WEBVTT

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I

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I

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I

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I

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Oh

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Check, check, check!

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I've been working on the small dreams of me

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But at the end of the day, I'm watching for the world left behind

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I'm falling in love with the shadows, got a shield, got a pair of phones

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And I'm getting better, I'm falling in love with the bad guys

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Falling in love with cars, getting too fat for the last day

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And I had a bad feeling about you

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You know what I'm saying?

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And I had a bad feeling about you

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I had a bad feeling about you

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I had a bad feeling about you

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Can't take it from you

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I

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I

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I

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I

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I

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I

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I

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I

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I

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Oh

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I

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You're evil, spider, disabled

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Sneak, sneak, and I'm on your knees for life

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Sneak, sneak, and I'm dead with fear

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I've been raised in love and stuck in fear

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Watch your gaze and raise your head

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Take the gun, with your spines on your sandals

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Take the gun, take the gun inside

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Take a glance, this is my time, you're dead and alive

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Push through the glass, open the door, get inside

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You're dead, don't lie, let's go

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Push through all your eyes, so God can restrain

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It's time for my challenge

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I can't let you go

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Just because my life's out of place

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It will be long enough

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It's time for my challenge

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I can't let you go

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It's all in my head

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I'm so sorry

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I'm so sorry for letting you to the ground

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Deep, deep, deep, deep

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Take the light

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To the shadow of the world

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All behind

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I'm just a stranger

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And the all strange

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Can't hide

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You can go and fall, and fall back to the ground

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Don't do what you like, no one can hurt you

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And I'm not gonna die, you're just fine

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I'm ready to handle all the pain

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I'm just gonna be fine, I'm just gonna be fine

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I'm just gonna be fine, I'm just gonna be fine

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I

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To all those who are still alive

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I know this is all for fun

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I'm a little crazy

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I'm not a part of the story

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I'm a little crazy

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I'm a little crazy

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I'm a little crazy

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I'm a little crazy

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I'm a little crazy

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I

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The sky is catching us all

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Every day morning

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The blood in the blood

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The heart is crying

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It's never gonna fade

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I

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Welcome to Final Fantasy XIV and Festival 2026 in Anaheim.

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Our show will begin in just 15 minutes!

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Are you ready?

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I

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I

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Yeah

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I've never wanted time

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Coincidentally waited for me

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Soldiers of the burning time

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Watching for the world left behind

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Firing in the shadows

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Clutching the gun for false awareness

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Firing in the wind and the wind

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Firmly, form and cause begins a fate

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In the last second, I'll be waiting

01:29:55.300 --> 01:29:59.300
In the last second, I'll be waiting

01:29:59.300 --> 01:30:04.300
In the last second, I'll be waiting

01:30:04.300 --> 01:30:08.300
In the last second, I'll be waiting

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I'll get the power to burn it up

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And it comes to me, and it comes to me

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I want to know

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How you come to me, and it comes to me

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She'll be mine

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She'll be mine

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She'll be mine

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Try your luck

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I'll go with you

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She'll be mine

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She'll be mine

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She'll be mine

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10, 5, 4, 3, 2, 1!

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One more time! It's my favorite story!

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You hear it better than me by now, but it glimpses.

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Yes!

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All right, I'm ready.

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Tell me about the promise I made.

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Long, long ago, in a time few yet recalled,

01:37:54.300 --> 01:38:00.300
The life prospered, but the world was rich in plenty.

01:38:00.300 --> 01:38:06.300
Logistic trees drove sentinel over lands without end.

01:38:07.300 --> 01:38:15.300
From town deep sprang rivers, flowing into wind feeding the great sea bees.

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And with no more tendons closed, one didn't come home to me.

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The cold boosted the man's economy to the 85th.

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And as we struggled to survive, they marched and the hope was lost.

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We had no choice but to flee to the sky.

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from the sky.

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I think they know this.

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We didn't move them.

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Shhh.

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Ah.

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Come back.

01:40:24.300 --> 01:40:46.300
I don't think so.

01:40:46.300 --> 01:40:48.300
There you go.

01:41:16.300 --> 01:41:39.820
Thank you for coming and watching today.

01:41:39.820 --> 01:41:48.820
Welcome to the Final Fantasy XIV Fan Festival 2026 in Anaheim!

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Thank you!

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My name is Naoki Yoshida.

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Producer and Director of Final Fantasy XIV!

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Now, it's finally started.

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Final Fantasy XIV Fan Festival, 2026, I'm sorry, I'm going to tell you in Japanese, so I'd like to ask you to do a skit.

01:42:33.580 --> 01:42:39.340
Awesome and super translator Michael Christmas

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I'm getting to know this

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Okay

01:42:55.420 --> 01:43:02.060
The pose you guys are going to go. Okay. Hello everyone. My name is Michael Christopher Koji Fox

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And I'm today going to be the English voice of the OCP.

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Thank you very much everyone!

01:43:14.060 --> 01:43:15.060
Thank you so much!

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Thank you very much everyone!

01:43:21.060 --> 01:43:28.060
Now, I'd like to start with my valuable performance at the Fan Festival.

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So like we do every festival, we're starting things off with my all-important keynote address.

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Now, Hacen Zero.

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Ever called's teaser trailer, have you watched it?

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How was it?

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But before that, you got to see the world premiere for our teaser trailer for Evercult.

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How was it?

01:43:56.060 --> 01:43:57.060
Thank you.

01:43:58.060 --> 01:44:02.820
Well, it's a teaser trailer, so I think it was just something I didn't understand.

01:44:02.820 --> 01:44:07.020
I watched it there, but thank you for the reaction.

01:44:19.140 --> 01:44:22.740
Well then, let's start right away.

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All right, so let's begin.

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ー ー ー ー

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All right, so ever since EverEndWalker brought a close to the Heideland and Zodiac saga,

01:44:45.740 --> 01:44:49.740
we've gradually been moving towards our next big storyline,

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what we're now calling the Godless Realm Saga.

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And with the launch of EverCold,

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that journey is about to go even deeper.

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But that trailer was just the beginning.

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With today's keynote, we hope to give you a better idea of what is exactly in store for

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you with our newest expansion, and how with it, we plan on taking both you and Final

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Fantasy XIV to the next level.

01:45:42.460 --> 01:45:49.460
Today, we have a lot to show you.

01:45:49.460 --> 01:45:53.460
This is going to be a very long video.

01:45:53.460 --> 01:45:56.460
Today, we have a lot to show you.

01:46:10.460 --> 01:46:14.460
This is going to be a very long keynote, probably the longest one we've done before.

01:46:14.460 --> 01:46:17.460
So if you need to go to the bathroom, it's okay, you can go.

01:46:23.460 --> 01:46:34.980
So everyone here and watching on the live stream today, sit back, relax and enjoy the show.

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Okay, first off, we have our 8.0 title logo, EverCold, and for those keeping track, the

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Japanese subtitle roughly translates as Wanderer or Explorer of the Silver.

01:47:10.820 --> 01:47:15.500
And now I know we usually wait a few fanfests before giving you a solid release date, but

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not this time.

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saw in the trailer ever called us on track for a January 2027 release.

01:47:28.300 --> 01:47:32.340
This month is April.

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Go, lock, switch, patch, cue, cue, to each, tune each, nine months.

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Is that enough?

01:47:45.820 --> 01:47:46.820
Enough?

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So a number that small can kind of be frightening and intimidating for the development team,

01:48:08.820 --> 01:48:11.820
but I think we're ready to put it into high gear.

01:48:11.820 --> 01:48:15.820
So I officially give you permission to please look forward to it.

01:48:15.820 --> 01:48:36.340
Alright, so with the Heidelin and Zodiac saga complete, our second saga, Godless Rounds,

01:48:36.340 --> 01:48:41.340
is in full force, and with EverCold, we will be furthering this exciting storyline.

01:48:41.340 --> 01:48:55.940
All right, and this time, Warriors of Light will be visiting the reflection known as the

01:48:55.940 --> 01:49:06.940
force.

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I mean, I know we're not even finished with 7.5 and now you already know you're going.

01:49:20.740 --> 01:49:32.460
Alright, so the fourth is this reflection of Hydeland that has fallen into ruin.

01:49:32.460 --> 01:49:46.280
And it is slowly succumbing to the ever-spreading ice.

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And so how and with whom will you be making your journey then?

01:49:50.680 --> 01:50:03.680
And of course, what trials will await you upon your arrival?

01:50:03.680 --> 01:50:04.680
Maybe.

01:50:04.680 --> 01:50:19.680
And last but not least, who is this far wanderer or explorer mentioned in that Japanese subtitle?

01:50:19.680 --> 01:50:48.680
Fellow heroes and warriors of light, the next chapter in our fated tale is about to begin.

01:50:48.680 --> 01:50:53.680
But that's all I can say about the story for now, sorry.

01:51:07.080 --> 01:51:09.760
But again, there's a perfectly good reason for this.

01:51:09.760 --> 01:51:13.680
That being next Tuesday, patch 7.5 releases

01:51:13.680 --> 01:51:15.960
and with it, the main scenario will be setting up

01:51:15.960 --> 01:51:17.960
the story for the shift to Evergold.

01:51:45.960 --> 01:51:52.080
So in other words, today you are all getting a little glimpse into the future, and hopefully

01:51:52.080 --> 01:51:56.860
it can help bring some clarity to the story that you've already seen in 7.4 and what you're

01:51:56.860 --> 01:52:08.700
going to see in 7.5 parts 1 and 2.

01:52:08.700 --> 01:52:11.400
But we can't just tell you that about the fourth.

01:52:11.400 --> 01:52:16.640
So, even though I can't talk much about it yet, Development of Forge is very much underway

01:52:16.640 --> 01:52:19.880
and so we want to show you a little bit more vision.

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Today, I've borrowed a few pieces of art and screenshots from our servers to give you

01:52:37.520 --> 01:52:43.760
a sneak peek of several of the new areas and get that speculation train rolling.

01:52:54.080 --> 01:52:59.440
Like I said, I can't reveal too much as of yet, so you won't be getting any official place names for

01:52:59.440 --> 01:53:03.280
now, but hopefully these images can help give you a better idea of what's to come.

01:53:03.280 --> 01:53:10.280
Alright, let's start with some of these underdevelopment screenshots.

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So here we have this giant crystalline object looming over the area. I think we also saw it in the trailer.

01:53:25.280 --> 01:53:43.760
And so if that smaller crystal in the foreground is something probably different, right?

01:53:43.760 --> 01:53:46.560
And then we have those ramparts that are kind of behind it as well.

01:53:46.560 --> 01:53:47.560
So is that a castle?

01:53:47.560 --> 01:53:48.560
Is that a town?

01:53:48.560 --> 01:54:03.560
And here we have that same scene just a little bit closer up, that first crystal.

01:54:03.560 --> 01:54:07.600
And again, so that's probably an aetherite, and again, because this is a different reflection

01:54:07.600 --> 01:54:15.120
that's going to be in a different design than the ones we have on the course.

01:54:15.120 --> 01:54:26.360
Those boats on the lake also have a very unique design.

01:54:26.360 --> 01:54:38.400
And here we have what appears to be the statue of a giant dragon, is that?

01:54:38.400 --> 01:54:42.120
Our designers have put their best feet forward this time in an effort to create something

01:54:42.120 --> 01:54:52.120
that is feels new and fresh and truly unique from what we had before and here we have what

01:54:52.120 --> 01:54:56.200
appears to be some kind of lonely settlement in a somewhat arid, barren looking environment.

01:55:05.560 --> 01:55:09.560
And here it looks like it's dusk but if you look in the front of the shot you can see

01:55:09.560 --> 01:55:11.560
Something that looks like maybe airships.

01:55:11.560 --> 01:55:21.560
And of course their designs are quite different from what we've seen in previous expansions.

01:55:21.560 --> 01:55:30.560
And here we have the same area at night so we can see how the lighting will work.

01:55:30.560 --> 01:55:37.560
And here we have what looks like some fertile cropland.

01:55:37.560 --> 01:55:55.160
And there's also a giant structure in the background of this stick as well.

01:55:55.160 --> 01:55:58.600
And here you can see some sort of garden in the background, so it certainly looks like

01:55:58.600 --> 01:56:03.600
it's lived in. What adventures await you here?

01:56:03.600 --> 01:56:14.600
This is a change. It appears to be underground, but is it?

01:56:14.600 --> 01:56:20.600
We're currently working on the lighting on this one as well, so this is also one of those lighting tests.

01:56:20.600 --> 01:56:24.600
This looks like a town.

01:56:24.600 --> 01:56:26.600
This looks like it could be a city.

01:56:26.600 --> 01:56:32.600
This is a very unique design of the city.

01:56:32.600 --> 01:56:38.600
This is a very unique design of the city.

01:56:38.600 --> 01:56:43.600
Could this be inside the city?

01:56:43.600 --> 01:56:49.600
Or perhaps it's a gate to get inside?

01:56:49.600 --> 01:57:06.880
And I'm guessing this was taken at dawn or perhaps dusk.

01:57:06.880 --> 01:57:18.400
You can see the architecture that incorporates a blend of both organic and fantastical design.

01:57:18.400 --> 01:57:22.400
So as you can see, like I said, development of the new areas is in full swing.

01:57:26.400 --> 01:57:28.400
However,

01:57:28.400 --> 01:57:32.400
you mentioned that the ice has been absorbed by the power of ice,

01:57:32.400 --> 01:57:36.400
but in the fourth world, it's in a very diverse state.

01:57:36.400 --> 01:57:41.400
So I know that I mentioned earlier that the force was ravaged by ice,

01:57:41.400 --> 01:57:43.400
and it's called EverCold,

01:57:43.400 --> 01:57:47.400
but as you probably noticed, a lot of those screenshots were decidedly un-icey.

01:57:48.400 --> 01:57:58.400
Well, we've just watched the screen shot, but the production is still in the middle stage, so I'm going to take a look at the artwork.

01:58:10.400 --> 01:58:14.400
Well, there's a lot of raw art coming out, so please enjoy it.

01:58:18.400 --> 01:58:22.400
There is no giant crystal, so it looks like another place.

01:58:31.400 --> 01:58:35.400
There is a giant crystal, but this is different from the previous one.

01:58:35.400 --> 01:58:41.400
And here we have another giant crystal, but it's hard to tell if this is the one that's from before.

01:58:41.400 --> 01:58:44.400
It's probably not, but the design is a little bit different.

01:58:49.400 --> 01:58:55.400
And this looks like some sort of garden possibly stacked upon the top of the building.

01:59:05.400 --> 01:59:11.400
Again, I mean, I thought this world was supposed to be ravaged by ice, but it looks pretty hot in this side.

01:59:22.400 --> 01:59:28.400
And again, this is somewhat different than what we've seen so far, the architecture being a little bit more dark and gothic.

01:59:35.400 --> 01:59:39.400
This is an art that seems to be a bit related to the screenshot earlier.

01:59:51.400 --> 01:59:58.400
In Final Fantasy 14, we have created a huge artwork like this,

01:59:58.400 --> 02:00:01.400
and made the world more inspiring.

02:00:05.400 --> 02:00:10.200
on sort of riverside shacks and basically it's this artwork that we build the foundation and get

02:00:10.200 --> 02:00:15.000
our inspiration from for these areas.

02:00:23.640 --> 02:00:31.160
This location has a decidedly mechanical feel to it. Is it a town? Is it a dungeon? Is it a tower?

02:00:31.160 --> 02:00:33.160
Is it a tower dungeon?

02:00:41.880 --> 02:00:49.720
And this is the same location, but from a different angle, um, you can kind of look closely up there and maybe see what looks like a rough sketch of an airship.

02:00:54.840 --> 02:00:58.280
Yeah, it's hard to tell from this what type of world it's going to be.

02:01:01.160 --> 02:01:15.560
And of course, the force is not a world without danger.

02:01:15.560 --> 02:01:19.960
This time, that danger is going to be massive.

02:01:19.960 --> 02:01:21.960
What's that?

02:01:21.960 --> 02:01:28.960
What's that?

02:01:28.960 --> 02:01:42.100
So what in the world could this strange creature be?

02:01:42.100 --> 02:01:48.800
Who or what exactly are these strange colossi who wander the force?

02:01:48.800 --> 02:01:55.840
I mean, what we can say is that there's not going to be just one.

02:01:55.840 --> 02:02:07.080
There's actually many of these roaming the forest.

02:02:07.080 --> 02:02:10.520
Are they friend or are they foe or are they gods?

02:02:10.520 --> 02:02:24.000
For now, you'll have to let your imagination decide.

02:02:24.000 --> 02:02:27.400
Alright, next up, I'd like to show you some of the town areas.

02:02:27.400 --> 02:02:49.100
From the looks of this artwork, the feel is quite fantastical, and this is very representative

02:02:49.100 --> 02:02:56.480
of the art direction for Evercold.

02:02:56.480 --> 02:03:03.480
But again, this is just one of multiple town areas that will be appearing in the expansion.

02:03:03.480 --> 02:03:17.480
Okay, yeah, this is a close-up of that town from before.

02:03:17.480 --> 02:03:19.940
Yeah, this is definitely a market.

02:03:19.940 --> 02:03:20.940
Definitely.

02:03:20.940 --> 02:03:26.940
Oh, it's a different kind of city.

02:03:26.940 --> 02:03:31.140
And again, this town area also has some very distinct features.

02:03:31.140 --> 02:03:32.140
Yeah.

02:03:32.140 --> 02:03:35.140
It's a big hole there in the middle.

02:03:35.140 --> 02:03:38.140
It looks like a pretty big hole there in the middle.

02:03:38.140 --> 02:03:45.140
You're going to want to jump in there, right?

02:03:45.140 --> 02:03:46.140
Yeah.

02:03:46.140 --> 02:03:49.140
Well, please be careful.

02:03:54.140 --> 02:03:56.140
It's a beautiful town, by the way.

02:04:00.140 --> 02:04:04.140
Well, well, if you're going to introduce the town like this,

02:04:04.140 --> 02:04:07.140
it's important to be careful.

02:04:07.140 --> 02:04:15.140
If you talk about towns, who lives in the towns?

02:04:15.140 --> 02:04:16.140
No town.

02:04:16.140 --> 02:04:17.140
No town.

02:04:17.140 --> 02:04:18.140
This is not a town.

02:04:18.140 --> 02:04:19.140
No, obviously.

02:04:19.140 --> 02:04:20.140
No town.

02:04:20.140 --> 02:04:21.140
Is that a cat?

02:04:21.140 --> 02:04:22.140
Is that a kitty?

02:04:22.140 --> 02:04:23.140
Kitty!

02:04:23.140 --> 02:04:24.140
Kitty!

02:04:24.140 --> 02:04:36.140
Yes, this probably looks like one of our new races.

02:04:36.140 --> 02:04:49.540
are new races that we're gonna meet on the fourth?

02:04:49.540 --> 02:04:54.300
I mean that is definitely a cat so but is it the only type of NPC that you're going to meet?

02:04:54.300 --> 02:05:00.940
Well who else awaits the warrior of light on the fourth?

02:05:00.940 --> 02:05:02.940
Okay. Is this the kiddie town?

02:05:02.940 --> 02:05:07.940
Yeah.

02:05:07.940 --> 02:05:10.940
Yeah.

02:05:10.940 --> 02:05:17.940
Yeah.

02:05:17.940 --> 02:05:23.940
Yes. Discovering these new areas and exploring is always an exciting part of a new expansion.

02:05:23.940 --> 02:05:52.940
Alright, so I think that's all I can tell you right now about The Force.

02:05:52.940 --> 02:05:58.940
Again, we have more finished content, but we're going to withhold from showing that right now,

02:05:58.940 --> 02:06:03.940
and that's mainly because we don't want to spoil what's coming up in patch 7.5.

02:06:03.940 --> 02:06:09.940
Main quest is part 1 and part 2, and we will deliver it in half.

02:06:09.940 --> 02:06:16.940
As with previous lead-ups to expansions, this part of the main story will be split into two halves.

02:06:16.940 --> 02:06:35.940
That said, by the time our fan festival in Berlin rolls around, I should have more to reveal about the expansion's exciting new setting, The Force.

02:06:35.940 --> 02:06:38.940
Now, let's move on to the next question.

02:06:44.940 --> 02:06:47.940
This is 8.0 EverCold.

02:06:47.940 --> 02:06:51.940
From here, let's talk about the story and the world.

02:06:51.940 --> 02:07:01.940
How does the game called Final Fantasy XIV expand?

02:07:05.940 --> 02:07:07.740
and setting for 8.0.

02:07:07.740 --> 02:07:11.180
Next, I would like to touch upon what sort of game design

02:07:11.180 --> 02:07:14.380
updates are in store for Evercold.

02:07:14.380 --> 02:07:18.320
Final Fantasy, first of all, why are you

02:07:18.320 --> 02:07:21.380
holding your hand on the large-scale design of the game?

02:07:21.380 --> 02:07:24.340
Please explain the reason for that.

02:07:24.340 --> 02:07:25.980
So first, before I want to begin,

02:07:25.980 --> 02:07:27.980
I want to talk a little bit about why

02:07:27.980 --> 02:07:30.460
we're putting such an emphasis on evolving

02:07:30.460 --> 02:07:34.260
the content and game design of Final Fantasy 14.

02:07:34.260 --> 02:07:44.960
Well, first, Final Fantasy 14 was released in 2010, after the release of version 1.0, and then it was released in 2013.

02:07:55.660 --> 02:07:58.260
Are there any players who play from 1.0?

02:08:00.560 --> 02:08:02.260
Oh, there are so many!

02:08:02.260 --> 02:08:04.800
Thank you so much.

02:08:04.800 --> 02:08:05.480
Thank you.

02:08:05.480 --> 02:08:09.640
Now, ARR, RM Reborn, come around and Reborn.

02:08:09.640 --> 02:08:13.120
Thank you so much.

02:08:13.120 --> 02:08:20.740
And so, so far, I've been interacting with the players of the light.

02:08:20.740 --> 02:08:25.960
So we've covered a lot of ground on our journey together ever since.

02:08:25.960 --> 02:08:48.440
So we've expanded the game via six unique expansions, a Realm Reborn, Heavensward, Stormblood,

02:08:48.440 --> 02:08:51.320
Shadowbringers, Endwalker, and Dawn Trail.

02:09:03.920 --> 02:09:06.220
And during that time, we've welcomed to Eorzea

02:09:06.220 --> 02:09:09.660
almost 35 million Warriors of Light

02:09:09.660 --> 02:09:11.160
from all over the globe.

02:09:12.720 --> 02:09:15.160
Almost made it to 30, almost.

02:09:15.160 --> 02:09:16.000
Yes.

02:09:16.000 --> 02:09:16.840
35 million.

02:09:18.440 --> 02:09:22.440
34 million?

02:09:22.440 --> 02:09:24.440
800!

02:09:24.440 --> 02:09:26.440
That's just so close.

02:09:26.440 --> 02:09:30.440
In the last 13 years,

02:09:30.440 --> 02:09:33.440
even from the birth,

02:09:33.440 --> 02:09:38.440
you and I have changed a lot.

02:09:38.440 --> 02:09:43.440
You have changed a lot in life.

02:09:43.440 --> 02:09:45.440
But in those 13 years

02:09:45.440 --> 02:09:52.480
a realm reborn, the world has changed. You have changed. I have changed. The development team

02:09:52.480 --> 02:09:56.720
has changed. We have all changed, as have our lives and lifestyles.

02:10:09.680 --> 02:10:14.720
And while there is certainly something comforting about a product that remains

02:10:14.720 --> 02:10:20.240
unchanging with time. On the other hand, with a lack of change can come something else.

02:10:22.800 --> 02:10:34.080
Tom Stones. So many. So many. Keep going. More and more Tom Stones.

02:10:34.080 --> 02:11:03.880
And again, you know, this is not something that you'd expect me, the director, saying,

02:11:03.880 --> 02:11:08.200
But I get it. It's been 13 years. That's a lot of elegant home stones.

02:11:09.800 --> 02:11:14.200
And while again, it's comforting to be doing the same thing again and again, but...

02:11:27.880 --> 02:11:33.240
So from a realm reborn through to Dawn Trail, we on the development team have remained consistent

02:11:33.240 --> 02:11:37.880
with our game design in order to bring players a comfortable and enjoyable gaming experience.

02:11:46.760 --> 02:11:51.880
And because of that, we've been able to grow to where we are today, but we're going to go in a

02:11:51.880 --> 02:12:10.960
in a different direction for 8.0.

02:12:10.960 --> 02:12:15.600
Again, the thing is, with consistency can come that fatigue that we talked about.

02:12:15.600 --> 02:12:21.800
And so, to escape the inevitable, FF14 must change and evolve, not only bringing more

02:12:21.800 --> 02:12:43.400
excitement to the game, but also adapting so that it can better meet our changing lives.

02:12:43.400 --> 02:12:47.400
And that evolution starts with 8.0 and EverCold.

02:12:47.400 --> 02:12:53.320
And from here and throughout the 8.x series, it is our aim to take Final Fantasy XIV to

02:12:53.320 --> 02:12:55.640
the next level and beyond.

02:12:55.640 --> 02:13:16.480
And again, that journey begins with us, the developers on Final Fantasy XIV, to ensure

02:13:16.480 --> 02:13:22.080
that we can maintain a high level of motivation, allowing us to bring you the best gaming experience

02:13:22.080 --> 02:13:28.720
possible, we too must become the explorers that were mentioned in the game's Japanese subtitle,

02:13:28.720 --> 02:13:33.600
exploring new ways to take Final Fantasy to the next level together.

02:13:33.600 --> 02:13:53.120
So, what sort of updates, what sort of evolution are we planning when it comes to game design?

02:13:53.120 --> 02:14:17.120
And again, there is a lot to cover. So, so much that we're going to need all three of our fanfests here in Anaheim in Berlin and in Tokyo to cover it all.

02:14:17.120 --> 02:14:25.880
But today we laid the foundation.

02:14:25.880 --> 02:14:33.600
And that foundation we're going to explain today.

02:14:33.600 --> 02:14:37.320
What's this?

02:14:37.320 --> 02:14:51.080
this. So what do we have here? I can tell you what it's not and it's not certainly the

02:14:51.080 --> 02:15:04.800
old character widget. So now this is our completely new adventure activity UI.

02:15:04.800 --> 02:15:12.800
Well, we're running a lot of things, so I'll explain it in detail.

02:15:17.800 --> 02:15:27.800
First of all, we're going to change from daily to weekly.

02:15:34.800 --> 02:15:41.800
system.

02:15:41.800 --> 02:15:57.400
So the current duty roulette comes with a wide array of daily bonuses attached to these

02:15:57.400 --> 02:16:04.280
So, efficiently, to collect around 450 tomstones,

02:16:04.280 --> 02:16:08.780
we need to use daily bonus,

02:16:08.780 --> 02:16:14.780
and as a result, we are going to collect the most efficient and good aragant tomstones,

02:16:14.780 --> 02:16:21.780
and we are going to repeat the X-Pan and the roulette.

02:16:21.780 --> 02:16:30.780
So, efficiently obtaining 450 Tone Stones a week means making full use of those daily bonuses.

02:16:30.780 --> 02:16:39.780
In other words, you hop on the duty roulette extreme, kind of go through the least time-consuming dungeons as possible, rinse and repeat.

02:16:39.780 --> 02:16:45.780
Well, I think this is going to be a big factor in autumn if we continue to do this for decades.

02:16:45.780 --> 02:16:48.780
And this is mostly how it's been for 10 plus years.

02:16:48.780 --> 02:16:53.780
So it's hard not to see how some players kind of have begun to grow weary of this.

02:16:53.780 --> 02:17:01.780
Well, that's why EverCold is trying to change the character of your life cycle and the time of the place.

02:17:01.780 --> 02:17:13.780
So with EverCold, we are looking to change this from a daily to a weekly system

02:17:13.780 --> 02:17:17.780
to better fit the many different play styles and lifestyles of our users

02:17:17.780 --> 02:17:21.780
to help you better allocate your limited free time.

02:17:21.780 --> 02:17:50.860
So this new adventure activity interface that you see here is to help facilitate that change

02:17:50.860 --> 02:17:55.740
from daily to weekly. The idea is that from this screen here, Warriors of Light will be able to

02:17:55.740 --> 02:18:01.180
manage their character growth, their gear upgrades, their duty progression, their weekly progress,

02:18:01.180 --> 02:18:02.860
and more all from this screen.

02:18:02.860 --> 02:18:24.860
Okay, but please note, again, that this is all still very much in development.

02:18:24.860 --> 02:18:28.860
This is an early mock-up and is extremely likely to change before release.

02:18:28.860 --> 02:18:38.860
All right, so I want to go into a little bit more detail on what we mean by a weekly system.

02:18:58.860 --> 02:19:12.860
So for example, from the screen, players can take stock of all the different duties or missions that are available to play and see how many activity points can be earned by completing each mission.

02:19:12.860 --> 02:19:22.860
Attaining points will then raise your activity level and unlocking, when your activity level goes up, you unlock all sorts of gear and other exciting rewards.

02:19:22.860 --> 02:19:31.860
Well, this is a sample, so we'll take it from here rather than making it too detailed.

02:19:40.860 --> 02:19:46.860
Well, the main quest complete is only once you achieve it,

02:19:46.860 --> 02:19:54.860
You can repeat the same process in the other projects, so you can choose what you want to do.

02:19:54.860 --> 02:20:03.860
You can play various play styles, and if you play 14, you can progress in the adventure and get rewards.

02:20:03.860 --> 02:20:10.860
So some missions, like the main scenario quest on top there, can only be completed once for points.

02:20:10.860 --> 02:20:17.660
But other missions, such as those below, will be repeatable, allowing you to earn points multiple times.

02:20:17.660 --> 02:20:24.160
Basically, what we want to do is allow all players of all different types, each with their own unique playstyle,

02:20:24.160 --> 02:20:29.060
to feel that they're being rewarded for playing Final Fantasy XIV as you normally would.

02:20:29.060 --> 02:20:32.160
For doing what you want to do, you're getting that reward.

02:20:32.160 --> 02:21:01.280
Okay, so one thing that we've had a lot of feedback before in these past years is that, say,

02:21:01.280 --> 02:21:07.200
You didn't get all 450 elegant home stones from last week and you'd really like to have

02:21:07.200 --> 02:21:24.640
a chance to now to get the ones that you missed the week before.

02:21:24.640 --> 02:21:29.720
So now we're currently considering adding a feature that allows you to earn any unearned

02:21:29.720 --> 02:21:34.280
points from one week prior, as long as you've learned, earned all your points from this week.

02:21:34.920 --> 02:21:36.440
You can go back one week.

02:21:59.720 --> 02:22:08.720
So again, by evolving from a daily to a weekly cycle, it will allow you as players more options to choose how you want to play.

02:22:08.720 --> 02:22:11.720
Do you want to log in a little bit each day? That's fine.

02:22:11.720 --> 02:22:18.720
Do you want to take off the weekdays and then maybe come in and focus on weeks worth of play on Saturday and Sunday?

02:22:18.720 --> 02:22:25.720
That's okay too. You decide your in-game schedule based on your own real-world schedule without any penalties.

02:22:29.720 --> 02:22:34.720
All right, let's continue on.

02:22:34.720 --> 02:22:52.720
All right, and we have some changes for item level progression as well.

02:22:52.720 --> 02:22:58.720
All right, so up until now, there has really only existed two consistent means of increasing item level.

02:22:58.720 --> 02:23:05.000
One is to clear the sub-age of the raid and get the gear directly.

02:23:05.000 --> 02:23:08.580
One is collecting gear from Savage Raid.

02:23:08.580 --> 02:23:16.420
And the other is to store the Aragan Thompson to replace it.

02:23:16.420 --> 02:23:19.720
And two being the Tom Stone exchange.

02:23:19.720 --> 02:23:26.840
But in this case, the Kisupatch, for example, 7.12 or 7.3,

02:23:26.840 --> 02:23:49.840
The problem with this, however, is that it locks players into certain content, while creating a content gap every other patch during those odd patches, like point 1s and the point 3s.

02:23:49.840 --> 02:23:54.840
And this can end up lowering motivation for some players during that time.

02:23:54.840 --> 02:23:59.840
In fact, if you look over there, there's a menu called Savage Gear.

02:23:59.840 --> 02:24:02.840
Oh yeah, Savage Gear, right up there, the top of that tab?

02:24:02.840 --> 02:24:09.840
Well, I don't know what to say about that, but I'm not sure how to manage it.

02:24:09.840 --> 02:24:12.840
Yeah, you're going to have to wait for details. Sorry.

02:24:12.840 --> 02:24:32.840
We're still in a process of getting everything ready and deciding on all of the different features of this,

02:24:32.840 --> 02:24:35.840
so we want to make sure that we're finished with it before telling you.

02:24:35.840 --> 02:24:38.840
So that's why it's going to take a little bit more time, so please wait until Tokyo.

02:24:42.840 --> 02:24:43.840
next up.

02:24:43.840 --> 02:25:10.440
All right, so to coincide with these changes, as well as make it easier to discern increases

02:25:10.440 --> 02:25:16.400
in item level cap and the exact progression of your character will be implementing something

02:25:16.400 --> 02:25:25.080
that you see a lot in other games, and that is a season system. Season. Season? Like free-to-play,

02:25:25.080 --> 02:25:38.000
season pass, extra fees. No. No. No. No. No. No. What do you mean? What's the season?

02:25:38.000 --> 02:25:50.000
No, no, no, I was just told by my teacher that there is a season pass, so I asked everyone to buy a season pass, or if there is a tax, or if it's going to be F2P, or something like that.

02:25:50.000 --> 02:25:55.360
Okay, so I know some of you might hear seasons and be like oh my god this

02:25:55.360 --> 02:26:01.000
mean free to play does it mean that we have to buy a season pass? Absolutely not.

02:26:01.000 --> 02:26:02.000
No.

02:26:02.000 --> 02:26:13.000
So yes please rest easy this is not what we mean by season we're going to explain.

02:26:13.000 --> 02:26:31.880
And again, this is just to make it easier to understand what we're talking about.

02:26:31.880 --> 02:26:36.280
When you say patch, sometimes it can be confusing, especially if you have multiple patches as

02:26:36.280 --> 02:26:38.160
one kind of unit.

02:26:38.160 --> 02:26:42.120
So we're basically using the word season to make this a lot easier to understand.

02:26:42.120 --> 02:26:49.040
In the first place, the level of item level is released in Goose patch,

02:26:49.040 --> 02:26:54.800
and I think Goose patch and Kizu patch were like a one-season game.

02:27:12.120 --> 02:27:32.720
So we're not getting rid of patches, we're still going to have patches like we normally do,

02:27:32.720 --> 02:27:37.400
but these blocks of two patches, patch the even patches and the odd patches, we're going

02:27:37.400 --> 02:27:52.280
to call these set of two patches a season. So again, when Evercold launches, 8.0 and

02:27:52.280 --> 02:27:56.560
8.1, the patch that comes after is going to be our first season in Evercold.

02:28:07.400 --> 02:28:16.400
And also, right now, you know, the gap between patches has started to get a little bit bigger in these past few years.

02:28:16.400 --> 02:28:21.400
Hopefully, we're going to try to get those a little bit closer together in the coming years.

02:28:21.400 --> 02:28:26.400
But we'll have more on that in a future Final Fantasy Festival.

02:28:31.400 --> 02:28:36.400
Alright, another way we're looking to evolve game design in Final Fantasy 14 is

02:28:36.400 --> 02:29:05.400
So if there's one thing that has been absolutely clear during my time with Final Fantasy XIV, it is how much all of you love your in-game avatars.

02:29:06.400 --> 02:29:32.400
How strong they are, how attractive they are, how appealing they are to both you and others, these are all very important to every warrior of light.

02:29:32.400 --> 02:29:33.400
of light.

02:29:33.400 --> 02:29:40.400
So with Evercold and the evolution of the player character, and the process of making your

02:29:40.400 --> 02:29:55.040
characters, we want to make sure that your character can be as unique as you are, and have made

02:29:55.040 --> 02:29:58.640
this a focal point of our game design choices moving forward.

02:29:58.640 --> 02:30:04.640
Let's talk about what we have in store.

02:30:26.240 --> 02:30:27.920
Okay, and again, that changes

02:30:27.920 --> 02:30:31.520
start with even this new UI. See how we have the character there?

02:30:31.520 --> 02:30:36.720
We'll make that character fully poseable so you can customize it based on how you're feeling

02:30:36.720 --> 02:30:41.120
at the time. Those backgrounds, that's where you're going, where you open it. That's going to be the

02:30:41.120 --> 02:30:44.640
background that you see, but the character will be fully customizable in this as well.

02:30:53.680 --> 02:30:57.680
Okay, but that's just the beginning. The first thing we want to talk about today

02:30:57.680 --> 02:30:59.680
is an armory system update.

02:30:59.680 --> 02:31:17.680
Again, the armory system is something that's gone pretty much untouched for the past 13 years.

02:31:17.680 --> 02:31:29.680
Final Fantasy XIV's armor system has the ability to play all the jobs in one character, which is a very big merit, so of course that's what's left of it.

02:31:29.680 --> 02:31:40.680
So again, as you know, the armor system has set us apart from other MMOs in that it allows players to experience multiple classes and jobs with just a single character.

02:31:40.680 --> 02:31:41.680
That's not going to change.

02:31:53.680 --> 02:31:58.680
But again, that also means that gear and item level are also specific for each job.

02:31:58.680 --> 02:32:04.520
job, and this forces players who want to specialize in multiple jobs to gather gear and increase

02:32:04.520 --> 02:32:20.680
item level for each job separately.

02:32:20.680 --> 02:32:25.680
So in 8.0, jobs will still exist, and you'll still have to level them separately.

02:32:25.680 --> 02:32:42.680
But now players will be able to reflect their highest item level to other jobs.

02:32:55.680 --> 02:33:24.800
Okay, we're still hammering out the details.

02:33:24.800 --> 02:33:29.100
So, again, this won't include stat boosts awarded by material.

02:33:29.100 --> 02:33:35.500
We still want players that really want to maximize things to have something that gives them motivation for that.

02:33:35.500 --> 02:33:41.500
However, when you want to help out the RAID sub-Age,

02:33:41.500 --> 02:33:46.500
you might not be able to help out with the item level and gear,

02:33:46.500 --> 02:33:51.500
but I think it will be easier to play with a number of jobs.

02:34:05.500 --> 02:34:09.380
to go as one job but it hadn't been leveled up and you wouldn't be able to go.

02:34:09.380 --> 02:34:10.380
Now!

02:34:10.380 --> 02:34:28.620
And we still have a lot of details to tell you in the future, but again, this is opening

02:34:28.620 --> 02:34:33.740
up the game for more players to play a lot of different ways rather than being kind

02:34:33.740 --> 02:34:38.140
forced into one job. So please look forward to the information that we have in the coming months.

02:34:45.260 --> 02:34:46.380
We still got a lot more.

02:34:57.020 --> 02:35:00.540
Next up we're looking to introduce character action skins.

02:35:03.740 --> 02:35:30.740
So V&B's new rewards, players can now customize their characters with additional animations designed for specific player character actions.

02:35:30.740 --> 02:35:34.500
With this you can further set apart your avatar from everyone else

02:35:43.940 --> 02:35:47.580
Sorry have to wait and tell Berlin it's July though

02:35:52.060 --> 02:35:56.120
We were gonna show it here, but we couldn't get the sample ready in time sorry

02:35:56.120 --> 02:36:01.120
But we have more.

02:36:01.120 --> 02:36:16.120
All right, and thirdly, we are planning on broadening character creation options.

02:36:16.120 --> 02:36:17.120
and options.

02:36:17.120 --> 02:36:42.520
Alright, so thanks to the massive graphical update we introduced back in 7.0, our character

02:36:42.520 --> 02:36:47.220
creation system is now capable of handling an even bigger load, so we will be offering

02:36:47.220 --> 02:37:03.160
much more in the way of customizing your in-game avatar.

02:37:03.160 --> 02:37:09.160
So here are some, a handful of some of the features that we're looking to add.

02:37:09.160 --> 02:37:23.160
I'll say, so a lot of these are very, very, you know, small things.

02:37:23.160 --> 02:37:29.160
We don't have any butt sliders.

02:37:29.160 --> 02:37:31.160
Sorry, no butt sliders.

02:37:31.160 --> 02:37:33.160
Get! Get!

02:38:01.160 --> 02:38:15.640
So up until now, hair color, skin tone, and eyes have all been, you had to choose from

02:38:15.640 --> 02:38:17.200
set presets.

02:38:17.200 --> 02:38:21.520
Now we're going to introduce a color picker for these three things allowing you far,

02:38:21.520 --> 02:38:24.960
far more options to customize your character.

02:38:24.960 --> 02:38:38.460
Again, so colors that you couldn't have used before, now most of them are going to be open for use.

02:38:38.460 --> 02:38:53.460
And again, it's hard to tell in the screenshot, but not just the skin tones and the hair color, but also the eyes as well.

02:38:53.460 --> 02:38:58.460
Yeah, like this as well.

02:38:58.460 --> 02:39:14.460
Yeah, this is all about individuality and what you want to do in creating styles that were impossible before.

02:39:14.460 --> 02:39:31.460
Next, let's take a look at improved iris and lip customization, as well as the new eye shadow feature.

02:39:31.460 --> 02:39:36.460
So this is now.

02:39:36.460 --> 02:39:47.460
And again, it's very detailed. It's kind of hard to tell, but if you look closely,

02:39:47.460 --> 02:40:00.460
So like iris size, the highlights.

02:40:00.460 --> 02:40:06.460
the highlights around the eyes, whether you want it off or on or stronger or lighter.

02:40:06.460 --> 02:40:17.460
And we have a screenshot that shows close up of the face as well.

02:40:17.460 --> 02:40:21.460
You can do it like this as well. It's see around the eyes.

02:40:21.460 --> 02:40:50.460
And so again, things like lip glossiness or eye shadow or being able to layer the face painting, all these different things we are planning on adding to have you be able to customize your character even more.

02:40:50.460 --> 02:41:01.820
All right. And finally, I mentioned the toggling on and off certain parts on pieces of gear.

02:41:01.820 --> 02:41:02.820
Let's take a look at that.

02:41:04.820 --> 02:41:07.740
Okay, so this is what we have now.

02:41:08.660 --> 02:41:10.340
Switch off.

02:41:10.340 --> 02:41:11.580
Switch off.

02:41:11.580 --> 02:41:33.160
So you can see that for this piece of gear, we are able to turn off as a set the leather

02:41:33.160 --> 02:41:36.340
belt, the shoulder pauldrons and the tassets at the waist.

02:41:36.340 --> 02:41:40.060
So you can think of this along the lines of what you can already do with your helmet

02:41:40.060 --> 02:41:41.060
and the visors.

02:41:41.060 --> 02:41:44.740
It's that kind of thing you get on off. So all on or all off like this.

02:41:47.780 --> 02:41:52.100
We have something that's also just not armor as well like all the other gear we'll have this.

02:41:52.100 --> 02:42:18.100
So now you have the freedom to better coordinate your look based on the seasons, your mood, or whatever.

02:42:22.100 --> 02:42:29.100
Okay, so the options that I just showed here, these are all planned for the 8.0 release.

02:42:29.100 --> 02:42:53.120
Okay, so the options that I just showed here, these are all planned for the 8.0 release.

02:42:53.120 --> 02:42:58.300
But updates to character customization are something that we plan on continuing throughout

02:42:58.300 --> 02:43:03.300
the 8.X series. So in 8.1, 8.2, 8.3 we'll have even more things.

02:43:03.300 --> 02:43:05.300
Yoshida-san?

02:43:05.300 --> 02:43:10.300
Yoshida-san? But slider? 8.2? No?

02:43:10.300 --> 02:43:14.300
I got it, I got it. I'll try.

02:43:14.300 --> 02:43:24.300
I'm going to give you a little bit more of my motivation to play this game.

02:43:24.300 --> 02:43:31.300
I'm going to accelerate the game design, which focuses on the spirit of light, and the spirit of self.

02:43:31.300 --> 02:43:35.780
Ultimately, these changes are about making sure that you, the Warrior of Light,

02:43:35.780 --> 02:43:39.300
are the centerpiece of your adventures in Final Fantasy XIV,

02:43:39.300 --> 02:43:42.100
and we are committed to taking strides to see that happen.

02:43:42.100 --> 02:43:49.700
Again, I know we've gone over a lot, but we're not even close to being done.

02:43:49.700 --> 02:44:00.580
The evolution of Final Fantasy XIV doesn't stop

02:44:00.580 --> 02:44:06.980
with game design, we're also looking to improve upon our in-game content. Starting with this,

02:44:18.820 --> 02:44:22.980
we want to improve player experience in the public field areas.

02:44:30.580 --> 02:44:43.580
And that means adding more dynamic events and more content for players to try out in each area, in order to truly master those areas.

02:45:00.580 --> 02:45:05.580
And again, with the majority of daily player activity being relegated to the duty finder,

02:45:05.580 --> 02:45:10.580
public fields can feel kind of lonely and underused, and that's our fault.

02:45:23.580 --> 02:45:27.580
And again, we want to fix that, creating more exciting dynamic content.

02:45:27.580 --> 02:45:32.020
And of course, we'll be working on making sure that those areas remain stable.

02:45:32.020 --> 02:45:35.940
We don't want any problems with too many debuffs crashing the servers.

02:45:35.940 --> 02:45:36.940
Alright?

02:45:36.940 --> 02:45:52.380
And again, we're also looking to improve how quests are played.

02:45:52.380 --> 02:46:08.380
Final Fantasy XIV, Final Fantasy series numbering title is one that takes its story seriously

02:46:08.380 --> 02:46:18.380
and puts a big emphasis on stories.

02:46:18.380 --> 02:46:22.540
And that means we've avoided a lot of system side guidance

02:46:22.540 --> 02:46:27.500
seen in many other modern games when it comes to progressing through main and side quests.

02:46:39.900 --> 02:46:44.140
So moving forward, we plan on introducing some quality of life features

02:46:44.140 --> 02:46:46.620
that will help ease the burden of questing.

02:46:46.620 --> 02:47:03.620
That said, we have a lot on our shoulders right now, so we'll have more come Berlin.

02:47:03.620 --> 02:47:06.620
And of course, we'll be evolving our Babo content as well.

02:47:33.620 --> 02:47:49.620
We are going to add a third difficulty level, not above, but in between the two.

02:47:49.620 --> 02:48:19.600
So again, if you look at the clear rates of our normal rates, it's about 85% for the

02:48:19.600 --> 02:48:26.880
normal but when you get up to Savage it's only about 20% max so what we want is a way to shore up

02:48:26.880 --> 02:48:34.400
this difficulty gap between the two offering new ways for more players to experience these raids

02:48:34.400 --> 02:48:37.200
and improve their gear.

02:48:49.600 --> 02:48:56.600
And again, what you're probably all thinking is about what are the rewards going to be like for this.

02:48:56.600 --> 02:49:02.600
And again, it's all about how much you're going to be able to grow your gear.

02:49:02.600 --> 02:49:06.600
And I think that's the key to this project.

02:49:06.600 --> 02:49:09.600
I think that's the key to this project.

02:49:09.600 --> 02:49:12.600
I think that's the key to this project.

02:49:12.600 --> 02:49:15.600
I think that's the key to this project.

02:49:15.600 --> 02:49:18.400
thinking is about what are the rewards going to be like for this.

02:49:18.400 --> 02:49:23.120
And again, it's all about creating that third route that allows more players to have that

02:49:23.120 --> 02:49:26.760
opportunity to improve their gear and their item levels.

02:49:26.760 --> 02:49:28.800
And this is going to be one of those routes.

02:49:28.800 --> 02:49:42.560
But don't worry, hardcore gamers, we still have Ultimate for you.

02:49:45.600 --> 02:49:48.600
We're going to continue updating Ultimate as well.

02:49:48.600 --> 02:49:49.600
What?

02:49:50.600 --> 02:49:52.600
You can't hear me.

02:49:52.600 --> 02:49:55.600
Ultimate Zetsu.

02:49:55.600 --> 02:49:59.600
Yeah. We won't forget about the hardcore gamers.

02:49:59.600 --> 02:50:01.600
What?

02:50:01.600 --> 02:50:03.600
It's okay. I got you.

02:50:05.600 --> 02:50:14.600
I'd like to announce that the eight-person raid is more detailed than the nine-person raid.

02:50:14.600 --> 02:50:20.600
And like it says there, we'll have more about these new 8% rates in this third difficulty level in Berlin.

02:50:32.600 --> 02:50:39.600
As for alliance rates, we understand that these can prove to be quite the time sink for a lot of players.

02:50:44.600 --> 02:50:58.000
But we have no plans to shorten the length of the raids, but we're exploring ways that

02:50:58.000 --> 02:51:04.280
we can change up raid progression so as to alleviate the time burden on you.

02:51:04.280 --> 02:51:29.280
We have a lot of new content attached to this, ways to raise your item level via these raid bosses, but again, we can't talk too much about it yet, and we're going to talk more about that in Tokyo.

02:51:34.280 --> 02:51:47.280
We have a lot of new content planned as well, and we'll be talking about that soon, so please look forward to it.

02:51:47.280 --> 02:52:02.280
Okay, and last but not least, for our game design updates,

02:52:02.280 --> 02:52:07.280
And today we have the following announcement.

02:52:07.280 --> 02:52:08.280
There we go.

02:52:08.280 --> 02:52:09.280
Hmm?

02:52:09.280 --> 02:52:28.280
After 13 long years, we're finally introducing

02:52:28.280 --> 02:52:30.880
Free matching will be available.

02:52:30.880 --> 02:52:33.080
Region player matching.

02:52:38.720 --> 02:52:46.920
This means that the same region will be able to freely match from all over the world.

02:52:46.920 --> 02:52:52.320
This means player matching will now include all worlds across an entire region.

02:52:58.280 --> 02:53:26.280
Alright, so I want to show you what I mean with an example from the US, the EU, and Japan.

02:53:26.280 --> 02:53:29.720
So in each of our regions, we have several data centers

02:53:29.720 --> 02:53:34.040
that contain several different worlds.

02:53:34.040 --> 02:53:44.120
So up until now, player matching has been limited to worlds

02:53:44.120 --> 02:53:47.560
that exist in only the same data center, like this.

02:53:47.560 --> 02:53:52.760
This is now.

02:53:52.760 --> 02:54:09.760
But soon, we'll have succeeded in removing that barrier between data centers in the same region.

02:54:09.760 --> 02:54:10.760
I guess.

02:54:20.160 --> 02:54:26.360
Well, of course, you can match it, so you can have a party.

02:54:28.160 --> 02:54:31.360
Yeah, and this includes Party Finder as well.

02:54:31.360 --> 02:54:59.440
In the past, we've seen a lot of players forced into using the data center travel systems

02:54:59.440 --> 02:55:05.440
to specifically play on RAID focus servers? Sorry about that. But,

02:55:05.440 --> 02:55:18.440
but now with the same region matching from all over the world,

02:55:18.440 --> 02:55:23.440
and you can design all the World Can Telep.

02:55:23.440 --> 02:55:25.440
So now with same region matching,

02:55:25.440 --> 02:55:30.900
all worlds in the region are open up for player matching, party finder, and world

02:55:30.900 --> 02:55:35.440
visits, meaning more options for players without having to switch data centers.

02:55:35.440 --> 02:55:46.440
I think you have a question, when?

02:55:46.440 --> 02:55:47.440
You want to know when, right?

02:55:47.440 --> 02:55:48.440
Hey, your speed, when?

02:55:48.440 --> 02:55:49.440
When?

02:55:49.440 --> 02:55:50.440
When?

02:55:50.440 --> 02:56:19.440
The last thing is you won't have to wait for the release of EverCold.

02:56:19.440 --> 02:56:21.680
is you won't have to wait long for this.

02:56:21.680 --> 02:56:23.480
Development is currently wrapping up

02:56:23.480 --> 02:56:26.800
and we hope to have our first stress test happen

02:56:26.800 --> 02:56:28.480
sometime in 7.5X.

02:56:29.320 --> 02:56:30.600
First of all, I'm sorry.

02:56:30.600 --> 02:56:33.960
We have developed in Japan,

02:56:33.960 --> 02:56:37.000
so we will test it in Japan tomorrow.

02:56:37.000 --> 02:56:38.400
Again, we apologize.

02:56:38.400 --> 02:56:39.720
Our dev team is in Japan,

02:56:39.720 --> 02:56:41.760
so our first test is gonna happen in Japan

02:56:41.760 --> 02:56:44.600
so we can make sure everything is...

02:56:44.600 --> 02:57:10.600
And then once we've determined that there are no bugs and everything is safe after Japan is done, next up is America, then EU, then China.

02:57:14.600 --> 02:57:19.600
And we hope to have everything done before EverCold even begins.

02:57:33.600 --> 02:57:42.600
Alright, and so we'll update you all as soon as we have a detailed schedule on when that Japanese test begins and when we're going to be expanding. We'll have details very soon.

02:57:44.600 --> 02:58:01.600
Okay, we're finally finished. Or are we?

02:58:01.600 --> 02:58:08.600
No.

02:58:08.600 --> 02:58:11.440
So I still have a lot more to tell you about EverCold.

02:58:11.440 --> 02:58:12.440
Oh!

02:58:12.440 --> 02:58:29.160
Well, for the expansion expansion package, I think you're looking forward to the new jobs,

02:58:29.160 --> 02:58:33.080
but this time, we're going to add two new jobs.

02:58:33.080 --> 02:58:38.200
Okay, and of course, the new expansion means new jobs, and just like 7.0, we're planning

02:58:38.200 --> 02:58:45.200
to introduce two new jobs with A-Fight Out.

02:58:45.200 --> 02:58:48.200
Okay, what's the roles then?

02:58:48.200 --> 02:58:50.200
What's the time for this?

02:58:50.200 --> 02:58:55.200
Oh, thanks.

02:58:55.200 --> 02:59:00.200
What kind of DPS?

02:59:00.200 --> 02:59:04.200
DPS is...

02:59:04.200 --> 02:59:07.200
What kind? DPS? Just DPS?

02:59:07.200 --> 02:59:11.040
DPS is physical range DPS

02:59:11.040 --> 02:59:14.040
Oh physical range DPS

02:59:14.040 --> 02:59:16.040
Ranged

02:59:16.040 --> 02:59:19.040
It's hot, what are you taking up?

02:59:19.040 --> 02:59:21.040
Hey

02:59:27.040 --> 02:59:29.040
Guess who's back

02:59:35.040 --> 02:59:37.040
Don't know

02:59:37.040 --> 02:59:42.040
screen capture right now.

02:59:42.040 --> 02:59:50.040
Okay, so I can tell you that both of these jobs.

02:59:50.040 --> 02:59:53.040
Okay, so I can tell you that both of these jobs.

02:59:53.040 --> 02:59:56.040
Okay, so I can tell you that both of these jobs.

02:59:56.040 --> 03:00:04.040
Both of these new jobs are FF14 originals as opposed to legacy FF jobs.

03:00:04.040 --> 03:00:07.040
But the first job is in Oshu.

03:00:14.040 --> 03:00:18.040
I'm sorry, I was too much of a developer, I haven't made a video yet.

03:00:18.040 --> 03:00:22.520
We're still so early in development. We don't even have any videos of the jobs in play yet, so.

03:00:37.400 --> 03:00:42.920
Speaking of jobs, we have another major evolution in store for you in this department.

03:00:48.040 --> 03:00:53.040
New system?

03:01:02.040 --> 03:01:07.040
Now, I'm sorry, I'm sorry. Everybody's like, what's going on, what's going on?

03:01:07.040 --> 03:01:31.040
Okay, we're looking to change up how you play Final Fantasy 14 with the introduction of an all-new job action system, which consists of two modes, Reborn mode and Evolved mode.

03:01:31.040 --> 03:01:41.040
So you're probably wondering what these two modes are, so let me explain.

03:01:41.040 --> 03:01:50.040
Okay, calm down, let us get to the end. Relax, we've got a lot to tell you.

03:01:50.040 --> 03:01:52.040
What are your thoughts on this?

03:01:52.040 --> 03:02:00.040
First of all, we have the Viper and Victomancer, which have been implemented in the Final Fantasy XIV until 7.0.

03:02:00.040 --> 03:02:09.040
We have the normal Battle Job, 21 Job, and the extra Aoma Dojo, 22 Job in total.

03:02:09.040 --> 03:02:16.540
Okay, so currently in Final Fantasy XIV, we have the 21 Disciples of War and Magic, these combat jobs, we have 21 jobs,

03:02:16.540 --> 03:02:25.040
and that's including Viper and Pictomancer from 7.0, plus one limited job, Lumeage, for a total of 22 battle jobs.

03:02:25.040 --> 03:02:47.040
The two battle modes that we just talked about, Reborn and Evolved, will only be available for the 21 jobs and not the limited jobs of Blue Mage and the upcoming Beast Masking.

03:02:47.040 --> 03:03:01.000
I mean, it's limited, so it's limited.

03:03:01.000 --> 03:03:11.840
Okay, so, Tei, we're talking about these modes for these 21 jobs.

03:03:11.840 --> 03:03:29.760
Okay, so what exactly are these modes? So we're going to start off with the reborn mode.

03:03:29.760 --> 03:03:35.120
And basically reborn mode is what you have, what we have now. The actions and battle action

03:03:35.120 --> 03:03:39.120
rotations that you've been used to since a Realm Reborn?

03:03:39.120 --> 03:03:51.120
This is where the name comes from.

03:03:51.120 --> 03:03:57.120
We're calling it the Reborn mode, not because it's reborn, but because it's been around since a Realm Reborn.

03:03:57.120 --> 03:04:14.320
And so, all 21 jobs will be getting adjustments and upgrades, 3.0, but for all intents and purposes, this mode exists for all those 21 jobs.

03:04:14.320 --> 03:04:22.620
The 21st Job Reborn Mode is a system that adjusts the 8.0 and upgrades.

03:04:22.620 --> 03:04:32.620
If you are playing the basic rotation, you should be able to adjust and continue the game.

03:04:32.620 --> 03:04:39.120
And again, we're going to be doing updates like every expansion for these 21 jobs for this mode.

03:04:39.120 --> 03:04:41.620
Basically like what we always do.

03:04:41.620 --> 03:04:44.760
Reborn mode is what you know, what we've had before,

03:04:44.760 --> 03:04:46.780
with very little changes to it.

03:04:58.860 --> 03:05:02.040
But the real change here is apparent with Evolved mode,

03:05:02.040 --> 03:05:05.640
which is also available for all 21 existing jobs.

03:05:11.620 --> 03:05:34.520
So what is different? First off, that biggest difference is we're going to have all new action

03:05:34.520 --> 03:05:47.320
rotations different from the existing ones in the Reborn mode.

03:05:47.320 --> 03:06:03.400
The next big change is that it will have fewer keystrokes or button presses, fewer inputs.

03:06:03.400 --> 03:06:07.900
But I know, again looking at this, what some of you might think right at the bat is, oh,

03:06:07.900 --> 03:06:10.820
so it's just an easy mode.

03:06:10.820 --> 03:06:11.820
No.

03:06:11.820 --> 03:06:18.560
Evolve mode is not something that can be played in simple mode or in easy mode.

03:06:18.560 --> 03:06:23.800
In no way is Evolve mode a simplified watered down version of Reborn mode.

03:06:23.800 --> 03:06:48.800
To give games a more modern feel, a lot of games have recently taken to introducing modes that kind of feature streamlined controls.

03:06:48.800 --> 03:07:01.800
And I'm sorry to interrupt, but I think street fighter 6, classic and modern are imagined, but that's not the case.

03:07:01.800 --> 03:07:08.300
And so take, again, Street Fighter 6, for example, it has its classic mode and modern control schemes,

03:07:08.300 --> 03:07:14.800
and you may be thinking that our reborn and evolved modes are similar to this, but that is not the case.

03:07:14.800 --> 03:07:29.300
So, for example, reborn mode Dragoon and evolved mode Dragoon will have some similarities,

03:07:29.300 --> 03:07:34.740
but they all have also have their own unique actions and own unique rotations so you can now

03:07:34.740 --> 03:07:51.540
think of it like there are two kinds of dragons in the game and again they will still have things

03:07:51.540 --> 03:07:53.540
that are over actions that overlap.

03:07:53.540 --> 03:08:14.540
But like I said, they also have their own unique actions, and their own unique action rotations, making them feel completely different.

03:08:14.540 --> 03:08:39.540
So Reborn Mode preserves and maintains the actions of old, offering up an experience that feels familiar.

03:08:39.540 --> 03:08:42.540
No different from what you're doing today.

03:08:42.540 --> 03:08:55.540
In Evolve mode, you can find a new job style that is different from the original one.

03:09:09.540 --> 03:09:11.540
Let's take a look.

03:09:11.540 --> 03:09:25.540
Alright. To get into the details, first off, players will be able to toggle between the two modes at any time outside of battle.

03:09:25.540 --> 03:09:38.540
And the job level is shared, so there's no need to relearn actions for either mode.

03:09:38.540 --> 03:09:46.980
The gear is also shared, so again, no need to gather new mode-specific gear.

03:09:46.980 --> 03:10:06.540
And if the evolve mode is unlocked when a job is unlocked, so right off the bat you will be able to choose which mode you want from that point.

03:10:06.540 --> 03:10:19.540
And of course, all content can be cleared with both modes.

03:10:19.540 --> 03:10:35.540
But the only mode available for the existing 21 jobs.

03:10:35.540 --> 03:10:42.540
The new jobs that will be added from EverCord, and the jobs that will be added after that,

03:10:42.540 --> 03:10:46.540
will basically be done by Evolve without a ribbon board.

03:10:46.540 --> 03:10:52.540
All new jobs introduced from 8.0 on will only have an evolved mode.

03:10:52.540 --> 03:10:59.540
Of course, right now, everyone is running so fast. Which one is stronger?

03:10:59.540 --> 03:11:04.660
And so I bet the question on everybody's mind now is like, which one's stronger, right?

03:11:12.980 --> 03:11:18.100
And so due to how the new mode has been designed, I can say that in a general sense,

03:11:18.100 --> 03:11:20.820
evolve is probably just a little bit stronger.

03:11:29.540 --> 03:11:47.540
However, like I said earlier, battle content has all been designed to be compatible with both modes, and completable with both modes, so ultimately it comes down to you, try both, and choose the style that feels best for you.

03:11:47.540 --> 03:12:05.540
That said, at first, depending on the boss and their mechanics, there may be some battles that feel better suited to one mode than the other,

03:12:05.540 --> 03:12:12.540
and the developed team will do our best to make sure that that difference is as negligible as possible.

03:12:12.540 --> 03:12:30.540
So, this is all we have for reborn and evolve modes today, but I imagine some of you are like,

03:12:30.540 --> 03:12:50.220
like, what the hell Yoshida? I don't know what's going on. Come on.

03:12:50.220 --> 03:12:55.180
So if you want to know more about this new Evolved Mode, we have an entire development

03:12:55.180 --> 03:12:59.900
panel planned later today to talk specifically about this, where we're actually going to

03:12:59.900 --> 03:13:03.840
have a PC on stage and showing the Evolve mode in action.

03:13:03.840 --> 03:13:16.840
Night, Paladinship, Dragon, Shijin, Bard, White Mage, we'll be showing all of those.

03:13:16.840 --> 03:13:26.840
In this presentation, like we said, we're going to be showing some of the most amazing things

03:13:26.840 --> 03:13:27.840
that we've ever seen.

03:13:27.840 --> 03:13:36.840
So, we're going to be showing some of the most amazing things that we've ever seen.

03:13:36.840 --> 03:13:56.840
In this presentation, like we said, we're going to be showing some very early, in development type of stuff, so you're going to actually, there's going to be debug messages on the screen, so it's actually a good way to kind of see how we develop the game and some of the tools that we use.

03:13:56.840 --> 03:14:05.840
We have together with us here in Anaheim the battle system designer that helps create this system.

03:14:05.840 --> 03:14:12.840
He is here today, Samaki-san, and so if you're interested in this, you need to be here to watch because it's going to be pretty exciting.

03:14:12.840 --> 03:14:24.840
We still have more to go.

03:14:24.840 --> 03:14:27.840
We're not done.

03:14:27.840 --> 03:14:38.840
We're going to go through these kind of quickly.

03:14:38.840 --> 03:14:43.840
First of all, the level cap is 100 to 110.

03:14:46.840 --> 03:14:56.840
This is 100, so I talked about changing it a little bit more, but this time I decided to give it a level 10.

03:14:56.840 --> 03:15:04.840
After hitting 100, there was internal talks about maybe possibility of trying something different, but in the end it was like, I'll just raise to 110.

03:15:07.840 --> 03:15:09.840
Let's go quickly.

03:15:11.840 --> 03:15:17.840
Of course, these contents will also be implemented without decreasing as usual.

03:15:17.840 --> 03:15:20.120
And of course we won't be cutting any of this content.

03:15:20.120 --> 03:15:23.840
All of this is going to be making updates in the upcoming expansion.

03:15:23.840 --> 03:15:28.840
But we also recognize that a lot of assets are needed in all aspects of the game.

03:15:28.840 --> 03:15:34.840
For example, I would like to make FATE a bit less dynamic,

03:15:34.840 --> 03:15:38.840
and I would like to make it more dynamic,

03:15:38.840 --> 03:15:41.840
and I would like to make FATE a bit less dynamic,

03:15:41.840 --> 03:15:44.840
and I would like to make FATE a bit more dynamic,

03:15:44.840 --> 03:15:50.240
So, but we also recognize that a lot of aspects of these things need their own evolution.

03:15:50.240 --> 03:15:54.840
For example, maybe we have the fates, maybe we reduce the number of fates introduced,

03:15:54.840 --> 03:16:01.840
but we make those fates introduced larger and more dynamic as with the hunt as well.

03:16:01.840 --> 03:16:08.840
It's ready for an evolution of its own to kind of correspond with those updates that we have planned for the public field.

03:16:08.840 --> 03:16:17.640
And of course we're planning some new features for Treasure Hunts as well.

03:16:17.640 --> 03:16:30.240
And of course we cannot forget our Instance Dungeons, we'll be introducing several with Evercore.

03:16:30.240 --> 03:16:45.240
And again, we're planning on releasing the same amount as we always do with every expansion, so we're not cutting anything.

03:16:45.240 --> 03:16:57.240
Again, the four that you see here, these are currently under development for Evercove.

03:16:57.240 --> 03:17:04.240
But, where is the new ice power coming from?

03:17:09.240 --> 03:17:15.240
I'm looking forward to seeing what kind of adventure we'll have, and what kind of adventures we'll have.

03:17:15.240 --> 03:17:18.840
What adventure is await you have to wait to find out.

03:17:18.840 --> 03:17:32.160
And again, with new dungeons, we'll also be introducing a lot of new gear and crafting recipes.

03:17:32.160 --> 03:17:39.520
I brought some artwork to show you.

03:17:39.520 --> 03:17:47.160
I'm guessing you can kind of already tell which gear goes with which job?

03:17:58.040 --> 03:18:00.680
That's pretty cool.

03:18:02.600 --> 03:18:08.760
And we haven't forgotten our crafters and gatherers as well.

03:18:09.520 --> 03:18:17.520
Of course, with new expansion, new enemies come out.

03:18:17.520 --> 03:18:25.520
Of course, with new expansion, new enemies come out.

03:18:25.520 --> 03:18:35.520
This time, we will show you a little bit of the design, but we have prepared a lot of bosses as well.

03:18:35.520 --> 03:18:44.520
Again, we can only show you a little bit, but we can tell you that the designs and the gimmicks and the mechanics that we have for our upcoming bosses are going to be pretty amazing.

03:18:44.520 --> 03:18:51.520
Well, we only have a few of them today, but I'm sorry.

03:18:51.520 --> 03:19:02.520
And a lot of these are linked directly to the main scenario, so showing too much would be spoilers, so again, you're going to have to kind of... this is going to have to be enough for you. Sorry.

03:19:02.520 --> 03:19:14.520
Of course, we announced that we are going to have a three-stage event today, but the eight-person raid is also going on well.

03:19:20.520 --> 03:19:24.520
So, what's the theme of the eight-person raid?

03:19:32.520 --> 03:19:39.520
There's a reason for this, so please look forward to it.

03:19:48.520 --> 03:19:55.520
And of course, we'll continue with the battle content series.

03:20:02.520 --> 03:20:06.680
Ultimate Raid, 7.5 Ultimate Raid

03:20:08.120 --> 03:20:09.880
What? What?

03:20:13.480 --> 03:20:17.720
Today, after this, after this, later, later, you promise, promise.

03:20:19.240 --> 03:20:20.520
Okay promise.

03:20:32.520 --> 03:20:39.520
I think it's completely different from the previous one, so please look forward to the series in the future.

03:20:47.520 --> 03:20:55.520
And of course, we're going to continue with the PVP content, and we have a lot of projects going on.

03:20:55.520 --> 03:20:58.520
So we're going to keep it up until the end of the year.

03:21:02.520 --> 03:21:07.520
interesting plans for PPP as well, all of them currently in development.

03:21:07.520 --> 03:21:12.520
And then here is Content Supporter.

03:21:12.520 --> 03:21:19.520
In 8.0, this Content Supporter system has also improved a little.

03:21:19.520 --> 03:21:24.520
Okay, we also have some plans for our duty support system coming in.

03:21:24.520 --> 03:21:39.520
So a lot of players have been clamoring for an option to enter dungeons in pairs.

03:21:39.520 --> 03:21:52.520
And we're hard at work seeing if we can implement some of those moving forward.

03:21:52.520 --> 03:22:05.520
We're in the middle of making and we can't tell you yet, okay, but we have D-girls in July, Berlin, okay.

03:22:05.520 --> 03:22:16.520
So yes, changes are coming very soon.

03:22:16.520 --> 03:22:20.520
Now, let's move on.

03:22:20.520 --> 03:22:30.520
Of course, EverCord will be implemented as a series.

03:22:30.520 --> 03:22:34.520
And of course, with APOIN0, we're going to have a new Alliance Raid.

03:22:34.520 --> 03:22:35.520
Of course.

03:22:35.520 --> 03:22:59.280
And so I mentioned earlier in the keynote that we're looking to evolve alliance raids.

03:22:59.280 --> 03:23:07.280
But I reckon the big question on everyone's mind is, what is the theme of the next raid series?

03:23:07.280 --> 03:23:23.280
Well, I would like you to pay attention to my eyes and ears without further ado.

03:23:59.280 --> 03:24:01.280
Uh

03:24:23.840 --> 03:24:25.840
Hey

03:24:25.840 --> 03:24:54.840
I am excited to announce our explosive new crossover with the world-renowned Japanese animated series, Evangelion!

03:24:55.840 --> 03:25:17.840
The Tendative title we have that we're currently using for the upcoming series of raids is Ghosts of Desire.

03:25:17.840 --> 03:25:33.840
And you heard me correctly, I said series of raids, so this isn't a one-off, this collaboration will span all multiple tiers.

03:25:33.840 --> 03:25:35.840
Cheers!

03:25:38.640 --> 03:25:44.200
This time, we are going to deliver a very powerful tag that says,

03:25:44.200 --> 03:25:50.360
Square Enix is making content.

03:25:50.360 --> 03:25:55.920
So for this exclusive content, Square Enix will be developing the content,

03:25:55.920 --> 03:26:02.900
while the producer of Evangelion, Kara, will be fully supervising that development.

03:26:03.840 --> 03:26:31.600
So many of you know already that I am a massive Evangelion otaku.

03:26:31.600 --> 03:26:35.960
So I reckon your expectations are going to be through the roof, but I'm more than confident

03:26:35.960 --> 03:26:39.400
that we can bring you something that will both surprise and entertain.

03:26:39.400 --> 03:26:40.400
Nervous?

03:26:40.400 --> 03:26:41.400
Got this!

03:26:41.400 --> 03:26:42.400
Pressure.

03:26:42.400 --> 03:26:43.400
Pressure.

03:26:43.400 --> 03:26:55.080
A new design, and a new artwork, modeling, and so on, so I'm going to deliver the

03:26:55.080 --> 03:27:06.120
So we're currently right in the middle of creating new designs, artwork, working on modeling,

03:27:06.120 --> 03:27:07.280
and much, much more.

03:27:07.280 --> 03:27:11.360
And I hope to have even more to reveal to you at the EU and Tokyo fanfests.

03:27:11.360 --> 03:27:39.360
We are honored and excited to bring Evangelion now nearing its 30th anniversary into the world of Final Fantasy XIV and cannot wait for you all to experience this crossover and the unforgettable story we have planned.

03:27:41.360 --> 03:27:47.360
I'm glad to hear that.

03:27:47.360 --> 03:27:58.360
Well, I've delivered a lot of stuff, but how was it to introduce you to EverCold so far?

03:27:58.360 --> 03:28:00.360
That's been a lot to take in.

03:28:00.360 --> 03:28:07.360
Does everybody pump for EverCold now?

03:28:07.360 --> 03:28:14.360
But before we wrap up the keynote, we have more!

03:28:14.360 --> 03:28:33.360
Just give us a little, just a little one, a small one.

03:28:33.360 --> 03:28:38.360
So, the good news is, we won't be making any big changes to the system requirements.

03:28:38.360 --> 03:28:46.360
That's it. However, we have one request.

03:28:46.360 --> 03:29:13.360
And that goes out to our PlayStation 4 users all around the globe.

03:29:13.360 --> 03:29:15.720
So we've worked hard over the past few years

03:29:15.720 --> 03:29:18.000
to make sure 14 runs smoothly,

03:29:18.000 --> 03:29:21.680
and we can ensure you that it will still run smoothly,

03:29:21.680 --> 03:29:24.960
8.0 will run smoothly on the PlayStation 4 as well.

03:29:24.960 --> 03:29:26.280
However,

03:29:26.280 --> 03:29:27.120
however,

03:29:27.120 --> 03:29:32.120
the problem is that as Final Fantasy 14 continues to grow,

03:29:37.360 --> 03:29:39.920
we're quickly approaching the data limit

03:29:39.920 --> 03:29:42.100
of PlayStation 4's system capacity.

03:29:43.360 --> 03:29:49.360
Until now, Sony Interactive Entertainment was able to support us

03:29:49.360 --> 03:29:52.000
with their best efforts,

03:29:52.000 --> 03:29:55.160
and we were able to reach the limit of our capacity.

03:29:55.160 --> 03:29:58.840
We were able to support them somehow,

03:29:58.840 --> 03:30:00.000
but we couldn't do it anymore.

03:30:00.000 --> 03:30:01.600
So, I'm sorry, physically.

03:30:01.600 --> 03:30:04.160
We are trying to surpass the capacity of the hard disk

03:30:04.160 --> 03:30:07.280
that can control us physically.

03:30:07.280 --> 03:30:10.800
And while cooperation with Sony's wonderful engineers

03:30:10.800 --> 03:30:16.680
has allowed us to limit brake a few more times than we thought even possible, it will soon

03:30:16.680 --> 03:30:31.920
be impossible to physically contain all of Final Fantasy 14 on the PlayStation 4 hard drive.

03:30:31.920 --> 03:30:37.760
So we currently believe that we're gonna be probably gonna be okay up until about 8.3.

03:30:37.760 --> 03:31:00.260
So, if you're still playing on the PlayStation 4, you've got two years to save up for a PlayStation

03:31:00.260 --> 03:31:20.260
And like I said, we're already going to be okay for 8.0, so you don't have to get it now.

03:31:20.260 --> 03:31:29.260
But yeah, that's all we have for system updates.

03:31:29.260 --> 03:31:34.260
Yeah, you thought we were done, huh? No.

03:31:34.260 --> 03:31:42.260
Well, from here on out, we have the Evercold 8 and the patch 7.5X series.

03:31:42.260 --> 03:31:45.260
So please let me introduce them.

03:31:45.260 --> 03:31:53.260
Again, while we're finished talking about Evercold, before Evercold, we have the 7.5X series.

03:31:53.260 --> 03:32:02.260
The biggest update being the launch of our second limited job, Beastmaster.

03:32:02.260 --> 03:32:18.260
And this will be coming patch 7.56.

03:32:18.260 --> 03:32:22.260
So like I talked about in the latest producer or letter from the producer live,

03:32:22.260 --> 03:32:25.260
These masters all about taming creatures.

03:32:25.260 --> 03:32:39.260
And then you fight with them in battle, employing unique battle action rotations that changes based on your pet.

03:32:39.260 --> 03:32:56.260
And we've got a lot of job specific content ready for you to sink your teeth into, so please look forward to it.

03:32:56.260 --> 03:33:01.260
And there's still more to come.

03:33:01.260 --> 03:33:02.260
Yes!

03:33:03.260 --> 03:33:06.260
I'm sorry for the long wait. I'm sorry for the long wait.

03:33:06.260 --> 03:33:09.260
The next series is finally coming out.

03:33:56.260 --> 03:33:58.260
Mid Encounter!

03:34:10.260 --> 03:34:12.260
They'll be on it for it now!

03:34:26.260 --> 03:34:52.260
That's right. Our next ultimate raid is Dancing Mad.

03:34:52.260 --> 03:34:57.260
it looks like Omega's latest creation from the interdimensional rift is none other than Kefka.

03:35:05.260 --> 03:35:09.260
And again, we have prepared an epic battle that's based all around Kefka.

03:35:15.260 --> 03:35:18.260
And so some of you may have been watching this and thinking,

03:35:18.260 --> 03:35:21.260
and that doesn't look that much different from Savage.

03:35:24.260 --> 03:35:29.260
Look at his face. Does that look like a face that would make it easier than Savage?

03:35:41.260 --> 03:35:47.260
So yes, it's going to be a crazy battle. We didn't want to release too much here because it would spoil the whole battle,

03:35:47.260 --> 03:35:50.260
But believe me, it's going to be epic.

03:35:50.260 --> 03:36:12.260
And we even got the original designer of the FS6 Kefka, Nomura Tetsuya, to help with the design of this in-game character.

03:36:12.260 --> 03:36:25.260
And as you could hear in the video, Kefka is pretty chatty during this battle.

03:36:25.260 --> 03:36:40.260
And again, Tetsuya Nomura-san also helped a lot supervise this voice recording as well.

03:36:40.260 --> 03:36:45.260
He was very involved in the creation this time, and we thank him for his participation.

03:36:55.760 --> 03:37:01.260
And the release of this ultimate Dancing Mad will be coming in patch 7.5.

03:37:01.260 --> 03:37:02.260
One.

03:37:07.260 --> 03:37:09.260
Who's ready to battle Kefka?

03:37:10.260 --> 03:37:11.260
Yeah?

03:37:11.260 --> 03:37:12.260
Yeah.

03:37:12.260 --> 03:37:13.260
Okay.

03:37:13.260 --> 03:37:22.260
Well, of course, there are some people who play during streams, but if you don't want to

03:37:22.260 --> 03:37:26.260
challenge the content, please watch the stream.

03:37:26.260 --> 03:37:28.260
I think you'll have a lot of fun.

03:37:28.260 --> 03:37:32.260
Again, I know a lot of you will be playing, but a lot of you maybe won't be playing,

03:37:32.260 --> 03:37:35.460
but we recommend to those people who are not going to be playing the content to

03:37:35.460 --> 03:37:38.260
watch it on streams because it is very, very interesting.

03:37:38.260 --> 03:37:42.260
Alright, so please look forward to patch 7.5x.

03:37:42.260 --> 03:37:46.260
Alright, so please look forward to patch 7.5.

03:37:46.260 --> 03:37:55.660
And with 7.5X, the Chinese version, which has been delayed for a few months,

03:37:55.660 --> 03:38:01.060
has finally been released on the global map with 7.4 patch.

03:38:01.060 --> 03:38:05.560
And the Korean version will be the same schedule as the global version.

03:38:05.560 --> 03:38:10.260
Really, the Korean fans had a hard time.

03:38:10.260 --> 03:38:13.700
Then our next announcement is specifically for our fans in Korea.

03:38:13.700 --> 03:38:20.100
Soon we'll be completing our patch release schedule synchronization for our global and Korean versions very soon.

03:38:20.100 --> 03:38:27.300
We already finished the synchronization with the Chinese and global versions back in 7.4 and now it's time for our Korean version.

03:38:27.300 --> 03:38:33.780
Last time, as I said, the Chinese version of the patch 7.4 has become a global issue,

03:38:33.780 --> 03:38:37.300
but it has made the Raid Race so much more fun.

03:38:46.980 --> 03:38:52.820
I've been really looking forward to the Korean version of the patch 7.4, but please enjoy it.

03:38:57.300 --> 03:38:58.300
new update.

03:38:58.300 --> 03:39:03.560
All right, and our next announcement.

03:39:03.560 --> 03:39:18.840
Have you heard that the critically acclaimed MMORPG Final Fantasy 14 has its own free trial?

03:39:18.840 --> 03:39:44.080
And so with the release of Patch 7.5 next week, we're going to be updating the free trial

03:39:44.080 --> 03:39:55.840
to go all the way through patch 5.5 and Shadowbringers content.

03:39:55.840 --> 03:40:01.680
If you have a friend or loved one looking to get into Final Fantasy 14, now couldn't be a better time.

03:40:01.680 --> 03:40:03.680
Please!

03:40:22.560 --> 03:40:28.000
All right, and there is even more content coming in the 7.5x series that we haven't even talked about yet,

03:40:28.000 --> 03:40:32.500
But there will be time to talk about that in the next few weeks.

03:40:32.500 --> 03:40:39.000
So for now, I want to show you the patch release schedule for some major content release milestones.

03:40:39.000 --> 03:40:43.500
First of all, we have a very famous fan festival.

03:40:43.500 --> 03:40:46.500
We started off with Anaheim right there at the beginning.

03:40:46.500 --> 03:40:52.000
First of all, patch 7.5 will be released next Tuesday.

03:40:52.000 --> 03:40:56.500
And then next Tuesday we have the release of patch 7.5.

03:40:56.500 --> 03:41:08.500
And here's what's coming with 7.5.

03:41:08.500 --> 03:41:17.500
And continuing on from here, we're going to continue on with minor updates.

03:41:17.500 --> 03:41:34.780
So, 7.57, June 2nd, and during this time, Cosmic Exploration, new custom deliveries, and

03:41:34.780 --> 03:41:47.420
of course, Dancing Mad will be coming in patch 751.

03:41:47.420 --> 03:41:50.860
So for those of you that are going to be tackling Kefka on this day,

03:41:50.860 --> 03:41:55.340
you need to start training and preparing right now, hydrating.

03:42:01.820 --> 03:42:03.820
And then we have our fan festival in Berlin.

03:42:11.020 --> 03:42:15.500
That's Saturday the 25th of July and Sunday the 26th of July.

03:42:17.420 --> 03:42:36.940
And then right after that, we have Patch 7.55.

03:42:36.940 --> 03:42:46.340
And then with 7.55, we have Hilda Brand, Occult Crescent and Phantom Weapons.

03:42:46.340 --> 03:42:51.340
And then 7.56 comes.

03:42:51.340 --> 03:43:06.340
And the main scenario Quest Parts 2 as well as the launch of Beastmaster.

03:43:06.340 --> 03:43:15.340
And then we have the Tokyo Fan Fests.

03:43:15.340 --> 03:43:19.340
in October 31st and November 1st of 2026.

03:43:41.020 --> 03:43:44.620
And then we've got a lot in store for you this year if you've seen and we'll provide updates

03:43:44.620 --> 03:43:51.260
as we get closer to 8.0's launch through fanfests and PLLs, so hop on and enjoy the ride to EverCold.

03:43:51.260 --> 03:44:16.260
And that is it, really, EverCold 8.0, coming January 2027.

03:44:16.260 --> 03:44:35.260
So how was the keynote, a lot of exciting stuff right?

03:44:35.260 --> 03:44:53.260
So with this, half of my work is done at the fan festival!

03:44:53.260 --> 03:45:20.540
So now that my work is done, I can hand off all the work to some more important people.

03:45:20.540 --> 03:45:25.540
I'm going to give people a like for an ex-CEO Takashi Kiryu!

03:45:25.540 --> 03:45:27.540
Woo!

03:45:31.540 --> 03:45:34.540
Thank you very much!

03:45:34.540 --> 03:45:44.540
Now, Kiryu-san, please give a message to all the world's Hikari warriors and the people who gather at the venue.

03:45:44.540 --> 03:45:49.540
So Kiryu-san, do you have a message for the people here and people watching on the stream?

03:45:49.540 --> 03:45:55.540
Hello, all you warriors of light here in Anaheim!

03:45:59.540 --> 03:46:03.540
And everyone watching from home!

03:46:04.540 --> 03:46:08.540
Thank you so much for joining us for our festival.

03:46:08.540 --> 03:46:18.540
I've been looking forward to seeing all of you in person, so I'm very, very excited. Thank you.

03:46:19.540 --> 03:46:41.220
I mean, you have here pretty much the busiest man at Square Enix, but he took time out

03:46:41.220 --> 03:46:46.980
of his schedule because he wanted to be here with you today in Anaheim.

03:46:46.980 --> 03:46:47.980
Thank you so much.

03:46:47.980 --> 03:46:57.980
Well, I don't know if I can say it too much, but I'm speaking in a lot of difficult places

03:46:57.980 --> 03:47:02.980
such as the Kaburushi Association and so on, but how about speaking in front of a

03:47:02.980 --> 03:47:06.980
light fighter called Todogoka Ichiban?

03:47:06.980 --> 03:47:17.360
So, Kiyu-san, I mean, you have to give a lot of tough talks in front of, like, shareholders

03:47:17.360 --> 03:47:22.420
and investors, but today, you're in front of 10,000 warriors of light.

03:47:22.420 --> 03:47:23.420
How does it feel?

03:47:23.420 --> 03:47:24.420
So many people out there.

03:47:24.420 --> 03:47:25.420
Wow.

03:47:25.420 --> 03:47:36.420
And I mean, your power is amazing.

03:47:36.420 --> 03:47:43.420
And your power is amazing!

03:47:43.420 --> 03:47:52.420
Yeah, I'm blown away.

03:47:52.420 --> 03:48:05.420
Oh, I mean, you get to receive all this power from the players.

03:48:05.420 --> 03:48:13.420
power from the players. Aren't you like, are you feeling it? How do you take it?

03:48:13.420 --> 03:48:23.420
Yeah, I'm nervous. You don't look very nervous.

03:48:23.420 --> 03:48:30.420
Okay, okay. I think we should cut the nervousness and we need to pick ourselves up and then go on with the announcement.

03:48:30.420 --> 03:48:43.420
So yes, I would like to make an announcement to everybody here.

03:48:43.420 --> 03:48:46.420
Please.

03:48:46.420 --> 03:49:15.740
Thank you so much for your patience, it's been a long time coming but we are finally

03:49:15.740 --> 03:49:22.120
So happy to announce you will be able to play Final Fantasy 14 online on the Nintendo switch too

03:49:23.240 --> 03:49:29.040
Hi Kiryu-san, thank you for the announcement. Thank you very much for that announcement Kiryu-san

03:49:30.640 --> 03:49:31.940
Well

03:49:31.940 --> 03:49:33.940
I'm very happy

03:49:34.060 --> 03:49:35.760
Kiryu-san

03:49:35.760 --> 03:49:47.160
Thank you for your strong support to Kiryu-san for this announcement.

03:49:47.160 --> 03:49:50.880
We've had so much support from Kiryu-san on getting this to happen, and so I wanted

03:49:50.880 --> 03:49:54.280
him to be able to make this very important announcement for us.

03:49:54.280 --> 03:49:55.440
Thank you very much, Kiryu-san.

03:49:55.440 --> 03:50:23.840
So we currently plan to launch the Switch 2 version in August.

03:50:23.840 --> 03:50:28.480
But to make sure that our servers are stable, we'll be starting with a short, early access

03:50:28.480 --> 03:50:34.360
period of about a month.

03:50:34.360 --> 03:50:43.320
Like I said, this period is scheduled to last approximately one month.

03:50:43.320 --> 03:50:51.880
During this period, no Switch 2s, version subscription fees, will be collected.

03:50:51.880 --> 03:51:14.360
Then, once Early Access is over, official service begins.

03:51:14.360 --> 03:51:19.760
Now by no means do I wish to throw cold water on this amazing announcement, but I do need

03:51:19.760 --> 03:51:22.760
need to talk about subscriptions.

03:51:22.760 --> 03:51:46.440
As you know in the past, Final Fantasy XIV has only required players to purchase one subscription

03:51:46.440 --> 03:51:48.680
to be able to play on any platform.

03:51:48.680 --> 03:51:50.800
Again, as long as you have purchased the game

03:51:50.800 --> 03:51:52.300
for that platform, of course.

03:51:52.300 --> 03:51:57.880
However, in the case of Switch 2,

03:51:57.880 --> 03:52:04.120
the platform that plays with the package and Switch 2

03:52:04.120 --> 03:52:10.200
will be needed.

03:52:10.200 --> 03:52:13.440
However, after discussions with Nintendo,

03:52:13.440 --> 03:52:19.440
it was decided that the Switch 2 version of Final Fantasy XIV would require a separate subscription.

03:52:33.760 --> 03:52:38.640
And again, this is, you know, decided after many months of discussions with Nintendo,

03:52:38.640 --> 03:52:42.000
and I understand that this is different to how we've done things before,

03:52:42.000 --> 03:52:47.840
but but but

03:52:47.840 --> 03:52:49.840
but

03:52:49.840 --> 03:52:54.120
First, it's fine without Nintendo Switch Online membership.

03:52:54.120 --> 03:52:56.120
The following concessions have been made.

03:52:56.120 --> 03:52:59.720
One, you will be able to play Final Fantasy XIV on the Switch 2

03:52:59.720 --> 03:53:03.720
without a Nintendo Switch Online membership.

03:53:03.720 --> 03:53:16.720
And now, if you're playing on another platform, you'll get half the amount of playing on Switch.

03:53:16.720 --> 03:53:26.400
And two, active subscription playing 14 users playing the game on another platform will get 50% off the Switch 2 version subscription.

03:53:26.400 --> 03:53:37.840
Of course, if you want to play Switch 2 again, you can use it only for the package and the play-release.

03:53:37.840 --> 03:53:44.840
I won't spend any more money on that, so please understand and support me.

03:53:56.400 --> 03:53:58.580
for your understanding in this map.

03:53:58.580 --> 03:54:00.080
Yes, thank you.

03:54:00.080 --> 03:54:01.080
Thank you.

03:54:01.080 --> 03:54:15.920
I was able to announce it on the Nintendo platform, so I brought the Switch 2.

03:54:15.920 --> 03:54:20.480
And now before you finish up, you'd like to see the Switch 2 version up and running,

03:54:20.480 --> 03:54:21.480
right?

03:54:21.480 --> 03:54:49.480
We're scared that someone might steal our Wi-Fi, so we have it connected up with a LAN cable.

03:54:49.480 --> 03:54:54.480
I'm playing from the latest development server.

03:54:54.480 --> 03:54:56.480
I was playing, this is on the development server.

03:54:56.480 --> 03:54:58.480
I was playing right now.

03:54:58.480 --> 03:55:01.480
Speaking of Nintendo Switch 2,

03:55:01.480 --> 03:55:07.480
you can play anywhere in your mobile phone mode.

03:55:07.480 --> 03:55:11.480
This is also one of your playstyles.

03:55:11.480 --> 03:55:16.480
You can enjoy 14 games with various playstyles.

03:55:16.480 --> 03:55:22.380
Of course, you know the best part about the switch to version is playing on the go and this version works great

03:55:22.760 --> 03:55:27.840
With this version we hope to give players even more freedom to play that the way you want to

03:55:46.480 --> 03:55:47.480
this, yeah.

03:55:47.480 --> 03:56:01.320
All right, and development is proceeding as planned, and like we said, we plan to have

03:56:01.320 --> 03:56:06.280
it ready for that test by August.

03:56:06.280 --> 03:56:31.280
I had this great idea to play the Switch 2 on stage here, and Nintendo kind of freaked out a little.

03:56:31.280 --> 03:56:36.480
like what but they cooperated and helped us so much to make this happen so thank

03:56:36.480 --> 03:56:42.240
you Nintendo very much to help us make this happen on the stage today

03:56:42.240 --> 03:57:11.760
Thank you so much for my introduction, Yosuke and Koji-san, and from now on, I will give

03:57:11.760 --> 03:57:24.760
my message in English. Thank you. So, we announced so many, many things today, including the

03:57:24.760 --> 03:57:36.200
latest expansion ever called Evangelion crossover and the Nintendo Switches launch. So, are

03:57:36.200 --> 03:57:39.200
Are you really excited for them?

03:57:39.200 --> 03:57:47.200
That's good to hear.

03:57:47.200 --> 03:57:53.200
Anyway, when we first started work on ever called,

03:57:53.200 --> 03:58:04.880
to be approached me for a quick consultation, which I soon learned was more of an impression

03:58:04.880 --> 03:58:05.880
demand.

03:58:05.880 --> 03:58:18.840
He told me, looking ahead to the next 10 years, you have to let our team limit break, so we

03:58:18.840 --> 03:58:29.840
We can accomplish even bigger and better things.

03:58:29.840 --> 03:58:39.800
That way, we can make a game that will not only appeal to but amaze current, returning

03:58:39.800 --> 03:58:44.800
And future warriors of light for years to come.

03:58:44.800 --> 03:58:58.000
And then he went on to describe what those bigger and better things were.

03:58:58.000 --> 03:59:01.200
And then he was finished.

03:59:01.200 --> 03:59:04.800
I was speechless.

03:59:04.800 --> 03:59:11.040
And going back to my room, I thought to myself,

03:59:11.040 --> 03:59:17.200
is it even possible to ever go that big?

03:59:17.200 --> 03:59:23.960
But to the team's credit, they've definitely gone big so far.

03:59:23.960 --> 03:59:27.960
And what we've shared with you today

03:59:27.960 --> 03:59:31.000
is only the beginning.

03:59:31.000 --> 03:59:47.860
Yoshipi and the team will continue to challenge themselves leading up to Everco's launch

03:59:47.860 --> 03:59:50.300
and well after that.

03:59:50.300 --> 03:59:52.300
Why?

03:59:52.300 --> 03:59:59.300
So he and they can shut your expectations.

03:59:59.300 --> 04:00:18.900
On that note, are you ready to join Yoshpy and his team?

04:00:18.900 --> 04:00:25.020
Are you joining us?

04:00:25.020 --> 04:00:26.020
Thank you.

04:00:26.020 --> 04:00:28.540
Thank you very much.

04:00:28.540 --> 04:00:39.100
And I promise as both the CEO of Square Enix and a fellow warrior of right like you, that

04:00:39.100 --> 04:00:54.460
I will give them all the support that they need to make epic adventures.

04:00:54.460 --> 04:00:56.460
Thank you very much.

04:00:59.460 --> 04:01:04.460
Now, please enjoy the rest of the performance. Thank you!

04:01:07.460 --> 04:01:09.460
Thank you very much!

04:01:09.460 --> 04:01:12.460
Thank you, Kenyuu-san!

04:01:12.460 --> 04:01:14.460
Thank you!

04:01:14.460 --> 04:01:18.460
I was promised that I would get a huge support from 410, so let's do our best!

04:01:18.460 --> 04:01:21.460
Alright, yeah, he's promised his support. Let's do this!

04:01:21.460 --> 04:01:39.260
Alright, now with the keynote complete, let's move on to the opening ceremony by inviting

04:01:39.260 --> 04:01:46.260
to the stage are guests from the development and operation team.

04:02:09.260 --> 04:02:14.260
Okay, let's start out with comments one by one.

04:02:14.260 --> 04:02:18.260
That was long legs. Yeah.

04:02:18.260 --> 04:02:24.260
Thank you everyone for coming today. I am super excited to be here.

04:02:24.260 --> 04:02:32.260
At my job at Square Enix literally coming to these events is the most exciting time. This is the best part of my job.

04:02:32.260 --> 04:02:36.260
Just because I get to meet all of you here in person.

04:02:36.260 --> 04:02:40.900
person. I get to go down on the floor, I get to shake your hands, I get to hear

04:02:40.900 --> 04:02:47.460
your awesome stories, I get to get hugs, get hugs, so many hugs and you know I'm

04:02:47.460 --> 04:02:51.700
going to be up here on the stage, the taskmasters are cracking the whip and

04:02:51.700 --> 04:02:57.020
I'm going to be up the stage most of the time but anytime I get free I'm going

04:02:57.020 --> 04:03:01.860
to be down on the floor and so if you see me, grab me, tell me your stories,

04:03:01.860 --> 04:03:05.300
give me a hug, I'd love to talk with all of you, I'm going to be here

04:03:05.300 --> 04:03:10.260
both days and I want to see you and I want to talk to you all. So see you on the floor, thank you.

04:03:10.260 --> 04:03:12.260
Thank you.

04:03:12.260 --> 04:03:14.260
Okay.

04:03:14.260 --> 04:03:16.260
Hi there.

04:03:16.260 --> 04:03:18.260
And

04:03:18.260 --> 04:03:20.260
Hi

04:03:20.260 --> 04:03:22.260
and

04:03:22.260 --> 04:03:24.260
Hi

04:03:24.260 --> 04:03:26.260
and

04:03:26.260 --> 04:03:28.260
I

04:03:28.260 --> 04:03:30.260
am Masayoshi

04:03:30.260 --> 04:03:32.260
Soke

04:03:32.260 --> 04:03:34.260
Sound

04:03:34.260 --> 04:03:36.260
Director

04:03:36.260 --> 04:03:38.260
of Final Fantasy

04:03:38.260 --> 04:03:48.260
I'm going to speak Japanese now.

04:03:48.260 --> 04:03:51.260
Today is the Fan Festival.

04:03:51.260 --> 04:04:00.260
I think it's been a little over 2 years.

04:04:00.260 --> 04:04:16.260
So today we have so many people gathered, and I wanted to say one thing.

04:04:16.260 --> 04:04:26.260
I think the patch 7.5 workload that I had to handle was a lot.

04:04:26.260 --> 04:04:47.700
I think we're really stretched in this time.

04:04:47.700 --> 04:04:55.020
That said, we are happy to let you know that patch 7.5 is coming, and so I hope it enjoyed

04:04:55.020 --> 04:05:14.540
fruits of our labor. And tonight, we have a piano concert, you know? You must join us.

04:05:14.540 --> 04:05:22.540
Yeah, and tomorrow we have a rock concert, you know?

04:05:26.220 --> 04:05:28.380
You must join us, okay?

04:05:32.460 --> 04:05:33.260
Thank you so much.

04:05:40.060 --> 04:05:41.820
Oh my gosh, it's so hard to go after such a...

04:05:41.820 --> 04:05:43.820
So, after so long.

04:05:48.820 --> 04:05:52.820
Hello everyone. My name is Hikaru Tamaki. I am Battle System Designer.

04:05:52.820 --> 04:06:16.580
So, of course, with me being here for the first time, I will have a development panel where

04:06:16.580 --> 04:06:23.380
I will talk about who I am and then go into further details about the two battle system,

04:06:23.380 --> 04:06:26.820
the new battle system design.

04:06:37.620 --> 04:06:43.460
And of course, I am quite nervous, but I'm going to keep in mind I'm just here to have fun,

04:06:43.460 --> 04:06:46.340
So I hope you all have fun as well.

04:06:46.340 --> 04:06:57.140
Thank you for your support in advance for these two days.

04:06:57.140 --> 04:07:08.180
Thank you again for such a wonderful time.

04:07:08.180 --> 04:07:16.100
I got lots of energy and passion from here in Anaheim,

04:07:16.100 --> 04:07:17.180
Warrior of the Bright.

04:07:17.180 --> 04:07:18.020
Thank you so much.

04:07:18.020 --> 04:07:18.500
Thank you.

04:07:18.500 --> 04:07:19.260
Thank you.

04:07:19.260 --> 04:07:20.020
Thank you.

04:07:20.020 --> 04:07:20.620
Thank you.

04:07:20.620 --> 04:07:21.380
Thank you.

04:07:21.380 --> 04:07:23.260
Thank you.

04:07:23.260 --> 04:07:24.260
Hello, everyone.

04:07:24.260 --> 04:07:25.260
Thank you.

04:07:25.260 --> 04:07:26.260
Thank you.

04:07:26.260 --> 04:07:29.060
Thank you.

04:07:29.060 --> 04:07:32.580
Welcome to our very first fan festival happening

04:07:32.580 --> 04:07:33.580
in Kaifonir.

04:07:33.580 --> 04:07:36.900
Thank you.

04:07:36.900 --> 04:07:40.500
Finally, outside of Las Vegas, I hope you like it.

04:07:40.500 --> 04:07:46.700
I believe you already enjoyed our very first keynote speech.

04:07:46.700 --> 04:07:47.700
Did you like it?

04:07:51.700 --> 04:07:55.500
As you know, we have more to come throughout the two days.

04:07:55.500 --> 04:07:57.500
So please look forward to it.

04:07:57.500 --> 04:08:01.500
And personally, right after this, I will be jailed

04:08:01.500 --> 04:08:07.500
to meet and greet room for 3.5 hours.

04:08:09.500 --> 04:08:12.500
I believe I still enjoyed the festival,

04:08:12.500 --> 04:08:15.500
so if you happen to join the meet and greet,

04:08:15.500 --> 04:08:19.500
please bring your excitement for me to the meet and greet room.

04:08:19.500 --> 04:08:22.500
So let's enjoy the festival together. Thank you.

04:08:26.500 --> 04:08:28.500
By the way, my name is Toshio Morochi,

04:08:28.500 --> 04:08:30.500
you are global community producer.

04:08:30.500 --> 04:08:33.500
Awesome as fuck, son.

04:08:33.500 --> 04:08:36.860
Oh, I totally forgot about that.

04:08:36.860 --> 04:08:38.020
Hello, everyone.

04:08:38.020 --> 04:08:42.020
This is Aimee from Esperanto Accessibility.

04:08:42.020 --> 04:08:43.700
Thank you, thank you.

04:08:43.700 --> 04:08:45.820
I'm happy to be back on the fan test stage.

04:08:45.820 --> 04:08:47.660
I will be helping out with interpretations

04:08:47.660 --> 04:08:49.300
throughout the two days.

04:08:49.300 --> 04:08:51.140
Looking forward to it.

04:08:51.140 --> 04:08:52.700
And yeah, thank you.

04:08:52.700 --> 04:08:53.620
Have fun, everyone.

04:08:53.620 --> 04:08:54.620
Thank you.

04:08:54.620 --> 04:09:16.820
So thank you again for listening in to the keynote that we just presented.

04:09:16.820 --> 04:09:22.660
And of course we want to also extend our thanks to those who are watching on the live stream.

04:09:22.660 --> 04:09:31.660
The conference is finally starting from here, so I'm sure there will be a lot of activities for you to gather at the conference.

04:09:31.660 --> 04:09:39.660
I think there will be a lot of community members, so I hope you enjoy it without any injuries.

04:09:39.660 --> 04:09:43.340
And of course, we will be kicking off Fan Festival from here.

04:09:43.340 --> 04:09:47.660
We have a lot of activities that are happening inside the venue.

04:09:47.660 --> 04:09:52.300
I'm sure you're here with your own little communities, so please make sure to stay safe,

04:09:52.300 --> 04:09:56.620
do not get injured, and yeah, have a happy Fan Festival.

04:09:57.500 --> 04:10:09.500
Okay, let's get into the Fan Festival!

04:10:39.660 --> 04:10:41.660
I

04:17:39.660 --> 04:17:53.900
the sounds are coming from all around

04:17:53.900 --> 04:17:59.160
I'm using my body immersed sound it's so good I'm hearing it from different

04:17:59.160 --> 04:18:03.900
angles it's actually pretty cool if I like very specific components of the

04:18:03.900 --> 04:18:05.900
audio design.

04:18:05.900 --> 04:18:07.900
I love it!

04:19:33.900 --> 04:19:55.020
Both the Source and the Reflections are home to irreplaceable life, but I would protect

04:19:55.020 --> 04:19:57.020
I don't know if I could.

04:19:59.020 --> 04:20:04.020
But if doing so means ushering in complete annihilation,

04:20:07.020 --> 04:20:09.020
then what can we possibly do?

04:20:25.020 --> 04:20:50.700
The

04:20:50.700 --> 04:20:52.700
The star is tolerant to life.

04:20:55.200 --> 04:20:57.200
It holds no grudges.

04:20:57.700 --> 04:21:00.700
And neither rages nor weeps for being sundered.

04:21:07.700 --> 04:21:11.700
You've now recluse but a coward is all my true power!

04:21:11.700 --> 04:21:21.700
May have the time has come for another journey across the salt.

04:21:21.700 --> 04:21:37.700
No amount of devastation and death can compel it to stop the wheels of creation from turning.

04:21:37.700 --> 04:21:47.700
The so many seeds of life have already been lost.

04:21:47.700 --> 04:21:56.700
How do places perish as nature runs its course?

04:21:56.700 --> 04:22:05.700
Yet in spite of this, people continue to believe that the marvel will come.

04:22:05.700 --> 04:22:10.700
But it will not, for nothing lies beyond the solstice.

04:22:11.700 --> 04:22:13.700
And no one will be left alive.

04:22:14.700 --> 04:22:15.700
No one.

04:22:29.700 --> 04:22:31.700
Did you think you'd won?

04:22:31.700 --> 04:22:34.700
Guess I'll have to spice things up!

04:22:35.700 --> 04:22:37.700
You

04:23:05.700 --> 04:23:07.700
I'm the night

04:23:07.700 --> 04:23:09.700
I'm the night

04:23:09.700 --> 04:23:11.700
I'm the night

04:23:11.700 --> 04:23:13.700
I'm the night

04:23:17.700 --> 04:23:20.700
I am too baby though but I can be fine

04:23:20.700 --> 04:23:23.700
No matter sweet or silly, I'll set you high

04:23:23.700 --> 04:23:26.700
My heart is pure as this and these girls cry

04:23:26.700 --> 04:23:29.700
My pearls of wild flowers they give me a smile

04:23:29.700 --> 04:23:32.700
My lips are foy when I wait and kiss a lie

04:24:02.700 --> 04:24:04.700
We won't let him see you better

04:24:04.700 --> 04:24:07.700
Tell him my clover's too cold in the street

04:24:07.700 --> 04:24:10.700
I'll make her my lover, I'll be one

04:24:10.700 --> 04:24:13.700
I'm not enough, this can never be enough

04:24:13.700 --> 04:24:15.700
Move, move, move up to the floor

04:24:15.700 --> 04:24:17.700
Right, right, right

04:24:17.700 --> 04:24:19.700
You'll pay the price that you've done

04:24:19.700 --> 04:24:20.700
You'll pay the price that you've done

04:24:20.700 --> 04:24:23.700
You'll pay the price that you've done

04:24:23.700 --> 04:24:25.700
You'll pay the price that you've done

04:24:25.700 --> 04:24:29.700
Oh God, again, I'll give you two seconds

04:24:29.700 --> 04:24:31.700
We love only one thing

04:24:31.700 --> 04:24:34.920
I'll be your destiny, honey, be your lovely

04:24:34.920 --> 04:24:38.000
You'll be your one and only champion

04:24:38.000 --> 04:24:40.720
I'll be your glow, shine, smile, and worship

04:24:40.720 --> 04:24:44.000
Be your love, be your gift, I'll be your destiny

04:24:44.000 --> 04:24:47.260
I'll be your destiny, my love, be your lovely

04:24:47.260 --> 04:24:50.380
You'll be your star, my work, I'll be your star

04:24:50.380 --> 04:24:53.540
I'll let you be my hero, draw your money

04:24:53.540 --> 04:24:56.740
Go on, and you'll never cross me

04:24:56.740 --> 04:24:59.500
Oh, God, again, I'll give you six

04:26:59.500 --> 04:27:28.860
this sounds are coming from all around

04:27:28.860 --> 04:27:31.480
I'm using my body-immersed sound.

04:27:31.480 --> 04:27:32.320
It's so good.

04:27:32.320 --> 04:27:33.980
I'm hearing it from different angles.

04:27:33.980 --> 04:27:35.360
It's actually pretty cool.

04:27:35.360 --> 04:27:38.940
If I like very specific components of the audio design.

04:27:41.280 --> 04:27:42.280
I love it.

04:28:58.860 --> 04:29:27.860
Both the Source and the Reflections are hunter irreplaceable life.

04:29:27.860 --> 04:29:38.860
I would protect them all if I could, but if doing so means ushering in complete annihilation,

04:29:38.860 --> 04:29:43.860
then what can we possibly do?

04:30:27.860 --> 04:30:34.860
It holds no grudges, and neither rages nor weeps for being thundered.

04:30:34.860 --> 04:30:45.860
He has no records but to cower before my true power!

04:30:50.860 --> 04:30:54.860
May have the time has come for another journey of procession.

04:30:57.860 --> 04:31:07.860
No amount of devastation and death can compel it to stop the wheels of creation from turning.

04:31:07.860 --> 04:31:20.860
Some misads of life have already been lost.

04:31:20.860 --> 04:31:33.260
The powerful's perish as nature runs its course, yet in spite of this, people continue

04:31:33.260 --> 04:31:36.380
to believe that the moral will come.

04:31:36.380 --> 04:31:42.220
But it will not.

04:31:42.220 --> 04:31:46.020
For nothing lies beyond the solstice.

04:31:46.020 --> 04:31:49.020
And no one will be left alive.

04:31:49.020 --> 04:31:51.020
Oh, what the...

04:32:04.020 --> 04:32:06.020
Did you think you'd won?

04:32:06.020 --> 04:32:09.020
Guess I'll have to spice things up!

04:32:19.020 --> 04:32:21.020
I

04:34:49.020 --> 04:34:53.020
Oh, come here, let's try and get it done

04:34:53.020 --> 04:34:55.020
Bring it up, get it done

04:34:55.020 --> 04:34:57.020
Come on, let it go

04:34:57.020 --> 04:35:00.020
This is the reason that I've been caught in the dark

04:35:00.020 --> 04:35:03.020
Come here, let's try and get it done

04:35:03.020 --> 04:35:07.020
Come here, let's try and get it done

04:35:07.020 --> 04:35:09.020
Come here, let's try and get it done

04:35:49.020 --> 04:35:54.020
So we love each other and we'll shine our own day

04:35:54.020 --> 04:35:58.020
Shine our own light on this day to day

04:35:58.020 --> 04:36:02.020
We won't be any younger than this

04:36:02.020 --> 04:36:06.020
We're gonna shine our own day

04:36:06.020 --> 04:36:10.020
We're gonna shine our own day

04:36:10.020 --> 04:36:13.020
We're gonna shine our own day

04:36:13.020 --> 04:36:17.020
We're gonna shine our own day

04:36:47.020 --> 04:37:07.220
I'm using my body immersed sound it's so good I'm hearing it from different angles it's

04:37:07.220 --> 04:37:14.700
actually pretty cool it highlights very specific components of the audio design I love it

04:38:44.700 --> 04:39:02.700
Both the Source and the Reflections are hunter irreplaceable life, I would protect them all

04:39:02.700 --> 04:39:06.260
if I could.

04:39:06.260 --> 04:39:11.260
But if doing so means ushering in complete annihilation,

04:39:14.260 --> 04:39:16.260
then what can we possibly do?

04:40:06.260 --> 04:40:26.940
for being sundered you know before my time has come for another journey of

04:40:56.940 --> 04:41:05.340
I hope this perish as nature runs its course yet in spite of this people continue to believe

04:41:05.340 --> 04:41:19.680
that the moral will come but it will not for nothing lies beyond the solstice and no one

04:41:19.680 --> 04:41:22.380
will be left alive no one

04:41:22.380 --> 04:41:38.500
Did you think you'd won?

04:41:38.500 --> 04:41:41.180
Yes, I'll have to spice things up.

04:41:52.380 --> 04:41:54.380
You

04:42:22.380 --> 04:42:24.380
I

04:46:22.380 --> 04:46:40.880
I'm using my body of Merce sound it's so good I'm hearing it from different angles

04:46:40.880 --> 04:46:48.800
it's actually pretty cool if I like very specific components of the audio design I love it

04:47:52.380 --> 04:47:54.380
You

04:52:52.380 --> 04:52:56.800
I think we're going to be

04:52:56.800 --> 04:52:58.380
able to get to the next

04:52:58.380 --> 04:53:02.380
stage. Hello, everybody and

04:53:02.380 --> 04:53:05.380
welcome to Final Fantasy 14

04:53:05.380 --> 04:53:06.380
Fan Festival. If you didn't know

04:53:06.380 --> 04:53:07.380
it already, my name is I also

04:53:07.380 --> 04:53:08.380
know as I see her from the

04:53:08.380 --> 04:53:13.380
community team. How y'all

04:53:13.380 --> 04:53:16.380
feeling today? So we have

04:53:16.380 --> 04:53:17.380
quite a different show. I

04:53:17.380 --> 04:53:18.380
feel like we usually don't do

04:53:18.380 --> 04:53:19.380
this kind of thing. So I

04:53:19.380 --> 04:53:20.380
really, really hope it goes

04:53:20.380 --> 04:53:22.720
I really, really hope it goes well personally,

04:53:22.720 --> 04:53:25.800
but we have some special guests that are joining us today.

04:53:25.800 --> 04:53:28.360
And I'm gonna go ahead and call them out now.

04:53:28.360 --> 04:53:30.960
So let's go ahead and get started.

04:53:30.960 --> 04:53:33.540
So first up, we have Kristoff.

04:53:35.040 --> 04:53:40.040
And next we have Curious Joy.

04:53:50.380 --> 04:53:51.980
I was going to say, I'll go down here.

04:53:51.980 --> 04:53:53.700
I was going to say, are we this?

04:53:53.700 --> 04:53:58.740
And next up, we have Mr. Happy, one, two, two, seven.

04:54:07.540 --> 04:54:08.020
Right there.

04:54:08.020 --> 04:54:11.940
And last, but certainly not least, we have Jesse Cox.

04:54:20.380 --> 04:54:27.340
Awesome. So it's really great to have all of you here on stage with me today, but starting

04:54:27.340 --> 04:54:31.100
from Kristal and moving down to Jesse Cox, why don't you go ahead and introduce yourselves

04:54:31.100 --> 04:54:33.100
and tell everybody what you're about?

04:54:33.100 --> 04:54:34.100
Hmm, Kristal?

04:54:34.100 --> 04:54:36.780
Oh, that's great. I'd like to go ahead first.

04:54:36.780 --> 04:54:42.860
Hello, Fanfes. My name is Kristal, and I'm a content creator. I focus on JRPGs, RPG

04:54:42.860 --> 04:54:48.060
gaming. I also cosplay, and I'm a professional dancer as well. As for Final Fantasy 14,

04:54:48.060 --> 04:54:54.460
I started the game back in 2018 at the launch of Stormblood around then and I'm proud to say,

04:54:54.460 --> 04:55:00.060
or maybe not proud to say, but as of a week ago, I hit 13,000 hours of playtime in the game.

04:55:03.100 --> 04:55:07.020
With about 8,000 of those hours, AFK and Limza-Limza, but you know.

04:55:09.900 --> 04:55:11.820
All right, and next up we have Joy.

04:55:11.820 --> 04:55:15.820
Hello, I am curious Joy, but you can just call me Joy.

04:55:15.820 --> 04:55:19.820
I have been a Warrior of Light since 2019.

04:55:19.820 --> 04:55:23.820
As soon as I saw the Shadowbringers trailer, I was like, who is this person using Skwall's weapon?

04:55:23.820 --> 04:55:27.820
So I started playing it that I have been hooked ever since,

04:55:27.820 --> 04:55:31.820
but other than that I am a content creator that prioritizes JRPG and fighting games.

04:55:35.820 --> 04:55:39.820
Awesome, awesome. And next up we have Happy.

04:55:39.820 --> 04:55:42.220
Hey everyone, Mr. Happy here.

04:55:42.220 --> 04:55:48.860
It's great to be here.

04:55:48.860 --> 04:55:54.880
I've been playing since 1.0, as it would be put, nightmare.

04:55:54.880 --> 04:55:59.220
Even before that, Final Fantasy XI, Final Fantasy has been a part of my life for most

04:55:59.220 --> 04:56:00.220
of my life.

04:56:00.220 --> 04:56:04.940
So, being up here and being able to join all of you for this fun is a special privilege.

04:56:04.940 --> 04:56:06.620
I'm just glad to be here.

04:56:10.820 --> 04:56:12.580
All right, and Jesse.

04:56:12.880 --> 04:56:13.820
Hi, everyone.

04:56:13.820 --> 04:56:15.180
I'm Jesse Fox.

04:56:16.660 --> 04:56:17.820
Check this in the mail.

04:56:18.260 --> 04:56:23.560
Um, I've been playing 14 for six, seven years now, but I've

04:56:23.560 --> 04:56:25.760
been playing Final Fantasy since the nineties.

04:56:26.100 --> 04:56:28.460
So shout out to my old people.

04:56:28.840 --> 04:56:33.860
I love just, uh, yeah, I'm excited to be here.

04:56:33.860 --> 04:56:36.020
It's nice to see all of you.

04:56:36.020 --> 04:56:42.020
All right, contestants, and thank you so much for introducing yourselves.

04:56:42.020 --> 04:56:45.060
Now, I'm going to ask you all to go ahead and take a seat.

04:56:45.060 --> 04:56:47.220
Please feel free to adjust it as needed.

04:56:51.780 --> 04:56:56.180
Okay, I'm going to wait till you're all settled in, and then I'm going to go ahead and explain

04:56:56.180 --> 04:57:01.860
how everything is going to go down. So, all right, everybody all comfy, good to go?

04:57:01.860 --> 04:57:05.860
So yeah, awesome. It's like a ready check in a live party.

04:57:05.860 --> 04:57:09.860
Okay, four of four.

04:57:09.860 --> 04:57:14.860
All right, so there's actually going to be some audience participation, but I will get to that in a second.

04:57:14.860 --> 04:57:19.860
So you know how we're usually having like A, B, C, and D markers in 14?

04:57:19.860 --> 04:57:24.860
So that's going to actually represent some of the question answers and also all of you,

04:57:24.860 --> 04:57:29.860
and which is pretty fitting because like since Crystal is in red,

04:57:29.860 --> 04:57:35.940
She will be representing a or red and then curious Joy will be repping

04:57:36.280 --> 04:57:38.280
B marker or yellow

04:57:38.780 --> 04:57:42.100
Mr.. Happy you will be repping a C or blue and

04:57:42.700 --> 04:57:46.220
Jesse Cox you will be representing D or purple

04:57:49.420 --> 04:57:53.900
So if you happen to have any light sticks with you or anything like that

04:57:53.900 --> 04:57:56.580
Please make sure to like wave it around if you think like oh

04:57:56.580 --> 04:58:00.420
Oh, red for crystal is like my choice.

04:58:00.420 --> 04:58:04.900
So anything or you could just yell it at me that works to either way.

04:58:05.180 --> 04:58:08.900
But yeah, so we're going to go through a variety of segments.

04:58:08.900 --> 04:58:12.340
I feel like these are all going to be like lightning rounds, five lightning rounds.

04:58:12.340 --> 04:58:15.420
It's going to be crazy, not really, but maybe, I don't know.

04:58:15.540 --> 04:58:18.060
It's the game and let's show even I don't know what's going to happen.

04:58:20.340 --> 04:58:21.020
But all right.

04:58:21.020 --> 04:58:24.700
So we're going to go ahead and get started for our first segment.

04:58:24.700 --> 04:58:29.260
So you all see that you have whiteboards in front of you.

04:58:29.260 --> 04:58:33.700
So we are going to be going for our first challenge.

04:58:33.700 --> 04:58:36.380
But let us see what this is going to be.

04:58:36.380 --> 04:58:38.780
Actually, depending on what comes up,

04:58:38.780 --> 04:58:40.460
you may not use the whiteboards yet.

04:58:40.460 --> 04:58:41.940
But we'll see.

04:58:41.940 --> 04:58:43.460
We'll see, we'll see, we'll see.

04:58:46.220 --> 04:58:52.220
Ooh, and it looks like the Joy of Pictomancy is up first.

04:58:52.220 --> 04:58:53.860
So for this segment, I'm just going

04:58:53.860 --> 04:58:58.260
ask you all to just draw a simple thing and then draw to the best of your abilities.

04:58:58.260 --> 04:59:01.620
And then once you're done, just please like what's called Beyond Standby.

04:59:01.620 --> 04:59:06.140
And then we're going to show it off to the audience and whichever ones they think is

04:59:06.140 --> 04:59:09.900
the best out of all of your drawings will get the points.

04:59:09.900 --> 04:59:13.020
So contestants, are you ready?

04:59:13.020 --> 04:59:14.520
I think so.

04:59:14.520 --> 04:59:15.520
Yes.

04:59:15.520 --> 04:59:16.520
All right.

04:59:16.520 --> 04:59:19.580
I think maybe.

04:59:19.580 --> 04:59:20.740
So here we go.

04:59:20.740 --> 04:59:26.460
The first thing you're going to draw is Ayanne.

04:59:26.460 --> 04:59:28.660
And you're going to have 30 seconds to do so.

04:59:28.660 --> 04:59:30.540
So best of luck.

04:59:30.540 --> 04:59:33.460
And your time starts now.

04:59:48.100 --> 04:59:49.100
It's pretty quick.

04:59:49.100 --> 04:59:51.800
You've got 15 seconds left.

04:59:51.800 --> 04:59:55.440
Better rush, gotta go, gotta go.

04:59:55.440 --> 05:00:06.080
10 seconds, 9, 8, 7, 6, 5, 4, 3, 2, 1.

05:00:06.080 --> 05:00:07.240
Time is up.

05:00:07.240 --> 05:00:09.960
All right, pencils down, competitors.

05:00:09.960 --> 05:00:14.400
And now I would really, really like to see you all raise it up

05:00:14.400 --> 05:00:15.600
and show the audience.

05:00:15.600 --> 05:00:17.800
Please and thank you.

05:00:17.800 --> 05:00:18.640
Here we go.

05:00:18.640 --> 05:00:29.600
3, 2, 1, show it off. What do y'all think? Who has the best one? A, for Kristal, B, for Joy,

05:00:29.600 --> 05:00:38.960
C, for Happy, or D, for Jesse Cough. Oh, okay. Okay, it looks like I'm seeing,

05:00:40.160 --> 05:00:44.160
I'm seeing pinks, reds. I don't think pink was the color, was it? I'm just gonna assume that's

05:00:44.160 --> 05:00:45.160
That's purple.

05:00:45.160 --> 05:00:46.160
Question mark?

05:00:46.160 --> 05:00:47.160
Okay.

05:00:47.160 --> 05:00:53.160
So it looks like, it looks like I'm seeing majority of D.

05:00:53.160 --> 05:00:56.160
So Jesse Cox, congratulations.

05:00:56.160 --> 05:01:03.160
So if we could go ahead and get our first point over to Jesse Cox, please.

05:01:03.160 --> 05:01:05.160
Me and Irene, are you there?

05:01:05.160 --> 05:01:06.160
Awesome.

05:01:06.160 --> 05:01:07.160
Hi.

05:01:07.160 --> 05:01:09.160
Over to Jesse Cox, please.

05:01:09.160 --> 05:01:11.160
Thank you.

05:01:11.160 --> 05:01:12.160
Hi.

05:01:12.160 --> 05:01:13.360
What is this?

05:01:13.360 --> 05:01:16.360
That's your point.

05:01:16.360 --> 05:01:20.760
Well, now I want one.

05:01:20.760 --> 05:01:24.160
Well, well, well.

05:01:24.160 --> 05:01:27.520
You need to play to the audience more.

05:01:27.520 --> 05:01:29.760
All right, thank you so much, Rainerine.

05:01:29.760 --> 05:01:32.560
OK, and so that's pretty much how this is going to go,

05:01:32.560 --> 05:01:35.360
but for four more times and maybe not drawing.

05:01:35.360 --> 05:01:36.560
So here we go.

05:01:36.560 --> 05:01:37.280
We'll see.

05:01:37.280 --> 05:01:39.360
I don't know if the roulette's going to do anything.

05:01:39.360 --> 05:01:43.160
I just wanted to see how that looks like.

05:01:43.160 --> 05:01:44.320
Pretty great.

05:01:44.320 --> 05:01:46.960
Jesse Cox apparently had the most accurate one.

05:01:46.960 --> 05:01:54.840
All right, so next up, we have, oh, what is it going to be?

05:01:59.640 --> 05:02:03.520
It's kind of like being in a, oh, what's this one?

05:02:03.520 --> 05:02:06.600
The popularity survey.

05:02:06.600 --> 05:02:10.260
So once again, audience, it's all up to you.

05:02:10.260 --> 05:02:12.700
Please yell your answer or just show me

05:02:12.700 --> 05:02:14.820
which color you think is the correct one.

05:02:14.820 --> 05:02:18.820
So for all of you, including the contestants,

05:02:18.820 --> 05:02:20.420
I want you to answer this question,

05:02:20.420 --> 05:02:25.380
just as honest as you can.

05:02:25.380 --> 05:02:26.740
So here we go.

05:02:26.740 --> 05:02:30.460
And by the way, if you win these rounds,

05:02:30.460 --> 05:02:32.580
they're gonna be worth two points this time.

05:02:32.580 --> 05:02:34.260
So just FYI.

05:02:36.600 --> 05:02:44.360
So, alright then, which of these Arcadian fighters do you think might be the best at karaoke?

05:02:44.360 --> 05:02:56.480
Is it A, Black Cat, B, Honey Bee Lovely, B, Brutphomor, or D, Wicked Thunder?

05:02:56.480 --> 05:03:05.600
Alright, and it looks like, oh, okay, what is everybody's answer, what am I seeing?

05:03:05.600 --> 05:03:17.800
So, it looks like majority of people voted C. So, we're going to go with that.

05:03:17.800 --> 05:03:23.160
And so, Crystal, Joy and Happy, congratulations for getting two points each, but we'll go

05:03:23.160 --> 05:03:25.720
ahead and distribute those at the end.

05:03:25.720 --> 05:03:28.480
So we have another question too.

05:03:28.480 --> 05:03:30.600
So next up, here we go.

05:03:30.600 --> 05:03:31.600
Thank you.

05:03:31.600 --> 05:03:32.600
Yeah.

05:03:32.600 --> 05:03:33.600
Hi.

05:03:33.600 --> 05:03:34.600
Hi.

05:03:34.600 --> 05:03:38.080
No, you can tell. You're so cute.

05:03:38.080 --> 05:03:39.080
For sure.

05:03:39.080 --> 05:03:45.360
Oh, it's cute. You've got like a pair of normal shoes.

05:03:45.360 --> 05:03:50.200
What did Joy get? I'm like so curious. Also, also happy. Also happy.

05:03:50.200 --> 05:03:51.200
Oh.

05:03:51.200 --> 05:03:55.920
I was like, I still don't get it.

05:03:55.920 --> 05:03:58.200
I was like, wait, we get two points?

05:03:58.200 --> 05:04:00.080
It's like those arms?

05:04:00.080 --> 05:04:05.520
All right, and then now next up we have our next question. So that is going to be,

05:04:05.520 --> 05:04:11.520
which of these four dungeons would you be most willing to live for in a year, for a year, excuse me?

05:04:12.160 --> 05:04:16.400
Would you like to live in the Aurumveil? Would you like to live in the Dead Ends?

05:04:16.960 --> 05:04:23.440
The Praetorium or the Shraiburo Dead Walk? How you feeling audience? Where would you want to live?

05:04:30.080 --> 05:04:35.080
know I was hearing like some

05:04:35.080 --> 05:04:37.080
things and like these and then

05:04:37.080 --> 05:04:39.080
also like a I see a little bit

05:04:39.080 --> 05:04:43.080
of the which is crazy but alright

05:04:43.080 --> 05:04:46.080
okay let's go ahead and see

05:04:46.080 --> 05:04:48.080
which one is the most popular

05:04:48.080 --> 05:04:50.080
choice but I do feel like it is

05:04:50.080 --> 05:04:52.080
a C so contestants would you

05:04:52.080 --> 05:04:53.080
like to show your answers

05:04:53.080 --> 05:04:57.080
please straight for a dead

05:04:57.080 --> 05:05:13.080
I think it was D that I was mostly seeing, so it looks like Chris Dahl and Joy also get two points each.

05:05:13.080 --> 05:05:17.080
Meena Rain, can I have you distribute these points as well, please?

05:05:17.080 --> 05:05:19.080
distribute these points as well, please.

05:05:28.080 --> 05:05:29.080
We've got to up our dent.

05:05:29.080 --> 05:05:31.080
Yeah, I know.

05:05:31.080 --> 05:05:33.080
I'm speaking from the heart, you know.

05:05:33.080 --> 05:05:34.080
Yeah.

05:05:34.080 --> 05:05:35.080
It's okay.

05:05:35.080 --> 05:05:38.080
I know you guys are worried, but there are chances to catch up.

05:05:38.080 --> 05:05:40.080
We still got three more games to go, right?

05:05:40.080 --> 05:05:41.080
Three?

05:05:41.080 --> 05:05:42.080
Yes.

05:05:42.080 --> 05:05:43.080
I'm counting correctly in my head.

05:05:43.080 --> 05:05:44.080
Okay.

05:05:44.080 --> 05:05:49.680
actually move on to the next challenge now and that is going to be...

05:05:58.800 --> 05:06:03.680
Oh, that's my favorite segment. Spelling bee, lovely!

05:06:05.200 --> 05:06:07.200
Oh no.

05:06:07.200 --> 05:06:13.520
So for this challenge, I'm gonna show you a location. It's not gonna say any words at all,

05:06:13.520 --> 05:06:20.000
obviously, but you're going to have to identify the place, person, or thing and spell it to

05:06:20.000 --> 05:06:29.360
the best of your abilities. Are you all ready? No. No! Have I seen so many names, I'm afraid,

05:06:29.360 --> 05:06:35.680
right now. And these are all Dom trail also. So sometimes I even struggle with pronunciation.

05:06:35.680 --> 05:06:45.480
All right. Here we go. The first one is, oh no, spell this location.

05:06:45.480 --> 05:07:00.480
I'm going to wait. I'm going to wait.

05:07:00.480 --> 05:07:04.740
audience would you like to yell out the answer maybe it'll help them out in

05:07:04.740 --> 05:07:07.280
their spelling

05:07:18.360 --> 05:07:25.000
you're doing great all right so are you all good to go okay here we go so

05:07:25.000 --> 05:07:36.880
contestants may I please see your answers please show your answers to Leal all

05:07:36.880 --> 05:07:43.960
sure I mean I guess that's kind of correct to Leal unfortunately not

05:07:43.960 --> 05:07:50.920
correct to the yellow markets not correct and to Leal all market I did I

05:07:50.920 --> 05:07:57.900
I didn't I don't know I literally sat there. I was like, it's like my free teleport to

05:08:01.180 --> 05:08:06.240
So you want to know the funny part about all this all of you are in curve I

05:08:08.000 --> 05:08:14.280
Mean this is technically in Chulea law, but the answer we were looking for was that watch you Mickey Mickey is spelled

05:08:16.960 --> 05:08:20.200
And that is spelled a w a

05:08:20.920 --> 05:08:25.080
W-A-C-H-I, oh my gosh, even I'm getting these wrong now.

05:08:25.080 --> 05:08:34.080
Watch you, sorry, W-A-C-H-U-M-E-Q-I, M-E-Q-I.

05:08:34.080 --> 05:08:38.160
I was worried that it was more specific than truly are.

05:08:38.160 --> 05:08:41.480
Maybe, I'll try to be better for this one.

05:08:41.480 --> 05:08:44.440
Okay, are you ready for the next one?

05:08:44.440 --> 05:08:45.440
All right.

05:08:45.440 --> 05:08:51.200
And the next one is, what is this cuisine, specifically the cuisine?

05:08:52.200 --> 05:08:53.160
Oh my God.

05:08:53.280 --> 05:08:54.960
It's a part of MSQ.

05:09:05.240 --> 05:09:06.400
I'll give it a little bit.

05:09:08.480 --> 05:09:09.640
Here, I'll give you a hint.

05:09:09.640 --> 05:09:11.600
It starts with an X.

05:09:12.680 --> 05:09:15.160
If that helps, I don't even know if it really does or not.

05:09:15.440 --> 05:09:32.320
All right, audience, would anybody like to yell out the answer by any chance?

05:09:32.320 --> 05:09:35.280
Yeah, I heard it.

05:09:35.280 --> 05:09:39.440
The answer is Shibbrook Pibble.

05:09:39.440 --> 05:09:45.940
That is spelled X I V R U Q P I V I L.

05:09:46.340 --> 05:09:47.940
Can I get half a point?

05:09:47.940 --> 05:09:50.940
I did see Pibble, so yeah.

05:09:53.340 --> 05:09:55.340
I still don't know what to say about this.

05:09:55.340 --> 05:09:56.900
I'm so sorry.

05:09:56.900 --> 05:09:58.380
Can I see all of your answers?

05:09:58.380 --> 05:09:59.580
Oh my God, I'm so sorry.

05:09:59.580 --> 05:10:02.000
I forgot to ask you to show to the audience.

05:10:02.540 --> 05:10:02.840
Oh.

05:10:06.800 --> 05:10:08.100
Light, nice reference.

05:10:09.440 --> 05:10:20.600
I mean, sure, something civil, you know, just for that, we will give you a point.

05:10:20.600 --> 05:10:28.120
So, Meenareen, can we go ahead and give Jesse Cox one point, please?

05:10:28.120 --> 05:10:32.560
I'll take all the sympathy points I can get.

05:10:32.560 --> 05:10:37.560
Oh, Meenareen, are you there?

05:10:37.560 --> 05:10:44.960
are you getting tacos? One for

05:10:44.960 --> 05:10:46.960
Jesse Cox, please. Thank you.

05:10:46.960 --> 05:10:48.360
He has corn on our plate.

05:10:56.360 --> 05:10:58.160
You will see what that corn

05:10:58.160 --> 05:11:01.160
servant is for. Perhaps in the

05:11:01.160 --> 05:11:02.760
next round or so we'll see.

05:11:02.760 --> 05:11:13.120
All right, so I think we're ready to move on to our next segment, so let's go ahead and

05:11:13.120 --> 05:11:14.120
see what's next.

05:11:14.120 --> 05:11:18.760
There's only two more, and I believe this next one, I got to see which one it is.

05:11:18.760 --> 05:11:25.040
We'll see, we'll see, we'll see.

05:11:25.040 --> 05:11:29.240
And this one is going to be time of my life.

05:11:29.240 --> 05:11:34.520
So competitors, I would like you all to stand up and please proceed to the front of the desk

05:11:34.520 --> 05:11:35.520
once more.

05:11:35.520 --> 05:11:36.520
It's EMO time.

05:11:36.520 --> 05:11:37.520
Oh.

05:11:37.520 --> 05:11:38.520
Okay.

05:11:38.520 --> 05:11:39.520
All right.

05:11:39.520 --> 05:11:53.840
So I'm just going to give you all the name of the EMO and then you're going to do your

05:11:53.840 --> 05:11:55.640
best to perform it.

05:11:55.640 --> 05:11:59.520
And I feel like you should be able to see it right in front of you, but we are going

05:11:59.520 --> 05:12:02.220
to be going into our first E-Mote.

05:12:02.220 --> 05:12:07.640
And the first one is actually, I should tell you how much points this is going to cost.

05:12:07.640 --> 05:12:13.520
So it's going to be four points for every, what's it called, vote from the audience,

05:12:13.520 --> 05:12:15.120
the popular vote from the audience.

05:12:15.120 --> 05:12:16.120
So here we go.

05:12:16.120 --> 05:12:23.240
The first one is going to be the pose of the Unbound.

05:12:23.240 --> 05:12:24.240
I'm not sure.

05:12:24.240 --> 05:12:25.540
I don't have that emo.

05:12:25.540 --> 05:12:30.400
It's okay, you can do your best.

05:12:30.400 --> 05:12:33.320
All right, so please contestants, when you're ready,

05:12:33.320 --> 05:12:35.560
put maybe like spread apart a little bit more

05:12:35.560 --> 05:12:37.840
so there's more room, right?

05:12:37.840 --> 05:12:41.600
Okay, and so here we go.

05:12:41.600 --> 05:12:44.040
Pose of the inbound, please.

05:12:46.040 --> 05:12:46.880
Oh, right now?

05:12:46.880 --> 05:12:48.360
Yes, oh.

05:12:48.360 --> 05:12:50.320
To the best of your memory.

05:12:54.240 --> 05:13:09.240
And as they are dramatically posing, who do y'all think is the best one?

05:13:09.240 --> 05:13:19.720
Alright, looks like I'm seeing the majority is for Chris Doll.

05:13:19.720 --> 05:13:20.720
Congratulations.

05:13:20.720 --> 05:13:22.680
That's good, that's good.

05:13:22.680 --> 05:13:26.120
Four points in your pocket, so congrats for that.

05:13:26.120 --> 05:13:26.960
All right.

05:13:28.240 --> 05:13:29.680
Okay, I need that emote.

05:13:29.680 --> 05:13:34.080
Next up, we're gonna go ahead and move on to the next one.

05:13:34.080 --> 05:13:36.560
So, Crystal already has four points,

05:13:36.560 --> 05:13:39.600
so let's see how much more she can get.

05:13:39.600 --> 05:13:41.720
So, this is the next one.

05:13:41.720 --> 05:13:45.800
The runway walk by the female Allison.

05:13:45.800 --> 05:13:48.240
So, I was about to say chat,

05:13:48.240 --> 05:13:50.600
but even chat, if you're watching this at home,

05:13:50.600 --> 05:13:54.120
just like say it in chat, which one you like the best.

05:13:54.120 --> 05:13:57.720
And the audience here, please also light up your glow sticks

05:13:57.720 --> 05:14:00.520
to see who does the best runway walk

05:14:00.520 --> 05:14:03.120
in female Ellison posing.

05:14:03.120 --> 05:14:04.520
So here we go.

05:14:04.520 --> 05:14:08.200
Let's see who has the best sophisticated Saunter, shall we?

05:14:11.720 --> 05:14:12.560
Here we go.

05:14:12.560 --> 05:14:13.560
Here we go.

05:14:13.560 --> 05:14:14.560
Here we go.

05:14:14.560 --> 05:14:15.560
Here we go.

05:14:15.560 --> 05:14:16.560
Here we go.

05:14:16.560 --> 05:14:17.560
Here we go.

05:14:17.560 --> 05:14:18.560
Here we go.

05:14:18.560 --> 05:14:19.560
Here we go.

05:14:19.560 --> 05:14:20.560
Here we go.

05:14:20.560 --> 05:14:34.720
getting it fantastic amazing amazing amazing all right what are we thinking

05:14:34.720 --> 05:14:40.440
everybody. Ooh, this is actually like...

05:14:49.320 --> 05:14:59.440
Okay, I think I'm seeing... You know, I'm actually seeing majority blue, so happy!

05:14:59.440 --> 05:15:06.440
Four points. All right. And congratulations to both Crystal and Happy for four points each.

05:15:06.440 --> 05:15:10.440
So, Meena Reen, when you're ready, can I have you distribute the points out?

05:15:10.440 --> 05:15:13.440
Four to Crystal and four to Happy.

05:15:13.440 --> 05:15:15.440
Do I get a corn service?

05:15:20.440 --> 05:15:21.440
Yes.

05:15:21.440 --> 05:15:23.440
I get a corn service.

05:15:23.440 --> 05:15:24.440
A corn.

05:15:26.440 --> 05:15:28.440
Mr. Happy.

05:15:29.440 --> 05:15:39.440
Yes. Yes. That's all I wanted. I was waiting for that.

05:15:39.440 --> 05:15:47.440
All right. And thank you so much. So as you can tell, once you get five points, you get

05:15:47.440 --> 05:15:55.040
a corn servant. And so after this next one, we'll see who might potentially win. So can

05:15:55.040 --> 05:15:58.640
Can I actually have you all seated back down, please,

05:15:58.640 --> 05:16:03.640
because this one coming up is the last challenge of the day.

05:16:06.360 --> 05:16:08.240
All right.

05:16:08.240 --> 05:16:10.760
And what challenge might that be, you ask?

05:16:14.440 --> 05:16:16.520
Gosh, look at that emote, it's so good.

05:16:16.520 --> 05:16:19.000
I love it so much.

05:16:20.640 --> 05:16:21.480
All right.

05:16:21.480 --> 05:16:27.480
And then let's go ahead and head back to the game, please.

05:16:27.480 --> 05:16:31.480
I mean, the other game. Not this game, but like the other game.

05:16:31.480 --> 05:16:33.480
I mean, we can keep doing the catwalk.

05:16:33.480 --> 05:16:35.480
I mean, if you all like to.

05:16:35.480 --> 05:16:37.480
Sure, absolutely.

05:16:37.480 --> 05:16:40.480
Okay. I think we're moving on to our next one.

05:16:40.480 --> 05:16:47.480
So there's only one left, and that this one is going to be kind of crazy.

05:16:47.480 --> 05:16:49.480
Maybe. I don't know.

05:16:49.480 --> 05:17:12.720
know. We'll see. So this one is called Remember Us. Remember we once crafted. This is Final Fantasy 14 and it would be such a dishonor if we didn't have anything crafting related. So we're going to go ahead and show you what you're going to be making. And then we're going to distribute supplies to you all. So if you could all move your whiteboard

05:17:12.720 --> 05:17:20.400
spore word that would be great because you won't be needing them anymore. Okay. Alright.

05:17:20.400 --> 05:17:30.640
So you will be making the living memory ice cream from memory. It's going to be great.

05:17:30.640 --> 05:17:41.960
Meena Reem, can you have you bring out all of their items please? Oh my. Everybody gets

05:17:41.960 --> 05:17:52.200
a cone each. Why? Why? Why? Why? Oh my gosh. And there is going to be some fun things for

05:17:52.200 --> 05:17:56.320
you to all choose from and everything like that. Make sure to share it with your fellow

05:17:56.320 --> 05:18:03.080
contestants please and thank you. Because you will need like some of everything. So

05:18:03.080 --> 05:18:08.120
if you need to pass it down, if you need anything else, please make sure to pass

05:18:08.120 --> 05:18:18.240
it down. Wait, what is this? I don't know. So that what you have in your hands is what

05:18:18.240 --> 05:18:23.440
you're going to be making the ice cream scoops with. You have other scoops there but we just

05:18:23.440 --> 05:18:29.460
wanted you to be included in the fun of making your own ice cream. So I think we can go

05:18:29.460 --> 05:18:34.760
ahead and get started but did you all want like one hint at the very least maybe? Would

05:18:34.760 --> 05:18:51.440
help okay this is very helpful thank you this is not like what I thought it

05:18:51.440 --> 05:18:54.740
would like I said even I don't know what's gonna happen during the game

05:18:54.740 --> 05:19:01.840
roulette the roulette game show I'm saying it incorrectly but yes I don't

05:19:01.840 --> 05:19:05.440
off of this we just combined forces

05:19:05.440 --> 05:19:10.840
I was gonna say you need to get up to steal their scoops yeah you could use the pre-made scoops also if you want to steal them from the back

05:19:10.840 --> 05:19:13.840
wait he got stuck at the bone

05:19:13.840 --> 05:19:16.840
yeah no don't don't don't worry about that

05:19:16.840 --> 05:19:18.840
yeah we'll send them down your way

05:19:18.840 --> 05:19:21.840
yeah we'll send what yeah so there's plenty there's plenty for everyone

05:19:21.840 --> 05:19:22.840
yes you're good

05:19:22.840 --> 05:19:23.840
yeah yeah

05:19:23.840 --> 05:19:24.840
what

05:19:24.840 --> 05:19:27.840
we can have them

05:19:27.840 --> 05:19:30.840
I want some please

05:19:30.840 --> 05:19:33.240
Oh no! Yeah, thank you!

05:19:36.120 --> 05:19:36.620
Okay.

05:19:39.400 --> 05:19:39.900
Okay.

05:19:41.960 --> 05:19:43.960
Awesome. Great.

05:19:45.880 --> 05:19:49.480
She has one another hint? By any chance? You guys want another hint?

05:19:51.320 --> 05:19:57.560
Contestants, would you like another hint? Does it not help every time I ask you, do you want another hint?

05:20:00.840 --> 05:20:11.240
All right, I'm gonna move on to the next hint. We'll see what that one looks like.

05:20:11.240 --> 05:20:20.120
Oh. Cool. Great. And it's Grahatiya holding it.

05:20:20.120 --> 05:20:27.680
Oh, wait. No, something is actually visible in this hint, so...

05:20:27.680 --> 05:20:32.680
Stabilize the ball. Stabilize.

05:20:34.680 --> 05:20:36.680
Alright.

05:20:38.680 --> 05:20:39.680
No.

05:20:39.680 --> 05:20:40.680
Oh!

05:20:41.680 --> 05:20:44.680
What is the rest of the cat? A few stars?

05:20:45.680 --> 05:20:46.680
Ooh, and a cherry.

05:20:47.680 --> 05:20:48.680
Perfect.

05:20:51.680 --> 05:20:52.680
Wow.

05:20:52.680 --> 05:21:00.280
All right, also for all of your efforts, this is worth one corn servant a full five points

05:21:06.280 --> 05:21:08.280
All right

05:21:09.320 --> 05:21:13.560
And then here's just in case oh looks like crystal is done. I'm so pretty

05:21:14.280 --> 05:21:20.200
It's a lot so you can go ahead and hold it up once y'all are done with your creations or yeah, you can put it up

05:21:20.200 --> 05:21:22.200
That works too

05:21:22.680 --> 05:21:24.680
That's so cute!

05:21:24.680 --> 05:21:26.680
It's a masterpiece.

05:21:26.680 --> 05:21:28.680
Oh, finishing touches?

05:21:28.680 --> 05:21:30.680
Oh my gosh!

05:21:30.680 --> 05:21:32.680
It looks like a cat floor.

05:21:32.680 --> 05:21:34.680
Oh!

05:21:34.680 --> 05:21:36.680
Are you safe?

05:21:36.680 --> 05:21:38.680
Is it going to follow?

05:21:38.680 --> 05:21:40.680
I want to edit mine now.

05:21:40.680 --> 05:21:42.680
Can I shoot it?

05:21:42.680 --> 05:21:44.680
Maybe once you put it up you might be walking in.

05:21:44.680 --> 05:21:46.680
Oh no.

05:21:46.680 --> 05:21:48.680
Oh no.

05:21:48.680 --> 05:21:50.680
You know what? I love it.

05:21:50.680 --> 05:21:51.680
It's always better.

05:21:51.680 --> 05:21:52.680
It's great.

05:21:52.680 --> 05:21:56.680
I think theirs are going to fall.

05:21:56.680 --> 05:21:58.680
Oh no.

05:21:58.680 --> 05:22:04.680
Alright, once you both are ready, please put it on.

05:22:04.680 --> 05:22:06.680
Did you like stop blue?

05:22:06.680 --> 05:22:08.680
I don't think so.

05:22:08.680 --> 05:22:16.680
This is fantastic.

05:22:16.680 --> 05:22:18.680
These creations are great.

05:22:18.680 --> 05:22:22.680
Is that going to hold steady? Wow, that is all.

05:22:28.680 --> 05:22:31.680
Stay! Stay!

05:22:31.680 --> 05:22:33.680
It's leaning.

05:22:33.680 --> 05:22:34.680
Stay!

05:22:34.680 --> 05:22:36.680
It's leaning.

05:22:48.680 --> 05:22:52.680
Structural integrity.

05:22:52.680 --> 05:22:54.680
This is fantastic.

05:22:56.680 --> 05:22:58.680
Awesome, great job everybody.

05:22:58.680 --> 05:23:00.680
Stay.

05:23:02.680 --> 05:23:04.680
That's calm dude.

05:23:06.680 --> 05:23:08.680
Just don't see the vision.

05:23:10.680 --> 05:23:12.680
Awesome.

05:23:12.680 --> 05:23:19.680
Okay, so audience, who do you think has the best ice cream cone according to the living memory ice cream?

05:23:19.680 --> 05:23:27.680
Is it egg for Kristal, B for Joy, C for Happy, or D for Joy?

05:23:27.680 --> 05:23:29.680
Oh no!

05:23:32.680 --> 05:23:34.680
It's so good, it's so good!

05:23:42.680 --> 05:23:45.680
It's good, otherwise.

05:23:45.680 --> 05:23:51.680
You know, I am seeing some C and I am seeing some B, so...

05:23:51.680 --> 05:23:53.680
Ooh, okay, let's look at the corner over there.

05:23:56.680 --> 05:24:00.680
I think I'm actually seeing a lot for...

05:24:02.680 --> 05:24:04.680
C, alright.

05:24:06.680 --> 05:24:09.680
Mr. Happy, congratulations.

05:24:09.680 --> 05:24:14.680
Can we bring out one corn servant for Mr. Happy, please?

05:24:14.680 --> 05:24:17.680
I'm shocked.

05:24:17.680 --> 05:24:19.680
I am!

05:24:19.680 --> 05:24:21.680
Yes!

05:24:21.680 --> 05:24:22.680
It's Picasso!

05:24:22.680 --> 05:24:25.680
I think that's beautiful. I'm not gonna lie.

05:24:27.680 --> 05:24:29.680
All right.

05:24:29.680 --> 05:24:32.680
And so that is actually going to conclude our games.

05:24:32.680 --> 05:24:37.680
May all of you stand up and please proceed to the front for our awards ceremony.

05:24:37.680 --> 05:24:40.480
Oh, I forgot you'd get something if you end up winning this.

05:24:40.480 --> 05:24:41.980
Did I forget to mention that?

05:24:41.980 --> 05:24:43.280
What?

05:24:43.280 --> 05:24:47.980
That you win something for anywhere please head to the front.

05:24:47.980 --> 05:24:50.480
Yay!

05:24:50.480 --> 05:24:54.380
Or did I know? I don't know. Maybe it's...

05:24:54.380 --> 05:24:59.780
So congratulations to Mr. Happy who won two corn servants.

05:25:04.780 --> 05:25:05.880
All right.

05:25:05.880 --> 05:25:10.880
And can we go ahead and award Mr. Happy with Ms. Prize, please?

05:25:10.880 --> 05:25:16.880
What? Yes! Yes!

05:25:20.880 --> 05:25:25.880
This is the greatest honor I've ever received in my life.

05:25:25.880 --> 05:25:29.880
Watch the show, dog happy. Yeah!

05:25:35.880 --> 05:25:41.880
All right and happy. How are you feeling right now?

05:25:41.880 --> 05:25:50.880
How are you? Happy? Are you pretty happy? I'm very happy.

05:25:50.880 --> 05:26:00.880
And so yeah, thank you all so much for joining us. Would y'all think of this show? Should we do this some more? What do you think? Maybe include more people?

05:26:00.880 --> 05:26:06.640
Very, very happy to hear it. But yeah, from all of you, any last words you would like to,

05:26:06.640 --> 05:26:12.420
what's it called? That sounds so threatening. Any last thoughts before we end the roulette

05:26:12.420 --> 05:26:13.420
game show?

05:26:13.420 --> 05:26:17.720
Last thoughts, let's see. I don't know, it's just an honor to be here on the stage for

05:26:17.720 --> 05:26:23.320
FanFest after being such a big fan of Final Fantasy for so long. And you know what?

05:26:23.320 --> 05:26:27.320
I still love my creation and I tried to make it as accurate as possible to the

05:26:27.320 --> 05:26:34.320
game one and I was so far off and I don't regret it for one second.

05:26:34.320 --> 05:26:39.320
Anybody else have any last thoughts before we end the show?

05:26:39.320 --> 05:26:40.320
Oh!

05:26:40.320 --> 05:26:43.320
You see how mine is still spinning?

05:26:43.320 --> 05:26:45.320
Watch this happen!

05:26:45.320 --> 05:26:48.320
And how pretty it is!

05:26:48.320 --> 05:26:49.320
So gorgeous!

05:26:49.320 --> 05:26:51.320
I did this for crying.

05:26:51.320 --> 05:26:58.320
I did this for cryol guys, come on, she deserved it.

05:26:58.320 --> 05:27:05.320
All right, and any last words from Happy?

05:27:05.320 --> 05:27:06.320
Jesse?

05:27:06.320 --> 05:27:12.320
This is a really weird still image of anyone.

05:27:12.320 --> 05:27:15.320
If you just look at it.

05:27:15.320 --> 05:27:19.320
Thanks everyone for joining us for the show.

05:27:19.320 --> 05:27:27.640
Thanks to everyone for supporting as you have and showing up to fan festivals like this because it makes all these times that much better when everyone's here and having a good time.

05:27:27.640 --> 05:27:33.440
So, expansion announcements were great and I'm looking forward to the next year of Final Fantasy XIV as we get towards Evercold.

05:27:33.440 --> 05:27:41.440
Alright, and Jesse, any last words?

05:27:41.440 --> 05:27:48.360
I am just so happy to have been up here with all of this concrete and all of this stuff.

05:27:48.360 --> 05:27:49.360
You know I have.

05:27:49.360 --> 05:27:55.800
Except for Happy, who is that my mortal enemy.

05:27:55.800 --> 05:27:59.160
But this has been a blast and I'm so glad to be a part of this community.

05:27:59.160 --> 05:28:02.040
This is amazing and I'm happy to do this.

05:28:02.040 --> 05:28:03.040
Thanks.

05:28:03.040 --> 05:28:06.040
Awesome. Give it up, y'all.

05:28:06.040 --> 05:28:09.040
Except for you.

05:28:09.040 --> 05:28:13.040
Awesome. And I think that pretty much wraps up our show.

05:28:13.040 --> 05:28:15.040
So thank you so much, everybody, for tuning in.

05:28:15.040 --> 05:28:19.040
But we do have more panels on the way, so please remember to stay tuned.

05:28:19.040 --> 05:28:22.040
And, yeah, thank you so much for watching.

05:28:22.040 --> 05:28:24.040
Have a good one. Bye!

05:30:33.040 --> 05:30:35.040
I

05:31:33.040 --> 05:31:35.040
I

05:33:33.040 --> 05:33:49.680
The sounds are coming from all around.

05:33:49.680 --> 05:33:52.480
I'm using my body immersed sound.

05:33:52.480 --> 05:33:53.480
It's so good.

05:33:53.480 --> 05:33:54.880
I'm hearing it from different angles.

05:33:54.880 --> 05:33:56.280
It's actually pretty cool.

05:33:56.280 --> 05:34:02.120
If I like very specific components of the audio design.

05:34:02.120 --> 05:34:03.120
I love it!

05:35:02.120 --> 05:35:04.120
I

05:35:32.120 --> 05:35:49.320
Both the Source and the Reflections are hunting a replaceable life.

05:35:49.320 --> 05:35:54.040
I will protect them all if I could.

05:35:54.040 --> 05:36:02.080
But if doing so means ushering in complete annihilation, then what's the point of

05:36:02.080 --> 05:36:04.080
What can we possibly do?

05:36:32.080 --> 05:36:54.760
The star is tolerant to life, it holds no grudges, and neither rages nor weeps for being

05:36:54.760 --> 05:36:56.760
Sunder

05:37:12.080 --> 05:37:15.400
May have the time has come for another journey across the salt

05:37:15.400 --> 05:37:28.400
No amount of devastation and death can compel it to stop the wheels of creation from turning.

05:37:28.400 --> 05:37:43.400
So many seeds of life have already been lost.

05:37:43.400 --> 05:37:54.400
Time to perish as nature runs its course, yet in spite of this, people continue to believe

05:37:54.400 --> 05:37:57.400
that the more we'll come.

05:37:57.400 --> 05:38:02.400
But it will not.

05:38:02.400 --> 05:38:09.400
For nothing lies beyond the solstice, and no one will be left alive.

05:38:09.400 --> 05:38:11.400
No one.

05:38:13.400 --> 05:38:26.400
Did you think you'd won?

05:38:26.400 --> 05:38:28.900
Yes I'll have to spice things up!

05:38:43.400 --> 05:38:45.400
You

05:40:13.400 --> 05:40:15.400
I

05:40:43.400 --> 05:40:45.400
I

05:41:13.400 --> 05:41:15.400
I

05:42:13.400 --> 05:42:15.400
I

05:42:43.400 --> 05:42:45.400
You

05:43:13.400 --> 05:43:37.920
The sounds are coming from all around.

05:43:37.920 --> 05:43:40.400
I'm using my body-immersed sound.

05:43:40.400 --> 05:43:41.400
It's so good.

05:43:41.400 --> 05:43:43.040
I'm hearing it from different angles.

05:43:43.040 --> 05:43:44.440
It's actually pretty cool.

05:43:44.440 --> 05:43:48.120
It highlights very specific components of the audio design.

05:43:50.360 --> 05:43:51.360
I love it.

05:44:41.400 --> 05:44:46.400
I'm not sure if you can see it, but I'm pretty sure it's not.

05:44:46.400 --> 05:44:51.400
It's just that I can't see it.

05:44:51.400 --> 05:44:56.400
I'm not sure if you can see it, but I'm pretty sure it's not.

05:44:56.400 --> 05:45:01.400
I'm pretty sure it's not.

05:45:01.400 --> 05:45:06.400
I'm pretty sure it's not.

05:45:06.400 --> 05:45:36.200
Both the source and the reflections are hunter irreplaceable life.

05:45:36.200 --> 05:45:40.200
I would protect them all if I could.

05:45:40.200 --> 05:45:47.200
But if doing so means ushering in complete annihilation,

05:45:47.200 --> 05:45:52.200
then what can we possibly do?

05:46:06.200 --> 05:46:34.000
The

05:46:34.000 --> 05:46:43.000
The star is tolerant for life, it holds no grudges, and neither rages nor weeps for being

05:46:43.000 --> 05:46:44.000
sundered.

05:46:44.000 --> 05:46:57.000
He has now recourse but to call it all my true power!

05:46:57.000 --> 05:47:04.000
May have the time has come for another journey across the salt.

05:47:04.000 --> 05:47:17.000
No amount of devastation and death can compel it to stop the wheels of creation from turning.

05:47:27.000 --> 05:47:31.000
The only seeds of life have already been blessed.

05:47:36.000 --> 05:47:41.000
Countless perish as nature runs its course, yet in spite of this,

05:47:41.000 --> 05:47:45.000
people continue to believe that the moral will come.

05:47:48.000 --> 05:47:50.000
But it will not.

05:47:51.000 --> 05:47:54.000
For nothing lies beyond the solstice,

05:47:54.000 --> 05:47:57.000
And no one will be left alive.

05:47:57.000 --> 05:47:59.000
No one.

05:48:13.000 --> 05:48:15.000
Did you think you'd won?

05:48:15.000 --> 05:48:18.000
Guess I'll have to spice things up.

05:49:54.000 --> 05:50:01.000
I

05:50:01.000 --> 05:50:04.000
I

05:50:04.000 --> 05:50:08.000
I

05:50:08.000 --> 05:50:14.000
I

05:50:14.000 --> 05:50:19.000
I

05:51:19.000 --> 05:51:21.000
I don't know what I'm talking about

05:51:21.000 --> 05:51:23.000
I don't know what I'm talking about

05:53:19.000 --> 05:53:26.240
The sounds are coming from all around.

05:53:26.240 --> 05:53:29.040
I'm using my body immersed sound.

05:53:29.040 --> 05:53:30.040
It's so good.

05:53:30.040 --> 05:53:31.440
I'm hearing it from different angles.

05:53:31.440 --> 05:53:32.840
It's actually pretty cool.

05:53:32.840 --> 05:53:38.680
If I like very specific components of the audio design.

05:53:38.680 --> 05:53:41.680
I love it.

05:53:41.680 --> 05:53:43.680
I

05:55:11.680 --> 05:55:27.000
Both the Source and the Reflections are hunter irreplaceable life. I would protect them all

05:55:27.000 --> 05:55:38.800
if I could. But if doing so means ushering in complete annihilation, then what can

05:55:38.800 --> 05:55:40.800
What can we possibly do?

05:56:08.800 --> 05:56:31.360
The star is tolerant to life, it holds no grudges, and neither rages nor weeps for being

05:56:31.360 --> 05:56:33.360
Sunder

05:56:48.640 --> 05:56:51.360
May have the time has come for another journey across

05:56:51.360 --> 05:56:52.360
This is something.

05:56:58.860 --> 05:57:05.360
No amount of devastation and death can compel it to stop the wheels of creation from turning.

05:57:15.860 --> 05:57:18.360
So many seeds of life have already been lost.

05:57:21.360 --> 05:57:30.960
Countless perish as nature runs its course, yet in spite of this, people continue to believe

05:57:30.960 --> 05:57:33.960
that the moon will come.

05:57:33.960 --> 05:57:39.560
But it will not.

05:57:39.560 --> 05:57:48.360
For nothing lies beyond the solstice, and no one will be left alive, and no one.

05:57:48.360 --> 05:58:03.520
Did you think you'd won?

05:58:03.520 --> 05:58:07.400
Guess I'll have to slice things up!

06:02:48.360 --> 06:03:17.280
I'm using my body immersed sound.

06:03:17.280 --> 06:03:19.680
It's so good, I'm hearing it from different angles.

06:03:19.680 --> 06:03:21.040
It's actually pretty cool.

06:03:21.040 --> 06:03:24.800
If I like very specific components of the audio design.

06:03:24.800 --> 06:03:25.640
Woo!

06:03:27.000 --> 06:03:27.840
I love it.

06:04:57.840 --> 06:05:13.240
Both the Source and the Reflections are hunter irreplaceable lives.

06:05:13.240 --> 06:05:18.880
I will protect them all if I could.

06:05:18.880 --> 06:05:27.800
But if doing so means ushering in complete annihilation, then what can we possibly do

06:05:27.800 --> 06:05:29.800
What do you really do?

06:05:57.800 --> 06:06:19.280
The star is tolerant for life, it holds no grudges, and neither rages nor weeps for

06:06:19.280 --> 06:06:41.840
being sundered may have the time has come for another journey across the

06:06:41.840 --> 06:06:53.840
No amount of devastation and death can compel it to stop the wheels of creation from turning.

06:07:03.840 --> 06:07:06.840
The so many seeds of life have already been lost.

06:07:11.840 --> 06:07:20.840
Countless perish as nature runs its course. Yet in spite of this, people continue to believe that the moral will come.

06:07:24.840 --> 06:07:34.840
But it will not. For nothing lies beyond the solstice. And no one will be left alive. No one.

06:07:41.840 --> 06:07:51.840
Did you think you'd won?

06:07:51.840 --> 06:08:06.840
Guess I'll have to spice things up.

06:09:36.840 --> 06:09:38.840
I

06:11:36.840 --> 06:11:43.840
I

06:11:43.840 --> 06:11:46.840
I

06:11:46.840 --> 06:11:49.840
I

06:11:49.840 --> 06:11:54.840
I

06:11:54.840 --> 06:12:00.840
I

06:12:00.840 --> 06:12:05.840
I

06:12:35.840 --> 06:13:05.560
I'm using my body immersed sound.

06:13:05.560 --> 06:13:07.960
It's so good, Brent. I'm hearing it from different angles.

06:13:07.960 --> 06:13:09.360
It's actually pretty cool.

06:13:09.360 --> 06:13:12.960
If I like very specific components of the audio design.

06:13:15.260 --> 06:13:16.260
I love it.

06:14:35.560 --> 06:15:01.560
Both the Source and the Reflections are hunting irreplaceable lives.

06:15:01.560 --> 06:15:04.560
I would protect them all if I could.

06:15:06.560 --> 06:15:11.560
But if doing so means ushering in complete annihilation,

06:15:14.560 --> 06:15:16.560
then what can we possibly do?

06:15:31.560 --> 06:15:58.720
The

06:15:58.720 --> 06:16:07.720
The star is tolerant to life, that holds no grudges, and neither rages nor weeps for being

06:16:07.720 --> 06:16:08.720
thundered.

06:16:08.720 --> 06:16:25.720
You have now recalls but a coward before my true power!

06:16:25.720 --> 06:16:28.720
I hope the time has come for another journey across the south.

06:16:35.720 --> 06:16:41.720
No amount of devastation and death can compel it to stop the wheels of creation from turning.

06:16:52.720 --> 06:16:54.720
So many seeds of life have already been lost.

06:16:55.720 --> 06:17:07.240
The countless perish as nature runs its course, yet in spite of this, people continue to

06:17:07.240 --> 06:17:10.240
believe that the world will come.

06:17:10.240 --> 06:17:22.240
But it will not, for nothing lies beyond the solstice, and no one will be left alive.

06:17:22.240 --> 06:17:24.240
No one.

06:17:37.240 --> 06:17:39.240
Did you think you'd won?

06:17:39.240 --> 06:17:42.240
Guess I'll have to spice things up.

06:17:52.240 --> 06:17:54.240
You

06:18:22.240 --> 06:18:24.240
Oh

06:20:52.240 --> 06:21:05.240
I'm back! I've been waiting for you!

06:21:05.240 --> 06:21:10.240
Do you want to say that?

06:21:10.240 --> 06:21:12.240
Oh, I said it already.

06:21:12.240 --> 06:21:15.240
I didn't hear it.

06:21:15.240 --> 06:21:19.240
Sorry, a little technical difficulties. One moment.

06:21:20.240 --> 06:21:22.240
Aimi-san, please speak.

06:21:23.240 --> 06:21:24.240
Turning the knob.

06:21:24.240 --> 06:21:25.240
Okay, thanks.

06:21:25.240 --> 06:21:26.240
There we go.

06:21:26.240 --> 06:21:30.240
Sorry for the volume of my ear. I forgot.

06:21:30.240 --> 06:21:31.240
Now, back to you.

06:21:31.240 --> 06:21:35.240
From here, as a development panel,

06:21:35.240 --> 06:21:39.240
today, we will be developing a big system

06:21:39.240 --> 06:21:57.040
So we are back.

06:21:57.040 --> 06:22:01.360
So we mentioned about the new battle system, the reborn and evolved system.

06:22:01.360 --> 06:22:06.280
And so now that we have our development panel, we'd like to go a little bit in depth, focusing

06:22:06.280 --> 06:22:09.200
more on the evolved mode.

06:22:09.200 --> 06:22:29.640
And also there will be updates made to like job systems in general and through with the launch of 8.0

06:22:29.640 --> 06:22:38.200
and we want to explain how that is set up as well as the intent behind how we designed it in this development panel.

06:22:38.200 --> 06:22:59.000
Thank you for having me here, producer and director Naoki Yoshida.

06:22:59.000 --> 06:23:01.640
And so, yeah, we brought Hikaru Tamaki here.

06:23:01.640 --> 06:23:04.480
He is the battle system designer,

06:23:04.480 --> 06:23:08.880
and we would like for him to also speak on the subject.

06:23:08.880 --> 06:23:11.880
OK, I'd like to say a few words.

06:23:11.880 --> 06:23:16.440
Before that, if you could say hi to the audience.

06:23:16.440 --> 06:23:19.200
Hi, nice to meet you, everyone.

06:23:19.200 --> 06:23:21.640
I'm Tamaki, the battle system planner.

06:23:21.640 --> 06:23:22.720
Hello, everyone.

06:23:22.720 --> 06:23:23.840
It's nice to meet you all.

06:23:23.840 --> 06:23:26.480
My name is Hikaru Tamaki, battle system planner

06:23:26.480 --> 06:23:28.240
on Final Fantasy XIV.

06:23:28.240 --> 06:23:30.240
Thank you!

06:23:34.240 --> 06:23:43.240
I'm definitely nervous, so Koji-san showed me a way not to be nervous, so I think it's okay today.

06:23:58.240 --> 06:24:05.240
Wait, wait, wait. I've never heard of that advice.

06:24:05.240 --> 06:24:08.240
Wait, wait, wait. I didn't hear about this advice.

06:24:08.240 --> 06:24:09.240
What?

06:24:09.240 --> 06:24:10.240
By the way, what kind of advice?

06:24:10.240 --> 06:24:12.240
Well, what did he tell you?

06:24:12.240 --> 06:24:19.240
Well, if you look at the faces of Hikasen, you'll be very nervous, so don't look at their faces.

06:24:19.240 --> 06:24:26.240
So, basically I told him that if you look in the eyes of everyone, then you will probably die.

06:24:26.240 --> 06:24:30.240
So don't look anyone in the eye.

06:24:46.240 --> 06:24:51.240
I mean in Japan we say just think of the audience as a vegetable patch.

06:24:51.240 --> 06:24:55.240
So I mean I guess it's better than that.

06:24:56.240 --> 06:24:58.240
Thank you.

06:24:58.240 --> 06:25:00.240
Thank you.

06:25:00.240 --> 06:25:05.240
Let's have a good time.

06:25:05.240 --> 06:25:09.240
Yeah, so this is going to be a casual discussion, but yeah, I hope you enjoy.

06:25:09.240 --> 06:25:12.240
Let's go.

06:25:12.240 --> 06:25:14.240
Let us take our seats.

06:25:14.240 --> 06:25:31.400
Okay, so we are going first.

06:25:31.400 --> 06:25:41.080
Bring up the power point, but I'm afraid the power is not on, oh dear.

06:25:41.080 --> 06:25:45.880
A little bit help on the powerpoint PC.

06:25:45.880 --> 06:25:49.080
I'm afraid it is down.

06:25:49.080 --> 06:25:51.080
I guess power?

06:25:51.080 --> 06:25:53.080
Did it get disconnected?

06:25:53.080 --> 06:25:55.080
Did it turn off?

06:25:55.080 --> 06:25:57.080
Can we get some help?

06:25:57.080 --> 06:25:59.080
Technical help please?

06:25:59.080 --> 06:26:01.080
Sorry.

06:26:01.080 --> 06:26:03.080
Thank you.

06:26:03.080 --> 06:26:05.080
Oh no.

06:26:05.080 --> 06:26:07.080
Check!

06:26:07.080 --> 06:26:09.080
Yay!

06:26:09.080 --> 06:26:11.080
Thank you, stage manager.

06:26:12.760 --> 06:26:15.760
Is the is done?

06:26:24.760 --> 06:26:25.760
Did we get power?

06:26:28.760 --> 06:26:29.760
Do we have enough charge?

06:26:31.760 --> 06:26:32.760
You might not.

06:26:35.560 --> 06:26:36.760
We're going to see if it boots up.

06:26:36.760 --> 06:26:40.760
Does it not hold a charge?

06:26:40.760 --> 06:26:44.760
Somebody just turned it off.

06:26:44.760 --> 06:26:48.760
No.

06:26:48.760 --> 06:26:52.760
I think for some reason it wants to reboot.

06:26:52.760 --> 06:26:56.760
Windows update? Really?

06:26:56.760 --> 06:27:00.760
At least it's not a blue screen.

06:27:00.760 --> 06:27:04.760
There we go. There we go.

06:27:04.760 --> 06:27:06.760
It's okay, it's okay, it's okay.

06:27:06.760 --> 06:27:08.760
Yay, we're good.

06:27:10.760 --> 06:27:12.760
Thank you, thank you.

06:27:12.760 --> 06:27:16.760
I'm a little scared, so...

06:27:16.760 --> 06:27:18.760
Excuse me, everyone who's switching.

06:27:18.760 --> 06:27:20.760
Powerpoint. Ah, okay, okay.

06:27:20.760 --> 06:27:21.760
Are we good?

06:27:21.760 --> 06:27:22.760
Yes, we got it.

06:27:22.760 --> 06:27:23.760
Pew!

06:27:25.760 --> 06:27:26.760
Wait a minute.

06:27:26.760 --> 06:27:27.760
Okay.

06:27:27.760 --> 06:27:29.760
Let's get situated.

06:27:29.760 --> 06:27:37.160
Tawaki-kun, I heard that this is your first time overseas.

06:27:37.160 --> 06:27:38.160
Oh yeah.

06:27:38.160 --> 06:27:42.160
Tawaki-san, this is your first time outside of Japan, isn't it?

06:27:42.160 --> 06:27:52.160
This is my first time overseas, but this is my first time overseas, and I suddenly started to get involved.

06:27:52.160 --> 06:27:57.560
So yes, not only is this my first time on an international business trip,

06:27:57.560 --> 06:28:00.760
this is actually my first time out of Japan ever.

06:28:00.760 --> 06:28:10.760
And you had a little trouble at the airport, right?

06:28:10.760 --> 06:28:19.760
I was waiting for other staff to come down, but no one was coming even if I waited for 10 minutes.

06:28:19.760 --> 06:28:25.760
I thought I'd just let them enter, but I was able to do it.

06:28:40.760 --> 06:28:45.760
the immigration line is just getting longer and longer and longer and then where is everybody?

06:29:01.760 --> 06:29:08.760
So I had to do something so no one was coming so I got in line but I didn't know if it was the right line.

06:29:08.760 --> 06:29:14.360
I didn't know who to talk to, I didn't know where I was, I was lost and alone in a strange

06:29:14.360 --> 06:29:24.560
country with no one there to help me, I thought it was all over.

06:29:24.560 --> 06:29:33.560
So, you know who's really the culprit or like the person who's actually cruel here?

06:29:54.560 --> 06:30:00.560
So, the rest of us are all used to traveling overseas, and so we saw that the line for

06:30:00.560 --> 06:30:05.560
immigration was pretty light, so we were like, oh shoot, this is our chance, and we rushed

06:30:05.560 --> 06:30:07.280
through, so we're done.

06:30:07.280 --> 06:30:11.560
And then we noticed, wait, where's Tamaki?

06:30:11.560 --> 06:30:32.100
So the poor guy who was just being nice and waiting for everybody to come, we just blew

06:30:32.100 --> 06:30:38.580
right through him at Grayson and we left the poor guy waiting for us and got stuck behind.

06:30:38.580 --> 06:30:40.700
So yeah, yeah.

06:30:40.700 --> 06:30:49.700
It's a very nice guy, so your encouragement would be appreciated.

06:30:49.700 --> 06:30:53.980
Thank you.

06:30:53.980 --> 06:30:54.980
I'm sorry.

06:30:54.980 --> 06:30:56.500
I'm very sorry.

06:30:56.500 --> 06:31:06.700
I didn't mean to leave you.

06:31:06.700 --> 06:31:09.300
Okay, so before we get into the meat of the conversation,

06:31:09.300 --> 06:31:12.360
I would like for Tamaki to introduce himself.

06:31:14.700 --> 06:31:17.500
Today, we will be talking about the battle system

06:31:17.500 --> 06:31:19.780
from Evercold, but before that,

06:31:19.780 --> 06:31:22.680
please introduce yourself.

06:31:22.680 --> 06:31:25.920
So yes, my main job today is to talk about

06:31:25.920 --> 06:31:28.180
the new battle system being implemented

06:31:29.020 --> 06:31:30.480
with the launch of Evercolt.

06:31:30.480 --> 06:31:32.900
But before I begin, I wanna talk a little bit

06:31:32.900 --> 06:31:34.160
about who I am.

06:31:34.160 --> 06:31:50.160
So I joined Square Enix in September 2013, four days after the launch of a Realm Reborn.

06:31:50.160 --> 06:32:01.160
So before joining Square, I was a writer and editor for a game magazine.

06:32:01.160 --> 06:32:29.160
So I had always been a gamer, but being a writer helped me see game development from a different angle, and before long I had developed an interest in making games myself.

06:32:29.160 --> 06:32:55.160
So I had already played a lot of Final Fantasy XI and Final Fantasy XIV 1.0, and I thought I could use that to get my foot in the door.

06:32:55.160 --> 06:33:00.920
the door. So when I was assigned by the magazine to do an interview with Yoshipee, I used the

06:33:00.920 --> 06:33:05.160
opportunity to ask him for a job.

06:33:05.160 --> 06:33:25.600
Of course, I didn't want YOSHIPI thinking that I was kind of sketchy, so I asked my boss

06:33:25.600 --> 06:33:30.880
ahead of time if he could call up YOSHIPI and let him know what I was about to do.

06:33:30.880 --> 06:33:56.880
I still remember it, but I'm still a very famous veteran as a writer, but I'd like to introduce a young man who's always been a part of the Q14 interview, so I was told that this interview was over, and that was Tamaki-kun.

06:33:56.880 --> 06:34:06.920
I still remember it to this day, but of course, Tanaki was a great writer too, but his supervisor

06:34:06.920 --> 06:34:13.440
told him when we were about to do an interview for the original Final Fantasy 14, he mentioned

06:34:13.440 --> 06:34:21.120
that I have this really young aspiring creator who wants to, who has a passion for 14, just

06:34:21.120 --> 06:34:24.120
Could you at least hear what he has to say?

06:34:33.120 --> 06:34:38.620
And of course, when he comes here, I tell him, you know, because you have no experience as an actual developer,

06:34:38.620 --> 06:34:42.120
you're going to have to start from the bottom. It'll be like a part-time job.

06:34:51.120 --> 06:35:11.120
He was open to any opportunity that we had for him.

06:35:11.120 --> 06:35:13.680
He didn't mind whatever he was assigned.

06:35:13.680 --> 06:35:18.880
He would let me know that I can do anything that you ask, and he was really serious about

06:35:18.880 --> 06:35:25.000
because he really wanted to be a part of the Final Fantasy 14 team and also he's a really

06:35:25.000 --> 06:35:43.320
good gamer too, I mean he's a pro level, pro gamer level.

06:35:43.320 --> 06:35:47.800
And luckily it all worked out, here I am, I got the job and I've been working on 14

06:35:47.800 --> 06:35:50.280
as a battle system planner ever since.

06:35:50.280 --> 06:36:16.000
And so as for my interests, if you hadn't noticed, my hobby is gaming.

06:36:16.000 --> 06:36:22.000
I've been gaming since I was young, and you'll generally find me playing whatever is popular at the time.

06:36:28.000 --> 06:36:34.000
But my true love is competitive games, and I've been playing League of Legends for more than 10 years.

06:36:46.000 --> 06:36:52.120
Back in the day, there weren't any Japanese servers, so I spent most of my time on the

06:36:52.120 --> 06:36:59.200
North American ones, which means there's a chance I may have played with some of you in here.

06:36:59.200 --> 06:37:09.200
And for those keeping track, my main role was ADC.

06:37:09.200 --> 06:37:14.000
Also, I've been playing fighting games for a long time, and I've been out of games lately.

06:37:14.000 --> 06:37:20.800
I've been playing at work on my day off, and after I finished my job, I've been playing at the company's lounge with Yoshida-san and other staff members.

06:37:20.800 --> 06:37:31.800
I'm also really into fighting games, and while I don't do much more, I used to challenge people at work all the time during our lunch hours, even Yoshipi in our gaming lounge.

06:37:31.800 --> 06:37:44.800
I don't think I've even won 10% of the time I fought against him.

06:37:44.800 --> 06:37:54.800
I was able to get the opportunity to communicate with people in the company that otherwise I wouldn't have had the opportunity to do that.

06:37:54.800 --> 06:38:00.800
So I'm really grateful to Yoshida-san and Yokozawa-san and Gondai-san for inviting me to those meet-ups.

06:38:00.800 --> 06:38:05.800
And so thanks to Yoshida-san and my fellow battle team members such as Gondai-san and Yokozawa-san.

06:38:05.800 --> 06:38:09.800
Thanks to them inviting me to those meet-ups when I first joined Square Enix,

06:38:09.800 --> 06:38:17.800
I was able to get the chance to communicate with people in the company that otherwise I wouldn't have had the opportunity to talk to you, and so for that, I'm very, very grateful.

06:38:17.800 --> 06:38:20.800
Yeah, this is it.

06:38:20.800 --> 06:38:24.800
The battery is running out, isn't it?

06:38:24.800 --> 06:38:28.800
No, the battery died again.

06:38:28.800 --> 06:38:31.800
Oh no.

06:38:31.800 --> 06:38:33.800
Yes.

06:38:33.800 --> 06:38:34.800
There you go.

06:38:34.800 --> 06:38:37.800
Oh, just, it all fails.

06:38:37.800 --> 06:38:38.800
No power.

06:38:38.800 --> 06:38:43.800
No PC.

06:38:43.800 --> 06:38:44.800
Yeah, that's right.

06:38:44.800 --> 06:38:45.800
Hey!

06:38:45.800 --> 06:38:48.800
I want to pass one.

06:38:48.800 --> 06:38:49.800
Uh oh.

06:38:49.800 --> 06:38:50.800
Uh oh.

06:38:50.800 --> 06:38:51.800
Uh oh.

06:38:51.800 --> 06:38:52.800
Uh oh.

06:38:52.800 --> 06:38:53.800
Tony.

06:38:53.800 --> 06:38:54.800
Tony.

06:38:54.800 --> 06:38:55.800
Help us, Tony.

06:38:55.800 --> 06:38:56.800
Help Tony.

06:38:56.800 --> 06:38:57.800
We want to...

06:38:57.800 --> 06:38:58.800
Tony!

06:38:58.800 --> 06:38:59.800
Tony!

06:38:59.800 --> 06:39:00.800
Tony!

06:39:00.800 --> 06:39:01.800
Tony!

06:39:01.800 --> 06:39:02.800
Pass one.

06:39:02.800 --> 06:39:03.800
Oh my God.

06:39:03.800 --> 06:39:09.400
Oh my god.

06:39:09.400 --> 06:39:11.200
Now it's Windows Update.

06:39:11.200 --> 06:39:14.000
It's like another Windows Update.

06:39:14.000 --> 06:39:15.000
Update.

06:39:15.000 --> 06:39:22.520
We're terribly sorry.

06:39:22.520 --> 06:39:23.520
This isn't part of...

06:39:23.520 --> 06:39:24.520
This is just...

06:39:24.520 --> 06:39:25.520
There's Tony.

06:39:25.520 --> 06:39:26.520
Tony!

06:39:26.520 --> 06:39:27.520
Yay!

06:39:27.520 --> 06:39:28.520
Yeah!

06:39:28.520 --> 06:39:32.520
I just got a hit.

06:39:32.520 --> 06:39:36.520
You just need to pass.

06:39:36.520 --> 06:39:40.520
It was just loose.

06:39:40.520 --> 06:39:44.520
Sorry.

06:39:44.520 --> 06:39:48.520
Come back it.

06:39:48.520 --> 06:39:52.520
Not your fault.

06:39:52.520 --> 06:39:56.520
That PC is nervous.

06:39:56.520 --> 06:39:59.000
Yes, there you go

06:40:11.280 --> 06:40:14.060
You secured the power it's logged in

06:40:16.760 --> 06:40:18.760
Okay

06:40:19.680 --> 06:40:21.680
Okay, okay

06:40:21.680 --> 06:40:28.680
I think we'll make it in time.

06:40:28.680 --> 06:40:32.580
Yes, yes, yes.

06:40:32.580 --> 06:40:33.580
Yes, yes, yes.

06:40:33.580 --> 06:40:34.580
Okay.

06:40:34.580 --> 06:40:35.680
So please give me a powerpoint.

06:40:35.680 --> 06:40:39.440
Give back to the powerpoint again, please, thank you.

06:40:39.440 --> 06:40:40.440
Maybe.

06:40:40.440 --> 06:40:41.440
Maybe.

06:40:41.440 --> 06:40:43.120
Oh, we did it.

06:40:43.120 --> 06:40:45.480
Yes, we did it.

06:40:45.480 --> 06:40:46.480
Sorry.

06:40:46.480 --> 06:40:47.480
Sorry.

06:40:47.480 --> 06:40:51.480
Oh, password.

06:40:51.480 --> 06:40:52.480
Just in case.

06:40:52.480 --> 06:40:53.480
Just in case.

06:40:53.480 --> 06:40:54.480
Sorry.

06:40:54.480 --> 06:40:55.480
Tony, thank you.

06:40:55.480 --> 06:40:56.480
Thank you, Tony.

06:40:56.480 --> 06:40:57.480
Thank you, Tony.

06:40:57.480 --> 06:40:58.480
Thank you, Tony.

06:40:58.480 --> 06:41:01.480
I remember we were reading.

06:41:01.480 --> 06:41:26.060
I remember we were reading patch notes for when Stormblood was about to release and we were

06:41:26.060 --> 06:41:32.300
We're on a live stream and then our project manager accidentally tripped over the cable.

06:41:32.300 --> 06:41:37.820
Power went out and the live stream went down and we were like, oh no, and that's when Tony

06:41:37.820 --> 06:41:38.820
came to the rescue.

06:41:38.820 --> 06:41:39.820
So he's...

06:41:39.820 --> 06:41:42.460
Yeah, Tony, thank you very much.

06:41:42.460 --> 06:41:45.860
We are very thankful for Tony.

06:41:45.860 --> 06:41:53.860
So, let's talk about the work you've done for us so far.

06:41:53.860 --> 06:41:58.060
And then, so going back to Tamaki's introductions,

06:41:58.060 --> 06:42:00.460
we're going to cover what he had worked on.

06:42:02.900 --> 06:42:04.060
That's the way to go.

06:42:04.060 --> 06:42:05.900
Can we show the slide?

06:42:05.900 --> 06:42:06.740
Okay.

06:42:06.740 --> 06:42:07.580
Whoa.

06:42:12.580 --> 06:42:14.980
So this is a list of some of the things I've worked on

06:42:14.980 --> 06:42:16.140
since joining the team.

06:42:23.860 --> 06:42:31.860
So for the most part, I'm tasked with things related to the player character, such as job actions.

06:42:31.860 --> 06:42:35.860
But every now and then, I get to help implement and create battle content as well.

06:42:35.860 --> 06:42:52.860
And I heard a rumor that when Eden's first Refulgence came out, Yoshida-san would join players on the public server to play.

06:42:52.860 --> 06:42:58.860
Well, I've been doing that for a while now, but I think I like it the most.

06:42:58.860 --> 06:43:02.860
Yeah, I've played a lot of the Rage, but I think this is one of my favorites.

06:43:04.860 --> 06:43:08.860
Now, I'd like to ask you a little bit about this.

06:43:08.860 --> 06:43:12.860
I think you've been doing a lot of the Rage.

06:43:12.860 --> 06:43:33.660
So I want to get your audience participation actually.

06:43:33.660 --> 06:43:38.660
So whenever we have one of our developers come on stage and of course they work on different

06:43:38.660 --> 06:43:41.220
content and looking at the list here.

06:43:41.220 --> 06:43:49.140
I want to give Tamaki a nickname, kind of like how we did with Nakagawa and given Mr. Ozma a nickname.

06:43:49.140 --> 06:43:52.020
We would love to do that for Tamaki also.

06:43:52.020 --> 06:43:53.460
What do you think?

06:44:06.660 --> 06:44:08.180
Oh, it's very difficult.

06:44:11.220 --> 06:44:13.220
What do you want?

06:44:13.220 --> 06:44:16.220
I want to go to the front and listen to it.

06:44:16.220 --> 06:44:18.220
You want me to go in front?

06:44:18.220 --> 06:44:19.220
Yes.

06:44:19.220 --> 06:44:21.220
Okay, I'm going to come down. I can't hear.

06:44:21.220 --> 06:44:23.220
This is such a big venue.

06:44:25.220 --> 06:44:27.220
Sorry. What?

06:44:29.220 --> 06:44:31.220
Oh my God, everyone's talking at the same time.

06:44:32.220 --> 06:44:34.220
Mr. Prime.

06:44:34.220 --> 06:44:36.220
Mr. Prime.

06:44:36.220 --> 06:44:38.220
Okay.

06:44:38.220 --> 06:44:39.220
Oh.

06:44:39.220 --> 06:44:48.340
I knew it. I knew it. Because of the Ritorana like that. Mr. Prime.

06:44:48.340 --> 06:44:52.640
What?

06:44:52.640 --> 06:44:54.020
What's that?

06:44:54.020 --> 06:44:55.020
The number!

06:44:55.020 --> 06:44:57.020
The number!

06:44:57.020 --> 06:44:58.500
Mr. Prime.

06:44:58.500 --> 06:44:59.500
The number.

06:44:59.500 --> 06:45:00.500
Mr. Prime.

06:45:00.500 --> 06:45:02.000
What in English?

06:45:02.000 --> 06:45:03.000
Prime.

06:45:03.000 --> 06:45:04.000
Prime.

06:45:04.000 --> 06:45:05.000
Prime.

06:45:05.000 --> 06:45:06.000
Prime.

06:45:06.000 --> 06:45:07.000
Oh, Prime number.

06:45:07.000 --> 06:45:08.000
The number.

06:45:08.000 --> 06:45:09.000
Mr. Prime.

06:45:09.000 --> 06:45:10.000
The number.

06:45:10.000 --> 06:45:11.000
Mr. Prime.

06:45:11.000 --> 06:45:12.000
Mr. Prime.

06:45:12.000 --> 06:45:14.000
I'm a little too cool.

06:45:14.000 --> 06:45:15.000
That's pretty cool.

06:45:15.000 --> 06:45:16.000
I'm pretty cool.

06:45:16.000 --> 06:45:17.000
I'm pretty cool.

06:45:17.000 --> 06:45:18.000
That's pretty cool.

06:45:18.000 --> 06:45:20.000
He's like a Batman villain.

06:45:20.000 --> 06:45:22.000
Yes, yes, yes. Go.

06:45:22.000 --> 06:45:24.000
Mr. Prime.

06:45:24.000 --> 06:45:29.000
Now Mr. Prime.

06:45:29.000 --> 06:45:36.000
I mean this isn't the only thing he's worked on.

06:45:36.000 --> 06:45:43.000
He did some of the other things that I've worked on as well.

06:45:43.000 --> 06:46:03.000
And so for those high-end-duty adjustments that are there at the end of the list, I've worked on most all of them since Heaven's Word, with the most recent being

06:46:03.000 --> 06:46:19.640
The most recent being the upcoming Dancing Mad Ultimate.

06:46:19.640 --> 06:46:22.040
I worked on that.

06:46:22.040 --> 06:46:26.240
Again, I'm not supposed to talk a lot about it today, but I can tell you the difficulty

06:46:26.240 --> 06:46:30.680
level is just about right.

06:46:30.680 --> 06:46:42.680
The one thing here that I'm probably most proud of is my work on crystalline conflict.

06:46:42.680 --> 06:46:59.680
Again, creating a system from scratch was not without its challenges, but fortunately I had help from a lot of talented colleagues.

06:46:59.680 --> 06:47:00.680
colleagues.

06:47:00.680 --> 06:47:08.280
Well, but at the time of the Crystal Conflict, I almost made a job at PvP Job Action, but

06:47:08.280 --> 06:47:12.360
he made the whole job by himself.

06:47:12.360 --> 06:47:20.680
Yeah, so when we implemented Crystalene Conflict, we also updated PvP-specific job actions,

06:47:20.680 --> 06:47:28.160
and it was just him alone working on doing that.

06:47:28.160 --> 06:47:44.160
I'm really excited for the regional championship tomorrow, that's what I'm going to be watching.

06:47:44.160 --> 06:48:10.160
I'm sure the players will be nervous tomorrow, but it's okay to be nervous, it's time to relax, because we're rooting for them and we know you're going to be rooting for them as well.

06:48:14.160 --> 06:48:34.160
Okay, so that's all about me. Let's now move over into the new battle system that we're implementing with Evercore.

06:48:34.160 --> 06:48:50.160
So specifically, I want to go into a little more detail about the two different modes, the Reborn mode and Evolve mode.

06:48:50.160 --> 06:48:53.160
of the two different modes, the reborn mode and evolve mode.

06:48:53.160 --> 06:48:55.000
Yeah.

06:48:55.000 --> 06:49:12.000
First of all, I wanted to introduce the development concept that we had when designing this new

06:49:12.000 --> 06:49:17.360
system, and that is we wanted to build something that players both new and old would enjoy

06:49:17.360 --> 06:49:28.680
for years to come. And that ultimately led us to the decision to have two modes instead

06:49:28.680 --> 06:49:45.720
of simply one. So first off, we've got the reborn mode, which being based off mainly existing

06:49:45.720 --> 06:49:50.720
job actions and mechanics means with it you'll be able to keep playing the way you do now.

06:49:50.720 --> 06:50:02.200
But that doesn't mean we won't be making small adjustments moving forward, but the foundation

06:50:02.200 --> 06:50:12.120
and mechanics are all firmly grounded in what already exists.

06:50:12.120 --> 06:50:21.860
On the other hand, the three most distinguishing features of the Evolved mode are first and

06:50:21.860 --> 06:50:27.040
foremost we've redesigned the system to better highlight the characteristics of each individual

06:50:27.040 --> 06:50:28.040
job.

06:50:28.040 --> 06:50:37.360
Second off, we wanted to feature completely different action rotations than the reborn

06:50:37.360 --> 06:50:51.360
And third, we wanted to make things easier to understand by reducing the amount of actions necessary to set to your hotbar.

06:51:07.360 --> 06:51:12.240
Well, as I said in the press conference earlier,

06:51:12.240 --> 06:51:17.160
I had a little bit of a misunderstanding after the press conference on SNS.

06:51:17.160 --> 06:51:21.840
But the development is not something that was created

06:51:21.840 --> 06:51:28.480
simply or easily in the same way as the previous mode.

06:51:28.480 --> 06:51:34.120
So, yeah, kind of touching upon what we discussed during the keynote, though.

06:51:34.120 --> 06:51:39.200
And I was looking at the social channels right after I had finished my keynote.

06:51:39.200 --> 06:51:46.240
I did see some comments about how people may have misconstrued the concept of evolved versus reborn.

06:51:46.240 --> 06:51:56.080
And they were thinking reborn mode is making, I'm sorry, evolved mode is making reborn mode more easy.

06:51:56.080 --> 06:51:58.360
But that is not the case. Sorry.

06:51:58.360 --> 06:52:07.000
I've also looked at SNS, and I've also looked at the mode that was created for Switch 2.

06:52:07.000 --> 06:52:09.200
It's just a coincidence.

06:52:09.200 --> 06:52:15.540
And also comments about how, oh, this evolved mode was created because we want to accommodate for the Nintendo Switch too,

06:52:15.540 --> 06:52:20.880
but that's not the case either. That just so happened that the announcement came simultaneously.

06:52:39.200 --> 06:52:57.840
So again, the concept is trying to make it more comfortable for very busy people and trying

06:52:57.840 --> 06:53:03.920
to find the time to play video games and also new players who may not be familiar with the

06:53:03.920 --> 06:53:09.040
different configurations or people who have experienced other games and are now jumping

06:53:09.040 --> 06:53:16.120
into 14 for them to become used to the battle system with fewer inputs. It's not like we're

06:53:16.120 --> 06:53:22.440
trying to simplify or make it easier on them. It's meant to be a different concept from

06:53:22.440 --> 06:53:23.440
that.

06:53:23.440 --> 06:53:44.720
And as I mentioned, I gave the Dragoon as the example.

06:53:44.720 --> 06:53:50.320
Of course, there are some shared elements, but for the most part, you are getting a different

06:53:50.320 --> 06:53:51.320
experience.

06:53:51.320 --> 06:54:00.560
rotations will be different and it is a separate mode from each other.

06:54:00.560 --> 06:54:13.280
Continuing on with more recap from the keynote.

06:54:13.280 --> 06:54:19.600
And as listed here, when you switch over between reborn and evolved mode, you can

06:54:19.600 --> 06:54:22.600
You can do that while you are in non-combat situations.

06:54:22.600 --> 06:54:28.600
Well, for example, the leveling of Ryukishi itself is naturally exposed to Ryukishi,

06:54:28.600 --> 06:54:33.600
so for example, you don't need anything like raising ribbon and raising the ebob.

06:54:33.600 --> 06:54:35.600
Equipment is completely common.

06:54:35.600 --> 06:54:39.600
And of course, so when you are leveling your, say, Dragoon,

06:54:39.600 --> 06:54:44.600
you don't have to go a separate, like, progression route for just Reborn and just Evolved.

06:54:44.600 --> 06:54:45.600
It grows.

06:54:45.600 --> 06:54:51.600
And then gear is also, you don't have to like switch it out, it's consistent, it's the same.

06:54:51.600 --> 06:55:02.600
Evolve mode, this is the timing when 8.0 starts, but when it's released, you can select the evolve mode from the moment you put the job in your hand.

06:55:02.600 --> 06:55:06.600
If you're new to it, you can choose your favorite mode from the moment you change the job.

06:55:06.600 --> 06:55:14.600
Of course, you'll be able to proceed to leveling, so if 8.0 is released, you'll be able to use it immediately.

06:55:14.600 --> 06:55:25.600
And when Evolved Mode is unlocked at 8.0, you are able to toggle between the two modes as long as you have the job.

06:55:25.600 --> 06:55:35.600
And so whenever you are jumping in, even if you are a new player, if that job is available for you to use, then you can jump right in.

06:55:35.600 --> 06:55:43.600
Or I'm sure existing players have already leveled their characters to a certain degree so you can jump right in as well.

06:55:43.600 --> 06:55:58.600
And of course, I do want to reiterate, you are able to clear content no matter which mode you have switched to.

06:55:58.600 --> 06:56:09.600
And again, the new jobs that are introduced with EverCold will only be available in the future.

06:56:09.600 --> 06:56:15.600
And again, the new jobs that are introduced with EverCold will only have the Evolved mode.

06:56:15.600 --> 06:56:29.600
And again, I wanted to reiterate an important point.

06:56:29.600 --> 06:56:36.600
Of course, we have made the adjustments, but then the Evolved mode would be just slightly stronger.

06:56:36.600 --> 06:56:44.600
Now, let's give the button to Tamaki-kun again and explain it to him.

06:56:44.600 --> 06:56:48.600
Okay, so going back to Tamaki's presentation.

06:56:48.600 --> 06:56:50.600
Oh, oh, oh, oh, everybody's ready.

06:56:50.600 --> 06:56:52.600
Everybody wants to see what's going on.

06:56:52.600 --> 06:57:00.600
Okay, this picture is the one that compared the original Night Reborn mode and the Evol mode hotspot.

06:57:00.600 --> 06:57:06.600
All right, so let's take a look at these hot bar layouts for both the reborn and evolved modes of Paladin.

06:57:06.600 --> 06:57:26.600
As you can see, we're born mode on the left and evolved mode on the right.

06:57:26.600 --> 06:57:33.100
So comparing the two, you can see that the Evolved Mode layout is a lot more streamlined.

06:57:33.100 --> 06:57:51.300
So we have redesigned it so that all necessary job and role actions fit into approximately 16 buttons.

06:57:51.300 --> 06:57:59.940
Everybody is looking at all the icons that are in the hot part.

06:57:59.940 --> 06:58:08.480
By the way, because it's in development, there's still a possibility for us to change.

06:58:08.480 --> 06:58:11.900
I do want to let you know that we're still under development on this.

06:58:11.900 --> 06:58:13.940
This could change.

06:58:13.940 --> 06:58:30.260
So, now you're probably wondering how we got the number of actions down that far.

06:58:30.260 --> 06:58:36.780
One method was by consolidating basic combos into a single icon.

06:58:36.780 --> 06:58:59.700
So, for example, in Reborn mode, the Paladin combo of Fast Blade into Riot Sword into Royal

06:58:59.700 --> 06:59:03.180
Authority took three icons.

06:59:03.180 --> 06:59:09.380
In Evolved Mode, the full combo is now executable by clicking the same button three times without

06:59:09.380 --> 06:59:11.500
clicking three different buttons.

06:59:11.500 --> 06:59:26.520
We've consolidated actions in other ways as well, such as merging ones that had similar

06:59:26.520 --> 06:59:33.520
or mechanics, or ones that were simply AOE versions of an existing single target, actually.

06:59:33.520 --> 06:59:36.520
The number of bots is decreasing, and the number of actions is decreasing,

06:59:36.520 --> 06:59:40.520
and I think that the number of content-based applications is getting more and more unstable,

06:59:40.520 --> 06:59:43.520
but at the same time, we are adjusting the number of actions,

06:59:43.520 --> 06:59:46.520
and we are adjusting the number of effects.

06:59:46.520 --> 06:59:52.520
So, now some of you might be worried that a reduction in the number of hotbar slots

06:59:52.520 --> 06:59:59.000
slots might limit players by putting them at a disadvantage when attacking certain content.

06:59:59.000 --> 07:00:05.640
I'm here to assure you that that's not the case as we've offset this by shortening recast times

07:00:05.640 --> 07:00:07.400
and increasing effect potency.

07:00:22.520 --> 07:00:29.140
So, for example, in reborn mode, paladins will continue to have the option to use the action

07:00:29.140 --> 07:00:35.000
bulwark, but in evolved mode, bulwark will no longer exist, but to compensate for its

07:00:35.000 --> 07:00:40.900
removal, the potency of remaining defensive actions will be adjusted to produce similar

07:00:40.900 --> 07:00:41.900
results.

07:00:41.900 --> 07:01:03.900
All right, and another way we were able to consolidate actions was by changing effects on targets.

07:01:03.900 --> 07:01:10.340
And there are a lot of different ways that we have, again, the effects that are used

07:01:10.340 --> 07:01:17.020
and the names that are used, and in Reborn and Evolved, we have these different actions,

07:01:17.020 --> 07:01:20.780
and we've been taking these, and we're going to split them into completely different things.

07:01:20.780 --> 07:01:24.540
Things that were the same, we've split, things that were similar, we've put together.

07:01:24.540 --> 07:01:40.540
So another unique way we were able to consolidate actions was by changing their effects based on the targets.

07:01:40.540 --> 07:01:51.540
So in other words, take the action being introduced in Evolve mode, Divine Justice.

07:01:51.540 --> 07:01:56.820
In this action, when used against enemies, the Holy Spirit of Attack Magic is activated,

07:01:56.820 --> 07:02:00.540
and when used against enemies, the Cremacy of Revenge Magic is activated.

07:02:11.340 --> 07:02:17.620
In addition, in the case of a situation where you can use a gun or shield bash,

07:02:17.620 --> 07:02:36.620
Then we have actions like cover and shield bash, and these are both actions that are limited in their scope of use, but they are very characteristic to the Paladin job.

07:02:36.620 --> 07:02:46.620
So just like Divine Justice, similar setups for these actions are planned with the actions dynamically yielding different effects based on the target or other conditions.

07:02:46.620 --> 07:02:53.620
We'll also be making adjustments to roll actions in Evolved Mode as well.

07:02:53.620 --> 07:03:04.620
Those absolutely required to clear certain battles will remain untouched, but those that we've determined can be consolidated or removed altogether will be.

07:03:04.620 --> 07:03:14.620
absolutely required to clear certain battles will remain untouched, but those that we've determined can be consolidated or removed altogether, we'll view.

07:03:14.620 --> 07:03:21.140
In the tank, a shark and a chouhatsu act as a hate management action.

07:03:21.140 --> 07:03:28.680
If you use a hate management action against an enemy, a chouhatsu act, and a chouhatsu act against a party member.

07:03:28.680 --> 07:03:36.320
So an example for tanks is that provoke and shirk will be consolidated into a single action known as scales of enmity.

07:03:36.320 --> 07:03:40.980
If you use this scales of enmity on an enemy, it will infect provoke.

07:03:40.980 --> 07:03:43.980
If you use it on a party member, it will invoke shirk.

07:03:44.620 --> 07:04:09.340
Now, some of you may be thinking that with this kind of consolidation, that in cases where

07:04:09.340 --> 07:04:13.460
you would normally use both of these actions in succession, that you won't be able to do

07:04:13.460 --> 07:04:14.460
that anymore.

07:04:14.460 --> 07:04:20.300
To relieve this potential problem and make sure that players will be able to use both of these as they always have,

07:04:20.300 --> 07:04:25.340
we'll be giving Scales of Emity two charges to use however you wish.

07:04:33.580 --> 07:04:38.860
Another example of attack action being changed is that low blow will be phased out

07:04:38.860 --> 07:04:42.860
and its stun effect added to the remaining action interject.

07:04:44.460 --> 07:05:07.460
So basically by cutting the overall amount of keystrokes from a job's action rotations, we're aiming to make things easier to understand, ultimately making that job more accessible to more players.

07:05:07.460 --> 07:05:22.460
So as I mentioned, another aim of Evolve Mode is to make each job feel unique.

07:05:22.460 --> 07:05:26.460
And the best way to explain that is to show you the new system in action.

07:05:26.460 --> 07:05:31.460
So I have the PC here and we're going to walk you through four different jobs.

07:05:31.460 --> 07:05:35.460
So, I'm going to explain a little bit more briefly from here,

07:05:35.460 --> 07:05:40.460
but I'm always introduced to the production of live shows,

07:05:40.460 --> 07:05:45.460
but it's much more advanced than that.

07:05:45.460 --> 07:05:49.460
So, I just want to put in a disclaimer here really quickly.

07:05:49.460 --> 07:05:53.460
You may be familiar with the letter from the producer live streams,

07:05:53.460 --> 07:05:56.460
and we show off gameplay at those,

07:05:56.460 --> 07:06:01.820
but the build that we'll be showing you is an even more like earlier build.

07:06:07.740 --> 07:06:13.980
So if we could have the gameplay one PC shown on the main screen?

07:06:26.460 --> 07:06:35.380
So you may see a section zoomed out there, those bars, that's where the job UI is going

07:06:35.380 --> 07:06:36.380
to be.

07:06:36.380 --> 07:06:39.300
I'm afraid we didn't have the graphics yet, so right now it's a very simple version,

07:06:39.300 --> 07:06:52.460
so we had to blow it up so that you can see it better.

07:06:52.460 --> 07:06:57.160
And so again, we just kind of zoomed in on that particular section.

07:06:57.160 --> 07:07:01.060
So in the actual game, you won't see like a duplicate, so.

07:07:01.060 --> 07:07:10.860
And another disclaimer, Tamaki will be using his with a game controller.

07:07:10.860 --> 07:07:22.360
And of course, mine will be mouse and keyboard with left-handed device.

07:07:22.360 --> 07:07:32.360
Okay, so let's do some magic and spawn some enemies.

07:07:32.360 --> 07:07:34.360
Heyo!

07:07:34.360 --> 07:07:36.360
Ah, sorry, it was the wrong direction.

07:07:36.360 --> 07:07:38.360
Ah, it was the wrong direction.

07:07:38.360 --> 07:07:40.360
That's backwards again.

07:07:40.360 --> 07:07:42.360
Poor guy.

07:07:42.360 --> 07:07:45.360
Facing the wrong direction, you die.

07:07:45.360 --> 07:07:47.360
Okay, okay, thank you.

07:07:47.360 --> 07:07:50.360
Thank you.

07:07:50.360 --> 07:08:03.360
First of all, I think that the knight that you are playing now is relatively easy to use, so we have created a very large number of buttons without any major mechanics.

07:08:03.360 --> 07:08:09.800
So, moving back, as Paladin is already one of the easier jobs to use, for Evolved Mode,

07:08:09.800 --> 07:08:14.520
we didn't implement too many changes to play mechanics, and instead focused on drastically

07:08:14.520 --> 07:08:25.480
reducing the number of inputs in a typical rotation.

07:08:25.480 --> 07:08:30.200
So as I mentioned earlier in the presentation, one way we achieved that was by consolidating

07:08:30.200 --> 07:08:38.440
combos into a single button icon, fast blade, changes to riot blade, changes to divine authority,

07:08:52.840 --> 07:08:57.720
like we mentioned before by changing an accent effect based on who the target is. So when

07:08:57.720 --> 07:09:03.720
Divine Justice, which is now a magic button, is cast on an enemy. It becomes Holy Spirit.

07:09:03.720 --> 07:09:06.440
When it's cast on a party member, it becomes Clemens.

07:09:12.040 --> 07:09:13.080
Now the same button.

07:09:13.080 --> 07:09:29.280
Of course the blade combo following Imperator has also been consolidated into one of those

07:09:29.280 --> 07:09:31.280
Updating icon buttons.

07:09:42.560 --> 07:09:46.000
And as a new component of the Night's Evolve mode,

07:09:46.000 --> 07:09:51.280
we are adding counter-action when we succeed in taking the enemy's attacks well.

07:09:59.280 --> 07:10:09.520
certain attacks just right.

07:10:09.520 --> 07:10:14.840
So for example, upon successfully stopping an attack with Polish shelter, Paladins can

07:10:14.840 --> 07:10:43.640
and then execute a counter attack called answering strike.

07:10:43.640 --> 07:10:54.640
And if Paladin's execute Holy Shelterin right before an attack lands, then that counter is transformed into an even more potent version of itself called satisfaction.

07:11:00.640 --> 07:11:01.640
Wait, wait.

07:11:13.640 --> 07:11:24.560
Alright, so now let's take another look at all these actions together in battle, and

07:11:24.560 --> 07:11:32.560
keep your eyes open you might see some other new actions as well.

07:11:32.560 --> 07:12:02.160
So Paladin has always been a job with a lot of button presses, so we put a lot of focus

07:12:02.160 --> 07:12:05.160
on how to intuitively reduce that number.

07:12:16.560 --> 07:12:19.720
We didn't just want to simply remove actions, though,

07:12:19.720 --> 07:12:21.480
and as an extension, remove the things

07:12:21.480 --> 07:12:22.480
that you could do in battle.

07:12:22.480 --> 07:12:24.720
We wanted to keep things interesting and fun,

07:12:24.720 --> 07:12:26.240
so we retained what we thought

07:12:26.240 --> 07:12:28.080
would keep those things interesting.

07:12:32.160 --> 07:12:54.160
So for example, clemency and cover are not actions that are used that much in battle, but when used properly, they can be a lot of fun, so we used the aforementioned consolidation techniques to make sure that they remain.

07:13:02.160 --> 07:13:09.160
Oh, oh, oh, oh.

07:13:09.160 --> 07:13:14.160
And now, there's a shield bash that's useful in a deep dungeon.

07:13:14.160 --> 07:13:23.160
Likewise, shield bash can be really useful in a deep dungeon, so we're very sure that that made the cut as well.

07:13:23.160 --> 07:13:27.160
Oh, shield bash moving far away. Shield law.

07:13:32.160 --> 07:13:38.160
That's all for tonight's Evolve Mode. Please go back to Powerpoint.

07:13:38.160 --> 07:13:39.160
Wait a minute.

07:13:39.160 --> 07:13:41.160
Hold on, one moment, sorry.

07:13:41.160 --> 07:13:44.160
Well, it's just a matter of time.

07:13:44.160 --> 07:13:47.160
You haven't done any super-release shark, have you?

07:13:47.160 --> 07:13:50.160
You haven't done... Have you done provok and shirk?

07:13:50.160 --> 07:13:55.160
Can you switch to gameplay too, please?

07:13:55.160 --> 07:14:05.160
And I'm sorry, Tony, but we're here, and the powerpoint is going to be somewhere in the mouse castle again, and it's going to get stuck somewhere, so I wonder if it's going to be a problem.

07:14:19.160 --> 07:14:24.160
Well, normally, it's going to be the first time.

07:14:25.160 --> 07:14:27.160
And then...

07:14:27.160 --> 07:14:29.160
Shark!

07:14:29.160 --> 07:14:31.160
This one also changes.

07:14:55.160 --> 07:14:57.160
Let me attack the boss

07:14:57.160 --> 07:15:02.160
Let me attack the ball.

07:15:02.160 --> 07:15:03.160
You're going to kill it.

07:15:03.160 --> 07:15:31.640
So, yeah, you can experience a new kind of like gameplay feel by switching to the evolve

07:15:31.640 --> 07:15:33.640
Um

07:15:36.520 --> 07:15:38.520
All right

07:15:49.160 --> 07:15:54.920
We don't know where the cursor went no the mouse disappeared

07:15:58.760 --> 07:16:00.760
Yes

07:16:01.640 --> 07:16:06.640
We can't find the mouse.

07:16:06.640 --> 07:16:09.640
Oh, it's there.

07:16:09.640 --> 07:16:12.640
Which one should I pick next?

07:16:12.640 --> 07:16:15.640
I don't know the English mode.

07:16:15.640 --> 07:16:19.640
I want to go back to the PowerPoint presentation.

07:16:19.640 --> 07:16:23.640
Thank you.

07:16:23.640 --> 07:16:28.640
Why am I so unstable?

07:16:28.640 --> 07:16:30.640
Why?

07:16:30.640 --> 07:16:38.640
Okay. Okay. So, let's get back to the... We're almost there?

07:16:38.640 --> 07:16:41.640
Okay. PowerPoint please.

07:16:41.640 --> 07:16:43.640
All right. So, you can go back to the PowerPoint.

07:16:43.640 --> 07:16:45.640
Okay. Thank you.

07:16:45.640 --> 07:16:48.640
Sorry about that. Thank you for waiting.

07:16:48.640 --> 07:16:54.640
Okay.

07:16:54.640 --> 07:17:04.640
Next, we have the melee DPS Dragon.

07:17:04.640 --> 07:17:16.640
You have to pop them while everybody is watching.

07:17:16.640 --> 07:17:21.640
Let us go back to game play, PC1.

07:17:21.640 --> 07:17:22.640
Okay.

07:17:22.640 --> 07:17:23.640
Okay.

07:17:23.640 --> 07:17:27.640
What's your magic?

07:17:27.640 --> 07:17:28.640
Striking dummy?

07:17:28.640 --> 07:17:29.640
Oh.

07:17:29.640 --> 07:17:33.640
I got a striking dummy up.

07:17:33.640 --> 07:17:50.060
So compared to Reborn mode, Evolve mode for the Dragoon changes are very significant,

07:17:50.060 --> 07:18:00.200
with job action mechanics being almost completely different than the Reborn mode.

07:18:00.200 --> 07:18:04.900
So if you look at the H3D, you'll see stacks of Dragon's Bane Gauge.

07:18:04.900 --> 07:18:13.400
So this gauge will gradually fill over time when gauged in battle.

07:18:13.400 --> 07:18:30.000
So these stacks are then spent to execute powerful direction based weapon skills.

07:18:30.000 --> 07:18:36.000
So executing the Sinister Drive from the enemy's left will increase potency.

07:18:39.000 --> 07:18:45.000
Next, when you exit from the right side of the enemy's Dexter Drive, you'll be able to increase your HP.

07:18:45.000 --> 07:18:51.000
And then executing Dexter Drive from the right will also increase potency.

07:18:51.000 --> 07:19:16.000
And then after using both Sinister and Dexter drives, this will ready what is known as Winged Chaos, which, if executed from behind, will earn you a significant damage bonus.

07:19:16.000 --> 07:19:26.000
So, to offset this increase of difficulty created by implementing this addition to the game,

07:19:26.000 --> 07:19:36.000
I would like to make sure that you have a good idea of what to do next.

07:19:36.000 --> 07:19:53.000
So, to offset this increase of difficulty created by implementing this additional layer of attack direction specificity, we've added a little bit more leeway to attack execution timing.

07:19:53.000 --> 07:20:01.000
We've also added a new jump, which is called Vengeful Jump, which ignores the directional requirements of the next weapon skill used.

07:20:06.000 --> 07:20:29.660
And while this is not specific to Dragon, so let players better know that they've successfully

07:20:29.660 --> 07:20:34.940
executed a directional attack correctly will be adding more intuitive graphical feedback.

07:20:48.540 --> 07:20:54.460
So another big change to Dragoon with the Evolve mode is the addition of Blood of the Dragon. Blood of

07:20:54.460 --> 07:21:00.500
of the dragon accumulates each time a dragon executes the aforementioned vengeful jump,

07:21:00.500 --> 07:21:13.700
and then when it reaches its max of three, it ready an attack called Star Diver.

07:21:13.700 --> 07:21:19.100
Executing Star Driver then grants Life of the Dragon, which in turn allows the execution

07:21:19.100 --> 07:21:46.380
of a powerful combo.

07:21:46.380 --> 07:21:53.380
In addition, executing the aforementioned Star Diver will also ready the one-time action Sky High.

07:21:53.380 --> 07:22:00.380
With Sky High, players will fly high up into the air, landing several moments later to deal massive damage.

07:22:00.380 --> 07:22:28.620
So Sky High was designed to feel like a legacy final fan of the game, but it was designed to

07:22:28.620 --> 07:22:31.740
feel like a legacy Final Fantasy jump ability.

07:22:31.740 --> 07:22:34.860
So while airborne, we originally wanted players

07:22:34.860 --> 07:22:38.860
to be temporarily immune to all enemy attacks.

07:22:38.860 --> 07:22:44.860
But we soon realized that we couldn't go quite that far.

07:22:53.580 --> 07:22:57.300
If we made players completely immune to all attacks,

07:22:57.300 --> 07:23:00.580
That would kind of mess with a lot of the boss battle mechanics.

07:23:00.580 --> 07:23:04.180
So damage reduction won't be a full 100%.

07:23:04.180 --> 07:23:07.460
But we are looking to have it reduced significantly.

07:23:19.460 --> 07:23:21.340
So I said it won't be 100%,

07:23:21.340 --> 07:23:23.580
but currently our internal number that we have

07:23:23.580 --> 07:23:26.180
is 90% reduction of damage.

07:23:26.180 --> 07:23:32.980
Now, that may still change depending on how tests go, but that said, going a little overboard

07:23:32.980 --> 07:23:36.060
in this case is a lot more fun, isn't it?

07:23:36.060 --> 07:23:37.060
Yeah?

07:23:37.060 --> 07:23:42.660
Hey, for now I still thought he had something else.

07:23:42.660 --> 07:23:46.420
Alright, so let's take one more look at everything in action.

07:24:26.180 --> 07:24:52.180
If we could switch to gameplay too, please?

07:25:22.180 --> 07:25:51.120
So this time we were showing an example of the

07:25:51.120 --> 07:25:55.760
we were showing an example so we had a set rotation that we did but it's so

07:25:55.760 --> 07:26:00.120
exhilarating and I think you will experience that this is a very

07:26:00.120 --> 07:26:04.120
different feel as a dragoon so I would love for everybody to try it out when

07:26:04.120 --> 07:26:06.120
it comes out.

07:26:06.120 --> 07:26:30.120
So now this again isn't specific to Dragun, but all of the jobs we've tried hard to make these new rotations something that are not only fun to play but also really represent the feel of each job.

07:26:30.120 --> 07:26:50.120
For Dragon, that was about making those signature jump attacks and combining them with the improved Blood of the Dragon mechanics to create something that feels really slick and tight.

07:26:50.120 --> 07:27:07.120
And like Paladin, with Dragoon there was also originally a glut of these actions, so we worked on tearing down that number as we went.

07:27:20.120 --> 07:27:35.760
Okay, so that's all for Evolve Moves for Dragon.

07:27:35.760 --> 07:27:42.160
Let's return to the PowerPoint so I can get ready for the next job.

07:27:42.160 --> 07:27:55.160
What is our next job?

07:27:55.160 --> 07:28:08.160
Next up we have white mage.

07:28:08.160 --> 07:28:11.640
Alright, let's have Tamaki-kun play the game.

07:28:11.640 --> 07:28:14.840
Alright, I think he's ready. Game play one, please.

07:28:21.540 --> 07:28:22.540
He's coming out again.

07:28:22.540 --> 07:28:23.540
He's coming out again.

07:28:23.540 --> 07:28:24.540
Another one of those.

07:28:26.040 --> 07:28:28.540
Alright, next up is Shiroma-doshi.

07:28:28.540 --> 07:28:33.540
The current Shiroma-doshi is a job that's easy to handle even in a healer,

07:28:33.540 --> 07:28:38.040
and there are a lot of players who play it, so it's a very comfortable job.

07:28:38.040 --> 07:28:40.440
There are a few changes in that as well.

07:29:01.560 --> 07:29:05.520
First, there is a 3-point symbol in the job hat.

07:29:05.520 --> 07:29:09.520
This is used when you heal your allies with recovery magic.

07:29:20.520 --> 07:29:22.520
Now I can use the enemy's action.

07:29:30.520 --> 07:29:32.520
You only heal yourself, right?

07:29:35.520 --> 07:30:05.440
So this is directly connected with a new action called Holi Sanctuary.

07:30:05.440 --> 07:30:11.440
that when cast, depletes the gauge and deals damage in proportion to the stack.

07:30:18.440 --> 07:30:34.760
This system's objective is to make the DPS loss in the DPS of the GCD

07:30:34.760 --> 07:30:37.000
global cool-down healing spells.

07:30:37.000 --> 07:30:39.560
Especially in the Conan-D content,

07:30:43.560 --> 07:30:46.760
there was a case where you could turn the GCD into a

07:30:46.760 --> 07:30:52.200
attack magic instead of a recovery magic.

07:30:52.200 --> 07:30:55.240
So this becomes especially relevant in some of the more

07:30:55.240 --> 07:30:58.600
high-level content, where a lot of times white mages are

07:30:58.600 --> 07:31:01.720
asked to ignore global cool-down healing magics to

07:31:01.720 --> 07:31:05.720
to make sure that parties don't fail their DPS checks.

07:31:05.720 --> 07:31:21.720
So we want healing to be a healer's main priority, so this new feature is meant to do just that.

07:31:21.720 --> 07:31:50.640
So, to supplement to that, of course, there will be cast time involved.

07:31:50.640 --> 07:31:56.440
But by casting a global cooldown heal, you will still be able to attack.

07:31:56.440 --> 07:32:02.840
And so it's kind of like a heal plus have DPS and that's how we will have it for the

07:32:02.840 --> 07:32:03.840
Evolved mode.

07:32:03.840 --> 07:32:25.360
In conjunction with this, we've removed casting times for most white mage attack spells.

07:32:25.360 --> 07:32:31.360
We want the main focus to be on healing spells with their cast times and not on the attacks.

07:32:31.360 --> 07:32:32.360
Boom.

07:32:32.360 --> 07:32:57.640
By making non-healing basic attack spells instant, it makes them easier to implement in rotations

07:32:57.640 --> 07:33:03.040
without disrupting healing, and easier to incorporate into duty content strategies.

07:33:19.240 --> 07:33:25.240
Finally, we recognize that a lot of white mages were using the same basic attack spells over and over again.

07:33:25.240 --> 07:33:34.240
So, to alleviate that monotony, we're tweaking certain spells to have different effects, the first and then second times you cast them in a row.

07:33:43.240 --> 07:33:49.240
Alright, so let's see everything in action once more.

07:33:55.240 --> 07:34:18.000
So, we've tweaked a lot of different things and tried our best to make whiteness more

07:34:18.000 --> 07:34:25.840
So we've tweaked a lot of different things and tried our best to make white mage even

07:34:25.840 --> 07:34:38.280
easier to use than before.

07:34:38.280 --> 07:34:43.440
For example, consolidating divine venison and aqua veil into a single action and then

07:34:43.440 --> 07:34:53.440
adding charges to this.

07:34:53.440 --> 07:35:00.440
With temperance to make it easier to use, we've added an extra effect to increase movement speed after casting tempings.

07:35:00.440 --> 07:35:29.160
So, the removal of cast times for basic attack magic and the changes to the global cooldown

07:35:29.160 --> 07:35:34.620
for healing magic to ensure DPS doesn't drop should help make it easier for first time healers

07:35:34.620 --> 07:35:39.420
to get a better grasp of the job. So if you've never played a healer before, now is a great time to start.

07:35:45.420 --> 07:35:47.420
That's all for White Mage?

07:35:59.160 --> 07:36:04.160
I want to do that, but the one that I'm answering this time is the Evolve mode of Shiro Madoushi.

07:36:24.160 --> 07:36:26.160
Now, please return the PowerPoint.

07:36:29.160 --> 07:36:43.060
Okay, so we'll have another demonstration.

07:36:43.060 --> 07:36:44.560
One more job.

07:36:44.560 --> 07:36:51.840
It's a finally we have the range DPS bar.

07:36:51.840 --> 07:37:01.840
Let's have game play one, please.

07:37:01.840 --> 07:37:11.840
Okay, here we are.

07:37:11.840 --> 07:37:23.840
So just like with Dragon, Evolve mode for Bard will see some major changes to the mechanics.

07:37:23.840 --> 07:37:40.840
So the main concept we're aiming for with this is maintaining that Bard's strength as a supporting role

07:37:40.840 --> 07:37:47.320
to other party members while putting more emphasis on songs specifically when and where you execute

07:37:47.320 --> 07:37:49.320
which songs.

07:38:00.760 --> 07:38:05.960
So here we have the performance gauge. This bar is consumed to cast

07:38:05.960 --> 07:38:09.560
Major's Ballad, Army's Payon, and The Wanderer's Minuet.

07:38:23.800 --> 07:38:27.480
So each of these songs grants parties a buff.

07:38:27.480 --> 07:38:33.800
Regents for the Ballad, increased movement speed for the Payon, and barrier for the Minuet.

07:38:33.800 --> 07:38:40.920
and songs can be sung in any order in order to best match what is currently going on in battle.

07:38:40.920 --> 07:39:04.960
So also singing these songs will ready powerful weapon skills that will allow for a variety

07:39:04.960 --> 07:39:06.720
of different play styles.

07:39:06.720 --> 07:39:12.960
For example, after casting singing mages ballad, it opens up a damage over time attack, something

07:39:12.960 --> 07:39:15.080
that bards are already known for.

07:39:29.080 --> 07:39:34.280
And, next, Gunshin's pion will be connected to a fast continuous attack.

07:39:34.280 --> 07:39:57.280
Army's Pion will open up a speedy multi-hit combo.

07:39:57.280 --> 07:40:02.360
And with the Wanderer's Minuet, which after a combo will unleash a devastating single

07:40:02.360 --> 07:40:03.360
Let's try.

07:40:13.360 --> 07:40:14.360
Ho ho!

07:40:14.360 --> 07:40:42.360
So finally, another new way to play with the Evolve mode is introduced with the addition of what is called Wanderer's Era.

07:40:42.360 --> 07:40:47.720
when used in tandem with movement in a certain direction allows the character to jump in that

07:40:47.720 --> 07:40:51.560
direction while shooting. So left, right, front.

07:41:06.680 --> 07:41:10.680
Of course this attack can also be used standing still as well. Don't have to move.

07:41:12.360 --> 07:41:24.360
Alright, so let's take a look at all of these in action one last time.

07:42:12.360 --> 07:42:35.360
We wanted to give Bards that feeling that they're truly supporting their party while also making bow play as smooth and slick as possible.

07:42:35.360 --> 07:42:47.360
If you just turn the rotation, it won't be that difficult, but there are also ways to think about the order of the song that matches the contents, so I think it's a good job to do it.

07:43:05.360 --> 07:43:08.860
I think this is his favorite.

07:43:08.860 --> 07:43:13.860
Well, we'll let Tamaki control the character and I can supplement this.

07:43:35.360 --> 07:43:44.800
So with the Bard in its evolved mode, as you can see the rotations aren't like a set,

07:43:44.800 --> 07:43:48.680
like a static or like it's not predetermined.

07:43:48.680 --> 07:43:53.740
You can choose which song you want to sing at which timing, depending on the trial or

07:43:53.740 --> 07:43:59.520
depending on the battle content or duty that you're tackling and I feel that it

07:43:59.520 --> 07:44:03.640
really brings out the characteristic of the Bard and so it's really interesting

07:44:03.640 --> 07:44:04.640
of life.

07:44:04.640 --> 07:44:12.040
gives the player a lot of freedom to kind of do play the way they want to play rather than following a fixed rotation that we've decided for you.

07:44:12.040 --> 07:44:39.040
I have tested it out myself and again with the freedom of the rotations that you can come

07:44:39.040 --> 07:44:46.560
up with and similar to the Dragoon, it's really something that Tamaki was very particular about.

07:45:16.560 --> 07:45:23.120
freedom to decide when they would use certain attacks and adapt those to the changing battles.

07:45:23.120 --> 07:45:46.900
Once again I did want to reiterate we are still in development of the system so you may see

07:45:46.900 --> 07:45:52.180
some of the actions might be changed or we may make adjustments to the rotation so please

07:45:52.180 --> 07:45:54.180
be advised with that.

07:45:54.180 --> 07:46:02.180
Okay, I think we are okay to switch back to PowerPoint, please.

07:46:02.180 --> 07:46:30.180
So now that we've shown some specific examples from a few jobs, I'd like to touch upon some

07:46:30.180 --> 07:46:34.860
of the changes that we're making to the entire battle system in general to accommodate these

07:46:34.860 --> 07:46:49.060
two modes. And here are some of the changes that we'll see with the launch of Evercold.

07:46:49.060 --> 07:47:00.060
So first off, we'll be moving most synergy actions from both modes. Next we'll be adjusting

07:47:00.060 --> 07:47:03.060
the levels at which actions are acquired.

07:47:03.060 --> 07:47:15.860
And finally, for Evolve mode, we will be defining two different specialties, main and off tanks

07:47:15.860 --> 07:47:22.460
for the tank role.

07:47:22.460 --> 07:47:25.460
So let me explain each in detail because you probably have questions.

07:47:25.460 --> 07:47:34.460
First of all, the strategy for synergy action has changed the effect of the action that increases the impact of party members.

07:47:43.460 --> 07:47:54.460
In terms of synergy action, there were people who liked the strategy because it was a plus on the part of the party play.

07:47:55.460 --> 07:48:02.460
understand that many players enjoy job synergies and party buffs as extensions of party play proficiency.

07:48:02.460 --> 07:48:12.460
We also felt that those synergies had a negative impact to battle.

07:48:12.460 --> 07:48:24.460
First, synergy actions bind many jobs to specific

07:48:24.460 --> 07:48:29.460
22nd rotations, which robs players of freedom in battle.

07:48:29.460 --> 07:48:39.460
Secondly, when there's a mistake made in the rotation, the result can be devastating for the whole party.

07:48:39.460 --> 07:48:52.460
And finally, the dev team, the battle team, is forced to design new job and boss battle mechanics

07:48:52.460 --> 07:49:01.260
mechanics around these existing synergy actions.

07:49:01.260 --> 07:49:09.140
Allow me to chime in on that part.

07:49:09.140 --> 07:49:13.340
So coming to this decision was actually quite hard.

07:49:13.340 --> 07:49:19.340
Especially when you're playing as a party player and fighting with a boss encounter,

07:49:19.340 --> 07:49:33.340
there's a part where you can combine both at the same time and play as a boss.

07:49:33.340 --> 07:49:39.340
And especially with playing as a party and you are tackling the boss encounters,

07:49:39.340 --> 07:49:44.300
is this element where you kind of strategize to match your timing so that you can maximize

07:49:44.300 --> 07:49:51.180
that burst and get that synergy buff and that's kind of what makes party play fun or like

07:49:51.180 --> 07:50:00.980
that's one of the good things about the party play.

07:50:00.980 --> 07:50:07.860
That said there are those disadvantages or like the negative points that Tamaki had

07:50:07.860 --> 07:50:33.140
explained and of course first of all it's with the job actions and considering

07:50:33.140 --> 07:50:40.420
the synergy and having that sort of 120 second timing from a design perspective as well, you

07:50:40.420 --> 07:50:44.740
tend to see similarities across the different jobs.

07:50:44.740 --> 07:51:08.500
And of course, whenever we try to give a little bit more individuality to a job, we see that

07:51:08.500 --> 07:51:14.540
it doesn't align necessarily with the burst timing, so that may cause some frustrations.

07:51:14.540 --> 07:51:19.500
at the same time if we try to match that then players start to ask about well I want to see more

07:51:19.500 --> 07:51:30.860
individuality in the different jobs and it's been a struggle for a very long time and of course the

07:51:30.860 --> 07:51:44.460
lastly the as you can see in the diagram on the bottom and so

07:51:44.460 --> 07:51:47.100
So when the boss fight starts, okay, everybody charges in,

07:51:47.100 --> 07:51:48.260
then they're all ready to go,

07:51:48.260 --> 07:51:49.700
and you're striking the enemy

07:51:49.700 --> 07:51:51.740
as if you're striking a striking dummy.

07:51:59.740 --> 07:52:02.540
And you go through that 120 seconds, two minutes,

07:52:02.540 --> 07:52:04.660
you give it your all, and then you have to wait,

07:52:04.660 --> 07:52:05.500
you have to charge in.

07:52:05.500 --> 07:52:08.340
Basically, yeah, it's talking about the boss is like,

07:52:08.340 --> 07:52:09.780
I'm gonna kill you, I'm gonna kill you.

07:52:09.780 --> 07:52:12.460
I'm just gonna wait here while you hit me for a while.

07:52:12.460 --> 07:52:14.460
Yeah, let's sit here.

07:52:14.460 --> 07:52:15.460
Ah!

07:52:42.460 --> 07:53:03.260
And so because of that, it's kind of inevitable that we kind of get a little repetitive in

07:53:03.260 --> 07:53:09.740
these encounters and we want to have something that's unique and when we try to experiment

07:53:09.740 --> 07:53:13.780
then we start running into problems about synergy

07:53:13.780 --> 07:53:15.860
and sometimes there are mechanics

07:53:15.860 --> 07:53:18.820
where when everybody's timing aligns, the boss is gone

07:53:18.820 --> 07:53:20.900
and so that's frustrating.

07:53:20.900 --> 07:53:22.220
We don't want that happening.

07:53:22.220 --> 07:53:26.720
So we really wanted to have players have that freedom

07:53:26.720 --> 07:53:28.540
and then make it a very fun fight.

07:53:28.540 --> 07:53:31.660
So after a lot of deliberating, yeah,

07:53:31.660 --> 07:53:33.700
that's when we came to the decision

07:53:33.700 --> 07:53:38.700
that yeah, we should get rid of the synergy, the actions.

07:53:38.700 --> 07:53:44.540
It's about giving freedom to both the players for you to be able to do what you want and not be

07:53:44.540 --> 07:53:50.300
bound by these cycles, but also give freedom to the developers to create something that is more

07:53:50.300 --> 07:53:57.020
than just the 120 second cycles of attacking and then nothing and attacking and then nothing.

07:53:57.020 --> 07:54:01.820
Now he has more freedom to do a lot crazier things in battle and you have the freedom

07:54:01.820 --> 07:54:03.500
to do a lot crazier things as well.

07:54:08.700 --> 07:54:29.580
Again, like I mentioned at the top, the main concept surrounding these changes is to create

07:54:29.580 --> 07:54:32.380
something that players will enjoy for years to come.

07:54:32.380 --> 07:54:36.700
And we felt that doing away with synergy accents was a step in the right direction to achieve

07:54:36.700 --> 07:54:37.700
this.

07:54:37.700 --> 07:54:53.700
So, for example, like, say, a range DPS may still retain their support actions as a sort of personality or like their individuality, but it's not meant to kind of make your rotation static, and we'll make sure that that's not going to be a problem.

07:54:53.700 --> 07:55:09.700
So for example, like say a range DPS may still retain their support actions as a sort of personality or like their individuality, but it's not meant to kind of make your rotation static and we'll make sure that we are adjusting accordingly.

07:55:09.700 --> 07:55:24.700
So next up, for Evolved Mode specifically, we'll be adjusting the level at which actions are acquired for all jobs.

07:55:24.700 --> 07:55:37.700
So the plan is to have the hot bar full of all necessary actions by level 50.

07:55:37.700 --> 07:56:02.820
So this will not only help solve the problem of action rotations feeling too simplistic when

07:56:02.820 --> 07:56:07.580
playing level sync duties, it will also help newer players to a job get the feel of the

07:56:07.580 --> 07:56:22.500
difference between reborn and evolve modes early on.

07:56:22.500 --> 07:56:28.420
Then after level 50, instead of adding new actions, we'll introduce changes to ones

07:56:28.420 --> 07:56:50.740
already set to the hot bar, such as adding extra effects or derivative actions.

07:56:50.740 --> 07:56:56.380
And so because of this, you will have all the required actions by level, around level

07:56:56.380 --> 07:57:00.380
and you will have your set, so to speak.

07:57:00.380 --> 07:57:06.380
And so I think that makes the Evolve mode a little quicker to get all of your actions in place.

07:57:06.380 --> 07:57:11.380
So if you ever do need to go into the level-synced dungeons in the lower levels,

07:57:11.380 --> 07:57:16.380
I think that Evolve mode might be a good option to choose.

07:57:16.380 --> 07:57:21.880
Finally, we will talk about the role of the main tank and sub tank in Evolve mode.

07:57:21.880 --> 07:57:29.880
To make each tank unique and useful, we decided to separate the main tank and sub tank jobs.

07:57:42.880 --> 07:57:45.880
For example, in the case of the main tank and sub tank jobs,

07:57:45.880 --> 07:58:09.880
For example, main tank jobs will focus on mitigating damage and countering the enemy attacks.

07:58:09.880 --> 07:58:16.380
So Paladin will fall under a main tank roll and the new tank in 8.0 will also be a main tank.

07:58:26.880 --> 07:58:34.380
Off-tank jobs on the other hand will excel at protecting allies and lowering enemy attack, taking on more of a support role.

07:58:39.880 --> 07:58:49.880
This is somewhat similar to how with healers, we have a pure healer and a barrier healer.

07:58:49.880 --> 07:59:02.880
So, and while most content is going to be designed to be able to be cleared without having to worry too much about,

07:59:02.880 --> 07:59:09.560
So, and while most content is going to be designed to be able to be cleared without having to worry too much about

07:59:09.900 --> 07:59:15.800
Which type of tank you have in your party high-end content such as savage and ultimate parties

07:59:16.460 --> 07:59:22.740
These parties will able to clear these duties far more efficiently by taking advantage of both the main and off-roading

07:59:22.740 --> 07:59:47.420
It's so interesting when we talk about tanks and people get really excited about them.

07:59:47.420 --> 07:59:52.420
I do want to point out that this pertains to the Evolved mode, so...

08:00:02.420 --> 08:00:05.420
Do we want to show gameplay one more time?

08:00:11.420 --> 08:00:15.420
Okay, so could we switch one last time to gameplay one, please?

08:00:17.420 --> 08:00:19.420
Oh, somebody's a bad old friend.

08:00:34.120 --> 08:00:42.420
So we've significantly reduced the number of button presses for Evolve mode and number of icons in an effort to make it easier to learn and grasp.

08:00:42.420 --> 08:00:48.920
As a result, it shouldn't take that long for players to grasp the new play style for each of these jobs.

08:01:00.920 --> 08:01:07.920
So hopefully this will open up more avenues for players to choose different jobs for different duties.

08:01:07.920 --> 08:01:10.320
Maybe in one, you'll want to play Dragoon.

08:01:10.320 --> 08:01:12.820
Maybe in a different duty, you'll want to play Bard.

08:01:12.820 --> 08:01:14.020
And that will better suit you.

08:01:14.020 --> 08:01:16.520
This mode will give you the freedom to branch out.

08:01:24.520 --> 08:01:26.320
Oh, ho, ho, ho, ho!

08:01:27.020 --> 08:01:28.220
What happened to the...

08:01:28.220 --> 08:01:29.320
You made a mistake.

08:01:29.320 --> 08:01:30.720
Ah, you made a mistake.

08:01:30.720 --> 08:01:32.520
You killed the striking dummy!

08:01:32.520 --> 08:01:34.220
You made a mistake in the explosion.

08:01:34.220 --> 08:01:36.520
The wrong macro.

08:01:37.920 --> 08:01:39.920
The wood is going to explode.

08:02:37.920 --> 08:02:52.040
So today we were only able to show 4 different types of enemies.

08:02:52.040 --> 08:03:01.160
So today we were only able to show 4 different types of enemies.

08:03:01.160 --> 08:03:12.440
So today we were only able to show four jobs, which might be limited in number, but I feel

08:03:12.440 --> 08:03:25.520
that we were able to show how these jobs will feel differently in the evolved mode.

08:03:25.520 --> 08:03:28.520
Let us go back to the PowerPoint one last time, please.

08:03:39.080 --> 08:03:43.240
So, of course, today, Tamaki went through and explained

08:03:43.240 --> 08:03:47.240
how our battle system is going to be updated moving forward.

08:03:55.520 --> 08:04:04.840
And of course, Tamaki is very responsible for this concept, but I think it also includes

08:04:04.840 --> 08:04:21.080
all of us that work on the battle elements, me included, having this main concept.

08:04:21.080 --> 08:04:27.000
And of course, since around we're born for 13 years, we've continued to update and make

08:04:27.000 --> 08:04:29.000
adjustments to this game.

08:04:51.080 --> 08:05:02.520
And of course, with all of this foundation underneath us, we're looking to bring in more new players,

08:05:02.520 --> 08:05:12.400
but then also to be able to make enjoyment, to bring enjoyment to those people who are wanting more excitement

08:05:12.400 --> 08:05:21.280
and for people to continue playing for a long time and have that freedom to with each encounter

08:05:21.280 --> 08:05:26.320
try to experiment different strategies and in different sort of approaches to them.

08:05:26.320 --> 08:05:55.320
As such, we would love your support for our battle system team, our battle combat team, and the developers back home.

08:05:55.320 --> 08:05:58.480
Can we get a few closing words from you, Tamaki?

08:06:16.480 --> 08:06:20.600
So not to repeat myself, but the reborn and evolved modes

08:06:20.600 --> 08:06:24.120
are about creating an easy to use intuitive control

08:06:24.120 --> 08:06:28.600
scheme to help not only new players but also get those players who maybe have

08:06:28.600 --> 08:06:33.240
stopped playing a lot of battle content back into the ring again.

08:06:44.680 --> 08:06:48.440
On top of that it's about giving more options to players who already enjoy

08:06:48.440 --> 08:06:53.960
Final Fantasy 14's battles and opening up even more jobs and roles to them.

08:06:54.120 --> 08:07:05.480
And 8.0 certainly won't mark the end of the changes either.

08:07:05.480 --> 08:07:09.860
Final Fantasy XIV still has a lot of life in it, and we'll continue to look to evolve

08:07:09.860 --> 08:07:12.320
the battle systems for as long as we need to.

08:07:24.120 --> 08:07:33.120
You did it! You filled your first death panel at a fan festival. How do you feel?

08:07:33.120 --> 08:07:36.120
Mr. Prime!

08:07:36.120 --> 08:07:39.120
Mr. Prime!

08:07:39.120 --> 08:07:42.120
Thank you.

08:07:42.120 --> 08:07:45.120
Thank you.

08:07:45.120 --> 08:08:11.120
At first I thought I'd be really nervous, but thanks to Yoshida-san and Koji next to me, I was able to relax, so thank you so much for having me.

08:08:15.120 --> 08:08:19.920
And more than anything, I felt a lot of energy from you guys.

08:08:19.920 --> 08:08:23.520
And by feeling that energy, I was able to calm down a little bit.

08:08:23.520 --> 08:08:27.120
I was able to do it until the end, so thank you very much for today.

08:08:27.120 --> 08:08:33.120
And of course, I couldn't have done this without all of you and all of your energy and all of your reactions to everything going on up here.

08:08:33.120 --> 08:08:37.120
Hearing those reactions has helped me calm down a bit, so thank you so much for that.

08:08:37.120 --> 08:08:46.120
Thank you so much for your support for Tamaki today.

08:08:46.120 --> 08:08:50.120
Thank you again for all your support for Tamaki today.

08:08:50.120 --> 08:09:10.160
I did want to mention, and sorry this is the last thing I'm going to say, but all 21 jobs,

08:09:10.160 --> 08:09:17.160
The Evolve mode was designed by him alone.

08:09:17.160 --> 08:09:25.160
Mr. Prime!

08:09:25.160 --> 08:09:32.160
Mr. Prime!

08:09:32.160 --> 08:09:36.160
Can I ask you one last question?

08:09:36.160 --> 08:09:38.160
Can I ask you one last question?

08:09:38.160 --> 08:09:40.160
Are you good at math?

08:09:40.160 --> 08:09:42.160
Are you good at math?

08:09:45.160 --> 08:09:47.160
I'm really bad at math.

08:09:47.160 --> 08:09:48.160
I see.

08:09:51.160 --> 08:09:53.160
Let's end this. Thank you.

08:09:53.160 --> 08:09:55.160
Thank you so much.

08:10:32.160 --> 08:10:34.160
You

08:11:02.160 --> 08:11:06.160
Down on your knees for now

08:11:06.160 --> 08:11:11.160
It's time that we be your pride

08:11:11.160 --> 08:11:15.160
Embracing the distance

08:11:15.160 --> 08:11:18.160
Just watch your fear

08:11:18.160 --> 08:11:21.160
And listen to the pain

08:12:02.160 --> 08:12:06.160
The pain is heavy, the pain is midnight, the door's open, the night

08:12:07.160 --> 08:12:11.160
The water's gone, the water's gone, the water's gone, the water's gone

08:12:12.160 --> 08:12:15.160
The smoke is gone, the water's gone, the water's gone, the water's gone

08:12:15.160 --> 08:12:17.160
What do you mean?

08:12:17.160 --> 08:12:23.160
It's late in the day, the clouds hasn't been in the past

08:12:24.160 --> 08:12:28.160
The pain is hard to find here, the rain

08:12:28.160 --> 08:12:33.160
I'm still nothing running in your teeth

08:12:33.160 --> 08:12:38.160
But there was no one to be with me

08:12:49.160 --> 08:12:52.160
Take a breath

08:12:52.160 --> 08:12:57.160
With these fighters you're dead and alive

08:12:58.160 --> 08:13:03.880
This wouldn't last, but it's a dark, hidden time

08:13:03.880 --> 08:13:09.400
We are fair and so blind, and it's all right

08:13:09.400 --> 08:13:11.960
We'll scream all you like, so I'll stay

08:13:11.960 --> 08:13:14.600
And I'll stay

08:13:14.600 --> 08:13:17.680
And I'll stay

08:13:17.680 --> 08:13:20.560
And I'll stay

08:13:20.560 --> 08:13:22.840
And I'll stay

08:13:22.840 --> 08:13:25.920
And I'll stay

08:13:55.920 --> 08:14:01.920
And I'm tempted to take a bite

08:14:01.920 --> 08:14:06.920
To the shadow of my heart behind

08:14:06.920 --> 08:14:09.920
I'm just changing the way I see it

08:14:09.920 --> 08:14:12.920
And it hurts

08:14:12.920 --> 08:14:14.920
You can run for nothing

08:14:14.920 --> 08:14:17.920
I want to run

08:14:17.920 --> 08:14:19.920
You don't see how you like

08:14:19.920 --> 08:14:21.920
No one can break it

08:14:21.920 --> 08:14:23.920
I love it

08:14:23.920 --> 08:14:26.720
I'm just gonna get out of here

08:14:26.720 --> 08:14:29.720
She's got her own purpose

08:14:29.720 --> 08:14:31.720
She's got her own purpose

08:14:31.720 --> 08:14:34.720
So I'm gonna get out of here

08:14:34.720 --> 08:14:37.720
So I'm gonna get out of here

08:14:37.720 --> 08:14:40.720
So I'm gonna get out of here

08:14:40.720 --> 08:14:43.720
You and me like a little woman

08:14:43.720 --> 08:14:46.720
Do more you like cause we're all met here

08:14:53.920 --> 08:15:12.920
The sounds are coming from all around.

08:15:12.920 --> 08:15:15.680
I'm using my body immersed sound.

08:15:15.680 --> 08:15:16.680
It's so good.

08:15:16.680 --> 08:15:17.680
I'm hearing it from different angles.

08:15:17.680 --> 08:15:19.180
It's actually pretty cool.

08:15:19.180 --> 08:15:23.180
If I like very specific components of the audio design.

08:15:25.180 --> 08:15:26.180
I love it.

08:16:49.180 --> 08:17:11.580
Both the Source and the Reflections are home to irreplaceable life.

08:17:11.580 --> 08:17:24.580
I would protect them all if I could, but if doing so means ushering in complete annihilation,

08:17:24.580 --> 08:17:28.580
then what can we possibly do?

08:17:41.580 --> 08:18:08.900
The

08:18:08.900 --> 08:18:17.900
The star is tolerant to life, it holds no grudges, and neither rages nor weeps for being

08:18:17.900 --> 08:18:18.900
sundered.

08:18:18.900 --> 08:18:35.900
You have now recourse by the power before my true power!

08:18:35.900 --> 08:18:38.900
At the time has come for another journey across the salt.

08:18:45.400 --> 08:18:51.900
No amount of devastation and death can compel it to stop the wheels of creation from turning.

08:19:02.900 --> 08:19:04.900
The so many seeds of life have already been lost.

08:19:05.900 --> 08:19:17.740
The countless perish as nature runs its course, yet in spite of this, people continue to believe

08:19:17.740 --> 08:19:20.740
that the more we will come.

08:19:20.740 --> 08:19:26.240
But it will not.

08:19:26.240 --> 08:19:28.740
For nothing lies beyond the solstice.

08:19:28.740 --> 08:19:32.740
And no one will be left alive.

08:19:32.740 --> 08:19:34.740
No one.

08:19:34.740 --> 08:19:39.740
Did you think you'd won?

08:19:39.740 --> 08:19:52.740
Guess I'll have to spice things up!

08:20:04.740 --> 08:20:06.740
You

08:24:34.740 --> 08:25:03.980
I'm using my body immersed sound.

08:25:03.980 --> 08:25:05.980
I'm hearing it from different angles.

08:25:05.980 --> 08:25:06.980
It's actually pretty cool.

08:25:06.980 --> 08:25:10.980
I like very specific components of the audio design.

08:25:12.980 --> 08:25:13.980
I love it.

08:26:33.980 --> 08:26:59.980
Both the Source and the Reflections are hunter irreplaceable life.

08:26:59.980 --> 08:27:02.980
I will protect them all if I could.

08:27:04.980 --> 08:27:09.980
But if doing so means ushering in complete annihilation,

08:27:12.980 --> 08:27:14.980
then what can we possibly do?

08:27:59.980 --> 08:28:06.980
It holds no grudges and neither rages nor weeps for being sounder.

08:28:06.980 --> 08:28:23.980
He has no records but to cover before my true power.

08:28:23.980 --> 08:28:26.980
may have the time has come for another journey across the salt.

08:28:33.780 --> 08:28:36.180
No amount of devastation and death

08:28:36.780 --> 08:28:40.180
can compel it to stop the wheels of creation from turning.

08:28:50.980 --> 08:28:53.380
So many seeds of life have already been lost.

08:28:53.980 --> 08:29:05.980
The countless perish as nature runs its course, yet in spite of this, people continue to believe

08:29:05.980 --> 08:29:07.980
that the moral will come.

08:29:11.980 --> 08:29:13.980
But it will not.

08:29:13.980 --> 08:29:17.980
For nothing lies beyond the solstice.

08:29:17.980 --> 08:29:20.980
And no one will be left alive.

08:29:20.980 --> 08:29:22.980
No one.

08:29:23.980 --> 08:29:27.980
Did you think you'd won?

08:29:27.980 --> 08:29:39.980
Guess I'll have to slice things up!

08:29:53.980 --> 08:29:55.980
You

08:32:23.980 --> 08:32:25.980
I

08:33:53.980 --> 08:33:55.980
You

08:34:53.980 --> 08:35:02.980
Hello, everybody. Welcome back to the Final Fantasy 14 Band Festival stage.

08:35:02.980 --> 08:35:04.980
Hello, everybody.

08:35:09.980 --> 08:35:11.980
Thank you so much for joining us today.

08:35:11.980 --> 08:35:15.980
We have a lot of cosplayers that are in the backstage,

08:35:15.980 --> 08:35:18.980
and I feel like we can get this show on the road.

08:35:18.980 --> 08:35:22.980
But before we do, I forgot, I was almost going to forget to introduce myself.

08:35:22.980 --> 08:35:27.020
myself. My name is Zaya, also known as S.I. Seeker from the community team and joining

08:35:27.020 --> 08:35:31.940
me is my amazing co-host. Hello everybody, I'm Sarah, also known as Meenie Reen, also

08:35:31.940 --> 08:35:37.100
in the community team and we are so excited to be here and we're so excited for everybody

08:35:37.100 --> 08:35:41.020
to see the amazing creativity that these cosplayers have put and all the passion

08:35:41.020 --> 08:35:46.540
that they put into these cosplays and they've brought them to life, so shall we?

08:35:46.540 --> 08:35:50.140
All right, yeah, who's ready to see some cosplay? Let me hear it.

08:35:54.620 --> 08:36:02.860
All right, and we are ready for our first entrance and it's the ancients. Oh my goodness.

08:36:05.820 --> 08:36:13.900
Remember us. They look amazing. They do. They even have a choreography plan too. They do.

08:36:16.540 --> 08:36:19.540
Thank you so much.

08:36:19.540 --> 08:36:20.540
Whoa!

08:36:20.540 --> 08:36:21.540
I love it!

08:36:21.540 --> 08:36:22.540
Mecca!

08:36:22.540 --> 08:36:23.540
Amazing.

08:36:23.540 --> 08:36:26.540
And who do we have next?

08:36:26.540 --> 08:36:27.540
Ooh!

08:36:27.540 --> 08:36:34.540
Any ultimate raiders out there?

08:36:34.540 --> 08:36:39.720
And who do we have next any ultimate Raiders out there?

08:36:47.740 --> 08:36:49.740
Amazing

08:37:04.540 --> 08:37:12.540
Oh, what's this? A group of sirens? Oh no! Oh no!

08:37:27.540 --> 08:37:29.540
Amazing! Wow!

08:37:34.540 --> 08:37:41.540
Thank you so much.

08:37:41.540 --> 08:37:47.700
We have a warrior right here and is that right?

08:37:47.700 --> 08:37:57.100
Is that a seam?

08:37:57.100 --> 08:37:58.500
Very nice, very nice.

08:37:58.500 --> 08:38:01.500
And next up we have another warrior of light.

08:38:01.500 --> 08:38:02.900
Is that the court lover's step?

08:38:02.900 --> 08:38:06.900
I believe the ore actually it might be the ash guardian's eye.

08:38:06.900 --> 08:38:07.900
It's huge.

08:38:25.900 --> 08:38:27.900
And perhaps its Haru and Yojimbo?

08:38:27.900 --> 08:38:28.900
Yup.

08:38:28.900 --> 08:38:30.900
I feel like it'd be very exciting.

08:38:30.900 --> 08:38:32.900
Very amazing, yes, oh

08:38:35.280 --> 08:38:37.280
Very nice

08:38:40.280 --> 08:38:43.700
You just saw it coming in looking amazing

08:38:51.900 --> 08:38:55.240
Oh goodness, are you from Jesse's from the U.B.?

08:38:58.060 --> 08:39:00.060
Amazing

08:39:00.900 --> 08:39:11.740
And here we have...

08:39:11.740 --> 08:39:35.540
And we have another warrior of light here.

08:39:35.540 --> 08:39:38.740
Amazing how Ron dances as well.

08:39:38.740 --> 08:39:43.740
And we have a dragon stepping up.

08:39:43.740 --> 08:39:48.740
Don't jump too high, we still need you to land.

08:39:48.740 --> 08:39:54.740
Cool.

08:39:54.740 --> 08:40:01.740
Looking amazing. Wow, look at the details also.

08:40:01.740 --> 08:40:03.740
Oh

08:40:10.940 --> 08:40:14.380
And we have the Stola here as well hello

08:40:24.980 --> 08:40:28.160
Hello Sugar Eye amazing amazing

08:40:31.740 --> 08:40:38.740
Hello, you sure?

08:40:38.740 --> 08:40:43.740
You also?

08:40:43.740 --> 08:40:46.740
And you're hot here?

08:40:46.740 --> 08:40:55.740
Of course.

08:40:55.740 --> 08:40:59.740
And we have another warrior of life, right there.

08:41:01.740 --> 08:41:03.740
Very amazing.

08:41:07.740 --> 08:41:13.740
And we have the Queen herself.

08:41:19.740 --> 08:41:23.740
Cute! Is that the ponzo that was proposed?

08:41:25.740 --> 08:41:30.740
Oh, and is that N-Singer?

08:41:30.740 --> 08:41:31.740
Amazing.

08:41:31.740 --> 08:41:32.740
Wow.

08:41:32.740 --> 08:41:35.740
The gnaw coming up now.

08:41:35.740 --> 08:41:39.740
Oh, she won't see in her hand.

08:41:39.740 --> 08:41:41.740
Is that a flower?

08:41:41.740 --> 08:41:43.740
Oh, it is.

08:41:43.740 --> 08:41:47.580
Now, what's she holding in her hand?

08:41:47.580 --> 08:41:49.580
Is that a flower?

08:41:50.780 --> 08:41:51.620
Oh, it is.

08:42:00.420 --> 08:42:02.340
And we have the warrior of life here.

08:42:09.180 --> 08:42:10.020
Amazing.

08:42:11.460 --> 08:42:12.940
And we have two silence.

08:42:12.940 --> 08:42:14.940
We have Cryo and Rion J.

08:42:14.940 --> 08:42:23.940
Nice card.

08:42:23.940 --> 08:42:26.940
And Nopika is taking the stage.

08:42:26.940 --> 08:42:30.940
What card has she drawn today?

08:42:30.940 --> 08:42:33.940
Amazing.

08:42:33.940 --> 08:42:36.940
And we have an immortal planes officer here.

08:42:36.940 --> 08:43:05.940
And we have two ancients here, we have themus and vanilla.

08:43:05.940 --> 08:43:06.940
Very nice.

08:43:06.940 --> 08:43:07.940
Ooh.

08:43:07.940 --> 08:43:08.940
Ooh.

08:43:12.940 --> 08:43:13.940
Ooh.

08:43:19.940 --> 08:43:22.940
In following them, we have Nusica,

08:43:22.940 --> 08:43:26.940
Halone, and the twins, Alize and Alphano.

08:43:32.940 --> 08:43:33.940
Amazing.

08:43:33.940 --> 08:43:38.940
Ooh, and what's this? Do we have a machine that's coming up?

08:43:38.940 --> 08:43:40.940
So, I see, yeah.

08:43:48.940 --> 08:43:54.940
And it looks like, again, from TV Olo, we have Pona walking alive, and Steve and...

08:43:54.940 --> 08:43:57.940
Oh gosh, is that a cowlix?

08:44:03.940 --> 08:44:04.940
Amazing.

08:44:04.940 --> 08:44:05.940
Oh.

08:44:05.940 --> 08:44:10.940
And except dancing green.

08:44:10.940 --> 08:44:15.940
We have a paladin?

08:44:15.940 --> 08:44:16.940
Yes.

08:44:16.940 --> 08:44:19.940
With wings up too?

08:44:19.940 --> 08:44:20.940
Amazing.

08:44:20.940 --> 08:44:25.940
Oh, that's a whole team coming through.

08:44:25.940 --> 08:44:27.940
Paladin? Yes!

08:44:27.940 --> 08:44:31.940
Oh, with wings up too? Amazing!

08:44:31.940 --> 08:44:33.940
Oh, and it's a whole team!

08:44:33.940 --> 08:44:35.940
It's a whole team!

08:44:36.940 --> 08:44:38.940
Is that mage? White mage?

08:44:39.940 --> 08:44:41.940
Oh, more healers!

08:44:50.940 --> 08:44:52.940
And the Crystal Excerpt everyone!

08:44:55.940 --> 08:45:05.940
And the rednates coming up next.

08:45:05.940 --> 08:45:15.940
That was very cute.

08:45:15.940 --> 08:45:17.940
Is that my champ?

08:45:17.940 --> 08:45:19.940
Oh, oh my god.

08:45:19.940 --> 08:45:21.940
There's so many of them.

08:45:21.940 --> 08:45:23.940
We came here to party!

08:45:23.940 --> 08:45:30.940
Amazing outfits.

08:45:30.940 --> 08:45:33.940
Wow.

08:45:33.940 --> 08:45:59.940
It's time to be partying and we have Janssen Hilly in here too.

08:45:59.940 --> 08:46:01.940
Amazing.

08:46:13.940 --> 08:46:17.940
Followed by Grohatsia, Queenspeed, and Pona as well.

08:46:19.940 --> 08:46:21.940
Alright, wow.

08:46:26.940 --> 08:46:28.940
Amazing.

08:46:29.940 --> 08:46:33.280
Did anybody have mail to be delivered today?

08:46:33.280 --> 08:46:34.820
We have our post-moogles,

08:46:35.820 --> 08:46:37.160
camera,

08:46:37.160 --> 08:46:40.480
oh, loomage, white mage, oh, loomage.

08:46:40.480 --> 08:46:41.320
Amazing.

08:46:41.320 --> 08:46:42.840
Amazing, everybody.

08:46:42.840 --> 08:46:54.600
And we have a couple warriors of light

08:46:54.600 --> 08:46:56.000
taking the stage next.

08:46:59.940 --> 08:47:09.940
You bring your fans out there.

08:47:09.940 --> 08:47:24.740
And we have some teams who are coming in.

08:47:24.740 --> 08:47:34.740
Dark Knight? Dark Knight? Oh, have a room! Not on my side! Her Majesty herself? Amazing.

08:47:34.740 --> 08:48:01.940
And we have a troop of Namazos here.

08:48:01.940 --> 08:48:05.140
Well, Namazu Light Party?

08:48:05.140 --> 08:48:07.640
Yes, yes, yes indeed.

08:48:15.140 --> 08:48:19.140
And we have some more warriors of light joining us today.

08:48:27.640 --> 08:48:30.140
Whoa, that's amazing.

08:48:31.940 --> 08:48:56.460
That's a great one.

08:48:56.460 --> 08:49:03.460
All right, I'll save everyone.

08:49:03.460 --> 08:49:07.460
Avery taking the stage now.

08:49:07.460 --> 08:49:16.460
The more tremendous this is, isn't it?

08:49:16.460 --> 08:49:25.460
Oh, some more guests from Ishgard?

08:49:25.460 --> 08:49:27.460
Oh, amazing.

08:49:27.460 --> 08:49:32.460
Thank you.

08:49:32.460 --> 08:49:39.460
Alright, and do we have a red maze?

08:49:39.460 --> 08:49:41.460
Awesome.

08:49:41.460 --> 08:49:51.460
So, we have a look-a-mode of steam.

08:49:57.460 --> 08:50:01.460
Very, very nice.

08:50:03.460 --> 08:50:07.460
And we have meteor on here. Wow.

08:50:11.460 --> 08:50:13.460
Amazing details. Wow.

08:50:21.220 --> 08:50:23.220
This honeybee, lovely.

08:50:24.740 --> 08:50:27.060
Amazing. The girl by her charm.

08:50:28.740 --> 08:50:37.380
We have Dancing Green and Sugar Riot. Oh, Sugar Riot. Very nice, very nice.

08:50:41.460 --> 08:50:45.460
Followed by a warrior of light astrology in this one.

08:50:50.460 --> 08:50:52.460
Amazing detail.

08:50:56.460 --> 08:50:57.460
Awesome.

08:51:02.460 --> 08:51:04.460
Wow, looking formal for the event.

08:51:04.460 --> 08:51:06.460
Looking really nice.

08:51:06.460 --> 08:51:07.460
Amazing.

08:51:07.460 --> 08:51:08.460
Amazing.

08:51:08.460 --> 08:51:14.460
Ooh, now a Viper's coming through.

08:51:14.460 --> 08:51:17.460
Amazing.

08:51:17.460 --> 08:51:20.460
Amazing.

08:51:20.460 --> 08:51:21.460
Amazing.

08:51:21.460 --> 08:51:33.460
Alright, and the Crystal X are making their way.

08:51:33.460 --> 08:51:35.460
Followed by Emmetsel?

08:51:35.460 --> 08:51:37.460
Oh no!

08:51:50.460 --> 08:51:54.460
And Grahazia and Tataru are taking an adventure!

08:51:54.460 --> 08:52:05.460
And Kyle's not too far behind.

08:52:05.460 --> 08:52:16.460
What is Kyle's music?

08:52:16.460 --> 08:52:23.460
Oh hell.

08:52:23.460 --> 08:52:30.460
Very amazing details.

08:52:30.460 --> 08:52:36.460
And here we have Pierre.

08:52:36.460 --> 08:52:43.460
Here we have the Oracle of Dorcas, and sheep.

08:52:52.460 --> 08:52:54.460
Amazing, thank you.

08:52:57.460 --> 08:53:00.460
We have an adult coming through.

08:53:00.460 --> 08:53:22.460
And zero coming by along with Jolinas.

08:53:22.460 --> 08:53:44.540
I hope it was spicy enough for her liking alright and you have a gunbreaker coming up

08:53:44.540 --> 08:53:55.540
Oh no, I think you should watch out, wait, wait, wait, wait, wait, wait, hold on, hold on.

08:53:55.540 --> 08:53:57.540
Behind you!

08:54:14.540 --> 08:54:23.540
And we have a Pixelmancer of Vyphercona. It's Halus and Harriet!

08:54:23.540 --> 08:54:28.540
Ooh, it's a showdown. Maybe. Who do you think is going to win?

08:54:28.540 --> 08:54:44.540
And we have some of the science coming up.

08:54:44.540 --> 08:54:49.540
Amazing.

08:54:49.540 --> 08:54:50.540
Amazing.

08:54:50.540 --> 08:54:59.540
Another zoo coming through.

08:54:59.540 --> 08:55:03.540
It looks like they're having fun.

08:55:03.540 --> 08:55:05.540
Yes, yes.

08:55:05.540 --> 08:55:09.540
Oh, watch your way.

08:55:09.540 --> 08:55:10.540
Amazing.

08:55:10.540 --> 08:55:20.540
And Hammerett takes the stage once he's told.

08:55:20.540 --> 08:55:21.540
Very amazing.

08:55:21.540 --> 08:55:22.540
Thank you so much.

08:55:22.540 --> 08:55:23.540
Oh, and a viper.

08:55:23.540 --> 08:55:24.540
And we have two more.

08:55:24.540 --> 08:55:26.540
Ooh, and a viper!

08:55:39.540 --> 08:55:44.540
And we have two warriors of light here as well. I think it's our end of fishing day.

08:55:54.540 --> 08:56:04.540
And the Warrior Blight and the Emoryx, the Burrow.

08:56:04.540 --> 08:56:27.420
We have two of the signs here, Oriangé and Alive as well.

08:56:27.420 --> 08:56:31.180
We have the queen's being coming to the stage.

08:56:34.260 --> 08:56:35.660
Amazing, very cute.

08:56:35.660 --> 08:56:36.500
Oh, wow!

08:56:42.900 --> 08:56:45.860
And coming up, we have somebody representing

08:56:45.860 --> 08:56:50.860
the Echoes of Vanadiel Raid in such amazing armor

08:56:52.660 --> 08:56:54.540
in that Archangel set.

08:56:54.540 --> 08:56:55.380
Looks awesome.

08:56:55.380 --> 08:56:56.500
Thank you so much.

08:57:26.500 --> 08:57:28.500
Shabran?

08:57:30.660 --> 08:57:32.820
Very nice, thank you so much

08:57:44.140 --> 08:57:47.340
Oracle of Light, Darkness and Pendulum

08:57:56.500 --> 08:58:08.500
Followed up by the Warrior Grave!

08:58:08.500 --> 08:58:12.500
Amazing!

08:58:20.500 --> 08:58:24.500
And this is not far behind!

08:58:26.500 --> 08:58:33.500
Awesome, thank you, Queen.

08:58:33.500 --> 08:58:42.500
Awesome, and then next up we have Gistola.

08:58:42.500 --> 08:58:55.500
And we have a Warrior of Light wearing the Carbuncle set, very cute.

08:58:55.500 --> 08:59:01.500
I am

08:59:01.500 --> 08:59:08.500
confident

08:59:08.500 --> 08:59:11.500
amazing thank you

08:59:11.500 --> 08:59:24.500
alright and then we have steam coming through

08:59:24.500 --> 08:59:26.900
Can we have another Warrior of Light?

08:59:28.900 --> 08:59:30.800
Amazing glam, really.

08:59:31.300 --> 08:59:32.100
What am I thinking?

08:59:38.100 --> 08:59:39.100
Awesome.

08:59:43.100 --> 08:59:45.400
Ooh, crossover.

08:59:47.900 --> 08:59:50.400
You have Drive and a Warrior of Light?

08:59:51.400 --> 08:59:53.100
And the little man said, do.

08:59:54.500 --> 09:00:11.380
I wonder, you know, I see how they look at the government when they're in the influence.

09:00:11.380 --> 09:00:15.860
We have warriors of light, banquet and Eurion Jay

09:00:15.860 --> 09:00:17.360
joining your fun stage.

09:00:17.360 --> 09:00:34.860
And also wrapping the echoes of Vanity on here comes Fresh.

09:00:34.860 --> 09:00:45.300
And the crystal excerpts holding up not far behind as well

09:00:55.300 --> 09:00:57.300
Hello, nay coming through

09:00:58.860 --> 09:01:02.140
Pufferys that everyone like to say guide us all might be scary

09:01:04.860 --> 09:01:23.860
And I say to couple of them, you'll more, the chives, your stola, and all this, are

09:01:23.860 --> 09:01:28.860
those seniors behind them?

09:01:28.860 --> 09:01:38.860
Along with the Warrior of Light, Pandora, and N- Oh! Wow! That's a little bit of a...

09:01:38.860 --> 09:01:43.860
Like a full party of it is!

09:01:58.860 --> 09:02:07.460
And they have more friends, too!

09:02:07.460 --> 09:02:10.300
We've advanced itself!

09:02:10.300 --> 09:02:23.300
Sugar right, both sugar riots, dancing green, howling blade and new bomber with the cut!

09:02:23.300 --> 09:02:28.300
Amazing.

09:02:28.300 --> 09:02:39.300
Thank you very much.

09:02:39.300 --> 09:02:44.300
Suki-Omi making their way to the stage.

09:03:02.300 --> 09:03:05.300
Amazing performance.

09:03:09.300 --> 09:03:28.140
And it looks like, I believe that might be all of our entrance, that was amazing.

09:03:28.140 --> 09:03:32.460
I feel like there was a lot of expansions to be celebrating in this show.

09:03:32.460 --> 09:03:35.420
It was starting all the way from 2.0, it was awesome.

09:03:35.420 --> 09:03:40.620
as far back as Final Fantasy XI too in some cases so pretty amazing stuff. What

09:03:40.620 --> 09:03:47.940
did you think Meena? Yes I was amazed by how creative everyone is. Everybody will

09:03:47.940 --> 09:03:52.540
continue to be so thank you all for sharing your creativity and passion

09:03:52.540 --> 09:03:58.620
for this game and these characters it is very amazing to see. Awesome and I do

09:03:58.620 --> 09:04:02.820
see some cosplayers also in the audience so give a big round of applause

09:04:02.820 --> 09:04:06.180
for them to shout out to all the cosplayers out there.

09:04:06.180 --> 09:04:17.260
Alright, and it looks like we're pretty much done with this segment, so thank you all so

09:04:17.260 --> 09:04:22.740
much for watching, and next up we have a concert that you won't want to miss, so please stay

09:04:22.740 --> 09:04:27.620
tuned and make sure to consider buying the concert streams.

09:04:27.620 --> 09:04:29.180
Thank you so much for your time, everybody.

09:05:02.820 --> 09:05:04.820
You

09:06:32.820 --> 09:06:52.620
the sounds are coming from all

09:06:52.620 --> 09:06:56.980
around. I'm using my body of

09:06:56.980 --> 09:06:59.220
Merce sound. It's so good. I'm

09:06:59.220 --> 09:07:00.080
hearing it from different

09:07:00.080 --> 09:07:01.680
angles. It's actually pretty

09:07:01.680 --> 09:07:05.680
If I like very specific components of the audio design.

09:07:07.680 --> 09:07:08.680
I love it.

09:08:31.680 --> 09:08:55.200
Both the Source and the Reflections are home to irreplaceable life.

09:08:55.200 --> 09:09:00.000
I would protect them all if I could.

09:09:00.000 --> 09:09:05.000
What if doing so means ushering in complete annihilation?

09:09:08.000 --> 09:09:10.000
And what can we possibly do?

09:10:00.000 --> 09:10:02.000
for being sundered.

09:10:08.000 --> 09:10:12.000
He has no records but a power before my true power!

09:10:18.000 --> 09:10:22.000
May have the time has come for another journey across the south.

09:10:22.000 --> 09:10:35.000
No amount of devastation and death can compel it to stop the wheels of creation from turning.

09:10:35.000 --> 09:10:48.000
So many seeds of life have already been lost.

09:10:48.000 --> 09:10:57.000
Countless perish as nature runs its course.

09:10:57.000 --> 09:11:02.000
Yet in spite of this, people continue to believe that the knower will come.

09:11:02.000 --> 09:11:15.000
But it will not, for nothing lies beyond the solstice, and no one will be left alive.

09:11:15.000 --> 09:11:17.000
No.

09:11:17.000 --> 09:11:22.000
Did you think you'd won?

09:11:22.000 --> 09:11:35.000
Guess I'll have to spice things up!

09:12:17.000 --> 09:12:45.160
The sounds are coming from all around I'm using my body a merc sound it's so good

09:12:45.160 --> 09:12:47.040
I'm hearing it from different angles.

09:12:47.040 --> 09:12:48.440
It's actually pretty cool.

09:12:48.440 --> 09:12:52.160
If I like very specific components of the audio design.

09:12:52.160 --> 09:12:54.360
Woo!

09:12:54.360 --> 09:12:55.360
I love it.

09:13:55.360 --> 09:13:57.360
I

09:14:25.360 --> 09:14:40.360
Both the source and the reflections are home to irreplaceable life.

09:14:40.360 --> 09:14:45.360
I would protect them all if I could.

09:14:45.360 --> 09:14:53.360
But if doing so means ushering in complete annihilation,

09:14:53.360 --> 09:14:56.360
Then what can we possibly do?

09:15:23.360 --> 09:15:47.040
The star is tolerant to life, it holds no grudges, and neither rages nor weeps for being

09:15:47.040 --> 09:15:54.040
some day.

09:15:54.040 --> 09:16:04.800
You have no recourse but to call her before my true power.

09:16:04.800 --> 09:16:14.800
May have the time has come for another journey across the salt.

09:16:14.800 --> 09:16:21.800
The amount of devastation and death can compel it to swap the wheels of creation from turning.

09:16:31.800 --> 09:16:34.800
So many seeds of life have already been lost.

09:17:04.800 --> 09:17:18.000
Did you think you'd won?

09:17:18.000 --> 09:17:23.200
Guess I'll have to spice things up!

09:18:23.200 --> 09:18:28.200
The sounds are coming from all around.

09:18:28.200 --> 09:18:33.200
I'm using my body the worst sound. It's so good. I've been hearing it from different angles.

09:18:33.200 --> 09:18:40.200
It's actually pretty great. I like very specific components of the odd one design.

09:18:40.200 --> 09:18:43.200
I love it.

09:23:53.200 --> 09:24:13.200
The sound we're coming to all around.

09:24:13.200 --> 09:24:19.200
I'm using my body force to stop. It's so good for a very different angle.

09:24:19.200 --> 09:24:25.200
It's actually pretty good if I find very specific control means it's on one try.

09:24:26.200 --> 09:24:28.200
I love it!

09:27:13.200 --> 09:27:15.200
I'm sorry, but I'm sorry.

09:27:15.200 --> 09:27:17.200
I'm sorry, but I'm sorry.

09:27:17.200 --> 09:27:19.200
I need a ring just for this ring.

09:27:27.200 --> 09:27:31.200
If you don't recall, I'll have all my crickets.

09:27:37.200 --> 09:27:41.200
May have the time has come for you to enjoy your crickets.

09:28:13.200 --> 09:28:21.200
With this Parish as nature runs its course, yet in spite of this, people continue to believe that the moral will come.

09:28:25.200 --> 09:28:35.200
But it will not. For nothing lies beyond the solstice. And no one will be left alive. No one.

09:28:43.200 --> 09:28:51.920
Did you think you'd won?

09:28:51.920 --> 09:28:55.760
Guess I'll just spice things up.

09:29:43.200 --> 09:30:00.880
The sounds are coming from all around.

09:30:00.880 --> 09:30:03.680
I'm using my body immersed sound.

09:30:03.680 --> 09:30:04.680
It's so good.

09:30:04.680 --> 09:30:05.680
I'm hearing it from different angles.

09:30:05.680 --> 09:30:07.480
It's actually pretty cool.

09:30:07.480 --> 09:30:11.480
If I like very specific components of the audio design.

09:30:11.480 --> 09:30:14.480
I love it.

09:31:37.480 --> 09:31:59.480
Both the Source and the Reflections are home to irreplaceable life.

09:31:59.480 --> 09:32:10.480
I would protect them all if I could, but if doing so means ushering in complete annihilation,

09:32:10.480 --> 09:32:15.480
then what can we possibly do?

09:32:59.480 --> 09:33:06.480
It holds no grudges, and neither rages nor weeps for being thundered.

09:33:06.480 --> 09:33:17.480
You've no recourse but a coward before my true power!

09:33:23.480 --> 09:33:26.480
May have the time has come for another journey of curses.

09:33:29.480 --> 09:33:40.480
No amount of devastation and death can compel it to stop the wheels of creation from turning.

09:33:50.480 --> 09:33:53.480
The so many seeds of life have already been lost.

09:34:23.480 --> 09:34:27.480
Did you think you'd won?

09:34:27.480 --> 09:34:30.480
Guess I'll have to spice things up!

09:34:53.480 --> 09:34:55.480
I

09:35:23.480 --> 09:35:50.160
the sounds are coming from all around I'm using my body immersed sound it's so

09:35:50.160 --> 09:35:51.860
I'm hearing it from different angles.

09:35:51.960 --> 09:35:53.260
It's actually pretty cool.

09:35:53.360 --> 09:35:59.000
If I like very specific components of the audio design.

09:35:59.100 --> 09:35:59.800
I love it.

09:35:59.800 --> 09:36:00.800
Love it!

09:36:59.800 --> 09:37:01.800
I

09:37:29.800 --> 09:37:46.800
Both the Force and the Reflections are hunter irreplaceable life.

09:37:46.800 --> 09:37:51.560
I would protect them all if I could.

09:37:51.560 --> 09:37:59.760
But if doing so means ushering in complete annihilation, then what kind of life is

09:37:59.760 --> 09:38:01.760
What can we possibly do?

09:38:29.760 --> 09:38:43.160
The

09:38:43.160 --> 09:38:56.160
star is tolerant to life, it holds no grudges, and neither rages nor weeps for being sundered.

09:38:56.160 --> 09:39:04.160
You have no recourse but to cower before my true power!

09:39:10.160 --> 09:39:13.160
May have the time has come for another journey across the south.

09:39:13.160 --> 09:39:26.160
No amount of devastation and death can compel it to stop the wheels of creation from turning.

09:39:26.160 --> 09:39:39.160
So many seeds of life have already been lost.

09:39:39.160 --> 09:39:51.760
The countless perish as nature runs its course, yet in spite of this, people continue to

09:39:51.760 --> 09:39:55.760
believe that the more we will come.

09:39:55.760 --> 09:40:00.480
But it will not.

09:40:00.480 --> 09:40:04.280
For nothing lies beyond the solstice.

09:40:04.280 --> 09:40:07.280
And no one will be left alive.

09:40:07.280 --> 09:40:08.280
No.

09:40:22.280 --> 09:40:24.280
Did you think you'd won?

09:40:24.280 --> 09:40:27.280
Guess I'll have to spice things up.

09:41:07.280 --> 09:41:37.240
I'm using my body immersed sound it's so good I'm here.

09:41:37.240 --> 09:41:39.240
It's actually pretty cool.

09:41:39.240 --> 09:41:43.240
It highlights very specific components of the audio design.

09:41:45.240 --> 09:41:46.240
I love it.

09:43:07.240 --> 09:43:32.240
Both the Source and the Reflections are hunter irreplaceable life.

09:43:32.240 --> 09:43:36.240
I would protect them all if I could.

09:43:37.240 --> 09:43:42.240
But if doing so means ushering in complete annihilation,

09:43:45.240 --> 09:43:48.240
then what can we possibly do?

09:44:02.240 --> 09:44:31.240
This star is tolerant to life.

09:44:31.240 --> 09:44:41.240
It holds no grudges and neither rages nor weeps for being sundered.

09:44:41.240 --> 09:44:53.240
He does not recalls but to cower before my true power.

09:44:53.240 --> 09:45:00.240
May have the time has come for another journey across the south.

09:45:00.240 --> 09:45:11.640
A small amount of devastation and death can compel it to stop the wheels of creation

09:45:11.640 --> 09:45:13.640
from turning.

09:45:13.640 --> 09:45:14.640
I'm fine.

09:45:23.640 --> 09:45:25.640
So many seeds of life have already been lost.

09:45:31.640 --> 09:45:34.640
Time has disparaged us in nature along its course.

09:45:34.640 --> 09:45:36.640
Yet in spite of this,

09:45:36.640 --> 09:45:39.640
people continue to believe that the normal will come.

09:45:43.640 --> 09:45:54.640
But it will not. For nothing lies beyond the solstice. And no one will be left alive. No one.

09:45:54.640 --> 09:45:59.640
Did you think you'd won?

09:45:59.640 --> 09:46:12.640
Guess I'll have to spice things up!

09:46:24.640 --> 09:46:26.700
you

09:46:54.640 --> 09:46:56.700
you

09:47:24.640 --> 09:47:26.700
you

09:47:54.640 --> 09:47:56.700
you

09:48:24.640 --> 09:48:26.700
you

09:48:54.640 --> 09:48:56.700
you

09:49:24.640 --> 09:49:26.700
you

09:49:54.640 --> 09:49:56.700
you

09:50:24.640 --> 09:50:26.700
you

09:50:54.640 --> 09:50:56.700
you

09:51:24.640 --> 09:51:26.700
you

09:51:54.640 --> 09:51:56.700
you

09:52:24.640 --> 09:52:26.700
you

09:52:54.640 --> 09:52:56.700
you

09:53:24.640 --> 09:53:26.700
you

09:53:54.640 --> 09:53:56.700
you

09:54:24.640 --> 09:54:26.700
you

09:54:54.640 --> 09:55:15.080
I would protect them all if I could, but it's doing so means ushering in complete annihilation.

09:55:15.080 --> 09:55:22.080
And what can we possibly do?

09:55:45.080 --> 09:56:04.760
The star is tolerant to life.

09:56:04.760 --> 09:56:08.360
It holds no grudges.

09:56:08.360 --> 09:56:12.360
And neither rages nor weeps for being sundered.

09:56:18.360 --> 09:56:22.360
He has no records but to call it before my true power!

09:56:28.360 --> 09:56:32.360
May have the time has come for another journey across the sun.

09:56:38.360 --> 09:56:45.360
No amount of devastation and death can compel it to spot the wheels of creation from turning.

09:56:55.360 --> 09:56:58.360
So many states of life have already been lost.

09:57:28.360 --> 09:57:43.360
Did you think you'd won?

09:57:43.360 --> 09:57:47.360
Guess I'll have to spice things up!

09:57:58.360 --> 09:58:00.360
I

09:58:28.360 --> 09:58:58.140
I'm using my body immersed sound it's so good I'm hearing it from different angles it actually

09:58:58.140 --> 09:59:05.220
pretty cool if I like very specific components of the audio design I love it

10:00:58.140 --> 10:01:00.200
you

