04.160
Nick McAllister will be happy with that, and indeed he will.

16:51:04.160 --> 16:51:05.160
That's his job, at least.

16:51:05.160 --> 16:51:06.860
That's literally his job as the clockwork.

16:51:06.860 --> 16:51:08.860
He did this so much in the first game.

16:51:08.860 --> 16:51:10.860
We'll be able to reveal that blink dagger.

16:51:17.360 --> 16:51:19.860
Want something a bit more than that, Yandex?

16:51:19.860 --> 16:51:24.860
They want to try to slow down Sumail. G.H. is literally sitting right next to him though, to protect.

16:51:24.860 --> 16:51:27.860
Peanskates are ready. The backup can come in.

16:51:27.860 --> 16:51:32.860
Very quickly here. Ward being placed. G.H. is going to get spotted.

16:51:32.860 --> 16:51:37.860
See how hard they want to come in. It's a pretty deep move. I don't know if Yandex wants to go for this play here.

16:51:37.860 --> 16:51:39.860
I know. I didn't want this so much backup from Nygma Galaxy.

16:51:42.860 --> 16:51:46.860
Poke up. Nygma with this move and do want to punish. They don't want to get stuck down here.

16:51:46.860 --> 16:51:48.180
Shandex, stick around.

16:51:48.180 --> 16:51:50.540
Eggman Galaxy will happily take this fight.

16:51:50.540 --> 16:51:51.100
Oh, shut up!

16:51:51.100 --> 16:51:51.600
Off the mark!

16:51:51.600 --> 16:51:53.100
They're all connected to Kit!

16:51:53.100 --> 16:51:54.100
Ooh!

16:51:54.100 --> 16:51:55.940
Little bit of an awkward one there.

16:51:55.940 --> 16:51:56.440
What did he-

16:51:56.440 --> 16:51:58.240
Sort of giving him a kick to, uh,

16:51:58.240 --> 16:52:00.180
the- the- out- out of harm's way!

16:52:00.180 --> 16:52:01.780
Where did the silence go, too?

16:52:01.780 --> 16:52:02.920
He used it, but it looks-

16:52:02.920 --> 16:52:05.080
I mean, he didn't connect, I wasn't at all there, so...

16:52:05.080 --> 16:52:07.180
I'm gonna put this up there for more and all.

16:52:07.180 --> 16:52:08.680
And see if this is a free kill.

16:52:09.720 --> 16:52:10.820
And that's a smoke, too.

16:52:10.820 --> 16:52:14.260
So, bit of an expensive movement there from MiGma that

16:52:14.260 --> 16:52:16.680
Yeah, they can capitalize on just chillin' and farming.

16:52:18.180 --> 16:52:20.140
Kira, looking for a setup himself.

16:52:20.140 --> 16:52:24.260
Perhaps once the slowdown divide, they know where this underlord is playing.

16:52:25.540 --> 16:52:27.540
Need to dive though, another Sunstrike.

16:52:31.580 --> 16:52:32.580
Hitting the majority.

16:52:37.700 --> 16:52:41.420
Taking by the side of Watson, just in case a move was gonna come out onto the SF.

16:52:41.620 --> 16:52:43.260
Two mails, PKB is coming soon.

16:52:43.260 --> 16:52:47.940
I feel like that's when MiGma's gonna look to go go go, at least to fight back into this.

16:52:47.940 --> 16:52:51.020
They don't want to just keep averaging kills all over these movements.

16:52:51.020 --> 16:52:57.020
Jira, from the setup, nice you've done again here between Jira, Jiri, and Saksa, they burst through the bot.

16:52:58.300 --> 16:53:01.820
This combo is looking real nice, I'm surprised we haven't seen it more often.

16:53:01.820 --> 16:53:05.820
Sure, the invoker gets banned a lot, but the tornado cold snap was a narrow combo.

16:53:05.820 --> 16:53:07.020
It is a dream setup.

16:53:08.020 --> 16:53:10.020
Tower now, we'll go down.

16:53:10.020 --> 16:53:17.540
4K lead now. It was a bit even in that early game in the first 10 minutes or so now,

16:53:17.540 --> 16:53:20.100
Dandex starting to pull away with these movements.

16:53:21.860 --> 16:53:25.860
Little bit easier for them to set up on these kills. Multiple heroes can do it as we see.

16:53:25.860 --> 16:53:29.300
Wolfer, Nigma, most of the plays it's revolving around Lornoff still.

16:53:32.820 --> 16:53:37.300
DKB, Tom, is it gonna be crucial for Nigma Galaxy?

16:53:37.300 --> 16:53:38.180
Like both of them, right?

16:53:38.180 --> 16:53:43.580
Lornoff and Sumail, it is a good BKB game versus the, you know, the SFN, the Invoker in particular.

16:53:45.740 --> 16:53:46.580
Mark, they...

16:53:47.780 --> 16:53:48.500
...was in.

16:53:49.940 --> 16:53:51.580
This one should be a free bait.

16:53:52.900 --> 16:53:54.260
Lornoff can out freely though.

16:53:54.780 --> 16:53:56.980
Roll still uncooled up for a couple seconds.

16:53:57.220 --> 16:53:58.220
Oh, just the arrow!

16:53:58.340 --> 16:53:59.300
Too much damage though.

16:53:59.300 --> 16:54:00.060
So much.

16:54:00.380 --> 16:54:00.900
Grave?

16:54:00.900 --> 16:54:02.940
It's that, GH, comes in with a save.

16:54:03.380 --> 16:54:04.180
Good protection.

16:54:07.300 --> 16:54:14.300
No magnetized now for 65 seconds he indexed on the aggressive posture.

16:54:14.300 --> 16:54:16.300
He's ready to hunt.

16:54:16.300 --> 16:54:20.300
Speaking of he's also really fast to escape. He's having a hell of a game Owen.

16:54:20.300 --> 16:54:22.300
1,400 still ahead of the Earth Spirit.

16:54:22.300 --> 16:54:27.300
It's a matchup that can be a bit difficult in times where the opponent's here on.

16:54:27.300 --> 16:54:28.300
He tends to do this.

16:54:28.300 --> 16:54:33.300
He does. He's been enabled nicely from the team with all these extra sun strikes and that first blood of course.

16:54:33.300 --> 16:54:39.020
I see him, he's in the whole world of pain.

16:54:39.020 --> 16:54:41.220
I see the firestorm, do you have- No, he's around.

16:54:41.220 --> 16:54:43.460
They're gonna catch him.

16:54:43.460 --> 16:54:46.460
No one able to connect to him.

16:54:46.460 --> 16:54:49.460
And he's on the slide.

16:54:49.460 --> 16:54:50.460
They'll kill him off.

16:54:50.460 --> 16:54:51.460
How sad.

16:54:51.460 --> 16:54:57.060
I think he got on the tree line there for a second and he thought he was coming out.

16:54:57.060 --> 16:54:58.060
Blink's done on some metal.

16:54:58.060 --> 16:55:00.500
I think- I imagine- I think he- he's gotta go.

16:55:00.500 --> 16:55:01.500
I want to see him get more involved.

16:55:01.500 --> 16:55:04.940
I think so I think he's gonna want to now with the blink BKB online here for the alchemist

16:55:04.940 --> 16:55:09.020
You can't put all the pressure on on Lauren off to make every single one of these moves because now at this point

16:55:09.020 --> 16:55:12.740
You're seeing device starting to suffer because he they're so reliant on the Lauren off move

16:55:12.740 --> 16:55:14.900
So I'm thinking beat. Let's see what's your milk

16:55:17.460 --> 16:55:19.460
The mother they do I must go one of the ready

16:55:23.460 --> 16:55:25.460
Multiple heroes of backup

16:55:26.420 --> 16:55:29.140
Not the most important target bill so

16:55:31.500 --> 16:55:34.500
I need information for the rest of Yandex to get out of that.

16:55:34.500 --> 16:55:38.000
And information, they now see Sumel, they're like, alright, he's got BKB.

16:55:38.000 --> 16:55:42.500
Let's see how we want to respond to this. Do we want to go for it, or do we want to just keep playing for Divy?

16:55:42.500 --> 16:55:44.500
They might just keep setting up for Divy.

16:55:44.500 --> 16:55:49.000
He's still very vulnerable in this game. Lornoff very close to his BKB.

16:55:49.000 --> 16:55:51.500
Gonna protect the Lothar's from the aggression on the Evo.

16:55:51.500 --> 16:56:12.500
Level 14, yeah, it's literally just looking at that as we get our services pointed out.

16:56:12.500 --> 16:56:13.500
He does have a lack, right?

16:56:13.500 --> 16:56:15.460
So he's always going to have that extra buff up.

16:56:15.460 --> 16:56:17.220
The Alchemist has some buff ups, right?

16:56:17.220 --> 16:56:18.620
He does have the Dazzle.

16:56:18.620 --> 16:56:24.220
the Atrophere that's going to prevent some of the damage from the index. This SF is definitely

16:56:24.220 --> 16:56:26.700
a bit more enabled it feels like at the moment.

16:56:26.700 --> 16:56:32.700
Especially with this Hurricane Pike until the man's done, it's going to mean that he

16:56:32.700 --> 16:56:38.420
is also not afraid to turn up the action. Now, Watson, he sees some out standing up

16:56:38.420 --> 16:56:43.100
for the fight, he'll be happy to respond. Trying to stall out buying that BKB, getting

16:56:43.100 --> 16:56:50.740
here. Lornoff now does have it, Chira. For a skill or play on the shrine, Mima is so

16:56:50.740 --> 16:56:56.020
ready. He knows it's risky. He doesn't want to go for it. He knows better. Not worth the

16:56:56.020 --> 16:57:02.020
game. Oh, I say that. He's gonna tease around with them. BKB's instantly no hesitation.

16:57:02.020 --> 16:57:05.780
There's a BKB coming in. He's gonna off the BKB, see if he cancels. He knows that

16:57:05.780 --> 16:57:09.460
the hookshot threat was there. Dust is still there for Lornoff, but he doesn't

16:57:09.460 --> 16:57:13.480
feel like he's close enough to mind games coming in from both sides.

16:57:13.480 --> 16:57:20.260
Kira greets the mind game from Omar, how many GPs was that actually?

16:57:20.260 --> 16:57:27.180
One, two, three, at least three GPs that Nigma did use over there to try to get the

16:57:27.180 --> 16:57:31.540
cats onto him so they're kind of stuck on the left side now for a moment.

16:57:31.540 --> 16:57:35.840
It's another gold ward off trying to cheer up.

16:57:35.840 --> 16:57:36.840
That's a bridge.

16:57:36.840 --> 16:57:37.840
Yeah, it's a bit too far.

16:57:37.840 --> 16:57:38.840
And he knows.

16:57:38.840 --> 16:57:39.840
What do you need to protect that?

16:57:39.840 --> 16:57:40.840
They don't.

16:57:40.840 --> 16:57:41.840
Connect.

16:57:41.840 --> 16:57:42.840
The axe is behind.

16:57:42.840 --> 16:57:43.840
Get the coin to the amp.

16:57:43.840 --> 16:57:45.840
It's going to be annoying here.

16:57:45.840 --> 16:57:46.840
The Lornoff.

16:57:46.840 --> 16:57:47.840
Don't really want to fully commit.

16:57:47.840 --> 16:57:50.940
I think they know that all of Nikma is still standing right behind him.

16:57:50.940 --> 16:57:52.440
They see them with the ward.

16:57:52.440 --> 16:57:54.440
They'll just poke.

16:57:57.440 --> 16:58:00.440
Get steady here at that 4k.

16:58:00.440 --> 16:58:07.800
As the early games have gone so far this series. This is definitely one of the better ones that nigma galaxy's managed to find again shandex

16:58:08.720 --> 16:58:15.120
And some mail liking the build nothing too out of the ordinary right blink BKB playing versus a minus armor shadow fiend

16:58:15.120 --> 16:58:19.800
High physical damage the AC absolutely makes sense. Yep, and then probably one's the basher abyssal with your mind

16:58:19.800 --> 16:58:22.220
I would imagine so yeah, I don't know if you'll deviate too much

16:58:23.000 --> 16:58:27.080
They do want some extra BKB peers and disable since they have the hookshot, which is great

16:58:27.080 --> 16:58:31.740
but sometimes that clock just dies in an instant, so I think that will be the case of the build that we do see.

16:58:32.460 --> 16:58:36.240
And X, for the move here, Beansgate cool down 10 seconds.

16:58:36.500 --> 16:58:38.500
One Naked by Galax, you ready for this one?

16:58:38.980 --> 16:58:41.380
Could be also on DM. Clock is in a nice spot.

16:58:41.380 --> 16:58:42.980
They could actually go in with a hookshot, huh?

16:58:42.980 --> 16:58:46.180
And they could have had to pull up Roller from the Loran off straight over the wall of the axe.

16:58:46.180 --> 16:58:50.340
Tim could be on the deep end, be off Malady, he is the Cursed Dog, but it doesn't have enough protection through the out.

16:58:50.340 --> 16:58:55.700
So he doesn't care, he's getting the spells off NGH, ready to enable the chase, and they turn towards Malady.

16:58:55.700 --> 16:58:58.500
Bean skates down, cutting off his escape, Baldy.

16:58:58.500 --> 16:59:04.700
A pit step, they're going to be able to find the second supports of Moe Supports here.

16:59:04.700 --> 16:59:06.700
Think they're going to see on the response.

16:59:06.700 --> 16:59:10.700
Good read of the movement, Omar just chilling on the high ground, nice cogs too.

16:59:10.700 --> 16:59:14.700
Super annoying, pushing them back, forcing those BKBs to be popped early.

16:59:15.700 --> 16:59:17.700
DM will back up, reset.

16:59:17.700 --> 16:59:28.620
I'm going to be able to tell you a lie.

16:59:28.620 --> 16:59:41.940
Plan some of the mana.

16:59:41.940 --> 16:59:48.660
seeing the potential of TH and many of these attempts at plays. Very very good

16:59:48.660 --> 16:59:52.900
sustain and damage coming out from him. They do have ways to pierce into the

16:59:52.900 --> 17:00:00.460
backline right there. They have the Moonlight Shadow, they have to actually kind of get there, but they don't have a way to stout them initially. They don't know exactly where that gas leads.

17:00:00.460 --> 17:00:08.220
Probably not the easiest for yet. And even if they do, as we've seen over there, if he gets enough of projection out, it's very hard to sort of stop TH

17:00:08.220 --> 17:00:10.940
getting to do what he wants to do in these scene fights.

17:00:13.440 --> 17:00:16.440
Ato's picked up now, more control coming out from Chira,

17:00:16.440 --> 17:00:19.040
going for the Glidebeer next, it looks like in this game.

17:00:19.040 --> 17:00:21.040
It's different from what we've seen at times,

17:00:21.040 --> 17:00:23.780
but the Wombo combo, it's a potential in this game as we said,

17:00:23.780 --> 17:00:27.880
the eventual Aghanim's is one that he will go for in this game with the Axe too.

17:00:27.880 --> 17:00:30.680
So this is that kind of beginning build up,

17:00:30.680 --> 17:00:33.480
maybe not feeling like he wants to have the Sheeva's,

17:00:33.480 --> 17:00:35.480
he wants that extra catch.

17:00:35.480 --> 17:00:37.480
It makes sense for the air spirit.

17:00:38.220 --> 17:00:43.640
to try again. See Divy, that Ward did see him there.

17:00:43.640 --> 17:00:48.160
He's got back up though, GH and MR are pretty close, the jump's gonna come in, GH ready to

17:00:48.160 --> 17:00:52.160
throw it. He's even got the protection coming in with the Grave, we'll buy them in for a

17:00:52.160 --> 17:00:54.880
touch, Sumow, coming in for the side, the DKB's out for Junior Junior will start

17:00:54.880 --> 17:00:59.800
backing away, he'll be pumped into Divy, keeping the underlaw alive, the DKB allowed

17:00:59.800 --> 17:01:03.920
to come to an end to Junior Junior, he's gonna be careful. Sumow's gonna be held

17:01:03.920 --> 17:01:08.240
back by the Winters' curse. It becomes to an anchor cocked, ready to throw the way of

17:01:08.240 --> 17:01:09.240
Malady catch it.

17:01:09.240 --> 17:01:10.240
Get another.

17:01:10.240 --> 17:01:13.440
Before he can get the cold embrace off, the magical damage from Lorin off first through

17:01:13.440 --> 17:01:18.560
the cold embrace ensures that once again, Ignite Galaxy get the two supports, this time

17:01:18.560 --> 17:01:24.160
lose nothing. GH, quick with the clutch saves to keep their underlord alive.

17:01:24.160 --> 17:01:27.360
Whoever's making these mackerel calls right now on Ignite is making this game

17:01:27.360 --> 17:01:30.840
state look very good for them. Two times in a row, they're reading the moves that

17:01:30.840 --> 17:01:32.560
that are coming out from the Andex.

17:01:32.560 --> 17:01:34.480
Super prepared for the movements.

17:01:34.480 --> 17:01:36.080
They punish them very quickly here,

17:01:36.080 --> 17:01:37.280
and it great saves.

17:01:37.280 --> 17:01:39.840
Just that patience, GH in the right position,

17:01:39.840 --> 17:01:42.240
has a secondary heal now as well with the Holy Lock

17:01:42.240 --> 17:01:43.320
and has the mech.

17:01:43.320 --> 17:01:44.880
And then the vikings reset and come back in.

17:01:44.880 --> 17:01:47.600
So really nice moves are seeing coming in from Nigma

17:01:47.600 --> 17:01:50.880
to be able to respond to the aggression of the Andex.

17:01:50.880 --> 17:01:52.240
They're ready for the moves.

17:01:52.240 --> 17:01:53.360
Great macro plays.

17:01:54.440 --> 17:01:56.640
Lauren off now, nine and one.

17:01:56.640 --> 17:01:58.520
Really starting to get that acceleration

17:01:58.520 --> 17:01:59.360
for the Earth Spirit.

17:01:59.360 --> 17:02:03.160
He's keeping toe-to-toe with the farm just out of these kills that he's getting

17:02:05.720 --> 17:02:08.240
Accelerating with the build for the sheevahs for himself to this game

17:02:10.040 --> 17:02:12.500
Very good game for it, of course versus that SF

17:02:13.280 --> 17:02:15.760
And that's how they both find it right. First Samael and Laurel off

17:02:20.640 --> 17:02:24.000
Doubling up on the armor for himself, Samael wanting the AC and the sheevahs

17:02:24.520 --> 17:02:27.960
Something that we don't always, well, we don't see from Alchemist, right?

17:02:27.960 --> 17:02:35.640
Definitely not. I mean that is very interesting. The concoction a we the asset spray we the armor this is inch

17:02:37.320 --> 17:02:39.800
It's not gonna have the bastard over the scaling. I mean this is

17:02:41.160 --> 17:02:45.560
Like a bit of it all in I guess for this moment now. He wants to have this super strong timing

17:02:46.520 --> 17:02:51.000
I mean it's gonna make you very strong against this FF right? Well, uh, Lord Obama

17:02:53.160 --> 17:02:55.160
Okay

17:02:55.160 --> 17:03:00.440
That is a working young because it is looking at his I look at his how does he grow from here right looking at look

17:03:00.440 --> 17:03:02.440
I was inventory now looks the next item

17:03:03.360 --> 17:03:07.000
There is if he has to upgrade it's the upgrade like placing or something

17:03:07.480 --> 17:03:12.100
Not the greatest that you usually see from these so interesting to see from Sumail

17:03:13.360 --> 17:03:14.880
Yeah, because it

17:03:14.880 --> 17:03:21.120
Traditionally right if the classic kind of sort of decision of AC or she was it's not one that sort of armor build up

17:03:21.120 --> 17:03:23.120
But Sumail he says he wants both

17:03:23.120 --> 17:03:25.120
Very intriguing.

17:03:30.120 --> 17:03:37.120
I've very much seen some other kind of strength cores go for that she was overwhelmingly double up,

17:03:37.120 --> 17:03:39.120
which is likely going to be the case here.

17:03:39.120 --> 17:03:41.120
Maybe that is what it is, right? In a lot of these games.

17:03:41.120 --> 17:03:42.120
I like that.

17:03:42.120 --> 17:03:45.120
That's usually when Lorinoff is playing like a hyper carry from the mid lane.

17:03:45.120 --> 17:03:48.120
Sure, Ursprit, he can carry games, don't get me wrong,

17:03:48.120 --> 17:03:53.400
But it's not this like, you know, right-clicking store spirit kind of core that gets to that super scaling of attacking

17:03:53.400 --> 17:03:57.120
It's just magical damage. That's mostly just dominating the fight. So this is a really interesting

17:03:59.440 --> 17:04:04.680
Which I guess what you would say leans into nigma galaxy wanting to get even more out of this big day

17:04:04.680 --> 17:04:05.680
Yeah, it's not getting there

17:04:05.680 --> 17:04:10.480
But the mid-game rather than the later stages so perhaps for maybe they're feeling a little bit of that pressure where they want to

17:04:10.480 --> 17:04:12.840
Make sure they can't fight and not lose control of this game

17:04:12.840 --> 17:04:17.880
Which I think is fair right because you are against this SF invoker. I don't think you want to go late against that

17:04:17.880 --> 17:04:19.880
That is very true.

17:04:19.880 --> 17:04:23.320
I will see if it pays off. BKB, Dunford, Divy, absolutely need to this game.

17:04:23.320 --> 17:04:28.120
I'm glad that he did this rather than finishing one of these other pickups, the Shivas, or something else.

17:04:28.120 --> 17:04:30.440
Need to BKB versus the Invoker, Nessa.

17:04:30.440 --> 17:04:33.640
A lot of wombo-fombo their Yandex does have a position for themselves.

17:04:34.680 --> 17:04:37.800
If the tension starts threatening this Rosh, well, he's there.

17:04:37.800 --> 17:04:40.280
Do it pretty quick here with Watson.

17:04:40.280 --> 17:04:43.800
Dude, there is rockets to scout, so Mark will be able to see them.

17:04:44.440 --> 17:04:45.960
They're going to smoke over the Wardsons.

17:04:45.960 --> 17:04:50.040
Now let me get here quick enough to make my galaxy.

17:04:50.040 --> 17:04:52.520
Malady's in prime position to slow them down.

17:04:52.520 --> 17:04:56.520
Link instantly resets, trying to die in.

17:04:56.520 --> 17:04:58.440
Somebody's gonna make a jump soon.

17:04:58.440 --> 17:04:59.440
They just fall in.

17:04:59.440 --> 17:05:02.440
Thorinoff is gonna try and tie him with the calls already there.

17:05:02.440 --> 17:05:05.440
Now see the jump from the side, keep him out of the outside of the pit.

17:05:05.440 --> 17:05:06.440
Get the speed.

17:05:06.440 --> 17:05:07.440
Chira.

17:05:07.440 --> 17:05:08.440
Chira.

17:05:08.440 --> 17:05:09.440
Chira.

17:05:09.440 --> 17:05:10.440
He's in on top of the Invoker.

17:05:10.440 --> 17:05:11.440
Chira's gone without trying to get anything off.

17:05:11.440 --> 17:05:12.440
And now Semele can try and tie him more.

17:05:12.440 --> 17:05:13.440
Look towards once.

17:05:13.440 --> 17:05:18.440
But he's held back by a Jules, Malady Colton-Bridge will not save him, Lorena thralls him over,

17:05:18.440 --> 17:05:25.440
and the jump falls there from Samal, back to Dodge-off, the good coach will allow Watson to walk and keep that Aegis safe.

17:05:25.440 --> 17:05:26.440
He'll get out.

17:05:26.440 --> 17:05:31.440
But they find Chirra, doesn't get the BKB off before I believe that stunt ends up connecting on Deligus,

17:05:31.440 --> 17:05:35.440
gets brought down very quickly. Okay, the hookshot was the one that left first.

17:05:35.440 --> 17:05:38.440
Nice connection there from Omar, rather than going for the steal.

17:05:38.440 --> 17:05:43.600
This goes for that play has a gem now to be able to clean up some of these words that were just placed as well

17:05:43.600 --> 17:05:47.800
And there's the Shiva so this is really about that mid game time. Yeah

17:05:47.800 --> 17:05:51.680
I would say very different time not what the people have seen elsewhere from the alchemist

17:05:51.680 --> 17:05:57.960
But this AC she was 30 minutes in some mail ready to just bring the constant action towards them and

17:05:58.800 --> 17:06:03.360
In those sort of situations was certainly seen why they want to lean towards that the fights right now

17:06:03.400 --> 17:06:05.640
Do seem to favor the nigma galaxy

17:06:05.640 --> 17:06:10.600
And let's see how much right with this is the what we can just call this like this kind of tops of DK build

17:06:10.600 --> 17:06:15.200
I don't know who else who acts like you invented it. I appreciate what they all belong. This is like the this is the anti carry

17:06:15.200 --> 17:06:17.680
Yeah, right. You're just trying to prevent them from attacking

17:06:17.680 --> 17:06:22.060
It's a pretty immense amount of attack speed and movement speed slow in these areas. It's a lot

17:06:22.480 --> 17:06:25.560
Okay, if it does pay off as we keep saying Watson

17:06:25.720 --> 17:06:30.240
He's going straight right of course is no other build for the shadow people so straight for the full carry mode

17:06:30.240 --> 17:06:34.840
Daedalus is about to be online so his damage is continuing to grow that much harder

17:06:35.640 --> 17:06:44.640
The most even game that we've had so far here, I'm still at this point in the mid-game.

17:06:44.640 --> 17:06:48.640
Bless the game. 1k lead for Nigma, but that doesn't mean much of anything.

17:06:48.640 --> 17:06:50.640
Yeah, Dex, having the ages now at this moment.

17:06:50.640 --> 17:06:54.640
I actually wanted to warm from a game 3.

17:06:54.640 --> 17:06:59.640
I mean, we've been treated to some absolutely incredible stuff here today.

17:06:59.640 --> 17:07:07.760
This has been one of the more insane main events in international in quite a few years just banger off the banger of a series

17:07:10.120 --> 17:07:12.120
Today going the full 12 games here

17:07:13.200 --> 17:07:18.280
Mr. Freeze going the distance did huh that is why we are here at this hour still

17:07:18.280 --> 17:07:23.840
And so what time is it? I don't know it's about 2 a.m. Into the night past my bed time

17:07:23.840 --> 17:07:28.840
Hey, just two minutes still, and it's over an opportunity, but Omar's there, he's gonna be the play.

17:07:28.840 --> 17:07:32.840
And the center, look at the back line, they get the feed state down, under the two supports.

17:07:32.840 --> 17:07:37.840
Df6, go up on the laurel, the grade stare, doesn't matter, they take him out through it.

17:07:37.840 --> 17:07:43.840
Zamel, cruising with the BKB, looks towards Watson, wants to try and stand his ground against the Alchemist.

17:07:43.840 --> 17:07:48.840
Zamel's got a fair bit of armor, and he's looking for a key to the left by his side, pumping in the heels.

17:07:48.840 --> 17:08:07.960
And a painful one to lose to with the timing that they went for right it felt like they

17:08:07.960 --> 17:08:12.040
went in for this big timing of all these items here with the sheaves and all that they can

17:08:12.040 --> 17:08:19.040
Decimated to fight all three cores die. They don't even break down the ages. What a connection IDM patients from him with the dunk

17:08:20.000 --> 17:08:23.700
We'll be able to get that connection now the push coming in we're saying is so even

17:08:24.040 --> 17:08:28.960
How quickly things turn if they get this type of connection that damage is going to be done here by Yandex

17:08:29.400 --> 17:08:34.780
Physical damage look at what's it go a lacquerty on them. That's a racks and it might be to do

17:08:35.040 --> 17:08:40.120
You think they can get me as well off the back of this still have 60 seconds. I think they're gonna continue

17:08:42.040 --> 17:08:46.840
up the tier two it's gonna be accessible

17:08:46.840 --> 17:08:51.340
all things open here DM now with Amanda as well to these calls back to back to

17:08:51.340 --> 17:08:57.340
back on the course it's gonna do his best to try and he stopped them from having

17:08:57.340 --> 17:09:00.460
the opportunity to go for a second set should be enough to slow them down

17:09:00.460 --> 17:09:04.380
but yandex it's so rough it I feel like they were going pretty all in

17:09:04.380 --> 17:09:07.300
with these timings of the shevers and all that and losing that fight it

17:09:07.300 --> 17:09:10.460
could prove to be pretty devastating in these next few moments because now you

17:09:10.460 --> 17:09:13.900
You don't have that scaling from the Alchemist. You don't have that extra physical.

17:09:13.900 --> 17:09:14.980
You've got to go again, right?

17:09:14.980 --> 17:09:15.980
I think you need...

17:09:15.980 --> 17:09:19.940
You know this Aegis is expiring in 40 seconds. You've got to imagine the Nicke the Galaxy.

17:09:19.940 --> 17:09:22.660
They're going to try and hit them with a smoke at that timing.

17:09:22.660 --> 17:09:27.420
Yeah, Omar picking up the smokes. It's going to be the time to go to try and catch Yandex

17:09:27.420 --> 17:09:29.060
whilst that Aegis expires.

17:09:29.060 --> 17:09:32.260
They have to win this next fight or this game is going to quickly fall completely

17:09:32.260 --> 17:09:34.620
out of their chances here.

17:09:34.620 --> 17:09:39.300
30 seconds until that Aegis does get reclaimed. Watson very likely to have to mk so

17:09:39.300 --> 17:09:41.300
That fight

17:09:41.940 --> 17:09:46.100
We could barely deal with him with just the daydress, so MKB on top of the daydress

17:09:46.100 --> 17:09:48.100
Gonna just be able to stand that ground

17:09:48.180 --> 17:09:53.460
Lane's not really in the best position here as we see for Nigma to get out and look for that type of play and take advantage

17:09:53.940 --> 17:09:55.940
With the Shiba timing

17:09:55.940 --> 17:09:57.940
Yes, lit up right now

17:09:58.340 --> 17:10:04.020
Not in a spot to go straight away to try and punish that Aegis expiration

17:10:05.380 --> 17:10:07.380
It's not immediately

17:10:07.380 --> 17:10:09.380
I was trying to figure out the...

17:10:09.380 --> 17:10:10.380
Cheer up, Cheer up.

17:10:10.380 --> 17:10:11.380
Oh, he needs another catch.

17:10:11.380 --> 17:10:12.380
Excellent, Cheer up, Cheer up.

17:10:12.380 --> 17:10:13.380
They have their eyes on them.

17:10:13.380 --> 17:10:15.380
We'll be able to go to the initial combo.

17:10:15.380 --> 17:10:18.380
Old snap and some strikes still connects though.

17:10:18.380 --> 17:10:19.380
Too much.

17:10:19.380 --> 17:10:20.380
Far too much control.

17:10:20.380 --> 17:10:21.380
Cheer up.

17:10:21.380 --> 17:10:24.380
Only the two deaths to his name doing great at this control.

17:10:24.380 --> 17:10:25.380
He's got...

17:10:25.380 --> 17:10:27.380
Yeah, he has the hex finished up now too.

17:10:27.380 --> 17:10:31.380
The scaling for Yandex, it's getting stronger and stronger

17:10:31.380 --> 17:10:35.380
and they may be hitting that timing that they need to take a successful fight.

17:10:35.380 --> 17:10:36.380
They've got a fight.

17:10:36.380 --> 17:10:38.980
Their scaling is just looking that much weaker now at this point.

17:10:39.420 --> 17:10:41.440
And they went back down from the fight in the galaxy,

17:10:41.440 --> 17:10:44.320
and that's exactly the way it needs to be right now.

17:10:44.480 --> 17:10:45.520
Tox is scouting them out.

17:10:45.520 --> 17:10:48.120
Diaro will be able to see both cores on the left side there.

17:10:51.980 --> 17:10:54.220
Another strong timing for Lornoff has been hit.

17:10:54.220 --> 17:10:57.480
The 20-talent does have that extra magnetized damage and duration.

17:11:02.220 --> 17:11:04.520
Sumail is thinking about what he wants to do next.

17:11:04.520 --> 17:11:09.520
I saw he actually cured the Abyssal, switches it immediately as well, he tore that axe to give to some teammates.

17:11:10.520 --> 17:11:11.520
Who's he giving it to?

17:11:12.520 --> 17:11:13.520
I'm the airspider, right?

17:11:14.520 --> 17:11:18.520
I guess I'm just sort of saying, hey, be ready to bail me out, or save yourself.

17:11:19.520 --> 17:11:20.520
You?

17:11:21.520 --> 17:11:23.520
Nah, you give it to the airspider. I was thinking, is there a world where you give it to GH?

17:11:23.520 --> 17:11:24.520
I mean, I noticed-

17:11:24.520 --> 17:11:28.520
The Agonyms on the diesel is absurd if you can actually get these multi-heels off it.

17:11:28.520 --> 17:11:32.520
The heals paid a lot, but that would be a little crazy to give it over a floor.

17:11:32.520 --> 17:11:37.800
I know it's a good item, but are we seeing any of the games where you're going triple sheavers?

17:11:37.800 --> 17:11:42.520
I've now I don't think I've ever seen triple sheavers, but that's the round one

17:11:43.280 --> 17:11:50.340
Every core with a sheavers there on Nick McAllister. They love it. It's good on it. I mean, it's amazing on her spirit

17:11:50.520 --> 17:11:52.520
amazing on underlord the alchemist

17:11:54.200 --> 17:11:58.360
But yeah, all three of them ready to go with she was guards this guy very interesting

17:11:58.360 --> 17:12:01.440
It's a lot of money, collectively.

17:12:01.440 --> 17:12:04.800
The thing is, it's not like Yandex is just physical damage, right?

17:12:04.800 --> 17:12:08.640
I don't understand if they were only physical damage to really triple down on it, but there's

17:12:08.640 --> 17:12:09.880
a lot of hyper damage.

17:12:09.880 --> 17:12:12.880
Asap, level 25 has been hit.

17:12:12.880 --> 17:12:15.640
It doesn't crit anymore, but it's still an insane amount of damage you can do even

17:12:15.640 --> 17:12:16.640
with these razors.

17:12:16.640 --> 17:12:18.640
Yandex looking for these fights.

17:12:18.640 --> 17:12:25.640
Oh, they're doing it for Sheeva's.

17:12:25.640 --> 17:12:26.640
No, no, Sheeva's not.

17:12:26.640 --> 17:12:28.640
They're not doing any of them.

17:12:28.640 --> 17:12:30.640
They even went for them, but they went for a few different.

17:12:30.640 --> 17:12:31.640
The Glypni are on cheer.

17:12:31.640 --> 17:12:32.640
Yeah.

17:12:32.640 --> 17:12:35.640
Rather than having that sheaves that we usually do see.

17:12:35.640 --> 17:12:37.640
Full hard DMs.

17:12:37.640 --> 17:12:39.640
He's incredibly farmed this game by the way.

17:12:39.640 --> 17:12:40.640
Yet to die.

17:12:40.640 --> 17:12:41.640
Somehow.

17:12:41.640 --> 17:12:42.640
On this X.

17:12:42.640 --> 17:12:47.640
Pretty crazy performance when he was put into position versus that Dazzle that sometimes can be a little harder.

17:12:47.640 --> 17:12:51.640
Say yeah, but the heart unlikely to die now at this point.

17:12:51.640 --> 17:12:54.640
He is very tanky.

17:12:54.640 --> 17:13:02.800
come out very close this movement from Yandex

17:13:03.400 --> 17:13:07.400
dangerous and fishing

17:13:07.400 --> 17:13:11.400
we'll see him on the after bird

17:13:13.160 --> 17:13:19.240
back himself away bro, soon on the horizon 20 seconds, Yandex in position for it

17:13:19.240 --> 17:13:21.240
They kill it very fast

17:13:24.480 --> 17:13:26.480
Do they want to get here

17:13:27.600 --> 17:13:31.680
This type of lineup it feels like you're how much these type of bills to face up a bill

17:13:31.680 --> 17:13:35.000
It's exactly it feels like you're just playing into their hands if you do give it up another time here

17:13:35.000 --> 17:13:38.600
It's your four items starting to get picked up timeless for Chiras

17:13:38.600 --> 17:13:40.600
I don't believe he gets the ponderous for himself

17:13:42.520 --> 17:13:45.920
Off the pendulum for Lord off the little tank here, but not that crazy damage

17:13:45.920 --> 17:13:51.680
It is up next in position for it

17:13:52.480 --> 17:13:57.720
Hard for me to make the full commitment outward for it. They definitely don't want to give it for free

17:13:59.320 --> 17:14:03.240
Maybe the least you know that they just will throw them are in this if you get a seal

17:14:03.240 --> 17:14:05.240
I that's definitely a good idea

17:14:05.240 --> 17:14:10.160
You can even put them in there with the agonies from the airspace. You have a couple options that you can go for to send them in

17:14:10.160 --> 17:14:20.160
They are seeing Lornoff in the area, protecting it.

17:14:20.160 --> 17:14:23.160
Kira starting to pressure the side lanes with these triple forwards there going to the team.

17:14:23.160 --> 17:14:25.160
He got the call on the 2 of them!

17:14:25.160 --> 17:14:27.160
It's a beautiful start of the fight here for DM.

17:14:27.160 --> 17:14:29.160
Can't they counter play this?

17:14:29.160 --> 17:14:31.160
He can't be out from Sumail.

17:14:31.160 --> 17:14:34.160
Now look to get back in over once once and force it to be out from once.

17:14:34.160 --> 17:14:36.160
Sumail is considering going in.

17:14:36.160 --> 17:14:38.160
Now he's going to jump in but he's not getting deep.

17:14:38.160 --> 17:14:39.120
He's so deep!

17:14:40.280 --> 17:14:42.120
Oh man, way too deep!

17:14:42.120 --> 17:14:45.560
And a little bit too late, the BKB was coming to an end.

17:14:45.560 --> 17:14:47.600
He decides that's the time to go.

17:14:47.600 --> 17:14:49.000
He's defirating!

17:14:49.000 --> 17:14:52.200
Watson also using the Requiem exoned the rest of the team

17:14:52.200 --> 17:14:55.240
and pushed away the supports who don't have the luxury of these BKBs.

17:14:55.240 --> 17:14:57.000
That was over-aggressive.

17:14:57.000 --> 17:15:00.800
And not on the same page there, Nigma Galaxy, with one another.

17:15:00.800 --> 17:15:02.320
Perhaps starting to feel a bit desperate,

17:15:02.320 --> 17:15:04.800
they're fighting into the vision of Yandex as well, too.

17:15:04.800 --> 17:15:05.760
They have that war there.

17:15:05.760 --> 17:15:10.080
the entire time just scouting absolutely everything I mean Dm the two-bank call

17:15:10.080 --> 17:15:11.680
he's getting another one

17:15:11.680 --> 17:15:13.680
we're getting the catch

17:15:13.680 --> 17:15:17.680
Omar not able to hunt John away before the tournament comes in

17:15:17.680 --> 17:15:20.480
he's got the battle hunters on him he'll get it this fell

17:15:20.480 --> 17:15:22.480
the heels

17:15:22.480 --> 17:15:24.480
John and Ben are about to make the jump point

17:15:24.480 --> 17:15:26.480
we get the winters on towards the turn

17:15:26.480 --> 17:15:28.480
he did

17:15:28.480 --> 17:15:30.480
get it up and call out onto the two

17:15:30.480 --> 17:15:32.480
and he takes it out for the dive

17:15:32.480 --> 17:15:34.480
they will lose melody but there's three that'll make me go

17:15:34.480 --> 17:15:37.240
Galaxy Lord of Tiger all the way with the BKB.

17:15:37.240 --> 17:15:39.360
Nules control on towards the buyback,

17:15:39.360 --> 17:15:40.680
comes out from GH.

17:15:40.680 --> 17:15:42.800
Knows he needs to keep these two calls alive.

17:15:42.800 --> 17:15:45.200
DM another call on towards the buyback.

17:15:45.200 --> 17:15:47.960
Try and drag it back to safety to get the stone for.

17:15:47.960 --> 17:15:49.320
No kick though, he's stuck.

17:15:49.320 --> 17:15:52.000
He's got the BKB back up.

17:15:52.000 --> 17:15:54.880
Should be enough to allow him to walk back to safety

17:15:54.880 --> 17:15:56.760
by having to do a hell of a lot here

17:15:56.760 --> 17:15:59.240
to save one another in the Galaxy.

17:15:59.240 --> 17:16:02.480
Buyback from GH losing so much of their progression

17:16:02.480 --> 17:16:03.600
in this game.

17:16:03.600 --> 17:16:08.400
DM back to back to back to back calls getting multiple heroes every single time

17:16:09.000 --> 17:16:15.240
This axe this last big head looking so good. Yeah, it's looking to be a level where it's kind of like well

17:16:15.240 --> 17:16:19.640
Where's all the other aspects right DM showing us the heroes as good as ever

17:16:19.640 --> 17:16:24.160
It was one of the heroes of this year particularly got a lot of nerve some of these other

17:16:24.500 --> 17:16:30.600
Off-laders have looked amazing, but this game DM styling with it. He is playing into this quad melee

17:16:30.600 --> 17:16:33.680
So he is getting these double calls a couple times here, but...

17:16:35.680 --> 17:16:39.360
Big Muck, where's the progression? Where's the growth from here, really?

17:16:39.360 --> 17:16:43.800
Yeah, I'm obviously there, because we're seeing that the next pick up for Sumail likely to be the Zaganin,

17:16:43.800 --> 17:16:48.520
so I'm not really gonna step up this game, and the question is, how much is it really gonna fuel

17:16:48.880 --> 17:16:50.880
whichever core he wants to give it who first?

17:16:50.880 --> 17:16:52.520
Yep, that's a case, really.

17:16:52.520 --> 17:16:53.520
Chira?

17:16:54.520 --> 17:16:56.520
The tornado has the BKB, he's safe.

17:16:58.280 --> 17:17:00.280
Wanna try, Punish?

17:17:00.280 --> 17:17:04.240
Remember the first game, but Malady's ever stopped the chase here, pushed the curse down,

17:17:04.240 --> 17:17:07.740
catches both for the Florida, still wants to roll for it, but he seems to find his way

17:17:07.740 --> 17:17:08.740
on top of Watson.

17:17:08.740 --> 17:17:09.740
Alacrity?

17:17:09.740 --> 17:17:10.740
Sun?

17:17:10.740 --> 17:17:13.840
Well he kind of blew it, but of course has this age of still for three minutes,

17:17:13.840 --> 17:17:16.200
Lawrenov turns his head, she doesn't roll as Malady instead.

17:17:16.200 --> 17:17:20.640
They will settle for the Wyvern and will succeed in getting him.

17:17:20.640 --> 17:17:23.760
Watson was feeling a little afraid there, he did have the satanic in his backpack,

17:17:23.760 --> 17:17:26.960
so ends up swapping it in instead of the trends during this moment.

17:17:26.960 --> 17:17:27.960
He'll be okay.

17:17:27.960 --> 17:17:34.240
They've been trying their hardest to fight back in these moments.

17:17:34.240 --> 17:17:39.920
Yeah, so the agonist, right, is he, I guess maybe he just refunds for the airspirits?

17:17:39.920 --> 17:17:40.920
It's an opportunity.

17:17:40.920 --> 17:17:41.920
Well, Eva wrote them up.

17:17:41.920 --> 17:17:42.920
I don't know.

17:17:42.920 --> 17:17:43.920
But dude, you'd rather do it for the airspirits.

17:17:43.920 --> 17:17:49.360
Even though I feel like the vies next pick up is going to be more significant in terms

17:17:49.360 --> 17:17:50.560
of items.

17:17:50.560 --> 17:17:54.440
But you care more about kind of getting to buy...

17:17:54.440 --> 17:17:55.440
I'd rather scale my mid.

17:17:55.440 --> 17:17:56.440
You think?

17:17:56.440 --> 17:18:01.560
my guy that's level 25 give him a refund to the first bird who still gets the scaling and that's what I'm thinking

17:18:01.560 --> 17:18:06.860
We have a little sewage way guys. Yeah, he's giving it to Lauren off. So the money's there Lauren off can now

17:18:07.360 --> 17:18:11.280
Jump very quickly towards his next big pickup. No, I mean, that's a bloodstone

17:18:11.280 --> 17:18:13.840
I think also the reason is that divide here. He has the hex right here

17:18:13.840 --> 17:18:18.680
He has that next pick up as well too. So it's fair item time. It's coming together now also for big but again

17:18:19.240 --> 17:18:21.160
And now he is chewing that a missile way

17:18:21.160 --> 17:18:23.000
So I do want to see him eventually get it anyway

17:18:23.000 --> 17:18:27.980
So they have that BKB pierced disabled because they only have the clockwork at the moment in Omar. He can't do it all

17:18:31.520 --> 17:18:35.560
So fighting chances for the side of nigma, but very difficult battles

17:18:35.560 --> 17:18:41.480
They don't really have they don't have a physical damage dealer. Oh and they are all in on this magical type of kiting

17:18:42.920 --> 17:18:48.920
Watching can with standards absolutely if Watson survives through the initial jump this SF

17:18:48.920 --> 17:18:54.700
There's nothing to match the outgoing physical damage from him and at the side, they get the call!

17:18:54.700 --> 17:18:55.700
It's not some mail!

17:18:55.700 --> 17:18:56.700
They've got some mail!

17:18:56.700 --> 17:18:58.200
Oh, God, he's got no time!

17:18:58.200 --> 17:19:01.980
He's hit without buyback, caught outside the base!

17:19:01.980 --> 17:19:07.420
And Yandex with that, they are going to do some severe damage to Nick McGalaxy.

17:19:07.420 --> 17:19:12.140
They've got another call, another kill!

17:19:12.140 --> 17:19:17.220
Lorinoff and G8's the last, he left the last, maybe not even that, the tornado comes in,

17:19:17.220 --> 17:19:22.480
Lorinoff's caught, Braves there as well as Stoneform should be able to side away, maybe not the hate.

17:19:22.480 --> 17:19:27.440
Refresher, Refresher, Jarrod Jr. ready, another combo onto Lorinoff.

17:19:27.940 --> 17:19:29.940
They're looking to close this game out, buyback.

17:19:29.940 --> 17:19:34.060
A couple of buybacks, but that's all they have, just Lorinoff's and Omar's.

17:19:34.060 --> 17:19:39.940
Stop 50 seconds on the Aegis, this looks like at least Vagantreebs.

17:19:39.940 --> 17:19:49.940
These sort of past five minutes or so, DM's axe has just destroyed them, not given a single chance for the male to have any presence in these fights.

17:19:49.940 --> 17:19:52.940
He's got him in the call each and every time.

17:19:52.940 --> 17:19:59.940
It's been the DM and Chira Junior for sure. Watson, he's just a passenger in this one. He's got the good form, but these two are truly carrying the slaves.

17:19:59.940 --> 17:20:06.940
They've just been consistent. And Nick McAllister, I think I've got anything left in the tank here.

17:20:06.940 --> 17:20:15.940
It might just be the end. 20 seconds still no Alchemist. Watson will back away. The Aegis is getting green play and he's giving them that respect for a moment here.

17:20:15.940 --> 17:20:21.940
Next. Yep. Time off the mark.

17:20:21.940 --> 17:20:26.940
They know that they just have to play it safe for Yandex. They're so close to moving on to the upper bracket final.

17:20:26.940 --> 17:20:31.940
Hooks on Cinder, need my Galaxy to get out of a final thing to say about it. Can they keep this game alive?

17:20:31.940 --> 17:20:32.820
game alive.

17:20:32.820 --> 17:20:33.320
Thorn off.

17:20:33.320 --> 17:20:34.180
The hex is there.

17:20:34.180 --> 17:20:35.820
The grave comes out on the Lord of the Rings.

17:20:35.820 --> 17:20:37.320
He's going to try and heal up a little bit,

17:20:37.320 --> 17:20:40.380
roll back towards the fountain, hit the stone form off in tie.

17:20:40.380 --> 17:20:41.700
Malady jumps in with the curse.

17:20:41.700 --> 17:20:43.460
And look down the two of them inside the fountain.

17:20:43.460 --> 17:20:46.580
He on this Concorded Grace, protecting Malady for now.

17:20:46.580 --> 17:20:48.100
The caution thrown down upon him.

17:20:48.100 --> 17:20:50.020
Samara, they're going to secure the kill here

17:20:50.020 --> 17:20:51.140
with the help of the five.

17:20:51.140 --> 17:20:52.660
OK, to live another day for now.

17:20:52.660 --> 17:20:54.340
Yandex looks like they're going to reset.

17:20:54.340 --> 17:20:55.460
Wait for these cooldowns.

17:20:55.460 --> 17:20:56.980
Wait for the refresher on Chira.

17:20:56.980 --> 17:21:06.980
Final life here for Nigma in this game somehow trying to hang on to it here.

17:21:06.980 --> 17:21:10.420
Sumail is still a ways away from having an abyss or having this physical damage that

17:21:10.420 --> 17:21:20.980
they need to bring down these cores.

17:21:20.980 --> 17:21:21.980
Against the mega creeps.

17:21:21.980 --> 17:21:27.180
against the Magus in a very big shadow, a very big triple pour as we see from Yandex.

17:21:27.180 --> 17:21:30.100
Still zero deaths on DM in this game.

17:21:31.100 --> 17:21:34.220
It would be quite the kill if they would be able to get him.

17:21:36.260 --> 17:21:37.660
Very, very...

17:21:38.260 --> 17:21:42.740
odd challenger ahead of them here if they wish to turn this one in my galaxy.

17:21:42.740 --> 17:21:47.540
They'll give it their best and they've turned some impossible games before.

17:21:47.540 --> 17:21:51.540
Not having that physical right-clicker is really that big concern.

17:21:51.540 --> 17:21:54.540
Not having that way to just be able to run down a lane.

17:21:54.540 --> 17:21:56.540
There's no rapier carry or anything like that either.

17:21:56.540 --> 17:21:59.540
It's not the case for something like the Alchemist.

17:22:01.540 --> 17:22:03.540
That's why they've got the fountain.

17:22:03.540 --> 17:22:07.540
That's their physical right-click in here.

17:22:07.540 --> 17:22:10.540
Try and find a way to get Yandex in the fountain.

17:22:10.540 --> 17:22:14.540
Truly gonna have to be a miracle from the side of Nygma Field to turn this one.

17:22:14.540 --> 17:22:17.340
and Chira spots an amp damage on the top side too.

17:22:20.940 --> 17:22:23.340
Everything coming back up. Chira's got refresher.

17:22:23.340 --> 17:22:26.540
I believe it is go time for Yandex to close this one out.

17:22:28.340 --> 17:22:31.940
DM with an octorine, even more potential calls he can catch in this game.

17:22:37.140 --> 17:22:39.940
Up point, go to plus. Ready to cool it.

17:22:39.940 --> 17:22:41.740
Murray says that 100%.

17:22:44.540 --> 17:22:52.900
trying to keep these lanes pushed up in these megas.

17:22:52.900 --> 17:22:53.900
They are tough.

17:22:53.900 --> 17:22:54.900
Moonlight Shadow.

17:22:54.900 --> 17:22:58.900
Yeah, looking for his target.

17:22:58.900 --> 17:23:03.700
The male has been the one that he's caught a fair few times.

17:23:03.700 --> 17:23:04.700
They've got the sentry down.

17:23:04.700 --> 17:23:05.700
They do see them.

17:23:05.700 --> 17:23:06.700
At least trying to enter here.

17:23:06.700 --> 17:23:11.820
You know Lornaff is right in there for those kickbacks.

17:23:11.820 --> 17:23:13.820
He is looking for those found in the place for sure.

17:23:17.820 --> 17:23:23.820
Jowl careful if it spawns to play. They could just sit back, go for a roast plate. They want to be super careful.

17:23:23.820 --> 17:23:31.820
I think so. You know, you're here at Main Stage of the International. You are moments away from securing rock. Top three at minimum.

17:23:32.820 --> 17:23:35.820
You play as safe as you want to here if you're Yandex.

17:23:35.820 --> 17:23:42.820
It's gonna be more to the prowess while we're here for after that is the other scaring thing.

17:23:42.820 --> 17:23:45.820
More of the side of Nekomite.

17:23:45.820 --> 17:23:50.820
Feels like Garenex, they continue to scale and Nekla, they hit their ceiling quite some time ago.

17:23:53.820 --> 17:23:55.820
They're gonna need some big items.

17:23:55.820 --> 17:23:59.820
Maybe even like the Abyssal Intra-Rapier, or maybe just even the Rapier.

17:23:59.820 --> 17:24:02.820
Some sort of way that they can get a jump on someone and have a chance of

17:24:02.820 --> 17:24:06.420
100 to zeroing them throughout the lockdown that they have.

17:24:06.420 --> 17:24:09.460
So Vale is spotted right now, they have to work right on top of them.

17:24:10.460 --> 17:24:12.460
With that information, they'll put it in the Roche.

17:24:17.460 --> 17:24:20.660
No way, they're only close to this right now beneath the galaxy.

17:24:23.660 --> 17:24:25.660
Next, the supports.

17:24:28.860 --> 17:24:32.780
All the tools at their disposal to close this series up.

17:24:32.820 --> 17:24:41.340
Yandex, full Aegis, full inventories, 10,000 gold, 6,000 on Chira, they all even have buyback

17:24:41.340 --> 17:24:46.380
and boots to travel, if they want to just throw the faces, if they even lose these cores,

17:24:46.380 --> 17:24:50.340
but it's been some time since almost any of those cores have died.

17:24:50.340 --> 17:24:55.420
They're gathering those shrines, look at this, look how careful they're being, ensuring

17:24:55.420 --> 17:24:56.420
that victory.

17:24:56.420 --> 17:25:10.820
I am the man, so I'm gonna be able to get done before the next offense.

17:25:10.820 --> 17:25:12.620
It really is only the reversal.

17:25:12.620 --> 17:25:14.620
Maybe Lornoff can get the refresher as well too.

17:25:14.620 --> 17:25:15.620
True.

17:25:15.620 --> 17:25:21.540
But this slow damage, it just, it feels like Andexus has the answer still at this point.

17:25:21.540 --> 17:25:28.540
the satanic they have sustained it's going to truly be a miracle they can somehow try

17:25:28.540 --> 17:25:37.100
to get through to the fountain a lot of damage on to the buy, half HP gone, 20-0 as a filler

17:25:37.100 --> 17:25:40.460
they won't even care if they're in the fountain, you know the PM on the axe I think he could

17:25:40.460 --> 17:25:44.940
stand a fair few moments in that fountain and not really care too much, they also have

17:25:44.940 --> 17:25:48.100
cold embrace right so now you can also just potentially save them even if they

17:25:48.100 --> 17:25:52.100
You two can't come inside of there. They do seem as if they have all the answers.

17:25:53.100 --> 17:25:54.100
Find them.

17:25:55.100 --> 17:25:56.100
Grab onto the bike.

17:25:57.100 --> 17:25:58.100
The Hex.

17:25:58.100 --> 17:25:59.100
Lot of damage.

17:26:01.100 --> 17:26:03.100
Oops, he gets pulled through the meteors.

17:26:03.100 --> 17:26:05.100
He's gonna put extra damage onto them there.

17:26:05.100 --> 17:26:07.100
Maybe just find Hex onto the BKB.

17:26:09.100 --> 17:26:10.100
Here's that spike.

17:26:11.100 --> 17:26:12.100
And next.

17:26:12.100 --> 17:26:15.100
Ready to close up this series.

17:26:15.100 --> 17:26:17.100
Nigma Galaxy, what have they got?

17:26:17.100 --> 17:26:17.600
Yeah.

17:26:18.100 --> 17:26:19.100
Gonna get the grab.

17:26:20.100 --> 17:26:22.100
What's the arrows though? Revolting that for Laurel.

17:26:22.600 --> 17:26:23.100
I don't know.

17:26:23.100 --> 17:26:26.100
He's gonna have some strike combo. Well he goes with yours there.

17:26:27.100 --> 17:26:30.100
He goes step, turn the jetpack. He'll get out. Simeo's gonna try and make the jump forward.

17:26:30.100 --> 17:26:33.100
The boat could catch it out of the water, but they've got the hex on Simeo.

17:26:33.100 --> 17:26:36.100
It is a definitely plus. They'll finally get the BKV off.

17:26:36.100 --> 17:26:39.100
Laurel will roll forward and try and help, but take the attention away from Simeo.

17:26:39.100 --> 17:26:42.100
And it will work. Lows Simeo to back off.

17:26:43.100 --> 17:26:44.100
That's it. Jump set.

17:26:44.100 --> 17:26:44.600
I'm on.

17:26:44.600 --> 17:26:48.600
I hope Chon can do another good call to them. Lucky down the Marana!

17:26:48.600 --> 17:26:52.600
Well, control. But that's how my gun for 90, he does not have to buy back.

17:26:52.600 --> 17:26:56.600
That was Subail's BKB jump as well. Fiends get to jump the back line.

17:26:58.600 --> 17:27:00.600
Well, that is just so tanky.

17:27:01.600 --> 17:27:02.600
Lord off that.

17:27:02.600 --> 17:27:04.600
The first stop for the rolling boulder.

17:27:05.600 --> 17:27:07.600
BKB, but the call comes in afterwards.

17:27:08.600 --> 17:27:10.600
BKB will help him from a lot of the follow-up damage.

17:27:10.600 --> 17:27:13.960
should be able to open though the curse comes in catches Laura

17:27:13.960 --> 17:27:18.600
catches the fire ready to set up the record on top of the fear catching them all into a

17:27:18.600 --> 17:27:24.600
number call for a DM for Dan on Nicola Galaxy the final five acts being used but Samal caught

17:27:24.600 --> 17:27:31.080
by a stun up at the ancient the Hicks to follow things up as Yandex through to chase Samal down

17:27:31.080 --> 17:27:37.160
back to the fountain they will lose the Aegis here on what's in the app on two he's getting

17:27:37.160 --> 17:27:42.120
two of them every single time. Samale wants an attempt here, but the call snap, the right

17:27:42.120 --> 17:27:47.240
flicture of Watson, the snowfall cuts in, Laurenoff fails him out once more. It's there,

17:27:47.240 --> 17:27:52.600
Valentin locks down both for the VM, walks up with the call, then Telcourt out, Samale,

17:27:52.600 --> 17:27:56.280
Samale getting lit in the graves there, the H trying to heal him up, but don't

17:27:56.280 --> 17:28:00.840
come too little early, but it won't matter, the grave comes to an end, Samale's out

17:28:00.840 --> 17:28:05.560
of the game, he'll fly back, but that's going to be defy out for good. Another call

17:28:05.560 --> 17:28:09.480
up to the boundary for the end the space being made for Watson to look towards the

17:28:09.480 --> 17:28:14.560
Asian they have to respect the magnetite though, lower it up, more systems are back

17:28:14.560 --> 17:28:20.160
away, further breathing room but all pretty much all of the Bi-Vax being used

17:28:20.160 --> 17:28:23.960
there by Nygma Galaxy, four of them coming out. And they can't chase forward

17:28:23.960 --> 17:28:28.120
he's not 25 either on the airspace to continue that magnetized, Yandex they

17:28:28.120 --> 17:28:33.120
back up and reset Watson standing his ground he has no fear in this game

17:28:33.120 --> 17:28:38.560
now at this point. There's no physical damage to Dutchman. Stands his ground versus Sumel.

17:28:41.360 --> 17:28:48.080
Hanging on, Nygma, but truly just hanging on. Still have that fortification. Look at the spells.

17:28:48.080 --> 17:28:57.040
How many eight calls the requiem follow on top of the two curses. There's so many different ways

17:28:57.040 --> 17:29:00.960
for them to combo the plays as we were saying from the early stages of the draft. The wall

17:29:00.960 --> 17:29:03.960
The combo, the potential is there, they're executing it.

17:29:05.960 --> 17:29:10.960
But the reason it's really, it truly isn't them, and it hasn't been for it feels like 20 minutes or so.

17:29:10.960 --> 17:29:12.960
Unable to bring down these cores.

17:29:14.960 --> 17:29:15.960
They're a bit so dumb.

17:29:15.960 --> 17:29:16.960
Okay.

17:29:16.960 --> 17:29:17.960
Samael?

17:29:17.960 --> 17:29:19.960
It's the final smoke.

17:29:19.960 --> 17:29:22.960
Can they make some sort of miraculous play in the Galaxies?

17:29:22.960 --> 17:29:24.960
Samael, he's gonna try.

17:29:24.960 --> 17:29:28.960
Because the young friend who wanted to choose it, he called the first cut and there's one left to hold back Samael for a little bit for the BKB.

17:29:28.960 --> 17:29:31.900
Maybe, Samel's still able to finish up Serendipity, and he's gone.

17:29:31.900 --> 17:29:33.800
He does have Vi back available here on the Invoker,

17:29:33.800 --> 17:29:35.620
if they want to get the pressure on outside of the base,

17:29:35.620 --> 17:29:38.260
Omar, he's gone, but he hooks us back to safety.

17:29:38.260 --> 17:29:41.340
Should be able to get back to the fountain in time.

17:29:41.340 --> 17:29:44.020
Little bit of breathing room now without the Invoker in play.

17:29:44.020 --> 17:29:47.900
Time being bought as well, but divide to get back in the game.

17:29:47.900 --> 17:29:50.540
Gell, careful, Yandex is like, all right, guys,

17:29:50.540 --> 17:29:52.100
I guess we're going to back it up.

17:29:52.100 --> 17:29:55.220
We did turn the game around yesterday at some type of point,

17:29:55.220 --> 17:29:58.300
like this, so let's give Nick with a respect.

17:29:58.300 --> 17:30:02.940
They're gonna back it up. Watson queuing up a Divine Ripper himself as well too.

17:30:02.940 --> 17:30:04.580
Alright, okay, wants to finish in style.

17:30:04.580 --> 17:30:07.720
It doesn't feel super necessary at this point in this fight.

17:30:08.720 --> 17:30:15.080
25, Lornoff has got it. Refresher is on line too, so the potential for the infinite magnetized is there.

17:30:15.080 --> 17:30:19.120
Nullifier now also first to go down to bring down these supports through their hand is.

17:30:19.120 --> 17:30:19.620
Alright.

17:30:19.620 --> 17:30:21.440
What do we go, baby? Go for it to the boost?

17:30:21.440 --> 17:30:22.080
They bit still?

17:30:22.080 --> 17:30:22.580
He did.

17:30:22.580 --> 17:30:24.420
Go for it to the radiance. For the Nullifier.

17:30:24.760 --> 17:30:26.360
He's got some movement speed anyway, right?

17:30:26.360 --> 17:30:29.480
He's got that potion, but doesn't give him that extra with the chemical rage too.

17:30:34.360 --> 17:30:35.160
They're just gonna wait.

17:30:35.160 --> 17:30:39.080
Blade for Charity, respawn 30 seconds, they just back up, played super safe.

17:30:41.160 --> 17:30:43.640
And what's the difference between getting rid of the Rape here?

17:30:43.640 --> 17:30:45.320
I don't know if he's actually on the Rape here.

17:30:45.320 --> 17:30:48.200
It does feel like an unnecessary risk.

17:30:50.680 --> 17:30:54.600
I'm hoping he feels like it's not a risk, because he is pretty untouchable in the majority of this.

17:30:54.600 --> 17:30:55.100
Sure.

17:30:55.100 --> 17:30:59.100
You don't have multiple different things to protect you, but it does not do this.

17:30:59.100 --> 17:31:03.100
It's a small one, but still probably one you don't need to take.

17:31:03.100 --> 17:31:04.100
One that we're all here for.

17:31:04.100 --> 17:31:05.100
I'm always down for right here.

17:31:05.100 --> 17:31:06.100
Up to the Arabia picks up.

17:31:06.100 --> 17:31:08.100
Even on the winning team, I'm off now for those.

17:31:11.100 --> 17:31:15.100
In your galaxy, four minutes to try and live through

17:31:15.100 --> 17:31:17.100
until they're going to have to luxury their Bi-Vax back.

17:31:17.100 --> 17:31:19.100
You can only imagine the Yandex are going to look for that.

17:31:19.100 --> 17:31:20.100
They're going to hit again.

17:31:20.100 --> 17:31:24.100
Final blow before the Bi-Vax come back online for the Nigma Galaxy, and here it comes.

17:31:25.100 --> 17:31:27.100
at the ready.

17:31:27.100 --> 17:31:30.100
Yeah, eyes on him. Get to die.

17:31:34.100 --> 17:31:35.100
Yep.

17:31:35.100 --> 17:31:37.100
I know it's the clockwork for now. Grabbing our mark.

17:31:37.100 --> 17:31:39.100
Look at the arrow follow.

17:31:39.100 --> 17:31:40.100
Burn off. Holding pretty deep.

17:31:40.100 --> 17:31:41.100
Text.

17:31:41.100 --> 17:31:42.100
Fall by the hate.

17:31:42.100 --> 17:31:43.100
Burn off.

17:31:43.100 --> 17:31:44.100
But the lock down on the way to 30 safe there is.

17:31:44.100 --> 17:31:45.100
Now he gets the serve form off.

17:31:45.100 --> 17:31:47.100
He'll kick himself back to safety away from the red grim

17:31:47.100 --> 17:31:48.100
of Watson.

17:31:48.100 --> 17:31:50.100
There's no catch on the both of our minds to buy.

17:31:50.100 --> 17:31:51.100
Off to the side.

17:31:51.100 --> 17:31:52.100
Now he's got his hands on Malady.

17:31:52.100 --> 17:31:54.100
Malady, he's out.

17:31:54.100 --> 17:31:59.100
They're awkward with the tornado there, making the arrows miss again.

17:31:59.100 --> 17:32:01.600
They get that connection, and they can end it.

17:32:01.600 --> 17:32:08.600
Each and every time they kill one hero inigma galaxy, they'll get to live that amount of time longer this game.

17:32:08.600 --> 17:32:11.600
It'll be 70 seconds like these two yandex look to hit again.

17:32:11.600 --> 17:32:16.100
They're buying time for their buybacks to come back online inigma galaxy.

17:32:16.100 --> 17:32:19.600
Somehow, some way, they're keeping the game going.

17:32:19.600 --> 17:32:24.600
And that's just a little afraid to full commit for the ending here.

17:32:24.600 --> 17:32:29.600
Waiting for that one movement. BKB still there from Schumann.

17:32:29.600 --> 17:32:32.600
They're hanging onto them pretty nicely here on the side of Big Mud.

17:32:32.600 --> 17:32:37.600
They aren't making sure they don't just pop those BKBs to just get caught instantly.

17:32:37.600 --> 17:32:39.600
Activatized back up in 20 seconds.

17:32:39.600 --> 17:32:43.600
They want to try and catch them by surprise. 4 vs 5.

17:32:43.600 --> 17:32:46.600
Good for them to step outside still at this point.

17:32:51.600 --> 17:32:57.600
Next, they're just gonna wait 30 seconds for the respawn, and then one minute until Rosh if they want to wait for that on top of it.

17:32:59.600 --> 17:33:01.600
Up here, because they want to be.

17:33:02.600 --> 17:33:04.600
About next axe to be queued up.

17:33:04.600 --> 17:33:08.600
No one will go the way, very likely off the bike.

17:33:09.600 --> 17:33:12.600
Give him support, I want you to get it.

17:33:12.600 --> 17:33:18.600
the edge is exposed you're gonna need the springs and guards I know I know I know I

17:33:18.600 --> 17:33:23.100
agree I agree it's a buy the money absolutely should not get to this point

17:33:23.100 --> 17:33:27.120
30 has been hit for the shadow feed

17:33:28.120 --> 17:33:32.600
yeah there's David just wait for the rush 45 seconds yep it's getting stolen so

17:33:32.600 --> 17:33:36.440
looks like that's probably gonna be the call for them

17:33:36.440 --> 17:33:42.940
Does he buy this right here? Or is he just having a bit of a meme?

17:33:42.940 --> 17:33:46.440
I mean maybe with the agency, but then they can go just for the all-in play.

17:33:46.440 --> 17:33:48.440
But it could just be for that meme.

17:33:48.440 --> 17:33:50.440
There's the axe, and then the other way.

17:33:50.440 --> 17:33:52.440
Dubai, he's got the money to get that crimson.

17:33:52.440 --> 17:33:57.440
He'll have to try and make his way out though, unless he wants to wait a one minute until his career is back up.

17:33:57.440 --> 17:34:03.440
He did buy the full soul booster before, right? So he does have the trailers as well of having the full crimson.

17:34:03.440 --> 17:34:05.440
I believe the career didn't have the entirety of it.

17:34:05.440 --> 17:34:09.040
So we'll get a big joke up from it. See how much it makes a difference.

17:34:09.040 --> 17:34:13.240
Change your muscles. I mean, do you want the crimson or do you want to win?

17:34:13.240 --> 17:34:15.640
Waker try and save yourself to save your hour.

17:34:15.640 --> 17:34:19.240
I think the crimson might do better.

17:34:19.240 --> 17:34:21.440
I mean, it's tough to say. I don't even know if...

17:34:21.440 --> 17:34:23.640
I feel like neither one is really going to save the game for them

17:34:23.640 --> 17:34:25.040
because they're still just lacking in damage, right?

17:34:25.040 --> 17:34:29.240
They have ways to protect themselves now, but I still just don't see how they break down Watson.

17:34:32.840 --> 17:34:33.840
Shot.

17:34:33.840 --> 17:34:40.660
Come to an end and he's gonna do it. He wants to close this up and star once and the rapier's out

17:34:45.400 --> 17:34:51.140
Heroes are gonna die insanely fast. I don't even know I don't know if Jig is gonna have a moment to be able to save enough

17:34:52.880 --> 17:34:57.100
That's probably why he wants it to the heroes just gonna die in the Axe goal. There's a word outside

17:34:57.620 --> 17:35:00.120
They do see them set up and you want to warm up

17:35:03.840 --> 17:35:05.840
Very low

17:35:07.440 --> 17:35:13.160
The light though, what was the magnet size from Lauren off? There's one of them. It's a going though

17:35:17.640 --> 17:35:20.480
How long yeah, I'm just gonna try to put

17:35:21.520 --> 17:35:26.280
We have everyone up to the arrow connects it was into the hour enough pay some strike

17:35:27.600 --> 17:35:29.960
We'll get this spell with the calls there. Yeah

17:35:29.960 --> 17:35:31.960
I'm trying to get the track back now that Damian's coming in.

17:35:31.960 --> 17:35:33.640
If he wants to jump forward, look towards him.

17:35:33.640 --> 17:35:34.760
Grave, that's right for Lorna.

17:35:34.760 --> 17:35:36.120
Floating off every single hill.

17:35:36.120 --> 17:35:38.520
Samael, he needs help, but with the Grave already used,

17:35:38.520 --> 17:35:40.520
he's not going to jump up to give it the winters' curse.

17:35:40.520 --> 17:35:42.440
Look down him, and a buy.

17:35:42.440 --> 17:35:44.120
Burn the hills, coming in for Samael.

17:35:44.120 --> 17:35:47.240
But Samael, he'll fall out of the game for two minutes.

17:35:47.240 --> 17:35:48.920
He does not have the buyback.

17:35:48.920 --> 17:35:49.400
Roll in.

17:35:49.400 --> 17:35:50.040
Look for Lorna.

17:35:50.040 --> 17:35:51.080
He's in on top of Watson.

17:35:51.080 --> 17:35:52.520
The corner of Grace is there.

17:35:52.520 --> 17:35:54.040
Still overwhelming, nice for Damian.

17:35:54.040 --> 17:35:55.240
Coming in onto Watson.

17:35:55.240 --> 17:35:57.320
Corner of Grace, but if he wants to grab it,

17:35:57.320 --> 17:35:59.560
take out Lorna up here with the right brakes.

17:35:59.560 --> 17:36:03.000
Hook shot in from Arama, trying to push back this SF.

17:36:03.000 --> 17:36:05.900
They're running out of buybacks to buy cuts into the fiendscape.

17:36:05.900 --> 17:36:08.500
Now take Watson out once.

17:36:08.500 --> 17:36:10.340
They do it a second time.

17:36:10.340 --> 17:36:12.540
DM trying to hold Arama up away.

17:36:12.540 --> 17:36:13.780
Arama's going to get the kickback here.

17:36:13.780 --> 17:36:15.340
He's actually now going to get DM into the fountain.

17:36:15.340 --> 17:36:18.420
DM taking heavy damage here from the fountain.

17:36:18.420 --> 17:36:19.500
He'll get bubble call off.

17:36:19.500 --> 17:36:21.140
He is actually able to walk it off.

17:36:21.140 --> 17:36:23.060
Arama takes B he has.

17:36:23.060 --> 17:36:24.020
Respect here again though.

17:36:24.020 --> 17:36:25.220
Watson's basking away.

17:36:25.220 --> 17:36:27.780
They're a little afraid there with the buy coming back in.

17:36:27.780 --> 17:36:29.780
Swapping his item from behind.

17:36:38.460 --> 17:36:40.460
More or not, has no magnifying glass.

17:36:57.780 --> 17:37:04.220
It took them 60 minutes. It felt like they had this for 25 minutes or so.

17:37:04.220 --> 17:37:11.580
Nigma did make the work for it at the end. But man, what a play. I mean, DM, absolutely insane performance onto the axe.

17:37:11.580 --> 17:37:16.740
The last pick, that call for it, she did say, what about the axe? Ends up being amazing.

17:37:16.740 --> 17:37:21.060
Absolutely clutches it up. Multiple hero calls, does excellent in the matchup.

17:37:21.060 --> 17:37:26.700
And in the clutch moment, this bottom fight in particular. I think when they got the Triple Sheva's timings on the side of Nigma,

17:37:26.700 --> 17:37:31.740
like we need to win this fight and they lost that fight hard they lost all three cores lost their

17:37:31.740 --> 17:37:35.820
raxes from there felt very difficult for them to bring this game in any way back to you.

17:37:35.820 --> 17:37:41.580
That really big note G8 to the final box he was trying to save everyone but everyone could not

17:37:41.580 --> 17:37:47.260
be saved in those situations. Nigma Galaxy definitely giving us some fantastic entertainment

17:37:47.260 --> 17:37:52.300
here with them just willing to never give up to try their best to hold on in these games

17:37:52.300 --> 17:37:57.060
but Yandex too much for them here overall in this series.

17:37:57.060 --> 17:38:00.300
They're just eating every time, getting that lead early.

17:38:00.300 --> 17:38:02.700
Game one, we saw that incredible turnaround, of course,

17:38:02.700 --> 17:38:05.020
from Nigma Galaxy around Devise and Nigma,

17:38:05.020 --> 17:38:08.220
but they just didn't sort of have that clutch hero

17:38:08.220 --> 17:38:11.380
to be able to do that in game two and in this game free fold.

17:38:11.380 --> 17:38:12.580
No, not in the same fashion.

17:38:12.580 --> 17:38:14.060
In this one, it felt like one of those ones

17:38:14.060 --> 17:38:16.180
where it was teetering on this edge, right?

17:38:16.180 --> 17:38:18.220
Right until that moment of that bottom fight,

17:38:18.220 --> 17:38:19.980
but then, yeah, game explodes.

17:38:19.980 --> 17:38:21.900
Yandex able to run away with it.

17:38:21.900 --> 17:38:24.060
with a nice little flashy rapier at the end of it all,

17:38:24.060 --> 17:38:25.420
but more than anything,

17:38:25.420 --> 17:38:27.780
DM doesn't die in the game at all.

17:38:27.780 --> 17:38:30.020
It plays like an insane game of the apps.

17:38:30.020 --> 17:38:32.460
Now, absolutely crazy considering that there was

17:38:32.460 --> 17:38:33.960
absolutely a chance that

17:38:33.960 --> 17:38:36.540
Nick McGalaxy would have the tools to punish an axe

17:38:36.540 --> 17:38:38.540
and a hero, as we said at the start,

17:38:38.540 --> 17:38:41.380
a lot of other teams are pretty much drifted away from.

17:38:41.380 --> 17:38:43.300
They're not considering it at the moment.

17:38:43.300 --> 17:38:44.620
Of course, there was that added fact

17:38:44.620 --> 17:38:47.540
with the Dazzle being here that did sort of lean

17:38:47.540 --> 17:38:49.620
Yandex towards it, and we're seeing why.

17:38:49.620 --> 17:38:53.740
9-0-18. Incredible stuff. Two to one here today for Yandex.

17:38:56.260 --> 17:38:57.820
Congratulations, Team Yandex.

17:38:57.820 --> 17:38:59.060
You have won the final of the match,

17:38:59.060 --> 17:39:03.460
and you have secured the first three of TI 2020.

17:39:03.460 --> 17:39:06.620
And now, we have Chira Jr. and Tsunami.

17:39:07.540 --> 17:39:11.380
Chira, the last time we saw you at TI was 2024.

17:39:11.380 --> 17:39:13.820
And that was your first time with us.

17:39:13.820 --> 17:39:16.220
The run ended at 9th-12th place.

17:39:16.220 --> 17:39:22.220
And now, two years later, you are a top three finalist right now.

17:39:22.220 --> 17:39:25.220
I want to know the energy that you're feeling.

17:39:25.220 --> 17:39:31.700
In 2024, when we first met Kira Jr. in TTI, he got 9 to 12 points.

17:39:31.700 --> 17:39:35.820
And this year, he has already set the first 3 points.

17:39:35.820 --> 17:39:40.060
What is his current feeling? What kind of energy does he have?

17:39:40.060 --> 17:39:48.120
I mean the difference before last my TI is already I'm in top three I'm super glad it's

17:39:49.260 --> 17:39:53.100
Day this was amazing. I mean I'm tired, but I'm happy that I've been

17:40:05.340 --> 17:40:08.660
I can't imagine how tired you are after a series like that

17:40:08.660 --> 17:40:17.700
but to the dedicated few still in the arena at 2.55 nearly to all the people watching across the world

17:40:17.700 --> 17:40:21.700
to your friends, to your family. I was wondering, do you have a message for them?

17:40:21.700 --> 17:40:26.260
We can imagine that the P.O.3 fight, we can imagine that it must have been very exhausted.

17:40:26.260 --> 17:40:31.460
Now it's 2.55, but we have a lot of support fans all over the world.

17:40:31.460 --> 17:40:35.220
And watching their matches, their family, their friends, their fans.

17:40:35.220 --> 17:40:37.620
What do you want to say to them?

17:40:37.620 --> 17:40:54.620
I mean I'm sure my parents, my friends still looking at the game. It's not that late for them, but I mean I really appreciate their supporting for me. I really don't know how to say it.

17:40:55.620 --> 17:40:57.620
I mean...

17:40:58.620 --> 17:41:01.620
Having the crowd saying everything right now.

17:41:01.620 --> 17:41:08.620
He just said, I'm very sure that my parents, my family are still watching me and watching this competition.

17:41:08.620 --> 17:41:18.620
I want to tell them that I think they must have a lot of things to express and to thank their fans, family and friends.

17:41:18.620 --> 17:41:25.620
Maybe when you are very excited, you will be more free-minded.

17:41:25.620 --> 17:41:28.220
However, this game is really exciting.

17:41:28.220 --> 17:41:30.180
Tomorrow, there will be a more exciting game

17:41:30.180 --> 17:41:32.460
waiting for us to see the game tomorrow.

17:41:55.620 --> 17:42:00.620
that name a galaxy might have better lane pressure might be able to do more in this game for themselves.

17:42:00.620 --> 17:42:06.220
Yeah, Nick said, no, we're going to take that one step better and make sure you realize that there is no bed.

17:42:06.220 --> 17:42:14.620
It resting us. There is no beating us in lane. Yeah, I feel like Yandex in these last two days have come back into their own.

17:42:14.620 --> 17:42:22.720
It feels like they found their groove. They regain confidence. And it's I'm so glad we heard from Sheridan here because it was kind of a quiet stage from him.

17:42:22.720 --> 17:42:36.220
But he rose to the occasion today playing Earth Spirit, which is not one of his best heroes, picking Invoker into maybe uncomfortable lane matchups and playing the mid IO the other day when his team needed him to, when they needed the flex, he's been stepping up.

17:42:36.220 --> 17:42:47.520
Absolutely agree. He's been up uncomfortable heroes and he's still managing to shine. But I really feel like the true hero of Gandex for TI Mainstage has been Watson and he keeps on delivering.

17:42:47.520 --> 17:42:52.800
He delivered here again. His SF was absolutely spectacular. I loved watching it. He's great.

17:42:53.300 --> 17:42:56.560
What's it? What's it? What's it? What's it?

17:42:56.560 --> 17:42:58.000
We're a what's in paddle for sure.

17:42:58.400 --> 17:43:03.640
I fully agree. I'm just I'm really proud of them. They come a long, long way even from whenever I first started playing with them.

17:43:03.640 --> 17:43:06.520
So I'm just very happy. I think top three is well deserved.

17:43:06.520 --> 17:43:10.680
And I look forward to watching them play more in this tournament because I think they're they're a treat to watch.

17:43:10.680 --> 17:43:13.840
They're so incredibly skilled and it's just awesome.

17:43:13.840 --> 17:43:19.920
It's so nice to see what yeah next have been able to do for themselves group stage. We're shaking. I know we keep saying it

17:43:19.920 --> 17:43:23.440
But it can't be underestimated. They were two and three there on the lower seat

17:43:23.440 --> 17:43:27.320
They almost went out early and didn't even make it to the elimination round

17:43:27.320 --> 17:43:33.220
They do well for themselves there then they come into main stage and a team that we weren't sure if they were gonna have the

17:43:33.320 --> 17:43:36.280
Confidence in front of a crowd showed up in their first series

17:43:36.280 --> 17:43:40.040
They show up again today and they get at top three that no one can deny is

17:43:40.040 --> 17:43:45.880
is bad, one that they earned on a level that no one else could have expected after what happened just last week.

17:43:45.880 --> 17:43:51.400
It's funny, I think, looking at the groups and how TI is shaped up, nobody would have expected this to be your top three,

17:43:51.400 --> 17:43:56.520
even though everybody expected this to be your top three matchup before the tournament started.

17:43:56.520 --> 17:44:03.880
It's convoluted and confusing, but yes, I fully agree with you. You're coming in, vision, yandex, it makes sense in our minds,

17:44:03.880 --> 17:44:09.720
but the path and the journey that both of these teams took, incredibly different, right? Vision going on that 4-0,

17:44:09.720 --> 17:44:14.120
they still haven't lost a series for themselves at all at TI. Yandex on the other hand, my goodness,

17:44:14.120 --> 17:44:17.320
they've been dragged through the mud and they've come out the other side. They picked themselves up

17:44:17.320 --> 17:44:21.720
and look and spits bad and pretty clean, I'd say. Yeah, I just look forward to that match

17:44:21.720 --> 17:44:25.000
with tomorrow. I think those two really are, you know, like Aiden said, coming into the tournament,

17:44:25.000 --> 17:44:28.840
the two most predicted to be the two best teams. And I think that will be an absolute

17:44:28.840 --> 17:44:33.320
barn burner. Well, that one's going to be taking place as our third best of three tomorrow.

17:44:33.320 --> 17:44:38.120
It is an approximation of about 4 p.m. But there's so much more action before we have spirit

17:44:38.120 --> 17:44:44.200
and liquid coming up against each other in elimination to be able to make it past that top six hurdle.

17:44:44.200 --> 17:44:49.400
Nygma Galaxy going up against Boom Boys, and for me, it's a big question. Is that mentality strong

17:44:49.400 --> 17:44:54.120
enough? This is where Nygma Galaxy faltered last year at TI. They were close to be able to get to

17:44:54.120 --> 17:44:59.080
a top three here this evening. Will it be the same when they play in that second Vestor 3? And

17:44:59.080 --> 17:45:03.800
of course, the final one we have will be the two teams that win between Spirit, Liquid,

17:45:03.800 --> 17:45:06.900
to be able to go again at that

17:45:06.900 --> 17:45:08.600
one step further into our top

17:45:08.600 --> 17:45:10.200
three. Lots of exciting games

17:45:10.200 --> 17:45:12.600
tomorrow. Um I think Nigma do

17:45:12.600 --> 17:45:14.200
have the ability to recuperate.

17:45:14.200 --> 17:45:15.300
I think they have the confidence

17:45:15.300 --> 17:45:16.900
they're not the type of team to

17:45:16.900 --> 17:45:18.700
be let down after losses, but I

17:45:18.700 --> 17:45:19.900
do worry about their matchup

17:45:19.900 --> 17:45:21.400
in particular versus boomboys

17:45:21.400 --> 17:45:23.400
because. Versus Yandex today

17:45:23.400 --> 17:45:24.900
they struggled very much in the

17:45:24.900 --> 17:45:25.900
first 20 minutes and in the

17:45:25.900 --> 17:45:27.300
laning phase and boomboys are

17:45:27.300 --> 17:45:29.400
an even stronger laning team

17:45:29.400 --> 17:45:30.900
than Yandex. I do want to have

17:45:30.900 --> 17:45:32.200
a little bit look back a little

17:45:32.200 --> 17:45:33.400
bit of a look back about our day

17:45:33.400 --> 17:45:40.640
today because we did say goodbye to our two first top eight teams here iron wing and then falcons followed by it was

17:45:40.760 --> 17:45:45.240
Crazy to look at it again because we knew some of the forms of these teams were shaky

17:45:45.400 --> 17:45:50.660
But two teams unfortunately did have to fall from that upper bracket into the lower and be eliminated

17:45:50.660 --> 17:45:53.900
I just don't think a lot of people expected it to be iron wing and falcons

17:45:54.000 --> 17:45:56.280
Yep, it's the most competitive TI ever there

17:45:56.280 --> 17:46:00.400
I think you look at all eight of these teams and all eight of them could win that's never happened before

17:46:00.400 --> 17:46:03.600
for Dota has only gotten harder over the years

17:46:03.600 --> 17:46:06.160
and more competitive and something's got to give.

17:46:06.160 --> 17:46:07.320
It's the way it goes.

17:46:08.320 --> 17:46:09.440
Yeah, it's not to say goodbye,

17:46:09.440 --> 17:46:10.800
but I know I'm personally happy

17:46:10.800 --> 17:46:12.120
that Liquid's still in the tournament.

17:46:12.120 --> 17:46:14.080
Well, I'll be setting my alarm early tomorrow

17:46:14.080 --> 17:46:15.640
to get up and watch Liquid versus Spirit.

17:46:15.640 --> 17:46:17.280
It's one of my favorite matchups

17:46:17.280 --> 17:46:19.160
and I'm so happy we get to see it here at TI.

17:46:19.160 --> 17:46:20.280
All right, if you're gonna be sitting here

17:46:20.280 --> 17:46:21.880
along LA, that means you're gonna be wanting

17:46:21.880 --> 17:46:23.880
to go to bed and I'm sure a lot of you guys,

17:46:23.880 --> 17:46:25.680
whether you're starting your day and you're gonna look

17:46:25.680 --> 17:46:27.640
back on what action has taken place

17:46:27.640 --> 17:46:29.480
or if you're already looking forward to tomorrow,

17:46:29.480 --> 17:46:31.720
You'll know that we will be here day number three

17:46:31.720 --> 17:46:33.880
on Saturday of TI 15.

17:46:33.880 --> 17:46:35.600
We'll resume, save as normal.

17:46:35.600 --> 17:46:36.800
We'll see you guys then.

