WEBVTT

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the game. It's a really difficult

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triple to by the looks of it.

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Black Panther may be coming out

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for Jipwood. I'd be excited to

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see that. I know that Spider

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Man is kind of their thing. We

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like to see them on Spider Man,

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but Black Panther can certainly

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make a big difference as well,

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especially with their devil

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removed. Um on the other side.

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I mean mask back on thought.

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This was a big question that I

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had coming into today as well.

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Mask loves to play Thor. It's a

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massive comfort pick. As I

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strap themselves. You can see strap pool coming out the mask. Yeah, I mean, I guess deciding to

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last second to see what they want to play if they want to go for a few fights of the whole,

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you know, Black Panther stuff, but they kind of go back and forth straight over to the

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strap pool off angle plays with Carter looks in the back side. Jitward is kind of making sure

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not to go down, get the damage boost as well from Zaytec. So they at least get that Mantis

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mismatch or rather, I guess, mirror and also, you know, maybe built that ultimate quick for

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for mask side, they can get it really fast,

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go in aggressively with it,

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but as long as they're in card space,

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that's just you making sure they have constant people on it,

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you nice sleep onto blurb,

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but eventually gets that over health

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and able to back out for now,

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at least slowing the pace down as given,

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mask is old, but same thing for neck rise, right?

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So which dead pool able to get more out of their ultimate?

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At the current moment,

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it's the offensive dead pool for mask

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to go through on the back line,

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neck rise going for the peel job on it,

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making sure they can live through it.

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Jackpot built up though,

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can they get the KO's through it?

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So to the answer is no, counter-dead pull, ultimate onto mask, able to take down Zaytex as well.

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So because they made this fight so split, everybody's peeled off on SSG's side,

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able to take down the opposition strategist and enable their defensive hold.

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Ah, Space Station are doing so well at prioritizing their targets in the moment as well.

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As soon as they notice that someone is slightly peeled off, someone is vulnerable,

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SSG will pounce, and yeah, we lost struggling with that.

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Now, if my ranked teammates are anything to go by, yeah, we lost should win this game,

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because they have Gambit, right? That's how it works.

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The real question is, can Xanthor make the difference? Will pop the ult, and there's going to be a chance, and now it will allow Jitward to really get up in the face of SSG here.

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That poor Doom just got taken off the side of the map.

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Dude, Jitward's push just flanked fast with that gambit ult, but do they have the portal play to come back?

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Nectar is the one to switch to Dr. Strange, but can they get the portal play off in time?

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Is somebody going to have to touch before them? It looks like it is blur at the current moment, but here comes Doom.

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Ultimate soon by the way in the invisible boundary committed by month. They still have the bells and afterwards and doomed but

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It's a matter of other reading Kendrick, right? Is this Dr. Strange ultimate gonna be big?

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It looks like it's on the backside angle blocked partially though

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So nobody goes down months still alive able to dodge back and forth and that was kind of the big deal though

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Jitward comes in with a spider-man hole actually on everybody in the background and the deadpool as well from mass committed

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That's enough look job done from Jitward to fully capitalize and move into the second phase of the map

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that. Yeah, they just need to

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give it with the space to shine

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like that. And yeah, we lost

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will have so much success. They

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are so much more comfortable on

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convoy instead of domination as

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well. I do think that structure

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is something that SSG I keep

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saying structure and it's going

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to be my buzzword for this

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series because SSG are very

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well planned, very rigid like

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their structure. So domination

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is perfect for them. But when

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it comes to convoy, it could be

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a little bit more all over the

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place. There is certainly a lot

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more areas you can be vulnerable

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for the peel and for getting

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caught off guard as well. And

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this chaos as Anther gets well onto dude.

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Maybe your ranked teammates were right,

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Gask, Kavi, Wazantho, setting up these

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Anties. The follow up is there,

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it looks like most of the time Jitward goes down

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but Spider-Man can come back quickly from spawn

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so it's even for now, Cart, nice job

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to pop the ultimate, switch before he

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goes down, everybody making sure they can come and peel

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off Cart, but Cart can maybe find the KO

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until Doom pops that ultimate, needs to

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get it off in time, Blur goes down to Jitward

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by the way, peeling on Spider-Man

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don't really see that at rank necessarily

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that's actually a very valuable trade off to happen as Nektor came back on Phoenix by the way. Nice flank angle to take down Zampus playing aggressive.

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And then another one removes Karp, trades their lives, but I mean that was so much value in that flank from Nektor.

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I was about to ask what a space station going to do to try and counter this because they can't just allow it to be too comfortable for year we lost.

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I like the switch over to Phoenix. There was a bit of bunching on the side of year we lost so you can fully take advantage of that with the splash damage from the Phoenix.

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from the Phoenix, so Nectar being very wise

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and does have the ultimate available

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coming into this next fight as well.

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Yeah, right now, team's trying to play fast,

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jackpot, built up, takes down Zatek again,

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so that's a huge pick in the middle of that ultimate,

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though Doom gets falled, or gets traded, rather,

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into the gambit ultimate for Nectar Kendrick.

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Oh my goodness, gets deleted in the middle of his ultimate,

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so that's getting canceled due to some nice shots

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from Nectar, though.

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He's lost ever to the backline, trades back one

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at the very least, and Jett was there to trade it,

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Nectarized gets the health pack, slows it down,

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still alive the healing is here no way oh my goodness if he doesn't a couple more

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shots that'd be a KO and Jibber gets peeled off too so nobody falls on the

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side of SSG they've peeled off every potential KO for the side of yeah we

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lost and now they have to go aggressive for the Mantis all yeah there's a lot of

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pressure on both Mantis is here to make sure that they can get a little bit of

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extra damage for the team but it's Tector who gets the opening on to said

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Mantis which is now going to give them a huge advantage into this fight Jibber's

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gonna do what he can to try and get around and survive but he was very much

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the focus and the target eventually does get shot down and now we should just see SSG march on through the rest of the players here

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It's kind of like when we see teams play Wolverine on inside angles and stuff man like the peel has been phenomenal

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There's already a minute 30 left to go dead pause to make committed just because it's on that 40-second cooldown and get or sorry

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A minute cooldown and you get back up really fast, but for yeah, we lost

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I mean that's tough right multiple fights in a low-rost in a row lost and now they have to kind of come back into it onto

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onto space station with Nektar in his damage boost and he's just,

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or they've just not missed the single shot they're out there.

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Like this has been beautiful.

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Mask does commit that ultimate on the back side,

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but can they find a KO off of it?

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Everybody coming back to Peel.

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Jitwim with that damage boost is going to be scary

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for the invisible boundary by Fidel.

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It's pulled out of the, and it's barely still alive.

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Peel's off himself and the heals are there.

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But is there anything else to follow up on Yabi's lost side?

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Phoenix from Nektar and goes back towards the cart,

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moves all that over health and the shields from Yabi lost,

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but they're still nice and healthy at the current moment.

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But do you miss the ultimate nobody down so far and this has been falling apart for Yahweh loss though

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They commit that gambit ultimate it looks like it got CC'd or canceled though to some degree

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No, nevermind it does get off

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But can they find the chaos afterwards mask able to pick down nectar that's a huge amount of damage removed for the side of SSG as they

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Get walked upon by the side of Yahweh loss who need to keep finding these ko's, but it's been slow

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Poorl blocks come through from the side of Kendrick for now to block off that left side

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But they've gotten through it blur and you talked about him before has been so good at living

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but eventually will fall, Nekorite with the ultimate has to pop it, does so before going down,

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but did they find the KO's? The green's been used from the side of SSG,

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and can they find any KO's with 0.10 meters left to go? Looks at the answer yet,

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where it goes down, but Mask and Kendrick trade it. I have a locomotive committed just because,

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yet might as well, if there's this point of the game, Nekorite does trade out JTex at the very least,

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but they're still stalling, dude. Like this has been an insane amount of stall from SSG,

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despite what's happened. This has been a ridiculous fight, that's fine. To overtime now as well,

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Well, as SSG just refused to go down, but now surely, yeah, we lost, we'll have enough to punch through and power through here, but with Blurr back on the scene, surviving yet again, yeah, we lost, just need to find a way to try and shut down.

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This fight is crazy!

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They just keep coming back!

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Like, just holding onto that point with an absolute death grip right now, as here comes Jailward, months aware of it, in the Loki copy, will have Greens in a second, but Candidpill off that Spider-Man, and they hit service, yes, but CC's not there, Mask can't find anything, everybody's still peeling, Blurr's still touching the cart, and Xer's back on the ground!

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their double they switched to basically everything gambit ultimate committed but it's maybe too late

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we've lost two we've lost three and yeah we lost with point zero three meters to go i mean the last

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person to go down is that dr shrane's that portal now has to be committed by somebody coming back

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for spotter no he used it the portal block earlier so they have nothing to touch in ssg an absolute

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miracle hold get it done i mean if you want a lesson in how to survive a fight how to delay a fight

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you're going to be able to

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fight as long as possible to

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get your teammates back in and

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also knowing when to switch

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onto what heroes they can get

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back into the fight as quick

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as possible. That was perfect

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from SSG and that is going to

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be so frustrating for Yeah, we

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lost as well. Are we witnessing

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already the beginning of the

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end? Potentially will have to

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see, but I mean. I was just

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frustrating on both sides for

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both teams, I think because

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they were looking at it and

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they were just struggling to

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try and get that wipe so that

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you can have that breather and

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Absolutely. And this SSG team is looking so good, dude.

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Like, I mean, who knows, you know,

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maybe going back to last week

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with the win over Nightmare, you know,

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maybe we're not gonna have credit to Nightmare

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considering how SSG has looked so far.

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I mean, this team, like they peeled off that so well.

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I'm curious what Yaway Loss could do, you know,

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going back to the band phase, you know,

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does that mantis potentially enable a lot of this stuff,

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right, like those peels from SSG?

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just like how strong triple

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is right now, gas like this

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feels like I said, she have

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just figured out the play style

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of Y W L. Well, I think that

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going back to like a triple

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strapped matter is always going

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to play into the favor of the

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teams that were playing a lot

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more throughout the 2025

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season, right? Because it does

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feel like what you some of these

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fights unlike what year are we

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in because it's like taking me

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right back to when triple

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strategist was at its very

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core and now on the flip side

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for Yeah, we lost. We see Adam

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2025 even more so now is the revival gonna work and the coming revival be the difference for yeah

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We lost because in a fight that was taking that long perhaps that could be what helps them in this one

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Yeah, they're trying to find answers

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you know a can date right because I feel like if a team like yeah, we lost have given up on that maintenance damage boost stuff right they've

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have to

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Switch to this sort of atom or lock res and immediately zek tex goes down has to use the cocoon though mask

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That was the ultimate, not enough. He goes down immediately. Everybody's just trying to go for a quick first fight. It looks like for YWL's side, for at least that portal play, but that's a first flight win for SSG as the counterpolls come through from Necron.

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Maybe off map.

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What's going for him?

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I mean, that was a valiant attempt to start with from Yeah, we lost, but again, we are now going to see SSG just being able to show us what they're made of when they have that structure available to them.

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control the convoy they're starting to push it and now yeah we lost gonna have

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to try and go for something a little bit different now. Absolutely smart from

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yeah we lost think to walk all the way there understanding that counter portal

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is coming through so they just block off that shows partially here's the line

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and way damage boost over the height slowing down blurs dive but there it is

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Z-Tex dip blown up by the height by the dive of blur and nectar so with that

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player down of Z-Tex you lose the damage boost by the way off of switching off

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of Adam Warlock. You do also have that piece of the vest available. No straddles for Yahweh

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lost side. I mean, they're on the Black Panther now trying to go aggressive, maybe, but it

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seems like the triple comp out of SSG has been so good. Doomed again. Now here comes

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that gamble. Nothing on the side of the defensive angle for Yahweh lost because of that first

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KO and no portal play is going to happen here at Gaskas. We moved to second quickly.

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Very quickly indeed. And I think we are seeing a lesson being delivered to Yahweh lost from

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SSG here and the fact it's the ultimate usage actually the economy of the ultimates that we're seeing from SSG

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They are very patient with them. They're not just popping them unnecessarily

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Which I would expect from every team by this point

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But there were certainly times where I personally would be like oh, you know, I'm panicking I should pop it down to 50 HP

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Was blur at one point, but he held on to it

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He waited and he was able to get the support they trust in their teammates to SSG right now as yeah

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We lost now looking to try and take them off the combo

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Yeah, they've had to slowly figure out what SSG are doing, but

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B'londre popped by Fidel quickly and early to make sure they can't find anything with this game at all.

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But I have all the money to slow it down. Blur trades back Zatek's. Doom goes down.

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That's at least a trade considering Doom has been so good so far.

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Jitward trying to get some bounces with the jackpot. Able to get it off of Nectar.

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The devil will not be let out today as Nectar's ultimate gets canceled and sent back away.

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Nice little self because the very end he gets some more levels and CC immunity or rather invulnerability.

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But SSG are still in this. I mean they still have cart presence and

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They're capping the cart yet again cart trying to go by the way on the back of said cart to find maybe

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Some cool down pop outs, but now here's that man to soldier from doom

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They want to play aggressive now on the side of SSG but can they find the chaos the answer is yes for now

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They found two Ztex maybe with the Phoenix soul could find something

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But you're missing most of your team outside of that Phoenix soul Ztex like where did everybody go?

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Oh, yeah, they're in Jeff back at the spawn Ztex gets stacked

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Yeah, and again, it's just great chasing from SSG as well not allowing that one player to escape and reset and get back

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the team the staggering so important it's how they were able to win domination and it looks like it might just be how they're going to continue to win here on convoy they look so confident in every single engagement at the moment yeah we lost have now maybe one last chance to try and defend here but if we learned anything we could get a very long engagement this can happen on this next point.

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Yeah, let's see if Yanwi lost and rip a page of the SSG's book, Nectar by the way over to

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Sylocke now, just flexing over to basically everything.

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Ultimate's committed by Yanwi lost side, but can they find the KO necessarily not yet?

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Zaytech's trying to find something gambit-ultimate committed from the side of Yanwi lost.

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Can they find those KO's?

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Nectar though in the Mantis ult, able to get one, trades back one out of month two.

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Nice shot from Jitward, but really deep in there.

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It gets pulled back in by the Force physics and they're removed.

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Nectar with the two-piece in that fight.

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You know that force physics committed by Fidel who's been playing so good so far two minutes and 20 seconds left to go

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Zatek will come back from the spawn but Xantho goes down and just one after another man

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It just feels like yeah, we lost they're getting picked the end of Christ has a

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Magaboto as well

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This might just be the beginning of the end if he times it correctly when yeah, we lost do you get onto this convoy

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It's venom on venom action at the moment Jitwood what have you got?

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Can you pull something off and maybe take down a couple of these strategies on the back line?

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And that's the real question, because you have to get someone, and Nectar does go down.

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This is the opening, yeah, we lost, need it.

14:05.320 --> 14:10.040
Exactly, but two minutes left to go, but need to find some stabilization.

14:10.040 --> 14:13.120
Blork commits the ultimate to just survive at the current moment.

14:13.120 --> 14:17.880
Jeff Hulton is still available for Kendrick's side, but still holding on to it for P.O.

14:17.880 --> 14:18.880
kind of.

14:18.880 --> 14:19.880
Neck rise goes in with the avocamodo.

14:19.880 --> 14:21.880
Jeff on the other side from Kendrick to get some healing.

14:21.880 --> 14:26.080
But Jeff Holt goes down a little bit too far forward, but the Jeff Holt does get one,

14:26.080 --> 14:29.600
and oh no, the butterfly is there to take down Kendrick.

14:29.600 --> 14:33.600
the sky. Here comes a text, but

14:33.600 --> 14:35.600
is the follow up there not for

14:35.600 --> 14:37.600
now. Zatex falls low has the

14:37.600 --> 14:39.600
sidewalk on nectar goes and takes

14:39.600 --> 14:41.600
him down. Same thing with carton.

14:41.600 --> 14:42.600
Again. Yeah, we lost just can't

14:42.600 --> 14:44.600
find anything. Spider mental

14:44.600 --> 14:45.600
and desperation. It's not going

14:45.600 --> 14:47.600
to do anything because doomed has

14:47.600 --> 14:49.600
dome. Jit word. And with that a

14:49.600 --> 14:50.600
minute left to go. S. S. G. Just

14:50.600 --> 14:52.600
have the Jeff to take care of

14:52.600 --> 14:54.600
fish removed. Yeah, we lost go

14:54.600 --> 14:56.600
down to Oh. I mean, well, what a

14:56.600 --> 14:58.600
masterclass we've just seen from

14:58.600 --> 15:02.600
the team. They went into the

15:02.700 --> 15:03.840
VODs. They looked up what

15:03.940 --> 15:04.600
yeah, we lost were comfortable

15:04.700 --> 15:06.600
with what uncomfortable with

15:06.700 --> 15:07.600
which is maybe I expected it to

15:07.700 --> 15:09.600
be on the other side. I thought

15:09.700 --> 15:10.600
yeah, we lost that we're doing

15:10.700 --> 15:12.600
so well at making other teams

15:12.700 --> 15:13.600
feel uncomfortable, but perhaps

15:13.700 --> 15:15.600
with just the smallest amount of

15:15.700 --> 15:16.600
changes to the meta, allowing

15:16.700 --> 15:18.600
for tripstrap to come in a little

15:18.700 --> 15:19.600
bit more heavily again. I know

15:19.700 --> 15:20.600
people were kind of dancing with

15:20.700 --> 15:23.600
it last week, but SSG are really

15:23.700 --> 15:25.600
forcing it here and they looked

15:25.700 --> 15:27.600
on fire. 16 final hits for

15:27.600 --> 15:30.980
more look at those casualties on those vanguard only two for that cries who

15:30.980 --> 15:34.960
constantly was surviving for the team always putting himself in front of the

15:34.960 --> 15:39.440
damage but making sure he wasn't vulnerable at the same time I mean yeah

15:39.440 --> 15:43.760
how good is this ssg roster and how good is team liquid right in that last game

15:43.760 --> 15:48.600
of day number two just to get to owed by them so I mean this is a phenomenal

15:48.600 --> 15:52.480
roster moving forward and that's just game number one gas can goes he coming

15:52.480 --> 15:56.000
into it looking at the stats man like that was a that was a banger of a series

15:56.000 --> 16:03.000
from SSG. My god this was the story of two minutes to go on last point. 0.03, it doesn't

16:03.000 --> 16:07.480
get any closer than that. And they just kept on, it was the trade of having Jitwer being

16:07.480 --> 16:11.840
able to go there quickly in cart with the Venom, but then the spawn was right there for Space

16:11.840 --> 16:16.480
Station. Both teams had a couple minutes on the clock to stall and they just lived up

16:16.480 --> 16:21.040
to the challenge. And then of course, we can't say without Nettry pulling the Thanos, fine

16:21.040 --> 16:28.720
I'll do it myself. It felt like he had 99% accuracy. 50-45% still disgusting on sideload.

16:28.720 --> 16:32.960
I mean, it was really great all around. And I want to highlight, dog, you brought this up.

16:32.960 --> 16:36.880
You said, hey, Necroize and Blur, look out for them today and look at the difference they made

16:36.880 --> 16:40.880
on this team. I mean, Necroize being the strange in the last two, you didn't really see that from

16:40.880 --> 16:48.160
them on week one. This team adjusted perfectly. Yeah, this is a very good sort of team. And,

16:48.160 --> 16:51.080
And I'm sure when we talk to blur later on in the interview,

16:51.080 --> 16:52.680
we'll get to learn more about them.

16:52.680 --> 16:54.920
Because yeah, just they're slowly getting better.

16:54.920 --> 16:57.000
And I just don't know how you would beat them.

16:57.000 --> 16:58.840
Like when we watched last week versus Team Liquid,

16:58.840 --> 17:01.320
it was definitely Team Liquid's favorite

17:01.320 --> 17:02.320
by a decent margin.

17:02.320 --> 17:04.640
But this week, I mean, they've just stuffed anything

17:04.640 --> 17:05.600
that we lost for doing.

17:05.600 --> 17:08.280
And it's like you said, it's on Neckerize, it's on blur.

17:08.280 --> 17:10.760
And then I think doomed was also just such a standout today.

17:10.760 --> 17:12.840
So really good job around the board.

17:12.840 --> 17:14.160
Now talk about doing your homework.

17:14.160 --> 17:15.560
I mean, Gaskin, you said that best, right?

17:15.560 --> 17:17.160
You said it looked like you went to the tape

17:17.160 --> 17:21.720
got adjusted to what the game plan was going to be and that's what I can't wait to talk to them

17:21.720 --> 17:25.880
in the interview is like you know it shows how liquid how strong they were and I love that you

17:25.880 --> 17:29.880
brought up nightmare to taking a game off what looked like a very strong space station but

17:29.880 --> 17:34.200
altogether man they saved the jeff then the jeff wasn't a part of the game plan for yeah we lost

17:34.200 --> 17:38.200
to like the end and then it didn't have that big of an effect so gas continue was a lot of this

17:38.200 --> 17:43.480
damage done again in that prep phase the film the stuff that maybe isn't too fun all the time as a

17:43.480 --> 17:48.480
the most important. I think

17:48.480 --> 17:49.480
that not only did they do the

17:49.480 --> 17:51.480
prep and the VOD, they also

17:51.480 --> 17:52.480
looked at how they counteract

17:52.480 --> 17:53.480
some of the most kind of

17:53.480 --> 17:54.480
oppressive heroes at the moment.

17:54.480 --> 17:55.480
The most powerful heroes that

17:55.480 --> 17:56.480
we see. They let them have

17:56.480 --> 17:58.480
Elsa in game one. Didn't

17:58.480 --> 17:59.480
help them. Let them have gambit

17:59.480 --> 18:00.480
in game two, and they were able

18:00.480 --> 18:01.480
to count that as well. I think

18:01.480 --> 18:02.480
that's what's even more

18:02.480 --> 18:03.480
impressive. You give them two

18:03.480 --> 18:04.480
of the arguably the strongest

18:04.480 --> 18:05.480
heroes we have in the game

18:05.480 --> 18:06.480
right now, and you're still

18:06.480 --> 18:08.480
finding the wins. SSG are doing

18:08.480 --> 18:09.480
a lot behind the scenes,

18:09.480 --> 18:10.480
whether that's the coaching

18:10.480 --> 18:11.480
team or whether is that the

18:11.480 --> 18:12.480
captaincy that's coming

18:12.480 --> 18:16.320
have to give them their flowers because they came into this one with a game plan and they executed it.

18:16.880 --> 18:22.160
And again, yeah, we lost. They dropped a map, but they haven't dropped a match yet. This being their third.

18:22.160 --> 18:26.400
And so we've had nothing but great things to say about them. And we kind of highlighted that,

18:26.400 --> 18:31.760
you know, when you have the fire that they caused in the back line, it's very hard to slow things

18:31.760 --> 18:36.560
down and kind of extinguish one fire at a time. And it felt like that's what SSG did. Like there was

18:36.560 --> 18:41.440
constant just, you weren't here and bit them there, but they were able to have this control over it

18:41.440 --> 18:43.160
that not a lot of teams can do.

18:43.160 --> 18:48.120
I was most impressed with the me dog is triple strat doesn't always have the best time pushing for it.

18:48.120 --> 18:49.320
It's a tough thing to do on offense.

18:49.320 --> 18:55.280
Sometimes it felt like they handled the dive of what yeah, we lost brought even on the offense side, man.

18:55.280 --> 18:57.680
Were you impressed with the way that they kind of have this game plan already?

18:58.560 --> 18:59.600
Yeah, I think so.

18:59.600 --> 19:03.560
Really, they kind of just played around those sort of like peel angles.

19:03.560 --> 19:06.440
They played around like back of the map very well.

19:06.560 --> 19:08.360
So yeah, there's a lot to doing well as a team.

19:08.360 --> 19:09.240
And I think it's as gas good.

19:09.240 --> 19:11.200
You got to give flowers to the coaching staff and the team as a whole.

19:11.440 --> 19:17.240
Well, let's welcome in our interview today. We have one of the main vanguard the venom himself right now

19:17.240 --> 19:21.480
And that is going to be blur who we're gonna be welcoming in and asking him

19:21.480 --> 19:25.520
I'm sure tons of it first of all congrats blur good to see you man

19:25.520 --> 19:28.740
I mean you were locked in when we saw you in the green room a second ago

19:28.780 --> 19:31.360
You're coming off now a 2-0 clean win

19:31.360 --> 19:34.800
I gotta ask you man first question you bounce back in a big way today

19:34.960 --> 19:41.280
You know how proud of you the way that this team responded after going against team liquid and is this show that SSG can truly

19:41.280 --> 19:43.280
to compete with just about anyone.

19:43.280 --> 19:48.280
Um, yeah, thanks for the congratulations and everything.

19:48.280 --> 19:53.280
Our team is, I think we're kind of getting used to, like, I don't think that we've,

19:53.280 --> 19:58.280
we went through like a really sluggish period of struggling versus like almost everyone,

19:58.280 --> 19:59.280
basically, right?

19:59.280 --> 20:02.280
And it started off slow whenever like I first joined the team and things like that, like

20:02.280 --> 20:03.280
a month and a half ago.

20:03.280 --> 20:07.280
And recently it's just picked back up and especially after like playing our first official

20:07.280 --> 20:09.800
versus TSM, and even though it didn't go well,

20:09.800 --> 20:11.560
this is Citadel, there was enough proof

20:11.560 --> 20:14.760
where we feel like we performed well enough in officials.

20:14.760 --> 20:18.200
It's a massive difference compared to our usual

20:18.200 --> 20:19.880
scrim game compared to officials.

20:19.880 --> 20:23.640
Everyone's giving me 110% and everyone's feeling good.

20:23.640 --> 20:26.240
So even though we lost really badly to Citadel,

20:26.240 --> 20:29.520
I think now we've realized you should just play for,

20:29.520 --> 20:30.520
I mean, you've seen today, right?

20:30.520 --> 20:33.120
We just protect Mantis and just play Comput,

20:33.120 --> 20:34.120
especially into a team like this.

20:34.120 --> 20:35.280
We thought it was really good

20:35.280 --> 20:39.440
because we're scrimmed heretics who um I mean basically we just scrimmed heretics

20:39.440 --> 20:43.920
for two days and realized man this is broken and was like yeah we'll just do this so that's

20:43.920 --> 20:47.120
that's basically the thought process behind it but yeah we're feeling good about everything

20:47.760 --> 20:53.520
and looking forward to the next matches and that's for you blur I mean like you you were playing a

20:53.520 --> 20:58.000
lot of that venom so far right and just kind of living like I don't know like can you maybe describe

20:58.000 --> 21:01.920
for a lot of those like uh like dive players that sometimes it feels like you're on an island

21:01.920 --> 21:08.920
How were you even alive for so long versus their backline and stuff when you're just relying on your backline to outlive kind of?

21:08.920 --> 21:15.920
It just felt like you were never kind of being traded. Are you doing something specifically or is this more of a standout performance from your strat as players?

21:16.920 --> 21:22.920
I think, obviously, especially second map, right? Whenever we have like month is Loki, month is on his comfort pick of Loki.

21:22.920 --> 21:27.740
And it's also just just running any type of triple especially into the team that likes running a spider-man

21:27.740 --> 21:30.800
We first panning with DD like they don't really have a side player either. So

21:31.400 --> 21:35.760
They can't really hard commit on a dive and whenever they do try and commit with like a spider-man

21:35.760 --> 21:38.200
So it's really good. They like feeling it. So it's good on like

21:39.000 --> 21:42.220
My back playing obviously living and fighting and doing everything correct

21:43.360 --> 21:49.680
But I think it's just the fact that like I don't think they can really play the comps that they usually play into like a triple with

21:49.680 --> 21:54.400
mantis is that there's like so much risk going into it right like diving into a mantis like a damage reset DPS

21:55.840 --> 22:02.480
But yeah, I don't think there's anything like special really like I think tank especially in this method

22:02.480 --> 22:04.240
It's just like I mean I just play venom, right?

22:04.240 --> 22:08.440
So I'm just a fat guy people look at and it's quite boring. It's not very really majestic, right?

22:09.640 --> 22:11.640
But yeah, I think we're supposed to play really well

22:13.320 --> 22:19.400
I mean you certainly make it look good and you have one of the best like survival rates actually in the entirety of

22:19.680 --> 22:21.680
you're going to have to change

22:21.680 --> 22:23.680
the game. You're going to have

22:23.680 --> 22:25.680
to change the season thus far,

22:25.680 --> 22:27.680
so you give yourself some credit

22:27.680 --> 22:29.680
there. One thing I wanted to ask

22:29.680 --> 22:31.680
you, though, we saw you lose two

22:31.680 --> 22:33.680
nil to team liquids itself. Of

22:33.680 --> 22:35.680
course. What kind of is the plan

22:35.680 --> 22:37.680
now because it's a very different

22:37.680 --> 22:38.680
team we've just seen today

22:38.680 --> 22:39.680
compared to what happened

22:39.680 --> 22:40.680
against liquid. Do you think

22:40.680 --> 22:41.680
that you really just kind of

22:41.680 --> 22:43.680
developed as a team and you

22:43.680 --> 22:45.680
learn from that loss or is it

22:45.680 --> 22:46.680
just a play style issue that

22:46.680 --> 22:47.680
maybe you have to change

22:47.680 --> 22:50.180
obviously today is like important for us right because it's like probably our

22:50.180 --> 22:53.140
biggest match like so far especially because it like has to do with like

22:53.140 --> 22:56.380
seeding I think this is like this makes us really likely to get second seed in

22:56.380 --> 23:00.800
our group which we're really happy for but I don't think that today was like an

23:00.800 --> 23:05.220
exceptional game that we thought would be like significantly harder I think all

23:05.220 --> 23:08.940
the other games like we played we played well I think they sit down game we were

23:08.940 --> 23:13.900
like mad or like not really mad but it was really one-sided towards them

23:13.900 --> 23:17.580
because I think we're just playing into their comfort too much and we'd like

23:17.580 --> 23:22.060
We knew what they wanted to do, but we didn't really talk about what we wanted to do.

23:22.060 --> 23:26.460
We just kind of went into it and just said, just match it, you know, just match Ultron, like do whatever.

23:26.460 --> 23:29.980
And they were like really burst on this comp, so it was just a poor decision.

23:29.980 --> 23:37.420
But yeah, I'm excited to play off, to play like the team in Group A, especially, and also like Citadel again.

23:37.420 --> 23:41.420
Because I don't think we're like that far beneath every other team.

23:43.100 --> 23:45.740
I got a question for you, Matt, to end it here with the Venom, okay?

23:45.740 --> 23:47.540
So obviously when you get mad, this is venom.

23:47.540 --> 23:48.240
It's a bit more fun.

23:48.240 --> 23:49.940
It could be a bit more aggressive to get some of those,

23:49.940 --> 23:52.640
you know, thresholds to be in that aggression for your,

23:52.640 --> 23:53.940
you know, right-clicking more.

23:53.940 --> 23:55.840
Can you tell me a little bit about how that enables you

23:55.840 --> 23:57.040
as the offensive side of venom,

23:57.040 --> 23:59.840
but also explain to me at this high level,

23:59.840 --> 24:01.440
where you're trying to stay alive forever.

24:01.440 --> 24:03.640
Do you always just know where those strats are gonna be?

24:03.640 --> 24:05.240
Do you have like a comry where you go?

24:05.240 --> 24:06.440
Because it's venom, it's about, you know,

24:06.440 --> 24:08.240
getting in, cool downs, getting out, right?

24:08.240 --> 24:10.740
Is that just something that, you know, you have ready

24:10.740 --> 24:12.540
or there's so much synergy on this team

24:12.540 --> 24:13.940
that you kind of are always aware

24:13.940 --> 24:15.940
where they're going to be for the quick heal up?

24:17.220 --> 24:20.620
I think it's really routine.

24:20.620 --> 24:23.180
I think once you put enough reps into any dive here,

24:23.180 --> 24:25.420
it becomes really routine in what you have to do.

24:25.420 --> 24:27.340
And especially when other people are running down bit

24:27.340 --> 24:28.460
and things like that.

24:28.460 --> 24:29.700
Like I said, you're just some fat guy

24:29.700 --> 24:31.060
and you're just going to slow point, you know?

24:31.060 --> 24:34.260
Like it's not really hard, it's nothing to do.

24:34.260 --> 24:35.180
I think everyone can do it

24:35.180 --> 24:38.340
if they just think about what they actually have to do.

24:38.340 --> 24:41.500
I think, I mean, yeah, it's just that.

24:41.500 --> 24:43.740
I think it's just like once you put enough reps

24:43.740 --> 24:49.100
anything like you'll know your job within the team come especially like versus a team like yeah we

24:49.100 --> 24:53.500
lost like six man rushes in like one direction like using like support pool or things like that

24:53.500 --> 24:58.380
with Jeff a lot like a lot of the time like you just go on stragglers or go still karth anyway you

24:58.380 --> 25:03.820
know awesome hey man as a venom player a lot of fun just to hear from you and thank you for

25:03.820 --> 25:07.980
breaking all that down for us we hey big congrats enjoy the win you know i know you guys have a

25:07.980 --> 25:12.700
lot more ahead of you but uh we're just excited to see this team continue to thrive and enjoy this

25:12.700 --> 25:17.060
this one with your entire team and thanks for coming on.

25:17.060 --> 25:18.180
Yep, thank you.

25:18.180 --> 25:20.580
No problem.

25:20.580 --> 25:21.340
Absolutely, guys.

25:21.340 --> 25:23.980
So that is Blur, the venom himself.

25:23.980 --> 25:26.140
And as Gaston said, Amanda is surviving the boat.

25:26.140 --> 25:29.100
Plain survivor here on Marvel Rivals.

25:29.100 --> 25:30.780
And just been a ton of fun to watch this team.

25:30.780 --> 25:33.780
It really felt like they clicked across the board today

25:33.780 --> 25:35.940
and how they're not taking a loss to liquid.

25:35.940 --> 25:37.180
Really that big, right, John?

25:37.180 --> 25:39.180
And it kind of felt like they were like, we're fine.

25:39.180 --> 25:42.380
We kind of know what we are and what we've adjusted to.

25:42.380 --> 25:44.100
Yeah, they've read the week well,

25:44.100 --> 25:46.220
and they've done a good job switching it up.

25:46.220 --> 25:48.420
And as Laura said, he's just a big, fat man.

25:48.420 --> 25:49.260
It's all carton.

25:49.260 --> 25:51.260
There's not a lot of school expression, Mr. Venom Cozy.

25:51.260 --> 25:52.940
So I don't know, man.

25:52.940 --> 25:54.700
Yeah, it's been a pleasure falling down all over,

25:54.700 --> 25:57.660
just being there, being name called, taking strays.

25:57.660 --> 25:59.380
But guys, we have a lot more coming at you.

25:59.380 --> 26:00.860
An awesome match number two.

26:00.860 --> 26:02.060
Match number one was a fun one,

26:02.060 --> 26:03.460
but even more fun on the way.

26:03.460 --> 26:04.300
Don't go anywhere.

26:04.300 --> 26:05.220
We're going to be a quick break,

26:05.220 --> 26:07.220
and then we'll be right back to the action.

26:37.220 --> 26:40.340
I think it's getting way out of control.

26:40.340 --> 26:42.100
Lock it, lock it, oh yeah.

26:42.100 --> 26:43.780
Who won't stop it?

26:43.780 --> 26:45.500
Fly my inner destiny.

26:45.500 --> 26:47.020
Let it all fly into the heart.

26:47.020 --> 26:48.740
Turn the speed up, Taylor's victory.

26:48.740 --> 26:49.740
The moves.

26:49.740 --> 26:52.700
All right, it goes in ship here for your key player highlight.

26:52.700 --> 26:54.100
We've got two more teams to cover,

26:54.100 --> 26:57.340
and we move on to 100 Thieves versus Swamp Gaming.

26:57.340 --> 27:00.460
These are obviously some of the, I would say, number one picks

27:00.460 --> 27:02.820
in their region and in their grouping,

27:02.820 --> 27:04.100
and now battling out for it.

27:04.100 --> 27:05.940
This is going to be one of the biggest matches today.

27:05.940 --> 27:07.940
We know these players very well.

27:07.940 --> 27:09.940
They survived a lot of roster mania.

27:09.940 --> 27:12.940
TTK is one of the most legendary vanguards in this game,

27:12.940 --> 27:14.940
especially on controller.

27:14.940 --> 27:16.940
And we see it here with just looking at the stats,

27:16.940 --> 27:18.940
not exactly the showing that they wanted.

27:18.940 --> 27:20.940
I would say in the beginning of their

27:20.940 --> 27:22.940
Curry season of year two,

27:22.940 --> 27:25.940
but nonetheless just an absolute lethal vanguard.

27:25.940 --> 27:27.940
It's another one of those situations where,

27:27.940 --> 27:29.940
you know, a TTK and Emma Frost is like storied

27:29.940 --> 27:31.940
and Angela is not as much success right now.

27:31.940 --> 27:32.940
37% win rate.

27:32.940 --> 27:34.940
I'm not getting as much influence,

27:34.940 --> 27:39.140
But that's kind of been the case for Angela as a whole and compared to some of these more divey frontline vanguards

27:39.380 --> 27:44.780
Obviously looking good and pulling out that Deadpool when they'd be to which I think will remain a mainstay for the Vanguard front

27:45.140 --> 27:51.500
TTK there's not much that needs to be said everybody knows them everybody loves him kid is really really good at the frontline role

27:51.700 --> 27:56.620
And I'm bannable really the guy can switch to anything he wants and if he's not playing in a tournament right here

27:56.620 --> 28:01.460
He's streaming and he's continuing to play right like this guy just loves rivals and that's what I love to see from it

28:01.460 --> 28:06.700
But on the other side, obviously, we knew Self had some big shoes to fill going in, taking Tara's spot.

28:06.700 --> 28:10.400
And I think the first match, we're a bit kind of, okay, we're going to see here.

28:10.400 --> 28:12.320
He's playing Wolverine, even in that regard.

28:12.320 --> 28:17.900
And then he's really kind of come on to form of what he's going to serve for the 100 days team, man.

28:17.900 --> 28:20.140
Wolverine Daredevil, Ultramanthus, Dr. Strange.

28:20.140 --> 28:22.420
This guy can do it all at a very high level ship.

28:23.300 --> 28:29.560
Yeah. Looking back to our last game, when it came to last Sunday, Jude was discussing on Daredevil.

28:29.560 --> 28:31.400
I don't think we really got to look at his Daredevil

28:31.400 --> 28:32.760
and never really made it through the band phase.

28:32.760 --> 28:34.520
There was rumors about it.

28:34.520 --> 28:35.680
Nobody really wanted to touch on it

28:35.680 --> 28:37.000
until the game started, obviously,

28:37.000 --> 28:38.280
because screen bucks, you know what I,

28:38.280 --> 28:40.320
you know, you don't want to expose secrets too much.

28:40.320 --> 28:42.920
But yeah, just what's potentially like the best Daredevil

28:42.920 --> 28:45.600
we've seen so far in Ignite really held down

28:45.600 --> 28:48.560
that final point in overtime, got multiple KOs

28:48.560 --> 28:53.360
and pretty much almost self-clutched it in the watch.

28:53.360 --> 28:54.200
Hey, self-clutched it.

28:54.200 --> 28:55.040
I'm gonna have to take that.

28:55.040 --> 28:55.880
There's future guests.

28:55.880 --> 28:56.720
No, look at it, bro.

28:56.720 --> 28:58.560
It's funny because Hunter Thieves sometimes play passive,

28:58.560 --> 29:00.160
but self is a very aggressive player.

29:00.160 --> 29:01.800
So to watch these two mix together

29:01.800 --> 29:03.600
is what I think makes it chaotic.

29:03.600 --> 29:08.520
Delina has been the FBS mechanical keyboard god over here.

29:08.520 --> 29:09.920
We know him for a long time.

29:09.920 --> 29:12.840
Elsa Bloodstone, Psylocke going back even the last year,

29:12.840 --> 29:13.920
a lot of play there.

29:13.920 --> 29:17.040
Phoenix, Adam Warlock, guy does it all as well.

29:17.040 --> 29:19.840
We've heard coaches talk about if you need to ban

29:19.840 --> 29:21.160
either Elsa or Gambit.

29:21.160 --> 29:22.480
When it comes to the Delina,

29:22.480 --> 29:24.920
you got to get rid of Elsa Bloodstone.

29:25.760 --> 29:27.160
Yeah, we talked to Coach Fox,

29:27.160 --> 29:31.880
essentially called out Delena straight up and said you don't want to give Elsa to Delena right now

29:31.880 --> 29:34.200
You know struggling a bit on the win rate front right back again

29:34.200 --> 29:36.880
It is a team game and it depends on who they're going against right now

29:36.880 --> 29:38.400
We're rocking a 26% win rate

29:38.400 --> 29:43.920
But when he's on the hero and we just if you've watched any of these games you can just see the impact the plays are immense

29:43.920 --> 29:47.720
He looks confident. He's dominating but still just not quite able to get these wins

29:47.880 --> 29:51.600
Let's move on to swamp gaming who has the biggest rise in stocks

29:51.600 --> 29:56.440
I would say in the sense of where they land on the power rankings even in America

29:56.440 --> 30:00.120
this team has looked perfect a million ways to beat you. I mean,

30:00.400 --> 30:05.040
Crasman is crazy. We always got to say his name,

30:05.040 --> 30:09.000
but he is crazy man. I mean, talk about it is a perfect Hulk is

30:09.040 --> 30:12.360
win rate on a Hulk in America and big all 100% across the board

30:12.360 --> 30:15.080
because they're not losing ship and they're looking dominant in it.

30:15.080 --> 30:18.760
I gave this guy my best captain America of the week. So if you're a cap player,

30:18.760 --> 30:21.720
if you just want to see how you play a Vanguard role that's aggressive at the

30:21.720 --> 30:23.120
highest level, look no further.

30:24.160 --> 30:25.680
Yeah, I was going to shout out the cap. Like you said,

30:25.680 --> 30:29.360
You mentioned the Bruce Banner looking really good, but he just has 100% on both of them.

30:29.360 --> 30:30.360
Right.

30:30.360 --> 30:32.560
It looks really good in both the matches we've seen from Cap and Hulk.

30:32.560 --> 30:35.680
Similar, somewhat similar play style where you're going to see Cap be a little more divey.

30:35.680 --> 30:38.320
Hulk can peel play a little more brawly.

30:38.320 --> 30:42.240
But yeah, Cap is just in really strong in this meta and there are select few players

30:42.240 --> 30:44.200
that play cap to that extent.

30:44.200 --> 30:48.480
And I would say that Krazz is absolutely one of the top five and you know, maybe even higher

30:48.480 --> 30:51.760
many, you know, especially not, not even four, you know, I'm saying top three.

30:51.760 --> 30:54.000
So definitely, definitely something to keep your eye on.

30:54.000 --> 30:57.940
I'm pumped to see Valentino E play White Fox with the buffs because Valentino's

30:57.940 --> 31:01.000
playing White Fox before it was cool, you know, and so this is going to be fun to

31:01.000 --> 31:05.720
see what has been one of the strongest backline strategists for any team here

31:05.720 --> 31:07.680
in America continue to succeed.

31:07.680 --> 31:08.920
And these are not just small buffs.

31:08.920 --> 31:11.600
These are major buffs coming to White Fox for this server.

31:11.800 --> 31:14.680
So this is going to be definitely, I think if they're already looking this

31:14.680 --> 31:17.520
dominant man, it's going to be scary to see what, you know, when else comes to it.

31:18.240 --> 31:21.000
I know this team is in the conversation for the best team in North America's

31:21.000 --> 31:22.120
region right now, which is awesome.

31:22.120 --> 31:22.880
Shout out to this team.

31:22.880 --> 31:23.720
They're looking amazing.

31:23.720 --> 31:25.200
Shout out Valentino, like you said,

31:25.200 --> 31:27.160
running Fox before the buffs, 100% win rate.

31:27.160 --> 31:29.560
Obviously the team has not lost yet,

31:29.560 --> 31:31.760
but she just looks like an absolute unit on that hero.

31:31.760 --> 31:33.400
Maybe a band target now.

31:33.400 --> 31:35.560
Yeah, no, seriously, I mean, and on top of that,

31:35.560 --> 31:38.000
Melophobia, not a lot to talk about him other than

31:38.000 --> 31:39.680
he's exactly where we left him off last year.

31:39.680 --> 31:41.760
Melophobia was always such a kind of

31:41.760 --> 31:43.200
shining moment of that team.

31:43.200 --> 31:45.640
And it was never, you know, if they didn't win last year,

31:45.640 --> 31:47.880
it was never on him really, cause this guy always showed up

31:47.880 --> 31:49.200
and he continues to do that right now.

31:49.200 --> 31:50.200
You can see across the board,

31:50.200 --> 31:52.400
no matter what this guy plays in the duelist position,

31:52.400 --> 31:55.100
Even if he has to flux on over the Vanguard, things are fine.

31:55.100 --> 31:57.260
This guy is cooking a lot of fun to watch him.

31:57.260 --> 31:59.640
He's a rising name in the dualist department.

31:59.640 --> 32:01.800
So that's going to be 100 Thieves vs Swamp Gaming.

32:01.800 --> 32:03.080
Maybe the game of the day.

32:03.080 --> 32:04.840
A lot of big players to watch out for.

32:04.840 --> 32:07.080
We've got more player breakdown coming to you

32:07.080 --> 32:08.080
after this quick break.

32:10.520 --> 32:11.420
What is going on, guys?

32:11.420 --> 32:12.560
And welcome back.

32:12.560 --> 32:16.160
This is the match that a lot of us have been waiting for, right?

32:16.160 --> 32:18.760
It is who we thought a lot of us going into the preseason

32:18.760 --> 32:20.880
was the number one seed versus right now

32:20.880 --> 32:25.140
who a lot of people put as that number one season certainly is in group a.

32:25.540 --> 32:27.640
I mean, listen, Swamp, 100 thieves.

32:27.720 --> 32:29.580
Gaskin, want to give it to you first, man?

32:29.580 --> 32:31.440
What are you expecting out of this matchup?

32:31.440 --> 32:32.940
Are you just pumped?

32:32.940 --> 32:39.080
Oh, I mean, can anyone be good enough to take down Swamp gaming is my real question.

32:39.080 --> 32:41.080
If anyone's going to do it, it would be 100 thieves.

32:41.080 --> 32:45.180
But from what we just saw in that previous matchup with how this kind of strip,

32:45.540 --> 32:48.380
the trip strap, that was a difficult one to try and say.

32:48.380 --> 32:49.780
You never really want to do that one.

32:49.780 --> 32:51.780
I think they're going to be

32:51.780 --> 32:53.780
very comfortable with how the

32:53.780 --> 32:54.780
meta is developing in the

32:54.780 --> 32:55.780
moment, and perhaps that could

32:55.780 --> 32:57.780
be a little bit of a concern.

32:57.780 --> 32:58.780
But the big one for me is going

32:58.780 --> 33:00.780
to be white Fox and Valentina

33:00.780 --> 33:02.780
and how incredible they were on

33:02.780 --> 33:04.780
it in the previous week. And if

33:04.780 --> 33:05.780
we see anything like that, then

33:05.780 --> 33:07.780
maybe 100 these might struggle

33:07.780 --> 33:08.780
to deal with it. Yeah, so many

33:08.780 --> 33:09.780
ways to beat you. I always like

33:09.780 --> 33:10.780
to say we're swamp gaming, but

33:10.780 --> 33:11.780
you know, listen, 100 these I

33:11.780 --> 33:12.780
feel like dog. We've watched the

33:12.780 --> 33:13.780
scene for so long now going all

33:13.780 --> 33:15.780
the way back when they were

33:15.780 --> 33:16.780
mutants, right? Like going back

33:16.780 --> 33:17.780
for a while, the crowd was

33:17.780 --> 33:19.620
is right like going back for a while.

33:19.620 --> 33:21.340
The core team is still there.

33:21.340 --> 33:23.580
This is a team that kind of heats up a bit later, right?

33:23.580 --> 33:26.740
So they got their shock by energy shock,

33:26.740 --> 33:29.180
but then they ended up beating up FlyQuest.

33:29.180 --> 33:30.900
And we've seen some early shakes,

33:30.900 --> 33:34.100
but we're seeing self and Co kind of come into form.

33:34.100 --> 33:35.740
You expected them to be completely locked in

33:35.740 --> 33:37.980
now that they've had kind of a break now for coaching

33:37.980 --> 33:40.180
and God's and what they do best.

33:40.180 --> 33:41.900
Yeah, I mean, hopefully I don't tongue twist it

33:41.900 --> 33:46.220
as like gasped in, but they do need to strip their strats.

33:46.220 --> 33:47.060
I see I messed it up.

33:47.060 --> 33:47.900
No, it's a tough one.

33:47.900 --> 33:50.260
The strippers, the Shrat down to the basics

33:50.260 --> 33:51.900
and really just go back to the old owner things,

33:51.900 --> 33:52.740
like you said.

33:52.740 --> 33:55.420
I think that this squad, like you've mentioned,

33:55.420 --> 33:57.860
adding yourself to the roster, TDK,

33:57.860 --> 34:00.180
everybody knows one of the greatest players of that squad.

34:00.180 --> 34:02.380
Winnie also is playing really good.

34:02.380 --> 34:03.900
By the way, speaking of which, Winnie and Vinnie

34:03.900 --> 34:07.180
on the same squad has been a unique team.

34:07.180 --> 34:08.820
But yeah, like you said, it's gonna be tough.

34:08.820 --> 34:09.820
And I think it's as Gasp mentioned,

34:09.820 --> 34:13.020
like this swamp gaming team is very good.

34:13.020 --> 34:16.020
I know that some people were maybe underestimated them

34:16.020 --> 34:22.020
including myself. But with Valentina as guest put it earlier in Forky Dog joining from Solaris and

34:22.020 --> 34:27.300
you know now TSM. This squad is very good on the opposite side for 100 Thieves. They usually

34:27.300 --> 34:31.940
play better in matches especially high leverage matches. So it's a matter of can self step up

34:31.940 --> 34:38.580
to the same level that Terra used to in which I believe earlier today Terra had a tough game. So

34:38.580 --> 34:43.460
I mean like kind of big shoes to fill. But also it seems like everybody's kind of struggling

34:43.460 --> 34:45.380
that has been veterans in this scene.

34:45.380 --> 34:49.180
So a hundred people trying to kind of stick it to the new guns.

34:49.180 --> 34:53.740
Yeah, I mean, look, we just saw Nectar just so well going from the ELSA over to the SILOC.

34:53.740 --> 34:57.540
Delena has done the same place SILOC going back, way back, but we're going to probably

34:57.540 --> 34:58.780
see a bit of that adjustment.

34:58.780 --> 35:01.660
Self has just been a demon on the devil.

35:01.660 --> 35:04.420
We just saw that at the end of Flight Quest and the game that you saw, one of the best

35:04.420 --> 35:09.220
matches of the pre-season so far, but also filling the terror shoes of Wolverine quite

35:09.220 --> 35:10.220
often.

35:10.220 --> 35:11.220
So much to break down on them.

35:11.220 --> 35:12.220
We'll continue on that.

35:12.220 --> 35:19.020
Let's take a look at swamp gaming. First of all, W having these roster pictures got to see these guys repping the swamp here

35:19.020 --> 35:21.980
But take a look at what this team brings. I mean, I gave

35:22.420 --> 35:24.900
Crasman my you know, Captain America

35:24.900 --> 35:26.900
I don't know what the honor

35:27.540 --> 35:33.360
Over the last week this guy played him at the highest level in my opinion so much pressure built often

35:33.360 --> 35:36.980
But one thing this team does gaskin is they sub in we've seen days

35:36.980 --> 35:40.740
We've seen the median we've seen back to days and they play very different depending on it

35:40.740 --> 35:43.740
But guess what? Both of them can carry that role.

35:43.740 --> 35:46.040
Does that give him a big advantage before?

35:46.040 --> 35:49.540
I think utilizing a substitute is absolutely massive in Ignite.

35:49.540 --> 35:51.740
If you can have an extra player who you can change

35:51.740 --> 35:54.840
depending on the team you're going up against and play on their strengths.

35:54.840 --> 35:59.040
In a hero shooter where you need to have someone who is a good ex-hero

35:59.040 --> 36:02.640
to be able to take down a team, having that seventh player I think is absolutely massive.

36:02.640 --> 36:05.140
And Swampgaming taking full advantage of that.

36:05.140 --> 36:10.340
Speaking of Krasman as well, I know earlier I mentioned Vanguard's how important it is to stay alive in those casualties.

36:10.340 --> 36:18.540
He actually has the best survival rate in Ignite preseason thus far, only averaging two casualties every 10 minutes, which is pretty crazy.

36:18.540 --> 36:24.100
If you think about it, we did just see how impressive it was on the side of SSG, but maybe expect more of the same here going into this one.

36:24.580 --> 36:25.340
Wow, it's consistent.

36:25.340 --> 36:34.220
Boy, we're coming off two of the most, staying alive, staying alive and speaking of it on the opposition to that, you have Delina versus Encelp versus Melophobia.

36:34.220 --> 36:37.020
And I think, man, Melo has just been so consistent dog.

36:37.020 --> 36:39.980
I think going all the way back to what this team has put together,

36:39.980 --> 36:43.660
even in stage one, stage two, before the upgrade of the back line,

36:43.660 --> 36:46.060
this man can play any role that's called to him.

36:46.060 --> 36:47.700
But a lot of people, especially Vicki last week,

36:47.700 --> 36:50.020
is calling out, I think it's the battle of the back lines here,

36:50.020 --> 36:51.140
what Valentina brings.

36:51.140 --> 36:54.820
White Fox, I mean, my gosh, she was playing it from before it was cool,

36:54.820 --> 36:56.460
now White Fox is all the rage.

36:56.460 --> 36:59.980
This might be when we actually do get that White Fox ban, yeah?

36:59.980 --> 37:00.860
Potentially, yeah.

37:00.860 --> 37:03.860
It's definitely in the books, it's definitely in the cards.

37:03.860 --> 37:05.740
You know, it's something that you have to think about, right?

37:05.740 --> 37:12.140
like do you want to specifically target like the White Fox and how it's been or the Jeff that I think like gas was bringing up earlier.

37:12.300 --> 37:22.220
It's definitely maybe worth the ban. But at the current moment, dude, like there's so many good strategists that like across the board, they're kind of all very strong.

37:22.220 --> 37:30.580
So it's always a tough decision you have to make. And then sometimes, like you said, if you just have a White Fox player as good as Valentina, it might be worth throwing that out.

37:30.580 --> 37:38.580
for sure and listen yes they are undefeated but cafe rose did a great job I think putting them to the test I mean even you know social media they're like hey that wasn't the easiest

37:38.580 --> 37:47.580
dubs you know we have seen them at some points where swamp gaming you know can't believe right if you will but for me I also think you got to look at it one team's already in hundred

37:47.580 --> 37:58.580
these this is a must win for them gaskin if you look at it and it's not obviously the easiest team to do so when you look at it at one in one now or even you know looking at their record is three

37:58.580 --> 38:02.380
three overall in between maps, I mean, this is going to really set a statement for the

38:02.380 --> 38:04.580
order in the team moving forward.

38:04.580 --> 38:06.220
It puts them into the danger zone, doesn't it?

38:06.220 --> 38:10.260
I mean, I think it's a tough expectation of them to come in and take down some gaming

38:10.260 --> 38:12.060
with how well some gaming have been playing.

38:12.060 --> 38:15.260
But at the same time, at the start of the season, when they looked at this matchup, they probably

38:15.260 --> 38:18.820
thought that this would be one that favors them because 100 teams probably expected to

38:18.820 --> 38:21.100
come into this and wipe the floor with a lot of teams.

38:21.100 --> 38:24.820
However, that's what's been so incredible about preseason thus far is a lot of teams

38:24.820 --> 38:28.340
have surprised us, which makes for very exciting matchups.

38:28.340 --> 38:36.340
I do think that domination maybe is going to be where we really learn how much tape hundred thieves have studied because at the moment hundred thieves haven't won a domination match

38:36.340 --> 38:40.540
There's zero and two across the board. Whereas on the other side for swamp gaming. They are three and zero

38:40.540 --> 38:43.580
They have really found their comfort in terms of domination

38:43.580 --> 38:48.060
So if they've been going in studying swap gaming what has gone right for them what's gone wrong for them

38:48.060 --> 38:53.380
Maybe hundred thieves can pulse pull one out of underneath them here. Yeah, they've won those quick

38:53.380 --> 38:57.100
I mean those matches go very fast in the hands of sort of gaming a domination

38:57.100 --> 39:02.400
And also if you win this if you're 100 feet all the myth will comes back and all the confidence boost talking about you know

39:02.400 --> 39:07.360
Going into this thing you be who right now is everybody's you know one seed or the team to beat

39:07.360 --> 39:13.020
This is a big one for them a celestial husk obviously is gonna give a lot of I think bonus to both teams

39:13.300 --> 39:19.180
Depending on how you look at it, you know, I want to highlight Vinny and the tanks up there with TTK TTK

39:19.180 --> 39:21.360
Obviously spin that Angela a bit that we've seen

39:21.840 --> 39:25.060
You know not a lot of Angela to begin with that cries a little bit

39:25.060 --> 39:27.300
but Angela has been somewhat struggling.

39:27.300 --> 39:29.580
And then you obviously have the comfort pick in Emma.

39:29.580 --> 39:31.180
It's social hust big Vinnum map.

39:31.180 --> 39:33.300
Vinny has been super flexible obviously

39:33.300 --> 39:34.700
from being a group player dog.

39:34.700 --> 39:36.700
But what do you expect in the Vanguard roles here

39:36.700 --> 39:40.660
and the role that they play against such a great opposition?

39:40.660 --> 39:42.740
Yeah, I mean, I think that there's

39:42.740 --> 39:44.700
something to say about like living and taking space,

39:44.700 --> 39:48.820
but also like realizing kind of where everybody is.

39:48.820 --> 39:52.060
Like I think a big problem for a lot of teams last week

39:52.060 --> 39:55.820
was being desynced, like being desynchronized from your backline,

39:55.820 --> 39:58.700
from your dualists, and from your other Vanguard player, right?

39:58.700 --> 40:01.660
So, like, that's always a tough hill to overcome.

40:01.660 --> 40:03.100
I mean, I think we saw that.

40:03.100 --> 40:07.820
I saw on social media was trending the Jolly stuff last week versus 100 Thieves.

40:08.060 --> 40:12.220
But I mean, I think, you know, I know, I know Imperator gets a lot of flack on social media,

40:12.220 --> 40:15.580
but like he pointed out how it's not entirely on Jolly, right?

40:15.580 --> 40:16.740
It's a team game, right?

40:16.740 --> 40:20.460
In hindsight, for example, a lot of what I said last week about Mason stuff,

40:20.460 --> 40:25.500
Like this is a team game what people realize at the end of the day you're out of position sometimes

40:25.500 --> 40:27.500
But that's usually to set up somebody else

40:27.500 --> 40:32.220
Especially if you're playing dive compositions in the current patch and like gas pointed earlier about triple strategist

40:32.220 --> 40:34.220
You have to have these sort of set dives

40:34.780 --> 40:40.460
Otherwise the comp, you know just because it lives for a long time. It doesn't mean that's the play like like I think blur

40:40.460 --> 40:44.860
Said it in the interview, you know, you don't just because you're playing ultron triple or whatever doesn't mean you just want to

40:44.860 --> 40:47.380
and AFK, you still got to be proactive.

40:47.380 --> 40:49.540
And that was the biggest critique that I had last week

40:49.540 --> 40:52.140
was 100 thieves and a lot of these squads.

40:52.140 --> 40:53.540
Maybe it's because it's late in the day or whatever.

40:53.540 --> 40:55.260
Just not playing super proactive,

40:55.260 --> 40:58.260
not hyper aggressive like they usually do

40:58.260 --> 41:00.220
to rely off people like Delana, like you said.

41:00.220 --> 41:03.700
So a lot of that is on Vinny in this tank line of TPK,

41:03.700 --> 41:06.020
but it's on everybody else to follow up on it.

41:06.020 --> 41:07.620
Listen, hey, it's like when a quarterback gets

41:07.620 --> 41:09.100
the interception or a couple of them,

41:09.100 --> 41:10.660
it's like a lot of the blank gets cast to them

41:10.660 --> 41:12.260
and it is a team sport at the end of the day.

41:12.260 --> 41:14.300
At the pro level, of course, we're going to obviously

41:14.300 --> 41:17.260
always be critical of every player because that's a great thing about sports.

41:17.260 --> 41:20.420
You're in the limelight and you have the chance to shine and be there highs and

41:20.420 --> 41:22.180
lows. I think that's what makes it great.

41:22.340 --> 41:24.020
But the team aspect is what's so important.

41:24.020 --> 41:26.860
And one of the reasons why I like to hunt the thieves going into this entire

41:26.860 --> 41:30.380
preseason was they for the most part kind of kept their team together.

41:30.420 --> 41:33.380
Obviously when you do the new addition to them and then self replacing

41:33.380 --> 41:36.860
good rules and terror. But for me, it is about how you coordinate as a team.

41:36.860 --> 41:38.900
I think, you know, fly. You said is a great example.

41:39.100 --> 41:42.580
Team with talent across the board, but you got to be, you know, together as one,

41:42.580 --> 41:46.220
especially in a dive meta more than anything, right?

41:46.220 --> 41:47.740
And this team plays super unique

41:47.740 --> 41:49.500
because a lot of them know their roles

41:49.500 --> 41:50.900
and we have new people coming in.

41:50.900 --> 41:52.580
They've got to figure out what their role is

41:52.580 --> 41:54.820
and you treat your contribution to the team.

41:54.820 --> 41:57.060
The Swamp Gaming, they've got that figured out, Baskin.

41:57.060 --> 41:59.180
I mean, you're welcoming a new back line.

41:59.180 --> 42:00.540
Valentina's Forky Dog,

42:00.540 --> 42:02.580
it seems like they've been playing with these other four

42:02.580 --> 42:06.300
forever and I think that's what is such a big impact for them.

42:06.300 --> 42:08.580
I've heard their comms, I've listened in.

42:08.580 --> 42:11.420
It's awesome to see that this team so quickly

42:11.420 --> 42:16.420
the game. It is working as

42:16.420 --> 42:17.420
one. Yeah, I think that even

42:17.420 --> 42:19.420
though I give credit to

42:19.420 --> 42:20.420
vanguards and their survival

42:20.420 --> 42:21.420
with their casualties, they

42:21.420 --> 42:22.420
have you have to also understand

42:22.420 --> 42:23.420
why that's happening, and it's

42:23.420 --> 42:24.420
because of the backline and the

42:24.420 --> 42:26.420
strategies keeping the vanguards

42:26.420 --> 42:27.420
alive and Valentino and forky

42:27.420 --> 42:29.420
have been unbelievable, not only

42:29.420 --> 42:30.420
at their healing rate and the

42:30.420 --> 42:31.420
output, but also the amount of

42:31.420 --> 42:32.420
assist they're coming through

42:32.420 --> 42:34.420
because of that as well,

42:34.420 --> 42:35.420
leading quite a lot of players

42:35.420 --> 42:37.420
in terms of assist throughout

42:37.420 --> 42:38.420
the league when it comes to

42:38.420 --> 42:39.420
those strategies. So I think

42:39.420 --> 42:40.420
that they're going to be a key

42:40.420 --> 42:42.420
the team to get the

42:42.420 --> 42:43.420
team to get the team to the

42:43.420 --> 42:44.420
side of 100 thieves because

42:44.420 --> 42:45.420
you've got to understand how

42:45.420 --> 42:46.420
do you take down a team that

42:46.420 --> 42:48.420
hasn't lost yet when you look

42:48.420 --> 42:49.420
at trying to study tape trying

42:49.420 --> 42:50.420
to work out how to beat a team

42:50.420 --> 42:52.420
if they haven't lost a single

42:52.420 --> 42:53.420
time yet. You are not going to

42:53.420 --> 42:55.420
see many of those weaknesses

42:55.420 --> 42:56.420
actually come through. So you

42:56.420 --> 42:57.420
have to look at their strengths

42:57.420 --> 42:58.420
and how you actually shut down

42:58.420 --> 42:59.420
their strengths. And if the

42:59.420 --> 43:00.420
strategist are their strengths,

43:00.420 --> 43:02.420
then you need someone who is

43:02.420 --> 43:03.420
comfortable diving somebody was

43:03.420 --> 43:05.420
comfortable in one the ones and

43:05.420 --> 43:06.420
you actually just puncture

43:06.420 --> 43:07.420
through them. I do think a

43:07.420 --> 43:08.420
daredevil would really help

43:08.420 --> 43:09.420
being able to take them down,

43:09.420 --> 43:11.420
the game. They've had a

43:11.420 --> 43:13.420
chance to get back on the

43:13.420 --> 43:15.420
ground. They've gone away from

43:15.420 --> 43:17.420
100 Thieves every single time

43:17.420 --> 43:18.420
today because in all three of

43:18.420 --> 43:19.420
their losses, they've had dead

43:19.420 --> 43:21.420
devil and gambit removed away

43:21.420 --> 43:22.420
from them, and they've really

43:22.420 --> 43:24.420
struggled to be able to kind of

43:24.420 --> 43:26.420
bounce back from their strengths.

43:26.420 --> 43:27.420
Yeah, I mean, self was absolutely

43:27.420 --> 43:28.420
him on their devil. The big

43:28.420 --> 43:29.420
difference of that fly question.

43:29.420 --> 43:30.420
I know, by the way, it's 100

43:30.420 --> 43:31.420
Thieves. It's like we're ready.

43:31.420 --> 43:32.420
We're getting there, guys. The

43:32.420 --> 43:33.420
players are getting ready to

43:33.420 --> 43:34.420
roll here. But I mean, for me,

43:34.420 --> 43:36.420
I mean, if you look at obviously

43:36.420 --> 43:37.420
their devil, but we listen to

43:37.420 --> 43:38.420
coach Fox, right? You talked

43:38.420 --> 43:41.180
was, all right, we don't want to give someone like Dalina Elsa.

43:41.180 --> 43:43.380
Did he just give away the plan going in?

43:43.380 --> 43:45.260
Like, is this obviously what they're going to do?

43:45.260 --> 43:48.180
And Dalina, does he expect that, or was that in the last patch?

43:48.180 --> 43:49.660
I mean, we just saw it in Nectar.

43:49.660 --> 43:52.660
They adjusted so well to that quick ban on the Elsa.

43:52.660 --> 43:55.220
That's all they had under the resume, at least in the preseason.

43:55.220 --> 43:56.420
And then the sidewalk came out.

43:56.420 --> 43:58.460
So I think Dalina has big shoes to fill here,

43:58.460 --> 44:01.380
because you have to be somewhat of a hypercarry at times

44:01.380 --> 44:03.060
in that doulless rule.

44:03.060 --> 44:05.500
Yeah, to take a step back and look

44:05.500 --> 44:10.260
the overarching sort of history of 100 Thieves, you know, it was kind of like Tara, that was

44:10.260 --> 44:14.100
the star of the team, or at least took a lot of the limelight away from Delena, but he

44:14.100 --> 44:18.460
was kind of that sort of own song player. And then since last week has been playing

44:18.460 --> 44:21.940
really well, right? Like giving a lot of people have noticed how his gameplay is a lot of

44:21.940 --> 44:26.900
fun to watch. And I think that he plays a very exciting style for 100 Thieves. Now,

44:26.900 --> 44:30.140
it's not like they've won a lot of their games, necessarily just because of the fact

44:30.140 --> 44:34.500
that they, you know, had a close series with Flight West, you know, and the fact that they've,

44:34.500 --> 44:39.700
lost energy a team that a lot of people assumed they would have beaten. But it's still a lot of

44:39.700 --> 44:43.460
you know potential game plans leaked like you said but regardless what you saw in the last series

44:43.460 --> 44:48.500
and like Gaston pointed out earlier, Mantis is kind of a real boon this week and maybe Elsa has taken

44:48.500 --> 44:54.500
a smaller step back. Yeah I think we're going to see by far the biggest like wows to the balance

44:54.500 --> 45:00.660
patch of what was White Fox and Elsa in this game in particular. I mean listen I used to know Daredevil

45:00.660 --> 45:06.020
guys can give me their devil because self versus days and going ahead to head is just going to be

45:06.020 --> 45:11.220
its own like spectacular to watch to be like DBZ going on just bunch of crazy combos up in the

45:11.220 --> 45:15.860
sky looking wild I mean that's what I expect out of them but yeah I'm wondering what team of Swamp

45:15.860 --> 45:21.460
Gaming we get because again Amadeus 10 month came in and the days as well right but we've got it

45:21.460 --> 45:27.220
ready guys the yakuza over a hundred thieves versus Swamp Gaming is here for the potential looking

45:27.220 --> 45:32.220
the best of the group. A

45:32.220 --> 45:33.220
boys take it away. We got a

45:33.220 --> 45:35.220
good one. Thank you sir. Cos

45:35.220 --> 45:36.220
wouldn't be 100 Thieves game

45:36.220 --> 45:38.220
gas without a little bit of I

45:38.220 --> 45:39.220
imagine you know discussion

45:39.220 --> 45:40.220
over the server, you know where

45:40.220 --> 45:42.220
you want to play West Coast,

45:42.220 --> 45:44.220
East Coast. Oh, I'd look

45:44.220 --> 45:45.220
instantly 100 Thieves getting

45:45.220 --> 45:47.220
the protect under Daredevil.

45:47.220 --> 45:49.220
Cosy gets his wish. We will see

45:49.220 --> 45:50.220
100 Thieves with Daredevil. As

45:50.220 --> 45:52.220
I said in their three losses

45:52.220 --> 45:53.220
thus far, they haven't had

45:53.220 --> 45:54.220
Daredevil, but it seems like

45:54.220 --> 45:55.220
swamp gaming felt like Elsa

45:55.220 --> 45:56.220
was more of a threat. Of

45:56.220 --> 46:00.160
the game. We're going to have

46:00.160 --> 46:01.760
to be able to get the gambit as

46:01.760 --> 46:03.360
expected, but we'll get a

46:03.360 --> 46:05.360
protect onto their own gambit

46:05.360 --> 46:06.360
indeed. So Swamp gaming at

46:06.360 --> 46:07.360
least going to have the gambit

46:07.360 --> 46:08.160
on their side, which is

46:08.160 --> 46:08.960
definitely going to be

46:08.960 --> 46:09.760
worrying when you look at how

46:09.760 --> 46:11.760
impressive they've been from

46:11.760 --> 46:13.760
their strategists in particular.

46:13.760 --> 46:15.760
All right. All right. Well, we

46:15.760 --> 46:17.760
get Cosy's wish, I suppose, with

46:17.760 --> 46:19.560
that and. You know, on the

46:19.560 --> 46:20.760
opposite side, what's going to

46:20.760 --> 46:22.260
happen, right? Because maybe

46:22.260 --> 46:23.960
this was a lot more focused

46:23.960 --> 46:25.960
with blur said in the

46:25.960 --> 46:29.760
that you guys mentioned in the

46:29.760 --> 46:31.660
sort of lead up to this. It

46:31.660 --> 46:33.660
seems like it is going to be

46:33.660 --> 46:35.760
enacted by the size of gaming,

46:35.760 --> 46:37.860
right? And I think it surprised

46:37.860 --> 46:39.860
me to hear about how you know

46:39.860 --> 46:41.860
we think Mantis is a little bit

46:41.860 --> 46:43.860
OP Mantis is a much a must pick

46:43.860 --> 46:45.860
in a mere we saw Mantis completely

46:45.860 --> 46:47.860
ignored on picking ban throughout

46:47.860 --> 46:49.860
a lot of the matches and it

46:49.860 --> 46:51.860
might happen again here as well.

46:51.860 --> 46:53.860
Of course, it's only going to be

46:53.860 --> 46:55.860
a pick of Mantis. Most likely

46:55.860 --> 46:57.860
you're going to be able to

46:57.860 --> 46:59.860
get that mirror match. You

46:59.860 --> 47:01.860
are just planning on playing

47:01.860 --> 47:03.860
the triple two. Then maybe you

47:03.860 --> 47:04.860
don't really worry too much

47:04.860 --> 47:05.860
about mantis. And again, that's

47:05.860 --> 47:06.860
going to come down to

47:06.860 --> 47:07.860
preparation and learning about

47:07.860 --> 47:08.860
what your position wants to do,

47:08.860 --> 47:10.860
but looks like we're going to

47:10.860 --> 47:12.860
have dare devil versus dare

47:12.860 --> 47:13.860
devil. So cozy now is going to

47:13.860 --> 47:14.860
be even more delighted with the

47:14.860 --> 47:16.860
fact that we're going to get

47:16.860 --> 47:17.860
that mirror match. All right.

47:17.860 --> 47:19.860
Yep. We're going to see it, but

47:19.860 --> 47:21.860
it's a lot of focus towards

47:21.860 --> 47:23.860
that gambit comp. I guess that's

47:23.860 --> 47:28.820
play for that fight win with gambit star lord galactic legend combination and then also the

47:28.820 --> 47:32.980
rogue so you're already trying to prioritize that gambit composition but for swamp gaming that's

47:32.980 --> 47:36.660
kind of like a i don't know almost like a benefit it's going to be interesting right so 100 things

47:36.660 --> 47:42.580
go for that deadpool vanguard protection but for swamp gaming i'm curious if they were even

47:42.580 --> 47:46.740
thinking about that right like i know a lot of people mentioned how good deadpool is i know some

47:46.740 --> 47:53.380
pros will value that character so highly even despite you know strap pool and dual pool being

47:53.380 --> 47:57.320
the game. So we've got a lot

47:57.320 --> 47:58.860
of things being available on a

47:58.860 --> 47:59.660
lot of times. A lot of those

47:59.660 --> 48:00.460
are also still quite good,

48:00.460 --> 48:02.060
especially with the damage

48:02.060 --> 48:04.060
moves and stuff. They get with

48:04.060 --> 48:05.660
strap pool. But some focus for

48:05.660 --> 48:07.300
under thieves towards that van

48:07.300 --> 48:09.100
pool. See how their sort of

48:09.100 --> 48:09.940
chains up change ups are. We

48:09.940 --> 48:10.940
did see that Ultron from self

48:10.940 --> 48:12.940
before, and it's like you

48:12.940 --> 48:14.940
mentioned, gas can no mantis

48:14.940 --> 48:16.940
Friday or rather for the side

48:16.940 --> 48:17.940
of swamp gaming so far, but this

48:17.940 --> 48:19.940
would be very curious to see

48:19.940 --> 48:22.940
like how they've adjusted moving

48:22.940 --> 48:26.840
we're going to go for the triple

48:26.840 --> 48:27.480
strat. And it looks like that

48:27.480 --> 48:28.940
might be the case on the

48:28.940 --> 48:29.480
sort of swimming gaming where

48:29.480 --> 48:30.480
it's 100 thieves. They're

48:30.480 --> 48:31.480
saying, Well, actually, we

48:31.480 --> 48:32.480
love to play triple strat and

48:32.480 --> 48:34.480
you've not taken away from us.

48:34.480 --> 48:36.480
So why don't we just give this

48:36.480 --> 48:37.480
one ago and especially alongside

48:37.480 --> 48:38.980
ultra and we saw a lot of

48:38.980 --> 48:40.980
ultra on last week. We even saw

48:40.980 --> 48:41.980
ultra bands coming through last

48:41.980 --> 48:43.980
week because people were just

48:43.980 --> 48:44.980
that concerned about the triple

48:44.980 --> 48:46.980
strap being a little bit too

48:46.980 --> 48:47.980
oppressive. But we'll have to

48:47.980 --> 48:48.980
see now how this one's going to

48:48.980 --> 48:49.980
work out because 100 thieves

48:49.980 --> 48:50.980
having tripstrap versus swamp

48:50.980 --> 48:51.980
gaming who are going to go for

48:51.980 --> 48:55.900
a lot of it is going to come down to how this works on that daredevil.

48:55.900 --> 49:00.100
Are you going to be able to shut down that back line and maybe take out some of these structures?

49:01.100 --> 49:06.540
Well, let's see, right between these two teams, you know, can 100 Thieves bounce back from last week or

49:06.540 --> 49:10.140
the swamp gaming going to remain at the top of the group, right?

49:10.140 --> 49:15.260
This team, you know, obviously there was whispers about how good they were, but now coming into it,

49:15.260 --> 49:19.260
look to be that for 100 Thieves side, they're going to play out with that group kind of

49:19.260 --> 49:24.420
Vinny back on to the sort of classic character as they play this full counterdive around

49:24.420 --> 49:29.140
Delena again you talked about earlier Gaskin so did Cozy, let's see if they can heavily

49:29.140 --> 49:33.500
play around this Mantis Buffer Delena as we start off with a very slow neutral fight

49:33.500 --> 49:37.460
as the point slowly goes to swamp gaming, Hunter Thieves looked at touch for now.

49:37.460 --> 49:41.460
It was very interesting the Hunter Thieves haven't gone for the Daredevil despite protecting

49:41.460 --> 49:44.660
it earlier but I think with the Mantis being open they just felt like Triple Strat was

49:44.660 --> 49:47.900
going to be their option and the way they take down this SGT.

49:47.900 --> 50:00.900
No one else has been able to beat Swamp Gaming thus far, but if anyone could do it, surely, it would be 100 thieves and oh boy, do we know though, on the other side, Valentina has been so impressive as a strategist and now has the gamut available to her.

50:00.900 --> 50:02.900
Well there it is, they immediately commit that.

50:02.900 --> 50:08.900
Deadpool all commit on the back side, trade back one though, it's a one for one at the current moment, trying to play slow for the daredevil.

50:08.900 --> 50:14.580
that's right Deadpool enabled the side of swamp gaming, but they do have that point. However, missing one

50:14.740 --> 50:20.180
Crasin then able to come back on the venom fast into this upcoming fight as 100 thieves try to build towards that old

50:20.180 --> 50:26.660
Toronto ultimate scatter on the right side angle just into that hot goes and takes out to make it potentially three as that

50:26.660 --> 50:29.620
Auntie was big from Valentina and 100 thieves sent back to spawn

50:29.780 --> 50:30.540
All right

50:30.540 --> 50:36.720
So test one is a failure for 100 thieves and real question is how long do they stick with this before they try and change things up?

50:36.720 --> 50:42.720
you can already see TTK switching over potentially to Angela here. Maybe feel like you can do a little bit of a difference being able to fly with her.

50:42.720 --> 50:45.720
Maybe grab one of those strategists on the other side from swamp gaming.

50:45.720 --> 50:52.720
Delana is going to have an ultimate. Shortly, that Phoenix, of course, can be a big damage output on the other side as well for 100 thieves.

50:52.720 --> 50:57.720
So can that be the difference maker? On the other side for SG, though, they have two straddles to work with.

50:57.720 --> 51:00.720
So they're going to have a great time defending this one, if I'm honest.

51:00.720 --> 51:10.720
Excellent point, 100 Thieves. Try and take that same angle. Valentina, Ganda, Raging Warf, watch the back side, got those Loki crystals committed to sustain at the current moment.

51:10.720 --> 51:16.720
Sort of like a soft straddle in their own. They try to push forward with that main to sort the back side from the Loki copy.

51:16.720 --> 51:26.720
But will they find the KO's? Deadpool committed onto the back side of, it looks like Winnie pulled the side of 100 Thieves, but he's able to lift up the current moment itself trying to stay grouped inside these drones.

51:56.720 --> 51:59.880
Anyway, Portal is going to come through, it's a last-ditch attempt from 100 Thieves.

52:00.880 --> 52:02.080
In touch for now.

52:02.320 --> 52:04.720
The straddle, as you mentioned, 40 still has it.

52:04.880 --> 52:07.960
100 Thieves close on Melania's ult, they're going to pop out last second.

52:07.960 --> 52:11.160
You see a lot of really good strat players wait until the very last moment of the portal to pop out.

52:11.160 --> 52:13.920
They commit to make this ult, but you've got to find the KO's.

52:14.040 --> 52:15.560
Looks like everybody leaves.

52:15.560 --> 52:18.840
It's disengaged from the side of Swamp Gaming, who's going with the daredevil.

52:18.840 --> 52:20.000
Dave finds one with that.

52:20.200 --> 52:21.000
These are the abysses.

52:21.000 --> 52:25.680
He can trade back, at least with his own ultimate, but are you going to find any more, right?

52:25.680 --> 52:30.080
It just seems like swamp gaming playing so patiently. They're even just used for working dogs ultimate

52:30.080 --> 52:31.480
He still has invisible boundary

52:31.480 --> 52:37.200
They didn't even use it for the side of 100 thieves with that Mantis mellows there now on the backside the self and Winnie

52:37.200 --> 52:42.400
They fall and in overtime. What a patient fight for swamp gaming that ends up 100 up

52:43.120 --> 52:50.120
The experience that we are seeing from swamp gaming and what they've just learned over the last week of how teams trying to break

52:50.120 --> 52:55.240
What they are doing because swamp gaming is setting the pace really swamp gaming saying this is how we're gonna play the game

52:55.240 --> 52:59.140
it's up to you whether you want to try and counter it or not 100 thieves tried to

52:59.320 --> 53:05.400
Three separate attempts of really trying to break through and none of them found success because swamp gaming just have so much

53:05.900 --> 53:08.480
Coordination at the moment with how they're prioritizing targets

53:08.480 --> 53:13.960
You'll see that as soon as there's a little bit of damage done on to either a strategist or one of the dualists

53:14.200 --> 53:20.280
Swap gaming instantly jump on that the comms have to be perfect because they are making sure they shut down that player giving them the

53:20.280 --> 53:25.280
player advantage off of the RIP and 100 Thieves struggling a little bit after round one.

53:50.280 --> 53:55.600
Angela from earlier, so it looks like they're still trying to find that solution and that's going to also put the Lena back over to the

53:55.600 --> 53:57.440
sidewalk with millennia on with the

53:57.440 --> 54:03.020
Luna snow so they're trying to mix it up heavily in fact now popping out as well with Winnie on that white Fox

54:03.360 --> 54:09.960
Yeah, going to the trouble to and the Luna snow white Fox combo that we know and love and I'm sure we were expecting to see a

54:09.960 --> 54:12.560
Lot off here today, but already aggression coming out

54:12.800 --> 54:17.960
Metaphobia getting the opening onto TTK so that magneto shut down immediately and then the follow-up

54:17.960 --> 54:23.260
It's just going to be as easy as you like 100 Thieves Scatter to try and escape because

54:23.260 --> 54:25.820
Swamp Gaming just were able to punish them yet again.

54:25.820 --> 54:31.340
Yeah, 100% tough fight for 100 Thieves to win, but Swamp Gaming just commit that one

54:31.340 --> 54:36.340
ultimate dive onto TDK and, I mean, that's just going to send 100 Thieves back.

54:36.340 --> 54:39.220
Now, Entrasound on the board built for Swamp Gaming, at least they're down his straddle

54:39.220 --> 54:43.420
for 100 Thieves side, and they're not even close to that Lunar Snow Dancer just yet.

54:43.420 --> 54:45.740
And they have so much space to make up, right?

54:45.740 --> 54:49.660
How can they pressure the side of Forky Dog and Swamp Gaming, right?

54:49.660 --> 54:51.660
Like what does TKK do here?

54:51.660 --> 54:54.460
It's just kind of taking the space that's afforded them by Swamp Gaming,

54:54.460 --> 54:56.460
but it's almost baiting them into the choke point,

54:56.460 --> 54:57.580
which that Gansel Butterflies is here.

54:57.580 --> 54:59.020
Millennium though, claps him down.

54:59.020 --> 54:59.420
No way.

54:59.420 --> 55:01.460
Mellow got the ult canceled.

55:01.460 --> 55:04.380
What a clap for Millennium and 100 Thieves to disengage it

55:04.380 --> 55:05.460
sort of baited them in.

55:05.460 --> 55:08.060
Ole Morpheus gets taken out by Galena.

55:08.060 --> 55:09.740
They removed both duelist players.

55:09.740 --> 55:11.740
However, self goes down on the opposite angle.

55:11.740 --> 55:15.060
Gansel Butterflies here does a force-out Forky Dog and the Divisal Boundary.

55:15.060 --> 55:26.060
and actually the TDK the damage is there with the white fox ultimate so everybody followed it up and that was an excellent push for 100 themes that's in the middle of the invisible boundary they got the chaos due to excellent target focus and the point.

55:26.060 --> 55:38.060
100thies finally get their break then and is thankful to some very well timed ultimates that's for sure. Swamp gaming tried to counter them but sadly they weren't unable to do so that is fantastic timing on the side of 100thies.

55:38.060 --> 55:46.060
The other Swamp Gaming as you look at the old economy, Krasman is going to have the available freedom charge to really push in and do what it says on the tin.

55:46.060 --> 55:50.060
A little bit of a freedom charge to try and create some space for the rest of the team as they try and get into this one.

55:51.060 --> 55:59.060
Let's see how much freedom they can gain towards this choke of Swamp Gaming. It looks like they're sent back through the Krasman very own.

55:59.060 --> 56:04.060
So, we commit that into the Valentino ult as well, but any KO's can actually get up through the dance floor.

56:04.060 --> 56:06.540
through the dance floor it looks like the answer is no for now because they're playing around

56:06.540 --> 56:10.460
millennia's dance floor but here comes the meteor M to help peel dodge the wave though nice job for

56:10.460 --> 56:14.140
mellow to evade it they still have the ultimate after and same thing with soft who can go bigger

56:14.140 --> 56:18.940
in terms of the dead pools for both sides it looks like self is disengaged no chaos just yet

56:18.940 --> 56:23.820
until everybody else is here to follow up mellow trades back at the at one for the very least but

56:23.820 --> 56:28.540
it was an engage that worked out for other thieves due to that aggression for the side of swamp gaming

56:28.540 --> 56:33.900
they're sent back again 100 things look a lot better when they have control of the point and

56:33.900 --> 56:38.380
they are almost defending rather than having to try and break a set up and a part of that maybe is just from

56:38.460 --> 56:44.260
their experience and how much they've learned as this composition just seems to be a little bit more tailored around defending especially with the

56:44.260 --> 56:47.880
Magneto being able to just absorb so much of that damage as well

56:47.900 --> 56:51.180
But really that white fox has been such a good inclusion for them

56:51.180 --> 56:56.280
And I think that maybe swamp gaming will look at this one and say do we need a white fox of our own to try and counter this one a

56:56.280 --> 57:01.460
Little bit, but now we're gonna get one more push from swamp gaming maybe two depending on the speed of which this fight goes

57:01.460 --> 57:05.060
Some of the chew on for swamp gaming for sure.

57:05.060 --> 57:08.740
Gaskin get a crass gets frozen by millennia on the back side.

57:08.740 --> 57:12.420
Nice job from the freeze from the strategist player of 100 feeds.

57:12.420 --> 57:14.460
However, swamp gaming playing it slow at the current moment.

57:14.460 --> 57:15.700
Scatter with the dead pole ultimate.

57:15.700 --> 57:17.540
Throws it onto the back line.

57:17.540 --> 57:21.140
Met by Winnie and now self is here to track down mellophobia.

57:21.140 --> 57:24.860
So using that double vision finds the invisible mellophobia

57:24.860 --> 57:27.820
and actually is able to find that KO with the lunisnope.

57:27.820 --> 57:29.540
Like he's been getting so much done.

57:29.540 --> 57:35.680
and excellent callouts earlier by both you and Kozi to bring out how self has been dominating.

57:35.680 --> 57:38.560
Scatter, another one, dance floor here too from Delena.

57:38.560 --> 57:43.600
Don't even know if it was necessary because Swampgaining are sent away and rely on this portal touch now.

57:44.440 --> 57:47.640
All touch does come through, but they're just gonna be too staggered here

57:47.640 --> 57:52.360
and it's just gonna allow South to continue his domination and his reign of pain.

57:52.360 --> 57:54.240
This is why they protected Daredevil.

57:54.240 --> 57:56.840
This is why we wanted to see 100 Thieves on Daredevil,

57:56.840 --> 58:01.440
But Swamp Gaming are trying their best, forcing everything through any ultimates available.

58:01.440 --> 58:06.040
You can see Falky drops the ultimates as well, so this is still alive for SG.

58:06.040 --> 58:08.040
A hundred thieves can they hold on now?

58:08.740 --> 58:11.540
I'm going to commit ultimates afterwards, whole day's goes down.

58:11.540 --> 58:15.240
Sorry, Valentina goes down as a Rage of War plus as well, so nothing to counter it.

58:15.240 --> 58:17.340
In a hundred thieves, they get it done.

58:17.340 --> 58:18.640
Yeah, they played it slow.

58:18.640 --> 58:22.040
They would kind of build up those ultimates in Gask, and now we're headed to Celestial Hand.

58:22.040 --> 58:24.240
The third round, it's one to one.

58:24.240 --> 58:26.240
I think they're swamp gaming.

58:26.240 --> 58:28.240
I mean, they now know that Daredevil

58:28.240 --> 58:30.240
is such a huge threat and whether

58:30.240 --> 58:32.240
we see a little bit of an adjustment on their side

58:32.240 --> 58:34.240
and them going to something that's a little bit more comfortable

58:34.240 --> 58:36.240
for them. Sure, Valentina on the gambit

58:36.240 --> 58:38.240
in the moment is their contemplation of

58:38.240 --> 58:40.240
should I switch over to White Fox

58:40.240 --> 58:42.240
and maybe we go for the White Fox

58:42.240 --> 58:44.240
and Luna Snow combo as well

58:44.240 --> 58:46.240
and go for a direct mirror because

58:46.240 --> 58:48.240
100 Thieves have found something here that has really

58:48.240 --> 58:50.240
given them success and that's why I wanted

58:50.240 --> 58:52.240
to see Daredevil for them. The stats

58:52.240 --> 58:55.600
stats don't lie 100 these haven't won a game where dead it was been banned away

58:55.600 --> 58:59.280
from them but perhaps now they can show why it's so important to have self on

58:59.280 --> 59:04.560
that DD he's been absolutely phenomenal so far especially with that snowflake

59:04.560 --> 59:07.920
maybe that's why forky goes for it on their own side but yeah I mean you're

59:07.920 --> 59:11.480
right like they have to up the pace here with that ritual flush on to

59:11.480 --> 59:15.800
millennia and 100 thieves but they alongside this captain America have

59:15.800 --> 59:19.320
done an excellent job of living well gas this will be the deciding map right

59:19.320 --> 59:23.720
starting it out, both teams are gonna, you know, kind of control that objective.

59:23.720 --> 59:25.720
We'll see who gets pressed off first.

59:25.720 --> 59:28.400
It would be kind of unlikely, I think, for him to go down early,

59:28.400 --> 59:31.360
but Mello's been like kind of a hard target from Hunter Thieves' side, right?

59:32.840 --> 59:34.200
A very hard target indeed.

59:34.200 --> 59:37.640
And Valentino obviously has that rage of Royal Fush available.

59:37.640 --> 59:38.680
Will pop it as well.

59:38.680 --> 59:41.280
And now this is where you need to rely on your daredevil to go in

59:41.520 --> 59:43.680
and get a little bit of damage off the back of it as well.

59:43.680 --> 59:44.960
But you could see on the other side,

59:44.960 --> 59:47.880
Hunter Thieves also put their ultimate defensively to try

59:47.880 --> 59:49.440
and make sure that they can stay alive here.

59:49.440 --> 59:51.600
This is a huge fight that's going down.

59:51.600 --> 59:54.120
And as you said, whoever can get control of this first point,

59:54.120 --> 59:56.920
it could really show who is gonna be able to win this game.

59:56.920 --> 59:58.800
Yeah, it's an absolute clash of colors,

59:58.800 --> 01:00:00.720
but is the KO, or the KO is gonna come through

01:00:00.720 --> 01:00:01.560
for her team side?

01:00:01.560 --> 01:00:03.480
Meteor M to help peel the back line.

01:00:03.480 --> 01:00:05.160
Looks like it was this engaged

01:00:05.160 --> 01:00:06.320
for the side of Swamp Gaming,

01:00:06.320 --> 01:00:07.920
devil out, committed by base.

01:00:07.920 --> 01:00:09.880
But what we find the KO is through all the healing

01:00:09.880 --> 01:00:11.160
that is coming from that white box.

01:00:11.160 --> 01:00:13.360
Like you mentioned, the freeze comes out, nice job.

01:00:13.360 --> 01:00:15.640
To slow down the white box also takes out of the ultimate,

01:00:15.640 --> 01:00:17.080
but Swamp Gaming are in control.

01:00:17.080 --> 01:00:34.080
and yellow comes in with that dance to the butterflies is it disengaged with the bubble here on the soft and the deflect they come back for days and they do so nice disengaged back from that white box with the shields that you talked about mellow also invisible you can't hide from the blind man of the day of self as did he case there with the follow up right click

01:00:34.080 --> 01:00:37.580
and you talked about a gas man.

01:00:37.580 --> 01:00:40.700
This white fox has done so much.

01:00:40.700 --> 01:00:43.000
It's just been massive for 100 thieves,

01:00:43.000 --> 01:00:43.840
and as you said,

01:00:43.840 --> 01:00:47.100
just the ability of having the freeze for that stun and the

01:00:47.160 --> 01:00:48.280
stall has been huge for them.

01:00:48.280 --> 01:00:50.280
It just has been the difference maker at times,

01:00:50.280 --> 01:00:53.200
but also ultimate timing really worked out for 100 thieves as well.

01:00:53.200 --> 01:00:56.800
Delina able to get that dance in the butterfly after the fact of

01:00:56.860 --> 01:00:58.520
surviving, whereas Melophobia had popped it,

01:00:58.520 --> 01:01:01.800
not really found as much damage as they would have liked.

01:01:01.800 --> 01:01:02.640
And now 100 thieves,

01:01:02.640 --> 01:01:06.840
They will gain control and some gaming and a half to try and break here and as we learned from the previous one

01:01:06.840 --> 01:01:09.880
100 thieves very successful once they have control of this point

01:01:11.520 --> 01:01:15.560
See a thing keep the success up PDK trying to mark mellow for now

01:01:16.560 --> 01:01:21.520
I believe the snowflake by the way is going to be on days the whole time Ella trains back the letter though nice work to actually

01:01:21.600 --> 01:01:24.720
Capitalize on an aggressive play to lend it to control that high ground

01:01:25.360 --> 01:01:31.200
Excellent tracking and then the follow-up on to self, but will they find the ko's it looks like the peel job is coming through from 100 thieves

01:01:31.200 --> 01:01:37.340
And I don't even have up that point given just yet due to Vinny stalling it out right not even any percentage nice

01:01:37.420 --> 01:01:39.860
Healing coming over to Vinny as well here comes a dance

01:01:40.140 --> 01:01:44.000
Maybe from the side of a swamp gaming on to the dive from Valentina

01:01:44.180 --> 01:01:50.780
But no chaos found to say with the original flush will they find anything after a potentially scatter goes in with the band hammered towards

01:01:50.780 --> 01:01:52.640
The back line but everybody else is sure to peel look at this

01:01:52.640 --> 01:01:58.360
Tkk holding up the wall to make sure they could take down days and delay not nice double dash through days coming through with the

01:01:58.360 --> 01:02:03.200
White Fox now cursing the Lunar Dance floor from 4KDog, but they are down a ton of damage

01:02:03.200 --> 01:02:06.680
and they're able to take down Winnie regardless. Maybe they can clutch it up, right? All these

01:02:06.680 --> 01:02:11.440
teams are talking about winning in these 4D or 5D6s and they trade it back, making it

01:02:11.440 --> 01:02:15.600
a 4D5. Now, the other one did a lot of the same thing with Vinny. So with that swamp

01:02:15.600 --> 01:02:19.200
gaming in terms of ultimates, they able to take advantage of 100 thieves and flip the

01:02:19.200 --> 01:02:20.200
objective.

01:02:20.200 --> 01:02:24.760
Yeah, perfect timing on the fate of both worlds there from 4KDog. I saw it popped initially

01:02:24.760 --> 01:02:27.880
on the side of a hundred thieves and I thought maybe it would give them enough

01:02:27.880 --> 01:02:31.480
just to be able to sustain and take out the enemy but some gaming again they

01:02:31.480 --> 01:02:34.360
just timed their ultimate a little bit better on that side and now they are

01:02:34.360 --> 01:02:37.280
hovering over to as well but you can say the same thing for hundred thieves

01:02:37.280 --> 01:02:40.600
they have a better ultimate economy and they just need to time these correctly

01:02:40.600 --> 01:02:43.640
initially you're gonna see freedom charge come out to create that space and

01:02:43.640 --> 01:02:47.560
that should give self the opportunity to let the devil out here

01:02:47.560 --> 01:02:55.060
And now slowing it down, everybody group together, here comes that dance to Butterflies, no CC to remove it in self, there with a follow-up onto it from the left.

01:02:55.060 --> 01:02:58.060
And that's just gonna remove everybody, days like you said, a little bit too late.

01:02:58.060 --> 01:03:00.560
Maybe they can get some KO, just kidding!

01:03:00.560 --> 01:03:03.560
He's found two, maybe make it three onto DDK!

01:03:03.560 --> 01:03:07.060
They all come back for the peel!

01:03:07.060 --> 01:03:09.560
Somehow, didn't get one HP to DDK!

01:03:09.560 --> 01:03:11.560
Scatter trying to clutch up though, is he 1v3?

01:03:11.560 --> 01:03:15.060
He threw out the ultimate, found two potentially, he's still bouncing around!

01:03:15.060 --> 01:03:19.060
I mean, it's what gave me this

01:03:19.160 --> 01:03:21.060
law control. That Paul still

01:03:21.160 --> 01:03:23.060
lives in that Paul still crazy

01:03:23.160 --> 01:03:25.060
as always. Very impressive from

01:03:25.160 --> 01:03:26.060
Scott again. You to be able to

01:03:26.160 --> 01:03:27.060
survive. And of course,

01:03:27.160 --> 01:03:28.060
utilize all of those abilities

01:03:28.160 --> 01:03:29.060
to try and shut down the

01:03:29.160 --> 01:03:31.060
remaining damage that had been

01:03:31.160 --> 01:03:33.060
done on 200 thieves. But I mean,

01:03:33.160 --> 01:03:34.060
TTK surviving was mental, but

01:03:34.160 --> 01:03:35.060
at least there was a follow up.

01:03:35.160 --> 01:03:36.060
I think days might have been a

01:03:36.160 --> 01:03:38.060
little bit frustrated. Had TTK

01:03:38.160 --> 01:03:39.060
survived that one. But now here

01:03:39.160 --> 01:03:40.060
comes a quick push because

01:03:40.160 --> 01:03:43.060
written 92% here for swap game.

01:03:43.060 --> 01:03:48.060
through this, TKK kind of coming peel, I mean they have no ultimates, you have to rely on just raw peel.

01:03:48.060 --> 01:03:51.060
You have people touching, at least it's Vinny and Self.

01:03:51.060 --> 01:03:55.060
Delena probably to get staggered here on the back angle, everybody coming back for Vinny now.

01:03:55.060 --> 01:04:02.060
I mean overtime slowly dwindles, portal. Actually they do have it right with millennia potentially with this portal in a moment.

01:04:02.060 --> 01:04:04.060
But you're losing everybody in overtime now, 14 seconds.

01:04:04.060 --> 01:04:07.060
They got CC'd in spot I believe. Who is that all the way towards the spot?

01:04:07.060 --> 01:04:12.060
It looks like somebody on Swamp Gaming Cyber, regardless, they get it done on Celestial Hust.

01:04:12.060 --> 01:04:14.940
they win 2-1 in a really fun matchup.

01:04:14.940 --> 01:04:17.980
Oh, I mean, this is the matchup that we wanted with these two teams.

01:04:17.980 --> 01:04:21.580
We wanted someone to be able to push swamp gaming to this kind of level.

01:04:21.580 --> 01:04:24.380
We wanted how high is the ceiling of swamp gaming?

01:04:24.380 --> 01:04:26.060
Well, I think we're learning more and more.

01:04:26.060 --> 01:04:28.460
100 thieves, they found a way through in round two,

01:04:28.460 --> 01:04:31.340
but then in the third, swamp gaming had their own answers.

01:04:31.340 --> 01:04:33.260
They had their way to get back into the game.

01:04:33.260 --> 01:04:36.300
And again, it comes down to prioritization in their targets.

01:04:36.300 --> 01:04:38.780
That was absolutely fantastic in those final fights.

01:04:38.780 --> 01:04:41.500
And also the individual prowess that we just witnessed as well.

01:04:41.500 --> 01:04:45.500
the game. And that's what

01:04:45.500 --> 01:04:47.500
we're going to see in a few

01:04:47.500 --> 01:04:49.500
days. On that dare devil

01:04:49.500 --> 01:04:51.500
showing just how impressive

01:04:51.500 --> 01:04:53.500
they can be 21 K in terms of

01:04:53.500 --> 01:04:55.500
damage on that side, but 14

01:04:55.500 --> 01:04:57.500
final hits for Melophobia

01:04:57.500 --> 01:04:59.500
really standing out for me as

01:04:59.500 --> 01:05:01.500
well. Absolutely phenomenal

01:05:01.500 --> 01:05:02.500
work out of Melo cozy. What's

01:05:02.500 --> 01:05:03.500
what's your overall thoughts

01:05:03.500 --> 01:05:05.500
from that matchup because that

01:05:05.500 --> 01:05:07.500
was insane. Order in the court,

01:05:07.500 --> 01:05:08.500
man. I mean, we got the lawyer

01:05:08.500 --> 01:05:09.500
the lawyer matchup that we

01:05:09.500 --> 01:05:13.020
felt like with the ult economy, 100 thieves kind of had that to lose.

01:05:13.020 --> 01:05:16.020
And it was the swap gaming being the thieves and stealing that at the end.

01:05:16.020 --> 01:05:18.220
It's just that sustain they were able to do.

01:05:18.420 --> 01:05:20.380
I was pumped across holy backline.

01:05:20.380 --> 01:05:24.740
So much to say, guys, you have another great matchup coming up after this quick

01:05:24.740 --> 01:05:27.660
break, we'll get right back to this insane matchup.

01:06:39.500 --> 01:06:41.500
Like my internet destiny

01:06:41.500 --> 01:06:43.500
I'm letting off blind stars

01:06:43.500 --> 01:06:45.500
You're the smirky world's victory

01:06:45.500 --> 01:06:47.500
With a dazzling dream

01:06:47.500 --> 01:06:49.500
I fly higher than the heart

01:06:49.500 --> 01:06:51.500
They can't kiss my body

01:06:51.500 --> 01:06:53.500
In my life

01:06:53.500 --> 01:06:55.500
My senses on the moon

01:06:55.500 --> 01:06:57.500
My hands are cold

01:06:57.500 --> 01:06:59.500
I'm burning up the heat

01:06:59.500 --> 01:07:01.500
I'm getting cold

01:07:01.500 --> 01:07:03.500
We're switching on the leap

01:07:03.500 --> 01:07:05.500
Looking up the crystal

01:07:05.500 --> 01:07:07.500
All the ones who know how to do it

01:07:07.500 --> 01:07:09.900
Now it's time to take a smile more

01:07:09.900 --> 01:07:11.860
Yeah, look at my eyes for the first time

01:07:11.860 --> 01:07:13.500
I'm already down

01:07:13.500 --> 01:07:16.020
I'm nervous, I'm alone, I'm going up to the top

01:07:16.020 --> 01:07:17.780
I'm not bothered, I'm dying

01:07:17.780 --> 01:07:19.380
I'm afraid, I'm going to fly more

01:07:19.380 --> 01:07:21.300
Be fresh, be shining, flying higher

01:07:21.300 --> 01:07:24.220
In the sport of my mind

01:07:24.220 --> 01:07:27.580
We don't rise up

01:07:27.580 --> 01:07:30.820
Let's go, baby, now, baby, moonlight

01:07:30.820 --> 01:07:32.820
Gonna burn the night out

01:07:32.820 --> 01:07:35.060
Every time my heart is blind

01:07:35.060 --> 01:07:37.860
We go like our eyes wide

01:07:37.860 --> 01:07:39.660
We go the starlight

01:07:39.660 --> 01:07:42.060
We're in the cold air, relax

01:07:42.060 --> 01:07:44.260
Right now, it's B.S. Day 5

01:07:44.260 --> 01:07:45.660
Dance on the moon

01:07:45.660 --> 01:07:47.260
I told you, I told you

01:07:47.260 --> 01:07:50.860
I'll show you what I'm made of

01:07:50.860 --> 01:07:52.860
Miss you, I'll leave you

01:07:52.860 --> 01:07:54.660
Miss you, I'll please go

01:07:54.660 --> 01:07:55.860
All the ones you know

01:07:55.860 --> 01:07:57.260
I'll be doing it

01:07:57.260 --> 01:07:59.260
Now it's the way it's supposed to be

01:07:59.260 --> 01:08:00.860
Make a way, make a way

01:08:00.860 --> 01:08:01.860
Make a way, make a way

01:08:01.860 --> 01:08:04.260
Make a way, make a way

01:08:04.260 --> 01:08:11.260
the game. I'm going to go back

01:08:11.260 --> 01:08:13.260
to you. Hello and welcome back.

01:08:13.260 --> 01:08:15.260
My friends. That was an absolute

01:08:15.260 --> 01:08:17.260
crazy matchup. Obviously we saw

01:08:17.260 --> 01:08:19.260
like I said, going into a battle

01:08:19.260 --> 01:08:21.260
of adjustments and got asked

01:08:21.260 --> 01:08:22.260
right away. We saw the plan was

01:08:22.260 --> 01:08:24.260
dare devil. We saw the bands

01:08:24.260 --> 01:08:25.260
that protects right just to

01:08:25.260 --> 01:08:27.260
showcase what was going to be

01:08:27.260 --> 01:08:28.260
their plan heading in and

01:08:28.260 --> 01:08:30.260
gas can I got to say a little

01:08:30.260 --> 01:08:32.260
shocked that really the first

01:08:32.260 --> 01:08:33.260
map of 100 these didn't

01:08:33.260 --> 01:08:36.460
domination quick matches after you lose something so quickly like that.

01:08:37.020 --> 01:08:39.700
Yeah, that was a little bit of a headscratcher for me. If you're going to

01:08:39.980 --> 01:08:43.660
ban, if you're going to protect Daredevil and you know for a while that you've

01:08:43.660 --> 01:08:46.460
struggled previously in games where you haven't had the Daredevil available,

01:08:46.820 --> 01:08:50.780
what was the decision there to try and go for triple strat? And again, maybe this

01:08:50.780 --> 01:08:54.980
is just the swamp gaming evolution, right? Everyone, no one knows what to do

01:08:54.980 --> 01:08:57.460
against swamp gaming right now. So they're trying something a little bit

01:08:57.460 --> 01:09:00.940
different. They realized it wasn't going to go and work the way they planned.

01:09:00.940 --> 01:09:05.660
So they changed things straight up and went for something that was a little bit more comfortable and did find success

01:09:05.860 --> 01:09:12.420
But I just think that at the moment SG have a little bit more firepower in terms of when this squad is working in tandem

01:09:12.420 --> 01:09:16.500
As I said, I keep saying it that prioritization at the moment is absolutely fantastic

01:09:16.500 --> 01:09:21.060
It's spot on as soon as they lock on to a target. They eliminate them off the map so quickly

01:09:21.340 --> 01:09:24.820
Yeah, I mean listen, I thought for sure that was the hardest test for swamp gaming

01:09:24.820 --> 01:09:29.620
I mean it was a hundred thieves to lose outside of the last, you know sustain effort from the Vanguard

01:09:29.620 --> 01:09:31.620
I think it's scattered with

01:09:31.620 --> 01:09:33.620
100 thieves jersey. I see that

01:09:33.620 --> 01:09:34.620
on the I mean, come on. That's

01:09:34.620 --> 01:09:35.620
what you want to see in the

01:09:35.620 --> 01:09:36.620
sport, but going into it, I

01:09:36.620 --> 01:09:38.620
mean, I think that the Vanguard

01:09:38.620 --> 01:09:39.620
Comp is obviously leaning a bit

01:09:39.620 --> 01:09:40.620
more towards swamp gaming

01:09:40.620 --> 01:09:41.620
through it all. CTK. Once he

01:09:41.620 --> 01:09:42.620
went over to that magnet, it

01:09:42.620 --> 01:09:43.620
looked a lot more polished. I

01:09:43.620 --> 01:09:44.620
think in their overall game

01:09:44.620 --> 01:09:45.620
plan with that and also man, we

01:09:45.620 --> 01:09:47.620
talked about white fox and much

01:09:47.620 --> 01:09:49.620
with Valentina. I'm blown away

01:09:49.620 --> 01:09:50.620
dog. I mean, by her flexibility

01:09:50.620 --> 01:09:51.620
and going over to the gambit and

01:09:51.620 --> 01:09:52.620
that was their whole game plan

01:09:52.620 --> 01:09:53.620
going in with Winnie on the

01:09:53.620 --> 01:09:55.620
fox on the other side. Yeah,

01:09:55.620 --> 01:09:57.620
it was kind of smart. I mean,

01:09:57.620 --> 01:09:58.620
you gotta take the advantages

01:09:58.620 --> 01:10:05.340
you're given right because I mean you got to think about the macro to right like how these teams are playing in practice where they're playing a lot of

01:10:05.860 --> 01:10:11.180
But regardless like you mentioned the flexibility has been big for every team including Valentina

01:10:11.580 --> 01:10:15.820
Will swamp gaming sweep 100 thieves or whether they come back and steal the win

01:10:15.820 --> 01:10:21.720
We find out right now guys the group stage is ready with a hundred thieves be swamp gaming take it away guys for match number two

01:10:22.540 --> 01:10:27.340
Game number two immediately into the band phase and we go for the also band again gas

01:10:27.340 --> 01:10:31.780
What's your thoughts on it, dude? Like to be one of me think about the dear double or not even who cares?

01:10:31.780 --> 01:10:39.300
I just think everyone knows that with the threat of triple stride at the moment Elsa is just too much of a threat to

01:10:39.300 --> 01:10:40.300
To be able to pass up

01:10:40.300 --> 01:10:44.500
You've got to get rid of her sadly and even with the changes that we've seen in the most recent patch

01:10:44.500 --> 01:10:47.700
I think people are just a little bit scared of the power of Elsa

01:10:47.700 --> 01:10:52.340
Especially when you look at the jeweless on both of these teams as well if you give them that freedom

01:10:52.340 --> 01:10:54.340
the other side of the game.

01:10:54.340 --> 01:10:56.340
They will run through you, so I

01:10:56.340 --> 01:10:57.340
don't blame them for the ban.

01:10:57.340 --> 01:10:58.340
An interesting protect on the

01:10:58.340 --> 01:11:00.340
other side, though. For 100

01:11:00.340 --> 01:11:01.340
thieves, they're going to opt to

01:11:01.340 --> 01:11:02.340
protect Loki here. Of course,

01:11:02.340 --> 01:11:03.340
the gambit is going to be bound

01:11:03.340 --> 01:11:04.340
on the other side. You're

01:11:04.340 --> 01:11:05.340
probably a gambit protect to

01:11:05.340 --> 01:11:06.340
follow, and it looks like that

01:11:06.340 --> 01:11:07.340
is going to be the case.

01:11:07.340 --> 01:11:08.340
Valentina looked more than

01:11:08.340 --> 01:11:10.340
comfortable, if not exceptional

01:11:10.340 --> 01:11:12.340
on the gambit. So excited to

01:11:12.340 --> 01:11:13.340
see more from her.

01:11:13.340 --> 01:11:15.340
Yeah, it's it's you gotta pick

01:11:15.340 --> 01:11:16.340
your poison like we talked

01:11:16.340 --> 01:11:17.340
about so many times, you know,

01:11:17.340 --> 01:11:19.340
you gotta either deal with

01:11:19.340 --> 01:11:21.340
Mello on the Elsa or like you

01:11:21.340 --> 01:11:24.220
the gambit now for the opposite side for 100 thieves. They want to get that low key copy.

01:11:24.940 --> 01:11:29.420
At least or rather you can get the low key mismatch and copy their gambit. Now we saw

01:11:29.420 --> 01:11:34.220
teams try to do this before where you like copy the gambit on the opposite side to go aggressive.

01:11:34.860 --> 01:11:39.100
Like I think we saw TSM doing that and stuff. But sometimes it could just not work out if your

01:11:39.660 --> 01:11:43.900
you know your timings are a little bit off for swamp gaming. You know now they get to think

01:11:43.900 --> 01:11:47.580
right after you go for that low key band and protect they're immediately going for those

01:11:47.580 --> 01:11:50.580
the game. It's not like you

01:11:50.580 --> 01:11:52.580
have to go to the other side of

01:11:52.580 --> 01:11:53.580
the map. It's not like you have

01:11:53.580 --> 01:11:55.580
to go to the other side of the

01:11:55.580 --> 01:11:57.580
map. It's counters to the gamut

01:11:57.580 --> 01:11:59.580
compositions, but if the mantis

01:11:59.580 --> 01:12:00.580
that gets banned for swamp

01:12:00.580 --> 01:12:03.580
gaming side opting into avoiding

01:12:03.580 --> 01:12:05.580
that hero. Unlike the previous

01:12:05.580 --> 01:12:06.580
maps. Yeah, and I think it's an

01:12:06.580 --> 01:12:07.580
interesting one to get rid of

01:12:07.580 --> 01:12:08.580
the mantis as well, especially

01:12:08.580 --> 01:12:09.580
because you've just seen 100

01:12:09.580 --> 01:12:11.580
thieves trying go for a trip

01:12:11.580 --> 01:12:12.580
strat and fail at it. So almost

01:12:12.580 --> 01:12:13.580
maybe you wanted them, but it's

01:12:13.580 --> 01:12:14.580
different for convoy. I think

01:12:14.580 --> 01:12:15.580
that's going to be the main

01:12:15.580 --> 01:12:16.580
difference here. Convoy instead

01:12:16.580 --> 01:12:20.740
you're trying to defend or push the convoy. You might have struggled a little bit and we know 100

01:12:21.300 --> 01:12:27.140
better at convoy as well. They have a 0% win rate on domination, but a 100% win rate when it comes to convoy.

01:12:27.140 --> 01:12:30.980
So perhaps we're going to see a little bit more comfort for them. They're going for a comfort pick

01:12:30.980 --> 01:12:35.860
of Wolverine as well. We have seen them pull this out already throughout preseason. So perhaps that's

01:12:35.860 --> 01:12:40.660
going to give them a good chance here on this matchup. Yeah, absolutely. We've seen Wolverine do

01:12:40.660 --> 01:12:45.620
well previously, you know, trying to like maybe peel on the inside whenever it's like a hard dive.

01:12:46.580 --> 01:12:49.300
by one squad, but for 100 Thieves, they will be attacked first.

01:12:49.300 --> 01:12:53.540
Now we get to see the Invisible Woman in the thing banned on opposite sides.

01:12:53.540 --> 01:12:55.980
We've seen the thing actually kind of take over this map

01:12:56.700 --> 01:12:59.820
when there is these like Are These Died kind of compositions and stuff.

01:12:59.820 --> 01:13:03.340
And when the Daredevil is available, the bands go through.

01:13:03.340 --> 01:13:05.580
We have a little bit of a difference based on the first map.

01:13:05.580 --> 01:13:08.860
And it's not going to be the Star Lord coming through on the side of 100 Thieves.

01:13:08.860 --> 01:13:10.980
They ban out the Invisible Woman at the very last bit,

01:13:11.460 --> 01:13:15.300
but you do still have that opportunity if you so choose for swamp gaming, though.

01:13:15.300 --> 01:13:27.300
You know, they are up the map and they could potentially 2-0 100 Thieves and remain at the top which would set up an incredible match later on gas right if they were to play 100 or rather play a team liquid Citadel.

01:13:27.300 --> 01:13:30.300
But regardless, 100 Thieves are still in this matchup, dude.

01:13:30.300 --> 01:13:33.300
Like, in your opinion, what would they have to do on this map?

01:13:33.300 --> 01:13:41.300
I mean, they're obviously like you mentioned, they're better on this map type, but what were some bright spots you saw of the 100 Thieves that kind of come back on mid-time?

01:13:41.300 --> 01:13:46.300
I do think it is trying to

01:13:46.300 --> 01:13:47.300
utilize this Wolverine because

01:13:47.300 --> 01:13:49.300
we saw convoy midtown against

01:13:49.300 --> 01:13:51.300
fly quest 100 these had pretty

01:13:51.300 --> 01:13:53.300
similar pick ban phase where

01:13:53.300 --> 01:13:54.300
they protected Wolverine. They

01:13:54.300 --> 01:13:56.300
protected Loki and having self

01:13:56.300 --> 01:13:57.300
with that ability to just jump

01:13:57.300 --> 01:13:59.300
on and snatch someone away from

01:13:59.300 --> 01:14:01.300
position and kind of make SG

01:14:01.300 --> 01:14:03.300
feel a little bit lost and lack

01:14:03.300 --> 01:14:05.300
a little bit of structure.

01:14:05.300 --> 01:14:06.300
100 these just need to penetrate

01:14:06.300 --> 01:14:07.300
with self and then be able to

01:14:07.300 --> 01:14:08.300
follow up and I do think that

01:14:08.300 --> 01:14:09.300
having the Loki as well is going

01:14:09.300 --> 01:14:10.300
to be very important for them,

01:14:10.300 --> 01:14:12.540
that's going to come through as well.

01:14:12.540 --> 01:14:15.140
Yeah, that really breaks the question, you know, going back.

01:14:15.140 --> 01:14:18.060
Like you said, self is sort of the way on forward.

01:14:18.060 --> 01:14:21.700
And it kind of seems to be that sort of narrative for 100 Thieves

01:14:21.700 --> 01:14:24.500
is that like self kind of has to pick up, you know,

01:14:24.500 --> 01:14:26.500
that old rule that Tara used to fill.

01:14:26.500 --> 01:14:28.340
And I think he's done it so far, at least give him

01:14:28.340 --> 01:14:31.860
that advantage with the invisible woman sort of mismatched

01:14:31.860 --> 01:14:33.660
when you went for that ban.

01:14:33.660 --> 01:14:35.740
There's no Mac on the other side either

01:14:35.740 --> 01:14:37.100
for the side of swamp gaming.

01:14:37.100 --> 01:14:39.380
So, you know, we'll see if he can find those.

01:14:39.380 --> 01:14:46.220
Valentina now backing up though on the height off angle still controlled by swamp as everybody a lot of height controlling it to decay

01:14:46.660 --> 01:14:50.020
Really the only one there to help disrupt it, but the car's still moving forward

01:14:50.380 --> 01:14:54.360
They're building up towards those towards those ultimate 80s come through to decay brings back one

01:14:54.360 --> 01:14:58.180
So it's both of these pools coming in from the Angela and the wolf

01:14:58.180 --> 01:15:04.260
But no chaos founders get so the building up straddles on this defensive side scatter also has dead pull to be available

01:15:04.260 --> 01:15:06.620
available, uses it on the backline,

01:15:06.620 --> 01:15:08.980
self trying to find the daredevil, but cannot.

01:15:08.980 --> 01:15:10.060
He evades for now.

01:15:10.060 --> 01:15:11.460
Greens also used on the offense.

01:15:11.460 --> 01:15:14.420
No straddles just yet for 100 thieves yet for either.

01:15:14.420 --> 01:15:16.980
So Swamp Gaming's still trying to control this backside angle.

01:15:16.980 --> 01:15:19.700
At least four school downs out, but no KO's down for either side,

01:15:19.700 --> 01:15:21.860
just ultimates to be built.

01:15:21.860 --> 01:15:23.340
Oh, there is the first KO, though.

01:15:23.340 --> 01:15:24.340
It's going to be on today's.

01:15:24.340 --> 01:15:26.180
Melophobia will follow up onto Vinny.

01:15:26.180 --> 01:15:28.740
And 103, he's going to find themselves in a 5 versus 5.

01:15:28.740 --> 01:15:30.060
So at least it is traded out.

01:15:30.060 --> 01:15:31.740
But I think that Swamp Gaming kind of worked out

01:15:31.740 --> 01:15:33.860
what 100 thieves are trying here with the Angela

01:15:33.860 --> 01:15:37.780
the Wolverine just trying to pluck maybe some of those strategists away from

01:15:37.780 --> 01:15:41.060
their comfortable spots be able to take them out and then you can just push

01:15:41.060 --> 01:15:44.060
through and dominate with the extra player advantage. Hasn't necessarily

01:15:44.060 --> 01:15:47.300
worked out the way they would have wanted but they are slowly but surely

01:15:47.300 --> 01:15:51.860
pushing this convoy at the moment and making it work. I mean I like it so far

01:15:51.860 --> 01:15:56.220
they're playing from cover to cover. Green's used on the inside angle coffee

01:15:56.220 --> 01:16:01.340
from Winnie but who is that on for a moment they're waiting to go on forward

01:16:01.340 --> 01:16:03.700
forward for he playing back towards that bus stop side.

01:16:03.700 --> 01:16:06.220
Valentina, understanding there's going to be a shuttle

01:16:06.220 --> 01:16:08.940
and a moment goes for that invisible boundary aggressively

01:16:08.940 --> 01:16:10.820
was when you copied the invisible woman.

01:16:10.820 --> 01:16:11.980
Made you roll flush on the inside angle.

01:16:11.980 --> 01:16:14.060
Can they find the KO's in the sky?

01:16:14.060 --> 01:16:16.740
Potentially it's no, Milo goes down.

01:16:16.740 --> 01:16:19.220
That combo usually finds multiple KO's

01:16:19.220 --> 01:16:22.220
even invisible boundary nice shots from the lineup

01:16:22.220 --> 01:16:24.380
to find the sky high stall lord.

01:16:24.380 --> 01:16:25.420
Daze goes down as well.

01:16:25.420 --> 01:16:27.460
So full stretch or both duelists removed.

01:16:27.460 --> 01:16:29.980
This is the success we saw from 100 thieves earlier

01:16:29.980 --> 01:16:34.740
in Celestial Hask is finding those duelist players in one after another, for he on the

01:16:34.740 --> 01:16:39.020
back side does find Winnie on the flight, Kras is here, they're clutching it up, they've

01:16:39.020 --> 01:16:42.300
committed the Captain America Freedom Charge, Deezus with another one and Kras with another,

01:16:42.300 --> 01:16:45.540
so they might have called it too soon, 100 thieves are wiped.

01:16:45.540 --> 01:16:48.380
How on earth did SG just manage to pull that one out?

01:16:48.380 --> 01:16:51.860
Because 100 thieves had the openers that they needed, you were thought they were just going

01:16:51.860 --> 01:16:56.540
to be able to comfortably walk through and clean up afterwards, but SG I guess just timed

01:16:56.540 --> 01:16:59.980
ultimates correctly and also again sometimes you just gonna hit your shots

01:16:59.980 --> 01:17:03.700
and we saw exactly that from the side of SG as well. Melophobia showing what you

01:17:03.700 --> 01:17:07.340
could do a winter soldier. Krasman also not being scared to get in the face of

01:17:07.340 --> 01:17:11.860
a hundred thieves as this Captain America right now. Oh, Melania falls over while

01:17:11.860 --> 01:17:16.620
greens are up too. Oh shoot, Vinny. Or Winnie rather in this case. Unfortunately

01:17:16.620 --> 01:17:21.020
losing his duel with his fellow strategist player. We also commit to the

01:17:21.020 --> 01:17:25.540
K's ultimate in kind of a lost team fight after one strategist after another

01:17:25.540 --> 01:17:29.860
are falling and that's tough man. That is definitely a mental break moment

01:17:29.860 --> 01:17:33.660
potentially after they clutch up basically four versus six on you.

01:17:33.660 --> 01:17:36.940
Well look at the difference. Swamp Gaming get those opening picks and they

01:17:36.940 --> 01:17:40.540
continue to be aggressive, continue to try and stagger 100 thieves whereas I

01:17:40.540 --> 01:17:43.740
think there was a slight bit of hesitation on the 100 thieves side

01:17:43.740 --> 01:17:47.020
where they were kind of stuck behind the convoy. They didn't all commit but some

01:17:47.020 --> 01:17:50.900
did commit which just meant there was a lot of vulnerable heroes and Swamp Gaming

01:17:50.900 --> 01:17:53.560
took full advantage of it. There was a couple of 1v1s on the map that maybe

01:17:53.560 --> 01:17:57.160
shouldn't have happened anyway. Again another teamfight already occurring here and again

01:17:57.160 --> 01:18:01.240
Daredevil is going to be the focus from self trying to get any little bit of damage he can

01:18:01.240 --> 01:18:06.680
but not able to pick anything just yet. We're walking it up. Rage of the flesh just smokes him.

01:18:06.680 --> 01:18:11.720
Oh my goodness. Back to the spawn. That's everybody. Over time now slowly dwindles

01:18:11.720 --> 01:18:15.560
and nobody's going to even get the portal. I mean just absolute dominance after that hold

01:18:15.560 --> 01:18:21.320
from Swamp Gaming as 100 thieves get held on first point. Swamp Gaming, take a bow.

01:18:21.320 --> 01:18:26.320
are we witnessing the start of

01:18:26.320 --> 01:18:27.320
something new here in Marvel

01:18:27.320 --> 01:18:29.320
Rivals Ignite? I think swamp

01:18:29.320 --> 01:18:30.320
gaming might just be the team

01:18:30.320 --> 01:18:31.320
we are talking about for an

01:18:31.320 --> 01:18:33.320
entire year at this rate from

01:18:33.320 --> 01:18:34.320
just what we've seen in these

01:18:34.320 --> 01:18:35.320
first couple of weeks. I know

01:18:35.320 --> 01:18:37.320
matters develop. They shift.

01:18:37.320 --> 01:18:38.320
People can study, but people

01:18:38.320 --> 01:18:40.320
and 100 thieves in particular

01:18:40.320 --> 01:18:41.320
have had time to study swamp

01:18:41.320 --> 01:18:43.320
gaming coming into this one

01:18:43.320 --> 01:18:44.320
and are still struggling to

01:18:44.320 --> 01:18:46.320
break through. If that doesn't

01:18:46.320 --> 01:18:47.320
scream how impressive swamp

01:18:47.320 --> 01:18:48.320
gaming are at the moment, then

01:18:48.320 --> 01:18:50.320
I don't know what is. What do

01:18:50.320 --> 01:18:52.320
the game. I was like, Oh, okay.

01:18:52.320 --> 01:18:54.320
What is their like phrase?

01:18:54.320 --> 01:18:56.320
Their hashtag. It's a hashtag.

01:18:56.320 --> 01:18:58.320
Fear the swamp. Is that maybe

01:18:58.320 --> 01:19:00.320
I'm not giving any credit. But

01:19:00.320 --> 01:19:02.320
you know, maybe I don't know

01:19:02.320 --> 01:19:04.320
like what I need a better phrase

01:19:04.320 --> 01:19:06.320
than that, dude. Like I mean, I

01:19:06.320 --> 01:19:08.320
would be scared right now. Swamp

01:19:08.320 --> 01:19:10.320
gaming like you said, but I

01:19:10.320 --> 01:19:12.320
would be scared. I would be

01:19:12.320 --> 01:19:14.320
scared. I would be scared. I

01:19:14.320 --> 01:19:16.320
would be scared. I would be

01:19:16.320 --> 01:19:17.320
scared. I would be scared. I

01:19:17.320 --> 01:19:18.320
would be scared. I would be

01:19:18.320 --> 01:19:22.380
you know, you know, you know,

01:19:22.380 --> 01:19:24.380
you're not scared right now.

01:19:24.380 --> 01:19:26.380
Swamp gaming like you said, but

01:19:26.380 --> 01:19:28.380
you're the swamp. Is that her?

01:19:28.380 --> 01:19:29.380
That's the that's our phrasing.

01:19:29.380 --> 01:19:30.380
Yeah, I would have gone for

01:19:30.380 --> 01:19:31.380
something like what are you

01:19:31.380 --> 01:19:32.380
doing in my swamp or something

01:19:32.380 --> 01:19:34.380
along those lines, maybe that's

01:19:34.380 --> 01:19:35.380
maybe copyright. No, you know,

01:19:35.380 --> 01:19:36.380
probably is, but you know, maybe

01:19:36.380 --> 01:19:37.380
they can scream it in their

01:19:37.380 --> 01:19:39.380
comms. That's all that they need

01:19:39.380 --> 01:19:41.380
to know. Anyway, a chance for

01:19:41.380 --> 01:19:43.380
swamp gaming to show us just how

01:19:43.380 --> 01:19:44.380
impressive they are on the

01:19:44.380 --> 01:19:45.380
offensive side. Now 100 thieves

01:19:45.380 --> 01:19:46.380
are going to go for something a

01:19:46.380 --> 01:19:47.380
little bit different. You can

01:20:17.380 --> 01:20:21.220
their ultimate a little bit and they were just getting stronger and stronger on the defensive side

01:20:21.220 --> 01:20:26.420
and now Swap Gaming can start to tear through 100 Thieves. Valentina has been excellent.

01:20:27.540 --> 01:20:32.820
Yeah, just playing hyper aggressive, right? It's just trades after trades. BRB brings them back

01:20:32.820 --> 01:20:37.780
and everybody else here on the inside just waits for their demise. You know, it kind of

01:20:37.780 --> 01:20:42.340
under talked about almost too, by the way, is like the mental aspect of it because, you know, Vinny

01:20:42.980 --> 01:20:47.060
was able to get grabbed by base and yes, that was a good play by days, but also like sitting

01:20:47.060 --> 01:20:52.740
in that angle. It's tough, right? And 100 Thieves now, 3 minutes left to go. Portal players come back

01:20:52.740 --> 01:20:59.140
from self. They're on triple now, but into the Wolverine, self gets deleted. Deleted, removed,

01:20:59.140 --> 01:21:05.700
and looks like it might just be enough for 100 Thieves to survive for now. But how long can

01:21:05.700 --> 01:21:09.140
they survive? So, again, you just need to reset, gather up. You can see a switch over to Moon Knight

01:21:09.140 --> 01:21:14.180
for Metapobia as well. If there's any sort of grouping, they're going to be very quickly eliminated.

01:21:14.180 --> 01:21:19.460
You can see the Groot is going to press up, Krasman is more than happy and 100 Thieves are they going to have anything to try and stop this?

01:21:19.460 --> 01:21:21.460
It looks like the answer is going to be no hit dogman.

01:21:21.940 --> 01:21:25.860
Yes, so fast to run and stall it out, Root Ultimate available, you said there's nothing against it.

01:21:26.420 --> 01:21:31.700
Let's see what happens, here comes that Root Thread of the back, it's caught on to Melendia and Winnie, goodbye, see you later.

01:21:32.020 --> 01:21:37.380
In that strangling prison, might have put a strangler hole about 100 of these chances to win this map considering it.

01:21:37.380 --> 01:21:39.380
Oh, just across the map, Kobe.

01:21:39.380 --> 01:21:42.020
From Kras 2-0 out of swap gaming,

01:21:42.020 --> 01:21:44.020
team. They're going to be

01:21:44.020 --> 01:21:48.020
playing in the same team. 100

01:21:48.020 --> 01:21:50.020
thieves are drowning in said

01:21:50.020 --> 01:21:54.020
swamp as swamp gaming. Sit a

01:21:54.020 --> 01:21:57.020
top group a. I mean, such an

01:21:57.020 --> 01:21:59.020
impressive match yet again from

01:21:59.020 --> 01:22:00.020
swamp gaming. Just when you

01:22:00.020 --> 01:22:01.020
think maybe they're going to

01:22:01.020 --> 01:22:02.020
slow down, maybe there is going

01:22:02.020 --> 01:22:04.020
to be a response from another

01:22:04.020 --> 01:22:06.020
team to show that in fact they

01:22:06.020 --> 01:22:08.020
do have a weakness. They show

01:22:08.020 --> 01:22:10.020
us that they are the dominant

01:22:10.020 --> 01:22:11.020
force in this group. Maybe in

01:22:11.020 --> 01:22:20.780
100 thieves they tried and even in the domination they were able to take one round of them at least and thought maybe that was going to be enough, but just so good from swamp gaming right now as we take a look at some of these stats.

01:22:21.940 --> 01:22:25.180
Absolutely swamp gaming. I mean, they just dominated in that department.

01:22:25.780 --> 01:22:34.860
Cozy, I'm sure you're going to walk us through it, dude, because swamp gaming, it says you would gas put it. This team is just maybe starting a new book, a new chapter North America.

01:22:34.860 --> 01:22:36.860
I mean, it's not one. It's the

01:22:36.860 --> 01:22:37.860
other right and I got to say

01:22:37.860 --> 01:22:38.860
first of all, bold strategy

01:22:38.860 --> 01:22:39.860
giving what is looking like

01:22:39.860 --> 01:22:40.860
one of the best teams in

01:22:40.860 --> 01:22:42.860
America. The Gambit Cup into

01:22:42.860 --> 01:22:43.860
that long Star Lord to squeak

01:22:43.860 --> 01:22:44.860
through and really relying on

01:22:44.860 --> 01:22:46.860
the shot, which the Linux hit

01:22:46.860 --> 01:22:48.860
but not doing enough there,

01:22:48.860 --> 01:22:49.860
right? And it was ultimately

01:22:49.860 --> 01:22:50.860
just too much for them to

01:22:50.860 --> 01:22:52.860
handle. I got to say, man, you

01:22:52.860 --> 01:22:53.860
said fear the swap. We're going

01:22:53.860 --> 01:22:54.860
to let that trend. But also I

01:22:54.860 --> 01:22:55.860
do like get out of my swamp. I

01:22:55.860 --> 01:22:57.860
mean, come on now. We saw

01:22:57.860 --> 01:22:59.860
exactly like all 100 of those

01:22:59.860 --> 01:23:00.860
thieves got the heck out of

01:23:00.860 --> 01:23:01.860
that swamp as we continue to

01:23:01.860 --> 01:23:07.960
100 of those things got the heck out of that swamp as we continue to see, but, you know, they do so well for me.

01:23:07.960 --> 01:23:15.660
It just, you know, we're going to get a lot of love over to one to swamp gaming, but for a hundred fees, it just felt like they not just this match up either.

01:23:15.660 --> 01:23:22.460
They keep weighing these kind of early fights kind of, but then they lose the later part of the fight on the most important times every single batch.

01:23:22.460 --> 01:23:26.060
And that's how they're ending up now getting these wins. And we set going in.

01:23:26.060 --> 01:23:32.000
This was going to be such an important series for them and it ended up being an absolute showcasing once again

01:23:32.280 --> 01:23:38.200
For swamp now being 4-0. I mean an absolute perfect performance from them all together dog

01:23:38.200 --> 01:23:40.740
I'm gonna throw it to you first. I mean, are you just impressed with the

01:23:41.180 --> 01:23:45.260
Every single role carrying the weight not just one standout member

01:23:45.860 --> 01:23:50.220
Yeah, I think that they've sort of kind of steadily improved the strat line

01:23:50.220 --> 01:23:52.060
I think a big thing with with swamp gaming

01:23:52.060 --> 01:23:56.120
you know with Valentini coming in obviously and then just the overall

01:23:56.120 --> 01:24:00.520
cohesion as you mentioned has been great and you know it's a matter of can

01:24:00.520 --> 01:24:04.600
swamp gaming keep this up going into the playoffs right this is something at

01:24:04.600 --> 01:24:07.840
least when they were formerly of Nemesis that I'm curious to see if it

01:24:07.840 --> 01:24:10.920
continues obviously it's a brand new chapter right this is their time to

01:24:10.920 --> 01:24:15.280
rewrite history but formerly team Nemesis and you know the squad in the

01:24:15.280 --> 01:24:18.600
past they just had a tough time really kind of capitalizing in those big

01:24:18.600 --> 01:24:21.880
moments so you know can they keep this up right sure you beat a hundred

01:24:21.880 --> 01:24:27.640
teams 2 0 sure you beat everybody else 2 0. But will they be able to 2 0 team liquid as well considering

01:24:28.320 --> 01:24:33.120
or not yeah not team liquid sorry but can they keep up this sort of hot streak going in this group.

01:24:33.760 --> 01:24:37.880
No I mean I think you said it perfect I need team liquid versus 12 gaming like I need air I think that's

01:24:37.880 --> 01:24:42.200
going to literally show us what is the new region of the you know the top of the region here in America

01:24:42.200 --> 01:24:47.200
and that's what all this is setting the stage for and why a lot of people going into this said swamp

01:24:47.200 --> 01:24:50.800
They look great at it, but with it, I feel like right now,

01:24:50.800 --> 01:24:54.320
Melophobie is kind of the postman for Swamp Gaming.

01:24:54.320 --> 01:24:56.280
He was there back in the old days as well.

01:24:56.280 --> 01:24:59.000
We're going to welcome him into an interview once again.

01:24:59.000 --> 01:25:01.560
Welcome in, my friend, for getting yourself

01:25:01.560 --> 01:25:06.120
an absolute awesome W once again, going four and oh.

01:25:06.120 --> 01:25:07.720
First of all, quickly, how are you feeling, man,

01:25:07.720 --> 01:25:10.720
after that dominant performance?

01:25:10.720 --> 01:25:13.000
Someone like, I don't know.

01:25:13.000 --> 01:25:20.780
I expect nothing less man. Can you tell me a quick like when this roster formed, right?

01:25:20.780 --> 01:25:24.220
Because a lot of you the core four would gather and then you bring in an awesome new backline.

01:25:24.220 --> 01:25:27.960
Like did you expect it to click this easy man? I know you're showing nothing but cool,

01:25:27.960 --> 01:25:32.160
calm, collected, but was there a moment you realized this team had something special going for them?

01:25:32.160 --> 01:25:41.280
Yeah, I think so. I mean, we ever struggles and I mean, I'm assuming it's not gonna be easy for the

01:25:41.280 --> 01:25:47.360
whole year we're always going to struggle, every team struggles, but I think our core,

01:25:47.360 --> 01:25:52.160
we're just a group of friends that really love to win and will do anything to win.

01:25:52.160 --> 01:25:56.800
And so whenever we added our backline who also just love winning, they're obsessed with

01:25:56.800 --> 01:26:00.400
winning, it's either win or nothing for us.

01:26:00.400 --> 01:26:05.000
And then you give us the resources that Swamgaming has, I mean, you see what happened, you know,

01:26:05.000 --> 01:26:06.000
we're, what's that?

01:26:06.000 --> 01:26:07.000
Are you eating it now?

01:26:07.000 --> 01:26:08.000
Right now on mapscore?

01:26:08.000 --> 01:26:12.040
I think, you know, kind of on

01:26:12.040 --> 01:26:13.040
that, you know, I mean, we'll

01:26:13.040 --> 01:26:14.040
see obviously as you guys

01:26:14.040 --> 01:26:16.040
progress towards the very end

01:26:16.040 --> 01:26:18.040
of the of the group stages. But

01:26:18.040 --> 01:26:19.040
I think for you guys, and I

01:26:19.040 --> 01:26:20.040
know that I think you guys have

01:26:20.040 --> 01:26:21.040
worked up in the past two, you

01:26:21.040 --> 01:26:22.040
know, when you guys weren't

01:26:22.040 --> 01:26:23.040
in assistant now when you're

01:26:23.040 --> 01:26:24.040
swamp gaming, right? A lot of

01:26:24.040 --> 01:26:25.040
times in those playoffs, you

01:26:25.040 --> 01:26:26.040
know, like sometimes

01:26:26.040 --> 01:26:27.040
everybody's like, Okay, this

01:26:27.040 --> 01:26:28.040
this is their their time to

01:26:28.040 --> 01:26:30.040
step it up. You know, is it

01:26:30.040 --> 01:26:31.040
now your guys are you in the

01:26:31.040 --> 01:26:32.040
right moment? Is everybody

01:26:32.040 --> 01:26:34.040
kind of like, uh, are you

01:26:34.040 --> 01:26:35.040
veterans now of the scene? Like

01:26:35.040 --> 01:26:36.040
what is the difference between

01:26:36.040 --> 01:26:43.880
Veterans now of the scene, like what is different about the Swamp Gaming Squad compared to previous rosters you had in playoffs that you know should have gone far as well?

01:26:46.360 --> 01:26:48.360
That's a hard question. I think

01:26:48.760 --> 01:26:54.360
We just were just more experience, you know before like I had you know previous competitive

01:26:54.520 --> 01:26:59.560
Seeing experience in other games, but like some of us that was the first time ever being in front of a crowd

01:26:59.720 --> 01:27:01.960
So I think that's just kind of like lights too bright

01:27:01.960 --> 01:27:08.880
But now we've had a year to just play at the highest level, being in playoffs, multiple

01:27:08.880 --> 01:27:09.880
playoffs.

01:27:09.880 --> 01:27:15.920
Eventually we won the MRC playoff in Season 5 I think, pretty easily.

01:27:15.920 --> 01:27:17.200
So we just have more experience now.

01:27:17.200 --> 01:27:21.360
So I think we're looking good going into playoffs.

01:27:21.360 --> 01:27:22.360
Looking more than good.

01:27:22.360 --> 01:27:24.600
Looking almost perfect, I would say.

01:27:24.600 --> 01:27:29.400
Now talk me through that last fight when you were defending on Convoy, because you had

01:27:29.400 --> 01:27:34.440
two of your players picked and you're in a 4v6 and somehow still win the fight if you can remember

01:27:35.000 --> 01:27:39.160
how did you win that fight we can only see so much from the observer side maybe you can tell us a

01:27:39.160 --> 01:27:45.640
little bit more um well i was one of the people picked because i made a mistake but um it's just

01:27:45.640 --> 01:27:49.960
more it's just about discipline not pushing our limits too hard waiting for our respawn we knew

01:27:49.960 --> 01:27:56.440
we had tp so it's mainly just about like staying disciplined not pushing our our luck and once we

01:27:56.440 --> 01:27:58.320
We have our numbers back.

01:27:58.320 --> 01:28:01.800
We capitalize on our mistakes of them either pushing too far,

01:28:01.800 --> 01:28:03.120
just not having cooldowns.

01:28:03.120 --> 01:28:04.880
And then just be very disciplined, I think,

01:28:04.880 --> 01:28:08.840
that's how you win those fights.

01:28:08.840 --> 01:28:11.520
Listen, buddy, I love the confidence from y'all squad,

01:28:11.520 --> 01:28:12.880
but I also like staying grounded.

01:28:12.880 --> 01:28:14.360
I feel like you have a good mixture of both.

01:28:14.360 --> 01:28:16.160
And the lights, they only get brighter, right?

01:28:16.160 --> 01:28:18.520
Last few seconds, the first time into the lights.

01:28:18.520 --> 01:28:20.800
Well, hey, man, looking where this team is right now,

01:28:20.800 --> 01:28:22.040
you guys have a lot to show.

01:28:22.040 --> 01:28:24.320
I guess to close it, it's you guys and Team Liquid right now.

01:28:24.320 --> 01:28:26.320
A lot of people have at the top of the charts.

01:28:26.320 --> 01:28:32.640
Hungry to get and battle test them up and you know as we move along this ignite season

01:28:33.720 --> 01:28:35.220
Yeah, I think

01:28:35.220 --> 01:28:40.620
At least I mean we haven't seen we haven't played against group B obviously bar group looks a lot harder on paper

01:28:41.160 --> 01:28:44.280
But that team we can't underestimate them. They are

01:28:45.120 --> 01:28:48.420
With us if not below us, so it's mainly just well like

01:28:49.000 --> 01:28:55.880
Not underestimating them just playing to our best giving her all and when I lose just lay everything

01:28:55.880 --> 01:28:57.120
and I want to follow for.

01:28:59.720 --> 01:29:00.600
And yeah, man, we'll listen.

01:29:00.600 --> 01:29:02.640
We appreciate you being in some of the spokesperson

01:29:02.640 --> 01:29:04.560
for swamp gaming with coach coming in too.

01:29:04.560 --> 01:29:06.120
We welcome any of you guys we don't buy,

01:29:06.120 --> 01:29:08.960
but we appreciate y'all and go celebrate the W.

01:29:08.960 --> 01:29:11.760
Enjoy the win and thanks for coming on, man.

01:29:11.760 --> 01:29:14.360
Thank you for having me.

01:29:14.360 --> 01:29:15.040
Absolutely.

01:29:15.040 --> 01:29:18.480
As always, that is the one, the only Mr. Melofobia

01:29:18.480 --> 01:29:20.480
been able to watch this guy for a long time.

01:29:20.480 --> 01:29:24.320
And Doug, it's been cool to see not only the new additions

01:29:24.320 --> 01:29:27.760
to the back line, but I would say also in addition,

01:29:27.760 --> 01:29:29.840
the previous Nimesis members, just man,

01:29:29.840 --> 01:29:32.200
the flexibility of them has skyrocketed.

01:29:32.200 --> 01:29:34.040
Daze was only a Wolverine.

01:29:34.040 --> 01:29:35.540
Now look at what he's kind of become,

01:29:35.540 --> 01:29:37.760
even though his Wolverine was kind of crazy at the end there.

01:29:37.760 --> 01:29:39.960
But also, I mean, Valentino just went into that.

01:29:39.960 --> 01:29:41.440
I only thought of it as N-Viz,

01:29:41.440 --> 01:29:43.840
and now it's all over the board.

01:29:43.840 --> 01:29:45.360
Are they the perfect model to look at

01:29:45.360 --> 01:29:48.240
if you're trying to train back up on the off season?

01:29:48.240 --> 01:29:50.440
Yeah, I mean, it kind of all started back,

01:29:50.440 --> 01:29:53.200
maybe like a year ago when I was hearing like,

01:29:53.200 --> 01:29:55.040
like from all these players, you know, we got to be flexible.

01:29:55.040 --> 01:29:55.880
We got to do all that stuff.

01:29:55.880 --> 01:29:58.080
And like you mentioned, they have all those players

01:29:58.080 --> 01:30:00.360
who started as one tricks now, they're anything but.

01:30:00.360 --> 01:30:03.320
So 100% excited for this team's future.

01:30:03.320 --> 01:30:04.440
Yeah, thank you for the great, you know,

01:30:04.440 --> 01:30:05.760
we saw what they did and we're excited to see

01:30:05.760 --> 01:30:06.680
what they keep on doing.

01:30:06.680 --> 01:30:09.440
Well, y'all, the first couple of matches were pretty quick,

01:30:09.440 --> 01:30:11.320
but very exciting at that.

01:30:11.320 --> 01:30:13.000
And we have a lot more coming at you,

01:30:13.000 --> 01:30:15.080
three more epic matches at that.

01:30:15.080 --> 01:30:17.080
So don't go away anywhere, kind of reset, reload.

01:30:17.080 --> 01:30:19.120
We'll be right back after this break.

01:31:19.120 --> 01:31:34.120
Welcome to another player breakdown. We've got two more teams going up against another. We have TLC versus TSM and TLC team liquid has been the team to beat in group B and they've got players across the board. We could name them all. We're going to pick a couple.

01:31:34.120 --> 01:31:38.760
couple ship. How about you start buddy? Who do you've got on TLC? Yeah, shout out talent

01:31:38.760 --> 01:31:41.880
across the board here. First, let's start with Cooper in the back line. Cooper has always

01:31:41.880 --> 01:31:45.560
been a comms leading the band lead, which I think is super important at this level of

01:31:45.560 --> 01:31:49.500
play. And you'll see players step up and do that. But Cooper is unstoppable in the back.

01:31:49.500 --> 01:31:53.240
You cannot give Cooper gambit, but then not afraid to pull out the low key, the Luna that

01:31:53.240 --> 01:31:57.160
in this virtually anything that is needed to be played and play at a dominant level.

01:31:57.160 --> 01:32:00.880
So you know, they talked about band targets and also Cooper was mentioned saying, do not

01:32:00.880 --> 01:32:04.920
give Cooper Gambit and you know what when they do guaranteed win at least so far

01:32:04.920 --> 01:32:09.240
TLC looking so good and on the other side Nero I honestly you know I wanted

01:32:09.240 --> 01:32:12.440
to shout out Nero last week because I didn't give necessarily the flowers that

01:32:12.440 --> 01:32:17.320
were due Nero over 10k healing over everyone in the two matches we saw and

01:32:17.320 --> 01:32:21.400
you know it was something I kind of missed but when you get over 10k healing

01:32:21.400 --> 01:32:26.200
at this level of play that is a very significant number from 50 to 64 so

01:32:26.200 --> 01:32:30.240
looked really strong back there kind of plays more the quiet just focused role

01:32:30.240 --> 01:32:36.180
mainline heels while the comms are coming from Cooper side, but no matter what having each other's back and just dominating that backline

01:32:36.240 --> 01:32:38.040
For sure when I look at them, too

01:32:38.040 --> 01:32:41.800
I gotta say like Nero in general is just they compliment each other

01:32:41.800 --> 01:32:47.480
Well, you look at their hero pulls and they almost don't overlap at all if any they they are able to play whatever they need to

01:32:47.760 --> 01:32:50.360
Obviously Cooper is low key when I think of it and gambit

01:32:50.360 --> 01:32:55.940
But Nero can always feel at such a great level on the vanguard side talk about getting target ban

01:32:55.940 --> 01:32:57.940
and the other side of the

01:32:57.940 --> 01:32:58.940
left side. That's because Paul

01:32:58.940 --> 01:33:00.940
doesn't get to play cats in

01:33:00.940 --> 01:33:01.940
America. He's simply too good.

01:33:01.940 --> 01:33:02.940
Sometimes you don't want your

01:33:02.940 --> 01:33:03.940
name to be too no chip because

01:33:03.940 --> 01:33:04.940
that's what happens when you get

01:33:04.940 --> 01:33:05.940
amongst the community. The guy

01:33:05.940 --> 01:33:07.940
is Steve Rogers himself, but

01:33:07.940 --> 01:33:08.940
still playing a great role at

01:33:08.940 --> 01:33:10.940
Magneto in the frost. Dr Strange

01:33:10.940 --> 01:33:11.940
Vietnam is playing at a high

01:33:11.940 --> 01:33:13.940
level in that regard and spark

01:33:13.940 --> 01:33:15.940
chief as well. Spark has been

01:33:15.940 --> 01:33:16.940
target ban on the whole side

01:33:16.940 --> 01:33:18.940
rogue as well. But spark can

01:33:18.940 --> 01:33:20.940
also play anything that he needs

01:33:20.940 --> 01:33:22.940
to. But obviously she's

01:33:22.940 --> 01:33:40.940
also play anything that he needs to, but obviously continues to shine at the highest level. It's been cool to see spark evolve as a player. I think it was someone that, you know, with this on his team last year, we gave a lot of love to this and spark was doing so much for that team. Now you have him with Paulie. It's time to get this guy's flowers. He's a dominant anger.

01:33:40.940 --> 01:33:51.940
Yeah, I think he's just similar to Swiss Army knife conversation where I can really play everything and talked about even after winning that map on Hulk saying that was something like 28 map straight with the W on Hulk and and I haven't even seen him play a ton of Hulk.

01:33:51.940 --> 01:33:56.940
You know, I know he does, but I just haven't seen it. So that's just the testament to how many different heroes that spark and play. Absolutely.

01:33:56.940 --> 01:34:06.940
Look at that TSM. Listen for me. Gail is the one to highlight a goal has 100% win rate because that is where the other success, but this guy's a true duelist at form and just great at mechanics.

01:34:06.940 --> 01:34:21.940
he's just been a very steady Eddie when it comes to being a mechanical gifted player now, Phoenix, Hawkeye of all those are kind of the comfort picks, but Gail is this guy who in my opinion, it's this team out of trouble a lot of times and it shows it to the biggest degree.

01:34:21.940 --> 01:34:24.940
What other duelist is flexing to the Hulk to save the day ship?

01:34:24.940 --> 01:34:29.080
Yeah, this team has been struggling because they are definitely more of a

01:34:29.080 --> 01:34:31.900
poke meta style team, but they're finding their footing with this new triple

01:34:31.900 --> 01:34:35.020
Vanguard brawl style that really worked for them talking about goal.

01:34:35.020 --> 01:34:38.220
Can we made that conversation look really solid as soon as they made that

01:34:38.220 --> 01:34:40.600
switch that I've really struggled to move the cart forward.

01:34:40.600 --> 01:34:42.980
They essentially stopped carting every map after that.

01:34:42.980 --> 01:34:44.660
And it was definitely interesting to see.

01:34:44.660 --> 01:34:45.700
I'm looking forward to watching more of them.

01:34:45.860 --> 01:34:46.060
Yeah.

01:34:46.060 --> 01:34:49.420
And when that space is made that allows bedtime story to tell his own story and

01:34:49.420 --> 01:34:52.120
really shine, man, this guy on Star Lord can be a menace.

01:34:52.120 --> 01:34:56.320
And that was who I always remembered him as is the Star Lord place sidewalk at a good level as well

01:34:56.320 --> 01:34:59.600
I think this team once they get their space and they're kind of playing together

01:34:59.880 --> 01:35:04.680
Look out because they've got a lot of talent their way. They just have to go into it with a bit more strategy

01:35:05.400 --> 01:35:08.360
Yeah, a hundred percent agreed. They're playing more of those solo

01:35:08.800 --> 01:35:13.760
Duelists that honestly get more value like you're saying Star Lord sidewalk stuff like that that plays with that triple Vanguard style

01:35:13.760 --> 01:35:15.760
And I think if they lean into that more we're gonna see more success

01:35:15.760 --> 01:35:18.720
So they guys go with TLC versus TSM gonna be a good one

01:35:18.720 --> 01:35:21.560
We have more team breakdowns coming right after you coming up next

01:35:22.120 --> 01:35:29.960
the game. Well, hello there

01:35:29.960 --> 01:35:31.900
in welcome back friends to

01:35:31.900 --> 01:35:33.400
match number three. If we just

01:35:33.400 --> 01:35:34.200
saw from Group A, one of the

01:35:34.200 --> 01:35:36.000
top of the tops and swam

01:35:36.000 --> 01:35:38.200
gaming. Well, welcome to Group

01:35:38.200 --> 01:35:39.640
B and welcome to team liquid.

01:35:39.640 --> 01:35:40.840
This is the other side of the

01:35:40.840 --> 01:35:41.680
coin that we're talking about,

01:35:41.680 --> 01:35:43.840
and we've got a match up

01:35:43.840 --> 01:35:45.680
between them and TSM, and I've

01:35:45.680 --> 01:35:47.680
got to say on paper could be a

01:35:47.680 --> 01:35:49.280
scary one. But if TSM really

01:35:49.280 --> 01:35:50.280
wants to show that they're

01:35:50.280 --> 01:35:51.920
fighting back this momentum,

01:35:51.920 --> 01:35:55.720
the other one. They were able

01:35:55.720 --> 01:35:56.320
to bounce back, but this is

01:35:56.320 --> 01:35:57.720
going to be the obviously the

01:35:57.720 --> 01:35:59.120
toughest opponent to him.

01:35:59.120 --> 01:36:00.120
I guess I'm going to start with

01:36:00.120 --> 01:36:01.720
you, man. What do you think it

01:36:01.720 --> 01:36:03.320
takes if you are the underdog in

01:36:03.320 --> 01:36:04.920
a matchup before you even go in

01:36:04.920 --> 01:36:06.520
to really kind of bark it back

01:36:06.520 --> 01:36:07.920
and we've seen that a lot from

01:36:07.920 --> 01:36:09.520
these teams so far. I think

01:36:09.520 --> 01:36:10.920
it's a lot of studying. That's

01:36:10.920 --> 01:36:11.920
what we've been talking about

01:36:11.920 --> 01:36:13.320
all day long really is how

01:36:13.320 --> 01:36:14.920
much you're going to review

01:36:14.920 --> 01:36:16.320
your opposition and what

01:36:16.320 --> 01:36:17.320
they're good at and where

01:36:17.320 --> 01:36:18.920
their weaknesses are now,

01:36:18.920 --> 01:36:20.520
whilst similarly to swap gaming

01:36:20.520 --> 01:36:24.320
have many weaknesses. You can

01:36:24.320 --> 01:36:25.520
actually expose, but again, it's

01:36:25.520 --> 01:36:27.020
trying to go against the

01:36:27.020 --> 01:36:28.520
strengths that they have. I

01:36:28.520 --> 01:36:30.520
think for TSM. They are in a

01:36:30.520 --> 01:36:32.520
dangerous position because if

01:36:32.520 --> 01:36:33.520
they lose this game, they then

01:36:33.520 --> 01:36:35.520
go into that matchup against

01:36:35.520 --> 01:36:37.520
nightmare as a must win. Otherwise

01:36:37.520 --> 01:36:38.520
they find themselves eliminated

01:36:38.520 --> 01:36:39.520
and you look at some of the

01:36:39.520 --> 01:36:41.520
players on TSM. There's so much

01:36:41.520 --> 01:36:42.520
experience there that you'd

01:36:42.520 --> 01:36:43.520
expect them to be able to give a

01:36:43.520 --> 01:36:45.520
good match up here. But I think

01:36:45.520 --> 01:36:46.520
on the flip side, TLC are just

01:36:46.520 --> 01:36:48.520
far too strong. I think we're

01:36:48.520 --> 01:36:49.520
in another situation where at

01:36:49.520 --> 01:36:51.520
team is just dominating the

01:36:51.520 --> 01:36:52.520
competition. They have figured

01:36:52.520 --> 01:36:54.520
out the meta and in that in

01:36:54.520 --> 01:36:55.520
this instance, it's liquid

01:36:55.520 --> 01:36:57.520
citadel. Yeah, absolutely. Hey,

01:36:57.520 --> 01:36:58.520
look at that team liquid. If you

01:36:58.520 --> 01:36:59.520
guys do not know them, there's

01:36:59.520 --> 01:37:00.520
some of the, you know, I would

01:37:00.520 --> 01:37:02.520
say most infamous names in the

01:37:02.520 --> 01:37:04.520
rival scenes in America, but

01:37:04.520 --> 01:37:05.520
they also got some love from the

01:37:05.520 --> 01:37:07.520
EBA bringing over Paul Lee. Now

01:37:07.520 --> 01:37:08.520
he is known as the captain

01:37:08.520 --> 01:37:10.520
America, but has not been able

01:37:10.520 --> 01:37:11.520
to play it much outside of just

01:37:11.520 --> 01:37:12.520
the banner to represent him

01:37:12.520 --> 01:37:14.520
typically because it's banned

01:37:14.520 --> 01:37:15.520
out dog and that alongside

01:37:15.520 --> 01:37:17.520
spark chief, who is nearly

01:37:17.520 --> 01:37:18.520
undefeated on the whole and

01:37:18.520 --> 01:37:23.720
and crazy road. This is one of those few teams that even though you have talent at every position,

01:37:23.720 --> 01:37:27.820
you have to address the Vanguard line first and then that opens everything else. You add down the line.

01:37:28.680 --> 01:37:34.700
Yeah, absolutely. I mean like like you mentioned, you know Paulie and spark definitely some of the best Vanguard's in the entire game.

01:37:34.700 --> 01:37:36.700
That's 100% solid

01:37:37.300 --> 01:37:43.520
solid shout outs for sure because of how much they've done and I think this team like it's kind of what

01:37:43.520 --> 01:37:55.520
the one that Fliquess wanted to be right with their European mixed roster as well with the EMEA roster and on the opposite side for TSM, their opponents, man like they fixed up the roster.

01:37:55.520 --> 01:38:08.520
They picked up some brand new players alongside like these Solaris guys and then also put Cal in a roll swap for the first time in this game, putting him over to strategist, which is what he was known for originally before marble rivals.

01:38:08.520 --> 01:38:13.280
This was a very unique roster and it's going to be a tough matchup regardless,

01:38:13.280 --> 01:38:16.080
but they should be able to figure things out eventually.

01:38:16.080 --> 01:38:18.240
It's just a kind of a tough meta right now, right?

01:38:18.240 --> 01:38:20.640
Like it seems to be very dive focused,

01:38:20.640 --> 01:38:26.080
meta cozy and they have two arguable like hits game players in Gale and Bedtime story.

01:38:26.840 --> 01:38:29.720
Yeah. I mean, first of all, Gale needs to change his image to the whole queen.

01:38:29.720 --> 01:38:33.560
No, that by now, I mean, this is a team that we've seen kind of adjusted game plan.

01:38:33.560 --> 01:38:36.840
We've seen triple Vanguard from them, Gaskin. And with that, you know,

01:38:36.840 --> 01:38:40.680
you let the gold gal and then

01:38:40.680 --> 01:38:41.380
it was a lot of pressure,

01:38:41.380 --> 01:38:43.920
though, on bedtime story to

01:38:43.920 --> 01:38:44.520
be all that make up damage,

01:38:44.520 --> 01:38:47.920
whether you go triple strat

01:38:47.920 --> 01:38:48.420
or with the Vanguard role. I

01:38:48.420 --> 01:38:50.120
mean, with TSM, do they

01:38:50.120 --> 01:38:51.120
continue the gold? Do you think

01:38:51.120 --> 01:38:51.960
we see more of that or more

01:38:51.960 --> 01:38:52.720
traditional against a team

01:38:52.720 --> 01:38:56.400
that is probably ready for

01:38:56.400 --> 01:38:57.200
anything in liquid? I think my

01:38:57.200 --> 01:39:00.400
fear for TSM is that they are

01:39:00.400 --> 01:39:01.000
very good at certain things,

01:39:01.000 --> 01:39:02.440
but maybe lack a little bit of

01:39:02.440 --> 01:39:03.840
flexibility from what I've seen

01:39:03.840 --> 01:39:04.840
thus far and perhaps makes them

01:39:04.840 --> 01:39:05.440
a little bit easier to target

01:39:05.440 --> 01:39:07.440
the team. We've got a lot of

01:39:07.440 --> 01:39:09.440
players in the team. We've got

01:39:09.440 --> 01:39:11.440
a lot of players in the

01:39:11.440 --> 01:39:13.440
team phase as well. So we might

01:39:13.440 --> 01:39:14.440
see Team Liquid actually

01:39:14.440 --> 01:39:15.440
punish them a little bit in

01:39:15.440 --> 01:39:16.440
that initial scenario. So have

01:39:16.440 --> 01:39:17.440
to see whether there is a little

01:39:17.440 --> 01:39:19.440
bit more flexibility on the

01:39:19.440 --> 01:39:20.440
side of TSM. I do wonder whether

01:39:20.440 --> 01:39:22.440
there's a little bit of inside

01:39:22.440 --> 01:39:23.440
knowledge from Cal. Of course,

01:39:23.440 --> 01:39:25.440
he used to team with Nero on

01:39:25.440 --> 01:39:26.440
the other side for envy

01:39:26.440 --> 01:39:27.440
previously when they competed

01:39:27.440 --> 01:39:28.440
together. He was a sub, but you

01:39:28.440 --> 01:39:29.440
would have learned a lot about

01:39:29.440 --> 01:39:30.440
how a couple of those players

01:39:30.440 --> 01:39:31.440
played. So maybe that could be

01:39:31.440 --> 01:39:33.440
the difference maker. Just a

01:39:33.440 --> 01:39:34.440
few inside tips and tricks from

01:39:34.440 --> 01:39:36.440
the game. We're going to go

01:39:36.440 --> 01:39:38.040
into the game. We're going to

01:39:38.040 --> 01:39:39.440
go into the game. We're going

01:39:39.440 --> 01:39:41.240
to be coming over to the side

01:39:41.240 --> 01:39:42.440
for them as well. It's just so

01:39:42.440 --> 01:39:43.440
much to handle. But yeah,

01:39:43.440 --> 01:39:44.440
listen, we're going to go into

01:39:44.440 --> 01:39:46.440
what kind of first the

01:39:46.440 --> 01:39:47.440
infamous location. But if you

01:39:47.440 --> 01:39:48.440
are team liquid, I got to say

01:39:48.440 --> 01:39:50.440
you just watch swamp dominate

01:39:50.440 --> 01:39:51.440
once again. If anything, even

01:39:51.440 --> 01:39:52.440
if you're looking at this

01:39:52.440 --> 01:39:54.440
matchup, they want to put on a

01:39:54.440 --> 01:39:56.440
show to continue to show that

01:39:56.440 --> 01:39:58.440
they are the team to kind of go

01:39:58.440 --> 01:39:59.440
up against and you know,

01:39:59.440 --> 01:40:00.440
sometimes in these matchups,

01:40:00.440 --> 01:40:02.440
you can get caught up with an

01:40:02.440 --> 01:40:03.440
easy game, whatever dog. I

01:40:03.440 --> 01:40:04.440
you do best because we've

01:40:04.440 --> 01:40:05.440
seen Liquid struggle a little

01:40:05.440 --> 01:40:06.440
bit in their matches, but

01:40:06.440 --> 01:40:08.440
still they're undefeated. Yeah,

01:40:08.440 --> 01:40:10.440
I mean, it's that resilience

01:40:10.440 --> 01:40:12.440
that comes with with practice

01:40:12.440 --> 01:40:14.440
and scribes, you know, and it's

01:40:14.440 --> 01:40:16.440
kind of what we heard in Mello

01:40:16.440 --> 01:40:17.440
saying like giving some, you

01:40:17.440 --> 01:40:19.440
know, being humble and giving

01:40:19.440 --> 01:40:20.440
some credit, I think towards

01:40:20.440 --> 01:40:21.440
Team Liquid saying that OK,

01:40:21.440 --> 01:40:22.440
this team might be even better

01:40:22.440 --> 01:40:24.440
than us. You know, that's kind

01:40:24.440 --> 01:40:26.440
of crazy for top player and

01:40:26.440 --> 01:40:27.440
team to say, I think in an

01:40:27.440 --> 01:40:29.440
interview this late in to the

01:40:29.440 --> 01:40:31.440
tournament. So I think that for

01:40:31.440 --> 01:40:35.780
the tournament. So I think that for Team Liquid, like you said, they have, it's tough to look

01:40:35.780 --> 01:40:40.800
bad in a 2-0 necessarily, but I think they definitely struggle that points. You know,

01:40:40.800 --> 01:40:45.840
I am just curious to see if they can maintain that for sure going week to week without dropping

01:40:45.840 --> 01:40:49.680
scrims and practice in, like you said, maintaining that resilience. I think they do have it.

01:40:49.680 --> 01:40:53.920
They have a lot of experience, a lot of players that have done well at the midseason, like

01:40:53.920 --> 01:40:57.840
you said. So there's a lot of that backbone they could definitely rely on.

01:40:57.840 --> 01:41:02.280
Well, what TSM we're going to get the one against SSG or the winners against Loon X.

01:41:02.280 --> 01:41:06.640
It's going to be decided here in the pick-dan phase when you're going up against such a titan.

01:41:06.640 --> 01:41:11.160
It is Team Liquid versus TSM. We've got ourselves a banger. Take it away boys.

01:41:12.480 --> 01:41:18.120
Biggester-Cos headed into it, Team Liquid and TSM. Sorry, Team Liquid, Citadel and TSM.

01:41:18.120 --> 01:41:21.480
Whereas, you know, TSM, like you mentioned, and Gasly would have seen,

01:41:21.480 --> 01:41:25.320
they haven't had the best performance sincerely so far throughout.

01:41:25.320 --> 01:41:31.320
But if they were to win today versus Team Liquid, Citadel, that would be obviously huge considering what everybody's been saying.

01:41:32.320 --> 01:41:38.920
And we've just given Elsa as well to Liquid Citadel. So this one might get a little bit ugly. It's a very difficult decision to make.

01:41:38.920 --> 01:41:44.920
We've seen people going back and forth today. Do you ban the Gambit? Do you ban the Elsa? Both teams are going to end up with an Elsa.

01:41:44.920 --> 01:41:52.920
But knowing Liquid Citadel, they will be more than happy to have an Elsa off, essentially, because they're going to feel far more comfortable on it with how impressive they've been.

01:41:52.920 --> 01:42:00.920
They get rid of the mantis. I think that's important as well. If we've learned anything today, the mantis can be very difficult to go up against in some of those trip strut

01:42:01.920 --> 01:42:10.920
Compositions and I didn't say strip chat this time. So careful. I see you dare devil being hovered at the moment as well remove that and vanpool is going to go on the side of liquids itself

01:42:11.920 --> 01:42:17.920
Yeah, that's kind of interesting back and forwards considering how much we talked about like daredevil before

01:42:17.920 --> 01:42:31.920
you know, on the opposite side for for Deadpool 2. So, you know, it's kind of interesting to see the difference of opinion so far. Kind of liquid said it'll taking what they're given for TSM that sort of difference with the Daredevil band is definitely quite interesting.

01:42:31.920 --> 01:42:35.920
And then it's kind of the same thing with the Captain America band from the Invis Protect.

01:42:35.920 --> 01:42:40.920
I think this is very smart as

01:42:40.920 --> 01:42:41.920
well from liquid. I said about

01:42:41.920 --> 01:42:43.920
running the tapes. They have

01:42:43.920 --> 01:42:44.920
definitely studied what TSM

01:42:44.920 --> 01:42:46.920
struggled with because in TSM's

01:42:46.920 --> 01:42:48.920
losses, they had Van Paul,

01:42:48.920 --> 01:42:50.920
Mantis and Gambit banned away

01:42:50.920 --> 01:42:51.920
from them and liquid have done

01:42:51.920 --> 01:42:53.920
exactly that. I know that sounds

01:42:53.920 --> 01:42:54.920
pretty simple because they are

01:42:54.920 --> 01:42:55.920
three very impressive heroes

01:42:55.920 --> 01:42:57.920
anyway, but it does feel somewhat

01:42:57.920 --> 01:42:59.920
targeted. And this is what I was

01:42:59.920 --> 01:43:00.920
trying to mention earlier to

01:43:00.920 --> 01:43:02.920
cozy TSM. I don't feel like they

01:43:02.920 --> 01:43:04.920
have as much flexibility as

01:43:04.920 --> 01:43:08.920
I think I spoke to Vicky about

01:43:08.920 --> 01:43:10.920
this matchup off air and she

01:43:10.920 --> 01:43:12.920
said it was going to be in in

01:43:12.920 --> 01:43:14.920
her words belt to bottom. So

01:43:14.920 --> 01:43:16.920
we'll see whether that happens.

01:43:16.920 --> 01:43:17.920
She may have said a different

01:43:17.920 --> 01:43:18.920
word, but as an Englishman, I

01:43:18.920 --> 01:43:19.920
think that bottom is more

01:43:19.920 --> 01:43:21.920
appropriate. Yep. No, that

01:43:21.920 --> 01:43:22.920
sounds exactly like your

01:43:22.920 --> 01:43:23.920
response and it sounds like

01:43:23.920 --> 01:43:25.920
what she would say. So I like

01:43:25.920 --> 01:43:26.920
that, you know, canonical

01:43:26.920 --> 01:43:28.920
casters over here. Um and

01:43:28.920 --> 01:43:29.920
speaking of which, you know,

01:43:29.920 --> 01:43:30.920
for team liquid, you know,

01:43:30.920 --> 01:43:31.920
that's the interesting thing

01:43:31.920 --> 01:43:32.920
that I think you pointed out

01:43:32.920 --> 01:43:33.920
earlier gas is that triple

01:43:33.920 --> 01:43:39.920
that. Yeah, that's right. The

01:43:39.980 --> 01:43:41.820
invisible woman been going to

01:43:41.920 --> 01:43:43.820
liquid Citadel. It's kind of

01:43:43.920 --> 01:43:45.820
interesting, right? Like you

01:43:45.920 --> 01:43:47.820
can still like you mentioned

01:43:47.920 --> 01:43:49.820
earlier, play the white Fox

01:43:49.920 --> 01:43:51.820
play Jeff the Land Shark. You

01:43:51.920 --> 01:43:53.820
could play anything really. Um

01:43:53.920 --> 01:43:55.820
so far, it feels like I don't

01:43:55.920 --> 01:43:57.820
know, man. That then faces a

01:43:57.920 --> 01:43:59.820
bit much of a commitment

01:43:59.920 --> 01:44:01.820
towards the back line, right?

01:44:01.820 --> 01:44:14.820
the back line seems to get targeted quite a lot across the board through a majority of the regions that we have in ignite so I think strategists are just so important to this game if you can eliminate some of the biggest and best heroes that are available.

01:44:14.820 --> 01:44:20.820
Just give you a little bit more of an opportunity in some of these fights and that is a great freeze coming out initially grew unable to get through that portal.

01:44:20.820 --> 01:44:25.560
Yeah, nice freeze from Cooper, but they've all disengaged towards that point where it

01:44:25.560 --> 01:44:27.840
sparked a sort of off-angling over the height.

01:44:27.840 --> 01:44:32.360
Gonna surely try to build that ult fast, but on that triple composition with speedily

01:44:32.360 --> 01:44:36.160
flying that ultron, see how they operate, right?

01:44:36.160 --> 01:44:40.000
God coming in from Pauli early onto the invisible woman and that Loki.

01:44:40.000 --> 01:44:44.720
We'll see how fast those crystals come out, and oh my goodness, Peru's already gone.

01:44:44.720 --> 01:44:46.400
Breenz couldn't even be able to save him.

01:44:46.400 --> 01:44:47.400
Nice job from Energy.

01:44:47.400 --> 01:44:53.540
Like you said, this could get ugly fast with likes of energy playing that could we've been to come back on the angel the very least

01:44:53.540 --> 01:44:58.900
But you don't have greens anywhere say pizza demon and with that the dominoes fall everybody's back to spawn right now

01:44:59.380 --> 01:45:05.720
It is worth knowing that liquid sits at our unbeaten on domination and TSM have yet to find a win on domination as well

01:45:05.720 --> 01:45:11.720
And even though we're only one weekend those stats do start to build up and those patterns do start to emerge and

01:45:11.720 --> 01:45:19.320
and the expectations started to begin of this should be a relatively one-sided affair in favor of liquids into that because everything is pointing towards them.

01:45:19.520 --> 01:45:25.020
Their band phase went pretty successful for them and in general it's just a better map and mode for them to work with here.

01:45:25.020 --> 01:45:28.620
But TSM, we know what they're capable of. They still have the experience on the roster.

01:45:28.620 --> 01:45:31.820
You just need someone to be able to step up and get that first pick for you.

01:45:32.820 --> 01:45:37.720
And it goes for that raw damage strat, right? Just full front to back style on domination.

01:45:37.720 --> 01:45:42.660
Which I'm curious if it does pan out because I mean that could shape the meta a little bit

01:45:42.660 --> 01:45:49.100
But I mean you rely heavily like you mentioned off of gale and bts doing raw damage and then for citadel as long as they

01:45:49.280 --> 01:45:56.400
You know have those tanky players in the frontline taking the damage and then falling back and just not getting one shot to that

01:45:56.400 --> 01:46:01.140
They're probably okay, but greens use gale blow on the high ground coffee out them there and isn't there in time to save gale

01:46:01.660 --> 01:46:06.360
Unfortunately for him no more claw trucks also the instinct minus two for him

01:46:06.360 --> 01:46:09.480
So that kind of turns him into a bit of a sub character, right?

01:46:09.480 --> 01:46:10.720
Also, Freese comes through from pizza.

01:46:10.720 --> 01:46:11.720
Everybody's surrounding.

01:46:11.720 --> 01:46:12.720
Cal's gone.

01:46:12.720 --> 01:46:17.720
Pizza, just watching his team get eviscerated in front of his very eyes, 70% of the board,

01:46:17.720 --> 01:46:20.880
Ultimates used, and no fight went yet for TSM.

01:46:20.880 --> 01:46:23.080
Fantastic patience, again, from Liquid Citadel there.

01:46:23.080 --> 01:46:24.080
They got the initial pick.

01:46:24.080 --> 01:46:26.320
TSM pops some defensive ultimates.

01:46:26.320 --> 01:46:28.040
Liquid just said, all right, well, we're just going to sit back.

01:46:28.040 --> 01:46:29.480
You'll be absolutely fine.

01:46:29.480 --> 01:46:33.960
And then they waited, planned, and also staggered slightly by doing so.

01:46:33.960 --> 01:46:36.340
and now Liquid sits at 84% and ticking.

01:46:36.340 --> 01:46:38.760
So one last push here for TSM.

01:46:38.760 --> 01:46:41.200
Perhaps we'll see maybe a little bit of an effort here

01:46:41.200 --> 01:46:43.840
from the ELSA and also gonna see Punisher now

01:46:43.840 --> 01:46:47.360
starting to let RIP and maybe this is the opening they needed.

01:46:47.360 --> 01:46:48.880
Well they did use two ults for that.

01:46:48.880 --> 01:46:51.200
In view, sorry, Luna ult committed by Cooper

01:46:51.200 --> 01:46:53.200
just to try to like live back away.

01:46:54.040 --> 01:46:55.360
But what can they do afterwards?

01:46:55.360 --> 01:46:56.920
Okay, BTS just gets deleted.

01:46:56.920 --> 01:46:59.160
Okay, Energy didn't get traded out by Cal though.

01:46:59.160 --> 01:47:01.520
Nice work to help the back line

01:47:01.520 --> 01:47:03.680
as Energy went in for an aggressive ultimate.

01:47:03.680 --> 01:47:06.320
kind of saw maybe some slight weaknesses out of liquid,

01:47:06.320 --> 01:47:08.960
said it all went nowhere to happen for energy,

01:47:08.960 --> 01:47:10.000
but they're still trading, right?

01:47:10.000 --> 01:47:11.120
Gilbert throws that meteor out,

01:47:11.120 --> 01:47:14.280
just tries to dunk cross map with that knee fall.

01:47:14.280 --> 01:47:15.720
Freedom charge committed by Paul Lee as well

01:47:15.720 --> 01:47:17.200
to help sustain afterwards.

01:47:17.200 --> 01:47:18.680
Bar-Chief has that dead pull ultimate.

01:47:18.680 --> 01:47:21.400
Afterwards, Guru would have to be a big Kangaro's pull.

01:47:21.400 --> 01:47:22.880
What do you have for me, Guru?

01:47:22.880 --> 01:47:24.080
On the Doctor Strange,

01:47:24.080 --> 01:47:25.600
freezes have been big from Cooper so far.

01:47:25.600 --> 01:47:29.000
He could cancel the ultimate or the charm to come out, Guru.

01:47:29.000 --> 01:47:30.560
Because you know, are they aware?

01:47:30.560 --> 01:47:32.840
They get one onto energy,

01:47:32.840 --> 01:47:41.540
He put the pocket there. He does eventually go down. That time story came back onto the Doctor or onto the Star Lord, but Liquid said it all kind of back it up for now.

01:47:41.540 --> 01:47:48.540
Over time, Spidely does go down BTS so far. Nice work from him coming out of the portal to find two, and Liquid said it all backed up for now.

01:47:48.540 --> 01:47:57.040
As you say, that raw damage coming out from TSM is working out. When they target correctly and they all are looking at the same hero, it is working out for them.

01:47:57.040 --> 01:47:59.040
So Liquid's into that, just needs to be a little bit wise to it.

01:47:59.040 --> 01:48:01.040
They do have a couple of ultimates that are coming up.

01:48:01.040 --> 01:48:04.040
Speed gonna have that one on the side of Ultron.

01:48:04.040 --> 01:48:08.040
The real question is, TSM on their side, they've got plenty to work with as well.

01:48:08.040 --> 01:48:12.040
Of course, Loki having the ultimate available could copy, which is ultimate he wants to go for.

01:48:12.040 --> 01:48:14.040
And you can see Gaeo is gonna pop his as well.

01:48:14.040 --> 01:48:18.040
So now TSM are gonna try and use this initial damage, and Paul to try and push it.

01:48:18.040 --> 01:48:23.040
McGill goes down in the middle of that fight, the peel job there, now she comes to Ultron.

01:48:23.040 --> 01:48:27.840
That side no meteorite to save them, but they do live with this invisible boundary after the copy though

01:48:27.840 --> 01:48:32.780
They use it Cooper aware. Okay, BTS just goes down traded though energy also falls

01:48:32.780 --> 01:48:39.160
So both of these Elsa's removed for now at the moment playing slow right now is the side of liquid citadel eventually explode out

01:48:39.160 --> 01:48:43.200
The high ground here comes Polly has double pocket with the drone and the snowflake

01:48:43.200 --> 01:48:47.600
I mean just absolute uncavald demon takes down two already Polly make it three

01:48:47.600 --> 01:48:51.960
huge plays by the captain America player who is actually pocketed by his squad

01:48:51.960 --> 01:48:56.160
and Liquid Citadel reclaimed that objective and the point. Reclaim, hold and

01:48:56.160 --> 01:48:59.160
enjoy overtime and they do have fate of both worlds available to Cooper as well.

01:48:59.160 --> 01:49:02.720
Won't even need it and Liquid Citadel will take the first, meaning those

01:49:02.720 --> 01:49:08.080
ultimates will carry over into round two. I will give credit where it's due. TSM made

01:49:08.080 --> 01:49:11.440
a round of it there. It wasn't a complete stomp where Liquid Citadel just

01:49:11.440 --> 01:49:15.800
completely shut them out. TSM were able to bully their way through with that raw

01:49:15.800 --> 01:49:19.800
the game. They've got a lot of

01:49:19.900 --> 01:49:21.500
damage from their duelists and

01:49:21.600 --> 01:49:22.100
also some good ultimate usage

01:49:22.200 --> 01:49:23.700
as well in tandem to make sure

01:49:23.800 --> 01:49:25.700
they were able to push together

01:49:25.800 --> 01:49:26.800
successfully. But liquid

01:49:26.900 --> 01:49:28.800
citadel do what they always do

01:49:28.900 --> 01:49:30.800
here dog man is they find away.

01:49:30.900 --> 01:49:32.700
They are very good at reacting

01:49:32.800 --> 01:49:33.700
in that moment, whether it is

01:49:33.800 --> 01:49:34.700
switching heroes, whether it's

01:49:34.800 --> 01:49:36.700
noticing patterns of play that

01:49:36.800 --> 01:49:38.700
they can just stop in terms of

01:49:38.800 --> 01:49:39.700
where people are actually

01:49:39.800 --> 01:49:40.700
pushing liquid citadel just

01:49:40.800 --> 01:49:41.700
always seem to have something

01:49:41.800 --> 01:49:43.700
up their sleeve. Yeah, they've

01:49:43.700 --> 01:49:48.900
very high level. Now, you know, I would say I feel like that last map on Warrior Falls is not the

01:49:48.900 --> 01:49:54.180
best map if you're just playing this like full front to back, high damage and comp, but you know

01:49:54.180 --> 01:49:58.660
in Intergalactic Space 4 I don't think it's much better. It's slightly better. We'll kind of see

01:49:58.660 --> 01:50:03.700
if TSM, you know, opt into this same sort of style they've been running at least with Bedtime Story

01:50:03.700 --> 01:50:07.700
over to that Star Lord and Guru over to the Angela. They're maybe gonna try to mix up the

01:50:07.700 --> 01:50:12.260
pace for his Liquid Citadel side. You know, they could play aggressive because they have double

01:50:12.260 --> 01:50:20.020
straddles available. Cooper just really wants to hold on to Fate of both worlds to be able to pop it

01:50:20.740 --> 01:50:25.860
as a defensive. Maybe encourage a couple of TSM ultimates that are going to come out. You can

01:50:25.860 --> 01:50:29.700
see the first one is going to be popped. The second one will follow from Cal as well as TSM are

01:50:29.700 --> 01:50:33.300
really throwing everything but now their counter ultimates come out on the side of Liquid Citadel.

01:50:33.300 --> 01:50:37.380
They were more than ready and with Gale going down it means there's going to be a 5 versus 5

01:50:37.380 --> 01:50:39.620
because both elses it eliminated from the game.

01:50:40.500 --> 01:50:43.500
Yeah, and so are both dualists sadly from the side of TSM

01:50:43.500 --> 01:50:46.020
because Nero without the claws takes out two,

01:50:46.020 --> 01:50:49.980
back line removed, nice shot from Team Liquid Citadel,

01:50:49.980 --> 01:50:52.620
who set up Pauli's flank, found two,

01:50:52.620 --> 01:50:54.340
nice fight win out of the squad.

01:50:54.340 --> 01:50:56.740
As Liquid Citadel looked to hold it yet again,

01:50:56.740 --> 01:50:58.620
TSM switched up to the triple comp,

01:50:58.620 --> 01:51:00.660
tried to mirror it at the very least.

01:51:03.460 --> 01:51:05.060
So now Liquid Citadel after breaking,

01:51:05.060 --> 01:51:06.500
they're gonna be able to hold and again,

01:51:06.500 --> 01:51:08.500
to work with as well. There's

01:51:08.500 --> 01:51:09.500
the first energy going to get

01:51:09.500 --> 01:51:10.500
that initial pool and actually

01:51:10.500 --> 01:51:11.500
is going to do a lot of damage

01:51:11.500 --> 01:51:12.500
on the other side, poly waiting

01:51:12.500 --> 01:51:14.500
with freedom charge as well. Not

01:51:14.500 --> 01:51:15.500
going to use it just yet. Don't

01:51:15.500 --> 01:51:16.500
really need to because they have

01:51:16.500 --> 01:51:18.500
the advantage in this fight. TSM

01:51:18.500 --> 01:51:20.500
very much on the back foot here,

01:51:20.500 --> 01:51:22.500
and that is just even worse news.

01:51:22.500 --> 01:51:23.500
It goes from bad to worse if it's

01:51:23.500 --> 01:51:24.500
TSM.

01:51:25.500 --> 01:51:26.500
Yeah, it's a little bit of a

01:51:26.500 --> 01:51:27.500
high aggressive play from liquid

01:51:27.500 --> 01:51:29.500
Citadel. And now, you know, for

01:51:29.500 --> 01:51:32.500
TSM, they they don't mean like

01:51:32.500 --> 01:51:34.500
mirroring against liquid Citadel

01:51:34.500 --> 01:51:39.380
may be a rough choice. We'll see what happens moving forward. Gale, you know,

01:51:39.380 --> 01:51:42.220
could have a big large rocks to follow. Needs to be there from the squad though.

01:51:42.220 --> 01:51:45.700
His liquid-seated off can peel it off. Here comes Guru's ultimate. With the

01:51:45.700 --> 01:51:50.740
large rocks, it does fine too. Maybe three. Okay, nice job Gale. That was a huge

01:51:50.740 --> 01:51:54.900
ult with a combination of Guru. But can they keep it up? The freedom charge is

01:51:54.900 --> 01:51:59.220
gonna eventually not save Gooper as he goes down. And 60% on the board, they

01:51:59.220 --> 01:52:03.220
flipped the objective. Maybe Portal could come out. But at the moment, nice fight

01:52:03.220 --> 01:52:05.220
They're from TSM with Guru and Gale.

01:52:06.220 --> 01:52:09.220
TSM showing that, you know, Liquid Citadel, they can bleed.

01:52:09.220 --> 01:52:15.220
They're not unbeatable. You will still find a way to break through their setup if you plan accordingly.

01:52:15.220 --> 01:52:19.220
And now for Liquid Citadel on their side, they're going to now have a little bit more ult charge to work with.

01:52:19.220 --> 01:52:22.220
And now we're going to see good amount of damage coming through.

01:52:22.220 --> 01:52:24.220
A very aggressive push as well. They try and take down Cooper.

01:52:24.220 --> 01:52:26.220
We'll find the kill on Cooper as well.

01:52:26.220 --> 01:52:29.220
And that KO will just make, they can have the advantage.

01:52:29.220 --> 01:52:32.220
Six versus five in Liquid Citadel might have to back up.

01:52:32.220 --> 01:52:38.220
The aggressive play, Ultron, and, well, the freedom charges last fight, so not too shabby

01:52:38.220 --> 01:52:40.220
from TSM so far, I like it.

01:52:40.220 --> 01:52:42.220
See if they can do it again, right?

01:52:42.220 --> 01:52:44.220
30% on the board, we've seen this set in all fights.

01:52:44.220 --> 01:52:47.220
They actually, they lose these fights so fast that they're not even giving up that much

01:52:47.220 --> 01:52:51.220
point percentage, but there's the flank play from Nero and his Captain America.

01:52:51.220 --> 01:52:55.220
They actually get a charm too, off of Cal, but he heaps away, has a little bit of self-healing,

01:52:55.220 --> 01:52:56.220
also commits the ultimate.

01:52:56.220 --> 01:52:59.220
So both white boxes just bouncing around, healing and damage.

01:52:59.220 --> 01:53:01.620
at the same time, Clarke rocks here though,

01:53:01.620 --> 01:53:04.140
is big from energy, does it get deleted?

01:53:04.140 --> 01:53:06.020
Yes it does, so they peel it off for now,

01:53:06.020 --> 01:53:07.980
Spark Sheet finds bedtime story though,

01:53:07.980 --> 01:53:09.340
and same thing with Pizza Demon,

01:53:09.340 --> 01:53:10.860
the healing is just far too much,

01:53:10.860 --> 01:53:13.060
and same thing with the damage of Cooper,

01:53:13.060 --> 01:53:15.300
as the rest of TSM gets cleaned up

01:53:15.300 --> 01:53:18.420
towards the opposite side of the point, and it's flipped.

01:53:18.420 --> 01:53:20.540
Fantastic, from a liquid Citadel,

01:53:20.540 --> 01:53:23.580
I mean, again just worked so well together

01:53:23.580 --> 01:53:25.660
to make sure they can eliminate anyone from TSM,

01:53:25.660 --> 01:53:26.600
it was just one of those fights

01:53:26.600 --> 01:53:28.820
with very mirrored ultimates happening,

01:53:28.820 --> 01:53:36.380
You have to wait for someone to be able to expose one member who's maybe just stepping out a little bit further on that left hand side and liquid citadel

01:53:36.380 --> 01:53:40.220
Now we'll be able to control but the pool is going to come through from TSM to go for one last stand here

01:53:40.220 --> 01:53:44.660
But back through the portal some went because there was just so much damage coming out on the other side

01:53:44.660 --> 01:53:47.620
Polly gets the open on to Gale and now TSM

01:53:47.620 --> 01:53:51.140
They're gonna be at sixes in sevens here because liquid citadel gonna have the player advantage. I

01:53:52.060 --> 01:53:57.060
Wonder why they'll walk down so early, but now he's back regardless at being at zero instinct

01:53:57.060 --> 01:54:00.500
able to get the KO on Spark Team. Nice work from Gale. Also throws the Glortrucks on Energy,

01:54:00.500 --> 01:54:05.300
does catch on to him, follow up there from Guru. Also away from the point and the Lunastore

01:54:05.300 --> 01:54:09.540
dance floor blocking off the healing is Guru. Now Gale with the follow up in the sky. Great work

01:54:09.540 --> 01:54:14.980
from Guru in that fight and Gale the capitalized. The panda of these two has been exciting to watch,

01:54:14.980 --> 01:54:20.660
but can they keep it up 60% off that portal flip from TSM? Amazing portal flip and I think

01:54:20.660 --> 01:54:24.340
Liquid's just now probably thought they had got the job done after that initial pick, but

01:54:24.340 --> 01:54:28.180
TSM showing they are not just going to roll over and show their bellies here to Liquid Citadel.

01:54:28.180 --> 01:54:32.500
They are here to play and they're here to prove a point. Remember how important this matchup is for them.

01:54:32.660 --> 01:54:35.460
They do not want to fall into that danger zone where they would have to have a

01:54:35.460 --> 01:54:38.340
must win against Nightmare in their next matchup.

01:54:38.340 --> 01:54:41.780
So TSM holding at the moment. 80% as Liquid Citadel look to make their push.

01:54:41.780 --> 01:54:46.020
They do have two ults available to them, but Guru also has Ayubagamoto available.

01:54:46.020 --> 01:54:48.260
Will he pop it early? Or is he going to try and wait as he counter?

01:54:48.260 --> 01:54:53.220
And BTS stuck at the point and they just fall over without goals.

01:54:53.220 --> 01:54:55.460
Guru's ultimate is a bit late.

01:54:55.460 --> 01:54:58.060
Dubai, see you later, we didn't use anything.

01:54:58.060 --> 01:54:59.060
It's over.

01:54:59.060 --> 01:55:03.660
I mean Liquid Citadel, they don't have Portal either on TSM's side, overtime ticks down.

01:55:03.660 --> 01:55:07.620
This is going to be a fight win and a map win for Liquid Citadel.

01:55:07.620 --> 01:55:08.620
It's over.

01:55:08.620 --> 01:55:12.180
Team Liquid, Citadel, get it done because of that flank angle.

01:55:12.180 --> 01:55:16.620
It looked like Nero on the right side and everybody setting up and BTS was just stuck

01:55:46.620 --> 01:55:48.020
improving why they seem to be

01:55:48.020 --> 01:55:49.220
one of the best teams in the region.

01:55:49.220 --> 01:55:51.260
If not the best team in the region right now here,

01:55:51.260 --> 01:55:53.300
dogman. Yeah, absolutely.

01:55:53.300 --> 01:55:55.460
And if they continue this, right,

01:55:55.460 --> 01:55:56.660
it felt like, you know,

01:55:56.660 --> 01:55:58.660
it was a little bit close at points, right?

01:55:58.660 --> 01:56:00.700
Like energy sometimes we get picked out a little bit,

01:56:00.700 --> 01:56:05.060
but I mean, Gale going to be your SVP on the side of TSM

01:56:05.060 --> 01:56:06.700
for the side of Team Liquid said it all makes sense.

01:56:06.700 --> 01:56:07.540
It's Paulie.

01:56:07.540 --> 01:56:09.660
I mean, just like all of the support given to him,

01:56:09.660 --> 01:56:13.180
drone, snowflake, you know, everything given to Paulie

01:56:13.180 --> 01:56:14.620
and he just gets it done, right?

01:56:14.620 --> 01:56:17.660
team effort out of Team Liquid

01:56:17.660 --> 01:56:19.660
Citadel and Nero too, by the way,

01:56:19.660 --> 01:56:21.660
I've paid Nero. You know, we

01:56:21.660 --> 01:56:23.660
talked about Valentina earlier.

01:56:23.660 --> 01:56:25.660
I think Nero might actually kind

01:56:25.660 --> 01:56:27.660
of be better like I'm. Is it

01:56:27.660 --> 01:56:29.660
crazy to say Nero on my Fox

01:56:29.660 --> 01:56:31.660
looks absolutely crazy? I mean,

01:56:31.660 --> 01:56:33.660
we didn't get to see Valentino

01:56:33.660 --> 01:56:34.660
and White Fox earlier, which I

01:56:34.660 --> 01:56:35.660
think he'll be inside because I

01:56:35.660 --> 01:56:36.660
wanted to see, especially with

01:56:36.660 --> 01:56:38.660
the patch changes how it was

01:56:38.660 --> 01:56:40.660
going to be for her, but nearer

01:56:40.660 --> 01:56:42.660
was unbelievable as were the

01:56:42.660 --> 01:56:43.660
entirety of liquid Citadel. But

01:56:43.660 --> 01:56:45.800
But of course, that wraps up Map 1.

01:56:45.800 --> 01:56:49.920
We've got more action coming here for you in pre-season of Ignite right after this break.

01:59:13.660 --> 01:59:37.580
I've got a grin on my face from just such a great match, but also watching jumping run

01:59:37.580 --> 01:59:38.820
back from the break.

01:59:38.820 --> 01:59:41.860
I saw this man break you some bulls like speed, insanity.

01:59:41.860 --> 01:59:47.900
Listen man, we finally got to see Paulie guys on the cap with the snowflake the drone

01:59:47.900 --> 01:59:53.820
I mean he was just missing mule there at that point had everything he needed. They're just we saw the Paulie experiment

01:59:53.820 --> 01:59:55.380
I don't know how much we'll see cap with that

01:59:55.380 --> 01:59:59.100
But what if you first ask him we look at these strategists and you know dog

01:59:59.100 --> 02:00:04.300
I'm just you know compare a little bit to Valentina, but I'm talking about Nero and Cooper though the reality of these two is

02:00:04.740 --> 02:00:11.820
Honestly laughable. You just look at the DPS 14k damage from Nero, but also 14k healing 18k

02:00:11.860 --> 02:00:16.860
the 10 K. The 10 K. Their

02:00:16.860 --> 02:00:17.860
eliminations are stacking up

02:00:17.860 --> 02:00:20.860
more than the door from the

02:00:20.860 --> 02:00:22.860
side of TSM. It's insanity. I

02:00:22.860 --> 02:00:24.860
mean, it's having those players

02:00:24.860 --> 02:00:25.860
that are comfortable not only

02:00:25.860 --> 02:00:27.860
with healing but also winning

02:00:27.860 --> 02:00:28.860
those individual battles as

02:00:28.860 --> 02:00:30.860
well. I think Cooper averages

02:00:30.860 --> 02:00:32.860
around 10 solo chaos per 10

02:00:32.860 --> 02:00:34.860
minutes and having someone with

02:00:34.860 --> 02:00:35.860
that kind of capability and

02:00:35.860 --> 02:00:36.860
that kind of firepower on the

02:00:36.860 --> 02:00:37.860
back line just means that it's

02:00:37.860 --> 02:00:38.860
terrifying to try and jump on

02:00:38.860 --> 02:00:40.860
them because you don't know if

02:00:40.860 --> 02:00:44.900
that fight. I do think that

02:00:44.900 --> 02:00:45.500
they have something special

02:00:45.500 --> 02:00:46.500
here with their strategist,

02:00:46.500 --> 02:00:47.100
and I think that's going to

02:00:47.100 --> 02:00:48.100
be the theme throughout this

02:00:48.100 --> 02:00:48.900
entire preseason is the battle

02:00:48.900 --> 02:00:50.500
of the strategist who really

02:00:50.500 --> 02:00:51.740
is better, and we're going to

02:00:51.740 --> 02:00:52.900
be throwing around these names

02:00:52.900 --> 02:00:54.940
time and time again for sure.

02:00:54.940 --> 02:00:55.780
Well, it's a team we compare

02:00:55.780 --> 02:00:57.340
them to and listen, dogman, if

02:00:57.340 --> 02:00:59.140
we're talking about TSN here

02:00:59.140 --> 02:01:00.380
up in, you know, I do think

02:01:00.380 --> 02:01:01.740
that they showed fight like,

02:01:01.740 --> 02:01:02.780
you know, definitely domination

02:01:02.780 --> 02:01:04.220
that's a tough thing to do

02:01:04.220 --> 02:01:06.180
against a team of liquid. I

02:01:06.180 --> 02:01:07.220
felt like they really planned

02:01:07.220 --> 02:01:08.860
on having this save in this

02:01:08.860 --> 02:01:10.260
man in this thing going on,

02:01:10.260 --> 02:01:14.300
Which I think the end of the draft though short so like they have a strong beginning

02:01:14.300 --> 02:01:18.140
You can't let Cooper have dampen so they had to go with the whole damn it approach

02:01:18.140 --> 02:01:22.900
But I think that's where they flip the script to you. Do you think they changed anything up and what do you think they change up?

02:01:22.900 --> 02:01:28.500
I mean, they probably at least like you talked about it like TSM at least they put up a fight

02:01:28.500 --> 02:01:30.780
I think you in gas for it up mentioned it on

02:01:31.300 --> 02:01:37.540
Domination especially with those first two rounds like I just think that their comps weren't going to be the best like Punisher and

02:01:37.540 --> 02:01:40.780
and also just kind of struggle on that map, I think,

02:01:40.780 --> 02:01:42.340
when you get surrounded upon there's so much places

02:01:42.340 --> 02:01:43.900
to take cover in.

02:01:43.900 --> 02:01:45.700
But now, if we're going over to midtown,

02:01:45.700 --> 02:01:47.240
at least a little more open,

02:01:47.240 --> 02:01:48.740
at least I shouldn't be as good

02:01:48.740 --> 02:01:51.020
if you fight for these off angles.

02:01:51.020 --> 02:01:54.300
The reason why I think I was so like decently high on TSM

02:01:54.300 --> 02:01:58.420
going into this season is because, you know,

02:01:58.420 --> 02:02:00.580
they had some really good hits game players.

02:02:00.580 --> 02:02:02.460
I think they had also picked up towel,

02:02:02.460 --> 02:02:03.860
like we mentioned, going over to strategists.

02:02:03.860 --> 02:02:06.500
I think there's a lack of really good strategists play,

02:02:06.500 --> 02:02:08.440
I think in North America and when

02:02:08.440 --> 02:02:09.980
duelist players switch over roles,

02:02:09.980 --> 02:02:12.300
I think a lot of the times it takes a while.

02:02:12.300 --> 02:02:13.860
But if they eventually get there,

02:02:13.860 --> 02:02:15.460
it's kind of shortstop some baseball.

02:02:15.460 --> 02:02:16.380
Though the star players,

02:02:16.380 --> 02:02:17.260
if they figure it out,

02:02:17.260 --> 02:02:18.660
they will definitely be up there.

02:02:18.660 --> 02:02:20.820
So TSM better shot here on this next map.

02:02:20.820 --> 02:02:22.580
Yeah, but lost forky dog, right?

02:02:22.580 --> 02:02:24.420
We just saw a forky did on the other side,

02:02:24.420 --> 02:02:25.940
so you drop a strat just nail.

02:02:25.940 --> 02:02:27.540
Go over 4-0. Love to see it.

02:02:27.540 --> 02:02:28.540
We got another matchup guys.

02:02:28.540 --> 02:02:31.180
Will this be another 2-0 or will we see some

02:02:31.180 --> 02:02:35.100
bite back here is TSM versus Liquid Citadel taking away?

02:02:36.500 --> 02:02:38.180
All right, into it, immediate

02:02:38.180 --> 02:02:40.500
bandage of both gambits again,

02:02:40.500 --> 02:02:42.020
seems to be the thing we're going to see

02:02:42.020 --> 02:02:43.620
for the rest of the day.

02:02:43.620 --> 02:02:44.940
Not as much focus towards Mantis,

02:02:44.940 --> 02:02:45.860
it looks like in North America,

02:02:45.860 --> 02:02:47.420
like you kind of, I don't know,

02:02:47.420 --> 02:02:48.700
you can predict it earlier, right?

02:02:48.700 --> 02:02:51.460
Ask like the Mantis stuff not really been,

02:02:51.460 --> 02:02:53.060
except I guess in the first series,

02:02:53.060 --> 02:02:55.860
as sort of pointing over here,

02:02:55.860 --> 02:02:57.500
I guess we'll until now.

02:02:57.500 --> 02:02:58.740
Yeah, until now in the liquid,

02:02:58.740 --> 02:02:59.980
the Citadel, they hear you and they're like,

02:02:59.980 --> 02:03:02.300
actually, yeah, we'll get rid of Mantis.

02:03:02.300 --> 02:03:05.220
Last time we saw them on Convoy Midtown against SSG,

02:03:05.220 --> 02:03:09.160
they protected Elsa. They

02:03:09.160 --> 02:03:09.760
protected Ultron as well. So I

02:03:09.760 --> 02:03:10.260
protected Ultron as well. So I

02:03:10.260 --> 02:03:10.760
protected Ultron as well. So I

02:03:10.760 --> 02:03:11.260
wonder if they're going to go

02:03:11.260 --> 02:03:11.760
for something similar here or

02:03:11.760 --> 02:03:12.300
whether maybe TSM will notice

02:03:12.300 --> 02:03:14.300
that and get rid of the Ultron.

02:03:14.300 --> 02:03:14.960
We have seen teams try and

02:03:14.960 --> 02:03:15.460
target the Ultron away from TLC

02:03:15.460 --> 02:03:17.460
just because of how good they

02:03:17.460 --> 02:03:20.460
can be with it. Evident in that

02:03:20.460 --> 02:03:21.100
first match how successful it

02:03:21.100 --> 02:03:24.100
was for them. But we are going

02:03:24.100 --> 02:03:25.100
to see the Mantis flipped out on

02:03:25.100 --> 02:03:27.100
the other side as well. Vamp

02:03:27.100 --> 02:03:29.100
Paul going to be banned away from

02:03:29.100 --> 02:03:31.100
TSM again, and it's going to be

02:03:31.100 --> 02:03:33.100
the same mirrored on the other

02:03:33.100 --> 02:03:34.100
side. So now there's the Ultron

02:03:34.100 --> 02:03:39.940
I think they're going to be pretty happy with this picking band. They've got the core of what they wanted in their composition here

02:03:40.060 --> 02:03:45.520
Maybe we see the captain America band, which I guess after watching the last map. I'm not really surprised

02:03:46.280 --> 02:03:52.380
Yeah, yeah, they wanted that missed match for team liquid side where they went for the band on that last time after the protect

02:03:53.140 --> 02:03:56.020
But this is tough because it says you mentioned if you go for that mirror

02:03:56.620 --> 02:04:00.640
You know what does TSM do especially if like both hits game players aren't given

02:04:00.640 --> 02:04:04.040
you know, let the opportunity to do whatever they want, right?

02:04:04.040 --> 02:04:10.340
The fact that we don't have Daredevil ban is kind of interesting so far, but also, like, you know, for TSM,

02:04:10.340 --> 02:04:14.340
I just wonder what they're gonna do if they do get lost. They go for the cap protect this time around.

02:04:14.840 --> 02:04:17.740
You know, what is the change up for TSM gonna be?

02:04:18.240 --> 02:04:22.140
Considering it's kind of what Blur said earlier, like you don't want to just mirror somebody for the sake of mirroring,

02:04:22.140 --> 02:04:26.540
like you want to play the Ultron stuff, sure, and you got to know what to do with it. You have to make plays still, right?

02:04:26.540 --> 02:04:30.540
that. I think that's a good

02:04:30.540 --> 02:04:32.540
idea. I think that's a good

02:04:32.540 --> 02:04:34.540
idea. Okay. And this is an

02:04:34.540 --> 02:04:36.540
identical band situation. SSG

02:04:36.540 --> 02:04:38.540
did exactly what TSM just did

02:04:38.540 --> 02:04:40.540
like. Exactly in terms of who

02:04:40.540 --> 02:04:42.540
they banned. Cap, Vampal, Mantis

02:04:42.540 --> 02:04:44.540
Gambit. They removed that from

02:04:44.540 --> 02:04:45.540
liquidity to now, and it still

02:04:45.540 --> 02:04:46.540
didn't work out for them. So TSM

02:04:46.540 --> 02:04:48.540
almost feels like they've done

02:04:48.540 --> 02:04:49.540
their homework, but kind of just

02:04:49.540 --> 02:04:50.540
like copied what someone else

02:04:50.540 --> 02:04:52.540
did and hope that it's going to

02:04:52.540 --> 02:04:54.540
work here. A little bit

02:04:54.540 --> 02:04:59.500
But for TSM, I guess you'd do it if you don't, because previously they let Captain America

02:04:59.500 --> 02:05:02.180
up and Polly went off with it.

02:05:02.180 --> 02:05:03.180
Absolutely.

02:05:03.180 --> 02:05:11.780
It's definitely an uphill battle for TSM, but they have a roster that has made some adjustments

02:05:11.780 --> 02:05:12.780
in the past.

02:05:12.780 --> 02:05:17.780
They've been able to be a top team for a decent amount of time, at least Dubois and MRC and

02:05:17.780 --> 02:05:21.260
Solaris Banner are now coming on to TSM.

02:05:21.260 --> 02:05:22.420
Can they actually win on this map?

02:05:22.420 --> 02:05:26.580
We'll have to see in a second as this is their map pick right against team liquid Citadel

02:05:26.580 --> 02:05:30.820
Like you said, this is a top dog in the region if not top dog in the entire world

02:05:30.820 --> 02:05:35.700
So we'll kind of have to see if TSM have a real answer is there the one starting on attack this time gas

02:05:35.700 --> 02:05:42.520
When is it liquid Citadel start off on defense with that traditional triple triple triple vanguard triple shredders?

02:05:43.060 --> 02:05:49.260
composition or sorry not triple shredders or triple vanguard having energy be the solo duelist along the triple shredders backline and

02:05:49.260 --> 02:05:54.960
you. You can't miss place

02:05:54.960 --> 02:05:56.960
yourself when you are the soul

02:05:56.960 --> 02:05:58.060
damaged dealer. Almost It feels

02:05:58.060 --> 02:05:59.460
like if you get caught out and

02:05:59.460 --> 02:06:00.960
you get picked first, you might

02:06:00.960 --> 02:06:01.960
find yourself struggling a

02:06:01.960 --> 02:06:03.060
little bit, and we did see

02:06:03.060 --> 02:06:04.560
initial targeting from TSM to

02:06:04.560 --> 02:06:05.960
try and find it, but energy is

02:06:05.960 --> 02:06:10.960
able to get that first. Gilbert

02:06:10.960 --> 02:06:12.960
goes down and with now no cap

02:06:12.960 --> 02:06:14.960
to work with TSM just have to

02:06:14.960 --> 02:06:16.960
find a way to get the TSM to

02:06:16.960 --> 02:06:22.500
No cap to work with TSM just have to fall back here because they have very little coverage to try and create that space

02:06:23.400 --> 02:06:25.240
Yeah, good read by the squad also

02:06:25.240 --> 02:06:30.160
That's obviously teams prioritizing visible by the way cart not moving Paulie's like guys the payload

02:06:30.160 --> 02:06:32.440
The other team is not really looking at it at the current moment

02:06:32.440 --> 02:06:36.680
So he's able to just play below place low Gilbert being a target of focus

02:06:37.040 --> 02:06:42.400
Everybody kind of comes back to peel form speed holding the top left angle able to kind of stay in cover

02:06:42.400 --> 02:06:47.800
Finally, TSM have controlled that cart, have to set up the surround yet again, but it's

02:06:47.800 --> 02:06:52.040
red speed with the right click, same thing with that.

02:06:52.040 --> 02:06:55.760
Invis or rather the white box coming over to peel, probably the same thing.

02:06:55.760 --> 02:06:59.480
Here comes that Ultron of the Sky with the Ultron's rage, but will they find any KO's?

02:06:59.480 --> 02:07:00.560
It looks like the answer is no.

02:07:00.560 --> 02:07:03.840
For now, counter push now could have come through from Liquid Citadel side.

02:07:03.840 --> 02:07:06.200
BTS actually comes down to the low ground, get trapped somehow?

02:07:06.200 --> 02:07:07.920
An Ultron on a flyer?

02:07:07.920 --> 02:07:08.920
That's interesting.

02:07:38.920 --> 02:07:41.920
time. You know, I think it's

02:07:41.920 --> 02:07:43.000
a long time. It's a long time,

02:07:43.000 --> 02:07:44.200
and you can see that it's a

02:07:44.200 --> 02:07:45.400
little bit like it's it's a

02:07:45.400 --> 02:07:47.840
bell and not only gets one

02:07:47.840 --> 02:07:49.640
gets two and it's an easy

02:07:49.640 --> 02:07:50.800
cleanup. I think I think they're

02:07:50.800 --> 02:07:51.840
already getting impatient. I

02:07:51.840 --> 02:07:52.800
mean, two minutes off the clock.

02:07:52.800 --> 02:07:54.840
You can see cow wants to make

02:07:54.840 --> 02:07:56.880
plays. Go do something turns

02:07:56.880 --> 02:07:57.840
out. He turns the corner

02:07:57.840 --> 02:07:59.880
immediately. Glerks in his

02:07:59.880 --> 02:08:01.840
face, so that's a tough to get

02:08:01.840 --> 02:08:03.040
caught in. But at least they use

02:08:03.040 --> 02:08:06.280
that ultimate right? You could

02:08:06.280 --> 02:08:07.280
reset quickly. Yeah, at least

02:08:07.280 --> 02:08:09.420
make some sort of plan of attack.

02:08:09.420 --> 02:08:10.940
You don't try to be throwing yourselves

02:08:10.940 --> 02:08:12.340
at liquid city at this point.

02:08:12.340 --> 02:08:14.700
You can see dance floor now comes out for TSM

02:08:14.700 --> 02:08:16.900
to try and give them a little bit of pressure

02:08:16.900 --> 02:08:18.620
onto this convoy to try and push it

02:08:18.620 --> 02:08:19.980
even just a couple of meters.

02:08:19.980 --> 02:08:20.820
Cause at the moment,

02:08:20.820 --> 02:08:23.020
having been able to move it barely at all.

02:08:23.980 --> 02:08:24.820
Yeah, this is okay.

02:08:24.820 --> 02:08:26.380
But like there have been a little bit reactive

02:08:26.380 --> 02:08:27.380
on the side of TSM.

02:08:27.380 --> 02:08:28.900
Gales, Gortrots, unfortunately

02:08:29.740 --> 02:08:31.180
didn't get anything in that last fight.

02:08:31.180 --> 02:08:32.980
Also cow jumping around on the white Fox

02:08:32.980 --> 02:08:34.060
just as sustained,

02:08:34.060 --> 02:08:36.180
but they can't really do much at this point.

02:08:36.180 --> 02:08:41.380
charge committed by the attack forces out Nero's defensive ultimate. Ultron's range still available

02:08:41.380 --> 02:08:45.700
for the side of BTS, but Polly's been holding this whole time with the Meteor M. Don't even

02:08:45.700 --> 02:08:50.420
need it for now by the way. Now uses it. Yee on to Pizza Demon. Goodbye. Thanks for feeding me

02:08:50.420 --> 02:08:56.020
that Meteor M. Say goodbye to your back line. Pizza Demon is gone. In 50 seconds left to go,

02:08:56.020 --> 02:09:00.740
TSM just have done nothing here. It's just been absolutely one-sided.

02:09:01.620 --> 02:09:05.380
Yeah, and there's little to suggest they're gonna have anything to actually break out of this

02:09:05.380 --> 02:09:08.900
this spawn trap that's been set up by Liquid City now at the moment.

02:09:08.900 --> 02:09:10.620
Guru is going to have meter M available,

02:09:10.620 --> 02:09:11.980
maybe that could be the breaking point.

02:09:11.980 --> 02:09:14.340
If you can maybe knock one of those strategies off,

02:09:14.340 --> 02:09:16.940
you might be able to just get a little bit of presence onto this convoy.

02:09:16.940 --> 02:09:21.540
As I say that, pressure on the side of the flip side for Polly does go down as well,

02:09:21.540 --> 02:09:25.140
but there will be the counter from the other side as Gilbert falls.

02:09:25.140 --> 02:09:28.660
Cow's aggressive on the right side, gets caught out again.

02:09:28.660 --> 02:09:31.740
With that, you lost your White Fox player,

02:09:31.740 --> 02:09:32.700
Gale has glory trucks,

02:09:32.700 --> 02:09:35.340
he'd have to go big with sodas energy yet again.

02:09:35.340 --> 02:09:40.640
Height, aggressive play from Cooper, trying to find a KO, Bubbles used by Guru, but everybody's in mid.

02:09:40.640 --> 02:09:43.920
Here comes that Ultron's Rake, Larchov gets the lead again by Gale.

02:09:43.920 --> 02:09:48.540
I mean, it's just gone off the rip, BTS trying to take him out of the sky at the least, everybody's kind of grouped together.

02:09:48.540 --> 02:09:54.020
Here comes Energy's Ultimate. Doesn't actually get anything, but they do get the KO off of it luckily for them.

02:09:54.020 --> 02:09:59.840
Guru does fall, Kal trying to go aggressive again on the inside angle, but it's Gilbert to fall, and just one by one by one,

02:09:59.840 --> 02:10:03.440
they're getting picked off. Portal play was there from Pauli, by the way, they come back from spawn, Kal falls.

02:10:03.440 --> 02:10:10.440
team. They are. White off the

02:10:10.540 --> 02:10:13.540
by team liquid 70 meters is

02:10:13.640 --> 02:10:14.540
all they got. Liquid Citadel

02:10:14.640 --> 02:10:15.540
making it look like a ranked

02:10:15.640 --> 02:10:17.540
game at the moment. They look

02:10:17.640 --> 02:10:18.540
so comfortable targeting

02:10:18.640 --> 02:10:19.640
correctly as well. You could

02:10:19.740 --> 02:10:20.640
see as they were picking off

02:10:20.740 --> 02:10:22.240
one hero after another. It was

02:10:22.340 --> 02:10:23.840
just like we focused this, then

02:10:23.940 --> 02:10:25.340
we focused that and it should

02:10:25.440 --> 02:10:26.840
be a cleanup following. And

02:10:26.940 --> 02:10:27.840
that's exactly what happened

02:10:27.940 --> 02:10:29.340
with liquids. It's just wasn't

02:10:29.440 --> 02:10:31.040
really enough for TSM to try

02:10:31.140 --> 02:10:32.640
and break out. They tried a few

02:10:32.640 --> 02:10:36.480
the ability. And as you said,

02:10:36.480 --> 02:10:38.480
the ultimate which is kind of

02:10:38.480 --> 02:10:40.480
getting gobbled up by liquid

02:10:40.480 --> 02:10:42.480
Citadel TSM. If you can't

02:10:42.480 --> 02:10:43.480
break out of the setup with

02:10:43.480 --> 02:10:45.480
some of those ultimate available

02:10:45.480 --> 02:10:46.480
that they had, then it's just

02:10:46.480 --> 02:10:48.480
going to be such a struggle. And

02:10:48.480 --> 02:10:50.480
now you feel that this might be

02:10:50.480 --> 02:10:52.480
a very quick round ending and

02:10:52.480 --> 02:10:54.480
very quick match ending here on

02:10:54.480 --> 02:10:56.480
the side of liquid Citadel with

02:10:56.480 --> 02:10:58.480
the way they've been playing

02:10:58.480 --> 02:11:00.480
thus far. Yeah, absolutely. I

02:11:00.480 --> 02:11:02.480
mean TSM might need a miracle

02:11:02.480 --> 02:11:06.440
almost right like they're trying to set up these plays and maybe go aggressive

02:11:06.440 --> 02:11:09.920
with Cal and stuff but then he gets caught out it's it's tough because you

02:11:09.920 --> 02:11:13.520
have to read old charges and you have to read like like ultimates and stuff but

02:11:13.520 --> 02:11:17.440
what do you do when Liquid said it does play this well now on their attack right

02:11:17.440 --> 02:11:20.640
we'll see what Liquid said I want to do you know we do see a lot of teams start

02:11:20.640 --> 02:11:25.400
out the Wolverine gas but again not very far to go only 70 meters and yeah first

02:11:25.400 --> 02:11:30.400
point is tough to take but that is still an excellent hold from Team Liquid that

02:11:30.400 --> 02:11:34.200
they set themselves up now for success on attack.

02:11:34.200 --> 02:11:36.200
Yeah, keep an eye on energy here.

02:11:36.200 --> 02:11:37.920
Alongside Spark Chief, they're just

02:11:37.920 --> 02:11:40.200
going to try and bully the back line of TSM.

02:11:40.200 --> 02:11:41.200
See if they can grab one.

02:11:41.200 --> 02:11:42.520
Energy doesn't connect, though.

02:11:42.520 --> 02:11:45.640
So that is at least job one done by TSM in terms of holding.

02:11:45.640 --> 02:11:47.840
You avoid that initial contact from Wolverine.

02:11:47.840 --> 02:11:49.480
And now you can set up space and you

02:11:49.480 --> 02:11:51.480
can start to try and defend because you cannot allow

02:11:51.480 --> 02:11:52.360
this to be pushed.

02:11:52.360 --> 02:11:54.840
Remember, you need to be aggressive onto this convoy.

02:11:54.840 --> 02:11:58.080
And TSM now realizing that as Guru is stepping up.

02:11:58.080 --> 02:12:03.760
Yeah, he has to touch the cart, cooldown is already used, diamond to form, cart's still pushing by the way.

02:12:04.480 --> 02:12:10.200
Can we build the ults even fast, near on the flank angle to try and set it up, soulbond used, so every cooldown used, can we find a KO?

02:12:10.680 --> 02:12:17.920
With this soulbond, the answer is no, Kilbert gets kidnapped, taken to the front lines and deleted by the claws, no rocket raccoon to BRB him back into the fight either.

02:12:18.440 --> 02:12:25.120
Double drone and snowflake honor that will bring by the way, so he can play as aggressive as he wants, cart's still pushing, Gale tries to fly away.

02:12:25.120 --> 02:12:30.420
Unfortunately, it's put back into the cocoon form, and Energy's claws are just absolutely on a rampage.

02:12:30.420 --> 02:12:33.040
Guru falls, Gale's brought back with the cocoon.

02:12:33.040 --> 02:12:36.580
But Cal, he just stayed a case, he's just there to touch for a little bit longer.

02:12:36.580 --> 02:12:39.280
Spark Chief's elite sped time story, Ultron's Rage in the Sky.

02:12:39.280 --> 02:12:44.440
For it again, for Pizzadima's copy, brings everybody back, so, I mean, there's no kind of unit.

02:12:44.440 --> 02:12:49.580
Portals here, Guru in Diamond form to delay. Gale trying to find something with the sustain.

02:12:49.580 --> 02:12:54.320
We're gonna have Invis boundary up in a second, though, Pizzadima doesn't get saved by it.

02:12:54.320 --> 02:12:58.120
the team. They're not going to

02:12:58.180 --> 02:12:58.980
be able to get it. Maybe they

02:12:58.980 --> 02:12:59.480
could build up. Gales ultimate.

02:12:59.520 --> 02:13:00.220
He needs to build it 4% away.

02:13:00.220 --> 02:13:04.120
Paulie with media. Rem could

02:13:04.120 --> 02:13:05.320
be huge. Also in the sky. No,

02:13:05.320 --> 02:13:06.420
he got hit. Gala doesn't have

02:13:06.420 --> 02:13:07.720
cocoon either. That should end

02:13:07.720 --> 02:13:09.120
it here probably with the

02:13:09.120 --> 02:13:10.120
clause as there's no more old

02:13:10.120 --> 02:13:11.120
from the defensive hole that

02:13:11.120 --> 02:13:15.120
team liquid Citadel get it done

02:13:15.120 --> 02:13:18.120
to Oh, it's a quick one. If you

02:13:18.120 --> 02:13:19.320
blink, you might have missed it.

02:13:19.320 --> 02:13:21.320
TSM sadly couldn't really put

02:13:21.320 --> 02:13:23.320
up any sort of threat on their

02:13:23.320 --> 02:13:27.320
the team. We've got a lot of

02:13:27.320 --> 02:13:29.320
players on the side of team

02:13:29.320 --> 02:13:31.320
liquid Citadel, but also we

02:13:31.320 --> 02:13:32.320
know how good liquid have been.

02:13:32.320 --> 02:13:33.320
We know how powerful they can

02:13:33.320 --> 02:13:35.320
be when they start to get going

02:13:35.320 --> 02:13:37.320
as well, and they just seem to

02:13:37.320 --> 02:13:39.320
have that plan be that plan C

02:13:39.320 --> 02:13:41.320
always ready even when we saw

02:13:41.320 --> 02:13:43.320
TSM come back in domination. For

02:13:43.320 --> 02:13:44.320
example, liquids is a very good

02:13:44.320 --> 02:13:45.320
at thinking on their feet,

02:13:45.320 --> 02:13:47.320
making those adjustments very

02:13:47.320 --> 02:13:49.320
fast. And we look at energy in

02:13:49.320 --> 02:13:51.320
that game 15 final hits 20 K

02:13:51.320 --> 02:13:55.320
the game. And it's just a

02:13:55.320 --> 02:13:57.120
little bit of a bad time,

02:13:57.120 --> 02:13:58.920
fellas. I mean, five minutes,

02:13:58.920 --> 02:14:00.320
54 seconds. That is a speed

02:14:00.320 --> 02:14:01.920
around if we have seen one on

02:14:01.920 --> 02:14:03.120
this side of things, and

02:14:03.120 --> 02:14:05.120
listen, I mean, first of all,

02:14:05.120 --> 02:14:06.720
again, to talk to TSM for a

02:14:06.720 --> 02:14:08.320
moment. You know, sometimes in

02:14:08.320 --> 02:14:09.320
rank, you go up and you just

02:14:09.320 --> 02:14:10.320
don't exactly play the game

02:14:10.320 --> 02:14:12.320
that you wanted to play. Things

02:14:12.320 --> 02:14:13.320
go very quick. Like we just

02:14:13.320 --> 02:14:15.320
saw here. You got a G G go

02:14:15.320 --> 02:14:16.320
next. They have two now must

02:14:16.320 --> 02:14:17.320
win games they have against

02:14:17.320 --> 02:14:18.320
nightmare and yeah, we lost. And

02:14:18.320 --> 02:14:19.320
now if you look with Citadel,

02:14:19.320 --> 02:14:20.320
you punch your ticket. You are

02:14:20.320 --> 02:14:24.260
the team. We're going to be

02:14:24.260 --> 02:14:25.960
the top teams. We're going to

02:14:25.960 --> 02:14:27.760
be away from being one of the

02:14:27.760 --> 02:14:29.000
top teams, if not the very

02:14:29.000 --> 02:14:30.760
best right here in the America

02:14:30.760 --> 02:14:32.200
region. Tell us it just

02:14:32.200 --> 02:14:33.760
continues to look like the team

02:14:33.760 --> 02:14:35.200
has so many ways again, like

02:14:35.200 --> 02:14:36.760
we said, we're so gaming to

02:14:36.760 --> 02:14:37.760
beat you. If you were to shout

02:14:37.760 --> 02:14:38.400
out one of these members, I

02:14:38.400 --> 02:14:39.040
want to give you guys both a

02:14:39.040 --> 02:14:40.640
chance here, but dog will start

02:14:40.640 --> 02:14:42.240
with you. Like what's the one

02:14:42.240 --> 02:14:43.840
person that you want to shout

02:14:43.840 --> 02:14:46.040
out on team liquid Citadel?

02:14:46.040 --> 02:14:47.080
Yeah, I mean, it's it's

02:14:47.080 --> 02:14:49.040
probably got to be Nero. I

02:14:49.040 --> 02:14:52.840
that he's going to be able to

02:14:52.940 --> 02:14:54.840
get the. Synchronization of

02:14:54.940 --> 02:14:55.440
this roster. Um I mean, I feel

02:14:55.540 --> 02:14:58.940
like that'd be easier to call

02:14:59.040 --> 02:15:00.940
out a potential weakness, I

02:15:01.040 --> 02:15:02.940
guess, like with, uh, like

02:15:03.040 --> 02:15:03.940
sometimes energy gets a little

02:15:04.040 --> 02:15:04.940
bit too crazy. Obviously don't

02:15:05.040 --> 02:15:06.940
want to take away too much from

02:15:07.040 --> 02:15:08.940
them because the squad is so

02:15:09.040 --> 02:15:09.940
good and that really is nitpicking.

02:15:10.040 --> 02:15:11.940
But yeah, for me to be near.

02:15:12.040 --> 02:15:12.940
What about you guess? I think

02:15:13.040 --> 02:15:13.940
actually, I'm going to give a

02:15:14.040 --> 02:15:14.940
little bit of love to spark

02:15:15.040 --> 02:15:15.940
chief, even though that

02:15:16.040 --> 02:15:16.940
statistically is not going to

02:15:17.040 --> 02:15:17.940
stand out as the Vanguard role

02:15:17.940 --> 02:15:22.480
and Jules away from his team. He was just playing the perfect vanguard role of just defending

02:15:22.480 --> 02:15:26.600
the rest of his squad. And whilst the numbers won't be up there for him to shine bright,

02:15:26.600 --> 02:15:29.280
certainly impressed me from what I was able to see from his POV.

02:15:29.280 --> 02:15:33.360
Yeah, I want to just give flowers as well. Like listen, speedery adapting. Obviously we've

02:15:33.360 --> 02:15:36.680
talked about cat, you know, cow comfort and the speeder coming to this team from that

02:15:36.680 --> 02:15:40.920
squad and a dog. We know he was kind of always been just like the flyer. And what a perfect

02:15:40.920 --> 02:15:44.640
person to go and be that Ultron in the triple strap. We've seen a couple of teams, especially

02:15:44.640 --> 02:15:48.780
America try this and it's not working. They're like, why do you have your best player? You

02:15:48.780 --> 02:15:53.600
know, what are you a great duelist on X, you know, character of Ultron? Well, this is why

02:15:53.600 --> 02:15:58.920
and why he's also a perfect compliment to be that pseudo flex role of putting on the

02:15:58.920 --> 02:16:03.120
aggression of DPS, but also having great healing numbers to boot. It allows you, you know,

02:16:03.120 --> 02:16:08.120
more, we'll say aggressive Vanguard in someone like Paulie, especially spark chief to go

02:16:08.120 --> 02:16:11.880
off and have flake and have drone, you know, obviously you could play so different from

02:16:11.880 --> 02:16:16.600
are you impressed though by how these vanguards are adapting with their team and allowing them to

02:16:16.600 --> 02:16:22.040
go full aggressive? I think it might be the most, you know, I would say attack heavy vanguards tanks

02:16:22.040 --> 02:16:27.880
that we have in the scene. Yeah, absolutely. I think that these these pace makers, these pace

02:16:27.880 --> 02:16:32.440
setters, I guess is a better way to phrase it. Are the real reason these teams are winning for

02:16:32.440 --> 02:16:36.840
sure? Like you have to be able to be proactive to make plays and obviously it's meta dependent.

02:16:36.840 --> 02:16:41.480
It's, you know, depending on what's good at the current time, but you can't just AFK

02:16:41.480 --> 02:16:45.960
And you have to make a play like we saw them do, like just all over the place.

02:16:45.960 --> 02:16:50.200
They're doing stuff together and that's really on coaching staff.

02:16:50.200 --> 02:16:54.200
Obviously, first of all for Team Liquid Citadel, but the players to buy into that

02:16:54.200 --> 02:16:56.400
and really set up place together as a unit.

02:16:56.400 --> 02:16:57.800
So their calm structure is great.

02:16:57.800 --> 02:16:59.840
And right now things are just flowing.

02:16:59.840 --> 02:17:01.880
They look even better than they did last week.

02:17:01.880 --> 02:17:02.480
Yeah, for sure.

02:17:02.480 --> 02:17:03.480
And that's always good.

02:17:03.480 --> 02:17:07.440
I think what we said a lot of us behind the scenes was swamp.

02:17:07.440 --> 02:17:11.320
I think TLC is the team that most people have as the best team in the region.

02:17:11.320 --> 02:17:13.320
had the best week. And so to

02:17:13.320 --> 02:17:15.320
come in week two and to really

02:17:15.320 --> 02:17:16.320
show why you belong to be right

02:17:16.320 --> 02:17:17.320
there in the conversation,

02:17:17.320 --> 02:17:18.320
obviously they're interviewed.

02:17:18.320 --> 02:17:19.320
We're going to be asking it.

02:17:19.320 --> 02:17:20.320
We have to compare the Titans

02:17:20.320 --> 02:17:21.320
that we're starting to see

02:17:21.320 --> 02:17:22.320
emerge. It's year two. We're

02:17:22.320 --> 02:17:23.320
still very early in this whole

02:17:23.320 --> 02:17:24.320
thing, especially when you're

02:17:24.320 --> 02:17:26.320
kind of resetting some of the

02:17:26.320 --> 02:17:28.320
year in the rosters. And these

02:17:28.320 --> 02:17:29.320
players are continuing to show

02:17:29.320 --> 02:17:31.320
why they deserve to be in these

02:17:31.320 --> 02:17:33.320
teams and these orgs. I mean,

02:17:33.320 --> 02:17:35.320
listen to what you just saw

02:17:35.320 --> 02:17:36.320
Gaskin gassing it. I mean, are

02:17:36.320 --> 02:17:37.320
they right there if not still

02:17:37.320 --> 02:17:39.320
above small?

02:17:39.320 --> 02:17:44.440
that is the toughest question for me. I think that in terms of picks and bans,

02:17:44.440 --> 02:17:49.000
TLC seemed to have it locked down. I think that they were able to convince TSM that

02:17:49.560 --> 02:17:53.160
banning Captain America was going to somehow help them, and I don't know why, because we saw it

02:17:53.160 --> 02:17:57.560
previously. You try and take that away from Liquid City though, it doesn't matter. Their pool is too

02:17:57.560 --> 02:18:05.640
deep in terms of heroes. Who's better? From what I saw today, I think swamp were a little bit more

02:18:05.640 --> 02:18:10.320
solid. I think that TSM were able, especially in that domination, they were able to break

02:18:10.320 --> 02:18:14.720
through Liquid, which surprised me. I think that Swamp Gaming would have not allowed TSM

02:18:14.720 --> 02:18:17.880
to break through a tour. I think we might have seen a bit more of a shutout. But again,

02:18:17.880 --> 02:18:21.720
I think that can come down to playstyle. So for me, Swamp Gaming right now, but I'm ready

02:18:21.720 --> 02:18:26.480
to be very much changed in my opinion when we see them play each other in playoffs.

02:18:26.480 --> 02:18:29.720
Oh, okay. That's also faces from you there. Do you have any comment?

02:18:29.720 --> 02:18:35.400
No, I respect it. I respect it. You know, I think both teams are good right now. Yeah,

02:18:35.400 --> 02:18:39.000
it's going to be a really fun

02:18:39.000 --> 02:18:39.700
matchup. But if we do get to

02:18:39.700 --> 02:18:42.000
see it considering both these

02:18:42.000 --> 02:18:43.600
teams now, right? Both qualifier

02:18:43.600 --> 02:18:45.000
the playoffs, so I mean, we're

02:18:45.000 --> 02:18:46.000
probably going to see it based

02:18:46.000 --> 02:18:47.000
on how things go. If these are

02:18:47.000 --> 02:18:48.000
the two first seeds, if they

02:18:48.000 --> 02:18:50.000
were to keep up their sort of

02:18:50.000 --> 02:18:51.600
fire. Love to put you guys on

02:18:51.600 --> 02:18:53.000
the spot. Listen, I mean, we're

02:18:53.000 --> 02:18:54.000
about to have our guests in a

02:18:54.000 --> 02:18:56.000
moment excited to walk them in

02:18:56.000 --> 02:18:58.000
not a player, but the coach of

02:18:58.000 --> 02:19:00.000
this team. But before that, we

02:19:00.000 --> 02:19:02.000
were talking a little bit about

02:19:02.000 --> 02:19:03.000
the picking bands and how

02:19:03.000 --> 02:19:04.000
there's not like a there's just

02:19:04.000 --> 02:19:14.920
against Liquid and so that's going to be difficult for them. But let's go ahead and welcome in the coach, Mr. Gator himself from team Liquid Citadel in for our winners interview.

02:19:15.000 --> 02:19:19.200
First of all, it is good to have your buddy. How you doing? Good to see you again, man.

02:19:20.080 --> 02:19:21.320
Good to see you guys too. How you been?

02:19:23.040 --> 02:19:29.720
Oh, gosh, didn't tell. I've been a lot of fun watching you guys on your side, man. I got a million questions for you. It's weird seeing you without a hat.

02:19:29.720 --> 02:19:33.680
I feel like I've always just seen you have a hat on. But first, let me ask you that.

02:19:33.680 --> 02:19:39.040
You know, when you have so much talent on this roster, right, you guys have so many big names.

02:19:39.040 --> 02:19:43.600
How do you balance individual strengths while also playing as a cohesive unit?

02:19:43.600 --> 02:19:45.680
I think that's a lot of your job. That's a tough thing to do.

02:19:46.960 --> 02:19:51.040
Yeah, I think we, we have like a really, I think even really good team environment as a team.

02:19:51.040 --> 02:19:56.160
Everybody is like very self-critical, very critical of others. And it's like a very

02:19:56.160 --> 02:20:01.440
good open obviously communication system. So there's like kind of constant improvement.

02:20:01.440 --> 02:20:06.000
any time there's issues or problems, there's like instant trying to fix them, you know,

02:20:07.120 --> 02:20:12.000
this team isn't like toxic like a lot of other teams. It's not really like a tilting team.

02:20:12.000 --> 02:20:18.560
Everyone's very good, young, talented, like hardworking. So I think this is just kind of like

02:20:18.560 --> 02:20:26.880
a roster building differential for the most part. So yeah. Awesome. And coach Gator looking like

02:20:26.880 --> 02:20:32.080
like coach trustee in that regard I guess for you Gator, you know with this squad I think uh

02:20:32.080 --> 02:20:36.080
you know we we heard swamp gaming earlier say some stuff about you guys you know they were saying

02:20:36.080 --> 02:20:39.920
they were giving some compliments they said like you guys are probably the best team in the region

02:20:39.920 --> 02:20:44.320
and they were actually giving you a lot of credit um you know just to maybe throw them something

02:20:44.320 --> 02:20:48.560
that that way what do you have to say about swamp gaming and how they've looked in their group as

02:20:48.560 --> 02:20:53.840
well because obviously you guys are looking like top dogs so far in group B uh swamp bass gaming is

02:20:53.840 --> 02:20:57.840
pretty good um i think they are like the second team like they're probably the

02:20:57.840 --> 02:21:02.640
second best team um so like i i think it'll be a good match when we

02:21:02.640 --> 02:21:06.240
eventually play them uh they're they've been like a they've been like a team for

02:21:06.240 --> 02:21:09.520
a while and they have like progressively gotten better and better and better

02:21:09.520 --> 02:21:12.880
i think some of the players have like expanded the hero pool so i think that

02:21:12.880 --> 02:21:15.360
they actually are like a really good team and they're not like a free win at all

02:21:15.360 --> 02:21:21.600
so i definitely like respect them um the coaches you know he's a he's a

02:21:21.600 --> 02:21:28.600
character. So and then they do some crazy, they do a lot of crazy shit. So like you kind of don't really expect, you

02:21:28.600 --> 02:21:32.880
don't really know what to expect a lot of time for them. So yeah, I think it's, I think they're a good team.

02:21:34.840 --> 02:21:40.240
They are a good team. Hashtag fear the swamp is what they're going for from what I've heard. Now you as a coach, there's a

02:21:40.240 --> 02:21:45.840
lot of responsibility, especially when it comes to the picking band phase, which we sometimes see matchups one and

02:21:45.840 --> 02:21:51.760
lost just through the ban phase. How do you as a coach of this team prepare for that? Are you

02:21:51.760 --> 02:21:55.760
constantly involved? You're constantly checking on teams? Are you target banning for example?

02:21:56.880 --> 02:22:04.480
Yeah, we target ban. I legit takes like the lead on like all of our bands and stuff for the most

02:22:04.480 --> 02:22:10.480
part. He actually does generally does all of that. And then we me and the players will kind of like,

02:22:10.480 --> 02:22:14.400
you know, give feedback and help maybe in the side or we'll play devil's advocate for him.

02:22:14.400 --> 02:22:19.200
So he's kind of like our banner for the most part. He kind of does a lot of like our strategy stuff.

02:22:19.200 --> 02:22:25.200
So we kind of work together as like a coaching staff to just kind of make sure everything's done

02:22:25.200 --> 02:22:29.760
for the most part. So I feel like we we work really good together and we have like a pretty

02:22:29.760 --> 02:22:34.720
good system in place right now where I feel like we're always kind of ahead of the meta or ahead

02:22:34.720 --> 02:22:38.480
of the curb for the most part. So yeah, I've been very happy with that.

02:22:38.480 --> 02:22:45.440
I got a couple last questions that close at first. I know you with Nero a lot last year.

02:22:45.440 --> 02:22:48.960
I think such an unsung hero of this team because when you look at your band, you know phase,

02:22:48.960 --> 02:22:53.440
it's like, okay, you're at a cap, you can open up things, Paulie. Then you have their devil

02:22:53.440 --> 02:22:58.400
speedery and Cooper having, you know, gave it. But can you highlight Nero a little bit because

02:22:58.400 --> 02:23:02.000
we looked at his numbers last week. I mean, this guy's a stud in the strategy position.

02:23:02.000 --> 02:23:04.400
Obviously someone you've worked with for a while back even into year one.

02:23:04.400 --> 02:23:12.920
Yeah, Nero is very, very, very good. He's pretty underrated. He was kind of one of the

02:23:12.920 --> 02:23:16.880
people where he came from the other game. I don't know if I can even say that, you know

02:23:16.880 --> 02:23:20.640
what I mean? But he came from the other game, he's very good at that game. So he was kind

02:23:20.640 --> 02:23:26.160
of one of the people that we convinced to kind of come to this game. And obviously he's

02:23:26.160 --> 02:23:33.760
very good. He's mechanically gifted. He played DPS in Overwatch. So, you know, he's got like

02:23:33.760 --> 02:23:37.200
like the insane mechanics and then he's, you know, very smart.

02:23:37.200 --> 02:23:42.880
Um, and he's, he's kind of like a, like a veteran role on the team as he's very,

02:23:42.880 --> 02:23:46.000
he kind of stays very just like on the equilibrium.

02:23:46.000 --> 02:23:48.680
He doesn't, he doesn't get too amped up, doesn't get tilted.

02:23:48.680 --> 02:23:50.080
He's just always like steady.

02:23:50.280 --> 02:23:52.640
Uh, and I think that's really good to have players like that on a team.

02:23:52.640 --> 02:23:54.600
So good shout out to him for sure.

02:23:54.760 --> 02:23:57.640
He's kind of like, he's definitely one of our pillars for sharing the team.

02:23:59.360 --> 02:24:01.040
Man, David never changed.

02:24:01.040 --> 02:24:04.400
You know has it been to say one word and then jump swamp ass just like that

02:24:04.400 --> 02:24:08.400
But look at that you in the scene again. I know you guys have

02:24:09.200 --> 02:24:11.600
Nightmare and then you guys have yeah, we lost so you guys, you know

02:24:11.600 --> 02:24:14.240
I'm sure looking to walk in for those two to enjoy the win man

02:24:14.240 --> 02:24:17.840
Give everyone our you know love and and thanks for coming on appreciate you

02:24:18.640 --> 02:24:20.640
Thank you guys. See you guys later

02:24:21.520 --> 02:24:22.800
See you get it

02:24:22.800 --> 02:24:24.800
already that is coaching gator and

02:24:25.600 --> 02:24:28.960
Man always fun to have him back in the scene dog and Gaskin for sure

02:24:28.960 --> 02:24:33.520
And, you know, it's just cool to see how they measured up, you know, obviously swampy. There was a great question as well

02:24:33.920 --> 02:24:38.960
But it was cool to have those teams back to back, right? I mean gas can we get to see a really good comparison?

02:24:38.960 --> 02:24:45.020
Obviously some of the competition I think was a bit different, but still able to see the top two teams in most books in America

02:24:45.020 --> 02:24:51.160
I do think the further we get into not just preseason, but as we move into the next series as well

02:24:51.880 --> 02:24:55.360
These map selections are going to be so important

02:24:55.360 --> 02:24:59.760
We're noticing that teams are struggling on certain maps and modes to be particular,

02:24:59.760 --> 02:25:03.760
but there are going to be not there is such a wide selection of maps available that I do think

02:25:03.760 --> 02:25:07.680
you're going to be able to target teams and find their weaknesses. So I'm very intrigued to see how

02:25:07.680 --> 02:25:12.880
that develops as we move forward preseason. Yeah, for sure. I mean, I think when you look at some

02:25:12.880 --> 02:25:16.560
of what he highlighted, I mean, it's just cool that there's just not a weak point that he goes

02:25:16.560 --> 02:25:20.080
on there and they're playing as a cohesive unit, which is what my favorite question was to ask,

02:25:20.080 --> 02:25:23.200
because there's so much talent to be had. And we've seen that in years past y'all,

02:25:23.200 --> 02:25:28.120
We're just rocking through these games. We're three down two to go. Hopefully you guys have a great time

02:25:28.120 --> 02:25:30.560
It's just a good time to be a Marvel rivals player

02:25:30.560 --> 02:25:33.080
We're gonna reset let the players get in get ready

02:25:33.080 --> 02:25:37.680
We have a great one coming at you next energy shock versus fly quest don't go anywhere

02:25:37.680 --> 02:25:39.680
We're gonna take a quick break in the back of the action

02:28:53.200 --> 02:28:55.200
Huh

02:28:57.840 --> 02:28:59.840
Clear the way

02:29:02.960 --> 02:29:04.960
Disappear

02:30:23.200 --> 02:30:46.740
it.

02:30:46.940 --> 02:30:50.600
Well hello there and welcome

02:30:50.800 --> 02:30:52.340
back my friends. We've got

02:30:52.340 --> 02:31:12.340
I think this one couldn't surprise us. I know I know we have like us at 0 and 3 right now, but they have a lot. I mean the play for clearly to continue on there's much more than just the preseason right and roster changes all that so they've got to play for that and then energy shock is at a very interesting spot right because in the group of death.

02:31:12.340 --> 02:31:16.660
Let's start with you, dog. They went against the toughest two teams, essentially off the bat.

02:31:16.660 --> 02:31:19.460
They did 100 thieves. They won that, had the shock.

02:31:19.460 --> 02:31:21.940
Then it went against Swamp Gaming, got two owed.

02:31:21.940 --> 02:31:25.140
Now they sit in this kind of, all right, you got three more games left.

02:31:25.140 --> 02:31:27.140
It should be a bit easier for a rower from here.

02:31:28.020 --> 02:31:31.780
Yeah, this is kind of the interesting, like you mentioned, with a part of Group A, you know,

02:31:31.780 --> 02:31:37.460
like they have to obviously two-0 fly quest here to keep looking strong.

02:31:37.460 --> 02:31:40.260
But, you know, they have to, you know, make the rest of the games look good.

02:31:40.260 --> 02:31:44.740
Luckily for them, it looks like swamp gaming are going to 2-0 everybody, obviously there's

02:31:44.740 --> 02:31:50.460
one more game versus FlyQuest, but as long as that happens, it's kind of like a whitewash.

02:31:50.460 --> 02:31:55.020
It's like a wash over kind of a little bit because if everybody gets 2-0 by swamp gaming,

02:31:55.020 --> 02:31:57.300
okay, great, that's fine.

02:31:57.300 --> 02:32:01.140
But if we want to be that second seed, we have to keep winning.

02:32:01.140 --> 02:32:04.580
We got to keep getting these games back to back to back because, I mean, especially with

02:32:04.580 --> 02:32:09.740
100 Thieves and how they've looked so far, you got to feel confident so far, especially

02:32:09.740 --> 02:32:10.940
with the head to head, right?

02:32:10.940 --> 02:32:13.940
Because that could give you the edge over them moving forward.

02:32:13.940 --> 02:32:15.340
And maybe you even eliminate 100

02:32:15.340 --> 02:32:18.460
teams out of the playoffs just with that early win over them.

02:32:18.460 --> 02:32:21.860
Yeah, to try to delay how early you have to go against a one seed

02:32:21.860 --> 02:32:22.540
like swamp, right?

02:32:22.540 --> 02:32:24.420
Like that's why it's so important to get the seeding going.

02:32:24.420 --> 02:32:26.580
And obviously for them, they're looking like they easily

02:32:26.580 --> 02:32:29.140
can be the third team, second team up here, right?

02:32:29.140 --> 02:32:31.300
Take a look that we got FlyQuest in their roster.

02:32:31.300 --> 02:32:34.140
Now, we've talked a lot about this team, obviously.

02:32:34.140 --> 02:32:35.740
They're playing from across the pond.

02:32:35.740 --> 02:32:37.380
Some of them want people to come out here

02:32:37.380 --> 02:32:38.780
so that they can play all together.

02:32:38.780 --> 02:32:41.820
you know, it's just a

02:32:41.880 --> 02:32:43.320
it's just what we ask gator.

02:32:43.320 --> 02:32:44.820
We putting it all together as

02:32:44.820 --> 02:32:46.280
one and gas going to start

02:32:46.280 --> 02:32:46.820
with you, man, highlighting

02:32:46.820 --> 02:32:47.960
it. Obviously vest is a

02:32:47.960 --> 02:32:48.960
shining point. What else do

02:32:48.960 --> 02:32:50.760
you like in this like what

02:32:50.760 --> 02:32:52.460
like what's team? I do feel

02:32:52.460 --> 02:32:53.960
partly responsible for their

02:32:53.960 --> 02:32:54.960
performance thus far as I

02:32:54.960 --> 02:32:56.960
predicted them first, and it's

02:32:56.960 --> 02:32:58.460
my first cast the curse of

02:32:58.460 --> 02:32:59.460
Marvel. I was ignite and I'm

02:32:59.460 --> 02:33:00.960
sorry, everyone. It had to

02:33:00.960 --> 02:33:02.460
happen at some point, but I

02:33:02.460 --> 02:33:03.900
do think with time, like

02:33:03.900 --> 02:33:05.400
West will show us what they're

02:33:05.400 --> 02:33:06.400
made of, and I think we saw a

02:33:06.400 --> 02:33:07.400
little bit of that against the

02:33:07.400 --> 02:33:08.400
matchup of 100 thieves as well,

02:33:08.400 --> 02:33:13.200
obviously the delay that happened, which just kind of strung that match up out a little bit.

02:33:13.200 --> 02:33:16.800
FlyQuest demonstrated that they can actually go toe-to-toe with the team like 100 thieves.

02:33:16.800 --> 02:33:19.500
So there's no reason why they can't take down NRG Shock.

02:33:19.500 --> 02:33:23.100
I just think we need to see the strategist being a little bit more on top of things.

02:33:23.100 --> 02:33:27.000
There was a couple of times where strategists got caught out a little bit on the side of FlyQuest,

02:33:27.000 --> 02:33:29.900
maybe being too confident and pushing up a little bit too much.

02:33:29.900 --> 02:33:32.000
So hopefully they will be a little bit more reserved

02:33:32.000 --> 02:33:35.600
and allow some of that aggression to come out of their duelists instead.

02:33:35.600 --> 02:33:38.280
that for sure i mean dog you talk about you know in sprake out that was kind of

02:33:38.280 --> 02:33:41.360
a great one to see is takes more there's more than you know an i in team

02:33:41.360 --> 02:33:43.120
especially in speaking of

02:33:43.120 --> 02:33:46.160
you know that in what energy is they would do i think that the polar opposite

02:33:46.160 --> 02:33:49.540
i think they played as such a complete unit and they have a lot of

02:33:49.540 --> 02:33:52.960
i think you know shining stars from across old teams but also some you know

02:33:52.960 --> 02:33:56.120
core base that we saw in what was dreamland what do you like this energy

02:33:56.120 --> 02:33:57.560
shocking

02:33:57.560 --> 02:34:01.180
yeah i'd be a likely have a very diverse roster to pick from like that's

02:34:01.180 --> 02:34:03.920
kind of the big thing is uh... competition you know

02:34:03.920 --> 02:34:06.360
usually breeds the strongest players, I think.

02:34:06.360 --> 02:34:08.640
So the fact, oh my goodness, sorry,

02:34:08.640 --> 02:34:10.360
I'm just so excited for this matchup

02:34:10.360 --> 02:34:12.280
that I just burped like right up live on broadcast.

02:34:12.280 --> 02:34:14.840
But I think this energy roster,

02:34:14.840 --> 02:34:16.280
because it's such a big roster,

02:34:16.280 --> 02:34:18.600
I see you laugh over there, because it's because of this,

02:34:18.600 --> 02:34:20.040
that they're such a talented roster,

02:34:20.040 --> 02:34:21.280
because they picked up chuckles,

02:34:21.280 --> 02:34:23.440
they picked up fraud, they have, you know,

02:34:23.440 --> 02:34:25.600
these players that are in the wings,

02:34:25.600 --> 02:34:27.560
like waiting to play in trial,

02:34:27.560 --> 02:34:29.000
in these practices and scrims.

02:34:29.000 --> 02:34:31.200
And you could tell the reason why energy shocker

02:34:31.200 --> 02:34:34.960
in the position they are in being one to one to one and one is because they

02:34:34.960 --> 02:34:38.120
actually get the due diligence as a roster they scrimmed with all these

02:34:38.120 --> 02:34:40.600
players and they tried them out right like you can't just pick up players

02:34:40.600 --> 02:34:44.720
willy nilly you have to see them for yourselves in have the coaching staff and

02:34:44.720 --> 02:34:49.120
analysis to determine you know the actual best players through meritocracy

02:34:49.120 --> 02:34:51.720
more than anything and you can tell that's why energy shock are in the

02:34:51.720 --> 02:34:52.320
position they're in.

02:34:52.960 --> 02:34:55.640
That's a great breakdown. I actually appreciate that because when you look

02:34:55.640 --> 02:34:59.800
at it you know obviously someone like Wendell I think is a great kind of hidden

02:34:59.800 --> 02:35:06.240
and Jim, who plays really like one of the most important anchors of that Vanguard role,

02:35:06.240 --> 02:35:09.520
or sometimes there can be that weakness in there. But man, for me, it's been Sean. I

02:35:09.520 --> 02:35:14.920
think Chime has done against some of who we've put as like the top duelist in America. And

02:35:14.920 --> 02:35:18.760
I mean, he's come out on top of him and Delilah. It was this big matchup. I'll never forget

02:35:18.760 --> 02:35:23.560
Serebro, Kakoa, here we go. And Chime was hitting the most perfect shots. We've seen

02:35:23.560 --> 02:35:28.600
all the best duelists rise up to the Elsa ban for me, Gaskin. Want to see how Chime responds

02:35:28.600 --> 02:35:34.600
I do think they're multifaceted, but it's going to be interesting. Yeah, I think it's been interesting how it's developed with the Elsa

02:35:34.600 --> 02:35:40.600
Band as well because the question was, you know, is Gambit going to be more of a like a scary hero that you have to go up against? But

02:35:41.600 --> 02:35:50.600
Jewelers have a responsibility to output damage, right? That is the number one thing. And Elsa still is the most oppressive hero that exists in terms of damage output.

02:35:50.600 --> 02:35:58.600
I don't feel like you can allow it for anyone who is good at Elsa, and it seems like every team has that someone who is fantastic at Elsa.

02:35:58.600 --> 02:36:04.600
I think Gambit you can deal with. Elsa is a little bit more of a troublesome situation to find yourself in.

02:36:04.600 --> 02:36:08.600
So I do think that we're going to learn a lot in the bands here for both of the teams.

02:36:08.600 --> 02:36:14.600
Yeah, for sure. And taking it over to FlyQuest. Listen, I think that this team, they have not only people that have played at the top level,

02:36:14.600 --> 02:36:17.140
the game. And it's a little

02:36:17.140 --> 02:36:17.800
bit more like it's a little

02:36:17.800 --> 02:36:18.200
bit more like it's a little

02:36:18.200 --> 02:36:18.640
bit more like it's a little

02:36:18.640 --> 02:36:20.140
bit more like it's a little

02:36:20.140 --> 02:36:22.180
bit like some of the highest

02:36:22.180 --> 02:36:22.780
and most like intense matches

02:36:22.780 --> 02:36:23.480
that have been out there and

02:36:23.480 --> 02:36:24.180
now it's trying to put all the

02:36:24.180 --> 02:36:25.480
pieces together. When you look

02:36:25.480 --> 02:36:26.320
at a dive meta and you need to

02:36:26.320 --> 02:36:26.920
have things like great being,

02:36:26.920 --> 02:36:27.680
you know, that's where a lot of

02:36:27.680 --> 02:36:29.520
this identity, I think was

02:36:29.520 --> 02:36:30.920
formed for the team. The tape is

02:36:30.920 --> 02:36:32.560
out there at this point. Quite

02:36:32.560 --> 02:36:33.080
literally all over social media

02:36:33.080 --> 02:36:34.460
dogman like what you adjust

02:36:34.460 --> 02:36:35.120
to write, you stick with the

02:36:35.120 --> 02:36:38.400
original game planners like

02:36:38.400 --> 02:36:40.000
okay. We need tonight. Try to

02:36:40.000 --> 02:36:41.560
stick to some new strengths as

02:36:41.560 --> 02:36:44.560
we look forward and Oh, and

02:36:44.560 --> 02:36:51.560
different compositions to play and whether they've gotten good at and they had a close series, I think versus 100 these, for example.

02:36:51.560 --> 02:37:04.560
So there are some potential bright spots. I think that if they figure out their team cohesion, if players get used to the ping they're playing on and stuff, if you're on 100 something ping in this game, it's very hard.

02:37:04.560 --> 02:37:07.740
So just with that alone, I think just repetition,

02:37:07.740 --> 02:37:13.280
repetition, playing on hyping and kind of getting used to playing with each other is their strength in their way forward.

02:37:13.280 --> 02:37:16.260
But like you said, energy shock is a very tough opponent to overcome.

02:37:16.980 --> 02:37:23.900
Dallas, Oregon, Virginia ready. We are ready, my friends, for the matchup between FlyQuest and NRG Shock.

02:37:23.900 --> 02:37:27.400
It's match number four and we start off in the pick and ban phase. Take it away.

02:37:28.780 --> 02:37:34.380
Here goes. Go in, do it. Elsa immediately off the rip for bull squads and we're kind of determining and learning

02:37:34.560 --> 02:37:39.560
the overall sort of opinion on

02:37:39.560 --> 02:37:40.560
the meta for a lot of people

02:37:40.560 --> 02:37:42.560
and even after all of these

02:37:42.560 --> 02:37:43.560
Elsa changes, the nerfs, she

02:37:43.560 --> 02:37:44.560
still seems to be priority.

02:37:44.560 --> 02:37:45.560
Number one for a lot of these

02:37:45.560 --> 02:37:49.560
top squads. Last time we saw a

02:37:49.560 --> 02:37:52.560
fly quest protecting mantis and

02:37:52.560 --> 02:37:53.560
silo if I remember correctly as

02:37:53.560 --> 02:37:54.560
well, you can already seen they

02:37:54.560 --> 02:37:56.560
are hovering the silo. So

02:37:56.560 --> 02:37:57.560
perhaps that will come out or

02:37:57.560 --> 02:37:58.560
you just hope that maybe the

02:37:58.560 --> 02:38:00.560
band won't come through. But

02:38:00.560 --> 02:38:01.560
again, it depends how much

02:38:01.560 --> 02:38:02.560
research energy shock have done

02:38:02.560 --> 02:38:03.560
because we certainly saw how

02:38:03.560 --> 02:38:06.620
be especially alongside a Mantis as well.

02:38:06.620 --> 02:38:07.880
Already that happened today.

02:38:07.880 --> 02:38:10.360
Actually, in our first matchup of the day,

02:38:10.360 --> 02:38:12.720
Van Paul gonna get banned on both sides.

02:38:12.720 --> 02:38:14.800
That seems to be pretty traditional at this point as well.

02:38:14.800 --> 02:38:16.840
We've seen very little Van Paul today

02:38:16.840 --> 02:38:19.240
as Brog gets protected on the side of energy.

02:38:20.160 --> 02:38:21.920
Yeah, I think it makes sense based on what we've seen

02:38:21.920 --> 02:38:24.880
out of that character, just in terms of clutching up

02:38:24.880 --> 02:38:26.400
in so many fights where it feels like

02:38:26.400 --> 02:38:28.720
they're just, we're just losing them.

02:38:28.720 --> 02:38:30.560
But, you know, that Rogue protect,

02:38:30.560 --> 02:38:32.280
definitely going alongside the game,

02:38:32.280 --> 02:38:36.080
that they're going to have to

02:38:36.180 --> 02:38:38.180
make sense. The dare double

02:38:38.280 --> 02:38:40.180
band respect what energy shock

02:38:40.280 --> 02:38:42.180
could do or maybe to get their

02:38:42.280 --> 02:38:44.180
own one side of matchup, but

02:38:44.280 --> 02:38:46.180
it's a mirror to be across the

02:38:46.280 --> 02:38:48.180
board right now, guess. Yeah,

02:38:48.280 --> 02:38:50.180
the road gambit combo just too

02:38:50.280 --> 02:38:51.180
good to pass up here as

02:38:51.280 --> 02:38:52.180
invisible woman will be the

02:38:52.280 --> 02:38:54.180
last and final band. So what

02:38:54.280 --> 02:38:56.180
do fly quest have? Do they

02:38:56.280 --> 02:38:58.180
have something to make us

02:38:58.280 --> 02:38:59.180
think that they have what it

02:38:59.280 --> 02:39:00.180
takes to get through to

02:39:00.280 --> 02:39:02.180
playoffs? Remember if they lose

02:39:02.280 --> 02:39:04.280
the game. We're going to see

02:39:04.280 --> 02:39:06.280
the game. We're going to see

02:39:06.280 --> 02:39:08.280
the game. We're going to see

02:39:08.280 --> 02:39:10.280
when swamp gaming still left to

02:39:10.280 --> 02:39:12.280
play. Yeah, No, thank you. NLG

02:39:12.280 --> 02:39:13.280
shock have the chance to kind of

02:39:13.280 --> 02:39:14.280
bury them in this matchup, but

02:39:14.280 --> 02:39:16.280
fly quest. You just feel like

02:39:16.280 --> 02:39:17.280
there's still something there

02:39:17.280 --> 02:39:18.280
for them, and maybe that

02:39:18.280 --> 02:39:19.280
expectation is going to be

02:39:19.280 --> 02:39:21.280
there as well. We did see that

02:39:21.280 --> 02:39:22.280
glimmer of hope during the

02:39:22.280 --> 02:39:23.280
hundred thieves matchup, but

02:39:23.280 --> 02:39:26.280
they need to try and elevate

02:39:26.280 --> 02:39:28.280
from that. Absolutely. Let's see

02:39:28.280 --> 02:39:30.280
if they can starting off on

02:39:30.280 --> 02:39:31.280
this domination map that we

02:39:31.280 --> 02:39:33.880
Can they start coming back in this group

02:39:33.880 --> 02:39:36.520
where things have just had a horrific start?

02:39:36.520 --> 02:39:38.800
Like it's been tough for them online,

02:39:38.800 --> 02:39:42.800
but Star-Lord got through in that rogue gambit stuff

02:39:42.800 --> 02:39:44.600
that is always available.

02:39:44.600 --> 02:39:45.920
So let's see what happens.

02:39:45.920 --> 02:39:47.680
If I quest, can they show us some life?

02:39:47.680 --> 02:39:50.280
I mean, they did last week at the very end of the week,

02:39:50.280 --> 02:39:51.640
but it's as cozy mentioned earlier too,

02:39:51.640 --> 02:39:54.440
Chime has looked great so far throughout.

02:39:54.440 --> 02:39:56.120
Apparently he's good at White Fox too,

02:39:56.120 --> 02:39:58.880
so this energy squad is definitely not an easy team

02:39:58.880 --> 02:40:00.880
to keep an eye out on the

02:40:00.880 --> 02:40:02.880
energy shock as well. Once the

02:40:02.880 --> 02:40:04.880
region Royal flush comes through,

02:40:04.880 --> 02:40:06.880
Star Lord turns into an absolute

02:40:06.880 --> 02:40:08.880
beast of destruction. Not going to

02:40:08.880 --> 02:40:10.880
have that on the side for fly

02:40:10.880 --> 02:40:12.880
quest, though, but of course, both

02:40:12.880 --> 02:40:14.880
teams are going to be running. Rogue

02:40:14.880 --> 02:40:16.880
alongside the gambit for that

02:40:16.880 --> 02:40:18.880
team up. And already we're going

02:40:18.880 --> 02:40:20.880
to see a little bit of just a

02:40:20.880 --> 02:40:22.880
back and forth here. A lot of

02:40:22.880 --> 02:40:24.880
poke down on the side of the

02:40:24.880 --> 02:40:29.120
And already we're gonna see a little bit of just a back and forth here a lot of poke damage

02:40:29.120 --> 02:40:32.880
No one being too aggressive no diving at the moment window considering it on the thing

02:40:32.880 --> 02:40:37.580
But of course you have Hulk on the other side so both biting their time waiting for the moment and now we get the jump

02:40:38.680 --> 02:40:40.680
Let's see if Melio could hit those shots

02:40:41.440 --> 02:40:45.000
On to back line just kind of free farming it looks like over there, too

02:40:45.000 --> 02:40:50.940
So has been relatively uncontested. I'm surprised that he's not being marked by basically anybody that is building up straddles

02:40:50.940 --> 02:40:55.240
playing it slow. Right now FlyQuest are actually the ones closer towards that

02:40:55.240 --> 02:40:58.380
Phoenix, Ensign, and Ferno velocity close to that invisible boundary, so all the

02:40:58.380 --> 02:41:03.300
dark was so low after diving in, but cooldowns used. Back up also by the way

02:41:03.300 --> 02:41:06.880
energy have claimed that objective first, so they still in control. They also go

02:41:06.880 --> 02:41:09.960
aggressive with the invisible boundary if they want, but they know they don't

02:41:09.960 --> 02:41:13.560
only have to just yet, meanwhile the triple Vanguard competition, they're

02:41:13.560 --> 02:41:16.320
getting ready to all plush it upon. Here comes that Ensign, and Ferno with

02:41:16.320 --> 02:41:19.760
with Melio not able to find a KO through that.

02:41:19.760 --> 02:41:22.880
Too much help will help pull the chunk through

02:41:22.880 --> 02:41:23.840
on the side of NRG.

02:41:23.840 --> 02:41:25.520
They're focused on the foot, but they lose Renko

02:41:25.520 --> 02:41:27.280
in the back, the vest, who win aggressive.

02:41:27.280 --> 02:41:28.480
Melio's there with the follow up,

02:41:28.480 --> 02:41:30.240
and they might have anchored a little bit too hard

02:41:30.240 --> 02:41:32.680
on the inside angle because FlyQuest

02:41:32.680 --> 02:41:34.920
had actually won the first fight.

02:41:34.920 --> 02:41:36.760
Yeah, great patience from FlyQuest as well.

02:41:36.760 --> 02:41:38.440
Naturally, NRG got the point first,

02:41:38.440 --> 02:41:40.920
having things to kind of bully them off the point,

02:41:40.920 --> 02:41:42.640
made they were able to steal it away, as you say,

02:41:42.640 --> 02:41:45.120
but then in terms of actually sustaining damage,

02:41:45.120 --> 02:42:02.120
like West just had a little bit more available to them. The Phoenix was doing a lot of work as well with a bit of grouping happening on the side of energy. So they have to be careful of that. They want to group too much. So the a we damage really hurts you. But now like West just trying to pin back energy and not let them out here. Magneto leaning the charge.

02:42:02.120 --> 02:42:07.720
the back line. It's a good

02:42:07.820 --> 02:42:09.520
point. All right. Here comes

02:42:09.620 --> 02:42:11.120
best towards the back line

02:42:11.220 --> 02:42:13.220
dives immediately on to the

02:42:13.320 --> 02:42:14.720
kids. Good bye, Renko. Okay

02:42:14.820 --> 02:42:15.920
Goodbye. Another one best

02:42:16.020 --> 02:42:17.020
just absolutely putting carry

02:42:17.120 --> 02:42:19.020
pants on people talk about

02:42:19.120 --> 02:42:20.020
this guy being an insane player

02:42:20.120 --> 02:42:21.020
for like less. And that's

02:42:21.120 --> 02:42:22.020
exactly why it just removes

02:42:22.120 --> 02:42:24.020
the old charge in that fight.

02:42:24.120 --> 02:42:26.020
Another wins for flight West.

02:42:26.120 --> 02:42:28.020
And that would look pretty easy

02:42:28.120 --> 02:42:29.020
didn't it? And it starts with

02:42:29.120 --> 02:42:30.020
someone just leading that

02:42:30.120 --> 02:42:31.020
charge, but also having the

02:42:31.020 --> 02:42:35.340
person starts to push and the rest don't follow. They all seem to be working in tandem at the moment

02:42:35.340 --> 02:42:38.940
and NRG Shock need to find a way round. They're gonna probably go for a similar approach here.

02:42:38.940 --> 02:42:41.900
If they're going to bully their way through, they do have ultimates to work with.

02:42:42.940 --> 02:42:47.740
It's Helios, Mark and Affleck. Here comes that Meteor. Actually, it's Medara to dive deep on a can

02:42:47.740 --> 02:42:51.820
who had that gambit. Ultimate, the Ragey Roof Watch was available, but here comes Jolly on the

02:42:51.820 --> 02:42:56.860
backside. Velocity goes down. Can he find any more Meteor from Snickers? They're gonna find a KO

02:42:56.860 --> 02:42:59.180
through it. It looks like the answer is yes. Rinko trades up the best there with another

02:42:59.180 --> 02:43:02.140
on the wall on the stinker so it's back and forth scrappy at the current moment

02:43:02.140 --> 02:43:05.420
which favors fly quest that looks like although Madara with the ultimate pop

02:43:05.420 --> 02:43:08.500
tries to find at least something maybe gets rid of some old charge on the

02:43:08.500 --> 02:43:10.940
front line as well but everybody backed up radio flush still available didn't

02:43:10.940 --> 02:43:14.420
get connected on by the rogue of the other team but when this can you want to

02:43:14.420 --> 02:43:18.100
pop it do they even need to window falls low has to back up for now points

02:43:18.100 --> 02:43:22.380
don't control fly quest but is energy gonna get any form of stabilization on

02:43:22.380 --> 02:43:25.580
the point they chop they chop in with an invisible boundary aggressive one

02:43:25.580 --> 02:43:31.260
towards the side of FlyQuest, but is there gonna be a KO found by Melio with the N song and Furno?

02:43:31.260 --> 02:43:37.180
No, it looks like the answer is nothing for now, as NRG has to keep backing away at the current moment.

02:43:37.180 --> 02:43:41.180
Deal with Jolly finally going a little bit too aggressive, that could be a pick off they

02:43:41.180 --> 02:43:44.300
desperately need to, but Melio again on the flight, maybe able to find two, maybe on the

02:43:44.300 --> 02:43:47.500
velocities, another one, nope didn't hit the last shot, but it doesn't matter because Bess has just

02:43:47.500 --> 02:43:53.900
been going off in the sky, that's a win for FlyQuest on round number one. Just when you thought NRG

02:43:53.900 --> 02:43:57.840
you can see that. You can see

02:43:57.840 --> 02:43:58.440
that the energy is done enough.

02:43:58.440 --> 02:43:59.840
They get that initial pick. You

02:43:59.840 --> 02:44:01.840
see whole go down, but then in

02:44:01.840 --> 02:44:03.840
the feed. Suddenly you see him

02:44:03.840 --> 02:44:05.840
dropping like flies because

02:44:05.840 --> 02:44:07.880
again, the flank was perfect

02:44:07.880 --> 02:44:09.880
from fly quest and it has been

02:44:09.880 --> 02:44:10.880
executed. Excellently from them.

02:44:10.880 --> 02:44:11.880
They had a game plan going into

02:44:11.880 --> 02:44:12.880
that one. Jolly, leading the

02:44:12.880 --> 02:44:13.880
charge onto whole cause really

02:44:13.880 --> 02:44:15.880
making a difference, but there's

02:44:15.880 --> 02:44:17.880
on the road just being able to

02:44:17.880 --> 02:44:19.880
bully their way through and

02:44:19.880 --> 02:44:20.880
take down energy who really

02:44:20.880 --> 02:44:22.880
struggled to deal with the

02:44:22.880 --> 02:44:30.080
You can see window contemplating switching over to Venom here, which I don't really blame him Venom a little bit better at diving in than thing.

02:44:30.080 --> 02:44:36.280
Thing obviously good at kind of bullying players out of a point, but Venom is more likely to get that KO.

02:44:36.280 --> 02:44:38.880
So we'll have to see whether this change can really help NRG.

02:44:40.080 --> 02:44:48.080
Great points. You know, for energy, I'm curious, you know, they're playing the triple composition, the triple Vanguard comp and just kind of let Melio free farm on the right side.

02:44:48.080 --> 02:44:53.760
talked about a gask i think that was uh interesting to say the least i let a phoenix farm that long

02:44:53.760 --> 02:45:00.000
chai i'm going to go over to the phoenix of his own which is i think a difference um based on every

02:45:00.000 --> 02:45:04.880
other series we've seen so far so that's a unique take on it and we go into the second brown which is

02:45:04.880 --> 02:45:11.040
a little bit more open as stickers looks for a potential grab to his team i do think many who

02:45:11.040 --> 02:45:16.880
has to be careful here now with the venom in action when you do have a lot of poke damage on the other

02:45:16.880 --> 02:45:22.080
side sometimes you do have to try and counter it with a big old chunky dive that can happen there

02:45:22.080 --> 02:45:26.240
is a jump in jolly going to take the initial fight and now you're going to see renko also being

02:45:26.240 --> 02:45:31.120
more than prepared to help us some damage here on the strategist but now two old tops on the side

02:45:31.120 --> 02:45:36.720
of fly quest to try and counter but the chaos are going in favor of nrg it did not matter from

02:45:36.720 --> 02:45:41.840
fly quest it has not helped them and the early fight going to go in favor of nrg shock get a

02:45:41.840 --> 02:45:47.920
bit of read by shock in that fight, deal with flyquests, engage with vests, unfortunately just

02:45:47.920 --> 02:45:52.640
too much space to cover for him in that fight. Now, in this next one they have the Insung Infernal,

02:45:52.640 --> 02:45:57.760
they have 11 more to go aggressive, Jolly gets staggered as well. I'm curious if they're going

02:45:57.760 --> 02:46:02.640
to stick on this Hulk throughout as, at the current moment, it feels like there's a little more

02:46:02.640 --> 02:46:09.520
focus towards him with that Wolverine Phoenix. The Hop Break is going to be available for

02:46:09.520 --> 02:46:13.360
to be the first one to get off

02:46:13.360 --> 02:46:14.960
with that heartbreak that was

02:46:14.960 --> 02:46:15.960
talking about coming through.

02:46:15.960 --> 02:46:16.960
And now fly quest have to

02:46:16.960 --> 02:46:17.960
respond with one of their own

02:46:17.960 --> 02:46:19.160
meteor and does connect.

02:46:19.160 --> 02:46:20.960
Velocity has gone down and

02:46:20.960 --> 02:46:22.200
fly quest have the openers.

02:46:22.200 --> 02:46:23.400
They have the advantage and

02:46:23.400 --> 02:46:25.600
energy shock on the back foot.

02:46:25.600 --> 02:46:26.760
It's great work from them so

02:46:26.760 --> 02:46:28.160
far from black Western that

02:46:28.160 --> 02:46:29.200
reengaged his.

02:46:29.200 --> 02:46:30.200
Case of play changed for

02:46:30.200 --> 02:46:31.200
the first time in a while.

02:46:31.200 --> 02:46:32.200
But it's a great opportunity

02:46:32.200 --> 02:46:33.200
for the players to be able to

02:46:33.200 --> 02:46:34.200
do that.

02:46:34.200 --> 02:46:35.200
And it's a great opportunity

02:46:35.200 --> 02:46:36.200
for the players to be able to

02:46:36.200 --> 02:46:37.200
do that.

02:46:37.200 --> 02:46:38.200
But it's a great opportunity

02:46:38.200 --> 02:46:39.200
for the players to be able to

02:46:39.200 --> 02:46:44.400
changed, flipped on its head, and now for FlyQuest, pretty excellent fight, you know,

02:46:44.400 --> 02:46:45.400
can to keep it up, right?

02:46:45.400 --> 02:46:49.600
They used that flush, the flush you mentioned, they used the Meteor M. How does this go moving

02:46:49.600 --> 02:46:50.600
forward, right?

02:46:50.600 --> 02:46:54.360
It seems like both of these rogues are kind of struggling at the current moment, but it's

02:46:54.360 --> 02:46:56.000
a bit of a more open map, so it makes sense.

02:46:56.000 --> 02:47:00.200
Snickers, by the way, over to his Psylocke, which is a hero that we've definitely seen

02:47:00.200 --> 02:47:04.480
him on in the past, but without the Mantis, I'm kind of curious how this plays out also

02:47:04.480 --> 02:47:05.800
with the Daredevil band.

02:47:05.800 --> 02:47:09.080
That's impact is a thing, very early end song, Inferno towards the back angle.

02:47:09.080 --> 02:47:13.720
Bounds he forced for sure. Oh counter-ansom in Pernault, Gorda Ken. He got the ignition

02:47:13.720 --> 02:47:17.960
sparks onto him and he's going to get taken out. Nice job by time to mark him before flying

02:47:17.960 --> 02:47:21.880
in with that inside. Now Jolly tried to trade it but they already lost Melio. Window trying

02:47:21.880 --> 02:47:26.520
to find something on the back angle. Oh my goodness almost dies. No, actually does so. Too far to go

02:47:26.520 --> 02:47:32.120
and travel under the seas in that case. But Renko on the Jolly, even though you found one,

02:47:32.120 --> 02:47:36.760
it's not enough for the side. A fly quest that looks like, as the staggered chaos come out,

02:47:36.760 --> 02:47:38.760
the game. You can't get

02:47:38.760 --> 02:47:39.760
the game. You can't get the

02:47:39.760 --> 02:47:40.760
game. You can't get the game

02:47:40.760 --> 02:47:42.760
without energy shock. Clean up

02:47:42.760 --> 02:47:44.760
like what? I think if you're

02:47:44.760 --> 02:47:45.760
going to pop the inside

02:47:45.760 --> 02:47:47.760
inferno, you need to be

02:47:47.760 --> 02:47:48.760
connecting with someone and

02:47:48.760 --> 02:47:49.760
getting at least one KO.

02:47:49.760 --> 02:47:50.760
Otherwise it just it's for

02:47:50.760 --> 02:47:51.760
what it's for nothing in the

02:47:51.760 --> 02:47:53.760
end. And the council is

02:47:53.760 --> 02:47:54.760
perfect on the other side to

02:47:54.760 --> 02:47:55.760
be able to take down 10. A

02:47:55.760 --> 02:47:56.760
little bit of aggression

02:47:56.760 --> 02:47:57.760
coming through now. The care

02:47:57.760 --> 02:47:58.760
will be found on to Melio, so

02:47:58.760 --> 02:47:59.760
we are going to see trying to

02:47:59.760 --> 02:48:00.760
get that initial and like

02:48:00.760 --> 02:48:01.760
rest of going to be in again,

02:48:01.760 --> 02:48:04.760
a two player disadvantage now

02:48:04.760 --> 02:48:05.760
as energy shock have really

02:48:05.760 --> 02:48:09.900
to the fight and that will just slowly add up to the time they're having. Of course,

02:48:09.900 --> 02:48:14.520
FlyQuest were leading initially up to the 70% now, so it's not all doom and gloom just yet

02:48:14.520 --> 02:48:18.080
for FlyQuest, but they do have to be mindful of some of these staggered pushes here.

02:48:18.080 --> 02:48:24.120
They TP'd in just to stall at the point and, you know, at least they get up there raising

02:48:24.120 --> 02:48:28.880
real flush to get up the sidewalk ultimate for FlyQuest. I'm sure they feel not too shabby

02:48:28.880 --> 02:48:32.280
about that, but it's a matter of what they do in this fight, right? Tuzi, by the way,

02:48:32.280 --> 02:48:35.880
going over to the Angela, going back to their triple composition.

02:48:35.880 --> 02:48:39.200
They did it in the previous map, except what the Angel is, a bit of a difference maker.

02:48:39.200 --> 02:48:43.640
And also, they're not being on the triple strat of this comp just to play with Melio

02:48:43.640 --> 02:48:44.800
on this Phoenix.

02:48:44.800 --> 02:48:45.800
But what can he do?

02:48:45.800 --> 02:48:47.760
Look for Stinkers, who backs away.

02:48:47.760 --> 02:48:49.120
Tuzi caught out on the right side.

02:48:49.120 --> 02:48:50.120
Oh no.

02:48:50.120 --> 02:48:54.320
That's a brutal start for FlyQuest, who, you know, had ultimates going into this fight.

02:48:54.320 --> 02:48:55.320
That tries to go too far.

02:48:55.320 --> 02:48:59.280
He goes down as well, and trying to make a play, Result's in nothing now, 5% away.

02:48:59.280 --> 02:49:00.280
They don't have portal.

02:49:00.280 --> 02:49:06.120
touch last second can even do so at 3%. Everybody's getting stagger KO'd by time and crew. It's done.

02:49:06.120 --> 02:49:11.640
Energy Shock have won this round on Burned the Chala versus FlyQuest.

02:49:11.640 --> 02:49:16.440
Yeah, tie this up, send this to a third round then. From FlyQuest it looked like it was all

02:49:16.440 --> 02:49:20.360
smooth sailing initially, but definitely showed a little bit more containing and holding that

02:49:20.360 --> 02:49:24.600
point in the second round. NRG doing very well to get those initial picks to really give them

02:49:24.600 --> 02:49:29.480
the advantage time and time again. You saw the switch over to Angela, but then the hard focus

02:49:29.480 --> 02:49:34.120
just came out sometimes if you're flying around as Angela and you you're not in the sight line of

02:49:34.120 --> 02:49:38.920
your strategist you can be just ripped from the map and that's exactly what energy shock we're able

02:49:38.920 --> 02:49:45.720
to do now energy i can have a slightly better all economy three available one not far off a fly

02:49:45.720 --> 02:49:50.840
quest sure they're close to three as well for themselves uh i guess the rage of royal flush

02:49:50.840 --> 02:49:55.400
soon to be available for ken could be the difference maker in this early engagement for fly quest

02:49:55.400 --> 02:50:00.400
But the fact that energy shock have defensive ultimates available for them as well, particularly in velocity,

02:50:00.400 --> 02:50:05.400
maybe just maybe they can hold off that initial push and get control of this point to begin with.

02:50:05.400 --> 02:50:11.400
You know, let's see if Chime can kind of do what he did before with those sparking gauges committed by him.

02:50:11.400 --> 02:50:16.400
The flight quest side, I mean, they're trying to figure out something with 2Z, but this is going to be very fast push, it looks like.

02:50:16.400 --> 02:50:19.400
I mean, 3, 2, 1, go. And so I'm in Furno, plus Madara's ultima.

02:50:19.400 --> 02:50:21.400
The backside tries to negate anything flight quest could do.

02:50:21.400 --> 02:50:24.400
No KO's just yet. Can't come back with the peel on Madara though.

02:50:24.400 --> 02:50:29.140
The game they taking now. Oh, the interest. Yes. Nice job on the disengaged invisible woman boundary

02:50:29.140 --> 02:50:34.720
Very visible boundary from the visible woman velocity is not going to save anybody towards the point child goes down to and they came back

02:50:34.720 --> 02:50:39.180
Disengaged it looks like they just found those targets one by one with our with the portal though

02:50:39.180 --> 02:50:40.720
So the first flight not going to be over just yet

02:50:40.720 --> 02:50:44.480
But in song inferno still going to be here for fly quests unless we got picked off here mid fight

02:50:44.640 --> 02:50:49.540
This has been a great swap over to Magneto by the way is to see finds to towards the point portal going to be a little bit late

02:50:49.540 --> 02:50:52.260
but not taken yet from NRG.

02:50:52.260 --> 02:50:53.700
Maybe they could force some ultimates out

02:50:53.700 --> 02:50:56.500
or try to clutch up with a gambit ult or something.

02:50:56.500 --> 02:50:58.980
But right now they're just staggering in one after another.

02:50:58.980 --> 02:51:00.340
Now the gambit ult from Renko.

02:51:00.340 --> 02:51:01.060
That's interesting.

02:51:01.060 --> 02:51:02.180
They try to come in with a piece of the beast,

02:51:02.180 --> 02:51:03.940
try to find some KO's afterwards.

02:51:03.940 --> 02:51:05.620
Matt kind of breaking in the background,

02:51:05.620 --> 02:51:07.060
but nobody goes down to the anti.

02:51:07.060 --> 02:51:08.020
Not enough follow ups out there

02:51:08.020 --> 02:51:09.220
after they lost Madara earlier.

02:51:09.220 --> 02:51:10.580
End song inferno with the peel as well.

02:51:10.580 --> 02:51:11.620
Jolly to find Chime.

02:51:12.340 --> 02:51:14.500
Great work from FlyQuest in that fight

02:51:14.500 --> 02:51:17.220
to remove NRG shock actually as they've taken out two.

02:51:17.220 --> 02:51:21.160
to get into the game. And I

02:51:21.160 --> 02:51:23.160
think that's a tough one for

02:51:23.160 --> 02:51:24.160
energy shock, saving the rage

02:51:24.160 --> 02:51:26.160
and royal flesh and then trying

02:51:26.160 --> 02:51:28.160
to use it to stop the initial

02:51:28.160 --> 02:51:30.160
grab of the point. You thought

02:51:30.160 --> 02:51:32.160
it. In theory should work, but

02:51:32.160 --> 02:51:34.160
fly quest too good on their

02:51:34.160 --> 02:51:36.160
defensive side able to just

02:51:36.160 --> 02:51:37.160
sustain and heal their way

02:51:37.160 --> 02:51:38.160
through the damage that was

02:51:38.160 --> 02:51:39.160
coming out on the side of

02:51:39.160 --> 02:51:41.160
energy shock as well. And now

02:51:41.160 --> 02:51:43.160
energy are going to be behind

02:51:43.160 --> 02:51:45.160
on that gambit ultimate kind of

02:51:45.160 --> 02:51:47.160
economy here. And we really

02:51:47.160 --> 02:51:51.560
and find the extra little bit of damage and we'll find the initials. Well, Anochi's shot

02:51:51.560 --> 02:51:55.880
get one and swell, make it two and three are down on the side of FlyQuest, so surely Anochi's

02:51:55.880 --> 02:51:59.240
shot can clean this one up. It looks like the answer is going to be yes as Chai finishes off

02:51:59.240 --> 02:52:04.360
Milio and now FlyQuest on the back foot. If the target focus is just a little bit off for FlyQuest's

02:52:04.360 --> 02:52:07.960
side, though Windo goes down, points don't control, too, as he's coming up with the portals.

02:52:08.600 --> 02:52:13.160
So they might have a shot here potentially. Two Windo finds still as Jolly gets staggered out.

02:52:13.160 --> 02:52:16.680
Deng got hard over on last fight by the way. It was a tough fight for him.

02:52:16.680 --> 02:52:19.960
Falls back all the way to the health pack side by the way as

02:52:19.960 --> 02:52:23.160
real quick swaps back and forth to make sure he can get back into that hulk form

02:52:23.160 --> 02:52:27.240
through the portal. So fly quest still in control right now. Energy shock it was a

02:52:27.240 --> 02:52:31.560
decent fight but could not get the KO's. Yeah very surprising actually with

02:52:31.560 --> 02:52:33.800
those initial KO's you thought that energy shock

02:52:33.800 --> 02:52:37.240
should be able to just bully fly quest off the point but actually it was jolly

02:52:37.240 --> 02:52:40.760
on the hulk who was doing all of the bullying and ensuring that no one was

02:52:40.760 --> 02:52:44.680
going to be able to take that away from them and just being very impressive and taking them down as

02:52:44.680 --> 02:52:49.880
Velocity is going to fall first, followed by Windo and Renko, and FlyQuest on fire right now.

02:52:49.880 --> 02:52:55.640
Are NRG shot going to give this one up? They might. I mean, the portal play isn't going to be here

02:52:55.640 --> 02:53:01.480
either for them. I mean, 90% of the port. You saved Gambit all. Finally, that kind of stacker

02:53:01.480 --> 02:53:03.960
from earlier. We have somebody hiding in the height, by the way, tried to touch the last

02:53:03.960 --> 02:53:08.040
second. It's the Sylocke after using Invis. If they didn't even get the touch, it looks at the

02:53:08.040 --> 02:53:10.200
The answer is yes, back to the health pack side.

02:53:10.200 --> 02:53:12.200
Renko with the ultimate onto the right.

02:53:12.200 --> 02:53:14.600
I'm aduling that hit by a time nice shot on the Zellos

02:53:14.600 --> 02:53:15.440
who's caught on a position.

02:53:15.440 --> 02:53:17.080
Jolly does find Renko though.

02:53:17.080 --> 02:53:18.760
The game it removed is big,

02:53:18.760 --> 02:53:19.880
but do we have any other ult for the side

02:53:19.880 --> 02:53:21.240
of Energy Shock's side?

02:53:21.240 --> 02:53:22.440
Window trades out to Z.

02:53:22.440 --> 02:53:23.840
Ultimate's still available for FlyQuest.

02:53:23.840 --> 02:53:25.120
I mean, they were holding onto ult,

02:53:25.120 --> 02:53:27.880
but haven't been able to use him, use them rather.

02:53:27.880 --> 02:53:30.400
And Energy Shock actually the ones to win

02:53:30.400 --> 02:53:32.720
in the overarching scheme of things.

02:53:32.720 --> 02:53:34.480
How many times so far this pre-season

02:53:34.480 --> 02:53:36.800
have we seen 99% go to overtime

02:53:36.800 --> 02:53:40.180
And then finally, the opposing team just gets that push.

02:53:40.180 --> 02:53:42.800
Sometimes you just need that back against the wall mentality

02:53:42.800 --> 02:53:44.680
of it's do or die here.

02:53:44.680 --> 02:53:46.720
And NRG Shock just kind of saved those ults

02:53:46.720 --> 02:53:49.200
for the perfect time, and were able to now gain control.

02:53:49.200 --> 02:53:51.560
So for FlyQuest, they do have two ults available to them

02:53:51.560 --> 02:53:53.560
as well, but NRG Shock could stay the same.

02:53:53.560 --> 02:53:55.200
Freedom charge available for WINDOW.

02:53:55.200 --> 02:53:57.280
Maybe we'll create a little bit of space for Chime and Stinkers

02:53:57.280 --> 02:53:59.160
to do some damage to the back line.

02:54:00.400 --> 02:54:03.280
So what happens is FlyQuest, already getting Jolly

02:54:03.280 --> 02:54:05.620
into Bruce Banner form early.

02:54:05.620 --> 02:54:10.220
That's a nice pick from Badara and a bit of an interesting position from Majali.

02:54:10.220 --> 02:54:14.220
It seems like this team's a bit slow to follow up on him at occasions,

02:54:14.220 --> 02:54:15.320
but now they're just going to back up for now.

02:54:15.320 --> 02:54:16.820
They're just going to wait for him to come back from the spawn.

02:54:16.820 --> 02:54:19.820
So already a first fight win for energy in that case,

02:54:19.820 --> 02:54:21.720
and Melyos is waiting for his hold to come back.

02:54:25.820 --> 02:54:28.920
Flyquest now, just grouping up, waiting, fighting their time,

02:54:28.920 --> 02:54:32.520
but now you can see a lot of ultimates just going to be exchanged here

02:54:32.520 --> 02:54:35.320
to try and get that initial pick, but no one's going down just yet.

02:54:35.320 --> 02:54:37.320
And now the Freedom Charge will happen.

02:54:37.320 --> 02:54:39.880
Shot though, Freedom Charge is into instant death.

02:54:39.880 --> 02:54:41.920
It might have been just a panic, oh, I don't know.

02:54:41.920 --> 02:54:43.680
But either way, FlyQuest were able to stay alive,

02:54:43.680 --> 02:54:44.920
Ken now goes down on the other side,

02:54:44.920 --> 02:54:48.480
Sinkus falls, and FlyQuest might have just done enough to it.

02:54:48.480 --> 02:54:51.000
They might have found me nice job to take out the cap,

02:54:51.000 --> 02:54:53.760
counter, and something for no too late.

02:54:53.760 --> 02:54:55.880
Tuesday's 1xB, Zelo's there with the heals,

02:54:55.880 --> 02:55:00.280
Jolly came back into the 4 minutes.

02:55:00.280 --> 02:55:01.760
Best takes down one, same thing with another,

02:55:01.760 --> 02:55:02.880
Sinkus tries to trade it back.

02:55:02.880 --> 02:55:04.320
Zelo's down, so is Melio.

02:55:04.320 --> 02:55:08.160
in the neutral with the portal play from window. I mean they're still here Meteor. I'm from 2Z.

02:55:08.160 --> 02:55:12.080
Is he gonna find him? He's at the point. They have no time left by the way. Black West still in control

02:55:12.080 --> 02:55:16.320
at the current moment. Ken, nice job to follow up on the speakers who's been in nuisance

02:55:16.320 --> 02:55:19.680
for this side outside of the portal. Reiko goes down as well to fly quest

02:55:19.680 --> 02:55:23.920
as they've claimed that point in the stolen overtime. Jeff from Velocity doesn't eat anything.

02:55:23.920 --> 02:55:28.800
Unfortunately, his mouth is empty. Window comes back with his own portal though. Rather,

02:55:28.800 --> 02:55:33.280
you have Melio on his side. So they have man advantage currently over the side of Ana or

02:55:33.280 --> 02:55:37.840
G is chimed, gets double pawned by Ken again. Who will just do everything himself? It looks like Ken

02:55:37.840 --> 02:55:42.160
has found two in this fight by himself. On to speakers who's come back on the Wolverine,

02:55:42.160 --> 02:55:48.000
but the thing fists are too much from Jolly as Windu and Madora both fall. Then FlyQuest in overtime

02:55:48.000 --> 02:55:53.840
just one after another get multiple KO's. Energy shock or stuffed. Bernard Chala is FlyQuest,

02:55:53.840 --> 02:56:00.080
snapped her up 1-0. Jolly just started to ground and pound as FlyQuest are able to just about

02:56:00.080 --> 02:56:03.880
that one out and I think they

02:56:03.980 --> 02:56:04.980
would have been very disappointed

02:56:05.080 --> 02:56:06.080
had they thrown that one away

02:56:06.180 --> 02:56:07.080
considering they've been able to

02:56:07.180 --> 02:56:10.080
get to 99 previously, but have

02:56:10.180 --> 02:56:12.080
to give a lot to Ken on Gamber as

02:56:12.180 --> 02:56:13.080
well. Not only just being there

02:56:13.180 --> 02:56:14.080
for the rest of the team as the

02:56:14.180 --> 02:56:15.080
strategist as you are, but

02:56:15.180 --> 02:56:16.080
individually matching up

02:56:16.180 --> 02:56:18.080
impressively against those who

02:56:18.180 --> 02:56:20.080
tried to take him down. So fly

02:56:20.180 --> 02:56:22.080
quest. Take the lead here in this

02:56:22.180 --> 02:56:24.080
match, dog. And I tell you what,

02:56:24.180 --> 02:56:26.080
this is a far better matchup

02:56:26.180 --> 02:56:27.080
than maybe someone expected.

02:56:27.180 --> 02:56:28.080
This is the fly quest that I

02:56:28.080 --> 02:56:33.280
all in preseason. Maybe now they're finally turning on the absolute man. I mean, like

02:56:33.280 --> 02:56:37.800
Melio was coming online. We saw, you know, especially on these like more closed quarters

02:56:37.800 --> 02:56:42.280
maps, the best was just able to able to bring you to the squad. And I mean, the only thing

02:56:42.280 --> 02:56:45.680
that I feel like fly quest, the biggest fault has not even like a lack of skill. It's just

02:56:45.680 --> 02:56:51.080
a lack of coordination. And, you know, when this team can like go aggressive and make

02:56:51.080 --> 02:56:55.320
plays, they actually do come out on top a lot. But we'll see if they can keep it up

02:56:55.320 --> 02:56:57.320
moving forward as we enter

02:56:57.320 --> 02:56:58.320
Convergence or Convoy.

02:56:58.320 --> 02:57:00.320
In the meantime, we're going to show a break.

02:57:00.320 --> 02:57:01.320
We'll come back for map number two.

02:59:25.320 --> 02:59:45.200
I'm going to show you how to

02:59:45.400 --> 02:59:47.100
play. Well hello there and

02:59:47.200 --> 02:59:48.900
welcome back, my friends. It

02:59:49.000 --> 02:59:50.400
was not a talent issue. It was

02:59:50.500 --> 02:59:52.200
a connection issue and I'm not

02:59:52.300 --> 02:59:52.900
talking about the paying up

02:59:52.900 --> 02:59:56.500
that. We got to see kind of

02:59:56.500 --> 02:59:57.140
how they play to get the 100

02:59:57.140 --> 02:59:58.740
thieves and we saw the same

02:59:58.740 --> 03:00:00.180
from NRG, right? They both came

03:00:00.180 --> 03:00:01.780
out on top. That's our best

03:00:01.780 --> 03:00:03.140
comparison between these two

03:00:03.140 --> 03:00:04.580
or sorry, energy came out on

03:00:04.580 --> 03:00:06.340
top fly not so much. Man, that

03:00:06.340 --> 03:00:07.940
looks all the part. I mean, for

03:00:07.940 --> 03:00:09.540
you, Gaskin, let's start there.

03:00:09.540 --> 03:00:10.980
I mean, what was it that kind of

03:00:10.980 --> 03:00:12.980
stood out on this match up

03:00:12.980 --> 03:00:14.580
opposed to some of the other

03:00:14.580 --> 03:00:15.780
0 and 3, you know, starting

03:00:15.780 --> 03:00:17.460
just turned off. I do think

03:00:17.460 --> 03:00:18.580
it's sometimes its ultimate

03:00:18.580 --> 03:00:19.860
discipline that's coming out

03:00:19.860 --> 03:00:21.220
from other teams a little bit

03:00:21.220 --> 03:00:22.820
better, but I do think that

03:00:22.820 --> 03:00:24.820
to be able to get that

03:00:24.820 --> 03:00:26.620
advantage. They're not going to

03:00:26.620 --> 03:00:27.580
get that advantage. They're

03:00:27.580 --> 03:00:28.780
going to pip over the line

03:00:28.780 --> 03:00:29.480
against these guys here. They

03:00:29.480 --> 03:00:30.620
were far better at using their

03:00:30.620 --> 03:00:32.580
ultimates when they needed to.

03:00:32.580 --> 03:00:34.420
It was a few early alts pulled

03:00:34.420 --> 03:00:35.980
on the other side that maybe

03:00:35.980 --> 03:00:37.380
just allowed them to be a little

03:00:37.380 --> 03:00:39.020
bit vulnerable and fly quest

03:00:39.020 --> 03:00:39.780
took full advantage of that.

03:00:39.780 --> 03:00:41.820
Sometimes it's who blinks first

03:00:41.820 --> 03:00:42.780
when it comes to having all

03:00:42.780 --> 03:00:43.380
it's charged, and I just think

03:00:43.380 --> 03:00:45.180
flyquest kind of one those

03:00:45.180 --> 03:00:45.980
engagements. Yeah, for sure.

03:00:45.980 --> 03:00:47.380
And looking at Mellio, I mean,

03:00:47.380 --> 03:00:49.020
he was a lot of dear devil. And

03:00:49.020 --> 03:00:50.420
this time whenever that Phoenix

03:00:50.420 --> 03:00:51.420
kind of stayed their ground. If

03:00:51.420 --> 03:00:56.700
you had a Tuesday from Magneto to strange, but they were kind of they knew their game plan going in and played at a high level

03:00:56.700 --> 03:01:00.740
Not surprise Shin Shibuya is going to be the choice from energy shock it

03:01:00.900 --> 03:01:04.740
If it shocked it hundred thieves definitely when they took them to this map

03:01:04.740 --> 03:01:11.620
Do you think when it comes to having someone like velocity on Loki felt the back line was struggling a little bit there against like us

03:01:11.620 --> 03:01:14.220
What can they do to correct some stuff dog? And what would you like to see?

03:01:14.220 --> 03:01:18.020
I would just like to see them move a little faster, honestly

03:01:18.020 --> 03:01:21.920
like I don't even know if I could call out one individual person.

03:01:21.920 --> 03:01:26.660
Yeah, I just feel like both these teams were seeing quite vividly the difference

03:01:26.660 --> 03:01:29.400
between them and swamp gaming and Team Liquid Citadel, right?

03:01:29.400 --> 03:01:33.340
Like, I feel like those other squads we're seeing are making snappy decisions.

03:01:33.340 --> 03:01:37.220
They're very fast paced and they are on top of it when they know when they want to ult.

03:01:37.460 --> 03:01:39.160
We you called it out cozy, I believe, right?

03:01:39.160 --> 03:01:42.500
Like you talked about how Renko, you know, that one fight on the second map

03:01:42.500 --> 03:01:45.240
on warrior falls is way too late to ult man.

03:01:45.240 --> 03:01:47.500
But that's like, and then still did it, right?

03:01:47.500 --> 03:01:52.380
like I think gas also notice it like it was just kind of a weird situation where you could see there's a disconnect a little bit compared to

03:01:52.380 --> 03:01:58.620
the top teams I guess right now. Yeah for sure. I mean you know just recently I power ranked some of these teams and I didn't put fly at the bottom

03:01:58.620 --> 03:02:04.380
because yes they may be own three but they've showed a lot of fight and a lot of bite and I think that you know this is the preseason

03:02:04.380 --> 03:02:11.660
there's a lot more to be played for but it does start here. Obviously we open up with the triple vanguards from each side. It felt like energy

03:02:11.660 --> 03:02:13.660
shock was trying to find their

03:02:13.660 --> 03:02:15.660
way through it out through it

03:02:15.660 --> 03:02:17.660
all. I mean, obviously the

03:02:17.660 --> 03:02:19.660
stinkers you think is working

03:02:19.660 --> 03:02:21.660
Wolverine in size really click

03:02:21.660 --> 03:02:23.660
in there. If you look at what

03:02:23.660 --> 03:02:25.660
they could clean up maybe in the

03:02:25.660 --> 03:02:27.660
pick band phase. Would there be

03:02:27.660 --> 03:02:29.660
anything that stood out because

03:02:29.660 --> 03:02:31.660
I mean, you had some dare devil

03:02:31.660 --> 03:02:33.660
bands. I mean, it was pretty

03:02:33.660 --> 03:02:35.660
close neck to neck on the

03:02:35.660 --> 03:02:37.660
comparisons. Gaskin. Yeah, I do

03:02:37.660 --> 03:02:39.660
think they they maybe should try

03:02:39.660 --> 03:02:41.660
to be able to do that. I

03:02:41.660 --> 03:02:43.660
think that's a good question.

03:02:43.660 --> 03:02:45.660
Especially going into

03:02:45.660 --> 03:02:46.660
convergence as well. So I'd

03:02:46.660 --> 03:02:47.660
like to see that in particular

03:02:47.660 --> 03:02:48.660
if we're going to go into

03:02:48.660 --> 03:02:50.660
picking bands in terms of

03:02:50.660 --> 03:02:51.660
targeting energy, though, like

03:02:51.660 --> 03:02:52.660
I think that maybe they'll be

03:02:52.660 --> 03:02:53.660
already happy with how they've

03:02:53.660 --> 03:02:54.660
done thus far. So fly

03:02:54.660 --> 03:02:55.660
question is just more about

03:02:55.660 --> 03:02:56.660
protecting what they're good

03:02:56.660 --> 03:03:00.660
at rather than trying to play

03:03:00.660 --> 03:03:01.660
NRG's game here. That's a good

03:03:01.660 --> 03:03:02.660
question. I always love to ask

03:03:02.660 --> 03:03:04.660
coaches and players. I do you

03:03:04.660 --> 03:03:05.660
ban, you know, for your team

03:03:05.660 --> 03:03:06.660
or you're trying to ban against

03:03:06.660 --> 03:03:07.660
them, and it's definitely an

03:03:07.660 --> 03:03:08.660
interesting way to look at the

03:03:08.660 --> 03:03:10.660
you know, not only then

03:03:10.660 --> 03:03:11.660
looked at the tape kind of a

03:03:11.660 --> 03:03:13.660
lot of social media looked at

03:03:13.660 --> 03:03:14.660
the tape of fly quest went back

03:03:14.660 --> 03:03:15.660
to the basics in a lot of areas

03:03:15.660 --> 03:03:16.660
and to me, I think that's what

03:03:16.660 --> 03:03:18.660
cleaning it up. I mean, dog.

03:03:18.660 --> 03:03:20.660
Surprising enough, a team game

03:03:20.660 --> 03:03:22.660
requires the team, right? Yeah,

03:03:22.660 --> 03:03:24.660
this is a very, very team oriented

03:03:24.660 --> 03:03:26.660
game. A lot of times I would

03:03:26.660 --> 03:03:27.660
compare this as less of a

03:03:27.660 --> 03:03:29.660
hero shooter than more as a

03:03:29.660 --> 03:03:30.660
MOBA. But you know, for both

03:03:30.660 --> 03:03:31.660
these teams, they really have to

03:03:31.660 --> 03:03:32.660
hone it in and fly quest would

03:03:32.660 --> 03:03:34.660
to over energy shock. That'd be

03:03:34.660 --> 03:03:35.660
huge. Well, guys, we're going to

03:03:35.660 --> 03:03:37.660
find out right now with the big

03:03:37.660 --> 03:03:39.600
with the big band phase where it starts all out.

03:03:39.600 --> 03:03:41.740
Shin Shibuya, energy shock, shock the world

03:03:41.740 --> 03:03:42.940
on this exact map.

03:03:42.940 --> 03:03:45.260
Will they become the main quest?

03:03:45.260 --> 03:03:45.940
We'll have to see.

03:03:45.940 --> 03:03:48.020
Take it away, guys.

03:03:48.020 --> 03:03:48.620
Thank you, Coz.

03:03:48.620 --> 03:03:49.700
And we'll cast.

03:03:49.700 --> 03:03:50.940
There's your answer, dude.

03:03:50.940 --> 03:03:55.500
Immediately off the rep, we see that Deadpool Vanguard protect.

03:03:55.500 --> 03:03:57.260
You know, sometimes I know what I'm talking about,

03:03:57.260 --> 03:03:58.260
and it feels kind of nice.

03:03:58.260 --> 03:04:01.460
You know, I said Mantis earlier, Vanpool now.

03:04:01.460 --> 03:04:02.540
It must be nice.

03:04:02.540 --> 03:04:03.260
It must be.

03:04:03.260 --> 03:04:05.180
It's nice to be right every now and then.

03:04:05.180 --> 03:04:08.940
I wasn't right about fly quest performing in the groups, but at least they finally woken up

03:04:08.940 --> 03:04:11.540
It would seem they're gonna protect gambit on their side

03:04:11.540 --> 03:04:17.060
The ban on the other side was for vanpool as well to deny and Loki coming out on the side of energy

03:04:17.060 --> 03:04:20.980
They say no, you're not gonna be able to have the Loki should the protect now for fly quest probably rogue

03:04:20.980 --> 03:04:26.080
Yeah, rogues and come through again just to be able to have the same team up with gambit and rogue for them

03:04:27.100 --> 03:04:30.020
Yeah, you kind of know what they're gonna do and you called it out

03:04:30.020 --> 03:04:34.660
So I'm kind of curious because like I don't know I was talking to some like pros and other squads and stuff

03:04:34.660 --> 03:04:39.700
and they were saying how Gambit helping into this patch wasn't going to be a major priority

03:04:39.700 --> 03:04:44.540
because of the old changes, the old nerfs, the 20% across the board.

03:04:44.540 --> 03:04:49.380
But it's still been a kind of priority for a lot of squads and some are kind of moving

03:04:49.380 --> 03:04:50.380
out of it.

03:04:50.380 --> 03:04:51.380
Right.

03:04:51.380 --> 03:04:52.900
Mantis has been a problem for a lot of teams.

03:04:52.900 --> 03:04:54.100
Now we move over to Convergence.

03:04:54.100 --> 03:04:56.260
It's going to be interesting.

03:04:56.260 --> 03:04:57.260
But yeah, I don't know.

03:04:57.260 --> 03:05:01.400
It's been very unique, I think, to see teams kind of shy away from going to Gambit sometimes

03:05:01.400 --> 03:05:03.900
and letting it through, experimenting with that.

03:05:03.900 --> 03:05:07.900
you mentioned going for that

03:05:07.900 --> 03:05:09.900
Van Paul protect to prioritize

03:05:09.900 --> 03:05:11.900
a very strong hero. Well the

03:05:11.900 --> 03:05:12.900
fact that fly quest are only

03:05:12.900 --> 03:05:13.900
going to be the ones who have

03:05:13.900 --> 03:05:15.900
gambit in this one being able to

03:05:15.900 --> 03:05:16.900
ban it away, but protect it

03:05:16.900 --> 03:05:18.900
themselves as they do finish

03:05:18.900 --> 03:05:19.900
things off with a dead devil

03:05:19.900 --> 03:05:21.900
ban. So just wanted to make sure

03:05:21.900 --> 03:05:22.900
they weren't too vulnerable on

03:05:22.900 --> 03:05:23.900
their back line. The mantis

03:05:23.900 --> 03:05:24.900
protect on the side of energy

03:05:24.900 --> 03:05:26.900
suggests that we might see the

03:05:26.900 --> 03:05:28.900
triple strategist coming through

03:05:28.900 --> 03:05:30.900
and you pair that up with time

03:05:30.900 --> 03:05:31.900
and how well times been playing

03:05:31.900 --> 03:05:35.900
it. But we'll also see that

03:05:35.900 --> 03:05:36.900
they might just go for the

03:05:36.900 --> 03:05:38.900
double jewel list and go for a

03:05:38.900 --> 03:05:39.900
triple two here. So we'll have

03:05:39.900 --> 03:05:40.900
to see how it goes for at the

03:05:40.900 --> 03:05:41.900
moment. Looks like they're

03:05:41.900 --> 03:05:43.900
hovering the trip strat. So

03:05:43.900 --> 03:05:45.900
yeah, velocity chime, Renko. You

03:05:45.900 --> 03:05:46.900
know, I don't hate this

03:05:46.900 --> 03:05:49.900
stinkers on the Wolverine. This

03:05:49.900 --> 03:05:51.900
could be quite deadly. It could

03:05:51.900 --> 03:05:52.900
be. And, uh, you know, I think

03:05:52.900 --> 03:05:53.900
like a lot of people are talking

03:05:53.900 --> 03:05:54.900
about how chime is actually one

03:05:54.900 --> 03:05:57.900
of the best white boxes. In the

03:05:57.900 --> 03:05:59.900
game, for example, just like

03:05:59.900 --> 03:06:01.900
game on on on the hits game

03:06:01.900 --> 03:06:03.900
was playing well, however, still

03:06:03.900 --> 03:06:05.900
a loss by the way, because I

03:06:05.900 --> 03:06:07.900
mean, fly quest looked phenomenal,

03:06:07.900 --> 03:06:09.900
but chime. I mean, definitely a

03:06:09.900 --> 03:06:11.900
player I know if you like to root

03:06:11.900 --> 03:06:13.900
for because they've been on the

03:06:13.900 --> 03:06:15.900
come up for a bit, you know, kind

03:06:15.900 --> 03:06:17.900
of same thing with chuckles on

03:06:17.900 --> 03:06:19.900
their bench, um, you know, ban a

03:06:19.900 --> 03:06:21.900
lot of different teams never on

03:06:21.900 --> 03:06:23.900
like that sort of top team, but

03:06:23.900 --> 03:06:25.900
always a player to look out for

03:06:25.900 --> 03:06:27.900
so able to get that sort of

03:06:27.900 --> 03:06:32.500
I'm bouncing back, right? Like we could talk about rookies, new guys coming in, Jolly.

03:06:32.500 --> 03:06:39.500
Honestly, if the last map looked a little bit more coordinated and in sort of lock and step with this team of FlyQuest,

03:06:39.500 --> 03:06:45.500
which that's exactly what they need, right? Like to keep this pressure on Energy Shock as this is Energy's map pick.

03:06:47.300 --> 03:06:53.500
And with the triple strat now for Energy Shock, can they actually make it count here against FlyQuest?

03:06:53.500 --> 03:07:00.200
because FlyQuest has given me a lot of responsibility onto Jolly, I think, as the Venom, to try and jump on time things with the damage that's being done by Melio.

03:07:00.200 --> 03:07:04.100
On the Phoenix, speaking of damage on the Phoenix, there it is as Melio gets the opener.

03:07:04.100 --> 03:07:10.100
But Dara's gonna go down, so that is gonna be the first, make it the second, and the initial push is gonna be absolutely obliterated.

03:07:10.800 --> 03:07:17.600
Dude, what? Every time we're on Melio POV, it just feels like it's AFK farming. It's kind of hilarious, kind of not.

03:07:17.600 --> 03:07:21.300
If you decide of energy shock, like, the fact that he's been so free.

03:07:21.300 --> 03:07:25.900
But yeah, Gask, I mean, first flight win, that was pretty clean, huh?

03:07:25.900 --> 03:07:35.100
I mean, that's what you want. If you are a dualist, you want to be able to have that freedom where you can stand there uncontested and just kind of hold down left-click and have a fun day.

03:07:35.100 --> 03:07:38.500
And that's what Melio is going through right now. Is anyone going to try and challenge?

03:07:38.500 --> 03:07:44.400
You can see defensively, though, that FlyQuest are positioning people to protect Melio, just in case you are going to see the dive.

03:07:44.400 --> 03:07:50.100
And now you are going to see a couple of ults do get popped on the side of energy shock as they now try and push in to take this initial point.

03:07:50.100 --> 03:07:55.580
Yeah, maybe if Window had that upgrade and you get the KO there for the damage recession and see if they have the damage in that fight

03:07:55.580 --> 03:07:57.940
But they're gotten too tick on the board. Oh because we're playing height so hard

03:07:57.940 --> 03:08:02.420
We need someone to anchor this is gonna be the one to touch he goes down dead pool now has to come in everybody

03:08:02.420 --> 03:08:08.020
Has to fly in last second from Jolly. He's gonna fall and one by one. This is awkward and song inferno

03:08:08.780 --> 03:08:11.820
Okay, that's two, but do we have anybody else here?

03:08:11.820 --> 03:08:17.820
But Darrell falls low people are still touching twosies touching we gave up so much percentage and we're barely holding on

03:08:17.820 --> 03:08:21.080
But even though like our you know our heads falling off our body

03:08:21.080 --> 03:08:26.520
We're not fully decapitated yet as right now energy shock, you know, they're still in this LOS goes down as well

03:08:26.720 --> 03:08:31.560
So energy shock still kind of anchoring back here eventually got taken out and song infernal committed

03:08:31.560 --> 03:08:35.900
This fight is happening in second point and yet we still have to take this first point objective

03:08:36.100 --> 03:08:38.540
Eventually thinkers goes down in fly quest stabilize

03:08:38.720 --> 03:08:44.780
Yeah, fly question eventually stabilize in what was as you said a very risky strategy to go for playing with so much height

03:08:44.780 --> 03:08:49.620
I think it was the kind of old crap moment when they realized someone had to drop eventually they all did drop

03:08:49.620 --> 03:08:54.740
They lost a couple but they did stabilize eventually thanks to a huge ultimate on the side of Melio

03:08:54.740 --> 03:09:00.260
Who really has been the big difference maker for fly quest at the moment with this position in particular if you just

03:09:00.740 --> 03:09:04.060
Show yourself slightly Melio is there to tag you so you have to be careful

03:09:04.060 --> 03:09:09.940
If you do show your face as window gets the opener and with Melio down maybe now energy shot can finally make their move

03:09:09.940 --> 03:09:13.780
Let's see how window could do with this off angle.

03:09:13.780 --> 03:09:17.140
Ava gonna slows down Chime in that White Fox Ultimate.

03:09:17.140 --> 03:09:18.660
Greens here as well to keep him healthy.

03:09:18.660 --> 03:09:21.300
Here comes that piece of this into the group ultimate incoming.

03:09:21.300 --> 03:09:22.420
White Fox ultimate as well.

03:09:22.420 --> 03:09:24.980
So both White Foxes just slamming around

03:09:24.980 --> 03:09:27.780
while Velocity in White Fox with a Loki copy.

03:09:27.780 --> 03:09:30.980
His is going to be enough to keep the team healthy backing up.

03:09:30.980 --> 03:09:33.060
The window with the flank does commit the ultimate.

03:09:33.060 --> 03:09:34.020
They fly to the point.

03:09:34.020 --> 03:09:35.100
Zellos goes down as well.

03:09:35.100 --> 03:09:37.460
No more ults and that's gonna be it really.

03:09:37.460 --> 03:09:42.300
Unless we were to have a fast TP play, Melio and Jolly don't have ults, that's going to

03:09:42.300 --> 03:09:46.380
be entering second phase, Energy Shock Ham claimed the point.

03:09:46.380 --> 03:09:50.100
I think that's so important for Energy Shock for obvious reasons, but I think now that

03:09:50.100 --> 03:09:54.020
you go into essentially the movement part of this map rather than taking that initial

03:09:54.020 --> 03:09:59.340
point, I now believe that NRG's composition suddenly becomes a little bit more powerful

03:09:59.340 --> 03:10:02.500
as you move and groove a little bit with the three strategists rather than just trying

03:10:02.500 --> 03:10:06.900
to break through that initial defensive mode from FlyQuest as they go through the portal

03:10:06.900 --> 03:10:10.100
here to try and initiate the fight but two have already fooled and make it three

03:10:10.100 --> 03:10:14.700
and energy shock making short work of this fight. Well I think it was a good

03:10:14.700 --> 03:10:18.120
read from Snickers to go with that ultimate I think energy is looking a

03:10:18.120 --> 03:10:21.760
little bit more proactive throughout and as well I think it's helping them slow

03:10:21.760 --> 03:10:26.020
down the play style to putting Madara over to the the Emma is what a slow down

03:10:26.020 --> 03:10:30.000
Jolly's pushes but thinkers read that portal play kind of a cheesy play from

03:10:30.000 --> 03:10:34.420
FlyQuest did not pan out because he was there to match it and now we're gonna

03:10:34.420 --> 03:10:37.540
to keep moving but we don't have a lot of time being right like they need to

03:10:37.540 --> 03:10:41.620
surely shrink at least a few if your energy shock I guess yeah they have to

03:10:41.620 --> 03:10:45.020
if they're gonna be able to actually push this point to a point where it's

03:10:45.020 --> 03:10:47.780
gonna be difficult for fly quest on their own offensive round then they have

03:10:47.780 --> 03:10:50.580
to be winning some of these engagements they can't allow fly quest to come back

03:10:50.580 --> 03:10:54.300
through and maybe just maybe it's gonna be Melio who can make the difference yet

03:10:54.300 --> 03:10:57.780
again on the Phoenix with the ultimate there and ready when they would like to

03:10:57.780 --> 03:11:00.980
use it so you can see that fly quest struggling in a moment to do that

03:11:00.980 --> 03:11:04.140
initial damage as I say that though they do get the initial pick make it to

03:11:04.140 --> 03:11:10.620
And now energy shock I can have to try and fall back here. Oh my goodness Vescia's walked in took two and backs out

03:11:10.860 --> 03:11:13.140
Nice job from him and for window

03:11:13.140 --> 03:11:18.360
I mean he popped the dead pool to meet the follow-up sadly wasn't there due to what happened and now they've stabilized

03:11:18.780 --> 03:11:22.820
Two minutes left of the clock at least no they didn't use ult no as fight too

03:11:22.820 --> 03:11:25.320
So that's that's brutal. They just lose straight up in the neutral

03:11:25.320 --> 03:11:31.220
But you know regardless energy shock at least have that dead pool kind of calling online because of those upgrades that have happened throughout

03:11:31.220 --> 03:11:34.600
out. Don't have to worry about Elsa as well because that was banned out earlier.

03:11:34.600 --> 03:11:37.220
Getting with the Regi World Flush, we want to go aggressive now. Diving through the

03:11:37.220 --> 03:11:41.320
window. Topside could hit an anti with the follow-up. Ensong and Ferno, meteor and

03:11:41.320 --> 03:11:45.500
from 2Z is there to connect on the Madora. So that's one. Nice job to take out

03:11:45.500 --> 03:11:48.560
Madara in that fight. Now we come back in with the main assault. Can we find the

03:11:48.560 --> 03:11:52.860
Dikaio's? No, the man, the answer is Zellos here on the White Fox. The Keep

03:11:52.860 --> 03:11:55.820
Melio healthy too by the way. We have nothing energy shock side. All those

03:11:55.820 --> 03:12:00.260
thinkers come up with that. Ensong and Ferno, no Jolly has taken him out. That

03:12:00.260 --> 03:12:05.900
That was a huge ult coming up, now we only have to try to win maybe with this Sonic seduction

03:12:05.900 --> 03:12:10.340
or the Mantis ultimate or something but FlyQuest slowed this pace down, have gotten one pick

03:12:10.340 --> 03:12:13.820
and are kind of not fighting for too much more, they're taking their wins where they

03:12:13.820 --> 03:12:16.320
get them.

03:12:16.320 --> 03:12:19.420
We'll see a couple of ults going back and forth between both teams as well, now the initial

03:12:19.420 --> 03:12:23.780
KO will go in favour of NRG Shock so this is the break that they so desperately needed

03:12:23.780 --> 03:12:28.000
here as now they force FlyQuest back which will allow of course the truck to move a little

03:12:28.000 --> 03:12:31.580
a bit, window's gonna fall as well, like West, now starting to take a little bit of control

03:12:31.580 --> 03:12:35.500
as they try and push back at the same time, and now Jolly is gonna be able to re-engage

03:12:35.500 --> 03:12:38.180
onto this one as well, but is being chased by Chai.

03:12:38.180 --> 03:12:41.820
Yeah, Jolly just trying to delay the cart for a little bit longer, come back fast, at

03:12:41.820 --> 03:12:43.500
least make sure his team backs up.

03:12:43.500 --> 03:12:47.140
I mean, best never mind, it was like the exact opposite what I said before, he just goes

03:12:47.140 --> 03:12:51.260
aggressive, tries to find something, but at least gets two ultimates out.

03:12:51.260 --> 03:12:53.860
Now at the damage boost over the high ground window, what can you do?

03:12:53.860 --> 03:12:57.620
In the middle of his fight as well, can you follow up on sneakers?

03:12:57.620 --> 03:13:02.620
He can as well, can have a big regional flush aggressive play, at least force out that Nensong

03:13:02.620 --> 03:13:06.180
and Furngo maybe, but Madara coming here trying to slow him down, get the grab on him, Jolly

03:13:06.180 --> 03:13:12.700
finds Renko, the follow up, nice work from FlyQuest to find those KO's and Melio over

03:13:12.700 --> 03:13:13.940
the high ground.

03:13:13.940 --> 03:13:16.940
Whenever this guy is free, as you mentioned earlier, he's just been able to do so much

03:13:16.940 --> 03:13:20.220
and now Window pops the ultimate desperation, Portals are going to have to come out.

03:13:20.220 --> 03:13:24.660
We have to give up Ultimates too, and overtime is about to tick, maybe Portals going to be

03:13:24.660 --> 03:13:26.740
too late, the answer is yes.

03:13:26.740 --> 03:13:30.680
the first time in a row. They

03:13:30.680 --> 03:13:32.340
were able to get the first

03:13:32.340 --> 03:13:34.040
flight quest of health. Fly

03:13:34.040 --> 03:13:35.440
quest with such a successful

03:13:35.440 --> 03:13:36.680
hold as well. They might be a

03:13:36.680 --> 03:13:37.480
little bit frustrated. They

03:13:37.480 --> 03:13:38.480
weren't able to hold the

03:13:38.480 --> 03:13:39.280
initial point, especially at

03:13:39.280 --> 03:13:40.280
how successfully they were

03:13:40.280 --> 03:13:42.280
doing for quite some time. But

03:13:42.280 --> 03:13:43.280
the amount of time they were

03:13:43.280 --> 03:13:44.280
able to eat away at the

03:13:44.280 --> 03:13:46.280
initial point just made energy

03:13:46.280 --> 03:13:47.280
have really a struggling

03:13:47.280 --> 03:13:49.280
situation as they tried to push

03:13:49.280 --> 03:13:51.280
the car through. And I thought

03:13:51.280 --> 03:13:52.280
that maybe just maybe they were

03:13:52.280 --> 03:13:54.280
able to do enough on that

03:13:54.280 --> 03:13:55.280
second push through, but fly

03:13:55.280 --> 03:13:59.480
and we're doing so well at

03:13:59.480 --> 03:14:01.280
covering each other in particular.

03:14:01.280 --> 03:14:02.480
If Ken was in trouble, we saw

03:14:02.480 --> 03:14:03.880
zealous was able to come out and

03:14:03.880 --> 03:14:05.080
make sure that the healing was

03:14:05.080 --> 03:14:06.680
coming through as well. And just

03:14:06.680 --> 03:14:08.480
having the white Fox in general,

03:14:08.480 --> 03:14:09.580
the amount of damage you can

03:14:09.580 --> 03:14:11.080
output as a white Fox whilst

03:14:11.080 --> 03:14:12.680
healing at the same time. It's

03:14:12.680 --> 03:14:14.880
so good to play alongside a white

03:14:14.880 --> 03:14:16.280
Fox. Personally, I enjoy it and

03:14:16.280 --> 03:14:17.480
ranked when I finally find

03:14:17.480 --> 03:14:18.880
somebody can actually play that

03:14:18.880 --> 03:14:20.080
hero. But I think that we are

03:14:20.080 --> 03:14:21.280
seeing fly quest starting to

03:14:21.280 --> 03:14:22.880
find their groove a little bit

03:14:22.880 --> 03:14:31.220
man because like I don't know like I'm starting to have questions about you know the phoenix stuff potentially for energy shock like I feel like in the band phase

03:14:31.620 --> 03:14:33.220
Based on how it's gone

03:14:33.220 --> 03:14:39.540
I mean the daredevil gets banned against them too like you know we saw the Psylox before pop off with the damage boost of the mantis and stuff and

03:14:39.540 --> 03:14:45.280
And that also went through and we tried running it. I don't know it was awkward too like maybe they just want to run it to counter

03:14:45.840 --> 03:14:48.720
the over health and stuff but damn I mean

03:14:48.720 --> 03:14:59.340
I mean, considering what we see out of stinkers on the sidewalk and stuff too, I don't know, very unique, very interesting take from energy shock, whereas I don't know, maybe like other teams, they could try to play something else.

03:14:59.340 --> 03:15:04.020
Portal play early for FlyQuest though, because they want to flip the map it looks like for now.

03:15:06.420 --> 03:15:10.780
Initial portal, get behind them, and Jolly just being patient.

03:15:10.780 --> 03:15:13.900
to switch over. Love that. Okay, so get the initial portal. Now you go over to

03:15:15.100 --> 03:15:19.660
the Venom and now you can really try and be a nuisance on that back line. And Jolly just

03:15:19.660 --> 03:15:22.780
biding his time, waiting for that information from the rest of the team before he decides to

03:15:22.780 --> 03:15:27.980
dive in. Once he has that info of where those vulnerable strategists are, as Melio gets ripped

03:15:27.980 --> 03:15:32.940
away from the map. All right, well, Stinkers on the Wolverine can't do stuff like that. However,

03:15:32.940 --> 03:15:38.780
it's traded by Vess. However, Chime on the height, able to find down Tuzi and Vess on the back left.

03:15:38.780 --> 03:15:40.780
the team. It's a good team.

03:15:40.880 --> 03:15:42.780
Nice work from them. And yes,

03:15:42.880 --> 03:15:44.780
thinkers skybox takes a tank

03:15:44.880 --> 03:15:46.780
takes a vanguard back to the

03:15:46.880 --> 03:15:47.780
team and finds that first K.

03:15:47.880 --> 03:15:49.780
Oh, now that's a minute off the

03:15:49.880 --> 03:15:51.780
clock here off of an excellent

03:15:51.880 --> 03:15:53.780
play by the vanguards and

03:15:53.880 --> 03:15:55.780
sneakers. So attempt one

03:15:55.880 --> 03:15:57.780
unsuccessful and the switch over

03:15:57.880 --> 03:15:58.780
instantly from jolly over to

03:15:58.880 --> 03:16:00.780
what's Hulk now. They don't feel

03:16:00.880 --> 03:16:01.780
like the venom is actually going

03:16:01.880 --> 03:16:02.780
to be able to do the job.

03:16:02.880 --> 03:16:03.780
Instead, they're going to have

03:16:03.880 --> 03:16:05.780
to go a little bit more brute

03:16:05.880 --> 03:16:06.780
force and take on an energy

03:16:06.780 --> 03:16:10.900
easy just to jump on that back line. Jolly has been able to at least get round and it

03:16:10.900 --> 03:16:13.620
does open up a little bit of space because he best works around to get behind and deal

03:16:13.620 --> 03:16:17.180
some damage as well. Energy shock though, do you have responses? They've lost one but

03:16:17.180 --> 03:16:22.340
it's a trade, one for one. One for one, pull or bubble use to keep the life to can, gets

03:16:22.340 --> 03:16:27.700
oh my god, trip quadruple dink by Windows. Thinkers there with a follow up as well. And

03:16:27.700 --> 03:16:32.260
this is brutal if you get this dead pull online like we just saw. I mean that's just fight

03:16:32.260 --> 03:16:36.180
after fight, not even a tick gained either for fly quest. They just want a hard engage

03:16:36.180 --> 03:16:39.780
and it's just not panned out from them so far, guys.

03:16:39.780 --> 03:16:42.100
Window running the FlyQuest skin as well, by the way.

03:16:42.100 --> 03:16:43.820
We've seen that multiple times today,

03:16:43.820 --> 03:16:46.340
running your opposition's dead full skin,

03:16:46.340 --> 03:16:49.580
and I am all here for a little bit of banter,

03:16:49.580 --> 03:16:51.780
as now Madara is going to be over on the strange.

03:16:51.780 --> 03:16:54.540
Just such a big responsibility to be that initial contact

03:16:54.540 --> 03:16:56.300
with the shield as well to try and block the damage

03:16:56.300 --> 03:16:58.220
and keep your strategists alive.

03:16:58.220 --> 03:17:01.100
But look how hard these strategists are working at the moment.

03:17:01.100 --> 03:17:03.620
They are really going up against it with the amount of damage

03:17:03.620 --> 03:17:04.940
we're seeing output by FlyQuest,

03:17:04.940 --> 03:17:06.940
But they still have not been able to break

03:17:07.580 --> 03:17:13.140
Not yet fly quest finally given some position to work with they do have original flush in which they commit

03:17:13.640 --> 03:17:17.100
But can you find a KO with this anti on to maybe like a strategist or something?

03:17:17.100 --> 03:17:22.660
Velocities goes low and song inferno coming in from chime and ranko's keeping everybody healthy, but not really

03:17:23.220 --> 03:17:27.940
Because chimes ultimate sadly was just more to save himself avocamodo doesn't get anything because it's bubbled off

03:17:27.940 --> 03:17:34.060
Well actually finds one okay take out a first batter won't be one now. Oh my goodness. He goes down jolly falls

03:17:34.060 --> 03:17:40.680
But they've gotten to take on the point. Can anybody touch right? It's slowly going the way of the attacker side

03:17:40.680 --> 03:17:46.520
It is about the wall from velocity that I don't think I've seen that that's very interesting

03:17:46.520 --> 03:17:48.820
Doesn't save his teammate at the very least but stabilizes the point

03:17:50.280 --> 03:17:55.500
You better new tech. We're starting to see something develop here a little bit, but fly quest now a re-edged

03:17:55.500 --> 03:17:57.640
Look at the ultimate economy for fly quest as well

03:17:57.640 --> 03:18:01.900
They have absolutely everything to throw energy shock and maybe they need to at this point

03:18:01.900 --> 03:18:03.620
They are going to be able to bully them off slightly.

03:18:03.620 --> 03:18:06.100
Energy trying to hold, trying to save.

03:18:06.100 --> 03:18:07.460
Can you go huge here?

03:18:07.460 --> 03:18:08.540
The answer is going to be no.

03:18:08.540 --> 03:18:12.540
They do get that point, but they use everything to do so.

03:18:12.540 --> 03:18:16.820
This is just wild, an absolute messy game so far

03:18:16.820 --> 03:18:19.340
for the side of both teams, really.

03:18:19.340 --> 03:18:21.220
But yeah, I mean, new strategy didn't work out

03:18:21.220 --> 03:18:24.900
sadly for FlyQuest, or sorry, Energy.

03:18:24.900 --> 03:18:27.180
As they sent back to spawn, we have three minutes

03:18:27.180 --> 03:18:28.740
in the second phase, Gask.

03:18:28.740 --> 03:18:31.500
What do you see in here going to the second phase of the map?

03:18:31.500 --> 03:18:34.300
flight quest I mean they're starting to get a little bit of momentum back on the side right?

03:18:35.180 --> 03:18:38.940
Well realistically they're only going to need to win one big fight and one big engagement

03:18:38.940 --> 03:18:43.420
considering how far NRG Shock were able to push this cart. So flight quest if they can just slowly

03:18:43.420 --> 03:18:47.900
tee to their way up with a lot of poke damage just force those vanguards back they are going to

03:18:47.900 --> 03:18:51.820
create a little bit of space and then eventually when the fight's happening you break in this is

03:18:51.820 --> 03:18:55.660
where flight quest should show their dominance Jolly's going to pop an ult as well. Flight

03:18:55.660 --> 03:19:00.780
quest now need to follow up on that. If velocity goes down early Jolly just able to kind of do

03:19:00.780 --> 03:19:03.700
do what he wants. Nice jump from him in this fight.

03:19:03.700 --> 03:19:04.940
Two easy to get traded out short,

03:19:04.940 --> 03:19:06.380
but close spawns doesn't really matter

03:19:06.380 --> 03:19:08.500
as long as you're not in Bruce Banner form.

03:19:08.500 --> 03:19:10.540
When he's peeled off excellently for other fights,

03:19:10.540 --> 03:19:11.860
Windo tries to trade at the very least,

03:19:11.860 --> 03:19:13.660
but it's not gonna result in anything.

03:19:13.660 --> 03:19:15.220
Another fight waiting for FlyQuest,

03:19:15.220 --> 03:19:17.220
and they still are building up to some ults

03:19:17.220 --> 03:19:18.380
for the upcoming ones.

03:19:19.740 --> 03:19:21.620
And that's the thing, we saw what FlyQuest were able to do

03:19:21.620 --> 03:19:23.940
when they had just an abundance of ultimates available.

03:19:23.940 --> 03:19:26.820
NRG shock maybe need to learn from that as Helio

03:19:26.820 --> 03:19:30.220
just able to slam Chime out of the sky.

03:19:30.220 --> 03:19:31.780
And now they're going to have that player advantage.

03:19:31.780 --> 03:19:33.620
Energy Shock has to try and hold here.

03:19:33.620 --> 03:19:36.060
But sadly, when you have the player disadvantage,

03:19:36.060 --> 03:19:37.500
you are going to be forced upon.

03:19:37.500 --> 03:19:38.940
You are going to be pushed upon.

03:19:38.940 --> 03:19:39.900
Zellos gets another one.

03:19:39.900 --> 03:19:42.220
Energy Shock struggling here, Dogman.

03:19:42.220 --> 03:19:42.940
Oh my goodness.

03:19:42.940 --> 03:19:44.140
Yeah, this is Melly of old right now.

03:19:44.140 --> 03:19:45.500
Chime takes down Zellos, though, who

03:19:45.500 --> 03:19:48.500
is going really aggressive on White Fox to spawn.

03:19:48.500 --> 03:19:50.620
But that's how we get to do in the character sometimes.

03:19:50.620 --> 03:19:51.860
We've fought off the cart now.

03:19:51.860 --> 03:19:53.180
It's just thinkers back on a silo.

03:19:53.180 --> 03:19:55.540
Nobody touches in Fly Quest.

03:19:55.540 --> 03:19:57.980
They have looked completely different today.

03:20:27.980 --> 03:20:29.980
you know, you know, it's

03:20:29.980 --> 03:20:31.980
like, you know, you know,

03:20:31.980 --> 03:20:32.980
you know, you know, you can

03:20:32.980 --> 03:20:34.980
play offs as well. I think the

03:20:34.980 --> 03:20:36.980
whole table gets kind of

03:20:36.980 --> 03:20:38.980
shucking up here by fly

03:20:38.980 --> 03:20:40.980
quest here dog man. That was

03:20:40.980 --> 03:20:42.980
not survival man. That that

03:20:42.980 --> 03:20:43.980
was a statement right there. I

03:20:43.980 --> 03:20:45.980
gotta say it's like when you

03:20:45.980 --> 03:20:47.980
find out who you are, right?

03:20:47.980 --> 03:20:48.980
Obviously you're not always

03:20:48.980 --> 03:20:49.980
going to find ways to adjust

03:20:49.980 --> 03:20:50.980
when things are going swimming.

03:20:50.980 --> 03:20:51.980
It's whenever you're, you know,

03:20:51.980 --> 03:20:53.980
having pressure to make

03:20:53.980 --> 03:20:55.980
diamonds and so like was

03:20:55.980 --> 03:20:56.980
definitely when it must win

03:20:56.980 --> 03:21:00.980
obviously to take down a team that hasn't lost and swap is going to be tough.

03:21:00.980 --> 03:21:03.980
But what a way to get right and get some confidence, huh?

03:21:03.980 --> 03:21:08.980
Yeah, absolutely. I think you guys have talked about playing through strengths a lot and I got to be honest.

03:21:08.980 --> 03:21:15.980
I mean, I know it's definitely we got to give it all the shine to FlyQuest and they're playing to their strengths very well.

03:21:15.980 --> 03:21:21.980
Like Vess is well on the road, just able to play that hero to such a high level was picked it up early on on the character's release.

03:21:21.980 --> 03:21:23.980
I think he's been great, obviously.

03:21:23.980 --> 03:21:25.580
right, obviously, but on the

03:21:25.580 --> 03:21:26.780
opposite for energy shock, man,

03:21:26.780 --> 03:21:27.940
like they didn't play with their

03:21:27.940 --> 03:21:29.060
strengths. I don't know if we get

03:21:29.060 --> 03:21:30.380
the dead pole band against us.

03:21:30.380 --> 03:21:32.260
We have the man just protect that

03:21:32.260 --> 03:21:34.260
we went for.

03:21:34.260 --> 03:21:36.860
I get the pace of plays a lot

03:21:36.860 --> 03:21:38.180
because they're going to have the

03:21:38.180 --> 03:21:39.660
gambit and stuff.

03:21:39.660 --> 03:21:40.580
But I don't know, man.

03:21:40.580 --> 03:21:41.940
I just like would love to see them

03:21:41.940 --> 03:21:43.940
play that stinger silo like he's

03:21:43.940 --> 03:21:46.020
been good at before and he made

03:21:46.020 --> 03:21:47.580
some plays don't get me wrong.

03:21:47.580 --> 03:21:49.260
But man, that just felt like energy

03:21:49.260 --> 03:21:51.220
shock lost all semblance of,

03:21:51.220 --> 03:21:52.700
you know, self.

03:21:52.700 --> 03:21:56.620
Yeah. I mean, I agree, but also just looking at you were having a triple strat lineup.

03:21:56.620 --> 03:22:01.380
You're putting a lot on chime to then be a white fox with the duelist against triple

03:22:01.380 --> 03:22:07.460
vanguard. Right. So then like that's so much, I think, responsibility on stinkers in, whether

03:22:07.460 --> 03:22:12.560
he was the wolf or whatever he was trying to be and on chime. And that already struggles

03:22:12.560 --> 03:22:16.500
against, you know, more classic lineups. And so I think it was just also just a match issue

03:22:16.500 --> 03:22:20.380
of what the game plan was going in. Gaskin, at least that's what I saw.

03:22:20.380 --> 03:22:36.880
I think that ultimately we have to give credit where it's due. And for me, it's Melio. I think that even though the damage output was very impressive on the other side, Chime impressed me, Stinkers impressed me as well as dualists, but Melio, it was the impact he had of the actual chaos he was able to find.

03:22:36.880 --> 03:22:40.480
that one at the end. If you

03:22:40.480 --> 03:22:40.980
needed the demonstration of

03:22:40.980 --> 03:22:42.480
it was just being able to pick

03:22:42.480 --> 03:22:43.980
that initial player and then

03:22:43.980 --> 03:22:44.980
it just gives so much freedom

03:22:44.980 --> 03:22:45.980
to the rest of the team. And I

03:22:45.980 --> 03:22:47.480
do think Melio was the standout

03:22:47.480 --> 03:22:48.980
player for me, not only in

03:22:48.980 --> 03:22:49.980
terms of positioning, but also

03:22:49.980 --> 03:22:51.480
in terms of timing with their

03:22:51.480 --> 03:22:53.480
damage. Yeah, no, for sure. I

03:22:53.480 --> 03:22:54.480
think it's a great point. We

03:22:54.480 --> 03:22:55.480
actually kind of set the dog

03:22:55.480 --> 03:22:56.480
going in. I was like, you know,

03:22:56.480 --> 03:22:57.480
they were all in the dive

03:22:57.480 --> 03:22:58.480
company. That was a lot of

03:22:58.480 --> 03:22:59.480
their strategy. And before we

03:22:59.480 --> 03:23:00.480
led into the series, I said,

03:23:00.480 --> 03:23:01.980
do you think they adapt out of

03:23:01.980 --> 03:23:03.680
the Melio, you know, dare devil

03:23:03.680 --> 03:23:05.080
which was doing some good

03:23:05.080 --> 03:23:06.580
things, but also the

03:23:06.580 --> 03:23:11.380
little messy, but listen, now we have this phoenix into vests, picking up the whatever's

03:23:11.380 --> 03:23:16.500
left out there. Uh, it looked to me like I think the duelist change was huge to help

03:23:16.500 --> 03:23:17.500
with the effort.

03:23:17.500 --> 03:23:21.220
Yeah, absolutely. I mean, they mixed up the play style. They played around it well. And

03:23:21.220 --> 03:23:24.220
it's as you mentioned, switching over to the phoenix with Melio was great.

03:23:24.220 --> 03:23:30.140
Well, guys, we have an interview and is one of the only they call it best quest at times.

03:23:30.140 --> 03:23:35.660
It is our man, Vess. And we're glad to welcome you to the winter's interview and your first

03:23:35.660 --> 03:23:40.060
winners interview at that. Welcome in. What's up, King? Good to see you, man.

03:23:40.940 --> 03:23:46.620
Good to see you guys too. Dude. Listen, I got to say first, all right. You're coming off of

03:23:46.620 --> 03:23:53.580
0 and 3. You got a very dominant win. And I want to just say, is this for you guys taking

03:23:53.580 --> 03:23:57.980
inside that turnaround, right? Did this moment build confidence? Was it already there? I mean,

03:23:57.980 --> 03:24:02.380
obviously, a lot has been said about this FlyQuest team. And I want to know how you guys is a team,

03:24:02.380 --> 03:24:08.540
I feel yeah, I mean obviously after you're starting or three that doesn't feel great

03:24:08.540 --> 03:24:12.420
But that kind of removed all expectations and like you know

03:24:12.860 --> 03:24:16.020
We're already down a three like can't really get much worse

03:24:16.020 --> 03:24:19.660
So we just we just kind of sent it and I worked out today

03:24:21.180 --> 03:24:23.180
Hey, man, I mean I love that

03:24:23.180 --> 03:24:27.420
I mean I think obviously, you know you've been here before fly question's been here before as well

03:24:27.420 --> 03:24:32.140
I mean even going back to last year in some of these openings and so what I want to ask from you, too

03:24:32.140 --> 03:24:36.900
I love what you put on social media, you know when people are looking at individuals you say no

03:24:36.900 --> 03:24:40.620
We win and we lose as a team, but yeah, I think that's so important

03:24:40.620 --> 03:24:43.980
I want to give you a chance to kind of highlight that because I think you guys showed it here today

03:24:43.980 --> 03:24:46.940
You know win or lose but today being a win as a team

03:24:47.940 --> 03:24:53.220
Yeah, I agree. I think especially on our losses people would kind of just pick one person that did bad

03:24:53.220 --> 03:24:57.740
I'm like it wasn't even the same person every time like it. They just kind of switch it around but

03:24:57.740 --> 03:25:00.580
But yeah, I mean, like it's a team game.

03:25:00.580 --> 03:25:02.260
It's not just individual performance.

03:25:02.260 --> 03:25:03.820
Like even if somebody does bad one game,

03:25:03.820 --> 03:25:05.940
they can like hard carry the next game and do great.

03:25:05.940 --> 03:25:08.500
And like, I mean, everyone just stepped up today

03:25:08.500 --> 03:25:10.180
and everyone did really well.

03:25:10.180 --> 03:25:12.660
I think we played as a team today really well.

03:25:12.660 --> 03:25:14.300
And that's why everyone.

03:25:16.700 --> 03:25:17.700
Yeah, absolutely.

03:25:17.700 --> 03:25:20.180
In fact, I think for you guys, obviously moving forward,

03:25:20.180 --> 03:25:24.060
a huge win, first of all, to keep alive in this group.

03:25:24.060 --> 03:25:26.540
But I mean, like, how is it kind of,

03:25:26.540 --> 03:25:28.340
What does that mean for the rest of these games?

03:25:28.340 --> 03:25:29.820
Like, do you feel like you guys are getting better

03:25:29.820 --> 03:25:30.780
as you go on?

03:25:30.780 --> 03:25:32.020
You know, are the players getting more, like,

03:25:32.020 --> 03:25:33.060
used to the ping and stuff?

03:25:33.060 --> 03:25:35.540
Like, how has that dynamic been, I think, week after week

03:25:35.540 --> 03:25:37.460
of these guys getting used to the current kind of

03:25:37.460 --> 03:25:39.340
playing condition, I guess, like the whole team

03:25:39.340 --> 03:25:40.340
for FlyQuest?

03:25:41.860 --> 03:25:44.940
I mean, we've already been playing for a while.

03:25:44.940 --> 03:25:46.320
So it's not really like a ping thing.

03:25:46.320 --> 03:25:49.020
I think most of it is just, we're kind of slow

03:25:49.020 --> 03:25:51.780
on learning the meta and being able to adapt to it.

03:25:51.780 --> 03:25:53.860
And so when these changes come, like, so fast

03:25:53.860 --> 03:25:59.780
are frequently, it changes the meta up a lot and so we're kind of slow like adapting to

03:25:59.780 --> 03:26:00.780
that.

03:26:00.780 --> 03:26:06.340
But as we get more time, I mean I think we're screaming probably more than most other teams,

03:26:06.340 --> 03:26:10.180
like even on matchdays like today we still had like regular screams and then we had our

03:26:10.180 --> 03:26:11.260
warm up.

03:26:11.260 --> 03:26:14.660
So we're just playing a lot, trying to figure things out and like really, really lock in.

03:26:14.660 --> 03:26:20.460
And I mean you're going to need to lock in because your last matchup is going to be against

03:26:20.460 --> 03:26:27.620
swamp gaming who have been unbeatable thus far. It's very difficult for anyone to find

03:26:27.620 --> 03:26:32.580
a weakness. What's preparation going to look like going into a matchup? There is essentially

03:26:32.580 --> 03:26:36.820
a must win for you guys, otherwise you'll be eliminated.

03:26:36.820 --> 03:26:41.420
I mean, we're going to keep doing the same thing. We're going to just look at their

03:26:41.420 --> 03:26:46.860
games, try to figure out what we want to do in drafts, what we want to play, what we want

03:26:46.860 --> 03:26:51.500
them to play, like how we're going to play against that, and I mean, we're just going

03:26:51.500 --> 03:26:54.380
to do the same thing that we did today. We're just going to play as a team, play our best,

03:26:54.380 --> 03:26:56.500
and hopefully we beat them.

03:26:56.500 --> 03:27:02.340
Heck yeah, man. We said it from the beginning, it wasn't a talent issue. We know what you

03:27:02.340 --> 03:27:05.660
guys have. We know who you are, man, and again, it's so fun to see you just be sharing this

03:27:05.660 --> 03:27:09.740
scene more and more. I mean, all together. Can you let me in on this? Are we going to

03:27:09.740 --> 03:27:16.740
see fly all together in one building, moving into maybe stage one or anything like that?

03:27:16.740 --> 03:27:17.740
that?

03:27:17.740 --> 03:27:18.740
Uh, hopefully.

03:27:18.740 --> 03:27:19.740
You know that?

03:27:19.740 --> 03:27:20.740
Yeah.

03:27:20.740 --> 03:27:26.260
Yeah, if, if, yeah, I mean, fly would fly everyone out for sure for like the main stages, we

03:27:26.260 --> 03:27:28.580
would all be like on land.

03:27:28.580 --> 03:27:29.580
So yeah.

03:27:29.580 --> 03:27:30.580
Heck yeah, man.

03:27:30.580 --> 03:27:31.580
Heck yeah.

03:27:31.580 --> 03:27:35.540
We're excited to see you guys and always, always good, always good to see you, bud.

03:27:35.540 --> 03:27:38.500
Always good to see you and continue to see you success in fly.

03:27:38.500 --> 03:27:41.740
We're rooting for you guys and proud of the way that you guys hold yourself.

03:27:41.740 --> 03:27:42.740
So good luck out there.

03:27:42.740 --> 03:27:43.740
You got a big one.

03:27:43.740 --> 03:27:48.200
big match next to swamp gaming and you could definitely you're not energy shocker you could

03:27:48.200 --> 03:27:52.400
shock the world by winning that one so good luck you guys prefer for that. Thank you guys

03:27:52.400 --> 03:28:00.000
always nice to see you guys are here too. Already guys well that is Mr. Vest with the

03:28:00.000 --> 03:28:05.680
fly quest and dog you know I gotta give him a lot of credit right his essentially I said

03:28:05.680 --> 03:28:09.560
as I was like the whole team is different right and I think a lot of people you know

03:28:09.560 --> 03:28:14.520
we're looking at him like, oh, you know, why would you go and he stuck with fly

03:28:14.520 --> 03:28:18.840
quest in the best way possible and he believes in this team and it was cool to

03:28:18.840 --> 03:28:23.640
see that all come together. Yeah, he is. Uh, and some would mean, you know, John

03:28:23.640 --> 03:28:26.960
fly quest, right? Like he's just getting there, the young guy and kind of working

03:28:26.960 --> 03:28:30.400
it out and you know, he's going to continue to do so as long as he's with

03:28:30.400 --> 03:28:33.920
his work. So, you know, huge shots. Like you said, and after all those changes

03:28:33.920 --> 03:28:37.680
to, um, we'll see if they could do it, man. I mean, if anybody can't do it in

03:28:37.680 --> 03:28:39.680
the game. You know, it's

03:28:39.680 --> 03:28:40.680
like, you know, it's like

03:28:40.680 --> 03:28:42.680
you know, it's like, you know,

03:28:42.680 --> 03:28:44.680
you can beat swamp gaming even

03:28:44.680 --> 03:28:46.680
despite the start like it's not

03:28:46.680 --> 03:28:48.680
too far fetch to see them. Maybe

03:28:48.680 --> 03:28:49.680
put up a good fight. Yeah, I

03:28:49.680 --> 03:28:51.680
think you said that Gaskin

03:28:51.680 --> 03:28:53.680
going in. It's unfortunate like

03:28:53.680 --> 03:28:55.680
that their first three losses

03:28:55.680 --> 03:28:56.680
were some of the toughest teams

03:28:56.680 --> 03:28:57.680
or the easier teams that right

03:28:57.680 --> 03:28:59.680
and now they have the tougher

03:28:59.680 --> 03:29:00.680
ones on the back end. But

03:29:00.680 --> 03:29:01.680
either way, what a way to build

03:29:01.680 --> 03:29:02.680
the confidence. I know that

03:29:02.680 --> 03:29:03.680
they're definitely feeling

03:29:03.680 --> 03:29:04.680
great about themselves and

03:29:04.680 --> 03:29:05.680
hopefully we'll see if they can

03:29:05.680 --> 03:29:08.080
It has just been 202.020.

03:29:08.080 --> 03:29:09.360
We're maybe gonna have a Q1.

03:29:09.360 --> 03:29:10.200
We'll see.

03:29:10.200 --> 03:29:11.480
Anyway, we're gonna be back after this break.

03:29:11.480 --> 03:29:12.320
Don't go anywhere.

03:29:12.320 --> 03:29:13.160
We got one left.

03:29:43.160 --> 03:29:48.160
But yeah, across the world, I see you standing in my way

03:29:48.160 --> 03:29:52.160
I remember the time that makes me used to fight

03:29:52.160 --> 03:29:55.160
The sun and moon and I wonder

03:29:55.160 --> 03:29:59.160
Whether the words that tend to be a world of rags

03:29:59.160 --> 03:30:02.160
And I have falling and shadow, swimming and yet

03:30:02.160 --> 03:30:05.160
That it has gone from me to secure

03:30:05.160 --> 03:30:07.160
We are standing up for our last reunion

03:30:07.160 --> 03:30:10.160
Pruditions, hand your way, come with me

03:30:40.160 --> 03:30:44.160
We will fight, we will crush, we will run away

03:30:44.160 --> 03:30:47.160
We will fight, wishing across times

03:30:47.160 --> 03:30:50.160
There is no excuse, you are mine

03:30:50.160 --> 03:30:52.160
Just let it end

03:31:03.160 --> 03:31:06.160
Do you see the dawn, the flame, burning brightly

03:31:06.160 --> 03:31:09.160
Shining on those that are in these tiny acts

03:31:09.160 --> 03:31:13.160
Of course, all time I see you turn in the sides.

03:31:13.160 --> 03:31:14.160
And do you see now?

03:31:14.160 --> 03:31:17.160
A time of time we can still fight.

03:31:17.160 --> 03:31:19.160
That's the one thing in my mind.

03:31:19.160 --> 03:31:20.160
And I don't belong.

03:31:20.160 --> 03:31:24.160
Yeah, now it's the only time your heart is mine.

03:31:24.160 --> 03:31:26.160
Life has fallen.

03:31:26.160 --> 03:31:28.160
Darkness rolled out.

03:32:58.160 --> 03:33:00.160
I

03:33:58.160 --> 03:34:23.680
What is going on guys and welcome to our last batch of today and it is quite literally

03:34:23.680 --> 03:34:26.160
a must win for both these teams.

03:34:26.160 --> 03:34:29.600
you've got nightmare versus

03:34:29.600 --> 03:34:30.300
Loonex gaming and it's

03:34:30.300 --> 03:34:30.800
anything but a snore fest

03:34:30.800 --> 03:34:31.600
because let me tell you

03:34:31.600 --> 03:34:32.240
nightmare. They've taken a

03:34:32.240 --> 03:34:35.800
game off SSG. They've taken

03:34:35.800 --> 03:34:36.400
a game off. Yeah, we lost.

03:34:36.400 --> 03:34:37.080
They've looked at the part in

03:34:37.080 --> 03:34:40.440
some ways, but the scoreboard

03:34:40.440 --> 03:34:41.040
to show another why zero and

03:34:41.040 --> 03:34:41.640
two right on the other end,

03:34:41.640 --> 03:34:42.280
Loonex gaming kind of the

03:34:42.280 --> 03:34:45.520
same deal. They've been close

03:34:45.520 --> 03:34:46.120
in a lot of their games.

03:34:46.120 --> 03:34:46.720
Right now, a lot of teams

03:34:46.720 --> 03:34:47.280
are saying, Yeah, it's a bit

03:34:47.280 --> 03:34:47.880
of an easier team to beat.

03:34:47.880 --> 03:34:51.520
So we need to now see these

03:34:51.520 --> 03:34:52.120
two go up against each other

03:34:52.120 --> 03:34:52.720
when your backs against the

03:34:52.720 --> 03:34:53.360
wall. Gaskin means you have

03:34:53.360 --> 03:34:54.160
nothing but to come out

03:34:54.160 --> 03:34:54.560
swinging. So what do you

03:34:54.560 --> 03:34:56.560
that they're going to be able

03:34:56.560 --> 03:34:58.560
to pull out swing in. So what

03:34:58.560 --> 03:35:00.560
do you expect to see here? Yeah,

03:35:00.560 --> 03:35:02.560
I think that just looking at

03:35:02.560 --> 03:35:03.560
how comfortable nightmare have

03:35:03.560 --> 03:35:04.560
been in some of their matches.

03:35:04.560 --> 03:35:06.560
They've shown a little bit more

03:35:06.560 --> 03:35:07.560
promise on the other side to

03:35:07.560 --> 03:35:08.560
lunax. So I do think that

03:35:08.560 --> 03:35:09.560
nightmare are the favorites

03:35:09.560 --> 03:35:11.560
going into it. That being said,

03:35:11.560 --> 03:35:12.560
we're always here for surprises.

03:35:12.560 --> 03:35:13.560
Right? Lunax might be able to

03:35:13.560 --> 03:35:14.560
pull something out that we're

03:35:14.560 --> 03:35:15.560
not expecting. Maybe they've

03:35:15.560 --> 03:35:16.560
got a little bit of a trick up

03:35:16.560 --> 03:35:17.560
their sleeve that they can pull

03:35:17.560 --> 03:35:19.560
out as well. But. Looking

03:35:19.560 --> 03:35:20.560
across the picks and bands for

03:35:20.560 --> 03:35:22.560
both teams like statistically

03:35:22.560 --> 03:35:23.560
nightmare. I think I've done a

03:35:23.560 --> 03:35:27.500
should be comfortable to win

03:35:27.500 --> 03:35:27.520
this one. But as I said, I'm

03:35:31.400 --> 03:35:31.440
and smash is anything but a

03:35:35.540 --> 03:35:35.580
light obviously coming back

03:35:40.980 --> 03:35:43.420
to the practice dog man. It

03:35:43.440 --> 03:35:44.580
in the week that they had

03:35:44.580 --> 03:35:44.620
next week, vision of being

03:35:50.060 --> 03:35:50.080
team, this team definitely

03:35:53.560 --> 03:35:54.560
a lot of promise, especially

03:35:54.560 --> 03:35:55.560
considering how as she's

03:35:55.560 --> 03:35:57.560
played, you know, and I'm

03:35:57.560 --> 03:35:58.560
excited to see them like that

03:35:58.560 --> 03:35:59.560
at the end of the day. That's

03:35:59.560 --> 03:36:00.560
that's all there is to say.

03:36:01.560 --> 03:36:03.560
Like I think, you know, Mace

03:36:03.560 --> 03:36:04.560
was doubling down on social

03:36:04.560 --> 03:36:05.560
media. He was going around the

03:36:05.560 --> 03:36:07.560
block and a fair play, honestly.

03:36:07.560 --> 03:36:09.560
Like I think, first of all, I

03:36:09.560 --> 03:36:10.560
just like full transparency,

03:36:10.560 --> 03:36:12.560
watch back the nightmare game.

03:36:12.560 --> 03:36:14.560
And I was like, OK, it wasn't

03:36:14.560 --> 03:36:15.560
just Mace that had a tough game.

03:36:15.560 --> 03:36:16.560
It was the entire team.

03:36:16.560 --> 03:36:17.560
You know, I think it was

03:36:17.560 --> 03:36:19.560
definitely talked about too much

03:36:19.560 --> 03:36:21.560
necessarily, but in that

03:36:21.560 --> 03:36:22.560
regard, Mace has been going

03:36:22.560 --> 03:36:28.040
going around and chats and Twitch chats and stuff saying dogman you're going to sit back

03:36:28.040 --> 03:36:33.840
and observe this game. You learn to sit back and observe is what he said. So I'm excited

03:36:33.840 --> 03:36:38.480
to watch them versus lunax. Another team trying to make out of the lower bracket lower side

03:36:38.480 --> 03:36:44.560
and all eyes are on nightmare and makes gas can I am maybe pulling for nightmare just to

03:36:44.560 --> 03:36:48.920
watch the mace and dogman interviews besides that we've got ourselves lunax gaming and

03:36:48.920 --> 03:36:52.440
again I want to highlight a lot of these players because they are so fun to watch.

03:36:52.440 --> 03:36:54.440
team. We have a lot of

03:36:54.440 --> 03:36:56.440
players in the team. We have

03:36:56.440 --> 03:36:58.440
if you in tones have been

03:36:58.440 --> 03:37:00.440
playing together in multiple

03:37:00.440 --> 03:37:02.440
teams, even going back over to

03:37:02.440 --> 03:37:04.440
previous stage two and one of

03:37:04.440 --> 03:37:06.440
Ignite Reedus might be in

03:37:06.440 --> 03:37:07.440
conversation top three easily in

03:37:07.440 --> 03:37:08.440
the outside department, and we

03:37:08.440 --> 03:37:10.440
have to see how he adjust, but

03:37:10.440 --> 03:37:12.440
Gaskin they have so much talent

03:37:12.440 --> 03:37:14.440
across this team even coming

03:37:14.440 --> 03:37:16.440
from the MRC. So much talent.

03:37:16.440 --> 03:37:17.440
Indeed. I think that. Seeing

03:37:17.440 --> 03:37:18.440
teams come through from the

03:37:18.440 --> 03:37:20.440
MRC is such an amazing thing

03:37:20.440 --> 03:37:21.440
for the health of this game,

03:37:21.440 --> 03:37:24.540
I think they've been doing it

03:37:24.540 --> 03:37:25.140
for the past year. I think

03:37:25.140 --> 03:37:26.340
this is just the beginning of

03:37:26.340 --> 03:37:27.540
lunatic. So I think that you

03:37:27.540 --> 03:37:28.540
know, preseason at the moment,

03:37:28.540 --> 03:37:30.140
if they lose this one, sure, it

03:37:30.140 --> 03:37:31.740
hasn't gone so well, but it's

03:37:31.740 --> 03:37:33.140
preseason for a reason. It's a

03:37:33.140 --> 03:37:34.540
chance to learn. It's a chance

03:37:34.540 --> 03:37:35.940
to improve. I think that one

03:37:35.940 --> 03:37:37.340
thing they've struggled at is

03:37:37.340 --> 03:37:38.740
just surviving some of these

03:37:38.740 --> 03:37:39.940
fights. Their sustain hasn't

03:37:39.940 --> 03:37:41.540
been as good as other squads,

03:37:41.540 --> 03:37:42.740
but I think that's natural.

03:37:42.740 --> 03:37:44.540
That comes with experience. We

03:37:44.540 --> 03:37:45.940
heard it from the interview

03:37:45.940 --> 03:37:47.540
earlier from SG. It's about

03:37:47.540 --> 03:37:48.540
discipline. Discipline is

03:37:48.540 --> 03:37:49.740
absolutely everything in

03:37:49.740 --> 03:37:51.140
Marvel rivals at the moment,

03:37:51.140 --> 03:37:53.780
but again, that's something you learned through more games.

03:37:53.780 --> 03:37:56.140
Yeah, I think, Doug, it's also about getting the reps in.

03:37:56.140 --> 03:37:57.900
I mean, even Swap was saying, hey,

03:37:57.900 --> 03:37:59.300
like when we first got into things,

03:37:59.300 --> 03:38:01.580
it was our first time in the big limelight, whatnot.

03:38:01.580 --> 03:38:02.940
I mean, if you kind of look at it,

03:38:02.940 --> 03:38:05.180
I think the fundamentals are definitely there for Lunex.

03:38:05.180 --> 03:38:06.980
They've made even TLC Liquid.

03:38:06.980 --> 03:38:09.380
We've been, you know, praising them so much.

03:38:09.380 --> 03:38:10.980
Day one, Liquid was kind of,

03:38:10.980 --> 03:38:13.500
they struggled a bit here against Lunex Gaming.

03:38:13.500 --> 03:38:16.980
So they definitely have a lot of the intangibles, right?

03:38:16.980 --> 03:38:19.780
But it's kind of more of the pro stuff, right?

03:38:19.780 --> 03:38:23.060
like the water view and getting the bands and picks perfect like that's what I want to see

03:38:24.020 --> 03:38:27.620
and from them I think talking we've got ourselves a team that can compete.

03:38:28.660 --> 03:38:33.700
Yeah absolutely I think Lunex are a solid squad and you know the even in losses they took a map

03:38:33.700 --> 03:38:39.460
off of Team Liquid City or at least around rather on when we were on domination and Hells Heaven I

03:38:39.460 --> 03:38:43.380
think it's gonna be tough though because like even if Lunex are good in domination this is

03:38:43.380 --> 03:38:47.380
Nightmere's best map type like I don't have a I'm not worried about Nightmere on domination

03:38:47.380 --> 03:38:49.640
and really, it's just when you go to Convergence and Combo

03:38:49.640 --> 03:38:51.260
and it goes back to what you talked about, Kozi,

03:38:51.260 --> 03:38:54.820
where as a MRC team, is Luminux,

03:38:54.820 --> 03:38:56.220
like how good is their coaching staff

03:38:56.220 --> 03:38:57.580
compared to all the other squads?

03:38:57.580 --> 03:38:59.500
I've seen people on social media talking about how

03:38:59.500 --> 03:39:02.220
there's not a ton of really good coaches in North America.

03:39:02.220 --> 03:39:05.580
Even in this esport in general, it's very hard to,

03:39:05.580 --> 03:39:08.060
not only be a leader of men, like a lot of good coaches are,

03:39:08.060 --> 03:39:10.340
but also understand high level strategy of the game.

03:39:10.340 --> 03:39:13.660
So those two things are very hard to kind of come back from

03:39:13.660 --> 03:39:14.940
as an unsigned roster.

03:39:14.940 --> 03:39:16.860
So let's see if Luminux can do it against Nightmare

03:39:16.860 --> 03:39:18.240
on the first map.

03:39:18.240 --> 03:39:20.340
Yeah, a lot of good coaches are just going to be players

03:39:20.340 --> 03:39:21.180
at the end of the day, right?

03:39:21.180 --> 03:39:22.860
Because it takes that skill set a lot of time.

03:39:22.860 --> 03:39:25.820
But guys, this is our last matchup of today.

03:39:25.820 --> 03:39:27.820
We have a Lunex Gaming versus Nightmare.

03:39:27.820 --> 03:39:30.980
It is must win in Gaskin and Dogman at the mic

03:39:30.980 --> 03:39:33.180
to bring it all in.

03:39:33.180 --> 03:39:33.740
Thank you, Coase.

03:39:33.740 --> 03:39:34.780
Heading into it.

03:39:34.780 --> 03:39:36.700
Ask, we'll go through the band phase, obviously.

03:39:36.700 --> 03:39:38.780
But you've seen so many high level e-sports.

03:39:38.780 --> 03:39:40.380
So I just want to pick your brain at it

03:39:40.380 --> 03:39:42.820
as the ELSA band comes through and the game

03:39:42.820 --> 03:39:43.540
on the other side.

03:39:43.540 --> 03:39:50.780
I kind of on that note from like the best analysts in eSports that you've seen or like in general for coaches

03:39:51.100 --> 03:39:53.820
Who have you seen be like the best is it a mixed bag?

03:39:53.820 --> 03:40:00.620
Is it x players is it just really you know stat nerds like what's your overall opinion on like who is the best coaches?

03:40:00.620 --> 03:40:02.940
I guess I think it is the stat nerds

03:40:02.940 --> 03:40:07.140
those who are prepared to put into the time and look at the things that perhaps are overseen by

03:40:07.540 --> 03:40:09.900
X players at times X players do make good coaches as well

03:40:09.900 --> 03:40:13.900
the game. We've got a lot of

03:40:14.000 --> 03:40:15.900
players in the team that are

03:40:16.000 --> 03:40:16.500
playing well, but sometimes

03:40:16.600 --> 03:40:17.000
diving into the numbers and

03:40:17.100 --> 03:40:19.000
the statistics can be

03:40:19.100 --> 03:40:21.000
absolutely massive. For example,

03:40:21.100 --> 03:40:23.000
nightmare the one map that they

03:40:23.100 --> 03:40:25.000
won in their initial matchup

03:40:25.100 --> 03:40:27.000
against Yeah, we lost was

03:40:27.100 --> 03:40:28.000
domination on hell's Haven. So

03:40:28.100 --> 03:40:29.000
there's a reason why we're

03:40:29.100 --> 03:40:30.000
playing here. There's a reason

03:40:30.100 --> 03:40:32.000
why we are focusing this map

03:40:32.100 --> 03:40:33.000
because they have found success.

03:40:33.100 --> 03:40:33.800
So if you're lunax, you would

03:40:33.900 --> 03:40:34.800
have hoped that your coach

03:40:34.900 --> 03:40:36.800
would have put in the time to

03:40:36.900 --> 03:40:37.800
say, Okay, Why did they win

03:40:37.900 --> 03:40:39.800
house even on domination? What

03:40:39.900 --> 03:40:43.900
the team is going to have to

03:40:44.000 --> 03:40:45.600
put in that time. As you can

03:40:45.700 --> 03:40:47.300
see both van pools getting

03:40:47.400 --> 03:40:48.800
removed, which seems to be

03:40:48.900 --> 03:40:49.900
traditional on that fourth

03:40:50.000 --> 03:40:51.800
pick that we've seen thus far

03:40:51.900 --> 03:40:53.800
today, and Elsa is going to be

03:40:53.900 --> 03:40:55.800
protected on the side of Lunax.

03:40:55.900 --> 03:40:57.800
So real question is. Would you

03:40:57.900 --> 03:40:59.800
rather have a lunatic? Would

03:40:59.900 --> 03:41:00.800
you rather have also would you

03:41:00.900 --> 03:41:01.800
rather have gambit because that

03:41:01.900 --> 03:41:02.800
has been the big question of the

03:41:02.900 --> 03:41:04.800
day. Ultron also going to be

03:41:04.900 --> 03:41:05.800
protected here on the side of

03:41:05.800 --> 03:41:08.440
looks like that will be the play.

03:41:08.440 --> 03:41:10.240
But yeah, both these teams, it's interesting

03:41:10.240 --> 03:41:11.080
because it's like you said,

03:41:11.080 --> 03:41:13.000
both their strengths are actually domination

03:41:13.000 --> 03:41:14.520
is Invis, Banford Tech,

03:41:14.520 --> 03:41:16.840
we've actually seen that kind of come through.

03:41:16.840 --> 03:41:19.960
A lot of these teams so far have been prioritizing the Invis.

03:41:19.960 --> 03:41:21.960
Nobody touched in the White Fox so far, by the way.

03:41:21.960 --> 03:41:25.320
So that's been something to keep your eye out on.

03:41:25.320 --> 03:41:27.080
But yeah, like, yeah, focusing on that gambit,

03:41:27.080 --> 03:41:28.960
focusing on the Invis, keeping it alive for Nightmare.

03:41:28.960 --> 03:41:31.440
Both these teams, I mean, even though like Lunax

03:41:31.440 --> 03:41:33.420
played well on this map on Kakoa,

03:41:33.420 --> 03:41:37.420
They've also beaten TSM when we talked about domination.

03:41:37.420 --> 03:41:41.260
So Nightmare also, really this is their best map type throughout.

03:41:41.260 --> 03:41:45.500
They've even beaten, yeah, we lost a notoriously solid team on that map type

03:41:45.500 --> 03:41:47.820
until today, apparently versus SSG and stuff.

03:41:47.820 --> 03:41:49.660
But this should be interesting.

03:41:49.660 --> 03:41:53.340
I'm curious to see kind of who comes out on top between both these squads

03:41:53.340 --> 03:41:56.380
who prioritize playing well on domination.

03:41:56.380 --> 03:41:59.580
And that's kind of been the takeaway, I feel like, for a lot of these MRC teams,

03:41:59.580 --> 03:42:00.940
very good on domination.

03:42:00.940 --> 03:42:02.740
And they've struggled a bit on convoy conversions.

03:42:02.740 --> 03:42:03.980
we'll see if that's changed.

03:42:03.980 --> 03:42:05.900
But this is the last game of the day, GASC,

03:42:05.900 --> 03:42:09.220
as we enter this second week,

03:42:09.220 --> 03:42:10.660
where things are kind of coming down

03:42:10.660 --> 03:42:12.780
to the last few matches.

03:42:12.780 --> 03:42:15.540
You know, Group A, every team except two

03:42:15.540 --> 03:42:16.740
have only one win.

03:42:16.740 --> 03:42:19.220
And then like same thing, except for Group B,

03:42:19.220 --> 03:42:21.980
we have a few like top, top heavy teams, I guess.

03:42:21.980 --> 03:42:23.940
Like this is going to be an interesting group

03:42:23.940 --> 03:42:26.940
as this match definitely means a lot, right?

03:42:26.940 --> 03:42:29.700
Yeah, it feels do or die with a lot of these matches

03:42:29.700 --> 03:42:32.380
because if you find yourself zero and four,

03:42:32.380 --> 03:42:35.960
like there's a chance that

03:42:35.960 --> 03:42:36.460
you don't want to be relying

03:42:36.460 --> 03:42:40.460
on someone else losing to a

03:42:40.460 --> 03:42:40.960
team that's probably better

03:42:40.960 --> 03:42:41.960
than them as well. So you want

03:42:41.960 --> 03:42:42.460
to put fate in your own hands

03:42:42.460 --> 03:42:46.460
here. And I do think that

03:42:46.460 --> 03:42:46.960
nightmare will be pretty happy

03:42:46.960 --> 03:42:50.460
with how that big fan phase

03:42:50.460 --> 03:42:50.960
went. Previously they had

03:42:50.960 --> 03:42:52.460
protected their dare devil and

03:42:52.460 --> 03:42:54.460
the fact that they're devil is

03:42:54.460 --> 03:42:54.980
slick through. I mean, they do

03:42:54.980 --> 03:42:56.580
have that as a potential

03:42:56.580 --> 03:42:57.080
option if they would like to

03:42:57.080 --> 03:42:58.580
use it. And I do think that

03:42:58.580 --> 03:42:59.580
dare devil being in the back

03:42:59.580 --> 03:43:00.080
pocket could be huge for

03:43:00.080 --> 03:43:02.080
We're on the way. It's domination.

03:43:02.080 --> 03:43:09.080
This is where we're going to see really who wants to put their best foot forward and try and say that look, we are good enough to get to playoffs.

03:43:10.080 --> 03:43:14.080
The bottom line for both teams. Mace flying above already trying to get off.

03:43:14.080 --> 03:43:18.080
By the way, Nightmare kind of split with monster on the height.

03:43:18.080 --> 03:43:21.080
Same thing with Lunex. They set up tones and silent on this flank.

03:43:21.080 --> 03:43:24.080
Captain America, White Fox, tandem dive.

03:43:24.080 --> 03:43:27.080
This time it's going to be the mag player off the map.

03:43:27.080 --> 03:43:29.640
And now, goodbye. C.S. slowly floats through his depth.

03:43:29.640 --> 03:43:30.920
Goodbye, Effie.

03:43:30.920 --> 03:43:33.400
By the way, that's a very fast KO.

03:43:33.400 --> 03:43:35.600
Toe and also fall, so immediately both

03:43:35.600 --> 03:43:36.720
vanguards are moved for Lunex.

03:43:36.720 --> 03:43:37.920
That's fight win.

03:43:37.920 --> 03:43:40.280
Nice job for Mesa and Nightmare.

03:43:40.280 --> 03:43:41.880
Well, Mesa had setback and observe,

03:43:41.880 --> 03:43:44.480
and Mesa's flying around, making a very difficult day

03:43:44.480 --> 03:43:46.720
for Lunex at the moment, because they have been forced

03:43:46.720 --> 03:43:47.800
back to spawn.

03:43:47.800 --> 03:43:49.840
Nightmare should be able to put some good percentage

03:43:49.840 --> 03:43:51.920
on the board here, and Lunex, maybe

03:43:51.920 --> 03:43:53.680
try and go for a little flank around on that right-hand side,

03:43:53.680 --> 03:43:55.200
Captain America leaving the way.

03:43:55.200 --> 03:43:56.520
But I don't think they're going to be

03:43:56.520 --> 03:43:57.540
with the getaway with it.

03:43:57.540 --> 03:43:59.640
Lunex got spotted out by Nightmare,

03:43:59.640 --> 03:44:02.120
and now Nightmare forcing their way in.

03:44:02.120 --> 03:44:05.860
If he's dead again, tones back towards the cap.

03:44:05.860 --> 03:44:07.520
The funny thing, a little bit of laughter,

03:44:07.520 --> 03:44:08.720
Mace said, sit back and observe.

03:44:08.720 --> 03:44:10.760
If you said, Mace is not gonna win today.

03:44:10.760 --> 03:44:15.040
And now if he's down two, casualty sadly for him.

03:44:15.040 --> 03:44:16.360
But at the moment, it's been tough

03:44:16.360 --> 03:44:17.400
because every time they walk in,

03:44:17.400 --> 03:44:18.600
Nightmare's just there to follow up

03:44:18.600 --> 03:44:21.680
and the Invis band is really ruining the side of Lunex

03:44:21.680 --> 03:44:24.040
as they have no way to peel off these grabs,

03:44:24.040 --> 03:44:25.840
and they're not really being reacted to.

03:44:25.840 --> 03:44:31.240
Immediate Godcubs hit from Monster, Scare, and the front line is kind of playing together at the current moment.

03:44:31.240 --> 03:44:36.640
But into the large rocks, here we are on the outside, immediately met by Dinks in his Raging Role Rush.

03:44:36.640 --> 03:44:43.840
Able to take down Tone, it's nice work from them to find that KO in a monster, and with that, just multiple KO's immediately off of the Gambit.

03:44:43.840 --> 03:44:49.840
Yeah, I think there might be a healing issue here for Lunax, the fact that the Vanguard's being taken down so comfortably on the side of Nightmare.

03:44:49.840 --> 03:44:50.840
What?!

03:44:50.840 --> 03:44:57.840
And she's gonna be an issue now when I'm there I'm gonna be able to grab to you think as I said I think she's going down

03:44:59.000 --> 03:45:01.000
Things just double dashed into the wall

03:45:01.760 --> 03:45:03.760
Poor digspin. He's not having a good week

03:45:03.760 --> 03:45:09.800
But you know light gets traded out on the backside who's on silo now by the way in 20% on the board ready to go

03:45:09.800 --> 03:45:11.800
I feel like it was kind of what you said

03:45:11.800 --> 03:45:13.000
It was like kind of a free fight win now

03:45:13.000 --> 03:45:18.240
It's got a little bit dicey pulled in now skier has to back up will cause great cheer when do they want to use that invisible?

03:45:18.240 --> 03:45:20.240
Boudre if at all thinks is back

03:45:20.840 --> 03:45:29.240
Here comes Monster, does have the already go, she's going too far, too aggressive, and now without the team, Logan still has that dance floor, has to use the last second, everybody now has to walk on in.

03:45:29.240 --> 03:45:41.640
We've seen her just pop off before on the Elsa, but so far has been a little bit quiet, and no ult just yet, overtime has to be ticked down, light with the dance floor, no support, no shred ults against it, iffy with the meteor, I'm just to stall out a little bit longer.

03:45:41.640 --> 03:45:50.040
Right into light after the dance floor, no KO found, the clap, the sort of patty kick on the right side, sort of gave them a huge edge, now Mace flies away, nice job,

03:45:50.040 --> 03:45:53.320
Well, the map is changing to avoid that KO.

03:45:53.320 --> 03:45:55.480
Here comes, at least in the midst of the back side,

03:45:55.480 --> 03:45:56.800
freedom charge to keep and hold their tones.

03:45:56.800 --> 03:45:57.760
Now they want to walk on forward.

03:45:57.760 --> 03:46:00.480
They also layer that on top of the white box ultimate,

03:46:00.480 --> 03:46:01.800
but KO's have yet to be found.

03:46:01.800 --> 03:46:02.800
Nine year backs up for now.

03:46:02.800 --> 03:46:04.760
A lot of old committed Mace could stagger KO's,

03:46:04.760 --> 03:46:06.240
but that was a still,

03:46:06.240 --> 03:46:07.640
I would say a decent fight for nine years.

03:46:07.640 --> 03:46:09.520
They forced out some good olds.

03:46:09.520 --> 03:46:10.480
I mean, it was a messy fight.

03:46:10.480 --> 03:46:11.400
It was all over the place.

03:46:11.400 --> 03:46:13.440
There was two separate fights happening at the same time,

03:46:13.440 --> 03:46:15.560
and it was very difficult to try and keep up with

03:46:15.560 --> 03:46:16.920
for a lot of the Vanguard in particular.

03:46:16.920 --> 03:46:18.880
Didn't really know who to protect them, where to go,

03:46:18.880 --> 03:46:22.480
but Lunex will eventually force nightmare off of the point.

03:46:22.480 --> 03:46:23.840
They maybe could have had more time

03:46:23.840 --> 03:46:26.720
if they'd been able to be more aggressive after that initial pick,

03:46:26.720 --> 03:46:28.880
but they were a little bit hesitant and maybe for good reason,

03:46:28.880 --> 03:46:30.880
it wasn't over time, so they were probably a little bit worried

03:46:30.880 --> 03:46:34.320
about overstepping and leaving that point a little bit vulnerable,

03:46:34.320 --> 03:46:37.520
as now you can see Elsa start to pop off

03:46:37.520 --> 03:46:40.400
and three go down on the side of nightmare, make it four.

03:46:40.400 --> 03:46:42.480
So Lunex coming back into this one now,

03:46:42.480 --> 03:46:45.960
it's going to be almost a full wipe nightmare having to reset.

03:46:45.960 --> 03:46:48.640
This was kind of the sort of main takeaway

03:46:48.640 --> 03:46:50.400
ahead from Nightmare's matches, by the way,

03:46:50.400 --> 03:46:52.960
Reedus goes aggressive to get a little more old charge.

03:46:52.960 --> 03:46:55.440
Like, they just kind of keep not old truck

03:46:55.440 --> 03:46:56.320
of tracking that well.

03:46:56.320 --> 03:46:58.800
And it's just, it's been tough for them as a unit, right?

03:46:58.800 --> 03:47:00.920
I feel like three people getting hit by door shocks

03:47:00.920 --> 03:47:03.360
in just a raw fight is a bit crazy.

03:47:03.360 --> 03:47:04.760
But for Nightmare, they still have ultimates, right?

03:47:04.760 --> 03:47:06.720
They can still walk back into this.

03:47:06.720 --> 03:47:08.640
The Shrats, you know, have to use the ultimates

03:47:08.640 --> 03:47:09.480
in this upcoming fight.

03:47:09.480 --> 03:47:10.880
Lunex still don't have anything.

03:47:10.880 --> 03:47:12.600
So, nice pull on the AFB.

03:47:12.600 --> 03:47:15.760
Great work from VangorLyn to bring him back to the squad

03:47:15.760 --> 03:47:20.600
They use a rage removal flush to go aggressive towards Logan and Tiko. They're forced all the way away.

03:47:20.600 --> 03:47:24.760
But he goes too far forward. He goes down to Ritas. We have ult advantage.

03:47:25.400 --> 03:47:30.720
And we still find kills at RKOs at the very least towards the point. But this is, as you mentioned, Gask, very messed.

03:47:31.320 --> 03:47:35.440
Very messy indeed into overtime, but maybe Lunex are able to take back point yet again,

03:47:35.440 --> 03:47:38.720
although with the pull happening, you're just about saving yourself at your Iffy.

03:47:38.840 --> 03:47:41.880
Iffy has gone down a lot, but no one's on the point to stop it.

03:47:41.880 --> 03:47:48.760
No contact there and nightmare able to just squeak this one away from lunax when surely you would have expected someone to touch

03:47:49.520 --> 03:47:51.520
Wow. Oh my god

03:47:52.000 --> 03:47:53.720
This is a fun one gasp

03:47:53.720 --> 03:47:58.700
I think we're in for a treat for sure like a lot of people were you know, maybe speculating the

03:47:59.280 --> 03:48:03.720
You know how high level of a match this would be but I think based when we saw it of SSG

03:48:03.720 --> 03:48:08.400
you know nightmare for play plenty of us a good team for lunax they've fought competitive so far and

03:48:08.400 --> 03:48:18.400
And, uh, man, just nobody touching the point, like you said, that's brutal, but also understandable considering they don't have anything to peel off these Angela Spears.

03:48:18.400 --> 03:48:27.400
But again, just even letting it get to that point and over time, there was a chance earlier for Lunax when they had got one member of Nightmare Down and they didn't really press their advantage.

03:48:27.400 --> 03:48:36.400
They kind of hesitated, allowed Nightmare to regroup and they did win the fight in the end, but those minor seconds lost come back to bite you in the backside a little bit later on.

03:48:36.400 --> 03:48:42.320
just a few seconds can be the difference of actually surviving and getting a potential touch later on when in overtime.

03:48:42.320 --> 03:48:46.240
So maybe a little lesson learned there for Lunex about just capitalizing on some early picks,

03:48:46.240 --> 03:48:49.280
but, you know, they're not out of it just yet. It's only the first round.

03:48:50.480 --> 03:48:56.960
You know, I like that Niger's Lee trying to play towards their strengths, putting light onto the sidewalk and stuff, playing a little bit more proactive.

03:48:57.440 --> 03:49:02.160
You know, even if they don't want to play that, that they're double that big bit through for them.

03:49:02.160 --> 03:49:04.160
We'll see what they want to do in this open fight, right?

03:49:04.160 --> 03:49:05.660
You do have that piece of the best way to go.

03:49:05.660 --> 03:49:07.160
They go in aggressive with the Dances of Butterfly.

03:49:07.160 --> 03:49:08.660
Before anything else is here to follow up.

03:49:08.660 --> 03:49:10.660
At least they got out the Dances for it,

03:49:10.660 --> 03:49:11.660
but now they can come in afterwards.

03:49:11.660 --> 03:49:12.660
Here comes the piece of the best.

03:49:12.660 --> 03:49:14.160
This engage in the meanwhile,

03:49:14.160 --> 03:49:15.660
Monster just sort of backs it to the team,

03:49:15.660 --> 03:49:16.660
lowing those down.

03:49:16.660 --> 03:49:18.160
Large rocks, gets nothing.

03:49:18.160 --> 03:49:21.660
Unfortunately, it's going to be hungry for the rest of this round

03:49:21.660 --> 03:49:23.660
as the counter-glar tracks comes through.

03:49:23.660 --> 03:49:26.660
So it's at least one for one on that angle.

03:49:26.660 --> 03:49:27.660
And who next?

03:49:27.660 --> 03:49:30.160
Their Captain America charge is not going to get anything.

03:49:30.160 --> 03:49:34.200
the game. You know, you can

03:49:34.200 --> 03:49:35.800
win the fight. Yeah, that's a

03:49:35.800 --> 03:49:37.360
couple of ultimate state have

03:49:37.360 --> 03:49:39.000
gone away for Lunax and

03:49:39.000 --> 03:49:39.600
nightmare will capitalize and

03:49:39.600 --> 03:49:41.600
take full advantage and look at

03:49:41.600 --> 03:49:43.160
the pushback as well, forcing

03:49:43.160 --> 03:49:44.800
back to spawn just seeing if

03:49:44.800 --> 03:49:46.600
they can maybe get one extra on

03:49:46.600 --> 03:49:48.440
that feed to just make sure

03:49:48.440 --> 03:49:49.600
they can stagger a couple of

03:49:49.600 --> 03:49:50.640
spawns, but now they realize

03:49:50.640 --> 03:49:52.040
they have to back off. You don't

03:49:52.040 --> 03:49:53.040
really want to take the fight

03:49:53.040 --> 03:49:54.040
here. You want to move out and

03:49:54.040 --> 03:49:55.440
get into a bit more of a safe

03:49:55.440 --> 03:49:57.040
area that you can work with.

03:49:57.040 --> 03:49:58.040
Mace is going to have ultimate

03:49:58.040 --> 03:49:59.280
available as well. Does

03:49:59.280 --> 03:50:02.720
Oh my, Rita, nice shot on the light though.

03:50:02.720 --> 03:50:03.720
That removes them.

03:50:03.720 --> 03:50:06.400
For brothers, your triple vanguard with this gambit ultimate.

03:50:06.400 --> 03:50:07.400
It's gonna be hard to get the KO.

03:50:07.400 --> 03:50:08.400
Silent does go down.

03:50:08.400 --> 03:50:11.120
Very aggressive by the way with the TP to the point.

03:50:11.120 --> 03:50:13.120
Emma Olt a little bit too late to save anybody on his side.

03:50:13.120 --> 03:50:15.960
The same thing with Mace.

03:50:15.960 --> 03:50:16.960
Traded out for now.

03:50:16.960 --> 03:50:19.000
Mace a little bit aggressive with vision.

03:50:19.000 --> 03:50:20.000
Nice shot.

03:50:20.000 --> 03:50:21.000
Sort of cycling off.

03:50:21.000 --> 03:50:22.000
Cool down, staying alive.

03:50:22.000 --> 03:50:23.000
You have monster sitting up for the dive.

03:50:23.000 --> 03:50:25.000
On the backside, Tiko does have Ultron's Rage available.

03:50:25.000 --> 03:50:26.520
But we'll be able to find it.

03:50:26.520 --> 03:50:32.680
The monster is absorbing so much damage without having really any lethality onto him due to

03:50:32.680 --> 03:50:33.680
Lunic's composition.

03:50:33.680 --> 03:50:35.280
Kind of, Oshon's rage committed by Tito.

03:50:35.280 --> 03:50:37.680
Vision here with the Meteor M could connect.

03:50:37.680 --> 03:50:38.680
Flush.

03:50:38.680 --> 03:50:43.640
Dozen, though, in this case, is tracked down by Mace if he is well with the map moving.

03:50:43.640 --> 03:50:47.360
Can't really escape Mace's grasp and Glaratrox in the back side sounds like it didn't really

03:50:47.360 --> 03:50:49.040
get much, but Sion only gets to walk down by Mace.

03:50:49.040 --> 03:50:52.280
He's trying to do everything by himself in the main side as the Invisal Boundary is here

03:50:52.280 --> 03:50:55.960
if he gets stuffed and do a corner into a wall, but he's actually the one to get the

03:50:55.960 --> 03:50:59.800
of it. So I don't know what

03:50:59.800 --> 03:51:00.600
you talked about earlier. This

03:51:00.600 --> 03:51:02.400
fight is multiple different

03:51:02.400 --> 03:51:04.200
sections of the map and nice

03:51:04.200 --> 03:51:05.800
wall there by if he with that

03:51:05.800 --> 03:51:07.640
shield to block off the feeling

03:51:07.640 --> 03:51:09.200
of the vanguard in terms of

03:51:09.200 --> 03:51:10.840
vision might be sent back. It's

03:51:10.840 --> 03:51:12.280
just the amount of time that

03:51:12.280 --> 03:51:13.480
nightmare able to score whilst

03:51:13.480 --> 03:51:15.080
lunax were taking that fight

03:51:15.080 --> 03:51:16.520
from various different angles

03:51:16.520 --> 03:51:18.080
as well. Ski was waiting with

03:51:18.080 --> 03:51:19.320
that invisible boundary for

03:51:19.320 --> 03:51:21.080
quite some time as a defensive

03:51:21.080 --> 03:51:22.320
move just a delay, and it

03:51:22.320 --> 03:51:23.920
means that they put 78% on the

03:51:23.920 --> 03:51:25.160
board, and this fight is kind

03:51:25.160 --> 03:51:27.120
Backed off they didn't want to overcommit

03:51:27.120 --> 03:51:32.060
They didn't want to make sure that too much time went in favor of lunax and now they start to press and now they do have a

03:51:32.060 --> 03:51:34.920
Couple of ultimates available thinks again has raging royal flush well

03:51:34.920 --> 03:51:40.040
Pop it here as nightmare the freedom charge comes through from lunax and it is gonna be a straight brawl

03:51:40.040 --> 03:51:43.000
It's happening, but son of place goes down vision will get the opener

03:51:43.600 --> 03:51:49.700
Dead triple tap too far forward now here comes in into the butterflies to capitalize off of the positioning and there's nothing else for lunax

03:51:50.120 --> 03:51:54.400
Nice job by Matthew to reengage to the fight didn't even have to use that much Chico here now

03:51:54.400 --> 03:51:58.360
out onto the white box just to try to stagger and delay as long as possible, but he's going

03:51:58.360 --> 03:52:02.460
to be a best send back to spawn. 85% of the board, portal's going to have to come from

03:52:02.460 --> 03:52:07.520
tones. Is there going to be CC to stop it? Maybe not. Just waiting for Tiko off spawn

03:52:07.520 --> 03:52:12.320
and now the portal can come through 92%. So it is a last ditch attempt. They died through.

03:52:12.320 --> 03:52:16.600
There is going to be players there and waiting both monster and Mace have ultimates to use

03:52:16.600 --> 03:52:20.400
if they would like to. Rias also has them. If he can pop theirs as well. So now Lunex

03:52:20.400 --> 03:52:24.380
are going to be able to use this damage effectively. Logan gets the opener onto light. So these

03:52:24.380 --> 03:52:27.060
This is going to be a chance. Can they take advantage?

03:52:27.940 --> 03:52:31.660
My goodness, Reedus. Just nice job on the right side to get everybody in it.

03:52:31.660 --> 03:52:34.420
Basically three huge fall-off in there.

03:52:34.420 --> 03:52:37.980
Okay, for Lunex, you know, they did commit a lot in that last fight.

03:52:37.980 --> 03:52:40.900
And they're probably aware of that. Didn't really use much gas.

03:52:41.500 --> 03:52:43.060
I mean, such a huge old advantage.

03:52:43.060 --> 03:52:44.580
How does Lunex potentially win this one?

03:52:45.060 --> 03:52:48.140
Yeah, this is the issue for Lunex as they committed what they had to

03:52:48.140 --> 03:52:49.460
because it was in the final moments.

03:52:49.460 --> 03:52:51.540
But now Nightmare are going to have three to work with.

03:52:51.540 --> 03:52:54.180
Make it four visions about to get Meteor M available as well.

03:52:54.380 --> 03:52:58.580
And we've already seen how dangerous it could be when these teams have four to five ultimates available

03:52:58.580 --> 03:53:03.100
You just kind of slap everything everyone presses their alt button and it's usually gg

03:53:03.100 --> 03:53:06.580
So lunax are gonna have to do a lot to try and survive maybe eyes on Jeff here

03:53:06.580 --> 03:53:11.260
If we can see a big Jeff alt path potentially you can disrupt things, but there's gonna be a lot of pressure

03:53:12.140 --> 03:53:14.140
Get a lot of pressure indeed for sure

03:53:14.900 --> 03:53:18.980
Maybe in this meatball that's going to come down from the sky Mace opens it up

03:53:18.980 --> 03:53:23.980
Slows down these vanguards at least. Doesn't connect on anybody, but at least presses everybody off for now.

03:53:23.980 --> 03:53:28.980
Does get tones. Beast of this is there. Double pocket towards the backline. Tones does go down, but traded.

03:53:28.980 --> 03:53:35.980
Nice work from the side of Lunex to take out the vanguard of Monster, who's surely going to switch maybe to the Dr. Shrine Gift, need be.

03:53:35.980 --> 03:53:39.980
Regardless, thanks pops out. The original flush. Does there any counter on the other side? Smoking with the dance floor.

03:53:39.980 --> 03:53:43.980
But if he goes down to vision, even through that, it's just a little bit too late.

03:53:43.980 --> 03:53:46.980
For the side of Lunex, they have to connect big with the big Redis ultimate.

03:53:46.980 --> 03:53:48.980
It's how it plays with the Jepo. Actually goes for it!

03:53:48.980 --> 03:53:52.980
He's gonna get dunked on! Goodbye! See you later, Visions! Connects with that Meteor rep.

03:53:52.980 --> 03:53:55.980
Now on the flank, you do connect with the Redis ultimate! Are you kidding?!

03:53:55.980 --> 03:54:00.980
What the hell was that, Redis? Tiko comes through, just a slam dunk onto Mace.

03:54:00.980 --> 03:54:05.980
And in overtime, they're gonna flip the point. Portal is also used by Monster, so that cooldown's down.

03:54:05.980 --> 03:54:08.980
Nobody's gonna be able to touch for a nightmare's side, Lunex.

03:54:08.980 --> 03:54:10.980
Actually, just getting his light to here and touch. He doesn't touch.

03:54:10.980 --> 03:54:14.340
He doesn't touch. She saves the stacks. We're going one to one to the third round

03:54:14.900 --> 03:54:21.380
Reedus and Elsa bloodstone and take a bow if that is why you put your most impressive duelist onto Elsa because the

03:54:21.540 --> 03:54:25.060
Difference maker you can have when you hit those kind of shots and you play that kind of way

03:54:25.300 --> 03:54:26.580
I thought the game was one

03:54:26.580 --> 03:54:32.100
I thought the round was going to be one after the meteor M onto the Jeff which was perfectly timed by the way from vision

03:54:32.340 --> 03:54:37.620
But lunax they never say die every single time that you think that nightmare are going to be able to close this one out

03:54:37.620 --> 03:54:38.820
that's what I was saying

03:54:38.920 --> 03:54:40.320
earlier when Cozy was asking

03:54:40.420 --> 03:54:41.620
like, yes, nightmare, our

03:54:41.720 --> 03:54:43.120
favorites coming into this,

03:54:43.220 --> 03:54:44.620
but Lunex have this kind of

03:54:44.720 --> 03:54:46.120
unpredictable nature about

03:54:46.220 --> 03:54:47.620
them being newest roster coming

03:54:47.720 --> 03:54:49.220
in from MRC as well. And that's

03:54:49.320 --> 03:54:51.120
what I love about MRC into

03:54:51.220 --> 03:54:52.720
Ignite is we get to see some

03:54:52.820 --> 03:54:54.520
of these teams who have

03:54:54.620 --> 03:54:55.620
grinded their way through and

03:54:55.720 --> 03:54:56.620
now find themselves at the very

03:54:56.720 --> 03:54:58.120
top of competition and they

03:54:58.220 --> 03:54:59.620
don't look out of place.

03:54:59.720 --> 03:55:01.620
100% of the market gas like

03:55:01.720 --> 03:55:04.620
this is a banger so far. I mean

03:55:04.720 --> 03:55:05.620
I love the bloodthirsty

03:55:05.620 --> 03:55:12.120
I mean, I love the bloodthirsty strata display in the aggressive supports that have kind of just been happening

03:55:12.760 --> 03:55:15.880
But I just like I love it both trap players on other side

03:55:15.880 --> 03:55:18.240
We'll just preserve the life a little bit more slow it down

03:55:18.760 --> 03:55:23.200
It's like you said, I mean maybe silent plays going down to the media run saves Redis to go for that

03:55:23.200 --> 03:55:25.880
So, I mean just back and forth back and forth

03:55:25.880 --> 03:55:29.240
We're entering the last round in the very first map both these teams by the way

03:55:29.240 --> 03:55:31.560
It's as you talked about earlier very good on domination, right?

03:55:31.560 --> 03:55:35.620
very good indeed. I mean will the comfort shift a little bit when we move

03:55:35.620 --> 03:55:39.720
over afterwards to convoy potentially but right now we can only focus on what

03:55:39.720 --> 03:55:42.440
is happening right in front of our very eyes because he's light and skier, I can

03:55:42.440 --> 03:55:46.000
have ult available for nightmare. Tones is gonna just drop down and try and do the

03:55:46.000 --> 03:55:49.920
initial damage to press back the enemies onto nightmare but no one is really

03:55:49.920 --> 03:55:53.640
there to do the damage at the moment. Reedis from downtown takes down skier

03:55:53.640 --> 03:55:57.000
and especially before that ultimate pushes so maybe now Lulex will be able to

03:55:57.000 --> 03:56:03.200
take advantage of this all traded though from light I mean they're still on the

03:56:03.200 --> 03:56:06.000
point to tones does fall everybody's still kind of weak because of the

03:56:06.000 --> 03:56:10.080
Shraps going down early but just on Venus okay redis finds one vision uses

03:56:10.080 --> 03:56:15.160
cooldowns to still has Jeff back to dashes around the corner does have those

03:56:15.160 --> 03:56:19.080
Jeff sharks heals as well nightmare does have the point but Redis is at tier

03:56:19.080 --> 03:56:22.920
three instinct and this is able to kind of do whatever he wants right just kind

03:56:22.920 --> 03:56:26.520
of back dashes back to team team incredibly low cooldowns I mean there's

03:56:26.520 --> 03:56:30.240
still up but the characters he got are very mobile come back fast because Mesa's

03:56:30.240 --> 03:56:34.640
on the Angela now so everybody's back in the fight coming up on an ultimate is

03:56:34.640 --> 03:56:38.800
Rita still in control the point though is nightmare controlling it let's see if

03:56:38.800 --> 03:56:42.000
Rita's hits a big old the silent flank by vision today just gonna go down

03:56:42.000 --> 03:56:45.520
immediately if he trades back Mesa the very least what's a one-for-one but that

03:56:45.520 --> 03:56:48.920
Jeff removed does move a ton of feeling out of the fight same thing with that

03:56:48.920 --> 03:56:51.000
team up at the finish now push out of the fight though even with the game at

03:56:51.000 --> 03:56:55.080
ultimate is the side of a nightmare but they're still in control the objective

03:56:55.080 --> 03:56:59.940
this whole time, but even though they just committed alternate, Lunex has to back up.

03:56:59.940 --> 03:57:03.820
Reader's still holding onto Galatrux as well, not using it just yet, and it could be a difference

03:57:03.820 --> 03:57:04.820
maker.

03:57:04.820 --> 03:57:07.860
Rage Ultron coming out, and Lunex are going to be able to try and push on this, but Meteor

03:57:07.860 --> 03:57:11.420
M on the counter now from Nightmare to try and do some damage of their own, but with

03:57:11.420 --> 03:57:15.620
two falling, Lunex have the advantage, Lunex will continue to push in, have not had to

03:57:15.620 --> 03:57:20.140
use the Apex Predator on Readers either, and Lunex will finally gain control of this point.

03:57:20.140 --> 03:57:24.340
A good amount of time from Nightmare to put 62 on the board, but Lunex are demonstrating

03:57:24.340 --> 03:57:30.100
they have the ability to do it without ultimate. They have four ults now ready for this push from nightmare.

03:57:30.100 --> 03:57:34.860
If they can just hold off time them correctly, make it five, Asylum Blades also getting his onto Jeff.

03:57:34.860 --> 03:57:37.500
I mean, Lunex are in a fantastic position here right now.

03:57:38.700 --> 03:57:45.660
Absolutely. And Light's going over to Thrower now to maybe get some advantage with this gambit just to get some like one fight win.

03:57:45.660 --> 03:57:50.100
That's all they really need to keep this going forward for Lunex. Right like you said,

03:57:50.100 --> 03:57:54.020
They have so many ults because of the last fight. They've held on to an absolute bank.

03:57:54.740 --> 03:57:58.020
An ult fortune in this case. Mace just catches out one, finds Ritas.

03:57:58.020 --> 03:58:01.460
That's the target you need to remove too. He had the Glaratrox, sends him down to one instinct.

03:58:01.460 --> 03:58:03.380
Huge work for Mace to find that KO.

03:58:04.180 --> 03:58:06.820
And with that, they're gonna walk off after...

03:58:06.820 --> 03:58:10.100
I mean, there was a counter one by Efi, by the way, onto the back line, but nobody's there to follow it up.

03:58:10.100 --> 03:58:12.500
Maybe just the Jeff, but here comes the Venom.

03:58:12.500 --> 03:58:17.380
A little bit late, just not synced in. Silent Blaze gets one clip. Nice work from Light in the sky.

03:58:17.380 --> 03:58:22.740
And people forget kind of light was actually an incredibly good starboard player back in the day as nightmare

03:58:22.740 --> 03:58:27.860
They try to get this point back to the next who commit the dance floor. They're gonna keep staggering it out

03:58:27.860 --> 03:58:30.620
They still have that Jeff ultimate and there's no vision on the other side

03:58:30.620 --> 03:58:34.780
So maybe this could be big but light actually can still come in early before James even has the game

03:58:34.780 --> 03:58:38.560
But ultimately can't he find the chaos on the inside angle here comes monster clapped against the other side

03:58:38.560 --> 03:58:42.420
I mean you're there a staggering on the inside angle due to everybody being here

03:58:42.420 --> 03:58:45.060
Mace goes down to read is who comes back those that is thinks so quickly

03:58:45.060 --> 03:58:50.540
He's gonna fall comes back to monster stone control the point to lunax are they lose talents, but he's created space

03:58:50.540 --> 03:58:56.900
It's still five versus five towards the point. These are such elongated fights, but all the meanwhile lunax are still scoring

03:58:56.900 --> 03:59:02.040
It's basically light versus read it so you can kind of find that pick on the back line at the moment and deal that damage

03:59:02.040 --> 03:59:04.140
And both of them are performing excellently

03:59:04.140 --> 03:59:10.060
Rage of Ultron is available if they'd like to use it will use it now and that might just allow them to just generate a little bit

03:59:10.060 --> 03:59:12.740
Of a pressure and force nightmare back to continue to score

03:59:12.740 --> 03:59:16.640
but nightmare they've lost no they don't they managed to take down two so

03:59:16.640 --> 03:59:20.320
Lunex will lose to nightmare finally break here and they will be able to get

03:59:20.320 --> 03:59:24.860
the point yeah they're inside with Ultron's rage visions like reads it

03:59:24.860 --> 03:59:28.780
perfectly smacked something to face I mean okay job done for nightmare now

03:59:28.780 --> 03:59:32.380
70% of the board looks like we're going for a portal play mace may be gonna go

03:59:32.380 --> 03:59:36.580
for the stun out of it if he is on it where's mace I need to see mace POV

03:59:36.580 --> 03:59:40.980
please as we see that you know stun in spawn on the portal but they read it they

03:59:40.980 --> 03:59:47.580
Force Base out for now. He sent back where's the healing form that's there bubbles use portal play actually isn't there though because if he's back over to

03:59:47.820 --> 03:59:52.260
Angela visions. Oh my god Logan fall so low and he falls 95% of the board

03:59:52.260 --> 03:59:56.780
We're down two now for the side of loon X without any healing and the portal

03:59:56.780 --> 03:59:57.980
I think is just gone now

03:59:57.980 --> 04:00:03.740
So silent plays going down is huge nightmare all they have to do is find these staggered chaos towards the point and they have done it

04:00:03.820 --> 04:00:06.540
Just got a deal with now with the Angela if he falls

04:00:06.540 --> 04:00:22.540
I mean, who else is going to be here? Just read us right. Nothing really have to worry about nightmare have one matter one in a very close series. I mean, what a first matchup. That was definitely one that keeps the palette nice and juicy for us as it's the last, of course, match of the day.

04:00:22.540 --> 04:00:33.540
We wanted it to be at least a little bit closer. We've had quite a few two O's thus far today, dog man, but this one far closer. I mean, 99s across the board again. Very difficult to try and gain control for either team.

04:00:33.540 --> 04:00:38.460
Very impressed with light though the switch over to star lord as you mentioned seemed to be a bit of a comfort pick for him

04:00:38.460 --> 04:00:40.940
And it did work out was kind of

04:00:41.520 --> 04:00:46.540
Free for a lot of the time just not being shot out of the sky and then the galactic legend was able to deal a lot of damage

04:00:46.540 --> 04:00:48.220
When that came through?

04:00:48.220 --> 04:00:50.980
Yeah, absolutely a lot of things you could take away

04:00:50.980 --> 04:00:54.100
I think from from the side of of lunics and nightmare

04:00:54.100 --> 04:00:58.820
I mean this still like begs the question, you know after this one with an onboard conversions

04:00:58.820 --> 04:01:01.540
You know who has the edge? I mean based on that one

04:01:01.540 --> 04:01:08.600
There was a lot of situations where I mean, we just kind of kind of saw lunax split up at certain times portal play comes through from the spawn

04:01:08.600 --> 04:01:11.440
It might have gotten CC'd off to look at that later

04:01:11.800 --> 04:01:18.000
But we have still more to go nightmare up one. They look to close that over lunax. We'll see you guys after the short break

04:03:31.540 --> 04:04:01.120
come back for a match that I

04:04:01.540 --> 04:04:03.540
team. I mean, I mean, I mean,

04:04:03.540 --> 04:04:05.540
I mean, I mean, I mean, I mean,

04:04:05.540 --> 04:04:07.540
I mean, I mean, I mean, I mean,

04:04:07.540 --> 04:04:09.540
those two teams pretty well and

04:04:09.540 --> 04:04:11.540
from what we've seen of them so

04:04:11.540 --> 04:04:13.540
far. I mean, pure chaos is

04:04:13.540 --> 04:04:15.540
Scarlet Witchwood put it. Lunax

04:04:15.540 --> 04:04:16.540
once again looking so close. I

04:04:16.540 --> 04:04:17.540
want to call Rita sex because

04:04:17.540 --> 04:04:19.540
of just how much that man does

04:04:19.540 --> 04:04:21.540
for the team. You know,

04:04:21.540 --> 04:04:22.540
nightmare, you know, making it

04:04:22.540 --> 04:04:23.540
anything but sweet dreams for

04:04:23.540 --> 04:04:25.540
them because. Completely. You

04:04:25.540 --> 04:04:27.540
know, I see a lot of C 9's.

04:04:27.540 --> 04:04:28.540
Okay, listen, Mace give that

04:04:28.540 --> 04:04:30.540
man his flowers. Huge Angela

04:04:30.540 --> 04:04:34.540
they're able to come back and

04:04:34.540 --> 04:04:35.540
win that thing. They play

04:04:35.540 --> 04:04:36.540
perfect. I mean, if it may be

04:04:36.540 --> 04:04:37.540
not perfect, okay, that's I

04:04:37.540 --> 04:04:38.540
overstayed it. They played an

04:04:38.540 --> 04:04:40.540
adapted great, you know,

04:04:40.540 --> 04:04:42.540
because they played perfect for

04:04:42.540 --> 04:04:43.540
nightmare. That's where you

04:04:43.540 --> 04:04:45.540
gotta get a perfect for T

04:04:45.540 --> 04:04:46.540
nightmare. That's what you

04:04:46.540 --> 04:04:47.540
should have praised there. Yeah.

04:04:47.540 --> 04:04:48.540
Hey, I'm giving light maze

04:04:48.540 --> 04:04:49.540
flowers. They get they said

04:04:49.540 --> 04:04:51.540
that light did a lot better on

04:04:51.540 --> 04:04:52.540
that Star Lord pick. And for

04:04:52.540 --> 04:04:54.540
me dog. All right, I want to

04:04:54.540 --> 04:04:56.540
say this. I think you had the

04:04:56.540 --> 04:04:57.540
okay, we're gonna get rid of

04:04:57.540 --> 04:04:58.540
the Elsa and they were

04:04:58.540 --> 04:04:59.540
comfortable giving the gambit

04:04:59.540 --> 04:05:01.540
I think at first, I mean, if

04:05:01.540 --> 04:05:03.540
they banned the Elsa, I think

04:05:03.540 --> 04:05:05.540
they're going to solve any

04:05:05.540 --> 04:05:07.540
problems they even had at all

04:05:07.540 --> 04:05:09.540
with that last map. What was

04:05:09.540 --> 04:05:11.540
the biggest difference maker to

04:05:11.540 --> 04:05:13.540
you? And who do you think is

04:05:13.540 --> 04:05:15.540
going to have to put the team

04:05:15.540 --> 04:05:17.540
outside of Reedus on their back

04:05:17.540 --> 04:05:19.540
for Lunax Dog? I rely heavily on

04:05:19.540 --> 04:05:21.540
their vanguards right now. Like

04:05:21.540 --> 04:05:23.540
I mean, we talked about it. I

04:05:23.540 --> 04:05:25.540
mean, only because just to go

04:05:25.540 --> 04:05:27.540
back on it, if we talk about

04:05:27.540 --> 04:05:31.780
just like tough situations, I think. Like right now you talked about Reedus. We go to

04:05:31.780 --> 04:05:36.660
Museum of Contemplation. Maybe we're going to mix things up, but like I think Reedus was great.

04:05:36.660 --> 04:05:40.740
We saw some plays out of their backline. I think Logan was playing well. You know, same thing

04:05:40.740 --> 04:05:45.620
with Tones and stuff, but like there are situations when honestly, because of the invisible woman,

04:05:45.620 --> 04:05:50.500
maybe like we have to take a look at that where they just had no like saving grace for their

04:05:50.500 --> 04:05:54.820
for their bank guards and they got picked off nine, 10 times. So it's just nine mirror picking

04:05:54.820 --> 04:05:58.660
I'm a part right now, and I just need maybe us to slow it down a little bit on the next map

04:05:58.780 --> 04:06:01.780
Make plays a little bit faster to maybe maybe not have

04:06:02.340 --> 04:06:07.620
Silent Blaze get picked off by a flanking Magneto player. There's a lot to work on I think next map

04:06:07.780 --> 04:06:13.460
Yeah, yeah, I'm telling you Gasky. Yeah, I think yeah, some players gonna have nightmares quite literally a vision behind him

04:06:13.460 --> 04:06:18.740
We're just a quick one two vision doesn't again. It's like finish like again. I'll do it myself goes in there gets three

04:06:18.740 --> 04:06:19.380
It's crazy

04:06:19.380 --> 04:06:22.700
But I think what we highlighted early on the McGeagle stills there

04:06:22.700 --> 04:06:23.700
I think we're going to have

04:06:23.700 --> 04:06:24.700
a little bit of a break.

04:06:24.700 --> 04:06:25.700
We're going to have a little

04:06:25.700 --> 04:06:26.700
bit of a break there. We're

04:06:26.700 --> 04:06:28.700
seeing great things. Some

04:06:28.700 --> 04:06:29.700
fundamentals, though. I feel

04:06:29.700 --> 04:06:30.700
like on both teams, some old

04:06:30.700 --> 04:06:31.700
tracking. I think you highlighted

04:06:31.700 --> 04:06:32.700
dogman on nightmare side. Like

04:06:32.700 --> 04:06:33.700
there's no reason. Glartrox

04:06:33.700 --> 04:06:35.700
should be getting that much

04:06:35.700 --> 04:06:36.700
value. But then a lunatic

04:06:36.700 --> 04:06:37.700
side is a cleaning up. You know,

04:06:37.700 --> 04:06:39.700
you get why even put yourself

04:06:39.700 --> 04:06:40.700
to that point where Angela

04:06:40.700 --> 04:06:42.700
Spear off is going to end it

04:06:42.700 --> 04:06:44.700
that match, right, Gaskin? Yeah,

04:06:44.700 --> 04:06:45.700
I think that both of these

04:06:45.700 --> 04:06:46.700
teams are going to be looking

04:06:46.700 --> 04:06:47.700
at this one saying, Well, how

04:06:47.700 --> 04:06:48.700
do we play a little bit more

04:06:48.700 --> 04:06:49.700
structured? How do we make this

04:06:49.700 --> 04:06:50.700
a little bit more mess less

04:06:50.700 --> 04:06:51.700
messy because it was chaos. As

04:06:51.700 --> 04:06:53.700
the team. We've seen a lot of

04:06:53.700 --> 04:06:54.760
players in the last two weeks

04:06:54.760 --> 04:06:55.400
have been both of these two

04:06:55.400 --> 04:06:56.000
teams. I think the lunax have

04:06:56.000 --> 04:06:57.200
definitely tried to target a

04:06:57.200 --> 04:06:57.800
weakness for nightmare with it

04:06:57.800 --> 04:06:58.600
being Museum of Contemplation

04:06:58.600 --> 04:07:00.600
as well. We've already seen

04:07:00.600 --> 04:07:01.600
nightmare lose Museum of

04:07:01.600 --> 04:07:02.800
Contemplation so far this

04:07:02.800 --> 04:07:03.800
preseason, so perhaps they've

04:07:03.800 --> 04:07:04.800
looked into those picks and

04:07:04.800 --> 04:07:05.800
bands and they might be able

04:07:05.800 --> 04:07:06.800
to find one of those weaknesses

04:07:06.800 --> 04:07:07.800
to try and tie us up and maybe

04:07:07.800 --> 04:07:09.800
take us to our first map three

04:07:09.800 --> 04:07:11.800
of the day. Yeah I mean, Hey

04:07:11.800 --> 04:07:12.800
listen, nightmare they've been

04:07:12.800 --> 04:07:13.800
here before they've got the

04:07:13.800 --> 04:07:15.800
dub early. It's about finishing

04:07:15.800 --> 04:07:17.800
strong, right? And lunax is

04:07:17.800 --> 04:07:18.800
also been in the same position

04:07:18.800 --> 04:07:19.800
before, so will one of them

04:07:19.800 --> 04:07:20.640
that's what we have to see.

04:07:20.640 --> 04:07:22.380
And both teams, I think are in big need

04:07:22.380 --> 04:07:23.520
of a confidence booster.

04:07:23.520 --> 04:07:25.600
Lunex especially, because this is it for them.

04:07:25.600 --> 04:07:27.480
And Nightmare having swamps still on the table,

04:07:27.480 --> 04:07:30.640
I believe, or sorry, TLC is gonna be a tough one.

04:07:30.640 --> 04:07:33.400
Here we go guys, Nightmare's up one to Lunex.

04:07:33.400 --> 04:07:36.600
We find ourselves over to the Museum of Compton Plation.

04:07:36.600 --> 04:07:39.320
Pick it away boys, let's see what we got.

04:07:39.320 --> 04:07:40.240
Thanks for Co's.

04:07:40.240 --> 04:07:41.800
And, you know, like you mentioned,

04:07:41.800 --> 04:07:44.000
I think that there's a lot to mix up here.

04:07:44.000 --> 04:07:46.500
I mean, like maybe a coach would be a good help

04:07:46.500 --> 04:07:48.280
for both themes, honestly.

04:07:48.280 --> 04:08:01.280
I mean, I know they have coached to on the side of nightmare, but for lunax, you know, there's a lot to discuss and I think a lot to vaudeville, but it's always tough when you're, you know, you play a run team. We'll see off the rip, though, whereas lunax go for that.

04:08:01.280 --> 04:08:12.280
Elsa band, they want that one set of match to be talked about gas. I am surprised, though, from nightmare, like considering that Elsa was the main problem. Sure, they still won the game, so maybe they're not too worried, but Redis was absolutely

04:08:12.280 --> 04:08:16.220
the game. I think that's the

04:08:16.220 --> 04:08:16.820
biggest concern for me on the

04:08:16.820 --> 04:08:19.380
side of Lunax. So giving him

04:08:19.380 --> 04:08:20.880
that freedom yet again to play

04:08:20.880 --> 04:08:22.480
on the outside. I do think is

04:08:22.480 --> 04:08:24.080
somewhat concerning, but it

04:08:24.080 --> 04:08:25.280
shows that now measures value

04:08:25.280 --> 04:08:26.480
gambit more. They think gambit

04:08:26.480 --> 04:08:27.380
is more of a threat. Not only

04:08:27.380 --> 04:08:28.780
do they get to buy it, but they

04:08:28.780 --> 04:08:30.280
get to keep it as well. They

04:08:30.280 --> 04:08:31.880
also remove the mantis, which

04:08:31.880 --> 04:08:33.680
makes the trip strap more

04:08:33.680 --> 04:08:34.520
difficult on the side of

04:08:34.520 --> 04:08:35.880
Lunax. It's not going to be as

04:08:35.880 --> 04:08:38.080
good. And of course, if you are

04:08:38.080 --> 04:08:39.680
allowing a Elsa, you have to

04:08:39.680 --> 04:08:41.080
get rid of the mantis. We've

04:08:41.080 --> 04:08:44.640
you allow Mantis and Elsa to be alongside one another.

04:08:44.640 --> 04:08:45.560
Yeah, 100%.

04:08:45.560 --> 04:08:47.600
Don't give Redis the damage boost.

04:08:47.600 --> 04:08:49.720
Don't tell him that's about Strap Pool though.

04:08:49.720 --> 04:08:50.760
OK, don't tell him about that.

04:08:50.760 --> 04:08:54.520
Vanguard Pool, banned out on both sides.

04:08:54.520 --> 04:08:58.160
And I'm very curious too, because for Nightmare,

04:08:58.160 --> 04:09:00.440
I mean, maybe it's like this, just because, like you said,

04:09:00.440 --> 04:09:03.720
Redis was a monster on the Elsa, but just Gambit comps

04:09:03.720 --> 04:09:07.400
just appear to be so much easier to run than anything else.

04:09:07.400 --> 04:09:09.160
I feel like you just fly through the team's face

04:09:09.160 --> 04:09:10.920
and it just pans out for you.

04:09:10.920 --> 04:09:13.960
like it just kind of hitting that mismatch. Like, yeah, you got to deal with

04:09:13.960 --> 04:09:16.760
Redis, but also most of the fights, we could just walk out of them, I guess.

04:09:17.400 --> 04:09:20.360
Yeah, I think when done correctly, the raging Royal Flash is just such a

04:09:20.360 --> 04:09:23.600
punishing ultimate as well. If you, as long as your team is working together

04:09:23.840 --> 04:09:27.960
and you have a game plan, it, it, it feels like a must win every single

04:09:27.960 --> 04:09:31.400
time you press that ultimate button. The question is, how do you actually

04:09:31.400 --> 04:09:33.600
counteract it? Because I think that's the biggest question in the moment

04:09:33.600 --> 04:09:36.920
throughout the community is, how are we going to stop Gambit from doing it

04:09:36.920 --> 04:09:40.280
apart from banning? And it was the same question about how do you stop Elsa as

04:09:40.280 --> 04:09:44.280
the team. We're going to be

04:09:44.280 --> 04:09:46.280
trying to get them to do well.

04:09:46.280 --> 04:09:48.280
Too very difficult, difficult

04:09:48.280 --> 04:09:50.280
heroes to actually try and

04:09:50.280 --> 04:09:51.280
counter and take down. We will

04:09:51.280 --> 04:09:52.280
see Ultron just protected on

04:09:52.280 --> 04:09:54.280
the side of Linux as well. So

04:09:54.280 --> 04:09:56.280
expecting another trip strat to

04:09:56.280 --> 04:09:57.280
come out once more. Maybe

04:09:57.280 --> 04:09:59.280
because of that, they might try

04:09:59.280 --> 04:10:00.280
and ban. What's going to say

04:10:00.280 --> 04:10:01.280
Loki or invisible woman on the

04:10:01.280 --> 04:10:02.280
side of nightmare to take that

04:10:02.280 --> 04:10:03.280
away from Linux. It's mainly

04:10:03.280 --> 04:10:05.280
just trying to punish their

04:10:05.280 --> 04:10:06.280
strategists and make them dive

04:10:06.280 --> 04:10:08.280
a little bit further into their

04:10:08.280 --> 04:10:11.240
the Invis because it worked out so well last map.

04:10:11.240 --> 04:10:13.120
This map, maybe you could assume the Loki

04:10:13.120 --> 04:10:15.840
should be able to get more done if they do want to play Loki

04:10:15.840 --> 04:10:17.800
because it's a convoy map.

04:10:17.800 --> 04:10:19.040
They could play back and stuff.

04:10:19.040 --> 04:10:21.400
But it makes sense to do what's really,

04:10:21.400 --> 04:10:22.640
if it ain't broke, don't fix it.

04:10:22.640 --> 04:10:24.160
Like that's worked so far.

04:10:24.160 --> 04:10:27.760
We'll see if it pans out for moving forward for Lunex.

04:10:27.760 --> 04:10:28.760
I mean, this is their map pick.

04:10:28.760 --> 04:10:30.880
You talked about how they played well last time, Gask.

04:10:30.880 --> 04:10:35.720
And I think for this Lunex squad, I mean, you have to win.

04:10:35.720 --> 04:10:38.160
At least have a good solid off.

04:10:38.160 --> 04:10:41.160
the first time. He was

04:10:41.160 --> 04:10:42.160
struggling to get to the

04:10:42.160 --> 04:10:44.160
defense versus nightmare who

04:10:44.160 --> 04:10:46.160
was starting out of the defense,

04:10:46.160 --> 04:10:47.160
right? I think where Lunax were

04:10:47.160 --> 04:10:49.160
struggling in that previous map

04:10:49.160 --> 04:10:51.160
was when if he was just kind of

04:10:51.160 --> 04:10:53.160
picked away and stolen and then

04:10:53.160 --> 04:10:54.160
taken down too quickly, a couple

04:10:54.160 --> 04:10:55.160
of the vanguards were just

04:10:55.160 --> 04:10:56.160
falling a little bit quicker, and

04:10:56.160 --> 04:10:58.160
I don't know whether that's a

04:10:58.160 --> 04:10:59.160
positional error or maybe just

04:10:59.160 --> 04:11:01.160
strategist not quite being in

04:11:01.160 --> 04:11:02.160
the right sight lines. There's

04:11:02.160 --> 04:11:03.160
clearly some communication.

04:11:03.160 --> 04:11:05.160
These be worked out for

04:11:05.160 --> 04:11:06.160
Lunax there. It got better as

04:11:06.160 --> 04:11:07.160
the map went on. Just a couple

04:11:07.160 --> 04:11:09.600
And again, that's to be expected from some of these teams.

04:11:09.600 --> 04:11:11.360
They're not going to be playing perfect.

04:11:11.360 --> 04:11:13.600
You are going to make mistakes, but it's about either

04:11:13.600 --> 04:11:16.040
capitalizing on those mistakes if you're the opposition

04:11:16.040 --> 04:11:20.200
or making up for them when you next spawn.

04:11:20.200 --> 04:11:23.280
Great points all around, starting off now.

04:11:23.280 --> 04:11:25.800
Can Lunex keep their tournament hopes alive, right?

04:11:25.800 --> 04:11:28.000
I believe they were to lose this.

04:11:28.000 --> 04:11:29.400
And this could be it.

04:11:29.400 --> 04:11:32.040
And all she wrote for the side of Lunex,

04:11:32.040 --> 04:11:35.800
I guess Nightmare, who are the other team current moment,

04:11:35.800 --> 04:11:39.200
Things they play it back right now. Oh nice kidnap by the way who came out onto mace

04:11:39.560 --> 04:11:43.160
This woman not there to save him bubble onto Reedus the Wolverine mix-up

04:11:43.720 --> 04:11:46.160
Was vile for the first pick

04:11:47.600 --> 04:11:49.880
Violent deed Elsa though

04:11:50.880 --> 04:11:52.480
Is again gonna be a problem

04:11:52.480 --> 04:11:57.920
But this time is being opted to go on to the side of Tico so Reedus gonna be switching up to Wolverine as you had mentioned before

04:11:58.600 --> 04:12:01.040
But if Reedus can just steal someone away

04:12:01.040 --> 04:12:06.680
It could be the difference maker as well diving get those claws in bring them to your backline and then absolutely demolish

04:12:07.160 --> 04:12:12.120
At the moment no one really been able to take advantage as I say that sign of blaze does get the opener onto monster

04:12:12.120 --> 04:12:18.680
So Lunex will have the advantage now to be able to press here and push and try and find another couple ko's and they do find another

04:12:18.680 --> 04:12:21.240
Vanguard and nightmare on the back foot have to retreat

04:12:21.840 --> 04:12:27.160
It's kind of the opposite of what we saw night here before like they're playing too passive compared to too aggressive

04:12:27.160 --> 04:12:33.420
Mace has to walk out diamond form gets deleted and Lounex is in the second phase like they didn't even they got a portal play coming back

04:12:33.420 --> 04:12:38.480
But damn it felt like they just got kind of walked on and never any car space

04:12:38.580 --> 04:12:46.040
This is just a crazy changeup gas because considering I mean I think the last series never played in like there was a lot of focus towards objective

04:12:46.040 --> 04:12:48.040
But now it's the exact opposite

04:12:48.160 --> 04:12:53.120
Well as I said, I think the lunax have done their research when we saw Museum of contemplation before for nightmare

04:12:53.120 --> 04:13:09.120
they were only able to get one round for and they conceded to basically they were able to let that convoy get that two round advantage over them. And sadly, it just looks like they struggle a little bit with maintaining their defense here. There's a couple of players who were getting a little bit lost here and there and

04:13:09.120 --> 04:13:13.440
Loonex taking advantage of that being able to pick away those vanguard but it doesn't mean it's all over for nightmare yet

04:13:13.440 --> 04:13:20.100
They can definitely stabilize on this next point and hold and a lot of it may come down to light being able to emit some damage on that star

04:13:20.860 --> 04:13:26.480
Well, I can't when we don't save mace with the invisible boundary who got kidnapped earlier on again readus

04:13:26.520 --> 04:13:30.160
Even though he's not on the you know potential carry character with the Elsa

04:13:30.240 --> 04:13:34.220
He's found these pics every single fight he go there with the glory trucks on to another one

04:13:34.220 --> 04:13:38.820
They've also used ultimate they committed star-lord the community visual boundary in a loss and now for loonex

04:13:39.120 --> 04:13:43.940
They're just walking up right this brutal by the way isn't be cool isn't going against this meteor M

04:13:43.940 --> 04:13:45.900
So it's not gonna get eaten necessarily however

04:13:45.980 --> 04:13:50.780
Mace can shift a get potentially eat it with the shield bubble already used are they reading it?

04:13:50.940 --> 04:13:54.140
Cards still pushing forward monsters back towards that mace comes with the meteor M

04:13:54.140 --> 04:14:00.700
Actually just to get another choke point get some healing okay if he goes down while waiting behind the wall nice shot from mace

04:14:01.420 --> 04:14:06.000
Considering what was gonna happen after that that's surprising else commit the white fox ultimate

04:14:06.000 --> 04:14:10.560
we still lose one. Ritas is going to fall in the middle of it. And honestly, you just

04:14:10.560 --> 04:14:14.900
send off Lunax for now. Yeah, that's better from nightmare. I think this choke is much

04:14:14.900 --> 04:14:18.240
more favorable for the way they're trying to play the game at the moment. It's harder

04:14:18.240 --> 04:14:22.360
to flank around for the likes of Lunax. You can see Ritas is now switching over to Daredevil.

04:14:22.360 --> 04:14:26.120
Pop off Queen. Let's see how you do because I tell you what, if you're that good on Elsa,

04:14:26.120 --> 04:14:30.000
I'm excited to see what you can do on Daredevil. I do think he's very fun character to watch,

04:14:30.000 --> 04:14:33.400
especially being able to have the wallhacks essentially and be able to pick off some of

04:14:33.400 --> 04:14:37.880
strategist when they are slightly caught out as Nightmare now just need to be careful they don't

04:14:37.880 --> 04:14:42.200
over push here and over commit and leave themselves a little bit too vulnerable as now Lunex got to

04:14:42.200 --> 04:14:47.960
push it. You're just walking up you do have tones in the backside trying to capture on visions who

04:14:47.960 --> 04:14:53.960
gets out of the inside angle to get off the ensign Inferno if he wasn't a step faster he might have

04:14:53.960 --> 04:14:58.440
been dead but in fact it's tones that falls on the opposite monster there with the follow-up nice

04:14:58.440 --> 04:15:04.600
I think this makes up the hook visions under the else are under the Phoenix has enabled them quite a lot silent place

04:15:04.600 --> 04:15:06.600
Who's now over to that Jeff yet again?

04:15:06.720 --> 04:15:11.000
See if they can walk up right? I mean they used to meet you. I'm in the previous one base by the way close to another one

04:15:11.000 --> 04:15:15.800
He's built these ultimate so fast pretty much gonna have a second one in just a moment

04:15:15.800 --> 04:15:18.800
Dinks walks in with the gambit a little bit light in the sky with that Star Lord

04:15:18.800 --> 04:15:23.080
Can they find the chaos in the middle of it the follow up should be there to at least get a KO

04:15:23.080 --> 04:15:28.400
But no they're on the inside everybody kind of ducks in the cover and silent plays with an absolute stream

04:15:28.400 --> 04:15:32.800
from across the map takes down skier who had the invisible boundary. Meteor M for Mace needs to go

04:15:32.800 --> 04:15:36.800
big but can't find anything. The answer is no, it's going to be Visions who with the space provided

04:15:36.800 --> 04:15:42.400
by Mace able to find one though it is traded. Tiko going down is huge that resets a lot of that

04:15:42.400 --> 04:15:47.200
damage the Elsa is going to do. Also, Reedus doesn't have that ult. It was utilized in the previous

04:15:47.200 --> 04:15:51.440
fight without any avail. Now on the flank here comes Silent Blaze trying to force away the

04:15:51.440 --> 04:15:55.760
backline with a dive from Talon's book. Will there be any chaos inside? Visions still lives.

04:15:55.760 --> 04:16:01.560
and song inferno just to save his own life here comes the Jeff in the water comes back it's on to his own Elsa

04:16:01.760 --> 04:16:07.480
But no chaos. In fact, it's just going to be his venom who gets tracked down by vision from across the map

04:16:08.000 --> 04:16:10.640
These two teams are putting our observers to work

04:16:10.640 --> 04:16:14.840
They're going cross-eyed right now trying to keep up with these fights because they are happening all over the shop

04:16:14.840 --> 04:16:18.800
There is no structure to it is a lot of individual fights to v2's happening

04:16:18.800 --> 04:16:22.840
Vanguard's trying to bounce back and forth to try and protect their strategists, but right now

04:16:22.840 --> 04:16:27.320
it just hasn't worked out by the team. They've not been able to get that solid wipe to really get

04:16:27.320 --> 04:16:32.200
them to stabilize a lot of ultimates that have resulted to little damage. I was surprised the

04:16:32.200 --> 04:16:36.200
galactic legend didn't get anything, but maybe we'll see something from vision now we switch over.

04:16:36.200 --> 04:16:40.120
We're going to see the Phoenix available yet again. Mace is taking a lot of damage there,

04:16:40.120 --> 04:16:45.320
but Lunex still holding on. Nightmare not dropping anything and again it's just sustained sustained

04:16:45.320 --> 04:16:50.280
sustain here dogman. Well both teams are just like almost too scared to make the play at the

04:16:50.280 --> 04:16:54.120
the current moment. I mean that was almost like a free also for Tico just

04:16:54.120 --> 04:16:57.520
didn't use it now and he could maybe pull out of the Invis boundary game but

04:16:57.520 --> 04:17:00.720
let me help us inside. Here comes Tico maybe you got to find something but

04:17:00.720 --> 04:17:04.200
really vision's been so free. Ensign Inferno has been built up again. I feel

04:17:04.200 --> 04:17:07.480
like he's had one every single fight because of the game at the pace. Here

04:17:07.480 --> 04:17:10.920
comes a huge floor toss. Okay Tico that's what he's waiting for. In the sky

04:17:10.920 --> 04:17:13.880
Star Lord is trying to find more but everybody's hiding back around Ensign

04:17:13.880 --> 04:17:18.400
Inferno connects on to Ithi at the very least but you still have Tico alive.

04:17:18.400 --> 04:17:25.380
He's got full instinct stacks vision towards the spawn is going to fall and finally off of a nice push from lunax and actually

04:17:25.380 --> 04:17:29.220
They've held onto some ultimates. They're moving into third phase. Yeah, surprising considering

04:17:29.220 --> 04:17:33.780
We saw that light had the galactic legend available vision also had her ultimate to work with

04:17:33.780 --> 04:17:37.940
So the fact that we're gonna see nightmare not win that fight just again

04:17:37.940 --> 04:17:42.740
We have to give a lot of credit to lunax for being able to shut them down without too much usage of the road

04:17:42.740 --> 04:17:47.620
of course they are still gonna have tons to use one silent blazes got Jeff's all up as well and

04:17:47.900 --> 04:17:50.020
Now the real question is when do you pop it?

04:17:51.300 --> 04:17:53.660
You got snipe by the way by visions during that fight

04:17:54.380 --> 04:17:57.860
Rest in peace to instinct right now light in the sky

04:17:58.620 --> 04:18:04.140
Looking for the venom and there's actually there to belong both sides by the way. So if you

04:18:04.980 --> 04:18:06.300
were

04:18:06.300 --> 04:18:12.980
Looking at your Braille, you know, maybe you could relate right now like trying to look for this peel now back towards the venom

04:18:12.980 --> 04:18:15.460
Who went for that dive with the venom old from monster?

04:18:15.900 --> 04:18:17.340
Really tones it did the same thing

04:18:17.340 --> 04:18:21.100
It's kind of back and forth like trying to mismatch on to read us who also gets you through walls

04:18:21.260 --> 04:18:25.060
But three is with the ultimate on the back side invisible boundary Matt by skier

04:18:25.060 --> 04:18:29.060
So he understood the assignment to counter read us his ultimate now

04:18:29.060 --> 04:18:34.380
What happens afterwards media and could follow through from AFP or is he waiting on it to counter something?

04:18:34.380 --> 04:18:37.940
maybe the end song or when they go in with more ultimates,

04:18:37.940 --> 04:18:39.860
but it's nothing for the side of Nightmere.

04:18:39.860 --> 04:18:40.780
In terms of straddles,

04:18:40.780 --> 04:18:43.020
Lunex is also a little bit too late maybe from Ify's side.

04:18:43.020 --> 04:18:43.860
Everybody's just engaged.

04:18:43.860 --> 04:18:45.300
Nevermind, it's Mace that falls.

04:18:45.300 --> 04:18:47.540
Excellent pick from Ify.

04:18:47.540 --> 04:18:50.420
And they are walking down Nightmere at the current moment.

04:18:50.420 --> 04:18:52.860
I mean, both the back lines are sweating buckets

04:18:52.860 --> 04:18:54.380
in the moment, keeping everyone alive.

04:18:54.380 --> 04:18:55.220
And the fact that these fights

04:18:55.220 --> 04:18:57.420
are constantly going on in this way.

04:18:57.420 --> 04:18:58.820
Even with that initial pick,

04:18:58.820 --> 04:19:01.540
not able to capitalize and just continue to press

04:19:01.540 --> 04:19:04.140
and actually get more KO's in your favor,

04:19:04.140 --> 04:19:08.420
But nightmare and they are still backing off and they're allowing lunax to just continue to push this car

04:19:08.420 --> 04:19:13.020
And lunax need to be careful especially the venom does manage to just stay alive if you're also pretty low

04:19:13.020 --> 04:19:18.440
That means dance floor gets automated and we are gonna see the situation where you just trying to get everyone alive here

04:19:22.620 --> 04:19:27.860
I'm gonna puke man. I'm actually gonna puke. That's correct lunax gets stopped. They don't touch

04:19:29.180 --> 04:19:31.180
This is just C9 central dude

04:19:31.180 --> 04:19:37.820
I mean that one caught me off guard because I thought for sure someone was on the cart there. I mean that

04:19:41.980 --> 04:19:45.140
Like I was gonna call out how Logan like you know

04:19:45.140 --> 04:19:49.240
Did the dance moves around the wall to avoid the media ram right without having used that?

04:19:49.240 --> 04:19:52.380
Yeah, that was nice and then danced his way off the payload that was

04:19:52.740 --> 04:19:56.060
The most lunar snow thing I think I've ever seen and it's not even a Logan

04:19:56.060 --> 04:19:58.060
I can't just like obviously it's for the meme

04:19:58.060 --> 04:20:04.060
that. I mean, but like, yeah,

04:20:04.160 --> 04:20:06.060
nobody touched with everybody

04:20:06.160 --> 04:20:08.060
there. That was crazy. Okay.

04:20:08.160 --> 04:20:09.060
Well that that flips everything

04:20:09.160 --> 04:20:11.060
on its head. Doesn't it gas

04:20:11.160 --> 04:20:13.060
clear because like that is

04:20:13.160 --> 04:20:14.060
insane. It does a little bit

04:20:14.160 --> 04:20:15.060
because Lunax were looking, you

04:20:15.160 --> 04:20:16.060
know, they were looking pretty

04:20:16.160 --> 04:20:18.060
good, like potentially going for

04:20:18.160 --> 04:20:19.060
the full three with the way that

04:20:19.160 --> 04:20:20.060
they were playing. They were

04:20:20.160 --> 04:20:22.060
slowly but surely pummeling down

04:20:22.160 --> 04:20:24.060
nightmare chipping away at them,

04:20:24.160 --> 04:20:25.060
getting a pick moving forward a

04:20:25.160 --> 04:20:26.060
little bit more. And even though

04:20:26.160 --> 04:20:27.060
we didn't see many clean wipes

04:20:27.060 --> 04:20:29.060
reaching the three. It does put

04:20:29.060 --> 04:20:31.060
advantage over to nightmare here.

04:20:31.060 --> 04:20:34.060
Have to see how Lunax going to be on the defensive side.

04:20:34.060 --> 04:20:36.060
Any changes coming out that we're going to see? I mean,

04:20:36.060 --> 04:20:39.060
Redis on to Elsa is where we need to be looking right.

04:20:39.060 --> 04:20:41.060
We're just switching over to Elsa now. We've already seen

04:20:41.060 --> 04:20:43.060
what he can do on the previous map.

04:20:43.060 --> 04:20:46.060
And now he's going to have free reign to try and be the biggest

04:20:46.060 --> 04:20:48.060
blockade against nightmare.

04:20:48.060 --> 04:20:51.060
Let's see if we can stop him. Man, this is an absolute.

04:20:51.060 --> 04:20:54.060
I hate to use the word slobbernocker, but this is a slobbernocker.

04:20:54.060 --> 04:20:57.060
I love the word slobbernooker. Use it all day long dog.

04:20:57.060 --> 04:21:01.060
Okay, I will then. I will because, I mean this is like a canonical Deadpool fight.

04:21:01.060 --> 04:21:06.060
Like cold Deadpool's losing limbs, you know, just slapping each other with their faces.

04:21:06.060 --> 04:21:10.060
You know, I feel like in slow motion. But Redis, he takes advantage of it.

04:21:10.060 --> 04:21:14.060
Dinks falls down like it is slow motion. Already finding that first pick is Lunettes.

04:21:14.060 --> 04:21:18.060
Redis dinks, dinks. And now Dinks will be back up.

04:21:18.060 --> 04:21:21.060
But again, similarly to the previous round, you get that first pick,

04:21:21.060 --> 04:21:24.320
pick but you're still unable to push through even with the extra player just

04:21:24.320 --> 04:21:29.840
because just one strategist alive and Nightmare still able to sustain and able

04:21:29.840 --> 04:21:34.020
to hold as Lunex though will just try and slowly push forward and see if they

04:21:34.020 --> 04:21:37.620
can stop nightmare from getting any sort of presence on this payload. Lunex

04:21:37.620 --> 04:21:41.980
doing very well at the moment to stop nightmare doing anything really. Yeah we

04:21:41.980 --> 04:21:44.940
just try to build up towards holds maybe get that Star Lord in gambit

04:21:44.940 --> 04:21:48.820
combination tones trying to play live, play his life better than earlier but

04:21:48.820 --> 04:21:50.040
Together just run us off the payload.

04:21:50.040 --> 04:21:51.520
You know, you heard Bloor talk about it earlier.

04:21:51.520 --> 04:21:52.840
Just be a big fat man on the payload.

04:21:52.840 --> 04:21:54.720
That's exactly what if he's doing,

04:21:54.720 --> 04:21:56.200
but he needs to not go down.

04:21:56.200 --> 04:21:58.000
Obviously has that snowflake, has the drone,

04:21:58.000 --> 04:21:59.840
double pocket from the strats.

04:21:59.840 --> 04:22:02.120
We also have straddles on the defensive side.

04:22:02.120 --> 04:22:05.960
Here comes the Gambit into a potential star lord combination.

04:22:05.960 --> 04:22:07.040
As they just want to wait it out now,

04:22:07.040 --> 04:22:08.160
if they've already gotten the dance floor out,

04:22:08.160 --> 04:22:10.440
maybe they expected to use this afterwards.

04:22:10.440 --> 04:22:12.360
But the Meteor M has not built up for tone just yet.

04:22:12.360 --> 04:22:14.480
Tico has to go with the Ultron's rage.

04:22:14.480 --> 04:22:16.640
Freeze on the mace, by the way, from Logan.

04:22:16.640 --> 04:22:17.880
Excellent job to slow him down,

04:22:17.880 --> 04:22:20.400
But it doesn't matter, Tico goes down in the sky.

04:22:20.400 --> 04:22:22.100
Invisible Balanchry was there to keep everybody healthy.

04:22:22.100 --> 04:22:23.600
We had number of straddles, but it doesn't matter,

04:22:23.600 --> 04:22:25.680
because in the sky, without immediate end of counter,

04:22:25.680 --> 04:22:28.760
is Light, who bleeds down the rest of Lunex.

04:22:28.760 --> 04:22:30.360
That's three in the fight for him.

04:22:30.360 --> 04:22:32.560
We're going to rely on a portal play now for Lunex.

04:22:32.560 --> 04:22:33.520
Yeah, that was the cleanest fight

04:22:33.520 --> 04:22:36.240
that we've seen so far in this game from Nightmare.

04:22:36.240 --> 04:22:37.280
That's far better.

04:22:37.280 --> 04:22:39.680
They were just pairing a lot more successfully

04:22:39.680 --> 04:22:40.480
across the board.

04:22:40.480 --> 04:22:42.720
As you said, biding their time, waiting for Ultimates

04:22:42.720 --> 04:22:43.640
to be popped on the other side.

04:22:43.640 --> 04:22:45.320
But here's that portal that you were talking about.

04:22:45.320 --> 04:22:50.780
It is straight out and straight into the action for Lunex as a last-year's attempt to try and stop this first point from being reached

04:22:50.900 --> 04:22:55.400
Nightmare do have ultimates to work with as well group with entanglement could try and drop something meteor M

04:22:55.400 --> 04:22:57.400
Oh comes out. Can you hear anything?

04:22:57.400 --> 04:23:00.600
Tones does hit vision so that's crew out of the equation. Oh

04:23:01.480 --> 04:23:05.800
Visions through the ultimate but as he did got grabbed by Reedus

04:23:05.800 --> 04:23:09.440
So that ultimate canceled and now we're switching over to the Phoenix

04:23:09.440 --> 04:23:12.320
He wants off of the group phenomenal work by Reedus again

04:23:12.320 --> 04:23:15.040
and it talked about this guy popping off so far.

04:23:15.040 --> 04:23:16.560
And does it there?

04:23:16.560 --> 04:23:18.040
Now back to the point was Lunax,

04:23:18.040 --> 04:23:20.400
they have some semblance of stabilization

04:23:20.400 --> 04:23:21.760
with a minute three left.

04:23:21.760 --> 04:23:23.880
Vision switching over to Phoenix again,

04:23:23.880 --> 04:23:26.600
and already at 74% old charge by the way,

04:23:26.600 --> 04:23:28.760
ready to make a difference perhaps.

04:23:28.760 --> 04:23:30.320
Remember how quickly Nightmare

04:23:30.320 --> 04:23:32.360
was able to build that ultimate in the previous round

04:23:32.360 --> 04:23:34.400
was a constant threat on the Phoenix.

04:23:34.400 --> 04:23:36.320
Dings also has the rage and royal flush available

04:23:36.320 --> 04:23:37.760
and Mace going down though.

04:23:37.760 --> 04:23:39.160
Are you gonna have to pull out an ultimate

04:23:39.160 --> 04:23:40.760
just to try and stay alive here?

04:23:40.760 --> 04:23:43.380
Maybe life's back on Iron Fist by the way.

04:23:43.380 --> 04:23:47.220
Karp was getting focused by the way trying to heal in the corner.

04:23:47.220 --> 04:23:49.380
Get a little bit of peace.

04:23:49.380 --> 04:23:53.380
But with the Gambit Ultimate, it's going to create only violence.

04:23:53.380 --> 04:23:55.220
Going diving, diving the back line with the Venom.

04:23:55.220 --> 04:23:57.060
Nice job, the combination of those two.

04:23:57.060 --> 04:23:58.580
Removes Tiko and Tomas.

04:23:58.580 --> 04:24:00.020
Rest in peace those vanguards.

04:24:00.020 --> 04:24:05.580
No portal play going to come through now as Nightmere just slowly take apart Lunex who's trying to stall.

04:24:05.580 --> 04:24:10.380
Took them a short while to get there, but they have been able to now reset that clock

04:24:10.380 --> 04:24:12.380
to get to the top of the

04:24:12.380 --> 04:24:13.380
game. I'm not sure if I'm

04:24:13.380 --> 04:24:14.380
going to get to the top of the

04:24:14.380 --> 04:24:15.380
game or at least put extra

04:24:15.380 --> 04:24:16.380
time on the clock. Should I

04:24:16.380 --> 04:24:17.380
say get that first point three

04:24:17.380 --> 04:24:19.380
minutes now to work with to get

04:24:19.380 --> 04:24:21.380
to the second and start to push

04:24:21.380 --> 04:24:22.380
towards that end goal and

04:24:22.380 --> 04:24:23.380
potentially try and overtake

04:24:23.380 --> 04:24:24.380
Lunex and give them the two

04:24:24.380 --> 04:24:26.380
victory in what would be a very

04:24:26.380 --> 04:24:27.380
important win, of course, in the

04:24:27.380 --> 04:24:30.380
grand scheme of things here in

04:24:30.380 --> 04:24:31.380
preseason might just put Lunex

04:24:31.380 --> 04:24:32.380
out of question of reaching

04:24:32.380 --> 04:24:34.380
playoffs and could just be

04:24:34.380 --> 04:24:36.380
enough to give nightmare the

04:24:36.380 --> 04:24:37.380
edge to get them there

04:24:37.380 --> 04:24:39.380
themselves. Light hiding above

04:24:39.380 --> 04:24:44.260
He's still kind of in there light ultimate available monster going in. They just want a full heavy brawl

04:24:44.260 --> 04:24:48.340
Oh, geez monster takes so much damage comes back a doesn't get any healings heavily

04:24:48.340 --> 04:24:52.940
So he's gonna fall down go back into Bruce Banner form now here comes that Ultron's rage from the sky

04:24:53.540 --> 04:24:57.580
To try to help pressure off everybody on the side of nightmare at least monster

04:24:57.580 --> 04:24:59.580
There's some solos there that he forced that out kind of

04:25:00.100 --> 04:25:04.780
Two minutes and 20 seconds left to go nightmare don't lose anybody else besides monster in that whole form

04:25:05.140 --> 04:25:08.700
This is gonna be the big fight happening right here three hours available on both sides

04:25:08.700 --> 04:25:15.100
There's gonna be four for Lunex shortly, but actually monsters gonna be the first one to go ultimate in terms of his Hulk form and now

04:25:15.100 --> 04:25:17.860
Han you actually push and fresher some of those strategies away

04:25:17.860 --> 04:25:23.500
But look at the amount of Molten are available for Lunex and they are sending it white fox goes in first venom goes in second

04:25:23.500 --> 04:25:28.220
And now the Wolverine goes in but Wolverine gets shut down Mace gets that initial one a nightmare

04:25:28.220 --> 04:25:30.220
Maybe have the chance to push through now

04:25:30.220 --> 04:25:33.180
Yeah peels off all that damage huge shot from Mace

04:25:33.180 --> 04:25:39.580
And they're gonna keep it trying going forward, trying to go forward towards nightmare as silent blaze gets picked off again

04:25:39.780 --> 04:25:41.780
And everybody sent away

04:25:42.580 --> 04:25:45.620
Excellent work. I mean that without that you're right. That could have been brutal now

04:25:45.620 --> 04:25:50.460
They're off of the Wolverine back on to the Elsa. They have to dance before to come back into it

04:25:50.460 --> 04:25:53.120
They're trying to start the cart to and this fight is going to be extended

04:25:53.340 --> 04:25:55.740
Yeah, it sounds for a hat to come out. Otherwise, Lunax

04:25:55.740 --> 04:26:01.460
We're just gonna get pummeled into obliteration by the Hulk in general and tones is gonna have meter M available again

04:26:01.460 --> 04:26:07.260
But vision showing what vision can do yet again on the phoenix just seems to always have the ultimate available

04:26:07.260 --> 04:26:10.460
Mace also gets one into if the and now this car can continue to be pushed

04:26:10.460 --> 04:26:14.420
Can they get closer to this second? Is there anyone from Lunex to stop?

04:26:14.620 --> 04:26:17.900
Someone can definitely dive on it if they would want to but they are waiting they're delaying

04:26:17.900 --> 04:26:20.100
They want to try and get to a full six before they push this fight

04:26:20.620 --> 04:26:27.220
With a portaling back in I believe somebody body block to in case anybody was CC'd Mace has to back up with the squad because of the

04:26:27.220 --> 04:26:29.340
So a little bit of space given.

04:26:29.340 --> 04:26:30.840
Nice disengaged from nightmare.

04:26:30.840 --> 04:26:32.620
They do have the invisible boundary,

04:26:32.620 --> 04:26:34.500
but again tones needs to go big.

04:26:34.500 --> 04:26:36.060
He's a lamb at this meteor and

04:26:36.060 --> 04:26:37.920
also has to worry about the bubble

04:26:37.920 --> 04:26:38.960
potentially saving everybody,

04:26:38.960 --> 04:26:40.620
but they're actually sent away for now.

04:26:40.620 --> 04:26:42.020
They're giving up so much space

04:26:42.020 --> 04:26:43.620
because visions is just hitting shot

04:26:43.620 --> 04:26:45.560
after shot. Read us though on the flank

04:26:45.560 --> 04:26:47.300
who is now back onto the else.

04:26:47.300 --> 04:26:49.060
So like he was on the first point,

04:26:49.060 --> 04:26:50.460
large rocks available to maybe

04:26:50.460 --> 04:26:51.860
catch everybody inside of this.

04:26:51.860 --> 04:26:54.180
So they have sort of tools to counter here.

04:26:54.180 --> 04:26:55.420
Here comes the meteor and the

04:26:55.420 --> 04:26:56.940
counter that Star Lord will it

04:26:56.940 --> 04:26:59.440
Will it find a KO? At least it stalls everybody for now.

04:26:59.440 --> 04:27:01.940
Okay, Visions gets caught out in the right side angle due to both

04:27:01.940 --> 04:27:05.240
Redis and the White Fox Assignment's Blaze holding that right.

04:27:05.240 --> 04:27:10.240
Nice job by Silent Blaze and Redis to find that KO with 10 seconds left to go.

04:27:10.240 --> 04:27:12.640
They need a portal play to touch with the invisible boundary now

04:27:12.640 --> 04:27:17.040
and things get brought in by the charm, but the peel is there kind of for now

04:27:17.040 --> 04:27:19.640
as they come in with the portal potential ease.

04:27:19.640 --> 04:27:22.240
They really touched the arc. Nightmare is touching.

04:27:22.240 --> 04:27:24.540
So close. It's a head-winning this game.

04:27:24.540 --> 04:27:28.220
where Lunex, and now you can see Meteor M coming out from Mace, so it is last ditch attempt then

04:27:28.220 --> 04:27:32.460
for Nightmare to try to survive and push us a little bit further after this overtime. It's a trade

04:27:32.460 --> 04:27:37.100
one for one. Will anyone else get the damage? Redist does have the ult available as well,

04:27:37.100 --> 04:27:41.180
and maybe he can push through, but Vision will get the initial, and Lunex, they are struggling a

04:27:41.180 --> 04:27:44.940
little bit, but they will send players over and over just to try and force this one back.

04:27:45.900 --> 04:27:51.020
Copy here from Ithi, who is back on the Loki, by the way. He copied his own Elsa to Glortrux! I

04:27:51.020 --> 04:27:58.620
I don't think I've seen that time and place came back into the wolf. He goes down. Usually you copy a strategist, but in this case, it was your own Elsa.

04:27:58.620 --> 04:28:05.420
Very interesting. Very unique. We're going to third phase, man. Lunex, they're saved off. They're pushed away.

04:28:06.420 --> 04:28:12.420
And now we're really going to wonder that lack of a touch previously from Lunex in their attacking round.

04:28:12.420 --> 04:28:20.320
Is it going to come back to bite them in the backside now? Because we are going to see Nightmare with the chance to push up and we saw how Nightmare struggled to defend previously.

04:28:50.320 --> 04:28:53.440
things last second with 40 seconds left to go. Light does have that.

04:28:53.960 --> 04:28:56.360
It's a little old in the sky. I mean, they give up a lot of space to even without

04:28:56.360 --> 04:28:59.560
ultimate. It's not here. Just going to take it for now. So the name or something

04:28:59.560 --> 04:29:03.720
we haven't seen really today. We'll see if it can actually find something. Here

04:29:03.720 --> 04:29:07.280
comes that venom, open the back line to just try to get ultimate out or something

04:29:07.280 --> 04:29:12.240
but he's being clapped away for now. You take that one for none on Lunex's side

04:29:12.240 --> 04:29:15.000
without losing anybody, but the cart is still pushing forward.

04:29:16.160 --> 04:29:20.300
Lactic legend is hot vision also has the end song inferno available as well.

04:29:20.300 --> 04:29:24.380
Logan has to go to dance floor just to try and protect this payload and now we're going to see Skiah

04:29:24.380 --> 04:29:29.260
also bouncing back with the invisible boundary so all the strategies that was being used to protect tones

04:29:29.260 --> 04:29:36.380
as Meteor M to try and slam dunk, can he hit anything? Not only! Oh! He also destroys light out of the sky

04:29:36.380 --> 04:29:41.420
and now Nightmare can they recover from this because Lunex applying the pressure is in no shot at the time.

04:29:42.140 --> 04:29:47.340
Huge shot from Nace. He could be the actual game changer in this fight as Gambit all

04:29:47.340 --> 04:29:52.660
Committed as well visions with another one make it to overtime ticks down. Did they even have the portal from earlier though?

04:29:52.660 --> 04:29:53.900
Yeah, that is all five

04:29:53.900 --> 04:29:58.780
Maybe a CC out of spawn. This is gonna be super close. Maybe they don't even get the portal is off

04:29:58.780 --> 04:30:03.100
Okay, so there will be one more touch your desk one more last-ditch attempt

04:30:03.620 --> 04:30:05.660
Nightmare able to do it previously

04:30:05.660 --> 04:30:11.380
But now lunax whether they have venom has the ultimate available and silent plays also has white fox ultimate as well to try and press this one

04:30:11.740 --> 04:30:16.780
Nightmare gonna have to try and hold they have no ultimates to work with lunax. Surely should be able to bully them here

04:30:17.340 --> 04:30:20.620
the try to take down some of the plays makes looking around need some support nobody ever touch

04:30:20.620 --> 04:30:25.740
she go find him full charge light with the sky trying to dodge around fly around the cart

04:30:25.740 --> 04:30:30.860
as this is one of the more annoying course the touch they don't do it lunax have tied up the

04:30:30.860 --> 04:30:40.540
series it is three to two we're going to map three but the first time today we have a map three I

04:30:40.540 --> 04:30:44.540
didn't think we were gonna see it dog and I didn't know if it was gonna be from this series when I

04:30:44.540 --> 04:30:48.540
I was looking at all of the

04:30:48.640 --> 04:30:49.540
matches today. I was expecting

04:30:49.640 --> 04:30:50.540
you know, maybe 100 thieves

04:30:50.640 --> 04:30:52.540
game would be a little bit

04:30:52.640 --> 04:30:54.540
closer, perhaps, but this one

04:30:54.640 --> 04:30:55.540
of all games. I mean, what a

04:30:55.640 --> 04:30:57.540
match we've had thus far. I

04:30:57.640 --> 04:30:59.540
mean, tying up lunax considering

04:30:59.640 --> 04:31:00.540
they weren't able to get that

04:31:00.640 --> 04:31:02.540
touch onto the car. Initially,

04:31:02.640 --> 04:31:03.540
we thought maybe that was going

04:31:03.640 --> 04:31:04.540
to be what bit them the back

04:31:04.640 --> 04:31:06.540
side, but on the other side,

04:31:06.640 --> 04:31:07.540
nightmare just can't quite push

04:31:07.640 --> 04:31:09.540
through took far too long on

04:31:09.640 --> 04:31:10.540
that second point for them to be

04:31:10.540 --> 04:31:15.360
I mean Jesus dude like I don't even I've lost the where we are by the way in the

04:31:15.360 --> 04:31:18.480
run a show cozy you mean you just saved me here because like I don't know what

04:31:18.480 --> 04:31:23.080
we just saw like I'm with gas gear like that was crazy

04:31:23.080 --> 04:31:30.200
I'm like what did we not see from that entire match I mean you had five people

04:31:30.200 --> 04:31:34.640
not touch the point when the next it was a layup and there was no spear nine it

04:31:34.640 --> 04:31:39.560
was not complete just not going on the duck flow you had two claw trucks in the

04:31:39.560 --> 04:31:43.840
matter of seconds and then Mace was him and survived through both of them

04:31:43.840 --> 04:31:47.800
essentially even with the Loki copy. I mean that had just about everything you

04:31:47.800 --> 04:31:51.720
would want. I thought after Lunex was not able to move that point forward that

04:31:51.720 --> 04:31:56.520
was that that ship was gonna sail and somehow they came back and ended up

04:31:56.520 --> 04:32:00.800
holding that thing. I mean absolute perfect play across the board when you

04:32:00.800 --> 04:32:05.040
want chaos. That's what we got. What did we say going into it? It was pure chaos

04:32:05.040 --> 04:32:08.840
that. We're going to be able to

04:32:08.840 --> 04:32:10.840
win this game. Let's ask if we

04:32:10.840 --> 04:32:12.440
got it again. Pure chaos.

04:32:12.440 --> 04:32:14.040
Indeed, and maybe we found a

04:32:14.040 --> 04:32:15.640
weakness for nightmare in

04:32:15.640 --> 04:32:16.640
museum contemplation because

04:32:16.640 --> 04:32:17.640
that's zero and two now for

04:32:17.640 --> 04:32:19.640
them across preseason. Two

04:32:19.640 --> 04:32:21.240
losses that perhaps they look

04:32:21.240 --> 04:32:22.640
at real struggles of being able

04:32:22.640 --> 04:32:23.840
to push that car through

04:32:23.840 --> 04:32:24.840
because, like I said, in the

04:32:24.840 --> 04:32:26.440
last time we saw it, they only

04:32:26.440 --> 04:32:27.640
were able to get one point.

04:32:27.640 --> 04:32:28.640
Sure, they've improved this

04:32:28.640 --> 04:32:30.040
time. They get the two points,

04:32:30.040 --> 04:32:31.040
but they needed the three

04:32:31.040 --> 04:32:33.040
really to be able to win that

04:32:33.040 --> 04:32:34.040
one or just two and three

04:32:34.040 --> 04:32:37.040
that. I mean, I think it's

04:32:37.040 --> 04:32:38.040
been a long time since we've

04:32:38.040 --> 04:32:40.040
had so far. I mean, these two

04:32:40.040 --> 04:32:42.040
teams are nothing short, but

04:32:42.040 --> 04:32:44.040
entertaining if we put it that

04:32:44.040 --> 04:32:46.040
way. That's the word because

04:32:46.040 --> 04:32:48.040
even at the end there, vision

04:32:48.040 --> 04:32:49.040
was going for the Phoenix

04:32:49.040 --> 04:32:50.040
started on the portal and

04:32:50.040 --> 04:32:51.040
someone like body blocked at

04:32:51.040 --> 04:32:52.040
the last second if he was there

04:32:52.040 --> 04:32:54.040
with the venom either way. But

04:32:54.040 --> 04:32:55.040
yeah, I think it had definitely

04:32:55.040 --> 04:32:56.040
entertainment across the board

04:32:56.040 --> 04:32:59.040
by the way, vision with 44 K

04:32:59.040 --> 04:33:01.040
day. What? Oh my God. You base

04:33:01.040 --> 04:33:02.040
hitting an insane meter in

04:33:02.040 --> 04:33:03.040
during the glory trucks that

04:33:03.040 --> 04:33:10.400
again. Anything but not entertaining. But here we go again. Nightmare. Up a game. Now

04:33:10.400 --> 04:33:15.440
the Johnson game. And will they lose, if they lose this one, it's this, it's, I mean, now

04:33:15.440 --> 04:33:20.000
we're looking at the exact same pattern that's happened with this team. And to me, it looks

04:33:20.000 --> 04:33:24.800
like they've cleaned up a lot of, at least the mistakes that haunted them on week one dog,

04:33:24.800 --> 04:33:29.920
especially I would say in some of the duelist decisions. So, I mean, what, what, what does

04:33:29.920 --> 04:33:32.920
What is the date to close the book?

04:33:32.920 --> 04:33:33.920
You know what?

04:33:33.920 --> 04:33:38.200
I feel like you gotta maybe call, I don't want to make that joke.

04:33:38.200 --> 04:33:40.400
I feel like I was gonna get really dark with it.

04:33:40.400 --> 04:33:41.400
I'm not gonna.

04:33:41.400 --> 04:33:42.520
Okay, this is not a nightmare for me just yet.

04:33:42.520 --> 04:33:44.360
I'm not getting fired from broadcast just yet.

04:33:44.360 --> 04:33:45.840
Give me another week.

04:33:45.840 --> 04:33:51.400
I think realistically you need to really pull something like a really good map for you.

04:33:51.400 --> 04:33:56.920
Go to maybe like a convergence map like Shinchebuya and set up with those dives or something

04:33:56.920 --> 04:33:57.920
like that.

04:33:57.920 --> 04:34:02.800
have to pick a good map for our specific team because yeah, like they've not been good on

04:34:02.800 --> 04:34:07.040
convergence or Convoy and they're against another team that I would say struggles on

04:34:07.040 --> 04:34:11.040
that map type. So really it's anybody's game at the current moment. I don't know what map

04:34:11.040 --> 04:34:14.920
they're going to even pick. Yeah, I mean, you can keep putting someone asleep, but before

04:34:14.920 --> 04:34:19.560
you can throw the dream eater, you got to, you know, you got to completely seal the deal.

04:34:19.560 --> 04:34:24.120
And for me, I would say, yeah, I mean, I think they definitely want to gamb it out and I

04:34:24.120 --> 04:34:28.120
the game. I mean, I don't

04:34:28.220 --> 04:34:28.720
understand that, but it just

04:34:28.860 --> 04:34:29.720
feels like especially there

04:34:29.860 --> 04:34:31.860
where we kind of saw some

04:34:31.980 --> 04:34:33.860
flexibility with the Elsa,

04:34:33.980 --> 04:34:34.480
right? Like they still use

04:34:34.620 --> 04:34:35.120
Elsa, even if it's not

04:34:35.260 --> 04:34:38.520
readers in their game plan.

04:34:38.660 --> 04:34:39.220
So like if I'm looking at

04:34:39.360 --> 04:34:40.020
those last two matchups, it

04:34:40.160 --> 04:34:44.160
to me is a bit more simple,

04:34:44.280 --> 04:34:44.780
but obviously, you know,

04:34:44.920 --> 04:34:45.780
Gaskin, they've got a game

04:34:45.920 --> 04:34:46.380
plan against the gambit, and

04:34:46.520 --> 04:34:50.080
that's what they keep sticking

04:34:50.220 --> 04:34:50.780
with. Yeah, it did worry me

04:34:50.920 --> 04:34:51.780
when they didn't ban Elsa

04:34:51.920 --> 04:34:52.380
after the trouble that Elsa

04:35:22.380 --> 04:35:27.500
not to interject, sorry, Kosey, but like, I feel like that's kind of a weakness of all these like

04:35:27.500 --> 04:35:31.740
MRC teams, right? Like Kosey, when we watched MRC, I mean, none of them were very good at

04:35:31.740 --> 04:35:35.580
convergence and convoy. Like the front, the back style that all the 100, these were good at, I feel

04:35:35.580 --> 04:35:40.140
like we've lost the art of that almost in North America. Yeah, especially in best of three, we

04:35:40.140 --> 04:35:43.660
talked about this before, but man, like when you have the DOM to open it, it's like, that's why it's

04:35:43.660 --> 04:35:48.060
sometimes tough to seal the deal, right? And the whole of the jolly is going to be that in Wakanda,

04:35:48.060 --> 04:35:54.980
But I mean man, if you want to say man, you got it right here folks. It's match number three. We've got Star Wars getting smoked midair

04:35:54.980 --> 04:36:01.940
We've got double Glartrox is like what else could you possibly want as as dogman put a Deadpool's hitting each other with

04:36:04.020 --> 04:36:06.300
Like I feel like in my head like when I thought about that

04:36:06.300 --> 04:36:09.900
I was like I was thinking about like a Deadpool movie where it's just like they're just maybe it's more like

04:36:11.180 --> 04:36:13.180
Constantly yeah

04:36:13.180 --> 04:36:14.820
I knew what you were doing full.

04:36:14.820 --> 04:36:15.320
I know.

04:36:15.320 --> 04:36:16.960
I mean, the museum of contemplation in my head right now

04:36:16.960 --> 04:36:17.640
about this series.

04:36:17.640 --> 04:36:18.560
I'll tell you what.

04:36:18.560 --> 04:36:19.840
Dude, I love that map, by the way.

04:36:19.840 --> 04:36:20.960
I think that map is so fun.

04:36:20.960 --> 04:36:23.080
It definitely creates entertainment.

04:36:23.080 --> 04:36:25.240
And you can say what you want about the float at the end.

04:36:25.240 --> 04:36:26.240
These teams scrimped, dude.

04:36:26.240 --> 04:36:26.960
They play these maps.

04:36:26.960 --> 04:36:29.400
They got to know the boundaries of the point.

04:36:29.400 --> 04:36:32.160
I mean, that is what we're talking about.

04:36:32.160 --> 04:36:34.280
The carts are so weird in this game, though,

04:36:34.280 --> 04:36:36.760
in Marvel Rebels, just compared to any other hero shooter.

04:36:36.760 --> 04:36:38.880
And listen, I love the carts, like you said.

04:36:38.880 --> 04:36:41.280
But this map, that map specifically,

04:36:41.280 --> 04:36:45.340
The cart changes, first of all, from second point to third, and do a giant duck, which

04:36:45.340 --> 04:36:46.340
is crazy.

04:36:46.340 --> 04:36:49.380
But like the cart, the hitbox itself is a rectangle.

04:36:49.380 --> 04:36:51.980
Like it's, every single one, it's weird.

04:36:51.980 --> 04:36:53.980
Totally great, totally great.

04:36:53.980 --> 04:36:57.500
But we're all so dead, like they played this map, they obviously know, it's not like, whoa,

04:36:57.500 --> 04:37:02.300
what a shock, this is totally a duck, like it's clearly, you know, but I do understand.

04:37:02.300 --> 04:37:05.940
But listen, we saw kind of the same thing happen a little bit in domination.

04:37:05.940 --> 04:37:10.180
So when it comes to this level of play, they just got to clean up some of that in my opinion.

04:37:10.180 --> 04:37:11.140
Listen, it's match five.

04:37:11.140 --> 04:37:12.420
We're having a ton of fun out here.

04:37:12.420 --> 04:37:14.580
It's our first match, third, Gaskin, Dogman.

04:37:14.580 --> 04:37:15.420
They're fired up.

04:37:15.420 --> 04:37:17.020
IM2, hopefully you guys are enjoying this one.

04:37:17.020 --> 04:37:20.940
Nightmare, Lunex will nightmare drop yet another 1-0 lead.

04:37:20.940 --> 04:37:22.340
We'll find out right now, boys.

04:37:22.340 --> 04:37:24.100
Let's see what we got.

04:37:24.100 --> 04:37:26.940
Thank you so much, Cozy, for leading us

04:37:26.940 --> 04:37:29.020
into our first game three of the day, like you said,

04:37:29.020 --> 04:37:31.420
because we are getting out of the box now.

04:37:31.420 --> 04:37:34.220
And between Lunex and Nightmare, this

04:37:34.220 --> 04:37:37.100
is potentially going to be who qualifies, right?

04:37:37.100 --> 04:37:39.700
Like TSM is also still in group B, Gask.

04:37:39.700 --> 04:37:46.540
So, I mean, we immediately off the rip go for that gamut band for nightmare side and to protect like they've always done in lunax again.

04:37:46.660 --> 04:37:47.620
If that else and this match.

04:37:48.620 --> 04:37:52.100
Yeah, I mean, lunax going to be able to protect the Elsa once more.

04:37:52.100 --> 04:37:57.100
So nightmare kind of sticking to their gut feeling here of we have to remove gamut.

04:37:57.100 --> 04:37:59.300
We feel like gamut is more of a problem than Elsa is.

04:37:59.460 --> 04:38:00.940
Lunax now going to protect Elsa.

04:38:01.420 --> 04:38:03.140
That is inevitable at this point.

04:38:03.140 --> 04:38:06.540
The fact that we've seen both readers succeed on it as well as Tico.

04:38:06.540 --> 04:38:09.020
I think that they are going to do fantastic with Elsa available.

04:38:09.020 --> 04:38:12.360
But now night may have to ban around that elsa so mantis goes yet

04:38:12.360 --> 04:38:16.720
That's evident and now we're starting to see patterns emerge with these picks and bands teams are starting to learn

04:38:16.720 --> 04:38:24.020
Just what you can't allow to happen in terms of whether it's team ups or just two heroes that are successful together for example

04:38:25.180 --> 04:38:30.620
Yeah, I'm not gonna lie. I mean so far from the mag stuff like I know we first of all

04:38:30.620 --> 04:38:34.360
It's the same should be bands that we've seen so far all trunk gets through

04:38:34.360 --> 04:38:48.360
I mean, I feel like that was just a back and forth game man. Like was it even even an individual plays from that last one like I feel like Mace had his moments, you know, you had some six spots out of visions that he called it 44,000 damage or something like.

04:38:48.360 --> 04:38:53.360
I don't know. Like you could even say it's an individual player that they could step up on this next map.

04:38:53.360 --> 04:38:57.400
to be able to get back to the

04:38:57.500 --> 04:38:58.160
other opportunity when he was

04:38:58.260 --> 04:38:59.260
on the star Lord and maybe the

04:38:59.360 --> 04:39:00.260
star Lord gets. Banned out here

04:39:00.360 --> 04:39:01.260
from Lunax. They want to take

04:39:01.360 --> 04:39:03.260
that away, and that is going to

04:39:03.360 --> 04:39:05.260
be what happens. So like not

04:39:05.360 --> 04:39:06.260
going to be able to play on the

04:39:06.360 --> 04:39:07.260
star Lord this time at the

04:39:07.360 --> 04:39:08.260
moment, hovering Black Panther,

04:39:08.360 --> 04:39:10.260
but of course, most of these

04:39:10.360 --> 04:39:12.260
players now have quite a deep

04:39:12.360 --> 04:39:14.260
hero pool and they're going to

04:39:14.360 --> 04:39:16.260
be able to get back to the

04:39:16.360 --> 04:39:18.260
star Lord. And that's going to

04:39:18.360 --> 04:39:20.260
be a great opportunity to get

04:39:20.360 --> 04:39:22.260
back to the star Lord. Yeah,

04:39:22.260 --> 04:39:25.500
you know, it's a very deep

04:39:25.500 --> 04:39:26.900
hero pool anyway. So once the

04:39:26.900 --> 04:39:27.900
bands come through, you just

04:39:27.900 --> 04:39:29.500
have to try and work out where

04:39:29.500 --> 04:39:31.100
you go next to follow up, but

04:39:31.100 --> 04:39:32.500
there's your picks and bands,

04:39:32.500 --> 04:39:34.140
folks. It's the final ones of

04:39:34.140 --> 04:39:35.060
the day as dog man was

04:39:35.060 --> 04:39:36.700
alluding to this is a huge

04:39:36.700 --> 04:39:38.140
match up for both of these

04:39:38.140 --> 04:39:39.740
teams and their chances to get

04:39:39.740 --> 04:39:41.340
through to the next round into

04:39:41.340 --> 04:39:42.740
playoffs, even with a match

04:39:42.740 --> 04:39:44.340
still to play for both of them,

04:39:44.340 --> 04:39:46.140
potentially lunax at zero and

04:39:46.140 --> 04:39:47.540
three. I mean, it's so hard to

04:39:47.540 --> 04:39:48.940
come back from that, and you

04:39:48.940 --> 04:39:51.140
would rely on results elsewhere.

04:39:51.140 --> 04:39:56.020
a team going into the first one but now Lunex have shown that they are here for a fight

04:39:56.020 --> 04:40:01.440
and they've got their fists up and ready.

04:40:01.440 --> 04:40:06.740
Excellent setup Gask in between these two teams, I mean that last fan could be the

04:40:06.740 --> 04:40:12.140
difference maker, the Venom right going away from the invisible woman and then we've seen

04:40:12.140 --> 04:40:17.500
Tones pop up by the way before on the Horde but based on last map we saw so much good

04:40:17.500 --> 04:40:22.940
Venom play that I guess it makes sense but the last second adjustment as well as getting rid of the

04:40:22.940 --> 04:40:27.900
Star Lord considering you've dealt with them last map like I mean this is some I don't know if

04:40:27.900 --> 04:40:31.900
they're overthinking it or if they're underthinking it at the current moment because this last map

04:40:31.900 --> 04:40:37.020
should be a barn burner and a huge change up based on what we've seen on the past two maps.

04:40:40.060 --> 04:40:43.580
Well this first point can sometimes be a little bit difficult to try and grab if you've got a

04:40:43.580 --> 04:40:47.580
defensive team that's set up

04:40:47.580 --> 04:40:48.580
around this wall and just kind

04:40:48.580 --> 04:40:49.580
of bully you every time you try

04:40:49.580 --> 04:40:51.580
and approach. Sometimes you have

04:40:51.580 --> 04:40:52.580
to rely on a dualist to try and

04:40:52.580 --> 04:40:53.580
flank round and get a little bit

04:40:53.580 --> 04:40:55.580
of a dive action on the go. But

04:40:55.580 --> 04:40:56.580
Lunax, of course, they're just

04:40:56.580 --> 04:40:57.580
going to be holding Reedus back

04:40:57.580 --> 04:40:58.580
and hoping that he can pick

04:40:58.580 --> 04:40:59.580
anyone off the start to approach

04:40:59.580 --> 04:41:01.580
as now nightmare will be jumping

04:41:01.580 --> 04:41:02.580
on in. They have been able to

04:41:02.580 --> 04:41:04.580
show some presence on this point

04:41:04.580 --> 04:41:05.580
already and look at this mess.

04:41:05.580 --> 04:41:06.580
They are all over the place and

04:41:06.580 --> 04:41:08.580
the first one goes in favor of

04:41:08.580 --> 04:41:09.580
mace onto iffy. So nightmare

04:41:09.580 --> 04:41:10.580
will find that first pick and

04:41:10.580 --> 04:41:11.580
now they could start to push

04:41:11.580 --> 04:41:15.180
They got walked on in that fight, you know, portal play going to come through,

04:41:15.180 --> 04:41:18.080
Tones has to duck around the corner, avoid all that damage,

04:41:18.080 --> 04:41:20.980
vision trying to find Tones in that Bruce Banner form.

04:41:20.980 --> 04:41:24.780
And I mean, at the moment, the Venom, bam, looks like it's panning out, right?

04:41:24.780 --> 04:41:28.180
They're just able to find that Vanguard line who's going over to Captain America.

04:41:28.180 --> 04:41:30.980
Now the portal coming through from Ify, and they give up the point.

04:41:30.980 --> 04:41:32.980
Oh my goodness, it's not even a contest.

04:41:32.980 --> 04:41:34.180
We're going to second phase.

04:41:34.180 --> 04:41:37.380
Yeah, that's kind of crazy that no one were able to get that that easily.

04:41:37.380 --> 04:41:39.080
Lunex, I think, will be a little bit disappointed.

04:41:39.080 --> 04:41:41.800
So now they have to back off to statue and try and hold this angle.

04:41:41.800 --> 04:41:45.400
But at the moment, they are just being forced back as far as possible

04:41:45.400 --> 04:41:48.360
so that they can create some coverage here, create a little bit of a gap in distance

04:41:48.360 --> 04:41:51.640
to try and move this cart forward, and Nightmare, I think, will be delighted

04:41:51.640 --> 04:41:54.120
with that initial opening play. They were just so confident.

04:41:54.120 --> 04:41:56.320
They just walked on to point. They didn't fear.

04:41:56.320 --> 04:41:59.440
They trusted in their strategists and, boy, did it pay off.

04:41:59.440 --> 04:42:02.320
Now, Skewer is going to have Ultimate available as well, if they would like to use it.

04:42:02.320 --> 04:42:05.040
Actually, both strategists on Nightmare have their Ultimates here.

04:42:06.280 --> 04:42:08.080
And it gets picked off in the left side angle.

04:42:09.080 --> 04:42:14.440
You do have Tico playing in height just kind of chillin using every pull done actually kind of here at this

04:42:15.360 --> 04:42:18.520
Back angle to no shields in the middle of the fight

04:42:19.080 --> 04:42:23.360
Though he'll build it up in just a moment regardless. Can you slow play you have that gambit all available

04:42:23.360 --> 04:42:26.640
We come back with light in a second they go aggressive. There's the gambit open

04:42:26.640 --> 04:42:30.560
Oh skier goes down to tones juggle it back and forth skier in the middle

04:42:30.760 --> 04:42:35.760
But we're I guess away from his gambit if he'd been wall trades back me so both sides of the map

04:42:35.760 --> 04:42:42.520
Nightmare got crushed and Invisible Boundary committed by Lunex towards the very end, but it's a fight win regardless.

04:42:42.960 --> 04:42:45.240
It's a fight win. They've got a lot of time due nightmares,

04:42:45.240 --> 04:42:49.720
so I don't think they'll be too worried as long as they are able to stabilize here, be patient, and group up.

04:42:49.720 --> 04:42:52.960
Of course, they do have that Invisible Boundary ready to use themselves.

04:42:52.960 --> 04:42:55.960
What if they would like to as well?

04:42:55.960 --> 04:43:00.880
But there is definitely some questioning things happening at the moment. There's a lot of players all over the place.

04:43:00.880 --> 04:43:06.520
I guess it was a pull from skier who came back from spawn but redis able to live here comes moss on the back side

04:43:07.040 --> 04:43:12.800
Does that both available meanwhile invisible boundary against the fox open the backside bar trucks does connect with skier still alive?

04:43:12.800 --> 04:43:16.360
It's 22 8 feet actually still alive even with the eye of okamoto

04:43:16.720 --> 04:43:19.840
Nobody falls just until redis finally gets skier monster and dicks

04:43:19.840 --> 04:43:26.560
So bit of an awkward one, but the eye was big from iffy in nightmare held off again with ultimates

04:43:26.560 --> 04:43:32.260
that's. Yeah, when are they

04:43:32.260 --> 04:43:33.460
going to pull the trigger? That's

04:43:33.460 --> 04:43:34.460
the real question down to the

04:43:34.460 --> 04:43:35.560
butterfly available now for

04:43:35.560 --> 04:43:37.860
Psylocke light. I'm sure rep

04:43:37.860 --> 04:43:39.460
primed and ready to use it.

04:43:39.460 --> 04:43:40.460
Try and take down a couple of

04:43:40.460 --> 04:43:42.060
the members of Lunex's backline

04:43:42.060 --> 04:43:43.460
potentially just allowing them

04:43:43.460 --> 04:43:44.660
to push up, but look at the

04:43:44.660 --> 04:43:45.860
aggressive stance that Lunex are

04:43:45.860 --> 04:43:47.060
taking at the moment. They're

04:43:47.060 --> 04:43:48.460
not backing off towards that

04:43:48.460 --> 04:43:49.660
payload. Instead, they are

04:43:49.660 --> 04:43:50.660
absolutely just sitting and

04:43:50.660 --> 04:43:52.460
getting in the face of

04:43:52.460 --> 04:43:53.460
nightmare. But now we're going

04:43:53.460 --> 04:43:54.460
to see an attempt at diving

04:43:54.460 --> 04:43:55.460
behind from monster just to try

04:43:55.460 --> 04:43:56.940
They don't have any straddles.

04:43:56.940 --> 04:43:59.500
I'm just surprised there's not like a hyper aggro play

04:43:59.500 --> 04:44:03.340
onto Strat here, maybe with like monster and light,

04:44:03.340 --> 04:44:05.940
but carts controlled for now, they get at least space.

04:44:05.940 --> 04:44:06.860
Now they go aggressive.

04:44:06.860 --> 04:44:09.860
Here's the dance floor, not dance floor,

04:44:09.860 --> 04:44:12.540
sorry, dance to the butterflies on the cart.

04:44:12.540 --> 04:44:14.500
Maybe he's trying to go for Tiko in the sky or something,

04:44:14.500 --> 04:44:16.180
but regardless, Gambit all committed by Dinks.

04:44:16.180 --> 04:44:18.060
He's built up another one in the meanwhile.

04:44:18.060 --> 04:44:19.620
Monster falls solo, but he's still alive.

04:44:19.620 --> 04:44:21.060
Dinks able to take down Silent Blaze.

04:44:21.060 --> 04:44:22.820
Logan also falls soon afterwards.

04:44:22.820 --> 04:44:24.300
Lunax is trying to stall out for now.

04:44:24.300 --> 04:44:25.360
that's kind of interesting,

04:44:25.360 --> 04:44:27.700
regardless, Karts still pushing for nightmare. Yeah,

04:44:27.700 --> 04:44:30.320
Karts still going and now eventually, Tico gets taken down.

04:44:30.320 --> 04:44:32.200
So, Lunex are going to be in a four versus six,

04:44:32.200 --> 04:44:34.360
going to have to back off. And they're going to get closer

04:44:34.360 --> 04:44:37.420
to securing this first point on the board or second point.

04:44:37.420 --> 04:44:40.160
Excuse me, on the board for them. There's going to be one last chance

04:44:40.160 --> 04:44:42.320
to try and stop what they learned from their previous lesson.

04:44:42.320 --> 04:44:44.320
Invisible boundary is going to be popped at the same time,

04:44:44.320 --> 04:44:46.320
and now they are going to dive in onto it.

04:44:46.320 --> 04:44:48.320
Don't worry about it. They're going to get it.

04:44:48.320 --> 04:44:50.320
They're going to be able to get it.

04:44:50.320 --> 04:44:54.160
and invisible boundary is going to be popped at the same time and now they are going to dive in on to it.

04:44:54.160 --> 04:44:59.880
Dr. Strange doing his best just to keep damage away. Meteor M is sent forward. Not sure it connected onto anyone though,

04:44:59.880 --> 04:45:02.960
but a lot of damage being done here as they try and force them off the car.

04:45:03.760 --> 04:45:10.480
And I jump at the fox to live from the back left angle. Reedus trying to appeal for monster. Does he do so? Hit the shot he does.

04:45:11.240 --> 04:45:17.080
The Lord Elsa player. Now they try to walk on forward. Diamond form committed looking for the silo now.

04:45:17.080 --> 04:45:21.000
No ultimates again for nightmare two minutes left on the clock. I mean he's done a good job so far

04:45:21.000 --> 04:45:26.440
I would say but I think it's dagger here that he brutal so much damage taken by mace, but it has to to just try to

04:45:27.040 --> 04:45:31.600
Contain the amount of aggression happening at a lunax absorbing all the damage from the elsa player

04:45:31.600 --> 04:45:37.400
And he is it building up towards the shreadles again. I mean, they're gonna have another gambit old to go aggressive with nightmare do

04:45:39.240 --> 04:45:42.640
If no merch fall again, though, there's another clean wipe on the side of lunax

04:45:42.640 --> 04:45:46.240
especially come depends on how many ultimates they use there from lunex right

04:45:46.240 --> 04:45:49.440
they've got three available to them tones is gonna go for the freedom charge

04:45:49.440 --> 04:45:52.720
initially just to push back give that little bit of space nightmare do they

04:45:52.720 --> 04:45:56.680
respond eye bag at moto comes out they've popped everything have lunex this is

04:45:56.680 --> 04:46:00.880
their attempt really to stop a nightmare are doing well to stabilize yeah

04:46:00.880 --> 04:46:04.480
that's interesting you layered also cap in the white fox here comes the cell

04:46:04.480 --> 04:46:07.360
like all from lights actually would say pretty well positioned this time but

04:46:07.360 --> 04:46:10.960
they do lose monster actually in this case I mean they're still stabilizing

04:46:10.960 --> 04:46:12.880
That's the tough part. Minute left, base gets low.

04:46:12.880 --> 04:46:13.960
We still have invisible boundary.

04:46:13.960 --> 04:46:15.640
Mace goes down, in fact.

04:46:15.640 --> 04:46:17.240
And we're just only going after tanks

04:46:17.240 --> 04:46:18.800
in the current moment on Lunax's side

04:46:18.800 --> 04:46:21.320
because this back line has been so safe.

04:46:21.320 --> 04:46:23.040
43 seconds left to go.

04:46:23.040 --> 04:46:24.000
They're held again.

04:46:24.960 --> 04:46:26.760
Will we see any sort of switch here from nightmare?

04:46:26.760 --> 04:46:28.200
Are they going to commit to this as well?

04:46:28.200 --> 04:46:30.840
Vision does have Meteor M available,

04:46:30.840 --> 04:46:32.000
so we're not going to see that switch.

04:46:32.000 --> 04:46:33.120
That's going to want to be used.

04:46:33.120 --> 04:46:34.280
It looks like they're just going to commit

04:46:34.280 --> 04:46:36.400
to this composition and no changes.

04:46:36.400 --> 04:46:39.480
I mean, sometimes you see Angela come into the equation here

04:46:39.480 --> 04:46:41.480
to be able to fly around, get

04:46:41.480 --> 04:46:43.480
behind people and just be a nuisance.

04:46:43.480 --> 04:46:45.480
But nightmare, this is arguably their last

04:46:45.480 --> 04:46:47.480
attempt and their last push at trying

04:46:47.480 --> 04:46:49.480
to break through. Lunex and Lunex do have

04:46:49.480 --> 04:46:51.480
ults available as well. Gotrux available

04:46:51.480 --> 04:46:53.480
on. Redix Logan has invisible boundary

04:46:53.480 --> 04:46:55.480
to work with as well. So there are defensive

04:46:55.480 --> 04:46:57.480
measures and they've just been able to get two

04:46:57.480 --> 04:46:59.480
picks. Nightmare at sixes and sevens

04:46:59.480 --> 04:47:01.480
here. I'm not sure anyone's going to be there.

04:47:01.480 --> 04:47:03.480
It's a last ditch attempt from vision. That's not

04:47:03.480 --> 04:47:05.480
going to work either. Into overtime then.

04:47:05.480 --> 04:47:07.480
Can nightmare somehow squeeze this one out?

04:47:07.480 --> 04:47:09.300
It doesn't look like it's going to be the case.

04:47:09.300 --> 04:47:11.420
No one there to try and get the touch.

04:47:11.420 --> 04:47:14.180
And Lunex will stop Nightmare for now.

04:47:14.180 --> 04:47:17.460
Oh my god.

04:47:17.460 --> 04:47:18.460
Jesus.

04:47:18.460 --> 04:47:19.860
I like...

04:47:19.860 --> 04:47:20.860
This is...

04:47:20.860 --> 04:47:21.860
Wait, this is...

04:47:21.860 --> 04:47:22.860
This is Nightmare's map, right?

04:47:22.860 --> 04:47:23.860
Am I crazy?

04:47:23.860 --> 04:47:24.860
I just want to double check.

04:47:24.860 --> 04:47:25.860
Like, uh...

04:47:25.860 --> 04:47:30.180
I've already forgotten because the series has been chaotic, but it's just their map,

04:47:30.180 --> 04:47:31.180
right?

04:47:31.180 --> 04:47:32.180
I believe so.

04:47:32.180 --> 04:47:33.180
Okay.

04:47:33.180 --> 04:47:37.420
Which did surprise me when it came out, because we have already seen Nightmare Lunex.

04:47:37.420 --> 04:47:43.100
on this one. Yeah, you're talking about the first time with not even a tick given. Okay,

04:47:43.100 --> 04:47:47.220
you know what? Fair play, confidence, aura, right? That's that's what nightmare of farming

04:47:47.220 --> 04:47:53.180
right now, right? Guess like I feel like they got pretty far. But tones on the captain

04:47:53.180 --> 04:47:56.700
American stuff. I mean, they've just been diving over the back line. And I mean, nightmare

04:47:56.700 --> 04:48:02.100
haven't been able to get anything going to dive on a Tico and crew, right? I think we

04:48:02.100 --> 04:48:06.140
could learn a lot on this first point. How quickly nightmare we're able to kind of unlock

04:48:06.140 --> 04:48:11.300
that car initially. Just like gave them so much time to be able to at least push it close

04:48:11.300 --> 04:48:14.380
to getting that second point. I think again, they'll be frustrated. They weren't able to

04:48:14.380 --> 04:48:18.100
convert. We have to give credit to Lunex for being able to hold off there. That was very

04:48:18.100 --> 04:48:22.660
impressive indeed. Great ultimate usage and also just discipline to ensure that they didn't

04:48:22.660 --> 04:48:27.160
throw too much too quickly. They were trying to hold things back. There was great communication

04:48:27.160 --> 04:48:30.500
I feel from Lunex. They kind of say, all right, we're going to use this. Oh, if that

04:48:30.500 --> 04:48:34.020
isn't winning us the fight, then suddenly someone else needs to come in and try and

04:48:34.020 --> 04:48:35.420
and use their ultimate as well,

04:48:35.420 --> 04:48:38.100
but let's try and save some moving forward.

04:48:38.100 --> 04:48:40.820
Now, how do they do on offense here, Lunex,

04:48:40.820 --> 04:48:43.340
because if they can get this car unlocked quickly,

04:48:43.340 --> 04:48:46.620
they are in a fantastic chance to win this entire match,

04:48:46.620 --> 04:48:49.180
which, again, would just change up this group,

04:48:49.180 --> 04:48:52.100
because if Lunex lose this, they're probably done and dusted,

04:48:52.100 --> 04:48:53.800
Nightmare would look more comfortable,

04:48:53.800 --> 04:48:55.580
but then suddenly it looks shaky for Nightmare

04:48:55.580 --> 04:48:57.180
if Lunex are able to win this one,

04:48:57.180 --> 04:48:59.820
and it looks like it's gonna be a strange ball to kick us off.

04:48:59.820 --> 04:49:00.740
Oh, absolutely, dude.

04:49:00.740 --> 04:49:03.460
This is, whoa, chose a little bit.

04:49:03.460 --> 04:49:06.980
This might be one of the more fun, if not the match of the tournament so far, although

04:49:06.980 --> 04:49:08.480
we've had a lot of bangers.

04:49:08.480 --> 04:49:10.640
I mean, light come on the top left, gets bubbled out.

04:49:10.640 --> 04:49:13.160
They're going aggressive, silent place trying to take that off angle.

04:49:13.160 --> 04:49:17.680
Who on the white fox looks like a completely different player than the Jeff we saw earlier?

04:49:17.680 --> 04:49:19.720
And now here comes the monster dive.

04:49:19.720 --> 04:49:21.880
The front of the back line slows it down for now.

04:49:21.880 --> 04:49:22.880
A nice job.

04:49:22.880 --> 04:49:23.880
I like to take down tones.

04:49:23.880 --> 04:49:26.320
Finally, they're able to deal with the Captain America player.

04:49:26.320 --> 04:49:29.440
And you talk about it, this first point can be very difficult to take.

04:49:29.440 --> 04:49:35.640
You're seeing exactly why Nightmare fully disengaged that flank angle, at least for Lunex.

04:49:35.640 --> 04:49:38.440
Nobody's going down. It's Monster who falls.

04:49:38.440 --> 04:49:41.640
Hold on a second. Yeah, Monster falling now suddenly gives them player advantage

04:49:41.640 --> 04:49:44.240
because that sixth player off-spawn is going to be able to join.

04:49:44.240 --> 04:49:48.440
Silent Blaze gets the second on to Light, and now Nightmare kind of backing off here.

04:49:48.440 --> 04:49:50.840
And from the backline attack comes Silent Blaze.

04:49:50.840 --> 04:49:55.140
It is definitely a risky attack, but what they're doing is keeping them off the point at the moment.

04:49:55.140 --> 04:49:57.740
Silent Blaze will fall, but was it for good reason?

04:49:57.740 --> 04:50:02.580
And can you do enough just to be able to squeak this one out as the portal now comes through nightmare are gonna be able to get

04:50:02.580 --> 04:50:04.580
Onto point and stop for now

04:50:04.980 --> 04:50:09.740
This is like Jackie Chan messed up his move like where we got the wrong actor out right now

04:50:09.740 --> 04:50:13.960
But at the moment everybody's backing up here comes that old front rage light in the sky trying to pick it out with the gambit

04:50:14.060 --> 04:50:17.020
Real flush and they do some nice job. I like to track him down

04:50:17.780 --> 04:50:21.780
Excellent old counter roll from that push from lunax who's sent back away

04:50:21.780 --> 04:50:26.760
I mean Ultron's rage for gambit rush at least you're fine with that for the next but nightmare two minutes off the clock

04:50:26.760 --> 04:50:31.760
I mean, but they're not

04:50:31.760 --> 04:50:32.760
other was just yet. Not just

04:50:32.760 --> 04:50:34.760
yet. I mean, I think the

04:50:34.760 --> 04:50:35.760
worry for nightmares if they do

04:50:35.760 --> 04:50:37.760
concede this point, we don't

04:50:37.760 --> 04:50:39.760
have to see Lunax get that far

04:50:39.760 --> 04:50:41.760
to try and win this game. That

04:50:41.760 --> 04:50:42.760
being said, Lunax haven't

04:50:42.760 --> 04:50:43.760
really been able to break just

04:50:43.760 --> 04:50:44.760
yet. Yes, they've got that

04:50:44.760 --> 04:50:45.760
initial pick and being able to

04:50:45.760 --> 04:50:46.760
get a little bit of a bar on

04:50:46.760 --> 04:50:47.760
their side, but they haven't

04:50:47.760 --> 04:50:49.760
been able to get that wipe. As

04:50:49.760 --> 04:50:50.760
I say that might be able to

04:50:50.760 --> 04:50:52.760
come through now or through

04:50:52.760 --> 04:50:53.760
Redis off the back of it,

04:50:53.760 --> 04:50:54.760
takes down Mace and will have

04:50:54.760 --> 04:51:00.520
We will see vision go down as well. That is too falling for nightmare. This is the chance here to try and push through

04:51:01.120 --> 04:51:05.760
There's a bit later than this will boundary, but I guess like they wanted to counter that ultimate

04:51:05.760 --> 04:51:09.840
Oh huge. I have a good moto Logan goes down. Rita's could fall. No wait

04:51:09.840 --> 04:51:15.040
Rita's does fall, but it's traded if he connects with that meteor and meanwhile tones the back line does get some support

04:51:15.040 --> 04:51:19.680
So the patty cakes are happening. Meanwhile takes given four on the cart. Mace has to touch

04:51:19.840 --> 04:51:24.580
Can they live without any ultimate so they have no straddles in the defensive angle people are inspired man of all things light

04:51:24.580 --> 04:51:29.140
back on his main. Can we find a KO potentially on its eco in the sky? He does get webbed upon,

04:51:29.140 --> 04:51:32.580
but the bubble's keeping healthy. Like it's killed for skier goes down. One of you on the

04:51:32.580 --> 04:51:36.820
spider man, the sky's read his versus light. Here comes silent plays now onto the white fox.

04:51:36.820 --> 04:51:42.100
Into the sky meteor and Logan dodges it unlike silent from earlier and that's going to be a full

04:51:42.100 --> 04:51:47.540
wipe of nightmare. We're in a second phase and light is off a spider man. Into the second phase,

04:51:47.540 --> 04:51:52.500
three minutes and 23 on the clock for Lunex to try and push nightmare back and get this

04:51:52.500 --> 04:52:05.500
just that little bit further than they did. I mean, it's probably going to require just tipping it over towards that second point, of course, because nightmare didn't quite get there. But a valiant effort of defending here for nightmare. But Lunex, again, just timing those

04:52:05.500 --> 04:52:07.500
to be able to get the

04:52:07.600 --> 04:52:08.500
ultimate perfectly and working

04:52:08.600 --> 04:52:10.500
in tandem to eliminate some of

04:52:10.600 --> 04:52:11.500
those players who just slightly

04:52:11.600 --> 04:52:12.500
overstepped and now nightmare

04:52:12.600 --> 04:52:14.500
just on the back foot. They are

04:52:14.600 --> 04:52:16.500
being forced back by lunax here.

04:52:16.600 --> 04:52:17.500
Need to be careful. They don't

04:52:17.600 --> 04:52:19.500
just give up an easy pick because

04:52:19.600 --> 04:52:20.500
that could be a lot of time

04:52:20.600 --> 04:52:21.500
gathered or a lot of space

04:52:21.600 --> 04:52:22.500
gathered, should they say by

04:52:22.600 --> 04:52:24.500
that car?

04:52:24.600 --> 04:52:26.500
Right now, Tico O'Shaughn's

04:52:26.600 --> 04:52:28.500
rage in the sky. Everybody's

04:52:28.600 --> 04:52:29.500
still there. They're giving a

04:52:29.600 --> 04:52:30.500
car right now by the way. Here

04:52:30.600 --> 04:52:32.500
comes the gambit. We'll be finding

04:52:32.600 --> 04:52:33.500
KO in it. I mean, right so far

04:52:33.600 --> 04:52:34.500
back with the guilt tones. Nice

04:52:34.500 --> 04:52:41.500
I mean, that's been the way they've won is taking on the captain America, but it's been tough to kind of disrupt

04:52:41.500 --> 04:52:43.500
Lunex's backline, right?

04:52:43.500 --> 04:52:49.500
I mean, disrupt is one way to put it. I think both teams are trying to disrupt the enemy backline,

04:52:49.500 --> 04:52:52.500
but then leaving some players a little bit vulnerable as well.

04:52:52.500 --> 04:52:56.500
I think there's panic on both sides of these teams, and for good reason.

04:52:56.500 --> 04:53:00.500
This is such an important match that both teams know that they have to win this right here right now.

04:53:00.500 --> 04:53:04.620
right now, and if you lose, it might be you not qualifying towards playoffs. Mace will

04:53:04.620 --> 04:53:08.900
get a good pick, though, onto Tico. That could be absolutely massive for Nightmare's chances

04:53:08.900 --> 04:53:12.840
here. Logan will have to drop the invisible boundary just to try and stay alive, as Lunex

04:53:12.840 --> 04:53:16.380
are going to be forced off a point. That's a big one that he called out there. I mean,

04:53:16.380 --> 04:53:19.860
Logan cruising the invisible boundary. Wait, they're committing Meteor M. Okay, can we

04:53:19.860 --> 04:53:23.460
find any KO's in this? He just yeets it out there, doesn't find anything. The cooldowns

04:53:23.460 --> 04:53:28.020
are up. The cooldowns in the ultimates are actually just used by Lunex in what looks

04:53:28.020 --> 04:53:31.220
to be a weird and kind of awkward team fight. Now here comes the Captain America charge.

04:53:31.220 --> 04:53:35.220
We're trying to go on the back side. Make sure Nightmare can maybe find a pick off Silent

04:53:35.220 --> 04:53:38.820
Blaze there with the follow up. I mean, he's just playing absolutely so aggressive on White

04:53:38.820 --> 04:53:42.020
Fox so far. Yeah, it's looking like a DPS out here.

04:53:42.020 --> 04:53:46.500
Silent Blaze just wants to go dualist. He's saying, look, just let me at him, man. I think

04:53:46.500 --> 04:53:49.860
you've just got to keep him back. You've got to make sure that White Fox is also supporting

04:53:49.860 --> 04:53:54.020
the team with the heels at the same time, but it has worked enough to force Nightmare

04:53:54.020 --> 04:53:58.780
back here as now Lunex closing into the crossover of where they will to try and

04:53:58.780 --> 04:54:02.620
win this entire match and Knightmare are gonna have one last digit attempt to try

04:54:02.620 --> 04:54:06.860
and defend this one. And I mean with the soft dive for now has the ultimate ready

04:54:06.860 --> 04:54:09.860
to go. We don't even have the white foxhole yet.

04:54:09.860 --> 04:54:15.260
Rita's pops out really early. Glar Trotch doesn't connect them to anything. Mace actually I think he did get hit but it's taken out

04:54:15.260 --> 04:54:18.660
quickly. Tiko with the vision. Here comes the sidewalk ultimate but it's not finding

04:54:18.660 --> 04:54:23.460
anything. Oh no! What is he dancing into? The dance of the butterflies. All butterflies are dead.

04:54:23.460 --> 04:54:28.300
Santa plays in the spawn doors out of all things all the way towards the strap players light trying to lift

04:54:28.300 --> 04:54:31.540
He go in the sky with the old trans race here comes that venom into the ground doesn't get anything

04:54:31.540 --> 04:54:33.020
Oh, no, he doesn't get the over health

04:54:33.020 --> 04:54:38.380
But people can touch Reedus is still delaying has tier three so far just mace the delay with no ultimate

04:54:38.380 --> 04:54:43.700
Logan gets one on two another light in the one view almost Santa plays loses it straight up with 30 seconds left to go

04:54:43.700 --> 04:54:51.300
They're following one after another a nightmare's biggest nightmare could be this specific game. They've lost two to one to lunax

04:55:21.300 --> 04:55:29.300
that we just had. What in the sugar rush iPad baby like what did I see? I was pure. I mean

04:55:29.300 --> 04:55:37.100
silent plays out here being like main anime or energy going pushing into spawn nightmare.

04:55:37.100 --> 04:55:41.940
Nightmare wins three Dom's in a row on all their matches and gets reversed swept on all

04:55:41.940 --> 04:55:49.580
their matches. I mean you can't make up. You just watched. I mean it was absolute and

04:55:49.580 --> 04:55:53.580
you know what, man, that's

04:55:53.580 --> 04:55:55.580
what it's like whenever I think

04:55:55.580 --> 04:55:57.580
you said it best gas can you

04:55:57.580 --> 04:55:58.580
say it? They're playing

04:55:58.580 --> 04:55:59.580
panicked because there's a lot

04:55:59.580 --> 04:56:01.580
to be panic for right? I mean,

04:56:01.580 --> 04:56:02.580
nightmare. They still have TLC

04:56:02.580 --> 04:56:04.580
to go up against. So this is

04:56:04.580 --> 04:56:06.580
essentially a must win and it

04:56:06.580 --> 04:56:09.580
quite literally is for Lunax.

04:56:09.580 --> 04:56:12.580
I'm like, I'm I'm I'm I'm I'm

04:56:12.580 --> 04:56:14.580
tired. Dad like I mean, you

04:56:14.580 --> 04:56:16.580
are I think a good reason to be

04:56:16.580 --> 04:56:18.580
lost for words because that is

04:56:18.580 --> 04:56:20.580
I think here in preseason for

04:56:20.580 --> 04:56:21.580
how lunax have been able to pull

04:56:21.580 --> 04:56:23.580
that off. It also means we have

04:56:23.580 --> 04:56:24.580
to wait a little bit longer for

04:56:24.580 --> 04:56:25.580
a mason dog man interview, which

04:56:25.580 --> 04:56:27.580
is also something I'm sure people

04:56:27.580 --> 04:56:28.580
will be very disappointed. They

04:56:28.580 --> 04:56:30.580
didn't get to see, but I'm just

04:56:30.580 --> 04:56:32.580
happy that lunax were able to show

04:56:32.580 --> 04:56:33.580
us what they can actually do when

04:56:33.580 --> 04:56:35.580
they get into it because there has

04:56:35.580 --> 04:56:36.580
been times we've seen so far in

04:56:36.580 --> 04:56:38.580
preseason where they have just been

04:56:38.580 --> 04:56:39.580
absolutely demolished. They looked

04:56:39.580 --> 04:56:41.580
a little bit out of sorts, but

04:56:41.580 --> 04:56:42.580
when they're more comfortable,

04:56:42.580 --> 04:56:43.580
when they're starting to feel

04:56:43.580 --> 04:56:44.580
themselves a little bit, they do

04:56:44.580 --> 04:56:46.580
have what it takes and maybe they

04:56:46.580 --> 04:56:51.940
maybe they just thrive in this chaotic environment that we've just witnessed. I'm not sure, but

04:56:51.940 --> 04:56:56.820
they will be delighted with that win. Let me tell you that they want the chaos and they brought it.

04:56:56.820 --> 04:57:02.580
They have also throughout the entire time, silent blaze going from a Jeff that's getting

04:57:02.580 --> 04:57:09.380
shocked behind from a Magneto to now, you know, like I said, the main anime arc energy and getting

04:57:09.380 --> 04:57:16.020
five Olympics. This team, if we say all that was a lot kind of messy, but they, they are, they are

04:57:16.020 --> 04:57:20.580
play a bit messy. If they can clean this up, though, man, they even made, you know, other

04:57:20.580 --> 04:57:26.420
teams kind of sweat like liquid Citadel. So I mean, the sky's the limit. If you're lunax,

04:57:26.420 --> 04:57:30.420
right, you can look at all the matches you've had and say, wow, there's a lot we can correct.

04:57:30.420 --> 04:57:34.660
And we actually have not even seen close to our ceiling. I think that's what's exciting. If you're

04:57:34.660 --> 04:57:39.620
a nightmare, yeah, I mean, you said it, buddy, you're quite literally living in the biggest

04:57:39.620 --> 04:57:45.300
nightmare. Cannot close out these matches though. Yeah, they can't. I mean, we'll see what they,

04:57:45.300 --> 04:58:01.300
with it with it with it doing like the offseason stuff and I mean I know I'm sure on social media people are going to be clowning and doing whatever like you know like I'm always rooting for the players I think like it's never good to be you know it double down like absolutely just like jumping on graves you know like like absolutely

04:58:01.300 --> 04:58:06.020
making fun of players for playing bad, but like that was a really fun matchup just because if

04:58:06.020 --> 04:58:09.460
you're on the other side of it, I mean there is so much like you mentioned you guys both talked

04:58:09.460 --> 04:58:15.300
about the anxiety with this matchup and how big of a deal it is and that's just tenfold when you're

04:58:15.300 --> 04:58:19.540
participating in like you're watching back the cast listening to the casters watching back twitch

04:58:19.540 --> 04:58:23.540
chat to see them talk crap about you and stuff that's not fun like you shouldn't be doing that and

04:58:23.540 --> 04:58:28.260
that's something that uh like I mean I know that space in them make fun of me for bring up the cast

04:58:28.260 --> 04:58:32.740
like my player career, but that was something I made a mistake of doing so much. Like I'd open up Twitter

04:58:33.060 --> 04:58:38.100
during a like a half-time match. I'd open up people's Twitch chats to see either they type,

04:58:38.100 --> 04:58:42.500
they believe they type Pogman or Dog S word. You could you could fill that in if you want.

04:58:42.500 --> 04:58:46.020
But obviously that's funny and it's really fun to participate in for our viewers,

04:58:46.020 --> 04:58:49.620
but for a player you should never be looking at that stuff, you know, and I know a lot of those

04:58:49.620 --> 04:58:54.260
guys stay on social media and I hope they just log off for maybe the next week. Like that's what I

04:58:54.260 --> 04:58:59.060
I would say for all of nightmare because that's a very bad outcome for the squad, even though

04:58:59.060 --> 04:59:04.260
I think they did play very strongly towards the end. Yeah, I mean to reel back in from that too,

04:59:04.260 --> 04:59:10.260
I mean, I think also there was a lot of great plays and fixes to mistakes that were going on

04:59:10.260 --> 04:59:15.380
that has led to that. I almost can say that each of nightmares losing of the next two games have

04:59:15.380 --> 04:59:19.700
happened differently. Like they fixed some of the mistakes from the previous one, but then a new one

04:59:19.700 --> 04:59:24.820
kind of arises for me to just continuing to have readers. I mean, whatever it lunax is paying readers

04:59:24.820 --> 04:59:30.180
double it a B. Let's see some more silent blades on the Fox. But I mean, seriously, I think readers

04:59:30.180 --> 04:59:33.940
is playing at such a high level on that Elsa. But tones and if we kind of highlighted them going

04:59:33.940 --> 04:59:39.540
in, right, these vanguards, man, they have some flexibility tones, whipping out Captain America,

04:59:39.540 --> 04:59:42.900
you know, looking like Steve Rogers on that last one and being a big nuisance,

04:59:43.700 --> 04:59:47.140
as well as what Tico has been able to flex into was a little bit of Elsa there went over to

04:59:47.140 --> 04:59:49.140
to the team. I mean, it's

04:59:49.140 --> 04:59:50.140
been a really good game. It's

04:59:50.140 --> 04:59:52.140
been a really good game. It's

04:59:52.140 --> 04:59:54.140
been an ultra. I mean, are you

04:59:54.140 --> 04:59:56.140
impressed? Gasping with what

04:59:56.140 --> 04:59:57.140
this team can play given how

04:59:57.140 --> 04:59:58.140
kind of knew they are to some

04:59:58.140 --> 04:59:59.140
of the scene here coming from

04:59:59.140 --> 05:00:01.140
the MRC to have so much

05:00:01.140 --> 05:00:02.140
flexibility. I think that's

05:00:02.140 --> 05:00:03.140
what we've learned about a lot

05:00:03.140 --> 05:00:04.140
of these MRC teams, though, is

05:00:04.140 --> 05:00:05.140
that they do thrive in the

05:00:05.140 --> 05:00:06.140
chaos in the madness, and they

05:00:06.140 --> 05:00:07.140
make other teams feel

05:00:07.140 --> 05:00:08.140
uncomfortable. They're happy

05:00:08.140 --> 05:00:10.140
to switch onto every hero

05:00:10.140 --> 05:00:11.140
possible because. At the core

05:00:11.140 --> 05:00:13.140
of it, they're matchmaking

05:00:13.140 --> 05:00:14.140
kids, right? That's where all

05:00:14.140 --> 05:00:16.140
of this starts from absolutely

05:00:16.140 --> 05:00:18.140
you're going to be able to

05:00:18.140 --> 05:00:20.140
get the first win. You're

05:00:20.140 --> 05:00:22.140
going to be able to get the

05:00:22.140 --> 05:00:23.140
first win, which is swapping

05:00:23.140 --> 05:00:24.140
and filling where you have to

05:00:24.140 --> 05:00:26.140
because you're going up against

05:00:26.140 --> 05:00:27.140
the best iron fist in the world.

05:00:27.140 --> 05:00:28.140
For example, and I just think

05:00:28.140 --> 05:00:30.140
that they're so impressive that

05:00:30.140 --> 05:00:31.140
they have such a deep hero pool

05:00:31.140 --> 05:00:32.140
here and they should be

05:00:32.140 --> 05:00:33.140
absolutely proud of themselves.

05:00:33.140 --> 05:00:34.140
Not only for getting their

05:00:34.140 --> 05:00:36.140
first win, but to do it in that

05:00:36.140 --> 05:00:37.140
manner where they were down.

05:00:37.140 --> 05:00:39.140
They were out. It looked like

05:00:39.140 --> 05:00:40.140
it was going to be a struggle.

05:00:40.140 --> 05:00:41.140
They've made that mistake on

05:00:41.140 --> 05:00:42.140
the second map where they

05:00:42.140 --> 05:00:43.140
didn't get the touches. You

05:00:43.140 --> 05:00:45.140
dance off the point as well. So

05:00:45.140 --> 05:00:47.140
the team. What do you think

05:00:47.140 --> 05:00:48.140
they're going to be able to

05:00:48.140 --> 05:00:51.140
do in the next few months? Not

05:00:51.140 --> 05:00:53.140
to mention they went against

05:00:53.140 --> 05:00:55.140
TSM. I believe day two, right?

05:00:55.140 --> 05:00:56.140
And they were they went against

05:00:56.140 --> 05:00:57.140
TSM day two, got the wind, then

05:00:57.140 --> 05:00:59.140
lost to the road. So they've

05:00:59.140 --> 05:01:00.140
also had that feeling of kind

05:01:00.140 --> 05:01:01.140
of letting something slip. And

05:01:01.140 --> 05:01:03.140
so I think it could be such a

05:01:03.140 --> 05:01:05.140
big confidence boost. I've seen

05:01:05.140 --> 05:01:06.140
so many teams dog in the past

05:01:06.140 --> 05:01:08.140
that have once they get this

05:01:08.140 --> 05:01:09.140
win and finally kind of get over

05:01:09.140 --> 05:01:10.140
that hurdle, which we kind of

05:01:10.140 --> 05:01:11.140
said could be for either these

05:01:11.140 --> 05:01:13.140
teams going up right now is

05:01:13.140 --> 05:01:19.780
and I think for Lunax they found out a lot here. Yeah, they did. I think, well, I mean this makes

05:01:19.780 --> 05:01:25.700
everything so interesting on like the last day because doesn't it, it all comes down to like,

05:01:25.700 --> 05:01:31.380
well, first of all, I mean, Lunax could qualify still, right? It just math wise with that matchup

05:01:31.380 --> 05:01:36.740
win overnight mirror. But then like, like this SSG want to try in that last game? I don't know.

05:01:36.740 --> 05:01:40.020
We'll talk about that later obviously, Cozy, because we have some more stuff to do.

05:01:40.020 --> 05:01:58.380
Yeah, we're about to find out. But first, let's go ahead and welcome in our first time winners interview of if he the vanguard behind the scenes here of lunax gaming and let's welcome him to the winners interview. First of all, hello, man. Welcome to to the end of your congratulations on what was an insane mantra.

05:01:59.740 --> 05:02:00.620
Thank you. Appreciate it.

05:02:02.500 --> 05:02:04.060
I mean, you just came off of

05:02:04.060 --> 05:02:08.060
I mean, I'm not sure. I'm not

05:02:08.060 --> 05:02:09.060
sure. Yeah, that's for sure.

05:02:09.060 --> 05:02:10.060
We had a we had a blast

05:02:10.060 --> 05:02:12.060
watching over here. You know,

05:02:12.060 --> 05:02:13.060
a lot of back and forth and

05:02:13.060 --> 05:02:14.060
you if you have talked about

05:02:14.060 --> 05:02:15.060
you and tones a lot because I

05:02:15.060 --> 05:02:16.060
got to cast you guys at the

05:02:16.060 --> 05:02:17.060
MRC. I've seen kind of this

05:02:17.060 --> 05:02:18.060
team go through a lot of

05:02:18.060 --> 05:02:20.060
identity, right? And finding

05:02:20.060 --> 05:02:21.060
yourself. I mean, I know you

05:02:21.060 --> 05:02:23.060
in tones. I believe we're on

05:02:23.060 --> 05:02:25.060
Y. P. Last year if I remember

05:02:25.060 --> 05:02:26.060
correctly, right? You've had

05:02:26.060 --> 05:02:27.060
that experience now coming

05:02:27.060 --> 05:02:29.060
together with this roster.

05:02:29.060 --> 05:02:30.060
Okay, great. Well, I mean,

05:02:30.060 --> 05:02:31.060
talking about getting this

05:02:31.060 --> 05:02:32.060
first win, getting that

05:02:32.060 --> 05:02:33.060
momentum for your team

05:02:33.060 --> 05:02:37.100
close in a lot of these right and did you know that this moment was coming that

05:02:37.100 --> 05:02:41.220
breakthrough and what you guys need to kind of move forward and hopefully get

05:02:41.220 --> 05:02:46.740
another one yeah we've got to talk about it we just know we're like right there

05:02:46.740 --> 05:02:52.420
we still like we still need to improve a bit more but the win the win's definitely

05:02:52.420 --> 05:03:00.620
gonna help us up also our mental will stick the TSM game kind of it kind of

05:03:00.620 --> 05:03:02.580
hit us a little hard because you felt like we should have lost that but they

05:03:02.580 --> 05:03:06.180
play better, but it's only up for MIRR.

05:03:08.580 --> 05:03:11.580
Yeah, see it seems like you guys that I think cozy brought that up like it seems

05:03:11.580 --> 05:03:15.580
you guys are getting better every day. And you know, honestly, I'd kind of be the

05:03:15.580 --> 05:03:18.580
same spot as your dog right now. If I were you because like in the background,

05:03:18.580 --> 05:03:21.580
he's just crashed. Yeah, you know, like I feel like she's always I mean, I don't

05:03:21.580 --> 05:03:24.580
know how your dog sleeping through. I imagine you guys comms are going crazy too.

05:03:24.580 --> 05:03:29.580
Like, I mean, first of all, like that was an incredibly close matchup with

05:03:29.580 --> 05:03:41.580
with nightmare. But obviously, you know, with the back and forth, you guys to map number one, what did that feel like after, you know, it was kind of an interesting matter, but one, I think where it was kind of a tough one, considering you guys are usually

05:03:41.580 --> 05:03:48.580
very good on domination in that year. Also a pretty good domination. So how did it feel after that game that number one.

05:03:48.580 --> 05:03:51.560
We knew we made too many mistakes,

05:03:51.560 --> 05:03:52.480
such as that one.

05:03:52.480 --> 05:03:54.760
So we weren't too worried about it.

05:03:54.760 --> 05:03:56.880
We just needed to go into the next maps,

05:03:56.880 --> 05:04:00.800
chalk up the mistakes, improve this one.

05:04:00.800 --> 05:04:02.160
We knew we could own it.

05:04:02.160 --> 05:04:04.800
So we just kept trying.

05:04:06.640 --> 05:04:08.120
I mean, you guys definitely kept trying.

05:04:08.120 --> 05:04:09.920
And I mean, there was moments

05:04:09.920 --> 05:04:11.720
where it was absolutely chaotic.

05:04:11.720 --> 05:04:14.720
I was watching and there was like three separate fights

05:04:14.720 --> 05:04:15.560
happening at once.

05:04:15.560 --> 05:04:18.120
It wasn't just like one team fight at times.

05:04:18.120 --> 05:04:20.840
How do you guys maintain composure

05:04:20.840 --> 05:04:22.520
during chaotic times like that?

05:04:22.520 --> 05:04:23.520
Like who do you look to?

05:04:23.520 --> 05:04:25.040
Are you kind of leading the crew

05:04:25.040 --> 05:04:26.320
or is there someone else you look to

05:04:26.320 --> 05:04:28.840
to try and keep you composed and down to earth?

05:04:29.960 --> 05:04:31.880
I mean, in comps like we were playing,

05:04:31.880 --> 05:04:33.400
you're right, there's usually like two

05:04:33.400 --> 05:04:34.760
separate flights going on.

05:04:34.760 --> 05:04:36.920
So it's really just me and tones

05:04:36.920 --> 05:04:38.960
like directly to each fight

05:04:38.960 --> 05:04:40.520
and everyone like throwing in what they need to say

05:04:40.520 --> 05:04:42.680
to like make the flight fluid

05:04:42.680 --> 05:04:45.440
and everyone to keep on the same page.

05:04:45.440 --> 05:04:47.120
So it's all over the place really.

05:04:47.120 --> 05:04:50.120
I don't know if we have like a

05:04:50.120 --> 05:04:51.620
mini IGL or anything, but.

05:04:51.620 --> 05:04:52.780
We obviously were a thing.

05:04:52.780 --> 05:04:53.300
Listen.

05:04:54.620 --> 05:04:56.320
I mean, I gotta just a say,

05:04:56.320 --> 05:04:58.440
give you credit for coming on to the

05:04:58.440 --> 05:05:00.740
same view man. Hopefully it's more of

05:05:00.740 --> 05:05:02.820
many and again I feel like I've gotten

05:05:02.820 --> 05:05:05.120
to watch a lot of you guys as you've

05:05:05.120 --> 05:05:06.860
kind of leveled up over and over and

05:05:06.860 --> 05:05:08.340
just there's just so many small

05:05:08.340 --> 05:05:10.340
things that I think get tightened up.

05:05:10.340 --> 05:05:11.840
When we could expect more of these

05:05:11.840 --> 05:05:12.420
interviews from you,

05:05:12.420 --> 05:05:13.880
I want to give you the opportunity man

05:05:13.880 --> 05:05:15.440
to shout out anybody you want to shout out.

05:05:15.440 --> 05:05:19.520
You're here. We're on ignite preseason. We've got a long season ahead, buddy. Anything you want to shout out?

05:05:21.040 --> 05:05:25.360
I want to shout out Regus and Tones. Those guys are down. They deserve more credit.

05:05:25.360 --> 05:05:29.120
I mean, Regus is doing a lot of credit, but I think Tones, I'm always getting made

05:05:29.120 --> 05:05:37.120
of fun of for Glazendom, but I think he deserves it. He's like, he's a good player. He kind of leads us.

05:05:40.960 --> 05:05:43.200
I'm a tough believer, man. We're definitely crazy today.

05:05:43.200 --> 05:05:48.200
you. Yeah, we sold. We said we

05:05:48.200 --> 05:05:50.200
want more plays on White Fox.

05:05:50.200 --> 05:05:52.200
We see what toes can play just

05:05:52.200 --> 05:05:54.200
about anything. And if they

05:05:54.200 --> 05:05:55.200
don't ban read itself, good

05:05:55.200 --> 05:05:57.200
luck to him, buddy. And good

05:05:57.200 --> 05:05:59.200
luck to you, man. Enjoy the

05:05:59.200 --> 05:06:00.200
win. Like go and celebrate with

05:06:00.200 --> 05:06:01.200
the team. You know, these come

05:06:01.200 --> 05:06:02.200
either few of our between our

05:06:02.200 --> 05:06:04.200
often. Hopefully it's a ladder

05:06:04.200 --> 05:06:06.200
for you. Happy for the team.

05:06:06.200 --> 05:06:07.200
Happy few man and hopefully

05:06:07.200 --> 05:06:09.200
you guys have a great one going

05:06:09.200 --> 05:06:11.200
up against SSG here in a couple

05:06:11.200 --> 05:06:17.200
already guys that is if he with

05:06:17.200 --> 05:06:29.200
the loon x gaming I gotta say dog I know you for you know you were player back there for me I love seeing like first time interviews for these guys like it because that's what new eSports is all about like you know the young scene these guys coming up to the camera get the dog in the back you love it right

05:06:29.200 --> 05:06:32.200
I'm pretty sure I saw a guy come on earlier with like a Yeager Meister ball.

05:06:32.200 --> 05:06:34.200
It's like, to me, this is what I love.

05:06:34.200 --> 05:06:38.200
I love watching these guys come to the spotlight.

05:06:38.200 --> 05:06:44.200
And Lunex Gaming Man, they've got players that can become serious names in Ignite.

05:06:44.200 --> 05:06:46.200
He kind of reminds me of Cal a little bit.

05:06:46.200 --> 05:06:47.200
Like a younger version.

05:06:47.200 --> 05:06:51.200
The hair, the speaking style a little bit.

05:06:51.200 --> 05:06:53.200
The speaking style.

05:06:53.200 --> 05:06:56.200
He's got that very monotone.

05:06:56.200 --> 05:06:57.200
They're terrible.

05:06:57.200 --> 05:06:58.200
They're awful.

05:06:58.200 --> 05:07:00.120
He's very kind, unlike Cal.

05:07:00.120 --> 05:07:01.560
Cal's kind too usually.

05:07:01.560 --> 05:07:03.400
He's a softball behind the scenes.

05:07:03.400 --> 05:07:05.720
Anyways, yeah, I'm her so with you.

05:07:05.720 --> 05:07:07.080
I think you and Gask both put it out.

05:07:07.080 --> 05:07:11.000
You guys both played as well in other esports as well.

05:07:11.000 --> 05:07:15.400
And I know you're both ancient, very old, just decrepit.

05:07:15.400 --> 05:07:16.240
I'm done tossing it.

05:07:16.240 --> 05:07:18.120
He's projecting right now.

05:07:18.120 --> 05:07:19.280
He's projecting, folks.

05:07:19.280 --> 05:07:20.600
Yeah, I feel pretty old myself.

05:07:20.600 --> 05:07:21.920
He just wanted to make an interview.

05:07:21.920 --> 05:07:22.560
Let's be honest.

05:07:22.560 --> 05:07:26.440
Gaskin, I mean, as you see them explain through the chaos

05:07:26.440 --> 05:07:27.740
you know what this team has

05:07:27.740 --> 05:07:28.840
went through. I think it says

05:07:28.840 --> 05:07:29.840
a lot to come up on the cam

05:07:29.840 --> 05:07:30.840
and say, Hey, we made a lot of

05:07:30.840 --> 05:07:32.040
mistakes there. I mean, I think

05:07:32.040 --> 05:07:33.340
by the way, I'm glad none of us

05:07:33.340 --> 05:07:34.240
brought it. I don't know how

05:07:34.240 --> 05:07:35.640
any of us brought the two kind

05:07:35.640 --> 05:07:36.940
of C nine like that happened

05:07:36.940 --> 05:07:38.040
through there, but like, you

05:07:38.040 --> 05:07:39.440
know, it takes a lot to kind of,

05:07:39.440 --> 05:07:41.040
you know, focus your mistakes

05:07:41.040 --> 05:07:42.840
quickly there, guessing. Yeah,

05:07:42.840 --> 05:07:44.040
and I like that he was

05:07:44.040 --> 05:07:45.240
mentioning, you know, it was

05:07:45.240 --> 05:07:46.640
chaos, but it was almost planned

05:07:46.640 --> 05:07:48.840
chaos. Like they wanted to have

05:07:48.840 --> 05:07:50.240
two separate fights happening

05:07:50.240 --> 05:07:51.440
at the same time. That was

05:07:51.440 --> 05:07:52.340
their game plan. They were

05:07:52.340 --> 05:07:53.640
trying to kind of target the

05:07:53.640 --> 05:07:54.940
back line whilst also taking

05:07:54.940 --> 05:07:55.840
the fight against the front

05:07:55.840 --> 05:08:00.320
the front line at the same time, and it's difficult to do that. And I do think that it is a strategy

05:08:00.320 --> 05:08:05.600
that if it's employed correctly, can work. It confuses other teams. They have to adjust very

05:08:05.600 --> 05:08:09.680
quickly. And I think nightmare maybe fell victim to that. So, Lunex hats off to them. They did

05:08:09.680 --> 05:08:13.280
something a little bit different, and we'll have to see whether they do more of the same moving

05:08:13.280 --> 05:08:17.280
forward. Well, I mean, a big thing that we were highlighting there, right? Because Lunex has one

05:08:17.280 --> 05:08:21.280
more match that they can play, right, to get up and get that W's. And it is going to be against

05:08:21.280 --> 05:08:25.400
of the last day. Are you

05:08:25.400 --> 05:08:26.000
kidding me? Right now we'll

05:08:26.000 --> 05:08:29.600
get to that. The moment

05:08:29.600 --> 05:08:30.280
results, though. I mean, Doug

05:08:30.280 --> 05:08:32.200
walk us through. I'm scared

05:08:32.200 --> 05:08:35.600
even past you, but walk us

05:08:35.600 --> 05:08:37.380
through today. Two Ohs old

05:08:37.380 --> 05:08:39.200
twos. What was today? What did

05:08:39.200 --> 05:08:40.480
we see as they read the

05:08:40.480 --> 05:08:41.000
results? Yeah, don't worry,

05:08:41.000 --> 05:08:43.880
old man. I won't say anything

05:08:43.880 --> 05:08:45.420
too bad. I think overall it

05:08:45.420 --> 05:08:46.880
was a fun day. Like it really

05:08:46.880 --> 05:08:47.380
was like, I think that last

05:08:47.380 --> 05:08:48.480
game I don't know about you

05:08:48.480 --> 05:08:50.620
guys, but that was definitely

05:08:50.620 --> 05:08:53.540
in a while, like just huge shout out to those players tonight.

05:08:53.540 --> 05:08:55.780
Me or to lunax. Obviously, every other team that's played today.

05:08:56.660 --> 05:09:00.780
But yeah, I mean, it's huge out to everybody that played today and every team

05:09:00.780 --> 05:09:02.860
competing at night because everybody deserves to be here.

05:09:03.580 --> 05:09:06.580
And also make sure you're getting that freaking eSports bundle.

05:09:06.580 --> 05:09:11.340
By the way, the Deadpool bundle in the in game shop to support your favorite

05:09:11.500 --> 05:09:14.540
eSport team because well, a lot of those teams won today.

05:09:14.540 --> 05:09:19.340
I mean, FlyQuest got a W today. Team Liquid won today with Team Liquid Citadel.

05:09:19.340 --> 05:09:21.340
but swamp gaming one is 100

05:09:21.340 --> 05:09:23.340
these rest in peace but swap but

05:09:23.340 --> 05:09:25.340
as you wanted a versus yeah we

05:09:25.340 --> 05:09:27.340
lost so really tools across the

05:09:27.340 --> 05:09:29.340
board but at least they ended up

05:09:29.340 --> 05:09:31.340
with that very intense

05:09:31.340 --> 05:09:33.340
interesting matter master five.

05:09:33.340 --> 05:09:34.340
Yeah I guess and I said it's a

05:09:34.340 --> 05:09:35.340
start to show these players are

05:09:35.340 --> 05:09:36.340
obviously playing for the money

05:09:36.340 --> 05:09:37.340
and all that great stuff but

05:09:37.340 --> 05:09:38.340
they're also playing for their

05:09:38.340 --> 05:09:39.340
spots are also playing for

05:09:39.340 --> 05:09:40.340
themselves to prove like they

05:09:40.340 --> 05:09:42.340
belong here at the top scene in

05:09:42.340 --> 05:09:43.340
these orgs maybe even have more

05:09:43.340 --> 05:09:45.340
roster mania happen right I

05:09:45.340 --> 05:09:46.340
mean that's why it's such a big

05:09:46.340 --> 05:09:48.340
thing for Lunex to get this kind

05:09:48.340 --> 05:09:50.340
the next big thing and the fact

05:09:50.340 --> 05:09:52.340
that we have that infrastructure

05:09:52.340 --> 05:09:54.340
through the M R C is absolutely

05:09:54.340 --> 05:09:56.340
fantastic for mother rivals ignite.

05:09:56.340 --> 05:09:58.340
I think that we are very lucky to

05:09:58.340 --> 05:10:00.340
have that as an eSports, so I

05:10:00.340 --> 05:10:02.340
think that we are going to continue

05:10:02.340 --> 05:10:04.340
to find hidden gems in the

05:10:04.340 --> 05:10:06.340
community. The fact that you can

05:10:06.340 --> 05:10:08.340
do a lot of great things, but

05:10:08.340 --> 05:10:10.340
you're going to be able to do a

05:10:10.340 --> 05:10:12.340
lot of great things, but you're

05:10:12.340 --> 05:10:14.340
going to be able to do a lot of

05:10:14.340 --> 05:10:16.340
great things, but you're also

05:10:16.340 --> 05:10:18.340
you can just jump on in game

05:10:18.340 --> 05:10:20.340
and make a team and play in

05:10:20.340 --> 05:10:22.340
MRC and then could end up on

05:10:22.340 --> 05:10:24.340
ignite the next year.

05:10:24.340 --> 05:10:26.340
Unbelievable and I think that we

05:10:26.340 --> 05:10:28.340
are truly lucky and drama is

05:10:28.340 --> 05:10:30.340
about to unfold guys because it's

05:10:30.340 --> 05:10:32.340
four two and once across the

05:10:32.340 --> 05:10:34.340
board with someone like set nose

05:10:34.340 --> 05:10:36.340
have to be either 100 thieves or

05:10:36.340 --> 05:10:38.340
they have to be in our G right

05:10:38.340 --> 05:10:40.340
like these are not going to be

05:10:40.340 --> 05:10:42.340
easy wins. Nobody wants to go home.

05:10:42.340 --> 05:10:44.340
Everybody wants to make the playoffs

05:10:44.340 --> 05:10:48.340
the team. They're going to be

05:10:48.340 --> 05:10:50.340
the first to go to the TLC SSG

05:10:50.340 --> 05:10:52.340
getting their points across

05:10:52.340 --> 05:10:54.340
the board with YWL winning

05:10:54.340 --> 05:10:56.340
their first two and obviously

05:10:56.340 --> 05:10:58.340
losing today, so they look to

05:10:58.340 --> 05:11:00.340
kind of bounce back that TSM

05:11:00.340 --> 05:11:02.340
tomorrow. Speaking of this is a

05:11:02.340 --> 05:11:03.340
must win for TSM most likely as

05:11:03.340 --> 05:11:05.340
they continue to find themselves

05:11:05.340 --> 05:11:07.340
through this in their team

05:11:07.340 --> 05:11:09.340
rankings, but no one would have

05:11:09.340 --> 05:11:10.340
guessed right there towards the

05:11:10.340 --> 05:11:11.340
bottom going to be nightmare

05:11:11.340 --> 05:11:13.340
and they've got to figure out

05:11:13.340 --> 05:11:15.340
to be able to get the team

05:11:15.340 --> 05:11:17.340
to get the big TLC ahead of

05:11:17.340 --> 05:11:19.340
them as well as TSN to close

05:11:19.340 --> 05:11:21.340
the last day. So team rankings

05:11:21.340 --> 05:11:23.340
looking so much fun. And my

05:11:23.340 --> 05:11:25.340
gosh, everybody could be playing

05:11:25.340 --> 05:11:27.340
blamed dollar for Cassie's curse

05:11:27.340 --> 05:11:29.340
because there are so many things

05:11:29.340 --> 05:11:31.340
are different than we thought. I

05:11:31.340 --> 05:11:33.340
thought we were going to get the

05:11:33.340 --> 05:11:35.340
May suit of you today. Like I'll

05:11:35.340 --> 05:11:37.340
be honest. I knew that guy was

05:11:37.340 --> 05:11:39.340
loaded up and ready to go, but

05:11:39.340 --> 05:11:41.340
it did not win today, sadly. But

05:11:41.340 --> 05:11:46.140
like we're still everybody has that win actually except nightmare never mind just kidding

05:11:46.860 --> 05:11:51.140
But they could still come back and they could still potentially win if they win these next two games, right?

05:11:51.140 --> 05:11:56.900
So this is definitely the most interesting end of a group stage. I think that we could have had

05:11:58.060 --> 05:12:01.340
Yeah, actually a thing with nightmare with how many matches they've won with the tiebreaker

05:12:01.340 --> 05:12:03.340
But yeah, it should be the tiebreaker

05:12:03.340 --> 05:12:09.900
But you know beyond that gas can either way upcoming matches tomorrow. I'll be there and I'm excited hundred these set knows

05:12:09.900 --> 05:12:12.000
I mean, that's the tale as all

05:12:12.000 --> 05:12:13.800
this time, my friend. If you

05:12:13.800 --> 05:12:15.000
look at Mahoobal rebels, east

05:12:15.000 --> 05:12:17.000
force, that's what you see that

05:12:17.000 --> 05:12:18.000
you like tomorrow. I mean, if

05:12:18.000 --> 05:12:19.000
you thought it was do or die

05:12:19.000 --> 05:12:21.000
today as dogman's looting to

05:12:21.000 --> 05:12:23.000
people survived teams have

05:12:23.000 --> 05:12:24.000
survived, but it's last ditch

05:12:24.000 --> 05:12:25.000
attempt tomorrow for the likes

05:12:25.000 --> 05:12:27.000
of fly quest, for example, they

05:12:27.000 --> 05:12:29.000
may have to be sg to survive

05:12:29.000 --> 05:12:30.500
depending on what happens

05:12:30.500 --> 05:12:31.500
elsewhere with results.

05:12:31.500 --> 05:12:33.000
Thankfully for them, they will

05:12:33.000 --> 05:12:34.000
be the last match of the day,

05:12:34.000 --> 05:12:35.000
so they will know for sure

05:12:35.000 --> 05:12:37.000
whether they can go through

05:12:37.000 --> 05:12:38.000
just on like round difference,

05:12:38.000 --> 05:12:39.000
for example, or whether they'll

05:12:39.000 --> 05:12:42.940
the game. We're going to be

05:12:43.100 --> 05:12:44.640
winning against SG. But either

05:12:44.780 --> 05:12:46.440
way, we saw a very new fly

05:12:46.580 --> 05:12:48.180
quest this week, and I'm

05:12:48.300 --> 05:12:49.880
excited to see how they do

05:12:50.000 --> 05:12:51.680
against SG. I mean, just

05:12:51.800 --> 05:12:53.280
look at those matchups. There

05:12:53.400 --> 05:12:54.780
are some juicy ones yet again.

05:12:54.900 --> 05:12:55.280
There's no disappointing

05:12:55.400 --> 05:12:56.400
matches. That's that's the

05:12:56.540 --> 05:12:58.480
insane thing that we have here

05:12:58.600 --> 05:13:00.480
in preseason. Yes, I'm just

05:13:00.600 --> 05:13:02.480
steak, man. The cafe Rose. You

05:13:02.600 --> 05:13:03.180
know, I think then going up

05:13:03.300 --> 05:13:04.980
against that RG is going to be

05:13:05.100 --> 05:13:06.480
exciting and speaking of, you

05:13:06.600 --> 05:13:08.280
know what, talking to such a

05:13:08.280 --> 05:13:11.720
got in game. Oh yeah, abs

05:13:11.760 --> 05:13:14.520
in session, by the way, n

05:13:14.560 --> 05:13:16.120
session. If you guys are

05:13:16.160 --> 05:13:18.920
or two about all these c

05:13:18.960 --> 05:13:21.120
Sadly, but it gets you m

05:13:21.160 --> 05:13:23.760
today. But brand new skid

05:13:23.800 --> 05:13:27.100
woman as well because, yo

05:13:27.140 --> 05:13:30.240
is taking center stage wit

05:13:30.280 --> 05:13:32.300
dominating every single d

05:13:32.340 --> 05:13:35.280
in and with unmatched inte

05:13:35.300 --> 05:13:37.340
phenomenal alongside that

05:13:37.340 --> 05:13:40.340
that spotlight with the

05:13:40.340 --> 05:13:42.340
invisible woman Rian Lando

05:13:42.340 --> 05:13:43.340
skin also by the way, I guess

05:13:43.340 --> 05:13:45.340
Reed has a skin too. You know,

05:13:45.340 --> 05:13:46.340
guess, miss, guess read his own

05:13:46.340 --> 05:13:48.340
skin too. You can check that

05:13:48.340 --> 05:13:49.340
out. I know Kendrick actually

05:13:49.340 --> 05:13:50.340
plays a lot of read. So you

05:13:50.340 --> 05:13:51.340
could read his well, read his

05:13:51.340 --> 05:13:53.340
is in the game. Anyways, got

05:13:53.340 --> 05:13:55.340
distracted as of today as of a

05:13:55.340 --> 05:13:56.340
couple of days ago. This is in

05:13:56.340 --> 05:13:58.340
the in game shop. Both of these

05:13:58.340 --> 05:14:00.340
skins are for you guys to check

05:14:00.340 --> 05:14:01.340
out our lovely viewers. Make

05:14:01.340 --> 05:14:02.340
sure you get it before April

05:14:02.340 --> 05:14:04.340
30th, but it came out yesterday.

05:14:04.340 --> 05:14:05.340
So in the multiverse of chaos,

05:14:35.340 --> 05:14:38.940
the game. It's a game that

05:14:38.940 --> 05:14:40.740
changes the game. It's a

05:14:40.740 --> 05:14:41.940
game that changes the

05:14:41.940 --> 05:14:42.540
materials and vertical

05:14:42.540 --> 05:14:43.740
engagements. Every corner

05:14:43.740 --> 05:14:45.740
shifts the balance of power.

05:14:45.740 --> 05:14:47.340
This isn't just New York. It's

05:14:47.340 --> 05:14:48.540
what lies underneath it

05:14:48.540 --> 05:14:50.140
available now in game. Try out

05:14:50.140 --> 05:14:51.140
the new map, guys. It's

05:14:51.140 --> 05:14:52.740
absolutely insane. Also a

05:14:52.740 --> 05:14:53.540
hidden mechanic there. I'll

05:14:53.540 --> 05:14:56.740
let you find out yourself. It

05:14:56.740 --> 05:14:58.940
is just the beginning for the

05:14:58.940 --> 05:15:01.340
city of New York. Would be a

05:15:01.340 --> 05:15:02.340
game changing indeed. And on

05:15:02.340 --> 05:15:03.340
top of that, you guys, did

05:15:03.340 --> 05:15:04.340
you know about twist drops?

05:15:04.340 --> 05:15:06.340
you're going to get a lot of

05:15:06.340 --> 05:15:08.340
money. You're going to get a

05:15:08.340 --> 05:15:09.340
lot of money. You don't know.

05:15:09.340 --> 05:15:10.340
Tune into participating

05:15:10.340 --> 05:15:12.340
channels right now to watch

05:15:12.340 --> 05:15:14.340
your favorite streamers and

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earn exclusive rewards,

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including a spray name play

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emotes and hold on exclusive

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gambit costume. He might be

05:15:22.340 --> 05:15:23.340
banned, but dang, you could

05:15:23.340 --> 05:15:25.340
recommend that main menu. Either

05:15:25.340 --> 05:15:27.340
way, you got the event going

05:15:27.340 --> 05:15:28.340
on from March 27th to May 30th.

05:15:28.340 --> 05:15:29.340
You can watch support your

05:15:29.340 --> 05:15:31.340
favorite teams and follow the

05:15:31.340 --> 05:15:33.340
road to victory as the ignite

05:15:33.340 --> 05:15:38.800
two O's and exciting exclamation point finish. In fact, I think that was all three days.

05:15:38.800 --> 05:15:43.100
We're going to have had really fun finishes. I mean, last week that looks like the trend

05:15:43.100 --> 05:15:48.240
this week, energy thieves, and you had these, you know, fly quests and then today's madness.

05:15:48.240 --> 05:15:53.880
So it was anything but a run of the mill. Oh, do we we got a we got a height in the

05:15:53.880 --> 05:15:59.500
stakes even higher cozy. Maybe we should get some some some caster predictions that mean

05:15:59.500 --> 05:16:02.600
a lot moving forward. I don't know about you, but we should we should think about that maybe

05:16:02.600 --> 05:16:06.920
in the off time. Yeah, we're gonna have to put the scoreboard back out. I remember I smoked

05:16:06.920 --> 05:16:11.960
you last year in stage one and two. Shut that once again. Gaskin, I'll help you out with it,

05:16:11.960 --> 05:16:15.880
man. We'll get it. We gotta just make dog look bad. Anyway, guys, thank you so much for hanging

05:16:15.880 --> 05:16:21.080
out with us today. Again, I'm cozy. You're host joined by the infamous dogman and Gaskin. We've

05:16:21.080 --> 05:16:26.920
had so much fun bringing this all to you. Have a great night. We'll see you tomorrow and bye.

