WEBVTT

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Can want to know today one of the Overwatch World Cup Asia conference for

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2026

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The double aid you are back to the best battery that can fit anywhere

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It's Avril with a vase a little bit later on we'll have late day as well

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But man I've watched World Cup action is kicking off dude

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It's felt like an eternity, honestly, and I'm so glad the program is back because we are gonna have some really fun

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Matchups coming up today, Abilene. Like you said bringing the double a duo always

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I feel like it's always nice to be together here despite our disparate time zones

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Just it's versatile. It's like I said just fit it anywhere. It's the one battery that'll get you through just about anything

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everything's all about

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About having the battery charge nowadays, but you know, we're going old-school. We're going old-school

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We're going straight back to double A's here and we're gonna go towards one of the A's big A's is Asia

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We're here eight teams in this Asia conference for our online qualifiers group a group B

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Korea Japan Hong Kong Pakistan Australia Thailand India and Philippines

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And this is a I mean

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I think it's a very interesting group overall because obviously I've no affiliation with any of these teams

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Apple as you know, I've no affiliation with any of these rosters of any sort

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But there's definitely a very interesting matchup in general when we look at some of the teams and the players looking out with some of the, especially with an ODBCS now here in the ODBC.

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We have so many of those pros crossing over for a lot of these rosters also with the addition of the breakout player for some of these teams that have historically maybe not had a ton of top level talent per se,

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and making them a lot more competitive here on the global stage for Overwatch World Cup.

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So we opened up a lot of opportunities I think for potential upsets where in the past we'd look at these rosters and be like,

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There's no chance that there's anything is going to really change, but I really do think with the addition of the breakout players and you know

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Those developments in the notice as overall the RC and a little bit more top-level talent spread out

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And our two groups here as well

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I mean we have our expected teams that we have in the higher seats here Korea Japan Australia and Thailand of course

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Company Asia Conference Cup teams that qualify through India Philippines Pakistan Hong Kong invited to this event

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it's looking definitely if you're in group A I would say a pretty rough group

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especially if you pack a son right of us yeah I would say I would say

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unfortunately it is looking a little tough for Team Pakistan for sure either

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way we'll be doing the meetup in Islamabad so it's fine but overall I

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mean you have to look at group A with Korea and Japan which have so many top

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level players especially with Korea who's just mixed you know essentially

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their recent mid-season, you know, their champions clash roster with some great individual players.

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But Group B no slouches either. I mean, in Australia, Thailand, you're going to be seeing

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plenty of players that you recognize in the OBSC I've seen in those rosters as well.

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Of course, this is how we're going to be doing the Thai break is for the round robin. It's two

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groups of round robins. We're not doing any bracket play here or this Asia conference here.

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Essentially, you have your two four groups and the top two teams out of each group will move on.

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That's the most important thing. That's the only thing that you really need to remember main event in Busan the group stage

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All the actual over walk up of which walk up main event

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To get them get to be top two at this event. That's really good. So two groups top two in each group move on

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That's great various succinct devil once again your powers of explanation

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They remain they remain unmatched and also as a reminder to these matches are first to three as well for these group stages

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So we are going to the first three, four,

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or in terms of each series that's being played as well

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on top of the breakdown of how teams are going to advance

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out of the group as well.

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So there are going to be, at the very least,

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a decent amount of opportunity and chances across the maps

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to win.

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And also as a reminder, there is still

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going to be how we turn the ban order and do the bans

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in general, which would be pretty similar to O2PCS,

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where there's only one hero from each category allowed

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per ban, per map, and then you can repeat heroes

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as you go on, but only once, per se, for each team.

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So very similar if you're familiar with the O2PCS format.

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map.

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Well, we're getting into our opening matchup here at Japan versus Korea.

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Some would say this is basically the matchup, like when you look at these eight teams, I

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think the two teams that stand out to me the most, the two countries that stand out to

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me the most are Korea and Japan.

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Obviously, Australia and Thailand are going to be fielding some very impressive rosters,

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but I think they really have put the two best teams in this entire conference in the same

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group, in group A and they're going to be facing off first.

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Yeah, this is really the mashup to watch in general, I would say because I do think that overall the group the majority of the Japanese roster coming from Veral, of course, which just narrowly got eliminated.

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Coming to that Asia finals that happened earlier, you know, they even nearly beat Zeta, of course, and I do think this is the roster that could challenge Korea overall, but Korea obviously going to be a favorite at all.

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I would like to think so I mean Korea is obviously a team that has made it all the way in the walk-up before a team that we

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Expect the highest things from given that the majority of this roster

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I'm sure we'll get into the roster in just a short while so you can see exactly who we're talking about

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But we're talking with majority crazy raccoon players in this team who just won champions clash

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We're talking about Korea as a standard for a watch professional e-sports in the past

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Being the team to be the country to beat the country that has had the highest average quality level of players

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for the longest time up until maybe recently when you would say you may have

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kind of caught up a bit in some regards but then again you look at Champions

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Flash the Korean teams basically out on top except against Twisted Minds so

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crazy Korean players largely on this career roster they are the team to be

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not only in this Asia conference in their group as well but possibly for the

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entire World Cup depending on how the meta shapes up for the rest of the year.

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I mean and maybe even historically when we look at World Cup as an entity from

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2017 to now, the 2026, which is crazy how long this program's been running, really

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thinking about the various types of Overwatch history that we've seen.

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I mean, I remember 2017 we had, and even before that, we had Huck.

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There was like players that you couldn't believe that were playing in some of

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these World Cups very, very early on, Newzelk for a team Australia and things

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like that, right?

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And so now we've really solidified and made such a, so many, these

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rosters in general for the national teams are so much stronger.

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And I do think Korea is still going to be the team to beat historically throughout the entirety of the World Cup program

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Even though they have lost it has happened, but still the definitive favorite usually when we go into the World Cup

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You've brought the legendary 2016 year the World Cup we had

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Content creators in those teams. I remember 2017 finally as well. I was committee for a team New Zealand that year

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We actually got to go to Santa Monica for that group stage. That was a lot of fun

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I've got a lot of thinking that that was a team USA in the same group. I'm not mistaken

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I remember losing a Jake, which is not a fun memory

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Okay, I beat him in the show match in twenty twenty four in Dallas. So I got a lot of fun to lose to Jake

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I mean Jake. He's he's the he's the epitome of our sport and

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Gotta stop lying on Baroque us of us this one rule we have the ladies

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It's just no way

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Eat the same thing about your team. Your team pack is on now. You know

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I'm dual citizen. I say dual citizen

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So I'm kind of repping kind of repping both in this situation

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Holistically, but it is gonna be I think a great opening match between these two rosters and definitely really sets the tone

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I think

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For when we just get into World Cup proper because this is our first match

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Of the whole event and it's a really kind of a banger to start off with and I'm really excited to see because I think also

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Also, when we talk about the evolution of World Cup, in particular, Korea, not only

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are they typically in a favorite, it feels like every year they've started to take World

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Cup more and more seriously.

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Every year they just refined it even more now, where we've essentially just gotten the most

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recent tournament-winning roster with some great additions.

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And I do think for Korea, this is just a great year for them to potentially win it all again.

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But Japan definitely not going to be a slouch in the group and potentially competitive for

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the whole event.

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Let's not say it's very yeah, well, they didn't take it seriously. I mean we know that you could argue that the year where they had

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Was it the year that the that us the USA one? I think people will be like well

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They kind of sandbag perhaps like maybe they didn't bring their best to the four

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Maybe it was just that I think that was crusty as a head coach for that year so they could be like maybe this is a certified crusty classic

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in that moment could be one of those there's a lot of explanations obviously

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just depends where you stand and obviously neither of us were missing

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we're not necessarily South Korean insiders in the scene per se though

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obviously we hear a lot of information so who knows exactly where it lands in

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this tree but I do think for this year at least it feels like they're just like

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okay let's just throw what we got our best at the wall here and just like try

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to get another win another dub on the board for South Korea that will come

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yeah so it's been a couple of years actually since they've actually won

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because they were like I sort of mentioned the loss to USA in 2019

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Yeah, and then yeah famously the loss to both Finland and China in 2023

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I was gonna say last year, but it's been three years guys since we've had the World Cup

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So they did lose there as well Japan on the other hand as before we get into the actual roster was talking about their history slightly

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Yeah, they sort of competed, but they got a ninth to twelfth finish in 2023 in the last I watch World Cup and

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And in 2019, in the preliminaries, they came 11th to 20th, unfortunately they lost to,

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it was Italy, 2 to 3.

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So it's been, you know, a bit of a rough journey for Japan.

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But also, in the last three years, since it's been an Overwatch World Cup of last, since

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233, Japan has just gone from strength to strength in those three years.

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Yeah, it's been a huge evolution of their scene in general and the amount of talent

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they have and the amount of investment in the region.

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How just I feel like Japanese fans in general are loving the game of Overwatch, which should

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reflect here for the World Cup team and I do think like we were talking about

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they're very edited for this year World Cup and so something to root for if

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you're a Japanese fan.

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Alright well we're just about ready to head into game here so again Korea versus

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Japan we'll have to look at or find out actually live in a match of us what our

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bands are but we do know first map is gonna be Oasis and just to quickly run

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through the Rosses because we didn't get a chance to do that he's saying Sonjin

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Stalker, Jumbin, Max, Trong and Simple, 4 South Korea, Niko, Kyuki, Rumiya, KSG, Epic,

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YDot and Finn for Japan.

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Looks like Finn is on this roster.

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Matt!

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Matt Justin here in the news.

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Yeah, we know that guy.

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We do know that guy.

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This mix of Veral and GK and some other squads that have come out here and obviously for

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Korea like we talked about.

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is the crazy raccoon roster from Oda BCS with Simple and uh, with Simple pretty much right now.

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Yep, at least in this opening lineup with Simple, Jimben setting out on the Rhine, possibly expecting

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Kashi to do something funny on the off-tank side, but that's just going to be the malware to start

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things off from. We're not going to get any cat bashing in this opening fight of course,

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so we're going to find out what the exact band, so it could be the either cat or bashing word

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band out initially. I believe that Kat was banned. We just didn't have something to do with it yet,

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but we do have a Kat banned initially as well as you see this first fight going the way we had

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this Reinhardt aggression here with the Sinatra just running over. This team can be banned right now.

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And look at that, the backgabber on it. Okay, she's jumping over towards the hazard.

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And a little bit deep there for Korea, I think he saw Jumin go for the charge, right that

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Early pick there as well, control on Epic, just losing those players, going a little too deep, didn't have to sustain.

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As now, Team Japan making their way onto the point, hitting the flip, winning a percent here.

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The Fria coming back in, still sticking with this Reinhardt composition, they'll fit.

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About to have the rush, equalizing simple, so there is going to be an opportunity here for Japan to stay on the point of winning this fight with his World coming up.

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Still coming up to Deadeye as well, a very important moment, still getting really stood out in Japanese Clash.

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More crazy recruits. Now we're looking to do the same for Team Korea first in the site, so we need to thank our KSG.

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Everyone's leaving the point very quickly, simple. So, waiting for his moment to find the Tetsudo rush will be coming in first.

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Simple to respond. He's likely to drop wall in this fight as well.

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Something game-dependent, close to Shatter. So, just trying to pressure. Maybe going a little deep again.

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Has to back on out. As Niko going down, that's a lot of damage up here, but Jumin getting traded here.

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Still, Team Korea gonna play on the wall as it is up in danger.

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If Team Korea re-engages, you're gonna drop the downblot, maybe find one, is gonna find these things.

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Jorong, like B, A, B, opening fight!

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Well, rather I should say, opening round of our first map, it's just gonna be an A-jax from good old Jorong.

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Didn't expect that early in the day for South Korea.

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Epic doesn't even have a sound barrier on the other end.

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Jorong, waiting for a bit of a risky flight below half-HP on pretty sure as when he actually went for the cost time and doesn't land on the ground.

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big opportunity miss there and if you're not you know sometimes you have to you

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just got to go for you know maybe a little I would say a little risky

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obviously but it comes around drops a shatter hits epic epic off the ground

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gonna go down to no sound very well but you're thinking that yeah really random

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there's like it looks like Jim and Nelly I just missed the charge but still

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managed to find a shadow and see the target there's one target you want

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probably gonna be the loser to prevent the soundbite from coming up for like

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Punish yet on Kashi on the jump, but

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The Japan's are pursuing out to get a bit of a extra lead on this capsule is still with a sound battery in half the next like

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Yeah, I mean the Shatter just unfortunately sure

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Very valuable target that we go

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Give me a ton of pics there off the Shatter jump

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Not even the second I was going up there in the plank

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So Kria looking to be engaged you're getting into a last fight territory here as well as epic still hold it on in the barrier

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I mean, double support will come in here, but he's dead. It's a very little fight.

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I mean, just a disastrous fight there for Japan, unfortunately, because, like you said, they had this world, they had this world, but they just went into the room with the Reinhardt.

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I mean, it really was just that simple. They all went into the room with the Reinhardt, didn't hit the pulse, didn't find an early pick, and then you see Fin popping the rush behind them behind, just on the stairs, has to immediately TP out, so there's no value for them.

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either the Reinhardt, the Symmetra are getting so much there for Team Korea and now last fight here for Team Japan trying to make their way back into the point they are going to have to bury for Korea they are going to have to beat here for Korea as well along the chatter so much that can pressure this area of denial fight mode.

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And we'll trust that Shurong's gonna land it this time around as long as we don't take too many risks.

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Easy important play to look at.

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Starting out, it's gonna be pushed about from here, saying already Japan has shrunk to make any headwind.

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The shield's just in the way here.

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That's a doubtful gonna turn around for that one instant reaction from Shurong, keeping everybody healthy.

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The kill's just...

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Don't leave the room! Don't leave the room!

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Don't leave the room! Don't leave the room!

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on two plays the fight's over and the round is going to be over so Japan had their opportunity of us

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it was a little bit earlier on with a double support ultimates and once Korea won that fight

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well there's not going to be too much to stop them in the further fight afterwards

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I mean unfortunately they just didn't know how to get away from the melee hero

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they didn't know how to escape the melee hero's grasp

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Apple is just time and time again two dependable fights there

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the fight that ultimately lost them that round when they committed double support ults

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in to the lower part to the point, just weren't able to clean up ending there again getting caught.

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The TP gonna use no cooldowns with the backline for Japan getting caught with a double shatter

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kill coming out there for Jumbin. So the Reinhardt still proving his effect and especially when

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combined with the Symmetra which Symmetra being such a meta defining hero here at the top level

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for Overwatch, the ability to just make any map much smaller, put your supports, put your DPS anywhere

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on the map along with the tank just especially if you're the one that's not mobile which is very,

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very powerful. Now, Jumpin' going to a ball here. It's very characteristic of this hero pool.

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It's a signature pick and I was wondering, you know, I'm assuming ball wasn't banned here.

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There would be a very important start for him. Speaking of which,

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backline for Japan already taking on nice and early and that just continues.

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Jumpin's POV is all squeaky clean. Nothing happened there. Japan falls by the wayside on the rest of the point.

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Yeah, we did see Jumpin' giving you the roll out of the down case. You're just gonna be

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likely going out late. Yes, as the rest of Korea just cleaned up

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Oh, those squishy targets there for Jhin. Getting caught, Stalker, He's in here.

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The combination we've been seeing a bit, right, is this a lot of Pharah, a lot of casts.

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Just trying to play a very poke heavy, just damage style.

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The Pharah's kind of hard to punish, especially if you're in position play.

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Malga, then B-Ball to field.

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Now Jhin's going to do a good test.

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Malga's going to have some good input, specifically on the He's, thanks for...

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Okay, Ajax would be a good kill to Jumbo here as well, but against Korea with Jumbo on-balls on your top pull.

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This is the best look for Jumbo, the best look for the core of this team, Korea, which is a crazy racoon.

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And he's saying, I'm just gonna get that coax shot onto QQ, a nice early 4v5.

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And no tracer here for Japan. I mean, QQ around so early means that, okay, Jumbo, I can be aggressive, stalker, I can walk forward.

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Here comes the rest of Korea off the pick, knowing that their backline is coming way less pressure here.

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trying to chase them. It has to be low. Oh, unfortunately not making it happen. But still,

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we're going to chase all the way into spawn and get them back on out into the ults. Starting

27:20.760 --> 27:23.360
to stack up here a bit for Korea.

27:23.360 --> 27:26.080
Pretty massively as well. The only ult that throws the other direction is Finn. A little

27:26.080 --> 27:30.080
bit closer. It seems to find a continued rush, which will be pretty important. We're going

27:30.080 --> 27:34.040
into double DPS ultimates. He's saying, oh, he's going to be very dangerous on the flank.

27:34.040 --> 27:39.040
Coming through from an off angle in the sky. Okay, we're going to be as best as we can.

27:39.040 --> 27:42.040
He's going into Preston. I'm getting just going to hit him. We're going to trade, actually.

27:42.040 --> 27:47.040
There's the rush too early for spin, he's not going to have it just in here Ammo, but maybe nobody in Japan.

27:47.040 --> 27:52.040
I think Yseng even goes down as a pretty decent trade for Japan, but the supports going down next,

27:52.040 --> 27:56.040
spin on low HP, Yseng are sort of going towards the Symmetra, Simba's going to clean this one up,

27:56.040 --> 28:00.040
drop him a finale note, but Katooni and Rush are likely, could just be the last fight here,

28:00.040 --> 28:04.040
we're already at 80% Japan, still slowly losing plays, they got a reset now.

28:04.040 --> 28:09.040
Yeah, they're looking for a last fight situation here, they're going to have to trade here, they're going to have to beat,

28:09.040 --> 28:11.440
the beat so there's gonna be some opportunities because you touch with Korea

28:11.440 --> 28:15.160
look like they want to contest here really aggressively deny the chance for

28:15.160 --> 28:17.400
some of these heroes to touch maybe just get some picks and they try to make it a point

28:17.400 --> 28:20.520
as the high noon off the off angle there with the TP

28:20.520 --> 28:22.360
Feds already down.

28:22.360 --> 28:24.840
I should be at 99%

28:24.840 --> 28:30.160
just a nice little victory sound barrier for South Korea and map one

28:30.160 --> 28:35.040
specifically that second round of us very quick very decisive at least and

28:35.040 --> 28:39.420
opening the universe around a little bit more back and forth to mid-rime but a

28:39.420 --> 28:44.100
funny moment strong Ajax in absolutely hilarious moment but aside from that you

28:44.100 --> 28:47.700
still managed to pull back on that round one we don't go around for you

28:47.700 --> 28:52.580
yeah this is to be I think you're looking for these drinks like they're just flexing how

28:52.580 --> 28:57.900
how much debt we have here right? I think you've seen it in this match, in this map so far

28:57.900 --> 29:26.900
So that's what subs on these roster as well, I'll have to see if any of those end up being played, but currently Japan, they're going to pick a pretty good secondary map, and absolutely towards what bands will be good here as well.

29:26.900 --> 29:31.540
here as well. We go to a bowl map, ban the bowl against Jeumban. It would be pretty strong. Look,

29:31.540 --> 29:35.300
I knew as soon as we got the bowl out on that second run of guard, it was going to be a tough

29:35.300 --> 29:40.500
look for Japan because that is by far going to be Korea's strongest comp. And what craze you can

29:40.500 --> 29:45.140
really want Jeumban on that ball. So that is going to be something that Japan will struggle

29:45.140 --> 29:48.180
that every single team was struggle against when they faced Korea.

29:49.700 --> 29:54.340
The ball is just really a hero that's very tough to deal with as well despite, you know, everyone's

29:54.340 --> 29:58.820
Everyone's like, oh, you can play Sombra, you can play a Mei, maybe, it's just still

29:58.820 --> 30:01.380
not really an easy hero to ever really counter pick.

30:01.380 --> 30:04.700
It's more so maybe you're able to build around the rest of the comp that's supporting the

30:04.700 --> 30:07.300
ball and hoping that the ball's weaknesses are not going to fall up as fear.

30:07.300 --> 30:11.180
A little bit of replays going on with this roster is going to be the A-Jax from Chorong.

30:11.180 --> 30:16.660
Definitely a very questionable decision and then there's the double shatter kill.

30:16.660 --> 30:17.660
But that's Chorong for you.

30:17.660 --> 30:23.500
I feel like Admiral Chorong is a very aggressive Lucio throughout his time and just support

30:23.500 --> 30:27.060
player in general. So it lines up here. So I just don't really know if there is

30:27.060 --> 30:32.100
exactly a map. The ball is ever going to be bad for. So you're talking about a bit

30:32.100 --> 30:35.020
maybe just ban the ball. If your team Japan like going into maybe some of the

30:35.020 --> 30:39.220
upcoming maps, unless maybe you're really feel confident that you can play like a

30:39.220 --> 30:42.580
very, very good symmetrical rush type of company, even in the ball. Very strong into

30:42.580 --> 30:47.140
that. So with slams. I'm thinking go towards maybe an escort, something that's

30:47.140 --> 30:49.980
going to really lean away from it. Let's see that KSG Sigma come through.

30:49.980 --> 30:52.780
For some acts to be subbed in for career as well. See how that goes

30:52.860 --> 30:55.940
That's usually a good type of play once you go up against this type of call

30:55.940 --> 30:58.020
Right if you were playing against the actual crazier moon roster

30:58.020 --> 31:03.620
You'd probably want to take them to a map where you instantly force the subway gym bin just to get a bit of a change

31:03.620 --> 31:06.700
Up on their roster see how that goes so looking towards the

31:07.100 --> 31:12.260
Escort side of things or you just take away a flash when I think a good strategy is to take away a flashpoint early

31:12.340 --> 31:17.180
Pick that map pair it with a ball band that would you get one of the highest value ball bands

31:17.180 --> 31:21.680
you can possibly get on one of the ball's best maps. If you think the series is going

31:21.680 --> 31:24.180
to go somewhat of a distance, which I think if you're going to beat Korea, it's probably

31:24.180 --> 31:29.340
going to be a four or five map required here from anything, but definitely Japan. And I

31:29.340 --> 31:33.180
still think it by the way, Japan is likely the second best team in this entire Asia

31:33.180 --> 31:38.540
Conference here. Going to a flash point like Sarabasa, banning away the ball, forcing it

31:38.540 --> 31:41.580
towards a Malga matchup. I think KSU would love it if it's a Malga matchup. He's already

31:41.580 --> 31:45.980
been really trying to get a Malga in so far on a laces, but Jimin's not going to be

31:45.980 --> 31:51.180
playing into that mirror anytime soon unless I think you pressured in specific ways maybe with bands

31:52.460 --> 31:56.140
Yeah, it's very unlikely and even like you said like we get a ball band

31:56.140 --> 31:59.580
Jumbin is still very comfortable playing a huge variety of heroes same with max because of them

31:59.580 --> 32:02.700
because typically these subs and bands are going to be working pretty similar to what we if you're

32:02.700 --> 32:10.700
you know watch your vcs the bands are going to happen post subs so realistically I mean it depends

32:10.700 --> 32:15.260
if max already in right you probably don't bother to band ball then but I do think that

32:15.260 --> 32:19.740
for the situation, ballband especially on a flashpoint could be a fantastic option for Japan.

32:19.740 --> 32:25.420
It's kind of just chugging against the inevitable tide of how strong Korea's depth is and how

32:25.420 --> 32:29.500
many different options they have in the hero pool, I think through this squad. So for Japan,

32:29.500 --> 32:33.100
you really have to just narrow in like what's the comp that they feel the most confident in

32:33.100 --> 32:38.140
that role. And I mean, I haven't seen as much of this core roster myself. I've been much more

32:38.140 --> 32:43.340
watching North America EVA. From your perspective, what is like the strength here for a team Japan?

32:45.260 --> 32:50.380
It's going to be as many players on that battle side, Kashi and Niko in particular.

32:50.380 --> 32:53.940
The problem with the Japan roster is when you consider the core comes from barrel, they

32:53.940 --> 32:55.940
are definitely missing some of these Dragon players.

32:55.940 --> 33:00.420
Bob Dragon is typically one of the, I think he is a star player for a battle.

33:00.420 --> 33:03.380
He's a Korean player so it wouldn't be eligible on the team.

33:03.380 --> 33:09.740
Adding Fin in is definitely a good boon, but so if I'm not really seeing too much out of

33:09.740 --> 33:13.180
the epic Fin type of combination going on right now, obviously you don't have your

33:13.180 --> 33:20.700
Maceful Slate from the barrel squad. It really gets to me gonna come down to Kashi and Niko being the star players to really pull through their weight

33:22.660 --> 33:27.020
So a little bit of that Niko Kasi on that last map cast in a pretty decent place in the meta

33:27.020 --> 33:33.820
I think Niko probably still is one of those soju players. I need to look towards going back to that type of here

33:33.820 --> 33:35.820
I think Emre is maybe a little too

33:35.940 --> 33:39.880
nerfed for current meta, so we'll see if that ends up being picked at all

33:39.880 --> 33:48.240
So, as a reminder here, from my perspective, I was thinking either you go straight to a

33:48.240 --> 33:53.220
flash point with the ball band, or you go to an escort, force the max sub in, KSU then

33:53.220 --> 33:56.200
play the sigma, max are coming to play the sigma in response, so let's see how that

33:56.200 --> 33:57.200
one goes.

33:57.200 --> 34:02.700
Yeah, probably one of the better options here for Japan, and also, I mean, circuit rail

34:02.700 --> 34:07.480
strong map for ball, but not necessarily the strongest map for ball either, so does kind

34:07.480 --> 34:12.760
force like you said that max sub potentially if they want to go that angle. But once again then

34:12.760 --> 34:16.440
you're still getting decrees, we have a house of you're getting cast, you're getting sojourn,

34:16.440 --> 34:20.680
you're getting he's saying Farah, you're getting the Symmetra comps, you're giving the potential

34:20.680 --> 34:26.120
where Chorong for the Chorong backline is alongside simple to play like this double flex support

34:26.120 --> 34:29.800
option right because Chorong is a relatively flexible player that even though he has played

34:29.800 --> 34:34.280
historically a lot of main sport that Lucio Brigida, he can play those more flex sport options.

34:34.280 --> 34:38.840
So it's just that issue of that multi-faceted threat that Korea brings.

34:38.840 --> 34:43.240
So a lot of it's going to be on how confident is Japan feel on taking into

34:43.240 --> 34:46.680
some of the maps that maybe they can force the ball out of the equation.

34:46.680 --> 34:48.920
So we do have further information.

34:48.920 --> 34:51.720
So it'd be Lucio and Hazardban will work on exactly who banned Wonkyu.

34:51.720 --> 34:58.360
But if I was to guess, I would say that the Hazardban more likely came from Korea to target KSG.

34:58.360 --> 35:01.480
But at the same time, I think both teams know that this is going to be a Sigma matchup.

35:01.480 --> 35:14.480
So, I don't think Hazard was likely to be played anyway, the Looser Band does tell a lot of means of potentially moving into either double flex support, or more of a Brigg look coming from the teams. Brigg Sigma is a decent combo from the tank support side.

35:14.480 --> 35:25.480
Otherwise, Alari Ana has seen a lot of play, Alari, Kiriko could be a possibility here as well, definitely looking over towards some kind of Alari plus hero on the second round.

35:25.480 --> 35:32.480
Yeah, and I think this is just gonna be kind of a bit of a skill check for Japan because okay control it happens

35:32.480 --> 35:35.640
You're playing with the jump and ball you have the jump and Ryan you have some of these like rush comps

35:36.080 --> 35:40.560
Here if you can't bring it together then it starts to get a lot more dire right not just because you're down two maps in the series

35:40.560 --> 35:45.840
But because really at that point what's left in the tank in terms of like strats you can pull out here

35:45.840 --> 35:49.600
You know at that point all you have left is maybe a ballman a few drown

35:49.600 --> 35:50.720
Which is relatively impactful

35:50.720 --> 35:55.780
But there's going to be plenty of tools in Team Korea's wheelhouse post that point

35:57.040 --> 36:00.640
So hopefully this is just going to be their option that I think we're too real for them

36:00.640 --> 36:04.780
We'll see what the bands were got to be who did what because obviously we're still trying to figure that on our side

36:05.680 --> 36:12.500
But for Japan this is kind of the I would say it's obviously not the end all be all but it's definitely a very very strong point

36:12.500 --> 36:16.400
They're like do they have what it takes to kind of bring the series further at this point

36:16.400 --> 36:20.320
I think despite the fact that Japan is the obvious second favorite in this group

36:20.320 --> 36:27.400
map differential still matters as we saw on the earlier format graphic where the second and third priority for

36:27.840 --> 36:30.540
Highbreaker is looking at specific map differentials

36:31.040 --> 36:36.080
So Japan getting a map in this matchup right now with basically you would imagine

36:37.080 --> 36:44.160
Secure them a top to assuming they don't lose to the other two teams in group A now don't write off Pakistan just yet

36:44.160 --> 36:47.100
Okay, don't write them off just yet. You have that's things

36:47.100 --> 36:54.780
If Pakistan or Hong Kong end up somehow taking a map off of Korea or finding that sort of map differential and tiebreaker

36:55.020 --> 36:58.860
Japan could find themselves in a sore spot in terms of losing out on a tiebreaker

36:58.860 --> 37:03.980
So I would say in these round robins given that you know, we're not going to a bracket

37:04.540 --> 37:10.780
The individual maps at the end of there because you're playing three matches yet having to bet a map differential is going to help out a lot

37:10.780 --> 37:14.780
So Japan wants to make sure they get that one map because if they get a map of Korea

37:14.780 --> 37:17.300
And no one else gets a map that's free. That might be the difference

37:18.180 --> 37:23.140
It could be especially when you're dealing with this what we could argue is maybe somewhat lopsided groups

37:23.980 --> 37:29.140
What do you have like because all you you do talk about the effects of okay math differential when you have very close right?

37:29.140 --> 37:29.540
It's like okay

37:29.540 --> 37:31.700
These maps are all gonna matter because our records can be very close

37:31.700 --> 37:34.940
But also we have very hugely different records

37:34.940 --> 37:39.700
But everyone all in sort of like that bottom half the distribution has near identical records as well

37:39.700 --> 37:43.100
Then the maps also are gonna be extremely important like we were talking about

37:43.100 --> 37:52.100
So this could be an opportunity for them to be, you know, setting themselves up for success later on guaranteeing that sort of top two position or putting them in a little bit of danger.

37:52.100 --> 38:09.100
Obviously right now I think you if you're looking holistically of what Korea's current success is it does look a little bit slim to get that but if there is a team in this group that is favored to get maps off Korea it is Team Japan currently and this is going to be one of the best shots to do it.

38:09.100 --> 38:15.020
Want to really see if Sonjun gets a bit of playtime at some stages. I imagine he will imagine that max will obviously get playtime

38:15.100 --> 38:21.820
Given that Jim and Max's swap rotation is very obvious given how they do that in crazier current typically they will both

38:22.180 --> 38:25.320
Almost guaranteed get playtime during the series Sonjun

38:25.820 --> 38:29.900
And simple for that matter but simple obviously being paired alongside Chorong simple is

38:30.420 --> 38:32.820
Locked in for sport because there is no other sport play here

38:33.500 --> 38:36.720
Sonjun with he's saying stalker makes us just an incredibly

38:36.720 --> 38:41.940
versatile DPS trio because you already have stalker that mixes up the roles

38:41.940 --> 38:45.080
between his can and flex DPS such projectile I mean he's already like the

38:45.080 --> 38:50.280
hyper flex player in all of O WCS alongside guys like proper but Sonja is

38:50.280 --> 38:52.960
another player I'm really looking at brings a lot of flexibility on board

38:52.960 --> 38:57.840
and hopefully we'll see a little bit of play time doing forward but I start to be

38:57.840 --> 39:03.420
looking towards how the barriers map to max is subbed in and so is Sonja and

39:03.420 --> 39:05.420
actually

39:06.540 --> 39:12.380
A well-to-pitch answer team Korea here because I mean arguably you could argue that Sunjin doesn't necessarily his hero pool

39:12.900 --> 39:17.360
Doesn't necessarily change much for Korea. Just mostly we have another great fantastic flexible player

39:18.220 --> 39:22.820
To play for this team. It's like we talked about we are seeing the doubles. Yeah, that's fair

39:22.820 --> 39:24.720
And we do see the double signal also here

39:24.720 --> 39:27.520
So they are seeing the option with this is the matchup soccer

39:27.820 --> 39:29.820
I'll be looking here

39:29.820 --> 39:32.140
shots and also stuns in there in the hands of the off-ankles.

39:32.140 --> 39:37.580
You can hear me Lee play come through, stalk her on, the wooded man, like, like, uh,

39:37.580 --> 39:38.580
those dudes.

39:38.580 --> 39:42.620
So, you have a lot more programs you can't support mine, but otherwise, I mean, with

39:42.620 --> 39:46.740
the addition of Rurimiya coming on the May, I'm gonna pull some pro activity coming through

39:46.740 --> 39:47.740
from this defensive side.

39:47.740 --> 39:52.740
There was May walls in there, and you forgot about the water making me go, can't do that.

39:52.740 --> 39:55.900
And then here comes the aggression.

39:55.900 --> 39:59.620
All team crew is just gonna be walking on forward, walking over, Team Japan, who's gonna

39:59.620 --> 40:04.920
They try to play the corner, Lamp used pretty early, but you see they're all in the sidelines right now,

40:04.920 --> 40:06.320
on the soccer.

40:06.320 --> 40:08.520
Soccer getting pretty poked out, actually can't take the peek.

40:08.520 --> 40:11.320
So KSZ is still trying to enter the corner right now, Lamp the touch.

40:11.320 --> 40:14.520
KSZ's been bullied out, look at the difference in his ult shot compared to Max.

40:14.520 --> 40:19.320
Max dies first due to the fact that Wyber does burn in the extra application matrix.

40:19.320 --> 40:23.220
I should give the opportunity now for Japan to stabilize, even KSZ needs to do a lot of catch,

40:23.220 --> 40:27.220
but Niko, he was shown respect over to his ult, there should be an easy fight for him to win.

40:27.220 --> 40:33.940
The cry is the extra usage of the drone to save us like, Japan will get away with that one, with all players alive but an ultimate does get burned.

40:35.660 --> 40:42.940
But that's a great situation to be in here for the Tanks here that are in the near cap, they brought it around the corner, very, very good pressure.

40:42.940 --> 40:47.420
Denying the peeks there from the Stalker, they get that window in time for why not, so why not.

40:47.420 --> 40:53.580
You know, a lot of value on the back here, there's a little bit of that extra sustain that the Bat mains comparatively to the Juno,

40:53.580 --> 40:57.160
So Korea is going a little bit more of an explosive style here, trying to go for Rey.

40:57.800 --> 40:58.300
There we go.

40:59.800 --> 41:01.800
Axe barely flexed, he has an advantage.

41:02.280 --> 41:06.040
And the response is going to be Finn trying to find something on the back line of Korea.

41:06.920 --> 41:09.420
Doesn't look like anything will happen in that regard. It's simple, just...

41:09.680 --> 41:11.400
Drubs down the orbit of Rey and Kuro.

41:11.400 --> 41:14.100
Warp on 4 and full of heals, full of extra damage.

41:14.100 --> 41:18.020
Musashi, so he has to find his ultimate in response to be the last one for him in Japan.

41:18.020 --> 41:19.780
But it will be a cap for Korea.

41:19.780 --> 41:24.900
and just really just that old advantage going in the way of Korea there finding

41:24.900 --> 41:28.180
those early picks Japan not finding much didn't have anything in the bank

41:28.180 --> 41:32.380
still why not even have that window up available just yet because they pop it

41:32.380 --> 41:37.060
earlier in that fight so now Korea and move off over here past first with

41:37.060 --> 41:40.660
Dr. Still on this May they are gonna have the captain's son available as well

41:40.660 --> 41:44.020
which is very strong when you hold the shelter out of life because it puts so

41:44.020 --> 41:46.420
much pressure from the high ground here because you're gonna have that alarm

41:46.420 --> 41:49.020
Even now Skybox trying to get their squishies.

41:49.020 --> 41:52.340
So Japan here, they're gonna have to be watching it for Toronto Ultimate.

41:52.340 --> 41:54.340
A lot of worry about the wall from Sarkozy.

41:54.340 --> 41:57.980
Toronto has to just be concerned a little bit about the United Grasp to eat from KSG.

41:57.980 --> 42:01.140
But aside from that, it'll be pretty good sights here.

42:01.140 --> 42:03.260
But Japan have save lice in the floor, all of this.

42:03.260 --> 42:07.580
They managed to push up clear, showing a lot of restraint as they fall back a little bit.

42:07.580 --> 42:08.940
Meet them, drop on the OC.

42:08.940 --> 42:11.420
Doesn't find anything to act as the headshot from Sarkozy to shut it down.

42:11.420 --> 42:13.540
And Toronto puts some extra damage.

42:13.540 --> 42:16.400
I don't believe he's done an explosion kill on that captain's son yet.

42:16.400 --> 42:19.760
A lot of ultiers being traded across the board can span basically using everything

42:19.760 --> 42:23.060
and now they've fit the final ultimate on why does Amm make sure the second time

42:23.060 --> 42:25.520
we'll have that so far in the course of this map.

42:26.520 --> 42:28.520
Seems like there's some enough to force Korea back.

42:30.380 --> 42:33.720
Great to stabilize here, but the problem is they haven't removed and they haven't gotten picks.

42:33.720 --> 42:35.480
So Korea can re-fight in situational situations.

42:35.480 --> 42:38.860
So I'm just gonna go in here with the Blizzard Max and I'll have the flux as well

42:38.860 --> 42:43.060
so they can very expensive fight with him and not get too much here and lose all this round.

42:43.060 --> 42:46.580
Instant catch onto Rorimi and this is a frozen Kashi as well

42:46.580 --> 42:52.080
She'll definitely not see you living for too much longer capture come on in just a moment back to order cash to pan

42:52.620 --> 42:58.360
I want to defend that point after the blizzard console man. You basically said it blizzard straight into victory Kashi

42:58.420 --> 43:00.420
I'm even a hope of getting the grasp eight

43:01.260 --> 43:07.140
Japan left wanting here still I mean it does cost Korea about four minutes, but still plenty of time left after that as well

43:07.140 --> 43:13.700
And with the flux and the ray available in particular the ray here right this orbital ray from the Juno just provides so

43:14.020 --> 43:17.420
Much utility coming in spite so a lot of eyes we have to be on thin

43:17.740 --> 43:22.460
Then with the captain son available obviously if you talk about max could be ready to be in this they could

43:22.740 --> 43:26.460
Loess this but a good point where you can get a lot of captain son value

43:27.300 --> 43:30.820
Cality ball already gets used here as well as you see a lot of poop going on

43:31.060 --> 43:33.460
But you can't around look like they want to play it a little bit slower

43:33.460 --> 43:35.900
No, they're gonna go into big age right now huge on the back line

43:35.900 --> 43:40.380
There should be the ice block to save. I believe it was only something I caught by the captain's son

43:40.380 --> 43:42.460
And it's not enough if you're looking at him

43:42.460 --> 43:44.460
You need to get at least one more member to kill a kill

43:44.860 --> 43:50.940
Saundra's found one you need kill in Japan's wide swing from thin on that flank just does not work on outs max now

43:51.180 --> 43:54.700
For the additional punish see if you manage to find something that that flux

43:55.260 --> 43:59.900
KS was responsible for Saundra first and max I believe only gets wind out of here. It's not enough

43:59.900 --> 44:03.340
But back down Korea likely has to fall back unless KS. She can go down next

44:03.340 --> 44:21.340
Great find from KSG, I mean I have to prop some axe, it's a crazy rock there, but KSG finding that pick there on the corner, they stabilize, they stay alive here, this isn't a tough one, they push to Japan, so just leave, kind of, don't want them to cross here for free and own the high ground.

44:21.340 --> 44:25.700
Spin they're gonna get caught from the spam and then here comes the gauge from off the dragon

44:26.020 --> 44:29.900
Dragons will be catching room yet. He's gonna lucky to get out of that one alive

44:29.900 --> 44:34.020
Why don't not so lucky Japan faltering yet need to go fast

44:34.860 --> 44:38.180
Respawn from the rest of the members cash. She might have been

44:38.860 --> 44:45.220
But he's good. He's actually flying so far. He's buying stuff has the flux of a little wind up dropping that right away captive

44:45.460 --> 44:50.380
Son coming up control so double support office in Korea the freeze on top of cash

44:50.380 --> 44:55.380
It's just gonna die, the captain's from getting anything done and no further touches from anybody.

44:55.380 --> 45:01.380
But if lots of silver and me on the main get on point and ice block, but not gonna be the case here, which means a decent time back from Korea.

45:03.380 --> 45:18.380
A very strong time make for Serger Rao. Getting not just a completion, which is a map that's not always easy to complete, but over 2 minutes, 2 minutes, 20 here on the bank and just that glut of ults that Korea had going into that final fight, the split to where they didn't have to...

45:18.380 --> 45:25.200
They pretty much were forcing KSG to be like, okay, I have to flux point. I can't go for a flux on sort of those outskirts to take out pressure

45:26.660 --> 45:27.860
And just look at the scoreboard here

45:27.860 --> 45:31.420
I mean look at max max that 12 a limbs to death

45:31.420 --> 45:36.540
He's just been farming here on the sigma and max has been you know that alternate to jump in

45:36.540 --> 45:41.100
Yeah, we're crazy raccoon and it's just showing just he's so strong on those years

45:41.100 --> 45:44.780
He's been playing circle round a lot obviously the sigma's been a great and even some of those comps

45:44.780 --> 45:48.580
We've seen like the Mizuki Sigma comps to kind of counter Diva max into St. Nicole

45:49.280 --> 45:51.820
And there's really for team Japan their their moment big okay

45:52.460 --> 45:58.180
It's not it's not the worst bank. We've ever seen we've definitely seen faster banks, but I'll big uphill battle

45:59.220 --> 46:04.340
Simple by the way got away with zero deaths on that entire offensive side and a perfect 1,000 damage

46:04.340 --> 46:08.260
Which is quite rare. You never so I see four figures rounded up by three zeros there

46:08.260 --> 46:13.980
but no deaths is definitely the stat line that is important for simple the

46:13.980 --> 46:18.660
fact that on what he was playing was a Juno in that last attacking side to not

46:18.660 --> 46:22.740
go down a single time the two-minute 20 time bank which as you sort of mentioned

46:22.740 --> 46:25.780
is definitely quite stressful really feeling that would it make it definitely

46:25.780 --> 46:29.500
more risky on the defensive side I will add at least on the attacking side if it

46:29.500 --> 46:32.060
doesn't work out for you he stops over towards the main now in the defensive

46:32.060 --> 46:36.700
side he's gonna have to die first but we get the chance to swap

46:38.260 --> 46:43.860
So playing with a lot of poke potential trying to let Max just take this phase and they get the off angles

46:44.200 --> 46:47.080
Find a pick. And with Nego here, being on Freya

46:47.600 --> 46:50.840
They do have a DPS line up that not only can pressure the frontline here

46:50.840 --> 46:54.260
It was already on the May, but with Nego able to just go into the back line

46:54.260 --> 46:58.020
Maybe find some of the bolts to pressure out those push your targets as well Freya

46:58.020 --> 47:01.260
I think it's going to be tough though. Nego has to then pretend that he has a Stalker

47:01.260 --> 47:04.980
And he has to use those tight lines which will be maybe be built by Max by the way

47:04.980 --> 47:09.460
Max is really solidified this front line to give opportunity for solidifying shots.

47:09.460 --> 47:11.740
There's no stall for, I guess, the Japanese who are worried about so far.

47:11.740 --> 47:12.900
Sondra with the double.

47:12.900 --> 47:14.340
Both back line is gone.

47:14.340 --> 47:16.340
Japan, like, there's nothing left to say in this fight.

47:18.180 --> 47:22.740
Niko is gonna get Sondra, but still, spawn's gonna need plenty of time to then make it back.

47:22.740 --> 47:26.180
You just see how Korea binned back there from the aggression, Max.

47:26.180 --> 47:29.220
Max on from that aggression, from that wall.

47:29.220 --> 47:31.620
And let's Korea absorb them, try to hide their picks at the moment.

47:31.620 --> 47:32.740
That's actually what they do with the early pick up.

47:32.740 --> 47:35.580
Why does Max says, okay, you know what? Then you are not getting out.

47:36.080 --> 47:40.820
Gonna drop the Flux, essentially in spawn, and here comes a very aggressive hold for three at the doors.

47:40.820 --> 47:46.820
This is a spawn camp. You really might ever see a spawn camp from any team on Super Royale.

47:46.820 --> 47:50.140
This is quite a dangerous spawn camp, just given how open things are.

47:50.920 --> 47:53.820
People you'd want to play more towards the corner that Stalker's currently holding.

47:54.120 --> 47:56.920
Max even just dropping the Flux on the spawn doors for what it's worth.

47:56.920 --> 48:02.920
Do you know the change up from KSG on Forza D.B.A.R.S. if you're starting out online for Soul Kit?

48:04.920 --> 48:09.920
Which I think is nice, I mean it gives them a little bit more options here to potentially zone out some of these squishies on the backline through the DPS.

48:09.920 --> 48:14.920
But the problem here is that they're just taking so much damage from the rest of their squad right now.

48:14.920 --> 48:20.920
They're just getting hammered by those double long range DPS, Charlong as well, and simple poking.

48:20.920 --> 48:25.920
So if we're going to play this composition here, Abel, they really need to find a way around max.

48:25.920 --> 48:28.920
They need to find a way of not losing one too early and just try to get some lower value here in the back.

48:28.920 --> 48:30.920
I bet that D.va makes space for this one.

48:31.920 --> 48:33.920
The Kray has got all the ultimates right now.

48:33.920 --> 48:38.920
Why do I still really try to find his way into off the territory with the Rake?

48:38.920 --> 48:40.920
Obviously, I'm away from that one.

48:40.920 --> 48:45.920
We get happy to give away a little bit of space just to see what Japan's going to open up with.

48:45.920 --> 48:48.920
Japan does have to open up with someone quite quickly.

48:48.920 --> 48:55.160
right? Oh no, I can't see you gonna eat the cat the son that big and the old

48:55.160 --> 48:58.760
there comes the lens going their way the lamp you like with the blizzard

48:58.760 --> 49:02.280
catching simple here have this should be a cat

49:02.280 --> 49:06.760
boring disaster I mean it's only max alive start coming back up and yeah

49:06.760 --> 49:10.120
actually go back to spawn here and beautiful beautiful eat their KSG max

49:10.120 --> 49:13.240
and just had all those photos available. Yeah, so if you stop over towards the Diva

49:13.240 --> 49:16.280
okay maybe it's a little harder to get that eat while you're on the signal but

49:16.280 --> 49:19.880
D.va is certainly gonna be the exact hero you're looking for to shut down Chor-Roll.

49:20.760 --> 49:23.480
Japan finding their mark has been confirmed.

49:23.480 --> 49:26.760
Korea getting nothing done with that couple of backflying support ultimates.

49:26.760 --> 49:29.160
Hopefully, Killa is gonna go to Niko on this next up-fottling fight,

49:29.160 --> 49:32.360
but Tracer is coming up through KSG, having a much better time on this D.va.

49:32.360 --> 49:34.200
It's gonna get D.va next, unfortunately.

49:34.200 --> 49:36.680
But if I want the likes in this up to Chor-Roll, that'll be a lost fight now.

49:40.120 --> 49:42.280
And that is one of those moments here as we reflect this way,

49:42.280 --> 49:45.000
because once you come back into your command, we're having that double sniper,

49:45.000 --> 49:49.900
That double long range DPS duo kind of hurts into that mage because you have the blizzard

49:49.900 --> 49:53.380
you have to sustain from the mage as Niko looking like they may be want to swap nope

49:53.380 --> 49:57.140
I mean close to overclocked here from this fight overclocked to be very very strong especially

49:57.140 --> 49:59.140
there's still no D-Bond to field

49:59.140 --> 50:02.140
Japan doing the approach getting closer

50:02.140 --> 50:07.140
wall already used here as well so maybe opportunity for them to commit and they are pretty low

50:07.140 --> 50:08.140
as Niko got a fine dungeon

50:08.140 --> 50:10.140
I

50:10.140 --> 50:15.540
Comes max opportunity. I splucked out. She's not quite but doesn't matter. Really was survived regardless

50:15.820 --> 50:20.500
So I'm doing down these 45 is respawning. It's what you stole this time next by this opportunity

50:20.740 --> 50:22.740
Lobs into Blizzard deep Nico

50:23.100 --> 50:26.700
Actually a pasta blizzard though look that looking for an angle look for a play it

50:26.700 --> 50:30.060
But it's going to stalk with the icicle beautiful strength of the devil in these guys

50:31.060 --> 50:33.940
Opportunity so for so kid the rest of the circle going down there

50:33.940 --> 50:38.980
Maybe could the cleanup here max being alive in the middle of the enemies captive rather the enemies

50:39.460 --> 50:41.300
Over the right pieces being alive

50:41.300 --> 50:44.180
Herding the payload, getting the last of the Nordia before blizzing

50:46.740 --> 50:52.900
And now KSG I mean getting a late a limba beautiful rocks again from maxing with that over the way used from white

50:52.900 --> 50:55.700
It's a lot of fuel gone for the push here

50:56.020 --> 50:58.420
Yes, you get them a little bit of hope here finding that late pick

50:58.420 --> 50:59.940
The dawns are pretty close to maxing

50:59.940 --> 51:03.940
There's not letting the cart do anywhere there, and that's gonna find another watch. That's gonna be easy.

51:04.940 --> 51:09.940
Might be a kill on some baby D-Vers. Well, Kashi, desperately looking to remake. Will not get it in time.

51:09.940 --> 51:13.940
That's kind of in the open though. Storkin gets a bit of a layup shot.

51:13.940 --> 51:19.940
Long range rock again. Andre Romy a force in the ice bucket. Storkin's gonna burn the fortress.

51:19.940 --> 51:23.940
Time the flux. By the way, he dropped it on his own hand if you didn't know about that play.

51:23.940 --> 51:37.940
He drifts up Romea, jumps down, like he basically puts himself between Romea and the ground and that way, the flux drops Romea on his own head, instantly dealing with damage, not even waiting for the bodies to hit the floor.

51:37.940 --> 51:46.940
Max is terrorizing this push right now, Max is absolutely terrorizing and you see that's part of the value of having some empathy for right things with Fox.

51:46.940 --> 51:52.940
He's so much value here. Now Japan trying to cross yet again, so I'm going to commit the cast of Sun.

51:52.940 --> 51:54.940
He's great one.

51:54.940 --> 51:58.460
Thanks to May though, May will just be ice-fucking away.

51:58.460 --> 52:01.940
So, he dodges down from the kid who's kept us eating the leg.

52:01.940 --> 52:05.620
Finn will definitely be able to define this value. He usually sees a singular target and says,

52:05.620 --> 52:09.100
that's enough for me. Chiron already goes down to KFC, so a five versus three.

52:09.100 --> 52:12.540
This has to be the fight going to Japan's leg finally. A lot of time has been burned here.

52:12.540 --> 52:17.220
Remember, Japan is looking for some sort of time-making. They're definitely not going to get a 220 time-back,

52:17.220 --> 52:19.220
but a finish on a nap at all will be good.

52:19.220 --> 52:29.220
And Brainy is gonna be up here, Ultimary is gonna be up for wide-up very soon, so we'll have to worry about these people tiered more to be able to try and drop that bolus.

52:29.220 --> 52:37.220
So they need to back up a bit, it's Gria walks on in there, where's the blizzard, so I'm gonna have that available here for Gria, because maybe if a lot of pressure comes in, she will pop it.

52:37.220 --> 52:40.820
angle got caught up a little bit there by max it comes to range you're talking about

52:40.820 --> 52:44.980
double raise on both sides fall into the back line and just stick yourself a bunch of points

52:44.980 --> 52:48.980
in the back knee lock airsheet lines to eat onto the blizzard that could be critical careful

52:48.980 --> 52:52.900
no supports are lying for japan things could still get uh oh they got a touch

52:53.700 --> 52:59.780
things could still get pretty dire and it gets unbelievably dire because we don't have any

52:59.780 --> 53:05.700
touch guess what i've asked map one we had an ajax map two we had a c9 what are we gonna get next

53:07.220 --> 53:12.760
We're hitting all the buzzwords all the buzzwords if you're keeping track at home with the finger card every single

53:13.220 --> 53:17.980
Factor is being hit. We're finding all the categories and despite the beautiful KSG

53:17.980 --> 53:20.180
I mean, there's the pressure so strong there and really once again

53:20.500 --> 53:25.260
Max just taking so much space just pushing them forward there on the sideline

53:25.260 --> 53:30.980
You see that power of max coming in the sub just the overall flexibility the roster has been jumping in max that we've seen in

53:30.980 --> 53:36.740
OCS obviously because racoon here for team Korea and it is just a very very strong tank line

53:36.740 --> 53:42.260
that's available for this team and just bullying KSG on the diva there for large portions of the map.

53:43.540 --> 53:47.620
Salker's well finding some crazy good shots and obviously that was just a freeze but we saw some

53:47.620 --> 53:52.340
decent right clicks coming on through. Niko feeling like he wasn't able to stay on the

53:52.340 --> 53:57.940
Sojin was quite interesting to me Freya. Still to me a little bit of a niche pick in current meta.

53:57.940 --> 54:03.540
I won't say completely bad as a pick but very niche and in this particular matchup not to

54:03.540 --> 54:05.540
Convinced by it overall

54:05.660 --> 54:11.720
When you really get into the leads of it, I think this is maybe still a finishable map for Japan

54:11.720 --> 54:14.220
Unfortunately, the C9 is at a costum daily

54:14.380 --> 54:19.600
They'll likely not have had any time left because they hit the OT already, which is what the C9 came from

54:20.220 --> 54:23.940
Which means they would have a minute 30 to finish the map with which would have been quite difficult

54:24.540 --> 54:29.780
still doable, but likely the time bank the two minutes 20 difference there would have been but too much and

54:29.780 --> 54:39.460
And, the start of that show, I think you sort of called it out was Max, particularly you saw how hard Max was gaping KSG in the initial phase of the Sigma trade-off,

54:39.460 --> 54:42.960
in that first opening round, I believe it was Chris Recruiter's hacking side.

54:42.960 --> 54:49.160
I remember seeing 70%, something percent alt charge for Max to 20%, something percent for KSG, just to show the damage difference.

54:51.160 --> 54:56.760
I mean, he's a monster. He's a monster on the field, and that's why this team is so scary here for World Cup,

54:56.760 --> 54:59.960
because they do have just a ridiculously flexible

54:59.960 --> 55:01.560
hero pool roster.

55:01.560 --> 55:03.320
They have the option to play pretty much any composition

55:03.320 --> 55:05.760
that's currently meta or even non-meta

55:05.760 --> 55:07.680
that still even fits their strengths really well.

55:07.680 --> 55:09.960
And it is one of those situations where you even look

55:09.960 --> 55:11.800
at a team that's as strong as Japan and you're like,

55:11.800 --> 55:13.800
okay, what do we do against a roster

55:13.800 --> 55:15.400
that's just this well-rounded,

55:15.400 --> 55:19.880
has so many strong, just overall players across the board

55:19.880 --> 55:20.720
on it.

55:20.720 --> 55:21.680
And I do think that's where the struggle is

55:21.680 --> 55:23.760
and why we're predicting that Korea once again

55:23.760 --> 55:26.440
is another favorite to win this year,

55:26.440 --> 55:30.740
even though we're just in the group stage, it's a very, very early prediction,

55:30.740 --> 55:32.140
but it's a pretty safe one.

55:32.140 --> 55:35.180
If you were to place it, I would say is that Korea is going to be potentially

55:35.180 --> 55:37.740
winning the World Cup again, but by no means a done deal.

55:38.440 --> 55:41.780
And for Team Japan, you look at them, the cat, the ball band, I should say,

55:41.780 --> 55:43.080
still on the table.

55:43.080 --> 55:45.840
They have options to go to like Flash Point next, right?

55:46.540 --> 55:48.840
You know, a couple of different options here as a loser pick.

55:48.840 --> 55:50.740
But the ball band is still available.

55:50.740 --> 55:53.940
They want to go to something like a flash, like a serve, or something like that.

55:53.940 --> 56:00.060
I believe we'll get information and confirmation on map coming up very shortly to still Japan picks

56:00.060 --> 56:04.800
what it's worth having lost the previous map and the map before that one but once you really break

56:04.800 --> 56:09.420
down the roster's like I do think the overall sentiment is that Japan should be the second best

56:09.420 --> 56:16.740
team in this entire Asia portion of the walk-up or a major conference right but like I mean South

56:16.740 --> 56:21.320
Korea when you look at their team given that it's five crazy rookie members then topped up with song

56:21.320 --> 56:27.560
and simple. You've basically gotten more than the core. You've got four, four members at any given time will be crazy

56:27.560 --> 56:32.600
to members, which means they already understand exactly how to play with each other. Or Barrel in Japan. They have three

56:32.600 --> 56:37.960
Barrel members, but Kuki is a bit of a sub on the Barrel side. Obviously, because there's Niko and Top Dragon playing the entire time.

56:37.960 --> 56:44.840
Kuki doesn't really get much playing time. So you have Kashi and Niko, but then the rest of Japan have to sort of find a way to fit in there.

56:44.840 --> 56:51.160
And we all know that Finn has good capability to play, but some of the other members probably don't have quite the same level

56:51.160 --> 56:56.840
experience we look at why don't epic and veramir so really tested is Japan to

56:56.840 --> 57:00.600
try and get their star players in kashi niko as much space to play with as

57:00.600 --> 57:03.640
possible we just see a couple of good things out of kashi in particular niko

57:03.640 --> 57:08.400
to me so quiet at the moment and then had a couple of interesting moments that

57:08.400 --> 57:12.480
start that had some good potential but maybe not quite landing where the mark

57:12.480 --> 57:15.280
is but you can start to see that Finn is trying to be proactive on the map as

57:15.280 --> 57:20.760
well this is gonna be rough it starts to look like the Korea is very likely to

57:20.760 --> 57:22.760
roll through this entire round robin,

57:22.760 --> 57:25.120
three O's across the board for them.

57:25.120 --> 57:26.560
Which isn't necessarily shocking,

57:26.560 --> 57:27.880
but it is obviously still,

57:27.880 --> 57:30.280
we want to see more competitive games

57:30.280 --> 57:32.120
that are coming out of here.

57:32.120 --> 57:33.520
Opportunities still on the table with Japan.

57:33.520 --> 57:35.720
We're not going to say that it's totally done yet,

57:35.720 --> 57:38.560
but if we were checking the timer here,

57:38.560 --> 57:39.760
we put something in the oven,

57:39.760 --> 57:40.720
we'll cook in a little bit.

57:40.720 --> 57:42.760
It's like, well, I think we're approaching the end here

57:42.760 --> 57:45.080
before we might get a little too crispy, potentially.

57:45.080 --> 57:48.080
So hopefully that Japan has been cooking too long

57:48.080 --> 57:49.320
and they have something in their sleeves here,

57:49.320 --> 57:53.820
But likely Korea, like you said, looking very, very strong initially here,

57:53.820 --> 57:57.460
this is going to be likely the toughest opponent that's also in this group stage,

57:57.460 --> 57:58.340
in this group here.

57:59.460 --> 58:00.700
And so you look to them and be like, yeah,

58:00.700 --> 58:03.300
they're probably making it to those main events and will be a favorite.

58:04.220 --> 58:06.220
But Japan, they still have some options on the table.

58:06.500 --> 58:10.660
They still have some bands available as well, but kind of struggling,

58:10.660 --> 58:13.420
I think with the depth that Korea has as an overall roster.

58:13.700 --> 58:13.900
Yeah.

58:13.900 --> 58:15.340
Without wanting to ride Japan off just yet,

58:15.340 --> 58:19.980
Japan likely will have to make sure that they get some good wins in the following two days

58:19.980 --> 58:22.060
against Pakistan and also Hong Kong.

58:22.060 --> 58:26.780
But what could be the final map now is going to end up being Surabasa, chosen by Japan

58:26.780 --> 58:29.900
and with some confirmation on what the hero bands end up being.

58:29.900 --> 58:35.340
But I sort of, as I alluded to earlier, a good choice for this would be to go to Surabasa

58:35.340 --> 58:36.980
and then go straight for a ball band.

58:36.980 --> 58:40.460
So would it be surprise Japan did opt to ban away the ball?

58:40.460 --> 58:44.780
And that is assuming, of course, that Jimbin is being sub-backed, which would usually be

58:44.780 --> 58:48.460
the case for this lineup of Korea?

58:48.460 --> 58:54.940
We'll just have to see what they decide and also, I mean, you see a ball ban, so potential

58:54.940 --> 59:01.260
to see, I think the shenanigans we have seen at midseason clash earlier with Kat Bastion,

59:01.260 --> 59:05.780
which we haven't seen yet in this first match so far.

59:05.780 --> 59:09.740
But I highly doubt that Korea themselves are too worried of having to bust out extremely

59:09.740 --> 59:10.740
early.

59:10.740 --> 59:14.260
And then you look at the team Japan, and I feel like for them, they're likely, they're

59:14.260 --> 59:18.100
not going to necessarily try to bust it out as a secret move, secret maneuver by any means.

59:19.140 --> 59:24.020
So it leaves a little bit more open. I think still like, okay, ball band is very much on the table

59:24.020 --> 59:28.660
here and something they would like to see going into a map like Surabasa. And then you look to

59:28.660 --> 59:35.860
Japan a bit, okay, maybe more diva for KSG, maybe they try to play some just more traditional like

59:35.860 --> 59:41.300
Tracer-Sodran compositions, like Luciferico. But that's another thing that Korea is going to be

59:41.300 --> 59:45.540
pretty strong at if they do decide to even marry in with Max not being in. I mean jumping

59:45.540 --> 59:48.020
themselves can even still play D.Va even though it's not really like what you're going to see

59:48.020 --> 59:51.140
him on playing a lot of more like a technical Winston or the ball.

59:52.180 --> 59:55.380
So that confirmation behind the scenes that we have a Mizuki and Cassie ban.

59:56.980 --> 01:00:00.900
I'm not entirely sure what the order was but if it was Mizuki first that would be from Japan

01:00:01.620 --> 01:00:08.580
and Mizuki is starting to see a little bit of play time. Possibly if you ban away the Mizuki

01:00:08.580 --> 01:00:14.100
actually helps the ball so exactly she's wrote by the cast man likely come

01:00:14.100 --> 01:00:17.100
through from the korea side because if they want to play ball get rid of one

01:00:17.100 --> 01:00:21.860
of the stronger counters in cast you've gotten rid of the mizuki already so

01:00:21.860 --> 01:00:25.140
that's gonna be chains going to stop the ball that's gonna be flashbang so don't

01:00:25.140 --> 01:00:29.020
stop the ball this is looking like mega ball territory now in japan's gonna have

01:00:29.020 --> 01:00:31.980
to do something very interesting to stop this ribbon ball assuming a gym

01:00:31.980 --> 01:00:36.140
and is being subbed in which I think he should be yeah the mizuki bands very

01:00:36.140 --> 01:00:38.380
interesting too because I feel like most of the time what we're seeing is

01:00:38.380 --> 01:00:41.900
Buzuki comps come out it's for teams that feel really confident with the you

01:00:41.900 --> 01:00:43.820
know they're playing into a team that feels really confident playing around

01:00:43.820 --> 01:00:47.540
those Sigma comps to sort of take it on stronger diva teams seeing that sort of

01:00:47.540 --> 01:00:51.340
that rock chain combo that happens a lot just to remove the DM from the field

01:00:51.340 --> 01:00:56.380
really fast so very interesting to see what the you know who did that Buzuki

01:00:56.380 --> 01:01:01.500
ban. The Cassidy ban I mean I could imagine that goes the way I could go

01:01:01.500 --> 01:01:09.500
Oh, either way, right? This was, we want to protect Finchland's Sojourn, for Niko and just guarantee a Sojourn mirror or something like that, who are also,

01:01:09.500 --> 01:01:14.500
D.F.H. saying we have to be just full play fair, or even stalker, like we're like, all the time.

01:01:14.500 --> 01:01:20.500
Well, the Bastion, we're gonna see Kat, who's the big question here, who's, Kat is available, because you're gonna go bad.

01:01:20.500 --> 01:01:23.500
It's just gonna be a dry Bastion on the floor, at least on the Korea side of things.

01:01:23.500 --> 01:01:29.500
It's gonna be Bastion TP'd around by Sondre and the Sin, and for Niko and the Bastion for Japan, it's just gonna be a little further.

01:01:29.500 --> 01:01:31.940
I just want yeah, it's just

01:01:32.300 --> 01:01:37.320
Completely unsupported fashion. I want to see how that one goes fashion is just I mean soldier has to be fine

01:01:37.320 --> 01:01:40.400
So there's an a6 crime in order his job is taken by AI

01:01:41.100 --> 01:01:42.220
fashion is

01:01:42.220 --> 01:01:48.060
He's living the life which is living the life the modern lifestyle here were bashing taking his job as the hits can play

01:01:49.740 --> 01:01:52.820
You know that max is in so no gym been to play ball. Yeah, it's gonna be D

01:01:52.820 --> 01:01:57.420
But something's up with could have been actually by the way to sign start on opening point for service

01:01:57.420 --> 01:01:59.420
It is quite a popular word for a lot of teams.

01:01:59.420 --> 01:02:00.420
Just to be at any point.

01:02:00.420 --> 01:02:02.420
Otherwise, we do have roughly mirrored matches here.

01:02:02.420 --> 01:02:04.420
Just QQ and Saundra the only differences.

01:02:06.420 --> 01:02:07.420
There's TP coming off the road.

01:02:07.420 --> 01:02:09.420
The first important one coming off the road to give an opportunity for Korea.

01:02:09.420 --> 01:02:10.420
Saundra pulls.

01:02:10.420 --> 01:02:11.420
No kill than he can.

01:02:11.420 --> 01:02:12.420
Until a little bit late on.

01:02:12.420 --> 01:02:19.420
He's saying with the grenade himself trade off QQ with a double, so if QQ gets bashed to find a third, he'll be the rest of Japan.

01:02:19.420 --> 01:02:20.420
This will be a flip for them.

01:02:20.420 --> 01:02:22.420
But Korea, mind you, has a recap point.

01:02:22.420 --> 01:02:29.420
However, I mean, first flight, just as important to win this game, the first cap is not arguably more important.

01:02:29.420 --> 01:02:35.420
There's going to be the reflip there, coming from Japan. Max went so deep trying to pressure the backline, but they killed himself through a paddy cake.

01:02:35.420 --> 01:02:43.420
As now, the pen only in the point. Pretty good here on the old charges, as there's the other reference then, got a master simple.

01:02:43.420 --> 01:02:49.920
And we'll be in epic with a slightly sooner sound barrier here by low HP on the side of Japan, it will be a risky one for Epic to go through from.

01:02:49.920 --> 01:02:53.920
QQ and Niko, they're getting enough kills, it might just be enough for Japan to squeeze on through.

01:02:53.920 --> 01:02:55.920
Max, Noreen, that good kill by Finn.

01:02:55.920 --> 01:03:01.920
With the support there from QQK, she's the only light tank with double DPS on the field for Korea, not likely to need too much more yet.

01:03:01.920 --> 01:03:04.920
Have to back on out and reset, and the foot does go the way Japan as well.

01:03:05.920 --> 01:03:11.920
And they don't have to over chase, I mean sure, they might be able to get out, but there's gonna be a chase a little bit longer than the best of them, such as there.

01:03:11.920 --> 01:03:15.820
but then it's that final damage on the symbol just falling down there with KSG.

01:03:15.820 --> 01:03:19.920
Everything's gonna pop the beat here as well, and now Japan is a very strong sponsor on the point.

01:03:19.920 --> 01:03:23.020
Toronto direction of Korea lives, stands simple, so it's gonna be a 4 man beat.

01:03:23.020 --> 01:03:26.020
It allows Korea to push up forward, clean, and you can kill KSG,

01:03:26.020 --> 01:03:27.720
you'll see them get some ring neck in there as well.

01:03:27.720 --> 01:03:32.820
Low HP, crushes the neck of Max, which is a weird thing to see in the timeline there.

01:03:32.820 --> 01:03:35.820
That's something you would really be able to see a lot very often.

01:03:35.820 --> 01:03:38.020
And the point looks like it's just gonna be gone, no further contest.

01:03:38.020 --> 01:03:41.780
Chorong doesn't manage to get a touch with Jax. No neck in sight.

01:03:42.340 --> 01:03:46.420
Korea somehow ends up kind of fumbling that ultimate point despite that really nice counter

01:03:46.420 --> 01:03:52.340
soundbar for Chorong. I mean, QQ, you talked a bit about how maybe not always going to be an

01:03:52.340 --> 01:03:55.700
interesting role in terms of the position of the season. You've been a lot there on the Tracer.

01:03:55.700 --> 01:04:00.100
Chasing down a lot of those low players, bought up the damage from Miko, and KSG, of course,

01:04:00.100 --> 01:04:03.380
also kind of working as that sort of like that large Tracer that you just sometimes

01:04:03.380 --> 01:04:05.380
I'm just trying to isolate targets.

01:04:05.380 --> 01:04:09.380
Japan getting the first point here of the flashpoint.

01:04:09.380 --> 01:04:11.380
They're gonna be close to the rush.

01:04:11.380 --> 01:04:13.380
Actually they have to rush to the advantage as well.

01:04:13.380 --> 01:04:16.380
Maybe an option to find someone to engage with on for Korea.

01:04:16.380 --> 01:04:17.380
No support in advantage.

01:04:17.380 --> 01:04:19.380
Suzy comes in too early.

01:04:19.380 --> 01:04:20.380
Missed time there.

01:04:20.380 --> 01:04:21.380
Coming through was simple.

01:04:21.380 --> 01:04:23.380
It's gonna allow QQ to get a brilliant kill on the east.

01:04:23.380 --> 01:04:24.380
That's not much important.

01:04:24.380 --> 01:04:25.380
Remember down.

01:04:25.380 --> 01:04:26.380
Post-DPS gone as well.

01:04:26.380 --> 01:04:29.380
Korea 4 and really quickly in this opening fight.

01:04:29.380 --> 01:04:32.380
As it's QQ again, the player that stood out in the opening fight

01:04:32.380 --> 01:04:34.820
opening fight in the opening point, standing out again.

01:04:35.820 --> 01:04:39.220
Yeah, that little flub on the Suzu, like you said, just to come out a little bit early.

01:04:39.460 --> 01:04:43.460
On the ground wasn't even, I don't believe it was a snake, it was just on the ground there, and they run into it.

01:04:44.060 --> 01:04:47.860
The QP still making space here for Jvan, making some of these opening picks.

01:04:48.260 --> 01:04:51.220
National is going to be available here for an ego along with the rush for Finn.

01:04:52.580 --> 01:04:55.460
The old scary, bizarre, mechanic is created in the long-awaited point.

01:04:55.620 --> 01:04:57.220
If you're down, you're going to pass!

01:04:57.380 --> 01:05:01.020
Big problem, Epic, no sound barrier, in response, evil, so that's just going to be a lost fight.

01:05:01.020 --> 01:05:04.820
Japan gonna try and hold on and maybe get a counter-trade at any time, possible,

01:05:04.820 --> 01:05:08.520
given that they invested a continued rush, but it's gonna be just the one-to-one ultimate,

01:05:08.520 --> 01:05:10.520
and nothing found from Japan at all.

01:05:11.220 --> 01:05:14.720
I mean, that's probably one of the best possible fight situations there for Korea,

01:05:14.720 --> 01:05:19.220
where you pop just the early rush, walk in, even when you're a Kugler on those ults,

01:05:19.220 --> 01:05:21.520
and just immediately with the wall from his aim,

01:05:21.520 --> 01:05:24.020
deny Niko the chance to escape.

01:05:24.020 --> 01:05:25.520
Removing the damage very quickly.

01:05:25.520 --> 01:05:27.520
And now they have this initial wall here as well, for the beats,

01:05:27.520 --> 01:05:30.020
they have a lot of options, the LOS, that damage is gonna come through,

01:05:30.020 --> 01:05:32.020
I think they want to go through the aggressive P-Rai angle.

01:05:32.020 --> 01:05:35.020
See if they want to go for Tenbo B-Rai because that's epic set-virus, however,

01:05:35.020 --> 01:05:39.020
if they don't manage to get an initial kill to put them onto the leaderboard,

01:05:39.020 --> 01:05:41.020
sure, we'll have that response quickly.

01:05:41.020 --> 01:05:43.020
Japan needs something fast.

01:05:46.020 --> 01:05:48.020
Yeah, they do.

01:05:48.020 --> 01:05:49.020
They do, they do find them with a wall.

01:05:49.020 --> 01:05:51.020
Beautiful fight, I can't see it, she's off the map!

01:05:51.020 --> 01:05:53.020
Now, Renek, I can't see she's gone.

01:05:53.020 --> 01:05:56.020
Doesn't manage to catch any of the Green HP, so the rest of Japan...

01:05:56.020 --> 01:05:58.020
It's not going to likely get too much done here either.

01:05:58.020 --> 01:06:00.740
either. Oh man, they had the beat advantage.

01:06:00.740 --> 01:06:04.740
Shirling does eventually respond, but I do believe it was the He-Sang War that blocks

01:06:04.740 --> 01:06:08.500
up LLS onto KSG, which means the all-important Diva doesn't find the

01:06:08.500 --> 01:06:09.540
sound barrier HP.

01:06:09.540 --> 01:06:14.820
Yeah, and the main walls here, he's saying, consistently finding lots and lots of values.

01:06:14.820 --> 01:06:18.580
Japan look like they want to contest. They put this figure on for the venture.

01:06:18.580 --> 01:06:22.740
No, actually, they're saying, no, we're actually not going to bother to contest. We're going to wait.

01:06:22.740 --> 01:06:26.740
And this is a composition change you see happen fairly frequently in the teams that

01:06:26.740 --> 01:06:30.640
I feel like they're kind of dealing with headrunners, they should just met your high avilas, you get a venture,

01:06:30.640 --> 01:06:34.740
opportunities to try to collapse on those CPs a little bit more, isolate some of the players.

01:06:34.740 --> 01:06:39.040
You do, you also have various revivals, you have a lot of just ability to get out of the fight and get into the fight.

01:06:39.040 --> 01:06:42.740
Grandiners, like this third, oh, last one.

01:06:42.740 --> 01:06:48.040
Do you know that Niko is also off the bash, and he's saying so, come back with NA some time ago.

01:06:48.040 --> 01:06:54.040
Niko says, well, I'm also not just going to run the bash and dry anymore, and support it is quite difficult for order.

01:06:54.040 --> 01:06:59.820
Double Kitsune Rushes likely to be the openings here for our team's career on point first

01:06:59.820 --> 01:07:00.820
of Japan.

01:07:00.820 --> 01:07:04.980
Has to be the one to pull the trigger first, but we'll be thin, simple to follow through.

01:07:04.980 --> 01:07:07.700
He's saying maybe to close the door once the fight really gets going.

01:07:07.700 --> 01:07:12.860
As these Kitsune Rushes try to get Japan in so far, but they just can't quite get on

01:07:12.860 --> 01:07:13.860
the point itself.

01:07:13.860 --> 01:07:16.460
Here comes the place finally, not even away by KSG.

01:07:16.460 --> 01:07:18.900
No kills yet, no freezes so far.

01:07:18.900 --> 01:07:23.300
He's just trying to find his way around the map, hitting and followed underneath the map

01:07:23.300 --> 01:07:28.820
itself still no opening kills for this point do you know though that Korea has managed to actually

01:07:28.820 --> 01:07:33.780
capture points in Japan now even more in time than they were before. So one of the better

01:07:33.780 --> 01:07:37.540
cases that Arios there for Japan is not immediately finding one because you see that he's waiting for

01:07:37.540 --> 01:07:42.340
a T-Back maybe as soon as you went out no one goes down epic. He is up, he's available, a little

01:07:42.340 --> 01:07:46.340
bit more Charon here as well. Then I have to pop and keep people alive and here comes the engage

01:07:46.340 --> 01:07:50.740
and they find 81 degree and they're gonna find simple. Next, let's get back into Max Charon. Finally

01:07:50.740 --> 01:07:55.280
has to be available before man. It's gonna have to be enough. Japan has members alive.

01:07:55.280 --> 01:07:59.820
Does get a minus one now. Losing to Lucio. So, the performance available. Niko, banished

01:07:59.820 --> 01:08:04.820
to the alive. Niko, think, can she? Now, look at the keepers. Niko, Max versus Kashi. Baby

01:08:04.820 --> 01:08:08.980
Diva versus Baby Diva. Kashi gets back in Magnica, pops the OC, and that might just

01:08:08.980 --> 01:08:13.700
be enough. Big shot of the Charon. Should be shutting Furi out of the point. However,

01:08:13.700 --> 01:08:16.100
it's 90% in one fight territory for Korea.

01:08:16.100 --> 01:08:20.100
We're gonna go late, Stagger there. We're not that late.

01:08:20.100 --> 01:08:24.100
And Mikey said 90% here from Korea. They have tons of time to pick up on a Blizzard.

01:08:24.100 --> 01:08:29.100
If you look to this next fight here, we're pretty likely, they just want to pressure KSG really heavily.

01:08:29.100 --> 01:08:31.100
They want to remove the boom out too.

01:08:31.100 --> 01:08:34.100
Pop a Blizzard, you walk on in here.

01:08:34.100 --> 01:08:37.100
For Japan, you look at this thing, okay, maybe we can go early.

01:08:37.100 --> 01:08:40.100
The Mithril just finds a little midi Sunjin here off the TP.

01:08:40.100 --> 01:08:42.100
Mithril pretty strong to find at the TP.

01:08:42.100 --> 01:08:44.100
He's trying to high-stage KB to Symmetra.

01:08:44.100 --> 01:08:46.100
I'm trying to look for my bag while I'm shot.

01:08:46.100 --> 01:08:48.100
Techonics shot is so fun I don't really find it too much.

01:08:50.100 --> 01:08:52.100
Possibly a kill on the heal side.

01:08:52.100 --> 01:08:56.100
Lizard is in play and he's trying to get out of there.

01:08:56.100 --> 01:08:58.100
Kashi eventually just gives up on the chasers.

01:08:58.100 --> 01:09:00.100
He sent Fax away to the minibag.

01:09:00.100 --> 01:09:02.100
Simple now. Opportunity uses Katsune no Rushing reports.

01:09:02.100 --> 01:09:04.100
Allowing Finnish to burn early though.

01:09:04.100 --> 01:09:06.100
Simple filing copies of response.

01:09:06.100 --> 01:09:08.100
Cap goes back to their Korea which means more work requires

01:09:08.100 --> 01:09:10.100
means Japan and a lot more work required.

01:09:10.100 --> 01:09:12.100
Now they're just losing members.

01:09:12.100 --> 01:09:16.860
in terms of kills at all, they put everything into trying to catch Hissang, and a defensive

01:09:16.860 --> 01:09:17.860
blizzard keeps him alive.

01:09:17.860 --> 01:09:23.060
Yeah, it doesn't even find anyone but just gives him the space to get on out.

01:09:23.060 --> 01:09:26.940
And unfortunately that aggressive mid-air like he said before, is not blindly on the

01:09:26.940 --> 01:09:31.020
off angle, and there's going to be a very, very late just chase down there against Miko,

01:09:31.020 --> 01:09:32.740
so they're not going to have to go up.

01:09:32.740 --> 01:09:36.380
Though Overclock will likely be available for the opponent to fight, as created here

01:09:36.380 --> 01:09:37.380
already on the point.

01:09:37.380 --> 01:09:43.440
He's paying attention away, he is going to be Hissan, the simple bot in this time, getting

01:09:43.440 --> 01:09:47.400
a much later continue rush, but definitely a much higher value one given that was the

01:09:47.400 --> 01:09:52.160
ultimate, allow Karina to shut the door in his Japan, you're shutting doors, this is

01:09:52.160 --> 01:09:55.800
the final point, you're locking in just a moment, you're creating these one more and

01:09:55.800 --> 01:10:01.840
they got their one kill to allow them to early camp.

01:10:01.840 --> 01:10:06.320
the back line so there's so much pressure alongside Max that's really player pick.

01:10:06.320 --> 01:10:10.960
In Japan they're trying to stay alive, they're trying to regroup here but unfortunately there's

01:10:10.960 --> 01:10:15.680
no team like that, you can't even out. They're gonna be first capped, yeah, and their bank's

01:10:15.680 --> 01:10:20.160
gonna be fully charged. They are looking at a five-old situation, definitely.

01:10:20.160 --> 01:10:24.080
Now we're going to Japan, looking at those will be stuffed in the coffers as well when it comes to

01:10:24.080 --> 01:10:29.120
ultimates, so not a terrible situation to be in here, but definitely not ideal.

01:10:29.120 --> 01:10:33.120
Really can't afford to have a player like Epic getting pre-fighted here from Japan's peer-to-peer.

01:10:33.120 --> 01:10:37.120
Kiki's still in the mix somewhere, trying to stay alive, cares for you half HP as well.

01:10:37.120 --> 01:10:40.120
A lot of ultimates, as you sort of mentioned, on both teams, particularly in Korea.

01:10:40.120 --> 01:10:41.120
Do you notice what?

01:10:41.120 --> 01:10:46.120
Fin for the first time, it feels like Sintai Sovasa is actually behind, simply, in terms of ult charge.

01:10:46.120 --> 01:10:48.120
Kiko's getting his entire, I always block that by the wall.

01:10:48.120 --> 01:10:52.120
I don't want to target the shoot here, so the AC is going to get wasted somewhat.

01:10:52.120 --> 01:10:55.120
Fin, but Sintai Sovasa, just as he goes down, probably 5th here.

01:10:55.120 --> 01:11:07.120
I think Korea should be okay, logic silk, because they have the consumer rush, they have the player advantage, and low 18 minutes of Japan hasn't played for a while, so much longer.

01:11:09.120 --> 01:11:24.120
Yeah, Niko, so low, getting chased down there from Max, despite that he, like you said, I mean, just really coming down to the fact that Finn, kind of alone on the point, we see that split there from KGS and Niko just trying to go to the off angle, and Finn pops the rush on point of launch that immediately taken down, maybe overestimating how fast he can get out.

01:11:25.120 --> 01:11:30.720
last chance for Japan to keep the map alive, a series alive here, 90% of the county upwards here for Korea.

01:11:30.720 --> 01:11:34.720
Last chance to lose here, KSH has to pop the mech, dies instantly to Trong of the

01:11:34.720 --> 01:11:38.000
Phoenix to Korea, which spells it, and that may as well just be over now.

01:11:38.000 --> 01:11:42.320
Simple lays out the lead card for Korea, so they win here in Asia,

01:11:42.320 --> 01:11:47.680
and a 3-0 will do it for the entire series. Japan put up a bit of a fight, got a couple

01:11:47.680 --> 01:11:53.520
points in that second and third map. The Korea is gonna be undefeated here, and I think as expected

01:11:53.520 --> 01:12:00.340
By far the favorite and if Japan can't get a map. Oh boy. I wonder if anybody else will it's not looking likely

01:12:01.680 --> 01:12:05.560
Look, it's looking very grim looking very grim. It's it's about the showing we expect from Korea

01:12:06.200 --> 01:12:14.060
Realistically, there are definitely very strong signs of life from Japan here playing against what is like we've talked about one of the favorite teams here of the event in the qualifiers

01:12:14.900 --> 01:12:17.320
So you have to look at their performance of world, okay?

01:12:17.320 --> 01:12:23.280
Like they definitely are looking strong, but maybe not Korea strong currently, but still a little early into the event in

01:12:23.720 --> 01:12:25.720
Totality, there's a lot of time left to go

01:12:25.720 --> 01:12:27.240
But Korea

01:12:27.240 --> 01:12:29.040
Definitely proving the hype

01:12:29.040 --> 01:12:34.360
I think we had about what we expected for them going in because they just looked extremely multifaceted good

01:12:35.080 --> 01:12:39.480
They have you know the aggression the mechanics the depth everything you need from a team that's likely

01:12:40.200 --> 01:12:42.680
Position to win this event. Yeah win this event

01:12:42.680 --> 01:12:48.280
and perhaps be the biggest threat in the overall Overwatch World Cup as well once we get global

01:12:48.280 --> 01:12:52.920
and get every other team from the other conferences in as well, but Japan, you know what, I still

01:12:52.920 --> 01:12:57.360
think I saw enough out of Japan that I think they should be looking in a reasonable position

01:12:57.360 --> 01:13:01.840
versus Hong Kong and Pakistan which are definitely the two teams that are trying to get one over

01:13:01.840 --> 01:13:05.680
Japan. I think if either of those two teams can get one over Japan, they might be able

01:13:05.680 --> 01:13:10.800
to just seal away that second spot here in Group A, but I think no one's going to be

01:13:10.800 --> 01:13:14.080
touching Korea in this group they it would be surprising if they dropped a

01:13:14.080 --> 01:13:17.360
single map now the biggest chance from the drop the map would have been in

01:13:17.360 --> 01:13:21.240
this series they didn't drop a map a couple of points here which those showed

01:13:21.240 --> 01:13:24.000
that Japan certainly has some capability but larger when you look at how

01:13:24.000 --> 01:13:27.840
clean Korea is this is what you expect out of Korea I think Korea's title

01:13:27.840 --> 01:13:33.360
losing World Cups they've lost two in a row now but he wants to win one yes

01:13:33.360 --> 01:13:37.600
they're very much like that I think at this point stop the losing streak and

01:13:37.600 --> 01:13:46.600
And overall, this is just a team to watch out for it, like we said, and really now it's that race to see how does Japan second against the other players in the group, right, against Hong Kong, against Pakistan.

01:13:46.600 --> 01:13:49.600
Like, that's going to be really the question of the hour here.

01:13:49.600 --> 01:13:56.600
If you are a Japanese fan, I would say, and a fan of Team Japan, I would say you're likely pretty favorite in those matchups.

01:13:56.600 --> 01:14:01.600
Holistically, they should be finishing pretty solidly second here in the groups, but anything is possible.

01:14:01.600 --> 01:14:06.840
We really haven't seen those final forms yet seen those like how the current performance levels on stage are gonna look

01:14:07.360 --> 01:14:12.360
For those two teams for Hong Kong Pakistan as we go into the actual group stages for these groups

01:14:12.360 --> 01:14:15.200
So I mean, I just think that maybe there's a chance

01:14:16.320 --> 01:14:19.000
My good news for career is they now I think

01:14:20.000 --> 01:14:22.160
Definitely have gotten their hardest match out of the way

01:14:22.440 --> 01:14:26.680
So for the rest of this group stage or group a rather I should say for South Korea

01:14:26.680 --> 01:14:31.400
Test things out see how they see what Hong Kong and Pakistan could do against them

01:14:31.400 --> 01:14:35.720
But it's gonna be a three-way fight in my eyes as I talked about Japan Pakistan and Hong Kong

01:14:35.720 --> 01:14:37.720
I think group A is definitely South Korea favorite

01:14:37.720 --> 01:14:41.040
We looked at the fact that even if crazy couldn't did it when champions clash

01:14:41.140 --> 01:14:43.880
We would have probably have still said this is looking like a very strong team

01:14:43.880 --> 01:14:49.260
But the fact that they won on top of that and its entire five members your entire core crazy crew is here

01:14:49.560 --> 01:14:51.420
Plus the coaches as well

01:14:51.420 --> 01:14:54.860
This is a team to beat I'm not to show if anybody else in a can do it

01:14:54.860 --> 01:14:58.140
But Japan still has more work ahead of them

01:14:58.140 --> 01:14:59.940
We've got more games ahead of us as well

01:14:59.940 --> 01:15:06.100
We've got three more matches on a line of us to get through we'll be back with match number two right after this break

01:20:51.420 --> 01:21:03.420
We're going to watch World Cup Asia Conference for 2026.

01:21:03.420 --> 01:21:08.760
We've stopped out of ours, brought our friend Lake Day in for this very exciting next matchup,

01:21:08.760 --> 01:21:09.760
match number two here.

01:21:09.760 --> 01:21:12.720
Moving on to Group B, Harry, for the Australian Thailand.

01:21:12.720 --> 01:21:17.240
Yeah, this is probably the headline matchup of Group B that's going to be on your screens

01:21:17.240 --> 01:21:18.240
very shortly.

01:21:18.240 --> 01:21:24.560
Thailand. We've had pretty effective runs through World Cups before. These are teams with like some

01:21:24.560 --> 01:21:29.120
excellent national identities as well as good interactions with the breakthrough player system

01:21:29.120 --> 01:21:34.640
to bring in some additional firepower that's maybe not as represented here in our Asia conference.

01:21:35.520 --> 01:21:39.040
Yeah we've had you know Australia in particular who have made it to the main event a couple times

01:21:39.040 --> 01:21:44.400
in the past famously you know reverse-swipped by Canada in 2017. That was particularly heartbreaking

01:21:44.400 --> 01:21:50.720
because they looked like they were about to make a historic run in 2017 at BlizzCon by getting a

01:21:50.720 --> 01:21:54.960
huge upset when versus Canada which no one would have expected but unfortunately that one slipped

01:21:54.960 --> 01:22:01.280
away from them and fun fact as well they've also been able to in that same 2017 the Sydney qualifier

01:22:01.280 --> 01:22:06.240
when we had the Overwatch World Cup stop there they beat Japan three in two as well so we did see

01:22:06.240 --> 01:22:10.960
Japan in our previous game in Group A but Australia find themselves on the opposite group they won't

01:22:10.960 --> 01:22:15.960
I won't get a chance to play against Japan, but it's good to see some of the overlap there between some of our international teams.

01:22:15.960 --> 01:22:21.960
I mean, I think this is also the best time to ask Blizzard to like do another Australian LAN for Overwatch,

01:22:21.960 --> 01:22:25.960
like Australian LANs do go incredibly hard, no matter the esports,

01:22:25.960 --> 01:22:29.960
so I think some to consider another Australia, maybe another one in Sydney.

01:22:29.960 --> 01:22:32.960
That could be pretty strong, Thailand on the other side.

01:22:32.960 --> 01:22:35.960
I think that could also be a great position for a LAN,

01:22:35.960 --> 01:22:39.320
But Thailand's team, this is going to be the first time in like what nine years?

01:22:39.320 --> 01:22:44.080
But T2WT's not going to be playing as the tank for Thailand.

01:22:44.080 --> 01:22:47.720
Of course, they do have multiple members of Team Secret who are going to be playing together.

01:22:47.720 --> 01:22:51.200
In fact, they'll be playing against some of their Team Secret's colleagues

01:22:52.000 --> 01:22:56.760
between Australia and Thailand. These are all players that are incredibly familiar with each other.

01:22:56.760 --> 01:23:01.640
And of course, you and I from our long 10 year in Asian Overwatch,

01:23:01.640 --> 01:23:04.520
very familiar with Ace, High Vision and Yoshinori.

01:23:04.520 --> 01:23:11.520
We do actually have, you know, the last World Cup in 2023, Asia Pacific Conference, it was called back then.

01:23:11.520 --> 01:23:17.520
You had Australia and Thailand together in group B, so they find themselves both back in group B,

01:23:17.520 --> 01:23:23.520
where they were three years ago, with some slightly different roster. Some returning faces, of course,

01:23:23.520 --> 01:23:29.520
in terms of, you know, you mentioned the High Vision Aces here, Cuff is back, Punk is back after three years.

01:23:29.520 --> 01:23:32.880
years, that was probably one of the better games. It was Australia in the first group

01:23:32.880 --> 01:23:37.880
with Thailand coming second, 5-0 and 4-1 record respectively, but Thailand's only lost being

01:23:37.880 --> 01:23:42.480
to Australia in a 2-1. So that was of course a first to 2 format. But this time we'll

01:23:42.480 --> 01:23:46.520
go on and we've got a first to 3 format three years later, wondering how the results will

01:23:46.520 --> 01:23:47.880
change now between these two things.

01:23:47.880 --> 01:23:53.360
Yeah, we've got a little bit more depth to this series, some space to try and augment

01:23:53.360 --> 01:23:58.040
your strategies when things start to go wrong. Of course, as we look at our map, Paul, it's

01:23:58.040 --> 01:24:02.680
going to be the same between all of our teams by loser picking where we go next as the entire

01:24:02.680 --> 01:24:05.240
peninsula is going to be our first.

01:24:05.240 --> 01:24:12.080
We'll find out information on bands when available.

01:24:12.080 --> 01:24:17.400
To go through the rosters very quickly before we jump into the actual map, it's South Australia,

01:24:17.400 --> 01:24:24.880
ColourHex, Soggy, Cuffer, Punk, Aki, Burtlog and Hamster.

01:24:24.880 --> 01:24:30.560
I think that's we've got the call but Malga was the band coming through from

01:24:31.320 --> 01:24:35.560
Australia and the counterband coming through from Thailand is going to be Juno

01:24:35.560 --> 01:24:42.060
So a little bit of a some some speed taken off of the field with Juno be taken out force

01:24:42.060 --> 01:24:44.500
The overall reliable Lucio is always going to be available

01:24:44.500 --> 01:24:50.340
But also Malga is in a pretty strong position and I always love seeing a little bit of Malga matter

01:24:50.340 --> 01:24:55.500
It's it's a little bit easier to cast so I think it's getting a little more hectic with our malware on the table

01:24:55.500 --> 01:25:01.540
We'll get to the bands in a moment as well before that though. Let's talk about Thailand ace high vision Yoshinori 2k

01:25:01.980 --> 01:25:07.280
Tyrant loomi msg and Pali loomi coming in as a breakthrough player from Singapore

01:25:07.940 --> 01:25:11.260
Also, I think you mentioned this already the color heads from New Zealand so you from Singapore as well

01:25:11.260 --> 01:25:15.860
We have a couple of hours Singapore in mercenaries finding their ways onto the rosters and

01:25:15.860 --> 01:25:22.380
And a large contingent of team secret players to team secret players on Australia three team secret plays on Thailand

01:25:22.740 --> 01:25:27.980
Yeah, like the team secret split here definitely is going to be a there's gonna be a lot of familiarity between these players

01:25:28.100 --> 01:25:33.440
Especially when it comes to their map picks and the potential bands as well like you you target ban your own colleagues

01:25:33.440 --> 01:25:36.580
I mean sometimes when it comes out the national pride might be necessary

01:25:36.580 --> 01:25:40.960
Of course, Kala hex in years previous has mostly been representing New Zealand

01:25:40.960 --> 01:25:47.440
But now we're going to be moving across it across the oceanic border not to make sure that Australia has a little bit of extra firepower

01:25:47.720 --> 01:25:51.600
In the DPS slot and obviously Calhag is one of a few Australian

01:25:51.880 --> 01:25:57.160
Players who managed to make it to Overwatch League back in the day alongside punk is also on Australia

01:25:57.160 --> 01:26:02.920
And personally given that a vast has been like roped into team Pakistan as like as a

01:26:02.920 --> 01:26:09.040
Contently is on I'm pretty sure Australia can probably pull some strings and gets punk and get punk stared as their own content

01:26:09.040 --> 01:26:11.240
Correspondent because he's always good for some other things

01:26:11.880 --> 01:26:13.240
We have

01:26:13.240 --> 01:26:17.760
Players that have had a lot of history here as well the sense that so he's also played for the core of

01:26:18.160 --> 01:26:24.240
Team Thailand which is in the past being believe these sports or Daffy sports, so he's been in the mix there a couple times

01:26:25.400 --> 01:26:28.200
So certainly had a lot of history in the Pacific region

01:26:28.840 --> 01:26:31.320
Between these guys and even in contenders Australia

01:26:32.000 --> 01:26:36.480
Pre-Pacific as well, but Thailand usually I mean this has been the core of

01:26:36.480 --> 01:26:42.240
of when you think about what the top players in Thailand and who the number one players

01:26:43.120 --> 01:26:47.840
for Daphne Bleed representing Thailand had been over the course of the last three to maybe even four

01:26:47.840 --> 01:26:52.080
years it's been the majority of these players right it's been the high vision answers of the world

01:26:53.040 --> 01:26:58.320
Pali's been in the mix for the longest time as well I mean there's maybe a couple of players

01:26:58.320 --> 01:27:04.160
you would say are someone missing uh some new faces like Kyren on the tank side that we haven't

01:27:04.160 --> 01:27:08.000
I haven't really seen too much of, but the DPS line I think is going to be the strength of this team.

01:27:08.000 --> 01:27:13.680
Yoshinori 2K, High Vision Ace have been the three top DPS players for this high squad.

01:27:13.680 --> 01:27:20.200
And also when they play professionally as Daphne or Bleed, or now Team Secret, these have been the guys.

01:27:20.200 --> 01:27:23.760
And in the past as well, and Ace has been in the mix, he's also been able to flex on some other roles.

01:27:23.760 --> 01:27:29.520
We've seen him on support in the past as well, so a couple players here are capable of moving between different roles.

01:27:29.520 --> 01:27:34.980
Yeah, Yoshinori, I believe he's been playing professional Overwatch since they were like 14 years old

01:27:35.940 --> 01:27:42.700
Like there was a free. Yeah, it essentially tie sugar three there was a there was a long time

01:27:42.700 --> 01:27:47.900
We were like oh Yoshinori is gonna probably pop off and over the league once it reaches like a minimum age limit

01:27:47.900 --> 01:27:53.660
but I never quite got there, but what he he survived every which they did not and

01:27:53.660 --> 01:27:58.660
And eventually it was part of that Thai team, as you said, like that Daffy Sports Corps,

01:27:58.660 --> 01:28:04.660
who have been this hegemonic force in South-Eastern Overwatch and in Thai Overwatch in particular,

01:28:04.660 --> 01:28:06.660
of the course of the last couple of years.

01:28:06.660 --> 01:28:13.660
And that was a roster that kind of underwent minimal changes, only ever changing like one or two players at a time every single year,

01:28:13.660 --> 01:28:15.660
but keeping the majority of that core together.

01:28:15.660 --> 01:28:19.660
So there's a lot of synergy in particular between ace and high vision.

01:28:19.660 --> 01:28:24.340
High vision and Yoshinori, I would expect to see them play together unless we're looking

01:28:24.340 --> 01:28:27.940
like double hit scouts as far as I'm aware when it comes to their hero pulls, both of

01:28:27.940 --> 01:28:31.820
them are pretty good like Cassidy plays in particular, maybe there's a world where you

01:28:31.820 --> 01:28:35.580
bring out like a sojourn in conjunction with someone else, Ace tends to play a little bit

01:28:35.580 --> 01:28:40.100
faster I believe, usually picking up the tracer if memory serves correctly.

01:28:40.100 --> 01:28:44.340
Yeah, so I think the only thing really missing from the Tyros is they haven't had a lot of

01:28:44.340 --> 01:28:48.900
tanks in the past, it seems to you it's not been in the pro scene, we're going to head

01:28:48.900 --> 01:28:55.980
Straight into map 1 though the new Antarctic Peninsula slightly rebuilt here tougher versus Kyren

01:28:56.460 --> 01:28:59.820
Mind of Bands were Malga and a Judo so none of that in play

01:28:59.860 --> 01:29:05.500
We do have a dry bash coming through from high vision. No cat support a TP supporting either from symmetric

01:29:05.740 --> 01:29:09.020
Yeah, gonna be a pretty slow here for high vision

01:29:09.020 --> 01:29:13.820
They're very judicious about when they pop that ship from and bring out the maximum DPS

01:29:13.820 --> 01:29:18.780
But for now Australia they are just gonna be continually making sure that Kyren can't drop down to a point easily

01:29:18.900 --> 01:29:24.900
I do have the Mizuki on both of Akio here as well, no signal to support in terms of the classic walk into chain combo.

01:29:24.900 --> 01:29:30.900
The chain is going to have to come through on their own. High ground taken by Carter Hex and a little bit of pressure here.

01:29:30.900 --> 01:29:37.900
Coming through with Carter Hex, by the way, on their headscamp is something that I think typically in the past, Carter Hex has mostly played when he's been on DPS.

01:29:37.900 --> 01:29:41.900
What I'm going to project on, mostly known for his fire.

01:29:41.900 --> 01:29:44.900
See what Australia is able to do here with their first Katsune Rush.

01:29:44.900 --> 01:29:53.300
Alright, this could be a big position of play, Kyren's run used so many of their resources already, Yoshinori's been taken down on the point though, enhanced stability.

01:29:53.300 --> 01:29:57.700
Is there extra pit-and-sauce situation about laying down the kills as Australia would get first cap?

01:29:57.700 --> 01:30:03.300
First cap, first submitting of these ult, this is all at MSCG, lagging behind, covering thing down Kyren.

01:30:03.300 --> 01:30:10.500
Yoshinori now swapping over towards the Reaper, it's really trying to run at the rest of the players, they're just getting some further late deaths.

01:30:10.500 --> 01:30:16.060
Yeah, probably doesn't really have anywhere to go and as you were pointing out before like high vision no TP

01:30:16.060 --> 01:30:19.640
No cat to really help them get around hasn't really been a factor bus bar

01:30:21.820 --> 01:30:23.820
Optimus available though

01:30:23.860 --> 01:30:25.860
Something on that backline for Thailand

01:30:26.540 --> 01:30:28.540
This cap over towards Australia

01:30:29.460 --> 01:30:34.500
Unexpected the high vision attorney to do too much here typically only use defensively for a lot of his basins

01:30:34.500 --> 01:30:36.620
He's taking a ton of damage free fight

01:30:36.620 --> 01:30:42.240
God, such a great hitbox, and Kalaheis' cross is just continuously pulling them down from

01:30:42.240 --> 01:30:43.240
across the map.

01:30:43.240 --> 01:30:47.040
Sogi is not suffering from any damage drop on either on the mega-tuneer rush.

01:30:47.040 --> 01:30:52.280
It's going to be sent on over, and a big drop of the artillery shells down on top of the

01:30:52.280 --> 01:30:57.240
mace, if it survives enough, at least for Sogi, the feeling was solid, now hydrogen

01:30:57.240 --> 01:31:01.720
has to try and find themselves an open going over onto Sogi, looking up towards Carthage.

01:31:01.720 --> 01:31:04.920
He just crosses the arm because the gamer posed to him, not really interested in whatever

01:31:04.920 --> 01:31:30.920
We'll get the best scuff there for Australia at times, they've dropped in 4 off, but Songi didn't want to drop in the 5th.

01:31:30.920 --> 01:31:34.360
We'd rather didn't want to drop in what would have been the fourth because Copper had the annihilation there as well

01:31:34.360 --> 01:31:36.880
But as the fight goes on the words is Australia slowly

01:31:37.280 --> 01:31:42.680
Finally, my color hex can kill off the kill with Kylin down. That's just to come on through likely from the Shinnori

01:31:42.920 --> 01:31:46.640
I haven't gotten a single percentage point yet. He can't make it work

01:31:46.640 --> 01:31:49.600
You're shinnori taking down. You can actually make a touch happen here would appear

01:31:49.600 --> 01:31:54.280
But no one is going to be there and Australia simply have a couple of celebratory

01:31:54.840 --> 01:31:59.080
Ultimates in their pockets as Thailand descent reeling on sub map number one

01:31:59.080 --> 01:32:03.200
late-stop from high vision is like you know really starting on that dry basher

01:32:03.200 --> 01:32:06.880
with no support coming on through I'm gonna very quickly that I don't think

01:32:06.880 --> 01:32:10.240
it really works you need TP to move the basher around what you need to count to

01:32:10.240 --> 01:32:13.640
move the bash around you're not gonna do any of that probably just start the

01:32:13.640 --> 01:32:17.680
song which the vision eventually moved towards anyway try to be playing the

01:32:17.680 --> 01:32:22.040
same comp as they did on that last round your scenario ended on the repo will

01:32:22.040 --> 01:32:27.040
start on the Reaper this time I make me to touch more difficult for

01:32:27.040 --> 01:32:31.440
But for now, it feels like Cup is playing fairly conservative in terms of their positioning,

01:32:31.440 --> 01:32:35.560
just waiting for an opening to happen before they really make waves with the nemesis form.

01:32:35.560 --> 01:32:39.920
And of course, is happy to play that slow and pokey style of now being off the table.

01:32:41.920 --> 01:32:45.320
Repesario, the classic combo, coming through from Thailand this time, just slowly solving

01:32:45.320 --> 01:32:46.320
things around.

01:32:46.320 --> 01:32:50.520
Very different opening, front-flying, depending on what we saw on the last round.

01:32:50.520 --> 01:32:53.920
And I see Repesario, he's going to end up being the difference maker.

01:32:53.920 --> 01:32:59.920
Pyro is coming for information and it looks like Australia ran up a bunch of his new title and mates for now.

01:32:59.920 --> 01:33:04.920
Our tonight's energy has to be a little bit more conservative though. No bubbles to try and help them move forward.

01:33:04.920 --> 01:33:10.920
Until it's all about using your health bar to try and exchange for the space looking over towards the Kiroko.

01:33:10.920 --> 01:33:14.920
Not walled in by themselves, but slow as continuously giving it on over and couples there for the finish.

01:33:14.920 --> 01:33:18.920
Hellhakes now looking out towards the other angles, goodbye to Yosinoria.

01:33:18.920 --> 01:33:24.920
There's going to be a tradeout onto Hamster, the audacity of Vakiriko is sure to be punished as MS is taken down.

01:33:24.920 --> 01:33:28.920
My vision needs to do a little bit more here, but I think Thailand are just going to end up backing out.

01:33:28.920 --> 01:33:34.920
No more supports or the tank to play through. High energy for Karin Zayev at low HP towards the end there.

01:33:34.920 --> 01:33:36.920
Not getting enough done out of those bubbles.

01:33:36.920 --> 01:33:42.920
Need to be really allowing Yoshinori to get into the back line and get that damage done on the reef with the squall of the levels.

01:33:42.920 --> 01:33:45.920
Slightly ahead is going to be MSCG on the Coutuna rush.

01:33:45.920 --> 01:33:50.920
Tuna rushed her lightly, just the tall that Tanya is looking for to fire themselves back in for the round.

01:33:51.920 --> 01:33:56.920
I visioned a chance to fire. I'm just trying to make sure that Hamster can't over peek into this and build up to a wall.

01:33:56.920 --> 01:33:57.920
Oh, he's fighting.

01:33:57.920 --> 01:34:04.920
Oh, gosh, she's caught on the approach and oh, I visioned coming in to get out. Soggy is nasty right now.

01:34:04.920 --> 01:34:09.920
Yep, that's a double. Working on Australia's first ultimates coming on mine.

01:34:09.920 --> 01:34:14.920
Slow going, you would say, for both teams, that's what the amount of kills they've gone through.

01:34:14.920 --> 01:34:17.920
30% now, for Australia's second point.

01:34:18.920 --> 01:34:22.920
I'm still looking for their entry, but just slow down and intercept them at every angle.

01:34:23.920 --> 01:34:28.920
Sorry, just making sure that any entry here is just so heavily packed by the icicle.

01:34:28.920 --> 01:34:35.920
Watching the approach of high vision, that angle cannot be 3, Kyron only 6.9% of the way to war with the ram.

01:34:35.920 --> 01:34:43.320
Oh, farewell Yoshi once again on an island and it's not going to be a fun one out comes from the Zuki Ultimate

01:34:43.320 --> 01:34:46.820
and that makes it so much more difficult to move ahead here for Thailand with 74%

01:34:46.820 --> 01:34:49.920
lack of rush is caught up in a fox and you just try and break out

01:34:49.920 --> 01:34:51.820
still be the Katsune rush to make it happen

01:34:51.820 --> 01:34:54.420
Karin is looking for those hard score downs

01:34:54.420 --> 01:34:57.920
two players grabbed on him but the firepower's too much to bear

01:34:57.920 --> 01:35:03.920
Pally on the other side, found by Kappa who's let loose for suffering of Rematra

01:35:03.920 --> 01:35:09.540
Australia gonna try to do that that's with only Saudi remaining couple. It's gonna be that last chance saloon

01:35:09.820 --> 01:35:12.100
Can't chase out Yoshinori still 95%

01:35:12.700 --> 01:35:17.840
Nylation doing more than enough for Australia to hold on to the point itself and covers gonna end up finding another you'd imagine

01:35:18.080 --> 01:35:21.840
A little bit more damage onto the backlight of Pali and that'll be another support dog

01:35:21.840 --> 01:35:28.780
But just a lot of second shoes allowing msc sheets to help Pali out opportunity now for time to Yoshinori and get first death

01:35:29.280 --> 01:35:31.740
It's not been a great game so far for Yoshinori

01:35:31.740 --> 01:35:34.440
You're gonna have to try and fight and match on the other side, my vision.

01:35:34.440 --> 01:35:38.040
Gonna try and make Australia disappear, that's a great headshot there to get everybody low.

01:35:38.040 --> 01:35:39.480
But where's the Kirikou gone?

01:35:39.480 --> 01:35:43.120
Pally's frozen up, headshots are easy, cover the exit down with a ravenous vortex.

01:35:43.120 --> 01:35:46.780
Choose through Thailand's defense, high vision now.

01:35:46.780 --> 01:35:49.820
Needs to deliver, Hamston's gonna take them away on the other side.

01:35:49.820 --> 01:35:51.820
Surely the Yoshunori's get something done now.

01:35:51.820 --> 01:35:54.220
Gonna come back with the Death Lawson from the other side.

01:35:54.220 --> 01:35:56.780
MS chase down, cover stars to spin.

01:35:56.780 --> 01:36:00.060
This is gonna be Hamston fighting, taking down, but Yoshunori can't get more than one

01:36:00.060 --> 01:36:06.220
before Kalahex takes their head off. In Australia they will reign dominant here on Antarctic Peninsula.

01:36:06.220 --> 01:36:10.540
As a look of their real touch at all as the vortex will slow down any further re-approach.

01:36:11.740 --> 01:36:17.100
And a clean opening map from Australia. No points given away. Cleaned that one up 2-0

01:36:17.100 --> 01:36:21.580
on an opening in Antarctic Peninsula in Thailand. Couple different looks there. Started out with

01:36:21.580 --> 01:36:26.380
the Orissa on round one coming through with Azari and eventually a desperation doom to try and

01:36:26.380 --> 01:36:30.460
finish this up with Kyren. It's really the reaper from Yoshinori that was probably a little bit more

01:36:30.460 --> 01:36:35.820
the disappointing side as Kyren didn't really get too much done there. I believe they got one

01:36:35.820 --> 01:36:40.220
flip at some point. No actually on that second round they didn't get a single percentage point

01:36:40.220 --> 01:36:44.140
on the cap itself. Maybe on that first point I do believe they got a little bit more percentage.

01:36:44.140 --> 01:36:50.780
Second point nothing. Yeah an ideal stuff coming through of course Yoshinori like we've seen that

01:36:50.780 --> 01:36:55.580
Australia continuously like dotting their rise and crossing their teams. These off angles have

01:36:55.580 --> 01:37:00.380
being continuously mollanted and it feels like color hags is kind of on fire when it comes to the

01:37:00.380 --> 01:37:05.820
aim right now. Those rail gun headshots and making sure that Yoshinori cannot go forward or if he

01:37:05.820 --> 01:37:10.380
does end up hard committing is almost instantly punished and of course you have that close range

01:37:10.380 --> 01:37:14.860
bruiser power with the May that makes it so much more difficult for the Reaper to stay here and

01:37:14.860 --> 01:37:19.420
actually get any purchase. So I'm just checking back here as well. It's actually 100-0 on both

01:37:19.420 --> 01:37:24.220
points and actually means that Thailand unfortunately are not on the board with anything in terms of

01:37:24.220 --> 01:37:28.260
So what they've been trying so far double pre-fight kills that we saw onto players

01:37:28.580 --> 01:37:34.280
Someone which ended up being Yoshinori so he doing quite a decent amount of work on the mate talked about color hex as well

01:37:34.280 --> 01:37:35.160
I don't believe he really died

01:37:35.160 --> 01:37:40.900
I didn't see much of color hex in the gilfee'd on the death portion of it certainly have seen him a decent amount

01:37:41.140 --> 01:37:45.840
Trying to get kills this ice wall come through the soggy as well as we see the secondary angle there

01:37:45.840 --> 01:37:50.500
Tell he's gonna free beyond Yoshinori where Kyron couldn't find the bubble to save Yoshinori

01:37:50.580 --> 01:37:52.580
He was probably expecting the bubble

01:37:52.580 --> 01:38:01.580
And otherwise, Kuffo is staying alive and plus annihilations when numbers start to get low and keeping the point alive via those annihilations, I'm dying at all.

01:38:01.580 --> 01:38:09.580
Yeah, it really feels like you hit an ale on the head there. For Kuffo to name a game, definitely was staying alive when you're going up against that Reaper.

01:38:09.580 --> 01:38:17.580
Sometimes you feel like you're a little bit endangered as a tank, but High Vision and Yoshi weren't really getting the uptime to actually threaten Kuffo that much.

01:38:17.580 --> 01:38:21.660
that much so the cover was like okay i'm just going to make sure that this point is continuously

01:38:21.660 --> 01:38:25.980
contested even in most long over times we're pointing to the flip toe for a favor of thailand

01:38:25.980 --> 01:38:30.140
and uh kaffir just not having to worry about amalgam on the other side knew that when it came to

01:38:30.140 --> 01:38:34.300
like the tank list as tank doles was not going to be in truly perilous positions when you can

01:38:34.300 --> 01:38:38.540
always just do your little block stop rematch with us yeah i think uh when you just see more

01:38:38.540 --> 01:38:43.260
the zarya reaper duo in particular felt like the zarya and the reaper were not doing a lot

01:38:43.260 --> 01:38:46.860
for thailand there but for australia easy days i'd be curious to see how many times kaffir

01:38:46.860 --> 01:38:51.020
actually been down there alongside the rest of his teammates. I feel like much. It felt like it was

01:38:51.020 --> 01:38:56.940
almost no deaths for Kuffer looking back on it, particularly when you're 100-0. You don't give

01:38:56.940 --> 01:39:03.260
away the point at all and basically dominating your opponent there. Rough going for what should be

01:39:03.260 --> 01:39:07.500
our closest game for Group B. I mean, you would definitely say these are the two teams to watch

01:39:07.500 --> 01:39:12.940
out for in Group B, but it's really leading. So strong to start things out with. Thailand

01:39:12.940 --> 01:39:17.940
Thailand need to show a lot more to make sure that they are still in top 2 contention.

01:39:17.940 --> 01:39:22.940
Yeah, Thailand, we definitely need to see some real life from them here.

01:39:22.940 --> 01:39:25.940
As you said, this is probably the marquee matchup of Group B.

01:39:25.940 --> 01:39:31.940
We expect good things from both these teams, especially with Thailand having like so many players who've played together for so long.

01:39:31.940 --> 01:39:40.940
We expect that synergy to be there and maybe a little bit stronger than some teams that have had to wildly mix and match players to measure whether their region was effectively represented.

01:39:40.940 --> 01:39:44.660
Now, Thailand though, they aren't going to be able to play towards their strengths and

01:39:44.660 --> 01:39:46.540
move towards a map of their choosing.

01:39:46.540 --> 01:39:51.060
If I remember correctly for DAF, one of their better maps was New Queen Street back in the

01:39:51.060 --> 01:39:54.700
day, but I don't know if that's going to be where they would opt to go against Australia,

01:39:54.700 --> 01:39:56.260
which has some of their colleagues on it.

01:39:56.260 --> 01:39:59.740
New York City is the choice now for Thailand.

01:39:59.740 --> 01:40:04.780
Now that Malgris available, perhaps that will end up becoming through for Kyren.

01:40:04.780 --> 01:40:10.180
Otherwise, I can definitely see this as being a more of a macho favoured type of scenario.

01:40:10.180 --> 01:40:17.820
stuff will remain on Rematra, be through the entirely new junk city and I don't think it

01:40:17.820 --> 01:40:21.320
really needs to change much from what we saw on that last map in terms of playing through

01:40:21.320 --> 01:40:22.320
the same comps again.

01:40:22.320 --> 01:40:26.620
I'd agree, I'd agree, I think that like you don't really change until they make you change,

01:40:26.620 --> 01:40:32.940
you know, make Thailand commit resources to solving this issue before you preemptively

01:40:32.940 --> 01:40:38.060
have to invest your own mental resources in making something new work.

01:40:38.060 --> 01:40:41.420
We've got fans coming through our role and I wonder what they do say.

01:40:43.260 --> 01:40:45.420
Australia has got for Wuyiang, Thailand mate.

01:40:45.420 --> 01:40:49.020
So it would have been Thailand first as a losing team from the last map.

01:40:50.300 --> 01:40:53.180
May being gone is going to be targeting Soggy first and foremost.

01:40:53.180 --> 01:40:57.020
Going to be opening up some capability for their own tanks to start to play.

01:40:57.020 --> 01:40:59.660
I think definitely Soggy has some decent impact in there.

01:40:59.660 --> 01:41:02.100
Wuyiang being gone might be a bit of a throw away.

01:41:02.100 --> 01:41:04.860
I'm not entirely sure how much Wuyiang would have been played here anyway.

01:41:04.860 --> 01:41:10.860
I think if you are planning to play Symmetra, you are taking away one of the possible Symmetra light counters in Wuyang.

01:41:10.860 --> 01:41:15.860
Aside from that, you know, the band probably doesn't end up doing that much in this particular matchup.

01:41:15.860 --> 01:41:23.860
The Mayban is going to be a little bit more impactful from the Thailand PwP, forcing Soggy away onto, I would likely say, either Tracer or Reaper.

01:41:23.860 --> 01:41:28.860
Yeah, Tracer or Reaper. I think that Mayban is also particularly impactful for the matchup you want to see a little bit more of.

01:41:28.860 --> 01:41:34.620
of the Reaper and the Zaya. Zaya doesn't do amazingly against the Maywall with that lack of

01:41:34.620 --> 01:41:39.420
overall mobility before you get your jump perk. So Kyren, we might see a little bit more of that

01:41:39.420 --> 01:41:44.540
Zaya come out. Of course, we also see the Mauga was banned in the first map, but not this one. So

01:41:44.540 --> 01:41:49.340
now Mauga might be available to give a little bit more trouble over to Kafa when he's trying to

01:41:49.340 --> 01:41:51.980
sit on his Rematra and have a bit of a block fest.

01:41:51.980 --> 01:41:59.260
Let's see where the composition ends up falling here.

01:41:59.260 --> 01:42:02.700
I think for Kuffin, nothing really has to change.

01:42:02.700 --> 01:42:05.420
Soggy then has to initially look towards the change of the hero.

01:42:05.420 --> 01:42:09.640
Soggy might roll out of the cast to start things out with, if not just stay on the

01:42:09.640 --> 01:42:10.640
Soge for now.

01:42:10.640 --> 01:42:16.340
I don't think you've been hitting shots like Kullag Staz.

01:42:16.340 --> 01:42:18.140
Maybe you don't need to swap away from a Soggy.

01:42:18.140 --> 01:42:24.140
I mean, that's been the case for Overwatch eSports for five years now.

01:42:24.140 --> 01:42:31.140
So Jed is very, very strong still.

01:42:31.140 --> 01:42:37.140
Well, certainly out of the M-Ray nerves, otherwise we would be seeing permanent M-Ray from our DPS players on the Hitscane side of things.

01:42:37.140 --> 01:42:40.140
If not, the Bastion, kind of still available by the way.

01:42:40.140 --> 01:42:46.140
But, okay, Bastion, I think, you know, a little bit of what Avast was saying earlier.

01:42:46.140 --> 01:42:48.700
teams that are sort of less well-practiced than the

01:42:49.260 --> 01:42:53.380
clear-cut OWCS teams which were playing a lot of that cab bashing and not his experience

01:42:53.860 --> 01:42:57.980
Into the cab bashing so unlikely that they'll be bringing that one out because you

01:42:58.740 --> 01:43:02.820
As easy as the comp sounds like to play and you know, I think it is kind of easy

01:43:03.540 --> 01:43:09.500
Some level coordination definitely required and the Malaga now open on the tight side of things current instantly locking that one in

01:43:11.140 --> 01:43:15.740
Marked adventure to be real. I would love to see a cab bashing on this point as well a lot of inside

01:43:16.140 --> 01:43:22.380
Capture areas which means that might be a little bit harder to get value out of the airborne bastion

01:43:23.220 --> 01:43:27.460
Tyrant does seem to have enjoyed the newly opened Malga

01:43:27.460 --> 01:43:31.820
I know that's gonna be a little bit more easy to get the pressure over onto kappa and this could change the

01:43:32.060 --> 01:43:36.020
Mathematics of how these tanks clash and how Australia have to handle their engagements

01:43:36.460 --> 01:43:42.700
Absolutely now in June are so lose it to be found here so again out to trace that I should have given the reaper another go

01:43:42.700 --> 01:44:01.900
Soggy starts the nibble at the margin, just continuously taxing those attention resources

01:44:01.900 --> 01:44:04.220
and pressing the capture on the point as well.

01:44:04.220 --> 01:44:07.580
Person is, who am I going to send to give this one contestant, do they want to try and

01:44:07.580 --> 01:44:09.060
take a full team fight down here?

01:44:09.060 --> 01:44:15.060
I might just give it over to Soggy for free for now and that's a great pick up for Australia considering it's been bloodless thus far.

01:44:15.060 --> 01:44:17.060
That's a big engage there from the Malga.

01:44:17.060 --> 01:44:21.060
Full commit, pops the cooldowns, Kallite's gonna be saving some damage off the back of that one.

01:44:21.060 --> 01:44:25.060
In Australia, they're having a bend but not breaking the narrative troll of the place.

01:44:25.060 --> 01:44:27.060
Uchubra is gonna have to start blocking.

01:44:27.060 --> 01:44:33.060
S-Rama giving it over. Stomp is good and we can see exactly why the Malga was banned by Australia.

01:44:33.060 --> 01:44:34.060
Heading into map number one.

01:44:34.060 --> 01:44:38.060
Slow going, but they all get to win this fight with Cuffer down.

01:44:38.060 --> 01:44:43.900
Really, Thailand ideally shouldn't have given away the cap, but this is what happens if you don't have your own tracer to contest the point itself.

01:44:43.900 --> 01:44:46.780
It would have to be Oshinori or Kairan going on to the point giving away

01:44:47.420 --> 01:44:49.420
map control over to Australia.

01:44:49.820 --> 01:44:52.860
But while Soggy was capping, Thailand could have as well forced the 5v4.

01:44:53.260 --> 01:44:57.260
Eventually, the 5v5 went in there putting a lot of damage on a couple of times securing it.

01:44:57.260 --> 01:45:02.140
MSCG now slightly ahead of Aki in the race for the first ultimate and first continuing rush.

01:45:02.300 --> 01:45:06.460
And they slowly catch up to the 41% that Australian has, but high vision, instant cap down.

01:45:06.460 --> 01:45:14.460
Oh, I'm off to Australia, ColourHack's high vision found out the hard way for the danger is a real big commitment coming through from Australia, try and take...

01:45:14.460 --> 01:45:21.460
Trying to take Australia off balance, he's trying to land off the back of that big engage, and even bigger now, everyone's moving away though!

01:45:21.460 --> 01:45:30.460
From the Katoone Rush, maybe it was ill-conceived or at least ill-listened to in the comms still, and there's Gino trying to close with money after that, goes after their Malga!

01:45:30.460 --> 01:45:33.740
A quick disengage away from the Malga.

01:45:33.740 --> 01:45:36.860
These Colaxes are not of any support from the Kiriko.

01:45:36.860 --> 01:45:39.100
Must give you a re-take now from Thailand.

01:45:39.100 --> 01:45:41.860
Thailand, all the support ultimates play through.

01:45:41.860 --> 01:45:43.260
Hamster lacking in that regard.

01:45:43.260 --> 01:45:46.780
No orbital raid for Australia to be able to contest.

01:45:46.780 --> 01:45:48.060
The ultimate trades.

01:45:48.060 --> 01:45:49.540
Thailand will be able to find their mark early.

01:45:49.540 --> 01:45:52.460
And still keeping this one well-ultimed contention.

01:45:52.460 --> 01:45:55.060
But anyone's game, at least for the opening point,

01:45:55.060 --> 01:45:56.700
there should be a big fight now for Australia.

01:45:56.700 --> 01:45:59.340
They've been waiting it back and on some of these massive ultimates.

01:45:59.340 --> 01:46:01.340
Yoshinori probably has to be the hero here.

01:46:01.340 --> 01:46:03.340
Finding something behind the cliff.

01:46:03.340 --> 01:46:06.340
This deathblossom is just playing for crying the proper page.

01:46:06.340 --> 01:46:07.840
Shouldn't you auto-marry?

01:46:07.840 --> 01:46:09.840
Deathbloss only gets it.

01:46:09.840 --> 01:46:12.340
Boing the cage. Can you try and stop down Yoshinori?

01:46:12.340 --> 01:46:14.340
Get two Haki and Kala Hicks.

01:46:14.340 --> 01:46:18.340
Yoshinori's revenge is going to be well documented and brutal cover.

01:46:18.340 --> 01:46:20.340
Might be throwing out a little bit too much here.

01:46:20.340 --> 01:46:24.840
Starts to let everyone know about Remarchra's pain, but there's no time for listening out here.

01:46:24.840 --> 01:46:27.840
I didn't read all that, but I'm happy for you though, bro.

01:46:27.840 --> 01:46:32.120
Saki was the last ditch epic on his own reap and front save the day cup and out

01:46:32.320 --> 01:46:36.240
Like so all to their signal not a normal cup of hero to be honest

01:46:36.240 --> 01:46:41.500
We could do a little bit of infected cosplay or rather. I should say the Kellen cause we maintain playing a little bit of a stigma

01:46:42.720 --> 01:46:46.280
And we'll see how that goes in this map consider. I think

01:46:47.160 --> 01:46:49.160
applicable that usually you would just

01:46:49.560 --> 01:46:53.840
Play through the rematcher would be more than typical. We'll play a like a cup of it

01:46:55.080 --> 01:46:57.080
I wish up next for all to what it's with

01:46:57.840 --> 01:47:03.840
It's a little bit slower, and he's gonna let Kyren take a lot of initiative here off the back of the overrun.

01:47:03.840 --> 01:47:08.840
For so long, Ultimate has been the hallmark of danger for so many years now.

01:47:08.840 --> 01:47:10.840
Good side step away from the Rock.

01:47:10.840 --> 01:47:12.840
You can't really get through the shield that's been presented by the Sigma though.

01:47:12.840 --> 01:47:17.840
Just gonna try and skip it and indeed find Soggy as Kappa's left alone on high ground

01:47:17.840 --> 01:47:19.840
trying to play the stalwart defense.

01:47:19.840 --> 01:47:22.840
Yes, for a good teleport beacon for the Kerakos to try and disengage away too,

01:47:22.840 --> 01:47:24.840
But do you want to try and cap it?

01:47:24.840 --> 01:47:28.840
Fallen can't afford to give away an objective for free again.

01:47:28.840 --> 01:47:30.840
And indeed they will chase Kuffer away from this angle.

01:47:30.840 --> 01:47:32.840
Should they be able to get a stag here on to the system result?

01:47:32.840 --> 01:47:33.840
No.

01:47:33.840 --> 01:47:35.840
The lack of amenability.

01:47:35.840 --> 01:47:39.840
Kuffer is a fine man with just not enough water to put out all of the fires on the map.

01:47:39.840 --> 01:47:45.840
You have multiple players falling around him individually being taken down by Tyler.

01:47:45.840 --> 01:47:47.840
And Kuffer is one of the last to fall there.

01:47:47.840 --> 01:47:51.440
This Australia on the back foot for the first time I want to say in this series

01:47:51.440 --> 01:47:56.720
It's also to map so far to in Thailand doing a lot of catch-up now Thailand sitting the time sitting the case

01:47:56.720 --> 01:48:01.100
Australia having to be the team finding their own pace against Thailand on this huge young city

01:48:02.000 --> 01:48:08.080
All right, soggy can make them initiative here with a death loss and they want to try and force some resources out of the

01:48:08.080 --> 01:48:11.160
Backline before engaging it though. It's gonna be all about that objective play though

01:48:11.160 --> 01:48:15.960
Australia have forced themselves over towards that but I didn't mean to collect was abandoned right on top of a

01:48:15.960 --> 01:48:19.100
Kiriko should have just get a forced out more overrun council.

01:48:19.100 --> 01:48:22.560
Didn't want to get a CC immunity in time to avoid the incoming accretion.

01:48:22.560 --> 01:48:25.520
An extra health steal coming on through for Thailand.

01:48:25.520 --> 01:48:30.880
It's an absolute brutal massacre of the Australians who dare to profane their lands.

01:48:31.280 --> 01:48:33.140
Far more active now you see out of Thailand.

01:48:33.140 --> 01:48:37.120
On that initial point you'll remember that while Soggy was off capping the point itself,

01:48:37.120 --> 01:48:38.180
Thailand just kind of...

01:48:38.720 --> 01:48:44.460
...pans and pockets a little bit, but this time around, while Australia once again goes for a Scylla Strait straight to the point,

01:48:44.460 --> 01:48:49.880
Go for the flip. So he finds a flip and Thailand says we're not going to be just sitting around doing nothing.

01:48:49.880 --> 01:48:53.800
They actively are hunting down members of Australia to wall their splits.

01:48:53.800 --> 01:48:55.800
And now they have the ult, they have to finish off this point.

01:48:56.580 --> 01:48:57.460
Over time.

01:48:57.460 --> 01:48:59.940
They're there for Thailand. Now the Magus starts to move on in.

01:48:59.940 --> 01:49:02.840
Forces out the invincibility from the Reaper.

01:49:02.840 --> 01:49:05.280
They move to spin the S for Yosunori!

01:49:05.280 --> 01:49:09.540
All the revenge is so sweet for the little Ractor.

01:49:09.540 --> 01:49:13.620
And indeed a good spin for Thailand brings them 2-0.

01:49:13.620 --> 01:49:22.220
on NJC. Not going to get captivated by Soggy in the distance trying to distract him away from the prize inside of the Kaikai Sanctuary.

01:49:22.220 --> 01:49:29.820
And of course, that will be Thailand. Beautiful combination of ultimates, three being dropped in there. It's a heavy expenditure, but it's what you need.

01:49:29.820 --> 01:49:34.820
You have to get yourself two zero in the lead now. It's really good to get a point on the board for NJC, but at least

01:49:34.820 --> 01:49:38.820
if a lot of ultras play through, this fight should be in their favor.

01:49:38.820 --> 01:49:43.960
Alright, Australia once again prioritizing the objective, since there's a hallmark of any Jax City play so far.

01:49:43.960 --> 01:49:47.520
Also, we're at the Suzu, and that's a big rate of fire increase here.

01:49:47.520 --> 01:49:52.720
That's gonna up the healing coming through from the Kiriko, and Colour Hex, so I just need right of fire.

01:49:52.720 --> 01:49:59.020
He has accuracy, and I thought that he needs well-charged up when it comes to the railguns looking towards the Malga.

01:49:59.020 --> 01:50:00.220
It's trying to get the value.

01:50:00.220 --> 01:50:02.980
On the other side though, the railgun is charging and it's charging quickly.

01:50:02.980 --> 01:50:10.620
Copper just enters from stage right and slowly lists across your screen to eat up all the damage. Great fight from Australia.

01:50:11.220 --> 01:50:18.980
Two to fight, two to one rather I should say in terms of the Ultimate's exchange, their high version dropping into the extra O.C. the Force and what a ray from Australia.

01:50:18.980 --> 01:50:22.700
It's the O.C. of Call of Hector that does the majority of the work as Kyler now. Band is a malware.

01:50:22.700 --> 01:50:25.900
We'll be towards Azir, with a bit more support for Yoshinori now, ever.

01:50:26.400 --> 01:50:31.200
You have to look back over towards the entire peninsula, not the best in terms of what we saw out of Kyra on Azir.

01:50:31.200 --> 01:50:34.500
They're like, they've got a lot more initiative out of this Malge.

01:50:34.800 --> 01:50:38.000
We'll have a lot of work ahead of them now from that Azir worker we did before.

01:50:39.400 --> 01:50:39.900
Alright.

01:50:40.500 --> 01:50:42.300
Cannot least pull up a lot of charges doing that.

01:50:42.300 --> 01:50:46.900
Hope they are going to be forcing just a little bit of a distraction, a replay coming through from the Mizuki.

01:50:46.900 --> 01:50:51.420
Soggy needs to decide where to go needs to move into a mix of Thailand starts spinning

01:50:51.420 --> 01:50:54.300
Up comes the gravidic flux here from Kaffir

01:50:54.300 --> 01:50:58.600
Raps walk by air seems like it's gonna maybe be Yoshinori who was caught up there with no slam

01:50:58.600 --> 01:51:04.020
Comes through from Kaffir in the aftermath and Thailand decided that without Yoshinori this fight's not worth doing

01:51:04.340 --> 01:51:06.800
In either way no bubble from Thailand to save Yoshinori

01:51:06.800 --> 01:51:09.140
There's something look a lot more like a type of peninsula now

01:51:09.700 --> 01:51:13.920
Especially with Australia look at the hundred zero this point Yoshi comes back on to a tracer

01:51:13.920 --> 01:51:18.520
But, like before that time, the double support of Thailand needs to go low HP on Kyren though.

01:51:18.520 --> 01:51:21.820
Oh, what a stun! That means no healing coming through for Kyren.

01:51:21.820 --> 01:51:26.620
Do you want to try and use your Mystic Sanctuary for a last chance to loom, die, trigger, take out MS?

01:51:26.620 --> 01:51:31.820
And so, Palli all they can do is stare from afar as their team fall one by one.

01:51:31.820 --> 01:51:33.820
The point goes the way of Australia.

01:51:33.820 --> 01:51:37.320
Just a different team. Thailand, when they aren't playing this map, they're going back to the Xayah.

01:51:37.320 --> 01:51:40.320
You see a lack of initiative, unable to even walk in.

01:51:40.320 --> 01:51:53.320
Callie eats a rock as mentioned from Cufford, stopping him from dropping his ultimate to protect Kyren, who is probably expecting that Sanchery to allow Tylan to buy them onto the point and now no Reaper either, which was Kyren at least.

01:51:53.320 --> 01:52:02.320
It would be a little bit more selfish with the bubble usage, but the combo is strange, you're not working out for him, you would expect a lot more out of his RRE for combo to really find advantage in this matchup.

01:52:02.320 --> 01:52:07.320
Just look at the case, Callie taking a bit of damage early on, but you need to see Tylan quickly support Alphys in his ultimate fight.

01:52:07.320 --> 01:52:14.320
Alright, opening up straight away, overlaying them lands, lands, lands. It might well be worth it. Kairan's already taken down one.

01:52:14.320 --> 01:52:21.320
And the damage core of Australia has been torn asunder. The armour has been perforated and the point has been captured.

01:52:21.320 --> 01:52:27.320
Two to one in terms of all trades here. Katsunea rushes, traded with the Pali, dropping in the extra Kikai Sanctuary in.

01:52:27.320 --> 01:52:34.320
I'll grab it on search for Kairan next and hopefully lock down Australia who otherwise have a very strong flight ahead.

01:52:34.320 --> 01:52:38.880
ahead. Orbital Ray not used because it wasn't available for Hamster. That will be as Yoshi

01:52:38.880 --> 01:52:42.880
goes on the hunt in the backline. Piding his footsteps. Pulse is going to be important

01:52:42.880 --> 01:52:46.120
here. Nothing to stop it. Let's back here. Hamster Suzy. Give him back.

01:52:46.120 --> 01:52:53.120
Here we go. Over grabs. Going to be huge. Everyone's just stuck to the pulse bomb. It's

01:52:53.120 --> 01:52:57.520
going the other way around. That time no stick was given over but they weren't able to flee

01:52:57.520 --> 01:53:01.120
away. Cover him with high energy. She's going to be able to chase down the stragglers. And

01:53:01.120 --> 01:53:06.920
A couple might be a statuable situation here considering that Thailand a 20% at 40% away from winning the entire map.

01:53:07.920 --> 01:53:12.120
For the last fight, Tereshaven Cupra gets back in. Australia put in three ults there.

01:53:13.120 --> 01:53:18.120
It's the big bang combo of the Grave and the Pulse Bomb that was enough and by the way, Baylor's used it slightly earlier.

01:53:18.120 --> 01:53:23.620
The man in Saga even uses Wraith form so all of the vulnerability tools out of the hands of Australia,

01:53:23.620 --> 01:53:27.120
and what a high vision. What's the put the game in towards his hands and lock the snap up?

01:53:27.120 --> 01:53:33.440
Oh, great early play right here, Australia could not peel for Kala Hexen, can you get Aki as the question?

01:53:33.440 --> 01:53:39.700
She's gonna be in a wild dash for the health pack, Soggy Trash has got the point ever, at least we don't have to worry about the overtime.

01:53:39.700 --> 01:53:46.760
Come to Soggy, he opens his arms, waiting and ready to spin, already managed to get one, and she's just catching out on the back line here.

01:53:46.760 --> 01:53:52.980
Soggy, just worry about those side bubbles, try to keep this point contested, yes, a little dodge around here from a shallow step there.

01:53:52.980 --> 01:53:54.980
And Yoshinori, we're gonna play a patient.

01:53:54.980 --> 01:53:59.700
Tyran low HP though you have to save your tank it's not going to happen

01:53:59.700 --> 01:54:03.220
opportunity foul from Australia they already have to count which means Tyran okay time

01:54:03.220 --> 01:54:07.540
adjusts reset build a bit of ultimate and MSCG's ultimate and then we continue to rush

01:54:09.860 --> 01:54:12.980
It's going to be so difficult to try and find value here Yoshinori once again

01:54:12.980 --> 01:54:16.660
it's going to be all about that pulse moment they want some play Tyran can look for that big bang combat

01:54:19.380 --> 01:54:20.740
You have to out play Aki here

01:54:20.740 --> 01:54:26.020
So this is about to be a last fight territory, so I'll be thinking about the ultimate deal

01:54:26.020 --> 01:54:27.860
to death blossom that will think better of it.

01:54:27.860 --> 01:54:32.100
I'll truly just throw that 1A Yoshi looking for the possibility of a pause but might want

01:54:32.100 --> 01:54:35.300
to be patient for every slab between the MSG's first upload.

01:54:35.300 --> 01:54:39.860
Hedra TP, Hedra Suzu is go timed out for Yoshinori, he needs the clutch up here and now with the

01:54:39.860 --> 01:54:41.740
pulse of the MSG's already down.

01:54:41.740 --> 01:54:45.780
Haki on the other side, he's out as well, only Hamster's going to be the healing remaining,

01:54:45.780 --> 01:54:49.300
out comes for Sanctuary, but it would appear if Atile doesn't have anyone present to try

01:54:49.300 --> 01:54:53.440
I make use of it Yoshinori's gonna be the only one who remains and the staff of

01:54:53.440 --> 01:54:58.120
Rematra throws up so many nanoparticles but it's overwhelming two to two.

01:54:58.120 --> 01:55:01.420
Just late in the day Pali should have held onto that ultimate or if you've

01:55:01.420 --> 01:55:05.540
got a drop it use it to save Tyron. None of that applied as MSCG fursons

01:55:05.540 --> 01:55:09.700
responded by Aki and Yoshinori still hunting for the opportunity to pulse

01:55:09.700 --> 01:55:13.660
doesn't find it. Tyron doesn't get the graven timers or dies just as the

01:55:13.660 --> 01:55:17.620
hundred takes over. It's the struggle for Tyron to keep the tank alive that's

01:55:17.620 --> 01:55:21.140
can toss him and be frightened. That could have been the end of the map if a Tylan was

01:55:21.140 --> 01:55:22.740
a couple of ways from them now.

01:55:22.740 --> 01:55:29.740
Oh, that should get one inside. Waiting for the bigger bang did not use the Kitsune.

01:55:29.740 --> 01:55:34.340
And now Kappa turns it around. Nice, just chasing everyone down here with the annihilation.

01:55:34.340 --> 01:55:38.700
A quick change trying to slow down the approach of Tylan. Yes, Kappa's got yet another use

01:55:38.700 --> 01:55:44.700
of the nemesis form. Cleans through tank and healer alike for support, uphealing unsupported.

01:55:44.700 --> 01:55:49.700
Ah, Yoshinori is going to try and clutch it. Already gets one. I'm not sure if there's much more than this.

01:55:49.700 --> 01:55:54.700
Could it be two? Inside of a ravenous vortex, it's so much slower. The remainder of Team Thailand are coming back.

01:55:54.700 --> 01:55:58.700
Entirely still in control of the point, by the way. Must be grabbed by Yoshinori in the mix of that fight.

01:55:58.700 --> 01:56:05.700
He opted to cap the point instead of helping the rest of his team, and that might just buy his team a little bit more time, although they do lose the opening.

01:56:05.700 --> 01:56:07.700
Allow Kairan to now come back.

01:56:07.700 --> 01:56:11.500
I'm thinking of an Algar I might add and people would expect that they need this mountain

01:56:11.500 --> 01:56:15.200
but they don't need this hybrid to get this early. That's what a straight is going to have in mind.

01:56:15.200 --> 01:56:20.300
No way, ColourHex fuels the aura and the aura is strong.

01:56:20.300 --> 01:56:23.300
They're disengaged towards the back. They've pushed through the clips.

01:56:23.300 --> 01:56:26.100
The cut is more than happy to meet them there for a quick cuddle.

01:56:26.100 --> 01:56:30.300
And Marver is going to be a last second attempt from Yoshinori. They're letting control.

01:56:31.300 --> 01:56:36.300
Thailand on the back foot again. Fresh swap from Kyren. Down pretty damn quick as well, ColourHex.

01:56:36.300 --> 01:56:42.800
Don't be shy about ripping into the OC, and well, don't be shy about finding these rails, either, in the sense that you'll be finding a lot more uptime on the rails.

01:56:42.800 --> 01:56:47.300
Spamming shots into the Malaga, then you would, if you had a high vision, put a shot into the cover, but in any case,

01:56:47.300 --> 01:56:50.300
his high vision's turned to shine now, he wanted to OC last fight.

01:56:51.300 --> 01:56:52.800
This is his last fight for Australia.

01:56:52.800 --> 01:56:56.300
Telling X shots again, he finds the other map high vision.

01:56:56.300 --> 01:56:57.300
Please respond.

01:56:57.300 --> 01:56:58.300
Discuss the hero.

01:56:58.300 --> 01:56:59.300
Accus already down though.

01:56:59.300 --> 01:57:02.300
High vision getting notifications from victory, tries to move into a mix of their own team.

01:57:02.300 --> 01:57:02.800
Nice!

01:57:02.800 --> 01:57:09.400
Hey, not a soggy! And that might be exactly what real Wakens for joy in Thailand are pretending to ash in their hands.

01:57:09.400 --> 01:57:15.700
ColourHacks returns once again. High vision says not this time, buddy. No more clutches, no more resurrections.

01:57:15.700 --> 01:57:21.800
Hamster up in the sky. Kappa has the annihilation of only they wanted, but for soon he's going to stop that one early.

01:57:21.800 --> 01:57:23.800
And Thailand now have to hold on.

01:57:23.800 --> 01:57:29.800
There was a little 50-50 there for a while. ColourHacks getting the first kill is not what you want from Thailand's POV.

01:57:29.800 --> 01:57:34.800
But the fact that Australia has double supportals coming in, it's only double support on double supportals.

01:57:34.800 --> 01:57:39.800
I do have to say the orbital rate, largely better value than the Kukai Sanctuary Thailand.

01:57:39.800 --> 01:57:45.800
But I'd like to see them maybe get a little bit aggressive earlier on here. Don't want Australia to stand for a good orbital rate.

01:57:45.800 --> 01:57:52.200
Bottle missile sent on out, mission has already suffered a certain wound up alive, out comes to pie, sanctuary.

01:57:52.200 --> 01:57:54.900
They're going to serve us around now from Yoshinori, looking towards everybody.

01:57:54.900 --> 01:57:59.600
Double support out is coming from Australia, they're so brutal to try and beat down here.

01:57:59.600 --> 01:58:02.400
And the brutal beatdowns are being given over by Kappa.

01:58:02.400 --> 01:58:06.500
One punch after another into the bloody corpse of Thailand, Australia.

01:58:06.500 --> 01:58:08.900
Dominates when it comes to their point control.

01:58:08.900 --> 01:58:13.500
A last second touch, unlikely two at the fourth coming into Australia.

01:58:13.500 --> 01:58:19.900
You're the map back from Thailand just looking like the possibility of Thailand getting this map in especially when it was at

01:58:20.020 --> 01:58:23.340
2-1 scoreline on the actual New York City map itself

01:58:23.340 --> 01:58:29.020
Which unfortunately slipping through their fingers is going to be that fourth point eventually when we get to the final point of

01:58:29.020 --> 01:58:30.140
New York City

01:58:30.140 --> 01:58:36.980
Australia finally marked with the orbital ray fight getting on the point itself Tyler not forcing it early enough in terms of getting the engagement

01:58:37.980 --> 01:58:40.540
Just don't think the Kikai century does enough into the orbital ray

01:58:40.540 --> 01:58:46.260
The orbital ray is going to find a lot more value over time, but more important than that, like there's the fact that Colisex time and time again,

01:58:46.260 --> 01:58:54.160
opening, pre-fight pick, constant 5v4s, and you need big heroism out of Thailand to be able to overcome those 4v5s,

01:58:54.160 --> 01:58:57.300
and you're just not going to see it often enough for them to be able to do so.

01:58:57.300 --> 01:59:01.700
So, Australia, match point now, dangerous for Thailand.

01:59:01.700 --> 01:59:09.800
Yeah, it feels like very right with the analytical point there about the ray and the Kitsune-Reshima being able to get so much more value compared to the Kaikai Sanctuary,

01:59:09.800 --> 01:59:16.160
Also, both of these are forward-moving AOEs and, like you were mentioning, the initiative

01:59:16.160 --> 01:59:19.840
from Thailand was a little bit late when you get both of those forward-moving support.

01:59:19.840 --> 01:59:23.800
All AOEs going on to a point where we had Thailand in control, I would have liked to

01:59:23.800 --> 01:59:27.720
have seen those forced out a little bit earlier, so that you couldn't have that objective

01:59:27.720 --> 01:59:32.440
battle with all of your support just being front-loaded from those ultimates.

01:59:32.440 --> 01:59:37.360
I'll say the fact that, you know, I think Australia definitely may have cooked a little

01:59:37.360 --> 01:59:43.200
bit too hard with the Kuffer Sigma for the majority of the middle points of that map when he goes back

01:59:43.200 --> 01:59:48.000
on towards the Rematch you start to see a little bit more of the history that we saw on that opening

01:59:48.000 --> 01:59:51.680
in Tactic Peninsula. Some of the things can be super kind, I feel like his best point so far has

01:59:51.680 --> 01:59:56.800
been on the Malga, very liked in terms of what we're getting out of that Zarya. A lot of early

01:59:56.800 --> 02:00:01.280
deaths taking a bunch of early damage. I could support to keep him alive at various times as well,

02:00:02.000 --> 02:00:05.520
but still plenty of opportunity that they probably could have had to at least

02:00:05.520 --> 02:00:09.960
playing this one up three and one. Definitely that bomb flash point that

02:00:09.960 --> 02:00:15.440
got a wave from Thailand when you saw that really nice they had that big

02:00:15.440 --> 02:00:19.360
bang combo play that put them into the lead and it was a hundred to zero on

02:00:19.360 --> 02:00:24.880
that four point is all but didn't clean it up. Yeah I think that we definitely

02:00:24.880 --> 02:00:27.840
identified a couple of points where I felt like Hiram was expecting more

02:00:27.840 --> 02:00:33.420
resources than they got on their engagements like sometimes it came

02:00:33.420 --> 02:00:37.660
them to a good accretion from Kafa, stunning out the Mizuki, making sure that that sanctuary

02:00:37.660 --> 02:00:41.660
can be put down on top of a very vulnerable Zarya who'd already put their bubbles on the

02:00:41.660 --> 02:00:47.260
approach. So those are good heads up play from Kafa, but in other cases it seems like

02:00:47.260 --> 02:00:52.340
some assumptions were made that as the tank going towards the point in overtime, I'm going

02:00:52.340 --> 02:00:57.060
to be receiving these resources and often they weren't quite there in time.

02:00:57.060 --> 02:01:02.580
Yeah, especially the sort of mistiming between when you have for example, apparently not

02:01:02.580 --> 02:01:06.340
being able to save Kyren with the Kikai Sentry, I believe was a couple of percentage points

02:01:06.340 --> 02:01:07.340
off.

02:01:07.340 --> 02:01:08.340
Yeah.

02:01:08.340 --> 02:01:10.500
And some of the other plays that were just a couple of percentage points off as well,

02:01:10.500 --> 02:01:14.140
where Yoshinori had a later point trying to wait for the big bang combo, and the grab

02:01:14.140 --> 02:01:17.900
just wasn't there because the grab was to look percent or two off.

02:01:17.900 --> 02:01:22.660
As Kyren dies, just as he gets the grab, Yoshinori is still waiting, and then suddenly the points

02:01:22.660 --> 02:01:27.020
kind of just gone, and no opportunity further for Yoshinori and Thailand to be able to finish

02:01:27.020 --> 02:01:28.180
things off.

02:01:28.180 --> 02:01:34.340
So, what about disappointing ending where it looked like Thailand was beginning to pick up a decent amount of pace for that second map?

02:01:35.060 --> 02:01:39.940
Yeah, I mean, in terms of commiserations, like you said, some of these players are just like percentage points off.

02:01:39.940 --> 02:01:47.640
Like, we understand and we appreciate Thailand have some pretty good fight plans here with how they're going to be using their resources to try and get won over in Australia.

02:01:47.640 --> 02:01:56.440
But sometimes in the chaos of the battles, like, someone just is a couple of meters back from where they should be, maybe they haven't made it around to Corny and can't find the line of sight that they were looking for.

02:01:56.440 --> 02:02:01.880
Maybe there's just this constant slowing that's coming through from the ravenous vortex of a rematcher

02:02:01.880 --> 02:02:05.400
Which for now seems to be one of Katha's better picks and speaking of picks,

02:02:05.400 --> 02:02:10.920
Tynan's map pick, I talked about new queen 3 earlier, we're not going to be going there, RuneSarpi is the choice man.

02:02:10.920 --> 02:02:18.040
Interesting stuff here, as I think we've barely seen new queen 3 in this meta from anything, it's a bit available to pick

02:02:18.040 --> 02:02:23.520
Everyone goes for the Roosa, but you're probably more balanced and I'm honest here as well

02:02:23.520 --> 02:02:26.440
But with the better design push map of the selected choices

02:02:26.840 --> 02:02:29.200
But really needs to be a good one coming out of Thailand

02:02:29.200 --> 02:02:31.600
Otherwise, we're going to back to back three years here in our opening

02:02:32.000 --> 02:02:33.720
matches between our

02:02:33.720 --> 02:02:39.040
Premier teams you would give the stage move certainly the favorites for both the cons with the respective groups Japan and Korea

02:02:39.480 --> 02:02:42.880
Favorites for Group A and make short work of Japan in that one

02:02:42.880 --> 02:02:48.040
and they're now Australia's most favorite soccer team, where Thailand is definitely putting up a much better fight

02:02:48.040 --> 02:02:54.120
against Australia than Japan did against Korea, but still not enough to just get a map under their belt.

02:02:55.120 --> 02:03:01.520
Yeah, like Australia definitely felt incredibly threatened in these games especially over on New Junk City.

02:03:01.520 --> 02:03:04.320
And we were talking about how the game was working out.

02:03:04.320 --> 02:03:10.040
A lot of it I think was just dissuading the Mauga gameplay, because for a second when the Mauga was gone for like an extended period,

02:03:10.040 --> 02:03:21.440
We saw the couple was happy to return to for a mantra, which definitely seems to be where Australia are at their most comfortable playing this like very fast forward heavy playstyle with the remat really in the way with those nemesis forms.

02:03:22.560 --> 02:03:26.960
But the Malaga is a real threat to that and needed to be discouraged.

02:03:26.960 --> 02:03:34.800
I would have to see as much Malga coming through on Runa Sarpy, given that Jetpack Cat and

02:03:34.800 --> 02:03:38.680
Bastion is an option, like maybe it will be a little bit hard to get value out of, but

02:03:38.680 --> 02:03:40.680
maybe the Bans are going to work their way.

02:03:40.680 --> 02:03:44.280
You are not going to cash me saying this too often, but I really do hope we see them,

02:03:44.280 --> 02:03:46.400
Malga, because it's been Kyren's best look so far.

02:03:46.400 --> 02:03:50.340
Everything else he's played has been just left wanting, and Bans have indeed come on

02:03:50.340 --> 02:03:54.560
through Tyban first, Jetpack Cat followed by Ozban on Tracer.

02:03:54.560 --> 02:04:00.200
So JPC and Tracer, that takes away the Jepegat Bastion combo on Rumi's side, straight away.

02:04:00.200 --> 02:04:05.920
As you sort of mentioned, probably one of the better maps given the super high Skybox that

02:04:05.920 --> 02:04:09.240
you can really play the Jepegat Bastion here, flying over the rooftops and stuff.

02:04:09.240 --> 02:04:12.280
So it could be quite oppressive, removing the capability away from that.

02:04:12.280 --> 02:04:18.280
I think all of these teams outside of Korea, possibly Japan, but the seven teams outside

02:04:18.280 --> 02:04:20.800
of Korea, unlikely to play Jepegat Bastion.

02:04:20.800 --> 02:04:24.940
In fact, more of these teams, including Korea for that matter, have just played the Bastion

02:04:24.940 --> 02:04:27.280
with no Jibakat support at all.

02:04:27.280 --> 02:04:33.280
So probably don't want to see any dry Bastion, no Jibakat support.

02:04:33.280 --> 02:04:34.280
That's definitely going to be gone.

02:04:34.280 --> 02:04:40.080
The Tracer being banned away here is going to be pushing Yoshinori likely back over towards

02:04:40.080 --> 02:04:41.080
the Reaper.

02:04:41.080 --> 02:04:44.280
And look here, the Tracer player, Yoshinori had some reasonable Tracer play in there,

02:04:44.280 --> 02:04:47.440
of note that certainly, I guess, put the pressure on.

02:04:47.440 --> 02:04:50.720
Interesting that Soggy definitely does not prefer the Tracer so far.

02:04:50.720 --> 02:04:55.800
in this match, given that his history has had some very, very good trace of looking

02:04:55.800 --> 02:05:00.600
like it'll be moving towards reaper territory instead, which if Kyron of Thailand is going

02:05:00.600 --> 02:05:04.240
to end up playing the Malga, that's better for Oz, because Soggy wants to be playing

02:05:04.240 --> 02:05:05.240
the reaper into that.

02:05:05.240 --> 02:05:08.240
Yeah, Soggy would love to play a little bit more of the reaper.

02:05:08.240 --> 02:05:12.440
And this also does mean that maybe there's not quite as much juggling when it comes to

02:05:12.440 --> 02:05:13.440
the objective.

02:05:13.440 --> 02:05:19.000
It felt like Australia were being a little bit more considerate of how they were playing

02:05:19.000 --> 02:05:20.000
the objective.

02:05:20.000 --> 02:05:25.120
early pick, that early point flip being given over from Thailand on New Junk City without

02:05:25.120 --> 02:05:29.720
really getting too much value off of earlier even though they did kind of address that

02:05:29.720 --> 02:05:34.080
as we went over to some of the other points of New Junk City. However, so far I don't

02:05:34.080 --> 02:05:37.960
want to trust it, but it's over in the Faroqs.

02:05:37.960 --> 02:05:41.280
Honestly usable on this map, you have to be concerned about high vision, dropping the

02:05:41.280 --> 02:05:46.360
shots from long range, or a big heart of high vision to find rails compared to Calhex

02:05:46.360 --> 02:05:51.200
in terms of how fast we can charge them, but I mean, the Farah has some capability.

02:05:51.200 --> 02:05:54.360
And again, famously, this used to be Kal-Hex's signature here and now.

02:05:54.360 --> 02:05:58.920
I would advise Soggy as Kal-Hex is happy to just play through the Soggy for all three

02:05:58.920 --> 02:05:59.920
maps.

02:05:59.920 --> 02:06:05.360
A faramentor, perhaps, for Soggy, that when Kal-Hex has got a hot hand like this, why take

02:06:05.360 --> 02:06:06.360
him off the Soggy?

02:06:06.360 --> 02:06:09.920
I'm not sure we're really taking a little bit of damage on the approach here, and happy

02:06:09.920 --> 02:06:10.920
Afro noises.

02:06:10.920 --> 02:06:13.920
We are, if I was sitting in the mall, going to come out once again from Kyron.

02:06:13.920 --> 02:06:17.600
the best that we've seen from Thailand so far, but early control of the body till we

02:06:17.600 --> 02:06:21.200
grab our Australia, and that's gonna be a huge engage coming through from Kyron,

02:06:21.200 --> 02:06:24.320
needs to get back to the Lord Arms of their Helos, more than an off angle from the

02:06:24.320 --> 02:06:28.720
soggy, just a peering out of nowhere and blowing Malga to smithereens.

02:06:28.720 --> 02:06:33.200
Just gonna say in these neutral-active versus soggy where with the fire you can

02:06:33.200 --> 02:06:36.480
get chunked down, put on fire by the mouth, and when Kyron is just

02:06:36.480 --> 02:06:42.240
completely in the sight lines of cover and force into that tank trade, kind of

02:06:42.240 --> 02:06:45.040
taking as much damage as they did, like they're coming through from the DPS and look at the

02:06:45.040 --> 02:06:49.160
ColourHack's ulti on top of that, it's so much soju damage from putting to Kyren, now

02:06:49.160 --> 02:06:52.560
putting him in the lead, first ultimate, like in the line, excuse me, sir.

02:06:54.060 --> 02:06:57.480
How do you deal with that Oc, so he takes to the skies, Karin's going to be taking a lot

02:06:57.480 --> 02:07:01.600
of this damage, cut the core in the corner, but he is good from Australia, they really

02:07:01.600 --> 02:07:05.640
are giving so much care over for their main tank ravenous vortex, popped in the face of

02:07:05.640 --> 02:07:10.440
Thailand to slow their roll forward, and speaking of slowed rolls, this part has not slowed

02:07:10.440 --> 02:07:16.040
down and fall so far, continuously moving in favour of Australia. A big engagement coming through

02:07:16.040 --> 02:07:19.800
already from the Maldrum, that's going to be the other one, sent through the Colisex, already

02:07:19.800 --> 02:07:24.280
grabbing palliers or anything more than he found, 3 HP! It's going to be Yoshi from downtown,

02:07:24.280 --> 02:07:29.160
the Dietarygers get it done, and S sends out the Kitsune, Rache and Australia don't particularly

02:07:29.160 --> 02:07:32.280
want to fight into that one, they can re-agress later if they really want.

02:07:32.920 --> 02:07:37.000
Alright, maybe going the wrong direction here, having to really force the support of people

02:07:37.000 --> 02:07:44.000
On top of the fact you just run into a hole, bound by Saki, that was unnecessary because Thailand had control of the payload.

02:07:45.000 --> 02:07:51.000
Live-ranked gameplay coming through right there, diving in, 1v16 inside, Kappa!

02:07:51.000 --> 02:07:54.000
Probably see an annihilation onto Pali, does not want to see any survivors.

02:07:54.000 --> 02:07:59.000
I'm fishing a pool, so that makes P remaining. Okay, Kappa's actually min-maxing right here.

02:07:59.000 --> 02:08:04.200
I'm tired I need to look for a quick regroup here because that was not a coordinated playout of the

02:08:04.200 --> 02:08:07.480
met all huge punch from Australia. Kuffer finds two in the annihilation as mentioned.

02:08:08.440 --> 02:08:11.640
With an all the way to play through, we've talked about the fact that Akagi Kaisenchiri

02:08:11.640 --> 02:08:15.960
have online for parrying not going to be good enough against the orbital ray and I think the

02:08:15.960 --> 02:08:19.640
only thing that Akagi Kaisenchiri will be able to get a lot of value on is Sogi. He's not going to

02:08:19.640 --> 02:08:24.600
be able to find it easy to get inside and get value. He's going to Yoshi if he wants to get inside

02:08:24.600 --> 02:08:26.600
the back line gets it out of its arms right now.

02:08:26.600 --> 02:08:28.600
Got you, Richard, to cut.

02:08:28.600 --> 02:08:32.600
But you lost this back line, so much healing coming through already from the Juno,

02:08:32.600 --> 02:08:36.600
Yosin, already in high vision. They just have overwhelming firepower,

02:08:36.600 --> 02:08:39.600
two damage ulcers, yeah, that will get it done.

02:08:39.600 --> 02:08:43.600
The opening, you also have the third ult to be played by

02:08:43.600 --> 02:08:45.600
Tyrone's Pally as well, the K'Gai-San,

02:08:45.600 --> 02:08:48.600
she just had a little bit more in there against Australia.

02:08:48.600 --> 02:08:51.600
First meterage now being found on by Tyrone,

02:08:51.600 --> 02:08:54.800
We're solidating together. Cage, Online, we'll be using next.

02:08:54.800 --> 02:08:58.960
I, Kyren, for Oz, a bit of a slowdown here.

02:08:58.960 --> 02:09:02.400
So, the color hex it has been taught of for so far on the team.

02:09:02.400 --> 02:09:05.040
Let's see how fast he charges in the next OC.

02:09:07.040 --> 02:09:10.080
Not against the Malga. Probably won't take too long to be honest.

02:09:10.080 --> 02:09:12.880
Cage is ready as well. This thing is really hard.

02:09:12.880 --> 02:09:15.920
Don't have to plan for it. I want to give up that first cast here.

02:09:15.920 --> 02:09:18.400
Two, Tyran. Oh, yes, directly onto Aki.

02:09:18.400 --> 02:09:24.960
A little bit of a climb towards the Kerakor, all in to get rid of the heals, but can Pyran survive?

02:09:24.960 --> 02:09:28.480
The audacious maneuver that they've made, just a quick overrun for the over health,

02:09:28.480 --> 02:09:30.880
and now Kappa's gonna be the one to struggle.

02:09:30.880 --> 02:09:33.880
Yoshinori taking down on the backside, and Kalec's getting it done as well.

02:09:33.880 --> 02:09:36.960
Overclocked for Alex, they smell the clutch in the air,

02:09:36.960 --> 02:09:40.240
and I'm gonna be clutching my pearls with another Tyfan right now,

02:09:40.240 --> 02:09:45.800
because this has actually fallen apart after a first frag came through for Tyland.

02:09:45.800 --> 02:09:56.800
Now he's looking decent for Thailand, but a great read from Australian Response Color Hex is saying okay, might have lost our tank, we have a sort of opportunity, there's a little bit of a split line-up from where Tyre being positioned, Tyre in.

02:09:56.800 --> 02:10:07.800
Let me make his way back to the rest of the team, running back with the roguerun, Pally in the open, ready to be taken out by the overclock to talk about how quickly we're just going to find these OCs, but that one's pretty damn quick.

02:10:07.800 --> 02:10:08.300
Quick!

02:10:09.140 --> 02:10:10.140
There is Soggy.

02:10:10.140 --> 02:10:11.640
Cause Rage is good to go.

02:10:11.640 --> 02:10:14.640
Right now, just playing very close to their tank.

02:10:14.640 --> 02:10:15.640
Frontline Farah.

02:10:17.140 --> 02:10:18.140
Little bit of personality.

02:10:18.140 --> 02:10:19.140
Zoom in, moves on down.

02:10:19.140 --> 02:10:20.140
Here's the barrage!

02:10:20.140 --> 02:10:26.040
Wants the Sojourn, but what a perfect Suzu coming through from an S.

02:10:26.040 --> 02:10:27.040
Yeah, we're gonna aim for it.

02:10:27.040 --> 02:10:28.540
We need to change his solids.

02:10:28.540 --> 02:10:33.640
And that's gonna be a dark, deep attack here from Yoshinori, moving in toward the Kiriko.

02:10:33.640 --> 02:10:37.640
But the dodging is so good, Yoshinori just can't connect when it comes to the Trash.

02:10:37.640 --> 02:10:47.640
Triggers, and Kyren needs to try and get out now, as Cutler's getting put down and wrapping his forefights behind the slowish, strong point to the catch, and he's forward-spawned now through Australia.

02:10:47.640 --> 02:10:52.640
She knows she didn't have death loss in here, wanted to go into the backfire, but didn't trust himself to win the 1v2.

02:10:52.640 --> 02:10:56.640
Finds Akiba, Akiba just seems to be waiting in Australia, ever marching forward.

02:10:56.640 --> 02:10:58.640
Look at that 100m mark.

02:10:58.640 --> 02:11:01.640
Hallya, he only altered the face-off for Kyren in Australia.

02:11:01.640 --> 02:11:06.640
Get to be pushed away here with two. Really, she'll open to the underguard.

02:11:07.640 --> 02:11:09.200
So, thanks, Rory.

02:11:09.200 --> 02:11:10.320
Our light's already being taken out.

02:11:10.320 --> 02:11:11.680
Halley on his side, traded out though.

02:11:11.680 --> 02:11:14.560
Yoshi coming in, but very close to that Farrah.

02:11:14.560 --> 02:11:16.320
It's dangerous to try and deal with this one.

02:11:16.320 --> 02:11:19.120
The healing was so strong from the orbit array.

02:11:19.120 --> 02:11:21.480
Yoshi, Rory doesn't want to spin this deal with this

02:11:21.480 --> 02:11:24.280
as Australia continued to get more meterage.

02:11:24.280 --> 02:11:25.680
Yeah, Yoshi not in other positions

02:11:25.680 --> 02:11:27.120
to get too much out of that death blossom.

02:11:27.120 --> 02:11:29.240
Like he would have been taken down straight away.

02:11:29.240 --> 02:11:30.400
Looking for the cage combo.

02:11:30.400 --> 02:11:31.400
Either way, it would be expensive.

02:11:31.400 --> 02:11:33.080
Hire there, they're going to have to spend ult'ness.

02:11:33.080 --> 02:11:35.080
Straight on a spawn here to contest.

02:11:35.080 --> 02:11:36.280
And that's great news for Australia.

02:11:36.280 --> 02:11:41.000
who don't really need to do anything in response. Even if Australia lose this fight, they've got enough

02:11:41.000 --> 02:11:44.040
means to be able to win the map of it, you would think.

02:11:45.720 --> 02:11:47.400
Happy Vast Farm, Yoshimori.

02:11:47.400 --> 02:11:50.360
Thank you, Mr. Discover. I'll do one fight and take this fight.

02:11:50.360 --> 02:11:55.480
Calaxx on one side, getting it rather close, but that means Cuff is a little bit overextended now.

02:11:55.480 --> 02:12:00.360
While everyone else was looking to try and keep their carry alive, Cuff was in too deep.

02:12:00.360 --> 02:12:03.880
Oh my goodness, the Pharah is scary when she approaches like that.

02:12:03.880 --> 02:12:11.060
Ultima Kill kill for High Vision there who smartly saves the OC as double ultimates rather used by Thailand

02:12:11.060 --> 02:12:16.520
I sort of mentioned there forced to do so to get out of spawn and win the fight finally three minutes left

02:12:17.320 --> 02:12:24.200
26 to 113 is doable but very difficult at this point now in Australia of a comfortable gaff and a comfortable lead

02:12:24.840 --> 02:12:28.960
You didn't have to use too much of a response either. It can obviously look like we stand in terms of ultimates as well

02:12:28.960 --> 02:12:36.960
Armini's strong, Hamster less so, broken at the knee of Pali and Hydra should try and get away as fast as possible.

02:12:36.960 --> 02:12:43.960
Vy, Suzu brings out a lot of vulnerability but Kappa doesn't quite have it, uses their own annihilation for additional Arminis to try and connect.

02:12:43.960 --> 02:12:45.960
And it's gonna come through.

02:12:45.960 --> 02:12:49.960
This time for Faki just making sure that Saki has a touch of backup.

02:12:49.960 --> 02:12:51.960
And I continue to drop his gun.

02:12:51.960 --> 02:12:56.960
I like having a better high vision is going to be a continued problem here and what the problem needs to be solved

02:12:56.960 --> 02:12:58.960
ASAT is not enough time to play for it

02:12:58.960 --> 02:13:03.960
If you're Thailand at the moment with an early fight last half of weeks in the next half of mid

02:13:03.960 --> 02:13:08.960
A vision of opportunity, OCN play, oh it's just going to back out from this

02:13:08.960 --> 02:13:15.960
And they will have left Sony behind to try and have a splendid key barrage but you can't sleep past high vision

02:13:15.960 --> 02:13:20.120
He's seizing to the third dimension, the call for fifth and the sixth as well.

02:13:20.120 --> 02:13:22.720
But this engage here from Kyren, too much damage, too much...

02:13:22.720 --> 02:13:27.320
Coming through off the back of the Kitsune, Rush drops down by Aki, and the chase should be solid.

02:13:27.320 --> 02:13:31.840
Onto Yoshi, Kalei's time, she's to grab that one out, MS, needs to hide away from the damage.

02:13:31.840 --> 02:13:37.160
Kalei himself in a healing position, Kalei's down as well, cover caught in the corner.

02:13:37.160 --> 02:13:39.560
Two minutes remain, and a stomp is solid.

02:13:39.560 --> 02:13:42.280
When it comes to this, oh, when it comes to the counter strike though,

02:13:42.280 --> 02:13:46.040
Soggy, great barrage timing has taken down Kyron.

02:13:47.040 --> 02:13:48.440
One minute 50 left to go through,

02:13:48.440 --> 02:13:51.680
Oz still playing in this fight, they're still in it for now.

02:13:51.680 --> 02:13:54.120
Duff is surviving, solidly with excellent damage,

02:13:54.120 --> 02:13:56.680
Kyron not expecting the fire of all heroes

02:13:56.680 --> 02:14:00.680
to be the demise of his last efforts to stop that push.

02:14:00.680 --> 02:14:03.160
Old high vision down, Kyron have to regroup,

02:14:03.160 --> 02:14:04.800
and with a limited time left,

02:14:04.800 --> 02:14:06.760
Australia gonna shove Paylor directly

02:14:06.760 --> 02:14:08.200
to this four-pally down next.

02:14:08.200 --> 02:14:09.640
Kyron likely to be staggered here,

02:14:09.640 --> 02:14:11.800
this is looking like South of Kyron,

02:14:11.800 --> 02:14:13.800
I have nothing to play with here.

02:14:13.800 --> 02:14:16.800
That angle from Soggy was disgusting by the way.

02:14:16.800 --> 02:14:21.400
And Hamster still has a little ray in the back corner by Mission MS'er down.

02:14:21.400 --> 02:14:26.000
All the Squishies are just falling apart for Thailand.

02:14:26.000 --> 02:14:28.600
And they are looking down the barrel of an ended series here.

02:14:28.600 --> 02:14:31.400
Unless Yoshi can really get something done off of his PB.

02:14:31.400 --> 02:14:32.700
Temporarily stops the point.

02:14:32.700 --> 02:14:33.700
Can they get the two number?

02:14:33.700 --> 02:14:34.800
That trigger is a strong.

02:14:34.800 --> 02:14:36.500
Can you get yourself an extra Q?

02:14:36.500 --> 02:14:38.000
So many Squishies so close.

02:14:38.000 --> 02:14:39.200
And the distraction is solid.

02:14:39.200 --> 02:14:40.700
That means Kappa doesn't have to kill him.

02:14:40.700 --> 02:14:43.820
trying to survive this one close and personal killaxe with eye-triggers get it

02:14:43.820 --> 02:14:47.660
and soggy now with so little HP to try and work it's not the high vision of a

02:14:47.660 --> 02:14:53.540
hitscan aim. Thailand rescue themselves. One last push no opportunity for any type

02:14:53.540 --> 02:14:57.980
of Avril. Theory here is 46 meters guarantees that Thailand are not gonna

02:14:57.980 --> 02:15:01.460
get 100 meter gaffed but Australia might as well have done it. Australia might as well

02:15:01.460 --> 02:15:05.720
have just finished up the entire map here. A 130 to 46 meter difference but 30

02:15:05.720 --> 02:15:09.820
seconds remaining requires perfect gameplay out of time. Really sick if you can't lose

02:15:09.820 --> 02:15:15.820
No more Mulligans, no more second chances, no one's IN THE CAGE!

02:15:15.820 --> 02:15:20.820
So that means you're just to put even more, takes down Galaxia, so it's punished by Aki, a headshot from across the way.

02:15:20.820 --> 02:15:23.820
What's he doing over here? Chasing down Kafa perhaps?

02:15:23.820 --> 02:15:29.820
There's still been that pickover onto Hamster, and of course, as overtime approaches, we're going to have to start thinking about where's overtime's spawns.

02:15:29.820 --> 02:15:33.820
Kafa's just gone unnoticed so far, and now we're going to be able to assault the backline.

02:15:33.820 --> 02:15:37.740
Her avidness calls extra roll on for the annihilation, ready to go as well.

02:15:37.740 --> 02:15:41.340
Extra damage onto high vision chasing down the Juno now.

02:15:41.340 --> 02:15:47.180
The last hopes of Thailand crumbled to dust before their eyes as the rocket barrage strikes

02:15:47.180 --> 02:15:53.180
terra firma and then looks towards the sky as the fireworks show a celebration of Ossie Ossie Ossie.

02:15:53.180 --> 02:15:54.060
Oi oi oi.

02:15:54.860 --> 02:15:58.300
For Thailand I saw a loss because not a single man being found there.

02:15:58.300 --> 02:16:00.460
Australia coming far too strong.

02:16:00.460 --> 02:16:05.740
The addition of the Faray at the end there, really the X factor is fine, could not deal with it.

02:16:05.740 --> 02:16:08.380
Didn't see much damage like Kyran to put on the Sogi,

02:16:08.380 --> 02:16:12.220
High Vigil as well on either the cast, or the Soge, and able to shut him down,

02:16:12.220 --> 02:16:15.820
and that's on top of the fact that Kyrahex still flies time after time,

02:16:15.820 --> 02:16:20.060
insisting damage, insisting the first Pecs, consistently outplaying High Vigil,

02:16:20.060 --> 02:16:23.660
High Vigil I mean, and in that head-to-head on the Soge as well.

02:16:24.300 --> 02:16:27.420
Just look at how fast he built the initial Overclock,

02:16:27.420 --> 02:16:32.220
Ended up in flight, setting the stage, setting the tone for Australia's gap on this map,

02:16:32.220 --> 02:16:36.220
and I would say gap potentially in the entire series as well, given it ends up being 3-0.

02:16:37.180 --> 02:16:43.260
Yeah, very impressive 3-0 here for Australia, and like our marquee series as we build it for Group B.

02:16:43.900 --> 02:16:49.660
Thailand certainly were challenging Australia, but the addition of Soggy seems to have done

02:16:49.660 --> 02:16:54.700
absolute numbers for this team, to be honest. Like, we constantly, we've got our, we've got our

02:16:54.700 --> 02:17:00.380
color hex glaze hats on it's true and for the song each time to play this kind of orbital dps

02:17:00.380 --> 02:17:06.540
who has to move around color hexes sojourn pick to allow uh collects to just continuously use this

02:17:06.540 --> 02:17:12.380
hot hand with some great pharaoh play some uh some reasonable tracer but for me it was so

02:17:12.380 --> 02:17:17.260
oppressive over an antarctic peninsula as well as instrumental making sure that tylen can never

02:17:17.260 --> 02:17:23.180
have any space to work with and really where i think tylen just again let the foot off the gas

02:17:23.180 --> 02:17:27.340
a little bit too much. It was that new Jax. So that seemed like a very winnable map. This

02:17:27.340 --> 02:17:31.820
Ruseapi, less so given the gap in the meters that we eventually saw in the Atac dependency

02:17:31.820 --> 02:17:36.460
as well, was a 200-zero, definitely the least competitive out of our three maps. So another

02:17:36.460 --> 02:17:42.460
great start for Thailand on that map, or the entire series for this Asia conference for the

02:17:42.460 --> 02:17:47.980
World Cup here in Asia for 2026. But it's an opportunity, I think Thailand still largely is

02:17:48.700 --> 02:17:53.100
among the top two full favorites in Group B. But now you have to be scared of the fact that

02:17:53.100 --> 02:18:03.400
Okay, then when a single map of Australia, if Australia, in dropping a map elsewhere to either India or Philippines could get an interesting scenario with Tiebreaker based on map differential.

02:18:03.400 --> 02:18:14.700
This is assuming the Thailand Dodgers coming up those next two series, which given their stature and their record, they should be favored to, but I would have liked to have seen a little bit more out of Thailand in the series that we just watched.

02:18:15.200 --> 02:18:17.900
Yeah, we have high expectations for Thailand.

02:18:17.900 --> 02:18:22.900
That's what we mean, you know, because Thailand have very high expectations.

02:18:22.900 --> 02:18:25.900
We know these players, we know that they have so much talent.

02:18:25.900 --> 02:18:32.900
We saw like a big flash of a high vision Cassidy, which I love to see come out now and again.

02:18:32.900 --> 02:18:36.900
Very strong hit scan player and we're hoping against other teams.

02:18:36.900 --> 02:18:40.900
We start to see what Thailand's capable of, but also in Deer and Philippines.

02:18:40.900 --> 02:18:44.900
These are teams that do have like these unknown power levels.

02:18:44.900 --> 02:18:51.620
levels and you really surprise a team that goes in unprepared? Yeah, so I think you know where

02:18:51.620 --> 02:18:55.300
after our first two matches getting a very clear indicator of who the top dog in the

02:18:56.180 --> 02:19:01.700
perspective groups are, pre-F4 group A, Australia 4 group B and then depending on how the rest of

02:19:01.700 --> 02:19:06.980
the chips fall for the other three teams in those groups, opportunity for something to go in Miss

02:19:06.980 --> 02:19:11.860
Scare and for that last spot of both those groups to be open for whatever team, of course we have

02:19:11.860 --> 02:19:17.140
two more matches so play through on our opening day up next is gonna be Hong Kong versus Pakistan

02:19:17.780 --> 02:19:22.340
India and Philippines to follow through after this don't go anywhere more watch World Cup after this

02:21:11.860 --> 02:21:13.920
you

02:21:41.860 --> 02:21:43.920
you

02:22:11.860 --> 02:22:13.920
you

02:22:41.860 --> 02:22:43.920
you

02:23:11.860 --> 02:23:13.920
you

02:23:41.860 --> 02:23:43.860
You

02:25:41.860 --> 02:26:02.300
Welcome back World Cup Enjoyers. I've swapped out Avril for a newer model in Avast. Of course

02:26:02.300 --> 02:26:07.740
with Team Pakistan on the docket I had to bring in the Breakthrough Content Creator. Welcome

02:26:07.740 --> 02:26:11.580
back Avast. I'm sure we're all going to have a fantastic time watching two of our Breakthrough

02:26:11.580 --> 02:26:17.100
teams there. I mean we are going to remove any and all bias from the cast which is the

02:26:17.100 --> 02:26:21.180
most important part because these are obviously two two talented rosters that which we have

02:26:21.180 --> 02:26:24.700
none of us have any affiliation with and we're going to watch this as an impartial observer

02:26:25.420 --> 02:26:28.860
and at any point if Pakistan loses then we're going to cut away from the feed

02:26:28.860 --> 02:26:32.940
and the whole broadcast will go down but it'll be fine but overall I am very excited for this

02:26:32.940 --> 02:26:36.700
match it is great to be working again with you like that it's been a bit and I do think we're

02:26:36.700 --> 02:26:40.620
going to have some exciting games still for the rest of the night though I mean we could argue that

02:26:40.620 --> 02:26:46.460
perhaps that's some of the most marquee matchups. Yeah, I think the some of our marquee matchups may

02:26:46.460 --> 02:26:51.420
have passed, but I think that in terms of like the past of Overwatch Esports, the Overwatch

02:26:51.420 --> 02:26:57.260
World Cup has always been a great way to involve new fans into the scene by getting them behind

02:26:57.260 --> 02:27:03.420
their national teams, Hong Kong and Pakistan. These are these are teams with pretty vibrant fan

02:27:03.420 --> 02:27:08.300
base. I think that Hong Kong in particular, like they had their their themed team in very early

02:27:08.300 --> 02:27:15.780
Overwatch of Hong Kong attitude who captured a lot of attention over during like in the Western to go through gamers

02:27:15.780 --> 02:27:16.100
error

02:27:16.100 --> 02:27:20.300
I believe back when back when it was just ZP in a cave with a box of scraps

02:27:22.820 --> 02:27:24.820
Trying to make things you have

02:27:25.460 --> 02:27:30.180
You have to realize that this is also you're talking about lore that is ancient

02:27:30.180 --> 02:27:32.900
That's true at this point comparatively to where we're at

02:27:32.900 --> 02:27:39.040
Like this is the uncle is jumping out of the screen. You can feel the uncle energy just radiating out

02:27:41.300 --> 02:27:44.100
But they are very popular Hong Kong like you are correct

02:27:44.100 --> 02:27:51.820
It is a very storied roster comparatively parks on not quite as much. I would say no variety perhaps on the world stage

02:27:52.100 --> 02:27:53.420
comparatively

02:27:53.420 --> 02:27:56.540
So I do think this is kind of the opportunity where they've really gone all in

02:27:56.540 --> 02:28:00.020
I mean there they've done a lot. You know, they boot camped in Tokyo

02:28:00.020 --> 02:28:05.660
They've been working really hard to like screams and everything and I think that's part of the fun of World Cup in general

02:28:05.660 --> 02:28:08.340
like for both these rosters and all the other roster we're gonna see especially from

02:28:09.060 --> 02:28:14.800
teams and regions that aren't typically as represented in the international level right where

02:28:15.020 --> 02:28:17.940
This is their chance to really kind of have a not just a fun time

02:28:17.940 --> 02:28:22.980
But show like oh, yeah, we do have a lot of talent for their rosters and we have the opportunity to kind of

02:28:23.820 --> 02:28:26.040
You know just show our stuff of it and be creative

02:28:26.040 --> 02:28:31.960
Yeah, we we've got some recognized players in Pakistan as well like petal who's over on there

02:28:31.960 --> 02:28:36.840
But first of all let's dig in our way towards Hong Kong. We've got to spare here

02:28:37.720 --> 02:28:39.720
potentially

02:28:40.240 --> 02:28:43.880
As a as a vanguard we have as expected

02:28:44.400 --> 02:28:50.680
Kame's probably gonna be the focal point of this team playing for Team Secret of course colleagues with many of the

02:28:50.680 --> 02:28:55.400
previous players that we watched on Australia versus Thailand, Soggy, Kafa,

02:28:55.400 --> 02:29:00.640
High Vision, Yoshinori, and Pali. All also from that team's secret roster. So,

02:29:00.640 --> 02:29:05.160
Kame has been in good and high-skilled company thus far when it comes to their

02:29:05.160 --> 02:29:09.820
competitive career. Definitely. And I think when you look at kind of the

02:29:09.820 --> 02:29:14.480
competitive history of these teams, obviously Hong Kong as a player, you

02:29:14.480 --> 02:29:18.000
know, just a player history is really gonna have a little bit more on the table

02:29:18.000 --> 02:29:22.200
comparatively the team Pakistan here where you look at like pedal this year like la la bronzi a lot of these guys

02:29:23.400 --> 02:29:27.480
Comparatively especially when you look at like team secrets in team in a pack right now

02:29:27.560 --> 02:29:31.060
They are quite having the same. I would say legacy

02:29:31.800 --> 02:29:35.920
Comparatively, but they do you know, they are gonna be looking a lot here for team Pakistan

02:29:36.560 --> 02:29:40.760
For light and pedal and light in particular as a breakout player who's included like on swap posts

02:29:40.920 --> 02:29:45.920
So like they do have with one of the breakout players a player that does have some obsessed experience

02:29:45.920 --> 02:29:50.520
It's bringing a little bit more experience overall to the roster at that top level.

02:29:50.520 --> 02:29:54.160
And those are simply going to be seeing who are going to try to make these big plays for

02:29:54.160 --> 02:29:55.160
Pakistan.

02:29:55.160 --> 02:29:57.720
It's going to be light and petal, in particular the DPS line, while Hong Kong may be a little

02:29:57.720 --> 02:29:58.720
bit more well-rounded.

02:29:58.720 --> 02:29:59.720
Yeah.

02:29:59.720 --> 02:30:05.160
I'd say that Hong Kong's power distribution is very nice, you know, they've done a balanced

02:30:05.160 --> 02:30:06.160
power bill.

02:30:06.160 --> 02:30:07.160
We're going to put some points in charisma.

02:30:07.160 --> 02:30:09.920
We're going to put some points in the constitution.

02:30:09.920 --> 02:30:13.760
Whereas Team Pakistan, they might have gone 20 points, strength and six intelligence right

02:30:13.760 --> 02:30:14.960
now.

02:30:14.960 --> 02:30:19.920
It's all in on light and pedal and honestly like given the pedigree of these players,

02:30:19.920 --> 02:30:23.120
I don't think that's a bad setup.

02:30:23.120 --> 02:30:27.560
That's still going to be a very off angle, heavy setup where pedal and light are going

02:30:27.560 --> 02:30:31.720
to be continuously demanding this attention from the off angles, make the supports turn

02:30:31.720 --> 02:30:37.320
around and maybe they'll give an opening for a frontline tank to go down and be match up

02:30:37.320 --> 02:30:44.040
versus either Kashia or someone else who wants to get a little bit frisky.

02:30:44.040 --> 02:30:57.040
I think that is probably a relatively he could read on the situation and I do love how you make sure you have to put your D&D terminologies of course because you're already an uncle you might as well commit by starting using tabletop RPG.

02:30:57.040 --> 02:31:00.040
We used to play with people in real life.

02:31:00.040 --> 02:31:04.280
Yeah, we might as well. We might as well just fully commit to this as we are looking like

02:31:04.920 --> 02:31:08.280
Getting into the map bands here just a bit and you look towards

02:31:08.920 --> 02:31:12.760
The map pool in general for these rosters and I do feel like Hong Kong is definitely

02:31:13.560 --> 02:31:16.520
Still when we talk about just how well rounded they are a bit favored in the maps

02:31:16.520 --> 02:31:20.200
But there are some interesting opportunities here when you have such a dps kind of heavy lineup

02:31:20.200 --> 02:31:22.680
I would say for Pakistan where if you could go on

02:31:22.680 --> 02:31:25.960
You know, it's sort of particularly maps where like maybe even like a circuit where you want to really like a double

02:31:26.280 --> 02:31:29.720
Like if you want to place a double sniper potentially think like they're up to because pedals pretty hits getting oriented

02:31:30.040 --> 02:31:39.040
Maybe they have some pretty interesting map opportunities here across the board and I do think that there's just the map pool in general though not necessarily

02:31:39.040 --> 02:31:49.040
favored towards any one squad, but I think that when especially when we look at the bands here with Pakistani bashing so they don't want to deal with any cat

02:31:49.040 --> 02:31:54.280
Bastion nonsense right off the bat. They do not want to because that's that's just all of them and then the law and then all

02:31:54.280 --> 02:31:56.280
Hong Kong moving the Ellari I

02:31:56.280 --> 02:31:58.920
Don't know who got the first band necessarily

02:32:00.320 --> 02:32:02.320
But still a

02:32:02.880 --> 02:32:07.940
Make sense across the board. I think we're both these squads. Yeah, like getting rid of a cat Bastion

02:32:08.240 --> 02:32:13.160
We're some honest nine to five blue collar solid the earth overwatch and

02:32:13.720 --> 02:32:17.380
Honestly, I think that Pakistan their best chance might be here on control

02:32:17.380 --> 02:32:21.860
this is where your DPS can really like try and win via raw

02:32:21.860 --> 02:32:24.900
fragging power. We've seen it in the history of

02:32:24.900 --> 02:32:28.980
overwatching sports that this is um I believe Reiner famously

02:32:28.980 --> 02:32:34.980
called it the Mickey Mouse mode uh where you can just take a

02:32:34.980 --> 02:32:42.420
raw talent on a team and convert it into a map win on control.

02:32:42.420 --> 02:32:47.420
Yes, we're all talents. Can take

02:32:47.420 --> 02:32:48.420
you very far and I think you've

02:32:48.420 --> 02:32:50.420
already seen this here. For

02:32:50.420 --> 02:32:51.420
some of our other matchups, even

02:32:51.420 --> 02:32:52.420
the matchup where we'd argue

02:32:52.420 --> 02:32:55.420
they were a bit closer, the more

02:32:55.420 --> 02:32:57.420
closer matched, or at least they

02:32:57.420 --> 02:32:59.420
were the best potential players

02:32:59.420 --> 02:33:01.420
and teams in their groups is that

02:33:01.420 --> 02:33:04.420
this is kind of the realm, I

02:33:04.420 --> 02:33:06.420
would say that World Cup stays

02:33:06.420 --> 02:33:07.420
in right now, right, especially

02:33:07.420 --> 02:33:08.420
with these qualifier stages is

02:33:08.420 --> 02:33:09.420
that we're going to be running

02:33:09.420 --> 02:33:11.420
into a lot of battle tested, a

02:33:11.420 --> 02:33:18.420
to prove in players at the top level into a lot of players that it's not that they don't have talent, it's more so they just really haven't had a ton of chances.

02:33:18.420 --> 02:33:30.420
And there isn't as much of a scene necessarily sometimes for them to play and this World Cup is their opportunity to show it and that's going to reflect at times, I think, when you when you get into maps and game modes like control.

02:33:30.420 --> 02:33:40.420
Yeah, I think that's part of reason why the World Cup is like such an important institution to have more G sports in general, giving some of these players for chances that maybe the organic scene

02:33:40.420 --> 02:33:47.620
Organic scene thus far hasn't given over because maybe like the pings too high to scram a team from Pakistan or something

02:33:47.620 --> 02:33:55.180
Or maybe a team from Hong Kong doesn't get to mix with their peers as much as they would like to so I'm excited to

02:33:55.780 --> 02:33:57.780
Exist in this dark void with you. Hello

02:33:58.700 --> 02:34:00.700
Yeah, I was

02:34:01.660 --> 02:34:07.380
Scared there. I was like wait a minute. What's what's happened here? But yeah, this is definitely the opportunity

02:34:07.380 --> 02:34:14.000
I do think this is going to be a very interesting first test for these squads here when we look

02:34:14.000 --> 02:34:17.360
at how they're going to perform in the group, and there's a chance maybe they can go play

02:34:17.360 --> 02:34:19.560
against Japan really.

02:34:19.560 --> 02:34:20.560
They're fighting against Japan.

02:34:20.560 --> 02:34:22.800
I mean, Korea is obviously the possibility.

02:34:22.800 --> 02:34:28.400
They could take maps up Korea, anything is possible, but I do think Japan is like the

02:34:28.400 --> 02:34:32.960
person to beat in this group in general, and so for both these rosters, depending on their

02:34:32.960 --> 02:34:37.840
points here, maybe you can see like, okay, they could measure up to change Japan or maybe the

02:34:37.840 --> 02:34:42.800
hope might get a little bit dimmer, you know, they might be a little bit further away. So it is

02:34:42.800 --> 02:34:47.200
going to be an interesting measure for these squads to look at it and just see like, okay,

02:34:47.200 --> 02:34:50.800
where exactly do they stand in comparison to us? Which is a good part about a group stage that you

02:34:50.800 --> 02:34:54.080
get to kind of immediately see where does everyone stand because we're playing around Robin.

02:34:54.720 --> 02:35:00.560
Yeah, like in the round robin, you get these chances and we start to build our internal power

02:35:00.560 --> 02:35:04.400
rankings, of course, who may get some hot takes from our from our more clip

02:35:04.400 --> 02:35:07.920
farming co-streamers. I love all of our co-streamers, by the way. Thank you so much

02:35:07.920 --> 02:35:13.320
for bringing some attention to our group stage here in Asia, just making sure

02:35:13.320 --> 02:35:16.160
that some of these players are getting the attention we deserve for their

02:35:16.160 --> 02:35:20.320
competitive journeys going all this way. We're setting up for our first map here,

02:35:20.320 --> 02:35:27.280
which I believe was decided by a 1v1 off-camera, but I probably, yes, yeah, but

02:35:27.280 --> 02:35:32.940
But I don't think we've got the replay for that one, like the team that won the 1 vs 1, we've got to pick the first map.

02:35:32.940 --> 02:35:38.620
I'm not sure who won the 1v1, but we're going to Oasis either way.

02:35:39.620 --> 02:35:45.500
Yeah, so Oasis, someone won the 1v1, and we picked Oasis as a result of it, and we've seen the bans.

02:35:45.900 --> 02:35:51.900
And what we need to do, now we're playing more of the game, and now that we have all the info, can we place it to the right team?

02:35:51.900 --> 02:35:56.780
We're doing sort of a who done it situation once we get into the map at that point.

02:35:57.280 --> 02:36:02.220
And I do think it really it's I think the most interesting part too with

02:36:02.480 --> 02:36:06.320
Pakistan bounding the bastion like a me they know cat bastion

02:36:06.520 --> 02:36:09.600
It makes a lot of sense because also pedal is played a lot of like heroes of Cassidy

02:36:09.600 --> 02:36:11.600
Yeah, some of the trouts that they've scrimmed

02:36:12.000 --> 02:36:14.800
And streamed and then for Hong Kong removing the Alari

02:36:14.800 --> 02:36:20.080
It kind of hints for this fact that they're probably not gonna be playing a double flex type of situation

02:36:20.080 --> 02:36:25.000
Not you likely would on control anyways could also just been a protect, but you're probably to see a lot of Lucille Curico

02:36:25.000 --> 02:36:28.720
more than likely so could have also just been a throwaway band but once again

02:36:28.720 --> 02:36:32.820
we're not quite totally certain about the order of those bands yeah but it would

02:36:32.820 --> 02:36:35.560
make a lot of sense for a team like Hong Kong which we said it's a little bit

02:36:35.560 --> 02:36:38.320
more well-rounded probably gonna feel a little bit more comfortable potentially

02:36:38.320 --> 02:36:42.220
playing some of these more typically seen meta compositions like Alusio

02:36:42.220 --> 02:36:45.440
here with a back line with you know what the tank's gonna be like a diva like

02:36:45.440 --> 02:36:50.760
tracers odor etc yeah now that the bastions being banned and can't be

02:36:50.760 --> 02:36:54.080
banned again by whatever team band if they're in a series there's a world

02:36:54.080 --> 02:37:02.880
where if you go for a first ban on a support, you end up creating a cab ashen for two bans

02:37:02.880 --> 02:37:08.800
that you can do to try and turn it around. You can effectively protect the cap by first banning

02:37:08.800 --> 02:37:14.160
a support heading into another map if you get the opportunity to do that. But of course,

02:37:14.160 --> 02:37:18.720
our losing team is likely going to have both the map pick and the first ban, so they'd be able to

02:37:18.720 --> 02:37:23.760
have those pride to protect. I think the bans really have made a very interesting

02:37:23.760 --> 02:37:29.200
dynamic thus far for trying to shape how these matchups are going. We saw like in our previous

02:37:29.200 --> 02:37:34.240
matchup between Australia and Thailand, there was a lot of fear of the of the Malga to start off with

02:37:34.240 --> 02:37:38.960
and that allowed for the Rematra to really come through and do a lot of extra damage,

02:37:38.960 --> 02:37:43.040
but with Bastion being gone, maybe this gives a little bit more room for something like a Malga

02:37:43.040 --> 02:37:47.360
or someone who's more worried about a Bastion. Maybe it maybe a Winston might be

02:37:47.360 --> 02:37:51.520
something that gets a little bit more playtime here. And that's really kind of the

02:37:51.520 --> 02:37:55.060
the, inherently interesting part about World Cup, right, is that not only are we seeing

02:37:55.060 --> 02:37:59.300
a lot of players and rosters in countries that aren't typically competing quite as much

02:37:59.300 --> 02:38:02.720
at the international level, if there's not getting as much representation, it also gives

02:38:02.720 --> 02:38:08.940
a lot of variance for hero, I would say weirdness to occur sometimes, and like hero specificity,

02:38:08.940 --> 02:38:12.540
where there's going to be certain nations, rosters that I think are going to have very

02:38:12.540 --> 02:38:15.740
specific hero lineups that they want to play and very specific hero pools they want to

02:38:15.740 --> 02:38:16.740
play.

02:38:16.740 --> 02:38:17.740
Yeah.

02:38:17.740 --> 02:38:23.340
ban strategies that we typically aren't going to see in ODFCS here in the World Cup and kind

02:38:23.340 --> 02:38:28.540
of how we play around the strengths of certain players where they've had a very particular,

02:38:28.540 --> 02:38:33.420
I would say, training regimen and just like specialty and compared to what their hero pool is.

02:38:33.420 --> 02:38:39.500
Some of the more well-rounded rosters that have very, very repressive meetings and players.

02:38:39.500 --> 02:38:43.420
Yeah, people who are putting in like that, they're 20 hours a day on the grindstone expanding

02:38:43.420 --> 02:38:48.660
They're here. I pulled was team Pakistan an old classic here a little bit of a Kansas in the may

02:38:48.660 --> 02:38:54.860
This is very very frontline heavy damage. You miss me. I make it that's what's more difficult for despair to get back out of

02:38:54.860 --> 02:38:56.300
Isaiah

02:38:56.300 --> 02:38:58.300
Now very interesting to be doing this without a Lucio

02:38:58.820 --> 02:39:02.420
It's not in a possible feat obviously, but there's also no sim

02:39:02.660 --> 02:39:06.980
So but we haven't seen right heart beginning a little bit more utilization here especially for a point this week

02:39:06.980 --> 02:39:15.980
You got a brawl on it, and you can put a little bit of this death ball style when you have a melee and you have the Zuki as well to get those AOE heals sort of in place in the Lucio.

02:39:15.980 --> 02:39:20.980
While of course I'm playing a much more traditional quest style here with Azaria, but the Reaper and the Soldier.

02:39:20.980 --> 02:39:27.980
So something that could very easily punish the Fox on here is on the point is the chain, and I go out trying to punish Lucio.

02:39:27.980 --> 02:39:35.480
Now nice wall as well, that's going to isolate the side, but in the end, he's still going to be there, still pedal, good accuracy.

02:39:35.480 --> 02:39:40.280
In isolation onto the Reaper, Pakistan are going to get their first capture here against Hong Kong.

02:39:40.280 --> 02:39:46.480
I mean, the strategy-paying dividends here for them currently, right, is okay, unfortunately, Malan is going to be a little late,

02:39:46.480 --> 02:39:52.480
but not to the end of the world, but using the threat of the Reinhardt and the threat of the May here from Light, that breakout player,

02:39:52.480 --> 02:39:57.240
to really just keep Hong Kong off the point, and then he set up the chain early from the

02:39:57.240 --> 02:39:59.080
long force, the Shadow Step.

02:39:59.080 --> 02:40:03.580
From the week there, they're making it really much so very well played here for Pax on early

02:40:03.580 --> 02:40:06.560
as Pedal there from the damage he's going to find for Rumius too.

02:40:06.560 --> 02:40:11.040
I mean, he talks about how Pedal had been playing a lot during the tryouts, evidently.

02:40:11.040 --> 02:40:16.080
Team Pakistan's coaches were impressed, but like it's just as impressive here on the

02:40:16.080 --> 02:40:21.720
May Isakal after Isakal, and this is just an absolute powerhouse showing thus far from

02:40:21.720 --> 02:40:28.380
Pakistani team. I just know right now the fans of Pakistan they're revving up

02:40:28.380 --> 02:40:31.500
scream if you love Pakistan get ready to scream if you love Pakistan it's

02:40:31.500 --> 02:40:36.940
revving up it's revving up already I feel it building as now this year 70% to

02:40:36.940 --> 02:40:39.980
the shatter those supports your bronzy belong gonna have their effective

02:40:39.980 --> 02:40:43.780
ultimate I mean 5 volts really fucks up you're holding very very aggressively not

02:40:43.780 --> 02:40:47.220
letting Hong Kongers kind of walk in here keeping the pressure up is they're

02:40:47.220 --> 02:40:51.500
Trying to go in immediately! It's not bad, everything! All the CC effects, goodbye!

02:40:52.220 --> 02:40:57.060
Well, 1v5 TP, of course. It did capture the attention if that was the goal.

02:40:57.420 --> 02:41:01.700
Attention successfully captured, but also plenty of bullets being fast-tapped into Vechet.

02:41:03.180 --> 02:41:08.620
Well, here we are, still here, 5 volts on the board. Hong Kong, not quite there just yet.

02:41:08.620 --> 02:41:12.660
I already need to get a laptop. Can you get in? Special point, give it a test.

02:41:12.660 --> 02:41:18.660
All right, for sure. Can I feel the aura? It would have been blocked by their own may, but they fall down anyway.

02:41:18.660 --> 02:41:21.660
Still, it's a good trade here. Can I take an out on the other side with dead eye?

02:41:21.660 --> 02:41:26.160
Nice to claim the life of Wu Yang. Despair was so much charged to move forward.

02:41:26.160 --> 02:41:31.160
There's Romain and Pakistan. They might give up the point as we could be a momentary touch from light.

02:41:31.160 --> 02:41:36.660
Early pick onto Macau. This could be perfect. Up comes the sanctuary, but it can't do much against the beam of Despair.

02:41:36.660 --> 02:41:52.660
And that is a little, it got a little messy. Got a little messy there. I think that was two tank ults that were lost. I think that was a Ryan Jax and Azaria Jax pinched there. I don't think either of those ults ended up hitting unfortunately, but really good back off there from Pakistan.

02:41:52.660 --> 02:41:58.660
two tank ults that were lost. I think that was Ryan Jax and Azaria Jax. I don't think either of those

02:41:58.660 --> 02:42:04.020
ults ended up hitting unfortunately, but really good back off here from Pakistan. And Light and

02:42:04.020 --> 02:42:09.860
Pedal, like we talked about, really putting a ton of pressure here and getting a British driving

02:42:09.860 --> 02:42:12.660
the force for Pakistan right now, which is about what I expected, right? It's Light,

02:42:12.660 --> 02:42:17.540
someone that has experienced Pedal, obviously, been a kind of that hit-scan player threat that

02:42:17.540 --> 02:42:20.820
this team has revolved around. And Hong Kong actually probably said, like, okay, this team's

02:42:20.820 --> 02:42:25.820
It's got a lot of history, but currently struggling to begin to see Bugsot.

02:42:26.820 --> 02:42:34.820
Yeah, 20 shrink passes uses. Pakistan definitely very DPS-led here when it comes to these initial engagements.

02:42:34.820 --> 02:42:39.820
We'll go to once again see how Hong Kong take advantage of their...

02:42:39.820 --> 02:42:45.820
Well, we didn't actually have more speed now, and they've already lost comic! Once again, it was just an accuracy demon!

02:42:45.820 --> 02:42:51.820
Oh and now the wall gets used, they have despair up against the wall, despair, actual despair

02:42:51.820 --> 02:42:55.820
is occurring here as they're taking a lot of damage this year.

02:42:55.820 --> 02:42:58.820
Now Peddler's gonna look, they should be for me, find someone else.

02:42:58.820 --> 02:43:00.820
Nah, I can't do much for him just yet.

02:43:00.820 --> 02:43:02.820
Nope, that's first cap there.

02:43:02.820 --> 02:43:03.820
It's a big angle.

02:43:03.820 --> 02:43:07.820
No, it's big accuracy right now though. Peddler, the second we put the camera on him,

02:43:07.820 --> 02:43:10.820
does instantly, uh, trouble under the pressure.

02:43:10.820 --> 02:43:11.820
It happens to the box.

02:43:11.820 --> 02:43:13.820
Top 10 respect moments. Top 10 respect moments.

02:43:13.820 --> 02:43:18.220
You take that duel anyways, let's just go for it, however, unfortunately the less fun

02:43:18.220 --> 02:43:22.220
you can run on it, but I think you've done a very good landing, get up from down below

02:43:22.220 --> 02:43:25.220
as well, off the addition of different pedals, giving down a lot of damage, and that's going

02:43:25.220 --> 02:43:26.220
to be the flip there.

02:43:26.220 --> 02:43:30.460
Yeah, great flip there from Hong Kong, well managing there, right, so of course, taking

02:43:30.460 --> 02:43:36.220
that 2v1 on the off angle between the Wu Yang and the Sojun was very important, you

02:43:36.220 --> 02:43:38.940
can really make sure that you pay attention to these off angles, because you know the

02:43:38.940 --> 02:43:41.940
Hedl's gonna have like the goonies to try and go for those again and again.

02:43:43.940 --> 02:43:49.940
BNC on the table here for Pakistan. No ult's up just yet, but the bluzers not too far away from Hong Kong.

02:43:49.940 --> 02:43:54.940
Done a good job here of equalizing this ult bang. If you play on a low, you'll get further back playing near this point.

02:43:54.940 --> 02:43:56.940
Is she already down?

02:43:56.940 --> 02:44:02.940
Oh and Ken, Hedl's gonna be joining them there, covering me to the march, better range, not having to suffer as much from the damage.

02:44:02.940 --> 02:44:06.940
Drop off of the team, be away. The Cam Bronze actually escaped with their life here.

02:44:06.940 --> 02:44:09.380
here, the risk is going to make sure that's not going to be the case.

02:44:11.140 --> 02:44:15.420
The window there from Dumbok is getting a lot of value here in comic on the

02:44:15.420 --> 02:44:18.940
Wionk currently, but they just getting lots of extra poke.

02:44:19.020 --> 02:44:21.580
We have the option to kind of pocket a little bit.

02:44:21.580 --> 02:44:23.420
You can also just that triple or or perks.

02:44:23.420 --> 02:44:25.180
You can get a more poke if possible.

02:44:25.180 --> 02:44:28.500
You're a bit survivable if they're trying to potentially just run that running

02:44:28.500 --> 02:44:30.580
down to you, especially when there's no speed on the field.

02:44:31.340 --> 02:44:34.180
And I'm talking about looking into here again, the old still pretty good

02:44:34.180 --> 02:44:35.500
is there's the wall on pedal.

02:44:35.500 --> 02:44:36.300
Can they save them?

02:44:36.300 --> 02:44:41.300
Oh, they have to invest so much to try and make it happen, and that means you can't do as much about the Arissa.

02:44:41.300 --> 02:44:43.300
Still, the Arissa demands even more resources.

02:44:43.300 --> 02:44:49.100
The immortality of your being invested there might be showing that download comes to regret as movement for second half of this fight.

02:44:49.100 --> 02:44:54.600
It'll take him down early once again, isolated by the wall, but a swift step is solid from the Kirito.

02:44:54.600 --> 02:44:56.100
He doesn't manage to save themselves.

02:44:56.100 --> 02:45:00.400
If I can stand for their long-fragging power, and my long-going down is not going to help.

02:45:00.400 --> 02:45:03.800
78% in favor of Hong Kong, and looks like this fight's in the bag.

02:45:03.800 --> 02:45:11.720
They don't want to lose anyone too late here, maybe gonna lose light, not quite yet.

02:45:11.720 --> 02:45:18.800
So four ults on the board, they have time to touch light, still alive, it's on here.

02:45:18.800 --> 02:45:21.800
Double support available, Kishir could get any points of point if he gets that cycle,

02:45:21.800 --> 02:45:24.640
if he gets the skill in here, that is gonna be what's gonna happen.

02:45:24.640 --> 02:45:28.880
We hang out, given over and that window is brutal to try and deal with, moving forward

02:45:28.880 --> 02:45:33.720
is going to be difficult, the cows are already falling down Kishir, it's over incoming damage,

02:45:33.720 --> 02:45:37.240
but now it's the face of the music and the lift to play it up to the sky.

02:45:37.240 --> 02:45:42.600
You need to stay over on the point itself, but great movement to take out Karumi on the other side.

02:45:42.600 --> 02:45:46.840
For Wu Yang, it's just a little bit of a dalliance off the map as Pakistan are back in control.

02:45:48.200 --> 02:45:52.600
Great sanctuary there from the lawn. Mitigates a lot of the damage coming out from the window

02:45:52.600 --> 02:45:56.120
and they made sure to get a contest because you're going to save that grass just to make

02:45:56.120 --> 02:46:01.160
sure it's okay to find some late. They had the eats available there too and light didn't even use

02:46:01.160 --> 02:46:08.160
Blizzard. There's going to be a Blizzard available for Hong Kong here though, so they do have to worry about that fresh heat with the Russia.

02:46:08.160 --> 02:46:09.880
Not going to be able to just get the bronzey though.

02:46:09.880 --> 02:46:11.240
The comic goes down! Pedal!

02:46:11.240 --> 02:46:12.080
Makes it happen.

02:46:12.080 --> 02:46:14.160
Alright, Pedal getting his revenge there in turn.

02:46:14.160 --> 02:46:18.320
He can easily be collapsed upon by three players for Hong Kong.

02:46:18.320 --> 02:46:20.720
They're playing the smart, but just so you know what, this one's over.

02:46:20.720 --> 02:46:21.920
We'll reset the ladder.

02:46:24.480 --> 02:46:29.360
Now Russia's up for bronzey, so that pick from Pedal gives them just what they need to

02:46:29.360 --> 02:46:38.360
They eventually equalize here, give them the bank that they desire, and we're swiftly approaching the last fight scenario for Hong Kong to figure out how fast we're going to take this fight.

02:46:38.360 --> 02:46:41.360
Right now they're just looking at poke. They come to troll me.

02:46:41.360 --> 02:46:46.360
So we have to try and move forward here. It's going to make it even harder to try and get away.

02:46:46.360 --> 02:46:47.360
Get away!

02:46:47.360 --> 02:46:51.700
Big eats coming through, Mr. Shear getting rid of McCow's blizzard, what a play from the

02:46:51.700 --> 02:46:56.400
Sigma and Bronze is taking out the Caster as well, pedal on the other side, making sure

02:46:56.400 --> 02:47:00.620
that you cannot peek into Miss angle, but there's an absolute guerrilla warfare that's

02:47:00.620 --> 02:47:04.220
going on here from Hong Kong, quick bleed from the Silver Bullet, trapping round the

02:47:04.220 --> 02:47:09.540
other side, trapped in by the damage and by the chains, and there's going to be the cleanse

02:47:09.540 --> 02:47:10.940
from the other side coming through.

02:47:10.940 --> 02:47:14.260
Hong Kong has got two players on the point, for a major of Team Pakistan, he can move

02:47:14.260 --> 02:47:17.180
over to try and deal with this but despair is not really going to have too much of a

02:47:17.180 --> 02:47:21.940
blade backup and isolation comes with a sigmo, kinetic grasp eats in everything, that's going

02:47:21.940 --> 02:47:27.220
to be a nice TP node for the Kiriko when comes with Suzukashia, can it be turned around?

02:47:27.220 --> 02:47:33.300
Despair is making the team Pakistan fans put their heads in their hands, but demo taking

02:47:33.300 --> 02:47:37.420
down by the line on the other side, despair continues to be an absolute terror, even more

02:47:37.420 --> 02:47:42.660
What a flip from Hong Kong so far and Pakistan a flummox. What just happened a

02:47:44.300 --> 02:47:47.200
Rissa moment that's an original I mean classic

02:47:47.700 --> 02:47:54.500
Classic team Hong Kong the honeypot there putting all of my supports on the right side making you chase so my a Rissa

02:47:54.500 --> 02:48:01.300
Who has taken the shield perk which most of us don't take because they view that the secondary perk where Rissa isn't particularly awesome

02:48:02.060 --> 02:48:05.820
Uses that to their advantage to cap the point and then just hit every spear and win

02:48:05.820 --> 02:48:14.120
That is what we call perfect gameplay from Hong Kong to a little support honey trap and then honey pot I guess and then

02:48:14.560 --> 02:48:17.100
Just go to point with your Rissa hit every shot

02:48:17.700 --> 02:48:19.700
Easy as loving me spear

02:48:20.440 --> 02:48:22.440
ate me back at simple ass

02:48:23.160 --> 02:48:24.720
Yeah, well

02:48:24.720 --> 02:48:31.680
Beautiful stuff there coming through from despair who's now gonna play out the remainder of this game as well with the shield perk on

02:48:31.680 --> 02:48:36.680
on a racer, some classic Overwatch gameplay just like when she released.

02:48:36.680 --> 02:48:39.680
It is, it is a very classic.

02:48:39.680 --> 02:48:43.680
It's a very classic minus the fact that there are two supports on the field that are not there.

02:48:43.680 --> 02:48:47.680
The enemy, yes, but definitely the older ones.

02:48:47.680 --> 02:48:50.680
To share now on the D.Va here, this map is a little bit more mobile.

02:48:50.680 --> 02:48:52.680
You have some options to get to the high ground.

02:48:52.680 --> 02:48:54.680
You can test a bit more with Mike, going to the tracer here.

02:48:54.680 --> 02:48:56.680
A pretty classic pick for him.

02:48:56.680 --> 02:48:59.680
It's for me not to find a little final on there.

02:48:59.680 --> 02:49:03.620
Keep with the fully charged rail, surely might just dump it into the D but for the easy headshot.

02:49:03.620 --> 02:49:11.800
Of course the D still does feel good and light, having to use their recoil bed to get out after maybe over committing into multiple players.

02:49:11.800 --> 02:49:19.200
Still gonna be no early cap here, we do know the city centre is notoriously difficult to find that first capture, the amount of health that's over here.

02:49:19.200 --> 02:49:23.920
And it would be about shielding as well, courtesy of the Riser who does not fucking put in down the shield.

02:49:23.920 --> 02:49:27.840
in Pakistan, that initial capture, but it was going to be just a strong collapse like

02:49:27.840 --> 02:49:31.200
Petal taking down on the other side, Karumi is going to be trading out on the other side

02:49:31.200 --> 02:49:35.600
and it's a lot of the splishies of Hong Kong that are going to be punished, but the S.P.A.R.

02:49:35.600 --> 02:49:38.320
is going to get that again! You know what, I'm going to start taking the shield pike,

02:49:38.320 --> 02:49:45.520
I've seen enough. No! Bro, he jumps in front of the ice people! He said get down, Mr. President!

02:49:45.520 --> 02:49:49.760
Get down! But now, they're still going to clean them up. The wall actually, Rubiko,

02:49:49.760 --> 02:49:54.960
I'm just I think trapping them in a bit corraling them and Pakistan still controlling the point here

02:49:54.960 --> 02:49:58.340
Kind of going off the flank as Hong Kong looks like they don't want to give up

02:49:58.340 --> 02:50:03.320
They want to test as fair as they're they help them pretty decent right now rushes for squads as well

02:50:03.320 --> 02:50:05.960
So some opportunities here for an old fight is 40%

02:50:06.960 --> 02:50:10.240
Pakistan feeling good. Kitsune rush, Kitsune rush

02:50:10.240 --> 02:50:15.960
But head of one plus stun, even more classic gameplay from the Arissa the bink is solid

02:50:15.960 --> 02:50:22.400
Demo easily falls away here though and it's like towards the back with Hulse Vistals looking towards some of those squishy and members

02:50:22.400 --> 02:50:27.840
Mikau trying to find themselves a victim once the Kiriko will settle for the Tracer for now and the Entry

02:50:27.840 --> 02:50:30.760
and proving it's actually a difficult, it's hard mode on covax today

02:50:30.840 --> 02:50:38.040
And you move in onto Bronzey, click TP away, and that's how big slow Mikau there has the cushion to deal with the push

02:50:38.040 --> 02:50:40.360
and Milan and Light are traded out

02:50:40.360 --> 02:50:50.600
That's going to be the clean up and despair once again, I mean, not only just making a

02:50:50.600 --> 02:50:55.560
tons and tons of space, but hitting every spears, it looks like some pauses going to

02:50:55.560 --> 02:50:59.640
be called from Team Pakistan, Team Pauses, Dan.

02:50:59.640 --> 02:51:02.480
So we'll have to see what's going on with that.

02:51:02.480 --> 02:51:05.920
We're not, we're not totally certain just as well, but despair really making a best

02:51:05.920 --> 02:51:10.120
case scenario here for Zeris, especially with the shield perk, I mean, denying a lot of

02:51:10.120 --> 02:51:14.040
damage is coming on, especially because Poxon relies so much on Petal's damage there, the

02:51:14.040 --> 02:51:19.560
DPS output from the hitscan. So having that extra option to kind of just put a barrier

02:51:19.560 --> 02:51:26.120
in his face, deny a lot of the poke that comes out and play really well around that Arisa pick,

02:51:26.760 --> 02:51:31.160
and now a chance for Hong Kong to bring it back here, potentially close out the map

02:51:31.160 --> 02:51:35.400
in their favor. Yeah, but the shield does give you the option to kind of peel back on the remainder

02:51:35.400 --> 02:51:38.840
of your team without like completely revealing them to Petal, you know, because Petal still

02:51:38.840 --> 02:51:42.480
we're going to break through that shield when usually if you turn around on a

02:51:42.480 --> 02:51:46.080
reser pellets just gonna be able to stand in main and pelt down shots after

02:51:46.080 --> 02:51:50.440
easily building up a fully charged rail off of shooting the a reser who's

02:51:50.440 --> 02:51:54.560
fairly probably hardest to miss than to hit at this level of play that we've

02:51:54.560 --> 02:51:59.800
come to expect Pakistan of course the pause hopefully will be able to figure

02:51:59.800 --> 02:52:03.960
it out soon a lot a lot of flight flight planning to do here for the remaining

02:52:03.960 --> 02:52:08.240
25% they need to claim their first map here in their first match of the World

02:52:08.240 --> 02:52:12.720
cup. And they definitely do have a lot of bank like you mentioned there. So there is a lot of

02:52:12.720 --> 02:52:18.240
opportunities. Hong Kong has to pretty much play perfectly from here on out, uh, because they just

02:52:18.240 --> 02:52:24.560
have so little bank left. It looks like we are going to be unpausing. It seems like everything's

02:52:24.560 --> 02:52:29.680
going to be in fine. And now I'm looking for the recontest. It's fair not quite able to hit

02:52:29.680 --> 02:52:33.760
that spear here. The Harris are just going to be up along with the Blizzard. So a lot of

02:52:33.760 --> 02:52:37.400
holds in the bank here and the question now is not only can you win these fights

02:52:37.400 --> 02:52:40.280
but can you do them in a way that's not insanely expensive right you want to have

02:52:40.280 --> 02:52:45.120
holds long enough to cycle hold this for 99% of them you're down so much

02:52:45.120 --> 02:52:51.560
thank you for Hong Kong. Yeah the economy is not looking good. Is it a demographic issue?

02:52:51.560 --> 02:52:55.960
We just spent no pedal. Relay charge rail. We're not going to use it only at risk for a

02:52:55.960 --> 02:52:58.920
stage. We're going to look around the outside of the front by themselves squishing.

02:52:58.920 --> 02:53:01.960
McDonald's in a little bit of an old-fashioned position. Outcomes for

02:53:01.960 --> 02:53:06.400
Sanctuary that's going to be a bunch of that incoming damage currently does not want to try and push any further on

02:53:06.640 --> 02:53:11.160
So those who were transgressed upon the point, but for now Hong Kong they're fairly happy

02:53:11.160 --> 02:53:15.880
I think the blizzard just got screwed like this year. It was lost

02:53:15.880 --> 02:53:18.000
So I believe they have lost the blizzard as well

02:53:18.000 --> 02:53:21.920
So now much better opening for pockets on however with the sanctuary you can tell me that means

02:53:22.520 --> 02:53:26.040
putting in sustain available going to get a pick might get a good amount of top so

02:53:26.840 --> 02:53:30.780
Not a fight win, but for Pakistan you can look at the old bank here. Look at what was happening

02:53:30.780 --> 02:53:37.860
And we'll be a pretty expensive fight from Hong Kong all things considered so that they don't really have much to make other than the rush

02:53:38.540 --> 02:53:42.180
And this bag and I take a lot of build up to a fish okay here as well

02:53:42.180 --> 02:53:47.340
So uh oh, oh, that's going to be a very ill-considered TP from Baymo

02:53:47.540 --> 02:53:53.240
Using all of their cooldowns to try and save one of their pps to overextend the defense in their own right light

02:53:53.240 --> 02:53:56.980
They're actually gonna be shut down nice shots from the cow to even up the numbers

02:53:56.980 --> 02:54:08.160
There's still all about that singular heel moving in, climbing the space, Pakistan starts to pinch a stand on to the spear who's surrounded on so many sides, Karumi gets isolated and Pebble's there with the chase down.

02:54:08.160 --> 02:54:16.160
Can they match the crunching on this or is it over? He's feeling very difficult to assault especially with the May. Continually laying down those icicles, Pakistan are in control.

02:54:16.160 --> 02:54:22.900
Flip, gonna happen to your Terrasurge up along with a Terrasurge barrage option with no sanctuary

02:54:22.900 --> 02:54:26.460
means there isn't a ton of options other than maybe, you know, you obviously have.

02:54:26.460 --> 02:54:29.940
Especially if you have a shield, you're gonna have the Suzu, so Hong Kong has to react pretty

02:54:29.940 --> 02:54:32.780
quickly here just to deny the value for that.

02:54:32.780 --> 02:54:33.780
What's up with the Suzu to do?

02:54:33.780 --> 02:54:37.580
There's gonna be the barrage up here, just onto the, abyss of all things, we're moving

02:54:37.580 --> 02:54:38.580
to Suzu.

02:54:38.580 --> 02:54:43.460
Alright, spin the wheel, spin the spear, paddle around the outside, fully charged, and Mikal

02:54:43.460 --> 02:54:48.380
had no way of surviving that one. A tenor third coming through. Who dares to even step

02:54:48.380 --> 02:54:52.900
inside? No one in this case tries once again taking down by Karumi Mizuki. Just gonna

02:54:52.900 --> 02:54:56.660
easily hop on by Malan being taken out there. Just gonna make sure that things are a touch

02:54:56.660 --> 02:55:00.660
more hated. Hong Kong are trying to turn it around and Pakistan are falling apart if

02:55:00.660 --> 02:55:06.100
it seems to sheer HAS FOR SEALS TO STRIKE SAVE THEMSELVES AND SAVE THE KIRIKO AS WELL,

02:55:06.100 --> 02:55:10.660
but they find themselves in the loving arms of Karumi who with a powered up overclock

02:55:10.660 --> 02:55:17.140
should be able to put this one to bed. No touch on the other side. Hong Kong denied Pakistan their map

02:55:17.140 --> 02:55:23.300
and they claim control. And really just a beautiful map there for the spare and a beautiful clutch

02:55:23.300 --> 02:55:28.180
there for the enemy Karumi playing around the edges getting all the picks they needed just

02:55:28.180 --> 02:55:36.340
guaranteed there's no damage on the field. And what was looking almost I would say like a Pakistan

02:55:36.340 --> 02:55:40.180
like a near moment of just we have this we have the initial picks Hong Kong

02:55:40.180 --> 02:55:44.260
turns it around there really I mean central to this just amazingly well

02:55:44.260 --> 02:55:47.680
played spare on the Ibiza so you have to give a lot of credit there to the

02:55:47.680 --> 02:55:53.220
tank line for Hong Kong is now up 1-0 in the series and we're looking like we

02:55:53.220 --> 02:55:57.340
might have a bit of a slugfest here like they I think this could be going back

02:55:57.340 --> 02:56:00.220
and forth to pin out the bands they seem relatively even match so far yeah

02:56:00.220 --> 02:56:03.620
like I honestly if I'm team Pakistan probably kicking myself after that fight

02:56:03.620 --> 02:56:09.220
Like getting that early pick on the demo who used both their TP and their Suzer to try and save an over-extending DPS.

02:56:09.220 --> 02:56:18.220
Admittedly, it was a successful save, but then Light goes inside on the Pharah, maybe not the ideal angle for your airborne character.

02:56:18.220 --> 02:56:23.420
Loses for Dall to the Magus, 2v1 over there, and suddenly it's a 4v4.

02:56:25.720 --> 02:56:29.720
And despite the loss of the Blizzard, it's fine. They're more of a neutral May.

02:56:29.720 --> 02:56:33.520
They're more of a neutral May. They're not really an all-team type of May. They're more of a neutral May.

02:56:33.520 --> 02:56:37.120
And it did pay tons of dividends. You can see here just in the replay package of this fair,

02:56:37.680 --> 02:56:41.920
anchoring the point there, letting that Rekintest, which kind of brought it all together, bringing it back from the brink

02:56:41.920 --> 02:56:45.920
on that back half despite some of those early losses that had happened earlier than that.

02:56:46.720 --> 02:56:50.080
And so Hong Kong, showing that kind of experience level, how well, how well,

02:56:50.080 --> 02:56:53.680
there are a little bit more even more well-rounded, like we were talking about.

02:56:53.680 --> 02:56:59.600
Time to set it a bit top heavy with Petal and Light trying to, they're trying to drive a lot of the plays that happen on this team right now.

02:56:59.600 --> 02:57:00.880
And they obviously do.

02:57:00.880 --> 02:57:06.280
But you definitely see how Hong Kong may be a little bit more well-rounded a little bit more cohesive currently

02:57:06.280 --> 02:57:11.400
So Parkland got to find a way to kind of bring it together and just really work with those kind of carry DPS line

02:57:11.400 --> 02:57:15.600
They have yeah, I think that you've hit an L on the head here when we compare our teams in the

02:57:16.320 --> 02:57:22.480
Hong Kong might not have like a superpower that like say a light or a pedal is in the DPS line

02:57:22.480 --> 02:57:27.880
But they do have some seniority and they have a lot of experience when it comes to competing at the highest level and in very stressful

02:57:27.880 --> 02:57:31.700
situations and we saw that a lot in these over times when the chips were down

02:57:31.700 --> 02:57:35.700
despair was able to knuckle down and not make too many mistakes played their

02:57:35.700 --> 02:57:40.460
life very effectively as well as juggle overtime which is a difficult task the

02:57:40.460 --> 02:57:44.060
tanks often have to shoulder upon themselves to play their fair life and

02:57:44.060 --> 02:57:48.100
the objective like all my tank is feeding or all my tanks C9 like you've

02:57:48.100 --> 02:57:51.100
got you got to make sure that you're not doing over those whereas on the other

02:57:51.100 --> 02:57:55.860
side maybe Pakistan they've got this initial like firework of like initial

02:57:55.860 --> 02:58:01.260
damage trying to find those early pace get a 4v5 but then closing it out can be a touch more difficult when the comms

02:58:01.260 --> 02:58:07.940
Don't get flooded. There's some weird like to support flank going on the the honey part

02:58:07.940 --> 02:58:10.840
They're like, oh, we gotta go. We got there's some honey over there

02:58:10.840 --> 02:58:15.700
We gotta go like why we started here to vent employment. There's some honey to grab

02:58:17.260 --> 02:58:22.340
Yeah, unfortunately, there is something the poob there maneuver is very powerful. It's very powerful

02:58:22.340 --> 02:58:26.860
secret move secret weapon and I do think that's where I you know you see that

02:58:26.860 --> 02:58:29.420
coordination difference at times because even that's an opening a very free

02:58:29.420 --> 02:58:32.060
opening it takes a while to clean up they got a rotating point they can't

02:58:32.060 --> 02:58:34.580
punish any of those players are on the point which sort of leaves to the rest

02:58:34.580 --> 02:58:38.700
of the not necessarily collapsed but the sort of waterfall effects cascade of

02:58:38.700 --> 02:58:43.220
effects leading them to that final map win there for Hong Kong but for Pakistan

02:58:43.220 --> 02:58:47.700
it's definitely very very winnable for the series and they have clearly some

02:58:47.700 --> 02:58:52.180
driving forces with a DPS line it's more so just channeling the right comp

02:58:52.180 --> 02:58:56.620
Just try to cut down on the mistakes a little bit right and punish those mistakes a bit more for Hong Kong

02:58:56.620 --> 02:58:58.580
And they have the firepower to win it

02:58:58.620 --> 02:59:03.260
But it could be anyone's game right now, and I think that's about what we expected didn't she go into this

02:59:03.260 --> 02:59:07.900
You know Hong Kong did have a bit of a seniority difference, especially when you bring a player like light onto the team as the breakout player

02:59:08.460 --> 02:59:10.460
Yeah, I think that um

02:59:10.500 --> 02:59:14.820
Research you bought up that maybe that we'd see like a power play from King Pakistan trying to utilize

02:59:15.380 --> 02:59:20.900
Light and pedal by going to my circuit Royale. I think that circuit Royale would be a great

02:59:20.900 --> 02:59:25.800
Like either of them as their first map pick here is of course, they did lose the previous map

02:59:25.800 --> 02:59:31.700
They get to choose where we'd go. I'd love to see them continue to ban the old where I'll be going is so correct

02:59:31.700 --> 02:59:33.700
Oh my goodness. Hello profit

02:59:34.200 --> 02:59:39.800
There it is. There it is. It's all coming together. It's all coming together for me

02:59:41.000 --> 02:59:43.000
Everything's coming up of it

02:59:43.000 --> 02:59:47.640
For me specifically and this it makes a lot of sense especially because light as we saw has a very strong

02:59:47.640 --> 02:59:53.760
It is a very strong flex player, so you could see May, Plain, Pharah, both picks that are

02:59:53.760 --> 02:59:55.400
going to have a lot of value here is okay.

02:59:55.400 --> 02:59:57.240
It's going to be the Juno ban.

02:59:57.240 --> 03:00:03.240
So Pakistan chooses to ban Juno first going into this, which could be potentially just

03:00:03.240 --> 03:00:07.000
a protect for them, but also maybe they just don't want to have to worry about playing Juno.

03:00:07.000 --> 03:00:11.400
They might be more comfortable on a different support line for them, just through entirely

03:00:11.400 --> 03:00:12.400
in Hong Kong.

03:00:12.400 --> 03:00:17.520
Really the Widow, which also I think is a pretty decent ban because Petal is kind of

03:00:17.520 --> 03:00:21.520
one of those hard-hit-scan players, so maybe just removing the chance of penalty played at all.

03:00:21.520 --> 03:00:22.520
Yep.

03:00:22.520 --> 03:00:26.520
I'm pretty happy with that ban from Hong Kong. I think that's a good counter punch.

03:00:26.520 --> 03:00:31.520
I think that there is a danger here that maybe a team like Hong Kong, who maybe a little bit more

03:00:31.520 --> 03:00:37.520
upon the OWCS try-hard meta, could bring out something like a Bastion and Jetpack cat duo,

03:00:37.520 --> 03:00:43.520
which might be a good way to try and deal with Pakistan if you feel like maybe their backline's going to panic

03:00:43.520 --> 03:00:45.520
when the minigun bears down upon them.

03:00:45.520 --> 03:01:00.520
Yeah, it's an interesting option. I mean, especially because in particular for I mean really the whole map you can get away with it where the fashion is pretty strong for the cat where you can get over the top, you know, get some value there from going around some of these

03:01:00.520 --> 03:01:05.480
more in transpositions that can happen on circuit, it kind of just depends on what both

03:01:05.480 --> 03:01:11.220
these teams how they want to play, especially if Sin enters the arena, because Sin really

03:01:11.220 --> 03:01:14.880
changes the calculations a lot and what you can get away with.

03:01:14.880 --> 03:01:19.320
So going to be interesting to see here, but I imagine Sin won't be because I feel like

03:01:19.320 --> 03:01:23.440
and it looks to be reflected obviously defense more a little bit more set of the offense,

03:01:23.440 --> 03:01:29.800
but I imagine this is likely what we're going to see here, like they is kind of double slow

03:01:29.800 --> 03:01:36.240
Backline Sigma to just like soak up damage may try to take some space and then to hit scans

03:01:36.280 --> 03:01:40.920
Yeah, and it's gonna be kind of a shootout. It's gonna be a Wild West shootout for the most part of circle now

03:01:40.920 --> 03:01:42.920
And I think that's how these team both these things want to play

03:01:44.120 --> 03:01:50.280
Production deployed the crumble weeds. I think that this is probably one of the best matchups the team Pakistan

03:01:50.800 --> 03:01:53.560
essentially both teams playing on a timer

03:01:53.560 --> 03:01:57.560
Rollin' some dice, waitin' to see who hits the clicks in good succession.

03:01:57.560 --> 03:02:02.560
And we know that Pemlemite are in a pretty senior position

03:02:02.560 --> 03:02:05.560
when it comes to popping off in these long-range doors.

03:02:07.560 --> 03:02:11.560
Hope just goin' on here. And what's the Freya on for Hong Kong?

03:02:11.560 --> 03:02:13.560
Which also, I mean, look at this SWAT 2 word.

03:02:13.560 --> 03:02:15.560
Niko's actually playing Sigma for Hong Kong,

03:02:15.560 --> 03:02:18.560
and Despair, who is the Rissa player, is now playing Freya.

03:02:18.560 --> 03:02:21.560
So maybe just one of those things we've done run at the HGC parts of our World Cup,

03:02:21.560 --> 03:02:25.560
I won't help you see these hero pools and how they have to collect these for rosters, a lot.

03:02:25.560 --> 03:02:29.060
I don't have some of those, I'm more around it, not the roster though.

03:02:29.060 --> 03:02:32.560
Okay, I'm gonna try to trade you on a fellow so you can save both sides.

03:02:33.060 --> 03:02:35.560
Double charged bolt, being thrown out into the signal.

03:02:35.560 --> 03:02:37.560
There should be plenty of fuel in coming their way.

03:02:37.560 --> 03:02:42.560
Decretion makes things a much more complicated, and there's this consistent pressure.

03:02:42.560 --> 03:02:46.560
Going the way of Karim, he's kinda just, uh, hit it in the box right now.

03:02:46.560 --> 03:02:47.560
Hungry down, hungry down.

03:02:47.560 --> 03:02:49.560
Yeah, I'm on the statue right now.

03:02:49.560 --> 03:02:56.080
First playing a very different kind of cover shoot a game right now and honestly good pistol cover you see he just gave a dynamite as well back

03:02:56.080 --> 03:02:58.080
Oh

03:03:08.760 --> 03:03:12.120
Pedal who slides in aggro from dog now

03:03:13.080 --> 03:03:15.080
Walk a court

03:03:15.520 --> 03:03:17.520
I mean that's just a little

03:03:19.560 --> 03:03:25.980
I mean sometimes you just slide in on so you get punished for that. Bob, buckle it.

03:03:27.480 --> 03:03:29.480
I thought you said Bob, you're on it.

03:03:29.480 --> 03:03:31.480
I thought you were about to be something like that.

03:03:31.480 --> 03:03:33.480
I thought you were about to go over that.

03:03:33.480 --> 03:03:35.480
Me addressing a child on it?

03:03:39.480 --> 03:03:41.480
I've lost the raptors because of it early.

03:03:41.480 --> 03:03:43.480
Rap is rap side. Rap is rap side.

03:03:43.480 --> 03:03:45.480
Wait, oh speaking of Bob.

03:03:45.480 --> 03:03:47.480
Bob is behind the barriers, respect me.

03:03:47.480 --> 03:03:51.980
Very good concert going Bob. Bob would never go past this in security barriers.

03:03:51.980 --> 03:03:55.680
That's probably how it would be making that out of my mental right, but then each of you have to walk in it.

03:03:55.680 --> 03:03:59.580
Bob, I've been lawful, good at Bob, but I'm feeling pretty chaotic and meh-neutral right now.

03:03:59.580 --> 03:04:03.880
The spare sends out the bowler, and the cow needs to choose a...

03:04:03.880 --> 03:04:05.880
Oh, yeah, that's gonna be so many squishies.

03:04:05.880 --> 03:04:09.580
Grabbed inside, transcendence, well timed here, by Mola.

03:04:09.580 --> 03:04:14.480
This is gonna force Hong Kong to give up a little bit of space here, as Pekka's now making her own counter strike in.

03:04:14.480 --> 03:04:18.720
A Captive Sun is trying to turn this water around for damages, Solid Belong's going down.

03:04:18.720 --> 03:04:25.680
No one else is afflicted at the moment by the Sun, but it is going to be McCow able to play on this call if he can test it.

03:04:27.020 --> 03:04:33.400
I'm just not able to get in. I mean, they hit the pitch on Mama too off the window, which peaked so aggressively, but they just ganked on in.

03:04:33.400 --> 03:04:38.860
He was white, losing some of the Sun there. Now, finally, they're trying to take the corner here and look at Overclock.

03:04:38.860 --> 03:04:41.980
Still the anger is happening for Mika right now. Candy's wrong.

03:04:41.980 --> 03:04:53.780
Oh my goodness, Pettos just gets run down right there, a little bit late when it came

03:04:53.780 --> 03:04:57.260
to the window, and so Pettos not gonna be able to take much of that punch, but I'm

03:04:57.260 --> 03:05:01.260
gonna drop a headshot from the Hanzo, double damage to spare, doesn't care about it, I'm

03:05:01.260 --> 03:05:05.100
intimidated and undeterred trying to sneak it all on by themselves, the bobble is there

03:05:05.100 --> 03:05:09.100
Oh my goodness, the absolute-

03:05:09.100 --> 03:05:10.100
Uh-oh!

03:05:10.100 --> 03:05:12.100
I banged one on the car!

03:05:12.100 --> 03:05:13.100
What now?!

03:05:13.100 --> 03:05:15.100
Oh no!

03:05:15.100 --> 03:05:22.100
The clutch happens and not able to touch the point because you're getting the cap on there in the end.

03:05:22.100 --> 03:05:28.100
And despite the despair pop-off, it is not enough because it is an objective based game.

03:05:28.100 --> 03:05:30.100
It is not to do that now.

03:05:30.100 --> 03:05:34.100
Max on the left, claim the first corner, claim the first point.

03:05:34.100 --> 03:05:39.100
Bolt's coming up online if he wants to go slide here, but it's still a pretty tough area to go,

03:05:39.100 --> 03:05:43.100
especially into this sort of double hits game set up here where you get a lot of slosh in the character.

03:05:43.100 --> 03:05:46.100
Yeah, I'm lacking a lot of cover on the approach as well.

03:05:46.100 --> 03:05:51.100
Can make it a touch more difficult for Shea, which is going to try and get all the HP of Shea as an account.

03:05:51.100 --> 03:05:54.100
Plays around the corners, forced out the community, grabs it on the other side.

03:05:54.100 --> 03:05:57.140
with the window. Is anyone else going to move into P? Get them.

03:05:57.140 --> 03:06:01.300
So dangerous to try and peek into that double DPS lineup.

03:06:01.300 --> 03:06:04.900
How comes the credit flux coming through from Trisha? Who can they find early on?

03:06:04.900 --> 03:06:10.180
Two of them are basically not going to be much so far. Might well have been stunned out by the opposing Sigma.

03:06:10.180 --> 03:06:16.500
The count for similar magic grabs two DPS up in the air. It's easy follow-up for the guns thereafter.

03:06:16.500 --> 03:06:21.300
And the 21 gun salutes. Sounds out a death knell for the Pakistani push.

03:06:21.300 --> 03:06:26.880
Great plays there from Hong Kong, I mean the window gets a little zoned, it's very easy

03:06:26.880 --> 03:06:29.880
to spam by the sigma and by everyone, you know the Hong Kong zone everyone, you know

03:06:29.880 --> 03:06:34.160
you can just do that spam but way long enough get the pressure, hit a really good block

03:06:34.160 --> 03:06:38.760
there so the swap here for me to go onto the sigma seems to be paying dividends currently

03:06:38.760 --> 03:06:41.960
for Hong Kong and now they're just going to claim the corner.

03:06:41.960 --> 03:06:43.960
Very good position.

03:06:43.960 --> 03:06:47.000
Boy do I love dividends a vast.

03:06:47.000 --> 03:06:48.000
Kishiya.

03:06:48.000 --> 03:06:49.000
Okay.

03:06:49.000 --> 03:06:50.000
Coming to be located financially.

03:06:50.000 --> 03:06:51.000
Financial analyst killed him.

03:06:51.000 --> 03:06:54.880
Look at that, look at that, say, light needs to try and get some shareholder value right here.

03:06:55.880 --> 03:07:00.040
Seems like it's all about positioning in the market right now, the Pedals' world positions.

03:07:00.340 --> 03:07:02.660
Turns out what light is gonna be traded on the other side though,

03:07:02.660 --> 03:07:05.760
Pedal still has something to say about this.

03:07:05.760 --> 03:07:08.540
It could float up from Kashia, floating on the market.

03:07:08.540 --> 03:07:12.300
Perhaps an IPO from Team Pakistan that's gonna be well respected here,

03:07:12.300 --> 03:07:14.840
but Karumi tries to shut it down with shorts as solid,

03:07:14.840 --> 03:07:20.980
and my goodness, he's staring down upon a devastated market as Karumi just devastates everything.

03:07:21.000 --> 03:07:25.840
Capital's right up a fortress, a high-interest rate environment, and right now my interest

03:07:25.840 --> 03:07:27.880
is on Cromie there.

03:07:27.880 --> 03:07:30.760
Getting three is now Hong Kong still holding strong.

03:07:30.760 --> 03:07:31.960
They're great overclock playing.

03:07:31.960 --> 03:07:33.200
That's sort of a�, right?

03:07:33.200 --> 03:07:34.200
Just a hips game pop-off.

03:07:34.200 --> 03:07:38.400
If you wait for those cooldowns to come out, a lot of ults get traded, and Cromie's free.

03:07:38.400 --> 03:07:39.800
Last one standing.

03:07:39.800 --> 03:07:42.800
Not much to challenge them, especially when you get that early death single trick down

03:07:42.800 --> 03:07:43.800
next year.

03:07:43.800 --> 03:07:46.600
For Pakistan, they're trying to make their way back up the hill.

03:07:46.600 --> 03:07:50.600
They have an overclock up their own, and they also, they could have all sorts of things.

03:07:50.600 --> 03:07:52.600
They could have a lot of stuff going on.

03:07:52.600 --> 03:07:53.600
They could have a decade of heroes.

03:07:53.600 --> 03:07:56.600
Okay, there is going to be a Transcendence Wall along with the window.

03:07:56.600 --> 03:07:58.600
It's going to be double pop. We've overlaid our support.

03:07:59.600 --> 03:08:00.600
Somewhere...

03:08:00.600 --> 03:08:02.600
There is a very sad sight.

03:08:02.600 --> 03:08:04.600
What a float here, by the way, from Kame.

03:08:04.600 --> 03:08:07.600
I'm not sure if it's the greatest maneuver I've ever seen in Zenbeg,

03:08:07.600 --> 03:08:09.600
but it certainly was impressive to behold.

03:08:09.600 --> 03:08:10.600
Light taken down.

03:08:10.600 --> 03:08:13.600
Not before grabbing himself as a headshot of the Karumi though.

03:08:13.600 --> 03:08:15.600
And now the Cow is in a position where they're chasing after a payload.

03:08:15.600 --> 03:08:18.600
Me when I missed the bus by a couple of minutes.

03:08:18.600 --> 03:08:23.600
And Miko, he's, I mean, Stagger, Stagger here has cut, he's just kind of constantly going for players,

03:08:23.600 --> 03:08:26.200
he's going to go down pretty late, now they're not going to have the anchor,

03:08:26.200 --> 03:08:28.800
because she's going to commit the flux too, gets Kame,

03:08:28.800 --> 03:08:33.400
and sure the Reaper's back, but no cooldowns, because she's getting really, really strong here on point.

03:08:33.400 --> 03:08:39.400
The accretion's ready as well, if someone wants to try and step up, surely Karumi is going to just give this one up for now,

03:08:39.400 --> 03:08:43.600
doesn't want to be even further staggered, like he came back on the venture of all things.

03:08:43.600 --> 03:08:46.600
Pakistan, they're just overtime warriors.

03:08:46.600 --> 03:08:53.600
And they're gonna have the captain's son's fight too. Captain's son for a port like this is pretty free to go support us for Hong Kong

03:08:53.600 --> 03:08:57.600
because they had overlaid them so unfortunately, the fight before.

03:08:57.600 --> 03:09:02.600
So now, Pakistan could just look to take Haigarh here, put Malam into a very great spot,

03:09:02.600 --> 03:09:07.600
just pressure set up the captain's son, and unfortunately, Kettle has been plunked, so there is no Kettle.

03:09:07.600 --> 03:09:08.600
I mean...

03:09:08.600 --> 03:09:13.600
It's gonna give time for Daemon to stop building up towards a window as well.

03:09:13.600 --> 03:09:16.720
this year just gonna scan my boosters make sure we don't take this high ground

03:09:16.720 --> 03:09:20.560
away from his precious hits and oh you don't be careful to call out over here

03:09:20.560 --> 03:09:23.840
good movement from despair a little bit little bit of nonsense movement perhaps

03:09:23.840 --> 03:09:26.560
from frayers

03:09:26.560 --> 03:09:29.640
that is kind of the benefit of frayers right? even though she's not quite as

03:09:29.640 --> 03:09:32.640
fast she used to be still very very strong for boos enemy to be able to do a

03:09:32.640 --> 03:09:35.640
voice damage to take advantage of this. it's an aggressive maddie like in fights

03:09:35.640 --> 03:09:39.680
despair I mean getting one after another cleaned up here on the last point

03:09:39.680 --> 03:09:44.320
30 seconds to remain. Last fight for Pakistan, they've got someone on the

03:09:44.320 --> 03:09:48.440
Captain Sun, not too close to anything else, maybe the overclock, but Thomas

03:09:48.440 --> 03:09:51.080
gonna have the window view of the approach, they have to work it on to get a

03:09:51.080 --> 03:09:53.800
meeting with the guys on that clock.

03:09:53.800 --> 03:09:58.800
If you do not want to be atomized before your fight, this is where Pakistan are as

03:09:58.800 --> 03:10:02.040
strong as when overtime is ticking, maybe in every sense you could block them

03:10:02.040 --> 03:10:05.640
from the accretion and now here comes the big dammo damage. Are you gonna be able to

03:10:05.640 --> 03:10:09.440
move away from the Captain Sun though? Dammo has to make sure not to explode and

03:10:09.440 --> 03:10:12.720
And they are going to be able to talk about most of that by using their immortality field.

03:10:12.720 --> 03:10:15.280
But still, Damos is not going to have their healing bearable.

03:10:15.280 --> 03:10:16.680
Solo Zen heals for now.

03:10:16.680 --> 03:10:22.280
Charged Bob betternates inside of the alarming concert with the Charged, Vales as well.

03:10:22.280 --> 03:10:24.160
Karimi has to be careful not to overthink.

03:10:24.160 --> 03:10:26.560
Karimi got the harmony off to sustain them.

03:10:26.560 --> 03:10:28.000
But that's all they need.

03:10:28.000 --> 03:10:32.680
A second of elation before they let loose with shot after shot.

03:10:32.680 --> 03:10:38.640
Team Pakistan going to be unlucky to touch here with the exception of Lime coming in on the tracer, whoever there is to step up.

03:10:38.640 --> 03:10:44.000
next will be taken to the stars themselves that melody is a victory gong for Hong Kong's

03:10:45.120 --> 03:10:50.080
and despair and korel me have really taken over the server this time around we talk a lot about

03:10:50.080 --> 03:10:55.520
the dps requirement some but now Hong Kong the dps line being extremely active here for circuit

03:10:55.520 --> 03:11:01.280
real especially considering that despair just the map before was playing orisa so wasn't even playing

03:11:01.280 --> 03:11:08.480
dps so Hong Kong having some some tricks up their sleeve just a bit and and it is kind of paying

03:11:08.480 --> 03:11:12.480
out exactly what we expected here, right? We're seeing some very brawly sigma and then a lot of

03:11:12.480 --> 03:11:17.040
DPS poke, a lot of DPS cleanup for both these teams really relying on that a powder can do is

03:11:17.040 --> 03:11:24.640
despair. I mean look at despair 22 of them scroll me at 23. Very impressive as far and we've seen

03:11:24.640 --> 03:11:30.080
like some impressive clutches as well from Karumi and despair. There's a world where this could have

03:11:30.080 --> 03:11:38.720
ended on first had the spare been a little bit closer to the car. I'm not gonna say

03:11:38.720 --> 03:11:42.080
more discipline like there's only so much I can ask of someone getting a 4v1

03:11:42.080 --> 03:11:47.520
clutch however if I could ask for one thing more maybe a touch more proximity

03:11:47.520 --> 03:11:52.760
to that car in those final moments still I think that for circuit rayalvis is a

03:11:52.760 --> 03:11:57.920
very winnable scenario for Pakistan this could easily be one-one if Hong Kong

03:11:57.920 --> 03:12:06.020
I'm sure Nelser looks like Pax on here on the defense, looking like they want to swap

03:12:06.020 --> 03:12:08.680
it up a bit instead of trying to play the Sigma.

03:12:08.680 --> 03:12:12.480
Getting to Ramatra and the Lucio Baptiste alongside Light going to the Mei, which we

03:12:12.480 --> 03:12:15.880
see Light playing a lot, so maybe a bit more brawly for them here instead of worrying on

03:12:15.880 --> 03:12:19.640
this poke, trying to maybe catch Hong Kong early knowing that they're going to play maybe

03:12:19.640 --> 03:12:21.640
a double hit skin with the Ellari.

03:12:21.640 --> 03:12:24.640
That's fair, looking to go over the top, maybe find some in the back.

03:12:24.640 --> 03:12:52.220
And that is A, a despair masterclass, the bolus is already up, and B, kind of the value

03:12:52.220 --> 03:12:55.980
still where you can see on maps like supper outward Freya could be really good at getting over these

03:12:56.940 --> 03:13:01.740
high walls around these flanks swooping in from behind just getting some burst damage.

03:13:02.620 --> 03:13:07.020
Focus on making a swap of pedal onto the enemy here maybe just an option to cool the Freya a bit

03:13:07.020 --> 03:13:12.380
more you do have a lot a little bit more sustain and the burst honestly remain not that either

03:13:12.380 --> 03:13:15.500
especially and the overall protocol pretty good too because you have a very long sight line so

03:13:15.500 --> 03:13:16.300
a lot of options.

03:13:16.300 --> 03:13:20.300
First into the gun wide for now, but it has force like multiple members have.

03:13:20.300 --> 03:13:24.300
This cashier is going to have to give up two states here as well, and they already used the Nemesis form.

03:13:24.300 --> 03:13:29.300
A little bit low on defensive utility, Hong Kong going to be able to wrap around the corner here,

03:13:29.300 --> 03:13:31.300
and put Pakistan in a bit of a box.

03:13:31.300 --> 03:13:35.300
Up comes the first layer of shielding, and that skill is even more sent out by the Rematra.

03:13:35.300 --> 03:13:40.300
Yet another Nemesis form makes it much more difficult this engage if you are going to be the cow,

03:13:40.300 --> 03:13:44.300
but gets the support coming through to you there, at least beyond the immortality field.

03:13:44.300 --> 03:13:49.020
Right now, stepping in for a moment, I think Tess was taking the pressure off their Ramatra,

03:13:49.020 --> 03:13:50.620
but the Frisk is going to be having over here.

03:13:50.620 --> 03:13:51.420
Oh, what's this?

03:13:51.420 --> 03:13:52.300
Oh, but what's my stuff?

03:13:52.300 --> 03:13:55.900
Only the Ramatra, and I'll be extra healing as you come through from the window.

03:13:55.900 --> 03:13:58.700
This EG should be strong, we can't be so dispenser!

03:13:58.700 --> 03:14:05.020
Can't they flounce above it all, an imperious solar god who rains down fire and brimstone

03:14:05.020 --> 03:14:07.100
upon the porch of Pakistan?

03:14:09.100 --> 03:14:13.740
Just this pressure from Hong Kong right now is putting Pakistan kind of in a corner,

03:14:13.740 --> 03:14:21.280
Because they're trying to play these tight angles, wait for the re-engage, but at no point of hitting a vortex in the game to walk in with the maid,

03:14:21.280 --> 03:14:27.820
it's just Karumi despair and Kami just essentially shucking damage, insisting, and they're feeling all this pressure.

03:14:27.820 --> 03:14:30.160
They didn't get any value with the window of the captain's son.

03:14:30.160 --> 03:14:32.480
It's pretty beaten, they're already using the doorbounds.

03:14:32.480 --> 03:14:34.080
They're using the window of the best of their time.

03:14:34.080 --> 03:14:36.820
Oh, this is gonna be very easy to try and save.

03:14:36.820 --> 03:14:40.280
Oh no, the count might have been on the long side of the...

03:14:40.280 --> 03:14:41.100
Ah!

03:14:41.100 --> 03:14:42.620
Woo!

03:14:42.620 --> 03:14:47.260
Nasty. Nasty stuff there from Cori now. I lost words, I gained sounds.

03:14:48.860 --> 03:14:53.340
I mean, as sometimes as all you can say is, okay, the annihilation used is well,

03:14:53.340 --> 03:14:56.300
they are definitely gonna clean up this point, but a little...

03:14:56.300 --> 03:14:59.420
I guess you could argue it's nice, really not gonna be that expensive because they got the window

03:14:59.420 --> 03:15:03.740
up and the overclock, so right now Poc is on, gonna hold on to the point, gonna stop the push for now.

03:15:04.460 --> 03:15:07.740
It's because she's here here on the ramp just really getting exactly what you want to see this

03:15:07.740 --> 03:15:12.060
comp do, which is the Ramatra needs to be kind of taking that fight into them, right? Because

03:15:12.060 --> 03:15:16.900
because you don't want to be bullying the Sigma continuously, especially when the other team has a Freya and a Soldier.

03:15:16.900 --> 03:15:18.400
There's so much hope in this.

03:15:19.040 --> 03:15:25.000
Now that poke is gonna overwhelm you very quickly with your limited healing outperfitting.

03:15:25.000 --> 03:15:33.140
And now, to find a little bit more forcefully, as you've been emitting Storm, this is a great chance to try and shut down the H-ho-ho-ho-ho-ho pedal.

03:15:33.140 --> 03:15:35.620
Imagine you grab Dana, that's all the healing gone now.

03:15:35.620 --> 03:15:38.920
For Hong Kong, how may I try and clutch it out with the limited HP that they have?

03:15:38.920 --> 03:15:44.520
damage done is permanent attrition could be everything but they're still flying up there

03:15:44.520 --> 03:15:51.640
feeling pylon left behind they're calling it the pylon that could i mean it was keeping

03:15:51.640 --> 03:15:57.880
everyone alive they're finally gonna get the damage they need but giving a ton of value

03:15:57.880 --> 03:16:06.280
for kamei those early support picks very crucial there for pakistan and stabilizing a bit windows

03:16:06.280 --> 03:16:21.280
It was going to be available, but you looked at Hong Kong, overclock again, probably because the overclock has been really dangerous, and they're going to have to double support ult, probably Captain Sun's a very opportunity and opportunity in general to use here in the situation where we have a lot of high-grading and cross.

03:16:21.280 --> 03:16:23.280
There's not a D-VD to get your face.

03:16:23.280 --> 03:16:28.640
Alright, he's not gonna be a force though, so the remainder of your poke DPS are gonna

03:16:28.640 --> 03:16:32.360
have to commute over to receive some of that healing beam.

03:16:32.360 --> 03:16:36.160
Captain Sun, what do you put with this one?

03:16:36.160 --> 03:16:41.160
Frontiers, when he falls one out, that's so many bullets afflicted, but debuffs are everywhere!

03:16:41.160 --> 03:16:43.000
But can you start to decimate them?

03:16:43.000 --> 03:16:47.200
You can hear them start to blow up, the chain reaction begins, and the chemicals start to

03:16:47.200 --> 03:16:52.040
seep into Pakistan's water.

03:16:52.040 --> 03:16:58.680
That is probably what if you're as a lorry player that is one of the best it's ever gonna get you know everyone's everyone's group

03:16:58.680 --> 03:17:02.140
The battle lamp gets used before so there is no immortality drone

03:17:06.280 --> 03:17:12.000
Maybe we'll get to so early they really want to get desk cats is unused for a lot of me dead and I think that's

03:17:13.000 --> 03:17:17.280
Timing either we can't complete it before they touch just

03:17:17.280 --> 03:17:24.280
Unfortunate stuff, now Hong Kong, they have 3 minutes to not make it very far through, third.

03:17:25.280 --> 03:17:31.280
And that is likely one of the worst possible situations in the process, where they couldn't even have held that very very strong, choking window.

03:17:31.280 --> 03:17:39.280
Christian kids really had a may and a ramp, they wanted to contest, they wanted to stop it, and now they have to go for this very long contest into the window, and not all of the music has done that.

03:17:39.280 --> 03:18:03.480
And what we thought was maybe going to be a potentially better map for Poggesson, actually

03:18:03.480 --> 03:18:07.560
ended up being far worse, Hong Kong feeling extremely comfortable, especially with the

03:18:07.560 --> 03:18:13.320
Spare who was playing the tank who's playing Arissa earlier swapping over the Freya and honestly taking over

03:18:14.200 --> 03:18:20.120
the lobby pretty effectively pretty dominantly in fact uh they made this double hitscan comp work

03:18:20.120 --> 03:18:24.920
extremely well for them and you look to Pakistan where should have been a map that hopefully their

03:18:24.920 --> 03:18:30.760
DPS trove them there actually maybe some unintended negative consequences or maybe just didn't foresee

03:18:30.760 --> 03:18:35.880
how good these swaps could have been for Hong Kong yeah like what we we've seen like some good

03:18:35.880 --> 03:18:40.680
iteration come through from these teams like a couple of swaps as we maybe saw a

03:18:40.680 --> 03:18:45.200
little bit more focus on trying to make Macau uncomfortable on the Sigma via the

03:18:45.200 --> 03:18:50.320
use of those Mables but I think that we saw quite a wide spread come through

03:18:50.320 --> 03:18:53.480
from Hong Kong that serve them well against the May they always had like

03:18:53.480 --> 03:18:57.400
an off-handling poke DPS who was always making sure that you weren't

03:18:57.400 --> 03:19:00.720
comfortable sitting through has a quick look at pedal once again being blasted

03:19:00.720 --> 03:19:05.760
off the map by the coach on a rail one. Tragedy. Just absolute tragedy there

03:19:05.760 --> 03:19:10.800
and you know you saw these flashes I think a brilliant for Pakistan's comp where they really

03:19:10.800 --> 03:19:17.040
had the space they needed to let light and petal just take some of these off angles but unfortunately

03:19:17.040 --> 03:19:22.000
just after their defense you look at the offense the Freya they just didn't know or rather when

03:19:22.000 --> 03:19:25.120
you look at their defense you just didn't they didn't know how to deal with the Freya often or

03:19:25.120 --> 03:19:30.880
not I mean despair was consistently breaking behind enemy lines getting picks chromae relatively

03:19:30.880 --> 03:19:36.640
uncontested often during these overclocks and then compounded by the fact that just an unfortunate

03:19:36.640 --> 03:19:42.160
last really last fight that happens for them but they try to go for that contest on second

03:19:42.160 --> 03:19:46.400
and they lose just all their positional advantage throw away some ults and don't have anything

03:19:46.400 --> 03:19:50.960
for the last fight to try to stop it yeah like this is such a cheap fight here right getting it

03:19:50.960 --> 03:19:55.840
just off a captive sun because this is a difficult fight to win especially with just one ultimate

03:19:55.840 --> 03:20:01.800
like move the thing a hill into an entrenched poke composition is so difficult and the fact

03:20:01.800 --> 03:20:07.660
that they gave up both space on the car and like the entirety of the fight to that one

03:20:07.660 --> 03:20:12.040
ultimate meant that for Hong Kong it was just such an easy push in towards the end we saw

03:20:12.040 --> 03:20:16.200
the swap of his asymmetry for that mad dash off the back of the TP trying to get there

03:20:16.200 --> 03:20:20.320
they put up the own wall to stop any boops from coming through or any slows on the other

03:20:20.320 --> 03:20:25.160
side but in the end time just wasn't on their side the stacking on the car to make it go

03:20:25.160 --> 03:20:27.160
Fast just got it to the goal before they could touch

03:20:28.720 --> 03:20:33.880
Yeah, so maybe some unfortunate macro issues there happening for Pakistan which is about what we expected

03:20:33.880 --> 03:20:35.880
I think where they're a bit more of a rough team

03:20:36.480 --> 03:20:41.080
And there are teams that really rely on a lot of their natural firepower and a little bit less on some of that experience

03:20:41.080 --> 03:20:45.280
Like we've talked about and I think we're seeing that kind of come into play here a bit especially on the second map

03:20:45.280 --> 03:20:47.280
you may be more so than first and

03:20:48.640 --> 03:20:52.760
Now the question is do they have the mental resiliency to bring back because it is first to three

03:20:52.760 --> 03:20:56.960
So not a guaranteed, you know, they could definitely be back and could have a reverse sweep situation

03:20:56.960 --> 03:20:59.800
We've seen it plenty of times before however, it's gonna hurt their map differential

03:20:59.800 --> 03:21:05.520
which we talked about earlier today where the map differential is very important in this group stage because you might have some

03:21:05.520 --> 03:21:07.520
equivalent records where you look for the maps and

03:21:08.640 --> 03:21:13.840
Losing a bunch of maps early could hurt you later on especially if there's gonna be a very tight race potentially for second

03:21:14.080 --> 03:21:17.680
Obviously right now. I would say if you look at both these teams and how they're playing I

03:21:17.680 --> 03:21:23.760
I don't really know if Japan is like 100% like within their realm like within their grasp

03:21:24.440 --> 03:21:26.440
But I do think that there is possibility

03:21:27.240 --> 03:21:30.100
And so currently the more match are obviously going to drop the worst

03:21:30.100 --> 03:21:33.000
It might look for you if you're in a really hotly contested second race

03:21:33.440 --> 03:21:38.400
Potentially because obviously we're we're feeling pretty confident that Korea is likely going to be the number one for buffet

03:21:38.400 --> 03:21:39.520
Yeah

03:21:39.520 --> 03:21:45.680
South Korea obviously multiple-time champion and one of the greatest talent export is normal level or cheese sports

03:21:45.680 --> 03:21:52.000
So we're pretty heavily expecting to come out first seed in group A, but Japan getting 0 and 3

03:21:52.000 --> 03:21:57.200
It does make them like a saleable as a target. What's gonna be picked out?

03:21:57.200 --> 03:22:02.920
I believe it's gonna be rune a sappy which has been chosen by Pakistan here as potentially

03:22:03.120 --> 03:22:09.500
Where they make their final stand, but it could also be where the reverse sweep begins if they want to go full-pogistan

03:22:39.500 --> 03:22:42.860
is like not quite as medic currently with some of the top of the team who's in professional

03:22:42.860 --> 03:22:48.140
play and in Hong Kong instead she's in Japan to sign in return so there isn't going to

03:22:48.140 --> 03:22:51.740
be kind of these slower pushes they really want to try to force them on to maybe these

03:22:51.740 --> 03:22:53.980
diva or rematch recomps.

03:22:53.980 --> 03:22:59.180
Yeah, there's also a world where despair like oh I took my fray I guess I'm going back

03:22:59.180 --> 03:23:00.980
to Orissa.

03:23:00.980 --> 03:23:07.980
We don't often contend with like role swapping players.

03:23:07.980 --> 03:23:13.460
We haven't seen the Eryssa Rollswap or DPS like Hydra, if you still have a lot of Hydration

03:23:13.460 --> 03:23:14.460
perhaps.

03:23:14.460 --> 03:23:18.740
Oh yeah, Hydration, not Hydron, yeah, Hydration, so it hasn't been, it's been, and I guess

03:23:18.740 --> 03:23:23.740
maybe Checkmate, they played Rhyne a little bit, so that was, so maybe some opportunities

03:23:23.740 --> 03:23:27.860
there, but then bring back some past memories, but it does feel like when you look at the

03:23:27.860 --> 03:23:32.660
bands, having, being forced to ban Freya isn't ideal because she isn't necessarily the most

03:23:32.660 --> 03:23:37.940
meta, DPS currently though she still has her uses because she's still quite powerful, and

03:23:37.940 --> 03:23:42.020
removing the Sigma in return for Hong Kong where maybe they feel like just an identity feel a lot

03:23:42.020 --> 03:23:47.700
more comfortable forcing them off the Sigma forcing the box on off Sigma perhaps a bit better in

03:23:47.700 --> 03:23:54.260
terms of the the band takeaways here for Hong Kong. Yeah, I think the Wild Freya is not the ideal

03:23:54.260 --> 03:24:00.340
band in many cases when it comes to those DPS it might be one where maybe lights and pedal aren't

03:24:00.340 --> 03:24:06.100
really comfortable mirroring it and so they're quite happy to take like a classic mirrored DPS

03:24:06.100 --> 03:24:11.100
matchup like in sojourn versus sojourn or Cassidy versus Cassidy. So we're trying to get rid of a little bit of the

03:24:11.420 --> 03:24:14.340
je ne sais quoi of the Hong Kong roster.

03:24:17.140 --> 03:24:21.640
Excellent. I love the little French you brought in there. That's nice. That's nice.

03:24:21.640 --> 03:24:27.700
You're gonna be able, they won't even question if you're if you're English if you were to order that in there, and a Parisian cafe.

03:24:27.700 --> 03:24:28.740
That's true. What's that out?

03:24:28.740 --> 03:24:33.660
I am allowed in the Team Peps fan meetings. They don't recognize.

03:24:33.660 --> 03:24:38.200
Well teampeps fans are not too happy right now. I don't know if you're aware but they have been

03:24:38.960 --> 03:24:40.960
relegated from OBS very recently

03:24:41.400 --> 03:24:48.020
So not the best bad time for me to bring that up. It is a fantastic time for team Pakistan in Hong Kong

03:24:48.320 --> 03:24:52.600
So there will maybe Pakistan. We'll see this could be the end of their run for today

03:24:57.080 --> 03:24:59.080
Yeah, it's actually two mall kids

03:24:59.320 --> 03:25:02.440
All right, we're gonna stand at this can some tell each other with bullets

03:25:03.660 --> 03:25:10.100
It's uh, it's not good. Yeah, that's just that's this is our life now strapping for the 10 minutes

03:25:11.100 --> 03:25:14.900
As we wait for someone to use their overrun and hard commits of issues

03:25:14.900 --> 03:25:20.700
Why does all these positions potentially from the cow nice and see but the cleansers there?

03:25:21.360 --> 03:25:23.360
No, and we're going to the motion

03:25:24.780 --> 03:25:29.060
Yeah, I mean light unfortunately, just I think posh ring a little aggressively gonna go down in return

03:25:29.060 --> 03:25:33.440
Maybe if we follow up off the anti is now Hong Kong gonna run on forward

03:25:33.660 --> 03:25:39.000
Pakistan really reliant with the Mabu-Bihana here. They're like, okay, maybe we can hit anti, punish the Malaga.

03:25:39.840 --> 03:25:43.940
But you have a Q-Rico, and a Q-Rico's just gonna suzer that, but in return, Pedal's gonna find a pick.

03:25:43.940 --> 03:25:47.780
Correctly, Billy might be in the sub for Pakistan as well.

03:25:48.660 --> 03:25:53.660
Yes, Billy has not. I mean, Billy, a sub has not. When Milan's in play in a previous two maps, he's in the sub.

03:25:54.220 --> 03:25:59.900
Okay, maybe a new perspective, a new vibe, when you're O2 down.

03:25:59.900 --> 03:26:01.900
Can't hurt, trying to change things up a little.

03:26:01.900 --> 03:26:02.900
Touch, pedal, man.

03:26:02.900 --> 03:26:05.900
Just get one thing, and well, the Bonnie Shot's gonna finish that one off.

03:26:05.900 --> 03:26:10.900
Beautiful flashbang onto both of the supports of Hong Kong.

03:26:12.900 --> 03:26:13.900
You feel the aura there with pedal.

03:26:13.900 --> 03:26:15.900
I did, I get that immediately.

03:26:15.900 --> 03:26:16.900
I did feel the aura.

03:26:16.900 --> 03:26:18.900
Doesn't get a single shot, turns away, says, you know what, let me get hit.

03:26:18.900 --> 03:26:19.900
That's the aura.

03:26:19.900 --> 03:26:20.900
I could feel the aura.

03:26:20.900 --> 03:26:22.900
I could feel the aura there, a different pedal.

03:26:22.900 --> 03:26:25.900
So Pakistan now double-supported off that win are gonna have,

03:26:25.900 --> 03:26:28.900
that Jedi as well as having it available here, which is pretty good for a fight like this,

03:26:28.900 --> 03:26:35.900
With the Malga, there's not any real, I mean obviously you have the sland which you're not going to have with the Mipid, you're not going to have any shields.

03:26:35.900 --> 03:26:38.900
Aw, big stick. Come back, Rolls-Kitho.

03:26:38.900 --> 03:26:40.900
Oh, it's a wall, yeah.

03:26:41.900 --> 03:26:43.900
Noob. Noob of ass.

03:26:43.900 --> 03:26:45.900
Silly noob.

03:26:45.900 --> 03:26:46.900
Despair.

03:26:46.900 --> 03:26:48.900
Get skills up.

03:26:48.900 --> 03:26:50.900
Inside of a considerate rush.

03:26:50.900 --> 03:26:55.900
Chases down Philly, because she had managed to get the nano before Philly fell on down.

03:26:55.900 --> 03:27:01.580
And despair being forced to use their recall not gonna be able to do too much more than that Hong Kong stop the car. It's tracks

03:27:03.260 --> 03:27:07.060
They fight there for Hong Kong didn't even have to commit the cage either neither one of these teams

03:27:07.060 --> 03:27:08.940
They're kind of in the standoff where

03:27:08.940 --> 03:27:12.940
Both teams want to save the cage try to pop it in retaliation of each other

03:27:12.940 --> 03:27:14.940
So there is a little bit of a race

03:27:15.100 --> 03:27:18.980
We're not gonna do them light is gonna hold on to death blossoms with that blossoms available here

03:27:18.980 --> 03:27:21.900
Maybe they can force a snooze you early put in the back line

03:27:21.900 --> 03:27:25.740
but that's kind of the hard problem right is that you need to be able to shoot a baby towards that.

03:27:25.740 --> 03:27:29.340
It's a little bit of a surprise that you can't fight here, alright, on the back line.

03:27:29.340 --> 03:27:34.460
Cage on Cage. Boy do I love Venn diagrams, but I don't think the Pakistani huge fans of these ones

03:27:34.460 --> 03:27:41.980
has created a lot of great trivial layers and calves themselves afuro into the Pakistani defense.

03:27:43.820 --> 03:27:47.740
And unfortunately there, I mean, we saw the vision, light tries to get the pressure up

03:27:47.740 --> 03:27:53.340
early to commit the cages into each other, but then just runs into the cage, gets caught, immediately punished.

03:27:53.340 --> 03:27:55.340
The overclock coming in just on the outside.

03:27:56.060 --> 03:27:58.620
And with Orville and Rey gonna be up here too, that's a very, very short,

03:27:58.620 --> 03:28:01.740
and you'll get these little compositions, so a lot of pressure again,

03:28:01.740 --> 03:28:04.540
when people are like, doesn't your petal get to me? Have any petal gonna fight me?

03:28:04.940 --> 03:28:11.100
Alright, that's a big opener here, and I'll fangalike and petal, now free to try and marauding for that fight.

03:28:11.100 --> 03:28:12.700
Like, I'm gonna try to turn it around, though.

03:28:12.700 --> 03:28:16.140
Out comes the other way, light comes in from the side, no from the back!

03:28:16.140 --> 03:28:17.900
He's even stronger than we thought!

03:28:17.900 --> 03:28:21.740
Mikau gonna be the next one to fall on down and light's gonna be good to chase this,

03:28:21.740 --> 03:28:24.780
but of course chasing after a Tracer was a reaper, can't be a little bit of a fool's error,

03:28:24.780 --> 03:28:26.940
and said, Bronson gonna pick it up on the side.

03:28:28.940 --> 03:28:34.380
Still pretty equidistant on the bot push here, but both these squads are...

03:28:34.380 --> 03:28:37.820
We have not reached the fabled Avril theorem.

03:28:37.820 --> 03:28:40.140
Yes, yeah, they're sounding to come close to passing.

03:28:40.140 --> 03:28:43.840
The Malga is in a little bit of a poking right now, the spare hold it onto the pulse, but

03:28:43.840 --> 03:28:48.940
it was not too far from where they died, but pretty cool on the old base as well, the

03:28:48.940 --> 03:28:50.440
other team might be in setup.

03:28:50.440 --> 03:28:53.740
I'm not going to have that forward spawn, it doesn't mean that they are able to contest

03:28:53.740 --> 03:28:57.440
this one pretty early, they have lost access to it now though, so anyone who goes down

03:28:57.440 --> 03:29:01.640
will be coming back for a long way, a big commitment here from the Malga, will it be

03:29:01.640 --> 03:29:02.640
rewarded?

03:29:02.640 --> 03:29:08.640
Macau falling low, there's nothing in the way, where are my Malga going?

03:29:08.640 --> 03:29:15.920
My Malgo has unfortunately charged to the back line, then Andy and was not able to get TP'd

03:29:15.920 --> 03:29:21.120
to O'Donnell dropping the TP a little early to get the Crony to drop his heal, so unfortunately

03:29:21.120 --> 03:29:24.920
not the other TP in the drop, but Seizu to cleanse that. So the Malgo going down very

03:29:24.920 --> 03:29:28.720
very early now is promised on going to be pushing this bot. The ult's going to be looking pretty

03:29:28.720 --> 03:29:34.840
good here too, Nano not too far away from Billy. Equal rushes for both as Pedal in a little nuisance.

03:29:34.840 --> 03:29:38.640
just kind of just kind of zooming around right now as they're waiting for the

03:29:38.640 --> 03:29:43.000
response maybe not back yeah I mean lots of me it's already pushed now

03:29:43.000 --> 03:29:45.680
yeah pedals on sheriff give you that you're trying to make sure you're just

03:29:45.680 --> 03:29:51.880
there if I'm in spawn cam out go both against two new rushes Pakistan they're

03:29:51.880 --> 03:29:54.600
gonna try and control the space Hong Kong's wing a little bit more conservative

03:29:54.600 --> 03:29:58.800
leave a speed on it the cow never and now it shut off the shot from pedal

03:29:58.800 --> 03:30:02.520
Billy of Y backs off field field we'll get the healing you know how it is classic

03:30:02.520 --> 03:30:05.720
to move from pedal and class or some Pakistan's they take the lead.

03:30:07.220 --> 03:30:12.420
Good finds are from a sheer and a really well played from the situation to because you just have the opportunity to walk on for the dead

03:30:12.420 --> 03:30:15.920
I because once again, there is no mitigation. There's no shields. There's no matrix.

03:30:16.120 --> 03:30:21.320
There's I mean, there's really just not a lot in the bank for Hong Kong to deal with a high noon play in general other than LOS.

03:30:21.320 --> 03:30:24.160
I mean, they use that to make the space easier for them.

03:30:24.160 --> 03:30:25.760
There's the HQ this year.

03:30:25.760 --> 03:30:26.840
The HQ's there, Lee.

03:30:26.840 --> 03:30:27.520
Oh, in place.

03:30:27.520 --> 03:30:28.560
Demo's got nowhere to go.

03:30:28.560 --> 03:30:32.640
Both of the supports hanging by a thread.

03:30:32.640 --> 03:30:36.000
And it's going to be a last second stagger here onto McAlphanel.

03:30:36.000 --> 03:30:37.320
It's going to be something.

03:30:37.320 --> 03:30:39.480
This is so much space for Pakistan.

03:30:41.920 --> 03:30:43.800
Hong Kong are going to be making their way back out there.

03:30:43.800 --> 03:30:45.600
They're about to have the beat, have a cage of their own,

03:30:45.600 --> 03:30:48.640
so they do have some very good ults to turn this year.

03:30:48.640 --> 03:30:50.640
And you'll look to light on the flank,

03:30:50.640 --> 03:30:59.640
Maybe they can set up a move to Suzu early, drop a death wazum and then you find a squishie or something that looks for the off angle, light, lane, wait, you know, look for it.

03:30:59.640 --> 03:31:03.640
That trick is used to just put the Lucio on noses.

03:31:03.640 --> 03:31:07.640
And while you are taking care of light, you know, but there's no Suzu there.

03:31:07.640 --> 03:31:12.640
There's gonna be an opening here for light instantly taken down by Karumi who was prepared, but Kami gonna be trade down on the other side.

03:31:12.640 --> 03:31:15.640
Hong Kong temporarily have control of the thoughts.

03:31:15.640 --> 03:31:18.640
Light making sure to announce his next action, dropping a quick dodge.

03:31:18.640 --> 03:31:28.640
And then going down, very, very, very important there to stay up with Dragon Fecta, but Kame with the beat still, and the death boss of God means that Hong Kong, they have great ults.

03:31:28.640 --> 03:31:35.640
They still have the cage tube, they just want to drop an immediate fight win here. Really this is where they should be trying to drop the tempo, knowing that they have the ultimate damage.

03:31:35.640 --> 03:31:36.640
to damage.

03:31:36.640 --> 03:31:37.640
So he's there from Karumi.

03:31:37.640 --> 03:31:41.640
All we're going to get for it though is a little bit of additional push on the block.

03:31:41.640 --> 03:31:45.760
Just want to overpick into this one, but a 2 vs 1 perhaps onto Lighthouse to avoid all

03:31:45.760 --> 03:31:50.160
of this incoming damage demo, taking them over to High Triggers and coming on the other side.

03:31:50.160 --> 03:31:53.800
All the healings gone, the Seuss is going to be there to try and save the Reaper from

03:31:53.800 --> 03:31:54.800
a briny grave.

03:31:54.800 --> 03:31:57.160
Avoiding the stop coming through, yes it's despair.

03:31:57.160 --> 03:32:01.080
But a 1 vs 4 scenario, he's still going to take out Billy.

03:32:01.080 --> 03:32:02.080
What a great stagger.

03:32:02.080 --> 03:32:06.440
Yeah, I mean getting a late pick there definitely takes a little bit of wind out of the sails

03:32:06.440 --> 03:32:09.600
But that's an unfortunate fight here by popping and all getting nothing out of it

03:32:09.600 --> 03:32:13.900
And now your old tempo that you had that advantage for Hong Kong kind of gone here

03:32:13.900 --> 03:32:18.720
Especially because in the Pakistan they already have an advantage in the push so they don't have to win

03:32:18.960 --> 03:32:24.520
And build pressure nearly as much as Hong Kong here to get the cart going to get the box going like

03:32:24.920 --> 03:32:28.200
Doesn't want to take the two versus one rightly so disengaging

03:32:28.200 --> 03:32:32.360
The land damage go the way up to sheer, but of course it's going to allow Billy to build up towards that nano-boost.

03:32:32.360 --> 03:32:34.840
A pair of support ultimates here to try to stand to work with.

03:32:37.840 --> 03:32:39.840
And I am trying to make that base there.

03:32:39.840 --> 03:32:43.360
Still a panel very far in front of the whole team here, unfortunately, they're going to go down.

03:32:43.360 --> 03:32:45.120
Yeah, the mountain may have disengaged.

03:32:45.120 --> 03:32:47.720
I think there's a quick suzer on those flashbangs as well.

03:32:47.720 --> 03:32:50.600
Some good calculations coming through from the Gerakot.

03:32:50.600 --> 03:32:55.080
They use the cage, surely none of them at the corner face wants to sub down to Palusio.

03:32:55.080 --> 03:33:00.200
The crit is good, Kame flattened a 2D Lusio, he's a pixel spray.

03:33:00.200 --> 03:33:02.760
The Hong Kong still on the desk, clear, it's half control.

03:33:04.760 --> 03:33:10.680
And it got a bit wacky, it got a bit silly there, just made a little bit of disjointedness I think at times.

03:33:10.680 --> 03:33:14.760
But still bought this on a good spot considering that we're about to hit a minute on the clock.

03:33:15.800 --> 03:33:17.720
Hage is still up, Rush is still up.

03:33:18.920 --> 03:33:22.280
They're in a good situation to segment out this beat, they can even get around just worse than me

03:33:22.280 --> 03:33:25.080
early with the rush then pop the cage and a lot of options.

03:33:25.080 --> 03:33:26.580
Head is going to be an early push to pop it.

03:33:26.580 --> 03:33:28.060
Incredibly aggressive once again.

03:33:28.060 --> 03:33:29.580
Pedal going to be caught out first.

03:33:29.580 --> 03:33:32.180
Keshia drags possible members inside of the cage.

03:33:32.180 --> 03:33:32.580
There's no...

03:33:32.580 --> 03:33:34.480
There's been a frags all the back side of it.

03:33:34.480 --> 03:33:36.180
Light, low on resources.

03:33:36.180 --> 03:33:37.380
Has to use her shadows to just...

03:33:37.380 --> 03:33:39.180
Pedal ain't fly at late.

03:33:39.180 --> 03:33:40.480
There'll be a rescue coming through.

03:33:40.480 --> 03:33:42.080
Oh my goodness, on the other side, it's good thing.

03:33:42.080 --> 03:33:43.180
Support to a fraggy.

03:33:43.180 --> 03:33:49.080
Actually to get two, the Kiroko and the Ana both are treating themselves in the kill freeze here.

03:33:49.080 --> 03:33:55.920
And I guess that I'm still managed to deny Hong Kong just that forward spawn, so everyone who goes down is gonna take so long to get back.

03:33:57.240 --> 03:34:02.040
And now, I mean, in control of the bot, 30 seconds on the clock still have the advantage in the push too.

03:34:02.800 --> 03:34:09.280
And no support ults, no big ults up, just for Hong Kong just yet, so it is gonna be, if you're a friend of Hong Kong, looking towards Kolomi.

03:34:09.280 --> 03:34:10.640
It makes something happen here.

03:34:10.920 --> 03:34:13.120
A lot of space for a soldier worth the overclock.

03:34:13.680 --> 03:34:15.920
And Heddoff on really early!

03:34:15.920 --> 03:34:23.380
Yep, head of once again off off an island and Karumi now has a little bit more space to work with it's very aggressive from Kishi

03:34:23.380 --> 03:34:28.480
Yeah, light once again announces die and does stay true to his word. No lies detected

03:34:30.560 --> 03:34:32.560
The light detected either

03:34:33.560 --> 03:34:38.720
Now OT situation Billy might go down late to despair here. No sleep

03:34:39.120 --> 03:34:43.400
Surely there's the feel here pulse not gonna hit Billy gonna survive so no pulse either

03:34:43.400 --> 03:34:46.000
This is actually kind of an okay situation there, Robocon-san.

03:34:47.500 --> 03:34:49.100
Nano about to be out here, like, man.

03:34:49.100 --> 03:34:50.300
You look at this, you look at the cage.

03:34:50.300 --> 03:34:52.700
The cage here, for only as well, with a lot of space,

03:34:52.700 --> 03:34:55.700
we have a lot of opportunities to make something happen here.

03:34:55.700 --> 03:34:56.700
Alright, here's the Everco.

03:34:56.700 --> 03:34:59.200
What, they're recharging the rails up to 150,

03:34:59.200 --> 03:35:03.300
but no one's peeking over, no risk to be taken by Pakistan,

03:35:03.300 --> 03:35:06.000
but light gets found early.

03:35:06.000 --> 03:35:08.300
And now, without the re-run, there's a lot more freedom

03:35:08.300 --> 03:35:10.300
for the Valga moving in towards the back.

03:35:10.300 --> 03:35:12.900
Billy lays down the Nano on top of pedal.

03:35:12.900 --> 03:35:17.240
The electric cowboy is a tale as old as time, but one that I've seen before,

03:35:17.240 --> 03:35:21.080
the Kitsune were sent out in response from Hong Kong, meaning that Pakistan don't have to call it the Kitsune.

03:35:21.080 --> 03:35:24.640
Okay, Pakistan, you have to be taking this, this is amazing.

03:35:24.640 --> 03:35:30.140
This is amazing, the rush gets used on point, it's completely LOSed, it wasn't even twice as fast as it was on the plane.

03:35:30.140 --> 03:35:32.440
This is their best shot high noon from the back.

03:35:32.440 --> 03:35:36.760
Okay, good sound barrier match, the ones with the incoming damage light going down now,

03:35:36.760 --> 03:35:40.160
maybe Hong Kong could try and rescue this one, but they're gonna be doing a rapid turn.

03:35:40.160 --> 03:35:45.920
It's absolute roadkill, we can really get squashed under the wheels of a semi-truck that is Malga.

03:35:45.920 --> 03:35:53.360
Farewell to a Tracer stopped down by Kashiir. Pakistan claimed their first map in the Overwatch World Cup.

03:35:54.960 --> 03:35:57.920
And a lot of that really just feels like it comes from the Malga gameplay.

03:35:57.920 --> 03:36:01.120
Also, Billy coming on the honor, putting a little bit of extra pressure there too,

03:36:01.120 --> 03:36:05.520
where the Malga matchup may be not the Hong Kong's favorite, a lot of great Antis being hit.

03:36:05.520 --> 03:36:10.240
And that was actually a relatively quiet map, all things considered, like not a bad performance,

03:36:10.240 --> 03:36:15.440
but a relatively quiet map from the Pakistan TPS line. Really felt a lot more support tank driven there.

03:36:16.160 --> 03:36:21.600
So really well played from Pakistan, taking their first map of the series, map potential saved,

03:36:22.560 --> 03:36:24.800
and right now there's a chance for the reverse sweep.

03:36:26.960 --> 03:36:32.880
I mean, I'm enthralled by the potential of a reverse sweep here by Pakistan for Hong Kong.

03:36:32.880 --> 03:36:37.760
Now it's going to be the first time but they get to pick which map we're going to.

03:36:37.760 --> 03:36:42.800
I believe that we still have Flashpoint in the pool at the moment which might be their

03:36:42.800 --> 03:36:46.240
choice but we're going to go to Suravasa or New Junk City.

03:36:46.240 --> 03:36:49.880
It would be a place where maybe the Arissa would be a touch weaker as Arissa tends to

03:36:49.880 --> 03:36:54.480
shrug a little bit more with like the commute portion of a fight which there's a lot of

03:36:54.480 --> 03:37:00.120
commuting on Flashpoint, a lot of running, you really get your steps in when you're moving

03:37:00.120 --> 03:37:02.800
between those control points.

03:37:02.800 --> 03:37:07.920
maps I mean in particular if you look to Suravasa you know these are maps where they wanted to

03:37:07.920 --> 03:37:11.920
Pakistan wanted to play a little bit more Malga it's also very possible and and also

03:37:11.920 --> 03:37:15.760
New York City both maps where you can potentially just like drift towards that side of the game

03:37:16.880 --> 03:37:20.880
so there is a bit of openness here for Pakistan especially after showing of what appears to be

03:37:20.880 --> 03:37:25.040
a bit of proficiency now with this Malga comp yeah playing around especially with Billy coming

03:37:25.040 --> 03:37:30.160
into the Ana to put a little bit of extra pressure on to Domo and Miko uh respectively

03:37:30.160 --> 03:37:34.400
with the Antis. So even there you can see in that cage plate that Anti comes in

03:37:35.600 --> 03:37:39.200
and just brings up a little bit of extra cleanup power there. So maybe Pakistan

03:37:39.200 --> 03:37:44.240
had a little bit of a hidden strat in the back pocket here. But definitely not out of the woods.

03:37:44.240 --> 03:37:48.560
It felt, I mean at times like that was the last fight situation. They lose that fight there.

03:37:48.560 --> 03:37:53.280
The map was over. So very much against the wire still against Hong Kong.

03:37:53.280 --> 03:38:02.240
Yeah, kind of, but think back to Damos's use of the Katsune Rush there, like to answer that the

03:38:02.240 --> 03:38:08.640
Nanocassidy, it was pretty smart from back then, like you know what, in Nano vs Katsune Rush, we think

03:38:08.640 --> 03:38:13.360
Katsune Rush is more valuable, we're just gonna, we're gonna pop down to the shops and we'll see

03:38:13.360 --> 03:38:18.480
you when that one's over. I wouldn't be surprised to see a reactionary ban on either Ana or Malga

03:38:18.480 --> 03:38:22.080
here coming through from Hong Kong that it's just trying to get away from that

03:38:22.080 --> 03:38:26.420
Malga star or if they are gonna have the Malga star not allow Billy to play the

03:38:26.420 --> 03:38:30.760
the honor that they got so much value out of yeah depends on if Billy stays in

03:38:30.760 --> 03:38:35.080
right because the substitutes happen before the band so obviously Billy stays

03:38:35.080 --> 03:38:38.880
in then maybe they go to the honor just kind of depends I mean because serve

03:38:38.880 --> 03:38:41.780
also still also a map that has relatively long sight lines to where an

03:38:41.780 --> 03:38:45.800
honor can get value similar to runosopy so that is an opportunity if we go there

03:38:45.800 --> 03:38:51.340
But there's other options on the table. I mean, it could be very even New York City also has a very similar situation. It's pretty big map

03:38:51.800 --> 03:38:55.240
All they considered so we'll have to see depending on what the map ends up being

03:38:56.280 --> 03:39:00.320
But definitely like you said pox on recognizing the advantage getting I would say

03:39:00.800 --> 03:39:02.800
recognizing the advantage that was very

03:39:03.080 --> 03:39:09.920
Luckily given to the mind say because that rush was not quite in the spot that I would put it perhaps when the flank fight was occurring

03:39:09.920 --> 03:39:11.920
So I do think just not getting the maximum value

03:39:11.920 --> 03:39:15.840
you unfortunately for Hong Kong in that situation where you probably would have

03:39:15.840 --> 03:39:17.920
wanted to either hold it or put it towards that flank fight with the

03:39:17.920 --> 03:39:21.640
actual fight was occurring so it was a lot easier to back up but because of

03:39:21.640 --> 03:39:25.840
that they capitalized they're in a good spot they have a chance now to at least

03:39:25.840 --> 03:39:28.440
take another map bring us to fifth map in the series they need to reverse sweep

03:39:28.440 --> 03:39:31.960
territory we'll just have to see what the map ban is and then obviously the

03:39:31.960 --> 03:39:33.960
your beings

03:39:33.960 --> 03:39:37.600
yeah like a lot of us can depend on what map we go to

03:39:37.600 --> 03:39:39.600
what's our above map

03:39:39.600 --> 03:39:41.360
maybe high grade

03:39:41.360 --> 03:39:44.960
oh yes that's a good way also yes I'm gonna have a flash point would be our

03:39:44.960 --> 03:39:46.480
options here

03:39:46.480 --> 03:39:51.280
then I think the flash point probably where Hong Kong would decide to take us

03:39:51.280 --> 03:39:55.720
here and like you said maybe the concern in Russia was an ideal but it might

03:39:55.720 --> 03:39:57.160
have been a position where

03:39:57.160 --> 03:40:01.240
it's the one I said stay on bot like occasionally you just draw the short

03:40:01.240 --> 03:40:08.960
like congratulations to payload princess help a fight how you can I'll send you a fox that's what I'll give over and it does see

03:40:08.960 --> 03:40:13.300
Like scrims row kings row the old classic here from the Hong Kong

03:40:14.560 --> 03:40:17.840
Maybe we can finally maybe some more Reinhardt perhaps

03:40:17.840 --> 03:40:25.320
We have some more Reinhardt it's possible anything's possible though as though obviously recently Reinhardt has not necessarily been the meta pick a king grow despite its

03:40:25.320 --> 03:40:29.700
strong association. I would say it's got kind of a strong association with the map

03:40:29.700 --> 03:40:34.720
historically but definitely leaning a lot more towards the diva comp, sariah

03:40:34.720 --> 03:40:40.920
comps, rematra and look it looks like Hong Kong is gonna ban the honor so that

03:40:40.920 --> 03:40:45.360
means that Billy must be in. Billy must still be in here otherwise because we

03:40:45.360 --> 03:40:50.240
haven't really seen the fight with some backline play any other honor. Often and

03:40:50.240 --> 03:40:53.280
in fact I'm gonna ban the sojourn which I think is a great pick. Chromie has been

03:40:53.280 --> 03:40:59.600
kind of farming on the on the sojourn and sojourn is still very very powerful on Kings Row you have a lot of off angles especially when you

03:41:00.000 --> 03:41:04.840
Just look at all the ways you can get around or get up on high ground to pop an overclock or something that nature

03:41:05.000 --> 03:41:08.200
So a very good then I think as well for Pogasan so

03:41:09.080 --> 03:41:16.400
Pretty decent options all around. Yeah, I'm happy with this band phase as you said like sojourns like means of moving between levels of

03:41:16.560 --> 03:41:18.560
verticality with dash is

03:41:18.560 --> 03:41:27.000
So it needs to be constantly considered here on King's Row and if Billy's not in I'd be very surprised about this Hong Kong

03:41:27.640 --> 03:41:34.480
Anna ban, but we're gonna potentially assume that maybe we see a Malga run back here and perhaps Hong Kong thought

03:41:34.480 --> 03:41:40.400
I think a real major difference maker would have been the Anna and Malga versus Malga like so long as we can stop

03:41:40.400 --> 03:41:45.680
Macau from like charging in 1v5 and getting anti now we can charge in 1v5 and not get anti

03:41:45.680 --> 03:41:49.360
So that's that's that's gonna make it a much more effective plan

03:41:50.400 --> 03:41:53.160
That is that's that's you know, how do you consider that?

03:41:53.760 --> 03:41:56.640
calculus makes sense the calculus makes it so

03:41:58.240 --> 03:42:02.680
The plan that's all I think I think that's that's pretty genius. That's pretty genius. I do think that

03:42:03.280 --> 03:42:10.160
Overall, it's likely not gonna be a malice situation here. I feel like Hong Kong. Somebody tells me that they really want to potentially play

03:42:10.160 --> 03:42:14.400
like, I mean, they could play Sigma here again.

03:42:14.400 --> 03:42:16.280
Sigma is not like a terrible option for Kingshore.

03:42:16.280 --> 03:42:17.120
It always seemed a lot.

03:42:17.120 --> 03:42:19.000
It seems to play Sigma, especially if they want to play

03:42:19.000 --> 03:42:21.440
more in Mizuki, a comp that's pretty strong

03:42:21.440 --> 03:42:24.840
until like D.Va comps, maybe even Azaria, it really depends.

03:42:24.840 --> 03:42:26.760
Cause also it, it seems like their tank line

03:42:26.760 --> 03:42:27.840
and DPS line is a little flexible

03:42:27.840 --> 03:42:30.720
with despair swapping between roles here and there.

03:42:30.720 --> 03:42:31.720
So I wonder if that's going to stay

03:42:31.720 --> 03:42:33.160
or maybe just keep despair on the DPS.

03:42:33.160 --> 03:42:35.040
So it is something to look out for

03:42:35.040 --> 03:42:36.720
because it's still a little uncertain exactly

03:42:36.720 --> 03:42:38.440
what those comps are going to be,

03:42:38.440 --> 03:42:48.440
Especially because Kashir, at least from what I've seen so far from what Pakistan's played, is that Kashir is willing to flex on just about every tank, so there is a lot of options for them in terms of how Pakistan wants to play it.

03:42:49.440 --> 03:43:01.440
And with Sojourn being gone, it's definitely leaning again towards pedal, probably just going to play more Cassidy, because mostly what we've seen pedal play is just full-on Cassidy compositions here, then flexing to kind of whatever is necessary to fill in that tracer that may.

03:43:02.440 --> 03:43:07.440
Yep, tracer, may, Reaper, whatever off-angle wizard is necessary to make some magic happen.

03:43:08.440 --> 03:43:14.940
They're like May is an old classic on King's Row, obviously like the wall is about as wide as the corridor for the payload.

03:43:14.940 --> 03:43:24.740
On point B, and it can be a very tight space, it's very difficult to navigate against the May if you're playing like a mobility challenge tank, shall we say, like a Sigma.

03:43:25.740 --> 03:43:33.240
Yeah, and May has, I mean, always been kind of a staple pick for King's Row for a while now at this point, so it definitely would not be surprised to see that coming to the play.

03:43:33.240 --> 03:43:40.240
And also with Sojourn gone, that means that that's one less, if you aren't playing these harder hitscan compositions,

03:43:40.240 --> 03:43:45.240
one less hero that can get away from those engages if you're playing like a Lutri Qiriko may comp, right?

03:43:45.240 --> 03:43:50.240
So it does add a little bit more credence potentially to where you could see, in particular, T-Bots, I'm playing that,

03:43:50.240 --> 03:43:55.240
but you know, even the opportunity still for Hong Kong to play it as well, because they had played it previously.

03:43:55.240 --> 03:43:59.240
So just something to watch out for, I think, the Roky squads, and it's kind of the interesting part, watching them,

03:43:59.240 --> 03:44:01.960
because they still seem to be both pretty fluid.

03:44:01.960 --> 03:44:03.080
They don't really lock in.

03:44:03.080 --> 03:44:04.680
The only really locked in sections

03:44:04.680 --> 03:44:08.080
that we're kind of having so far is that we're likely going

03:44:08.080 --> 03:44:09.240
to see pedal on gas.

03:44:09.240 --> 03:44:09.640
Yeah.

03:44:09.640 --> 03:44:11.680
Everything else is kind of like up in the air.

03:44:11.680 --> 03:44:11.960
Yeah.

03:44:11.960 --> 03:44:13.280
Everyone else is spinning the wheel.

03:44:13.280 --> 03:44:14.600
We've seen a lot of Kirikou as well.

03:44:14.600 --> 03:44:17.520
I think we can expect Kirikou from both of these teams.

03:44:17.520 --> 03:44:19.520
But we've also seen some rotations around like what

03:44:19.520 --> 03:44:20.520
second play it is.

03:44:20.520 --> 03:44:22.400
Like Junior is pretty common at the moment.

03:44:22.400 --> 03:44:24.760
We have seen Junior bands come out as well.

03:44:24.760 --> 03:44:27.600
So I think Pakistan have been consistently

03:44:27.600 --> 03:44:29.120
trying to discourage.

03:44:29.120 --> 03:44:34.800
use of the junior because she could be she could be a pretty big tool in the hands of a pretty

03:44:34.800 --> 03:44:40.000
coordinated team and I think Hong Kong have a bit of a coordination advantage when it comes to just

03:44:40.000 --> 03:44:44.560
the seniority of their players and all being used to playing as a squad in competitive Overwatch for

03:44:44.560 --> 03:44:50.080
such a long time that maybe they're better at their 3-2-1s with the old speed ring. They've been

03:44:50.080 --> 03:44:55.760
watching the classic Atlanta rainbows where 3-2-1s someone explodes and maybe you win off the back

03:44:55.760 --> 03:45:02.920
of that whereas Pakistan they wait for some magic to happen and sometimes magic does occur.

03:45:02.920 --> 03:45:07.720
A lot of magic occurred on Runa Sapi which was a pretty good pick up and it seemed like

03:45:07.720 --> 03:45:12.320
even with like the cat fashion on the table Hong Kong weren't willing to move over towards

03:45:12.320 --> 03:45:18.600
that staple of the OWCS meta and play a little bit more classic kind of poke versus poke.

03:45:18.600 --> 03:45:23.800
Yeah Juno I think in many ways is kind of one of those comp one of those heroes where

03:45:23.800 --> 03:45:27.240
You can get a lot of value out of her kit,

03:45:27.240 --> 03:45:31.080
but it does require at times a little bit more coordination

03:45:31.080 --> 03:45:33.880
and like I would say just overall execution ability,

03:45:33.880 --> 03:45:36.480
which is why sometimes we'll see some teams veer away from it

03:45:36.480 --> 03:45:38.120
if they don't have the super experience back lines.

03:45:38.120 --> 03:45:40.180
Cause you know, I mean, you're not only do you have

03:45:40.180 --> 03:45:42.520
the speed ring, you have the fights around the ray,

03:45:42.520 --> 03:45:45.840
which provide just kind of like infinite utility when popped.

03:45:45.840 --> 03:45:49.040
And then also Juno herself can not just pocket people

03:45:49.040 --> 03:45:50.600
and do a lot of overall healing,

03:45:50.600 --> 03:45:52.200
but it's really good at also splitting off

03:45:52.200 --> 03:45:53.680
to people for flankers, right?

03:45:53.680 --> 03:45:57.160
fight flank, especially with the Orbs, which can kind of poke and do a little bit of instantaneous

03:45:57.160 --> 03:46:04.760
damage to the right click. So I do think there's a lot of opportunity overall with her, with

03:46:04.760 --> 03:46:09.320
her kit, where sometimes teams that, and players that aren't quite as experienced with her kit

03:46:09.320 --> 03:46:13.960
will probably be away from it. So maybe we'll see. Really is the answer. Is that we're going

03:46:13.960 --> 03:46:19.880
to see you? But I imagine, I imagine it's likely going to be a very interesting pick, no matter

03:46:19.880 --> 03:46:21.120
What and it looks like okay?

03:46:21.120 --> 03:46:27.040
If you pedal actually rolling on the hanzo this time which makes a lot of sense here for the event for pedal

03:46:27.040 --> 03:46:29.040
You have a lot of high ground to use you can climb up and down

03:46:29.760 --> 03:46:35.000
The sonic air was really strong as well for King George's because you can get that good that early positioning knowledge

03:46:36.200 --> 03:46:38.880
Well, let's see what's in return

03:46:39.520 --> 03:46:42.480
What Hong Kong's gonna finalize because don't trust the spawn doors

03:46:44.040 --> 03:46:49.320
Okay, don't want to go on sigma a lie, so it's gonna be a sigma exchange

03:46:49.880 --> 03:46:52.380
The spare is going to be a real expected hit on the Pharah.

03:46:52.380 --> 03:46:54.580
Lots of different angles you're going to try and approach from,

03:46:54.580 --> 03:46:57.580
but you are going to be continuously harried by the Distorted Orb

03:46:57.580 --> 03:46:59.580
and light finding those angles on you.

03:47:03.380 --> 03:47:06.380
So right now, I'm going to be poking.

03:47:06.380 --> 03:47:09.880
Shears up on the high ground, just trying to throw those Orbs.

03:47:09.880 --> 03:47:12.380
Get a little bit of extra damage there with the poke.

03:47:12.380 --> 03:47:14.280
The pox I'm trying to play, just the high ground in general,

03:47:14.280 --> 03:47:16.180
play the planks and try to punish.

03:47:16.180 --> 03:47:16.980
And that's exactly what we're going to do.

03:47:16.980 --> 03:47:21.820
find Domo there, talk to the 2 man peak from the lawn from Pedal. Pedal is trying to get

03:47:21.820 --> 03:47:26.060
very aggressive right now and the question for Hong Kong is like what's the answer for

03:47:26.060 --> 03:47:30.340
them? One you're going to see Pakistan just playing so split, letting the Zen put Pedal

03:47:30.340 --> 03:47:34.900
in light, try to take these off angles right? And right now they're just going to do a little

03:47:34.900 --> 03:47:35.900
of the hero chest.

03:47:35.900 --> 03:47:43.780
There's some classic hero chest. I think that Pedal's aggressive maneuvers probably have

03:47:43.780 --> 03:47:50.900
in the story of the game so far, whether for good or for ill, light is going to be taking

03:47:50.900 --> 03:47:52.580
upon themselves through a lot of that point.

03:47:52.580 --> 03:47:57.380
And here, as Macau has lost a lot of their resources, used to connect, practice, engage,

03:47:57.380 --> 03:48:00.580
should be healed up, which does mean that he's going to be missing a couple of things to

03:48:00.580 --> 03:48:02.580
try and refresh that point.

03:48:02.580 --> 03:48:08.700
That'll try to contest the third hit to high ground right now is, they've made it pretty

03:48:08.700 --> 03:48:09.700
deep.

03:48:09.700 --> 03:48:13.340
They have told the stature, they put it Macau, here on the high ground, it's trying to contest

03:48:13.340 --> 03:48:18.180
the sheer, but the sheer with the discord, with a little bit more cooldowns to keep him

03:48:18.180 --> 03:48:22.180
off the high ground there, making that space back. It's coming, gonna go down.

03:48:22.180 --> 03:48:25.020
I'll put him up in the little hang fight to be honest.

03:48:25.020 --> 03:48:28.940
So let's take it over here by Pakistan, as the spell looks to always try and make an

03:48:28.940 --> 03:48:33.180
entry happen, but with Red ammo, and Mikhail going down in the run right, I think this

03:48:33.180 --> 03:48:37.220
one might be cooked from the get-go. You have a little pile on the CUDA remains, but the

03:48:37.220 --> 03:48:41.100
remainder of Hong Kong couldn't.

03:48:41.100 --> 03:48:45.100
And you really don't see Zin pulled out very often these days.

03:48:45.100 --> 03:48:54.100
And definitely getting some value here though, because they're playing the long silence and getting more value too for the cross, letting light and tiddle kind of feast a bit off of this words and with the harmony.

03:48:54.100 --> 03:48:58.100
Oh! And that's an early pick.

03:48:58.100 --> 03:49:03.100
Seriously as well, we don't actually have Billy in for Pakistan, and yet they still cut that out.

03:49:03.100 --> 03:49:05.100
Still ban the Ana, yeah, still ban the Ana.

03:49:05.100 --> 03:49:11.100
for sure but either way working out of the Pakistan right now about to have five

03:49:11.100 --> 03:49:17.020
volts available Hong Kong still pretty equivalent to be fair even though despair

03:49:17.020 --> 03:49:21.180
I mean that's fine you can you can live without that is only about to have a

03:49:21.180 --> 03:49:26.660
minute so not a lot of time left for Hong Kong okay fistful responsibility

03:49:26.660 --> 03:49:30.540
might be the name of a game in Pakistan that needs to defend for two more fights

03:49:30.540 --> 03:49:34.540
That's a bunch of ultimates, all the ones.

03:49:34.540 --> 03:49:36.540
Okay, why not just a three? See if it works out.

03:49:36.540 --> 03:49:40.540
That's going to be a exchange between McCow and Kassir here.

03:49:40.540 --> 03:49:41.540
That's going to be the Transcendence as well.

03:49:41.540 --> 03:49:44.540
Pax down and put it all on the line to try and make something happen.

03:49:44.540 --> 03:49:46.540
But Kami's still falling down.

03:49:46.540 --> 03:49:49.540
On the other side, Peno gets it down with a storm arrow headshot.

03:49:49.540 --> 03:49:52.540
They're surrounding the Sigma, but can they execute?

03:49:52.540 --> 03:49:56.540
It's definitely Light who's arrived, and it seems like most of the ultimates have been expended.

03:49:56.540 --> 03:50:01.340
Yeah, the old trades there went pretty well just because you're getting that early pick

03:50:01.340 --> 03:50:06.300
and Milan actually getting to find a despair minion that's free transcendence.

03:50:06.300 --> 03:50:09.660
So now last fight paratrooper Hong Kong boss is available.

03:50:09.660 --> 03:50:10.660
Nothing else on board.

03:50:10.660 --> 03:50:13.060
Maybe I'm going over to the D by here to try to bring out a little bit extra pressure and

03:50:13.060 --> 03:50:15.460
also opportunities to maybe go high ground.

03:50:15.460 --> 03:50:17.540
That's all of Hong Kong goes to hotel.

03:50:17.540 --> 03:50:18.540
Oh my god.

03:50:18.540 --> 03:50:23.100
First of all, it was good to go saw the approach as well of the, oh my goodness.

03:50:23.100 --> 03:50:24.100
What a headshot.

03:50:24.100 --> 03:50:26.900
Karumi just has the source every single time, man.

03:50:26.900 --> 03:50:32.100
When you need a hero out for Hong Kong, Karumi's the one to step up, still holding on to their ultimate here.

03:50:32.100 --> 03:50:37.500
Surely they can get Malan in the back, is that D-Mech? I saw come through now, and Mikao is going to keep a hold of the Mek,

03:50:37.500 --> 03:50:42.100
and there's going to be the second take. This should be a cat here.

03:50:42.100 --> 03:50:45.100
Yeah, not going to be a classic in touch.

03:50:45.100 --> 03:50:51.700
I've never seen just a more clear indication of the effect of like, well, we have to win this fight.

03:50:51.700 --> 03:50:53.700
I guess we are we are grugging

03:50:54.940 --> 03:50:59.780
With a diva and it worked out perfectly ran down like immediately off the aggression

03:51:00.300 --> 03:51:04.340
And chroma didn't have to pop close to please so have it here to try to open up to give an immediate pick

03:51:05.460 --> 03:51:09.520
There's not coming fighting back something a little hold the choke kind of aggressively here

03:51:09.520 --> 03:51:12.900
But there's a lot of opportunities for Hong Kong to get around it with this sort of the mobility

03:51:13.540 --> 03:51:17.500
Okay, Missouki and Gasty coming up as well in place of Hanzo and Zen

03:51:17.500 --> 03:51:19.500
Parumi.

03:51:19.500 --> 03:51:22.500
A tension amongst the weights with the bow.

03:51:22.500 --> 03:51:25.500
What was that from Pedder? Was that a Dinkamelee?

03:51:25.500 --> 03:51:28.500
They didn't even have time to recall. Lightmansion to find ammo on the outside.

03:51:28.500 --> 03:51:31.500
But it's even Steven when it comes to trades so far.

03:51:31.500 --> 03:51:33.500
It feels like Pakistan.

03:51:33.500 --> 03:51:37.500
A little bit undersourced when it comes to trying to keep the spawn confessor special

03:51:37.500 --> 03:51:39.500
when faced with the D.Va Grug.

03:51:41.500 --> 03:51:44.500
And right now, I mean, to be fair with Pakistan's comp, they should be able to

03:51:44.500 --> 03:51:54.220
I'm gonna keep that low for the effect of the Sigma and the Mizuki, but no such luck so far as Chrome is still terrorizing the flank, doesn't want to get caught, feels gonna adjust in time.

03:51:54.220 --> 03:51:57.180
Gonna make an Alba Rush available for Blondie along with the Flux.

03:51:58.320 --> 03:52:04.000
Alright, Katsune sent on out Pesto, all the demon of Islamabad has revealed himself.

03:52:04.000 --> 03:52:10.880
Despair and Daemur, how's your eye frame very solid from Blondie, able to avoid the incoming damage of the D.Va,

03:52:10.880 --> 03:52:15.880
But the land found in the back no help gonna be given over there half the HP of McCall taking down the mech is

03:52:16.360 --> 03:52:24.200
Forfeit as to is a stagger and despite the best attempts of Karumi be a chance to charge smoke does it?

03:52:25.840 --> 03:52:29.960
Here's walking over the land and that was a relatively expensive fight, but

03:52:30.560 --> 03:52:34.600
Getting pretty close at a Hong Kong in return to repulsion I could be happy with this situation

03:52:35.200 --> 03:52:38.920
That I still gonna be available to put a lot of pressure for this fight when it breaks down

03:52:38.920 --> 03:52:41.560
because they're gonna have to have one person anchoring, likely gonna be the Rematra.

03:52:43.080 --> 03:52:46.040
And now you lift the pox on you and say, okay, where's Kevlar in a position here?

03:52:46.440 --> 03:52:49.080
It's gonna be the high ground, look to bring it down and go immediately!

03:52:49.400 --> 03:52:50.280
Look at the high noon!

03:52:50.600 --> 03:52:54.040
Jennifer's so live from so much history, coming through from light, but

03:52:54.440 --> 03:52:58.280
head away a bit off slightly more, but they can shoot the charge, box is strong!

03:52:58.280 --> 03:53:01.880
Runzie's down as well, a destination removes Milan from the fight,

03:53:01.880 --> 03:53:04.040
and now Hong Kong have to do it without any healing,

03:53:04.040 --> 03:53:06.520
but they don't have too many players to go up against as well,

03:53:06.520 --> 03:53:11.820
Kashier gets a touch of over health from the kinetic grasp but not much more than that and now as we go into overtime

03:53:11.820 --> 03:53:13.820
B-Squals gonna take a while

03:53:13.980 --> 03:53:18.020
You saw the light bulb there you saw the light bulb pop up like let's set up the trap plate

03:53:18.020 --> 03:53:20.700
But maybe a little too early didn't find any skulls either

03:53:21.460 --> 03:53:25.780
And a little bit of lack of focus this thing. It has to happen. It's still possible. Why can't you get another touch?

03:53:26.180 --> 03:53:30.060
Welcome up a light someone else used to come in though. Kashier can't get there in time

03:53:30.060 --> 03:53:35.900
And a second point is going to be grabbed by Hong Kong as well as an extension of their time bank as well

03:53:35.900 --> 03:53:42.460
Someone's gonna be an all-out roll to share momentarily considering resetting this and the call comes through that. Yes, we're gonna go third

03:53:44.500 --> 03:53:47.900
This is getting a little scary here for Pakistan last

03:53:48.700 --> 03:53:50.700
You know kind of a beast the whole

03:53:51.260 --> 03:53:55.580
But with the with the bullet and the pulse available to players that have been relatively

03:53:55.580 --> 03:53:58.220
I mean, there's extremely high impact so far the DPS like of Hong Kong

03:53:58.820 --> 03:54:04.800
You have to be a little afraid because you only have one Suzu. There's no Baptiste. There's no lamp melons on the Zen

03:54:04.800 --> 03:54:13.280
up on the high ground right now. Eyes up listening to the sound of that Suzu from

03:54:13.280 --> 03:54:19.800
Daemung. We see light right around the outside going up against their counterpart. Can't

03:54:19.800 --> 03:54:26.280
find the two versus one. The Bola on to Bronsi, Kulumi has once again found the magic formula.

03:54:26.280 --> 03:54:30.520
And what Pedal gets the Silver Bullet bleed from elsewhere. Imagine if you even it up.

03:54:30.520 --> 03:54:33.840
It's only going to be a little bit lower on healing. Bronsi has just respawned so he

03:54:33.840 --> 03:54:36.640
and switched them out of spawn in very little time.

03:54:38.080 --> 03:54:39.960
Yeah, I believe the false force that's seen you there

03:54:39.960 --> 03:54:41.160
to be just immediately popped the bullet,

03:54:41.160 --> 03:54:43.680
but just not enough because Petal's on the cast,

03:54:43.680 --> 03:54:45.600
getting tons of impact right now.

03:54:46.960 --> 03:54:48.120
Not by Demo, that's huge!

03:54:48.120 --> 03:54:50.520
That's very, very big, a lot of you going.

03:54:50.520 --> 03:54:52.240
Now, but now, I promise, something happened.

03:54:52.240 --> 03:54:53.960
With the annihilation chasing down Bronsi,

03:54:53.960 --> 03:54:57.400
but Vakirikos are down, but the land is gonna soon...

03:54:57.400 --> 03:54:59.760
The remainder of Pakistan is to chase after this car

03:54:59.760 --> 03:55:02.880
as Kashiya is gone, and Petal has to stand alone.

03:55:02.880 --> 03:55:07.280
Once more light steps up to the car, but every sport is simply too slow

03:55:07.600 --> 03:55:14.120
Hong Kong should be able to roll in as the slow arrives just in time and it's the third point completion in overtime

03:55:15.440 --> 03:55:17.120
I mean what a

03:55:17.120 --> 03:55:21.080
Follow there what a conversion there as well and recovery

03:55:21.520 --> 03:55:24.600
Coming out from Hong Kong because they immediately lose one of their supports

03:55:24.600 --> 03:55:29.320
But the annihilation on the point finished it up a lot of those squishies really really early

03:55:29.320 --> 03:55:34.300
Despair just making sure to keep the pressure on trying to clean up those pics. They're already damaged

03:55:35.320 --> 03:55:41.360
And you see this despair DPS swap and Miko also going over to the tank full-time really paying dividends

03:55:41.360 --> 03:55:44.980
I think for Hong Kong curiously is I mean you see the stat line to just despair

03:55:45.480 --> 03:55:48.060
Continuing to be toward that top ever making it since making this swap

03:55:49.180 --> 03:55:55.700
But finishing an OT it means this is a very winnable situation from box from this is not an individual time bank

03:55:56.360 --> 03:55:58.720
They look pretty good on the defense. So

03:55:59.320 --> 03:56:01.320
Extremely winnable.

03:56:01.440 --> 03:56:05.900
Problems here, Milan, I don't think it's getting too much value out of the Zen, 2.6k damage.

03:56:07.120 --> 03:56:09.240
Not quite the all-

03:56:09.240 --> 03:56:10.740
That was your worst scene, necessarily.

03:56:10.740 --> 03:56:12.240
Yeah, unideal.

03:56:12.560 --> 03:56:14.560
Room for improvement, perhaps.

03:56:14.800 --> 03:56:16.040
So

03:56:16.040 --> 03:56:20.520
we have to see like maybe some more tank bullying coming through from Milan

03:56:20.880 --> 03:56:24.320
to make sure that Mikau is not feeling as comfortable as they can be

03:56:24.600 --> 03:56:29.100
currently on their tank pick, because you've got to get some value out of that all but Discord.

03:56:29.320 --> 03:56:37.080
So now it's going to be Puckstone here on the offense, Hong Kong.

03:56:37.080 --> 03:56:42.680
They really want to roll with the Ash here, an Ash and Sigma, so try to get some of that

03:56:42.680 --> 03:56:47.600
value from the Dynamites, some of the Poked and that instantaneous combos you can get here

03:56:47.600 --> 03:56:48.600
with Kami.

03:56:48.600 --> 03:56:54.160
So on the O'Rari, this time Petal on the Widow, which is another hero we've seen, he's

03:56:54.160 --> 03:56:58.520
about a Petal, and the Threatening from Petal here might be the first time going on to the

03:56:58.520 --> 03:57:05.120
Echo right so you're gonna have opportunities to kind of execute the high ground with those with those stickies without immediate like focus beams

03:57:05.120 --> 03:57:08.160
Well, you're gonna have some some options here

03:57:08.760 --> 03:57:10.760
Just to kind of beam down people

03:57:11.240 --> 03:57:16.480
All right, head off impress me. It's caught a band right previously from Hong Kong

03:57:17.200 --> 03:57:20.740
Evidently, I think that pedal has a hot hand on the widow, but for now

03:57:20.740 --> 03:57:22.740
We're just slowly

03:57:22.740 --> 03:57:29.740
Hong Kong respecting them a lot, giving them a lot of space here lately, just trying to respect the pedal widow.

03:57:29.740 --> 03:57:34.740
There's a lot of respect for that, but eventually the stair makes their incision, takes down light years.

03:57:34.740 --> 03:57:38.740
It's only going to be several years from now though, putting Milan falling down as well.

03:57:38.740 --> 03:57:41.740
Pakistan have very little space control.

03:57:41.740 --> 03:57:45.740
Look at this pedal, having a look at the flip map, down to only 75 HP.

03:57:45.740 --> 03:57:47.740
Can't really take much more of the way of poke.

03:57:47.740 --> 03:57:53.740
Every single engagement needs to be well considered, but Karumi marauds for the refiner and grind.

03:57:55.740 --> 03:57:59.740
Might now, getting off the echo, go into the reaper, maybe Petal gonna make a swap here over to the Cassidy.

03:58:00.740 --> 03:58:04.740
And yeah, I think that's what we're gonna do, so I'll just say, okay, let's just get in, aggro here, they have the ash.

03:58:05.740 --> 03:58:09.740
They have the Alari, we have some options to just take that fight really aggressively, and control the space.

03:58:09.740 --> 03:58:14.740
And as long as they can heal from a lot, they can still get a ton of value here from the support and the harmony.

03:58:14.740 --> 03:58:17.900
armies like fresh in hotel very aggressively

03:58:17.900 --> 03:58:21.340
okay the drug is alive and well panel and light

03:58:21.340 --> 03:58:24.820
just walking slowly shoot our guns win the game the cow

03:58:24.820 --> 03:58:27.900
will keep up the high ground tears where is that we're going

03:58:27.900 --> 03:58:32.100
well you know sometimes you'd be as well

03:58:32.100 --> 03:58:36.380
kept on rolling forward and Hong Kong kept on rolling

03:58:36.380 --> 03:58:39.700
with this defense Milan over peaks into courier

03:58:39.700 --> 03:58:42.780
takes their head off it's just like on that I always

03:58:42.780 --> 03:58:49.440
I think they were very much hoping that they could get through the arch into the back and start pushing the high ground

03:58:49.440 --> 03:58:53.060
But then obviously they you know, Hong Kong was gonna let them go for that rotate for free

03:58:53.680 --> 03:58:59.220
And now sub two minutes remaining a minute 45 for bugs. I'm not still kind of old son board

03:58:59.220 --> 03:59:01.140
They're starting to build up here for on the board

03:59:01.420 --> 03:59:07.260
But Hong Kong gonna have the full bank of their own and we're looking at a potential first-hold situation here

03:59:07.380 --> 03:59:11.700
That's been how long this fight last word last by territory. If not, you know, they're not being over

03:59:12.780 --> 03:59:14.780
Very much could be.

03:59:14.780 --> 03:59:16.780
Get to an air rush.

03:59:16.780 --> 03:59:17.780
Ready to go.

03:59:17.780 --> 03:59:18.780
Light.

03:59:18.780 --> 03:59:19.780
I believe it's already used there.

03:59:19.780 --> 03:59:20.780
Recall.

03:59:20.780 --> 03:59:22.780
All the sticks on to...

03:59:22.780 --> 03:59:23.780
Only to sheer, I believe.

03:59:23.780 --> 03:59:26.780
So it's easily soaked up by the larger health pool of the tank.

03:59:26.780 --> 03:59:29.780
That means the Fonsey can have a little bit more liberal when it comes to the usage of a

03:59:29.780 --> 03:59:33.780
Suzu to spare chase down after using their Recall post bomb.

03:59:33.780 --> 03:59:37.780
Then Hong Kong, they appear to have been distracted by light in the back.

03:59:37.780 --> 03:59:39.780
Just not getting their eyes, no crossing their teams.

03:59:39.780 --> 03:59:41.780
One player caught inside of the grid.

03:59:41.780 --> 04:00:10.780
And it was expensive but they got to hold on to 2 DPSs there.

04:00:10.780 --> 04:00:15.440
So not going to be the first hold really well played off that initial pick

04:00:17.320 --> 04:00:19.640
Now focus on their life is still alive here

04:00:19.640 --> 04:00:20.140
They're not done

04:00:20.140 --> 04:00:24.480
But this it was just yet a little under three minutes remaining and the time bank is largely relevant at this point

04:00:24.480 --> 04:00:28.720
Obviously you want to cap faster, but Hong Kong already capped an OT anyways

04:00:29.280 --> 04:00:34.600
So it's not like it's an automatic. It's like who's finding despair on the plane magic opens it up here

04:00:36.120 --> 04:00:40.220
Still on the ball swamp in the back pocket. They want to use it on to the yari

04:00:40.780 --> 04:00:42.780
And there's no Suzu to try and stop this one.

04:00:42.780 --> 04:00:45.580
And so there's nothing to try and stop the roll of Pakistan.

04:00:45.580 --> 04:00:48.180
I don't know if they really needed an AI here, to be honest,

04:00:48.180 --> 04:00:50.180
as it was already a disengaged coming through.

04:00:50.180 --> 04:00:52.480
The Affliction forces out for Suzu.

04:00:52.480 --> 04:00:56.680
And now Pakistan, they can keep the pressure up and keep Hong Kong pinned into first.

04:00:57.280 --> 04:00:59.180
There's actually amazing tempo for them, too,

04:00:59.180 --> 04:01:02.480
because sure, they had to use two ult from the DPS ults that aren't insanely high value.

04:01:02.480 --> 04:01:03.680
They're gonna have to rush in there.

04:01:03.680 --> 04:01:05.280
But the percent of the trans already is,

04:01:05.280 --> 04:01:06.880
uh-oh, having a Suzu early to save,

04:01:06.880 --> 04:01:08.380
Pedal, Pedal getting caught.

04:01:08.380 --> 04:01:11.080
Yeah, just he got so aggro there!

04:01:11.080 --> 04:01:11.580
Yeah.

04:01:11.580 --> 04:01:12.980
Unfortunately, they're just not able to make it out now.

04:01:12.980 --> 04:01:13.780
I mean, that's fine to me.

04:01:13.780 --> 04:01:15.180
They get the rush out of me, so...

04:01:15.180 --> 04:01:17.180
Kind of an inexpensive fight, ultimately.

04:01:18.180 --> 04:01:18.980
Trying to jump.

04:01:18.980 --> 04:01:21.180
Kame in the streets, two dinks coming through,

04:01:21.180 --> 04:01:24.980
but the healing, solid, and demo doesn't have any patience for lights.

04:01:24.980 --> 04:01:27.080
And despite all that space gained by Pakistan,

04:01:27.080 --> 04:01:28.680
not too much push on the car.

04:01:29.880 --> 04:01:32.180
Yeah, the problem now is that Hong Kong,

04:01:32.180 --> 04:01:35.880
looking like they want to set up and have people up on the high ground too,

04:01:35.880 --> 04:01:38.600
and they might have to burn the rush just to get through this choke, right?

04:01:38.600 --> 04:01:41.280
This choke always at your point of central pull on the map.

04:01:41.280 --> 04:01:43.280
It's such a strong position here.

04:01:43.280 --> 04:01:47.880
And that's really where the worry is, and Foxen has to commit a lot of people just to make it through.

04:01:47.880 --> 04:01:50.440
Oh, Macau's facing Gage, incredibly dangerous here.

04:01:50.440 --> 04:01:53.480
Buffed up, Bob is gonna be protected.

04:01:53.480 --> 04:01:58.440
Eventually taken down to Rimi, looking for a victim in comms with her Riddick Flux.

04:01:58.440 --> 04:02:03.400
Kishi is gonna try and chase them down here, but Pylons just keeps their healing going.

04:02:03.400 --> 04:02:05.900
M'Kaucho has to turn around because she is on the other side.

04:02:05.900 --> 04:02:09.900
Two players, I believe, may have been grabbed up into that one, but actually it's just the singular.

04:02:09.900 --> 04:02:14.400
The may who manages to save themselves and because she is just ruling these streets at the moment.

04:02:14.400 --> 04:02:16.000
You need to get in and peel for your zen.

04:02:16.000 --> 04:02:21.600
Malang can't do it alone, but the spare is chasing after the Omnic in the midst of all of this.

04:02:21.600 --> 04:02:24.900
M'Kaucho is taken down and Malang found the guy who gets the healing they needed.

04:02:25.800 --> 04:02:30.700
Okay, a little unconventional there because she is using the flux to get up to the high-grounding pressure from the flank.

04:02:31.200 --> 04:02:32.400
Really opening up there.

04:02:32.400 --> 04:02:39.400
No one from Hong Kong is able to follow up and return and look like Hong Kong is in a good position to potentially capture his petal.

04:02:39.400 --> 04:02:43.400
If you don't want to go down, on the far, you're going to have the high noon and the dead eye available along with the transverse.

04:02:43.400 --> 04:02:50.400
Why is there no contest? What's going to be happening here? Yeah, now it's not a basic test to start thinking they're going to make it immediately having to pop the recall.

04:02:50.400 --> 04:02:54.400
Right now, they're still in a position. Yeah, they're in a good position here.

04:02:54.400 --> 04:02:58.400
And their transiveness is up. Blizzard is going to be available for light pretty soon here. A lot of pressure.

04:02:58.400 --> 04:03:06.600
All right, that's the sun giving on over because you're trying to get into their face nice shield does pop there

04:03:06.960 --> 04:03:12.040
Can at the grasp as well which means there's not too much to peel for pedal room the next of their team still falls down

04:03:12.920 --> 04:03:17.840
It's a team of Hong Kong. They're very good at focusing down a singular target if you had to give them some credit

04:03:20.640 --> 04:03:22.640
So a minute now

04:03:22.640 --> 04:03:26.720
in the bank essentially five volts is going to be up for Pakistan they have

04:03:26.720 --> 04:03:31.760
the bank they need they know you're no captain's son very strong usually had

04:03:31.760 --> 04:03:34.320
they just don't want to lose anyone too early

04:03:34.320 --> 04:03:37.360
should have a speed boost off the back

04:03:37.360 --> 04:03:40.640
speed boost on the disengaged

04:03:40.640 --> 04:03:45.240
yeah many queues have been pressed right now by Pakistan and Hong Kong just

04:03:45.240 --> 04:03:48.520
don't really want to fight into that to be honest each of a bunch of damage on

04:03:48.520 --> 04:03:51.880
their way through and is it disengaged back to the back line for such an

04:03:51.880 --> 04:03:56.360
additional healing, the pedals gonna have trouble surviving here, the healing's not gonna be there.

04:03:56.360 --> 04:04:00.760
Karumi's Bob was taken down on the other side, yeah, they just took so much attention!

04:04:00.760 --> 04:04:04.440
And now Karumi's in an absolutely brutal position,

04:04:04.440 --> 04:04:10.680
wins down lead upon Pakistan and Hong Kong, they are absolutely stalwart.

04:04:11.880 --> 04:04:15.960
Yeah, I mean just popping in that decent pull up really early, not able to take any space,

04:04:15.960 --> 04:04:21.000
offering a losing pedal to flank, but probably just completely untouched on the high ground.

04:04:21.000 --> 04:04:28.000
Ult's are still available, they still have a flux, they still have a blizzard, so they have some very strong options here, especially with no support, you know, to just get to Hong Kong, so...

04:04:29.000 --> 04:04:34.000
Hoping it's alive for Clarke, for example, this is the map and the game on the line.

04:04:34.000 --> 04:04:44.000
The ship, go to may grab, Kame, that's a great start, now looking ever towards them wants to get rid of all of the healing here for the side of Hong Kong who's still trying to keep this high ground contested.

04:04:44.000 --> 04:04:58.000
A slow float upwards, a harrowing from the diva, yes, and it might well be a knockoff, as the bomb is inched on forward, a shield is wrecked against the face to dodge the threatening beams that irradiated from it, and now Pakistan are in a command position.

04:04:58.000 --> 04:05:08.000
Those dudes up, dead eyes available, but still Hong Kong now with double support, gonna be available now, lights still holding on to them, they need something to happen soon, it's a lot of the image.

04:05:08.000 --> 04:05:11.920
I have to have some destinations at everything like lays down the place

04:05:11.920 --> 04:05:15.580
You've got who's gonna get frozen on up the cow loses. Yes, the mech

04:05:15.580 --> 04:05:21.080
There's anything more than that to be found the space to it for stick puts onto the back of a Sigma safe farewell to your tank

04:05:21.080 --> 04:05:28.720
And farewell to your series Hong Kong grit their teeth and they managed to lock in on third for the defense of win the series

04:05:30.800 --> 04:05:36.740
And Hong Kong definitely showing I think why a with a really heads up swap. I think the spare moving to the DPS

04:05:36.740 --> 04:05:41.960
this role, it felt like it made them a lot more explosive for the rest of the series,

04:05:41.960 --> 04:05:48.120
so despite what his name implies, it provided much hope to Hong Kong there, I think through

04:05:48.120 --> 04:05:49.420
that swap.

04:05:49.420 --> 04:05:53.640
And just seeing that kind of experience difference overall, I think we see just how those flanks

04:05:53.640 --> 04:05:59.280
were controlled, trying to avoid over popping ults a lot, which I think Pakistan saw a lot

04:05:59.280 --> 04:06:02.500
here where there's just a little bit of the overlaying of the ults, and Hong Kong coming

04:06:02.500 --> 04:06:06.600
on top showing a little bit of that that veteran experience a really good swap

04:06:06.600 --> 04:06:11.060
for despair too and then really if you're Hong Kong you can be like okay

04:06:11.060 --> 04:06:14.980
we're pretty we're pretty happy with this scenario it felt like the

04:06:14.980 --> 04:06:19.500
experience kind of shined through there yeah but as we align outline it with

04:06:19.500 --> 04:06:24.060
Genesis this series it's two very different teams some some old heads

04:06:24.060 --> 04:06:29.580
when it comes to competitive like a lot of the Hong Kong roster they've been

04:06:29.580 --> 04:06:34.300
time together for a long time on Hong Kong attitude, like the the unks are here. For us,

04:06:34.300 --> 04:06:38.620
for Team Pakistan, this is for many of them only the beginning of their competitive journey,

04:06:38.620 --> 04:06:42.380
and there's a there's a lot of room for improvement, but also sparks of talent that have been very

04:06:42.380 --> 04:06:47.500
impressive thus far. However, I've been, I think it's just impressed by like Kameh and Daemo,

04:06:47.500 --> 04:06:52.860
this backline of Hong Kong, definitely want to keep an eye on. Yeah, and I feel like that's just,

04:06:53.340 --> 04:06:58.940
you know, one of those issues of just the experience of differential. And really, I think

04:06:58.940 --> 04:07:06.940
When we talked about Pakistan, we were like, okay, it's really going to be driven a lot by that DPS line, but currently in despair, especially when despair made that swap,

04:07:06.940 --> 04:07:14.940
handedly kept up with it. I feel like also perhaps making far better positioning choices throughout the series in particular were pedal just getting caught a little bit of much.

04:07:14.940 --> 04:07:23.940
I mean, even same with light at times. So overall, Hong Kong looking extremely well rounded, imperative Lee, maybe even potentially a threat to Japan.

04:07:23.940 --> 04:07:28.420
but obviously right now it's a pretty big stratification in this group.

04:07:28.420 --> 04:07:30.340
So we'll have to see how it plays out further.

04:07:30.340 --> 04:07:35.460
Currently it still seems like Japan and Korea might be a step above the rest of the teams in the group.

04:07:35.460 --> 04:07:37.380
But Hong Kong giving a pretty solid showing.

04:07:38.260 --> 04:07:44.660
Yeah, I think that considering we saw Japan get 3-0ed by Korea, there's percent stratification

04:07:44.660 --> 04:07:49.860
in this group. At least in terms of our preliminary power rankings is pretty calcified,

04:07:49.860 --> 04:07:54.200
But maybe Japan is fallible in the face of like some amazing pop-offs

04:07:54.200 --> 04:08:01.080
who saw Karemi consistently play a very impressive like raw power DPS role that maybe could try and shell shock Japan

04:08:01.240 --> 04:08:06.200
But at the moment it definitely seems like the story of Rupai is going to be like Japan versus Hong Kong

04:08:06.200 --> 04:08:10.000
But potentially that second place and that qualification to the main group stage

04:08:10.440 --> 04:08:15.360
Of the World Cup for South Korea. They're looking about as good as we expected in Pakistan

04:08:15.360 --> 04:08:17.960
This is a team that's going to match so they're definitely

04:08:18.520 --> 04:08:24.160
They have a lot of contingent power here question is can they bring it to a team like Japan who?

04:08:24.560 --> 04:08:31.980
They're full of current pros not not not old head throws like current barrel players who are doing very well and they're to be here

04:08:33.280 --> 04:08:36.880
Yeah, that is gonna be kind of the question for the entirety of the group

04:08:37.880 --> 04:08:41.340
And I do think that it's worry and it's worrying, but there were signs of life

04:08:41.920 --> 04:08:44.840
We showed a lot of I think signs of flexibility, but overall

04:08:45.360 --> 04:08:47.360
Definitely still a team to look out for.

04:08:47.360 --> 04:08:55.360
Yep, definitely going to be one to keep your eyes on, but keep your eyes on these highlights because we're back for our last series of a day when we come back after this break.

04:09:45.360 --> 04:09:47.360
I

04:11:15.360 --> 04:11:17.360
I

04:15:15.360 --> 04:15:22.360
I'll be right back.

04:15:22.360 --> 04:15:25.360
Kevin?

04:15:25.360 --> 04:15:27.360
Well?

04:15:27.360 --> 04:15:29.360
Hello.

04:15:29.360 --> 04:15:31.360
Welcome back.

04:15:31.360 --> 04:15:33.360
I'm Kevin.

04:15:33.360 --> 04:15:35.360
I'm Kevin.

04:15:35.360 --> 04:15:37.360
I'm Kevin.

04:15:37.360 --> 04:15:39.360
I'm Kevin.

04:15:39.360 --> 04:15:41.360
I'm Kevin.

04:15:41.360 --> 04:15:43.360
I'm Kevin.

04:15:43.360 --> 04:15:50.080
Hello and welcome back to what's world cup in Asia for unlike qualifies last game of the day today fellas

04:15:50.200 --> 04:15:53.040
I'm back with of us as usual

04:15:53.680 --> 04:15:56.360
One more game to close it out. Hopefully a close one of us

04:15:58.000 --> 04:16:00.880
Yeah, we can only hope obviously we're not getting the seminal

04:16:02.040 --> 04:16:04.040
Pakistan versus India matchup

04:16:04.080 --> 04:16:09.320
This year necessarily different groups potential. Let's see both make it out of groups, which is theoretically possible

04:16:09.320 --> 04:16:14.560
So we're all looking forward to India versus team Philippines here instead, which should hopefully be a relatively close one

04:16:14.560 --> 04:16:17.600
I've got some like honestly kind of I think for a group stage

04:16:17.600 --> 04:16:20.920
We're expecting a kind of unequal distribution at times of games

04:16:21.160 --> 04:16:23.720
So maybe this will be on the closer end

04:16:24.200 --> 04:16:29.960
Especially because unfortunately, but was somewhat close for a previous matchup seem to be pretty lopsided inside of Hong Kong's failure

04:16:29.960 --> 04:16:35.600
And I don't know I look at these two teams and I feel like potentially Philippines might also kind of have a similar situation

04:16:35.640 --> 04:16:37.840
Where they have a little bit more experience on the run

04:16:37.840 --> 04:16:43.340
I mean, we've got two teams that both came through from their own separate Asian qualifier, right?

04:16:43.340 --> 04:16:50.340
So, Philippines coming in first place, India coming in second place, Philippines, maybe edge them out, just based on that alone.

04:16:53.340 --> 04:17:04.840
Yeah, and I think for the, I think for Philippines here, it's just a question of, I don't know, I mean, I look at this team and frankly, I feel like, oh, maybe I'm going to look at the DPS line.

04:17:04.840 --> 04:17:08.160
Maybe it's kind of they're just more around it overall than India

04:17:08.360 --> 04:17:13.360
But there's still a lot of opportunity for surprise on this stage and it's talked a lot about for the World Cup

04:17:13.360 --> 04:17:16.160
And no watch World Cup is a program in general is that we don't see a lot of these

04:17:16.960 --> 04:17:20.980
teams in particular teams like India or previously with like Hong Kong and Pakistan of like

04:17:21.240 --> 04:17:25.680
They're not represented quite as much globally in the professional circuit. So this is their kind of chance to like oh, yeah

04:17:25.680 --> 04:17:27.440
Look at the talent we do have in the roster

04:17:27.440 --> 04:17:32.280
But sometimes going into this so a little bit blind of like oh really how are they gonna stack up?

04:17:32.280 --> 04:17:36.280
And like you said, they did already go through these qualifiers. So realistically

04:17:36.880 --> 04:17:41.760
Qualifier is kind of an indicator, but also with India picking up with a pretty interesting breakout player with X-10

04:17:41.760 --> 04:17:42.920
Of course

04:17:42.920 --> 04:17:46.280
Who would add a lot of firepower to this roster for team India?

04:17:47.000 --> 04:17:49.920
Captain Prash has also had some decent experience in the past there as well

04:17:49.920 --> 04:17:53.560
So, you know, it might be a couple players to look out for

04:17:54.480 --> 04:18:00.400
Just looking across the Rossi, you know apps also got a little bit of experience in the back pocket having played contenders in the past

04:18:00.400 --> 04:18:03.680
and play for Zocorp in the past series as well.

04:18:03.680 --> 04:18:06.080
So I think India might be able to bring a little bit of 5-0.

04:18:06.080 --> 04:18:07.720
And obviously we'll look at the previous results

04:18:07.720 --> 04:18:08.560
between these two teams.

04:18:08.560 --> 04:18:10.000
India and Philippines met.

04:18:10.000 --> 04:18:12.240
It was a 2-0 for Philippines.

04:18:12.240 --> 04:18:14.680
Maybe in that time, you know, since that game was played,

04:18:14.680 --> 04:18:17.280
which was a couple of months ago now,

04:18:17.280 --> 04:18:19.680
might be an opportunity for India to play back.

04:18:21.240 --> 04:18:23.200
And of course, Philippines also having Cinnabar as well,

04:18:23.200 --> 04:18:28.200
which is someone that we have seen competing in North America

04:18:28.560 --> 04:18:30.200
and seeing kind of just in some of the scenes

04:18:30.200 --> 04:18:36.560
We have a little bit more exposure to overall, but it has been like you said a bit.

04:18:36.640 --> 04:18:40.040
So we've seen them come up the head and who knows what's changed since then.

04:18:40.040 --> 04:18:44.240
Because obviously I have not been keeping as close tabs India as I've been working

04:18:44.240 --> 04:18:45.920
close to looking closer to Pakistan.

04:18:46.280 --> 04:18:50.520
So they've been a slightly different camps there in terms of where I'm

04:18:50.520 --> 04:18:51.120
going to keep a track of.

04:18:51.120 --> 04:18:53.640
So this is going to be a great opportunity to see where they're at right now in the

04:18:53.640 --> 04:18:57.480
group stage because right now the measurement is can they stack up to some of

04:18:57.480 --> 04:19:02.480
those powerhouses in their group that we know of, right? It's kind of this chance to

04:19:02.480 --> 04:19:05.880
like, are any of these bought these other two teams that might be considered potentially

04:19:05.880 --> 04:19:09.880
bottom four, bottom, uh, four, the bottom two of their groups going to stack up to those

04:19:09.880 --> 04:19:14.100
top two of their groups. This is a chance to see that parody, or we kind of already

04:19:14.100 --> 04:19:17.760
building that structure a little earlier, but we expect for the rest of the group stage.

04:19:17.760 --> 04:19:22.840
I mean, when you look at the players and you sort of, as you do, check the liquid, see

04:19:22.840 --> 04:19:23.840
what the history is.

04:19:23.840 --> 04:19:27.600
So it means actually on paper, look like the team that has less experience, if you look

04:19:27.600 --> 04:19:32.240
at India, final players that have had at least tier 2 experience playing around and competing

04:19:32.240 --> 04:19:36.280
in different teams in different events, but then you, again, look at the previous results

04:19:36.280 --> 04:19:40.160
from when these last two teams actually played in the official, and Opin's coming out with

04:19:40.160 --> 04:19:45.600
the 2-0 does say that, you know, despite maybe the lack of Wikipedia accolades, maybe that's

04:19:45.600 --> 04:19:49.320
not what it's all about because, you know, like, you do have Cinnabon here who's probably

04:19:49.320 --> 04:19:53.960
the by far standout player in the subs here as well is solace who's been a

04:19:53.960 --> 04:19:57.960
99 divine perhaps will end up seeing a substitution come into play at some

04:19:57.960 --> 04:20:02.080
point but this is the all-important game where to really set the stage for how

04:20:02.080 --> 04:20:06.400
the rest of this group sort of shapes up and whether either of these two teams

04:20:06.400 --> 04:20:09.840
between Philippines and India have a chance to either make some apps off of

04:20:09.840 --> 04:20:13.320
Australia and have a bit of a fun interesting scenario with the map

04:20:13.320 --> 04:20:16.520
differential or indeed maybe just like straight-up beat Thailand and that would

04:20:16.520 --> 04:20:20.440
really cause this group to, then it's quite something interesting.

04:20:21.560 --> 04:20:24.200
It would. And that's the power of the group stage and the power of World

04:20:24.200 --> 04:20:27.400
War Two World Cup general. And generally, when we see some of these kind of less

04:20:27.400 --> 04:20:31.640
represented nations at times, and maybe there's a chance for a time this wild

04:20:31.640 --> 04:20:34.920
card, like, oh, there's a lot more talent, a lot more depth to the roster than we

04:20:34.920 --> 04:20:38.520
would have expected from what the teams that we typically highlight. And

04:20:38.520 --> 04:20:41.640
Philippines could be one of those such teams, like you said, actually

04:20:41.640 --> 04:20:45.240
highlighting that maybe they have less experience. So maybe this is like an

04:20:45.240 --> 04:20:48.720
opportunity for them to kind of show up on the world stage, which is the whole point.

04:20:48.720 --> 04:20:53.840
And we'll have to see, obviously, they both are utilizing some breakout players, which

04:20:53.840 --> 04:20:57.560
are very, very good players in their respective region.

04:20:57.560 --> 04:21:02.640
But at the end of the day, talent isn't necessarily, or specifically, the Wikipedia accolades,

04:21:02.640 --> 04:21:05.680
isn't everything in the World Cup, because these are kind of rosters built together

04:21:05.680 --> 04:21:10.320
from a assortment of players from various experience levels and it's really coordination

04:21:10.320 --> 04:21:12.080
that's kind of kind of make the difference often.

04:21:12.080 --> 04:21:17.080
Yeah, I've been for not three overwatch obviously we've had mostly three overwatch here the Hong Kong back is down game

04:21:17.080 --> 04:21:21.220
At least went to an extra map, but overall still this is showing from Hong Kong

04:21:21.220 --> 04:21:28.600
So being a very clean viewing of how group A is going to shuffle out and of course both these teams

04:21:29.400 --> 04:21:32.600
Wait, we're gonna see every single team play again on the following day Australia

04:21:32.600 --> 04:21:34.560
We playing India in the Philippines up in Thailand

04:21:34.560 --> 04:21:39.240
So again that Philippines time again, we really important Philippines can perform well today in this India game

04:21:39.240 --> 04:21:44.760
Do well against Thailand tomorrow be a bit of a shoo-in for that secondary spotted first map is going to be oasis

04:21:45.000 --> 04:21:47.720
So you wait to see what our band information looks like as well

04:21:50.480 --> 04:21:53.240
No aces obviously been pretty common and it's gonna be

04:21:53.960 --> 04:21:56.720
Bastion and Lucio gone from the field here

04:21:57.080 --> 04:22:02.040
So that eliminates cat Bastion though. Obviously there could still be cat Cassidy and comps like that

04:22:02.040 --> 04:22:06.240
That's still a possibility and though Lucio means that we're not gonna be seeing any Lucio curico

04:22:06.240 --> 04:22:08.580
So, it's up to that.

04:22:08.580 --> 04:22:13.940
Mizuki options, the Mizuki Kiriko for some of the Sigma Comps opens up even some slower

04:22:13.940 --> 04:22:16.980
options if you want to play on Wari, things like that, but...

04:22:16.980 --> 04:22:17.980
Juno.

04:22:17.980 --> 04:22:18.980
It's very interesting.

04:22:18.980 --> 04:22:19.980
Yeah, Juno, of course.

04:22:19.980 --> 04:22:24.320
Juno, of course, is going to be very popular.

04:22:24.320 --> 04:22:25.320
Probably not going to be seen.

04:22:25.320 --> 04:22:30.100
I wouldn't suspect it would be any double-flexible here, no Wari for Oasis.

04:22:30.100 --> 04:22:34.820
Probably a dangerous map to play her on, so I think Juno Comps makes a lot of sense here.

04:22:34.820 --> 04:22:38.220
mentioned Mizuki as well obviously depending on where all tanks end up

04:22:38.220 --> 04:22:42.820
lots of combos you can get it with Mizuki with the chains, segment Mizuki

04:22:42.820 --> 04:22:46.740
I don't think the segment is probably is not super popular on a map like Oasis

04:22:46.740 --> 04:22:51.020
no Bastion obviously we did see some Bastion early on sort of commented on

04:22:51.020 --> 04:22:55.620
the fact that even when we did see the Bastions the cat wasn't banned still

04:22:55.620 --> 04:23:00.740
wasn't cat with the Bastion just the kind of a Bastion on its own wandering

04:23:00.740 --> 04:23:05.980
around, see what it can achieve. But here, I'm going to even be looking towards that.

04:23:05.980 --> 04:23:09.540
Who knows who would have even played it anyway. I don't think any team has actually really

04:23:09.540 --> 04:23:11.740
brought out a cat bastion, which is nice to see.

04:23:11.740 --> 04:23:17.820
Yeah, there has been bastion played, but no cat bastion, interestingly enough. Bastion's

04:23:17.820 --> 04:23:23.700
still in a pretty good spot as it gets here in general. So this could be our opportunity,

04:23:23.700 --> 04:23:29.380
but like you said, maybe not in the cards instead of here in Oasis, but we'll just have

04:23:29.380 --> 04:23:33.160
to see because it's been a while since we've seen these teams meet up. We're not totally

04:23:33.160 --> 04:23:37.320
certain exactly the cops are going to favor are going to be in and I'm seeing two sigmas

04:23:37.320 --> 04:23:41.120
I'm seeing two sigmas obviously spawn doors not to be trusted. I'm seeing two sigmas.

04:23:41.120 --> 04:23:45.160
If it is sigma you know sigma mazuki you start to make a little bit more sense here. I can

04:23:45.160 --> 04:23:52.240
look into you lock in that cast for opening rounds won't get banged by the submitters

04:23:52.240 --> 04:23:57.880
just yet. I see them might be really thinking about these are again could be a little dangerous

04:23:57.880 --> 04:24:03.360
I mean that you doubted you doubted you said no a lorry. No, it's not but look at that. Look at us now

04:24:03.360 --> 04:24:07.400
Look we're at now. So the girl she's on the a lorry coming on through xin. Yeah, like I said

04:24:08.040 --> 04:24:13.360
Casso it is the Mizuki sigma comp here when I'm a large and the lorry and a lorry

04:24:13.960 --> 04:24:15.460
the malaria

04:24:15.460 --> 04:24:17.460
The a lorry

04:24:18.340 --> 04:24:21.040
Instead go pretty similar but with the may available

04:24:21.640 --> 04:24:23.640
Have to be aware of the wall here

04:24:24.200 --> 04:24:26.680
We'll see like India try to play coastside right now

04:24:27.880 --> 04:24:32.980
It does leave open Philippines to take the jump pad and the high ground which you can see through the silhouettes

04:24:32.980 --> 04:24:35.720
They're happy to do so from the time being this point unlocks

04:24:36.200 --> 04:24:38.200
We are first up

04:24:38.200 --> 04:24:40.200
See if you want to do some damage on the side

04:24:42.160 --> 04:24:47.200
There's a lot of space around the off angle but right now just playing around the objective for India

04:24:47.200 --> 04:24:51.960
Just playing it slow trying to find someone to wall poke still ongoing no picks just yet

04:24:51.960 --> 04:25:00.080
And point very much of it up here India most their players on the play for things are locked out

04:25:00.080 --> 04:25:03.840
They're not able to really walk their way in trying to play off the ground

04:25:06.840 --> 04:25:08.600
This respect to the carry on the other side though

04:25:08.600 --> 04:25:13.240
While they got a first hopefully a couple of trades here losing Leo should be really rough for things off the get go

04:25:13.400 --> 04:25:16.800
It's India could just slow this one down. They already have cat advantage

04:25:16.800 --> 04:25:21.200
been to still alive here, seemingly reasonably healthy. Philippines wants to be able to flip

04:25:21.200 --> 04:25:24.640
this one over. It doesn't seem like they have to fly around Phillip. If I get somebody down,

04:25:24.640 --> 04:25:26.320
low HP on India, but they're still alive.

04:25:28.320 --> 04:25:32.480
Fresh gonna have the sanctuary available here. Point going to flip now, so Philippines are

04:25:32.480 --> 04:25:35.680
going to manage to get the pressure, get the cap that they need, but still a lot of sustain

04:25:35.680 --> 04:25:39.760
for India to make it back onto the point. The blizzard is up and available, so Philippines

04:25:39.760 --> 04:25:43.360
is going to have to wait, play it a little slow, wait for the respawners to come back in as

04:25:43.360 --> 04:25:48.360
and then you just end this reflux of flicking again and then you can just anchor the point here as a main with the Sigma.

04:25:48.360 --> 04:25:53.360
Or see, shield straight away and the Blizzard as well. Completely look at how you wanted it.

04:25:53.360 --> 04:25:57.360
And freeze and just to really put the insult off, so that's going to be the OEC completely for naught.

04:25:57.360 --> 04:26:01.360
It's a response to Cinnabar as well, that's going to be a suzerain, keeping you away from abs.

04:26:01.360 --> 04:26:03.360
There's still a hedgehog on the bend, it's going to be good enough.

04:26:03.360 --> 04:26:08.360
Leo trying his best to survive, has a flux in hand, but won't have a chance to use it.

04:26:08.360 --> 04:26:10.360
He is still maintaining cap control for the time being.

04:26:10.360 --> 04:26:11.800
Ah, it's a chopper, because Gina rushes.

04:26:11.800 --> 04:26:13.960
Seems like he's just slowly losing men this year.

04:26:13.960 --> 04:26:16.120
What have they been wanting to say here?

04:26:16.120 --> 04:26:18.600
In India, I mean, playing this anchor composition,

04:26:18.600 --> 04:26:21.320
this real bunker style cop extremely well.

04:26:21.320 --> 04:26:23.560
They have a ton of sustain between the Mizuki and the Kiriko,

04:26:23.560 --> 04:26:25.560
along with the Mei.

04:26:25.560 --> 04:26:28.280
And X-10 just not going down, so she's just putting

04:26:28.280 --> 04:26:30.120
on consistent damage currently.

04:26:30.120 --> 04:26:32.560
So Philippines, with the flux available, with the pulse,

04:26:32.560 --> 04:26:33.640
they have some options here.

04:26:33.640 --> 04:26:35.840
There's no support ulter India, but they're just

04:26:35.840 --> 04:26:38.320
having a tough time with this lodging India from the point.

04:26:38.320 --> 04:26:45.320
Not to make a good call of it, not a lot of time left on this particular point as well.

04:26:45.320 --> 04:26:48.320
Hoking on the side in his X10, you see it.

04:26:48.320 --> 04:26:52.320
She was poking Leo down, and here comes the strong ult, coming at the play, double hit.

04:26:52.320 --> 04:26:54.320
Should be decent amount of damage.

04:26:54.320 --> 04:26:59.320
You won, though, getting me double on the sidelines while Leo is keeping in check the rest of India.

04:26:59.320 --> 04:27:01.320
Will be the play coming on through.

04:27:01.320 --> 04:27:06.320
A little bit extra time, taking out the board here, is that since she's gonna be last fall.

04:27:06.320 --> 04:27:08.780
But the flux, exactly what you wanted to see there.

04:27:09.980 --> 04:27:11.660
Just get the players they need.

04:27:12.320 --> 04:27:15.320
Philippines now have to play near perfectly for the rest of the round.

04:27:15.320 --> 04:27:17.160
I mean 98% here for India.

04:27:17.500 --> 04:27:19.760
Not to have the rush available, so it has a little bit of options.

04:27:19.760 --> 04:27:22.160
The cinema, speaking very, very aggressively for the pro-com,

04:27:22.160 --> 04:27:25.440
they're already just trusting for the mechanic right now, gonna go for some binks.

04:27:26.140 --> 04:27:27.300
Nothing to play with on the Philippines.

04:27:27.300 --> 04:27:31.040
They need to buy time to allow desperately looking for a consumer rush response

04:27:31.040 --> 04:27:32.180
to the India triple threat.

04:27:32.880 --> 04:27:34.920
Double DPS plus tank ultimate in play.

04:27:34.920 --> 04:27:38.360
We'll be doing push, this is the one push that will get them the rounds.

04:27:38.860 --> 04:27:42.060
Because they just take, give us a slightly, a little bit of hope that...

04:27:42.060 --> 04:27:45.060
We want them to just find out where this wux is gonna come on in.

04:27:45.060 --> 04:27:48.060
Then we should probably just drop it on top of Lala, and he's right at Philippine's backline now.

04:27:48.060 --> 04:27:51.060
Good way to counter that Caterina rush is bylo, which eats the dirt.

04:27:51.060 --> 04:27:54.660
No real big ultimates from India though, drop it in the, I believe.

04:27:54.660 --> 04:27:56.160
Yeah, it's gonna be the blizzard.

04:27:56.660 --> 04:27:58.920
Let's block out Lila for some time, but no kills.

04:27:59.920 --> 04:28:03.260
I mean, you're still here on the flank with the overclock, keeping the pressure on,

04:28:03.260 --> 04:28:06.020
so it's really tough for them to chase that blizzard here.

04:28:06.020 --> 04:28:07.500
Leo, better be looking to follow up,

04:28:07.500 --> 04:28:09.700
is Captain Crash on the point still here,

04:28:09.700 --> 04:28:11.380
but unfortunately, Lightning's gonna get staggered.

04:28:11.380 --> 04:28:14.140
Well, unless you bomb with your head on the top,

04:28:14.140 --> 04:28:15.140
and maybe you don't give a...

04:28:15.140 --> 04:28:16.860
No way!

04:28:16.860 --> 04:28:20.700
No way Captain Crash gets out on the Mizuki of all things.

04:28:20.700 --> 04:28:22.300
I mean, you don't even really have enough movement

04:28:22.300 --> 04:28:23.300
to all be considered.

04:28:23.300 --> 04:28:25.460
So that's an unfortunate slide moment for you on this.

04:28:25.460 --> 04:28:26.620
Now, India,

04:28:26.620 --> 04:28:29.180
gotta be able to have a little bit of faster recompense.

04:28:29.180 --> 04:28:30.780
My Philippines are basically caught up now.

04:28:30.780 --> 04:28:32.020
In terms of Cap of Sandage here,

04:28:32.020 --> 04:28:36.900
We are finally the clutch revenge and holding on to that one for a while. We are surely going to super low HP

04:28:36.900 --> 04:28:40.260
Flux doesn't seem to deliver enough damage to clean that player up the cinema

04:28:40.580 --> 04:28:44.860
But you see the captain's son will wait you for hot to throw that one in the midst of the

04:28:45.500 --> 04:28:49.580
Sanctuary that's been played in they're still captain crash with one target. He was the one actually cleaned up

04:28:49.580 --> 04:28:52.540
Hey, careful of kills coming through the Philippines. They're shipping it up now

04:28:52.540 --> 04:28:58.140
Unless the abs couture rush saves the day for India extolling some damage under look those are the way of Philippines is

04:28:58.140 --> 04:29:02.620
99-98, and you're spilling down that you don't have the firepower anymore.

04:29:02.620 --> 04:29:06.380
Then the final play that gets what in there, but Leo, the flux to finish things off,

04:29:06.380 --> 04:29:08.300
and I don't see anything left for India to contest.

04:29:09.660 --> 04:29:13.100
Zidemar there with that hero play towards the end of the captain's Sunday,

04:29:13.100 --> 04:29:16.380
get that very, that very kind of early pick in the fight,

04:29:16.380 --> 04:29:21.020
and forcing the sanctuary to, because of the fear, still not able to stop that pick.

04:29:21.020 --> 04:29:23.020
And now it was a close round, very close round.

04:29:23.020 --> 04:29:24.460
I mean, essentially 99-99.

04:29:24.460 --> 04:29:32.420
So, so anyone's map so far, but Philippines just edging out in the end definitely showing a bit of flexibility to despite having some issues

04:29:32.420 --> 04:29:38.460
Just lodging that may come from the point earlier playing the flanks really well. Just try to find the opportunities where they can

04:29:40.220 --> 04:29:42.460
And there's struggle a lot to be able to get past

04:29:43.140 --> 04:29:49.580
It was a second to last fight with a decent ultimate advantage, but couldn't quite drop their own flux in the counter outlaws

04:29:49.580 --> 04:29:51.580
Katsune rush

04:29:51.900 --> 04:29:53.900
We hit him to this one

04:29:54.460 --> 04:30:00.660
If India is able to capitalize on those leagues because Philippines make a big comeback from very little percentage point

04:30:01.700 --> 04:30:03.700
No real swaps here still

04:30:04.900 --> 04:30:08.660
That's the board is open choosing to take this high ground first

04:30:09.660 --> 04:30:11.660
That's it up puts in a bar there

04:30:11.780 --> 04:30:17.300
Piles are up now as India looking like they just want to continue to play this kind of bunker style competition

04:30:17.300 --> 04:30:20.460
Only the point put the pressure on maybe find some of the main wall

04:30:20.460 --> 04:30:25.580
And the india definitely want to grip a little bit more to take advantage of the aeolii, the zuki healing

04:30:25.580 --> 04:30:29.440
But before that the multi-angle approach from Philippine Shashi will be the first to fall

04:30:30.780 --> 04:30:36.060
Doesn't look like Indy is able to really contest his point and all been trying to break his way out on the side room

04:30:36.060 --> 04:30:39.360
But so she's locked up from all angles. Look at the damage coming to Indy's back line

04:30:40.360 --> 04:30:43.860
Yeah, not just the damage to the amount of space they just don't have currently

04:30:44.580 --> 04:30:48.560
The sigma orbs just the damage of Cinnabar as well on the blanks along with the telegist

04:30:48.560 --> 04:30:55.560
Keeping the pressure on across all sides. Now we'll be looking to look at this, we still have no ult on board just yet.

04:30:56.560 --> 04:31:01.560
Rock's going to go wide, not going to be able to find its mark across the wall, the XA will get pinched on the vital.

04:31:01.560 --> 04:31:08.560
By versus 4, do not the Philippines, you have a bit of a lead on the offense, but that's not a matter of XA just finds every single kill on that 2 so far.

04:31:08.560 --> 04:31:12.560
Plus the pile on top of everything else forcing the Philippines back in.

04:31:12.560 --> 04:31:16.760
back and Leo had something like a 50% ult charge lead over the Vendak gap is gonna

04:31:16.760 --> 04:31:22.280
start the slowy close now. Yeah great wall there too from Shashi so now you know

04:31:22.280 --> 04:31:27.200
the late stagger extend, finding the heads up, that she needs just open it up.

04:31:27.200 --> 04:31:30.360
They're gonna look at the whole point. This really comp gets a lot stronger right?

04:31:30.360 --> 04:31:33.240
Especially if you lose that first fight you're always in a kind of a disadvantage

04:31:33.240 --> 04:31:36.800
regarding this but in a comp like this you struggle a little bit when you're

04:31:36.800 --> 04:31:40.520
doing with this Koki style Philippines. It's gonna be a plane very aggressively.

04:31:40.520 --> 04:31:42.520
Could have been a really sick rock there.

04:31:42.520 --> 04:31:44.520
The shield is coming through from Leo.

04:31:44.520 --> 04:31:46.520
I'm going to follow this up with a flux.

04:31:46.520 --> 04:31:48.520
Just under one for now.

04:31:48.520 --> 04:31:50.520
I still need this amount of damage.

04:31:50.520 --> 04:31:51.520
It's you wanted to flank.

04:31:51.520 --> 04:31:53.520
Locked up by a naval for the time being.

04:31:53.520 --> 04:31:55.520
Tino Rush played in for India.

04:31:55.520 --> 04:31:57.520
There just doesn't seem like they have enough level.

04:31:57.520 --> 04:31:59.520
Hold on to his own Tino Rush for the time being.

04:31:59.520 --> 04:32:01.520
A train to lock Leo away.

04:32:01.520 --> 04:32:03.520
Seems it will be just barely healthy.

04:32:03.520 --> 04:32:04.520
It's vital to Cinebug.

04:32:04.520 --> 04:32:06.520
Despite the low HP on their Cigna player,

04:32:06.520 --> 04:32:09.520
the backline of all Philippines get it done.

04:32:09.520 --> 04:32:14.880
And great split too from the Philippines as well. You see even if they didn't get a ton of work done with the overclock

04:32:14.880 --> 04:32:16.400
So put the pressure and was able to

04:32:16.400 --> 04:32:18.720
Get onto the cap get onto the point itself

04:32:18.720 --> 04:32:21.600
And that's kind of what you want to see happen when you're playing into these may comps

04:32:22.000 --> 04:32:25.920
Especially with the lack of ability with no Lucio is that okay? Let's split. Let's get around the May

04:32:26.480 --> 04:32:29.040
Try to use the advantage we have when playing the sojourn tracer

04:32:30.160 --> 04:32:32.400
Now 50% on board for the Philippines

04:32:32.880 --> 04:32:34.880
India looking to walk on in maybe with the flux

04:32:34.880 --> 04:32:39.680
The team rush is so good here for the Philippines, we have to be a little bit careful for the fact that Blizzard

04:32:39.680 --> 04:32:44.280
will stop the aggression, certainly going to stop the Philippines from walking any further,

04:32:44.280 --> 04:32:50.080
sitting at the top about these, the Suns before, this one is not really finding anything for the time being.

04:32:50.080 --> 04:32:52.680
Basically every single one of them is burnt from both teams now.

04:32:52.680 --> 04:32:54.880
Good stun is on rock strength and kill for Vind.

04:32:55.880 --> 04:33:00.080
Oh look at all those, whole spine shawty and gets that pick onto abs.

04:33:00.080 --> 04:33:03.080
The tall just feasting here and there's going to be a stagger on the Vind.

04:33:03.080 --> 04:33:05.080
And then Lowefy trying to get out.

04:33:06.580 --> 04:33:10.580
Gonna go down late and now we're in a last fight territory here for India.

04:33:10.580 --> 04:33:12.080
This could be for the map as well.

04:33:12.080 --> 04:33:13.080
No ult on board.

04:33:13.080 --> 04:33:15.080
Exit kind of close for the dead eyes.

04:33:15.080 --> 04:33:16.580
It doesn't want to go down too early from the cloak.

04:33:16.580 --> 04:33:18.080
So I'm just coming in, binned onto Thiever.

04:33:18.080 --> 04:33:19.080
Crash.

04:33:19.080 --> 04:33:21.080
I'll be forced to June on a little bit of speed required.

04:33:21.080 --> 04:33:23.080
Yeah, no one else can really touch because I'm not playing Trace.

04:33:23.080 --> 04:33:24.080
And I get shot.

04:33:24.080 --> 04:33:25.080
Uh-oh.

04:33:25.080 --> 04:33:26.080
Oh, shashi.

04:33:26.080 --> 04:33:27.080
Beautiful.

04:33:27.080 --> 04:33:28.080
Right.

04:33:28.080 --> 04:33:29.080
I'm trying to do one.

04:33:29.080 --> 04:33:30.080
That'll be the fight before.

04:33:30.080 --> 04:33:31.080
They need to get themselves onto the point.

04:33:31.080 --> 04:33:32.080
Touch should be enabled.

04:33:32.080 --> 04:33:37.520
But what can we find here? Shashi again, the double up here is gonna force him to get on the point if he comes out.

04:33:38.320 --> 04:33:41.600
Shashi, you're hitting the right clicks. I mean, that's just nasty.

04:33:43.280 --> 04:33:45.280
And that's just the power of Mei as well.

04:33:45.280 --> 04:33:49.520
The right click, if you're hitting the headshots, you're gonna get a lot of damage done, maybe some instant picks.

04:33:49.520 --> 04:33:51.920
So India with the backs against the wall, make it back in.

04:33:52.560 --> 04:33:54.560
Or see the final fight of their own here.

04:33:54.560 --> 04:33:55.600
It's like the opposite.

04:33:55.600 --> 04:33:58.160
Then I very, very early get some pressure from the opponent.

04:33:58.160 --> 04:34:01.280
It's a lot of skulls and a lot of skulls means a lot of kills as well.

04:34:01.280 --> 04:34:04.280
Just able to dance around the shield,

04:34:04.280 --> 04:34:07.280
and Leo successfully extend with a triple,

04:34:07.280 --> 04:34:13.280
puts India into a fighting chance in a good position now for this comeback in round two.

04:34:13.280 --> 04:34:16.280
Rush is up not too far from the Blizzard as well.

04:34:16.280 --> 04:34:21.280
There's no situation. Okay, Sennavar actually, she's chasing the go-ins to the Vita right now.

04:34:21.280 --> 04:34:27.280
I mean, even bash the D.Va away from that, have some of the packs available to just tank your players just a little bit more.

04:34:27.280 --> 04:34:30.280
I need to get in, but it looks like Wilf is in someone's face.

04:34:57.280 --> 04:35:01.280
They got the DPS now so they should have the point and then lose the shoot of the map.

04:35:02.280 --> 04:35:05.780
And the rush just in time there for the Philippines closing it out.

04:35:06.580 --> 04:35:14.280
Map 1 going their way and despite India with some real hero moments too from Xen and Shashi just not able to clean up in time.

04:35:14.280 --> 04:35:18.780
Rush comes on out and really good abuse of the flanks again from Philippines.

04:35:18.780 --> 04:35:21.780
Getting around that comp trying to take control of the map.

04:35:21.780 --> 04:35:32.780
Some real heroes that we saw a little bit earlier on is often Q1, definitely a bit more of a standout on that first cap as on that first point I should say.

04:35:32.780 --> 04:35:44.780
But an interesting Sigma vs Sigma on a laces, and that would you probably more expect, you know, the Rams to come in through, Mborelik here, some Malgus to be in play, but these two teams so far locked in a mirror.

04:35:44.780 --> 04:35:51.460
I'd be very curious moving forward. I mean if it's just going to be more Sigma, I think Escorts, hybrids all play well into that

04:35:51.460 --> 04:35:55.620
Maybe someone will end up banning a Sigma at some point as well, particularly if it's India

04:35:55.620 --> 04:35:57.220
That's not quite keeping up here

04:35:57.220 --> 04:36:03.540
I believe it was Leo that had a gigantic lead of a Vind on that second round of University. I think early on it was

04:36:04.140 --> 04:36:07.340
50% or more in terms of roll charge lead at one point

04:36:07.820 --> 04:36:13.480
Yeah, maybe the Sigma gonna be that staple just because perhaps these teams are feeling really built around

04:36:13.480 --> 04:36:17.960
their breakout players of her X10 for India where she's just playing a really

04:36:17.960 --> 04:36:21.560
hard hit scan it's had a lot of you know obviously a lot of talent a lot of

04:36:21.560 --> 04:36:25.720
not that's really obviously insane results but very good showings in North

04:36:25.720 --> 04:36:28.680
America and then Cinnabar who's been on this Alari right for a map which we

04:36:28.680 --> 04:36:31.480
thought oh there's no way there'd be a lorry played but it's typically not

04:36:31.480 --> 04:36:34.960
played on a control map like Oasis but maybe they want to build around these

04:36:34.960 --> 04:36:38.920
two breakout players a little bit more both squads and just play a little bit

04:36:38.920 --> 04:36:41.240
slower especially with Sigma being in a relatively strong spot.

04:36:41.240 --> 04:36:43.240
Metawise right now

04:36:43.240 --> 04:36:46.720
Especially with the addition of Mizuki to help counter those Diva comps a bit more

04:36:47.840 --> 04:36:51.240
So very very likely you see some of those map picks like you were talking about

04:36:53.920 --> 04:36:58.760
Overall though, I think India played Philippines quite close and then you look at the results here

04:36:58.760 --> 04:37:02.600
I believe both of them essentially went to 99s. It might have been a 98 in there, but we'll count it

04:37:03.240 --> 04:37:06.280
It goes to show particularly on that first round by the way with India

04:37:06.280 --> 04:37:12.120
sort of getting that 98 first and forcing Philippines to make that long come back that we do have more than capability

04:37:12.640 --> 04:37:19.840
Maybe have won either of those two rounds. Certainly. I think we could have probably gone through a sliding third round of that opening oasis

04:37:21.280 --> 04:37:27.000
Thanks for the results. I mean this is so far a pretty competitive game really want this one to not be a 3-0

04:37:28.160 --> 04:37:34.140
It was honestly kind of giving shades of old London spitfire, you know back with the team that would only bunker

04:37:34.140 --> 04:37:48.140
that's all they could do. Christopher's like, okay, guys, back on the May backbone, get back on the May. It was kind of giving those vibes because they were doing a really good job of actually, you know, LOS, some of the damage, keeping the contest on the point, which is one of those crucial parts of the composition.

04:37:48.140 --> 04:37:59.140
But that's where Philippines, I think, actually showed a lot of resolve and really showed actually kind of much more tactical depth and expect because a lot of times when we looking at these teams that are a bit more wild cards in the World Cup.

04:37:59.140 --> 04:38:04.840
What they struggle the most on is that issue of like taking space like I'm using planks really fighting

04:38:04.840 --> 04:38:09.060
There's opening picks that a lot of much more high-tempo teams can do and Philippines are doing a really good job

04:38:09.060 --> 04:38:15.740
Especially you want to be told just opening up that space and making sure to get around some of those slower picks and those slower heroes

04:38:15.740 --> 04:38:17.740
Especially with Cinnabar playing

04:38:17.900 --> 04:38:23.140
Alari of all things and I do think this is a really good showing from Philippines showing they have their flexibility in general

04:38:23.140 --> 04:38:27.660
So the worry right now is for for India and like what else do they have kind of up their sleeve now?

04:38:27.660 --> 04:38:32.980
They try to pull up this like plunker comp is it really what they're gonna be aiming for or is that just a look for goasis?

04:38:32.980 --> 04:38:36.060
I don't know you don't want to us we continue to run that into Philippines

04:38:36.060 --> 04:38:40.820
It looks like they've already kind of cracked at least like they understand the content of the let's get around and let's use the space

04:38:42.980 --> 04:38:48.660
But we've had certainly had some you know in the previous showings these two teams are even playing the dominant

04:38:48.660 --> 04:38:54.700
Which is quite interesting. That's something that you probably wouldn't expect anymore, but again these matches took place all the way you know back in

04:38:54.700 --> 04:39:01.300
like April, I guess I'll say March but late April, around that time period and

04:39:04.300 --> 04:39:07.780
Ram as well, so all Sigma all day

04:39:08.500 --> 04:39:13.060
But yeah, you had a Lee Jung and a new body in there that both went away all Philippines a

04:39:13.980 --> 04:39:15.980
couple of different plays even

04:39:16.420 --> 04:39:21.440
Had some showings in there some of the subs that we saw in the lineup for that roster

04:39:21.440 --> 04:39:29.720
we're able to have a bit of game time so okay we'll wait to see how this map

04:39:29.720 --> 04:39:33.260
takes us but so far I think the series is looking competitive this is looking

04:39:33.260 --> 04:39:38.080
like it'll be the one today that will actually deliver us a easily super

04:39:38.080 --> 04:39:43.160
competitive game rule. First time in Rialto so far in a virtual cup for Asia.

04:39:43.160 --> 04:39:49.680
I mean so this is interesting too because it kind of to me feels like May

04:39:49.680 --> 04:39:56.500
Merchantine it's taking place if India is picking realto because you want to talk about a map where people love the place of may

04:39:57.000 --> 04:40:02.820
It is realto and shashi did look really good, right? I mean that made a comeback possible there

04:40:03.420 --> 04:40:11.060
For that final round of oasis. So yeah, I kind of sniffing the air perhaps we're gonna be doing some may trickery going on

04:40:12.000 --> 04:40:17.420
Would be the right map for it. I think this is where you can start to lean even heavy it into part compositions. So realto

04:40:17.420 --> 04:40:22.060
Typically on any more of a diva mat, but I think if you just want to force a sigma

04:40:22.060 --> 04:40:24.420
I think that can certainly work and well

04:40:24.420 --> 04:40:28.620
We're just gonna get rid of the diva and say look diva point one point eight is extremely strong

04:40:28.620 --> 04:40:33.260
Let's remove that because we want to play more sigma and then a lari gone from the India side

04:40:33.620 --> 04:40:36.060
Notice that a cinemabar was causing some issues there

04:40:36.340 --> 04:40:42.820
Wanted to force this one more towards a ground game over ball type game because because despite both teams playing the signals

04:40:42.820 --> 04:40:44.620
Right the different styles of sigma team

04:40:44.620 --> 04:40:47.980
You had more of a double flex support look with the Ellaria and Niki Riko with Philippines.

04:40:48.320 --> 04:40:52.880
And then you had more of a brawly style close range, Maycast and Mizuki.

04:40:53.160 --> 04:40:58.220
More of a team that wants to brawl up a little bit more, even though they are playing the Sigma, they want to get up a little bit closer.

04:41:00.420 --> 04:41:02.260
Yeah, I mean, I think this it does make sense.

04:41:02.260 --> 04:41:10.760
Band-wise, like you were saying there across the board, it also makes it a little interesting to because when Divas and Ellaria are both off the field here,

04:41:10.760 --> 04:41:15.760
Especially for a map like Realtor when you look to like fur, I mean really the entirety of the map, but in particular first and second

04:41:15.760 --> 04:41:19.020
There's a lot of verticality, right? There's a lot of options for verticality

04:41:19.020 --> 04:41:23.200
There are a lot of options for long sight lines where D.Va can close the gap and Ellori can kind of abuse the gap

04:41:23.520 --> 04:41:25.160
So you look at that like okay

04:41:25.160 --> 04:41:29.480
There are opportunities now to where maybe even like an Ana comes into play because there's no D.Va

04:41:29.480 --> 04:41:30.760
It's going into them

04:41:30.760 --> 04:41:33.440
But we have to teams play things like Winston a lot, right?

04:41:33.440 --> 04:41:37.280
Which is that sort of that long range pressure that dive pressure that you need or is it just

04:41:37.280 --> 04:41:40.760
especially because this vibe I'm getting from May see from the first point they

04:41:40.760 --> 04:41:44.000
look pretty good in that first map with me are they just gonna continue to see

04:41:44.000 --> 04:41:49.720
more Sigma I think Sigma would be a great goal here this will be the map that

04:41:49.720 --> 04:41:55.040
you would expect Sigma to blade on rather than Oasis really it just comes

04:41:55.040 --> 04:41:58.680
down to whether Philippines still want to play in more of the poke style and

04:41:58.680 --> 04:42:03.000
whether India sort of lean more towards May I think that's been the real

04:42:03.000 --> 04:42:06.880
sticking point sort of noted Shashi's made is this going to be the May team

04:42:06.880 --> 04:42:12.880
That's the kind of vibe I'm getting so far from in the end. This would be a good map to bring it out on a good main map.

04:42:14.880 --> 04:42:31.880
Yeah, we will have to see and definitely still a map where I think even with the Ellari being banned, I do think this is kind of just a situation where you can expect potentially Cinnabar to still play something that's going to provide a lot of pressure and a lot of damage when you see how she was playing with the Ellari.

04:42:31.880 --> 04:42:34.880
Obviously don't you can't trust the spawn doors. I doubt this in

04:42:35.760 --> 04:42:37.760
Will say but it's possible

04:42:37.760 --> 04:42:42.880
It's something that you could potentially expect because it is very very long sight lines here, but in comparison

04:42:43.280 --> 04:42:45.280
Philippines

04:42:45.320 --> 04:42:49.520
With the bastion, I mean there's this comp bastion. I mean that's that is cab bastion

04:42:49.800 --> 04:42:54.080
That is cab bastion with an honor. Oh, we've seen our first cab bastion. Here we go

04:42:54.080 --> 04:42:57.460
What's an honor? That's just like that is nano the bastion

04:42:57.920 --> 04:42:59.920
Let it rip

04:42:59.920 --> 04:43:07.280
The attacking side has the capability to go for swaps yet, but again, no D.Va could potentially

04:43:07.280 --> 04:43:08.280
cause an issue.

04:43:08.280 --> 04:43:11.280
This is where the D.Va ban starts to come into effect.

04:43:11.280 --> 04:43:14.280
Easy X-Fingers kinda.

04:43:14.280 --> 04:43:16.280
Over the bow.

04:43:16.280 --> 04:43:22.280
Get the one for the pro here and- Oh my, what a rock!

04:43:22.280 --> 04:43:26.280
But unfortunately, uh, it doesn't do anything, it doesn't do anything.

04:43:26.280 --> 04:43:28.280
Cosmetic rock, sadly.

04:43:28.280 --> 04:43:37.400
just a cosmetic I mean that's that's what we call a gymson. Ah yes non-functioning. See how

04:43:39.160 --> 04:43:44.360
much function we get out of this so far though as cabbashing like on paper I mean it is kind of

04:43:44.360 --> 04:43:48.040
easy to fight but at the same time when you need to get along if you haven't had the practice

04:43:48.040 --> 04:43:52.200
really played through we don't talk about fighting you want to ease playing the end mate something

04:43:52.200 --> 04:43:57.400
that has been sliding out of medic given some various nerves that we've come through on the

04:43:57.400 --> 04:44:01.240
Philippines will try and make this one work so far. It's not getting a lot out of X-Tin's

04:44:01.960 --> 04:44:05.000
fashion so far, but we're trying to form. We're not getting those kills in.

04:44:06.360 --> 04:44:10.520
And also, I mean, the Philippines doing a really good job of just LOSing around the building,

04:44:10.520 --> 04:44:14.680
setting up those picks, and really just getting that, I mean, that early Pekina Shashi as well,

04:44:14.680 --> 04:44:18.200
but eliminates a lot of pressure that Philippines is going to fill up in their backline.

04:44:18.200 --> 04:44:23.400
And that's them trying to go from behind here, trying to gun someone down with him down early

04:44:23.400 --> 04:44:26.720
here and the entire front line is gone.

04:44:26.720 --> 04:44:31.200
Philippine seems like they just keep going with this Bastion reasonably well by not even

04:44:31.200 --> 04:44:35.600
really fighting the Bastion or fighting the rest of the team, fighting the Picks elsewhere.

04:44:35.600 --> 04:44:39.560
As X-Ten and Prashah, not getting much value out of this combo as you would expect.

04:44:39.560 --> 04:44:43.600
As far as the way Philippine's abandoned away the Devo, which would have been the pick that

04:44:43.600 --> 04:44:46.600
we'd normally go to start dealing with, is we can't Bastion a little bit more.

04:44:46.600 --> 04:44:48.600
Seems like they don't need it though.

04:44:48.600 --> 04:44:49.600
They chose to ignore it.

04:44:49.600 --> 04:44:50.600
They chose to ignore the Bastion.

04:44:50.600 --> 04:44:52.600
They've actually said, actually, we don't need a Devo.

04:44:52.600 --> 04:44:59.600
I'm just gonna make you do the war instead, I know you're not in time for that, I'm still here in the back line again trying to broadside, trying to find someone.

04:45:01.600 --> 04:45:04.600
It's now time for Leo to sleep on the bed.

04:45:05.600 --> 04:45:08.600
I bet you're x10 damage perhaps to come on through, no real...

04:45:09.600 --> 04:45:13.600
...that a combo is to play in, but you certainly don't need that if you just go straight for the harness.

04:45:13.600 --> 04:45:20.600
It's the one kill going away of India, it's sort of like jumping into a cassoon rush, Leo's already got a lot of kills in here, low damage in the ready as well.

04:45:20.600 --> 04:45:26.600
The fashion gone, in his hope of defending his point, is basically like, despite the ones that are coming on through, is that enough?

04:45:26.600 --> 04:45:28.600
Is Payload still moving?

04:45:28.600 --> 04:45:35.600
I mean, they do have cats so wide, so they have a chance to maybe heather the way they go, but they actually not even necessarily end them, get the nano just to contest.

04:45:35.600 --> 04:45:37.600
And there's gonna be the cat-olds.

04:45:37.600 --> 04:45:41.600
They cannot go on through, I don't think it really matters, it gets as stunned as they end up here on through.

04:45:41.600 --> 04:45:44.600
That was enough! All they needed was one.

04:45:44.600 --> 04:45:46.940
I haven't capped there though, 4 minutes!

04:45:46.940 --> 04:45:50.440
So 4 meters left to go through Philippines, they had a good positioning there.

04:45:50.440 --> 04:45:55.020
Over right protocol from Uon, but just not enough damage, barely even gets a kill to X then as

04:45:55.020 --> 04:45:58.320
the rest of India walk on forward, ignore the override.

04:45:58.320 --> 04:46:03.460
And now some more changes coming through, it's Lucio, Kirikou, completely forgo the cat-bashing coffers.

04:46:03.460 --> 04:46:07.260
No, they didn't really do too much for India, this is where India might have an opportunity to just

04:46:07.260 --> 04:46:10.260
walk in for those deep ends and dig the ears of it.

04:46:10.260 --> 04:46:18.460
Blade is a naked blade. No, I mean no nano nothing just blade in catapult crash down it's one like it do force the recalls are actually

04:46:19.260 --> 04:46:21.260
Be a punished possible

04:46:21.260 --> 04:46:23.060
It's a low

04:46:23.060 --> 04:46:27.580
Well, we'll find that one. That's also flux being burnt by Leo as well some supporting damage

04:46:28.020 --> 04:46:32.540
More rematch remains no more hold for maybe that could have been an opportunity for India to the blade will

04:46:32.820 --> 04:46:37.780
Despite only getting one kill one kill sometimes would just give you the fight before you need shashina thinking okay

04:46:37.780 --> 04:46:43.780
You know what? Let's get back on towards the main. The main was working before, so make that main work one more time as that also stops the unit.

04:46:44.780 --> 04:46:48.780
Yeah, I mean, I'm just, and this is 0.26 in Genji Gif value, but no nano.

04:46:49.780 --> 04:46:52.780
I think in general, it's, it's rather miraculous that everything's in space.

04:46:53.780 --> 04:46:55.780
It needs, it needs, it needs, it's been coming into Nikitas.

04:46:56.780 --> 04:46:59.780
And I'm actually available. Oh, so much so much to do, God.

04:47:00.780 --> 04:47:06.780
It's opportunity though, that's one down, fall out, and you might want to push a little bit further forward and see how much they can bite off.

04:47:07.780 --> 04:47:12.300
Uping slowly working their way down, starting to see the valley of the main walls come through for Shashi.

04:47:13.180 --> 04:47:16.020
Burn that timer down, because hopefully he's still gonna do some time back to work with.

04:47:18.980 --> 04:47:22.940
Even with the annihilation rush about to be up along with the overclock we were talking about, so...

04:47:23.420 --> 04:47:26.460
Bank, not, if not pretty good, I should say for India.

04:47:26.740 --> 04:47:27.740
Philippines here just went along.

04:47:27.740 --> 04:47:30.540
Pokey Captain Prash poked a little hard there.

04:47:31.820 --> 04:47:33.340
Lucio moment, Colt mid-air.

04:47:33.780 --> 04:47:37.260
Layle, coming through a second day of the game, you are now in the second player.

04:47:37.260 --> 04:47:41.520
This is going to have to do a lot to hold on to get the snimmers are falling all around and so the abs didn't kill us

04:47:41.520 --> 04:47:45.020
Things are the lousy double support line kill is really important for India

04:47:45.020 --> 04:47:49.120
They need to rely on respawn skills double think is slowly come back into what's the fight

04:47:49.260 --> 04:47:53.900
India might still be the whole onto this one Leo's the only one alive, which means other things have to back out

04:47:54.780 --> 04:48:01.520
They're saying it might be one of the most wall like displays of Sigma came play you've ever seen just running for

04:48:01.520 --> 04:48:04.060
getting those pics in the right spot. I mean I read it

04:48:04.060 --> 04:48:10.060
The last gameplay. That's just the power of the nuisance on Higer. He's dealing so much damage there.

04:48:10.060 --> 04:48:14.060
I feel a little bit weak against that, to be able to run him in.

04:48:14.060 --> 04:48:17.060
I've done pretty well with the OCE before, with just the rails on his arm.

04:48:17.060 --> 04:48:21.060
I've already found his target at the time being, but Exit is still down, because he needs to be trained.

04:48:21.060 --> 04:48:27.060
Plus, for Flash, just shy away from buying this all-important beat, and just have it just yet for India.

04:48:27.060 --> 04:48:32.060
Just save them 96% and that's what it will die on. This Blitz is going to have to do the work instead.

04:48:32.060 --> 04:48:36.940
Except coming through a score on the O's since decent damage from Vince, it's a point damage from X10.

04:48:36.940 --> 04:48:40.780
As I really want to hold on to this fight, the overall range to get for the P's a little bit more

04:48:40.780 --> 04:48:43.500
stave-in time, it seems like it would be enough, but while on Leo,

04:48:43.500 --> 04:48:47.980
getting the kills, the ping goes down, it's Flash, God save them! It's gone, Flash! It's a solo bait!

04:48:47.980 --> 04:48:53.660
It's a one man, and one man being not able to save in time, that's going to be the cap of the rain,

04:48:53.660 --> 04:48:56.940
really, not a few people stave-in power, but the finishing power for that fight.

04:48:56.940 --> 04:49:03.900
sure the blade not available for Philippines. What a good fight there for them making it on in.

04:49:03.900 --> 04:49:07.340
And he seems to try to get that blizzard just not quite enough but they were able to get around it,

04:49:07.340 --> 04:49:11.820
force the blizzard to get out of that LOS, come back in with the Wraith. And Philippines the

04:49:11.820 --> 04:49:16.940
tempo is great. I mean this is a I would say comparatively to some of the matches we've seen

04:49:16.940 --> 04:49:22.460
today. Well so far this feels like a very like he said evenly matched the tempo is great. Both

04:49:22.460 --> 04:49:25.260
these teams seem to have like a pretty good understanding of how they want to play their cops.

04:49:25.260 --> 04:49:30.620
still a two minute and eight second time bank is really decent because it was

04:49:30.620 --> 04:49:34.460
time was starting to go down a little bit some of the other points some to see

04:49:34.460 --> 04:49:37.300
a little bit more life out of India when they stopped away from the cab bashing

04:49:37.300 --> 04:49:40.580
before she just came a little bit too long to build up certain ultimates and

04:49:40.580 --> 04:49:44.500
most important one they absolutely have to talk about the fact that it was the

04:49:44.500 --> 04:49:47.540
sound bearer kept impression so dying them all that fight great targeting by

04:49:47.540 --> 04:49:51.740
you on by the way there's also found a decent number of rails across the board

04:49:51.740 --> 04:49:56.060
headshots and otherwise, really put the damper on the India's defense. I think that that

04:49:56.060 --> 04:49:59.380
sound barrier came on through a little bit earlier in 17, but would have been a different

04:49:59.380 --> 04:50:03.580
looking defense altogether. So it means India have their work cut out for them on the offensive

04:50:03.580 --> 04:50:06.500
side as X10, once again, hovering the bashing.

04:50:06.500 --> 04:50:13.120
And so, I mean, this is a map where Cat Bashing can get a lot of value. You have a ton of

04:50:13.120 --> 04:50:16.260
skyline to work with, you know, you have a lot of opportunity to get behind some of

04:50:16.260 --> 04:50:23.260
these more egregious points of geometry, which are so easily able to contest the cart.

04:50:23.260 --> 04:50:27.260
So a lot of opportunity to be found here is just a question of getting value out of it.

04:50:30.260 --> 04:50:31.260
And here they go.

04:50:31.260 --> 04:50:37.260
This is the exact same style, if I could have identical stuff in these defense, it's one of the same comp now on the defensive side of things.

04:50:37.260 --> 04:50:41.260
I do find the genjails so interesting for this comp here, right?

04:50:41.260 --> 04:50:47.260
But this time they do have an honor, so there are going to be nanos available as X-Ten, like you said, all the way on the flank here.

04:50:47.260 --> 04:50:51.260
Just trying to take some pressure away, trying to set up maybe to beam someone down.

04:50:53.260 --> 04:50:57.260
And the Genji is certainly an interesting choice, not a lot of support to allow the Genji to get anything out.

04:50:57.260 --> 04:51:03.260
Unless you have the nanoboost on top, or shoot for X-Ten, you should be seeing some good damage onto the tank.

04:51:03.260 --> 04:51:07.260
But the Genji is going to spur it out of that one. Barely, you won't slip, it's still alive as well.

04:51:07.260 --> 04:51:09.260
And he is just not able to clean up some of these skills

04:51:11.620 --> 04:51:14.460
What I have shurikens and I'm trying to stop the

04:51:15.340 --> 04:51:17.340
tethered batch

04:51:17.380 --> 04:51:22.340
800 meters in the air. It's definitely it's definitely a choice. Definitely a choice of anti air defenses here

04:51:23.500 --> 04:51:27.820
Just throwing these up in the air right now. He's looking for the many a beef like that thing that would be

04:51:28.380 --> 04:51:30.380
It's gotta be the play

04:51:30.380 --> 04:51:40.380
Yeah, I mean I imagine they're just trying to set up to maybe punish some of those smaller members of India like ads there on the honor.

04:51:40.380 --> 04:51:47.380
I think we're just gonna get found there so that's pretty good obviously there those media medivacs are gonna have a cop there.

04:51:47.380 --> 04:51:56.380
There's one way to really put the dance on the catabash composition. Rare you see the cat going down first. Usually the bash is the one in trouble.

04:51:56.380 --> 04:52:00.620
The Philippines are already leading down this time of great significance.

04:52:00.620 --> 04:52:03.740
Pretty sure the India defense faltered by this time of the year.

04:52:03.740 --> 04:52:06.540
If you do one down, that's not going to be the opportunity for India.

04:52:06.540 --> 04:52:07.660
A little bit more now.

04:52:07.660 --> 04:52:12.540
Shashi on the two, Leo, Slip, and India ideally get through this without using too many ultimates.

04:52:12.540 --> 04:52:16.380
There will be one more fight, and that's the fight at the end of A when India won't drop the ult.

04:52:16.380 --> 04:52:19.260
Perfect, Angon a little bit late picked there in the lousy.

04:52:19.260 --> 04:52:23.660
There's not going to be a nano up just in time either for this contest or without being the last to go.

04:52:23.660 --> 04:52:28.840
But still the spawns are close and likely gonna be chance to get it with Cinnabar. She's gonna have the rush available

04:52:29.220 --> 04:52:34.980
But I do have to worry about these old tier for India in this chose especially with the Bugs coming up along with the Manos

04:52:36.220 --> 04:52:39.760
Manos an early. Strangler to X and that damage should be pretty nasty

04:52:40.620 --> 04:52:43.700
Porting everyone into the locker room as you are now gone

04:52:44.100 --> 04:52:48.100
Just an Anna on to Leo. Laos didn't have the opportunity to put on the solo so he didn't have the late either

04:52:48.100 --> 04:52:50.420
That will be the Cat India. Find their mark

04:52:50.420 --> 04:52:54.620
It seems like just a bad bash and then it's over now. Well, the matter certainly will put it over life

04:52:56.220 --> 04:53:00.660
That's just the perfect situation there for the cab bashing and part of the reason why you can see this accomplish is so good

04:53:00.860 --> 04:53:03.220
When it's played properly there, you're in this to reach for it

04:53:03.220 --> 04:53:08.980
You just have it across this wide open space you need to contest with the bastion just perfectly mobile love you

04:53:08.980 --> 04:53:12.900
Especially combined with the nano just mulches. Yeah, I need those lower HP heroes

04:53:13.380 --> 04:53:18.460
But Philippines they're gonna have what's available. I mean, you're gonna have the override protocol

04:53:18.460 --> 04:53:21.460
You're gonna have the flux you're gonna have a blade though. No nano available here

04:53:22.340 --> 04:53:25.860
Those some options to be get in they just need to make sure they control this high ground

04:53:26.860 --> 04:53:30.060
What's for the chains here as well as cinnabar has something to do with you keep?

04:53:30.860 --> 04:53:35.140
Shashi stick a fortune one deliver a kill on the Leo to see if you and does more is alright

04:53:35.140 --> 04:53:40.420
I always saw previously looking for any targets, but just not find anything will mention get out of the fight

04:53:40.420 --> 04:53:45.220
Well, what does that mean shashi deliver this more he got a stick in the Leo previously now flies the extra kill the solace

04:53:45.220 --> 04:54:00.220
I mean beautiful split there too from the India backline. I mean I was making sure not to get caught by the protocol

04:54:00.220 --> 04:54:06.300
Everyone just splitting properly there as you want them making a swap over casting said okay, maybe no more in-raise

04:54:07.180 --> 04:54:10.420
Yeah, there's day. There's gonna have the cat and available long flux

04:54:10.420 --> 04:54:16.620
So they have some options to just walk on in before the nano is up because there's no defensive support ults up for Philippines just yet.

04:54:16.620 --> 04:54:19.720
Okay, so one to one trade so far.

04:54:20.720 --> 04:54:23.720
Now we're just going to put this one further into Philippine's contention.

04:54:23.720 --> 04:54:26.920
No X-Ten Alive flash, we'll have to exit. Loads him.

04:54:27.720 --> 04:54:30.620
Waiting for an opportunity to claim their own ults here.

04:54:31.220 --> 04:54:37.720
Obviously, might be a little bit too far where they really get a catnap kill into the river, but just dragging a plate into your int could be worth.

04:54:37.720 --> 04:54:44.720
Yeah, just the stun too, right? The setup and engage where you can just drop the catapults and damage to prevent any actions going on.

04:54:44.720 --> 04:54:50.720
Then we'll just instigate someone who potentially has catapults and prevents them behind, get again, or something.

04:54:50.720 --> 04:54:59.720
Vendor's gone though. Probably Lindheim Explosives coming online for X-Ten, but Solace is still looking for more targets while Solace can equalize this.

04:54:59.720 --> 04:55:01.720
Probably taking too good for a new drag away. Oh, catapult!

04:55:01.720 --> 04:55:05.720
X-Ten's doing more. X-Ten's still alive for a fair much damage.

04:55:05.720 --> 04:55:11.620
Oh, it's a little scary. Yeah, they're stuck behind me lies now captain brush can likely get out

04:55:11.620 --> 04:55:14.200
You do have a lot of ability here, but it's a little scary

04:55:15.040 --> 04:55:17.040
He's out on one

04:55:17.800 --> 04:55:20.680
She ought to one. I mean, it's the cat cat moments

04:55:25.040 --> 04:55:30.320
And so it's not with the narrow you's gonna make this walk over the trace appear probably if it's better to do a shashi a bit

04:55:31.400 --> 04:55:33.400
a little bit of test

04:55:33.400 --> 04:55:35.400
Well

04:55:36.040 --> 04:55:40.120
Because he's been good shashi's been lights up so far man now trace that

04:55:40.680 --> 04:55:44.360
Now with the distraction you see you want to try to shoot the cat that she gets one

04:55:44.360 --> 04:55:46.680
Shashi on the floor is the place you actually can worry about

04:55:46.920 --> 04:55:50.600
Onto the back flight on the Sena far shashi's gonna triple the slide bend of the Leo

04:55:50.920 --> 04:55:54.760
This should be a free push all the way through the final door

04:55:55.160 --> 04:55:59.800
And that's just the shashi effect right there. It's three two very important ones early

04:55:59.800 --> 04:56:03.680
And they're gonna have a nano bash in here again, right?

04:56:03.680 --> 04:56:06.360
So, something that could immediately mulch someone,

04:56:06.360 --> 04:56:07.880
they don't want to use it defensively,

04:56:07.880 --> 04:56:10.400
however, it wasn't essentially available along with the flux arse,

04:56:10.400 --> 04:56:11.880
and even the dead eye.

04:56:11.880 --> 04:56:13.280
There's a lot of options to keep that in check,

04:56:13.280 --> 04:56:15.600
and you can deny what's going on.

04:56:15.600 --> 04:56:16.920
The dead eye needs to come up from the ant,

04:56:16.920 --> 04:56:18.720
the ant needs to do a lot of heroes off, flux is coming on,

04:56:18.720 --> 04:56:21.240
and, Cinnabine, you want to be caught by the fire,

04:56:21.240 --> 04:56:22.240
and they put onto the ground,

04:56:22.240 --> 04:56:24.520
we've got X-Sync, what we did at least for our pitilery,

04:56:24.520 --> 04:56:26.760
but the damage is just not going to be in flight.

04:56:26.760 --> 04:56:28.960
It seems like the Kekai Sanctuary did more than enough

04:56:28.960 --> 04:56:35.440
To prevent the damage from X-Men being nattoed to come off in for India, this is the finished push, nothing else out of this.

04:56:36.040 --> 04:56:42.360
I mean, well played from Philippines there, I mean, and in India even saw the follow-up, they're like, okay, Sanctuary's up, we need to get in, we need to hit like an anti,

04:56:42.600 --> 04:56:49.040
take the fight to them inside the Sanctuary, but with the flux available, just to bring their eyes on the value, they held on to the high noon too.

04:56:49.320 --> 04:56:56.080
There's going to be a plea to come off off now for India, with the mantra, they have to rush back into the main X-Men cheese of moving over to the cast.

04:56:56.080 --> 04:57:01.000
It's difficult to get the cabash inside the final sea room, like you've run out of complete

04:57:01.000 --> 04:57:05.640
ceiling space down to the skybox, so it's good fun to make that sort of happen is you

04:57:05.640 --> 04:57:09.400
want to slow it a little bit, it walls off a little bit, and you know, we'll just wait

04:57:09.400 --> 04:57:10.400
this one out.

04:57:10.400 --> 04:57:16.200
It's just a deterrence, just a deterrence, burying their fangs a little bit there, so

04:57:16.200 --> 04:57:19.800
it's looking to just make some space here in the backline, pressuring a bit.

04:57:19.800 --> 04:57:22.760
Try to find the opening, but they can wait, they can wait out, they have to choke.

04:57:22.760 --> 04:57:27.240
Excellent on the center bar, that's the 5v4, India opportunity of Shash, this will go down here.

04:57:27.240 --> 04:57:30.680
That's the matter though, it's Captain Shash to you, I've seen that one in the kill speed multiple times,

04:57:30.680 --> 04:57:36.360
a different heroizer you want, it's an extra one on for Shash, that's just probably not going to be enough members now for India.

04:57:36.360 --> 04:57:43.040
Dropping two, the Philippines having a resport advantage, but certainly a slowdown to India, not going to push just yet, just holding for fight.

04:57:43.040 --> 04:57:48.400
The enemy pressure here a little bit, they have to worry, there's the rush, they're going to run over them there too,

04:57:48.400 --> 04:57:55.100
And almost even working out better for the Philippines there, just keeping the fight drawn out a bit before burning more time off the clock.

04:57:55.100 --> 04:57:58.600
Ow, I mean, that used to rush, of course, but now it's a last fight situation.

04:57:59.600 --> 04:58:02.800
So, gotta wait for the Cinnabar ult, because Leo's got a good opportunity here.

04:58:02.800 --> 04:58:06.300
Flux9 could be on board once, they actually hit the OT.

04:58:06.300 --> 04:58:09.400
You can be a little bit careful from diving it too far, but that works out.

04:58:09.400 --> 04:58:13.100
Flux on Tashashi, doesn't ice block by the way, which means Lodge gets the kill.

04:58:13.100 --> 04:58:15.500
Ben has to pop annihilation, just to keep himself alive, by the way.

04:58:15.500 --> 04:58:20.280
Still have to touch here and they have had the race for the payload. This seems like they got a couple of kills

04:58:20.600 --> 04:58:23.500
Hope he's potentially fine. They get you Vince got the touch

04:58:24.320 --> 04:58:28.480
And they have rush. I mean this could be a clutch moment

04:58:28.480 --> 04:58:32.220
I mean there's two players behind the rush is up after the touch there. It's gonna be

04:58:33.380 --> 04:58:36.360
Hello, that's big anymore. Oh

04:58:37.640 --> 04:58:39.640
I

04:58:39.640 --> 04:58:46.640
I mean, what a play. What a play from Abz and Vind. I mean, that's just incredible.

04:58:46.640 --> 04:58:50.640
And we talk sometimes about how strong Kiriko is negatively, but this is the moment of Kiriko.

04:58:50.640 --> 04:58:53.640
Positive, positive plays. Being able to make it work.

04:58:53.640 --> 04:58:59.640
A lot of the value there from the damage. Have the rush available. Abz and Vind breaking through that forward hold.

04:58:59.640 --> 04:59:06.640
Philippines walked up. They played super aggressively. Flux, Katunin, and Rush was used even before that to get the triple kill.

04:59:06.640 --> 04:59:13.640
But playing that far forward, India split their own team up and typically, I mean, that's risky as well, India split their own team.

04:59:13.640 --> 04:59:18.640
Vind and Ambs going towards the payload because somebody needed a touch.

04:59:18.640 --> 04:59:22.640
And Ambs just having the extra consumer rush, the extra damage output.

04:59:22.640 --> 04:59:27.640
All the players from Philippines that tried to come back and contest and touch ended up going down to that duo.

04:59:27.640 --> 04:59:33.640
It's a really insane two-man clutch that really, most days of the league, you wouldn't expect that to work out.

04:59:33.640 --> 04:59:37.680
to walk out but Philippines probably thinking they allowed them to slip

04:59:37.680 --> 04:59:42.080
through their fingers slightly. Yeah a bit of the perfect storm there for India

04:59:42.080 --> 04:59:50.320
and the perfect play on top of that. So now Hope is alive for India off that.

04:59:50.320 --> 04:59:56.520
Map not done there is a chance we've seen crazier plays. The question here

04:59:56.520 --> 05:00:00.160
especially with a minute on the board for India is like with this cat bashing

05:00:00.160 --> 05:00:03.840
comp you kind of get like one shot and then maybe you'll get another fight but

05:00:03.840 --> 05:00:07.360
the longer the fight, the longer you can end up to OT. So it's a little bit scary

05:00:07.360 --> 05:00:14.160
considering it hasn't seen like the most surefire immediate insta-fight with Zybar

05:00:14.160 --> 05:00:19.360
and then you know. And they were able to, I believe, get a decent amount of damage

05:00:19.360 --> 05:00:24.560
from the regulation, of course, to actually get the A cap. They require a

05:00:24.560 --> 05:00:28.160
vision flash next thing to go over the top side but do know that because when

05:00:28.160 --> 05:00:31.760
time back you instantly get all your perks so just start grenade and damage him straight away

05:00:31.760 --> 05:00:35.380
does get blocked out mostly earlier shielding good oh what a sleep

05:00:35.380 --> 05:00:36.560
sadly so

05:00:36.560 --> 05:00:40.100
enough oh my god what a sleep down wow

05:00:40.100 --> 05:00:44.800
well again it just means that okay you know next in caution you bag

05:00:45.440 --> 05:00:50.840
now in a very tough spot they have to play it a little bit slow wait for the

05:00:50.840 --> 05:00:53.680
spawner they are close to spawn it's so gonna get down but after crash after

05:00:53.680 --> 05:00:56.960
crash such a big fine view it's a lot less pressure that's gonna go down to

05:00:56.960 --> 05:00:57.460
Turn.

05:00:58.260 --> 05:01:00.160
Philippines looking like they'll give the win this one.

05:01:00.160 --> 05:01:01.360
India only have three players.

05:01:01.360 --> 05:01:03.860
They'll have to do another complete clutch by the way.

05:01:03.860 --> 05:01:05.060
Laos about to have ultimate.

05:01:05.060 --> 05:01:07.060
Leo still has the payload.

05:01:07.060 --> 05:01:08.860
And if the payload doesn't really move from here,

05:01:08.860 --> 05:01:10.560
this is going to be rough for India's defense.

05:01:10.560 --> 05:01:12.660
Once we actually flip sides,

05:01:12.660 --> 05:01:13.760
you want someone to add this up.

05:01:13.760 --> 05:01:14.760
Game three, Nato.

05:01:14.760 --> 05:01:16.160
Leo's going to live regardless.

05:01:16.160 --> 05:01:18.860
And you want to clean up the last couple of plays,

05:01:18.860 --> 05:01:20.260
adding them stats.

05:01:20.260 --> 05:01:21.660
And I'm going to say in advance that payload

05:01:21.660 --> 05:01:23.860
doesn't look like it's got enough distance in it.

05:01:25.560 --> 05:01:26.660
It's very short.

05:01:26.660 --> 05:01:32.620
It's just a freckle past the hair, which by most metric or imperial measurements is not very far

05:01:34.060 --> 05:01:35.800
So it's it's not looking good

05:01:35.800 --> 05:01:42.020
It's also a very tough spot to prevent it from going because you have to cycle contest the point so

05:01:42.420 --> 05:01:48.580
Effectively because you're any also. It's like directly under the high ground at that. You're not even not a corner per se

05:01:48.860 --> 05:01:51.360
So this is gonna be a very very tough

05:01:51.360 --> 05:01:57.880
hold for indians even possible and really set up from that amazing sleep from wow as well. I mean the

05:01:58.400 --> 05:02:00.400
Just an incredibly good sleep

05:02:00.440 --> 05:02:03.560
Just get that pick and put them on that back foot of it

05:02:03.840 --> 05:02:08.140
By what you want 15.4k damage compared to x7 17

05:02:08.160 --> 05:02:13.960
But when you consider x10 has been mostly on the Bastion you once kept up in damage against the Bastion

05:02:13.960 --> 05:02:18.880
Which is a hard thing to do because you are definitely farming stats on damage specifically when you're playing Bastion

05:02:18.880 --> 05:02:25.040
It goes to show that Leo and you want you put up on the damage department specifically you see Leon Leo's

05:02:26.040 --> 05:02:32.200
3k ish two and a half K lead onto Vin which was also a big talking point that we had on that elacist where it felt like

05:02:32.200 --> 05:02:33.720
Leo had a bit of end

05:02:33.720 --> 05:02:35.720
the Sigma matchup

05:02:35.720 --> 05:02:38.220
Other vendors been playing the Sigma the entire time mind you

05:02:39.160 --> 05:02:43.980
Three minutes and eight now to barely push past the first corner. You've got our manager for the pains go this one of the bags

05:02:43.980 --> 05:02:50.460
It would be a miraculous hold currently for india. It would be a miraculous hold now

05:02:50.460 --> 05:02:54.260
We didn't see some good may gameplay may of course going to be one of the another picks

05:02:54.260 --> 05:02:56.260
But usually anchor this point now

05:02:56.260 --> 05:03:00.760
But it would be probably one of the greatest hold you've seen in a watch

05:03:05.500 --> 05:03:11.820
Notice that india has not go for camp bash and I'll gamble that one didn't really work out for this time back offensive as

05:03:43.980 --> 05:03:51.340
finish it off and for Philippines we saw how little distance they needed to push and we knew

05:03:51.340 --> 05:03:55.500
that three minutes was going to be more than enough of that. And just really so beautifully

05:03:55.500 --> 05:04:01.100
played again from Leo. We talked about them a bit on the Sigma but getting the most out of that

05:04:01.100 --> 05:04:06.220
perk as well to keep just the cycle contest. Come on in, take high ground, go back to high ground,

05:04:06.220 --> 05:04:11.260
force them to chase to try to spread India a little bit thin on that anchor and really,

05:04:11.260 --> 05:04:15.500
really, really well played for Philippines, taking control of the map, and their tempo

05:04:15.500 --> 05:04:20.580
has been really, really good here, Admiral. I mean, I have to respect Philippines and

05:04:20.580 --> 05:04:23.680
any of both, both of these teams. But, in particular, Philippines, just their win condition

05:04:23.680 --> 05:04:27.540
understanding has been, I think, fantastic. They have an extremely good tempo. They know

05:04:27.540 --> 05:04:31.020
we're like, okay, we need this map control. Their map control is like, kind of, is like

05:04:31.020 --> 05:04:35.540
pretty stellar. I just have to look at the scene and be like, I'm really, really impressed.

05:04:35.540 --> 05:04:37.980
Despite the fact that they did kind of get back capped, they got the two men back up

05:04:37.980 --> 05:04:41.740
that happened to them but that you know that happens the best of us I mean and

05:04:41.740 --> 05:04:44.940
then you get into the time bank and it's back to business right you sort of just

05:04:44.940 --> 05:04:48.660
get past the fact that okay India did clutch that one out but get back to

05:04:48.660 --> 05:04:52.860
normal regular schedule programming and that's so far has been Philippines

05:04:52.860 --> 05:04:56.120
getting the better of India who took some risks on this map reminded that they

05:04:56.120 --> 05:04:59.420
did really want to play a lot of cab bashing some of that worked out on the

05:04:59.420 --> 05:05:03.020
offensive side definitely I would say defensively wasn't much to look at at

05:05:03.020 --> 05:05:06.100
all in fact it probably ended up being a bit of a liability they looked far better

05:05:06.100 --> 05:05:10.500
when they stop the way from it. And they start to look towards future maps where again, it's

05:05:10.500 --> 05:05:16.180
India's pick now is the loser of the last map. Do you want to keep opting into allowing Leo to

05:05:16.180 --> 05:05:21.300
play the Sigma? Do you want to opt into a Sigma? A duel here between Vind and Leo where Vind has

05:05:21.300 --> 05:05:25.860
largely not been able to do too much against Leo at all. Might want to either go towards a flash

05:05:25.860 --> 05:05:30.100
point, which is not going to be great for the Sigma or perhaps ban the Sigma away would be Michael.

05:05:31.540 --> 05:05:34.580
Yeah, because I mean, there really isn't, if you look at what's happened so far, there doesn't seem

05:05:34.580 --> 05:05:38.900
to be another like great option for bands necessarily other than like, okay, maybe you

05:05:38.900 --> 05:05:41.860
could ban a tracer, but I really don't think that's the pain point. You don't want to ban

05:05:41.860 --> 05:05:45.620
cast because that's somebody that X since she's really good at that support line wise. I feel

05:05:45.620 --> 05:05:49.940
like, I mean, there's not really much you can look at to be like, yeah, we really want to make it,

05:05:49.940 --> 05:05:55.940
get them off this hero necessarily. So seems like the tank line and that Sigma and particularly

05:05:55.940 --> 05:06:00.900
like you called out is likely the best option. If you were trying to do some strategic bands,

05:06:00.900 --> 05:06:04.900
try to force yourself in a direction that maybe puts them on the other foot.

05:06:05.940 --> 05:06:10.100
Yeah, obviously, Serovasa has the first point, which is pretty reasonable for Sigma than that.

05:06:10.820 --> 05:06:15.460
That's not a bad map. I think Serovasa, if you're willing to still play into the Leo Sigma for point

05:06:15.460 --> 05:06:21.140
one, that would be an okay place to go where you don't have to ban the Sigma just yet.

05:06:21.140 --> 05:06:24.820
Or you just straight up go to a map where it doesn't matter. You ban away the Sigma,

05:06:24.820 --> 05:06:27.420
the hybrid is still open, Porsche's still open.

05:06:29.740 --> 05:06:31.780
I don't know what other comps that India

05:06:31.780 --> 05:06:34.900
have really tried yet, but in my mind,

05:06:34.900 --> 05:06:36.980
there's still the opportunity to play something

05:06:36.980 --> 05:06:39.340
way more brawlier, sort of the Malgo option,

05:06:39.340 --> 05:06:40.180
particularly for-

05:06:40.180 --> 05:06:41.020
Yeah, or even the ranch could be quite good.

05:06:41.020 --> 05:06:41.860
Yeah, or even the ranch could be quite good.

05:06:41.860 --> 05:06:42.740
Just full commit to the ram.

05:06:42.740 --> 05:06:44.100
I think realistically,

05:06:44.100 --> 05:06:45.700
instead of trying to force these similar comps

05:06:45.700 --> 05:06:47.740
a bit more, it feels like Vindice seems relatively

05:06:47.740 --> 05:06:49.660
comfortable on the ram too.

05:06:49.660 --> 05:06:51.940
So maybe an option to just try to kind of full force

05:06:51.940 --> 05:06:54.500
ram compositions into them, see what happens.

05:06:54.500 --> 05:06:56.020
I feel like they were doing a decent job.

05:06:56.020 --> 05:06:57.540
I mean, even though it didn't work out,

05:06:57.540 --> 05:07:00.340
I saw like a really nice vortex setup play with that cat Bastion

05:07:00.340 --> 05:07:01.260
where they threw it into the top,

05:07:01.260 --> 05:07:02.860
tried to catch them there so they could have

05:07:02.860 --> 05:07:04.740
just the Bastion reign in the nades

05:07:04.740 --> 05:07:06.140
soon as they have it when they're stuck in there.

05:07:06.140 --> 05:07:08.140
So I do feel like that's an opportunity for them too,

05:07:08.140 --> 05:07:09.300
especially because they have a,

05:07:09.300 --> 05:07:11.020
well it seems to be a very competent May player for Shashi.

05:07:11.020 --> 05:07:13.740
So lots of opportunities still to play kind of that

05:07:13.740 --> 05:07:17.060
brawl style as well and give off maybe the Sigma a bit more.

05:07:17.060 --> 05:07:19.180
Well, even like leaning into Shashi's Tracer

05:07:19.180 --> 05:07:20.220
but more because we're talking about the May,

05:07:20.220 --> 05:07:22.580
but also the Tracer was impressive from Shashi.

05:07:22.580 --> 05:07:23.700
There were quite a few moments there

05:07:23.700 --> 05:07:26.660
where the Philippines was struggling against the Shashi Tracer in particular.

05:07:26.660 --> 05:07:28.740
So maybe a comp in there somewhere.

05:07:28.740 --> 05:07:32.740
I don't know if there's a dive available, possibly a Diva Tracer type of

05:07:32.740 --> 05:07:34.900
Lucer Curie comp by Sigma Dive.

05:07:35.260 --> 05:07:37.980
X-10 can fit into that with a lot of different options.

05:07:37.980 --> 05:07:41.060
So just obviously easy to fit into that type of composition.

05:07:41.860 --> 05:07:46.820
Um, but I think a faster Flashpoint style map might be what

05:07:46.820 --> 05:07:51.260
Indian E-Nap because the more front to back type of maps you have for

05:07:51.260 --> 05:07:57.380
Philippines like a hybrid might just end up playing more into Philippines hands where clearly they just want to play more Sigma

05:07:57.380 --> 05:08:00.640
I'll play more Sigma Polari not rely Sigma

05:08:01.820 --> 05:08:03.740
Kiriko plus Mizuki

05:08:03.740 --> 05:08:08.140
But it's gonna be non-binding. Okay, if we are going to body this has to be a Sigma band for sure

05:08:10.700 --> 05:08:16.740
Also the opportunity for them to band Sigma and just play like a dive if it's on the table or Ram

05:08:16.740 --> 05:08:20.380
So yeah, I think I think a sigma band would make a lot of sense though

05:08:20.380 --> 05:08:22.300
It is a map where well no

05:08:22.300 --> 05:08:26.140
I mean really good to say well it's a map or simply but honestly Sigma is still pretty strong on you

05:08:26.980 --> 05:08:28.980
It was like I got a very good position

05:08:28.980 --> 05:08:32.740
Especially if you want to if you're worried about playing it's like a diva right where you played that sigma of the Zupi comp

05:08:32.740 --> 05:08:34.740
So you can actually punish the diva pretty effectively

05:08:35.940 --> 05:08:37.940
so

05:08:38.100 --> 05:08:42.140
Okay, not it's gonna be a tracer band

05:08:44.380 --> 05:08:46.380
Well that does

05:08:46.740 --> 05:08:51.740
That is kind of wild because I guess Shashi is only going to play Mei then.

05:08:51.740 --> 05:08:52.740
It's Mei right?

05:08:52.740 --> 05:08:56.740
It's got to be a Mei situation here, unless Shashi is about to pull out like...

05:08:56.740 --> 05:09:00.740
Unless Shashi is kind of pulling out the Mingyu special where we're seeing Mei, Vera,

05:09:00.740 --> 05:09:02.740
something like that come out.

05:09:02.740 --> 05:09:04.740
What happens if you're banning the owner of Alaric by the way?

05:09:04.740 --> 05:09:06.740
Cinnabar was the one playing Alaric earlier.

05:09:06.740 --> 05:09:09.740
So that's taken off the table.

05:09:09.740 --> 05:09:13.740
It actually wouldn't surprise me if actually it was the other way around.

05:09:13.740 --> 05:09:18.420
That's actually has India already banned the Alari. I think that she did early on which means they can't

05:09:18.900 --> 05:09:22.680
Again, so that's a second Alari ban India's ban at once better pins abandoned now

05:09:23.460 --> 05:09:27.380
No, Sigma ban, which means that India either happy to play into it again or

05:09:28.780 --> 05:09:33.300
Have a plan for it. We'll see maybe they'll play maybe those sick the more Brawley stuff like the ram

05:09:33.740 --> 05:09:37.100
Malaga could work for their favorites or eight points gonna be very interesting

05:09:37.500 --> 05:09:41.360
Diva is probably gonna be a better look on a point compared to either Sigma or Malaga or Ram

05:09:43.740 --> 05:09:51.700
Yeah, we just have to see what the final comp choice is going to be here.

05:09:51.700 --> 05:09:57.140
It definitely leaves a lot of questions, but obviously we put our immediate thoughts towards

05:09:57.140 --> 05:10:02.540
a May competition, and that is exactly what we're seeing so far, so it is, and it's Sigma,

05:10:02.540 --> 05:10:03.540
and it's Sigma.

05:10:03.540 --> 05:10:06.780
So they're just saying, we're mirroring the Sigma still, which obviously has not necessarily

05:10:06.780 --> 05:10:09.540
paid dividends so far, and they are playing that Sigma-Mazuki comp.

05:10:09.540 --> 05:10:14.360
It's anti-diva and it's a nature, but it's a cop that though they've seemed pretty strong

05:10:14.360 --> 05:10:17.760
It doesn't seem like they've had I would say mash you over for terribly Philippines

05:10:18.480 --> 05:10:20.480
Fresh has also been subbed up for regime

05:10:20.800 --> 05:10:22.800
We'll be playing the zoo key currently

05:10:25.440 --> 05:10:28.760
I just be worth a bit of a change up on the roster see if it changes your

05:10:29.320 --> 05:10:34.080
Opportunities a little bit Xen already pops by the way what appears to be a rock so lucky to survive that shot

05:10:34.080 --> 05:10:42.280
So let's see you're on the flank with Zayu, yeah it's on the flank trying to make them

05:10:42.280 --> 05:10:47.320
turn a bit to get up onto the high ground aggressively, is Leo gonna take the rock there, then I'm

05:10:47.320 --> 05:10:48.320
actually gonna go down?

05:10:48.320 --> 05:10:57.420
Hey India, retain control of this left side, I'm attacking POV currently, for the brand

05:10:57.420 --> 05:10:59.420
By the way, okay vendors getting to be

05:10:59.420 --> 05:11:01.420
Okay, yeah, I know

05:11:01.420 --> 05:11:03.740
Completely gone. I was just running out. I guess

05:11:04.940 --> 05:11:06.500
It's like India

05:11:06.500 --> 05:11:12.940
More than came to play especially by the way playing in these tight Cardinals shashi's maith has got to be very important

05:11:12.940 --> 05:11:13.980
He's got us

05:11:13.980 --> 05:11:16.180
And this is where like you look to saw us a new one

05:11:16.180 --> 05:11:18.180
Just trying to open up

05:11:18.180 --> 05:11:21.940
I mean bother they see the main like let's try to get close

05:11:21.940 --> 05:11:23.940
I think it's required

05:11:23.940 --> 05:11:29.620
I would like to give some specialist pressure for update, especially because of this rock chain that's gonna happen here when I'm using the gun.

05:11:30.940 --> 05:11:47.820
If you want to just play Interferipizo, I was thinking India could play this one slowly, take advantage of the high ground situation, but they decided to all dive down, drop on top of Leo, really aggressive may wall, then as they back on out, they'd catch solos on the back end, enough time with the solos killed to put themselves back on high ground in minute 30 gun.

05:11:47.820 --> 05:11:52.100
I really actually I think they don't want to play too slow right because you have

05:11:52.100 --> 05:11:55.260
the Mizuki so you really want to set up a chain especially when you're playing

05:11:55.260 --> 05:11:58.220
the Juno's no longer the fight runs Juno's probably just gonna outheal you

05:11:58.220 --> 05:12:02.220
so I do feel like you they want to take these aggressive fights with the

05:12:02.220 --> 05:12:05.300
flight rather than the person you will be kind of split because if they all go

05:12:05.300 --> 05:12:08.940
coasting it feels like you can focus the pressure a lot more for indian here look

05:12:08.940 --> 05:12:11.940
at these ults now this is big for india they have just like everything going on

05:12:11.940 --> 05:12:14.900
katsuno has to come on through as soon as he meets me here stop protecting some

05:12:14.900 --> 05:12:16.900
Flies not get them slammed up with the Flux

05:12:17.300 --> 05:12:23.040
Even dropping into secondary support. Oh, there's gonna be regime Leo takes a rock and won't India throwing a batmany ultimate

05:12:23.040 --> 05:12:25.040
You better expect that one

05:12:25.640 --> 05:12:30.900
Yeah, both the support is gone here, so Philippines gonna have the ray gonna have the rush and then the blades available to

05:12:32.180 --> 05:12:37.080
Alongside the right protocol so pretty much everything they need to kind of break the point open at this at this level

05:12:37.080 --> 05:12:42.640
Especially without a flux try to deny the blade or anything like that. So scary. This is a scary fighter for India

05:12:42.640 --> 05:12:44.640
But if they win this I mean like

05:12:44.900 --> 05:12:50.500
And you want to also really hard gigaflight here on the overriders or take a back angle and it's gonna be tougher in here

05:12:50.500 --> 05:12:56.020
I think maybe a may have overspent regime particularly holding up the kick ice actually would have been very strong in the next place

05:12:56.020 --> 05:12:58.980
It can be just been against your right. It's a decent flash bang

05:12:59.420 --> 05:13:04.700
But where's you on so far when I see this damage really come through for India for Philippines rather

05:13:05.180 --> 05:13:10.220
What's done is this fourth position? That's gotta be something at least the shashi down for the pings

05:13:10.220 --> 05:13:26.220
I mean just beautifully played different Philippines and they had the ults, they had all the ults they needed. Using new ones just make sure they got off the high ground there.

05:13:26.220 --> 05:13:30.220
Just nothing in the bank left for India after the pressure.

05:13:30.220 --> 05:13:36.220
And they hold on to Blade which I mean they might, it kind of, it might seem like potentially a little bit of trap.

05:13:36.220 --> 05:13:41.220
It's a Genji, you don't have an honor or anything, but like it's a blade on your body, you definitely get something going.

05:13:41.220 --> 05:13:45.220
If you're careful not to get chained up here, as soon as you will be, your problems are actually not swapping.

05:13:45.220 --> 05:13:47.220
Well, which was the Soach.

05:13:47.220 --> 05:13:57.220
You're given the call that they at least got some decent time down from Philippine, really forced Philippines to admit a lot in that last fight.

05:13:57.220 --> 05:14:02.220
Charging onto one HP, but staying alive now, they got a lot of low HP players on both sides still alive.

05:14:02.220 --> 05:14:14.220
I don't think it's the same difference, just using the TP to get out before the fight begins here, but Blizzard is up to Josh and they have some options here to just fight him so he's not going to go for it very early.

05:14:14.220 --> 05:14:18.220
Closing up, there's going to be a tank, Leo, like you down here, it's going to be gone.

05:14:18.220 --> 05:14:22.220
So let's get nothing done, try to slice away and extend and extend.

05:14:22.220 --> 05:14:28.220
We'll be able to show Sollis what's up in the Philippines, this is going to be the fight gone away from them, this is going to be a trade.

05:14:28.220 --> 05:14:33.820
I hope it's up the mid here, Bond being so much closer means that Xen likely not gonna

05:14:33.820 --> 05:14:38.020
be there to pressure too hard, but they can just play a bit further back.

05:14:38.020 --> 05:14:42.020
Lux is up, no support from Philippines, so that means that Vind is keeping track of

05:14:42.020 --> 05:14:44.940
what they have, because they know they've popped from first.

05:14:44.940 --> 05:14:48.060
Try to pop an aggressive Lux potentially for this upcoming fight.

05:14:48.060 --> 05:14:55.700
payloads on the move again and for overrides be a good call see what kind of anger you

05:14:55.700 --> 05:15:02.340
want can take now within this first of flux this lift up is going to be on top of Leo

05:15:02.340 --> 05:15:05.940
and it gets him down I mean it's a solo but it's good that's enough for India

05:15:05.940 --> 05:15:10.820
that's exactly what we're going to see is a very clean efficient fight now however I

05:15:10.820 --> 05:15:17.460
mean oh however I mean obviously very short which is not ideal for India because the shorter

05:15:17.460 --> 05:15:22.340
fight just means like if we popped it all to now Philippines are going long or

05:15:22.340 --> 05:15:25.440
just gonna have to think up there's a long fight when you build the

05:15:25.440 --> 05:15:29.820
bit without the right but okay okay yeah I mean which makes it makes sense right

05:15:29.820 --> 05:15:36.020
not a lot of anti air here with Eva next in oxygen pressure

05:15:36.020 --> 05:15:41.020
century comes up this time to the overwrite but unfortunately the

05:15:41.020 --> 05:15:46.380
override will still find regime via flux is mentioned Philippines I'm gonna see if

05:15:46.380 --> 05:15:49.420
They can just clean up the rest. Yeah, so it's all you know, rock the bing will still fall

05:15:50.340 --> 05:15:52.340
It's going to be Philippines first

05:15:52.700 --> 05:15:55.100
Good push on B. It seems quite some time. I

05:15:55.700 --> 05:15:59.260
Mean that's just I mean you gotta love how the interplay of some

05:16:00.300 --> 05:16:03.420
Like okay sanctuary and so this is coming in like well

05:16:03.420 --> 05:16:05.620
Let's just we need to go in or we can just take you out

05:16:05.940 --> 05:16:10.020
And so they just say let's just take you out of the sanctuary and then you'll eat some

05:16:16.380 --> 05:16:22.520
One of those being played into this one, double support from Philippines, but X-Tams can try and OC into this backline.

05:16:22.520 --> 05:16:26.500
Solis, right on top of that, Solis takes the right shot.

05:16:26.500 --> 05:16:32.780
Joshi now, listening, Solis is getting more than up work done in India, you got nothing left to play through here.

05:16:32.780 --> 05:16:36.280
Philippines, you've called a disengaged, but coming back in now, should be the cap.

05:16:38.280 --> 05:16:42.680
Looking relatively healthy to have some option to anchor the point, not if they don't touch though.

05:16:42.680 --> 05:16:47.160
But unfortunately they just didn't get the punch in any time, it was unlikely anything was going to happen

05:16:47.160 --> 05:16:48.160
regardless.

05:16:48.720 --> 05:16:52.720
But I mean the overclocking is huge, so just a little bit of a mistiming there.

05:16:52.720 --> 05:16:57.320
And Philippine's playing that so well, saving the Suzy, no one completely was going to be available.

05:16:57.880 --> 05:16:59.160
Got out of the Blizzard.

05:17:00.040 --> 05:17:02.040
Re-engaging now, then going back to the Sigma.

05:17:02.520 --> 05:17:07.840
No ults on board, Shashi's on Pharah of their own, so maybe a little bit of Pharah due to taking place.

05:17:07.840 --> 05:17:12.580
We're slowly just mirroring each other, so both things are completely mirrored on every single hero

05:17:13.580 --> 05:17:18.720
You put things slightly more ahead on every single, in fact, every single one that you've turned

05:17:19.400 --> 05:17:22.580
You're up first to the flex, so we've been looking for opportunity with Barrage

05:17:22.580 --> 05:17:26.500
But this is scary considering that there's another player that can shoot you down mid-Barrage

05:17:26.500 --> 05:17:28.500
She comes at flex now from Leo to catch

05:17:28.900 --> 05:17:32.760
I'm just not sure if that actually will handle on something that doesn't look like it actually did, which is a bit of a problem

05:17:32.760 --> 05:17:39.760
Oh it's aggressive, it's caught, tries to go in off that plus, no one goes down, now

05:17:39.760 --> 05:17:44.760
we're going to trade and return to a lot of heals off the field, I mean loud one and two!

05:17:44.760 --> 05:17:50.760
Great overwrite coming from Regine, trying to hold on to this one, dealing a charge she

05:17:50.760 --> 05:17:53.760
though, important, that's the rest of your damage you're going to need, all the damage

05:17:53.760 --> 05:17:57.760
speaking off of you while taking a rock in the face, Leo though speaking of rocks straight

05:17:57.760 --> 05:18:01.760
on top of Ben, it's Philippines with all the members still alive in India, struggling to

05:18:01.760 --> 05:18:07.560
Spawns back in. In fact, nobody really even available to touch abs and extents to hang around spawn

05:18:07.880 --> 05:18:14.180
But 19 seconds they're remaining they will confirm the cap and importantly of us before hits the OT

05:18:15.840 --> 05:18:21.740
Yeah, that is the all-important objective at times special from Abakubani where it's so hard to cap that final point at times

05:18:23.120 --> 05:18:27.980
Now Philippines in a very solid position not not an untenable position for India at all

05:18:27.980 --> 05:18:33.740
especially considering they look pretty good on the defense. I like the looks so

05:18:33.740 --> 05:18:39.500
very very winnable still for India. The Philippines again just showing a lot of

05:18:39.500 --> 05:18:43.420
flexibility a lot of really good fundamental play in terms of the

05:18:43.420 --> 05:18:46.580
disengages in terms of hey we see the strings of the complets let's work around

05:18:46.580 --> 05:18:52.860
our strings and just do a little mechanics so maybe maybe Kat Maschert

05:18:52.860 --> 05:19:03.780
Yeah, hovering for now with the diva in play also offer a little bit of protection, I mean

05:19:03.780 --> 05:19:09.420
India, you'll say they really burnt the timer down as much as possible, they still have

05:19:09.420 --> 05:19:13.860
to finish themselves now and a lot of their struggles in my opinion on C, given the fact

05:19:13.860 --> 05:19:18.140
that they wanted to eventually mirror the compositions, it took them a while to get

05:19:18.140 --> 05:19:20.140
on to the comp they wanted to play by then,

05:19:20.140 --> 05:19:24.140
because Philippines had the major ult of knowledge of India left,

05:19:24.140 --> 05:19:27.140
far behind in most important ultimates in

05:19:27.140 --> 05:19:29.140
the G-Men were trying to just drop in the final overall raid,

05:19:29.140 --> 05:19:31.140
but comes in a little too slowly.

05:19:31.140 --> 05:19:36.140
Cap Ashen, for what it's worth, also extremely good to follow, which sort of is the plan.

05:19:36.140 --> 05:19:43.140
Well, okay, another big rock, but it doesn't quite matter if you don't hit the cat.

05:19:43.140 --> 05:19:45.140
So now India looking to set up X-Ten,

05:19:45.140 --> 05:19:48.260
and put her behind with the cabash and just try to sweep the plane.

05:19:48.260 --> 05:19:49.580
Can you see how Philippines are playing here?

05:19:49.580 --> 05:19:53.540
They're trying to play really close to the choke so they can run into the doors,

05:19:53.540 --> 05:19:56.100
maybe catch Philippines and they go for the location.

05:19:57.380 --> 05:19:59.060
Another game against Kogir.

05:19:59.060 --> 05:20:01.140
Okay, might still be thinking some decent damaging,

05:20:01.140 --> 05:20:04.580
but slightly missed call in terms of the timing of the tower fall.

05:20:04.580 --> 05:20:05.820
Next thing we'll find one.

05:20:06.620 --> 05:20:07.900
Regina's in second.

05:20:07.900 --> 05:20:09.700
That's actually probably so enough of you.

05:20:09.700 --> 05:20:12.020
Let's engage now. You can work with those kills.

05:20:12.020 --> 05:20:15.200
Yeah, but you see Philippines play that really well.

05:20:15.200 --> 05:20:16.200
I love how they played that.

05:20:16.200 --> 05:20:19.580
Just played really tight to the choke really tight to the hallways there to just collapse

05:20:19.580 --> 05:20:24.280
on India when they try to go up in a collapse way.

05:20:24.280 --> 05:20:29.280
Not bad at all there for the initial engage for Philippines even though India did get some

05:20:29.280 --> 05:20:33.680
picks, but should be able to take them space, like you said, from those picks and yeah,

05:20:33.680 --> 05:20:34.680
they are going to get in.

05:20:34.680 --> 05:20:39.680
As you can now be picked by Cinnabar, by the way, what's the damage to Shashi, you the TP?

05:20:39.680 --> 05:20:44.680
The ransom was chained to the Cap Bastion to be 244 to Philippines.

05:20:44.680 --> 05:20:49.680
Solus, the likely should end up something else. You can just see how bad the fire is into the Cap Bastion.

05:20:49.680 --> 05:20:53.680
So easy for the Bastion just to completely destroy the fire in the sky.

05:20:53.680 --> 05:20:55.680
It's a one to one DPS trait so far.

05:20:55.680 --> 05:21:00.680
And he's got good position from X-hands POV. Solus is gonna come back onto a repulsed visitor.

05:21:00.680 --> 05:21:06.200
Is there far a gone so I mean not a lot of pressure right now despite that pick

05:21:08.960 --> 05:21:11.160
Trying to get a pressure on to have gonna find it

05:21:12.600 --> 05:21:16.960
Once the kill to Leo as well, but Leo still staying alive good healing for the backlight of the Philippines

05:21:17.120 --> 05:21:22.040
We're not enough against the damage of X 10 still you've got to straight the make way then he's gonna go down here

05:21:22.240 --> 05:21:29.540
Why not get a ring that can fact absolutely not Philippines holding on strong two minutes gone half time is no more

05:21:29.540 --> 05:21:38.540
I mean, this is just, I mean, this is nice. I'm impressed. I've been really impressed by Philippines. I'm impressed by how they're playing the defense. I'm impressed by the tempo, the swaps, just everything.

05:21:38.540 --> 05:21:47.540
Like, this is a really, really good fun with the play. And India's not playing poorly at all. So, well played for Philippines so far. The Oat Bank is looking really good for the two here.

05:21:47.540 --> 05:21:55.540
India again, gonna be putting an X in here on this long oak with the Cat trying to make a little bit of space.

05:21:55.540 --> 05:22:00.840
because you are playing cabash and your ultimate value is not great, artillery is not amazing,

05:22:00.840 --> 05:22:06.440
catnap is not amazing, although maybe you can still find some value, you can get a kill

05:22:06.440 --> 05:22:10.460
right now but extensions are not connected so far on to anybody, you're a little bit

05:22:10.460 --> 05:22:13.600
scared of the fact that there are chains there at least, you are going to find center right

05:22:13.600 --> 05:22:17.240
here, I'm going to turn right now, but no setup for this like it means no real building

05:22:17.240 --> 05:22:22.760
to kill, oh couple plays, look to the corner, open the run, bow and you on, just resigned

05:22:22.760 --> 05:22:27.880
to their face eating their artillery shell from the sky so a lie actually finds a perfect shot.

05:22:29.720 --> 05:22:34.680
They got a touch point. Hey even with the beautiful mortar, I'm loving the canineering

05:22:34.680 --> 05:22:38.200
going on but you're actually still at the end of the day capturing the objectives right?

05:22:38.200 --> 05:22:42.280
I think that's the funnermis of Bombay. The fight is not very strong right now

05:22:42.840 --> 05:22:47.080
and the Philippines are still just pressuring me as we depart from any new space.

05:22:47.080 --> 05:22:49.560
And the stacking also is all beautiful. Chain up the Leo, that's going to be

05:22:49.560 --> 05:22:55.340
then combo straight into the flux, rock to kill x and you trade the fashion for the

05:22:55.340 --> 05:22:58.820
targets a little bit rough but you've got most of the damage out of India now

05:22:58.820 --> 05:23:03.020
double support open so our man has to skill the loul, so winnable by India

05:23:03.020 --> 05:23:06.740
nano onto vin now opportunity for India they have a bit of respawn skills over

05:23:06.740 --> 05:23:10.220
Jean not gonna find anything I lie actually dies in the middle of the catnip

05:23:10.220 --> 05:23:14.300
but we'll get a one-for-one trade can vin do enough for adeva still so damn

05:23:14.300 --> 05:23:17.540
strong and finally you talk about the cap of us we're getting the cap done

05:23:17.540 --> 05:23:19.540
slowly

05:23:19.540 --> 05:23:21.540
Finally, I mean also, I mean we're pretty much in OT

05:23:21.540 --> 05:23:26.180
just about it's gonna be down to the wire rush gonna be easier for a lot of the readests and also don't remember

05:23:26.180 --> 05:23:28.180
Don't forget to come back with a sanctuary

05:23:28.740 --> 05:23:32.380
No trees under the play just yet. Sashi on the low Leo D next

05:23:33.340 --> 05:23:38.800
Okay, he's gonna make some decisions here. Likely the decision is to back on out save your ult. This cap is gone

05:23:40.100 --> 05:23:42.100
Still a little bit torturous

05:23:42.100 --> 05:23:48.100
A little bit torturous now, but you can keep momentum. It is Nubani. Nubani's second tip, but it can be pretty fast to fall.

05:23:48.100 --> 05:23:54.100
If you keep the momentum going, just get one good pick. Keep the snowball. It's very, very hard to find the footing to behinds with the defense.

05:23:54.100 --> 05:23:58.100
The sanctuary is still available. It's just a complete swap-up now for India, getting back to the Sigma.

05:23:58.100 --> 05:24:00.100
They said we're done with the D.Va.

05:24:00.100 --> 05:24:04.100
Let's get the Sigma going again. X is off the Bastion here as well.

05:24:04.100 --> 05:24:08.100
Time is the factor here. I mean, two minutes left to play through this.

05:24:08.100 --> 05:24:11.100
There's gotta be a good bead push, I said, now I'm looking over towards the cast instead.

05:24:12.100 --> 05:24:16.100
Or maybe, if the flashbang plays against the leaf or an off-solus.

05:24:17.100 --> 05:24:21.100
I hope that the beam is not shy from fighting Leo in the second action, but...

05:24:21.100 --> 05:24:25.100
...Ajie has got Leo's way and now with the first sanctuary...

05:24:25.100 --> 05:24:29.100
...we find anything here, just a lot of bullying on the Shashi group on him.

05:24:30.100 --> 05:24:34.100
Joshie caught in this sanctuary, it is not a sanctuary ring, it is very dangerous, and now...

05:24:34.100 --> 05:24:43.100
I think I can lead the backup and find a fight win here on second and looks like I'm gonna get some staggers for jamming ads caught behind Suzu trying to find a TP.

05:24:43.100 --> 05:24:54.100
There he is. Okay, I was a little scared for a second there but now even a later stagger now for Philippines and for Indians to be put behind it's a minute and a clock.

05:24:54.100 --> 05:25:03.100
We've seen Ab's clutch before, so I'm sure Soloz was feeling a little bit of pressure there, but hiding away, getting ready for a key deathlock, so I should say.

05:25:04.100 --> 05:25:07.100
Much for the Suzu coming in from Ab's will be super important.

05:25:08.100 --> 05:25:13.100
Since HP has been in a lot of trouble, yet there's a Suzu finally. I'm not gonna have to eventually save Ab's.

05:25:13.100 --> 05:25:18.100
There should be a one-to-one solo fight, but even with Soloz going down, the rest of the Philippines will get the cleanup.

05:25:18.100 --> 05:25:21.540
It's beautiful, I mean it's beautiful, they have the death blossom go in, they have the

05:25:21.540 --> 05:25:25.460
Suzu close, walk forward with it, just keeps so much pressure there, but they have to split

05:25:25.460 --> 05:25:28.980
because there is no support ult available yet for India.

05:25:28.980 --> 05:25:32.980
This is now last fight in situation, at the time the fight happens, they are very close

05:25:32.980 --> 05:25:36.740
to spawn doors to be fair, but the bank is good for Philippines though.

05:25:48.100 --> 05:25:52.180
It's a big time all the alps apparently been dropped in X10 getting dropped out

05:25:52.660 --> 05:25:57.180
Five versus three now abs thinking about using the alt that was just top of the loss

05:25:57.420 --> 05:26:01.260
Philippines blow the entire alt bank now. It's only 10 seconds left in India

05:26:01.260 --> 05:26:05.340
They're gonna probably have to use up was just gonna let's pull but there's a chain and a rock

05:26:05.340 --> 05:26:08.500
There's a chain and a rock these are both a tree scary now

05:26:08.500 --> 05:26:11.800
There is a cat in the field, but never mind. No cat. They still have to touch

05:26:12.020 --> 05:26:16.020
They are gonna get it rush use on high ground X into one two, maybe

05:26:18.100 --> 05:26:24.500
Chaining a rock being what I'm playing to survive again looking for the next upgrade of my equipment if a bit of games right now.

05:26:24.500 --> 05:26:30.080
Maybe the chain in a rock wasn't quite enough. We are still going to be using Kaka Sanctuary.

05:26:30.080 --> 05:26:34.160
Cinnabar in the middle of this play right now with the Blizzard Revention dropping sides.

05:26:34.160 --> 05:26:38.380
The Sanctuary means it's gotta be over and they are clutching up for this fight.

05:26:38.380 --> 05:26:42.360
It's OT. They can't lose in more fights, but they are gonna get the opportunity to push.

05:26:42.360 --> 05:26:45.460
The problem is the pressure to pop Blizzard in that situation.

05:26:45.460 --> 05:26:48.900
It's like Shashi, they played it so well they got there, they hit the ice well just in time.

05:26:48.900 --> 05:26:53.980
But if they had just saved the blizzard, then maybe this cap would have been a fantastic spot.

05:26:53.980 --> 05:26:58.940
But now, they're fighting a full 5v5 and Solis gonna have that blossom.

05:26:58.940 --> 05:27:00.300
Maybe we're gonna be safe.

05:27:00.300 --> 05:27:03.260
Actually, nearly one-shot Lyle in the backline, but yeah, I think you're right.

05:27:03.260 --> 05:27:07.940
We really have to talk about the fact that Solis is the only one that's in the end the ultimate.

05:27:07.940 --> 05:27:10.820
So the opinions of the fight to get one more fight is pretty large.

05:27:10.820 --> 05:27:14.180
Here's the regime in XCent, got to fly their way to victory on this combo.

05:27:14.180 --> 05:27:17.620
We're gonna lock out plays for some time, but it would be long enough to get Leo up.

05:27:17.620 --> 05:27:19.620
Huge amount of green edge free from the Canada grasp.

05:27:19.620 --> 05:27:22.420
Just struggling to find a single kill here in the Solis.

05:27:22.420 --> 05:27:24.420
We'll just get this one on the point.

05:27:24.420 --> 05:27:26.420
I should be enough, but here we go.

05:27:26.420 --> 05:27:28.420
Find your way on, get into the back right.

05:27:28.420 --> 05:27:29.920
Not gonna use it just yet.

05:27:29.920 --> 05:27:31.920
Philippines losing to the Indistans.

05:27:31.920 --> 05:27:34.920
Wow, what a really good score there.

05:27:34.920 --> 05:27:36.920
Keeping that pressure on the Leo so early too.

05:27:36.920 --> 05:27:38.920
No one goes down.

05:27:38.920 --> 05:27:43.920
They put the pressure on the vign to try to set up the deathblossom, but the cap's gonna go out.

05:27:44.920 --> 05:27:47.920
So India, they still have a bit of momentum and they're gonna have an open goal.

05:27:47.920 --> 05:27:51.920
So there is a chance, there is a real chance here now for India to get this cap.

05:27:51.920 --> 05:27:54.920
Maybe even potentially, it's likely gonna be OT here for India.

05:27:54.920 --> 05:27:56.920
It's likely to be OT, but I don't know.

05:27:56.920 --> 05:27:59.920
Yeah, and it's guaranteed OT here for India. They don't have to find something special to get to here.

05:27:59.920 --> 05:28:05.920
I gotta say, there's a lot of catnap artillery, maybe not amazing here, but it's just kind of hard to get from the back.

05:28:35.920 --> 05:28:41.280
So maybe, but with 10 seconds it's just so it's gonna be such a mad bash

05:28:43.280 --> 05:28:45.280
Like we're gonna be the official land

05:28:49.240 --> 05:28:54.400
It works, okay, the artillery allows regime to get the touch in there cut sooner rushes

05:28:54.640 --> 05:28:57.920
Trader, but you lose a batch and that's a pretty big shot coming in blazer

05:28:57.920 --> 05:29:00.160
I'd be enough to just hold up for the piece for now

05:29:00.160 --> 05:29:05.560
Can I sanctuary all the ups and you want finding opportunity to go through the other city get these last couple of kills?

05:29:05.560 --> 05:29:07.560
is there enough damage for a genie with the solar?

05:29:07.560 --> 05:29:09.560
The genie's got nothing at the moment.

05:29:09.560 --> 05:29:11.560
The genie is the one that's going to get dumped for India.

05:29:11.560 --> 05:29:13.560
Philippines are struggling. The OCE is gone.

05:29:13.560 --> 05:29:16.560
It's burnt away. No more ultimate for either side.

05:29:16.560 --> 05:29:18.560
Absolutely gorgeous there. The cannon's going to be going up.

05:29:18.560 --> 05:29:21.560
Not necessarily a high impact help, but maybe a chance.

05:29:21.560 --> 05:29:24.560
Just find one, especially before Leo gets the flux up available.

05:29:24.560 --> 05:29:26.560
Here comes the pressure. Trying to walk it, Leo.

05:29:26.560 --> 05:29:28.560
Just get him off the point here a bit.

05:29:28.560 --> 05:29:30.560
Flux 9 is going to be the weapon here.

05:29:30.560 --> 05:29:33.560
Leo, a single flux onto the point, could force the C9.

05:29:33.560 --> 05:29:37.320
The touchers need to come into play if you are looking like he's low hp, could be going down next

05:29:37.320 --> 05:29:41.320
A rock to be played in, just directly on the payload so that's all you need

05:29:41.320 --> 05:29:44.040
Flush 9 the enemy team that you could put it right here

05:29:44.040 --> 05:29:47.400
Looks like he caught like three plays but someone still touching doesn't matter

05:29:47.400 --> 05:29:50.360
They're shushing down, regime has gone, then final remake

05:29:50.360 --> 05:29:52.600
But I don't expect anything more to get into here

05:29:52.600 --> 05:29:55.200
Don't have enough to actually get it across to 9

05:29:55.200 --> 05:29:59.400
Bill of Pins with 5 alive will lock in the 3 and 0

05:29:59.400 --> 05:30:02.920
Short of abs doing something miraculous which I don't think is going to happen

05:30:03.560 --> 05:30:08.920
And then we have to say SEA later a little bit. They're all eliminated, but

05:30:10.000 --> 05:30:13.640
Very well played from Philippines and I have to I mean just

05:30:14.280 --> 05:30:16.280
immensely respect the

05:30:16.400 --> 05:30:18.940
Just a fundamental gameplay that Philippines play here, right?

05:30:18.940 --> 05:30:23.240
We saw some mechanics of some good swaps and India putting up a fantastic fight too

05:30:23.840 --> 05:30:28.060
And utilizing that cat bash a bit more than we've seen some of the other teams previously doing so

05:30:28.400 --> 05:30:30.880
But despite what the score line would say

05:30:30.880 --> 05:30:36.080
I'm walking around. I'm walking with the series feel like this is a really big show from both these blocks

05:30:37.240 --> 05:30:42.200
I think India had a yeah, they certainly had a decent show now some winnable maps particularly our first one

05:30:42.520 --> 05:30:46.960
We start to look back at the 99 99s two rounds in a row on Oasis

05:30:48.040 --> 05:30:52.300
Rialto bringing a clutch to be able to finish off the map shame about the distance in the time back

05:30:52.300 --> 05:30:55.280
I think the time back really betrayed them a little bit and I'm an embody

05:30:55.280 --> 05:30:59.120
I mean they got it towards the end the thing is they just act in

05:30:59.120 --> 05:31:15.120
in having enough successful pushes on both the A and B, but particularly the A, it took them a while to get this cab-bassion into play to finally get that cap, and that's really the difference making here as Philippines were able to get through A and B much more comfortably.

05:31:15.120 --> 05:31:25.740
I think this is honestly when we talk about teams that maybe have the sauce in terms of

05:31:25.740 --> 05:31:29.480
candage challenge, there's top two in the groups, Philippines.

05:31:29.480 --> 05:31:33.320
I think they might have the sauce, Ambrose, I think they might have the sauce here.

05:31:33.320 --> 05:31:38.680
Obviously they're not in the, this is not the group with Korea and Japan, of course,

05:31:38.680 --> 05:31:42.560
but so when you look at like Australia, Thailand, this is like what we're looking at potentially

05:31:42.560 --> 05:31:48.480
like oh maybe a top two but Philippines and even India I mean I just think that it's a lot more

05:31:48.480 --> 05:31:54.000
open potentially in this group. Particularly for getting maps as well because you saw

05:31:54.000 --> 05:31:57.520
Australia and Thailand out there and we talk about that differential being a potential

05:31:58.880 --> 05:32:05.520
pathway for teams that sneak into that top two so I'm looking forward to the Philippines Thailand

05:32:05.520 --> 05:32:11.280
game which by the way is on the cards for tomorrow I think that'll be a very interesting one because

05:32:11.280 --> 05:32:14.960
based on what we see in our Philippines today I think Thailand should be a little bit worried.

05:32:14.960 --> 05:32:19.520
Certainly that shouldn't be a game when we trade maps. This one was looking like a game where maps

05:32:19.520 --> 05:32:22.560
probably should have been traded and that being a 3-0. It's one of those

05:32:23.440 --> 05:32:28.880
games where you have to say the the dreaded line it's a close 3-0 right but no one likes to hear

05:32:28.880 --> 05:32:33.920
that but it was it was a pretty competitive 3-0. Don't let the school rely on Fulia whatever

05:32:33.920 --> 05:32:39.600
elder what other cast or cope we can we can throw out there necessarily but it's it's true it's

05:32:39.600 --> 05:32:45.360
Legitimately true. I feel like I walked around like that India definitely could have taken maps in this series multiple times

05:32:46.480 --> 05:32:50.680
Let's take a look at where our teams line up after a full days with a game

05:32:50.680 --> 05:32:53.540
We've seen every single team playing out. That's both of our groups

05:32:54.120 --> 05:32:58.800
No surprises Korea locking in their one and zero Hong Kong over

05:32:59.120 --> 05:33:00.800
Pakistan as well

05:33:00.800 --> 05:33:04.520
Australia and a very comfortable win versus Thailand and the Philippines

05:33:04.920 --> 05:33:07.680
They struggle a little bit more but still like clean 3-0

05:33:07.680 --> 05:33:12.160
So the only match we got in there that wasn't a three or wasn't Hong Kong Pakistan game and you know

05:33:12.160 --> 05:33:17.440
Look to see how those map wins and losses end up affecting things later on in the round Robin

05:33:18.160 --> 05:33:21.880
Yeah, so a little early to tell exactly where it's gonna land up

05:33:22.400 --> 05:33:25.320
but obviously we do think what we think is gonna likely be our

05:33:26.400 --> 05:33:31.480
Top two despite Japan obviously not being in that to the group A and that number two in the a right now

05:33:31.480 --> 05:33:35.440
But I do think that's the first day gives us a very good idea like yeah

05:33:35.440 --> 05:33:37.440
These are the teams we're probably expecting

05:33:37.720 --> 05:33:43.240
But I think group B really being much more of the shocker and showing that there's a little bit more of a race going on

05:33:43.240 --> 05:33:45.520
For those tougher that top two spot. I think comparatively

05:33:46.160 --> 05:33:50.960
I would like to see for both the log groups where the other three teams outside of Australia and

05:33:51.400 --> 05:33:55.120
Korea where they kind of established themselves as dominant teams in their respective groups

05:33:55.440 --> 05:33:59.960
It should be a race between the other three teams to find out who's gonna get that last spot

05:33:59.960 --> 05:34:05.040
Obviously, you probably rate Japan a little bit higher and a little bit higher given the histories and

05:34:05.440 --> 05:34:08.880
The competitive history is individually of the players as well.

05:34:08.880 --> 05:34:14.080
We really looked at some of these other teams and saw some good moments there about it.

05:34:14.080 --> 05:34:15.880
Yeah, 100%.

05:34:15.880 --> 05:34:19.960
I mean, these squads, they have already surprised us a bit, I think.

05:34:19.960 --> 05:34:20.960
And there's a lot more in the tank.

05:34:20.960 --> 05:34:23.240
We still have two more days.

05:34:23.240 --> 05:34:27.080
It's kind of still up in the air where those final standings are going to be.

05:34:27.080 --> 05:34:29.800
It's still only the first day, so we can't come to conclusions first.

05:34:29.800 --> 05:34:32.040
Other than maybe Curio might be number one in the group.

05:34:32.040 --> 05:34:36.360
that that might be the case for the rest of the games we'll still have a lot of

05:34:36.360 --> 05:34:39.300
stakes to them I'm sure all the games will have stakes in terms of whether you

05:34:39.300 --> 05:34:42.560
can be competitive by those maps or not but that's day one done in Dusted guys

05:34:42.560 --> 05:34:47.320
all which walk up qualifiers in Asia we've seen every single team now some

05:34:47.320 --> 05:34:50.760
interesting gameplay coming through some close games some less close games it's

05:34:50.760 --> 05:34:55.760
gonna wrap it up here with me the boss and also leg day we'll see all of you

05:34:55.760 --> 05:34:59.120
tomorrow same time they'll go anywhere

05:35:32.040 --> 05:35:34.040
I

05:36:02.040 --> 05:36:04.040
I

