WEBVTT

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Welcome back everyone to the Overwatch World Cup.

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The Asia online qualifiers have now concluded with Korea, Japan, Australia and Thailand

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advancing to the group stage in Busan.

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But today I'm back here for EMEA and I'm joined by Mitch and Matt.

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Guys, how are you feeling, Mitch, about how yesterday compounded?

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I mean, Europe was pretty interesting yesterday.

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I think we had like one of those opening games where we have maybe some potential mismatches.

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We had a pretty sick Godfight in Group C as well, between Ireland and Spain.

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And I'm looking forward to this.

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Can an AVI team is now being crashed together to see who comes out of that group play on top.

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I mean, we have some sick games today.

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Ash, like I think your potential will be much closer than yesterday's game.

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So I think for all the fans out there, that's what they hope as well.

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And then, you know, you talk about Asia over at Mitch,

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I should say you're celebrating Australia a little bit, so...

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I didn't know it was for you until you were like that.

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I do, I do. It means a lot that we made it.

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Yeah, it means a lot for you specifically Matt.

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But while Asia may have just wrapped up earlier, we still have three more full days of the NBA in America,

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as we'll be capping things off at the end of next weekend.

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Talking a little bit more about that format, if you missed yesterday,

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the World Cup's online qualifiers are going to put us through multiple 14-round Robin Brutes.

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The two top teams in each group advancing to the group stage in the main event in Busan, South Korea

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Yesterday we got our first taste of that first to three kill 1v1 death match on Lee Jang tower to determine

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The higher seed guys how are we feeling about that? I think we learned too that we have like the heroes actually like region long

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Yeah, pretty cool Matt

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Yes, I think we got ana for support. We got widow

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Yesterday we saw dune fist 1v1. Yeah, so like it's pretty interesting

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I like it when we don't have, you know, seeding in a season that like they know these teams are coming out of all different qualifiers

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Right, so we kind of make it up there and there's some strategy behind it as well

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I mean I I dig it. I think you laugh at Adamage. What are you laughing at?

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Adamage needs to be one-shot kill and you can only scrub in for like a second like proper true Ana paintball

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but it's a quantum lead forward in seeding decided for the overwatch

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you know, ecosystem so I'm glad we've implemented this change. I think it's a bit of fun as well being in all these games.

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Definitely does. I'm kind of jealous of America's. I think I got Winston over there, so I lost some Winston.

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Hopefully we can see it later today.

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Well, let's talk a little bit more about yesterday and what happened, right?

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You kind of gave a little bit of a teaser of it at the top of our day.

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A couple of those upsets coming in, a bit of shake-ups. Ireland having that pop-off performance on Oasis.

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they're not quite being able to close things out against me.

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Yeah, look, I mean, Island looks pretty solid there as well, but I think they did attempt to

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double the Jetpack Cat composition and just couldn't quite execute it. We heard from Treads

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sort of saying that it's actually pretty tricky to make that comp work. I sort of think at this

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level there's some vulnerabilities and also like you want to do healers as dedicated to the Bastion

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at all times essentially. This cat napping was absolutely fantastic on Oasis, but in general

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We've seen a pretty big diversity in metagame, but the cliffnotes are that you know

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Great Britain and Germany look very strong should be getting out of that group

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Is it still a bit up in the air about group C in terms of what France and Poland and looking like when we get into game and

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Group I is just all over the place. Denmark, Finland and Sweden have also been really strong teams and one of them is gonna miss out

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Yeah, I mean we get a lot of group A action today, right?

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So I think that'll be really fun to see because like Finland and Sweden are two extremely strong teams

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Denmark me all good

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They could be where it's a wild that one of them is not gonna make it out

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Yeah, it's gonna be pretty crazy and fun to finally see France, Poland, Finland and Sweden play heading into today

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Two wins obviously doesn't guarantee that you're gonna make it out

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But it definitely does help with how scrappy some of those groups are gonna be like you just alluded to and as a reminder

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for you guys at home. Top two teams of each group will be playing live in the group stage in Busan, South Korea,

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where China and Saudi Arabia are already waiting due to their placement at the Overwatch World Cup in 2023.

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The top half of the group stage will also advance to the playoffs live in BlizzCon in Anaheim, California.

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We love BlizzCon here. How excited are you for this to be coming back at BlizzCon here, Mitch?

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That event is always insane.

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I was kind of saying it yesterday,

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but it combines like that anticipation

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just for the next year of Blizzard Titles

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with like a re-novel form of competition.

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Overwatch is really unique in that we have had in the past

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such a lively World Cup where everyone gets behind it.

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This thing of return, it's much anticipated return

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at BlizzCon.

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The mecher, I think of any Blizzard Esports,

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especially we've had some iconic

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on-forge Esports moments there is, it's pretty perfect.

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Yeah, I think now talking a little bit about our schedule,

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After hyping up, you know, what's to come here for the Overwatch World Cup?

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We've got to lock in on what's going to be actually happening today first.

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We've got four matches here in E&EA and then leader on for the America's Groups.

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You guys are going to be joined by Jaws and Tiny Shiny.

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I think that it's going to be a very fun day.

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You guys think this schedule is jam packed?

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I think next Sunday we've got like five E&EA games actually in one day.

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So it's going to get pretty wild.

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That's like Mitch called out.

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That's how easy it is there.

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Listen, it's all about working smart, not working hard, Joe.

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I'll be here though. Don't worry. Yeah, that's locked in is locked in. You know what else we should be locked in on though these drops guys. Don't forget to watch all three regions on both weekends to make sure that you get some of these six skins and ensure that you can also, you know,

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But you know, I have some of these viewer incentives.

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I think that the drops are looking good.

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For me, firstly, America's icon, purple, favorite color.

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I'm locked in for that one.

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But now talking about our first matchup

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that we got coming in hot here,

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we have Finland versus Denmark coming in.

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The Finland is a team that we haven't quite seen yet, Matt.

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But these names are very familiar to us.

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I mean, fantastic roster, right?

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Do you think back to the last Overwatch World Cup

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with how strong their performance was,

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They're going to take out South Korea and now coming in with a very similar lineup.

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So we'll see obviously Vestola, I know Ghost has had some great performances in that flex

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support role.

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And good to see Sana out there again.

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I feel like we haven't seen him in a while competing at the highest level of Overwatch

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eSports.

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But this roster is really difficult to deal with.

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This is one of the rosters that also has really good coordination, even them kind of coming

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together because they've played with each other in the past.

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Yeah, it's going to be really fun to see if that synergy that you're talking about is going to carry over and

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Green Supreme heading into today's matchup up against Denmark.

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This is a team where yesterday, Mitch, we saw them defeat Austria without a scratch.

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It was a comfortable win. Do you feel like that's the similar storyline that we're thinking,

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heading into this matchup, or are you expecting it to be the closer?

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Definitely not. I think that like this Finland roster is very strong.

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Historically, they've been like a top cut competitor when it comes to live events at World Cup.

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I felt like these guys really played up in 2023 there.

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It was like some really young players.

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Ghost, I think, was one of his first outings as a competitor,

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especially at LAN.

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And he put on a fantastic show with those guys in it up.

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I think in third place in the end.

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Denmark, obviously, going to have their work cut out for them.

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But I've been really impressed with Sky Tour.

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I think it's continued to sort of develop on what we've seen

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from him in OWCS.

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And so far, it's also demonstrated a really robust hero pool.

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In the past, we saw him try and force more towards the Winston

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play a note of UCS because Steven yesterday was really, really good.

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Shockwave is disgusting.

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We talked to him in the interviews.

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He's been kind of chilling, studying a little bit there.

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Now, these guys are posted up in like the Copenhagen stadium.

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They've got a sick facility.

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So like they have everything that they need to succeed here.

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And it would be would be disastrous if they didn't make it out of this group.

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It is the group of death.

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It is brutal.

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These NNAV in things are all setting cold.

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Yeah, it's going to be insane here for Denmark.

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I think they've definitely got the hype behind them with such an insane boot camp

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opportunity for this squad. But let's get straight into our first Overwatch World Cup

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and match up in EMEA today. Inland vs Denmark.

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Thank you very much Ash. Yes, we have a banger of an Ana 1 vs 1. Not Ana Pain, but also to

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disappoint you guys. So I'll take a few shots. Apparently, Byronade is allowed. He's a very dishonest

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player. This is about dishonest. For dishonest, you can't name yourself after the fact. I also

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I think like if you hit a sleep little yeah little drop the twinings, you know I mean should be shoots

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It should be sheep L.A. shoot to people off after you sleep them and I yeah obviously this is for

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match elections

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There's no rule seating amongst these teams and

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It's it's it's low key sort of volatile, you know

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They're like just both lurking around the corner. Oh, yeah, I hate to see this. Yeah, I hate to see yeah

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Here's your final moment mix that million baby get the job done that sleep came at the wrong time, bro

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And yeah, Gucci's gonna win it out here for Team Finland. They will be the highest seed and therefore

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They'll be able to select their first map and or actually looks like they conceded

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First map pick and so Denmark are gonna take us to Antarctic Peninsula

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Yeah, I mean that's that's interesting a lot to kind of like I know you've figured that out with obviously I know

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Kompob, so I love it. So Finland. Yeah, I mean

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I think she's first ban.

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Ban over the map pick, got it.

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So that's an interesting little wrinkle that they decided to take that first.

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So I think obviously everybody feels pretty comfortable on like all three control maps.

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And obviously first ban is so impactful.

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So sojourn ban here early on from Finland is it'll be a wuyong ban on the other side.

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So a little bit of a wrinkle here with obviously how map selection works in the World Cup.

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For Mimic, I think this series comes down to, like, you know, Rav yesterday we talked with Denmark, right?

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Like, can he kind of, like, step up to the plate here a little bit?

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And then I think the support line of Denmark, if they can stay as strong as they did yesterday,

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I think they definitely have a really good shot of, you know, I mean, I guess you would call it an upset,

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but these rosters are so strong in this group.

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It's kind of crazy to say anything, particularly like an upset with teams like Denmark, Finland and Sweden.

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Yeah, look and Rav on that topic. I think his extreme next up energy they managed to win the face at master

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with their with their roster star this ex hypno

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So, you know, I could pretty solid competitor

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I do think targeting shockwave sojourn off the bat was you know more than enough reason for Finland to

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You know give up that sort of first map pick given this like some level of parity

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I think between these control maps are gonna be jumping in pretty much right away though

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and we already have an idea of what Finland are playing for.

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We've actually seen a few of these sort of catalysts, Bastion compositions.

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It feels like Bastion, even in a standalone state, is extremely powerful.

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And the second map, that defense matrix from D.V.R. is exhausted.

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You're going to see Gucci try and blow people up.

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Well, I'm interested to see if they're going to continue to...

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Okay, so they're going to play this with a SIG.

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So typically you see this kind of with the D.V.I. in the mix, right?

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And we've seen Nido vs. Pro play this like exact comp.

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But they're actually gonna have their solo on Sigma, obviously, they're still extremely good at the heroes.

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Maybe just trying to punish SkyTour even more.

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It'll be a sim with a Cassidy here, available for Denmark, as the TP will come through.

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I know not everybody makes it on through that TP. Nice accretion there, but all our nice shots there from Shockwave.

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But what was taken out? I don't know.

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And so Shockwave can play off angles pretty comfortably in this matchup map, because they don't have a highly mobile tank.

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They don't have a demon that can just run across and sort of eat that Cassidy damage up.

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I like that idea and Sauna does get kicked off.

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The reality is that without Sigma positions really well,

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the Sola can't do a whole lot to sort of protect Sauna,

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and they are really, really susceptible to Cassidy.

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And then the Cassidy here, under normal circumstances against like Bastion and Symmetra,

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has a favorable matchup.

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It's so much about this is going to be positional.

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Can they?

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Yeah.

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I just outmaneuver the Sola and make it hard for him to get in position

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you actually cover his squishies.

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And for Finland, like these are comps that we saw a lot of teams play to Mizuki in.

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You know, with the Sigmund and also against the D.Va, they may not feel comfortable playing it though.

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At the moment, they still play May's sim, so really strong rush-style comp,

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but it feels like the Shockwave is going to be able to pop off against a comp like this.

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Again, I think it's another hero that doesn't play well on the Cassidy.

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Rats are going to get overrun there. It's a nice little speed boost here from Finland.

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Tsunay Rats are also in the mix, but Shockwave has doubled down already,

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already and he's pretty favored against Gucci here look at this fallback shockwave ends with a

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brace of kills more than enough to Simon's Finland's here in this round you might ban a

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soldier now but the Cassidy is I mean pretty well suited I think to this kind of environment

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and that accretion is the only tool that the solo really has to dictate where Skytor goes.

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I mean we see a lot of people even pick Cassidy when Sojourn is you know free to pick that's how

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Good Cassidy is right now in the bed. It was a Katsune rush used there by Denmark

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I know and you also saw it out from Finland. It was the sim wall though early from ramp just kind of splitting up the point

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This is dangerous though for Finland that you have your sound barrier

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You'll have a match on the other side, but this dead. I can just kind of buy some time

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We've also seen a nice job from Johnowich about knocking players into the dead. I so

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That is a really nice early day

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I was like, oh, you're kidding me!

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Shockwave's gonna get two kills off that!

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That is nuts!

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And just all of it.

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I mean, he had some wackle-hat ends at the end,

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but unfortunately, not able to perform like your Shaman in Raids, man.

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That is stunning stuff here from Denmark.

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And again, they don't wait for the boots to come to them.

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They preemptively go for the dead eye, and that is a clean round, man.

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I mean, I was talking about the dead eye,

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and expect that just casually walking through the choke,

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turn in the corner, and getting two.

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I mean, that is brutal there for Finlinn.

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I mean you had like what four ultimates and you don't even really get a use of any of them there

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That is a rough situation is shockwave just kind of around this corner

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Maybe they thought that like shockwave was gonna take the TP and not like actually kind of walk through the choke

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Right because they drop a TP. We see a lot of Cassie's like they'll take the TP. They'll go back and forth, right?

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They'll kind of like show different positions

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Maybe they thought he was gonna come on through so they dropped because it looks like the TP was up on the high ground

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Right, so they kind of dropped maybe avoid that and shockwave just walked right through the choke

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Yeah, I just took out two. Just a miss call

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I think on where the cast he was gonna come from in theory Matt Phyllons game plan there

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It's just speed forward and trying to get a good blizzard off

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But they never had the chance to make use of their comp back to the Bastion now

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And maybe hope you just to bully this high ground of course Sigma's gonna give them a really effective station down

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But that's he is certainly gonna get you ahead on a squibble for a moment

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Dylan didn't fight no where Denmark we're gonna pop up

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But now cap is out of the bag tank mode here for the Bastion

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Spatial is gonna mitigate some of that damage

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But still this is going to hurt all of them I have to fall back within fairness Matt

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and covered this damage on pretty well.

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Well, they covered the damage, and now they're in a really interesting spot where you see

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Rad has really charged up on that, Sim needs to stay alive,

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is all a nice knee there from Gucci, takes him out,

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because I was going to say, you could have potentially kept ramping up

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that Sim damage would have been very difficult to challenge on the point.

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Nice to pinch you, Serial, with how from SkyTour,

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but that's exactly why they want to play that stick,

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but you see the accretion come on in,

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interrupt that, and then just deal with that D.V. at that time.

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So now although it is Denmark getting some early point control, you know getting up to 12%

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It's gonna be Finland getting the lead

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I really feel like this Denmark comp is hard to play against this setup

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The accretion just can't be mitigated at all by the diva and that window would even stand up means that she's basically

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Shark baited as a bastion and tank mode like that is more than enough time to basically blow sky to a rough

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It's gonna be pretty perfect here

29:06.560 --> 29:13.480
I think this sim tp is going to be just as important as the defense matrix in terms of minigating vidman's barrage of frontloader damage

29:14.600 --> 29:16.600
Yes, now uh

29:16.800 --> 29:19.440
Shockwave already we saw and of course, bitch

29:19.440 --> 29:24.400
I know we can't build up to like dead eyes in like a minute. That's how fast it was

29:25.280 --> 29:29.120
You see shockwave already at that old man trying to think maybe some high ground

29:29.120 --> 29:33.000
That's gonna be a good shit right here from ghosts in Finland off of that high ground

29:33.000 --> 29:38.800
I'm not really gonna be able to find anything that you can not die to the dead eye like that I mean

29:39.180 --> 29:41.380
There's really nothing there that kind of

29:41.880 --> 29:47.900
Maybe there's a boot from Jonovic, but it looked like just some damage at range from the position he's in but losing this in there

29:48.060 --> 29:52.540
And that is brutal. I think you're right. I don't know if there's any boot involved whatsoever

29:52.540 --> 29:57.460
I think Sota makes a miscalculation about where to stand. Shockwave also looked like he got boot forward by

29:57.460 --> 30:02.460
My tacronated maybe it was easy for him to get around a corner as a result. That's an important finding for them

30:02.460 --> 30:06.980
You lose you lose your rush. You use the rush when you just kind of move forward and then like

30:07.860 --> 30:10.740
You're similar the other team's use of just that. I mean that's a brutal

30:11.300 --> 30:16.540
Scenario for video. I didn't do anything with the rush either that seem more defensive if anything either way

30:16.540 --> 30:20.700
He's been locked out in control. She's about to be used early on there by Johans

30:20.700 --> 30:24.700
They're good to get a little off of that high ground. He's that symbol in play Finland have to make use of this window now

30:24.700 --> 30:29.220
You can see the Ravistang charged up self-destruct. It's very defensive there for Skytorch.

30:29.220 --> 30:33.460
This is going to allow them to outlast this symbol and now Raph can push forward with the use of his own.

30:33.460 --> 30:38.120
So, all of us are trying to get towards the rest here of Denmark, but Ghost has been picked off.

30:38.120 --> 30:40.840
You can't really answer this position from Shockwave though.

30:40.840 --> 30:45.620
He can chill up here, get free damage down, and now Connecticut Grasp has been exhausted.

30:45.620 --> 30:48.780
Denmark have the window to strike and they don't make use of this Cassidy up here, Matt.

30:49.460 --> 30:54.660
Yeah, it's a later beat here from Denmark. Gonna keep everybody up in the fight, but Skytorch loses the man.

30:54.700 --> 30:58.060
Deneye from the high ground here from Shockwave drops down low

30:58.500 --> 31:02.340
Three players around the corner though. That's a thing you're seeing the push into especially with that fashion there

31:02.340 --> 31:06.260
I mean pretty conservative there from Shockwave. Just want to fully commit the coaches on the off angle

31:06.260 --> 31:12.500
That was a 60p out in the open for Finland gets everyone from around that corner and completely oval bones Danmark

31:12.500 --> 31:15.980
Nice looks there from Finland and showing a bit of finesse here with the repositioning

31:17.020 --> 31:19.020
Yeah, I mean Finland comes in with a huge

31:19.020 --> 31:22.620
uh, opportunity here, mid-trade, get two-day rush, plus the room,

31:22.620 --> 31:26.220
Simwall, nothing available on the opposite side, toward Denmark.

31:26.220 --> 31:29.180
And they're gonna need another fight here. I think if you're at Denmark, try and force these

31:29.180 --> 31:32.060
ults with that, get a really early fight, and then you have one more chance.

31:32.060 --> 31:35.820
I know that, uh, you know, Crack at the point is, you know, shot there up on the

31:35.820 --> 31:38.460
high ground, it's gonna get a little kick damage.

31:38.460 --> 31:41.900
Uh, Vestola goes over to the D. I think this, uh, might be the right

31:41.900 --> 31:45.900
decision here, try and match that D.va play from Skye to her on the other side.

31:45.900 --> 31:47.900
So we're trying to start this fight up at Sauna's where he's falling.

31:47.900 --> 31:48.700
This is like Kenny?

31:48.700 --> 31:50.700
Yeah, Shockwave. And that was obviously on the fallback.

31:50.700 --> 31:52.700
Shockwave wasn't even playing an off angle there.

31:52.700 --> 31:54.700
That's just nice work from him.

31:54.700 --> 31:56.700
Maybe an over extension from Sauna slightly.

31:56.700 --> 31:58.700
Switch over to what's Tracer able to get Sauna back in the fight quickly with Denmark.

31:58.700 --> 32:00.700
Going to flip here.

32:00.700 --> 32:02.700
And they're coming up and get another dead eye.

32:02.700 --> 32:06.200
These have been here thick and fast, but both teams are going to be able to match their support onto the fowl.

32:06.200 --> 32:08.200
And what will be the last fight of the round?

32:08.200 --> 32:14.200
That's a thing though. You allow Denmark to get back into the support economy when you're going to use your damage.

32:14.200 --> 32:15.200
There'll be a dead eye here.

32:15.200 --> 32:18.560
They have to touch. Nice job using the defense matrix. He's up from Vistola.

32:18.560 --> 32:23.600
Pretty solid route there from SkyTor. He dives in virtually on his own, but Gucci's gonna be picked up in a space made by Vistola.

32:23.600 --> 32:30.040
He's enough to get that kill. And that's a lion share of damage down for Finland that is off the table and shot way to still completely unbobbing here.

32:30.040 --> 32:34.600
Playing around this sim wall. Clutch moment here from Rav. Gucci out of the game.

32:34.600 --> 32:42.640
Finland's went away from the Symmetra and didn't have a chance to match these walls. And nobody, nobody is really looking at the Cassidy until the Ryze roll back in their head.

32:42.640 --> 32:47.600
Nice little grave follow up here, the Tracer still needs to be dealt with, it's Dorinko in the play of the Shockwave, and he's under extreme pressure.

32:47.600 --> 32:56.080
Nice play by Sona, deals with the Cassidy, Denmark now starting to run out of legs, Jonovic is going to come back in on the Jetpack camp, but it might be a little too little, too late in the day.

32:56.080 --> 33:01.920
Finland ever to stand tall and get themselves a flip, and Jonovic just needs to not die here, but that is easier said than done.

33:01.920 --> 33:08.880
Flip back, but Jonovic may not have the health, thankfully, Yofa to come in time, but Gucci's Sombra picks up the kill and gets fined on the round.

33:08.880 --> 33:13.320
And that feels like a roundward pin mark they had that one almost in the bag

33:13.320 --> 33:18.840
there towards the end but a tremendous job by Finland making some huge hero

33:18.840 --> 33:21.920
adjustments right I know being able to have Sonic go over the tracer keep that

33:21.920 --> 33:26.120
one going and then obviously Vestola going over to D.Va I keep that point

33:26.120 --> 33:31.160
alive is we take a look at some of the stats Vestola 6th desk obviously pretty

33:31.160 --> 33:35.080
high but then you look on the other side grab with seven there I know kind of

33:35.080 --> 33:40.040
four on the sim it's a it's a ton I know need to keep that sim alive right because especially

33:40.680 --> 33:45.320
you're ramping up in these fights that's where like most of the damage comes towards the end

33:45.320 --> 33:50.280
I know as the sim starts to cook up this is a fantastic map so far I only regret as that

33:50.280 --> 33:56.040
it occurs at 5 a.m and not 11 a.m so I can't reach it problem my neighbors so far though it's been

33:56.040 --> 34:00.120
quality overwatch we're going to be back to the sigma setup now for Finland and they've opted

34:00.120 --> 34:06.720
For the main so we're gonna have seems of course Matt if they made it versus Cassidy difference blow that you want to keep your eyes out

34:06.720 --> 34:10.520
For it's right away Finland that make the place for position again

34:10.520 --> 34:12.520
It's a high ground look here

34:12.560 --> 34:17.600
That's a set up to continue to punish this joke. I mean I can you punish rev right now?

34:17.600 --> 34:20.720
I know let's say they take a sim TP they move on in

34:20.960 --> 34:25.360
Then you get a may wall directly behind right kind of like horse that's in our main wall kind of like

34:25.360 --> 34:29.360
It's on top, it's a nice accretion on the Skytour, but the Skytour is going to be pretty healthy.

34:29.360 --> 34:34.360
You can see Kinetic Rast out from Vistola already as he's taking damage on the point.

34:34.360 --> 34:36.360
I mean, Demarka, the Wraiths want to play for more.

34:36.360 --> 34:37.360
High ground, Rav gets caught hard.

34:37.360 --> 34:39.360
Gucci able to find that elimination.

34:39.360 --> 34:42.360
Vistola can't do too much to try and protect Sona.

34:42.360 --> 34:45.360
Shotplate is relentless with his peacekeeping shots, really in out.

34:45.360 --> 34:49.360
And now things start to break down, but Shotplate once again has safe positioning.

34:49.360 --> 34:50.360
There's space made by Skytour.

34:50.360 --> 34:52.360
There's nothing you can really make use of here as Cassidy.

34:52.360 --> 34:58.140
It's an easy map, but I can actually dare onto the Lucio, and he will be dealt with now.

34:58.140 --> 35:03.580
It's Denmark, as the dust settles over to play down from the high ground, just at the point.

35:03.580 --> 35:08.020
I mean, you do get 16% here for Finland, but, dude, how many...

35:08.020 --> 35:10.340
You lose at the beginning of the game, and he's playing.

35:10.340 --> 35:14.580
How many are you going to continue to pull out and win, starting to play her down?

35:14.580 --> 35:17.260
Look at this, Finland wants to go pretty fast.

35:17.260 --> 35:18.160
Am I as well? Yep.

35:18.160 --> 35:22.160
Get set up here, good Christian on towards the dig of a shockwave, Zedai is going to be a problem.

35:22.160 --> 35:26.160
Kinetica asked, he's all well and good, but not if Vistola's not in position to make use of it.

35:26.160 --> 35:34.160
And there it is, about the freest skill he's been asked for on that May, and the Lucio for Finland winter, I believe they are barely able to get out alive.

35:34.160 --> 35:38.160
Nice playoff for Denmark here, and that's an unsuccessful play for Finland.

35:38.160 --> 35:46.160
Okay, sure, Kinetica rather, the groupatic flux is a good look here, but Vistola doesn't have much to play with, and he's spending resources away from the point.

35:46.160 --> 35:50.160
I imagine he's swapping off of this, like using that Flux and that position.

35:50.160 --> 35:58.160
We'll see if he actually makes a better spot to do so, but you imagine he's going to swap off of the SIG at this point.

35:58.160 --> 36:03.160
Maybe go over to D-Bump, match it, let's see. No, that's going to be the mantra.

36:03.160 --> 36:10.160
Really, all about this brawl here is Team Finland wants to just run it down,

36:10.160 --> 36:15.440
Seems like obviously Shockwave is the target, but he's done a great job at creating distance between him and the rest of the team.

36:15.440 --> 36:18.400
John Lich has to be so careful as that sound barrier needs to live.

36:18.400 --> 36:21.200
Now, excuse me, but this ruption has been traded out just for brawl.

36:21.200 --> 36:24.560
I've got close and brawl potential now with the solo on the Rematra.

36:24.560 --> 36:28.800
Sound barrier going to be Machia with the two to rush for Finland and Ravajova to arcana fall.

36:28.800 --> 36:32.720
Even with that symbol in play here for Rav, Finland kind of played into it.

36:32.720 --> 36:35.760
They just moved past it with this comp that is designed to close the gap.

36:35.760 --> 36:40.760
Now, Symmetra might feel much less comfortable now against this small StarCop.

36:40.760 --> 36:48.760
Yeah, and I think one of the reasons why you see RAPT there a little bit early is it does not get the effects of the Johnowitz sound barrier.

36:48.760 --> 36:51.760
So it only connected with four of the members from Denmark.

36:51.760 --> 36:55.760
And I think as soon as they realize that Finland, the Sim is the target.

36:55.760 --> 36:58.760
Just run the Sim down. Didn't seem to grab head of TP available at that time.

36:58.760 --> 37:02.760
But now, now another dead eye. I mean, Shockwave is so good with these.

37:02.760 --> 37:08.760
He came with all of his viewfills, it feels like, and now, it's frozen up there, but nice UG who breaks that.

37:08.760 --> 37:13.360
Yeah, I mean, it's kind of cool that he had to give up his mech in order to keep, you know, shot-flade in the game.

37:13.360 --> 37:16.260
Still, we'll know how much else, self-described, to get him back in the game of shot-flades.

37:16.260 --> 37:17.760
Still got room to work with.

37:17.760 --> 37:22.060
Man, he really feels like this game drives us and falls on the back of the castity, playing that in Ghosts is dead.

37:22.060 --> 37:23.560
Absolutely ruined.

37:23.560 --> 37:29.260
Finland tried to come up with an answer, but switched to the Romantra composition, but that doesn't answer the threat of the castity.

37:29.260 --> 37:36.340
I mean, we've also seen Finland here at least in this first maimage not go over and play any type of hitscan whatsoever

37:36.580 --> 37:39.900
So that might be a little bit of a worry for them throughout the rest of the series

37:39.900 --> 37:42.820
Especially if Denmark is gonna have shockwave playing at this level

37:43.300 --> 37:45.780
Okay, what is an isolation pretty good spot for it?

37:45.780 --> 37:49.980
However, the stall's not able to close the gap anymore and look at the free-firing coming in from shockwave

37:49.980 --> 37:55.020
It's a matter of time. That is all charging up. Yeah, just gonna get crushed and yet the sim is going to be hurting

37:55.020 --> 37:57.800
Raph though. Stiming by the shield for a time.

37:57.800 --> 38:01.480
Portech pulls up a little bit short and shock goes out of the roll back and keeps that distance away.

38:01.480 --> 38:04.280
Raph might be gone, but Finn is out of the picture.

38:04.280 --> 38:06.180
That's no loose GOT if I fiddle into work with you.

38:06.180 --> 38:10.840
But Tuneirash is going to have to be length on fear that it's an important fight and finally we get to see

38:10.840 --> 38:13.680
conditions are right as RushComp can be overwhelming.

38:14.680 --> 38:16.680
And then Gucci's over to the tracer now, right?

38:16.680 --> 38:20.220
So, a little bit of a change in terms of their comp.

38:20.220 --> 38:24.380
the annihilation with just kind of allowing the soul to just kind of keep that block going,

38:24.380 --> 38:30.620
allows him to contest for an extended period of time. So we'll see now with another dead

38:30.620 --> 38:35.100
eye, it'll be Ravius and then Simwold just gets to the lead instantly, which I mean no help as soon as he goes through it.

38:36.060 --> 38:40.540
Somehow Demi decided to position himself to protect that Simwold. Now our Finland Simwold makes

38:40.540 --> 38:44.540
it impossible for Shockwave to stick this dead eye at first, he needs to back away,

38:44.540 --> 38:48.140
sees the having little skulls, but it's going to be mitigated. Maybe even a kinetic grasp in the

38:48.140 --> 38:50.020
in the next night with a symbol in place.

38:50.020 --> 38:51.220
Nothing could be done about it.

38:51.220 --> 38:52.860
Denmark's done a run out of steam here.

38:52.860 --> 38:56.340
Finland's a rush cop actually earning them the win here

38:56.340 --> 38:58.420
on Antarctic Peninsula.

38:58.420 --> 39:00.460
These two teams, you put a tissue over them.

39:00.460 --> 39:02.580
They are so closely matched.

39:02.580 --> 39:05.180
Yeah, I mean that is a really impressive map

39:05.180 --> 39:06.180
when they're from Finland.

39:06.180 --> 39:09.140
They kind of pull out in the end going over and playing.

39:09.140 --> 39:11.780
I know in Ramatra, rush style of play,

39:11.780 --> 39:14.820
I know into the Diva look from Denmark

39:14.820 --> 39:17.860
is they've been so good on that Diva.

39:17.860 --> 39:20.620
We take a look at some of the stats and I know for me Mitch

39:20.620 --> 39:24.480
I mean you take a look like you know saw an obviously 13,000 damage again

39:24.480 --> 39:28.120
You know a little bit more there than rad but I mean rad with the 11 deaths

39:28.120 --> 39:33.520
I mean, you know a lot of wrapping goes goes that a rough go just gonna get him picked off by shockwave

39:33.720 --> 39:39.660
I mean, that's a 31 and 5 game from shockwave with almost you know, 18k damage. It just kind of goes for nothing

39:40.100 --> 39:46.040
That's a rough one there for Denmark in game one. It felt like they had some control over that

39:46.040 --> 39:50.520
But Finland able to catch up shockwave by the way targeted by the band that Finland

39:51.160 --> 39:55.480
You know made of course has a great game, but is not able to be overwhelming

39:55.480 --> 40:03.320
I think the game changes so much for Ravus Symmetra when you're you know going up against Sigma as opposed to the Rematra

40:03.320 --> 40:05.200
You get free charge off the Sigma shield

40:05.200 --> 40:08.360
It's like okay dodge the accretion and try not to take too much poke damage

40:08.360 --> 40:12.880
And you're going to be like a real threat in the front line even without a shield of your own the Rematra

40:12.880 --> 40:17.180
I feel like it changes things like vortex slows you down. You can get caught in that front line

40:17.180 --> 40:20.280
Which is kind of what you have to be a symptom to be remotely effective

40:20.280 --> 40:24.160
And it feels like it's much more dangerous far more volatile. This was sick

40:24.160 --> 40:27.560
Look at them throwing literally the kitchen sink at shockwave here

40:27.560 --> 40:30.040
He dodges that accretion and then he's able to connect that dead. I

40:30.640 --> 40:34.040
The speed boost of the exterior rush actually instrumental. Yeah shockwave

40:35.120 --> 40:39.400
Yeah, I mean pretty huge and this is like one. I mean this second round

40:39.400 --> 40:44.840
This is where I think Finland really kind of I know came up huge in the end right because Denmark is a few kills off the

40:44.840 --> 40:49.960
Front of this fight and then I know Finland able to make some hero adjustments gonna come back strong

40:49.960 --> 40:55.340
Is this is unfortunate here for Gucci the high spot just with the exact time basically the dead iPops

40:55.800 --> 40:57.760
Runs out, but this is kind of what we saw look

40:57.760 --> 41:01.680
I mean you see three players there or Finland just collapsing right on top of wrath

41:01.920 --> 41:03.920
Nothing you could do there on the sieve

41:03.920 --> 41:07.360
I think we were seeing like a tendency difference between these two teams

41:07.360 --> 41:10.560
They might really favor this diva-based composition, you know,

41:10.560 --> 41:13.600
it's described towards hearting that hero really effectively.

41:13.600 --> 41:18.000
Dylan though, they, they're default, I guess, approach is to sort of play this

41:18.000 --> 41:20.640
Sigma, even though the scholar is an incredible diva player.

41:20.640 --> 41:24.960
Looks like their style is a little bit more bastion-oriented, play the main,

41:24.960 --> 41:27.760
you know, don't, you know, try and play that, they're more like

41:27.760 --> 41:30.640
up tempo, highly mobile, look, I say up tempo, but then they bring that

41:30.640 --> 41:34.480
Rematra in and that's the level to sort of run down in some of these fights.

41:34.480 --> 41:38.160
It also means that FN, their Lucer speeds are pretty critical.

41:38.160 --> 41:41.120
Playing around those timings is very, very important for the Swedish one.

41:41.920 --> 41:46.640
Yeah, I mean, you know, playing around, like being able to kind of see where the simTP goes in,

41:46.640 --> 41:49.920
maybe get rid of a catch, like grab up guard, right from that position.

41:50.560 --> 41:52.720
Felt like they were able to do that a few times.

41:52.720 --> 41:56.000
I know around that speed, and obviously some good Maywalls there from Gucci,

41:56.000 --> 41:57.600
being able to kind of like split players off.

41:57.600 --> 42:01.520
So it'll be interesting where Denmark decides to take us in terms of maps, right?

42:01.520 --> 42:07.000
seems like Finland wants to go over towards more like Ram's Sigma, like

42:07.000 --> 42:09.800
looks obviously Vistula can play the Viva, but that's kind of playing into

42:09.800 --> 42:14.960
exactly kind of what Sky Tour wants. So you see where Denmark decides to take us

42:14.960 --> 42:20.560
in terms of maps where like you can't exactly do that, like maybe it's like a

42:20.560 --> 42:24.080
Newjunk City, we've seen really good Cassidy maps there as well, Sojourn's

42:24.080 --> 42:28.120
really strong too. I know Anna, Newjunk City, so maybe see if you can kind of get

42:28.120 --> 42:33.160
one of those through. Good Denmark, you consider banning like one of those tanks. That's a

42:33.160 --> 42:36.200
possibility. So yeah, it is a, it is Newjunk City like that, so.

42:37.080 --> 42:43.000
I mean, I do think that going on map like this, the tracer might start to become a bit more of

42:43.000 --> 42:48.280
concerned. It looks really good. I think on that, that's a sub-level map on tracer. As we hit the

42:48.280 --> 42:52.760
Newjunk City, obviously, like having some flank potential is going to be pretty important.

42:52.760 --> 42:58.760
It's also, I don't think the best sort of cat bastion map either, as you've gone in there,

42:58.760 --> 43:01.080
so you can have a bit of counting all the time to sort of reviews.

43:01.080 --> 43:06.520
It does feel like though, there's plenty of step for this Rematricon to find success here.

43:06.520 --> 43:11.080
There's obviously just some limitations in map design, where you might favor like a more

43:11.080 --> 43:16.040
mobile Diva setup. So I just think either way, Skrytor is going to have the spotlight on him.

43:16.040 --> 43:20.840
It's going to be a focus point now, because Diva in that comp is so instrumental,

43:20.840 --> 43:23.840
And the use of resources really can dictate success.

43:24.840 --> 43:32.840
I mean, we've seen teams play Ramatra here, so it'll be a Zarya ban and then a Cassidy ban there for Finland.

43:32.840 --> 43:34.840
I mean, I love that for Finland.

43:34.840 --> 43:38.840
Zarya is a good response to obviously D.Va.

43:38.840 --> 43:45.840
But we saw Finland go over towards the Ramatra and Sigma and other stuff when the D.Va came into play.

43:45.840 --> 43:51.720
I don't know how worried, maybe the D.Va of the Zarya would have been the next option up, but

43:52.200 --> 43:56.840
It felt like obviously, you know, Ramatra they were getting a lot of value from there towards the end

43:56.840 --> 44:03.280
Yeah, I get it, like, Ozagi doesn't address the threat of, you know, Finland playing at a promotion crush competition

44:03.280 --> 44:06.200
Now it's also like the magrinate out of the picture, you know

44:06.400 --> 44:11.120
It's gonna be up to Shockwave on presumably the sojourn here to really make his own one

44:11.120 --> 44:16.000
he gets to play something more, you know, mobile hero with like nice moments of burst damage

44:16.000 --> 44:20.720
and he's the kind of person that can make use of those windows with railguns to great effect.

44:20.720 --> 44:24.960
It just feels like, you know, this Cassidy is going to make it maybe feel a little safer for

44:24.960 --> 44:31.440
Finland to look to close the gap more frequently. You're right, this doesn't turn off the prospect

44:31.440 --> 44:37.200
of playing Rematra in this kind of setup. Someone who thinks to some degree just sort of breeze

44:37.200 --> 44:43.200
past the D-Gro and kind of ignore her, whereas Sigma has to respect her position and be more reactive, right?

44:43.200 --> 44:49.600
Remacha feels like it's a proactive game plan. Move up, take space, force people to respect you, play inside the vortex.

44:49.600 --> 44:57.000
You get to set the tempo a little bit more and that seems to have suited Finland as opposed to that more static, reactive Sigma look.

44:57.800 --> 45:01.600
Yeah, so I do wonder kind of for Denmark here

45:02.040 --> 45:07.440
What the what the path it like I mean are they gonna just play soach with like the

45:08.680 --> 45:12.880
Diva and sim like gonna just kind of like what we just saw cuz

45:13.520 --> 45:18.560
For me it feels like Finland is gonna win out in that type of play style right they're gonna play Ram

45:18.560 --> 45:22.840
They're gonna they can play sick they can play Diva they can kind of I know make it work

45:22.840 --> 45:26.860
Maybe they don't even necessarily need a hit scan. They play like a may with the sim

45:27.580 --> 45:31.460
Doesn't feel like Denmark at least with this band has really kind of taken anything away

45:31.900 --> 45:35.820
From Finland that would you know give you pause if you were them per se

45:36.740 --> 45:40.260
Right. We are off to new junk city folks and we mentioned already

45:40.740 --> 45:44.160
Vistola versus Sky Tour a definitive matchup in this game

45:44.540 --> 45:49.420
Sky Tour obviously featured on the quick eSports roster late last year in OWCS

45:49.420 --> 45:54.860
they got that sort of eighth place finish there in stage three since then it's been a couple of

45:54.860 --> 45:58.860
less high profile teams for them but they're still showing their quality and still obviously

45:58.860 --> 46:04.060
demonstrating their prowess as a potential free agent. Mistala obviously not I think the finish

46:04.060 --> 46:09.420
that they were hoping for you know Alcatya have been a little rockier as of lately maybe not quite

46:09.420 --> 46:14.540
reaching the same heights that they had but again they did manage to win that Saudi E League of course

46:14.540 --> 46:19.420
not so long ago with a really a banger matchup against Ki-Kei in their final.

46:19.420 --> 46:22.780
So off we go. It's Nujak City time. Finland are ahead of one map to zero.

46:23.740 --> 46:29.420
So it'll be Finland here playing the Sim Bank with the SIG. No, not too surprised in there.

46:29.420 --> 46:33.740
Shockwave almost gets killed by an ice bull there right off the rip. And it will be Denmark

46:33.740 --> 46:37.660
actually having schedule to play the ramp. So maybe they thought they were going to come out and

46:37.660 --> 46:40.780
play the rematch and kind of like match head to head because you think, you know, with the

46:40.780 --> 46:47.400
Sigma was here, they would have tried to maybe play, I know, the Neva once more, so it looks like Maywall there,

46:47.400 --> 46:51.580
I know nothing has put them off right away, it's on an event, takes a big damage.

46:51.580 --> 46:56.580
I also think Matt, as you mentioned, it being split off for Finland is a dangerous prospect, right?

46:56.580 --> 47:00.520
The stone's ability to reposition quickly is really limited compared to the Rematra and Nemesis form,

47:00.520 --> 47:05.500
but Sky Tor is going to get caught out. That may impact, you could see down on the point is exactly where

47:05.820 --> 47:09.860
Finland are happy to take the fight, especially now that that Denmark's tank in play.

47:09.860 --> 47:12.700
I mean, all right, but it's Denmark out in this first fight.

47:12.700 --> 47:16.620
I mean, dude, the Sigma just controls so much space, right?

47:16.620 --> 47:20.620
Like, I know being able to kind of shield on one side and then just kind of like spam

47:20.620 --> 47:25.860
chokes, like, the supports just get isolated there from Sky Tour and, you know, not able

47:25.860 --> 47:29.580
to get back, you know, over to kind of provide them any type of healing and Gucci just kind

47:29.580 --> 47:30.580
of works them down.

47:30.580 --> 47:35.180
So, first fight win here for Finland is that they're already at a Kitsune-Hemeraash.

47:35.180 --> 47:38.180
I think Denmark's probably going to have no idea they got this one coming into this next

47:38.180 --> 47:39.180
fight.

47:39.180 --> 47:44.240
so quickly. Phil and Phil are looking very dangerous and they can go up tempo still with this Sigma comp.

47:44.240 --> 47:48.380
You try and run them down. May Wolff would disengage a little bit of a cross-y is there of course.

47:48.380 --> 47:50.880
You just need at a moment to try and heal back up that I splocked and that

47:51.480 --> 47:54.840
frankly means that Phil can't effectively use that Katsune Rush at all.

47:55.360 --> 47:59.860
Yeah, I mean, I think they maybe thought they were a little bit closer. They have to use it to also kind of give

47:59.860 --> 48:02.680
a Eugene opportunity to stay alive. There's a nice accretion there.

48:02.680 --> 48:04.180
This guy is going to get dangerously low.

48:04.180 --> 48:08.180
Gravitic Flux here, Stytle is going to be caught in it, and that's going to be big damage on the Rematra.

48:08.180 --> 48:14.180
Even in this form, it's percent health damage from that Gravitic Flux landing.

48:14.180 --> 48:20.180
It looked like, positionally, there was an early issue for Stytle as he was knocked down onto that low ground with the Maywall behind him.

48:20.180 --> 48:24.180
Yes, how that is. A drubbing there in that first Flashpoint, right?

48:24.180 --> 48:30.180
So Finland getting off to a hot start here on New Jump City. I like the map pick from Denmark.

48:30.180 --> 48:36.660
Not exactly in love with the first band though, I think you probably could have made a little bit more impact on the game than the Zari at the moment.

48:36.660 --> 48:40.580
There's a, hey, you watched yesterday, you know what me and Mitch love.

48:41.060 --> 48:42.340
We love a good old pause.

48:42.340 --> 48:47.340
Is that we'll see what we'll see what's going on here is we'll probably get back into the game just a bit.

48:48.340 --> 48:53.740
But it does seem like Finland's default is really to try and walk out these sigma based compositions.

48:53.740 --> 48:58.300
And I think this order means you could probably play that before aggressively in the front line.

48:58.300 --> 49:01.740
When Sigma is swinging him, you can sort of trend back away from him.

49:01.740 --> 49:05.420
We had creation, you know, stun on that Rematcher.

49:05.420 --> 49:07.980
It probably gives you time to ramp up and get pretty darn scary.

49:07.980 --> 49:10.940
We haven't really been out of interest the Shockwave element here as well.

49:10.940 --> 49:13.020
Isn't that first round maybe some of the sight lands on it?

49:13.020 --> 49:16.540
What I think considering it's a concentric ring around the point,

49:16.540 --> 49:20.860
when, you know, we start to get to flash points that are a little bit more like high ground audience here,

49:20.860 --> 49:24.220
I think that getting Shockwave set up for success is going to be that much more important.

49:24.220 --> 49:31.220
Yeah, it looks like maybe just an issue on the side of Denmark, and okay, we're back in the game.

49:31.220 --> 49:36.220
Maybe just like an accidental pause there.

49:36.220 --> 49:38.220
I'll try and figure out what went on.

49:38.220 --> 49:41.220
A little accidental pause there.

49:41.220 --> 49:43.220
Hey, look at that.

49:43.220 --> 49:46.220
They're able to drop the Vortex right on top of that TP.

49:46.220 --> 49:48.220
Now I saw them get back in it.

49:48.220 --> 49:50.220
Take out the Sim early on.

49:50.220 --> 49:53.220
Nice opening here for Denmark.

49:53.220 --> 49:56.580
He's talking about high ground. This is definitely a high ground oriented point. Hold on

49:56.740 --> 49:59.220
Yeah, yo, I'm actually uses okay for a second very close

49:59.220 --> 50:02.920
They were gonna take a push Finland because I know they did get yo have really low the point

50:02.920 --> 50:05.220
I know does gonna go out at Denmark right away

50:05.220 --> 50:07.980
But you have these and stuff they'll want to use here for finger

50:08.340 --> 50:12.300
You see that like title for that obsessed with controlling high ground here. I'm gonna get caught out

50:12.300 --> 50:16.060
I'm just another shock wave of the movie cost look at him just to do this ignore the stowa

50:16.060 --> 50:18.580
Look, low health Shukwai still kept the light.

50:18.580 --> 50:20.180
The fact that Finland don't have the web faults

50:20.180 --> 50:22.580
and pick off his low health soldier,

50:22.580 --> 50:24.980
doesn't mean you need to know about their bandwidth

50:24.980 --> 50:26.060
in that fight.

50:26.060 --> 50:28.380
Blizzard up the backside here for Gucci feels like

50:28.380 --> 50:29.820
it's a little bit of a miss time,

50:29.820 --> 50:31.980
and that one is gone down the gurgle.

50:31.980 --> 50:34.300
Yeah, it was interesting to see them not decide to use

50:34.300 --> 50:37.540
maybe the beat to kind of counteract

50:37.540 --> 50:39.060
the overclock on the other side,

50:39.060 --> 50:41.020
allow Shukwai to really just start to pop off.

50:41.020 --> 50:42.980
As he mentioned, he just kind of like,

50:42.980 --> 50:44.820
shoot straight through the stole onto Gucci.

50:44.820 --> 50:47.620
So, Gucci, no, okay, so we're gonna get rid of the main.

50:47.620 --> 50:49.940
We're gonna go play Bastion here.

50:49.940 --> 50:52.700
This is gonna be some serious damage for Denmark

50:52.700 --> 50:54.980
to work around because like,

50:54.980 --> 50:57.420
they don't have the beaver to soak all of that up,

50:57.420 --> 50:59.660
right, so our mantra shield is gonna basically disappear

50:59.660 --> 51:00.500
instantly.

51:00.500 --> 51:01.620
I was looking at the main wall here,

51:01.620 --> 51:02.860
just doesn't look nearly as good.

51:02.860 --> 51:04.500
There's so many ways around it.

51:04.500 --> 51:06.020
Here's good to go in that tank mode,

51:06.020 --> 51:07.820
but Sinwall is a bit of a problem.

51:07.820 --> 51:10.620
Gucci's just settling for clearing out that TP now,

51:10.620 --> 51:13.620
so we're gonna drop down the later beast into the mix.

51:13.620 --> 51:16.380
I told them we'd do annihilation and Finland have to respect this amount of support

51:16.380 --> 51:20.620
all the women close to them might just burn down as the fight broke into a brawl.

51:20.620 --> 51:25.620
This is exactly where Denmark want to fight Finland, drag them down, force them to contest this point

51:25.620 --> 51:27.620
and now we're even here on New Junk City.

51:27.620 --> 51:32.620
And for Denmark, I mean, they're like that obviously they win that flashpoint button.

51:32.620 --> 51:35.620
You know, Finland decides to invest their sound barrier into that one.

51:35.620 --> 51:40.620
Obviously, Janowich uses his as well, but like, it felt like there was really no reason to.

51:40.620 --> 51:45.780
I mean, fortunately for Finland they use it on the side of Denmark because Denmark ends up holding on with

51:45.780 --> 51:50.180
They probably still win that fight and they come in this next one with a really nice advantage

51:50.180 --> 51:54.700
I know so now they saw it doesn't the ability to use the squads with no sound barrier on the other side

51:56.860 --> 52:00.020
They might hear I want to play this was I high ground

52:00.460 --> 52:03.740
At least that's when this corner note the short web at that off angle

52:03.740 --> 52:08.620
So your hand keeping him topped up is going to be a paramount importance. Feel it again insist on these high ground

52:08.620 --> 52:10.860
This is a bit of a scary position to break.

52:10.860 --> 52:14.380
So who's supposed to be used early though because of the Disruptive Shot Damage coming in on Koguchi?

52:14.380 --> 52:16.300
And that Shockwave needs to slide in position.

52:16.300 --> 52:18.060
Nice little bit of extra damage there on Go's.

52:18.060 --> 52:21.420
And the Drogidic Flux is really going to be catted out there.

52:21.420 --> 52:25.420
Denmark just withstands that Shockwave beautiful ultimate,

52:25.420 --> 52:27.340
but it's a Katsune rush from Yo-Hem.

52:27.340 --> 52:29.500
It's out of sync with Go's since the H.

52:30.380 --> 52:32.780
Yes, that's the one I'll switch over to the stick.

52:32.780 --> 52:35.660
So I'm not really trying to, I'm really finding a lot of value there.

52:35.660 --> 52:39.660
They're gonna come over to the Rematra a little bit more of an all-arounder.

52:39.660 --> 52:44.660
There will be sim walls here for both teams, so the big advantage will be for Finland.

52:44.660 --> 52:50.660
They see both support in this fight, just the one which sound very available here for Denmark.

52:50.660 --> 52:56.660
But Denmark's probably gonna get at least 60% on this point by the time we actually kinda kick things off.

52:57.660 --> 53:02.660
I'm sticking, but we've had a couple of ultimates just come online and crucially that sim wall,

53:02.660 --> 53:04.980
the shot, shot, shot way down instead of he's there.

53:04.980 --> 53:06.140
And after that, open up the airs lower,

53:06.140 --> 53:07.260
and they go a little bit lower with the front low,

53:07.260 --> 53:08.700
but Jonowitz here still is going to try

53:08.700 --> 53:09.820
and get back in position.

53:09.820 --> 53:12.900
Make sure these beat catches onto as many players as possible.

53:12.900 --> 53:14.380
Denmark are looking good, they are very healthy,

53:14.380 --> 53:15.980
but Gucci might have something to say about that

53:15.980 --> 53:16.820
in a moment.

53:16.820 --> 53:18.100
Jonowitz is going to fly on pass,

53:18.100 --> 53:19.260
but Gucci's under extreme pressure,

53:19.260 --> 53:21.020
he needs to find that extra durability in the ultimate,

53:21.020 --> 53:21.860
it's not going to be enough, though,

53:21.860 --> 53:23.700
he'll be pushed down in the end.

53:23.700 --> 53:25.140
Sky Tour eventually falls,

53:25.140 --> 53:26.700
but again, Finn switch to Ramartra,

53:26.700 --> 53:29.820
doesn't seem to have yielded results yet.

53:29.820 --> 53:31.300
Another great look for Denmark,

53:31.300 --> 53:34.740
Importantly, they deal with their support ultimates from Finland.

53:35.740 --> 53:42.660
I mean that is massive there, that four Denmark being able to kind of fight through both of those support ultimates that come through from Finland.

53:42.660 --> 53:52.060
You know, John DeWitch, with that sound barrier obviously, you know, huge as Denmark here has put themselves with an opportunity to tie this series up.

53:52.060 --> 53:56.940
You know, been rare with the World Cup thus far, right? We've seen a lot of the 3Os.

53:56.940 --> 54:00.940
This group A though, I think is going to produce probably some of the best games we have

54:00.940 --> 54:07.180
Overall as it'll be actually Finland here who kind of gets an interesting position first

54:07.180 --> 54:10.540
You're mentioned all this. There's no help for Skye's where I mean he's right around the corner

54:10.540 --> 54:13.860
You know young man John was just kind of let him burn down and die

54:13.860 --> 54:18.940
I mean it was in Nemesis form using the block, but I had no support there to help him out

54:18.940 --> 54:21.340
I don't know about the stats of Susan there, but

54:21.340 --> 54:25.060
Ah, Denmark maybe couldn't really contend with that burst damage, right?

54:25.060 --> 54:28.860
The map gets muddled when Bastion just starts to burn you down like that.

54:28.860 --> 54:34.020
That is an unfortunate point to drop here for Denmark, and they were poised to try and take this map away.

54:34.020 --> 54:37.400
Shockwave is 20 and 1 with 10k damage right now.

54:37.400 --> 54:41.560
Gucci the next closest on Finland's side with only like 7.2k.

54:41.560 --> 54:45.320
Dominic showing here from the sojourn, and Shockwave is being targeted.

54:45.320 --> 54:50.060
Finland know that we can use this to deal with the team early if they can, but Rascal has a burst hole instead.

54:50.060 --> 54:53.660
Shockwave's looking for an off angle with his overclocking. This is a whole lot to shoot at.

54:53.660 --> 54:56.460
And Gushi got to be kept alive. Another alternate hip hop for that extra durability,

54:56.460 --> 54:58.940
but still gonna be Shockwave doggedly pursuing him.

54:58.940 --> 55:02.540
Annihations are gonna be matched here as Spindleens are able to use the solar effectively.

55:02.540 --> 55:04.940
Yo-ham and Jonowitch are down. It's all the backliners.

55:04.940 --> 55:09.820
They've still got to respect Shockwave here, but he has zero health outside of Sky Tour across the map.

55:10.380 --> 55:13.980
Yeah, they just kind of like zone Shockwave out, right? Sure, he puts the pressure on the points,

55:13.980 --> 55:17.020
but not really getting any angles there. Be able to get some kills.

55:17.020 --> 55:22.540
They're on both of those 50p here as their solo rounds the corner does have that nemesis form

55:22.540 --> 55:25.420
But now with everybody coming back into the fight for Denmark

55:25.420 --> 55:29.260
He just backs up a little bit and that is a huge pick you take out ghosts

55:29.260 --> 55:33.140
That's a majority of the healing there or Finland Shockwave just needs to stay alive

55:33.140 --> 55:35.620
And you've got to be tracking beat with your finlinty

55:35.620 --> 55:37.940
You know John which has it so you don't want to overpick you don't want to

55:37.940 --> 55:41.260
turn it too many of your big ultimates now. Soon as you just get drawn out really in the fight

55:41.260 --> 55:45.180
So we go here for Finland to press a little bit harder and Rav is gonna be traded for the solo

55:45.180 --> 55:48.160
So that's every fight is Denmark. Shockwave's gonna try him in now again.

55:48.160 --> 55:49.960
Gucci moving forward out.

55:49.960 --> 55:53.440
And Denmark will still have a chance to reach for an early map win.

55:53.440 --> 55:56.880
Yeah, I mean, getting rid of Ghost there early is massive, right?

55:56.880 --> 56:00.280
It's just the largest source of healing there for Finland.

56:00.280 --> 56:03.920
Then you're able to kind of work back and take that point, which is huge there for Denmark.

56:03.920 --> 56:07.400
I mean, you're in a position there where Finland is going to take that flash point.

56:07.400 --> 56:12.240
Rather convincingly, you know, Ghost is probably much closer to a rush at this point.

56:12.240 --> 56:17.800
I'm hearing a really weird spot going in that final flash point is now Finland will work their way through the choke

56:19.080 --> 56:21.480
Except the worry about sharply with these insta kills, right?

56:21.480 --> 56:24.620
I thought that is never mind goes to the clock back. Yeah

56:25.240 --> 56:29.740
Okay, instead that's brutal for Denmark can they survive now without their centerpiece player

56:30.040 --> 56:34.000
Sam barista has to be committed here at the late of each of them with everything looking pretty good for the things right now

56:34.000 --> 56:36.600
I'm sorry for his only gonna have a couple moments of this shield to work

56:36.600 --> 56:47.600
You can get them to make a good piece of it, try to push forward and then the system is working towards annihilation of Vistula with Hop and his heals in terms of ult charge, and already Shockwave is back in the fight, looking for instant impact just to add water.

56:47.600 --> 56:57.600
But Skytool will eventually be brought down, and Denmark's options are severely limited here. We may well see this one go to a final flashpoint as Shockwave really can only look on and decide to call a quiz.

56:57.600 --> 57:02.640
Yeah, it looked like at least I know from our POV what happened there when go-sex you take out shockwave

57:02.800 --> 57:05.240
It was like a nade from Gucci on the passion

57:05.240 --> 57:10.720
Chabi you see comes down to a considerable amount of damage kind of knocked him into maybe I know a kunai headshot there

57:10.720 --> 57:18.040
Which is a enough to finish him off overclock here could be the decider Mitch. I know really open things up for Denmark

57:19.000 --> 57:22.920
Like this is a perfect area for you know that overclock ability of sojourn, right?

57:22.920 --> 57:27.400
just kind of like these big sight lines, they're pretty open, I know I have an opportunity to

57:27.400 --> 57:32.840
free fire here. This really rush here, if it goes off the rip, it might see an opportunity to

57:32.840 --> 57:37.960
extend their little lead into this final flashpoint. Denmark wisely disengaged away from it,

57:37.960 --> 57:40.920
but it's not like they have a distinct advantage to bring him to this next fight.

57:40.920 --> 57:45.560
It's a reprocessing match, and so are the Annihilations. I mean, you kind of have to disengage,

57:45.560 --> 57:50.600
right? You can run into that Bastion who's got, I know, these like immortal shells here just firing

57:50.600 --> 57:55.240
into the consumer rush combined with the needs as well. That is a nice pick-off from Shockley,

57:55.240 --> 57:59.000
but he's in such an odd position trying to slide back to the rest of the United America.

57:59.000 --> 58:02.360
SkyTool used an annihilation there as well, but it's hard to see how he was having to derive

58:02.360 --> 58:06.760
value from it. He'll try and push up here, QG. Now with the perps he's chosen, he can really

58:06.760 --> 58:09.960
punish Chokes, but when fights get out and we open like this, it's a little bit tougher. His

58:09.960 --> 58:14.120
fire rate is drastically reduced. SkyTool though somewhat surrounded, but the stall was still

58:14.120 --> 58:17.480
having to be dragged off his high horse, and this will be Finland now working with the directness

58:17.480 --> 58:22.960
So on a flying ramp it knows he's going to give himself up one and done for the sim as Finn have to regroup

58:23.800 --> 58:27.820
The opportunity though for Denmark to get back into this year on our final flash point, right?

58:27.820 --> 58:34.700
I know double support ult here to work with you're gonna have that sim wall to contest with but I know it has

58:34.700 --> 58:37.100
And not been extremely impactful thus far

58:37.100 --> 58:40.840
I know we typically seen just kind of used the same time and both teams just kind of

58:41.440 --> 58:46.940
Firing damage is a little void about see you know how they decide to play around this mean Denmark actually just drops her

58:46.940 --> 58:48.140
Kitsune rush right into it.

58:48.140 --> 58:51.220
It might not be enough, I want to shoot Kitsune too close to the sun!

58:51.220 --> 58:53.540
He's fighting with every punch, the stuffing out of him!

58:53.540 --> 58:56.940
And Shockwave has room to work, but even with the symbol and poison he bothered.

58:56.940 --> 58:59.940
Beats coming in, Ghosts who can have a Kitsune rush, but it might be too late.

58:59.940 --> 59:04.340
Finland might just need to regroup for one more fight, their window may have closed.

59:04.340 --> 59:08.940
Yeah, so the beat there for Finland does get the beat out from Jonowitz,

59:08.940 --> 59:12.140
and now you have an advantage here with Ghosts with that Kitsune rush,

59:12.140 --> 59:15.940
but you're going, it's going to be a final fight as I...

59:15.940 --> 59:20.640
You're going to get very close to, I was going to say, even maybe switching to some of your strength and tests,

59:20.640 --> 59:23.040
but with this team you're able to get back in here rather quickly.

59:23.440 --> 59:24.440
Still in annihilation.

59:24.440 --> 59:27.640
SkyTor has gotten ahead of the stall in terms of Ultra. Ultra just could be massive.

59:27.640 --> 59:28.840
Now it's about pressure.

59:28.840 --> 59:32.040
SkyTor can sit back and find an annihilation for the extra durability he needs.

59:32.040 --> 59:34.640
It can shock those players playing Ultra, Ultra, Ultra safe here.

59:34.640 --> 59:35.740
Look at this off angle.

59:35.740 --> 59:40.140
Practically out of the fireball with Rav getting picked up by Atari, so that seemed very, very good for Denmark.

59:40.140 --> 59:43.140
Here's the annihilation, and there's just no answer for Finland.

59:43.140 --> 59:47.700
Denmark able to save them off and complete the map win here to tie the series.

59:48.200 --> 59:52.260
And I gotta say, I mean, I think Finland is quite fortunate they even win that first map, right?

59:52.260 --> 59:54.560
It felt like for at least, I don't know, at least for me.

59:54.800 --> 01:00:00.180
Denmark was in control, a lot of that map. It's just kind of Finland pushed up at the right time.

01:00:00.180 --> 01:00:07.900
So Denmark putting themselves on the board here, it is not easy though, but I mean, that goes all the way down to the wire.

01:00:07.900 --> 01:00:11.200
I feel like that's some interesting support, a lot of usage from both sides.

01:00:11.200 --> 01:00:16.400
I know kind of throughout this one. I think we'll kind of see that you know throughout I know World Cup at moments

01:00:16.400 --> 01:00:20.960
But I know Shockwave come out with some big kills. I thought the Sky Tour was really good on the ramp

01:00:21.360 --> 01:00:25.720
I mean here. I want to draw attention very quickly just tally up these 35 and 3 from Shockwave

01:00:25.720 --> 01:00:30.540
I mean, he said like what he had only like five deaths 35 and 5 in the first one. I mean and

01:00:31.160 --> 01:00:33.480
Crazy first two maps Raph is a monster game

01:00:33.480 --> 01:00:40.360
I mean the DPS of Denmark combined for 8k more damage in the end then Finland able to provide and that's what Finland

01:00:40.360 --> 01:00:45.960
You know, leaning into this Bastion composition, you know, like relatively, you know, sort of late in that round.

01:00:45.960 --> 01:00:49.260
But yeah, Shockwave is still indomitable. He is terrifying.

01:00:49.260 --> 01:00:52.460
And let this guy go free, he will just pump damage into you.

01:00:52.460 --> 01:00:58.460
Rav had a great game. He has like 15k damage, so Rona's only able to, you know, amount to 10k in the end.

01:00:58.460 --> 01:01:03.260
Maybe something to do with like that Sigma comp, giving him a little bit less reach here, but in general,

01:01:03.260 --> 01:01:07.660
the Genmarker, even though they sort of dropped the ball a little bit midway through the round,

01:01:07.660 --> 01:01:12.380
So much of this came down to first pick here and you can see the pressure you can see the way on shockwave shoulders

01:01:12.380 --> 01:01:16.800
He's always on our fangal. He's always making solo play and these overclocked have been crucial

01:01:17.420 --> 01:01:21.060
And I think for Finland right? I know if you want to kind of continue to play

01:01:21.640 --> 01:01:26.760
Some of these like rush tiles to play there are some pretty decent apps and the pool to be able to do it

01:01:26.760 --> 01:01:31.460
I mean you can play Kings Row like if you wanted to write a little bit more verticality on Kings Row

01:01:31.460 --> 01:01:34.800
I think people expect frame to see a decent like you know play there

01:01:34.800 --> 01:01:42.800
You could go to, you know, if you play like Aruna Soppy, do you play like a new Queen Street, right, something along those lines?

01:01:42.800 --> 01:01:49.800
It's interesting that kind of Finland has decided to go towards this style, like, you know, typically bring down the meta, right?

01:01:49.800 --> 01:01:56.800
We're seeing, you know, Sigma-like pokecums with, like, Mizuki in the mix, we're seeing Cap Fashion, and then we're seeing, like, more like,

01:01:56.800 --> 01:02:06.000
And you're going to play, it's more like a diva-cassity-tracer type of look with like Kiri Lucio, than kind of like, you know, Ram-May-Sim, right?

01:02:06.000 --> 01:02:09.500
It feels like that's like a little bit of an older type of play style.

01:02:09.500 --> 01:02:17.000
Yeah, it is. I mean, and honestly, like at times it looks static and there's windows per up tempo play with like your speed boost and main wall.

01:02:17.000 --> 01:02:22.300
So there's a very unique look here. Finland have kind of almost always gone their own way.

01:02:22.300 --> 01:02:28.420
It was obviously a cohort of Finnish players that brought Quantaic Serkin into the minigame many many many years ago

01:02:28.420 --> 01:02:33.000
Why do you have to remind people that they know where they've finished players brought blood tank in?

01:02:33.260 --> 01:02:38.980
I mean it's nostalgic. I think some people have you know, I'm sure some people have thought or uttered it in Twitch chat

01:02:38.980 --> 01:02:40.980
But there's no accountability for what you say

01:02:41.980 --> 01:02:44.740
You don't like me and I wish we had blood tank back

01:02:45.740 --> 01:02:51.100
I have literally I literally said people right by all the time on these things. You should know this yourself. Really?

01:02:51.100 --> 01:02:58.540
Yeah. Yeah. Yeah. Yeah. So again, we're not there, but it's done and I just leave you

01:02:58.540 --> 01:03:01.860
leaving into what would be considered like a more safe way to try and play the game a

01:03:01.860 --> 01:03:05.660
little bit more keep them at a length and try and like find little windows to feel aggressive

01:03:05.660 --> 01:03:10.420
behind like main wall and punish any sort of positioning areas all for eight positioning

01:03:10.420 --> 01:03:14.460
problems for Denmark. But they thought brilliantly in that previous game. And now the bands get

01:03:14.460 --> 01:03:19.140
a little bit more interesting here is Finland's do not want to see this rematch around. Well,

01:03:19.140 --> 01:03:23.380
So I think it's more that they need to protect the SIG, right?

01:03:23.380 --> 01:03:27.220
So they needed to ban a tank here for Finland, right?

01:03:27.220 --> 01:03:31.660
If you would have let the tank go through, the SIGMA ban probably comes out, and then

01:03:31.660 --> 01:03:34.620
you end up in a rematch from here, which you just lost.

01:03:34.620 --> 01:03:39.700
I like the May ban, like I know we've seen them kind of go towards like a May SIM a decent

01:03:39.700 --> 01:03:41.260
amount, then go over to the Bastion.

01:03:41.260 --> 01:03:47.060
I think Denmark probably feels like they can actually beat this Bastion SIM comp that Finland

01:03:47.060 --> 01:03:53.380
I know it's brought out here because I know they've been able to do it whether it's a soldier under the Cassidy in a numerous fight so

01:03:54.300 --> 01:03:58.660
The bands here make a lot of sense. I'd be surprised if Finland

01:03:58.660 --> 01:04:04.160
I know it goes away from the Sigma. I think that's kind of why they want to play obviously circuit and then ban that rematch or first

01:04:05.120 --> 01:04:09.680
We know about this point that the hero pool for Sky Tour is is pretty complete

01:04:09.680 --> 01:04:15.520
He's got a ton of options at his disposal. Do you think if he want to hop into like a Sigma star mirror

01:04:15.520 --> 01:04:19.080
Does D.Va have played here on this map against that Sieg?

01:04:19.080 --> 01:04:22.480
Obviously, for a creation, it's pretty scary.

01:04:22.480 --> 01:04:25.240
You can really lean a bit more into their Pogkamp.

01:04:25.240 --> 01:04:27.360
But Denmark have Shockwave.

01:04:27.360 --> 01:04:29.920
They have someone who is more than happy to play that style,

01:04:29.920 --> 01:04:32.120
and it feels like if you give him enough time,

01:04:32.120 --> 01:04:35.080
he's going to outperform on any of those longer range heroes.

01:04:36.080 --> 01:04:39.040
Yeah, I mean, I think, obviously,

01:04:39.040 --> 01:04:43.040
here we'll see this will be Denmark on defense here.

01:04:43.040 --> 01:04:45.160
We'll see them come out and play like a D.Va look.

01:04:45.160 --> 01:04:52.800
I think you can continue to play like D.Va into SIG, but I think that would be surprising here, right?

01:04:52.800 --> 01:04:55.440
I mean, but Finland obviously, Vistola is tremendous.

01:04:55.440 --> 01:04:58.840
You see that, right? You see that grinding there from the other hand?

01:04:58.840 --> 01:05:01.440
Yeah, he's hitting those rails, bro.

01:05:01.440 --> 01:05:07.640
I think Vistola can obviously play the D.Va, but it feels like you've put in a step to kind of play some more SIGMA,

01:05:07.640 --> 01:05:11.360
where, yeah, you're going to have some changes. Yeah, they're going to go play SIGMA.

01:05:11.360 --> 01:05:16.120
So it will be Denmark patching up their deeper composition against Finland's Sigma, at least for now.

01:05:16.120 --> 01:05:24.520
So what now? In his time, pretty nasty hitscan player, but I was during his stint in Overwatch League level teams,

01:05:24.520 --> 01:05:27.240
who's quite often found himself on Reaper, I think?

01:05:27.240 --> 01:05:30.360
Who's kind of the Reaper pinch-header for the Florida mayhem for a hot minute, I think?

01:05:30.360 --> 01:05:31.760
I mean, if memory serves?

01:05:31.760 --> 01:05:34.960
Yeah, if memory does serve, you're correct.

01:05:34.960 --> 01:05:40.300
So this is interesting, they go with a Juno Bask, so Ghosts we obviously know can play

01:05:40.300 --> 01:05:42.580
Bapidum at a really high level.

01:05:42.580 --> 01:05:47.180
The Juno gives you like a range of fighting, which is going to be extremely strong, a little

01:05:47.180 --> 01:05:52.940
bit of extra damage maybe compared to Lucio, but I think having the Bask here, right, because

01:05:52.940 --> 01:05:58.420
like, typically like once Noguchi ends up using like a turret form, that's when Denmark

01:05:58.420 --> 01:06:02.100
kind of wants to go and collapse, so now you're playing into the Immortality Field, right?

01:06:02.100 --> 01:06:04.980
where Tally feels Regenberg's a lot to have to kind of deal with.

01:06:04.980 --> 01:06:07.860
I mean there's so much more sustain here for Fiddling's composition, mate.

01:06:07.860 --> 01:06:09.220
They can just go with the gaze.

01:06:09.220 --> 01:06:13.300
Just the broad-feeling throughput is unmatched by what Denmark consider a match.

01:06:13.300 --> 01:06:16.660
You can see them being forced to give up ground, hand over fist, and there's the Atmatrix,

01:06:16.660 --> 01:06:20.100
but a good shockwave produces a pretty T-pick as the fact he's gone.

01:06:20.100 --> 01:06:24.180
However, lingering out too long in the open, there means Arbus Dolar is going to clack you,

01:06:24.180 --> 01:06:26.420
and now Denmark are really just operating in fumes.

01:06:26.420 --> 01:06:30.020
They have a different place still, but that creation is going to make enough of SkyTor to get where he needs to,

01:06:30.020 --> 01:06:35.180
to leave the backline completely vulnerable, Miss Stola able to go toe-to-toe with these supports,

01:06:35.180 --> 01:06:37.940
which is never what you want to see with these two things side-to-calling.

01:06:38.540 --> 01:06:44.380
And no, I mean, you still have that panel up here for Finland and being, you know, they kind of healed by Stola up.

01:06:44.380 --> 01:06:50.340
I wonder if we see some changes in Denmark. I mean, that is a speed run there through the first point from Finland,

01:06:50.340 --> 01:06:53.220
is that it will be SkyTor trying to match this Sigma.

01:06:53.220 --> 01:06:58.180
So it does feel like that you're on the wrong side of the damage output battle,

01:06:58.180 --> 01:07:02.040
the right game matching the SIG with the other team having the bash and with the

01:07:02.040 --> 01:07:05.940
back piece back there it's gonna be really difficult it feels like the

01:07:05.940 --> 01:07:10.060
kids can play it alive when you see already these guys walking up taking some big shots

01:07:10.060 --> 01:07:13.500
look at how on that shield locks the shield pressure is disgusting for this

01:07:13.500 --> 01:07:17.140
pastian setup and now I got the symbol to work with blocks that's a good predict

01:07:17.140 --> 01:07:20.700
yeah she's caught inside that Joe Hamlet was dead basically before he kicked the

01:07:20.700 --> 01:07:24.180
ground and the symbol just comes at late in the day for Denmark they can't make

01:07:24.180 --> 01:07:28.020
I guess with use of it, Stunner obviously time is flying to you all without accretion attempt

01:07:28.020 --> 01:07:29.900
and now you're going to realize that you're going to consume.

01:07:29.900 --> 01:07:33.020
Yeah, you see that on the picture now, and obviously, you know, Chalkwave could be that

01:07:33.020 --> 01:07:36.900
much more aggressively, but to set this up, I don't want to think you have so deep, and

01:07:36.900 --> 01:07:39.060
Chalkwave was basically a different postcard.

01:07:39.060 --> 01:07:42.940
Yeah, and they end up, what, they end up using their beat there, Denmark, and getting out

01:07:42.940 --> 01:07:48.860
the ray as well, so, you kind of reset those to portals, and it's playing go-signal, and

01:07:48.860 --> 01:07:53.740
just kind of farm up these FTCM mages, it's going to be a TT straight to the point, as

01:07:53.740 --> 01:07:59.280
Looks like nobody's actually able to touch there. They don't want to go through the TP. They see me a breach in there

01:07:59.780 --> 01:08:01.860
From this solo just kind of lining it up

01:08:01.860 --> 01:08:05.220
I mean, it's kind of where he is. Yeah, it feels like any just gets to the corner

01:08:05.220 --> 01:08:07.780
It's nice support being able to actually kind of keep him alive this long

01:08:08.540 --> 01:08:12.260
The overclock kind of prevents everybody else from Finland from turn of the corner

01:08:12.700 --> 01:08:17.380
This comp seems really difficult for Denmark to deal with. It's a force around extreme pressure

01:08:17.380 --> 01:08:19.980
Trankage try to pull up the shields from Sigma last

01:08:19.980 --> 01:08:25.240
last nanoseconds virtually, under this sort of front loader damage, and that's a nice

01:08:25.240 --> 01:08:28.720
little flex. So can this be remediated yet? There's an immortality feel, so I mean, Denmark

01:08:28.720 --> 01:08:32.720
don't have access to it, so you can strap off the Sigma Ultimate and get back to business.

01:08:32.720 --> 01:08:36.480
Denmark trying to, you know, just drop you back a little bit, you would seem to be,

01:08:36.480 --> 01:08:40.980
I'm sure they're alive, but they've given up a lot of ground.

01:08:40.980 --> 01:08:46.600
This is a blowout here. I reckon the first one in the series, it feels like, is Finland

01:08:46.600 --> 01:08:50.420
just kind of marching to Denmark's spawn door here,

01:08:50.420 --> 01:08:52.740
about four minutes on the clock.

01:08:52.740 --> 01:08:53.740
Looks like Denmark wants to try

01:08:53.740 --> 01:08:56.540
maybe take some of this high ground here, Mitch.

01:08:56.540 --> 01:08:57.380
They're gonna allow that,

01:08:57.380 --> 01:08:58.860
they look just gonna go on pass.

01:08:58.860 --> 01:09:00.300
And it's like, how are you eventually

01:09:00.300 --> 01:09:01.420
gonna get down here?

01:09:01.420 --> 01:09:03.220
Jesus, they actually kind of flip sides to the map.

01:09:03.220 --> 01:09:05.500
This might be brutal here for Denmark.

01:09:05.500 --> 01:09:06.980
The soloists also have that flop,

01:09:06.980 --> 01:09:08.580
it's gonna drop in nice do-do there,

01:09:08.580 --> 01:09:09.500
keeping some players alive.

01:09:09.500 --> 01:09:10.340
But look at this, they're just running

01:09:10.340 --> 01:09:11.820
right towards the spawn.

01:09:11.820 --> 01:09:13.900
I mean, they're gonna have to use that consumer

01:09:13.900 --> 01:09:15.780
to get back towards their own base.

01:09:15.780 --> 01:09:20.940
Finally though, we get a fight win here for Denmark. They used that Kitsune rush just in the neck of time because

01:09:21.420 --> 01:09:24.620
Finland was about to walk that one in. I like that though from Denmark.

01:09:24.620 --> 01:09:29.460
Finland were in a position where they were caught between trying to move the card up and also defend what was coming at them.

01:09:29.460 --> 01:09:34.940
That was one of those moments where Denmark's comp here has enough tempo window to speed in by Jonowich.

01:09:34.940 --> 01:09:38.060
And Finland don't have that same degree of mobility, right?

01:09:38.060 --> 01:09:42.580
They don't have, you know, they only really have the speed ring here from, you know, from FM,

01:09:42.580 --> 01:09:45.620
which is only available in some of these smaller windows.

01:09:45.620 --> 01:09:50.300
So Finland, get a little bit over stimulated, I think, by, you know,

01:09:50.300 --> 01:09:51.980
there's two objectives they have to balance.

01:09:51.980 --> 01:09:55.740
And now they'll be reset somewhat, but this is a very healthy time bank

01:09:55.740 --> 01:09:58.820
that got their, you know, orbital ray coming online.

01:09:58.820 --> 01:09:59.940
You've got to watch out if you're Denmark,

01:09:59.940 --> 01:10:02.020
and get picked instantly by this ant matrix.

01:10:02.020 --> 01:10:02.820
Time to go.

01:10:02.820 --> 01:10:05.540
Shockwave, the advantage to him is that he's a really good perch to play from,

01:10:05.540 --> 01:10:07.620
but the symbol is going to essentially nullify the high ground,

01:10:07.620 --> 01:10:08.660
and he's going to kill it.

01:10:08.660 --> 01:10:09.220
It doesn't matter.

01:10:09.220 --> 01:10:10.900
It goes through the face full of rail government.

01:10:10.900 --> 01:10:15.500
They've traded out instantly, but still a mindful that Shockwave is going to have to commit in that situation in Sky Tour.

01:10:15.500 --> 01:10:17.420
There's this, it's a sustained problem, Matt.

01:10:17.420 --> 01:10:18.140
It's just not enough.

01:10:18.140 --> 01:10:21.540
Most supports for Denmark were alive there, but aren't able to keep them standing.

01:10:21.540 --> 01:10:24.340
It's RavLight in the fight, they're charged up and ready to go with Finland.

01:10:24.340 --> 01:10:25.740
Again, run out of juice.

01:10:26.140 --> 01:10:28.980
I gotta say this is huge though, for Denmark, right?

01:10:28.980 --> 01:10:33.420
Being able to kind of win these fights without having to use that sound barrier is a...

01:10:33.420 --> 01:10:35.060
Do you believe Yo-Ham here, Blake?

01:10:35.060 --> 01:10:36.700
But I think a few players have to stop for Finland.

01:10:36.700 --> 01:10:38.700
I'm not sure you're going to be able to kind of capitalize on this.

01:10:38.700 --> 01:10:41.420
The QRI TP you're gonna get back in the fight rather quickly as well.

01:10:44.020 --> 01:10:48.900
Ravage is extremely low here, just these hyperspeeders have a cloaking down here, so come full of your reposition, but it gets a Suzu!

01:10:48.900 --> 01:10:50.580
That's very early use of that ability.

01:10:50.580 --> 01:10:56.060
The solo, preventing flex, more defensively, they have to catch Skytor inside of it and give him free reign to go after Shockwave.

01:10:56.300 --> 01:10:57.700
Now, Skytor's in trouble.

01:10:57.700 --> 01:11:03.820
Future may have fallen here, but Dylan's still operating on four players, and that is a glass of little accretion up in the hydra, and to disrupt Ravage.

01:11:03.820 --> 01:11:06.580
Ravage's angle is late in the fight, and see how much damage they've got to put out.

01:11:06.580 --> 01:11:10.940
The shield will be enough to prevent that, and now you're down to Dreg, you're down to support here.

01:11:10.940 --> 01:11:15.980
If you want Denmark, and you are throwing yourself at the problem, that's a problem that can't be fixed soon enough.

01:11:16.700 --> 01:11:20.700
You have a two-minute hold there from Denmark towards the end, so...

01:11:22.460 --> 01:11:28.460
Some signs of life on defense, but man, that is a great offense there from Finland.

01:11:28.740 --> 01:11:34.660
It feels like that SIG, Bash, and KOM, but I know now that they've kind of put the Baptiste and the Judo in the mix,

01:11:34.660 --> 01:11:40.260
Really difficult for them to stop as you see kind of the the damage output

01:11:40.260 --> 01:11:43.460
I know that Gucci is able to have there doesn't match shockwave

01:11:43.460 --> 01:11:49.380
But still like that damage just kind of comes in burst from the bash and just kind of constantly moving the rest of Denmark back

01:11:49.380 --> 01:11:53.660
I mean, let's assume for the sake of argument that we're gonna see the same comp here for Finland

01:11:53.660 --> 01:11:56.580
How are you supposed to export is like Juno Batti's backline?

01:11:56.580 --> 01:12:00.180
Are you trying to make use of their relative immobility?

01:12:00.180 --> 01:12:04.020
Can you afford to run up on them because they're sitting with a bastion in their front line?

01:12:04.020 --> 01:12:06.980
Not really because like you have the Sigma stun, right?

01:12:06.980 --> 01:12:12.780
You have the the bash and obviously with the immortality field if you're going to attack when he doesn't have Turric form like let's see

01:12:12.780 --> 01:12:15.980
Kind of go on in this could be interesting though if you play far

01:12:16.380 --> 01:12:20.460
Right just kind of like constantly try to poke them down that could be an interesting look

01:12:21.180 --> 01:12:24.020
Potentially for Denmark. It looks like they're gonna kind of go back

01:12:24.020 --> 01:12:30.740
I know John which will probably play the Lucille here and they'll kind of go back to play some that's trusted from them

01:12:30.740 --> 01:12:35.260
they play but but I think this is going to be really difficult to stop I mean

01:12:35.260 --> 01:12:38.020
this is even something where potentially for Denmark right you would have

01:12:38.020 --> 01:12:42.460
loved potentially having this rematch her to play

01:12:42.460 --> 01:12:45.740
out of the gates here just Lucio maybe less important until we get past this

01:12:45.740 --> 01:12:49.500
first checkpoint we had some point having that mobility is going to be crucial

01:12:49.500 --> 01:12:56.780
garbage will be coming out here on this Juno okay so a Christian straight away

01:12:56.780 --> 01:12:59.100
and because these guys will take half this health and damage virtually

01:12:59.100 --> 01:13:03.420
instantly. So there's a lot of threatening things here. Also Ghost is just shooting. A lot of

01:13:03.420 --> 01:13:07.500
like damages coming in pretty consistently here for the Baptiste. Releasing the potential for it.

01:13:08.300 --> 01:13:11.820
And now Finland take their time. They're happy to slow roll this. Obviously they're trying to

01:13:11.820 --> 01:13:15.420
burn Clock and Shockwave. Just it's incidental poke damage from the whole side to all Peters.

01:13:15.420 --> 01:13:20.060
It's dusty here. Yeah, he kicks dangerously low during a push around that corner is

01:13:20.940 --> 01:13:23.900
you see even here, right? Denmark kind of stands there and fights but you get more

01:13:23.900 --> 01:13:40.400
A lot of quality films when it comes in from Ghost as SkyTor will go back to the spawn, it'll be a switch from the Juno to the Lucio, yeah so you have to match the Sigma, but this doesn't seem to be like a, like Vestola is like one of the better Sigmas in EU, right?

01:13:40.400 --> 01:13:48.400
So it doesn't seem to be a strong matchup that Denmark is playing themselves into at the moment where that from Montrevan coming up huge.

01:13:48.400 --> 01:13:50.400
Yeah exactly Matt, that's such a good point.

01:13:50.400 --> 01:13:54.880
where the Spytor is supposed to find his edge. I think he's kind of hoping that Shockwave just

01:13:54.880 --> 01:13:58.720
solved the problem for him to suddenly agree. Raph doing pretty well, he late in the fight,

01:13:58.720 --> 01:14:01.760
big increase in the front line of Denmark and it could be pretty disruptive. Oh,

01:14:01.760 --> 01:14:06.880
a little kick there from Fn. Okay, but Denmark still have a breakthrough a little more.

01:14:06.880 --> 01:14:10.640
The Sigma matchup is good, at least if Skytor can buy Shockwave time. We just can't

01:14:10.640 --> 01:14:15.520
have Shockwave dying randomly to pulsar torpedoes. We can't have that pressure on the back line to

01:14:15.520 --> 01:14:19.680
constantly be pumping him with heals. So creating a bit more of a staker zone for

01:14:19.680 --> 01:14:22.080
So Shockwave to play in seems to be optimal.

01:14:22.080 --> 01:14:25.880
It is, but can you consistently win fights that way, right?

01:14:25.880 --> 01:14:28.780
And you know, you're expecting him to just get like a rail gun kill every single fight

01:14:28.780 --> 01:14:30.680
on either of you like, on or...

01:14:30.680 --> 01:14:34.980
Yeah, you're kind of relying on it is that it'll be the overclock from Shockwave that

01:14:34.980 --> 01:14:35.980
is an amateur.

01:14:35.980 --> 01:14:41.280
The other direction is you wrap just blows up and not gonna get anything here with the

01:14:41.280 --> 01:14:42.280
OC.

01:14:42.280 --> 01:14:44.680
It's a bad question, right?

01:14:44.680 --> 01:14:49.120
Shockwave's supposed to just sort of supply this like insane play every teamfight and like

01:14:49.120 --> 01:14:55.140
Controversially the answer is yes. I think Denmark that's kind of been what has got them to this point so far

01:14:55.660 --> 01:15:01.000
Shockwave is outperforming here at DPS. Just one pick though. He doesn't need to do one D5 every single fight

01:15:01.000 --> 01:15:04.940
But I do think that yeah, the pressure is gonna be on. He's a rush so look at this outtempot moment

01:15:04.940 --> 01:15:06.940
If you think Denmark they're gonna try to run for them and down

01:15:06.940 --> 01:15:12.820
It's got an orbital ray symbol in place. Our Murray has to be used for Denmark up in the sky and that buys him enough time

01:15:12.880 --> 01:15:17.720
That's just a good mashup in terms of ultimates. Yeah, Denmark is both of their support ultimates

01:15:17.720 --> 01:15:22.920
have to here to get this checkpoint. I mean when the Katsune rush drops and you're kind of pushing on forward

01:15:23.480 --> 01:15:28.120
As soon as they drop the orc ray and I mean you have the Bastion with the orbital ray there

01:15:28.120 --> 01:15:33.280
I mean you can't push in even with that Katsune rush you're gonna need something else to help you out

01:15:33.280 --> 01:15:36.920
So John O'Wetch uses the beat there the perfect time that allows us to get that first checkpoint

01:15:36.920 --> 01:15:41.520
But Finland does hold on you know to that no sauna no sim wall right there

01:15:41.520 --> 01:15:44.040
But they're gonna move up to a more aggressive position

01:15:44.040 --> 01:15:52.040
I don't know, it's a creation there on G-Sheath Nox, and Bat gives a win if it's Silver Stollers that would win the frontline fight, and Shockwave has already called a cancel on this encounter.

01:15:52.040 --> 01:15:54.040
And does not want a bar of it!

01:15:54.040 --> 01:16:02.040
Then Michael can try to try and reset now, but there's the lurking fear, if they're tracking it, then that matrix is going to threaten to burst them down at this next fight.

01:16:02.040 --> 01:16:11.040
And this is what we see a lot of great teams do, right? They move up to like this spawn door here, they're able to kind of put some pressure on the opposing team.

01:16:11.040 --> 01:16:16.840
Now it looks like an openland backs out just a little bit, but I think they're almost trying to bait them into this ant matrix that's coming on in.

01:16:17.740 --> 01:16:19.940
From Ghost is sharply taking an off angle.

01:16:20.340 --> 01:16:22.540
Yeah, I mean, I'm freaking off angle.

01:16:23.540 --> 01:16:28.440
Again, takes the time to get into the fire, but hey, he delivers. That's called, uh, interest, I guess.

01:16:28.640 --> 01:16:35.040
Least is of a return with a kill, but traded out instantly. Because he's away from his team, he can't benefit from SkyTor's defensive utility.

01:16:35.440 --> 01:16:38.840
SkyTor as well has no one to protect except himself right now, but hey, that seems to be enough.

01:16:38.840 --> 01:16:43.620
with sauna clever shield thrown out just to block the accretion now you work with

01:16:43.620 --> 01:16:46.480
it here's a staging ground for Denmark while Finland are completely in

01:16:46.480 --> 01:16:51.140
disarray another hard-fought fight win for the Danes yeah and then Mark will

01:16:51.140 --> 01:16:54.020
come into this next like Mitch probably with an opportunity to take that second

01:16:54.020 --> 01:16:58.500
checkpoint in they'll have both support ultimates plus their flux to work with

01:16:58.500 --> 01:17:02.380
so I will see if they're able to kind of catch anybody as they did like Finland

01:17:02.380 --> 01:17:06.540
deepens right playing a little bit closer I know more aggressive I mean you

01:17:06.540 --> 01:17:10.380
You can see these fights, like they kind of split up in every which direction.

01:17:10.380 --> 01:17:13.740
We're on board with SkyTron, the first person here, and kind of like using that, I know,

01:17:13.740 --> 01:17:15.980
Connecticut Rats, just looking every which direction.

01:17:15.980 --> 01:17:18.980
They'll be at 2-2, they're actually kind of close to the cat here, it's been a long

01:17:18.980 --> 01:17:19.980
time going across.

01:17:19.980 --> 01:17:24.100
Throwing off Castellan, wanted the flux to be as short as it was, but it still caught

01:17:24.100 --> 01:17:25.100
Jonovic, which is pretty massive.

01:17:25.100 --> 01:17:27.380
He doesn't opt to use the beetle, doesn't have it available.

01:17:27.380 --> 01:17:29.020
Either way, he can't make use of it.

01:17:29.020 --> 01:17:32.260
Nicely done though, that's an emerald, and in your town, it feels rather clear to pull

01:17:32.260 --> 01:17:34.260
forth, which hits the ground.

01:17:34.260 --> 01:17:48.260
They seem down, but Denmark is still running on drake so they are going to have to reset this one now and this is where it gets tough to play upfield with the sigma comp so less mobility to sort of address the high ground concern and so back to this comp that's going to rain down on you.

01:17:48.260 --> 01:17:55.060
I mean that is insanely good Flux there from Vestola kind of takes the TP across taking so much damage

01:17:55.060 --> 01:18:01.060
Then he uses the Flux, Abhime, dodge the accretion and then connects with the Lucio which is not going to use the beat at that time

01:18:01.060 --> 01:18:04.420
Hey, hello, the Lucio just takes out the Bastion here

01:18:04.660 --> 01:18:09.100
That's the ant matrix that comes on through but there's no damage right now that the Bastion's gone

01:18:09.100 --> 01:18:12.860
Well, the damage also to this a bloody die-connected cross, but it's simple and in the white

01:18:12.860 --> 01:18:16.540
So that's pretty little but still later in the fight still didn't over the right to climb through

01:18:16.540 --> 01:18:20.100
Oh, good dog to the accretion there, but soles gonna be forced out of the immortality field.

01:18:20.100 --> 01:18:23.100
Skytron, though, might have to give up his life for his audacity.

01:18:23.100 --> 01:18:24.940
No, just alive. Nice healing here.

01:18:24.940 --> 01:18:27.820
FN, a bit of a threat though, up in the sky. There's Ghost, man.

01:18:27.820 --> 01:18:31.660
This guy has always been nasty on the Vassics.

01:18:32.220 --> 01:18:34.860
And also, like, Fingolin is pretty fortunate, right?

01:18:34.860 --> 01:18:39.380
They, uh, end up losing Gucci at the beginning of that fight with the Ant Matrix.

01:18:39.820 --> 01:18:45.820
Sound Barrier comes on through there, you know, for Denmark, but not enough in the end.

01:18:45.820 --> 01:18:50.460
And so we'll see now as we're relying on another Shockwave overflog here.

01:18:50.460 --> 01:18:53.500
Looks like we're gonna get a QT rush as well.

01:18:53.500 --> 01:18:55.580
Shockwave can see what he can find.

01:18:55.580 --> 01:18:57.940
And he'll have been taking some damage.

01:18:57.940 --> 01:19:01.660
Nothing close to lethal though as everybody from Finland gonna back up.

01:19:02.860 --> 01:19:04.060
It's alright to a little bit low though.

01:19:04.060 --> 01:19:05.180
Can't play aggressively.

01:19:05.180 --> 01:19:07.020
Shockwave realizes that means it's trying to back up.

01:19:07.020 --> 01:19:08.020
Oh, he's doing the accretion.

01:19:08.020 --> 01:19:09.460
Yes, that's the Sigma gap.

01:19:09.460 --> 01:19:13.420
Just emerging in that brief moment and that's gonna be enough to get a stock damn mark in their tracks.

01:19:13.420 --> 01:19:20.420
Finland, we're in with confidence on this circuit royal, but they picked us for this occasion, and Gushi, that's a good old timing there, just for that, oh good shield.

01:19:20.420 --> 01:19:30.420
This may well be enough, a more county-filled promotion, 70 cleared, and Gushi will eventually forfeit for Stola, has a date with Destiny, and with Jono, which is called, apparently, as Denmark, are out of time.

01:19:30.420 --> 01:19:34.420
Finland, pretty commanding victory on circuit royal in the end.

01:19:34.420 --> 01:19:37.960
Yeah, as I you can see their strength when they can kind of match that stick

01:19:37.960 --> 01:19:40.660
But I think that was a really good band of the rematchra

01:19:41.660 --> 01:19:44.660
Preventing them from playing that there would have been maybe a go-to

01:19:45.340 --> 01:19:46.620
for

01:19:46.620 --> 01:19:53.060
You know for Denmark, so we'll see now as a Denmark moves into a must win scenario

01:19:53.980 --> 01:19:59.620
Where they tried to go, right? Yeah, I know you you don't want to go towards like any of the the sick the maps, right?

01:19:59.620 --> 01:20:03.860
But obviously how good I know this Stola has been we take a look at some of the stats, right?

01:20:04.420 --> 01:20:08.340
Um, you know, we even though they were able to punish Gucci a decent amount of the time,

01:20:08.340 --> 01:20:13.220
Investola, look at that, I mean, 21k damage on the SIG, I mean, just absolutely farming there.

01:20:13.700 --> 01:20:19.340
Yeah, I mean, when we get these SIG mirrors, I think so much comes down to sequencing and just good game sense.

01:20:19.580 --> 01:20:25.180
Stola sees opportunities like here, for example, where he can actually like dive the backline because D.Va can be ignored to some degree.

01:20:25.700 --> 01:20:30.620
I think like putting Ghost on the Baptiste is such a power play, not every map is going to allow for it, right?

01:20:30.620 --> 01:20:34.960
Here it's like pretty straight aways and like you know heavily high ground dependent

01:20:34.960 --> 01:20:37.760
I think if you're Denmark on that note you're trying to pick

01:20:37.760 --> 01:20:43.980
You know you're trying to pick a map where that slightly greedy of back line is gonna be harder to pull off or at least more exposed

01:20:44.180 --> 01:20:49.860
And there might be like it you know need a map where you can play tracer something to actually address the back line because

01:20:49.980 --> 01:20:54.380
We haven't seen that at all from either of these teams obviously Finland don't really care to do that

01:20:54.380 --> 01:20:58.720
Right they want to play like single want to play may they want to play like pretty compact pretty close together

01:20:58.720 --> 01:21:04.920
Denmark do they have the option to lean into like a tracer diva look on a map that really suits that something with

01:21:04.920 --> 01:21:08.380
verticality sure but it is something where like they can put some

01:21:08.380 --> 01:21:12.440
Frank pressure down in this backline because they're living easy so far all

01:21:12.440 --> 01:21:15.580
the focus has been on Gucci and getting rid of the bastion course is very

01:21:15.580 --> 01:21:19.040
important but it has not been enough even with like an 8k damage

01:21:19.040 --> 01:21:24.120
differential on the side of Denmark yeah so what you have hybrid still left and

01:21:24.120 --> 01:21:31.800
and push right um you know what hybrid the map will right now is uh what kings new bonnie and uh

01:21:32.440 --> 01:21:39.880
kind of think of a third um i think it's lizard world um but we know uh oh hollywood hollywood is

01:21:39.880 --> 01:21:45.880
the other guy um he's gonna be king or something uh yeah like if you want to play tracer calm

01:21:45.880 --> 01:21:53.800
that is yeah what are you trying to play runasabi and uh basically you know you you everybody's

01:21:53.800 --> 01:21:59.480
he's going to play. Okay, so they do pick Runesoppy. I like this pick because, you know,

01:21:59.480 --> 01:22:03.720
mostly everybody in the MEA goes towards Kingsrow anyway. Right? So you probably have a good

01:22:03.720 --> 01:22:07.760
idea that if you win this, if you're Denmark, Finland is going to pick Kingsrow and just

01:22:07.760 --> 01:22:13.160
try and play like, or maybe in body, not maybe, but like most likely just going to play Kings,

01:22:13.160 --> 01:22:17.840
right? So you can go runesoppy here. These are some good little sightlines for like just

01:22:17.840 --> 01:22:20.540
So Jernar, you can cast it if you wanted.

01:22:20.540 --> 01:22:25.260
I would ban Bastion here, I think, if I'm Denmark.

01:22:25.260 --> 01:22:29.200
Ban Bastion, you know, other than the Bastion look,

01:22:29.200 --> 01:22:30.900
you haven't seen them play any other hits yet, right?

01:22:30.900 --> 01:22:34.980
They've played a lot of, like, Me, Sim type of clothes.

01:22:34.980 --> 01:22:38.340
So I would ban the Bastion.

01:22:38.340 --> 01:22:41.540
Then if you're Finland, like, the scary, I mean,

01:22:41.540 --> 01:22:44.140
Finland could, I guess, ban Peeva, right?

01:22:44.140 --> 01:22:46.820
But at that point, you're going to get into that Ramakramir,

01:22:46.820 --> 01:22:50.820
Which I think SkyTour looks a little bit more comfortable on than trying to match Sigma's with Vestola.

01:22:50.820 --> 01:22:51.820
How...?

01:22:51.820 --> 01:22:53.820
Okay, so actually this is better than the others.

01:22:54.820 --> 01:22:59.820
Kiri is going to be taken away, obviously that's just something that Denmark have had in every one of their compositions.

01:22:59.820 --> 01:23:02.820
This might force a Katrina Lucero look on, or this might have mattered.

01:23:02.820 --> 01:23:09.820
I wonder, if you are brave enough to put Sauna on Farri here, and try and abuse the screening of the high buildings,

01:23:09.820 --> 01:23:13.820
even against a hits game, like of Shockwave's caliber,

01:23:13.820 --> 01:23:17.260
Can you audaciously try and work a Pharah in these comps?

01:23:17.260 --> 01:23:20.060
It doesn't mean the Baptiste has a little bit less run, right?

01:23:20.060 --> 01:23:23.380
And there's a pretty solid go-to option here.

01:23:23.380 --> 01:23:25.420
We've also seen Ana make some appearances

01:23:25.420 --> 01:23:26.740
on this map though as well.

01:23:26.740 --> 01:23:28.660
It can be quite potent and a decent option

01:23:28.660 --> 01:23:31.180
to try and keep that Pharah top-dump at all times.

01:23:31.180 --> 01:23:33.740
We've just seen it by some teams.

01:23:33.740 --> 01:23:35.260
Abuse really quite effectively here.

01:23:35.260 --> 01:23:37.740
There's also, like, you're trying to play a flanking,

01:23:37.740 --> 01:23:40.140
you know, DPS comp tracer is super valid here.

01:23:40.140 --> 01:23:42.180
You've seen teams trying to work the venture in.

01:23:42.180 --> 01:23:46.300
I don't know how much these two teams are willing to, like, diverge from the script.

01:23:46.300 --> 01:23:48.900
They seem pretty set in their ways.

01:23:48.900 --> 01:23:51.500
And I do think Ruinosapi opens up a couple of different options.

01:23:51.500 --> 01:23:55.020
Also, they kind of map in the past where, like, Arissa got some run.

01:23:55.020 --> 01:23:56.780
Obviously, her disruption was pretty potent here.

01:23:56.780 --> 01:24:00.740
She's obviously fallen off the wagon a little bit in terms of desirability.

01:24:00.740 --> 01:24:03.180
And we might just, you know, get a rematch ahead to head.

01:24:03.180 --> 01:24:06.500
But there's also potential to run the mage here.

01:24:06.500 --> 01:24:14.780
I mean, we just saw that Finland, you know, ended up coming out and playing like Juno Bap,

01:24:14.780 --> 01:24:15.780
right?

01:24:15.780 --> 01:24:20.620
So that's a combination they get to run back here with a, they take it like Juno Bap,

01:24:20.620 --> 01:24:25.300
same with like, you know, the Mei and the Sim, right, maybe?

01:24:25.300 --> 01:24:28.900
They're still trying to figure out a way to kind of get the Lucio in the mix.

01:24:28.900 --> 01:24:33.340
I mean, you could kind of play what Finland is hovering here.

01:24:33.340 --> 01:24:37.340
Obviously no cleanse available.

01:24:37.340 --> 01:24:40.340
In fact, this is just objectively superior when you're playing like a ground ball.

01:24:40.340 --> 01:24:42.340
Well, yeah, when it works with the sick, right?

01:24:42.340 --> 01:24:47.340
But now having the Rematrin play, I think this makes it a little bit closer here for Denmark, right?

01:24:47.340 --> 01:24:50.340
Denmark potentially going to be going up.

01:24:50.340 --> 01:24:55.340
Yeah, so Juno Briggs, so this will be obviously pretty rough to play into.

01:24:55.340 --> 01:24:58.340
Typically we see Briggs like Excelling against like Giba-based comps.

01:24:58.340 --> 01:25:03.340
Not exactly, I know, ideally, into like, sig- sig- may type loads.

01:25:03.340 --> 01:25:06.340
No, you also, you don't want to get poked down at all.

01:25:06.340 --> 01:25:10.340
You can't farm three whipshots like you can off of even for those inspire crops.

01:25:10.340 --> 01:25:16.340
Here's the push from Denmark, though. They want to be the up 10-point team, and they can't box in Finland in, but Finland's comp is pretty good at playing with those small spaces.

01:25:16.340 --> 01:25:20.340
No, Stola's already pretty charged up. That's an early, uh, immortality feel, though.

01:25:20.340 --> 01:25:26.340
Does Ghost have a regenerative burst that looks like the Stola and FN are struggling here under some of this damage.

01:25:26.340 --> 01:25:31.340
Future also is still alive, but likely doesn't have an ice block anymore after having just used it.

01:25:31.340 --> 01:25:39.340
Now they'll push out into the open field. The early cross from Denmark kind of fails them, but they are away with the bot, and it's up to Finland to make the push.

01:25:39.340 --> 01:25:47.340
Oh, I don't know. It's really low. They all are trying to block off the brig, and they finally do a few times in the first fight.

01:25:47.340 --> 01:25:52.340
The brig got dangerously low, but the bot is actually needing to come far away here from Team Finland.

01:25:52.340 --> 01:25:56.860
Maybe an opportunity here for Denmark to even get chip point Mitch off of this first fight.

01:25:56.860 --> 01:26:03.420
And this is what I was asking for Matt, a tracer or some kind of flanking DPS to punish this relative immobility of the Baptists in the backline.

01:26:03.420 --> 01:26:07.940
I think conversely, Jonowich is going to be targeted on this break for a similar reason.

01:26:07.940 --> 01:26:11.980
So both teams have this super mindful of this less mobile backline piece.

01:26:11.980 --> 01:26:15.180
Yeah, so I'm over to the tracer here just trying to mark Rad.

01:26:15.180 --> 01:26:22.860
The one thing you could also work in for Denmark, and not sure it's him, I don't know if he's here or cool, but like a far, right?

01:26:22.860 --> 01:26:27.620
Finglin just showed no inclination to play any type of hitscan throughout this.

01:26:27.620 --> 01:26:36.180
There's a nice shot there from Sana on a yo-han, finishes him off, but you end up losing FN, while having the sound barrier, Raph finds the ghost as well.

01:26:36.180 --> 01:26:41.820
So both supports now gone here, but fight seems like the damage is done.

01:26:41.820 --> 01:26:46.820
Now, Finland will come out on top, so, okay, now SkyTour over to the Moga.

01:26:46.820 --> 01:26:53.820
I think the Moga is actually probably a little bit better, I know, with some of the, you know, the kind of stuff that Denmark is trying to do.

01:26:53.820 --> 01:26:59.820
Right, Moga excels with inside the orbital raid, I know that Brink can kind of like play a little bit better with that Moga.

01:26:59.820 --> 01:27:03.820
It's going to be an ice bucket for Lucian, just trying to, ice wall, trying to keep himself up.

01:27:03.820 --> 01:27:04.820
Okay, fuck that.

01:27:04.820 --> 01:27:11.560
Do you now feel like you need sojourn in your comp to break this page fight or honor to potentially shut down some of this healing?

01:27:11.560 --> 01:27:16.700
Might not be needed in this fight, Yo-Han just seems to get caught out. Matt is classy stuff from Sona. Great little stick there.

01:27:16.700 --> 01:27:20.680
Jota, which also gives a leak in Sona. Happy enough to back away after that damage is done.

01:27:20.680 --> 01:27:24.520
Yeah, I mean, sick stuff from Sona there. A lot of ultimates kind of expended.

01:27:24.520 --> 01:27:31.760
I know, from Binlyn, right? I know they end up using kind of that sound barrier, which is huge. I know, uh, pulse bomb plus blizzard.

01:27:31.760 --> 01:27:38.060
I don't think you necessarily need, you know, the cage, you know, the soach that people are going to deal with the cage.

01:27:38.060 --> 01:27:39.060
Just blizzard it?

01:27:39.060 --> 01:27:41.260
Yeah, I mean, you could blizzard it into it.

01:27:41.260 --> 01:27:47.260
You can just kind of like ice block and, you know, use like the May wall to try and kind of like deter players into it.

01:27:47.260 --> 01:27:52.260
As I see on the minimap there, it's a great jump from our observers that I know FN and Ghost are kind of working their way back in the fight.

01:27:52.260 --> 01:27:55.760
It's just so a really rough spot, and finally they take him out.

01:27:55.760 --> 01:28:01.260
This is too much damage at the start of the fight. Even Ghost, you know, just wasn't really present to get him topped back up.

01:28:01.260 --> 01:28:04.660
That's a really early end of the fight. Now it's a matter of not getting staggered out.

01:28:04.660 --> 01:28:10.460
Finland really need to fold away from this quickly as they can and each extra catch of these is going to compound the issue further.

01:28:11.660 --> 01:28:16.460
Looks like Rav kind of trying to predict where these players are playing from here.

01:28:16.460 --> 01:28:19.460
Ooh, that's ice block already. I thought maybe you were thinking about a pole spawn, but...

01:28:19.860 --> 01:28:23.660
Aisa, the main pole, here from Gucci, gonna pick themselves.

01:28:23.660 --> 01:28:29.060
The bot now, back into Finland territory as the pole spawn goes awry, but...

01:28:29.060 --> 01:28:37.060
You do end up losing your main, you end up just having guys on which alive here, in terms of support, you need to get an evenmich.

01:28:37.060 --> 01:28:42.560
You end up popping this rally, you do end up losing Skydor maybe so you wish you would have ended up using it, but

01:28:42.560 --> 01:28:46.060
feels like now Denmark is still going to control this bot moving forward.

01:28:46.060 --> 01:28:50.560
This is it man, this is the rap tracer game I've been looking for, this guy's actually popping off.

01:28:50.560 --> 01:28:56.560
He is 14 and 2 right now, and crucially there was a bone down Vistola while he was in that annihilation.

01:28:56.560 --> 01:29:05.060
The solo realizes there's too much front loader damage from his Malga, more than Rematra can contend with in just terms of DPS, so we're gonna see this switch over there.

01:29:05.060 --> 01:29:12.060
Yeah, more. A more shot at fiddling just does not. Like, you know, so pretty good in the meta, Cassie obviously, great.

01:29:12.060 --> 01:29:19.060
It'll be actually the rally they're used by Jungle which doesn't really get much of anything, but this is zero inclination from fiddling to try and play any type of hitscan.

01:29:19.060 --> 01:29:47.200
I mean, I must be plugged into the comms for these teams at some point, you know, because

01:29:47.200 --> 01:29:51.580
Gucci now going over to the Soge finally trying to match in terms of the hit scan

01:29:51.580 --> 01:29:56.200
But yes, I'm really impressed of play there from Denmark as skydiver

01:29:56.200 --> 01:30:01.460
It is not the Sigma head-to-head. They look pretty good. That is a nice poop back there from FN

01:30:01.720 --> 01:30:04.140
It was just skies were trying to walk around the corner drop the cage

01:30:04.140 --> 01:30:09.540
And I know FN just kind of knocks them back. The cage actually goes for nothing really big play by the Lucille Fimlis

01:30:09.540 --> 01:30:14.380
This is getting problematic now for Denmark to send a very least sound barrier here for FN

01:30:14.380 --> 01:30:17.820
He's moving back to the orbital ray, but that's something that Jonovitch can't benefit from right now.

01:30:17.820 --> 01:30:24.660
He is not in position. Nice work by Effend to get out there alive and eventually it's Vostola who crumbles first in the frontline fight.

01:30:24.660 --> 01:30:27.740
Is there more here from Finland? I think you should deliver on this sojourn.

01:30:27.740 --> 01:30:32.380
Yo-han is hard to catch and did his best to keep Jonovitch alive. He is done enough.

01:30:33.380 --> 01:30:40.020
Yeah, Pulse Bomb comes in from Sona, doesn't connect with anything as it feels like Yo-han was trying to start his V-nextion.

01:30:40.020 --> 01:30:41.820
There's a lot of damage coming in at Johnowich.

01:30:41.820 --> 01:30:44.900
I don't know if you can actually kind of push this in though without both supports.

01:30:44.900 --> 01:30:48.740
So Sky Touring Co just going to kind of play at this corner, keep it in tested,

01:30:48.740 --> 01:30:51.860
and now run back as Johnowich will end up back in the fight.

01:30:51.860 --> 01:30:55.380
And we're also going to end up with some pretty good sight lines here for Shockwave's overclock.

01:30:56.980 --> 01:30:58.020
Back to business for Finland.

01:30:58.020 --> 01:31:00.020
They are a long way behind in this game.

01:31:00.020 --> 01:31:02.660
Always say 100 meters separating these two teams.

01:31:02.660 --> 01:31:04.220
And if another thought for Shockwave to you,

01:31:04.220 --> 01:31:06.420
he doesn't want to let Finland gain back too much ground.

01:31:06.420 --> 01:31:08.180
Still trying to find a way to abuse this squad,

01:31:08.180 --> 01:31:11.940
that the Rappers finally called in the Tracer Ministers dealt with by QC to start the fight

01:31:11.940 --> 01:31:17.860
but SkyTour clearly unperturbed, runs down at both EPS, lowest he is, that was about as good as

01:31:17.860 --> 01:31:22.580
it gets here from your Mauga and keeps Denmark in the position of priority.

01:31:23.380 --> 01:31:27.540
Damien, what SkyTour gets to there, right? Even though you kind of dodged that overclock from

01:31:27.540 --> 01:31:33.940
Shockwave, the SkyTour able to come up with some big kills there is Vistola with the cage here.

01:31:33.940 --> 01:31:39.400
a lot of time already gone in this game and I know Finland still hasn't even got a checkpoint mid rate

01:31:39.400 --> 01:31:43.680
So they're behind by a considerable amount. Yeah, I'm running out of time as well

01:31:43.680 --> 01:31:45.680
for even a snipe to play

01:31:45.680 --> 01:31:51.800
We're gonna go for a cage right now, but more defensive than anything else. It's Kytor is gonna be extracted

01:31:52.360 --> 01:31:55.480
Kill her, wrap. Gotta deal with this issue. Bit of a threat now

01:31:55.480 --> 01:32:01.680
But Black's team mates unfortunately to really lean into this setup of sauna. He's gonna be able to clean up with the help of toast

01:32:01.680 --> 01:32:06.000
And it feels like you almost kind of gave up Sky Tour a little bit there, right, knowing

01:32:06.000 --> 01:32:09.680
that there's the cage on the other side, you know, Matrix was used, he just kind of plays

01:32:09.680 --> 01:32:12.720
in that corner, Nose Vistula is going to come around and use it, because now Denmark is

01:32:12.720 --> 01:32:15.040
set up in a fantastic spot, right?

01:32:15.040 --> 01:32:19.000
H5 plus Orbel Ray to play in, Uchi here with the overclock though, could be huge.

01:32:19.000 --> 01:32:22.160
Doesn't look like that cage actually kind of gets much of anything there, it's going

01:32:22.160 --> 01:32:27.680
to be the rally in the Orbel Ray here used by Denmark, because FN uses that sound barrier,

01:32:27.680 --> 01:32:33.120
That does not really kind of provide enough especially with the rally in the rain on the other side

01:32:33.120 --> 01:32:36.080
I'm in so much to the range of keeping busy out of the fight there

01:32:36.080 --> 01:32:40.560
This charges on in shield bashes keeps some sort of caught off on that left hand side

01:32:40.760 --> 01:32:42.960
And he never really had a chance to make use of it overclock

01:32:42.960 --> 01:32:47.680
There was a h-run in front of him for most of it and then the bridge steps up and threatens him two minutes left

01:32:48.040 --> 01:32:53.800
Denmark back into position to threaten now looking for map completion here over Finland and wrap as yet now the pulse

01:32:53.800 --> 01:32:59.320
His last one was pretty astonishing. Two supports for the price of one. It's hard to improve on that, honestly,

01:32:59.320 --> 01:33:03.440
but if Rafa could get even half the impact out of this bomb, then that would be in good shape.

01:33:03.440 --> 01:33:09.000
There we go, going over to the break races, but Sid was trying to match this comp.

01:33:09.000 --> 01:33:13.480
Full spawn doesn't get anything there. Nice little tracer head to head. We were watching, but

01:33:13.480 --> 01:33:18.560
Shockwave on and off angle puts down some damage. Nice job here, Prokvin. We're all staying alive.

01:33:18.560 --> 01:33:23.760
We're damaged here onto Stola, but it's just not enough follow-up. The rest of Denmark wasn't really in a position to fight for

01:33:23.760 --> 01:33:28.760
SkyTor wasn't really taking up the choke adequately enough to keep eyes off of Shockwave.

01:33:28.760 --> 01:33:33.760
The recovery here for Finland, an interesting to see them kind of bend to the will of Denmark,

01:33:33.760 --> 01:33:35.760
ultimately mirroring their composition.

01:33:36.760 --> 01:33:41.760
They're going to have to run it back the entire map at this point.

01:33:41.760 --> 01:33:44.760
They think you'd be kind of losing this fight in the mid-map.

01:33:44.760 --> 01:33:49.760
Like Denmark's just going to opt to not move the payload and it'd be very difficult to get back and contest.

01:33:49.760 --> 01:33:56.280
So a must win fight face the every you on from here on out for Finland, which he gets dangerously low

01:33:59.760 --> 01:34:04.040
Don't you know for the time being but now strikes what needs these ministrations if Gucci picked up first though again

01:34:04.240 --> 01:34:07.800
Finland's start from a player deficit and this time don't fancy it

01:34:07.800 --> 01:34:13.320
They want one more five that they can fight five players here. They won't be staggered out any further. There's been market. Oh

01:34:14.320 --> 01:34:16.320
Well

01:34:17.120 --> 01:34:19.120
That is brutal here, and I know

01:34:19.760 --> 01:34:23.340
Even for Denmark, you don't necessarily need to move the bot at this time, right?

01:34:23.340 --> 01:34:25.440
You can kind of just let it sit, but...

01:34:25.440 --> 01:34:28.340
...Sana now goes over to the Reaper.

01:34:28.840 --> 01:34:32.840
You were talking about, you know, the Reaper pinch hitter in the past life.

01:34:33.400 --> 01:34:37.180
It was a LVH fight here for both magas.

01:34:37.180 --> 01:34:40.460
It'll be SkyTor using his first, if a solo drops his right after.

01:34:41.560 --> 01:34:43.220
Second stage wins in that case.

01:34:43.220 --> 01:34:44.920
Sona definitely helping with some of that.

01:34:44.920 --> 01:34:46.720
First damage toward the frontline.

01:34:46.720 --> 01:34:49.840
It gives them an edge against the mouth, but for me it sounds like a concession.

01:34:49.840 --> 01:34:53.440
This also limits Finland's ability to pressure their backline meaningfully.

01:34:53.440 --> 01:34:56.320
And it still gets them in a position to try and fight for this.

01:34:56.320 --> 01:35:01.760
If not looking good though, it's going to be three or more consecutive fight winds required.

01:35:01.760 --> 01:35:04.640
Is that first point? What's it even picked up by Finland?

01:35:06.000 --> 01:35:09.760
And in that fight, obviously, Sony gets back in and starts to do some damage,

01:35:09.760 --> 01:35:14.080
but it's really that orbital ray inside of the cage that opens things up there for Finland.

01:35:14.080 --> 01:35:17.360
and really Denmark with a Ray plus rally.

01:35:17.360 --> 01:35:19.320
The ghost does have the rally,

01:35:19.320 --> 01:35:22.160
maybe kind of get like a nice bash onto a player.

01:35:23.360 --> 01:35:24.400
He needs to kill, take him out.

01:35:24.400 --> 01:35:26.840
It'll be John DeWitch opening himself with a rally of his own

01:35:26.840 --> 01:35:28.840
as Gucci goes on a flank here with the OC.

01:35:28.840 --> 01:35:30.440
He's trying to do his best attempt

01:35:30.440 --> 01:35:31.960
at a shot by the impression of it so far,

01:35:31.960 --> 01:35:33.680
he's a ton to look at.

01:35:33.680 --> 01:35:35.360
Having a play safe, took him into the damage,

01:35:35.360 --> 01:35:37.320
he knows what the healing is he's gonna be coming.

01:35:37.320 --> 01:35:39.400
Oh, the Medivaster from Yo-Ham, I can't headshot,

01:35:39.400 --> 01:35:41.440
I can certainly kill DPS.

01:35:41.440 --> 01:35:44.000
Gucci and Sona are down.

01:35:44.000 --> 01:35:45.480
And that is going to be it folks,

01:35:45.480 --> 01:35:47.560
Denmark with a superior composition

01:35:47.560 --> 01:35:50.440
and great composure, we'll take you to a decided.

01:35:50.440 --> 01:35:53.920
And like with the way this series is gone, bitch,

01:35:53.920 --> 01:35:56.840
it basically seems like if Finland is not able to play

01:35:56.840 --> 01:35:59.040
like some of these sigma based comps,

01:35:59.040 --> 01:36:03.520
like Denmark has the advantage, right?

01:36:03.520 --> 01:36:07.200
So it feels like that's kind of what you're looking to hear

01:36:07.200 --> 01:36:10.240
for this final game of this series.

01:36:10.240 --> 01:36:13.280
And this final game so consequential probably

01:36:13.280 --> 01:36:19.240
Who makes it out of this group as we take a look at some of the stats grab you were calling for for a while, right?

01:36:19.240 --> 01:36:21.920
I know see the tracer come out a fantastic game

01:36:21.920 --> 01:36:28.840
I know 29 elims only seven deaths on the tracer and it was just really difficult for Finland to get anything going

01:36:28.840 --> 01:36:31.400
It was such a great start there from Denmark

01:36:31.760 --> 01:36:36.760
I'm not kidding man about this next up energy for Rad this guy is pretty insane

01:36:37.280 --> 01:36:42.240
Great performance. You know so fast switch over to was the tracer will be questioned whether that was really in the back pocket

01:36:42.240 --> 01:36:45.480
For me, it's kind of kind of heartbreaking because you know rav

01:36:46.280 --> 01:36:49.280
At least on this current roster won't be featuring in OWCS

01:36:49.280 --> 01:36:54.320
They weren't quite able to make it through that promo relegation for stage one after you know

01:36:54.320 --> 01:36:58.880
Falling to peps and to tell us you respectively, but this guy is a pretty insane player

01:36:59.120 --> 01:37:02.220
It should definitely be looked at as a good prospect

01:37:02.220 --> 01:37:07.720
I think like the switch here over like from Finland obviously they make multiple switches that closely

01:37:08.240 --> 01:37:11.840
Rather like slowly get them closer and closer to Denmark's composition

01:37:11.840 --> 01:37:13.340
I think they eventually cotton on that.

01:37:13.640 --> 01:37:17.540
You know, Denmark come into this map with a plan that it's got a comp that's tried and tested.

01:37:17.840 --> 01:37:19.840
And they're gonna take far too long to get going.

01:37:19.840 --> 01:37:22.340
And even when they do, it's the usual suspects.

01:37:22.340 --> 01:37:27.540
It's obviously shocked by being a pain, but also Rav just carrying a part that's slightly greedy backline.

01:37:27.540 --> 01:37:30.240
So, as the Baptists forcing ultimates to draw.

01:37:30.940 --> 01:37:33.440
So here's your positives for Finland, right?

01:37:34.440 --> 01:37:37.540
They end up banning the Bastion does Denmark on that map.

01:37:37.540 --> 01:37:40.740
So you'll have the Bastion coming up in and you control map.

01:37:40.740 --> 01:37:43.160
And you can control first band.

01:37:43.160 --> 01:37:46.760
You could band like Maga, which allows the sig to make it

01:37:46.760 --> 01:37:47.920
on through.

01:37:47.920 --> 01:37:50.960
You can continue to see that.

01:37:50.960 --> 01:37:52.360
The one thing for Denmark, though,

01:37:52.360 --> 01:37:55.000
is that they will end up having that Ramatra make it through.

01:37:55.000 --> 01:37:57.360
Think back to Circuit, and why Circuit was really

01:37:57.360 --> 01:37:59.080
such one-sided.

01:37:59.080 --> 01:38:02.040
Finland picked Circuit from a tremendous sigma map.

01:38:02.040 --> 01:38:04.280
They banned the Ramatra.

01:38:04.280 --> 01:38:06.480
They just going to bulldoze them over.

01:38:06.480 --> 01:38:14.640
So, uh, the potential here would kind of like the bands to make this, uh, you know, a little bit more even, especially kind of what we've seen throughout the series.

01:38:14.640 --> 01:38:18.520
But, you know, Denmark is already one and O in the group, right?

01:38:18.520 --> 01:38:20.900
I know they set up top, it'll be a New Bonnie pick.

01:38:20.900 --> 01:38:24.240
Okay, so this is a little bit, uh, you know, New Bonnie's pretty decent, Sigmat.

01:38:24.680 --> 01:38:28.840
Uh, you can play D.Va here, uh, bashed in very effective on some of the high grounds, right?

01:38:28.840 --> 01:38:33.800
We haven't seen them play with the cat yet, but with the, uh, sim, you can kind of go side to side and do some things here.

01:38:33.800 --> 01:38:41.120
And Mark 3 and L know obviously they did they beat well a 3-0 to Austria yesterday

01:38:41.420 --> 01:38:45.160
So they sit at the top of the group at 1 and L going to 2 and 0 here

01:38:45.480 --> 01:38:51.460
Would put a lot of pressure on Finland right and not only would you need to beat Austria in Sweden?

01:38:51.460 --> 01:38:57.220
But you probably need to beat them pre-handedly in terms of like map differential, right already having I know

01:38:57.220 --> 01:38:59.680
No, he did mark already has that 3-0 over Austria

01:38:59.680 --> 01:39:06.900
You would at least need the 3-0 Austria and also beat Sweden right this this series has a lot on the line

01:39:06.900 --> 01:39:12.800
So Finland goes with a break ban off of the rip and that allows Denmark to ban the SIG

01:39:13.960 --> 01:39:16.880
Yeah, so sick out of the picture here and obviously Finland

01:39:17.200 --> 01:39:22.240
You know obviously especially on some parts of this map defensively see we could be so potent right like you

01:39:22.840 --> 01:39:29.200
May not have a good analog for see more in terms of like a static like pay defensive control high ground at least on that defense side

01:39:29.680 --> 01:39:33.200
Rig band away by Finland. Makes you wonder like what the plan is because it's not like

01:39:33.920 --> 01:39:38.080
Finland are really looking to play like flankers. They move Sona over to the tracer

01:39:38.080 --> 01:39:41.840
eventually but it didn't seem to be their first preference at all. But you make a great point.

01:39:42.640 --> 01:39:46.480
If they're not wins here it means that they had to have between Finland and Sweden basically decides

01:39:46.480 --> 01:39:51.760
qualification unless Austria-Rena wins against one of these teams. So you know banning the obviously

01:39:51.760 --> 01:39:58.160
this is a really good diva map. This solo is good at diva. Banning the brig obviously is you know

01:39:58.160 --> 01:40:04.320
really strong for D.Va, right? But now that they sick is gone, right? In like a D.Va head-to-head,

01:40:04.320 --> 01:40:09.840
like, it feels like the thing that we saw at least thus far that they've had the best results in

01:40:10.560 --> 01:40:14.480
Finland is kind of like those Sigma matchups, right? Where they're able to play the Sigma,

01:40:14.480 --> 01:40:18.080
a force of Rematra, but even when we see the Rematra head-to-head, right? I think it's been

01:40:18.080 --> 01:40:23.200
much closer than, you know, really kind of like, it does not seem like SkyTorch can really kind of

01:40:23.200 --> 01:40:29.200
of stand up and play that SIG at the level of Estol just seems like they have a much better grasp of that.

01:40:29.200 --> 01:40:34.800
It felt like in the Sigma mirror, it was like each encounter, there's like a small edge that's still like each

01:40:34.800 --> 01:40:39.440
side over like spider right, and it just turns into like firewinds. I think if you want to throw back to New

01:40:39.440 --> 01:40:44.640
Jump City, that's when we got to see these Romartra comps interact a lot more. I don't know if like,

01:40:45.360 --> 01:40:49.600
you feel great playing Romartra like on Dumbani, especially as an Attack Slime team,

01:40:49.600 --> 01:40:54.320
like the rush comp can be challenging because you have to reckon with the high ground difference

01:40:54.320 --> 01:40:57.040
your opponent's probably gonna be playing something sort of one range here obviously

01:40:57.040 --> 01:41:00.800
can be quite impressive the attack side to move into that sort of left side high ground and try

01:41:00.800 --> 01:41:06.400
and transition from there. I think it's always islands trying to play that jetpack camp bastion

01:41:06.400 --> 01:41:11.360
on this map and it actually didn't really work trying to play around that sort of left side on

01:41:11.360 --> 01:41:16.080
the attack here so I wonder if we see something a bit more novel in terms of tank picks is there

01:41:16.080 --> 01:41:23.680
like a wall where you try the maulie here. I want to know what it is that provokes the Brigitte

01:41:23.680 --> 01:41:27.920
band. Why are Finland banning her and why are they trying to play into it? I think that might tell

01:41:27.920 --> 01:41:34.160
us a lot of the plans here, Finland. Well, because Finland, they seem more comfortable playing some

01:41:34.160 --> 01:41:38.000
stuff with like the Baptiste and like a little bit more of like the kind of diving heat into the

01:41:38.000 --> 01:41:43.920
support pool, where Denmark is obviously loved to kind of like have that Lucio kind of in play the

01:41:43.920 --> 01:41:49.200
entire time neither team has gone towards the cat right it's been available with the bash on multiple

01:41:49.200 --> 01:41:53.920
maps it seems like uh you know Finland obviously playing some bash in here Denmark not really playing

01:41:53.920 --> 01:42:01.680
much at all uh playing it on the ground um you're probably playing diva here i imagine especially

01:42:01.680 --> 01:42:06.240
on offense uh no and well now without the sig down even on defense right you're probably playing the

01:42:06.240 --> 01:42:13.080
the Devo so we'll see how it pans out here for Finland like we talked about a

01:42:13.080 --> 01:42:17.160
massive match right there's Sweden and is it in this group another root league

01:42:17.160 --> 01:42:20.920
for all team although on Denmark those beat Austria 3-0 I think you know

01:42:20.920 --> 01:42:23.640
Australia you know they do have something a pretty standout players so they

01:42:23.640 --> 01:42:27.440
could maybe make some noise a little bit later but it seems like Denmark Finland

01:42:27.440 --> 01:42:31.840
in Sweden you're kind of standing at the top of the group here at the moment

01:42:31.840 --> 01:42:36.520
comes down to this one folks Finland and Denmark pushing each other to the very

01:42:36.520 --> 01:42:40.080
limit it's Finland that get the map pick here they choose not to thanks to Kings

01:42:40.080 --> 01:42:44.200
but Numbani instead Denmark is gonna start on defense though and they have

01:42:44.200 --> 01:42:49.160
always been comfortable moving to this diva base look especially without Sigma

01:42:49.160 --> 01:42:53.400
to threaten constant disruption for Sky Tour. Denmark want to try and get dug in

01:42:53.400 --> 01:42:56.640
here up in the high ground the sim infrastructure has already been put in

01:42:56.640 --> 01:43:00.560
place and if Finland do roll out on a combat features the tracer that might

01:43:00.560 --> 01:43:04.720
answer the question about the Brigitte Band. How are they going to make the difference here?

01:43:04.720 --> 01:43:10.560
From Atra or D.Va? That's my question. I know Vistola is a pretty insane D.Va player. It's kind

01:43:10.560 --> 01:43:16.640
of hard to imagine where he loses any tank matchup in this head-to-head. And it is? I don't know,

01:43:16.640 --> 01:43:20.400
FNN can switch off here. So we're sort of waiting to see if it's going to be a cat choice. Maybe he's

01:43:20.400 --> 01:43:25.120
waiting on some information. It is going to be a jetpack cat, but not with a pack.

01:43:25.120 --> 01:43:27.120
Is that with no Fash?

01:43:27.120 --> 01:43:29.120
No, they're gonna have to go back and search.

01:43:29.120 --> 01:43:31.120
Yeah, I mean, this is...

01:43:31.120 --> 01:43:33.120
Are they gonna play Bastion?

01:43:33.120 --> 01:43:35.120
Rematra.

01:43:35.120 --> 01:43:37.120
Okay, so they will play Jetpack Cat Bastion here with the Rematra.

01:43:37.120 --> 01:43:39.120
Uh, so maybe that's kind of...

01:43:39.120 --> 01:43:41.120
I mean, the Brig...

01:43:41.120 --> 01:43:43.120
Maybe they use the Brig to protect the cat,

01:43:43.120 --> 01:43:45.120
but I believe the cat was already banned a little bit earlier in the series.

01:43:45.120 --> 01:43:47.120
So that maybe is what the Brig Band is for, right?

01:43:47.120 --> 01:43:49.120
It's to kind of protect the Jetpack Cat to make it on through.

01:43:49.120 --> 01:43:51.120
make it on through.

01:43:51.120 --> 01:43:53.000
Chomp right here, you're mine for just gonna get flanked on.

01:43:53.000 --> 01:43:55.480
This is really annoying to deal with.

01:43:56.440 --> 01:43:57.360
What's he knows, the Jetpack Cat?

01:43:57.360 --> 01:44:00.200
Look at how low FNM did get in that moment.

01:44:00.200 --> 01:44:01.600
But Phil and Duan just lag around and fall.

01:44:01.600 --> 01:44:03.320
Look how effortlessly they were able to take it.

01:44:03.320 --> 01:44:04.840
Denmark wanted to try and keep a foothold here,

01:44:04.840 --> 01:44:06.040
but they realized that he's more trouble

01:44:06.040 --> 01:44:07.600
than it was with the Bastion,

01:44:07.600 --> 01:44:11.040
who is large and in charge now, presiding over the point.

01:44:11.040 --> 01:44:12.880
That's right, folks, all Bastion's weaknesses

01:44:12.880 --> 01:44:15.280
have now been ameliorated with the addition of Jetpack Cat

01:44:15.280 --> 01:44:18.240
and so it can go exactly where he pleases.

01:44:18.240 --> 01:44:23.440
This does mean though that Ghost has a lot on his plate in terms of healing, I don't know, the entire rest of the team.

01:44:24.440 --> 01:44:30.440
Yeah, this is definitely what that breakband was for, right? It protects Jetpack half-dan.

01:44:30.440 --> 01:44:38.440
You know, that could have potentially came through there from Denmark, and this is a con that we have not seen Finland use just yet.

01:44:38.440 --> 01:44:44.440
It'll be Senior Rushier, you fight Ghost, they want to make sure they actually get this point as fast as possible.

01:44:44.440 --> 01:44:46.940
guys were here still working, but out of the bank,

01:44:46.940 --> 01:44:48.380
eventually he will fall.

01:44:48.380 --> 01:44:50.300
So Jetpack can't,

01:44:50.300 --> 01:44:53.300
and a Bastion gonna rule the day here off the start mid

01:44:53.300 --> 01:44:55.700
so that allows Finland to take that first point.

01:44:55.700 --> 01:44:56.540
That's right.

01:44:56.540 --> 01:44:58.100
The descent into dishonest Overwatch

01:44:58.100 --> 01:45:00.060
is begun by Finland here,

01:45:00.060 --> 01:45:01.900
as they sing an opportunity

01:45:01.900 --> 01:45:05.220
to play the Boogeyman composition, to take the series.

01:45:05.220 --> 01:45:06.060
Pretty competitive.

01:45:06.060 --> 01:45:08.020
Fightbow and Denmark still had good high ground control

01:45:08.020 --> 01:45:11.820
on that point, but they had to retake it midway through.

01:45:11.820 --> 01:45:15.340
And that lets them U3 to continue to press the advantage.

01:45:15.340 --> 01:45:18.500
Yo-ham does have this Katsune rush available.

01:45:18.500 --> 01:45:20.940
And it's sort of being fired off in there, but it's just-

01:45:20.940 --> 01:45:21.900
Yeah, he's looking.

01:45:21.900 --> 01:45:25.620
Yeah, looking for Sona and FN, but I mean, they did get out of Yo-Dajio.

01:45:25.620 --> 01:45:27.980
They could just fly behind a building another day to do.

01:45:27.980 --> 01:45:29.980
And now, they're in a really weird spot.

01:45:29.980 --> 01:45:31.780
It's going to be a sim wall that comes on through.

01:45:31.780 --> 01:45:34.660
The soul is going to use the annihilation here.

01:45:34.660 --> 01:45:37.540
Yo-ham drops his Katsune rush ice block.

01:45:37.540 --> 01:45:40.380
It comes out from Gucci with a blizzard right after.

01:45:40.380 --> 01:45:43.220
Maybe if you get a full vote, Blizzard is in play.

01:45:43.220 --> 01:45:46.540
And it's been made use of though, so far Denmark's been comfortable enough here,

01:45:46.540 --> 01:45:49.500
and Smitehall says, okay, I can handle this Bastion to some degree.

01:45:50.220 --> 01:45:53.580
Solo though is out of the picture, and you saw great switching there for Rav,

01:45:53.580 --> 01:45:57.620
good TP usage back and forth, even against the solo's annihilation.

01:45:57.620 --> 01:46:00.260
Rav is able to stay out of it for long enough here to get good damage down,

01:46:00.260 --> 01:46:02.580
and Shockwave has made the switch to the Cassidy.

01:46:03.220 --> 01:46:08.300
Yeah, Cassidy feels like one of the best options, maybe the best option against the cat Bastion.

01:46:08.300 --> 01:46:13.000
Now you saw SkyTorror make a play for the Bastion, but she gets picked up just kinda like I squirted it out of the way

01:46:13.000 --> 01:46:17.300
and even when SkyTorror is making a play for that Bastion, just players getting taken out on the other side.

01:46:17.300 --> 01:46:18.800
That's a huge pick off there.

01:46:18.800 --> 01:46:22.300
Yohan takes out Ghost. That's gonna force Fn and gonna drop that Bastion.

01:46:22.300 --> 01:46:25.300
Provide a little bit more healing the rest of the team.

01:46:25.800 --> 01:46:27.300
Super-Orc is one of the finalists.

01:46:27.300 --> 01:46:31.800
Look how low the solo is and with only one support left to keep him up and Kyrotho's middling throughput,

01:46:31.800 --> 01:46:34.800
it's just not enough time to get their tank back in the fight.

01:46:34.800 --> 01:46:40.160
Right, Gucci also falling means that yeah it's a total dominating performance here for Denmark

01:46:40.160 --> 01:46:43.320
and now they'll play this quarter and get Shockwave close to the dead end.

01:46:43.320 --> 01:46:47.200
I mean easier said than done right but one of the ways you can kind of obviously deal

01:46:47.200 --> 01:46:49.280
with this Cap Bastion right is getting rid of the Kiri.

01:46:49.280 --> 01:46:53.520
Yeah, of course the main camp is actually short healing otherwise you're just going

01:46:53.520 --> 01:46:56.080
to be able to kind of attach yourself to the Bastion.

01:46:56.080 --> 01:46:59.680
They're going to grab the debuff but it's actually a self destruct there from SkyTorre

01:46:59.680 --> 01:47:03.160
so don't want to exactly grab that neck back into the rest of the squad.

01:47:03.160 --> 01:47:10.800
It's so stupid bro, you have to like, let go of the D.Va, otherwise you'd drag a bomb back into your team, that is so filthy.

01:47:10.800 --> 01:47:13.680
Nice work by Sky2, I had to right to spawn some force, Lee.

01:47:13.680 --> 01:47:15.680
It's hard to have an answer to this Bastion damage.

01:47:15.680 --> 01:47:17.180
Shockwave, this is risky.

01:47:17.180 --> 01:47:20.180
He pees forward and oh, it's blocked out by that ice block.

01:47:20.180 --> 01:47:22.180
The solo looks like he had a shield up anyway.

01:47:22.180 --> 01:47:25.680
Shockwave though is going to press the issue, sees Fn very low, one more Shockwave.

01:47:25.680 --> 01:47:28.380
And, characteristically, Shockwave's not able to complete the kill.

01:47:28.380 --> 01:47:29.880
Fortune for him, Rav is.

01:47:29.880 --> 01:47:36.400
Finally both Gucci and Ghost and Denmark, I'm gonna say it man, they have a distinct strength advantage here.

01:47:37.040 --> 01:47:56.880
Yeah, I mean once they've kind of gone over the Cassidy here, they've looked pretty good, so now it's gonna force Finland, they're gonna ditch that cat bastion, maybe they feel like they kind of came out with it, maybe surprise Denmark early on, but now kind of can't contend and can continue to play it, it'll actually be back over to a Sim plus May combination.

01:47:56.880 --> 01:48:01.520
I imagine though like you can just see Denmark kind of match the Ramatra if they get into trouble here

01:48:03.200 --> 01:48:05.200
But who doesn't want to commit too heavily to this

01:48:05.640 --> 01:48:10.360
Surely tracking annihilation now about time for that from the stola. Listen here as well for Gucci

01:48:11.000 --> 01:48:15.200
I told sticking close to the main ready that even if it does come up with that shockwave that's huge

01:48:15.200 --> 01:48:20.720
And that's where Cassidy shines in this matchup against the Symmetra that's gonna force the annihilation out of stola. Oh, okay

01:48:21.400 --> 01:48:26.000
Frozen up there was vital briefly, but no blizzard involved. It's just shockwave all the time man

01:48:26.000 --> 01:48:28.000
and he's done more than enough in this fight

01:48:28.000 --> 01:48:31.000
that both backliners bestowed a huge annihilation already

01:48:31.000 --> 01:48:33.000
and couldn't turn it into a landslide victory.

01:48:33.000 --> 01:48:36.000
So now, Finland are up against it.

01:48:36.000 --> 01:48:39.000
Meanwhile, that's the plan. No annihilation.

01:48:39.000 --> 01:48:43.000
A specter with a blizzard that's got to try and play into a sound barrier doesn't look great.

01:48:43.000 --> 01:48:48.000
Yeah, I mean, somehow Sky Tour also, we have to kind of keep alive during that with some help from Yo-Ham

01:48:48.000 --> 01:48:51.000
without actually having to use self-destructs or have that

01:48:51.000 --> 01:48:53.000
in order to kind of get a new mech back in this site

01:48:53.000 --> 01:48:57.900
a little minute, but close to portal available. Shotwave with the TP, nice job there. The

01:48:57.900 --> 01:49:02.460
Maywall comes on through, takes the TP back. He's not gonna find anybody here. He's in

01:49:02.460 --> 01:49:05.780
a really weird spot. Finally makes it back to the TP.

01:49:05.780 --> 01:49:09.500
Firstly, this might just need to be kept healthy, but for Stola it just couldn't be. And this

01:49:09.500 --> 01:49:12.940
is the Gucci. That's somebody gonna go for it, but this highly modal D.Va-based composition

01:49:12.940 --> 01:49:16.440
just doesn't give an opportunity to freeze them in place. Do you pack that ultimate up

01:49:16.440 --> 01:49:20.220
and save it for the next fight? But Jonovic didn't have to use this soundbarry in the end.

01:49:20.220 --> 01:49:24.120
It was just the rush from Yo-Ham and now Rav is going to have a wall to work with.

01:49:24.120 --> 01:49:26.220
This is going to be obnoxious for Finland to play into.

01:49:26.720 --> 01:49:27.820
Yeah, look how far up.

01:49:28.020 --> 01:49:29.920
I knew you had Sky Tour playing right here.

01:49:29.920 --> 01:49:30.920
Gonna train to turn them.

01:49:31.220 --> 01:49:33.220
I'm even getting near the corner.

01:49:33.220 --> 01:49:35.620
It's going to have that Kitsune rush here used really early.

01:49:35.620 --> 01:49:37.220
FN needs to stay alive.

01:49:38.020 --> 01:49:39.120
Huge TP disengaged.

01:49:39.220 --> 01:49:40.620
Love that work from Denmark.

01:49:40.620 --> 01:49:41.220
They are healthy.

01:49:41.220 --> 01:49:42.720
They are fighting, fitting, ready to rumble.

01:49:42.920 --> 01:49:43.720
Sim will then play now.

01:49:43.720 --> 01:49:45.220
Blizzard in this issue for Jonovic.

01:49:45.220 --> 01:49:46.720
He doesn't have the ability to get to the TP.

01:49:46.720 --> 01:49:49.320
But Shockwave is a very effective deterrent as it turns out.

01:49:49.320 --> 01:49:53.640
He's here for Jonovitch. You gotta make a good one of this now with Raphjohn. He's still gonna go for ball player B.

01:49:53.640 --> 01:49:56.200
Shockwave with yet another dead eye. Builds them awfully quick.

01:49:56.200 --> 01:50:00.200
Oh my goodness, the ghost, Jonovitch. My goodness.

01:50:00.200 --> 01:50:04.520
Sona and Ghost boot into the purview of Shockwave, and he will deliver.

01:50:04.520 --> 01:50:08.920
Satole over to Sotostrat means that an opportunity is going to be there if he's killed up and up.

01:50:08.920 --> 01:50:12.200
And good hindrance there. Nice mag grenade by Shockwave onto the Stolomite.

01:50:12.200 --> 01:50:15.880
And he couldn't follow up against the D-Suted Diver. Now, he's ready to play a little more.

01:50:15.880 --> 01:50:17.160
Don't respect the mate, huh?

01:50:17.160 --> 01:50:18.440
Will he be suited once more?

01:50:18.440 --> 01:50:21.240
These sim-tars are obnoxious, is putting it lightly.

01:50:21.240 --> 01:50:22.760
Rav's able to bring Fostola down with it now,

01:50:22.760 --> 01:50:27.240
and a nice spot used by Gucci means that Finland are on their last legs.

01:50:27.240 --> 01:50:30.760
Looks like the frozen tundra might belong to the Danes this time around,

01:50:30.760 --> 01:50:34.280
as Gucci will be nullified, and there's no touch from Finland.

01:50:36.280 --> 01:50:43.480
Once it feels like Denmark stopped that camp bastion, it was all them the rest of the way.

01:50:43.480 --> 01:50:49.720
I mean a great defense after giving up that first point relatively easily they bounce back in a massive way and

01:50:49.920 --> 01:50:53.840
You shockwave coming up huge. They are on the Cassidy yet again

01:50:54.560 --> 01:50:58.460
You see kind of 11k damage there in that first half. So

01:50:59.000 --> 01:51:05.440
Really strong play there from shockwave in Denmark giving themselves an opportunity not only to win the series

01:51:05.440 --> 01:51:06.940
I mean this sets them up

01:51:06.940 --> 01:51:12.660
Perfectly to maybe make it out of the group as that boob from John which was huge right kind of pushes

01:51:12.660 --> 01:51:19.660
Sona and Ghost pass that Rematra shield, you're able to come up with two kills there.

01:51:19.660 --> 01:51:20.660
Just enormous.

01:51:21.660 --> 01:51:25.660
How good is Denmark, man? I'm loving what we're getting from this team.

01:51:25.660 --> 01:51:32.660
Obviously tied together by Sky Tour, but a player along with Yo-Ham and Jono, which you had middling showings in OWCS,

01:51:32.660 --> 01:51:36.660
didn't really get to compete in crucial playoffs, didn't really get to show their quality there.

01:51:36.660 --> 01:51:41.660
Shockwave obviously ties them together, but the relatively undiscovered Rav also has been disperbed.

01:51:41.660 --> 01:51:44.060
just superb over the course of this series.

01:51:44.060 --> 01:51:45.700
This is what World Cup's all about,

01:51:45.700 --> 01:51:47.700
showcasing this regional talent

01:51:47.700 --> 01:51:50.420
and seeing who wants it more to come together

01:51:50.420 --> 01:51:52.620
with a relatively limited time

01:51:52.620 --> 01:51:53.860
and put on a great performance.

01:51:53.860 --> 01:51:55.980
And this win here for Denmark,

01:51:55.980 --> 01:51:58.940
if they can win this map and series,

01:51:58.940 --> 01:52:00.620
we virtually catapult them solely

01:52:00.620 --> 01:52:03.140
into Sol's play for the group stage.

01:52:03.140 --> 01:52:05.820
Yeah, Gucci's gonna play this bash in here.

01:52:05.820 --> 01:52:09.260
The answer for Denmark has typically been the Cassidy.

01:52:09.260 --> 01:52:11.900
So it'll be shockwave here at least early on playing

01:52:12.620 --> 01:52:16.220
Sojourn, we'll see. I know if he decides to make a change a little bit later, but

01:52:16.860 --> 01:52:18.460
Pp straight across

01:52:18.460 --> 01:52:21.580
And I'll have a soldier to get some high ground here and it's just gonna be nice

01:52:22.140 --> 01:52:26.220
I think I've got shockwave nice and tucked in here Finland though insists on his high ground

01:52:26.220 --> 01:52:28.860
But who she's getting a little bit low bestola got caught midway through

01:52:28.860 --> 01:52:31.820
He's trying to drive across the gap but got diverted and then desuaded

01:52:31.980 --> 01:52:34.540
Rav had that extra damage and SkyTour had the credit for it

01:52:34.780 --> 01:52:37.900
Now we can go upstairs now Finland really lacking that flexibility

01:52:37.900 --> 01:52:42.420
It's a mini-dealer going hogged wire with a bunny blaster, but your name is many animals as you want

01:52:42.420 --> 01:52:47.860
It's not going to be enough for Phyllian to stop this from Denmark sick positioning great sim play

01:52:47.860 --> 01:52:49.860
And the catch on the D.Va is crucial

01:52:50.180 --> 01:52:55.180
Yeah, it looks like this solo goes that high ground a baby challenge shockwave gets knocked off course by Johnowitz

01:52:55.180 --> 01:52:58.700
Who's had some I know really big plays throughout this game

01:52:59.140 --> 01:53:06.500
And then it just kind of sends him into the Simma just kind of blender there as they're already moving away from the Bastion here

01:53:06.500 --> 01:53:09.760
they're gonna go over to Ramatra as well.

01:53:09.760 --> 01:53:12.820
Feels like they are certainly missing that Sigma in play.

01:53:12.820 --> 01:53:14.900
So I know maybe you're gonna ban that.

01:53:14.900 --> 01:53:16.900
You know, Brig, we're kind of theorizing maybe you predict

01:53:16.900 --> 01:53:19.300
the Jetpack Cat, which you gotta use to the start, right?

01:53:19.300 --> 01:53:22.820
But, you know, not protecting the Sig here may end up

01:53:22.820 --> 01:53:25.940
kind of burning them in the end is,

01:53:25.940 --> 01:53:28.340
this will, I feel like they need to win this fight, right?

01:53:28.340 --> 01:53:31.820
You cannot, you know, give Denmark an opportunity, right?

01:53:31.820 --> 01:53:34.580
To get like, you know, maybe one more fight win

01:53:34.580 --> 01:53:37.540
and he'll have, you know, four plus minutes on the clock.

01:53:37.540 --> 01:53:39.140
Might be awesome at this stage, man.

01:53:39.140 --> 01:53:41.300
Overclocked not even needed there for Shockwave.

01:53:41.300 --> 01:53:43.820
He plumps one at FM, and that's the Lucio down.

01:53:43.820 --> 01:53:46.060
That is a fist-engaged capacity.

01:53:46.060 --> 01:53:47.740
Naturally neutralized outside of the team,

01:53:47.740 --> 01:53:49.900
and Sona is a little busy right now.

01:53:49.900 --> 01:53:51.900
No time to set up a TP to get his team away,

01:53:51.900 --> 01:53:53.340
and Denmark have come alive.

01:53:53.340 --> 01:53:57.060
Look at them showing this quality in the important game.

01:53:57.060 --> 01:53:59.220
If they're trying to choose a battlefield to suit them here,

01:53:59.220 --> 01:54:01.340
and Bunny is just not their home, it appears to them.

01:54:01.340 --> 01:54:02.220
I don't know, man.

01:54:02.220 --> 01:54:03.700
I don't think there's a touch really to be had.

01:54:03.700 --> 01:54:09.980
Maybe Alucio just diving in at the last second, but this might be cooked folks Denmark here in a Scandinavian showdown

01:54:11.660 --> 01:54:16.740
The boop there from Johnowich. It looked like two players. It looked like there's sauna

01:54:16.900 --> 01:54:22.860
We're trying to go get a touch there with a and it's a nice boop there back by Johnowich

01:54:22.860 --> 01:54:29.860
I mean really kind of a star player of this final map as game mark and they moved to 2-0 in the group

01:54:29.860 --> 01:54:32.860
I mean that is huge there for their chances to qualify

01:54:33.700 --> 01:54:38.860
I mean, big involvement I think on the sponsor sign here for Denmark, investment in putting

01:54:38.860 --> 01:54:42.420
their best foot forward for the World Cup and it has paid dividends.

01:54:42.420 --> 01:54:46.020
This was supposed to be one of their toughest opponents in this group and now the pressure

01:54:46.020 --> 01:54:50.860
falls off Denmark a little bit because yes, Sweden also terrifying, definitely a powerful

01:54:50.860 --> 01:54:54.780
squad but the win there are not even necessary at this point.

01:54:54.780 --> 01:55:00.300
They have basically locked things out mathematically and will be headed over to Busan off the back

01:55:00.300 --> 01:55:01.300
of this.

01:55:01.300 --> 01:55:05.620
Let's recap Numbani quickly here, Matt, because again, it is the Rematra attempt here from

01:55:05.620 --> 01:55:09.100
Finland to start with. They just don't want to match Divas, it seems.

01:55:09.100 --> 01:55:12.820
Yeah, for whatever reason, right? I think they feel really comfortable playing these

01:55:12.820 --> 01:55:17.980
like rush style comps. And then just not really working any of the hits can in where we've

01:55:17.980 --> 01:55:24.500
seen how strong Cassidy can be, how strong the Sojourn can be. It's really that kind

01:55:24.500 --> 01:55:28.020
of was like, probably the story throughout this series, that and kind of like these Sigma

01:55:28.020 --> 01:55:33.300
base compositions that Finland was obviously playing at a high level but you know Ash I mean

01:55:33.300 --> 01:55:38.980
Johnowich there just goes crazy there for Denmark right some sick boobs at the end I mean the boob

01:55:38.980 --> 01:55:43.460
into the double dead eye and then also the boot to prevent them from kind of you know contesting

01:55:43.460 --> 01:55:49.220
there towards the end no huge place by the Lucie with Denmark to get a win. Yeah it was really

01:55:49.220 --> 01:55:53.060
impressive to see I think that coordination to come in there for Denmark and I think that

01:55:53.060 --> 01:55:57.540
something that US have highlighted heading into this matchup as well was the contrast between

01:55:57.540 --> 01:56:02.900
these two tanks between Sky Tour and Vistola and some of the concerns I think about maybe

01:56:02.900 --> 01:56:08.260
some of the depth of hero pool there for Vistola and his comfort. I think he is a you know a class

01:56:08.260 --> 01:56:13.140
act of a tank that we've seen but Sky Tour has been so impressive Mitch throughout the last two

01:56:13.140 --> 01:56:20.740
days and how good he looks on such a myriad of heroes. Yeah but then you know he's able to play

01:56:20.740 --> 01:56:25.220
D.V. at a such a high level that he can find some degree of success in the Remantra. I think it is

01:56:25.220 --> 01:56:29.940
his willingness to be flexible though. Take the Romantra into the Sigma matchup. Take the Romantra

01:56:29.940 --> 01:56:35.460
mirror. We ended up seeing that here on New Jump City after eventually Vistola was forced off.

01:56:35.460 --> 01:56:40.260
And also I just think it's such a heads up ban that last map to just to make Sigma unplayable

01:56:40.260 --> 01:56:45.780
and to put Finlay under pressure. We don't think that Vistola has a limited hero pool,

01:56:45.780 --> 01:56:50.020
but he's definitely uncomfortable if he doesn't get to play that signature style for Finland.

01:56:50.020 --> 01:56:52.420
No Sigma, no Dom, and Numbani.

01:56:52.420 --> 01:56:57.700
I mean, I'm more worried about Finlid moving forward from the standpoint that like, outside

01:56:57.700 --> 01:57:03.420
of the Bastion and then brief moments there, like we saw no hitscan play, like I don't

01:57:03.420 --> 01:57:07.740
know if you can win or make it far within this tournament without playing some type

01:57:07.740 --> 01:57:14.700
of like, soldier and Cassidy, even if you wanted to play Bastion as your hitscan, consistently,

01:57:14.700 --> 01:57:18.300
with the damage output of some of these hitscans, it's really difficult to play some of these

01:57:18.300 --> 01:57:26.380
rush comps at the moment. It really is. I think now Matt though, like taking a look at what's left here within this group a when

01:57:26.380 --> 01:57:33.180
we're looking at the standings, you're talking about some of those concerns here for Finland. Do you feel like I feel like

01:57:33.180 --> 01:57:37.940
honestly, it's not really going to get much easier for them. How do you think they're going to stack up against Austria?

01:57:37.940 --> 01:57:44.580
I mean, like, I think, I think they, right, they have the advantage over Austria, right? I know, but we'll see how that match goes. I think

01:57:44.580 --> 01:57:47.580
I think there's a real shot that Denmark wins this group.

01:57:47.580 --> 01:57:49.580
Like I've been really impressed with this team.

01:57:49.580 --> 01:57:52.580
They looked at it quite good, obviously Sweden, a tremendous roster,

01:57:52.580 --> 01:57:55.580
but definitely an opportunity for Denmark to kind of win the group.

01:57:55.580 --> 01:58:02.580
And I mean, if you're Finland, right, you're basically hoping that Denmark beats Sweden, right?

01:58:02.580 --> 01:58:09.580
I know, and it kind of gives you basically that one game as long as you kind of get by Austria to decide your fate.

01:58:09.580 --> 01:58:11.580
That's kind of what you're relying on here.

01:58:11.580 --> 01:58:15.120
of the huge for Finland to watch that game coming up.

01:58:15.120 --> 01:58:17.780
It'll be super fun, but we do have an interview

01:58:17.780 --> 01:58:21.420
waiting in the wings with Johan from the team in Denmark.

01:58:21.420 --> 01:58:23.700
Congratulations, Johan, for the win today.

01:58:23.700 --> 01:58:24.540
Hello.

01:58:24.540 --> 01:58:27.780
Hi, how's it been?

01:58:27.780 --> 01:58:30.780
I kind of want to get a little bit of your own insight

01:58:30.780 --> 01:58:33.940
because we talked to Shockwave yesterday.

01:58:33.940 --> 01:58:35.300
How's it been at boot camp?

01:58:35.300 --> 01:58:37.540
How are you feeling here for OWC?

01:58:38.620 --> 01:58:40.820
I mean, it's actually like a dream come true.

01:58:40.820 --> 01:58:51.460
watching World Cup since it started and then finally getting to be on the team and we get this insane bootcamp at the legendary place like Park and hometown as well for me.

01:58:52.140 --> 01:58:52.700
It's insane.

01:58:54.660 --> 01:58:58.620
I mean, you guys, at this point, like you're pretty sorted for Busan.

01:58:58.620 --> 01:59:02.340
Like I'm sure that's the starting to become like evident to you now.

01:59:02.340 --> 01:59:07.420
You have a match up against Sweden, which I'm sure you guys would love to win, but it's sort of not necessary.

01:59:07.420 --> 01:59:12.380
Now that you guys have kind of proven to us, but also yourselves just how strong you can be as a unit

01:59:13.480 --> 01:59:16.660
How do you guys feel like you're gonna stack up against some of the juggernauts across the world?

01:59:16.660 --> 01:59:21.060
Cuz we love we love in a dark horse story. It was Finland in 2023

01:59:21.660 --> 01:59:27.940
How far can this team go with this setup with this bootcamp and the synergy guys have developed so quickly? I

01:59:29.540 --> 01:59:34.700
Actually think we have a pretty good chance like we definitely we get to Korea. We see our group

01:59:34.700 --> 01:59:38.540
It's a lot about the group. We already got a tough group now and we're looking pretty

01:59:38.540 --> 01:59:42.180
set on there's something happens, you know, but I feel like we can have a very good shot

01:59:42.180 --> 01:59:47.180
at getting BlizzCon with these guys because we have all the, like, Kellex that's insane

01:59:47.180 --> 01:59:51.860
at coaching, like helping us so much. We have, like, Shockwave who's the kind of the leader

01:59:51.860 --> 01:59:55.580
with a lot of experience and then all the new people, like, wow, who's barely started

01:59:55.580 --> 01:59:57.660
playing the game and he's already insane.

01:59:57.660 --> 02:00:02.380
Yeah, I want to talk to you a little bit about this match, obviously. It goes down to the

02:00:02.380 --> 02:00:07.380
the wire here. From our preview, it looked like you guys, were you surprised they didn't

02:00:07.380 --> 02:00:10.940
try and maybe protect that Sigma towards the end? Because it felt like the Sigma comps

02:00:10.940 --> 02:00:14.260
were the ones that were giving you guys the most trouble, and them playing a lot of those

02:00:14.260 --> 02:00:18.980
Sigma-made looks. What was giving you guys some trouble with that throughout the series?

02:00:18.980 --> 02:00:23.380
I mean, the Sigma comp is definitely the one we've been kind of struggling with. It's

02:00:23.380 --> 02:00:28.140
been annoying, because we really prefer to play the Diva, and this is just so annoying

02:00:28.140 --> 02:00:32.900
to play against. But yeah, we were a bit surprised they didn't protect it in the last one. But

02:00:32.900 --> 02:00:36.540
when they didn't, we were like, well, we just play a game and now we win.

02:00:36.540 --> 02:00:37.540
Yeah.

02:00:37.540 --> 02:00:43.180
Yeah, I think we were a little bit surprised with that as well. I have one last question

02:00:43.180 --> 02:00:47.900
for you, Jo-Hom. And I'm kind of curious, actually. Obviously, you guys have to just

02:00:47.900 --> 02:00:54.020
play within your group here for EMEA to qualify to Blouson. But when it comes down to other

02:00:54.020 --> 02:01:00.660
teams and nations within the EMEA region, who are you looking at to be one of the top contenders

02:01:00.660 --> 02:01:07.780
here for EMEA? I mean, Sweden probably, definitely. I have some friends on that team as well, so I

02:01:07.780 --> 02:01:12.580
mean, I think we're going to beat them anyways, hopefully. But I think definitely Sweden is going

02:01:12.580 --> 02:01:17.940
to be up there, UK. They have a very good roster this time around. So those are probably the main

02:01:17.940 --> 02:01:23.860
two teams and then of course, Saudi Arabia when we get to Korea. For sure. I love that you

02:01:23.860 --> 02:01:28.780
you're so confident and like already looking so far ahead well I can't wait

02:01:28.780 --> 02:01:32.820
to see you guys face up against Sweden later on but congratulations on today's

02:01:32.820 --> 02:01:38.420
Wynjoham and thank you so much for the interview. I love to hear the confidence

02:01:38.420 --> 02:01:43.180
from him already and just like I think I hear so much about like how much it

02:01:43.180 --> 02:01:46.620
means to him Mitch to have this opportunity to be representing the

02:01:46.620 --> 02:01:50.940
generic this is what Overwatch World Cup is all about. Yeah again I think like you

02:01:50.940 --> 02:01:53.340
know these teams have the opportunities to like bring their own

02:01:53.340 --> 02:01:56.140
entrepreneurship in and like source support from their own countries.

02:01:56.140 --> 02:01:59.220
Like I mentioned, like the Danish government is behind that roster.

02:01:59.220 --> 02:02:02.820
I think for them, like obviously pretty crazy to have the chance to play in such

02:02:02.820 --> 02:02:06.820
facility, but also like just that team itself, like having kill lakes and that

02:02:06.820 --> 02:02:09.780
veterans seed, like that guy's been playing this game as long as we've been

02:02:09.780 --> 02:02:11.380
casting it, which is like 10 years at this point.

02:02:11.380 --> 02:02:15.140
So like, you don't, you don't do much better than that in terms of a coach that

02:02:15.140 --> 02:02:19.380
can get some of these young players up to scratch enough to put their team on the

02:02:19.380 --> 02:02:19.900
world's day.

02:02:19.900 --> 02:02:24.860
Yeah, I also think when you look at that game against Sweden, right, and Sweden's roster,

02:02:24.860 --> 02:02:27.900
like, you've seen Willy's play for a while now, I don't think he's going to play like

02:02:27.900 --> 02:02:28.900
Sigma, right?

02:02:28.900 --> 02:02:31.220
And that seemed to be really what kind of like bothered them a lot.

02:02:31.220 --> 02:02:34.380
Like, I think they're going to be willing to like match the D.Va and like Ram and play

02:02:34.380 --> 02:02:35.380
different things like that.

02:02:35.380 --> 02:02:40.300
So I think that's probably where some of that confidence comes from, I know, for this Denmark

02:02:40.300 --> 02:02:43.460
roster, because that's where they look the most.

02:02:43.460 --> 02:02:44.460
For sure.

02:02:44.460 --> 02:02:48.140
I think that'll be one of the most anticipated matches here for the online qualifier for Overwatch

02:02:48.140 --> 02:02:49.140
World Cup.

02:02:49.140 --> 02:02:59.140
But before we go on a quick break for our next matchup, I want to remind you guys to show your conference pride with these overwatch World Cup bundles with skins from every region.

02:02:59.140 --> 02:03:07.140
You guys can support your favorite teams from Asia and America's heading into Busan and BlizzCon later on. They are available now.

02:03:07.140 --> 02:03:11.140
So coming up next though, we do have Spain versus France. Don't go anywhere.

02:03:49.140 --> 02:03:54.740
Your Climb to OWCS starts here. Join FCE.GD slash facetly.

02:07:19.140 --> 02:07:35.140
and

02:07:35.140 --> 02:08:00.140
Yeah, after map one I was really just kind of like all Spain now after that first map Ireland tried to force them like cat fashion didn't really pilot it that well and then kind of Spain was able to kind of regain control right so

02:08:00.140 --> 02:08:07.060
This though is a much different test. You know France obviously a tremendous roster top to bottom

02:08:07.060 --> 02:08:12.140
I think a pretty big step up in competition from Ireland

02:08:12.140 --> 02:08:18.540
So for me at least know me Mitch. I know Spain has a cut out for them today. Yeah, I mean absolutely

02:08:19.260 --> 02:08:23.980
Team France are stacked but Spain has shown some great quality. Santa is someone I'm really impressed with and the tank roll

02:08:23.980 --> 02:08:30.060
She's been incredibly good and honestly, you know made some really good just positioning moves in that

02:08:30.060 --> 02:08:33.620
match up against Ireland. Funny because when the jetpack actually got through that series

02:08:33.620 --> 02:08:37.700
they had more success. So it's clear that they can punish that composition. But again

02:08:37.700 --> 02:08:42.220
today you're right, a completely different test and a tough group to fight in as well

02:08:42.220 --> 02:08:46.700
with Poland still waiting in the wings. So Spain at least need to put a strong foot forward

02:08:46.700 --> 02:08:50.300
here. Winning is not essential. It's highly recommended.

02:08:50.300 --> 02:09:02.460
I get a John Madden moment every now and then.

02:09:02.460 --> 02:09:03.620
Mads been doing it for 10 years.

02:09:03.620 --> 02:09:04.620
I get my 1.

02:09:04.620 --> 02:09:08.020
They love to win this match, right?

02:09:08.020 --> 02:09:10.780
And I think that's what they're going to go try and do.

02:09:10.780 --> 02:09:13.060
If they beat France, they will win.

02:09:13.060 --> 02:09:16.980
So that's something to definitely track, I think, over the course of the series.

02:09:16.980 --> 02:09:20.740
also the chance that if they lose to France they will lose the series.

02:09:20.740 --> 02:09:26.020
We're really good at math here guys. We're great at math. That announcement video was

02:09:26.020 --> 02:09:29.780
also sick. I can't wait to see the France's announcement video. My producer was telling

02:09:29.780 --> 02:09:35.140
me in my ear earlier on that one also looked absolutely wicked. France though is a team

02:09:35.140 --> 02:09:39.780
that we have yet to see. I think in Overwatch World Cup it's going to be the first time we're

02:09:39.780 --> 02:09:45.780
taking a look at this roster and I think that this is a big one too because it's only FD

02:09:45.780 --> 02:09:51.060
God who will be remaining from that 2023 roster. Otherwise, it's a blend of these good guys and

02:09:51.060 --> 02:09:56.580
peps players and it's the first time they'll be representing France. I mean, you know, France

02:09:56.580 --> 02:10:04.180
had a history in Overwatch, Ashe with just tremendous players, great teams. It's so close,

02:10:04.180 --> 02:10:09.380
just not able to win in the end. And it feels like though this roster, right, is a lot of their

02:10:09.380 --> 02:10:14.660
like up and coming players over the last, you know, few years, right? I mean, you have a

02:10:14.660 --> 02:10:19.780
Giff on this team, Keo we've seen, obviously some shrunk performances from them in the

02:10:19.780 --> 02:10:26.900
damage dealer roles and FD God who's going to be kind of like the captain I feel of this

02:10:26.900 --> 02:10:32.340
team, who's been around forever, obviously a great Lucio player, going to be the one

02:10:32.340 --> 02:10:37.860
who kind of settles this team down and gets these young players to really understand the

02:10:37.860 --> 02:10:38.860
moment.

02:10:38.860 --> 02:10:44.860
And while peps gave us a classic 0 and 5 performance, in EMSA 1, this year...

02:10:44.860 --> 02:10:46.860
Oh yeah, he might have to do that.

02:10:46.860 --> 02:10:51.860
We're trying to celebrate the good here. I am kind of leap-leap Pepsi alone.

02:10:51.860 --> 02:10:56.860
Yeah, there's a contrast, obviously. But this team is still like really quality.

02:10:56.860 --> 02:10:59.860
I think I would be playing under a different name in the tournament client today.

02:10:59.860 --> 02:11:03.860
I should be playing under Pat, who was obviously a pretty player in the past.

02:11:03.860 --> 02:11:05.860
But that will be a thing of it. This team is pretty insane.

02:11:05.860 --> 02:11:10.580
pretty insane. I think Xerion is like one of the best Kiriko players for example in Europe.

02:11:10.580 --> 02:11:14.420
Loves to get in all chat. I don't know if we have that enabled which is a bit of a shame because

02:11:14.420 --> 02:11:19.940
it's usually quite hilarious but you know Bip is uh you know frighteningly potent DPS and I don't

02:11:19.940 --> 02:11:25.940
know if we'll get to see Crocs. Crocs is a very unique hero pool as a tank player so if we see

02:11:25.940 --> 02:11:31.700
Roadhog a champion splash. We saw Roadhog a champion splash. He is the Roadhog guy. He is the he is

02:11:31.700 --> 02:11:37.940
the snizzle those 10 years later by the guy loves also to talk about his favorite hero

02:11:37.940 --> 02:11:42.820
Rodox so if we get him that will be David Margin's really solid someone you can expect to see

02:11:42.820 --> 02:11:47.220
like you know who's great even a wrist supplier especially back when we got to see him so yeah

02:11:47.220 --> 02:11:52.340
this team is terrifying. It's going to be an exciting one to watch that is Vrissar and let's

02:11:52.340 --> 02:11:55.940
see who won that 1v1 deathmatch and get right into Spain versus Graeme.

02:11:55.940 --> 02:12:01.940
Yeah, serve me up a piping hot doom fist. Oh, wait, well, sorry, I was

02:12:03.940 --> 02:12:05.940
Tightest thing on the left hand like

02:12:07.940 --> 02:12:09.940
One be one

02:12:09.940 --> 02:12:13.580
She had the fist forward, you know, I'm thinking this is doing that now. Well, okay

02:12:13.580 --> 02:12:16.900
Yes, so the the easier way would be to look at the bottom left of me

02:12:18.820 --> 02:12:25.300
I'm looking at them grippers, you know, I'm saying it is good start here free so do although someone who oh, that's nerdy is

02:12:25.940 --> 02:12:30.540
Obviously, it hits Kanna and Tinnado, and, well, that was pretty unclose, as Matt would put it.

02:12:31.340 --> 02:12:42.640
Yeah, I mean, Exodiel just had a 3-0 beat down there, so Spain will either get, you know, first map or, well, first ban, right, as we saw in the last series, it was deferred.

02:12:42.640 --> 02:12:51.540
Dude, a lot of teams going towards Antarctic Peninsula, way more than Champions Clash. I mean, we rarely saw it there, so we'll see.

02:12:51.540 --> 02:12:54.080
I think part of it too much might be

02:12:55.620 --> 02:12:58.180
Cat Bastion is pretty decent on the other two maps, right?

02:12:58.180 --> 02:13:01.540
So maybe kind of avoiding that all together is

02:13:01.860 --> 02:13:08.900
So Spain Bans, okay, look at this Spain Bans sojourn and then the FD God

02:13:09.380 --> 02:13:14.740
France squad Bans the Lucia off the rip. That's a bit surprising to me

02:13:16.080 --> 02:13:20.300
Okay, um, especially on this kind of map. I think it's super interesting FD God

02:13:20.300 --> 02:13:26.300
was also pretty prolific to produce a player at times and be a little bit

02:13:26.300 --> 02:13:29.260
interesting to see that you know on this map especially if we end up in like the

02:13:29.260 --> 02:13:33.100
anomaly stage where like you're dealing with that sort of high ground constantly

02:13:33.100 --> 02:13:36.820
so obviously plenty of flexibility in this France backline the fact that they

02:13:36.820 --> 02:13:43.820
feel like they can afford to ban that Lucio is promising. I mean we'll see how

02:13:43.820 --> 02:13:49.640
it pans out I mean maybe there is something you want to do with I mean

02:13:49.640 --> 02:13:55.000
Like, you know, Call of Canale obviously, you know, would want to play Lucy as well, but like, maybe there's something like, you know,

02:13:55.000 --> 02:14:01.360
Curie you want to pull out here at the start? Maybe you have some kind of like Jetpack cat fashion aspirations

02:14:01.360 --> 02:14:06.460
So I know 14 France and like Mitch was saying FD. God is pack

02:14:06.920 --> 02:14:11.040
So well when you hear I say FD God don't don't look around and be like what are they talking about?

02:14:11.040 --> 02:14:15.560
I know just an account. No kind of a issue with him kind of connecting to the servers. So

02:14:15.560 --> 02:14:21.960
They're not able to get that resorted in time, so we're gonna have him play as Pac for this one.

02:14:21.960 --> 02:14:25.320
Cap Bastion, eventually on the cards here for both teams.

02:14:28.120 --> 02:14:33.160
It's kind of a map where you can certainly make use of it. Plenty of reasonable flank angles.

02:14:33.160 --> 02:14:37.480
We haven't actually had a lot of this mirror match between this comp. Obviously, the difference is

02:14:37.480 --> 02:14:44.200
Kanayali's gonna be on this Juno, so up against Zerion's Kiriko. Let's see how it plays out though,

02:14:44.200 --> 02:14:50.280
Exodiel and not someone we'd normally expect to you know take up this role and fd god on the jetpack cat is

02:14:50.680 --> 02:14:52.680
certainly a new look

02:14:52.680 --> 02:14:58.360
Yeah, I mean you know you're gonna have both these batches just gonna like just get nice shots here from exodiel on to fd

02:14:58.360 --> 02:15:03.960
Goddard, I said is she a friend of the vixen takes out the uh, yeah, and that's huge here for spain

02:15:05.400 --> 02:15:08.360
Because I'm just shoving up here and taking plenty of space

02:15:08.360 --> 02:15:14.120
This is about as good a start as you could ask for for them France taking a water get their bearings here

02:15:14.200 --> 02:15:17.800
Might be something to consider as well as this

02:15:17.800 --> 02:15:20.360
Malga matchup into the D.Va

02:15:20.360 --> 02:15:23.280
This guy starts to try and get past Marge and if at all possible

02:15:23.280 --> 02:15:25.080
gets a big stop from the back line but here

02:15:25.080 --> 02:15:26.960
This is a pretty interesting angle to come from

02:15:26.960 --> 02:15:30.560
Kyo has to expose himself to danger pretty directly now

02:15:30.560 --> 02:15:32.240
and does those exotic flying over the top

02:15:32.240 --> 02:15:34.000
able to clean up the bastion

02:15:34.000 --> 02:15:36.560
So that is France without their key damage dealer

02:15:36.560 --> 02:15:39.440
and is Zerion getting himself onto the kill feed

02:15:39.440 --> 02:15:40.920
France here in orange is quite confused

02:15:40.920 --> 02:15:44.080
you guys are in a position to flip the point back in their favor

02:15:44.080 --> 02:15:51.100
Yes, I have really a nice flip here is a little fish off talent also not look likely so

02:15:51.580 --> 02:15:57.960
Kyo and Kobe come back in a big way as you kind of see these cat bashings kind of flying through the sky as

02:15:59.220 --> 02:16:04.140
Really you're trying to get like the turret mode out first Mitch and then kind of figure out how you can kind of use that

02:16:04.140 --> 02:16:09.820
Speed of the cat to kind of get that bashing your bashing into the fight with the turret mode of their themselves

02:16:09.820 --> 02:16:15.240
I also think like the roof over the point makes it a little bit awkward sometimes and you you can't always see where the other

02:16:15.820 --> 02:16:21.540
Caffastine is I think getting the drop literally on one mother is pretty cool. Okay. You know has to open

02:16:22.140 --> 02:16:26.100
And obviously you're gonna try and pet the point here with some of this extra damage gala though

02:16:26.100 --> 02:16:28.300
Does note that you know now is out of that turret form

02:16:29.740 --> 02:16:34.500
He's only you'll just go to the pool apparently not a good look for Spain here now as France crushed them and

02:16:34.500 --> 02:16:38.340
And uh, sounds like you're not really able to disrupt on this Malga.

02:16:38.340 --> 02:16:47.660
Well, but the hard part, Mitch, is once you lose the Bastion, I mean the damage output is, it's, I think there's, there's almost like none, right?

02:16:47.660 --> 02:16:53.920
I mean, in comparison to the other side, we still has the Bastion rolling with the Reaper as well.

02:16:53.920 --> 02:17:03.260
So, I'm saying that she got off to a good start together, you know, and he got, but after that, it's hard to get this Malga rolling.

02:17:03.260 --> 02:17:08.260
Now Exodiel just taking a lot of damage up in the sky and how they're gonna go for the kill on him.

02:17:08.260 --> 02:17:14.260
Oh, Tachanar doesn't quite connect to Yasuzu desperately. Employee trying to keep Exodiel in the game and that was not nearly enough.

02:17:14.260 --> 02:17:20.260
Santi caught out by a self-destruct, perhaps a lack of mobility window there for Malva really coming back to bite her.

02:17:20.260 --> 02:17:26.260
Perhaps after a little bit of a slip early on in the round have looked like they have been in complete control.

02:17:26.260 --> 02:17:30.700
Yeah, but what I really like and if I'm impressed it is like Q's ability to put pressure

02:17:31.300 --> 02:17:36.340
Onto Exodiel like without actually kind of using the turret form and then as soon as they getting so we all low

02:17:36.340 --> 02:17:41.480
That's when they kind of speed in the Bastion and just kind of use that turret form like we've been talking about that damage

02:17:41.480 --> 02:17:45.840
Off when you have your Bastion alive. The other team does not have it available. It is crazy

02:17:45.840 --> 02:17:48.280
It's gonna be a container rush here from Canale over the point

02:17:49.000 --> 02:17:52.800
Kind of wheels gonna be searching for targets here and put the pressure on the Q

02:17:52.800 --> 02:17:55.200
There's gonna force the artillery there just to get the extra health.

02:17:55.200 --> 02:17:58.400
Yeah, there of course still being dragged around even through the ultimate scenario.

02:17:58.400 --> 02:17:59.600
It's gonna be back in the fight.

02:17:59.600 --> 02:18:02.400
Margin, look at the wrap around here.

02:18:02.400 --> 02:18:03.440
Kayle going quite low.

02:18:03.440 --> 02:18:05.520
That backline pressure starting to be felt to be a fight.

02:18:05.520 --> 02:18:07.280
Shane and here's Kio once more.

02:18:07.280 --> 02:18:10.000
Center for course, straight in that cage fight.

02:18:10.000 --> 02:18:12.240
While tied by Saki, she had to wait.

02:18:12.240 --> 02:18:15.760
Try and catch the Bastion out and that is the perfect target to look for first.

02:18:16.720 --> 02:18:18.080
It's really good cage.

02:18:18.800 --> 02:18:22.160
From the end she kind of sees that they can't end the Bastion quite low

02:18:22.160 --> 02:18:24.160
and decides to kind of pop that cage right away,

02:18:24.160 --> 02:18:26.900
and you're able to get two players inside of it.

02:18:26.900 --> 02:18:31.900
So Spain not going down without a fight is now they come back.

02:18:31.900 --> 02:18:34.160
I mean, what, hey, you do have your, you know, Ketnap.

02:18:34.160 --> 02:18:36.900
We have, you know, some environmental ability here,

02:18:36.900 --> 02:18:39.100
especially as team-strain rotate towards the south side.

02:18:39.100 --> 02:18:42.200
So I don't want to kind of mark that one down for nothing,

02:18:42.200 --> 02:18:44.500
as Modgen already sets up this point.

02:18:44.500 --> 02:18:47.100
Pickers in the backline, Bones, Transkring to win.

02:18:47.100 --> 02:18:49.060
Got to be mitigated heavily though by the defense, Vitrix.

02:18:49.060 --> 02:18:50.960
Something, Spine, do not have to lean on.

02:18:50.960 --> 02:18:55.120
Kanae and Keo is gonna be the trade so far but Santi is low and she's not able to get away.

02:18:55.120 --> 02:18:58.480
If the cat nap in here for Gala, it might be a good opportunity to make use of it now

02:18:58.480 --> 02:19:01.840
and yes, his margin for up, but it's self-destruct again.

02:19:01.840 --> 02:19:03.360
Oh no, surely not!

02:19:03.360 --> 02:19:04.360
No!

02:19:04.360 --> 02:19:10.240
There's a big pass against Mark and I'm gonna take down on the Jetpack cat as Gala ends up with Egg on his face.

02:19:10.240 --> 02:19:15.840
Yeah, so they try and, you know, drag Santi off the side, the self-destruct kind of comes on through

02:19:15.840 --> 02:19:20.560
and there's really no way that Gala could have avoided it at that time, so good start.

02:19:20.560 --> 02:19:27.200
You know early from Spain and it's like a lot of you know the France power kind of all the way through the rest of the round

02:19:27.960 --> 02:19:33.120
Spain just kind of coming up with maybe one more fight win is uh you take a look at uh, you know Kio and

02:19:33.480 --> 02:19:38.500
Zodiacal so those two bashing players their respective teams Kio obviously getting the better at the moment

02:19:39.280 --> 02:19:46.320
Pretty nice damage output here for Zeran as well only the one death for the carry and Margin being dead list is pretty telling I think

02:19:46.320 --> 02:19:51.200
Nancy obviously had a good catch with the cage fight there earlier, but in general she

02:19:51.200 --> 02:19:53.560
got caught out in a lot of these fights.

02:19:53.560 --> 02:19:58.120
And this is France forcing, as we understand it, the Jetpack pack mirror with Lucio out

02:19:58.120 --> 02:19:59.120
of the picture.

02:19:59.120 --> 02:20:02.160
Feel like their favourite hero, so far that has proven to be true.

02:20:02.160 --> 02:20:05.720
A competitive previous round though, and on the execution side, there's a couple of screws

02:20:05.720 --> 02:20:08.640
to tighten for Spain and they can be right back in it.

02:20:08.640 --> 02:20:12.400
What your show's here, competent France would be in this particular look that there's a

02:20:12.400 --> 02:20:17.060
team that actually gets rid of the Lucio a nice damage there on the canal and

02:20:17.060 --> 02:20:20.540
keel over the top there with a mini to finish them off but not gonna be able to

02:20:20.540 --> 02:20:25.340
survive it's a really fast fight win here for France and it's not here to face

02:20:25.340 --> 02:20:28.460
take so much of that bastion damage the fire essentially and she probably

02:20:28.460 --> 02:20:32.820
got a still this was already lost by that point once again picking up what

02:20:32.820 --> 02:20:35.740
they left off in that previous round and now this gets a little bit

02:20:35.740 --> 02:20:38.580
oppressive down to some buildings of course to take shelter from the endless

02:20:38.580 --> 02:20:45.980
brain of bullets, but you know France could look to try and find vulnerabilities on Spain as they try and advance to the point

02:20:47.300 --> 02:20:51.980
What you're seeing from FD God as well is like something like the kind of sick movement that he has on the Lucio

02:20:52.620 --> 02:20:58.260
Kind of coming over the cat getting Kio in some really advantageous positions. That's getting the Turr form already used here though

02:20:59.340 --> 02:21:04.620
I feel not really able to find a lot of damage. It's gonna be the suit you out from Spain as well if you can everybody else

02:21:04.620 --> 02:21:08.420
I'm actually afraid up now to go and try and do some damage.

02:21:08.420 --> 02:21:10.420
Oh, Bones TP!

02:21:10.420 --> 02:21:12.420
Ah, that's vulnerable here.

02:21:12.420 --> 02:21:14.420
Of course, that is the FD, God Correction.

02:21:14.420 --> 02:21:16.420
Is able to drill a little bit of deeps here now,

02:21:16.420 --> 02:21:19.420
and that should tell you everything you need to know about the progress of the fight.

02:21:19.420 --> 02:21:23.420
If FD God can get untethered, you know that France are feeling comfortable.

02:21:23.420 --> 02:21:26.420
Yeah, I mean, it's quite interesting, right?

02:21:26.420 --> 02:21:29.420
That we see FD God actually going to drop the Bastion off,

02:21:29.420 --> 02:21:33.420
and then he's able to go out and put down some damage and some pressure on the opposing team,

02:21:33.420 --> 02:21:35.740
Provide some healing to the rest of the squad something that uh

02:21:36.700 --> 02:21:42.140
Outside of the E there from drip. Okay, he really kind of do a while connected. So it'll be a TP from bones

02:21:42.700 --> 02:21:45.020
and look uh trying to go on the way in as uh

02:21:45.580 --> 02:21:50.460
I'll be turned from from ko you dropped off here on the point while inside of the rush

02:21:50.860 --> 02:21:52.540
There's so split man

02:21:52.540 --> 02:21:55.900
Right here really need to get the ducks in a row the better. No point at you've already touched down

02:21:57.020 --> 02:21:59.020
And you can see now you can play behind this pillar

02:21:59.020 --> 02:22:00.020
Recliner site.

02:22:00.020 --> 02:22:03.340
If you're going forward, Deathlosser now in play for Dipmarsha and stand up briefly.

02:22:03.340 --> 02:22:06.540
Derizodil just trying to fight as Marsha is going to be dragged on out of the way.

02:22:06.540 --> 02:22:07.540
It's self-destruct.

02:22:07.540 --> 02:22:08.540
Answer this time.

02:22:08.540 --> 02:22:09.540
Void be catchin' Gala.

02:22:09.540 --> 02:22:10.540
Out.

02:22:10.540 --> 02:22:11.540
Spain have priority.

02:22:11.540 --> 02:22:14.540
They've got decent point presence, but they've got to look out here for the threat of Dipmarsha.

02:22:14.540 --> 02:22:16.540
Also, a lot of space being created down by Marsha.

02:22:16.540 --> 02:22:19.540
After the cat-napping after ready as well.

02:22:19.540 --> 02:22:22.540
Ice for Boryns perhaps, as they're just going to be brought down by Keo's damage output.

02:22:22.540 --> 02:22:23.540
It's nasty.

02:22:23.540 --> 02:22:24.540
Ditsune and Rush is going to be in play.

02:22:24.540 --> 02:22:28.540
Can't have them used a little bit of weight with that, isn't what K'Nail still will be

02:22:28.540 --> 02:22:33.380
He fought down though, but a cage fight means it's time to get that 1v1 against Majin Gavil

02:22:33.380 --> 02:22:36.180
to reduce him to maybe the other form.

02:22:36.180 --> 02:22:41.180
So it will be a fight win here for Spain in the end.

02:22:41.180 --> 02:22:45.700
They will have the advantage with some of the spotters coming on through, but they need

02:22:45.700 --> 02:22:46.700
to be perfect.

02:22:46.700 --> 02:22:50.900
It's been France just dominating the second round here on Antarctic Peninsula.

02:22:50.900 --> 02:22:54.940
I mean, Bones with a death blossom, I know nothing, nothing you can imagine that's going

02:22:54.940 --> 02:22:55.940
to be too impactful, right Majin?

02:22:55.940 --> 02:22:57.780
You're going to kind of eat a lot of that up.

02:22:57.780 --> 02:23:05.540
I know, with the defense matrix. So, uh, Keo, also with the XRL, uh, use more now for just like, the extra health, right?

02:23:05.540 --> 02:23:11.540
And, and then anything is, uh, they try and get a Goliol in position here, Mitch, and, uh, okay, so bones, those finds area.

02:23:11.540 --> 02:23:12.660
Uh, that's a huge pick off.

02:23:12.660 --> 02:23:15.860
And it did look a little bit uncomfortable there, very overextended.

02:23:15.860 --> 02:23:19.060
Likely be chased down now, the defense matrix comes to the rescue.

02:23:19.060 --> 02:23:23.060
Franz here stumbled just before the end of the round, just when the map was theirs for the taking, it seemed.

02:23:23.060 --> 02:23:29.400
Philip chance to come back in with Kyo having that extra bit of durability infusion in the back pocket in terms of that

02:23:29.400 --> 02:23:32.800
Mortar form might help us to fighting this hot and heavy in just a moment.

02:23:32.800 --> 02:23:34.420
Margin wasting no time in getting over to the pocket.

02:23:34.420 --> 02:23:36.100
Bones here will be waiting around a corner!

02:23:36.100 --> 02:23:37.100
Courthouse!

02:23:37.100 --> 02:23:38.100
Damage too much to deal with.

02:23:38.100 --> 02:23:40.100
No chance for Wraith walk away at all.

02:23:40.100 --> 02:23:42.100
That happened with Herion coming out, Gala.

02:23:42.100 --> 02:23:46.600
With a trail from Meowl trying to find a way to tilt the fight in the favour of the Spaniards,

02:23:46.600 --> 02:23:49.100
but it's all France, baby, all the time.

02:23:49.100 --> 02:23:51.600
Again, just a slight stumble on that previous engage.

02:23:51.600 --> 02:23:55.200
but here they're ready to land the plane and look good on map one.

02:23:56.400 --> 02:24:02.320
Yeah, you cannot end up losing bones that early, just kind of pushed up a little bit too far,

02:24:02.320 --> 02:24:07.120
maybe didn't expect that much burst damage kind of coming on out, falls at the hands of Majin

02:24:07.120 --> 02:24:12.240
and then that allows France to know, obviously without that Reaper in the mix, right? I know a

02:24:12.240 --> 02:24:16.560
lot less pressure onto the D.va and even the backline so allows them to just kind of pull those over

02:24:16.560 --> 02:24:21.000
Spain pretty pretty good map number one though I know from both teams so some

02:24:21.000 --> 02:24:24.640
signs of life there but I dip out they need a little bit of like a it kind of

02:24:24.640 --> 02:24:28.120
goes on the radar and tip and motion both with one gap each a really strong

02:24:28.120 --> 02:24:34.680
play from the Reaper diva combination yeah honestly look I mean this kind of

02:24:34.680 --> 02:24:39.160
tells you all you need to see is jetpack combination looked stunning oh with

02:24:39.160 --> 02:24:43.760
the bastion that is it can be a pain you to hear at times and again playing the

02:24:43.760 --> 02:24:47.920
This is pretty difficult because there's not you don't have the access to that defense matrix

02:24:48.260 --> 02:24:52.280
Ability to peel and just mitigate at least the first few seconds of this bastion damage

02:24:52.280 --> 02:24:56.300
So auntie she has to be proactive and look for a big stomp on a backline and ideally

02:24:56.640 --> 02:25:00.500
Catch up the diva and a Kyroko. It's not easy. This was

02:25:05.360 --> 02:25:07.600
He's trying to like either get around the corner

02:25:07.600 --> 02:25:12.160
Maybe they get you break the line of sight or just kind of get over the lip of the ledge there

02:25:12.160 --> 02:25:19.220
I'd break the line of sight, but not able to do either there. I know is go and I look I mean

02:25:19.680 --> 02:25:23.880
Start off a little scary right here. Like, oh, no, this is a not how it's gonna get my friends

02:25:23.880 --> 02:25:29.000
We're pretty dumb in that number one. Yeah, honestly, you know, I don't know if we're gonna get to see this cop mirror

02:25:29.000 --> 02:25:33.360
I played out throughout the course of the series. Let's see, you know, Lucio and Furio available for the rest of our list

02:25:33.360 --> 02:25:35.520
Yeah, make the choice to sort of ban it out here

02:25:36.680 --> 02:25:42.000
But France obviously kind of as expected they've got a really quality team and they say they're just gonna be an opt-in

02:25:42.000 --> 02:25:47.600
to what right now is the most powerful composition. I think the game against Island kind of displayed

02:25:47.600 --> 02:25:50.880
how it can be exploitable, how it requires a lot of coordination. I think if you've got

02:25:50.880 --> 02:25:56.720
a team like Zerion who can hold down the healing responsibilities while Jeff Patpat is often

02:25:56.720 --> 02:26:01.680
doing the thing, then you're going to be in very good shape. We talked about it, it's hard to play.

02:26:01.680 --> 02:26:06.720
I tried to debate yesterday and you know if you are not pretty dialed in, you can really struggle

02:26:06.720 --> 02:26:09.440
and you can actually see some of these games turn out into blowouts if it's going to be

02:26:09.440 --> 02:26:12.080
like a mirror match in Spain, can't I?

02:26:12.080 --> 02:26:15.760
Well, I mean, I think that's kind of like you see the skill gap of the comps, right,

02:26:15.760 --> 02:26:21.080
in a game like this compared to what we saw yesterday, right, where Spain played Ireland,

02:26:21.080 --> 02:26:24.640
Ireland tried to use it a little bit later in the series and wasn't able to kind of,

02:26:24.640 --> 02:26:26.480
like, pilot it well.

02:26:26.480 --> 02:26:31.800
So it does look like potentially we have a sub here for our friends, so we'll kind of

02:26:31.800 --> 02:26:36.320
get that one up before you guys want to talk about it as we go into member two.

02:26:36.320 --> 02:26:41.840
Yeah, it looks like FD God is actually going to be subbed out here and AS will be coming in obviously

02:26:42.160 --> 02:26:44.160
part of that good guys roster

02:26:44.160 --> 02:26:46.800
Also like a brief stint on the quick esports and

02:26:47.440 --> 02:26:53.140
You know certainly like I don't think we see the taekiriko, but it's definitely in the real house. It kind of makes you wonder though

02:26:54.000 --> 02:26:59.280
Without your circuit the primary looser player. Yeah, okay. We might see like a double flex

02:26:59.600 --> 02:27:04.720
yeah, like uh, you wouldn't you wouldn't kind of keep FD God to play in like a

02:27:04.720 --> 02:27:09.360
let's say like a Baptiste or something or like an Allari right that's where you

02:27:09.360 --> 02:27:13.200
kind of make some changes in terms of the support line so this makes sense I

02:27:13.200 --> 02:27:19.760
know as a circuit is the map pick up what does Spain like to do in terms of

02:27:19.760 --> 02:27:25.880
their fan are you worried about cat fashion here does not look like it so

02:27:25.880 --> 02:27:29.800
you're gonna get rid of the honor here sojourn is gonna be a fan on the other

02:27:29.800 --> 02:27:34.400
side no for France right so this gives them the opportunity to play like some

02:27:34.400 --> 02:27:36.400
Cassidy

02:27:36.400 --> 02:27:43.580
Yeah, which is obviously going to be something that they can certainly draw upon comfortably different here of course between there

02:27:44.000 --> 02:27:50.280
You know DPS lines would feel confident here, and I have to wonder I don't think you mind if you're excited

02:27:50.280 --> 02:27:52.440
You'll be sort of forced onto something a little bit different

02:27:52.440 --> 02:27:54.880
I think it was there Cassidy that really sort of lit the world on fire

02:27:54.880 --> 02:28:00.960
It might just be less comfortable on the circuit map or we're seeing like way less frayer in situations like this now

02:28:00.960 --> 02:28:09.960
Now when you're, you know, maybe you feel like you want to reach even towards the Emra in some of these scenarios that was even a ban that came up in Spain versus Ireland that matched at one point.

02:28:09.960 --> 02:28:14.960
So still plenty of options and shouldn't really hamstring any of our main DPS players whatsoever.

02:28:14.960 --> 02:28:20.960
No, I think we should still get a, I think more interested in what we're going to get in terms of tanks, right?

02:28:20.960 --> 02:28:28.860
rally it's gonna be you're gonna be looking at some sigma type stuff right so that could obviously when you pick circuit

02:28:28.860 --> 02:28:31.100
You're trying to like play those types of comes like sick Ram

02:28:31.100 --> 02:28:36.460
So we'll get an idea for really really early. I don't mean you're gonna see like much Moga here

02:28:36.460 --> 02:28:38.460
And like we did on an Arctic Peninsula

02:28:38.540 --> 02:28:41.340
You could still see some of the diva come out though from Washington. I

02:28:42.460 --> 02:28:45.060
Mean again like a whole host of strategies here was still

02:28:45.540 --> 02:28:48.700
Kind of unfolding on what we should expect to see from France

02:28:48.700 --> 02:28:52.780
they've been wailing in the wings up until this point and again they've got pretty high expectations

02:28:52.780 --> 02:28:57.180
on their shoulders in terms of getting out this group. It's a pretty interesting group outside

02:28:57.180 --> 02:29:03.580
of the reality that France should be a frontrunner. Spain also right out there. They did drop that

02:29:03.580 --> 02:29:07.420
first map of the series to Ireland but after that they really managed to tighten things up so

02:29:07.420 --> 02:29:11.260
we're hoping for a series that can continues to look competitive now that we're not locked into

02:29:11.260 --> 02:29:17.020
a cat-fastened mirror and especially now that we have the potential for the double flex on this map

02:29:17.020 --> 02:29:22.840
It's definitely heralded by you know the sub out and I wonder if that's what drew the honor band here from Spain as well

02:29:23.200 --> 02:29:28.320
Time will tell us will be hanging in the game in just a moment. There's only a second in me a match of the day

02:29:28.320 --> 02:29:32.500
We've got four of them to go through after this. We've got Sweden versus Austria under a second year

02:29:32.500 --> 02:29:36.160
It's a whole more. I was like, whoa, wait, that's a long day. No, yeah, buddy

02:29:36.160 --> 02:29:39.560
You just wrap in two more games after this one

02:29:40.360 --> 02:29:44.540
But I mean do these EMEA games for starting to get a little bit more competitive today, right?

02:29:44.540 --> 02:29:48.340
yesterday was awesome kind of like one side of one so I think okay so this is a

02:29:48.340 --> 02:29:55.340
for France a comp that we saw this is really nasty against Diva comms right

02:29:55.340 --> 02:30:00.860
so Zaryon gonna be playing the Mizuki as a ice over and playing the Kiri so

02:30:00.860 --> 02:30:07.780
that's what the sub is for here and in combination with that so may sigma in a

02:30:07.780 --> 02:30:09.780
It's pretty nasty

02:30:11.280 --> 02:30:16.120
Yeah, we've enjoyed the music we've seen so far none of her played in the previous series though

02:30:16.120 --> 02:30:21.940
It's not the film nor Denmark. We're feeling that way inclined, but they okay, so we are gonna see the ace curico

02:30:21.940 --> 02:30:24.680
I did sort of wonder there and definitely seems to be the primary in that regard

02:30:24.680 --> 02:30:28.680
But he didn't pick up both of these I think he's going to be pretty potent now

02:30:29.660 --> 02:30:34.440
This could be really interesting. Gala still looking to play that jetpacker. Obviously on offense side

02:30:34.440 --> 02:30:38.560
You've got some nice little angles to drop down in in France doesn't actually have a comp that

02:30:39.200 --> 02:30:42.320
Punishes that all that effectively or the fire of that matter

02:30:43.040 --> 02:30:45.040
No, you are all in on

02:30:45.720 --> 02:30:51.240
Punishing the diva. That's really what you're all in on here is a centy. She's gonna go and play the sigma now

02:30:51.240 --> 02:30:56.720
It's gonna be much harder, right? I know those hooks of the Mizuki and not gonna be able to kind of like easily kind of connect

02:30:57.440 --> 02:30:59.440
with that diva so

02:30:59.760 --> 02:31:01.760
There's really no way

02:31:01.760 --> 02:31:05.200
Four friends to like engage with these like flyers, right?

02:31:06.520 --> 02:31:08.520
Literally quite under the bridge

02:31:09.280 --> 02:31:13.840
They're just starting to rack with so many of these elements and my dude has taken an absolute beating

02:31:14.200 --> 02:31:18.960
Lot of damage being absorbed up by that Sigma and ground is continuing to be given by France because frankly

02:31:19.040 --> 02:31:21.680
It's not really a viable game plan to deal with it

02:31:21.680 --> 02:31:25.920
There's no way like slant the fight in favor of the binding chain the zodiac caught out by that

02:31:25.920 --> 02:31:30.680
Oh the best thing I've gone you can start to venture out, but the fire is still an issue

02:31:30.680 --> 02:31:35.560
maybe some soul I mean you shouldn't really need to be playing that close to

02:31:35.560 --> 02:31:39.240
the zoo key that like you could end up in a situation right where you end up

02:31:39.240 --> 02:31:44.840
getting hit by that binding chain is you know cesarean gonna just go like zodial

02:31:44.840 --> 02:31:50.120
tropical low ground there and get hit by it but still you can't really kind of

02:31:50.120 --> 02:31:52.720
move around this quarter and take that fight of your friends you're going to

02:31:52.720 --> 02:31:57.680
have the sanctuary here in a second now that could be huge but he's not

02:31:57.680 --> 02:31:59.680
He just push right on forward and just

02:31:59.680 --> 02:32:01.680
uh, barrels him, barrels him, he's really

02:32:01.680 --> 02:32:03.680
going to have anything to, you know, keep

02:32:03.680 --> 02:32:04.680
yourself alive there.

02:32:04.680 --> 02:32:06.680
Theoretically, this is supposed to be a

02:32:06.680 --> 02:32:08.680
horrific matchup for France to play into.

02:32:08.680 --> 02:32:11.680
And yet, Spain are sort of getting caught out.

02:32:11.680 --> 02:32:13.680
Yeah, the binding chain is big, and also it's,

02:32:13.680 --> 02:32:15.680
this is a 20-meter range, like it's,

02:32:15.680 --> 02:32:17.680
and it's a pretty fast, like, projectile

02:32:17.680 --> 02:32:19.680
speed as well. Definitely start to, uh,

02:32:19.680 --> 02:32:21.680
catch that out, but I can't

02:32:21.680 --> 02:32:23.680
imagine that your game plan is to expect to be

02:32:23.680 --> 02:32:25.680
playing into three airborne heroes

02:32:25.680 --> 02:32:29.600
heroes with this composition but at some point Spain have to commit and they

02:32:29.600 --> 02:32:32.680
don't have a lot of staying power outside of this Conqueror.

02:32:32.680 --> 02:32:39.360
Gonna be a block here for Margin. See Margin connects with the

02:32:39.360 --> 02:32:43.140
the accretion is missed, the sanctuary dropped here that's gonna soak up a lot

02:32:43.140 --> 02:32:48.140
of the damage, can't exactly push on into that sanctuary either. I can't really push out of it though.

02:32:48.140 --> 02:32:51.540
So France simply just buy a little bit of time there, give themselves a chance to get

02:32:51.540 --> 02:32:56.940
He's about to get back to work. He's about to come in for Bonesburg. How much can this be mitigated against Bonescourt by the Binding Chain?

02:32:56.940 --> 02:33:00.500
Still haven't got a way though. He can crush it fast backwards and now it's back to business.

02:33:00.500 --> 02:33:02.820
Larchin caught inside a catnapping. This is the problem. Right?

02:33:02.820 --> 02:33:05.300
He's got a little bit of their Sigmo and he's sleeping with the fishes.

02:33:05.300 --> 02:33:10.940
Yes, the catnap actually just kind of grabs Larchin, just drags him to the side.

02:33:10.940 --> 02:33:17.940
But hey, you still have the man that makes Zuzu there, comes in and allows Sentigo to just kind of get out of that loofer.

02:33:17.940 --> 02:33:23.780
is Fran still wants to fight and why not I mean now is all around this simple

02:33:23.780 --> 02:33:28.500
just like conditions are right at least you to try and take a back in the

02:33:28.500 --> 02:33:33.500
fray now on this diva and again look at that jet-tact again this gives you a

02:33:33.500 --> 02:33:36.340
little bit more equity against some of those airborne heroes it's still

02:33:36.340 --> 02:33:38.900
defense mate just is gonna be stretched to limit it doesn't seem that expo

02:33:38.900 --> 02:33:42.900
you're gonna see that too often post Symmetra eliminating a Pharah pretty

02:33:42.900 --> 02:33:46.260
rare sight indeed and Santi's gonna get run down yet again.

02:33:46.260 --> 02:33:48.660
There's nothing there at that time.

02:33:48.660 --> 02:33:54.380
I mean, it feels like with the Bastion in the far, you should be able to come up with

02:33:54.380 --> 02:33:57.420
some type of ideal kills at that time.

02:33:57.420 --> 02:34:01.700
You had no Tango line there, or France.

02:34:01.700 --> 02:34:06.860
This would be a good zone off the side as this is a rough spot to be in here if you

02:34:06.860 --> 02:34:07.860
are Spain, bitch.

02:34:07.860 --> 02:34:11.460
I mean 20 seconds on the clock and you know, Xerion

02:34:12.260 --> 02:34:18.580
You know pretty good of a you know close to that sanctuary has I believe like there's a four X Chargers on the bazookies

02:34:18.580 --> 02:34:22.060
So I know pumping out basically max healing at this point

02:34:23.140 --> 02:34:27.580
Santhi she's gonna go over there a mantra trying to play into this is they're also gonna get that far

02:34:29.140 --> 02:34:34.380
You can actually be playing here for bongans is unclear. So I'll be caught in place finding chain inside the sanctuary

02:34:34.380 --> 02:34:35.380
It's not fun.

02:34:35.380 --> 02:34:38.500
France have to work with this now and they're going to rotate this into a Sude Rush and

02:34:38.500 --> 02:34:42.440
that's going to be the later Rush that's very in that relatively mobility means that

02:34:42.440 --> 02:34:44.460
the Zucchi is caught out in the open by the Bastion.

02:34:44.460 --> 02:34:46.500
Now the Oblisher time is go time.

02:34:46.500 --> 02:34:49.600
Sansi caught out inside of that Gala but they can't nap in it again.

02:34:49.600 --> 02:34:51.100
Is there an actual environmental kill potential?

02:34:51.100 --> 02:34:52.100
Oh no!

02:34:52.100 --> 02:34:53.740
There's not even a kill potential at all.

02:34:53.740 --> 02:34:55.580
Martin Lucia's mech is still good to go.

02:34:55.580 --> 02:35:00.940
Gala going to be forced right on back out of this Spain though, get themselves a checkpoint

02:35:00.940 --> 02:35:01.940
amidst the fight.

02:35:01.940 --> 02:35:08.100
Yeah, France had they had like two players just kind of steaming right on the outside and it was so close to going over the line

02:35:08.100 --> 02:35:12.520
since she steps up touches the objective and it just goes right on through so

02:35:13.420 --> 02:35:19.180
Wrought there for France as they were looking for a full hold on to that first checkpoint

02:35:19.180 --> 02:35:21.180
But for Spain, I mean

02:35:21.180 --> 02:35:25.700
The final moments are finally only get it going and they go do a completely different comp, right?

02:35:25.700 --> 02:35:27.700
Rematra here with the Cassidy

02:35:28.180 --> 02:35:30.500
in an Ellarion play so

02:35:30.500 --> 02:35:37.220
see how this kind of plays. Now with Mizzuki with the DivaCon, typically another binding

02:35:37.220 --> 02:35:41.260
chain there connects. On the same thing, a nice job from Zarya, I'm kind of consistently

02:35:41.260 --> 02:35:43.940
hitting these chains. The cooldown is not even that long.

02:35:43.940 --> 02:35:47.740
Obviously, Zarya is just constantly at sort of max healing resource here, which is kind

02:35:47.740 --> 02:35:50.820
of what you expect to see there. Also, the AoE healing is actually pretty considerable

02:35:50.820 --> 02:35:54.900
from the Mizzuki. Large in here, eyes on him. Looks like Asusa was involved in cleansing

02:35:54.900 --> 02:35:59.060
up. Gala going to be on that signature. Yari, peek! And, as earlier brought down, they're

02:35:59.060 --> 02:36:03.380
and able to find some connection here and again showing us just how effective this hero

02:36:04.020 --> 02:36:09.220
truly can be hard cc like that root is just hard to argue with when there's a may wall that punishes

02:36:09.220 --> 02:36:13.300
it yeah i mean but hitting that root i mean turning the corner and just kind of connecting

02:36:13.300 --> 02:36:19.060
like assie very on making it look easy there yeah that is not no it's a very difficult skill shot

02:36:19.060 --> 02:36:24.980
that can i connect with so uh now you get into a lot of trouble right i mean uh you have this

02:36:24.980 --> 02:36:28.820
sanctuary that you kind of have to play into and then they're just going to drop the blizzard on

02:36:28.820 --> 02:36:32.020
top of it. So devastating combo.

02:36:32.020 --> 02:36:36.420
As you can see, they're going to be casting me now and that's the farthest way into this engagement.

02:36:36.420 --> 02:36:41.460
Brutal, the damage is too good! The blizzard is going to stop Cassidy in his tracks. Bones

02:36:41.460 --> 02:36:45.620
going to be caught rather than Key Oath. He's going to be able to handle Cassidy in the end.

02:36:45.620 --> 02:36:49.300
So goop away from the Sim now. Get a little bit of extra front load of damage. They're going to

02:36:49.300 --> 02:36:54.020
punish this Remarcher as he wants to move on up. Margin is a nuisance. Gala constantly

02:36:54.020 --> 02:36:59.460
being checked here and that Captain Xana is eaten for breakfast by the French either now the run on

02:36:59.460 --> 02:37:05.460
the canals get nowhere to go margin with a remake opportunity here this annihilation feels a little

02:37:05.460 --> 02:37:09.300
bit I don't know a little bit greedy a little bit desperate pull away what you want but there's 10

02:37:09.300 --> 02:37:13.300
seconds left for Spain to make that play yeah I mean you would not have all there's another

02:37:13.300 --> 02:37:17.780
binding shot there I clicked on the sentry it's going to be totaled here using the dead eye as

02:37:17.780 --> 02:37:23.500
So Majin gets around the corner. Oh, I'm gonna use it. Oh, the bomb, the dodge, a sick play there.

02:37:23.880 --> 02:37:28.340
Coyote de Ville of France, and that is where Spain's push will stop.

02:37:29.120 --> 02:37:33.420
So, really, I mean, they were kind of fortunate to even get past that first checkpoint.

02:37:34.020 --> 02:37:34.620
Yeah, I think...

02:37:35.240 --> 02:37:40.360
I don't think it's controversial to say that that probably should have ended up being a full hold if France were able to hold on.

02:37:40.740 --> 02:37:44.020
Spain, though, just happened to find enough of an edge to extend the game.

02:37:44.020 --> 02:37:49.000
But on a serious note, I do think the fact that like a sim may comp was able to succeed

02:37:49.000 --> 02:37:55.020
against a jetpack bastion plus the farra should illustrate that there's a pretty big gap.

02:37:55.020 --> 02:37:59.180
The fact that France are able to identify, okay, we're in a difficult compositional matchup.

02:37:59.180 --> 02:38:03.220
We actually have to change the way we play, where we play, what we prioritize.

02:38:03.220 --> 02:38:07.600
And the fact that they burn on us, you know, foreign time in the clock doing so tells me

02:38:07.600 --> 02:38:09.660
a lot about just how cold it is out there.

02:38:09.660 --> 02:38:15.060
maybe just how at least from this map so far how much better they did hmm yes

02:38:15.060 --> 02:38:21.060
we'll see now if Spain can kind of put together a tremendous defense as they'll

02:38:21.060 --> 02:38:26.700
come out with a mate Emre so we saw a lot of Emre obviously early on this year

02:38:26.700 --> 02:38:32.140
not as much anymore since some of the kind of nurse the damage the pistol

02:38:32.140 --> 02:38:38.220
siphon so see if Exodiel can make it work here is still is a pretty high

02:38:38.220 --> 02:38:43.540
damage output. I'd imagine though what you're gonna see like he and Dip just go

02:38:43.540 --> 02:38:47.620
you could play like a simbastion here potentially if you wanted to. If you're

02:38:47.620 --> 02:38:54.020
France, Spain you'll have a Juno Ellari here in the back line. These are targets

02:38:54.020 --> 02:38:57.380
you can kind of really get on top of.

02:38:58.380 --> 02:39:04.380
Alright, we're off the rip here and over towards the Maget again. So sim may for

02:39:04.380 --> 02:39:07.380
France definitely seems to be the go-to. Now I'm gonna be up against the Emerald.

02:39:07.380 --> 02:39:13.080
We speculated that there would be a replacement for that long-range pressure hit scan like the Sojourn.

02:39:13.080 --> 02:39:15.680
Very reasonable, should be pretty potent in the hands of Exodiel.

02:39:16.680 --> 02:39:22.280
They're gonna play this conference, which you're really gonna try and like TP on the Sancti-Shings.

02:39:22.280 --> 02:39:25.780
You're gonna have to really be careful, kind of play around these May walls.

02:39:25.780 --> 02:39:32.280
You're gonna have them on the other side as well, but that ramping SIG damage is so difficult to deal with in those close quarters.

02:39:32.280 --> 02:39:37.580
Zodiel though, and down at least a lot of damage, next to a lot of heads, but it's going to be high ground now controlled by France.

02:39:40.580 --> 02:39:46.580
Obviously consistent damage output is nice to see, Sansi caught by the Mabel, it's his oldest time virtually in this game,

02:39:46.580 --> 02:39:52.380
and it's the key strategy for this Sigma base comp, set up, catch out, and then steamroll with that player advantage.

02:39:53.180 --> 02:39:59.180
Now Zodiel does hit Margin, so that is huge, maybe going to stop the push for now.

02:39:59.180 --> 02:40:05.460
I'm just flying around the corner trying to get some kills as well as QTPs up right to

02:40:05.460 --> 02:40:09.300
Exodiel just a little bit of a brawl here at the end.

02:40:09.300 --> 02:40:14.860
Q I think has got to be behind, yeah you see up there on that high ground Q is kind of

02:40:14.860 --> 02:40:17.300
playing for me, you're going to be in a lot of trouble, you're not going to be able to

02:40:17.300 --> 02:40:21.540
get out, so you're going to lose your skim, now going to be a longer reset.

02:40:21.540 --> 02:40:24.460
Two minutes thirty to the play here.

02:40:24.460 --> 02:40:28.660
Fran's getting styled up a little bit, I mean these last couple of fights, despite getting

02:40:28.660 --> 02:40:34.660
pick on a Sigma as well. It appear though, well positioned. If there's any misstep from

02:40:34.660 --> 02:40:38.100
France, it's Spain rather, it's gonna be easily punishable. Okay, a little bit awkward because

02:40:38.100 --> 02:40:41.460
of where it was actually positioned there. They're gonna just commit the Blizzard anyway,

02:40:41.460 --> 02:40:44.820
and honestly, it ain't half bad. Xonio does get caught on the backside of it, but I just might

02:40:44.820 --> 02:40:49.060
be on bones right now. The counter-Blizzard though, for Spain, looks pretty good as well.

02:40:49.060 --> 02:40:52.420
Maybe just a little hasty Francois in trying to turn that into a fight winning advantage,

02:40:52.420 --> 02:40:56.340
but getting bones out of the picture is definitely gonna help to that extent. Xonio for now has a

02:40:56.340 --> 02:40:58.960
a moment to pick Zip off and it's a 3v3.

02:40:58.960 --> 02:41:02.560
But France looked like they were poised, so punish that misposition.

02:41:02.560 --> 02:41:07.080
Yeah, it's a symbol there that's used by Q, just trying to keep everybody alive through

02:41:07.080 --> 02:41:10.000
the override protocol, but some nice shots there.

02:41:10.000 --> 02:41:15.320
Ixodiel finishes off, yeah, so what they tried to do there, I mean, look like he was kind

02:41:15.320 --> 02:41:16.800
of falling back with the rest of the team.

02:41:16.800 --> 02:41:20.360
I think he could have waited maybe a second longer, I don't think Ixodiel would have felt

02:41:20.360 --> 02:41:23.960
his pressure there and then waited for the rest of the team to get closer before kind

02:41:23.960 --> 02:41:24.960
of collapsing.

02:41:24.960 --> 02:41:34.360
This is going to be a huge fight for France here Mitch. Spain has a real chance here of getting a full hold with Canale and Gala, both having these big ultimates.

02:41:35.560 --> 02:41:42.460
Gala here in that captive sun margin, mindful of the holding onto that kinetic grasp, but Gala like he's going to just try to avoid the SIG or you'd think so anyway.

02:41:42.460 --> 02:41:48.460
Okay still, playing the play without for France is going to push up with this all but a reign. That is a big flop, that is massive.

02:41:48.460 --> 02:41:50.780
I think so, do a get caught out now and a Christian follow up on the gala.

02:41:50.780 --> 02:41:54.060
Will Renda, Spain, useless for the rest of this fight?

02:41:54.060 --> 02:41:57.740
Bones, really used to formality here, trying to hold up a bit of time.

02:41:57.740 --> 02:41:59.180
Santi next to full.

02:41:59.180 --> 02:42:01.020
And France with a landslide win here.

02:42:01.820 --> 02:42:05.500
A huge fight win there for France, as you see with the golden box victories,

02:42:05.500 --> 02:42:07.340
they're going to push up a little bit here.

02:42:07.340 --> 02:42:09.020
Maybe you can find one, right?

02:42:09.740 --> 02:42:12.140
There's no TP available for Spain, right?

02:42:12.140 --> 02:42:15.500
So they're going to have to like walk up, you know, just the Juno speed ring,

02:42:15.500 --> 02:42:17.100
kind of like get out of this choke.

02:42:17.100 --> 02:42:19.100
And this is where you can maybe use the Mewall.

02:42:19.100 --> 02:42:22.760
Try and split off a player or two, and then you get those kills.

02:42:22.760 --> 02:42:24.760
I mean, it's GG. They end up backing up.

02:42:24.760 --> 02:42:26.760
They kind of concede the spaces.

02:42:26.760 --> 02:42:28.760
You know, the cards coming up the ramp.

02:42:30.760 --> 02:42:31.760
Round the corner it goes.

02:42:31.760 --> 02:42:33.760
You can obviously see the golden box in victory.

02:42:33.760 --> 02:42:35.760
It's right around there.

02:42:35.760 --> 02:42:37.260
Francie looking to push up.

02:42:37.260 --> 02:42:39.260
A is a little bit low here, but able to fall back

02:42:39.260 --> 02:42:40.260
and get that important healing.

02:42:40.260 --> 02:42:41.760
Here's another wide protocol now.

02:42:41.760 --> 02:42:43.260
Marching under pressure with the buzzer.

02:42:43.260 --> 02:42:44.760
It's good enough to clean some of the up,

02:42:44.760 --> 02:42:46.260
and he's noting his damage might not be enough

02:42:46.260 --> 02:42:51.100
to tip the scales here, Zerid eventually falls with a combined effort of Gala and Exodiel,

02:42:51.100 --> 02:42:55.820
but that is not remotely going to be enough. It's a main wall here for Bones, but again,

02:42:55.820 --> 02:42:59.100
feels like a formality. Eventually Gala is going to be cleaned up now and it's just the

02:42:59.100 --> 02:43:03.620
small issue of the Juno as France steamroll out into a 2-0 lead.

02:43:03.620 --> 02:43:10.060
I mean that was a blow out there in map number two. Map number one, some moments from Spain,

02:43:10.060 --> 02:43:14.900
right? I know kind of showing they can hang. That one could have been over even faster,

02:43:14.900 --> 02:43:19.720
to be honest. I mean, it was a nice job from Spain to kind of clutch off and take that

02:43:19.720 --> 02:43:23.920
first objective. But after that, I mean, it was nothing. And then I think on offense,

02:43:23.920 --> 02:43:28.760
that's a little scary there towards the end. But France, once they kept it going, once

02:43:28.760 --> 02:43:34.480
they got it going, they were difficult to stop ice finishes 14 with zero gas there. Really

02:43:34.480 --> 02:43:38.160
a great game from ice. As I said, she had a rough go even doing a nice job kind of targeting

02:43:38.160 --> 02:43:41.640
her with some of these main walls and just kind of collapsing.

02:43:41.640 --> 02:43:48.780
Yeah, honestly, you could see the game plan for France and like a pretty standard classic like, you know, Sigma based composition

02:43:48.940 --> 02:43:55.240
They at first I'm seeing this far. Look, I gotta come back to it because it felt like it's such a powerful comp mismatch

02:43:55.240 --> 02:43:57.240
But Spain were able to create

02:43:57.480 --> 02:44:01.160
You know, obviously the jetpack very powerful with the basting in this scenario

02:44:01.160 --> 02:44:07.320
But even more so against a comp that doesn't really interact with airborne sort of high mobility units very well at all

02:44:07.320 --> 02:44:11.360
But France showed great composure there. They simply play inside the small room

02:44:11.360 --> 02:44:15.820
They're able to sort of shrug off a lot of that splash damage from far and find windows in which that

02:44:16.120 --> 02:44:20.120
You know turret mode is not available for the bastion just really nice

02:44:20.120 --> 02:44:25.080
I think you're not always going to see those comps interact or match up in that particular way of it

02:44:25.080 --> 02:44:30.600
It's a decent case study in how to deal with the jetpack that composition in general certainly beatable certainly fallible

02:44:30.720 --> 02:44:34.920
And France showed us exactly how you can unravel it and buy like four minutes of time

02:44:34.920 --> 02:44:37.920
What do you do here if you're sphane?

02:44:37.920 --> 02:44:44.920
I mean, it seems like France has pulled out multiple different looks here off the first two maps.

02:44:44.920 --> 02:44:48.920
It seems like they have some advantages in some areas.

02:44:48.920 --> 02:44:53.920
I know you try and do something with Camp Ashton, it seems like France can match it.

02:44:53.920 --> 02:44:56.920
And then obviously these rush style comps are able to play as well.

02:44:56.920 --> 02:45:02.840
Um, you do like a, what, Newjunk City maybe you're playing here, right?

02:45:02.840 --> 02:45:07.640
I don't think you're gonna play King's Row, potentially, uh, Newjunk City, like, would

02:45:07.640 --> 02:45:12.480
push it more into, like, the rush style of playing, uh, but maybe you feel like that's

02:45:12.480 --> 02:45:13.480
a little bit easier to do.

02:45:13.480 --> 02:45:17.480
Okay, so you pick King's Row, uh, see what they decide to ban here.

02:45:17.480 --> 02:45:23.080
Yeah, I think, like, over the years of Overwatch, King's Row has been, like, a map you'd definitely

02:45:23.080 --> 02:45:27.080
choose for comfort reasons or if you think that you're just like a stronger team in the

02:45:27.080 --> 02:45:28.080
matchup.

02:45:28.080 --> 02:45:33.600
Sometimes it's surprising to see the underdog take us there in general.

02:45:33.600 --> 02:45:37.400
Obviously, we're at the point in the series now, we're actually 2-0, pranks are up, so

02:45:37.400 --> 02:45:41.240
we are sort of one map away from seeing them in their debut in this group.

02:45:41.240 --> 02:45:45.160
It's kind of dominate the other team that we thought had a great shot of getting out

02:45:45.160 --> 02:45:46.160
here.

02:45:46.160 --> 02:45:50.640
Spain only in line assemble to Ireland and frankly look really clean across the board,

02:45:50.640 --> 02:45:55.280
but they are really exposed here so far by this friend after you are very, very well drilled,

02:45:55.280 --> 02:45:59.440
coordinated, chronicled, so great, and getting to go to King's Row for France

02:45:59.440 --> 02:46:02.560
probably has to feel more like a boon than a curse.

02:46:02.560 --> 02:46:09.760
And poor France will be at the god coming back in, so this is like Lucio-Japetcat, right?

02:46:09.760 --> 02:46:13.520
That's kind of what you would expect. King's Row obviously pretty good for Lucio, so

02:46:14.320 --> 02:46:18.880
we will see if that is kind of the direction they would like to go in. Obviously,

02:46:18.880 --> 02:46:23.600
I know there's an opportunity if you're spain you could ban the cat here

02:46:23.600 --> 02:46:25.740
I know and you kind of keep it on the ground

02:46:26.320 --> 02:46:30.320
With the lucio in play, but we'll see where they decide to go in terms of those fans

02:46:31.120 --> 02:46:34.040
Yeah, and obviously like this. Yeah, you know

02:46:34.760 --> 02:46:37.400
If you go to show us some sort of great Lucio play in the past

02:46:37.400 --> 02:46:42.320
We have another opportunity to see if I France have not played any in this series, but we are

02:46:42.840 --> 02:46:44.840
We were on a map in fairness

02:46:44.840 --> 02:46:51.640
You know we're like Lucio is definitely not a must pick it's not as that's where you actually can sort of like to convert away from that philosophy

02:46:52.200 --> 02:46:59.320
And obviously the jetpack that replaces the Lucio in comes where you're playing with the Bastion because you suddenly like relatively high throughput and that

02:46:59.640 --> 02:47:04.840
Utility that the Suzu offers you from the Kiriko as well as a rush which high staff is like too easy

02:47:05.800 --> 02:47:07.800
that Kiri has become like the

02:47:07.800 --> 02:47:16.600
Like perma pick right remember who's always Lucio for like ages like it feels like there's never a time where Curie's like a bad option

02:47:16.600 --> 02:47:19.560
So it'll be a sim ban here for Spain

02:47:20.200 --> 02:47:24.920
So the other sim obviously has been kind of enabling some of these comms for France coming on through any

02:47:25.560 --> 02:47:32.420
Azaria bit for France so taking away that potential that could obviously impact like a diva play

02:47:33.280 --> 02:47:35.280
Yeah, okay, so I

02:47:35.280 --> 02:47:41.280
Fair enough, I think. You know, France have been wanting to, you know, make use of the Simrather.

02:47:41.280 --> 02:47:46.280
She's kind of insane on this map, especially like for an attack side, you can really easily get that high ground control.

02:47:46.280 --> 02:47:52.280
Spain are obviously trying to, you know, really play to drag the game as much as possible when they get to that defense side.

02:47:52.280 --> 02:47:59.280
So Hyder is just not, we've seen a band on multiple occasions, but really just not played, you know.

02:47:59.280 --> 02:48:03.240
generally in some contexts felt like they're very powerful but this thing

02:48:03.240 --> 02:48:07.000
less and less of those like straight-up brawl compositions so we did see her

02:48:07.000 --> 02:48:11.560
briefly yesterday as I tell you why but it feels like it's so exploitable you

02:48:11.560 --> 02:48:14.280
wait for that first bubble force the second and then try and you just push

02:48:14.280 --> 02:48:20.960
the Zarya over. Yeah it's uh it was Zarya can have like moments there like map

02:48:20.960 --> 02:48:25.600
so I can like areas where she could be extremely strong I think here like in

02:48:25.600 --> 02:48:29.000
the street space right if the other team playing the diva that's like

02:48:29.000 --> 02:48:33.880
Potentially a moment hours. Sorry. It can be pretty strong, but like she doesn't really

02:48:34.560 --> 02:48:40.560
We can't bash and she doesn't really kind of fit in right like the bubbles can't obviously soak up. I know enough damage

02:48:40.560 --> 02:48:43.340
So yeah, it's a reminder you guys it's to oh

02:48:44.480 --> 02:48:47.360
France won both of those maps. So we'll get that one

02:48:48.360 --> 02:48:50.200
adjusted

02:48:50.200 --> 02:48:54.580
And we'll see kind of if Spain can kind of get a dub here

02:48:55.400 --> 02:48:56.960
all right

02:48:56.960 --> 02:49:00.960
Stand-line in a series making more competitive for us and also maybe add some

02:49:01.880 --> 02:49:08.840
Controversy into how this group might ultimately resolve Spain would have to honestly perform a bit of a higher level than we've seen from them

02:49:08.840 --> 02:49:11.960
That's fine in the series require a significant step up

02:49:11.960 --> 02:49:15.520
But if there's any map where you feel like you can lean on your comfort and familiarity

02:49:16.080 --> 02:49:18.080
It's gonna be teams row. I

02:49:18.200 --> 02:49:21.040
Kind of like this. I mean if you go to the Mizuki would be

02:49:21.680 --> 02:49:24.440
Quite a sight to see and it looks like France. Yeah, like favoring that

02:49:24.440 --> 02:49:27.280
I think over that Lucio here on defense, which sort of makes sense

02:49:27.800 --> 02:49:33.920
Gala and Canale in the past have been that you know support duo that have played in the Ari Bastion pretty heavily

02:49:33.960 --> 02:49:36.320
They'd like to lean into a lot of those flex supports

02:49:36.320 --> 02:49:40.440
It was a signature style of Virtus Pro at the time and actually found great effect on certain maps

02:49:40.440 --> 02:49:41.160
I said well

02:49:41.160 --> 02:49:46.760
There's a good example here where they're just mechanical ability as players supplemented by like, you know good awareness

02:49:47.040 --> 02:49:52.320
Made them legitimate DPS threats, you know on those roles. Yeah, I don't know if yeah

02:49:52.320 --> 02:49:55.420
We'll see gotta stick to the mercy. That would be quite a sight again

02:49:55.420 --> 02:49:58.960
We've seen France deal with airborne threats pretty well even with heroes that aren't

02:50:01.080 --> 02:50:06.880
So it'll be rants coming out here these are the comps that really give

02:50:07.200 --> 02:50:12.800
Diva some trouble. It'll be a Mizuki here for Spain as well. So I know a rare

02:50:12.800 --> 02:50:16.400
I know kind of a Mizuki vs. Mizuki kind of head to head

02:50:16.400 --> 02:50:21.140
It'll be can't be she'll go over and play the rematch for this definitely has a little bit of an easier time

02:50:21.140 --> 02:50:27.220
They're working into this calm, but still a lot to deal with here is a no dip

02:50:27.740 --> 02:50:30.440
Pretty pretty proficient on the major skin

02:50:31.000 --> 02:50:34.980
You see the new get one of these players they train cross nice shot into canal

02:50:34.980 --> 02:50:41.000
They're not enough to finish them off, but that's you do already now force the self so zoom and a point where it's gonna be needed in this fight

02:50:41.000 --> 02:50:43.860
That's all people's looking for don't need to kill that now

02:50:43.860 --> 02:50:47.220
I spend have some ability to address this high ground right you can see they can just walk out

02:50:47.220 --> 02:50:51.220
who stepped the main wall, they can get the Sojo and the Cross, practice gets picked up by Exodiel.

02:50:51.220 --> 02:50:55.720
France allowed Spain to get a little bit too much of this high ground control for their liking,

02:50:55.720 --> 02:50:59.220
and well Spada converted that into an elimination off the back of Exodiel.

02:50:59.220 --> 02:51:02.720
It's hard to get in crush in the tank matchup though, not able to close the gap.

02:51:02.720 --> 02:51:07.720
Now maybe just looking to poke down on this split front squad who have a couple of play on the low ground.

02:51:07.720 --> 02:51:13.220
Yeah, if Diga is coming back here on the Mizuki, they're gonna try and get up towards that high ground here,

02:51:13.220 --> 02:51:18.640
I know you do have that second kick that comes in from speaking exodial opening things up at the start

02:51:18.640 --> 02:51:22.840
Somebody will have to get cast here for brand just comes right down to the wire

02:51:23.600 --> 02:51:25.600
There and so he has seen better days

02:51:25.640 --> 02:51:29.120
And I think rask use his packs over to come in and find that elimination now get sooner rush

02:51:29.120 --> 02:51:32.900
They haven't even really been necessary at this point for France, but point mate

02:51:32.900 --> 02:51:35.460
He oh gonna punch right down with a headshot on bones

02:51:35.860 --> 02:51:37.340
France give up

02:51:37.340 --> 02:51:39.340
99.1% of the

02:51:39.340 --> 02:51:42.920
And they're gonna be having it in the back of your mind now if they give exodial too much of that

02:51:42.920 --> 02:51:48.920
free reign it could come back to hurt them yeah and i mean uh look we weren't uh on with

02:51:48.920 --> 02:51:53.000
the zodiel wouldn't happen but it also could just be like after you got split up there on the high

02:51:53.000 --> 02:51:57.720
ground and the zodiel just kind of fires a rail down the hallway and uh you know past six shields

02:51:57.720 --> 02:52:02.760
kind of maybe kind of connects right on through them as uh flux comes on through that'll connect

02:52:02.760 --> 02:52:07.160
with the may but uh that'll actually have the ice block taken out and so we'll find another one

02:52:07.160 --> 02:52:14.640
And also a great start here on King's Row as I know it's a bit of a one-time intensivist for an extended period here of your France

02:52:14.960 --> 02:52:19.680
G.I. Jedi could be important to Derry and gets brought down by Exoddler. I think that's gonna be more than enough here

02:52:19.680 --> 02:52:24.280
It seems like it doesn't really matter how much France try and you know account for the sojourn

02:52:24.280 --> 02:52:30.640
Exoddler is gonna find some form of success and now we realize why it was so important to ban that particular hero in the first map

02:52:30.880 --> 02:52:32.440
Spain it's hard fought

02:52:32.440 --> 02:52:36.960
They lose a lot of time at first point, but they are going to be off to the races with the kick-eye century and

02:52:37.680 --> 02:52:39.600
Katsune rush combo

02:52:39.600 --> 02:52:42.880
Yeah, and I'll be keo switching over and playing the soldier in here

02:52:42.880 --> 02:52:50.080
So I gotta try and match some of that like first potential. I know a pretty nice target there to kind of farm up rails with the rematra

02:52:50.680 --> 02:52:56.040
So I'm just trying to make it a little bit scary there for exodus and I turn those corners as well as

02:52:56.760 --> 02:53:02.200
It does have a blizzard parts gonna make this basically this first corner is by the back can't happen

02:53:02.200 --> 02:53:07.360
I mean at DGOT, I know it just kind of turns the corner, just, you know, elite bones there.

02:53:07.360 --> 02:53:12.720
But, you know, in this type of situation where you can actually make up, I know, some serious progress here,

02:53:13.160 --> 02:53:20.440
for Spain, you cannot allow your mate to die that early, and I use the sanctuary there to kind of buy you some space.

02:53:20.960 --> 02:53:24.840
But France, like, it doesn't really matter, right? You can now push up and kind of control this angle.

02:53:25.160 --> 02:53:30.840
I just... France are not here that wants to full commit, so I kind of understand the sanctuary on a straightaway here,

02:53:30.840 --> 02:53:36.920
It doesn't feel like that's the highest value application that ultimate and canale being the first go down is never a good sign

02:53:36.920 --> 02:53:42.680
I'm gonna fight like this Spain simply have ground given by France and they make use of it there just to set up some poke

02:53:43.320 --> 02:53:45.000
And they clean up

02:53:45.000 --> 02:53:49.800
Yeah, I mean just uh two really poor occurrences in a row there for Spain, right?

02:53:50.120 --> 02:53:53.040
They end up losing bones at the hands of fd god

02:53:53.360 --> 02:53:58.920
And then canale just kind of coming back into the fight once bones back in just gets filmed there by dip

02:53:58.920 --> 02:54:06.140
So you end up losing your Kiri. This allows for ants here to build up to all five ultimates here coming in this next fight.

02:54:08.760 --> 02:54:12.660
There's a cast there just to make sure that Spain are nice and topped up.

02:54:13.600 --> 02:54:17.580
I knew the rush here could be pretty dangerous. It's hooked up. Spain's devil-old combination,

02:54:17.580 --> 02:54:21.720
but one of them went essentially for nothing, and now they're in far less of an advantageous position.

02:54:21.720 --> 02:54:24.140
There's Flux! Almost cut away by everybody.

02:54:24.140 --> 02:54:29.140
He dip also with a blizzard so a frosty reception for anybody dropping down to find that grabby

02:54:30.260 --> 02:54:32.260
Was at least a number of its Spanish players

02:54:36.620 --> 02:54:39.980
Let us come down again 40 killing per second not the highest

02:54:39.980 --> 02:54:45.100
But it's the walking of those projectiles that is so important against the zodiac who has been running rough shot over

02:54:45.500 --> 02:54:47.500
France when he's been given the opportunity

02:54:47.500 --> 02:54:56.500
Margeum seems immovable right now, starting with Meawall, much more susceptible, and the Meawall is in a perfect size for this part of the map, but Cretian will knock the Rematra down.

02:54:57.500 --> 02:55:01.500
Yeah, I did think that, uh, FD God Sanctuary, though, was quite good there for France, right?

02:55:01.500 --> 02:55:08.500
Yeah, you know, it kind of drops it, forces the rest of the team to kind of play into that maze type of setup, since she's trying to back out there.

02:55:08.500 --> 02:55:13.500
Knail was quite low, maybe kinda get around the corner, kinda heal up and then get everybody back in the fight,

02:55:13.500 --> 02:55:18.500
but she gets cut off by a really nice Mawaw from Giff and then just gets chased down as...

02:55:18.500 --> 02:55:24.500
uh, Bones? Very low, Gawd is gonna kinda use uh, no his abilities, gonna heal everybody back up as...

02:55:24.500 --> 02:55:28.500
you will have a Sanctuary Deer, Horse's Fane, hopefully they get a good use of it here as...

02:55:28.500 --> 02:55:30.500
Now you're at a minute.

02:55:30.500 --> 02:55:35.500
You can know how you should make good use of this one, dump it on top of France, maybe?

02:55:35.500 --> 02:55:40.560
Oh, that's huge cheer with a perfect pick on Exodiel by the way. Now it feels like it's just pointless to you

02:55:40.560 --> 02:55:42.560
go for the sanctuary anyway, I guess but

02:55:42.640 --> 02:55:47.020
That's another awkward ultimate there from Gala. But my choice really felt that way

02:55:47.020 --> 02:55:51.600
Didn't want to reset for you in another fight, but that might have been the more prudent option here

02:55:51.600 --> 02:55:54.000
This fight is going much the same way as the last

02:55:54.720 --> 02:56:00.960
And now you're gonna be walking into what potentially, you know both support ultimate here for France is a god

02:56:01.200 --> 02:56:04.440
It's killed here at the end. You know everybody from France looks like they're gonna back up

02:56:04.440 --> 02:56:09.160
It's really funny, Camille as well, no TP, not able to get out, and that's gonna actually

02:56:09.160 --> 02:56:13.560
kinda change the course here for France, gonna move up a little bit, since they don't

02:56:13.560 --> 02:56:16.080
want to give Exodiel the opportunity to get a railgun shot off.

02:56:16.080 --> 02:56:21.040
All of the chat here, Mitch, just trying to touch, I mean...

02:56:21.040 --> 02:56:24.880
Yeah, I mean, they're threatening to do so, they will, they should do at least, but I

02:56:24.880 --> 02:56:30.040
do love how Vitz is in France, oh my god, that seems like a little bit of a miracle.

02:56:30.040 --> 02:56:34.360
Yeah, I was just trying to play more Overwatch and yeah, the main look prevents the time.

02:56:34.360 --> 02:56:37.000
I don't like cats either, but it's rough.

02:56:37.000 --> 02:56:42.520
Yeah, that's like, if you're getting up there, just eating a rail down to the face, I mean...

02:56:45.480 --> 02:56:47.800
Yeah, I don't know. Yeah, time to come back for that one again.

02:56:47.800 --> 02:56:50.040
That was your only option it felt like in the end.

02:56:50.600 --> 02:56:55.880
I do want to sort of address the unfortunate sort of Mizuki ultimates here on the side of Spain.

02:56:55.880 --> 02:56:59.160
They just could never really set one up where it could be used favorably.

02:56:59.160 --> 02:57:04.520
This Sigma composition from France is always able just to trend back a little bit and never really fully

02:57:04.880 --> 02:57:09.700
Commit to these fights and they also never left themselves exposed to the point with like the

02:57:10.120 --> 02:57:14.400
The way the sanctuary sort of slants a poke battle in the favor of the team that use it

02:57:15.040 --> 02:57:18.740
They're just backed around one of these sort of L shaped corners and and waited

02:57:20.240 --> 02:57:25.040
So we will see if they can hold on defense here in Spain

02:57:25.040 --> 02:57:32.040
I mean, I feel like, you know, Giff has been really effective, you know, on the May, right, kind of splitting off.

02:57:32.040 --> 02:57:39.040
Santee, she's had a rough go because of, like, these May walls that have come in, and at least not dealing with the Sim here on this map.

02:57:39.040 --> 02:57:45.040
Maybe there's an opportunity for Spain to kind of, like, do a better job of holding high ground, the Exodiel going here,

02:57:45.040 --> 02:57:49.040
and maybe have an opportunity to get, like, a hold, get a map when on the board.

02:57:49.040 --> 02:57:52.400
And get us a bit more, yeah, run in this series.

02:57:52.400 --> 02:57:55.300
More of a chance to show what they're capable of.

02:57:55.300 --> 02:57:58.880
The tank battle has looked uncomfortable for Santi in this matchup.

02:57:58.880 --> 02:58:03.320
Margin been, yeah, pretty dominant, I think, especially on this Sigma.

02:58:03.320 --> 02:58:07.520
If I'm France on these attack side, of course, Dip will just light it up briefly and then

02:58:07.520 --> 02:58:08.520
okay.

02:58:08.520 --> 02:58:13.000
Over towards the Fari here, you have to expect an Exodio, but you can really break line of

02:58:13.000 --> 02:58:16.880
sight and if you're the Sojin who wants to draw a bead on the Fari, you've got to expose

02:58:16.880 --> 02:58:21.320
yourself on that far platform. Yeah, I mean, Barrick can be pretty good against some of

02:58:21.320 --> 02:58:25.840
these counts as well, right? For a second at a grass bout, Keo takes a rail gun shot

02:58:25.840 --> 02:58:31.600
there from the audio. It's dangerously low. Barrick just put a lot of pressure on the

02:58:31.600 --> 02:58:35.560
point. When you see the angle I did this taking here, they're just kind of getting

02:58:35.560 --> 02:58:39.960
into gear up on the high ground. Nice shot, though. Yeah, no real healing able to get

02:58:39.960 --> 02:58:44.040
over towards him. Yeah, obviously, like, Mizuki has to throw a Casa, and there's, like, travel

02:58:44.040 --> 02:58:46.040
time associated with it.

02:58:46.040 --> 02:58:50.160
You did lose your Sigma up on the high ground so we'll see if you can actually kind of

02:58:50.160 --> 02:58:51.160
fight it.

02:58:51.160 --> 02:58:52.160
I think that's a good trade man.

02:58:52.160 --> 02:58:54.160
The reason you're going to be used to march in the line, it's not about to kill you in

02:58:54.160 --> 02:58:58.120
my life, it's just to lie the long enough here to allow France to continue to flex their

02:58:58.120 --> 02:58:59.120
muscles.

02:58:59.120 --> 02:59:02.400
This might be enough because Odyll is not in a significant spot right now.

02:59:02.400 --> 02:59:06.040
Trying to put some damage speculatively on hack and not able to complete the kill.

02:59:06.040 --> 02:59:08.040
Yeah, forced out of the fight entirely.

02:59:08.040 --> 02:59:13.040
Just for a written test here, would have been in play if Gala had not fallen so late.

02:59:13.040 --> 02:59:21.160
I mean, I don't know why you can't walk through the choke here against that farra, so yeah, you're gonna have to back up kind of concede first point

02:59:21.160 --> 02:59:24.020
So not pretty, but Fran's able to get it

02:59:24.020 --> 02:59:29.140
So see if FD god goes back and maybe switches over to the Mizuki

02:59:29.140 --> 02:59:35.280
This looks like, no, continue to kind of just use this Juno here, so full on rush comps here

02:59:35.280 --> 02:59:41.660
I know Warble Ray obviously fantastic to play in as you're gonna be able to farm this up with the Consumier Rush rather quickly

02:59:41.660 --> 02:59:46.380
I mean, just look at that, the free support on charge that's being gained right now, as France

02:59:46.380 --> 02:59:48.780
purposely take a little bit of poke in this choke.

02:59:50.540 --> 02:59:53.500
Ones on that, they're trying to wall off France as they approach here.

02:59:53.500 --> 02:59:55.980
A little bit split right now, but he's Odle feeding for first, he's huge.

02:59:55.980 --> 02:59:59.100
Pio has delivered some crucial frags to open these fights.

02:59:59.100 --> 03:00:03.900
The first picks have been sublime, and honestly from there, it's like a downhill run for France.

03:00:03.900 --> 03:00:06.540
Paki's Odle out of the picture, and you are home and home.

03:00:06.540 --> 03:00:13.980
And now for France, just probably one more fight to close this series out. It would be a very impressive 3-0.

03:00:14.420 --> 03:00:20.520
You're gonna have Marchion's gonna be able to use this flux, grab some people up in the sky, into the firing lines of Keo.

03:00:21.940 --> 03:00:28.940
We will see here in Spain in a last chance here. They are probably gonna be forced to use this, because you know, I'd rather assume...

03:00:28.940 --> 03:00:33.300
to catch the Keo down to first this time. The Blizzard makes things awkward for France,

03:00:33.300 --> 03:00:37.680
but the ice block means that it can be withstood. Martin though, maybe not able to get back

03:00:37.680 --> 03:00:43.140
far enough, frozen up though on picked off. This is signs of lack here for Spain a little

03:00:43.140 --> 03:00:46.140
bit more than the primordial ooze we've seen in a couple of these fights, and so France

03:00:46.140 --> 03:00:50.420
will be forced to reset. But they'll do something all the way that's going to come up a little

03:00:50.420 --> 03:00:54.860
bit earlier, and Keo has a chance to stamp his name on this series for the big overclock.

03:00:54.860 --> 03:01:01.220
Yes, what? Orbital Ray you'll be able to play into here with France and then Overclock, right?

03:01:01.220 --> 03:01:04.820
Exodiel opens things up in that previous fight with that kill on the Keo, which was massive.

03:01:04.820 --> 03:01:10.740
So, Majin is going to go over to the D.Va here, so a little bit more fresher onto the backline,

03:01:10.740 --> 03:01:12.700
maybe so you can get that kill on the Gala.

03:01:12.700 --> 03:01:15.460
Railgunshot formed up here for Keo already.

03:01:15.460 --> 03:01:18.940
We'll see if he can kind of connect one, maybe he decides to pop the OZ and keeps going,

03:01:18.940 --> 03:01:24.460
but looks like he's going to try and maybe take a wrap here around, towards that high ground.

03:01:24.460 --> 03:01:28.300
Yo, let's make that wrap around.

03:01:28.300 --> 03:01:30.860
There's a couple connections here with big enough, in fact just one pick.

03:01:30.860 --> 03:01:32.940
What we're looking for is an all but a wraith.

03:01:32.940 --> 03:01:36.060
Okay, I think I'll the first to go down though, after he gets that wraith off,

03:01:36.060 --> 03:01:38.380
Dipps stunned up briefly there by Sanzi's accretion.

03:01:38.380 --> 03:01:41.100
The canals gonna be the trade, and honestly with the positioning of Pio here,

03:01:41.100 --> 03:01:43.100
it feels like France are caught in a bit of a pincere.

03:01:43.100 --> 03:01:45.900
Sanzi can be with one side of that though, for a tie with the shield,

03:01:45.900 --> 03:01:48.940
but if Enki Day is going to be overrun, there's gotta be more accretion.

03:01:48.940 --> 03:01:50.700
It's pretty good, the damage is reasonable as well.

03:01:50.700 --> 03:01:54.060
Marching though is still at large, still absorbing much of this crack back in there

03:01:54.060 --> 03:01:58.860
and his Q eventually chimes in when needed. Now this game is getting away from Spain, but

03:01:58.860 --> 03:02:02.860
in order to raid, allow them to hang a little bit longer. Zodiac chimes in. This is a good trade-off

03:02:02.860 --> 03:02:07.180
now between these two sojourners. Having impact on the game in a blizzard built very, very quickly

03:02:07.180 --> 03:02:10.620
by Bones. Freezes, Mark, and Solid. The war's not going to be much of a deterrent. They could be able

03:02:10.620 --> 03:02:15.020
to pop back over that if they need to, and now they've drawn a bead on Exodiac. Lo is the sojourner.

03:02:15.020 --> 03:02:21.980
France, take a bead. What a regroup for one last push in theory. Man, Spain doing a tremendous job

03:02:21.980 --> 03:02:24.980
holding on there that one looked like it was gonna be France you're gonna be able

03:02:24.980 --> 03:02:27.760
to get it over the line I'll be continued Russians now for both

03:02:27.760 --> 03:02:33.260
signs is two minutes on the clock is real looking for an angle here next on a

03:02:33.260 --> 03:02:36.340
keo not enough to finish them off and then the plan is just to make sure

03:02:36.340 --> 03:02:40.820
exoto gets back in the fight as soon as possible so yeah from France well is

03:02:40.820 --> 03:02:43.900
this more favorable opposition for them for the rush they seem to think so in

03:02:43.900 --> 03:02:47.300
comfort push now gonna reciprocate with a rush of his own out blue and red brick

03:02:47.300 --> 03:02:50.420
roads crossing exonium close to an overclock but the sidelines are

03:02:50.420 --> 03:02:55.060
50mm based on how France has flipped the map and perhaps we'll try and do the same.

03:02:55.060 --> 03:02:59.460
Flanks are on Flanks here now as Exodia looks to step into the spot like Keo, blindsided for a moan

03:02:59.460 --> 03:03:03.060
but has a chance to get away but that's a suit that has been used. Everyone running from Exodia or

03:03:03.060 --> 03:03:07.060
running at Gullar is hard to save but either way Exodia was still caught outside the plate

03:03:07.060 --> 03:03:10.980
of the time being. Remake here for March and France refueled ready to rumble with Keo with

03:03:10.980 --> 03:03:15.540
an overclock now but lacking targets to use the on and March is going to be frozen up here out in

03:03:15.540 --> 03:03:20.260
the open through response from Spain and another really solid defensive epic now gives them a chance

03:03:20.260 --> 03:03:25.620
to take the map. I mean they have a real shot to get this hold. I mean they have been tremendous here

03:03:26.180 --> 03:03:34.980
on defense. Now we are just below a minute so we'll see if France now going back over to the

03:03:34.980 --> 03:03:41.380
Sigma can make this work. Maybe even make another swap here for France but it'll just be the SIG.

03:03:42.420 --> 03:03:46.580
The self-destruct force ambush that she'll be only getting mixed back is Maywall there.

03:03:46.580 --> 03:03:52.900
Gonna now ask no good things off accretions does not connect use quite early. They're hasty back

03:03:53.540 --> 03:03:55.860
Maybe I guess you're hoping for like an early pick on the deal

03:03:55.860 --> 03:04:00.100
But there's a self-destruct marine that comes in a bit for science in two teams over a first pick

03:04:00.580 --> 03:04:04.300
Accretion knows why another super long range accretion from our

03:04:04.860 --> 03:04:08.340
Agnes that I rather acting on these to stay alive. They have that orbital rain

03:04:08.340 --> 03:04:10.960
It's going to be instrumental in giving them a chance in this fight

03:04:10.960 --> 03:04:16.260
That was gonna happen soon as well go time visits gonna be in play here bones with the first one

03:04:16.580 --> 03:04:20.700
Orbiter Ray though to keep you inoculated against the damage follow-up into your France and that's bones falling

03:04:21.200 --> 03:04:27.740
It's a misstep an overstep perhaps for Spain as France have found a key opening to push this one through in Kio

03:04:28.060 --> 03:04:31.000
Simply perhaps more insult than injury at this point gets that

03:04:31.580 --> 03:04:37.040
Counter-slows you and kill on Exodiel and science can only stall things out for as long as you possibly can but that is a desu with no

03:04:37.040 --> 03:04:40.980
Remake opportunity that is the series. It's a 3 over France

03:04:40.980 --> 03:04:47.660
Yes, that one came down to the wire. I thought Spain probably played their best there on defense on King's Row

03:04:47.660 --> 03:04:50.460
Just not enough to get things done

03:04:50.460 --> 03:04:55.000
So we saw a lot from France here today, right? A lot of different comms being able to play some of the D.Va, the Sigma

03:04:55.420 --> 03:05:00.860
Jeff Pack, Kat, Bastion, we saw that kind of come into play a pretty impressive show overall

03:05:00.860 --> 03:05:02.860
Oh my god, we're on France

03:05:02.860 --> 03:05:08.780
Let's take a look at some of the stats. I mean, Keo just kind of popping off. I mean Majin as well in terms of the damage I'll put

03:05:08.780 --> 03:05:13.620
but the damage is just so heavily favoring France.

03:05:13.620 --> 03:05:15.860
Yeah, I mean, Majin looks pretty dominant,

03:05:15.860 --> 03:05:18.060
I think on the Sigma in many of those scenarios.

03:05:18.060 --> 03:05:19.860
It looks like Sancti, she was happy to switch to D.Va

03:05:19.860 --> 03:05:21.580
and Mira in those final moments,

03:05:21.580 --> 03:05:24.100
which simply gave Majin the window to make that switch back

03:05:24.100 --> 03:05:27.660
and be advantage in that last flight or so.

03:05:27.660 --> 03:05:30.620
But actually, it's definitely also a map and series

03:05:30.620 --> 03:05:31.700
to some degree that is highlighted

03:05:31.700 --> 03:05:33.420
by the Exodiel versus Keo matchup.

03:05:33.420 --> 03:05:35.540
Two players really familiar with one another,

03:05:35.540 --> 03:05:37.660
having faced off an OWCS before,

03:05:37.660 --> 03:05:43.020
some fireworks. They definitely did. I think that it was really fun to see the head-to-head between

03:05:43.020 --> 03:05:49.580
these two hitscan players. I feel like we also definitely saw France focusing in on trying to

03:05:49.580 --> 03:05:55.100
deal with Exodiel's throat this entire series as he was definitely a huge pain point for them. I

03:05:55.100 --> 03:06:00.780
feel like overall though, France has demonstrated a lot more flexibility in their composition that

03:06:00.780 --> 03:06:06.380
I think they looked a lot more comfortable on that Mizuki comp here as well, which is definitely a

03:06:06.380 --> 03:06:10.540
a highlight. Yeah, I mean, we saw them play that, you know, the Mizuki, we saw them play

03:06:10.540 --> 03:06:15.660
fashion, we saw them play a little far. I thought you saw a lot of really nice, interesting,

03:06:15.660 --> 03:06:20.940
you know, compositions here from France. And I think, you know, with them being what we assumed

03:06:20.940 --> 03:06:25.100
to be the favorite in their group, you're going to want to see them play all these different types

03:06:25.100 --> 03:06:29.260
of things at a pretty high level, which they did against Spain and not for Spain. Look, I

03:06:29.260 --> 03:06:32.700
thought they put up a pretty good fight. The last map, the first two were quite rough.

03:06:32.700 --> 03:06:37.300
might just be some comps that they're not that equipped to deal with at the moment.

03:06:37.300 --> 03:06:41.580
I also think that like the way that they handle that defense side on CircuitDoyle,

03:06:41.580 --> 03:06:45.180
for me like it really illustrated that this is the difference in these two teams,

03:06:45.180 --> 03:06:48.300
or maybe just like just how good France are in general.

03:06:48.300 --> 03:06:52.540
You have to like make some pretty strong orderables when you have like you know two airborne DPS

03:06:52.540 --> 03:06:55.660
you have to deal with in a comp that like just is entailed really to handle it.

03:06:55.660 --> 03:06:59.180
Yeah, the fact that they bleed like three minutes and like probably should have been a full hold,

03:06:59.180 --> 03:07:02.460
you know they bleed like three plus minutes off the clock there and just make a misstep

03:07:02.460 --> 03:07:07.940
You know when it counts doesn't really put a blemish on the fact that they came up with an answer to a pretty tough problem

03:07:07.940 --> 03:07:09.940
They get it on the fly

03:07:10.820 --> 03:07:15.540
They definitely did I'm kind of curious to get your thoughts on Mitch for the side of Spain

03:07:16.020 --> 03:07:22.020
What did you feel like was really missing from them to even take a map off in this series here from friend?

03:07:22.020 --> 03:07:24.940
Okay, fair question. I think that like in general

03:07:25.420 --> 03:07:31.160
In the hitscan mashup they were looking pretty solid. I also think Barnes had some really good main moments, but for me

03:07:32.460 --> 03:07:42.960
I think like, science and she was solid, but margin is, I do think a cut above, I think they are like, genuinely, with the pedigree of like, you know, an up and coming elite player in the EMEA region.

03:07:42.960 --> 03:07:50.960
I say up and coming, they competed obviously, you know, in the past, but I think just like, a potential experience out there is just sort of being displayed.

03:07:50.960 --> 03:07:59.460
We use Sigma Mirrors, I think we've used it, I think, especially when we looked at like, Vistula in the previous game and like, in other situations to kind of illustrate like, an understanding of that match up,

03:07:59.460 --> 03:08:03.460
up and just the way the margins have to navigate that and make the comfortable switch over towards

03:08:03.460 --> 03:08:08.100
Diva. The mere emblematic of the engine room of France just being a little bit more well

03:08:08.100 --> 03:08:12.580
oiled than Spain, who I do think will still impose themselves on the rest of the group,

03:08:12.580 --> 03:08:16.900
or we don't know what to expect from Poland yet, I'm always holding out hope for them just to be

03:08:16.900 --> 03:08:22.260
an exciting dark horse cross-back. But France again, in the tank role I feel like this will

03:08:22.260 --> 03:08:28.260
then really be able to shine. I still think Ash though, like Spain should feel pretty good

03:08:28.260 --> 03:08:32.900
about their chance to make it out of the group, right? They've already beaten Ireland, Poland,

03:08:32.900 --> 03:08:36.900
you know, we'll see what they kind of have to offer in terms of like, you know, their potential

03:08:37.620 --> 03:08:42.500
like level of skill where Spain, I think this may have been, you know, a really rough draw for them,

03:08:42.500 --> 03:08:47.540
obviously, with, you know, France being such a talented team, maybe even like, you know, one of

03:08:47.540 --> 03:08:53.860
the top two across all of the MEA, right, competing in the groups. So it could just be, you know,

03:08:53.860 --> 03:08:57.620
a rough draw learning experience here from Spain, and then they bounce back against Poland, then,

03:08:57.620 --> 03:09:00.540
and I know everything's all good on their front.

03:09:00.540 --> 03:09:04.420
For sure, lots to do that they could definitely be taking away here in this matchup against

03:09:04.420 --> 03:09:07.860
France, but we do have an interview on the way now here.

03:09:07.860 --> 03:09:10.500
We got Dip here representing Team France.

03:09:10.500 --> 03:09:15.220
Congratulations Dip on your win today and I kind of wanted to get an idea of how you're

03:09:15.220 --> 03:09:16.220
feeling.

03:09:16.220 --> 03:09:19.620
This is your first time actually representing France for the Overwatch World Cup and I want

03:09:19.620 --> 03:09:21.220
to know what that means to you.

03:09:21.220 --> 03:09:23.260
It means the world to me.

03:09:23.260 --> 03:09:33.660
I think everyone on the squad is like so proud of representing France and French fans are like so hyped about eSports in general, so it's definitely something to me.

03:09:35.260 --> 03:09:40.660
I mean, you guys always bring the party whenever we had live events in the past. The passion of French fans is undeniable.

03:09:40.960 --> 03:09:50.160
I want to ask you like a game related question. I was really impressed with what we saw from you guys in Circuit Royal, your defense side when you had to play against like the jetpack at Bastien and the Fara.

03:09:50.160 --> 03:09:56.460
And you're on like Simmate, which is not like a traditionally a good comp to pressure like, you know, airborne DPS heroes.

03:09:56.460 --> 03:10:00.860
What is like the conversation in comps about how you're going to play around that?

03:10:00.860 --> 03:10:10.160
Because what you showed us was like a really solid understanding of like, you know, like how to play into that comp where like you might have a mismatch in terms of, you know, what your comp is designed to do.

03:10:10.160 --> 03:10:17.100
I think it was a really good discipline from us, we just wait out the bastion form and

03:10:17.100 --> 03:10:21.240
then like inside rooms and then when it's our turn we just go out.

03:10:21.240 --> 03:10:25.840
I think we've shown that we had a really good understanding on the cat bastion comp, whether

03:10:25.840 --> 03:10:28.600
we play it or whether we play against it.

03:10:28.600 --> 03:10:34.080
So let's say it's good discipline and good teamwork from the boys.

03:10:34.080 --> 03:10:38.600
We were talking to Tread yesterday and he was mentioning how hard it is to like kind

03:10:38.600 --> 03:10:43.880
pilot that cat bastion comp, what do you think is so difficult about it at times to be able to

03:10:43.880 --> 03:10:48.280
play and like I know where some of the pitfalls some other teams have and trying to make it work?

03:10:50.120 --> 03:10:55.880
Honestly, I'm kind of clueless. After you got this kind of doing the work on the cat,

03:10:55.880 --> 03:10:59.800
I don't really know, I just know my job, I'm doing my job, I can't really answer to be honest.

03:11:01.400 --> 03:11:05.880
Generally, just after you got all the cat, I just let him do the work, you know.

03:11:08.600 --> 03:11:14.600
Fair enough. I'm also kind of wondering, I guess, now, I feel like we all feel pretty confident.

03:11:14.600 --> 03:11:20.600
I'm sure you guys feel confident about your odds of going to Busan and being able to come out of your group.

03:11:20.600 --> 03:11:24.600
And I wanted to know, from your perspective, when it comes down to Team France,

03:11:24.600 --> 03:11:30.600
what do you feel like your biggest strength is as a team here at OWC?

03:11:30.600 --> 03:11:36.600
I think that's an easier one. I think our biggest strength is that we have an actual team.

03:11:36.600 --> 03:11:42.000
team, like we're a national group. I like some other teams which look like they don't

03:11:42.000 --> 03:11:47.960
have like really a group of people where everyone's friend and you know, like in France, like

03:11:47.960 --> 03:11:53.400
we're actually all friends together, we all get along with each other pretty well, so

03:11:53.400 --> 03:11:56.440
I think that's our biggest strength, like we're a national team and I think we can go

03:11:56.440 --> 03:11:59.040
really far next to that.

03:11:59.040 --> 03:12:03.600
Okay, great insights here, I mean you've always been a standout player I think when

03:12:03.600 --> 03:12:07.760
when we watched Team Peps and I want to say again congratulations on your win and we're

03:12:07.760 --> 03:12:12.120
excited to see more of Team France as OWGCC goes on.

03:12:12.120 --> 03:12:16.000
Thank you so much for having me, GG's.

03:12:16.000 --> 03:12:17.000
Thank you GG's.

03:12:17.000 --> 03:12:22.280
Taking a look at our groups now as we did a little bit of a correction here into our

03:12:22.280 --> 03:12:28.160
standings, Matt, I think that there's good confidence here coming out from Dip that synergy

03:12:28.160 --> 03:12:33.560
as well that he was talking about is so important and matters so much in competitions like this.

03:12:33.560 --> 03:12:37.680
Yeah, I mean, like, the French Overwatch scene needs a little bit of a dub right now, right?

03:12:37.680 --> 03:12:44.180
So, I mean, this team can kind of provide that positive spark to the huge fanbase that we have,

03:12:44.180 --> 03:12:45.680
just like esports playerbase.

03:12:46.460 --> 03:12:50.680
And I think Spain, look, I mean, you look up and down kind of Poland's roster, right?

03:12:50.680 --> 03:12:54.620
There are some interesting players here. They got second, you know, in the conference cups,

03:12:54.620 --> 03:13:01.000
but with what we've seen from Spain this far, I still think there's a really good shot they make it out of this group.

03:13:01.000 --> 03:13:04.000
So they can kind of like hammer themselves too hard on just this one game.

03:13:06.000 --> 03:13:10.000
Yeah, I mean, I think there's a really promising Poland squad here,

03:13:10.000 --> 03:13:15.500
and my only concern is that there's upset potential in that potential Poland versus Spain game.

03:13:15.500 --> 03:13:21.500
We haven't seen Poland yet, but they have a number of players that actually qualified up to OWC's in the A through Promo relegation,

03:13:21.500 --> 03:13:28.500
and they're performance in Master, and they are the ones that pick Peps out as well, which is some particularly delicious.

03:13:28.500 --> 03:13:32.540
So yeah, I'm curious to see them, you know get out and show us what they capable of here

03:13:32.540 --> 03:13:34.780
But that's gonna be a little bit later on in the piece of course

03:13:35.540 --> 03:13:41.300
Yeah, it will be it'll be a final matchup of the day will where we'll actually finally get to see that preview of team Poland

03:13:41.300 --> 03:13:43.180
But before we go to a quick break

03:13:43.180 --> 03:13:49.000
I do want to remind you guys to follow us everywhere and scan the QR code on your screens for those links

03:13:49.000 --> 03:13:53.540
So you can catch us on Instagram twitch YouTube and more when we do return though

03:13:53.540 --> 03:13:57.980
Australia are going to look to try and balance back today, but it's gonna be a

03:13:57.980 --> 03:14:02.980
tough matchup up against Team Sweden's powerhouse. Don't go anywhere, we'll be

03:14:02.980 --> 03:14:05.260
right back.

03:14:23.540 --> 03:14:25.540
You

03:14:53.540 --> 03:14:55.600
you

03:15:23.540 --> 03:15:25.600
you

03:15:53.540 --> 03:15:55.600
you

03:16:23.540 --> 03:16:25.600
you

03:16:53.540 --> 03:16:55.600
you

03:17:23.540 --> 03:17:25.600
you

03:17:53.540 --> 03:17:55.600
you

03:18:23.540 --> 03:18:25.600
you

03:18:53.540 --> 03:18:55.600
you

03:19:23.540 --> 03:19:25.600
you

03:19:53.540 --> 03:19:55.600
you

03:20:23.540 --> 03:20:25.600
you

03:20:53.540 --> 03:20:55.600
you

03:21:23.540 --> 03:21:25.600
you

03:21:53.540 --> 03:21:55.600
you

03:22:23.540 --> 03:22:25.540
You

03:24:23.540 --> 03:24:35.460
Alright, we are now into our seating deciding here for our next game, Tama the Kevster on

03:24:35.460 --> 03:24:36.960
that Widowmaker matchup.

03:24:36.960 --> 03:24:41.540
Thanks for sticking with us there, just a brief interlude while we sort out some transmission

03:24:41.540 --> 03:24:48.020
related issues, but Tama, good for it obviously, someone who we've seen on a number of different

03:24:48.020 --> 03:24:52.460
tank picks has decided to take Widowmaker into this game and try to take it to Kevster, this

03:24:52.460 --> 03:24:58.020
first time at seeing Sweden get out there on the field. Yeah true our first look at

03:24:58.020 --> 03:25:05.980
Sweden. Kev was on one in Tokyo. I mean he was so good at that event. I know just

03:25:05.980 --> 03:25:10.780
every time you pick Cassidy he was able to dominate. As I say that he is going

03:25:10.780 --> 03:25:15.380
down to the wire here in the 1v1 against the tank for Austrian wheel maker

03:25:15.380 --> 03:25:21.660
and Tama looks like he is able to come out on top there so you know just the

03:25:21.660 --> 03:25:28.220
the Kebster glaze into the Tama 1v1 win there so pretty big for Austria that

03:25:28.220 --> 03:25:33.180
they get the first map pick yeah I mean crucial this game for Austria is so

03:25:33.180 --> 03:25:37.940
important it can't be overstated but they're pretty much Denmark yeah it's

03:25:37.940 --> 03:25:41.500
it's legitimately do a dive especially with like the relative degree of parity

03:25:41.500 --> 03:25:46.660
we've seen between Denmark and Finland. Sweden also need to come out against

03:25:46.660 --> 03:25:51.100
Sweden. I think if I'm Sweden I want to make a decisive display here and let

03:25:51.100 --> 03:25:56.540
Denmark and Finland know they're coming for them. Well you kind of, you know, we'll

03:25:56.540 --> 03:26:03.540
see you look at the band so it will be a treacher band here from Sweden getting

03:26:03.540 --> 03:26:08.980
rid of the wrecking ball, which we've seen Toma kind of go to a time.

03:26:08.980 --> 03:26:13.720
You know, Sweden here, this is their first game, everybody else in this group has already played.

03:26:13.720 --> 03:26:19.740
Austria got 3-0 there by Denmark, so for Sweden to kind of keep pace with Denmark, right?

03:26:19.740 --> 03:26:28.140
Now, in terms of map differential, obviously going to have to get a pretty, you know, pretty strong performance here, potentially at 3-0.

03:26:29.000 --> 03:26:32.340
Yeah, strong showing. That is going to be absolutely crucial.

03:26:32.340 --> 03:26:36.580
This team, of course, this Swedish roster is pretty potent, right?

03:26:36.580 --> 03:26:40.420
Somehow they've been at a nab admiral and get him in the back right there alongside the sile

03:26:40.660 --> 03:26:46.260
But Zoro and Kevser obviously make for a pretty dynamic DPS line and we've seen Willie's a fair bit

03:26:46.260 --> 03:26:51.860
I think over the course of WCS. Unfortunately. It was an ill-fated campaign between peps that has put them in

03:26:52.260 --> 03:26:54.260
Oh, you're just killing peps

03:26:56.980 --> 03:26:59.220
Every every segment we come on which is like

03:27:00.340 --> 03:27:03.300
How do I turn this into a peps uh pep segment?

03:27:03.300 --> 03:27:13.300
It's rough though, yeah, no, no, no, no, it's not for GMG, but obviously we've had some rough peps outings here and it's obviously was a tough stage for them, right?

03:27:13.300 --> 03:27:23.300
Willy's obviously is certainly a hank, and I do think that, you know, I gap against Tama, he's gonna have his work cut out for him, especially given that Tama's not only like a wide hero pool from Tama,

03:27:23.300 --> 03:27:32.300
but he's willing this also to like dig into it and like place stuff like the ball, like you do need to have, you know, like the strategy is ready to deal with that comp with it, raise its head.

03:27:32.300 --> 03:27:36.040
So I think that willies can obviously play like maybe some hazard here

03:27:36.040 --> 03:27:40.220
Can I know do some type of a diva type of play so?

03:27:40.860 --> 03:27:44.860
We'll see kind of what willies kind of brings in here for Sweden

03:27:44.860 --> 03:27:46.980
But the rest of the roster so strong about around them, right?

03:27:46.980 --> 03:27:50.340
So you figure like this could be like a really kind of standout performance

03:27:50.940 --> 03:27:54.240
Sounds like after Toma won be won be won here against Kev

03:27:54.240 --> 03:27:57.280
But he went for a walk so we're just waiting on a no Toma

03:27:57.900 --> 03:27:59.900
Get back here

03:27:59.900 --> 03:28:01.900
You mean a victory lap bro?

03:28:01.900 --> 03:28:07.900
Yeah, he went into his fridge, he just started shooting champagne up across his room.

03:28:07.900 --> 03:28:11.900
He's got his oreos blown, he's just cleaning them up.

03:28:11.900 --> 03:28:14.900
A little treat for daddy, I respect it, honestly.

03:28:14.900 --> 03:28:17.900
That's fine. Ilyos is our first map pick, is interesting, right?

03:28:17.900 --> 03:28:22.900
Kind of makes me wonder, because Sweden immediately they winged Neil Slam the wrecking ball band.

03:28:22.900 --> 03:28:27.900
They do not want to see that on this map, and that might have been part of the game plan for Austria.

03:28:27.900 --> 03:28:30.540
So heads up to Sweden to sort of see that coming again.

03:28:30.540 --> 03:28:34.380
Tamar is a player with, well, you know, footage on them.

03:28:34.380 --> 03:28:37.300
Like if you sort of know what to expect to some degree.

03:28:37.300 --> 03:28:40.540
Yeah, and I think Thomas Hero pool kind of leads more towards

03:28:40.540 --> 03:28:43.140
like those like died, uh, centric tanks.

03:28:43.140 --> 03:28:46.100
We've seen Thomas struggle like is where you kind of have to play

03:28:46.100 --> 03:28:49.860
like the, uh, the Moga, the Ramatra, Sigma, things along those lines.

03:28:49.860 --> 03:28:53.180
So, uh, we'll see how that kind of comes into play.

03:28:53.180 --> 03:28:56.700
Let's take Tom back in his seat, obviously ready to go here.

03:28:56.700 --> 03:29:03.860
It was we get into Ilios where I'd be looking at Kev probably playing some Cassidy here in this series

03:29:04.380 --> 03:29:09.040
We're really good backline obviously from you know, Sweden like you talked about that on style

03:29:09.660 --> 03:29:12.080
Yeah, Kail low in for this game

03:29:12.740 --> 03:29:19.560
Admiral taking a seat for the time being still expect good things from this roster obviously a lot of an aim brand power

03:29:19.940 --> 03:29:23.220
originates from that DPS line Kevster again was you know

03:29:23.220 --> 03:29:29.780
It recently just putting on a great showing and it's just kind of funny because he's kind of player who I really thought like he was

03:29:29.820 --> 03:29:31.420
Tough to get much better

03:29:31.420 --> 03:29:35.620
Then then Kester was and he's shown that that ceiling is higher than we might have realized

03:29:36.020 --> 03:29:43.280
He was so back in Tokyo as we will see this will be a cat bastion head-to-head here

03:29:43.280 --> 03:29:49.000
It looks like off the rip so interesting of notice Sweden will play with a castie and a bastion

03:29:49.300 --> 03:29:52.040
Typically we see it with like a reaper tracers sim

03:29:52.040 --> 03:29:57.760
they'll play another hitscan here as a psycho will be piloting the Reaper here for Osher

03:29:57.760 --> 03:30:03.680
Hevz is also a kind of player who, you know, he's been playing alongside hitscan mains so

03:30:03.680 --> 03:30:08.320
didn't show just how insane he is all the time but one of the most flexible VPS players in the

03:30:08.320 --> 03:30:12.600
world who obviously has some saying like, you know, flanking VPS and drapery and he's also

03:30:12.600 --> 03:30:17.280
an astonishing level of hitscan prowess so he will be dangerous and he will be a concern for

03:30:17.280 --> 03:30:21.800
Osher here as Zybra is going to be dangled within this curve for much of the game. Hopefully

03:30:21.800 --> 03:30:25.640
as little as possible if you're Austria but again Kevster is the danger man here.

03:30:26.600 --> 03:30:31.320
A nice shot there by Kev, he's putting a lot of down and down in the Zidra but then also connected

03:30:31.320 --> 03:30:37.000
on the psycho earlier in the fight which you know prevented Reaper from getting up into the mix.

03:30:37.000 --> 03:30:41.800
It is all shut in control of the point but that is not going to last for long here as uh Sweden

03:30:41.800 --> 03:30:46.680
going to take it right back. So I'm still up about that Matt. First of all a great season from Sile

03:30:46.680 --> 03:30:51.400
to prevent this knockdown on Kevster that would have been a certain death and then after the fact

03:30:51.400 --> 03:30:57.200
Willis comes in and sort of redirects Talon. Gets a charge, gets a, you know, a stomp on that enemy Malga.

03:30:57.200 --> 03:31:02.480
And basically means Kevster can get away from that Scott Freeway, otherwise it would have been a really compromising position.

03:31:02.480 --> 03:31:08.480
So obviously they love being invested in keeping Kevster standing for good reason, of course, and it pays itself back straight away.

03:31:09.960 --> 03:31:15.360
See, Zidra already taking some damage there, Mitch. I know getting lit up by Willis and damage there from Kev.

03:31:15.360 --> 03:31:20.600
As you actually see Kev the one being piloted in the sky here because he's got the dead eye

03:31:20.840 --> 03:31:24.800
That is a crazy combo looks like it actually got broken up there for a second

03:31:24.800 --> 03:31:29.080
I'm gonna use some of that feeling to kind of keep building up. Here's gonna be the dead eye flying through the air

03:31:29.080 --> 03:31:31.080
This is chaos

03:31:41.080 --> 03:31:43.080
Drag them low into the

03:31:43.080 --> 03:31:45.720
Yeah, but that bot's there and not able to keep him alive.

03:31:45.720 --> 03:31:49.240
It's not even the lion's share of the ultimates here that Austria have been able to develop.

03:31:49.240 --> 03:31:51.040
Tama has a cage fight ready.

03:31:51.040 --> 03:31:55.640
Tough to break there, or the caster needs a pose to like a soldier who can sort of try and rail it with an ultimate.

03:31:55.640 --> 03:31:59.720
But now we are back, of course, in the pilot seat with Nix.

03:31:59.720 --> 03:32:02.920
Look at her. Look at her. Fylo here with Zidra.

03:32:02.920 --> 03:32:05.720
Look at her airdrop some love from Austria.

03:32:05.720 --> 03:32:10.920
Dude, we should do a tail and take down where all the caster hairs on the desk coast have to be with Cap D'Archer.

03:32:10.920 --> 03:32:14.100
Yeah, I'm anxious to see who can come up with that.

03:32:14.100 --> 03:32:16.800
Uh, Willis is going to be a, uh, cage bite here.

03:32:16.800 --> 03:32:18.660
Uh, Toma uses his as well.

03:32:18.660 --> 03:32:23.760
That's also Katsune rushes from both sides, but, uh, just, uh, Zaro in a way better position

03:32:23.760 --> 03:32:27.720
there because I contribute in terms of damage output, and that's an easy bite when they're

03:32:27.720 --> 03:32:28.720
sleeping.

03:32:28.720 --> 03:32:32.080
I can't believe you're invoking the concept of a talent takedown.

03:32:32.080 --> 03:32:33.080
Just, there's a quicker side.

03:32:33.080 --> 03:32:35.920
I think we abolished that because we all took it way too seriously.

03:32:35.920 --> 03:32:37.920
Well, no, Jake ruined it.

03:32:37.920 --> 03:32:38.920
Uh, you know, Jake.

03:32:38.920 --> 03:32:44.920
Yeah, it's tough when pro players break away to casters and then take it all over, but you know.

03:32:44.920 --> 03:32:48.920
Well, there's some pro players who, you know, they're pretty chill. Like, I think they were just kind of like hanging out.

03:32:48.920 --> 03:32:50.920
Jake is definitely not one of them.

03:32:50.920 --> 03:32:53.920
I can't believe your Butterboy's asking about it. He's testing straight from you here.

03:32:53.920 --> 03:32:57.920
That's crazy. He's testing. He's gonna get blown up. These cyclists have to get in there and they did awesome.

03:32:57.920 --> 03:32:59.920
And he's going to be a little bit problematic for Austria to deal with.

03:32:59.920 --> 03:33:07.920
This is a decent look for them now. Zidra is well into that more of a form, style, taking down my Tama in the end in this stagger on solo.

03:33:07.920 --> 03:33:12.920
That's right, if you like the Reaper, you get a little bit better value, right?

03:33:12.920 --> 03:33:17.920
Like, obviously, you can do this fun stuff, but you're just going to get him up in the sky here.

03:33:17.920 --> 03:33:20.920
With the Cat, maybe you get the Dead Eye in.

03:33:20.920 --> 03:33:23.920
But if you can get Psycho in position and put pressure on the Willys,

03:33:23.920 --> 03:33:31.920
like if you just have Silo being able to heal them, you can just get rid of that Mogga rather quickly.

03:33:31.920 --> 03:33:35.920
So, the Reaper definitely paying off here, definitely a little bit more conventional look.

03:33:37.920 --> 03:33:41.640
I don't know if Kev's done both, seeing with Ultimates.

03:33:41.640 --> 03:33:44.360
Kev's been trying to do his best to get all the cards in the mix potentially.

03:33:44.360 --> 03:33:47.960
80% now, we're up to parry here, Tama also made a pretty aggressive charge early,

03:33:47.960 --> 03:33:49.460
but it costs him most of his health.

03:33:49.460 --> 03:33:51.840
Dead Eye over the top, and that will do Zyder in.

03:33:51.840 --> 03:33:55.160
There really is no counterplay to that combo.

03:33:55.160 --> 03:33:59.120
One of the first we used to see terrorize ranked when Jetpack had made his way into the game.

03:33:59.120 --> 03:34:01.920
Navo is really up to cycle, trying to fight for his life on the point there,

03:34:01.920 --> 03:34:05.720
and eventually Kev's to gives him this due amount of attention, takes him down.

03:34:05.720 --> 03:34:09.220
Well, so, uh, Austria will still have another fight here, right?

03:34:09.220 --> 03:34:11.720
I know two support ults, I know with the cage as well.

03:34:11.720 --> 03:34:14.720
The work with Psycho getting close to a death blossom.

03:34:14.720 --> 03:34:18.720
I will see if they're able to do it. It'll look like, uh, working around the outside.

03:34:18.720 --> 03:34:22.720
Maybe, uh, the punch here is, uh, no, for the time being.

03:34:23.720 --> 03:34:25.720
I came right there. Phil's a bit arbitrary.

03:34:25.720 --> 03:34:28.720
He just had to throw it out at that point and it was time for trying to stall things out.

03:34:28.720 --> 03:34:31.720
It was always going to find himself in a compromising situation.

03:34:31.720 --> 03:34:33.720
We had no time to assess it beforehand.

03:34:33.720 --> 03:34:38.320
That's the pressure that's put on you with you are the team playing from behind and a very

03:34:38.760 --> 03:34:42.800
Very lively ruins showing sees Sweden just edge Austria out

03:34:43.200 --> 03:34:46.040
Yeah, both cage fights a drop-down style puts

03:34:46.520 --> 03:34:54.280
The Kitsune rush over that for Sweden and I know what will he is just kind of starts to just take names there on the point

03:34:54.280 --> 03:35:02.280
So back and forth round one you take a look at the stats. I know well, you know pretty even across the board here is a

03:35:02.280 --> 03:35:06.280
you know, both teams just kind of exchanging fight after fight, right?

03:35:06.280 --> 03:35:09.280
Nobody felt like was able to win two fights in a row.

03:35:09.280 --> 03:35:15.280
Yeah, I mean, again, I think that that that capacity look, but also the Maga play was pretty reasonable here, Tama.

03:35:15.280 --> 03:35:18.280
And also able to get plenty going.

03:35:18.280 --> 03:35:22.280
And it's fun here to see, obviously, you know, two teammates battle it out, Kevster and Psycho,

03:35:22.280 --> 03:35:24.280
and slightly different roles here.

03:35:24.280 --> 03:35:28.280
Obviously, you know, both highly impactful DPS players.

03:35:28.280 --> 03:35:33.620
players and so we'll notch up one for Kev's just so far those dead eyes over the top of the cat arc pretty ridiculous and

03:35:33.620 --> 03:35:38.260
Willie's got towed up on the high ground there as well. This is a rare position for the Malaga to play

03:35:39.700 --> 03:35:43.280
Well, we're gonna see both Malaga's playing from this spot, right? It is

03:35:44.120 --> 03:35:47.800
See both bashings just flying through the sky as well

03:35:48.600 --> 03:35:53.680
Over here on the outside is you see though the pressure goes on to Willie's from the the reaper

03:35:53.680 --> 03:35:58.660
But it doesn't matter. I mean look at this. I mean Zoro just a firing squad there up on the high ground

03:35:59.260 --> 03:36:05.680
Starting to mow players down. Zidra and Tom are both fall. I mean he's still like a Zoro instantly just focused on Zidra

03:36:05.680 --> 03:36:11.040
There wasn't enough healing from the tether or otherwise to keep the enemy basking in place. Good start for Sweden

03:36:11.200 --> 03:36:14.640
It's the kind of map here where it could be pretty hard to get back into the game

03:36:14.640 --> 03:36:19.400
A lot of this relatively annoying high ground and great purchase here for tested to assume some off angles

03:36:19.400 --> 03:36:25.400
Of course they take some major perks with the right clicker and doing that damage over time in Cyclonisk.

03:36:25.400 --> 03:36:29.400
It's on the wrong side of the castle. It's tough match-up for him to play in, seems to be fair,

03:36:29.400 --> 03:36:34.400
but it's clear that the Nostra feel like they need a little bit of anti-tank to deal with Willys.

03:36:34.400 --> 03:36:38.400
Yeah, it looks like they're not sure what's going on with Tep there, so...

03:36:38.400 --> 03:36:43.400
Okay, never mind. Right back, he's gonna like to go through the wall, maybe something up in the Observer,

03:36:43.400 --> 03:36:47.400
but yeah, like they haven't really been able to punish Willys for any of these spots, even with a Reaper.

03:36:47.400 --> 03:36:51.400
So when I see now, maybe I've been taking a little bit of an off angle here with Nix.

03:36:51.400 --> 03:36:58.400
Going across that right hand side of things, but I know Kev has such an open area to be able to fire across, right?

03:36:58.400 --> 03:37:03.400
I mean, this looked great here for Sweden, it'll be the dead eye getting blown around.

03:37:03.400 --> 03:37:06.400
I mean, I don't even know what you're supposed to do here if you're Austria.

03:37:06.400 --> 03:37:10.400
I'm telling you, like, if you don't have D.Va, there is no counterplay.

03:37:10.400 --> 03:37:12.400
Pick the engine and collect it, I guess.

03:37:12.400 --> 03:37:14.400
It is very, very hard to deal with.

03:37:14.400 --> 03:37:21.120
Honestly, it's a huge boon to Sweden's composition that they've got two very viable candidates to be airlifted across the map.

03:37:21.120 --> 03:37:25.920
Not that anyone would mind it, I think, but yeah, it's really hard to mitigate that damage.

03:37:25.920 --> 03:37:30.180
And she's speed at which Gepak can't control that Cassidy around means that like,

03:37:30.180 --> 03:37:32.520
Bed-Eye is virtually unavoidable.

03:37:33.480 --> 03:37:37.320
I mean, yeah, especially when like, what, a lot of the times, you're,

03:37:37.320 --> 03:37:40.920
I think you're trying to avoid it, you're avoiding it by running into a match and head on.

03:37:40.920 --> 03:37:46.060
There'll be like two cage fights here, laid out, Zoro, and Zyger both using the artillery.

03:37:47.340 --> 03:37:48.340
It's pretty loud in here.

03:37:48.340 --> 03:37:49.340
Love that, yeah, I mean...

03:37:50.840 --> 03:37:51.840
It's like a bottom line.

03:37:51.840 --> 03:37:52.840
There's a lot of air for, yeah.

03:37:53.340 --> 03:37:57.940
So I have to force off the line, and we see a Wraithwork has to be used here by Cycle.

03:37:57.940 --> 03:37:58.420
We're going to come to...

03:37:58.420 --> 03:38:01.940
Kephz is still coming back off Resport, he was one of the casualties in that earlier engagement.

03:38:01.940 --> 03:38:04.140
So us, for at least, we'll have a child trying to capture Kier.

03:38:04.380 --> 03:38:05.780
Willy's very, very low.

03:38:06.540 --> 03:38:08.660
Can he take a sidebar and get top back up?

03:38:08.660 --> 03:38:11.980
and in fact, yes, we're ready to fight once more as of Sweden.

03:38:11.980 --> 03:38:14.140
And Psycho is in an awkward spot out in the open.

03:38:14.140 --> 03:38:15.780
This is not where we could shine.

03:38:15.780 --> 03:38:18.500
And they'll try and duck back to somewhere with less lighting

03:38:18.500 --> 03:38:21.700
to suit his rooting demeanor.

03:38:21.700 --> 03:38:22.700
Charge back with him, Tom.

03:38:22.700 --> 03:38:23.460
And never a good sign.

03:38:23.460 --> 03:38:24.780
Don't want to see your mag to come into the water.

03:38:24.780 --> 03:38:25.500
Do that, if for sure.

03:38:25.500 --> 03:38:26.060
Psycho, low.

03:38:26.060 --> 03:38:29.020
It's a desperation death boss on that wilts under the pressure

03:38:29.020 --> 03:38:29.940
of Sweden.

03:38:29.940 --> 03:38:32.700
And this will be a much more cut and dry affair on well.

03:38:32.700 --> 03:38:35.780
Sweden could be poised to take his first map up pretty

03:38:35.780 --> 03:38:37.100
comfortably in Sydrif.

03:38:37.100 --> 03:38:42.100
Look at that token amount of stall on the Sombra, and that will be about it.

03:38:42.100 --> 03:38:53.100
Yes, if you can close the gap with the Reaper, obviously it can be impactful, which we saw, you know, Psycho do on our first round on Ruins, but I know they are on well.

03:38:53.100 --> 03:38:56.100
With the Distance saving, you can see it from his view there towards the end, right?

03:38:56.100 --> 03:39:02.100
He's taken fire from the Vash on one side, shots from the Cassie on the other. There's no way he can get in position.

03:39:02.100 --> 03:39:09.140
position so Sweden with a pretty strong showing here in map number one first round pretty close back and forth the second round

03:39:09.460 --> 03:39:15.540
And not so much. I'm really not about to argue with this both teams displaying an interest in going for this year

03:39:15.860 --> 03:39:20.900
Compositions, but capster with 11k damage for me is pretty decisive

03:39:21.220 --> 03:39:24.660
psychos opportunities here are pretty limited and there's a sense that maybe

03:39:25.700 --> 03:39:30.580
You've I don't know you've over indexed into trying to like have the weaker for your anti-malga

03:39:30.580 --> 03:39:34.720
And you're not really accounting for for this pass of the element which is I don't oh my god

03:39:34.720 --> 03:39:38.600
You almost got away with this too. Yeah, obviously. That's you're any sort of counter play to that

03:39:38.920 --> 03:39:43.380
He's being added to shoot the jet back up at here like so I did legitimately has nowhere to go man

03:39:43.380 --> 03:39:45.020
Like I do not know

03:39:45.020 --> 03:39:47.020
What you're supposed to do I

03:39:47.300 --> 03:39:48.500
mean

03:39:48.500 --> 03:39:54.880
Yeah, cuz you're also like relying on really kind of like the cat getting out of you these situations, right?

03:39:54.880 --> 03:39:57.660
So if you've already used like the fly and you can't really kind of

03:39:57.660 --> 03:40:03.560
get anywhere. I mean right here you can't exactly, you have to kind of know which

03:40:03.560 --> 03:40:08.280
fights you can kind of stand there and fight and win because at that moment

03:40:08.280 --> 03:40:12.080
you're just kind of like okay Zidra's basically at half HP and then you're

03:40:12.080 --> 03:40:15.280
just kind of having like you know humbling into Zoro and the other

03:40:15.280 --> 03:40:20.560
side of Zoro is like fully health. Like does, you're not gonna win that. So you have

03:40:20.560 --> 03:40:22.960
to be a little bit more selective in the fights you're gonna take with that

03:40:22.960 --> 03:40:26.120
jetback hat and the bash in combination especially going against another one.

03:40:26.120 --> 03:40:33.120
This is going to be a huge amount of rage bait, but it is somewhat nuanced to play this composition, especially like Into the Mirror.

03:40:33.120 --> 03:40:38.120
Um, this is also a rage bait now, I think, but there's room for skill expression there.

03:40:38.120 --> 03:40:40.120
Uh, and, uh, it's already also just like...

03:40:40.120 --> 03:40:43.120
You were just rage baiting people with the jab. Say something else.

03:40:43.120 --> 03:40:46.120
Um, I'm keeping the face as straight as I possibly can.

03:40:46.120 --> 03:40:52.120
But again, there are some situations where like your jetpacked out and bastions are facing off, and it's already just like nuked down sideways.

03:40:52.120 --> 03:40:55.800
Like saw the bastion and knew that they just like wasn't enough healing throughput in the world

03:40:55.800 --> 03:40:59.280
But like the move the movement is reliant on the cat, right?

03:40:59.280 --> 03:41:01.600
Yes, so like you are the most of the cat as well

03:41:01.600 --> 03:41:04.560
Like you is actually like you just hope you get put in the right spot

03:41:04.560 --> 03:41:08.160
You're gonna trust that you've seen me even hard dip say it. Oh, we did the interview right?

03:41:08.160 --> 03:41:12.000
He's like, I just I'm just shooting now. I see you guys just bringing me around

03:41:12.000 --> 03:41:13.120
I don't know what's going on

03:41:13.120 --> 03:41:17.960
But like you're really reliant on that cat. I put you in the good positions get the angles, right?

03:41:18.280 --> 03:41:22.020
At that point, you're just like the you know chopper gunner, you know pilot

03:41:22.120 --> 03:41:29.120
Exactly, that's exactly what I was thinking about. You're like, genuinely like you just have to, you know, hope that they make the right kind of strafing run for you.

03:41:29.120 --> 03:41:34.120
So it's New Junk City, the pick here for Austria, after like a pretty challenging face-off.

03:41:34.120 --> 03:41:39.120
They have an opportunity to take us to a map that sees much less of this jet-packed, game-player part.

03:41:39.120 --> 03:41:46.120
I think we'll need to look a little bit deeper, we'll need to see some of these hero bands to sort of pick apart how they want the targets leading.

03:41:46.120 --> 03:41:51.120
I don't know how you feel about this, but I think you're wasting your time trying to go after Kester's hero group.

03:41:51.120 --> 03:41:57.560
yeah probably I mean you know what are you gonna get rid of right if you get

03:41:57.560 --> 03:42:03.800
rid of the Cassie he'll play soldier and like I give her the vice versa right

03:42:03.800 --> 03:42:09.440
target movies you know like I don't know like that is something you could

03:42:09.440 --> 03:42:15.120
potentially look at I don't think we'll see much fashion here you that so maybe

03:42:15.120 --> 03:42:20.080
we or maybe a ferocious right you kind of like make sure of that and I know get

03:42:20.080 --> 03:42:24.660
rid of one of the two. I know Jeff I can't or bashing it does look like we have a sub

03:42:24.660 --> 03:42:31.480
here for Sweden so it'll be a clips in Zidra moving to the bench so we'll see

03:42:31.480 --> 03:42:35.320
you know how this sub kind of pans out what they want to play in this different

03:42:35.320 --> 03:42:42.760
look yeah okay so like obviously Zidra someone who we've you know got a pretty

03:42:42.760 --> 03:42:46.940
decent body of information on but it's good to see that there's some rotation

03:42:46.940 --> 03:42:53.060
hear it with the clips coming into the the lineup so again not so I have like a

03:42:53.060 --> 03:42:57.820
really strong read on but again as you move away from the jetpack at Bastion

03:42:57.820 --> 03:43:01.300
potentially on this kind of map there's like a tiny space to sort of fill in here

03:43:01.300 --> 03:43:06.340
Kevster won't necessarily be on the Cassidy once again the whole field of

03:43:06.340 --> 03:43:09.980
you know other heroes in which he's very potent on kind of opens up Kevster is

03:43:09.980 --> 03:43:13.940
the wild card and one of those few DPS players that you know plays across both

03:43:13.940 --> 03:43:19.620
sides of the DPS coin more than adequately, so wherever he goes, maybe he's gonna give you

03:43:19.620 --> 03:43:24.100
some unparalleled level of flexibility. That's a neat DPS play. And I thought Willis was pretty

03:43:24.100 --> 03:43:28.020
good, and I know map number one playing the mawguff, right? I know Natahira you would kind of consider

03:43:28.020 --> 03:43:34.340
him known for, so it'll be a hazard ban. That is something we typically do see, I know from Willis,

03:43:34.340 --> 03:43:38.980
really strong on the hazard. A sim ban here for Sweden, something they don't want to have to go

03:43:38.980 --> 03:43:43.300
up against, right? With Saiko on the other side, how good he is on the sim, especially on a map

03:43:43.300 --> 03:43:48.060
like this so both these bands obviously you know make an impact on this game for

03:43:48.060 --> 03:43:51.060
the team. And obviously Eclipse, you're not being

03:43:51.060 --> 03:43:55.980
lovey. He actually did have a stint on Team Peps quite a while ago. Your entire

03:43:55.980 --> 03:44:00.220
life revolves around Team Peps. Honestly though even more importantly this guy

03:44:00.220 --> 03:44:08.660
was on the 2018 squad for Austria. Oh wow. Yeah like going way way back I

03:44:08.660 --> 03:44:14.780
I generally remember this guy, so kind of cool to see him pop up here.

03:44:14.780 --> 03:44:20.740
Notable results really only date back to 2023, so a bit of a gap there in terms of what we've

03:44:20.740 --> 03:44:27.100
known as a competitive player is on Peps during that run, so a very different era of the game.

03:44:27.100 --> 03:44:28.100
Let's see what he can show us.

03:44:28.100 --> 03:44:34.100
Yeah, potentially coming into play some hitscan, like we obviously seen Zidra do that, but

03:44:34.100 --> 03:44:38.660
I kind of can play a little bit of everything, so we will see Eclipse come in and play the

03:44:38.660 --> 03:44:46.220
hitscan for Austria, so Tama on Lazaria, so we've seen teams ban Lazaria at moments,

03:44:46.220 --> 03:44:51.900
we'll get a chance to see how Austria decides to use it here into Willy's diva, so I could

03:44:51.900 --> 03:44:57.380
potentially give the diva hub Sweden some issues, right, as Tama decides to use those

03:44:57.380 --> 03:44:58.380
bubbles.

03:44:58.380 --> 03:45:01.940
Maybe a bit extra support for Psycho here, especially if we want to be tracking like their

03:45:01.940 --> 03:45:08.080
Tracer matchup as we see Kepster and Psycho trying to fight each other a lot of the time on these sort of flank routes

03:45:08.300 --> 03:45:10.580
Trying to control those ways into the back line

03:45:10.580 --> 03:45:13.980
And also the Tracer wins there gets to go on and start to harass and support

03:45:14.140 --> 03:45:17.300
Slide on in there for clips trying to make a big impression early on here

03:45:17.300 --> 03:45:21.300
Kepster respects it enough to duck back pick a health pack up Zoro also suffered

03:45:21.420 --> 03:45:25.780
What allows you very scrutiny now as the Cassie role has changed Sweden

03:45:25.780 --> 03:45:32.780
That's that mission only, that flexibility allows him to go to the city, that's the style with a big two line connection.

03:45:32.780 --> 03:45:41.780
You just see how aggressive Sweden can be behind this diva. You also just have Kevster just being such a nuisance in the back line.

03:45:41.780 --> 03:45:49.780
We haven't seen a ton of no Tracer from Canada in the WCS and it obviously, you know, with Psycho on the team,

03:45:49.780 --> 03:45:53.780
you can play the Tracer, you see him playing a lot of the hitscan type stuff, but always fun, like you mentioned,

03:45:53.780 --> 03:45:58.260
mentioned you know so flexible to play so many different things seeing him move over play the

03:45:58.260 --> 03:46:03.300
tracer here so we'll see I know Eclipse not even really able to get anything going in that fight

03:46:03.300 --> 03:46:08.020
mid right not even really able to kind of put down some serious damage he did just I know 40 percent

03:46:08.020 --> 03:46:12.500
here towards an overclock yeah he is like pretty determined I think we're trying you know like

03:46:12.500 --> 03:46:16.580
catch her on that flank angle there is all shutting down maybe just an overexposure to

03:46:16.580 --> 03:46:21.140
Kirikou but also sometimes you just die around him too nice and you can't do too much to sort of pack it up

03:46:21.140 --> 03:46:24.980
Rilis is navigating what normally is a difficult matchup for the diva very effectively.

03:46:24.980 --> 03:46:30.260
Note that his role is not to fight Naziah head to head, but to account maybe for psychos, pressure,

03:46:30.260 --> 03:46:34.260
on the back line, and obviously want to try and tune down the impact of the enemy soju.

03:46:34.900 --> 03:46:39.940
Yeah, I mean, Austria ends up flipping the point there, so no, you're not allowing Sweden to

03:46:39.940 --> 03:46:43.460
probably get up to like almost a gage for thing when you really can't express this point, so

03:46:44.340 --> 03:46:49.220
fortunate for them, they just cannot come out with a fight window here, so

03:46:49.220 --> 03:46:56.460
So, this evening there's a grab here from Tama that can turn the tides and Sky will actually end up using it to defeat our Shogun things up.

03:46:56.460 --> 03:46:59.260
It's going to be a sound barrier here for Austria.

03:46:59.260 --> 03:47:03.620
It only connects with the re-image, but I still feel like the damage was done there with the grab.

03:47:03.620 --> 03:47:06.620
I'm a bit shocked that Sweden find their enemies at the edge here.

03:47:06.620 --> 03:47:12.140
Tama correctly identifies as the chance to go after the De-suitor Diva and catch the here now is left to sort of run about.

03:47:12.140 --> 03:47:19.860
Camel did not have a beat in response to that rabbit on surge and that little mismatch really costs Sweden as far as they've looked it's still hard to argue with the Xyro.

03:47:20.580 --> 03:47:32.940
Yeah and I like this decision I know and now Willy's going to go over and play the Rematra, much easier matchup to take into the Xarya, one that's probably going to look much better over the course of this map.

03:47:32.940 --> 03:47:43.940
So, Psycho with a full spawn though, and I could have put this one away in favour of Austria here, would be a really nice way to start this map, obviously getting a Flashpoint under their belt.

03:47:44.940 --> 03:47:48.940
Down on the point though is Psycho, getting his Eyeball here and there.

03:47:48.940 --> 03:47:56.940
Dora is going to force all of Austria out of the way. This opens the way for some point pressure, and we're just going to let the deadline go in the infos of the shield of Parma, who's going to be charged up as a result.

03:47:56.940 --> 03:47:59.340
Clips trying to go hog while the door is going to ward him off everyday.

03:47:59.340 --> 03:48:00.340
Rail done.

03:48:00.340 --> 03:48:01.340
He's done enough though.

03:48:01.340 --> 03:48:04.620
Stiles are picked off to start the fight and that is a classy little fade away.

03:48:04.620 --> 03:48:05.860
Beautifully done in Austria.

03:48:05.860 --> 03:48:06.860
Yeah.

03:48:06.860 --> 03:48:07.860
Take your first flash point.

03:48:07.860 --> 03:48:11.900
It takes a little bit for Clips to kind of heat up, but you see some of the rail gun

03:48:11.900 --> 03:48:15.900
shots connected towards you and I think for me, the biggest thing there, right, is obviously

03:48:15.900 --> 03:48:20.300
Willie's having to make an adjustment a little bit later into that point.

03:48:20.300 --> 03:48:21.820
Austria was able to flip it.

03:48:21.820 --> 03:48:23.060
No, at times, right?

03:48:23.060 --> 03:48:26.580
It's a psycho getting behind Sweden as they kind of push on forward.

03:48:26.580 --> 03:48:30.300
And then Kale not really it'll build up towards that sound barrier, I know it's fast to nix

03:48:30.300 --> 03:48:31.300
on the other side, right?

03:48:31.300 --> 03:48:35.380
So it didn't have it, I know for some of the key moments in that fight, maybe an opportunity

03:48:35.380 --> 03:48:36.980
to open things up with it here though.

03:48:36.980 --> 03:48:39.980
I'll see if Psyche might even do pieces.

03:48:39.980 --> 03:48:43.180
That would be awkward, just something you do want to say to the grab if you ever can,

03:48:43.180 --> 03:48:45.180
but sometimes your hand is forced a bit.

03:48:45.180 --> 03:48:48.820
Tycho costs the frontline, it has a lot of exhausts, very very low, he's gonna double

03:48:48.820 --> 03:48:51.780
back and that's gonna draw out the sound barrier, and that's more than enough.

03:48:51.780 --> 03:48:55.260
Nice little stick up the backside there, Kevster, Tama mitigates it to some degree, it's very

03:48:55.260 --> 03:49:00.220
very low. Metonics down, there really is no help here for Desire. Tamer aware of that as well,

03:49:00.220 --> 03:49:06.380
would just sort of die if you don't hit the parish. Who's taste? Yes, so you end up using that beat

03:49:06.380 --> 03:49:10.140
aggressively there because a lot of pressure is going on the Zoros. They kind of felt like they

03:49:10.140 --> 03:49:13.340
absolutely needed to use it. This is going to be the tough fight though, Mitch, like you were talking

03:49:13.340 --> 03:49:18.140
about, right? Maybe you saved that beat for the grab, not going to have it here coming up. So how

03:49:18.140 --> 03:49:23.980
do you stay alive through this grab? You almost want to just get Willy stuck in it, right? And

03:49:23.980 --> 03:49:27.740
with the Rematra block and then maybe the Suzu you're able to kind of keep him alive.

03:49:28.300 --> 03:49:33.900
I know also the shield from the Rematra as well. But you do have the fall spot from Psycho to combo

03:49:33.900 --> 03:49:39.820
with it so it was very difficult. They're going straight through the back line.

03:49:39.820 --> 03:49:42.700
That's not Lucio. Oh, Kimiko as well. People on special,

03:49:42.700 --> 03:49:46.140
Tao gets going up there. Kitsuneirash used just the extra throughput, but that's not going to

03:49:46.140 --> 03:49:50.140
be enough. Still, all elsewhere. Gets the spell. Two kills already, and I don't know if Tom is in

03:49:50.140 --> 03:49:55.180
a great spot for this at all. Memors is form-activated, Tomex will crumple first, and Ancycler looks

03:49:55.180 --> 03:49:58.940
sheepish out there on the point. He's going to have to give this one up, the flash point

03:49:58.940 --> 03:50:04.300
will be fought back by Swede. So you know they're not able to get Skyle, so they get Kale.

03:50:05.100 --> 03:50:10.700
Skyle, that will end up living through that grab, and this will have Osha making a change in terms

03:50:10.700 --> 03:50:15.500
of tanks. So now you don't have that advantage in terms of like these Aria into the D.va,

03:50:15.500 --> 03:50:18.260
but you're gonna make me swap over to Maga here.

03:50:18.260 --> 03:50:21.820
So yesterday we were talking about how effective like Maga can be

03:50:21.820 --> 03:50:23.260
in some of these different types of comps

03:50:23.260 --> 03:50:25.580
and kinda what we're seeing in the meta right now.

03:50:25.580 --> 03:50:27.060
You don't really get to see a ton of them,

03:50:27.060 --> 03:50:28.700
but today the Maga kinda coming out

03:50:28.700 --> 03:50:30.060
from a few different groups.

03:50:31.180 --> 03:50:32.940
Patching up to the Remantra.

03:50:32.940 --> 03:50:34.860
Stop attempts here coming through from timer.

03:50:34.860 --> 03:50:36.340
This is the reposition there with the charge

03:50:36.340 --> 03:50:39.060
for the looks of things that I, Zoro, will be uncomfortable,

03:50:39.060 --> 03:50:41.980
but a lot of space to be made here by this annihilation.

03:50:41.980 --> 03:50:44.420
Such as Zoro now has that safer pocket and which to play

03:50:44.420 --> 03:50:47.120
and just rain damage down on Tama.

03:50:47.120 --> 03:50:48.960
Now it's cleanup duty, Sweden.

03:50:48.960 --> 03:50:50.800
Looks to have found their feet now on this map

03:50:50.800 --> 03:50:53.280
after a dominant showing on Ilios.

03:50:53.280 --> 03:50:56.240
Comfortably will lean into this bird flashpoint.

03:50:56.240 --> 03:50:58.840
Yeah, and a bit of damage there from Zoro's dead eye

03:50:58.840 --> 03:51:01.360
onto Eclipse, and it's just Kev kind of going around

03:51:01.360 --> 03:51:02.960
on a flank just finishing him off.

03:51:02.960 --> 03:51:05.400
So, my cycle gets dangerously low.

03:51:05.400 --> 03:51:06.520
That's gonna be recall there.

03:51:06.520 --> 03:51:08.360
It only nearer to see any chase from Kev.

03:51:08.360 --> 03:51:09.960
He's gonna get back to the rest of the team.

03:51:09.960 --> 03:51:12.720
Be careful here, Tamax doesn't have

03:51:12.720 --> 03:51:16.300
back to any rush to play through so it's probably one of the best

03:51:16.300 --> 03:51:18.600
ultimates there for Morgan to kind of work with.

03:51:18.600 --> 03:51:20.620
It's in a rush now in play.

03:51:20.620 --> 03:51:22.720
From Xquidly, just fucking your sidekips,

03:51:22.720 --> 03:51:24.320
puts top down, really is going to be scum here.

03:51:24.320 --> 03:51:26.120
Nice little stomp coming through from the maga.

03:51:26.120 --> 03:51:27.220
Okay, good beat.

03:51:27.220 --> 03:51:28.020
Very good beat.

03:51:28.020 --> 03:51:30.920
With his definitely, you know, pushes to the point there.

03:51:30.920 --> 03:51:32.720
Eclipse, he wants to surge forward and tap.

03:51:32.720 --> 03:51:34.720
Sorry, just gets kicked out of thin air.

03:51:34.720 --> 03:51:37.220
Some really nice shots coming in from Eclipse.

03:51:37.220 --> 03:51:39.420
Put the back up of Psycho, and it's a clean up for Austria.

03:51:39.420 --> 03:51:40.320
This is a wrap.

03:51:40.320 --> 03:51:42.880
Yet, even though it's a sound barrier that comes in from Swedish,

03:51:42.880 --> 03:51:44.680
there's the overclock there from Eclipse,

03:51:44.680 --> 03:51:48.760
that just starts kind of running through some of those health bars on the opposite side.

03:51:48.760 --> 03:51:50.780
So, man, these tanks just kind of counterpicking each other.

03:51:50.780 --> 03:51:54.120
Left and right, Tama goes over to the Moga.

03:51:54.120 --> 03:51:56.280
He ends up winning that battle over the Ramatra.

03:51:56.280 --> 03:51:59.440
Now, you're gonna play the D.Va into the Moga,

03:51:59.440 --> 03:52:02.840
as you feel like that maybe is a little bit more impactful, right?

03:52:02.840 --> 03:52:05.000
And now, if you can kind of connect with some of these stones,

03:52:05.000 --> 03:52:08.520
you see Tama, they're gonna actually, that's gonna be a go time

03:52:08.520 --> 03:52:10.820
I'll be continued right after I get dangerously low.

03:52:10.820 --> 03:52:12.640
We'll use our corners like a case fight.

03:52:12.640 --> 03:52:13.760
Good reaction from Tama.

03:52:13.760 --> 03:52:15.560
He was able to be kept alive.

03:52:15.560 --> 03:52:18.640
Not just that, but also mechanic for both supports on his own.

03:52:18.640 --> 03:52:20.680
Death of Hero pool and confidence brimming.

03:52:20.680 --> 03:52:23.440
Tama have a lead Austria to another fight win.

03:52:23.440 --> 03:52:27.360
I mean, this is why we were talking about like teams trying to play some Moga yesterday, right?

03:52:27.360 --> 03:52:32.200
Where they were just kind of like, you know, throwing themselves into like the Romantra head-to-head.

03:52:32.200 --> 03:52:38.000
And you know, obviously not coming out on top is Moga can be pretty strong against the...

03:52:38.000 --> 03:52:48.000
They're just about any hero, I think by Frank, is now an opportunity here for Austria to go up with another Flash going to be Kevin who steps up here, just to get his touch.

03:52:48.000 --> 03:52:54.000
So all you do is come like, that's a huge blow there, so Austria is going to decide to invest that sound barrier into this.

03:52:54.000 --> 03:53:01.000
Yeah, it's such a nice stomp though from Tama, just sets up an easy kill on Kailh, and their side-go again getting involved has been crucial as the forces of this Flash won.

03:53:01.000 --> 03:53:04.920
this flash one. And Austria looked to be the better team at the moment. Willy's completely

03:53:04.920 --> 03:53:09.400
overwhelmed. The Diva knocked the answer, apparently, against this Mounder as Talmach

03:53:09.400 --> 03:53:15.160
is ready to run Riot into what could be a final flash point. Austria giving us far more

03:53:15.160 --> 03:53:17.360
than we maybe would have expected here as Sweden are really.

03:53:17.360 --> 03:53:25.800
Yeah, I mean, this would be a huge map win for Austria. I know a few players still here.

03:53:25.800 --> 03:53:31.560
I can't try and chase, maybe you can see that you can get a kill on rotation, as Skyle takes

03:53:31.560 --> 03:53:35.200
some nicks, so I'm going to be able to come up with some kills here, but it's really those

03:53:35.200 --> 03:53:36.680
kind of kills.

03:53:36.680 --> 03:53:39.720
Once the point opens, that's going to take 10 seconds on that, you're going to have to

03:53:39.720 --> 03:53:45.800
get a respawn here for Austria, you're going to obviously concede control of the point first,

03:53:45.800 --> 03:53:49.000
but we'll see how Austria decides to play around this.

03:53:49.000 --> 03:53:53.800
You have that cage, you kind of like lock Wili's in, you know, potentially, I don't know, just

03:53:53.800 --> 03:53:55.760
cause a lot of trouble for the diva.

03:53:55.760 --> 03:54:00.040
It'll be the point in control of Sweden first by getting those skills on the rotation like we were talking about

03:54:00.480 --> 03:54:06.580
Sweden though does have the ability here Mitch kind of stack these like support ultimates, so that could be quite impactful

03:54:07.680 --> 03:54:12.400
Piley though, Psycho is causing a lot of problems for Sweden 12 and 0 right now on this tracer

03:54:12.640 --> 03:54:13.860
Really hard to check

03:54:13.860 --> 03:54:17.040
That's a good drop there on Kepster as well, of course that early recall on out

03:54:17.040 --> 03:54:22.520
But it's high ground control maintained by Sweden and obviously Willys wants to just measure his aggression into this frontline

03:54:22.520 --> 03:54:25.560
This can be overwhelmed by the Malga, maybe looking to ignore him if possible,

03:54:25.560 --> 03:54:28.920
creates a space for Zoro, he occupies it, and delivers a kill in response.

03:54:28.920 --> 03:54:31.720
Tomex also caught out, and that's both backliners down.

03:54:31.720 --> 03:54:34.520
A very, very efficient fight win in the works here for Sweden,

03:54:34.520 --> 03:54:36.440
only having to spend his Sojourn ultimate.

03:54:37.560 --> 03:54:42.120
Yeah, and I think the Sojourn swap here for Sweden is really good against the Magar, right?

03:54:42.120 --> 03:54:45.640
We've seen that, you know, the overclock is really good at getting rid of the cages.

03:54:45.640 --> 03:54:48.760
It's going to be 75% already on the point for Sweden.

03:54:48.760 --> 03:54:51.000
This space is going to be one that, I know, Osher,

03:54:51.000 --> 03:54:55.220
You're not even gonna be able to get a fight in it feels like they'll be a good scenario actually from Thomas

03:54:55.220 --> 03:54:59.060
They want to continue train fight this air is a nice rail gun shot from Zoro

03:54:59.060 --> 03:55:03.460
It's gonna be kill investing the sound barrier here to make sure they get it tied up

03:55:03.580 --> 03:55:07.460
But that overclock can be so shoring against the mug in just like that. Here we go

03:55:07.460 --> 03:55:09.300
It's gonna be Tom a going back to the Zarya

03:55:09.300 --> 03:55:15.540
Is that you know the bow tanks just kind of swapping constantly trying to get the upper hand and Tommy is relentless

03:55:15.540 --> 03:55:18.140
He does not care. He needs to find a favorable matchup

03:55:18.140 --> 03:55:23.540
He knows that's the way Austria are driving a lot of their revilages in this game alongside Psycho's plate.

03:55:24.040 --> 03:55:25.240
So again, he will go for it.

03:55:25.440 --> 03:55:28.040
Elise here on the Deva, gonna be a little uncomfortable to start with if you can see.

03:55:28.040 --> 03:55:29.940
He's forced to get the key out of there.

03:55:30.040 --> 03:55:32.540
He's another overclock from a clip. They've been brilliant so far.

03:55:32.640 --> 03:55:36.940
So even if he's over all damage out, what has been, uh, you know, outshone a little bit by Zoro.

03:55:37.440 --> 03:55:39.740
There's just nothing to shoot at this time around.

03:55:39.940 --> 03:55:41.540
Zoro, he's in the tip of an option.

03:55:41.840 --> 03:55:44.840
Doesn't linger long enough here to allow a clip to draw the feed.

03:55:44.840 --> 03:55:49.280
So we can have this high ground map controlled again, but quickly take this first flash point away.

03:55:50.120 --> 03:55:54.000
Well, it's gonna be a sound barrier here from Austria as they want to continue to fight this here

03:55:54.000 --> 03:55:59.280
They don't want to just give up this for free as Psycho takes out Kale and you also lose style

03:55:59.800 --> 03:56:02.320
So it's gonna be both supports falling here

03:56:02.320 --> 03:56:07.480
Sweden is gonna have to give this up the late beat there from Austria kind of coming on in

03:56:07.840 --> 03:56:12.240
So, you know, they all take a lot of damage and then just back on out for a beat then go in

03:56:12.240 --> 03:56:15.840
with that huge support ultimate and they get control of the point first.

03:56:15.840 --> 03:56:19.360
He's also been a little nervous. They dropped immediately to try and tap the

03:56:19.360 --> 03:56:22.480
point as they're open. They knew they were on a clock as Austria were encroaching

03:56:22.480 --> 03:56:25.120
and they probably had tracked that sound barrier from next.

03:56:25.120 --> 03:56:29.200
What's he done though? This is 28% now for Austria. Are you being built up?

03:56:29.200 --> 03:56:32.160
These flashpoints, as you know, do party by pretty quickly.

03:56:32.160 --> 03:56:36.000
Willis has to hope that his latest move in the chess game of tank swaps

03:56:36.000 --> 03:56:39.920
will be enough. Pevster creates pressure, will force the drop of Sacco

03:56:39.920 --> 03:56:41.440
straight into the purview of Zoro.

03:56:41.440 --> 03:56:42.440
They put the point.

03:56:42.440 --> 03:56:43.440
Yep, easy pick up there.

03:56:43.440 --> 03:56:46.640
And yeah, I mean, also didn't want to contest, so I thought I was just dipping a toe on it.

03:56:46.640 --> 03:56:49.760
I guess elsewhere they were actually under pressure such that they couldn't get the ducks

03:56:49.760 --> 03:56:53.160
in a row, and now this might just fall apart.

03:56:53.160 --> 03:56:57.920
And now I swap here from Willy's over to the Rematra, which you feel like gives them a

03:56:57.920 --> 03:56:58.920
little bit of advantage.

03:56:58.920 --> 03:57:04.120
Put some pressure on Tonex, you know, you can kind of force out that TP, which you do

03:57:04.120 --> 03:57:06.040
not able to follow it up on the kills.

03:57:06.040 --> 03:57:09.960
So does Thomas stay on this, getting very close to a grab, feels like he's going to

03:57:09.960 --> 03:57:14.360
kind of play for it, but you're pretty much blocked into this for the rest of the game,

03:57:14.360 --> 03:57:15.360
it feels like.

03:57:15.360 --> 03:57:20.920
Yeah, I don't feel like he's got the buff right here to turn around and make a hero swap

03:57:20.920 --> 03:57:21.920
with that grab.

03:57:21.920 --> 03:57:25.040
He can tail match a beat with it, I don't know if they're going to have time.

03:57:25.040 --> 03:57:27.040
Karma is charged up and obviously more charged up.

03:57:27.040 --> 03:57:31.400
The quick of those ultimates come along the line, so Zorro, can he open up things here?

03:57:31.400 --> 03:57:34.320
See Psycho, oh my god he's so good at the anti-tracer play, this is ridiculous.

03:57:34.320 --> 03:57:36.540
Psycho has got to be punching air after that one.

03:57:36.540 --> 03:57:38.960
He just cannot get any room to breathe.

03:57:38.960 --> 03:57:40.400
And Sweden might have set themselves up

03:57:40.400 --> 03:57:42.400
with the win condition now on this map.

03:57:42.400 --> 03:57:45.640
89% and County, Austria without one of their key weapons.

03:57:45.640 --> 03:57:47.040
And Zorro able to stay alive under pressure.

03:57:47.040 --> 03:57:48.000
Here's the drop to the point though.

03:57:48.000 --> 03:57:49.840
Tamar trying to just take this space up.

03:57:49.840 --> 03:57:51.200
It might be a one player grapher

03:57:51.200 --> 03:57:52.040
if he can get it off nose.

03:57:52.040 --> 03:57:52.880
Send it to the back line.

03:57:52.880 --> 03:57:54.920
Catches a couple, but there's just no follow up.

03:57:54.920 --> 03:57:56.120
And no help for the Zaya.

03:57:56.120 --> 03:57:57.280
Psycho and Nix though are back.

03:57:57.280 --> 03:57:58.760
Psycho very quickly getting back into the game.

03:57:58.760 --> 03:58:00.680
And Keds just calls for him a little bit wayward now.

03:58:00.680 --> 03:58:02.600
Kale is down with beat by the way.

03:58:02.600 --> 03:58:07.400
So now you rely on your styles, get sooner rush if it's required, and even he has been picked off.

03:58:07.400 --> 03:58:12.500
Saiko is making this interesting to be fair, but now I think he might be on his last legs.

03:58:12.500 --> 03:58:16.600
Pulse just leconically thrown, and Sweden will have the numbers now.

03:58:16.600 --> 03:58:22.800
As Karma moves to a signature hero pick that really is in position to do much more than elongate the map.

03:58:22.800 --> 03:58:25.000
Much closer affair here, Austria.

03:58:25.000 --> 03:58:30.400
Have to be feeling short change not to come up with a map win, but that is the way the cookie crumbles.

03:58:30.400 --> 03:58:35.700
Yeah, even though you end up losing your support there early on for Sweden,

03:58:35.700 --> 03:58:38.200
you kind of trade those kills back on the other side,

03:58:38.200 --> 03:58:41.200
they have to play into Willy's annihilation on that point,

03:58:41.200 --> 03:58:43.200
and that is brutal to play into, right?

03:58:43.200 --> 03:58:46.400
I mean, you're trying to keep it contested, you're trying to keep the game alive,

03:58:46.400 --> 03:58:50.200
and that ultimate is just rolling, and there's nothing you can do about it.

03:58:50.200 --> 03:58:58.700
Kev having himself a game 32-3 on the tracer just to constant nuisance for Austria to deal with.

03:58:58.700 --> 03:59:02.880
But for me, it's like you kind of have this constant rotation of tanks and

03:59:03.720 --> 03:59:05.800
It feels like I know if you just win

03:59:06.720 --> 03:59:10.320
for Sweden like if you win like one fight when you're playing the diva against like the

03:59:11.000 --> 03:59:15.560
Nozaria right you kind of keep it going and then like you get this massive advantage in terms of like the tank swaps

03:59:16.200 --> 03:59:19.000
That's where you can really start to like make your money so to speak

03:59:19.000 --> 03:59:25.880
But I thought Eclipse had a really good game for Austria coming in off the bench here for Zidra really popped off with some big overclock

03:59:25.880 --> 03:59:30.400
Yeah, again, I thought that it was a big part of what kind of gave Austria that edge

03:59:30.400 --> 03:59:35.420
I think time as well being first to make these tank swaps just didn't want to ever be in a position where there was like an

03:59:35.580 --> 03:59:39.460
Unfavorable or even like quote-unquote even match up didn't want to play the mirror

03:59:40.120 --> 03:59:43.840
And I mean again shows a desire there to win knows that you know

03:59:43.840 --> 03:59:49.000
It's up to him to generate some sort of momentum some sort of advantage for Austria when they're up against her

03:59:49.000 --> 03:59:51.880
You know a squad that's definitely considered to be the favorite in his head-to-head

03:59:51.880 --> 03:59:57.240
credit sort of go to Zorro though. Kevses are able to do this kind of stuff right after

03:59:57.240 --> 04:00:00.920
Cyco gets picked off by the soldiers a number of times though. We got to see this one in

04:00:00.920 --> 04:00:05.080
just a second I think like Zorro like dropped down and yeah Cyco just gets absolutely flattened.

04:00:05.080 --> 04:00:08.920
150 charge ralga obviously doesn't seem to be the thing there during ultimate.

04:00:09.960 --> 04:00:15.160
A little bit tough to Cyco who was I think in the third fourth flashpoint he was 12 and 0

04:00:15.160 --> 04:00:21.240
eventually into four deaths. Yeah I mean it's uh now if you're Austria like okay what do you

04:00:21.240 --> 04:00:24.480
you decide to do, right?

04:00:24.480 --> 04:00:29.080
The look at Thomas' hero pool in like the strengths doesn't exactly kind of play to

04:00:29.080 --> 04:00:31.720
the meta right now.

04:00:31.720 --> 04:00:36.280
You try and play, you want to go back and play the cat bash, and I don't think it would

04:00:36.280 --> 04:00:38.800
look great on Ilios.

04:00:38.800 --> 04:00:42.040
I think I know Eclipse played good enough that you can try and play some of the hits

04:00:42.040 --> 04:00:45.160
can, especially if you see Kev on the other side playing Tracer, like he's not having

04:00:45.160 --> 04:00:49.600
to deal with him although Zoro looked really good as well.

04:00:49.600 --> 04:00:55.360
will be Runisabi. So this is a, yeah you can play, I know, Addisman, Adiva here.

04:00:55.360 --> 04:00:59.640
Potentially a hazard and option, right? I know for Willys, with that being banned in

04:00:59.640 --> 04:01:04.440
the last map. I wonder if Oshiro also feels like they need to ban some of the tanks to

04:01:04.440 --> 04:01:06.640
kind of even protect Thomas here a little bit.

04:01:06.640 --> 04:01:11.480
Yeah, I mean, obviously we saw at the end of New Queen Street, rather, New Jump City.

04:01:11.480 --> 04:01:17.280
Thomas didn't really have any space to switch anymore. Like, you are losing too much momentum.

04:01:17.280 --> 04:01:20.600
You know, I just kind of have to go for it.

04:01:20.600 --> 04:01:23.240
The Zarya is going to be targeted initially here.

04:01:23.240 --> 04:01:24.640
It's just a little too problematic.

04:01:24.640 --> 04:01:26.440
And obviously like having to save the sound barrier

04:01:26.440 --> 04:01:29.320
for that Graviton Surge, if you're on Lucio for example,

04:01:29.320 --> 04:01:31.400
every time is a little bit tough, right?

04:01:31.400 --> 04:01:34.960
Pale was found without that beat on a couple of occasions.

04:01:34.960 --> 04:01:37.560
One of the times he sort of dies before he has the chance

04:01:37.560 --> 04:01:38.400
to make use of that.

04:01:38.400 --> 04:01:41.440
So take that sort of element of volatility out of the mixture.

04:01:41.440 --> 04:01:43.520
So we can feel like the rest of Tamas Hero pool though

04:01:43.520 --> 04:01:45.520
for them is really quite manageable,

04:01:45.520 --> 04:01:47.800
whether it's wrecking ball, Malga,

04:01:47.800 --> 04:01:50.400
or whether we're obviously just something else.

04:01:50.400 --> 04:01:52.480
And we saw the bands there.

04:01:52.480 --> 04:01:55.400
So it's a William band for Austria.

04:01:55.400 --> 04:01:58.720
And then it is a Sweden band of Zarya.

04:01:58.720 --> 04:02:01.520
So with a William band, I mean, are you trying to protect,

04:02:01.520 --> 04:02:03.000
maybe they want to go back?

04:02:03.000 --> 04:02:04.880
Oh, no, I don't think they're going to play the cat, right?

04:02:04.880 --> 04:02:07.920
Because you would have left the Zidra in to play the Bastion.

04:02:07.920 --> 04:02:11.520
So, or maybe Eclipse can pilot as well.

04:02:11.520 --> 04:02:13.640
I thought maybe you're using that to protect the Jipak cat,

04:02:13.640 --> 04:02:18.520
but also could be used to protect something like a Kyrie or a Lucio in these types of compositions.

04:02:18.520 --> 04:02:24.400
So, Sweden gets rid of the Zarya, which would allow them to obviously play a ton of D.V. if they want.

04:02:26.080 --> 04:02:31.120
And obviously that is right in Willy's wheelhouse, but playing it into the Remattro,

04:02:31.560 --> 04:02:33.560
it always looked uncomfortable at times.

04:02:34.280 --> 04:02:39.200
So, let's see, do we get the Cassidy from the Sojourn so far, gets, you know, full marks as far as I'm concerned.

04:02:39.200 --> 04:02:44.000
Kepster's on that tracer that's always gonna be an issue and perhaps just having that mad grenade to at least

04:02:44.000 --> 04:02:50.600
I don't know the turn Kepster from diving to deep might be the go with Austria with the Symmetra and Cassidy look in his rematch

04:02:50.600 --> 04:02:52.600
a shell

04:02:53.480 --> 04:02:57.760
See how this this matchup though. I think I would favorite like the least a little bit, right?

04:02:58.960 --> 04:03:00.600
Where we'll see

04:03:00.600 --> 04:03:07.160
No, and also like a you know camp on the tracer can give fits through this Austrian backline. So

04:03:07.160 --> 04:03:15.040
We'll see if Psycho can get his team in position on the sims, obviously one of the better sims

04:03:15.040 --> 04:03:19.040
in the world, so we'll see if he's able to get them in position to make an impact as

04:03:19.040 --> 04:03:25.080
Zoro though with the railgun shot just rips Eclipse's dome off as now it's going to be

04:03:25.080 --> 04:03:26.580
difficult to push on in.

04:03:26.580 --> 04:03:27.580
Yeah, that's tough.

04:03:27.580 --> 04:03:31.480
I mean, you need to search here for 100%, so now you need to play out of line of sight.

04:03:31.480 --> 04:03:32.480
Zoro's could be quite punishing.

04:03:32.480 --> 04:03:36.220
Clips takes the sweeps off the Cassie. I think having grenade against Kevster is nice

04:03:36.220 --> 04:03:38.120
But you are outranged

04:03:38.120 --> 04:03:43.020
You're a little outmatched up against the sojourn who live like sort of beat-to-out of mobility concern obviously nicely

04:03:43.420 --> 04:03:44.760
Just left the shot

04:03:44.760 --> 04:03:49.880
And it just wants to try and even the playing field. Austria very much about that trying to set up favorable matchups

04:03:49.880 --> 04:03:51.880
but here it's Tomix versus the ground at a very

04:03:52.640 --> 04:03:54.640
Large height and who wins?

04:03:55.240 --> 04:04:00.220
The ground gets that round, but hey, we'll see we'll see what the run back looks like you never know

04:04:00.220 --> 04:04:08.220
So we'll see yeah, I mean, I think you do need the sojourn like just kind of I know whether it be the overclock or just kind of the

04:04:08.220 --> 04:04:12.100
Disruptor I know against the remote or you can build up like really easy rail guns there

04:04:12.460 --> 04:04:15.860
We're not as much kind of free damage with that shield for the Cassidy

04:04:15.860 --> 04:04:22.920
So that's gonna be checkpoint already here for Sweden. That is in TP in for psycho and crew for trying to get

04:04:22.920 --> 04:04:27.280
I know an angle here, but psycho gets dangerously low. That's a pulse bomb stick there

04:04:27.280 --> 04:04:32.280
From Kev, Toma loses all his armor as well.

04:04:32.280 --> 04:04:37.280
Now we'll see if you're able to keep this Rematra alive as a support for Sweden doing a nice job.

04:04:37.280 --> 04:04:41.280
Toma is going to drop that continued rush. They feel like this is such an important fight to hold.

04:04:41.280 --> 04:04:46.280
Let's try to put him on the right spot here, but a lot of those rails going into a Rematra with his dukes up and release it.

04:04:46.280 --> 04:04:51.280
The storm bath, the maelstrom is a different story. That one is going to wash him away.

04:04:51.280 --> 04:04:56.280
Kevster eventually is going to be brought down here and Sweden's edge that advantage, they're able to build up here has now dissipated.

04:04:56.280 --> 04:05:01.120
dissipated, but it's a Kasuna rush advantage and Kail again a little behind

04:05:01.120 --> 04:05:04.040
Nix in terms of that sound barrier charge but not enough to be significant

04:05:04.040 --> 04:05:07.480
it'll be both support ultimates online for Sweden in the next fight plus an

04:05:07.480 --> 04:05:10.840
unmatched maelstrom of the rune.

04:05:10.840 --> 04:05:15.440
Yeah Zoro actually gets very close to a rail gun shot it's gonna be Sky opening

04:05:15.440 --> 04:05:19.400
things up here with a Kasuna rush as Nix answers back here with the sound barrier

04:05:19.400 --> 04:05:22.800
for Austria but like you mentioned it's the annihilation you're just running

04:05:22.800 --> 04:05:26.920
these players down everybody has to back up here for Ausia that sound barrier

04:05:26.920 --> 04:05:30.800
basically it just gets completed Mitch with I know this big annihilation that

04:05:30.800 --> 04:05:35.200
comes on through some shots from Dora. It doesn't outlast the annihilation and it

04:05:35.200 --> 04:05:39.080
just serves to strip that over shield that much faster. It's about the only

04:05:39.080 --> 04:05:42.000
answer that Ausia really had prepared for it though and that's fair enough.

04:05:42.000 --> 04:05:45.800
Will is also getting 13% off the back of it means that they might be matched in

04:05:45.800 --> 04:05:50.680
this next big fight. Oh man that's brutal. Kev gonna give it to you

04:05:50.680 --> 04:05:54.740
Sometimes that's just the way to game goes nice to the Palskom onto a clips there and unfortunately

04:05:54.740 --> 04:05:56.500
There's nothing to say about that one for Austria

04:05:56.500 --> 04:06:00.600
They again lose their soldier right at the start of the fight and that's simple

04:06:00.920 --> 04:06:05.200
Well, I don't put this without me. I mean now you're gonna be hell of your Sweden, right?

04:06:05.520 --> 04:06:09.400
Like aggressively beat into this. I know you see actually

04:06:10.240 --> 04:06:15.880
TV here or psycho and just trying to get them into this in is like a real gunshot

04:06:15.880 --> 04:06:17.880
Can be the symbol that comes on through

04:06:17.880 --> 04:06:23.880
It works pretty well with the symbol in play. Guess it's right where it needs to be.

04:06:23.880 --> 04:06:27.880
Now Tama is spotted. Not in a great spot, frankly.

04:06:27.880 --> 04:06:30.880
TP there looks good. Psycho trying to wrap around a little bit the Swedish.

04:06:30.880 --> 04:06:35.880
Yeah, just want to try and lose no players if they possibly can, make it as clean a fight as possible.

04:06:35.880 --> 04:06:38.880
And also, things out. Look at that bot is moving, by the way.

04:06:38.880 --> 04:06:42.880
We are up towards the 100 meters and Austria is still sort of stacking out.

04:06:42.880 --> 04:06:44.880
They're still fighting the last hostages.

04:06:44.880 --> 04:06:50.200
The future pick there so you do get rid of Kev that's gonna reduce a lot of pressure

04:06:50.200 --> 04:06:54.000
but that is brutal they are losing Tama. Now you have the Katsune Rush but you

04:06:54.000 --> 04:06:56.240
don't really want to use it here if you're Austria you're gonna have to wait

04:06:56.240 --> 04:07:01.000
to kind of use it. Coming off the spawn with maybe one last chance you're gonna

04:07:01.000 --> 04:07:05.200
be using this Katsune Rush though right into Willy's annihilation that is gonna

04:07:05.200 --> 04:07:11.040
feel brutal. Tama will end up getting his but not the situation you want to be in

04:07:11.040 --> 04:07:14.880
and if you are Austria and you're getting blown out here,

04:07:14.880 --> 04:07:17.640
it's Sweden kind of running it into the spawn.

04:07:17.640 --> 04:07:18.920
Willys, you're taking some damage here.

04:07:18.920 --> 04:07:20.440
You're going to allow style of kind of farm

04:07:20.440 --> 04:07:21.800
of a continue rush of dope.

04:07:21.800 --> 04:07:24.040
It's time for a nice big rail gun for Eclipson.

04:07:24.040 --> 04:07:27.200
He is going to go for it overclock at the ready.

04:07:27.200 --> 04:07:28.680
Susie though does get used to you now.

04:07:28.680 --> 04:07:30.200
His both teams can't have a breather,

04:07:30.200 --> 04:07:31.440
give way to this fight,

04:07:31.440 --> 04:07:33.600
just long enough for the blue brick road to be laid.

04:07:33.600 --> 04:07:34.920
And here comes Sweden again.

04:07:34.920 --> 04:07:36.880
Psycho is going to be overrun,

04:07:36.880 --> 04:07:38.280
but Cal does get caught out in the midst of this.

04:07:38.280 --> 04:07:40.240
A sound barrier in the works here for Austria.

04:07:40.240 --> 04:07:43.800
Something in the back pocket, but how do you use beat in order just to stay in the game?

04:07:43.800 --> 04:07:45.520
Probably doesn't feel powerful, unfortunately.

04:07:45.520 --> 04:07:48.840
That's the only flavor being served up to Austria right now, and Nix has to go for it.

04:07:49.920 --> 04:07:53.240
Yeah, I mean, you have to use your beat to basically just kind of get out of your spawn door,

04:07:53.240 --> 04:07:56.520
like prevent them from just kind of ending the game, and it is brutal.

04:07:56.520 --> 04:08:02.520
I mean, even with that sound barrier, Mitch, you see some of the kills coming out in favor here of Sweden.

04:08:02.840 --> 04:08:05.120
I think Sweden though, they just want to like delay for a little bit.

04:08:05.120 --> 04:08:09.720
Skyl gets back in the fight, you see the TP up from Psycho up onto the high ground.

04:08:09.720 --> 04:08:16.720
I think you're going to play for this beat. You're going to give them some space and then play for an advantageous, you know, more offensive beat here for Sweden.

04:08:16.720 --> 04:08:21.720
Again, you have to play into the annihilation still, but I think that's a pretty key deterrent we saw from Nick.

04:08:21.720 --> 04:08:26.720
That's not really enough to cover over that rematch for Ultimate if you used under more, you know, ideal conditions.

04:08:27.720 --> 04:08:35.720
So, a bit more respect being offered to Tamar for these next few moments now. So, like I looked at he being the back side, he's not somebody who's ever really offered respect either verbally or in-game.

04:08:35.720 --> 04:08:37.960
And he now is going to try and go to work on Willie's.

04:08:37.960 --> 04:08:39.960
Tom are also assisting him out of the garden.

04:08:39.960 --> 04:08:41.080
Here's the beast.

04:08:41.080 --> 04:08:42.600
Comes late one in the game.

04:08:42.600 --> 04:08:44.600
They're just going to run away with the bug.

04:08:44.600 --> 04:08:47.080
I mean, now you're on the chase here.

04:08:47.080 --> 04:08:49.800
If you're off here, it's a really weird spot to be in.

04:08:49.800 --> 04:08:52.360
Fortunately, they do come up with the kills.

04:08:52.360 --> 04:08:54.840
Yeah, I think the bit comes down really just because, like,

04:08:54.840 --> 04:08:57.160
gives them some breathing room inside that annihilation.

04:08:57.160 --> 04:08:59.400
But in terms of like an overarching game plan around it,

04:08:59.400 --> 04:09:00.840
there's just more reactive.

04:09:00.840 --> 04:09:03.400
So Sweden is going to stop yet again.

04:09:03.400 --> 04:09:04.680
There's still time to play it.

04:09:04.680 --> 04:09:30.680
3 minutes and 40 on the clock, and obviously you can see the progress bar, you know, it's like, you know, 4 plus consecutive fight wins from Austria, they basically have to go Sikomo to take this map, but look, it hangs in the balance, so far I think like the Spor.usage has been pretty reasonable here from Austria, and Eclipse, I'm manifesting another big overclock here, but Zoro has to use first, and I don't think Tama really wants to chance it, Nix though does get caught out, they tried to use the TP but they weren't quite quick enough.

04:09:30.680 --> 04:09:35.560
Yeah, I mean, do you end up having Psycho take out Zorah by Willys here with the annihilation?

04:09:35.560 --> 04:09:39.000
I don't know how Thomas is going to be able to stay alive through this, it's a nice damage

04:09:39.000 --> 04:09:43.160
coming down from all different angles when you lose Thomas, the annihilation wears out,

04:09:43.160 --> 04:09:46.560
but that is not where you want to be if you're Auschwitz, right?

04:09:46.560 --> 04:09:52.640
Nobody can stand up and fight Willys on that bot, it'll be Helps going back, just grabbing

04:09:52.640 --> 04:09:58.120
Zorah, bringing him back into the fight, and the bot now goes deeper back in towards Auschwitz,

04:09:58.120 --> 04:09:59.440
spawn as Tom and El.

04:09:59.440 --> 04:10:02.360
Gonna go over to the mauga here trying to get a tank advantage

04:10:05.480 --> 04:10:08.180
I mean, it might be a little bit late for some of these big switches

04:10:08.180 --> 04:10:14.020
But whatever it takes to you must really a staging ground a foothold here as they're starting to lose their grip nicely done by

04:10:14.020 --> 04:10:16.720
Tom X that'll happen sometimes the volatility of the kunai

04:10:17.120 --> 04:10:19.480
brings its head yet again that gets around the game now

04:10:21.240 --> 04:10:27.400
Into this interesting time it does get overrun though as a result of perhaps worthwhile in the end even without Kevstar for a couple of moments

04:10:27.400 --> 04:10:32.400
Now, respecting the sound barrier might have to be the order of the day, and it's an overclock

04:10:32.400 --> 04:10:34.400
here, there's really nothing to answer.

04:10:34.400 --> 04:10:42.040
So, okay, so they fold in their base where the overclock looks pretty, but you take a

04:10:42.040 --> 04:10:45.000
look at the score at the top of the screen, that is not.

04:10:45.000 --> 04:10:52.080
141 meters to two at the moment, so Austria are going to have to go on a generational run

04:10:52.080 --> 04:10:53.240
here, Mitch, right?

04:10:53.240 --> 04:10:59.720
I mean, you know, multiple fights in a row, Sweden's gonna have to make some kind of un-forced errors,

04:10:59.720 --> 04:11:02.520
as Kepkear actually gets over towards the bottom here.

04:11:02.520 --> 04:11:03.020
Thank you.

04:11:03.020 --> 04:11:04.020
He got nicks, I mean, yeah.

04:11:05.020 --> 04:11:05.520
Good healing.

04:11:05.520 --> 04:11:07.180
He's a looser, very low, yeah.

04:11:07.180 --> 04:11:11.180
Quickly realizing that he had to send some tickets in next resurrection.

04:11:11.180 --> 04:11:16.980
The bot's been tested now, and you know, Tomix has to use that kid's coming to the other side,

04:11:16.980 --> 04:11:18.580
and Kepkear's gonna go run away with it.

04:11:19.140 --> 04:11:21.980
Yep, he'll be able to push this one basically back to the threshold yet again,

04:11:21.980 --> 04:11:25.940
Austria and I in the position of disengaged with that simt pz

04:11:25.940 --> 04:11:28.460
Yeah, so I could just say I'm gonna commit to find some value off this

04:11:28.460 --> 04:11:32.820
I thought it was number the hamper. What makes it at least able to stop this from you know being disastrous

04:11:32.820 --> 04:11:37.780
But still walks us down about the last in a play. I would say what advantage is yeah

04:11:37.780 --> 04:11:43.580
I would say with the four ultimates coming into the base. It is disastrous here for Austria

04:11:43.580 --> 04:11:45.580
It's gonna be the symbol here for psycho

04:11:45.780 --> 04:11:50.480
Just trying to give them a little bit of protection as the overclock comes on three

04:11:50.480 --> 04:11:56.020
You'll probably wait this out and then what beat with annihilation and push on in trying in the game here

04:11:56.020 --> 04:11:58.020
Soundbar comes down connects to everybody

04:12:00.020 --> 04:12:02.020
Nihilation here for Willy

04:12:02.020 --> 04:12:05.380
And Sweden finished the game either way it feels like it's kind of determined already

04:12:05.540 --> 04:12:10.940
The clips eventually falls up as a long hiatus without any eliminations even the big ultimates being brought to bear

04:12:11.180 --> 04:12:17.500
Kailo gets onto the kill feed in a meaningful way with a quick double and that'll be that Sweden lost this one up

04:12:17.500 --> 04:12:23.260
And again, just making it clear that there are the Scandinavian teams that are looking to book their tickets to Busan.

04:12:23.260 --> 04:12:28.100
I mean that was a blow out. Sweden looked awesome there, man.

04:12:28.100 --> 04:12:34.920
I mean, map number two was very close, extremely competitive, but that last game was really good,

04:12:35.920 --> 04:12:37.920
you know, from Sweden. So

04:12:38.860 --> 04:12:42.600
that's more signs to come for Sweden. Obviously,

04:12:42.600 --> 04:12:48.040
a really good chance for them to make it to Busan and also make some really serious noise.

04:12:48.040 --> 04:12:54.720
And while there, I thought that Willie's had a really good series kind of flexing over to multiple different tanks here throughout the pool.

04:12:54.720 --> 04:13:01.840
Yeah, that was a nice look. You know, we sort of mentioned that Tom had been switching up a fair bit to try and get the edge on Willie's,

04:13:01.840 --> 04:13:04.880
but honestly stuck with that rematch for so much of this game.

04:13:04.880 --> 04:13:11.480
Some moments here from Ostrow, I think, where they're able to show their quality, but they never really amounted to like, you know, any considerable bot push.

04:13:11.480 --> 04:13:14.200
It was always like one fight and then they get stuff back into their box.

04:13:14.200 --> 04:13:19.480
They pop up for one, there's like a psycho moment or a clips is able to pop off and then they sort of get down.

04:13:19.480 --> 04:13:23.760
And even where there's a couple of fights Matt with like Tom X said to first pick, it's Kevsey getting picked off.

04:13:23.760 --> 04:13:24.880
That's huge.

04:13:24.880 --> 04:13:29.200
Well, Skyle just committed like a Kitsune rush and then they end up picking Tamo off.

04:13:29.200 --> 04:13:39.160
And then even in the shorthanded scenarios, we didn't have the confidence and ability to just, you know, to still find an edge in those scenarios and take the wins.

04:13:39.160 --> 04:13:47.160
The Rapali team, we weren't expecting Austria to really be able to do too much about them, and it appears that position was pretty spot on.

04:13:47.160 --> 04:13:52.160
They were pretty spot on, but I will say, like you guys were just mentioning, I was impressed with Austria on New Jung City.

04:13:52.160 --> 04:14:02.160
I do wonder if maybe, for Psycho, for VP, that was their best map throughout Champions Clash, so maybe some of that leadership coming in made me feel uncomfortable on that.

04:14:02.160 --> 04:14:07.380
And the fact that they dug a little bit deeper with their compositions on that map was something that was impressive as well,

04:14:07.380 --> 04:14:13.580
considering the fact that that Symmetra got banned out after some of the success that they were finding up against Denmark yesterday.

04:14:13.580 --> 04:14:19.540
But I think that it is still tough for Austria to be going down in that way, not being able to find that map win for Sweden,

04:14:19.540 --> 04:14:27.460
though, I feel like now I think taking a look at how they're looking at that, how do you feel like they're going to be looking heading up against Denmark?

04:14:27.460 --> 04:14:30.260
Ooh, that's gonna be a sick game.

04:14:30.260 --> 04:14:36.180
Sweden vs Denmark, I think will actually be really close with how Denmark is looked.

04:14:36.180 --> 04:14:40.020
It feels like they're really clicking on all cylinders.

04:14:40.020 --> 04:14:43.540
I mean, Sweden was no joke across these maps.

04:14:43.540 --> 04:14:47.380
Austria also put up a pretty valiant effort, right?

04:14:47.380 --> 04:14:54.820
Same result as their game against Denmark, a 3-0 loss, but number two was very close.

04:14:54.820 --> 04:15:02.220
I mean, if I had to pick between those two teams right now, I mean, it definitely I think

04:15:02.220 --> 04:15:03.220
is an extended series.

04:15:03.220 --> 04:15:06.940
I don't think it's like a fast one between Denmark and Sweden.

04:15:06.940 --> 04:15:08.340
I don't know.

04:15:08.340 --> 04:15:11.340
I really like the way that Denmark has played thus far.

04:15:11.340 --> 04:15:17.220
Obviously, all playing in the same area is pretty beneficial, so we'll see how that kind

04:15:17.220 --> 04:15:18.220
of hands out.

04:15:18.220 --> 04:15:20.780
You know, also Sweden will have to get by Finland, right?

04:15:20.780 --> 04:15:24.100
Finland obviously took Denmark the distance.

04:15:24.100 --> 04:15:29.500
Yeah, so Finland is no joke either. So yeah, you take a look at how this group is stacked up

04:15:30.380 --> 04:15:34.700
Feel bad for Russia three really strong teams here. I know in their group

04:15:37.180 --> 04:15:39.180
Feel the same honestly, I

04:15:39.220 --> 04:15:44.220
Just from what we saw from Finland. I think yeah extended series. I think we're just expecting that in general Denmark

04:15:44.220 --> 04:15:49.020
I'm really impressed me. I think rabbit's just kind of kind of crazy. This guy's really stepped up

04:15:49.020 --> 04:15:55.020
I believe in those guys. They've got some fantastic coaching as well.

04:15:55.020 --> 04:16:01.020
My dollar box are certainly going to be on Denmark, but I'm hoping for an absolute bang.

04:16:01.020 --> 04:16:08.020
I'm sure it'll definitely be a banger. Especially with how good I think Kessler has consistently been looking here for Team Sweden.

04:16:08.020 --> 04:16:12.020
But we do have an interview with Zorro after this win.

04:16:12.020 --> 04:16:16.020
Bringing you in now, congratulations, Zaro, for the win here.

04:16:16.020 --> 04:16:22.020
It's the first time that I think we're actually seeing you representing Sweden for the Overwatch World Cup.

04:16:22.020 --> 04:16:30.020
Heading into this matchup, how are you feeling? Were you, I guess, excited for your debut here for OWC?

04:16:30.020 --> 04:16:35.020
Yeah, I mean, I'm definitely excited, yeah. I've always wanted to play on Team Sweden.

04:16:35.020 --> 04:16:40.020
I mean, last year I was two done and this guy named sparker existed.

04:16:40.020 --> 04:16:45.020
So, yeah, we're definitely excited for this match.

04:16:45.020 --> 04:16:47.020
We had full confidence.

04:16:47.020 --> 04:16:49.020
Yeah.

04:16:49.020 --> 04:16:51.020
Now you're in a like a brutal group.

04:16:51.020 --> 04:17:01.020
You're stuck with all the tops skin and avian rosters and there's like a reality where like one of Denmark, Sweden and Finland just don't make it to Busan, which I'm probably like is a bit stressful at this moment.

04:17:01.020 --> 04:17:06.300
moment. That's a situation you guys I'm sure are thinking about a lot with what you've seen so far.

04:17:09.100 --> 04:17:15.500
Would you rather go up against Finland or Denmark here if it was like a qualifying game for example?

04:17:18.460 --> 04:17:23.580
Good question actually. I mean we haven't screamed either of them since we're in the same group but

04:17:23.580 --> 04:17:30.400
But I think maybe Denmark, you think it's been more interesting, like everyone knows

04:17:30.400 --> 04:17:35.780
of the Sweden vs Denmark rivalry in any sport.

04:17:35.780 --> 04:17:40.580
So Finland just doesn't get to be a part of that rivalry?

04:17:40.580 --> 04:17:46.080
I mean of course there's a rivalry there, but it's more like there's always been some

04:17:46.080 --> 04:17:50.140
beef between Sweden and Denmark, like I gotta hold it up.

04:17:50.140 --> 04:17:51.140
I like that.

04:17:51.140 --> 04:17:57.780
I mean, I gotta ask, right? I mean, that game right now looking like you guys versus Denmark would be like for first in the group like

04:17:58.220 --> 04:18:04.740
How important is it for you guys like, you know, win this group get first and then kind of move to Busan and not have one of those second

04:18:04.740 --> 04:18:09.020
Seeds and play against somebody potentially from the top of one of the other regions

04:18:10.100 --> 04:18:17.580
Yeah, I mean, it would definitely help like getting an easier group at least once since this one is quite hard difficult

04:18:17.580 --> 04:18:29.580
But yeah, I mean, I think we definitely got that, like, we got full of confidence with all the screaming like, I mean, Kevser just got back from Japan, so he still needs to get a bit more time with the team.

04:18:29.580 --> 04:18:32.580
So I think we're just getting better.

04:18:32.580 --> 04:18:42.580
Makes sense. Speaking of Keppser actually, I know that he adds a lot of flexibility for you guys within the DPS role for being able to try out a variety of compositions.

04:18:42.580 --> 04:18:49.580
How do you feel about how the meta has been developing, like watching Champions Clash now into OWWC?

04:18:49.580 --> 04:18:59.580
I think we always know that EMEA is one of those regions that's willing to march to the beat of their own drum and still pull out some different things.

04:18:59.580 --> 04:19:01.680
and things like we've been seeing a lot of the symmetric

04:19:01.680 --> 04:19:03.580
coming back into play and stuff.

04:19:03.580 --> 04:19:06.180
What's your read on how the meta is looking right now?

04:19:07.380 --> 04:19:09.980
Yeah, I definitely think like there was a period

04:19:09.980 --> 04:19:13.060
where like Kat Bastion looked like really unbeatable,

04:19:13.060 --> 04:19:16.820
but I think like actually EMEA was like kind of one

04:19:16.820 --> 04:19:20.340
of the regions who actually helped like beat at beat.com.

04:19:20.340 --> 04:19:22.300
And now there's a lot more like, I mean,

04:19:22.300 --> 04:19:24.140
like you said, Sim and stuff.

04:19:24.140 --> 04:19:26.220
So I think that, I mean, Sim is always going to be a strong

04:19:26.220 --> 04:19:29.820
here, if they're on their fair, like her TP is like instant.

04:19:29.820 --> 04:19:32.460
You can just go anywhere she's always going to be strong.

04:19:32.460 --> 04:19:36.780
Um, so, so yeah, I think, I think like symptoms are probably like one of the

04:19:36.780 --> 04:19:37.740
strongest ones right now.

04:19:39.740 --> 04:19:40.580
Okay, good to know.

04:19:40.900 --> 04:19:44.820
Um, while I really appreciate the interview, Zorro, and thank you so much for

04:19:44.820 --> 04:19:47.620
taking the time to do this with us and congratulations again on your

04:19:47.620 --> 04:19:48.660
win today here with you then.

04:19:49.580 --> 04:19:50.220
Thanks a lot.

04:19:52.540 --> 04:19:55.620
So great being able to chat with Zorro, getting a little bit of, again, the

04:19:55.620 --> 04:20:00.660
insight from our players is always awesome to see. I think that it's always great also for a lot of

04:20:00.660 --> 04:20:06.820
these individuals, Mitch, players like Zorro that we have seen in OWCS, but maybe on teams that don't

04:20:06.820 --> 04:20:12.740
get to be highlighted as often, have this opportunity to have more like stand-up performances and really

04:20:12.740 --> 04:20:17.780
showcase their talent. Yeah, I think that's kind of like one of my favorite parts about, you know,

04:20:17.780 --> 04:20:22.580
a portable cup. I also do feel like it evens the playing field a little bit and, you know, players

04:20:22.580 --> 04:20:26.980
like you mentioned who maybe have not just had the fortune to find themselves on a top roster

04:20:26.980 --> 04:20:31.860
surrounded by other really talented get to kind of show a case that in like a homegrown environment

04:20:31.860 --> 04:20:35.700
with the backing of obviously of the countries they represent you know they've also the same

04:20:35.700 --> 04:20:39.700
thing obviously it's huge honor for them to compete and just such a novelty for us to sort of

04:20:39.700 --> 04:20:44.340
you know answer our fantasy questions about you know what country is the best so uh i am certainly

04:20:44.340 --> 04:20:49.300
expecting to see another explosive world cup man and hopefully like a something different rise in

04:20:49.300 --> 04:20:50.580
at the top, you know?

04:20:50.580 --> 04:20:52.460
I mean, Ash, we always see a lot of players

04:20:52.460 --> 04:20:55.260
come out of this program and move into the professional scene

04:20:55.260 --> 04:20:56.020
as well, right?

04:20:56.020 --> 04:21:02.940
Players who typically don't get an opportunity in the OWCS

04:21:02.940 --> 04:21:05.300
or in the past professional scenes.

04:21:05.300 --> 04:21:08.020
And then now through Overwatch World Cup,

04:21:08.020 --> 04:21:10.940
you see what they can do around other professional players.

04:21:10.940 --> 04:21:13.900
And maybe some of these people will be players

04:21:13.900 --> 04:21:16.540
will see an OWCS later in the year.

04:21:16.540 --> 04:21:18.900
We always have an opportunity to uplift our players here

04:21:18.900 --> 04:21:23.300
within competitive Overwatch. Speaking about uplifting our players, let's talk a little

04:21:23.300 --> 04:21:28.240
bit more about uplifting our teams. Because I want to remind you guys that you can showcase

04:21:28.240 --> 04:21:32.980
your conference pride with these Overwatch World Cup bundles, skins from every region

04:21:32.980 --> 04:21:37.500
to get to support your favorite teams from Asia, EMEA, and Americas. They're available

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now and for me, I think all the colorways look super sick so I definitely make sure

04:21:42.300 --> 04:21:46.740
to cop yours while we go to a short break. Coming up next is our last match of EMEA for

04:21:46.740 --> 04:21:50.740
the day we've got Ireland versus Poland waiting. Don't go anywhere.

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League. Compete for $50,000 every season to sustain your team's competitive journey. Progress

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04:26:16.740 --> 04:26:25.780
Welcome back everyone to the Overwatch World Cup for EMEA.

04:26:25.780 --> 04:26:31.220
It is our final matchup of the day and we've got Ireland versus Poland coming in hot guys.

04:26:31.220 --> 04:26:35.420
Ireland, this is the squad that we already got to see earlier during day one.

04:26:35.420 --> 04:26:38.900
They managed to take a map off of Spain for Poland.

04:26:38.900 --> 04:26:42.140
This is going to be the first time we're getting an introduction to this squad here.

04:26:42.140 --> 04:26:44.180
Mitch, talking a little bit about Ireland.

04:26:44.180 --> 04:26:52.500
I feel like one of the really big boons for this roster, standout player for us with time and his performance there up against Spain on day one.

04:26:52.500 --> 04:26:56.580
Yeah, definitely the player I would have wanted to address here, seeing as roster.

04:26:56.580 --> 04:27:07.380
Mostly just Tracer play, but it was astonishing. There were multiple, multi-pulse bomb kills on both backliners, and it gets Lucio Curicomps that is not a given, that is really hard to pull off.

04:27:07.380 --> 04:27:14.140
I am blown away. I think what we saw from them and also pure Irish, so I think has really really good game sense

04:27:14.140 --> 04:27:20.600
Honestly, just a great head-on in this team looks really good. Oh, I I felt like they

04:27:21.200 --> 04:27:25.220
Honestly, like length into the jetpack at Bastion comp made too much

04:27:25.220 --> 04:27:29.540
I feel like they can go for something a bit more standard and might have found a greater degree of success because

04:27:30.420 --> 04:27:33.740
You would just pick up was banding map one and they managed to win that one out in the end

04:27:33.740 --> 04:27:39.820
So I want to see a little bit more for them in terms of what their comps are looking like is they're going up against their opponent who

04:27:39.940 --> 04:27:45.460
In theory has like some pretty solid name brand players that be competing a very high level in the in the area

04:27:45.460 --> 04:27:47.460
They're gonna have to bring their best

04:27:48.100 --> 04:27:50.300
Yeah, I mean it's the first time we're gonna see Poland

04:27:50.420 --> 04:27:55.940
But like how Mitch mentioned right there are some players like I know specifically I think I know eggs in China that people

04:27:56.300 --> 04:28:00.260
Have seen in the past for me. I want to see Ireland. Just don't go

04:28:00.260 --> 04:28:03.460
They can't bash and again like we you know, we saw them win without it

04:28:03.460 --> 04:28:07.660
They tried to pilot it it didn't look that great and they kind of continue to kind of run it into the ground

04:28:08.340 --> 04:28:13.900
The ends Poland. I know Poland has the type of players who can definitely kind of capitalize on that

04:28:13.900 --> 04:28:18.120
So I know the two players only we talked about they know eggs in the support role on then

04:28:18.120 --> 04:28:21.380
I know China in terms of the damaged dealers

04:28:21.380 --> 04:28:26.860
So we'll see what they kind of you know provide I know for the no rest of the team right now

04:28:26.860 --> 04:28:30.200
I know maybe like we'll see a standout performance from some of the other players

04:28:30.200 --> 04:28:35.160
But I know two kind of players that we've seen play you know at the top level before on the squad

04:28:35.280 --> 04:28:36.800
Yeah, I think Mitch for me

04:28:36.800 --> 04:28:40.880
I think two players on this Polish roster as well that I've got my eyes out on are

04:28:41.120 --> 04:28:47.480
Ikehub and Texel the fact that they recently promoted actually into OW CSD and EA and

04:28:48.160 --> 04:28:52.280
For team Telsi, I feel like those are two players that we also have to put our eyes out on.

04:28:52.280 --> 04:28:56.820
Absolutely, I mean considering that you know that promo relegation was like quite

04:28:56.860 --> 04:29:00.140
the gauntlet probably seems to sort of make it through. The fact that they come up there

04:29:00.140 --> 04:29:05.660
feels like we might be seeing the best Poland roster that we've probably seen in terms of

04:29:05.660 --> 04:29:09.260
World Cup. It really feels like the time is right. They've got some really talented young players here

04:29:10.060 --> 04:29:14.780
and yeah the future is bright. Hopefully they can make a statement here because Spain looking

04:29:14.780 --> 04:29:19.580
pretty fallible after outing against France but maybe everyone would in this particular group.

04:29:19.580 --> 04:29:26.380
I really feel like this group C is trying to be highly competitive. It really is. I think that

04:29:26.380 --> 04:29:30.280
What's gonna be fun though and also a little bit competitive for us our predictions?

04:29:30.280 --> 04:29:33.520
I know that we can get a little competitive on that front

04:29:33.520 --> 04:29:38.720
We haven't done any predictions all day, but I feel like this one has the potential to be right on all of them

04:29:38.720 --> 04:29:45.280
Okay, you know, that's the narrative we can go with for sure. I gotta say for this one though

04:29:45.520 --> 04:29:47.520
This is huh

04:29:47.520 --> 04:29:52.480
I feel like if Ireland don't so horn themselves with a cabashtian comp

04:29:52.480 --> 04:29:58.080
I got to work with Ireland for this one, but I think the Polish roster definitely has a lot of stuff

04:30:04.280 --> 04:30:09.960
You know, I was gonna I was gonna buy pick Poland as well, but you know, you're usually wrong, so I'll take Ireland

04:30:10.800 --> 04:30:12.640
so that's

04:30:12.640 --> 04:30:18.440
Piece it off of that. Although. I do think I know pulling with that idea with China and eggs obviously have some advantages

04:30:18.440 --> 04:30:21.320
You might want to ace on your face, right? That's what I'm saying.

04:30:21.320 --> 04:30:25.440
You look so far away, you can't even do that to me.

04:30:25.440 --> 04:30:33.440
Okay, well, we'll see if you can lob one across the entire country, but overall I can't wait to see how this scrap bus is going to pan out.

04:30:33.440 --> 04:30:36.440
Let's get into our final match, Ireland versus Poland.

04:30:38.440 --> 04:30:45.440
So, if that brief prelude wasn't enough to give the impression, we're pretty divided on our sort of predictions for this particular game.

04:30:45.440 --> 04:30:51.440
But I tell you what, you know, handy little sleep dart and another 1v1 is always gonna give you the edge, nice job for eggs.

04:30:51.440 --> 04:30:53.440
Rackin' one up for Team Poland.

04:30:53.440 --> 04:30:59.440
And again, we talk about how important maybe like their first map selection can be.

04:30:59.440 --> 04:31:04.440
I think that what we've seen from Team's map is the deferral of the first map and the ability to take first ban,

04:31:04.440 --> 04:31:07.440
as seen to be desirable for many of these teams.

04:31:07.440 --> 04:31:13.440
Yeah, it seems like I have a lot of people kind of like out to go for that selection now,

04:31:13.440 --> 04:31:18.400
Now, I know at least at the moment not with the biograines putting in huge ears. This one

04:31:30.800 --> 04:31:33.880
Disconnected I mean you just charging around the corner

04:31:36.480 --> 04:31:39.840
Blasted I don't know. They'll take the map pick as well. They'll go to Ilya's

04:31:40.600 --> 04:31:41.960
okay, so

04:31:41.960 --> 04:31:48.080
It will be polled and with a sort of opportunity to first band. Oh, you're probably

04:31:49.000 --> 04:31:52.960
You probably think it like send out players from Ireland last time we saw them was definitely time on the tracer

04:31:52.960 --> 04:31:57.400
But I don't know if like you really want to spend a band in that regard

04:31:57.400 --> 04:32:00.800
Especially because China is a really solid tracer player as well

04:32:00.800 --> 04:32:04.720
You know may not want to deprive yourself of that option coming into this series

04:32:04.720 --> 04:32:07.240
Also pure Irish mostly showed as a Diva play

04:32:07.240 --> 04:32:13.440
Maybe there's a window there where Polish tank might be able to secure like a more favorable matchup on the map like Ilios

04:32:13.440 --> 04:32:16.200
Which is pretty often a haven for D.va play in general

04:32:17.320 --> 04:32:19.320
Yeah, so we'll see

04:32:19.360 --> 04:32:24.120
Where Ireland decides to go in terms of like I know bands and whatnot like we talked about a little bit before

04:32:24.960 --> 04:32:30.760
They played no cap fashion in map one they win and then they kind of went towards it

04:32:30.760 --> 04:32:33.560
No, they weren't able to pilot it well against

04:32:33.560 --> 04:32:38.920
Spain so we'll see what they decide to do. It's a hazard ban. I open things up and they're not pulling

04:32:39.440 --> 04:32:42.560
With the first ban they get rid of the Bastion right away

04:32:42.560 --> 04:32:45.040
So maybe they watch some of that Spain game and they don't even want to deal with it

04:32:45.320 --> 04:32:49.000
Yeah, okay does open up the cat city play that we saw from

04:32:49.760 --> 04:32:54.800
Cancel which looks pretty fantastic as well, but jet backpack will be available in this particular map

04:32:55.400 --> 04:33:02.320
This though you imagine is probably sufficient deterrent to have I even go back to what honestly gave them success in that matchup against Spain plays

04:33:02.320 --> 04:33:07.560
something a little bit more standard and with that hasn't been taken out we will

04:33:07.560 --> 04:33:12.240
see many more standard looks on this particular map. This game has a large

04:33:12.240 --> 04:33:15.440
amount of significance not just because it's discovery for us seeing what

04:33:15.440 --> 04:33:19.200
Poland are capable of it's also if Ireland can get out of this group in

04:33:19.200 --> 04:33:24.120
some shape or form must win game for them having already fallen to the Spaniards.

04:33:24.120 --> 04:33:30.760
Oh I mean absolutely I mean if Ireland has any hopes of making it out it has to

04:33:30.760 --> 04:33:36.680
start with a win here so we'll see you know if they have some adjustments from

04:33:36.680 --> 04:33:41.080
the other day right I know and I guess this our first time seeing Poland as

04:33:41.080 --> 04:33:45.240
you know Poland is gonna go on a bit of a run here bitch I mean Poland plays

04:33:45.240 --> 04:33:49.600
Ireland the next match in group C is Poland against France and then the next

04:33:49.600 --> 04:33:52.840
match in group C after that is Poland versus Spain so they're getting all

04:33:52.840 --> 04:33:59.560
their games done in one shot here in a row here in group C so they will start

04:33:59.560 --> 04:34:04.300
things off with a roadhog pick so we know we saw some roadhog at

04:34:04.300 --> 04:34:08.320
champions clash we saw from just mine so we'll see if they're able to make it

04:34:08.320 --> 04:34:12.340
work okay I'm here for it as expected pure Irish gonna be on the diva China

04:34:12.340 --> 04:34:16.480
will be on the traces of some of our early projections already hanging out

04:34:16.480 --> 04:34:21.840
Cassidy for IKAP though one gonna be favored at range again gonna be tough

04:34:21.840 --> 04:34:25.000
to sort of try and attack this cog composition head on they have a pretty

04:34:25.000 --> 04:34:28.680
strong brawl set up and of course there's always a lingering threat of

04:34:28.680 --> 04:34:33.240
environment to kill potential especially on a map like well I mean it's just so

04:34:33.240 --> 04:34:38.580
scary even going near the hot rate it's a with the hook cooldown available I

04:34:38.580 --> 04:34:45.600
connected one there doesn't work is that time does all at the hands of cab so you

04:34:45.600 --> 04:34:48.960
lose that tracer you were kind of highlighting is a long it's up to the

04:34:48.960 --> 04:34:52.680
high ground can put some shots in but not gonna be able to take out a road

04:34:52.680 --> 04:34:59.240
right so we will see if it kind of works their way back onto the point in Ireland

04:34:59.240 --> 04:35:02.520
but it's really difficult to play it. The Roadhog obviously has high kill potential

04:35:02.520 --> 04:35:05.860
taking out time there yet again and then you're also dealing with like the

04:35:05.860 --> 04:35:10.340
Alari damage as well. We're watching in real time, Ireland trying to figure this out.

04:35:10.340 --> 04:35:14.600
They don't have an unlimited amount of that either. They certainly need to come up

04:35:14.600 --> 04:35:17.560
with an answer and right now they've been very tentative playing off the point.

04:35:17.560 --> 04:35:27.560
The one looking to trade damage, obviously, has to be, might not be able to bother Luan too much, but I think certainly can be a little bit of a nuisance with these shots coming across an extreme range.

04:35:27.560 --> 04:35:34.560
But I'm looking at time. They're going to be the one who gets something started up here for Island. Relax, obviously, you can struggle for a lot of this damage if that is a key connection on the wall.

04:35:34.560 --> 04:35:39.560
Now, it's easy for China to pick off that kill on the Kiriko, and positionally, Island just a little exposed there.

04:35:39.560 --> 04:35:46.560
It's not always trying to make it like a solo playable and off angle, and GCB is actually the first to get on the board for environmental kills.

04:35:46.560 --> 04:35:50.900
Yeah, but I mean, you have not really been able to make any type of inroads

04:35:50.900 --> 04:35:55.220
is Ireland in getting this point back. I mean, now you're going to be dealing with the

04:35:55.220 --> 04:35:59.140
Captive Sun-Katsune-Rushier combination for Poland.

04:35:59.140 --> 04:36:02.700
Now, that is Tuzu out early with some pressure that comes down as

04:36:02.700 --> 04:36:07.220
Senior's going to be the Katsune-Rushier from now. It's going to go towards that opposite side.

04:36:07.220 --> 04:36:10.260
It's going to be Captive Sun from the high ground.

04:36:10.260 --> 04:36:13.060
A lot of trouble as Luluan takes out

04:36:13.060 --> 04:36:17.260
Relax so the hog is out of the equation. I've lost two players already

04:36:17.260 --> 04:36:23.160
Yeah, again, just about the buck from captive son is like really hard to shake obviously without a cleanse

04:36:23.160 --> 04:36:26.900
You are gonna be in trouble. I can't just fall here. It's like he's getting some work done

04:36:26.900 --> 04:36:30.400
This is just a little bit too slow for Ireland to actually get their ducks in a row

04:36:30.580 --> 04:36:33.740
You're Irish out on the point here trying to contest here, but they have lost not yet

04:36:33.740 --> 04:36:36.180
Yeah, who's the curious so early that kid?

04:36:36.420 --> 04:36:37.860
That's Susan was in the Tracer

04:36:37.860 --> 04:36:49.860
The Tracer is still here for Poland. You also have your Kitsune Rush, the Hog back in action, so you'll be the Kitsune Rush over the point as one trying to find some kills from the high ground here.

04:36:49.860 --> 04:36:54.860
Lea did that from Icav. It's gonna be very difficult, just gonna deal with all those rolls this way.

04:36:54.860 --> 04:37:06.860
There's our first Roadhog environmental kill. A whole hog kind of popping off. It'll just be time trying to keep this one going, but this is a really good look from Poland here.

04:37:06.860 --> 04:37:12.140
Okay, I mean great opener here. This is the kind of map where like Roadhog is certainly viable, but

04:37:12.820 --> 04:37:15.740
We really didn't see environment of kills be the difference maker

04:37:15.740 --> 04:37:17.740
I think being able to get a hook kill on D.VaR is

04:37:18.140 --> 04:37:21.860
hugely impactful and represents a momentum shift in a fight, but in general

04:37:22.100 --> 04:37:24.700
Island weren't too sure about how to go about this. It looked like

04:37:25.020 --> 04:37:29.100
Nubba's trying to do the most trying to make the play on a couple of occasions here

04:37:29.100 --> 04:37:34.180
But you've kind of got to respect this, you know, holdish squad's ability to crack back and eggs

04:37:34.180 --> 04:37:38.420
some pretty good damage. I'm not gonna lie, that is exactly what you're looking for,

04:37:38.420 --> 04:37:43.780
Diary popping off on, again a map where we, let's be honest, we rarely see it.

04:37:43.780 --> 04:37:49.600
Yeah, I mean that is a, yeah it's a rare occurrence to see Ellari there on well,

04:37:49.600 --> 04:37:52.720
but when you're playing with the Roadhog, right, I know kind of soaking up a ton of

04:37:52.720 --> 04:37:57.760
the threat from the rest of the opposing team, China's gonna TP everybody

04:37:57.760 --> 04:38:03.520
forward, they're going to roll out with Tracer, Cassidy, and play that Ellari yet again,

04:38:03.520 --> 04:38:09.280
So really punishing, right? Just some extra damage that comes in the way from Poland

04:38:09.280 --> 04:38:14.040
And I know can't Ireland kind of deal with it at least face off the first round not really

04:38:15.320 --> 04:38:21.700
Like I thought back a little bit diva defense playing too slow wall time by relax keeps testifying fit and not is down first yet

04:38:21.700 --> 04:38:27.940
Again brutal China this time. It's not a position you're unnecessarily being punished China being that good at the game this fight's already over

04:38:27.940 --> 04:38:34.900
Yeah, it's over really before it starts right I mean they get in and they really get rid of the pile on there from eggs

04:38:34.900 --> 04:38:36.900
But you know you lose your

04:38:37.020 --> 04:38:41.520
Curie early on right that's the largest source of healing you lose that source of healing

04:38:41.520 --> 04:38:46.660
But there's obviously more damage on the opposing side. I know with the a lorry in the mix and you know that is the

04:38:47.140 --> 04:38:51.940
Fab it's a really fast fight that goes in favor of Poland as they've been pretty impressive thus far

04:38:52.820 --> 04:38:54.820
No doubt about it

04:38:54.820 --> 04:38:57.040
I'm here, you gotta be driven back to some degree.

04:38:57.040 --> 04:38:59.480
Irish yet, so early on in the fight.

04:38:59.480 --> 04:39:01.480
Okay, it comes to the cost of the arrow here for X,

04:39:01.480 --> 04:39:03.480
but that might be considered worth it.

04:39:03.480 --> 04:39:04.980
But actually, if we look after the carry,

04:39:04.980 --> 04:39:05.980
that's gonna be a swift step there now,

04:39:05.980 --> 04:39:07.680
it's gonna be drawn out already.

04:39:07.680 --> 04:39:09.920
And Poland with four players up, still confident

04:39:09.920 --> 04:39:12.280
as Nutt is getting farmed on Respawn.

04:39:13.480 --> 04:39:15.260
Yeah, as I just, yeah,

04:39:15.260 --> 04:39:17.760
Llanby basically barely able to make it out

04:39:17.760 --> 04:39:19.380
with his life actually end up falling

04:39:19.380 --> 04:39:20.880
at the hand of Cab there.

04:39:21.920 --> 04:39:24.760
Now you'll have China getting up to the high ground here,

04:39:24.760 --> 04:39:27.400
Just trying to control this area relax gonna get up there

04:39:27.960 --> 04:39:32.400
Meet him as well as you Ireland say it feels like they were gonna kill on this round

04:39:32.400 --> 04:39:36.200
It's a rough showing from this team who was a pretty strong the other day

04:39:38.080 --> 04:39:41.100
Okay 54% and counting

04:39:43.680 --> 04:39:49.440
Here he comes a dead iron from I count in a space maybe also damage on the pure Irish and not also took out more than just a

04:39:49.440 --> 04:39:55.520
That's gonna be Island Force back again. They're gonna have to retool this push. Can they coordinate another dive?

04:39:56.360 --> 04:39:59.760
Can they try and get towards this like you know, it's gotta be your main target?

04:39:59.760 --> 04:40:04.000
I'm imagining going after the Cassidy as well is an option, but you've got to be on the same page

04:40:04.000 --> 04:40:07.520
I mean none of us falls again there goes down to half HP

04:40:08.680 --> 04:40:14.520
We'll see if they can make a play is defense matrix pretty much expended there from through Irish gonna get a self-destruct

04:40:14.520 --> 04:40:17.240
Oh nice pulse bomb from China on the exit

04:40:17.240 --> 04:40:25.740
Now, Ulsan goes wide. It's going to be Ireland that ends up using their sound barrier here, Mitch, as they know they absolutely missed their last chance.

04:40:25.740 --> 04:40:31.240
Yeah, China's been such a problem. Look at that damage. LeWon's having strips taught off of them.

04:40:31.240 --> 04:40:35.240
I mean, I think you're running out of gas now. Lucio very low. GCBS to double back here.

04:40:35.240 --> 04:40:40.740
And there's a captive sum waiting in the wings for eggs, which may well not really be needed. Time eventually gets picked up.

04:40:40.740 --> 04:40:43.240
And now we're hunting for a recipient for this ultimate.

04:40:43.240 --> 04:40:45.760
First step expected for the Kyrgyz, so that is avoided.

04:40:45.760 --> 04:40:48.400
Pure ISL would be suited with or without the captive sun,

04:40:48.400 --> 04:40:50.320
Dominus Shrine from Poland.

04:40:50.320 --> 04:40:52.800
One of the games today I thought would be more competitive,

04:40:52.800 --> 04:40:54.320
may not turn out to be that way.

04:40:55.480 --> 04:40:59.640
Yeah, that is a blow out there as Poland,

04:40:59.640 --> 04:41:02.160
they kind of run over Ireland,

04:41:02.160 --> 04:41:04.080
so maybe it's like with the Bastion gun, right?

04:41:04.080 --> 04:41:07.160
Maybe that's kind of what Ireland is really kind of drilled

04:41:07.160 --> 04:41:09.560
in terms of like their style of play,

04:41:09.560 --> 04:41:12.400
but based on what we saw the other day against

04:41:12.400 --> 04:41:21.160
Spain I wouldn't say that to be true, right? So we take a look at some of the stats there China goes 14 and oh

04:41:21.940 --> 04:41:27.300
We talked about time on the tracer the other day is that is kind of really kind of showing its dominance

04:41:27.300 --> 04:41:30.480
I am time also just has a rough game again

04:41:30.480 --> 04:41:35.500
They kill threat of the road hook definitely read its head in that first round, but we saw something

04:41:35.500 --> 04:41:37.600
I wouldn't say standard from Poland

04:41:37.600 --> 04:41:42.240
But the confidence to sort of work this to the Arianon and have like another legitimate damage source there

04:41:42.520 --> 04:41:47.440
Was definitely a bit of what took them to critical mass. We exsends up with 4.8k damage

04:41:47.440 --> 04:41:51.300
So very respectable. I mean doubling up almost on what time was able to do

04:41:52.120 --> 04:41:54.120
Gaps everywhere, frankly

04:41:54.120 --> 04:41:58.720
Either between these two teams and you know Paul is showing us that they can you know make a switch back to something

04:41:58.720 --> 04:42:02.960
It's a bit more straightforward and still find success. So that bodes well for them in this series. It honestly

04:42:02.960 --> 04:42:07.420
already wedding my appetite for their mashup against Spain and even potentially

04:42:07.420 --> 04:42:10.940
France down there you're already you're already on to the next game you're like

04:42:10.940 --> 04:42:15.780
let's get this one going I'm just gonna have maybe I only make some noise we get

04:42:15.780 --> 04:42:20.340
the bash your bag and play I do I do hope so but I mean control was their best

04:42:20.340 --> 04:42:23.700
outing in that last series here and here that look like a completely different

04:42:23.700 --> 04:42:28.620
team so worrying signs but I will leave some space to believe that this team can

04:42:28.620 --> 04:42:33.620
sort of bounce back, but not a great start so far. And again, like, we, I feel like we

04:42:33.620 --> 04:42:37.220
watched the Cogs turning in that first round as I was trying to figure out how they go

04:42:37.220 --> 04:42:41.620
after that Roadhog comp, while also like constantly being peppered down, right? Sure.

04:42:41.620 --> 04:42:44.620
There's a Cassie for Poland, so they can't like harass it long range and effectively

04:42:44.620 --> 04:42:49.620
because we are at the exit constant, shooting constant, you know, being a general nuisance.

04:42:49.620 --> 04:42:53.620
And then it's like, we don't have armor. We can't afford to play armor maybe because

04:42:53.620 --> 04:42:57.620
China is probably going to run the armor down and trace it. We need a backline that is

04:42:57.620 --> 04:43:02.620
is as robust and safe as possible, but then, where's your pressure on the hog come from?

04:43:02.620 --> 04:43:04.620
Like you don't have anti-aircraft whatsoever?

04:43:04.620 --> 04:43:06.620
Yeah, yeah, and no clue.

04:43:06.620 --> 04:43:08.620
Okay, so Rialto will be the pick.

04:43:08.620 --> 04:43:14.620
Interesting enough, I was like, you, I mean, you can play like a, if you want to play like

04:43:14.620 --> 04:43:18.620
a lorry, you can play like a lorry makes more sense here on Rialto than it does on, uh,

04:43:18.620 --> 04:43:20.620
you know, Ilios.

04:43:20.620 --> 04:43:23.620
So maybe that's kind of what Apple and Once Again continue to do.

04:43:23.620 --> 04:43:29.460
I am putting eggs on that heroes that will see what Ireland decides to do in terms of

04:43:29.460 --> 04:43:33.260
ban, but they definitely need to do something that's going to shake the game up in a big

04:43:33.260 --> 04:43:39.340
way. Can't exactly go out just like that. I even think of a tracer ban maybe.

04:43:39.340 --> 04:43:43.940
Yeah, quite possibly. And I'm going to need to see what time control some of these other

04:43:43.940 --> 04:43:49.180
heroes. I think that more so than reality of being picked as the map here, Circuit Royale

04:43:49.180 --> 04:43:53.420
Not being picked might be quite telling to Polin. We've often seen him as one of them.

04:43:53.420 --> 04:43:57.420
Could you imagine if they picked like, okay, we just lost to the Illari on the other side.

04:43:57.420 --> 04:44:00.520
Let's pick Sir Royale and just kind of rank one and say, how are you not going to do that?

04:44:00.520 --> 04:44:01.520
I mean, come on.

04:44:01.520 --> 04:44:04.420
I don't know if you see it as losing to the Illari necessarily.

04:44:04.420 --> 04:44:05.520
It was just very solid.

04:44:05.520 --> 04:44:11.420
And I do think it's a bit concerning that Polin weren't able to ever, like, pressure that relative lack of mobility that Illari has.

04:44:11.420 --> 04:44:12.920
But maybe there's a difference.

04:44:12.920 --> 04:44:15.220
They banned the Illari. I don't want to say that they got there.

04:44:15.220 --> 04:44:16.220
Okay, I like that.

04:44:16.220 --> 04:44:20.620
um the reaper ban so we didn't see reaper really at all but this kind of like forces

04:44:20.620 --> 04:44:25.980
we now the tracer yeah maybe maybe we're modding maybe we're modding um that's possible

04:44:27.660 --> 04:44:31.340
okay well i don't have to recommend this and i think it doesn't really probably change

04:44:31.340 --> 04:44:35.820
our overarching game plan but maybe the idea is to limit some of the counter play options just

04:44:35.820 --> 04:44:41.260
reaper while i don't think necessarily offers like a kind of space for like big moments individual

04:44:41.260 --> 04:44:46.060
skill expression obviously it just puts a lot of strain on a team's healing resources

04:44:46.060 --> 04:44:49.540
Especially if they're like on like a Lucio carry comp and they're playing with the Malva and you know

04:44:49.540 --> 04:44:52.540
They want to you know, they favor that utility of a raw through-court

04:44:52.540 --> 04:44:59.520
Then they don't have to deal with like these damage spikes that occur when your Malva tries to charge in which is obviously part of the game plan

04:44:59.520 --> 04:45:01.520
So reasonable here to see that go away

04:45:02.740 --> 04:45:07.060
There are I guess other reasons why like you might also want to play like some other Brawl style

04:45:07.060 --> 04:45:10.060
Titan even if it's a Reaper like Zyra also could be threatened

04:45:10.060 --> 04:45:16.020
Especially if the bubbles are pressured down and why that Reaper so kind of options here should give us a bit of an

04:45:16.020 --> 04:45:22.740
idea of what poles over I can gain planes but so far I think. Roadhog? Any roadhog lovers?

04:45:22.740 --> 04:45:26.660
I don't think it's like worth the arnaband here right that seems like kind of crazy and also

04:45:26.660 --> 04:45:31.700
mega telegrams so something that's more like broadly applicable means that even if you're not

04:45:31.700 --> 04:45:35.700
playing a roadhog or even if you switch off at some point you can still play another brawl style

04:45:35.700 --> 04:45:43.060
tank without having to deal with that like this extra layer of complexity. Yeah that's true. I do

04:45:43.060 --> 04:45:51.740
I do wonder if Ireland decides to try and play cat fashion and maybe Spain obviously was good about dealing with it, right?

04:45:51.740 --> 04:46:00.180
Maybe Poland not as well, I know kind of like a reverse fortune here for Ireland as they kind of continue or try and continue through the rest of the series.

04:46:00.180 --> 04:46:10.660
The worry I have here for Rialto is we do see a lot of stalls before first point on Rialto, so there is a potential to get like, you know, whole held here.

04:46:10.660 --> 04:46:17.140
Yeah we are gonna be heading into game in just a moment. Looks like players are

04:46:17.140 --> 04:46:21.460
sort of joining up and then we head over to Riyadh. It's just the kind of map

04:46:21.460 --> 04:46:24.260
where you can look to play those like poke comps even if you don't have a

04:46:24.260 --> 04:46:28.020
Leary like Sigma still very reasonable here. We've even seen like attacking

04:46:28.020 --> 04:46:31.140
sides try and play Widowmaker off the rip. We've also seen it from defenders. That's

04:46:31.140 --> 04:46:34.540
a little bit more niche here but this is the kind of map that it feels like

04:46:34.540 --> 04:46:38.820
you're not being pressed into one particular mold. Poland are going to

04:46:38.820 --> 04:46:43.180
You start with the armor instead, so perhaps there's one reason why.

04:46:43.180 --> 04:46:47.540
We don't see you ever even considered being banned, but again, I feel like you don't favor

04:46:47.540 --> 04:46:51.540
necessary that mobility that Lucio brings on defense side on some of these maps, similar

04:46:51.540 --> 04:46:52.540
to Circuit Royal.

04:46:52.540 --> 04:47:01.340
I think we're going to get Cap Bastion here, so it looks like potentially, yeah, that'll

04:47:01.340 --> 04:47:03.860
be the play.

04:47:03.860 --> 04:47:09.860
This is going to be under pressure from that Cap'n'Bash'n, obviously he can put down some

04:47:09.860 --> 04:47:15.980
damage onto the Cap'n'Bash'n at range, but I know just watch for them to kind of like

04:47:15.980 --> 04:47:18.420
drop that Bash'n right on top of the honor.

04:47:18.420 --> 04:47:24.900
Alright, Team Poland looks very strong, stronger than we expected, even though we hinted that

04:47:24.900 --> 04:47:29.100
they could be a Dark Horse, this is maybe a little bit more than that, at least by contrast

04:47:29.100 --> 04:47:31.620
up in this matchup, they look superior.

04:47:31.620 --> 04:47:36.820
Now they got a reckon with the boogie man that is the jetpack can't composition and one is locked and loaded

04:47:37.100 --> 04:47:40.100
Ready to be an absolute pain in the behind

04:47:40.900 --> 04:47:44.060
Again, you'll see all the pollen play you get pretty much inside that building

04:47:44.060 --> 04:47:48.300
We heard earlier from Kyo saying that that's like how they approach that matchup even when they had a pretty

04:47:48.820 --> 04:47:53.820
Theoretically bad comp against it on circuit Royal play inside and wait on that cooldown

04:47:54.260 --> 04:47:56.660
for bashings tank mode before you get more aggressive

04:47:56.660 --> 04:48:03.100
Yeah, as we're on there up in the sky, some pressure is on, you know, I can't, they're

04:48:03.100 --> 04:48:08.260
dangerously low, okay, so they're able to get to Cassidy, finally, you know, Gumbel was

04:48:08.260 --> 04:48:10.100
on the big here on the plane.

04:48:10.100 --> 04:48:11.100
I love that from Pure Irish.

04:48:11.100 --> 04:48:14.700
He sees that I-Cav is kind of obsessed with the idea of shooting at the fast here and

04:48:14.700 --> 04:48:16.700
doubles back on, which he can't see immediately.

04:48:16.700 --> 04:48:18.620
It makes it pretty hard to win that flight out.

04:48:18.620 --> 04:48:20.100
Now, you're up to the races.

04:48:20.100 --> 04:48:23.100
Obviously, Ike's going to put some pressure down in terms of, like, you know, the hits

04:48:23.100 --> 04:48:29.100
scammed by Stamage but probably not enough here to really cause the one to be concerned.

04:48:29.100 --> 04:48:33.980
They're looking for Xayah though, he's playing up on that back staircase so seeing where he

04:48:33.980 --> 04:48:40.020
disappeared to is okay. Ash and Turret Moda are gonna be forced out as okay now I know

04:48:40.020 --> 04:48:45.020
I can't, it ends up falling so and maybe Fo will not be able to deal with this comp as

04:48:45.020 --> 04:48:50.300
well as Spain did the other day but Rilex does get rid of Nutt, he's gonna force GcB

04:48:50.300 --> 04:48:55.420
to be able to start healing now tough out if you're not so far into those first

04:48:55.420 --> 04:48:59.020
steps relax definitely don't focus on carry code down big pulse there though

04:48:59.020 --> 04:49:02.540
X finally dealt with actually island able to deeply under have a position

04:49:02.540 --> 04:49:06.140
the pulse form that has to be used but that is well worth it especially now

04:49:06.140 --> 04:49:09.340
that relax will have no support in the backup and will eventually be brought

04:49:09.340 --> 04:49:13.980
down and these canals are dangerous um cat mapping is certainly going to

04:49:13.980 --> 04:49:18.540
provide some guaranteed kill pressure now for GCB as long as you don't drop them

04:49:18.540 --> 04:49:23.420
them on to the gondola right you got to get them in the water in the dream he's

04:49:23.420 --> 04:49:26.980
so you got to make sure you kind of like just you know dive them down in there

04:49:26.980 --> 04:49:32.620
inside the back and up on the rooftops there as the cat almost falls gonna have

04:49:32.620 --> 04:49:40.020
to wait for healing yeah this guy is this is a you know we've had some while

04:49:40.020 --> 04:49:45.020
It's been a while since I've watched this history, this one might be a while though, so the Knights of Ayo Green, they've come back through there.

04:49:46.020 --> 04:49:50.020
Okay, OOOH, Turremot, they've got me out of the pulse, I still haven't had enough to break through Luando.

04:49:50.020 --> 04:49:53.020
Extra durable, there's Bastille in that form.

04:49:53.020 --> 04:49:58.020
Now he doesn't have to die down, but soon they're much going to be deployed here by Nutt, they will again be first on the menu.

04:49:58.020 --> 04:50:02.020
Nexol traded out on instantly, but Luan being down now, and he has to be running free through this fight, could be a problem.

04:50:02.020 --> 04:50:09.020
China, with a recall, relaxed, low, but healthy enough, and with a remake opportunity there, can Eggs get in position to the midway through this fight?

04:50:09.020 --> 04:50:14.540
couldn't get line of sight on IKav though, FGCB is going to have a quick exit from that

04:50:14.540 --> 04:50:18.780
little encounter. That might be a little bit of an honor. Definitely exposed there.

04:50:19.740 --> 04:50:24.140
Yeah, you do actually get the DMEC here on the Pure Irish though, so that is quite huge here.

04:50:24.940 --> 04:50:29.900
I know towards the end of this fight, so it's going to be a dead eye here as you're going to get

04:50:29.900 --> 04:50:35.740
Lu on right back around that corner as that's going to just buy some space as you see through the X-ray

04:50:35.740 --> 04:50:41.940
Bastion looks like it's gonna go over this flanking high ground here, maybe try and challenge some of the high ground

04:50:41.940 --> 04:50:47.800
But you see Poland, this is an interesting spot to be in though, but Poland can play like pretty much like inside a lot of the time

04:50:47.800 --> 04:50:50.440
It's very difficult to get that Bastion to an avid pager spot

04:50:51.960 --> 04:50:53.960
Yeah, you can sort of pop over the like

04:50:54.780 --> 04:50:59.680
Flanking low wall around the edge, but that's a little bit risky, especially when the dmg's coming from that damage

04:50:59.680 --> 04:51:03.420
I'll stop the way from by and okay, it's on the Bastion now

04:51:03.420 --> 04:51:09.220
Immortality kill to have it cancelled that out pretty comfortably still looking for a flex support that can you know pressure to some degree

04:51:09.220 --> 04:51:14.040
There's airborne targets in China just lingers on a bit too long within the purview of team island

04:51:14.180 --> 04:51:16.180
Yeah, I just don't really feel like they

04:51:16.540 --> 04:51:20.500
Have to go on here. They at least haven't made a forge out quite yet in here. Look at the jet pack

04:51:21.860 --> 04:51:25.860
Bastion give it a grenade there by the castle, but the one is not follow

04:51:25.860 --> 04:51:27.860
It's not the fingerprints of the box. It needs to be worried

04:51:28.380 --> 04:51:32.360
Yeah, the immortality killed used by eggs there so the flopper won't the back teeth

04:51:32.360 --> 04:51:34.900
It's gonna be a self-destructive use here.

04:51:34.900 --> 04:51:38.300
Oh, not enough to survive that, but it's gonna be two kills.

04:51:38.300 --> 04:51:43.120
I go in favor of Ireland as you still have your Irish alive here.

04:51:43.120 --> 04:51:45.420
And here's from my ham on the pure Irish.

04:51:45.420 --> 04:51:47.820
It's gonna actually be a Katoone Rush here used by Poland.

04:51:47.820 --> 04:51:52.620
It looked like a catnap use there, attempt to buy GCB, and with all that playing going

04:51:52.620 --> 04:51:56.060
down inside, they're not able to push out of the room with that Katoone Rush, and that's

04:51:56.060 --> 04:51:57.940
gonna be the point to Ireland.

04:51:57.940 --> 04:52:01.140
That is just the beyond fancy footwork there by Texel

04:52:01.660 --> 04:52:07.240
Dovon by pure Irish that was the correct choice. I think by the diva, but maybe not accounting for the immortality field

04:52:07.380 --> 04:52:10.220
Being a factor and GCB committed to heaven to that

04:52:10.220 --> 04:52:14.300
So now finally we see Ireland move away from that look to something very much more stock-standard

04:52:14.860 --> 04:52:17.220
Relactors were Malga Malga into diva

04:52:18.780 --> 04:52:20.620
Just do that about this looks in general

04:52:20.620 --> 04:52:22.900
That's we're gonna be able to outmaneuver the malga to some degree

04:52:22.900 --> 04:52:26.500
But at some point you have to fight in this trope and that's where we know now I can try

04:52:27.940 --> 04:52:32.940
So we'll see if you can... well, so the Mauga can kind of like stand toe-to-toe to fight with the D.Va, right?

04:52:32.940 --> 04:52:37.940
Especially with that Immortality Field as X does have that Amatrix.

04:52:37.940 --> 04:52:41.940
Also has, you know, Max on the kind of like X-Oil charge, you know, ob.

04:52:41.940 --> 04:52:43.940
So we'll see them start to fight here pretty quickly.

04:52:43.940 --> 04:52:48.940
It's going to be Amatrix here plus the Deni as the Immortality Field used.

04:52:48.940 --> 04:52:51.940
It's going to survive that full bomb that comes on through where...

04:52:51.940 --> 04:52:55.940
I believe there's also a D.Mec that's going on for pure Irish already.

04:52:55.940 --> 04:52:58.560
So I'm gonna have to fall back here.

04:52:58.560 --> 04:53:02.200
He is Ireland as the Volga getting in the mix.

04:53:02.200 --> 04:53:05.720
I mean, yeah, relax can be much more aggressive in this position.

04:53:05.720 --> 04:53:11.960
There was a really nice Malga stomp as relax doubled back into his own backline and interrupted Pryorish basically.

04:53:11.960 --> 04:53:14.240
Instantly, demaking the D.Va.

04:53:14.240 --> 04:53:18.260
It's tough to play into this, I think, and Pryorish are not inclined to switch.

04:53:18.260 --> 04:53:22.500
Might have to, yeah, consider the impact of this Malga a little bit more because

04:53:22.500 --> 04:53:27.580
I still have to play into this choke. I've managed to get the car up a bit further and now around this corner as well

04:53:27.580 --> 04:53:30.460
It's day. Well, you see where it relaxes playing is poppy's back

04:53:30.460 --> 04:53:34.580
Bro is posted up on that kind. You did not want to move. I mean this part of the map as well

04:53:34.580 --> 04:53:38.580
It's very difficult to use that cap fashion. So they make a swap here. So

04:53:38.860 --> 04:53:39.860
as a

04:53:39.860 --> 04:53:42.260
One takes a nice shot from text also

04:53:42.660 --> 04:53:46.380
It's gonna be a kill there on to the sojournate range

04:53:46.380 --> 04:53:50.140
So that is gonna basically stop Ireland in their tracks

04:53:50.140 --> 04:53:55.700
But I know that does not mean that Poland's going to stop as a you see you just get the log in there with the sum

04:53:56.220 --> 04:53:59.340
See how much damage you can put out. Maybe you can kind of come up with some kills

04:54:00.220 --> 04:54:03.060
Mitch it feels like also they haven't really stopped trying at all, right?

04:54:03.060 --> 04:54:06.420
I know constantly in the back like it's gonna be pure iris mechs already gone

04:54:06.420 --> 04:54:08.420
It's gonna be a self-destruct gonna get a new mech back

04:54:08.940 --> 04:54:13.780
But like nowhere near the fight like you see us who on dies like pure irish over by the park

04:54:13.780 --> 04:54:17.460
It's sort of like losing the next phase, some of the issue is just,

04:54:17.460 --> 04:54:20.020
the day you don't have a mobility to actually get around in the fight,

04:54:20.020 --> 04:54:23.140
it kind of locks into that animation for a set period of time,

04:54:23.140 --> 04:54:26.420
and was on the one very, very poor, trying to play that off angle.

04:54:26.420 --> 04:54:29.780
Island here, starting to run out of gas.

04:54:29.780 --> 04:54:32.500
Definitely been caught in place in our poll, you're about to cycle into five

04:54:32.500 --> 04:54:36.420
ultimates, now you can cage fight time or pure irish here and get a pretty

04:54:36.420 --> 04:54:38.980
important catch out, so that's something that now

04:54:38.980 --> 04:54:42.100
Island who wants to engage, who wants to set pure irish in the backline here,

04:54:42.100 --> 04:54:45.540
have to be mindful of this game does not get any easier for the diesel.

04:54:48.100 --> 04:54:52.580
So we will head into overtime here shortly right 30 seconds on the clock it's going to be all Luan

04:54:52.580 --> 04:54:58.020
actually connecting with a rail gun shot there on a high cap so pretty huge, China's full spawn

04:54:58.020 --> 04:55:02.420
does some damage since I'm not enough to finish him off. It's everybody here from pole and they

04:55:02.420 --> 04:55:07.220
back out they want to play for one final fight here inside. I can rush, send this Malga in,

04:55:07.220 --> 04:55:11.620
having that cooldown reduction is pretty massive considering uh how high does that

04:55:11.620 --> 04:55:13.620
They can't even make an overdrive. This cage fight early?

04:55:13.620 --> 04:55:15.620
Yep, it was pure Irish court inside of it.

04:55:15.620 --> 04:55:17.620
Good beat though from GCB. China dead.

04:55:17.620 --> 04:55:19.620
Just not able to get much done. Luan's able to pick keep off.

04:55:19.620 --> 04:55:21.620
And then what's how they thought is down.

04:55:21.620 --> 04:55:23.620
And it's open season on Poland.

04:55:23.620 --> 04:55:25.620
PetSol and relaxed. Fall in quick succession.

04:55:25.620 --> 04:55:27.620
And I have nothing left to do.

04:55:27.620 --> 04:55:29.620
It looks like Ireland are going to prevail in the final moments.

04:55:29.620 --> 04:55:31.620
Notwithstanding any stall attempt here from China,

04:55:31.620 --> 04:55:33.620
who was the first casualty in that fight.

04:55:33.620 --> 04:55:37.620
It'll be a touch and recall, but it's just two lanes.

04:55:37.620 --> 04:55:39.620
I mean, they clutch up there towards the end.

04:55:39.620 --> 04:55:44.060
It's nice cage right there, but a great sound barrier that comes in from GCB

04:55:44.060 --> 04:55:49.300
So that gives Ireland a chance in this map right the map completion is you know

04:55:49.300 --> 04:55:52.940
So important here is we take a look at some of the stats

04:55:53.540 --> 04:55:58.780
No, obviously the lawn's gonna have some pretty high damage there playing that bastion for an extended period of time

04:55:58.780 --> 04:56:02.740
But you see the Cassie damage on the other side for Ikev pretty strong as well

04:56:02.740 --> 04:56:07.500
So we will see if Poland can kind of get things going on their offense and

04:56:07.500 --> 04:56:12.500
Honestly, whether Ireland decides to try and play this cat-bash in here on defense.

04:56:12.500 --> 04:56:16.500
No! Stop! They look so good but they're not playing the cat.

04:56:16.500 --> 04:56:22.500
Genuinely. Very, uh, a good recovery, I think, later on the round here for Team Ireland.

04:56:22.500 --> 04:56:25.500
And they're also going to go for the cat-bash team play.

04:56:25.500 --> 04:56:29.500
If you think on defense, it's perhaps a bit more of a nuisance if this is a tax side

04:56:29.500 --> 04:56:33.500
because they are, like, the flank pressure is so real on this map, especially.

04:56:33.500 --> 04:56:41.500
And having the divert resources to like, you know, give attention to one and two CP will leave pure Irish up to make some target selections with a bit more impunity.

04:56:41.500 --> 04:56:50.500
I mean, they were good with the cap bastion. You know, in this first area of the map, it's just kind of like it fell off over the long haul on the map here.

04:56:50.500 --> 04:56:58.500
So not too surprised to see them pull it out early. And look, I mean, Poland definitely struggled with it for a while, right?

04:56:58.500 --> 04:57:02.780
So I will see if Ireland can kind of use that cap bash and kind of keep this

04:57:03.340 --> 04:57:07.820
You know advantage early on in the map and then maybe I know that kind of gives them the map win

04:57:09.500 --> 04:57:15.500
Off we go. Ireland almost able to hold team Ireland off entirely now full map completion were quite deep enough

04:57:15.860 --> 04:57:17.700
But I think these first few moments

04:57:17.700 --> 04:57:24.500
They're quite telling as to whether this big pack cap Bastion composition is going to stick to the landing so to stick to a team island.

04:57:24.820 --> 04:57:27.780
I can't very painfully aware of it

04:57:28.500 --> 04:57:32.500
For now, we'll settle with just trying to usher this part forward and get some high ground off his arm.

04:57:33.500 --> 04:57:37.500
There's a lawn here, just kind of lurking in the rafters.

04:57:37.500 --> 04:57:40.500
X can be the TP out from the Kiri already.

04:57:41.500 --> 04:57:46.500
That does not get me to use the turret form, as China does get nuts, so you lose nothing again early in the fight,

04:57:46.500 --> 04:57:51.500
and you're going to lose pure Irish's meth before the bash even gets into, like, turret form here.

04:57:51.500 --> 04:57:56.500
So that was not a great look here for Milo in that first fight.

04:57:56.500 --> 04:57:58.580
I mean, they're fighting in the right place, Poland, right?

04:57:58.580 --> 04:58:00.820
They know, I mean, they know, obviously,

04:58:00.820 --> 04:58:02.620
that broadly the idea is to group up,

04:58:02.620 --> 04:58:04.540
play together inside that small building.

04:58:04.540 --> 04:58:06.540
And somehow, like, Kyryko just gets plucked out.

04:58:06.540 --> 04:58:08.660
I don't know if it was like a swift step forward from now,

04:58:08.660 --> 04:58:10.380
and maybe try and keep Irish in the fight

04:58:10.380 --> 04:58:12.460
a little bit longer, but either way,

04:58:12.460 --> 04:58:15.140
I think Poland kind of get exactly what they wanted.

04:58:15.140 --> 04:58:17.260
The game certainly came to them.

04:58:17.260 --> 04:58:19.060
Now we're gonna be, of course, fighting for this choke.

04:58:19.060 --> 04:58:20.220
This is the first check one,

04:58:20.220 --> 04:58:23.180
a big flank here now for the Cat Bastion.

04:58:23.180 --> 04:58:24.540
Even China has been called

04:58:24.540 --> 04:58:26.100
to try and get some extra damage at the neck,

04:58:26.100 --> 04:58:30.020
That seems like, uh, I don't know, a sycophant task perhaps.

04:58:30.020 --> 04:58:31.620
The line now touches down.

04:58:31.620 --> 04:58:33.500
Like, Grenade is still a bit of a problem, but yeah,

04:58:33.500 --> 04:58:35.380
he can't live too long on the ground.

04:58:35.380 --> 04:58:37.340
That Tracer's gonna come to you.

04:58:37.340 --> 04:58:40.060
And no, I mean, it's a great job that the support's here for Polo

04:58:40.060 --> 04:58:41.660
and being able to kind of keep everybody up,

04:58:41.660 --> 04:58:44.220
but then Polo's also gonna form their own missiles.

04:58:44.220 --> 04:58:45.740
Oh, there's nothing you could do about that.

04:58:45.740 --> 04:58:48.500
I mean, it gets deleted there.

04:58:48.500 --> 04:58:49.820
This is gonna happen nowhere, constantly.

04:58:49.820 --> 04:58:50.500
Oh, I like this.

04:58:50.500 --> 04:58:52.460
The boss bomb is going to get some damage,

04:58:52.460 --> 04:58:54.460
and I can't say that I can't do what I'm out now.

04:58:54.460 --> 04:58:57.460
Can Ireland still hang with this? Self-destruct? Can they go after Pyriris?

04:58:57.460 --> 04:58:59.660
No, they are completely zoned away by the threat of the explosion.

04:58:59.660 --> 04:59:03.960
Now, time to hit a chance to head towards the backline, but it's a very quickly forced recall.

04:59:04.660 --> 04:59:06.660
In fact, here's Poland. Do not have this checkpoint yet.

04:59:08.760 --> 04:59:11.260
Very close though, as you're gonna have an amnitrix here.

04:59:11.260 --> 04:59:15.260
You're gonna be able to kind of fire on through it, but how do they deal with this fashion?

04:59:15.260 --> 04:59:17.760
You see kind of coming over the high ground there.

04:59:17.760 --> 04:59:24.120
China gets into the back line as oh they get get not first here yet again

04:59:24.120 --> 04:59:29.240
so you're gonna have to work on how you can gonna keep this you know carry a

04:59:29.240 --> 04:59:32.920
light a little bit longer here for Ireland okay not bad from time there

04:59:32.920 --> 04:59:36.440
but losing your carry got early on means that no one else gets any extra healing

04:59:36.440 --> 04:59:42.280
Gcb either has to ignore the team or just you know heal them and not be out of

04:59:42.280 --> 04:59:45.240
sort of ferry the back seat either option is like pretty bad for this come

04:59:45.240 --> 04:59:52.040
It's tough honestly for Allen because Poland realized that the crux they want to keep out of this comp is to Kirikou keeping her alive

04:59:52.040 --> 04:59:54.680
And that has been dying first in a lot of these fights

04:59:57.120 --> 04:59:59.120
You'll see actually

05:00:07.080 --> 05:00:12.160
You've gotta remember that your opponent can still act when you have them under the catmab circumstances than I have is

05:00:12.160 --> 05:00:18.160
Wow, really now taking this frustration out on the rest of Ireland time available to get to them in the end of the world.

05:00:18.160 --> 05:00:21.160
Without LeWon in the picture, time can only really stall this out.

05:00:21.160 --> 05:00:24.160
There's a dangerous move trying to pull a cast of the other body of order.

05:00:24.160 --> 05:00:30.160
I mean that is something you probably don't expect as now some changes here for Ireland.

05:00:30.160 --> 05:00:33.160
LeWon's going to go over and play Emre here.

05:00:33.160 --> 05:00:36.160
They're going to move away from the cast.

05:00:36.160 --> 05:00:39.920
I know high ground here now control to fight Ireland is

05:00:41.720 --> 05:00:47.180
Captive in this fight man. I mean you'd have a lot of time left here for Poland to be able to kind of complete this map

05:00:48.800 --> 05:00:51.400
You're right there's a lot of trouble. I mean, I don't know how they're gonna help him

05:00:51.400 --> 05:00:56.140
I mean very much a solo would never know if you're Irish like who is back? Yeah, I'm dead

05:00:56.140 --> 05:01:02.000
I guess that's half the issue. Yeah Irish coming up there to make that one. I'm gonna find a great connection going on case and buddy

05:01:02.000 --> 05:01:04.000
We love to see it!

05:01:04.000 --> 05:01:07.000
Fortunately, it's really a footnote on that fight.

05:01:07.000 --> 05:01:11.000
You know, seeing pure Irish getting picked off first is not what you want here from Ireland.

05:01:11.000 --> 05:01:14.000
They're trying to be aggressive, trying to be proactive with this diva position,

05:01:14.000 --> 05:01:17.000
but it's always back up for something like I've had as they get dove.

05:01:17.000 --> 05:01:21.000
It's a buddy mortality build in play. You've got to find a way to tease that out before you fully commit.

05:01:21.000 --> 05:01:25.000
Yes, and now you're in a bit of trouble here if you're Ireland, right?

05:01:25.000 --> 05:01:28.000
You're going to need like two fight wins here.

05:01:28.000 --> 05:01:32.400
here where Poland I know has some key ultimates to use I mean you cannot lose

05:01:32.400 --> 05:01:38.120
anybody here early on would allow Poland to complete the map with a huge advantage

05:01:38.120 --> 05:01:43.120
any of me to introduce here by Poland they're all in I can Irish out of my kid again self-destruct

05:01:43.120 --> 05:01:47.280
at least for a second bite of the apple so to speak but Irish trying to get back in trying to

05:01:47.280 --> 05:01:50.480
pick them up one he forced to defend but that's why from Blasper's that own

05:01:50.480 --> 05:01:56.000
cooldown and so is the one yes the immortality killed used there by eggs

05:01:56.000 --> 05:02:01.000
in a really nice spot allowing Relax to stay alive throughout that fight.

05:02:01.000 --> 05:02:08.000
So now going closer to the spawn here, you can shine it with a pole spawn, could be massive.

05:02:08.000 --> 05:02:10.000
I think you're going to be able to get this across the line, right?

05:02:10.000 --> 05:02:16.000
You're going to have a few players coming back off a respawn as Relax is going to get back to the rest of the team here.

05:02:16.000 --> 05:02:23.000
Dead Eye is available as well as you move up here for Poland, most likely, as Luan gets dangerously low.

05:02:23.000 --> 05:02:25.760
you see Relax trying to go for the kill and not able to finish it off.

05:02:25.760 --> 05:02:30.600
Postmortem on Irish, big D2 there as well, that makes it very much possible for the Island to meaningfully contest this.

05:02:30.600 --> 05:02:31.920
Okay, override protocol.

05:02:31.920 --> 05:02:36.600
So easy to break line of sight on this one, it's just a tough spot for the wind to have to make use of it.

05:02:36.600 --> 05:02:41.840
They get the D bar, self destructing to be drawn out, but Relax will be able to get suited up and get ready to go again.

05:02:41.840 --> 05:02:46.040
China across to the one, gives the Emmer no room to breathe, and our sound barrier comes in.

05:02:46.040 --> 05:02:48.400
His nut is swinging for the fences with these Q-nised.

05:02:48.400 --> 05:02:51.040
Much of that damage though to be covered up by a defense matrix.

05:02:51.040 --> 05:02:56.000
Relaxed, still pretty healthy, eggs pretty close to an amplification matrix as well, but they won't have it here in this fight.

05:02:56.000 --> 05:02:59.760
Big pick. Crucial one for time, but it will be traded out.

05:02:59.760 --> 05:03:01.760
This means that Poland have to wait on this.

05:03:02.560 --> 05:03:06.480
Yeah, I mean, you still have your fury here for Poland, so maybe they decide to, like,

05:03:06.480 --> 05:03:08.720
you can see that he's got a posture here for, like, a pick-off.

05:03:08.720 --> 05:03:13.120
You see China in that side room, trying to gain some map control.

05:03:13.120 --> 05:03:15.920
Really just trying to collapse right on top of Ireland.

05:03:15.920 --> 05:03:20.560
You see pure Irish trying to get him out of that area, which he accomplishes.

05:03:20.560 --> 05:03:22.400
So, you know, they decide to play.

05:03:22.400 --> 05:03:24.720
I mean, you have an ant matrix here set up with a dead eye.

05:03:26.360 --> 05:03:31.120
Oh, and matrix is punishing their great Susie from not very nicely done.

05:03:31.120 --> 05:03:32.440
That was pretty bullseye.

05:03:32.440 --> 05:03:38.680
I mean, immortality field, like anything, you could pop the dead eye stand there.

05:03:38.680 --> 05:03:44.240
I mean, it just feels like they just, you know, used the hand matrix and then nothing.

05:03:44.920 --> 05:03:47.920
There is really no kind of setup, not a great play there from Polar.

05:03:47.920 --> 05:03:49.920
This is

05:03:49.920 --> 05:03:53.980
starting a little bit concerning. Holland had like two free fights here to try and finish the map here

05:03:53.980 --> 05:03:57.840
But they've just pulled up short. Maybe just lost one too many players on each of those occasions and now

05:03:58.840 --> 05:04:05.160
I'm finishing the map at all. I guess has to come in a question. I find this is because against that pure Irish Dean that right at the start

05:04:05.720 --> 05:04:11.960
Still not when I want to get anything done there very aggressive as this you once more from pure Irish as we've come to expect and blah by suspect

05:04:12.240 --> 05:04:14.240
We're now gonna be at a back away

05:04:14.240 --> 05:04:17.120
For Rycav to start to make a mincemeat of them.

05:04:17.120 --> 05:04:18.280
Did I hear for Rycav?

05:04:18.280 --> 05:04:20.680
They're an important deterrent inside this Kitsuneirash.

05:04:20.680 --> 05:04:22.080
It's extra deadly.

05:04:22.080 --> 05:04:23.640
Everyone grouped up in the side room though,

05:04:23.640 --> 05:04:25.160
is that Grenade goes wayward.

05:04:25.160 --> 05:04:28.080
Time of court fire, the Texans have to find just the Remedy.

05:04:28.080 --> 05:04:30.640
It's a kunai to deal with that offending tracer.

05:04:30.640 --> 05:04:33.040
They're Irish with a remake opportunity now,

05:04:33.040 --> 05:04:35.640
back in the fight with DCB, just got absolutely flattened.

05:04:35.640 --> 05:04:37.040
No one there to really help the Cassidy.

05:04:37.040 --> 05:04:39.760
And again, Poland are faltering potentially

05:04:39.760 --> 05:04:40.840
at this last hurdle.

05:04:40.840 --> 05:04:41.760
Iris always desuited.

05:04:41.760 --> 05:04:43.240
Surely going to push it over the line here.

05:04:43.240 --> 05:04:44.920
This is about as close as it gets, though.

05:04:44.920 --> 05:04:47.240
17 seconds, gonna be lengthy in this game,

05:04:47.240 --> 05:04:48.840
and the stall is gonna continue.

05:04:48.840 --> 05:04:49.680
Trying to flatten the line,

05:04:49.680 --> 05:04:50.520
able to find a nice little railgun,

05:04:50.520 --> 05:04:53.280
headshot, and relax is very much alone,

05:04:53.280 --> 05:04:54.880
up against the sound barrier.

05:04:54.880 --> 05:04:57.880
Looks like Islander Doug Deep found some luck,

05:04:57.880 --> 05:04:59.040
and about to find Poland off it.

05:04:59.040 --> 05:05:01.040
Yet again, now they're forced to stall protocol,

05:05:01.040 --> 05:05:03.040
so we'll have most of their team though in position.

05:05:03.040 --> 05:05:04.000
Ikev's gonna be returning,

05:05:04.000 --> 05:05:07.040
but relax is gonna have to take too much damage to start with.

05:05:07.040 --> 05:05:09.240
Get a DMG, surely you can find this one here.

05:05:09.240 --> 05:05:10.880
Ooh, time down to the bomb, that's huge.

05:05:10.880 --> 05:05:12.040
Relax, I'm gonna re-neck.

05:05:12.040 --> 05:05:16.040
Nice drop from the Cassidy, but still getting caught out is Icapturiris with a bunny Glasser.

05:05:16.040 --> 05:05:17.040
Going to work.

05:05:17.040 --> 05:05:19.840
And this looks like Poland are fizzling out somewhat.

05:05:19.840 --> 05:05:20.840
Eggs has fallen.

05:05:20.840 --> 05:05:22.340
It's Tixel and China.

05:05:22.340 --> 05:05:26.840
And old Bunny, that one, that one is Johnnestine.

05:05:26.840 --> 05:05:31.540
I mean, that is a huge hold there from Ireland towards the end.

05:05:31.540 --> 05:05:36.040
I feel like Poland, Mitch, though, had a few opportunities to kind of break that one open.

05:05:36.040 --> 05:05:40.540
It just is never able to kind of get across the line.

05:05:40.540 --> 05:05:43.940
some huge clutches there from Ireland, really kind of playing out their spawn.

05:05:44.340 --> 05:05:46.540
You know, for basically two minutes there.

05:05:47.340 --> 05:05:49.540
And look, I mean, that is a huge win.

05:05:49.540 --> 05:05:50.740
Ireland able to kind of come back.

05:05:50.740 --> 05:05:52.940
They played some cap fashion, didn't look that bad.

05:05:53.340 --> 05:05:54.540
They move away from it.

05:05:54.940 --> 05:05:56.740
And then that's kind of where they start to come alive.

05:05:56.740 --> 05:06:01.740
They relaxed 30 and 5, a little bit of a wasted game, you know, from him so good.

05:06:02.140 --> 05:06:04.740
You know, in that D.Va role, and you look at the other side,

05:06:04.740 --> 05:06:06.740
you know, blew on that moments on that passion, right?

05:06:06.740 --> 05:06:09.140
The 13 deaths, they were able to punish it eventually.

05:06:09.140 --> 05:06:15.400
Yeah, look I mean eventually Jetpack cat does absorb a fair bit of the time in the attack side

05:06:15.400 --> 05:06:19.060
But they still got into the second phase of the map Poland with a good you know to

05:06:19.580 --> 05:06:22.000
Obviously here like you know like a very healthy time bank

05:06:22.980 --> 05:06:24.300
still

05:06:24.300 --> 05:06:26.820
Challenging I think is it snarled them up towards the last part of the map

05:06:26.820 --> 05:06:31.740
But once again, it's the switch off the jetpack cat where Ryland really starts to be like deep their heels in properly

05:06:31.820 --> 05:06:36.780
The one switching off this over towards the sojourn. I think was that pretty huge difference maker there

05:06:36.780 --> 05:06:42.300
And there's a key pick on China in one of his last fights that really keeps his poems ability to close the game out

05:06:42.300 --> 05:06:47.780
That was a nice moment there. Nice little yeah, that's been a different my cabum. So it's very he started for those who are

05:06:49.860 --> 05:06:56.380
Yeah, I know the jetpack cat and non-believers are probably I know we're juicing and I know watching that highlight again

05:06:56.380 --> 05:07:01.460
But look Poland is gonna have to deal with that type of play style. That's what a lot of teams are doing here

05:07:01.780 --> 05:07:04.320
You know in the Overwatch World Cup in the group

05:07:04.320 --> 05:07:10.160
So for their chances to make it out, which for group C, right? I know we we obviously think France probably the favorite

05:07:10.160 --> 05:07:16.880
Like there's a chance they could know beat like Spain been so unbeatable or like God like that

05:07:16.880 --> 05:07:20.720
You would be like, oh that Poland can't do it like what you need to beat Ireland

05:07:20.880 --> 05:07:26.280
Hey, you need to beat Ireland even give yourself a chance there against me. Yeah, absolutely

05:07:26.280 --> 05:07:29.660
And so far like they're gritty, you know, it's funny like I kind of didn't want to

05:07:29.660 --> 05:07:33.100
come in here with that preconceived notion because everyone loves like treating the

05:07:33.100 --> 05:07:38.380
irises underdogs as scrappy is pretty so I was like I was gonna put that aside in

05:07:38.380 --> 05:07:40.660
this game and just sort of like maybe focus on some broader narratives but

05:07:40.660 --> 05:07:44.260
they're doing it they're doing the thing they always do this and now they're

05:07:44.260 --> 05:07:47.260
giving us some pretty darn good overwatch obviously on the back half of that

05:07:47.260 --> 05:07:51.580
reality map that of course was their map pick with a jetpack pack composition in

05:07:51.580 --> 05:07:56.020
mine and Poland say right listen up at least nonsense have some good old clock

05:07:56.020 --> 05:07:59.460
in clockout, 9-5 on his Overwatch, we're heading over to King's Row.

05:08:00.460 --> 05:08:01.780
Yep, to play Cap Bastion.

05:08:01.780 --> 05:08:03.020
Uh, no, I'm kidding.

05:08:03.020 --> 05:08:04.420
I'm probably not.

05:08:04.420 --> 05:08:09.940
We'll see if Poland decides to maybe kind of like go for a ban on one of those.

05:08:09.940 --> 05:08:12.940
So, potential for that to be gone here.

05:08:12.940 --> 05:08:15.340
This is the map where you can see a lot of May come into the play.

05:08:15.340 --> 05:08:17.860
Uh, no, potentially for Poland, but China was so good.

05:08:18.860 --> 05:08:24.140
You know, with the tracer, I don't think, I don't think you'd kind of go up

05:08:24.140 --> 05:08:25.220
or something like that, right?

05:08:25.220 --> 05:08:29.740
I think Poland kind of wants to continue to play sometimes hits and with the tracer in the mix

05:08:31.540 --> 05:08:32.980
Yeah, I mean

05:08:32.980 --> 05:08:35.820
This also like opens up a couple more sort of paint

05:08:36.940 --> 05:08:38.940
Selection opportunities relaxes Diva

05:08:39.500 --> 05:08:41.900
Creasy obviously like up until 30

05:08:42.420 --> 05:08:47.620
Eliminations only five deaths and yet get this out. Yeah, that's like that's supposed to get it out

05:08:48.020 --> 05:08:51.500
Off to the vet with you after the vet. I see we

05:08:51.500 --> 05:08:53.800
I'm sure you'll be returning later on in the series.

05:08:53.800 --> 05:08:57.000
Symmetra is going to be the man after here from Ireland.

05:08:57.000 --> 05:09:01.300
And again, we've seen teams struggle at times to deal with this.

05:09:01.300 --> 05:09:02.400
It also just keeps going.

05:09:02.400 --> 05:09:04.300
So dread or your hits can play, etc.

05:09:04.300 --> 05:09:07.000
What a mental advantage when those walls come into play.

05:09:07.000 --> 05:09:11.800
So whether it just doesn't fall really within the purview of Ireland's preferred team comps

05:09:11.800 --> 05:09:13.700
or is it just something they don't want to have to deal with

05:09:13.700 --> 05:09:18.400
because the ability for attackers to TP forward on that first point is really obnoxious.

05:09:18.400 --> 05:09:20.800
It might be that Ireland want to settle into the defence side of the map

05:09:20.800 --> 05:09:22.520
without having to deal with teams popping up

05:09:22.520 --> 05:09:23.720
where they're not wanting.

05:09:25.640 --> 05:09:28.920
I mean, yeah, I think obviously just getting rid of the cat

05:09:28.920 --> 05:09:32.280
is gonna be a huge win for Poland, right?

05:09:32.280 --> 05:09:34.280
We'll see how Ireland kind of responds to it.

05:09:34.280 --> 05:09:36.240
Like we talked about how time can play the tracer,

05:09:36.240 --> 05:09:38.280
but like China has looked awesome in this series.

05:09:38.280 --> 05:09:41.160
So May and Pope coming down to like, you know,

05:09:41.160 --> 05:09:43.600
can time kind of like, you know,

05:09:43.600 --> 05:09:45.680
sand toe to toe with China.

05:09:45.680 --> 05:09:47.160
And then that maybe kind of gives them a little bit

05:09:47.160 --> 05:09:49.120
of a chance there with the hit scan battle

05:09:49.120 --> 05:09:50.760
has been a little bit closer.

05:09:50.760 --> 05:09:57.760
Alright, I've got eyes on these comps right now, especially something to inform maybe this choice of Symmetra ban.

05:09:57.760 --> 05:10:10.760
Okay, so Sigma's gonna be the betoist on defense, but with a little bit of a twist, it's gonna be a very poke-oriented Wuyang being brought into the mix and opens up the potential of that titleblast Tracer combo, which could be very disruptive.

05:10:10.760 --> 05:10:21.760
Yeah I mean we haven't seen Wu Yong really kind of like in the meta for a while when he came out right pretty strong you know the amount of damage I remember like Wu Yong was putting out on a lease.

05:10:21.760 --> 05:10:30.760
Well we haven't really seen him really kind of prevalent in a while we see him at time so we'll see how Ireland decides to deploy Wu Yong on defense.

05:10:30.760 --> 05:10:37.960
Obviously Poland with some options here on offense. No, maybe playing some of the SIG maybe yeah

05:10:37.960 --> 05:10:40.240
They mean the Mizuki obviously pretty strong. We'll see

05:10:40.800 --> 05:10:44.460
This is what they decided to go to I'd be surprised is China gonna play

05:10:45.520 --> 05:10:48.640
Okay, gonna play far right here. So far of me

05:10:49.480 --> 05:10:51.480
Will be the comp here for Poland

05:10:52.720 --> 05:10:54.720
Seen China's fire before

05:10:55.440 --> 05:10:57.440
You know, if you see this I'm not mistaken

05:10:57.440 --> 05:11:01.940
Again, right now, I is the time. It also gives you a pretty decent switch set target for Tex-Holt.

05:11:01.940 --> 05:11:03.940
We can place things down on the top area down there on the ground.

05:11:03.940 --> 05:11:06.940
Nut is low. Please don't let me... Don't tell me Nut is gonna go first.

05:11:06.940 --> 05:11:09.940
Protect your Kiriko Island for the love of God!

05:11:09.940 --> 05:11:12.940
ACRK on the Muzuki. I'm liking this as well.

05:11:12.940 --> 05:11:17.440
As an obvious... Hasn't had much opportunity to build up that, you know, just Remedy aura.

05:11:17.440 --> 05:11:18.440
No!

05:11:18.440 --> 05:11:22.940
That was a moment... I loved it for a few hours, but Bros. and Noah, he does throw that, um,

05:11:22.940 --> 05:11:25.940
sort of flat shield down to try and break the intrusion, but...

05:11:25.940 --> 05:11:29.540
The enemy sickness model sort of clipped through it and died, but it still gets through it.

05:11:29.540 --> 05:11:33.500
He breaks the accretion, but then he has nothing to protect him from about a thousand damage

05:11:33.500 --> 05:11:34.500
barrel in his face.

05:11:34.500 --> 05:11:36.940
Well, I think he's still got a crani in his well, that's the most fun.

05:11:36.940 --> 05:11:43.260
Okay, yeah, a little bit of a rough go as we are already away from the wing, is this

05:11:43.260 --> 05:11:51.020
going to be time going over the forest or matching the forest here for Ireland?

05:11:51.020 --> 05:11:54.180
I like the Poland comp a little bit better, Mitch.

05:11:54.180 --> 05:12:01.180
I think obviously having the sound barrier is, you know, nice to have here for Ireland in terms of, you know, sustainability.

05:12:01.180 --> 05:12:10.180
But, you know, the sanctuary of the Mizuki, the hinder, like, you know, just the overall healing output, it seems really strong right now in the current meta.

05:12:10.180 --> 05:12:16.180
And also, like, I don't think you're really kind of, like, needing speed at the moment as there goes Nutt.

05:12:16.180 --> 05:12:21.180
So, you know, I feel like a rough series as far.

05:12:21.180 --> 05:12:27.540
I mean, it's it's brutal. I did be like Poland I identify that that is the play that has to go first

05:12:28.200 --> 05:12:33.380
And and you know you play in a Sigma comp. There's been fairness. You look like I said you're playing the Sigma comp

05:12:33.580 --> 05:12:37.520
You're not up against flanking you were playing the Sigma comp. Yeah, you want to

05:12:38.300 --> 05:12:46.300
You want to not expose yourself to it? Okay any undo stood me if you can I like the Lucio more with the ramp than I do with the Sigma like

05:12:46.300 --> 05:12:51.180
You know the Sigma doesn't really care for speed right just kind of like wants the whole position

05:12:51.180 --> 05:12:54.260
The ram wants to get in mix it up

05:12:54.660 --> 05:13:01.100
And we'll see if they're actually able to even get a touch here in they aren't so they just kind of get fully it off there

05:13:01.700 --> 05:13:08.940
By the blizzard that comes in from my cab and now everybody's dead. This is a rough go for Ireland man

05:13:09.940 --> 05:13:15.340
They are getting speed ran right now by Poland and I know Poland now is gonna have both support ult here coming in

05:13:15.340 --> 05:13:20.400
You're gonna have barrage they decide to go into the sanctuary you could end up using that barrage

05:13:21.700 --> 05:13:23.700
You know one of the tanks we saw a champion

05:13:28.180 --> 05:13:30.180
All right wall there

05:13:30.900 --> 05:13:36.620
One of the tanks we saw a champions clash a decent amount and I people really liked against this

05:13:37.460 --> 05:13:39.460
Zuki was Ryan

05:13:39.460 --> 05:13:46.620
But I feel down a lot of people who now had a lot right hurry they're here for a while is that this is gonna just be all out

05:13:47.220 --> 05:13:48.660
destruction is

05:13:48.660 --> 05:13:50.660
the ports

05:13:51.660 --> 05:13:54.420
447 in the time bank

05:13:55.940 --> 05:13:57.940
Polska Grum anybody

05:14:00.500 --> 05:14:03.820
I was around of overwatch that certainly could happen and probably could have been an email

05:14:03.820 --> 05:14:07.900
But here we are four minutes and 40 seconds email, but I could have been a text

05:14:07.900 --> 05:14:10.460
Yeah, honestly, you could have honestly hit me up on my pager, bro

05:14:10.460 --> 05:14:15.140
I was gonna say yeah, give me up on my two way. It could have been a singular emoji

05:14:16.540 --> 05:14:18.260
No, that's

05:14:18.260 --> 05:14:20.260
It's not good emoji would it be Matt?

05:14:20.460 --> 05:14:24.180
It'd be a sad one. It would be the ooze face for your face is just melting

05:14:24.180 --> 05:14:29.940
Um, I would have picked a big plant, but that's fine. Okay. Well, you know that hey everybody has their own choices

05:14:31.140 --> 05:14:33.140
Luan with the

05:14:33.380 --> 05:14:35.380
solo a lim

05:14:35.780 --> 05:14:37.780
Ireland

05:14:37.900 --> 05:14:44.460
the single alien. Look you might, this map just might be a little chalk. And here's the, here's

05:14:44.460 --> 05:14:51.500
the cope for Ireland, right? You're trying to cope here a little bit. This is their jetpack

05:14:51.500 --> 05:14:57.100
cap band, right? They've already banned the bastion, you know, hey, we go down here, we don't have what

05:14:57.100 --> 05:15:04.860
we want to play. We have it the rest of the way, we're good, right? Yeah, no, definitely. I mean,

05:15:04.860 --> 05:15:09.820
you probably have some maps we can make it work I do think we still have flash

05:15:09.820 --> 05:15:14.580
point in the pool which is not amazing I do think like there's certainly some

05:15:14.580 --> 05:15:19.500
emotional damage you can inflict by taking your opponents to the map of

05:15:19.500 --> 05:15:24.300
Overwatch and then absolutely driving them right I'm here and see what they've

05:15:24.300 --> 05:15:30.660
gone I like they come back very much on real time sometimes they're gonna have

05:15:30.660 --> 05:15:36.660
to set a world record here but hey these are getting OT you're not gonna get

05:15:36.660 --> 05:15:43.860
blown out that bad again I won't have it twice yeah yeah it'll be a Reaper here

05:15:43.860 --> 05:15:48.940
I know so Reaper wasn't available and I know one of our previous maps is now we

05:15:48.940 --> 05:15:52.500
get the Reaper up to the high ground here with the rematra and it was decent

05:15:52.500 --> 05:15:56.660
damage nice main wall there for my cab it's gonna secure Irish in a weird

05:15:56.660 --> 05:16:01.000
position is though we know that the Reaper cell porting across is now time is

05:16:01.000 --> 05:16:03.440
gonna make it back to the rest of the squad

05:16:03.440 --> 05:16:08.880
I'm here that of course this is a squawk out but China is a very powerful squad here

05:16:08.880 --> 05:16:13.160
kind of hard to see hard to draw a beat on them and pure Irish they're being impacted

05:16:13.160 --> 05:16:15.980
by that are binding chain also is a little bit tricky for a martyr and

05:16:15.980 --> 05:16:20.480
certainly relies on that extra mobility infusion during Nemesis form to do his job

05:16:20.480 --> 05:16:24.200
so far Islander doing a great job at being spectators in this game that's

05:16:24.200 --> 05:16:30.200
It's what I do. You can't do that too. You gotta play again. You gotta win some Overwatch here.

05:16:30.200 --> 05:16:33.200
Pressure again from time to time.

05:16:33.200 --> 05:16:40.200
They have Poland extremely split, so it feels like it's just a matter of time here before.

05:16:40.200 --> 05:16:44.200
Oh, well, hold on. Oh, nice need there that comes on through there.

05:16:44.200 --> 05:16:51.200
Not enough healing here for Poland, so it will be Ireland who's gonna be able to break this first point.

05:16:51.200 --> 05:16:55.920
So good attack. We'll see if they can keep this going.

05:16:55.920 --> 05:17:00.760
Obviously a lot of time in the time bank for Poland, almost like max time.

05:17:00.760 --> 05:17:06.200
So we'll see as this second part of the map opens up.

05:17:06.200 --> 05:17:09.320
I think this is where Poland's comp's gonna be a little bit more impressive though, right?

05:17:09.320 --> 05:17:13.040
These streets with the May, the Sig, the Mizuki.

05:17:13.040 --> 05:17:16.920
This is where the Sigma as well, this is where it could be a little nastier.

05:17:16.920 --> 05:17:21.020
We reckon those things are called that music he eats into the truck

05:17:21.900 --> 05:17:24.660
And I'm the bouncing what is he into the show?

05:17:24.660 --> 05:17:28.440
He's like one of them discs. It's not in place like little they're like little science

05:17:33.740 --> 05:17:39.120
Probably chakas now your Irish in the trouble. I think it's probably pretty I'm sure that's a word

05:17:39.120 --> 05:17:40.540
I'm definitely in it.

05:17:40.540 --> 05:17:41.540
Alright, try that.

05:17:41.540 --> 05:17:42.540
He's felled here.

05:17:42.540 --> 05:17:44.540
Pure Irish is going to be rooted in place and then do that.

05:17:44.540 --> 05:17:47.300
That was so nasty against the Deva.

05:17:47.300 --> 05:17:48.300
It's nowhere.

05:17:48.300 --> 05:17:49.300
Too awesome.

05:17:49.300 --> 05:17:50.300
There's no way to jump in.

05:17:50.300 --> 05:17:51.300
You're going to go back to spawn here.

05:17:51.300 --> 05:17:52.300
No environment of kill potential on this part of the map.

05:17:52.300 --> 05:17:55.140
So it's a long walk of shame back for Pure Irish.

05:17:55.140 --> 05:17:59.080
Yeah, we'll see the Deva swap again.

05:17:59.080 --> 05:18:05.020
So there's going to be a lot of pressure on Pure Irish going to play this Deva into the

05:18:05.020 --> 05:18:06.460
Mizuki at a really high level.

05:18:06.460 --> 05:18:09.300
You also have that sanctuary available to drop here.

05:18:09.300 --> 05:18:11.300
It's going to potentially soak up a lot of the damage.

05:18:11.300 --> 05:18:14.540
Oh, eggs, I don't actually know if you've got the sanctuary on.

05:18:14.540 --> 05:18:17.300
It looks like actually me, there is like a small cast time.

05:18:17.660 --> 05:18:20.740
And I may have actually died at the same time as the cast went off.

05:18:20.740 --> 05:18:22.700
So, yeah, the sanctuary doesn't go anywhere.

05:18:22.700 --> 05:18:23.900
It's a 26 second costume.

05:18:23.900 --> 05:18:25.020
They're like three times.

05:18:25.020 --> 05:18:26.900
Yeah, looks like you might be right.

05:18:26.900 --> 05:18:30.980
Polandar fumbling at this stage and time has been relentless

05:18:30.980 --> 05:18:31.860
over the course of this game.

05:18:31.860 --> 05:18:34.900
And now is finally satisfying some degree of success.

05:18:34.900 --> 05:18:40.900
Solid showing, the Reaper must be respected, and time has a plethora of flanking options here.

05:18:40.900 --> 05:18:44.900
To play low ground as he wraps around here, he can also go up top, you go around the right hand side,

05:18:44.900 --> 05:18:48.900
there's a ton to work with. Play the causeway, drop down, throw this death blossom.

05:18:48.900 --> 05:18:52.900
I'd be very concerned about what the Reaper can provide here, and time knows.

05:18:52.900 --> 05:18:58.900
Pressure's on! Pressure's on to make a big impact, and really start to give Island that boost.

05:18:58.900 --> 05:19:04.460
has the TP out though, gets spotted there by China. I know exactly where he's

05:19:04.460 --> 05:19:08.900
gonna play from here so potentially what you're looking at like you know China

05:19:08.900 --> 05:19:13.260
maybe get this Lux in is your Irish is kind of collapsed right on top of ICAP

05:19:13.260 --> 05:19:16.700
takes him out that's gonna be the beat that's used really early on though bitch

05:19:16.700 --> 05:19:20.860
we'll see if they have enough to kind of sustain through this. Good little snowball

05:19:20.860 --> 05:19:25.540
that's going down right now. Your Irish caught out by these Starage follow-up from China.

05:19:25.540 --> 05:19:30.340
There's still a bit of a problem. Shadow doesn't have to worry too much about the reaper, and time is dancing with no one in particular, but...

05:19:30.340 --> 05:19:36.240
...Fluen. Great connection. Obviously, Emra pretty well apportioned to deal with this Farath.

05:19:36.240 --> 05:19:41.740
And this is very reasonable for Ireland. They're gonna have a relatively healthy time bank getting into this last space of the map here.

05:19:41.740 --> 05:19:45.140
Poland have nothing to slow them down. There's less defense than an NFL game here.

05:19:45.140 --> 05:19:52.440
I mean, you just finish the map, right? If you're Ireland, like, and then just worry about the time bank.

05:19:52.440 --> 05:19:56.920
And you know all the problems that I know Poland calls on their offense later

05:19:57.600 --> 05:20:02.600
Because right now Ireland doing a nice job. It's forced a lot of changes here out of Poland is now

05:20:02.600 --> 05:20:07.920
It's gonna be China switching over from the far and gonna be playing the man. Oh, so close man. They're cool. Come on

05:20:09.520 --> 05:20:13.160
It's like three letters of the same easy clap for me. Honestly, too easy

05:20:13.360 --> 05:20:18.760
If you wait from time this can get an out of the hot sign dough and frankly Poland is bring the party to him

05:20:18.760 --> 05:20:23.320
That's one of the players who I think is pretty instrumental here for Island, self-destruct.

05:20:23.320 --> 05:20:27.080
Yeah, I respect you, it is actually using it for an aggressive purpose.

05:20:27.080 --> 05:20:29.960
That's probably elimination, but not certainly does.

05:20:29.960 --> 05:20:34.000
I can't force by the wayside, but relax is extremely healthy, and not someone you want

05:20:34.000 --> 05:20:39.000
to face in a dark semi-circular room with a health pack in there, and rest of Poland

05:20:39.000 --> 05:20:40.000
waiting for you outside.

05:20:40.000 --> 05:20:45.600
Yeah, the sanctuary used here on the rip is okay, hold on, Luan wants to use this Emory

05:20:45.600 --> 05:20:52.560
It's just in time in GCB alive and it does play high cap, but I don't what are you getting out of this here?

05:20:52.680 --> 05:20:56.880
One will end up falling you see members on the x-ray coming back

05:20:56.880 --> 05:21:01.160
So I use the M rail maybe you're gonna swap here is that the idea?

05:21:01.800 --> 05:21:05.280
Because you would have I don't know if that fight was like winnable per se

05:21:07.120 --> 05:21:09.880
Pretty big investment there. I do think that

05:21:09.880 --> 05:21:14.700
The one who's going to be sticking onto this Emra, let's switch here, okay.

05:21:14.700 --> 05:21:17.400
Irish on the Rematra, they're really flux though.

05:21:17.400 --> 05:21:19.700
Certainly going to be some concern.

05:21:19.700 --> 05:21:23.600
That basically means that GCP's ultimate is going to be reserved for defensive perks,

05:21:23.600 --> 05:21:25.400
only most likely.

05:21:25.400 --> 05:21:27.600
Irish rounds the corner, pressure on Relax instantly.

05:21:27.600 --> 05:21:31.320
Relax obviously has the hover perk, so just get a little bit of space.

05:21:31.320 --> 05:21:35.520
Okay, use it aggressively, into the flux, right.

05:21:35.520 --> 05:21:36.520
Not sure about that one.

05:21:36.520 --> 05:21:39.960
Also Blizzard waiting for them down below. Good Susie though from Nunn.

05:21:39.960 --> 05:21:43.560
Gonna get a kick driver from the game. This result relaxes overextended and you want to

05:21:43.560 --> 05:21:48.280
thought be a guaranteed kill. Good looks here for Team Ireland. Job's not done yet.

05:21:49.080 --> 05:21:52.600
Yeah an opportunity here probably for Poland to get out of the spawn. They'll

05:21:53.160 --> 05:21:56.600
go and play some venture here. Probably gonna see some other swaps.

05:21:56.600 --> 05:22:02.840
Yep, Tracer here for China. It will be the venture who gets all the more contested first is...

05:22:02.840 --> 05:22:12.560
I think that was the most mitigated there as well, not enough cut through the picklays

05:22:12.560 --> 05:22:15.200
of insulation of the Malgo.

05:22:15.200 --> 05:22:18.840
Poland can stabilise now, there's a chance that Ireland might not even get a second

05:22:18.840 --> 05:22:24.000
crack at this in extra innings despite it being a pretty oppressive time bank difference

05:22:24.000 --> 05:22:28.120
that left it to be able to give it a go, try and play for a full-hold scenario.

05:22:28.120 --> 05:22:29.120
You see his going.

05:22:29.820 --> 05:22:31.420
I would just, okay, so I thought it was like,

05:22:31.420 --> 05:22:33.920
Relax is gonna go back and swap to the,

05:22:33.920 --> 05:22:35.520
I was gonna say, he had some time.

05:22:35.520 --> 05:22:38.120
I was like, okay, they're double-dinged there from the high-cab,

05:22:38.120 --> 05:22:40.620
just the leading time on the entrance.

05:22:41.120 --> 05:22:43.920
And now that is gonna have Poland pushing on forward,

05:22:43.920 --> 05:22:45.520
seeing if maybe they can find another kill.

05:22:45.920 --> 05:22:48.620
That's gonna take a lot of meaningful time off the clock.

05:22:49.720 --> 05:22:52.520
And now you've got to play into this kekai sanctuary,

05:22:52.520 --> 05:22:53.820
as well as the kitsune era,

05:22:53.820 --> 05:22:56.320
which is the double-sport combo here for Poland.

05:22:56.320 --> 05:22:58.320
Challenging, plain to say.

05:22:58.320 --> 05:23:01.320
Recon really cares about too much, but one certainly does.

05:23:01.320 --> 05:23:03.320
Now it's down.

05:23:03.320 --> 05:23:06.320
Always getting cracked early on in these fights, unfortunately.

05:23:06.320 --> 05:23:08.320
And up here, Irish is...

05:23:08.320 --> 05:23:09.320
Yeah, just gonna suffer a desuit now.

05:23:09.320 --> 05:23:14.320
Kitsune Rush was made use of for Ireland, but this appears to be where the run ends.

05:23:14.320 --> 05:23:16.320
They're gonna have to run GCB up and try and get a stall.

05:23:16.320 --> 05:23:19.320
A Texol will make sure that there are no funny business occurring.

05:23:19.320 --> 05:23:21.320
Well, so much for that.

05:23:21.320 --> 05:23:22.320
We should have touched GCB.

05:23:22.320 --> 05:23:23.320
It's owned!

05:23:23.320 --> 05:23:27.440
And there's Poland with what looks like a really convincing start to the map

05:23:27.440 --> 05:23:32.560
They start a little bit but show us they got the quality to finish the job. Yeah, I mean Ireland they bounce back, right?

05:23:32.560 --> 05:23:38.240
I know they put up a fight on their offensive side, but I know Poland set a world record on their offensive side

05:23:38.240 --> 05:23:44.200
So it's a little bit unlucky. So we will see if Ireland look they get a map selection

05:23:44.200 --> 05:23:46.980
No cat fashion able to be banned out here

05:23:47.600 --> 05:23:52.140
There's there's kind of there's a game five lurking around here. I feel like

05:23:52.140 --> 05:23:53.140
I think.

05:23:53.140 --> 05:23:54.140
We see the balls, isn't it?

05:23:54.140 --> 05:23:55.140
Huh?

05:23:55.140 --> 05:23:56.140
We see the balls, I feel.

05:23:56.140 --> 05:23:57.140
I guess the potential.

05:23:57.140 --> 05:24:01.140
Ah, another great D4 game from Relax.

05:24:01.140 --> 05:24:02.140
War Deaths in total.

05:24:02.140 --> 05:24:03.140
31 eliminations.

05:24:03.140 --> 05:24:05.140
Forgets to pick second perk.

05:24:05.140 --> 05:24:07.140
Honestly, it was based all around.

05:24:07.140 --> 05:24:10.140
I mean, well, I mean, you were swapping a touch.

05:24:10.140 --> 05:24:13.140
Maybe you didn't earn the second perk on this.

05:24:13.140 --> 05:24:18.140
What was a vast, didn't select perks in a show match that we did?

05:24:18.140 --> 05:24:19.140
I like it.

05:24:19.140 --> 05:24:20.140
You forgot.

05:24:20.140 --> 05:24:25.260
players got tilted. What was good? I mean, you know, probably one of the events you missed.

05:24:25.260 --> 05:24:31.020
We had a vast play in a show match and I think like, you know, 80% of the way through one of

05:24:31.020 --> 05:24:34.540
his teammates was like, bro, you have no perks. And he was like, oh, well, no, my god.

05:24:36.540 --> 05:24:39.820
He did not have asked. He was just playing a lot of different tanks. So

05:24:40.780 --> 05:24:44.380
probably just didn't get a chance to earn that second perk. But look, I mean,

05:24:44.940 --> 05:24:48.700
Luan's pretty good here on the M-rank. I know if you want to kind of look at a bright spot,

05:24:48.700 --> 05:24:54.460
but relaxed, been kind of crazy from Poland in terms of tank play. Really impressive performances.

05:24:55.340 --> 05:25:00.380
Yeah and solid finish here. I do think that there's a lot to hang a hat on if you're island of

05:25:00.380 --> 05:25:05.020
germs. If you don't look at your DPS line, they've looked excellent and also like some of the sound

05:25:05.020 --> 05:25:08.460
barrier timings from GCD have been quite good. There was that one where they like take a 10-point

05:25:08.460 --> 05:25:12.140
beat, try and start the fight into what they probably should have tracked as a gravity blocks,

05:25:12.140 --> 05:25:15.820
and I mean thinking that they could sort of beat the timing on that and you know,

05:25:15.820 --> 05:25:19.460
You know, honestly, it ends up being pretty scrappy and they do end up fizzling out there.

05:25:19.460 --> 05:25:24.260
So maybe a couple of things to tighten up, but I mean, I'm watching this team play with pure passion right now.

05:25:24.260 --> 05:25:28.260
They would certainly play after that over time or certainly playing for the next league.

05:25:28.260 --> 05:25:31.180
They cut one Rialto to Poland, right?

05:25:31.420 --> 05:25:34.980
I mean, they had like a decent amount of time to capture the last point.

05:25:35.220 --> 05:25:38.980
They just kind of fumbled a lot of the ultimates they were towards here.

05:25:40.340 --> 05:25:41.820
Yeah, I mean, that was pretty...

05:25:41.820 --> 05:25:47.940
So I would say the difference between the high level we see from Poland and maybe the

05:25:47.940 --> 05:25:52.300
some of their low light moments is pretty staggering, they really sort of, you know,

05:25:52.300 --> 05:25:55.620
but I get like this is, the team is coming together, some to some degree of pressure

05:25:55.620 --> 05:25:59.980
because you do know, at first you see a debut, right, so you're getting sorted under these

05:25:59.980 --> 05:26:03.900
match conditions, also know that Spain and France are looking on one, circling like vultures

05:26:03.900 --> 05:26:08.740
saying we want these top two spots for ourselves and you're Poland, I know, like defiance is

05:26:08.740 --> 05:26:14.580
baked into the soul of the Polish people. They are not willing to be sort of underestimated here,

05:26:14.580 --> 05:26:19.780
and I think they've honestly like put on a great showing. If they want though to maybe put God

05:26:19.780 --> 05:26:24.100
into some like Spain, they need to be dragging Ireland down into the town square and uh,

05:26:24.100 --> 05:26:28.100
beating them senseless here on New Queens Street. Yeah, I mean if you want to really kind of send

05:26:28.100 --> 05:26:31.620
a message to the rest of the group, right, you would want, uh, you know, Poland to come out here

05:26:31.620 --> 05:26:37.380
and like, you know, a full map completion, right? Um, so, uh, we'll see what they decided to do for

05:26:37.380 --> 05:26:43.100
new Queen Street. But you know, I'm on the Ireland team. I mean, watch them come out

05:26:43.100 --> 05:26:47.500
here a little ball cap fashion kind of like last minute. Last minute, they've just been

05:26:47.500 --> 05:26:52.380
studying Korean bots the last nine hours since they played and they're just going to pull

05:26:52.380 --> 05:27:00.580
it out. Pure Irish wrecking ball. I mean, I'm strapped in. I heard I heard I'm extremely

05:27:00.580 --> 05:27:06.300
ready for that. It's obviously it's our last EMEA match of the day, but we've got sort

05:27:06.300 --> 05:27:11.820
Plenty of great actions still to come here of course from our World Cup qualifiers

05:27:11.820 --> 05:27:15.980
We got three, you know, America's matches following this one

05:27:16.380 --> 05:27:18.380
So you have a chance obviously to check in there and

05:27:19.180 --> 05:27:21.180
I'm also

05:27:21.740 --> 05:27:25.900
Chats predict chats going heavy on Poland coming into this one. Okay

05:27:26.940 --> 05:27:34.820
75% of the channel points. I mean, we're swinging a little bit. I mean what cat bashing is going to be available here

05:27:34.820 --> 05:27:37.220
I don't know. I mean, uh

05:27:38.220 --> 05:27:44.280
Ireland we'll see if they're able to end a band Cassidy. I mean, hey, oh, uh, maybe it's a little wild now

05:27:45.780 --> 05:27:47.780
Pure Irish gonna play

05:27:47.820 --> 05:27:49.320
Marta again

05:27:49.320 --> 05:27:56.280
Well, he's been there. Yes, look, and honestly, I was maybe calling from in like a different hero's position might be that much more challenging

05:27:56.280 --> 05:27:58.280
I don't know man. Yeah, I mean

05:27:59.720 --> 05:28:01.280
Rematra

05:28:01.280 --> 05:28:05.620
Yes, of all yeah, I mean kind of like what's headed out in Kingsford. You can replace it

05:28:05.620 --> 05:28:10.260
You can certainly try and run that back enough. There's like Poland have looked a bit more comfortable in that setup

05:28:10.260 --> 05:28:15.620
Stick around as well. There's a pretty insane rivalry match up in America. It's gonna be Argentina vs Chile

05:28:17.220 --> 05:28:22.580
Yeah, in a pretty important group being matchup. I haven't seen either of them yet, but they share a group with the United States

05:28:22.580 --> 05:28:25.700
So that could be a pretty definitive match up. But for now

05:28:25.700 --> 05:28:31.260
Now, we have what may be, maybe the last match of the series, if Island cannot get their wits

05:28:31.260 --> 05:28:32.260
about them.

05:28:32.260 --> 05:28:35.100
They have chosen to take us to the new Queen's Street, so let's see what they've got then.

05:28:35.100 --> 05:28:38.060
Taking the Cassidy out of the picture, Akav is going to have to find something else to

05:28:38.060 --> 05:28:39.060
play.

05:28:39.060 --> 05:28:42.060
Pyriris is also going to be forced off the table.

05:28:42.060 --> 05:28:45.500
Yeah, and I mean, look, Cassy's one of the better heroes of the old cap fashion.

05:28:45.500 --> 05:28:48.900
You know, a lot of people in the chat spamming, you know, band cap fashion.

05:28:48.900 --> 05:28:51.140
It's already been gone here for Poland.

05:28:51.140 --> 05:28:55.660
Those, uh, those picks have already been expended, so I'm not able to do it.

05:28:55.660 --> 05:29:00.860
for the rest of this year's Diva Band is quite nice though. You know, Pure Irish has played that

05:29:00.860 --> 05:29:07.340
pretty much the entire time. See what Ireland decides to do. I think we got an idea of what

05:29:07.340 --> 05:29:12.300
they're gonna do. It looks like it is going to be camp with Bastion here.

05:29:13.740 --> 05:29:19.740
The Malgo. Relax. We are the Relaxed Ball. Hold up. Okay, I can't set any backline. This could be

05:29:19.740 --> 05:29:25.060
pretty poison I don't know if well I don't know if I'm a huge fan of it like

05:29:25.060 --> 05:29:33.660
objectively here okay let's see it getting that what ball Kiri a lorry into

05:29:33.660 --> 05:29:42.660
the maga can't bash in Reaper is not just get finality there off the rear

05:29:42.660 --> 05:29:54.360
I mean they're able to keep pure iris alive there. Yeah, I know cardiac overdrive but I know the Reaper right there

05:29:54.360 --> 05:29:57.220
And there's you see be getting some healing action in so

05:29:58.180 --> 05:30:02.460
This is gonna be an early fight, but even though you lose not early on I

05:30:03.460 --> 05:30:05.060
Think Poland of

05:30:05.060 --> 05:30:11.420
Definitely making his heart for themselves for sure islands play such a very powerful like rock solid core of the Reaper

05:30:11.420 --> 05:30:18.180
Kiri and the Malgrim and obviously got the Jetpack half-bastion element so going up to that is the correct decision

05:30:18.180 --> 05:30:23.800
I don't know if I don't know if Black's is running, but either way they need to go over to the mag of themselves

05:30:24.840 --> 05:30:27.340
Here we are, so they could just strike off most of the... oh there's the Bastion, yep

05:30:27.340 --> 05:30:29.340
I can't struggle with that

05:30:30.740 --> 05:30:36.060
He thought they were having a nice little healthy battle there and then all of a sudden here is just

05:30:36.540 --> 05:30:39.460
You know, fun about mitigating the damage

05:30:39.460 --> 05:30:44.420
directly coming around the corner. Also quite interesting is that like they

05:30:44.420 --> 05:30:48.660
didn't actually kind of you know even pick up you know the launch guide them

05:30:48.660 --> 05:30:52.980
into the fight. This is worrisome for Poland though Mitch right? You've already

05:30:52.980 --> 05:30:58.500
used the cat and bastion ban you now use diva here and you know Ireland's

05:30:58.500 --> 05:31:02.940
gonna start to get going. Yeah I like what you're foreshadowing man I'm kind of

05:31:02.940 --> 05:31:07.340
here for it. Holland have not come up with an answer to this quite yet.

05:31:07.340 --> 05:31:11.740
KiriFocus kind of goes with that saying, but Rifa is quite self-sufficient and so is Malga.

05:31:11.740 --> 05:31:16.380
In lieu of like a dedicated dealer for either of those two, they can still hang and you see

05:31:16.380 --> 05:31:20.540
if he can redirect himself. Time to support him. Okay, how long is he? Yep, that went down.

05:31:20.540 --> 05:31:24.700
But look at this, my God, Ireland's so much better in the fight. Relax, this is blown up.

05:31:24.700 --> 05:31:29.580
And yeah, defensive ultimate here for an envelope. I'm just not gonna keep him alive for much longer.

05:31:29.580 --> 05:31:33.900
I don't think anyone here wants to fight Malga. He is an uninvited guest, a pest, perhaps.

05:31:33.900 --> 05:31:40.040
Somehow eggs got away for a while still got caught out by pure Irish and this is all Ireland all the time

05:31:40.040 --> 05:31:42.040
Rose wall to wall Guinness

05:31:42.040 --> 05:31:43.360
as Collins

05:31:43.360 --> 05:31:45.740
Again might be considered even more changes here

05:31:46.520 --> 05:31:51.300
Yeah, I mean what are you gonna go to towards it's gonna be a death blossom available here for a time

05:31:51.820 --> 05:31:56.840
The GCD as well with a catnap available time and really rough spotting

05:31:56.840 --> 05:32:01.320
Nobody has even around to play with him at that point. So to be a cage right here

05:32:01.320 --> 05:32:10.820
They're just trying to hold, relax in this place, Captain Sun and Overclock use here from Poland as well, so there's a lot of commitment here from Poland to win that fight.

05:32:10.820 --> 05:32:17.820
Look, now what they have to do in their contraction of the power of the jetpack cat, Bastion Combination.

05:32:17.820 --> 05:32:26.820
However, Poland are going to get themselves one fight away from this all-important first checkpoint, which would, obviously, by definition, get them ahead of Ireland.

05:32:26.820 --> 05:32:34.820
It's a death blossom though and cat mapping, which could be problematic, but the environmental kill opportunities are already downloaded for GCP.

05:32:34.820 --> 05:32:39.820
Even without Cassidy to make your life hard while you're trying to tear him away.

05:32:39.820 --> 05:32:47.820
Down the open is where all the fighting for the map around here. H5 will protect him somewhat and it gives him enough time to wait till the rest of island.

05:32:47.820 --> 05:32:52.820
Unfortunately, no one is just a little bit too late to the party in terms of dispensing that divine justice damage from above.

05:32:52.820 --> 05:32:56.600
And here come Poland now back into the game and now into the lead

05:32:57.000 --> 05:33:02.600
And I think for Poland if you can just force them off of this you feel pretty good about just kind of running this in the rest of the map

05:33:03.200 --> 05:33:04.700
So the Moga

05:33:04.700 --> 05:33:08.460
Swap has definitely paid off here for relics in Coe

05:33:08.960 --> 05:33:15.160
China with a pulse bomb Luan is off of the Bastion, but you're gonna still keep the cat here for the cat now

05:33:16.720 --> 05:33:20.840
The stun is quite good. I don't know if I would like stay on it. I'm stunned

05:33:20.840 --> 05:33:25.820
and I mean they're kind of approaching your spawn I mean you have to have a

05:33:25.820 --> 05:33:29.760
real faith in this ultimate coming up huge here

05:33:29.760 --> 05:33:33.760
I don't realize the bomb didn't connect, it's been around too long

05:33:33.760 --> 05:33:39.140
and we have caught it at the eye for ourselves however still got a complete

05:33:39.140 --> 05:33:43.960
elimination and they do drag her into the side room and draw some of that hospitality

05:33:43.960 --> 05:33:48.600
I look back in the game now but perhaps the jetpack cats time is short

05:33:48.600 --> 05:33:53.600
Yeah, I imagine it's gonna be a swap here, probably to the Lucio, I would say.

05:33:53.600 --> 05:33:56.600
For Ireland, so.

05:33:56.600 --> 05:34:03.600
Look, I think though, if you told Poland, like, you're gonna get them off the cap of Ashy and get them into this set of you'd be pretty happy, right?

05:34:03.600 --> 05:34:09.600
I know it took them a little bit, I know, about half the round to get a lead, but they do get it.

05:34:09.600 --> 05:34:11.600
We will see eggs here in this next fight.

05:34:11.600 --> 05:34:15.600
With the captive, son, you're just kinda waiting for that Maul to get quite aggressive.

05:34:15.600 --> 05:34:20.400
aggressive they already burned down about half of your Irish as HP.

05:34:20.400 --> 05:34:25.520
Loin caught out there nice stomp from relaxed shoulder charge comes in to connects beautifully this captive

05:34:25.520 --> 05:34:29.120
son yeah I think eggs realizes I don't need this to get rid of an algae in fact

05:34:29.120 --> 05:34:33.160
there are no targets so let's deploy a bobble and lighten up the map a little

05:34:33.160 --> 05:34:38.920
bit hold them back in control I only really got it to mid map I mean I know

05:34:38.920 --> 05:34:43.440
eggs are just dodge the moggest stomp right and then just head out of the

05:34:43.440 --> 05:34:51.160
So I will see just some kind of high ground control here. It's gonna be a Poland going here fast with their OC

05:34:51.800 --> 05:34:53.560
No, no

05:34:53.560 --> 05:34:56.840
targets here. No, you know, I can't feel these so

05:34:57.520 --> 05:35:02.160
It'll be relaxed here potentially the cage fight. It's gonna be a cage right from pure Irish opens it up

05:35:03.680 --> 05:35:07.240
Hey, so it's straight up with the case by these definitely need to relax just doesn't want to use that all for me

05:35:07.240 --> 05:35:11.440
I think if you're following you go to the time on a strategy of pushing deep into the islands part of the map

05:35:11.440 --> 05:35:14.960
forcing ultimates out of them and then just, you know, taking a concession here and there,

05:35:14.960 --> 05:35:19.280
coming back and then just incrementally increasing your progress now that you have ult advantage.

05:35:20.400 --> 05:35:24.720
Yeah, so now, uh, look, we were about, you know, four minutes on the clock here.

05:35:25.600 --> 05:35:30.000
Ireland needs to get something going, uh, desperately right there behind,

05:35:30.560 --> 05:35:35.520
you know, by a little bit more than 45 meters, and we began to double up their progress.

05:35:36.320 --> 05:35:39.360
Poland just does a nice job at just being so aggressive pushing back.

05:35:39.360 --> 05:35:42.360
The whole spawn there connects on the pure air to the Suzu that comes in from the top.

05:35:42.360 --> 05:35:44.360
It'll keep them fully healthy.

05:35:44.360 --> 05:35:46.360
I understand the GCP, but maybe...

05:35:46.360 --> 05:35:49.360
The guys are a little bit too deep in order to find that Lucie elimination.

05:35:49.360 --> 05:35:51.360
The wind being down though, dangerous now for Ireland.

05:35:51.360 --> 05:35:53.360
They're going to have to rely on time's damage output.

05:35:53.360 --> 05:35:55.360
Poland? Well, irrespective.

05:35:55.360 --> 05:35:59.360
Well, I mean Ireland uses the Kitsune rush on their side of the map,

05:35:59.360 --> 05:36:02.360
and then I know Ireland just, uh, Poland can rush, right?

05:36:02.360 --> 05:36:04.360
There's no reason to fight back there.

05:36:04.360 --> 05:36:07.360
I mean, they don't even get any progress out of that Kitsune rush,

05:36:07.360 --> 05:36:12.180
And then they just kind of get ran over this is brutal for Ireland

05:36:12.180 --> 05:36:15.300
I mean you would have loved to kind of save that rush for a more

05:36:16.180 --> 05:36:22.540
You know offensive fight ready to use it so deep on your own side of the map and everybody has pretty good mobility for Poland

05:36:22.540 --> 05:36:26.080
They just run here at such risk in our just being worn out of this game

05:36:26.080 --> 05:36:30.480
I'd be concerned about a captive son encroaching now especially like you can just be you are

05:36:30.820 --> 05:36:34.500
Christ into using this ultimate as early and meaningfully as you possibly can

05:36:37.360 --> 05:36:42.960
a stunning shot on ICANN. 150 charge goes a long way for sure, but eggs will be the next to fall.

05:36:42.960 --> 05:36:47.360
And I don't want to get them done the thing, were they? Stay in the map. Stay in some degree of control.

05:36:47.360 --> 05:36:51.760
But it's about furthering your overarching game plan that they have stumbled on.

05:36:51.760 --> 05:36:56.160
But 2 minutes 20 is more than enough time. They've got to get that first checkpoint, which means there'll be a butt crash.

05:36:56.160 --> 05:37:00.560
That means they'll be running on dregs as they try and push for a win and a map five.

05:37:00.560 --> 05:37:04.160
Yeah, but what? You're going to hold this beat for overclock,

05:37:04.160 --> 05:37:07.280
And then they're gonna have continued rush plus captive Sun, right?

05:37:07.280 --> 05:37:12.960
I mean feels like you're gonna be able to just kind of run through them here with two minutes on the clock as a

05:37:13.720 --> 05:37:17.100
Little step down. I know you're gonna try and deny some further

05:37:17.520 --> 05:37:20.840
Box progress. They want this fight to kind of take place in the middle of that

05:37:20.840 --> 05:37:23.320
It's gonna be a nice beat there from GCD tax to everybody

05:37:23.320 --> 05:37:26.520
Yeah, perfect. I mean that's what people sound very good cover his text

05:37:26.520 --> 05:37:33.080
I'll pick off their pulse for time is good enough to claim I can and there's that second consecutive fight you were winning and the

05:37:33.080 --> 05:37:35.080
The extra odd side is that you did it!

05:37:35.080 --> 05:37:38.080
Through this captive sun and overclock combination.

05:37:38.080 --> 05:37:39.080
That is a good sign.

05:37:39.080 --> 05:37:42.080
Now your continue rush that you pounded with a little bit prematurely.

05:37:42.080 --> 05:37:44.080
A couple of fights to go.

05:37:44.080 --> 05:37:45.080
Is back online.

05:37:45.080 --> 05:37:47.080
It's time for Nuts to Shine.

05:37:47.080 --> 05:37:49.080
Yeah, I mean you did end up using your beat though, right?

05:37:49.080 --> 05:37:52.080
So obviously beat is a huge ultimate.

05:37:52.080 --> 05:37:57.080
So I wonder if Poland you'll be able to kind of get somebody here to get a touch before checkpoint comes on through.

05:37:57.080 --> 05:37:59.080
You do have to shine in here in the mix.

05:37:59.080 --> 05:38:05.660
They're actually gonna get relapsed as well. It's gonna be pure Irish, trying to cut some other players off there in the king chain, but he's gonna take some damage. He has to back out.

05:38:05.660 --> 05:38:10.060
Instant chance of a required death. Here comes Relax. Healthy enough of him to keep this fight going.

05:38:10.060 --> 05:38:12.640
The statuishes are nice. They pass by.

05:38:12.640 --> 05:38:15.140
Bulkie bodies of Malga don't even collide with each other.

05:38:15.140 --> 05:38:18.240
Polandar able to stave off Ireland yet again.

05:38:18.240 --> 05:38:22.560
The two-year rush there as an answer to cage fight was absolutely critical, but pure Irish.

05:38:22.560 --> 05:38:25.180
Fetally realized that it was time to get out of dodge there.

05:38:25.180 --> 05:38:30.160
Well, here's what you worry about now for Ireland, right? That was your your rush. You had your cage fight there

05:38:30.880 --> 05:38:37.080
Poland is gonna be able to win a flight basically you would assume off of the back of this cage and we're about 30 seconds of the clock

05:38:37.840 --> 05:38:39.760
They're gonna like run about the whole map

05:38:39.760 --> 05:38:43.440
I think if you're Poland I would pull back a little if you're even just gonna like let some clock

05:38:43.440 --> 05:38:46.780
We just kind of contest for a brief period of time and try and

05:38:46.780 --> 05:38:53.780
I'm just gonna make sure they fall back in such a way that no reason are left exposed.

05:38:53.780 --> 05:38:55.780
Like, X being super low.

05:38:55.780 --> 05:38:57.780
Oh, it's the top of Dwightcrap, the win.

05:38:57.780 --> 05:38:59.780
Just dropped the shot on himself. It's brutal, but...

05:38:59.780 --> 05:39:01.780
They get both supports of the cage.

05:39:01.780 --> 05:39:03.780
And GcB get caught inside the cage.

05:39:03.780 --> 05:39:06.780
And that'll pretty much make this one cooked, man.

05:39:06.780 --> 05:39:09.780
GcB can run back in with a sound barrier to try and stall this out.

05:39:09.780 --> 05:39:14.780
X is again gonna have a captive son sort of, you know, contested with that important ability,

05:39:14.780 --> 05:39:16.420
The touch is going to be brutal.

05:39:16.420 --> 05:39:20.780
Solotree, Captain Sun, Pulska Girom here, as it is.

05:39:20.780 --> 05:39:24.060
This Polish squad looked on and on at New Queen Street,

05:39:24.060 --> 05:39:27.660
now able to shove towards Ireland and complete a series win.

05:39:27.660 --> 05:39:32.180
The brief stall here for pure Irish, but it will be short lived.

05:39:32.180 --> 05:39:35.220
It's just the Dregs, folks, all over, but the crying.

05:39:35.220 --> 05:39:37.260
Tough break here for Ireland, but hey, you did kind of invent

05:39:37.260 --> 05:39:38.220
the whole being Irish thing.

05:39:38.220 --> 05:39:39.780
So who's a real winner here?

05:39:39.780 --> 05:39:42.300
Poland, though, strong in their debut.

05:39:42.300 --> 05:39:48.800
Yes, I know just a few minor slip-ups there for Poland, but I'm King's Row and then here on a new Queen's Street.

05:39:48.800 --> 05:39:52.000
Really, I know all the maps, they look really, really good.

05:39:52.000 --> 05:39:58.800
So, excited to see how Poland fares moving forward and how that final fight met you is tough,

05:39:58.800 --> 05:40:01.000
because I know Pure Irish was really low.

05:40:01.000 --> 05:40:08.600
Both supports go over to Triangle for Ireland and they just walk right into a cage in the close quarter area,

05:40:08.600 --> 05:40:10.160
with China there as well.

05:40:10.660 --> 05:40:13.580
I know the tracer here or Poland, you can really nice job.

05:40:13.580 --> 05:40:14.380
And then also eggs.

05:40:14.380 --> 05:40:14.840
I mean, look at that.

05:40:14.840 --> 05:40:16.840
Ninety five hundred damage.

05:40:16.840 --> 05:40:20.680
Some really nice stuff there, uh, you know, from the support

05:40:20.680 --> 05:40:24.860
player of Poland, really playing that a lorry throughout a lot of the series

05:40:24.860 --> 05:40:29.120
where, uh, you know, Ash, it looked like as soon as, uh, Ireland got off of

05:40:29.120 --> 05:40:32.780
that cat bastion and I know kind of played to these mirror comps.

05:40:32.780 --> 05:40:34.840
Uh, they're, they're in a world of trouble.

05:40:36.040 --> 05:40:36.320
Yeah.

05:40:36.320 --> 05:40:40.960
kind of a worrying sign there for Ireland, no, because I think the part of the conversation too

05:40:40.960 --> 05:40:45.680
is that some of their looks off of the Cat Bastion were also obviously some of their stronger ones.

05:40:45.680 --> 05:40:52.000
So kind of some questions here for Ireland as far as you know, depth and composition is like

05:40:52.000 --> 05:40:57.120
general comfort, but I think that it's for a certain that Pullin looked a bit of a league ahead

05:40:57.120 --> 05:41:03.200
of Ireland in this particular matchup. There were definitely limpses of brilliant, so I want to give

05:41:03.200 --> 05:41:09.760
Mitch Ireland a lot of credit I think in some of these moments where you know when their backs are up against the wall

05:41:09.760 --> 05:41:12.160
They were bringing quite the fight

05:41:12.160 --> 05:41:16.600
But there was never really a moment where it felt like they had any sort of edge up

05:41:16.600 --> 05:41:18.580
I think they really switched on as a team frankly

05:41:18.580 --> 05:41:21.760
I was really glad to get to see them showcase what they take a lot. I think that

05:41:23.120 --> 05:41:30.160
Sometimes they really have trouble like you know getting into these fights with like quite the same little in gets doughed pretty frequently in that previous game

05:41:30.200 --> 05:41:32.200
And honestly like if you don't have

05:41:32.200 --> 05:41:37.860
The comp for the incanations like you mean if we punish teams for playing the area on a map like new Queen Street

05:41:38.200 --> 05:41:42.680
You will go find yourself at a pretty big disadvantage. They're like, yeah, you can sound very effective son

05:41:42.680 --> 05:41:45.100
But in general, it's a consistent damage output puts

05:41:45.660 --> 05:41:52.240
Much more pressure on your backline when that is already trying to deal with everybody and their brother coming for

05:41:52.240 --> 05:41:59.280
In those fights because in any jetpack cat composition is the Kiriko that is the focus take her out and then it all kind of unravels

05:41:59.280 --> 05:42:05.640
I think it comes down to as simple as like what it should say enough at the start is you know monologue there was like

05:42:06.600 --> 05:42:08.720
Time right you you uh, yes, Tyree

05:42:09.960 --> 05:42:17.900
You you can't you know win fights consistently and win maps consistently when you basically are having a you know one player dead

05:42:18.400 --> 05:42:20.760
You know pretty much every single fight at the start, right?

05:42:21.080 --> 05:42:27.560
It felt like time and time again whether it be not we want somebody like they were just gonna get picked off early on

05:42:27.560 --> 05:42:30.820
some fights they would die don't be able to pull them out which I think kind of

05:42:30.820 --> 05:42:33.720
goes a little bit of a credit to you you know how talented some of the players

05:42:33.720 --> 05:42:38.480
are but I know over the course of a series it is not going to work out I

05:42:38.480 --> 05:42:41.780
mean you kind of saw what that kind of amounts to in King's Row right on

05:42:41.780 --> 05:42:46.160
Poland's offense so I think for Ireland they can definitely like play and compete

05:42:46.160 --> 05:42:49.520
at this level it's just kind of cleaning up some of the things like that at the

05:42:49.520 --> 05:42:51.560
start of the fights.

05:42:51.560 --> 05:42:56.640
Hey super valid I think for the side of for the side of Poland as well they

05:42:56.640 --> 05:43:00.540
just showed a little bit more of like that flexibility and comfort with a

05:43:00.540 --> 05:43:03.880
more dynamic system. Within the compositions that they're able to

05:43:03.880 --> 05:43:08.640
pull out and make look pretty solid overall. I think it's gonna be fun to

05:43:08.640 --> 05:43:14.240
see how this blish roster is also going to stack up up against a team like Spain

05:43:14.240 --> 05:43:18.440
going into next weekend as well. Overall taking a look at these Group C

05:43:18.440 --> 05:43:25.080
standings now. You do have Ireland down 0-2. That doesn't necessarily count them

05:43:25.080 --> 05:43:31.560
out what they do have France to go up against as well so that I want to say

05:43:31.560 --> 05:43:35.240
that unfortunately just got a 3-0 France I mean and then hope everybody yeah

05:43:35.240 --> 05:43:40.960
that's super easy right now just do it right I think that's great analysis

05:43:40.960 --> 05:43:45.680
thank you so much now the whole like bringing the groups like that's kind

05:43:45.680 --> 05:43:52.000
of like Matt Shimes honestly I'm curious on Poland versus Spain I don't know who

05:43:52.000 --> 05:43:57.680
I would favor it in that game. Although like I think it's easy to say like Poland would have the

05:43:57.680 --> 05:44:02.400
advantage. I think it's because they look awesome here against Ireland today and we watched they

05:44:02.400 --> 05:44:10.480
lose against France. But I don't know. Something I would like a most favor spain slightly is like I

05:44:10.480 --> 05:44:14.080
don't even really feel good about saying that but I think like off of like the totality of what we

05:44:14.080 --> 05:44:21.520
see they almost work yeah that's a tough one for me um I think the pollen

05:44:21.520 --> 05:44:27.520
going to look good, fantastic um so I think that's going to be an exciting match I do think like

05:44:29.200 --> 05:44:31.600
I think pollen have probably even more showers there once they like to

05:44:31.600 --> 05:44:34.720
satisfy them I'll tell them they're sort of like what's the series we can see even better

05:44:34.720 --> 05:44:40.160
they've got time to prep so yeah I think they got it. Hey I think no matter what it's going to be a

05:44:40.160 --> 05:44:43.920
scrap us for that one hopefully you know a five-month banner series but we do

05:44:43.920 --> 05:44:51.280
have an interview on the way here with eggs here from team Poland. Eggs congratulations

05:44:51.280 --> 05:44:57.280
on today's win. I want to get a little bit of insight from you I think from this last

05:44:57.280 --> 05:45:02.240
match that we saw because it looked like a pretty convincing victory here for team

05:45:02.240 --> 05:45:08.400
Poland overall but there were moments on some of these maps where we saw team Ireland really

05:45:08.400 --> 05:45:14.400
starting to like claw back. I kind of want to get an idea of like, were you guys feeling very

05:45:14.400 --> 05:45:19.040
confident still during those moments where Ireland were starting to really have that bite back or

05:45:19.040 --> 05:45:22.720
were there moments where, you know, maybe tensions were rising a little bit there?

05:45:23.680 --> 05:45:29.760
I think we were looking to win. I wasn't scared at all of losing many maps. We kind of threw the

05:45:29.760 --> 05:45:35.120
reality in my opinion. We certainly didn't have lost it at all. We just couldn't make our own

05:45:35.120 --> 05:45:37.040
its work in the last two fights.

05:45:39.280 --> 05:45:42.360
I mean, you especially have been showing us like a kind of a

05:45:42.360 --> 05:45:45.800
unique ERP on some of these maps where we sort of don't often

05:45:45.800 --> 05:45:48.880
see her. What's the idea there does seem like you can take over

05:45:48.880 --> 05:45:51.000
the game, especially when you're not punished. But what's the

05:45:51.000 --> 05:45:53.520
thinking there by like trying to fold her into like, you know,

05:45:53.560 --> 05:45:55.920
Ilyos for example, where we've like, we never see her.

05:45:56.920 --> 05:45:59.880
I mean, we just want to play to our strengths. We have two very

05:45:59.880 --> 05:46:03.800
good flex upwards. So one two four, scary and something at all

05:46:03.800 --> 05:46:09.440
times and we just play either Ilaria or Ana, in my opinion. Ilaria is just so

05:46:09.440 --> 05:46:14.520
fun to play right now, even though the Karabasthin meta is annoying, you can play Ilaria

05:46:14.520 --> 05:46:19.960
into everything. Yeah, I mean, you looked awesome on it throughout the series today.

05:46:19.960 --> 05:46:24.200
As I say, looking at the group, it looks like it'll come down to like a game

05:46:24.200 --> 05:46:27.960
against like you guys in Spain, maybe they kind of come out. How do you feel in

05:46:27.960 --> 05:46:30.960
that like head-to-head matchup? Have you had any time screaming any of the other

05:46:30.960 --> 05:46:35.240
teams, what's your opinion on some of the, you know, really, Spain and France in your

05:46:35.240 --> 05:46:36.240
guys' group?

05:46:36.240 --> 05:46:39.120
I'm betting we can win both.

05:46:39.120 --> 05:46:45.240
France is the hardest game in the group, but if we try 100%, I'm sure we can do something,

05:46:45.240 --> 05:46:47.640
at least take them up or two, even.

05:46:47.640 --> 05:46:50.240
And we should win Spain, in my opinion.

05:46:50.240 --> 05:46:52.080
Super valid.

05:46:52.080 --> 05:46:55.000
I love to hear the confidence coming out from you here, Eggs.

05:46:55.000 --> 05:47:02.520
I'm also kind of curious overall when it comes down to competition across OWWC, if you get

05:47:02.520 --> 05:47:08.120
that opportunity to make it over to Busan, which team do you actually have your eyes

05:47:08.120 --> 05:47:10.360
on to play up against?

05:47:10.360 --> 05:47:14.280
We talked about it before, I think we want to be China the most.

05:47:14.280 --> 05:47:16.520
It will be fighting with China against China in my opinion.

05:47:16.520 --> 05:47:18.520
I want to see that.

05:47:18.520 --> 05:47:23.520
I want to win against China.

05:47:23.520 --> 05:47:32.720
I want to win against China, one of the good teams, like UK, China, maybe Korea, but we want to see.

05:47:34.400 --> 05:47:38.400
We'll have to see. We'll have to see. I wish you the best of luck with the rest of your matches.

05:47:38.400 --> 05:47:42.080
You guys look great in the server today. Congratulations again, Eks, and thank you so

05:47:42.080 --> 05:47:50.240
much for the interview. Thank you. Have a good day. You too. I always love to hear so much confidence

05:47:50.240 --> 05:47:55.040
coming up from our players. But as we wrap up our day here in the in game out, taking a look at

05:47:55.040 --> 05:48:00.880
these standings, I feel like things are generally stacking up just about how we expect things to

05:48:00.880 --> 05:48:06.320
be. But next weekend's matches have the potential to really shake things up. Oh, I mean, yeah, we have

05:48:06.320 --> 05:48:11.920
a ton of like really good games coming next week. I mean, that Sweden versus Finland game will be

05:48:11.920 --> 05:48:18.080
really good. I know France will take on Poland, right? And I know we'll see how that kind of like

05:48:18.080 --> 05:48:24.000
You know plays out for those really you know and obviously Germany right there gonna know play again next week

05:48:24.000 --> 05:48:27.800
So we'll see kind of like out they kind of continue in their group. Yeah, I guess Norway

05:48:27.800 --> 05:48:31.640
So a very very interesting week of a no overwatch

05:48:31.640 --> 05:48:36.760
I know really that first day may decide some the key no number one spots of those groups

05:48:38.760 --> 05:48:43.540
Yeah, I mean I would echo that I think the France first polling math is the one that like eggs

05:48:43.540 --> 05:48:48.900
Well, it's expecting to be the hardest that'd be the definitive game of that group see and obviously Finland vs.

05:48:48.900 --> 05:48:53.060
Sweden is like laden with meaning in terms of qualifications. So, I mean, yes

05:48:55.060 --> 05:49:02.220
At a that's Sunday though, I mean, there are some bangers on Sunday. I mean, uh, Sweden, Denmark, right?

05:49:02.980 --> 05:49:07.180
Great Britain, Germany. I mean, uh, you know, those are those and I know

05:49:07.540 --> 05:49:10.460
Maybe hitting games so that'll be a really sick day as well

05:49:10.460 --> 05:49:20.460
So, Sunday is going to be a long and exciting day for EMEA, that is for a certain, but that's everything for me, Mitch, and Matt here for the EMEA side of things.

05:49:20.460 --> 05:49:28.460
You guys are going to be joined by Jaws and Tiny Shiny in just a few minutes for the OWC America side of the World Cup.

05:49:28.460 --> 05:49:39.460
But don't forget, while we're on, break to follow us on everywhere here for Overwatch E-Sports, and stay tuned with everything on all the news here for OWC.

06:12:40.460 --> 06:12:47.460
and

06:12:47.460 --> 06:12:50.460
and

06:12:50.460 --> 06:12:57.460
and

06:12:57.460 --> 06:13:00.460
and

06:13:00.460 --> 06:13:07.460
and

06:13:10.460 --> 06:13:17.020
We are back overwatch World Cup here in North America this time. You just watched EMEA for slamming games

06:13:17.020 --> 06:13:24.100
But we and myself and Molly are here to bring you the first three on this beautiful Sunday as we head into North America

06:13:24.100 --> 06:13:28.220
That was worth selling. So he's better at this than me. I'm hosting today. Let's have Molly has a go

06:13:31.940 --> 06:13:36.660
With these games and these players are ready to kick it off for the second day of

06:14:06.660 --> 06:14:08.660
the top two teams advancing to

06:14:08.660 --> 06:14:10.660
the group stage in Busan in South Korea.

06:14:10.660 --> 06:14:12.660
It's been a while since we've had a

06:14:12.660 --> 06:14:14.660
bigger event in Korea, so I'm pretty

06:14:14.660 --> 06:14:16.660
excited about that. I know for a lot

06:14:16.660 --> 06:14:18.660
of teams, their goal is to make it to

06:14:18.660 --> 06:14:20.660
this events, especially from Miss

06:14:20.660 --> 06:14:22.660
America's region and it'll be great

06:14:22.660 --> 06:14:24.660
to be back in such a region.

06:14:24.660 --> 06:14:26.660
Their watch is very well loved,

06:14:26.660 --> 06:14:28.660
so I we're still again not at the

06:14:28.660 --> 06:14:30.660
stage to confirm who will be going

06:14:30.660 --> 06:14:32.660
might yet, but I think it's going

06:14:32.660 --> 06:14:34.660
to be a good start.

06:14:34.660 --> 06:14:38.700
you know, it's not going to

06:14:38.700 --> 06:14:39.300
be a good match. I'm not sure

06:14:39.300 --> 06:14:40.700
I'm going to be going right

06:14:40.700 --> 06:14:42.700
yet, but. The match is going to

06:14:42.700 --> 06:14:44.700
count as well. Yeah. And just

06:14:44.700 --> 06:14:46.700
let you know as well. If you've

06:14:46.700 --> 06:14:48.700
only just joined us, I'm sure

06:14:48.700 --> 06:14:50.700
you'll watch at least a portion

06:14:50.700 --> 06:14:52.700
of the in the broadcast or some

06:14:52.700 --> 06:14:54.700
of the matches yesterday, but to

06:14:54.700 --> 06:14:56.700
decide some of the, uh, seeding

06:14:56.700 --> 06:14:58.700
or at least the map picks and

06:14:58.700 --> 06:15:00.700
bands. We've had a one V one

06:15:00.700 --> 06:15:02.700
death match situation going on,

06:15:02.700 --> 06:15:06.260
was the horn and what was the rook. So yeah, we ended up going for a more of a deathmatchy

06:15:06.260 --> 06:15:12.640
style type thing with North America and different heroes to EMEA. We've got a Cassidy Winston

06:15:12.640 --> 06:15:17.900
or a Bat 1v1. I think the Winston has been banned most often than not. I mean, Winston

06:15:17.900 --> 06:15:23.540
1v1 really Molly? Yeah, you know, I saw that. I'm like, one of these things is not quite

06:15:23.540 --> 06:15:28.660
like the other. So I'm curious to see if anybody will be engaging in some monkey business later

06:15:58.660 --> 06:16:09.660
Definitely, I think if you look at the two teams that are on top of both teams, I think you're pretty locked in based on both class performances and just the overall strike that these rosters have.

06:16:09.660 --> 06:16:19.660
I think it's the second spot though, it's a little more up for grabs than it has been in previous years. It's a combination of having a lot more of a competition.

06:34:58.660 --> 06:35:20.660
I'm not sure what we can't be

06:35:20.660 --> 06:35:21.660
honest, but it's all good. We're

06:35:21.660 --> 06:35:23.660
getting into the first matching

06:35:23.660 --> 06:35:25.660
just the moment Argentina versus

06:35:25.660 --> 06:35:27.660
Chile will have a look at the

06:35:27.660 --> 06:35:34.020
One more one-sided Molly going into this. Yeah, two of our two three teams that were qualified through the conference cup

06:35:34.620 --> 06:35:39.640
Chile going in first place undefeated whereas Argentina squeaked on through in

06:35:39.900 --> 06:35:44.540
Third so is the second time these two teams will be meeting up in that regard

06:35:44.540 --> 06:35:51.260
Of course, I think the standout player is of course left on that roster playing in NA OWS for PSG

06:35:51.820 --> 06:35:57.220
But yeah for the most part I think Argentina are the team that's the most approved for sure heading into this

06:35:57.660 --> 06:36:03.260
It feels like Chile are gonna 3-0, but you know what, here's me proving wrong.

06:36:03.260 --> 06:36:06.260
Here's the Chile roster on your skireen.

06:36:06.260 --> 06:36:08.260
Oh boy.

06:36:08.260 --> 06:36:09.260
Frack Hog potentially?

06:36:09.260 --> 06:36:11.460
You know, we could.

06:36:11.460 --> 06:36:12.460
You really could.

06:36:12.460 --> 06:36:18.660
Frack has been on this roster a couple times now and been a leader and that's kind of where

06:36:18.660 --> 06:36:19.660
Chile is well established.

06:36:19.660 --> 06:36:23.260
They're all pulling together in a facility in Chile right now.

06:36:23.260 --> 06:36:31.660
You have a lot of previous synergy. Most of this roster played on 9z who just qualified for EWC through South America

06:36:32.540 --> 06:36:37.780
Recent masters, but if you get a look at this 1v1 death mesh to determine our first seed

06:36:37.780 --> 06:36:41.740
It was the back T1v1 also sending in the tank for Argentina. Oh

06:36:44.460 --> 06:36:47.900
Do you send your sign player into play about 1v1 that's the question

06:36:47.900 --> 06:36:49.900
I certainly did.

06:36:49.900 --> 06:36:51.900
It's a little rough.

06:36:51.900 --> 06:36:53.900
Tank players are having zero end.

06:36:53.900 --> 06:36:55.900
I'm joking. Tank players don't get mad.

06:36:55.900 --> 06:36:57.900
You will be berated.

06:36:57.900 --> 06:36:59.900
Yeah, that's true. Okay.

06:36:59.900 --> 06:37:01.900
The tank players do have aiming characters now.

06:37:01.900 --> 06:37:03.900
But if you're full, it's all good.

06:37:03.900 --> 06:37:05.900
Also, not to be confused with

06:37:05.900 --> 06:37:07.900
Vancouver Titans to do different play.

06:37:07.900 --> 06:37:09.900
Yes, yes.

06:37:09.900 --> 06:37:11.900
I went to being in on

06:37:11.900 --> 06:37:13.900
the Baptiste stand.

06:37:13.900 --> 06:37:15.900
Also the one to lose this.

06:37:15.900 --> 06:37:20.300
you know what I'm sorry if we ever doubted any of your aims because Susie just proved you all wrong

06:37:20.700 --> 06:37:24.780
up maneuvers with the immortality fields and we'll get that first pick for

06:37:25.420 --> 06:37:30.620
Argentina but they instead were going to defer that map pick and instead want to go for the first band

06:37:31.500 --> 06:37:33.980
Yeah, that's quite cool. I it's kind of an interesting

06:37:34.620 --> 06:37:38.780
evolution how the map picks and bands and the hero picks bands have gone

06:37:38.780 --> 06:37:42.700
We've seen a few teams historically space station gave me being one of them deferring a ton of them

06:37:42.700 --> 06:37:46.900
But I actually don't mind deferring the map if you're going to keep the band first because it's like, okay

06:37:46.900 --> 06:37:49.460
You pick your best map and then we'll just ban the strat on the map

06:37:50.060 --> 06:37:54.940
That you like to play so looks like Chile are gonna be picking Ilios is our first one

06:37:56.340 --> 06:38:01.420
Ilios more of that dive heavy map and neither the cat or bastion is

06:38:01.620 --> 06:38:05.500
Arrogated it's something that we've seen not really from Chile

06:38:05.500 --> 06:38:11.060
But a little from Argentina up in particular likes to pull out that jetpack cat if the opportunity is there

06:38:11.060 --> 06:38:17.060
Well, something he did in the conference cup as well, so it is an option.

06:38:17.060 --> 06:38:22.260
But otherwise, I'm kind of looking at easy to play this rucking ball, maybe some frack Winston,

06:38:22.260 --> 06:38:25.700
or, you know what, Jaws, we actually have a Roadhog Center here pretty well.

06:38:26.820 --> 06:38:30.660
Yes, this is what I'm saying. We saw it in Japan, is all I'm saying. Look,

06:38:30.660 --> 06:38:35.940
whole can work. Only one map, one point, but it can work. All right, let's jump into these online

06:38:35.940 --> 06:38:42.500
qualifies here in America's Argentina versus Chile. Can they get some revenge? Chile kind of

06:38:42.500 --> 06:38:47.060
swept them under the rug last time with a little Swift 3-0. At least a map Argentina,

06:38:47.060 --> 06:38:52.420
please, I'm begging. At least one. It did make it close. It would neither were like full sweeps

06:38:52.420 --> 06:38:57.140
of maps, but yeah, I think it's going to be asking a lot for Argentina. Chile have some of the best

06:38:57.140 --> 06:39:02.260
upset potential, I think, in this America's region when it comes to that match against Mexico. But

06:39:02.260 --> 06:39:09.460
But of course, you got to start here first game of the weekend for both of these teams as we're going to get started here on lighthouse.

06:39:11.260 --> 06:39:17.360
Now, this is the cat bashing map of all time in lighthouse for the bashing on top of the high ground. Easy mode.

06:39:17.760 --> 06:39:22.660
Hey, look, I was in band two. I mean, the zoo key comps for the Kiri's been fairly popular.

06:39:22.860 --> 06:39:31.960
I think the can bash is like a really nice, easy default for most teams at this current moment in time until they add a like a

06:39:31.960 --> 06:39:33.940
Ted, the timing on the cat bashing.

06:39:36.300 --> 06:39:38.440
That is something that Chile seemed to be leaning towards.

06:39:38.440 --> 06:39:42.760
LCS and Bert hovering at dual, whereas Argentina actually

06:39:42.760 --> 06:39:44.940
didn't step away from that in a bit different.

06:39:44.940 --> 06:39:46.740
In the last two times, these teams met.

06:39:46.740 --> 06:39:50.640
Argentina made sure not to scrim Chile for this exact region.

06:39:50.640 --> 06:39:53.240
Reason if there is a match, they will win in their group.

06:39:53.240 --> 06:39:54.180
Would be this one.

06:39:54.180 --> 06:39:55.480
We're going to find out.

06:39:55.480 --> 06:39:58.480
The teams get ready to roll on through Malga mirrored

06:39:58.480 --> 06:39:59.420
on both sides.

06:39:59.420 --> 06:40:02.060
So more of this brawl frontline heavy play style.

06:40:02.660 --> 06:40:05.320
They're so tough. Look at this Reaper into this.

06:40:05.320 --> 06:40:08.360
I mean, Reaper is only going to be shooting the Magra, of course, but I mean,

06:40:08.360 --> 06:40:12.760
Persona has such an insane weight on their shoulders being the Cassidy here.

06:40:12.760 --> 06:40:15.060
The only one that's going to be extra check by in the sky.

06:40:15.300 --> 06:40:17.400
Already, you can see a nice little rotation there from Saxon

06:40:17.400 --> 06:40:20.940
getting on the mega health back, but Persona shot from three different angles.

06:40:20.940 --> 06:40:22.800
Going to play in cage for now.

06:40:22.800 --> 06:40:25.080
Persona is kind of just sitting duck in this cage.

06:40:25.080 --> 06:40:27.840
Like you can tell constantly has their eyes on the sky.

06:40:27.840 --> 06:40:31.840
Still a Cassidy player, seen it in Calling of Heroes, and a face of a like.

06:40:31.840 --> 06:40:36.640
It's all tasked with deep points and locks, but I really had the full rotations for Frackosin.

06:40:36.640 --> 06:40:39.440
You just hear the Bastion above them, it's like, you can't do anything.

06:40:39.440 --> 06:40:45.440
Like, what? You can't really transition to the point easily, with the Cat Bastion kind of waiting behind you.

06:40:45.440 --> 06:40:51.440
And with Saxon dead, like, you don't win that fight. As soon as you lose that Reaper, it's open.

06:40:51.440 --> 06:40:53.040
There's no pressure on this part.

06:40:53.040 --> 06:40:57.040
Yeah, it's very easy for Frack to go ahead and engage alongside D.I. Nolan, that threat.

06:40:57.040 --> 06:41:00.960
It's gone, and it's really just hard for Saxon, unless you can get close to Frac.

06:41:00.960 --> 06:41:05.200
You're not really going to be doing too much on this, so we'll see if Argentina make any swamps,

06:41:05.200 --> 06:41:08.640
but I'm feeling her to stick on this, but if you're chilly right now, you're so happy.

06:41:08.640 --> 06:41:12.400
Look at this position, LCS and Bert, they just dangle from.

06:41:12.400 --> 06:41:14.800
A little more difficulties for Sona, it goes up to match.

06:41:15.680 --> 06:41:19.200
Yeah, it's needed at this point, but then you don't have the cap, so it's like,

06:41:19.760 --> 06:41:24.800
well, this is great. We can shoot the Bastion a little bit more effectively with the chart form,

06:41:24.800 --> 06:41:29.000
But you're still having to cross this giant expanse and you don't have a teleport either

06:41:29.000 --> 06:41:32.720
There's no like SIMCP within with Ashton like persona

06:41:32.720 --> 06:41:37.320
They're just gonna have to walk to mega and then walk to the point and hopefully not die in the process

06:41:37.320 --> 06:41:41.840
Look, I mean, this is ridiculous. Like there's nothing you could do. It's like a horror game

06:41:41.840 --> 06:41:45.940
Honestly for the Sargentina team. Okay, go next. They're not looking. They're not looking but now

06:41:48.600 --> 06:41:50.600
Yeah, it doesn't matter at all

06:41:50.600 --> 06:41:55.600
It's just so tough and it's on control as well the game mode that you have to you make one swap

06:41:55.600 --> 06:41:58.480
You maybe you have like one and a half swaps available

06:41:58.480 --> 06:42:03.300
But like you can't waste time you need to stop to catbash him right now like left. I think just needs to switch

06:42:04.360 --> 06:42:08.560
And he's been what you did stop once but it was over to the Lucio of all things

06:42:08.680 --> 06:42:11.520
I'll put the taxi that you're just not taking a flight

06:42:11.520 --> 06:42:17.360
It's chilly flying into their hands almost every single time and look at the old thing that they have even frack with just this cage

06:42:17.360 --> 06:42:20.900
fight combo with either a death blossom work your artillery strike look at like a

06:42:20.900 --> 06:42:23.000
world-hurt

06:42:23.000 --> 06:42:27.260
Okay, yeah, they just rush on the point, but it's gonna be a camera. I should feel like

06:42:27.760 --> 06:42:33.880
Fashion mode pops it for persona. Hey, it's gonna be good with the hitting. It's just insane to come out onto

06:42:33.880 --> 06:42:37.880
But they even just pops the old but pop so it's all that over health again

06:42:37.880 --> 06:42:43.480
And then oh what happens death boss inside the key easy game she lay all gonna be out to say this map

06:42:43.480 --> 06:42:47.880
Yeah, it should be a couple of cleanups in the very end, but, yeah, unlucky for Leib.

06:42:47.880 --> 06:42:50.480
Didn't even earn a soundbar either, sadly.

06:42:50.480 --> 06:42:51.480
Oh, unlucky.

06:42:51.480 --> 06:42:52.480
Nice try.

06:42:52.480 --> 06:42:53.480
That's gonna be the first round.

06:42:53.480 --> 06:42:54.480
Chill out.

06:42:54.480 --> 06:42:58.000
Yeah, very dominant so far, and I think this is what we're starting to see.

06:42:58.000 --> 06:43:02.080
Yes, there are more teams that are leaning away from this cash fashion, but if you haven't

06:43:02.080 --> 06:43:06.120
specifically gone on your way to practice more of these counters, especially with more

06:43:06.120 --> 06:43:09.400
of that Mizuki style that we're seeing, you're really going to struggle.

06:43:09.400 --> 06:43:12.680
Argentina did not take a flight on their own turns at all.

06:43:12.680 --> 06:43:14.640
They were just hoping that Chile would mess up.

06:43:14.640 --> 06:43:17.320
Well, it didn't happen to have one death

06:43:17.320 --> 06:43:19.640
on the entirety of their team.

06:43:19.640 --> 06:43:23.000
Come on, I mean, Bert died like mid-cage.

06:43:23.000 --> 06:43:24.840
He was caged in, hit the ult,

06:43:24.840 --> 06:43:27.000
still managed to pick up a couple of assists as well.

06:43:27.000 --> 06:43:29.400
Like, come on, that's a little, oh, well,

06:43:29.400 --> 06:43:30.240
actually no assists.

06:43:30.240 --> 06:43:32.680
Okay, well, I'm surprised the more shells didn't count,

06:43:32.680 --> 06:43:33.960
but there we go.

06:43:33.960 --> 06:43:36.760
Yeah, Chile, the very dominant start.

06:43:36.760 --> 06:43:39.480
Surely, let hits to speed, then hits to go.

06:43:39.480 --> 06:43:46.280
No, please speed up. Where's the cat? No, there he goes. Reaper again.

06:43:48.280 --> 06:43:53.000
I guess if you really want to take the front to back shore but half the team's in the

06:43:53.000 --> 06:43:56.440
side. He's been dropped. Wait a minute. He's been dropped. Someone said a bash.

06:43:56.440 --> 06:44:00.040
Okay, so the bash was dropped out of the sky. Wait, it was a bait the whole time. Hang on a

06:44:00.040 --> 06:44:04.840
second. They literally dangled the bash in like a bit of a on the end of a fishing line there.

06:44:04.840 --> 06:44:08.280
That was a little crazy. Now there's nothing to prove without Lucio. Yeah, good luck.

06:44:09.480 --> 06:44:14.960
Actually carried on the stick moment there before Argentina and that took that bait and

06:44:14.960 --> 06:44:20.440
you're like what helped clean this one up is it just Persona chilling around here is

06:44:20.440 --> 06:44:21.440
Argentina.

06:44:21.440 --> 06:44:26.640
I get that whole reset but a couple of later mix, chilling, totally happy with how this

06:44:26.640 --> 06:44:31.120
is going and left the angle to be able to scoot away with the Lucio, rest of the team.

06:44:31.120 --> 06:44:32.120
Not as lucky.

06:44:32.120 --> 06:44:34.920
Still gonna stick it out though by the looks of it.

06:44:34.920 --> 06:44:38.760
He's hovering around on this point and this one's even more open, Jack.

06:44:38.760 --> 06:44:42.520
harder for them to get between cover to cover without getting mepped at Malva or the Bastion.

06:44:43.080 --> 06:44:47.560
Yeah, now the Malva's on top of you, you just jump down and as soon as you try and make a cross

06:44:47.560 --> 06:44:53.160
you're gonna go mega side and six, so leap across the high grounds, but that's the real

06:44:53.160 --> 06:44:59.000
sort of down. This fight, unfortunately, is over. Without your little character, there's no way you

06:44:59.000 --> 06:44:59.880
sustain.

06:45:01.880 --> 06:45:05.000
I'm just gonna, can they even get out of this room though? Because it kind of looks like,

06:45:05.000 --> 06:45:08.840
Chillie, especially you, I wanted to push that, but I'll make a swift escape.

06:45:09.400 --> 06:45:10.200
This is who you're gonna breathe at.

06:45:10.200 --> 06:45:12.040
Rack is kinda in there right now.

06:45:12.040 --> 06:45:13.240
I'll have to back out.

06:45:13.240 --> 06:45:16.200
I'll be for the rest of the team, but early consumer rush here for Chillie.

06:45:16.200 --> 06:45:19.160
Just again, taking these fights on their own terms, whatever they want.

06:45:20.440 --> 06:45:23.160
Yep, there's the rush from the point.

06:45:23.160 --> 06:45:24.680
All the way through that choke.

06:45:24.680 --> 06:45:27.080
Argentina have already lost a left.

06:45:27.080 --> 06:45:31.480
You could suze your keyspeaker alive, but this isn't a corrective use of the ult by Bird.

06:45:31.480 --> 06:45:34.040
That's not even like a, I'm gonna use this to save myself.

06:45:34.040 --> 06:45:37.480
I'm just gonna throw it in over the best, and you know what? I'll kill all of you.

06:45:37.980 --> 06:45:41.940
You take that. Like nine times out of ten, we see there were dillers strike, used just to live,

06:45:41.940 --> 06:45:46.780
and they actually helped you get from the coach, but now I'm feeling bloodthirsty.

06:45:46.780 --> 06:45:50.580
Gosh, I'm trying to play at the cage to stop the catapult!

06:45:50.580 --> 06:45:52.940
Guys, okay, there's the right shortness to the fight.

06:45:52.940 --> 06:45:57.620
Argentina win, RefinK, here, Jeff Blossom coming through from the side though,

06:45:57.620 --> 06:46:03.080
straight through the doors, and unfortunately, that's a bit too much damage for Dizzy to sustain through.

06:46:03.080 --> 06:46:05.800
Frack is going to be able to get the charge away, but there's only 10% to go.

06:46:05.800 --> 06:46:10.880
Saxton? Serial? I mean, is there actually even a chance to touch? It doesn't actually feel like it at all.

06:46:10.880 --> 06:46:13.000
Deathboss is available for the Reaper, but...

06:46:13.500 --> 06:46:18.060
Hotchers? Oh, Leve died! What a slam! Oh, well, Frack has just saved the day.

06:46:18.060 --> 06:46:22.500
Nice little touch by Saxton, but they haven't got a Sandbar yet. Again, Leve hasn't even, uh...

06:46:22.500 --> 06:46:25.960
...punished the build one up. Maybe he gets back in the next 5% or so.

06:46:25.960 --> 06:46:29.400
Deathboss won the point, quickly shut down by Wendt as out of Frack.

06:46:29.400 --> 06:46:31.100
Just focuses down the enemy Malga.

06:46:31.100 --> 06:46:38.100
Actually, Tizzy managed to get two. No sure how, when, and how he even died up front there, but the beat from left is going to get great.

06:46:38.100 --> 06:46:43.100
And that is going to guarantee the fight. Chile losing this, falling over, is Argentina finally caught.

06:46:43.100 --> 06:46:49.100
It took so much for them to do it, though, and it really afflicted and gave back, but that sound very in time.

06:46:49.100 --> 06:46:54.100
We'd be seeing much, much different results there, so I'm good on him and Tizzy.

06:46:54.100 --> 06:46:58.900
for Argentina, but I feel like we're still gonna run into some of the same concerns that

06:46:58.900 --> 06:47:04.340
you did before Earth, again, ready to go, or until we strike again, more as a used Earth

06:47:04.340 --> 06:47:08.500
revive tool, having a choice to go in with the cat force, the positioning, you can see

06:47:08.500 --> 06:47:10.900
the fear that Argentina have at the look of this.

06:47:10.900 --> 06:47:14.580
They've both got old again, dare think we're gonna use it defensively?

06:47:14.580 --> 06:47:16.580
Oh, I say that, okay, my bad.

06:47:16.580 --> 06:47:17.580
Sorry, team.

06:47:17.580 --> 06:47:18.820
They've managed to ice-

06:47:18.820 --> 06:47:19.820
WHAT?!

06:47:19.820 --> 06:47:26.780
a good like stomp kill. Then a knocking persona off of the map. K comes in and that will be the

06:47:26.780 --> 06:47:31.020
round. That should be the map. Yeah, I'm not sure where the bastion went there. Unlucky persona

06:47:31.020 --> 06:47:34.940
couldn't even, oh, it's like, well, I'm gonna save myself guys, but no, just got pooped off the

06:47:34.940 --> 06:47:40.780
edge of the map. Chile with a nice 2-0 start on Ilios, kind of expected to go this way, of course,

06:47:40.780 --> 06:47:45.340
with him beating Argentinia previously in the free air fashion. I think if you're Chile, you're

06:47:45.340 --> 06:47:49.260
going to the match. You know these players, you know this team, you know what to do.

06:47:49.260 --> 06:47:55.500
I did switch up the play style quite a bit and is going to play into their advantage so far.

06:47:55.500 --> 06:48:01.020
I'm even looking at this couple more deaths on the board shirt with one fight that they did end up losing,

06:48:01.020 --> 06:48:03.660
but all things considered, darn air perfect gameplay.

06:48:03.660 --> 06:48:09.660
And it just felt like one of those matches that on paper was just not winnable from the start

06:48:09.660 --> 06:48:15.100
with the composition choices and making their lives just more challenging than they needed to be

06:48:15.100 --> 06:48:17.100
You know, they're not gonna

06:48:17.100 --> 06:48:18.100
be able to do that. They're

06:48:18.100 --> 06:48:19.140
not gonna be able to do that.

06:48:19.140 --> 06:48:21.140
You know, they're not gonna

06:48:21.140 --> 06:48:22.340
be able to do that without

06:48:22.340 --> 06:48:23.140
playing the cap. I'll be

06:48:23.140 --> 06:48:24.140
tank player, not even down a

06:48:24.140 --> 06:48:25.140
single time, so can't be blamed

06:48:25.140 --> 06:48:27.140
by the whole team. All good.

06:48:27.140 --> 06:48:28.140
Yeah, it felt. It felt easy.

06:48:28.140 --> 06:48:29.140
I'm gonna be able to see Molly.

06:48:29.140 --> 06:48:31.140
There wasn't really much

06:48:31.140 --> 06:48:33.140
competition there. Sadly. I mean,

06:48:33.140 --> 06:48:35.140
let didn't want to be in the

06:48:35.140 --> 06:48:37.140
first round. That's how quick

06:48:37.140 --> 06:48:39.140
it was, and yeah, just all fell

06:48:39.140 --> 06:48:41.140
apart. I mean, the cat bash.

06:48:41.140 --> 06:48:42.140
You just need to play. I just

06:48:42.140 --> 06:48:44.140
don't think the Lucio version

06:48:44.140 --> 06:48:48.460
other maps than you are playing in more closed quarters like our King's Row or some of our

06:48:48.460 --> 06:48:53.900
Flashpoints for example, but it is also going to depend, are you going to ban out this cat or

06:48:53.900 --> 06:48:58.220
the Bastion? I think it's something that you especially want for Soma off of, something

06:48:58.220 --> 06:49:03.980
they can show a little bit more of their mechanical skill on. So we'll see what Argentina are thinking

06:49:03.980 --> 06:49:09.740
about as they go ahead, but it seems like a major rework is in order for how they're approaching

06:49:09.740 --> 06:49:14.740
this matchup. Just put the

06:49:14.740 --> 06:49:15.740
and then the cat fashion, then

06:49:15.740 --> 06:49:16.740
you can maybe match up because

06:49:16.740 --> 06:49:17.740
the thing is you just hover in

06:49:17.740 --> 06:49:18.740
there the whole time you sort

06:49:18.740 --> 06:49:19.740
on lighthouse. They're just

06:49:19.740 --> 06:49:20.740
hovering above cage the entire

06:49:20.740 --> 06:49:22.740
time. It's like, well, we can

06:49:22.740 --> 06:49:24.740
catch the point. Sure, but we're

06:49:24.740 --> 06:49:25.740
going to take a million damage.

06:49:25.740 --> 06:49:26.740
So they're like, okay, we'll go

06:49:26.740 --> 06:49:28.740
through the enemy mega and then

06:49:28.740 --> 06:49:30.740
we'll go down to the to the

06:49:30.740 --> 06:49:31.740
point. But yeah, it's a little

06:49:31.740 --> 06:49:32.740
rough, a little rough. Maybe

06:49:32.740 --> 06:49:33.740
they end up just banning the

06:49:33.740 --> 06:49:35.740
bastion of the cat as we go on

06:49:35.740 --> 06:49:37.740
throughout this series was we

06:49:37.740 --> 06:49:38.740
get the map pick up in just a

06:49:38.740 --> 06:49:43.240
moment we'll be Argentina picking again. Actually no because it was actually

06:49:43.240 --> 06:49:46.980
Chile that picked the first one because they deferred. Oh yeah you deferred you

06:49:46.980 --> 06:49:50.420
right. They did yes but they did pick Runosopy which can be another Cap

06:49:50.420 --> 06:49:55.500
passion man out of the pool that is there so a little surprising I guess

06:49:55.500 --> 06:49:59.900
unless you have a very specific style or you are banning one of the two heroes

06:49:59.900 --> 06:50:03.780
which I think it's going to be one it would be the Cap but it will go ahead

06:50:03.780 --> 06:50:08.580
and see like seemingly wanting to avoid that one for now I think Moga could be

06:50:08.580 --> 06:50:13.260
another point of focus for one of these bands. I think the like a

06:50:13.260 --> 06:50:15.540
wrecking ball that even more of these faster play styles are

06:50:15.540 --> 06:50:20.100
something that Argentina have enjoyed in the past and they

06:50:20.100 --> 06:50:21.220
could pull up here on Rooftop.

06:50:22.500 --> 06:50:28.740
The go to anti-cowashian strat is New York City. That's like,

06:50:28.780 --> 06:50:32.500
well, look, we don't want to play it. So we're just going to go

06:50:32.500 --> 06:50:34.940
there. Or you can do something like this, where you go to a map

06:50:34.940 --> 06:50:37.780
where it's fairly strong, and then ban it and then they'll have

06:50:37.780 --> 06:50:43.240
New Drunk City later. So yeah, Argentina with the first ban, they're gonna ban the cats and Malga for Chile.

06:50:44.860 --> 06:50:49.760
Honestly, it's gonna feel like a bit of a fresh start, because we didn't get to see much of anything from Argentina,

06:50:50.020 --> 06:50:52.760
just because of how much they were on the back foot.

06:50:52.760 --> 06:50:58.360
But having that cat off the board opens up so much more of the map for them to be able to work with.

06:50:58.360 --> 06:51:02.420
And without the Malga, they're probably leaning away from this Reaper as well.

06:51:02.420 --> 06:51:09.180
perhaps some more of that Eva the tracer could make an appearance on this side of

06:51:09.180 --> 06:51:13.540
things and I will highlight more the individual skill as in that overall

06:51:13.540 --> 06:51:20.340
macro team play that was the reign of Iliostair so we'll go ahead and find

06:51:20.340 --> 06:51:23.980
out. Because Argentina I don't think wants to go down to match point if they

06:51:23.980 --> 06:51:28.580
have the choice to do so specifically did avoid screaming this Chile team that

06:51:28.580 --> 06:51:34.580
you avoided each other at the play for this game and we'll have to see if it's going to pay off on this runes up.

06:51:34.580 --> 06:51:46.580
So the way you phrased that was funny is like well you know if they had the choice I don't think they'd want to go match but like well I think if they had the choice I think this map and then also Band of the Cat was the perfect one I'm going to be honest with you.

06:51:46.580 --> 06:51:50.580
That is just get that off the table go back to fair overwatch.

06:51:50.580 --> 06:51:55.580
even see it, hey, even play some

06:51:55.580 --> 06:51:56.580
that was like the comp of choice

06:51:56.580 --> 06:51:58.580
towards the latter half of the

06:51:58.580 --> 06:52:00.580
OWS took it a couple of days ago.

06:52:00.580 --> 06:52:01.580
And it was a comp that I don't

06:52:01.580 --> 06:52:03.580
think many people expect to be

06:52:03.580 --> 06:52:05.580
played at all. Missouki did

06:52:05.580 --> 06:52:06.580
receive a couple of little buffs

06:52:06.580 --> 06:52:08.580
which kind of propel them into

06:52:08.580 --> 06:52:09.580
the meta. Although this kind of

06:52:09.580 --> 06:52:10.580
map is okay. We have to run

06:52:10.580 --> 06:52:12.580
Lucia. The map is so open plus

06:52:12.580 --> 06:52:13.580
it being pushed as well. So we

06:52:13.580 --> 06:52:15.580
see what straps both teams have

06:52:15.580 --> 06:52:17.580
up their sleeves. They're probably

06:52:17.580 --> 06:52:19.580
going to still play the Lucia as

06:52:19.580 --> 06:52:21.780
go to Runisapi thanks to Argentina.

06:52:49.580 --> 06:52:55.660
having Saxon have more of this ranged poke damage on one of the flyers whether that watch the stick or not

06:52:55.660 --> 06:53:02.660
We'll find out but now that you have more room for mechanical skill more room for as you put it honest overwatch

06:53:02.900 --> 06:53:06.820
I think Argentina see if they can actually go toe to toe with Chile

06:53:07.060 --> 06:53:10.660
There's gonna be more focus on this frontline Eli may and the Bert bastion

06:53:11.780 --> 06:53:16.540
Okay, yeah, they're playing a pure front to back like this couldn't be more front to back of the tribe

06:53:16.540 --> 06:53:21.940
The Sigma also to be fair is shown shown its head over the last couple of weeks

06:53:21.940 --> 06:53:26.740
So you know I kind of like this. It's way slower. You have left obviously on the break too

06:53:26.740 --> 06:53:32.600
I mean we'll see how Argentina actually navigate this the speed for Chile is going to be their biggest

06:53:33.820 --> 06:53:39.640
Form of like aggression here just putting up a speed or like amping the speed off or but then swing a corner

06:53:39.640 --> 06:53:42.480
It's gonna be real nice, but I just didn't have a lot of defense

06:53:42.480 --> 06:53:45.180
So that going down first, that defense cut in half now.

06:53:45.780 --> 06:53:48.180
He just kind of explodes. And the hard part with this too, is that

06:53:48.380 --> 06:53:51.380
if Jilly can close that gap, there's not much RGP that can do.

06:53:51.380 --> 06:53:53.980
You're lying on Saxon for some none. Even Tizzy a bit.

06:53:54.080 --> 06:53:58.180
He's poking before the rotation can happen, and seeing Lep swap over that Lucio instantly

06:53:58.280 --> 06:54:00.580
makes a lot more sense, and they got to keep Tizzy on his feet.

06:54:03.380 --> 06:54:07.080
Yeah, Saxon's going to be able to do a good job of poking around this corner, but

06:54:07.280 --> 06:54:11.480
you are literally hoping you get like a speed onto somebody and have Saxon blow someone up,

06:54:11.480 --> 06:54:16.620
or you get persona in a position where they can hit a headshot railgun and then Saxon pulls up with a rocket.

06:54:16.620 --> 06:54:20.520
But with Chile, I mean, right at this moment in time, you're just playing off forms,

06:54:20.520 --> 06:54:24.480
playing off forms, playing off wall and hoping to get Tizzy in a bad spot.

06:54:24.480 --> 06:54:29.820
Speaking of which, I mean, Led's already got the rush, rush round the corner, now Burgess heavy swings.

06:54:29.820 --> 06:54:34.520
He looks as if he's coming down though, he's doing a nice little rock, he was pretty tough on a good spot around this corner.

06:54:34.520 --> 06:54:36.680
Actually, it's a double LCS also, it goes down.

06:54:36.680 --> 06:54:40.780
I mean, that is an unbelievable spot from Tizzy. That should have been punished.

06:54:40.780 --> 06:54:47.500
He should not have legally been able to insist where he was as long as he did and look at that well over fact

06:54:47.500 --> 06:54:51.700
From the race to that gravidic flocks and that's gonna get Argentina back on the board

06:54:51.700 --> 06:54:54.900
And they have a fantastic wing condition for this next fight LCS

06:54:54.900 --> 06:54:56.740
We'll not get up to that sound barrier

06:54:56.740 --> 06:55:03.060
Especially if he does this one early you can combo it with any of your other old smiths if you really want to but

06:55:03.340 --> 06:55:10.200
Argentina going into this with a hefty advantage and if they can play their cards rights and not over invest very real

06:55:10.200 --> 06:55:14.380
possibility. See them getting to this checkpoint. Never really coverage on this

06:55:14.380 --> 06:55:18.200
word. It's great for Saxton. He's throwing these rockets into this small room.

06:55:18.200 --> 06:55:22.980
Perfectly to shut them down. Persona in the dust. Yeah, over the clock. Jumping

06:55:22.980 --> 06:55:26.640
around the corner and I saw Brass there from Pratt to keep him up. Sam Barris

06:55:26.640 --> 06:55:31.280
actually perfectly timed there from Chile. Didn't even miss that flux too. Saw

06:55:31.280 --> 06:55:35.000
the hand go up but immediately went back to just firing his hyperspheres.

06:55:35.000 --> 06:55:38.600
I'm trying to force the issue on the point now. He has to touch at some point

06:55:38.600 --> 06:55:40.520
because that checkpoint is very close.

06:55:40.520 --> 06:55:41.720
Late to Sound Barrier from left.

06:55:41.720 --> 06:55:44.560
This should be a fairly easy win now for Argentina

06:55:44.560 --> 06:55:46.960
as Frac is bowled over by left.

06:55:46.960 --> 06:55:49.480
Matt Rocket Barrage, not even applied by Saxons

06:55:49.480 --> 06:55:50.800
who actually has it to the next fight,

06:55:50.800 --> 06:55:52.600
is the point is kept.

06:55:52.600 --> 06:55:53.440
Go ahead and get it.

06:55:53.440 --> 06:55:54.880
There's a little bit of a rocky start.

06:55:54.880 --> 06:55:55.720
Stay the ways.

06:55:55.720 --> 06:55:56.800
Had to play your cards right,

06:55:56.800 --> 06:55:59.960
but for all of us, let's go ahead and do it.

06:55:59.960 --> 06:56:01.240
Just leave it with the barrage.

06:56:01.240 --> 06:56:02.960
And honestly, that Sound Barrier from left,

06:56:02.960 --> 06:56:04.560
as I said, could not have come in

06:56:04.560 --> 06:56:06.280
at a better time to keep that fight going.

06:56:06.280 --> 06:56:10.440
chilly though you'll be looking to pump the brakes with the lines of lizard on

06:56:10.440 --> 06:56:14.280
line and this is a great corridor go ahead and throw it down very little space

06:56:14.280 --> 06:56:19.000
for our team Argentina go ahead and walk down you'll even see them back up and

06:56:19.000 --> 06:56:22.600
play on this for their corner make sure that the strengths of both persona and

06:56:22.600 --> 06:56:27.480
Saxon heroes are amplified before she'll like a bit more into their hand

06:56:27.480 --> 06:56:30.600
wait I mean that's the problem right because they've back doubled away the

06:56:30.600 --> 06:56:34.440
high ground it's like okay well but you're gonna have to find something oh my what

06:56:34.440 --> 06:56:36.440
What happened there to Saxton?

06:56:36.440 --> 06:56:39.440
Trying to come in, trying to come in a little freaky, perhaps?

06:56:39.440 --> 06:56:41.440
Like, what was that?

06:56:41.440 --> 06:56:43.440
Just threw himself into the blender.

06:56:43.440 --> 06:56:45.440
Until I ended up coming up with a big team kill there,

06:56:45.440 --> 06:56:47.440
is they win the fight very quickly.

06:56:47.440 --> 06:56:51.440
They do, but they actually, I think literally half a second,

06:56:51.440 --> 06:56:55.440
that Argentina get those forward spawns by, if I'm not mistaken.

06:56:55.440 --> 06:56:57.440
So this fight can be taken a lot sooner,

06:56:57.440 --> 06:57:02.440
and actually gives them an opportunity to stop this payload one more time.

06:57:02.440 --> 06:57:08.200
off the red and you already tell Chile looking for the right moment to use a team only dizzy committed into the space

06:57:08.600 --> 06:57:13.560
Nice use the rush there suzu into the roster and the corner you can have suzu back up again in just a second and

06:57:14.000 --> 06:57:19.280
You guarantee the cap as well. So pretty high value rush. I'm posting they don't get a pig

06:57:19.280 --> 06:57:21.640
So maybe not the highest value they could achieve there

06:57:21.640 --> 06:57:27.800
But they put that up on a good angle at the very least rock on some crack though and a headshot follow-up from persona

06:57:28.200 --> 06:57:31.320
Easy game here should be a fairly trivial team fight now

06:57:32.440 --> 06:57:36.440
Without the tank there, easy enough for Argentina to go ahead and clean it up.

06:57:36.440 --> 06:57:42.440
We end up giving up the forward spawns, but still managed to hold on to that lead as we're about halfway through our push map.

06:57:42.440 --> 06:57:47.440
It's so strange, the fights that Argentina managed to win are the ones that they don't end up committing anything.

06:57:47.440 --> 06:57:52.440
See, we're the ones that commit everything too. There's really no in-between for this team whatsoever.

06:57:52.440 --> 06:57:58.440
So, see if they can make that happen. Zunaris is such a great tool to push through this space especially.

06:57:58.440 --> 06:58:00.680
Dizzy, fingers crossed, Argentina fans.

06:58:00.680 --> 06:58:02.360
Better luck on the grooveted flux.

06:58:02.360 --> 06:58:05.840
This time around, that one won't go to wide as this corner

06:58:05.840 --> 06:58:08.040
for Chile, the difficult push round.

06:58:08.040 --> 06:58:10.680
He's the other block first, persona.

06:58:10.680 --> 06:58:12.520
Wolves are in their face to stop that,

06:58:12.520 --> 06:58:15.360
and they're almost over at this point.

06:58:15.360 --> 06:58:16.200
Here comes the rush.

06:58:16.200 --> 06:58:18.160
They're really letting these holes really nice here.

06:58:18.160 --> 06:58:20.120
They're going to try and cut off where,

06:58:20.120 --> 06:58:22.440
try to teleport away from the rest of the team.

06:58:22.440 --> 06:58:24.520
It's the LCS match to scoot out of there,

06:58:24.520 --> 06:58:25.920
but frackens are going down.

06:58:25.920 --> 06:58:27.880
Argentina running away with this map now.

06:58:27.880 --> 06:58:32.160
With 4 minutes to go, they've saved the Flux. Lett is close to a sound barrier as well.

06:58:32.160 --> 06:58:36.060
Again, Chile need a bit of heat here. They need LCS to go last in the scene fight.

06:58:36.060 --> 06:58:37.460
Oh, they're just gonna get full power.

06:58:38.060 --> 06:58:39.940
And they do have the kills. Shut the fuck up!

06:58:39.940 --> 06:58:43.060
If they're already gonna get a bit of flux to that, practically there's no team with him!

06:58:44.080 --> 06:58:47.320
What's with my Chundo Sigma player? There's nothing there.

06:58:47.320 --> 06:58:49.220
The Flux hits, but there's no damage.

06:58:49.220 --> 06:58:51.520
Okay, well, it's actually not a barrage as well.

06:58:51.520 --> 06:58:55.500
I mean, Chile's still in a decent spot with a couple of ults, but with Bird going down,

06:58:55.500 --> 06:59:01.300
This is a very bad spot to be in LCS gets blown up by the barrage who couldn't even go for the beat

06:59:01.300 --> 06:59:06.180
And if they did they would have Ajax where it goes down and a beat from left to secure the fight

06:59:07.260 --> 06:59:11.540
125 meters and they're just rolling this one in there should be sports coming in from Chile

06:59:11.540 --> 06:59:12.860
It's gonna be close

06:59:12.860 --> 06:59:16.620
Honestly, LCS may need to sound barrier just to get to the gas for

06:59:17.060 --> 06:59:20.500
100% there it is. There's the beat. They still got this blizzard and this OC available

06:59:20.500 --> 06:59:25.700
Looks like a nice backup here from Argentina. Let's what HP gets attacked down by LCS

06:59:26.260 --> 06:59:32.500
So close, but what is he ridiculously high value ultimate group from Argentina to get it this far?

06:59:32.500 --> 06:59:38.940
And it's still actually totally the corners. Well, eventually sacks in a persona and it's going down DPS death Argentina are

06:59:39.940 --> 06:59:45.020
142 minutes. One meter away from actually full cap in. You basically won the map off of that.

06:59:45.340 --> 06:59:49.620
Yeah, more than 80 meters of difference now between these teams. Three minutes for Shilet to win.

06:59:49.620 --> 06:59:54.420
And, like, three, four consecutive points, maybe, if you're pushing it, but I think having

06:59:54.420 --> 06:59:59.300
Frac, having them sob over to the Diba, it does allow you a little bit more wiggle room.

06:59:59.300 --> 07:00:03.660
I think it's harder, though, just synergizing with the rest of the composition, especially

07:00:03.660 --> 07:00:05.140
with Eli on this May.

07:00:05.140 --> 07:00:09.380
Not like it's all in the dumpster patchel-y just yet, you have a lot of options to push

07:00:09.380 --> 07:00:13.220
through this fight, that's one thing RUKINDA did wasn't best heavily, so if this does go

07:00:13.220 --> 07:00:18.180
a bit faster than Stalker's own up and building this overclock, before your own tools come

07:00:18.180 --> 07:00:22.100
mouth then. There's no good chance of getting scored once again.

07:00:22.100 --> 07:00:27.460
That's a really early overclock but left still ends up falling over to a head shot.

07:00:29.300 --> 07:00:32.660
Pressure on the tizzy shield but now Persona's got a late OC.

07:00:33.300 --> 07:00:38.500
The grasp available but now it looks like Chile have managed to escape the wrath of Persona.

07:00:38.500 --> 07:00:40.660
Couple of miss shots there on the Kiriko in fact.

07:00:40.660 --> 07:00:44.100
But now Persona doesn't manage to connect with really anybody there.

07:00:44.100 --> 07:00:48.360
Wett also goes pretty low as Team Argentina just continue to hold on this corner.

07:00:48.360 --> 07:00:50.280
Both rushes are gonna get popped as well.

07:00:50.280 --> 07:00:54.040
Eli needs to come up with a big blizzard to win this fight.

07:00:54.040 --> 07:00:56.680
Leveen's are getting chased out, Flax in the backline already.

07:00:56.680 --> 07:00:59.720
Self-destructor in their hands, they try and tag down the Sigma,

07:00:59.720 --> 07:01:01.840
but Tizzy's way too high up in the sky.

07:01:01.840 --> 07:01:04.000
Self-destruct over the top, goes wide.

07:01:04.000 --> 07:01:08.280
Bot's been stolen as well by Argentina as now Chile's scrabble.

07:01:08.280 --> 07:01:11.080
999 died on the phone to try and get this bot back.

07:01:11.080 --> 07:01:12.120
They've literally stolen the bot.

07:01:12.120 --> 07:01:13.720
Guys, you have to move, you have to move.

07:01:14.100 --> 07:01:20.860
Here we have to go. LCS is a four man sound barrier, a barrage getting each not mainly by frack there, a goat play, but

07:01:20.980 --> 07:01:26.100
they've lost control of the bar and they got over to check point as well. So, Sporge spawns Megam from Argentina.

07:01:26.280 --> 07:01:29.260
This is looking a little sloppier.

07:01:30.420 --> 07:01:36.380
Little by being understated, that Archie just got away with highway robbery there. Getting the forward spawns again,

07:01:36.380 --> 07:01:38.380
like that's gonna set them up for another

07:01:38.380 --> 07:01:41.220
Another fight, since he leaps, is real.

07:01:41.220 --> 07:01:42.060
They get it!

07:01:42.060 --> 07:01:42.900
Oh, they didn't get it!

07:01:42.900 --> 07:01:43.740
Oh, I'm so sad.

07:01:43.740 --> 07:01:47.380
I was like a pixel away, but I'm lucky, I'm lucky.

07:01:47.380 --> 07:01:50.580
I mean, they're still in a pretty decent spot.

07:01:50.580 --> 07:01:53.020
Holding this Blizzard bird past two, three fights now,

07:01:53.020 --> 07:01:55.980
and now or never, this is gonna be the last real fight

07:01:55.980 --> 07:01:58.460
that you're going to end up getting in Chile.

07:01:58.460 --> 07:02:01.500
They want to take it slow, they want to set up this main.

07:02:01.500 --> 07:02:03.340
Get the value, it's so difficult.

07:02:03.340 --> 07:02:04.820
On this open part of the map,

07:02:04.820 --> 07:02:06.900
especially playing into Persona's hand,

07:02:06.900 --> 07:02:08.900
Kind of bend them out of persona so far.

07:02:10.580 --> 07:02:12.100
Come on Eli, here we go.

07:02:12.100 --> 07:02:14.020
Big blizzard coming up, I can feel it.

07:02:14.020 --> 07:02:16.340
Instantly gets robbed, as I said that, unlucky.

07:02:16.340 --> 07:02:18.260
Persona goes pretty low, frag gets to call,

07:02:18.260 --> 07:02:20.420
Sambari hits five there for Argentina.

07:02:20.420 --> 07:02:21.460
Blizzard gets popped as well,

07:02:21.460 --> 07:02:24.180
and I see the walls trying to segregate people, however.

07:02:24.180 --> 07:02:27.380
And they're unlikely to find any picks now.

07:02:27.380 --> 07:02:29.780
Eli ends up going down, so no isolation

07:02:29.780 --> 07:02:31.620
can be thrown out towards Tizzy.

07:02:31.620 --> 07:02:33.140
Persona's trying to find bodies here,

07:02:33.140 --> 07:02:34.900
trying to find headshots to hit with the railguns,

07:02:34.900 --> 07:02:36.700
but it's gonna be all tizzy at the moment.

07:02:36.700 --> 07:02:38.540
Slep's gonna end up killing LCS,

07:02:38.540 --> 07:02:41.140
but again, a very split fight from both teams.

07:02:41.140 --> 07:02:42.700
Very scrappy, but it works out

07:02:42.700 --> 07:02:43.820
to be in his favor, honestly.

07:02:43.820 --> 07:02:45.780
If you just trade one for one here,

07:02:45.780 --> 07:02:47.340
you're more than fine with that.

07:02:47.340 --> 07:02:49.780
15 seconds snow now is Argentina.

07:02:49.780 --> 07:02:51.340
They do it about getting the bot back

07:02:51.340 --> 07:02:53.100
into the middle of the map.

07:02:53.100 --> 07:02:54.340
He like comes back on the tracer,

07:02:54.340 --> 07:02:56.860
smacks surreal as well.

07:02:56.860 --> 07:02:58.740
Team Gilae tried to hold on.

07:02:58.740 --> 07:03:00.220
They managed to get up a couple of kills there,

07:03:00.220 --> 07:03:02.460
but to see he's still alive somehow.

07:03:02.460 --> 07:03:03.780
And again, they're just trading

07:03:03.780 --> 07:03:05.580
which is so unbelievably well.

07:03:05.580 --> 07:03:08.620
The sports are gonna come in and they've got flanks.

07:03:08.620 --> 07:03:10.380
Tizzy, one man army there,

07:03:10.380 --> 07:03:12.980
calling that out for Argentina and Chile.

07:03:12.980 --> 07:03:13.820
Two fights.

07:03:13.820 --> 07:03:15.060
I think that they're gonna need to win

07:03:15.060 --> 07:03:17.620
to get the robot as far as it needs to go.

07:03:17.620 --> 07:03:20.060
And all eyes are on Bert right now.

07:03:20.060 --> 07:03:21.940
If this guy land the shots,

07:03:21.940 --> 07:03:23.900
find this overclock,

07:03:23.900 --> 07:03:25.660
be the way to get Chile back into this map.

07:03:25.660 --> 07:03:28.500
With so much of a lead that Argentina has plus persona

07:03:28.500 --> 07:03:31.460
coming back up with an overclock of their own.

07:03:31.460 --> 07:03:33.460
not this over time

07:03:35.060 --> 07:03:38.340
This is gonna pop that flux. Oh, it's a good one as well. Oh

07:03:39.500 --> 07:03:46.020
My goodness, he just gets dominated along with both supports else. Yes, and where did it fall and yeah, that's gonna be map there

07:03:46.220 --> 07:03:54.180
No chance for persona against the diva make book doesn't matter time stick down and that will be that a beautiful map from Argentina

07:03:54.780 --> 07:03:59.820
Yeah, we doubted whether they would be able to make a comeback as you said it was the most one-sided affair

07:03:59.820 --> 07:04:04.540
you could possibly have back on Elios, but I guess the solution is they all have cat allergies

07:04:04.540 --> 07:04:09.740
and if you banned the cat well, we're all locked in and ready to fight out of town and it really did

07:04:09.740 --> 07:04:15.980
come down to Tizzy for much of this point between his presence on the signal look at that 23 and 4

07:04:15.980 --> 07:04:20.140
throughout that game match with Persona those are the two players that really managed to stand

07:04:20.140 --> 07:04:26.140
out and get more like of this mechanical individual plays that we know that they have outside of the

07:04:26.140 --> 07:04:30.780
the macro level. And I think if Argentina are going to continue to keep this series close,

07:04:30.780 --> 07:04:33.500
this is the kind of gameplay we need to see from them.

07:04:33.500 --> 07:04:41.380
This was farming the damage. 14k. That's like 5 over what Frack ended up having as well.

07:04:41.380 --> 07:04:47.780
I mean, it was just this point for like these couple of fights here, which is the cherry

07:04:47.780 --> 07:04:53.100
on top. I mean, you're getting unbelievable picks on top of that. You're only using like

07:04:53.100 --> 07:04:59.100
like one alter a time like the

07:04:59.160 --> 07:05:01.100
old dragon. There was so nice

07:05:01.200 --> 07:05:03.000
just layering one after the

07:05:03.100 --> 07:05:05.000
next. You hit the barrage on

07:05:05.100 --> 07:05:07.000
people. You're hitting a big

07:05:07.100 --> 07:05:09.000
flux as well. And then frack

07:05:09.100 --> 07:05:11.000
ended up with in their flux to

07:05:11.100 --> 07:05:12.000
like or not with thing. There

07:05:12.100 --> 07:05:14.000
was a connection on the Lucio,

07:05:14.100 --> 07:05:15.000
but there was no follow ups

07:05:15.100 --> 07:05:17.000
that no kills could be had.

07:05:17.100 --> 07:05:19.000
It was. Yeah, a little rough

07:05:19.100 --> 07:05:20.000
from Chile on that one. But

07:05:20.100 --> 07:05:21.000
hey, it's all good to kind of

07:05:21.100 --> 07:05:23.000
the cat band away again. So

07:05:23.100 --> 07:05:27.900
Yeah, I think it's the fresh start that Argentina needed, you know, that they've been hitting

07:05:27.900 --> 07:05:31.980
the grindstone along with all the other Conference Cup teams since that tournament concluded.

07:05:31.980 --> 07:05:35.620
And the work really does show off when they get to play their game.

07:05:35.620 --> 07:05:41.100
And just on that, because Jetpack Cat will be back in the fray, and depending on where

07:05:41.100 --> 07:05:46.260
Chile want to go, I would not blame them if they take us back to a very cat-bashing central

07:05:46.260 --> 07:05:52.780
map, kind of like what we see in New Pony, still being available, so Robosa is an option.

07:05:52.780 --> 07:05:59.140
I believe it's not New Joke City and I think it's really good to go with whatever choice, but actually they re-old them.

07:05:59.140 --> 07:06:08.700
It's more of a longer range map there for Chilling. See what those fans turn out to be, but I think that they want to focus more on this poke.

07:06:08.700 --> 07:06:12.140
And honestly, do you take away the Sigma here?

07:06:14.060 --> 07:06:20.740
Um, is it? Yeah, I mean, Reazor is good for Sigma, right? But is it what? I mean, I guess the map is already in the band too.

07:06:20.740 --> 07:06:25.180
like I think you're fine taking away the sigma but if you just want to lean

07:06:25.180 --> 07:06:29.380
straight back into the mouth of cat bashing I mean you could ban the

07:06:29.380 --> 07:06:35.540
bastion in theory if you're Argentine but then she like well we pick Rialto

07:06:35.540 --> 07:06:39.340
we bad first so we just bad at DPS wasn't excited like that they could but

07:06:39.340 --> 07:06:44.540
they've done is they've done farra on the first map was that that's a pretty good

07:06:44.540 --> 07:06:48.500
but yes to the far as they can't ban that again and the soldier I guess if they

07:06:48.500 --> 07:06:50.500
to protect the passion. We'll

07:06:50.500 --> 07:06:51.500
see. We'll see what they end up

07:06:51.500 --> 07:06:52.500
doing here. But you know what?

07:06:52.500 --> 07:06:53.500
What about Argentina? You know,

07:06:53.500 --> 07:06:54.500
coming up in a big way, I think

07:06:54.500 --> 07:06:56.500
Chile fairly dominant in that

07:06:56.500 --> 07:06:58.500
conference cup when it came down

07:06:58.500 --> 07:07:00.500
to it coming out first place at

07:07:00.500 --> 07:07:01.500
the end of the door.

07:07:01.500 --> 07:07:02.500
Yeah, it wouldn't be that

07:07:02.500 --> 07:07:03.500
Argentina didn't have to when

07:07:03.500 --> 07:07:04.500
they played in that conference

07:07:04.500 --> 07:07:06.500
cup was persona persona came

07:07:06.500 --> 07:07:08.500
into this roster afterwards as

07:07:08.500 --> 07:07:09.500
that breakthrough player, which

07:07:09.500 --> 07:07:11.500
is a great system that has been

07:07:11.500 --> 07:07:13.500
added to show.

07:07:13.500 --> 07:07:15.500
It kind of where other powers in

07:07:15.500 --> 07:07:17.500
this region can lie, even if their

07:07:17.500 --> 07:07:22.740
aren't here in that stage. So, Persona, I think that for Argentina is one of the

07:07:22.740 --> 07:07:28.120
big highlights we had from Runa Soppy. Same thing with Duke from the opposite side

07:07:28.120 --> 07:07:32.020
in Chile, but a little bit different. I think when you're playing the support

07:07:32.020 --> 07:07:36.740
side of course, more so the synergy that you get with LCS in both face-it and

07:07:36.740 --> 07:07:41.780
playing on collegiate for Wirecliff, but you can take it a bit of time. For these

07:07:41.780 --> 07:07:46.780
bands, I think it's for Chile, a little shell-shocked after that match. I think

07:07:46.780 --> 07:07:50.340
They are very confident heading into this series didn't think they'd run into much trouble

07:07:50.340 --> 07:07:55.840
So being in a position now where they have to pick a map is a bit longer than it might usually

07:07:57.540 --> 07:08:00.100
Chalet do end up planning a TPS so they do protect that

07:08:00.740 --> 07:08:07.020
Ashton and they down ash ash also has been played a little bit so only VCS Tokyo again

07:08:07.020 --> 07:08:10.120
We saw some ash we saw something insane like Bob's coming out

07:08:10.120 --> 07:08:15.560
No, you can just ask who's the Bob look I think it's like a 3k or something from a Bob on real pose

07:08:15.560 --> 07:08:19.000
So, you know what? Ash can still be played. Who'da thought, huh?

07:08:19.000 --> 07:08:22.560
Wrecking Ball Band from Argentina as we think a tank will fill it.

07:08:22.560 --> 07:08:27.860
Interesting. You know, you don't really see this as a Wrecking Ball map all that often, so...

07:08:27.860 --> 07:08:32.160
It'd be interesting to get off there from Argentina, but...

07:08:32.160 --> 07:08:36.060
People go ahead and see where this ends up playing out.

07:08:36.060 --> 07:08:41.560
Not a cat-assion all available here for Chile. Should they just want to run it back?

07:08:41.560 --> 07:08:45.360
It seemed Argentina were very set on not mirroring that.

07:08:45.360 --> 07:08:54.860
Or if they're put in the same situation again, will they change their mind or just take another beat down is a question

07:08:54.860 --> 07:08:58.980
So we'll have to keep an eye on what that ends up being

07:08:58.980 --> 07:09:05.780
Because Lep has swapped between Lucio and Brig quite a bit but not wanted to touch the Jetpack cat today at all

07:09:06.900 --> 07:09:08.900
You know what my respects from Lep

07:09:08.900 --> 07:09:14.620
He's probably just holding out there for the Lucio players that they want to play the cat. I respect him so much

07:09:15.360 --> 07:09:21.880
It's a new flavor. I don't mind the Cat Bastion meta, it's for a bit.

07:09:21.880 --> 07:09:25.640
The Lucio plays down the line. I hate to break it to you Molly. The Lucio plays probably

07:09:25.640 --> 07:09:32.440
mine. Yeah, that is fair. Is he playing Lifeweaver? He's playing Lifeweaver. Hi!

07:09:32.440 --> 07:09:37.160
Okay, he is so determined not to play the Cat Bastion that we're seeing off on Lifeweaver.

07:09:37.160 --> 07:09:41.840
I mean this is a rare left trading card. We've pulled the rare one. Is he actually playing

07:09:41.840 --> 07:09:47.200
life weaver. If you're standing up to men like this and playing picks, I mean, look,

07:09:47.200 --> 07:09:50.200
you can't not love left at this very moment in time.

07:09:50.200 --> 07:09:56.280
It's been a while since we've seen the believer come on out and it could help, and especially

07:09:56.280 --> 07:10:01.520
getting players out of these tricky situations that LCS and BART are going to try to put

07:10:01.520 --> 07:10:07.600
them in. But, I mean, we'll see how it actually goes through. Not a ton of utility on the

07:10:07.600 --> 07:10:12.480
side but there's a map to pull it out. This will be the one but that's how much all this is. What is the

07:10:12.480 --> 07:10:20.800
Chile show? RGLCS and BERT on their own little takeoff. Okay, left. What do you got for us on the

07:10:20.800 --> 07:10:27.120
Weaver? We saw a lot of Weaver like a long time ago. The back Weaver on like Circuit Realty,

07:10:27.120 --> 07:10:33.840
Unbreakable Defense Comp. But I mean you know what, if anybody could do it in this series,

07:10:33.840 --> 07:10:36.680
I believe it to be left as a part of the movement.

07:10:36.680 --> 07:10:38.320
You kill from Tizzy,

07:10:38.320 --> 07:10:42.000
Dominating still on the signal by the way, like, ridiculous work so far.

07:10:42.000 --> 07:10:43.680
It's been a standout for Argentina,

07:10:43.680 --> 07:10:47.560
despite that being easily the most veteran on the physical.

07:10:48.280 --> 07:10:50.560
I think having that level of play is gonna help,

07:10:50.560 --> 07:10:53.280
but when you're stuck in a small room with the D.Va pad fashion,

07:10:53.280 --> 07:10:55.920
you're not gonna be in for a good time, if someone has found out,

07:10:55.920 --> 07:10:58.720
and this is where the Lifeweaver's going to struggle,

07:10:58.720 --> 07:11:00.640
left between a rock and a hard place, half to me,

07:11:00.640 --> 07:11:02.720
and then just stay, but nowhere to go.

07:11:02.720 --> 07:11:09.160
Yeah, didn't have a grip. Goodbye left. It was a cool pick while it lasted and Tizzy

07:11:09.160 --> 07:11:13.840
should die pretty quickly. No sacri- Oh, okay, they sagged him a little bit there. Actually,

07:11:13.840 --> 07:11:17.480
that was really nice from Chile. Just ever so slightly, even a couple of seconds there

07:11:17.480 --> 07:11:21.560
really helped because they're probably not going to have that tank. I mean, Lep unfortunately

07:11:21.560 --> 07:11:25.880
has succumbed to the Brick virus, so now it's on Brick. No more fun to be had. And

07:11:25.880 --> 07:11:30.320
they're so touchy there. Although actually, no, hang on, Slaxon didn't have touchy. Hits

07:11:30.320 --> 07:11:34.800
the shift as well and there's the point all right Saxon goes down and that's

07:11:34.800 --> 07:11:38.760
stagger actually on to Tizzy like that. This might have burned a lot more staggers

07:11:38.760 --> 07:11:42.160
if you're not careful. I'm trying to retreat into the small room, that was one thing.

07:11:42.160 --> 07:11:46.760
I've got LCS and Burts. I do not enjoy playing as a track. As full access as the

07:11:46.760 --> 07:11:50.560
high ground now with that late pick. Climb it to Saxon, he's now a proper little tracer.

07:11:50.560 --> 07:11:56.960
Yep, turn around buddy as the microbe still sets in your direction and you

07:11:56.960 --> 07:11:58.320
I'm not just an opponent, he does.

07:11:58.320 --> 07:12:00.560
Oh, two birds of all people.

07:12:00.560 --> 07:12:03.360
He saved the last mortar shell for lead.

07:12:03.360 --> 07:12:04.680
Okay, this is so sad.

07:12:05.920 --> 07:12:07.040
Let's have it a day.

07:12:07.040 --> 07:12:08.120
Let's have it a day.

07:12:08.120 --> 07:12:10.560
I mean, maybe this is just the weakness

07:12:10.560 --> 07:12:11.720
of the great virus here.

07:12:11.720 --> 07:12:14.120
Not a lot you can do, except for run away,

07:12:14.120 --> 07:12:15.960
constantly, but as if you're slain,

07:12:15.960 --> 07:12:16.800
so I could sooner rush.

07:12:16.800 --> 07:12:18.040
No, it's still gonna go on out.

07:12:18.040 --> 07:12:19.680
There was a fight to the death.

07:12:19.680 --> 07:12:21.800
Yeah, hi noon with a nice little dink there

07:12:21.800 --> 07:12:24.000
until CS takes the car of the sky.

07:12:24.000 --> 07:12:26.040
All right, okay, Argentina, they're gonna,

07:12:26.040 --> 07:12:28.440
Hold on, miss a flashbinder, can miss that show.

07:12:30.640 --> 07:12:32.880
Sona's getting the shots where it is needed

07:12:32.880 --> 07:12:36.480
and it's not much of a disability for Argentina.

07:12:36.480 --> 07:12:38.920
You know, this high ground, especially putting persona

07:12:38.920 --> 07:12:40.800
up there, I think it's going to be helpful.

07:12:40.800 --> 07:12:42.640
You're going to want to lean into this open space

07:12:42.640 --> 07:12:45.800
as much as you can, make it as difficult as possible,

07:12:45.800 --> 07:12:47.760
or chill across this gap.

07:12:47.760 --> 07:12:49.480
And we've got it flexier from TC.

07:12:49.480 --> 07:12:51.480
We've seen how much value these have gotten

07:12:51.480 --> 07:12:53.920
every other instance, it's actually the one you have.

07:12:53.920 --> 07:12:55.760
So, maybe for a solo here,

07:12:55.760 --> 07:12:57.760
doesn't have many options, he only beat up.

07:12:57.760 --> 07:13:00.760
That is a crazy aggressive moment.

07:13:00.760 --> 07:13:03.760
You gotta respect the effort from Dizzy there, but

07:13:03.760 --> 07:13:05.760
they're just so far forward.

07:13:05.760 --> 07:13:08.760
Rally comes in from left, Dizzy still alive, luckily

07:13:08.760 --> 07:13:10.760
receiving some of that over health and

07:13:10.760 --> 07:13:13.760
all that inspire healing. High ground control now

07:13:13.760 --> 07:13:16.760
in favour of Chile, but Argentina under trying to

07:13:16.760 --> 07:13:19.760
sneak it back by the looks of it. Persona doesn't have going down

07:13:19.760 --> 07:13:22.760
and unfortunately, 5 team is comped.

07:13:22.760 --> 07:13:31.760
The better it is for Chile, just rotating the bashing forms is just so strong, it really

07:13:31.760 --> 07:13:32.760
is.

07:13:32.760 --> 07:13:35.920
In Argentina, now what's all this ground, bashing comms are going to get slightly worse

07:13:35.920 --> 07:13:38.560
under this bridge, but it's a rough day.

07:13:38.560 --> 07:13:42.900
And we're going to see a third swap now from Lep, and I think Tizzy going over to the

07:13:42.900 --> 07:13:47.860
Moga not only helps contest the bashing, but gives you a little more stability in that

07:13:47.860 --> 07:13:48.860
front line.

07:13:48.860 --> 07:13:50.860
They're just not going to get, ah no, they do have sacks in here.

07:13:50.860 --> 07:13:53.860
They are going to go for a full fight on this, but Bert already in position.

07:13:55.360 --> 07:13:56.860
I mean, it's a very...

07:13:57.360 --> 07:14:00.860
At least they're not arranged there, but I'm not sure how much damage it's actually doing to them,

07:14:00.860 --> 07:14:02.860
how many meaningful damage.

07:14:02.860 --> 07:14:07.860
Saxon, post-bump, here comes the ult from Bert, but he is persona-clicking heads.

07:14:07.860 --> 07:14:09.360
High noon's going to get popped as well.

07:14:09.360 --> 07:14:12.860
That bash is hiding behind the little fountain over there, the little shrubbery.

07:14:13.360 --> 07:14:16.860
Only a meter and a little bit to go here for Chile, but they've lost two players.

07:14:16.860 --> 07:14:20.360
They're really just spawning right now, as someone needs to deal with persona on the side.

07:14:20.360 --> 07:14:24.280
By 1 HP on this chastity, surely now the cap comes in, there it is.

07:14:24.280 --> 07:14:28.280
That turns it going down and 3 in a bit, minutes foot chile, shut up.

07:14:29.060 --> 07:14:31.540
The villain is much better, James Williams.

07:14:31.540 --> 07:14:35.600
This off from this team before, and very minimal on the ultimate commitment,

07:14:35.600 --> 07:14:40.100
common theme we're seeing with this team, they use the least amount of resources as possible,

07:14:40.100 --> 07:14:41.120
and it's helping them.

07:14:41.120 --> 07:14:44.860
Argentina, these fights together as a hefty time bank, still has to work,

07:14:44.860 --> 07:14:48.520
but they think Argentina need to go fast, with surreals, but soon they rush.

07:14:48.520 --> 07:14:50.920
We're getting shut down with the Ashen Puppet.

07:14:51.320 --> 07:14:54.320
Ah, very early rush again. Nice little leap.

07:14:54.320 --> 07:14:55.720
On to the post bomb.

07:14:55.720 --> 07:14:57.320
Burt's right on the floor right now.

07:14:57.320 --> 07:15:01.120
I think we've got the old HR try and repair himself so the silver bullet wouldn't finish him off.

07:15:01.120 --> 07:15:01.720
Oh!

07:15:01.720 --> 07:15:03.920
Oh, no!

07:15:03.920 --> 07:15:05.720
Lev goes down to a remake kill.

07:15:05.720 --> 07:15:09.320
Tragedy for the backline there of Argentina.

07:15:09.320 --> 07:15:11.320
And a quick clean up with the Tracer.

07:15:11.320 --> 07:15:13.120
Team kill and now they're gonna push in.

07:15:13.120 --> 07:15:16.920
Cap Ashen's not gonna be good here, but it might not matter to be honest.

07:15:16.920 --> 07:15:23.120
Yeah, and you snowballed so far into the spawn. Argentina backs up against the wall a couple of volts close if you can get them up

07:15:23.120 --> 07:15:26.140
Maybe there's a chance but she'll have the confidence that they have

07:15:26.600 --> 07:15:31.720
Push on through this point seems to be on the match. They're gonna get a little bit more time though

07:15:31.720 --> 07:15:34.760
I just back off. He's a Korean overdrive already out. He's dizzy

07:15:36.360 --> 07:15:39.560
Yeah, a lot of those shots getting eaten up, but dizzy is in the worst spot imaginable

07:15:39.560 --> 07:15:42.920
Just end up getting the rush out, but I was so close to the mag for it

07:15:42.920 --> 07:15:47.720
They're gonna try and charge onto the Bastions. They've got all that over health to play with.

07:15:47.720 --> 07:15:51.060
Sun barrier, high noon popped from Argentina.

07:15:51.060 --> 07:15:54.360
Fairly trivial fight. Now, no shot, you lose that.

07:15:56.360 --> 07:16:01.160
And being in this last fight territory, yes, the weakest part of the map for the Cap Bastion.

07:16:01.160 --> 07:16:05.660
And the fact that Argentina just have their ultimate economy coming up, okay, sooner.

07:16:05.660 --> 07:16:08.460
So let's go back on over to that rig, and I think that...

07:16:08.460 --> 07:16:12.460
We'd make a bit sense, more sense if Eli and FRAC stayed on the Deeper Tracer, but no.

07:16:12.460 --> 07:16:17.460
They are gonna go front to back as well with the Mal-Gar-Reaper and he shall left instantly go back to swan

07:16:17.460 --> 07:16:21.460
Swap back, like I am not dealing with those types of shenanigans

07:16:21.460 --> 07:16:24.460
Archana though, gonna look to throw chile in the blend of the cage play

07:16:25.460 --> 07:16:29.460
Dude hit the cage on the corner, like that, team chile has stolen the bot by the way

07:16:29.460 --> 07:16:33.460
Nice little kill there onto the cage, but they've stolen the bot guys, guys they've stolen the bot

07:16:33.460 --> 07:16:36.460
Thoughts on this one, they've stolen the bot, left is back on the point, there's two players there

07:16:36.460 --> 07:16:37.460
No way

07:16:37.460 --> 07:16:42.260
somebody's gonna have to charge back in, tracer triple blink, sax and guest there, post one connect on to action.

07:16:42.660 --> 07:16:49.060
But it doesn't matter. But ends up getting saved and oh dear, read me devastation in the commons far

07:16:49.060 --> 07:16:55.860
Argentina there, is the cat bashing basically back captain. That was drawing people away from the team fight.

07:16:55.860 --> 07:16:59.380
I like the idea. You put the cage on the corner and then you try and fight him early,

07:16:59.380 --> 07:17:03.300
but you don't get the cat bashing. So they just kind of decide, you know what, we'll just walk past you and

07:17:03.300 --> 07:17:08.340
the cap the point. Now it's that weird time in the time bank. One minute and 23 seconds.

07:17:33.300 --> 07:17:38.640
science, how to swap back the rounds. No huge changes here. Poor Chile, except he might

07:17:38.640 --> 07:17:43.920
stick Eli on the reaper with the D.Va, which is an interesting combo. I think this is more

07:17:43.920 --> 07:17:49.540
an expectance of Dizzy playing that Mauga to start and hopefully just make sure he can't

07:17:49.540 --> 07:17:54.120
run at persona free. That does make a bit more sense there. You just don't have to go

07:17:54.120 --> 07:18:00.360
to follow up as you would with Frac on their D.Va dying, so that'll be something for them

07:18:00.360 --> 07:18:04.360
to play out and it will work well at least on this first part of round one.

07:18:04.360 --> 07:18:09.000
For Argentina, a lot of ground that needs to be gained to make up for this persona.

07:18:09.000 --> 07:18:10.520
A lot of good picks there.

07:18:10.520 --> 07:18:15.880
But how can you break past this barrier that has been this cat bashing comp constantly

07:18:15.880 --> 07:18:17.840
lurking on the side angle?

07:18:17.840 --> 07:18:22.840
You have not been able to solve it so far and still avoiding the match up.

07:18:22.840 --> 07:18:29.840
Yeah, they're just waiting for them to approach the corner, dive on them, you can see the

07:18:29.840 --> 07:18:31.480
catmash in the top left.

07:18:31.480 --> 07:18:33.600
I just think those was going on though.

07:18:33.600 --> 07:18:38.640
They're going to use this slight bit of cover, but it's going to be up to frack as well,

07:18:38.640 --> 07:18:43.840
just trying to draw people out, ideally kind of cycling the point as well, making sure

07:18:43.840 --> 07:18:46.840
they don't get too much free distance.

07:18:46.840 --> 07:18:53.840
There's time here. I think you're kind of swaying for your cycles right now. If you're

07:18:53.840 --> 07:18:57.840
at Chile, I'm gonna go for an impressive push to the ground, else he has to watch the Bastion

07:18:57.840 --> 07:19:00.840
to go for the assassination. That's a major fact.

07:19:00.840 --> 07:19:05.840
Yeah, well us this picks back up the Bastion and they try to beat the payload. It's on

07:19:05.840 --> 07:19:09.840
this first corner. Oh, I guess technically in a second, but first real corner of this

07:19:09.840 --> 07:19:12.840
map if you will. And now they're just gonna wait for them to come out of the open. I mean,

07:19:12.840 --> 07:19:15.840
this is the deadliest point of this map against this guy, Bastion. Nice little shot, sir, coming

07:19:15.840 --> 07:19:19.200
So shots are coming through from persona, but that's just too far away basically

07:19:19.200 --> 07:19:25.200
You've got persona to any meaningful damage. I mean while like since he's just getting melted in the front line

07:19:25.200 --> 07:19:28.320
And that'll be the fight over for Argentina all the back

07:19:30.480 --> 07:19:36.280
That's crazy, that's crazy out of her it's better. It's better say less ball things, but yeah

07:19:36.280 --> 07:19:42.760
I mean Argentina so start I have persona might as well just been shooting paper bullets the bastion for this guy the fall off

07:19:42.760 --> 07:19:47.560
We need too much capacity for the handle, but better support those mid ranges.

07:19:47.560 --> 07:19:49.560
That does get stuck in a small room!

07:19:51.560 --> 07:19:55.560
Too much healing you think. Yeah, across the way, like, you're gonna be good.

07:19:55.560 --> 07:19:58.560
Sweat, pops the rush as a persona.

07:19:58.560 --> 07:20:01.560
This cowering for cover with both Tizzy and Serial.

07:20:01.560 --> 07:20:04.560
Everybody is so little of what HP in this room.

07:20:04.560 --> 07:20:08.560
They need to regain all the health and go front of the push here, but a one tap.

07:20:08.560 --> 07:20:11.560
From Eli there, onto Saxon, easy kill for the Reaper.

07:20:11.560 --> 07:20:16.560
Time bank is dwindling and unfortunately I think so is the sanity of the others.

07:20:16.560 --> 07:20:20.560
They have nowhere to go, they are quite literally strapped in that staircase.

07:20:20.560 --> 07:20:24.560
Change of importance on the side and everyone else on the other side.

07:20:24.560 --> 07:20:27.560
I mean that is just devious from Burr.

07:20:27.560 --> 07:20:30.560
Here's the high dude, pops the old dung-soon straight on his head.

07:20:30.560 --> 07:20:33.560
That's little Sam, even the cage goes down, burst one HP but

07:20:33.560 --> 07:20:36.560
Frack's doing his best hold or impression there, holding the door for the rest of the scene.

07:20:36.560 --> 07:20:38.560
Self-destruct is still easy from jumping in and

07:20:38.560 --> 07:20:40.560
The self-destruction still counts!

07:20:40.560 --> 07:20:43.560
Come on, let's pop the rally too.

07:20:43.560 --> 07:20:46.560
It's going from bad to worse here from Argentina.

07:20:46.560 --> 07:20:51.560
Looks like a chilly map here. One minute and twenty seconds to go.

07:20:51.560 --> 07:20:55.560
And that was everything too. You're not going to get another old fight like that one.

07:20:55.560 --> 07:20:58.560
You're relying on more of these heroics to come through,

07:20:58.560 --> 07:21:02.560
but Persona outranged Saxon struggling to get close with Eli,

07:21:02.560 --> 07:21:06.560
basically building down every single doorway that she can and asked for.

07:21:06.560 --> 07:21:13.420
Six seconds for Argentina to avoid going down to match points to a little bit of wiggle room, but I think great start for them to work with

07:21:14.160 --> 07:21:18.380
Okay, we're just guys on an off angle. I guess from a headshot from surreal

07:21:18.760 --> 07:21:24.100
Okay, well not the best picks of all time if you're a Chile that all good though. He's doing a fashion flying in the air

07:21:24.620 --> 07:21:29.560
So damage no exactly lacking, but they can give up in a way of space. It's all good. They got a ton of time

07:21:29.560 --> 07:21:34.200
Got time, you've got the presence of the point here as well.

07:21:34.200 --> 07:21:38.840
Frack, he's chilling around this corner, eventually sneaking into the room, have a better contest

07:21:38.840 --> 07:21:39.840
on this.

07:21:39.840 --> 07:21:40.840
You see?

07:21:40.840 --> 07:21:41.840
What?

07:21:41.840 --> 07:21:42.840
Where does it end?

07:21:42.840 --> 07:21:43.840
Okay, where?

07:21:43.840 --> 07:21:44.840
Just getting picked twice in a row there, not great.

07:21:44.840 --> 07:21:49.560
Surreal ends up coming up on another one, on it, to bash him down.

07:21:49.560 --> 07:21:51.720
And that should realistically be the point.

07:21:51.720 --> 07:21:55.480
I mean, you can't have your Kerakko going down first like that.

07:21:55.480 --> 07:21:57.560
Two fights back to back.

07:21:57.560 --> 07:21:58.560
That's just not on.

07:21:58.560 --> 07:22:03.660
The high new the high new of all time they call that as persona pops behind him with zero people around him all good

07:22:05.760 --> 07:22:09.440
I think you can do it if you're picking the Kirikou off of all players

07:22:10.560 --> 07:22:17.040
Back-to-back and that is one way for Argentina to get going and absolutely something that should not be happening here or chill

07:22:17.040 --> 07:22:22.040
It's a red hopefully ducked undercover this time that this cover is given to him

07:22:22.040 --> 07:22:26.600
I've heard an LCS for now. This is payload. Can you see move on board?

07:22:26.600 --> 07:22:31.300
She's like, gonna let this one push to the corner with Frack, and I'm swapping back over to that Melda.

07:22:31.300 --> 07:22:32.800
I'm gonna play more in front to back.

07:22:35.300 --> 07:22:39.300
Alright, Wedge. Do not die first, Callan. You'll see.

07:22:40.000 --> 07:22:42.600
How much is that cat bashing you're doing in the back line?

07:22:42.900 --> 07:22:47.600
Popping the defense of all, but still kills Slip! I mean, this has not been an X-game at all.

07:22:47.600 --> 07:22:51.200
Cages are coming down, but unfortunately Frack jumped straight in.

07:22:51.200 --> 07:22:53.200
and ends up killing Tizzy.

07:22:53.200 --> 07:22:57.200
It's a cage fight for Argentina, but they're unable to come out.

07:22:57.200 --> 07:22:59.200
Go ahead and take it.

07:22:59.200 --> 07:23:02.200
Whatever's going on between Leth and Burt,

07:23:02.200 --> 07:23:04.200
hit something else this game.

07:23:04.200 --> 07:23:07.200
Burt is somehow matched upon Neal and almost every old stick

07:23:07.200 --> 07:23:11.200
on to him, but Argentina is still moving forward a little

07:23:11.200 --> 07:23:14.200
and get close to the second corner before backing off.

07:23:14.200 --> 07:23:16.200
You're pretty happy with that.

07:23:16.200 --> 07:23:18.200
What is Death Blossom's age-flight combo?

07:23:18.200 --> 07:23:20.200
I think you're scared of. There's no real answer for it

07:23:20.200 --> 07:23:24.000
last blood can get a shield bash, but if it's in a cage fight, you don't have that as an option anyways.

07:23:26.400 --> 07:23:32.840
You got the death blossom too, so you could pop Frac's cage and hit the death blossom. Very doable if they managed to fight Tizzy.

07:23:32.980 --> 07:23:38.640
Never the eeeerrly used the rally there. Tizzy like just continues to hold down that point so they don't get any free push,

07:23:38.640 --> 07:23:43.440
but now it's back all the way up. Rally a little bit too terrifying for the Reaper to deal with us.

07:23:43.440 --> 07:23:48.400
We do see Persona jumping around the corner high noon, locking on the cabash, but they managed to get away and Tizzy dies.

07:23:48.400 --> 07:23:53.840
So hoping maybe for a single kill, but no none to be found for Posota and that's the fight down

07:23:54.400 --> 07:23:57.920
That's case you hold on to that awesome didn't even need to combo

07:23:57.920 --> 07:24:02.500
I think it was more of a I need to live rally from left at the very start of that fight

07:24:02.500 --> 07:24:07.760
Which was respected, but it did mean that Argentina will low on resources heading into the rest of that

07:24:07.760 --> 07:24:15.660
Maybe back set up with cage fight a little more easier. Look how far up the CS is playing right now with the bird zero respect at all

07:24:15.660 --> 07:24:20.280
how this team is getting set up and you don't want to set an inch on this great

07:24:20.280 --> 07:24:27.380
possible. Let me try and shoot the players as they cross. Let me try. First taking a

07:24:27.380 --> 07:24:31.500
little bit of damage but man Tizzy is so low. I managed to get over the bridge to

07:24:31.500 --> 07:24:34.980
try and get the touch but yeah it's just a looming threat of the gabash in this

07:24:34.980 --> 07:24:39.980
entire time. Some players are going a little bit wide, Counter-Stone comes in but it's easy from where it keeps them upright.

07:24:39.980 --> 07:24:45.140
But eventually falling thanks to that rush, Tizzy is shooting into the sky.

07:24:45.140 --> 07:24:55.140
picking off the Bastion, Deathboss was gonna be good for you like that, and that's a double, and this cross is just so deadly against the Bastion, let alone the Reaper hitting the Blossom on your backline as well.

07:24:55.140 --> 07:25:00.140
And that'll be it, Chile up two maps. Now, match point versus Argentina.

07:25:00.140 --> 07:25:01.940
I'm gonna space control there.

07:25:01.940 --> 07:25:05.440
4GLA again showing out with their macro control.

07:25:05.440 --> 07:25:08.260
Science, screw again and again.

07:25:08.260 --> 07:25:10.900
I think with this team, that's where their strong point is.

07:25:10.900 --> 07:25:13.460
They've all been playing together for quite some time.

07:25:13.460 --> 07:25:18.300
They know each other very well and being able to have this level of trust and communication

07:25:18.300 --> 07:25:21.420
that was showing up and they've been totally blank.

07:25:21.420 --> 07:25:23.460
They're playing the better composition in this regard.

07:25:23.460 --> 07:25:28.660
And they will always win those 1v1s unless there was some massive mistake that comes

07:25:28.660 --> 07:25:31.780
in from them, which was a couple fights with Argentina one,

07:25:31.780 --> 07:25:34.340
making it when somehow managed to die first.

07:25:34.340 --> 07:25:37.220
Two fights in a row extending that mathlet.

07:25:37.220 --> 07:25:38.580
Backs up against the wall now,

07:25:38.580 --> 07:25:40.500
for Argentina, one more map pick,

07:25:40.500 --> 07:25:43.540
and the most important ban for them is gone.

07:25:43.540 --> 07:25:45.940
And obviously, if they can show us similar lights

07:25:45.940 --> 07:25:47.460
that they did back on Runesopy,

07:25:47.460 --> 07:25:49.140
because we know what the fight they can take,

07:25:49.140 --> 07:25:51.220
this, what I called, meta,

07:25:51.220 --> 07:25:52.820
been so far out of their reach.

07:25:55.380 --> 07:25:57.220
Yeah, like I said before,

07:25:57.220 --> 07:26:03.900
I got a respect that let big time for not succumbing to the cat bastion, but it is just such a good comp right now

07:26:03.900 --> 07:26:08.580
And you know you can't pay the lucid to like speak people around you can pay the break

07:26:08.580 --> 07:26:14.260
It is very possible, but it just feels like that outguns at this moment in time. Chile looking great

07:26:14.260 --> 07:26:17.220
Honestly, I think with the World Cup coming back as well

07:26:17.220 --> 07:26:21.860
It definitely highlights a lot more South American players, which we haven't seen a whole bunch

07:26:21.860 --> 07:26:27.560
like, you can look back in

07:26:27.560 --> 07:26:29.560
the old watch league. Like they

07:26:29.560 --> 07:26:31.560
weren't many if at all any

07:26:31.560 --> 07:26:33.560
players that managed to reach

07:26:33.560 --> 07:26:35.560
the highest heights. It was

07:26:35.560 --> 07:26:37.560
dominated for a long time by

07:26:37.560 --> 07:26:39.560
like the likes of San Francisco

07:26:39.560 --> 07:26:41.060
shock, etc. And we are eventually

07:26:41.060 --> 07:26:42.560
seeing you know, South America

07:26:42.560 --> 07:26:44.560
come into the fray again and show

07:26:44.560 --> 07:26:46.560
actually we can live up to the

07:26:46.560 --> 07:26:48.560
some of the greats in the world.

07:26:48.560 --> 07:26:50.560
I think Saudi Arabia was the big

07:26:50.560 --> 07:26:55.120
level right now so I'm kind of hoping for the same thing for South America too where there's at least

07:26:55.120 --> 07:27:00.800
a couple of players that shine bright on an international stage at Busan. I think a lot of it too

07:27:00.800 --> 07:27:05.680
also comes from kind of the continued growth of the South American Basin League as well that having

07:27:05.680 --> 07:27:11.840
a direct qualification spot to EWC and more teams overall just getting involved in that tournament

07:27:11.840 --> 07:27:16.960
gives more competitive opportunities. We see a ton of players also participating in collegiate

07:27:16.960 --> 07:27:23.200
roster is at least one on every single team. I think four total in this match alone. So there's

07:27:23.200 --> 07:27:28.160
plenty of opportunities for these players to continue their competitive journeys and this

07:27:28.160 --> 07:27:32.800
being another step on it, I think it's just another showcase for how well that development

07:27:32.800 --> 07:27:39.040
has been going for what there still can be ahead for a lot of these rosters. It seems like today

07:27:39.040 --> 07:27:44.080
Chile definitely has the upper hand in terms of experience to kind of that big question mark of a

07:27:44.080 --> 07:27:49.280
team of how far can they actually go? Do they have that upset potential and this first match against

07:27:49.280 --> 07:27:54.720
Argentina I think is really showcasing what they can bring if they catch Mexico's week.

07:27:56.080 --> 07:28:03.440
All right, as we expected Argentina they're going to choose New Junk City, the anti-Cabastion map.

07:28:03.440 --> 07:28:09.840
I mean that's what everybody was picking up at OWCS Japan, so no shock here to see that one come in.

07:28:09.840 --> 07:28:13.780
And then they've still got a

07:28:13.780 --> 07:28:14.480
few more apps to pick if they

07:28:14.480 --> 07:28:16.680
do it at winning here. That

07:28:16.680 --> 07:28:17.620
being Chile. I mean, we still

07:28:17.620 --> 07:28:19.680
got Numbani Kings or a Hollywood

07:28:19.680 --> 07:28:23.160
if we go to five. But I think

07:28:23.160 --> 07:28:25.160
the best case scenario for

07:28:25.160 --> 07:28:27.160
Argentina is maybe Chile pick

07:28:27.160 --> 07:28:29.060
like Kings or something because

07:28:29.060 --> 07:28:30.160
Numbani and Hollywood are like

07:28:30.160 --> 07:28:31.960
so good for the conference.

07:28:31.960 --> 07:28:32.960
See, but New Jersey is going to

07:28:32.960 --> 07:28:34.960
be the pick here for Argentina

07:28:34.960 --> 07:28:36.960
for now. So at least outlaws

07:28:36.960 --> 07:28:38.960
that part of things. You could

07:28:38.960 --> 07:28:48.560
I don't think Chile are off the walls much yet, unless they end up losing this map, so we will go ahead and see what Argentina have to pull.

07:28:48.560 --> 07:28:54.660
They want to play as front to back. They can play that Sigma out here too for Tizzy. I think he'd be so happy with him.

07:28:54.660 --> 07:29:04.660
Going back onto that, Hugo is then far away that standout player for Argentina, Space Grandpa, the weapon of choice for sure, and it can work.

07:29:04.660 --> 07:29:11.460
on New York City might be a little bit difficult with Amalga in your face, but we'll see how he

07:29:11.460 --> 07:29:16.260
wants to make that work out. And for Chili though, you're kind of okay with this map. They like this

07:29:16.260 --> 07:29:21.140
hall. They liked Eli on this May a lot, and I think them not swapping the May when they

07:29:21.140 --> 07:29:25.220
spoke to more of their diva stuff back on her stop, he came back to bite them. This is a map

07:29:25.220 --> 07:29:30.820
that it can work anywhere, all the time, regardless of what you are playing, and still will be a

07:29:30.820 --> 07:29:37.220
for middlable threats if Argentina are not specific. Yeah, I think the Mays are so good.

07:29:37.220 --> 07:29:41.540
Yeah, and I agree. I think Margot was sick and why? I think either is fine. I think if you

07:29:41.540 --> 07:29:45.380
pick the sick, it might be a little bit more dangerous if you don't pick the May. You need

07:29:45.380 --> 07:29:49.060
the May if you're playing the sick. I'm just saying, because otherwise you're going to get rolled over

07:29:49.060 --> 07:29:55.460
by the Margot. All right, so she's back, fortunately. And Mizuki taken off the table for Argentina.

07:29:55.460 --> 07:29:59.940
That was the first ban too, so no chance for like a support ban from Chile. So, all right,

07:29:59.940 --> 07:30:03.940
I'm so happy we're seeing a little bit more, uh, more

07:30:03.940 --> 07:30:05.940
Mizuki. I don't think we're going to see it this series

07:30:05.940 --> 07:30:08.940
unless we go to Kings, but it's such a, it's such a sick hero

07:30:08.940 --> 07:30:11.940
to watch, especially with the old. I think the sanctuary is

07:30:11.940 --> 07:30:14.940
just such an insane ability on like, uh, corners. And if

07:30:14.940 --> 07:30:16.940
you're like jumping into a team fight and you hit the

07:30:16.940 --> 07:30:19.940
sanctuary, it could be really hard to fly into. So, um,

07:30:19.940 --> 07:30:22.340
unfortunately we're not going to see it here, but New

07:30:22.340 --> 07:30:25.940
Young City is the map and a lot more poke coming in, I believe.

07:30:25.940 --> 07:30:29.620
Bit more of that poke, maybe a Symmetra even?

07:30:29.620 --> 07:30:32.780
I think it's another pick we can see on this map.

07:30:32.780 --> 07:30:37.780
If you want to play more of that Brawley style, otherwise I think you're leaning into that

07:30:37.780 --> 07:30:43.460
Cassie for Persona and they've been pretty locked on that, even if it is a bit of a risky

07:30:43.460 --> 07:30:48.540
decision as we saw back on Rialto fighting the Catanastion, but it is the last chance

07:30:48.540 --> 07:30:53.980
here for Argentina to show us what they got, see if they can continue to go on up.

07:30:53.980 --> 07:30:59.580
It is again the first game of both of these teams in the America's online qualifier, so

07:30:59.580 --> 07:31:05.100
loss here isn't the end of the world, but certainly not the message you would like to

07:31:05.100 --> 07:31:06.100
be sending it through.

07:31:06.100 --> 07:31:12.020
If you get our first look at these teams so far, I think for Team Sheila, you're okay

07:31:12.020 --> 07:31:14.340
with this, and Burt sticking on the bastion.

07:31:14.340 --> 07:31:15.340
Why not?

07:31:15.340 --> 07:31:16.340
Has worked so well.

07:31:16.340 --> 07:31:17.340
Left will attest to that.

07:31:17.340 --> 07:31:18.340
The same goes for Frack.

07:31:18.340 --> 07:31:20.540
They want to play this very frontline heavy map.

07:31:20.540 --> 07:31:30.540
I think all's expecting TZ to pull through on the Sigma, which again is far away, his strongest pick of the day, but it is going to depend.

07:31:30.540 --> 07:31:35.940
Are they going to run away? May? Are they going to have a way to fight against this, especially on this arena point?

07:31:35.940 --> 07:31:43.940
You're up close and personal. Either these symmetries end up sticking, be a Reaper for EI, it actually got far up from Saxton.

07:31:43.940 --> 07:31:48.820
Yeah, I mean we still have this kind of comp on, what, Ilios?

07:31:48.820 --> 07:31:54.600
So yeah, I mean the fire is really strong in certain points here.

07:31:54.600 --> 07:31:59.860
But this one a little less, so I mean, should I just want to basically form up, walk towards

07:31:59.860 --> 07:32:03.200
the Sigma Con and then get knockdowns like this.

07:32:03.200 --> 07:32:04.940
Perfectly timed Susie though from Serial.

07:32:04.940 --> 07:32:05.940
That was ridiculous.

07:32:05.940 --> 07:32:09.900
Frack, looking like they were going to get like a two man knockdown, maybe three with

07:32:09.900 --> 07:32:10.900
a stomp.

07:32:10.900 --> 07:32:14.900
Yeah, I think he was worth it, while quite literally surreal that was really good.

07:32:14.900 --> 07:32:17.860
Good not the best for better timing, and it's just gonna give Argentina

07:32:17.860 --> 07:32:20.740
a brief first tap, and Chile, especially Frack,

07:32:20.740 --> 07:32:24.020
learn their lesson after they've quoted like a balloon in there.

07:32:24.020 --> 07:32:26.900
Oh man, this is really good for Argentina to have this forward space.

07:32:26.900 --> 07:32:31.140
Having to play into that composition of Chile would be absolutely miserable.

07:32:31.140 --> 07:32:34.420
You can set up poke angles with both Saxon and Persona.

07:32:34.420 --> 07:32:38.020
It's easy, a lot more comfy. Kind of just vibing at range,

07:32:38.020 --> 07:32:40.020
is actually how freks walk over to their wardrobe.

07:32:40.020 --> 07:32:44.020
First time we have seen that in this series with a very strong pick here,

07:32:44.020 --> 07:32:46.020
nonetheless, it allows you to close the gap a bit safer.

07:32:47.220 --> 07:32:48.980
Yeah, I actually don't mind the ram at all.

07:32:49.700 --> 07:32:53.860
You have way more spiteability, especially with the shield and whatnot, so being able to just

07:32:53.860 --> 07:32:55.780
kind of walk forward like this is really nice.

07:32:55.780 --> 07:32:58.420
Okay, you get hit with the rock, but it's all good, you're still in the missed storm.

07:32:59.060 --> 07:33:01.940
Flux is going to connect for the Bastion and an easy kill.

07:33:01.940 --> 07:33:06.340
I mean, Flux is like that, guarantee one, especially with the Cassie and the Faro, so,

07:33:06.340 --> 07:33:11.420
Yeah, Argentina hey, let's go put some respect on their name especially tizzy, okay?

07:33:16.460 --> 07:33:20.900
Look I drop it on him look you beat you beat us last time with three I'll drop on

07:33:21.660 --> 07:33:23.660
100% every kill you get drop on I

07:33:24.100 --> 07:33:30.460
Honestly that should get them wait a less chilly strand before ascend LCS to the objective of now

07:33:30.460 --> 07:33:38.460
Now, even if they're playing 3-4 back, and they will be sticky live, on there to see if miracles are possible, they're hard to cross with Sona.

07:33:38.460 --> 07:33:41.460
Yeah, high news is gonna be so tough to walk into.

07:33:41.460 --> 07:33:47.460
Tracer should get another retouch here, contesting currently. Actually, in fact, half the point has been capped already by Ely.

07:33:47.460 --> 07:33:52.460
Both brushes. Now, by trying to play on it, trying to get form back ASAP, just unlocked it.

07:33:52.460 --> 07:33:55.460
Hascot the old two is, uh, should I do find a flip?

07:33:55.460 --> 07:34:01.180
Wet finishes off Persona with a nice Q-N-I headshot, but this will be Argentina having to go again.

07:34:01.980 --> 07:34:06.740
Yeah, Argentina! End up fighting that one slip through the cracks, there is a great touch from Eli,

07:34:06.740 --> 07:34:11.900
and you don't really have anybody on Argentina to stay on the planet recently, long term.

07:34:11.900 --> 07:34:16.740
And it's going to be tricky, Tizzy does not like getting up close and personal with Fracu,

07:34:16.740 --> 07:34:23.740
as is Nylation, I mean, huge win cons on the board, unless Saxon like, blows up LCS instantly for some reason.

07:34:23.740 --> 07:34:27.740
I feel like it's great about taking a fast push into this season.

07:34:27.740 --> 07:34:30.440
It's decent. We have plenty of time, Tim.

07:34:30.440 --> 07:34:32.740
LTSID, do you need someone to use this on?

07:34:32.740 --> 07:34:35.940
Oh, my goodness. Maybe a little bit quicker.

07:34:35.940 --> 07:34:40.740
Required from LCS Saxon with a barrage for two.

07:34:40.740 --> 07:34:42.740
And that is how you win a T5 right there.

07:34:42.740 --> 07:34:44.240
Stand by from LCS. They're a bit too late.

07:34:44.240 --> 07:34:49.040
You need the better beat, but that beat required maybe two seconds earlier.

07:34:49.040 --> 07:34:50.540
Yeah, I think it was more of a,

07:34:50.540 --> 07:34:53.140
I'm going to wait and see until this flux comes out kind of deal,

07:34:53.140 --> 07:34:55.980
But we only have the time to think about that.

07:34:55.980 --> 07:34:58.480
We need the matching sound barrier from the other side,

07:34:58.480 --> 07:35:02.140
but I feel like just gonna have LCS go back over to the camp.

07:35:02.140 --> 07:35:04.780
So they will be pulling it out here on New Junk City after all,

07:35:04.780 --> 07:35:08.280
and leave her going to the ducks next, DSBR.

07:35:08.280 --> 07:35:10.280
A little bit more verticality,

07:35:10.280 --> 07:35:12.880
you can mess around with just not a ton of cover

07:35:12.880 --> 07:35:15.120
in this actual objective area.

07:35:15.120 --> 07:35:17.820
So they have to like very carefully round it,

07:35:17.820 --> 07:35:20.080
but if Persona's already dead, the main threat is gone,

07:35:20.080 --> 07:35:22.820
and Bird is happy to just chill and reflect by himself.

07:35:22.820 --> 07:35:27.300
I'm sorry, did LCS like aerial drop E-Line to that time?

07:35:27.300 --> 07:35:30.820
Like what was... I mean the cat got the assist, that would have been kind of funny.

07:35:30.820 --> 07:35:34.740
But I mean that's an easy point cat now, without a DPS like that.

07:35:34.740 --> 07:35:38.100
I mean the cat bastion, on the first point it sucks.

07:35:38.100 --> 07:35:40.580
Let's be real, I'll put it in plain English for it, it blows.

07:35:40.580 --> 07:35:42.100
But this point, you know, not too bad.

07:35:42.100 --> 07:35:44.420
Getting up from high to low, high to low, and then

07:35:44.420 --> 07:35:47.060
catching them on the rotations is really nice.

07:35:47.060 --> 07:35:53.060
I'm very happy about this if you're chilling because how do you push this into Argentina?

07:35:53.060 --> 07:35:58.060
You need another Tizzy to make Flux showcase here of a bird!

07:35:58.060 --> 07:35:59.060
Flux, maybe you're from Tizzy?

07:35:59.060 --> 07:36:00.060
He's looking for something!

07:36:00.060 --> 07:36:01.060
You've got to hit it at some point!

07:36:01.060 --> 07:36:03.060
Oh, why did they miss?

07:36:03.060 --> 07:36:04.060
Okay, well, unfortunately.

07:36:04.060 --> 07:36:05.060
A little duck around the corner there from Frank.

07:36:05.060 --> 07:36:07.060
He's putting him in a bad spot though.

07:36:07.060 --> 07:36:08.060
He's teleport from Wend and hits the rush as well.

07:36:08.060 --> 07:36:09.060
He's in fast.

07:36:09.060 --> 07:36:10.060
Actually, how do you stand with that rush, Jax?

07:36:10.060 --> 07:36:11.060
It might have been.

07:36:11.060 --> 07:36:14.060
Don't see the Tori gates on the floor.

07:36:14.060 --> 07:36:15.060
Let's close it.

07:36:15.060 --> 07:36:20.760
Eventually there, but still holding on Archilet, 58% in counting hours, is he on the points?

07:36:21.960 --> 07:36:23.960
Hold, there goes the cap, Lashdon! See you later!

07:36:23.960 --> 07:36:27.360
It's a grin and a wrap, yeah, not really gonna mess with that.

07:36:27.360 --> 07:36:33.160
Archilet, I'd go on percent in about one flight territory, for them, and you're pretty okay with that.

07:36:33.160 --> 07:36:35.860
It'll, you're going to be hitting a bit of a brick wall in this next flight.

07:36:35.860 --> 07:36:41.160
Let having an unmatched sound barrier after the LCS swap will be difficult to play into.

07:36:41.160 --> 07:36:46.080
Basically gives Argentina a second life in a lot of these fights and she like

07:36:46.320 --> 07:36:49.320
I've had a toy between going this high ground and this low ground

07:36:49.320 --> 07:36:51.320
See what they can find

07:36:51.320 --> 07:36:56.600
Oh, hi noon. You got a run. You got a run buddy. Oh nice. Oh unbelievably well-timed there

07:36:56.840 --> 07:37:00.720
That extra over health flopping that delay and sneak killing the sound barrier ends up coming through from left

07:37:00.720 --> 07:37:04.520
It ends up hitting five two so Team Argentina are in a good state

07:37:04.520 --> 07:37:07.000
I would really sneak away the point regardless

07:37:07.000 --> 07:37:13.000
Saxon killing, WED is a good start though, to try to stabilize here for Team Argentina, but they're gonna need to at touch.

07:37:13.000 --> 07:37:18.000
Our ground position here from Persona, he ends up running forward, but straight into frack, going to push him off that high ground.

07:37:18.000 --> 07:37:23.000
LCS still now with an aerial position, ends up slamming into the ground there, but he lands up going down.

07:37:23.000 --> 07:37:31.000
Team Chile now have to back off. 95% though, that's a one fight, one flip. We'll secure the point realistically here for them.

07:37:31.000 --> 07:37:39.000
Yeah, when Argentina are all grouped up holding hens like that, there's not much that Team Chile can actually do to pull them apart, especially without Eli.

07:37:39.000 --> 07:37:45.000
The last fight territory now, Katsune rush here for surreal, is going to be huge in getting Katsune to the fight.

07:37:45.000 --> 07:37:54.000
Hi, Noon. Oh, taking down my frag, but Dizzy, as always, comes up with the goods here for Argentina, a double kill from the Sigma.

07:37:54.000 --> 07:37:58.480
It actually is like you're watching Vancouver Titans, Tizzy. Welcome back, Vancouver Titans.

07:37:58.480 --> 07:38:02.640
It's been a while. But Argentina, man, I mean, Tizzy, it might just be the biggest

07:38:02.640 --> 07:38:06.400
raid possible time on the Sieg. Like, it's kind of insane. Argentina now up two points.

07:38:07.200 --> 07:38:11.600
I think a borderline underrated, I think, when it comes to strength and more of these

07:38:11.600 --> 07:38:15.680
rally competitions. Very good into the Bastion, who the good amount of survival ability can help

07:38:15.680 --> 07:38:21.680
your team. And it's Argentina on that point, believe it or not. Very good chance at taking

07:38:21.680 --> 07:38:26.240
the series all the way to a Fiverr. I gotta get to the next point first, which

07:38:26.240 --> 07:38:30.320
just seems to seem chilling. Why not take this so early? They don't want to give

07:38:30.320 --> 07:38:34.920
Argentina a chance to set up his frack, but poking in and out, seeing what they

07:38:34.920 --> 07:38:40.080
can find, forcing Argentina's resources early, does mean I think Argentina still

07:38:40.080 --> 07:38:43.040
gets to the point first, will have the sound barrier to work with, which are

07:38:43.040 --> 07:38:47.480
really going to mean how fast she'll be pushing, but first eventually breaks through the door.

07:38:47.480 --> 07:38:52.880
It's just so good on this point. One of the more open points is not the most open one.

07:38:52.880 --> 07:38:57.380
You know the Cap Bastion's gonna win here. Like a hundred times out of a hundred.

07:38:57.380 --> 07:38:59.880
You have five volts from Chile as well.

07:39:02.280 --> 07:39:06.080
I think if you're Argentine or like, oh, please give me, please give me the refinery.

07:39:06.080 --> 07:39:09.780
We can play inside and we have to worry about the Cap Bastion, but not so fortunate.

07:39:09.780 --> 07:39:14.280
Chile though, very happy with this. And they have basically all five shiny buttons.

07:39:14.280 --> 07:39:19.720
be able to press on this next point and being close to a cliff. LCS definitely looking his left right

07:39:19.720 --> 07:39:25.320
about now. I see if he can drop anybody off a cliff here. And we'll see how this is actually

07:39:25.320 --> 07:39:31.720
engaged left potential for a tempo beat, but how the sound barrier was nerfed is definitely a less

07:39:31.720 --> 07:39:38.680
than optimal strategy for this objective. That's looking to not stage axe this fight. B comes in,

07:39:38.680 --> 07:39:44.200
but personas already dead. Wow, that was mere frames away from saving personas life.

07:39:44.200 --> 07:39:48.040
And now the rush is on point as well, so fighting into this if you're Argentina,

07:39:48.040 --> 07:39:53.320
it really sucks. You needed like one kill straight off the sound barrier.

07:39:53.960 --> 07:39:58.280
There's a quick cliff there from Argentina, but they're only gone at like 16% or so.

07:39:58.280 --> 07:40:01.640
This is an unwinnable fight now, I've got to be honest, if you're Argentina,

07:40:01.640 --> 07:40:04.680
this you can only do so much. A nice little steer as well.

07:40:04.680 --> 07:40:06.680
Oh no!

07:40:34.680 --> 07:40:42.000
Kira ko, but chased down by Bert. The Bert's County just way too strong for the cabash in there and following Surreal's every movement

07:40:42.240 --> 07:40:48.660
Kissy falls and that was a what? That was a what? Like a 4v3 they're coming through for Chile. That would be the point

07:40:48.760 --> 07:40:53.040
Okay, reverse sweep on New Junk City is potential

07:40:54.040 --> 07:41:00.760
And they're lucky. It is bomb-flats, so you're still outdoors. Finally is that's your point. You are team Chile

07:41:00.760 --> 07:41:06.920
We'll get to avoid that for a little longer, but didn't end up investing quite a bit in that last engagement

07:41:06.920 --> 07:41:11.020
So won't really have much of anything to work with at least other than a full-fog

07:41:13.180 --> 07:41:15.680
Frack wants to take you to the back like look how much damage he's doing

07:41:16.460 --> 07:41:17.960
Yeah, not so near to

07:41:17.960 --> 07:41:21.480
Sorry, it was way too far forward there sadly tried to push out of the sigma, but

07:41:22.120 --> 07:41:24.760
That's a little off angle from frack. That's an easy fight

07:41:24.760 --> 07:41:30.880
I'm going to go ahead and take it the first point again and this is kind of the nice part

07:41:30.880 --> 07:41:32.920
about having the D.Va on these points.

07:41:32.920 --> 07:41:33.920
It's great defense.

07:41:33.920 --> 07:41:38.440
You're survivable on your own and don't have to worry about sticking to the team too much.

07:41:38.440 --> 07:41:39.440
You can go for these guys.

07:41:39.440 --> 07:41:40.440
It's a great synergy.

07:41:40.440 --> 07:41:41.440
It's a nice pitch game.

07:41:41.440 --> 07:41:44.440
Sambai, a really nice beat from left there.

07:41:44.440 --> 07:41:48.000
Scott was burnt during any meaningful damage over the top though as they're trying to isolate

07:41:48.000 --> 07:41:49.000
Persona.

07:41:49.000 --> 07:41:52.440
Saxon trying to play a little bit of goalkeeper here, keeping Persona alive.

07:41:52.440 --> 07:41:53.440
A self-destruct.

07:41:53.440 --> 07:41:54.680
Sends up going off.

07:41:54.680 --> 07:42:01.400
No kills, but Frac dying and no remake means no tank fought Chile fighting into this one pretty bare now

07:42:01.400 --> 07:42:06.440
There's actually just for go the point is Argentina get a cap and force Chile all the way back

07:42:07.400 --> 07:42:13.320
Without frac here. You don't really want to stick around too long is that got dicey when the deep even

07:42:13.320 --> 07:42:16.480
I'm just before the little bore there.

07:42:16.480 --> 07:42:18.820
This is on this point under pressure.

07:42:18.820 --> 07:42:19.820
Hang up.

07:42:19.820 --> 07:42:21.820
Oh, the rock's so good.

07:42:21.820 --> 07:42:24.320
This is even self-alive there.

07:42:24.320 --> 07:42:30.220
The pulse bomb connects with Burt too, and an even better one from Eli finally, the rabos

07:42:30.220 --> 07:42:31.220
falls.

07:42:31.220 --> 07:42:33.820
There was an opportunity there, I think, for Argentinians to come up with a big flux

07:42:33.820 --> 07:42:34.820
flavor.

07:42:34.820 --> 07:42:38.020
Shalay just found the picks, like individual ones.

07:42:38.020 --> 07:42:40.620
Even with Burt dead, Eli kind of sort of carried that.

07:42:40.620 --> 07:42:45.380
Yeah, of course, the pulse bomb, and especially I think a tracer and a consumer rush, that is terrifying.

07:42:45.380 --> 07:42:47.620
Orc with Saxon, what did nothing do with that?

07:42:47.620 --> 07:42:50.620
I think that really even could have been done in Argentina.

07:42:50.620 --> 07:42:54.460
Looking at this gravid box to see if you can just get one.

07:42:54.460 --> 07:42:59.980
I did it early on just the D.Va before, so hopefully I'll find a squishier target.

07:42:59.980 --> 07:43:06.140
This time around is a split approach from Argentina to see the cat fashion overhead.

07:43:06.140 --> 07:43:13.140
They have to use the flocks or the rush, don't use both at the same time.

07:43:13.140 --> 07:43:18.140
There's the turret mode as soon as that rush is used, as Perk finds it off angle with the help of the cat.

07:43:18.140 --> 07:43:21.140
They've able to transition to the point fairly well though.

07:43:21.140 --> 07:43:23.140
No casualties, a little bit of damage, but that's about it.

07:43:23.140 --> 07:43:26.140
Both Tracer's dead, 4v4 on the point as RGT to get the flip.

07:43:26.140 --> 07:43:29.140
Flux now being used? Can they actually catch somebody?

07:43:29.140 --> 07:43:31.140
We're caught up and he's trying to get the head slam as well.

07:43:31.140 --> 07:43:35.460
slam as well. When it ends up going down to that flocks, fashion up in the air again from the

07:43:35.460 --> 07:43:40.260
health with the cat, but she'll I have lost all semblance of control in this fight. She says he

07:43:40.260 --> 07:43:44.740
chases down the steve and this is final touch territory. Tizzy, uh, sorry, Frank has to get

07:43:44.740 --> 07:43:48.740
out alive. You cannot lose spec, otherwise you will lose the point. You need to buy time for

07:43:48.740 --> 07:43:53.060
when to get back and more importantly, make sure you do touch. Every's gonna be a touch here for

07:43:53.060 --> 07:43:56.980
me, I would imagine. Yes, the tracer is on the point, but the point is completely left alone

07:43:56.980 --> 07:44:00.660
here so there could be a complete flip but Tracer's now in an honourable one-to-one as

07:44:00.660 --> 07:44:05.220
Bert across the map kills two. I mean this is Chile coming back in a big way. I saw Cap

07:44:05.220 --> 07:44:09.900
there as well, Eli goes down but the job's already done as Bert is swung in like a little

07:44:09.900 --> 07:44:14.940
Christmas ornament and delivers a gift under the tree. That's four kills for Bert and that

07:44:14.940 --> 07:44:18.740
is a point for Chile. Two to two on New Young City.

07:44:18.740 --> 07:44:24.420
Reverse sweep potential here for Chile. I want to close out the series in four but this

07:44:24.420 --> 07:44:26.820
This is kind of where things get a little dicey, reflatery.

07:44:26.820 --> 07:44:28.700
Definitely the weakest point.

07:44:28.700 --> 07:44:30.540
We're at this Cap Ashton comp.

07:44:30.540 --> 07:44:32.580
You are not careful, very low ceilings,

07:44:32.580 --> 07:44:35.700
minimal high ground for you to go bouncing between.

07:44:35.700 --> 07:44:37.460
You do get to the point first so that will help

07:44:37.460 --> 07:44:40.140
with some of the setup that there's so much easier

07:44:40.140 --> 07:44:42.340
for Argentina to just fight you front to back.

07:44:42.340 --> 07:44:44.060
And I started to see Tizzy swap to the Malaga

07:44:44.060 --> 07:44:44.900
with the dead iron.

07:44:46.740 --> 07:44:47.580
We're so back.

07:44:48.620 --> 07:44:49.460
Malaga gaming.

07:44:49.460 --> 07:44:51.900
But honestly, this point for it is just so nice.

07:44:51.900 --> 07:44:58.100
extra sustain to wait oh whoa whoa whoa whoa whoa Frank whoa whoa wait a

07:44:58.100 --> 07:45:01.500
second here thanks for both on the end of it and a killing part sure but

07:45:01.500 --> 07:45:06.740
Frank is the two player player self-destruct on the DPS a tracer as well

07:45:06.740 --> 07:45:11.340
I mean that is insane 11s I'm using the rally too but it's like well we can't

07:45:11.340 --> 07:45:14.540
really push in there's three of us and it's only Malaga for damage that is

07:45:14.540 --> 07:45:20.580
unbelievable scenes from Frank found the angle very rarely see that much value

07:45:20.580 --> 07:45:22.580
self-destruct these days, but

07:45:22.580 --> 07:45:24.580
down there and

07:45:24.580 --> 07:45:26.580
Yeah

07:45:26.580 --> 07:45:28.580
All right, it seems we're going down, I'm sure they trade

07:45:28.580 --> 07:45:30.580
for the Tracer, but

07:45:30.580 --> 07:45:32.580
wow, it's chilly. Man

07:45:32.580 --> 07:45:34.580
Cap Bastion doesn't work, it's all good.

07:45:34.580 --> 07:45:36.580
We have a deep self-destruct that kills two over the fight.

07:45:36.580 --> 07:45:38.580
We're chilling.

07:45:38.580 --> 07:45:40.580
I didn't practice smell of blood in the water.

07:45:40.580 --> 07:45:42.580
They're like, you know, we can win this. One more point away.

07:45:42.580 --> 07:45:44.580
Honestly, one more fight away by the time Argentina

07:45:44.580 --> 07:45:46.580
matters to me, group, and

07:45:46.580 --> 07:45:48.580
very doable. All you have to do is get through

07:45:48.580 --> 07:45:54.900
get through this Katsune rush all the surreal let back over to Lucio what could be final lap here

07:45:55.700 --> 07:46:01.380
let's see this cat bastion set up waiting for team argentina to peek on in let me try to take some

07:46:01.380 --> 07:46:08.180
fast you just engage too easily though from this rush but uses the uh mortar barrage on the point

07:46:08.180 --> 07:46:14.420
it's actually been snipped out like he's self-destruct dragged in what a susu from surreal keeps himself alive

07:46:14.420 --> 07:46:17.940
Making sure stays up against it the teleporter way and I'll see us try to chase him down

07:46:17.940 --> 07:46:22.860
But it's actually but that falls first cage ends up getting slammed down on the point Saxon with two

07:46:23.660 --> 07:46:26.340
Should be it. I think that a third actually from the tracer

07:46:26.940 --> 07:46:28.260
expensive fight though

07:46:28.260 --> 07:46:33.020
That's a cat bomb didn't end up working out sadly. I would imagine that's what happened in that last fight

07:46:33.020 --> 07:46:36.020
And we didn't actually get the POV from LCS there

07:46:36.020 --> 07:46:40.940
So, you know the frag self-destruct really it was all LCS, but nice flip from Argentina

07:46:40.940 --> 07:46:46.700
Suddenly it makes a lot more sense how that was going in just like chilly realizing you know what trying to push this in with

07:46:46.700 --> 07:46:48.380
Diva tricer will be a bit tricky

07:46:48.380 --> 07:46:54.500
So off to match this Malga and have Eli just flat out win that frontline battle

07:46:54.500 --> 07:46:57.700
It's gonna be huge and you really look at it Saxon's not only stick a pulse bomb

07:46:57.700 --> 07:47:00.540
But put pressure onto this battle line as much as possible

07:47:01.060 --> 07:47:06.740
Nigh the space as the tracer does because you can not afford to lose the fight. We didn't see that we didn't see that section

07:47:06.740 --> 07:47:09.260
Don't worry try to get the hot flanking into the window

07:47:09.260 --> 07:47:11.260
I knew he's gonna buy some time.

07:47:11.260 --> 07:47:13.260
There's no one's going to have to back up this yet.

07:47:13.260 --> 07:47:15.260
You cannot fight face up against this team.

07:47:15.260 --> 07:47:17.260
I still flanked here from Saxon.

07:47:17.260 --> 07:47:19.260
Has my pulse bomb still?

07:47:19.260 --> 07:47:21.260
Both sides are kind of shooting each other now.

07:47:21.260 --> 07:47:23.260
They're very early, Susan. This is go-to.

07:47:23.260 --> 07:47:25.260
I just jumped straight to the back.

07:47:25.260 --> 07:47:27.260
I mean, that Susan was just so, so early.

07:47:27.260 --> 07:47:29.260
I mean, surreal, I think, lost him that fight entirely there.

07:47:29.260 --> 07:47:31.260
And potentially in the map of the series too.

07:47:31.260 --> 07:47:33.260
Sambara comes in from left and ends up hitting three,

07:47:33.260 --> 07:47:35.260
but this is just so damn low.

07:47:35.260 --> 07:47:37.260
Saxon needs to come up with the goods.

07:47:37.260 --> 07:47:39.260
on the point and they have the count too.

07:47:39.260 --> 07:47:41.260
Saxon looking for the kill onto the reaper,

07:47:41.260 --> 07:47:43.260
actually ends up getting it too with the backstab

07:47:43.260 --> 07:47:44.260
with the melee.

07:47:44.260 --> 07:47:46.260
There's gonna be another rush for the point but LCS

07:47:46.260 --> 07:47:47.260
now needs to be focused.

07:47:47.260 --> 07:47:48.260
Saxon needs to come up with another,

07:47:48.260 --> 07:47:49.260
chases down LCS but

07:47:49.260 --> 07:47:51.260
Frank and LCS have already come up with kills.

07:47:51.260 --> 07:47:53.260
And the meatiest, well they're not the meatiest,

07:47:53.260 --> 07:47:55.260
rather more to strike from the spawn

07:47:55.260 --> 07:47:56.260
head to killing lead.

07:47:56.260 --> 07:47:58.260
Saxon literally cannot do more on this point now

07:47:58.260 --> 07:47:59.260
for Argentina.

07:47:59.260 --> 07:48:01.260
He needs more, but Susu and the heal from

07:48:01.260 --> 07:48:03.260
WED, it should be too long before

07:48:03.260 --> 07:48:04.260
Saxon is chased down.

07:48:04.260 --> 07:48:06.260
That's gonna recall either now, either.

07:48:06.260 --> 07:48:12.460
There's the cage, there's the point, there's the series, Chile, with a 3-1 overall against Argentina.

07:48:12.960 --> 07:48:19.160
At the end of the day, they'll be the ones that come out on top, but, my goodness, Argentina made that much closer.

07:48:19.160 --> 07:48:26.760
And their previous matchup, and I think are satisfied with their improvement, not necessarily the result in Chile.

07:48:26.760 --> 07:48:32.460
So much upset potential with this team, so many strikes, and I think just this hat bastion existing.

07:48:32.460 --> 07:48:37.880
Longside crack a very flexible tank player to work with you see those existence synergies

07:48:37.880 --> 07:48:41.660
Maybe sign through their team and I think it's going to be their strongest point

07:48:41.660 --> 07:48:45.620
And it's also the weakness right a lot of the World Cup rosters that we see

07:48:45.880 --> 07:48:49.000
Is just how little time that they have to practice together

07:48:49.500 --> 07:48:54.540
Especially for these qualifying tournaments, but a complete opposite or team Chile

07:48:54.540 --> 07:48:59.340
They clearly made the most of it here today even if Argentina made them work for it

07:48:59.340 --> 07:49:02.340
I think that's a good point as

07:49:02.340 --> 07:49:03.340
well. Like the amount of time

07:49:03.340 --> 07:49:05.340
you actually get to practice

07:49:05.340 --> 07:49:07.340
can be very limited for certain

07:49:07.340 --> 07:49:08.340
teams. Obviously, every schedule

07:49:08.340 --> 07:49:09.340
is a very different a lot of

07:49:09.340 --> 07:49:11.340
players still in school, for

07:49:11.340 --> 07:49:13.340
example, so it can be kind of

07:49:13.340 --> 07:49:15.340
tough. But you know, Chile.

07:49:15.340 --> 07:49:17.340
Respect on that night. Look, at

07:49:17.340 --> 07:49:19.340
the end of the day, I think

07:49:19.340 --> 07:49:21.340
America's especially has been

07:49:21.340 --> 07:49:23.340
dominated by what both USA and

07:49:23.340 --> 07:49:25.340
Canada for so, so long. I mean,

07:49:25.340 --> 07:49:27.340
Brazil has been almost inching

07:49:27.340 --> 07:49:31.340
I think they've got a lot of

07:49:31.340 --> 07:49:33.340
potential in their bones. So

07:49:33.340 --> 07:49:35.340
we'll see how they end up doing

07:49:35.340 --> 07:49:37.340
later in on the group. Obviously

07:49:37.340 --> 07:49:39.340
it's around Robin, too. So a

07:49:39.340 --> 07:49:41.340
little bit more brutal when it

07:49:41.340 --> 07:49:43.340
comes down to things. Looks like

07:49:43.340 --> 07:49:45.340
we should be getting an interview

07:49:45.340 --> 07:49:47.340
in the next couple of weeks,

07:49:47.340 --> 07:49:49.340
but I think they've got a lot of

07:49:49.340 --> 07:49:51.340
potential in their bones. So we'll

07:49:51.340 --> 07:49:53.340
see how they end up doing later

07:49:53.340 --> 07:49:55.340
in on the group. Obviously it's

07:49:55.340 --> 07:50:00.060
Looks like we should be getting an interview in just a moment as well with a wed

07:50:00.340 --> 07:50:05.560
But um, yeah, not bad so far the Cavassian clearly their favorite comp clearly the best cop right now

07:50:06.860 --> 07:50:11.940
Yeah, and I'd be curious what would happen when you Chile me a team that either wants to mirror it or has

07:50:12.340 --> 07:50:14.100
Did it the better answer to it?

07:50:14.100 --> 07:50:18.540
I think that was something that was consistently the weakness of Argentina throughout the day today

07:50:18.540 --> 07:50:24.020
You couldn't hold the torch and a few times you didn't end up winning those fights was when somebody on Chile just

07:50:24.020 --> 07:50:31.500
Completely dropped the pasta that to be total franken. Yeah, they kind of just started from this map of Elios Bert was running the lobby

07:50:31.660 --> 07:50:35.420
And yeah, I kept seeing it with these artillery strikes

07:50:35.420 --> 07:50:40.480
So I think team Chile going on ahead still some kinks to work out without the cat fashion

07:50:40.480 --> 07:50:43.140
They do look noticeably weaker in that regard

07:50:43.140 --> 07:50:48.500
But if they can continue to play their comps if they continue to kind of work out those kinks

07:50:48.500 --> 07:50:50.500
will be playing against. And

07:50:50.500 --> 07:50:52.500
prepare for it. Thank goodness.

07:50:52.500 --> 07:50:54.500
We got the left. Remake kill.

07:50:54.500 --> 07:50:56.500
Thank goodness. I think this

07:50:56.500 --> 07:50:58.500
map was a little rough for

07:50:58.500 --> 07:51:00.500
Lepin. In fact, the entire

07:51:00.500 --> 07:51:02.500
team, I will say to see was a

07:51:02.500 --> 07:51:04.500
big standout for Team

07:51:04.500 --> 07:51:06.500
Argentina. I think came up with

07:51:06.500 --> 07:51:08.500
some. Mad numbers, I think

07:51:08.500 --> 07:51:10.500
with with all the maps

07:51:10.500 --> 07:51:12.500
combined. So yeah, it's even

07:51:12.500 --> 07:51:14.500
the player to watch out for

07:51:14.500 --> 07:51:16.500
from Argentina. I think

07:51:16.500 --> 07:51:22.420
to watch out for from Argentina. Like I said, in just a moment, we'll get into a brief interview

07:51:22.420 --> 07:51:28.260
with WED and we can see how they're feeling too. In fact, we're going to go to right now. WED, welcome

07:51:28.260 --> 07:51:35.940
on in. Chile, look, they look pretty good. I won't lie. Argentina kind of kind of fallen over there,

07:51:35.940 --> 07:51:41.060
although it was a little bit closer. Like, did the rematch play anything into this? Were you nervous

07:51:41.060 --> 07:51:45.940
going in? I was definitely like a little bit nervous, especially because I'm like a breakthrough

07:51:45.940 --> 07:51:50.180
player. I'm from Costa Rica. I'm not from Chile. So in the conference

07:51:50.180 --> 07:51:52.900
cop, we lost versus them. So I was like, well, maybe we got to like,

07:51:52.900 --> 07:51:55.700
what, tell them a little bit and like, actually prepare. And that's

07:51:55.700 --> 07:51:59.220
what we did. And at the end, like all of my teammates, they were like,

07:51:59.300 --> 07:52:04.820
just not nervous at all. So team diff not gonna lie.

07:52:05.060 --> 07:52:08.500
Team diff. Yeah. Do I saw the bag in ice every single time you're

07:52:08.500 --> 07:52:11.620
getting kills on a place I love you hitting the back. Everybody was

07:52:11.620 --> 07:52:15.300
having a bit of fun. It feels like I'm had you follow your chances

07:52:15.940 --> 07:52:24.940
No, it's because for me it was like hard because I'm currently in Costa Rica and I'm in 200 ping, so at the end it was like 200 ping?

07:52:24.940 --> 07:52:33.940
Yeah, I'm in 200 ping, so it was hard, it was hard, it was hard. I was playing in the past, I was playing in the past.

07:52:33.940 --> 07:52:41.940
I can believe it. And I think too with you said you were playing on Team Costa Rica before this, you didn't have as much time to integrate into this roster.

07:52:41.940 --> 07:52:47.380
roster and I'm curious what that has been like for you jumping into a team like yes you know some

07:52:47.380 --> 07:52:52.180
of them from the face at league 9z roster but what has that been like within the last couple

07:52:52.180 --> 07:52:55.620
weeks kind of jumping in to a new roster after preparing differently for the conference?

07:52:56.740 --> 07:53:01.940
Well for me like the change was honestly quite easy I would say especially because like the 9c

07:53:01.940 --> 07:53:06.740
and like I know like all of them like I knew all of them from like a while ago so it was honestly

07:53:06.740 --> 07:53:11.140
pretty easy we didn't have like a lot of problems I think the only problem that we had is like

07:53:11.140 --> 07:53:13.920
like they usually come in Spanish.

07:53:13.920 --> 07:53:15.760
And I cannot, I cannot come in Spanish.

07:53:15.760 --> 07:53:17.600
I can only come in English pretty much.

07:53:17.600 --> 07:53:19.560
So that was like the only problem we had at the beginning,

07:53:19.560 --> 07:53:22.520
but like, at the end I got like good out of common Spanish.

07:53:22.520 --> 07:53:23.680
So, yeah.

07:53:25.320 --> 07:53:27.320
Yeah, I think this crazy hard thing to do

07:53:27.320 --> 07:53:28.840
if you're used to coming in one language

07:53:28.840 --> 07:53:29.840
and flipping to the other.

07:53:29.840 --> 07:53:32.760
I mean, hey, nobody in the world can speak two languages,

07:53:32.760 --> 07:53:34.480
you know, most people can barely speak one.

07:53:34.480 --> 07:53:37.400
So I think it's a mad respect from your side.

07:53:37.400 --> 07:53:40.600
I did want to know what the vibe is like in the team right

07:53:40.600 --> 07:53:46.640
Now, obviously, Overwatch World Cup is back and being able to prove that some of the South American teams and players,

07:53:46.640 --> 07:53:50.360
they get to now prove themselves on an international stage, potentially, in Busan.

07:53:50.360 --> 07:53:52.020
What does it mean to you and the team?

07:53:53.020 --> 07:53:58.060
I think for me, personally, it's huge, especially because we're from the South American region.

07:53:58.940 --> 07:54:02.280
I think Blizzard don't really like Cura so much about the region.

07:54:02.280 --> 07:54:06.360
So it's really important for me.

07:54:06.360 --> 07:54:08.880
And from a team, I think we're like a really fun team.

07:54:08.880 --> 07:54:11.240
We like to play with each other quite a lot.

07:54:11.240 --> 07:54:13.700
So we just have a lot of fun all the time.

07:54:15.840 --> 07:54:18.520
Yeah, I think just one real quick question

07:54:18.520 --> 07:54:21.600
before we send you on your merry way,

07:54:21.600 --> 07:54:24.020
making it to Busan would be a big thing

07:54:24.020 --> 07:54:26.720
for all of you, of course, the bigger land.

07:54:26.720 --> 07:54:30.440
Has any of your team played on such a big stage before?

07:54:30.440 --> 07:54:34.020
And how does that impact your motivation going in?

07:54:34.020 --> 07:54:39.980
I think my motivation right now is it's really like huge I'll say like I really want to make

07:54:39.980 --> 07:54:43.060
this out and I know all my teammates we want to go to Korea and like just have fun as well

07:54:43.060 --> 07:54:47.860
like represent Chile me myself I want to represent Costa Rica as a breakthrough player so I'll

07:54:47.860 --> 07:54:53.460
say like it's really like we are gonna lock in especially to play versus Mexico and we're

07:54:53.460 --> 07:54:56.860
gonna win and we're gonna win and we're gonna make it fun.

07:54:56.860 --> 07:55:02.260
W yeah winning and making it fun honestly that's that's the way to go well thank you

07:55:02.260 --> 07:55:05.260
Thank you very much, Wed, and congratulations on your win today, and I wish you the best of luck.

07:55:05.260 --> 07:55:07.260
Thank you so much. I want to say something real quick.

07:55:07.260 --> 07:55:11.260
Bert, I mean, left versus high.

07:55:11.260 --> 07:55:13.260
That was it.

07:55:13.260 --> 07:55:16.260
He said high a few times by hitting the control key over his body.

07:55:16.260 --> 07:55:18.260
Yeah, yeah, yeah. Good to get that back to you.

07:55:18.260 --> 07:55:21.260
Thank you so much. Thank you for having me here. Thank you guys.

07:55:21.260 --> 07:55:24.260
Yeah, of course. Thank you very much, Wed.

07:55:24.260 --> 07:55:27.260
Like I said before, good luck in your next games. There you go.

07:55:27.260 --> 07:55:31.260
I knew there was some beef going on there, but, you know, you've got to give it to him sometimes.

07:55:31.260 --> 07:55:33.260
you're going to give it to him.

07:55:33.260 --> 07:55:35.260
Sometimes you've got to give it to him.

07:55:35.260 --> 07:55:36.260
All in good fun, of course,

07:55:36.260 --> 07:55:39.260
as a jump over to the next game in just a moment.

07:55:39.260 --> 07:55:47.260
But before that, make sure you scan the QR code on your screen right now to follow everything on the social.

07:55:47.260 --> 07:55:52.260
So that's the YouTube, Twitter, or X or whatever you want to call it, Instagram and Twitch.

07:55:52.260 --> 07:55:56.260
And you can get all the latest information on everything overwatch eSports.

07:55:56.260 --> 07:55:59.340
that includes Overwatch World Cup and OWCS.

07:55:59.340 --> 07:56:01.180
But, don't go anywhere.

07:56:01.180 --> 07:56:03.100
We've got two more games coming up,

07:56:03.100 --> 07:56:05.780
Canada versus Brazil after this break.

07:56:05.780 --> 07:56:07.780
Don't go anywhere, we'll see you in a sec.

07:56:07.780 --> 07:56:34.580
Start your climb to OWCS with FACED LEAGUE.

07:56:34.580 --> 07:56:39.060
Compete for $50,000 every season to sustain your team's competitive journey.

07:56:39.060 --> 07:56:43.420
Progress through skilled balance divisions until you hit the master finals broadcast

07:56:43.420 --> 07:56:45.660
and get scouted by the best teams.

07:56:45.660 --> 07:56:50.820
Your climb to OWCS starts here, join at fce.gg slash facetly.

08:00:04.580 --> 08:00:21.420
Let's go.

08:00:22.380 --> 08:00:26.520
Welcome back Canada versus

08:00:26.520 --> 08:00:28.520
Brazil up in just a moment. A

08:00:28.520 --> 08:00:30.480
bang again to start us off with

08:00:30.480 --> 08:00:32.420
today. Chile 31 against Argentina.

08:00:32.420 --> 08:00:33.520
I thought it was gonna be a

08:00:33.520 --> 08:00:39.920
is Canada time. Oh, yes, I fear for this group. I really do against team Brazil. As I look at Canada's

08:00:39.920 --> 08:00:44.320
roster at first, though, a lot of names. Everybody is very familiar with, especially players like

08:00:44.320 --> 08:00:50.800
Astro, Breakarth, Cal, Alex in TPS, as well as Noxious. So, yeah, team Canada looking very strong

08:00:50.800 --> 08:00:57.200
this time of year. Hey, team Canada, here with the most returners by Barron. As I said, any

08:00:57.200 --> 08:01:03.060
Any match with Team Canada or Team USA always feels like an uphill battle to say the very

08:01:03.060 --> 08:01:10.220
least so we'll have to see what is ahead because I think Team Brazil had a tough showing yesterday

08:01:10.220 --> 08:01:13.940
you know as when we looked at their roster here in a minute too.

08:01:13.940 --> 08:01:19.820
You'll start to see that yes they have great experience behind their lineup but where we

08:01:19.820 --> 08:01:24.180
start to see them fall through getting that loss against Puerto Rico almost makes this

08:01:54.180 --> 08:01:59.060
recently but yeah I think he's been kind of in and out playing in collegiate a

08:01:59.060 --> 08:02:03.820
bit more also just qualified with that 9-0 roster from face and master's and

08:02:03.820 --> 08:02:07.820
you're really looking at him to be that leader that matchup between him and

08:02:07.820 --> 08:02:13.340
Noxious will be the one watch on the hit stand so beyond that point though I

08:02:13.340 --> 08:02:17.860
feel battle it almost feels like an understatement we're team Brazil little

08:02:17.860 --> 08:02:22.780
bit shaky getting into yesterday but at least they seem to have started off on

08:02:22.780 --> 08:02:26.780
to be some foot back to one V

08:02:26.780 --> 08:02:28.780
one again for the choice of

08:02:28.780 --> 08:02:30.780
seating or the seating choice

08:02:30.780 --> 08:02:32.780
of map or first back. Yeah, I

08:02:32.780 --> 08:02:34.780
think the baptist one, I think

08:02:34.780 --> 08:02:36.780
is the most honorable. I think

08:02:36.780 --> 08:02:38.780
out of all of them, although you

08:02:38.780 --> 08:02:40.780
could argue that lamb stop

08:02:40.780 --> 08:02:41.780
honorable. Honestly, they should

08:02:41.780 --> 08:02:42.780
disable the lamp in the one V

08:02:42.780 --> 08:02:43.780
one. So I think the shift

08:02:43.780 --> 08:02:45.780
spine for the lamp is crazy on

08:02:45.780 --> 08:02:46.780
this map as well because you can

08:02:46.780 --> 08:02:48.780
just hide around corners, but it

08:02:48.780 --> 08:02:49.780
was hard run by the way. They

08:02:49.780 --> 08:02:50.780
didn't end up winning this one.

08:02:50.780 --> 08:02:51.780
Sorry to spoil, but you guys

08:02:51.780 --> 08:02:56.260
So they do Team Brazil 2 technically take the higher seed here.

08:02:56.260 --> 08:03:04.220
And they are elected for the first map pick, I believe, so they will have that to go through

08:03:04.220 --> 08:03:06.020
for our patrol side of things.

08:03:06.020 --> 08:03:11.900
You see, a quite a bit of Elios, little Antarctic Peninsula, depending on team.

08:03:11.900 --> 08:03:17.340
I think it's Elios, more for Cat Fashion side of stuff, which has definitely been Team

08:03:17.340 --> 08:03:18.340
Brazil.

08:03:18.340 --> 08:03:24.540
No, they ever going to go for Antarctic Peninsula after all, which something team Canada are you okay with?

08:03:25.360 --> 08:03:30.540
You know the SR rarity and Antarctic Peninsula you never see this map. The change is actually

08:03:31.480 --> 08:03:37.260
Recently or it feels like recently it's first in a little while at this point so to an Anna wrecking ball band

08:03:37.420 --> 08:03:42.760
So team Brazil like I mentioned first seed coming in technically after that one you are so they get to ban

08:03:43.120 --> 08:03:46.580
They get to pick them up and they ban first as well. So ball and then such

08:03:46.580 --> 08:03:50.380
Yeah, so the ball and so it's going away.

08:03:50.380 --> 08:03:55.340
I think the ball is a good target fan from Brazil, seeing how much success Astro had

08:03:55.340 --> 08:03:58.940
in that specific hero matchup yesterday against Columbia.

08:03:58.940 --> 08:04:02.100
Yeah, Canada already in a great spot.

08:04:02.100 --> 08:04:06.780
It's more so how close can Brazil manage to make this?

08:04:06.780 --> 08:04:13.060
It almost feels like the experience behind this team Canada roster is second to really

08:04:13.060 --> 08:04:14.060
only the United States.

08:04:14.060 --> 08:04:18.860
We'll see that matchup in our group stage.

08:04:18.860 --> 08:04:22.860
Instead, it'll be starting out on our indoor map of anomaly.

08:04:22.860 --> 08:04:26.360
A more Rawl-centric idea of controlling these high grounds.

08:04:26.360 --> 08:04:31.660
And I think that's a style that both of these teams are very happy to lead into.

08:04:31.660 --> 08:04:33.760
Yeah, no chance for a cablash in here, that's for sure.

08:04:33.760 --> 08:04:35.560
Very tough on this stage.

08:04:35.560 --> 08:04:37.060
All right, brief pause.

08:04:37.060 --> 08:04:38.460
Don't worry, it won't be long.

08:04:38.460 --> 08:04:39.860
I don't think.

08:04:39.860 --> 08:04:42.460
Yeah, Astro, pretty good on the wrecking ball, like you said,

08:04:42.460 --> 08:04:44.460
I'm excited to see Hydro play

08:04:44.460 --> 08:04:46.460
again. I'm going to cast it to

08:04:46.460 --> 08:04:48.460
Hydro. I mean, so long at this

08:04:48.460 --> 08:04:50.460
point. It was over sleep. I

08:04:50.460 --> 08:04:51.460
think last time I cast him. So

08:04:51.460 --> 08:04:52.460
yeah, it's going to be a good

08:04:52.460 --> 08:04:54.460
to call his name again, but it

08:04:54.460 --> 08:04:56.460
does feel like Canada. We're

08:04:56.460 --> 08:04:58.460
not doing predictions here. But

08:04:58.460 --> 08:05:00.460
if I did have to give a

08:05:00.460 --> 08:05:02.460
Pred, I probably would say

08:05:02.460 --> 08:05:04.460
Canada 304 this series. Maybe

08:05:04.460 --> 08:05:06.460
Brazil's sneaker map. But

08:05:06.460 --> 08:05:08.460
what do you think? Yeah, I

08:05:08.460 --> 08:05:10.460
think I'm going to have to join

08:05:10.460 --> 08:05:13.900
on that one. I think it's really hard to bet against the team.

08:05:13.900 --> 08:05:19.100
Canada, again, four out of their players have already played for Team Canada in the past

08:05:19.100 --> 08:05:23.020
and have pretty much all in the same collegiate roster, at least their DPS one.

08:05:23.020 --> 08:05:27.260
So that's really, really cool to have that established synergy,

08:05:27.260 --> 08:05:31.420
scrimmage for a minute, and they have kind of seemed to have solved a lot of the questions

08:05:31.420 --> 08:05:35.500
we've had for them. Like one being two Flex support players, and both Cal and Braybaird,

08:05:35.500 --> 08:05:39.660
how that would work out. But fortunately for them, we're in a meta that that can kind of work out.

08:05:40.460 --> 08:05:44.460
Okay, so someone reset their

08:05:44.460 --> 08:05:46.460
keybinds so I'm just going to

08:05:46.460 --> 08:05:48.460
wait for that to be sorted out.

08:05:48.460 --> 08:05:50.460
All good. I don't know how you

08:05:50.460 --> 08:05:52.460
reset your code by accident.

08:05:52.460 --> 08:05:53.460
Although I think the new

08:05:53.460 --> 08:05:54.460
installs I think, no, because

08:05:54.460 --> 08:05:56.460
it is. Make sure you can. I

08:05:56.460 --> 08:05:58.460
don't know. Someone reset their

08:05:58.460 --> 08:06:00.460
keybinds. We'll get into the

08:06:00.460 --> 08:06:01.460
map in just a moment. Yeah, I

08:06:01.460 --> 08:06:02.460
mean, double flex support,

08:06:02.460 --> 08:06:03.460
especially in this kind of

08:06:03.460 --> 08:06:05.460
matter. I think that's fine.

08:06:05.460 --> 08:06:06.460
Also, if you're not playing,

08:06:06.460 --> 08:06:07.460
like maybe Lucie is the only

08:06:07.460 --> 08:06:08.460
support you're not playing. If

08:06:08.460 --> 08:06:09.460
you're playing double flex

08:06:09.460 --> 08:06:11.460
I'm not gonna be able to take

08:06:11.460 --> 08:06:13.460
two black supports over like

08:06:13.460 --> 08:06:15.460
two main supports. Uh so sorry

08:06:15.460 --> 08:06:17.460
main supports. You get you got a

08:06:17.460 --> 08:06:19.460
lot of hate. I can't lie and

08:06:19.460 --> 08:06:21.460
then you Ajax and every points

08:06:21.460 --> 08:06:23.460
and last you so yeah I do feel

08:06:23.460 --> 08:06:25.460
few main supports but as a

08:06:25.460 --> 08:06:27.460
flexible player, um the heat

08:06:27.460 --> 08:06:29.460
goes off me so I'm good. It's

08:06:29.460 --> 08:06:31.460
tough for that there for and

08:06:31.460 --> 08:06:33.460
you're out there just like it's

08:06:33.460 --> 08:06:35.460
not me. It's this guy point

08:06:35.460 --> 08:06:37.460
fingers. Look, Ajax, it wasn't

08:06:37.460 --> 08:06:44.220
It's almost impossible to rush Jags not impossible. We saw it, but it is very hard to rush Jags to be fair

08:06:45.060 --> 08:06:51.780
Yeah, just gonna get into the game just a moment like I mentioned before just a quick pause so people can reset their keybinds

08:06:53.780 --> 08:07:00.700
I think if you're team Brazil like hey a lot of more time to kind of kind of chat this game that were very important like with that

08:07:01.500 --> 08:07:05.380
lost to team Puerto Rico things a bit especially with them being a

08:07:05.380 --> 08:07:11.340
a conference cup team where as Brazil were invited and you're in a situation unless you

08:07:11.340 --> 08:07:17.940
want to go into some pretty hefty tiebreakers which won't even possible if you lose to Canada

08:07:17.940 --> 08:07:24.620
today. So making this as close as humanly possible is going to be key but yeah, they're

08:07:24.620 --> 08:07:30.060
going to be playing into Canada's hand or a lot of this have a stacked coaching lineup

08:07:30.060 --> 08:07:32.660
Danny at the helm and for assistant coaches

08:07:36.900 --> 08:07:41.340
Should be getting into this one just a second. I think everything is ready to go

08:07:41.340 --> 08:07:44.260
You know, I'm just gonna say I can't take that long to reset up the keybinds

08:07:44.820 --> 08:07:50.240
All good. I think I've only have one keybind switch. I might sound crazy for this, but what's your melee on?

08:07:50.940 --> 08:07:55.420
Melee like you. Yeah, what's a melee on? I know a lot of players have it on their mouse, but

08:07:55.420 --> 08:07:58.900
And everybody but tracer I have it on

08:08:01.700 --> 08:08:06.500
Okay, you're a crazy person then you're a crazy person that has tracer is a different melee button might on F

08:08:06.500 --> 08:08:11.660
It's just easier to hear KV a little you know, it's not that far away. You hit the F key. Yeah, I mean, that's fine

08:08:13.060 --> 08:08:16.620
All right quicker rotation here with a sim players Canada

08:08:16.620 --> 08:08:20.980
I mean this cop is a little devious in May. They're gonna get walled off

08:08:20.980 --> 08:08:26.500
off unfortunately. Nice ice block in the front line there. Almost actually stopped Delco from getting away.

08:08:26.500 --> 08:08:35.340
Mokka so low as Astro just hits Nemesis Storm, swings the corner, kills the support, and that is Canada taking the first pick and the point.

08:08:35.340 --> 08:08:43.300
I had to name Team Canada's comp. It is the Delco is not allowed to have fun comp. You cannot be anywhere near this team.

08:08:43.300 --> 08:08:49.140
You're gonna have a hard time, I think, using the speed ring. Warsaw, as if it's engaged, or is going to be key.

08:08:49.140 --> 08:08:53.140
Or no, they don't have the speed ring. Never mind. You're sitting duck, good luck, Delka.

08:08:53.140 --> 08:09:00.140
Maybe a lot of people can stop it with this wall, but for now they're gonna just opt to drop down to the point, forcing Canada to come to them.

08:09:00.140 --> 08:09:05.140
Not the worst idea, all things considered, seeing if they can make somebody flip off this mic.

08:09:05.140 --> 08:09:08.140
It really is the WeeHate tank players' fault. I can't die to you.

08:09:08.140 --> 08:09:11.140
I might still have changed my frontline bachelors, should be fine.

08:09:11.140 --> 08:09:15.140
He'd be just standing up to this same player too, just trusting in the team that they're gonna heal him up.

08:09:15.140 --> 08:09:21.780
up and they're healing out Putsu by the way. Tuno, Kiri, I mean come on Astro is not dying here unless

08:09:21.780 --> 08:09:25.940
he mispositions like forably. I draw a nice little angle here but unfortunately their Ravis's

08:09:25.940 --> 08:09:29.220
Vortex is going to stop him from crashing and getting a kill. There will be a rush onto the

08:09:29.220 --> 08:09:33.940
point, actually overloads Team Canada's kind of forward momentum there so it's going to be a

08:09:33.940 --> 08:09:38.660
flip as they back all the way up to the nice Ravis Vortex. Sop's seeing Brazil from escaping.

08:09:38.660 --> 08:09:43.220
Now the rush, although it didn't event actually hit in the wall. Sanctuary comes in as well as that

08:09:43.220 --> 08:09:49.720
Symmetra wall being popped by Alex will be a trade is that denihilation on the point of rips and tears through two players

08:09:49.960 --> 08:09:55.960
Hydra now with a high noon on the high ground, but yeah, I mean Cal thinking that wall maybe surviving a little bit

08:09:56.500 --> 08:10:01.040
Maybe a couple extra seconds or something. I don't just falling over but Blizzard is good enough for a kill

08:10:01.040 --> 08:10:06.980
And Astro basically solo carrying this fight here on the ramp. That's what three kills almost four

08:10:06.980 --> 08:10:08.980
Yeah, you take that team Canada with a flip

08:10:08.980 --> 08:10:16.380
If we still do manage to get up to 32% so you're pretty happy with that but I think just a little bit too fast

08:10:16.880 --> 08:10:21.480
Using the tuner rush to chase when Canada already disengaged left them at a disadvantage at the time

08:10:21.480 --> 08:10:25.780
They came back in and an orbital ray here. You have to work with unless love would

08:10:28.300 --> 08:10:30.300
That's so nasty

08:10:30.700 --> 08:10:34.600
TP with the orbital ray in sir. I mean I love that going

08:10:34.600 --> 08:10:41.480
a super high tempo against teams that a little bit less like a play time together. It's just

08:10:41.480 --> 08:10:46.120
so nice. Just actually just can populate them. Brazil do end up capping the point, of course.

08:10:46.120 --> 08:10:49.960
Team Canada have got Torres set up around the high ground here, so a bit more difficult for

08:10:49.960 --> 08:10:55.240
Brazil to push in, but a flip. None of the lexity is going to be good. Yeah, and 39%

08:10:55.240 --> 08:11:01.160
are not really winning a full team fight. Pretty darn good big teleporter there to actually get

08:11:01.160 --> 08:11:04.280
Delca out just as the maywall went up obnoxious

08:11:04.880 --> 08:11:06.880
Not by territory though for Canada

08:11:06.880 --> 08:11:12.460
Which pushes in all eyes on the mud wig from this temperature down a little bit so you can walk up Astro

08:11:12.600 --> 08:11:17.400
When he pushes on an ed or you can just take a lot of damage that works, too

08:11:18.680 --> 08:11:24.480
Noxious the trigger fall right click from Hydra. Nothing has this blizzard to I do you're not using it here

08:11:24.480 --> 08:11:27.880
You just yeah, hopefully just get a rock kill and this is actually what they do

08:11:27.880 --> 08:11:36.460
Okay, I'm the cowling graveyard still come on with a pigs, but it won't matter but a 99% and you end up saving alts here for Brazil

08:11:36.960 --> 08:11:42.340
Ideally, you're only using one in this fight to win it. It's kind of don't have too much to respond with not right now anyway

08:11:43.040 --> 08:11:49.320
A bit of a whoopsy there, but it's actually really good because now one leg and use this lizard to stop Astro from walking into the team with the

08:11:49.320 --> 08:11:51.960
Annihilation again, and I think they're feeling very good about that

08:11:51.960 --> 08:11:57.560
that in particular, so half-tap choice, but Canada so aggressive with these teleporters.

08:11:57.560 --> 08:11:59.560
Just want to take a point to point.

08:11:59.560 --> 08:12:03.560
Yeah, the annihilation is going to be so good on this point.

08:12:03.560 --> 08:12:07.560
In fact, the entire, the entire point currently bisected with the two of those walls.

08:12:07.560 --> 08:12:10.760
This is going to fall a few people away, and now Astro pops that hole.

08:12:10.760 --> 08:12:15.560
That push is not doing much for Ludwig at all, but the Cusino brushes are going to ring true here

08:12:15.560 --> 08:12:18.360
for both Cal and Bazanella.

08:12:18.360 --> 08:12:21.860
That's Rock from Darker, and Swell has the Flux.

08:12:21.860 --> 08:12:23.360
I mean, this Flux, that's the Astro.

08:12:23.360 --> 08:12:29.860
He's just so alone and isolated, and this wall is gonna cut off all the healing from Team Canada too, so this is Brazil.

08:12:29.860 --> 08:12:31.360
Gonna come back in this point.

08:12:31.360 --> 08:12:37.360
As 10% go now with Canada, only one player left standing, and they're gonna try and chase Noxus.

08:12:38.860 --> 08:12:40.360
This is one of the enemies.

08:12:40.360 --> 08:12:41.360
Oh, the team.

08:12:41.360 --> 08:12:42.860
Uh, that's round.

08:12:42.860 --> 08:12:48.860
That's bolder to the face, one dead Astro, and yeah, still, we're going to take round one there.

08:12:49.860 --> 08:12:53.860
I said, the Astro with that wall was massive play from Hydro on there.

08:12:53.860 --> 08:12:59.860
You put the wall in the middle of the point, Astro is already overextended to try and get ult kills, and then there's no healing.

08:12:59.860 --> 08:13:04.860
And so he's alone, and then you flux him and he instantly dies. That was really nice play from Hydro.

08:13:04.860 --> 08:13:09.860
You see, Darko only hit him that single death too, so really close here as Brazil take one round.

08:13:09.860 --> 08:13:15.860
Yeah, I think I'm feeling very good about that. It really just came down to that one pick, honestly.

08:13:15.860 --> 08:13:22.860
On to Noxious there. Dave, the neutral fight that Brazil needed to snowball their old economy back into a winnable spot.

08:13:22.860 --> 08:13:27.860
And look at this, we're in the second more brawley-ish point of the rounds.

08:13:27.860 --> 08:13:31.860
Very close quarters that I think sticking Hydron from match to Symmetra.

08:13:31.860 --> 08:13:38.860
I'm going to suit you very, very well here. Only difference being the Juno versus Mizuki.

08:13:38.860 --> 08:13:45.680
See how in Canada able to use that speed is still up for the post-bush that a little more open

08:13:50.620 --> 08:13:55.480
You're high level of efficacy here from Marker being able to play on these corners

08:13:55.480 --> 08:14:02.480
It's a missouki sanctuary. It's really going this point as well actually stopping that poke damage coming in a little bit of a failed attempt at a wall

08:14:02.480 --> 08:14:09.480
All good, Valkyrie's going to be able to re-rotate, but now the May has kind of interrupted your rotation here.

08:14:09.480 --> 08:14:15.480
Both Symmetra's are down, the Devil has been slain, but unfortunately Astro is going to follow with them.

08:14:15.480 --> 08:14:17.480
Team Brazil are going to cap.

08:14:17.480 --> 08:14:22.480
It starts to get a bit scarier once you have that freeze perk online as we already saw,

08:14:22.480 --> 08:14:26.480
what with a lasting acro, into a very large popsicle there.

08:14:26.480 --> 08:14:31.480
It's a lot more difficult now for Team Canada to be in the faces of Team Brazil,

08:14:31.480 --> 08:14:37.800
Safely as before and having to walk into this will be difficult. You need Alex to realistically TP you

08:14:38.920 --> 08:14:43.360
Creatively route some of these points. They're gonna just approach through this right angle

08:14:43.360 --> 08:14:48.720
They don't want to give these small chokes shot at all even more room for the semester to work

08:14:51.320 --> 08:14:56.100
Actually just needs to go to war. I mean that is really just the game plan here

08:14:56.100 --> 08:15:02.500
Fakie with the TP, make them turn as Brazil drove a ward in their backs, but not the best

08:15:02.500 --> 08:15:03.500
possible time.

08:15:03.500 --> 08:15:07.660
It doesn't actually end up isolating, just makes Team Brazil go a different angle onto

08:15:07.660 --> 08:15:08.660
the points.

08:15:08.660 --> 08:15:12.580
I think we already killed this mate, so I mean, Canada, what's the game plan here, buddy?

08:15:12.580 --> 08:15:14.780
You've got to try and isolate the signal, but it's just so tough.

08:15:14.780 --> 08:15:18.580
I think Brazil are just doing a good job of being able to kite away.

08:15:18.580 --> 08:15:22.300
Annihilation for Astro, but a flux is good, again.

08:15:22.300 --> 08:15:24.620
Wow, Dhaka hitting these fluxes like no tomorrow.

08:15:24.620 --> 08:15:29.340
hit two players and that was two kills for the Sigma as well. Nice work on Team Brazil so far.

08:15:30.540 --> 08:15:35.900
They are making this work and honestly making it look pretty easy. Only two olds. I needed to be

08:15:35.900 --> 08:15:41.820
committed there with all things considered. Pretty okay with that. And Brazil, I think are a little

08:15:41.820 --> 08:15:47.660
more scared of this next fight. Kikai Sanctuary has my eyeballs from Moka. Seeing how they're able

08:15:47.660 --> 08:15:51.340
to place that, you're going to need it for even the Metsune Rush. That's kind of coming up here

08:15:51.340 --> 08:15:53.340
Even just defensive.

08:15:54.140 --> 08:15:57.980
Yeah, don't mind that. Teleporting where as well, so Mokko doesn't up staying alive.

08:15:58.620 --> 08:16:03.500
This Blizzard on the point might be big, but it's so late here from Team Canada.

08:16:03.740 --> 08:16:09.420
Way too late in the day to try and get any kills. Chain on the May, easy kill, and wow, Brazil are just

08:16:09.780 --> 08:16:13.900
rolling over Team Canada right now, and it might just be it. Yeah, I'm sure it's gonna jump on the Doomfist,

08:16:13.900 --> 08:16:18.900
but the likelihood of you staying alive here on the Doom, close to zero, it's not even fun.

08:16:18.900 --> 08:16:25.760
I'm getting to the point in time, but yeah, the wall isn't even going to help him unfortunately as team Brazil and they're coming up with a map

08:16:25.920 --> 08:16:33.480
Okay, my bad team Brazil. I didn't know you played like that team Canada end up going down as a what a what a flash the pan star

08:16:34.000 --> 08:16:37.380
Sorry, you know even a flash in the pan. It might not be I mean Brazil

08:16:37.940 --> 08:16:43.160
showing up in a big way after team Canada's dominance even over the last couple years been true to fall in

08:16:43.440 --> 08:16:45.440
a much more cup

08:16:45.440 --> 08:16:50.440
Something to say to you was, yes, Brazil, I think they took a lot away from yesterday.

08:16:50.440 --> 08:16:54.440
They want to play these brawl comps. They did a lot of forcing for this cat bastion.

08:16:54.440 --> 08:16:58.440
So seeing them swap over, it is something that seems a lot more comfortable, is huge.

08:16:58.440 --> 08:17:01.440
It seems like they had an answer for every single teleporter.

08:17:01.440 --> 08:17:04.440
They knew what Team Canada's game plan was before it started.

08:17:04.440 --> 08:17:09.440
They got a lot of these early picks. Their main walls are simply better in most of those matchups.

08:17:09.440 --> 08:17:13.440
So with all of that being said, you're really happy about that.

08:17:13.440 --> 08:17:18.980
that. If you're Brazil, um, getting upset and then falling it up by pausing and upset

08:17:18.980 --> 08:17:21.800
of your own, it'll be a great way for them to turn around.

08:17:21.800 --> 08:17:27.540
We saw my ball fires. Yeah, a really, really nice start. I'm expecting, I was expecting

08:17:27.540 --> 08:17:32.340
coming into Canada and you two to be fair. We both said maybe a little three over team

08:17:32.340 --> 08:17:38.260
Canada, but Brazil kind of proving us wrong and shutting us up for a moment. Mythic kitten

08:17:38.260 --> 08:17:44.260
I think the one with me was the

08:17:44.360 --> 08:17:46.260
big difference maker for me.

08:17:46.360 --> 08:17:47.260
I had some good walls.

08:17:47.360 --> 08:17:48.260
I like the salt here.

08:17:48.360 --> 08:17:49.260
There were some tricky plays

08:17:49.360 --> 08:17:50.260
going on.

08:17:50.360 --> 08:17:51.260
I think the first couple of

08:17:51.360 --> 08:17:53.260
fights where you're just having

08:17:53.360 --> 08:17:55.260
Dalca just tank infinite damage

08:17:55.360 --> 08:17:56.260
on the Sigma and then hoping

08:17:56.360 --> 08:17:57.260
they survive and get picks.

08:17:57.360 --> 08:17:58.260
Just wasn't it.

08:17:58.360 --> 08:17:59.260
But as soon as they switched,

08:17:59.360 --> 08:18:01.260
hydrogen onto the sim and then

08:18:01.360 --> 08:18:02.260
lugged with May still.

08:18:02.360 --> 08:18:04.260
I mean, yeah, pretty good.

08:18:04.360 --> 08:18:05.260
I think the one with May was

08:18:05.360 --> 08:18:06.260
the big difference maker for

08:18:06.360 --> 08:18:07.260
me.

08:18:07.260 --> 08:18:10.740
were some tricky plays but it just seemed once the wheels fell off the bus

08:18:10.740 --> 08:18:14.760
between Canada in that one fight the Noctis got kicks and they lost any form

08:18:14.760 --> 08:18:18.660
of momentum and could not string a fight went together after that point for the

08:18:18.660 --> 08:18:23.420
remainder of the map and I'm not sure if it was kind of this Hormatra struggling

08:18:23.420 --> 08:18:28.180
to face tank Ludwig after that freeze ray was up or whatever that may have

08:18:28.180 --> 08:18:33.180
been they were just falling apart the angle control simply too strong for team

08:18:33.180 --> 08:18:36.680
team. I think that's one of

08:18:36.680 --> 08:18:37.280
the main assets that we can

08:18:37.280 --> 08:18:39.180
see from team Canada. As

08:18:39.180 --> 08:18:41.180
large as their roster is. The

08:18:41.180 --> 08:18:43.180
flexibility that they have

08:18:43.180 --> 08:18:45.180
behind it. Yeah, we'll see.

08:18:45.180 --> 08:18:47.180
Yeah, you're expecting Canada

08:18:47.180 --> 08:18:49.180
to have a lot of different

08:18:49.180 --> 08:18:51.180
comms of their sleeve, but

08:18:51.180 --> 08:18:52.180
team is still coming out with

08:18:52.180 --> 08:18:53.180
the win already. I mean, that's

08:18:53.180 --> 08:18:54.180
going to both of the

08:18:54.180 --> 08:18:55.180
confidence. That's for sure,

08:18:55.180 --> 08:18:57.180
especially in this group. You

08:18:57.180 --> 08:18:58.180
mentioned before that team

08:18:58.180 --> 08:19:03.700
to the confidence, that's for sure, especially in this group. You mentioned before that Team Canada

08:19:03.700 --> 08:19:09.140
and Team USA probably aren't going to meet until they head to Busan if they end up winning their

08:19:09.140 --> 08:19:14.020
group. I'm still expecting Canada and USA to make it there, but maybe Brazil has a fighting

08:19:14.020 --> 08:19:18.660
chance as well in this group. Nice little map, we're going to start us off with,

08:19:18.660 --> 08:19:20.980
there's Canada now, have to make their choice, where do we go next?

08:19:22.500 --> 08:19:27.220
I think this is a big consideration for them, because I think another option you have,

08:19:27.220 --> 08:19:32.740
all will be back. You do have the option of either any point plus false. It's just chilling on the edge as well.

08:19:33.460 --> 08:19:39.460
For this team, if they want to go to one of those types of map, we do have I believe Poblato in there,

08:19:39.460 --> 08:19:45.380
Mimbani. It's another good option if they want to do like a full 360 from what we've been looking at.

08:19:45.380 --> 08:19:50.980
But I think after a map like that where Brazil were so heavily in control of the tempo,

08:19:50.980 --> 08:19:56.420
it seems like the safest option, especially when you have that map pick and first man available to you.

08:19:57.220 --> 08:20:03.220
just go for just run it down.

08:20:03.220 --> 08:20:05.220
Ignore everything. Play ball.

08:20:05.220 --> 08:20:07.220
You just got to. Yeah, false

08:20:07.220 --> 08:20:09.220
coming in. Play the roadhog.

08:20:09.220 --> 08:20:11.220
Maybe. Hey, we've seen a false

08:20:11.220 --> 08:20:13.220
play roadhog a long time ago. It

08:20:13.220 --> 08:20:15.220
can happen. And then maybe it

08:20:15.220 --> 08:20:17.220
will. Another ex Vancouver

08:20:17.220 --> 08:20:19.220
Titans player, by the way, but

08:20:19.220 --> 08:20:21.220
well, okay, I'm saying Tizzy

08:20:21.220 --> 08:20:23.220
like it's the Korean play Tizzy.

08:20:23.220 --> 08:20:25.220
It wasn't, but you know, Vancouver

08:20:25.220 --> 08:20:32.900
They want to go after this team Canada double flex support a lot of ability to play cut different cons probably not going to sit towards the Lucio

08:20:32.900 --> 08:20:34.780
That's fine. You can play Juno

08:20:34.780 --> 08:20:40.460
Not even Juno. I think we've seen in Canada if you're more towards these very greedy flex support homes

08:20:40.620 --> 08:20:45.600
Or they can do like an auto the already together. Oh, they go into the home buff map

08:20:45.600 --> 08:20:48.700
I mean, yes, home buff that is a home buff actually

08:20:49.620 --> 08:20:53.280
They can't lose this it's actually impossible if they do it might be joe ver

08:20:53.280 --> 08:21:03.280
it might be over for Canada, I'm sorry Canadians. It might be over if they lose this also Brazil aren't up to it. Just let you know they aren't one. It's not getting ahead ourselves.

08:21:03.280 --> 08:21:18.280
Not going to get ourselves. Good at the Canadians are going to get mad at our own. But yeah, New Queen Street, a map that we rarely see these days. My word. I mean when push was like first introduced, it was New Queen Street was one of the most playing ones.

08:21:18.280 --> 08:21:24.200
one. Runosapi, obviously a newer bush map, but wow this is, it feels like a throwback

08:21:24.200 --> 08:21:28.280
I'm seeing this map again. It feels kind of strange. I've not seen it in so long.

08:21:28.280 --> 08:21:32.520
It's not a common thing. I think if we do see it these days, it's four faster ponds.

08:21:32.520 --> 08:21:37.480
I think the ball can still work really well here. The D.Va, so I'm interested if there

08:21:37.480 --> 08:21:42.520
will actually be a tank sub for Team Canada, or if they will keep Asher in, since the

08:21:42.520 --> 08:21:46.680
Directinballs are in the band, plus they have a different direction that they're wanting to go in,

08:21:46.680 --> 08:21:52.780
But yeah, New Queen Street, a bit of an oddball, I think, with all the push maps.

08:21:52.780 --> 08:21:56.080
I think it was a little weird first, just because teams didn't really know what to play.

08:21:56.080 --> 08:21:59.780
I could feel awkward at times with how it goes.

08:21:59.780 --> 08:22:03.180
But especially with the changes from Colosseum, yeah, I feel like so long ago,

08:22:03.180 --> 08:22:06.880
the priority in pick for this map has just dropped off a cliff.

08:22:06.880 --> 08:22:09.980
So maybe that's part of the strategy for Team Canada.

08:22:09.980 --> 08:22:10.480
Say, you know what?

08:22:10.480 --> 08:22:12.080
We know we have the home ground buff here.

08:22:12.080 --> 08:22:14.180
Let's just practice it so we're unbeatable on it.

08:22:14.180 --> 08:22:18.180
So any time that somebody meets us, they just don't know what to do.

08:22:18.180 --> 08:22:20.180
Maybe that's a strat?

08:22:20.180 --> 08:22:24.180
You need something to recover from that Antarctic Peninsula. That is all I can say.

08:22:24.180 --> 08:22:28.180
That'll be fine. They got the mental. They got the mental, I believe.

08:22:28.180 --> 08:22:36.180
I think RuneSappi, honestly, in real, is just a better map compared to New Queen Street, just the layout-wise.

08:22:36.180 --> 08:22:40.180
I think with New Queen Street, fighting over the checkpoint is so much more difficult.

08:22:40.180 --> 08:22:43.180
There are a lot less angles to kind of take.

08:22:43.180 --> 08:23:01.180
you can tell the mini staircase next to us log. You can take like an even wider angle if you really want to, but normally you're just fighting and fighting them on like where the middle of the map is where the mega health back is. It can be really tough. So yeah, we'll see if team Canada can trip up team Brazil as we head to this one.

08:23:01.180 --> 08:23:03.960
Which I've done that in just a moment. I think when it comes to bands

08:23:04.780 --> 08:23:07.420
Sure, I mean ball has been banned away

08:23:07.620 --> 08:23:13.900
Team Canada can play the wrecking ball here if they want to they chose to ban the cat actually, you know cab action on the spam

08:23:13.900 --> 08:23:18.940
Yeah, obviously not too bad, but if they want to play something like a ball go quick then yeah, probably the plan to play

08:23:19.900 --> 08:23:21.900
Thank you. You're pretty okay with that

08:23:22.100 --> 08:23:27.980
Team Canada have stated multiple interviews that they do not like this comp and they will find other options to it

08:23:27.980 --> 08:23:31.980
So they're just going to say, you know what they're going to play, what we want to play,

08:23:31.980 --> 08:23:33.980
on this map, we're going to want to beat a cat.

08:23:33.980 --> 08:23:36.980
The Cassidy, I think it's a bit of an interesting one.

08:23:36.980 --> 08:23:41.980
It is one of those heroes that we can see Enoxious really pop off on if you wanted to

08:23:41.980 --> 08:23:42.980
pull it.

08:23:42.980 --> 08:23:47.980
Also tells me Brazil might be wanting to go for a bit of a faster play style themselves,

08:23:47.980 --> 08:23:50.980
perhaps, as that can be a bit of a change.

08:23:50.980 --> 08:23:52.980
But speaking of changes, we do have a substitution.

08:23:52.980 --> 08:24:01.100
Actually Alex will be coming out razor will be going in on this map plus a couple of subs on Brazil

08:24:01.100 --> 08:24:03.100
Wow, everybody's changing up

08:24:04.580 --> 08:24:09.320
Hey, you going to a map that you've not already played a whole bunch recently. I mean sure why not kind of they're taken to

08:24:09.740 --> 08:24:16.380
the home field advantage map the Toronto map new Queen Street razor in like you mentioned mints and

08:24:17.380 --> 08:24:19.700
Was he in 14 Brazil? Hey?

08:24:19.700 --> 08:24:25.620
Okay, new Wrecking Ball teams, I think this is starting to make sense and you're not really

08:24:25.620 --> 08:24:30.340
going to want to play the May sort of flex CPS with that anyway, so throwing mids back

08:24:30.340 --> 08:24:32.860
into the mix also makes sense.

08:24:32.860 --> 08:24:38.940
First time that we'll actually be seeing them play out the end today, same with Wizzy, so

08:24:38.940 --> 08:24:45.620
get a bit of their day view in this World Cup conference, excuse me, online qualifiers.

08:24:45.620 --> 08:24:50.980
But yeah, Wrecking Ball near big difference goal. I think this Mizuki for graveyard has a lot of potential to change the game

08:24:51.580 --> 08:24:54.980
Yeah, so when you got double flex support, you know, no Lucian is gonna be played

08:24:54.980 --> 08:24:59.420
I like it though. You're kind of gonna be hanging around with the sojourn anyway

08:24:59.420 --> 08:25:03.940
Just hoping for a pick so not too bad. Even if he just stopped dives as well with a chance. Why nice

08:25:04.420 --> 08:25:08.140
Wrecking Balls though. Speaking of dives, there you go. Instantly change the Wrecking Balls

08:25:08.140 --> 08:25:15.100
We can't do anything. Nice kill from Kalos starts off strong 14 candidate. Back to a couple of picks. Back to back. Very quick is

08:25:15.620 --> 08:25:18.100
Reckonball, I can't really set up without changing it.

08:25:18.700 --> 08:25:22.580
Yeah, and Braver is still going to be the key player for this match.

08:25:22.580 --> 08:25:25.960
If you can just stop every single dive from Wizzy like that,

08:25:25.960 --> 08:25:27.900
oh, there's not really much else you can do.

08:25:27.900 --> 08:25:31.860
There's no counterdive, there's no real turn and burn without that tank,

08:25:31.860 --> 08:25:33.300
enough of a stall.

08:25:33.300 --> 08:25:36.900
I just concerned, and even Razor, being on this Reaper with the burst potential,

08:25:36.900 --> 08:25:39.460
if you can manage to get close to one of these L-Dive targets,

08:25:39.460 --> 08:25:41.340
or for some reason,

08:25:41.340 --> 08:25:44.500
if you get too close to your backline, you're there to cover.

08:25:44.500 --> 08:25:46.940
Well, he is in a bit of an awkward spot. We'll have to wait that out.

08:25:49.140 --> 08:25:55.340
Oh, and Hydro. One of the characters he's known for in the Soju and played a whole bunch when he was playing in Tier 1.

08:25:56.340 --> 08:25:59.340
Mokka and Hydro pick up kills. There we go. Okay, that's what I'm talking about.

08:25:59.340 --> 08:26:01.580
That's a little body shot from Hydro. Takes down Cal.

08:26:02.340 --> 08:26:06.340
Very sweet, though, this map, especially with how quick you can get back to the fight,

08:26:06.340 --> 08:26:12.580
as Astro just rolls in and kills the Tracer, because it scores Astro a very good wrecking ball player.

08:26:12.580 --> 08:26:18.580
And I want to see quite a side to the ball here. I think Astro is very fun to watch when he's on one of his favorite picks.

08:26:18.580 --> 08:26:27.580
Picking up two like that, that's a good start. And while Team Brazil, sure, they got a couple of picks themselves, but resetting this map is just so tough against ball.

08:26:27.580 --> 08:26:32.580
That's just kind of the nature of these competitions too. It's highly unlikely that you're going to see a clean team kill.

08:26:32.580 --> 08:26:34.580
very deathmatchy

08:26:39.580 --> 08:26:44.860
Well, uh, that post bomb, yeah, I didn't do anything. Everybody already walked out of the way and got booked away

08:26:45.020 --> 08:26:51.580
Yeah, like you said, very team deathmatch. Very, very team deathmatch. Surely you don't let this point, well, they're gonna get it

08:26:51.580 --> 08:26:53.580
Well, okay

08:26:53.860 --> 08:26:59.260
Okay, well, the team deathmatch has to stop at some point for team Brazil here. Okay, it's kind of, uh, walking away with it

08:26:59.260 --> 08:27:04.580
I did have an ult online here, I do expect those to start to come out and love the consumer

08:27:04.580 --> 08:27:08.100
rush from Fast and Allity to wait for that to come out, like how far up, where is he,

08:27:08.100 --> 08:27:09.820
how is he not just in the backline right now?

08:27:09.820 --> 08:27:11.820
Please stop the wrecking ball, please.

08:27:11.820 --> 08:27:16.460
Someone get a somber at some point, the ball is just taken over this map.

08:27:16.460 --> 08:27:20.100
I saw some Hydra on the top assisting in that wrecking ball kill.

08:27:20.100 --> 08:27:23.940
Okay, but the problem is they already are checking on you.

08:27:23.940 --> 08:27:26.700
And in Canada whatever you lose that fight

08:27:27.740 --> 08:27:33.180
Not not not the best thing, but not just in a different zip code there before

08:27:33.620 --> 08:27:38.020
It was all picked off and first ones are still up and I'll be taken away

08:27:38.020 --> 08:27:41.940
So make sure that everybody on the team Canada take this flight and they have so many options

08:27:42.420 --> 08:27:48.460
How they can do it many shiny buttons and the setup and here's how the death blossom will be played like ladies defense

08:27:48.460 --> 08:27:50.000
Oh, my Lucio!

08:27:51.600 --> 08:27:53.160
Oh, my Lucio!

08:27:53.160 --> 08:27:57.160
Nice dive from Astro, set up very well with the Disruptor shots.

08:27:57.160 --> 08:28:01.260
They do trade, sure, but, like, you have Noxus on this off angle now.

08:28:01.260 --> 08:28:05.260
Both the backliners end up going down, however, but spinning to win is Razor.

08:28:05.260 --> 08:28:12.260
Nice little dive there on the Sojo, who looked fairly tantalizing to dive upon, as the death match continues.

08:28:12.260 --> 08:28:14.360
Well, we lost the Tracer, so it should be fine.

08:28:14.360 --> 08:28:18.600
It is a ball against the Reaper, so don't think Wasi wants to stay around.

08:28:19.400 --> 08:28:22.600
We've lost the tracer, somehow Team Brazil lost the plot.

08:28:22.600 --> 08:28:28.680
They're wearing that fight, so scattered with how this is actually playing out, which it is how it can look,

08:28:28.680 --> 08:28:33.160
but if you're gonna hands-check somebody, I don't think Team Canada necessarily the one you want to do that with.

08:28:33.160 --> 08:28:37.080
They're still very conservative with their resources, you know, the third fight they'll be entering,

08:28:37.080 --> 08:28:40.360
hit their support ult, so the last squeeze he gets out of this one alive might be longer.

08:28:40.360 --> 08:28:47.080
I'm gonna trade in a nice post one connection on to the surge, but it will be team Canada

08:28:47.080 --> 08:28:51.360
using that rush. Sanctuary comes in as well. Stop with that incoming fire. Sambari hits

08:28:51.360 --> 08:28:57.600
4-4 Brazil. Team Canada just still playing deathmatch at this point, as Mokka has said

08:28:57.600 --> 08:29:02.720
very low close to the edge of the map. And there's just no semblance of control from

08:29:02.720 --> 08:29:08.760
Brazil right now. It's very hard, obviously, in these comps to like pin down a fight, but

08:29:08.760 --> 08:29:11.880
It feels like Astro is doing the mostest right now for the entire team.

08:29:11.880 --> 08:29:18.280
The amount of work this guy is doing, bopping people around, and also just staying alive is a little absurd.

08:29:18.280 --> 08:29:25.560
Like, yeah, we're seeing Sissy and the kill feed a little bit more, but I think for Astro, the work you do outside of that matters more.

08:29:25.560 --> 08:29:34.120
So we do have the pause coming in, hopefully nothing too crazy going on behind the scenes, but we'll be back in shortly as in.

08:29:34.120 --> 08:29:39.320
We're kind of at like, I don't even want to say a fight win, like a pause in our team deathmatch anyways.

08:29:39.320 --> 08:29:43.220
There's no fight wins, Molly. I hate to break it to you. There are no fight wins.

08:29:43.220 --> 08:29:50.720
It is, we've maybe had one when that team kill came through on the what the, the little checkpoint there, but there's no fight wins.

08:29:50.720 --> 08:29:54.420
It is just picks, and that's it. We're playing pick overwatch.

08:29:54.420 --> 08:29:57.020
Astro, by the way, is nine and one with 5k damage.

08:29:57.020 --> 08:29:57.720
Wow. Okay.

08:29:57.720 --> 08:30:02.020
Leaving the team. By the way, yeah, I feel like he's doing the most of this right now.

08:30:02.020 --> 08:30:07.020
the team is going to win.

08:30:07.020 --> 08:30:09.020
It's going to get shut down by

08:30:09.020 --> 08:30:11.020
the trace of the Reaper. It's

08:30:11.020 --> 08:30:12.020
just it's just so hard against

08:30:12.020 --> 08:30:13.020
record specifically unless you

08:30:13.020 --> 08:30:14.020
come in with a counter. Looks

08:30:14.020 --> 08:30:16.020
like we are on pausing though.

08:30:16.020 --> 08:30:22.020
As we get back into this map.

08:30:22.020 --> 08:30:24.020
Let's go Astro with a nice kill

08:30:24.020 --> 08:30:25.020
and well now they've got

08:30:25.020 --> 08:30:26.020
checkpoint again. I'm sorry.

08:30:26.020 --> 08:30:27.020
I'm sorry. I'm sorry. I'm sorry.

08:30:27.020 --> 08:30:28.020
I'm sorry. I'm sorry. I'm sorry.

08:30:28.020 --> 08:30:29.020
I'm sorry. I'm sorry. I'm sorry.

08:30:29.020 --> 08:30:30.020
I'm sorry. I'm sorry. I'm sorry.

08:30:30.020 --> 08:30:31.020
I'm sorry. I'm sorry. I'm sorry.

08:30:31.020 --> 08:30:34.100
Now they've got checkpoint again, so they've got checkpoint and the forward spot.

08:30:34.500 --> 08:30:41.540
Yeah, and they're normally like, alright, when you get checkpoint it's a bit tricky, but against this comp, where it's so hard to peel people off of the payload,

08:30:41.860 --> 08:30:46.580
what are you going to do? Have them play it for Brazil? You've got to come up to win, Con, and you're hoping it's Hydra.

08:30:47.300 --> 08:30:51.100
Uh, Graveyard was in Narnia there, no man's land straight up.

08:30:51.100 --> 08:30:55.820
He doesn't have a TP. As Hydra gets blasted in the back of their head by Razor,

08:30:56.860 --> 08:31:00.180
I mean, that is unfortunate, Hydra. And they're popping the ult as well.

08:31:00.180 --> 08:31:08.180
WC and WC just go dueling out against two players, but an instant suzerain will save the day as Mokko goes down to Astro somewhere in Antarctic Peninsula still.

08:31:08.180 --> 08:31:13.180
As with 60 meters and counting here, Team Canada very much in control.

08:31:13.180 --> 08:31:24.180
Team Canada's splits are just so much better. I mean having Noxious set up with Pell, Razor with graveyard and Astro, doing whatever the heck he wants, I just won't be in this main area because there's a minefield and...

08:31:24.180 --> 08:31:26.180
I just got back

08:31:26.500 --> 08:31:32.020
Me when I respawn and then get instantly crushed by the ball. This is fantastic not even on a rotation by the way

08:31:32.700 --> 08:31:38.220
I'll spawn for mid. I asked to recall super early on use those mines for defense there

08:31:38.340 --> 08:31:41.100
Well, we want to get its cow not someone you want to face in the one we want

08:31:41.100 --> 08:31:48.060
Especially cows on the Kyroko. That's for sure death blossom and that's a couple of kills there razor assisting in a second one

08:31:48.060 --> 08:31:53.780
Bazinala goes down and with her death that signals the end of the team play and finally we have salt team death matching

08:31:54.180 --> 08:31:55.700
It is actually a team kill.

08:31:55.700 --> 08:31:58.420
There we go. It's real. It can happen, people, confirmed.

08:31:58.420 --> 08:32:01.460
Team Canada, though, is so good at the map control.

08:32:01.460 --> 08:32:03.700
It seems that Brazil have sort of been corralled,

08:32:03.700 --> 08:32:06.740
whereas Canada are taking safe angles and winning them out.

08:32:06.740 --> 08:32:10.580
For the most part, saw that sandwich between Noxus and Razor with their own ultimates.

08:32:10.580 --> 08:32:13.460
We'll leave them slightly less often going ahead,

08:32:13.460 --> 08:32:16.580
but the big early on to Hydron, plus a Katsune rush,

08:32:16.580 --> 08:32:17.700
they're gonna be okay.

08:32:18.740 --> 08:32:21.140
Just work for mid, sir. Force the recall super early, though.

08:32:21.140 --> 08:32:26.740
post one out of the window didn't even break any class there didn't even fall to the ground about it looks things just stuck on the

08:32:26.740 --> 08:32:30.180
Window sale all right team Canada they're gonna be using this rush to

08:32:30.740 --> 08:32:33.860
Looking like a full cap angle as well. Most missuki change

08:32:34.740 --> 08:32:41.300
Chains are just so frustrating if you're a wreckable player the reapers right next to you too. So you just get actually destroyed

08:32:41.860 --> 08:32:44.660
full cap here for team Canada by the looks of things to think get on the pick

08:32:46.020 --> 08:32:49.620
It won't quite get them they're close enough to the spawn that ashore cannot poke them

08:32:49.620 --> 08:32:52.760
for that long, but another mind steal here.

08:32:52.760 --> 08:32:55.720
Definitely could change the game as Brazil need to get out of the spot.

08:32:55.720 --> 08:32:58.460
Oh, Pazanello so close to going down.

08:32:58.460 --> 08:33:00.020
Sanctuary gets popped as well.

08:33:00.020 --> 08:33:01.880
Graveyard falls to the Wrecking Ball.

08:33:01.880 --> 08:33:04.120
It's mixed, you know what, decide to emergency fire a time.

08:33:04.120 --> 08:33:06.920
Fire straight into the Sanctuary a couple of times and realize actually,

08:33:06.920 --> 08:33:08.920
yeah, those projectiles went absolutely nowhere.

08:33:08.920 --> 08:33:11.520
There's the Wrecking Ball player down for Team Brazil.

08:33:11.520 --> 08:33:14.020
It's like Team Canada are going to be able to clean up now.

08:33:14.020 --> 08:33:18.620
An emergency Sanctuary, but it's looking just about over,

08:33:18.620 --> 08:33:24.640
Especially with this death blossom from razor and team Canada will tie this a map up only a couple players left

08:33:25.060 --> 08:33:26.980
And he's clean there you go

08:33:26.980 --> 08:33:31.140
Classic push moment where he doesn't enter the next five minutes because the wrecking ball is just swinging around the final point

08:33:31.620 --> 08:33:33.620
Someone kill the ball, please

08:33:33.620 --> 08:33:35.140
There we go. The ball's dead

08:33:35.140 --> 08:33:41.220
And there it is wait. There's someone else such as the point blockers here half a second team Canada and there we go

08:33:41.260 --> 08:33:47.700
Okay, one to one team Canada coming up with a very swift victory on their hometown map new Queen Street

08:33:47.700 --> 08:33:51.700
I don't know what you've done if you lost this battle, but you would have been pretty sad.

08:33:51.700 --> 08:33:57.700
I think you would have ulted full and uninsulted if you had lost at 140 meters.

08:33:57.700 --> 08:34:03.700
That would have been the biggest comeback in history in Overwatch, but yeah, like you said, you can kind of win here, of course.

08:34:03.700 --> 08:34:04.700
Now, it was real.

08:34:04.700 --> 08:34:09.700
I think this is just the call. You're so much more comfortable in this than you are probably.

08:34:09.700 --> 08:34:11.700
Maybe not even just comfort. Like, it's your game.

08:34:11.700 --> 08:34:16.100
Unless you're going out of your way to specifically practice this, which you're not unless you have a very

08:34:17.140 --> 08:34:19.140
strong wrecking ball player

08:34:19.140 --> 08:34:21.180
You're going to win this nine times out of ten

08:34:21.180 --> 08:34:25.060
I do want to commend it Brazil for taking that flight two in them trying to

08:34:25.300 --> 08:34:30.860
Got around but on the start as he said 22 and one with almost what 9.2 K

08:34:30.860 --> 08:34:32.380
Dan is pretty good

08:34:32.380 --> 08:34:35.820
Good pretty good and cooking it up with the Reaper as well

08:34:35.900 --> 08:34:39.860
You can tell a lot of time has gone into this 14 Canada Brazil

08:34:39.860 --> 08:34:42.500
So it's a tough fight from the start.

08:34:42.500 --> 08:34:46.200
You'll have the map over them so you're not at match point or anything, but it does show

08:34:46.200 --> 08:34:51.200
how important these map picks and bans are going to be going through the rest of the

08:34:51.200 --> 08:34:52.200
series.

08:34:52.200 --> 08:34:54.820
And you can see where the reckonable was banned map one.

08:34:54.820 --> 08:34:55.820
Yeah.

08:34:55.820 --> 08:34:56.820
We, I mean, come on.

08:34:56.820 --> 08:35:01.940
We went to Antarctica to be fair, but it's not the best control map of all time, but

08:35:01.940 --> 08:35:04.540
hey, that is Team Canada up a map now.

08:35:04.540 --> 08:35:07.300
One and one, so we're going to a minimum of four maps here.

08:35:07.300 --> 08:35:13.740
How well Team Brazil can actually ban out this kind of comp, because they will just want to keep playing Ashe from the wreckable.

08:35:13.740 --> 08:35:17.300
I mean, I'm sure that's fine. A lot of these open maps for the catbash is pretty good.

08:35:17.300 --> 08:35:20.940
I mean, Team Canada can just play the ball and play a quick comp.

08:35:20.940 --> 08:35:27.100
So yeah, we'll see if the substitutions ends up being swapped around here for Team Brazil as we go into the next round.

08:35:27.100 --> 08:35:32.340
And I think any, like, Flashpoint map would be a no-go.

08:35:32.340 --> 08:35:49.340
That seems a little tricky, especially with no wrecking ball ban, unless you're like, walking in a new jump city and maybe take away one of the king parts of the creature or Reaper even, but I think for the most part, the map pool is more suited to what the team Brazil want to play.

08:35:49.340 --> 08:35:54.340
If they want to force some of these brolic comps, a king's row is still available as an option.

08:35:54.340 --> 08:36:06.220
You have the circuit rail even if you want to go back to that side of things, which honestly, I'm kind of expecting that to come out being the the Sigma made it scan angle that Brazil had a lot of success on.

08:36:07.900 --> 08:36:22.340
Yeah, I can definitely see that. Yeah. King circuit anywhere like bulls not good. Actually, we can still play the march for those. So I'm not sure the level of priority for team Brazil banning out the tanks.

08:36:22.340 --> 08:36:29.200
We'll see obviously they'll get a bad first so they could ban out like a rematra for astro and then go on to like kings

08:36:29.740 --> 08:36:35.140
Because astro on sigma is not gonna happen. They have false so yeah, it's tough

08:36:35.140 --> 08:36:39.900
I think the fans as well are definitely gonna have to decide dictate where team Canada wants to go

08:36:40.900 --> 08:36:42.900
Team pump as well

08:36:44.300 --> 08:36:47.660
That's pretty cool. I like what you have teams with such different strengths

08:36:47.660 --> 08:36:53.020
So you're going to be very careful about the decisions that you are making with the map

08:36:53.020 --> 08:36:54.020
fix band.

08:36:54.020 --> 08:36:58.500
It might seem a little bit more forward-facing normal, but not necessarily as- yeah, I think

08:36:58.500 --> 08:36:59.860
this does make sense.

08:36:59.860 --> 08:37:03.060
You're not going to play the wrecking ball here for the most part, you will be running

08:37:03.060 --> 08:37:09.420
into a death ball that Brazil once set up on this new junk city map, and yeah, I think

08:37:09.420 --> 08:37:15.420
for shades of Antarctic Peninsula, likely to come on in, see what ends up getting banned?

08:37:15.420 --> 08:37:20.760
I cannot imagine it's like May or even if they seem to play with that very well

08:37:21.340 --> 08:37:25.700
And more likely you want to do it. I'm almost thinking like a support fan in a way

08:37:25.700 --> 08:37:27.700
Off this double flex support

08:37:29.400 --> 08:37:34.980
Yeah, I wouldn't mind that actually a little support fan. I think honestly just banded around here much strong

08:37:36.260 --> 08:37:41.200
Just getting rid of that so I sure can't play for all as well and then just runs a sick and then forces sick

08:37:41.200 --> 08:37:45.240
I think we're going to get

08:37:45.300 --> 08:37:48.540
some. I think we're going to

08:37:48.600 --> 08:37:50.540
get some signal. It's like we

08:37:50.600 --> 08:37:52.580
are getting some

08:37:52.640 --> 08:37:54.980
substitutions, though. Alex in

08:37:55.040 --> 08:37:57.180
for razor on the DPS team

08:37:57.240 --> 08:37:59.020
Brazil have Ludwig coming in

08:37:59.080 --> 08:38:01.820
for this. Um so I'm thinking

08:38:01.880 --> 08:38:03.880
here that is going to be back

08:38:03.960 --> 08:38:05.960
to the main shenanigans. Also

08:38:06.020 --> 08:38:07.620
a tank substitution to stop

08:38:07.700 --> 08:38:10.200
go back in. So it looks to me

08:38:10.200 --> 08:38:12.880
Yeah, I think you absolutely need to be playing.

08:38:12.880 --> 08:38:14.600
If you're gonna play the second we need to make,

08:38:14.600 --> 08:38:16.960
that's something that we've seen earlier on.

08:38:16.960 --> 08:38:18.440
Otherwise, you are just going to struggle,

08:38:18.440 --> 08:38:19.760
especially if you ban that out.

08:38:19.760 --> 08:38:21.760
And I think that is the risk too,

08:38:21.760 --> 08:38:24.320
of banning the Wattra,

08:38:24.320 --> 08:38:28.840
is that that may does get left as an option for a ban.

08:38:28.840 --> 08:38:31.480
It's not that Team Canada necessarily did bad with it.

08:38:31.480 --> 08:38:33.080
They just seemed to,

08:38:33.080 --> 08:38:34.680
they weren't getting the same amount of value

08:38:34.680 --> 08:38:36.720
I think we were seeing from Ludwig,

08:38:36.720 --> 08:38:39.520
and it just shut down almost every single fight

08:38:39.520 --> 08:38:42.960
in that back half of an art decononance to our Newark City.

08:38:42.960 --> 08:38:46.080
I will play very similarly to that map in general.

08:38:46.080 --> 08:38:47.720
Something has got to change.

08:38:47.720 --> 08:38:48.920
Yeah, wrecking ball's available.

08:38:48.920 --> 08:38:51.080
I don't really think you care about that.

08:38:51.080 --> 08:38:53.360
You're out in Canada, and this was the concern.

08:38:53.360 --> 08:38:55.440
If you take away another one of these things,

08:38:55.440 --> 08:38:57.000
the may build be gone.

08:38:57.920 --> 08:39:00.240
Yeah, you got a band of may here for sure.

08:39:00.240 --> 08:39:01.760
I mean, look what happened with that one.

08:39:01.760 --> 08:39:05.840
I mean, the may was a little nasty from like what you said.

08:39:05.840 --> 08:39:07.800
Okay, like that band from Team Canada.

08:39:07.800 --> 08:39:13.740
Brazil gonna ban the Kiri so again very like okay we want to play like this

08:39:13.740 --> 08:39:18.920
Sigma so we can we can even play like Juno Brigg we can really bring it back

08:39:18.920 --> 08:39:25.440
Juno Brigg sig you can still play sim you could have like a Reaper too I mean

08:39:25.440 --> 08:39:30.360
there's plenty of angles that Brazil could can go even without the May so

08:39:30.360 --> 08:39:33.480
you'll see what kind of the kind of respond with I think it's a smart man

08:39:33.480 --> 08:39:35.880
and now that may just get the

08:39:36.480 --> 08:39:37.820
there's two devils in this game.

08:39:37.820 --> 08:39:39.980
I firmly believe Molly sin

08:39:40.880 --> 08:39:44.120
and may that those the two demons of this game, they

08:39:44.680 --> 08:39:46.080
they need to be stated at some point.

08:39:46.080 --> 08:39:49.220
So I'm glad they said so we are in a very dark place and map one is around.

08:39:49.520 --> 08:39:52.220
Oh, we are in the darkest, but we're in the darkest time level time.

08:39:52.480 --> 08:39:53.720
We're seeing two.

08:39:53.720 --> 08:39:59.120
We're seeing the the sin may mirrors and it is just walls everywhere.

08:39:59.680 --> 08:40:02.480
Like, yeah, we were in we were in a dark place,

08:40:02.480 --> 08:40:04.400
but thankfully this map a little bit brighter.

08:40:04.400 --> 08:40:05.720
It's amazing that that.

08:40:05.720 --> 08:40:07.400
We'll see what luck we will in some way.

08:40:07.400 --> 08:40:09.720
Vincent is still not playing so well.

08:40:09.720 --> 08:40:11.600
I mean, yeah, but you know what?

08:40:11.600 --> 08:40:13.720
One is better than two in that situation.

08:40:13.720 --> 08:40:14.920
I would firmly argue.

08:40:16.520 --> 08:40:20.240
This would be something if we end up going for it.

08:40:20.240 --> 08:40:23.040
I'm not gonna comment on that for now,

08:40:23.040 --> 08:40:25.960
but I think for Team Canada,

08:40:25.960 --> 08:40:26.960
targeting the flex support,

08:40:26.960 --> 08:40:29.160
I think makes a lot of sense for Brazil,

08:40:29.160 --> 08:40:32.080
but playing in honor here can be a bit risky.

08:40:32.080 --> 08:40:38.480
It will be helpful into Dark Osmogna and a lot of the composition, but actually staying alive is going to be another story.

08:40:38.480 --> 08:40:41.480
You can be easy to engage on, so that support from Graveyard.

08:40:41.480 --> 08:40:46.480
All the more important is there's still some evil in the world. Alex will be almost dead.

08:40:47.080 --> 08:40:48.080
This is so sad.

08:40:49.880 --> 08:40:52.080
This is so sad, but it's okay. You know what?

08:40:52.680 --> 08:40:57.980
The Ana is going to see play. This cow's best hero, by the way, by quite large barge, you know what I'm saying?

08:40:57.980 --> 08:41:04.460
Kau's Ana is kinda crazy as he instantly gets destroyed, stomped on, turned to like, moosh on the side of the street.

08:41:04.460 --> 08:41:07.980
That's... you know what, Kau? That's on me, buddy. My bad.

08:41:08.460 --> 08:41:15.100
Yeah, so that's kind of the problem with Kau. On this point specifically, maybe on some of the more open ones,

08:41:15.100 --> 08:41:19.660
you can force it, but it would all go on this. This is a hard death crawl.

08:41:19.660 --> 08:41:25.740
Let's all hold hands and run at them together. Kind of pump, that is not what Canada wants to be messing with.

08:41:25.740 --> 08:41:33.740
I think Alex on Reaper, it's much more sense than Zetori Delka, Astro, more survival ability on the Sigma, so...

08:41:33.740 --> 08:41:38.240
He's gonna be here up, and it's a good Bionave from Cowell, who doesn't seem to have much follow-up.

08:41:38.240 --> 08:41:40.240
Oh, wow. Oh, there we go, there he is.

08:41:40.240 --> 08:41:43.740
Yeah, Nox is put on a crazy little off angle there.

08:41:43.740 --> 08:41:46.740
Good day from Cowell, that starts to stop real well.

08:41:46.740 --> 08:41:52.740
And that's the big problem here, not having the Kiriko, Brazil banged Kiri, it's like, well, the art is pretty good.

08:41:52.740 --> 08:41:57.220
Yeah, Darker is like, yep, not going to stick on the mag, absolutely no shot.

08:41:57.220 --> 08:42:02.100
Bramway much easier to stay alive, you can endemis this ball if you get made it.

08:42:02.100 --> 08:42:05.700
I feel like we're in a game for tape, rock, tape, or scissors here.

08:42:05.700 --> 08:42:09.220
Astro may be coming back to the modulator point in Fallenback.

08:42:09.220 --> 08:42:11.780
For now, no ultimates really online, and enough.

08:42:11.780 --> 08:42:17.220
You're going to take advantage of that. Having Al set up now, these bio-mates are in huge win

08:42:17.220 --> 08:42:20.980
condition. You don't have to worry about not hitting the switch either.

08:42:20.980 --> 08:42:28.380
I just think the unstoppable charge on it can't sure that that would get too close, but already in the back line, Alex under pressure.

08:42:29.980 --> 08:42:38.080
Rotate if you're seeing counter-deserts. All you need to do is just permanently rotate around this high ground, and ideally you don't get caught.

08:42:38.080 --> 08:42:41.880
Nice little knave there, end of saving Graveyard's life. This is under so much pressure.

08:42:41.880 --> 08:42:46.380
And then I know how it's cut already, but that flux was unbelievable from Astro.

08:42:46.380 --> 08:42:49.380
Hit three players, well, two players, bit of a miss.

08:42:49.380 --> 08:42:53.640
No, it just does the rest with the railgun triple for the carry soju

08:42:54.480 --> 08:42:56.140
It's cow that's exactly what you're gonna do

08:42:56.140 --> 08:43:00.620
You're just gonna play a wet not away from graveyard, but to a point where like if graveyard gets jumped on

08:43:01.080 --> 08:43:06.060
Your team Brazil you're committing a lot to try and kill that Mizuki and then cow can kite back and then pop

08:43:06.060 --> 08:43:08.780
Mano on someone if they end up going down low so good

08:43:10.380 --> 08:43:12.380
We now get to the next

08:43:19.380 --> 08:43:25.380
soft pushing with this composition either. A little of the ultimate to walk on in.

08:43:25.380 --> 08:43:27.880
Bionic though, very scary. In for it on the right.

08:43:27.880 --> 08:43:31.880
With it going out onto Ludwig, I think this is the opportunity that Zill are looking for

08:43:31.880 --> 08:43:35.880
because he's headed up, now forced to take a different angle out of this place.

08:43:35.880 --> 08:43:37.380
Not just the odd one.

08:43:37.380 --> 08:43:40.880
Nano Reaper. Oh, Nano, there's some nice little bash there in the frontline,

08:43:40.880 --> 08:43:43.380
but Mokka's already down. And look at this, Nano Reaper, go.

08:43:43.380 --> 08:43:46.380
A good whiff, actually sends Perling over the edge, quick teleport to the high ground though.

08:43:46.380 --> 08:43:49.380
we'll make sure he's in a better position to do damage.

08:43:49.380 --> 08:43:53.380
Unfortunately, Fyce already over here for team Brazil.

08:43:53.380 --> 08:43:57.380
Nano Reaper straight into the front line with the deathblossom.

08:43:57.380 --> 08:43:58.380
That's how you win a teamfight.

08:43:58.380 --> 08:44:01.380
Yeah, I think identifying that, oh wait, the soldier's not applying.

08:44:01.380 --> 08:44:04.380
Okay, let's just walk into the rest of the team and take this ad from Page's fight.

08:44:04.380 --> 08:44:07.380
And it is actually going to be a swap from Brazil.

08:44:07.380 --> 08:44:09.380
They want to lean into that a bit more.

08:44:09.380 --> 08:44:12.380
We're back on the Symmetra, whether we like it or not.

08:44:12.380 --> 08:44:19.140
or not, so they can trip up to Team Canada and close that gap a bit faster on both Kalv and Astro,

08:44:19.140 --> 08:44:24.900
so they're gonna be earning as many resources as just to take this easy flight to the Kalv's they're lurking.

08:44:25.460 --> 08:44:26.500
Oh, look at him go!

08:44:26.500 --> 08:44:29.460
Wait a second, they definitely don't have to expect him, but he has to get in there real quick.

08:44:29.460 --> 08:44:33.540
What was a raid? The Nade's good for three as well, unbelievable Nade from Kalv.

08:44:33.540 --> 08:44:36.900
He hits a couple of shots there on Zmokka, but Nef completely alone and isolated in the front line,

08:44:36.900 --> 08:44:42.100
and unfortunately that hero Nade hitting three players only resulted in one kill.

08:44:42.100 --> 08:44:47.440
As Brazil, a little bit too quick there, Canada aren't able to capitalise on cow's harmonics.

08:44:47.440 --> 08:45:00.400
Yeah, the only one that didn't get hit by the maid there was Delta, and using that annihilation inside of the Oroboray still is Gary's sight, so unfortunately, just could not get close enough to actually follow up on that plan.

08:45:00.400 --> 08:45:05.880
more options now for Team Canada as they look to approach Noxious, but lighting up on these

08:45:05.880 --> 08:45:09.920
overclock recently highlighted that matchup in the high run is about getting out of this

08:45:09.920 --> 08:45:15.200
metro, so if it's a Noxious show, if he can button at a good time, find these shots, then

08:45:15.200 --> 08:45:16.200
it's out.

08:45:16.200 --> 08:45:20.800
Noxious is going to connect, it's going to be easy thinking safe and Noxious is already

08:45:20.800 --> 08:45:23.200
doing a lot of damage to the frontline with this overclock.

08:45:23.200 --> 08:45:26.000
And again, a very good ult from Astro.

08:45:26.000 --> 08:45:28.120
It sets the team up very well.

08:45:28.120 --> 08:45:33.800
I mean, if you're pushing into the shirt like that, you just got no chance unless you have a, uh, support, but you're gonna lose to me.

08:45:33.800 --> 08:45:34.300
HAHAHA!

08:45:34.300 --> 08:45:36.300
You will die to the Flaps.

08:45:37.420 --> 08:45:41.860
Yeah, no, there's not really much options, especially with allies right there. Just blast ya in a small corner.

08:45:41.860 --> 08:45:43.860
Very few options. Canada.

08:45:43.860 --> 08:45:47.620
As soon as you Brazil can get a touch, teleporters there, they're on the point, but a sleeper on the one hand-

08:45:47.620 --> 08:45:49.620
Oh, this is so good.

08:45:49.620 --> 08:45:55.220
Yeah, look, wait, does it know getting out alive is an Anabuce that's gonna come in? Oh, and the Nades, who cal on a-

08:45:55.220 --> 08:46:00.220
just a divine angle as the only boots on the repo.

08:46:00.220 --> 08:46:02.220
That'll be all. Thank you very much.

08:46:02.220 --> 08:46:06.220
Come on. Give me one more.

08:46:06.220 --> 08:46:08.220
Gazing down. You bagging.

08:46:08.220 --> 08:46:13.220
That one felt personal.

08:46:13.220 --> 08:46:15.220
I've been a lot of person.

08:46:15.220 --> 08:46:17.220
I will say there's been a lot of that.

08:46:17.220 --> 08:46:19.220
And that's what I will say one thing, Molly.

08:46:19.220 --> 08:46:24.220
The World Cup does really bring out the fun BM Banta side of things as well.

08:46:24.220 --> 08:46:30.020
Brett T-Baggin in the last game left a little bit. I think Canada and the USA always have a good time as well.

08:46:30.020 --> 08:46:35.520
Ashens are getting bashed, but not before he gets isolated too with a dead boss and then once again, Calf,

08:46:35.520 --> 08:46:40.120
proving how damn good they are on the honor. It's three with a biome in the front.

08:46:40.120 --> 08:46:45.620
Brazil licking their wounds a little bit, crying maybe out of both eyes and having to back up.

08:46:45.620 --> 08:46:50.620
But if Astrum didn't die there, I wish they'd have the old, just win that fight easily.

08:46:50.620 --> 08:46:57.140
But I can just walk up to the point for free and this is suddenly a fight that Brazil very had to take with the photon barrier

08:46:57.140 --> 08:47:01.420
Not much Canada to do. You want to answer it, Astro. This is now the second fight

08:47:02.260 --> 08:47:07.780
I don't know to pop the wall here on as a point. They're still willing to kind of stay in this one because of that alternate

08:47:08.980 --> 08:47:12.900
Great beyond just goes down to high point. Sure, so it's help by tricking

08:47:12.900 --> 08:47:18.580
I was curious if he's gonna use Sanctuary and despite that very early teamfight here coming through to Canada

08:47:18.580 --> 08:47:24.360
They end up just flopping over like a fish on dry land. That will be Brazil also staggering cow

08:47:25.360 --> 08:47:31.040
Okay, love we didn't eat it in there probably could have just died to the turret, but all good staggered cow for a brief moment

08:47:35.760 --> 08:47:37.760
On my left and my right hand

08:47:41.140 --> 08:47:43.140
Brazil though

08:47:48.580 --> 08:47:49.080
Ooh!

08:47:50.580 --> 08:47:52.020
Was rekt with his clean off?

08:47:52.020 --> 08:47:53.780
Flux ends up coming through in that choke point,

08:47:53.780 --> 08:47:56.100
Kallen trouble, and yeah, with the...

08:47:56.100 --> 08:48:00.180
with the Orbital Ray, there's just no way you're not instigating someone there.

08:48:00.180 --> 08:48:01.620
Well, there's no other which just...

08:48:01.620 --> 08:48:02.260
Yes!

08:48:02.260 --> 08:48:06.100
A good focus fire from Team Canada ends up bringing down the Sigma.

08:48:06.100 --> 08:48:08.820
And now, unfortunately, Mokka's 1HP scurrying for cover.

08:48:08.820 --> 08:48:09.940
It's Noxus's save.

08:48:09.940 --> 08:48:12.820
The whole Team 5 for Team Canada are picking up two kills.

08:48:12.820 --> 08:48:14.100
Uh, what'd I say?

08:48:14.100 --> 08:48:15.300
Not just can find an angle.

08:48:15.300 --> 08:48:16.980
Well, that's kind of the only thing that's gonna stop that.

08:48:16.980 --> 08:48:23.700
Oh, that did also put himself on a bit of an island. Can't do it when Astro was on the Lacha of Pust-Kalus all eyes.

08:48:23.700 --> 08:48:29.740
Always a threat to Wario, so Canada will be denied the extra points in Brazil for a time.

08:48:29.740 --> 08:48:31.860
Being in one-fight territory for them.

08:48:31.860 --> 08:48:37.260
But Nannolation though, as a win gone here for Team Canada, that is terrifying. If I am Brazil.

08:48:37.260 --> 08:48:37.780
Oh, nice.

08:48:39.060 --> 08:48:40.860
You say no, this is the war for board.

08:48:42.380 --> 08:48:45.420
I don't think he even needs the ult here. I'm gonna be honest here.

08:48:45.420 --> 08:48:52.540
Yeah, just nanoboost nemesis form run it down and again a good state from Cal so that was like what half HP

08:48:52.540 --> 08:48:54.820
And the start of that fight can't get here

08:48:56.220 --> 08:49:01.060
There's not much I think holding on to annihilation is gonna be really helpful because now we're staying Brazil

08:49:01.420 --> 08:49:06.000
Build up some more of those resources. It'll be really easy to get to the point

08:49:06.380 --> 08:49:08.380
Adjust with the combination

08:49:08.380 --> 08:49:09.180
Teleporter

08:49:09.180 --> 08:49:12.980
I'm a wall bit, I sure want to take it like to Brazil, they're my Bionade!

08:49:12.980 --> 08:49:15.520
Oh my name from Kals!

08:49:15.520 --> 08:49:20.180
The teleport I think came through in the native 5, the wall comes up and there it goes!

08:49:20.180 --> 08:49:26.180
Oh Kals again, with an unbelievable Bionade, they just can't capitalize because of the wall!

08:49:27.680 --> 08:49:33.180
I like Brazil, they'll take the point, they're gonna make sure they're not completely swept on this new junk city game,

08:49:33.180 --> 08:49:36.680
but in fact they're able to pull that through is kinda crazy!

08:49:36.680 --> 08:49:41.680
All things considered, we'll be going to the more open of the next match, which I think you like.

08:49:41.680 --> 08:49:46.680
Just with the Sigmund a little bit difficult crash that gets you, but it's now harder to get to Cal's.

08:49:46.680 --> 08:49:51.680
So, two sides of the same coin here, you have to figure out how to deal with.

08:49:51.680 --> 08:49:57.680
If you're in Canada, getting into a space, getting noxious in a position to succeed is the name of the game.

08:49:57.680 --> 08:50:01.680
Stickin' this guy on the high ground, on and off angle. Okay, well not that high ground, welcome.

08:50:01.680 --> 08:50:05.680
He's up there already with the team and just gonna deny the silver clock entirely.

08:50:05.680 --> 08:50:12.680
And I know the good name in the back line, like just walk up this one for free, just firing shots down range, there's noxis.

08:50:12.680 --> 08:50:18.680
I mean I should claim the high ground for free, there's the deathboss with Smilex, again getting two kills off Rift.

08:50:18.680 --> 08:50:26.680
There's nothing there, maybe apart from a whipshot, a small little pathetic bash from the non-ultin brick shield, sure.

08:50:26.680 --> 08:50:31.680
There's just nothing you can really do against the Reaper, or if you get some good TP.

08:50:31.680 --> 08:50:35.520
I'm sorry, I'm just laughing at the sound of the reaper going RUAAAHHHHH falling off the map there

08:50:37.520 --> 08:50:39.520
He didn't know, he didn't know, doesn't need to do anymore

08:50:39.520 --> 08:50:40.400
No, it's fine

08:50:40.400 --> 08:50:41.200
But yeah, Brazil

08:50:42.080 --> 08:50:43.280
There, that was that stuff

08:50:43.280 --> 08:50:44.720
You can't do much about results, this is-

08:50:44.720 --> 08:50:46.400
Okay, don't let him get away with this game

08:50:46.400 --> 08:50:46.960
No way, no way

08:50:46.960 --> 08:50:48.480
Don't let him get away with this game

08:50:48.480 --> 08:50:50.560
Me and I just uh, a-banged in the front line

08:50:50.560 --> 08:50:52.080
And yeah, goodbye team

08:50:52.720 --> 08:50:53.760
I'm loving this

08:50:53.760 --> 08:50:57.680
The Ana players just playing on the front line and then just lobbing the nade

08:50:57.680 --> 08:50:59.760
Although, saying that Hydra and Mokka still get kills

08:50:59.760 --> 08:51:02.160
But the problem is, Astro still has these ult.

08:51:02.160 --> 08:51:04.240
There is going to be Alex in the front line,

08:51:04.240 --> 08:51:05.360
going dangerous, you know.

08:51:05.360 --> 08:51:06.400
Here's the ship to get away,

08:51:06.400 --> 08:51:08.320
but it's all on Astro to carry this fight,

08:51:08.320 --> 08:51:09.520
and he's going to do it with these.

08:51:09.520 --> 08:51:12.080
He's just got so many resources to play with here,

08:51:12.080 --> 08:51:13.760
and even with this wall,

08:51:13.760 --> 08:51:15.200
Hydra's just going to get walked at.

08:51:15.200 --> 08:51:18.080
The team cannot stand up to the might of Astro,

08:51:18.080 --> 08:51:20.240
and Team Canada looking to take this one away.

08:51:21.120 --> 08:51:23.360
No choice there, knowing it was last fight between Brazil.

08:51:23.360 --> 08:51:24.320
Ad, you've got to push!

08:51:24.320 --> 08:51:26.000
Ad, and they have to find a way to touch this.

08:51:26.000 --> 08:51:27.520
You've got to push!

08:51:27.520 --> 08:51:30.660
The break's half a speed and here's the Razzie, right.

08:51:30.660 --> 08:51:37.680
Vazanella goes down and Astro continues the rampage and the doom ends up costing the point eventually,

08:51:37.680 --> 08:51:42.020
but this point is just Astro all day every day.

08:51:42.020 --> 08:51:47.280
Team Canada now on match point, a 2-1 in this series so far.

08:51:47.280 --> 08:51:48.960
Brazil only taking that control.

08:51:48.960 --> 08:51:55.960
Yeah, Brazil without the May really struggled into this brawling type of matchup that I don't know,

08:51:55.960 --> 08:52:00.200
was able to put forwards and the Cal honor? I mean, honestly, would you have rather

08:52:00.200 --> 08:52:05.100
at PepsiCurico just so you don't have to worry about it? I mean, that's something that will be

08:52:05.100 --> 08:52:10.300
a wound for a while for this team. This is kind of a candidate we were expecting to see

08:52:10.300 --> 08:52:14.680
come out today. They know where their strengths are, they know where their weaknesses are,

08:52:14.680 --> 08:52:18.060
they have targeted it perfectly with the map picks and bans.

08:52:18.060 --> 08:52:22.200
I'd say Brazil can work some more magic like they did on map number one.

08:52:22.200 --> 08:52:24.040
Otherwise, this is looking all red and white.

08:52:24.040 --> 08:52:29.040
the game. And I'm not sure

08:52:29.040 --> 08:52:30.040
what the other players are

08:52:30.040 --> 08:52:32.040
doing. And then. And Brazil

08:52:32.040 --> 08:52:34.040
are like, Why did we ban the

08:52:34.040 --> 08:52:36.040
carry man? How is just hitting

08:52:36.040 --> 08:52:39.040
these fat aunties like over and

08:52:39.040 --> 08:52:40.040
over and over again. Well,

08:52:40.040 --> 08:52:41.040
looking good though on the

08:52:41.040 --> 08:52:43.040
deaths. They've all got 10

08:52:43.040 --> 08:52:44.040
each. So you know what team

08:52:44.040 --> 08:52:45.040
synergy on point can't be

08:52:45.040 --> 08:52:47.040
17 Canada, couple players with

08:52:47.040 --> 08:52:49.040
seven the rest with six is

08:52:49.040 --> 08:52:51.040
but yeah, that map was all

08:52:51.040 --> 08:52:55.900
at the end of the day. I would

08:52:56.640 --> 08:52:57.640
definitely give it to either

08:52:57.740 --> 08:52:59.860
Astro or cow Astro for that

08:52:59.960 --> 08:53:02.060
last point specifically, but

08:53:02.160 --> 08:53:04.060
cow hitting these are crazy

08:53:04.160 --> 08:53:05.760
made. Hiding on the flanks.

08:53:05.860 --> 08:53:06.960
Honestly, Molly. That's not so

08:53:07.060 --> 08:53:08.660
used to seeing any more like,

08:53:08.760 --> 08:53:09.860
you know that whole like the

08:53:09.960 --> 08:53:11.360
classic eight made from the

08:53:11.460 --> 08:53:12.560
other players where they just

08:53:12.660 --> 08:53:13.840
run forward and just made like

08:53:13.940 --> 08:53:15.660
the classic one like that or

08:53:15.760 --> 08:53:16.360
like hiding around the corner.

08:53:16.460 --> 08:53:17.760
When was the last time you see

08:53:17.860 --> 08:53:18.940
that kind of work like Kerry

08:53:18.940 --> 08:53:22.940
it's nice to see that strat still working out for Team Canada.

08:53:22.940 --> 08:53:27.940
Yeah, definitely not seen before Hero Band has been anything. I can tell you that much.

08:53:27.940 --> 08:53:34.940
Here we go. Being as present as she has been, this is a great look for Cal and the rest of Team Canada.

08:53:34.940 --> 08:53:38.940
Going on a head to the series, yeah, if we still get the next map, yeah, we'll have the May event.

08:53:38.940 --> 08:53:44.940
Even if they do those options kind of like that Circuit Royale or something that we were talking about before,

08:53:44.940 --> 08:53:46.940
You're kinda, your hand is forced here.

08:53:46.940 --> 08:53:49.600
You are going to be needing to take that one away

08:53:49.600 --> 08:53:52.060
unless you are wanting to play Griggo,

08:53:52.060 --> 08:53:54.220
Souls, or Shurf.

08:53:54.220 --> 08:53:57.340
So yeah, it just seems that every map we go to,

08:53:57.340 --> 08:53:59.140
it seems like, uh-oh, that's another problem,

08:53:59.140 --> 08:54:00.760
that's another problem, that's another problem

08:54:00.760 --> 08:54:02.500
you think about for Team Canada,

08:54:02.500 --> 08:54:04.700
and some ways it seems like this mountain of issues

08:54:04.700 --> 08:54:06.780
is getting a little too high.

08:54:06.780 --> 08:54:10.180
Yeah, it's like, whoa, we banned the ball on map one,

08:54:10.180 --> 08:54:12.740
we can't ban a map two and it's a ball map.

08:54:42.740 --> 08:54:48.040
something we spoke about what maybe 20 minutes ago circuit real still in the

08:54:48.040 --> 08:54:52.640
pool so it's gonna be Brazil picking that one up and you for sure have the main

08:54:52.640 --> 08:54:57.440
and I hope you protect that signal I think you that is a must for this team

08:54:57.440 --> 08:55:00.440
you do not I don't think you want to play oh I'm not sure if you're a monster

08:55:00.440 --> 08:55:05.240
here I have the absolutely I think you banned the rematch off stuck it up with

08:55:05.240 --> 08:55:09.840
the Kiriko you'll have or the auto how's the Kiriko back if you're able to

08:55:09.840 --> 08:55:19.840
encounter that a bit more, but I do not think in any world should you be allowing the rematch to return, especially with Galka being the best on the Sigma.

08:55:19.840 --> 08:55:32.840
Yeah, I'm trying to think how Canada kind of familiar too with Backline, because Arna is great on this map obviously at Longside Lions, the Adi-Adi-Ada, but also you can't just play like Alari as well.

08:55:32.840 --> 08:55:46.040
So if you go for the Sigma head to head, like, okay, we just play double flex with the, with the Alari as well, like, Alari in general, extremely good.

08:55:46.040 --> 08:55:50.760
This is her best map, like, hands down, but you can't, I can't really think of another one.

08:55:50.760 --> 08:55:59.680
Maybe something like Numbani is good as well. Hollywood's pretty decent, but Circuit Ray out, any kind of range poke, it's just so good.

08:55:59.680 --> 08:56:03.120
So I do fear for Brazil coming in, because I do agree with you.

08:56:03.120 --> 08:56:07.000
If you end up having to protect the SIG, you end up just banning RAN.

08:56:07.000 --> 08:56:12.880
But if you don't go that direction, maybe you ban something like an aggressive character

08:56:12.880 --> 08:56:14.840
to get out of the hands of Cal.

08:56:14.840 --> 08:56:15.600
It's tough.

08:56:15.600 --> 08:56:20.840
I think Brazil against the Rockin' Owl place in Canada aren't going to let them go down easy.

08:56:20.840 --> 08:56:24.360
It's just figuring out what's the answer of two evils for this team.

08:56:24.360 --> 08:56:24.680
Right.

08:56:24.680 --> 08:56:33.580
I think there's definitely more resources to deal with, like, in Anahor and Yari, just with the nature of the map and here it go existing.

08:56:33.580 --> 08:56:42.780
I don't think the same can be said for the Ramatra, unless you are so confident in this Ludwig made to shut it down completely, which you did a great job of that before.

08:56:42.780 --> 08:56:49.080
But we are on a completely different map with different architecture that can make this a bit more tricky to play around.

08:56:49.080 --> 08:56:53.080
And with that in mind, the support's being much more of a threat than they were.

08:56:53.080 --> 08:56:57.580
I do not think you want to invest in that risk too, too much.

08:56:57.580 --> 08:57:04.080
And if you just go for the safer option, set yourselves up for success, because you are down two match points and lost here.

08:57:04.080 --> 08:57:08.580
And pretty much eliminates your chances of moving on into this...

08:57:08.580 --> 08:57:10.080
There we go.

08:57:10.080 --> 08:57:10.580
Hi.

08:57:10.580 --> 08:57:11.580
There we go.

08:57:11.580 --> 08:57:12.080
Hi.

08:57:12.080 --> 08:57:13.080
Rematch for Bands.

08:57:13.080 --> 08:57:15.080
Just saying, we both called it.

08:57:15.080 --> 08:57:16.080
Yeah.

08:57:16.080 --> 08:57:17.580
We're pretty smart like that.

08:57:17.580 --> 08:57:23.260
Kiriko banned for Team Canada as well. So, you know what that leads me to believe?

08:57:23.260 --> 08:57:29.100
You could play the Alari too, because you can't cleanse the alt either, or you can just rock the

08:57:29.100 --> 08:57:34.300
honor again. Smart ban though, from Brazil. Taking away the brown. Please, Astro, don't smack me in

08:57:34.300 --> 08:57:37.740
the face for the minute of the time. I already have a concussion. My medical bill is too high, boss.

08:57:40.300 --> 08:57:47.180
That one hurted. This is going to be hard for Team Brazil. You've lost so much momentum.

08:57:47.180 --> 08:57:53.360
What you did in that earlier map don't have the hero picks it you're necessarily wanting to leave

08:57:53.860 --> 08:57:58.320
And I'm expecting on a yardy for this backline. I don't think there's any way that we don't play it

08:57:58.320 --> 08:58:01.340
We've seen a ton of the yardy from get rave yard in particular

08:58:01.640 --> 08:58:07.300
He's loved to pull that one out and that's Kiriko becomes all the more deadly like honestly

08:58:07.300 --> 08:58:12.040
I'm more scared of the supports than I am the DPS in this match on this map

08:58:13.520 --> 08:58:16.420
100% supports finally our time in this

08:58:17.180 --> 08:58:19.460
I'm from Lucia players, unfortunately.

08:58:19.460 --> 08:58:22.020
You should say Fletcher Jax, you will be a Nord.

08:58:22.020 --> 08:58:24.860
Yeah, exactly. I'm sorry men supports.

08:58:24.860 --> 08:58:27.060
It just be like that sometimes, you know what?

08:58:27.060 --> 08:58:29.420
We'll see what Brazil want to do with their backline.

08:58:29.420 --> 08:58:32.100
It could just again be the break, could be the Tudor.

08:58:32.100 --> 08:58:34.820
Now we're going to see Lucia as Darker is still in

08:58:34.820 --> 08:58:36.620
and definitely going to play the Sigma.

08:58:36.620 --> 08:58:39.420
Ana, wouldn't mind that at all.

08:58:39.420 --> 08:58:41.420
Mokka, maybe.

08:58:41.420 --> 08:58:44.460
You could even play, hit me out real quick.

08:58:44.460 --> 08:58:50.140
You could even play the Mizuki. I think perhaps not a bad option either.

08:58:50.140 --> 08:58:54.140
But they have got the two demons on the team, the two devils. So we have the Mei and the Sim back.

08:58:55.260 --> 08:59:01.180
Yeah, and that part does suck. Okay, Mokou does actually go back and swap back to the Zuki.

08:59:01.180 --> 08:59:06.300
I like it. Yeah, I like it. I think it's good for a lot of these closer quarters range,

08:59:06.300 --> 08:59:10.860
sanctuary, such a good ultimate. You're playing against poke anyway. So it's like,

08:59:10.860 --> 08:59:17.420
You have you you kind of need the aoe healing away and also the sanctuary. It's so good on course

08:59:17.460 --> 08:59:22.380
So popping it down the corner. It makes the fight almost unwindable as we see cow

08:59:22.380 --> 08:59:29.620
Well, they're on honor. Yeah, bang Kiri play honor and a lorry on it now. We're cooking chat. Oh, yes a lorry honor

08:59:29.980 --> 08:59:32.140
Flex supports a dream on this map

08:59:33.740 --> 08:59:37.580
No, the problem Alex on the floor. There is no answer to this

08:59:37.580 --> 08:59:39.580
There's no answer

08:59:40.380 --> 08:59:42.300
The answer was the ten of over that was right next to

08:59:46.700 --> 08:59:50.420
I don't think you swap of your hydra on I mean, unless you just walk back

08:59:51.420 --> 08:59:54.020
It's not look like he's doing that through the wall there

08:59:54.020 --> 08:59:58.700
So I will still be playing on this card and this is where the corner starts to get scary

08:59:58.700 --> 09:00:02.820
Okay, there we go now those are swaps to make a lot more sense. You don't want Alex to get a free fight

09:00:02.820 --> 09:00:09.600
Yeah, this you have to start by smeller as well. Swapping to the honor. Okay. There's two players now that can check the farra

09:00:10.700 --> 09:00:15.580
The this is the most defensive angle of all time from the honor, but you kind of have to be unfortunately

09:00:15.580 --> 09:00:23.480
You don't want to get Bob Bob gone ahead by Alex by any trust the imagination and also you take it as a caliphate from graveyard, too

09:00:24.300 --> 09:00:26.300
This is close to the extreme

09:00:26.300 --> 09:00:32.480
3 from Team Canada which is hard for Brazil because you need to play around this may wall

09:00:32.480 --> 09:00:36.620
and that's not an ideal angle, it's more of a defensive get away from me type of thing

09:00:36.620 --> 09:00:40.320
which I'm sure happy to do that as the pilot pulled back.

09:00:40.320 --> 09:00:42.300
Look at the health bar by the way on Team Brazil.

09:00:42.300 --> 09:00:45.700
The support players cannot catch a break right now, all the system is being over to the

09:00:45.700 --> 09:00:54.060
Lyre themselves but Rock into Nade, no hands, this is very over this first point.

09:00:54.060 --> 09:00:55.060
It's tough.

09:00:55.060 --> 09:00:56.060
It's real tough.

09:00:56.060 --> 09:00:58.020
Farah's hitting rockets long range.

09:00:58.020 --> 09:01:00.300
If you're, I was gonna cut it.

09:01:00.300 --> 09:01:02.260
If you're graveyard, if you're a lari,

09:01:02.260 --> 09:01:04.980
is also just playing an aggressive angle,

09:01:04.980 --> 09:01:06.380
you need instant picks.

09:01:06.380 --> 09:01:09.540
And you're just not gonna get that with a castie man.

09:01:09.540 --> 09:01:12.420
No, they want to get close and they're on the reaper.

09:01:12.420 --> 09:01:13.940
So yeah, you're still gonna try to get close

09:01:13.940 --> 09:01:17.340
to this pokecloth, but they just can't take these fights.

09:01:17.340 --> 09:01:20.180
Especially look how open this part of the map is.

09:01:20.180 --> 09:01:22.860
A very few places to hide, especially from the Farah.

09:01:22.860 --> 09:01:25.100
But it blocks up now from Astro.

09:01:25.100 --> 09:01:30.860
unless we see some sort of cancellation by either a sleeve or a rock, the light's out for still.

09:01:30.860 --> 09:01:34.220
Okay. Oh my word, they're actually just sending him in. Okay, yeah, once happened,

09:01:34.220 --> 09:01:39.100
I'll just decide that, you take that. Ultimate from Graveyard. Here was Mokka.

09:01:39.100 --> 09:01:43.180
High noon. Hydro, I think the fight's already done, mate, sadly. Oh, the flashbang's good for

09:01:43.180 --> 09:01:46.620
the kill onto Cal, though Team Canada are still in this, they're gonna try and chase down the DPS.

09:01:46.620 --> 09:01:52.140
Ludwig TP's away. Hydro, unfortunately, stuck with only his feet to work with, there's Astro.

09:01:52.140 --> 09:01:54.140
It's able to just to clean up the fight.

09:01:54.140 --> 09:02:02.140
I mean it was a good forward push there onto Coward the Nano, but yeah that's already finished and look at the ult's kind of to have already to save, I mean, eesh.

09:02:02.140 --> 09:02:05.140
It's holding on to that flux, dudes. Kind of insane.

09:02:05.140 --> 09:02:13.140
I threw out all of that. Galca will have it to match. Like if you can get that with the Captain's Onshore, doing that is one thing. You gotta get out of this choke first.

09:02:13.140 --> 09:02:17.140
Oh, the- yeah, I think she's gonna get out.

09:02:17.140 --> 09:02:22.560
There's the flux and already back is down overclocked to just submit the victory in the fights

09:02:24.280 --> 09:02:27.320
Just an extra kills to the Katie a Katie a

09:02:28.120 --> 09:02:32.720
You've got to boost those stats. You know not just really to say I am the better-hits game player here

09:02:32.720 --> 09:02:38.860
Yeah, he's gonna get the space to work with to already starting that wrap around leaving Alex. Whoa. Whoa. Whoa. Whoa. Whoa. Whoa

09:02:38.860 --> 09:02:40.860
This is a Peggy 12 stream

09:02:44.620 --> 09:02:46.620
Peggy 12

09:02:47.140 --> 09:02:55.140
Well, that was, you might as well be playing the high ground, at a minimum, and of course,

09:02:55.140 --> 09:03:00.140
the box is in the back of the pad, and it's the captain's son!

09:03:00.140 --> 09:03:06.140
Sitting in the sky above the captain's son, two connections, actually insane, hits three!

09:03:06.140 --> 09:03:08.140
Oh, knocker, what a play!

09:03:08.140 --> 09:03:10.140
Hits three, plays the captain's son!

09:03:10.140 --> 09:03:12.140
Darker stills, two of those away!

09:03:12.140 --> 09:03:16.140
That was an insane, oh, big combo actually, the captain's son with the flux,

09:03:16.140 --> 09:03:19.660
Really tough to actually deal with it unless there's a suzu available

09:03:19.980 --> 09:03:23.220
Team Canada though, they're gonna be happy both those ults were out very high impact

09:03:23.820 --> 09:03:27.140
The fact that it's like you could see an outline of where that all was going

09:03:27.140 --> 09:03:29.020
That's the only way I could believe mocha man

09:03:29.020 --> 09:03:34.820
You should find that angle actually incredible there and it sets up team Brazil perfectly easy Canada pushing through the choke

09:03:34.820 --> 09:03:37.260
It's not easy and one way to make even harder.

09:03:38.260 --> 09:03:40.260
Yep. Oh good sleep

09:03:40.260 --> 09:03:45.420
Oh they're gonna barrage him. Oh the disrespect is crazy for that X

09:03:46.140 --> 09:03:48.720
Good shot as well from Cal, sleeping the Nanna Reaper.

09:03:49.600 --> 09:03:51.600
We're going to get through this choke point as soon as they heal up.

09:03:55.680 --> 09:03:57.840
Oh, the Nanna! Oh, the Nanna of the Fara!

09:03:57.840 --> 09:04:02.300
Hainu from Hydra, it's a plug and trigger, a three-man anti as well from Basinella.

09:04:02.300 --> 09:04:06.260
But there's just no follow-up there at all, just the Nanna Fara is just way too powerful.

09:04:06.260 --> 09:04:10.180
A good little conch onto the Ana Flair, they need to clear out Basinella.

09:04:10.180 --> 09:04:13.760
Gravia just can't do with it, got hit three times there, Lugwit comes in with a slide kill.

09:04:13.760 --> 09:04:21.360
Oh, this is scrappy, so tonight's team deathmatch all over again, but eventually a semblance of control for Canada as they end up cleaning up the team fight.

09:04:21.920 --> 09:04:24.560
The range advantage is too much, I think for this team.

09:04:25.120 --> 09:04:29.360
It's really fight against, speaking of range, Hydron on the Widowmaker now?

09:04:30.080 --> 09:04:32.720
Oh, this is a vintage Hydron play.

09:04:34.000 --> 09:04:35.200
I'm loving this.

09:04:35.200 --> 09:04:37.200
Okay.

09:04:37.200 --> 09:04:39.200
There's a shield there, there is a shield.

09:04:40.000 --> 09:04:42.000
He wouldn't guys, he wouldn't hit the headshot, but the shield is in the way.

09:04:43.760 --> 09:04:47.900
Yeah, healers. Sorry. No, we're support players. We don't heal.

09:04:47.900 --> 09:04:49.500
Put the enemy turret ahead.

09:04:49.500 --> 09:04:51.440
As we said before, this game started.

09:04:51.440 --> 09:04:54.760
Supports much more of the threats and the DPS.

09:04:54.760 --> 09:04:56.040
They're at the final corner.

09:04:56.040 --> 09:04:58.600
They want to stop Delka from getting to the point, but...

09:04:58.600 --> 09:05:01.000
Ali's on an insane off angle as well.

09:05:01.000 --> 09:05:03.500
Oh, the nade is so good.

09:05:03.500 --> 09:05:06.640
Good shot from Hydron. Just whips around the corner there.

09:05:06.640 --> 09:05:09.140
Doesn't end up killing Cal, but don't matter.

09:05:09.140 --> 09:05:10.940
Oh man, supports too good.

09:05:10.940 --> 09:05:14.140
Callan Graveyard going crazy on that round.

09:05:15.140 --> 09:05:17.820
I think it's so difficult to match these two.

09:05:17.820 --> 09:05:21.580
Canada, one of my concerns when I saw this roster announcement

09:05:21.580 --> 09:05:24.180
was how are you going to make this work

09:05:24.180 --> 09:05:25.340
with the two Flex support players?

09:05:25.340 --> 09:05:28.780
And I think that having this meta with Ana Eari

09:05:28.780 --> 09:05:30.820
in such good spots as they are

09:05:30.820 --> 09:05:33.900
and having these two on your side is fantastic.

09:05:33.900 --> 09:05:35.780
Could that be a problem in the future?

09:05:35.780 --> 09:05:37.620
Perhaps, but I think for Gow,

09:05:37.620 --> 09:05:45.000
It is something they can absolutely roll with and doing it to the highest degree here very very few desks on their side

09:05:45.000 --> 09:05:51.260
It's I mean it's been very one-sided we totally honest other than that one highlight play combo from mocha and delca

09:05:51.980 --> 09:05:58.140
Little wing conditions little signs of life from this team Brazil roster. We're just they gotta get a full completion

09:05:58.380 --> 09:06:06.100
What's some on this I mean two minutes. Yeah, it is crazy style on a second real, so

09:06:06.100 --> 09:06:11.380
So, yeah, it's gonna be a tough affair here for Team Brazil.

09:06:11.380 --> 09:06:13.820
Match point as well for Team Canada, mind you.

09:06:13.820 --> 09:06:17.380
I would, man, I would love to see Hydron on Widow.

09:06:17.380 --> 09:06:19.220
I would really enjoy it.

09:06:19.220 --> 09:06:21.700
Hydron, if you can hear me, you cannot hear me,

09:06:21.700 --> 09:06:23.860
but play some Widowmaker.

09:06:23.860 --> 09:06:26.580
Holy, very vintage Hydron.

09:06:26.580 --> 09:06:30.060
And honestly, like you mentioned,

09:06:30.060 --> 09:06:32.300
sorry the DPS in this map at the very least.

09:06:32.300 --> 09:06:33.700
It is Graveyard Cal.

09:06:33.700 --> 09:06:38.700
is the supports that are doing a lot of the heavy lifting here with the Nades and with

09:06:38.700 --> 09:06:42.700
just the Alari damage from Greggart, it's looking really good for me, can't it?

09:06:42.700 --> 09:06:48.700
Once we got the Genji, something we saw some shades of yet from, I believe it was a team

09:06:48.700 --> 09:06:53.700
Mexico, a mental guy yesterday, made this pick work really well and it can help punish

09:06:53.700 --> 09:06:57.700
some of these Swisher targets, A, G, A, Grave Hero, and Carol, for the main issue, for

09:06:57.700 --> 09:07:00.700
the team, all of these just walking straight behind the team.

09:07:00.700 --> 09:07:02.700
100% luck with this dc'd

09:07:06.700 --> 09:07:11.820
It's kind of crazy actually I'm like, okay. Well you get the deflect but I'm lucky

09:07:12.260 --> 09:07:17.220
Right, so I can have like this. It's gotta be like the best bait ever, but no, it's just no no no

09:07:17.780 --> 09:07:20.380
That was not quite not quite the bait

09:07:20.620 --> 09:07:25.660
That was just him walking in the straight line unlucky love with a 40 dc there or something not sure what happened

09:07:25.660 --> 09:07:29.820
But well get back into the map in just a moment. Hopefully it's not too serious

09:07:29.820 --> 09:07:36.480
They've got DPS on the bench though if they do want to suck people in so they can put people in for Ludwig if it comes to it

09:07:36.480 --> 09:07:40.440
But for now it is just gonna be a pause while Ludwig sorts the inspiration

09:07:42.100 --> 09:07:48.300
And think for team Brazil you're okay with a tiny bit of extra chat time although there might be a bit of panic like what happened

09:07:50.760 --> 09:07:52.760
I mean, I think this is a

09:07:52.960 --> 09:07:55.800
Very difficult thing to approach especially from a mental standpoint

09:07:55.800 --> 09:08:01.960
points. This is a now or never kind of thing. You lose this game. Your chances of moving past this

09:08:02.520 --> 09:08:08.760
online file for all the fire stage are basically zero. So let's get one back in here. We'll see how

09:08:08.760 --> 09:08:14.040
they can pull this one back together as it will inevitably be a soft reset for this game.

09:08:15.720 --> 09:08:21.880
Yeah, that was I think only a small DC and I haven't at the start. So it's all fine. Nothing too

09:08:21.880 --> 09:08:27.400
crazy there. We'll see if this Genji ends up working out. Like you mentioned, it can

09:08:27.400 --> 09:08:33.400
work on this map. You are against the pokeyest poke-cons of all poke-cons, so it might be

09:08:33.400 --> 09:08:36.240
a little tough for Ludwig. It's going to have to really just play on a nice edge, although

09:08:36.240 --> 09:08:41.440
killing Graveyard with just some generic shurikens after a Nade is going to be a good start.

09:08:41.440 --> 09:08:45.360
Yeah, I think Mocha too saw that squeadering. Everybody on Brazil is rushing towards and

09:08:45.360 --> 09:08:49.440
the panic out of Brazil to get the cooldown to fall off the fact perfectly placed.

09:08:49.440 --> 09:08:54.440
Oh, the Nade from Cal too. Is there gonna be a cleanup here? Nothing?

09:08:54.440 --> 09:08:59.440
I mean, I should've got Naded too. Point is 1.6m away. I think we have to stall out. No.

09:08:59.440 --> 09:09:01.440
Wow, I'm surprised Alka's survived that.

09:09:01.440 --> 09:09:07.440
Hey, you take that. You wanted Brazil to get back into this game? Oh, here they are. 5 minutes now.

09:09:07.440 --> 09:09:11.440
You broached the second point and, well, the Genji itself hasn't done much, I think that's quite a bit.

09:09:11.440 --> 09:09:17.440
Plus, Mocha just existing on the Juno to get this team into positions fast as he's often.

09:09:17.440 --> 09:09:21.260
Get a decent amount of progress boards holding on to this high ground

09:09:21.260 --> 09:09:25.620
Gravitic flux and the support ults to work with as any of tools

09:09:26.040 --> 09:09:29.160
Zill to cook something up on this point

09:09:29.160 --> 09:09:32.760
I do want to see the plastic flux on the plane only

09:09:33.080 --> 09:09:35.080
for some of these

09:09:35.200 --> 09:09:37.200
Larger healing

09:09:37.440 --> 09:09:39.680
So now Greg out you went

09:09:39.680 --> 09:09:44.680
Flux, sleep, Navi's gonna have to go on the tank here, she's trying to survive.

09:09:44.680 --> 09:09:48.680
Good reshield, Flux coming back, end up hitting one, it's off.

09:09:48.680 --> 09:09:51.680
Bazz, and now, end up getting destroyed.

09:09:51.680 --> 09:09:54.680
Hydro and Weavness way past that wall now, she's trying to get value with this overclock.

09:09:54.680 --> 09:09:58.680
Ends up taking to the skies and sniping the enemy sojourn.

09:09:58.680 --> 09:10:00.680
The fight's already done, despite this raid going off as well.

09:10:00.680 --> 09:10:04.680
I mean, Ludwig, if Ludwig had a blade, there's a potential that fight is very different,

09:10:04.680 --> 09:10:06.680
but it is Team Canada on top.

09:10:06.680 --> 09:10:11.600
Team Canada will eventually come out when the dust settles, and that HURTS if you are

09:10:11.600 --> 09:10:12.600
Team Brazil.

09:10:12.600 --> 09:10:16.200
That was four ultimate that they ended up using at the end, and really only a Dragon

09:10:16.200 --> 09:10:20.440
Blade and a pretty naked one at that, as that Nano was used before.

09:10:20.440 --> 09:10:25.480
I see a flood wick, it can work some magic there, but I just see this Catholic Sun and

09:10:25.480 --> 09:10:30.160
I see a whole lot of burning pain for Brazil, but no, they don't need it!

09:10:30.160 --> 09:10:32.680
There's another fantastic Maywall of the Dollars!

09:10:32.680 --> 09:10:34.680
Yeah, I mean

09:10:34.680 --> 09:10:40.420
Actually approaching these fires is gonna be so stop against the mayor. You just can't you can't stick around for too long

09:10:40.820 --> 09:10:45.060
You have to just try and force wall out and there's another time. Okay. Well, where are you saying guys?

09:10:50.360 --> 09:10:53.520
Which oh, please oh hundred words without yeah, okay

09:10:55.280 --> 09:10:59.480
That'll do it signal the widow wait a second here hydro my guy

09:11:02.680 --> 09:11:04.680
He's looking

09:11:08.760 --> 09:11:13.660
Grab we shot those plays gonna come out as well. Oh great. You're thought about the way plays gonna get popped here

09:11:13.660 --> 09:11:18.680
It's one of its captives son over the top and graveyard doesn't have connecting with the back line to as a mocha dead

09:11:18.680 --> 09:11:24.480
It's too right this graveyard makes him turn his DP up to three cage trying to spin around and kill the LR

09:11:25.000 --> 09:11:29.460
You quite end up working out two minutes to go now for team Brazil to 40

09:11:29.460 --> 09:11:43.460
I like Ludwig going back onto the main. I think Alex being uncontested on that has been a massive pain for Brazil to have to work through and having at least some potential to throw that threat back at them will be very helpful for the wall.

09:11:43.460 --> 09:11:51.300
and it is. It's got blocks. It should be able to buy the good rock though coming in from

09:11:51.300 --> 09:11:55.340
that. That can't cancel that block. But still actually, it's going to just walk forward and

09:11:55.340 --> 09:11:59.620
nano boosted space and a rock trans log with in secular the may after what was used trying

09:11:59.620 --> 09:12:04.740
to buy that flux. Easy double as well for the sojourn. It's everybody was already scurrying

09:12:04.740 --> 09:12:11.420
away. I stuff so far from team Canada. The pacing here, Molly is just so quick. Brazil

09:12:11.420 --> 09:12:16.000
It's also just principle Pete Canada. They know how what their wind conditions are

09:12:16.000 --> 09:12:20.840
They know how to win these fights set up Alex they make sure Astro ready to just chuck a boulder at Delca

09:12:20.840 --> 09:12:25.660
And it's well over half the time boy. They all ready on and over bass and Ella

09:12:25.660 --> 09:12:29.860
You throw it on the Delca if you need to survive, but you're gonna need it. Oh, just be anxious

09:12:30.820 --> 09:12:35.580
Nanoboost for high drawn already this phone line super low. Thanks to Nate from bass and Ella

09:12:35.580 --> 09:12:38.580
And a boost supply to Hydron is good for a couple.

09:12:38.580 --> 09:12:39.580
Eight on top two.

09:12:39.580 --> 09:12:40.580
That's what you need.

09:12:40.580 --> 09:12:43.580
You need these big names kind of deep past these walls.

09:12:43.580 --> 09:12:46.580
It's like Cal and Graveyard are doing their own bit of work in the back line.

09:12:46.580 --> 09:12:49.580
They managed to get all the way behind them.

09:12:49.580 --> 09:12:51.580
As Graveyard tries to go for another pick,

09:12:51.580 --> 09:12:54.580
unsuccessful in their endeavor as Brazil finally went into a team fight.

09:12:54.580 --> 09:12:56.580
I don't see much value from Graveyard and Cal there,

09:12:56.580 --> 09:12:59.580
but the Stagger's, I think, will pay off for it.

09:12:59.580 --> 09:13:02.580
This is more where you want to be for Brazil,

09:13:02.580 --> 09:13:04.820
as in Ella showing her potential.

09:13:04.820 --> 09:13:07.300
I'd be a game changer on this, Anna.

09:13:07.300 --> 09:13:08.900
I'm not enough for this point, but,

09:13:08.900 --> 09:13:10.900
PrevitiFlox, plus the Orbital Ray here.

09:13:10.900 --> 09:13:12.100
It's an instant one-shot.

09:13:12.100 --> 09:13:14.100
If you can manage to land it,

09:13:14.100 --> 09:13:16.100
she's gonna get there first with Dalka.

09:13:16.100 --> 09:13:18.740
Capture Sun. Dalka's so low, too.

09:13:18.740 --> 09:13:20.100
Capture Sun from around the corner.

09:13:20.100 --> 09:13:21.540
It's gonna connect with the frontline, too.

09:13:21.540 --> 09:13:23.540
And there goes Dalka.

09:13:23.540 --> 09:13:25.140
Flox wasn't in use, though.

09:13:25.140 --> 09:13:26.180
He was just taking the skies.

09:13:26.180 --> 09:13:28.020
This graveyard puts himself on a progressive angle.

09:13:28.020 --> 09:13:29.140
He's already got a double good to his name.

09:13:29.140 --> 09:13:31.780
And now that it's crippled as he takes down Hydron.

09:13:31.780 --> 09:13:34.660
I'm telling you, it all supports this map.

09:13:34.660 --> 09:13:38.100
Four of those kills coming through for Canada from the support players.

09:13:38.100 --> 09:13:42.500
Yeah, I think there's so few teams that can actually say that about their support line,

09:13:42.500 --> 09:13:47.460
especially in this region of particular, but Canada far and away one of them final fight now

09:13:47.460 --> 09:13:52.420
for Brazil to keep themselves alive in this series, in this tournament even.

09:13:52.420 --> 09:13:57.620
Have the Wondo combo still that Canada has been so proactive with these fights.

09:13:57.620 --> 09:13:58.740
My plexus is so early.

09:13:58.740 --> 09:13:59.240
OH!

09:13:59.240 --> 09:14:00.580
Oh, and cow slipped it!

09:14:00.580 --> 09:14:01.940
Oh ho ho ho!

09:14:01.940 --> 09:14:03.700
Insane to injury!

09:14:03.700 --> 09:14:06.020
Blizzard, Astro just walks forward

09:14:06.020 --> 09:14:09.460
and that is just about done.

09:14:09.460 --> 09:14:12.660
Cal, the Canadian superstar, flexible player

09:14:12.660 --> 09:14:13.780
has just done it again.

09:14:13.780 --> 09:14:15.540
Astro dodges out of the way, the Blizzard as well.

09:14:15.540 --> 09:14:17.220
Having to take the 1v1 of the staircase

09:14:17.220 --> 09:14:19.700
and Dalka accidentally limbs themselves

09:14:19.700 --> 09:14:21.300
with the hypersphere.

09:14:21.300 --> 09:14:24.660
Canada come up big, a 3-1 victory

09:14:24.660 --> 09:14:26.740
as we end this match.

09:14:26.740 --> 09:14:32.980
Wow, unbelievable stuff. Brazil with a little bit of teeth on the first map, but it was all Canada, all day for the next week.

09:14:33.540 --> 09:14:35.940
Yeah, you know, it was like the... it was a wake-up call.

09:14:35.940 --> 09:14:40.860
They protein Canada after that first map, really pulled together towards the end of the series.

09:14:40.860 --> 09:14:44.300
It asked you 40 and 4, but that ends on Alden.

09:14:44.300 --> 09:14:44.860
That's pretty good.

09:14:44.860 --> 09:14:47.020
Yeah, yeah, we take this, we do take this.

09:14:47.020 --> 09:14:48.860
We even went to Zermatria, being banned.

09:14:48.860 --> 09:14:54.180
I've had to run that down on the little spacecraft, but that's Team Canada for everybody.

09:14:54.180 --> 09:14:56.180
This is kind of what we expected from them.

09:14:56.180 --> 09:15:01.540
It's highly predicted to come out on top of their group, and the remaining Flawless so far,

09:15:01.540 --> 09:15:08.740
which is the one map dropped today, they are on track to do that, or at least qualify within the top two,

09:15:08.740 --> 09:15:12.420
if things all go well, depending on that last match against Puerto Rico,

09:15:12.420 --> 09:15:15.140
and this support line, a huge threat.

09:15:15.140 --> 09:15:19.620
This is one great play from Mocha and Dalka here that kind of made this close,

09:15:19.620 --> 09:15:22.900
but unfortunately, that was kind of all they have left in the tank,

09:15:52.900 --> 09:15:58.820
still going to be very good as well as Team Korea as well. We got an interview with Astro

09:15:58.820 --> 09:16:03.540
in just a moment, but for right now, Team Canada is chilling at the top spot.

09:16:05.060 --> 09:16:08.500
I think they have a lot of things figured out with their team with their roster and

09:16:08.500 --> 09:16:16.180
very extensive coaching staff, and Danny coaching this team for the fourth consecutive run of the

09:16:16.180 --> 09:16:21.220
roster, well not the roster, but the actual team Canada itself and forces and coaches.

09:16:21.220 --> 09:16:25.940
to back him up there. There's so many minds put together and clearly it's working out with the

09:16:25.940 --> 09:16:32.180
pretty crazy hands Team Canada also have their disposal feeling really good about where you are

09:16:32.180 --> 09:16:36.740
in this at this current point in time and what might lie ahead for them in Busan.

09:16:38.420 --> 09:16:42.100
Yeah, it's going to be a good time. It's going to be exciting to get back on land. We see Canada

09:16:42.100 --> 09:16:46.340
end up making it, but it's feeling pretty good right now. All right, let's get Astro in for a

09:16:46.340 --> 09:16:50.240
a quick interview and talk all

09:16:50.240 --> 09:16:52.240
things of what you all come.

09:16:52.240 --> 09:16:53.240
Welcome Astro. Congratulations

09:16:53.240 --> 09:16:55.240
on the win. Of course, team

09:16:55.240 --> 09:16:57.240
Canada. You guys keep doing it

09:16:57.240 --> 09:16:59.240
to him. That first map looked

09:16:59.240 --> 09:17:01.240
pretty damn. Convincing from

09:17:01.240 --> 09:17:03.240
team Brazil, but then it was

09:17:03.240 --> 09:17:04.240
like three maps pretty easy

09:17:04.240 --> 09:17:06.240
under your belt. How are you

09:17:06.240 --> 09:17:08.240
guys feeling coming into a

09:17:08.240 --> 09:17:10.240
watch World Cup again? I want

09:17:10.240 --> 09:17:12.240
to ask obviously after that

09:17:12.240 --> 09:17:14.240
victory, probably feeling pretty

09:17:14.240 --> 09:17:16.240
good, but your chances at the

09:17:16.240 --> 09:17:21.240
back into it. And I never got to play like in the playoffs or on stage in 2023. So this

09:17:21.240 --> 09:17:25.480
year, I'm like, that's what I'm like rooting for. That's what I'm gunning for. Um, I don't

09:17:25.480 --> 09:17:29.480
know, I think we're all excited and like, we're working really hard to make sure that

09:17:29.480 --> 09:17:31.480
we can like go all the way.

09:17:31.480 --> 09:17:37.520
Yeah, I did want to ask with your chances. I'm feeling like you guys are going to make

09:17:37.520 --> 09:17:42.680
it with that team USA, of course, but when it comes to your team right now, what are

09:17:42.680 --> 09:17:47.320
the vibes? Like how well have you guys been meshing together? I know a few of you played

09:17:47.320 --> 09:17:51.840
together and have done in previous like OWCS, face at league and stuff like that, but like

09:17:51.840 --> 09:17:55.120
yeah, how are the vibes of the team overall?

09:17:55.120 --> 09:17:59.160
And the vibes are really good, like we all work really hard and when we have criticism

09:17:59.160 --> 09:18:04.320
of each other, like it's not like taking a heart, you know, like we all know that we

09:18:04.320 --> 09:18:09.840
want to win. So I think if we just like keep that attitude towards our improvement then

09:18:09.840 --> 09:18:13.760
was like there's no way that we just like can't bring it all the way like and I think

09:18:13.760 --> 09:18:18.400
we have that team with like crazy potential to be honest like especially with the current

09:18:18.400 --> 09:18:22.600
like meta I guess I don't really know what's meta but like just with the things that people

09:18:22.600 --> 09:18:27.000
are playing like I think we have some really strong Mizuki players so it was really easy

09:18:27.000 --> 09:18:32.320
to just like integrate that because like we have some like really flexible players even

09:18:32.320 --> 09:18:35.480
though we have like a double flex support backline it's like it's been actually pretty easy to

09:18:35.480 --> 09:18:40.760
like find our identity and like make it work wherever we need to make it work.

09:18:40.760 --> 09:18:43.480
Absolutely and with I think with all these strengths

09:18:43.480 --> 09:18:48.120
getting behind you like what would it mean to team Canada to be able to make it

09:18:48.120 --> 09:18:51.080
to Bruce on and play even further to this in the group stage.

09:18:51.080 --> 09:18:55.800
I mean it would be in the world I think like for almost everyone here like on the

09:18:55.800 --> 09:19:00.400
team like we have in like a maybe besides Cal I think maybe Cal might be the

09:19:00.400 --> 09:19:03.560
outlier but no one's actually experienced like that that first

09:19:03.560 --> 09:19:07.760
event so it'd be a first for all of us and like that's the most memorable one

09:19:07.760 --> 09:19:14.440
you know so it would be in the world especially to me yeah and it's in a

09:19:14.440 --> 09:19:18.240
place like Korea too that's would that be your first time in Korea it would be

09:19:18.240 --> 09:19:24.280
my first time in Asia in general yeah oh really yeah well make sure you get

09:19:24.280 --> 09:19:29.200
treat you and the team to some seafood Busan seafood goes crazy so yeah no

09:19:29.200 --> 09:19:35.200
to see you guys there and well okay I'm calling it already but like you guys are pretty good

09:19:35.200 --> 09:19:39.200
I'm gonna be you know I'm gonna be I think we're pretty laugh we're not there toward there you

09:19:39.200 --> 09:19:45.680
know like as soon as I see the green light you know like all over my guard but yeah yeah good luck

09:19:45.680 --> 09:19:51.440
in your next a few games and yeah congratulations on the win today I'm sure we'll see you again thank

09:19:51.440 --> 09:19:56.440
Thank you so much. Thanks for

09:19:56.440 --> 09:19:58.440
having me. Bye bye. All right.

09:19:58.440 --> 09:20:01.440
That was a astro for team

09:20:01.440 --> 09:20:03.440
Canada. Yeah, good stuff. And

09:20:03.440 --> 09:20:05.440
first time in Asia as well.

09:20:05.440 --> 09:20:06.440
Like I said, if you end up going

09:20:06.440 --> 09:20:07.440
to the Irish World Cup in a

09:20:07.440 --> 09:20:09.440
Busan, make sure you check out

09:20:09.440 --> 09:20:10.440
the seafood is crazy, and it's

09:20:10.440 --> 09:20:11.440
going to be a good time, so

09:20:11.440 --> 09:20:13.440
hopefully we'll see some of you

09:20:13.440 --> 09:20:15.440
there. Don't forget as well if

09:20:15.440 --> 09:20:17.440
you want to rep your conference,

09:20:17.440 --> 09:20:19.440
whether that's EMEA, that's

09:20:19.440 --> 09:20:23.800
with some of the walk up skins in at the store right now so you get a little charm, little

09:20:23.800 --> 09:20:28.040
portrait icon, little banner, you know the vibes and you get the sick colors too. I will

09:20:28.040 --> 09:20:33.440
say the Mizuki one out of these three might clear, but the green vernera does go a little

09:20:33.440 --> 09:20:35.440
crazy style as well.

09:20:35.440 --> 09:20:40.440
I love the colors of all of these. There's so many ways you can support these things too

09:20:40.440 --> 09:20:45.040
throughout your journey so make sure you keep an eye on all that stuff and get your hands

09:20:45.040 --> 09:20:48.740
on the bottom. I'm personally a purple fan. No, I might uh-

09:24:48.740 --> 09:25:18.180
All right.

09:25:18.180 --> 09:25:22.060
you're on your screens and just a moment here. Colombia or not not North America. Just the

09:25:22.060 --> 09:25:27.060
Americas, I should say. Colombia versus Puerto Rico on your screens in just a moment. Team

09:25:27.060 --> 09:25:31.900
Canada with a 3-1 against Team Brazil. There's some signs of life there for Brazil. It's

09:25:31.900 --> 09:25:35.060
going to be an exciting time watching them develop as the group stage and the round

09:25:35.060 --> 09:25:40.900
Robin continues. But for now, Colombia and Puerto Rico are final match of the day, Molly.

09:25:40.900 --> 09:25:46.340
One more left to go. And this is not the one that we expected to go more maps. And we've

09:25:46.340 --> 09:25:51.780
We've already had that delivered to out of the real safe act can do the same as Columbia

09:25:51.780 --> 09:25:57.140
coming fresh off in 0-3 loss yesterday against Team Canada, a lot of returners, well I say

09:25:57.140 --> 09:25:58.140
a lot of returners.

09:25:58.140 --> 09:26:04.260
Super Gomez is turning on this roster alongside change for that and a company by some of these

09:26:04.260 --> 09:26:10.060
newer faces in 10th and bitch who had a good amount of success in both face it masters

09:26:10.060 --> 09:26:14.100
and the collegiate side of things on the same team for Cleveland State there.

09:26:14.100 --> 09:26:22.100
a lot of previous synergy, but they're going to need quite a hit to go against this rising team that a lot of people have been underestimated in Puerto Rico.

09:26:22.100 --> 09:26:29.100
Yeah, so look at the Puerto Rico roster. I mean, look at the end of the day, it's all about the deathmatch 1B1s.

09:26:29.100 --> 09:26:37.100
And of course, someone's named Mookchicken, by the way. Mookchicken won a 3-0 versus Lich, so they'll be taking the higher seed kind of thing.

09:26:37.100 --> 09:26:39.100
I think we're going back to

09:26:39.100 --> 09:26:41.100
the first interview of the day.

09:26:41.100 --> 09:26:43.100
There's not been a crazy amount

09:26:43.100 --> 09:26:45.100
of South American players playing

09:26:45.100 --> 09:26:47.100
at the highest levels in like

09:26:47.100 --> 09:26:49.100
Overwatch League. So World Cup

09:26:49.100 --> 09:26:51.100
has always been a place where

09:26:51.100 --> 09:26:53.100
they get to kind of show up and

09:26:53.100 --> 09:26:55.100
show people what's going on.

09:26:55.100 --> 09:26:57.100
So I think we're going back to

09:26:57.100 --> 09:26:59.100
the first interview of the day.

09:26:59.100 --> 09:27:01.100
There's not been a crazy amount

09:27:01.100 --> 09:27:03.100
of South American players playing

09:27:03.100 --> 09:27:05.100
at the highest levels in like

09:27:05.100 --> 09:27:08.340
get to kind of show up and show people what they're made of. A lot of players

09:27:08.340 --> 09:27:12.660
playing at the same rank for many many years at this point know each other, but

09:27:12.660 --> 09:27:16.380
on the international and like competitive Overwatch stage a lot of

09:27:16.380 --> 09:27:19.980
these names are gonna be brand new to people. I think that's especially true in

09:27:19.980 --> 09:27:25.140
the case of Puerto Rico. This is a very very young roster. The chicken chain in

09:27:25.140 --> 09:27:30.020
particular all in their first year of significant competitive experience. I say

09:27:30.020 --> 09:27:34.880
year like once really is what we can throw it down to and even getting the

09:27:34.880 --> 09:27:38.920
one-to-one here with chicken two DPS players thrown in for this one by the

09:27:38.920 --> 09:27:44.300
way team Puerto Rico do you want that's getting a higher seed there see what they

09:27:44.300 --> 09:27:50.520
ended up doing was not for the band at first but will actually be the band

09:27:50.520 --> 09:27:56.040
selected as Columbia we could take us to Antarctica as far as what I'm touching an

09:28:26.040 --> 09:28:29.040
easy choice for yourselves.

09:28:29.040 --> 09:28:32.480
And I think it's like one of more simpler maps to play.

09:28:32.480 --> 09:28:35.400
There's not, I think, as many points where you're worried

09:28:35.400 --> 09:28:36.640
about moving parts.

09:28:36.640 --> 09:28:39.520
And all these teams like the raw styles anyway.

09:28:39.520 --> 09:28:41.360
So if you're kind of OK with that,

09:28:41.360 --> 09:28:45.480
a Mayban from Columbia all by Azor, out of Puerto Rico.

09:28:45.480 --> 09:28:47.520
The reason Azor is out specifically

09:28:47.520 --> 09:28:50.560
toward Super Gomez, coming back into the scene

09:28:50.560 --> 09:28:54.920
after a bit of time away, was one of the teams

09:28:54.920 --> 09:29:02.120
course hero the most yesterday. It's just kind of with that cat fashion sort of feel.

09:29:02.120 --> 09:29:08.280
I think that just makes a lot of sense. Kalisman had a ton of success on it before. It's so

09:29:08.280 --> 09:29:12.600
weird to say that he's the one that's kind of has the veteran experience here at just

09:29:12.600 --> 09:29:16.760
the young age of I believe 20. Young guy here.

09:29:16.760 --> 09:29:22.640
Hey, that's getting on on. They're close to being unks out of proportion. He hit you

09:29:22.640 --> 09:29:25.640
you know, I'm going to get

09:29:25.640 --> 09:29:27.640
21 22 you turn into an I'm

09:29:27.640 --> 09:29:28.640
going to watch unfortunately.

09:29:28.640 --> 09:29:30.640
Yeah, don't know. Don't grow

09:29:30.640 --> 09:29:31.640
too fast. It is kind of crazy

09:29:31.640 --> 09:29:33.640
like you mentioned how young

09:29:33.640 --> 09:29:34.640
some of these rosters are. I

09:29:34.640 --> 09:29:36.640
mean, I'm thinking back to like

09:29:36.640 --> 09:29:38.640
even like 2020 and crazy. Okay

09:29:38.640 --> 09:29:39.640
newsflash. That was six years

09:29:39.640 --> 09:29:40.640
ago. Everybody I'm sorry to

09:29:40.640 --> 09:29:41.640
break it to you 2020 was six

09:29:41.640 --> 09:29:42.640
years ago. A lot of these

09:29:42.640 --> 09:29:43.640
players were probably watching

09:29:43.640 --> 09:29:44.640
over actually kind of growing

09:29:44.640 --> 09:29:46.640
up and still playing the game.

09:29:46.640 --> 09:29:47.640
You know, so their first kind

09:29:47.640 --> 09:29:49.640
of foray into a competitive

09:29:49.640 --> 09:29:51.640
environment at this, um, like

09:29:51.640 --> 09:29:52.960
It's going to be pretty exciting.

09:29:52.960 --> 09:29:59.400
And with the chance to go to a land to in in someone like careers, a pretty crazy thing to do.

09:29:59.400 --> 09:30:02.680
So we see how Puerto Rico and Columbia end up doing in their group.

09:30:02.680 --> 09:30:05.800
But Puerto Rico already up a map, sorry, not the map.

09:30:05.840 --> 09:30:08.520
They're up a series already in there in their group there.

09:30:08.520 --> 09:30:10.480
So a very good chance to actually make it all the way.

09:30:11.280 --> 09:30:13.680
Make or break game for both of these teams.

09:30:13.680 --> 09:30:16.600
Otherwise, it will be left out of their controls.

09:30:16.600 --> 09:30:18.600
Zill already own two

09:30:19.300 --> 09:30:20.460
likely

09:30:20.460 --> 09:30:21.660
Out of

09:30:21.660 --> 09:30:26.220
Contestion there, but what are we gonna manage to get a win after they got that upset yesterday?

09:30:26.220 --> 09:30:32.220
I would put them right now to Canada and I believe confer their spots within this event

09:30:32.220 --> 09:30:39.400
Which would be huge or this young roster as um that is a composition of all time and it may be real

09:30:39.400 --> 09:30:41.400
It may not be real

09:30:41.400 --> 09:30:43.500
We saw the hog on this

09:30:43.500 --> 09:30:45.500
I might have lost my mind

09:30:45.900 --> 09:30:49.300
We know we are not a world my guys. She's got a swap

09:30:52.220 --> 09:30:54.220
So there is gonna be a cat bashing

09:30:54.660 --> 09:30:59.040
On the side of Puerto Rico here, but I mean at Columbia. They're gonna just do the okay

09:30:59.040 --> 09:31:01.980
We don't want to play cat bashing and then hopefully Tent can

09:31:02.580 --> 09:31:06.300
Insta kill people release try and shunk McChicken out of the sky

09:31:06.420 --> 09:31:09.040
We'll see I mean it's just so tough on this point

09:31:09.040 --> 09:31:13.440
No Molly being able to get the cat bashing in this kind of spot when there's so much high ground cover

09:31:26.680 --> 09:31:33.520
Yeah, see we're going it's going very low already under back over the pressure chase down lich even after that good snipe from tempo

09:31:33.520 --> 09:31:38.380
Settles the score, even stings up. It's before the 4 now as a point this cap from Puerto Rico.

09:31:38.380 --> 09:31:41.440
Sombra doesn't end up connecting, but James1 definitely did.

09:31:41.440 --> 09:31:44.860
Super Gomez again on the back first, he's just ran down.

09:31:44.860 --> 09:31:49.420
There's no much you can do. If you're that far deep in after you use your charge,

09:31:49.420 --> 09:31:52.740
you are at the whims of the replay on the other thing.

09:31:52.740 --> 09:31:59.300
I think they're kind of feeling the pain of not having the Zarya there, I think it's Samauga.

09:31:59.300 --> 09:32:02.300
We don't see Super Gomez on a lot.

09:32:02.300 --> 09:32:08.300
In fact, last time we saw him compete in Overwatch was for Maudelaus Police, if I'm not mistaken.

09:32:08.300 --> 09:32:12.300
So, a bit of a switch around now, but then it's Columbia.

09:32:12.300 --> 09:32:14.300
And take the approach again from these small rooms.

09:32:14.300 --> 09:32:16.300
You can get chicken as much as you can.

09:32:18.300 --> 09:32:22.300
TP across to try and create some space, but here's gonna be the Cat Bastion flying through the air.

09:32:22.300 --> 09:32:26.300
Gonna release the Bastion from the clutch as it does Cat for the time being,

09:32:26.300 --> 09:32:30.800
It's just gonna be a destruction shot. It's gonna force the Bastion back over clock for 10th

09:32:30.800 --> 09:32:35.040
He tries to find an angle and I still stomp a crit headshot there from a super Gomez

09:32:35.320 --> 09:32:42.120
Guarantees the kill on the Kiriko a teleport easily telegraphed by the sojourn as a very clean fight from Columbia

09:32:42.120 --> 09:32:47.660
Secures them the point. Yeah, so all the from top to bottom over clock. I really helped to seal the deal there

09:32:48.220 --> 09:32:52.300
10th force. This is kind of the combo Puerto Rico

09:32:52.300 --> 09:33:00.700
I've been waiting for I have the cage fight to set up. Hensherly of the artillery strike from the chicken feeling a little spicy

09:33:00.700 --> 09:33:03.420
but plumbia though and also

09:33:07.180 --> 09:33:12.860
Oh the cage, the chicken has to serve 180 there, Lich ends up hitting that rape form but has to go to death boss if he wants to use it

09:33:13.100 --> 09:33:17.900
Teleporting away from the fight is both cages end up getting destroyed after those rushes are laid down on at the point

09:33:17.900 --> 09:33:22.400
Super Gomez is going in for a risky stomp to slam there into the back line. He's just so low.

09:33:22.400 --> 09:33:24.600
Just up 200 HP. He's still alive somehow.

09:33:24.600 --> 09:33:27.400
Eventually he turns out by both Talisman and the chain.

09:33:27.400 --> 09:33:30.400
Oh, that's charging from Super Gomez.

09:33:30.400 --> 09:33:34.400
It seemed a little bit aggressive.

09:33:34.400 --> 09:33:36.400
200 HP plus, I mean...

09:33:36.400 --> 09:33:38.400
You're not surviving too long.

09:33:38.400 --> 09:33:40.400
Not really much of a chance there.

09:33:40.400 --> 09:33:42.400
And a bit of a late cyber there too.

09:33:42.400 --> 09:33:47.400
Change buys more time and basically makes this a final fight territory.

09:33:47.400 --> 09:33:52.680
For a team of Puerto Rico and a whole lot of damage output is available to them

09:33:52.680 --> 09:33:56.560
I have to be a perfectly timed sound barrier out of credo son

09:33:56.600 --> 09:33:59.480
They're get them to the point which is more likely

09:34:03.600 --> 09:34:05.600
There's the beat

09:34:05.840 --> 09:34:07.840
Straight in the face of the bastard

09:34:10.360 --> 09:34:12.200
My poor son

09:34:12.200 --> 09:34:20.540
Unfortunately that will be a flip for Columbia regardless. Hang on a second here, they sell the Capachian, they're still a form available.

09:34:20.540 --> 09:34:23.240
Can they actually close this one out is the question.

09:34:23.240 --> 09:34:29.700
This single gov needs to go for another very aggressive push in, with a help of Lich, but unfortunately they're a little bit missed time there.

09:34:29.700 --> 09:34:35.200
So it will be Puerto Rico getting up to 99% spinal touches.

09:34:35.200 --> 09:34:38.700
No, not today. Round one to Puerto Rico.

09:34:38.700 --> 09:34:46.200
You know, there's been one too many occasions now that I'm seeing Super Gomez charge into a forming passion.

09:34:46.200 --> 09:34:56.200
A little sign for concern there for Columbia without their taking these fights and not necessarily respecting that full,

09:34:56.200 --> 09:35:05.200
cool-down rotation out of them. A bit of difficulty matching that with how those cool-downs are meant to be played.

09:35:05.200 --> 09:35:13.440
And I'm honestly a little shocked they're not matching the cat fashion themselves. It's something that we saw out of them a bit yesterday

09:35:13.680 --> 09:35:21.560
with both changed and I believe temp, but I think we'll stick him on the sojourn instead for this more potential

09:35:21.840 --> 09:35:28.600
It will be the way play here. I go back to anomaly for the indoor map. Hopefully this neighbors the Reaper

09:35:28.600 --> 09:35:30.600
I mean, let you get better.

09:35:34.100 --> 09:35:36.100
I love Malga gaming on the high ground.

09:35:36.800 --> 09:35:41.900
They're just waiting to swing in. They're waiting for Super Gomez to over extend slightly and there it is.

09:35:41.900 --> 09:35:44.000
There's the Bastion. There's the Stomp from Chain.

09:35:44.500 --> 09:35:47.300
Didn't end up hitting, but Super Gomez is out this time around, so...

09:35:48.640 --> 09:35:53.600
It's worth kind of noting too, oh my goodness, and it should have destroyed. Well, unfortunate.

09:35:54.000 --> 09:35:57.000
They didn't lose their cap, but I mean with the Bastion still alive,

09:35:57.000 --> 09:35:59.000
They're still gonna be kind of a force to be reckoned with.

09:35:59.000 --> 09:36:00.000
This is not what I meant.

09:36:00.000 --> 09:36:02.000
I was about to say, it's worth keeping in mind too,

09:36:02.000 --> 09:36:05.000
with the cardiac overdrive, when you swing in with the Bastion,

09:36:05.000 --> 09:36:09.000
hit cardiac overdrive, the Bastion's not dying.

09:36:09.000 --> 09:36:11.000
Like, there's just too much damage and too much healing,

09:36:11.000 --> 09:36:13.000
it's just so tough for them to take down with chicken,

09:36:13.000 --> 09:36:15.000
and it will be a point cap in the end,

09:36:15.000 --> 09:36:18.000
but Ten gets an X to kill their onto McChicken.

09:36:18.000 --> 09:36:20.000
Yeah, that should just be a point cap.

09:36:20.000 --> 09:36:22.000
I don't see a world in which Puerto Rico want to fight this

09:36:22.000 --> 09:36:24.000
without their main source of damage.

09:36:24.000 --> 09:36:27.500
Yeah, that's the lowest you can possibly go. I mean, I think it might be

09:36:28.440 --> 09:36:30.440
That's

09:36:31.080 --> 09:36:37.220
And you do have everybody coming back into this right now a very fast overclock no from 10. You'll have that one up pretty to go

09:36:38.960 --> 09:36:42.260
You know my whole team walks through the structure shop. Yep, okay

09:36:42.260 --> 09:36:45.680
You hear about look at this sneaky peeky not quite yet

09:36:45.680 --> 09:36:48.480
Let's just gonna get sniffed out there super Gomez also hiding around the corner

09:36:48.480 --> 09:36:53.480
Mag is doing a very good job of hiding. A little bit too big of a carriage model, Sally. He's sick.

09:36:53.480 --> 09:36:56.480
Alright, 10th, now you're in trouble. He's going to have to hit that slide away real fast.

09:36:56.480 --> 09:36:58.480
Got the double slide, but he didn't have the second one up.

09:36:58.480 --> 09:37:01.480
Still trying to find heads, so I should click on with this OC.

09:37:01.480 --> 09:37:03.480
Eventually finds the rest of the team, but a quick ten-a-hole away there from,

09:37:03.480 --> 09:37:06.480
and Erb is going to make sure that he gets away.

09:37:06.480 --> 09:37:10.480
Cat ultimate straight into the front line. Super Gomez, not to the ground.

09:37:10.480 --> 09:37:14.480
Easy kill there for Puerto Rico, as the Cat is going to come in.

09:37:14.480 --> 09:37:25.480
She can't come back around and test the objective here, but a fine good amount of time is Glombia Head, which in the form, it actually buys enough time for Mosin to get back into the front.

09:37:25.480 --> 09:37:34.480
Wow, I'm surprised they actually haven't done popping that rush there. There's going to be a storm back here in the front line as Super Gomez, at least basically the kill onto the chicken.

09:37:34.480 --> 09:37:40.480
As the chain is locked in this ocean, they eventually focus them down, the death boss will help kill off Kratos' son.

09:37:40.480 --> 09:37:44.700
And SuperGermans 2, Talisman 2, the rescuers, Puerto Rico, hold on.

09:37:44.700 --> 09:37:59.980
Fairly there too, and that was a few more shiny buttons than what they wanted to press, but Columbia really made them work for it, but unfortunately they had already lost control of points, so that was all for naughts, and this means that they will be in a dry fight with Puerto Rico.

09:37:59.980 --> 09:38:02.980
I'll set them up well now for Lich especially.

09:38:02.980 --> 09:38:03.980
Oh my god.

09:38:04.980 --> 09:38:05.980
That was close.

09:38:05.980 --> 09:38:07.980
We've got two taps.

09:38:07.980 --> 09:38:09.980
Salper is so early for Critison.

09:38:09.980 --> 09:38:11.980
Really think they found at least one pick here.

09:38:11.980 --> 09:38:13.980
Bastion's on the high ground, so...

09:38:13.980 --> 09:38:15.980
Wow, that beat barely gave to any position.

09:38:15.980 --> 09:38:18.980
Lich has got the ult now. Deathboss on the point.

09:38:18.980 --> 09:38:20.980
Shooting the Malgrin, the back currently.

09:38:20.980 --> 09:38:21.980
Critison gets chased down.

09:38:21.980 --> 09:38:22.980
We're chicken in a good spot.

09:38:22.980 --> 09:38:26.980
Eagle Eye view of the point, but he's actually chained that into 4 and over.

09:38:26.980 --> 09:38:30.740
No chance to get the heal there from the cat who was there babysitting the Bastion the whole time.

09:38:30.740 --> 09:38:35.300
turret full now from the chicken, kills one but it's actually Ted that's clutching up this fight.

09:38:35.300 --> 09:38:40.180
For Columbia, three kill, three railgun kills for a soldier and earns himself the ulti.

09:38:40.180 --> 09:38:46.740
Second overclocked in just this round alone. Pretty impressive to say the least and thank somebody that

09:38:46.740 --> 09:38:51.780
you're going to want to lean into. Not on the Bastion, I think that's why you want to stick them on the soldier.

09:38:51.780 --> 09:38:55.780
because of the particular pick potential that we have.

09:38:55.780 --> 09:38:58.780
They're gonna be looking to him for this next engagement,

09:38:58.780 --> 09:39:02.780
especially when we see Jono taking the chicken for a bit of a skydaring.

09:39:03.780 --> 09:39:05.780
Gonna wrap as a group here.

09:39:06.780 --> 09:39:10.780
Talisman bringing up the rear, making sure no one can shoot my chicken in the back.

09:39:10.780 --> 09:39:14.780
They're gonna play for the final fight, because we are up to like 90%.

09:39:14.780 --> 09:39:18.780
Tent's gonna use this overclock spot, both players on this high ground here.

09:39:18.780 --> 09:39:23.660
Let's get him taking down my Talisman anyway, but they're running us the cat. In fact both supports are already dead

09:39:23.860 --> 09:39:28.060
Which kills both of them and now Bastion instantly goes to turret bombs trying to stay alive

09:39:28.060 --> 09:39:30.140
But Columbia looking like they're gonna win this round with ease

09:39:30.460 --> 09:39:34.340
Lich coming up with the kill instantly onto the cat and then and up as well

09:39:34.740 --> 09:39:39.580
That is the reaper play that Columbia needs. My Susie was lost off to the kidnap no one in there's the cage

09:39:39.900 --> 09:39:46.420
Doesn't trap the cat, but they don't need it. Now be a round over. We're going to point number three here on top to Peninsula

09:39:46.420 --> 09:39:53.300
I can see it in DPSDL glitch and temp, putting Columbia in their backpacks for at least this

09:39:53.300 --> 09:39:54.300
round.

09:39:54.300 --> 09:40:00.340
It did reel in Super Gomez a little, I think on this last point which certainly helps to

09:40:00.340 --> 09:40:04.380
that degree but heading on to this point I think it's a little more, it's a little harder

09:40:04.380 --> 09:40:10.420
just to get the Reaper online since you're not necessarily as close as you are in lots

09:40:10.420 --> 09:40:15.500
more open space for you to be worried about just on that particular hero.

09:40:15.500 --> 09:40:24.260
I don't think we're going to see any hero swaps though. I think both teams are very confident in their own play styles and how things have been running so far.

09:40:24.260 --> 09:40:30.260
And I'll leave it up to this to go ahead and be the time breaker for Columbia.

09:40:30.260 --> 09:40:34.500
They'll be leaning into these DPS. We're going to continue to do so round number three.

09:40:34.500 --> 09:40:36.500
I mean, being able to swing

09:40:36.500 --> 09:40:38.500
around this high ground is really nice.

09:40:38.500 --> 09:40:40.500
In fact, they take height really early,

09:40:40.500 --> 09:40:41.500
although with the map changes,

09:40:41.500 --> 09:40:43.500
taking the ramp isn't as bad.

09:40:43.500 --> 09:40:45.500
That used to be probably the most

09:40:45.500 --> 09:40:47.500
claustrophobic point on any map.

09:40:47.500 --> 09:40:49.500
Holding that ramp prior to the changes.

09:40:49.500 --> 09:40:51.500
Gonna go for a stop in the front line.

09:40:51.500 --> 09:40:52.500
It's chain.

09:40:52.500 --> 09:40:54.500
There's the chicken screaming at his cat

09:40:54.500 --> 09:40:56.500
to get an angle as he just shoots the wall.

09:40:56.500 --> 09:40:58.500
All good though.

09:40:58.500 --> 09:41:00.500
I'm gonna go for a stop in the front line.

09:41:00.500 --> 09:41:02.500
I'm gonna go for a stop in the front line.

09:41:02.500 --> 09:41:08.100
though. Nice attempt at Sam. This is a really good amount of defense here coming through from

09:41:08.100 --> 09:41:12.980
chain basically acting as like a brick wall or a wall of meat to make sure that the chicken

09:41:12.980 --> 09:41:17.380
doesn't get jumped on. Now the charge through from chain gets out of the way. Some hundreds though,

09:41:17.380 --> 09:41:20.820
entering super low, it's actually litterable people but healed up eventually.

09:41:21.700 --> 09:41:27.060
He's almost like James playing Valga, like Luba. In a way defensively the heart of the team is,

09:41:27.060 --> 09:41:29.460
despite for the point is still very much toss up.

09:41:29.460 --> 09:41:34.320
There's a D, a chain, half HD right now, super gum is just going to go in for the storm but

09:41:34.320 --> 09:41:39.440
a restomp comes in, it does hit super gomers but it will be, the non-bashing team actually

09:41:39.440 --> 09:41:45.600
taking this fight win at the point, I say fight win, no one's actually really died so

09:41:45.600 --> 09:41:48.440
it's just complete neutral warfare right now.

09:41:48.440 --> 09:41:53.760
I'm just happy to explain this game, they've been playing a game of cat and mouse where

09:41:53.760 --> 09:41:58.500
They have been the cat for the most part which is chasing Shane around the map

09:41:58.500 --> 09:42:01.640
But the ultimate starts to come online. That's gonna tell a different story

09:42:07.360 --> 09:42:11.320
Shane is so low goes the late stop get stunned as well though that's you to

09:42:14.600 --> 09:42:19.760
Wait in the cage just walked in gets three just like that. Okay

09:42:19.760 --> 09:42:25.440
Yeah, they just go ahead and chuck Puerto Rico in the blender right there that one hurts for sure

09:42:25.440 --> 09:42:29.320
And that's actually gonna be enough for them to swap off the cat bastion entirely

09:42:29.620 --> 09:42:34.400
Big chicken is actually in different hydrone yesterday a bit on the on the hitscan

09:42:34.400 --> 09:42:37.860
So I'm excited to see what he has to pull off against a temp

09:42:37.860 --> 09:42:42.820
It's been on a hot streak of his own Puerto Rico though. You have their own

09:42:43.920 --> 09:42:45.920
Combo go ahead and pull out the litters

09:42:45.920 --> 09:42:46.920
all the skins.

09:42:46.920 --> 09:42:51.400
There is Don walking in the back wide, and we'll be Death Blossom on the other side of

09:42:51.400 --> 09:42:56.240
things with a sound barrier coming in and clutch for Kratoson, and submitting pretty

09:42:56.240 --> 09:43:02.240
much everybody there as they end up surviving not only the cage, but that Death Blossom

09:43:02.240 --> 09:43:03.240
as well.

09:43:03.240 --> 09:43:04.240
Really nice stuff.

09:43:04.240 --> 09:43:07.640
Reactionary player acquired there for Lucio, but that was a perfect B.

09:43:07.640 --> 09:43:12.240
And that's kind of the thing with Puerto Rico swapping their composition as late as they

09:43:12.240 --> 09:43:13.240
did.

09:43:13.240 --> 09:43:15.920
into this last fight now, no ultimates in your name,

09:43:15.920 --> 09:43:18.200
you're likely not gonna get anything up to this thing

09:43:18.200 --> 09:43:20.640
in this time and you're gonna have to face chat.

09:43:20.640 --> 09:43:22.160
I could sudo Hiroshi, which against Amalgo,

09:43:22.160 --> 09:43:24.240
this drop, let's go without making chicken.

09:43:25.600 --> 09:43:29.220
You can't be dying like that on this final fight.

09:43:30.840 --> 09:43:32.880
There's a rush available, they're just waiting this one out,

09:43:32.880 --> 09:43:34.160
like they can late touch,

09:43:34.160 --> 09:43:36.640
like the chicken can pan at the slide.

09:43:36.640 --> 09:43:38.000
We'll be a touch from the Reaper,

09:43:38.000 --> 09:43:39.640
but Hiroshi's gonna make sure it's gonna be

09:43:39.640 --> 09:43:42.600
half of four Puerto Ricos that get back onto this point.

09:43:42.600 --> 09:43:45.280
As soon as we have the frontline, we go to the base, and end up going pretty well over there.

09:43:45.280 --> 09:43:50.440
Shade that force first, and now the no frontline for Puerto Rico is going to hurt.

09:43:50.440 --> 09:43:53.000
Leech to the point, to the backline, force to the carry to TP,

09:43:53.000 --> 09:43:56.840
earn himself a deathboss as well, right on top of their heads, bouncing on it.

09:43:56.840 --> 09:43:58.900
Two of them dead, and that will be that.

09:43:58.900 --> 09:44:03.100
Columbia with a 2-0 on Mat No. 2-1, sorry, on Mat No. 1.

09:44:03.100 --> 09:44:05.440
Any great start for this team,

09:44:05.440 --> 09:44:10.560
knowing the importance of this match in particular, keeping their chances alive,

09:44:10.560 --> 09:44:15.560
within the group A side of things and it didn't make it a lot closer.

09:44:15.560 --> 09:44:18.320
I think it's what we expected between these two teams.

09:44:18.320 --> 09:44:23.720
We were able to go back and forth like we did and also having a clean answer to the calf bastion.

09:44:23.720 --> 09:44:29.000
Puerto Rico didn't find too much success out of it other than the first couple of fights.

09:44:29.000 --> 09:44:33.920
We saw back on Icebreaker that a good part of this was Ken, Ken Lich.

09:44:33.920 --> 09:44:40.360
Kind of working together between this Reaper soldier and make it so difficult for this Puerto Rico team

09:44:40.360 --> 09:44:43.000
to take the space that they needed to.

09:44:43.000 --> 09:44:43.940
That's a lot of limbs.

09:44:43.940 --> 09:44:45.340
27 and 4 was that?

09:44:45.340 --> 09:44:47.380
Like 16k damage?

09:44:47.380 --> 09:44:47.980
Not bad.

09:44:47.980 --> 09:44:49.660
Oh, the classic.

09:44:49.660 --> 09:44:52.860
I will say the cat is one of the funniest in the game

09:44:52.860 --> 09:44:54.340
this moment in time.

09:44:54.340 --> 09:44:55.740
I love seeing highlights of people

09:44:55.740 --> 09:44:56.580
getting dragged off the map.

09:44:56.580 --> 09:44:58.940
It's even better when it's a Malgo to be honest or any tank.

09:44:58.940 --> 09:45:02.660
Just like getting owned by the cat is just so funny.

09:45:02.660 --> 09:45:04.740
I think with how they've done here,

09:45:04.740 --> 09:45:08.660
we'll see if control is still a fraudulent game type.

09:45:08.660 --> 09:45:09.580
Does tend to be.

09:45:09.580 --> 09:45:16.580
We'll see if Puerto Rico can come back because people expecting Puerto Rico to win this series, but you never know Columbia

09:45:16.580 --> 09:45:20.580
They've got some fire in their bellies. You know, it was it's actually Puerto Rico

09:45:20.580 --> 09:45:26.940
I think that was predicted to come out at the bottom of this group that narrative only changed after their map again

09:45:26.940 --> 09:45:28.940
Your match went against Brazil yesterday

09:45:29.100 --> 09:45:35.740
That turned out to be a win because they are that second seed coming in from the conference cup Columbia invited team of more

09:45:36.380 --> 09:45:38.620
established veterans and it was kind of the

09:45:38.620 --> 09:45:43.980
It wasn't awesome, it wasn't a fluke, it was Brazil just having it off day.

09:45:43.980 --> 09:45:48.940
How strong is this Puerto Rico roster actually, and I think that they do have a lot of good

09:45:48.940 --> 09:45:54.940
signs to look out for, especially in individual mechanics like from chicken and other things

09:45:54.940 --> 09:45:59.300
like that, but I think having the May ban there is a bit rough, it's been a key part

09:45:59.300 --> 09:46:04.860
of your play style, and then Colombia just overall lich and what we got to see from

09:46:04.860 --> 09:46:09.860
the next one. We're going to

09:46:09.860 --> 09:46:11.860
rune a sub. He is our next one.

09:46:11.860 --> 09:46:12.860
See if that narrative can

09:46:12.860 --> 09:46:14.860
continue for them or Columbia

09:46:14.860 --> 09:46:15.860
and kind of spring a little

09:46:15.860 --> 09:46:16.860
sticky trap on them. They need

09:46:16.860 --> 09:46:20.860
to be able to take this one.

09:46:20.860 --> 09:46:21.860
You mentioned it at the top of

09:46:21.860 --> 09:46:26.860
the series, but going zero to

09:46:26.860 --> 09:46:27.860
the fate is out of your hands

09:46:27.860 --> 09:46:29.860
at that point. Some of the time,

09:46:29.860 --> 09:46:31.860
so I'm going to go ahead and

09:46:31.860 --> 09:46:34.380
The fate is out of your hands at that point some of the time

09:46:34.380 --> 09:46:39.520
So they need to at least clutch up and get one one to make it out of the group make it all the way to

09:46:39.520 --> 09:46:43.980
Oh, sorry. Yeah out of the group and then make it to a Busan, but now number two chosen by Puerto Rico

09:46:43.980 --> 09:46:45.980
We'll see what that ban is

09:46:45.980 --> 09:46:50.620
I think we're to stop a solid map overall. There's a lot of things you can do here

09:46:51.020 --> 09:46:57.200
I mean, I think these are making a bit more sense Puerto Rico ton with their own cat fashion

09:46:57.200 --> 09:47:02.320
experience and not as understandable. But the Reaper being banned from Colombia is almost

09:47:02.320 --> 09:47:08.880
a bit surprising considering the success that we saw Lich have on that particular hero.

09:47:08.880 --> 09:47:14.880
Maybe something that's more frontline heavy that they don't want to have shut down is

09:47:14.880 --> 09:47:17.480
perhaps what I'm thinking.

09:47:17.480 --> 09:47:23.400
Yeah, I mean, with both tank players as well, just happy to play the Maoka. You're going

09:47:23.400 --> 09:47:25.400
to be a little bit more free.

09:47:25.400 --> 09:47:26.500
We'll see what the DPS number

09:47:26.500 --> 09:47:28.300
opting to go to. I, you know,

09:47:28.300 --> 09:47:29.700
Puerto Rico banning this cat is

09:47:29.700 --> 09:47:31.400
like, okay, we take this game

09:47:31.400 --> 09:47:33.400
type specifically off the map.

09:47:33.400 --> 09:47:34.660
Runosopy, one of the better cat

09:47:34.660 --> 09:47:37.400
fashion maps, and then we get

09:47:37.400 --> 09:47:39.060
rid of cat home here. So probably

09:47:39.060 --> 09:47:41.100
don't have an opportunity to now

09:47:41.100 --> 09:47:42.260
choose this one, unless we go

09:47:42.260 --> 09:47:44.600
crazy and we reset the maps in

09:47:44.600 --> 09:47:46.260
a map number six, but it's very

09:47:46.260 --> 09:47:47.800
unlikely to happen draws very

09:47:47.800 --> 09:47:49.560
rare in this time in a

09:47:49.560 --> 09:47:52.060
watch history. But runosopy is

09:47:52.060 --> 09:47:59.160
Definitely one that stretches the tank you're called two. There's a lot you can play here. You can just default to the map if you want to, but

09:47:59.600 --> 09:48:03.360
Now you've got a flex on them a little bit. We'll see if even a Sigma ends up coming out here as well

09:48:04.440 --> 09:48:06.440
We didn't really see

09:48:06.840 --> 09:48:09.080
Sigma from either of these tank players

09:48:09.600 --> 09:48:13.640
As a vest, either they really known for it. Like chain is more of your typical

09:48:14.360 --> 09:48:16.360
round tank players

09:48:16.520 --> 09:48:19.480
And more of the I'm in your face. Can't not the

09:48:19.480 --> 09:48:25.680
That's a variety so it's in his hero pool sure, but it would be a stretch. They were super Gomez

09:48:25.680 --> 09:48:32.560
I'm not gonna be shocked if we just run back the the Malga for the entirety of the series unless it is banned

09:48:32.840 --> 09:48:38.120
It's more these DPS picks that I think I am interested in the soldier near but talisman

09:48:38.320 --> 09:48:41.880
Going over to the tracer and you know

09:48:42.040 --> 09:48:45.240
He is definitely a player that if he is left unchecked here

09:48:45.240 --> 09:48:51.520
will be a massive issue or Columbia if they kind of let them run wild too long. They want

09:48:51.520 --> 09:48:56.720
to focus on that front to back, but Rich instead, you know what I mean.

09:48:56.720 --> 09:49:00.440
Front to back overwatch. See how well can Chain can stand up, but like you mentioned, I think

09:49:00.440 --> 09:49:05.000
it's a perfect point there. Talisman, you have to be as annoying as possible, forcing

09:49:05.000 --> 09:49:10.480
out this Kiri swift step and then trying to make a play off of that. You send Chain in

09:49:10.480 --> 09:49:15.040
with a stomp. We'll see how well Talisman does, because obviously historically May against

09:49:15.040 --> 09:49:20.400
the Tracer, the main very good shot. Your Tracer is not going to last you long, but a good Braille

09:49:20.400 --> 09:49:24.880
going to start us off. As soon as you do, he'll ever be back up. Here comes the wall. It's changed.

09:49:24.880 --> 09:49:29.360
Twice make a swift escape, but unfortunately it's 10 feet under now. Super Gomez chasing that.

09:49:30.080 --> 09:49:34.400
It's kind of the difference of having the main here. Les Nalesman is getting an insane amount

09:49:34.400 --> 09:49:40.240
of value out of this backline. Just kind of put a wall back a chain, and there's not much that you

09:49:40.240 --> 09:49:42.880
you can do support him on the other side.

09:49:42.880 --> 09:49:45.760
So, free text book from Columbia, so,

09:49:45.760 --> 09:49:47.680
we'll get this one moving on.

09:49:47.680 --> 09:49:49.960
Ellsman, let's open this back line.

09:49:49.960 --> 09:49:50.800
Able to look.

09:49:50.800 --> 09:49:51.640
Okay, you cannot play the mate here.

09:49:51.640 --> 09:49:52.880
You can't play the tracer here, sorry.

09:49:52.880 --> 09:49:53.720
You just can't.

09:49:53.720 --> 09:49:56.160
I think Talisman's gonna have to swap.

09:49:56.160 --> 09:49:59.440
This comp is just so unforgiving for the tracer.

09:49:59.440 --> 09:50:02.480
Like, who do you like latch yourself onto?

09:50:02.480 --> 09:50:05.040
Maybe the sojourn, like maybe the Lucio-Kiri,

09:50:05.040 --> 09:50:08.480
but to me, and like you mentioned, it's so front to back.

09:50:08.480 --> 09:50:10.720
It's so tough for Talisman to get things done.

09:50:10.720 --> 09:50:12.680
Opening up for the kill that I want to crit his son.

09:50:12.680 --> 09:50:14.560
No more speed now for Columbia,

09:50:14.560 --> 09:50:16.920
so it's gonna make Talisman's life a little bit easier.

09:50:16.920 --> 09:50:20.480
And this is where the tracer really comes into form,

09:50:20.480 --> 09:50:21.680
is cleaner.

09:50:21.680 --> 09:50:24.000
But actually getting to that point sometimes is hard.

09:50:24.000 --> 09:50:25.720
We'll see if that Columbia can come back in this one,

09:50:25.720 --> 09:50:28.000
but fairly decent fight for Puerto Rico.

09:50:28.000 --> 09:50:30.560
You don't really have that same initiative power

09:50:30.560 --> 09:50:32.800
or just the rett looming over your head.

09:50:33.680 --> 09:50:36.400
May, it makes chains life a lot harder,

09:50:36.400 --> 09:50:39.280
makes Puerto Rico's life a whole, a lot harder.

09:50:39.280 --> 09:50:43.840
So, Kalisman, again, has to do some seriously crazy things

09:50:43.840 --> 09:50:45.800
to get the full value out of it.

09:50:45.800 --> 09:50:49.000
It was like Columbia, looked at both from the side,

09:50:49.000 --> 09:50:50.000
and to this point,

09:50:50.000 --> 09:50:51.800
living the map of Puerto Rico entirely.

09:50:54.640 --> 09:50:56.080
Got this rush as well.

09:50:56.080 --> 09:50:59.720
Little bit early on too, if you're expecting

09:50:59.720 --> 09:51:01.480
and to have it at the same time,

09:51:01.480 --> 09:51:03.080
maybe pop it here on this stretch,

09:51:03.080 --> 09:51:04.680
try and force it out.

09:51:04.680 --> 09:51:10.520
Having a potty overclocked versus McChicken, cages are getting put onto the point, is Shane way too far up.

09:51:10.520 --> 09:51:14.920
I mean, that is a disaster in the front line, for Puerto Rico.

09:51:16.200 --> 09:51:20.760
This is just turning from bad to worse. I think you're having Shane go in too far.

09:51:20.760 --> 09:51:23.640
You don't have the sense of work as you do for the Reaper.

09:51:23.640 --> 09:51:27.320
You gotta change the tracer.

09:51:27.320 --> 09:51:29.320
It's just not gonna work.

09:51:29.320 --> 09:51:31.800
I think the maze is just too good. It really is.

09:51:31.800 --> 09:51:36.800
Like, Shane can't make a play if you're the Malga, you're like sitting there, it's real tough.

09:51:36.800 --> 09:51:41.100
And it's not like Talisman doesn't play me either, like it's been his most played hero's tournament,

09:51:41.100 --> 09:51:49.800
and it's arguably his second best if he would make that change, but really Puerto Rico has some sort of strange confidence in it, sticking it as long as we have it.

09:51:50.800 --> 09:51:52.800
Miss Pulse, I mean, he hasn't got it anymore.

09:51:53.800 --> 09:51:58.800
Well, we'll see if the rest of Columbia are enough to back out here.

09:51:58.800 --> 09:52:02.940
Super guy makes sense and but falling great late beat here for Puerto Rico

09:52:03.440 --> 09:52:08.240
Kind of regretting that one a little bit chicken ends up getting a double on the sojourn

09:52:08.240 --> 09:52:11.800
It's pretty much done at this point just kept dying on the payload

09:52:12.320 --> 09:52:18.040
The beat kind of guaranteed the fight there, but again, I kind of worry for Puerto Rico now

09:52:18.040 --> 09:52:21.140
They're gonna have to fight into a beat Lizzie if chain goes to this cage

09:52:22.520 --> 09:52:26.160
I'm gonna put that out there that blizzard is going right on your little head

09:52:26.160 --> 09:52:31.880
it's gonna be an instant drop the cage and run out of there kind of flash is

09:52:31.880 --> 09:52:35.600
not ideal for sure and that's really Puerto Rico's only win club

09:52:35.600 --> 09:52:40.080
heading into this part of the massive target leaf was difficult to get through

09:52:40.080 --> 09:52:44.440
there's the cage there's the wizard and there we go okay you know what actually

09:52:44.440 --> 09:52:48.200
in same bait yes have a charge get out of there force the blizzard out they

09:52:48.200 --> 09:52:50.200
They still got a sandbar that you need to force though.

09:52:57.640 --> 09:52:59.140
They're waiting, they're buying their time.

09:52:59.140 --> 09:53:00.640
And they can at this point as well, right?

09:53:00.640 --> 09:53:03.640
Cause Puerto Rico at the end of the day, they are the ones that have to push.

09:53:03.640 --> 09:53:07.840
So playing on this corner for Columbia, just make a play, I guess.

09:53:07.840 --> 09:53:09.840
Oh, okay, Columbia made a play themselves.

09:53:09.840 --> 09:53:11.840
Lit for the nice headshot there, onto the chicken.

09:53:11.840 --> 09:53:14.340
They're gonna wall chain obstacles and then he's now charged, trying to get away.

09:53:14.340 --> 09:53:19.340
Cardiac overrides is going to get popped as well, but Team Columbia are just dominating them right now in this frontline.

09:53:19.340 --> 09:53:24.340
It's back to front, it's just so good. And guess what? They saved me.

09:53:24.340 --> 09:53:31.340
It is. I had, right of sudden, had this for like three-ish fights now, and it hasn't really had a need to use it.

09:53:31.340 --> 09:53:34.340
I wouldn't get close to the forward spawns as well.

09:53:34.340 --> 09:53:38.340
Talisman, yeah, has a pulse bomb, yeah, lurking, will it get anything?

09:53:38.340 --> 09:53:43.340
Probably not, unless you get it on, like, the soldier, but, I mean, Columbia will win.

09:53:43.340 --> 09:53:45.340
I'm always right. Oh

09:53:49.080 --> 09:53:51.980
Molly straight up curse and talisman you never would have guessed it

09:53:53.140 --> 09:53:58.880
Yeah, and even if you get it on the foge right there is a suit you so well, there's the OC the rush and the sunburn

09:53:59.860 --> 09:54:02.500
That's we've ever laid our support ultimate might be fine though

09:54:02.740 --> 09:54:08.340
Shade ends up going down anyway and getting a very fast push here is gonna be all for the better for the push bank here

09:54:08.900 --> 09:54:11.540
Columbia, oh dearie me Puerto Rico

09:54:11.540 --> 09:54:14.180
So, small change up here.

09:54:14.180 --> 09:54:15.180
Orisa?

09:54:15.180 --> 09:54:16.680
Shake up the Orisa against the Harvick.

09:54:16.680 --> 09:54:20.740
I don't hate it, but the lead that they're gaining now is...

09:54:20.740 --> 09:54:22.240
Right, it's too fast.

09:54:22.240 --> 09:54:25.860
It's not the change up we were expecting, as for sure.

09:54:25.860 --> 09:54:31.140
In Colombia, we'll have control of this by-ground area, just chuck the temp on an off angle,

09:54:31.140 --> 09:54:37.100
have the overclock and all chain can do the poke damage, spear, might help disrupt, but

09:54:37.100 --> 09:54:40.700
fucking too much still, it's not a big push.

09:55:10.700 --> 09:55:13.420
This is a space to match the front to back.

09:55:13.420 --> 09:55:16.340
Plus, they have a huge advantage in support ults.

09:55:16.340 --> 09:55:18.660
It's Columbia, but I'd have overlapped theirs

09:55:18.660 --> 09:55:20.300
in the previous fighting.

09:55:20.300 --> 09:55:23.620
Absolutely something Puerto Rico needs to make work.

09:55:25.380 --> 09:55:26.620
Easy to change the vibe as well

09:55:26.620 --> 09:55:28.540
with the amount of survivability tools to the Eraser.

09:55:28.540 --> 09:55:31.500
But unfortunately, Talisman, the change came in,

09:55:31.500 --> 09:55:34.380
but the Kunais are still hitting his little head.

09:55:34.380 --> 09:55:36.100
Oh, well, I'm there behind them.

09:55:36.100 --> 09:55:37.700
Just trying to chain up.

09:55:37.700 --> 09:55:39.420
Soundbar comes in, does it for us,

09:55:39.420 --> 09:55:44.820
They're just trying to leave on the front line, but there's just a better be here for greater son

09:55:44.820 --> 09:55:49.760
I was going bad to worse here for Puerto Rico. They are getting absolutely

09:55:50.580 --> 09:55:53.880
Dominated, I mean, maybe we need to help them age right on the stream

09:55:53.880 --> 09:55:57.820
We need to drop it a couple of series ago. This is gonna be a paging 16-flight angle here

09:55:58.060 --> 09:56:03.100
Columbia are gonna dunk this one in by the looks of things if you will pick stand up coming through Puerto Rico

09:56:03.100 --> 09:56:07.860
They might be up hold on but we are a hundred and forty three meters apple theory in effect

09:56:07.860 --> 09:56:11.860
No checkpoint in Puerto Rico either, as they FINALLY win a teamfight.

09:56:37.860 --> 09:56:44.100
This isn't the greatest comeback to know what history on this map, these are going to be

09:56:44.100 --> 09:56:45.100
the same thing.

09:56:45.100 --> 09:56:49.660
Terra Surge connects with two players, instant block, and nice wall as well.

09:56:49.660 --> 09:56:53.500
A headshot from Moot Chicken as he shuts down 10th.

09:56:53.500 --> 09:56:58.780
Okay, well, there's a couple of ults burned from Puerto Rico, but like you said, there

09:56:58.780 --> 09:57:02.340
is going to have to be a stretching of the ultimate economy here.

09:57:02.340 --> 09:57:05.300
Just try and only use one to get things done.

09:57:05.300 --> 09:57:08.740
Can't be on the other hand by the way Molly, can't just dump in ults if they need to.

09:57:08.740 --> 09:57:09.740
They can dump too.

09:57:09.740 --> 09:57:12.740
It doesn't really matter for them, the checkpoint hasn't even been reached.

09:57:12.740 --> 09:57:16.740
The Blizzard might help with the cage fight, but everything else, good luck Puerto Rico.

09:57:16.740 --> 09:57:20.740
They are going to need it as temp, just rip Giles head off.

09:57:20.740 --> 09:57:22.740
Yeah, goodbye.

09:57:22.740 --> 09:57:28.980
Unfortunately the Luciano hits you up in the open, Talisman goes down, nice overclock

09:57:28.980 --> 09:57:30.980
kills too from temp.

09:57:30.980 --> 09:57:38.120
one minute and 15 seconds well I'm an optimist Puerto Rico didn't use any

09:57:38.120 --> 09:57:43.520
old there that's something so much more distance you're a biggest optimist in

09:57:43.520 --> 09:57:51.720
Overwatch spotted there yeah yeah yeah yeah 90 meters behind come on it is a

09:57:51.720 --> 09:57:56.400
growing developing team Columbia better an experience and it really is showing

09:57:56.400 --> 09:57:58.800
in terms of the macro and the ult economy.

09:58:00.800 --> 09:58:03.000
Are they going to try and wall off Super Gomez,

09:58:03.000 --> 09:58:05.300
ends up charging out stage right?

09:58:06.000 --> 09:58:09.300
40 seconds to go in the time bank, resetting on this high ground.

09:58:09.300 --> 09:58:11.400
They're just going to wait for the ult dump, I think.

09:58:11.800 --> 09:58:15.000
Cage available, there's the blizzard straight on top of it.

09:58:15.400 --> 09:58:16.500
Are they going to charge out of there?

09:58:16.500 --> 09:58:17.000
Is that...

09:58:17.000 --> 09:58:18.000
Wait, what?

09:58:18.400 --> 09:58:19.100
Where?

09:58:19.100 --> 09:58:19.600
I get...

09:58:20.000 --> 09:58:22.000
Booped off by Mega, I guess?

09:58:22.000 --> 09:58:23.300
I mean, sure.

09:58:23.700 --> 09:58:25.600
Good opening pick, I suppose.

09:58:25.600 --> 09:58:29.040
A lot of damage now, negated as Columbia lose one of their DPS.

09:58:29.040 --> 09:58:33.280
That's one way to start things off as the OT eventually approaches in a couple of moments.

09:58:33.280 --> 09:58:39.600
Super Gomez standing up to the mites of the Mauga of the Orisa, sorry, still so very low,

09:58:39.600 --> 09:58:45.280
eventually taken down, but now we're in an OT situation with a double support ult for Columbia.

09:58:45.280 --> 09:58:49.360
Yeah, that's it, that, you know, the Optimus and me, you know, that this might be a little too much.

09:58:50.400 --> 09:58:54.000
We're written up like Columbia. I have so much to be able to work with,

09:58:54.000 --> 09:58:59.600
which can just chop this on the point, rush there, you've got a stall barrier, and there's already a Mable to trap them in!

09:58:59.600 --> 09:59:02.760
Double beats! Oh, we're playing Tiny O'Bush today, ladies and gentlemen.

09:59:03.480 --> 09:59:08.520
Dono's already dead, here's the rush as well. It's just too much, there's just too much damage, there's too much to stay.

09:59:08.520 --> 09:59:13.280
Chris and then they're going down shore, the Blizzard is gonna completely split the team fight.

09:59:13.280 --> 09:59:17.000
It has gone from bad to worse here for Puerto Rico.

09:59:17.000 --> 09:59:24.040
Columbia are gonna take this second map a 2-0 lead in a series and match point as well as

09:59:24.320 --> 09:59:31.160
Puerto Rico staring down the barrel era of a one-on-one as their record after this one. This is that was not close

09:59:31.160 --> 09:59:33.160
Molly, I don't know how to paint mouth one. It wasn't pretty

09:59:33.520 --> 09:59:37.360
You know out of all of the games there's no way this is about through this week, right?

09:59:37.600 --> 09:59:42.520
That that's not a crazy to me if we can if this is what matters before law in

09:59:42.520 --> 09:59:47.180
In Columbia's defense, one match they had yesterday was against Team Canada.

09:59:47.180 --> 09:59:50.780
I don't think they got a true showing of what they had to offer.

09:59:50.780 --> 09:59:54.720
But yeah, and this was tough and from start to finish.

09:59:54.720 --> 09:59:58.540
They don't look terribly far apart, but I think it just comes down to,

09:59:58.540 --> 10:00:01.320
especially in Supergozmos and Lich.

10:00:01.320 --> 10:00:05.220
Having the tracer for far too long, it'll leave that Columbia got.

10:00:05.220 --> 10:00:06.820
It just could not stop.

10:00:06.820 --> 10:00:10.920
About the point those changes were made, it was too late to reverse the damage.

10:00:40.920 --> 10:00:45.320
can do and we didn't see any post-goes either so yeah a little late on the change but you know what

10:00:45.320 --> 10:00:49.080
is still in the series so you haven't gone down just yet it does require a verse week

10:00:49.080 --> 10:00:54.840
it's all asked in our watch but still it is available. Yeah and the option is there in

10:00:54.840 --> 10:01:00.200
Puerto Rico it just seems like there's some choices about and this happened last map too

10:01:00.200 --> 10:01:04.840
I think with the cap action and not swapping off of that in time comes back to bite them

10:01:04.840 --> 10:01:10.120
they're a little too hesitant to make these changes and realizing when something isn't working

10:01:10.120 --> 10:01:15.720
and because of that it sets them so far behind in these moments and you don't really have much

10:01:15.720 --> 10:01:21.400
more rope that you can give away here. Running out, Math Point, or Columbia, and one more math

10:01:21.400 --> 10:01:27.560
pick to make this one work. Reaper will be back in the fray along with the, I even forgot what

10:01:27.560 --> 10:01:32.840
the other band is, Jetpack Cat. We want to do that again, which I highly doubt based on how Math

10:01:32.840 --> 10:01:38.360
1 wins. This is looking like a tough battle for Puerto Rico if they're even going to take a map

10:01:38.360 --> 10:01:46.360
Yeah, oh man it just doesn't feel like it does it. New Junk City is the back pick for Puerto Rico.

10:01:46.360 --> 10:01:52.360
Jepekka can be played but we're probably gonna see a little bit more. Again front to back or a little bit of rush maybe.

10:01:52.360 --> 10:01:57.360
And still will play Lucio, little Reaper guy, can play the Mei of course.

10:01:57.360 --> 10:02:02.360
If you want to go full DGN you can play the Sin Mei as well.

10:02:02.360 --> 10:02:04.860
Yeah, and I'm pretty sure...

10:02:04.860 --> 10:02:06.860
Sin, I don't know, may? Definitely.

10:02:06.860 --> 10:02:13.860
I think there's no doubt in my mind that we will see an A on this map unless it is banned again.

10:02:13.860 --> 10:02:18.860
Which I believe it would have to be ported to Rico to be mistaken.

10:02:18.860 --> 10:02:22.860
Is it honestly possible considering how that last map went?

10:02:22.860 --> 10:02:24.860
It's just gonna come down to these Maldives.

10:02:24.860 --> 10:02:26.360
Likely some sort of reaper.

10:02:26.360 --> 10:02:27.860
We're gonna get Brawly with it.

10:02:27.860 --> 10:02:29.860
Just how it'd be.

10:02:29.860 --> 10:02:34.140
I don't know if we have any Cal-level caliber players

10:02:34.140 --> 10:02:37.700
just to pull out some shenanigans with the auto

10:02:37.700 --> 10:02:40.200
Yeah, we're not seeing that much

10:02:40.200 --> 10:02:43.440
This is a same old same old Puerto Rico

10:02:43.440 --> 10:02:45.440
and they figure out their own theory

10:02:45.440 --> 10:02:48.640
to do this because these compositions are going to look very similar to what they have

10:02:48.640 --> 10:02:52.640
Yeah, it's probably going to be Margaret again unless that's banned as well

10:02:52.640 --> 10:02:57.440
So yeah, some Baror, Whis, Sobac, Ripple

10:02:57.440 --> 10:03:03.200
It's uh it's a map it's probably one of the better maps in the pool to do it on Twitter is it on

10:03:03.200 --> 10:03:08.720
Surabasa as well you you can you can play dive but you can play ball you can play sick like there

10:03:08.720 --> 10:03:13.520
are lots of angles for Surabasa but New Junk City just the way the points are laid out there's uh

10:03:13.520 --> 10:03:19.040
actually we see Michael Bant so okay Rematra I think is going to be the next uh for the call here

10:03:19.040 --> 10:03:21.380
the Suki Band for Columbia.

10:03:22.380 --> 10:03:24.640
OK, that is...

10:03:24.640 --> 10:03:28.220
Hmm, maybe they're expecting something that's a little bit more...

10:03:29.360 --> 10:03:30.680
mobile, or maybe they want to play...

10:03:30.680 --> 10:03:32.280
Huh, perhaps, but...

10:03:32.720 --> 10:03:37.420
Well, see, I think the Malga Band, I guess, makes sense for Chain.

10:03:37.420 --> 10:03:39.020
I know him for three heroes.

10:03:39.020 --> 10:03:42.120
It is Malga, Ramachra, and Roadhog.

10:03:42.120 --> 10:03:43.300
And it can't be Malga.

10:03:43.300 --> 10:03:46.740
We better not see a Roadhog, so it's probably going to be Ramachra.

10:03:46.740 --> 10:03:52.740
in this instance, Super Gomez played that one to a high caliber as well.

10:03:52.740 --> 10:03:59.740
Still have the May, still have the Rupert as options, unless somebody decides to swap that out with the Symmetra.

10:03:59.740 --> 10:04:06.740
It is going to be this front-to-back macro heavy battle that Puerto Rico seem to have been struggling with.

10:04:08.740 --> 10:04:12.740
Yeah, unfortunately there's no Roadhog. This is so sad.

10:04:12.740 --> 10:04:18.760
Unfortunately, Roadhog sucks and against the may comp is just no way. We're only seeing that guy on well

10:04:18.760 --> 10:04:23.360
So from our tray. Yeah, like you mentioned, I think it's gonna be the next port of call

10:04:23.720 --> 10:04:29.080
We see if that husband ends up jumping over to tracer, but it's gotta be especially after the last map

10:04:29.080 --> 10:04:30.240
It's like

10:04:30.240 --> 10:04:35.640
You just have to give in I think you have to give into the may and you have to be playing that on this map

10:04:35.640 --> 10:04:37.240
Cuz first point

10:04:37.240 --> 10:04:42.520
It can't just be dictated by one wall like if you hit a good wall as they come out a choke

10:04:42.740 --> 10:04:50.120
You can just instantly blow up somebody if it's not like around that's front-lining if someone accidentally set the lid like

10:04:50.140 --> 10:04:54.700
Two pixels too far out that door and you get wall you will die. So I

10:04:55.580 --> 10:04:56.540
think

10:04:56.540 --> 10:05:01.540
Having them may wall there to kind of count the enemy may wall is just so important on this first fight

10:05:01.540 --> 10:05:05.740
We see if Columbia though can run the series out a little three. Oh, Puerto Rico

10:05:05.740 --> 10:05:07.460
Just didn't really feel like they're in that last map

10:05:07.460 --> 10:05:09.440
Maybe their hearts weren't in it on that one

10:05:09.440 --> 10:05:14.720
but it is going to be another map pick for them, so confidence still needs to be gained here for the team.

10:05:15.840 --> 10:05:24.400
I think for Puerto Rico, a very developing country, and there's like a second time competing

10:05:24.400 --> 10:05:30.160
in the Overwatch World Cup just as a team, which is definitely one of the younger ones

10:05:30.160 --> 10:05:33.120
that we see out there. As Colombia, they're coming fresh off the

10:05:33.120 --> 10:05:37.820
the, um, what's called appearance or top 12 there.

10:05:37.820 --> 10:05:42.460
So, uh, it'd be a big deal for them to make it all the way back and a must win game.

10:05:42.460 --> 10:05:45.100
Puerto Rico, if you lose this, it's not the end of the world.

10:05:45.460 --> 10:05:47.380
You need anything to play Canada for the win.

10:05:47.700 --> 10:05:52.340
Uh, whereas Columbia, you absolutely, I need to come away with a big three here.

10:05:52.660 --> 10:05:55.860
They're on the piece to do it as it is.

10:05:55.980 --> 10:06:01.620
The Ramatras walked in for both of the tanks as of now, uh, Talisman back on May.

10:06:01.620 --> 10:06:10.180
makes many people very very happy to be able to see that one out. Jane? Sigma? I don't hate it,

10:06:10.740 --> 10:06:15.700
but I think just this team has struggled with the rotations. Jane has been left on an island a lot

10:06:15.700 --> 10:06:20.580
that seriously needs to be reeled in if you are going to take this disadvantaged take back job.

10:06:21.940 --> 10:06:29.140
Two very different looks, yeah. May with the six, so very slow folk, but Columbia Island trying off

10:06:29.140 --> 10:06:35.760
Fangle as much as possible with this Reaper guy. So we have temp on this high ground top right and then Reaper is just gonna try

10:06:35.840 --> 10:06:38.080
and peddle a kill on another angle

10:06:38.720 --> 10:06:43.880
So they're slowly rotating but it's gonna be up to Puerto Rico to be on their best behavior be on their toes

10:06:43.880 --> 10:06:50.440
Make sure the Reaper cannot get a flank on them looks like Columbia actually the plan is just to put pressure on the point first

10:06:50.440 --> 10:06:53.320
I actually really like this for someone down from Puerto Rico

10:06:53.320 --> 10:06:59.400
It's actually Talisman that hits the ground and run in on to the point, but a headshot from the chicken takes down Charlotte

10:06:59.400 --> 10:07:03.000
You couldn't ask for a better start there and that is the worst

10:07:03.240 --> 10:07:09.840
Here's pick that you could have if you are at Columbia very little sustained left remaining at that point in time

10:07:09.840 --> 10:07:15.120
So again good idea in theory with which forcing close range combat on point

10:07:15.120 --> 10:07:21.320
But we'll not pay off with just some raw mechanical skill from the chicken and it played their thing around the Rosie

10:07:21.320 --> 10:07:27.980
Well, they didn't let the Reaper go crazy, and they kept Chained on a leash, at least for that time period, so...

10:07:27.980 --> 10:07:36.760
Enrico, set up now, on this defense, it can play to Talismans' May, which, mind you, Columbia are often to take the Reaper instead of the May here, so...

10:07:36.760 --> 10:07:39.260
A little more advantage, but he snipped out.

10:07:39.760 --> 10:07:40.760
Oh!

10:07:40.760 --> 10:07:42.140
That was a TP!

10:07:42.140 --> 10:07:43.140
What?!

10:07:43.700 --> 10:07:45.700
Whoa, okay...

10:07:46.080 --> 10:07:50.300
That was a TP into four players, on the enemy team, but still have the shift.

10:07:50.300 --> 10:07:52.300
Could have got rocks though if they

10:07:52.460 --> 10:07:54.220
Showing a good timing there

10:07:54.220 --> 10:08:01.460
Well, here comes the point pressure now for Columbia. Lich goes really low, Blizzard on the point, Talisman Insta block, Insta out of it

10:08:01.460 --> 10:08:07.980
And an instant kill onto Super Gomez, or at least they're trying to. Cross the arms right now, that damage reduction coming into full effect for Super Gomez

10:08:08.060 --> 10:08:13.940
Ted now trying to bridge the gap in terms of these kills as big chickens takes an OC headshot

10:08:14.220 --> 10:08:16.220
It's Columbia, now in control

10:08:16.220 --> 10:08:22.380
If you get that trade over Super Gomez, oh differently, but it's her a mantra holding his arms over his head

10:08:22.380 --> 10:08:29.140
You are not killing him without the entire team looking at there the final fight territory or Puerto Rico

10:08:29.140 --> 10:08:31.340
Was they are gonna lose my may doing quite a bit?

10:08:32.100 --> 10:08:35.540
It's on my name. This is not where you see

10:08:36.260 --> 10:08:38.260
Like vicariously through me

10:08:38.300 --> 10:08:43.300
Yeah, actually well, they're gonna get spotted out by the sojourn. That's a really early war used to student

10:08:43.300 --> 10:08:47.800
I don't know, I used to be honest with Ted, just yes, he's one of the more than kills Talisman.

10:08:47.800 --> 10:08:53.300
Well, the end of killing out the Prolucy, I suppose, so that's gonna be good for a 1 for 1 trade.

10:08:53.300 --> 10:08:58.800
Flux and a nice Suzy saves Gomez, a super Gomez, from any incoming damage.

10:08:58.800 --> 10:09:04.600
And now the point's gonna get pressured by Puerto Rico. Both rushes on the point and now the rush would go a little bit crazy style.

10:09:04.600 --> 10:09:11.600
Gonna pop the annihilation on the point, chains his, a nice Rodpa still has this arms crossed to take as little damage as humanly possible.

10:09:11.600 --> 10:09:17.440
Change this another rock there on to the Reaper, meaning Columbia now in control of the point in 99.

10:09:17.440 --> 10:09:20.880
Puerto Rico needs to come up with a kill. The sound barrier though is just too much.

10:09:20.880 --> 10:09:25.760
A very early one for Puerto Rico to try and sustain through it. They needed to win off of that.

10:09:25.760 --> 10:09:30.400
But unfortunately it's not to be and that will be the first point going over to Columbia.

10:09:31.040 --> 10:09:35.200
Close, but some shenanigans will end up on the back of the bike for Puerto Rico there.

10:09:35.200 --> 10:09:40.880
at the end of it so I think the idea was was there if you wanted to get Jono in

10:09:40.880 --> 10:09:44.640
with the Sambirid knowing Kratos signed and just died no Sambirid a match you

10:09:44.640 --> 10:09:49.920
didn't have the damage output to actually get those final blows so next point

10:09:49.920 --> 10:09:54.520
it is nothing for Puerto Rico to work with and the death blossom up or Lich

10:09:54.520 --> 10:10:00.800
you see how much value he's gotten out of that or like I don't know I was waiting

10:10:00.800 --> 10:10:04.040
for the death blossom but I think he needs it now tell with a nice rail gun

10:10:04.040 --> 10:10:06.040
Heady on to the chicken

10:10:06.440 --> 10:10:08.880
And he's been hitting on this sojourn. It's been

10:10:09.680 --> 10:10:16.200
Watch good social players honestly second to man in Overwatch. I'll say it one of the funnest DPS to watch of all time

10:10:17.760 --> 10:10:19.760
Sure and

10:10:19.920 --> 10:10:24.340
Players that can make it look so easy and for a while especially the collegiate season

10:10:24.340 --> 10:10:29.860
He's always stood out as one of those amors in which both eating on that Cleveland State roster

10:10:29.860 --> 10:10:34.020
do have that existing synergy and we've kind of seen that in how the

10:10:34.020 --> 10:10:39.340
Finch is hard-coreing. Pretty darn well for this team, but for Rico, going in already?

10:10:39.340 --> 10:10:43.900
No Mabla for Talisman, which is less than ideal if we're just setting up.

10:10:43.900 --> 10:10:50.000
Do they check the box is the big question. Hang on a second.

10:10:50.000 --> 10:10:54.300
Wait a moment, they don't know, they didn't check the box, but oh there's no one there.

10:10:54.300 --> 10:10:58.500
Oh good though, I just run around I guess. It's in teleport, good headshot, nice wall as well.

10:10:58.500 --> 10:10:59.900
No, one stops this from getting away.

10:10:59.900 --> 10:11:00.900
Blizzard ends up coming in.

10:11:00.900 --> 10:11:02.400
It's going to be a free non-to-Super Gomez.

10:11:02.400 --> 10:11:04.060
You can imagine the action just ends up running away.

10:11:04.060 --> 10:11:04.900
Norton's will move there.

10:11:04.900 --> 10:11:06.600
Actually sets up a jig with a perfect kill.

10:11:06.600 --> 10:11:09.960
Annihilation from Super Gomez just runs through the front line.

10:11:09.960 --> 10:11:11.100
The annihilation's too good.

10:11:11.100 --> 10:11:12.300
Stay too juicy.

10:11:12.300 --> 10:11:14.000
Super Gomez with a double kill already.

10:11:14.000 --> 10:11:14.700
Make that a triple.

10:11:14.700 --> 10:11:16.300
Make that a quad kill, in fact.

10:11:16.300 --> 10:11:19.260
Super Gomez laying waste to Puerto Rico.

10:11:19.260 --> 10:11:20.660
As they claim this next point,

10:11:20.660 --> 10:11:23.260
there's no chance Puerto Rico touched it.

10:11:23.260 --> 10:11:24.600
Puerto Rico, they had the chance.

10:11:24.600 --> 10:11:27.560
The Susie was forced, but it's all it takes.

10:11:27.560 --> 10:11:31.960
or mage with annihilation to pick up the pieces of a broken fight in Columbia.

10:11:31.960 --> 10:11:33.480
And one point at a time, by the way.

10:11:33.480 --> 10:11:37.200
Yeah, one more match point, match point, all of the above right now.

10:11:37.200 --> 10:11:43.520
Puerto Rico, pun last stand is all they get here on this New Jug City map within the series

10:11:43.520 --> 10:11:48.320
and which has not used the death blossom left either.

10:11:48.320 --> 10:11:52.160
And he won't have a corner to set up around this time, although he's definitely going

10:11:52.160 --> 10:11:54.760
to find one of the little time that is left.

10:11:54.760 --> 10:11:56.760
Oh, there we go.

10:11:56.760 --> 10:12:00.120
This is the most ranked Reaper gameplay of all time.

10:12:02.120 --> 10:12:03.480
Honestly, it works out though.

10:12:03.480 --> 10:12:06.120
Little TP, little Deathwossom, you know the vibes.

10:12:06.120 --> 10:12:07.400
There he is, range to the back.

10:12:07.400 --> 10:12:08.280
Hello, what's up?

10:12:08.280 --> 10:12:09.240
Didn't take behind you, did you?

10:12:09.240 --> 10:12:10.360
Nice that was Susie there as well.

10:12:11.000 --> 10:12:13.000
You should save in the day, let's just get away though.

10:12:13.000 --> 10:12:17.800
And the chaos unfolds as soon as everybody turns their back,

10:12:17.800 --> 10:12:20.200
the Super Gomez gloves on,

10:12:20.200 --> 10:12:22.520
haymakers being thrown into the front line.

10:12:22.520 --> 10:12:24.040
Such an easy fight there.

10:12:24.040 --> 10:12:24.440
Okay.

10:12:24.440 --> 10:12:25.480
Little back too.

10:12:25.480 --> 10:12:26.480
Woo!

10:12:26.480 --> 10:12:30.400
Alright, alright super dumbass, let me see it, and yeah, it's such a veteran player, you

10:12:30.400 --> 10:12:35.320
can tell that the, exactly what this game plan is, Lich, yeah, he's subtracted, and

10:12:35.320 --> 10:12:41.280
they are even more concerned about him, because he hasn't used Death Blossom at all actually,

10:12:41.280 --> 10:12:42.280
so they know it's there.

10:12:42.280 --> 10:12:46.360
There he goes again, they're checking him this time, can he finally go for the check?

10:12:46.360 --> 10:12:49.680
Spy check, done, Lich, out of there.

10:12:49.680 --> 10:12:53.720
Not something you do in this game too often though, hit counts here.

10:12:53.720 --> 10:12:55.720
They really need it.

10:12:55.720 --> 10:12:59.720
Charge so close to going down to the rail gun headshot of the body shot even.

10:12:59.720 --> 10:13:01.720
The soundbar is just too good for both teams in fact.

10:13:01.720 --> 10:13:06.720
As they try to burn in a spot where you can just wreak havoc with the Reaper.

10:13:06.720 --> 10:13:07.720
There's annihilation though.

10:13:07.720 --> 10:13:11.720
Shots down the carry player for Columbia.

10:13:11.720 --> 10:13:13.720
Chain can't connect with another kill.

10:13:13.720 --> 10:13:15.720
Super Gomez eventually fell.

10:13:15.720 --> 10:13:17.720
Oh, it's E.B.!

10:13:17.720 --> 10:13:18.720
Oh good.

10:13:18.720 --> 10:13:19.720
Which other?

10:13:19.720 --> 10:13:20.720
Don't panic.

10:13:20.720 --> 10:13:21.720
Definitely not.

10:13:21.720 --> 10:13:24.140
I was like, cool is the cucumber is that what they say?

10:13:24.140 --> 10:13:25.140
I don't know.

10:13:25.140 --> 10:13:26.140
I think so.

10:13:26.140 --> 10:13:27.640
When are cucumbers ever cool?

10:13:27.640 --> 10:13:28.640
Everyone's saying cool.

10:13:28.640 --> 10:13:30.140
Do we put cucumbers in the fridge now?

10:13:30.140 --> 10:13:31.140
Is that a thing?

10:13:31.140 --> 10:13:32.140
Do you see that?

10:13:32.140 --> 10:13:33.140
Wait, you don't put yours in the fridge?

10:13:33.140 --> 10:13:34.140
No.

10:13:34.140 --> 10:13:35.640
Wait, you put cucumbers in the fridge?

10:13:35.640 --> 10:13:37.280
Okay, chat, bat me out.

10:13:37.280 --> 10:13:39.280
You put cucumbers in the fridge, right?

10:13:39.280 --> 10:13:41.280
I'll just leave one on the couch.

10:13:41.280 --> 10:13:42.280
Do you leave them out?

10:13:42.280 --> 10:13:43.280
Yeah, they just do.

10:13:43.280 --> 10:13:46.280
I have, like, a whole bunch of vegetables in the fridge.

10:13:46.280 --> 10:13:47.280
You're crazy.

10:13:47.280 --> 10:13:49.280
Okay, we don't get into this.

10:13:49.280 --> 10:13:50.280
They're about to win.

10:13:50.280 --> 10:13:53.800
right hand is just going to run forward now with his OC straight in the backline effect.

10:13:53.800 --> 10:13:56.280
And I still headshot onto Anzac and take him down.

10:13:56.280 --> 10:13:58.960
I think it was a bit of a collat damage too.

10:13:58.960 --> 10:14:01.920
And I still count on rotation though, it's a chain of chicken and they're coming up with kills.

10:14:01.920 --> 10:14:05.160
Super Gomez for the annihilation, only does a little bit of damage to the frontline.

10:14:05.760 --> 10:14:08.800
Pointing it down though for Columbia, but they're losing members here.

10:14:08.800 --> 10:14:10.200
Can Lich actually stay alive?

10:14:10.200 --> 10:14:12.320
A little bit too smarmy with it on the Lucio.

10:14:12.600 --> 10:14:14.360
It's a back, what is this?

10:14:14.360 --> 10:14:15.960
What was that death boss of...

10:14:16.280 --> 10:14:18.280
That was death boss of... I've never seen.

10:14:18.280 --> 10:14:21.900
Okay, well, unfortunately though for Super Gomez isn't getting taken down by the

10:14:23.160 --> 10:14:28.500
Nemesis of Shane. They ended up getting the Reef flip there at 99% for Columbia.

10:14:28.740 --> 10:14:32.600
That is incredible that they clutched that up with how many things to spit upon

10:14:33.360 --> 10:14:34.360
Puerto Rico.

10:14:34.360 --> 10:14:40.320
But they're going to fight another day and they're gonna have both support ults, which is the best thing you can ask for

10:14:40.360 --> 10:14:43.920
in this situation. Columbia, they got an elch, a lot of nothing.

10:14:43.920 --> 10:14:48.920
to go ahead and pull out. So, Puerto Rico, if they lose this point, it is over.

10:14:48.920 --> 10:14:51.920
White literally. Cards at least are in their face.

10:14:51.920 --> 10:14:53.920
Yeah, good rush as well.

10:14:53.920 --> 10:14:55.920
They should just steal the deal you're thinking.

10:14:55.920 --> 10:14:58.920
Like you said, Colombia don't have any ult at all.

10:14:58.920 --> 10:15:00.920
Both supportos to guarantee this point.

10:15:00.920 --> 10:15:04.920
Don't think you need to do the soundbar, but if you, in this kind of situation,

10:15:04.920 --> 10:15:06.920
it's best to use it just in case.

10:15:06.920 --> 10:15:09.920
But look at Colombia just springboarding back in.

10:15:09.920 --> 10:15:11.920
Croterson's gonna have B in a couple of moments as well.

10:15:11.920 --> 10:15:15.120
A giant bumble from Puerto Rico here as they can't clean up the fight.

10:15:15.120 --> 10:15:17.840
Croterson with 99% gets shut down by Talisman though.

10:15:17.840 --> 10:15:22.500
A super Gomez ends up falling over to the annihilation for Puerto Rico.

10:15:22.500 --> 10:15:25.940
Not quite fumbling just yet. I mean, Croterson needed that ult.

10:15:25.940 --> 10:15:31.620
As Puerto Rico clutch up at 99 to stick in this game.

10:15:31.620 --> 10:15:35.460
That was so much more than what they should have needed to commit.

10:15:35.460 --> 10:15:38.740
They gave 3 ults to 0 and they still almost lost that fight.

10:15:38.740 --> 10:15:51.540
That is, I think, a red flag going forwards and leaves you with very few fools on this next point of the docks with only this overclock where McChicken has not been finding too much value with it.

10:15:51.540 --> 10:15:56.540
And besides, still have the sound barrier from Kratos on top out if you need to.

10:15:56.540 --> 10:16:02.940
Today's that scary. This is priority positioning. Over to Columbia, switch again on his little corner camping adventure.

10:16:02.940 --> 10:16:09.980
Please someone check the corner do not get three hit challenge teleports and straight home the vendetta

10:16:10.020 --> 10:16:12.020
They have against this year ago

10:16:14.540 --> 10:16:18.660
Fancy billow from our ander and that will be a shut down village

10:16:18.660 --> 10:16:21.500
I thought he popped out there, but he didn't end up here in the queue

10:16:21.860 --> 10:16:27.900
It's false. Fortunately mission unsuccessful there for Columbia trying to say the back eyes Puerto Rico cap the points

10:16:28.540 --> 10:16:30.540
And it goes to be Gomez to

10:16:30.540 --> 10:16:38.460
If which did not have to reload there that goes so differently, I'm just saying that is either a dead Kiriko or a dead Lucio or both

10:16:38.620 --> 10:16:44.960
As a matter of fact so Columbia though now have the ultimates to work with is only the overclock and

10:16:45.460 --> 10:16:50.580
That ended up being used for Puerto Rico and that was all they had at their disposal Columbia

10:16:50.820 --> 10:16:57.580
Have so many ways that they could just blast Puerto Rico off their feet and I'm feeling looking for 10 to be the first one

10:16:57.580 --> 10:17:01.460
Alright Sam, what can you do?

10:17:01.460 --> 10:17:04.780
Nice early railgun shot there, in support of the OC, try and get the double tap.

10:17:04.780 --> 10:17:08.140
It's gonna be chain popping and this is from super early on.

10:17:08.140 --> 10:17:11.860
I know it's a bit of a super Gomez too but they're not gonna need it.

10:17:11.860 --> 10:17:17.220
Very economical fight here from Columbia, they've already killed the Kiriko too so,

10:17:17.220 --> 10:17:22.140
Puerto Rico, they're not gonna have any gas left in the tank, never shoot in the feet

10:17:22.140 --> 10:17:23.140
there, let's see.

10:17:23.140 --> 10:17:27.100
Puerto Rico with 87% okay, they're still in a good spot.

10:17:27.100 --> 10:17:29.420
It's whether they can actually sustain in this next fight.

10:17:30.420 --> 10:17:33.360
This is very doable for Puerto Rico.

10:17:33.360 --> 10:17:37.020
One fight territory, you'll have the tools to match.

10:17:37.020 --> 10:17:41.040
I think the threat of the death blossom is a little much a switch.

10:17:41.040 --> 10:17:41.700
Shit, come on.

10:17:41.700 --> 10:17:43.700
Like, how did they just not check the corners at this point?

10:17:44.540 --> 10:17:45.040
Oh!

10:17:45.040 --> 10:17:48.860
He saw the right form as well, but I mean, that was so lucky that

10:17:48.860 --> 10:17:50.860
Tasman needed to get the mini.

10:17:50.860 --> 10:17:58.460
I think they're fighting a lot of checking these cores. That's right at all.

10:17:58.460 --> 10:18:05.460
Ranks, Reaper, Gale, both of them on the point right now trying to fight each other 33 HP though for one of them.

10:18:05.460 --> 10:18:09.460
As far as this just gets chased down, this rush is just so powerful for Columbia right now.

10:18:09.460 --> 10:18:13.460
And Chain, how do you go into the annihilation too? I mean, this is such an easy re-crawl here for Lich.

10:18:13.460 --> 10:18:18.260
He has a bit of an instickling Chain following up with the killer onto Ander, and that's a team kill too.

10:18:18.260 --> 10:18:24.020
75% they cannot fall mistakes. Someone's gonna have to speed up a touch. It's gonna be John. Oh, he's the only one

10:18:24.020 --> 10:18:26.780
That's alive right now. Tell us man. Not too far behind

10:18:27.500 --> 10:18:30.140
Columbia looking to stop this much. They're pretty good. We have

10:18:32.860 --> 10:18:39.600
No shift no problem there for Columbia nice little victory sound barrier as well

10:18:39.600 --> 10:18:44.400
They're taking the map and the series of three. Oh, okay

10:18:44.400 --> 10:18:48.260
Puerto Rico thought coming into today. They had a lot more guns than that

10:18:48.260 --> 10:18:51.680
But it is Columbia that come out on top and honestly

10:18:51.680 --> 10:18:58.500
Well, it looked pretty easy for them very strong in their group currently and one step closer to it to get to Busan

10:18:59.340 --> 10:19:04.020
much needed when at the tough matchup to start against team Canada the

10:19:04.300 --> 10:19:09.040
Night and day with this team that have a clear game plan know where their strengths are

10:19:09.600 --> 10:19:10.700
Especially with this Reaper

10:19:10.700 --> 10:19:17.420
I think they're the team that we've seen lean into it the most so far and have not had a reason to change it

10:19:17.500 --> 10:19:21.940
Although it's not necessarily over for either team either of these teams

10:19:22.100 --> 10:19:25.220
Columbia still have to get a win against Brazil and

10:19:25.300 --> 10:19:30.820
Seca Puerto Rico they could get a win against Canada and we would have some insane tiebreakers on our hands

10:19:30.820 --> 10:19:38.300
But one of those tasks much more difficult than the other Columbia happy with this shutting down this team that which is so good yesterday

10:19:38.300 --> 10:19:43.240
the team. They're going to be

10:19:43.400 --> 10:19:45.200
in the game yesterday. Getting

10:19:45.340 --> 10:19:47.180
that upset over Zell of

10:19:47.300 --> 10:19:49.180
Puerto Rico, still showing that

10:19:49.300 --> 10:19:50.180
they are a young squad. They

10:19:50.300 --> 10:19:52.180
still have things to come away

10:19:52.300 --> 10:19:54.180
and learn what is ahead of them

10:19:54.300 --> 10:19:56.180
in their competition. No, we

10:19:56.300 --> 10:19:58.180
could do so for those next

10:19:58.320 --> 10:20:01.180
days. Yeah, they can rest easy

10:20:01.320 --> 10:20:02.180
for now. Can it team Columbia

10:20:02.320 --> 10:20:03.180
very impressed with a super

10:20:03.320 --> 10:20:06.180
Gomez and Tampa so Jen is

10:20:06.320 --> 10:20:08.200
really good. Really, really

10:20:08.300 --> 10:20:13.800
That's just so difficult with the U.S. and Canada, but, you know, there's some bright spots and there's two spots available.

10:20:13.800 --> 10:20:17.880
So there was a very big chance here for Columbia to make their one to Busan.

10:20:17.880 --> 10:20:20.880
They're gonna have to win the next one though to almost guarantee themselves.

10:20:20.880 --> 10:20:26.040
Round robin format can be a little brutal, but, you know, coming in with a win, now sitting on one-on-one,

10:20:26.040 --> 10:20:29.480
your step, you know, that first step in the ladder has already been taken.

10:20:30.760 --> 10:20:37.180
Columbia, they didn't make it to last, well, I think last year, 2023's BlizzCon stage.

10:20:37.180 --> 10:20:44.540
been a while. I didn't make it there for no reason and having the turning talent of Super

10:20:44.540 --> 10:20:49.020
Gomez and the helmet spent around the scene for so so long, combined with some of these

10:20:49.020 --> 10:20:54.780
newer players and both Tim and Rich who have come up since then. I had a very good look

10:20:54.780 --> 10:20:59.740
for this roster. Again, I don't think we got a true showing of what their potential was

10:20:59.740 --> 10:21:06.060
in their game against Canada yesterday. I will say though, it looked a lot closer when Canada

10:21:06.060 --> 10:21:12.860
play Brazil. So perhaps a big challenge for them ahead in the next week because that will really make

10:21:12.860 --> 10:21:20.700
or break their game so far. And as for Puerto Rico, same thing goes but it could be much, much

10:21:20.700 --> 10:21:26.220
tougher matchup. A ton of potential with this roster but I think with a lot of things to clean up

10:21:26.220 --> 10:21:31.180
in a short period of time you're asking for a borderline miracle I think to come away with the

10:22:01.180 --> 10:22:05.020
map diff as well. I mean, it's not impossible at this point, unfortunately for them.

10:22:06.020 --> 10:22:14.300
It'll be bye bye to team Brazil, which I guess if you're Colombia right now, you're like, OK, maybe, maybe we can do this, not as much left to play for.

10:22:14.300 --> 10:22:20.540
But I think the roster that shouldn't be underestimated and one that can take you out is most of our matches today.

10:22:20.540 --> 10:22:25.980
All of the group A side of things and group B much more testable.

10:22:25.980 --> 10:22:32.860
It was actually Chile who won that match is Argentina that is oh and one Chile one and oh

10:22:33.020 --> 10:22:36.060
But yeah for the most part. I think it's the the USA

10:22:36.620 --> 10:22:39.660
Spots who's gonna go with them is the question

10:22:41.580 --> 10:22:44.300
That's I'm hate breakage. That's every World Cup group ever

10:22:46.540 --> 10:22:50.620
It's always one demon mode team in the group than that is just

10:22:50.620 --> 10:22:57.380
Brazil, uh, Colombia is gonna be our last matches of group A and Puerto Rico, Canada.

10:22:57.380 --> 10:23:01.580
So the Brazil, Colombia game, I mean, Brazil in theory could play a little bit of upset

10:23:01.580 --> 10:23:07.780
here, but with how Colombia played today, I think they're kind of booking the ticket

10:23:07.780 --> 10:23:08.780
here.

10:23:08.780 --> 10:23:11.220
I just got, I've got a good feeling about that.

10:23:11.220 --> 10:23:13.060
Yeah, I could see it.

10:23:13.060 --> 10:23:18.220
I really can with how the, how Colombia is playing and with how close they are to qualifying,

10:23:18.220 --> 10:23:24.460
little more to play for than Brazil at some points, which is certainly helping that matchup.

10:23:24.460 --> 10:23:30.780
Puerto Rico, again, miracle required. That Canada shoe-in at this point, so they did lock in their

10:23:30.780 --> 10:23:38.700
spot officially with the Guamia taking the win as well. So, just that one last thing up for grabs

10:23:38.700 --> 10:23:44.940
on that side. Yeah, and those matches obviously aren't going to be happening next week, as it's

10:23:44.940 --> 10:23:48.940
we're going to have to do this

10:23:48.940 --> 10:23:50.940
Sunday at today. So next week

10:23:50.940 --> 10:23:52.940
you're going to have to tune in

10:23:52.940 --> 10:23:54.940
for those just going to set up

10:23:54.940 --> 10:23:56.940
with a quick interview in just

10:23:56.940 --> 10:23:58.940
a moment. I believe with a

10:23:58.940 --> 10:24:00.940
litch. Um before we sign off

10:24:00.940 --> 10:24:02.940
for the day, you may looking

10:24:02.940 --> 10:24:03.940
good as well. It's good to see

10:24:03.940 --> 10:24:04.940
some of the Finns and the

10:24:04.940 --> 10:24:06.940
Swedes back at it. They'll be

10:24:06.940 --> 10:24:08.940
one of the first games of

10:24:08.940 --> 10:24:10.940
Group A next week, and that's

10:24:10.940 --> 10:24:11.940
going to be a fun time. I think

10:24:11.940 --> 10:24:12.940
I've seen the finish and

10:24:12.940 --> 10:24:16.940
that's a next week. EMEA in

10:24:16.940 --> 10:24:17.940
GM role has always been a strong

10:24:17.940 --> 10:24:19.940
region with a lot of like very

10:24:19.940 --> 10:24:21.940
strong teams. I think the

10:24:21.940 --> 10:24:23.940
Latam teams have a lot to kind

10:24:23.940 --> 10:24:24.940
of proof on the big stage and

10:24:24.940 --> 10:24:25.940
you know, Columbia might be one

10:24:25.940 --> 10:24:27.940
of them to do it. And in fact,

10:24:27.940 --> 10:24:28.940
I'm getting word in now the

10:24:28.940 --> 10:24:29.940
interview is ready. So let's

10:24:29.940 --> 10:24:32.940
bring Litch in to talk about the

10:24:32.940 --> 10:24:33.940
series of previous and how

10:24:33.940 --> 10:24:35.940
they're kind of preparing

10:24:35.940 --> 10:24:37.940
potentially good to going to

10:24:37.940 --> 10:24:38.940
Busan for the World Cup and

10:24:38.940 --> 10:24:39.940
Litch welcome and

10:24:39.940 --> 10:24:41.940
congratulations on your win

10:24:41.940 --> 10:24:45.940
feeling. It looks no guarantee just yet but it looks pretty good for you guys today to be some.

10:24:45.940 --> 10:24:51.060
Yeah it's been it's been looking well like I think our team is pretty confident like especially

10:24:51.060 --> 10:24:55.300
after that win like we've been really trying like all the meta changes and stuff have been like

10:24:55.860 --> 10:25:01.380
giving us difficulty but I really feel like it's I think we're in it for the win. I think we can do it.

10:25:04.500 --> 10:25:10.020
Absolutely and I think too with this being you know you had that loss to Puerto Rico yesterday

10:25:10.020 --> 10:25:15.380
your next match being against Brazil, it will be the one that determines whether you qualify or not.

10:25:15.380 --> 10:25:20.580
Do you think you are favored heading into that matchup, especially seeing them play a little bit more?

10:25:21.620 --> 10:25:28.340
Um, I don't know. Like, I really think people favor Brazil because like they have high draw lines

10:25:28.340 --> 10:25:34.900
team, but let's be honest, like, I think we'll be looking a lot better, especially after today's

10:25:34.900 --> 10:25:43.260
showing like Puerto Rico already beat them like if we just go by win-loss like I think we could possibly win just because we beat Puerto Rico but

10:25:43.960 --> 10:25:48.060
You have to look at bands. We have to do draft properly like depends on a lot of stuff

10:25:48.060 --> 10:25:52.420
But I think Brazil is pretty favorite going into this especially since they took a map off Canada

10:25:52.420 --> 10:25:58.460
Like they're the strongest in our group in my opinion like they're really strong team and we did lose to them of course, but

10:25:58.980 --> 10:26:01.900
Let's just see what happens honestly. I think Brazil is favorite though. Yeah

10:26:01.900 --> 10:26:09.380
That's going to be a fun series for sure. I did want to ask, and I asked in all of the

10:26:09.380 --> 10:26:13.300
interviews today, but what does it mean to you and you guys for the Overwatch World Cup

10:26:13.300 --> 10:26:17.960
to kind of come back and be within a chance of going to somewhere like South Korea to

10:26:17.960 --> 10:26:21.340
play on a really big stage against international competition?

10:26:21.340 --> 10:26:28.140
It's a very exciting opportunity. I didn't expect much to happen out of World Cup because

10:26:28.140 --> 10:26:29.820
I thought it's gonna be like the same format

10:26:29.820 --> 10:26:32.300
as like the last few years, but honestly,

10:26:32.300 --> 10:26:35.060
I got really lucky, like I was able to be 18,

10:26:35.060 --> 10:26:38.140
like I was able to play, was able to win, you know?

10:26:38.140 --> 10:26:40.260
Like I think it's a really cool opportunity.

10:26:40.260 --> 10:26:42.260
I just didn't expect Korea to be part of it at all.

10:26:42.260 --> 10:26:46.100
Like it's really cool, like how it's being done like that.

10:26:48.020 --> 10:26:51.180
Yeah, it's honestly one of the homes of Overwatch as well,

10:26:51.180 --> 10:26:55.620
like stretching back all the way to like Apex in 2017, 2016.

10:26:55.620 --> 10:26:57.180
So a lot of history there.

10:26:57.180 --> 10:27:00.180
you can be a part of that as

10:27:00.180 --> 10:27:01.180
well. Well, let's thank you so

10:27:01.180 --> 10:27:03.180
much for joining us and

10:27:03.180 --> 10:27:04.180
congratulations on your win. And

10:27:04.180 --> 10:27:05.180
yeah, good luck in your next

10:27:05.180 --> 10:27:09.180
one. Thank you so much.

10:27:09.180 --> 10:27:11.180
I will say it's always good to

10:27:11.180 --> 10:27:12.180
hear from the players and how

10:27:12.180 --> 10:27:13.180
they're feeling because a lot of

10:27:13.180 --> 10:27:14.180
these players haven't had the

10:27:14.180 --> 10:27:17.180
same sort of limelight from

10:27:17.180 --> 10:27:18.180
international competition or

10:27:18.180 --> 10:27:20.180
like O W C s, etc. So it's nice

10:27:20.180 --> 10:27:22.180
to hear and put a faces to the

10:27:22.180 --> 10:27:24.180
names as well, which is always

10:27:24.180 --> 10:27:25.180
always good to see. So we'll see

10:27:25.180 --> 10:27:27.180
a little bit tougher than maybe

10:27:27.280 --> 10:27:29.180
we're giving them credit for

10:27:29.280 --> 10:27:31.180
mine. Yeah, and which taking

10:27:31.280 --> 10:27:33.180
them with the with the grain

10:27:33.280 --> 10:27:34.180
assault. So you know, it does

10:27:34.280 --> 10:27:35.180
show that there is a lot of

10:27:35.280 --> 10:27:37.180
respect to these American teams

10:27:37.280 --> 10:27:39.180
and how really up proud that

10:27:39.280 --> 10:27:41.180
second spot is within the group

10:27:41.280 --> 10:27:43.180
and don't know until of course

10:27:43.280 --> 10:27:44.180
next weekend how that will

10:27:44.280 --> 10:27:46.180
resolve and I have a lot of

10:27:46.280 --> 10:27:47.180
confidence. Both of these teams

10:27:47.280 --> 10:27:48.180
will be ready to give it the

10:27:48.280 --> 10:27:50.180
right game by the time this

10:27:50.280 --> 10:27:52.180
comes out. Yeah, that'll be a

10:27:52.280 --> 10:27:54.180
for us. So we'll have a lot of

10:27:54.180 --> 10:27:59.180
you. It's been a great day for

10:27:59.180 --> 10:28:00.180
us today. It was fantastic

10:28:00.180 --> 10:28:02.180
costume with Molly. It's been

10:28:02.180 --> 10:28:04.180
the first time for me and you're

10:28:04.180 --> 10:28:06.180
self costing in a big stage like

10:28:06.180 --> 10:28:07.180
this. So yeah, it's been

10:28:07.180 --> 10:28:09.180
fantastic having you and we'll

10:28:09.180 --> 10:28:11.180
see you all very soon. Don't

10:28:11.180 --> 10:28:12.180
forget to tune in to next week.

10:28:12.180 --> 10:28:14.180
A whole lot of action coming

10:28:14.180 --> 10:28:15.180
your way on Saturday and Sunday.

10:28:15.180 --> 10:28:17.180
It's a four games each day. Come

10:28:17.180 --> 10:28:18.180
on. You've got 40 and a four

10:28:18.180 --> 10:28:19.180
N a. It's going to be a whole

10:28:19.180 --> 10:28:21.180
lot of a watch to secure drops

10:28:21.180 --> 10:28:22.180
as well. Don't get to connect

10:28:22.180 --> 10:28:24.180
and we'll see you next time.

10:29:22.180 --> 10:29:24.240
you

10:29:52.180 --> 10:29:54.180
You

10:30:22.180 --> 10:30:24.180
You

