WEBVTT

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I

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Hello, Overwatch and Puzesim around the world. It is time to decide which teams are going

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to be heading to Anaheim for the Overwatch World Cup. We've got two groups of teams

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from 8 to the top 2 from each group will be going to America to prove that they are the

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best nation in the world.

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And it comes to my watch, I'm like they joined by a class.

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Yes.

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I'm muted by the way, Henry.

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That's why I'm professionally a joke, I guess.

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You were being the other call.

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He was laughing.

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He was laughing to the joke I said, you know, it doesn't even matter.

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That's just for us that's just for Argyre that's just for us but final day today Harry

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And I'm really excited to see these final teams because like we said isn't the best

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Trying to get the world cup the best crew who's the best nation and you do have a team for our first match that is

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Likely gonna be buying for that best nation the world spot

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Yeah, let's dive into our schedule to see where we are heading and who's gonna be on your screen

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It's a whole day of World Cup action by the way

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games just keep on rolling to make sure that you stay locked to whatever viewer you are staring at us on right now

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Korea Pakistan is going to be a titanic battle. I think you've asked

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Pakistan a lot of community sentiment behind them Korea

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They're also a nation

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They are also a nation. They are definitely also a nation and a nation that is very good at overwatch

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So I do think that they are pretty much locked in mathematically in regards to they are there

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Now, Pakistan could be a miracle in the alcove type of situation that happens today.

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It would be incredible, but obviously very favored in this first match in of course Australia

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vs Philippines, Hong Kong vs Japan, and Thailand vs anything.

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So pretty stacked day for today, but I think a lot of our seats have been kind of locked

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in mathematically already at this point.

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But obviously our first match will be in Pakistan.

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going to be fun to watch. I don't know Tron who's going to be back. I haven't heard anything yet from

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Team Great. I don't know if you've been on the streets of Seoul like they did this to me then.

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I haven't been getting my steps in Seoul unfortunately. I'd love to go there and have a little wrap around

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but over in the AMA we've got some big ones too. I'll film them versus Denmark, I'll always

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not see if it's Scandinavians. Clash, but for me Japan versus Hong Kong definitely going to be

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grabbing them off my attention. So we never have that match just goes to Blestron. I'm pretty sure

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that's how the map works out. So I guess technically looking at the groups mathematically, if there's

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some 0-3 losses for our number one seeds, I mean there could be, but I also think the head-to-heads

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would already determine it because even if Japan, because there'd be the head-to-head for Korea,

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and the differential would still be, yeah I think mathematically both Korea and Australia

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pretty much entirely locked in at this point in first seed.

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So now it's just a battle for potentially who could be second though.

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So second seed still kind of up in the air for both groups.

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But mathematically it definitely seems like Korea and Australia are pretty much locked,

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which we kind of expected.

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Yeah, that's true.

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We've had top scientists looking into what would happen if Pakistan

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de-managed a three-zero South Korea.

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And obviously the smartest minds that we had available couldn't clear it out.

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So who knows what would happen if that is what comes to pass.

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The Iron Measurement Cho-Wrong is going to be in playing today for the side of South Korea.

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He lost absent yesterday's personal reason.

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Hopefully everything's okay, wishing Cho-Wrong the best and back into the play hopefully to make sure that South Korea don't have to share that support role too democratically, too democratically across all of their players.

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Yeah, obviously, all of the P and replays of Fox on here, this is a team, they've got a lot of, they've got a lot of guts, they have a lot of hearts.

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We dig where the Pax, I think the Pax on maybe does stay on during Pax, and it, uh, unfortunately did not pay dividends during the match, I must say.

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But I do think Google on the scene looks, uh, has it a fun time. I think with the breakout player who might, uh, have had explosive moments, uh, across the board to show what they got.

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And that's kind of the beauty of Overwatch World Cup here, I think, is that regions and players that you might not often get to see as much within the audience.

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Yes, ecosystem are getting their chance to show it off as the nation, right?

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And it's a lot of the top town in the world.

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Yeah, I think the breakout play systems have been very good for that as well.

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Just making sure that talent that, like you said, wouldn't get as many opportunities

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do get to show themselves in front of a pretty large crowd.

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I think that World Cup for Overwatch eSports has always been like a big bastion of bring

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new people into the scene, both in terms of pro play and in terms of viewers as well.

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Here's what Pakistan are going to be running today.

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Is that bronzy on tanked?

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I'm fairly sure that bronzy has mostly been playing support thus far, but I may be stupid

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and dumb.

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They could be, I mean this could be a sort of a being chill in situation where they're

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going to come in and just make a statement and make some swaps, because Pakistan obviously

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not, I think it's relatively impossible to get top two since they're already on two

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of the head-to-head situation after that. So the incredible replay they have to

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function. While Korea obviously we have said a lot about the steam. We know

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that they're going to be a threat. We know they're going to be really good when they get to this con.

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They're going to be pretty fine for the win at all.

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We're going to work with them for this year, 2016. And that is to be expected.

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History, the caliber of the players they have. This roster is just

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nasty crossboard inches and Sherlock is listed so might be in yep they are

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they're pulling up the A team here against you Pakistan they fear Pakistan

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they fear Pakistan fear perhaps we could see chair wrong backwards great

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number chair on gonna be okay he's saying on the bench for this one and max of

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course is going to be waiting to come out on a hybrid map I imagine to bring

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up that Sigma it's all about dream bin just being the hypermobile main tank

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play usually doesn't play something like a wrecking ball over on control but to

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decide who gets to play our who gets to choose our first map we have a one versus

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one as Sun Jin versus Shaik here Shaik P and I do think that this is a gonna be a

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bit of a Genji situation and they are I mean it's pretty right now and I think

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I'm real Pakistan winning winning the 1v1 is what I've heard also directly from

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the Pakistan GM so very big they're gonna get the map pick going in there so I'm

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very interested to see what that's gonna result in because also I was on top of

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that one-by-one when I was also delivered the fact that that's big

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things are coming big things are coming

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you've been sent a notice about the the incoming cataclysm between Pakistan

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ready to unleash upon South Korea as your cat wakes up excited for this

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match I mean I am as well and honestly 3-0ing Sondren in the Genji 1 vs 1 it's

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it's gonna be a huge Genji gap and maybe we can see that carried over to our

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control map. I imagine Team Pakistan probably unlikely to go to Ilios here

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which is usually the pick of team Korea is a mainstay of that crazy raccoon

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Corv that's a big staple here they love to play that wrecking ball over there as

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well as have a little bit of a giggle on something like the Japan Cup as well.

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Yeah, I mean there's a lot of options for Korea. They're probably one of those flexible rosters in the whole world, which, looking at their roster, looking at the depth of the players, that is something that you would think would follow, pretty logically, whether they have so much flexibility.

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So they're going to have a ton of options, no matter the map, and they're going to feel really confident. So for Boksan, it's kind of this question of what this big thing is, you know, what's the gravity going to be? Do they have something tricky up their sleeve?

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because they do have some strength in terms of the deathmatch even like in

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pedal who's been there the park and scandal pedal and flex world for life so

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some opportunities maybe to play something a little bit differently

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something that Korea hasn't played yet so far so really just going to see what

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that exactly is or if they're just fading this by saying there's something

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like it's just facing you you know I don't know who's gonna power that on

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I don't know that Avast is going to leak DMs.

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Like, you could assume you could tactically link to Avast,

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but it's going to hit the ears of the audience spread across the world.

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Maybe receive some truly off-meda things,

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see some Corbjorn, hit a Roadhog.

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I mean, I'd like to see some more Sierra.

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We saw that from the South Coast today.

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And the map pick is going to be Antarctic Peninsula.

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And despite things heating up, they're actually getting colder.

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in this map. That's a little weird play for our broadcast.

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That's a little weird play. I know you're a fan of this one.

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And Artic Peninsula has been, as obviously, a map that we've seen a lot so far.

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It's been kind of a favorite for some teams in World Cup, which is pretty interesting because

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I don't think it's a map we've seen too much in competitive play outside of video games.

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Yes, I don't remember what the exact map was.

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And for the bands, Lucio banned from Pakistan and Diva banned from Korea.

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Okay, Diva Band makes sense considering that Max is not in, so Jim Bin's slightly happy to play out for the Winston.

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Or the Wrecking Ball, or occasionally the Reinhardt.

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We have seen more Jim Bin Reinhardt than I'm comfortable with in my time casting around Korea.

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Uh, but sometimes...

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And why is that? You know, you're not liking the Jumbin' ride?

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I mean, it feels like when we saw Twilight on point, you know, it feels like a waste.

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I mean, not a waste if we get some glorious Reinhardt moments.

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It's always... Don't cry because it's over.

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Laugh, smile because it happened.

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Smile because he's pinning. And oh, well, I will try my best to continue smiling because he's gonna be pinning.

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This looks to be Milan on the mercy and you did, I mean you called out to Sierra and

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wiped on the Sierra here as well, so it's like this double hitscan pocket.

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13 Pakistan with Milan just going for the pocket over the damage boost, it's churrung

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down already.

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Wait, Paddle got two on it.

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Paddle gets two!

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That's the jetback cat gone!

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And the fashion as well, and while the, you know, light has been firestruck by Jem been

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The hypercarry as always, on the Rhine Hargadier of the Rift.

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The bag's come first.

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The bag's come first, it's fine.

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Yeah, it's okay. Sometimes you just have to hit that clip.

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Speck kills him flashbang.

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Songjin gonna roll on through. Where is my Mercy gone?

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Absolute throwing behavior from my Mercy.

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Always playing for healers.

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Wow, that's tough to see from my co-caster.

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Hashtag cancel.

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Leg day, he's done for, he's done for guys, it's Bronzey swapping to the Orisa now.

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OHHHHHH!

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The swipe on the widow, it's like, okay, hitting two headshots back to back, so they have a chance to get out of the spawn here,

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make some space and pedal returning from the spawn along with Milan.

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I've most certainly seen the light, so wrong, is in danger, but the minigun does tear through the fridge rather quickly.

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Stalker getting in close, light trying to connect the shot, now dive back into the back line, so wrong,

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The only simple and genuine and so wrong have all fallen in tandem and now it's just a mercy. Why aren't they picking up the health back?

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Did they forget? Did they forget about Stalker? Stalker was asleep on the high ground.

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Now they are going to get them, but that was after the Nano is invested on Light to use the primary fire SMG mechanic of the Widow Rifle.

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So, fantastic.

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The passive is not the worst.

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I'm gonna take you off the glue. There's my glue.

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It's a pain in the ass!

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Oh my goodness.

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Oh.

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Have we got any news from the team Pakistan?

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Do you have that object permanent?

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Have you heard anything about that recently?

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Have not heard anything about that just yet.

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We'll check in again later.

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See if we get any more leaks, DMs.

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It's gonna send out even more fire strikes here.

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Stand to stalwart Titan on the point.

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Light is not gonna have there.

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gonna have there. Oh, last for long, but did leave behind the venom mines, so Stalker is having to

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slowly be healed up from that damage, actually.

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I don't know if you want me to damage you, but you're on a level around it, find simple as well.

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There's no chance the characters are the best as they could. Right now, just chase down the Mercy!

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Mercy frag! There it is! Mercy, I'll live from along and the res. Wait a minute.

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Wait a minute. Mercy needs to eat your heart out. Take a look at this one.

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That's a new Twitter header for SkiST right there.

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Unbelievable stuff.

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In Pakistan, a Pakistaner could draw 31% and climbing,

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Jumbin's gonna have the Earthshatter now available.

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Who's gonna be catching the solo shatter?

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Is the question here.

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We're gonna see a Shell, Bebop-style, anti-mercy crime.

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And this is a pretty split composition.

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We're gonna have the ones who kind of take a lot of the aggro right now,

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so white getting pressured down.

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Spock is on the trace of that.

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I don't know if it's actually a Mercy once.

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I mean, it's a good swap. Very good swap.

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Two down, though.

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Augustine, look at the split here.

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Legion, they've got another two.

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Rossi's still anchoring the point.

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Jumping, trying to get around.

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He's going for the shatter.

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He's going for the shatter.

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A Shatterbeam.

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A Shatter.

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A Shellbeam up Shatter, perhaps.

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A quick hopper skip and a jump.

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Around the outside.

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Going close to the Aristo.

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Worried about that spear.

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CCing him out of his ultimate.

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Nice AFK block.

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On the incoming anti as well.

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towards the back jump in ready to slam what off the map potentially no feet on

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the ground for the capacity

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I'm trying to find this person

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oh no

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holy raw mobs bro absolutely raw mobs

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still alive but also everyone here

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but 95 I mean they brought the nineties

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I think it's going to be like 99 here.

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Yeah.

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Got the time in their favor.

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Pakistan with lightshopping over onto the Torbjorn.

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Can you feel the fear?

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Can you feel the aura?

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I mean this is actually a kind of a fear moment.

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This is a fear moment right now for Korea because it is, it's loseable.

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Terrorist is going to be up, the Valkyrie is just not going to be up just yet from the long.

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This pedal is going to look at it and push it to the next phase.

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But I noon, dead eye, in, goodbye pedal and that might just seal the deal.

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Oh now you gotta go against the final boss though, Sanchin though, invests all of their

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one-time use items into it, nice headshot over onto the Torbjorn, and Korea have had

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enough, they've got Stalker over on Tracer to deal with the titanic might of Team Pakistan.

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It was looking a bit scary, it was looking a bit scary there, I mean that was the secret

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tech I guess, it's just hard pocket pedal with a Mercy, that is a very secret tech.

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You're a mercy guys.

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Hi, member.

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Very secret tech coming out here from Team Pakistan, there's something that you wouldn't

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believe was in the lab, they've been developing this for quite some time, test tubes and

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beakers.

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Wait, wait, wait, what if we pressed H and then we clicked on Mercy?

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Finally, pure mercy.

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It's genius, they've never seen this coming.

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It's a relatively close first round, so a little bit of hope right now for Team Boggs Sun is pretty

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going to be up 1-0 so far here on our Antarctic Peninsula as we go on to the next fight.

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Alright, the Weaver, good to go.

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Can be partnering up with the Wu Yang here, Junbin already having lost a little of the

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armor, but you know what, why we're all...

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Oh, that's a nasty anti.

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Ooh, that's a big anti.

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They're going to try and TP away.

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There's no place.

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And now, simple as that can be.

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Very good TP there.

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Very good TP there, like they as well. They TP even with the anti into the back line,

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Sunjin cleans up post-sphere. That's just Korea doing team Korea things. Three people anti,

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don't care, got a TP in, hit the spear, get everyone in.

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Wait, they're moving as a team, that's not fair. Four versus two, where is your honor?

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Chorong beats the Mercy to death with a stick.

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Just like my right hand

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Smashing my desk in anger when the enemy team moves as a unit

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Smashing my desk in anger here

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It's talking sound on the back foot. Leave the back on a bit. We get this question really aggressively right now

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Spear gonna land and

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Good opening here for stalker

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Looking towards the back. That's a big knockback off the back of the sphere. The

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battle now has the angle and the damage boost as well. All in the turret bomb

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doesn't quite connect. Wu Yang might be in trouble and just to dash away. Surf

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away even. There's gonna be the Arissa standing on business on the point. The

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Wu Yang trolling. It's just disgusting to behold. A nasty hitch off a silver bullet,

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but there's not gonna be enough follow-up damage off the back. It's actually

36:59.180 --> 37:04.700
They claim the life of the Wu Yang and now Korea they are a bit of a dangerous split with light going down

37:05.100 --> 37:09.220
Touch of the pressure has been relieved of petrol ready to come in for themselves. Oh

37:10.180 --> 37:15.460
Detroling actually rolling is occurring here. It's a totally got pedal bogged pedal bogged. Oh

37:16.820 --> 37:18.820
Man, and it was looking so good there

37:20.260 --> 37:26.260
This year hit the antsy making sure that just put it's precious point, but that's just pedal technology

37:26.260 --> 37:29.320
That's intense pedal technology. I'm in a different pedal to be fair. There's two pedals

37:29.480 --> 37:33.440
On the pedal that's being utilized as a cool down to the other pedal that is being pocketed here is light

37:33.440 --> 37:36.600
Gonna go down gonna get a rest there is a sheer with that

37:39.160 --> 37:44.440
Like noticing the approach is that a nano Valkyrie mercy I see hold up this could be everything

37:44.440 --> 37:47.920
No, the beams of the turret's a too much to bear

37:48.760 --> 37:52.700
No, it's that top 10 top 10 disrespect moments not

37:52.700 --> 37:53.780
I'm not taking any more.

37:53.780 --> 37:55.780
I'm just taking my head bitters.

37:55.780 --> 37:58.940
Just playing around your turrets, central.

37:58.940 --> 38:00.220
There we go, this is the stuff.

38:00.220 --> 38:01.340
Well, it's their resurgence.

38:01.340 --> 38:02.900
I'm going to launch Bronze here.

38:02.900 --> 38:04.060
On Bronze, yeah.

38:04.060 --> 38:08.260
Hits the ideal motion.

38:08.260 --> 38:10.500
He's trying to make this one work a little bit late on the sleep,

38:10.500 --> 38:11.260
unfortunately.

38:11.260 --> 38:13.020
This might give room for a raise, yes.

38:13.020 --> 38:15.740
Pedal returns to the fray, courtesy of Milan.

38:15.740 --> 38:17.420
Rolling past the shield, no.

38:17.420 --> 38:20.420
It's knocked back, in fact, onto the other side.

38:20.420 --> 38:26.720
and Malang is unsurprisingly executed, Chimba doesn't even look at explosions, that's how much of a cool guy he is

38:26.720 --> 38:28.420
in Korea we'll take that number one

38:29.820 --> 38:35.220
Well the big things that were coming, we did see them, there was some fun moments for sure, but

38:35.220 --> 38:40.920
unfortunately, Kupaksan does not seem to be yielding results just yet, is yielding fun?

38:40.920 --> 38:45.620
Yeah, is yielding fun for us? A high yield investment savings fund?

38:45.620 --> 38:50.340
And we're getting it. We're definitely getting it here at a definitely market weight.

38:52.100 --> 38:57.700
Recompetent market rate for something. Oh, I can't believe that the turrets took down the

38:57.700 --> 39:01.940
nano mercy. That's so sad. Let me clenching my fist first they move as a unit now for use for

39:01.940 --> 39:08.260
Symmetra turrets. When will the disrespect end of us? It's just it's just that unsportsmanlike

39:08.260 --> 39:13.300
almost to not even just take that duel. I must say it's a right now Korea looking very very strong

39:13.300 --> 39:17.220
which, re-expected, heading into this matchup. We did have some great moments as

39:17.220 --> 39:21.380
I mean, Pedal with the Boggett was hitting some shots, especially with the

39:21.380 --> 39:27.280
damage boost coming on through. I did love the pin into the Dead Eye. That is just

39:27.280 --> 39:31.620
we were making sure of the double tap that light was not gonna come back up on

39:31.620 --> 39:38.100
the Widowmaker. That's a scary laugh. Saw a bunch of great headshots from that

39:38.100 --> 39:42.740
way. Okay, I was wondering if Charon was trying to catnap someone up in front of

39:42.740 --> 39:46.940
I kind of like hang them out like a scapula. Get one taken down boys

39:49.980 --> 39:52.700
Could you even say headshot after headshot after headshot?

39:52.700 --> 39:58.460
I mean I don't know if I'd be qualified to say that you need to murder. You need to talk me to a taller British caster for that one

39:59.300 --> 40:01.100
That's fair. That's a fair point. There it is

40:01.100 --> 40:06.020
There's that disgraceful moment where the nano mercy tried to take the duel in tunnel on point and

40:06.780 --> 40:10.140
deterrence vanquished the mercy there for Milan so just

40:10.140 --> 40:22.140
shaking my head, letting people know that I'm not okay at that moment at all, as we are going into the next map here, and it is going to be the team box on pick with you to pick here for the rest of the series.

40:22.140 --> 40:26.140
For the rest of the series, but enough, they can always map there.

40:26.140 --> 40:38.700
You know, we can have dreams, we can have hopes and dreams here, but they put a good

40:38.700 --> 40:44.100
showing, good showing map one, maybe they'll have some more tech that's being developed

40:44.100 --> 40:46.300
that's coming on through here from map two.

40:46.300 --> 40:51.180
I mean, I'm having a fantastic time watching Team Pakistan, they've got a huge fan in me,

40:51.180 --> 41:01.780
They're really embracing the whimsy with like Mercy, Poggedy, Cassidy, and it's a great way to show off the mechanics that Light and Peth will have as well, definitely two incredibly talented players.

41:01.780 --> 41:16.780
And you know what? I'm surprised to see Milan out here with showing such great proficiency and bravery on the Mercy, sometimes like the Mercy players, the Philp of Cowardins, not Milan, just absolute grug energy all the way down.

41:16.780 --> 41:19.580
And they they were getting on both of us with it

41:19.580 --> 41:24.820
Which is kind of what you have to do versus a team that's as strong as South Korea is you do have to pull out some interesting picks

41:24.820 --> 41:29.740
And when you have players that are as proficient on hitscan rolls like pedal on the cast of the particular

41:30.420 --> 41:34.260
It is an interesting strat. It's a strat that could pay dividends and they really did feel like that

41:34.260 --> 41:37.220
Okay, we're getting a lot of work done in this situation now

41:37.220 --> 41:42.580
You could argue that maybe jump in playing line heart for large portions of that could

41:43.060 --> 41:44.900
be a problem

41:44.900 --> 41:49.300
in terms of being able to zone some of these more split compositions, but we're not going to worry about that

41:49.300 --> 41:52.260
We're going to worry about is what pop and son is going to pick for map to

41:52.500 --> 41:56.880
What the bands are going to be here and what they want to maybe pull out next or if they're going to keep trying to

41:56.940 --> 41:58.940
The force this mercy competition

41:59.540 --> 42:04.940
Well, I mean like if you want to try and play the most aggressive hits can move it as a what we go to circuit Royale

42:05.180 --> 42:07.820
Max comes in you try and ban the Sigma

42:07.820 --> 42:10.860
I think that that might be a good setup in Italy

42:10.860 --> 42:14.360
You might have to deal with song general stalker trying to match your aim

42:14.360 --> 42:21.120
Go and ban for banned on the widowmaker which can be a little bit alarming to try and deal with luckily those guys are too good

42:22.120 --> 42:27.720
That good and overwatched. That'll be fine. They dream of reach for did reaching with dizzying heights of media

42:27.720 --> 42:32.040
You know whereas I think two backs down to coming in with a lot of confidence here. It's gonna be surra-vasa

42:32.280 --> 42:36.360
The way to do next I do like this map Pakistan gonna try and maybe

42:36.360 --> 42:42.320
maybe do some mean things in the streets, some mucking, when career, you know, moving

42:42.320 --> 42:46.240
between the points, perhaps unprepared for a five man fight.

42:46.240 --> 42:50.960
It is also a map where you have long sight lines, right?

42:50.960 --> 42:57.200
So Thailand's pretty big here to continue using the pedal cast, letting the castes just

42:57.200 --> 43:03.600
get a lot of value, getting pocketed if they choose to play so, but there are some interesting

43:03.600 --> 43:04.600
adjustments that are possible.

43:04.600 --> 43:10.080
As far as I'm looking at, they're going to be banning Bastion, so no cat Bastion, still

43:10.080 --> 43:14.120
could have Cat Cassidy, which is, we've seen a lot of that.

43:14.120 --> 43:21.760
And then Roadhog for Korea, which I imagine is not tactical, I think that they're probably

43:21.760 --> 43:23.920
just saying, let's just ban something.

43:23.920 --> 43:26.840
Yeah, you know, we'll just ban anything.

43:26.840 --> 43:33.120
Make sure it's not part of our extensive hero side of Korea.

43:33.120 --> 43:36.760
You know what, when you're going up against a team that's rolling in the whimsy,

43:36.760 --> 43:39.560
maybe you want to at least somewhat curtail that whimsy.

43:39.560 --> 43:42.720
You know what, like, the tank can't be whimsical.

43:42.720 --> 43:44.880
We're gonna force them to lock in.

43:44.880 --> 43:47.560
As Light holds up, we've got ourselves a roll swap here.

43:47.560 --> 43:50.040
Light has gone out with the tank to play Vadim Fist.

43:51.320 --> 43:55.440
Yeah, they do. I'm bringing in the Genji players right here that we weren't seeing them too much

43:55.440 --> 43:57.880
throughout this event until now.

43:57.880 --> 44:00.760
They did play Genji win that 1v1 and here to play Symmetra.

44:00.760 --> 44:05.240
So maybe an interesting Genji Symmetra specialist here?

44:07.000 --> 44:08.520
Alright, damage boost.

44:08.920 --> 44:09.920
Onto Stalker.

44:10.760 --> 44:13.160
A little bit more dangerous than usual than Stalker.

44:14.160 --> 44:15.920
He's a mean character at the best of times,

44:15.920 --> 44:17.560
already like taking a little bit of poke here,

44:17.560 --> 44:20.200
just trying to work around the margins.

44:21.240 --> 44:23.760
You know what, Korean, they're looking for 3-2-1 TPs.

44:25.960 --> 44:28.080
And right now it seems their Mercy pocket

44:28.080 --> 44:29.480
coming out ahead for Stalker.

44:29.480 --> 44:33.960
Just chasing down a lot of these limbs. Unfortunately, he's not going to last too much longer.

44:33.960 --> 44:37.560
Stalker's saying, I'm not even going to look. I'm going to walk on past his first fight.

44:37.560 --> 44:43.160
Going the way here for Team Korea, and they're going to look forward to find some more in spawn.

44:43.160 --> 44:45.160
Wait, did I know about Pedal in the back though?

44:45.160 --> 44:47.160
Pedal. They're still here?

44:47.160 --> 44:48.160
With a Mercy?

44:48.160 --> 44:50.160
No, the turret might reveal him.

44:50.160 --> 44:52.160
They're not going to...

44:52.160 --> 44:56.160
Wait, they're winning the fight though. They could have just gone for the cap. They didn't just cap this.

44:56.160 --> 44:58.640
They could've just capped the point because they won the...

44:58.640 --> 45:03.560
Pakistan winning the fight here on the close-hole into Korea, but instead they would've joined the fight...

45:04.180 --> 45:06.400
and Pakistan's breaking out of this close-hole.

45:06.400 --> 45:08.600
Did Pakistan just win a 3v5?

45:09.320 --> 45:12.920
Yeah, I mean there was no... They did have their other support more than they could get.

45:14.100 --> 45:17.100
No! What's happening now?!

45:17.320 --> 45:19.320
Oh no...

45:19.720 --> 45:24.760
Well that's not good. You get... I mean they could've had the point fight three times in a little bit, but now...

45:24.760 --> 45:28.760
It's going to be in Projumbon, but maybe still,

45:28.760 --> 45:31.760
they're just only the beginning, it seems to be a story in the hotel.

45:31.760 --> 45:35.760
Very weird clue to the result, it was Hannah Song with the Glock in the market,

45:35.760 --> 45:37.760
taking down the Cassidy.

45:37.760 --> 45:39.760
There's going to be a little bit of pressure on the point,

45:39.760 --> 45:42.760
slowly just heads your way from the incoming Jedi,

45:42.760 --> 45:46.760
but Light's not quite fast enough to outpace that teleporter.

45:46.760 --> 45:49.760
I found the hammer onto the line, it's a shameful display,

45:49.760 --> 45:51.760
and well, for shame only continues to accrue here,

45:51.760 --> 45:55.600
here as the body block is done by simple to try and stop the incoming and

45:55.600 --> 46:01.160
denied a chase down onto the Anna Port Cushia remote in question is what we

46:01.160 --> 46:04.560
get stuck oh no not the time

46:04.560 --> 46:10.400
so off is it a metaphor I mean does it has to be one of the worst one of the

46:10.400 --> 46:13.920
worst that you've ever seen you know some sort of social media clip on the

46:13.920 --> 46:18.240
posty mat with some text being like one of the worst debts I've ever seen in a

46:18.240 --> 46:22.080
They're going to post that into interaction revenue.

46:22.080 --> 46:25.240
It's all about the revenue farm, I've asked.

46:25.240 --> 46:31.360
We've known it for a while, Korea's not currently bothered about capping, shit goes down, cashier

46:31.360 --> 46:33.120
going to be exactly the same as Stalker.

46:33.120 --> 46:37.160
It is punished by Light and what it would have here, the Pakistan have once again found

46:37.160 --> 46:40.400
their fighting spirit for the resurrection of Stalker.

46:40.400 --> 46:43.840
It's going to complicate matters here, as this counterpart has found the business end,

46:43.840 --> 46:47.840
The caduceus star burst and lights and spams on all sides

46:47.840 --> 46:48.840
And it's the turret and-

46:48.840 --> 46:49.840
Oh ho ho ho!

46:49.840 --> 46:51.840
And what a disgusting reflex!

46:51.840 --> 46:53.840
Oh, not the TP though bro

46:53.840 --> 46:55.840
Extra-model, you can dodge that

46:55.840 --> 46:57.840
It's fear, fear?

46:57.840 --> 47:01.840
And I mean, and putting the turret at their feet too for some shit

47:01.840 --> 47:04.840
But the Genji's there and just nothing you can do in that situation

47:04.840 --> 47:06.840
Because you can't deflect Totons

47:06.840 --> 47:08.840
I mean, I guess they're perfect for you as a viewer

47:08.840 --> 47:09.840
But, wow!

47:09.840 --> 47:12.840
Unfortunately, unfortunately that they are not a mirror

47:12.840 --> 47:17.840
and they're right there are none of the lost to me play for them I will offend the LA gladiators

47:17.840 --> 47:21.840
I can't remember what roadie lost plays as well

47:21.840 --> 47:24.840
that's a good point, that's a really good point

47:24.840 --> 47:29.840
I'm gonna start listing off random players here on the path just like those didn't

47:29.840 --> 47:34.840
hits the bunch of the takedown stalker but with the ray we are still looking like we're cleaning up this fight so far

47:34.840 --> 47:37.840
and the light is fading, the queen is fading

47:37.840 --> 47:39.840
He was a bit of a teambarker stun.

47:39.840 --> 47:42.840
Someone's gotta call in Matt.

47:42.840 --> 47:44.840
Get a truck over here.

47:44.840 --> 47:45.840
Hello.

47:45.840 --> 47:46.840
Oh, hello.

47:46.840 --> 47:48.840
Nasty aim there on the clear run.

47:48.840 --> 47:50.840
The Queen is back.

47:50.840 --> 47:52.840
He's gonna be able to get across the line.

47:52.840 --> 47:56.840
Extending his tongue towards what could be the final slap forward.

47:56.840 --> 48:00.840
Vendetta has arrived and Vendetta is quite unsurpassed as he removed.

48:00.840 --> 48:04.840
It could be reasonable though, as light continues to distract Jumbin.

48:04.840 --> 48:20.840
They're very strong. Something about the inanimate object I can aim and also is unable to be blocked.

48:20.840 --> 48:26.840
Very powerful mechanic here. Jumbin gonna reset off the map to get the mech here.

48:26.840 --> 48:33.240
the mech here so we're on to two points cap for Korea and looks like they're trying to maybe get

48:33.240 --> 48:37.160
the staggered but maybe a little bit more than they could chew because the punch comes on through

48:37.160 --> 48:43.080
and there's the peel so box not gonna clean up all the Korea back line moving into this next point

48:43.640 --> 48:48.840
so maybe a chance to get a flip Milan's gonna have uh quite the montage coming out of this one

48:48.840 --> 48:53.840
on a sondra. Lies in weight, you can see the approach of the jetpack.

48:53.840 --> 48:58.840
What is the play here to set a Symmetra track play?

48:58.840 --> 49:01.840
Their vision is based on movement.

49:01.840 --> 49:07.840
Wait, they're putting the turrets through. Oh no, Milan! God!

49:07.840 --> 49:09.840
And then they fade away.

49:09.840 --> 49:12.260
Oh wait, get the enemy, get the enemy.

49:12.260 --> 49:13.080
Yes. Oh my god.

49:13.080 --> 49:14.560
Perfect. Perfect, perfect.

49:15.840 --> 49:17.200
Absolutely, Min-Maxed-Daw.

49:17.200 --> 49:17.840
Well.

49:17.840 --> 49:19.100
For a moment.

49:19.100 --> 49:20.960
You know, everyone makes mistakes, Sebastian.

49:20.960 --> 49:22.220
If you use it to flashbang the enemy,

49:22.220 --> 49:24.040
use it to flashbang the enemy, they can't see you.

49:24.040 --> 49:27.080
It's like when you put a, it's like the water with rags.

49:27.080 --> 49:30.520
It's an object, and then it's going to start curfewing around.

49:30.520 --> 49:31.840
Like, I can't hit him!

49:31.840 --> 49:33.480
Perfect up at a raw prevail.

49:33.480 --> 49:35.960
It's choosy tactics, but it works out in the end.

49:35.960 --> 49:38.280
Stalker gonna be, uh, okay.

49:38.280 --> 49:44.400
temporarily held in place, new grapple, new attack, new opportunity, flash fan,

49:44.400 --> 49:48.440
the shame of it all, show wrong taken down by Balanc who is still clip farming,

49:48.440 --> 49:52.480
tries to go for a audacious res, not gonna work out here and Stalker's had enough of

49:52.480 --> 49:55.320
like shenanigans.

49:59.320 --> 50:05.120
I mean they're in this spawn, the bubbles are up, that is a Junkrat,

50:05.120 --> 50:09.120
Junkrat tell me how to do to break this whole 75% accounting and leg day

50:11.960 --> 50:18.200
The Kikai sanctuary placed down on top of pedal making sure that he feels real safe inside of their song and

50:18.520 --> 50:22.520
Brings up the wall and now it's time for the turrets to do their work

50:22.520 --> 50:28.080
Pedal most defined a headshot charms taking out the junkrat and this time the turrets have to go away

50:28.200 --> 50:32.040
There's been a little bit of a spawn camp into the two walls the bank, but you've been well done

50:32.040 --> 50:36.600
I'm gonna come through the shield and light is gonna probably have trouble winning out this one

50:38.920 --> 50:40.920
This is kind of the

50:44.040 --> 50:48.880
Not really easily able to beam down the doom if they keep their distance fit and they have the cooldowns up

50:48.880 --> 50:54.440
And that is gonna happen. So he bucks on the flip 30% plus in counting out

50:54.440 --> 50:56.840
They're gonna have a time when's the last time you see the jump right time

50:57.400 --> 50:59.400
What is the last time you see the jump right time?

50:59.400 --> 51:03.740
It's been a while. It's been a hot minute. Nice escape there from light.

51:03.740 --> 51:07.920
Actually, I mentioned the dodging incoming flashbang. They will return to the Mercy.

51:07.920 --> 51:11.580
I'm hoping to get a touch of that damage boost, but you know what? Mercy's loyal.

51:11.580 --> 51:16.640
Not gonna be moving away from the Cassidy for now. The approach is nosey.

51:16.640 --> 51:24.340
Here comes the Tire! No! Perfect die, you gameplay. You hate to see it like taken down on the other side,

51:24.340 --> 51:29.220
but Chorong's already been made a victim, 99%. Now, two career. They've had enough of a shenanigans.

51:29.220 --> 51:35.820
The payload has a little bit more shenanigans within him, but there's no touch career. Takes a reversal, 3-0.

51:38.320 --> 51:43.820
And unfortunately, the jumprat strategy, not painted it, just kept it.

51:43.820 --> 51:49.320
As Korea continues to march inextricably more towards the 3-0 situation.

51:49.320 --> 51:54.620
Still another map left in the series, so there's always the chance that I've received yet another update.

51:54.620 --> 51:59.820
I'm bringing back a classic now. I don't know what that's even supposed to be

52:00.220 --> 52:04.160
I have no idea what else that could possibly be here

52:04.860 --> 52:07.660
So we'll be looking forward to that with baited breath

52:08.100 --> 52:12.160
Bring back a classic on there. They're baiting my uncle reminiscing

52:13.060 --> 52:16.740
Could just do a bit of reminiscing. Yeah, are they gonna like unfreeze agility?

52:17.660 --> 52:21.140
Put them out of the field. I'm not sure what what exactly that's gonna mean

52:21.140 --> 52:24.500
When's the last time you thought about Dayfly on Philadelphia Fusion?

52:24.900 --> 52:28.820
That's true! Bring out his- Oh, is that Joe Meister's music?

52:30.820 --> 52:35.460
Behold, the Snillo Pillow. We're bringing back all the classics here.

52:35.460 --> 52:39.860
Yeah, I don't think it's any of that. I don't think it's going to be any of that, but I love to see it.

52:39.860 --> 52:43.940
There it is, top- that's one of the worst deaths we've ever seen. The turret on the back,

52:43.940 --> 52:47.140
beating down the sad honor. We did get to see a nanoblade.

52:47.140 --> 52:54.020
Yeah, I just realized that stalker was slept underneath that. That's disgusting.

52:56.260 --> 53:03.380
They truly put Brody Sleep permanently that time. This is a really fun series. I love the team

53:03.380 --> 53:10.500
Pakistan. They're dragging career into a mud, you know. You're gonna play silly whether you like

53:10.500 --> 53:18.040
it or not. I think Korea does not need to be dragged, forcefully. I think they're quite

53:18.040 --> 53:23.860
happy to do so. There's one thing that we've seen from players that come out of Korea a

53:23.860 --> 53:27.980
lot of times. They love to do a bit of troll. They love to do a little bit of troll from

53:27.980 --> 53:32.740
time to time. And I do think this is a moment where they can have a bit of fun with it while

53:32.740 --> 53:37.100
still getting ahead in the series. But you don't want to get too silly, because when

53:37.100 --> 53:42.380
When you get too silly, that's when, as Sun Tzu said, that's when you at least expect the seriousness to kick in.

53:42.380 --> 53:46.700
I believe it was Sun Tzu said that. Don't get too silly, because then someone's going to get real serious.

53:46.700 --> 53:48.840
I believe that was the exact words that he put in the Art of War.

53:48.840 --> 53:54.020
Yep, the Art of War. When you are serious, allow your enemy to think that you are silly.

53:54.020 --> 53:56.680
And when you are silly, allow your enemy to think that you are serious.

53:56.680 --> 54:00.920
So we always have the upper hand when it comes to both your logistics and your team movements.

54:00.920 --> 54:06.920
Like, it was an expansive passage and honestly, very inspiring to read.

54:06.920 --> 54:11.600
If we start our book club right now of world definitely any original Chinese

54:11.600 --> 54:14.600
It's true. I read it in the in the original Chinese

54:15.440 --> 54:17.440
I'm just I'm built like that

54:18.320 --> 54:20.320
You know what I that's to be expected

54:20.320 --> 54:25.720
I mean, I've I've seen that your mini trips to mainland China and you've you've been really an ambassador

54:26.560 --> 54:33.380
Between for all sorts of different cultures, so I would expect that from you as as an ambassador for a team that is currently down

54:33.380 --> 54:38.240
O2 vs Korea I would like to see Pakistan bring out whatever this classic is coming into the

54:38.240 --> 54:41.000
next map in the series because they are still going to have map pick.

54:41.000 --> 54:47.200
There's going to be an option available to do something with the bands as well and all

54:47.200 --> 54:49.120
we can do now is wait and see.

54:49.120 --> 54:55.920
I think it might be Reaver on Widowmaker for a classic, Debb it on Rhin perhaps, King's

54:55.920 --> 54:56.920
Row.

54:56.920 --> 55:00.840
I'm going to be deadly seriously.

55:00.840 --> 55:08.680
I think that the average age now of the fandom in Overwatch with his probably, not only never

55:08.680 --> 55:15.720
heard of those people, they might have been like infants during the time, like 10 years

55:15.720 --> 55:20.760
old when those players were playing or Overwatch originally or something.

55:20.760 --> 55:26.000
So those names, you might as well be reciting the names of the old gods.

55:26.000 --> 55:30.600
I mean, I know, I think like 75% of the people are not going to know who that is.

55:30.600 --> 55:38.600
I think close to the 95, but the 5% who get it, they will respect me for evoking the old names, but are no longer spoken.

55:38.600 --> 55:42.600
You know, I'm just doing this entire thing. I'm pitching Aaron Keller to give me a pension, you know?

55:42.600 --> 55:48.600
Like, we've been in Overwatch for so long that maybe it's time for some socialized income.

55:50.600 --> 55:56.600
It would actually be a universal bronze income, the UBI.

55:56.600 --> 55:58.960
That's what it would be looking for.

55:58.960 --> 56:01.920
Is it going to be Circuit Royale for Pakistan?

56:01.920 --> 56:07.840
So Circuit Royale, this is an opportunity for double-hit scan shenanigans, some more

56:07.840 --> 56:08.840
mercy.

56:08.840 --> 56:14.000
You know, we'll wait and see what that's the, this classic strategy that is being spoken

56:14.000 --> 56:15.000
of.

56:15.000 --> 56:16.000
Yeah.

56:16.000 --> 56:20.480
I mean, I'm watching with bated breath, excited to see what Pakistan are going to bring to

56:20.480 --> 56:21.480
the table.

56:21.480 --> 56:23.000
Of course, they don't want to deal with this four-bjorn.

56:23.000 --> 56:24.000
They know that.

56:24.000 --> 56:25.000
Of course.

56:25.000 --> 56:30.000
It's a huge threat that needs to be dealt with, and so Korea are going to get rid of the Rhythme.

56:30.000 --> 56:32.000
There could be some classics on the way.

56:35.000 --> 56:40.000
You would think that maybe Korea would want to pull out the Rhythme to jump in, you know, utilizing that in the past,

56:40.000 --> 56:46.000
but maybe this time they're like, well, if they're expecting some sort of retro type of situation,

56:46.000 --> 56:49.000
remove the wine so you can't just TP on brew.

56:50.000 --> 56:53.000
And I do see Junkratz on both squads.

56:53.000 --> 56:58.000
Right now, we're seeing a jump rat for both teams currently.

56:58.900 --> 57:00.600
Okay, double rat.

57:02.100 --> 57:03.000
It's a good treat.

57:03.000 --> 57:04.600
I'll have seen the Sierra as well.

57:06.000 --> 57:06.800
He's saying of course,

57:06.800 --> 57:11.200
incredibly talented player Milan back on the mercy and bronzy is going.

57:11.200 --> 57:12.400
I did see Milan go life.

57:12.400 --> 57:13.900
We've played lightspin very shortly.

57:13.900 --> 57:19.300
So I was like, so I was like, maybe as bronzy is in here and they had their

57:19.300 --> 57:21.000
their jump rat specialist, of course.

57:21.000 --> 57:22.600
She came in and played.

57:23.000 --> 57:26.440
That's Korea looking like they want to hold the corner quite aggressively.

57:26.440 --> 57:28.280
They got Volusia as well.

57:30.040 --> 57:33.160
I don't think this is the classic character for Simple.

57:33.160 --> 57:34.680
True or wrong in Simple.

57:34.680 --> 57:36.200
Swapping roles, you know.

57:36.200 --> 57:37.960
The peak of Korean whimsy.

57:37.960 --> 57:40.840
We will play Volusia, but we'll play up the wrong character.

57:42.200 --> 57:43.480
Oh, there it is. Beautiful.

57:43.480 --> 57:45.000
Sending the spam over the top.

57:45.000 --> 57:45.960
They have the lineups.

57:45.960 --> 57:51.160
Lineups are maybe perhaps available and going to land exactly where they need here.

57:51.160 --> 57:57.680
here. That's Korea continuing to hold this corner right now. It's trying to go chase them

57:57.680 --> 58:01.920
down, throwing the nades. No one's going out just yet, the purple. There's a lot of damage

58:01.920 --> 58:02.920
in the room here like that.

58:02.920 --> 58:08.360
Oh, the concussive mines. You gotta keep them in mind as Jiki is gonna be chased down by

58:08.360 --> 58:15.840
Max playing over Sigma. The whimsy of Jun Bin's art has not reached the cold expanse

58:15.840 --> 58:18.080
but his max is competitive integrity.

58:19.720 --> 58:22.360
What? Brighton see three plants down.

58:23.320 --> 58:24.840
He's seen it all, and he's gonna have to move.

58:24.840 --> 58:25.680
It's a lot.

58:25.680 --> 58:28.360
They're literally at the doors, they're at the doors now.

58:28.360 --> 58:31.200
It's currently just, they're currently looking inside

58:31.200 --> 58:32.840
and he was saying, anyone home?

58:32.840 --> 58:34.200
Anyone in here?

58:34.200 --> 58:37.880
Has Korea still holding extremely aggressively right now?

58:37.880 --> 58:40.280
And you know, they have to be careful though

58:40.280 --> 58:42.600
because those concussive minds, it could be,

58:42.600 --> 58:44.360
I mean, look at the value that currently something's getting.

58:44.360 --> 58:46.360
You could even say he's sort of a mind goblin.

58:48.360 --> 58:49.600
A bit of a depressing scene, honestly.

58:49.600 --> 58:52.400
I don't have someone knocking at the doors of a casino at 7am.

58:52.400 --> 58:54.900
Hello? Are you open yet? Can I come in?

58:56.900 --> 58:58.400
This is a classic.

58:58.400 --> 58:59.440
Remember that video?

58:59.440 --> 59:01.440
Oh, why are you closed?

59:01.440 --> 59:03.440
Why are you closed? It's over here.

59:03.440 --> 59:05.440
At the spawn doors, there's going to be

59:05.440 --> 59:07.740
the Punish on Sundin, who is waiting up top for goodbyes.

59:07.740 --> 59:10.940
We don't want any more mind goblins up top.

59:11.640 --> 59:13.240
I don't want any more of those going to get rid of that.

59:13.240 --> 59:15.880
and now Pakistan made it out of the doors.

59:15.880 --> 59:17.600
They're gonna have the imprecite,

59:17.600 --> 59:18.960
they're gonna have a Nano Booster,

59:18.960 --> 59:21.920
so some volts online, hit a little bit of info.

59:21.920 --> 59:24.080
This pedal trying to find one.

59:24.080 --> 59:25.800
Skimming along, looking for Melosia.

59:25.800 --> 59:27.760
Once again, hands gone wide,

59:27.760 --> 59:29.000
as Max is just making sure

59:29.000 --> 59:31.920
that you can't beat this one on as a Widowmaker.

59:31.920 --> 59:34.560
He's got Schmuven here though, to the sky.

59:34.560 --> 59:37.000
Back down again, avoiding the incoming,

59:37.000 --> 59:39.240
oh, okay, interesting shot down there.

59:39.240 --> 59:41.280
On to the ultimate, the Nano Sigma.

59:41.280 --> 59:42.600
He's gonna be able to move forward.

59:42.600 --> 59:44.600
Max, uh, whips it.

59:44.600 --> 59:45.100
He whips it.

59:45.100 --> 59:46.100
What, it's not gonna hit?

59:46.100 --> 59:46.600
Wait.

59:46.600 --> 59:48.600
And perfect life-weaver value.

59:48.600 --> 59:50.600
Perfect life-weaver value there.

59:50.600 --> 59:52.600
Getting the Grim Save to sheer.

59:52.600 --> 59:54.600
And you can be a counter-cluster, actually.

59:54.600 --> 59:55.600
You gotta find the...

59:55.600 --> 59:56.600
Max.

59:56.600 --> 59:57.600
When I...

59:57.600 --> 59:58.600
You gotta get around the corner here.

59:58.600 --> 59:59.600
A lot of space for me.

59:59.600 --> 01:00:00.600
He locks on, honestly.

01:00:00.600 --> 01:00:02.100
He's close to the pirate post.

01:00:02.100 --> 01:00:03.600
The trees as well.

01:00:03.600 --> 01:00:05.600
Max fumbles a rock as well.

01:00:05.600 --> 01:00:06.600
So we're just gonna be special help.

01:00:06.600 --> 01:00:07.600
Oh!

01:00:07.600 --> 01:00:08.600
Oh my goodness!

01:00:08.600 --> 01:00:09.600
So close!

01:00:09.600 --> 01:00:10.600
Oh, simple.

01:00:10.600 --> 01:00:11.600
Very close.

01:00:11.600 --> 01:00:15.040
That was a risk taker. Little bit of squeaky bum time there for the Lucio.

01:00:15.040 --> 01:00:18.440
The squeaky bum time that continued here for Korea with Cho-Rong being so low.

01:00:18.440 --> 01:00:20.500
Song-Jin being isolated.

01:00:20.500 --> 01:00:22.200
A 2P in place, 4P.

01:00:22.200 --> 01:00:26.280
Maybe a touch of rudeness and dire triggers at close range, Korea.

01:00:26.280 --> 01:00:28.580
Have at least managed to stay alive temporarily.

01:00:30.580 --> 01:00:31.580
That was...

01:00:31.580 --> 01:00:33.580
Pin-Gri-HOW!

01:00:33.580 --> 01:00:43.580
That's cold. That's cold. Insane Oregon, insane Oregon going there with the emote they're going to pull out. That is wild.

01:00:43.580 --> 01:00:46.580
As out, he's also going to go down.

01:00:46.580 --> 01:00:50.580
There's two tires on the field. It's sort of a bicycle situation.

01:00:50.580 --> 01:00:57.580
H1SA. High yield saving of aura here. In comes the tire. It's going real fast. It does barely any damage.

01:00:57.580 --> 01:00:59.580
It's just Sondra actually managed to take it out.

01:00:59.580 --> 01:01:03.580
Unfortunately, mitigated. Unfortunately, quite mitigated there.

01:01:03.580 --> 01:01:05.580
No ult on the field.

01:01:05.580 --> 01:01:08.580
Seasons made it back from spawn. Still subbed. 10 seconds remaining here.

01:01:08.580 --> 01:01:10.580
Everything on the line for Pakistan.

01:01:10.580 --> 01:01:12.580
That'll take it to the sky. I think that's a fine.

01:01:12.580 --> 01:01:15.580
Making it easy for the Widowmaker.

01:01:15.580 --> 01:01:21.580
And Heesang has arrived and is ready to strike into the hearts of Team Pakistan.

01:01:21.580 --> 01:01:23.580
In overtime, the rock goes awry.

01:01:23.580 --> 01:01:28.380
They are so much healing behind them, but it's leaving the point. What is my tank doing, bruv?

01:01:28.380 --> 01:01:31.980
He's not gonna be touching and Team Pakistan won't be getting first

01:01:35.420 --> 01:01:39.980
It's holdable, it's holdable. This is a holdable situation

01:01:41.420 --> 01:01:43.420
If I would ever see a situation

01:01:44.520 --> 01:01:49.520
For Team Pakistan, this is one of the most holdable of situations for sure. I

01:01:49.520 --> 01:01:52.080
I think that with the right

01:01:52.840 --> 01:01:55.240
Junkrat in the right space you can deny

01:01:56.000 --> 01:01:58.000
The aggression here for Korea

01:01:58.440 --> 01:02:01.920
It's all about it's all about how you build your fortifications

01:02:03.440 --> 01:02:05.680
More Sun Zulu vest really

01:02:07.520 --> 01:02:13.640
Yeah, there's actually I'm actually taking a page from urban planners called hostile architecture

01:02:16.080 --> 01:02:18.960
Do you have too many people outside your casino at 7?

01:02:19.520 --> 01:02:30.360
consider hostile architecture. This is how we're going to stop the first cap right now.

01:02:30.360 --> 01:02:36.520
We're going to put some sloped benches everywhere so no one can sit down and we're going to

01:02:36.520 --> 01:02:42.560
put some spikes so the supports can't stand in place and heal. This won't be the perfect

01:02:42.560 --> 01:02:48.320
serious for you to cast a vest. This may well have been planned. It might be. It might be.

01:02:48.320 --> 01:02:51.120
It might be. It just may have pulled this one from a while off.

01:02:54.000 --> 01:03:00.160
As you see, on the lawn, a little cat's bastion would pedal on the soldier, so going for a bit

01:03:00.160 --> 01:03:05.600
of a chaos composition, gonna put the bastion behind, paratroop on in, operation market guarded,

01:03:05.600 --> 01:03:07.600
and then gets...

01:03:07.600 --> 01:03:10.600
Oh, but Met! Met by an on-run! Wait, there's a quick on-run!

01:03:10.600 --> 01:03:12.600
Yeah, he sang.

01:03:12.600 --> 01:03:14.600
Setting a cat on fire.

01:03:14.600 --> 01:03:15.600
Oh my.

01:03:15.600 --> 01:03:17.600
Average thing that's gonna upset Peter.

01:03:17.600 --> 01:03:22.600
And many of us, honestly, he sang his looking nasty on the on-run, by the way.

01:03:22.600 --> 01:03:26.600
Just setting Pakistan alight, and the cat starts moving.

01:03:26.600 --> 01:03:29.600
Oh, this is our... I think it's the first...

01:03:29.600 --> 01:03:31.600
Definitely the first on-run of this tournament.

01:03:31.600 --> 01:03:34.600
I can't believe this. I don't think that's any on-run in...

01:03:34.600 --> 01:03:37.600
And it's been quite a while since I've had a bootcamp.

01:03:40.600 --> 01:03:43.600
So, pretty interesting there, as these things are just going to keep chasing.

01:03:43.600 --> 01:03:48.600
I do love Onron's kit, the amount of ability, sort of these combos you can set up with the flames.

01:03:48.600 --> 01:03:51.600
It's pretty nasty as long as you're going to have a Churrong.

01:03:51.600 --> 01:03:55.600
Sunjin is currently just doing a little bit of a win since we're now just sitting on the cart.

01:03:56.600 --> 01:03:59.600
Of course, Sunzoo in the Art of War, Chapter 6.

01:03:59.600 --> 01:04:04.600
Then the enemy is alight, right click them to fan the flames and do additional damage on Anra.

01:04:04.600 --> 01:04:06.600
And how right he was.

01:04:06.600 --> 01:04:08.600
He is, he's very right.

01:04:10.600 --> 01:04:15.600
Petal is just continually trolling Sunjun here, approaching from far away.

01:04:15.600 --> 01:04:17.600
Misses out on the virus.

01:04:18.600 --> 01:04:21.600
And well, simple as that enough of these shenanigans.

01:04:21.600 --> 01:04:25.600
Unfortunately we've quartered a lot of SunZoom but not very much of SunJun.

01:04:25.600 --> 01:04:29.600
SunJun is currently looking for the hit. Not gonna find it, but that's fine, you know.

01:04:29.600 --> 01:04:32.600
So we gotta take shots and there's the cap.

01:04:32.600 --> 01:04:37.600
So Korea guaranteeing their first seed for Goobae.

01:04:37.600 --> 01:04:42.600
And Pakistan unfortunately their run is over this year.

01:04:42.600 --> 01:04:47.600
But going out with some... with a bang I think.

01:04:47.600 --> 01:04:48.600
Yes.

01:04:48.600 --> 01:04:51.600
Going out on the bang, going out on some flames.

01:04:51.600 --> 01:04:56.600
I mean, I think that this is one of the more memorable games I've ever seen in competitive

01:04:56.600 --> 01:04:57.600
Overwatch.

01:04:57.600 --> 01:05:02.600
Yeah, like for Team Pakistan, great debut.

01:05:02.600 --> 01:05:07.600
It's been very fun having them, but for Team Korea, these guys obviously are one of the

01:05:07.600 --> 01:05:12.600
favourites in the entire world to win the World Cup, and they are looking very strong

01:05:12.600 --> 01:05:16.600
as they punch their ticket and first seed to Anaheim.

01:05:16.600 --> 01:05:23.080
How did he know how big big like yellow circle on the screenshot with with pointy

01:05:23.080 --> 01:05:29.080
error how did he know how did he know that situation here and then Korea

01:05:29.080 --> 01:05:32.720
obviously we knew going in that that was so scary I really thought that was

01:05:32.720 --> 01:05:36.880
gonna be an Ajax right there in that moment I we knew going into this event

01:05:36.880 --> 01:05:40.200
that Korea is gonna be a favorite when the entirety world cup

01:05:40.200 --> 01:05:44.080
for examination that just hasn't had a ton of time at the national stage but

01:05:44.080 --> 01:05:49.520
They have some very talented players that we've seen here in this group Hall of Fire.

01:05:49.520 --> 01:05:55.100
We've worked up here in Asia, so I love the opportunity to see these players and get a

01:05:55.100 --> 01:05:57.900
little extra eyes on them.

01:05:57.900 --> 01:05:59.920
And we did have some fun doing it.

01:05:59.920 --> 01:06:13.520
Yeah, I think her kit is fantastic, it's a fantastic kit.

01:06:13.520 --> 01:06:19.440
just obviously currently a bit, I think just a little bit disadvantage compared to heroes

01:06:19.440 --> 01:06:23.720
that feel that same niche, you know, like Tracer or even Genji. So I do think that for

01:06:23.720 --> 01:06:27.640
Anran, there could be some, hopefully some sneaky buffs or nerfs that come through that

01:06:27.640 --> 01:06:31.960
could bring her back into meta relevance, which would be really fun to see as Kriya

01:06:31.960 --> 01:06:38.080
is now going to be advancing forward and Pakistan, of course, done. But I had fun. I think the

01:06:38.080 --> 01:06:43.720
the take away from this is that we had fun here. Yeah. And in some cases, that's, you

01:06:43.720 --> 01:06:47.920
can't ask for much more than that when you get into a group with South Korea. Like at

01:06:47.920 --> 01:06:50.880
some point, you're going to have to try and face the music that you're going up against

01:06:50.880 --> 01:06:54.720
simple and show wrong. And some of the best players in the entirety of the world when it

01:06:54.720 --> 01:06:59.800
comes to regular professional Overwatch where you aren't constrained to all the members

01:06:59.800 --> 01:07:07.800
being from a particular country. So honestly, props to Team Pakistan. Congratulations to

01:07:07.800 --> 01:07:12.200
team South Korea. Hopefully they'll have yet another dominant performance in Anaheim.

01:07:13.560 --> 01:07:17.960
I imagine that is going to happen. We're going to see some fantastic overwatches that will come

01:07:17.960 --> 01:07:21.800
from Korea. And for the rest of today as well, because we have Australia versus Philippines

01:07:21.800 --> 01:07:26.520
coming up next in Philippines, not a slouch of a team, a lot of talent on that roster. So I think

01:07:26.520 --> 01:07:29.720
it's going to be an exciting match going up here like they. Yeah, meanwhile for the Australians,

01:07:29.720 --> 01:07:33.960
they are feeling good about their performances so far. Definitely looking like the best in group

01:07:33.960 --> 01:07:36.360
We'll see if they can keep it up after a break.

01:10:33.960 --> 01:10:40.960
I

01:10:40.960 --> 01:10:43.960
I

01:10:43.960 --> 01:10:46.960
I

01:10:46.960 --> 01:10:49.960
I

01:10:49.960 --> 01:10:53.960
I

01:10:53.960 --> 01:10:57.960
I

01:10:57.960 --> 01:11:01.960
I

01:13:01.960 --> 01:13:03.960
I

01:14:01.960 --> 01:14:19.960
I'm going to go back to 2026 of which World Cup online qualifiers here for Asia, I'm stepping

01:14:19.960 --> 01:14:23.280
in for a vast to cover match number two here with my man Harry.

01:14:23.280 --> 01:14:28.000
Let's go over the fact that Australia just like South Korea probably looking to go flawless

01:14:28.000 --> 01:14:31.520
until maybe see if Philippines can do something about it.

01:14:31.520 --> 01:14:35.740
Australia hoping that nine and oh school line when it comes to match Philippines

01:14:35.740 --> 01:14:39.620
I think they've been punching about their weight in terms of where we expect them to be power level wise

01:14:39.620 --> 01:14:45.280
We've had some pretty close games three owing India in the groups and what would you get three owed by Thailand?

01:14:45.280 --> 01:14:51.320
I think that it was a fairly close matchup especially by Kings Row which went four and three in overtime

01:14:51.360 --> 01:14:53.920
So this is going to be an absolute slobbernocker

01:14:55.120 --> 01:14:59.840
Philippines has shown some decent books in the past unfortunately really thought that

01:14:59.840 --> 01:15:03.920
this was gonna end up being a team that could maybe be a bit more competitive

01:15:03.920 --> 01:15:07.880
against Thailand yesterday and end up being the case some close maps in there

01:15:07.880 --> 01:15:11.200
one of those games you say is like a reasonably close to Rio circuit royale

01:15:11.200 --> 01:15:16.000
bit of a blowout unfortunately but a team that you think should be good enough

01:15:16.000 --> 01:15:19.600
to take away and that they did beat India but against the better teams wanted to

01:15:19.600 --> 01:15:24.520
see some real magic here. Alright here's some insight into what we might be able to

01:15:24.520 --> 01:15:29.600
expect here from the Philippines. Honestly Solace has been a big standout

01:15:29.600 --> 01:15:31.240
out for this team, huge,

01:15:31.240 --> 01:15:34.400
fragging power on the DPS.

01:15:34.400 --> 01:15:37.120
Just gonna play, I think it's a lot of their counterparts

01:15:37.120 --> 01:15:40.480
and demand a lot of respect as well.

01:15:40.480 --> 01:15:42.720
I think that Fatim Philippine is definitely going

01:15:42.720 --> 01:15:46.040
to be a big opportunity to try and make some waves

01:15:46.040 --> 01:15:49.200
because I think Fatim Philippine might be,

01:15:50.720 --> 01:15:52.640
is it, is it qualifiable?

01:15:52.640 --> 01:15:54.400
I think it's technically qualifiable.

01:15:54.400 --> 01:15:56.680
They could go to India and Thailand could lose

01:15:56.680 --> 01:15:57.520
against India.

01:15:57.520 --> 01:16:00.960
So for Philippines, their feet is very much in their own hands.

01:16:00.960 --> 01:16:05.160
Yeah, the important game for them was definitely to beat Thailand yesterday, but, you know,

01:16:05.160 --> 01:16:09.680
a win versus Trevi here, if they can manage to do that, it would be unbelievably good

01:16:09.680 --> 01:16:14.480
in terms of changing up the score lines, forcing some sort of tiebreaker scenario.

01:16:14.480 --> 01:16:19.360
I actually really did only hope, I think, that it's the last day of games, so kind of

01:16:19.360 --> 01:16:20.360
do what I get.

01:16:20.360 --> 01:16:23.360
But as far as I'm aware, Australia looks to already be qualified.

01:16:23.360 --> 01:16:27.640
I don't think they can really fall out of contention now, even if they do lose.

01:16:27.640 --> 01:16:30.800
But Australia is the team to beat.

01:16:30.800 --> 01:16:34.800
They've gone for a 4-0-5, they just like South Korea in their respective groups.

01:16:34.800 --> 01:16:39.200
He's the team that most likely ends up going for a 4-0-3, now 9-0, Australia.

01:16:39.200 --> 01:16:42.000
But how good they've looked throughout this entire group stage so far,

01:16:42.000 --> 01:16:43.920
versus what kind of India, India.

01:16:43.920 --> 01:16:47.120
If they do drop a map, well, I think they might be a little disappointed by that,

01:16:47.120 --> 01:16:49.160
but I think Philippines are good for it.

01:16:49.160 --> 01:16:52.360
Yeah, like we had high expectations of Australia coming in,

01:16:52.360 --> 01:16:56.600
but I think they still manage to outstrip their expectations of their gameplay so far.

01:16:56.600 --> 01:17:02.600
They have been performing incredibly well, like mostly flawless in so many of their games.

01:17:03.720 --> 01:17:10.680
Yeah, and a team that has a mix of a couple of new players in there, but some really experienced

01:17:10.680 --> 01:17:15.080
old heads that have been around for quite a long time, with the inclusion of Soggy coming in from

01:17:15.640 --> 01:17:21.000
Singapore as well to really just bolster the lineup. Looking at this current lineup, Soggy is in

01:17:21.000 --> 01:17:27.800
support list here is Hamsters and DPS. We'll see what fun little things Australia has planned

01:17:27.800 --> 01:17:33.400
for us, but of course we did play a 1 vs 1, but we got into things to decide who ends up deciding

01:17:33.960 --> 01:17:38.120
the choice of the map 1, while versus Kallehex in the QRK.

01:17:38.760 --> 01:17:45.880
QRK 1 vs 1, interesting stuff, 1 to 1 here, close between them, Laos seems to win out on this one,

01:17:45.880 --> 01:17:50.680
who's going to get it, I imagine Laos getting close to it. Nice QRK and that's going to mean

01:17:50.680 --> 01:17:56.160
Philippines get our first pick here for our control map and 15 Philippines this

01:17:56.160 --> 01:17:59.320
is just a great chance to show off the talent that's being bred over in that

01:17:59.320 --> 01:18:03.320
region overwatch is getting bigger and bigger amongst all the Asian markets and

01:18:03.320 --> 01:18:07.120
Italy the Philippines they've been exporting a lot of eSports talent in

01:18:07.120 --> 01:18:10.400
other shooters we've had a lot of success there haven't quite managed to

01:18:10.400 --> 01:18:13.680
make it all the way to the top in Overwatch yet but we know the talent is

01:18:13.680 --> 01:18:17.600
there in that region this is one of the greatest places to show exactly who the

01:18:17.600 --> 01:18:23.400
Philippines can have their having their best foot forward. Yeah, I think Philippines has been one of the biggest surprises so far in this group

01:18:23.400 --> 01:18:27.680
And maybe in the Asia side other walk-ups so far in the sense that like when you look at their players

01:18:28.600 --> 01:18:32.920
They don't have all of these super stand-up players with the long histories and all that kind of stuff

01:18:33.400 --> 01:18:35.400
but they're able to compete with and

01:18:35.840 --> 01:18:42.720
India for example that does have plays with a bit more experience getting somewhat competitive with Thailand although you just

01:18:42.720 --> 01:18:48.360
not quite able to get over the final hurdle, that 100-meter dash, and Australia is, unfortunately,

01:18:48.360 --> 01:18:53.620
going to be much more of a heavy challenge. But, sure, it's also looking like they might do a little bit of a fun

01:18:53.620 --> 01:19:01.520
use today with how their lineup is looking, with their opening graphics, to believe in terms of the fact that we've got a support and a DPS lock already.

01:19:01.520 --> 01:19:07.080
It goes up around, still haven't seen Punk yet, as far as I'm aware, for Australia.

01:19:07.080 --> 01:19:12.580
but Kuff has been doing a fantastic job by far. Philippines have chosen Oasis as our primary map here.

01:19:12.580 --> 01:19:15.580
So we're going to be starting off on some familiar ground.

01:19:18.580 --> 01:19:22.580
See what Remarjo gameplay Kuff is going to have for us.

01:19:22.580 --> 01:19:27.080
I don't think he's going to really lean too far out of his comfort zone here in Australia in general.

01:19:28.080 --> 01:19:30.080
It seems to be very solid in the gameplay.

01:19:30.080 --> 01:19:32.580
Standard ground compositions.

01:19:32.580 --> 01:19:38.100
really looking over towards Philippines though they've been trying to make this Sigma work. Leo

01:19:38.100 --> 01:19:42.580
really wants to get the Sigma in there maybe for map one what could it be the Sigma map he's looking

01:19:42.580 --> 01:19:47.380
for the Philippines will get the opportunity to choose maps again they ended up losing this and

01:19:47.380 --> 01:19:51.300
quickly you know they've taken us to the hybrids and this course to really get that Sigma gameplay

01:19:51.300 --> 01:19:57.300
in there. The circle rails are right at yes 8 plus Thailand probably the one map that stood out as

01:19:57.300 --> 01:20:01.220
the blowout map the Philippines can get anything done so after the wait and see if

01:20:01.220 --> 01:20:09.380
Leo can turn that thing around, but the time being, the fun was, I don't remember what Leo actually played with us on.

01:20:09.380 --> 01:20:13.500
I think he did end up playing a little bit of Rematra himself, but Cuffer's obviously just gonna lock that one in straight away.

01:20:14.160 --> 01:20:18.620
Yeah, Cuffer's been having an absolute lights out event so far on the Rematra.

01:20:18.620 --> 01:20:28.220
There's been nigh unkillable, both down to the great support of Hamster and Aki, and Cuffer so far, just being very good with their positioning,

01:20:28.220 --> 01:20:33.100
and it seems like Soggy is actually going to be playing on the DPS in this one.

01:20:33.100 --> 01:20:38.380
The question is will Vendetta be Royal? No, it's going to be for Tracer alongside the Kirakau.

01:20:40.540 --> 01:20:44.860
Again no Sumatra, Sumetra rather, no Alari, Sumetra obviously the target of the band,

01:20:44.860 --> 01:20:48.780
Overture and Soggy. The question will be with Oz even going to play that in the first play,

01:20:48.780 --> 01:20:53.260
seems like a very standard composition from Oz, but they played plenty of in the past.

01:20:53.260 --> 01:20:57.740
Oh, Lucio is possible though, which is quite interesting. What would you find more of the Juno today?

01:20:58.860 --> 01:21:02.220
Alright, by Tau, I'm going to get some hands off the back of the Kunai.

01:21:02.220 --> 01:21:04.460
I have the falling Lio support, I'm going to be there now.

01:21:04.460 --> 01:21:09.020
The speed ring will allow them to evacuate from the zone of danger.

01:21:09.020 --> 01:21:14.060
As Lowell picked up for cover here, a rare first hit suffered by Australia.

01:21:14.060 --> 01:21:15.980
And this is really degrading.

01:21:15.980 --> 01:21:18.620
Sony's being able to move between these targets very quickly though.

01:21:18.620 --> 01:21:20.460
And this is what the tracer brings to the table.

01:21:20.460 --> 01:21:25.260
and the Nidia were at the fight for skin half, very good at getting him onto his individual targets,

01:21:25.260 --> 01:21:29.820
the accretion goes awry, Leo's gonna be surrounded on all sides trying to beat through the kinetic

01:21:29.820 --> 01:21:34.860
grasp, but he's gonna be hands-thrown by Philippines as well, no? First cap has come through yet.

01:21:34.860 --> 01:21:38.620
No, Masaki's still on point, covers about to make his way back into game point as well, so

01:21:39.180 --> 01:21:42.620
despite losing the tank, we're straight up Philippines, but if we're to kill that one,

01:21:42.620 --> 01:21:46.700
what does go over now, Oz? Is there one more Saga who can do for us here?

01:21:46.700 --> 01:21:47.200
Oh!

01:21:48.200 --> 01:21:50.160
Haha, managed to get a random stun there.

01:21:50.160 --> 01:21:54.000
Onto cover, Sony goes down to low, maybe a bit off a touch more than they could chew as

01:21:54.000 --> 01:21:56.500
U1 is chased out on the other side.

01:21:56.500 --> 01:21:59.000
Cinnabar went too far to try and save him!

01:21:59.000 --> 01:22:02.700
And Kappa's there to try and get the punishment he successfully does so.

01:22:02.700 --> 01:22:06.700
Australia still in control, and even though Baito managed to get a good sticker there,

01:22:06.700 --> 01:22:09.200
onto Colhack's, I think this might be too far gone.

01:22:10.200 --> 01:22:13.700
Yeah, I might definitely go there as well, slightly staggered out in front of two thoughts.

01:22:13.700 --> 01:22:20.180
of the Philippines already in the opening fight some decent damage done but unable to really

01:22:20.180 --> 01:22:24.580
secure the three versus three. So if you get that fight along for much more for Australia

01:22:24.580 --> 01:22:28.340
than the Philippines would have liked, Optimus still a little bit further away from the

01:22:28.340 --> 01:22:31.620
different supports like the Philippines looking over towards the flux so far in the air.

01:22:31.620 --> 01:22:37.620
I'll push our frail, as long as you don't get to put it as progression of Soggy.

01:22:38.620 --> 01:22:41.620
They're sticky of Damocles, ready to go.

01:22:42.620 --> 01:22:49.620
If someone overextends after taking down both their counterpart, Katsuna Rush is gonna remain in place however, so I'll surely just play around that and try and have...

01:22:49.620 --> 01:22:51.620
WHAT IN THE WORLD JUST HAPPENED?

01:22:51.620 --> 01:22:56.620
Leo just stared into his time stream and blocked Soggy from it, with a rock!

01:22:56.620 --> 01:23:01.100
Yeah, and while before that I get into double kill, I keep going down super early despite the

01:23:01.100 --> 01:23:05.300
casino rushing that, and it's a huge fight once a couple of teams give in, they've dragged out

01:23:05.300 --> 01:23:08.620
one of the big important options out of Australia and still outfitted them in the middle of it.

01:23:08.620 --> 01:23:13.620
That was a good full-perceive man, Cinnabar tried their best to just dodge away from this one,

01:23:13.620 --> 01:23:19.100
Kelhag's actually in to VOC, plenty of rails to send out, a pound limit is too far away from the

01:23:19.100 --> 01:23:23.020
over the way to get that boost, that's when it comes to the damage, and despite big investments here

01:23:23.020 --> 01:23:26.560
Australia yet to really put the fights in the market try get the counterpunch now

01:23:26.560 --> 01:23:31.020
Michael I'd skips back up onto the high ground away from the incoming assailant

01:23:31.020 --> 01:23:34.700
those have got a good angle on to Leo trying to surround them but you want

01:23:34.700 --> 01:23:38.540
gonna get their own incoming pressure that's gonna be a key sitting a few

01:23:38.540 --> 01:23:42.500
nights towards their skull Leo gonna be run down here by Kappa very difficult

01:23:42.500 --> 01:23:45.580
try and take that battle against the rematch right then that's gonna be a

01:23:45.580 --> 01:23:49.340
recap here once the actual ultimate fight comes through Australia recovering

01:23:49.340 --> 01:23:52.900
strongly there's a lot less there's off Philippines kind of blowing everything

01:23:52.900 --> 01:23:54.900
that they had double support arguments,

01:23:54.900 --> 01:23:57.940
but you want to absorb massive shutdowns if you want OC.

01:23:57.940 --> 01:24:00.620
I'm sure you're not even giving him a single angle.

01:24:00.620 --> 01:24:02.900
The opportunity, fun picks.

01:24:02.900 --> 01:24:05.380
Now ours 80%, looking towards a last-might territory.

01:24:05.380 --> 01:24:07.780
Annihilation would be really convivient in here.

01:24:09.020 --> 01:24:10.180
To be everything.

01:24:10.180 --> 01:24:12.660
Kappa on the off angle.

01:24:12.660 --> 01:24:14.620
Demanding attention to get him out of here

01:24:14.620 --> 01:24:16.020
as he uses his first nemesis form,

01:24:16.020 --> 01:24:18.460
will be able to refresh that armor by popping the annihilation.

01:24:18.460 --> 01:24:21.300
When he goes low, what a sneak from Baito!

01:24:21.300 --> 01:24:22.460
And that means he collects.

01:24:22.460 --> 01:24:24.140
He's not going to be able to help out Jaffer here.

01:24:24.140 --> 01:24:25.740
He's going to have to try and do it all himself.

01:24:25.740 --> 01:24:29.420
His health bar does not last for a long 99% over to 100.

01:24:29.420 --> 01:24:31.020
There's no touch-off rule.

01:24:31.020 --> 01:24:35.060
Tragedy strikes Philippines despite their spirited attempt.

01:24:35.060 --> 01:24:36.380
Oh, they got the kills as well.

01:24:36.380 --> 01:24:39.220
Just need to see Vital hit straight towards the point.

01:24:39.220 --> 01:24:41.340
So lagging behind, wanted to help out with damage.

01:24:41.340 --> 01:24:45.180
But as we hit the OT there, it is the Tracer's job.

01:24:45.180 --> 01:24:46.620
You don't have anyone else that can instantly

01:24:46.620 --> 01:24:47.780
go for the touch-vital.

01:24:47.780 --> 01:24:51.740
I'm afraid that was an unfortunately avoidable scene.

01:24:51.740 --> 01:24:58.740
That's a very classic scene 9 where you actually are winning the fight, you have the capability to touch, and you just don't do it.

01:25:00.740 --> 01:25:08.740
Super workable, unfortunately. Maybe the pressure, starting to get to a couple members of Team Philippines.

01:25:08.740 --> 01:25:11.740
Obviously we don't have the most experienced players ever on Team Philippines.

01:25:11.740 --> 01:25:20.740
The raw talent is there, but the fundamentals maybe need a touch of work as Australia feeling good to get away with all of their lives.

01:25:20.740 --> 01:25:22.740
of that one

01:25:23.940 --> 01:25:26.280
Talon is there on his classic lines

01:25:27.860 --> 01:25:30.420
Beyond old of Overwatch e-sports

01:25:30.420 --> 01:25:34.180
I see a Philippines to get us talent together because we start to see you know capability

01:25:34.580 --> 01:25:38.780
So that all point yesterday versus Thailand seems like it actually wouldn't matter versus really today

01:25:38.780 --> 01:25:40.460
There's a real fight

01:25:40.460 --> 01:25:42.460
It comes under way we are taking time to damage

01:25:43.180 --> 01:25:45.180
Rapping the storm that slows down car fun

01:25:45.180 --> 01:25:48.780
I suppose now Leo's disengaging but he's feeling a little bit emboldened.

01:25:48.780 --> 01:25:53.780
The speed ring, allowing him to kite out against the Remarter trying to pick up some personal battle.

01:25:53.780 --> 01:25:57.780
Allowing his archive damage, in comes the accretion blocking off the healing now.

01:25:57.780 --> 01:26:03.780
A small onion of solubility is created for Kappa before he exits from it to try and take down the Souljourney.

01:26:03.780 --> 01:26:05.280
It's successful in doing so.

01:26:05.280 --> 01:26:11.280
A back to the cliff here, there's nowhere to go but down for Leo and Cinnabar as Philippines are taking off the point.

01:26:11.280 --> 01:26:18.000
Yep, cover standing strong, running into Lee, forcing Philippines out, and eventually this

01:26:18.000 --> 01:26:19.000
low reset.

01:26:19.000 --> 01:26:22.280
Last two players understanding what the assignment is for the Philippines, let's see, we're not

01:26:22.280 --> 01:26:26.800
just winning this opening fight, a little bit of damage, and Soggy himself being the

01:26:26.800 --> 01:26:28.800
one to lead in the damage department.

01:26:28.800 --> 01:26:31.800
The ult charge ready for the drake, sir.

01:26:31.800 --> 01:26:37.360
Oh, well, on the last, Soggy, that her fans used to recall, they have a fight, so certainly

01:26:37.360 --> 01:26:42.360
They did now have to play a little bit more trepidatiously.

01:26:42.360 --> 01:26:46.800
If you weren't already going down in Soggy, eroding the space of Laos,

01:26:46.800 --> 01:26:50.960
you might try to help onto Hanse for I think this one might be a little bit under resourced

01:26:50.960 --> 01:26:54.720
in terms of the Philippines ability to go forward.

01:26:57.120 --> 01:26:58.920
Well, we're getting close to support ultimacy.

01:26:58.920 --> 01:27:01.480
Laos is all kind of laggy behind Akki.

01:27:01.480 --> 01:27:05.040
We'll be the difference coming into next fight with Australia, you know?

01:27:05.040 --> 01:27:05.680
They win this one.

01:27:05.680 --> 01:27:07.280
We're hitting over to those last white fairtree.

01:27:07.280 --> 01:27:12.100
Looking towards 80% plus, cut off from annihilation, and really looking towards the Ackee-Katuna rush.

01:27:12.100 --> 01:27:15.800
You don't need to see other things to put a similar to when Ackee used the last Katuna rush.

01:27:15.800 --> 01:27:16.800
Oh!

01:27:16.800 --> 01:27:19.300
It's why they're going down instantly, Australia, why we don't even need to hold here?

01:27:19.300 --> 01:27:23.200
I think it's tenderised by a rail from downtown there, Kalahex.

01:27:23.200 --> 01:27:27.680
Little bit of an assist in the Tracer vs Tracer, nice dodge away from the Democratic Flugs, Leo.

01:27:27.680 --> 01:27:33.140
As Grand Cutter up, I believe, but Kalper just goes into a safety corner, he's safe space.

01:27:33.140 --> 01:27:35.700
There's no safe space here, though, for Philippines' collides.

01:27:35.700 --> 01:27:39.540
Starts to take away all of the room that they thought they had.

01:27:39.540 --> 01:27:44.020
The pinch and the crunch are too much for Philippines to try and survive for now.

01:27:44.020 --> 01:27:45.620
13% remain.

01:27:47.300 --> 01:27:47.860
Oh, no.

01:27:47.860 --> 01:27:48.580
So, my teammates come in all the way.

01:27:48.580 --> 01:27:50.180
They still have to touch this one, by the way.

01:27:50.180 --> 01:27:51.220
Heading over towards 90.

01:27:51.220 --> 01:27:53.540
Plus, Leo coming back on a dude with desperation.

01:27:53.540 --> 01:27:54.580
At least Lao gets a pick.

01:27:55.060 --> 01:27:56.660
Yeah, that's how I might have to be the one to touch.

01:27:56.660 --> 01:27:58.100
No more mistakes this time.

01:27:58.100 --> 01:27:59.620
There's an opening here for Philippines.

01:27:59.620 --> 01:28:00.980
They need to be brave enough to save you.

01:28:00.980 --> 01:28:02.740
What a sneak from Sogi!

01:28:02.740 --> 01:28:08.020
Cinnabar broken down. Laos finally arrived and the other talk is sent out as well from U1.

01:28:08.020 --> 01:28:12.740
It's a little bit expensive here for Philippines but they were faced with either expense or oblivion

01:28:12.740 --> 01:28:17.940
and they chose to pay the price that was necessary. Soggy still in the back cover is surrounded.

01:28:17.940 --> 01:28:22.020
Annihilation brought to a fore as the Philippines are going to have to try and weather the storm

01:28:22.020 --> 01:28:27.620
to survive this one. Kitsune versus well sent in from Aki Australia also unwilling to see much

01:28:27.620 --> 01:28:32.060
in the way of ground the Philippines find themselves a touch of Philip little

01:28:32.060 --> 01:28:35.460
optimistic there from copper dropping in annihilation barely anyone alive on his

01:28:35.460 --> 01:28:39.460
own team the Philippines the opportunity now a couple of swaps over which was

01:28:39.460 --> 01:28:44.220
ahead the kayaks you won down once for the back to spawn Australia now look at

01:28:44.220 --> 01:28:47.180
the move forward by the thought

01:28:47.180 --> 01:28:50.780
that's an access to the mega-riffing knee David Cinnabar

01:28:50.780 --> 01:28:54.340
that's a move making true grabzaki can have to settle for just that when it

01:28:54.340 --> 01:28:58.060
comes to the trade, won't take too long to get back as you once had time to return to

01:28:58.060 --> 01:28:59.180
Ukraine on their own right.

01:28:59.180 --> 01:29:03.900
The final on the pressure there is not allow also a pretty low HP, it's actually got to

01:29:03.900 --> 01:29:08.900
be Australian though, the losing members lol, won the 1v1 earlier, he'll win a 1v2 now,

01:29:08.900 --> 01:29:11.700
buys the ackee, but still does Philippines a play advantage.

01:29:11.700 --> 01:29:15.780
Yeah, the trade out is dead, but it has been done by the QRK.

01:29:15.780 --> 01:29:19.940
You can rest now son, Vital looking to try and shut down Kaffir, everyone to the hazard,

01:29:19.940 --> 01:29:23.620
maybe a little bit more slow, but he'll see a back of the spike guards, a stick ready

01:29:23.620 --> 01:29:28.100
need to go. But where will the sticky bomb attack please? The landing is the question

01:29:28.100 --> 01:29:32.700
of the year. Towards Kala, Hex, great sense of awareness. Making sure that nothing's

01:29:32.700 --> 01:29:36.260
going to be connecting Leo. Just don't crowd the point. Just keep it contested as best

01:29:36.260 --> 01:29:41.740
they can. Australia flipped in their own favour now. Overtime begins to tick. Phillipines

01:29:41.740 --> 01:29:46.740
need to stay on this point no matter what and why. He's going to be able to have extra

01:29:46.740 --> 01:29:51.260
firing power off the back of this Kitsune rush. So he's forced to use the Regal, but

01:29:51.260 --> 01:29:55.500
Oh, it's done down and done dirty by Soggy.

01:29:55.500 --> 01:29:58.460
And the damage may well have been done already.

01:29:58.460 --> 01:30:00.740
A quick pulse-rump on the floor, a warning shot.

01:30:00.740 --> 01:30:03.900
Leo has the meteor strike if they need it.

01:30:03.900 --> 01:30:06.060
But Australia will need to do now.

01:30:06.060 --> 01:30:10.380
He's just waiting for the ultimate from Kulax,

01:30:10.380 --> 01:30:12.020
moving for onto multiple members.

01:30:12.020 --> 01:30:14.180
Can't wait to let Leo shut it down!

01:30:14.180 --> 01:30:16.780
Unbelievable stuff from the meteor strike.

01:30:17.980 --> 01:30:19.460
So we've seen they can clear up more members here

01:30:19.460 --> 01:30:21.380
because Australia is everything going for them.

01:30:21.380 --> 01:30:23.780
Lyle, last we survived with the support side lines.

01:30:23.780 --> 01:30:25.620
Philippines now, just going to be in the remaining.

01:30:25.620 --> 01:30:28.780
You want the desperation OC and a couple percentage points,

01:30:28.780 --> 01:30:32.380
which is lacking on that nice before he gets to rip it.

01:30:32.380 --> 01:30:34.460
Erepoxy Lance blocking on the point

01:30:34.460 --> 01:30:36.780
is going to be available for Lea.

01:30:36.780 --> 01:30:40.820
Once again, arises from below, emerges from Tartarus,

01:30:40.820 --> 01:30:42.100
in comes Volusia,

01:30:42.100 --> 01:30:44.460
a 3% away from having to sound barrier,

01:30:44.460 --> 01:30:46.220
but no one's on the point.

01:30:46.220 --> 01:30:48.740
And Philippines face tragedy yes again

01:30:48.740 --> 01:30:53.740
as they come close, and they can just about break victory before Australia rip it away.

01:30:53.740 --> 01:30:55.740
It still just seems like they're too far away.

01:30:55.740 --> 01:30:59.740
Both of those points that we did see, the first one obviously, the C9 dead of her,

01:30:59.740 --> 01:31:02.740
despite the walkthrough could be potentially winning the fight, still would have been one more fight.

01:31:02.740 --> 01:31:07.740
Coming in for ours at the end, second point on the university.

01:31:07.740 --> 01:31:11.740
Australia, they got to the 99 early, and they do obviously finish things out.

01:31:11.740 --> 01:31:16.740
I think Philippines, once they were not able to deal with the Hamster, Telehex,

01:31:16.740 --> 01:31:22.160
Combo and ultimates, orbital ray, OC coming down at the same time, Philippines just lagging too far behind.

01:31:22.160 --> 01:31:26.440
Caught out of the lack of the sound barrier towards the end there, D1 dies just before the OC.

01:31:26.440 --> 01:31:31.740
Really unfortunate timing to not be able to find closer ultimates than...

01:31:32.740 --> 01:31:37.540
Sula picks I would guess. Wow though, could have a standout on the Kyurica I might add in many cases.

01:31:38.540 --> 01:31:41.140
Unbelievable stuff honestly. You're exactly right.

01:31:41.540 --> 01:31:44.340
Lao is a bit of a demon. When it comes to the Kyurica,

01:31:44.340 --> 01:31:52.700
When the final blows found, Hakunai weaving is strong, however, it feels like when it comes to the raw tank matchup,

01:31:52.700 --> 01:31:59.740
like, can't be an incredibly talented individual, but it's also being helped a lot by our factor, Leo, just running the secret into the round.

01:31:59.740 --> 01:32:02.940
That's not the best matchup for Secret, Leo.

01:32:02.940 --> 01:32:10.140
Well, the Dune was desperation here as well, but the end of saying the Dune the entire way through, because you really had the 99 confirmed for Australia,

01:32:10.140 --> 01:32:13.140
so no time for Leo to really get that swap going.

01:32:13.140 --> 01:32:17.140
Double kill from Lyle that we saw in that clip just then was really impressive.

01:32:17.140 --> 01:32:22.140
Had a couple of those good moments, Soggy coming up to try and walk into the 1v1

01:32:22.140 --> 01:32:25.140
and Lyle just drops a Q9 to push Soggy away.

01:32:25.140 --> 01:32:29.140
So in the moments there look really good for the chemical-optile pings that you need.

01:32:29.140 --> 01:32:33.140
Everyone else on the same page should be able to really have these fights in tow.

01:32:33.140 --> 01:32:37.140
And so the mystery for what we're going to get to live it out of Leo here,

01:32:37.140 --> 01:32:42.140
because Syclo has still been his best player, doesn't really want to play too many of the tanks.

01:32:42.140 --> 01:32:44.940
And the Doom was just okay at the end.

01:32:44.940 --> 01:32:47.740
A meteor strike killed the Colour Axis, pretty simple aside from that.

01:32:47.740 --> 01:32:49.940
The Doom was more of a distraction than anything else.

01:32:50.640 --> 01:32:52.740
Yeah, returning faster than ever time as well.

01:32:52.740 --> 01:32:57.240
Much easier on the Doom than on the Sigma, who just slowly floats like it basically was.

01:32:57.240 --> 01:32:58.940
I'll get there when I get there.

01:32:58.940 --> 01:33:04.540
And I'd love to see a return to Secret Rail, like you said, for Philippines yesterday.

01:33:04.540 --> 01:33:06.240
Wasn't their greatest love.

01:33:06.240 --> 01:33:10.540
But I think it does suit their hero pools rather well.

01:33:10.540 --> 01:33:16.520
We are gonna have a little bit of a substitution here solace is gonna be coming in for the tile meaning that Philippines

01:33:16.960 --> 01:33:20.820
By solace is a fantastic carry DPS. I'm excited to see what they bring to the pit

01:33:22.000 --> 01:33:25.200
And a lot of Genji in the past couple of matches

01:33:25.640 --> 01:33:30.040
Same conversation pattern of the past which like this is feel like Genji's offering too much in these match-ups right now

01:33:30.040 --> 01:33:34.040
Played the Genji gets the in the Super Royals second map and

01:33:34.040 --> 01:33:40.040
And instantly you can tell the other Genji is a bit of a problem in terms of the lack of value the Genji is actually offering

01:33:40.040 --> 01:33:43.040
Particularly in the modern age poke type of composition

01:33:43.040 --> 01:33:46.040
Caught out and taken down by Tyrant very quickly

01:33:46.040 --> 01:33:48.040
So maybe dragging it back towards Pharah

01:33:48.040 --> 01:33:51.040
I just end up defaulting onto the Tracer here as well

01:33:51.040 --> 01:33:55.040
I can't remember where Solis has really played too much in the May, maybe a couple times here

01:33:55.040 --> 01:34:00.040
But that might just be a good stable choice for all these long-range type of comps

01:34:00.040 --> 01:34:05.240
I do, I am expecting that, the Philippines will take us to an escort or a hybrid, drag

01:34:05.240 --> 01:34:11.920
us back into Sigma Territory, and obviously a Ramban would really offer a lot here because

01:34:11.920 --> 01:34:15.680
Government's been playing a ton of Ramban almost exclusively here outside of the Hazard

01:34:15.680 --> 01:34:20.640
that we just saw in that last map, and Hazard not going to be performing as hotly on those

01:34:20.640 --> 01:34:26.240
Super Long Range maps, so a Ramban, first up, plus a circuit or another escort could be

01:34:26.240 --> 01:34:27.840
exactly what we think they'd be.

01:34:27.840 --> 01:34:33.660
Yeah, I agree. Ramban has to be a priority here. I expect them to take to a circuit royale or Kings Row.

01:34:33.660 --> 01:34:42.460
Kings Row is actually a lot better for Philippines yesterday. A strong map for the Sigma defensively as we've seen from Max in a lot of our ODBCS career adventures and

01:34:43.140 --> 01:34:49.820
Philippines like they've got a very DPS heavy roster like out of seven players on this roster four from the DPS

01:34:49.820 --> 01:34:51.820
So we might see a little bit of a

01:34:51.820 --> 01:34:58.080
Substitution mix and match happening from the side of the Philippines trying to give themselves the best possible odds

01:34:58.480 --> 01:35:03.580
For the preferred DPS of any given map. We have seen some of by a little bit of Reaper as well

01:35:03.580 --> 01:35:06.460
We've been slowly creeping its way back towards the matter

01:35:08.500 --> 01:35:15.220
If the Reaper is in a pretty good spot here is all the diet readers edition so I think yesterday and from the woke up so far

01:35:15.860 --> 01:35:18.480
Reaper has been a good default for one of these teams

01:35:19.220 --> 01:35:21.220
probably more likely to be played on

01:35:21.820 --> 01:35:25.260
the slightly more open maps like the controls and the flashpoints but

01:35:25.260 --> 01:35:28.860
coupled up with the Zarya we saw some of that Zarya game I guess they're particularly coming

01:35:28.860 --> 01:35:34.940
through. I remember Kyren on Thailand was really coming strong with that Zarya which

01:35:34.940 --> 01:35:39.660
was of course one of the things. I don't believe we've seen Leo really into that just yet. Leo

01:35:39.660 --> 01:35:44.220
still really favouring that Sigma sometimes. We can see a little bit of the MRS in the

01:35:44.220 --> 01:35:51.980
as well so I think that ends up being the option. I'll have to see what the map pick is going to be.

01:35:51.980 --> 01:35:56.700
It should be on your screens shortly and that pick of course does also confer the opportunity to

01:35:56.700 --> 01:36:01.500
first ban which also comes as a pseudo first protect. Circuit route is going to be of a choice

01:36:01.500 --> 01:36:06.620
as predicted which means the escort is now out of the pool as well until we get a reset.

01:36:07.580 --> 01:36:12.700
Yeah this will be a good option for the Philippines. Definitely going to affect

01:36:12.700 --> 01:36:19.700
I don't know if it's going to be able to play any sort of die-up hero, but if you remember the ram as well the cover's going to be left with definitely fewer options.

01:36:19.700 --> 01:36:25.700
I don't really remember the cover playing too much of the signal himself, but that's not going to be where he's going to lean in terms of hero pool.

01:36:25.700 --> 01:36:33.700
Moreover, Winston has a play in the past, obviously playing plenty of ram might just drop into the rest of the field if it feels needed.

01:36:33.700 --> 01:36:36.700
I try to make this has a work as well.

01:36:36.700 --> 01:36:41.260
I think Ryan could still come in. I think that could be the alternate option for Kuffa.

01:36:41.260 --> 01:36:45.500
I don't know if Australia practiced for it, but pretty decent into a Sigma team.

01:36:45.700 --> 01:36:52.100
You might need to see that they come through from Philippines just to have a little bit of protection in their brawl.

01:36:53.020 --> 01:36:56.540
There it is, a Ramatra instantly banned out from Philippines. They understand their assignment.

01:36:56.540 --> 01:36:58.660
They know that you take away the Ramatra from Kuffa,

01:36:59.140 --> 01:37:02.980
force into a Sigma matchup, make it uncomfortable for Australia. That's a bit shot.

01:37:02.980 --> 01:37:10.500
Yeah, I think when it comes to our like the fundamental game plan here pretty strong from the Philippines the question is

01:37:11.140 --> 01:37:15.060
Are they gonna have the fundamentals to win against a team as?

01:37:15.940 --> 01:37:17.940
raw talented as

01:37:18.340 --> 01:37:22.860
Australia who just have so much strength in this roster and have been playing out of their minds

01:37:23.060 --> 01:37:25.860
West far in the events if there's a if there's a

01:37:26.500 --> 01:37:29.540
Map where you can kind of hard carry off the back of talent

01:37:29.540 --> 01:37:35.820
I think the circuit rail was pretty high up there. It's a it's a huge map for mechanical DPS plays

01:37:35.860 --> 01:37:40.320
This is really where hit scams can start to eat each other's lunch as it were

01:37:41.220 --> 01:37:45.040
Philippines have to do a lot of work to make sure that they don't end up in the same situation

01:37:45.040 --> 01:37:47.700
They were yesterday against Thailand where they were completely

01:37:48.420 --> 01:37:50.580
heavily broad in the beginning phase of the map

01:37:50.580 --> 01:37:55.860
But they didn't get to move at all and it is gonna be Philippines attack again couple could still look in the mouth

01:37:55.860 --> 01:38:00.100
Okay, that's what Tyran and Highland did yesterday up against my Philippines in the exact same spot

01:38:00.100 --> 01:38:05.420
I was actually gonna go for the Dominar so they have one thing to play some sort of look battle here

01:38:05.720 --> 01:38:11.300
It's gonna dominate into Sigma and I think Sigma right now is better in the meta. Dominar is less so played

01:38:13.460 --> 01:38:16.820
Might be worth the trade to try and take a page out of Tyran's

01:38:16.820 --> 01:38:21.320
We can go for the Malgo or as I said if you're expecting it to go straight to the Sigma battle

01:38:21.500 --> 01:38:24.800
Just cheese it by going right instead one of the classic heroes that is coming

01:38:25.860 --> 01:38:42.860
Yeah, very good for Sigma. I love the Mace, Hoggy's been showing a great Mace so far and also, no, I said in the Sigma who doesn't really have much of a way of moving between options to get away from that wall, but also doesn't suffer from damage drop-off, and so he easily snipe out anyone who overstays their welcome on a long lane.

01:38:42.860 --> 01:38:47.700
You can see that Leo just stayed in spawn there, waiting for the scouting report.

01:38:47.700 --> 01:38:51.380
What the defensive team caught is going to end up being spots to Ryan O'Garris.

01:38:51.380 --> 01:38:55.860
If the soft-pops are going to go over towards the whistle, not going to try and brute force

01:38:55.860 --> 01:39:00.140
this Sigma into this round-case composition like they did in this try-level, end of the

01:39:00.140 --> 01:39:01.140
loss.

01:39:01.140 --> 01:39:04.420
So, we input on Leatherseer by Solis.

01:39:04.420 --> 01:39:05.420
That's a big headshot.

01:39:05.420 --> 01:39:07.820
There's a lot of rail there on the Call of Hanks.

01:39:07.820 --> 01:39:08.820
Not worried at all.

01:39:08.820 --> 01:39:10.820
Plenty of attention coming through from the healers.

01:39:10.820 --> 01:39:17.820
The remainder of the Philippines don't want to join Leo on a close-quarters battle against Kappa, so it could be very difficult to dish-march for his nasty angles.

01:39:17.820 --> 01:39:24.820
Awwww, didn't see him coming apparently, just didn't know that he was there. The Erissum now going to be caught between a rock and a cold place.

01:39:24.820 --> 01:39:25.820
Wow, that's a good spot.

01:39:25.820 --> 01:39:29.820
That's just blasted him into it. That is so cruel.

01:39:29.820 --> 01:39:34.820
Yeah, Leo wanted to try and get down and dirt against Kappa who finds a solo kill on the U1.

01:39:34.820 --> 01:39:43.820
As Soggy just walls him off and when the wall displays, Soggy uses his own body to bodyguard via the ice wall, keeping Leo pinned within the room, allowing cover to get that freebie.

01:39:43.820 --> 01:39:50.820
If you are thinking, okay, no longer going to play the Soldier again, it's going to be hard to get past the shielding. So it's time for Bashing.

01:39:50.820 --> 01:39:57.820
Well, right now, as an expert in killing Omnics, it'll be a quick wrap around here, dodging most of the tech form from the Bashing.

01:39:57.820 --> 01:40:03.740
There's already so much of that has been used and now it's time for Australia to start peening the main if they're caught in here

01:40:03.740 --> 01:40:09.860
Cup again, absolutely massive Earthshatter coming in close towards the rest of stunts been used so too has the Susan

01:40:09.860 --> 01:40:14.600
But inside this narrow space, this is where a right-hand team will absolutely

01:40:15.420 --> 01:40:20.620
Dismantle you Cup it just holds on to the ultimate for now when Australia have no mercy in their hearts

01:40:20.620 --> 01:40:24.740
The team's getting a bit of PTSD here from the Thailand game where once again they're

01:40:24.740 --> 01:40:26.580
just being held close to spawn.

01:40:26.580 --> 01:40:28.300
This is about as close to as spawn can.

01:40:28.300 --> 01:40:30.500
As you can really do on a circuit royale.

01:40:30.500 --> 01:40:34.060
Five ultimates about to be online for Australia, Philippines are lagging behind in that environment

01:40:34.060 --> 01:40:38.060
especially because they didn't have a couple of swaps in there, most notably Uron Swap.

01:40:38.060 --> 01:40:40.060
So they're about to swap as well.

01:40:40.060 --> 01:40:43.860
I didn't see if the Barrage could do something about it, so it was asking me to expect to

01:40:43.860 --> 01:40:46.860
use the one play that's close to that contestant.

01:40:46.860 --> 01:40:51.160
And so, get me, Leah moves out alone for now, break timing on the Susie,

01:40:51.160 --> 01:40:55.160
Priest is gonna be able onto the Bastion, hard to headshot while inside that lane,

01:40:55.160 --> 01:40:59.160
but extra damage coming through real to raise all the Ines for Australia.

01:40:59.160 --> 01:41:03.860
Galahex just runs them on down and lets the charged rifle do the talking

01:41:03.860 --> 01:41:07.060
with Kuffer falling down still. There's an opening here for the Philippines.

01:41:07.060 --> 01:41:09.060
Well, this is it, right? Because Philippines got Kuffer down,

01:41:09.060 --> 01:41:11.360
they have the opportunity now to break the spawn camp.

01:41:11.360 --> 01:41:12.260
There is no tech.

01:41:12.260 --> 01:41:14.160
Philippines get to walk up and move the payload,

01:41:14.160 --> 01:41:16.760
or feels like a first find and they've got three minutes here.

01:41:16.760 --> 01:41:19.360
Have a final returns that he is returning to

01:41:27.440 --> 01:41:29.760
Stop many of these players from getting stunned

01:41:29.760 --> 01:41:33.160
I might be a touch ever attended down to the rate of a team is happy to come and join them

01:41:33.800 --> 01:41:39.400
Direct artillery barrage direct fire bring the barrels down and lay them against the enemy

01:41:39.440 --> 01:41:41.760
It's gonna be a nice shot there from color X

01:41:41.760 --> 01:41:46.480
But the damage may already have been done hamster and ackee gonna do their best to flee for their lives

01:41:46.480 --> 01:41:48.880
with the extra speed given over by the Ring of Juno.

01:41:52.080 --> 01:41:54.640
I'm gonna see Philippines start to make the move.

01:41:54.640 --> 01:41:58.640
You are now also off your way through the bash and going back over towards the Soach.

01:41:59.920 --> 01:42:02.960
No ultimates on either team and a coupler's actually even gonna give up the blind.

01:42:02.960 --> 01:42:04.880
This is a Sigma battle coming back.

01:42:04.880 --> 01:42:07.440
But it's coupler playing the Sigma instead of Leo.

01:42:07.440 --> 01:42:09.440
Leo might wait for arms, but there's another change with it.

01:42:09.440 --> 01:42:11.280
Might not be a later on if they don't win the fight.

01:42:11.280 --> 01:42:12.400
It's only 20 seconds left.

01:42:13.200 --> 01:42:15.360
Yeah, might not be time to return to that Sigma.

01:42:15.360 --> 01:42:20.320
time is on the essence and Philippines are running preciously low upon it soggy

01:42:20.320 --> 01:42:23.760
falling low in their own right solid smash to win out the one versus one here

01:42:23.760 --> 01:42:30.000
the classic Genji battle in the high-fashion shop down the outside

01:42:30.000 --> 01:42:33.060
Leo almost as you have never tell us I should try and play with that might make

01:42:33.060 --> 01:42:35.820
contests and just put a little bit more difficult big stun off the back of maybe

01:42:35.820 --> 01:42:39.120
in a creation there couple of nice flick shot who can come in keep this one

01:42:39.120 --> 01:42:43.880
contested 83 centimeters already it's so far the remainder of Australia have been

01:42:43.880 --> 01:42:49.480
washed away by the waves and Philippines should drop themselves to stay of execution.

01:42:49.480 --> 01:42:52.480
Philippines, there it is, first point unlocked.

01:42:52.480 --> 01:42:55.880
They've already really progressed further than what they got against Highland.

01:42:55.880 --> 01:42:57.880
This is massive improvement.

01:42:57.880 --> 01:42:59.780
Now the ultimate is starting to come into play as well.

01:42:59.780 --> 01:43:02.480
Support ultimate is on the outside, slightly ahead here.

01:43:02.480 --> 01:43:04.480
Now Warhawk has to do their rush in mind.

01:43:04.480 --> 01:43:07.480
The matchup against Akie, the cinema is still backing behind.

01:43:07.480 --> 01:43:11.480
In the soundbattery department, Sok is also going to match on the Genji.

01:43:11.480 --> 01:43:14.960
So he says, you know what, Solace must play Genji, we've got a Genji as well.

01:43:16.960 --> 01:43:20.920
Alright, with the OC, ready to get on the standoff, Sam.

01:43:21.560 --> 01:43:24.320
Blame to you of charged shots, ready to go forth.

01:43:24.320 --> 01:43:27.040
Solace is going to be chasing though, with the blade great timing on the D-Flight,

01:43:27.040 --> 01:43:31.080
goes in towards the primary threat and Solace understood the assignment.

01:43:31.520 --> 01:43:36.000
Grab two elsewhere, and what was all about the blade chasing down the overclock

01:43:36.000 --> 01:43:38.640
through a mainer of Philippines, wrapped up the rest.

01:43:38.640 --> 01:43:41.640
Yep, so this is a great job there, just dives on past.

01:43:41.640 --> 01:43:46.640
Even just completely ignores the orbital ray, goes straight for the tiger, he needs to just color hex.

01:43:46.640 --> 01:43:49.640
Now, now we'll be the one to bring in the extra pursuit of rush.

01:43:49.640 --> 01:43:52.640
There's gotta be a touchy body blocking coming on them Philippines.

01:43:52.640 --> 01:43:56.640
Locking on Australia from contesting, comfort instantly falls and classified over.

01:43:56.640 --> 01:44:01.640
Attacky having used a Katerina rush as well, trying to get that extra movement speed on to her points.

01:44:01.640 --> 01:44:05.640
It just all came down to a single E from Leo. Great hit to play.

01:44:05.640 --> 01:44:14.640
Australia now losing two points in quick succession it looks like, Soggy opting away from both the Genji and the Tracy came back on.

01:44:14.640 --> 01:44:23.640
She's got to get the Symmetra, get Kuffra around the map so all the Flux to play into this. I'm sitting about ready with the Salabarit account of that.

01:44:23.640 --> 01:44:29.480
on the approach, just to punish Leia for having used her ear touch too early, it would break

01:44:29.480 --> 01:44:34.080
through that anyway, every red clutch is going to be a critical tool here, but still not

01:44:34.080 --> 01:44:39.400
going to be any real stopping of the cart until now as Kaffa puts exposed toes on towards

01:44:39.400 --> 01:44:43.040
the objective, Solar's getting a little bit close for comfort, so he's going to demand

01:44:43.040 --> 01:44:46.560
some extra- Nice extrication, what a stun!

01:44:46.560 --> 01:44:47.560
Up to you, one!

01:44:47.560 --> 01:44:51.880
Remember Solar, ultimate as well, Cinnabar's there to try and reinforce them, Kaffa taking

01:44:51.880 --> 01:44:56.400
to the edge maybe we'll be taking too far off it as Leo spins to win and moving

01:44:56.400 --> 01:45:00.360
false soggies down as well up in the sky Hamster gonna be catching a bunch of

01:45:00.360 --> 01:45:03.640
fire but the healing is good right now from Philippines after a turn to the car

01:45:03.640 --> 01:45:07.800
you get it moving once again looking damn good for Philippines here Leo getting a

01:45:07.800 --> 01:45:11.440
lot of work done and cut for now finally after expending the prophetic

01:45:11.440 --> 01:45:15.320
watch the change here is over to his own arrest set Australia the better spot for

01:45:15.320 --> 01:45:18.880
all to find out for Philippines a momentum is good just need allow to find this last

01:45:18.880 --> 01:45:25.880
10% Tuna Rush on top of Terrasurge can be a game where you need to fight color head strong and to prevent them from getting good OC.

01:45:25.880 --> 01:45:33.880
Okay, so he's already used it from Philippines and Asia, cooldown is going to be messy and all the way inside of these small areas can be so strong.

01:45:33.880 --> 01:45:38.880
Everyone's going to be getting so much additional damage here, Kalecs are already taking enough cinema, you won't get a fall as well.

01:45:38.880 --> 01:45:45.880
Leo doesn't get enough of the back of a Terrasurge, just by grabbing in so many players and seeing what Hamster's going to survive by the skin of their teeth as well.

01:45:45.880 --> 01:45:47.880
this where a minute remains.

01:46:15.880 --> 01:46:20.480
cover, playing with the wall, making them pay for every single centimeter forward already

01:46:20.480 --> 01:46:21.480
conceived here.

01:46:21.480 --> 01:46:24.720
And that's been used by Cinnabar, and now with a frozen barrier as well, Solis falling

01:46:24.720 --> 01:46:25.720
down.

01:46:25.720 --> 01:46:29.040
20 seconds remain, surely, Philippines just have to try and call it here.

01:46:29.040 --> 01:46:31.880
Yeah, Philippines did a quick respawn of Solis.

01:46:31.880 --> 01:46:35.560
15 seconds left to play through, 20 of one of this, one of this, still needs to be approached

01:46:35.560 --> 01:46:36.560
by the wait.

01:46:36.560 --> 01:46:39.440
All of them just try and make it work off the back of a sound barrier, but they're going

01:46:39.440 --> 01:46:40.440
directly into the Cinnabar.

01:46:40.440 --> 01:46:44.560
6 seconds remain and Cinnabar knows exactly what you have to do.

01:46:44.560 --> 01:46:49.560
Two players will be waiting behind, but Australia can just round the bombs and now with the teleports.

01:46:49.560 --> 01:46:51.560
Solis gonna try and follow over after.

01:46:51.560 --> 01:46:55.560
Once on to the tuner, but she's so fast and so evasive up in the sky.

01:46:55.560 --> 01:47:00.560
The minute Blaster gets it down, Australia have decided that the nonsense comes to an end here and now.

01:47:00.560 --> 01:47:03.560
It's for Tera Surge, it's for death now, for Philippines push.

01:47:03.560 --> 01:47:07.560
Now, Philippines, they needed to have that push about 20 seconds earlier,

01:47:07.560 --> 01:47:11.560
but unfortunately, Solis gets caught out in the bank cinema on the wrong side of that as well.

01:47:11.560 --> 01:47:17.440
I don't know if you saw the position, but behind enemy lines on the wrong side of the

01:47:17.440 --> 01:47:21.240
photon banner, the soggy is up dropping and nearly dies towards the end there.

01:47:21.240 --> 01:47:25.200
So Philippines really caught in spawn as the last 10 seconds are available, which means

01:47:25.200 --> 01:47:27.760
two players end up running for the payload.

01:47:27.760 --> 01:47:32.720
The other three players essentially being sacrificed at the beginning phases of that

01:47:32.720 --> 01:47:38.080
fight for Australia still managed to hold them at no full capture for Philippines.

01:47:38.080 --> 01:47:42.520
given that they previously got four held here by Thailand and nearly got four held

01:47:42.520 --> 01:47:46.480
the game by Australia this is a good amount of distance to make up for that

01:47:46.480 --> 01:47:51.820
yeah this is incredibly winnable here for the Philippines and I'm probably

01:47:51.820 --> 01:47:56.280
feeling confidence and begin to flourish within them right now this is an

01:47:56.280 --> 01:47:59.840
incredibly defensively sided map we've seen holds both on first and on second

01:47:59.840 --> 01:48:06.900
so often that third could be considered a myth in many cases however for the side

01:48:06.900 --> 01:48:09.980
of Australia. They have the advantage here that they are going to be very

01:48:09.980 --> 01:48:13.460
proximal to their spawn and should be able to manufacture a composition in

01:48:13.460 --> 01:48:17.980
short order to counter whatever's being profited defensively. You can see that Leo

01:48:17.980 --> 01:48:21.080
just wants to take the safe option here knows that if he goes Sigma, Leicester

01:48:21.080 --> 01:48:24.980
Cooper instantly responds with the rune that he's already got hobbied by the way, so

01:48:24.980 --> 01:48:28.620
the arrest is going to be a nice middle ground to make sure he can still play

01:48:28.620 --> 01:48:33.140
somewhat on this poke, specifically given that he does have a double air flex support

01:48:33.140 --> 01:48:35.780
online, but it is going to come through on the white one here.

01:48:35.780 --> 01:48:39.540
Let's see if he actually goes back to spawn after he sees the composition, and up to something

01:48:39.540 --> 01:48:40.540
different.

01:48:40.540 --> 01:48:45.740
Oh, it's basically given away here by Philippines, necessary for the poke-centric composition

01:48:45.740 --> 01:48:50.860
that they're having, but Soggy on the Symmetra is going to make approach for Leo very difficult

01:48:50.860 --> 01:48:52.860
and have to be cast through a restaurant, surely.

01:48:52.860 --> 01:48:57.180
It's actually a big hit, but it's also an easy X-Factor in terms of damage output, has

01:48:57.180 --> 01:48:59.780
to be a little bit worried about colour heads, but as long as he doesn't get one shot by

01:48:59.780 --> 01:49:03.060
a rail, which isn't going to happen until colour heads already has some damage, I'm

01:49:03.060 --> 01:49:04.740
the solos were an alternate.

01:49:04.740 --> 01:49:07.220
Solos needs to be able to just hand out that backline.

01:49:08.980 --> 01:49:10.420
More and more space given away.

01:49:10.420 --> 01:49:13.740
Solos on the clock, 29% old charge so far.

01:49:13.740 --> 01:49:15.340
Has double over to the liver on the X-factor

01:49:15.340 --> 01:49:17.180
that was expected, but Philippines,

01:49:17.180 --> 01:49:18.300
like, got something different

01:49:18.300 --> 01:49:19.860
whatsoever, but here we've got the bat.

01:49:19.860 --> 01:49:21.220
And the Iliari.

01:49:21.220 --> 01:49:23.380
Solos forced to step away once again,

01:49:23.380 --> 01:49:24.820
and more space is given.

01:49:24.820 --> 01:49:26.300
Kappa loses for shield,

01:49:26.300 --> 01:49:27.900
which means it's time to go forward.

01:49:27.900 --> 01:49:29.540
No more Mr. Nice Guy.

01:49:29.540 --> 01:49:30.780
It's all about the hammer now.

01:49:30.780 --> 01:49:39.780
Cinnabar's retreat is going to be for Celestine to find that immortality field which is not to be available to remainder of Philippine's now look to allow himself that much is for sure.

01:49:39.780 --> 01:49:47.780
One fire strike and the charge as well goes out to Cinnabar. Feel a little bit thin, man. She get away from that one but cannot avoid the incoming hammer swings.

01:49:47.780 --> 01:49:49.780
Australia, what a pace they've made.

01:49:49.780 --> 01:49:53.940
Australia just working their way slowly up the map and Philippines can't spam them out

01:49:53.940 --> 01:49:57.880
It seems like Philippines need to be doing a lot more damage than they are if a bath and a lorry

01:49:57.880 --> 01:50:02.320
You also have the extra fire on top of that no-dow I don't get by the way

01:50:02.320 --> 01:50:07.920
That's kind of unacceptable that needs to be rockers landing on the back line away from the shield if so much

01:50:07.920 --> 01:50:11.580
Output in terms of front and damage is crazy in Australia. Actually your first thoughts

01:50:12.500 --> 01:50:16.300
Yeah, summer stuff pressing these M ones all five of you have guns

01:50:16.300 --> 01:50:21.820
ThunderSlight using them. You won. Gonna try and force out some positioning here, but

01:50:21.820 --> 01:50:25.340
he's gonna be in control of where he's right now. He's using that. Kitsune, Rache, nice

01:50:25.340 --> 01:50:30.780
play with the Suzu. Laoh gonna use that ultimate as well. They're so much already invested

01:50:30.780 --> 01:50:34.420
here and Laoh has a great angle with this window. I'm not sure if anyone's up behind

01:50:34.420 --> 01:50:38.540
it at the moment. It's gonna be at least for the Pharah and Solis finally makes use of

01:50:38.540 --> 01:50:41.740
it. Soldier must have chased down Cinnabar. We're tracking solid enough, but Kappa's

01:50:41.740 --> 01:50:47.180
even faster to reshoot than this one. 93% on the back lines. Constantly threatening this off

01:50:47.180 --> 01:50:51.980
angle. Demands the attention of Leo, who has a stand in the back pocket in case it's doing to be

01:50:51.980 --> 01:50:56.300
needed. They know that it's a bait. They do not want to follow. Kuffer falling low. The temptation

01:50:56.300 --> 01:51:01.660
is real, but still Australia push. Kuffer hasn't gone down yet. He went down a 1HP there. Leo

01:51:01.660 --> 01:51:05.420
just didn't have the last shot to finish him off in the Philippines. On the fact that he wants to

01:51:05.420 --> 01:51:09.100
get up and have some good ult, he's fighting to slow down all the way coming in. Sit up, I don't

01:51:09.100 --> 01:51:11.980
Nothing you land on, the land of all the rare belief.

01:51:11.980 --> 01:51:13.460
Oh, already shut down.

01:51:13.460 --> 01:51:14.700
Two players stunned.

01:51:14.700 --> 01:51:16.620
The extra damage from the fire strike

01:51:16.620 --> 01:51:20.700
should be enough, despite Philippine spirited push.

01:51:20.700 --> 01:51:23.740
Australia are simply built different.

01:51:23.740 --> 01:51:25.540
It's five minutes left to play third.

01:51:25.540 --> 01:51:26.380
Looking like a speed run.

01:51:26.380 --> 01:51:27.620
This is going to have to be an incredible

01:51:27.620 --> 01:51:28.980
Philippine defense.

01:51:28.980 --> 01:51:32.380
Defend this amount of time, payload, near the end

01:51:32.380 --> 01:51:35.260
is required here in terms of goal to box a victory.

01:51:35.260 --> 01:51:37.020
But a massive reset in terms of offensive,

01:51:37.020 --> 01:51:47.740
So I'll keep playing this in extra movie cover around, it's so strong for Australia.

01:51:47.740 --> 01:51:51.720
You're going to need to be here right.

01:51:51.720 --> 01:51:57.240
And the Philippines certainly need one to lead them forward, but TP, where does it head?

01:51:57.240 --> 01:52:00.160
Might well be a distraction for now, since the Philippines are not willing to commit to

01:52:00.160 --> 01:52:05.360
it, so it's possible to get on the Uyari, with such greedier venue of light, but in the

01:52:05.360 --> 01:52:08.600
end some more people are flying in some magic to try and make something happen here, you

01:52:08.600 --> 01:52:09.600
want falling lows.

01:52:09.600 --> 01:52:14.080
It's the one HP that can feel us elsewhere, and so I try to divvy up this attention, and

01:52:14.080 --> 01:52:18.380
There's isolation back there onto Col-Hack, but it seems like the chase is not going to be coming around.

01:52:18.380 --> 01:52:20.540
And there's still this contest happening on the cart.

01:52:20.540 --> 01:52:23.280
Karp is so dangerous to come close to.

01:52:23.280 --> 01:52:24.780
There has to be a breakout here from Leo.

01:52:24.780 --> 01:52:28.980
Chose to isolate Karp up, but for now Romain will show you in the safe position, where they can deliver that healing.

01:52:28.980 --> 01:52:32.180
Now comes the other cart from New Boon, and now you need to try and turn it.

01:52:32.180 --> 01:52:34.780
Weird thing to do when they rush, soloist takes too much damage.

01:52:34.780 --> 01:52:39.880
Everyone's stacked up on Space, and well, Karp just stands in front of the window, tempting all the damage in.

01:52:39.880 --> 01:52:44.160
So he's falling down, still moving off the cart, no one can surely get there.

01:52:44.160 --> 01:52:45.440
It's too scary.

01:52:45.440 --> 01:52:51.720
Australia simply overwhelmed them with raw firepower and will finish on Circuit Royale.

01:52:51.720 --> 01:52:54.640
And while the fight was happening, a solo push onto the payload.

01:52:54.640 --> 01:52:56.120
We're attacking on all fronts.

01:52:56.120 --> 01:53:00.800
Australia finishes off that map with still a decent amount of time remaining to speed run

01:53:00.800 --> 01:53:04.800
through the first and second points and you look over towards the third points and minor slowdown,

01:53:04.800 --> 01:53:09.880
But ultimately I'm pretty sure cover didn't even die a single time on that attacking phase

01:53:09.880 --> 01:53:14.100
You can see his name up on the kill field at least on the death side at all Australia

01:53:14.960 --> 01:53:23.040
Really strong here as you would expect on both maps so far looking like they are soon to be flawless nine and zero in this group stage

01:53:23.840 --> 01:53:28.960
Yep eight and zero right now one more map is all that they need in Philippines

01:53:28.960 --> 01:53:33.860
They may have already used some of their trump card number not only is that the circuit rail map pick

01:53:33.860 --> 01:53:40.100
That was also their rematra ban, which is where Kaffa is looking his most practiced his most effective

01:53:40.300 --> 01:53:47.920
But it feels like Kaffa is just on a different level this entire tournament like even on the Rhine how playing it so perfectly or a farming on the Rhine

01:53:48.780 --> 01:53:55.740
Undeterred by the Arissa and getting a bunch of support as well as seems like covers always in the right position with a remainder of a support

01:53:57.580 --> 01:54:01.220
The game from Pellex as well mind you gonna see the clip right here inside the overall rain

01:54:01.220 --> 01:54:06.540
finish off so many plays a lot of the one shots early on a point as well which

01:54:06.540 --> 01:54:10.180
would be a slow going for a straight despite slowly inching forward and making

01:54:10.180 --> 01:54:13.140
movements there was color hex they got the opening shot to allow you to really

01:54:13.140 --> 01:54:16.900
see it right here that opens up the flight and actually allows Australia to

01:54:16.900 --> 01:54:22.860
count so color hacks got a lot of these pre-fight kills and just awful damage

01:54:22.860 --> 01:54:27.020
upwards we saw I remember in the halfway point of the soft sides color hex was

01:54:27.020 --> 01:54:29.020
Just pop a damage to the water.

01:54:30.020 --> 01:54:34.020
Just riding the shockwave of the Terra Surge into the uh...

01:54:35.020 --> 01:54:39.020
Into the slam, that's uh, that's pretty tough, not gonna lie man. That's pretty tough.

01:54:40.020 --> 01:54:44.020
I gotta give the man his flowers. That likes adding himself a great round as well.

01:54:45.020 --> 01:54:49.020
And like, it's not easy to play the soldier into the double poke of like the Baptiste and the Ooyari.

01:54:49.020 --> 01:54:51.020
You're constantly getting peppered when you try and take angles.

01:54:51.020 --> 01:54:54.020
Especially if Cuff is playing maybe a little bit more manic,

01:54:54.020 --> 01:54:56.620
in towards the back line on the right now.

01:54:56.620 --> 01:54:59.620
It can be tough to stand on business as a sojourn,

01:54:59.620 --> 01:55:01.500
but Kalex knows he's definitely

01:55:01.500 --> 01:55:03.100
able to take those angles, play his cover,

01:55:03.100 --> 01:55:05.060
and make sure that they could never really

01:55:05.060 --> 01:55:08.540
come out with the back and the Iliari to his off angles.

01:55:08.540 --> 01:55:10.500
Now, this is why we were expecting, right?

01:55:10.500 --> 01:55:12.980
Maybe that double flexible back line,

01:55:12.980 --> 01:55:15.500
a safara defense should have been able to do a little bit more

01:55:15.500 --> 01:55:19.140
in terms of outstanding this Reinhardt composition moving up.

01:55:19.140 --> 01:55:21.180
But unfortunately, they're just delivering kills.

01:55:21.180 --> 01:55:23.380
They put a lot of damage down in certain cases

01:55:23.380 --> 01:55:27.620
that ultimately ended up just feeding ult charge in here and to the sport line of this

01:55:27.620 --> 01:55:33.620
cherry which they handily in terms of ult charge got advantage over the sports of Philippines

01:55:33.620 --> 01:55:34.620
instead.

01:55:34.620 --> 01:55:37.940
But yeah, it's interesting that the first kill actually comes through from that exit.

01:55:37.940 --> 01:55:42.180
Not from anybody on the side of Philippines despite what you would imagine it should be

01:55:42.180 --> 01:55:43.660
to move wildly damage.

01:55:43.660 --> 01:55:50.220
Yeah, I think for Philippines that one definitely is going to require some review just how they're

01:55:50.220 --> 01:55:51.940
playing like the hyper poke setup.

01:55:51.940 --> 01:55:57.460
And maybe they'll have time for like a quick chat with their coach before they pick their next map

01:55:57.460 --> 01:56:03.780
But the turnaround time here is going to be incredibly limited match point for Australia Philippines their entire tournament life

01:56:03.860 --> 01:56:09.100
Might be on the line right here and now if they can't take one away

01:56:09.140 --> 01:56:12.140
They are unlikely to be able to win out over Thailand

01:56:12.580 --> 01:56:17.540
Philippines when Kings Roy yesterday against Thailand and ended up being a full map capture

01:56:17.540 --> 01:56:22.100
they really kind of lost it in the time back the rest of the map looked fine in the time back

01:56:22.580 --> 01:56:26.980
was where the difference was made in Thailand really got one over Philippines so might be a

01:56:26.980 --> 01:56:31.380
good shot again for Philippines to give that another go look over towards what they can achieve

01:56:31.380 --> 01:56:36.340
on that thing or however I should have mentioned this already but the Rematra bands are gone now

01:56:38.020 --> 01:56:44.260
Symmetra band I believe was gone on the opening map so they used up two of the more impactful bands

01:56:44.260 --> 01:56:48.180
Against Australia in terms of where Australia's strengths are Australia's gonna end up playing

01:56:48.660 --> 01:56:51.380
They have already played a decent amount of Symmetra

01:56:51.380 --> 01:56:56.620
Especially there's gonna be more balling type of compositions from Oz. The Sonic Symmetra is gonna be an X-Factor

01:56:56.620 --> 01:56:58.620
That's now out of the pool

01:56:58.620 --> 01:57:03.420
Rematch of God as well. I think what else is remaining maybe a target onto Kodahex who is seemingly

01:57:03.940 --> 01:57:08.820
the player of the lobby so far the front run of the play the match if we still did those but a

01:57:08.820 --> 01:57:17.020
a targeted sojourn man, I have to be a player. Will impact the fact that you won't work with the player either, that taking

01:57:17.020 --> 01:57:20.460
Kalecs' gear out of his hands will probably be a good shot here?

01:57:20.460 --> 01:57:30.020
Yeah, I think sojournal Juno are probably good options here, given that you won has been playing a lot of the sojourn themselves,

01:57:30.020 --> 01:57:34.620
they haven't played as much of the Juno on the side, you don't want to get the Kiriko off to be honest, because

01:57:34.620 --> 01:57:39.740
Lau has been an X-Factor for the Philippines on the Kerakor. You want to try and keep that one available as much as possible.

01:57:39.740 --> 01:57:45.380
Suravasa! It's going to be the pick here for the Philippines. We're getting mobile, everyone. Flashpoint.

01:57:45.380 --> 01:57:51.780
Kerakor, by the way, is open to be banned by Australia if it ends up being let through by the Philippines.

01:57:51.780 --> 01:57:59.140
So I'm going to Suravasa. It means probably not going to be looking at much of the Sigma gameplay at all, except for maybe the first point.

01:57:59.140 --> 01:58:02.700
first point opening really strong for the segment beyond that not quite so

01:58:02.700 --> 01:58:06.740
the Gengi from Australia to target on the Solas who's been playing a ton of Gengi

01:58:06.740 --> 01:58:11.260
and you sort of mentioned this one as well but Juno taking away here pushing us

01:58:11.260 --> 01:58:14.380
back into Lucio, Kirikou and little Peans also by the way had the first

01:58:14.380 --> 01:58:18.420
band so it seems like they wanted to do a two-fold thing here target the Juno to

01:58:18.420 --> 01:58:22.020
push us into Lucio and said but beyond that also protected the Kirikou as

01:58:22.020 --> 01:58:24.940
Australia has been going for a lot of support bands well Australia has gone

01:58:24.940 --> 01:58:28.860
for Larry and Anna so far the Philippines will be coming out nice and early to

01:58:28.860 --> 01:58:30.860
prevent them from targeting any supports.

01:58:30.860 --> 01:58:32.860
Yeah, I like it.

01:58:32.860 --> 01:58:34.860
Good thinking here from the Philippines.

01:58:34.860 --> 01:58:36.860
The game plan still seems solid, but when it comes to the execution

01:58:36.860 --> 01:58:38.860
in the lobby,

01:58:38.860 --> 01:58:40.860
Australia just sometimes hit you with

01:58:40.860 --> 01:58:42.860
a hard aim there for Kaffa.

01:58:42.860 --> 01:58:44.860
Just pulls off an absolute miracle.

01:58:44.860 --> 01:58:46.860
Like, Kaffa just incredibly

01:58:46.860 --> 01:58:48.860
survivable in that tank roll.

01:58:48.860 --> 01:58:50.860
I mean, it's kind of an aim of the game, but Kaffa

01:58:50.860 --> 01:58:52.860
does it better than anyone else who's seen this far.

01:58:52.860 --> 01:58:54.860
It feels like just always

01:58:54.860 --> 01:58:56.860
able to squeak it out on one HP.

01:58:58.860 --> 01:59:03.980
We should be going back to Rematch Land here for Kuffa, you'd imagine.

01:59:03.980 --> 01:59:07.740
Sojin still in gameplay, Kaihex has his capability to carry nice and hand.

01:59:07.740 --> 01:59:11.820
Actually, I think as sort of mentioned here, first place, Sigma is pretty strong, Kuffa's

01:59:11.820 --> 01:59:12.820
going to go for it.

01:59:12.820 --> 01:59:16.100
We hear him might be thinking damn, this would have been his moment to go for the Sigma here

01:59:16.100 --> 01:59:17.100
as well.

01:59:17.100 --> 01:59:21.700
But as the final couple of seconds come through, Kuffa's just a little better of it.

01:59:21.700 --> 01:59:25.100
He's coming back over towards the land, but the really interesting one here is Aki.

01:59:25.100 --> 01:59:29.100
I'll come through on in this week. A little bit more difficult to combo, what?

01:59:29.100 --> 01:59:33.100
I have to wait to see if a ball takes the slow somebody down from the chain, but...

01:59:33.100 --> 01:59:35.100
But let's clear carries and watch the chain combo.

01:59:35.100 --> 01:59:39.100
The chain is slow, certainly. Could be, uh...

01:59:39.100 --> 01:59:44.100
Difficult to deal with, from the side of a Philippines, so if you want to get in, you can be playing that Symmetra.

01:59:44.100 --> 01:59:45.100
As you noted.

01:59:45.100 --> 01:59:50.100
Spanned out on our way since the start with this, really was one of the priorities going through the takeaway from...

01:59:50.100 --> 01:59:51.100
Oh, straightly!

01:59:51.100 --> 01:59:56.260
They just double TP'd into a sojourn, and I imagine that must have been a collat rail as well to get them low enough

01:59:56.260 --> 02:00:01.420
All that discharge of shots to tear them asunder Australia's back line just gets atomized on entry

02:00:01.540 --> 02:00:03.980
That's the best fight for the things that had all series, honestly

02:00:04.140 --> 02:00:09.700
No losses on their side, complete team wipe, massive double kill from U1, tons of damage being laid on to some

02:00:09.820 --> 02:00:13.700
Metro teleporters, and so he's like, okay, we won't place him anymore, don't need that, go back to Trace,

02:00:13.700 --> 02:00:15.220
Submatch solace on that

02:00:15.220 --> 02:00:17.940
440 don't, as we move through this map

02:00:17.940 --> 02:00:22.940
Australia has no speed, but as soon as they're banned out, it actually doesn't play any Lucio.

02:00:22.940 --> 02:00:29.940
So this kind of double-flexible look for Australia means that, ideally, Philippines have an advantage on speed from side-to-side.

02:00:29.940 --> 02:00:34.940
Alright, coming aggressive, put up the shielding, go find Leo to try and block off some of that healing,

02:00:34.940 --> 02:00:40.940
but the same exchange is happening on the other side. Leo, the sustaining post, wants off the incoming damage for Philippines.

02:00:40.940 --> 02:00:44.940
They're there to get to Orbecio's server, still in control, still in growing that percentage.

02:00:44.940 --> 02:00:48.440
Just waiting for you one to get access to the overclock.

02:00:48.440 --> 02:00:52.940
Or so they're falling down on the referee, Solis now controls the margin for the battlefield.

02:00:52.940 --> 02:00:56.940
This limits the space Australia can use and still Philippines feel they need to go on forward.

02:00:56.940 --> 02:01:00.940
They know the timing that remains with 80% hitting in comes for Kitsune Rush.

02:01:00.940 --> 02:01:07.440
And he staggers here, might boom the chance of Australia getting a recontest as Hamster has never grabbed anything.

02:01:07.440 --> 02:01:11.040
Won't be a recontest that'll cover dying at that point means you walk it back in time

02:01:11.400 --> 02:01:12.760
Optimus are too far behind here

02:01:12.760 --> 02:01:18.800
So Philippines here in the early team like inventing cars are really charging too much of Lyle finders super quick it's in a rush

02:01:19.520 --> 02:01:22.960
Sort of things off to the races are dominant. So that's what you want to see of them

02:01:24.760 --> 02:01:29.880
Riddle don't so far hamster is gonna have the rank it's in a rush down so we'll be able to control the first fight here

02:01:29.880 --> 02:01:40.120
What's it about, that's a big one here, oh you want to die off if it's not what you're

02:01:40.120 --> 02:01:41.120
looking for.

02:01:41.120 --> 02:01:44.800
It's a lot of time to play for a bit of a race here but I think you are at this point

02:01:44.800 --> 02:01:48.360
looking to give the point away from Australia and this one seems to be able to qualify for

02:01:48.360 --> 02:01:49.360
this.

02:01:49.360 --> 02:01:54.840
Try for a minute more losses, maybe a throw with Icya try and get a big post bump, lack

02:01:54.840 --> 02:01:58.360
of solace there is taking so much damage already, you can see the Susan's been used, this could

02:01:58.360 --> 02:02:03.420
I was going for but no color hexes doon did before it begins already got to trade it out for one

02:02:03.420 --> 02:02:06.180
But the damage has been too much to bear

02:02:06.420 --> 02:02:10.120
So let's get stopped on their way in and Philippines are gonna be taken off the point

02:02:10.640 --> 02:02:16.600
The ocean of alter there unfortunately, you already have your double support line being broken double DPS up this be used by Australia

02:02:16.840 --> 02:02:21.200
They should be happy to take that one in sort of exit the flight forcing the ultimate out of Australia

02:02:21.200 --> 02:02:23.640
But you already lost the player super early into solace

02:02:23.640 --> 02:02:27.440
I might have a view on one of your DPs went down super quickly.

02:02:27.440 --> 02:02:29.440
Philippines were also the back foot on that.

02:02:29.440 --> 02:02:31.840
Now, Black here would be a lage.

02:02:31.840 --> 02:02:33.840
If you put POS on, you can still do the hand.

02:02:33.840 --> 02:02:36.440
Oh, no! No they don't! That's an Ajax!

02:02:36.440 --> 02:02:40.240
Yeah, yeah, this is good.

02:02:40.240 --> 02:02:42.240
This is, uh, this is good, Lance.

02:02:42.240 --> 02:02:44.240
Quick reset, perhaps.

02:02:44.240 --> 02:02:46.640
It's not gonna be nice enough to allow that.

02:02:46.640 --> 02:02:51.040
Take to see that.

02:02:51.040 --> 02:02:55.000
Philippines is so well on our opening point of market only for this to happen

02:02:55.000 --> 02:03:01.960
now as it is fight after fight mistake after mistake and suddenly the

02:03:01.960 --> 02:03:06.320
pendulum swings so heavily in favor Australia offered initial take at the

02:03:06.320 --> 02:03:10.560
start of this point and the Philippines not finding their footing at all.

02:03:10.560 --> 02:03:15.600
Alright you won half a perp to power up the OC question is can they try and find the

02:03:15.600 --> 02:03:18.520
angle to make this one work nice touch in the back to make sure that overtime is

02:03:18.520 --> 02:03:25.660
So I should be able to put a point wholesale here as he rolls in could get to be won by Volusio and the tracer

02:03:26.040 --> 02:03:30.420
There's a flip for Philippines needs to try and recover from the damages famous file and cover

02:03:30.420 --> 02:03:35.020
Is it the back of the wing as well out comes to get to their rush from lounge trying to shut things down

02:03:35.020 --> 02:03:39.020
But inside of the high century at these teams certainly has a little bit of an advantage

02:03:39.420 --> 02:03:42.980
Hamster wins out against Leo Sinema to be plucked from the top

02:03:42.980 --> 02:03:48.980
as we can't stick around for long. Hamster hits headshot after headshot, kunai after kunai,

02:03:48.980 --> 02:03:52.980
and that is going to be Australia claiming the little palace.

02:03:52.980 --> 02:03:57.980
Now Philippines unfortunately nothing done under U1's OC, Karl Hex doesn't even need an overclock.

02:03:57.980 --> 02:03:59.980
You find that one shot.

02:03:59.980 --> 02:04:01.980
The Philippines consistently down on members.

02:04:01.980 --> 02:04:05.980
Fortuna Rush is not getting as much done here for now as he would have liked.

02:04:05.980 --> 02:04:08.980
Australia very swiftly and very commandingly.

02:04:08.980 --> 02:04:10.980
Bring us back one-to-one on the solo acid.

02:04:14.600 --> 02:04:15.600
That's right here.

02:04:15.600 --> 02:04:17.600
It seems like it's going to be in favour of Australia.

02:04:17.600 --> 02:04:19.100
They already have positioning on the point.

02:04:19.100 --> 02:04:20.600
They need to be evicted from it.

02:04:20.600 --> 02:04:23.100
These situations, of course, would be the annihilation.

02:04:23.100 --> 02:04:25.600
You've watched enough of the Suzu here, for so much of this calculation.

02:04:25.600 --> 02:04:27.600
But it comes to the pulse bomb.

02:04:27.600 --> 02:04:30.100
The Kitsune rush is going to make it so hard for Leo to survive.

02:04:30.100 --> 02:04:33.600
Even with the game opposed, his mitigation is not strong enough.

02:04:33.600 --> 02:04:37.100
The pulse bomb is easily avoided by Saudi off the back of a singular blink.

02:04:37.100 --> 02:04:41.100
Now it's gonna be Australia winning out despite a big investment from Philippines.

02:04:41.100 --> 02:04:46.100
Yeah, Philippines not getting anything here. Unfortunately another emulation that goes to the wayside.

02:04:46.100 --> 02:04:51.100
Philippines trying to get desperate to win these open fights and just not working out at all.

02:04:51.100 --> 02:04:56.100
Couple being, just taking a little bit of damage here to maybe feed off charge when it was acting in hamster.

02:04:56.100 --> 02:05:00.100
But another overclock coming on like a color hex. Nothing to really stop at this time.

02:05:00.100 --> 02:05:04.100
This little ring used to have the sound barrier out of it.

02:05:04.100 --> 02:05:05.100
And I did.

02:05:06.100 --> 02:05:07.100
Shining stuns.

02:05:07.100 --> 02:05:08.100
Onto Leo.

02:05:08.100 --> 02:05:09.100
Shining slows.

02:05:09.100 --> 02:05:11.100
At least Leo doesn't even get the sound barrier, by the way.

02:05:11.100 --> 02:05:14.100
And everyone else has had it stripped off and ensured all the Vicaulags.

02:05:14.100 --> 02:05:17.100
Now, the survivor of the OC enhances the D.O.A.

02:05:17.100 --> 02:05:18.100
It's uncovered.

02:05:18.100 --> 02:05:21.100
Soggy managed to get themselves back up at the back of the recall and picked it.

02:05:21.100 --> 02:05:23.100
That's why everyone's sizing the mix of all of this.

02:05:23.100 --> 02:05:26.100
Some of our heads towards the back is cover and Leo would change punches.

02:05:26.100 --> 02:05:29.300
punches but Leo looks lost for now doesn't even have a covers behind him on

02:05:29.300 --> 02:05:34.420
121 HP the target awareness from Philippines not quite there right now

02:05:34.420 --> 02:05:36.620
but it said they're focusing in on a point instead.

02:05:36.620 --> 02:05:41.820
Kappa still alive, the chase not coming forth they're too scared of Kappa the aura is too strong.

02:05:42.820 --> 02:05:48.060
So another foot though, Philippines at point control, Kappa's very low HP so Kappa might be alive but he's no

02:05:48.060 --> 02:05:52.820
capability to walk on forward, waiting to see if back in halfs again back in effect and drop also

02:05:52.820 --> 02:05:56.980
It's a nice entry eventually coming out. Try to pressure away this point positioning.

02:05:56.980 --> 02:06:00.020
Philippines in the good spot to finish one off.

02:06:00.020 --> 02:06:04.420
Tuzu, already used, and he knows it in the back and easy pick up for you one.

02:06:04.420 --> 02:06:07.940
The accuracy is solid here from the Filipino DPS.

02:06:07.940 --> 02:06:09.660
Since Oggy's been grabbed on the back-hand side,

02:06:09.660 --> 02:06:11.660
Solace understood the assignment.

02:06:11.660 --> 02:06:14.540
Mark, Soggy, stop them from doing any shenanigans.

02:06:17.540 --> 02:06:19.060
Um, stand hand for though.

02:06:19.060 --> 02:06:20.300
Got an extra open in.

02:06:20.300 --> 02:06:22.300
Better things in position to get these kills you won.

02:06:22.300 --> 02:06:24.300
This is some sharp shots.

02:06:24.300 --> 02:06:26.300
Australia back down I think.

02:06:26.300 --> 02:06:29.300
Yeah, you won. Just zone them all away.

02:06:29.300 --> 02:06:32.300
Deciding to trade the OC for the Kitsune Rush.

02:06:37.300 --> 02:06:39.300
Well, now the guy's sanctuary is ready to go.

02:06:39.300 --> 02:06:41.300
They're back in. What's trying to send it in?

02:06:41.300 --> 02:06:44.300
Yes, he's going to save multiple members of Australia from even coming damage.

02:06:44.300 --> 02:06:46.300
They're now to Leo's turn to start annihilating.

02:06:46.300 --> 02:06:48.300
They managed to grab onto multiple players with the tendrils.

02:06:48.300 --> 02:06:52.060
It will last for so long, Akis run on down, where's the hamster gone?

02:06:52.060 --> 02:06:57.420
It burrowed under into its bedding, but Leo has no mercy in his heart for such shenanigans.

02:06:57.420 --> 02:06:59.260
And that's going to be Leo heading towards the back.

02:06:59.260 --> 02:07:03.740
This was never my ball, we off-cooled down the cover, a little bit short of getting their annihilation,

02:07:03.740 --> 02:07:05.740
and Philippines grabs himself a second point.

02:07:06.620 --> 02:07:07.500
Yeah, well played.

02:07:07.500 --> 02:07:10.380
If you forget that comeback on that third point, and it's well enough for Philippines,

02:07:10.380 --> 02:07:12.220
they finally get the annihilation fight.

02:07:12.220 --> 02:07:14.140
Leo's been longing for for so long now.

02:07:14.140 --> 02:07:16.620
His last two annihilations really just got nothing done.

02:07:16.620 --> 02:07:23.140
Punching the air in happiness here as he nemesis forms along over to what could be the final point of things would pop that

02:07:23.140 --> 02:07:28.100
They were getting the math when finally this is gonna be a hard fight the three elements on the side of ours colleagues

02:07:28.100 --> 02:07:35.100
Every time he's got the overclock three dangerous all dreams of clutch here from soggy throws out the pulse bomb

02:07:35.420 --> 02:07:41.780
It's a big speculative but in the end it's gonna work out just rule mechanics here from the traits that one versus three

02:07:41.780 --> 02:07:48.500
basically and Zoggy hits those every time unreal stuff

02:07:49.620 --> 02:07:53.780
I'm not even needing the annihilation all the overclock from Kalihax either Australia

02:07:53.780 --> 02:07:58.140
just not the single pole spot other things no real response there

02:07:58.140 --> 02:08:01.300
unfortunately we have to be another slow start for all the Philippines if they

02:08:01.300 --> 02:08:05.300
want to win this one off otherwise Australia first enough to be what's this

02:08:05.300 --> 02:08:10.660
So, at this point, the Sylvester, in either case, Philippines will play this map closely.

02:08:10.660 --> 02:08:15.540
They're looking for a win on the map here, not looking for close to Tamsin, nearly on

02:08:15.540 --> 02:08:18.020
all the Casino rush as well, while it's alive in the line.

02:08:19.020 --> 02:08:22.340
The play win, but already Callaghanx popped the overclock.

02:08:22.340 --> 02:08:24.700
Question is for Philippines, how well do you want to try and commit to this?

02:08:24.700 --> 02:08:27.500
As the whole sum goes away, so it's getting tough off the back of it.

02:08:27.500 --> 02:08:28.700
And Sylvester is going on his own, why?

02:08:28.700 --> 02:08:30.780
The Callaghanx is a bit more than they could chew.

02:08:30.780 --> 02:08:32.460
Where is feeling is the question?

02:08:32.460 --> 02:08:38.460
Finally, the TP comes through from the Kipariko, and now Kappa just pushes them off, off the side,

02:08:38.460 --> 02:08:44.960
lousy, nice face out, it feels cool back on up, perhaps to make sure that they're welcomed in with the Fox's power.

02:08:44.960 --> 02:08:50.160
The Katsune Rush is going to be thrown on out in Philippines, you're not really scared of them until the point here,

02:08:50.160 --> 02:08:52.460
and stop the cat from coming through.

02:08:52.460 --> 02:09:01.460
The Kikai Sanctuary makes it all the more difficult for Philippines to try and play this without every single bullet absorbed by the mystic power of the supports.

02:09:01.460 --> 02:09:04.100
Cup would just roll step in place.

02:09:04.100 --> 02:09:06.100
He continues throwing the punches.

02:09:06.100 --> 02:09:08.380
99-0 here for Australia,

02:09:08.380 --> 02:09:10.780
and Solis' last-second touch will not help.

02:09:10.780 --> 02:09:11.620
Two-to-two.

02:09:12.980 --> 02:09:15.180
Really wanted a lot more out of Philippines' back line there

02:09:15.180 --> 02:09:16.980
in terms of how the value of the support office

02:09:16.980 --> 02:09:19.820
come through, but the Philippines have to offer the final point.

02:09:19.820 --> 02:09:24.060
This is match point for Australia confirmed

02:09:24.060 --> 02:09:27.460
before 9-0 in this qualifier.

02:09:27.460 --> 02:09:28.620
Well, it's 4-0 Australia,

02:09:28.620 --> 02:09:31.140
which means it could be a difficult fight with the Philippines.

02:09:31.140 --> 02:09:35.140
Infection here, waiting for the point to unlock, you won, and caught in the wall takes a little bit.

02:09:36.140 --> 02:09:38.140
Should be good to see you off-tent coming in though.

02:09:39.140 --> 02:09:45.140
It's evacuated luckily by Cinnabar, but Australia has a pretty good rockade going on here.

02:09:45.140 --> 02:09:47.140
It's going to be difficult to run up for the Philippines.

02:09:47.140 --> 02:09:51.140
You know, if Solace actually can't find the cup, they're going to be a little bit more difficult indeed.

02:09:51.140 --> 02:09:54.140
Leo heads towards the back in violation in the back pocket if it's needed,

02:09:54.140 --> 02:09:59.140
but I think you may have already done enough damage. Hamster having fallen, only out here around for healing.

02:09:59.140 --> 02:10:03.180
for healing and if there's only so many hats that one man can wear around for us

02:10:03.180 --> 02:10:06.100
Philippines grab yet another Frank and the cat

02:10:06.100 --> 02:10:11.620
Well the others click and stout pat or no Philippines help the cat now they're looking for late deaths

02:10:11.620 --> 02:10:13.380
and we're gonna see if they can stack up some plays

02:10:13.380 --> 02:10:16.540
they'll be not gonna end up being the case because half of what's a walker for he has more

02:10:16.540 --> 02:10:18.420
friendly allies to back them up

02:10:18.420 --> 02:10:20.980
annihilation hand is like a few of them's life

02:10:20.980 --> 02:10:23.980
the annihilation onto annihilation here

02:10:23.980 --> 02:10:26.980
Perfect, just continue your lead, coursing this tradition.

02:10:26.980 --> 02:10:28.980
Yes, the extra armor from Henni Nuremberg,

02:10:28.980 --> 02:10:31.980
Incinamus's form is based on one of the sandals from U1.

02:10:31.980 --> 02:10:33.980
It's going to open up some space for Kallai to work with,

02:10:33.980 --> 02:10:36.980
maybe Solky too, for an unattended approach.

02:10:36.980 --> 02:10:38.980
Almost has the pulse bomb.

02:10:38.980 --> 02:10:40.980
Simibar caught in place so slow from the ravine,

02:10:40.980 --> 02:10:43.980
that's all techs, the headshots easily arrive from Hamster.

02:10:43.980 --> 02:10:45.980
I know U1 just has to keep on moving,

02:10:45.980 --> 02:10:47.980
afraid of the approach of Kappa.

02:10:47.980 --> 02:10:50.980
The aura is strong, but the pulse bomb could be stronger.

02:10:50.980 --> 02:10:55.780
to grab this one off the side, Laos fallen down, with damage now permanent.

02:10:55.780 --> 02:10:58.500
Four Philippines are in need to keep this one contested.

02:10:58.500 --> 02:11:02.180
Australia start to place the point, and somebody Australians are falling.

02:11:02.180 --> 02:11:04.180
How many to Madeline catch the touch?

02:11:04.180 --> 02:11:07.140
Hamster's also here, the cover hex is to save the day.

02:11:07.140 --> 02:11:09.700
Cupboard trying to come back up towards the four, Hamster on the side for the

02:11:09.700 --> 02:11:12.180
Katoona rush, the cover hex saw yet to find a kill.

02:11:12.180 --> 02:11:14.180
Australia's falling apart here, Philippines!

02:11:14.180 --> 02:11:15.380
They got up on the map!

02:11:15.380 --> 02:11:17.220
They're gonna take the map, it's been a last second,

02:11:17.220 --> 02:11:20.900
in touches cover on the wrecking ball but all five members of the Philippines are ready and waiting.

02:11:20.900 --> 02:11:26.100
Soggy coming in from the back but it's about to get a little bit wetter over here as it's going to be Australia.

02:11:26.100 --> 02:11:30.820
Taken from the points in Philippines. Finally grabbed their map. Two to one.

02:11:32.340 --> 02:11:38.580
Three-0's watch has officially ended and nothing but three-0's for the majority of the Core 5 so far

02:11:38.580 --> 02:11:42.740
except for the fact that look a Pakistan-Hong Kong game at least they're leaving us an extra map.

02:11:42.740 --> 02:11:47.700
Now, Philippines vs Australia, Philippines have done what they couldn't do yesterday up against

02:11:47.700 --> 02:11:51.220
Highland and denies Australia their perfect group stage.

02:11:53.700 --> 02:11:59.140
Just do incredibly impressive stuff there from the Philippines. Well managed when it came to their

02:11:59.140 --> 02:12:05.780
fights. Some great play from Laowert. We saw Solace winning out in multiple Tracer

02:12:05.780 --> 02:12:12.180
dolls as well. And honestly, where's the Leo Rematra been? Like, why is probing in Sigma Jail?

02:12:12.180 --> 02:12:18.020
seems fine on the ram to me yeah I mean he wasn't even looking last map he played the

02:12:18.020 --> 02:12:23.060
rissa to reasonable degree as well so looking like might just have to hang up the sigma shoes for

02:12:23.060 --> 02:12:28.660
some time in the irony there's a sigma doesn't wear shoes but Philippines I mean blue still have

02:12:28.660 --> 02:12:34.020
hybrid open could still end up seeing the saber at some point I want to believe the Philippines

02:12:34.020 --> 02:12:38.740
can make the comp work but seems like this might be the game that they actually need to be playing

02:12:38.740 --> 02:12:44.580
which is the Rematra style. You have the capability to actually more than win these fights.

02:12:44.580 --> 02:12:48.820
The first point as we look at the highlights here, we're so clean coming through them.

02:12:48.820 --> 02:12:52.580
You want double kill on the disruptor shot, countering some of these TP's,

02:12:52.580 --> 02:12:56.020
so you instantly understanding okay, maybe the sim isn't the play here.

02:12:56.020 --> 02:12:59.300
In this opening fight and up in cap, it is set the tone for the map.

02:13:00.980 --> 02:13:06.660
Okay, so the question is now for Australia, do you need to change up your band life in order to

02:13:06.660 --> 02:13:10.660
deal with the threats you've seen if you want to try and get rid of the tracer.

02:13:10.660 --> 02:13:14.820
Four souls are something a touch slower, maybe that genji can come back again but

02:13:14.820 --> 02:13:20.420
are you happy with soggy magic? That one, you know, soggy can play with the Symmetra and the May,

02:13:20.420 --> 02:13:22.580
who are both pretty good against the genji.

02:13:27.460 --> 02:13:35.140
I also have, as mentioned, the hybrid and push to play through on, but the rest of stuff,

02:13:35.140 --> 02:13:38.980
because this is the method that could have easily gone still the way of Australia

02:13:38.980 --> 02:13:43.680
and look at the fact that okay second last point point number four strong for

02:13:43.680 --> 02:13:48.500
Australia you get to the final one again you finally get some feisty fights out

02:13:48.500 --> 02:13:53.300
of years of my elation you want to hitting some shots towards the end there

02:13:53.300 --> 02:13:57.100
super late kills and a couple of these Australian players that preventive regrouping

02:13:57.100 --> 02:14:01.460
for one more and now a few times you're gonna end up seeing Australia actually

02:14:01.460 --> 02:14:09.460
Yeah, like it's a bit of a rarity. Obviously, they've been able to pick the first map a couple of times off the back of winning the 1 vs 1.

02:14:09.460 --> 02:14:17.460
When it comes to the loser picks maps, this is Australia's first time dropping a map. They're now 8 and 1, which is obviously going to give them a plus 7 line at the moment.

02:14:17.460 --> 02:14:25.460
They'd love to be 9 and 1, plus 8 would be great, and I think it still would guarantee them first seed on this earth end up being 3 and 0.

02:14:25.460 --> 02:14:31.700
know but if they get reversed swept here by the Philippines there's more math to that than I'm

02:14:31.700 --> 02:14:35.620
comfortable doing on air but I think probably would still grab the first seed Philippines would

02:14:35.620 --> 02:14:40.500
be in a great position though to try and take away that second. Yeah Philippines would then be

02:14:40.500 --> 02:14:44.900
really fighting for the tiebreaker because then you would assume that Thailand probably beats

02:14:44.900 --> 02:14:50.900
India some sort of Philippines Thailand tiebreaker has to occur so math's required to figure that

02:14:50.900 --> 02:14:55.060
one out but I think Australia's still in a strong spot here. Well the first band or map choice as

02:14:55.060 --> 02:15:03.240
as well. Looking over towards what we've already seen in some of these bands, we can look at

02:15:03.240 --> 02:15:04.840
our match so far.

02:15:04.840 --> 02:15:11.120
Valari and Genji, but all of those were, I think, response bands, so Oz hasn't had the

02:15:11.120 --> 02:15:16.400
opportunity for the first band yet. They could actually first band Rematra themselves and

02:15:16.400 --> 02:15:20.560
force it back within Sigma Territory. You can draw this over towards the Kings Road

02:15:20.560 --> 02:15:27.020
pick, ban the Rematra, which removes Philippine's ability to play it, forcing Leo onto the Sigma

02:15:27.020 --> 02:15:31.100
where then you can play the Rhino on the offense. More than likely what's going to end up happening

02:15:31.100 --> 02:15:35.580
is Leo will probably opt for the Arissa. But you've already played the Rhino into the Arissa,

02:15:35.580 --> 02:15:39.380
what you can do with that on a second rail, that could be a good choice for Australia.

02:15:39.380 --> 02:15:44.940
Yeah, it doesn't seem nervous about uh, playing the Rhino into the Arissa at all. In the end

02:15:44.940 --> 02:15:49.220
It's just extra charge for the side of Colour Hags and build up those rails.

02:15:49.220 --> 02:15:52.340
We're yet to see the Sojourn get touched.

02:15:52.340 --> 02:15:56.100
And admittedly, like, you once been playing very well on the Sojourn as well,

02:15:56.100 --> 02:15:58.900
so maybe the both teams have got like a little bit of GA going on, handshake.

02:15:58.900 --> 02:16:00.340
Everyone's allowed to play Sojourn.

02:16:00.340 --> 02:16:04.500
We can all have our best players pop off and have their little carries.

02:16:04.500 --> 02:16:07.460
I wouldn't mind seeing Australia go for the QRK then, right?

02:16:07.460 --> 02:16:12.140
To be honest, like, now has been a big factor in Philippine success,

02:16:12.140 --> 02:16:16.140
has a real hot streak of doing some extreme stuff on the Keraket.

02:16:17.140 --> 02:16:20.740
That's a good shout-out. I mean, Australia has been really targeting the supports, mainly,

02:16:21.740 --> 02:16:25.140
although Albee comes through from more of a reactive band side.

02:16:25.140 --> 02:16:26.140
It's a secondary band.

02:16:26.540 --> 02:16:31.940
My first band on the Kerakote would really be the target on the Laos

02:16:32.940 --> 02:16:38.440
and allow, potentially, the Juno to come back into play with Hamsun Aki.

02:16:38.440 --> 02:16:42.800
So it's gonna end up being a runosopy and since we're not gonna go to hybrid

02:16:43.360 --> 02:16:45.560
this is gonna be Australia dodging that one and

02:16:47.840 --> 02:16:50.840
Was Rematch would be available again can't imagine this one being

02:16:52.200 --> 02:16:55.160
Okay, this is gonna end up being a looser band talking to Cinnabar

02:16:55.680 --> 02:17:01.480
Seeing us move back into Juno. I believe she should be Juno plus Ram protection now to come again

02:17:02.360 --> 02:17:04.120
Yeah, give them that we

02:17:04.120 --> 02:17:07.400
We've seen a little bit of Juno come through from the Philippines.

02:17:07.400 --> 02:17:10.620
This doesn't seem to be one of their mainstays, but Australia have been very much enjoying

02:17:11.160 --> 02:17:16.800
playing for Juno. It could be a bit of a speed gap here between the teams and we know that this is another place where

02:17:17.120 --> 02:17:19.120
there's gonna be a lot of comfortability

02:17:19.120 --> 02:17:24.640
playing the Rematra. I would want, I think that's what I really want, the Philippines just to be around the Rematra again.

02:17:24.640 --> 02:17:26.640
We look pretty good in the Ram versus Ram.

02:17:28.480 --> 02:17:30.480
So it's probably the

02:17:30.480 --> 02:17:37.440
Quickest rune of sapi that we saw one of the quickest rune of sapi's ever made before Australia to beat India on yesterday a full cap in

02:17:38.240 --> 02:17:39.360
a

02:17:39.360 --> 02:17:41.360
very speed rune of a

02:17:41.800 --> 02:17:43.800
B05 a first to three between those in India

02:17:44.160 --> 02:17:48.800
Where they completely locked up in the a no points game and you didn't get any points on any of the first two maps

02:17:48.800 --> 02:17:54.560
Then you get a small meter on a rune of sapi either so about as full of a zero point lockout as you could hope for

02:17:55.320 --> 02:18:00.240
I'm moving into this see what the lock is gonna be obviously we expect the Juno in play

02:18:00.480 --> 02:18:06.320
Thank you. You said go on to his own. Here we go here and don't think there's any surprises couple locking in the ram once more and Leo

02:18:06.440 --> 02:18:08.640
Discovering that ran might also just be the point

02:18:09.080 --> 02:18:13.260
You know rammies is a pretty strong hero. You know what maybe I'll try that one out

02:18:13.840 --> 02:18:15.480
Cinnabar

02:18:15.480 --> 02:18:21.440
Not gonna be offering any speed in the form of a Juno here and say gonna be quite static playing the in gallery

02:18:25.040 --> 02:18:28.360
A speed boost could be problematic in this fire matchup

02:18:28.360 --> 02:18:37.360
extra pharah coming up from the side is very interesting, solos probably did it, maybe I should play my own while, this is typically what I hear when solos likes to lock in

02:18:39.360 --> 02:18:49.360
what are you waiting for being forced, that could mean a far more trepidations game from solos so far, but Cenobar, just nice orbiting around

02:18:49.360 --> 02:18:51.800
and good poke coming through from the Uyari,

02:18:51.800 --> 02:18:54.280
penning Australia in.

02:18:54.280 --> 02:18:56.720
Flip out first, will escape from the ravenous vortex.

02:18:56.720 --> 02:18:59.000
The maps can flip to the point where Cup has

02:18:59.000 --> 02:19:00.920
to make a very dangerous maneuver

02:19:00.920 --> 02:19:02.000
to try and make something work.

02:19:02.000 --> 02:19:04.080
Easy flip coming through onto Soggy,

02:19:04.080 --> 02:19:05.240
gets him down to half.

02:19:05.240 --> 02:19:06.640
It was always given to find the other half.

02:19:06.640 --> 02:19:07.720
Here's the question.

02:19:07.720 --> 02:19:09.080
Want to try and chase her beginning.

02:19:09.080 --> 02:19:10.520
A little bit 3D here,

02:19:10.520 --> 02:19:12.440
but Soggy is eventually going to be punished

02:19:12.440 --> 02:19:14.720
due to Solace's bravery moving forward

02:19:14.720 --> 02:19:16.200
and the bot moving.

02:19:16.200 --> 02:19:17.960
Now Philippines hitting first meterage.

02:19:17.960 --> 02:19:19.960
Australia lagging behind a little bit, Soggy.

02:19:19.960 --> 02:19:21.960
See if a slot ends up coming through.

02:19:21.960 --> 02:19:22.960
Not gonna be the case.

02:19:22.960 --> 02:19:23.960
Oh, there it is, actually.

02:19:23.960 --> 02:19:24.960
You've got people to trace it.

02:19:24.960 --> 02:19:26.960
Just want to have Solis just running around

02:19:26.960 --> 02:19:27.960
unconsistent on the ground.

02:19:27.960 --> 02:19:29.960
Australia almost matching the full-fledged position

02:19:29.960 --> 02:19:30.960
of all Philippines here.

02:19:30.960 --> 02:19:34.960
We're trying to place the place where it was the first ultimate.

02:19:34.960 --> 02:19:36.960
Solis, who's still recalling.

02:19:36.960 --> 02:19:38.960
And Soggy knows that now he's down to try and make a challenge work,

02:19:38.960 --> 02:19:40.960
rather than the sports activity here from Kappa,

02:19:40.960 --> 02:19:42.960
claiming the space aggressively,

02:19:42.960 --> 02:19:44.960
putting their HP and cooldowns on the line to make this one work.

02:19:44.960 --> 02:19:46.960
And Solis, once again, is gonna find themselves

02:19:46.960 --> 02:19:52.420
a little bit just orvative here by Soggy who's on the full marking right now

02:19:52.420 --> 02:19:56.800
so he manages to go pasto and find Cinnabar who was so far away from their own

02:19:56.800 --> 02:20:00.680
healing pile on teleheads it's exactly the shot that they needed to alter back

02:20:00.680 --> 02:20:03.920
of the rail and this is going to be Australia back in control

02:20:03.920 --> 02:20:06.780
Yep, Philippine's got 39 meters there

02:20:06.780 --> 02:20:09.780
Shaiq I'm getting over to war's at first cap

02:20:09.780 --> 02:20:12.600
So we've got a couple of exit kills there

02:20:12.600 --> 02:20:16.080
Kalihacks and haps are going down just to slow things a bit for us to

02:20:16.080 --> 02:20:20.760
is regrouped so here to see first ultiets come into play hamster and ackee

02:20:20.760 --> 02:20:24.800
ackee will have corner by the time that lao is ready to use casino

02:20:24.800 --> 02:20:27.440
national headlet

02:20:29.000 --> 02:20:34.320
I just feel like there needs to be a little bit more pressure on this

02:20:34.320 --> 02:20:39.000
Filipino backline when you've got the advantage of speed in these matchups

02:20:39.000 --> 02:20:43.800
in print front heavy so far from australia soggy gonna start working

02:20:43.800 --> 02:20:47.840
There's Margeant there, he's on the tracer, and it's going to be Petunia Rush.

02:20:47.840 --> 02:20:50.400
Shed on forward, matched out here by Aggies.

02:20:50.400 --> 02:20:52.840
They're all fair in love and war, so this engagement with you,

02:20:52.840 --> 02:20:55.480
one's going to take them away from the active angle for a second.

02:20:55.480 --> 02:20:59.720
And the change of rabbitas' ball sexes, and in comes the orbital wave from Amsterdam.

02:20:59.720 --> 02:21:02.240
Will it burn through the hopes of the Philippines though?

02:21:02.240 --> 02:21:05.440
As their eyes, they look like Willem de Faust, there we go for the sky.

02:21:05.440 --> 02:21:09.000
It's not Ewing, is that damage? Is it both? It's Kuffa coming in.

02:21:09.000 --> 02:21:12.600
And Kuffa is absolutely rare in to go.

02:21:12.600 --> 02:21:19.080
Because he for Australia for all those being spent in the fight, but they'll have locked in opening cap as well checkpoint claim your Philippines

02:21:19.440 --> 02:21:22.920
But then the extra annihilation there to hold on to a few more

02:21:23.280 --> 02:21:27.880
So what still has the son to play through here? Oh, six one ball for you on

02:21:28.480 --> 02:21:32.240
Extremely good fight here for Philippines and not allow Australia to get away with a huge lead

02:21:33.720 --> 02:21:40.040
All right, so the bunny's picked up top before we can get good news here out on the captive son you want

02:21:42.600 --> 02:21:47.060
He's just off of an island. The remainder of the team was too scared of Kafa back torn off

02:21:47.060 --> 02:21:52.160
And I believe everyone's just been saved from the captain's son by the erected shield of Kafa

02:21:52.160 --> 02:21:55.400
And so Philippines they are not getting anything out of the resource

02:21:55.400 --> 02:21:58.340
So they've been invested so far and Kafa once again

02:21:58.340 --> 02:22:00.840
He's just getting a little bit cheeky with it rolling forward

02:22:00.840 --> 02:22:03.040
I said I might need you to find the back find there

02:22:03.040 --> 02:22:07.300
But I believe just shoot the captain's son straight into cover shield as he locks himself in the corner

02:22:07.300 --> 02:22:09.640
Leo going down but that's a lynch from Leo

02:22:09.640 --> 02:22:15.640
You cannot buy that quickly, we're so far forward, compared to the rest of his team, and our Philippines having spent two ulti's to get nothing.

02:22:15.640 --> 02:22:18.640
It's a bit of a disaster, straight as you get triple digits here.

02:22:18.640 --> 02:22:23.640
Thank you sir, we've pursued you, multiple members of Australia falling low, and so we're spare for the cleanup.

02:22:23.640 --> 02:22:32.640
Still you gotta get cover off the point, everyone is falling, the team is falling rather close, thanks to a forward spawn given disgusting flick from U1 by the way.

02:22:32.640 --> 02:22:38.640
And now finally to draw off the objective is going to be contested, and he's gonna reset onto it soon perhaps.

02:22:39.640 --> 02:22:50.640
Okay, a little bit late in the day, but Philippines, really scratching over Cinnabar now, understanding, okay, no more lari, maybe a little too slow for the need of the speed boost, pretty important.

02:22:50.640 --> 02:22:59.640
He's getting spawned, can't throw by Soggy, and that's not good for Cinnabar, but Soggy is also having to commit himself away from the rest of the play, so it is a 4v4 elsewhere.

02:22:59.640 --> 02:23:00.640
I'll swear.

02:23:00.640 --> 02:23:04.640
There's been a lot of us giving it a hit and you can see right now they're half HP.

02:23:04.640 --> 02:23:06.640
There's more to use.

02:23:06.640 --> 02:23:09.640
They're Susie for themselves, like Kitsune, Rush.

02:23:09.640 --> 02:23:15.640
You want needs and healing. Remember that second strat that support is so far back right now.

02:23:15.640 --> 02:23:19.640
And Lea wants to get closer up on an island but honestly that's because the remainder of our team disengaged

02:23:19.640 --> 02:23:22.640
within the Kitsune, Rush where the fight was planned to be

02:23:22.640 --> 02:23:28.640
for the best plans of Philippines have gone awry when facing the immovable object that is Australia.

02:23:29.640 --> 02:23:36.640
Just can't quite reset the mech properly. Australia will get that done pretty efficiently as well.

02:23:36.640 --> 02:23:40.640
Now Australia are looking to see if they can actually confirm the triple digits or not.

02:23:40.640 --> 02:23:44.640
They'll get a spin all the way through the ultimates in the Philippines territory.

02:23:44.640 --> 02:23:49.640
If Philippines loses 5, there could be risk of potential full cap here as well.

02:23:49.640 --> 02:23:53.640
Alright, last one, Tim. So he's taking down.

02:23:53.640 --> 02:23:56.740
Panther just drops his air arms, he's gonna be out of them as soon as they're punished.

02:23:56.740 --> 02:23:58.840
We're gonna be there. No, what about another nemesis form?

02:23:58.840 --> 02:24:01.240
The annihilation declared, and you won.

02:24:01.240 --> 02:24:04.040
Panther fully annihilated, Panther does all the damage.

02:24:04.040 --> 02:24:06.740
Where can Lao go, but into oblivion.

02:24:06.740 --> 02:24:09.240
Looking towards for safety in the back.

02:24:09.240 --> 02:24:12.440
A far shield, and a ravenous vortex soon to arrive.

02:24:12.440 --> 02:24:15.340
A stagger here onto the Jume would be brutal.

02:24:15.840 --> 02:24:19.240
If you want to try to get a little bit too far forward, they're dying to the annihilation.

02:24:19.540 --> 02:24:22.840
Wanted to chase down Australia, and Australia just does the quick turn and burn.

02:24:22.840 --> 02:24:27.840
Now, Annie, it's difficult to lay out the red carpet for the finale. That's the casino rush.

02:24:27.840 --> 02:24:30.840
You won't have the American response! Oh! What a suit!

02:24:30.840 --> 02:24:31.840
What a suit!

02:24:31.840 --> 02:24:37.840
Unbelievable stuff from Laos. It's been a great tournament from them so far, but you won as lost most of the overclock already.

02:24:37.840 --> 02:24:42.840
Well contained there by Soggy off the back of a well-placed post-blog.

02:24:42.840 --> 02:24:46.840
And Australia now can bend, but not break. Leo's going deep again.

02:24:46.840 --> 02:24:50.840
And so Kappa makes the decision. I'm just going to try and take the team out behind you.

02:24:50.840 --> 02:24:55.440
But it seems that Leo's managed to get it done with the extra HP that was given over.

02:24:55.440 --> 02:24:59.640
But first in the sky, if the ravenous vortex ends hamster for the ground,

02:24:59.640 --> 02:25:04.540
and more after you control the objective for a second longer, there's so much distance here in Australia.

02:25:04.540 --> 02:25:08.140
Yeah, I could have been a lot worse, but for the Philippines, they still managed to hold on,

02:25:08.140 --> 02:25:10.740
to prevent Oz from getting a full finish on the map.

02:25:10.740 --> 02:25:13.440
118 is a lot of distance.

02:25:13.440 --> 02:25:16.340
The Philippines, within three minutes now, have to be able to clear them.

02:25:16.340 --> 02:25:20.640
Want to make sure that within the OT, once we actually hit the overtime,

02:25:20.640 --> 02:25:24.320
payload is on the opposite side, map cap is ideally already confirmed

02:25:24.820 --> 02:25:25.700
the opponent is in...

02:25:26.140 --> 02:25:28.940
you would've won it with a couple of fights, but what if it was like this first?

02:25:29.680 --> 02:25:34.080
okay, leo needs a lot of care here, if you've got damage to be able to get away from it, you're gonna be able to RAY!

02:25:34.080 --> 02:25:36.980
hamster has already been taken down, it's a great play here from U1

02:25:36.980 --> 02:25:43.880
Cinebar has even more damage, the speed for tempo turned on up, a hyperspace ring will get it done as Aki rolls away from leo

02:25:43.880 --> 02:25:49.840
roughly, yes, ma'am, she can buy with soggy frags, it frags, but what a burst from leo as Aki is just pasting

02:25:50.640 --> 02:25:55.360
Only one death there, you want to do a job multi-frag within the overall radius.

02:25:55.360 --> 02:25:58.640
Again, we see the damage on top of this ocean, so effective.

02:25:58.640 --> 02:26:04.240
If you have to get back into fight within, quick fashion here as T.R.I.S.T.

02:26:04.240 --> 02:26:06.640
pushing forward, cap confirmed.

02:26:06.640 --> 02:26:10.640
A couple more good pushes from Philippines, they start threatening this flick.

02:26:10.640 --> 02:26:16.640
I'm just not walking down main right now but the majority of Philippines are just trying to take the high ground away

02:26:16.640 --> 02:26:21.280
So I have to try and isolate those who remain behind you one can't dodge away forever

02:26:21.280 --> 02:26:25.940
But this get it done color has to be chased on down the healings not going to be there

02:26:25.940 --> 02:26:31.040
But Leo's feeling too anxious and too nervous allows for loud to pick up those who remain

02:26:31.560 --> 02:26:36.380
The bot though the bot it's it's running away. It's already disabled the forward spawn

02:26:36.380 --> 02:26:38.380
I'm gonna chase

02:26:38.420 --> 02:26:40.700
Yeah, the boss been solid. It's a big problem

02:26:41.260 --> 02:26:46.860
Philippines despite anything else happening. We'll get reset some distance here that being covers a bit of a problem

02:26:46.860 --> 02:26:51.740
Simply you would see it's the trace of seeing the bottom way attacks into the bottom way and cover throwing away his life

02:26:52.300 --> 02:26:53.900
Is it ultimately?

02:26:53.900 --> 02:26:56.340
Philippines will keep a recent about back to where it should be

02:26:56.340 --> 02:27:00.660
You know when I back to square one you get a little bit for both teams the only thing that does happen is

02:27:00.900 --> 02:27:03.500
Time I don't doubt what you could argue. It's good for trailer

02:27:03.500 --> 02:27:12.580
So, Yomache, nice little steal, absolute lunch money taken, cyber bully, I see it right here.

02:27:12.580 --> 02:27:18.580
I've come for rail shots, loud, cheeky and testy, but against for two versus one, unable

02:27:18.580 --> 02:27:20.180
to really get the value.

02:27:20.180 --> 02:27:27.340
Aliens obviously get the Philippines, they quickly flip this fight over, get the spot

02:27:27.340 --> 02:27:32.700
back into Oz Territory to have any threat of steal when you're smacked.

02:27:32.700 --> 02:27:36.460
have to double the distance anymore but there's still a lot left to do here.

02:27:36.460 --> 02:27:40.220
The Australian have got this. The Australian don't even need to really ult. They keep this

02:27:40.220 --> 02:27:43.580
burn also in the sound of Philippines as it goes through now but actually also in any way.

02:27:43.580 --> 02:27:44.940
Tuna Russian's plate.

02:27:44.940 --> 02:27:48.140
Do you want that to be the same? Got hands to the light button.

02:27:48.140 --> 02:27:49.900
Do you really come out? What a shot on to Kallianks.

02:27:49.900 --> 02:27:51.660
And now you want to try and escape from Kappa.

02:27:51.660 --> 02:27:56.700
A quick TP away for Tendrils grab on to Solis but remember that Philippines need to be staying

02:27:56.700 --> 02:28:01.100
on the bot rather soon. 14 seconds remain and they are not in the lead.

02:28:01.100 --> 02:28:07.660
A chase down here from Laos, the healing of Fudus in on out trying to save their soldier, but the Suzu's too late!

02:28:07.660 --> 02:28:13.580
Soki was there in time and no Suzu means all the more there could be a chief under Tyne Demon Tracer!

02:28:13.580 --> 02:28:18.460
Solace wraps down from the high ground, but now Philippines are stuck to the cart!

02:28:20.940 --> 02:28:26.460
See how many Philippines players can group together for this one? Australia hand, Hamster's ult coming online very soon.

02:28:26.460 --> 02:28:32.240
Philippines honestly have the opportunity to have 4 good ults to finish this off with. They just need some really strong pushes as ours.

02:28:32.240 --> 02:28:34.440
Look into the lane, this one. Wow, go to the first one.

02:28:34.440 --> 02:28:39.320
This one's trying to get a little bit of a 1v1 against Saga. The shrunkens might happen on the point itself.

02:28:40.120 --> 02:28:42.360
Regal force now, Saga. What's the kill that's actually happening with that one?

02:28:43.640 --> 02:28:48.080
They got forced back onto the cart, knowing the rest of their team is probably a little bit further away.

02:28:49.600 --> 02:28:50.720
Saga's run activated.

02:28:50.720 --> 02:28:52.720
fucking save us!

02:28:52.720 --> 02:28:54.240
Oh, cinema reforms.

02:28:54.240 --> 02:28:56.840
Oh, it's a wraith, brought on out by both teams.

02:28:56.840 --> 02:28:59.200
Damage is going to be real, but the damage is coming quicker

02:28:59.200 --> 02:29:00.840
and faster from Philippines here.

02:29:00.840 --> 02:29:02.960
Kappa, once again, is going to incredibly deep.

02:29:02.960 --> 02:29:04.760
Punishment is going to be solid kill.

02:29:04.760 --> 02:29:06.280
He's grabbed to the ground.

02:29:06.280 --> 02:29:08.240
And now, it's one or two fights in it.

02:29:08.240 --> 02:29:09.800
They can't afford to lose anybody here,

02:29:09.800 --> 02:29:12.200
but Soggy is still in the back.

02:29:12.200 --> 02:29:14.440
Laos gone down.

02:29:14.440 --> 02:29:15.480
That's a giant kill.

02:29:15.480 --> 02:29:17.440
Laos is going to struggle to get back at the point in time.

02:29:17.440 --> 02:29:20.040
OT spawns, Australia can confirm one more fight.

02:29:20.040 --> 02:29:26.760
Soggy's done his job, one less support there, and Leo has to do so much on this annihilation. It's a 4v5.

02:29:27.960 --> 02:29:31.420
It needs to be everything from Leo. Overtime is going to be SO PERIOD!

02:29:31.420 --> 02:29:34.300
WHAT A STICK! Soggy gets it done again!

02:29:34.300 --> 02:29:40.140
Unreal stuff! Going up against that counterpart now, they lose out on the door, but the damage has already been done.

02:29:40.140 --> 02:29:45.120
Leo's annihilation finds the graveyard, so two does Philippines run right here.

02:29:45.120 --> 02:29:51.120
Australia managed to get their group stage finished three and oh with only a singular Matt drops

02:29:52.520 --> 02:29:58.640
The soggy what a hero at the end they're preventing any chance for Philippines on their comeback journey of wow survives

02:29:58.920 --> 02:30:03.800
Susie would have been there to save from the pulse bomb get the soggy and the mix of Philippines

02:30:03.800 --> 02:30:09.600
Shredding the comic half matches rips away three players and rips away any hope for Philippines to bring us to map 5

02:30:09.920 --> 02:30:14.760
Australia's campaign through this Asia qualify so far has been just about flawless

02:30:14.760 --> 02:30:19.240
Outside of that one map loss that we saw just earlier on, on service,

02:30:19.240 --> 02:30:23.200
but still, the favorite team in the group, the dominant team in the group,

02:30:23.200 --> 02:30:25.400
taking the 3-0 in the group as expected.

02:30:26.760 --> 02:30:30.680
I was going to be a talent to watch, in my opinion,

02:30:30.680 --> 02:30:34.920
by Australia, what a run from them, but we know all of these players,

02:30:34.920 --> 02:30:36.520
we know exactly what they're capable of.

02:30:36.520 --> 02:30:41.120
Some of these Filipino players going from lesser known spaces,

02:30:41.120 --> 02:30:43.200
finding their chance here in the World Cup,

02:30:43.200 --> 02:30:48.540
and making the most of it. What an absolute slobber-knocker of a game here between these

02:30:48.540 --> 02:30:52.980
two and for Australian fans. It's so exciting having such a powerhouse team representing

02:30:52.980 --> 02:30:59.220
you heading over to Anaheim. This could be a fantastic year for Australia.

02:30:59.220 --> 02:31:06.580
Yeah, I mean a team that is looking fairly stacked. A lot of talent on this team. Talent

02:31:06.580 --> 02:31:10.500
that has played at a super high level. After seeing at least some of the teams in this

02:31:10.500 --> 02:31:14.740
group, try and put up a fight best they can, but the fact that the Philippines managed to get

02:31:14.740 --> 02:31:20.980
their map is something to be proud about. Remember there's a team that was able to

02:31:21.860 --> 02:31:29.940
put a bit of a dent into Australia's campaign, but that is all but secured now, I would say.

02:31:30.660 --> 02:31:35.620
Thailand as long as they can be India late on in the day, Thailand should be the second team as

02:31:35.620 --> 02:31:44.020
Philippines will end their journey one and two in this group. So, what's core line is,

02:31:44.020 --> 02:31:51.860
unfortunately, might just be putting them in third. Yeah, it's a beautiful death to go down

02:31:51.860 --> 02:31:56.420
taking a map off of Australia, but unfortunately for Philippines, it's a little bit too late in

02:31:56.420 --> 02:32:02.660
the day. And, well, as we get India versus Thailand later, providing that Thailand don't

02:32:02.660 --> 02:32:07.660
Bottle it should be Thailand as our second seed coming out of group B

02:32:07.660 --> 02:32:10.760
But on the other side for group A. It's a little bit more contentious

02:32:10.760 --> 02:32:14.380
Like you'd think that maybe Japan are a shoe in for this one

02:32:14.380 --> 02:32:19.180
You think Japan are a shoe in for it, but Hong Kong have been serious competitor so far

02:32:19.180 --> 02:32:22.100
And I'm feeling the fear right now for the Japanese fans

02:32:22.620 --> 02:32:27.540
I mean, this is the all-important game whoever wins this one will basically just get that second spot, right?

02:32:27.540 --> 02:32:29.180
South Korea is locked in

02:32:29.180 --> 02:32:34.140
Becasus locked out one spot left to play through a very simple game. You win. You make it you lose

02:32:34.140 --> 02:32:36.140
You don't so high stakes coming up next

02:32:39.980 --> 02:32:42.340
And well, I have to see what happens you after this

02:35:29.180 --> 02:35:31.180
I

02:39:29.180 --> 02:39:36.140
Calculus Watson win and you're in lose and you're out for Japan and Hong Kong have asked it all comes down to this

02:39:37.900 --> 02:39:43.420
And it is as Apple put it at the end of the last match which frustrating end for the Philippines for sure

02:39:43.940 --> 02:39:45.940
But I do think for this upcoming match

02:39:46.980 --> 02:39:48.980
Wait, yeah

02:39:49.220 --> 02:39:54.260
You must win you must win that's all that comes down to here for both these squads and

02:39:54.620 --> 02:39:57.940
We've seen them lead up to this point very very talented rosters

02:39:57.940 --> 02:40:02.260
There's definitely the inclination to maybe lean towards Japan with the amount and wealth

02:40:02.260 --> 02:40:08.000
of experience they have, but in the day, the most simple terms is you must win to get the

02:40:08.000 --> 02:40:09.000
second seed.

02:40:09.000 --> 02:40:13.840
Yeah, and we saw some interesting looks from Hong Kong yesterday, they're matching up playing

02:40:13.840 --> 02:40:20.600
the Winston barefoot on a Dorado against South Korea, definitely had some bright moments.

02:40:20.600 --> 02:40:23.600
Karumi's also been a real standout for this Hong Kong roster.

02:40:23.600 --> 02:40:25.560
Japan needs far less introduction.

02:40:25.560 --> 02:40:26.560
Niko Kuki.

02:40:26.560 --> 02:40:34.560
They've both been tearing it up for a while on Varel, and of course making it towards those international lends as well, playing ODBCS Asia.

02:40:38.560 --> 02:40:50.560
Yeah, this, I mean, this roster, there's like, you win over a very, very talented group playing a variety of different ODBCS rosters here, and have been playing well.

02:40:50.560 --> 02:40:57.560
For Hong Kong though, I mean, conversely, even though they definitely have the less experience,

02:40:57.560 --> 02:40:59.560
I feel, there's something in the air.

02:40:59.560 --> 02:41:05.560
That Philippines match just felt like there could be the moment for the underdog story.

02:41:05.560 --> 02:41:07.560
But Japan definitely favored in this match.

02:41:07.560 --> 02:41:11.560
There are so many talented guys across the board.

02:41:11.560 --> 02:41:13.560
And you're going to be looking towards those playmakers, right?

02:41:13.560 --> 02:41:16.560
Like Kuki on the tracer, Finn when they get to play some of the Alari.

02:41:16.560 --> 02:41:19.560
Definitely a squad that is dangerous.

02:41:19.560 --> 02:41:24.980
Yeah, part of great here. I think despite this being a contentious match, Japan are coming in as clear favourites.

02:41:24.980 --> 02:41:31.660
Finn, a very well-known factor in competitive Overwatch representing Japan here.

02:41:33.000 --> 02:41:35.320
But on the other side, there's something in the water.

02:41:35.320 --> 02:41:38.280
In Hong Kong, they built these guys different.

02:41:38.280 --> 02:41:43.300
Pakistan found that out for Hardware, but Karumi is kind of an aimer on the Sojourn.

02:41:43.300 --> 02:41:48.080
I would not be surprised to see something like a Sojourn man come out in the midst of this series.

02:41:49.560 --> 02:41:55.780
And it is interesting too, because of the fact that Finn themselves would like to play Alari.

02:41:55.780 --> 02:42:05.780
So, targeting a band like that sometimes could even hurt Teens of Bando, obviously Finn would have some other heroes in the back pocket, like Ana, like Kyureko, etc. etc.

02:42:05.780 --> 02:42:16.180
But not just Karumi, they have a double DPS duo here, but Despair who's really kind of playing Tank upon the debut of this roster for the first couple matches in the qualifier.

02:42:16.180 --> 02:42:21.780
the despair swapped over to play this full-time DPS role. It's been fantastic on it since then.

02:42:22.420 --> 02:42:30.020
Yeah, I think that Macau over on the tank has been playing a lot of the Malga in a lot of these

02:42:30.020 --> 02:42:35.460
matchups as well as a bit of Sigma as well. We've decided who gets to pick our first map with a 1

02:42:35.460 --> 02:42:41.860
versus 1. So let's go and recap what happened. It's despair versus wine dot and the Kiriko 1v1 is

02:42:41.860 --> 02:42:46.320
like for now, YDOT is going to dominate.

02:42:46.320 --> 02:42:53.380
YDOT definitely appears to be winning this one so far, but the Spare keeping it equalized.

02:42:53.380 --> 02:42:58.060
Just a bit, but I do think YDOT getting the edge in that 1v1, we'll see when the bands

02:42:58.060 --> 02:43:01.260
come on out how that's going to look like.

02:43:01.260 --> 02:43:03.700
The Spare, it's interesting that the Spare comes into play, that it feels like he must

02:43:03.700 --> 02:43:09.060
just be the kind of flex player for this squad, where they're mechanically talented, just

02:43:09.060 --> 02:43:13.980
move them to whatever role they need in that situation because they've kind of

02:43:13.980 --> 02:43:17.740
played it all. We had a little support in the 1v1, little tank earlier on the

02:43:17.740 --> 02:43:22.700
qualifiers, little DPS before that, just all every role under the sun just played

02:43:22.700 --> 02:43:25.420
all, which sometimes happens to be up a very talented player.

02:43:25.420 --> 02:43:30.700
The boomer landowning esports bourgeoisie would compare that to Dante perhaps during

02:43:30.700 --> 02:43:34.900
his time. I had a little overwatch playing all of the roles, maybe a bit more of a

02:43:34.900 --> 02:43:41.560
Hydration kind of angle Oasis is the pick here of Japan, and I think this is one of the maps we've seen Hong Kong

02:43:41.800 --> 02:43:46.920
They have struggled a little bit against Pakistan in particular on Oasis

02:43:46.920 --> 02:43:53.160
I imagine Japan is more just playing towards their own strength here as Steve is gonna be banned away by Hong Kong to remove the option from

02:43:53.400 --> 02:43:56.000
KHG and Farah is gonna be counterfeit

02:43:57.440 --> 02:43:59.440
And we don't think I was on the

02:43:59.440 --> 02:44:03.620
starting graphic of course but it could be an interesting angle for this is a

02:44:03.620 --> 02:44:07.540
strong Winston map yeah with the diva being banned to theoretically pull out

02:44:07.540 --> 02:44:14.140
that barefoot Winston which is really good on Dorado yeah so there are

02:44:14.140 --> 02:44:19.260
options here for Hong Kong and it's kind of do or die for these rosters like we

02:44:19.260 --> 02:44:23.660
said and it is not gonna be barefoot okay so because in so gonna likely seeing

02:44:23.660 --> 02:44:28.180
some more of those less Winston heroes is gonna be Malgo though and Malgo's

02:44:28.180 --> 02:44:31.020
got a reasonable matchup against Rematra.

02:44:31.020 --> 02:44:34.140
Can burn through the game of pose quite effectively.

02:44:34.140 --> 02:44:36.260
It's going to be a lot of front-loaded damage here as well.

02:44:36.260 --> 02:44:38.260
But if drug brawl from Hong Kong.

02:44:41.500 --> 02:44:44.540
And a lot of interest now going to be

02:44:44.540 --> 02:44:46.540
watching towards where this engage happens.

02:44:46.540 --> 02:44:49.540
Because Japan, into the Malaga with the ram,

02:44:49.540 --> 02:44:51.140
they have some options to find squishies.

02:44:51.140 --> 02:44:53.620
But there aren't a ton of easily finding squishy targets

02:44:53.620 --> 02:44:56.340
while Hong Kong incentivize to kind of wall of it

02:44:56.340 --> 02:44:59.380
to be fine that slam on someone like Nico or Epic.

02:45:00.580 --> 02:45:04.100
They're likely just going to cope for a bit, try to set up the engage.

02:45:05.540 --> 02:45:06.540
And exactly what's happening.

02:45:07.340 --> 02:45:08.340
I'm still in the mid.

02:45:09.060 --> 02:45:13.340
To that tight air raid, KSG going to be, what was my remarks to do in my game, bro?

02:45:13.700 --> 02:45:15.140
What am I doing?

02:45:15.500 --> 02:45:20.260
KSG just found himself behind enemy lines and unfortunately was unable to be rescued.

02:45:20.260 --> 02:45:23.500
Still, Nico and Finn just go for a bit of a mechanic step against Hong Kong.

02:45:23.500 --> 02:45:29.620
Nice to gather. Their first fight out here doesn't seem to be any exit for Anton off of

02:45:31.300 --> 02:45:34.480
Awesome fight there for Hong Kong just playing it slow playing it steady

02:45:35.020 --> 02:45:38.420
Hit the slim because remember that sling from over denies the movement abilities of awesome

02:45:38.420 --> 02:45:42.840
You can find it one like a Qirico. It's pretty good because then they can't escape from that aggression

02:45:44.300 --> 02:45:52.020
Give me up the point just to take in a lot of free flip coming here very weird and what Walt's on in and take it

02:45:53.500 --> 02:45:56.300
Just give it to them, they won't expect it, they'll never see it coming.

02:45:56.800 --> 02:46:05.200
Die trigger is ready to go from despair, waiting for a little bit of healing, but it feels like they're gonna kick in for itself as Kuki gets the attention of Mikau.

02:46:05.500 --> 02:46:11.700
Once again, a little bit far afield for a tank, he's gonna have to rejoin the remainder of the team, he's trying to peel it on back a little bit right now.

02:46:11.700 --> 02:46:16.000
Still, Japan don't have the exact same politeness, they won't give away the point for free, can't they?

02:46:16.000 --> 02:46:21.000
Caught over here, Kuki with the finish, Nika won the off angle, it's gonna be incredibly difficult to try and deal with,

02:46:21.000 --> 02:46:25.000
almost as a fully charged rail to play with as well but Hong Kong have managed to flip the point

02:46:25.000 --> 02:46:30.120
off the back of that Katsune rush and he for a limited time however as the remainder of Japan

02:46:30.120 --> 02:46:35.080
clutched upon the remainder and even with a big stop they delivered by the malgate it's gonna be a

02:46:35.080 --> 02:46:42.440
Japan win. Really good disengage coming out from Japan there where they knew the rush was incoming

02:46:43.160 --> 02:46:48.040
they gave the point that's fine just run away get a free ult recap anyways equalize those

02:46:48.040 --> 02:46:52.840
situations and now they hold on to a rush of their own within the Hong Kong looking

02:46:52.840 --> 02:46:56.400
to re-contest the beats gonna be up they have the cage too but with the amount of

02:46:56.400 --> 02:47:01.380
volts Japan has on board this cage not that scary unless it somehow splits the

02:47:01.380 --> 02:47:05.200
heels of it denies potential options but all epic knowledge just jumped into the

02:47:05.200 --> 02:47:10.600
cage drop of heat something like that so it's pretty hard to fight you know here

02:47:10.600 --> 02:47:13.280
for Hong Kong as they look to just fight the high ground

02:47:13.280 --> 02:47:23.280
Might not get stuck in, beat inside the cage, turn me already down, that's a lot of DPS, it's not gonna be missing for Hong Kong, and yep, the counter's like, yeah this one's good, that's unbelievable, see you later, dang it back.

02:47:26.780 --> 02:47:37.280
And they are gone, that's the complete reset and the clean-up, they have a Japan, no ult to use too, so we're looking at a last fight territory here, like they were, Hong Kong looking to come in, still down a support ult.

02:47:37.280 --> 02:47:43.080
You're gonna have the cage available here and you're gonna have to deal with that point pressure where you need the touch

02:47:43.080 --> 02:47:46.560
You have to keep someone on the point initially and the rush gonna be used to beat him early

02:47:46.560 --> 02:47:52.280
Oh, we're trying to get rid of that Malga early, Macau's. Oh, no QQ's managed to get Dainmo

02:47:52.360 --> 02:47:56.500
Great pulse bomb even more all the heals are gone for Hong Kong

02:47:56.500 --> 02:48:02.120
They cannot sustain this with three seconds or rather 93% of gear. It's gonna be so hot

02:48:02.120 --> 02:48:04.120
What's Macau doing? Macau is gonna look the touch

02:48:04.120 --> 02:48:07.120
He's got a totally on there, okay?

02:48:07.120 --> 02:48:12.120
Malga's available, Kage is up, isn't he?

02:48:12.120 --> 02:48:16.120
Absolutely not that big.

02:48:16.120 --> 02:48:19.120
I'll lift the glove for Kage, I'll be pulling down. Hello, Karumi.

02:48:19.120 --> 02:48:21.120
It's time to get another clutch, perhaps.

02:48:21.120 --> 02:48:27.120
Japan, they thought that it was secured, but it's going to be the Malga emerging from the back rooms that gets it done.

02:48:27.120 --> 02:48:32.120
A bit of a weird approach with the Kage, but it works out in the end.

02:48:32.120 --> 02:48:36.560
really being the hero yet again there and you know so respect to Mikau there

02:48:36.560 --> 02:48:40.400
to Mikau because it kind of reminds me of in the American football like they

02:48:40.400 --> 02:48:43.520
went a big man like the offensive lineman goes for a run gets an

02:48:43.520 --> 02:48:46.920
interception starts running it down the field the kind of is like hey we're

02:48:46.920 --> 02:48:50.240
gonna have them now get behind any lines get the touch instead of the cage

02:48:50.240 --> 02:48:55.480
which you did happen of course repeat pretty early so did the value and they're

02:48:55.480 --> 02:48:57.800
gonna have a rush advantage well so there's some options here

02:48:57.800 --> 02:49:05.200
Yeah Japan had a economically disastrous loss there to make out they want demo so bad

02:49:05.200 --> 02:49:07.360
Don't need trying to get like a tuning rush off of the field

02:49:15.360 --> 02:49:18.600
I have to just feel so much sadness

02:49:19.560 --> 02:49:21.560
That's gonna be the point

02:49:21.880 --> 02:49:23.880
They just shot demo

02:49:23.880 --> 02:49:28.780
Unprecedented, with like 40 bullets, no one turned to look at Nemo.

02:49:28.780 --> 02:49:31.500
Just sadness, true sadness.

02:49:31.500 --> 02:49:35.740
That's my ex-pro Lucio right there, like, what is Bro doing?

02:49:35.740 --> 02:49:38.100
Can I get a heal for my second support?

02:49:38.100 --> 02:49:40.060
The answer's gonna be Ney, Bro.

02:49:40.060 --> 02:49:43.400
Matt's gonna be Japan, claiming the first one.

02:49:43.400 --> 02:49:45.200
Is Viscard doing research on me or something?

02:49:45.200 --> 02:49:47.400
I just had, I freaked out a little.

02:49:47.400 --> 02:49:49.060
I'm not seeing this.

02:49:49.060 --> 02:49:50.240
I'm sorry you had to see that.

02:49:50.240 --> 02:49:51.640
Like, what's happening?

02:49:51.640 --> 02:49:58.640
It was giving shades of WoW dying to Soggy in the previous match, giving shades of that a little bit.

02:49:59.140 --> 02:50:03.640
But still making it close to the end, Hong Kong, keeping it competitive, so not a blow-up by enemies.

02:50:04.440 --> 02:50:05.640
Anyone's map is...

02:50:05.940 --> 02:50:13.840
How many are looking like they're gonna go over to the Alari here, which is always a bit risqué when you're officially running into these Lucio-Curico comps on a control map,

02:50:14.040 --> 02:50:17.340
but hoping to use a little bit more of the space now that they have the talent to the signal.

02:50:17.440 --> 02:50:20.140
Well, the potline can't fail to heal Demos, so...

02:50:20.140 --> 02:50:32.140
That's true. That's good news. As Mikau already requiring the Susie got stunned on the roll forward and KSG is just playing so aggressive here and the rewards are multiple.

02:50:32.140 --> 02:50:41.140
A panoply of frags going to be going the way of Japan. Surely here as Hong Kong have been stands with a full wins they're trying to play to Gevers but they can't around the healing pylon.

02:50:41.140 --> 02:50:42.140
They gather around the campfire.

02:50:42.140 --> 02:50:44.140
Wait look at the heels on Dave over the pipeline

02:50:44.140 --> 02:50:46.140
It's been, it's very big there but it's

02:50:46.140 --> 02:50:48.140
but not gonna be enough

02:50:48.140 --> 02:50:50.140
Not gonna be enough there

02:50:50.140 --> 02:50:52.140
They did get the first foot though so

02:50:52.140 --> 02:50:54.140
feel the time on the board here

02:50:54.140 --> 02:50:56.140
for Hong Kong and

02:50:56.140 --> 02:50:58.140
put a little bit of the ults

02:50:58.140 --> 02:51:00.140
Dream's real, Dave I really appreciate it

02:51:00.140 --> 02:51:02.140
haha

02:51:02.140 --> 02:51:04.140
Just gonna

02:51:04.140 --> 02:51:06.140
you know, just slowly rising

02:51:06.140 --> 02:51:12.140
You can just have him here for Hong Kong now.

02:51:12.140 --> 02:51:14.740
Oops, not really running too wild this.

02:51:14.740 --> 02:51:15.740
Okay, Nico!

02:51:15.740 --> 02:51:18.740
He keeps doing that damage coming in the Alari helping finish it off.

02:51:18.740 --> 02:51:20.740
It's fair, gonna go down in return.

02:51:20.740 --> 02:51:22.740
It's an unfortunate trait.

02:51:22.740 --> 02:51:27.820
It's gonna mean it's a touch harder for Hong Kong to try and distract some of these Japanese

02:51:27.820 --> 02:51:28.820
backliners.

02:51:28.820 --> 02:51:31.820
It's gonna be a very one-dimensional push for him.

02:51:31.820 --> 02:51:35.820
He's gonna try and find a way to get a bit of an opening, but already Nico has returned.

02:51:35.820 --> 02:51:40.300
It does not take long for that sojourn to return to the fray

02:51:43.460 --> 02:51:46.180
Charged up has a rail not gonna land just yet

02:51:47.660 --> 02:51:52.900
So Hong Kong landed a little slow trying to build the 20 portals that they're gonna have bound to the bush and the capital

02:51:53.700 --> 02:51:55.220
Before the beat

02:51:55.220 --> 02:52:00.260
All right, we're going forward straight away good damage coming up the back of the kids in a rush higher rate of fire

02:52:00.260 --> 02:52:10.140
well rewarded and that pick getting healed by vicarica maybe even a late pick

02:52:10.140 --> 02:52:13.380
gonna be found on despair 2 and you have the question of it the salari value

02:52:13.380 --> 02:52:16.980
right now right because they're they're poking they're getting some some damage

02:52:16.980 --> 02:52:20.060
little extra sustain for the planks out of it but as soon as like a rush comes

02:52:20.060 --> 02:52:24.740
down and the speed boost getting completely flat in Tom and Jerry style

02:52:24.740 --> 02:52:27.740
The captain's under, it's going to be off, can't be able to out.

02:52:27.740 --> 02:52:30.740
He's there, looking over towards the outside.

02:52:30.740 --> 02:52:34.740
The captain's under, needs to be released, heading over towards the back line.

02:52:34.740 --> 02:52:38.740
Instant climb, going through one player, still going to be effective, that's going to be epic.

02:52:38.740 --> 02:52:41.740
It's going to start decimating, and now the chain reaction can begin.

02:52:41.740 --> 02:52:44.740
KSG taking down midway through their galvanic flux.

02:52:44.740 --> 02:52:50.740
Their dreams of cosmological overwhelming power have been sunk here by Hong Kong.

02:52:50.740 --> 02:52:52.740
What an attack!

02:52:52.740 --> 02:53:02.740
That is, I mean, maybe a double-edged sword there because removes the beat, but maybe Epic would have felt pressured to pop it potentially.

02:53:02.740 --> 02:53:07.740
I doubt they would have, like, could have been a situation, so now for sure they have to play into a beat.

02:53:07.740 --> 02:53:12.740
Flux is available, so if they could force the beat early with the Flux, maybe put up an overclocking early afterwards.

02:53:12.740 --> 02:53:13.740
Not a terrible situation.

02:53:13.740 --> 02:53:14.740
Oh, nice touch away there.

02:53:14.740 --> 02:53:17.740
Okay, at that time, Demo says I'll take care of him.

02:53:17.740 --> 02:53:20.380
Don't worry about it mate, I don't need the heals this time around.

02:53:20.380 --> 02:53:25.960
Kamae actually requires the triage themselves, they're taking a touch of damage while approaching that high ground.

02:53:25.960 --> 02:53:28.280
Can she still believe it's to be winnable though?

02:53:28.280 --> 02:53:31.720
Doesn't think that QT is going to take too long to return to this.

02:53:31.720 --> 02:53:38.000
And so it slipped themselves away from the remainder of Japan, I think it might have been a swift step from Finch to try and give over a little bit of additional support.

02:53:38.000 --> 02:53:42.000
Nice crunch coming through from both sides, I'm all to swear, I was going to pay with his life for it.

02:53:42.000 --> 02:53:45.040
This has given Karumi room to try and take the high ground away.

02:53:45.040 --> 02:53:49.040
A gridded flux needs to be rescued, Epic rolls in, but KS, he can't be found!

02:53:49.040 --> 02:53:51.760
We're too high up to really get the LOS from Epic,

02:53:51.760 --> 02:53:55.040
and so that's gonna be not the best soundbar that we've ever seen.

02:53:55.040 --> 02:53:58.400
Hong Kong pass over 69%, now it's a nice defense.

02:54:00.240 --> 02:54:02.480
Oh, and they're gonna back off a little bit here.

02:54:02.480 --> 02:54:06.640
Played a bit safer knowing that Kuki's on the point, and Chromie still holds overclocked.

02:54:06.640 --> 02:54:08.960
And we're not too far from the rush as well as it looks like Chromie.

02:54:08.960 --> 02:54:13.120
One takes to do a very aggressive shield in their case, but while it happens, finned down, no rush!

02:54:13.120 --> 02:54:13.880
Good distraction.

02:54:13.880 --> 02:54:15.120
It's coming together here.

02:54:15.120 --> 02:54:16.580
KSG's so isolated as well.

02:54:16.580 --> 02:54:17.520
Everyone on island.

02:54:17.520 --> 02:54:19.480
Hard to get out of that if you are a Sigma.

02:54:19.480 --> 02:54:21.520
Just gonna have to float back the long way.

02:54:24.220 --> 02:54:25.360
They were gonna have the rush available.

02:54:25.360 --> 02:54:27.520
That means especially the beat-in-ash

02:54:27.520 --> 02:54:30.060
kind of extremely wonderful now for Hong Kong.

02:54:30.060 --> 02:54:31.820
Which can look you to get in, touch that point.

02:54:31.820 --> 02:54:33.560
Which means that the recall force very early.

02:54:33.560 --> 02:54:35.820
So this back line kind of free here.

02:54:36.360 --> 02:54:37.420
It's a rush use.

02:54:37.420 --> 02:54:38.680
Big dreams from Finn.

02:54:38.680 --> 02:54:40.480
Lot of healing cut off from KSG.

02:54:40.480 --> 02:54:42.360
Force out for Suzu, but it's gonna come back rather quickly

02:54:42.360 --> 02:54:45.120
with the cool-down reduction of the Kitsune Rush.

02:54:45.120 --> 02:54:47.360
Kuki, might be running off one, they could shoot a spare.

02:54:47.360 --> 02:54:49.000
Take it down, Epic, it's a great exchange.

02:54:49.000 --> 02:54:50.520
I think that Suzy may well have saved Finn

02:54:50.520 --> 02:54:52.880
from a stick there put down by despair.

02:54:52.880 --> 02:54:55.120
That's true, he's still looking to try and find some magic.

02:54:55.120 --> 02:54:58.280
Demos down, but healing's all but gone for Hong Kong.

02:54:58.280 --> 02:55:00.120
Any damage taken is permanent.

02:55:00.120 --> 02:55:02.240
I'm like, uh-oh, okay.

02:55:02.240 --> 02:55:05.120
It is gonna be Japan using everything now.

02:55:05.120 --> 02:55:07.000
Niko ready to shut it down.

02:55:07.000 --> 02:55:08.600
Oh, come on!

02:55:08.600 --> 02:55:10.960
Had such dreams, had such hopes

02:55:10.960 --> 02:55:16.240
So they're all flash-fried to ash under the rail gun of Niko in Japan, climb the map.

02:55:18.160 --> 02:55:19.840
Very, very close map though.

02:55:20.640 --> 02:55:23.520
Hopefully, it's gonna give us shades of the rest of the series.

02:55:23.920 --> 02:55:27.680
Hong Kong playing that really well and you see just the clutch factor a bit in despair.

02:55:27.680 --> 02:55:30.560
Could have turned that with the pulse, but the Suzu comes online from Finn.

02:55:31.200 --> 02:55:33.760
Saves that pulse, so you call it there towards the end.

02:55:33.760 --> 02:55:36.080
If that pulse lands, no Suzu, very different fight.

02:55:36.960 --> 02:55:38.640
But that is the power of a cleanse.

02:55:38.640 --> 02:55:41.060
Yeah, and he got two of them in that map as well.

02:55:41.060 --> 02:55:43.480
Had to use one for KSG for like 3 arch purposes,

02:55:43.480 --> 02:55:45.320
was taking more damage, cut off by a shield,

02:55:45.320 --> 02:55:46.960
meant the healing didn't come through.

02:55:46.960 --> 02:55:50.520
But inside of Kitsune Rush, the cooldown's come down a little bit faster,

02:55:50.520 --> 02:55:52.300
maybe just had a bad track on that.

02:55:52.300 --> 02:55:57.000
Like, okay, Suzu's been used and it realized that the cooldown was going to be significantly mitigated

02:55:57.000 --> 02:55:59.200
by the ultimate of the Kirika.

02:56:02.540 --> 02:56:03.960
I think it's here, some of the replays.

02:56:03.960 --> 02:56:06.840
And really, I don't think it was a particularly loud game

02:56:06.840 --> 02:56:11.240
from either of the team Japan DPS, but they played a solid game, it really felt like this

02:56:11.240 --> 02:56:15.600
was the take line and the score line for Team Japan, just kind of out-competing them fundamentally

02:56:15.600 --> 02:56:21.440
through taking less deaths, just getting a little bit more value out of their kit, holistically.

02:56:21.440 --> 02:56:25.080
And for Hong Kong, they need to clean that up just a bit, like we said that moment with

02:56:25.080 --> 02:56:29.600
Daemo where there it is, there was a tail end of it, there was a tail end of this moment,

02:56:29.600 --> 02:56:33.480
and it's one of those situations where they just need to get picked a little less, keep

02:56:33.480 --> 02:56:38.160
themselves up a bit more because the team Hong Kong DPS line can definitely

02:56:38.160 --> 02:56:43.480
compete with the team Japan. Yeah definitely trading blows here. There's also some bright spots from

02:56:43.480 --> 02:56:47.280
Karumi once again and despair has been doing some good margin work as well.

02:56:47.280 --> 02:56:54.120
Being able to control these off angles really worked the space. Niko dominates

02:56:54.120 --> 02:56:58.200
here of course with the with the overclocked mangers they hit what? 85%

02:56:58.200 --> 02:57:02.720
off their rails not just to grab Volusia with the end as well. Niko's a DPS who's

02:57:02.720 --> 02:57:07.480
a very known quantity, but now Hong Kong definitely have a little bit more agency when it comes

02:57:07.480 --> 02:57:11.400
to choosing how this matches played. They not only will get the map pick, but also potentially

02:57:11.400 --> 02:57:14.120
the first ban as well.

02:57:14.120 --> 02:57:19.400
I'm interested to see what that ban is because it does happen post substitution. So if Epic

02:57:19.400 --> 02:57:24.560
stays in, removing the Lucio could be pretty big. I think that's something that Hong Kong

02:57:24.560 --> 02:57:28.760
would be okay with just removing the Lucio entirely, removing the Lucio-Curricle comp.

02:57:28.760 --> 02:57:34.600
Epic is still in it's he's not really seems to have been floating towards any of the other support picks nearly as much as Lucio

02:57:35.120 --> 02:57:37.120
So it's an interesting opportunity there

02:57:37.360 --> 02:57:44.200
Also could remove maybe some of the frontline staples that they like like the Sigma because I feel like we count not I mean can play this

02:57:44.200 --> 02:57:48.600
Sigma I felt it but I just didn't feel like they'd be has much impact so far when playing the single mirror into that

02:57:48.600 --> 02:57:53.280
Japan's that first map at least because DPS wise of their comp choices

02:57:53.840 --> 02:57:58.480
Pretty close, right? You're gonna see chromi on the soldier and you're gonna see despair on the tracer

02:57:58.760 --> 02:58:04.960
could also maybe set up a situation where barefoot comes in because of Winston right so the bands are going to be pretty interesting here

02:58:04.960 --> 02:58:06.120
They head into the next map

02:58:06.120 --> 02:58:08.680
Yeah, and the deal about already being expended is

02:58:09.400 --> 02:58:11.720
Probably an ideal for barefoot

02:58:11.720 --> 02:58:16.760
Oh, that's truly because it means they're on the maps where Winston's good generally Diva's good as well with

02:58:17.200 --> 02:58:22.320
Talking things like what's going to brought her to rather though places where verticality is very important

02:58:22.320 --> 02:58:30.880
But I think that likely KSG very happy to play the diva if their food comes in and just constantly harry and annoy that Winston

02:58:32.040 --> 02:58:37.060
And depending on the map that it's not the end of the world to play diva to play the Winston into the diva

02:58:37.060 --> 02:58:42.740
necessarily if you have a lot of opportunity to sort of roam free grass fed pasture ranged Winston

02:58:43.040 --> 02:58:47.560
But obviously on other maps Winston is gonna get mulched a bit by diva

02:58:47.600 --> 02:58:51.560
So just depends on what the map is gonna end up being here. So maybe like you said

02:58:52.320 --> 02:58:58.060
leaning towards some bands that maybe not tank related, but perhaps more backline related here for Hong Kong.

02:58:58.060 --> 02:59:04.900
Yeah, I think trying to squeeze that here at all is going to be pretty important, especially if you can like maybe force the OYARI vs. OYARI.

02:59:04.900 --> 02:59:12.740
I don't know if it's going to be real, probably a pivotal Mizuki. It's going to be more likely, but Kame seems very keen on playing the OYARI.

02:59:12.740 --> 02:59:21.740
I didn't see as much of it on these control maps where often the abilities and the name of the game and the OYARI does like to be in a position around that healing pylon far more static.

02:59:21.740 --> 02:59:26.740
So I wonder if maybe this will be defensively, Yawri is going to come up again.

02:59:26.740 --> 02:59:32.740
It's an option, there's a lot of maps where you can force the Yawri to do the sightlines, right?

02:59:32.740 --> 02:59:38.740
There's this, I mean you can even do some of the flash points where you have Yawri getting played.

02:59:38.740 --> 02:59:44.740
The controls, I don't know if it's the run of the hybrids, the escorts, all the maps currently in the pool.

02:59:44.740 --> 02:59:48.740
Yawri can kind of function, there's a lot of opportunity, a lot of space.

02:59:48.740 --> 02:59:55.300
But the risk runs into of course with the Lucio-Curricle composition, especially with Japan looking pretty proficient on that in terms of

02:59:55.300 --> 03:00:00.340
Just the aggression following up because that's so important when you have either the ram or the sigma is using that speed boost

03:00:00.340 --> 03:00:02.940
Really effectively to get into the enemy squishies into the back line

03:00:02.940 --> 03:00:08.340
If you can't kite that if you can't get away from that aggression, they'll already gets a lot weaker

03:00:08.420 --> 03:00:14.020
Yeah, that was probably like the biggest deciding factor on our second sub map of Oasis, right? Like trying to play the sigma vs.

03:00:14.020 --> 03:00:17.820
Sigma. It's not really fair on Mikau if the other Sigma is gonna speed boost all the time

03:00:17.820 --> 03:00:29.820
See, Sigma's a slow boy to begin with, and it means that trying to counter rotate against your opposing main tank is kind of unsustainable when you don't have the speed boost of Alucier or Juno behind you.

03:00:30.820 --> 03:00:36.820
And that's typically when you see teams that are playing into maybe those faster comps, that they have a lot more experience, they're just playing a lot more split.

03:00:36.820 --> 03:00:41.320
split, and it looks like it is gonna be New Junk City.

03:00:41.320 --> 03:00:44.700
Flashpoint here, selected, which is a map that has some

03:00:44.700 --> 03:00:47.900
large sight lines that Lari can get value on a map like this.

03:00:47.900 --> 03:00:50.940
If they do wanna go that angle, but wouldn't be shocked to

03:00:50.940 --> 03:00:55.020
see a lot of Lucio Kiriko, it's very staple, very staple

03:00:55.020 --> 03:00:57.380
backline in general for New Junk City.

03:00:57.380 --> 03:00:58.900
Japan's gonna ban the Maugher that said we do not

03:00:58.900 --> 03:01:00.980
wanna deal with this, and Kiriko is banned, which means

03:01:00.980 --> 03:01:03.660
obviously no Lucio Kiriko.

03:01:03.660 --> 03:01:08.500
So, Lolaari is looking a lot more likely, or even some stuff like Juno.

03:01:09.220 --> 03:01:13.220
Interesting. I wonder if we see some of my Manga Jai come in here, maybe to play the honor.

03:01:13.520 --> 03:01:26.940
We have seen Manga Jai subbed in temporarily for Hong Kong before, but it feels like Dama and Kame have been a pretty efficient backline for Hong Kong thus far, and even without the Kirika, they do still have some powerhouses within them.

03:01:26.940 --> 03:01:36.940
So right now just waiting to see what this final compositional choice is going to be.

03:01:36.940 --> 03:01:42.500
We're going to look at some of the beautiful graffiti on New Junk City.

03:01:42.500 --> 03:01:45.340
And graffiti, you know, it's the language of...

03:01:45.340 --> 03:01:50.700
It's the most raw form of art, you know.

03:01:50.700 --> 03:01:53.820
Graffiti is when I have something inside me that needs to be said but I don't have

03:01:53.820 --> 03:01:55.020
anyone to tell.

03:01:55.020 --> 03:01:57.860
I'll tell the entire world by throwing it on a wall

03:01:58.980 --> 03:02:02.900
And I don't think despair is gonna play junk. This is not

03:02:03.700 --> 03:02:04.940
Pakistan versus South Korea

03:02:04.940 --> 03:02:09.440
So I don't think we're gonna see junk being played here and it is gonna be a wish you're back

03:02:09.980 --> 03:02:13.340
For Japan and I still say in it and it's gonna be is that a moira?

03:02:13.980 --> 03:02:21.500
Moira junker queen. Ah, of course going for the going for the home field advantage you're getting that bonus

03:02:22.060 --> 03:02:24.060
As we know playing on the same stage

03:02:24.060 --> 03:02:27.980
This is legitimately full growth, and can the growth be stopped?

03:02:27.980 --> 03:02:35.060
The slows are gonna be a great try and deal with it, and the slows are coming out both from the Rematra and from the Maverick already casualties have been given over.

03:02:35.060 --> 03:02:45.060
The absolute SHAME SHOCK at war in the eyes of the Japanese players here, as Niko does manage to get some return frags that might have to give up that first contest.

03:02:45.060 --> 03:02:48.060
Niko stopped in their tracks.

03:02:48.060 --> 03:02:52.780
I don't know if they're with the right click actually getting a decent amount of coat, but

03:02:52.780 --> 03:02:58.960
the problem is look at KSG here on the point, healthy, party, like a fine stew, boiling

03:02:58.960 --> 03:03:01.200
in the cauldron on the point.

03:03:01.200 --> 03:03:03.640
No way you're gonna dislodge him at that point.

03:03:03.640 --> 03:03:06.760
And the Moira comp is interesting, like you said, it's the grug strat, they're trying

03:03:06.760 --> 03:03:10.080
to get past and they can really pressure the Baptiste.

03:03:10.080 --> 03:03:15.040
It's just a question of can the Cal live long enough to, and not just get chumped down

03:03:15.040 --> 03:03:19.200
immediately by this soldier and tracer from Andra Kamen.

03:03:19.200 --> 03:03:22.160
I'm just gonna try and walk him down right now, same of course over there,

03:03:22.160 --> 03:03:26.640
Vendetta, KSG, isolates on the point. It's going to try and climb out of the pit,

03:03:26.640 --> 03:03:29.760
rejoin the remainder of their team, and for now it's just a merry-go-round.

03:03:29.760 --> 03:03:34.480
Ring around the Rosie for Japan, and okay, well, it's the classic movie scene where you're

03:03:34.480 --> 03:03:39.120
chasing each other around the table, you know? And we go to spare unable to get the overhead

03:03:39.120 --> 03:03:43.200
slash, no crits to be found, and it's a nice flash up of the guard from KSG to

03:03:43.200 --> 03:03:45.120
to deny lean coming damage.

03:03:45.120 --> 03:03:47.800
Macau's motion ground for Nika, the big carry,

03:03:47.800 --> 03:03:49.240
the inside of me.

03:03:49.240 --> 03:03:51.680
Okay, you can just clown on them here as a tracer.

03:03:51.680 --> 03:03:54.000
Okay, okay, okay.

03:03:54.000 --> 03:03:56.040
Sure, sure, it's, I mean, it's a little goofy.

03:03:56.040 --> 03:03:57.760
It's a little goofy here, but the Vendetta

03:03:57.760 --> 03:03:58.600
doesn't scare him down.

03:03:58.600 --> 03:04:02.480
It's not, well, the whole lesson is up for Chino.

03:04:02.480 --> 03:04:06.240
And the last sustain available for Hong Kong.

03:04:06.240 --> 03:04:07.840
It's the annihilation coming on out,

03:04:07.840 --> 03:04:10.240
trying to avoid giving over the additional tenders

03:04:10.240 --> 03:04:12.720
to keep this one going, but the spare can't move away.

03:04:12.720 --> 03:04:19.240
The big amplification matrix on the thing is the overlock here is too dangerous to comprehend that Japan are gonna grab this first boy

03:04:21.760 --> 03:04:27.160
KSG on the Romantrum here getting so much value and I talked about it a bit earlier right when you're playing into this

03:04:27.160 --> 03:04:31.120
Jumper-Pink Stratus and Romantrums are just gonna be farming not only an incredible amount of damage

03:04:31.120 --> 03:04:33.640
But when the war takes you can delay the engages of it

03:04:33.760 --> 03:04:41.360
You'll have the annihilations as well in these longer fights where there isn't really a very strong support utility to kind of

03:04:41.360 --> 03:04:47.360
aid against that since you have a Moira being played and it's not that Moira can't work, in fact I do use...

03:04:47.360 --> 03:04:51.360
it was America, we can't talk to someone that's crazy, it's okay, there's a new game.

03:04:51.360 --> 03:04:55.360
I can't point a ticket down, the Evercore's doing so much damage, can't imagine you'd get two.

03:04:55.360 --> 03:05:01.360
Support or combat as a rod friend would save, unfortunately Japan already grabs too much,

03:05:01.360 --> 03:05:05.360
Hong Kong will leave only Daemo alone and Moira finds no mercy at the hands of Traitsa.

03:05:05.360 --> 03:05:07.360
First cap goes the way of Japan.

03:05:07.360 --> 03:05:12.880
Now, Beat is going to be available here from coming along with the Death Blossom, so Ults

03:05:12.880 --> 03:05:17.760
are pretty good, not too far from the coalescence, so this is the fight for Hong Kong, to try

03:05:17.760 --> 03:05:20.720
to get it back on track, and then we'll stand this composition after this, and it's not

03:05:20.720 --> 03:05:23.400
working, I think we might need a swap in order.

03:05:23.400 --> 03:05:27.960
With the D.Va up too, I like that option with the Beat, to put the D.Va with the Beat very

03:05:27.960 --> 03:05:30.720
aggressively, and look at the space, and it even feels...

03:05:30.720 --> 03:05:37.160
Alright, stairs here of Karumi. Karumi could be pocketed during the deathblossom, but my

03:05:37.160 --> 03:05:42.640
fever's so far back and so too is my Lucio. Karumi was the one who needed protection and

03:05:42.640 --> 03:05:46.720
did not receive it, but at least I managed to take down two before falling and Hong Kong

03:05:46.720 --> 03:05:50.680
managed to pull off the fight.

03:05:50.680 --> 03:05:53.680
And just with that, I mean the deathblossom beat two ults invested, but now with the

03:05:53.680 --> 03:05:58.320
cold lessons they can keep the tempo going here. Just drop the cold, try to get to the

03:05:58.320 --> 03:06:04.100
I'm gonna go back to the Baptiste into this aggression because it's pretty hard to play Ana into the D.Va and this Lucio Moira

03:06:04.420 --> 03:06:07.980
There's just so much aggression. This will be walking at Fin who is...

03:06:07.980 --> 03:06:09.980
Who's Ana? You don't have a movement ability.

03:06:09.980 --> 03:06:11.480
He must run away.

03:06:11.480 --> 03:06:12.480
No lessons.

03:06:12.480 --> 03:06:13.980
Gotta be running on in right now, Charlie.

03:06:13.980 --> 03:06:15.480
WHOA DAMA WAAAAT?

03:06:15.480 --> 03:06:16.980
NOOOOO!

03:06:16.980 --> 03:06:18.480
Report my Moira.

03:06:18.480 --> 03:06:21.480
Report my Moira, bro. I'll come see a mortality field.

03:06:21.480 --> 03:06:27.980
I'm in Terry, Invincibility is gonna allow for a touch of healing of the Kame, but the song really is enough.

03:06:27.980 --> 03:06:29.980
Even with the best three-day grace album

03:06:31.480 --> 03:06:33.480
It's not enough for Reaper

03:06:50.980 --> 03:06:53.980
I mean Kabe certainly seems to feel that might be the case

03:06:53.980 --> 03:07:02.980
Heals himself up using the biodecool, can't wait to see it into the back of their head by TSG, but Hong Kong credits of him! They got to 99%!

03:07:03.980 --> 03:07:10.980
Considering how disastrous that coal engage went for Hong Kong, making KSG drop the annihilation gives them a little bit of hope.

03:07:10.980 --> 03:07:14.980
The problem now is playing into the doubles of world and alongside the Blizzard.

03:07:14.980 --> 03:07:22.980
But Macal, if there's any possible divas on the build and coming not too far from the beat, it's definitely a winnable situation here for Hong Kong.

03:07:23.980 --> 03:07:35.480
If he's doing their best to obfuscate their approach so that Mikau cannot eat them, but they know that the spare is going to have to contend with the point trying to enter into the point against Finn.

03:07:35.480 --> 03:07:44.980
It's going to be Sanbaria versus Sanbaria now. They was right on top of them already, but the damage has been done. KSG was ready and waiting in Nemesis for bounds through the back wide of Hong Kong.

03:07:44.980 --> 03:07:50.100
And all the damage now is permanent, and Niko's made sure that everybody knows the bouncing quick remake.

03:07:50.100 --> 03:07:52.900
Coming through, Mikau's gonna lose the make-insure all the wants again.

03:07:52.900 --> 03:07:55.780
No eat possible while you're re-mech-ing.

03:07:55.780 --> 03:07:58.500
And that's gonna be Japan climbing a second point in a row.

03:07:59.780 --> 03:08:07.140
Ah, entire very close point there, but having to use the beat into the window unable to get around the LOS or just tank it with the bomb even.

03:08:07.860 --> 03:08:14.100
Means they didn't have anything for the last fight, when the fight breaks down and you just don't have a lot of extra utility.

03:08:14.980 --> 03:08:19.860
I would love to see a swap come through, I feel. I mean, they're close to coalescence, but I have to say,

03:08:19.860 --> 03:08:25.540
I don't think coalescence is that high value of an ult in the year of our lord 2026,

03:08:26.180 --> 03:08:28.900
but it can still work. It can't get value. I just would love to see

03:08:29.700 --> 03:08:31.300
Damo not shift in.

03:08:32.100 --> 03:08:39.060
It's a favorite reset on the cooldown when you pop your ult. Finally, a fixed monitor everybody.

03:08:39.060 --> 03:08:43.620
Niko, ready to try and fix this approach here from Hong Kong. Overclock already, but oh,

03:08:43.620 --> 03:08:48.060
Goodbye, Charmé! He never stood a chance, the mercy is not there.

03:08:48.060 --> 03:08:51.860
Teemo continued to beam on through, but KSG's beams are a touch better.

03:08:51.860 --> 03:08:56.540
There we go, free to get again! There goes my hero! Watch him as he goes.

03:08:58.220 --> 03:09:02.140
Now, Nihilishin gets used along with the Overclock, so two ults for the price of one.

03:09:02.540 --> 03:09:05.140
Not terrible for this upcoming fight.

03:09:05.540 --> 03:09:08.500
They just don't really have much else in the bank here for Hong Kong. It's okay, Tamo.

03:09:09.020 --> 03:09:09.740
They've had enough.

03:09:10.260 --> 03:09:13.060
Big guys, I think it's time to get off-way.

03:09:13.060 --> 03:09:22.060
We've all kind of had it up here. I think it's time to go back to these things to get swapped, especially to a mage. You have a lamp, try to protect the D.Va when a decrease has happened, just protect anyone else.

03:09:22.060 --> 03:09:31.060
Get a window here for these longer sightlines, so I do think this is a reasonable option, and you get a little bit more range outside of your holding your palm outstretched.

03:09:31.060 --> 03:09:34.900
The Reach could be everything here.

03:09:34.900 --> 03:09:39.620
As the fairies can be reaching some hills of their own, might have to just rely on the

03:09:39.620 --> 03:09:41.900
passive regeneration, but it's going to be cancelled out.

03:09:41.900 --> 03:09:47.580
Goes the Polesquad, too far awry, does grab at least the ice block out of QT, but unfortunately

03:09:47.580 --> 03:09:51.900
it's going to be a little consolation for the cowers lost their own life here.

03:09:51.900 --> 03:09:56.180
Epic ults the voices, and the voices have been silenced.

03:09:56.180 --> 03:10:03.180
It's the last fight here, despair likely gonna go down late so there's no touch possible, so that is gonna be mapped.

03:10:05.180 --> 03:10:11.180
And a very interesting data, I would say, is Moira really good or not?

03:10:11.180 --> 03:10:15.180
Overall, now maybe not all, Moira's fault in the fact the user error.

03:10:15.180 --> 03:10:20.180
So I do think that this was a very interesting match in map.

03:10:20.180 --> 03:10:25.180
Japan looking very strong though continuing to show that they're flexible, they have some options to rotate around,

03:10:25.180 --> 03:10:30.620
to rotate around with their back playing and KSG and the Romaltrick just being a continuous issue here

03:10:31.180 --> 03:10:37.020
for Hong Kong. Yeah just incredibly difficult to dislodge on that Romaltrick and just sitting

03:10:37.020 --> 03:10:41.420
in his gamer post folders out to say now I'm not going to be taking any damage bro the block slop

03:10:41.420 --> 03:10:45.580
still is strong and well the mortar doesn't deliver that much damage at the best of times

03:10:45.580 --> 03:10:51.580
I want the ability to crit and I had my hopes during that first fight like the path thing was

03:10:51.580 --> 03:10:58.220
reasonable if Niko hadn't got a collat off the back of an excellent rail taking down two maybe it's

03:10:58.220 --> 03:11:04.380
a very different kind of tempo for the first point and maybe we see Japan having to over-commit

03:11:04.380 --> 03:11:09.420
themselves you know when it comes to trying to deal with this with this composition but instead

03:11:09.420 --> 03:11:13.420
they regained the confidence off the back of Niko's mechanical skill there really in fact collat

03:11:13.420 --> 03:11:24.420
disgusting oh no that is I mean that's just there's not much else like you see

03:11:24.420 --> 03:11:29.820
the you see the idea like I need I need to get in there I need to I need to hop

03:11:29.820 --> 03:11:35.900
in maybe save my tank but let some disastrous results here not thinking

03:11:35.900 --> 03:11:40.820
of potential second order downstream effects of fading inside the enemy team

03:11:40.820 --> 03:11:46.380
more cooling. YouTube thumbnail, would you be the big red circle around the fade cooled

03:11:46.380 --> 03:11:54.340
down? Does he know? He called a rematch? Tomathon YouTube video. I was gonna say we're just

03:11:54.340 --> 03:12:02.980
Tomathon mating now. Which by the way, he stole the Ficus from me, as we know. He stole

03:12:02.980 --> 03:12:08.860
the Ficus thing go from me. True, the low berry Ficus. Yeah, he stole that one from

03:12:08.860 --> 03:12:12.220
me but that's fine we're gonna let that one go it's it's probably that's kind it's much like

03:12:12.220 --> 03:12:18.460
Jonas Salk with with uh with polio vaccine i'm gonna let this be free free reign everything

03:12:18.460 --> 03:12:23.740
just let this be free reign. Fikus for everybody, Fikus for everybody like it's been uh you've been

03:12:23.740 --> 03:12:30.060
a cultural fiend on the vast and your charity is a constant credit to yourself however i think the

03:12:30.060 --> 03:12:35.740
charity of Team Japan is starting to run out as they are now two and zero up and looking to be in

03:12:35.740 --> 03:12:39.540
in a fantastic position to claim the second seed out of Brupay. We thought this one was

03:12:39.540 --> 03:12:45.180
going to be quite close. Admittedly, Hong Kong have had sparks of brilliance, but the

03:12:45.180 --> 03:12:50.420
goofy strats came out, the attempt at the, you know what, we'll knock Japan off center.

03:12:50.420 --> 03:12:55.940
We'll try and rattle them boys with a little bit of grug dive. Unfortunately, Japan, they

03:12:55.940 --> 03:12:58.980
have their fundamentals. They aren't rattled so easily.

03:12:58.980 --> 03:13:03.580
Now, so another map in the series, the map differential doesn't really matter here, right?

03:13:03.580 --> 03:13:08.580
It's just whoever has the better record at the end of this particular match is advancing for this group

03:13:08.580 --> 03:13:13.220
So Hong Kong and silver sweet the map difference doesn't matter

03:13:14.020 --> 03:13:20.920
So a chance and I did like the idea like you said like the idea of let's play the jump the the Junker Queen

03:13:20.920 --> 03:13:23.740
Let's get a more really try to rush them. It did almost really work there

03:13:23.740 --> 03:13:26.860
And I think it had a interesting concept behind it

03:13:26.860 --> 03:13:30.700
It's just some some flubs where they actually had near moments of brilliance

03:13:30.700 --> 03:13:35.700
So, Hong Kong not out of this yet, in my opinion, we're just gonna have to see what the next map entails.

03:13:35.700 --> 03:13:41.700
Maybe now is gonna be the time to potentially remove, like, Helusio, right?

03:13:41.700 --> 03:13:45.700
Or even remove the Rematra. If they're not feeling super confident in playing Ram,

03:13:45.700 --> 03:13:49.700
it could be the time to just remove the Rematra and get yourself back in the series, even though you only get one band of it, right?

03:13:49.700 --> 03:13:53.700
There's only one band of one hero per series per team, but sometimes you need a little momentum.

03:13:53.700 --> 03:13:56.700
Yeah, like, sometimes momentum shifts can be everything.

03:13:56.700 --> 03:14:02.580
Like at this point we can't save the band from that number four in case we do not get there Hong Kong

03:14:02.580 --> 03:14:08.140
I put it all on the line for next matchup. I personally I kind of most him good Dorado and bring in barefoot

03:14:08.140 --> 03:14:14.380
They look very good against South Korea who admittedly might have been partaking in a little bit of trolling

03:14:14.540 --> 03:14:19.140
But I think that didn't diminish like the mechanical out plays we saw come through from Hong Kong

03:14:19.140 --> 03:14:21.980
So it wasn't like South Korea just stopped playing mechanically

03:14:21.980 --> 03:14:27.980
YDOT is going to be subbing in on support for KUKI, which is interesting here for Japan.

03:14:31.580 --> 03:14:34.300
Don't know what they mean. Don't know what the author meant by this.

03:14:35.660 --> 03:14:40.700
We'll have to see how that ends up, what that's working out, because KUKI's been playing mostly

03:14:40.700 --> 03:14:47.820
pretty heavily tracing for a team Japan so far. So if YDOT is coming in, does that,

03:14:47.820 --> 03:14:52.500
they must have a hero in the back pocket or there must be some sort of swap like

03:14:52.500 --> 03:14:59.020
change-up going in with the rest of the lineup here so we'll see we'll see and

03:14:59.020 --> 03:15:01.940
if there's no other subs coming through just yet I mean obviously not I don't

03:15:01.940 --> 03:15:04.660
know if the subs are all done here oh okay there is it's gonna be our army

03:15:04.660 --> 03:15:11.780
coming in for epic okay as well okay so that's what's happening is I think the

03:15:11.780 --> 03:15:15.500
I think the subs aren't necessarily entirely matched up I think our amazing

03:15:15.500 --> 03:15:18.440
is just coming into play DPS and then YDOT's coming into play support.

03:15:18.440 --> 03:15:26.600
Yeah, we're going to have Niko Armi as our DPS line here and YDOT and Thin as the support line for Japan.

03:15:26.600 --> 03:15:31.280
So maybe there's a world where we have seen something like it.

03:15:31.280 --> 03:15:34.480
They're rather come up and appear like an old classic double flex line.

03:15:34.480 --> 03:15:40.240
We've seen Zen come up here alongside the Ana, but of course, like Red Depends Hold on the Bands as well.

03:15:40.240 --> 03:15:45.440
Maybe there's a world where you want to try and play something like an Ibiari if we're going to a circuit where Alan said,

03:15:45.440 --> 03:15:51.680
Hong Kong still have a lot of different options as to where they want to take us, but what could be their final map in the group stage?

03:15:53.360 --> 03:15:58.520
And doesn't it look really subs just yet for Hong Kong so unlikely maybe that bare foos coming in

03:15:58.600 --> 03:16:02.480
So just trying to keep the similar lineup, but we'll just to see what they end up going

03:16:04.320 --> 03:16:07.280
I'm still worried about the Romantra here right because there hasn't been a sub

03:16:08.240 --> 03:16:13.880
Any angles that maybe are targeting towards that and the Romantra for different Japan so far has been really really good

03:16:13.880 --> 03:16:18.760
KSG has been making kind of an infinite space and every time the annihilations pop finding

03:16:19.320 --> 03:16:23.960
immense value not just with a sustain but getting a pick or two which is kind of that strength of

03:16:23.960 --> 03:16:28.520
Ram where Ram is not only good at taking space but Ram's also very good at chasing down eliminations.

03:16:28.520 --> 03:16:33.640
Yeah and the map's going to be Circuit Royale which is so a pretty decent Ram map but also

03:16:33.640 --> 03:16:39.400
opportunities to play a bit slower with Mikau to play some Sigma. Yeah Sigma I think is definitely

03:16:39.400 --> 03:16:44.800
are going to be on the cards here. I'm expecting that maybe YBOT came in to play something

03:16:44.800 --> 03:16:48.960
like a double flex, we're getting rid of Epic and the Lucio because we're not as concerned

03:16:48.960 --> 03:16:53.520
about speed here on Circuit Royale and Japan even banned or waived Lucio. Now like, you

03:16:53.520 --> 03:16:59.800
know, Epic's not in, so he won't mind if we shoot him in the head.

03:16:59.800 --> 03:17:03.000
That's fine. And Remarcher Bend. Yeah, this makes sense.

03:17:03.000 --> 03:17:09.480
Okay, this this makes sense to me. I think this is this is all okay, and

03:17:10.600 --> 03:17:16.040
Now it's just a question of can they execute because I think the bands work out for both these rosters no Lucio and

03:17:17.280 --> 03:17:20.720
Additionally no rematra. So this is their chance to kind of just flex a bit of Sigma

03:17:22.480 --> 03:17:25.160
Okay, Sigma vs. Sigma this didn't go so great last time

03:17:25.160 --> 03:17:28.080
I think that was down to the difference in speed boost that was available

03:17:28.080 --> 03:17:31.960
between our two Sigma players and now we've got Lucio on the cards.

03:17:31.960 --> 03:17:38.920
There's a world where maybe Juno comes up, but that might be more of a late game adaptation

03:17:38.920 --> 03:17:42.480
if you need to try and swap away as a lot of teams here,

03:17:42.480 --> 03:17:46.040
oh no, we are going to see Wydoch on the Juno.

03:17:46.040 --> 03:17:49.320
And that might mean that once again KSG does have the speed advantage here

03:17:49.320 --> 03:17:52.040
for trying to get good angles onto a backline or isolate Macau.

03:17:52.040 --> 03:18:01.040
And also MangoJai here, it's like you're a Hong Kong, so there have been some swaps.

03:18:01.040 --> 03:18:07.480
That's Gromy on the widow, and Gromy has been kind of a big playmaker for this Hong Kong

03:18:07.480 --> 03:18:10.040
squad to fall on as I despair, on the hit scan.

03:18:10.040 --> 03:18:14.120
So we'll be looking around for these off angles right now, his army on the fair, just playing

03:18:14.120 --> 03:18:19.040
the geography, looking to harass Hong Kong as they try to round the corner.

03:18:19.040 --> 03:18:24.360
Okay, so right now dangerous to be in Maine if you're a member of Japan

03:18:25.240 --> 03:18:26.400
Karimi

03:18:26.400 --> 03:18:32.220
Really can I come to things with anyone except from the Sigma who has a much larger health force run of door in Essex

03:18:32.220 --> 03:18:36.360
I'm gonna damage an army. Oh, what was Nico?

03:18:36.360 --> 03:18:41.080
What was that from Karimi? This guy's a monster is a maniac and he wants even more

03:18:41.080 --> 03:18:43.080
But he won't be able to do it with the old yarius

03:18:43.080 --> 03:18:47.360
This kid attempt is still going to go wide, he actually has to try and get in the way of this one.

03:18:47.360 --> 03:18:53.880
His army rises up, takes on their own counter of the direct rock after being assisted by the hyperspace ring of Juna.

03:18:55.240 --> 03:18:58.240
And that's really kind of the downside of this sort of make-up composition.

03:18:58.240 --> 03:19:06.160
You can get these miracle picks from Gromy getting a solid angle, but these long drawn-out fights that Gromy just continued to hit, or to spare,

03:19:06.160 --> 03:19:12.080
isn't finding something to complain, this kind of double long-range hit-scan fight with the Freya and the Little Picker.

03:19:12.080 --> 03:19:19.080
The strength of the Jiraffe's roster is that they can just sit here, they can have the Vera consistently put the damage and pressure in,

03:19:19.080 --> 03:19:22.080
but the longer the fight runs, the worse it kind of gets for Hong Kong.

03:19:22.080 --> 03:19:26.080
Yeah, the close-out ability of Hong Kong is going to be very limited.

03:19:26.080 --> 03:19:29.080
Macau will be having to use so much, and guess what?

03:19:29.080 --> 03:19:33.080
If you're going to use your magnetic grasp, the rest of us are going to take advantage of that one.

03:19:33.080 --> 03:19:39.080
Finn might have ever attended himself here, but the remainder of Hong Kong are going to fall like leaves in the autumn around him.

03:19:39.080 --> 03:19:44.080
Goodbye, Mangerjai. Farewell to Mikau. Half the time bent for Hong Kong is gone.

03:19:44.080 --> 03:19:49.080
Beautiful engage there. Off the captain's sun, Finn showing their prowess.

03:19:49.080 --> 03:19:53.080
Has someone with a lot of top level professional experience.

03:19:53.080 --> 03:19:58.080
As now the swap's coming on out, Kuromi going to Cassidy, but not trying to force this Woodemaker anymore.

03:19:58.080 --> 03:20:02.080
Definitely a tough map where you think Cirque-A-Ral-Oh, it's a great Woodemaker map. Yes!

03:20:02.080 --> 03:20:08.080
But because of the strength of the corners and we have something like a Pharah and a Sigwe, you can walk off a lot of the angles for Kuromi.

03:20:08.080 --> 03:20:13.920
So having the cast a little bit more consistent, it's still gonna have to have an option to deal with RME and when we go on the soldier

03:20:13.920 --> 03:20:17.760
The rails would be constantly just charging up and going out for the signature

03:20:19.160 --> 03:20:21.160
All right, how come it's getting there right?

03:20:21.160 --> 03:20:26.000
We're a little bit far away from any members of Hong Kong, so we're getting maximum music out of that one

03:20:26.000 --> 03:20:29.280
Bill with a right saves all those who are caught inside

03:20:29.280 --> 03:20:35.240
But now how do you deal with the captain of CERNKAME needs to connect with this one and attempted interception in midair

03:20:35.240 --> 03:20:40.520
Only the buff is going to be applied to the Sigma who's more than capable of tanking the massive power of a Sun

03:20:40.520 --> 03:20:46.200
He simply holds it in the palm of his hand and has the gritting pots ready to go as he is the master of gravity

03:20:46.320 --> 03:20:50.040
The master of the Sigma dual dragging the cow up to the sky

03:20:50.240 --> 03:20:56.260
Punishing all those who are on the off angles now and KSG is just by unlimited space

03:20:57.880 --> 03:21:02.320
No one's going down there is pretty big here for Hong Kong. They stay all say up dead

03:21:02.320 --> 03:21:05.920
Head eye and the boss buff, the other guys are not gonna hand it, they want to go in, they want to have the barrage.

03:21:06.720 --> 03:21:16.920
Oh, a little bit of a pocket coming through, courtesy of a pair of Pinedacrass, can't be used in Japan, still consolidate all of this space, they aren't feeling they need to back off this angle just yet.

03:21:17.420 --> 03:21:21.320
There she stands in the way, Niko, already using the overclock.

03:21:21.320 --> 03:21:26.740
The long range damage is too much for Karumi to bear, but a charged bolt from the despair could change everything.

03:21:26.740 --> 03:21:33.900
Finn's getting frisky, up close and personal, but joined by the Faraday additional damage is more than enough to try and take down the Errant's DPS.

03:21:33.900 --> 03:21:39.380
The Calvatex to fall, and the last will be the Kiriko, as 15 seconds remain, and that's a nasty stagger.

03:21:40.600 --> 03:21:42.100
I'm not sure they're going to get a touch here.

03:21:42.980 --> 03:21:44.980
Japan, they're going to hold really aggressively.

03:21:45.460 --> 03:21:48.660
Less than 10 seconds on the board, I just don't think a touch is even possible.

03:21:48.660 --> 03:21:52.980
maybe despair to get there in time try to run it in but goes down so there's not

03:21:52.980 --> 03:21:58.140
gonna be a touch that's gonna be the hold and it's looking like it might be

03:21:58.140 --> 03:22:03.380
curtain for Team Hong Kong here in the World Cup qualifiers it is not looking

03:22:03.380 --> 03:22:07.620
good for the Hong Kong fans but for the Japanese fan base of which has been

03:22:07.620 --> 03:22:13.580
growing continuously in Overwatch glory may well awaits in Anaheim a second

03:22:13.580 --> 03:22:17.580
place finish in the group is what they would earn themselves and a ticket to

03:22:17.580 --> 03:22:19.580
United States

03:22:19.780 --> 03:22:26.060
So what about the name Anaheim sounds like very Nordic. It's like Valheim true. I don't know

03:22:26.060 --> 03:22:30.340
something about that glory in Anaheim feels very Nordic

03:22:30.340 --> 03:22:38.260
Yeah, like you got you got your Jordan. I'm in Denheim and of course the Anaheim the flat pack world of there on

03:22:38.540 --> 03:22:40.540
Idrisil

03:22:41.300 --> 03:22:43.300
A Valkyrie wearing Mickey Mouse

03:22:47.580 --> 03:22:51.420
Do you- Please, I wanna feast with Mickey! I wanna feast with Mickey, please!

03:22:51.740 --> 03:22:54.380
You must be at least this tall to get into Valhalla.

03:22:57.100 --> 03:23:01.340
And maybe that's where Team Hong Kong's gonna be going. Defeat with Mickey in the Golden Halls.

03:23:01.740 --> 03:23:03.020
And in another life.

03:23:03.500 --> 03:23:06.860
Another life very soon, because it's not gonna be this one unless...

03:23:07.820 --> 03:23:10.940
...a very crazy first hold, which is possible.

03:23:11.260 --> 03:23:15.100
Circle Real can be at times a pretty tough tough to crack, but considering how...

03:23:15.100 --> 03:23:19.900
Flexible Japan and how indomitable to part of the series. It's it's looking kind of slim

03:23:28.780 --> 03:23:32.080
I'll never get I'll never get the drink some of the the ambrosia

03:23:34.540 --> 03:23:36.540
The meat of Mickey

03:23:36.740 --> 03:23:39.300
It's so changing the mighty dogs protecting the other world

03:23:45.100 --> 03:23:50.380
What are you doing? You're special pen riskors play the son of low key

03:23:50.980 --> 03:23:52.980
Finn

03:23:53.260 --> 03:23:55.480
Son of I don't know who but I'm sure they're very nice

03:23:56.180 --> 03:23:59.380
That's Hong Kong. Well low key Hong Kong needs to hold this

03:24:07.180 --> 03:24:09.460
Into the back line here they can try on the Zed

03:24:15.100 --> 03:24:24.100
very cheeky on this angle for now, most bouncers can make you from the cowl but they've run out of space, they've run out of second chances, they've run out of options

03:24:24.100 --> 03:24:33.100
and I think to walk off the healing here is to get SG wraps around the outside bin, starts to take all of that space, the outburst of blood to burst back the tank as well

03:24:33.100 --> 03:24:37.100
taking them from the car, extricating themselves from a dangerous situation

03:24:37.100 --> 03:24:41.960
situation, Hong Kong is still holding firm, but he needs a stick to his cart no matter what.

03:24:41.960 --> 03:24:45.940
A hundred and nineteen centimeters to stand between Hong Kong and Oblivion as Kuroi looks

03:24:45.940 --> 03:24:49.980
for a headshot onto one of the supports who dares to overextend themselves.

03:24:49.980 --> 03:24:56.060
Oh, the window used there from Kanbi and blow Japan can just LOS that entirely now.

03:24:56.060 --> 03:24:58.260
Flux is going to be up level to portal, going to be up to Japan.

03:24:58.260 --> 03:25:01.940
There's a lot of options here as it comes to this fight.

03:25:01.940 --> 03:25:13.320
Oh, in comes the block, perfect stuff from KSG, calculated well, but Hong Kong have won out when it comes to the mechanical outplays, but France are strong, and Japan are back to the drawing board.

03:25:14.620 --> 03:25:16.920
Still, trance gets forced from that.

03:25:17.880 --> 03:25:23.420
It's a one for one trade, but a one for one trade isn't that great, considering there's no support on its left now for Hong Kong.

03:25:23.760 --> 03:25:30.660
The ray, plus the captain's son, plus the barrage, plus the bullet means that Japan's going to look to go very, very aggressive for this.

03:25:30.660 --> 03:25:34.500
A lot of pressure here, and they'll be countered, maybe just hit a flux to the knife, there's

03:25:34.500 --> 03:25:35.500
a common aggression in it.

03:25:35.500 --> 03:25:39.460
Probably just going to pick early too, so there's options here, but this flux is going

03:25:39.460 --> 03:25:40.460
to be very crucially asked.

03:25:40.460 --> 03:25:41.460
The end of the point as well.

03:25:41.460 --> 03:25:42.460
We're going to rain.

03:25:42.460 --> 03:25:47.140
Going to make things very complicated, dice, immortality, field, vanguages, detonates and

03:25:47.140 --> 03:25:48.660
Finn finds even more.

03:25:48.660 --> 03:25:53.500
Ding, karte, the thinker, the Prince of Darkness descends upon the Formula One car.

03:25:53.500 --> 03:25:56.540
Milan is captured and Hong Kong are ousted.

03:25:56.540 --> 03:25:59.220
Japan have got themselves out of groups.

03:25:59.220 --> 03:26:07.960
We're going to see them in Anaheim, not the legendary halls that we were talking about,

03:26:07.960 --> 03:26:11.800
but the other legendary halls of Anaheim there for the next time.

03:26:11.800 --> 03:26:13.800
It's going to be a fun of this.

03:26:13.800 --> 03:26:16.560
I'm excited to see them going.

03:26:16.560 --> 03:26:20.160
And I hope all the Japanese fans are excited too, because this team has just had such explosive

03:26:20.160 --> 03:26:21.160
growth in this region.

03:26:21.160 --> 03:26:23.160
It's such explosive growth in O'Watchtower.

03:26:23.160 --> 03:26:24.800
Put up a great showing.

03:26:24.800 --> 03:26:29.440
I think a lot of mechanical bright spots on this roster for Team Hong Kong,

03:26:29.440 --> 03:26:34.280
but Japan, they just have so much experience, so much high level experience

03:26:34.280 --> 03:26:37.800
and players that have been competing at the top of OWCS now.

03:26:38.800 --> 03:26:43.960
Yeah, like just a lot of pride in both these regions, a lot of experience.

03:26:44.640 --> 03:26:48.760
Japan is somewhat ascendant, obviously, just hosting OWCS.

03:26:48.760 --> 03:26:50.440
Fantastic event.

03:26:50.440 --> 03:26:54.560
A lot of love for this game and for this community inside of Japan.

03:26:54.800 --> 03:26:59.760
But the Hong Kong yeah, we've we've seen that there's a lot of talent on the rise in this

03:27:01.160 --> 03:27:03.120
in this region and

03:27:03.120 --> 03:27:10.200
They are backed up by some significantly experienced competitors like mango die who are doing a great job of mentoring this new generation

03:27:13.200 --> 03:27:14.800
Really almost the whole

03:27:14.800 --> 03:27:19.120
Here for Shrinker Real 2 is the thing that was the crazy part is that the hold was almost possible

03:27:19.120 --> 03:27:23.800
Just had a slightly better old economy. Maybe it was able to deny a bit more of the rush from that flux

03:27:24.800 --> 03:27:32.100
So something to be proud of there for Hong Kong in this event and I think placing a good Japan and planning a Japan and holding their own even if it wasn't the real

03:27:32.480 --> 03:27:35.420
Some moments of brilliance, but Japan they're gonna be moving on forward

03:27:35.760 --> 03:27:42.240
Which is super exciting and we're kind of we're kind of blazing through the day today like they yeah, we had one

03:27:43.160 --> 03:27:47.120
Stop with we ever watch was not the it was not the order of the day

03:27:47.360 --> 03:27:54.520
But we've got one match left for our World Cup Asia qualifiers to try and get through to those main events

03:27:54.800 --> 03:28:02.640
I think that all of our pop slots are basically locked up unless Thailand completely bottles it against India

03:28:02.640 --> 03:28:06.800
I think they have to get O3's to not make it through

03:28:08.520 --> 03:28:12.640
Which is possible anything's possible here in the World Cup, okay?

03:28:12.640 --> 03:28:16.200
We're gonna see there's all sorts of of opportunities for something that happened

03:28:16.200 --> 03:28:20.480
But pretty much locked in like you said across the board now barring something

03:28:22.000 --> 03:28:24.000
wacky

03:28:24.000 --> 03:28:27.800
Yeah, but there's some wackiness to be done. I mean, there's a world also

03:28:29.400 --> 03:28:35.360
You know what? Fendi maths life. That's gonna be the rule. It's it's never gonna work out well

03:28:35.360 --> 03:28:39.760
But we do have a great matchup coming for you Thailand versus India

03:28:39.760 --> 03:28:43.320
It's gonna be all the excitement right here and we've got a whole day of World Convection for you

03:28:43.320 --> 03:28:45.320
So don't go anywhere. We're back

03:32:54.000 --> 03:32:59.840
with FACED LEAGUE. Compete for $50,000 every season to sustain your team's competitive journey.

03:32:59.840 --> 03:33:04.080
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03:34:24.000 --> 03:34:26.000
I

03:35:54.000 --> 03:36:00.440
late day and this is it India coming up for a big game against Thailand I guess

03:36:00.440 --> 03:36:04.040
you know the results of this do definitely decide the final spot in

03:36:04.040 --> 03:36:08.680
group B as well as group A is all done and dusted. Yeah and I misspoke earlier

03:36:08.680 --> 03:36:13.440
that whoever gets second and first will be going to a group stage in Busan

03:36:13.440 --> 03:36:17.720
rather than Anaheim but after we're there and then we'll get to go to BlizzCon

03:36:17.720 --> 03:36:22.440
for the final bracket at BlizzCon 2026 which will be where the World Cup is

03:36:22.440 --> 03:36:27.680
decided but for now we have to decide our last position between Thailand and

03:36:27.680 --> 03:36:34.960
India. This might be a winner-take-it-all scenario. It's some complicated maths.

03:36:34.960 --> 03:36:39.240
Yeah well at least Wikipedia says that India has a shot in right. Technically

03:36:39.240 --> 03:36:43.800
speaking if India win this one they go one and two Thailand go one and two I

03:36:43.800 --> 03:36:47.840
believe Philippines. We'll have to look at where the map

03:36:47.840 --> 03:36:51.640
differential is kind of live and I think they may be gone Australia 3-0. We know

03:36:51.640 --> 03:36:55.600
they're definitely locked in so I know situation where for India right now the

03:36:55.600 --> 03:36:58.480
survival on the line for Thailand they win this one they'll be the only team

03:36:58.480 --> 03:37:03.320
sitting at two match wins in Group B. Yeah, Thailand definitely have their fate in their

03:37:03.320 --> 03:37:06.640
own hands for India a touch more complicated but the win could never

03:37:06.640 --> 03:37:11.560
hurt. Let's go look at some replays from our previous matchups between these

03:37:11.560 --> 03:37:16.200
teams of course. We've been very impressed so far with Thailand they have had so

03:37:16.200 --> 03:37:20.920
many so much experience on this roster previously competing as Daft and a

03:37:20.920 --> 03:37:28.120
couple of even longer 10 years on this roster as well. High vision in particular. Is a younger

03:37:28.120 --> 03:37:32.280
member? I don't know, it was Yoshinori who's a younger member of this squad that we have been

03:37:32.280 --> 03:37:37.960
watching their career with great interest for a while. This is of course Japan's roster that,

03:37:37.960 --> 03:37:41.640
you know, ties roster you really sort of brought up a couple of members on that team that have done

03:37:41.640 --> 03:37:46.840
super well. Yoshinori in high vision had an extremely good game, yes. Tyrone also on this

03:37:46.840 --> 03:37:52.400
Zarya had a pretty decent one and some highlights also from what India have done so far.

03:37:52.400 --> 03:37:56.320
Because India have struggled a little bit more, India had probably the best performance

03:37:56.320 --> 03:38:01.560
versus Philippines where some of the highlights that we've seen on screen use from that particular

03:38:01.560 --> 03:38:05.120
match point, they took it close man, they got some good points in there, they finished

03:38:05.120 --> 03:38:10.240
Realta, put it into the time bank, nearly finished Nambani as well, but just a falling

03:38:10.240 --> 03:38:14.300
shot couldn't quite win a map and then before she versus Australia, how much more one-sided

03:38:14.300 --> 03:38:23.300
Yeah, unfortunate stuff for India, but they still can try and turn it around here.

03:38:23.300 --> 03:38:30.300
I look into Captain Flash. This is one of the teams that does like playing the cat and the bastion.

03:38:30.300 --> 03:38:36.300
Mirror brings the Oda BCS Mesa pickups that we've seen before.

03:38:36.300 --> 03:38:40.300
So I wonder if maybe that's going to be covering some bands over the course of today's game,

03:38:40.300 --> 03:38:43.780
game given that I don't think we're as likely to see Thailand play the

03:38:43.780 --> 03:38:48.340
campus. Yeah, probably not. I think Thailand going to be playing a lot more

03:38:48.340 --> 03:38:53.460
of the standard. We grab a Zara reaper in there as all your stores. One of the few

03:38:53.460 --> 03:38:58.060
places seems to be playing a little bit more reaper than everyone else. I think

03:38:58.060 --> 03:39:00.740
Thailand definitely the team that you would have to be able to favorite into

03:39:00.740 --> 03:39:03.940
this one. That's indeed it can come up with something interesting as maybe the

03:39:03.940 --> 03:39:07.180
only genuine team that wants to play the campus. You know, I don't think we really

03:39:07.180 --> 03:39:12.540
much of any other team that really wants to get in there at all but India hasn't quite found success

03:39:12.540 --> 03:39:17.340
on that composition and wondering if it's you know climate's something to run out here it's

03:39:17.340 --> 03:39:23.420
for them to make that comp still work because other teams are not really falling for it they're not

03:39:23.420 --> 03:39:27.740
losing to it they're not falling play to it at all. Yeah it seems like a lot of teams are just

03:39:28.380 --> 03:39:34.060
doing a good job of playing inside by playing the shade if the arrows block out the sun we

03:39:34.060 --> 03:39:45.500
We only saw a temporary little stay of Bastion and Katz for team South Korea, but they were

03:39:45.500 --> 03:39:49.940
doing a couple of little weird things, you know, they were playing a little bit wacky

03:39:49.940 --> 03:39:55.380
in a matchup that maybe they were heavily favoured in going up against Team Pakistan.

03:39:55.380 --> 03:40:01.860
Well, India, it's for you to win a map as well, I think, so far.

03:40:01.860 --> 03:40:05.100
So, Philippines, they could already be out mathematically.

03:40:05.100 --> 03:40:06.740
We'll have to see how the tiebreak has come through.

03:40:06.740 --> 03:40:09.100
But getting that one last map in there

03:40:09.100 --> 03:40:12.600
was at least a decent one to be able to prove themselves

03:40:12.600 --> 03:40:14.140
a little bit, especially against Australia, who

03:40:14.140 --> 03:40:16.300
are the top team in this Group B.

03:40:16.300 --> 03:40:19.260
We see India at minimum get something over Thailand,

03:40:19.260 --> 03:40:20.500
who, Thailand themselves, by the way,

03:40:20.500 --> 03:40:22.540
didn't even get a map versus Australia.

03:40:22.540 --> 03:40:25.900
Thailand looked to be significantly the second-best team

03:40:25.900 --> 03:40:27.540
in this Group, based on the performance so far.

03:40:27.540 --> 03:40:30.020
That would be the expected result here.

03:40:30.020 --> 03:40:35.860
South Korea Japan as the two strongest teams in group A with hoping that maybe Japan play in South Korea a little bit tight

03:40:35.860 --> 03:40:36.980
We need that Australia time

03:40:36.980 --> 03:40:42.940
We're gonna be favorites in group B where you know the cores of those two teams have certainly had closer games in the past

03:40:43.300 --> 03:40:50.020
Probably didn't expect that our shadows are to come through and just dominate the way they have minus the one that must have Philippines you know definitely

03:40:50.500 --> 03:40:55.320
We need a potential Philippines is there. We're still here to see where the potential for India is as well

03:40:55.320 --> 03:41:00.380
We'd like to see them maybe bring something special today and reduce the amount of 3-0 watch we're having so far

03:41:00.780 --> 03:41:06.320
I'll love for that to be the case. I think the qualification case here for India if my math is right

03:41:06.320 --> 03:41:08.480
There's a faith 3-0 here

03:41:08.480 --> 03:41:15.400
It means that both themselves and Thailand would be 3 and 6 in terms of maps given them both a minus

03:41:15.720 --> 03:41:17.720
3 differential

03:41:17.760 --> 03:41:21.400
And then they've been the head-to-head against Thailand and get second place

03:41:21.400 --> 03:41:26.400
So I think that's the that's the wind condition here for India

03:41:26.400 --> 03:41:31.220
Don't drop a singular map and just steamroll Thailand. So pretty easy if you ask me

03:41:31.780 --> 03:41:34.700
right, yeah, I mean things have tried and

03:41:35.380 --> 03:41:37.380
Thailand have I

03:41:37.420 --> 03:41:42.220
Plotten past all other contenders so far outside of Australia where I mean that was the three of it even then

03:41:42.220 --> 03:41:47.940
I only had a reasonable performance versus Australia India are gonna have to not only get their first map

03:41:47.940 --> 03:41:53.260
Get every single map in the series if they actually do need to 30 if you are doing some mess on

03:41:53.700 --> 03:41:57.380
Air right now like that. You've liked everyone said no never do pass live on air

03:42:01.380 --> 03:42:03.540
The apple the abacus out

03:42:05.580 --> 03:42:09.780
Bring out the old abacus. There's good look at India's right is that captain crash on time?

03:42:09.780 --> 03:42:17.960
We will see. Not always confirmed. Of course, Australia, it looked like they might have

03:42:17.960 --> 03:42:21.220
done a roll swap as well, but then we actually got into the map and it didn't occur. So,

03:42:21.220 --> 03:42:24.920
I wouldn't expect it to be the case. I wouldn't expect Captain Price to actually be on tank

03:42:24.920 --> 03:42:29.880
right now, and they're something happy to win. We haven't seen, I don't remember, have

03:42:29.880 --> 03:42:33.080
we seen Jammerran play either? Not so sure, but it is just a part of the roster.

03:42:33.080 --> 03:42:36.360
No, I don't think I've seen Jammerran. It's been 100% win so far a bit. It's been a pretty

03:42:36.360 --> 03:42:42.300
bright spot in my opinion for India. Having a reasonable depth of hero pool but

03:42:42.300 --> 03:42:46.200
definitely looking pretty good on the Rematra and we're going to be able to see

03:42:46.200 --> 03:42:50.820
who picks up our first map here off the back of the 1v1 but I've already left that

03:42:50.820 --> 03:42:56.280
ready for you fairly shortly and obviously that first map pick can be

03:42:56.280 --> 03:43:00.620
fairly important it's a little bit less cosmetic than it is on some other maps

03:43:00.620 --> 03:43:04.600
the 1v1 is ready so let's dive in and see what here was randomly assigned in

03:43:04.600 --> 03:43:12.480
our best of five for the first map pick. Genji matchup Yoshinori vs Shashi. They're already

03:43:12.480 --> 03:43:17.240
looking like maybe India can get a good start on the one they wanted to get that map choice

03:43:17.240 --> 03:43:23.280
because that's all important for the first map as well. But Yoshinori, well, we have

03:43:23.280 --> 03:43:27.280
the one opening kill from Shashi, but otherwise Yoshinori will take that three and one, so

03:43:27.280 --> 03:43:33.440
it'll be a tie opening map choice and ban. Yeah. Well there, Yoshinori now going to be

03:43:33.440 --> 03:43:36.820
able to decide or at least I suppose they can delegate its remainder of their

03:43:36.820 --> 03:43:40.020
team as well like I everyone else can weigh in and see which map we go to

03:43:40.020 --> 03:43:45.980
first it is going to be the option for any of our control apps in the pool

03:43:45.980 --> 03:43:52.420
when we get a bastion ban on saying it's right away as well you plan and have

03:43:52.420 --> 03:43:57.580
the opening ban choice might be safe just to get rid of bastion off rep I

03:43:57.580 --> 03:44:01.700
think cat is actually the less likely to play we've seen more raw bastion with no

03:44:01.700 --> 03:44:06.260
can't support or any type of support for the fashion that includes the cementure and

03:44:06.980 --> 03:44:10.660
I mean if there is the opportunity that India might pull out something weird like that

03:44:10.660 --> 03:44:14.500
That's probably where you want to go towards within and on the same time as yet again

03:44:14.500 --> 03:44:19.060
If captain prash actually is in on tank and Thailand has any good idea about what his

03:44:19.060 --> 03:44:21.860
tank here report looks like because I certainly don't at this point

03:44:21.860 --> 03:44:24.020
His support play going on tank is a question mark

03:44:24.740 --> 03:44:28.180
Then that might be an easy target right there as well because we did see yesterday

03:44:28.180 --> 03:44:32.460
say, Sanjin slipped in for tank a little bit when Korea was moving the shuffle players

03:44:32.460 --> 03:44:36.900
around to come for Chorong, and he one-tricked doomed the entire map on Kings Royale, if

03:44:36.900 --> 03:44:37.900
I remember correctly.

03:44:37.900 --> 03:44:42.020
So that might be one of those situations where if it's one of those like off-role tanks

03:44:42.020 --> 03:44:45.020
where they just play the one tank, there's your balance right away, you know exactly

03:44:45.020 --> 03:44:46.020
what you need to do.

03:44:46.020 --> 03:44:49.660
Well, that's the thing, you know, like, they probably don't know what Captain Prash's

03:44:49.660 --> 03:44:51.300
one tank is.

03:44:51.300 --> 03:44:55.500
I didn't even know that Captain Prash had a great jetpack in him, as far as my knowledge

03:44:55.500 --> 03:45:00.220
of captain prash only really extended to his lucia he's a great lucia player a good caller

03:45:00.220 --> 03:45:05.340
uh a great great spiritual guide for a team as well does a really good job of leading from uh

03:45:05.340 --> 03:45:10.060
from both the front and the back depending on how into he's feeling on the day but i was very very

03:45:10.060 --> 03:45:15.100
happy to see captain prash make it for team india not sure if i'll be as happy to watch him play

03:45:15.100 --> 03:45:21.740
tank for team india yep and obviously the mayband pretty good against shashi as well although i

03:45:21.740 --> 03:45:26.220
I suspect may will probably be a little bit stronger later on for this India squad

03:45:27.020 --> 03:45:32.760
Vend in previous matchups played a lot of rematch and also Sigma really wanted to make the Sigma work against Leo

03:45:32.820 --> 03:45:39.140
What Philippines or what it's worth, but more recent games believing a little bit more in terms of matches that could be an interesting

03:45:39.140 --> 03:45:42.500
Bandai's I don't know that Thailand necessarily want to play that as much

03:45:43.300 --> 03:45:45.460
Thailand yesterday obviously played a decent medal Zarya

03:45:45.460 --> 03:45:51.260
So maybe wanting to protect the Zarya they want to lean heavy into that you could option for Thailand as well

03:45:51.740 --> 03:45:58.080
Yeah, like the Zaya could be very difficult to deal with. We saw Kyren get a lot done as well on the Malga.

03:45:58.080 --> 03:46:04.180
The Malga was a good option, I believe. That was in Thailand's match against Australia.

03:46:04.180 --> 03:46:11.480
That's where they had their best success when they were playing the Malga, but at mid-league, that's because Kaffir was doing absolute bits on the Ramatra.

03:46:11.480 --> 03:46:17.240
And the Malga does a good job of shutting down the Ramatra.

03:46:17.240 --> 03:46:25.240
And eventually that was counted out by Kafa moving over onto a Sigma, but I think that Karen still has that Malaga in them, which is a pretty important asset to have.

03:46:26.240 --> 03:46:33.240
Yep, and Thailand not even afraid to play some double flex support on an opening in Taktik Peninsula as well, so if you know, maybe go back there.

03:46:33.240 --> 03:46:43.240
I'm trying to remember if that was the Thailand map choice or the Philippine map choice that was in Taktik Peninsula yesterday, but I don't need to case Thailand ended up performing quite well there.

03:46:43.240 --> 03:46:49.880
definitely a very DPS heavy line up as well where a lot of the high expectations on the DPS side

03:46:49.880 --> 03:46:58.540
and on the DPS side for India X10 by the most fashion out of anybody so far but honestly more

03:46:58.540 --> 03:47:04.380
inclined historically I think X10 has probably favored more of the cast so it would be a good

03:47:04.380 --> 03:47:08.820
choice to look towards what comes to India once a play that maybe a time to ban out as well.

03:47:08.820 --> 03:47:13.420
Yeah, they're a very respectable hit scan. We do have a delay occurring right now.

03:47:13.420 --> 03:47:19.620
Avril and I don't just like the sound of our own voices, so we're in a little bit of an over-talk podcast.

03:47:19.620 --> 03:47:27.820
A good moment for to shout out some of our co-streamers. Thank you all for co-streaming the OWCS Asia qualifiers here.

03:47:27.820 --> 03:47:34.620
I'm sure that all of your audience very much appreciate you giving all of your well-measured and highly intelligent tags under.

03:47:34.620 --> 03:47:40.260
But I also have been enjoying all of your co-streams as well. I've been hanging out and lurking

03:47:41.760 --> 03:47:45.500
By the way, we have other regions happening at the same time here as well

03:47:45.700 --> 03:47:50.540
America's and EMEA will be following through it's gonna be another long day of stream ahead of us

03:47:51.420 --> 03:47:54.540
And a lot of games that they have to get through so

03:47:55.500 --> 03:48:01.160
Look what to where they're beginning to go to be going as well because looking across most of all cut

03:48:01.160 --> 03:48:08.020
It's been plenty of three hours. I'm gonna just look at this line up to see this any American or ENA games

03:48:08.020 --> 03:48:10.380
It might not end up being a 3-0

03:48:10.700 --> 03:48:15.180
And then Denmark sounds like it'll be a pretty pop-off one because you have some very familiar names

03:48:15.860 --> 03:48:20.900
Unfinally into a lot of players and been around the scene for a long time Alex Kvalli the solo on the tanks position

03:48:21.380 --> 03:48:23.220
Big fan favorites

03:48:23.220 --> 03:48:29.180
Denmark you got shockwave and Calix Slay guys that have been around the block go ham as well people that have really played

03:48:29.180 --> 03:48:32.740
the world OWCS and have a long bit of history in there.

03:48:34.540 --> 03:48:37.020
Yeah, Spain and France, I think it's gonna be like,

03:48:37.020 --> 03:48:38.300
yeah, me as games today,

03:48:38.300 --> 03:48:40.940
starting off with some big bangers here.

03:48:40.940 --> 03:48:44.480
The Scandinavian rumble, always fun to see.

03:48:45.340 --> 03:48:48.140
And the, the, the Western Europe,

03:48:48.140 --> 03:48:50.420
I can't think of a synonym,

03:48:50.420 --> 03:48:54.020
a Western Europe battle between Spain and France

03:48:54.020 --> 03:48:55.900
should be pretty hotly contested as well.

03:48:55.900 --> 03:48:57.380
I imagine it's gonna be for both of us

03:48:57.380 --> 03:49:01.860
of their group I haven't been able to keep up with what's happening in EMEA so I have been having

03:49:01.860 --> 03:49:08.900
to go to sleep after we finish these matches. Yeah the Brazil versus Canada game as well where

03:49:08.900 --> 03:49:14.660
Hydron on Brazil is going to be in play and we'll see how they do. Brazil end up going

03:49:15.380 --> 03:49:19.060
1-3 against Puerto Rico so maybe not the best start for them Puerto Rico.

03:49:20.340 --> 03:49:25.780
What are those more mystery teams although it could be a real hidden gem kind of the way that

03:49:25.780 --> 03:49:31.540
Philippines has been for us here in Asia. We've been going up against Columbia who

03:49:32.420 --> 03:49:38.180
lose yesterday to Canada but probably more than expected lost unfortunately for them.

03:49:38.180 --> 03:49:43.780
Wanting to see again which of the matches will deliver us some four maps. We haven't had a single

03:49:43.780 --> 03:49:50.180
by the way five map across all three regions of all games played all days played so far not a single

03:49:50.180 --> 03:49:52.660
series has gone to five maps.

03:49:52.660 --> 03:49:57.060
Oh, that's unfortunate, but we still have another day left to go.

03:49:57.060 --> 03:50:01.380
Maybe we Thailand versus India. I think the game is almost ready so we should be able to

03:50:01.380 --> 03:50:05.860
jump in real soon. Oasis is the pick for Thailand, so we'll soon be diving into

03:50:05.860 --> 03:50:11.380
bands to figure out what's going to be off the table for our first matchup.

03:50:11.460 --> 03:50:14.260
We've already laid out the troll possibilities here,

03:50:14.260 --> 03:50:17.300
of where you might want to target. Big question still is, is Kappa Brush

03:50:17.300 --> 03:50:21.920
actually gonna be playing tank or not so the cat's already gone as the only team

03:50:21.920 --> 03:50:26.040
that's really playing a lot of cat bashing two maps today we should be

03:50:26.040 --> 03:50:30.200
seeing one cat ban one bashing band coming through the tie POV at some

03:50:30.200 --> 03:50:33.440
point in the end doing the bit of the homework so that Kyren played a ton of

03:50:33.440 --> 03:50:38.640
Zarya so they can strike the Zarya ban. Yeah just going off to the Zarya making

03:50:38.640 --> 03:50:42.440
sure that Kyren doesn't have access to that comfort pick and the very

03:50:42.440 --> 03:50:47.280
dangerous pick as well as Oasis begins to load up on your screens we were able

03:50:47.280 --> 03:50:53.600
jump in to Thailand versus India. India require absolute perfection if they want to make it to

03:50:53.600 --> 03:50:55.440
our later group stages in Busan.

03:50:57.360 --> 03:51:01.840
See if it ends up being the Kyron Malga, looking like it's so far Jammerin being

03:51:01.840 --> 03:51:06.160
subbed into place. I don't know Captain Prash on tank as he thought it might have been. No

03:51:06.160 --> 03:51:11.600
Vindiga boat. Let's kick this one off straight away. Shashi on the Reaper also more of a standing

03:51:11.600 --> 03:51:15.600
at the top, coming through on the side side, and Sigma just start things up with the Sigma.

03:51:16.600 --> 03:51:18.600
Yeah, Xamarin finally making that appearance.

03:51:19.600 --> 03:51:23.600
Playing that Sigma is certainly interesting, it's got a good matchup against the Malga.

03:51:23.600 --> 03:51:26.600
Can exchange fire with him for a reasonable amount of time, Shashi.

03:51:26.600 --> 03:51:30.600
Um, not the most subtle of Shadow Steps,

03:51:30.600 --> 03:51:32.600
indeed it's going to be catching some hands for it.

03:51:32.600 --> 03:51:37.600
Kyra just stomped down abs in India, have collapsed under the meaty weight of Malga.

03:51:37.600 --> 03:51:44.920
Of course the thing about now you're jumping into the Sigma as well as you basically have a free charge in that can't be stopped

03:51:44.920 --> 03:51:49.740
No rock nothing will be able to prevent it so you can get on top of the signal into the backline very simply

03:51:49.740 --> 03:51:53.840
It's about what happens afterwards right the rock stills come through right afterwards. You lose your charge

03:51:53.840 --> 03:51:57.560
You lose it on stoppable. We've seen Tyla and play through these types of comms where

03:51:58.280 --> 03:52:03.620
Despite Kyren doing that putting himself to danger as long as you're showing high vision you clean up on the backline

03:52:04.480 --> 03:52:06.480
This is unusual for Tyla

03:52:06.480 --> 03:52:17.180
Captain Thrash on his most iconic pick here, bringing out Volusia, he's going to be able to draw F1 forward, but still, Jammar has to be playing on his fairly slow tank pick surrounded now by Tyron.

03:52:17.180 --> 03:52:23.980
Might need a little bit of a rescue, but Ab's going to win out of their build against MS on the other side next to traded out Captain Thrash.

03:52:23.980 --> 03:52:31.980
Caches in hands from the Oshinori, but it was skated away, not in their position to try and heal up Jammar and Burlin, so Captain Thrash all they can do is work for their heals.

03:52:31.980 --> 03:52:38.300
With indian being so close to a cap, they do feel a little bit of an inclination to stay in the point, but they don't really have the numbers.

03:52:38.860 --> 03:52:44.940
Oh, sure, she does get to kill the Yoshinori, but otherwise indian not quite care to respond to anything else and play the 5v4.

03:52:44.940 --> 03:52:49.500
I'm still holding shock there, so it's all for my son to come on mine now, it's Pali and Yoshinori to hold it.

03:52:50.140 --> 03:52:52.140
Absolute, not 17% off of them.

03:52:52.140 --> 03:52:56.140
He needs some amount of healing to come on through. Might get to get the Katsuna Russian time to make the play soon.

03:52:57.500 --> 03:52:58.540
Alright, Pali.

03:52:58.540 --> 03:53:02.540
Summoning Sojourn to their side, the window.

03:53:02.540 --> 03:53:05.540
Oh my god!

03:53:05.540 --> 03:53:10.540
Farewell Pally, that's going to leave a mark and indeed Am's going to feel proud of himself for that one.

03:53:10.540 --> 03:53:13.540
Still some danger coming through from a double damaged Sojourn though,

03:53:13.540 --> 03:53:16.540
and you've got to be cautious about peeking these angles.

03:53:16.540 --> 03:53:20.540
Shashi keeps the opposing Tracer a bay and so the flip comes through in favor of India.

03:53:20.540 --> 03:53:25.540
Yeah, rare to see Summoner just spam through as Pally's dropping down the upper-pickation matrix,

03:53:25.540 --> 03:53:27.680
So I was looking like abs the other double damage through

03:53:28.480 --> 03:53:33.380
India I'll be able to make use that one get the cap the capture abs are leading in a city

03:53:33.380 --> 03:53:40.100
Continue much these dollars for supply. I just hit I wish I'm sauce for business in the back one way to go make a decision

03:53:40.100 --> 03:53:46.060
It's gonna be a quick look around here from time to try to get themselves towards the cage of the Malaga Kyron

03:53:46.060 --> 03:53:50.740
It's trying to take cover away from extent X 10 is getting very aggressive here

03:53:50.740 --> 03:53:56.340
The Valiants turn around and try and deal with this one. Talon have managed to flip the point in their favor, and Indira went away.

03:53:57.140 --> 03:54:02.260
I don't know, 80% last fight territory. Basically used up every single ult from the Oshinori going a little bit hunting.

03:54:02.260 --> 03:54:04.820
Bankside so far, keeping his movements hidden.

03:54:05.460 --> 03:54:08.100
He's lost a couple of plays, would love to get Captain Prash.

03:54:08.500 --> 03:54:10.020
Sambarra's on the super important here.

03:54:11.060 --> 03:54:12.660
Mega, or the tank on here.

03:54:12.660 --> 03:54:18.380
Aishah, she can't afford to use their recoil just yet, needs to get the touch on the point that he's over time, he's in session.

03:54:18.380 --> 03:54:22.820
Captain Prash lands for Sambar. Aishah, she's not going through receiving it, and staying coming up close and personal.

03:54:22.820 --> 03:54:30.660
She doesn't quite get the connection though, when it comes to the Railgun, Yoshinori punished for their audacious maneuvers.

03:54:30.660 --> 03:54:35.940
Jammer it now, head to head with the Malgo, the damage coming through from the opposing tank would be too much to deal with.

03:54:35.940 --> 03:54:39.220
That's a great carry of the back of the accretion.

03:54:39.220 --> 03:54:41.220
Using the overruns to become CCM in,

03:54:41.220 --> 03:54:43.140
Pallie's getting up close and personal.

03:54:43.140 --> 03:54:45.300
Tyran feel it, they're winning all of their dolls right now

03:54:45.300 --> 03:54:47.220
and they still have two healers behind them

03:54:47.220 --> 03:54:49.860
to keep themselves reinforced and ready.

03:54:49.860 --> 03:54:52.820
A last second touch for India to try and turn their fates around

03:54:52.820 --> 03:54:55.460
but Shashi falling means that this is all but doomed

03:54:55.460 --> 03:54:58.260
and Captain Brash cannot get themselves on point.

03:54:58.260 --> 03:54:59.700
1-0 for Tyran.

03:55:00.260 --> 03:55:02.180
Yeah, Tyran keeping it busy in there,

03:55:02.180 --> 03:55:04.420
Jamron eating a pulse bomb in the middle of the fight,

03:55:04.420 --> 03:55:10.060
isolated by Kyren and I sort of mentioned using the charge to avoid any of the

03:55:10.060 --> 03:55:13.720
start of the damage of the rock as well and Highland will just be up the

03:55:13.720 --> 03:55:18.460
encroaching surround India despite one maybe good fight in there a couple

03:55:18.460 --> 03:55:22.820
fights good in there for India to get the flip over. Highland not to be

03:55:22.820 --> 03:55:27.100
dissuaded by the Zarya band happy to move their way around the map regardless of it.

03:55:27.100 --> 03:55:36.560
He's got a bunch of feelings so far, 6.5k hour already, great representation on the

03:55:36.560 --> 03:55:41.040
bat-tease, making sure that Kyren is always in a position to be so annoying.

03:55:41.040 --> 03:55:42.540
That's why Kyren is yet to fall.

03:55:42.540 --> 03:55:50.540
No Reaper to start things up, worth it for Shashi, obviously he knocked on the trace

03:55:50.540 --> 03:55:52.540
on that last one at any rate.

03:55:52.540 --> 03:55:57.980
We look at India's lineup, it basically is, and otherwise looks like a very standing opposition,

03:55:57.980 --> 03:56:02.260
just minus the similar, I end up being in a similar way in picking, you see what Jannarik

03:56:02.260 --> 03:56:04.260
really delivered on this year?

03:56:04.260 --> 03:56:09.220
Now we haven't seen too much of a battle regarding what's just here, it forced Kairin

03:56:09.220 --> 03:56:14.220
to use their own cage at the end of a previous fight, talent deployed for a reserve position

03:56:14.220 --> 03:56:17.260
commandment, not quite making moves towards the point they were trying to bait India in

03:56:17.260 --> 03:56:22.260
towards a cabinet, isolated Jannarand, but Kairin can't quite deliver on the stomping

03:56:22.260 --> 03:56:28.260
It seems that the poke's gone all in favor of India. They've allowed for a free capital aside of Thailand.

03:56:28.260 --> 03:56:31.260
Ah, really? It should be.

03:56:31.260 --> 03:56:35.260
Spam going the lay of India, given that Chiron playing Mal gets a lot of free shooting exish.

03:56:35.260 --> 03:56:37.260
We've finally plenty of rails.

03:56:37.260 --> 03:56:41.260
This Chiron's not flying slow going, so if I need to be able to actually get an opening,

03:56:41.260 --> 03:56:43.260
it's generally damaged like if you really catch up in all the play.

03:56:43.260 --> 03:56:45.260
But, surely, I'll be charging.

03:56:45.260 --> 03:56:58.260
I'm trying to block any more, he's got a bunch of the kills forced out of the importanly kill, great play thus far from Jammar and Yoshinori takes out Captain Crash and all the healing from India has been disassembled.

03:56:58.260 --> 03:57:01.260
Despite X-Tank getting themselves a revenge frag, it's a flip for Thailand.

03:57:01.260 --> 03:57:12.260
Just a small margin away from finding the flux as well, India about to get first ultimates, finally getting the mark, I think around 30% to go in favour for India on the cap itself.

03:57:12.260 --> 03:57:14.900
Yoshinori obviously winning his fight fight against Shashi.

03:57:14.900 --> 03:57:19.140
Just have a lot to say in that one as you can see the player DPS and all charged up

03:57:19.140 --> 03:57:20.140
between the two tracers.

03:57:20.140 --> 03:57:25.860
Alright, high vision, already built up towards a well-charged rail here, the question is

03:57:25.860 --> 03:57:29.860
who's going to be catching it on the side of India as they approach Yoshinori, building

03:57:29.860 --> 03:57:33.540
up towards a pulse from as well, seems to be incredibly low, going to get it down with

03:57:33.540 --> 03:57:36.620
just pulse crystals, a little bit of healing given over now by Captain Prashen, MSG is

03:57:36.620 --> 03:57:39.300
falling over on the other side.

03:57:39.300 --> 03:57:43.540
Yoshinori sees them all in a tight room and this could be an opportunity to try and make something happen.

03:57:43.540 --> 03:57:45.220
Jammer's ready for an on-down.

03:57:45.220 --> 03:57:50.300
And while Panamir's been coming in to help Kyron, Kyron had no such loyalties to their healer,

03:57:50.300 --> 03:57:52.620
Kyvision just taken out from both sides.

03:57:53.820 --> 03:57:57.460
And the other two strong now, a lot of good plays in that fight for our next 10,

03:57:57.460 --> 03:57:59.700
and so double support always about to come online.

03:57:59.700 --> 03:58:03.460
And you can also have five ultimates or equalizing on cap percentage as well.

03:58:04.140 --> 03:58:06.740
That should be a very decent competitor round for them.

03:58:06.740 --> 03:58:08.740
It's tight.

03:58:08.740 --> 03:58:10.240
If you watch the entry, they can climb.

03:58:10.240 --> 03:58:13.240
Ideally, they would be able to get themselves a Katsune-Arashbut.

03:58:13.240 --> 03:58:14.240
Yoshi no rage is fine, though.

03:58:14.240 --> 03:58:15.240
It's a bit like that.

03:58:15.240 --> 03:58:16.240
That should be go-time.

03:58:16.240 --> 03:58:17.240
That'd be thought.

03:58:17.240 --> 03:58:18.740
They're instantly off the board here.

03:58:18.740 --> 03:58:20.740
I think we'll be able to touch out this one.

03:58:20.740 --> 03:58:23.240
Reddit fighters have tried to turn it around from jam around.

03:58:23.240 --> 03:58:24.240
Pally goes down.

03:58:24.240 --> 03:58:26.240
First, the disc was broken.

03:58:26.240 --> 03:58:27.740
The disc was laying down.

03:58:27.740 --> 03:58:28.740
High vision.

03:58:28.740 --> 03:58:30.240
Mostly no soul to here.

03:58:30.240 --> 03:58:32.240
When it comes to the...

03:58:32.240 --> 03:58:33.240
Aspen punish, yes.

03:58:33.240 --> 03:58:34.740
Jam runs in the corner.

03:58:34.740 --> 03:58:41.740
A little bit of additional health given over by the Shields of Lucio, and this is given India all the vigor they need to move forward.

03:58:42.440 --> 03:58:49.940
So I will increase the amount of players, just got to get this flip over, get Tywin down as well, and you would like to not use Katsune in Russian this fight if all possible.

03:58:50.140 --> 03:58:52.840
Powering our switching over towards the Mizuki instead.

03:58:53.640 --> 03:58:57.240
It was charging to stomp into chain combat, right speed we're trying to need.

03:59:27.240 --> 03:59:32.280
A little bit far afield goes the pulse bomb, avoided by a Suzan and a fancy footwork of

03:59:32.280 --> 03:59:37.240
Kiriko, but now Yoshimori's pitting off Moro Veku-Chu, going for the 2v1 inside Thailand.

03:59:37.240 --> 03:59:42.680
In control, there's still a straight-up warfare force of India that needs to be dealt with.

03:59:42.680 --> 03:59:47.720
Flux coming into play, India final fight scenario, it's new to get one more flick of Skyrim.

03:59:47.720 --> 03:59:51.480
Coming back onto the doon, just to be able to get a little bit of speed as mentioned, and now

03:59:51.480 --> 03:59:53.880
India doesn't quite get a kill off of that Flux.

03:59:53.880 --> 03:59:57.880
Tyron Dabler is still pretty messy with Shashi, big post bomb revenge on Yoshinori.

03:59:57.880 --> 04:00:03.600
Wait, it was a stick onto MS, but somehow it takes out Yoshinori, they must have had a bad...

04:00:03.600 --> 04:00:09.880
Oh, India! Shashi with five, how? My goodness!

04:00:13.480 --> 04:00:17.480
Post bomb kill that might have stuck on a different play, but explodes on Yoshinori, you'll take that.

04:00:18.040 --> 04:00:20.680
Extra damage, putting plays low enough to allow Shashi.

04:00:20.680 --> 04:00:26.800
But all the kills required is what India find themselves in a good spot to win the round

04:00:26.800 --> 04:00:30.800
but maybe take away an opening map as well against Thailand where that sort of mention

04:00:30.800 --> 04:00:35.760
here a 3-0 might be able to give them just the map that they are required to still make

04:00:35.760 --> 04:00:37.760
it into top 2.

04:00:37.760 --> 04:00:40.560
The dream is alive.

04:00:40.560 --> 04:00:42.880
India have that dream in hand.

04:00:42.880 --> 04:00:46.800
But now Thailand they got to figure out where things are starting to go wrong.

04:00:46.800 --> 04:00:51.680
seem like they had a bunch of fights going in their favor but constantly fumbling the back.

04:00:55.680 --> 04:00:59.520
It can be a bit more of a difficult map for the Malaga as well. This is actually going to

04:00:59.520 --> 04:01:05.360
potentially favor India especially if Jame can just float up into the air. It's high on knowing

04:01:05.360 --> 04:01:10.720
that the ground game is, well rather the ground game they have secured that actually high ground

04:01:10.720 --> 04:01:12.720
Could be a little bit difficult.

04:01:12.720 --> 04:01:13.720
I'll play a couple plays.

04:01:13.720 --> 04:01:16.720
Walls to jump outside, and I'm in here.

04:01:16.720 --> 04:01:18.720
It's got the Jammering up on the high ground first.

04:01:18.720 --> 04:01:21.720
He's testing the count point, as I've lost two seconds.

04:01:21.720 --> 04:01:23.720
Nali, under a little bit of pressure,

04:01:23.720 --> 04:01:25.720
the AeroCharge herself will work around the margins,

04:01:25.720 --> 04:01:27.720
rolling up very close on the high vision,

04:01:27.720 --> 04:01:29.720
but unfortunately rocking the ground,

04:01:29.720 --> 04:01:32.720
unideal there, the Jammering.

04:01:32.720 --> 04:01:33.720
Captain Brash falling low,

04:01:33.720 --> 04:01:35.720
high vision is a fully charged rail,

04:01:35.720 --> 04:01:36.720
but who's going to be receiving it,

04:01:36.720 --> 04:01:38.720
wants to send it over onto their counterpart,

04:01:38.720 --> 04:01:42.320
but an extension you can't take the pressure when it comes.

04:01:42.320 --> 04:01:43.840
Yoshinori, coming all the way now,

04:01:43.840 --> 04:01:45.600
does not want to take the three versus one.

04:01:45.600 --> 04:01:48.000
He said, well, if they're now going to grab all of the attention

04:01:48.000 --> 04:01:49.680
and move back for a peel instead,

04:01:49.680 --> 04:01:51.360
we'll see how the recall from Shashi,

04:01:51.360 --> 04:01:53.040
you're tracking with that location,

04:01:53.040 --> 04:01:54.560
goes in for two versus one now.

04:01:54.560 --> 04:01:56.000
It's all dangerous from Yoshinori,

04:01:56.000 --> 04:01:57.320
it's brave and courageous,

04:01:57.320 --> 04:02:00.360
and they're rewarded with an early cap here for Thailand.

04:02:00.360 --> 04:02:02.160
Yeah, I'm abso, really close to the ultimate here,

04:02:02.160 --> 04:02:04.640
but Thailand have advantage, like I sort of say,

04:02:04.640 --> 04:02:06.480
and the cap itself, Jamer, it's still in play,

04:02:06.480 --> 04:02:08.480
India is still trying to flip this one over and

04:02:08.820 --> 04:02:13.360
Like something happens you can find to kill high vision a little bit low HP. It's not shash and hunting both

04:02:13.360 --> 04:02:15.360
So I vision stays alive for now

04:02:15.840 --> 04:02:17.200
Who's that?

04:02:17.200 --> 04:02:22.040
Just use that dash to try and avoid the incoming accretion, but it's fine themselves in no man's land

04:02:22.040 --> 04:02:25.320
It's actually broke between all the supports on the Balenci castle

04:02:25.320 --> 04:02:28.480
But it would appear the only king in the castle right now is going to be India

04:02:28.480 --> 04:02:34.040
They're gonna be holding firm on the point and with a quick movement away. Surely know what else could we ever to contest

04:02:34.040 --> 04:02:39.040
Now, it's Kairan down, finally getting themselves a flip, so they'll double support, open up some play in India.

04:02:39.040 --> 04:02:42.040
End up not having to use anything to get that done as well.

04:02:42.040 --> 04:02:46.040
So very early, intense flips from both ends.

04:02:46.040 --> 04:02:49.040
Thailand captain first, India staying in for the flip.

04:02:49.040 --> 04:02:52.040
Let's see if Kairan can make his comeback journey happen.

04:02:52.040 --> 04:02:55.040
The message you've been behind on Katsune will be a problem though.

04:02:55.040 --> 04:02:58.040
Almost five hours from here.

04:02:58.040 --> 04:03:04.840
I've only stopped Armory and they're ready to try and move first. They should have claimed by Abbs this engage a strong from to Kailan.

04:03:04.840 --> 04:03:13.040
Staying in to try and fight those, Gresh is still a mount up. Yoshidori taking down X-10. She's found the angle and she's still avoiding some from by the mount up as well.

04:03:13.040 --> 04:03:22.040
So Kairan will claim Captain Crash. It would have appeared that's all that's going to be grabbed here for Kailan as High Vision steps up once again and X-10 puts them in the grave.

04:03:22.040 --> 04:03:26.380
Let's just sort of think about the Reaper now moving heroes over to try and fix his composition

04:03:27.080 --> 04:03:29.360
I'm gonna give it a really contest Shashi as well

04:03:29.360 --> 04:03:31.360
So that could be a little problematic for Shashi is

04:03:31.580 --> 04:03:36.200
Thanks to what we saw at the end of the last round having quite the game now India still in a strong spot

04:03:36.200 --> 04:03:39.280
52% Highland get to really burn some good old pits

04:03:40.680 --> 04:03:41.940
All right

04:03:41.940 --> 04:03:46.860
Big move Evan Kyron instantly punished does have to cage when needed

04:03:46.860 --> 04:03:54.100
And now, getting the way off the Raita, nice suit he used out, are you gonna be able to dodge?

04:03:54.100 --> 04:03:57.140
The ball's locked with a fear for the TP, it's going to be enough.

04:03:57.140 --> 04:03:58.980
And now, High Vision's wrapped around the back.

04:03:58.980 --> 04:04:03.020
All of the ults are being thrown in here for Tylan to try and make something work.

04:04:03.020 --> 04:04:11.180
And desperation is met with results as Captain Brash just has to stand away and try and exchange his precious life for points on points.

04:04:11.180 --> 04:04:12.700
It's gonna be Tylan with the cap.

04:04:12.700 --> 04:04:17.660
And it might just be the apt matrix not doing too well for Pally, India instantly disengaged

04:04:17.660 --> 04:04:21.620
away from that one, but finally keeping Chase going, Pally moving forward, continually rush,

04:04:21.620 --> 04:04:26.460
roll down half in the cage, fucking everybody in, trying to finally get that fight win.

04:04:26.460 --> 04:04:30.100
So if a double the percentage points to catch up to India, but now, freshly out of hold,

04:04:30.100 --> 04:04:32.100
we're just gonna head straight into neutral.

04:04:32.100 --> 04:04:36.540
So above neutral flank, I'm just gonna be the closest to here when it comes to Chana

04:04:36.540 --> 04:04:44.300
rating at that kids who may rush. Jammered. Very spooky right now. Tyron is running scared away

04:04:44.300 --> 04:04:48.620
from his Sigma again and again and as you roll around behind there might be a way to try and

04:04:48.620 --> 04:04:53.340
isolate this tank from their healers. You can see the high vision from the last one I deal position.

04:04:53.340 --> 04:04:57.740
Extra health gained off of Nenek Brast and for now Tyron is just going to go with both

04:04:57.740 --> 04:05:03.020
fast pumping. Start stealing the health away. Good surround there onto the less than mobile

04:05:03.020 --> 04:05:05.620
Sigma, but it's a good trade-off behind vision on the other side.

04:05:05.620 --> 04:05:07.620
Shashi, as you mentioned, hard to contest.

04:05:10.220 --> 04:05:11.620
Save now. Okay, never mind.

04:05:11.620 --> 04:05:12.620
MSG still goes down.

04:05:12.620 --> 04:05:13.820
Hopefully, we'll tell them to do it good enough.

04:05:13.820 --> 04:05:15.620
But Shashi took down the drone.

04:05:15.620 --> 04:05:18.020
The palliants will fall the sideways out,

04:05:18.020 --> 04:05:19.820
make Trich will give him decent amount of damage

04:05:19.820 --> 04:05:22.220
to try and push away into the dropper of the continuum.

04:05:22.220 --> 04:05:23.620
I'm not coming back on a Winston now.

04:05:23.620 --> 04:05:25.420
It's looking pretty hard dive.

04:05:25.420 --> 04:05:27.620
Let's see if Shashi can be the hero once again.

04:05:27.620 --> 04:05:28.620
Possible medivac.

04:05:28.620 --> 04:05:31.620
Islands filling control as Shashi puts around the back.

04:05:31.620 --> 04:05:33.900
Pulse bomb in the back pocket, but where do you put it? You see?

04:05:33.900 --> 04:05:35.460
The email's out, the gun's already been used.

04:05:35.460 --> 04:05:38.220
And that's an opportunity. India already in control.

04:05:38.220 --> 04:05:41.100
It's now or never. When it comes to the fight, out goes the pulse bomb.

04:05:41.100 --> 04:05:44.740
We cut away, because cool guys do not look at explosions.

04:05:44.740 --> 04:05:48.860
A big sub towards the back. Captain Prash gets flattened underfoot in Thailand.

04:05:48.860 --> 04:05:51.820
A back in control. There needs to be a touch from India.

04:05:53.180 --> 04:05:55.220
Gonna have to be Shashi. Abs goes down.

04:05:55.220 --> 04:05:57.500
No one else really there. Winston's being locked up as well.

04:05:57.500 --> 04:06:00.900
The touch does not come in. Shashi too far away.

04:06:00.900 --> 04:06:08.900
Jammerin as well, pushed back by Kairin in Thailand, having to make a small comeback on that final round, but they do something.

04:06:08.900 --> 04:06:13.900
Lock everybody up the cage, and India, after sort of jammering over to Winston, just don't find any value.

04:06:13.900 --> 04:06:20.900
Polskos wide from Shashi as well, so no second heroic plays to save the round this time for India.

04:06:20.900 --> 04:06:21.900
Thailand, one of them.

04:06:21.900 --> 04:06:27.320
And Thailand being made to work for it here, and India putting up a spirit to

04:06:27.320 --> 04:06:30.680
performance but that might have sunk India's chance to Thailand being able to

04:06:30.680 --> 04:06:34.760
take the first map. India still will be able to play our second as well as

04:06:34.760 --> 04:06:38.040
Choosers. You want to rely on some of better mathematics skills and better

04:06:38.040 --> 04:06:41.040
bracket math than me to figure it out so for now we'll assume that both of these

04:06:41.040 --> 04:06:46.200
teams can still qualify into that second slot and make it to our groups.

04:06:46.200 --> 04:06:50.680
Certainly Thailand will be the team that have already got a window under their

04:06:50.680 --> 04:06:56.420
belt and a second win will absolutely lock them when given that's no other team outside of Australia have even got to

04:06:56.680 --> 04:07:00.760
Series win so far but for India relying on some sort of tiebreaker scenario

04:07:00.760 --> 04:07:06.160
I'm sure there will be put up from one and two across Thailand and Philippines would also then be one and two and well

04:07:06.160 --> 04:07:08.160
It has the best tiebreaker

04:07:08.480 --> 04:07:11.800
Based on format rules would India be able to get that secondary spot

04:07:11.800 --> 04:07:19.600
So both teams I don't know why I care, but honestly that second round seeing India come through this shashi play as well

04:07:20.680 --> 04:07:22.680
Really impressive.

04:07:23.200 --> 04:07:24.700
Man, Shashi.

04:07:24.700 --> 04:07:29.200
Not quite the 5k, actually. Four of us have managed to grab one, and it's a little bad, but

04:07:29.520 --> 04:07:37.000
still incredibly impressive. Shashi was putting their carry pants on and also managed to force Yoshinori off the mirror tracer,

04:07:37.000 --> 04:07:40.400
which was very impressive, allowed them a little bit more freedom to work with, and

04:07:40.840 --> 04:07:45.920
actually was contributing to a bunch of very complicated fights like that one we assumed for MS was going to be a bit of a surprise.

04:07:45.920 --> 04:07:47.920
It's probably put down the Immortality Field.

04:07:47.920 --> 04:07:49.920
It came down to Skarshi actually,

04:07:49.920 --> 04:07:51.920
ninjaing in from the other side and taking down the Immortality Field,

04:07:51.920 --> 04:07:54.920
but allowed for the frag on MS to come through.

04:07:56.920 --> 04:08:01.920
Josiah is going to be open for future maps as Robin Dan has coming down.

04:08:02.920 --> 04:08:06.920
We'll end up seeing if India wants to go ahead and protect the Bastion.

04:08:06.920 --> 04:08:09.920
We're assuming India still wants to play the CAD Bastion here.

04:08:09.920 --> 04:08:11.920
CAD wasn't available on our opening map,

04:08:11.920 --> 04:08:18.840
And away by Thailand, but now as we're hitting the future maps India batting first that DPS protect could come into play

04:08:19.680 --> 04:08:21.680
where

04:08:22.440 --> 04:08:24.180
Banning out the

04:08:24.180 --> 04:08:27.920
Sojourn could be a good play if you know extend you're not going to go towards anyway because you're playing the Bastion

04:08:27.960 --> 04:08:33.000
You might as well ban out moves and get scans banning out cast these are actually really strong because one of the few

04:08:33.000 --> 04:08:35.000
Heroes that seems to play into the Bastion

04:08:36.080 --> 04:08:37.960
Aside from that I

04:08:37.960 --> 04:08:42.960
I think I will be looking forward to an India Malga Band at some stage as well.

04:08:42.960 --> 04:08:49.960
I think having the Malga available as one of the other back pocket picks is going to be a bit of a problem for India.

04:08:49.960 --> 04:08:56.960
I mean, maybe there's a ward where you're preemptively next to that by going for a band of a Sigma so that they can't account for the Malga.

04:08:56.960 --> 04:09:04.960
But obviously that would require India allowing the tank band through after they pick their first map.

04:09:04.960 --> 04:09:09.880
map and I imagine that they might go for a Malaga ban on something like say

04:09:09.880 --> 04:09:14.720
Secret Royale if they or at least something maybe like a Remarcher ban on

04:09:14.720 --> 04:09:18.080
Secret Royale just to protect for Sigma and try and guarantee that Sigma matchup

04:09:18.080 --> 04:09:21.360
that they'd be pretty hungry for admittedly if Jamerant is staying in.

04:09:21.360 --> 04:09:25.240
If Jamerant is not staying in though which is not a guarantee for

04:09:25.240 --> 04:09:28.560
Indeeris, for first time we've seen Jamerant throughout the entirety of this group stage

04:09:28.560 --> 04:09:32.960
things open up a little bit. We know that Vind has got a good Remarcher, Vind has a

04:09:32.960 --> 04:09:38.080
a good sigma of their own as well. So honestly it all could come down to such a

04:09:38.080 --> 04:09:45.680
case. And look at the previous games here. So India decided to go to King's Row

04:09:45.680 --> 04:09:50.680
against Australia in the past. India's second map versus Philippines was

04:09:50.680 --> 04:09:55.160
of Rialto that was chosen by Barney. So does seem like India want to prefer more

04:09:55.160 --> 04:09:59.840
of the straight narrow linear maps not coming to any flash points. There was a

04:09:59.840 --> 04:10:04.900
Reversa P that which was slightly ill-advised for India that one was a blowout in Australia's favor

04:10:06.560 --> 04:10:08.960
Obviously, this is obviously looking at where

04:10:09.600 --> 04:10:15.100
The substitutions goes as mentioned is Jammer don't you remain in because we've had been playing

04:10:15.600 --> 04:10:17.840
And some of that were much of a stable hero

04:10:19.240 --> 04:10:24.340
Not entirely clear if Jammer has the same level here for that there

04:10:24.340 --> 04:10:30.500
Yeah, we don't really know as much about Jammer and Spiriple, obviously, it's all over to

04:10:30.500 --> 04:10:33.900
Winston, but we don't know if that's real or if that's more of like a we just got a touch

04:10:33.900 --> 04:10:35.500
right now.

04:10:35.500 --> 04:10:39.180
Sometimes Doomfist is the choice for the touches, we saw come out from I believe Thailand during

04:10:39.180 --> 04:10:41.820
that match up there as well.

04:10:41.820 --> 04:10:46.540
When emergency university touches were on the table, that can just be down to that points

04:10:46.540 --> 04:10:51.340
particular geography where it's very easy to get your bunny hops over on the, over on

04:10:51.340 --> 04:10:53.220
the Doom.

04:10:53.220 --> 04:10:57.260
So I think it's going to be very telling where India decided to take us.

04:10:57.260 --> 04:10:59.660
I don't know what their best map so far has been.

04:10:59.660 --> 04:11:04.220
Probably that Rialto against Philippines was their best map, 3-4.

04:11:04.220 --> 04:11:08.940
I wouldn't mind saying they take us back to there.

04:11:08.940 --> 04:11:10.620
And then Barney was decent as well.

04:11:10.620 --> 04:11:15.420
Honestly, this last map might have been one of their best maps in all honesty, has taken

04:11:15.420 --> 04:11:19.620
the one round off of Thailand that leaks in all of their games.

04:11:19.620 --> 04:11:22.660
They didn't take a single round off of Australia, which otherwise you might have said that

04:11:22.660 --> 04:11:26.580
could have been a competitive one, but this would have been so far the best

04:11:26.580 --> 04:11:29.460
result. Just that one round they got a university. It was extremely well played,

04:11:29.460 --> 04:11:33.740
but we still have the possibility of, you know, obviously the Jetpack Bastion,

04:11:33.740 --> 04:11:37.100
Jetpack Air Bastion we'll talk about for India, but Shash moving over towards May

04:11:37.100 --> 04:11:42.820
has been re-standed. If Vin comes in, plays a Ramatra, they want to play some

04:11:42.820 --> 04:11:46.860
more Sigma, Ramatra plus May, Sigma plus May has been kind of the backbone of this

04:11:46.860 --> 04:11:52.300
India squad as well. And for Thailand, no real changes other than I think maybe

04:11:52.300 --> 04:11:57.160
Maybe Karn thinks about exploring one more time whether the Azaria can make the work

04:11:57.160 --> 04:12:01.940
here other than that staying on the Malga from just about every single map seems pretty

04:12:01.940 --> 04:12:04.500
approachable for Thailand as well.

04:12:04.500 --> 04:12:10.660
Yeah I think that you have to get them to push off the Malga right like if it's working

04:12:10.660 --> 04:12:15.140
and it's effective which has been thus far for Thailand you might as well just make them

04:12:15.140 --> 04:12:17.500
for sheet off the Malga.

04:12:17.500 --> 04:12:24.340
It has been one of the better looks for Thailand when they have Macau on the tank and it's going to be so real now.

04:12:24.340 --> 04:12:31.860
Picked by India, I would love to see Amalga or another tank band come out first here for India to make sure that Sigma can remain on the table.

04:12:31.860 --> 04:12:43.100
Yeah, probably needs to be Amalga band, right? Get rid of Amalga, you're naming the Sigma, you don't run to the same position where we had yesterday with Thailand just kind of blowing through the Philippine signal.

04:12:43.100 --> 04:12:49.660
where you know we've seen Philippines play India in a similar matchup where India wasn't quite up to scratch on that one

04:12:49.660 --> 04:12:55.420
so you don't want to end up in a spot where Philippines who look like a better segment team couldn't get a certain way of done

04:12:55.420 --> 04:12:58.380
because it's climbing now that's just completely random over

04:13:00.060 --> 04:13:05.660
probably that needs to be a bit of a focus I think. Admittedly, I think this is the first we've seen of Jammerand

04:13:05.660 --> 04:13:10.300
maybe Jammerand is the better segment from Bend might be one of them playing Jammerand today

04:13:10.300 --> 04:13:17.300
We don't know if Jammerand is staying in, we can assume so, because we haven't been notified of any substitutions.

04:13:17.300 --> 04:13:26.300
Okay, India to bat it out themselves. Might just be Jammerand staying in, and we're not going to get a Sigma here at all.

04:13:26.300 --> 04:13:33.300
Jammerand, I just end up being Ram. I think Ram is the clear, like, stable pick.

04:13:33.300 --> 04:13:39.300
Some teams have played a little bit of Ressie here, but I think Ram will be the standard stable pick that you can really just push across.

04:13:39.300 --> 04:13:44.460
Um, Larry being banned away by Thailand, which is interesting because I think Thailand are

04:13:44.460 --> 04:13:48.340
probably more likely to play the double flex sport, people have shown so far, but they

04:13:48.340 --> 04:13:51.300
might just want to lean more to the Kiriko type of playstyle.

04:13:51.300 --> 04:13:55.740
Kiriko plus BAP, what we've seen.

04:13:55.740 --> 04:13:58.540
Juno and Brig as well if they just want to really brawl it out.

04:13:58.540 --> 04:14:00.540
Yeah, Juno, Brig.

04:14:00.540 --> 04:14:02.540
Fast bashing.

04:14:02.540 --> 04:14:06.300
Uh, I do worry about the ram going up against the Malga.

04:14:06.300 --> 04:14:12.660
And Kyren of course, there's actually two out of Zarya now to do unlimited damage in many cases.

04:14:12.660 --> 04:14:18.300
Still, I think the matchup for the May against the Zarya is fairly good

04:14:18.300 --> 04:14:23.100
and Shashi has been playing on fire today so far, so I'm going to trust the Shashi method.

04:14:27.600 --> 04:14:32.300
Skipping everything as is Jemera still in, Lusukiriko available.

04:14:32.300 --> 04:14:37.300
Pali will be going over towards the back, so Bap, Kiriko and Vizaria from yesterday that Karo showed.

04:14:37.300 --> 04:14:44.300
I can deploy Farak to start things out with Aree from Yoshinori to say that probably more ground base for India.

04:14:44.300 --> 04:14:48.300
And even though X-Hand is going to be on the social, Yoshinori's not too concerned about that.

04:14:48.300 --> 04:14:53.300
Hi, Vision. Just going to take a large pock shot, return to something a little bit more reliable.

04:14:53.300 --> 04:14:59.300
And the four-hawk is Sojen. Yeah, a little bit of ground and power here from Thailand. See, Aramatra.

04:14:59.300 --> 04:15:02.220
We're just going to move over towards the more tried and true.

04:15:02.220 --> 04:15:05.540
Tyrone and Oshinori are moving away from their previous giro,

04:15:05.540 --> 04:15:08.740
so get into the Malvas of Azaria, the re-through Cid of the Farra,

04:15:08.740 --> 04:15:10.700
play this round game.

04:15:10.700 --> 04:15:13.700
Basically, we saw the last map in a lot of ways.

04:15:13.700 --> 04:15:16.700
They want to extend, they catch your headshot from high vision,

04:15:16.700 --> 04:15:19.220
so Santhine is for the soldier.

04:15:19.220 --> 04:15:21.220
Nice doing here, from Apt Oshinori,

04:15:21.220 --> 04:15:25.100
going to steal away their health pack and now runs down the Kiriko.

04:15:25.100 --> 04:15:28.700
India are pretty well scattered in this first fight.

04:15:28.700 --> 04:15:36.200
Highland looking exactly where they left off yesterday playing this exact same map versus Philippines running through Philippines now running through India as well

04:15:36.200 --> 04:15:41.300
This next defense and it's gonna be pretty darn good as Shashi will be the one saying I'll bring the fire into there

04:15:41.300 --> 04:15:46.340
You don't have that much shooting to sky and if Kyron is constantly on top of jammering. He won't be shooting the fire

04:15:49.540 --> 04:15:51.540
High vision

04:15:51.540 --> 04:15:55.540
The only thing we're going to work with here is to worry about the Shashi approach.

04:15:55.540 --> 04:16:02.540
The Remarkation broke it down. It's open season for Kylan to start igniting to these players from India in a headshot as well.

04:16:02.540 --> 04:16:08.540
He's going to make sure that Shashi's hiding away. It's going to be easy to receive any healing here unless Ab's going to invest in a swift step,

04:16:08.540 --> 04:16:11.540
taking the disguise to make sure Ab's going to find that LOS.

04:16:11.540 --> 04:16:18.940
The assault was coming on Iron to carry up first, that matrix looking straight at the

04:16:18.940 --> 04:16:23.340
finish line for the captain's sub to be tons of damage, Tarris is going to dive on in as

04:16:23.340 --> 04:16:24.340
well.

04:16:24.340 --> 04:16:27.180
Yeah, when everyone's just forced into that corner to be stomped before the man is going

04:16:27.180 --> 04:16:31.180
to try and find him with the overrun, Absasthread a way to fire him so he's pouring out so

04:16:31.180 --> 04:16:36.220
much healing, but I don't realize, hey, we can just leave from this, we can simply go

04:16:36.220 --> 04:16:39.820
away and wait until this fight is over.

04:16:39.820 --> 04:16:42.820
thought it would have been a lot more damage on Pali had a decent amount of nature since

04:16:42.820 --> 04:16:46.060
traditionally now something the cage comes in catches he's a matter of players

04:16:46.060 --> 04:16:50.740
Johnny comes in with the cage called players get the Sambar a hit from Regine

04:16:50.740 --> 04:16:54.280
it's a great answer to be incoming aggression and Yoshinori is going to be

04:16:54.280 --> 04:16:58.240
surrounded by too many high vision staffs with the overkill of the extension

04:16:58.240 --> 04:17:01.200
already struck on the other side Yoshinori swallowing down high vision

04:17:01.200 --> 04:17:05.700
better when it comes to the aim it's gonna be a first point take here from

04:17:05.700 --> 04:17:09.260
Thailand with four minutes still on the clock now Regine keeps them up for a

04:17:09.260 --> 04:17:12.880
a little bit longer, but the extra ultimates being played into by Thailand to lock it up

04:17:12.880 --> 04:17:16.540
and watch for it even, having the capability to bring a deathmoss and shoot the fight go

04:17:16.540 --> 04:17:21.000
any longer. Thailand, no further issues there, a little bit of slowdown, given that I have

04:17:21.000 --> 04:17:25.920
a shot from the Katsune rush earlier. Fine, already onto the India, blowing through every

04:17:25.920 --> 04:17:26.920
single ulti I have.

04:17:26.920 --> 04:17:31.920
Just up from the ghost, Thai vision, the voice is still needed to do it, as the ultimates

04:17:31.920 --> 04:17:35.400
are looking for an opening here, they're trying to sting to win the deathmoss, and in the

04:17:35.400 --> 04:17:39.240
back pocket, an India so far behind when it comes to the generation of these ultimates

04:17:39.240 --> 04:17:43.680
just hanging out precariously. Sometimes just the implication of the death wasn't that's

04:17:43.680 --> 04:17:48.400
going to be enough. Karen might be over extended, forces out for Suzu from MS and MS's triage

04:17:48.400 --> 04:17:52.160
is going to be punished here by X then she's found the opening and she's managed to exploit

04:17:52.160 --> 04:17:59.280
it. An opening found in India, holding for a little bit now. Pushing Tyran back and maybe

04:17:59.280 --> 04:18:02.520
even get a little bit of spawn can't go in carries on Gem and explore the possibility

04:18:02.520 --> 04:18:07.760
of walking just a little bit further forward holding, holding some ultimate. In fact, India

04:18:07.760 --> 04:18:10.640
says, since you put the entire defense on the ground now.

04:18:10.640 --> 04:18:14.840
Yeah, they just want to ground them down, sitting in name.

04:18:14.840 --> 04:18:16.920
Look at all my ranked games right now.

04:18:16.920 --> 04:18:20.640
Can Yoshinori find any sneaking though off the back of the shadow?

04:18:20.640 --> 04:18:24.200
If he's on the high ground, should have some access to the back line, but instead gonna

04:18:24.200 --> 04:18:25.200
fall over.

04:18:25.200 --> 04:18:28.040
Just demand the attention of India and the party.

04:18:28.040 --> 04:18:30.880
And Kamra is as well, who might be in some kind of risk?

04:18:30.880 --> 04:18:34.720
Oh damn, that's gonna force out the Kirakuri in response.

04:18:34.720 --> 04:18:38.720
Die, die, die, he proclaims Yoshinori, but seems like they've achieved nothing off the back of it.

04:18:38.720 --> 04:18:41.720
India are all falling low, but there's no finishing blows regime.

04:18:41.720 --> 04:18:47.220
Great play off the back of the Sambarya saves so many members of India who are in a critical state.

04:18:47.220 --> 04:18:51.720
And now it all comes down to a large bastion of HP that remains.

04:18:51.720 --> 04:18:55.720
MS, I don't know if that one was well advised, they thought it might be clutchable.

04:18:55.720 --> 04:18:59.220
And Kyron, they think that their right is going to go even further in.

04:18:59.220 --> 04:19:02.720
There's no stopping this Malga as they go to pick up the Mega.

04:19:02.720 --> 04:19:10.720
Well, MSCG, it looked like it could be a potential overtook there, but Gibbs, Thailand, a little bit of a firepower to force him to get out of jammering, got scared of that.

04:19:10.720 --> 04:19:16.720
When he had still a decent amount of armor, I believe, on an MSC's form, but just completely backs out of positioning, allows Thailand to push up.

04:19:16.720 --> 04:19:19.720
Thailand is still surviving off the back of the mega-packed out of the side room.

04:19:19.720 --> 04:19:23.720
And Thailand came to an initiative back, hoping for a cage again this time.

04:19:23.720 --> 04:19:25.720
No defense, lost on the team at least at a bet.

04:19:25.720 --> 04:19:29.720
But it's now better, this time the cage is dead, pretty cleanly with nothing in the cross.

04:19:29.720 --> 04:19:39.720
If you go inside, Cage can capture a brand new prisoner to add to the collection of Mauga and well India, they just absolutely fell apart when Thailand came in with the Cage.

04:19:41.720 --> 04:19:45.720
Another cap to follow, Burt, because India don't believe there will be a touch.

04:19:46.720 --> 04:19:49.720
Drive forward, scouting from high there, she's just gonna OC for it.

04:19:51.720 --> 04:19:53.720
Unable to grab it there.

04:19:53.720 --> 04:19:55.720
TP, shenanigans out now

04:19:59.000 --> 04:20:01.000
Hey, OST probably wasn't required yet

04:20:01.640 --> 04:20:03.640
If you can't, you can leave the case

04:20:03.960 --> 04:20:07.560
Claren will be slightly further down and off this and they otherwise would have wiped out

04:20:08.200 --> 04:20:10.680
And a fresh nozuki is already looking towards the key guys entry

04:20:15.160 --> 04:20:17.560
One is playing for the outside, one is in control of the high ground

04:20:17.560 --> 04:20:25.560
I think they're getting proactive here, not allowing the Carthage to pop up before they find their engagement, put Burst here on the slow.

04:20:25.560 --> 04:20:32.560
And this might allow Charlotte to open into the play with an MCs one critically through so many here, High Vision's already down.

04:20:32.560 --> 04:20:39.560
Gammite does not come back close to the Maverick till the Stomp is gone, and now you can open up with your ultimate if you'd like.

04:20:39.560 --> 04:20:43.560
Holding in the corner for Shashi's shutdown is real!

04:20:43.560 --> 04:20:47.580
And Yoshinori really wanted something there, but the second time that we see the deathcloss

04:20:47.580 --> 04:20:52.320
we get nothing for Yoshi as Thailand, and see him rebuff time getting quite low, as

04:20:52.320 --> 04:20:56.520
in two minutes in India also get the hold super far forth, might be watched by Shashi

04:20:56.520 --> 04:20:59.760
to make sure that Yoshinori won't be able to find any value, that will support all of

04:20:59.760 --> 04:21:03.520
us about to be online for India, and we can start to really see the hold coming through

04:21:03.520 --> 04:21:04.520
for them.

04:21:04.520 --> 04:21:11.520
Kaki Sanctuary from Pally, sitting in Main, seems like it's here, more than happy to just, uh, yeah, hard to ignore that.

04:21:11.520 --> 04:21:15.520
But now that you've disengaged, you need to try and answer the double support that's coming through from India.

04:21:15.520 --> 04:21:20.520
They're all in on this fight, it needs to be a victory and Shashi going down is going to make it unlikely to be so.

04:21:20.520 --> 04:21:23.520
Jamran has the annihilation in the back pocket.

04:21:23.520 --> 04:21:29.520
High vision's falling down, could give him a little bit more staying power, trying to stay with all of that armor in Thailand.

04:21:29.520 --> 04:21:32.520
Instead of running out of gas, they're playing for positions instead.

04:21:34.520 --> 04:21:41.520
Sentry at Leaves allows them to drive into the position on the point itself, to get on the scene.

04:21:41.520 --> 04:21:44.520
Payload out, speaking of the point, clearly moving in the moment.

04:21:44.520 --> 04:21:47.520
Looking for the next cage, Cage's been a big win condition for Tyran so far.

04:21:47.520 --> 04:21:50.520
Both the previous cages have resulted in big fight wins.

04:21:50.520 --> 04:21:53.520
I think that's a backup planer, but maybe they won't need it.

04:21:53.520 --> 04:21:57.520
Jamrat can at least give himself some additional staying power.

04:21:57.520 --> 04:22:00.520
Utilising the nemesis, going towards the back, Tyran looking for some big wins.

04:22:00.520 --> 04:22:08.200
They've managed to split everybody off. Jam right now just has to hold in the corner, but the gamer pose won't allow the damage to be mitigated enough.

04:22:08.200 --> 04:22:15.120
Shashi even extra go. Kairin cuts them off from the potential disengaged, sets many players on fire as the cart rolls forward.

04:22:15.120 --> 04:22:18.120
And India is believed to try and break out of their spawn.

04:22:19.520 --> 04:22:24.520
Many players stuck in spawn like an entry in Kairin just looking in. What players are able to get up like regimes?

04:22:24.520 --> 04:22:30.280
Speaking down by Palikin, one last shot X10, makes big money coming through on this OC, trying to find Softarget.

04:22:30.280 --> 04:22:34.760
But there's just a lot of balls in front instead. It's High Vision that's getting more of the work done.

04:22:34.760 --> 04:22:38.760
Unconsistent, allowing the final moments as we get down to 0 seconds.

04:22:38.760 --> 04:22:40.760
Thailand can't.

04:22:40.760 --> 04:22:47.800
No Softarget show themselves to X10, so she just falls down to High Vision, who's got much better line of sight.

04:22:47.800 --> 04:22:51.640
And the aggression there from Thailand to keep them in spawn and force,

04:22:51.640 --> 04:22:58.640
peace meal engagements was so important. A great cap but with no time in the bank.

04:23:04.640 --> 04:23:08.640
I was going to swap over the other side. Where are we going to reset to?

04:23:08.640 --> 04:23:13.640
Big question first and foremost for Thailand. Is it a Malaga defense?

04:23:13.640 --> 04:23:19.320
It's been a stable choice so far from time and where they actually wanted to start on

04:23:19.320 --> 04:23:23.120
Zarya offensively if you remember but after scouting it was going to be a standard ram

04:23:23.120 --> 04:23:27.080
on the other side thinking okay well we can just play Amalga.

04:23:27.080 --> 04:23:31.160
Jeremera and Solorty looking towards ram.

04:23:31.160 --> 04:23:34.680
Quite telling here.

04:23:34.680 --> 04:23:36.880
M'kiran's going to be far more committed here.

04:23:36.880 --> 04:23:41.160
Abit committed to Amalga with a Mizzou key behind them.

04:23:41.160 --> 04:23:45.500
to see how the Kikai sanctuary is going to work into this. Of course, it does have a pretty

04:23:45.500 --> 04:23:48.780
good matchup against the Overclock from X-Tem.

04:23:48.780 --> 04:23:58.200
That would just repeat the same cop for Thailand in all respects, including the Mizuki, what

04:23:58.200 --> 04:24:03.920
it's worth. And also, same position. I don't know if you remember, this is how Thailand

04:24:03.920 --> 04:24:09.000
opened up in defense against Philippines' Lock for all their layman. No sound. Into

04:24:09.000 --> 04:24:13.960
the side room. If India were watching Vajra if they actually saw that last game then you

04:24:13.960 --> 04:24:16.000
need to know to check the side room.

04:24:16.000 --> 04:24:22.240
Well at the moment, Yosha Nari appears to be distracting players but distraction became

04:24:22.240 --> 04:24:28.240
feeding real fast as they weren't fast enough to pop their spirit form. Now Jammerhans is

04:24:28.240 --> 04:24:32.400
easily able to open up a space for Shashi who is going to be grabbing a little bit of

04:24:32.400 --> 04:24:35.960
damage from the Malaga but should be able to chase them out fairly easily.

04:24:35.960 --> 04:24:42.080
Yeah, it's going to be bashing last defosed as well a lot of damage to try and melt them out for down those shield

04:24:42.080 --> 04:24:43.840
We prevent that from happening

04:24:43.840 --> 04:24:51.000
I'm not going to be swapping slightly pali. Maybe she's doing a bit of spawn take. Yep. So I back up and lose her and now on to the Zarya as well

04:24:51.640 --> 04:24:54.920
Trying to give them some open to push your scenario in via bubbles

04:24:57.920 --> 04:24:59.920
The direction for the Reaper

04:24:59.920 --> 04:25:06.920
You can go a long way when it comes to that survivability to near Yoshiro and having used the Shadow Step already, but Kyron.

04:25:06.920 --> 04:25:10.920
One more simple bubble of a tank for now is going to have to use it to save Yoshiro.

04:25:10.920 --> 04:25:17.920
He wants to get into the aggressive one by Jammar. He's doing a great job of planning all this space here and making sure that Tyron never feels comfortable with their engagements.

04:25:17.920 --> 04:25:20.920
Tyron is sticking in payloads in close.

04:25:20.920 --> 04:25:25.920
Tyron needs to start thinking about making a move at some point as in we have building up these old kits.

04:25:25.920 --> 04:25:33.920
Even in a position like this as well, usually artillery is not going to do much for you, but if you're about to cap, lay out the artillery on the cap yourself.

04:25:33.920 --> 04:25:36.920
If you're also positioning the tanks, the Tyron already have a force pack.

04:25:36.920 --> 04:25:44.920
Gonna be counting the levels of Tyron right now, one's already used and the immortality field as well, but Regime and Shashi have been clutched up upon on the other side.

04:25:44.920 --> 04:25:53.920
Yeah, Yoshinori gets punished for the audacity of their maneuvers, but the tradeouts are all good and poor beside of Thailand and India are absolutely stymied.

04:25:53.920 --> 04:26:02.920
Now he's finding his opportunity to push on forward, and this is after losing all of his HP, forcing the land from Palia's log, with Shashi down.

04:26:02.920 --> 04:26:08.920
Now Holt has been plucking anyone onto India, big V-Sit here, half the time gone, payload in a good spot.

04:26:08.920 --> 04:26:14.920
India also reclaims Spikes, should be the abs, Katsune rush first.

04:26:14.920 --> 04:26:17.920
The difference is Palia is ready to respond now.

04:26:17.920 --> 04:26:40.820
That's the thing about it, it's one for three, so end of the day, India still got away with

04:26:40.820 --> 04:26:44.980
that one, pretty economically concerned, they lose like, you'll take that for a three-alt

04:26:44.980 --> 04:26:50.220
expenditure. It's going to take India longer than they would have wanted to to cap A, and they still need to finish the entire map.

04:26:50.300 --> 04:26:54.000
They're pretty sure Tyran have cap A much quicker on their own attack the side.

04:26:54.580 --> 04:26:57.940
India all but favor to do this now. They just need to be able to give us all a bit of lay down.

04:26:58.180 --> 04:27:02.740
So like I said, payload to finish this off with my three strikes, and quick deadly, okay?

04:27:02.980 --> 04:27:04.980
Two to the soft for some time, but...

04:27:06.020 --> 04:27:08.020
Yeah, there it is. Two to the soft for some time.

04:27:08.180 --> 04:27:12.780
Yeah, you can just dip away now though, and the damage has been done to them.

04:27:12.780 --> 04:27:15.100
I remember going to do a phone down by the DPS actually.

04:27:15.100 --> 04:27:16.940
It was funny a feeling coming through from the other way,

04:27:16.940 --> 04:27:18.500
but they want to really use over damage.

04:27:18.500 --> 04:27:20.860
It's being amplified in India.

04:27:20.860 --> 04:27:22.460
Once again, a back to the drawing board.

04:27:26.020 --> 04:27:27.340
I'm still holding on.

04:27:28.500 --> 04:27:29.540
Good play by Yoshinori.

04:27:29.540 --> 04:27:31.300
Really forced out a lot of utility.

04:27:31.300 --> 04:27:33.180
Office being played by India's one.

04:27:33.180 --> 04:27:35.020
Big one has over the right hand lead in the open.

04:27:35.020 --> 04:27:36.260
India winning the fight off,

04:27:36.260 --> 04:27:38.100
but actually get the captain.

04:27:38.100 --> 04:27:39.220
Struggling to use some.

04:27:39.220 --> 04:27:40.980
Oh my God, what a shot from my vision.

04:27:40.980 --> 04:27:46.520
Oh, that was absolutely biblical. High vision going for the midair, disrupt the shot by the way.

04:27:46.520 --> 04:27:50.400
I build the aura, but I also feel the need for feed.

04:27:50.400 --> 04:27:57.280
High vision goes out too far, jammering core in the corner, brand new nemesis forms just dropped courtesy of the annihilation.

04:27:57.280 --> 04:28:00.980
And Kharus is like, well, what am I gonna do for you, bro? You ran back into it.

04:28:01.480 --> 04:28:04.480
Getting users they can touch, but that's because of Halo's new shot by back.

04:28:05.180 --> 04:28:09.480
Still looking for opportunity, as X-Ten has the only ult available until Abston fight the two nades.

04:28:09.480 --> 04:28:15.480
She is the hero. She has so much charge to work with.

04:28:15.480 --> 04:28:20.480
In the corner, Kyren just wants to try and hold out until the Graviton Surge is available to go.

04:28:20.480 --> 04:28:24.480
Out comes Abbs with the Kitsune Rush. Two players grabbed into the Graviton.

04:28:24.480 --> 04:28:29.480
Suzu's well timed, but the follow up is good. Yoshinori gets in close and first,

04:28:29.480 --> 04:28:33.480
or now can wrap around from the back. On to Rageem. Needs to be dealt with.

04:28:33.480 --> 04:28:37.480
Jamerat cannot afford to turn around right now. They have to stick to the cart.

04:28:37.480 --> 04:28:40.880
Car overtime begins to sit jammer and can't get back on.

04:28:40.880 --> 04:28:45.880
And India can't complete first point 2-0 to Thailand.

04:28:46.280 --> 04:28:48.880
Another Thailand full hold on Circle Round.

04:28:48.880 --> 04:28:50.800
They did it to Philippines yesterday.

04:28:50.800 --> 04:28:53.280
And now, in a much more difficult game of hand,

04:28:53.280 --> 04:28:54.520
they do it against India,

04:28:54.520 --> 04:28:57.360
but some part of me thinks it's a bit of an India fumble.

04:28:57.360 --> 04:28:59.480
They had the opportunity to get the cap.

04:28:59.480 --> 04:29:01.360
They had a lot of early momentum,

04:29:01.360 --> 04:29:04.120
forcing composition stops from Thailand as well.

04:29:04.120 --> 04:29:05.680
Ultimate advantage of various points

04:29:05.680 --> 04:29:10.080
three to one ultimate span where India come out economically ahead and then a further

04:29:10.080 --> 04:29:14.480
fight afterwards where a single death awesome from Yoshi that doesn't even get a kill by

04:29:14.480 --> 04:29:20.480
the way forced out such a response from India that they end up burning ultimates only to

04:29:20.480 --> 04:29:26.720
still not win that fight and then lack the resources to actually finish the push so

04:29:26.720 --> 04:29:31.120
bit of a devastating loss there I think for India given that the map was otherwise looked

04:29:31.120 --> 04:29:35.360
to someone competitive. Yeah, I think they had many opportunities. They just got a little

04:29:35.360 --> 04:29:39.440
bit fumbled when it came to Manusia and the details were strong flight planning overall.

04:29:39.440 --> 04:29:44.560
Like I said, that economic boom they had with the one for three trade and they managed to

04:29:44.560 --> 04:29:50.080
catch Yoshinori, by the way. Like Yoshinori had a plan there that could have worked out.

04:29:50.080 --> 04:29:55.680
Yoshinori was forced to make a sub optimal ultimate because they got caught by the checks

04:29:55.680 --> 04:30:02.960
of Jannarand and they still had to put in so much to stop Yoshinori's role, the damage was done.

04:30:05.680 --> 04:30:11.360
And now only one map left to play and gotta say this as well but even if a reverse sweep

04:30:11.360 --> 04:30:16.240
happens you've gotta start thinking the math differential here is gonna be a lot worse

04:30:16.240 --> 04:30:21.040
before India because Thailand are looking for the three and old having a lot of three and

04:30:21.040 --> 04:30:25.080
those in this competition but the gap between Thailand and the rest of the

04:30:25.080 --> 04:30:29.080
group outside of Australia just seems to be a little bit too overwhelming.

04:30:29.080 --> 04:30:33.760
Oh god thanks for the replay from Hivish and Firi for that one.

04:30:33.760 --> 04:30:39.080
Absolutely disgusting. Eww.

04:30:39.080 --> 04:30:42.760
And the follow-ups after that as well. The sky disruptor could have been a good one.

04:30:42.760 --> 04:30:45.940
You see the Juno go down to that would have been a really spicy

04:30:45.940 --> 04:30:55.140
But otherwise, right, we have pylon off the back of spamming through a bunch of malgars.

04:30:55.140 --> 04:30:59.480
They can really work here, even deciding, you know what, maybe we don't even need the

04:30:59.480 --> 04:31:05.980
malgars to end play some Zarya and every grab, every grab, finding massive value, a final

04:31:05.980 --> 04:31:09.700
fight though that I wish, you know, having a couple more ultimates there, X and dropping

04:31:09.700 --> 04:31:14.900
in the OC, just needed to find Kyron as somebody, but I grabbed to finish things out with an

04:31:14.900 --> 04:31:18.680
explosive end or Thailand to get their two and zero and only one more chance

04:31:18.680 --> 04:31:22.400
potentially for India to at least find a map and find some footing in the series.

04:31:22.400 --> 04:31:26.240
Phil's sorry I'm likely now at Thailand they're not going to be that second place

04:31:26.240 --> 04:31:32.720
advancing from group B in India. They do get to pick their next map once again but

04:31:32.720 --> 04:31:37.040
they haven't yet claimed a map in the entire tournament. They're currently 0

04:31:37.040 --> 04:31:44.320
and 8 I believe so it's not looking great for the Indian representation here as

04:31:44.320 --> 04:31:48.460
we head into our third and potentially final map of the series.

04:31:48.460 --> 04:31:53.800
Yep, and running out of really impactful bands,

04:31:53.800 --> 04:31:55.320
India's really band away from Zarya,

04:31:55.320 --> 04:31:57.160
band away from Sigma on the previous map

04:31:57.160 --> 04:32:00.600
to enable themselves to move away from any sort of Sigma

04:32:00.600 --> 04:32:02.600
gameplay, also over towards a ram.

04:32:02.600 --> 04:32:04.040
And Malca Band is still available.

04:32:04.040 --> 04:32:07.480
I gotta say that that starts to look like a more attractive band

04:32:07.480 --> 04:32:10.800
for India given that parents' disposition

04:32:10.800 --> 04:32:14.000
for starting on Malca or just swapping over to the Malca

04:32:14.000 --> 04:32:18.000
at various points is potentially starting to cause issues.

04:32:18.000 --> 04:32:21.720
Yeah, I think the Malaga definitely deserves a ban here.

04:32:21.720 --> 04:32:23.720
Maybe we go to something like Runosaphi in Italy.

04:32:23.720 --> 04:32:26.200
For India, it's not been the best they've seen so far.

04:32:26.200 --> 04:32:28.360
I school, can we get a reality?

04:32:28.360 --> 04:32:29.800
No, that's another escort map.

04:32:29.800 --> 04:32:32.760
So the other close map they've had,

04:32:32.760 --> 04:32:35.120
Nimbani versus Philippines.

04:32:35.120 --> 04:32:37.240
Nimbani's still in the pool.

04:32:37.240 --> 04:32:39.560
So maybe there's a world where you can make

04:32:39.560 --> 04:32:42.560
the Nimbani map work out.

04:32:42.560 --> 04:32:49.560
Maybe Malga-Ban also could there as well, especially since Amidia can continue to protect your own tank line.

04:32:49.560 --> 04:32:53.160
Still surprised that man was Sigma. Last game, though, admittedly.

04:32:53.160 --> 04:33:02.660
No, I think it's fine. I think if you don't want to really get into a Sigma matchup, then it is what it is.

04:33:02.660 --> 04:33:06.360
I think it probably would have been smart to just ban the Malga straight up on that.

04:33:06.360 --> 04:33:12.160
It seems like India more likely want to play Sigma than Thailand, so in that sense it's a little bit strange.

04:33:12.160 --> 04:33:15.840
Now that the Malgusle has a new band, probably does deserve one.

04:33:15.840 --> 04:33:19.280
Probably don't want it as much as High Visions doing a lot of work in the Soju.

04:33:19.280 --> 04:33:22.160
Probably don't want a band soju just because you don't want to limit X10 too much.

04:33:22.160 --> 04:33:24.800
Unless you want to really drag this one into the cast battle.

04:33:24.800 --> 04:33:28.240
So, you know, you could still get a Flashpoint,

04:33:28.240 --> 04:33:33.120
Bassity Play, Cat Bastion, could potentially be open as unless

04:33:33.120 --> 04:33:35.440
I decide to ban Lay the Bastion.

04:33:35.440 --> 04:33:39.600
Cat Bastion on Flashpoint, probably a decent one.

04:33:39.600 --> 04:33:47.240
You mentioned this, but Navani is a classic one for Cat Bastion as well. Super open map for Cat Bastion to play through. A lot of value there to be found.

04:33:47.240 --> 04:33:51.900
Yeah, I wouldn't mind seeing India go to that Navani play for Cat Bastion.

04:33:51.900 --> 04:33:58.380
It is very easily banable though, and I'm pretty sure we haven't seen either Cat or Bastion banned so far though. So it's unprotected.

04:33:58.380 --> 04:33:59.580
Cat has been banned.

04:33:59.580 --> 04:34:00.820
Cat's been banned?

04:34:00.820 --> 04:34:01.580
Yeah.

04:34:01.580 --> 04:34:06.980
Okay, oh yeah, Cat has been banned, which means that they could ban a DPS first. Maybe, maybe.

04:34:06.980 --> 04:34:11.180
So India can protect India India can just go straight from cast man that would protect

04:34:11.500 --> 04:34:16.140
Totally runes off you anyway, so they didn't do well on runes off the yesterday against Australia, but

04:34:17.020 --> 04:34:20.440
Maybe it's Thailand. They can sort of change fate a little bit here as well

04:34:22.220 --> 04:34:27.080
Australia's just a different beast. I want to believe that India versus another team on this map to make it work

04:34:28.260 --> 04:34:32.780
Yeah, definitely had good ideas. He was gonna be banned out by

04:34:32.780 --> 04:34:39.020
Thailand Reaper from India going to be taken away which is I mean makes sense

04:34:39.020 --> 04:34:43.020
Yoshinori was demanding a lot of attention and resources with their wild

04:34:43.020 --> 04:34:47.620
replays. I'm pretty sure this ends up being the Bastion Protect. India had played

04:34:47.620 --> 04:34:51.100
Cab Bastion on Rudis Appi yesterday against Australia obviously didn't win

04:34:51.100 --> 04:34:55.820
with it but the Reaper ban makes sure that Yoshinori is going to not have that

04:34:55.820 --> 04:35:00.580
available to play but more importantly protects the Bastion. I think a Astley

04:35:00.580 --> 04:35:04.300
would have probably been more impactful just to prevent any counter to the

04:35:04.300 --> 04:35:08.540
cab bastion and D.Va in response coming through from Thailand make sure that

04:35:08.540 --> 04:35:12.460
there's no protection for the cab bastion although it's a bit of a double-edged sword

04:35:12.460 --> 04:35:16.420
because typically if you want to counter the cab bastion you would also like to

04:35:16.420 --> 04:35:21.340
play the D.Va in response. Yep. So we'll see if that is impacting on that either at all.

04:35:21.340 --> 04:35:25.900
Unideal but yeah the cast is definitely gonna be one that we're looking for. Great

04:35:25.900 --> 04:35:31.300
accuracy onto the jetpack cap as well as with that I being incredibly effective

04:35:31.300 --> 04:35:35.580
against a duo that really doesn't really want to engage with the concept of

04:35:35.580 --> 04:35:40.780
cover to work much. And we have a substitution Lumi is in, or team Tyran.

04:35:40.780 --> 04:35:46.420
I'm actually not too sure if Lumi's played yet but I think this is the first.

04:35:46.780 --> 04:35:51.860
Might be right there. See a bit of a DMP for Lumi so fast.

04:35:51.860 --> 04:35:54.340
So we need to play them out and ace the TV through.

04:35:54.900 --> 04:35:57.740
Alright, getting up close to personal, the Bastion.

04:35:58.260 --> 04:36:01.740
Hard to miss at this range and Ace has found that out the hard way.

04:36:01.740 --> 04:36:04.340
As for us, we're going to be a quick drop onto the Barton.

04:36:04.900 --> 04:36:06.540
Well, forward progress here for India.

04:36:08.660 --> 04:36:11.940
The captain flashed out, the Jean playing the Cat instead.

04:36:12.860 --> 04:36:14.940
What he asked about, expected is what you want to see.

04:36:14.940 --> 04:36:17.220
X has just dropped the damage off from the start.

04:36:17.780 --> 04:36:19.900
Yeah, and Lumi just couldn't be such a big target.

04:36:19.900 --> 04:36:28.460
It's hard to miss drops from the cat and goes in for the facts or MSCG falls down India. This is what they are good at

04:36:29.140 --> 04:36:32.440
Thailand still get to find anything so far in these opening moments

04:36:32.740 --> 04:36:37.940
But by the way for what is worth an hour one of the few tanks that has the capability sort of put them damage and actually shoot the

04:36:37.940 --> 04:36:39.100
Cat Bastion there's the

04:36:39.100 --> 04:36:43.980
Cassie from high vision as mentioned pre you see a good option for the hit scan into the cat Bastion

04:36:43.980 --> 04:36:47.160
Which is why that probably should have been the band instead of the Reaper

04:36:47.160 --> 04:36:52.280
the case regime's hiding for that shampo now

04:36:52.440 --> 04:36:59.040
suddenly they are no longer hiding here comes the bastion in the tank form at

04:36:59.040 --> 04:37:02.400
this engage perhaps by using that teleporter but the damage already been

04:37:02.400 --> 04:37:06.440
done panics fall and down exo much forgot that one in our Lumi is in a

04:37:06.440 --> 04:37:11.760
battle of wills of their opposing tank despite a martyrdom of an accretion

04:37:11.760 --> 04:37:13.560
Damage is already being done.

04:37:13.560 --> 04:37:14.560
That was weird.

04:37:14.560 --> 04:37:15.560
Hello, Shashi.

04:37:15.560 --> 04:37:19.160
This is the air drop the Bastion on top of me.

04:37:19.160 --> 04:37:23.560
But Shashi's like, what if a wall you're just distracted onto the Bastion?

04:37:23.560 --> 04:37:26.960
Shashi takes advantage and secures the cap, pushes in the effort of four.

04:37:26.960 --> 04:37:29.560
And more ultimate's still available, by the way, Thailand.

04:37:29.560 --> 04:37:31.760
Really slipping at the moment.

04:37:31.760 --> 04:37:35.360
Bro, actually hit them with a Flash Bastion.

04:37:35.360 --> 04:37:40.560
Well, what combo do you gotta put in Helldivers to drop that one in?

04:37:40.560 --> 04:37:43.720
They look like a same-day delivery via drone.

04:37:43.720 --> 04:37:45.720
That's what they're looking for in the flight.

04:37:45.720 --> 04:37:46.720
Oh, the HL Special.

04:37:46.720 --> 04:37:47.720
That plays the off-angle.

04:37:47.720 --> 04:37:48.720
This is a little bit greedy.

04:37:48.720 --> 04:37:49.720
The remainder of India.

04:37:49.720 --> 04:37:50.720
Maybe there were two, five, four VFs and very little of this one, but no extra.

04:37:50.720 --> 04:37:51.720
It's just dumped directly into the Katsune Rush.

04:37:51.720 --> 04:37:52.720
The remainder of Thailand are taken away in India once again in good control.

04:37:52.720 --> 04:37:53.720
I don't know about this one.

04:37:53.720 --> 04:37:54.720
From Thailand, also putting high vision on the Bastion.

04:37:54.720 --> 04:37:55.720
I'm sorry.

04:37:55.720 --> 04:37:56.720
I'm sorry.

04:37:56.720 --> 04:37:57.720
I'm sorry.

04:37:57.720 --> 04:37:58.720
I'm sorry.

04:37:58.720 --> 04:37:59.720
I'm sorry.

04:37:59.720 --> 04:38:00.720
I'm sorry.

04:38:00.720 --> 04:38:01.720
I'm sorry.

04:38:01.720 --> 04:38:02.720
I'm sorry.

04:38:02.720 --> 04:38:03.720
I'm sorry.

04:38:03.720 --> 04:38:04.720
I'm sorry.

04:38:04.720 --> 04:38:05.720
I'm sorry.

04:38:05.720 --> 04:38:06.720
I'm sorry.

04:38:06.720 --> 04:38:07.720
I'm sorry.

04:38:07.720 --> 04:38:08.720
I'm sorry.

04:38:08.720 --> 04:38:14.240
vision on the dash and unsupported of course no cat in there at least there is a

04:38:14.240 --> 04:38:18.080
symmetric side I'm not completely unsupported but if we're gonna be a bit

04:38:18.080 --> 04:38:22.240
of a struggle X10 has so much more movement via the cat high vision stuck

04:38:22.240 --> 04:38:27.680
on the ground and to deal with the same on the other end as well

04:38:27.680 --> 04:38:33.820
all right jammer and good cook here with the clutch three course starts in

04:38:33.820 --> 04:38:38.620
quarter play coming through and comes the wall. Jammerang going to look for those who

04:38:38.620 --> 04:38:42.140
are stuck on the outside. If it gets difficult to try and deliver the follow up here though,

04:38:42.140 --> 04:38:46.700
considering the photon barrier is already in the way, X-Ten goes to those, then to lay down

04:38:46.700 --> 04:38:52.220
the artillery fire. Next up, the Kitai Sanctuary is going to give over a momentary peel. However,

04:38:52.220 --> 04:38:55.260
it's going to be difficult to try and push the bottom inside of the sanctuary until it will

04:38:55.260 --> 04:39:00.140
slow out for a moment while India surround the remnants of Thailand. It's been like they're

04:39:00.140 --> 04:39:04.260
They're incredibly confused with how to deal with this Cap Bastion regime.

04:39:04.260 --> 04:39:06.240
Just pulls their way through learning.

04:39:06.240 --> 04:39:10.300
The regime even finding an opportunity to drop Bastion off once again, taking matters

04:39:10.300 --> 04:39:12.300
into his own hands.

04:39:12.300 --> 04:39:17.420
Still get to see Tyrone really winning twice in a year, resuming now to push onto the actual

04:39:17.420 --> 04:39:19.300
marker itself of being a mobile units.

04:39:19.300 --> 04:39:22.660
We're about to find a hundred to zero within the first four minutes of the game and tie

04:39:22.660 --> 04:39:23.660
that peak.

04:39:23.660 --> 04:39:27.660
Remarkably slow start for their team, considering how well they've done otherwise in the series.

04:39:27.660 --> 04:39:30.420
Alright, Catnap, good to go as well.

04:39:30.420 --> 04:39:35.980
I like to see too much use in here, nice sticky, although it's going to be stocked for all my goodness.

04:39:35.980 --> 04:39:40.420
Good chain, good counter, Catnap's still available for Regine, if they want to use it.

04:39:40.420 --> 04:39:45.420
But I think that the damage has already been done, Loomi, I should get it done with the cage.

04:39:45.420 --> 04:39:49.420
A lot of chains are there right now, also the cage has been played by Loomi,

04:39:49.420 --> 04:39:53.420
but Pali completely breaks the combo within the air.

04:39:53.420 --> 04:39:58.420
I'm kind of forgetting about that a little bit when you're flying into a Mizzouki just delivering yourself into the chains.

04:39:59.420 --> 04:40:02.420
I'm trying to get the first meter and she became so far.

04:40:04.420 --> 04:40:06.420
Oh nice stun there from the loony.

04:40:06.420 --> 04:40:08.420
The chain as well onto cameras.

04:40:08.420 --> 04:40:12.420
I can't believe you've got the first time we saw the Banshee and the Mizzouki together.

04:40:12.420 --> 04:40:13.420
Extend.

04:40:13.420 --> 04:40:20.420
Trying their best to get the tracking to go well but she is having trouble due to the non-conventional movement.

04:40:20.420 --> 04:40:25.420
Yeah, Mal getting the chain together, but before she, the, can it grasp, I mean, just

04:40:25.420 --> 04:40:28.420
stop at the dam, I'm just going to prevent that from flowing through.

04:40:28.420 --> 04:40:32.420
High vision, still trying to find time, one of the difficult to high vision.

04:40:32.420 --> 04:40:34.420
Shashi wants an opening.

04:40:34.420 --> 04:40:37.420
Quick stick onto the mash, it could be great, but already the damage has been done.

04:40:37.420 --> 04:40:41.420
Gem recognition, high vision, the mix and all of that, good avoidance of the pulse,

04:40:41.420 --> 04:40:46.420
one Shashi, still getting these fast cooldowns as well, but Ace has managed to turn it around,

04:40:46.420 --> 04:40:52.180
Going over on to have always got something as well nice to see Yoshinori taken out for a second

04:40:52.180 --> 04:40:55.860
High vision is going the long way when it comes to the artillery drops

04:40:55.860 --> 04:41:01.860
But they still are another complication to stop Shashi in their tracks blasting apart the British demon

04:41:02.420 --> 04:41:06.100
And now we have the calf body to kill for Tyler and as the catch up is in effect

04:41:07.180 --> 04:41:12.420
Less than 40 meters in terms of differential now time preventing India from hitting triple digits

04:41:12.420 --> 04:41:17.420
So we wait to see what Regime and Xen can do around the side of the map.

04:41:17.420 --> 04:41:22.420
Another Kikai Sentry available, always a good coming to Kabashu.

04:41:22.420 --> 04:41:28.420
Oh, that's a great secondary load from the Zuki. So much aura, so much power.

04:41:28.420 --> 04:41:30.420
The next thing's got plenty of that as well.

04:41:30.420 --> 04:41:33.420
She heads over, intangible, Ali's going to be their primary concern.

04:41:33.420 --> 04:41:37.420
The Kikai Sentry works out well, chained down to the ground.

04:41:37.420 --> 04:41:40.420
Now an easy target, great play here from Thailand.

04:41:40.420 --> 04:41:43.760
There's a close and personal abs motion to make it work.

04:41:43.760 --> 04:41:46.720
Shashi's playing around the margell, so we really can't quite find the target.

04:41:46.720 --> 04:41:48.720
Tries to go over towards the back line.

04:41:48.720 --> 04:41:51.600
The Japan captain is going to have plenty of view in the cross-eam.

04:41:51.600 --> 04:41:54.400
The patty cake is strong, has to use the cage.

04:41:54.400 --> 04:41:59.600
Some might call it a cope cage, but Shashi just gets caught too close to the pulse bomb,

04:41:59.600 --> 04:42:00.720
dropped by Ace.

04:42:00.720 --> 04:42:05.440
X-Ten finally arrives, but Jammarang is trying to be a little bit more coped and quick

04:42:05.440 --> 04:42:07.600
when it comes to the wrecking ball's arrival.

04:42:07.600 --> 04:42:13.600
Well, they will be able to sometime if they're pushing in further forward and double ulti's be used by trying to win, especially at a late gauge.

04:42:13.600 --> 04:42:15.600
They're pushing off the loony.

04:42:15.600 --> 04:42:21.600
Get some trades off the back of that one and with some fresh spawns coming to reinforce the MSCG, push the team onto XM.

04:42:21.600 --> 04:42:23.600
They can get those players down. Tying up here to the spot.

04:42:23.600 --> 04:42:29.600
Katnap didn't get much, unfortunately. They could have made it round for Kuriko momentarily, but pull-up wasn't going to be there.

04:42:29.600 --> 04:42:35.600
Outcomes to Kitsune, Rush, MSCG, Tristeclint, all of the space, and Jammerang can't be healed through this falling low.

04:42:35.600 --> 04:42:41.360
low courtesy of the pulse bomb and all regime can do is hide in the skybox away from the tracer.

04:42:42.480 --> 04:42:47.040
Got the flip now officially 100 meters confirmed from thailand as it was now get

04:42:47.680 --> 04:42:53.040
very excitedly tells them that they are in fact in the lead the first time on this map this is

04:42:53.040 --> 04:42:57.040
three minutes of play through abs more than likely would be forced to continue rush out of spawn.

04:42:58.160 --> 04:43:01.840
Gonna escape from regime healed up by abs but now we should say if they can soon

04:43:01.840 --> 04:43:06.440
Soon it will be the primary team needed here to try and rescue India from this fate.

04:43:06.440 --> 04:43:10.440
In comes the Suzu, big pocket onto the fashion, trying to chase down all the remaining members

04:43:10.440 --> 04:43:13.440
on Kim's high land, too well advised so far.

04:43:13.440 --> 04:43:17.240
In comes the artillery strike, high vision just protects himself for the moment, as the

04:43:17.240 --> 04:43:18.840
SCG falls incredibly low.

04:43:18.840 --> 04:43:23.480
Before I've come through from regime of little feline poi, the distractment of the allergies

04:43:23.480 --> 04:43:29.080
acts up, a six-town jammer at the cubes, point control as well, so all of this time,

04:43:29.080 --> 04:43:31.080
Additionally, it's just still being ebbed and

04:43:31.880 --> 04:43:36.140
Threat-high vision taken down Shashi still has the magic within them to make this one work

04:43:36.140 --> 04:43:39.840
And half should be able to chase him down in tandem for a two-view on stagger

04:43:40.480 --> 04:43:44.820
It's been a good day for Shashi so far. Ace taken down next with a late stagger kill

04:43:45.700 --> 04:43:51.640
But more importantly, they've stopped Tyranath and completing a full cap on the map itself

04:43:51.920 --> 04:43:56.520
However, India with all the work to do, they've at least got the 91 meters they found in the first five minutes of the game

04:43:56.520 --> 04:44:01.520
but a 40-ish melee camp now to find with very little time remaining.

04:44:01.520 --> 04:44:06.520
Oh, Pali, crashed by both a sticky grenade and jam around.

04:44:06.520 --> 04:44:08.520
Real mess.

04:44:08.520 --> 04:44:10.520
There's gonna be a punishment coming through.

04:44:10.520 --> 04:44:11.520
Thanks, Pat.

04:44:11.520 --> 04:44:12.520
I'm glad you're here.

04:44:12.520 --> 04:44:13.520
I'm trying to cut this down.

04:44:13.520 --> 04:44:15.520
I've regained so much to get away with, MSCG.

04:44:15.520 --> 04:44:17.520
Not quite as lucky in here.

04:44:17.520 --> 04:44:20.520
Should be able to turn this one around in actual order.

04:44:20.520 --> 04:44:22.520
That's already been done to some of the members of Thailand.

04:44:22.520 --> 04:44:25.520
I heard a catapult somewhere coming through from the back regime.

04:44:25.520 --> 04:44:30.520
that regime, drags the Malga off the cliff, and this is a big opening.

04:44:30.520 --> 04:44:36.120
You've got Mimba's here as well, just got to clean up the last player, Ace being annoying

04:44:36.120 --> 04:44:41.920
on the point itself. And honestly, this level of delay, he's going to slow things down,

04:44:41.920 --> 04:44:47.240
kinda wouldn't be the regroup properly. Less than a minute left to play through, good news

04:44:47.240 --> 04:44:51.680
is if India can maintain control of this, have Palad on the right side of the map as

04:44:51.680 --> 04:44:55.280
We hit OT and you can abuse OT forces still windows now

04:44:56.660 --> 04:45:04.320
Joshy wants to hit a stick would love it to be on the fashion and that's such a crazy part of the overall power level

04:45:04.500 --> 04:45:08.880
For Thailand hunt down is going well for now MScG under so much pressure

04:45:08.880 --> 04:45:14.100
Shashi just having to be watered away here by a spot high vision is went out against next end when it comes to a

04:45:14.100 --> 04:45:17.760
Bastion versus in the air being scattered ten seconds of rain

04:45:17.760 --> 04:45:23.780
They need to do it now or never a hero is required and I don't know if regime has refer to make it work

04:45:24.000 --> 04:45:28.040
Loomy on the chase where is Jammer and where is jar?

04:45:28.040 --> 04:45:33.960
We need jar to answer us inside of the cage is where you find the pot

04:45:34.360 --> 04:45:38.680
Eventually what exit is Jammer and nowhere to be seen resumes and then you want to come on in

04:45:38.680 --> 04:45:42.320
It's great place if you for so much time going but the damage is too much to bear

04:45:42.320 --> 04:45:49.040
Thailand the dominant when it comes to the objective contest right now and the 2v1 chase down an extended to the FNL for India

04:45:49.040 --> 04:45:52.000
Thailand should walk away with second place in the group

04:45:52.760 --> 04:45:56.800
And a 3-0 victory here as well flawless against India unfortunately

04:45:56.800 --> 04:46:01.880
That doesn't mean India doesn't get a single map in our Asia online qualifiers

04:46:02.880 --> 04:46:06.480
And our group B just like our group A now laid out there

04:46:06.480 --> 04:46:11.080
I think the expected teams that we thought were gonna be on top ended up getting there Thailand

04:46:11.080 --> 04:46:16.080
And a little bit more competition in some of these maps than otherwise you'd expect.

04:46:16.080 --> 04:46:18.080
It moves around in the opening oasis.

04:46:18.080 --> 04:46:20.080
We're at a bit of a deficit on that room.

04:46:20.080 --> 04:46:22.080
We're stopping as well before the comeback.

04:46:22.080 --> 04:46:23.080
It actually did come on in.

04:46:23.080 --> 04:46:27.080
And also good to see that Tyranian giving some of the other players a little bit of attention

04:46:27.080 --> 04:46:30.080
as well with Ace and Lumi being subbed in for the final map of the series.

04:46:30.080 --> 04:46:34.080
Yeah, good to see some depth from this roster.

04:46:34.080 --> 04:46:37.080
Of course, we know Ace from their adventures on Daphne.

04:46:37.080 --> 04:46:46.840
a very well-tenured type play when it comes to the top levels of competitive overwatch here in OWCS Asia and in the era before

04:46:49.920 --> 04:46:51.920
That settles it for

04:46:52.680 --> 04:46:57.740
Asia really as we look over for the remainder of these highlights seeing Thailand

04:46:58.360 --> 04:47:05.700
Slowly make their way back in this map where the early on just kind of being beamed down by the combination regime and extent on the cab Ashen

04:47:05.700 --> 04:47:10.340
and it looked like it was going to be otherwise it quite comfortable in that

04:47:10.340 --> 04:47:15.540
for the side of India but didn't quite hit that trouble just bigger never got

04:47:15.540 --> 04:47:20.380
back to the 90 degree mark after the opening stages some good individual

04:47:20.380 --> 04:47:23.320
highlights shout out to Shashi for having some really good performances over the

04:47:23.320 --> 04:47:28.260
course in series today yeah Shashi definitely the biggest standout from

04:47:28.260 --> 04:47:32.380
team India here but good problem solving from team Thailand you can take that

04:47:32.380 --> 04:47:39.180
into your right games and you're going up against the Cap Ashton, the Mauga, the Mizuki in particular seems to be a bit of a sleeper pick against this.

04:47:39.180 --> 04:47:45.680
Kikara Sanctuary, very strong as well as that chain to drag the Ashton down to the ground and he's got such a big hitbox, but the follow up can be fairly easy.

04:47:46.380 --> 04:47:51.080
Yep, one of the few ways that you can actually disconnect the tether as well, very few bits of CC will do that.

04:47:51.380 --> 04:47:58.180
Change is one of the guaranteed ways, so the hotspot onto Mizuki to make sure that you'll be able to find success is well deserved.

04:47:58.180 --> 04:48:03.620
even high version just playing a wave of raw bashing on the ground rolling around making that

04:48:03.620 --> 04:48:09.460
workforce and as well but there it is a final match of the day here in Asia Thailand 3 and a

04:48:09.460 --> 04:48:15.460
zero keeping the 3-0 score lines strong but at least we didn't get that 3-1 earlier today

04:48:16.100 --> 04:48:23.860
in fact across all of our matches here in the Asia qualifiers only two games actually got a 3-1

04:48:23.860 --> 04:48:27.980
Every other match was a 3-0 and I believe we had

04:48:28.660 --> 04:48:32.740
12 matches in total yeah, 10 3-0s and 2 3-1s

04:48:33.420 --> 04:48:35.220
Pretty speedy days

04:48:35.220 --> 04:48:40.100
Interesting Pakistan was one of those teams that managed to grab a 3-1 going up against Hong Kong

04:48:40.100 --> 04:48:44.180
So big credit to them. I think that uh, we had some great

04:48:44.900 --> 04:48:48.140
Real stratification in our groups obviously we were expecting

04:48:48.700 --> 04:48:51.300
Australia and South Korea to come out with excellence

04:48:51.300 --> 04:48:56.220
And then there were some questions just like whether Japan and Thailand are going to be a distinct second place

04:48:56.220 --> 04:49:02.800
But I think that Japan and Thailand definitely proved that they are a cut above the remainder of our teams in these groups

04:49:03.540 --> 04:49:07.620
Yeah, South Korea and Japan on their side of the equation as well

04:49:08.380 --> 04:49:13.820
Australia and Thailand these are the four teams that have managed to book their way over to the

04:49:13.900 --> 04:49:17.380
Official international group stage in Busan a little bit later on of the year before

04:49:17.380 --> 04:49:19.740
before we head over to Anaheim to see

04:49:19.740 --> 04:49:21.100
where our top teams and the playoffs

04:49:21.100 --> 04:49:24.260
of the Overwatch World Cup are going to be.

04:49:24.260 --> 04:49:26.020
Very, very swift games, again,

04:49:26.020 --> 04:49:30.500
that will say some interesting players and teams

04:49:30.500 --> 04:49:33.100
that people might not have seen before

04:49:33.100 --> 04:49:34.820
that might not have been familiar with

04:49:34.820 --> 04:49:36.820
as we'll just take a look at the final standings here

04:49:36.820 --> 04:49:41.460
to sort of recap our positioning in Asia for the World Cup.

04:49:41.460 --> 04:49:42.940
There's teams making it through.

04:49:42.940 --> 04:49:49.860
perfect 9-0 map differential for South Korea, Australia, down by 1 because they didn't lose

04:49:49.860 --> 04:49:55.340
that one map to Philippines, but otherwise, happened with 3-0 record, plus 8 in maps,

04:49:55.340 --> 04:50:01.020
secondary teams, Japan and Thailand, they might not have taken any maps up against the

04:50:01.020 --> 04:50:05.900
likes of Korea and Australia respectively, but they managed to get those 3-0s across

04:50:05.900 --> 04:50:07.380
the board against everyone else.

04:50:07.380 --> 04:50:18.060
Yeah, it seems to rhyme pretty well here for Japan and Thailand, where they can't really get anything over the top seed, but good matchups against the bottoms, indeed.

04:50:18.060 --> 04:50:32.380
And honestly, I think this is what we all expected coming into Group A and Group B, even Korea with some whimsicality, and Sheron not being able to play on Day 2, meaning that there was this constant swap around us, who was going to be playing support, didn't drop any of their maps.

04:50:32.380 --> 04:50:41.380
And there's still some World Cup action for you even with Asia being completed because EME in America are coming up later today, Avril.

04:50:41.380 --> 04:50:48.380
Yep, I am trying to figure out what time 5 p.m. PT is on my side of the world. I have AM, I should say.

04:50:48.380 --> 04:50:51.380
That is in an hour and a half.

04:50:51.380 --> 04:50:55.380
Oh, that's right, because you are there, welcome. You are the guy in PT.

04:50:55.380 --> 04:50:57.380
It's currently 3.30 in the morning.

04:50:57.380 --> 04:51:04.960
Californian that's my California leg day right there in PT so an hour and a half is when we're gonna get Finland versus Denmark

04:51:04.960 --> 04:51:08.480
Honestly, that looks like matching the date in the MIA for sure

04:51:08.480 --> 04:51:10.520
That looks like a very darn good game

04:51:10.520 --> 04:51:16.000
But I can't wait to see how that pans out and I want to see if EMEA and America's can find perhaps

04:51:17.380 --> 04:51:21.880
There five mapper there's a three two in there somewhere might just be fit in Denmark

04:51:21.880 --> 04:51:25.920
That might be our first actual five map series of the World Cup so far

04:51:25.920 --> 04:51:34.920
But yeah, getting over some of these three-off watches will be nice to see, but in either case if you're still looking for drops, you're still looking for more work-up action,

04:51:34.920 --> 04:51:39.920
there's still seven matches left to play through EMEA in America. There's plenty of games to the left.

04:51:39.920 --> 04:51:47.920
Yeah, and if you have it or want your drops, the stream will be staying live between regions to give you like a three hour and a half of progress

04:51:47.920 --> 04:51:53.720
to make sure that you're staying tuned in and giving over all of your attention to the Overwatch World Cup

04:51:53.720 --> 04:51:58.020
so that you can get all the best rewards that we've got stacked up here for you with the Overwatch World Cup.

04:51:58.020 --> 04:52:02.120
But from myself, Amphral, and Avast, thank you so much for watching the Overwatch World Cup.

04:52:02.120 --> 04:52:06.720
Asia Group Stage qualifies. We hope you enjoy the rest of our regions and the remainder of your nights.

04:52:06.720 --> 04:52:08.220
We'll see you next time.

04:58:47.920 --> 04:58:49.920
I

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I

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I

05:24:47.920 --> 05:24:49.920
I

05:29:17.920 --> 05:29:19.980
you

05:29:47.920 --> 05:29:49.980
you

05:30:17.920 --> 05:30:19.980
you

05:30:47.920 --> 05:30:49.980
you

05:31:17.920 --> 05:31:19.980
you

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