WEBVTT

09:00.000 --> 09:29.960
Welcome back, everyone, to the Overwatch World Cup.

09:29.960 --> 09:36.320
We are back bright and early, extra bright and early in fact for the final day of the online qualifiers again

09:36.320 --> 09:40.740
I'm Ash alongside Jake and Matt promise you guys will see us

09:40.740 --> 09:42.240
Just a window

09:42.240 --> 09:48.340
I thought I was gonna appear in the window. I thought we got some new graphics tech here early in the morning

09:48.340 --> 09:54.040
But no, I mean hey, yeah, actually is an early start, but it's because we have so many good games, right?

09:54.040 --> 09:57.400
I know up a few games turning the top seeds in each group and then

09:57.400 --> 10:01.120
And obviously, I think he got one group here in EMEA.

10:01.120 --> 10:02.440
It's still a little bit undecided.

10:05.440 --> 10:07.440
Otz, Jake, any this morning?

10:07.440 --> 10:09.080
Not many in my head, if I'm honest.

10:09.080 --> 10:11.520
But I am excited to see some of these teams play.

10:11.520 --> 10:13.320
I think we're kind of getting to that point

10:13.320 --> 10:15.440
where we're about to find out who's

10:15.440 --> 10:17.160
going to be able to make it out of this stage.

10:17.160 --> 10:19.520
There's teams that are still fighting for their first win.

10:19.520 --> 10:22.160
This may be the last we see of some of these squads

10:22.160 --> 10:23.680
here in the Overwatch World Cup.

10:23.680 --> 10:26.960
So definitely a lot to watch out for as teams.

10:26.960 --> 10:30.560
There's a couple matches that really determine who actually qualifies, who stays alive.

10:30.560 --> 10:35.360
And at this moment in the competition, I think that's especially important to these teams given that.

10:35.360 --> 10:39.360
What's next is the opportunity to travel, compete in a late-in event, right?

10:39.360 --> 10:44.760
Like, that's like a game changer for a lot of players, where the bullcup may be their first chance to do so.

10:45.560 --> 10:51.160
Yeah, 100% talking a little bit more about that kind of format that you're alluding to as well.

10:51.160 --> 10:55.360
To give everyone at home a refresher, if you've missed it over the last two weekends,

10:55.360 --> 11:00.640
The format is we do have three round robin groups here with four teams

11:00.880 --> 11:06.160
So that means that there is a total of 16 advancing from the EMEA side of things

11:06.160 --> 11:13.000
And you also have the 1v1 deathmatches for match seeding as a little bit of a new twist into this overwatch world

11:13.000 --> 11:15.000
But something that we haven't seen before

11:15.320 --> 11:19.080
I had to overwatch and we get to like test things out a little bit here

11:19.080 --> 11:24.080
more of the six spots that have already been secured by Denmark, Sweden, Great Britain,

11:24.080 --> 11:31.080
and Germany, you do have France is like a soft block for that spot here as well as far as what you do.

11:31.080 --> 11:38.080
Yeah, I mean, they're a great spot to be able to do so, right? I know some crazy stuff would have to happen in that group overall.

11:38.080 --> 11:43.080
For them to be even, you can kind of maybe, you know, on the outside looking in,

11:43.080 --> 11:48.080
but France's been a great spot. I mean, you have to kind of take care of your business to get that number one seed.

11:48.080 --> 11:51.080
number one seed. Uh and then

11:51.120 --> 11:53.680
group. It's just, you kno

11:53.720 --> 11:55.720
that'll be like the big m

11:55.760 --> 11:59.020
like who gets that number

11:59.060 --> 12:01.400
that group. Uh you think

12:01.420 --> 12:04.360
obviously they have a mat

12:04.400 --> 12:06.360
where, you know, France,

12:06.400 --> 12:09.000
kind of care business th

12:09.040 --> 12:10.400
if you look across all the

12:10.440 --> 12:12.280
have some big games to d

12:12.300 --> 12:14.880
seeds. Yeah. And the firs

12:14.900 --> 12:17.040
much here, right? Because

12:17.040 --> 12:20.940
about going to Busan, playing in that group stage.

12:20.940 --> 12:24.120
You wanna be avoiding those groups,

12:24.120 --> 12:28.880
that have teams like Korea, like China, Saudi Arabia,

12:28.880 --> 12:31.480
already kind of waiting in the wings

12:31.480 --> 12:34.500
and try to face up against some of the lower seats

12:34.500 --> 12:36.080
from Asia or America.

12:36.080 --> 12:39.920
That could be a huge difference maker overall

12:39.920 --> 12:42.320
when we do head to that group stage in Busan.

12:42.320 --> 12:45.560
Let's talk a little bit about one of the more exciting

12:45.560 --> 12:47.920
matches that we have for today, right?

12:47.920 --> 12:51.500
You're alluding to kind of some of these games here.

12:51.500 --> 12:55.800
Jake, when it comes down to who's gonna be taking that last spot

12:55.800 --> 12:58.960
within Group C, Spain versus Poland,

12:58.960 --> 13:03.400
is gonna be so important to lock in that final team.

13:03.400 --> 13:06.480
Who you got on like, who are you leaning towards here?

13:06.480 --> 13:09.920
I mean, you know, for me, like with a player like Exodiel

13:09.920 --> 13:12.000
playing for Spain, that makes me, you know,

13:12.000 --> 13:13.760
excited about the possibilities for this team.

13:13.760 --> 13:18.560
The Polanas impressed me in this competition, they've actually shown to be a real threat

13:18.560 --> 13:19.560
here.

13:19.560 --> 13:23.160
So I think this one is honestly too close to call, it really could go down to the wire

13:23.160 --> 13:27.240
where we're talking about potential map fives before the show started and I think that's

13:27.240 --> 13:31.480
honestly pretty realistic, especially considering the stakes couldn't be higher for a lot of

13:31.480 --> 13:32.480
these young players.

13:32.480 --> 13:36.360
This is an incredible opportunity to show your stuff against some of the best players

13:36.360 --> 13:41.040
in the world in Busan or you just aren't making it, you're going to be staying home

13:41.040 --> 13:46.560
watching the stream, right? So there's an incredible dichotomy between those two outcomes,

13:46.560 --> 13:50.640
huge stakes on the match. So it's going to be not only a test of these players' skill,

13:50.640 --> 13:53.040
but also their ability to stay composed under pressure.

13:53.680 --> 13:58.400
Yeah, those two teams actually are really even, right? I think both sitting out one in one,

13:58.400 --> 14:02.160
same map differential, you know, you kind of have players you like on both sides. So

14:03.120 --> 14:09.680
really feels like a toss up. Like, I mean, it's difficult. It's like, I think Poland has been

14:09.680 --> 14:13.400
pretty good though from what I know we've seen so I think regardless that's

14:13.400 --> 14:17.840
going to be a really good game. 100% let's talk a little bit about today's

14:17.840 --> 14:22.920
schedule though talking about how exciting this game is going to be we

14:22.920 --> 14:27.400
will have to wait a little bit later into today to be seeing that matchup

14:27.400 --> 14:31.960
between Spain and Poland it will be our second matchup of the day we are going

14:31.960 --> 14:37.280
to be kicking things off with Finland is Austria and after our gauntlet of six

14:37.280 --> 14:44.520
EMEA matches. We will also have the final two America's matches. We won't be here

14:44.520 --> 14:49.520
for all six EMEA though. You guys will get coverage from Moxie and Molly later

14:49.520 --> 14:56.200
on today. So a lot of great Overwatch content overall here for both EMEA and

14:56.200 --> 14:59.840
America's. Before we get into the nitty-gritty though, I want to remind you

14:59.840 --> 15:04.280
guys again not to forget about these drops. You guys want to watch for the

15:04.280 --> 15:07.440
rest of the day to ensure you can get that eSports loot box.

15:07.440 --> 15:09.960
If you haven't racked up your hours just yet,

15:10.280 --> 15:12.720
it is going to be the final day of the online qualifier.

15:12.720 --> 15:16.800
So ensure that you guys get that done and also get that locked in.

15:16.820 --> 15:20.720
When it comes down to linking your battle net account to your Twitch and to your

15:20.720 --> 15:24.440
YouTube, if you haven't already done that, let's get into our first matchup.

15:25.080 --> 15:29.920
Jake, we've kind of talked about how it's tough for Finland and Austria.

15:29.920 --> 15:34.320
they don't have that opportunity to qualify to Busan anymore.

15:34.560 --> 15:37.600
Now it's really about that kind of like national pride.

15:37.840 --> 15:42.640
And Finland is this team that came forward in the 2023 Overwatch World Cup

15:42.640 --> 15:46.800
main event. It's really heartbreaking for this squad to actually not qualify

15:46.800 --> 15:48.960
with that core of the Stola-Sanaing Club.

15:49.120 --> 15:52.880
Yeah, I mean, I think what a fall from grace for team Finland, right?

15:52.880 --> 15:56.640
Like this is a team that we thought, you know, not only is a team that could

15:56.640 --> 15:59.440
qualify to the group stage, but we could be talking about them for BlizzCon.

15:59.440 --> 16:05.220
And now they're gonna be going out in the group. So they think for a lot of these players love to be able to at least put up a win here

16:05.620 --> 16:07.340
But yeah, this is this is a tough one

16:07.340 --> 16:11.260
I mean even players like ghost 91 have been like exciting up-and-comers

16:11.500 --> 16:17.020
They're gonna have cloud subbing in on the tank for this one curious to see how that goes. I think maybe

16:18.060 --> 16:19.180
Bench

16:19.180 --> 16:24.340
So, yeah, well, I'm I'm curious to see what's gonna go on here

16:24.340 --> 16:28.840
I know with that sub we gotta get told I don't last minutes if it's the one Claudia

16:28.840 --> 16:35.960
not the starting lineup. I mean this obviously it's not ideal for Finland to be in this position, right?

16:35.960 --> 16:42.240
0-2. I mean they lose to both two teams though, like you know Denmark is a game 5, Sweden like

16:42.240 --> 16:47.600
could have gone the distance very close series like everyone so like it's not like they came

16:47.600 --> 16:52.520
into the group here and just got like dominated right it's like very close back and forth where

16:52.520 --> 16:58.320
you know they probably feel like really it's the toughest group that we've had right so somebody's

16:58.320 --> 17:04.160
gonna have to now qualify out of it unfortunately. Yeah I'm really unlucky I think I grew a death there.

17:04.160 --> 17:08.320
I was gonna say that just might be the toughest group in the entire overwatch world cup but

17:08.320 --> 17:12.160
on the other side team Austria also with some some strong players I mean that's what's crazy is

17:12.160 --> 17:17.200
you know even these are the bottom two teams in the group these are both like you know some names

17:17.200 --> 17:24.320
you recognize on the squad. Yeah, they definitely are. No, not a good idea. You actually love

17:24.320 --> 17:31.360
talking about Toma. Oh, you're talking about Toma in the game. How are we feeling about this now?

17:31.360 --> 17:37.280
I think going into this matchup, it's for pride. You have Cloud subbing in for Vinlin on the tank

17:37.280 --> 17:42.720
and then a Toma that, you know, loves that Winston gameplay. He can play other heroes as well, but

17:42.720 --> 17:45.760
but that's historically been one of his most comfortable ones.

17:45.760 --> 17:49.840
Do you feel like now, Austria has a bit of a better chance?

17:49.840 --> 17:51.280
You mean, yeah?

17:51.280 --> 17:53.280
I just have no idea what we're getting from Cloud

17:53.280 --> 17:56.080
in terms of, you know, tank play, right?

17:56.080 --> 17:58.040
That we see, like, obviously, Tama,

17:58.040 --> 17:59.960
like, there's some hero pool, you know, like,

17:59.960 --> 18:01.320
when we get in the game, they go to VCS,

18:01.320 --> 18:02.240
like, more hero pool issues,

18:02.240 --> 18:04.200
but, like, there's discomfort pushing into it.

18:04.200 --> 18:05.960
Good.

18:05.960 --> 18:08.240
You know, going with the other team,

18:08.240 --> 18:10.720
having a damage dealer in terms of their tank

18:10.720 --> 18:13.340
for at least game one.

18:13.340 --> 18:14.180
Yeah, I don't know.

18:14.180 --> 18:17.380
I mean, Austria might have a slight advantage here,

18:17.380 --> 18:19.860
but the series is going to get weird, I feel like.

18:19.860 --> 18:22.420
I think we're going to be in for a long one.

18:22.420 --> 18:23.420
I think it'll be fun.

18:23.420 --> 18:27.220
I can't wait to see what Austria versus Finland has in store.

18:31.740 --> 18:34.020
All right, Jake, we get into this 1v1 right away.

18:34.020 --> 18:36.020
Ooh, a little Ana 1v1.

18:36.020 --> 18:36.540
Always crucial.

18:36.540 --> 18:39.580
Hitting the sleep, huge edge, and Gucci cleans it up there.

18:40.720 --> 18:46.880
Of course, you gotta know the best up. Oh, okay. I mean this one's it's all about the sleep darts, right in the auto 1v1

18:46.880 --> 18:52.720
Yeah, you know yesterday you kind of missed it. We got a bunch of doon fist 1v1s. I'm jealous man

18:52.720 --> 18:54.720
Doon fist 1v1 was crazy

18:55.080 --> 18:57.900
It was uh, it crazy was a good way to put it

18:57.900 --> 19:04.200
It was definitely going a little crazy as uh, it's like, okay, so Tommy said it finishes off Gucci here

19:04.720 --> 19:09.240
And that'll be Austria getting the higher seed so Austria. I mean, hey, this is a

19:09.240 --> 19:13.720
I bet the chat would have loved to know the kind of line-ups before we did I know

19:14.120 --> 19:18.640
Channel point predictions, but now now they get first match. They got clouded on the other side

19:18.640 --> 19:25.560
What do you expect to see from cloud? Oh, I mean you never got the you never got the I have to play tank thing

19:25.560 --> 19:29.240
You know when you were playing pro, but if you want to be honest, I'm pretty sure you see the play doon face

19:29.240 --> 19:34.400
But like that's just the that's the like I'm a DPS player a long tank kind of a pig

19:34.680 --> 19:37.760
I'm kind of hopeful that we get some shenanigans in this one

19:37.760 --> 19:44.040
I think you know in all seriousness for both of these teams right now without the the possibility of qualification at this point

19:44.120 --> 19:46.960
You got a kind of style on them, you know, you got to kind of show out

19:46.960 --> 19:51.680
So the bands look relatively legit this now though. Yeah. Yeah, what are we?

19:52.600 --> 19:54.600
Bastion are very legit

19:55.720 --> 19:57.720
What a time to be alive

19:58.840 --> 20:04.600
Yeah, I'll shake it's rid of obviously the ability for kept fashion for Finland and then a ball gone

20:04.600 --> 20:07.360
I know Thomas played ball at a pretty high level in the past

20:07.360 --> 20:12.720
So that's something obviously you're gonna have to be on the lookout for against Austria

20:12.920 --> 20:14.680
Trying to think who's been the most, you know

20:14.680 --> 20:19.000
That's like you have to throw kind of like the goats that are out of the way like who's the DPS player

20:19.000 --> 20:23.680
I know that Dante obviously, you know, switching from DPS to tank was obviously pretty successful. Oh

20:24.680 --> 20:27.880
Trying to think of some other players in history really gonna die it but

20:29.680 --> 20:31.680
Yeah, there's really not that many

20:32.200 --> 20:36.520
We'll see the lineup is coming out. Okay clowns over in the RAM

20:36.520 --> 20:39.920
So pretty stock standard in terms of the tank pick here

20:40.360 --> 20:44.200
If you're Austria and they put their damage dealer on Romantra

20:44.680 --> 20:49.200
And they are gonna run it down. You can't lose the series. I will say it is a massive

20:49.960 --> 20:54.480
Lost opportunity that we don't get LH cloudy running it down on Ryan the entire series

20:54.480 --> 20:59.360
I mean, I just feel like that that way if I was coaching here her for team Finland

20:59.360 --> 21:01.200
I would I would demand no less

21:01.800 --> 21:05.480
we we saw Crocs yesterday for France a

21:05.480 --> 21:09.200
very excited to potentially see him play again today as uh...

21:09.200 --> 21:10.480
what's going on here?

21:10.480 --> 21:12.880
I think Lynn's going to make some changes here and now.

21:12.880 --> 21:14.880
Okay, so we're going to get torbed, so...

21:14.880 --> 21:15.880
Oh, oh, oh, maybe we'll get a torbed?

21:15.880 --> 21:18.880
And we're going to get a rime torb on this other side, so...

21:18.880 --> 21:19.880
Okay, here we go.

21:19.880 --> 21:20.880
This is, this is...

21:20.880 --> 21:23.880
This is really set the stage for this series, man.

21:23.880 --> 21:24.880
This is...

21:24.880 --> 21:27.880
5 AM and I'm in my room watching a torb here in 1v1.

21:27.880 --> 21:28.880
Uh...

21:29.880 --> 21:30.880
Yeah, let's...

21:30.880 --> 21:31.880
Alright, here we go.

21:31.880 --> 21:32.880
Alright.

21:32.880 --> 21:33.880
Catched one on locks.

21:33.880 --> 21:34.880
It's open now.

21:34.880 --> 21:36.280
No one wants to give up that first hit.

21:36.280 --> 21:37.480
Somebody will attack.

21:37.480 --> 21:37.980
No.

21:37.980 --> 21:38.980
Oh.

21:38.980 --> 21:40.980
They were using overloads, overloads allowed,

21:40.980 --> 21:43.380
and Psycho, pretty decisive victory on that one.

21:43.380 --> 21:45.380
And opening bell.

21:45.380 --> 21:46.380
What happened?

21:46.380 --> 21:47.380
What happened?

21:47.380 --> 21:49.380
Well, no, it's just that's honorable.

21:49.380 --> 21:51.380
The Torb 1, everyone has to have stakes on it.

21:51.380 --> 21:52.880
The stakes is for the mid-fight.

21:52.880 --> 21:56.380
So, Austria takes up the Torb 1 that he won.

21:56.380 --> 21:58.880
It's going to advance to the control point capture.

21:58.880 --> 22:03.380
The next phase, of course, is we all know.

22:03.380 --> 22:13.380
Yes, we'll see, you know, maybe an opportunity for a huge Rhyne Shatter here at times, is, uh, an out-of-heat, and we'll be moving on up here, yeah.

22:13.380 --> 22:19.380
I'm just getting in the mix here. Brolin's up at the enemy tower. Absolutely burns down, son.

22:19.380 --> 22:23.380
He's gonna go for more, why not? Why not? He's healthy.

22:23.380 --> 22:24.380
He's making space out here.

22:24.380 --> 22:26.380
I mean, he's got a really weird spot, buddy.

22:26.380 --> 22:30.380
The ghost is directly to his left. It's just no way to engage with him.

22:30.380 --> 22:33.380
Alright, Thomas pushed on up.

22:33.380 --> 22:36.380
And he is not giving up that position.

22:36.380 --> 22:38.380
He's going to be playing from there.

22:38.380 --> 22:41.380
That is a powerful position. I'm not going to lie. You are not cleaning him out of that spot.

22:41.380 --> 22:43.380
Who is he going for?

22:43.380 --> 22:46.380
It's beautiful. It's a work of art.

22:46.380 --> 22:50.380
Aw, that is so troll. Poor Cloud.

22:50.380 --> 22:52.380
Shatter available for Thomas as well.

22:52.380 --> 22:54.380
This ground is getting out of control.

22:54.380 --> 22:58.380
If it wasn't from the very first, uh, hit it, oh my gosh.

22:58.380 --> 23:00.380
Shatter headshot on the side.

23:02.380 --> 23:06.380
This one, this series may have a little bit of area here.

23:06.380 --> 23:09.380
Yeah, we were picing it up in this one's cycle.

23:09.380 --> 23:13.380
I know what all of the everything will be now, but it's gonna have...

23:13.380 --> 23:16.380
You can't predict this one. The script writers, they can only dream it.

23:16.380 --> 23:17.380
Rushes come out on...

23:17.380 --> 23:18.380
Yeah?

23:18.380 --> 23:20.380
...Vinland. Back in the action, they're gonna get a flip here.

23:20.380 --> 23:21.380
Show us a play back.

23:21.380 --> 23:22.380
Oh no.

23:22.380 --> 23:24.380
Oh, that was close.

23:24.380 --> 23:27.380
Another environmental pin there.

23:27.380 --> 23:29.380
We can get out of this, Thomas.

23:29.380 --> 23:31.380
Didn't cover it from the beat.

23:31.380 --> 23:33.380
What a crazy thing. I love that beat.

23:33.380 --> 23:35.380
I'm so here for that beat.

23:35.380 --> 23:37.380
Oh, they also have their rush.

23:37.380 --> 23:41.380
I wonder if Austria decided to use it here.

23:41.380 --> 23:43.380
They can get Thomas out of the beat,

23:43.380 --> 23:45.380
and now potentially going to engage with it,

23:45.380 --> 23:46.380
trying to flip the point.

23:46.380 --> 23:48.380
We'll probably do one more flip.

23:48.380 --> 23:50.380
There's a beat now from Finland.

23:50.380 --> 23:55.260
them over the molten core, layered at the feet, and Gucci with the rails. Could get clean up here,

23:55.260 --> 24:00.860
14 Finland. Putting in some nice work right on this clockback. Clipz even goes down late,

24:00.860 --> 24:04.940
which is gonna potentially hurt, but Tomix, finding that one is gonna be pretty sweet.

24:04.940 --> 24:09.660
Helping Astrid get back in the fight. Now, Astrid, I think, is probably waking up a little bit,

24:09.660 --> 24:14.540
right? Realizing that Finland's not just gonna kind of give this one up as

24:15.180 --> 24:19.820
loud now, playing from the high ground with his annihilation. We'll see how he goes with

24:19.820 --> 24:26.420
with this ultimate where if you're just tuning in, you've got the DPS player for Finland playing

24:26.420 --> 24:27.420
something.

24:27.420 --> 24:28.920
I'm just checking in.

24:28.920 --> 24:30.920
Everything has been normal, as expected.

24:30.920 --> 24:36.420
Nothing's going to go back in a few minutes in the bot, not necessarily as the OCs come

24:36.420 --> 24:38.420
out cloud, runs it down, like Eclipse.

24:38.420 --> 24:42.820
Shut down in that one, so Finland holding onto this point really effectively.

24:42.820 --> 24:46.220
Austria is going to take the enemy side of the map here.

24:46.220 --> 24:52.220
I like this creative but I'm just running out of gas on this one. I'm pretty good for this one.

24:52.220 --> 24:57.220
Alright, well, they're trying to make a play, I guess, there for Ghost.

24:57.220 --> 25:02.220
Obviously not able to kind of stay alive. It's now Cloud running them up here.

25:02.220 --> 25:03.220
It's kind of nice on the map.

25:03.220 --> 25:06.220
I mean, if you use the Annihilation, yeah, it looks pretty good.

25:06.220 --> 25:07.220
It's clean.

25:07.220 --> 25:10.220
Are they even going to get like another really good fight? Not really, right?

25:10.220 --> 25:14.220
I mean, you're going to be like going into a Kitsune Rush Annihilation.

25:14.220 --> 25:15.220
It's going to be miserable to play it.

25:15.220 --> 25:17.860
Yeah, it's gonna feel bad rush on the point Lucio

25:18.580 --> 25:20.980
Looks like he got the tap. No, he did not get the tap

25:21.700 --> 25:24.300
Yeah, well around is over and that one

25:25.660 --> 25:27.220
Call that sometimes you know

25:27.220 --> 25:32.700
I mean even very using the opening Torb 1v1 able to make a comeback from that kind of a down position

25:33.580 --> 25:38.620
Is impressive. We don't see that often, you know the composure right usually when you lose that Torb 1v1

25:38.620 --> 25:43.860
You just accept right like maybe this game is not ours, you know, like maybe we're not destined to win like the

25:43.860 --> 25:46.620
Our standard bearer the Torbjorn

25:47.340 --> 25:51.180
You know wasn't there that but the rest of the team apparently found the life

25:51.180 --> 25:56.480
You know that was necessary and you this one was ordained to be a roadhog nearer

25:56.480 --> 26:01.220
I mean come on come on man. Could there be any other tank pick here? I don't think so

26:02.980 --> 26:07.960
Okay, so it sounds like you know the both teams had agreed to potentially

26:09.500 --> 26:11.620
The Torbjorn 1v1

26:11.620 --> 26:17.500
I mean that's standard here. That's that's that's an under the wall of the

26:17.500 --> 26:23.820
little the notes you know G.A. Oh no that's my call duty days all right we

26:23.820 --> 26:28.980
have a jetpack cat widowmaker Roadhog battle here

26:28.980 --> 26:34.460
just over time we didn't maybe that's kind of nice on the tank we did not

26:34.460 --> 26:40.660
respect his game you got he absolutely destroyed Tom in there I mean that was

26:40.660 --> 26:46.920
That was crispy. It's your first time seeing the the widow jetpack cat though Matt. It's kind of a nasty comp

26:47.640 --> 26:49.640
Yeah, you're one of the best

26:49.760 --> 26:56.040
One of the absolute best so looks like actually a son of a hook here over on the side by Tom on butt space created

26:56.840 --> 26:59.040
He's not a son of this turret

27:00.120 --> 27:02.760
After he dies ends up getting the kill as

27:04.240 --> 27:09.880
This one is just full of silly. I mean roadhog in the high ground like this. Oh, he's gonna back

27:09.880 --> 27:14.520
Why don't we just on Gip I can't roadhog and like kind of like I know grip people

27:16.200 --> 27:18.200
This one could be crazy

27:32.840 --> 27:39.000
Read the vectors on that one ideal ideal it could lead to a flip back austere now plus two in the fight

27:39.880 --> 27:42.680
Stepping back up to this. That was a nice grab.

27:42.680 --> 27:46.880
Big shot as well from Tom on to Sana. Tom is going to clean that one up in Austria.

27:46.880 --> 27:50.880
Right back in control. I think the Hanzo is going to be really nice in this spot.

27:50.880 --> 27:52.880
This dude needs to go 5, Jake.

27:52.880 --> 27:55.880
Oh, who's that? People need a lot of this.

27:55.880 --> 27:59.880
Whatever this is, we need a lot of it. We need more.

27:59.880 --> 28:02.880
Okay, an Alphara swap here for Finland.

28:02.880 --> 28:06.880
For Finland, it seems like they're down the clown for a little bit,

28:06.880 --> 28:08.880
But then obviously they want to get it out here.

28:08.880 --> 28:10.880
It looks like

28:10.880 --> 28:13.880
Gucci on a flank there and is able to get one.

28:13.880 --> 28:15.880
Where? Where? A big plane.

28:15.880 --> 28:17.880
Thomas like kinda, I think he's just looking for environmental skills.

28:17.880 --> 28:20.880
I don't think he has any intention to help the rest of the team.

28:20.880 --> 28:22.880
Both Roadhogs in their natural environment.

28:22.880 --> 28:23.880
Oh, that's a wide.

28:23.880 --> 28:25.880
Look is missed though.

28:25.880 --> 28:27.880
Cloud has to play back off the pit.

28:27.880 --> 28:29.880
Thomas, we're given the opportunity to clean this one up.

28:29.880 --> 28:30.880
Big shots coming in.

28:30.880 --> 28:31.880
He's looking to clean up.

28:31.880 --> 28:33.880
He's in a rush over the top of Maastra.

28:33.880 --> 28:38.640
still fendlin holding this point that's a flip but the cost you're gonna get it

28:38.640 --> 28:44.680
right back the opening pick on the soldier it's a nice recovery you know

28:44.680 --> 28:49.920
you know time drops an emo while soldier dies

28:49.920 --> 28:54.480
he's soldier ends up falling by the hands of the pharah

28:54.480 --> 28:58.400
you do the nano we need a nano hog yeah I don't think uh who would expect this I

28:58.400 --> 29:00.400
I think it's all in there.

29:00.400 --> 29:02.400
Oh, no.

29:02.400 --> 29:04.400
He's dead.

29:04.400 --> 29:07.400
Just gets absolutely run over and cloud with the whole log.

29:07.400 --> 29:08.400
Getting in there.

29:08.400 --> 29:10.400
OC, goodbye, Eclipse.

29:10.400 --> 29:12.400
Doesn't even make it to the death pit off the map.

29:12.400 --> 29:14.400
Ana's running for the hills.

29:14.400 --> 29:18.400
Uchi picks up one on the psycho, and you are not getting out of this one, Nix.

29:18.400 --> 29:20.400
No, it's a...

29:20.400 --> 29:22.400
Fingling obviously regains control here.

29:22.400 --> 29:24.400
This is their moment, Jake.

29:24.400 --> 29:26.400
Close it out. Barrage.

29:26.400 --> 29:28.400
I'm pretty sure the rest of them are into the spawn.

29:28.400 --> 29:29.400
I'm gonna be real with you, Matt.

29:29.400 --> 29:31.400
They're about to use every old diving into the spawn.

29:31.400 --> 29:33.400
That's the only way to play this situation.

29:33.400 --> 29:35.400
From Team Finland, they got a bunch of ults.

29:35.400 --> 29:38.400
Tom with the whole hog has to hold the line here.

29:38.400 --> 29:40.400
We need to see some kind of a fake out of him on the impression.

29:40.400 --> 29:43.400
Hey, Echo... Echo Mercy here from Russia?

29:43.400 --> 29:45.400
Well, they're getting in now.

29:45.400 --> 29:46.400
Missed a hook, Clouds.

29:46.400 --> 29:47.400
There's a lot of damage.

29:47.400 --> 29:50.400
Psycho with the Mercy Pond could actually do some real damage to this Gucci.

29:50.400 --> 29:53.400
Needs to find something. Needs to get lights out with the overclock.

29:53.400 --> 30:02.400
Oh, it looks like a push-off to Matt, although he's about to take some clips off with him, so that's not a trade.

30:02.400 --> 30:08.400
E comes out, makes a beautiful mercy jump here, stays alive, keeps healing, but Tom is getting low.

30:08.400 --> 30:11.400
Someone's got to come touch this point, so he's got to touch, steps up to do it.

30:11.400 --> 30:15.400
Merce grabs the touch, good play, but lost her life, was necessary.

30:15.400 --> 30:20.400
Maybe he's going to clean the knife, but Ghost is too fast with the Suzu, and that should be the problem.

30:20.400 --> 30:25.500
14 Finland right just running out of players to throw on to the point so

30:25.500 --> 30:31.040
Finland taking map one I mean that's a that's a that's an impressive result

30:31.040 --> 30:35.600
here on Ilios I was very impressed and we're I mean I feel like we just got a

30:35.600 --> 30:41.240
little taste but we are potentially in for a doozy of a series yeah we're

30:41.240 --> 30:45.600
potentially in for one here with this one as we take a look at some of the

30:45.600 --> 30:50.080
stats uh tell me what man i know you're the you're the telecaster just give me some

30:50.080 --> 30:54.160
what announcements here so look what am i looking at with these stats what do i

30:54.160 --> 30:58.640
i should i interpret these oh you should interpret is both teams were told by

30:58.640 --> 31:03.520
compops they need to play this game and we're getting it live is that we take a

31:03.520 --> 31:08.000
look at the uh jorb 1v1 is uh obviously i mean you can just cut the

31:08.000 --> 31:11.360
highlight paper oh this one uh crazy this this is kind of sick

31:11.360 --> 31:15.800
the air from town this was tank gap he had that please tell me typed he didn't

31:15.800 --> 31:20.200
stuff yeah I mean not in yeah we got a little bit of molten core all over the

31:20.200 --> 31:24.400
place here you know we're just throwing it all over and then now molten core

31:24.400 --> 31:29.480
trade you know classic one-for-one all trade I mean well actually kind of

31:29.480 --> 31:34.600
decent on the remote yeah he was good this game this round you know this was

31:34.600 --> 31:37.440
It was just all over the place. Yeah, that was a hell of a kill

31:44.840 --> 31:51.440
You were trying to figure out what happened in the second round just keep rolling that road hot clip

31:52.000 --> 31:56.780
over and over again, but uh, all right nail piter down to the wire

31:57.760 --> 31:59.760
Here in a no map number one

32:00.180 --> 32:04.480
Where do you want to see y'all should take us from M number two Jane push or flashpoint map?

32:04.600 --> 32:06.600
push four

32:08.840 --> 32:13.720
i'm trying to see some some high-paced action here in this one king's row you want king's row

32:14.440 --> 32:21.640
i don't know you know i could be convinced just just i just i think this is a series that needs a

32:21.640 --> 32:27.080
lot of needs spice it needs individual playmaking it's more spice i think i mean i think there's

32:27.080 --> 32:34.120
just like there's so much spice i'm not sure a map as you know stayed and as as storied as king's row

32:34.120 --> 32:38.360
would really fit the moment, right? I feel like King's Row is what we get if we get to map 5,

32:38.360 --> 32:45.240
you know, like that's my feeling. But I think King's Row, just Torb your 1v1 for the point.

32:46.040 --> 32:50.680
Just consecutive Torb 1v1s and you get to push cart so the other Torb gets back.

32:51.480 --> 32:57.560
So while Abyssi you're joining us, this one's a little silly. Group A has already been, we already

32:57.560 --> 33:03.720
have our two teams from this group that'll be in mark in Sweden. They'll play a little bit later

33:03.720 --> 33:09.720
determined who's the number one seed in the group. This is just for, you know, kind of

33:09.720 --> 33:17.720
pride in the lulls, as some folks would say. So we'll see where Autry doesn't think us.

33:17.720 --> 33:22.720
Ash hoping for the new Queen Street. She hasn't seen that map. Ash from Tirana hasn't seen

33:22.720 --> 33:28.720
that map. No one's picking NQS. It's kind of, like, surprising, I guess, like, how little

33:28.720 --> 33:32.060
I mean, Runisapi is a very much a fan favorite

33:32.060 --> 33:34.280
among the competitive players, so I get it.

33:34.280 --> 33:36.640
But I'm a fan of NQS too.

33:36.640 --> 33:39.720
I love a little cheeky, double flex sport ball comp

33:39.720 --> 33:41.800
on New Queen Street, spice it up.

33:41.800 --> 33:43.280
I think it's a lot of fun.

33:43.280 --> 33:44.640
The Zidra's coming in for a clip,

33:44.640 --> 33:49.640
so a change in terms of damage dealer here for Ausha.

33:50.600 --> 33:53.200
I'm wondering if Cloud is just gonna play the whole series

33:53.200 --> 33:55.400
so you don't see Cloudy or Vistola.

33:55.400 --> 33:57.080
I think the Reinhardt play from Toma though

33:57.080 --> 33:58.200
is a little bit of a bait.

33:58.200 --> 34:03.400
Let's get cloudy out here. Let's let's get him out. Yeah, he's he's kind of calling him out and it is

34:05.520 --> 34:09.080
The their throttle would not have been what I would have seemed telling so

34:10.600 --> 34:16.200
Toma can play some Winston here that is trouble if they want to get back on like track so to speak

34:17.280 --> 34:19.680
Would they have was this series ever on track?

34:21.120 --> 34:22.920
Yeah, I mean this would be

34:22.920 --> 34:27.060
Well, I mean you would still say it would be getting back on track, right? Yeah, I guess that's true

34:27.060 --> 34:31.940
I guess that's true. I mean, for Austria, right, you know, putting up a map when it's getting on track and then maybe you're right

34:31.940 --> 34:34.140
Maybe you know taking us to a Winston map so maybe to do it

34:34.140 --> 34:39.780
You could you know, Dan and Diva or something something that really, you know gives the Winston trouble on the same

34:39.780 --> 34:44.540
But this is also a map where I don't even think you don't worry about that though. It's uh, I mean

34:44.980 --> 34:51.900
You know, it's like I my people like Diva is like another one of the very solid tank heroes to play as a DPS player

34:51.900 --> 34:55.500
Right where it's it's a little more comfortable than you know

34:55.500 --> 35:02.180
Like for example the Winston which I think is quite a challenge to take in the mirror if you're not an experienced tanker and

35:02.660 --> 35:07.020
But I do like this look for Austria. I think this is something where hey, maybe the widow can come out

35:07.020 --> 35:08.140
They do ban the diva

35:08.140 --> 35:12.460
You know Finland respond by being in a lorry. They don't want to worry about you know

35:12.460 --> 35:16.660
These cheesy double fucks for defenses and lorry looks pretty strong

35:16.900 --> 35:22.740
Potentially on this map a lot of high ground to work with on the defense and now after the map rework by the way

35:22.740 --> 35:24.260
We saw this map

35:24.260 --> 35:28.100
Did we see this map at all in the Champions class?

35:28.100 --> 35:29.100
I swear no one did.

35:29.100 --> 35:30.100
We did.

35:30.100 --> 35:31.100
Like once or twice?

35:31.100 --> 35:32.100
We did.

35:32.100 --> 35:39.340
I believe we casted it, where we saw Winston Genji from, I'm trying to think of the team.

35:39.340 --> 35:43.380
We saw a team play Winston Genji on this map at Champions Glass.

35:43.380 --> 35:44.380
Oh, you're playing.

35:44.380 --> 35:45.380
Maybe.

35:45.380 --> 35:46.380
Oh, I remember it now.

35:46.380 --> 35:52.820
I think it was you and I, but we did see a team pick this, go Winston Genji, and don't

35:52.820 --> 35:55.500
and get was successful uh... from what i remember

35:55.500 --> 35:57.140
uh... but

35:57.140 --> 36:00.620
okay this would be uh... finland on defense they're gonna play wincing engine

36:00.620 --> 36:01.300
uh...

36:01.300 --> 36:02.820
with a cat

36:02.820 --> 36:07.540
and really just use by the cat here really confused well i mean you can just

36:07.540 --> 36:09.180
okay now i understand it

36:09.180 --> 36:10.980
yeah now i get it

36:10.980 --> 36:14.380
i am now seen the light

36:14.380 --> 36:19.940
i am enlightened by what i was currently having was confused and now i am not

36:19.940 --> 36:22.240
Wait, this could be a crazy dive though, think about that.

36:22.240 --> 36:23.980
Like no one, who expects this?

36:23.980 --> 36:25.540
Who is ready for this?

36:25.540 --> 36:27.460
I will say, if Tomix presses his button,

36:27.460 --> 36:28.820
oh, he may not have digs,

36:28.820 --> 36:30.260
he digs his back, it was fun.

36:30.260 --> 36:31.460
Wait, there's just gonna,

36:31.460 --> 36:33.700
he's in a power position here on Ghost 91.

36:33.700 --> 36:36.100
This is a true Ana aim tester.

36:36.100 --> 36:38.300
As we get some Sierra on Osana,

36:38.300 --> 36:39.540
which I think will be fun to watch,

36:39.540 --> 36:41.980
getting a little Sierra gameplay.

36:41.980 --> 36:43.580
I mean, imagine you dart somebody

36:43.580 --> 36:45.620
and then the cat like flies you in.

36:45.620 --> 36:47.220
Wait, that could go like crazy.

36:47.220 --> 36:54.120
I mean this is uh, you know I think, uh, Ausha just made it out of the spawn.

36:54.120 --> 37:00.620
Ausha is playing like a, you know, a real kind of like die-com, just something that I think they would actually like want to play, right?

37:00.620 --> 37:04.820
Um, you know, with Kama, obviously, you know, playing the ball.

37:04.820 --> 37:06.320
Nix goes cat.

37:06.320 --> 37:10.120
Yeah, Nix goes cat. I don't know why Nix is going cat.

37:10.120 --> 37:12.120
He's gonna take the enemy cat out of the air.

37:12.120 --> 37:14.120
It's crucial. Oh, dart hit.

37:14.120 --> 37:16.120
Cleans though, it's important for Kiri.

37:16.120 --> 37:20.240
He's on it back up into the sky just really putting on some strong covering fire here

37:20.240 --> 37:24.160
This first point is looking to be difficult, but let's split Finland's getting pressured back a little

37:25.160 --> 37:30.060
Yeah, I mean looks to be chaotic. I mean, you know Thomas trying to get a flank going

37:30.060 --> 37:35.020
Oh, that that's where the darts huge right against like a no, I can't initially

37:37.360 --> 37:42.880
Into getting to kill is they say you are getting some car progress here from all stream, right?

37:42.880 --> 37:48.880
Yeah, we'll look at my little bit, it's two minutes almost off the clunk here, man.

37:48.880 --> 37:50.880
Yeah, it's a lot.

37:50.880 --> 37:55.880
You also have a nano now for, I guess, the cloud or Gucci.

37:55.880 --> 37:59.880
Yep, I get the cap.

37:59.880 --> 38:02.880
I get this Sierra up in the sky.

38:02.880 --> 38:05.880
I wonder how the old works from up here.

38:05.880 --> 38:08.880
I mean, that is nasty. You have to use the plens there to get rid of the dark.

38:08.880 --> 38:14.400
He does just dial on Gucci gets just eviscerated and that one on a getting dove throws at the nano

38:14.400 --> 38:19.040
Maybe in a bit of desperation what gets on to find from this bit psycho comes up with two

38:19.360 --> 38:24.080
Quiet series from so far, but this is a big way to enter into it two minutes left on the clock

38:24.600 --> 38:28.040
that double kill Paul spawns surely is gonna be enough sauna and

38:28.680 --> 38:32.640
Then should be able to stay alive in this one go for that final fight

38:32.640 --> 39:02.520
What do you think about Kat with just, you know, not

39:02.520 --> 39:08.640
fashion random lightning right now we're seeing this like with the Sierra

39:08.640 --> 39:16.840
I think the cat with the ball and Tracer is Sombra I really don't recommend with projectile heroes

39:16.840 --> 39:19.800
Oh my god the cat blade!

39:19.800 --> 39:23.840
Wait what? Okay you just got a lot of this editing in!

39:23.840 --> 39:27.360
He doesn't find anything there unfortunately

39:27.360 --> 39:29.880
That is an iconic old combo actually

39:29.880 --> 39:30.880
That is wild.

39:30.880 --> 39:31.880
That is a wild.

39:31.880 --> 39:32.880
That is pretty sick.

39:32.880 --> 39:35.880
Zidra, looks like you popped the actually dead fight.

39:35.880 --> 39:38.880
Not really much of anything there, but it was sad.

39:38.880 --> 39:39.880
Cool.

39:39.880 --> 39:41.880
I hope the Carpura is going to go up to the...

39:41.880 --> 39:42.880
Yeah, yeah.

39:42.880 --> 39:44.880
And Cloud may be primal here.

39:44.880 --> 39:45.880
Surely he's a primal.

39:45.880 --> 39:46.880
He's usually low.

39:46.880 --> 39:47.880
She's got a kill.

39:47.880 --> 39:48.880
You've got to go for this.

39:48.880 --> 39:49.880
And he's living quite some time.

39:49.880 --> 39:51.880
Cloud, nice piloting here on the Winston.

39:51.880 --> 39:52.880
See how the primal is?

39:52.880 --> 39:53.880
The primal check.

39:53.880 --> 39:54.880
The primal check.

39:54.880 --> 39:55.880
It's not looking great.

39:55.880 --> 39:56.880
Frankly, it's not looking great.

39:56.880 --> 39:57.880
But the DPS playing primal.

39:57.880 --> 39:58.880
Everybody ran.

39:58.880 --> 40:04.240
I mean he stayed alive right that was really it yeah, that was the big thing the car hasn't rolled

40:07.600 --> 40:09.600
That's good in the small but oh

40:10.320 --> 40:12.480
Just immediately kills the cat all right

40:12.480 --> 40:17.560
I mean can't the listen just like zapped you while you hold him on cat like yes

40:17.560 --> 40:22.960
He was you and you'd believe so not the ideal target didn't really grab there I

40:22.960 --> 40:29.960
Fun to see Sierra getting some gameplay out and honestly, I think it's a decent persona.

40:29.960 --> 40:33.960
I mean this is a really tough comp to play Sierra into, right, with so much mobility.

40:33.960 --> 40:36.960
Got him now, but this time it misses.

40:36.960 --> 40:40.960
Maybe trying to grab Psycho, Psycho's just way too quick for that.

40:40.960 --> 40:42.960
Gucci finding one, this guy's starting to get chaotic.

40:42.960 --> 40:44.960
A lot of low players on both sides.

40:44.960 --> 40:48.960
Austria still fighting in the down there, Jericho, but Tommy's gonna drop the minefield.

40:48.960 --> 40:56.600
This looks a little scary for Sana. He just slipped back just in time, but maybe this base is created here for Oster to start moving this cart forward

40:57.040 --> 40:59.040
Or maybe not

40:59.280 --> 41:03.340
We'll see I mean goes that does have a consuming rush bill will be used here in the alleyway

41:03.340 --> 41:07.080
It's not a deal. I mean, that's it. It's a huge pick-off right Gucci getting very close

41:07.800 --> 41:09.800
Toward the blade and they're gonna end up using

41:10.160 --> 41:15.080
The consumer rush anyway, that's a nice bio there from my mix I kind of connects on the cloud

41:15.080 --> 41:22.060
So it's gonna go for nothing other side of the map saw this game like a 1v1 if somebody out there

41:24.600 --> 41:26.600
FN's gonna grab

41:26.600 --> 41:29.400
So get him up in the sky and get him at a dodge. So

41:29.880 --> 41:34.800
Elves is you're coming off the spawn and he available here. That could be quite useful

41:34.800 --> 41:39.100
I mean, yeah, what a beauty much as Sierra against tracer there. I

41:40.120 --> 41:42.260
Mean psycho just put that work in on son of there

41:42.260 --> 41:47.260
That was the door with the AMP. Maybe the player to watch. A lot of ultimates building up for Austria.

41:47.260 --> 41:51.260
Like once again, right at the early point. It's rough for them, but then they come up to fell off into it.

41:51.260 --> 41:56.260
Get a little more space to work with. But a blade from Gucci, this time not hindered by his own cat,

41:56.260 --> 42:00.260
is going to take the life of Nix, which is essentially forfeit here. It does get a nice swipe though, on the psycho.

42:00.260 --> 42:03.260
It's just going to slow him down, potentially force a recall.

42:03.260 --> 42:08.260
Austria, a lot of ultimates, they've tried to fight this without their auto. The AMP is out on the floor. Nice connection.

42:08.260 --> 42:12.260
connection. Sierra ult on the point where he does drop psycho without the tracer.

42:13.060 --> 42:17.140
This fight is looking a little scary, Cloud. If you shoot that EMP, it's going to start putting

42:17.140 --> 42:21.860
that damage down. It's a cleanse though, it looks like it blocks the catnap and

42:21.860 --> 42:25.540
Tommik threw the headshot out of the air. Tommik says he's been on fire this series.

42:25.540 --> 42:29.220
Yeah. Yeah, I believe that they actually did take the one with the catnap, but uh,

42:29.220 --> 42:34.180
just kind of the lead to that thing so fast. We have mine kill back over by the objective,

42:34.180 --> 42:36.180
cloud really kind of holding down the

42:36.180 --> 42:38.180
high ground here.

42:38.180 --> 42:42.180
Yeah, he's giving up the rest of his team to hold this high ground, but

42:42.180 --> 42:46.180
we'll see, you know, he's still got the Prime on here,

42:46.180 --> 42:49.180
so now he's going to pop it.

42:49.180 --> 42:52.180
Kiriko has a lot of stall to evade this, the hack comes in,

42:52.180 --> 42:54.180
he's getting poked and brought in from all sides.

42:54.180 --> 42:57.180
He's got a lot of attention to himself though, it's giving his team a time to

42:57.180 --> 43:00.180
respawn, to reset, re-engage.

43:00.180 --> 43:07.180
Yeah, he was with some damage on Ken. He should be running low, can't quite get the sport in time, but Psycho's fighting for his life into this one.

43:07.180 --> 43:14.180
Cloud has stayed alive through the fight, found Tomix, didn't find Psycho, and I think that'll be enough here for the hold to be made.

43:14.180 --> 43:21.180
So Cloud on the Winston, alright. I mean, we didn't think it was going to happen. We thought maybe he's going to stick with more straightforward picks,

43:21.180 --> 43:29.180
but honestly, pretty respectable. You know, like the positional holds were good, they really kept, especially Nix, struggling in that one on the honor, right?

43:29.180 --> 43:30.300
one on the honor, right?

43:30.300 --> 43:32.940
I think that's, it's a tough comp to be playing on in,

43:32.940 --> 43:37.660
in a crazy mutual dive mirror to try and get out of the spawn.

43:37.660 --> 43:40.580
Pretty difficult, right, on any of these points.

43:40.580 --> 43:43.780
Yeah, it's, and that's a comp that I think for Austria,

43:43.780 --> 43:47.060
right, like that they, you know, would want to play, right?

43:47.060 --> 43:49.580
Like it feels like a comp that actually kind of like,

43:49.580 --> 43:51.460
suits some of these, you know, players

43:51.460 --> 43:52.700
and kind of what we've seen from the past.

43:52.700 --> 43:56.180
So, you know, taking what you want from that game.

43:56.180 --> 43:58.940
Psycho had a pretty good one, you know, first half, right?

43:58.940 --> 44:06.540
I know a lot of really good pressure from the Tracer onto, you know, Saga, you know, playing that Sierra a lot, but

44:07.340 --> 44:08.740
you know, Finland just...

44:09.640 --> 44:13.040
You know, kind of stay in it there at the end, you know, where.

44:13.340 --> 44:16.840
See what Finland decides to do on offense. They seem to kind of be

44:17.540 --> 44:20.540
just throwing everything out there today. A little bit of area there.

44:20.540 --> 44:26.040
Tell me about this offensive combat, this vibe, to our brainwaves.

44:26.040 --> 44:31.440
And this is a this is a 525 a.m. Eastern time

44:32.760 --> 44:40.040
Platinum I feel like you know the little mercy mercy hog Ciri on run Sierra nobody in voice

44:40.040 --> 44:42.040
I love when the mercy on run

44:44.520 --> 44:46.520
They don't play good. We can't I mean

44:47.280 --> 44:55.240
Kind of crazy you're like you just send in the Roadhog like an umbrella bio weapon or something just drop him in the backline

44:55.240 --> 45:00.120
No, we actually have a that actually looks like the Sierra is pocketed by the Mercy

45:00.560 --> 45:07.400
While the cat is also flying around the Sierra so the Sierra getting like the double pocket it looks like

45:07.800 --> 45:12.480
Cloud just on cart duty forever like this is I actually love the road. I've taken the spot

45:12.680 --> 45:16.960
Just I am the cart man from Cartland and I will be pushing the cart

45:16.960 --> 45:20.960
Here we go. Here we go. I've never seen the Mortal Z Hero

45:22.360 --> 45:24.480
Dude, I should imagine they go Bastion with this dog

45:24.480 --> 45:29.920
crazy. Sona? This is a crazy fashion but I mean I don't think it would have the

45:29.920 --> 45:35.040
same humor effect. Yeah beautiful. They get a res but that won't cost.

45:35.040 --> 45:40.600
Can it die again? Yeah, more kills farming them up. Sure they do take down the

45:40.600 --> 45:45.520
Ana but unless you get a crazy hook out of cloud doesn't seem like there's gonna

45:45.520 --> 45:48.420
be more to find. Do you want to chase the hall into these rooms though? It's a little

45:48.420 --> 45:52.960
scary in there. Mama's healthy though and when Kariko coming in this one could

45:52.960 --> 45:54.960
get scrappy

45:54.960 --> 45:57.960
like that's gonna Jericho's life, Tom is just the turret here

45:57.960 --> 46:02.960
both players just block off both sides of the door

46:02.960 --> 46:05.960
as uh, yeah, unfortunately there's a full cost

46:05.960 --> 46:07.960
uh, right on the cloud

46:07.960 --> 46:12.960
there's Sierra, I mean, without the cat and the Mercy pocket

46:12.960 --> 46:14.960
it's getting difficult

46:14.960 --> 46:16.960
Tom is kind of dominating here

46:16.960 --> 46:18.960
clean little sequence on the ball

46:18.960 --> 46:20.960
Tom is nice on the ball

46:20.960 --> 46:22.960
He has been pretty solid here

46:23.120 --> 46:25.240
Big Nate as well over the top from Nick's

46:26.120 --> 46:27.440
Austria

46:27.440 --> 46:30.520
Cleaning this up inland. I mean they got a good stoppage on second point

46:30.520 --> 46:33.280
But this is looking like a fold starting to develop here

46:33.280 --> 46:38.360
I mean the ultimate economy not looking great in Austria on this dive set up a lot more comfortable on defense mercy

46:38.480 --> 46:40.480
Where are you going?

46:41.520 --> 46:45.880
Yeah, I think I know I think we're gonna fly to Gucci there just kind of fell as soon as

46:45.880 --> 46:50.360
They got there at the same time, but yeah, Tom is kind of farming right now.

46:50.360 --> 46:54.400
There's Finlan, I think if they're going to get this golem, they're going to have to make some changes.

46:54.400 --> 47:00.280
Complys, the Sierra seems really easy to kind of go after at the moment.

47:00.280 --> 47:05.920
So, it'll just be the hog swap out here for Winston as we'll keep Murphy in play.

47:05.920 --> 47:11.480
I mean, the Valkblade is developing here, and like that, it could be something to think about.

47:11.480 --> 47:15.280
Zidra needs to be careful with ZnP. He does pump it, looks a clear sauna,

47:15.280 --> 47:18.120
but actually can't find anything, a good cleanse from Ghost91.

47:18.120 --> 47:20.360
Keeps on it in the fight in Finland now.

47:20.360 --> 47:22.520
Maybe with an opening, Psycho does clean that kill up,

47:22.520 --> 47:25.320
but with Velka online this will be a comfortable res for Finland,

47:25.320 --> 47:27.160
and now they're gonna get a real chance at this.

47:27.160 --> 47:29.200
Here comes the blade, pulled, Nix dropped before,

47:29.200 --> 47:30.440
he can get the nano out.

47:31.200 --> 47:33.160
And Austria, scattered to the four wins though,

47:33.160 --> 47:34.640
not giving him more kills this play.

47:34.640 --> 47:35.360
That's a nice one.

47:35.360 --> 47:37.600
Tomix finds a headshot in this 1-D1,

47:37.600 --> 47:39.400
and Guji's actually gotta worry about this

47:39.400 --> 47:41.120
because the path is hacked for a few more seconds,

47:41.120 --> 47:43.520
and that buys enough space and time for the Curie to get out.

47:43.520 --> 47:48.560
Austria navigating that one impressively. Yeah, it's a ton like still kind of hunting down

47:49.200 --> 47:53.760
the bougie here finally the pack will reset as uh you're now below a minute

47:54.400 --> 47:59.840
they're uh fiddling to me really rough spotting you. Tom is just absolutely dominating on the ball here

48:00.800 --> 48:05.760
in the second half but I think Tom was very good on the ball very good on like Winston right uh

48:05.760 --> 48:10.480
just some of those other like more slower pokey type of uh heroes kind of where uh you see the

48:10.480 --> 48:19.040
struggle at times so uh tracer genji winston uh set up here for finland for the final 30 seconds

48:19.040 --> 48:24.160
or so is and now it's like they're gonna play a summer of their own uh cloud obviously playing

48:24.160 --> 48:30.880
tank here not lh plowdy so the dps for finland gonna pick up that tank roll is trying to deal with

48:30.880 --> 48:35.120
comma's ball that was just a really almost impossible yeah that is bullying right now

48:35.120 --> 48:37.120
Nano's out. It's on to Psycho.

48:37.120 --> 48:41.120
Rush is traded on the point. Cloud has found Nix, so actually...

48:41.120 --> 48:45.120
...good fight developing potentially more Finland. FN.

48:45.120 --> 48:50.120
He's got a nice little cat scratch in there on the enemy tracer. Maybe even gonna clean up Tomix with the help of Sana.

48:51.120 --> 48:54.120
Finland finding a big extra gas in the tank here.

48:55.120 --> 49:01.120
It can be a better time to do it now with the overtime engaged 1v1 on the flank between Psycho and Sana.

49:01.120 --> 49:06.380
Psycho stays alive though, there could be a recantist to come in, Tom. It has a minefield EMP online as well. You gotta be watching for this, Tim.

49:07.480 --> 49:15.960
On the, it's the, uh, minefield off right before the hack kinda comes on in. It's gonna be a EMP here for Zidra as well. It's such a nasty combination.

49:16.460 --> 49:30.200
Uh, I can't have 4F and, uh, now I'm gonna drag anybody anywhere and, uh, that is where the offense will stop. So, it's going to be Austria taking map number two there, Jacob. Really kind of denying Finland anything on offense.

49:30.200 --> 49:36.040
Yeah, really, I think we got to see a little bit more of the potential of that set up on the defense

49:36.040 --> 49:41.320
Where it's a little more comfortable playing the dive. I mean Nick's found some pretty big nades on Anna on that defense

49:41.880 --> 49:48.240
Tomix able to have a little bit more flexibility to get in there and deal damage. This one is it's it might go six, man

49:48.240 --> 49:50.240
I mean like let's be so

49:52.360 --> 49:54.360
Six this is the bad

49:54.360 --> 49:56.440
Yeah, Tom, I'm just kind of farming though

49:56.440 --> 50:00.200
I think no part and also psycho with a really good game

50:00.200 --> 50:01.880
We kind of highlight that in the first half but then

50:02.680 --> 50:09.980
32 on the tracer he had like a million great targets with between like Sierra and Mercy and cat and everything

50:10.240 --> 50:12.240
This is fun for a little bit

50:14.960 --> 50:20.640
Directly above the spawn there is a no sauna kind of finding those days me easy psycho, right?

50:20.640 --> 50:24.080
I mean getting getting to with a pulse bomb. These are all fun

50:24.080 --> 50:28.840
Yeah, you know kills that we're watching but then I'm sure just kind of continued to move the objectives

50:30.480 --> 50:32.480
Cart you know it can get you

50:32.960 --> 50:35.320
Gucci definitely struggled with the blades in this one

50:35.320 --> 50:42.020
There was a really good counterplay from Austria with their highly mobile comp right like not letting Genji get these multiple connections

50:42.020 --> 50:46.240
Not letting him snowball the fights and then when we get down to these scrappy engagements

50:46.240 --> 50:51.040
That's where players like psycho and tombo really show their worth also things interplayed a nice game of the sombra

50:51.040 --> 50:55.280
That's a pretty high impact EMPs in this one. So definitely a roadmap here

50:55.680 --> 51:00.300
For Austria in terms of a comp that looks very strong for them a style that could really work for them

51:00.300 --> 51:05.080
And the wrecking ball band has been used like you could pan a tracer to kind of slow this down

51:05.080 --> 51:09.780
But a player like psycho. I don't think attacking here with bands is gonna be your your best look here

51:10.240 --> 51:15.300
Well, typically I would say you can't really run this what I'll show you did on a lot of other maps, but

51:16.080 --> 51:18.080
You know if they're going to play

51:18.080 --> 51:24.360
Yeah, they're gonna play like Winston Sierra, I can't it feels like you probably could

51:24.960 --> 51:27.880
So I've seen a few cops that you're not supposed to run

51:29.400 --> 51:32.800
I've seen a lot already. We've only been here for 40 minutes

51:34.080 --> 51:39.920
Yeah, like for Finland you probably want to play maybe like I mean maybe they do take us to King's Row, right?

51:39.920 --> 51:43.540
Yeah, you play something like that. I know that's not really great for the ball. Ah

51:43.540 --> 51:51.280
Austria would love probably a new Queen Street. That would be awesome for them, especially with this type of setup.

51:52.120 --> 51:56.080
But we've been lined at the moment. I have no clue what they're gonna come out by.

51:56.080 --> 51:58.240
I mean, that's just about anything.

51:58.240 --> 52:01.140
I'm really, I'm really hoping for some doing this in this one.

52:01.140 --> 52:03.440
I just feel like it's a missed opportunity if we don't get it.

52:03.440 --> 52:07.240
I mean, Cloud on the Winston, not bad, honestly respectable on the defense.

52:08.040 --> 52:10.040
Offense was a little bit tougher for them.

52:10.040 --> 52:11.040
Here we go.

52:11.040 --> 52:15.440
That you were you called it Matt go into Kings and if we're going to six Matt

52:15.560 --> 52:19.960
This has to be the place we get the draw and I know that's what everyone at home is cheering for

52:20.960 --> 52:22.960
everyone chanting

52:22.960 --> 52:24.960
for the draw

52:27.400 --> 52:33.280
No, look, I think Finland like they probably would play better with like playing like some of the Ram and stuff

52:33.280 --> 52:35.720
We saw on map number one. Obviously they end up taking that

52:36.720 --> 52:38.720
for Austria like I

52:38.720 --> 52:44.160
I mean, for Austria, they should be able to beat, like, whatever Finland's going to play, right?

52:44.160 --> 52:50.960
Maybe, you say that. You say that, but I think a lot of this, you're right, is going to come down to a rush mirror,

52:50.960 --> 52:58.920
and I think that can simplify the game pretty dramatically for Team Finland in a way that could be really good for them, right?

52:58.920 --> 53:02.240
You look at a player like Sauna, I mean, you have some strong flex players on this team,

53:02.240 --> 53:05.520
and for Austria, I think they'd much rather have Psycho on the tracer,

53:05.520 --> 53:13.800
Tom on the ball like a very individualistic comp where some of these star players can can have big individual performances when you go to a rush comp

53:14.040 --> 53:18.800
It's it's not so much about the individual anymore. It's about the unit and their team coordination

53:18.800 --> 53:22.280
And you know, that's what's I think going to be called into question here on Kings Row

53:24.080 --> 53:28.720
Yeah, so we'll see what the bands can end up being right no ball band you could ban

53:29.360 --> 53:31.360
Winston if you wanted to

53:31.360 --> 53:35.120
If you are Finland, right? I mean, that's a that's a possibility here

53:35.520 --> 53:39.860
I know get that other like kind of dive option out and like for some of the kind of play

53:40.200 --> 53:46.380
You could ban like the honor of the carry. I think both those bands also put a ton of pressure on on dive comps

53:46.880 --> 53:50.300
Especially on this map. Yeah, Tracer could be consideration that

53:51.000 --> 53:55.680
You know, it's like a good probably find his way on the echo or the Genji and still look pretty effective

53:56.360 --> 54:00.080
You know, you know, he's got a deep a deep pool there, but I don't hate it

54:00.080 --> 54:01.120
It is King's row though

54:01.120 --> 54:05.460
You might argue that like look you don't really need to worry about these dive commons like they're

54:06.020 --> 54:11.760
Playable on Kings Row, but they're very very hard to execute with very little margin for error where a straightforward like

54:12.200 --> 54:16.060
You know rush comp that stands on the point is is gonna get the job done

54:16.060 --> 54:20.080
You know a good majority of the time and I expect we're gonna see you know

54:20.080 --> 54:25.480
Something a little bit more standard from these teams and the bands coming in Finland will put the respect band on

54:25.480 --> 54:29.880
onto Tracer and Austria are going to respond by getting rid of the Mizuki.

54:29.880 --> 54:33.980
They do not want to deal with some of those obnoxious Sigma-Mizuki-Po-Comps

54:33.980 --> 54:35.980
that we saw so much of in Champions Clash.

54:35.980 --> 54:39.980
Yeah, they've even played even more here, I think.

54:39.980 --> 54:42.980
I know, as we kind of done the Overwatch World Cup qualifiers,

54:42.980 --> 54:47.480
it just seemed like Mizuki play time just kind of constantly going up,

54:47.480 --> 54:52.480
whether it be with the SIG or even yesterday we saw with some D.Va and things along those lines.

54:52.480 --> 54:56.220
So obviously, we want to get that one out pretty nasty

54:56.220 --> 54:58.020
against some of the dive characters.

54:58.020 --> 55:01.100
If Tom wants to try and play ball or something along those lines.

55:01.100 --> 55:02.940
So we will see it.

55:02.940 --> 55:05.060
It'll be as I just still staying in for Austria.

55:05.060 --> 55:07.060
So maybe they want to play that like tracer.

55:07.060 --> 55:08.220
Well, not tracer anymore, right?

55:08.220 --> 55:11.820
But like something with Sombra at the moment.

55:11.820 --> 55:14.180
And Finland on their attack, we'll

55:14.180 --> 55:16.140
see what they decide to come out with, right?

55:16.140 --> 55:18.020
So it'll be Austria on defense first.

55:18.020 --> 55:20.460
They'll be playing that ball we were talking about.

55:20.460 --> 55:22.140
They'll be playing.

55:22.140 --> 55:26.060
So, Anna-Kiri in the back line, pretty awesome with this combination.

55:26.060 --> 55:27.580
I'm curious what Psycho picks up.

55:27.580 --> 55:28.940
I mean, he's thinking about it too.

55:28.940 --> 55:30.140
It's got to be Ekko and Genji.

55:30.140 --> 55:32.940
I think those are the real options here.

55:32.940 --> 55:35.060
I mean, you can get cheeky with something else.

55:35.060 --> 55:38.740
I think he's going to maybe regret the Ekko, but we'll see.

55:38.740 --> 55:39.740
We'll see.

55:39.740 --> 55:41.100
I mean, you might need a Genji up against the Bastion.

55:41.100 --> 55:43.940
Then again, what's Kahn-Kinlan's considering here?

55:43.940 --> 55:44.940
It's pretty interesting.

55:44.940 --> 55:51.020
If it's like a Jetpack-Cat Bastion with a poke shell around the Sigma, I mean, that's

55:51.020 --> 55:52.020
creative.

55:52.020 --> 55:59.860
Yeah, I don't think we'll see the vendetta. I mean, you never know but yeah, it looks like a song we're going back to the spawn will change

55:59.860 --> 56:05.500
So I've been going up. Yeah, it's pretty uh, but yeah, this is a pretty good company

56:05.500 --> 56:10.340
We've seen this from some other teams here and I will watch World Cup is that makes already under pressure here from

56:10.980 --> 56:15.300
Bastion just gonna flying on in. I mean that is to do NCP already burn there

56:15.900 --> 56:19.860
From the theory on Austria. So Finland's getting off to a great start

56:19.860 --> 56:25.860
Yeah, and Hack on the Cat here does put Gucci in an awkward spot, but honestly, he's kind of not too upset to just cap the point.

56:25.860 --> 56:29.860
And then I've already done more than enough to accomplish that objective.

56:29.860 --> 56:32.860
Zidra and Tomo, they wanted to stay alive deep in the backline.

56:32.860 --> 56:36.860
Kingshaw first doesn't make this very possible for Ball and Sombra to stay deep behind.

56:36.860 --> 56:39.860
I don't know that it's really possible to chase these characters down at this phase,

56:39.860 --> 56:45.860
but Sombra's going to do what he can to put some fear into their hearts and put some pressure on them.

56:45.860 --> 56:49.800
I actually like this move from Austria. It's gonna give them a nice flank to initiate the next fight.

56:50.420 --> 56:52.420
Yeah, opportunity to collapse, right?

56:52.680 --> 56:57.540
As you see, Zidra can move up into position, same with Thomas. Players coming off the spawn here.

56:57.800 --> 57:05.580
For Austria, they're gonna go to the mercy yet again. So dropping N'Kira, going to the mercy, just giving Sycho the ultimate pocket.

57:05.860 --> 57:11.900
Is this enough to do a cat-bash in? I'm a little skeptical. We'll have to see. Oh, hold on. Zidra takes down the cat, Sanna.

57:12.460 --> 57:14.460
Also taking a bit of pressure.

57:14.460 --> 57:19.460
That's a nice find where the Bastion feels pretty lost in this comp without the Cat.

57:19.460 --> 57:23.460
Finland though still putting some pressure on Cloud, moving the card up a little by little.

57:23.460 --> 57:29.460
And weakness for Austria here is the lack of a frontline. Nice shield from Cloud though, keeps him alive for the moment.

57:29.460 --> 57:33.460
Yes, I use the Connecticut Brash kind of play inside that room with the health pack.

57:33.460 --> 57:39.460
Now getting dangerously low is, you know, just trying to heal him up from the Cat.

57:39.460 --> 57:44.700
the cat. It's going to be the Kitsune rush here. Warped Finland is a time I have. Eventually

57:44.700 --> 57:50.060
going to get taken out. Nice Suzu after the Biogrenade comes in. Cleanse that off as everybody

57:50.060 --> 57:55.220
from Finland will live through this fight. I'll show you the fast pump for them. They're

57:55.220 --> 58:00.580
going to be able to get back and get some more fights rolling into this one. Which they,

58:00.580 --> 58:04.820
I mean, this is the moment to make a whole big gut EMP. They've got the Karve hold that's

58:04.820 --> 58:08.940
essentially to work within this fight. Clouds are getting a lot of damage early. Mind the

58:08.940 --> 58:12.640
behind him in an awkward spot kind of forced into the subway here, but a son of mine's

58:12.640 --> 58:16.440
injured, that's a big pick off from the EMP. Now I'm not going to be really engaging in

58:16.440 --> 58:19.560
this fight. artillery out from Gucci just to keep him alive from the pressure from

58:19.560 --> 58:22.460
Psycho. He's looking forward trying to get a beam connection, but some fancy

58:22.460 --> 58:28.520
footwork from FNAT takes him straight into the fight. He's in the corner and just

58:28.520 --> 58:32.720
barreled into the minefield. There's a mix and a really wrong spot. I end up using

58:32.720 --> 58:36.560
the Valkyrie to be able to stay alive. It'll be a dupe here from Psycho. Nice

58:36.560 --> 58:43.560
These probitic plots there is a cloud eventually will fall, so a very important fight for Austria

58:43.560 --> 58:46.120
that they actually end up pulling out.

58:46.120 --> 58:49.480
And they get it, I mean it's relatively expensive in the sense that they use three ultimates,

58:49.480 --> 58:53.360
but you have nano EMP going into the next fight, you don't feel too bad about that though

58:53.360 --> 58:55.360
in the Stevens.

58:55.360 --> 58:56.840
Yeah, no, not at all.

58:56.840 --> 59:00.360
I mean, now Cloud going over to D.va here.

59:00.360 --> 59:08.360
So, uh, see, uh, there's Zidra up on the high ground, just trying to get the virus there on to Cloudy, kind of eats it all up.

59:08.360 --> 59:15.360
But, yeah, the EMP is going to be pretty nasty here, Jake, just trying to set it up as the more players start to move through the choke.

59:15.360 --> 59:21.360
It feels like, uh, you can't get the hat there onto the cat, so that kind of eliminates it.

59:21.360 --> 59:25.360
But, okay, there's gonna be a bit of the forest of them just kind of chasing down the Sombra.

59:25.360 --> 59:30.360
Sombra, I don't think, uh, Zidra really expected that. It'll be a nano-use here on the Tama as well.

59:30.360 --> 59:35.360
Oh, and in a world of hurt, here is Tamax. Gets bursted down by Sanna, Gucci.

59:35.360 --> 59:38.360
Finishes the plate there onto Tama's drinking bottle.

59:38.360 --> 59:43.360
Now, they're in real trouble here for the second point. Finland charging forward with purpose,

59:43.360 --> 59:46.360
and Austria can just open to get a little extra poke damage.

59:46.360 --> 59:51.360
You're into the final phase of King's Row, so Finland, you know, breaking through when it counts to no.

59:51.360 --> 59:58.320
Zidra not getting off the imp there is a pretty rough spot to be you don't feel great premium into this fight here at the start

59:59.980 --> 01:00:02.380
And just to remind you guys this group a

01:00:03.020 --> 01:00:06.160
Know sweet in in mark at the top of this group

01:00:06.160 --> 01:00:10.560
So we'll have that match to see who kind of gets the number one number two spot from it

01:00:10.560 --> 01:00:16.260
This is just a figure out who doesn't get last in the group is I can see any rush use here

01:00:16.260 --> 01:00:21.260
My ghost is tracking me, and it finds Zidra happily with his death.

01:00:21.260 --> 01:00:24.260
I don't know, it's just his eyes.

01:00:24.260 --> 01:00:28.260
You know what? My brow is gonna die anyway. Let me just name that one over.

01:00:28.260 --> 01:00:31.260
Chaijuchi that gets knocked into the mines, it's easy artillery.

01:00:31.260 --> 01:00:33.260
On Mercy, wow!

01:00:33.260 --> 01:00:34.260
What?

01:00:34.260 --> 01:00:36.260
Connection from Gucci somehow finds that clown run-down Psycho,

01:00:36.260 --> 01:00:37.260
and this is all falling apart.

01:00:37.260 --> 01:00:41.260
Austria, having held onto the CMP for a couple minutes now,

01:00:41.260 --> 01:00:44.260
Zidra is under too much pressure and not able to get it out.

01:00:44.260 --> 01:00:48.500
to get it out. Psycho goes over to the Cassie, a pretty desperate swap here. Bob, maybe he's

01:00:48.500 --> 01:00:52.340
not a little too deep but has the self-destruct to fail it out. Here comes the MP from Zidra and

01:00:52.340 --> 01:00:57.140
it's good enough for an almost instant team wipe here. Great dive forward there, follow up from

01:00:57.140 --> 01:01:02.980
Tama. The MP actually really stops the momentum at a crucial moment where Finland were holding

01:01:02.980 --> 01:01:07.460
Austria close to the spawn. It was looking pretty rough. You might see a quick completion but now

01:01:07.460 --> 01:01:12.260
Finland reset at a crucial moment. Nix, I actually like this look over to Descent. Playing off the

01:01:12.260 --> 01:01:16.040
the spawns here on Kings Row can be deceptively hard to punish these greedy

01:01:16.040 --> 01:01:20.300
fucks of us and now you get me up so let's switch over to Reaper here so

01:01:20.300 --> 01:01:24.940
ditch in the far as we're at the end and just kind of maybe PPA get a kill

01:01:24.940 --> 01:01:29.720
for the backline and also get some high ground control so I just kind of

01:01:29.720 --> 01:01:34.780
bullet out here by the cat will actually be a dino on to Tommy yet again was I

01:01:34.780 --> 01:01:39.180
believe I've been there with a cat now. It's really gonna result in anything yeah.

01:01:39.180 --> 01:01:45.060
Has the perk online here or the wrecking ball just has to have experienced ballplayer your Thomas definitely

01:01:45.500 --> 01:01:49.460
Turned in his keep so far in this match Gucci picks a Tom X though

01:01:49.740 --> 01:01:52.340
It was trying to get a little too cheeky arm that on it now

01:01:52.340 --> 01:01:57.820
It's just the Zen use so extremely low resource might or Austria for the moment Tom is getting incredibly low

01:01:57.980 --> 01:01:59.980
Hi, I'm writing a lot of space I go

01:02:01.860 --> 01:02:05.100
I mean it's Sebastian right and without a sport

01:02:05.100 --> 01:02:09.260
Yeah, you just don't have the HP for that rush over the point from Ghost91.

01:02:10.140 --> 01:02:11.140
The mind-building...

01:02:11.140 --> 01:02:15.340
Oh, Tom, a beautiful boss from the spec-ing ball, sends them in for the mind-building!

01:02:15.340 --> 01:02:16.340
Oh, no!

01:02:16.340 --> 01:02:17.340
What happened?

01:02:17.340 --> 01:02:24.220
Saves himself, but not the point, and Finland, that was not clean, Matt, but they got the

01:02:24.220 --> 01:02:25.220
job done.

01:02:25.220 --> 01:02:29.140
Minute 30 out of the weave on the clock here, that's a respectable finish on Kings.

01:02:29.140 --> 01:02:32.780
Yeah, I imagine the lost year on offense is going to be able to put together something

01:02:32.780 --> 01:02:36.460
And it was pretty nice, though, with the ball in play,

01:02:36.460 --> 01:02:37.900
is that I take a look at some of the stats.

01:02:37.900 --> 01:02:40.900
Gucci played pretty well there on the passion, right?

01:02:40.900 --> 01:02:44.220
Just kind of doing this thing, just pumping out a lot of damage.

01:02:44.220 --> 01:02:46.980
And then Newey's all, you know, FN makes some plays on the cat.

01:02:46.980 --> 01:02:49.020
Psycho's still having another great series.

01:02:49.020 --> 01:02:52.300
We kind of would expect him to do.

01:02:52.300 --> 01:02:55.940
I think it'll just be kind of down to what we see from Psycho

01:02:55.940 --> 01:02:56.260
and off.

01:02:56.260 --> 01:02:59.100
It's like, which hero we're going to see him come out and play.

01:02:59.100 --> 01:03:00.780
Do you try and play that echo yet again?

01:03:00.780 --> 01:03:03.420
maybe thinking there's gonna be that far on the other side.

01:03:03.420 --> 01:03:05.800
Honestly, with how the series has gone,

01:03:05.800 --> 01:03:07.000
you probably don't really have a clue

01:03:07.000 --> 01:03:08.840
what's gonna be on the other side if you're Psycho

01:03:08.840 --> 01:03:13.080
at the moment, but Finland, obviously know Mizuki here,

01:03:13.080 --> 01:03:14.440
so they're gonna go with a Briggs,

01:03:14.440 --> 01:03:19.000
a Briggs-May-Hassity around that Sigma shell.

01:03:19.000 --> 01:03:20.840
Well, I do like this look for Team Finland, right?

01:03:20.840 --> 01:03:25.000
This is a very potent anti-dive setup, I mean,

01:03:25.000 --> 01:03:27.040
kind of has that written all over it.

01:03:27.040 --> 01:03:30.280
So, Austria, they're gonna have their work cut out

01:03:30.280 --> 01:03:33.400
them in this one especially with no tracer right so it's you're arguably

01:03:33.400 --> 01:03:37.560
playing a slightly weaker version of dive without tracer who is you know kind

01:03:37.560 --> 01:03:41.120
of the standard bearer for that style and team Finland are saying I'm gonna

01:03:41.120 --> 01:03:44.160
kind of call the bluff here is that are you really gonna force dive into this

01:03:44.160 --> 01:03:49.000
for Austria maybe they have to I really well they have a lot of poke though a

01:03:49.000 --> 01:03:53.480
lot of range damage between the Laurie Donna the soldier and this is

01:03:53.480 --> 01:03:57.080
definitely workable Finland gonna have to bunker through a pretty decent amount

01:03:57.080 --> 01:04:01.800
pressure coming in. How is it up onto the point? It's like, okay, who's gonna drop

01:04:01.800 --> 01:04:04.600
down a contest? You're trying to figure out what kind of comp they have on the other side.

01:04:04.600 --> 01:04:09.640
It's a big damage though. Yeah. That's a shield for pretty low value there just to

01:04:09.640 --> 01:04:14.520
stay alive. And it was fighting really nicely in the flank under this one. Thomas,

01:04:14.520 --> 01:04:17.720
still rolling around, still doing his thing, but they're very aware of the

01:04:17.720 --> 01:04:22.600
boot threat here for Cloud. And you see that's where they kind of play illegal

01:04:22.600 --> 01:04:25.640
for the back of that staircase. They know that like whenever this threat kind of

01:04:25.640 --> 01:04:30.000
pops up they have to kind of back out from that position nicely I'm there from

01:04:30.000 --> 01:04:32.560
comma it's done a little bit of damage but it's gonna get healed up rather

01:04:32.560 --> 01:04:38.360
quickly and this Brigand may holding down the hotel really nicely good

01:04:38.360 --> 01:04:41.780
awareness from ghost always matching this movement from the wrecking ball and

01:04:41.780 --> 01:04:45.360
austral not really able to put much pressure on the cap they're trying to

01:04:45.360 --> 01:04:49.200
find a punish here maybe on the flank and they will overload take down fn

01:04:49.200 --> 01:04:54.360
sauna waiting in the quiet freeze but most inevitably gonna be taken down here

01:04:54.360 --> 01:04:57.560
lives actually quite a while. Hold on, Cloud, the Calvary has come in.

01:04:58.280 --> 01:05:03.560
Finland, beautiful container of a failout. That's crazy. Wow, great ult from Sona there,

01:05:03.560 --> 01:05:07.240
walling himself into the corner, buying enough time to rest in Finland, moving across the map

01:05:07.240 --> 01:05:11.720
at that moment. Yeah, and all those late kills mean FN should be able to get back into this fight,

01:05:11.720 --> 01:05:15.160
and we could very well see a full hold starting to brew. I mean,

01:05:15.160 --> 01:05:18.040
Austria haven't really found much in the way of ultimate so far.

01:05:18.040 --> 01:05:25.960
Yeah, Saifu nailed over to the far, so why even try and make even harder for Gucci here is, yeah,

01:05:25.960 --> 01:05:28.920
I'm stunned, they actually didn't get sawed. I mean, he used the main wall to kind of keep

01:05:28.920 --> 01:05:34.280
himself up, but they were down to one support there at that time, but it does seem like Finland

01:05:34.280 --> 01:05:39.320
has been kind of boxed in here as Austria though. And even around the outside, there's

01:05:39.320 --> 01:05:44.200
another nice main wall there, but it doesn't have volume, and it's going to deny them the access to the hotel.

01:05:44.200 --> 01:05:47.280
Loses the blizzard, Gucci needs to find something on top of this rush.

01:05:47.780 --> 01:05:51.080
So far, Austria has picked the part that's set up really nicely.

01:05:51.080 --> 01:05:53.920
More where the trap of Gucci with a quick headshot.

01:05:53.920 --> 01:05:56.980
So I'm just gonna cut back on the Reaper, this Cassidy with that one kill.

01:05:56.980 --> 01:06:00.980
May have done enough to earn his team a strong recontest shot here.

01:06:00.980 --> 01:06:03.380
Still, Austria's struggling to put that capture time on point.

01:06:04.100 --> 01:06:07.800
Jedi is available for Gucci and he's looking instead for maybe a quick flank head.

01:06:09.300 --> 01:06:11.300
Far though, he's very ready for that potential.

01:06:11.700 --> 01:06:14.100
Austria just hasn't gotten any point pressure, right?

01:06:14.200 --> 01:06:19.180
He feels like I know they've done a decent amount of job. I know that they lost there from cloud

01:06:19.180 --> 01:06:22.000
That tries to catch Tom on but I think Tom I kind of rolls out of it

01:06:22.520 --> 01:06:26.920
They have not been able to put any type of serious pressure on the point is on those injured

01:06:26.920 --> 01:06:29.480
That's fine Gucci's maybe this is the opportunity to do so

01:06:30.920 --> 01:06:36.360
Valley's out from fm is it's gonna be enough with the rush from nix doing a lot of comics zones away the reaper

01:06:36.360 --> 01:06:40.200
EMP it hits in a big way here on the Finland core and Austria

01:06:40.200 --> 01:06:46.200
We finally getting this one over the line, Sana even boop back away, nice clean up there from Tomekson.

01:06:46.200 --> 01:06:49.200
Once again, Zidra, really sharp with these EMPs, hits them when they count.

01:06:49.200 --> 01:06:54.200
Fiddler though, gonna be pretty comfortable with that haul, it'll be three minutes off the clock, you're not mad at that.

01:06:54.200 --> 01:06:58.200
No, and I mean, you end up having to use the Katsune Rush.

01:06:58.200 --> 01:07:05.200
You know, Andy and Peeve from Austria as Tama moves up here, you know, just trying to cause some problems.

01:07:05.200 --> 01:07:10.580
I know Nick's not able to make it kind of out with his life, because he also moves Ziggler as well.

01:07:10.580 --> 01:07:13.540
So Finland pushing up and controlling the choke.

01:07:13.540 --> 01:07:17.280
I think at this point though, this is like where they can really start to take over, right?

01:07:17.280 --> 01:07:21.980
Like this choke is really good for like that, Sigma and the Reaper are going to be very difficult.

01:07:21.980 --> 01:07:25.280
Their Psycho-defined position here is Tama.

01:07:25.280 --> 01:07:27.520
He gets beat up as soon as he gets through the choke.

01:07:29.360 --> 01:07:31.680
Well, being very aggressive here on the Sigma,

01:07:31.680 --> 01:07:36.140
and Finland has swapped into an even more impressive variant of the comp.

01:07:36.140 --> 01:07:40.180
Austria with a lot of damage they can deal, but King's row, I mean, all these tight two points

01:07:40.180 --> 01:07:43.940
and making it difficult, Tomek's trying to introduce a little bit of chaos here with the captive sun.

01:07:43.940 --> 01:07:48.940
It's easy to find, the clan saves players for now, Guchi can't quite roll away to safety,

01:07:48.940 --> 01:07:52.540
and Saiko comes in with a barrage when the support is just not there for Cloud.

01:07:52.540 --> 01:07:57.140
Still, trades have come in for Finland in this one, so it's going to be far from a clean roll forward here.

01:07:57.140 --> 01:08:00.140
For Austria, Saiko recognizing he needs to clean this Reaper up,

01:08:00.140 --> 01:08:05.140
Reaper is going to stay alive in the attacker spawn. Could get a little spicy on that one.

01:08:05.140 --> 01:08:13.140
Yeah, I was like, where is, someone is so far behind enemy lines right now. And the Reaper obviously has the TP out there.

01:08:13.140 --> 01:08:21.140
Kind of survived that farm. I have no idea. Yeah, look at where he is at. It's going to be a long way for him to kind of get into this fight.

01:08:21.140 --> 01:08:29.140
And I know Nixon is exactly where he is. He can hear the Reaper just a lot of loud footsteps there kind of lurking in the shadows.

01:08:29.140 --> 01:08:33.640
I mean, it is mitigating some of the aggression that the Austria might otherwise want to put on.

01:08:33.640 --> 01:08:37.140
He's playing well around these packs to pull a bit of attention to himself.

01:08:37.140 --> 01:08:43.140
Mindfield even came out from Tama, but actually, Cloud ends up being caught by that, Saika with the follow-up.

01:08:43.140 --> 01:08:47.640
All players from Austria still holding onto the EMP, now hitting it in a huge way.

01:08:47.640 --> 01:08:50.640
Finland, the remaining three players in the backline cleaned up.

01:08:50.640 --> 01:08:56.140
Just the flanking Reaper remains and will just be a delayed dance with death for Sauna.

01:08:56.140 --> 01:09:01.240
So Finland I mean not really getting much in the way of a fight after the very beginning of first point try to do

01:09:01.240 --> 01:09:03.780
Maybe a little too much with the creative flanking

01:09:04.260 --> 01:09:07.660
Yeah, I mean, you know, I just kind of a huge flank that doesn't go right

01:09:07.660 --> 01:09:14.380
I know there's a derivative another good EMP and I know I'm able to kind of consistently be a nuisance on this ball

01:09:14.380 --> 01:09:17.180
The ball band already used in I know met number one

01:09:17.180 --> 01:09:22.460
So now Tom, I play a free league for the rest of the series is nice hack on to Fn

01:09:22.460 --> 01:09:26.620
They are not able to finish off that Lucio from Ghost91 to keep this Lucio on line

01:09:26.620 --> 01:09:31.740
Oh, even the slam hits this Lucio is in a world of hurt and Ghost just will not let him go down

01:09:32.180 --> 01:09:34.340
Crazy sustained from the Curie there Fn

01:09:35.460 --> 01:09:40.060
Gotta be dropping in on the team for that one and here comes Finland now sensing an opportunity to get aggressive

01:09:40.060 --> 01:09:41.740
Sony with the death blossom

01:09:41.740 --> 01:09:45.340
Tom is applying to finish on the Tomex rushes out though from Nick

01:09:45.340 --> 01:09:49.580
So I mean Austria want to continue to fight this Fn feels forced to pop the beat

01:09:49.580 --> 01:09:55.580
But the mobility is starting to pay dividends for Austria, they're just proving to be too difficult to chase down, Toma with two.

01:09:55.580 --> 01:10:02.580
Despite FN finding a kill, you have a feeling Austria is going to start to work things out as well as do what he can, but just going to delay the inevitable.

01:10:02.580 --> 01:10:07.580
Austria could very well get a finish and send us into OT, Matt. The draw is looking more and more likely.

01:10:07.580 --> 01:10:10.580
They just have not been able to kill Toma whatsoever.

01:10:10.580 --> 01:10:16.580
Like, you know, just obviously the ball so annoying to deal with is this is going to be perfect.

01:10:16.580 --> 01:10:17.960
Oh, the minefield.

01:10:17.960 --> 01:10:20.480
Get him from the- Oh, he's right through the center!

01:10:20.480 --> 01:10:22.600
Minefield blocks him from testing through that angle.

01:10:22.600 --> 01:10:24.880
Cloud now, fully isolated.

01:10:24.880 --> 01:10:29.040
And just without the support behind him gets instantly cleaned up here.

01:10:29.040 --> 01:10:31.760
Still alive in the baby D.Va for a minute.

01:10:31.760 --> 01:10:33.680
He's up on the high ground, didn't see that one coming.

01:10:33.680 --> 01:10:37.040
Psycho just immediately drops him with quick two shots.

01:10:37.040 --> 01:10:38.640
And Asher...

01:10:38.640 --> 01:10:39.720
Can you get this one over the line?

01:10:39.720 --> 01:10:42.200
Still a couple players here stalling things out with the Xen'e rush.

01:10:42.200 --> 01:10:45.240
But Barrage is gonna seal the deal for you, Psycho.

01:10:45.240 --> 01:10:52.240
huge because I think it was from 5 for that fight, insane finish for the Pharah, but a lot of credit, definitely goes to Tama for that initiation.

01:10:52.240 --> 01:10:54.240
And that is...

01:10:54.240 --> 01:10:55.240
No?

01:10:55.240 --> 01:11:01.240
No, no, I mean that is not a map win yet, we still got more game.

01:11:01.240 --> 01:11:04.240
I mean, we want to, we want to give them a win.

01:11:04.240 --> 01:11:06.240
Let's just make that decision.

01:11:06.240 --> 01:11:08.240
But I thought Oscar was pretty good.

01:11:08.240 --> 01:11:10.240
Great chat from Austria and Finland wins.

01:11:10.240 --> 01:11:12.360
But you know, I have to tell you, look at the footage.

01:11:12.360 --> 01:11:14.840
He decided to fill in wins.

01:11:14.840 --> 01:11:17.280
I mean, Tom has been impossible to kill.

01:11:17.280 --> 01:11:18.600
Yeah, I mean, this wrecking ball.

01:11:18.600 --> 01:11:19.360
This is not eating.

01:11:19.360 --> 01:11:20.760
They got the tracer band.

01:11:20.760 --> 01:11:22.400
We're playing wrecking ball in King's Row.

01:11:22.400 --> 01:11:24.400
It feels like Tom might just run away with the series.

01:11:24.400 --> 01:11:27.720
If he can do it here, he can do it anyway.

01:11:27.720 --> 01:11:32.160
Yeah, as we see what Saigo decides to play here on offense,

01:11:32.160 --> 01:11:33.960
I think it's probably, to the far,

01:11:33.960 --> 01:11:35.600
they really didn't show any kind of ability

01:11:35.600 --> 01:11:37.040
to just kind of stop that.

01:11:37.040 --> 01:11:39.320
So it did take a little bit for all

01:11:39.320 --> 01:11:42.440
he has the offense to get it rolling so I think that's kind of what you would be worried about it.

01:11:44.760 --> 01:11:49.800
Yeah, I mean with only a minute on the clock, now of course in overtime, Matt, we do start with

01:11:49.800 --> 01:11:54.040
the full perk loadout, which actually I think should be pretty nice for these dive comps,

01:11:54.040 --> 01:11:58.760
could also be pretty useful though for somebody like Mei, right, getting that full freeze effect.

01:11:58.760 --> 01:12:02.440
I mean, this is a potentially tough comp to play Wrecking Ball into.

01:12:02.440 --> 01:12:06.840
Toma didn't make it look difficult, I will say in the last rounds, but now with the perks online,

01:12:06.840 --> 01:12:12.400
a little bit more control available for most of these hero picks on Team Finland.

01:12:12.400 --> 01:12:16.080
It's a nice start. I think you're right to call out Sauna on the far. It's going to

01:12:16.080 --> 01:12:20.480
be important. I also think Tomix on the Alari could be a pretty big defense maker.

01:12:20.480 --> 01:12:23.200
If you can get an aggressive position on the high ground, start putting some pressure down.

01:12:23.200 --> 01:12:31.040
Yeah, I mean, Tom already taking a lot of damage, gonna have to kind of roll back for the rest of the

01:12:31.040 --> 01:12:36.800
squad. If you get a hack, I think that's on the Gucci there, nice slam that comes in

01:12:36.800 --> 01:12:42.860
from Tama, who certainly needs to play his life and live here, is the mercy actually

01:12:42.860 --> 01:12:47.080
kind of paying off here with some of the damage we use here for Psycho, just trying to just

01:12:47.080 --> 01:12:52.780
pummel rockets to really get anybody to get a big advantage onto the high ground and get

01:12:52.780 --> 01:12:57.000
the 20 seconds left here for Tama and Kou to make something happen.

01:12:57.000 --> 01:13:01.560
Potentially opportunity here on Cloud, he's hacked, he's in trouble, floats away here.

01:13:01.560 --> 01:13:05.920
Actually, now it's Tama who's quite low, still the damage keeps pouring into Cloud, needs

01:13:05.920 --> 01:13:07.320
He's a massive support at this moment.

01:13:07.320 --> 01:13:10.760
Gucci relieves some of the pressure, but it costs him his life, with the res potentially

01:13:10.760 --> 01:13:11.760
available for Nix.

01:13:11.760 --> 01:13:14.160
This one isn't looking amazing here for the defenders.

01:13:14.160 --> 01:13:15.160
The res comes through.

01:13:15.160 --> 01:13:17.160
Bindlin staying alive still have double support.

01:13:17.160 --> 01:13:18.160
Mays Sigmund.

01:13:18.160 --> 01:13:19.160
I mean, it's a hard push.

01:13:19.160 --> 01:13:20.840
I should need to keep the pressure on the cap.

01:13:20.840 --> 01:13:25.440
Big rockets from Psycho, though, and this defense starting to wither under the pressure

01:13:25.440 --> 01:13:27.520
with a barrage online.

01:13:27.520 --> 01:13:31.000
You'd think things would finally get rolling here.

01:13:31.000 --> 01:13:33.960
Barrage, oh, oh, actually, hold on, pops out, shuts down the barrage.

01:13:33.960 --> 01:13:37.080
Rush is going to come up from both, since this one actually could be winnable.

01:13:37.080 --> 01:13:40.440
I mentioned all in at this moment, a mindful on the point though.

01:13:40.440 --> 01:13:44.960
But overtime takes down the Deadeye zoning them away, no one can come in for the touch.

01:13:44.960 --> 01:13:51.960
Blizzard Deadeye plus Rush in the OT is a brutal spot to be really well played

01:13:51.960 --> 01:13:54.200
by the DPS in support there.

01:13:54.200 --> 01:13:56.520
They didn't get like, from 1% right?

01:13:56.520 --> 01:14:02.960
Yeah, I mean, I was like, getting a tick is very much a win con, but this limited time, it is far from guaranteed

01:14:02.960 --> 01:14:08.480
That the opponents are gonna be able to grab a tick that being said the comps that Finland has been playing

01:14:08.480 --> 01:14:14.800
I think are a little bit more amenable to just like forcing the point and grabbing that tick if you back off even for a moment

01:14:14.800 --> 01:14:19.240
Where Austria? I think they really play a little bit more for the fight wins. You know, I think

01:14:19.760 --> 01:14:22.400
This defense is certain that there's gonna need to be an answer

01:14:22.400 --> 01:14:26.160
There's no tracer to be able to stall the point out. Maybe it's just Tom on the wrecking ball

01:14:26.160 --> 01:14:32.640
But I'm gonna go cat bashing with the ball Sombra here on defense. I mean gloves are off

01:14:32.640 --> 01:14:37.040
man the gloves are off yeah just the respect is out the window you know we

01:14:37.040 --> 01:14:42.000
had we had a good old you had a good old GA from yeah Trevor tell us do they

01:14:42.000 --> 01:14:47.040
want to do the the Bastion 1v1 after that it's just you know low blows and

01:14:47.040 --> 01:14:52.660
I pokes pretty much yeah we'll see cap Bastion potentially from both teams I

01:14:52.660 --> 01:14:56.000
know it looks like FN and Gucci gonna hovering it right now but I actually

01:14:56.000 --> 01:15:00.720
kind of like this come from Austria it is interesting there's a little bit of

01:15:00.720 --> 01:15:07.120
spice for Finland. I do like them with the Sigma though. I think Cloud has actually been

01:15:07.120 --> 01:15:11.920
pretty nice on this. Tama is going to have to make some magic happen here, pressuring

01:15:11.920 --> 01:15:16.040
these low ground attackers, but of course the Cap Bastion Mirror is here. The bread will

01:15:16.040 --> 01:15:19.920
more than likely be buttered. Tama already puts some early damage on. Tama comes in, pulls

01:15:19.920 --> 01:15:23.640
the attention, and then a little psychothe opportunity to clean up Gucci instantly off

01:15:23.640 --> 01:15:28.360
the rip. Finland routed for now. Cloud staying alive, putting some pressure in, but yeah,

01:15:28.360 --> 01:15:34.660
Yeah without the Cap Ashen if you just don't want to fight, good news you have about a minute on the clock, a little bit more opportunity to work with.

01:15:35.860 --> 01:15:40.360
It is not a ton of time though, I mean you see how aggressive Tommy is being already.

01:15:40.360 --> 01:15:42.860
This is deep for Tommy.

01:15:42.860 --> 01:15:44.360
It's a really good spot, yeah.

01:15:44.360 --> 01:15:47.360
But he kind of wants the full extension of himself, like this is where he's comfortable.

01:15:47.360 --> 01:15:54.860
Holding that kind of aggression, you know creating opportunities elsewhere on the map and Cloud actually gets native so hold on Sigma, yeah he's gonna go down, two Tomics no less.

01:15:54.860 --> 01:15:58.300
to hack on the Bastion control in this series.

01:15:58.300 --> 01:16:00.420
And yeah, lost your mobility from that.

01:16:00.420 --> 01:16:02.180
Cubesly paying off Finland just seemed

01:16:02.180 --> 01:16:03.740
scattered hit from all sides.

01:16:03.740 --> 01:16:04.900
Clown going to go over to the diva

01:16:04.900 --> 01:16:08.500
to maybe try to relieve some of that flanking pressure.

01:16:08.500 --> 01:16:11.140
Yeah, and I mean, that's what, like a hack onto the Bastion

01:16:11.140 --> 01:16:15.140
and a slam they come through from Thomas at like the same time.

01:16:15.140 --> 01:16:16.300
So it's looking pretty grim, man.

01:16:16.300 --> 01:16:17.180
I mean, this is, yeah.

01:16:17.180 --> 01:16:20.020
Nano Bastion is going to come down like a ton of bricks.

01:16:20.020 --> 01:16:22.900
And you just don't have the time for Team Finland

01:16:22.900 --> 01:16:24.420
to live much longer into this one.

01:16:24.420 --> 01:16:26.420
Yeah, nano you're charged up here

01:16:26.900 --> 01:16:31.660
Opportunity, you may comment is hitting to onto the cat like we see it a little bit sometimes

01:16:33.820 --> 01:16:37.260
Hold on the cleanse great care here on any fashion this is massive

01:16:38.820 --> 01:16:40.820
Just overwhelming

01:16:41.100 --> 01:16:43.100
artillery fire

01:16:48.420 --> 01:16:50.940
This will be the full hold so Austria

01:16:50.940 --> 01:16:56.520
a massive, you know, comp swap from a great execution with them.

01:16:56.520 --> 01:16:59.080
He was like, they could play this all day.

01:16:59.080 --> 01:17:04.400
As they now take Finland's map pick, go up to one in the series and on arguably one

01:17:04.400 --> 01:17:07.280
of the worst scenarios for a dive comp, they still pull out the win.

01:17:07.280 --> 01:17:09.920
So impressive execution from them.

01:17:09.920 --> 01:17:13.640
Team Finland presented every challenge they possibly could, but Austria passed

01:17:13.640 --> 01:17:15.280
those tests with flying colors.

01:17:15.280 --> 01:17:20.480
Yeah, it's a really rough map for the kind of wrecking ball type of play style.

01:17:20.480 --> 01:17:23.120
but you kind of see where TomExcel is playing the hero.

01:17:23.620 --> 01:17:25.820
Just kind of like absolutely dominating there.

01:17:26.420 --> 01:17:30.160
You know, 34 and 3, you know, fantastic stuff from him.

01:17:30.160 --> 01:17:31.660
So, Psycho as well.

01:17:31.660 --> 01:17:34.700
I mean, just kind of, you know, opening things up with some kills there on the bash

01:17:34.700 --> 01:17:38.340
and then coming up, you know, really kind of playing some really nice Pharah throughout it.

01:17:38.340 --> 01:17:44.280
So he has another tremendous game as Aushia putting themselves just, you know,

01:17:44.280 --> 01:17:47.340
one map away from kind of third in the group.

01:17:47.340 --> 01:17:50.080
That would be a nice showing from them here at the Overwatch World Cup.

01:17:50.480 --> 01:17:57.480
Yeah, definitely is a win you want to get for these squads at least show something to show some performance

01:17:57.480 --> 01:17:59.920
And I feel like you know the competition is we started with a tarp 1v1

01:17:59.920 --> 01:18:06.320
But I think things are starting to heat up a little bit. I think teams are starting to feel find their rhythm find their style in this matchup

01:18:06.960 --> 01:18:14.320
See you a few times Jake as well. You know, we should clarify that is not cloudy. That is cloud another player

01:18:14.320 --> 01:18:21.440
for not LH Cloudy. Yes, the DPS player cloud has been playing tank pretty much all today.

01:18:21.440 --> 01:18:27.840
He has looked at that on either, right? So it's kind of been like, it looked pretty good on the

01:18:27.840 --> 01:18:33.760
Sigma times. I think some of these like comps can be really nasty to play into. So I kind of hold

01:18:33.760 --> 01:18:38.640
it in zone in this series. Yeah, absolutely. You know, I think it's never easy to take a

01:18:38.640 --> 01:18:43.640
a roll swap in competition, but for Cloud9, I think the picks have been good.

01:18:43.640 --> 01:18:46.640
Didn't you play a little mercy?

01:18:46.640 --> 01:18:48.640
What was that like?

01:18:48.640 --> 01:18:51.640
You know, mercy honestly is a lot of fun to play in a competitive environment.

01:18:51.640 --> 01:18:54.640
It's pretty enjoyable.

01:18:54.640 --> 01:18:57.640
Brigg is fun to dive, I will say, actually.

01:18:57.640 --> 01:19:00.640
I think Brigg is actually quite a fun support to play in a dive comp.

01:19:00.640 --> 01:19:05.640
I think underrated enjoyment from people that give Brigg a bad rap for goats,

01:19:05.640 --> 01:19:11.040
But in that is a different story you a lot of agency we never we never saw you play the blue suit did we?

01:19:12.240 --> 01:19:14.080
Hi

01:19:14.080 --> 01:19:19.080
I don't think the jacuzzi. It's the it's not one that you want to see a different that was

01:19:19.080 --> 01:19:23.680
I think people know we don't we don't want that's that's it's dangerous

01:19:23.680 --> 01:19:27.680
We don't we don't want that only subscriber only content. This is Jake Lucio

01:19:28.400 --> 01:19:33.080
So where Finland what we have a cushioned flashpoint, right?

01:19:33.080 --> 01:19:38.080
You could see them try and play like a new junk city like I don't think they might have really placed great ball

01:19:38.080 --> 01:19:43.580
And you can maybe I guess the ball band is gone right then when you use it really early on so okay new junk city

01:19:43.580 --> 01:19:46.840
And then you want to play like probably some like a brahmatra tape set upside-of-action

01:19:47.540 --> 01:19:50.960
Yeah, I'm definitely getting worried because right even if you win this map

01:19:50.960 --> 01:19:57.520
We've got you stand on the barrel of a new Queen Street ball comp like textbook classic that you know Thomas just salivating for

01:19:57.520 --> 01:20:02.940
So for Finland it's like obviously a must win scenario down to one in the series

01:20:02.940 --> 01:20:05.080
They cannot lose another new drunk city

01:20:05.080 --> 01:20:10.400
I think you're exactly right a perfectly sensible place to go if you want to you know play things a little bit more

01:20:10.400 --> 01:20:11.800
Brawley a little bit more grouped up

01:20:11.800 --> 01:20:17.580
And it's absolutely a strong spot for them. Curious to see how they approach bands because yeah

01:20:17.580 --> 01:20:19.640
It's not the best working moment, but honestly

01:20:19.640 --> 01:20:24.900
I think it's doable especially with you know tracer now back in the lineup psycho can really sink his teeth here

01:20:25.280 --> 01:20:27.280
into the opposition and

01:20:27.520 --> 01:20:31.360
You know, it's really starting to look like Austria has turned the tide, especially with that win on King's Row.

01:20:32.080 --> 01:20:35.240
Yeah, and I mean, look, I think if you're a comment, you probably just kind of continue to do it, right?

01:20:35.240 --> 01:20:39.600
If you're Austria, like, you continue to play, you're playing with like a Sombra as well,

01:20:39.600 --> 01:20:44.280
which is like kind of just being a nuisance to Finland, you know, at the moment.

01:20:44.280 --> 01:20:48.800
So, we'll see, you know, Zidra's been in pretty much since map one, right?

01:20:48.800 --> 01:20:51.760
I think they played at the Lips in map one, and then since 70Fed Zidron,

01:20:51.760 --> 01:20:53.840
and I know they have looked good playing that Sombra.

01:20:53.840 --> 01:20:58.440
So, they could ban Sombra, that could always be something that could potentially happen.

01:20:58.440 --> 01:21:03.840
That could be, you'll still have the Tracer in play with the ball, but, you know, getting rid of the Sombra could be quite nice.

01:21:03.840 --> 01:21:10.040
And, okay, that's exactly kind of where, you know, Finland wants to go here, is they get rid of the Sombra.

01:21:10.040 --> 01:21:13.040
And yeah, well, I know a big test for Cloud, right? You're going to get rid of that SIG.

01:21:14.040 --> 01:21:20.440
Yeah, I like the SIGMA ban here too, because I think the Sombra really helps into that matchup where, you know, more than most tanks,

01:21:20.440 --> 01:21:25.760
I think EMP really hurts on Sigma, like you're really relying on being able to deploy that shield,

01:21:25.760 --> 01:21:30.340
being able to pop your skills, and having those skills just canceled by EMP and their windups

01:21:30.340 --> 01:21:34.780
really, really hurts. The, you know, hack can be a really strong counter to the Flux.

01:21:34.780 --> 01:21:39.960
Without a Sombra on the field, Sigma would have a lot of room to work, and by banning it out,

01:21:39.960 --> 01:21:44.040
you kind of avoid that matchup. However, I do think you, you know, you look at options like Rematra,

01:21:44.040 --> 01:21:46.840
you know, you're not wanting for much on Neutron 6.

01:21:46.840 --> 01:21:53.380
Yeah, I mean, uh, yeah, like rematch was totally fine on this map and well, maybe they feel

01:21:53.380 --> 01:21:57.820
like there's a better, you know, opportunity to kind of, uh, you know, dive this wheel

01:21:57.820 --> 01:22:00.240
with that Sigma out of the question, right?

01:22:00.240 --> 01:22:02.580
Cause like you could have played like Sigma Zuki, right?

01:22:02.580 --> 01:22:05.280
Mizzouki is like available now.

01:22:05.280 --> 01:22:10.240
So, uh, you can still play with like a Ram or Diva, just, uh, you know, having SIG with

01:22:10.240 --> 01:22:14.800
the accretion and just kind of the constant poke damage seems to be pretty awesome for

01:22:14.800 --> 01:22:15.800
that setup.

01:22:15.800 --> 01:22:27.800
We'll see if Austria can kind of hold on here, you know, get a third map in a row, take third in the group as well would be a big accomplishment because we talked about how good Finland was last year.

01:22:27.800 --> 01:22:30.800
Just a really difficult group top to bottom.

01:22:30.800 --> 01:22:36.800
Yeah, definitely. I mean, this is easier. Some strong teams in this one. No one's going to get off easy.

01:22:36.800 --> 01:22:43.040
A new junk city is going to be where Finland takes us to hope to extend the series.

01:22:43.040 --> 01:22:46.680
Austria, of course, would love to close it out here.

01:22:46.680 --> 01:22:50.880
See what kind of hero picks we get out of Zidra with the Sombra band.

01:22:50.880 --> 01:22:54.440
It's a little bit of an interesting challenge for him, a wrenchstone of the works, because

01:22:54.440 --> 01:22:56.240
he's been looking pretty nice on the Sombra.

01:22:56.240 --> 01:23:00.960
I mean, Sombra is not an easy hero to play these days with the limited envies.

01:23:00.960 --> 01:23:01.960
Sierra Cat Mercy?

01:23:01.960 --> 01:23:02.960
No, no, no, no.

01:23:02.960 --> 01:23:03.960
Obviously, when I was in Seattle, I immediately thought that he was going to be a great hero,

01:23:03.960 --> 01:23:08.960
Obviously, when I'm in Sierra, I immediately think Sierra Cat-Bersie.

01:23:08.960 --> 01:23:11.960
Yeah, just that's the natural.

01:23:11.960 --> 01:23:15.960
That was something that happened on Dorado.

01:23:15.960 --> 01:23:22.960
Yeah, so Finland will play the Mizuki. I like that setup. This looks like a pretty, I know, serious comp here from...

01:23:22.960 --> 01:23:24.960
Yeah, so we're going to Austria.

01:23:24.960 --> 01:23:28.960
Yeah, Austria going with the Sierra, though. Like the Sierra in the bitch, and then also...

01:23:28.960 --> 01:23:31.960
So we've seen a little bit more weeing here.

01:23:31.960 --> 01:23:35.960
I know over the last few days, we're just at damage output.

01:23:35.960 --> 01:23:40.960
Yeah, I think Ranking Ball is going to be crucial into this because pretty much just

01:23:40.960 --> 01:23:43.960
Goochie with the flashbang, FN with that chain to lock him down.

01:23:43.960 --> 01:23:46.960
But Goochie actually finds that initial kill onto Nix,

01:23:46.960 --> 01:23:50.960
maybe overstepping just a little bit trying to get a bit too much stun on the weeing.

01:23:50.960 --> 01:23:52.960
Finland taking a bit of poke pressure though in the chaos,

01:23:52.960 --> 01:23:55.960
and Tama disrupts them enough to get the foot in for Austria,

01:23:55.960 --> 01:24:00.720
both in 4 Austria and with 4 players alive in a dive comp, you can't take anything for granted.

01:24:00.720 --> 01:24:04.720
Foud stepping up to force the point, but he almost into the Thunderdome with Tamar.

01:24:05.720 --> 01:24:08.720
Yes, you'll have Tamar gonna get back up to the high ground here.

01:24:08.720 --> 01:24:14.220
Cloud used that Vortex, gonna block off one side of the objective, as the objective does flip.

01:24:14.220 --> 01:24:19.220
So, he's feeling when he gets controlled right now, but you end up losing Tomax,

01:24:19.220 --> 01:24:22.220
but you end up dropping Gucci on the other side.

01:24:22.220 --> 01:24:28.220
And that's a huge hit, although no zits right here, so no hit scan type pressure up from that high ground.

01:24:28.220 --> 01:24:35.220
Yeah, and the Mizugi real threatened this Karmbride getting like locked down with the chain for basically anyone whose dive set up is a death sentence.

01:24:35.220 --> 01:24:43.220
Trying to punish Gootsy on the reset of the flank, nice little chain in the wrecking malls going to slow him down, a little TP also built for that Cassidy.

01:24:43.220 --> 01:24:46.220
So great support from Finland here, ensuring that the core stays alive.

01:24:46.220 --> 01:24:51.220
Although Austria have been poking nicely from the flank, they haven't found too many openings into this one.

01:24:51.220 --> 01:24:55.500
The Cyclops does have a pulse bomb. It's really good when you saw him on the tracer

01:24:56.140 --> 01:25:03.400
Earlier in the series where it just has to sim directly in front of him at the moment as I know Zidra on the other side of the map does fine

01:25:03.400 --> 01:25:05.400
Go so just the dive

01:25:05.900 --> 01:25:08.980
Eventually just kind of ends up breaking Finland set up

01:25:08.980 --> 01:25:12.900
So Finland does need just basically like what like maybe by no two fights

01:25:12.900 --> 01:25:18.080
I know you end up kind of getting a fight with a flip and then you have to win one more to be able to hold on to this point

01:25:18.080 --> 01:25:20.240
Cloud is gonna go over to D.va here

01:25:20.240 --> 01:25:26.040
right deal with some extra pressure that comes on in yeah we've seen go to this

01:25:26.040 --> 01:25:29.280
up a few times we sort of feeling that dive pressure it hasn't worked out

01:25:29.280 --> 01:25:33.160
amazingly so far but I do like the big especially around Gucci's Cassidy but a

01:25:33.160 --> 01:25:37.420
pulse pump into the back of Mizuki it goes not there with the cleanse it's like

01:25:37.420 --> 01:25:41.120
oh that kills on thing massive because Finland are between a rock and a

01:25:41.120 --> 01:25:44.240
hard place now like you really want to wait for the Mizuki that's a long walk

01:25:44.240 --> 01:25:48.240
back 70% though you really can't afford to give up the map control that you do

01:25:48.240 --> 01:25:51.240
I have no... about to be separated from the team here.

01:25:53.240 --> 01:25:57.240
What's gonna be a nice Sierra ult there? Just gonna block off that area.

01:25:57.240 --> 01:26:00.240
For Ben Spindlin from kind of running in using their Sune Rush.

01:26:01.240 --> 01:26:04.240
They're gonna have to get out onto the point. It's gonna be final fight here.

01:26:05.240 --> 01:26:10.240
Then Linda will end up using their sanctuary on the objective. That's gonna allow them to take out Tama.

01:26:10.240 --> 01:26:14.240
And the Tracer going in nice stun there with the titleblast to come through.

01:26:14.240 --> 01:26:19.220
Yeah, cleanse a little too early from Ghost 91, miss times it there, so Psycho's able to pick up a kill on Taguchi.

01:26:19.880 --> 01:26:25.280
Psycho gonna grab some packs, re-heal, reset for the fight. Finland, they're holding on to the point for the moment,

01:26:25.280 --> 01:26:27.820
but also they're kind of waiting for that wall to expire.

01:26:28.440 --> 01:26:31.220
Ghost does find a trade, but Psycho taking down another.

01:26:32.440 --> 01:26:33.240
Starting to feel...

01:26:33.240 --> 01:26:34.740
How is that gonna fight?

01:26:34.740 --> 01:26:38.040
Yeah, starting to feel definitely worried here for Finland because the wrecking ball

01:26:38.480 --> 01:26:42.200
potentially unmatched at this moment, able to dance at his pleasure.

01:26:42.200 --> 01:26:47.360
Baby Diva for Cloud not gonna be long for this world beautiful cleanup here from Tom X and co

01:26:47.880 --> 01:26:50.900
Psycho Tom also finding frags in the fight and

01:26:51.720 --> 01:26:53.340
The dive for Austria works out

01:26:53.340 --> 01:26:58.060
I mean in on new junk sitting unless that first point is one of the referrants for a dive setup, right?

01:26:58.060 --> 01:27:01.720
So yeah, the fact you're able to get a point when there is I think a feather in your cap

01:27:02.340 --> 01:27:07.240
Yeah, it feels like it's sort to get way better right for Austria as the map kind of progresses

01:27:07.240 --> 01:27:10.720
So as I go with another pole spam, I really think kind of

01:27:11.380 --> 01:27:15.300
Obviously the standout player here for Austria just overall and then in this series

01:27:15.800 --> 01:27:17.360
So I know it's been a great job

01:27:17.360 --> 01:27:20.920
They're coming up with some big kills from that first point and then also kind of keep stalling

01:27:20.920 --> 01:27:23.280
You have time to get back into the fight and then be able to win it

01:27:23.680 --> 01:27:29.800
You've been gonna open things up here with a huge pole spam and honestly, even if it's just the DMIC on the cloud

01:27:29.800 --> 01:27:31.640
That would be huge

01:27:31.640 --> 01:27:35.720
Yeah, it could be enough cloud actually but no on the damage down Tracer needs a bit of support on it

01:27:35.720 --> 01:27:39.600
Someone trying to force this point, force the issue, Psycho slowing things down.

01:27:39.600 --> 01:27:42.840
Toma also taking a lot of pressure, though, so Guchi's actually getting a lot done in this fight.

01:27:42.840 --> 01:27:45.880
And actually, the damage pressure on point is just a little bit too much.

01:27:45.880 --> 01:27:47.760
The Flip does come through with a Flashbang out, though.

01:27:47.760 --> 01:27:48.880
Now it's go time.

01:27:48.880 --> 01:27:50.000
On to Guchi.

01:27:50.000 --> 01:27:51.320
Cleanses out as well.

01:27:51.320 --> 01:27:52.120
Pulse...

01:27:52.120 --> 01:27:53.680
He just barely goes wide.

01:27:53.680 --> 01:27:57.720
Was right on the toes of Guchi, but slips away a little too quickly.

01:27:57.720 --> 01:28:00.920
Maybe that movement speed from the Kiri Ult making the difference.

01:28:00.920 --> 01:28:02.760
And a nice little take from Finland.

01:28:02.760 --> 01:28:03.760
Alright.

01:28:03.760 --> 01:28:10.440
Yeah, I mean, I like the position that Alsharic got them into right like Psycho and Tama just kind of pressuring them into the small room

01:28:10.440 --> 01:28:14.400
They kind of use the Katsune rush to get on out and

01:28:15.200 --> 01:28:20.220
Even though they end up using that rush it was the pulse bomb that looked like I could I know maybe even kind of ruin that

01:28:20.220 --> 01:28:23.200
I like deterred a little bit ghost very close to a Gucci as well

01:28:23.920 --> 01:28:29.560
But it does not connect so Finland here looks like they have some control here on our second point

01:28:29.560 --> 01:28:35.560
We'll find out from everybody here what's going on, maybe just like a little bit of a ping issue.

01:28:36.440 --> 01:28:39.400
Yeah, we'll have to see of course what's going on. I think we're also seeing maybe some of the

01:28:39.400 --> 01:28:45.320
weakness of Ciara so far in this matchup. I just haven't really felt the impact from her as a

01:28:45.320 --> 01:28:50.040
particular DPS where you look at somebody like a sojourn in the same comp and you think, okay,

01:28:50.040 --> 01:28:54.120
it's very straightforward, right? What to expect is like, you're going to be seeing some rail pick

01:28:54.120 --> 01:29:01.080
You know some disruptor shots zoning people into top positions and then also a very rock-solid movement ability

01:29:01.500 --> 01:29:05.340
Feels like Sierra that all hits like an absolute truck if it can connect

01:29:05.340 --> 01:29:10.980
But you know not always easy especially when the enemy is showing mobility and then the motion that a team like Finland

01:29:11.460 --> 01:29:16.300
Yeah, and it looks like that was just like a DC so we get whoever it is kind of back into the lobby and

01:29:17.820 --> 01:29:19.660
Back under way is this one may go five

01:29:19.660 --> 01:29:23.180
I mean we were joking a little bit earlier with like, you know obvious in the road hog stuff

01:29:23.180 --> 01:29:28.380
I went on and I know map number one, but this series kind of felt like it's gone back and forth

01:29:29.100 --> 01:29:33.580
Ever since then I mean see you know Austria on top here at the moment

01:29:33.580 --> 01:29:36.860
They've looked kind of they've looked better over the last two maps in Finland

01:29:36.860 --> 01:29:42.420
But I know not by a huge size of war and so we'll get everybody back in we're gonna get the game underway

01:29:42.780 --> 01:29:46.180
That Finland looking to tie it up in terms of flash points here

01:29:46.740 --> 01:29:48.740
Yeah, I think Finland have definitely

01:29:48.740 --> 01:29:55.740
Found the style here that could work for them, Gucci finding a few kills in the Cassidy, earning a bit of respect for himself, with the title blast available for Psycho.

01:29:55.740 --> 01:29:57.740
Nick's just waiting for the go sign.

01:29:58.740 --> 01:30:03.740
Strong connection before, puts it straight onto the wrecking ball, dives in onto the Cassidy.

01:30:03.740 --> 01:30:06.740
The Cassidy with a little clean roll slips away in time.

01:30:06.740 --> 01:30:08.740
Dude, that chain is so filthy.

01:30:08.740 --> 01:30:11.740
Yeah, the lockdown is just brutal on the wrecking ball.

01:30:11.740 --> 01:30:17.740
Finland, I'm pretty sure they've kept this one for free, neither support can get in for the touch here from Austria.

01:30:18.740 --> 01:30:21.300
Punish is clean, Gucci and FN, man.

01:30:21.300 --> 01:30:23.140
Like these guys have enough lockdown,

01:30:23.140 --> 01:30:24.140
maybe between the two of them

01:30:24.140 --> 01:30:25.260
to deal with Thomas Reckinball.

01:30:25.260 --> 01:30:28.060
And then, you know, now you have maybe a bit of an ability

01:30:28.060 --> 01:30:30.380
to match the aggression on the other side

01:30:30.380 --> 01:30:31.900
between Sauna and Cloud as,

01:30:31.900 --> 01:30:33.620
it's like maybe another DC here.

01:30:33.620 --> 01:30:38.420
It's like every other play we get an attack pause.

01:30:38.420 --> 01:30:40.020
It's like, no, it looks like a,

01:30:40.020 --> 01:30:41.820
probably just another connection issue.

01:30:41.820 --> 01:30:44.500
But I mean, dude, if you can play the Mizuki,

01:30:45.380 --> 01:30:47.340
like, I mean, that just alone,

01:30:47.340 --> 01:30:48.540
if you can connect to that chain,

01:30:48.540 --> 01:30:51.060
You see where they were from, Tom, I mean, everybody just

01:30:51.060 --> 01:30:51.740
focuspires.

01:30:51.740 --> 01:30:53.140
I mean, the ball is dead.

01:30:53.140 --> 01:30:56.820
So nothing you can really do there if you are a Tom.

01:30:56.820 --> 01:30:58.460
I mean, you can't go in slam.

01:30:58.460 --> 01:30:59.940
You obviously get some shield.

01:30:59.940 --> 01:31:02.700
But I know if you get the lockdown and then like four

01:31:02.700 --> 01:31:05.460
characters or at least three, you kind of like hovering down

01:31:05.460 --> 01:31:07.580
shooting on you, you're in a brutal spot.

01:31:07.580 --> 01:31:09.780
And then also like the hinder from the Cassidy, like you

01:31:09.780 --> 01:31:14.260
mentioned, always a little bit of an issue, always a threat.

01:31:14.260 --> 01:31:15.140
OK, we'll get this one.

01:31:15.140 --> 01:31:15.700
Unpause.

01:31:15.700 --> 01:31:17.580
We'll get this one right back underway.

01:31:18.540 --> 01:31:24.760
Yeah, and I mean especially when sauna and cloud are able to be you know keeping tomics and nicks a little bit away from the fight

01:31:24.760 --> 01:31:26.760
So they're not able to get in for those saves

01:31:27.120 --> 01:31:28.760
Definitely starting to feel it

01:31:28.760 --> 01:31:33.560
If I'm doing a good job keeping that passive charged up getting that aura healing going

01:31:33.960 --> 01:31:38.320
Luchi does take a slam, but a nice little climb and sure he doesn't think of mine in the process

01:31:39.000 --> 01:31:44.080
Somebody's a fine a pick off fm runs for the pack, but can't quite make it there in time isolated

01:31:44.080 --> 01:31:49.520
Clouds still got some bite back in this one, still gonna hold down on the point, it seems

01:31:49.520 --> 01:31:53.560
like this one's gonna favor Austria, Zidra has made the swap over to that Sojourn.

01:31:53.560 --> 01:31:58.000
Uchi still wants a BZ this though, pops the Deadeye, swings out wide on a point, takes

01:31:58.000 --> 01:32:02.880
a lot of pressure and finds himself in a rock and hard place there, Tama, seems that won't

01:32:02.880 --> 01:32:05.000
have more than my few to fight as well.

01:32:05.000 --> 01:32:10.080
Yeah, and it feels like once they get rid of the Mizuki right, there's really no threat

01:32:10.080 --> 01:32:14.560
as much threat of like CC like you obviously do have the Cassie hinder but

01:32:14.560 --> 01:32:18.560
it's a bit easier to dodge than like the chain right but once you actually get

01:32:18.560 --> 01:32:23.680
rid of the bazooki then it seems like everybody can move around free around

01:32:23.680 --> 01:32:28.320
the map be hyper aggressive yeah and the chain is just so much more powerful in

01:32:28.320 --> 01:32:32.120
terms of the extended duration caught in one spot. Beautiful chain there defends

01:32:32.120 --> 01:32:35.440
himself for the moment but actually down is in the animation of popping a

01:32:35.440 --> 01:32:40.000
sanctuary so Tama and Psycho the aggression rewarded this time ensuring

01:32:40.000 --> 01:32:43.760
that FN cannot be equipped with a team and I mean Finland is still going to fight this

01:32:43.760 --> 01:32:45.960
one but I just don't believe it, right?

01:32:45.960 --> 01:32:51.480
At each your point without the Nizuki, Rush is coming out from Ghost 91 but a very disjointed

01:32:51.480 --> 01:32:56.400
old pop because FN is already out of the suit, still FN on the reset, a boop almost over

01:32:56.400 --> 01:32:57.400
the pulse bomb.

01:32:57.400 --> 01:33:02.560
Yeah, but some good evasion actually from Finland to stay alive, now Zidra finds a connection

01:33:02.560 --> 01:33:03.560
onto Ghost.

01:33:03.560 --> 01:33:12.960
Finds another though, but the OC surely seals the deal here, and then, in a world of hurt on this point, he has not seen the flashpoint.

01:33:12.960 --> 01:33:27.800
No, he has not really gotten close to even, see what that point looks like, and then just like a little bit of obviously FN kind of using that sanctuary and trying to deploy it as he's dying, doesn't get the cast off.

01:33:27.800 --> 01:33:33.800
And then like a really weird spot where they end up using the kid's shooting rush where Cloud doesn't have self-destruct to get a new mech back

01:33:33.800 --> 01:33:37.800
And he's like basically out of mech already when they end up popping the ultimate so

01:33:37.800 --> 01:33:44.800
Just some things you don't sideways here for Finland a little bit is you're just one point away from Austria getting it up

01:33:44.800 --> 01:33:48.800
Yeah, Austria's gonna go aggressive here, very early minefield from Tama

01:33:48.800 --> 01:33:53.800
He's a lot of damage in the process, even gets a cleanse, save him and keep him alive but

01:33:53.800 --> 01:33:57.180
but he is deep behind enemy lines here.

01:33:57.180 --> 01:33:58.720
Gets another nice roll through though,

01:33:58.720 --> 01:34:00.260
so pretty high impact from this wrecking ball.

01:34:00.260 --> 01:34:01.660
Gucci's still standing strong though,

01:34:01.660 --> 01:34:04.700
and putting down a lot of pressure.

01:34:04.700 --> 01:34:07.540
Big connection on this title blast enough

01:34:07.540 --> 01:34:09.380
for not only the initial kill,

01:34:09.380 --> 01:34:12.260
but also the follow up from Psycho despite the chain

01:34:12.260 --> 01:34:14.020
connecting Ogre, he still gets close enough

01:34:14.020 --> 01:34:15.660
to do his deadly work.

01:34:15.660 --> 01:34:19.700
And Rasha gonna open up with this first flash point capture

01:34:19.700 --> 01:34:22.660
into this one, really nice aggression out of that.

01:34:22.660 --> 01:34:30.660
He gets up, and hits the chain, but he walks psycho down with the title blast right next to Gucci, just kind of knocks him over.

01:34:30.660 --> 01:34:40.660
Now we're going to get on Moga here from Cloud, so I'm still kind of searching for answers that sit down and kind of play against this competition.

01:34:40.660 --> 01:34:48.660
I know that you see from Austria, Austria end up using, they continue to rush up on the high ground, and yet again it is Tama.

01:34:48.660 --> 01:34:50.660
Jesus, so difficult to stop Osana.

01:34:50.660 --> 01:34:53.660
He's able to find him. Nice sanctuary here from FN.

01:34:53.660 --> 01:34:56.660
So, could be a potential flip here for Finland.

01:34:56.660 --> 01:35:01.660
Yeah, fighting well in the enclosed corridors, right? That's a real strong suit for this Mauga.

01:35:01.660 --> 01:35:03.660
Psycho though, not through with this one yet.

01:35:03.660 --> 01:35:06.660
The pulse on the cloud actually sets the stage for a potential reek and test.

01:35:06.660 --> 01:35:08.660
Beautiful tracer 1v1 here.

01:35:08.660 --> 01:35:11.660
From Psycho and Osana. Psycho looks like he gets the better of it.

01:35:11.660 --> 01:35:13.660
Stays alive despite not having to recall.

01:35:13.660 --> 01:35:17.660
Now with recalled main edge, the Lucio by his side is going to get that clean up.

01:35:17.660 --> 01:35:22.780
back fast Lucio and for good reason they hold on to the point maybe the series here because Finland

01:35:22.780 --> 01:35:27.260
I just don't think they have the touch in this one yeah it's like I was gonna get one off the spawn

01:35:27.260 --> 01:35:35.180
the minefield here for Tom up on the high ground but that is it as that Austria takes the map and

01:35:35.180 --> 01:35:41.580
they'll take the series here 3-1 they're not gonna go to five in this one the prediction was wrong

01:35:41.580 --> 01:35:47.100
we're very sorry you could six or seven which you know what I stand by that I stand by that

01:35:47.660 --> 01:35:50.880
If you don't want to take me back, I'd do it all again.

01:35:50.880 --> 01:35:52.100
So would Austria.

01:35:52.100 --> 01:35:54.860
They pick up their win here in the group stage,

01:35:54.860 --> 01:35:56.900
not going to go home winless Finland, of course,

01:35:56.900 --> 01:35:59.540
having to unfortunately go down fourth in the group.

01:35:59.540 --> 01:36:03.140
Some good fight from them, but a real tough opponent

01:36:03.140 --> 01:36:04.500
on the other side.

01:36:04.500 --> 01:36:08.260
Yeah, I mean, Psycho was awesome at 24-1.

01:36:08.260 --> 01:36:11.900
I know Tommy, his wrecking ball was pretty fantastic,

01:36:11.900 --> 01:36:13.260
all series long.

01:36:13.260 --> 01:36:16.220
So I know as we take a look at the highlights,

01:36:16.220 --> 01:36:22.300
a lot of tracer play. I know in action as I know it's on a head moments as well.

01:36:22.300 --> 01:36:27.380
But ash a little bit of a wild one to kick us off today. Obviously cloud coming in.

01:36:27.620 --> 01:36:30.900
I know something for Finland. I thought I know it looks good at moments in terms

01:36:30.900 --> 01:36:35.460
of the tank, but really difficult to play against these ball coms. Yeah, it is tough

01:36:35.460 --> 01:36:39.700
to play against those ball coms here for Tom. I think we kind of highlighted, you

01:36:39.700 --> 01:36:44.460
know, Thomas strings heading into this matchup Finland versus Austria and how he

01:36:44.460 --> 01:36:47.540
looks so comfortable on those die heroes.

01:36:47.540 --> 01:36:54.580
But man, honestly, what a way to kick off our day on OVP News.

01:36:54.580 --> 01:36:57.500
Like, it's not often we get to say, Jake,

01:36:57.500 --> 01:37:00.980
that we get to start a mash off with a toward your gentleman

01:37:00.980 --> 01:37:02.740
degree with the hammer.

01:37:02.740 --> 01:37:06.020
I mean, it's truly a classic of the, what we might call,

01:37:06.020 --> 01:37:08.180
a low stakes series onto this one.

01:37:08.180 --> 01:37:10.940
But I like that we developed into a little bit of, you know,

01:37:10.940 --> 01:37:12.060
more of a proper battle.

01:37:12.060 --> 01:37:14.180
And the team's getting to show a little bit more

01:37:14.180 --> 01:37:18.940
their style, what makes them unique and see some individual players that you might know

01:37:18.940 --> 01:37:23.300
from OWCS, competing now here on the national teams.

01:37:23.300 --> 01:37:27.420
Nice win for Austria, at least something to go home with a little bit of pride taking

01:37:27.420 --> 01:37:28.420
down Finland.

01:37:28.420 --> 01:37:35.340
I mean, look, I think Austria once they kind of got rolling with some of their ball-type

01:37:35.340 --> 01:37:39.100
stuff, there was really nothing that Finland could really do to stop it.

01:37:39.100 --> 01:37:44.140
I know Finland was obviously hanging in there winning fights at moments, but you just had

01:37:44.140 --> 01:37:47.980
just kind of run out of bands eventually, but I mean this is what the real series is about.

01:37:47.980 --> 01:37:54.860
Little, little power dance. Why does his ragdoll just fly so high in the air when he gets popped

01:37:54.860 --> 01:38:01.420
all the head with the hammer? It's a powerful hammer. It's a very powerful hammer. It's a pretty

01:38:01.420 --> 01:38:07.900
nice vertical though, I mean for, you know, he's got a lot of... Okay, yeah, I mean, I believe it.

01:38:07.900 --> 01:38:12.780
We need a basketball thorn skin to prove his hops.

01:38:12.780 --> 01:38:16.940
We saw like, we saw Sierra in the series at moments, we were seeing that, I know.

01:38:16.940 --> 01:38:20.060
We saw like the, you know, a triple connection of like the cat

01:38:20.700 --> 01:38:23.580
with the mercy flying through the sky.

01:38:24.700 --> 01:38:27.900
This was a wild one, Asha, as you mentioned, to kick things off.

01:38:28.540 --> 01:38:32.220
I know, but it's like, it's like 3 a.m. by Jake and he's watching, you know,

01:38:32.220 --> 01:38:33.660
roadhugs fly through the air.

01:38:33.660 --> 01:38:41.220
It's just a wild series, but I a fun one. The Austrian's a faggot. Yeah, I get a little bit of cat blade in there too

01:38:41.220 --> 01:38:43.220
Definitely

01:38:44.540 --> 01:38:46.540
That was that was impactful

01:38:51.180 --> 01:38:57.580
Yeah, yeah, yeah, just teasers of the new meta that's developing guys trust us on this one

01:38:57.580 --> 01:39:02.820
I think overall though even though for Austria and Finland

01:39:02.820 --> 01:39:07.960
They were not able to qualify for the overwatch World Cup group stage again

01:39:07.960 --> 01:39:13.920
I think it's also just nice to see not just these talented players getting to kind of showcase that

01:39:15.480 --> 01:39:17.480
Representing their nation's map but also

01:39:18.000 --> 01:39:22.520
Getting to see them just have fun in the server like I think that's also what overwatch world cup is all about

01:39:23.360 --> 01:39:28.700
Yeah, I mean I haven't a good time. We've seen some chaotic matches and overwatch World Cups

01:39:28.700 --> 01:39:30.700
So this one will kind of just

01:39:30.700 --> 01:39:32.700
gonna get filed away into that one

01:39:32.700 --> 01:39:34.700
where yeah, like people come in,

01:39:34.700 --> 01:39:36.700
they have a good time, right?

01:39:36.700 --> 01:39:38.700
Look, these two teams are just

01:39:38.700 --> 01:39:40.700
gonna play for fun here, right?

01:39:40.700 --> 01:39:42.700
Just kind of decide who gets third

01:39:42.700 --> 01:39:44.700
in that group and I know

01:39:44.700 --> 01:39:46.700
unfortunate for Finland, right?

01:39:46.700 --> 01:39:48.700
A really rough draw with Sweden,

01:39:48.700 --> 01:39:50.700
Denmark and Austria in it.

01:39:50.700 --> 01:39:52.700
Not able to kind of repeat some of

01:39:52.700 --> 01:39:54.700
the magic they had at the last

01:39:54.700 --> 01:39:56.700
Overwatch World Cup. Yeah,

01:39:56.700 --> 01:40:02.180
But regardless, it seems like the players definitely had a good time in the server.

01:40:02.180 --> 01:40:11.820
Overall, I guess to get a little bit serious now, Jake, for a moment, when it came down

01:40:11.820 --> 01:40:18.940
to how the series ended up developing, you said that, okay, these two teams kind of like

01:40:18.940 --> 01:40:20.860
walked in towards the end.

01:40:20.860 --> 01:40:24.380
Was there anything in particular from the side of Oster that impressed you?

01:40:24.380 --> 01:40:28.260
I mean, I think what they just really found the connection between

01:40:28.540 --> 01:40:34.520
Tama and Psycho like playing really comfortable heroes able to just have massive impact on the you know

01:40:34.660 --> 01:40:36.660
The aggressive end of a lot of these fights

01:40:37.100 --> 01:40:42.860
able to push the pace and once you win on King's Row with the tracer band and still playing that style

01:40:43.020 --> 01:40:45.420
You know, I started to feel okay, but you know like that

01:40:45.860 --> 01:40:49.700
Should have been a heck of a strong punch from Finland for that to not land

01:40:49.700 --> 01:40:54.060
probably takes the win that year sales and yeah as we go to you know New

01:40:54.060 --> 01:40:58.460
Junk City it's like it's not the best dive map but it's it's not that bad

01:40:58.460 --> 01:41:02.060
either and they really showed a true proficiency with it also I give a lot

01:41:02.060 --> 01:41:05.820
of credit to the supports on Austria I think Tom X in particular really

01:41:05.820 --> 01:41:10.340
impressed me with a lot of individual kills on the Kiriko which are massive

01:41:10.340 --> 01:41:13.460
in those fights you're able to shut down the enemy hit scan maybe even the

01:41:13.460 --> 01:41:17.500
enemy tracer at times like these can be fight-changing moments and you know

01:41:17.500 --> 01:41:21.340
able to constantly keep his team on the aggressive side of the equation, or was it a big part

01:41:21.340 --> 01:41:22.340
of the win for them?

01:41:22.340 --> 01:41:27.620
Yeah, also one of the rare occurrences where Austria goes one and two, but only three and

01:41:27.620 --> 01:41:32.100
seven in maps, and Finland actually wins more maps, but finishes in the last, where Finland

01:41:32.100 --> 01:41:38.980
obviously took Denmark to a final game, I know, in that series, so a little bit of an odd one,

01:41:38.980 --> 01:41:42.300
but I know, look, Austria knew what they had to do, right?

01:41:42.300 --> 01:41:47.220
They had the Conf, I know, to come in here, give Finland some trouble, Finland obviously,

01:41:47.220 --> 01:41:51.460
I know it doesn't have either of their tanks, it seems like, here today, and I know even

01:41:51.460 --> 01:41:55.980
if Fod put up a pretty valiant pepper in terms of playing that role, I'm not able to come

01:41:55.980 --> 01:41:56.980
out on top.

01:41:56.980 --> 01:41:58.980
And I know Wastry has something to build on.

01:41:58.980 --> 01:42:00.780
Yeah, they definitely do.

01:42:00.780 --> 01:42:05.060
Again, just great to see, I think, some of the talent being highlighted there.

01:42:05.060 --> 01:42:09.460
I think what else is awesome to see was some of that Roadhog gameplay.

01:42:09.460 --> 01:42:13.340
I think that was class J. That was pretty like that.

01:42:13.340 --> 01:42:16.980
I love a little Roadhog here on Ilyosu Valley.

01:42:16.980 --> 01:42:19.780
That's like a day one overwatch classic.

01:42:19.780 --> 01:42:21.820
It was like when the devs made that map,

01:42:21.820 --> 01:42:23.620
they had to know that they were cooking up

01:42:23.620 --> 01:42:26.620
like the heaven for roadhog mains.

01:42:26.620 --> 01:42:28.220
Like heaven for roadhog mains.

01:42:28.220 --> 01:42:31.140
We even see it in the OWCS, right?

01:42:31.140 --> 01:42:35.020
So that's legit, that is straight up legit.

01:42:35.020 --> 01:42:37.420
Like no clowning around.

01:42:37.420 --> 01:42:41.020
We saw the same clash at times in OWCS.

01:42:41.020 --> 01:42:43.340
So always a great way to start off the series, of course,

01:42:43.340 --> 01:42:44.700
getting a little roadhog in.

01:42:44.700 --> 01:42:48.620
And I think the pigs even flew at times in this series with the jet pad cat now.

01:42:48.620 --> 01:42:52.140
So, I mean, we, we well and truly have jumped the shark here at the Overwatch World Cup.

01:42:53.340 --> 01:42:56.700
I think that was a fun map on well, but that's for sure there for

01:42:56.700 --> 01:43:01.340
Ilya was just to see, it's like how many slam dunks everybody could get.

01:43:01.340 --> 01:43:05.820
Like, there was an alarming number of players pull off the map by roadhug hooks.

01:43:05.820 --> 01:43:08.060
I mean, like more than what we might expect.

01:43:09.220 --> 01:43:10.500
Yeah, that is for certain.

01:43:10.500 --> 01:43:14.140
I'm not any, you could take a look, highlights for me here from this not

01:43:14.140 --> 01:43:40.140
I mean the Torb 1v1 obviously, I know, love watching some good ball gameplay and then I know like Jake Cassetti, O'Elios, Roadhog, Heaven, I loved the kind of clip that we saw where I think it was GLaD, he kind of jumped off and missed the hook and then ended up dodging the hook, but dodged the hook by jumping off of the map so I mean he would have wished he got hooked there right?

01:43:40.140 --> 01:43:49.260
Yeah, you would have stayed on the map, but just kind of those shenanigans, they're not number one. That was

01:43:49.540 --> 01:43:56.940
Yeah, you know what I always got a respect to some of those shenanigans a little bit of the limit testing in the server there as well

01:43:56.940 --> 01:43:59.660
But before you could 30 a quick break

01:43:59.660 --> 01:44:05.740
I do want to remind you guys to show your conference pride with these overwatch world cup bundles guys

01:44:05.740 --> 01:44:11.920
You got skins from every region. We want to see you all supporting your favorite teams from Asia, EMEA, and Americas

01:44:11.980 --> 01:44:17.640
They are available now if you want to cop them for yourselves and as a reminder as well

01:44:18.500 --> 01:44:23.900
Something new for this weekend is that we do also have an overwatch World Cup crown funding bundle giveaway

01:44:23.980 --> 01:44:28.220
For you guys to have a chance to win one of those regional supporter bundles as well

01:44:28.220 --> 01:44:30.220
So make sure to scan that QR code

01:44:30.220 --> 01:44:35.720
If you check that out as we go to a quick break and we'll be back next with game versus

01:44:35.720 --> 01:44:40.620
Poland to determine the final team that will be heading the OWC Busan.

01:48:30.220 --> 01:49:00.180
Welcome back everyone to the Overwatch World Cup, we do have the final qualification match

01:49:00.180 --> 01:49:06.340
up on deck for you guys, Spain versus Poland. But before we do get to that, we actually have

01:49:06.340 --> 01:49:12.100
an interview with Team Austria's Tomex before getting into our next series. Just needed a

01:49:12.100 --> 01:49:17.300
little bit of extra time to get that one set up. Congratulations, Tomex! Love the headset!

01:49:17.300 --> 01:49:22.980
We love the headset going into this. How are you feeling? How has Overwatch World Cup been?

01:49:24.020 --> 01:49:28.180
Yeah, what are the vibes in general? Look like you guys are having a lot of fun in the server today.

01:49:28.180 --> 01:49:34.860
Yeah, honestly, it was a really fun match to close out the groups of this World Cup.

01:49:34.860 --> 01:49:39.060
I had so much fun with Austria, I'm so grateful for the opportunity to play as a breakthrough

01:49:39.060 --> 01:49:40.060
player for them.

01:49:40.060 --> 01:49:45.340
It's been such a wild ride, it's been really fun practicing with them, improving with them

01:49:45.340 --> 01:49:48.180
and getting to show our abilities.

01:49:48.180 --> 01:49:52.860
It's sad that we weren't able to be the best of the group and qualify to Korea, but I mean,

01:49:52.860 --> 01:49:55.380
we'll take what we can get, you know?

01:49:55.380 --> 01:50:01.980
I just want to ask, I think for you as a player, getting the chance to play with some veteran,

01:50:01.980 --> 01:50:07.380
some really experienced, competitive Overwatch players, what was your experience like in

01:50:07.380 --> 01:50:08.380
that process?

01:50:08.380 --> 01:50:12.100
You talked about practicing with the team, like is there any tidbits or tips that you

01:50:12.100 --> 01:50:16.220
were able to get from those exposure to top level players?

01:50:16.220 --> 01:50:17.220
Yeah, definitely.

01:50:17.220 --> 01:50:22.220
I mean, getting the chance to play with, like you said, veteran and experienced players

01:50:22.220 --> 01:50:26.860
like Saiko and Tama really I think helped me improve as a player as well. It's just in the

01:50:26.860 --> 01:50:33.260
moments in scrims where you know I make a mistake, I get instant feedback and like you know I will

01:50:33.260 --> 01:50:38.300
know that the feedback is right. I'll know how to take that feedback and improve myself on it.

01:50:39.100 --> 01:50:43.100
And it's just a really good environment to be in and like a really good opportunity to improve

01:50:43.100 --> 01:50:49.900
myself as a player and climb even further. Now Tamax you guys in group A you had an opportunity

01:50:49.900 --> 01:50:55.900
We need to play against both Sweden and Denmark. We'll have a game a little bit later to determine who gets number one in that group.

01:50:55.900 --> 01:51:03.900
How do you feel about that game? What do you think would be the result? Who felt stronger when you guys played against them?

01:51:05.900 --> 01:51:14.900
I think when we played them, Denmark felt a bit stronger. No shade to Kale, the main support from Sweden.

01:51:14.900 --> 01:51:19.660
Sweden, but I think now that Admiral is back and playing, I think Sweden will look a bit

01:51:19.660 --> 01:51:24.180
stronger. Although I'm a bit sad he didn't play in our match. The Estonia showdown didn't

01:51:24.180 --> 01:51:28.660
happen, unfortunately, but I'm glad to see him back and to help his team qualify and

01:51:28.660 --> 01:51:30.140
hopefully take the first seed.

01:51:30.140 --> 01:51:35.220
Yeah, I think it's going to be a really fun matchup to watch later on today. I have one

01:51:35.220 --> 01:51:41.700
last question for you, Tomex, and I'm kind of curious now that you guys are, you know,

01:51:41.700 --> 01:51:45.380
unfortunately out of the qualifiers here for the Overwatch World Cup, it also means that

01:51:45.380 --> 01:51:49.940
you get to sit back and relax and kind of just like enjoy the entertainment as an Overwatch

01:51:49.940 --> 01:51:54.820
fan. Do you have a specific team that you're rooting for for the Overwatch World Cup? Like

01:51:54.820 --> 01:51:59.060
who do you have your eyes on I think going all the way to BlizzCon?

01:51:59.060 --> 01:52:06.260
I mean I think I'll have to say Sweden just because of the patriotism of the other Estonian

01:52:06.260 --> 01:52:09.980
Breakthrough player on the team. I can't wait to see Admiral succeed and I hope they take

01:52:09.980 --> 01:52:13.420
it's BlizzCon and I hope they make it as far as possible in the tournament.

01:52:13.420 --> 01:52:18.100
I'd really love to hear that. It's been such a pleasure getting into chat with you, Tomix.

01:52:18.100 --> 01:52:22.700
Congratulations on your win today and hope that we get to hear more from you again soon.

01:52:22.700 --> 01:52:26.620
Thanks for having me on the interview.

01:52:26.620 --> 01:52:32.060
So glad that we got that opportunity to chat with Tomix now by heading into this matchup

01:52:32.060 --> 01:52:38.980
here for Spain versus Poland in Group C of the Overwatch World Cup. Again, this is our

01:52:38.980 --> 01:52:41.700
last qualifying matchup here, Jake.

01:52:41.700 --> 01:52:44.620
And you were already talking about how Spain,

01:52:44.620 --> 01:52:45.900
I think at like top of the day,

01:52:45.900 --> 01:52:49.220
does look a little bit like they do have that edge up here

01:52:49.220 --> 01:52:51.420
as the favorites in today's head to head.

01:52:51.420 --> 01:52:54.740
I mean, it's so close between these two squads.

01:52:54.740 --> 01:52:56.940
I do give a lot of credit to Spain,

01:52:56.940 --> 01:52:59.140
of course, having a player like Exodiel has been

01:52:59.140 --> 01:53:01.340
one of the more exciting young players to watch

01:53:01.340 --> 01:53:02.860
in the last few years.

01:53:02.860 --> 01:53:04.140
But then also in the back line,

01:53:04.140 --> 01:53:07.820
I'm looking at canaling and Gala with a lot of experience

01:53:07.820 --> 01:53:13.100
especially those double flex comps, but with a lot of flexibility to kind of hit wherever they're needed.

01:53:13.100 --> 01:53:16.940
So this thing can be good, but I think so can Poland.

01:53:16.940 --> 01:53:20.860
This one, not only is it the highest stakes match, I think we're going to watch today,

01:53:20.860 --> 01:53:23.820
but it's also the one that is maybe the most difficult to comp.

01:53:26.940 --> 01:53:28.860
Yeah, Ash, I would tend to agree.

01:53:28.860 --> 01:53:33.740
Like, I think that Spain has obviously played extremely well.

01:53:33.740 --> 01:53:37.420
You know you have this strong backline exodial in terms of the damage healer

01:53:37.640 --> 01:53:40.480
Sandy she's been playing tremendous in terms of the tank roll

01:53:41.000 --> 01:53:46.020
It's just Poland also has a lot of like really nice pieces as well

01:53:46.020 --> 01:53:49.640
Like maybe not I know it's like kind of like big names or flashy names

01:53:49.640 --> 01:53:53.280
But players who can really kind of like I think rise to the occasion here against that

01:53:53.840 --> 01:53:56.560
Especially because like for them, right? I mean while Poland gets second

01:53:56.560 --> 01:54:01.240
I know in the conference cup on the way in I think falling to Germany just in that final

01:54:01.240 --> 01:54:04.120
So they've had a lot of experience playing with each other already.

01:54:04.960 --> 01:54:05.760
Yeah, they have.

01:54:05.760 --> 01:54:09.360
And I think they they had a lot of confidence, like hearing from them.

01:54:09.360 --> 01:54:13.120
When we had that, like, uh, interview with eggs as well this last weekend,

01:54:13.280 --> 01:54:17.960
overall this fullen roster also have a couple of those players in

01:54:17.960 --> 01:54:22.840
Ike have and Texel who have also promoted into OWCS through a

01:54:22.880 --> 01:54:26.800
formal relegation in our like mini little off season that we have had here.

01:54:27.080 --> 01:54:30.880
I think it's going to be a fun matchup that we're going to be looking to see

01:54:30.880 --> 01:54:38.160
between these two teams overall though honestly I feel like I know it's gonna be close but

01:54:38.160 --> 01:54:42.000
I gotta agree with my hair jig I think that there's a role we're pulling gets that edge

01:54:42.000 --> 01:54:43.320
up over Spain today.

01:54:43.320 --> 01:54:47.600
Yeah I mean I think you know it's one thing to have strong individuals but also you know

01:54:47.600 --> 01:54:51.840
the reality in the World Cup is I think what what really decides things is your team coordination

01:54:51.840 --> 01:54:55.720
that's maybe the more difficult element the more elusive possibility even for teams that

01:54:55.720 --> 01:55:00.200
have had you know like maybe one or two of the top pro players the results haven't necessarily

01:55:00.200 --> 01:55:04.040
been the best where you know a team that you know comes together and finds a

01:55:04.040 --> 01:55:08.640
style that works for them that suits and what they're good at that they can you

01:55:08.640 --> 01:55:12.160
know play with confidence in the World Cup that's a team that I think can go

01:55:12.160 --> 01:55:16.320
super far so this will definitely be a really interesting one to see how class

01:55:16.320 --> 01:55:21.160
of strategies shapes up. Yeah a clash of that experience for some of the players

01:55:21.160 --> 01:55:26.200
on the side of team Spain versus the synergy that is already pre-existing

01:55:26.200 --> 01:55:29.760
here for some of the players on the side of team Poland we will be finding out

01:55:29.760 --> 01:55:35.840
who are final qualifying team will be after this matchup between Spain and team Poland.

01:55:40.800 --> 01:55:43.840
And of course, we got to open with a 1v1 and it's

01:55:45.760 --> 01:55:51.360
a heck of a start for Exodiel. I wonder if he was trying to like 3p the corner maybe?

01:55:51.360 --> 01:55:55.440
I think he was trying to get a little cheeky peek. Evens it up though, hold on.

01:55:55.440 --> 01:56:06.280
Oh, hold on. I have. Oh my goodness gracious. That's a nasty shot right there. Alright, Poland.

01:56:06.280 --> 01:56:11.320
Kind of worked over in this one. If Poland ends up kind of taking that 1v1, so they'll

01:56:11.320 --> 01:56:16.880
get the map pick. For me, Jake, a lot of this series, I think, like, if Relax can play well

01:56:16.880 --> 01:56:21.480
for Poland, the tank on their roster, I think they can definitely, I know, come out on top

01:56:21.480 --> 01:56:28.060
The series kind of, you know, I think of a player that we've gotten to know a little during the Overwatch World Cup and

01:56:28.560 --> 01:56:34.840
Feels like they kind of have enough like, you know, firepower and play everywhere else really and it would take it to him

01:56:34.840 --> 01:56:38.880
So when you pull him getting rid of the Bastion then the Roadhog Band, we've seen, you know,

01:56:38.880 --> 01:56:44.940
Relax kind of go to it here. So not not all too surprising. I mean, this is a this is a serious Roadhog Band

01:56:44.940 --> 01:56:49.760
As opposed to the typical, you know, somewhat troll-loaded Roadhog Band that you might occasionally see

01:56:49.760 --> 01:56:56.440
I mean it has become a fixture on Ilios well, especially with the Cat Bastion meta in play the Roadhog doesn't feel completely crazy

01:56:56.440 --> 01:57:03.040
I do think you're right to call it out though the tank matchup often gonna be crucial on Ilios right where where it feels like that

01:57:03.200 --> 01:57:08.280
Experience on the dive tank can be massive. You know, it's it's very easy to overstep on this map

01:57:08.600 --> 01:57:15.120
It's also very easy potentially for a tank to have a huge impact on the server with a lot of these high ground low ground

01:57:15.120 --> 01:57:19.600
situations a lot of tight corners and very different maps between the three rounds

01:57:20.520 --> 01:57:25.920
Yeah, so well, we'll see kind of what both teams decide to go to like Ash mentioned everybody else

01:57:26.640 --> 01:57:31.180
Groups a and b we pretty much have I know all those teams decided

01:57:31.180 --> 01:57:37.660
I know who would be going to Busan and then I know just deciding like who's gonna be the number one or two seed out of the group

01:57:38.200 --> 01:57:44.420
This most likely will be who gets to seed out of the group obviously Francis play against Ireland a little later

01:57:44.420 --> 01:57:47.060
in today but I know with the way

01:57:47.060 --> 01:57:48.780
France is looked you'd expect them to

01:57:48.780 --> 01:57:50.180
take care of business of this one

01:57:50.180 --> 01:57:52.660
really feels like it is I know obviously

01:57:52.660 --> 01:57:54.420
a game to go to Busan most likely in

01:57:54.420 --> 01:57:58.140
the second spot from group C. Yeah of

01:57:58.140 --> 01:58:00.260
course both teams being one-to-one I

01:58:00.260 --> 01:58:02.340
mean that's certainly the stakes that

01:58:02.340 --> 01:58:03.340
they're going to be putting on this

01:58:03.340 --> 01:58:05.300
match so I think what we had a little

01:58:05.300 --> 01:58:07.060
bit of cheeky fun in the last series I

01:58:07.060 --> 01:58:09.340
think this one is going to be no holds

01:58:09.340 --> 01:58:11.460
barred everyone showing their best

01:58:11.460 --> 01:58:17.000
possible look. So Poland potentially, both teams actually, potentially

01:58:17.000 --> 01:58:22.840
hovering over Mizuki comps just in different looks here with the Mizuki

01:58:22.840 --> 01:58:28.440
plus D.va here for Poland and then Spain and we playing kind of a more of the

01:58:28.440 --> 01:58:36.160
standard Mizuki comp we have seen I know with the Sigma in play so how do

01:58:36.160 --> 01:58:40.640
they keep relax alive right on that D.va like that chain is so nasty against the

01:58:40.640 --> 01:58:48.120
Xodio finds iCAP, a little bit of overwhelming pressure behind the Symmetra from Bones, EGS

01:58:48.120 --> 01:58:53.120
trying to find something, but Santee even finds him with the bouncing orb around the

01:58:53.120 --> 01:58:54.120
corner.

01:58:54.120 --> 01:58:56.720
So great connections from the Sigma, I think you're right to go out, I mean this is a very

01:58:56.720 --> 01:59:01.560
solid setup from Spain, Poland, a little bit more awkward for them, like sort of a half

01:59:01.560 --> 01:59:07.120
dive variant, but this is a comp from Spain that you need more than a half commitment

01:59:07.120 --> 01:59:10.440
to dive, you need to be absolutely all in if you want to dive this setup.

01:59:10.440 --> 01:59:18.440
And if she's taking high ground here and just gonna get very aggressive and all that is a nasty shot there.

01:59:18.440 --> 01:59:20.440
That's enough. They're just going to Korea match.

01:59:20.440 --> 01:59:24.440
Yes, I mean that is quite filthy.

01:59:24.440 --> 01:59:28.440
I know trying to play the D.va into this, I think he's brutal, right?

01:59:28.440 --> 01:59:30.440
Yeah, I'm not a fan of it.

01:59:30.440 --> 01:59:38.440
It's kind of what we see teams do, like, but this is the kind of comp that Spain is pulling out that we see teams do to D.va comps, like, pretty often.

01:59:38.440 --> 01:59:41.960
So, even trying to run that even, anyway, this will be interesting.

01:59:41.960 --> 01:59:47.320
So Pharah swap for the tracer, and then they're gonna get Hazard in the mix while keeping X

01:59:47.320 --> 01:59:48.960
on the Zuki.

01:59:48.960 --> 01:59:51.240
So, now we'll see how this kind of plays out.

01:59:51.240 --> 01:59:53.240
Hazard does have the same type of issues.

01:59:53.240 --> 01:59:55.560
I know, as D.Va, potentially, though.

01:59:55.560 --> 01:59:59.240
And a little bit more of an explosiveness, though, and maybe you can get him with Pharah.

01:59:59.240 --> 02:00:03.720
I do think Pharah has a better match up here, but a lot of it relies on getting past Xodiel,

02:00:03.720 --> 02:00:06.840
who is on a bit of a eater already in this map.

02:00:06.840 --> 02:00:08.840
Nail's gonna open with the rush now.

02:00:08.840 --> 02:00:11.340
I knew him from ICAP, zones things away for a moment.

02:00:11.340 --> 02:00:15.340
Maybe enough to even grab the flip, which is a nice thing to find,

02:00:15.340 --> 02:00:20.840
but a shot from the back from Exodiel finishes with a standard fire.

02:00:20.840 --> 02:00:22.840
Oh, and they're in control for now.

02:00:22.840 --> 02:00:24.840
But maybe not for long.

02:00:24.840 --> 02:00:25.840
This anime is really...

02:00:25.840 --> 02:00:26.840
They're fine, it kills you.

02:00:26.840 --> 02:00:30.840
Relax, fine, too, but it feels like maybe too little too late here.

02:00:30.840 --> 02:00:34.840
Two supports behind Xanti, and she's gonna just clean house.

02:00:34.840 --> 02:00:41.840
I mean, Gala with a nice use of the sanctuary, a few different players get chained up during that fight.

02:00:41.840 --> 02:00:47.440
Now everybody from home will be back off spawn. It has not looked good for them early on.

02:00:47.440 --> 02:00:51.440
Spain is kind of exerting some dominance over the Mathemoment.

02:00:51.440 --> 02:00:53.840
It'll be barrage available.

02:00:53.840 --> 02:00:58.440
Orchina, we'll see if we can find an angle here going over by the lighthouse.

02:00:58.440 --> 02:01:02.000
Santee she was gonna take position on the ops side gonna play from that

02:01:02.600 --> 02:01:06.800
You know no building there who was nice TP up to the high ground for a Zodiac here

02:01:06.800 --> 02:01:11.180
Just trying to get an angle is that sanctuary so difficult to fight in you can't really do it

02:01:11.720 --> 02:01:15.880
Even though they're forced to sustain probably ended up giving up the point here

02:01:16.560 --> 02:01:18.560
Pulling still in it

02:01:18.800 --> 02:01:20.800
And Spain gonna get evicted up that one

02:01:20.800 --> 02:01:23.400
I mean it was a cheeky TP up to the high ground

02:01:23.400 --> 02:01:25.160
You kind of have to take some kind of a gamble there

02:01:25.160 --> 02:01:30.680
However, it means that China can hold on to the barrage after the take which is gonna be pretty important for Poland

02:01:30.680 --> 02:01:35.320
I mean they're gonna need all the gas they can get if they want to hold on to this because sim won't coming down

02:01:35.320 --> 02:01:40.560
I mean the very first fight in terms of a retake here. It could be a strong one for Spain

02:01:40.560 --> 02:01:46.400
You know gave put a shield ball up around exodio. You're definitely gonna be feeling pretty good about that. Relax though

02:01:46.920 --> 02:01:50.080
Setting up a cheeky flank. I mean if you step forward, you don't care this position

02:01:50.080 --> 02:01:52.080
He could really get a big hit.

02:01:52.080 --> 02:01:58.080
He gets a pretty nice connection, but a TP as well as a clan provides a bit of a comfortable fighting position for Spain to keep going.

02:01:58.080 --> 02:02:01.080
Xodos looks down China, not going to be a barrage in this fight.

02:02:01.080 --> 02:02:03.080
And Spain, maybe retaking with the vengeance.

02:02:03.080 --> 02:02:06.080
ICAP with some fancy footwork though, stays alive right now.

02:02:06.080 --> 02:02:08.080
Yet they do get rid of Gala.

02:02:08.080 --> 02:02:13.080
So, you know, as everybody pushes forward here for Spain, they are end up losing some players.

02:02:13.080 --> 02:02:19.080
And I know with the hands of Poland from behind this China gets back off a spawn actually kind of finds can ale through the choke as I

02:02:19.080 --> 02:02:21.080
Kav has really kept them in this

02:02:21.080 --> 02:02:26.080
Yeah, that massive, you know being able to just dance well and take down Gala was huge right?

02:02:26.080 --> 02:02:30.080
I mean Zodiel was putting those shots down, but I have did not back down stayed in the fight

02:02:30.080 --> 02:02:34.080
Bones gonna go over to the tracer now play for a little bit more of the map control

02:02:34.080 --> 02:02:38.080
But Poland have earned their way very close to that next Katsune rush

02:02:38.080 --> 02:02:45.080
Fling eyes on Santy, see what you can get done with this Flux, that gets Flux high noon, right, you do NOT want to be caught by this.

02:02:45.080 --> 02:02:48.080
Now you have a dead eye on the other side as well.

02:02:49.080 --> 02:02:50.080
Uh, Poland.

02:02:50.080 --> 02:02:55.080
Alright, now they come back here, they actually need one more fight, it's gonna be the dead eye here from the Exodium.

02:02:55.080 --> 02:03:01.080
And they get them on to the point, this, uh, ooh, nice contest there from Rela, it's gonna drop that hazard wall.

02:03:02.080 --> 02:03:05.080
Ooh, roll. Keeps him alive for now.

02:03:05.080 --> 02:03:09.680
Not much of a connection here, the Flux, the cleanse, denies any of the follow-up damage.

02:03:09.680 --> 02:03:12.680
Shane goes in with his handy, but she's not going to be too upset about holding in this position,

02:03:12.680 --> 02:03:15.080
holding this corner with dominance there.

02:03:15.080 --> 02:03:18.480
Canales rush, providing more than enough covering fire.

02:03:18.480 --> 02:03:19.680
And Icav hauling.

02:03:19.680 --> 02:03:23.480
Eugene still hold on, keeps him possible with the Sanctuary, barrage as well over the top.

02:03:23.480 --> 02:03:24.480
From China.

02:03:24.480 --> 02:03:28.880
And Poland had battled back into this one against all odds after a brutal start.

02:03:28.880 --> 02:03:31.880
Even losing the first pick in that final fight.

02:03:31.880 --> 02:03:34.080
And they get the job done in the end.

02:03:34.080 --> 02:03:43.640
It's actually Poland who come away with the first round and if this one is any poor time that we could be going to a very close series

02:03:43.880 --> 02:03:49.140
Yeah, and I love the way they played that they're toward the end like eggs drops the sanctuary and they have the barrage right over it

02:03:49.140 --> 02:03:51.620
There's no way that anybody from Spain can kind of shoot up

02:03:51.620 --> 02:03:58.380
I know at the bar directly above is take a look at some of the stats exodial pretty good first round

02:03:58.380 --> 02:04:05.760
But on the other side of things I know China 9-3, I know when traits are at the beginning they know where to the far

02:04:05.760 --> 02:04:10.600
I think they really started to kind of find it playing that far and like I talked about any idea

02:04:10.600 --> 02:04:13.120
I think relax gonna be a huge player in this year. He's right

02:04:13.720 --> 02:04:20.060
You know once out once they kind of really didn't get any like free kills from kind of changing that diva and kind of playing around

02:04:20.060 --> 02:04:22.800
That you saw that pulling really close the gap

02:04:24.180 --> 02:04:28.080
So we're trying to goes to here on ruins gonna be the tracer for now

02:04:28.380 --> 02:04:35.100
Zodiel definitely called upon in this setup to really put down a lot of damage, right?

02:04:35.100 --> 02:04:39.140
The Symmetra often going to be teleporting for his benefit.

02:04:39.140 --> 02:04:44.820
So you can find in this one, Icav, battled back in the 1v1 to take us to Ilios.

02:04:44.820 --> 02:04:50.140
So, hit scan dual wins would really set things in the right direction for Poland.

02:04:50.140 --> 02:04:54.340
No one must make the mistake and the strong poke from the Sigma is giving a real powerful

02:04:54.340 --> 02:04:55.340
position here, two spin.

02:04:55.340 --> 02:05:02.860
Yeah, I have just trying to get an answer, Exodiel here at range, you can see it from

02:05:02.860 --> 02:05:05.980
Exodiel's POV, just like that, kind of constantly coming up.

02:05:05.980 --> 02:05:10.260
It's so difficult for Hazard to kind of stay and kind of fight with the signal these positions

02:05:10.260 --> 02:05:11.260
can relax.

02:05:11.260 --> 02:05:12.940
You get to kill all the bones, that is massive.

02:05:12.940 --> 02:05:16.980
You're also going to get the support here from Poland, you feel like keep that tank alive.

02:05:16.980 --> 02:05:20.620
The support is so good from Poland, Rex is seeding through this awe, and as things start

02:05:20.620 --> 02:05:25.620
to get scrappy on the point, kills coming in from both sides, Exodiel with a couple big pickups though.

02:05:25.620 --> 02:05:30.220
And that may be enough to stabilize team Spain after potentially scary starting.

02:05:30.220 --> 02:05:32.620
Goodness, he is snappy on the gasp on this point.

02:05:33.220 --> 02:05:36.120
That is some really nice play there towards the end.

02:05:36.120 --> 02:05:41.620
I mean, it was pretty tremendous for Poland to keep Relax alive and kind of fight as long as they did,

02:05:41.620 --> 02:05:46.820
but eventually just kind of that damage from Exodiel is going to be the difference there.

02:05:46.820 --> 02:05:53.140
So, see if they can kind of keep it rolling, just kind of like a dink there.

02:05:53.140 --> 02:05:54.900
A lot of jump falling back.

02:05:54.900 --> 02:05:56.900
You'll have both support ultimates here.

02:05:56.900 --> 02:05:58.900
Of course, Spain is...

02:05:58.900 --> 02:06:05.380
I know this round actually, I know, she pushes up, takes out ICAM, I mean, this round actually could be pretty Spain dominant.

02:06:05.380 --> 02:06:11.700
I mean, Santee on the Sigma has really impressed me so far, like, she is no whole part of the aggression.

02:06:11.700 --> 02:06:15.620
Constantly attacking forward, constantly trying to snowball for more kills.

02:06:15.620 --> 02:06:22.980
And that's providing a lot of this basic space for the supports and exodial to work with and Spain is definitely showing a setup that

02:06:22.980 --> 02:06:29.180
Could be a real threat for that standing still gonna rip it with the ultimate here beautiful cleanse though from

02:06:29.180 --> 02:06:32.020
Texxall on the wall to save both players caught in the flux

02:06:33.140 --> 02:06:35.980
Yes on the now see Poland kind of

02:06:36.700 --> 02:06:41.980
Have to reset yet again, but they've just been kind of resetting their spawn it feels like this entire round

02:06:41.980 --> 02:06:45.540
I mean already 60% in counting here for Spain

02:06:46.340 --> 02:06:52.660
Nice dodge there from China gets exodial low the bones there directly to mark China for small way back to the health pack

02:06:53.100 --> 02:06:59.340
You're really starting to feel the heat here sanctuaries both deployed bones. That's fine. I cabin. That's a big one

02:06:59.660 --> 02:07:03.180
Shut down China's pulse from though punishes bones out of the recall

02:07:04.060 --> 02:07:06.060
but with rush advantage Spain

02:07:06.060 --> 02:07:08.060
Just playing with house cards.

02:07:08.060 --> 02:07:10.060
Up to Poland to push forward to force some kind of an issue.

02:07:10.060 --> 02:07:12.060
They do get the rush out of the canal, largely defensively.

02:07:12.060 --> 02:07:16.060
Although Xodio maybe wants to turn this into a little bit of offense.

02:07:16.060 --> 02:07:18.060
Beautiful head shot there.

02:07:18.060 --> 02:07:19.060
That's insane.

02:07:19.060 --> 02:07:22.060
Splits the wickets on the enemies and continues to battle forward.

02:07:22.060 --> 02:07:25.060
Full confidence in the supports and to see why.

02:07:25.060 --> 02:07:29.060
Oh, this is a farming here.

02:07:29.060 --> 02:07:31.060
This is a statement, Spain.

02:07:31.060 --> 02:07:34.060
Yeah, that is an absolute drubbing there.

02:07:34.060 --> 02:07:43.020
there is a Exodio kind of goes crazy the entire round on the Cassidy so all tied up one round of peace here

02:07:43.820 --> 02:07:48.860
so what can you continue to play this hazard I mean it's I think it's probably better than the

02:07:48.860 --> 02:07:54.380
Diva right I will say I will say the Sigma is very very good on ruins like this sort of like

02:07:54.380 --> 02:07:58.940
this setup in general that Spain has been running essentially the whole map is so much better on

02:07:58.940 --> 02:08:03.260
ruins than it is on the other two points we go back to Lighthouse I think dive is generally

02:08:03.260 --> 02:08:07.980
going to be a lot stronger here. For Spain though, with how well they're executing this

02:08:07.980 --> 02:08:13.340
comp, it's like I don't mind them continuing to force it, but there are risks, right? There's

02:08:13.340 --> 02:08:17.820
a very powerful high ground on this map, and Sigma not known for being the best. I will say,

02:08:17.820 --> 02:08:22.060
I guess Sigma has the perk now to float up, so the fact that this is the third map

02:08:23.020 --> 02:08:25.820
actually maybe unlocks more options for Spain in terms of the vert account.

02:08:26.620 --> 02:08:30.060
Poland's going to keep, they're going to switch over to the devout, but they're also

02:08:30.060 --> 02:08:42.060
I'm also gonna drop the Mizuki and go over to a Baptiste, so I know for the extra kind of healing and immortality field possibility, but that is Relax already getting DMG.

02:08:42.060 --> 02:08:50.060
That's just a TB straight from Spain to the opposite side high ground, and they take the fight early, but I can't take out Exodia all year.

02:08:50.060 --> 02:08:52.060
You're just gonna have to get a mix back here for Relax.

02:08:52.060 --> 02:08:56.060
Yeah, it injects a bit of possibility into this fight, pulling Kite away from this one.

02:08:56.060 --> 02:09:03.060
But that pickin' kinda minimizes the aggressiveness that Spain are able to bring, and now they kinda need a regroup of this Cassidy.

02:09:03.060 --> 02:09:06.060
Presenting some trouble for them, China.

02:09:06.060 --> 02:09:11.060
Maybe put some pressure down on the flank TP, but nothing really found from that.

02:09:11.060 --> 02:09:15.060
Oh, Canal finding EGS is gonna be a huge pick up there.

02:09:15.060 --> 02:09:21.060
Now some pressure comes to Santee on point, but she's honestly gonna welcome it and be more than happy to continue to take this fight.

02:09:21.060 --> 02:09:29.060
Exodiel gets back into the fight, immediate revenge on the eye-caven, and Polan finds himself in the thumb spot, being chased deep in here out of this fight.

02:09:29.060 --> 02:09:33.060
And it feels like if Polan can't play Sig, they're just in a world of trouble, right?

02:09:33.060 --> 02:09:36.060
For like the, you know, you kind of look forward in the series.

02:09:36.060 --> 02:09:41.060
As China goes over the far, this is kind of how they broke this the last time.

02:09:41.060 --> 02:09:43.720
see if they can break it yet again.

02:09:43.720 --> 02:09:49.620
I almost would say, I mean, do hazard with the bath is really weird, but I mean, not

02:09:49.620 --> 02:09:51.820
a thing of this bath, I'm not going to lie.

02:09:51.820 --> 02:09:55.300
I think this is a little bit suspect and do a seeming Sigma, but we'll see.

02:09:55.300 --> 02:09:58.580
Maybe he just was the window to open something up.

02:09:58.580 --> 02:10:02.060
Rush down, out from the tax office and push out a point to Nailedo has the same ultimate

02:10:02.060 --> 02:10:03.620
to respond in time.

02:10:03.620 --> 02:10:06.900
It's anti-big rock connection all into the Kiriko of all players.

02:10:06.900 --> 02:10:12.360
It's just eggs here to try to hold on the drone delays the inevitable

02:10:12.360 --> 02:10:15.900
But doesn't really move the needle on the fight overall

02:10:16.020 --> 02:10:21.240
Exodio holding strong supports right behind him and santi right has that perk now to

02:10:22.140 --> 02:10:27.620
Float up to the high ground and this is actually I mean things are really unlocked for the Sigma now Karen round three

02:10:28.780 --> 02:10:32.940
Yes, I know eggs going over and playing the Mizuki here

02:10:32.940 --> 02:10:37.580
So it kind of ditched the the bath is definitely not working. It's

02:10:38.620 --> 02:10:41.740
Maybe she's got a gravidic flux. We're gonna potentially close it out

02:10:41.980 --> 02:10:45.340
Really nice poke damage onto the point is that's going to be another chain there

02:10:45.900 --> 02:10:48.700
Onto relics going to force the dead eye out here from iCAP

02:10:49.100 --> 02:10:52.220
She was like struggling to get an angle here. I mean a lot of pressure being put down

02:10:52.700 --> 02:10:57.020
Commit a grasp available. There's a Cassie up on the high ground here. They were not expecting that

02:10:57.020 --> 02:11:08.020
And a solo Flux on the I-Cavvy is getting absolutely smoked, but at this point, there's not many targets left on T-Pole and then Spain.

02:11:08.020 --> 02:11:17.020
Two back-to-back beatdowns of rounds showing a style that, I mean, you could throw some, certainly some bands at, you know, looking forward into other maps,

02:11:17.020 --> 02:11:23.020
but I mean, this is a scary style. This is a very strong look. It's one that puts the hitscan in the driver's seat,

02:11:23.020 --> 02:11:29.020
and I think where where supports can have huge huge impact and for Spain that that feels like exactly what the doctor

02:11:29.020 --> 02:11:33.340
Or and it's good across a large variety of maps, right?

02:11:33.340 --> 02:11:38.960
So we take a look by here where I said Anthony she was great on the seag and then a exodial

02:11:40.100 --> 02:11:43.260
29 and 5 on the castie. I looked 3k

02:11:43.260 --> 02:11:46.380
I know a little bit more than 3k damage more than

02:11:47.140 --> 02:11:50.100
Icav then I have also getting punished you know 10 deaths

02:11:50.100 --> 02:11:55.820
But I think it's also like a lot of the healing resources they're preparing to put in a relax to kind of keep that tank alive

02:11:55.820 --> 02:12:00.080
But I know you end up just kind of losing so many other players in the time being

02:12:00.700 --> 02:12:04.620
Like zodiac just doing the most here across all three points

02:12:04.620 --> 02:12:10.020
I mean really crazy performance out of him felt like if they weren't able to shut him down quick in the fight

02:12:10.020 --> 02:12:13.180
He was just gonna be able to earn the win here

02:12:13.620 --> 02:12:18.200
So many shots from him, you know connecting in these crucial crucial moments

02:12:18.200 --> 02:12:23.200
He's definitely a player who seems to be rising to the opportunity here in the WWC.

02:12:23.200 --> 02:12:29.200
Yeah, without a doubt. I mean, Exodiel, we've seen obviously at the highest level of play.

02:12:29.200 --> 02:12:34.200
He's kind of had ups and downs, right? I know he really had high hopes for Exodiel as a player.

02:12:34.200 --> 02:12:40.200
Obviously still do. It's just like, sometimes just teams didn't really kind of go his way,

02:12:40.200 --> 02:12:47.200
but here for Spain, looking quite good here early on, I think he got a band made of the SIG.

02:12:47.200 --> 02:12:53.740
Sega War the Mizuki really you know for Poland to kind of get things back going in their favor

02:12:54.240 --> 02:12:55.660
Yeah, I think those are good callouts

02:12:55.660 --> 02:13:01.960
I think both depending on the map you want to take us to be could be different also wouldn't mind maybe an escort pick here because I do think

02:13:02.520 --> 02:13:08.040
Circuit Royale is not gonna be your friend if Spain get to go there. That's gonna be you know very common

02:13:08.040 --> 02:13:13.040
I mean to be fairness. There's a lot of maps where this exact style can look super effective

02:13:13.040 --> 02:13:15.040
I think about King's Row.

02:13:15.040 --> 02:13:17.040
King's Row?

02:13:17.040 --> 02:13:20.040
Yeah, I mean not a bad one, but like a Dorado I think could be because they're kind of

02:13:20.040 --> 02:13:21.040
go to King's Row.

02:13:21.040 --> 02:13:23.040
Okay, they're one for this one.

02:13:23.040 --> 02:13:28.040
I mean maybe you go to King's and then you throw one of like a Sigma Band out here.

02:13:28.040 --> 02:13:33.040
But this is a bold choice because I think the comp Spain showed is like you could just copy-paste

02:13:33.040 --> 02:13:36.040
on the King's Row and feel very confident.

02:13:36.040 --> 02:13:38.040
Yeah, we'll see.

02:13:38.040 --> 02:13:41.300
And what the band decides to be from Poland

02:13:42.720 --> 02:13:47.960
You can get rid of the SIG, you can get rid of the Mizuki a few options here for Poland

02:13:47.960 --> 02:13:49.960
I will say getting rid of

02:13:50.880 --> 02:13:55.680
The Mizuki here would still kind of save you potentially like if the...

02:13:55.680 --> 02:13:59.340
I mean, dude, you imagine if Spain lost, they would just go to circuit, right?

02:13:59.840 --> 02:14:01.340
Play SIG. Yeah.

02:14:01.340 --> 02:14:04.860
If you ban, let's say you ban Mizuki here, right?

02:14:04.860 --> 02:14:09.820
then they would just kind of use a tank band to protect the Sigma there, then they'd have Sigma

02:14:09.820 --> 02:14:17.660
Mizzouki 4-circuit. So I wonder if you get rid of the Sigma here. If you're Poland and then kind

02:14:17.660 --> 02:14:22.140
of, you know, worse comes to worst, right? You're able to potentially get rid of another band. They

02:14:22.140 --> 02:14:27.500
get rid of May here. So I guess they're worried about those, like, the May if you're with me. The

02:14:27.500 --> 02:14:31.660
Sig comes, but now you get, they get rid of Hansen on the other side, which is probably the most

02:14:31.660 --> 02:14:35.960
effective there for Poland. Yeah I love the hazard band here I think that was

02:14:35.960 --> 02:14:38.820
like the one piece that proved to be a bit of a problem I mean I think the

02:14:38.820 --> 02:14:43.840
jagged wall the you know the violent leaf right these are really powerful

02:14:43.840 --> 02:14:49.360
skills to you know loop and disrupt the formation from these like Sigma setups

02:14:49.360 --> 02:14:52.240
and a lot of damage that you're not necessarily gonna be too worried about

02:14:52.240 --> 02:14:57.880
something like the sanctuary so taking that out of the equation I think this is

02:14:57.880 --> 02:15:01.580
Honestly, a poor map pick from team Poland. I think like no matter what you banned here

02:15:01.580 --> 02:15:08.980
There was gonna be a way for King's Road to look good for the style James Spain has just showed us on Ilios

02:15:09.340 --> 02:15:11.940
And I think you know bang the maze nice

02:15:11.940 --> 02:15:16.660
I do think the may is probably the best of the flex DPS picks, you know when you're playing this map

02:15:17.020 --> 02:15:19.340
But we're up to see how they handle things without the hazard

02:15:19.340 --> 02:15:22.420
I mean, I wonder if they've got I think the wrecking ball could be a good option

02:15:22.420 --> 02:15:26.740
I mean not the easiest to play on Kings, but it is apparently possible as we saw in the last series

02:15:26.740 --> 02:15:34.380
Yeah, I mean definitely definitely is possible. I just think yeah, this doesn't seem like ideal for Poland

02:15:34.380 --> 02:15:40.380
Like if they really kind of wanted to swing things, you know, maybe a little bit in their favor or like even I would have said like

02:15:40.380 --> 02:15:46.640
Hey, can we get rid of Cassie or something? Right? I know making so he'll kind of play uh, it's so just not like he's bad on

02:15:46.640 --> 02:15:48.740
Sojour, but with the way he just kind of played that last map

02:15:50.100 --> 02:15:54.260
Allowing, uh, you know Spain to kind of roll out with basically the same calm. I

02:15:54.260 --> 02:15:59.900
an option for Poland that they I mean they're telegraphing at least with what

02:15:59.900 --> 02:16:03.700
they're playing in the spawn is to basically take the mirror which would

02:16:03.700 --> 02:16:08.300
be an interesting one right I mean they didn't seem to want it on on Ilios which

02:16:08.300 --> 02:16:12.020
I think maybe was a mistake on ruins where it is such a strong look however

02:16:12.020 --> 02:16:15.380
here on King's Row I mean this is a another way like if you can win the

02:16:15.380 --> 02:16:18.900
mirror now it does kind of call things into question for Spain like they're

02:16:18.900 --> 02:16:23.140
running it back with what we've already seen from them no surprise but if you

02:16:23.140 --> 02:16:27.900
You can show real promise in the mirror, it maybe strikes some fear into the hearts of

02:16:27.900 --> 02:16:31.700
the players from Team Spain in terms of, hey, if they can beat us on our best look, maybe

02:16:31.700 --> 02:16:32.700
we are in trouble.

02:16:32.700 --> 02:16:35.660
See what China ends up going to, just scouting things out on the Hanzo.

02:16:35.660 --> 02:16:37.860
It's going to be the far for him.

02:16:37.860 --> 02:16:42.100
So, good matchup into the Sim, but it can be a tough game to play for him.

02:16:42.100 --> 02:16:46.740
Yeah, it's just like, yeah, I mean, I guess like the Sim right, there's no way for the

02:16:46.740 --> 02:16:50.900
Sim to engage, but the Sim with the Mizuki is kind of difficult too, but I mean, that's

02:16:50.900 --> 02:16:54.380
That's an easy way to engage into it.

02:16:54.380 --> 02:16:58.540
This is like where I sometimes get tilted to.

02:16:58.540 --> 02:17:07.180
Is that like, you know, with the band process, like you have such an opportunity to like kind of take away like a powerful thing from the opposing team.

02:17:07.180 --> 02:17:10.980
Like, were you scared of Spain coming in like May here, potentially?

02:17:10.980 --> 02:17:16.460
Like, I think you look across the board, there's way more things you would have been worried about.

02:17:16.460 --> 02:17:20.580
And I think you're right, probably even the Cassidy band would have opened up for your

02:17:20.580 --> 02:17:23.740
Pharah a little bit more effectively, but they are definitely getting into the mix here.

02:17:23.740 --> 02:17:26.220
Yeah, with the Pharah, it's definitely a comfortable one for them.

02:17:26.220 --> 02:17:30.060
That makes Odiel did snap China off last time, but we'll be able to repeat that now,

02:17:30.060 --> 02:17:32.020
pulling, getting a bit of a power position on the point.

02:17:32.020 --> 02:17:34.700
A little TP map, though, I like this look from Spain, man.

02:17:34.700 --> 02:17:38.940
They're so aggressive and confident with these TP rotations.

02:17:38.940 --> 02:17:42.980
It's the only way this income works is if you're willing to send it and, you know,

02:17:42.980 --> 02:17:47.220
the opportunity that your Sim sees but clearly full trust in Team Spain. I mean, zero hesitation

02:17:47.220 --> 02:17:48.220
on that play.

02:17:48.220 --> 02:17:54.720
Yes, no, you do get one pick here for Poland, so obviously a positive. Now, for them, they

02:17:54.720 --> 02:17:59.220
kind of work their way up here towards, I know, the Katsune rush as well. I think the

02:17:59.220 --> 02:18:03.940
far pick is like really, no, I'm sure China would love to play Tracer, but really impactful

02:18:03.940 --> 02:18:07.860
here. Put some pressure down as a Zodiac, they're trying to kind of hide him up here,

02:18:07.860 --> 02:18:08.860
maybe for a dead eye.

02:18:08.860 --> 02:18:14.240
There's gonna come up her, maybe a cheapy high noon, does pop it, I don't expect this one to get much of a connection.

02:18:14.240 --> 02:18:21.060
Oh, the rock though does connect, so Santee, nice find from her, enables Exodiel to be able to get that high noon kill.

02:18:22.400 --> 02:18:30.600
Now things look a little scary, we can pull and reset again, and I mean getting any like full fight win reset off a high noon feels amazing in this comp,

02:18:30.600 --> 02:18:35.160
because you don't really rely on the dead eye for, you know, crucial matchups.

02:18:35.160 --> 02:18:40.680
So we'll see now if Spain can kind of continue the hole.

02:18:40.680 --> 02:18:43.480
I think this is going to be probably the fight that ended up deciding whether Fulham kind

02:18:43.480 --> 02:18:44.480
of gets his first point.

02:18:44.480 --> 02:18:47.680
There's a nice stun there that comes in there from Santee.

02:18:47.680 --> 02:18:51.800
She actually hits the accretion onto ICANN when he's got some dead-eye channel, so I'm

02:18:51.800 --> 02:18:52.800
going to have that ultimate.

02:18:52.800 --> 02:18:53.800
It's going to be relaxed.

02:18:53.800 --> 02:18:54.800
You got picked up there while in the sanctuary.

02:18:54.800 --> 02:19:00.040
The sanctuary obviously isn't going to block that damage.

02:19:00.040 --> 02:19:05.040
I can try and keep them in it, China, the barrage inside, those players are already fallen.

02:19:05.540 --> 02:19:08.340
Now this is a huge fight that feels like Poland needs to win this one, Jake.

02:19:08.740 --> 02:19:15.340
Oh, desperate rush here out of Canale, still senses there's maybe an opportunity to get the whole Santee called upon to find something and...

02:19:16.040 --> 02:19:24.540
I mean, oh, so wow, with Canale actually, he's the one who does it, so great read on the rush, I thought that was pretty speculative, certainly a huge risk was taken in a moment.

02:19:24.540 --> 02:19:30.140
Gala also getting in the mix, stalling things out, and as the time runs down, these spawners are coming back in from Spain.

02:19:30.140 --> 02:19:37.140
Poland, that looks so promising for them with a couple of openers, and beautiful play from Spain with supports in the tank stabilizing.

02:19:37.140 --> 02:19:43.540
Flux is out from relax, and ooh, a big accretion also connects him to Exodiel, but he's just gonna step down on the point into the sanctuary.

02:19:43.540 --> 02:19:50.540
Gets a lot of ults out of the defense, but I think Spain are gonna be happy, I mean, they're potentially looking at a full hold, and Poland with nothing left in the tank to develop.

02:19:50.540 --> 02:19:56.180
Yeah, Simwall's gonna be insane here too, as Dodiel turns quarter as soon as he misses that flash.

02:19:56.180 --> 02:20:00.580
Gonna get out of dodge, just kinda gonna go up to the high ground, as that's a huge kill though.

02:20:00.580 --> 02:20:05.960
You get rid of bones, and now you don't have that Simwall, but I almost think it's more impactful that the Pharr is gone.

02:20:05.960 --> 02:20:09.300
Now that kind of poke damage coming down, not gonna be a factor.

02:20:09.920 --> 02:20:12.920
May I'll find myself in the tough spot, does get shut down by Relax.

02:20:12.920 --> 02:20:19.760
As you keep getting in, no potentially looking for the trade, and the Simwall from downtown actually cuts Relax off on the Pharr side of point.

02:20:19.760 --> 02:20:24.360
Now Poland onto the tracer have to just get into a deep overtime scenario

02:20:24.360 --> 02:20:27.700
But with Exodio charging up another dead. I doesn't feel amazing

02:20:27.700 --> 02:20:32.560
Oh, I cab swings into the car wash finds himself in a world of her tracer no choice

02:20:32.560 --> 02:20:36.380
But to recall truly desperate this one does play the dead. I shot, but

02:20:36.520 --> 02:20:42.100
Well, he actually gets a touch. There's another fight to be played here flux is out pulling even out of the sanctuary

02:20:42.100 --> 02:20:47.400
It gets slammed down actually drops her despite that so santi huge performance from her on this defense

02:20:47.400 --> 02:20:52.200
She does go down to the trouble Roger's from Texas all and then hiding as well from I cab

02:20:52.380 --> 02:21:00.240
But still you're just pushing into the meat grinder here Exodio takes all commerce and you know just be 51% progress 14

02:21:00.240 --> 02:21:02.040
Poland Spain

02:21:02.040 --> 02:21:09.300
Setting their here on King's Row. They may run away with this one right now because you look and there's so many other things

02:21:09.300 --> 02:21:11.300
Like they you have to contest

02:21:11.640 --> 02:21:13.160
If you are

02:21:13.160 --> 02:21:19.200
Hole in for the rest of the series that we take a look as a gala pretty pretty nice first half

02:21:19.200 --> 02:21:20.800
Obviously, no deaths

02:21:20.800 --> 02:21:25.120
You know you look at some of the damage down from exodials so playing really well

02:21:25.840 --> 02:21:31.120
China on the far not as impactful as you would have hoped this bones you see on the

02:21:31.640 --> 02:21:36.520
Sim playing really well mostly from like that hotel area right trying to use them like that actual

02:21:36.520 --> 02:21:40.120
I know map geometry like there's obviously no way China's gonna be able to kind of like poke down

02:21:40.120 --> 02:21:45.120
from that angle, but just locking down that spot on the map is quite important.

02:21:45.120 --> 02:21:48.120
Yeah, I mean, I think back to that clutch fight where, you know,

02:21:48.120 --> 02:21:52.120
Canale just sends it with the Katsuhi Arash with only two supports and Santi alive,

02:21:52.120 --> 02:21:56.120
and yet somehow they're able to claw that one back into contention,

02:21:56.120 --> 02:22:00.120
hold on to the point, and get some clutch pickups to stay alive.

02:22:00.120 --> 02:22:02.120
Santi with a couple huge fluxes.

02:22:02.120 --> 02:22:06.120
I think both times actually pulling people out of the sanctuary from eggs,

02:22:06.120 --> 02:22:09.680
eggs and I mean that's brutal right lifted above the sanctuary you're not

02:22:09.680 --> 02:22:13.880
really defended by anymore not really accruing its benefits so I think that's

02:22:13.880 --> 02:22:17.680
a really nice ultimate match up there for Spain one that I haven't seen so much

02:22:17.680 --> 02:22:21.920
of here in the mirror but Spain certainly getting the better of that one and I

02:22:21.920 --> 02:22:26.440
think yeah the decision for Poland to take the mirror certainly looking

02:22:26.440 --> 02:22:31.680
questionable now well because you may as well take in the mirror in the first

02:22:31.680 --> 02:22:36.680
map as well right oh my this is great oh this is gonna nasty so we're gonna see

02:22:36.680 --> 02:22:40.120
yeah yeah just for a little bit of the window grapple grapple shot meta has

02:22:40.120 --> 02:22:44.200
developing it's continuing to well I mean when you got to throw the mercy and

02:22:44.200 --> 02:22:47.560
right the damage boost there just kind of flying out maybe kind of rip somebody's

02:22:47.560 --> 02:22:53.400
head off around the corner so let's see if Poland can kind of pilot this comb

02:22:53.400 --> 02:22:58.400
it's obviously one that I think if you were telling Spain that they would kind

02:22:58.400 --> 02:23:04.400
against one of your Metrocute, they'd be point happy, but I'd have dealing with bones that's a pretty impactful first skill.

02:23:05.400 --> 02:23:12.400
Yeah, Gala. Gonna be pretty happy to charge up a Nano here. I mean, Nano-Far is gonna be the way they're really gonna look to crack this one open.

02:23:13.400 --> 02:23:21.400
I mean, I think they're well-versed in this comp on the defense, and they're actually working their way now into the flank, taking the high ground for themselves, which is a massive development.

02:23:21.400 --> 02:23:23.400
Oh, and they need to deal with this now

02:23:24.200 --> 02:23:28.800
Real problems starting to develop for them. Oh deal though. They want a bit of the pressure just rolls down to point

02:23:28.800 --> 02:23:33.300
That's gonna head shut on the eye cap, which is gonna buy space to put a little bit of cap pressure down

02:23:34.000 --> 02:23:37.400
So it's a little half hearted for Spanish poking prodding looking for that open

02:23:38.160 --> 02:23:40.960
Yeah, you think though they have the time on their side, right?

02:23:40.960 --> 02:23:45.880
They're just kind of like pulling them off of the high ground here push them back just kind of play for map advantages

02:23:45.880 --> 02:23:52.360
With an accretion there from Santi, she actually connects it to relax, that's going to force them back and see how much space they've gotten off of this.

02:23:52.360 --> 02:23:56.160
A nice shot there from Icav coming alive, takes out Exodio.

02:23:57.160 --> 02:24:01.680
Yeah, Spain was super close to getting that first take, so it's massive that Icav can find it at that moment.

02:24:01.680 --> 02:24:11.160
And Santi has worked her way all the way above the high ground, so the position is really getting closer now for the defense, but a backflank comes in, Icav, alongside relax, they're starting to clean things up.

02:24:11.160 --> 02:24:16.200
Good movement though from Santi, she dodges the abrasion, has a clutch already, are you kidding me?

02:24:16.200 --> 02:24:19.880
Picks up a dead eye, which you know probably is a little bit too scary to follow up on.

02:24:19.880 --> 02:24:24.200
Actually the flux may be thrown in a little bit hastily in that one.

02:24:24.200 --> 02:24:30.360
And if you wanted to kill off onto relax, it's a nice sanctuary there from X, kind of denies all that damage.

02:24:30.360 --> 02:24:38.040
From the far off in the sky is, Ham is really kind of come alive here, Jay, on defense.

02:24:38.040 --> 02:24:46.280
Cassidy for Poland trying to keep them in it. We talked about how good Exodiel was in the first half and now it seems like his

02:24:46.280 --> 02:24:48.960
Superpower has been transferred over here to cap.

02:24:48.960 --> 02:24:54.840
Supports down though. It started so well and then they go in for those cleanup kills and they lose both supports in the process.

02:24:54.840 --> 02:24:57.800
Spain, major power play for them with no support alive.

02:24:57.800 --> 02:24:59.800
You've got to give up a bit of cat time.

02:24:59.800 --> 02:25:04.800
Dangerously close though, I have. Finding a kill here would be a huge way to bring things back.

02:25:04.800 --> 02:25:12.880
Yeah, I mean position, position is really rough here, holding onto the point.

02:25:12.880 --> 02:25:16.840
You really can't get up any more times as the first hit goes, and Bones just finds the

02:25:16.840 --> 02:25:21.760
barrage, steps forward, shuts down, relax, Simo is in deploy, but you know, just into

02:25:21.760 --> 02:25:25.840
the meat grinder here, China can't quite get enough support from Texel to hold, and

02:25:25.840 --> 02:25:27.640
Spain get the job done in the end.

02:25:27.640 --> 02:25:30.640
It was a valiant attempt though, from Team Pound, gotta give it to them on this defense.

02:25:30.640 --> 02:25:35.060
Yeah, I mean, Cav really started to come alive there on Cassidy.

02:25:35.060 --> 02:25:40.760
It's just, yeah, I mean, like you mentioned, you lose both of those supports, kind of like chasing down kills.

02:25:40.760 --> 02:25:43.560
And they're never able to kind of make it back into the fight.

02:25:43.560 --> 02:25:47.720
Just, you get kind of pushed back into that corner, even with the Mirage.

02:25:47.720 --> 02:25:51.440
You do get a Sim wall there, but it's not enough in the end.

02:25:51.440 --> 02:25:56.640
So, taking a look here at some of the stats, I felt Cav really started to come alive for that second half.

02:25:56.640 --> 02:26:00.440
You see kind of I know outdulls Exodiel in terms of the damage there obviously

02:26:00.440 --> 02:26:05.820
You know with the limbs to death so he's gonna look better for the winning team in this regards

02:26:05.820 --> 02:26:11.540
And then I know the back line of Spain really kind of showing up right we know how good Gala and canale are together

02:26:11.800 --> 02:26:13.800
I'm putting it on full display

02:26:14.640 --> 02:26:18.160
I mean Gala with only one death in the map speaks volumes there

02:26:20.160 --> 02:26:23.600
Able to find a lot on the Mizuki be like a really stable base

02:26:23.600 --> 02:26:29.320
some of these TP plays though, I think, or what separated, you know, Spain's ability on this defense, right?

02:26:29.320 --> 02:26:35.580
They were able to find these windows of opportunity where they could actually flip the script and actually be aggressive on defense.

02:26:35.900 --> 02:26:39.500
You know, reset those attackers out of the position they'd much prefer to play.

02:26:40.840 --> 02:26:42.980
What would you want to see Poland do here?

02:26:42.980 --> 02:26:48.360
Because I think like there's also now a really bizarre argument where like they actually looked pretty decent playing the SIG, right?

02:26:48.360 --> 02:26:55.320
Like against them like do you are you okay taking that and like maybe you can get the Mizuki's out of the question

02:26:55.320 --> 02:27:00.240
You think it's like a little bit closer like that could be something that I wouldn't be opposed to like I

02:27:01.560 --> 02:27:03.980
You know cuz like what I guess they could play

02:27:04.480 --> 02:27:07.120
Yeah, if you get rid of the sick, right?

02:27:07.840 --> 02:27:14.040
I imagine Spain probably just plays the same thing but with a ramp, right? Yeah, that's what I think right or maybe a diva

02:27:14.040 --> 02:27:20.900
It's like whatever Santy is like next best most comfortable sort of hero that fits generally what you're looking for in that comp

02:27:22.380 --> 02:27:26.940
You know, I think so far spade have not needed to dig whatsoever really into the strap book

02:27:26.940 --> 02:27:31.400
We've really seen one look for them and the scary thing is I don't know that that is the extent of their scale

02:27:31.400 --> 02:27:33.400
Right, I think they probably have other options to pull out

02:27:33.400 --> 02:27:38.120
They just preferred this one and that's why I'm worried for people and now right because when you pick King's row

02:27:38.560 --> 02:27:43.020
You you it's a real confident statement that hey, we're gonna handle you in the sigma

02:27:43.020 --> 02:27:47.500
We're gonna let you play what you look the best at and we're just gonna, you know be better

02:27:47.820 --> 02:27:52.400
If you win that it changes the narrative of the series it puts huge win in your sales, but

02:27:52.940 --> 02:27:58.680
You you did allow Spain to be right in their comfort zone and they just kind of dominate you with the full hold

02:27:58.680 --> 02:28:00.600
But yet to your point it was close at moments

02:28:00.600 --> 02:28:07.620
Yeah, but a full holds a full hold right and that is a it's a staggering blow to taking a series like this with a

02:28:07.660 --> 02:28:09.760
Land event on the line with the custodial

02:28:09.760 --> 02:28:15.520
I mean, yes, ICAD came alive and it's like, yeah, there's moments there, but Exodiel has been on a heater all series long.

02:28:15.520 --> 02:28:20.600
And so, you know, even ICAD having a great game, that's just matching what Spain are putting out.

02:28:20.600 --> 02:28:24.680
It's like somebody has to kind of go above and beyond and take it to the next level.

02:28:25.520 --> 02:28:29.520
You might also just be seeing like the experience kind of come into play for Spain, right?

02:28:29.520 --> 02:28:34.640
With like, I know Exodiel, Teniel and Gala, three players who have kind of been there before, so to speak.

02:28:34.640 --> 02:28:43.400
Coming into this series, both of these teams at 3-1 to Ireland, and then both of them lost 3-0 in pretty comparable fashions to France.

02:28:43.400 --> 02:28:50.360
So you were like, okay, they're pretty... I mean, literally the exact same win-loss, the exact same map differential, right?

02:28:50.360 --> 02:28:54.560
So you kind of looked at that and like, okay, this is pretty close.

02:28:54.560 --> 02:29:01.240
Now obviously the map differential has changed as we've kind of moved through this series, Poland binds themselves at minus 2.

02:29:01.240 --> 02:29:05.000
But, I mean, I've just been really impressed with Spain.

02:29:05.000 --> 02:29:07.880
I know top to bottom, they've just kind of had the answers every time.

02:29:07.880 --> 02:29:13.440
I think there's also a little bit of like, colon dazzling, really kind of forced Spain off of any of this.

02:29:13.440 --> 02:29:19.520
Or like, I mean, they look pretty good on the SIG, like at least try and match it and see kind of how that goes.

02:29:19.520 --> 02:29:21.080
Like give yourself like a little bit of a lift.

02:29:21.080 --> 02:29:24.320
The test early on to kind of see like how far are we?

02:29:24.320 --> 02:29:29.040
Because they look that bad on Kings, but it feels like they kind of went to a way too late.

02:29:29.040 --> 02:29:32.880
I mean honestly, I didn't mind their dive comp. I just thought they you know

02:29:32.880 --> 02:29:35.280
It was like the one time they played a legit dive comp it worked

02:29:35.280 --> 02:29:38.400
And then they went like Baptize for some reason on Lighthouse

02:29:38.400 --> 02:29:40.520
I really would love to see more of Poland

02:29:40.520 --> 02:29:44.320
Maybe whether it's with the hazard or another option to like try to push the base

02:29:44.760 --> 02:29:50.320
You know try to put some attacks down on these experience you have a very experienced hit scan and double support on the other side

02:29:50.320 --> 02:29:52.160
It's like you kind of want to put some pressure on them

02:29:52.160 --> 02:29:57.900
You don't want to let those guys just really get cooking and then I think Santy has really impressed me as well on the Sigma

02:29:57.900 --> 02:30:05.900
I wouldn't mind attacking her with a ban here for Poland, just because she has shown that she's very adept in the Sigma,

02:30:05.900 --> 02:30:11.900
is getting consistent value off the fluxes, finding a lot of solo kills with accretions and openers.

02:30:11.900 --> 02:30:15.900
The team play for Spain is often times resting on.

02:30:15.900 --> 02:30:19.900
At least that's the way you can maybe get an advantage here on Runisapin.

02:30:19.900 --> 02:30:26.900
She's going to go over and play D.Va, like you just play the Mizuki and send that fire the other way.

02:30:26.900 --> 02:30:32.260
They've been doing it to relax kind of constantly right like can you kind of give them some trouble with that type of setup?

02:30:32.260 --> 02:30:34.540
I wouldn't be opposed that with room is soppy

02:30:35.220 --> 02:30:39.620
No room is up. You don't want to play like a diva ram. It's a like feeling really straight me as a good

02:30:39.620 --> 02:30:42.340
You know a huge up sick map a flipper

02:30:42.580 --> 02:30:46.980
We coming in for eggs so I'm gonna have a little bit of a change in terms of support

02:30:46.980 --> 02:30:52.500
I don't think we've seen flipper so far in the overwatch World Cup at least in the games that I know we've cast and it's really been

02:30:52.500 --> 02:30:54.140
I know eggs playing the entire time

02:30:54.140 --> 02:30:57.680
So maybe something a little bit different a little bit of a different look here

02:30:58.180 --> 02:31:03.400
Yeah, I mean, I think Poland are probably starting to dig deep right this is the moment right?

02:31:03.400 --> 02:31:08.200
This is your tournament life on the line and they are gonna ban out the bazookie which which is fair right?

02:31:08.200 --> 02:31:11.920
I mean go ahead one death on the last map and it honestly was probably when he was playing on us

02:31:11.920 --> 02:31:15.700
So I mean his bazookie has been nigh untouchable this series

02:31:15.700 --> 02:31:21.060
And it is a huge problem if you wanted to play these you know mobile dive comps to hit from all sides

02:31:21.060 --> 02:31:26.820
and Mizuki is so great defensively against that and Spain are going to ban out the Moga here.

02:31:26.820 --> 02:31:31.380
An interesting choice, maybe something that they're thinking like an overwhelming rush comp

02:31:31.380 --> 02:31:36.740
could be a good look against them. But I am more curious to see what the support look is for Spain

02:31:36.740 --> 02:31:41.300
without this Mizuki that's been a main statement. Yeah, you know, I wonder, you know,

02:31:41.300 --> 02:31:45.540
probably you'd just be like a carry Lucio I'd imagine they'd go to, or I mean, this is a

02:31:45.540 --> 02:31:48.180
a sane team who could play like some double flex stuff, right?

02:31:48.180 --> 02:31:52.440
We've seen teams kind of go over, I know, play some Malari for some more Coke, maybe not.

02:31:53.520 --> 02:31:57.060
You know, the ideal thing here on RuneSoppy.

02:31:57.360 --> 02:31:58.760
The Malkavan is interesting.

02:31:59.460 --> 02:32:03.440
You know, I'm trying to think of a scene, relax, play it, I think maybe a little bit, but

02:32:04.900 --> 02:32:08.140
wouldn't be something I would have been super worried about if I'm Spain.

02:32:08.360 --> 02:32:12.340
Spain will probably end up, I know, kind of playing some diva here, I'd imagine.

02:32:12.340 --> 02:32:21.340
Yeah, I mean, or maybe, I mean, honestly, I think there's a good argument for Spain to just go, you know, classic, right? Like a Lusso-Curri remontra hit scan of Exodiel's choice.

02:32:21.340 --> 02:32:31.340
I mean, I think he often seems to prefer the Cassidy, even though I think Sojourn's a decent choice on this map, but I think the Exodiel Cassidy, I mean, you see why he doesn't want to swap off it in this series, right?

02:32:31.340 --> 02:32:34.340
He is putting up some pretty nasty clips in a lot of these team fights.

02:32:34.340 --> 02:32:40.460
And then bones is shown real flexibility whether you want to go with like a sim look or or maybe just a more classic tracer

02:32:40.460 --> 02:32:43.500
I mean you have your options open

02:32:43.500 --> 02:32:48.580
I don't think Spain are gonna have to do anything too crazy here on rotissoppy to find a comfortable thing

02:32:49.460 --> 02:32:53.300
Yeah, it doesn't feel like they kind of have to reinvent the wheel so

02:32:54.580 --> 02:33:01.100
See I know what Spain decides to come out and play here early on as Poland is on the back foot right away

02:33:01.100 --> 02:33:17.100
A true O-lead here for Spain, a winner of this will qualify for Busan, coming out of Group C, most likely in that second spot, so right now it looks like both teams are hovering over a diva-based composition.

02:33:17.100 --> 02:33:27.380
Well, flexibility on display here, Spain, potentially looking to build around the Symmetra.

02:33:27.380 --> 02:33:31.100
We'll see if this is just like a TP out and swap luck, or if they're going to maybe just

02:33:31.100 --> 02:33:34.500
go full twisted mines on us here and send us the Sim.

02:33:34.500 --> 02:33:37.660
I mean, we've seen this, this hero is very effective at the highest level of play.

02:33:37.660 --> 02:33:40.700
I wouldn't mind it at all to see Bones commit.

02:33:40.700 --> 02:33:42.100
I think it looks like he will.

02:33:42.100 --> 02:33:43.100
Yeah.

02:33:43.100 --> 02:33:45.940
Yeah, I mean, they've been playing at a decent amount here, Spain.

02:33:45.940 --> 02:33:50.240
So, we'll see how they decide to play.

02:33:50.240 --> 02:33:53.520
I mean, just look at the aggression already, like pulling, kind of like already pulling

02:33:53.520 --> 02:33:54.520
back.

02:33:54.520 --> 02:33:56.020
Just kind of seeing Spain there.

02:33:56.020 --> 02:33:59.900
And Spain's not even using it, but it feels like they're just giving up so much ground.

02:33:59.900 --> 02:34:04.020
Spain didn't even use like a CP in there to kind of force it to back up off that space.

02:34:04.020 --> 02:34:05.020
Just decided it.

02:34:05.020 --> 02:34:07.020
You know, had Pope running.

02:34:07.020 --> 02:34:10.100
That's not a great sign, Matt, for me.

02:34:10.100 --> 02:34:14.820
Because like, where's the confidence in the end of leaving ICAB, kind of out on an island.

02:34:14.820 --> 02:34:17.380
I mean, Spain are more than happy to jump on that opportunity.

02:34:17.380 --> 02:34:18.740
It's just a speed boost, right?

02:34:18.740 --> 02:34:23.860
That just kind of gets them right in, and they didn't even really want to take the fight that looked like Poland.

02:34:23.860 --> 02:34:27.700
China's behind, but looks like the attack is already coming in from Spain,

02:34:27.700 --> 02:34:33.860
swarming forward into Poland's spawn, once again, sensing an opportunity to just stamp on the gas.

02:34:33.860 --> 02:34:40.100
And it's going to turn into a team wipe. I mean, Flipper gets out, but was he ever really in?

02:34:40.100 --> 02:34:43.300
Yeah, I mean, Relax gets de-backed instantly.

02:34:43.300 --> 02:34:50.020
There, you end up losing China too, so Gala just letting the bot push him through the

02:34:50.020 --> 02:34:51.020
map here.

02:34:51.020 --> 02:34:54.820
Now you're going to have the SIG comp thrown off from Poland.

02:34:54.820 --> 02:34:58.700
They're going to try and control some of this high ground, but now that you've taken the

02:34:58.700 --> 02:34:59.700
Mizuki away, right?

02:34:59.700 --> 02:35:01.820
Obviously they should have.

02:35:01.820 --> 02:35:06.780
It's going to make it a little bit harder to stop this diva.

02:35:06.780 --> 02:35:07.780
Relax.

02:35:07.780 --> 02:35:12.620
Holding it down decently well here, I think this would be a better matchup for Poland.

02:35:12.620 --> 02:35:18.540
Increasing those wide there a little bit of a chaotic throw, but the high noon connects at the same time bones shuts down the front line

02:35:18.900 --> 02:35:24.860
Flipper does grab the trade the bones has been more than willing to put his life on the line for these crucial team fights in the series

02:35:24.860 --> 02:35:27.540
Exodiel doing his work as usual

02:35:27.540 --> 02:35:33.060
It's a blowout frags and I mean we're looking like this is looking like a full cap mat. I mean eight minutes on the clock

02:35:33.780 --> 02:35:35.780
To be close. I mean

02:35:36.100 --> 02:35:39.200
You know, I thought like we seem to really nice stuff from Poland

02:35:39.200 --> 02:35:46.040
And Spain just show that they're not just on a different level at least the moment so I can't take it some shots around the corner

02:35:46.040 --> 02:35:49.600
But Jake any the ultimate here is pavers pain so heavily there's gonna be our

02:35:50.960 --> 02:35:55.640
Crazy similar it's allowing exodio to get this wild plank in a position

02:35:55.640 --> 02:36:01.840
You'd never normally be able to play and the rest of Spain that white line love the placement for bones on that one

02:36:01.840 --> 02:36:05.160
And that's a fight is just open and shut it does cost two ultimates

02:36:05.160 --> 02:36:09.620
But I actually committed the rush trying to hold on to that kind of grabs one back, which is nice

02:36:09.620 --> 02:36:13.400
But I mean the cart is already, you know pushing into a

02:36:14.440 --> 02:36:17.720
I don't know. What's the what's the word man? I mean, it's not the spawn

02:36:18.640 --> 02:36:24.520
Yeah, the spawn I was gonna say dangerous territory, but no that is there the cart is

02:36:25.280 --> 02:36:29.120
Rapidly approaching their spawn door, which is not ideal. He's not good

02:36:29.120 --> 02:36:32.000
I they tell me you're not you don't want to be too close to your spot

02:36:32.000 --> 02:36:36.400
I've never seen somebody win with a cart as he pushed into their spawn, so...

02:36:38.200 --> 02:36:39.600
Not often. A strong position.

02:36:39.600 --> 02:36:42.800
Poland playing defensive for now, but they're gonna have to change something.

02:36:42.800 --> 02:36:44.600
And Leicaf takes a couple of shots.

02:36:44.600 --> 02:36:46.600
Exodiel trading on the flank.

02:36:46.600 --> 02:36:48.600
And China now, blows down.

02:36:48.600 --> 02:36:51.600
And without the Symmetra opportunity for Spain to get aggressive.

02:36:51.600 --> 02:36:53.600
B comes in from Gala, since it's the opportunity.

02:36:53.600 --> 02:36:57.000
Oh, Leicaf does shut down Exodiel through the chaos.

02:36:57.000 --> 02:36:58.600
Didn't want to get the B connection on that one,

02:36:58.600 --> 02:37:01.600
but it's not gonna be much to write home about for Team Poland.

02:37:01.600 --> 02:37:05.200
I mean, yeah, maybe Spain will end up, you know resetting it back out

02:37:05.200 --> 02:37:10.000
But they're looking like they just want to fight without the cast of the air like that is crazy levels confidence

02:37:10.160 --> 02:37:14.180
Yeah, I mean you're gonna have to back out there. I mean, they're gonna use this in tp to do so

02:37:14.180 --> 02:37:18.540
I you know the other side has beats, right? They're gonna be at full strength

02:37:18.540 --> 02:37:19.880
You kind of need

02:37:19.880 --> 02:37:25.500
Exodial to be able to hit you know fight I can't have that range about 130 meters already here for Spain

02:37:26.480 --> 02:37:29.600
Those are just a matter of time. It's gonna be sound barrier

02:37:29.600 --> 02:37:36.440
their sim wall and did I all use here for Poland and they don't really get

02:37:36.440 --> 02:37:40.520
anything for it here Jake they you know they're gonna get the the bot and run

02:37:40.520 --> 02:37:44.240
around right and get it back towards the mid map but it's not like they're

02:37:44.240 --> 02:37:48.160
gonna get like a massive team fight win out of it feels feels panic to me right

02:37:48.160 --> 02:37:50.720
three ults for one exodia is gonna be pretty comfortable with that trade now

02:37:50.720 --> 02:37:55.160
the flux comes out doesn't look like you got anything good little step around the

02:37:55.160 --> 02:37:58.400
corner from bones to avoid the flux and of course flies out of it as well

02:37:58.400 --> 02:38:02.880
Self-destruct out from the diva boat, canal finding iCAP, see the rest of Spain

02:38:02.880 --> 02:38:06.720
wheeling just one forward, now diva joins into the fight, protection from the diva

02:38:06.720 --> 02:38:10.080
massive onto the stretch right in the casting time, Katsune and Raj trying to

02:38:10.080 --> 02:38:15.480
just get burned down, bones fully charged into this fight, spade getting a

02:38:15.480 --> 02:38:19.080
heck of a piece of this one, and pulling a little bit of heart progress but

02:38:19.080 --> 02:38:23.520
ultimate bank completely drained from that devastating trade at the earlier

02:38:23.520 --> 02:38:26.680
fight. Yeah I think this is what I'm worried about, you have Simwala and then

02:38:26.680 --> 02:38:34.000
You also have sound barrier to be able to kind of use together or just use individually and break open this spawn point and

02:38:34.120 --> 02:38:36.380
seal it away for Spain and it's gonna be

02:38:37.720 --> 02:38:42.040
She's gonna take some hung around position. You're gonna have to nail here. I'm gonna keep her alive

02:38:45.920 --> 02:38:51.560
Yeah, I mean that is a one you're just gonna have I can't get it's a large no ultimates needed in this fight

02:38:51.560 --> 02:38:57.980
and a TPing Exodiel into the chaos letting him just kind of pre-fire now to approach

02:38:57.980 --> 02:39:05.460
the spawn door Jake I mean you're gonna be dead I sim wall you lose text all

02:39:05.460 --> 02:39:10.860
here this is brutal for Poland Spain trying to make a statement yeah statement

02:39:10.860 --> 02:39:14.060
definitely being made into this one dollar still holding onto that sound barrier

02:39:14.060 --> 02:39:17.580
holding it doesn't quite need it just yet now rips it just for relax us to come

02:39:17.580 --> 02:39:25.500
in and can test this payload. He's available. The high noon does more than enough. And Poland

02:39:25.500 --> 02:39:29.820
just completely routed in this one with four minutes on the clock. Spain hit the full cap

02:39:29.820 --> 02:39:36.780
and a 3-0 victory, securing their qualification to Busan. And I mean, there was no doubt in

02:39:36.780 --> 02:39:43.100
this series. Maybe there was moments of contestion on Ilios, but two back-to-back maps of just

02:39:43.100 --> 02:39:50.500
Devastation from T-Span as you said Matt they are just levels to it. I mean you just an absolute beatdown

02:39:50.500 --> 02:39:55.120
I mean Spain just showing like they are on a different level although they came in

02:39:55.120 --> 02:40:00.480
I know even putting in terms of groups canale and Santhe at both don't die during that map

02:40:00.480 --> 02:40:04.240
I mean they don't say something like there are tons of limbs actually they kind of came

02:40:04.740 --> 02:40:11.720
From the side of Poland and Poland. I mean look they had a few opportunities throughout the series kind of make some impacts on the

02:40:11.720 --> 02:40:16.160
but I think it kind of proves that Spain just a little bit above that.

02:40:16.160 --> 02:40:18.320
I think anything that kind of Poland would have thrown at them,

02:40:18.320 --> 02:40:19.520
they would have been able to deal with.

02:40:19.520 --> 02:40:23.620
So series that I think a lot of us were hoping would be close,

02:40:23.620 --> 02:40:25.620
would be back and forth, right?

02:40:25.620 --> 02:40:27.720
You know, a great one to kind of decide it.

02:40:27.720 --> 02:40:31.520
Ash, Spain just absolutely runs through Poland.

02:40:32.720 --> 02:40:34.620
Yeah, you were talking about it.

02:40:34.620 --> 02:40:37.320
We expected this to be maybe a little bit closer

02:40:37.320 --> 02:40:40.820
based on what Poland had shown us in their previous matches

02:40:40.820 --> 02:40:46.660
within this group but overall Spain I think that you know we talked about how

02:40:46.660 --> 02:40:50.180
some of their other matches were a little bit of like a litmus test in this

02:40:50.180 --> 02:40:54.660
group to see how they were going to be stacking up against you know a team like

02:40:54.660 --> 02:41:00.140
France for example and then it was a bit of a toss up between okay how is this

02:41:00.140 --> 02:41:05.900
Spanish team going to look up against this Polish roster and I think that the

02:41:05.900 --> 02:41:11.620
statement that was made was solid, the guys. And you expect this out of Team Spain, right?

02:41:11.620 --> 02:41:16.740
Jake, this is a squad where the core of this team with an overwatch World Cup history,

02:41:16.740 --> 02:41:21.260
2023, they made top eight. Like, we had high expectations.

02:41:21.260 --> 02:41:26.260
I mean, I, I maybe expected the win, but I didn't expect this. I mean, this was one

02:41:26.260 --> 02:41:30.220
of the heaviest beatdowns I've seen in quite some time, even in the World Cup. Like, this

02:41:30.220 --> 02:41:35.540
is Team Spain that came to play with absolutely zero mercy. So it's great to see them firing

02:41:35.540 --> 02:41:40.820
on all cylinders, getting a real statement of victory, of course, before that group stage.

02:41:40.820 --> 02:41:45.700
This is like the biggest blow we've probably had in that group. I mean, just kind of looking

02:41:45.700 --> 02:41:51.300
across it, right? Like, I know Ireland got a map off of Spain. I know France, obviously,

02:41:51.300 --> 02:41:56.700
has kind of been, I know, really strong, right? I know Ireland got a map off of Poland. But

02:41:56.700 --> 02:42:02.980
then, like, this was a, what, two, one on Elio, which was kind of, you know, close, but a full

02:42:02.980 --> 02:42:12.420
hold on King's Row and then just like 144 full map completion to 14. I mean that's about as big of

02:42:12.420 --> 02:42:17.060
a win in Overwatch that you can kind of get. What? I mean I guess I could say that you don't deny

02:42:17.060 --> 02:42:24.500
them any percentage on King's Row but just really impressive showing from them. I think

02:42:24.500 --> 02:42:29.460
really kind of showed that look I know their game against France, France obviously a great

02:42:29.460 --> 02:42:34.600
competitor and probably finishes top of the group but Spain was heads and

02:42:34.600 --> 02:42:39.640
shoulders above the team like Poland. Yeah I think that okay Matt then in that

02:42:39.640 --> 02:42:44.960
kind of regard if you consider that game that or not game but series that Spain

02:42:44.960 --> 02:42:52.320
had up against him Aaron they did end up dropping that one map of oasis to them

02:42:52.320 --> 02:42:57.540
to start things off. Do you feel like today was just Spain firing on all

02:42:57.540 --> 02:43:02.340
cylinders or do you think Poland didn't step up in the way that we had seen them

02:43:02.340 --> 02:43:07.340
do? I think it could be a bit of both I think like Spain really kind of stepped

02:43:07.340 --> 02:43:13.380
up showed like full potential here but I also think like Poland and it would

02:43:13.380 --> 02:43:17.020
maybe like the the map picks and some of the bands really kind of do themselves

02:43:17.020 --> 02:43:20.500
in favor it's quite interesting I thought they looked actually pretty good on

02:43:20.500 --> 02:43:25.300
Kings, Whitby, Sigma comp but refused to kind of go to it to match it at least or

02:43:25.300 --> 02:43:29.940
try to match it on Ilios that I know maybe if they played some of that

02:43:29.940 --> 02:43:32.820
sick a little bit earlier and actually saw that they could kind of like you know

02:43:32.820 --> 02:43:36.620
go toe-to-toe with them at times in it maybe would have changed kind of what

02:43:36.620 --> 02:43:42.860
they would have went with the rest of the series yeah I mean I think honestly

02:43:42.860 --> 02:43:45.940
there's some decisions in this game strategically that I could really

02:43:45.940 --> 02:43:49.700
question from Poland like I mean on Ilios they go to like the BAP on round

02:43:49.700 --> 02:43:53.140
three feels really weird and they go to Kings Row and take the mirror match

02:43:53.140 --> 02:43:56.820
where Spain already looked so strong from round one.

02:43:56.820 --> 02:43:59.620
But Spain, I feel like they started to sense weakness

02:43:59.620 --> 02:44:01.980
as time went on, and I feel like they just kept

02:44:01.980 --> 02:44:03.380
getting more and more aggressive.

02:44:03.380 --> 02:44:04.900
I feel like we felt that on Runesapi,

02:44:04.900 --> 02:44:06.740
like they were just pedaled to the medal.

02:44:06.740 --> 02:44:09.380
And that's honestly like a great evolution for Team Spain.

02:44:09.380 --> 02:44:11.100
Like in the World Cup competition,

02:44:11.100 --> 02:44:12.500
things are a little bit scrappier, right?

02:44:12.500 --> 02:44:14.740
Things aren't as clearly rehearsed or practiced

02:44:14.740 --> 02:44:15.580
for some of these squads.

02:44:15.580 --> 02:44:18.820
And if you get the opening to be able to just dive

02:44:18.820 --> 02:44:20.900
into it swarm forward like Spain did,

02:44:20.900 --> 02:44:25.060
is I think a strong sign for them as they build that confidence of course coming

02:44:25.060 --> 02:44:29.540
into the further competition here in the World Cup. Yeah that is absolutely

02:44:29.540 --> 02:44:34.020
for certain. It's really fun to be able to see just with almost like these

02:44:34.020 --> 02:44:37.740
scrappier teams the fact that you get more like individual highlights of

02:44:37.740 --> 02:44:41.180
sales for these players and we get to chat with one of these players after

02:44:41.180 --> 02:44:46.700
Spain's win today we do have an interview with Santi on deck. Santi I

02:44:46.700 --> 02:44:55.700
I just want to start things off by saying a big congratulations on today's win and for being able to qualify to Busan.

02:44:55.700 --> 02:45:01.700
I guess to kick things off, my first question to you is, what has this experience been like?

02:45:01.700 --> 02:45:08.700
This is your first time playing within the Overwatch World Cup here for Team Spain, being able to represent them,

02:45:08.700 --> 02:45:15.300
and then also getting this opportunity to kind of play with players like Kanael, Gala,

02:45:15.300 --> 02:45:20.220
and Xodiel and Bones, considering the fact that you come from like Faceit Masters League,

02:45:20.220 --> 02:45:23.820
you've played a bit of Calling All Heroes, and now it seems like we're continuing to

02:45:23.820 --> 02:45:27.860
see you level up and you're really keeping up with the competition.

02:45:27.860 --> 02:45:28.860
Mm-hmm.

02:45:28.860 --> 02:45:29.860
Below.

02:45:29.860 --> 02:45:37.620
It's really nice to play with Xodiel and Gala and Kanael, because it's like I'm leveling

02:45:37.620 --> 02:45:46.020
up like so much lately especially like especially like with sodial I feel like he plays really

02:45:46.020 --> 02:45:50.980
aggressive and I really like it um yeah it's really really nice to play with them

02:45:52.820 --> 02:45:59.620
um I'm also really thankful to the managers because they give me they give me a try to play

02:45:59.620 --> 02:46:06.260
in team Spain and they put like a lot of effort and time on me and I'm really thankful for that

02:46:07.620 --> 02:46:12.860
Yeah, it's great to see you guys, you know, in this win today, I mean, an incredible

02:46:12.860 --> 02:46:13.860
performance.

02:46:13.860 --> 02:46:17.020
It felt like, you know, we were expecting maybe a little bit of a closer series, but

02:46:17.020 --> 02:46:22.060
you know, it feels like things just got better and better for our team Spain as things develop.

02:46:22.060 --> 02:46:26.100
So I'm curious for you guys, did you expect that it would be like this dominant coming

02:46:26.100 --> 02:46:31.220
in and yeah, like what was your anticipation of the match going in?

02:46:31.220 --> 02:46:38.900
Basically, we can shift our pants in France because we were nervous, but for this one,

02:46:38.900 --> 02:46:45.580
we're kind of chilling and it's a bit more natural to play this time in France.

02:46:45.580 --> 02:46:49.420
So now we're kind of chilling this one.

02:46:49.420 --> 02:46:50.660
It definitely looked like it.

02:46:50.660 --> 02:46:52.820
You guys looked awesome today.

02:46:52.820 --> 02:46:56.060
Now looking forward, you'll qualify to Busan.

02:46:56.060 --> 02:47:00.300
Are there any teams from any of the other regions you're excited to maybe get a chance

02:47:00.300 --> 02:47:05.260
to compete against? I want to play against Team UK because they have golden

02:47:05.260 --> 02:47:13.260
funds. I don't like board players. I really don't like them. So yeah, I want to play against UK.

02:47:15.900 --> 02:47:20.380
Okay, we'll keep that in mind as we're heading into the group stage of Busan.

02:47:21.020 --> 02:47:26.460
I want to wish you the best of luck in your matchups when we do get to Korea.

02:47:26.460 --> 02:47:28.660
And it was so great having this interview with you.

02:47:28.660 --> 02:47:31.740
Congratulations on your qualification today, Santi.

02:47:31.740 --> 02:47:33.780
Yep, thank you so much.

02:47:33.780 --> 02:47:34.620
Bye, bye.

02:47:35.820 --> 02:47:37.620
Bye.

02:47:37.620 --> 02:47:39.500
Well, there we have it, guys.

02:47:39.500 --> 02:47:43.300
Like Spain have punched their ticket to Busan with this win.

02:47:43.300 --> 02:47:46.020
It's so great to be able to hear from Santi as well.

02:47:46.020 --> 02:47:49.700
And it's really cool to see a player like Santi, Matt,

02:47:49.700 --> 02:47:51.580
level up in this kind of fashion.

02:47:51.580 --> 02:47:54.500
And like the fact that she's really like holding her own

02:47:54.500 --> 02:47:59.700
and making these plays here for Team Spain when they look so dominant up against

02:47:59.700 --> 02:48:03.580
Poland and just like climbing through the ranks of playing and calling all heroes

02:48:03.820 --> 02:48:07.020
then into the face at Master League and now OWC.

02:48:07.180 --> 02:48:09.020
I mean, that's what Overwatch World Cup is all about, right?

02:48:09.020 --> 02:48:12.020
Obviously, you know, a lot of these players get to represent their countries,

02:48:12.020 --> 02:48:16.740
which is like pretty meaningful to them and then kind of move on to play at some of these lands.

02:48:16.740 --> 02:48:21.860
But we've had a lot of players come to Overwatch World Cup that's kind of

02:48:21.860 --> 02:48:24.980
really been the coming out party for their careers, you know, going into, you know,

02:48:24.980 --> 02:48:29.780
whether it be, I know the league in the past or OWCS. So, I'm excited to see Sandy,

02:48:29.780 --> 02:48:34.060
she's gonna use that play, right? I know, who knows, maybe finding herself on OWCS,

02:48:34.060 --> 02:48:35.060
seeing her coming up soon.

02:48:36.180 --> 02:48:40.340
I would definitely love to see that. We have some more awesome Overwatch in store

02:48:40.340 --> 02:48:44.660
for you guys, though, for today. We do have Sweden versus Denmark coming in next,

02:48:44.660 --> 02:48:48.500
but before we do throw to a quick break and get into that matchup, I wanted to

02:48:48.500 --> 02:48:52.340
remind you guys that you can follow us everywhere by scanning the QR code that

02:48:52.340 --> 02:48:56.240
is on your screens. There's a link to follow us on Instagram, Twitch, YouTube,

02:48:56.240 --> 02:49:00.500
and more. We'll be right back with the seating match-up between Sweden and

02:49:00.500 --> 02:49:02.980
Denver.

02:52:48.500 --> 02:53:10.940
Right before this breaks, Spain qualified to Busan group stage, but now we got a seeding

02:53:10.940 --> 02:53:15.900
match up here within group A between Sweden versus Denmark.

02:53:15.900 --> 02:53:20.260
This one's going to be an absolute barn burner and Jake, we are already talking to Tomek's

02:53:20.260 --> 02:53:23.380
after his win today here for Team Ostra.

02:53:23.380 --> 02:53:28.460
He was talking about how he was rooting for Team Sweden and his fellow Estonian in Admiral.

02:53:28.460 --> 02:53:33.220
Yeah, it's great to see the breakthrough players this year able to show out where maybe their

02:53:33.220 --> 02:53:37.620
country's not able to feel like a full roster to provide competition, but hey, they can

02:53:37.620 --> 02:53:42.380
still show up and compete in the World Cup, which I think is actually a great initiative

02:53:42.380 --> 02:53:46.380
to get more folks involved, even if maybe there's not enough to build a true national team.

02:53:47.680 --> 02:53:51.680
Yeah, and I think that for Team Sweden, again, they've already secured their spot, Matt,

02:53:51.680 --> 02:53:53.880
by talking a little bit more about this roster.

02:53:53.880 --> 02:53:56.880
They would love to get that first seed, because, heading into Busan,

02:53:56.880 --> 02:54:00.880
you've got some scary teams that you're going to want to look to avoid at the beginning of the season.

02:54:01.180 --> 02:54:05.880
Oh, for sure. I mean, this team looked so sick yesterday against Finland, right?

02:54:05.880 --> 02:54:09.680
Finland able to take a map, but Sweden just topped the bottom.

02:54:09.680 --> 02:54:12.280
I thought Zoro played a really tremendous game.

02:54:12.280 --> 02:54:18.180
Yesterday and then uh, you know admiral back in the lineup right so admiral and skyl former really nasty

02:54:18.800 --> 02:54:21.600
Support lineup or anything to kind of go up against but

02:54:22.120 --> 02:54:23.140
From me

02:54:23.140 --> 02:54:28.880
I mean with a lot of what we seen from some of these games like I know the tanks were under just such immense pressure

02:54:28.880 --> 02:54:34.160
Whether it be against like these mizuki comps or trying to play SIG into like all these different like you know far up hope different things

02:54:34.440 --> 02:54:36.800
But let's get fashion here in EMEA

02:54:36.800 --> 02:54:43.920
Okay, where like Willy's like we'll see kind of what he pulls out obviously a very deep tank hero pool

02:54:43.920 --> 02:54:45.920
I think kind of skews more towards like

02:54:46.080 --> 02:54:52.600
Diva hazard things along those lines, but can I know for sure pilot the SIG so excited to see what Sweden has cooked up

02:54:53.360 --> 02:54:57.400
Okay diving in a little bit more into these tank head-to-heads then Jake

02:54:57.400 --> 02:54:59.200
Let's talk a little bit about team Denmark

02:54:59.200 --> 02:55:04.440
This is a squad where they are both, you know qualified. They're 2-0, but Denmark got high, you know

02:55:04.440 --> 02:55:06.440
I have like one map loss

02:55:06.440 --> 02:55:13.600
Lower in differential, but how do you feel like this tank heads ahead is gonna look for the side of sky tour going up against such a

02:55:14.360 --> 02:55:16.000
inexperienced tank within willies yeah

02:55:16.000 --> 02:55:19.600
I will say I'd probably favor Willis, but I I think it's pretty close

02:55:19.600 --> 02:55:25.240
And I and I also think you know this Denmark team has already kind of punched above what I would have considered to be there

02:55:25.240 --> 02:55:28.280
They're way class, you know to even be in the spot that they're in here

02:55:28.720 --> 02:55:29.920
Fighting for the number one seed

02:55:29.920 --> 02:55:37.600
I think looking at team Sweden, like this is one of the few teams near watch World Cup where every single player has like tier one experience and loads of it.

02:55:37.800 --> 02:55:39.960
You've got huge veterans in the game on the squad too.

02:55:39.960 --> 02:55:44.360
So you've got a favor Sweden for me going into this one, but Denmark is is proving wrong before.

02:55:45.480 --> 02:55:51.720
Speaking of proving wrong last matchup, Spain proved us wrong with how close we said that that game could possibly be.

02:55:51.960 --> 02:55:58.640
But for real guys, the Sweden versus Denmark match for this first seed to get a more comfortable spot.

02:55:58.640 --> 02:56:04.240
think heading into the group stage of Busan is going to be quite the one to watch. Let's get straight into it.

02:56:08.080 --> 02:56:11.600
Thanks Ash and uh going up here with the 1v1.

02:56:13.440 --> 02:56:16.080
It's late. It's late alliance 1v1.

02:56:18.000 --> 02:56:22.560
Jake I'm gonna say something here and this may sound crazy. Just come on and say that.

02:56:23.120 --> 02:56:28.320
I think this match would have a little bit of Spain Poland in it.

02:56:28.640 --> 02:56:46.640
In the sense that, I think Sky Tour would love to play D.Va constantly, and I think that you're going to see Sweden, like they have no problem playing like some, like, you know, SIG, Mizzouki-based type stuff, or even D.Va, Mizzouki, and really give Denmark potentially some trouble.

02:56:46.640 --> 02:56:57.640
That's what I'm kind of looking out for to see if that kind of comes into fruition. It'll be Ilios, the map pick here for Sweden, but that's just something I think we should keep an eye on.

02:56:57.640 --> 02:57:07.080
Yeah, I will say, Team Sweden, I think they're an incredibly stacked roster, you know, I think you just, I mean, you give me

02:57:07.080 --> 02:57:11.400
Kevster and Willis alone, and I'm already thinking, you know, this is a devastating

02:57:11.400 --> 02:57:15.760
core to play some very aggressive dive looks, but to your point with the

02:57:15.760 --> 02:57:19.440
experience in the squad, I think they're really gonna be able to have their pick

02:57:19.440 --> 02:57:23.280
of the litter in terms of strategies and really be able to hit Denmark where

02:57:23.280 --> 02:57:28.480
the weakest between the bands coming out. It's going to be Cassidy and Jetpack Cat.

02:57:28.480 --> 02:57:32.000
So understandable with the Cassidy band coming in as one of the best

02:57:32.000 --> 02:57:36.640
hitscan counters to the Jetpack Cat Bastion. So Denmark don't want to deal with that

02:57:36.640 --> 02:57:40.800
challenging matchup on Ilios without a strong counter. Yeah, and I mean,

02:57:40.800 --> 02:57:44.800
uh, you know, we saw Zora actually have really strong performances in the hitscan role the other day.

02:57:44.800 --> 02:57:51.680
So, uh, he thinks it's, uh, they were really smart. And, uh, early on, uh, the

02:57:51.680 --> 02:57:57.280
You get back at gun right away. So also the Cassie, you know, the band is probably more targeted

02:57:57.760 --> 02:58:00.880
You look at uh, you know, I believe chocolate right, you know playing

02:58:01.600 --> 02:58:03.600
Really at a at a high level here

02:58:04.080 --> 02:58:06.720
For Denmark, so I think just getting the Cassie out

02:58:07.120 --> 02:58:12.640
I know forcing it onto a little bit of a sojourn matchup may actually you favorites or a little bit

02:58:14.240 --> 02:58:17.680
That could be comfortable. They're gonna need all the comfort they can get getting into this one

02:58:17.680 --> 02:58:23.740
And the Sweden Admiral back into the mix, really bolstering the ranks of the squad.

02:58:23.740 --> 02:58:29.040
I mean, a very experienced main support, but now hovering the Mizuki, which I wouldn't

02:58:29.040 --> 02:58:34.320
hate at all, coming into this ruins map, which can play things a little bit slower and more

02:58:34.320 --> 02:58:35.320
pokey.

02:58:35.320 --> 02:58:38.860
I mean, Denmark hovering potentially very fast, like what, to see what actually makes

02:58:38.860 --> 02:58:41.040
it out of the spot and into the fight.

02:58:41.040 --> 02:58:47.000
Yeah, Denmark looking to potentially hover a diva-based comp, like I was talking about

02:58:47.000 --> 02:58:52.020
Yeah, it'll be Sweden. They'll be playing me, Mizuki. So let's keep an eye on this

02:58:53.060 --> 02:58:55.060
Skytor can be in a lot of trouble

02:58:56.220 --> 02:58:58.220
against him. You knew May

02:58:58.380 --> 02:59:00.260
Mizuki Ramatra

02:59:00.260 --> 02:59:02.260
Just put a lot of pressure

02:59:02.420 --> 02:59:05.860
Onto that diva. So we'll see if scratch was able to kind of stay upright

02:59:06.980 --> 02:59:12.640
Shockwave though. I'm talking about him much definitely going to be a key player for Denmark takes a nice ice go to the face from catcher

02:59:12.640 --> 02:59:16.520
It's gonna slow down for a bit and Sweden get some strong position here on the point but shockwave

02:59:17.000 --> 02:59:19.700
Still poking back, still looking for an opportunity to open a pick-up here.

02:59:20.700 --> 02:59:24.300
I mean, Shockwave is awesome. All Kornemen belong.

02:59:24.300 --> 02:59:26.300
As the guys who are getting taken with the chain,

02:59:26.300 --> 02:59:29.900
people get DMacked as, uh, actually, you're worried about

02:59:30.500 --> 02:59:35.200
not being able to kind of keep that diva in the mech against a lot of the CC coming out.

02:59:35.700 --> 02:59:41.600
From Sweden, it's like, I know now Sweden pushing on up here as they get control of the coin.

02:59:41.600 --> 02:59:44.700
So, I'm curious, what do you think about the Juno with the Mizuki?

02:59:44.700 --> 02:59:46.000
It's a little bit of a different look.

02:59:46.000 --> 02:59:48.360
We usually see it always with like a hearing.

02:59:48.360 --> 02:59:49.880
I'm actually a fan.

02:59:49.880 --> 02:59:53.360
I think it lets you, you know, push the tempo a little bit more aggressively, especially

02:59:53.360 --> 02:59:54.360
with the May.

02:59:54.360 --> 02:59:58.040
I think it fits really well together because May can kind of slow down the D-value.

02:59:58.040 --> 03:00:02.240
You have some, honestly, some really tough challenges playing D-va into this one.

03:00:02.240 --> 03:00:07.080
Even Sim could, you know, be a bit of a struggle, like a TP forward here to, you know, take

03:00:07.080 --> 03:00:11.520
a different angle, but Zoro just takes down Shockwave and the Chaos and immediately, I

03:00:11.520 --> 03:00:12.520
mean, Sweden waste no time.

03:00:12.520 --> 03:00:15.000
They're going to be the ones getting aggressive cleaning up this fight.

03:00:15.000 --> 03:00:19.920
Yeah, I mean you see the Maywall kind of like isolates your sky tour has to just run away

03:00:20.340 --> 03:00:26.300
UN doesn't have the TP you're not able to get out as this has been all sweetened early on

03:00:27.180 --> 03:00:32.360
This is kind of what I was I was thinking as we were gonna go over it and uh, I'm just gonna

03:00:32.760 --> 03:00:37.960
Like yeah, but he knows guys were really wants to play diva. I mean, I imagine it's the a Mizuki van

03:00:38.400 --> 03:00:40.400
From Denmark rather quickly

03:00:41.160 --> 03:00:43.160
in this series, so I

03:00:43.160 --> 03:00:48.400
I also probably see actually Sweden to play a diva band at some point is it's

03:00:48.400 --> 03:00:52.600
gonna be a TV use here as a ram tracing it everybody on in it's gonna be OC

03:00:52.600 --> 03:00:57.560
available really early here from Zoro. I think off to a great start you can't really

03:00:57.560 --> 03:01:03.000
find anything. Yeah no connections now Yo-ham opens up the rush. Sweden responding

03:01:03.000 --> 03:01:06.440
with a blizzard from Kevster kind of slows things down maybe there's still a

03:01:06.440 --> 03:01:09.320
fight to be had here Sweden four members but they're coming up on these

03:01:09.320 --> 03:01:13.340
Portal Smith, Willis very tanky with these fists up. The sanctuary now to

03:01:13.340 --> 03:01:16.520
Coyote, they're gonna keep this fight rolling. Willis finds Rav to board, the

03:01:16.520 --> 03:01:20.580
south arrow can come out and that, the Skyl just commits. With the Auburn Ray

03:01:20.580 --> 03:01:24.360
Shockwave with the OC though, is a threat even with the healing from the Auburn Ray

03:01:24.360 --> 03:01:28.120
Rave, you can still get popped. Damage coming in but with Willis holding onto

03:01:28.120 --> 03:01:31.480
this Nihilation, 90% takes up Denmark. You've got to step up into this but the

03:01:31.480 --> 03:01:35.640
annihilation just feels inevitable here Rav. Minstry, Symmetra Walter

03:01:35.640 --> 03:01:38.760
to fight a little bit of cover, but Will is making so much space.

03:01:38.760 --> 03:01:41.640
Rockweb just can't get into the fight, and it taps your back on the tracer,

03:01:41.640 --> 03:01:42.640
picking up one.

03:01:42.640 --> 03:01:44.360
It feels like a four guard conclusion now.

03:01:44.360 --> 03:01:47.880
A little bit of delay coming out from the Symmetra, but with Rav falling,

03:01:47.880 --> 03:01:50.640
doesn't seem like there's much more to guard now.

03:01:50.640 --> 03:01:53.960
Yeah, looks like SkyTour will just get on, get a little bit of a touch.

03:01:53.960 --> 03:01:55.720
Rav gets there as well.

03:01:55.720 --> 03:02:00.240
SkyTour just knocked a little bit high there, just kind of colliding with the ram,

03:02:00.240 --> 03:02:03.200
knocked up above that box where it would have contested.

03:02:03.200 --> 03:02:07.040
And that is fantastic if you are a Sweden fan,

03:02:07.040 --> 03:02:10.320
is just a pretty dominant round number one.

03:02:10.320 --> 03:02:13.040
I thought Zoro looked really good on the sojourn

03:02:13.040 --> 03:02:15.360
and just making it really difficult on Skye's World

03:02:15.360 --> 03:02:18.880
to get anything going on the diva.

03:02:18.880 --> 03:02:20.160
Yeah, it certainly, I mean, for me,

03:02:20.160 --> 03:02:23.440
feels like this is a tough game for Shockwave

03:02:23.440 --> 03:02:28.160
because he needs to do way more than just sort of trade.

03:02:28.160 --> 03:02:30.560
With Zoro, he kind of needs to have a dominant game,

03:02:30.560 --> 03:02:32.240
I think, on the hitscan for Denmark

03:02:32.240 --> 03:02:36.720
to have much hope in this one, and if Zorro is going to be able to battle so effectively

03:02:36.720 --> 03:02:40.200
in that matchup, I'm kind of struggling to see the advantage for Denmark.

03:02:40.200 --> 03:02:44.640
I mean, certainly that was a composition that was maybe a uniquely tough test, and now Willis

03:02:44.640 --> 03:02:50.520
is going to go over to the hazard with Kepster on the farra, so a very mobile look here.

03:02:50.520 --> 03:02:52.400
In a Freya.

03:02:52.400 --> 03:02:57.040
So maybe this is kind of like really trying to play against like the Sim, like this is

03:02:57.040 --> 03:03:01.320
eventually like pretty strong Sim point, and not really worried about the Divas much or

03:03:01.320 --> 03:03:05.220
more worried about kind of contesting the sim on the objective. A nice rocket

03:03:05.220 --> 03:03:09.600
there from Cam on to Shockwave just kind of puts a one shot in them and then

03:03:09.600 --> 03:03:16.480
no test slides forward and gets finished off by Willie so we didn't really I know

03:03:16.480 --> 03:03:20.000
running it through Denmark at home this way I was talking about where I think

03:03:20.000 --> 03:03:24.760
getting like me the baby she's of our last year for incredibly high score and

03:03:24.760 --> 03:03:28.760
then you kind of get into the matchup and you start to see no it's interesting

03:03:28.760 --> 03:03:37.760
With so many teams in the Overwatch World Cup, you don't really get to see a team's flaws until you see them play against one of the top teams in the tournament of the group.

03:03:37.760 --> 03:03:40.760
Denmark's been unbelievable as far, mind you.

03:03:40.760 --> 03:03:48.760
This is a matchup against Sweden, where Sweden would be one of the top teams in the A if they could play like an OWCS together, right?

03:03:48.760 --> 03:03:50.760
Is that good of a roster?

03:03:50.760 --> 03:03:54.660
Yeah, well, Flip does come in from Denmark, though, just teleporting on to the point.

03:03:54.660 --> 03:03:59.060
Trying to get an aggressive teleport, but a nice, violent leap really sets them on their heels.

03:03:59.060 --> 03:04:01.660
Denmark just trying to stabilize Shockwave, left the all-in-his-lonesome.

03:04:01.660 --> 03:04:04.360
Doesn't quite make the trip with the rest of the squad on the TP.

03:04:04.360 --> 03:04:08.860
SkyTor tried to get back. Now some explosive bolts in the back of Johnowich Lucio.

03:04:08.860 --> 03:04:11.660
Still, though, they're holding on to the point pretty nicely.

03:04:11.660 --> 03:04:15.560
Big support though comes in. A cleanse of the perfect moment here from Skyle.

03:04:15.560 --> 03:04:17.560
Heave's Wheel is fighting Fit.

03:04:17.560 --> 03:04:22.160
Although the flip came in pretty quick on that one for Denmark. They get it. They get a decent amount of camp off of it

03:04:22.160 --> 03:04:25.600
In the end they can't hold down the fight and the ultimate started to build up here first week

03:04:25.600 --> 03:04:27.800
Well, this next side's gonna be brutal, right?

03:04:28.920 --> 03:04:33.980
Every ultimate's gonna be available online. Shockwave almost actually just gonna hit double direct there

03:04:34.400 --> 03:04:36.000
my kev

03:04:36.000 --> 03:04:39.760
The rocket salvo with that extra one just gonna almost finish them off. So

03:04:40.520 --> 03:04:42.520
See if they're gonna get through this show

03:04:42.520 --> 03:04:51.520
Bolashot with the, I know if everybody takes a TP, can also be quite nasty, is a TP used there to the high ground, it doesn't look like everybody bakes it.

03:04:51.520 --> 03:04:54.520
Oh, that is so difficult to deal with there.

03:04:54.520 --> 03:04:58.520
If you're Shockwave, the Bolashot actually does come through from the TP on the other side.

03:04:58.520 --> 03:05:06.520
Just since I'm getting one, it's a, you know, don't even have to really kind of invest anything else, another fight win here, persuaded.

03:05:06.520 --> 03:05:11.200
And the bullet shot is you know, it's it's kind of a pulse bomb level ultimate

03:05:11.200 --> 03:05:14.400
Right you kind of throw that out and get a kill and you feel pretty good about it

03:05:14.480 --> 03:05:19.320
Still with four major ultimate then mark building up to you know the major team fight that they've been waiting for

03:05:19.320 --> 03:05:22.000
Maybe gonna look to go for a quick flip onto the point

03:05:22.000 --> 03:05:24.000
I mean too late earlier fight

03:05:24.120 --> 03:05:27.980
I like he's playing here on the TP disrupts the move forward here

03:05:28.400 --> 03:05:33.080
And a rush comes out very early from no-hand my sponsor be from half on test or finds Johnowitz

03:05:33.080 --> 03:05:47.080
The kill's just raining in. Denmark cannot even really find the opportunity to deploy the ultimates, meaningfully in this one, Skytor going to die very late into the fight, and if he gets out of the suit, yeah, this one is going to be done and dusted. I mean, there's not going to be a touch coming in here for Denmark.

03:05:47.080 --> 03:05:49.080
Did the beat actually land for Jonowitz?

03:05:49.080 --> 03:05:52.440
We ended up seeing him use it, but didn't catch there.

03:05:52.440 --> 03:05:55.480
It was like a chain Ajax, as nobody can touch there.

03:05:56.320 --> 03:06:03.840
Or Denmark, so Sweden, with just a huge victory there in map number one.

03:06:04.480 --> 03:06:07.320
Really anything Denmark kind of threw at them, they had an answer for.

03:06:08.080 --> 03:06:11.880
Yeah, team Sweden, man, they did not come to play.

03:06:12.240 --> 03:06:15.840
Maybe they did come to play because they, well, they're not playing with their food.

03:06:15.840 --> 03:06:17.920
That's for sure, because they ate them up.

03:06:17.920 --> 03:06:29.920
For sure came to play. I mean they only had three deaths as a team, so Willie, Skyle, and Admiral just absolutely dominant there.

03:06:29.920 --> 03:06:37.920
Nothing I think you can really kind of glean from that if you are Denmark, so that feels like they're in a really rough spot moving forward.

03:06:37.920 --> 03:06:44.920
Yeah, that's a tough one to recover from. And I mean you just feel the confidence oozing out of Team Sweden in a lot of these fights, right?

03:06:44.920 --> 03:06:50.200
Yeah looking back at you know the clip that actually it was a you know

03:06:50.440 --> 03:06:55.860
Johnowich went to go drop the beat and actually got the you know directed by Kevser just taken out before you even land the beat

03:06:55.860 --> 03:06:57.860
So you kind of build up that one fight and

03:06:58.260 --> 03:07:00.700
Yeah, you don't even get sound barrier. That's a rough one

03:07:01.600 --> 03:07:06.100
Yeah, that's that's one that'll put you back on your heels, you know for team Denmark and for them

03:07:06.100 --> 03:07:07.520
It's it's early in the series

03:07:07.520 --> 03:07:13.360
But already a real test of composure to be able to come back into the next map and throw a strong punch into this one

03:07:13.360 --> 03:07:17.880
And I think we really need to see a really well-prepared map pick here.

03:07:17.880 --> 03:07:20.880
I mean, in fairness, they probably certainly go to.

03:07:20.880 --> 03:07:26.800
I mean, it's hard because we don't know their style, their look yet.

03:07:26.800 --> 03:07:31.040
I mean, maybe if they wanted to play these Symmetra looks, I guess you could go to a

03:07:31.040 --> 03:07:34.880
Kings to try and bring it out, or maybe even like a Suravasa, I think looks pretty good

03:07:34.880 --> 03:07:36.880
for the Symmetra style.

03:07:36.880 --> 03:07:39.380
I don't see Brunasappi.

03:07:39.380 --> 03:07:40.380
I don't hate it.

03:07:40.380 --> 03:07:41.380
I don't hate it either.

03:07:41.380 --> 03:07:42.680
I think those are also good maps for the sim.

03:07:42.680 --> 03:07:48.440
What I'm worried about though is that Sweden just showed like a very potent answer.

03:07:48.440 --> 03:07:52.000
It's like we will absolutely hard counter your strat here.

03:07:52.000 --> 03:07:54.440
And that's also with Cat banned out now.

03:07:54.440 --> 03:07:59.960
So like the Jetpack Ambassion could be a real threat and it's a comp that I think makes

03:07:59.960 --> 03:08:02.880
it pretty awkward to try to make these sim looks work against.

03:08:02.880 --> 03:08:07.400
Yeah, and I mean, we'll see it's gonna be Bonnie the map selection.

03:08:07.400 --> 03:08:15.040
I also worried for Denmark that like, honestly, do you even need to really ban the D.Va maybe if you're Sweden?

03:08:15.040 --> 03:08:21.040
Like, I think you almost kind of want to bait them into playing at a time, you know, throughout this, because, like,

03:08:21.040 --> 03:08:25.160
the hazard looked really strong into it, especially when they were kind of running next to him.

03:08:25.160 --> 03:08:31.240
I know the Cassidy will be available, though, for Denmark, so Shockwave will be able to play that hero.

03:08:31.240 --> 03:08:36.600
He's pretty awesome on thus far, maybe kind of slow down that dive a little bit.

03:08:36.600 --> 03:08:39.040
But on the other side, you probably see Zoro pilot it.

03:08:39.040 --> 03:08:40.360
And if they're playing the Mizuki,

03:08:40.360 --> 03:08:44.240
I mean, good luck this guy's for trying to play the diva.

03:08:44.240 --> 03:08:44.880
Yeah, exactly.

03:08:44.880 --> 03:08:46.680
I mean, the Mizuki, you know, I think

03:08:46.680 --> 03:08:49.320
it's been a real mainstay of the competition here.

03:08:49.320 --> 03:08:52.440
As the meta continues to develop,

03:08:52.440 --> 03:08:55.120
I still think options like the Symmetra and the diva

03:08:55.120 --> 03:08:57.000
can be very good, so can the wrecking ball.

03:08:57.000 --> 03:08:59.360
But there's something about the comfort and stability

03:08:59.360 --> 03:09:03.160
of a poke comp, the Mizuki, a lot of strong counterplay there

03:09:03.160 --> 03:09:05.760
that I think probably appeals to a lot of teams in the World Cup.

03:09:05.760 --> 03:09:11.320
I think honestly, there's not many teams like team Sweden where they can confidently pilot

03:09:11.320 --> 03:09:16.800
the dive with like every player able to really keep up with the level of pace that is needed

03:09:16.800 --> 03:09:18.240
to make those comps work.

03:09:18.240 --> 03:09:22.240
Like, you know, if you're just let off the gas for a second there and you're not pressuring

03:09:22.240 --> 03:09:26.360
the Symmetra when she goes for a TP, like your whole team can fall apart, right?

03:09:26.360 --> 03:09:29.960
That TP can come in, somebody gets picked off, you never get the chance to die.

03:09:29.960 --> 03:09:33.400
But we didn't see Sweden miss a single opportunity to get aggressive.

03:09:33.400 --> 03:09:35.880
I mean, every chance they got, they were at Denmark's throat.

03:09:36.380 --> 03:09:45.160
You also see from Sweden, like, you know, okay, if Denmark wants to play some of the sim, like, you know, Denmark's not going to be, I mean, I'm in a hazard.

03:09:45.160 --> 03:09:46.560
I mean, that feels like a throwaway.

03:09:46.840 --> 03:09:49.880
Uh, you know, they're going to play far on the other side, right?

03:09:49.880 --> 03:09:54.640
Like, you know, there's made a kind of contest with like, there's so many heroes that are going to give you issues.

03:09:55.040 --> 03:09:56.880
Uh, you can't really deal with all of them.

03:09:57.180 --> 03:09:58.280
I almost find it.

03:09:58.280 --> 03:10:14.280
It would almost be like a little bit of a bait, as it's going to be the Buoyong ban here for Denmark, as the Sim will go for Sweden, where it's so difficult to ban out Kepster's hero pool, like they're almost better off just attacking everybody else.

03:10:14.280 --> 03:10:16.280
I agree, I agree.

03:10:16.280 --> 03:10:20.280
There's no point in banning out the Kepster hero.

03:10:20.280 --> 03:10:28.280
In fairness, the Pharah is pretty unique in terms of what she can do against a Symmetra comp, with so many good tools to deal with Sim.

03:10:28.280 --> 03:10:36.280
However, they'll just play a different comp. Oh no, Kessler's Sly Tracer? That's so sad for Team Sweden.

03:10:36.280 --> 03:10:37.280
That's so tough for them.

03:10:37.280 --> 03:10:39.280
Yeah, I think that's the best option.

03:10:39.280 --> 03:10:40.280
I think that's the best option.

03:10:40.280 --> 03:10:46.280
It does. I expect to see it here. And this is N'vani, I think, is arguably the best map in the entire pool for that look.

03:10:46.280 --> 03:10:53.400
look. Yeah, and I think we probably see it from Denmark, right? Do you think you see it for both

03:10:53.400 --> 03:10:59.160
signs? I mean, I would say I kind of expect the mirror here, you know, with Sim banned out. You

03:10:59.160 --> 03:11:05.720
could go even for maybe the Cassidy as well. I'm curious for Willis, like, you know, does he have

03:11:05.720 --> 03:11:10.120
the wrecking ball in the pocket like that? I think for a lot of teams, it's going to be interesting

03:11:10.120 --> 03:11:14.200
because I think the Cap Bastion is actually a deceptively challenging comp to play. I think it

03:11:14.200 --> 03:11:18.920
this is being not as easy as people might think. There's a lot of coordination between

03:11:18.920 --> 03:11:23.200
the movement of the cabashian and the rest of the squad and how they want to approach

03:11:23.200 --> 03:11:27.320
their timings in the fight. So it's another comp where, you know, for some of these teams,

03:11:27.320 --> 03:11:32.960
like, how much did they get to practice, like, these deeper compositions? Sweden though,

03:11:32.960 --> 03:11:35.920
not looking like they're worried about the cabashian at all. I mean, not even going to

03:11:35.920 --> 03:11:37.960
run a capacity here on the defense.

03:11:37.960 --> 03:11:44.460
Yeah, it'll be at the sojourn available for Zoro as a, I see a really sensitive,

03:11:44.460 --> 03:11:47.940
it looks like in spawn, maybe kind of thinking about it still, but they're a

03:11:47.940 --> 03:11:55.180
mantra instead of playing the Sigma. So we'll see what Sky Tour and Denmark decide to do

03:11:55.180 --> 03:12:00.180
on offense. This would be a an orthodox look I guess for them, right? Trying to

03:12:00.180 --> 03:12:07.420
play, I know the Sigma May with the Mizuki on offense, but I know one that

03:12:07.420 --> 03:12:12.480
can obviously be pretty strong. Yeah, I do quite like this defense with their

03:12:12.480 --> 03:12:16.380
Amantra. I think Willis has landed on the right choice here. I mean, one of the

03:12:16.380 --> 03:12:20.200
best tanks in the game for just holding down a choke point and giving you real

03:12:20.200 --> 03:12:22.740
trouble, which is what they're gonna need. Denmark, you're gonna go right up the

03:12:22.740 --> 03:12:27.060
gut with this one. It's like a potential high ground attack, although no, they're

03:12:27.060 --> 03:12:31.060
gonna, you know, ultimately go for the fight on the coast. It's just the way this map is played now.

03:12:31.060 --> 03:12:37.380
Yeah, Rav uses that main wall, tries to block off the line of sight. It's a nice main wall. It comes in from

03:12:37.380 --> 03:12:43.260
Kev at a little bit more range is like you're talking about this is where a lot of these fights take place now on

03:12:43.260 --> 03:12:46.020
Nimbani this Coastal line kind of like opened up a little bit

03:12:48.660 --> 03:12:52.100
He's just too good one, dude. Yeah, he's too nasty with it

03:12:52.100 --> 03:12:56.940
I mean his play at champions clash was like unreal like you know

03:12:56.940 --> 03:13:01.540
I it felt like for maybe a year or so people were kind of like down on Kev and

03:13:01.540 --> 03:13:07.520
And it feels like he's all the way back and then some like it just feels like the game is so

03:13:08.680 --> 03:13:12.620
Tailored for somebody like with his skill set right like a really high just kind of like

03:13:13.380 --> 03:13:17.620
IQ and feel for the game can play you know whether it be projectile or hit scan

03:13:18.940 --> 03:13:24.560
Just really a great time for him in overwatch at the moment. Shockwave got a place of a Hanzo here

03:13:24.560 --> 03:13:26.900
So I'm gonna be able to get like an off angle

03:13:27.500 --> 03:13:30.620
and put down some pressure from the high ground here, but

03:13:31.540 --> 03:13:33.540
And they're not a great one to say to the move.

03:13:33.540 --> 03:13:35.540
Yeah, it's a little scary being here.

03:13:35.540 --> 03:13:37.540
You're not going to be able to get much support in this one.

03:13:37.540 --> 03:13:38.540
See if you can find a quick pick.

03:13:38.540 --> 03:13:40.540
But it's actually Zorro who strikes first on the RAV.

03:13:40.540 --> 03:13:43.540
I mean, the positioning is so disciplined here from Team Sweden.

03:13:43.540 --> 03:13:44.540
They're not giving any chances.

03:13:44.540 --> 03:13:46.540
Now Kevster puts a bit of damage down.

03:13:46.540 --> 03:13:48.540
Zorro looks to clean it up.

03:13:48.540 --> 03:13:50.540
Kevster actually finishes the plate himself.

03:13:50.540 --> 03:13:53.540
I mean, the coordination was so visible from Shockwave's POV there.

03:13:53.540 --> 03:13:55.540
I mean, he just didn't really get a chance in that one.

03:13:55.540 --> 03:13:57.540
Yeah, and a nice play by Zorro.

03:13:57.540 --> 03:13:59.540
Nose are going to be pushed out from that high ground.

03:13:59.540 --> 03:14:04.580
kind of chases around can get to the bus and play quite aggressively there and

03:14:04.580 --> 03:14:10.760
just finish off one player so now two minutes on the clock full

03:14:10.760 --> 03:14:16.160
ultimate's available for Sweden here on defense and just about everything here

03:14:16.160 --> 03:14:21.480
for Denmark on their offense it feels like a must win fight you can look from

03:14:21.480 --> 03:14:26.240
Shockwave to COD again you can see kind of not really a lot of great targets

03:14:26.240 --> 03:14:31.360
Willis actually takes a breath through the choke there, you know, with the, you know,

03:14:31.360 --> 03:14:35.520
vortex and then Zoro pops the OC, turns the corner, just deals with Shockwave.

03:14:35.520 --> 03:14:39.200
So Hondo not really getting much here from the choke.

03:14:40.480 --> 03:14:42.960
Yeah, insane cleanse there from Skyle.

03:14:42.960 --> 03:14:46.840
Like perfect timing to save Willix for, I mean, I thought that he was going to die,

03:14:46.840 --> 03:14:50.600
but just even to block the flux damage from Skytort adds insult to injury.

03:14:50.600 --> 03:14:53.440
And, I mean, shutting down that push with just the OC,

03:14:53.440 --> 03:15:00.440
The absolute minimum necessary commitment there from Zara, you'd love to see it, and so he's still holding very comfortably.

03:15:00.440 --> 03:15:05.940
Only a minute, 15, I mean we're down to like a final fight and a little bit of scrappiness for Denmark.

03:15:05.940 --> 03:15:09.440
I mean this push needs to find at least some kind of an opening kill.

03:15:09.440 --> 03:15:16.440
Yeah, I mean with this angle here on the coast, it's really odd to like try and use like a shooting rush from this position you see there trying to get aggressive.

03:15:16.440 --> 03:15:17.880
Pressure, Jonowich.

03:15:17.880 --> 03:15:22.880
The TP on back is that's going to be the dragon used here.

03:15:22.880 --> 03:15:25.720
Nice hindrance from that hole there on the branch.

03:15:25.720 --> 03:15:28.680
It is an eye to walk up.

03:15:28.680 --> 03:15:29.320
Made do.

03:15:29.320 --> 03:15:31.400
Kepster is going to be pretty confident in this one.

03:15:31.400 --> 03:15:32.320
Holds the high ground.

03:15:32.320 --> 03:15:33.600
Sanctuary is traded, though.

03:15:33.600 --> 03:15:35.600
A little bit of a better timing here for Denmark,

03:15:35.600 --> 03:15:37.320
but their Sanctuary is a very defensively positioned.

03:15:37.320 --> 03:15:38.920
Willis puts the dukes up.

03:15:38.920 --> 03:15:39.480
Chalkman, though.

03:15:39.480 --> 03:15:41.800
That kill on the Kepster could be just what they needed.

03:15:41.800 --> 03:15:43.680
Jonowich, though, caught alone.

03:15:43.680 --> 03:15:45.640
Does get just run down in the annihilation,

03:15:45.640 --> 03:15:50.080
looking to find more of Blizzard, defends me for the moment but Willis drops the low ground,

03:15:50.080 --> 03:15:54.400
avoids the extended freeze and that one, stays alive for the supports to get back into this.

03:15:54.400 --> 03:15:58.840
Caps are coming back on the tracer, little bit of a clock now on team Denmark and oh no,

03:15:58.840 --> 03:16:02.320
losing Skydver really takes the win out of the sails, playing the ramshild now.

03:16:02.320 --> 03:16:05.680
Rav, absolutely nowhere to run into this one.

03:16:05.680 --> 03:16:11.600
Donovic, so he can find on the way back into this fight but nah, it's just Zorro cleaning off

03:16:11.600 --> 03:16:14.200
and a truly dominant bull hold.

03:16:14.200 --> 03:16:17.320
Sweden absolutely hit in the speedrun so far, man.

03:16:17.320 --> 03:16:21.480
Yeah, when we started to talk about some of the comps

03:16:21.480 --> 03:16:22.720
and how this series could go,

03:16:22.720 --> 03:16:25.600
I started to think of the series we just watched,

03:16:25.600 --> 03:16:28.440
I think quite frankly, with Spain and Poland

03:16:28.440 --> 03:16:30.280
and I started to get a little scared

03:16:30.280 --> 03:16:32.800
and it's kind of what I was thinking about

03:16:32.800 --> 03:16:35.120
is Denmark is unbelievable, right?

03:16:35.120 --> 03:16:38.160
I know they obviously beat Finland in like a massive upset

03:16:38.160 --> 03:16:39.560
and then they get a, I know what,

03:16:39.560 --> 03:16:43.900
They get a 3-0 over Austria at the start.

03:16:43.900 --> 03:16:45.740
This is just another step above, right?

03:16:45.740 --> 03:16:49.660
One death there from Sweden on defense.

03:16:49.660 --> 03:16:52.380
Just absolutely farming here.

03:16:52.380 --> 03:16:58.860
Yeah, I mean, this one looks to be pretty brutal now

03:16:58.860 --> 03:16:59.460
for Denmark.

03:16:59.460 --> 03:17:02.340
I mean, they got to dig deep here and put up at least some kind

03:17:02.340 --> 03:17:03.740
of a fight on this defense.

03:17:03.740 --> 03:17:07.220
It feels like if you just get rolled over here in one fight,

03:17:07.220 --> 03:17:12.220
It's just hard to believe that you're really going to be able to get this win.

03:17:12.220 --> 03:17:16.220
And maybe for Denmark, the second seed is the best they can do for Sweden.

03:17:16.220 --> 03:17:21.220
This is a team that, honestly, beyond the first seed in this spot,

03:17:21.220 --> 03:17:24.220
this is a team that you're looking at at BlizzCon, right?

03:17:24.220 --> 03:17:28.220
These players, this level of quality, bringing on somebody like Admiral to the team

03:17:28.220 --> 03:17:30.220
as a breakthrough player.

03:17:30.220 --> 03:17:35.220
For me, the way Team Sweden is playing, I'm like, this could be a top 14.

03:17:35.220 --> 03:17:42.660
to Busan is not the end goal for Sweden like they're they're they're prime for a

03:17:42.660 --> 03:17:48.780
game I know to make it to BlizzCon so we'll see on offense I mean this is what's

03:17:48.780 --> 03:17:52.220
brutal right is you only need one tick you can come out with a comp like this

03:17:52.220 --> 03:17:56.020
and just kind of you know run them over right get a you know a big Willy stomp

03:17:56.020 --> 03:18:00.060
I know down on this some players Lee the kid decides to do I know potentially

03:18:00.060 --> 03:18:04.260
make a change okay Reaper I was gonna say you could play like you know the

03:18:04.260 --> 03:18:09.380
far here as well, but I like the cap fashion. Yeah, the cap fashion here is a good shot,

03:18:09.380 --> 03:18:13.860
worse than the kind of stop it. That allows you to really kind of like open up the coast

03:18:13.860 --> 03:18:16.420
if the Moga can kind of get in position here up on the high ground.

03:18:17.540 --> 03:18:22.420
Cassidy, screen is low ground, very aggressively trying to actively shut down Capture's Reaper.

03:18:22.420 --> 03:18:26.420
That makes a space for the Bastion to get in. The support's not there for Shockwave's

03:18:26.420 --> 03:18:32.820
monitors retreat. Instantly the cap is pressured and this map is over. It literally cannot be

03:18:32.820 --> 03:18:38.820
faster than that is it's very close to factually correct into this one because

03:18:38.820 --> 03:18:45.380
Sweden just obliterate Denmark there on the body. It's our closest game today

03:18:45.380 --> 03:18:52.980
going to be the first one we did with Finland, with Finland Austria. I mean

03:18:52.980 --> 03:18:56.100
that was a it might be you guys missed that you gotta go back and watch it but

03:18:56.100 --> 03:19:00.420
these are you know putting on some the top teams really showing up in the top

03:19:00.420 --> 03:19:05.700
way. You could take a look at the stats. I don't need to really kind of tell you what stands out here.

03:19:05.700 --> 03:19:12.340
You kind of figure that out for yourself. If not, you may have a difficulty playing Overwatch as

03:19:12.340 --> 03:19:16.580
you would not be able to tell really what's going on. This is just complete domination

03:19:17.620 --> 03:19:24.340
from Sweden. Love the comps. Love the kind of way they played it. Denmark just maybe running

03:19:24.340 --> 03:19:29.940
into a buzz saw here. Yeah, it just feels pretty hopeless for them like the way these fights are

03:19:29.940 --> 03:19:35.620
going. I mean, there's just a difference in class across basically the entire team of Team Sweden

03:19:35.620 --> 03:19:41.380
finding a lot of these like individual plays and then the coordination is so good, the economy is

03:19:41.380 --> 03:19:49.220
so good. It's like, where do you really find an in here for the Dana squad? No, you can kind of see

03:19:49.220 --> 03:19:54.060
here right shockwave take some shots early on in the choke from kev on the

03:19:54.060 --> 03:19:58.660
reaper with that like a right click the extended range and then it thinks he's

03:19:58.660 --> 03:20:02.420
walking back to the choke and there's half-ash behind him you know drill on

03:20:02.420 --> 03:20:06.020
them and they're the only kill they're like and these weren't able to like

03:20:06.020 --> 03:20:09.500
touch like I think like that I don't really recall yeah I know there was one

03:20:09.500 --> 03:20:13.140
more but they were never able to kind of get actually even on the contest from

03:20:13.140 --> 03:20:16.140
the high ground yeah I mean the writing was on the wall and honestly from

03:20:16.140 --> 03:20:23.120
Shocker is effective. It's like it's going it's like he kind of has to take those swings and take a crazy gamble

03:20:23.160 --> 03:20:29.140
Yeah, because it does just seem right if you allow these fights to progress to their natural conclusion

03:20:29.140 --> 03:20:30.420
It's gonna be sweeten

03:20:30.420 --> 03:20:35.180
You know able to win in these death matcher trades like they just feel like across the board

03:20:35.540 --> 03:20:39.960
Real strength is being shown and Denmark are gonna take us to runisapii man

03:20:39.960 --> 03:20:41.960
And I thought they would take us

03:20:41.960 --> 03:20:45.960
I'm not gonna lie, but I have a real feeling we might see a full cap on this one.

03:20:45.960 --> 03:20:48.960
Are we running it back? Is this like another...

03:20:48.960 --> 03:20:55.960
Sweden are hitting an actual generational world record on this one, if they can hit a full cap on Runosopy.

03:20:55.960 --> 03:20:59.960
This could be a world record series that might stand the test of time.

03:20:59.960 --> 03:21:04.960
That finish on Dambani is literally about as fast as it gets.

03:21:04.960 --> 03:21:08.960
It's kind of crazy. We'll see what happens from the series, right?

03:21:08.960 --> 03:21:11.720
But if, you know, Sweden can kind of continue to play at this rate.

03:21:11.720 --> 03:21:16.760
Um, really it's just the one map between Finland and Denmark.

03:21:16.760 --> 03:21:20.960
That's like the difference between, obviously Finland ends up losing to Austria.

03:21:20.960 --> 03:21:24.760
I think if Finland had a chance to qualify, that series maybe looks a little bit different.

03:21:24.760 --> 03:21:30.160
But, uh, just that one, uh, you know, what it kind of comes down to like, I mean,

03:21:30.160 --> 03:21:32.760
and that series was brutally close, Jake too.

03:21:32.760 --> 03:21:38.660
I mean, uh, you know, Denmark was able to win a new drunk city on the final flash point.

03:21:38.660 --> 03:21:41.500
control goes down to the final point so like

03:21:42.140 --> 03:21:45.020
You know that may be the series we look at of all the groups

03:21:45.020 --> 03:21:52.300
So I thought you could just look up as you kind of look across that I couldn't really have been the biggest impact

03:21:52.300 --> 03:21:56.140
I know match of the entire you know group stages here in EMEX

03:21:56.380 --> 03:22:02.260
Yeah, I mean that's been a few years right since we had World Cup competition and the rankings have clearly shifted right

03:22:02.260 --> 03:22:08.500
You know some of these national teams are much improved from their previous iterations and some their fortunes have fallen

03:22:08.660 --> 03:22:12.460
Let me look at Finland not even gonna qualify here out of the group stage

03:22:12.460 --> 03:22:16.860
Definitely a fall from grace for them as I'm glad we have Hugo joining us on the show

03:22:17.300 --> 03:22:22.540
He's trying to bash the keyboard or like something over here. So I was like you need to stop this before I

03:22:27.540 --> 03:22:32.100
Was that you go something to cast move fine just bark at the mic you go you're doing great

03:22:32.100 --> 03:22:34.300
They you he's he's good at that

03:22:35.700 --> 03:22:37.700
He might be too good

03:22:37.700 --> 03:22:44.820
Some would say at that, you know once once he's uh, once uh, once you know, there's certain to become activity outside

03:22:44.820 --> 03:22:48.460
He starts to freak out. So we got a little bit of time here. It's just literally

03:22:49.180 --> 03:22:52.020
Sweden gets rid of okay, so bashing gone

03:22:52.020 --> 03:22:55.940
I don't really think like they would have came in and played the cat bashing

03:22:55.940 --> 03:22:59.700
I think it's brutal now for Denmark that they're in a must-win scenario without either though

03:23:00.540 --> 03:23:06.420
Yeah, I agree, you know, but that's this is the advantage that a player like Wallace breaks where he can absolutely take the deep of mirror

03:23:06.420 --> 03:23:10.940
They're just banning this to give them a further advantage where Denmark it feels like

03:23:11.700 --> 03:23:16.100
Maybe you I don't know like in the cap action would have been crushing at this moment though

03:23:16.100 --> 03:23:20.740
Right for it to come in and we've seen it played on the map to great effect before over the rooftops like

03:23:21.380 --> 03:23:25.380
It could you know very literally rain on your parade on this one

03:23:25.380 --> 03:23:28.520
Although not much of a parade so far in the series for them

03:23:28.520 --> 03:23:33.740
I think honestly Denmark are like trying not to get full captain. That's that's the mission like winning the map feels

03:23:33.740 --> 03:23:37.420
was pretty far away for the way the last two months.

03:23:37.420 --> 03:23:38.420
The status parade.

03:23:38.420 --> 03:23:41.460
I feel like the parade where the costumes are falling apart

03:23:41.460 --> 03:23:41.980
and stuff.

03:23:41.980 --> 03:23:44.380
I mean, just a brutal on the way.

03:23:44.380 --> 03:23:47.460
Yeah, I mean, look, I think Sweden is in a great spot, right?

03:23:47.460 --> 03:23:49.060
They can come in and play Hazard here.

03:23:49.060 --> 03:23:51.420
They can play Romatra.

03:23:51.420 --> 03:23:54.740
You can try and play some sim if you want,

03:23:54.740 --> 03:23:58.460
but you could put Kev on Tracer.

03:23:58.460 --> 03:24:00.660
It feels like an infinite amount of possibilities

03:24:00.660 --> 03:24:02.540
here for Sweden.

03:24:02.540 --> 03:24:03.180
Absolutely.

03:24:03.180 --> 03:24:06.780
You know, I honestly, I want to see Sweden hit the crazy speed run here.

03:24:06.780 --> 03:24:10.940
I mean, we could see like truly, you know, like this could be one of the fastest series of

03:24:11.540 --> 03:24:13.620
Overwatch competition, at least that I've ever seen.

03:24:13.620 --> 03:24:17.100
I mean, we got the 2-0 on control, right?

03:24:17.100 --> 03:24:22.580
That's like pretty, like not quite 100 zeros back to back, but pretty dang close.

03:24:23.340 --> 03:24:29.660
And we've got, you know, about as, about as brutal of a full hold into instant cap on hybrid,

03:24:29.660 --> 03:24:32.500
which is another very fast map type, if that's the exact way that it goes.

03:24:32.500 --> 03:24:38.340
And now we're on push. I mean it's too fast this game mode. It's too all on elio's say I know up

03:24:38.340 --> 03:24:40.100
I do I guess like they're gonna

03:24:40.100 --> 03:24:46.860
1-0 on new Bonnie like statistically right, but like it's really just like one kick on new Bonnie and then yeah

03:24:46.860 --> 03:24:48.860
I mean see how this one goes

03:24:50.340 --> 03:24:53.500
Potentially Denmark trying to fall back to the Moga here where

03:24:54.260 --> 03:24:59.160
Feels like Moga is uh, no, I think Moga can still be effective in some comps, right?

03:24:59.160 --> 03:25:04.040
but no Moga being like the dominant force against like Ramatra and heroes like that

03:25:04.040 --> 03:25:09.420
I guess kind of gone away at least at the moment so it'll be the Juno

03:25:10.320 --> 03:25:14.880
Mizuki backline yet again here for Sweden. So ditching the carry

03:25:15.360 --> 03:25:18.440
Gonna be playing with the Juno for the possibility of a little bit of extra speed

03:25:19.560 --> 03:25:25.320
If you're seeing how this one plays out definitely comfort zone though for Denmark. I like this comfort then it's back to basics

03:25:25.320 --> 03:25:29.720
That's what you kind of need to do in this series. That's really turning against you the way this one has

03:25:30.200 --> 03:25:33.160
Sweden bunkering up maybe ready for that level of aggression

03:25:33.800 --> 03:25:36.760
And mark aren't giving it to him just yet though, right playing things a little bit cautious

03:25:36.760 --> 03:25:40.760
But now the shields come down opportunity for mage to step up. It's a lot of damage down but not enough

03:25:41.320 --> 03:25:46.360
He's gonna charge you just yet now sends it forward gets a stop on the wheel as the corner offers ample cover

03:25:46.360 --> 03:25:49.640
Still Denmark getting the better of this trade gonna roll the cart just a little bit

03:25:49.640 --> 03:25:55.320
Yeah, I think Sweden's fine playing, I know, a little bit more like they're counter-right,

03:25:55.320 --> 03:26:00.040
like, you see the aggression kinda come on in from Sky Tour to use the cardiac overdrive

03:26:00.040 --> 03:26:01.040
there.

03:26:01.040 --> 03:26:03.760
And one thing with the mug as well, it's gonna allow them as you pick out some damage or

03:26:03.760 --> 03:26:10.080
fill it up, some stacks as well, Stomp coming in here for Sky Tour to mix with few players,

03:26:10.080 --> 03:26:13.680
but everybody else on this team is kinda falling around it.

03:26:13.680 --> 03:26:18.240
I mean, Sweden is just presenting a wrecked wall here, a good Stomp comes in a little

03:26:18.240 --> 03:26:22.840
bit late in the fight on the admiral, but there's just no one else alive to follow up on it.

03:26:22.840 --> 03:26:27.160
And so Denmark, despite going back to the comfort zone, I mean, Sweden, more than ready for

03:26:27.160 --> 03:26:28.160
this matchup is unfortunate.

03:26:28.160 --> 03:26:31.480
We're going to get a quick pause here, so we can get that resolved.

03:26:31.480 --> 03:26:32.480
Just a quick pause.

03:26:32.480 --> 03:26:33.480
You got to go.

03:26:33.480 --> 03:26:34.480
It's fingers crossed.

03:26:34.480 --> 03:26:35.480
I'm not going to, Matt.

03:26:35.480 --> 03:26:38.680
I don't know if you hear that, but I'm knocking on wood to ensure that real wood, you have

03:26:38.680 --> 03:26:39.680
a real wood desk.

03:26:39.680 --> 03:26:40.680
That is real wood.

03:26:40.680 --> 03:26:41.680
That is real wood.

03:26:41.680 --> 03:26:42.680
That's pretty impressive.

03:26:42.680 --> 03:26:43.680
Ah.

03:26:43.680 --> 03:26:44.680
No problem.

03:26:44.680 --> 03:26:45.680
Me too.

03:26:45.680 --> 03:26:47.120
what exactly is going on here.

03:26:47.120 --> 03:26:48.520
You need to go down.

03:26:48.520 --> 03:26:49.840
You need to get back to bed.

03:26:49.840 --> 03:26:52.120
He's like, I used to just lose it.

03:26:52.120 --> 03:26:55.120
But if you insist, I'll go down to bed, all right?

03:26:55.120 --> 03:26:55.960
You don't need to.

03:26:55.960 --> 03:26:57.520
You cannot go to bed.

03:26:57.520 --> 03:26:58.280
You cannot go to bed.

03:26:58.280 --> 03:26:59.600
Everybody's spent on the chat.

03:26:59.600 --> 03:27:01.000
You don't want Jake to go to sleep.

03:27:01.000 --> 03:27:04.200
You want him to stay here with you all the way through.

03:27:04.200 --> 03:27:07.440
And A, pull the long late night shift.

03:27:07.440 --> 03:27:10.720
We'll figure out what's going on.

03:27:10.720 --> 03:27:14.960
I know maybe a DC or I know a ping issue.

03:27:14.960 --> 03:27:16.740
So, okay, getting right back into it.

03:27:16.740 --> 03:27:20.600
So, issue not really that big since we're gonna

03:27:20.600 --> 03:27:21.440
right back into game.

03:27:21.440 --> 03:27:24.600
So, Sweden will end up taking the lead here.

03:27:24.600 --> 03:27:26.720
Kep with a full spawn and an overfond already here.

03:27:26.720 --> 03:27:28.240
So, build DPS from Sweden.

03:27:28.240 --> 03:27:29.720
Building these ultimates rather quickly,

03:27:29.720 --> 03:27:33.520
which could kind of spiral a little bit into first check.

03:27:34.600 --> 03:27:36.720
Yeah, sorrow, not gonna waste any time.

03:27:36.720 --> 03:27:39.200
Pops POC, Denmark immediately try to back out,

03:27:39.200 --> 03:27:40.960
but Shockwave will not be so lucky.

03:27:40.960 --> 03:27:42.400
Takes a rail to the face, John,

03:27:42.400 --> 03:27:44.320
which catches one of the body as well.

03:27:44.320 --> 03:27:47.120
Kepster sends an opportunity to force a little 1v1 here.

03:27:47.120 --> 03:27:50.040
So aware though, like knows that the sports coming in,

03:27:50.040 --> 03:27:52.000
just pulls that attention to himself,

03:27:52.000 --> 03:27:54.080
and it'll be a capture here for Sweden

03:27:54.080 --> 03:27:55.440
on this first checkpoint.

03:27:55.440 --> 03:27:58.120
But Ademar just trying not to get routed in this one.

03:27:58.120 --> 03:27:59.520
He's getting grabbed, getting dangerous and low,

03:27:59.520 --> 03:28:01.400
kind of pushed back by Kepster.

03:28:01.400 --> 03:28:02.600
He's kind of needs some help,

03:28:02.600 --> 03:28:05.960
kind of can test Kepster up on the high ground here.

03:28:05.960 --> 03:28:08.160
It's going to be the Kitsune rush here used by Yo-Ham.

03:28:08.160 --> 03:28:10.520
I had no support ultimate just yet.

03:28:10.520 --> 03:28:12.560
Now it's going to be Ademar dropping the sanctuary,

03:28:12.560 --> 03:28:13.520
and that's brutal, Diggany.

03:28:13.520 --> 03:28:18.480
You see the position this is in, nobody able to return fire there for Denmark, it's going

03:28:18.480 --> 03:28:20.880
to allow Sweden to gain even more space.

03:28:20.880 --> 03:28:23.880
And nice that Denmark is able to just get out of that one though and stay alive so Big

03:28:23.880 --> 03:28:27.120
Gavish now coming into shockwave to see if the follow up is there, the beat has to come

03:28:27.120 --> 03:28:31.840
down to watch this cage fight from Skytor and Skyl, despite popping the orbital ray,

03:28:31.840 --> 03:28:32.840
does get cut down.

03:28:32.840 --> 03:28:35.760
But the rest of speed, Sweden, still fighting fit.

03:28:35.760 --> 03:28:39.800
And Kester was shutting down Dranawich, just Skytor and Johan, and they're just forced

03:28:39.800 --> 03:28:40.800
to take the log.

03:28:40.800 --> 03:28:45.480
Road home. Yeah, I mean sky tour was dangerously low has to like kind of back out all the way

03:28:49.480 --> 03:28:51.480
Yeah, that would have been huge

03:28:52.080 --> 03:28:57.800
Yo, I'm maybe gonna be able to tell for back to spawners here get the regroup going but Sweden still looking very composed

03:28:57.800 --> 03:29:02.760
Right who nice little stomp the hold on heads as well as we'll see the bit of a bail out of this one sky tour

03:29:02.920 --> 03:29:05.880
Sets is maybe one of the few opportunities they get in this series

03:29:05.880 --> 03:29:09.720
They've got the pounce on a shockwave pops the Oc to follow up on that aggression

03:29:10.800 --> 03:29:12.800
does actually shut down Zorro.

03:29:12.800 --> 03:29:14.800
Oh, he's an entrepreneur.

03:29:14.800 --> 03:29:16.800
Tracer, so with Kepstras' full spawn,

03:29:16.800 --> 03:29:18.800
but there's definitely a fight to be had

03:29:18.800 --> 03:29:20.800
if Sweden want to go for it.

03:29:20.800 --> 03:29:22.800
Both of them, though, doesn't connect this time.

03:29:22.800 --> 03:29:24.800
Willis, on the back foot, just

03:29:24.800 --> 03:29:26.800
having to play pure defense here.

03:29:26.800 --> 03:29:28.800
At all, a beautiful opportunity

03:29:28.800 --> 03:29:30.800
to throw out that ravenous vortex.

03:29:30.800 --> 03:29:32.800
It assists Kepster to find that kill onto Shockwave,

03:29:32.800 --> 03:29:34.800
and Sweden started to just pick things apart

03:29:34.800 --> 03:29:36.800
in the front line, just unbreakable so far.

03:29:36.800 --> 03:29:38.800
Yeah, they have

03:29:38.800 --> 03:29:42.160
really a no answer for Kev on Tracer right like we've seen them kind of get a

03:29:42.160 --> 03:29:46.200
you know a few kills at different moments has Denmark but Kev's Tracer has

03:29:46.200 --> 03:29:50.480
just been you know invincible it feels like in the back line so you'll have

03:29:50.480 --> 03:29:55.520
another fight here though with Johans Kitsunei rush you're gonna be using it

03:29:55.520 --> 03:30:01.480
they'll potentially into that sanctuary with an overclock this time as yeah some

03:30:01.480 --> 03:30:05.000
of the damage that Zerol gets up on the high ground there he's able to turn into

03:30:05.000 --> 03:30:09.040
use ultimate so gonna get hold bomb there from rap doesn't get anything and

03:30:09.040 --> 03:30:12.480
oh what is that the consumer gets dropped with willy's ends up using the

03:30:12.480 --> 03:30:18.200
nemesis form finds two with the punches so this is not good here as the bot

03:30:18.200 --> 03:30:21.880
will continue to move towards Denmark spawn you're gonna have both support

03:30:21.880 --> 03:30:26.840
alternates now for Sweden to close it out yeah very composed fight there from

03:30:26.840 --> 03:30:31.000
Zoro and Skyl just cutting back letting the aggression come to them I mean you

03:30:31.000 --> 03:30:34.360
saw Zoro's holding on to that slide even with the mogash close range right

03:30:34.360 --> 03:30:39.080
showing real poison confidence there. Admiral now with the sanctuary looking for the opportunity

03:30:39.080 --> 03:30:43.640
to deploy it. Wants to maybe see the aggression coming his way first. Now let's chain them

03:30:43.640 --> 03:30:47.400
all down. It's going to take the opportunity to push forward, maybe break this choke point

03:30:47.400 --> 03:30:52.200
kevster. It's not blood in the water. Chance to shut down Johnowich. 90 to this beat. It's

03:30:52.200 --> 03:30:56.440
going to be a crucial ultimate in the fight. He needs to be able to deploy it for value.

03:30:56.440 --> 03:31:00.760
Slile now. Rip Steve. Ubril Ray. And Sky Tor have to go in deep to force that. He's

03:31:00.760 --> 03:31:04.760
Kevin dies but the cost of his life now it's just a stagger and stall game but

03:31:04.760 --> 03:31:10.200
with Johan going down to Zoro things are starting to dim prospects for Denmark

03:31:10.200 --> 03:31:15.520
not much. Will you get a beat for Johnowitz trying to hold it so that you

03:31:15.520 --> 03:31:18.880
can kind of get everybody back in the fight? Sky Tour will end up having to

03:31:18.880 --> 03:31:23.560
kind of just start out on to the objective you never get a use of that

03:31:23.560 --> 03:31:29.980
beat and that is Sweden just that is that is like a 25 minute match I mean

03:31:29.980 --> 03:31:35.140
That is a lightning fast one. I'm Sweden. I'm putting out the call community statisticians

03:31:35.140 --> 03:31:41.220
I know somebody's out there watching this broadcast. This has to be one of the fastest when you raise we like ever in

03:31:41.320 --> 03:31:43.320
Overwatch, yeah, I mean at like this is

03:31:44.060 --> 03:31:49.380
Mathematically if you were just trying to lose as fast as possible it wouldn't be that much faster

03:31:51.820 --> 03:31:54.340
Now we're going overboard here

03:31:55.100 --> 03:31:58.940
as a little bit of stats I mean look nothing nothing really

03:31:59.980 --> 03:32:01.420
No, another really jumps out.

03:32:01.420 --> 03:32:05.260
I'm not saying that they were on the other side was not.

03:32:05.660 --> 03:32:08.860
But it's it's rare that we see it like this clean.

03:32:08.860 --> 03:32:11.800
I mean, I mean, usually teams start to have a little bit more fun

03:32:11.800 --> 03:32:12.900
when they're dominating this heart.

03:32:12.900 --> 03:32:16.040
Sweden, they were dialed and they got something to do.

03:32:16.740 --> 03:32:18.340
I mean, so.

03:32:18.340 --> 03:32:21.700
But that's kind of like when we were talking about it with Ash

03:32:21.700 --> 03:32:23.400
and Ash could have during us again.

03:32:24.380 --> 03:32:25.340
I was like towards the end.

03:32:25.340 --> 03:32:29.120
I was like, yeah, I was like, you know, a lot of like what we like.

03:32:29.120 --> 03:32:32.200
Oh man, like they could be like issues kind of like, you know,

03:32:32.200 --> 03:32:35.880
SkyTour once with Eva and what not, like this could look a little bit like

03:32:35.880 --> 03:32:39.880
that last series with Spain and it was actually faster.

03:32:40.120 --> 03:32:42.280
The next year he looked a lot like the last series.

03:32:42.280 --> 03:32:45.640
The same results, just even, even more in favor of Sweden.

03:32:45.640 --> 03:32:48.120
I think just kind of probably shows how strong they are.

03:32:48.120 --> 03:32:50.320
You know, Denmark, obviously they still qualify.

03:32:50.320 --> 03:32:52.320
They still get in nothing to worry about there with them.

03:32:53.080 --> 03:32:56.720
Just Sweden, just obviously taking control of it, getting that first spot in the group.

03:32:57.480 --> 03:33:04.680
Yeah, they definitely are and they've got to be feeling good about how dominant that win was that they just had up against team Denmark

03:33:05.040 --> 03:33:08.880
Their guys teams are not making me look them on broadcast today

03:33:08.880 --> 03:33:13.400
Like that's too much is in a row now that I've been like they could be really close

03:33:13.400 --> 03:33:16.240
And they're looking to be like world record

03:33:17.360 --> 03:33:19.360
How actually on close can we get?

03:33:22.040 --> 03:33:24.040
This one's a surprise I'm on though I

03:33:24.040 --> 03:33:30.200
I do think so like I think there are a lot of expectations on the side of team

03:33:30.200 --> 03:33:33.920
Denmark and we really thought that there was a world where it was going to be a

03:33:33.920 --> 03:33:39.120
closer match. What do you feel like was really the difference maker here? Was it

03:33:39.120 --> 03:33:44.840
like the flexibility, like the inability I guess to like ban out Hamster to be

03:33:44.840 --> 03:33:50.400
honest? For the team of team Sweden, was it more so like the tank play that was coming in the play?

03:33:50.400 --> 03:33:54.840
Like what really started to come for me? I think it's like a really flexibility

03:33:54.840 --> 03:33:57.440
And being able to play all different types of stuff

03:33:57.440 --> 03:34:02.120
I really thought some of like the Mizuki with the Juno comps were quite interesting as well

03:34:02.440 --> 03:34:08.720
From Sweden some that we definitely seen from many other teams and like the way I think Denmark kind of got here

03:34:08.720 --> 03:34:11.120
It is like you know shockwave has been really incredible

03:34:11.880 --> 03:34:17.320
And like I mean Zoro and kept we're just you know making it make it like hell for him out there today

03:34:17.320 --> 03:34:22.160
So I mean I think just kind of a perfect storm happening for Sweden out there at least for me

03:34:24.560 --> 03:34:31.400
Yeah, I mean I think like Zorro for me was probably the maybe the surprise in the matchners of how strong his performance was like

03:34:31.400 --> 03:34:32.720
I knew he was a strong player

03:34:32.720 --> 03:34:38.120
But I thought maybe hey that's the place to your point Matt where shockwave could have the edge could be you know the kind of a

03:34:38.440 --> 03:34:43.200
Way in for Denmark off some opening hits can picks but way more often than not it was Zorro

03:34:43.200 --> 03:34:46.600
I mean obviously from a very advantage position in a lot of those moments

03:34:46.600 --> 03:34:51.280
but still able to deliver really key kills and crucial moments to, you know,

03:34:51.280 --> 03:34:55.960
show a team Sweden that is maybe the strongest that this World Cup roster has ever been. Yeah.

03:34:56.560 --> 03:35:00.840
Yeah, it's pretty insane to see how good Sweden looked.

03:35:00.840 --> 03:35:03.120
But we actually have one of the support players here.

03:35:03.120 --> 03:35:06.440
We got, sorry, yeah, one of the support players here to chat with.

03:35:06.440 --> 03:35:10.520
We got Skyle on deck with an interview for us for Team Sweden.

03:35:10.520 --> 03:35:14.280
Guys, I'm doing great at the fact that it's been such an early morning for me.

03:35:14.280 --> 03:35:18.180
Sorry about that, Skyle, congratulations on the win today.

03:35:18.180 --> 03:35:23.560
I generally just wanted to ask you, like, what were your expectations going into, and

03:35:23.560 --> 03:35:27.880
the team's expectations, as well, going into this matchup against Denmark, because I think

03:35:27.880 --> 03:35:32.240
on the desk, we were talking about how we thought it was going to be, you know, closer

03:35:32.240 --> 03:35:37.120
than it was, but you guys really showed up and give them a bit of a pounding.

03:35:37.120 --> 03:35:41.640
Yeah, I mean, their level was really surprising, because they beat Finland, right, and we

03:35:41.640 --> 03:35:45.840
We had a pretty close game with Finland, so we thought it's going to be a close game again.

03:35:45.840 --> 03:35:50.440
We're going to have to pull out all the stops and properly prepare and everything, but we

03:35:50.440 --> 03:35:52.640
just kind of ran them over all three nights.

03:35:52.640 --> 03:35:59.840
Yeah, I mean, this is a huge victory for you guys to obviously solidify the first seed

03:35:59.840 --> 03:36:00.840
out of the group.

03:36:00.840 --> 03:36:06.040
I mean, qualified and locked it in, of course, to go to Korea in that spot.

03:36:06.040 --> 03:36:10.160
I mean, this team, Sweden roster, I was saying, it looks like maybe the best that the country

03:36:10.160 --> 03:36:11.160
has ever fielded.

03:36:11.160 --> 03:36:12.600
What's the goal for the team?

03:36:12.600 --> 03:36:15.560
I mean, when you guys kind of came together, obviously now,

03:36:15.560 --> 03:36:16.560
maybe you earned this qualification,

03:36:16.560 --> 03:36:18.560
I suspect that was probably what you expected

03:36:18.560 --> 03:36:20.040
what would already happen.

03:36:20.040 --> 03:36:22.440
But what are the bigger goals in terms of the year

03:36:22.440 --> 03:36:24.640
and the Overwatch World Cup for Team Sweden?

03:36:25.880 --> 03:36:27.560
My personal goal is top three.

03:36:27.560 --> 03:36:31.440
I want like a medal placing, you know?

03:36:33.880 --> 03:36:35.880
If you don't make this college a disappointment,

03:36:35.880 --> 03:36:39.200
and if we make top three, then I'm happy at minimum.

03:36:39.200 --> 03:36:41.520
I think we can go all the way to the roster.

03:36:41.520 --> 03:36:43.960
Like we can beat every team.

03:36:43.960 --> 03:36:44.840
I believe.

03:36:44.840 --> 03:36:46.960
I mean, you guys have dominated the group nine

03:36:46.960 --> 03:36:49.040
and one in terms of maps.

03:36:49.040 --> 03:36:51.760
I got to ask, a lot of teams are playing like Mizuki with,

03:36:51.760 --> 03:36:54.120
no, the Kiri, but you guys have been playing Mizuki with the

03:36:54.120 --> 03:36:54.520
Juno.

03:36:54.520 --> 03:36:56.640
Like what do you guys see in that type of variation with

03:36:56.640 --> 03:36:59.000
that comp?

03:36:59.000 --> 03:37:00.760
When people are playing with Kiri, it's like they're playing

03:37:00.760 --> 03:37:04.480
with Ram that's a bit slower or with Sig.

03:37:04.480 --> 03:37:06.960
Then we never tried it before.

03:37:06.960 --> 03:37:10.200
Admiral said in the warm-ups, I think Yajuna and Ram

03:37:10.200 --> 03:37:11.600
could be pretty good with this.

03:37:11.600 --> 03:37:12.920
We just tried it and it felt good,

03:37:12.920 --> 03:37:15.240
so we pulled it out in the mud.

03:37:15.240 --> 03:37:15.760
Yeah, it looked great.

03:37:15.760 --> 03:37:18.320
It looks definitely super comfortable for you guys.

03:37:18.320 --> 03:37:20.560
I think you guys had a standout performance

03:37:20.560 --> 03:37:22.280
in today's matchup, Skyle.

03:37:22.280 --> 03:37:24.520
I want to say a big thank you for doing this interview with us,

03:37:24.520 --> 03:37:28.000
and congratulations, again, for qualifying to Busan

03:37:28.000 --> 03:37:30.920
and for getting the first seed here in Group A.

03:37:30.920 --> 03:37:33.880
Thanks for having me.

03:37:33.880 --> 03:37:36.640
A little bit of insight that we got to have from Skyle

03:37:36.640 --> 03:37:41.760
there as we take a look at our group standings for group a very dominant

03:37:41.760 --> 03:37:45.760
performance that we just witnessed from Sweden Matt taking that over

03:37:45.760 --> 03:37:49.900
Denmark being that second seed now but that also leads me to kind of wonder

03:37:49.900 --> 03:37:54.400
like how is Sweden gonna be stacking up against teams like Great Britain for

03:37:54.400 --> 03:37:58.360
example here coming out of the EMEA region. Yeah I mean you take a look at

03:37:58.360 --> 03:38:02.440
obviously how good Sweden like performed and like throughout this group right

03:38:02.440 --> 03:38:08.580
Like they weren't just like beating people. I mean, you look back at their series against Austria, right?

03:38:08.920 --> 03:38:10.280
2-0

03:38:10.280 --> 03:38:13.320
Goal the the actual the new John City is pretty competitive there

03:38:13.320 --> 03:38:16.720
And then they get a full Mac completion on rune of sappy 144 to 2

03:38:17.440 --> 03:38:21.680
And then just kind of the series we just saw and then how good they were against Finland

03:38:21.680 --> 03:38:25.880
I mean, this is a really scary team. I think like how Jake was saying probably the best

03:38:25.920 --> 03:38:28.560
No, Sweden's ever been for the Overwatch World Cup

03:38:28.560 --> 03:38:36.420
Yeah, it really has been. I think that it was a fun match to watch, regardless of how

03:38:36.420 --> 03:38:40.980
short it was there. Sweet and pulling out the stops and showing us some new compositions

03:38:40.980 --> 03:38:45.940
as well. Options there within the back line. But before we go and move on to our fourth

03:38:45.940 --> 03:38:52.020
EMEA match of the day, I want to remind everybody who is watching to show your conference pride

03:38:52.020 --> 03:38:56.660
when it comes down to these Overwatch World Cup bundles, guys. With skins from every

03:38:56.660 --> 03:38:59.860
region, you guys can support your favorite teams from Asia, EMEA, and

03:38:59.860 --> 03:39:04.820
Americas, so make sure to check those out while we are on break. And another

03:39:04.820 --> 03:39:09.140
little fun thing for you guys to check out as well is this opportunity to

03:39:09.140 --> 03:39:13.220
participate in a crowdfunding bundle giveaway for the Overwatch World Cup as

03:39:13.220 --> 03:39:17.220
well. You guys have a chance to win one of those regional supporter bundles, and

03:39:17.220 --> 03:39:23.180
we still have three matches to go though, so do not go anywhere. Go take a peek at

03:39:23.180 --> 03:39:30.180
all of these skins and whatnot, and we'll be back soon with Fransvers of the Island.

03:39:53.180 --> 03:39:55.540
to OWCS with FACED LEAGUE.

03:39:55.540 --> 03:39:57.860
Compete for $50,000 every season

03:39:57.860 --> 03:40:00.100
to sustain your team's competitive journey.

03:40:00.100 --> 03:40:02.060
Progress through skilled balance divisions

03:40:02.060 --> 03:40:04.420
until you hit the master finals broadcast

03:40:04.420 --> 03:40:06.500
and get scouted by the best teams.

03:40:06.500 --> 03:40:09.220
Your climb to OWCS starts here.

03:40:09.220 --> 03:40:11.980
Join an FCE.GG slash FACED LEAGUE.

03:40:11.980 --> 03:40:13.980
You

03:43:11.980 --> 03:43:40.620
Welcome back everyone to the Overwatch World Cup online qualifiers.

03:43:40.620 --> 03:43:46.540
back with the fourth match up here out of six for the ENA region and we've got France versus Ireland

03:43:46.540 --> 03:43:53.580
coming in next guys. We've been speedrunning through ENA so far this Sunday and this matchup kind of

03:43:53.580 --> 03:44:00.460
comes down to pride because France they've already solidified their tickets to Busan for the group

03:44:00.460 --> 03:44:06.940
stage of the Overwatch World Cup main event Jake and up against the team Ireland that unfortunately

03:44:06.940 --> 03:44:13.540
have yet to find a win. So far in this group and France they're not looking like

03:44:13.540 --> 03:44:18.100
they'll be the ones you're gonna get that. Yeah I mean the French team I think is

03:44:18.100 --> 03:44:21.740
one of these squads also that we're really thinking about in contention for

03:44:21.740 --> 03:44:26.540
BlizzCon you know going much much deeper into this event so of course having

03:44:26.540 --> 03:44:31.140
their spot in Busan is great but for them I think to drop anything less than

03:44:31.140 --> 03:44:33.820
a dominant 3-0 would probably be a disappointment to this squad. I mean

03:44:33.820 --> 03:44:35.460
they're looking to set a precedent.

03:44:35.460 --> 03:44:38.420
Yeah, they're also looking ash to be one of the only teams.

03:44:38.420 --> 03:44:42.580
I mean, look, we'll slide that, you know, Great Britain versus Germany a little bit later.

03:44:42.820 --> 03:44:44.180
We'll see how that match goes.

03:44:44.180 --> 03:44:48.780
But looking to be like the only team out of all of the groups to go perfect throughout, right?

03:44:48.780 --> 03:44:54.580
They have not dropped a map as far, I know, while also being undefeated in their group.

03:44:55.260 --> 03:45:00.500
So France really looking to kind of, I know, make a statement here, show that they're kind of back,

03:45:00.500 --> 03:45:07.000
as a region that can really kind of contain, you know, as a country with the best in-over watch,

03:45:07.000 --> 03:45:10.000
you know, that kind of has to offer across the globe.

03:45:10.000 --> 03:45:17.000
Yeah, that is absolutely for a certain, I think, even from yesterday's interview that we got to have with Crocs,

03:45:17.000 --> 03:45:24.000
it really tells you about the confidence and the energy that this French roster is bringing to the table.

03:45:24.000 --> 03:45:30.000
I think it was really fun to see some of those different comps coming through yesterday as well, Matt.

03:45:30.000 --> 03:45:33.540
with how France were looking to shake things up with those subs.

03:45:33.540 --> 03:45:37.040
Yeah, we saw Crocs come in, end up playing some Junker Queen yesterday.

03:45:37.040 --> 03:45:42.800
That was a fun time on New Junk City, so we'll see if they kind of bust him out today in their game.

03:45:42.800 --> 03:45:47.440
But I mean, Majin and Ko has been so good, I didn't think really any reason,

03:45:47.440 --> 03:45:49.840
potentially to take Ireland lightly.

03:45:50.960 --> 03:45:52.560
No, definitely not.

03:45:52.560 --> 03:45:56.400
I think for the side of Ireland, their dreams were unfortunately crushed

03:45:56.400 --> 03:46:02.080
when it came down to the Overwatch World Cup over the past like weekend or so and there

03:46:02.080 --> 03:46:09.440
have been rumors of brilliance though and I think like some shining some I wow words

03:46:09.440 --> 03:46:15.840
are really not my friends today but I'm locking in right now I'm locking in right now but

03:46:15.840 --> 03:46:23.000
basically what I'm saying is there's some hope there's signs of life here like time

03:46:23.000 --> 03:46:28.040
has looked really good during certain moments. I think he's a player that we've constantly been looking at.

03:46:29.800 --> 03:46:33.080
Yeah, I mean, it's definitely going to be a tough matchup for them, right? Going up against the,

03:46:33.080 --> 03:46:37.960
you know, one of the top dogs, not just in this group, but maybe across EMEA in general,

03:46:38.520 --> 03:46:42.840
from this French team. As we're talking about the really high expectations and I hope through them.

03:46:42.840 --> 03:46:46.200
For Ireland, I think, you know, I think you mentioned this earlier, Ash, about this is a lot

03:46:46.200 --> 03:46:50.120
of pride on the line here. This is about a committee show, a strong performance here. I

03:46:50.120 --> 03:46:53.240
I can't kind of go out with your head held high.

03:46:53.240 --> 03:46:55.640
I mean, frankly, the match-during team today

03:46:55.640 --> 03:46:57.520
have shown that these top teams are not

03:46:57.520 --> 03:46:59.040
taking anything for granted.

03:46:59.040 --> 03:47:01.160
Like, they are not leaving anything to chance.

03:47:01.160 --> 03:47:02.920
And they're showing out with full force

03:47:02.920 --> 03:47:04.240
here in every single map.

03:47:04.240 --> 03:47:06.640
So I'm definitely expecting Team France to show more

03:47:06.640 --> 03:47:07.200
of the same here.

03:47:07.200 --> 03:47:08.520
Ireland need to earn it if they're

03:47:08.520 --> 03:47:10.000
going to get a map win in the series.

03:47:10.000 --> 03:47:12.600
They've been good for one, though, in every series.

03:47:12.600 --> 03:47:13.600
They've been good for one.

03:47:13.600 --> 03:47:18.560
So I'll see if they can continue the streak.

03:47:18.560 --> 03:47:27.040
Ashes is a brutal opponent though, I mean luck to have Ireland's best chance to spar a little bit earlier on against like Spain and never like Spain's first game, right?

03:47:27.040 --> 03:47:29.560
So maybe not kind of like clicking on all cylinders yet.

03:47:30.400 --> 03:47:33.080
The Lumaan has looked pretty good for Ireland.

03:47:33.080 --> 03:47:36.880
And I know, and obviously this team comes from the conference cups going up against France.

03:47:37.960 --> 03:47:39.320
A really difficult pass.

03:47:40.600 --> 03:47:43.920
It really is, but we do have to give them that credit of those masses.

03:47:43.920 --> 03:47:47.160
They're able to get off of Spain and the likes of Poland.

03:47:47.160 --> 03:47:54.560
But let's see if Ireland will be able to do it again, or if France will be able to have that flawless run that they're looking for here in this next matchup.

03:47:57.060 --> 03:48:01.760
Thanks Ash, and as we get into this one, it's gonna be Widow's or the 1v1.

03:48:01.760 --> 03:48:04.960
You do like the broadcast, and we don't get any Doomfist 1v1.

03:48:04.960 --> 03:48:08.760
I know, it's actually messed up. I was hoping for the Doomfist 1v1, because that's hype.

03:48:08.760 --> 03:48:10.760
Widow 1v1, I mean, that's alright.

03:48:11.560 --> 03:48:14.060
Yeah, it's a ooh, aah, you want to get it.

03:48:14.060 --> 03:48:16.060
I'm getting spicy

03:48:20.200 --> 03:48:24.960
Absolutely clinical three piece action here just

03:48:25.560 --> 03:48:30.060
Kind of swagging on dip which I think that's the kind of that's a motivating win

03:48:30.500 --> 03:48:34.720
Defeats dip and golden pants according to our graphic 2v1 Luan doesn't care

03:48:35.560 --> 03:48:42.580
No thing everybody on is that it was just just there for a friend to end up kind of falling so

03:48:42.580 --> 03:48:56.580
Ireland won this map. I believe this was against Spain. They won Oasis against Spain, so they'll go to Ilios here for game 1.

03:48:56.580 --> 03:49:01.580
We saw them go up to this map against Poland, and Poland came out on top.

03:49:01.580 --> 03:49:09.580
Trying to beat Crocs to come in to play Roadhog. This is actually a next level line game from Ireland, and I'm actually here for it.

03:49:09.580 --> 03:49:13.060
I mean like we already got the line-ups, so

03:49:13.980 --> 03:49:17.860
No crops just yet, but yeah, maybe just kind of like fading for the rest of series

03:49:17.860 --> 03:49:22.020
So we saw practicing and play a new dream city just fall out junker clean

03:49:22.660 --> 03:49:27.900
Into an Orisa base setups yesterday, then we had him on for an interview and he was a he was a pleasure doctor

03:49:27.900 --> 03:49:29.540
Well very fun

03:49:29.540 --> 03:49:33.500
Very fun guy, so we'll see maybe with me kind of pops up later in the series

03:49:33.500 --> 03:49:37.700
It'll be a sim band here for Ireland to kick things off.

03:49:37.700 --> 03:49:40.220
And a Lucio band from France.

03:49:40.220 --> 03:49:46.140
So you would have thought, hey, a team of the FD God trying to ban Lucio, that's crazy.

03:49:46.140 --> 03:49:49.260
But they feel pretty confident in a lot of their different looks.

03:49:49.260 --> 03:49:54.780
Yeah, I mean, in taking out Lucio off the table, I think it speaks to the flexibility

03:49:54.780 --> 03:49:59.180
right on Team France that you can take away one of the main say heroes given from a player

03:49:59.180 --> 03:50:02.540
like FD God who's, I think, really known for the Lucio.

03:50:02.540 --> 03:50:06.940
recognizing hey Ireland might be a little bit more reliant on some of these you know classic Lucio

03:50:06.940 --> 03:50:14.620
Kiri setups. That's powerful, a powerful line of attack showing that they're not going to hold

03:50:14.620 --> 03:50:22.780
any punches off. Yeah and I mean Xerion's been really good on the Kiri so you obviously want to

03:50:22.780 --> 03:50:29.820
keep that in. I know potentially you know are you looking at like a Kiri Mizuki. Also FD got

03:50:29.820 --> 03:50:36.220
really good at the jetpack cat. So this could be a jetpack cat bashing angle for France, right?

03:50:37.180 --> 03:50:40.220
They're one of the teams that can definitely do it. We've seen it from them.

03:50:41.260 --> 03:50:45.260
And then obviously, you know, as it kind of makes it through here, we've seen Ireland kind of go to

03:50:45.260 --> 03:50:51.900
it as well, right? Just having piloted it at a really high level. You could end up seeing France

03:50:51.900 --> 03:50:55.900
kind of go to it here. Yeah, I'd like to see it. I mean, it looks frankly, I think it's a pretty

03:50:55.900 --> 03:51:00.460
pretty strong map type for it. A lot of powerful positions, the Jetpack Cat and Bastion can

03:51:00.460 --> 03:51:06.420
take in tandem and maybe attack some of these defensive setups a little bit unconventionally

03:51:06.420 --> 03:51:11.020
in terms of different angles are able to bring there. For Team Ireland, it's like, I honestly

03:51:11.020 --> 03:51:16.160
think they maybe need to take the mirror. I think countering it is really high in complexity

03:51:16.160 --> 03:51:20.780
and like really challenging to pull off. And without the Sim, it seems pretty difficult.

03:51:20.780 --> 03:51:24.820
Like the Sim Cassidy has felt like maybe one of the better ways to play against it and

03:51:24.820 --> 03:51:30.020
even that comp really asks a lot of your Cassidy player like you really need to be hitting

03:51:30.020 --> 03:51:33.900
some difficult shots on that jetpack cat to feel good about that matchup.

03:51:33.900 --> 03:51:37.700
Yeah, it does feel like you kind of have to mirror I guess if you're at Ireland right?

03:51:37.700 --> 03:51:42.400
It's like the only kind of, I mean countering it would be pretty impressive, but it feels

03:51:42.400 --> 03:51:47.580
like the path that actually seemed more likely is for them to kind of, they're just kind

03:51:47.580 --> 03:51:52.100
of mirror it and maybe play it a little bit better, but actually you got really good at

03:51:52.100 --> 03:51:55.300
which is kind of like, I know, maneuvering around the map on the cat.

03:51:55.300 --> 03:51:58.600
So we'll see if that's what we end up seeing here.

03:51:58.600 --> 03:52:01.100
As France is already kind of qualified, we know they're good.

03:52:01.100 --> 03:52:04.900
It's just whether they actually can make fall to the second seed.

03:52:04.900 --> 03:52:07.900
I think, I know there's probably actually no, they would tie with Spain.

03:52:07.900 --> 03:52:08.600
They very beat them.

03:52:08.600 --> 03:52:11.500
So no, no worry there for France.

03:52:12.000 --> 03:52:17.300
Make sure guys, I know, obviously we got drops, I know in the chat all day long.

03:52:17.600 --> 03:52:18.700
I know we got it here.

03:52:18.700 --> 03:52:22.840
We got more games VMEA and I know some America's coming up after this

03:52:22.840 --> 03:52:27.720
I went in and I got all my stuff this morning because I had the broadcast on all day yesterday

03:52:28.740 --> 03:52:30.740
What do you think I got my eSports?

03:52:32.340 --> 03:52:34.340
Winston skin no

03:52:34.900 --> 03:52:38.740
Even better even better than I went. I don't know that there is

03:52:39.740 --> 03:52:43.900
Then when I got a vancouver titans casting skin

03:52:43.900 --> 03:52:51.940
wow that is iconic it is an iconic one it is a one that I thought I actually may

03:52:51.940 --> 03:52:55.960
have already have I didn't but hey you can open up that least for its loot box

03:52:55.960 --> 03:52:59.700
it could be any it could be some of the awesome skins we've kind of you know

03:52:59.700 --> 03:53:03.460
done like you know the special ones like flying aces and things like that and

03:53:03.460 --> 03:53:07.380
also some of all you know like legacy team skin so kind of cool make sure you

03:53:07.380 --> 03:53:10.940
gonna hang out hey those battle pass tier skips as well pretty important as

03:53:10.940 --> 03:53:12.380
you kind of get later into the season.

03:53:12.380 --> 03:53:15.660
So make sure you guys have your ballonet connected.

03:53:15.660 --> 03:53:18.860
Make sure you're claiming them on Twitch as well.

03:53:18.860 --> 03:53:20.580
As I know, we did that whole PSA

03:53:20.580 --> 03:53:22.140
because these games have gone too fast

03:53:22.140 --> 03:53:24.340
and we need to buy you guys some time to get those drops.

03:53:24.340 --> 03:53:25.380
So hopefully-

03:53:25.380 --> 03:53:26.340
Looking out for the people.

03:53:26.340 --> 03:53:27.180
We know, we know.

03:53:27.180 --> 03:53:29.540
You guys aren't getting your minutes just yet.

03:53:29.540 --> 03:53:31.820
Like everybody, you know, stay locked in on the stream.

03:53:31.820 --> 03:53:32.980
We're trying to get you to that.

03:53:32.980 --> 03:53:33.820
You put like-

03:53:33.820 --> 03:53:36.220
You put like, cheering, let's go Ireland in the chat.

03:53:36.220 --> 03:53:38.340
They need some games here.

03:53:38.340 --> 03:53:39.180
Come on.

03:53:39.180 --> 03:53:48.180
He's like, last few have just been gonna add some blowouts, but I mean Fran says he talked about it, it's not throughout the map here, through groups this far.

03:53:49.180 --> 03:53:53.180
Yeah, we'll see if they can continue, obviously, on that streak into this match.

03:53:53.180 --> 03:54:00.180
It seems like there's a player on Team France having some internet issues, so we'll get those resolved. Get into the action here on Ilios, which is Ireland's map pick.

03:54:00.180 --> 03:54:07.180
They won the 1v1 Deathmatch Decider, which, I mean, you'll take any advantage you can get for Ireland in this one.

03:54:07.180 --> 03:54:24.180
Yeah, it's uh, Ireland it feels like they kind of uh, obviously need to like, strike early in this series and then I think kind of make those necessary adjustments as time goes on because it feels like, I think it also kind of depends right?

03:54:24.180 --> 03:54:32.180
Like are you going to come out as uh, you know France and take this like match seriously right? You could maybe kind of catch them off guard a little bit.

03:54:32.180 --> 03:54:37.180
From Ireland's perspective, right, if France isn't going to click in on all cylinders,

03:54:37.180 --> 03:54:39.180
they think this is going to be an easy one.

03:54:39.180 --> 03:54:44.180
Yeah, I think you're hopeful, as Team Ireland, that there's a bit of hubris on the side of Team France,

03:54:44.180 --> 03:54:49.180
but looking like little cat-bashing classic from them, wouldn't they eat this at all?

03:54:49.180 --> 03:54:54.180
Can't disagree with this, and imagine it's also been pretty solid on the diva.

03:54:56.180 --> 03:54:58.180
See what Ireland decided to go with.

03:54:58.180 --> 03:55:00.260
and they have to expect the jetpack cat

03:55:00.260 --> 03:55:02.020
is a pretty reasonable choice

03:55:02.020 --> 03:55:04.380
and maybe they'll just take the mare.

03:55:04.380 --> 03:55:08.860
Yeah, it's a little kind of see if they do.

03:55:08.860 --> 03:55:10.900
I mean, I think most likely they will

03:55:10.900 --> 03:55:13.580
as a another pause here.

03:55:13.580 --> 03:55:14.820
Like dip actually, you know,

03:55:14.820 --> 03:55:17.460
is there any kind of new traded places up there

03:55:17.460 --> 03:55:20.300
in terms of the lobby?

03:55:20.300 --> 03:55:22.180
So, hey, we're gonna come right back to us.

03:55:22.180 --> 03:55:23.420
We're gonna get that one sorted

03:55:23.420 --> 03:55:25.340
and we're gonna get it underway.

03:55:25.340 --> 03:55:27.020
Yeah, we should be able to get this one shortly

03:55:27.020 --> 03:55:30.700
just ironing out a couple final issues here.

03:55:30.700 --> 03:55:33.140
Get everybody in their proper position.

03:55:34.340 --> 03:55:35.980
We're milking these drops.

03:55:35.980 --> 03:55:38.300
We're also trying to see how long Jake can stay awake.

03:55:38.300 --> 03:55:41.300
I think we're trying to really kind of test.

03:55:41.300 --> 03:55:43.140
Really should have one more cup of coffee, man.

03:55:43.140 --> 03:55:43.980
Interesting.

03:55:43.980 --> 03:55:45.300
Will's last break.

03:55:45.300 --> 03:55:47.460
If it doesn't hurt you here,

03:55:47.460 --> 03:55:49.340
I will actually take a sip of my coffee.

03:55:50.500 --> 03:55:51.940
Yeah, I'm just gonna,

03:55:51.940 --> 03:55:54.060
I'm trying to catch him off to that.

03:55:54.060 --> 03:55:54.900
Yeah, yeah.

03:55:54.900 --> 03:55:59.060
Do we have the 4D stream on so I can get the smell of it?

03:55:59.060 --> 03:56:01.620
I think both teams, I mean, we know what they're going to play now, right?

03:56:01.620 --> 03:56:02.460
We saw a little bit of it.

03:56:02.460 --> 03:56:07.900
They're both going to play cat fashion here on Ilios off the rip.

03:56:07.900 --> 03:56:10.900
So I'm not too surprised that we've seen France through it.

03:56:10.900 --> 03:56:14.020
We've seen Ireland do it with some of the bands that kind of came into place.

03:56:15.220 --> 03:56:21.140
It looked like both teams also going to end up playing Diva as well with Tracer.

03:56:21.140 --> 03:56:24.260
So that's fully what I expect to see once we get back in the game.

03:56:24.900 --> 03:56:30.740
Yeah, wouldn't be a surprise. I think I do like that matchup though 14 France and that's going to be comfortable

03:56:30.740 --> 03:56:32.740
Not just on the cab bash in front

03:56:32.740 --> 03:56:37.880
But you know you look at player like Xerion on the carry. I mean that's where you think you really cut his teeth as a player

03:56:38.340 --> 03:56:40.340
You put you know dip on the tracer

03:56:40.700 --> 03:56:42.180
Imagine on the D but it's like okay

03:56:42.180 --> 03:56:48.540
This starting to feel like top to bottom a very good meta 14 France one that they could be really effective on

03:56:49.020 --> 03:56:52.620
Maybe you're you're most hopeful for like the bashing in the sky

03:56:52.620 --> 03:56:59.780
But like you said, I think FD God has a really strong handle on piloting the jetpack cat and on kind of like choosing the right moments

03:56:59.780 --> 03:57:04.660
To take those engagements and then you know mechanical skill wise. You're not worried at all about a player like Keo

03:57:05.380 --> 03:57:08.280
No, no exactly. I think France is a great

03:57:09.020 --> 03:57:12.460
line-up to be able to kind of play this exact composition and I think

03:57:13.380 --> 03:57:18.020
Ireland look I think it's probably their best chance to like mirror it, right?

03:57:18.340 --> 03:57:21.020
But it is a very tall pass

03:57:21.020 --> 03:57:25.980
over under you think this series is a longer than the last two we've had or do

03:57:25.980 --> 03:57:29.540
you think it goes about you can't these these pauses I mean that's that's a

03:57:29.540 --> 03:57:35.660
question oh game time let's talk about game time up not drunk at game time I'm

03:57:35.660 --> 03:57:39.180
gonna say they can't beat that I mean I think I generally I genuinely think we

03:57:39.180 --> 03:57:42.100
get some community statistician in this I think that's Sweden series was

03:57:42.100 --> 03:57:45.780
literally one of the fastest I have seen in 10 years of our watch I mean I

03:57:45.780 --> 03:57:47.740
And that was like the pinnacle.

03:57:47.740 --> 03:57:51.740
Like, I think hybrid is the fastest game type or one of them

03:57:51.740 --> 03:57:56.140
if you full hold an instant cap, because it can end so quickly

03:57:56.140 --> 03:57:58.140
with the full hold like that.

03:57:58.140 --> 03:57:59.980
I guess theoretically, escort can too,

03:57:59.980 --> 03:58:04.580
but seems less common on escort.

03:58:04.580 --> 03:58:06.420
And especially the fact that on offense, you can win.

03:58:06.420 --> 03:58:08.540
And literally just one fight is pretty massive.

03:58:08.540 --> 03:58:10.380
So I'd be impressed if Team France could even

03:58:10.380 --> 03:58:15.220
come close to the speed run that Team Sweden just put on.

03:58:15.220 --> 03:58:26.720
Yeah, so the map actually kind of changes ruin, so we go on a ruins this time instead of a, I believe we were set up there for White House the last time, so.

03:58:26.720 --> 03:58:33.720
So France actually aren't gonna play Cap Echon on this map, maybe they're preferring the Cassidy here, so, see how this plays.

03:58:33.720 --> 03:58:41.720
They're gonna match Sigma, so this is also not what we kind of saw, maybe this is just for ruins here with a little bit longer sight line, so.

03:58:41.720 --> 03:58:46.720
It's gonna be really difficult for Ireland, I feel like.

03:58:46.720 --> 03:58:48.720
Yeah, pulling the wand into position.

03:58:48.720 --> 03:58:50.720
See what they try to go for.

03:58:50.720 --> 03:58:52.720
France playing these rooms nicely, but as the point opens up,

03:58:52.720 --> 03:58:55.720
that's when they're gonna become potentially vulnerable to the cap fashion.

03:58:55.720 --> 03:58:57.720
Majin gonna step up, take the challenge.

03:58:57.720 --> 03:59:01.720
Fashion now flies into position, but Zerion has already found time.

03:59:01.720 --> 03:59:03.720
Ooh, okay, a nice setup from...

03:59:03.720 --> 03:59:05.720
Sure, Irish, knockdown dip.

03:59:05.720 --> 03:59:08.720
And they're still fighting behind on this one.

03:59:08.720 --> 03:59:11.720
They're arching out, though, to get in the front of the pressure.

03:59:11.720 --> 03:59:15.120
It just feels like they've got to bash in, like, two late games to fight, right?

03:59:15.120 --> 03:59:17.120
Like, you already lost one.

03:59:17.120 --> 03:59:21.320
You had allowed France to actually get back onto the point, start kind of taking it.

03:59:21.320 --> 03:59:25.220
So, France will end up getting the point first here.

03:59:25.220 --> 03:59:29.920
Time tried to come in, make a play there for Keo, not able to find the Cassidy.

03:59:29.920 --> 03:59:34.920
So, off to a good start here for France, as we'll see.

03:59:34.920 --> 03:59:36.320
It's the same to some independent teams.

03:59:36.320 --> 03:59:39.260
change the Ireland but now I think they're gonna just try and boost force

03:59:39.260 --> 03:59:45.100
the chip at cat bashing in see if GCB can kind of like get one into position

03:59:45.100 --> 03:59:49.880
maybe a little bit faster yeah I'm definitely I'm curious how pure Irish

03:59:49.880 --> 03:59:53.640
places because the Sigma America mentally is gonna be pretty tough because cat

03:59:53.640 --> 03:59:57.800
bashing I'm not gonna do a whole lot to support you in terms of the front line

03:59:57.800 --> 04:00:02.720
dip on the maze called upon though and so you do a lot up into this vertical

04:00:02.720 --> 04:00:11.220
Katbashin now getting some attack range in on the back line, Rush is deployed from Zerion, but Team France kind of getting low across the board felt necessary.

04:00:11.220 --> 04:00:18.220
Just a stabilized situation, so I don't actually feel pretty good about that getting an ult out for free, but Zerion still exact surprise.

04:00:18.220 --> 04:00:24.720
The flux came out from pure ours, but Majin still very healthy, very comfortable on that one, and the Pine him connecting.

04:00:24.720 --> 04:00:29.220
Not much fight left here. Katbashin does grab one back, but I think that's all they're going to find out.

04:00:29.220 --> 04:00:34.980
We have a second but doesn't count for too much with the spawners on their way back to France

04:00:35.460 --> 04:00:39.680
Yes, Gcb gonna be in a rough spot gonna get taken out by dip is

04:00:40.200 --> 04:00:46.660
Nice to fly on back is Prince done a nice job kind of battling through cap bashing thus far

04:00:47.100 --> 04:00:52.540
So you love a sanctuary here for FV God. This should be pretty strong to play around

04:00:53.020 --> 04:00:57.900
They kind of soak up a lot of that cap bashing damage turned inside of the fight rather quickly is one more fight here

04:00:57.900 --> 04:01:00.900
Not for France to probably take this round.

04:01:03.900 --> 04:01:10.900
Time has been kinda struggling in this matchup, right? I feel like Xerion has had his number so far in these fights, and now Keel also tipped off to his presence.

04:01:10.900 --> 04:01:14.900
Nice little pulse from around the corner, but it's on to the carry who comfortably suits herself.

04:01:15.900 --> 04:01:16.900
Lux is out for Majin now.

04:01:18.900 --> 04:01:26.900
Ironland need to get the chance to pop the rush here, it comes out onto that bridge fight, but FD got the well-timed sanctuary, ensures that that damages.

04:01:27.900 --> 04:01:29.900
Essentially going into a brick wall.

04:01:29.900 --> 04:01:32.900
Tatl is deployed, but Xerion cuts it down.

04:01:32.900 --> 04:01:35.900
It's been a fantastical kill this round.

04:01:35.900 --> 04:01:40.900
With that kill, pretty much the hopes to end the round drifting away between Ireland.

04:01:40.900 --> 04:01:46.900
Xerion has been just tremendous for a while now on the QRI like in terms of like just the offensive output.

04:01:46.900 --> 04:01:48.900
Dominant round there for France.

04:01:48.900 --> 04:01:52.900
I think that's a worrisome sign there for Ireland because it feels like this is the best chance,

04:01:52.900 --> 04:01:57.380
I know in terms of comp-wise that they have to kind of keep this one close. So

04:01:58.180 --> 04:01:59.700
really early on

04:01:59.700 --> 04:02:06.140
Don't Ireland we take a look at some of the stats, right? You know, we saw the lawn kind of pick up some kills like not really

04:02:06.940 --> 04:02:08.940
impactful ones right at the end of fight. So

04:02:09.340 --> 04:02:13.260
Pretty dominant there from France. I know as good as you can get there in round one

04:02:15.500 --> 04:02:19.980
Yeah now expecting cab bashing mirrored and maybe come out here on

04:02:19.980 --> 04:02:26.180
Ilyaos well a little bit more opportunity to play in those open spaces

04:02:26.180 --> 04:02:32.160
I like this is from Team France to step away from the matchup on ruins where there's those powerful bunker rooms around the bridge side

04:02:32.160 --> 04:02:35.780
And you know you have some strong positions to kite away from the cab ashen

04:02:36.420 --> 04:02:39.640
pure virus that once again on the sigma on a map type where

04:02:40.740 --> 04:02:44.180
Mobility is often at a premium on well, so to see how that plays out

04:02:44.180 --> 04:02:47.180
Especially his ability to support the duel in the sky.

04:02:47.180 --> 04:02:51.180
It's a little bit of a tracking simulator for Keo in the long.

04:02:51.180 --> 04:02:52.180
Let's just see how it looks like.

04:02:52.180 --> 04:02:54.180
You know, the movement of these cats, right?

04:02:54.180 --> 04:03:00.180
Obviously plays into this as you see FDGOT do a nice job getting Keo around into position.

04:03:00.180 --> 04:03:03.180
I think that's where you're going to start to see the skill ceiling.

04:03:03.180 --> 04:03:06.180
I know of the Jetpack Cat flying up, right?

04:03:06.180 --> 04:03:11.180
Not just kind of having the mariel, but then also really relying on the Jetpack Cat for the movement here.

04:03:11.180 --> 04:03:19.520
So, D.God, it's off to a great start with Keo in a toe, so we'll see now how Ireland

04:03:19.520 --> 04:03:24.320
goes about trying to get out of the spawn here as the D.Va picked for Puriris, so this

04:03:24.320 --> 04:03:28.740
feels a little bit better to play in two without the Mizuki on the other side, like we saw

04:03:28.740 --> 04:03:30.240
in round one.

04:03:30.240 --> 04:03:35.560
Regression coming in, D.God's own flood in the water, sends the chance to swarm forward,

04:03:35.560 --> 04:03:40.920
And Keo just beams down the lawn, dominated here in the mirror match in the sky.

04:03:40.920 --> 04:03:45.960
And that just takes the wind out of your sails for Team Ireland, Team France, finding every

04:03:45.960 --> 04:03:48.560
kind of opening pick into this, and not that they need to.

04:03:48.560 --> 04:03:54.640
Yes, I know Keo going to heal himself up just with the rest of Ireland just right around

04:03:54.640 --> 04:03:55.640
them.

04:03:55.640 --> 04:03:59.200
They're going to de-mech Pure Irish, going for even more kills here.

04:03:59.200 --> 04:04:03.240
The Artillery going to be able to use it, going to stay alive here, taking all the damage

04:04:03.240 --> 04:04:09.240
down there from LaVon so not able to keep Keel up you will end up losing him so

04:04:09.240 --> 04:04:13.240
maybe an opportunity here for Isle and to come back into this one but Xerion

04:04:13.240 --> 04:04:17.760
just kind of takes out time and that's a brutal loss. Yeah I mean they finally get

04:04:17.760 --> 04:04:21.040
the chance to take position with this cabashian but I mean team France

04:04:21.040 --> 04:04:24.520
scattering to the winds here doing really nice in the stay alive. Majin super

04:04:24.520 --> 04:04:27.600
close to getting that self-destruct he's just gonna stay alive in the suit. LaVon

04:04:27.600 --> 04:04:31.120
though does find FD God who was looking for a kidnap at that moment. Majin also

04:04:31.120 --> 04:04:36.840
Force out of his suit, pure iris, experiences the same fate, doesn't have the self-destructor

04:04:36.840 --> 04:04:43.400
rematch, and now dip, lights it up with the feed alongside Keo, and France cruising toward

04:04:43.400 --> 04:04:45.280
another 100-zero victory.

04:04:45.280 --> 04:04:50.080
It just feels like Ireland really struggling to compete in the raw deathmatchability in

04:04:50.080 --> 04:04:51.080
this match.

04:04:51.080 --> 04:04:55.120
Yeah, it feels like once the fight starts to break out, you start to see just kind of

04:04:55.120 --> 04:05:00.280
skill the players of France really kind of start to shine as, I know Ireland will have

04:05:00.280 --> 04:05:05.480
to get a touch as uh see actually i think i kind of drop keo there for a brief moment

04:05:05.480 --> 04:05:10.040
is and now that i'm out and keo just takes out luan why kind of the ultimate jake there

04:05:10.040 --> 04:05:13.000
and it would have been able to get in our artillery for some extra healing

04:05:13.560 --> 04:05:19.160
just does not end up popping it in time so not going to have to bash in their consuming rush

04:05:19.160 --> 04:05:26.440
here for nut but uh it is just going to end as uh ireland uh rough start here against france

04:05:26.440 --> 04:05:32.360
I gotta say, Matt, maybe I spoke too soon about that speedrun in France.

04:05:32.360 --> 04:05:39.800
Looking to battle back in the quest for the overwatch World Record speedrun, Ilios 100

04:05:39.800 --> 04:05:44.800
zeros back to back, slight over-climb on both rounds, but nothing to write home about.

04:05:44.800 --> 04:05:50.520
And I think a lot rests on map 2 in terms of your ability to set a record pace.

04:05:50.520 --> 04:05:56.360
Yeah, I mean, look, the stats pretty similar to how we had the last two matchups right

04:05:56.360 --> 04:06:12.360
these teams that are probably, you know, heavily favored in these groups coming out on the final day here and you know, really just kind of dominating Xerion, you know, 2700 damage, but then also the 7k healing and impressive outing there from the Curie of France.

04:06:12.360 --> 04:06:22.360
So, Modgen finishes Deathless as well. It feels like if Ireland's going to kind of want to match Camp Bash, they're going to be in for a rough day.

04:06:22.360 --> 04:06:28.840
Yeah, I mean, it stopped right. This French team has obliterated all comers and Ireland

04:06:28.840 --> 04:06:33.760
hasn't been able to find a series win in their group so far. So you see in some of these

04:06:33.760 --> 04:06:39.680
moments, Kio's mechanics here on the Bastion shining through piloted, of course, by FD

04:06:39.680 --> 04:06:43.400
God's jetpack cat. I mean, that's a combo that France could really lean on in this series

04:06:43.400 --> 04:06:46.440
and maybe even far beyond it in the tournament.

04:06:46.440 --> 04:06:50.880
I mean, I also think that like, FD God looks really good on the cat, right? Being able to

04:06:50.880 --> 04:06:57.880
I kind of like pilot, I know Keo around, so it's like if you're Ireland, you decide to just kind of ditch that strategy at this point, right?

04:06:57.880 --> 04:07:01.740
I know and maybe you're gonna kind of just try and play them straight up.

04:07:01.740 --> 04:07:06.040
That's also no, like, not saying that Brantz just won't continue to do it, right?

04:07:06.040 --> 04:07:09.760
They, they, since they, you just not able to stop it, they just continue to kind of play.

04:07:09.760 --> 04:07:16.760
I can't fashion, so, uh, it'll be Ireland's map kick, uh, in the past, what have they gone to?

04:07:16.760 --> 04:07:20.940
So let's take a look here real quick. So Ireland has gone to play

04:07:20.940 --> 04:07:24.740
I know they've played in Bonnie they tried to play that

04:07:25.340 --> 04:07:27.340
against Spain

04:07:27.420 --> 04:07:31.100
Rialto, so this is a map I believe yeah, they went through Rialto

04:07:31.660 --> 04:07:33.940
Against Poland and they were able to actually win it

04:07:35.940 --> 04:07:37.940
It could be a comfortable choice for them

04:07:38.340 --> 04:07:40.340
I definitely just think this is gonna be

04:07:40.700 --> 04:07:43.000
This is gonna be tough almost no matter what you do. I'm curious

04:07:43.000 --> 04:07:49.560
I wouldn't mind to see them just ban out the Jetpack Cat or the Bastion just to just to force something different out of France

04:07:49.560 --> 04:07:53.160
Right, just to force them to show a different look and then and then like demonstrate

04:07:53.600 --> 04:07:57.540
More depth as a team. I mean the tough thing is you know France does have that depth

04:07:58.000 --> 04:08:02.020
But hey, if you're gonna give it your all in this series, you've got it to your point Matt

04:08:02.020 --> 04:08:05.200
I think force them off this Jetpack Cat Bastion like you know

04:08:05.200 --> 04:08:08.640
And maybe even something like maybe it's the Caricoh like there's different ways

04:08:08.640 --> 04:08:13.680
you could maybe attack the overall strategy and still feel effective. The way Xerion is playing,

04:08:13.680 --> 04:08:19.520
I wouldn't even hate a Jericho fan. Yeah, I mean, no, a Curie fan would be kind of interesting.

04:08:23.520 --> 04:08:31.840
You can see kind of what comes into play in terms of the band. So, interested to see what we see.

04:08:31.840 --> 04:08:35.280
I know from Ireland is obviously, I know they all have the first band in this one. Yeah,

04:08:35.280 --> 04:08:37.280
Yeah, I would consider getting rid of the cat

04:08:40.520 --> 04:08:42.720
Yeah, I mean, it's it's a possibility

04:08:43.120 --> 04:08:44.560
Rialto as a map though

04:08:44.560 --> 04:08:51.200
I feel like this one always gets interesting because like teams play almost all three classic overwatch styles here, right?

04:08:51.200 --> 04:08:55.080
We can see like dive. I don't think it's crazy. We see like a very

04:08:55.520 --> 04:09:03.640
Committed poke comps. This is where I think we really first in the champions clash saw the Mizuki sigma poke look truly devastated against the opposition

04:09:03.640 --> 04:09:07.920
And you know beyond that even you can always play the classic Russian on this map

04:09:07.920 --> 04:09:10.000
There's a lot of defensive corners that can be

04:09:11.160 --> 04:09:16.920
Really great for that kind of a look so you know, I think options kind of wide open for Ireland. I'm Bialto

04:09:16.920 --> 04:09:18.840
It's it's I think they're

04:09:18.840 --> 04:09:23.680
Paragative to really show us maybe a strategy that is their comfort their preference

04:09:23.680 --> 04:09:26.640
I think that's where you have to go in a series as difficult as this one

04:09:26.640 --> 04:09:30.480
You can't think too much about the opposition and as we take a look at the group C standings here

04:09:30.480 --> 04:09:36.260
We see team France, of course they're locked in for the top seed, but I mean they've been perfect so far in the group

04:09:38.360 --> 04:09:40.360
Plus seven

04:09:40.360 --> 04:09:42.360
Oh, I guess this accounts this

04:09:42.960 --> 04:09:44.960
Okay, okay, it's updated. It's updated

04:09:45.960 --> 04:09:50.780
Today when seven maps the last two series come on friends can't do that and the carry band does come out

04:09:51.080 --> 04:09:54.400
But France just banned out the tracer. They say, you know what you take away the carry

04:09:54.400 --> 04:09:56.200
We're just not gonna let you play tracer

04:09:56.200 --> 04:10:00.580
So time is just time is just not getting any mercy in this one

04:10:01.320 --> 04:10:04.420
Yeah, it's a rough one for time

04:10:04.420 --> 04:10:11.720
So yeah, not not going to have the tracer available for this one and then no, Curie obviously

04:10:11.720 --> 04:10:15.420
It's a one that we kind of discussed that potentially you know an option

04:10:15.420 --> 04:10:22.400
So we will see if that kind of changes anything up allows Ireland to get back up into this matchup

04:10:26.200 --> 04:10:34.200
I have to see if that holds true on Rialto, if they can show some fight back in this series.

04:10:34.200 --> 04:10:39.200
Ireland may be out of contention, of course, for the group stage in Korea.

04:10:39.200 --> 04:10:47.200
Still here in the fight against Team France, wanting to put a little blemish on what's been a perfect group stage for them so far.

04:10:47.200 --> 04:10:52.200
Yeah, I think France looks primed to be able to kind of go undefeated throughout this.

04:10:52.200 --> 04:10:59.200
They're going to play jetpack cap fashion. They're just going to combine it with the honor, which is another really good here to kind of play around it. So

04:11:00.200 --> 04:11:09.200
We'll see. I know how that kind of plays into things, but nothing that would leave me to believe that, you know, France is not going to be able to pile this is a really high level.

04:11:09.200 --> 04:11:18.200
I think scary part for IO and as well, they start out on the offensive side here, allowing France to maybe assert that dominance on defense and make this one quick.

04:11:18.200 --> 04:11:22.880
I mean, Sim is a super interesting pick here from Dip. I mean, I kind of find it odd, right?

04:11:22.880 --> 04:11:28.480
Uh-oh. See if Keo over the top gets scouted. It's time ready for this one.

04:11:28.480 --> 04:11:30.120
We're for a delayed widow peek.

04:11:30.120 --> 04:11:33.600
Rolling his opponents into a false sense of security gets a chance.

04:11:33.600 --> 04:11:37.000
Dip a little bit reactive with the counter strafe there.

04:11:37.000 --> 04:11:40.600
Dodge is it, and time's gonna go. Consider his true pick for the map.

04:11:40.600 --> 04:11:44.600
This hero's out on Widow. I mean, it's not crazy, but the Reaper a little bit.

04:11:44.600 --> 04:11:46.600
Yeah

04:11:47.040 --> 04:11:49.400
Yeah, I mean you can't go without here at the moment

04:11:49.400 --> 04:11:54.200
So like I think the Reaper a better shot of a nice tracking here from Keo putting a lot of pressure on the opposing cat

04:11:56.000 --> 04:11:58.360
At Keo looks really nice up in the air and

04:11:58.880 --> 04:12:02.200
FD got it. Yeah, I love how he's using a lot of the verticality of this cat

04:12:02.200 --> 04:12:06.960
You know to not just dodge in one dimension, but actually add a second to that

04:12:06.960 --> 04:12:14.600
And Zerion, okay, here's the TP actually coming into deployment there, like getting some value pulling the Ana out of trouble.

04:12:14.600 --> 04:12:18.240
But you only have one use of that, the sleep just barely saves his life.

04:12:18.240 --> 04:12:22.380
Zerion truly dancing with death, but seems to have done enough.

04:12:22.380 --> 04:12:26.140
I mean, he goes down eventually, but Team France fighting well into this one.

04:12:26.140 --> 04:12:30.560
Although Ireland actually getting the better of the scrappy Jades is the fight, you know, numbers run low.

04:12:30.560 --> 04:12:33.320
neither can bashing able to take down the opposition, but

04:12:33.920 --> 04:12:36.640
Ana and Sim kind of struggling in the brawl

04:12:37.640 --> 04:12:40.000
Yeah, at least early on it was a nice job by

04:12:40.160 --> 04:12:43.880
No, Zerion they're gonna get away from the Reaper that was like kind of teaching on top of them

04:12:43.880 --> 04:12:45.880
Just kind of ended up in a really weird spot

04:12:47.000 --> 04:12:50.440
A lot of times on realtor it just kind of comes down to these fights in the choke

04:12:50.440 --> 04:12:56.400
So we'll see I know if Ireland can kind of get it on through is area on already here adding nano

04:12:56.400 --> 04:12:59.440
not going to be very close to this as well but there's gonna be a nano on the

04:12:59.440 --> 04:13:05.880
bash. He's got nice sleep there. Very clean even an artillery shell hitting the

04:13:05.880 --> 04:13:11.760
airborne bashing. Wild stuff. Which other shells going back the other way? No major

04:13:11.760 --> 04:13:14.840
connection. Ireland had to back out fully from that but now it's their turn to go

04:13:14.840 --> 04:13:18.360
with a nano with their own. You have to find a window to get aggressive here.

04:13:18.360 --> 04:13:22.880
They come nano bashing, flying in over the top. That's a huge damage on the

04:13:22.880 --> 04:13:26.240
Watch this actually, how did the suit in this fight is looking a lot better for Harlan?

04:13:26.240 --> 04:13:28.800
Zerion though, hold on, trading the honest.

04:13:28.800 --> 04:13:33.680
GZD finding Dip, desperation now for France, they've got to come touch this point, Cap Bastian

04:13:33.680 --> 04:13:36.680
not able to really deploy their mobility in this fight.

04:13:36.680 --> 04:13:41.080
Bastian, he's fully committed now to the fight and doesn't last long in the face of a Reaper.

04:13:41.080 --> 04:13:46.240
Yeah, and I think it's really difficult to kind of play the sims with the Reaper on

04:13:46.240 --> 04:13:52.720
the other side, so maybe a swap here for Dip as, we'll see what he decides to play as

04:13:52.720 --> 04:13:57.360
are we on our case and it was gonna play some honor so it does get some

04:13:57.360 --> 04:14:01.880
adjustments I know as of late right I think obviously she's much better now

04:14:01.880 --> 04:14:08.240
than on release but not a hero we see quite often really at all is that the

04:14:08.240 --> 04:14:17.040
pure Irish who used to be all that is a filthy self-destruction here against

04:14:17.040 --> 04:14:21.360
team France and what a time to come alive for Ireland we were talking about a

04:14:21.360 --> 04:14:24.480
speedrun and I think that we got to get those words out of our mouth this is

04:14:24.480 --> 04:14:29.040
turning into a true brawl. Time finding more on the Reaper.

04:14:29.040 --> 04:14:33.520
Curibans usually really paying dividends for so them so far I really like the

04:14:33.520 --> 04:14:37.000
Reaper play from time I feel like it's straight forward but puts a lot of

04:14:37.000 --> 04:14:40.800
pressure on the defense. So far Team France hasn't been dealing with it well

04:14:40.800 --> 04:14:45.080
they are coming back decently well into this brawl but even as Dip fans the

04:14:45.080 --> 04:14:48.280
flames and the enemy D.va I mean ultimately he has to back out cannot hold this

04:14:48.280 --> 04:14:52.840
objective. Yes, Audrin will get back on to the objective though. They're gonna have

04:14:52.840 --> 04:14:59.480
a very on back here to be able to kind of use the nano if he be. I know Dip has

04:14:59.480 --> 04:15:02.600
actually put down some serious damage on the Audron. She hasn't really resulted in

04:15:02.600 --> 04:15:08.640
any kills at the moment. Now actually the nano on to the Audron. Nice job there.

04:15:08.640 --> 04:15:13.600
Nice kill from pure Irish and the defense matrix in there. So Ruan can

04:15:13.600 --> 04:15:20.240
actually deal with Gio as you see get way deep into the back line. He's able to find Luan.

04:15:20.800 --> 04:15:25.440
It's going to actually use to be ultra red here, so you can be back into the action.

04:15:26.640 --> 04:15:29.360
Yeah, and he's going to be able to find some kills at the back of this, because time,

04:15:29.360 --> 04:15:33.440
if your eye were swarming forward, the self-destruct in the center of the chaos,

04:15:33.440 --> 04:15:36.800
but Gio actually shuts down your eyes before the Remak can come in.

04:15:37.440 --> 04:15:39.760
And with FD God attacking into the back line now,

04:15:39.760 --> 04:15:46.760
Just look good for France to make the hold here on second point. Ireland just gonna lick their wounds and resell.

04:15:46.760 --> 04:15:50.760
Time grabs another with a dire trigger there actually, so maybe there is a fight to be had.

04:15:50.760 --> 04:15:54.760
Especially they're gonna send it for the bash and do a couple nice shots though from Xerion onto the cat.

04:15:54.760 --> 04:15:56.760
And give GCB some real pause.

04:15:56.760 --> 04:16:03.760
Yes, we'll see for France if they're still able to continue this haul list.

04:16:03.760 --> 04:16:07.760
They definitely stabilize here a little bit. You will have to catnap for GCB.

04:16:07.760 --> 04:16:13.760
He's gonna get the nano boost here, and Akio's gonna immediately have to use that artillery to be able to stay alive.

04:16:13.760 --> 04:16:18.760
You know, if I should not find any kill just yet, and the counterattack immediate from France,

04:16:18.760 --> 04:16:21.760
a little pick up on the Ana, ooh, doesn't quite take her up the map.

04:16:21.760 --> 04:16:24.760
It's a slight mistake, I think, from FD God there.

04:16:24.760 --> 04:16:29.760
Doing well, but, dang, she gets countered, turned on by the double support still, but both supports distracted.

04:16:29.760 --> 04:16:32.760
Still may have just been enough in the fight.

04:16:32.760 --> 04:16:40.920
Here Irish wants to get back into the suit, but the dip is not gonna give him that luxury and I don't have shown a strong often

04:16:40.920 --> 04:16:44.100
So far, but they're they're falling apart a little bit here at the end of second

04:16:44.100 --> 04:16:47.080
Which is an notoriously difficult point to attack here on watch. Oh

04:16:47.760 --> 04:16:50.440
Yeah, this one can be pretty tough

04:16:51.120 --> 04:16:55.160
They're just even without some of these like nasty cops that are happening at the moment

04:16:55.280 --> 04:17:00.120
So it'll be the Zarya swamp here, so there's gonna be more pressure on modules

04:17:00.120 --> 04:17:04.520
on the Diva. I mean look at it like what are you supposed to do here? I mean if you're

04:17:04.520 --> 04:17:08.680
prior Irish, you don't want to play Zarya for this.

04:17:08.680 --> 04:17:14.200
Yeah, I don't want to get attached to the Diva sort of, but the Jeff Ikebash in this

04:17:14.200 --> 04:17:19.320
is not a recommended pick on Rialto. You're walking across like the beaches of Normandy

04:17:19.320 --> 04:17:25.520
here. Yeah, he uses one bubble that's gone instantly and then just like gets to back

04:17:25.520 --> 04:17:31.400
up. I think I know the Andron has been a pretty nice pick without Tracer in play, so

04:17:31.400 --> 04:17:33.240
differences that look quite impressive.

04:17:33.240 --> 04:17:37.480
Yeah, it's cool to see. A little bit of a tank trade here, artillery form though, jerk

04:17:37.480 --> 04:17:41.360
the pressure of the bubble, invading for now. He was still under pressure or so. I mean,

04:17:41.360 --> 04:17:45.040
he gots to keep backing him out here. The deathmoss him comes out from time and actually

04:17:45.040 --> 04:17:48.760
did just can't quite get away from it. That was Rage of Recton's stuff though, with the

04:17:48.760 --> 04:17:51.920
Ultima is going to stay in the fight and Cap Bastion are putting on a bit of a backcap

04:17:51.920 --> 04:17:57.120
pressure here. France went all in for the aggression, but pure Irish stayed alive and

04:17:57.120 --> 04:18:02.640
is continuing to fight this one out. Now Luan actually, yo, I'm sorry I'm playing, hold on,

04:18:02.640 --> 04:18:06.320
this is looking like an overtime cap. You got to find something. But Luan after you got to find

04:18:06.320 --> 04:18:10.240
nothing. That's NASA, now a biograin from Zerion on the other side. It's going to be,

04:18:10.240 --> 04:18:16.160
I can't have air drag Luan off the side, and this is going to be pretty difficult. I feel like

04:18:16.160 --> 04:18:19.780
Everybody's got a battle back into you. Yeah, yeah, there goes Majin as

04:18:20.860 --> 04:18:23.180
Okay, hold on. I know after you got getting back in it

04:18:23.180 --> 04:18:25.540
I'll kill off the spawn just as no fits where it ends

04:18:25.540 --> 04:18:30.140
It's a nice swaps there from both teams, but France comes out on top of it again

04:18:30.860 --> 04:18:36.040
Respectable pressure for sure from Ireland, right? Like, you know, that's that's a winnable push

04:18:36.220 --> 04:18:40.620
Absolutely, if they can put up a solid defense first and second point very very winnable for them. I

04:18:41.460 --> 04:18:45.620
Mean, I definitely got to give them credit that the Cap Bastion felt a lot better on this map. Yeah

04:18:46.160 --> 04:18:50.560
Like some of the executions felt a lot cleaner and and I think France definitely

04:18:51.120 --> 04:18:52.720
Passed up the respect level here

04:18:52.720 --> 04:18:58.240
I also thought times Reaper was pretty nice found a lot of picks in some of those chaotic exchanges when the aggression really

04:18:58.320 --> 04:19:03.500
Got let loose. I felt like time was able to get a lot done here on the Reaper. I think the carry band paying dividends

04:19:04.640 --> 04:19:10.560
Yeah, I think it's like the carry band and also like you know not having tracer and I know having I know

04:19:10.560 --> 04:19:16.620
Diffing like doesn't really want to play maybe the Reaper falls back something again on run where I think the Reaper can definitely start to

04:19:16.620 --> 04:19:22.840
I know have an impact so I own will keep the Reaper on defense looks like France essentially still gonna go with the honor on

04:19:22.840 --> 04:19:25.240
Alphins, what do you see now that I know the new hero?

04:19:25.520 --> 04:19:27.880
Yeah, I mean on run she she's interesting

04:19:27.880 --> 04:19:33.920
It's like I think you know you think about characters like Tracer and Genji right and in sort of a similar way

04:19:33.920 --> 04:19:38.480
But on run doesn't feel as she has quite that same level of survivability and that's kind of the challenge

04:19:38.480 --> 04:19:41.920
I mean, obviously that ultimate resurrecting you back into the fight can kind of make up for that.

04:19:42.920 --> 04:19:49.520
But of course, you compare that to something like Tracer's Recall, and it's a tough competition for our cooldown ability.

04:19:49.520 --> 04:19:56.400
So I think this challenge, Ron, is to be as aggressive as those other flankers, but actually make it out of those exchanges alive.

04:19:56.400 --> 04:19:57.800
It's definitely going to be a test.

04:19:57.800 --> 04:20:03.160
However, you can do a lot more direct tank damage, especially into something like D.Va fanning those flames.

04:20:03.160 --> 04:20:07.280
So, let's just see, I feel like time did get the better of that last round on the Reaper.

04:20:07.280 --> 04:20:09.520
See if Dip can get a little bit more done on the offense.

04:20:10.240 --> 04:20:12.400
Yeah, so you need to maybe cause some more problems.

04:20:13.000 --> 04:20:15.960
Forgot not on the other side, but always fun to see.

04:20:16.600 --> 04:20:20.120
You know, our best player is going to highlight some of the newest heroes in Overwatch,

04:20:20.120 --> 04:20:23.840
as you know we saw Sierra a little bit earlier today in one of our games,

04:20:23.840 --> 04:20:26.200
and now Honorite coming into the mix.

04:20:26.200 --> 04:20:33.040
So, fashion battle up here in the sky is Luan gets the better like P.O. of this one.

04:20:33.040 --> 04:20:35.720
So I believe you also had a pure irish

04:20:36.400 --> 04:20:42.760
Yeah, yeah going in there kind of finishing up the area on so I know a lot of elbow or France to

04:20:43.080 --> 04:20:46.400
Really rough scenario they're gonna have to try and back out completely here

04:20:47.080 --> 04:20:49.360
Yeah, it's enemy territory here is dead

04:20:49.960 --> 04:20:53.880
slips away with that flametash, but if de god will not be so lucky and

04:20:54.520 --> 04:21:00.520
These are the kind of fight wins that start things off on the right foot for Ireland right buying a little bit of time building up a little bit of ultimate charge

04:21:00.520 --> 04:21:06.920
Gotta keep this up though, those duels in the sky are ever crucial, even with the economy

04:21:06.920 --> 04:21:07.920
advantage behind you.

04:21:07.920 --> 04:21:09.920
If your bashing goes down, things fall apart.

04:21:09.920 --> 04:21:10.920
You know what I mean?

04:21:10.920 --> 04:21:15.920
Keo is winning them, I feel like, with ease in the first map on Helios, but now, really,

04:21:15.920 --> 04:21:22.000
Luan's starting to come alive as maybe just kind of a little bit of extra help and rest

04:21:22.000 --> 04:21:23.000
of the team a little more.

04:21:23.000 --> 04:21:26.520
The fire is, you see, Keo already dangerously low, but it's going to be the nanoboose that

04:21:26.520 --> 04:21:32.600
comes in. On to the Bastion for France, his time does fine dip. Not gonna be able to find

04:21:32.600 --> 04:21:36.400
anything with that nano, but you may have put down enough damage here to make it interesting

04:21:36.400 --> 04:21:41.760
as if your Irish bug is DMX, you did end up losing some key members already though, James.

04:21:41.760 --> 04:21:44.200
So I don't think you're gonna be able to win this either if you're France.

04:21:44.200 --> 04:21:48.480
How great support to keep your Irish alive and he's able to even pistol down Keo, pop

04:21:48.480 --> 04:21:52.880
back into the suit and this is looking like, I mean, we could be cruising to a map when

04:21:52.880 --> 04:21:57.020
Fireland like they are doing very well on this whole that France it feels like they found nothing

04:21:57.020 --> 04:21:59.920
Dip is put in the better. He's gonna go over the reaper mirror himself

04:22:01.040 --> 04:22:05.100
Recognizing at times can you just a lot more out of this one, but it's late in the game

04:22:05.100 --> 04:22:09.200
And I mean Ireland are up to the bank of every single ultimate now

04:22:09.200 --> 04:22:13.540
It's up to them just be disciplined and play that economy game, but this is their math to lose

04:22:14.540 --> 04:22:19.680
Oh that I doubt I mean they they looked obviously be in control. They have the nano here they use on pure irish

04:22:19.680 --> 04:22:22.160
They can use on the lawn a few different good options

04:22:22.880 --> 04:22:24.880
Now they're kind of conceding and playing...

04:22:25.880 --> 04:22:30.880
The Reaper is a self-destruct youth airbind monster, so maybe you can catch that.

04:22:31.880 --> 04:22:34.880
You can't fashion out as the long get together benefits of the Nano and go on in.

04:22:35.880 --> 04:22:40.880
Matrix up in his face, artillery gives a little bit of HP, but a Nano back and just carves right through it.

04:22:41.880 --> 04:22:43.880
Time with a little defensive death blossom here.

04:22:44.880 --> 04:22:46.880
Make sure that the progression is stifled from France.

04:22:46.880 --> 04:22:53.440
France and I mean I love that from Ireland. Nano Blossom come out you're not too mad at that and

04:22:53.440 --> 04:22:57.600
France coming back into this with only the cattle they kind of need to get something done in the

04:22:57.600 --> 04:23:00.560
deathmatch duel but so far that's been all Ireland here in Rialto.

04:23:03.520 --> 04:23:09.040
We'll see here uh the final moments France can get it if there's an over the line trying to keep

04:23:09.040 --> 04:23:15.360
their perfect map score through groups alive but Ireland they've been good for one in every single

04:23:15.360 --> 04:23:28.360
series here, his pure ire throws in, his self-destruct doesn't connect with anything. Yeah, I like that they, they're carrying these diva bombs in, it's always a fun match, if a mage in a, oh, finding nut, that's a crucial kill, taking the legs out from under the Ireland.

04:23:28.360 --> 04:23:33.960
And France also lose their honor though, so Heal's quite a premium here in this engagement.

04:23:33.960 --> 04:23:42.960
GLawn getting a better Heal though, that could be enough potentially to seal the deal, but with Dipfinding 1, there's still a fight to be had, Time finds another, and this one is just down to the absolute wire.

04:23:42.960 --> 04:23:50.760
Spawner's coming back in though, so I think France are gonna get one last crack at this. It is about as messy as they come in terms of team fights, man.

04:23:50.760 --> 04:23:56.000
Yeah, Majin will stay on here for a brief moment. He's been moving forward as

04:23:56.000 --> 04:23:58.440
you're going to get Kyo off this guy. Look out for the death boss and no fun

04:23:58.440 --> 04:24:02.800
give. Dioriris is already dangerously low and I think they actually use the

04:24:02.800 --> 04:24:08.520
nano here on the Kyo just bombing damage through the choke. Yeah, Dioriris going way

04:24:08.520 --> 04:24:12.760
too deep into the back line gets brutally punished. Light's got a little bit too

04:24:12.760 --> 04:24:18.320
bright for him there. France, give a clean house. Lock in this cap. Still more work

04:24:18.320 --> 04:24:22.460
to be done on the map but that is a for sure a sigh of relief for France and

04:24:22.460 --> 04:24:26.180
their perfect stage I mean Ireland were way too close to just ending the map

04:24:26.180 --> 04:24:30.500
right there looking much more likely for France now right you know you're gonna

04:24:30.500 --> 04:24:35.180
be able to kind of have that artillery to kind of keep you alive dip I know it's

04:24:35.180 --> 04:24:39.020
still with that death blossom maybe gonna you can track some of the members in

04:24:39.020 --> 04:24:44.060
the back line there just a lot of progress here they're kind of giving up

04:24:44.060 --> 04:24:48.260
to France right where the box victory is like they kind of need to take a fight

04:24:48.260 --> 04:24:53.900
That's why France was pretty successful, right? They got these those a few bikes by being close up and somehow you just let okay

04:24:53.900 --> 04:24:57.660
Luan die this could be bad. Ooh nice. I sleep there from not

04:24:58.580 --> 04:25:03.260
That has been uh, let me get cereal. That's pretty pretty nice, but man the rest of this is uh

04:25:03.620 --> 04:25:08.060
Quite brutal certain to fall apart for Ireland. Yeah, and you need to find some counter kills

04:25:08.060 --> 04:25:10.620
They're gonna go into the death blossom, but it's a little bit desperate

04:25:10.620 --> 04:25:16.420
Imagine just holding on to a healthy dose of matrix more than ready for that re-proliment to come through France now

04:25:16.420 --> 04:25:21.420
Looking to put this map behind them with a W.

04:25:21.420 --> 04:25:26.420
Ireland, come back down on the retake. They have a nano boost, but not much else to their name.

04:25:26.420 --> 04:25:31.420
If you get into the fight and imagine now, he's maddened into his own hands, gets in front of that Ana.

04:25:31.420 --> 04:25:33.420
Grab from...

04:25:33.420 --> 04:25:37.420
You gotta... it looks like it is actually enough to get in front of the Ana.

04:25:37.420 --> 04:25:42.420
Yeah, they're gonna get that play here now. Artillery you have.

04:25:42.420 --> 04:25:48.320
You have I know they can't appear from GCB so they take keel off the side while keel is using the artillery

04:25:48.860 --> 04:25:56.100
It'll be picked with his death blossom is now you're just trying to clear off the Reaper and the cat and you're in a spot

04:25:56.100 --> 04:26:01.940
For France where you complete this map you hold your perfect map score and you go up to oh

04:26:03.460 --> 04:26:06.780
This is I mean that was a sketchy one for team France

04:26:06.780 --> 04:26:11.860
Maybe one of the closest man was seen from them so far in the group stage like Ireland had some real opportunities there

04:26:11.860 --> 04:26:16.900
I think there was a moment on first I thought they could have closed out and they kind of let it slip through their fingers

04:26:17.300 --> 04:26:21.300
Like so many grains of sand and they might be kicking themselves for that one

04:26:21.900 --> 04:26:24.420
Definitely some great plays out of Ireland though

04:26:24.420 --> 04:26:31.500
Definitely showing us that they became to compete for team France a little little brush with with danger. There's probably healthy for them as a team

04:26:32.260 --> 04:26:38.940
Yeah, a little bit of a wake-up call maybe for France. So we'll see kind of know what they decide to do moving forward

04:26:38.940 --> 04:26:44.400
I think you probably have to get rid of I know that cap fashion right or or you just kind of chalk it up to

04:26:44.600 --> 04:26:49.280
Like Xerion is so good on the carry. You can obviously still play on a I know at a high level

04:26:49.280 --> 04:26:51.600
But that kind of just throws a little bit of a wrench into things

04:26:53.120 --> 04:26:56.400
Yeah, definitely, I think it was a good band from Ireland, right?

04:26:56.400 --> 04:27:00.680
It certainly the on a matchup felt a little bit more comfortable for nut

04:27:01.180 --> 04:27:03.880
But surviving this one is gonna be big because now, you know

04:27:04.360 --> 04:27:08.600
Back on the carry is gonna be quite the comfortable option for a player like Xerion

04:27:08.940 --> 04:27:11.660
I wonder what our next map pick is going to be.

04:27:11.660 --> 04:27:14.460
I mean, this map does make me believe, like, hey,

04:27:14.460 --> 04:27:17.500
the Jetpack Katbashian is not a terrible matchup for Ireland.

04:27:17.500 --> 04:27:20.340
Like, any given day, you're on the same map a few times.

04:27:20.340 --> 04:27:21.900
Ireland could win a decent amount of them.

04:27:21.900 --> 04:27:26.180
Like, this is far from a one-sided affair here.

04:27:26.180 --> 04:27:28.740
So I wouldn't hate taking us to another map

04:27:28.740 --> 04:27:30.420
where you can kind of run it back and just

04:27:30.420 --> 04:27:32.060
hope for a different result.

04:27:32.060 --> 04:27:36.380
Yeah, I mean, although you do have Katbashian fans

04:27:36.380 --> 04:27:41.840
available right now for France so there is an opportunity for them to just kind of get it out

04:27:42.480 --> 04:27:47.180
That that's a ways of threat here. I think if you're Ireland like I'm not sure okay

04:27:51.180 --> 04:27:56.620
It was fun the entire time we were in game and now I'm just uh, yeah, I just disappeared into the darkness

04:27:57.340 --> 04:28:01.580
Get that one story, but uh, you could where do they go? Okay?

04:28:01.580 --> 04:28:05.860
serve us so you know any other map that you can play cap bastion on but I think

04:28:05.860 --> 04:28:09.740
you'll probably see them trying to ban it out yeah if I were France I probably

04:28:09.740 --> 04:28:12.580
would say you know what let's let's play things a little bit more stock

04:28:12.580 --> 04:28:17.020
standard you know we don't want to get too silly in this one you know I wouldn't

04:28:17.020 --> 04:28:21.140
I agree I wouldn't hate banning out one of the two of the cap bastion duo there

04:28:21.140 --> 04:28:25.900
to try to run you know a more conventional look for Team Ireland I

04:28:25.900 --> 04:28:29.420
think so far it seems like they really wanted to go the cap bastion both of

04:28:29.420 --> 04:28:31.580
the Ilios map pick, I mean taking us to Rialto,

04:28:31.580 --> 04:28:34.380
the Kiri right, like it's that's been their bread and butter,

04:28:34.380 --> 04:28:36.140
uh, with the Anastas look good for them.

04:28:36.780 --> 04:28:40.620
The only down, the downside of Sherpa Austin in comparison to Rialto though is regardless of bands,

04:28:40.620 --> 04:28:43.180
I think the Ana it would be way less effective here, right?

04:28:43.180 --> 04:28:46.620
Where like a Kiriko, the dynamism and the flexibility she has is going to be

04:28:47.180 --> 04:28:49.020
really priced on a mode like Flashpoint.

04:28:50.220 --> 04:28:54.300
Yeah, as I know you, you'll have uh, you know, Kiri in the mix, right?

04:28:54.940 --> 04:28:57.340
For this one, uh, you know, and then I think,

04:28:57.340 --> 04:29:00.140
I think, for Frans, I think the one thing is like you,

04:29:00.140 --> 04:29:02.700
Suravassa, you wouldn't want to play like Alucio, right?

04:29:02.700 --> 04:29:07.020
So, you know, do you potentially see

04:29:07.020 --> 04:29:09.100
like the cat kind of make it on through

04:29:09.100 --> 04:29:11.220
because like Alucio, you don't want to kind of contest that.

04:29:11.220 --> 04:29:14.340
So, I think that is a potential,

04:29:14.340 --> 04:29:15.740
like thing you would look at here,

04:29:15.740 --> 04:29:19.580
but I don't think there's going to be something

04:29:19.580 --> 04:29:21.100
that Ireland can do that really kind of

04:29:21.100 --> 04:29:22.500
throws Frans off their game.

04:29:22.500 --> 04:29:25.500
I think it's going to be pretty difficult to do that.

04:29:25.500 --> 04:29:32.500
Yeah, this one I think is, you know, attacking the strengths of France I don't think is

04:29:32.500 --> 04:29:33.500
such a great option.

04:29:33.500 --> 04:29:37.980
I think for Ireland this has to be their own style, their own comfort and just trying

04:29:37.980 --> 04:29:41.500
to be able to come out on a comp where you feel practiced, you feel effective.

04:29:41.500 --> 04:29:45.540
Like, I feel like that's what we saw in Rialto which I'm actually impressed by Ireland, their

04:29:45.540 --> 04:29:50.340
counter punch in Rialto was pretty significant considering the strength of this French team,

04:29:50.340 --> 04:29:56.740
you know, to put them to the limit, you know, to find it into your like a winnable OT scenario,

04:29:56.740 --> 04:30:01.060
you know, a couple of times in that map, right? Like that says a lot for me about this Irish

04:30:01.060 --> 04:30:02.780
team and their potential.

04:30:02.780 --> 04:30:08.700
Yeah, so still obviously kind of waiting for the bands to come on in. It'll be the first

04:30:08.700 --> 04:30:15.660
band here for Ireland. So we'll see kind of what they decide to get rid of. I mean, if

04:30:15.660 --> 04:30:19.260
your Ireland is, they got rid of like a,

04:30:19.260 --> 04:30:20.980
could you get rid of D.Va here maybe?

04:30:20.980 --> 04:30:23.020
I know Enforced Modgen on to something else.

04:30:23.020 --> 04:30:24.900
They got rid of that, yeah, I don't think so.

04:30:24.900 --> 04:30:28.060
So that could be something they could look to do

04:30:28.060 --> 04:30:30.980
and kind of force it into like more of like a sig type of look

04:30:30.980 --> 04:30:33.660
we've seen from Ireland in the past.

04:30:33.660 --> 04:30:35.860
Although I think Modgen's pretty good on the Rematra

04:30:35.860 --> 04:30:37.780
to be able to play that.

04:30:37.780 --> 04:30:39.220
Yeah, it's tough.

04:30:39.220 --> 04:30:42.380
Yeah, I guess they are gonna go accept the Mizuki.

04:30:42.380 --> 04:30:43.580
So they're gonna get rid of like the,

04:30:43.580 --> 04:30:48.580
regardless of the tank, like one of those really strong defensive poke options.

04:30:49.580 --> 04:30:59.580
Yeah, and you actually see D.Va, the ban out comes from France, so they want to get rid of the D.Va that Ireland's been playing.

04:30:59.580 --> 04:31:07.580
So pretty interesting here for France, this will set them up to probably play like a Remontre-Mirror, right?

04:31:07.580 --> 04:31:13.540
And you were trying to maybe ban that Mizuki to allow Ireland to kind of continue to play that diva, right?

04:31:14.620 --> 04:31:22.820
Yeah, exactly. And I think that's a good ban from France here because we've seen the Mizuki be one of the best tools to lock down a very aggressive diva, which

04:31:23.140 --> 04:31:27.460
you know, you could certainly describe pure Irish that way in this series, right?

04:31:27.460 --> 04:31:32.740
He's been really, you know, no stranger to getting it in with the enemy backline and really putting those attacks down.

04:31:32.740 --> 04:31:37.540
So hey, take out the diva slow the pace down a little bit get a little bit more breathing room for your supports

04:31:37.540 --> 04:31:42.140
It's makes a ton of sense for team france, especially faced with not having the Mizuki to work with

04:31:43.060 --> 04:31:49.180
Yeah, so uh nope as we get into this one up potentially the final game in this series

04:31:49.580 --> 04:31:51.580
still some more EMEA

04:31:51.580 --> 04:31:53.580
overwatch right after this

04:31:55.660 --> 04:32:01.060
Be an opportunity for island to get there one they've gotten one every single time alright, but

04:32:01.060 --> 04:32:06.620
But I mean, Franch just looks way too good right now, just kind of dominating through

04:32:06.620 --> 04:32:08.140
their group at the moat.

04:32:08.140 --> 04:32:10.420
Yeah, both teams hovering a MAGA look.

04:32:10.420 --> 04:32:11.420
It should make sense, right?

04:32:11.420 --> 04:32:17.300
The MAGA Reaper pretty solid on this map and a good base from which to play the Cap Ashen,

04:32:17.300 --> 04:32:22.100
where MAGA, Karrie, Reaper are all going to be pretty comfortable, and where the Cap

04:32:22.100 --> 04:32:24.940
Ashen can have a little bit more free reign to roam the map.

04:32:24.940 --> 04:32:26.780
See what the actual picks end up being.

04:32:26.780 --> 04:32:31.460
It's actually gonna be Tracer for time coming back out and dip over to the Reaper.

04:32:31.460 --> 04:32:35.060
I do kind of like Reaper a little bit more in this Magamare.

04:32:36.380 --> 04:32:39.020
Yeah, I think the Reaper is definitely gonna be

04:32:39.780 --> 04:32:45.640
probably the go-to here. Definitely gonna hang off and I look you still have Cap Bastion available for both teams.

04:32:45.640 --> 04:32:49.740
I think that extra burst damage of the Reaper is gonna be way harder.

04:32:50.060 --> 04:32:54.860
If your pure iris even kind of withstand that and also while I do a little bit of a Shadow we do have a sub, right?

04:32:54.860 --> 04:32:59.340
So Crocs does end up coming in here, 14 France.

04:32:59.340 --> 04:33:04.700
And when Waste no time making his appearance known, finds an instant kill on an enemy Bastion.

04:33:04.700 --> 04:33:08.700
Huge fine, basically breaks the back of to Maryland, and this fight time just gonna

04:33:08.700 --> 04:33:12.780
oak and prod, trying to farm up a little bit of Pulse Bomb, but yeah, without the Bastion and the Catcum.

04:33:12.780 --> 04:33:20.140
Oh, even the Tracer game is gonna go down, so staggered now, coming in and Crocs looking to get aggressive.

04:33:20.140 --> 04:33:23.740
The holding onto the shout, Trades and the Maga instantly back to full HP.

04:33:23.740 --> 04:33:26.940
Tied 4 from pure iris, that is not going to work out.

04:33:26.940 --> 04:33:29.940
France more than ready to take all covers.

04:33:29.940 --> 04:33:31.740
And then Croc's going to keep going, man. Why not?

04:33:31.740 --> 04:33:34.740
That's one thing he mentioned to us yesterday, Jake.

04:33:34.740 --> 04:33:37.940
That he is just going to be as aggressive as possible.

04:33:37.940 --> 04:33:41.440
That he was just kind of calling, you know, shouting out to the rest of the team.

04:33:41.440 --> 04:33:43.540
Like how impressive he was going to be.

04:33:43.540 --> 04:33:46.340
And you know, you see that already here on the Maga.

04:33:46.340 --> 04:33:51.540
So I know more than halfway our first point is France says

04:33:51.980 --> 04:33:57.820
I know we'll see if you got putting you know looking like they were gonna like kind of hover up behind there a little bit

04:33:57.820 --> 04:34:02.560
But kind of saw the push start to come in and then I give out a little bit of a better location

04:34:04.260 --> 04:34:08.980
FD got some pretty adept in terms of positions. He's been allowing his team to play

04:34:10.220 --> 04:34:15.220
Drops fashion off on the high ground at Crocs once again since his opportunity diving forward to Russia's Spanish here

04:34:15.220 --> 04:34:20.240
So far paying dividends and good stuff and pure Irish though keeps them alive and long trades out Kyo

04:34:20.740 --> 04:34:22.740
Pure Irish meeting the cage here

04:34:23.260 --> 04:34:28.700
Fight looks to be actually turning back in the favor of Ireland it's relatively expensive after the poison the old

04:34:28.700 --> 04:34:33.660
It's in that one, but as long as they can get a song clean up here. They're gonna be feeling decently good about this

04:34:34.460 --> 04:34:38.840
Rocks though those escape with his life, which is actually quite nice for the spawners coming back in

04:34:38.840 --> 04:34:43.540
I mean we live in this one very quickly rocks right back into the action. Yeah, I mean a cage fight here

04:34:43.540 --> 04:34:50.220
potentially four Crocs so we'll see how he decides to lull the Moga ultimate as

04:34:50.220 --> 04:34:53.500
you're gonna have like cheese, essentially with like a death blossom inside of it is

04:34:53.500 --> 04:34:57.220
Ty trying to make a play for Zaryon but hey Luan gets dipped that's huge

04:34:57.220 --> 04:35:01.660
GCP's gonna end up using the catnap to drag that Moga away but I mean Crocs just

04:35:01.660 --> 04:35:06.660
shoots him out of the sky as soon as he grabs up by him. Yeah in France you know

04:35:06.660 --> 04:35:09.580
both teams now taking some losses but France looking a little bit healthier

04:35:09.580 --> 04:35:13.780
looking stronger and a confident gauge fight out of Kroc's but with the tracer

04:35:13.780 --> 04:35:17.580
in behind putting the pressure on his back is actually pure Irish who wins

04:35:17.580 --> 04:35:23.020
that duel with the assist from time but in the end of two France cleaning up

04:35:23.020 --> 04:35:27.060
and their earlier work done in this round to be up 99-0 now it pays off

04:35:27.060 --> 04:35:33.420
recapture and a flash point. Yes no pretty pretty easy first point here for

04:35:33.420 --> 04:35:39.940
France as you know now you'll kind of get into the next flash point you know

04:35:39.940 --> 04:35:44.260
FD got here with the catnap probably a little bit I know better location for

04:35:44.260 --> 04:35:48.020
someone by your mental kills so we'll see if he's able to grab Maga fairly easy

04:35:48.020 --> 04:35:52.820
target although you did see Croft just kind of I know end up killing the cat

04:35:52.820 --> 04:35:57.580
right away but I mean Keo just kind of drills him on a range and not even in

04:35:57.580 --> 04:36:01.940
third form just in a normal Bastion yeah not really the way we expect that fight

04:36:01.940 --> 04:36:07.620
to go bashing in the backline fd gun actually cleans up bcb drops off geo in a pretty hot

04:36:07.620 --> 04:36:12.740
spot actually and that pulse bump of time is going to shut him down but not before geo puts his

04:36:12.740 --> 04:36:18.660
damage out prox is in he says impressive and this is i mean this is pushing the limit artillery

04:36:18.660 --> 04:36:24.500
fire raining down on prox tries to charge out of this one may just barely be able to slip away

04:36:24.500 --> 04:36:30.500
with help of fd gun oh i mean man how almost able to do so right i know just gonna get killed with a

04:36:30.500 --> 04:36:34.940
sliver of health and unfortunately for France right because that is just when

04:36:34.940 --> 04:36:40.060
they start capturing the point so I know France I know that you get up to 11%

04:36:40.060 --> 04:36:44.700
Ireland's gonna match that you know end some right away so you get that early

04:36:44.700 --> 04:36:49.860
kill from Keel on the Levan but not even turn it into a large amount of capture

04:36:49.860 --> 04:36:53.820
percentage yeah definitely a little bit over aggression here but you can't blame

04:36:53.820 --> 04:37:22.820
I think you also had the catnaps from both sides, I think Epidod actually was not able to do so.

04:37:22.820 --> 04:37:29.820
Was that a tactical crouch in the air on Jetpack Cat?

04:37:29.820 --> 04:37:34.820
They're levels to it, and GCB is clearly on the highest.

04:37:34.820 --> 04:37:40.820
I think the catnap from FD got it, he was extra trying to get the Moga, but I don't think during a run.

04:37:40.820 --> 04:37:45.820
Ireland just pushed up, they caught France off guard here, really nice play.

04:37:45.820 --> 04:37:49.820
Love that aggression there, the flip comes in, but you've already lost Keo, are you really going to be able to take this fight?

04:37:49.820 --> 04:37:52.760
this fight. Ireland though, they didn't waste no time enforcing this engagement.

04:37:52.760 --> 04:37:56.840
For the player advantage, you've got to clean this one up quick, and FC God, no fight's

04:37:56.840 --> 04:38:01.680
nothing, the chaos buys team France a chance into this one. Cron's dueling really well

04:38:01.680 --> 04:38:05.200
with the cage fight, but you don't really want to take the test against this Manga.

04:38:05.200 --> 04:38:10.040
And the points looked like they've hurt France here too, right? It's going to be the artillery

04:38:10.040 --> 04:38:15.080
as the stomp comes right in from Cron's. X-Luwan using the artillery, but he did not matter,

04:38:15.080 --> 04:38:17.280
their approach just pushed right up into it.

04:38:17.280 --> 04:38:21.160
All that somehow FD God, despite not having a Bastion,

04:38:21.160 --> 04:38:24.160
kills a Kiriko in a chaotic mid-fight,

04:38:24.160 --> 04:38:28.040
that is absolutely wild and pretty much single-handedly

04:38:28.040 --> 04:38:29.920
brings that one back into contention for France.

04:38:29.920 --> 04:38:31.840
It looked so good for Ireland with their aggression.

04:38:31.840 --> 04:38:33.840
Now, without the ultimates,

04:38:33.840 --> 04:38:36.360
this Flashpoint feels like almost a foreground conclusion.

04:38:36.360 --> 04:38:38.240
Somebody needs to be a hero.

04:38:38.240 --> 04:38:39.520
Can't try it on the enemy Mauga

04:38:39.520 --> 04:38:41.360
and just heavy damage forward in.

04:38:41.360 --> 04:38:43.400
Just, yeah, can't quite survive.

04:38:43.400 --> 04:38:45.800
It's just a millisecond too late from not there

04:38:46.400 --> 04:38:51.600
Yes, we go over to FD. Got speed we get bill towards the point as OT is triggered, but

04:38:52.400 --> 04:38:57.280
Somehow France is gonna come back into this one gift gets right up in front of Luan space difficult

04:38:57.280 --> 04:39:04.000
I know GCB trying to save the bash in there not able to do so nice subs there from time each OT triggered

04:39:04.480 --> 04:39:09.580
As GCB will just kind of fly in and just swoop on in not gonna be able to do any more as if he got

04:39:09.580 --> 04:39:15.380
hunts down his counterpart and just like that France is up to two flash points

04:39:15.380 --> 04:39:21.740
to zero looking for a sweep. They may wear very well-finding here man I feel

04:39:21.740 --> 04:39:25.700
like the Reaper is paying quite a bit of dividends in these midfights you know I

04:39:25.700 --> 04:39:29.220
think time is doing decently well actually on the tracer but is

04:39:29.220 --> 04:39:34.100
struggling at times to just take the raw tank trade with the minimal resources

04:39:34.100 --> 04:39:38.100
that Reaper can kind of offer in some of these fights. Now ultimate advantage here

04:39:38.100 --> 04:39:43.100
But they may not even need a heal, opening up a quick two-piece, goes for an artillery,

04:39:43.100 --> 04:39:46.100
it's gonna throw away a little too mad at that.

04:39:46.100 --> 04:39:51.100
But that should be an opening half for Team France, and even a very late stagger onto the Kiriko.

04:39:51.100 --> 04:39:52.100
That hurts.

04:39:52.100 --> 04:39:56.100
Yes, now it'll just be France who's...

04:39:56.100 --> 04:40:01.100
Typically sometimes you get these kills early in fights here, not even like turn them into the point right away,

04:40:01.100 --> 04:40:07.100
but they get enough kills on the rotation that, I don't know, not even a contest from Ireland.

04:40:07.100 --> 04:40:11.500
So, Ion does have all five ultimates out here, Jake, but they have to be careful, right?

04:40:11.500 --> 04:40:15.100
You end up kind of over-investing in this fight, and you don't get a win.

04:40:15.100 --> 04:40:18.300
And you are in a position to end up losing this one.

04:40:18.300 --> 04:40:22.300
Croc's gonna, oh, I was gonna say, they're gonna do a nice job of trying to keep him alive.

04:40:22.300 --> 04:40:23.700
It's a huge catnap there.

04:40:23.700 --> 04:40:26.300
And X with a few players, it's a nice full-stomp.

04:40:26.300 --> 04:40:31.700
From time, lands on the QGCB, able to dodge the Death Blossom for now,

04:40:31.700 --> 04:40:35.100
but after he got on the chase, hunts him down.

04:40:35.100 --> 04:40:40.100
This has just been back and forth this feels like eventually it's just gonna leave yeah

04:40:40.100 --> 04:40:41.620
It's gonna be Ireland it comes out on top

04:40:41.620 --> 04:40:45.060
It's gonna be the Reaper who's just squirted away here by FD got up in the sky

04:40:45.060 --> 04:40:51.280
I love that play pulling, you know, saving private Ryan there get him out of enemy territory dip though is backing out now

04:40:51.660 --> 04:40:52.620
with

04:40:52.620 --> 04:40:59.060
That raid form deployed and Ireland aren't gonna give him any quarter still pushing for a boost to your items to your iris

04:40:59.060 --> 04:41:04.380
Yeah, there's definitely more opportunity artillery from the wad versus the back from now

04:41:05.100 --> 04:41:08.440
But France, I think that's gonna be the last backstep they take here.

04:41:08.440 --> 04:41:10.860
Gonna start pushing forward, forcing the issue on this point.

04:41:10.860 --> 04:41:14.060
Time on the flight on this tracer, get some very nice damage on the Kiriko.

04:41:14.060 --> 04:41:15.660
We'd love to finish this plate on this.

04:41:15.660 --> 04:41:19.900
Honestly, a crucial kill to FDGOT's Peel is a really nice nat in the full-�am.

04:41:19.900 --> 04:41:21.300
Goes just a step wide.

04:41:21.300 --> 04:41:24.940
Crocs finds two, and France should be able to get a quick retake on this Peer.

04:41:24.940 --> 04:41:29.540
I wish it was back into the mix, but it feels like a lot to ask for a comeback in this one.

04:41:29.540 --> 04:41:32.540
Yes, Crocs gonna make his way back towards the point.

04:41:32.540 --> 04:41:37.420
He's always just moving towards the Ireland spawn that the rest of France probably like,

04:41:37.420 --> 04:41:39.340
okay, can you come back and help us deal with this real quick?

04:41:39.340 --> 04:41:42.060
As he doubles back the whole kind of deal with your Irish.

04:41:42.060 --> 04:41:42.900
But that's what I was worried about.

04:41:42.900 --> 04:41:46.740
I mean, look, you do get up and get close to taking the lead here if you're Ireland,

04:41:46.740 --> 04:41:51.540
but it's France now still in control with a little bit of a lead and now an opportunity

04:41:51.540 --> 04:41:53.340
with one fight that just closed this series out.

04:41:55.220 --> 04:42:02.300
So, awareness of the geometry here from the cat's form, baited out, both sides actually trading.

04:42:02.540 --> 04:42:05.620
Now, we'll get a player on Crocs cage fight on the point.

04:42:05.620 --> 04:42:09.860
Crocs deploys it quite early, knows you have to contest into this, trying to challenge the

04:42:09.860 --> 04:42:12.860
enemy Valga and a nice little stun from him if he got, but he is caught in the cage fight

04:42:12.860 --> 04:42:17.200
so we can't actually pull back out of that, but the rush is just doing too much, Xeria

04:42:17.200 --> 04:42:22.420
makes all the difference, Nut gets his own rush, but it's just too little, too late, Ireland

04:42:22.420 --> 04:42:28.900
falling here on Cervosa and Team France secure the perfect stage here in their group.

04:42:28.900 --> 04:42:38.900
Yeah, just fantastic, right? I mean, they go undefeated in their group, just ran through everybody and really show how good of a team they are.

04:42:38.900 --> 04:42:42.900
Whether it be Cap Ashton or anything else, teams are throwing at them.

04:42:42.900 --> 04:42:45.900
France is able to really, you know, make it to their opponent.

04:42:45.900 --> 04:42:52.900
As an FD God is, really put himself in the conversation, you know, as like one of the better get-back cats I think we've seen.

04:42:52.900 --> 04:42:55.900
Yeah, I mean, such a low death count, like really stable.

04:42:55.900 --> 04:42:59.140
and going beyond just just pocketing the bastard right like finding the

04:42:59.140 --> 04:43:02.820
opportunities to get a little bit more out of the hero to like you know find a

04:43:02.820 --> 04:43:06.980
bit like please is it is damaged pretty respectable here like almost doubling up

04:43:06.980 --> 04:43:11.620
on GCB and without fun I mean still ahead on the heels to so I think you're

04:43:11.620 --> 04:43:16.500
right just to call it FD God as a key difference maker here in terms of the

04:43:16.500 --> 04:43:20.020
impact in this series and of course Ash you know you've been watching through

04:43:20.020 --> 04:43:23.940
this series definitely some signs of life for Ireland but team France of course

04:43:23.940 --> 04:43:30.660
getting it done. Yeah, and done in a flawless fashion, right? I mean, we do talk about like

04:43:30.660 --> 04:43:34.740
the signs of life. When I talk about flawless, I'm talking about that map differential and

04:43:34.740 --> 04:43:40.020
the fact that France, they come out of their group unscathed, which they've got to be very

04:43:40.020 --> 04:43:44.380
happy about, right? We talked about how this team was going to want to make a statement,

04:43:44.380 --> 04:43:50.100
especially I think after that interview that we had with Crocs yesterday, Matt, this team

04:43:50.100 --> 04:43:53.900
is not here to play as fun as the vibes on it, Macy.

04:43:53.900 --> 04:43:55.940
No, I mean, they looked awesome.

04:43:55.940 --> 04:43:58.700
I mean, Crocs comes in for a really aggressive look

04:43:58.700 --> 04:44:00.100
on Flashpoint yesterday.

04:44:00.100 --> 04:44:01.780
Does the same thing here again today.

04:44:01.780 --> 04:44:04.340
And I think, you know, with obviously how good,

04:44:04.340 --> 04:44:06.020
like, Dip and Keohar, they're going to be,

04:44:06.020 --> 04:44:07.500
I mean, just really the entire team.

04:44:07.500 --> 04:44:09.420
Like, I think the back line obviously really good.

04:44:09.420 --> 04:44:11.300
Like, in Xerion, can play Qiri,

04:44:11.300 --> 04:44:13.740
they look really, really difficult to beat.

04:44:13.740 --> 04:44:16.620
So I'm excited to see this team compete in Busan.

04:44:16.620 --> 04:44:20.500
Yeah, I am really excited to see this team compete in Busan.

04:44:20.500 --> 04:44:25.580
I think that, you know, the fact that they're able to come out without dropping a single

04:44:25.580 --> 04:44:29.580
map says a lot as far as how good they looked in this group stage.

04:44:29.580 --> 04:44:34.140
I feel like now after seeing all three of their matches, Jake, how do you feel like

04:44:34.140 --> 04:44:36.620
they're kind of like fairing up against the rest of the competition?

04:44:36.620 --> 04:44:39.820
Yeah, I'm really curious to see how they do in Busan.

04:44:39.820 --> 04:44:44.340
I think France is one of those teams I see as kind of a bubble team from BlizzCon, where,

04:44:44.340 --> 04:44:51.340
You know, I think it's very realistic that they could qualify to BlizzCon, but I mean, the competition is only going to get much fiercer from here on out.

04:44:51.340 --> 04:44:58.340
And I think they'll definitely have to iron some things out if they want to qualify to that top eight, the final stage of play.

04:44:58.340 --> 04:45:04.340
Definitely a lot to work with though. I mean, having a very solid cat-bashing look is something I think can be an asset for them.

04:45:04.340 --> 04:45:09.340
Something that teams who don't want to match it are going to be constantly forced to worry about in the band process, right?

04:45:09.340 --> 04:45:14.840
It's like one of those styles that can be make or break for a team in the current meta.

04:45:14.840 --> 04:45:16.840
So I think France having it in the pocket is great.

04:45:16.840 --> 04:45:22.040
And I think for them the versatility to go for other directions as well is going to pay

04:45:22.040 --> 04:45:23.040
down.

04:45:23.040 --> 04:45:24.840
It's got a deep roster on this French team.

04:45:24.840 --> 04:45:26.840
So I definitely expect them to do well.

04:45:26.840 --> 04:45:28.340
Yeah, that is for certain.

04:45:28.340 --> 04:45:32.440
I think like you also kind of think about the interview again that we had yesterday,

04:45:32.440 --> 04:45:37.440
and he talks about how a lot of the teams within OWC aren't wanting the Cat Boston because

04:45:37.440 --> 04:45:42.180
they don't necessarily have like that synergy to be able to actually like pull it off and

04:45:42.180 --> 04:45:47.140
how important that synergy is when it comes down to you know, having the trust in your

04:45:47.140 --> 04:45:50.760
cat when you are the Bastion in particular.

04:45:50.760 --> 04:45:54.740
So that's definitely a boon here for France and then on top of that too, I think with

04:45:54.740 --> 04:45:59.740
all the subs that we see coming in, getting this team different identities at times,

04:45:59.740 --> 04:46:04.180
not the map is something that we can definitely look at as a strength.

04:46:04.180 --> 04:46:09.520
Yeah, I mean, I don't think France needs to play the cat fashion to beat somebody seems I think they're just kind of pretty good at it

04:46:09.520 --> 04:46:13.600
I think FD God I can really kind of pilot the cat at a high level

04:46:13.600 --> 04:46:18.400
So like it's not even a no necessarily like I think you're worried about I think as we move forward, right?

04:46:18.400 --> 04:46:22.320
You know, maybe can't fashion will be meta. I know by time you get to Busan man

04:46:22.320 --> 04:46:26.360
I know you'll have to kind of reinvent the wheel. I think this France team is gonna be able to play

04:46:26.360 --> 04:46:29.440
I know multiple different types of play style

04:46:29.440 --> 04:46:31.440
So you see here for group C, right?

04:46:31.440 --> 04:46:33.440
France just kind of runs through everybody dominant.

04:46:33.440 --> 04:46:36.440
Ireland not able to get their one in this series.

04:46:36.440 --> 04:46:39.440
But Spain, I think, you know, really probably the,

04:46:39.440 --> 04:46:41.440
obviously France dominates the group.

04:46:41.440 --> 04:46:43.440
I think Spain's performance of against Poland

04:46:43.440 --> 04:46:46.440
really put a lot of people on notice.

04:46:46.440 --> 04:46:48.440
Yeah, it really did.

04:46:48.440 --> 04:46:50.440
Overall, but I know Jake,

04:46:50.440 --> 04:46:52.440
everything is kind of set here for EMEA.

04:46:52.440 --> 04:46:55.440
I say kind of everything is essentially set here

04:46:55.440 --> 04:47:00.240
set here for EMEA, right? As far as teams that we're going to be seeing, maybe just

04:47:00.240 --> 04:47:05.640
a couple of new seed matches to better take problems to figure the last final of this

04:47:05.640 --> 04:47:10.320
out in that kind of sense. But overall, I think that we've gotten a really good

04:47:10.320 --> 04:47:14.260
idea of the different identities that we're seeing now from a lot of the

04:47:14.260 --> 04:47:21.480
squads that are pulling up for OWWC. And I feel like EMEA, Jake, has always been

04:47:21.480 --> 04:47:25.320
in this region that continues to like innovate at times,

04:47:25.320 --> 04:47:28.040
but also like not fall too hard

04:47:28.040 --> 04:47:29.520
into like maybe the set matters

04:47:29.520 --> 04:47:31.480
that you see coming out from Korea.

04:47:31.480 --> 04:47:33.600
Yeah, I mean, I think the EMEA region,

04:47:33.600 --> 04:47:35.080
especially as far as the World Cup goes,

04:47:35.080 --> 04:47:37.640
often feels just a lot of strong teams,

04:47:37.640 --> 04:47:41.680
you know, that often many of them can make deep runs here,

04:47:41.680 --> 04:47:42.800
whether through the group stage

04:47:42.800 --> 04:47:44.600
or potentially even on to BlizzCon.

04:47:44.600 --> 04:47:46.560
And now, I mean, the teams that have qualified, right?

04:47:46.560 --> 04:47:48.040
You buy yourself that new lease on life

04:47:48.040 --> 04:47:50.980
and opportunity to, you know, continue to practice,

04:47:50.980 --> 04:47:55.180
a few more weeks of preparation going into the next tournament. Who knows if

04:47:55.180 --> 04:47:58.500
the patch is coming down the pipeline you know potentially changes that could

04:47:58.500 --> 04:48:02.140
shake things up. So I think for a lot of these teams you can have a chance now to

04:48:02.140 --> 04:48:05.420
like breathe the sigh of relief. The qualification is over. You're going to

04:48:05.420 --> 04:48:08.940
Korea and you're gonna have that you know next chance to compete and

04:48:08.940 --> 04:48:12.420
represent the team on land. And I think I know I mean I know for teams like Team

04:48:12.420 --> 04:48:16.420
France it means a lot to them to be able to represent their country in that way.

04:48:16.420 --> 04:48:23.420
Absolutely. I think that even more so that some of these players don't necessarily always get those land opportunities too.

04:48:23.420 --> 04:48:31.420
Like Overwatch World Cup is sometimes like one of the few opportunities throughout the year that they might get to play on that kind of like international stage

04:48:31.420 --> 04:48:35.420
up against other teams and whatnot from different regions.

04:48:35.420 --> 04:48:44.420
And I think it says so much about like the experience that individually they're also able to like kind of garner and how that can level you up as a player as well.

04:48:44.420 --> 04:48:44.920
as well.

04:48:44.920 --> 04:48:47.380
Yeah, I mean, you look at a France out of rough go

04:48:47.380 --> 04:48:48.620
and Overwatch as a blade, right?

04:48:48.620 --> 04:48:52.860
Pep's obviously not able to kind of like re-qualify in.

04:48:52.860 --> 04:48:55.340
And there are a lot of really great players

04:48:55.340 --> 04:48:57.180
from this region, from this country, right?

04:48:57.180 --> 04:49:01.180
So be able to kind of see them qualify for Busan.

04:49:01.180 --> 04:49:04.020
I think they're like a dark horse to qualify for Kluzka.

04:49:04.020 --> 04:49:06.380
I think it'll be very close, like they go on the edge for them

04:49:06.380 --> 04:49:07.140
to kind of make it.

04:49:07.140 --> 04:49:09.220
But hey, look, I mean, they have the talent.

04:49:09.220 --> 04:49:10.380
The meta shakes right.

04:49:10.380 --> 04:49:12.340
And they get a lot of practice beforehand.

04:49:12.340 --> 04:49:13.780
They most certainly can get there.

04:49:13.780 --> 04:49:16.580
And I think it would be great for the French fans, right?

04:49:16.580 --> 04:49:19.180
I know they want to see like their key succeed

04:49:19.180 --> 04:49:21.460
at the highest level, a very passionate fan base

04:49:21.460 --> 04:49:22.300
we have in Overwatch.

04:49:22.300 --> 04:49:25.420
So I'm hopeful their app was gone.

04:49:25.420 --> 04:49:28.700
Yeah, so I think the fans are definitely,

04:49:28.700 --> 04:49:30.420
that's the best part of it all, right?

04:49:30.420 --> 04:49:32.460
Really guys, it's just getting to see

04:49:32.460 --> 04:49:34.060
how hyped everyone is.

04:49:34.060 --> 04:49:36.500
And the fact that we're all fans of Overwatch

04:49:36.500 --> 04:49:38.940
at the end of the day, Overwatch World Cup

04:49:38.940 --> 04:49:40.260
is one of those events that like,

04:49:40.260 --> 04:49:41.700
how to really bring this all together.

04:49:41.700 --> 04:49:45.020
in that sense, you've got, you're bringing together fans

04:49:45.020 --> 04:49:49.860
from maybe different rivalries within like OWL and OWCS.

04:49:49.860 --> 04:49:52.020
Then they all kind of come together maybe

04:49:52.020 --> 04:49:54.180
to cheer for a different team that you wouldn't necessarily

04:49:54.180 --> 04:49:57.180
expect or just support some of their favorite players.

04:49:57.180 --> 04:50:00.100
And that's what makes everything really fun here, Jake.

04:50:00.100 --> 04:50:01.660
Yeah, I mean, this is a great program, right?

04:50:01.660 --> 04:50:04.380
It's the opportunity to not only bring new faces in,

04:50:04.380 --> 04:50:07.060
but also have a new mix up and a new sort of wrinkle

04:50:07.060 --> 04:50:08.220
in the competition.

04:50:08.220 --> 04:50:10.020
And then I think for a lot of players,

04:50:10.020 --> 04:50:12.700
there's like a different kind of emotion and a pride

04:50:12.700 --> 04:50:14.740
that comes with representing a national team

04:50:14.740 --> 04:50:16.180
versus competing professionally,

04:50:16.180 --> 04:50:19.020
where it goes a little bit more beyond the individual

04:50:19.020 --> 04:50:22.380
and your career and being as successful as possible, right?

04:50:22.380 --> 04:50:23.500
But really about, hey,

04:50:23.500 --> 04:50:25.460
like some being part of something bigger than yourself

04:50:25.460 --> 04:50:28.020
and representing for a fan base.

04:50:28.020 --> 04:50:30.400
And we know for, especially for a team like France, right?

04:50:30.400 --> 04:50:31.820
Like I remember when we were at the,

04:50:31.820 --> 04:50:35.220
I was at the World Cup stop for France years and years ago

04:50:35.220 --> 04:50:36.920
and the energy was incredible there.

04:50:36.920 --> 04:50:42.760
I can't wait to be back in Paris and to see some of the eSports fans and to your point, Matt,

04:50:42.760 --> 04:50:46.840
I mean, I think it would be a lot of fun to see a two-point team, France and Blitzconn,

04:50:46.840 --> 04:50:51.160
and see the fans get behind them there in the round. I mean, their fans travel really well.

04:50:53.000 --> 04:50:59.000
It's going to be super exciting overall, guys, but that's a wrap for us. We were up really early

04:50:59.000 --> 04:51:06.120
today, so that's a wrap for me. And then it's also a wrap for Matt and Jake. We do have a couple

04:51:06.120 --> 04:51:12.920
more AME games to go though as well as a few more NA games as well but we are done our coverage here

04:51:12.920 --> 04:51:20.200
for the online qualifiers for the OWWC. We will be heading to a short break and then we will be back

04:51:20.200 --> 04:51:24.040
with Moxie and Molly.

05:01:06.120 --> 05:01:36.080
Hello, everybody, and welcome back to the EMEA coverage here.

05:01:36.080 --> 05:01:43.040
for the Overwatch World Cup qualifiers. I'm GotMoxy, I'm joined today by Tiny, Shiny, and we have the

05:01:43.040 --> 05:01:47.520
absolute pleasure of finishing off the day for EMEA and also bringing you the last two games

05:01:47.520 --> 05:01:54.960
of the day over on NA and Molly. We got the good one, right? We got Team GVR versus Germany. I think

05:01:54.960 --> 05:01:58.560
that's one that we're really looking forward to seeing what's going to happen because both of

05:01:58.560 --> 05:02:03.120
those teams playing a lot of the meta. Different story when we're looking at this next matchup,

05:02:03.120 --> 05:02:08.480
right? Norway, Portugal, both of them sort of playing their own thing. Yeah, and Norway and

05:02:08.480 --> 05:02:13.920
Portugal had, I think, a tough group going into the same area with Great Britain and Germany. It

05:02:13.920 --> 05:02:19.520
almost seemed like those two were issuing from the start. So, unfortunately, they're confirmed to be

05:02:19.520 --> 05:02:24.000
no longer able to qualify for Busan. I'm excited that we get to have them here on the stage for

05:02:24.000 --> 05:02:26.960
one last time. And as you said, they like to march to their beat of their own drum.

05:02:26.960 --> 05:02:46.960
They like to march to the beat of Venture Pick, it's fair to say when we're looking at Norway right, they play probably the most amount of Zarya that we've also seen from this age as you sort of being pushed out by the likes of Mauga, the Dether, Rematra, the Sigma, and they like to play their own thing as

05:02:46.960 --> 05:02:53.120
the players, so many different heroes. I think he really has just been able to play for most

05:02:53.120 --> 05:02:54.440
of our DPS roster.

05:02:54.440 --> 05:02:59.300
Yeah, it's really a hyper flex. And I'm really excited to because he, for example, just qualified

05:02:59.300 --> 05:03:06.160
for OWCS EMEA on the TELUSI roster. So I look to see more of him going on after this. But

05:03:06.160 --> 05:03:11.160
you know, when I think when you look at this game, both of these teams not taking any maps

05:03:11.160 --> 05:03:15.480
so far in this group, of course, that will change for one of them by the end of today

05:03:15.480 --> 05:03:20.120
to see if they're going to be able to end out on at least one of the wins here.

05:03:20.120 --> 05:03:26.280
Yeah, I'm Portugal in a very similar situation. Like we said, this was a very rough group coming

05:03:26.280 --> 05:03:32.040
on through. They've played a little bit more of the meta stuff in comparison, right? We've seen

05:03:32.040 --> 05:03:37.000
them play things like the Mizuki, they played the Bastion just without the cat when they went

05:03:37.000 --> 05:03:43.720
up against GBR on Circuit Royale. So they're still playing some of that meta and I would expect now

05:03:43.720 --> 05:03:48.220
Now that there's been a little bit more time as well for them to be able to practice that in official format,

05:03:48.220 --> 05:03:53.720
we could well see a little bit more of the coordination required to properly pull it off.

05:03:54.720 --> 05:03:59.220
Yeah, I think it's kind of one last showcase for these players,

05:03:59.220 --> 05:04:04.220
to the skills that they have, to more of this regional talent that the World Cup allows us to highlight.

05:04:04.220 --> 05:04:10.220
So, I'm looking forward to that. I think Portugal, a little bit more, I mean, I guess,

05:04:10.220 --> 05:04:13.220
I don't want to say like indoctrinated to that, because they're not, they're still like,

05:04:13.220 --> 05:04:20.540
I think they have more of a brawl type identity that will be an interesting clash to have

05:04:20.540 --> 05:04:26.800
this unique venture Zarya or Reaper Zarya style that Norway have been trying to force.

05:04:26.800 --> 05:04:32.380
I mean I won't lie, I do hope that we get to see a return of the Anna Wu Yang backline.

05:04:32.380 --> 05:04:35.820
I thought that was really really creative especially when they were able to use it on

05:04:35.820 --> 05:04:41.260
Numbani to take first point very quickly actually and Numbani is pretty hard to be able to pick

05:04:41.260 --> 05:04:48.140
up that first point, but we do have the 1v1s coming through and I really hope that it's

05:04:48.140 --> 05:04:53.660
a DPS decider. I might be an Ana main, I love getting to see Ana 1v1s, but there's something

05:04:53.660 --> 05:04:56.820
special about the Widowins, you know what, it's the Ana and I feel like next you just

05:04:56.820 --> 05:05:00.700
want this because you get the Sleep Dart, yeah, into the Antenade, into the Mellar,

05:05:00.700 --> 05:05:04.500
wake up, which means that, boom, decided, seat complete.

05:05:04.500 --> 05:05:09.500
Yeah, next to you. Participating gets some extracurricular activities there as well.

05:05:09.500 --> 05:05:14.500
It's going up to, oh here, that's a nice name from Rod FD. Maybe you take one off here.

05:05:14.500 --> 05:05:19.500
Okay, reverse sweep potential. Is that a thing? Like an reverse or 1v1s? Rod FD though?

05:05:19.500 --> 05:05:20.500
Potentially.

05:05:20.500 --> 05:05:21.500
We're getting some sweep.

05:05:21.500 --> 05:05:22.500
One more shot health.

05:05:22.500 --> 05:05:23.500
Both of them are one.

05:05:23.500 --> 05:05:24.500
Oh, the wind!

05:05:24.500 --> 05:05:27.500
Oh, the scope. Oh, the scope.

05:05:27.500 --> 05:05:33.500
Something like in me just shudders and moves slightly down my seat when I see Ana players jump

05:05:33.500 --> 05:05:35.500
Because I'm like, no, no, no, no, no.

05:05:35.500 --> 05:05:38.260
That's the worst thing that you can do.

05:05:38.260 --> 05:05:42.740
It becomes so easy to track the apex height that you reach.

05:05:43.100 --> 05:05:47.740
And I mean, the thing about the Ana 1 vs 1 as well is that you can sort of cheat a little bit.

05:05:47.740 --> 05:05:50.020
You can tease it with the Nade Ailee.

05:05:50.020 --> 05:05:53.340
You don't have to be exact on the position that you chock up.

05:05:54.180 --> 05:05:56.580
No, you can fudge it a little bit, but.

05:05:56.740 --> 05:06:00.620
And speaking of that, Norma, do get the higher Steve with the next D grab and the win.

05:06:00.620 --> 05:06:02.180
And they're actually going to go to Oasis.

05:06:02.180 --> 05:06:05.460
We actually, shockingly, have not seen this map a ton.

05:06:05.460 --> 05:06:11.300
It's been more Ilios and Antarctic Peninsula, but we're one of the few teams who want to pull this out.

05:06:11.300 --> 05:06:16.740
I think it's just because the Zarya venture has a lot of strong points on this specific map,

05:06:16.740 --> 05:06:19.940
with the exception of the Outdoor Point City Centre.

05:06:20.580 --> 05:06:24.820
Well, they played against Germany, right, and they played with that venture.

05:06:24.820 --> 05:06:29.300
So, as we've already said, when it comes to the band draft, we're expecting both of these teams

05:06:29.300 --> 05:06:34.340
try to move away from the bastion cat so Portugal bans out the cat which takes out both the bastion

05:06:34.340 --> 05:06:40.100
and the cast potential and norway removes the may which makes sense because now you're directly

05:06:40.100 --> 05:06:45.860
targeting the mizuki conf because if it was a support ban you can't ban mizuki second and you

05:06:45.860 --> 05:06:50.340
just go for the may instead yeah and i think the may ban makes a lot of sense if you're watching

05:06:50.340 --> 05:06:54.740
portugal play at any point during this tournament you know that karama a bit of a sniper when it

05:06:54.740 --> 05:07:00.100
it comes to this pick and actually had a lot of great setup when the May was there and enabled

05:07:00.100 --> 05:07:04.980
more of these Brawley comps that Portugal wanted to play and again expecting the Zarya venture

05:07:04.980 --> 05:07:09.620
as well. That is a pick that can really throw that composition for cutting off LOS for the

05:07:09.620 --> 05:07:14.580
bubbles or just making it difficult for the Zarya to do much and also with it being that

05:07:14.580 --> 05:07:20.580
oasis map pick both of these. Making a good amount of sense. I don't think we'll see Cap Bastion

05:07:20.580 --> 05:07:26.260
In this map, neither team is kind of weird or like in the series even, neither team is weird in that direction.

05:07:26.260 --> 05:07:33.220
This is like going to be, I don't want to say Mickey Mouse, but it's going to be very unique compared to what we see in Florida.

05:07:33.220 --> 05:07:35.460
I love that personality.

05:07:35.460 --> 05:07:42.180
Which like, I personally love so much about the Overwatch World Cup because it gets to highlight those personality picks.

05:07:42.180 --> 05:07:48.580
Right? When we take a look at Team Mexico a little bit later, when we head over to the America matches,

05:07:48.580 --> 05:07:53.380
we'll be seeing a whole lot of personality picks coming on through from their Genji composition,

05:07:53.380 --> 05:08:00.340
and it's sort of like a question of how far can your pure skill at an off-meta hero go when matched

05:08:00.340 --> 05:08:05.700
up against heroes who are meta? Are you going to be able to have enough skill to be able to break

05:08:05.700 --> 05:08:11.300
the barriers of what a lot of teams rely on off of just sometimes how easy it is to be able to find

05:08:11.300 --> 05:08:17.860
value. And it really does work. I think we see it more at like the lower-end face-it

05:08:17.860 --> 05:08:23.700
masters, high-end face-it expert, with these teams that have their unique style that they

05:08:23.700 --> 05:08:28.500
work to perfect. And it can catch these teams off guard if you don't have the experience

05:08:28.500 --> 05:08:34.420
practicing or scrimming against it. But I think that when we look at these Overwatch World Cup

05:08:34.420 --> 05:08:40.020
qualifiers, that is where that mark starts to break. And it's kind of led to some, I think,

05:08:40.020 --> 05:08:45.460
some of the struggles of these teams. But seeing them match up against each other, I think leaves a

05:08:45.460 --> 05:08:51.060
lot more room for what is the true potential of these compositions, how can they make them work

05:08:51.060 --> 05:08:55.780
at a higher level. And that's hopefully what we'll find out here on Oasis. We'll be starting on

05:08:55.780 --> 05:09:02.180
University. Oh, that may ban already coming in clutch. Oasis University, it's such a good map for

05:09:02.180 --> 05:09:08.020
May, especially if we're going to be seeing Norway try to come out with that Zarya venture

05:09:08.020 --> 05:09:12.260
engagement composition but they might have moved away from it because when you go for a composition

05:09:12.260 --> 05:09:17.860
that is predictable Portugal will be coming into this match expecting that pick to be able to come

05:09:17.860 --> 05:09:21.140
on through and making sure that they're doing everything to be able to shut it down so the

05:09:21.140 --> 05:09:26.100
fact that Norway are actually showing us something slightly different a lot of pressure of a crossfire

05:09:26.100 --> 05:09:33.060
with both that uh sojourn and fara just being able to absolutely hamper Portugal's backline with damage

05:09:33.060 --> 05:09:39.060
I would say the best look I think we've had seen from Just for Swag has been on the Spara,

05:09:39.060 --> 05:09:44.260
at least in terms of consistency, the ability to poke at a range, and kind of, as I said,

05:09:44.260 --> 05:09:46.260
the crossfire angles are going to be big.

05:09:46.260 --> 05:09:51.460
As the DKS-Line is weird, I feel like a different Izzy's tanks, the Sigma matchup, into the

05:09:51.460 --> 05:09:52.460
Rematch are here.

05:09:52.460 --> 05:09:58.000
Well, Rematch is a little bit less mobile than the Sigma, especially when it comes to

05:09:58.000 --> 05:10:02.660
shield placement, so no way I might have a hard time with being able to hold these positions.

05:10:02.660 --> 05:10:06.060
Portugal can get around them so shutting down these flights is really important

05:10:06.060 --> 05:10:09.460
but that's exactly what's taking advantage of that at the moment right

05:10:09.460 --> 05:10:13.020
seeing whether Romain Romattre is waiting for the shield to be set up and

05:10:13.020 --> 05:10:14.980
then getting the fire damage possible.

05:10:14.980 --> 05:10:19.620
Now this is from Ari Forstel from Isaac who's just buckered down on the point

05:10:19.620 --> 05:10:24.060
helping for the best but Wafa might take it out of his health bar past the back

05:10:24.060 --> 05:10:27.940
box this actually means no way you'll get this first capture there as the

05:10:27.940 --> 05:10:31.580
crossfire angles for the sigma shield just bursted it down all of the way down

05:10:31.580 --> 05:10:36.140
out, and that was hard for Portugal to repush, so they're going to attempt to do now, hit

05:10:36.140 --> 05:10:41.220
Rafa, taking so much poke damage at the start of these fights, can't quite get the full

05:10:41.220 --> 05:10:44.220
angle off of Portugal's needs before they eventually get the flip.

05:10:44.220 --> 05:10:49.980
They do get the flip, so Iza gets bullied off of the point, but takes Karama down, moves

05:10:49.980 --> 05:10:54.220
past Rafa's safe misshield as well to be able to put pressure directly onto the tank,

05:10:54.220 --> 05:10:57.660
and that allows Norway to close up the distance, push Portugal off, and potentially get the

05:10:57.660 --> 05:10:58.660
flip straight back.

05:10:58.660 --> 05:11:04.340
We've had a total of three flips in the span of 60 seconds and two eliminations like that's kind of crazy

05:11:04.740 --> 05:11:08.920
For this match both these teams very focused on the positioning and where the poke

05:11:09.340 --> 05:11:11.880
Mmm, especially for both these teams because you're running far

05:11:11.880 --> 05:11:13.860
You don't want to have to go into a full retake

05:11:13.860 --> 05:11:20.380
Which is why like even a Portugal had them up flipped against them don't fully disengage because they knew that they would be losing

05:11:20.380 --> 05:11:24.340
At the value of drama if snow drops able to fully develop those angles

05:11:24.340 --> 05:11:26.580
so a very fast push back onto point.

05:11:26.580 --> 05:11:30.800
Great Suzy from next-y to be able to save Isaac from the connection of the rock,

05:11:30.800 --> 05:11:32.800
but unfortunately the ramp falls,

05:11:32.800 --> 05:11:34.800
and Portugal will be able to flip back.

05:11:35.300 --> 05:11:37.500
Flip number four, that's what we're talking about.

05:11:37.500 --> 05:11:38.200
Go away.

05:11:38.840 --> 05:11:44.200
I think it's just gonna be hard getting that Ravachra close to Rafa again,

05:11:44.200 --> 05:11:46.800
and just trying to close these caps, but it's with Rafa, right?

05:11:46.800 --> 05:11:48.800
Yeah, with no sin as well, right?

05:11:48.800 --> 05:11:51.800
That's normally what the teams would do if you had to try and play retake.

05:11:51.800 --> 05:11:54.800
Oh, Karama's playing cheeky!

05:11:54.800 --> 05:12:01.300
Jaxler goes low, he's snuck up twice, and I know he'll walk forward with the OC, but Portugal just beat him much!

05:12:01.300 --> 05:12:03.100
A good sound barrier there.

05:12:03.100 --> 05:12:08.300
From Portugal, keep them in his flight, make sure the snowdrop can come back in with the last shot of the overclock.

05:12:08.300 --> 05:12:10.800
Take the lead, he's down! Nice slide there!

05:12:10.800 --> 05:12:14.800
Karama off the back a bit, and Portugal just falling apart here.

05:12:14.800 --> 05:12:19.800
They had the sound barrier in play, but they never really recovered their health bars enough to take a fight.

05:12:19.800 --> 05:12:27.600
Pendulum swings back to Norway's side, but you have to ask for how long, because Portugal did not match the Kitsune Rush.

05:12:27.600 --> 05:12:34.000
So now for Norway, it's all about how well can you actually stop this rush, can you kite, can you keep the point in play,

05:12:34.000 --> 05:12:42.600
because they are coming in with soundbar, if they want to be able to try and match Portugal's damage they can, but if you try to beat the rush, Rafa just rips it up with flux.

05:12:42.600 --> 05:12:46.440
Yeah, and that's actually the best counter play.

05:12:46.440 --> 05:12:48.240
We'll see what they do when they're honking.

05:12:48.240 --> 05:12:49.360
Actually lays out the risk.

05:12:49.360 --> 05:12:50.200
Perfect.

05:12:50.200 --> 05:12:51.040
Here's the score signal.

05:12:51.040 --> 05:12:51.880
So I'm very in front of the flag,

05:12:51.880 --> 05:12:55.600
but as you called it, here comes that gravidic flux.

05:12:55.600 --> 05:12:56.680
Everybody find a target.

05:12:56.680 --> 05:12:59.920
We'll eventually commit onto next in the back line.

05:12:59.920 --> 05:13:00.760
Not enough damage.

05:13:00.760 --> 05:13:02.800
She's able to TP out to safety.

05:13:02.800 --> 05:13:05.480
All the meanwhile, the flag is all ready down.

05:13:05.480 --> 05:13:06.320
There we go.

05:13:06.320 --> 05:13:09.120
Supports eventually locked up in a war.

05:13:09.120 --> 05:13:10.840
Barapa, go ahead and take out.

05:13:10.840 --> 05:13:15.840
And with this final flight territory game, the Norway, Portugal can't get another ball.

05:13:15.840 --> 05:13:26.840
Isaac goes down. I wondered how much value Noe would put in trying to hold the point and push it to OT, because Isaac could have gone for extra nemesis for him too, if he used the ultimate.

05:13:26.840 --> 05:13:35.840
So Portugal pushing all the way into Norway's spawn, trying to get as much damage off as possible, and allow them to pick up point percentages before Noe feel it's safe to be able to regroup.

05:13:35.840 --> 05:13:44.840
This also means they can get Karama on an off angle, with I being scouted all over the barge and the back could be huge, but there's just no direct connection to one playoff.

05:13:44.840 --> 05:13:49.840
He just cannot commit to one target there, and yeah, you get next to him on the back.

05:13:49.840 --> 05:13:55.840
Snowdrop, having one heck of a game and some struggles in this tournament so far, but he's fighting these railgun shots.

05:13:55.840 --> 05:13:59.840
Grin, Norway need it the most, and Isaac already burned through the annihilation.

05:13:59.840 --> 05:14:03.400
This is final fight. You kind of have to walk forwards without it

05:14:03.400 --> 05:14:07.480
It'll eventually be the flip back on over this Portugal will lose out

05:14:07.480 --> 05:14:12.680
Do you get reflected in the takeaway? Yeah, but the point percent like Portugal have no chance to get sambarer online

05:14:12.680 --> 05:14:15.600
Which is exactly what snowdrop knows so we see

05:14:16.160 --> 05:14:22.920
To work Portugal side of the map to make sure that no one can really try and funnel that plays into a clean regroup on the point itself

05:14:22.920 --> 05:14:23.280
No way

05:14:23.280 --> 05:14:28.160
It just picking players apart one by one and eventually Portugal will run out of bodies

05:14:28.160 --> 05:14:32.800
emphasis on eventually, because Raph is back on ball, but he's now down, and that means that

05:14:32.800 --> 05:14:38.320
surely we walk away with the map complete. As you say, Snowdrop is the one making the pile bodies

05:14:38.320 --> 05:14:44.720
there for Norway specifically. Great round there on the soldier, but extremely back and forth.

05:14:44.720 --> 05:14:50.480
Probably one of the most back and forth rounds I've seen all weekend long, so Norway, starting off

05:14:50.480 --> 05:14:56.560
with the upper hand, and I think this is kind of where the question comes up. Are Portugal

05:14:56.560 --> 05:15:02.400
even going to try, or excuse me, or Norway even going to try to play this venture at all today.

05:15:02.400 --> 05:15:08.480
I don't think you do it on this round specifically, but Norway, if it ain't broke, don't fix it.

05:15:09.120 --> 05:15:13.600
Yeah, I think the issue when they actually ran into this exact issue when they tried to run the

05:15:13.600 --> 05:15:19.200
same composition last time is that so much of like this first fight can be centered around if

05:15:19.200 --> 05:15:22.080
you want to play the high ground position and obviously if you want to play the high ground

05:15:22.080 --> 05:15:27.600
position you're not really getting your venture in to be able to do much of anything as both

05:15:27.600 --> 05:15:32.640
the teams just go for the same tps for a little bit of a faster roll out from spawn because everyone

05:15:32.640 --> 05:15:38.080
wants the high ground for that soldier. Yeah, it's a race to see if you can get your foreswitch

05:15:38.080 --> 05:15:42.960
just having a rematchra is another threat. You know what? You can have that one. We'll go this

05:15:42.960 --> 05:15:48.720
way instead, which is really great for Jesper's run and Snowdrop to have more of these angles

05:15:48.720 --> 05:15:55.360
There's kind of a rain down fire, um, it's just a wraparound towards the back of the point, see how much LLS Portugal can cut off.

05:15:55.360 --> 05:16:02.160
Somebody from Norway will eventually have to drop, it is Isaac, he's currently just chilling on the point, it's pretty standard.

05:16:02.160 --> 05:16:11.040
But we see on this round, and not really having that full team fight, you're just relying on what are these socials so far as to come up with a pick.

05:16:11.040 --> 05:16:17.360
Yeah, and the far is being the Difference Maker right now, right? Last time when someone dropped, Snowdrop fell early from the side of Norway,

05:16:17.360 --> 05:16:19.840
but Jess was just absolutely pummeling damage

05:16:19.840 --> 05:16:23.400
with these Roskets focusing to every single lane.

05:16:23.400 --> 05:16:25.280
So Portugal just do not have the luxury

05:16:25.280 --> 05:16:27.820
of being able to peek and try and contest the surgeon

05:16:27.820 --> 05:16:28.720
on the point itself.

05:16:28.720 --> 05:16:30.040
Now that the fight moves up into melee,

05:16:30.040 --> 05:16:32.320
Isaac will be able to overcome the Sigma

05:16:32.320 --> 05:16:35.480
and that will be no way yet again picking up the first cap.

05:16:35.480 --> 05:16:38.400
It's just a matter of can they close the gap?

05:16:38.400 --> 05:16:40.880
And a lot of this does come back to Snowdrop

05:16:40.880 --> 05:16:42.160
getting these first picks, right?

05:16:42.160 --> 05:16:44.000
But it gives Isaac so much space

05:16:44.000 --> 05:16:46.240
just to walk towards the Sigma.

05:16:46.240 --> 05:16:52.480
Oh, so much poke damage as well, Kirikou Lucio not having a fun time.

05:16:52.480 --> 05:16:56.480
If a Sojin Shot comes through at the same time as a Fire Rocket, you're going to lose

05:16:56.480 --> 05:17:00.880
one of these squishies, and it also allows Jeth to massively lead in terms of Ultimate

05:17:00.880 --> 05:17:01.880
Charge.

05:17:01.880 --> 05:17:06.480
And I guess her closest to an Ultimate by the looks of it.

05:17:06.480 --> 05:17:09.480
I'll see you some at the later part of this fight with Portugal.

05:17:09.480 --> 05:17:13.800
And wrap around the side, you're so close to Isaac here, it's not as good a decision

05:17:13.800 --> 05:17:14.800
you want to be in.

05:17:14.800 --> 05:17:17.800
Rafa, go back off, wait for the form to go away.

05:17:17.800 --> 05:17:18.800
Where are you taking?

05:17:18.800 --> 05:17:19.800
Rush this.

05:17:19.800 --> 05:17:20.800
Sniper rushes.

05:17:20.800 --> 05:17:23.800
Almost online for both of these teams, as pulling will see it.

05:17:23.800 --> 05:17:24.800
Especially from Deng, Punkake.

05:17:24.800 --> 05:17:28.800
This is going to become available, especially with Nexity going down here.

05:17:28.800 --> 05:17:31.800
Real after me for Portugal, but Rafa doesn't have the healing.

05:17:31.800 --> 05:17:33.800
He's just a sitting duck on this point.

05:17:33.800 --> 05:17:34.800
No support.

05:17:34.800 --> 05:17:35.800
Look where Deng Punkake is.

05:17:35.800 --> 05:17:37.800
Didn't have the LOS at all.

05:17:37.800 --> 05:17:40.800
I mean, reflect just goes for the DPS, Lucy.

05:17:40.800 --> 05:17:46.880
You're playing and jumps Carama as well when the forest shackled, playing inside small room,

05:17:46.880 --> 05:17:51.120
no freedom of space to be able to boost away from the fight, and Reflex just able to get

05:17:51.120 --> 05:17:52.480
right on top of him.

05:17:52.480 --> 05:17:56.960
Norway holding onto this point still, having the barrage, you've got extra frames of nemesis,

05:17:56.960 --> 05:18:01.520
but Isaac if you want to play fully defensive against the rush coming on from inside of Portugal,

05:18:01.520 --> 05:18:04.520
because Portugal can't even take advantage of the fact that all of the damage has been

05:18:04.520 --> 05:18:07.880
coming their way with having one side of Kiriko ultimate.

05:18:07.880 --> 05:18:13.240
even with mexico and now there was close enough to the

05:18:13.240 --> 05:18:16.880
old thing doesn't make all that much difference all this next flight which

05:18:16.880 --> 05:18:21.760
could be the last of the entire map forceful can't find a way to take this

05:18:21.760 --> 05:18:25.520
one away but I mean just for what an angle going all the way over the roof

05:18:25.520 --> 05:18:29.840
the idea is happening looks for carava Isaac finished it off and bye bye

05:18:29.840 --> 05:18:36.000
Rafa no flux in play this one is looking as good as a done moxie snow drop

05:18:36.000 --> 05:18:40.640
One last overclock. I self-fired works here for more way if they're gonna take map one.

05:18:40.640 --> 05:18:45.520
I tell you what, like Snowdrop might have been coming through with the majority of the kills,

05:18:45.520 --> 05:18:53.160
but Jesper has to get honorary MVP because of the amount of space he was creating for that sojourn

05:18:53.160 --> 05:18:59.820
to be able to get the work done. Isaac as well, doing such a good job. We talked about how vulnerable

05:18:59.820 --> 05:19:05.280
Romatric can be since he's so much more static in comparison to the Sycma. The fact that he only

05:19:05.280 --> 05:19:10.240
dies twice, speaks massively in terms of his positioning, but also the amount of uptime

05:19:10.240 --> 05:19:14.960
that Nexty and Reflect were able to use to keep all of that incoming damage away from

05:19:14.960 --> 05:19:15.960
him.

05:19:15.960 --> 05:19:22.120
And no deaths for Jesper, either. 16-0 for that map number one. And they were able to

05:19:22.120 --> 05:19:27.560
set up these crossfire angles so consistently. And I do admire the discipline that they had

05:19:27.560 --> 05:19:32.440
to not really jump the gun and force these fights into the Sigma. They waited for the

05:19:32.440 --> 05:19:37.320
cooldowns, they waited for somebody to step out of the line and I think that did really help

05:19:37.320 --> 05:19:43.320
for a lot of these bigger pop-off plays to happen. Yeah, Snowdrop was getting so much more room,

05:19:43.320 --> 05:19:48.920
this all the way around the back as well does such a good job because if you're wanting to use Rush

05:19:48.920 --> 05:19:53.880
in that fight right coming up through from nexty, one of the instant reactions that they could have

05:19:53.880 --> 05:19:59.320
had was the flux. Rush mirror but flux overcomes the rush mirror, picks everyone up when they're

05:19:59.320 --> 05:20:02.560
they're trying to play inside the Kirikou Ultimate to gain all of the advantages of it.

05:20:02.560 --> 05:20:03.560
So what do they do?

05:20:03.560 --> 05:20:07.120
They send Farah into the back to be able to use Baraj and Sigma is confined to have to

05:20:07.120 --> 05:20:09.960
look towards her direction instead.

05:20:09.960 --> 05:20:10.960
You don't have a choice.

05:20:10.960 --> 05:20:15.120
It's like pick the lesser of two evils in that sense and that is the danger of that

05:20:15.120 --> 05:20:20.120
specific composition and I have a feeling that probably the Farah will be getting a

05:20:20.120 --> 05:20:24.200
look at when we look into our next set of bands.

05:20:24.200 --> 05:20:29.000
But of course, dependent on the map that's getting picked and goodness for Portugal,

05:20:29.000 --> 05:20:34.280
do have their maybach. That is something they relied on putting Karama on for a lot of the day.

05:20:34.280 --> 05:20:39.800
And Circuit Royale is a very big possibility for this team and the strength that their competition has.

05:20:40.440 --> 05:20:44.840
Yeah, Circuit Royale, a lot of teams really love going there, off of just the fact that you can play

05:20:44.840 --> 05:20:48.920
a very heavy defensive composition, four to five your full back line make them absolutely

05:20:48.920 --> 05:20:55.160
untouchable, which means the tank just lifts forever. The main problem used to be just attacking

05:20:55.160 --> 05:20:58.760
into it, but that seems to have been fixed with the addition of things like the Mizuki

05:20:58.760 --> 05:21:03.240
composition where you get to play the Sigma, you get to play the May, the Mizuki, the Kiriko,

05:21:03.240 --> 05:21:08.200
and you get to be very aggressive in terms of the amount of damage that you can do.

05:21:08.200 --> 05:21:12.760
But something that we want to make sure that you're all doing is following all of the action.

05:21:12.760 --> 05:21:17.840
Not just for the World Cup, but also for all of the Overwatch Eastwards, because there are

05:21:17.840 --> 05:21:24.160
so many different circuits of it going out all throughout the year, so make sure you're

05:21:24.160 --> 05:21:28.960
scanning that QR code to take you onto the socials and you can stay up to date with everything

05:21:28.960 --> 05:21:31.600
that's happening here in Overwatch eXports.

05:21:31.600 --> 05:21:36.680
There's so many different ways to highlight some of the best that Overwatch has to offer

05:21:36.680 --> 05:21:43.280
and we got what, stage 2 starting next weekend as well for O2 VCS, so make sure you're following

05:21:43.280 --> 05:21:44.280
along.

05:21:44.280 --> 05:21:49.680
That is not Soccer Royal, that is in fact Numbani, a pick that Portugal also made yesterday.

05:21:49.680 --> 05:21:57.080
Yesterday if I'm not mistaken tried to play a lot of this Sigma poke with the main if I'm not mistaken

05:21:57.520 --> 05:22:03.040
On attack it was quite strange, but they found a way to get a couple points upgrade Britain

05:22:03.040 --> 05:22:08.640
So I'm excited what they can work now against this Norway squad. Come on Anna Wu Yang. This is

05:22:11.200 --> 05:22:15.440
Give Noxy what she wants play this backline like honestly

05:22:15.440 --> 05:22:21.640
I think it could go really well with the strategies that no way have had against them because no way have basically said

05:22:21.640 --> 05:22:28.160
We're not going to give you the time to develop the angles with all of the spam damage pressure that we're putting on and one way

05:22:28.160 --> 05:22:35.440
That you can try and sort of like meet these flyers because flyers are very strong and Nambani is by rolling out on a very

05:22:35.560 --> 05:22:44.440
Damage-orientated backline and we ain't plus the tracer having that title blast combo where you can just bulk your tracer up and

05:22:44.440 --> 05:22:48.440
and send her running off into the back line can be very strong.

05:22:48.440 --> 05:22:54.440
It's a greedy support line, but if you can find a way to make both of them just survive,

05:22:54.440 --> 05:23:02.440
it's a really good setup, especially for the potential to just blow up some of these squishier targets

05:23:02.440 --> 05:23:06.440
that might be lurking on the high ground, so we'll see how then I'm swerving.

05:23:06.440 --> 05:23:10.440
I'm not really sure how Norway are going to approach this.

05:23:10.440 --> 05:23:23.440
We haven't really seen them veer towards any form of dive this weekend, unless you count the venture as dive, but it's not really with the rest of the team.

05:23:23.440 --> 05:23:30.440
We'll see what they end up pulling out to match. It's not necessarily a secret what Portugal are going to be wanting to run.

05:23:30.440 --> 05:23:35.800
I mean, it's also not really a secret that Noe have been staying away from the cat like

05:23:35.800 --> 05:23:37.880
their nine lives depend on it.

05:23:37.880 --> 05:23:42.280
Like I think this is actually a really inspired choice coming on through from Portugal, because

05:23:42.280 --> 05:23:48.040
Numbani is normally avoided by teams who don't want to run into the Bastion Cat, and you're

05:23:48.040 --> 05:23:52.400
taking a team who have not played the Bastion Cat onto one of its best maps.

05:23:52.400 --> 05:23:56.080
So it's a case of like, okay, Noe, how much work have you done behind the scenes?

05:23:56.080 --> 05:23:58.960
Are you going to be able to play the Bastion Cat composition?

05:23:58.960 --> 05:24:04.680
Or do you stay away from it to the point that you don't even really feel required to try to ban it out?

05:24:05.360 --> 05:24:10.140
Well, Moxie, I have some good news for you. WarriorGrego is coming in for the support line.

05:24:10.140 --> 05:24:14.600
Something out for Dank Pumpcake. So that means that Wu Yong, one trick. I say Wu Yong, one trick.

05:24:14.600 --> 05:24:17.580
He's only playing Wu Yong this weekend, so he might not be a one trick.

05:24:17.680 --> 05:24:20.760
But Wu Yong, Ana, the support line here for

05:24:21.520 --> 05:24:26.260
Portugal. So a lot of these fun plays that Wu Yong will be expecting.

05:24:26.260 --> 05:24:32.660
I just hope we don't get a permanently nanodash again. That was the choice of all time. It happened like three seven occasions

05:24:34.900 --> 05:24:41.340
We'll see what the target priority is but I do like these bands that are coming in the Curie go take it away

05:24:41.340 --> 05:24:49.020
So that will enable this on even more and the sigma band to follow so I think a good hit to

05:24:49.460 --> 05:24:53.500
Rafa he didn't go Winston yesterday, but with this comp

05:24:53.500 --> 05:24:58.220
I'm not sure if you want to have more of a stable front line instead of the one that you're looking for.

05:24:58.220 --> 05:25:05.020
I mean, taking out the Sigma, if you do force him onto something like the Winston is honestly a win in noise book

05:25:05.020 --> 05:25:11.500
because there's just so many ways that you can deal with the Winston, you can just shred him, you can crowd control him.

05:25:11.500 --> 05:25:17.020
He only is able to go after one target at a time as well, so potentially just like bait your backline,

05:25:17.020 --> 05:25:20.940
which will then sort of come back to the value of that Curicog ban.

05:25:20.940 --> 05:25:25.580
You can't just have a Kyroko bait in a space, wait for Winston to jump, burn the cooldown,

05:25:25.580 --> 05:25:29.980
and then Kyroko simply teleports away. No, the backline will be much more static,

05:25:29.980 --> 05:25:33.660
and that's where we're going to be seeing a lot of kiting potential. Having that Wu Yang being

05:25:33.660 --> 05:25:39.180
able to give all of that kite could be a really strong play to make sure that your backline stays

05:25:39.180 --> 05:25:45.340
up. But we're talking about tanks, we're talking about backline. If you can't stop the DPS from

05:25:45.340 --> 05:25:50.780
just being able to spam down all of these lanes, you're not going to get much of anything done

05:25:50.780 --> 05:25:52.780
Yeah, Rafa, come on, we don't believe that.

05:25:52.780 --> 05:25:57.780
Ryan's not coming out on Numbani unless accompanied by a SEM.

05:25:57.780 --> 05:26:01.780
We might be EMEA, we might be Rhymefield, but not to that extent.

05:26:01.780 --> 05:26:04.780
Yeah, I really wanted to see the right angle, man.

05:26:04.780 --> 05:26:08.780
That was really fun, but perhaps too much cooking there, of course.

05:26:08.780 --> 05:26:11.780
So it will be the Divan's stead for Rafa.

05:26:11.780 --> 05:26:14.780
One of the best dive picks that you can pull out.

05:26:14.780 --> 05:26:16.780
Great mobility between the high grounds.

05:26:16.780 --> 05:26:19.780
You can mix between engaging and peeling there

05:26:19.780 --> 05:26:27.460
for Portugal. Norway though, I think teasing more the Ramatra for the time being, I think

05:26:27.460 --> 05:26:32.260
it's where Isaac has been the most comfortable. I like this a lot more, but I can keep Jester

05:26:32.260 --> 05:26:33.260
on this end.

05:26:33.260 --> 05:26:38.860
Yeah, Isaac is well going to go on to the Diva to be able to match Rafa, so that you

05:26:38.860 --> 05:26:43.180
can try and have things like the Defense Matrix, which will be able to try and eat up some of

05:26:43.180 --> 05:26:47.180
the Antinates coming on through from Portugal if a good purple land normally is not going

05:26:47.180 --> 05:26:51.820
have the suzu to be able to cleanse it as we get a flak all the way around collect side no lucy

05:26:51.820 --> 05:26:56.060
employee for a knockoff and the sim tp straight onto points and all i can just get things moving

05:26:56.780 --> 05:27:02.780
well they moved and then they kind of stopped the snow drop tp in the middle of just every single

05:27:02.780 --> 05:27:08.940
wire has just kitchen sink on top of it that's a very swiftly set uh for doorway i like the idea

05:27:08.940 --> 05:27:14.300
of the teleport you just can't do it but there's 10 different angles on you especially because no

05:27:14.300 --> 05:27:19.620
No one's really contesting the Ash on the high ground if you're just telepathy or sort

05:27:19.620 --> 05:27:24.740
of ignoring the problem and hoping that it just goes away on its own.

05:27:24.740 --> 05:27:28.660
Portugal already knowing that the Sim will be in play, making it look like they're taking

05:27:28.660 --> 05:27:33.660
much more angles around the high ground of the point above where Noe are trying to kite

05:27:33.660 --> 05:27:38.260
and around it as we get the run around yet again, but this time Noe won't stay.

05:27:38.260 --> 05:27:43.620
They simply kite away, will look to stabilise and now try and push Tio Gallini off of this

05:27:43.620 --> 05:27:48.500
position on the high ground above the point and they did give him like 20%

05:27:48.500 --> 05:27:52.860
old charge off of that dynamite and it's a good start they do okay well they got

05:27:52.860 --> 05:27:56.140
to the high grounds and then they blew up rofa turned around everyone was it

05:27:56.140 --> 05:27:59.340
with an anti-aid and this is where you're really wishing you could play Kiriko

05:27:59.340 --> 05:28:04.060
this is why you're really wishing that you could play Kiriko because Caesar is

05:28:04.060 --> 05:28:08.060
just that strong oh how bad is this all going to be

05:28:08.060 --> 05:28:10.060
I'm just gonna let him walk back to the wall.

05:28:10.060 --> 05:28:13.060
Yeah, walk back to the wall and swap hero.

05:28:16.060 --> 05:28:18.060
So I was surprised he didn't actually go off of the cliff,

05:28:18.060 --> 05:28:21.060
but then the cliff was closer to the defense side,

05:28:21.060 --> 05:28:23.060
so maybe you're worried about being body blocked.

05:28:23.060 --> 05:28:25.060
But there we go, Isaac's back in mech, and you know what,

05:28:25.060 --> 05:28:26.060
normally they change things up.

05:28:26.060 --> 05:28:29.060
They're off of the Mizuki, and they're on the Iliari,

05:28:29.060 --> 05:28:31.060
so a little bit of extra sustainability,

05:28:31.060 --> 05:28:33.060
and also really good post potential

05:28:33.060 --> 05:28:36.060
to be able to try and keep up with the Ash.

05:28:36.060 --> 05:28:42.900
Can't be in a drawing of two very damage focused backlines now, but Portugal has a significant

05:28:42.900 --> 05:28:47.700
ult of damage with all of these swaps that came in later from your way and four shiny

05:28:47.700 --> 05:28:49.220
buttons that you could press.

05:28:49.220 --> 05:28:53.780
I'm expecting more of a nano boost here, from blood and D, there we go, out onto rock, but

05:28:53.780 --> 05:28:57.620
reflect just explodes and fate isn't looking all that much better.

05:28:57.620 --> 05:29:01.700
A snow drop wraparound is there and Portugal wouldn't fight off one ult.

05:29:01.700 --> 05:29:05.660
Yeah, that was a really good play giving the D.Va the nano boost because no one was sort

05:29:05.660 --> 05:29:10.700
like trying to split into two separate units. You had Nexie pocketing Jasper on the Echo who's

05:29:10.700 --> 05:29:15.100
trying to close up the distance to Rafa, get the beam past the defenses of Matrix,

05:29:15.100 --> 05:29:18.540
and Rafa just gets the Nano. All of the damage reduction can burn all of the Matrix

05:29:18.540 --> 05:29:23.580
lying right at Reflex and without the Ana, Noe simply cannot push forward. Plus, Reflex

05:29:23.580 --> 05:29:28.380
going down early in the fight means no healing from the Ana. No Nano boosts engagement for Noe to

05:29:28.380 --> 05:29:29.380
to make a move off.

05:29:29.380 --> 05:29:35.380
You know, the violin a thrown into the back at this time, the snow drop is kind of okay.

05:29:35.380 --> 05:29:36.380
There we go, Isaac.

05:29:36.380 --> 05:29:38.380
It kind of all ends on a tear-glee.

05:29:38.380 --> 05:29:40.380
It's not really worth the cost of the mech.

05:29:40.380 --> 05:29:43.380
Not having a tank here for Warwick would be devastating.

05:29:43.380 --> 05:29:47.380
The rest of the team has to come up big, but lose out on Isaac eventually.

05:29:47.380 --> 05:29:49.380
Have the self-destruct available for Wrappa.

05:29:49.380 --> 05:29:54.380
I have to go ahead and grab another mech, and squish his snow drop into a pancake.

05:29:54.380 --> 05:29:57.380
Oh, this is getting worse and worse for Warwick.

05:29:57.380 --> 05:30:00.980
As this goes on, we'll get another reset for Flipper Waffa.

05:30:00.980 --> 05:30:02.480
These staggers are gonna hurt.

05:30:02.480 --> 05:30:06.780
Yeah, the anti-aunt to reflex, then the subsequent kill.

05:30:06.780 --> 05:30:10.680
Like, Portugal even had the option of using Tidalblast if they wanted to,

05:30:10.680 --> 05:30:14.780
but they hold onto it because Noe are yet to pick up one tick.

05:30:14.780 --> 05:30:19.680
Of this point, so Portugal for a regroup would just be able to use Bob and Wu Yang ult,

05:30:19.680 --> 05:30:21.080
and play for retake.

05:30:21.080 --> 05:30:25.280
Noe do have all ultimates barring one available in this fight,

05:30:25.280 --> 05:30:30.980
But if they lose someone early, it's not going to be a fun time to have to get onto the point and onto the backline.

05:30:30.980 --> 05:30:35.380
You need these support arms to work out. Does another cap of the sun next to you?

05:30:35.380 --> 05:30:38.180
All the way to the backline. Actually has Nano on him as well.

05:30:38.180 --> 05:30:41.480
Okay, you know what? The GPS can't get it done. He already has got it.

05:30:41.480 --> 05:30:47.480
But the bomb is on the point and it has zoned off quite a few members of this four-way team.

05:30:47.480 --> 05:30:51.380
I think this is a successful self-destruct and finally still dropping.

05:30:51.380 --> 05:31:09.960
Yeah, Crucial Killer onto Rod FD. If the Ana had been up in play with Nano Boost, Norway

05:31:09.960 --> 05:31:15.680
likely lose the uptime of the Double Support Ultimate Engagement and lose the fight if

05:31:15.680 --> 05:31:21.120
it goes long. Now we head into Streets Phase, but the lack of time that it took for them

05:31:21.120 --> 05:31:25.280
to be able to pick up first, we'll come back and point them if they lose one of these fights,

05:31:25.280 --> 05:31:29.840
and they don't have the ultimate economy outside of Snowdrop just dropping someone instantly

05:31:29.840 --> 05:31:35.600
with Soul Drill to be able to win out a nano fight. It's not impossible, he's done it

05:31:35.600 --> 05:31:40.240
good amount of time so far today, but it's a lot to ask, especially with the healer.

05:31:40.240 --> 05:31:44.320
You're not going to hit a sightline on any of these squishy supports, and if Rafa just

05:31:44.320 --> 05:31:48.560
full sending it into your backline, there's nothing you can do with your entire team.

05:31:48.560 --> 05:31:52.560
This gets mowed down as the self-destruct. Likely looking to use it here.

05:31:52.560 --> 05:31:58.560
I just, I'll love it. No, well the supports will come back up, I'll put them in Isaac once again. It has to reset the mech.

05:31:58.560 --> 05:32:04.560
I mean, it's crucial that you don't actually use the self-destruct because you're staring down the barrel of OC in this next fight.

05:32:04.560 --> 05:32:12.560
So if Rafa loses mech to Sojourn, you can still re-mech the self-destruct and use it to zone Norway from being able to take space with the Sojourn.

05:32:12.560 --> 05:32:17.600
Portugal are so disciplined with the constant use of their ultimate, using the bare minimum

05:32:17.600 --> 05:32:18.600
of memory while I'm in.

05:32:18.600 --> 05:32:23.760
That's what you need to do on a defense like this, where Norway have everything but time

05:32:23.760 --> 05:32:25.760
on their side.

05:32:25.760 --> 05:32:28.600
Prana, sneaking around the back, does have this pulse bomb.

05:32:28.600 --> 05:32:30.600
See, you can land it, there you go!

05:32:30.600 --> 05:32:35.800
Right onto Snowdrop, and next he shifts right into her with two now, for the tracer.

05:32:35.800 --> 05:32:39.560
He'll get out of this one, A-okay, and that's like one of his pulse bombs.

05:32:39.560 --> 05:32:44.260
Yeah, I mean so many of these fights are one of the Kyuriko ban from Portugal.

05:32:44.260 --> 05:32:50.280
And that's actually fended off the overclock from Snowdrop for another fight,

05:32:50.280 --> 05:32:53.880
which means Portugal now going to be taking more angles trying to pressure the

05:32:53.880 --> 05:32:57.980
Sojourn into potentially burning it early, allowing as well warriors to potentially

05:32:57.980 --> 05:33:01.420
build up the title blast. That's the jewelite, the tracer, but Jesper does

05:33:01.420 --> 05:33:04.780
still have Raycoul, so he'll be able to lose the engagement, but we're headed to

05:33:04.780 --> 05:33:08.440
overtime. No, I have to make a move and they're already damn mech.

05:33:08.440 --> 05:33:15.440
Yeah, that was a Bionade that laddened from RDFD, and every member of Forestry could whips right around, and this made him explode.

05:33:15.440 --> 05:33:20.440
And that's, like, what, the third swap we haven't received, but this client just opts to stick onto the Mauga.

05:33:20.440 --> 05:33:24.440
I mean, you're really looking at nexty again. Who was the player to help get this through?

05:33:24.440 --> 05:33:27.440
First point, if this captive son can land.

05:33:27.440 --> 05:33:33.440
Only Witton, who's relying on, instead of the Snowdrop, gets the map, shifts on up to the high ground.

05:33:33.440 --> 05:33:39.760
You can find more targets, you know Bob, I'm gonna ride with you, you go bye-bye, you fight far from over.

05:33:39.760 --> 05:33:44.640
Yes, a good angle, but it's hard to get with the title blast, this is a scary sight indeed.

05:33:44.640 --> 05:33:49.920
There's so much work being done by Rod F.D. to make sure that this fight stays alive.

05:33:49.920 --> 05:33:57.280
A nice pull-spot stick there from Grama, so obstructed to make sure Rafa get back into the mech and not a chance for these health bars.

05:33:57.280 --> 05:34:04.320
It's survive on the point all that much longer Portugal would get the stop just outside the second start

05:34:04.960 --> 05:34:10.960
That's wild from Portugal like snowdrop finds the entrance with the nano oce

05:34:11.320 --> 05:34:15.520
But after you get your first like no one else is that the fact line

05:34:15.560 --> 05:34:22.000
They all just claps onto point and then like you can see that there's so many options for them because they understand

05:34:22.000 --> 05:34:28.080
how many ultimates are being burnt on the side of Norway, right? They use literally everything

05:34:28.080 --> 05:34:33.040
and because it's an OT fight, if you don't have anything for the next one, you're potentially

05:34:33.040 --> 05:34:37.200
going to be swept away, so they're thinking like, okay, do we play to lose this one,

05:34:37.200 --> 05:34:40.960
Burner, opponents out of all of their ults, come back in with nano boost ourselves,

05:34:40.960 --> 05:34:44.720
and just wipe them off at the point, and then they start getting trades and they're like,

05:34:44.720 --> 05:34:49.280
no wait, this is actually winnable in the moment, and they commit what they have outside of the

05:34:49.280 --> 05:34:53.280
because the Anna goes down early and it works out and Norway just gets swept away.

05:34:53.280 --> 05:34:58.280
Honestly, this Anna has been a huge asset for Portugal.

05:34:58.280 --> 05:35:00.280
Rod FD was 12 and 2.

05:35:00.280 --> 05:35:03.280
And, plus, I have perspective, Tia Delini was like 4 and 4 after that run.

05:35:03.280 --> 05:35:06.280
He was kind of getting beat up. That's just the life of the hitman sometimes.

05:35:06.280 --> 05:35:12.280
But Portugal relying so much on this guy to be the carry and this backline.

05:35:12.280 --> 05:35:16.280
It's just their style. It's something that they have perfected.

05:35:16.280 --> 05:35:19.840
and Norway haven't quite found the answer for that yet.

05:35:19.840 --> 05:35:22.120
They're still debating on what to roll out on,

05:35:22.120 --> 05:35:25.000
and it will be just for Spelleg on the venture,

05:35:25.000 --> 05:35:27.040
but this time with the Tiva comp.

05:35:27.040 --> 05:35:28.280
Yeah, no Zarya.

05:35:28.280 --> 05:35:29.440
I think because they know, like,

05:35:29.440 --> 05:35:32.120
the Zarya just would not be able to get close enough.

05:35:32.120 --> 05:35:34.800
For the amount of kite and verticality,

05:35:34.800 --> 05:35:39.040
Portugal would just play where the diva could not reach,

05:35:39.040 --> 05:35:40.760
as we are going to be having, like you said,

05:35:40.760 --> 05:35:44.440
Jesper on the venture, trying to duel out Karama

05:35:44.440 --> 05:35:46.880
and stop the tracer from getting space behind Norway,

05:35:46.880 --> 05:35:48.640
which now pulls paranoia.

05:35:48.640 --> 05:35:49.800
You're not just playing Overwatch,

05:35:49.800 --> 05:35:51.320
you're playing a horror game.

05:35:51.320 --> 05:35:53.800
If your Norway is backline trying to work out

05:35:53.800 --> 05:35:55.680
where exactly the tracer pops up,

05:35:55.680 --> 05:35:59.000
which then feeds into the space that the Ash is able to pick up.

05:35:59.000 --> 05:36:01.680
Well, it does actually pick up just this way.

05:36:01.680 --> 05:36:04.600
I didn't think he expected C2 leading ad warrior

05:36:04.600 --> 05:36:08.600
to go on that far angle and wasn't ready at all.

05:36:08.600 --> 05:36:11.360
It was more of a bit of an overextension there

05:36:11.360 --> 05:36:13.560
onto that first part of the flight.

05:36:13.560 --> 05:36:19.560
Brahma, he didn't even get the DMG on the poor Isaac, he's just gonna be left all alone.

05:36:20.360 --> 05:36:28.060
This is how I trace his values, it's like worth her weight in gold, probably more than that actually, because she's probably fairly light.

05:36:28.060 --> 05:36:32.560
Like, the fact that you can do so much, you can put so much attention from Noe,

05:36:32.560 --> 05:36:36.560
and take what should be a very strong fortified Mimboni first,

05:36:36.560 --> 05:36:41.060
and remove it entirely because the Ash just gets an angle that Noe aren't camping,

05:36:41.060 --> 05:36:44.180
because everyone's running around on a wild goose chase

05:36:44.180 --> 05:36:45.620
trying to pin the tracer down.

05:36:46.780 --> 05:36:49.460
Over five minutes here, it's a, what, when one fights?

05:36:49.460 --> 05:36:50.700
Did you even get to the payload?

05:36:50.700 --> 05:36:52.900
I guess that's not a question I need to be asking.

05:36:52.900 --> 05:36:56.140
Like, Norway is so far away, you don't have a tracer swap,

05:36:56.140 --> 05:36:57.740
you don't have a ball swap.

05:36:57.740 --> 05:36:59.340
All right, you do get Jesper there,

05:36:59.340 --> 05:37:01.340
who's as the borough for the time being,

05:37:01.340 --> 05:37:03.300
but he's not gonna wanna stick all this payload

05:37:03.300 --> 05:37:05.140
for too long once that expires.

05:37:05.140 --> 05:37:07.220
Karama, hunting for the venture.

05:37:07.220 --> 05:37:09.340
I don't quite see it, so at least Norway

05:37:09.340 --> 05:37:11.340
guarantee themselves one more fight.

05:37:11.340 --> 05:37:13.020
Pulse Bob, though, almost online,

05:37:13.020 --> 05:37:17.020
is drama with every cooldown out of reflect.

05:37:17.020 --> 05:37:19.060
As the Pulse Bob, this one won't connect,

05:37:19.060 --> 05:37:22.180
walks back into it, though, loses a chunk of HP.

05:37:22.180 --> 05:37:24.260
All the meanwhile, these trades will continue

05:37:24.260 --> 05:37:27.060
to favor the attackers of Portugal,

05:37:27.060 --> 05:37:28.580
lose out on their D.Va mech,

05:37:28.580 --> 05:37:31.500
and leverage the Domino to initiate the fall of the team,

05:37:31.500 --> 05:37:33.580
and probably hold on a bit longer.

05:37:33.580 --> 05:37:35.820
And I hold around Kona,

05:37:35.820 --> 05:37:39.300
but it's no easy job to be able to lock this one down.

05:37:39.300 --> 05:37:46.020
Portugal can just build up ultimates the payload so close to the checkpoint if Norway lose one fight that is just round

05:37:46.020 --> 05:37:50.960
Done, so Norway going to have to literally burn every inch that they can

05:37:50.960 --> 05:37:55.140
Meanwhile Portugal can be as leisurely as you would like four minutes to play

05:37:56.540 --> 05:37:59.300
Realistically, if you just save up all five walls and dump them

05:37:59.300 --> 05:38:01.300
Yeah, and then dump them into the ground

05:38:01.540 --> 05:38:08.340
Honestly very valid where the ulti condom is stands. Every call is worse though. It's out of the chroma quite early

05:38:08.340 --> 05:38:12.300
that I could snowdrop in the backline and, alright,

05:38:12.300 --> 05:38:14.300
where we can just side the collapse towards the front

05:38:14.300 --> 05:38:16.460
and then seeing these splits from Portugal,

05:38:16.460 --> 05:38:19.660
where we identify them and kind of just running at them

05:38:19.660 --> 05:38:21.940
with all the resources that they have to overwhelm

05:38:21.940 --> 05:38:23.220
and working out so far.

05:38:23.220 --> 05:38:25.060
Yeah, the Portugal dry fight.

05:38:25.060 --> 05:38:26.140
Yeah.

05:38:26.140 --> 05:38:28.220
So they're banking on five ultimates,

05:38:28.220 --> 05:38:29.500
like this is the thing for Norway

05:38:29.500 --> 05:38:32.820
with how close the point actually is to the checkpoint.

05:38:32.820 --> 05:38:35.260
They have to use an ultimate every fight.

05:38:35.260 --> 05:38:36.540
Portugal have so much time

05:38:36.540 --> 05:38:41.080
They can slowly wear Norway's ultimate economy down entirely, so these fights have to be

05:38:41.080 --> 05:38:43.880
won and won one-sidedly.

05:38:43.880 --> 05:38:47.160
On the plus side for Norway though, they still have 4 ults, the only one that uses Deadeye

05:38:47.160 --> 05:38:49.160
which is easy to go for these ones.

05:38:49.160 --> 05:38:53.160
There's the Bob though, throwing it with Tia's lead, using the backline, just for swag.

05:38:53.160 --> 05:38:57.360
You can apply some space, it'll protect the planet's shot, it's a decent damage in, but

05:38:57.360 --> 05:38:58.360
no elips.

05:38:58.360 --> 05:39:02.280
Is that the pulse bomb getting eaten by the guy I say should wear that as a new one?

05:39:02.280 --> 05:39:06.080
Haha, if I've ever seen it, I could cast a reflex on that one.

05:39:06.080 --> 05:39:14.080
Norway, you kinda used everything there, sort of Portugal, this is Best Case scenario, that was the fight Portugal should've won.

05:39:14.080 --> 05:39:16.080
Yeah, especially because there weren't trades.

05:39:16.080 --> 05:39:21.080
Coming through from Portugal side, right, you're trying to take advantage of close and respawns if the fights go trades,

05:39:21.080 --> 05:39:27.080
it's you are players for the next, as Portugal just decided to take more angles against Norway and get aggressive,

05:39:27.080 --> 05:39:32.080
which has worked out for them in the past, but nexty with the overall way, is able to actually take Rafa down,

05:39:32.080 --> 05:39:36.080
Rafa down so Portugal can't sneak the payload onto the checkpoint again.

05:39:36.080 --> 05:39:42.080
Rafa is overextending, it's instantly now for Portugal to chase down these limitations

05:39:42.080 --> 05:39:47.080
and it's worth it I guess if you're a tracer but losing a tank is not really odd, it's brutal.

05:39:47.080 --> 05:39:53.080
Especially because you need that diva mech for when Snowdrop next has this dead eye.

05:39:53.080 --> 05:39:58.080
You can see a lot of pressure again just coming in through from Portugal trying to zone Norway's team away.

05:39:58.080 --> 05:40:02.220
I have gone down so they're waiting for the regroup from the venture, but someone has to get on to point

05:40:05.280 --> 05:40:07.280
No, that's that's not nice

05:40:07.280 --> 05:40:11.680
That's not nice at all Portugal go ahead and take the map

05:40:11.680 --> 05:40:17.900
It looks rocky there for a bit like they couldn't pull the old together, but all that work from Norway boxy

05:40:17.900 --> 05:40:20.140
It's just down the train in the drain

05:40:21.040 --> 05:40:24.500
down the literal drain you took

05:40:24.500 --> 05:40:34.140
plus four minutes of hold you almost pull it off and then no one touches car

05:40:34.140 --> 05:40:38.380
like it's it's that one exit trade it's the one exit trade that they were

05:40:38.380 --> 05:40:42.940
looking for so many times they finally get a pick up onto the defense which

05:40:42.940 --> 05:40:45.660
means that they don't have the confidence to close hold towards spawn

05:40:45.660 --> 05:40:50.060
corner and they wait for the regroup and it becomes so much easier to just

05:40:50.060 --> 05:40:54.460
intercept and body block and stop people being able to touch the objective

05:40:54.460 --> 05:41:04.460
Yeah, that just hurts. And yes, it was asking a lot to hold the point, but doing a good job and then going down in that fashion.

05:41:04.460 --> 05:41:14.460
Well, the more I certainly remember in Portugal, we're tying this series up now and really I think have the potential to take this, the distance with the compositions.

05:41:14.460 --> 05:41:21.460
I think it's going to be very band dependent. Kiriko will be available from this point on unless Lori take it away themselves.

05:41:21.460 --> 05:41:28.460
But I'd like to think this isn't a one-time thing that Portugal can string this together under the right conditions.

05:41:28.460 --> 05:41:34.460
I mean, I'll tell you what, it's also additional psychic damage coming on pro, right?

05:41:34.460 --> 05:41:39.460
When you hold for that long and it looks like you might be able to close it out on a stronger defense,

05:41:39.460 --> 05:41:45.460
and then you don't get the touch like that, bleeds into your confidence headed into this next map.

05:41:45.460 --> 05:41:53.960
So, unless they're able to just fully reset their psy-keys, that one could be haunting them, not just for Nambani, but for where we go next.

05:41:54.960 --> 05:41:59.960
Yeah, Norway, a big decision ahead of how they want to approach this.

05:41:59.960 --> 05:42:02.960
And anything that revolves around poke sounds like a bad idea.

05:42:02.960 --> 05:42:11.260
So, Nujutsu-nii, great! Any guy's the best option that you have out of these remaining to force more of this head-to-head brawl.

05:42:11.260 --> 05:42:18.260
If I am Maury though, I'm 1000% protecting this Rematra to make sure that we can have Isaac on his strongest hero.

05:42:18.260 --> 05:42:24.260
Yeah, and you're also probably going to be seeing the Venture come through on First Fire as well, right?

05:42:24.260 --> 05:42:30.260
Because this is one of those maps where you are, like you said, forced into that brawl territory within the first point,

05:42:30.260 --> 05:42:36.260
and being able to actually have the Venture close up the distance, potentially go put pressure on the backline to pull resources away from the frontline.

05:42:36.260 --> 05:42:40.820
front line, if you are indeed running the ram, that means he can go for the nemesis form

05:42:40.820 --> 05:42:42.780
and just pummel his opponent down.

05:42:42.780 --> 05:42:46.480
And then, I actually just slipped my mind.

05:42:46.480 --> 05:42:51.420
This is where they played Zarya yesterday against, I believe it was against Germany,

05:42:51.420 --> 05:42:55.420
but Ice Numb just had, I think, the single best carry performance on Zarya that we have

05:42:55.420 --> 05:42:57.420
seen whole weekend easily.

05:42:57.420 --> 05:42:59.420
Yeah, about five.

05:42:59.420 --> 05:43:00.420
I think it is Ice Numb.

05:43:00.420 --> 05:43:04.400
This is a different game, different team that you're matching up against, and a very real

05:43:04.400 --> 05:43:11.520
possibility for Isaac to pull out. So even if you don't protect the rematcha or the Zarya,

05:43:11.520 --> 05:43:17.760
I think there are valid options in that apartment regardless. It just depends on how much emphasis

05:43:17.760 --> 05:43:24.720
you want to put into, I guess, enabling for DPS and playing that specific strategy knowing that

05:43:24.720 --> 05:43:31.280
Portugal are going to veer more towards this May type of ball. Oh, we're getting this up, which I

05:43:31.280 --> 05:43:37.660
I think we were both expecting right you would play warrior if you were wanting to play the wuyang if you're not going to play the

05:43:37.660 --> 05:43:44.140
Wuyang you would put dank on you take in so that will be unexpected swap coming up from the back line

05:43:44.140 --> 05:43:46.220
But there's a couple of options that you can have

05:43:46.220 --> 05:43:51.820
I think Kyureko is for sure a lock especially after all of the value we saw from things like the

05:43:52.020 --> 05:43:57.380
anti-nades and the pulse bombs that was a rough one to do without like

05:43:57.380 --> 05:44:04.420
Every time a purple or a pulse bomb come through you're thinking what would be so different if we just had so is there

05:44:05.300 --> 05:44:07.300
Yeah

05:44:07.780 --> 05:44:11.740
Series probably and let's see decide the band of yourselves. It should be a little strange

05:44:12.300 --> 05:44:18.140
In these columns, but I think that is a good possibility whether it's paired with the bazookie at a Lucio though

05:44:18.620 --> 05:44:24.220
Is what I'm interested to see Lucio is a staple of flashpoint speed can be very important

05:44:24.220 --> 05:44:29.660
but with the close quarter nature of New Junk Speed, the Mizuki gets so much value here.

05:44:30.220 --> 05:44:37.260
I mean the damage that he does is, oh okay, we get Mizuki banned from Norway's end and Zarya banned

05:44:37.260 --> 05:44:43.660
from Portugal, so Ran makes it through, Venture makes it through, and if teams want to be able

05:44:43.660 --> 05:44:49.740
to play that speedy backline, it will be a Lucio setup, so likely going to be the Lucio-Kuriko

05:44:49.740 --> 05:44:51.740
mirror for both of these backlines.

05:44:51.740 --> 05:44:56.740
Yeah, I was like, oh, Mizuki, this will be fun, it'll make it hard for an adventure,

05:44:56.740 --> 05:45:00.740
you gotta catch a sunner gauge, no, you just don't get punished as much now.

05:45:00.740 --> 05:45:07.740
Yeah, so it'll be the speed more for these games, which I still do favor your way on this map,

05:45:07.740 --> 05:45:10.740
just because they seem with stronger roll team.

05:45:10.740 --> 05:45:16.740
You haven't really seen Ratha pull out more of these close range picks along with the May.

05:45:16.740 --> 05:45:20.240
I think I'm fully expecting him to roll out on the Sigma again

05:45:20.700 --> 05:45:26.580
And see if you can play this game of ring around the Rosie for a lot of the first half of this map

05:45:26.740 --> 05:45:32.180
I'm very interested to see what the DPS go as well because with the Zarya band

05:45:32.180 --> 05:45:39.300
Do you feel comfortable going for the venture or do you sort of venture away from it and go for something like the

05:45:39.300 --> 05:45:43.100
Sojournfire across fire which was working out so well now granted

05:45:43.100 --> 05:45:48.940
that's a huge risk because Tracer does so much on Flashpoint. You can use her to play

05:45:48.940 --> 05:45:53.020
the objective, to pull people's positions away, you can use her to go for assassinations

05:45:53.020 --> 05:45:57.660
on the backline with the amount of flanks available, but there's so many different ways

05:45:57.660 --> 05:46:03.060
that you can decide to play the hero, and it is totally dependent on each and every

05:46:03.060 --> 05:46:04.060
situation.

05:46:04.060 --> 05:46:09.460
It's so strange to think about. Norway have not touched Tracer at all.

05:46:09.460 --> 05:46:18.460
This is Diary Weekend, or their entire tournament run, and I highly doubt this is the time that we see it come to light.

05:46:18.460 --> 05:46:25.460
And it was good to look at these compositions in Portugal, and it's pretty expected for what they were going to play.

05:46:25.460 --> 05:46:28.460
So the swaps come through for Norway.

05:46:28.460 --> 05:46:34.460
It's just that Lucio here, in fact, didn't see Isaac on the diva at a Symmetra from Jesper inside of the venture.

05:46:34.460 --> 05:46:41.740
Yeah, no rematra coming through and that diva won't have a fun time having to brawl into Rafa or Kurama

05:46:41.740 --> 05:46:49.460
That's two things, three things. The rock and the maybeam that you're not going to be able to defense matrix

05:46:49.460 --> 05:46:56.060
There's a snow drop actually on the cast so try and take full advantage of the symmetric TPE potentially for some good dead eye setups

05:46:58.100 --> 05:47:02.660
Really a fan of the diva, I mean a lot of that composition but also on this map

05:47:02.660 --> 05:47:09.460
and trying to stay on these objectives and find these picks, particularly on Arena.

05:47:09.460 --> 05:47:15.260
It's so difficult. Just to move around. You don't want to be near Portugal while the main wall is up,

05:47:15.260 --> 05:47:20.060
so they'll have to go toward Point. Just take Isaac there, force some drops from your way.

05:47:20.060 --> 05:47:24.260
You can pick up anybody else on the side, but reflect getting as chunked as he is.

05:47:24.260 --> 05:47:29.660
The push has been slower. Cleanses out. He really wants the 5-2, the leading, all the sojourners.

05:47:29.660 --> 05:47:32.820
You will be successful, but at what cost?

05:47:32.820 --> 05:47:36.700
Oh, it would be the cost of this deck that the Suzu didn't come in down-tow.

05:47:36.700 --> 05:47:39.380
Next he cleans that up, he slows over a lot of DM.

05:47:39.380 --> 05:47:42.580
We'll wait right away to count.

05:47:42.580 --> 05:47:47.460
Making the Diva work, forcing out the power slide, then using the boosters, a much faster

05:47:47.460 --> 05:47:48.460
cooldown reset.

05:47:48.460 --> 05:47:52.260
To be able to stay on top of the Sojin's position, great Suzu from next.

05:47:52.260 --> 05:47:56.200
He's been really on top of those, to make sure the Karama goes low enough that he has

05:47:56.200 --> 05:47:58.780
to use the ice block instead of being able to get the DM.

05:47:58.780 --> 05:48:03.700
at no way, but just being able to flood their choke and not allow Portugal to move past,

05:48:03.700 --> 05:48:08.220
that's already Mayweal as well, on cooldown for Karama. His wrapper is onto the ram, he

05:48:08.220 --> 05:48:11.660
wants to roll, he wants to close with the distance and shred the Steve and Methan.

05:48:11.660 --> 05:48:16.460
Yeah, I think this is a great way to punish, and to devour some of these bastard rushes

05:48:16.460 --> 05:48:22.020
with the Symmetrax teleporter. Don't have the ulti necessarily to work in this fight,

05:48:22.020 --> 05:48:28.260
next to you will have the faster Fitsune rush, I think Pumpcake, not too far behind, so actually

05:48:28.260 --> 05:48:30.980
We'll build it up in time before anything is popped.

05:48:30.980 --> 05:48:32.940
Over the top corner of the dead eye,

05:48:32.940 --> 05:48:36.380
but barely sneaking behind the box is the old lady.

05:48:36.380 --> 05:48:38.380
They'll keep his head, but take what's safe

05:48:38.380 --> 05:48:39.580
for the rest of this team.

05:48:39.580 --> 05:48:42.060
The Sim Barrier is so much to handle.

05:48:42.060 --> 05:48:44.860
14 Portugal, Rafa just has to back off

05:48:44.860 --> 05:48:46.860
and then it's formed down to waste.

05:48:46.860 --> 05:48:48.980
They wanna take a tempo beat push now.

05:48:48.980 --> 05:48:52.780
Into the team, quick response there, out of reflex.

05:48:52.780 --> 05:48:55.100
Scrum up, doing his best to anchor on this point,

05:48:55.100 --> 05:48:56.940
give room for the team to brawl

05:48:56.940 --> 05:48:59.500
Without tank and cake, we have to go and just run out back.

05:48:59.500 --> 05:49:02.300
These health bars start to fall quickly.

05:49:02.300 --> 05:49:09.420
We don't find the pics, bicycles, just our landing Isaac, way too much of a threat with the additional support here.

05:49:09.420 --> 05:49:13.340
It looks like he is single-handedly going to mop up this fight.

05:49:13.340 --> 05:49:17.660
His Karama can get the touch, but it doesn't have health bar to deal with it.

05:49:17.660 --> 05:49:20.780
Did the experiment successful in Norway so far?

05:49:20.780 --> 05:49:25.780
There was a chance there for Portugal if the fight went long, forcing Reflex into burning

05:49:25.780 --> 05:49:31.340
the beat before OC comes through could have been huge, but they lose the sojourn before

05:49:31.340 --> 05:49:33.140
OC can be used to win at the fight.

05:49:33.140 --> 05:49:37.460
Good news for Portugal, you'll have it in this next one, you can engage with the OC

05:49:37.460 --> 05:49:42.220
or try and buy some space first with the annihilation, you can see that no way no, the sojourn's a

05:49:42.220 --> 05:49:46.420
problem, the ram's a problem, all of their damage is being put onto those two heroes.

05:49:46.420 --> 05:49:52.420
Yeah, the two focal points, right, for this composition, that Portugal had enough.

05:49:52.420 --> 05:49:58.420
They have to combine a wave work function, because Isaac just drops Rafa onto the low ground here.

05:49:58.420 --> 05:50:08.420
I don't think Calculated that. It's sub-40 HP and that last hit there from Tia Galini will force the self-destruct and give Portugal a first cap on the point.

05:50:08.420 --> 05:50:13.820
So a nice punish there from them that this flight hasn't really started yet

05:50:13.820 --> 05:50:15.820
It's more than a battle positioning

05:50:15.940 --> 05:50:22.160
What these teams are able to do that's the push from Isaac it's your one and he is claiming literally every single final blow for his team

05:50:22.160 --> 05:50:26.860
It's a quadruple kill in the start of this fight might as well give them all five this flight

05:50:26.860 --> 05:50:28.860
But now I'm so dribbled to feel his glory

05:50:29.780 --> 05:50:34.660
Portugal were trying to bait noi and they wanted to put them in a hostage situation with the point

05:50:34.660 --> 05:50:40.500
so they were forced to eat both the OC and the annihilation and it just gets fully shut down by

05:50:40.500 --> 05:50:45.300
Isaac like this diva has been doing so much being able to stay on top of these targets taking up

05:50:45.300 --> 05:50:52.500
both elucio and then the sojin with those boosters as now next he has the one side of kitsune rush

05:50:52.500 --> 05:50:58.100
portugal not going to have a fun time trying to play into it no i like your best option is maybe

05:50:58.100 --> 05:51:03.620
throw a blue turd on it to start, but actually we can lead it to open this up.

05:51:03.620 --> 05:51:04.420
Oh, it's early though.

05:51:04.420 --> 05:51:06.980
Right in the line of the shot, but it never looks to be any better.

05:51:06.980 --> 05:51:09.380
However, you're not going to get an angle to work with.

05:51:09.380 --> 05:51:09.860
There's that.

05:51:09.860 --> 05:51:14.980
Tsunigrash protects the C plus, the same barrier to make sure it's an extra safe problem.

05:51:14.980 --> 05:51:16.900
Something just zoned the plane off here.

05:51:16.900 --> 05:51:18.660
Uh, it actually does get just per swag.

05:51:18.660 --> 05:51:21.300
He couldn't get through his eloporter in time.

05:51:21.300 --> 05:51:25.460
That sets Horseshoe up decently, because now he just pancakes the Tsunigrash on his line.

05:51:25.460 --> 05:51:29.620
and you're able to force Isaac back, he doesn't want to face-kink all of his damage,

05:51:29.620 --> 05:51:32.580
or he's going to try to do it anyways, just to stall off the point,

05:51:32.580 --> 05:51:35.780
and hold on to self-destructive for the next one that's going your way.

05:51:37.700 --> 05:51:44.180
Well, one fight territory, and potentially one by OC, because Smodrop has the ultimate good to go,

05:51:44.180 --> 05:51:48.500
and you can't just use Sangaria and sit back defensively against the OC,

05:51:48.500 --> 05:51:53.540
because it does enough damage to be able to shred it down, especially with the nerf 2 beats duration.

05:51:53.540 --> 05:51:59.140
As Isaac goes to Malga, this signifies Noy just wanting to set up on point,

05:51:59.140 --> 05:52:03.540
force Portugal to have to crawl into them with their OC, baiting their positions out.

05:52:04.420 --> 05:52:10.180
What's the OG Malga venture happen? They completely don't still drop off the ice wall too.

05:52:10.740 --> 05:52:15.300
Portugal, they want to go along with this point, but Rafa just has to use the annihilation to

05:52:15.300 --> 05:52:22.980
live, hold hands, and it's not exactly working out in his favor. Malga is so far in and can melt

05:52:22.980 --> 05:52:27.740
This from Walsh, our pick. You essentially don't have a tank. You are just there to contest the objectives.

05:52:27.740 --> 05:52:34.860
Just for swag, drops into the back, like, help Snowdrop set up the elam, and this is where the venture can get in there and, uh, brawl.

05:52:34.860 --> 05:52:39.140
Alright, grab the flip, grab the point. They just need one more to take the map.

05:52:39.140 --> 05:52:48.780
Yeah, this is too much point percent that Norway already had on the board, so even in Portugal did a admirable job of being able to wall off Snowdrops, I would say.

05:52:48.780 --> 05:52:54.540
They still lose the overall battle as we head to Grand Point for Norway.

05:52:54.540 --> 05:52:56.300
Kitsune rush available for them.

05:52:56.300 --> 05:53:00.460
Karama likely going to have to play defensive blizzard to be able to disrupt

05:53:00.460 --> 05:53:06.940
Norway's position into it as Norway are already trying to push their way onto point with the Malga

05:53:06.940 --> 05:53:08.140
getting that before Rafa.

05:53:09.500 --> 05:53:16.140
I will say for Portugal this is nice because the Malga venture isn't nearly as scary unless you

05:53:16.140 --> 05:53:20.280
You just take poke damage and you're piranha and well, you can't really do anything about that.

05:53:20.280 --> 05:53:26.060
Spock a little, just do their portugal, but Jeffert does send himself off the map with a missed drill dash.

05:53:26.060 --> 05:53:31.180
Unlucky, say the least happens to every rock punch remain, but it is the window the Portugal won.

05:53:31.180 --> 05:53:34.980
It's getting in this fight, and of course it's Isaac to commit this cage flight.

05:53:34.980 --> 05:53:39.380
Just to make sure they can win the points and it should go ahead and do it.

05:53:39.380 --> 05:53:42.600
It'll Steve roll on in, solve a lot of couple players to extend the cap.

05:53:42.600 --> 05:53:45.680
This is like, ooooh Isaac!

05:53:45.680 --> 05:53:55.380
Ole Miss got exited there by Karama who does go down late for his troubles on it, but yeah, this is actually O.G. Venture Mauga's composition, this was full engagement.

05:53:55.380 --> 05:54:05.680
The adventure would burrow, your Mauga would slam, you'd both hit the same target, and you could only play Kiriko into it because Baptiste would just be blown up on the spot because you'd be pushed outside of the mentality field.

05:54:05.680 --> 05:54:12.080
So this is a really good way, actually, for forcing Susan very early, as all of the Maywall catchers Isaac,

05:54:12.080 --> 05:54:14.400
and watch Goldfinch think that they can keep him out there.

05:54:14.400 --> 05:54:19.840
But it comes on firm, full aggression from political engagement up at the beach,

05:54:19.840 --> 05:54:22.400
and this is them shredding through Noah's forces.

05:54:22.400 --> 05:54:27.200
It's just not enough to stop the fabricant Tia Galini, it's just a swag, has to come in,

05:54:27.200 --> 05:54:30.640
commit the tectonic shock, and he is making it look good.

05:54:30.640 --> 05:54:35.040
That's two for him, forces the ice block, and while he does end up training his life for it,

05:54:35.040 --> 05:54:40.460
I think he's done more than enough in this fight for Isaac and sweep up the remaining pieces

05:54:40.460 --> 05:54:45.940
We just have a ton of health. I actually guess the Susie from next team will get that final and gauge into Norway

05:54:45.940 --> 05:54:51.560
They just want to close up the map here and now they know the win conditions when they have it overclocked from Snowdrop

05:54:51.560 --> 05:54:55.400
Bering anyone remaining Rod FD dare well and he found out

05:54:55.600 --> 05:54:59.760
They'll be triple there for the sojourn is Norway gonna move up to that point

05:54:59.760 --> 05:55:05.760
Yeah, smart play from Norway, Snowdrop doing very much the same play that we saw from him on University,

05:55:05.760 --> 05:55:10.760
understanding that that side of Flashpoint is actually closer to Portugal,

05:55:10.760 --> 05:55:18.760
so if they do manage to still at the point long enough with single players, they could potentially get a full regroup off.

05:55:18.760 --> 05:55:25.760
So just use OC and cut down any of those chances as Norway move up to Matchpoint in a pretty close series.

05:55:25.760 --> 05:55:31.760
Yeah, in Norway I think we've seen a decent amount of back and forth with these teams.

05:55:31.760 --> 05:55:37.760
When I say back and forth, it feels one sided for whatever team has the map pick.

05:55:37.760 --> 05:55:42.760
And that is something that really could come into play later on in the series,

05:55:42.760 --> 05:55:46.760
but of course we'll favor Norway as they are currently the ones on matchpoint

05:55:46.760 --> 05:55:50.760
and could have that map pick should we go all the way to a map wife.

05:55:50.760 --> 05:55:53.760
But if things start to finish, Norway just seemed to have a better idea

05:55:53.760 --> 05:55:59.200
of how they wanted to play on this map, and especially Rafa was given such a tough time

05:55:59.200 --> 05:56:01.200
to just exist as a tank.

05:56:01.200 --> 05:56:03.200
Yeah, this Ram was being bullied.

05:56:03.200 --> 05:56:07.520
And then like we had the honest Overwatch from Isaac when he was on D.Va and not going

05:56:07.520 --> 05:56:11.220
for the tanks, just going for the squishies around him, understanding that Ram is one

05:56:11.220 --> 05:56:13.400
of the worst tanks to actually be able to peel.

05:56:13.400 --> 05:56:18.880
So he'll backline with how he plays from them, and then the moment the D.Va stopped

05:56:18.880 --> 05:56:22.600
working it was like, okay, we're done with honest Overwatch, we want to win, it's time

05:56:22.600 --> 05:56:23.600
to lock the mago.

05:56:23.600 --> 05:56:28.400
As if you would call it evil or not, it works.

05:56:28.400 --> 05:56:30.280
I can't really go against it.

05:56:30.280 --> 05:56:34.280
I think it's the best performance we've also seen from Jesper on this venture.

05:56:34.280 --> 05:56:40.920
He's had a difficult time finding the value and force of living afterwards, but absolutely

05:56:40.920 --> 05:56:46.320
take what you're able to get on New Junk City, but looking at the two map types we have left

05:56:46.320 --> 05:56:52.360
being escort and push, I think if you are Portugal here and you go for the escort, it's

05:56:52.360 --> 05:56:58.880
I think it's a lot more impactful than some of the changes you could get on the push side of things.

05:56:58.880 --> 05:57:01.220
You'd rather play something that is more Tory restraints.

05:57:01.220 --> 05:57:05.420
I'm expecting a Circuit Royale pick if we don't get that.

05:57:05.420 --> 05:57:10.000
You know, I'm just questioning everything I know about this team to be good with.

05:57:10.000 --> 05:57:14.200
I mean, I could see Circuit Royale because it swerves the Mauga problem, right?

05:57:14.200 --> 05:57:20.060
I think if you go to any map other than Circuit Royale, you're going to have to just go for the Band-Aid,

05:57:20.060 --> 05:57:25.100
just rip it right off, ban out the mauga. If one team's playing mauga and you want to play ram or

05:57:25.100 --> 05:57:31.180
sygma and you don't want to match the mauga, you can't play it. Like you have to just ban it out,

05:57:31.180 --> 05:57:36.860
as we do get circuit rail coming on through. So sygma going to be coming on out, potentially that

05:57:36.860 --> 05:57:42.940
mizuki comp with the may alongside it, since the may ban was used up all the way on the control map.

05:57:42.940 --> 05:57:48.380
I really want to see what the dps line is going to be though in terms of our long range. Are we

05:57:48.380 --> 05:57:53.900
going to go for Sojourn, which is sort of been the comfort pick, I think, for both of our two DPS players,

05:57:53.900 --> 05:57:59.420
or do we try to break out the M-Ray and take advantage of the scope and the formability

05:57:59.420 --> 05:58:03.340
access that you have to it, even when you have access to those longer angles?

05:58:04.220 --> 05:58:10.060
We've even seen a ton of M-Ray throughout our Overwatch work of Fallen Fires, and I think just

05:58:10.060 --> 05:58:15.820
the recent heroes have been a bit tough on that hero. I mean, we're expecting a Sojourn,

05:58:15.820 --> 05:58:19.900
but we also know what to expect from the backline. Portugal again making that sub for

05:58:19.900 --> 05:58:24.620
Warrior Wego and I think if you are Portugal you protect your support. You want to make sure that

05:58:24.620 --> 05:58:29.660
you can stick on this autumn wooyoung support line regardless. The sim has already been banned,

05:58:29.660 --> 05:58:34.460
the mei has already been banned. I think you're you're kind of okay with those pieces. You can work

05:58:34.460 --> 05:58:40.060
around the rest just make sure that you can use this wincon successfully. Yeah but that does mean

05:58:40.060 --> 05:58:45.340
if you go for a support for tax you can well I mean that's what we get to see Cirque Rael coming

05:58:45.340 --> 05:58:49.420
in two birds one stone. If you go for a support ban, that leaves the tank ban open, which means

05:58:49.420 --> 05:58:53.020
that you would have to worry about the maga, but it's circuit royale, so like, maga is still

05:58:53.020 --> 05:58:58.300
potentially viable. He's viable on every map with his survivability, but on circuit royale,

05:58:58.300 --> 05:59:03.340
he definitely has the most amount of issues just getting up close to be able to find those engagements

05:59:03.340 --> 05:59:08.220
with the slam, and you can sort of shred him down before he's able to get his full sustain online.

05:59:09.820 --> 05:59:14.060
I think the other option is roll a mantra, if you don't want to play that into the

05:59:14.060 --> 05:59:20.380
the Sigma. Rafa can play it, it's just not his preferred take of choice if he is the option to.

05:59:20.940 --> 05:59:26.540
I don't think it can hurt either way. Support for text just seems like the better option, honestly.

05:59:27.580 --> 05:59:33.420
Probably gonna be a throwaway since like the Kiriko, the Mizuki, a lot of those more impactful picks

05:59:33.420 --> 05:59:40.220
have already been covered in that regard, so options are there. But if you're Norway kind of

05:59:40.220 --> 05:59:45.980
facing into this composition, what do they pull out? Do they put Jesper back on the farra here?

05:59:47.180 --> 05:59:55.820
I mean, no they don't. No. Well, there's the expected support save, right? Coming on out,

05:59:55.820 --> 05:59:59.820
ban out the Lucio, your Wu Yang players coming back in, you wouldn't play the Lucio,

05:59:59.820 --> 06:00:04.140
take it away from your opponent so they're not able to kite in and out onto these engagements

06:00:04.140 --> 06:00:08.780
as safely as they would if they had things like the speed boost, plus signed barriers to lay very

06:00:08.780 --> 06:00:16.140
strong defensive utility, but the Pharah ban is very interesting because that takes away a lot of

06:00:16.140 --> 06:00:22.620
the strength of just the suffocation method that Norway has been using so perfectly against Portugal.

06:00:22.620 --> 06:00:28.060
Don't allow them to play, don't allow them to set up because they're constantly on the back foot

06:00:28.060 --> 06:00:32.140
having to deal with 24-7 damage off of just the Pharah.

06:00:32.140 --> 06:00:38.620
I honestly would have loved to see Jesper pull out that pick here because I don't think Portugal

06:00:38.620 --> 06:00:45.780
were going to do that themselves, especially because it kind of just dismantles the Sigma

06:00:45.780 --> 06:00:47.980
Mizuki composition anyway.

06:00:47.980 --> 06:00:54.820
So interesting choice here from Norway, maybe Symmetra again for Jesper Swag, see if you

06:00:54.820 --> 06:01:02.500
can throw off Portugal on some of these kind of crazy choke points that Circuit Royale is known for

06:01:02.500 --> 06:01:08.740
and take away some of the threat that is the high grounds. Interesting nonetheless, I want to see

06:01:08.740 --> 06:01:13.620
what the game plan is here because I have a feeling it's something we haven't quite seen yet from

06:01:13.620 --> 06:01:18.740
Norway considering where their strengths have been in the past. I mean I do worry if Norway does go

06:01:18.740 --> 06:01:23.780
for the Sin though because like Portugal dealt with the Sin teleports really well. The times they

06:01:23.780 --> 06:01:29.780
weren't able to deal with it was when Norway literally tp'd and then instantly kited but you

06:01:29.780 --> 06:01:36.180
can't tp'd and instantly kite on circuit royale unless you're just playing very aggressive towards

06:01:36.180 --> 06:01:41.860
your opponent and running straight at them which is when portugal have been able to totally dismantle

06:01:41.860 --> 06:01:48.500
norway's compositions are so good at being able to match the aggression. Yeah and this is like the

06:01:48.500 --> 06:01:52.060
D-Map, I think, for Portugal to pull out.

06:01:52.060 --> 06:01:56.460
If it is last point, you want to come away with this win,

06:01:56.460 --> 06:01:59.020
while it technically doesn't affect anything,

06:01:59.020 --> 06:02:02.540
as both these teams are unable to qualify for Busan.

06:02:02.540 --> 06:02:03.700
You want the bragging rights.

06:02:03.700 --> 06:02:05.460
You want to be the one that comes in the third year group.

06:02:05.460 --> 06:02:06.220
Exactly.

06:02:06.220 --> 06:02:09.540
You want the ego, the ego boost.

06:02:09.540 --> 06:02:11.500
That would come from winning this game, almost.

06:02:11.500 --> 06:02:14.180
But is this, are we getting a lifelover?

06:02:14.180 --> 06:02:14.680
No.

06:02:14.680 --> 06:02:15.540
OK, there we go.

06:02:15.540 --> 06:02:16.580
Where are you, Guigo?

06:02:16.580 --> 06:02:18.020
So just messing around a little bit.

06:02:18.020 --> 06:02:21.780
I think this is picture-perfects from Portugal.

06:02:21.780 --> 06:02:25.060
It's every strong point that they have had with this poke,

06:02:25.060 --> 06:02:26.860
with the May.

06:02:26.860 --> 06:02:29.220
See if they do that, but Norway,

06:02:29.220 --> 06:02:31.540
surely we don't see the Domino.

06:02:31.540 --> 06:02:33.660
I mean, it's not the Domino that I'm looking at.

06:02:33.660 --> 06:02:35.140
It's more the Cabbastia.

06:02:35.140 --> 06:02:36.220
There is a cat.

06:02:36.220 --> 06:02:37.060
Wow.

06:02:37.060 --> 06:02:38.300
Like, this would be the first time

06:02:38.300 --> 06:02:39.900
that we would actually be getting to see

06:02:39.900 --> 06:02:41.740
Norway play this composition.

06:02:41.740 --> 06:02:44.420
And that sort of speaks volumes about why they would

06:02:44.420 --> 06:02:47.500
maybe ban out the far, if they don't want to have to face

06:02:47.500 --> 06:02:52.840
aerial duel, but no, Cat Bastion total bait, and we've up our up Norway on to the Juno

06:02:52.840 --> 06:02:57.940
Kuriko with Snowdrop on the Sojourn and Jesper, not on the far because they banned it, the

06:02:57.940 --> 06:03:02.780
Venture, but how do you find the engagements when Portugal can just play from range?

06:03:02.780 --> 06:03:10.340
Huh, I don't know about this one, and Jesper, yeah you can get to high ground safely, but

06:03:10.340 --> 06:03:13.180
beyond that what are you going to do, like even Jesper's like, how do I want to go up

06:03:13.180 --> 06:03:14.180
there by myself?

06:03:14.180 --> 06:03:17.380
You're supplying charge to Isaac, okay? That's your whole job.

06:03:17.380 --> 06:03:24.880
You get a very bubble, you go in, you take the hits, and then you let Isaac close up the distance and be the sick guy when he's full charge.

06:03:24.880 --> 06:03:27.280
Sorry, Jesper. You're not allowed to play this game.

06:03:27.280 --> 06:03:31.180
You are the bubble battery for Isaac, and that is your only job.

06:03:31.180 --> 06:03:34.680
So live, get shot at, and uh, yeah.

06:03:34.680 --> 06:03:35.680
Get out!

06:03:35.680 --> 06:03:37.180
Yep, yep, yep.

06:03:37.180 --> 06:03:41.680
That is exactly how well one objective failed.

06:03:41.680 --> 06:03:44.120
It's okay, you'll get the next time

06:03:45.120 --> 06:03:46.960
I mean they did get Karama there

06:03:46.960 --> 06:03:50.700
Which is nice because you'll see Isaac start to push up without the threat of the main wall

06:03:50.700 --> 06:03:56.400
But I guess you do your jump if you are just for swag like you already have the bottom four

06:03:57.200 --> 06:04:03.540
I'm gonna charge Isaac has let's say just calm stand up to the Zarya because you call it grass further in

06:04:05.160 --> 06:04:06.100
What do you do?

06:04:06.100 --> 06:04:10.200
Realistic are just for your turn go in get bubble buddy. There you go. Take damage. All right

06:04:10.200 --> 06:04:15.200
Fantastic, you're just putting Rafa in a corner right now.

06:04:15.200 --> 06:04:17.280
He just can't get to this payload.

06:04:17.280 --> 06:04:20.040
Maybe although it's perfect, it locks Isaac up,

06:04:20.040 --> 06:04:22.240
hit with a Bionade, what can do,

06:04:22.240 --> 06:04:24.320
fall absences is just better for one way.

06:04:24.320 --> 06:04:26.240
Snowdrop is chilling on this high ground

06:04:26.240 --> 06:04:28.720
and just with Brahma on the point.

06:04:28.720 --> 06:04:32.320
It's essentially a less healthy tank in a way

06:04:32.320 --> 06:04:35.480
and when Freezy beamed his way through Jesper

06:04:35.480 --> 06:04:38.040
and okay, well that's kind of unfortunate.

06:04:38.040 --> 06:04:43.040
Portugal! We'll call the port at the end of this, and I think it's a weird set of struggles,

06:04:43.040 --> 06:04:44.040
Boxing.

06:04:44.040 --> 06:04:49.880
I mean, Jeff is just splitting Portugal. You're not getting kills, but you are splitting

06:04:49.880 --> 06:04:54.820
Rapper from being able to shield Angle his team, which then frees Snowdrop to get the

06:04:54.820 --> 06:05:00.400
angles that he wants to play, and Isaac to just be able to walk forward with full charge.

06:05:00.400 --> 06:05:04.800
You can try to come up with a tectonic shock here, but ideally you're really looking at

06:05:04.800 --> 06:05:08.880
Russia since it's one side of Portugal playing a very greedy backline, no care it comes in with me.

06:05:10.400 --> 06:05:16.400
They're doing the cruising out on, you know, very early in this fight and you get nothing.

06:05:16.400 --> 06:05:20.240
Out of the Tech-Polic shock, you get to an English culmination. You shove

06:05:20.880 --> 06:05:24.640
that butt into the objective, you just don't know if you also, in Portugal,

06:05:24.640 --> 06:05:28.720
have such a hefty advantage in that regard, right? At this point, not one can commit more.

06:05:28.720 --> 06:05:34.720
Oh, how well does Norway's comp fare on a full retake re-walk as well?

06:05:34.720 --> 06:05:40.720
Like, Norway trying to hold their players in, desperation grab, literally just looking for anything,

06:05:40.720 --> 06:05:45.720
so that Norway can try and hold off as close as they possibly can, because if they have to pull Warp from spawn,

06:05:45.720 --> 06:05:49.720
the venture won't be able to buy them the inn.

06:05:49.720 --> 06:05:54.720
Portugal will just hold them from range with all of the damage they can do.

06:05:54.720 --> 06:06:01.080
I'm a little surprised we don't see a swap from Isaac there after the grab was thrown

06:06:01.080 --> 06:06:06.560
as- as he said, Moxie, how do you get to this high ground safely without burning every single

06:06:06.560 --> 06:06:07.560
thing you have?

06:06:07.560 --> 06:06:13.920
Yeah, I mean, Karama actually swaps off of the May, goes Reaper to be able to sort of

06:06:13.920 --> 06:06:18.320
like keep up with the distance that Jesper is wanting to take the fight since-

06:06:18.320 --> 06:06:19.320
Oh!

06:06:19.320 --> 06:06:20.800
Yeah, the venture just instantly fell down.

06:06:20.800 --> 06:06:24.280
You can't stand there illegal grounds just for standing on

06:06:24.960 --> 06:06:30.880
Rafa easily have to take that one out and the extra frontline damage from the Reaper is even more of a threat

06:06:31.440 --> 06:06:37.120
Jasper he can't go in as the Isaac catch walk at people and look intimidating. Okay. He didn't give me

06:06:37.800 --> 06:06:42.000
That's cuz there's also so drop. Yeah, Rafa's just holding flux as well

06:06:42.000 --> 06:06:46.600
So that you can stop the momentum of one-sided rush coming through from next D

06:06:46.600 --> 06:06:51.960
Snowdrop tries to open up the space with OC, but Karama's the one that gets the opening pick on T'nexty,

06:06:51.960 --> 06:06:58.040
and it's a little bit falling apart from Norway as Snowdrop just has to hide behind covers as OC runs out.

06:06:58.040 --> 06:07:00.440
I don't think you take this fight without T'nexty.

06:07:00.440 --> 06:07:03.640
It's just play the stall, play the neutral, and T'nexty falls back.

06:07:03.640 --> 06:07:07.160
Oh, wait a minute, the pig on the ruffles, that's actually huge!

06:07:07.160 --> 06:07:11.640
The orbital ray is up, and this is something that Orway should be able to convert on,

06:07:11.640 --> 06:07:17.880
and overextension again from this tank in Portugal, and they're bailing the birds out.

06:07:17.880 --> 06:07:22.280
Nelly, there's no distance because of what to Portugal do you identify the losing of flight,

06:07:22.280 --> 06:07:27.720
none of the reaper, so that he can hold the objective, and Nelly have to fight out now

06:07:27.720 --> 06:07:31.160
of that rush, but this is what we're talking about, right? Rafa comes back with the flux,

06:07:31.160 --> 06:07:33.160
so Nelly should not be able to take space with him.

06:07:33.160 --> 06:07:39.100
Yeah, and it's so easy, I think, for Portugal to come back into the sky, they need so many

06:07:39.100 --> 06:07:44.400
ults, and yeah, just for his dignity and gas, but he's not really gonna fully commit to

06:07:44.400 --> 06:07:50.200
this fight, as he is the top of shot for cool down reset, looking for the ultimate to support

06:07:50.200 --> 06:07:52.080
not a fight he wants to win.

06:07:52.080 --> 06:07:56.680
Probably can't just get shut down mid-or-mid-if, watch the Sigma has not been allowed to play

06:07:56.680 --> 06:08:01.480
the game in more way without that tank in their face, the Seymour, through the rest of Portugal.

06:08:01.480 --> 06:08:06.920
Yeah, Jeph is actually playing his part perfectly. He's not overextending into positions where he's being caught.

06:08:06.920 --> 06:08:09.720
His whole objective is to distract the backline.

06:08:09.720 --> 06:08:15.760
Like, in that fight, Portugal want to try and fight onto the point because if they don't, no, they pick up the checkpoint.

06:08:15.760 --> 06:08:23.400
But they can't actually get that backline to help complete the Sigma because they're being looked upon by the venture behind.

06:08:24.400 --> 06:08:28.120
That is a debauchable time for Kogama.

06:08:28.120 --> 06:08:30.120
It's Toti Gold, yes, Toti Gold.

06:08:30.120 --> 06:08:36.440
It's the corner. Okay, first person POV. No one much will use. You don't know how many of them are walking.

06:08:37.440 --> 06:08:39.440
Now we're not in stadium here.

06:08:39.440 --> 06:08:41.940
Just have to grab a government search.

06:08:41.940 --> 06:08:49.040
Isaac, if you can get players up to the high ground to follow up, it's great, but look how far this payload has already managed to push.

06:08:49.040 --> 06:08:50.540
You don't have one.

06:08:50.540 --> 06:08:55.280
Yeah, this is the thing. With how far the payload's pushed, you don't actually have to challenge the high ground.

06:08:55.280 --> 06:09:02.560
You just go on to the point and then Portugal are forced to drop and give up their advantage and walk into the grab of their own accord

06:09:03.800 --> 06:09:08.640
And you're forcing the positioning now of Portugal is no longer a detachment to hold the high ground

06:09:08.640 --> 06:09:10.640
Blockless walk over to D'Isoria

06:09:10.640 --> 06:09:12.640
The best hope is going to get an arrow

06:09:12.640 --> 06:09:18.520
But that's a grab onto the high ground and still drop easily over the last tier of the weedy into tomorrow

06:09:18.520 --> 06:09:21.640
And Norway are losing out on time to life

06:09:21.640 --> 06:09:28.200
Isaac does fall, you are in the spawns, you have to find a way to clean this fight up, Rodda feeds the Nano-Sherbet, no targets for it!

06:09:28.200 --> 06:09:33.720
Call completion, rolls on through, and Norway, you're feeling really good about that push.

06:09:33.720 --> 06:09:42.720
Yeah, I mean, Norway just taking some very strange hero picks, which if you played them traditionally should not have worked,

06:09:42.720 --> 06:09:49.760
but they have the understanding of like, we can't play this traditionally, if we try to, we get shredded apart because there's full counters.

06:09:49.760 --> 06:09:54.800
that are being picked up on the side of Portugal, so they go slightly off the beaten path.

06:09:54.800 --> 06:09:59.040
They do things slightly different, almost playing the venture the way that you would

06:09:59.040 --> 06:10:04.000
a tracer, as opposed to relying on just like full engagement assassinations

06:10:04.000 --> 06:10:08.640
to be able to very quickly dismantle the backline, and off of the back of it, it creates

06:10:08.640 --> 06:10:12.800
so much more space for the team to be able to walk on the one thing which is vulnerable,

06:10:12.800 --> 06:10:14.240
which is the Sigma.

06:10:14.240 --> 06:10:24.180
And that's kind of I think almost the disadvantage of running this we all on a backline is just for swag is so much space

06:10:24.680 --> 06:10:25.960
It's forced them out

06:10:25.960 --> 06:10:29.840
You're not really scared of those unless you get hit by a sleep dart or something

06:10:30.000 --> 06:10:37.720
So it's really worked out for Norway with that space that he's able to buy just stomp on Rafa every single fight

06:10:38.280 --> 06:10:42.040
A little bit the side swap though. This isn't it's real interesting pic

06:10:42.040 --> 06:10:45.520
I did not think Reflected would walk out of spawn, but we were looking at him.

06:10:45.520 --> 06:10:48.640
It's real, Molly. It's real.

06:10:48.640 --> 06:10:50.560
Okay, okay.

06:10:50.560 --> 06:10:57.760
Defensive Life, Lever. Okay, Noe. What have we got cooking? What are we trying to do?

06:10:57.760 --> 06:11:02.320
Are we going to life grab someone so that we can use the Purify?

06:11:02.320 --> 06:11:07.160
Is it sort of pseudo-suzi?

06:11:07.160 --> 06:11:11.680
This feels like I need to put my venture on a leash angle, obviously.

06:11:11.680 --> 06:11:15.240
I can just grab him back when Jasper goes 2D.

06:11:15.240 --> 06:11:17.680
I mean, he is in there.

06:11:17.680 --> 06:11:19.360
He doesn't have the burrow to get out.

06:11:19.360 --> 06:11:21.760
Like this first quarter is great for venturing, see?

06:11:21.760 --> 06:11:22.760
There you go.

06:11:22.760 --> 06:11:26.960
Put the venture on a leash, and this maywall is actually fantastic for reflect if he wasn't

06:11:26.960 --> 06:11:29.800
into the least sight lines standing on it.

06:11:29.800 --> 06:11:32.880
So Portugal does have the burst damage to work through this.

06:11:32.880 --> 06:11:42.320
Yeah, poor Lifeweaver does have a pretty big hitbox for a support, and Vashing does pretty big damage for DPS,

06:11:42.320 --> 06:11:48.800
especially at the start of those fights when you still have the turret form up, so I like the whimsy from Noi,

06:11:48.800 --> 06:11:54.720
but it does cost them first as they've been backed all the way back up onto my grind of second,

06:11:54.720 --> 06:12:01.920
a late pick up onto reflect, yeah, but that's checkpoint done, like no one's getting past Rafa right now.

06:12:01.920 --> 06:12:06.440
No, Portugal is such a front-line advantage in having the May end of the Bastion.

06:12:06.440 --> 06:12:11.320
Isaac can't really sit there, especially except for Jeph's first swag is going to be in backline.

06:12:11.320 --> 06:12:12.920
It's not a huge damage output.

06:12:12.920 --> 06:12:18.320
And Rafa already so far off the May wall, somehow, you see, I slipped over that one.

06:12:18.320 --> 06:12:20.600
And Norway, they're going to make a plant there.

06:12:20.600 --> 06:12:24.920
We find some stability on the defense, but a massive chunk of damage from Jeph,

06:12:24.920 --> 06:12:28.920
just so they're saying he couldn't do it, will come up with two off the borough,

06:12:28.920 --> 06:12:33.400
and will allow Norway to get that firm holding grouse they need for the second point.

06:12:33.400 --> 06:12:37.960
This is huge for Nexty's value as well, right? You've swapped the Iliari,

06:12:37.960 --> 06:12:42.040
you can use your Pylon, set it up super deep, you can see Jasper there just taking

06:12:42.040 --> 06:12:48.200
parting bits of damage for Nexty to then be able to heal and gain closer to that captive sun,

06:12:48.200 --> 06:12:53.800
as Portugal don't have a way of cleansing it unless Raph is able to eat it with the grasp.

06:12:53.800 --> 06:12:57.320
But there's a lot of plug coming through from Norway's team as Jasper's just waiting,

06:12:57.320 --> 06:12:59.320
No one has checked the angle

06:13:02.520 --> 06:13:08.480
And I love that next your place it's fantastic there's a group that walks out though from Isaac

06:13:11.360 --> 06:13:17.680
Anybody it's a bunch of holes that were dumped on top of each other to play to no value here for Portugal

06:13:17.680 --> 06:13:19.840
I guess they do get themselves to the payload

06:13:21.200 --> 06:13:23.200
Walks

06:13:23.200 --> 06:13:37.200
Excuse me, Captain Sun that you're worried about, next he just flies in the sky, picks off two with just the chip damage, not even getting the explosions that were needed, looking for a third or that one, little overzealous, gets the trade on the part.

06:13:37.200 --> 06:13:42.180
Gets the Ana low, tries to go for the melee finish, but it's okay, like off of the kills

06:13:42.180 --> 06:13:43.940
that you got from your ult.

06:13:43.940 --> 06:13:49.460
You did enough to put Portugal back into the box of spawn, is Jasper, what are we doing?

06:13:49.460 --> 06:13:54.460
Again, we're still just trying to burn off as much time as possible since we gave up

06:13:54.460 --> 06:13:55.700
so much on first.

06:13:55.700 --> 06:13:59.940
This could just be big distraction so that Snowdrop gets freedom of space to be able

06:13:59.940 --> 06:14:05.540
to use the OC, like delay Portugal's rotation, or hit the Ana when she's vulnerable, but

06:14:05.540 --> 06:14:07.540
the woolyang's still there.

06:14:07.540 --> 06:14:09.140
The violin is out, and look at that!

06:14:09.140 --> 06:14:10.020
It does the trick!

06:14:10.020 --> 06:14:11.300
It's all around for all the angles,

06:14:11.300 --> 06:14:13.740
and the support's shoved into the locker,

06:14:13.740 --> 06:14:15.620
and Jesper Swag wants their lunch money,

06:14:15.620 --> 06:14:16.780
and they can't push up.

06:14:16.780 --> 06:14:18.300
They don't have the space to work with,

06:14:18.300 --> 06:14:21.340
and the venture is getting a ridiculous amount of value.

06:14:21.340 --> 06:14:24.420
Yeah, I mean, this is almost a communication issue

06:14:24.420 --> 06:14:26.820
from Portugal, in my opinion, right?

06:14:26.820 --> 06:14:30.180
When your Anna calls out that the venture is on top of you,

06:14:30.180 --> 06:14:31.860
the team should not be looking to walk.

06:14:31.860 --> 06:14:34.140
You should clear the venture out first.

06:14:34.140 --> 06:14:36.600
And we've seen that Portugal, they've had enough of it.

06:14:36.600 --> 06:14:43.640
Juno Kiroko comes out, kite potentials waiting, simply ignore the problem, or try and duel it, because Jesper's just doing the same.

06:14:44.640 --> 06:14:54.140
And I thought if you just get one shot called out, have the title last to make sure that Jesper will live, and it's just another fight one off the back of this rock muncher.

06:14:54.140 --> 06:14:59.140
I'm at, we don't see it on, but oh yes Jesper, we'll keep seeing it, we're watching, we see you.

06:14:59.140 --> 06:15:04.140
That Portugal are wishing they banned out the Venture!

06:15:04.140 --> 06:15:06.140
I'm sure it, yep. Definitely.

06:15:06.140 --> 06:15:09.140
Which is actually like wild to say.

06:15:09.140 --> 06:15:12.140
Okay, yeah, no, they've really had enough of it.

06:15:12.140 --> 06:15:17.140
Tia Galini goes on to cast to just try and put us off to Jasper.

06:15:17.140 --> 06:15:19.140
Like, they have to clear the Venture before they walk

06:15:19.140 --> 06:15:24.140
because it's just getting so much more value for Norway's whole team.

06:15:24.140 --> 06:15:29.140
This time, notice me, you don't guarantee a one-shot combo.

06:15:29.140 --> 06:15:31.140
You just don't have any ults.

06:15:31.140 --> 06:15:34.140
If you're fortunate, you need to start in the five minutes.

06:15:34.140 --> 06:15:35.140
Oh, boom.

06:15:35.140 --> 06:15:39.140
Or I could just walk to you and take a shock on my captain, son.

06:15:39.140 --> 06:15:43.140
I just see a way to get blasted while it's wild.

06:15:43.140 --> 06:15:45.140
Text on the show?

06:15:45.140 --> 06:15:48.140
You have Scrooge Aspa on the flank?

06:15:48.140 --> 06:15:51.140
I used to parv a drill dash and the z-hectra perk there.

06:15:51.140 --> 06:15:55.140
And everyone's on high ground. You don't really have a good space. Oh, what's your team, lady?

06:15:55.140 --> 06:16:00.140
To expect that, not to play. We're on puncher in the face, and a good buy to the Cassidy,

06:16:00.140 --> 06:16:04.140
and great efficiency, and one more way to keep cycling the teams.

06:16:04.140 --> 06:16:09.140
I mean, Jesper's just playing ventures like a tank, in all honesty.

06:16:09.140 --> 06:16:13.140
Taking advantage of the survivability of the cooldowns.

06:16:13.140 --> 06:16:16.140
Like, yell at your tectonic shock until you get the pick onto Cass.

06:16:16.140 --> 06:16:23.060
You're not really getting eliminations, but you're setting reflect up to get one on tier Rod FD

06:16:23.060 --> 06:16:26.860
Which takes out the cure code stalls like the rush and here we go

06:16:28.380 --> 06:16:34.180
Surely you check this angle. I guess this one is not insane. We'll get found out by the soldier there

06:16:35.500 --> 06:16:40.700
He's the venture at this time just won't engage the lizard thrown into the back line

06:16:40.700 --> 06:16:46.840
But it's so Isaac that ends up falling from Norway after son got some value

06:16:47.180 --> 06:16:53.380
This is an interesting position for a yardie to be in none of that's been more way or still find the elims in this way

06:16:53.380 --> 06:16:56.300
There's only three five seconds remaining and reflect

06:16:57.460 --> 06:16:58.660
That was rude

06:16:58.660 --> 06:17:03.580
I mean you just use title blast on to reflect so that you go deeper into portugal's team

06:17:03.580 --> 06:17:07.740
You cut off the disengage you get the late kills and you're about to go into an overturned situation

06:17:07.740 --> 06:17:12.840
situation and you have to give up all of this time to wait for the full regroup you're not going to be able to clear out the

06:17:12.840 --> 06:17:18.440
Venture you're absolutely not going to be able to clear out snowdrop who's just going to be able to use the OC on an off angle

06:17:20.460 --> 06:17:26.180
To work with here you gotta pray it's enough to get you through this overclock and to the objective

06:17:26.620 --> 06:17:33.140
Where if we go still ends up falling snowdrop getting all of the valley in the world triple kill for him

06:17:33.140 --> 06:17:39.780
This team wraps around to support this man. He's as good as a done boxing or way

06:17:39.900 --> 06:17:44.500
Use their unique approach and they'll take circuit royal and the series

06:17:44.540 --> 06:17:50.700
You know what at the start of circuit royal? I was a venture doubter by the end

06:17:51.420 --> 06:17:59.260
Secure I am a venture believer or I guess a Jesper venture believer like I

06:17:59.260 --> 06:18:15.260
I can't believe they got that much value just being able to stall out approach after approach after approach like they lost first so quickly and then up of the venture shenanigans 36 and 5 by the way

06:18:15.260 --> 06:18:33.260
But Jesper is absolutely wild. They clawed back all of the time that they gave up and put Portugal into such a panic situation that even with the double support ults, it's not enough. No one has a track on where Snowdrop plays from and OC just shreds the whole team.

06:18:33.260 --> 06:18:50.260
37-3 from Snowdrop as well. DPS were the highlight for Norway in this last map and, you know, as a venture player myself, I always, like, I'm about to cry when I see this map come up in my comp games, but we could all learn something from Jesper.

06:18:50.260 --> 06:19:00.260
And I think it really did come from Norway exploiting some of these communication errors that Portugal were having, not knowing what to do about this walk mentor, just lurking in the back line.

06:19:00.260 --> 06:19:06.180
They'll find a way to take this series away, I thought for sure we'd be going to 5 after

06:19:06.180 --> 06:19:12.140
this game, but here we are, Norway, and it should come up with a win in their World Cup

06:19:12.140 --> 06:19:13.260
trials round.

06:19:13.260 --> 06:19:17.100
I'm so happy because that means that we get to interview them and we can talk to them

06:19:17.100 --> 06:19:20.380
about the venture.

06:19:20.380 --> 06:19:25.080
It's the first time that we're going to be able to actually do an interview with Team

06:19:25.080 --> 06:19:31.320
Norway and I think we're both hoping that we get Jesper to be able to talk to him and ask him like

06:19:31.320 --> 06:19:37.320
what exactly went down why did the team put their trust in the venture composition despite it being

06:19:37.320 --> 06:19:44.440
a map taken to Circuit Royale which on paper the two should not mix that's like fire and water

06:19:44.440 --> 06:19:51.960
to the absolute utmost degree but they make it work. Yeah it found a way it's a it's a plight to

06:19:51.960 --> 06:19:58.040
the beat of their own drum. I think it's been Norway's theme for the entirety of the tournaments and

06:19:58.040 --> 06:20:05.240
you know it can work I think at some of the like kind of the cost of like our tier one level of play

06:20:05.240 --> 06:20:10.520
is where we start to see that struggle but the fact that they're able to play as much as they did

06:20:10.520 --> 06:20:18.280
in the World Cup trials get this win here today as the run comes to an end. It does show what the

06:20:18.280 --> 06:20:24.200
talents of this country has to offer what they're developing and the fact that we get to continue

06:20:24.200 --> 06:20:31.720
to see Jigsper play in for ODBCS EMEA on the TELUSI roster will be something to watch.

06:20:32.280 --> 06:20:38.440
Oh, I hope we get to see MoVenture. I truly hope that we get to see MoVenture coming from him.

06:20:38.440 --> 06:20:43.080
And you really do like have to applaud Team Norway. They had some really inspired band drafts

06:20:43.080 --> 06:20:48.200
coming on out some very smart map picks as well to be able to try and swerve those problems.

06:20:48.200 --> 06:20:52.040
We were a little bit worried when we saw the Pharah ban come through because like if the

06:20:52.040 --> 06:20:57.720
venture had not worked out, taking out one of your options of swapping onto the Pharah could

06:20:57.720 --> 06:21:02.600
have cost them but they are able to deal with it. Masterfully as we get to see, I'm like look at this

06:21:02.600 --> 06:21:07.720
highlight, no one knows that the venture is there, no one's checking your angles. You might as well

06:21:07.720 --> 06:21:10.800
I'll be all the way back to season one, Reinhardt.

06:21:10.800 --> 06:21:13.600
Just holding Shatter behind a corner.

06:21:13.600 --> 06:21:16.520
Everyone walks past, no one knows he's there.

06:21:16.520 --> 06:21:18.000
He jumps and then you go.

06:21:19.400 --> 06:21:20.560
He just gotta check for orders.

06:21:20.560 --> 06:21:22.560
Like that's just the rule.

06:21:22.560 --> 06:21:24.680
Like you're always gonna be set up.

06:21:24.680 --> 06:21:26.600
You're either looking for the one shot combos

06:21:26.600 --> 06:21:30.600
or getting that positioning without having to use any space.

06:21:30.600 --> 06:21:33.280
And I'm kind of sad that we don't get to see

06:21:33.280 --> 06:21:35.640
Norway progress further into this run.

06:21:35.640 --> 06:21:44.040
They would be a very fun team to watch and continue, but yeah, I'm glad they got their flowers at least for today.

06:21:44.540 --> 06:21:51.440
And I will get to see some more of them, hopefully in future iterations of the Overwatch World Cup.

06:21:51.640 --> 06:21:57.440
But I think in the case of Portugal, and this was a team that kind of stuck their way in through the Conference Cup.

06:21:57.740 --> 06:22:03.540
They showed, they had to offer still having their own unique picks in a way.

06:22:03.540 --> 06:22:10.540
and got to see the talent that is developing in this region and what could be up and coming for this EVA side things.

06:22:10.540 --> 06:22:18.540
Yeah, they did such a good job on them, Bonnie, right? Being able to take first so quickly. Loved the look of the Ana Wu Yang.

06:22:18.540 --> 06:22:25.540
That really greedy backline composition which we saw them try to double down on in circuit because if they did win one fight,

06:22:25.540 --> 06:22:29.620
especially on the defense being able to have that amount of damage,

06:22:29.620 --> 06:22:36.660
hampering the attacks, walk up can be so detrimental to both time bank but also all of those individual fights.

06:22:36.660 --> 06:22:43.780
As I am so happy because I just saw which player we're hopefully going to be able to talk to in the interview.

06:22:43.780 --> 06:22:50.100
But before we can secure that one, we do have to look at our group B standings because as we said,

06:22:50.100 --> 06:22:57.300
Unfortunately, despite Norway taking the win here, when you then compare it to GBR and Germany,

06:22:57.300 --> 06:23:05.220
it becomes not obsolete, but it loses a little bit of its value since those two countries have

06:23:05.220 --> 06:23:09.940
already advanced forward. So this truly was for honor and glory.

06:23:09.940 --> 06:23:14.140
No, I do get the honor. No, no rectangle man.

06:23:14.140 --> 06:23:19.940
No, I mean, it's not even the macro.

06:23:19.940 --> 06:23:25.100
I would be like the true case of Germany. We do have King's Revelle, so some great

06:23:25.100 --> 06:23:28.540
print. We'll see. We'll see. If we if we have a

06:23:28.540 --> 06:23:32.980
printer later on, but a lot of things look forward to. I still have that great

06:23:32.980 --> 06:23:36.300
Britain-Germany game that will be coming up after this for a seeing

06:23:36.300 --> 06:23:42.780
decider in Usan and it could be a certified banger. I'm kind of looking forward to that one as well.

06:23:45.660 --> 06:23:51.340
Yeah, I'm really looking forward to seeing what exactly will come of that series because

06:23:51.340 --> 06:23:56.860
those two teams are both undefeated but they're yet to meet each other and I think a lot of people

06:23:56.860 --> 06:24:02.620
have got GBR ahead of Germany so I want to see like how close is it going to be because you're

06:24:02.620 --> 06:24:07.340
going to be able to get a good measure from this matchup of both of these teams. How far

06:24:07.340 --> 06:24:12.260
ahead is GBR? Are you meeting the expectations when you look at such a stellar lineup of

06:24:12.260 --> 06:24:17.460
players that you have? Or are Germany actually that much closer than a lot of people expect?

06:24:17.460 --> 06:24:21.260
Because I'll be honest, if we get the ice nom's performance, who we had from Virtus.

06:24:21.260 --> 06:24:27.060
Brog, when we were in Japan, Germany could well pull maps or wins.

06:24:27.060 --> 06:24:36.060
Their team's energy is fantastic and even Great Britain had some weak points yesterday as well in their match against Portugal.

06:24:36.060 --> 06:24:41.060
Their pre-fight positioning was a little wacky. They weren't fully on the same page.

06:24:41.060 --> 06:24:52.060
And I think that is coming from kind of a common symptom that we see with a lot of our top overall four-cup teams is that the overlap in Oda is, yes, kind of getting into scrims a little bit later.

06:24:52.060 --> 06:24:59.560
I think some of them, for example, Germany, who had the entirety of the Compress Cup that's played together and compete at that higher level.

06:24:59.560 --> 06:25:05.560
So I think that those two things combined, I could find a way to clash and make this a very close series.

06:25:05.560 --> 06:25:18.060
Yeah, but both of these teams will have good knowledge about the latest of methods because they have players who have been in contact with the OWCS and those match-ups into Japan, right?

06:25:18.060 --> 06:25:22.860
So you already, even if like Astro is not playing as a main staple for Team Great Britain,

06:25:22.860 --> 06:25:26.380
you're still going to be able to convey the information and strategies of this is how you

06:25:26.380 --> 06:25:30.380
play Bastion Cat, this is how you play into Bastion Cat, this is how you play Mizuki,

06:25:30.380 --> 06:25:33.820
this is how you counter the Mizuki, and the same thing for Ice Nom as well.

06:25:33.820 --> 06:25:38.460
So there's going to be a lot of very quick adaptations, I think, from both of those two

06:25:38.460 --> 06:25:42.940
teams, which sort of explains why they've been able to get a jump on some of the rest of the

06:25:42.940 --> 06:25:46.860
competition who have been trying to stay away from those compositions entirely.

06:25:48.140 --> 06:25:53.740
Yeah it does depend I think on the you're either a cap option team or you're not. There's not really

06:25:54.700 --> 06:26:00.380
in between at this point in time like usually you'll have some alternative but you're spending so

06:26:00.380 --> 06:26:06.940
much time towards this one competition if a team can find an attitude at well that series is kind

06:26:06.940 --> 06:26:12.460
of over and Great Britain are one that will avoid that with every ounce of their being whereas

06:26:12.940 --> 06:26:19.820
seen germany play with it a tad bit in some of their matches against portugal and norway

06:26:19.820 --> 06:26:24.380
grinds at great britain a different piece i think when it comes to that level when you look at this

06:26:24.380 --> 06:26:30.540
group b for example it felt pretty clear seeing the rosters on paper who would be able to move on

06:26:31.740 --> 06:26:37.260
yeah i mean there's a lot of names that are available for both of these rosters a lot of

06:26:37.260 --> 06:26:43.900
recognition. I know that a lot of us are hoping that we get Chadi coming through for at least one map,

06:26:43.900 --> 06:26:49.500
potentially even the seeding decider from the two, like get him in on the Doomfist,

06:26:49.500 --> 06:26:57.500
one versus one, just so we can see him play outside of Ice being able to be just a super flex tank.

06:26:57.500 --> 06:27:02.060
I think that's really been able to open the door for a lot of avenues of compositions that Germany

06:27:02.060 --> 06:27:10.220
you can swap between. It adds to the level of flexibility and the timing there, but it's not

06:27:10.220 --> 06:27:16.220
a Portugal game too. We've seen those teams compete against them as well and there are strengths

06:27:16.220 --> 06:27:21.980
all across I think this region in general and it sounds like we have one more opportunity to hear

06:27:21.980 --> 06:27:28.540
from these teams before we send it off. Yeah, we have been here with us. We said that we would try

06:27:28.540 --> 06:27:37.580
to get Jasper. We absolutely managed to, so a huge hello to the one and only 100% win rate venture

06:27:37.580 --> 06:27:45.100
on Circuit Royale. Welcome to the stream, Jasper Swag. Hello, everyone. How's it going?

06:27:46.700 --> 06:27:52.540
Going great. I mean, you guys probably having an absolute time of it on Circuit. Can you talk us

06:27:52.540 --> 06:27:57.900
through a little bit about how that map went? Because especially on the defense, every time we

06:27:57.900 --> 06:28:02.940
we come back to you we were just seeing you in a room waiting for the backline and jumping

06:28:02.940 --> 06:28:09.340
on those supports. Well there's a reason why I get harassed and ranked a lot they they

06:28:09.340 --> 06:28:19.300
say I play like a rat I can't really deny it I would hate to play against me to on circuits.

06:28:19.300 --> 06:28:25.140
I love that mentality I think it's especially for it was a unique pick and I was kind of

06:28:25.140 --> 06:28:29.580
the thing with Norway this weekend. There were the odd one out with the

06:28:29.580 --> 06:28:33.940
compositions and everything that you were cooking up. Like where I kind of

06:28:33.940 --> 06:28:37.060
want to hear from you. What was the discussion and a lot of this planning

06:28:37.060 --> 06:28:40.900
veering away from the meta and more towards your comfort? Was that just

06:28:40.900 --> 06:28:43.700
kind of there from the start or is this something that was more of a recent

06:28:43.700 --> 06:28:50.180
development? I'm excited to finally be able to talk about it because sadly we

06:28:50.180 --> 06:28:58.660
We are out, but yes, so we saw like the meta being cat bastion for a while.

06:28:58.660 --> 06:29:03.520
We had a little time before the patch to like practice stuff and we just practiced a lot

06:29:03.520 --> 06:29:05.660
of different compositions.

06:29:05.660 --> 06:29:10.420
And then the meta came around, or not the patch, I mean the patch came around and the

06:29:10.420 --> 06:29:11.700
meta didn't change at all.

06:29:11.700 --> 06:29:15.860
It just made cat bastion even stronger, it felt like.

06:29:15.860 --> 06:29:20.060
We tried playing a lot of Cat Bastion, but we really struggled on it.

06:29:20.060 --> 06:29:25.480
So we just looked at what other teams did. We saw teams trying to make counter-comps or

06:29:26.720 --> 06:29:33.140
just find ways around it and we did try to play counter meta instead of meta because

06:29:34.140 --> 06:29:39.460
as you know our team just got put together, some people haven't played in a while,

06:29:40.180 --> 06:29:44.060
some people have played very little. It's a very big mix of people

06:29:44.060 --> 06:29:51.180
So that's why we had that type of approach towards the plan because we wanted to beat

06:29:51.180 --> 06:30:01.740
the teams with planning and game sense compared to just taking them in a raw one-v-one and

06:30:01.740 --> 06:30:04.060
throw hands.

06:30:04.060 --> 06:30:07.540
We wanted to take them to our game.

06:30:07.540 --> 06:30:12.420
Can you talk to us a little bit more about the fact of the team not really having some

06:30:12.420 --> 06:30:18.060
of those 24-7 household names of Overwatch, like does it mean something special that you're

06:30:18.060 --> 06:30:22.720
able to represent your country and have the opportunity to play at this level with the

06:30:22.720 --> 06:30:25.020
Overwatch World Cup?

06:30:25.020 --> 06:30:31.260
Say, say once more a bit easier please.

06:30:31.260 --> 06:30:33.860
I'm very stupid.

06:30:33.860 --> 06:30:40.360
Do you, does it mean a lot in particular that you can represent your country with maybe

06:30:40.360 --> 06:30:45.840
a team that doesn't get the same opportunities for some of their players as maybe some of

06:30:45.840 --> 06:30:50.360
the other household names that have become such staples in the Overwatch e-sports scene?

06:30:50.360 --> 06:30:58.520
Yes, of course, it's an honor, it's lovely, like friends of me and people just in my life

06:30:58.520 --> 06:31:02.560
which I haven't talked to in a while just randomly DMs me, oh my god, I heard you're

06:31:02.560 --> 06:31:08.160
playing in this tournament and just the fact that randoms know it, like not even like people

06:31:08.160 --> 06:31:15.440
who game a lot, learns about it, just means a lot because Norway is probably a lot of

06:31:15.440 --> 06:31:21.240
people know kind of a smaller country, population wise, more people know each other, it's a

06:31:21.240 --> 06:31:28.440
higher chance to like run into people you know in their cities where probably everyone

06:31:28.440 --> 06:31:29.440
knows each other.

06:31:29.440 --> 06:31:36.240
So just the fact that you're able to have people talk around you and people, I don't

06:31:36.240 --> 06:31:42.440
I know it's reputation. It's just real reputation even though it's e-sports, which is usually very small in our way

06:31:43.760 --> 06:31:48.020
It's just wonderful to get the chance at least it's wonderful

06:31:50.040 --> 06:31:56.880
So and it was really great that we got to have all of you come up on the on the broadcast today and highlight the talent that

06:31:56.880 --> 06:32:02.940
Has been developing there and I know for you. This isn't necessarily your last stop

06:32:02.940 --> 06:32:10.940
And you just qualified for OWBCS E&EA on the TELUSI roster as well and have a lot more competition ahead.

06:32:10.940 --> 06:32:14.940
And what can we, are you going to stay in touch with your Norway team?

06:32:14.940 --> 06:32:20.940
Are you going to keep practicing together and potentially work together moving forwards?

06:32:20.940 --> 06:32:28.940
The team Norway has, I mean we've gotten resources definitely from being in this tournament.

06:32:28.940 --> 06:32:36.020
But if everyone is staying together, I don't think so, but we did have the Norwegian team,

06:32:36.020 --> 06:32:40.340
like every player, played together in the expert qualifier and qualifier.

06:32:40.340 --> 06:32:45.620
Without me though, because I was in O or CS as you know.

06:32:45.620 --> 06:32:49.660
So I think there is projects going on with the team, but I know also some teammates are

06:32:49.660 --> 06:32:54.420
getting offers or opportunities from this tournament.

06:32:54.420 --> 06:32:56.980
I don't know what's going on or what's going to happen.

06:32:56.980 --> 06:33:03.980
I am probably not allowed to say what I just said, they might get pissed at me, but it is what it is.

06:33:03.980 --> 06:33:12.980
But for me at least, I will try to stay for TELUSY for this season at least, unless I get any other offers to play.

06:33:14.980 --> 06:33:21.980
That's my plan for now. I am trying to do some nursing on the side, you know, so I'm not all inning on gaming,

06:33:21.980 --> 06:33:29.100
but right now I am all in on gaming for sure. I took a lot of time off to just play around

06:33:29.100 --> 06:33:38.060
and just game all day and just practice for this. It is certainly paid off. We have absolutely

06:33:38.060 --> 06:33:43.260
adored getting to see Team Norway and your venture. Thank you so much for bringing the

06:33:43.260 --> 06:33:49.900
off meta to the Overwatch eSports scene. Best of luck with Tosity and we'll see you around. Goodbye.

06:33:49.900 --> 06:33:56.900
Thank you.

06:33:56.900 --> 06:33:58.900
Oh, there we go.

06:33:58.900 --> 06:34:02.900
Probably when you run into Jesper Slag on your ranked games,

06:34:02.900 --> 06:34:06.900
be very, very concerned and hope that you are not queued as support

06:34:06.900 --> 06:34:08.900
as you heard there from him.

06:34:08.900 --> 06:34:11.900
You would not want to play against himself, too.

06:34:11.900 --> 06:34:13.900
I don't blame it.

06:34:13.900 --> 06:34:15.900
I think it's a new strategy.

06:34:15.900 --> 06:34:18.900
I think Norway brought something new to the table

06:34:18.900 --> 06:34:25.900
and again seeing developing Norwegian talent like Jesper Swagg and others that will continue to play at the higher levels

06:34:25.900 --> 06:34:30.900
whether it's out at ECS, FACEIT Masters or beyond, it's going to be an exciting thing to watch.

06:34:30.900 --> 06:34:39.900
Like we said, we're hoping that we get to see more of those players become a little bit more evident in the Overwatch Esports scene

06:34:39.900 --> 06:34:44.900
and that's something that the Overwatch World Cup allows these players to be able to do, not just represent their country

06:34:44.900 --> 06:34:50.340
country, but also make a name for themselves. And if you want to try to follow along with

06:34:50.340 --> 06:34:55.660
more of the Overwatch Esports to see where some of those players do end up, make sure

06:34:55.660 --> 06:35:00.340
that you're scanning the QR code so that you can keep up to date with all of the Overwatch

06:35:00.340 --> 06:35:05.780
Esports goings on on our socials. Because as we've seen, like, people come into this

06:35:05.780 --> 06:35:11.220
game from almost out of nowhere if you're not truly up to date with some of these tournaments

06:35:11.220 --> 06:35:15.060
and can very quickly be a very big splash.

06:35:15.060 --> 06:35:20.460
Alright, you want to be a knower about everything that is upcoming for the Overwatch Esports and

06:35:20.460 --> 06:35:26.120
the side of the thing, so make sure to follow and Moxxy, we still have a few more games

06:35:26.120 --> 06:35:29.700
going on for the rest of the day today.

06:35:29.700 --> 06:35:37.500
Yes we do, up next we have Great Britain vs Germany, Unstoppable Object meets a Movable

06:35:37.500 --> 06:35:38.500
Force.

06:35:38.500 --> 06:35:44.660
Let's see who comes out on top and walks away with the first seed of Group B. Stay tuned,

06:35:44.660 --> 06:35:46.660
we'll be back with that match after this break.

06:36:08.500 --> 06:36:14.500
Start your climb to OWCS with FACEIT LEAGUE.

06:36:14.500 --> 06:36:19.500
Compete for $50,000 every season to sustain your team's competitive journey.

06:36:19.500 --> 06:36:23.500
Progress through skilled balance divisions until you hit the Master Finals broadcast

06:36:23.500 --> 06:36:25.500
and get scouted by the best teams.

06:36:25.500 --> 06:36:28.500
Your climb to OWCS starts here.

06:36:28.500 --> 06:36:31.500
Join at fce.gb.com.

06:39:38.500 --> 06:40:01.780
It's time we get great Britain versus Team Germany and we're already into the action

06:40:01.780 --> 06:40:02.780
molly.

06:40:02.780 --> 06:40:07.100
It's not the doing this one be one, but it is the widow as Kai is going to be able to

06:40:07.100 --> 06:40:12.880
take down QRXU, trying to work out who's going to have the choice of the pick and

06:40:12.880 --> 06:40:17.600
ooh back and forth a little bit. Both these widows clean with their shots.

06:40:17.600 --> 06:40:24.300
Classic Widow 1-D1 there, it's actually QRXU. It's the better of Kai, one of the more legendary

06:40:24.300 --> 06:40:29.620
hitscans that we have in the EMEA region. So I think that's a message to start from

06:40:29.620 --> 06:40:35.340
Germany. They are going to get the higher seed and let's go to Oasis, a pick that we're

06:40:35.340 --> 06:40:37.180
are starting to see more and more.

06:40:37.180 --> 06:40:39.540
Yeah, we already talked about it as well,

06:40:39.540 --> 06:40:42.460
the fact that both of these teams have a little bit more presence

06:40:42.460 --> 06:40:47.660
towards the OWCS scene and the tier one aspects of it.

06:40:47.660 --> 06:40:50.940
So both of them are already very much rehearsed

06:40:50.940 --> 06:40:54.460
at being able to both play and deal with the Cap Bastion.

06:40:54.460 --> 06:40:57.180
Great Britain, of course, will ban it out.

06:40:57.180 --> 06:41:00.300
So they still have the Jetpack cap ban waiting in the wings.

06:41:00.300 --> 06:41:02.780
But this being first to free does mean

06:41:02.780 --> 06:41:04.420
that if Germany walk away with this map,

06:41:04.420 --> 06:41:07.320
they can only do that one more time.

06:41:08.720 --> 06:41:10.420
Gryprin, Cat Bastion Haters.

06:41:10.420 --> 06:41:13.920
They're never gonna see that if they have the choice.

06:41:13.920 --> 06:41:16.420
And I think against a team like Germany,

06:41:16.420 --> 06:41:19.120
you don't want to leave that open as an option.

06:41:19.120 --> 06:41:23.320
I think Akku has shown her proficiency on the Jetpack Cat.

06:41:23.320 --> 06:41:27.420
But also the Mizuki, I think she has been one of the best Mizuki players

06:41:27.420 --> 06:41:32.120
that we've seen throughout the EMEA qualifier so far.

06:41:32.120 --> 06:41:33.920
And because the Cat has taken away,

06:41:33.920 --> 06:41:38.320
I feel like there's a very strong possibility we're going to see her pick that up in her first map.

06:41:38.840 --> 06:41:45.560
Yeah, I think Mizuki probably the Sigma as well, since we had the Diva Band coming over from the side of Team Germany.

06:41:45.560 --> 06:41:52.040
So it's likely that we're going to be getting that Mizuki Chirico-Nay styling composition come through.

06:41:52.040 --> 06:41:57.760
Now the question is what's your second DPS going to be? Will it be the Tracer? Will it be the Sojourn?

06:41:58.000 --> 06:42:03.120
Will it be something a little bit spicy or could it just be the Sim?

06:42:03.120 --> 06:42:06.960
so that you're able to teleport in and out of your engagements,

06:42:06.960 --> 06:42:13.360
and also have that beam being able to laser for a lot of our tank defenses.

06:42:14.480 --> 06:42:16.880
And I think it is going to depend to...

06:42:16.880 --> 06:42:22.960
These teams are both known to counter swap quite a bit, maybe not on the squirts map,

06:42:22.960 --> 06:42:28.480
but I think the Sigma pick is one that Tread isn't nearly as comfortable on

06:42:28.480 --> 06:42:34.360
I compared to some of his other heroes and that is something that Ice Nom can really play to his favor

06:42:34.960 --> 06:42:40.720
Start we've mentioned a couple times now and how good he has looks like just in the last couple of months

06:42:40.720 --> 06:42:48.040
Yeah, performance and I really think there was a chance that if Germany end up taking a map or even the series here

06:42:48.040 --> 06:42:52.440
It will be off the back of his play. Yeah ice is very much one of the crowns

06:42:52.440 --> 06:43:00.940
I've the jewels and the crown for team Germany when it comes to being able to be that flexible tank to anchor the team around and

06:43:01.480 --> 06:43:04.400
Becoming fast a very much staple name

06:43:04.400 --> 06:43:08.120
I think in the household of the Overwatch eSports scene

06:43:08.280 --> 06:43:16.640
So as we get ready to head into Gardens fully expecting the double Sigma matchup with that Mizuki composition

06:43:16.640 --> 06:43:21.640
How well will GBR play into this is the question?

06:43:22.440 --> 06:43:29.320
Reminder both of these teams already qualified for Busan in the top two for group B

06:43:29.320 --> 06:43:36.480
This is just to decide who gets the seeding who will have a slightly easier group as we head into that LAN events

06:43:36.800 --> 06:43:43.140
Teams slowly starting to lock in at the call positions. Don't pay attention to Germany's DPS line. I believe that that is real

06:43:43.900 --> 06:43:48.240
But the remosha for Trent here. I think would make a lot of sense

06:43:48.240 --> 06:43:53.480
Especially if we see Mamon stick onto this semester. Yeah, and crispy on the Lucio as well

06:43:53.480 --> 06:44:00.660
Right, so very classic with the Lucio just speeding your Ram in and I when it's his turn to be able to play as Mamon

06:44:00.660 --> 06:44:04.040
Actually swaps onto the tracer no tracer as well on the side of Germany

06:44:04.040 --> 06:44:06.800
So you're just fully reliant on your back line being able to win at the Joule

06:44:06.800 --> 06:44:10.200
But both Mizuki and Kiriko have the means to do so

06:44:11.240 --> 06:44:16.760
Mamon is just gonna exist on this off angle Germany don't exactly have that pressure. It's gonna be on Akku

06:44:16.760 --> 06:44:22.200
to make sure that she can survive. For the most part, it's already mission failed, and

06:44:22.200 --> 06:44:28.280
Maimon is back there. Nothing that QRXU could have done about that, and the revenge for the

06:44:28.280 --> 06:44:30.680
seating match already claimed.

06:44:30.680 --> 06:44:36.560
No honorable surgeon, 1v1, happening here. Maimon is like all as fair in love and war

06:44:36.560 --> 06:44:42.960
and seating for the Overwatch World Cup as QRXU gets taken down, and it reads in terms

06:44:42.960 --> 06:44:49.960
of his OC charge, right? Kai already, halfway plus past. To that first one, good shield

06:44:49.960 --> 06:44:54.920
comes on third, blocks the lock from ice, but Tobias still trying to hold their space

06:44:54.920 --> 06:44:57.040
on this point and stop Germany getting the flip.

06:44:57.040 --> 06:45:01.760
But I'll go deal with Memon, and that's kind of the one thing that Germany can do about

06:45:01.760 --> 06:45:05.520
it, and just now you can beat up Tread. Tread, we don't have anything to poke you in the

06:45:05.520 --> 06:45:10.200
back. Goodbye, tanky guy. And Germany, let's go ahead and grab the flip, and more importantly,

06:45:10.200 --> 06:45:11.200
the high ground.

06:45:11.200 --> 06:45:17.440
little bit of a misplay to be fair coming through from SXJ right? Because that was their own main wall!

06:45:18.320 --> 06:45:25.840
Which trapped eyes! Now it's going to be GBR trying to play into this retake, having to get this

06:45:25.840 --> 06:45:30.640
tracer into a good spot to be able to deal the backline, but off of all of the damage that Germany's

06:45:30.640 --> 06:45:35.200
been taking, they have one side of Kitsuneirach, which means the GBR aren't careful, and they go

06:45:35.200 --> 06:45:39.200
too deep, they will just get hit by the critical ult. Let's go first for Kiwi's part.

06:45:40.200 --> 06:45:45.200
I saw him on the opposite angle, where the entirety of the red brighten is pushing right now.

06:45:45.200 --> 06:45:50.200
He's Kai, playing under a couple of shots, but the good Zune rushes will matter.

06:45:50.200 --> 06:45:57.200
He won't get this stick really low, but it results in the heal, and the tracer zoned off entirely in Germany.

06:45:57.200 --> 06:45:58.200
Managed to hold off.

06:45:58.200 --> 06:46:03.200
Crispy has the ice, has the flux, which means that he has to hold it.

06:46:03.200 --> 06:46:08.540
the threat with annihilation, but in Germany you can honestly just play away from it.

06:46:08.540 --> 06:46:12.620
The question for me is how does Akku get used out of her ultimate, right?

06:46:12.620 --> 06:46:16.620
Kai burned the OC so you won't use it to absorb the Sojourn ultimate.

06:46:16.620 --> 06:46:19.620
Maybe you just try and interfere with the momentum off of Krispy's beat.

06:46:19.620 --> 06:46:25.620
I think even that or perhaps try to zone Tread off with the annihilation.

06:46:25.620 --> 06:46:29.860
But it's both Sojourn's already down at the start of this flight as Tread is going to

06:46:29.860 --> 06:46:35.180
March on down onto dockey, but a fantastic mibble from xsj puts him in the timeout room

06:46:35.740 --> 06:46:39.340
Riddick Fox goes out and just holds on to the sound barrier

06:46:39.340 --> 06:46:43.020
Which is gonna be very important if you come out now, but Trentzl gets frozen up

06:46:43.460 --> 06:46:49.740
Exclusion comes on in from Keely, but at the cost of his life he's every cool down to get there and Germany still get the point

06:46:49.940 --> 06:46:56.540
Great sanctuary as well from Aku, sound barrier barely catches on to anyone on the side of Great Britain

06:46:56.540 --> 06:47:03.780
And Germany lost by territory. Honestly, they can just go super aggressive with the OC to zone GBR of getting the touch.

06:47:03.780 --> 06:47:08.980
Namu's able to actually get OT off of the recall, but you've already used up one of your main cooldowns as Tracer,

06:47:08.980 --> 06:47:11.140
and you still have to worry about the social high ground.

06:47:11.740 --> 06:47:17.540
Well, at least he's on a high ground anymore, and Tread jumped his way up there on the reason he swapped hazard.

06:47:17.540 --> 06:47:20.740
But he's losing Kiwi this early, and that's just all the same.

06:47:20.740 --> 06:47:24.980
gone, Tread doesn't stand a chance to be on these crazy shots of people like Hyde

06:47:24.980 --> 06:47:29.780
and to actually clean his office. It is still over time for this Germany squad in

06:47:29.780 --> 06:47:34.940
SXJ, because landing everything that he needs to, securing the round for Germany.

06:47:34.940 --> 06:47:38.820
Well, we said that that was a possibility for Germany to actually be much

06:47:38.820 --> 06:47:44.500
closer, I think, than people anticipated to GBR's level and the first round

06:47:44.500 --> 06:47:50.620
reflects it. Some brilliant mails, some really good shots coming on from Q

06:47:50.620 --> 06:47:56.080
QRXU to just totally dismantle Kai, and then as well like having the back line ultimates

06:47:56.080 --> 06:48:01.520
being able to just stop GBRs from taking momentum onto the point where Neymar would have been

06:48:01.520 --> 06:48:06.040
an absolute nuisance. If Germany had to fully play into the retake, like having to clear

06:48:06.040 --> 06:48:12.840
out the tracer before you walk means that GBR would just excel in terms of point percentage.

06:48:12.840 --> 06:48:17.480
The fact that the only player who's died on Germany is QRXU three times at that, like

06:48:17.480 --> 06:48:22.400
It shows we're Great Britain's are putting the priority, but that's also probably the

06:48:22.400 --> 06:48:26.920
no offense to QRXU, the most useless thing to their specific composition, Germany.

06:48:26.920 --> 06:48:27.920
Yeah, it's bait, right?

06:48:27.920 --> 06:48:28.920
Yeah.

06:48:28.920 --> 06:48:33.240
Get the Tracer to look at the DPS so that the back line live and Keith Ice and SXJ up,

06:48:33.240 --> 06:48:39.280
which is the main team core, and QRXU will still be baiting his life, but on the Cassidy,

06:48:39.280 --> 06:48:43.960
so more damage reduction and a really good potential flashbang to stop Mamon from being

06:48:43.960 --> 06:48:46.160
able to rely on all of his movement.

06:48:46.160 --> 06:48:58.160
That's gonna help, and plus the Pharah now from SXJ is you've seen how deadly that can be on this split specifically, and I think it's gonna be hard for Pie to get a full angle on his.

06:48:58.160 --> 06:49:07.160
As I say, besides some dual Maimon, all of Akku, at his side to make sure he doesn't get fully engaged on, for now it's kind of this poke battle for Germany.

06:49:07.160 --> 06:49:23.200
I love those shots from SSA, like when we're watching his peer over here, you might be

06:49:23.200 --> 06:49:27.080
questioning why he's just leading rockets into empty lanes.

06:49:27.080 --> 06:49:32.200
He's using the AOE to try to check if Maimon's creeping through one of those angles, and

06:49:32.200 --> 06:49:35.800
then when it comes up clear and he knows no accuracy ticker, you know it was that the

06:49:35.800 --> 06:49:42.320
Tracer is not going to be that and he can change his attention to a different angle now that Germany has been able to sweep up

06:49:42.320 --> 06:49:48.220
This first fight as well that crossfire the constant pressure from the soldier and being able to hide away from the shops

06:49:48.440 --> 06:49:51.880
Over the rooftops is that in spades from the farm?

06:49:52.480 --> 06:49:54.160
Like how do you approach this?

06:49:54.160 --> 06:49:57.360
Yeah, if you're great Britain with all this poke angles

06:49:57.360 --> 06:50:01.120
You have to use the speed and just get around the corner. Well, there's big tanks of rocket

06:50:01.120 --> 06:50:03.200
That's not exactly what you want with this squishy health bar

06:50:03.200 --> 06:50:05.760
High barely slides out of danger.

06:50:05.760 --> 06:50:07.720
Look at the pinch that we're seeing.

06:50:07.720 --> 06:50:08.720
Yeah, that's stuck.

06:50:08.720 --> 06:50:12.920
Yeah, they're trying to flip the map, but you don't have your Lucino to get you around

06:50:12.920 --> 06:50:15.640
fast, red, and you have to use the storms to get out.

06:50:15.640 --> 06:50:20.720
Barrage in a small room, and it's one that is occupied by the Wormachra no longer.

06:50:20.720 --> 06:50:23.600
Germany, hold on to the point.

06:50:23.600 --> 06:50:27.920
Brilliant bait of the Suzer, and then you know that you have a free pass for the barrage,

06:50:27.920 --> 06:50:30.800
as Germany still hold on to this point.

06:50:30.800 --> 06:50:37.060
GBR losing Kai late as well. Crispy going down early in that fight means that you won't have the sound barrier

06:50:37.060 --> 06:50:43.680
to try to survive the collapse of Ices' flux when GBR try to make them move with the rush.

06:50:45.860 --> 06:50:51.780
Running out of time as well and how one else is looking to be likely last fight just don't have Kai.

06:50:51.780 --> 06:50:53.900
Like, if you're a great friend, I think you try to get out now.

06:50:53.900 --> 06:50:54.400
You have to.

06:50:54.400 --> 06:50:55.440
Stay the cool with the battle.

06:50:55.440 --> 06:51:00.280
You straight up have to, but you can see like GBR doesn't visit everything that you suzer,

06:51:00.280 --> 06:51:03.620
Which means free kill onto Kiwi, that's the rush!

06:51:03.620 --> 06:51:07.020
And Jeremy will just keep applying pressure before GVR can regroup.

06:51:07.020 --> 06:51:08.900
That was the clean final fight.

06:51:08.900 --> 06:51:10.200
That's round.

06:51:10.200 --> 06:51:12.500
Wow, it's not just round, that's map!

06:51:12.500 --> 06:51:19.360
Moxie, we've talked about going into this game, how Great Britain, or like the team to be, probably top three in the region,

06:51:19.360 --> 06:51:25.620
but Germany just gave them a masterclass in their macro, quite literally, running circles around them.

06:51:25.620 --> 06:51:27.420
And they'll be the ones to claim away since.

06:51:27.420 --> 06:51:32.780
What's actually wild as well is that like Germany had the support or advantage

06:51:33.420 --> 06:51:40.220
Did not have to use them just like off of all of these kills that Germany were getting on to GVR's rotations

06:51:40.300 --> 06:51:45.300
The fact that they were able to just have so much damage off of both the cast and the fire

06:51:45.740 --> 06:51:48.500
concentrated into one area ice as well had some insane

06:51:48.940 --> 06:51:55.740
Rock connections on to players when they're trying to complete those crosses and because Kai was just always being kept under pressure

06:51:55.740 --> 06:52:03.940
You never really got the railgun charge to keep Germany's players in check and try and draw some of that focus fire away from the rest of the team

06:52:04.740 --> 06:52:08.180
Like 9,000 damage on ice them from this map

06:52:08.180 --> 06:52:15.060
No deaths either like this Sigma is a problem and the way that Germany are playing around it to set up these pinches with either

06:52:15.460 --> 06:52:21.980
Farah or the sojourner and maybe isolate with sxj's may wall and there's just no way to get it past it

06:52:21.980 --> 06:52:25.020
I think if you're great Britain going forwards either need to find a way to

06:52:25.020 --> 06:52:30.280
ban the Sigma or I think you need to try to play it yourselves yeah well you can

06:52:30.280 --> 06:52:37.360
only ban it once you can only ban it once and since Germany were able to take

06:52:37.360 --> 06:52:40.920
the first map they guarantee have so many more months where they have a like

06:52:40.920 --> 06:52:45.480
look at this perfect understanding of the point percentage being able to pick

06:52:45.480 --> 06:52:50.040
Kai early forcing GBR to have to abandon that fight wait for their

06:52:50.040 --> 06:52:55.480
soldier to come back to have OC, see that Shuzu was used to try to bail out Maymoan

06:52:55.480 --> 06:53:00.440
as he's getting around that corner, which means, hey, free flux! No sound barrier to

06:53:00.440 --> 06:53:06.240
stop it, invest the sick up now, catch the Kiriko, and stop the fight before GVR can

06:53:06.240 --> 06:53:10.440
even have it happen twice in a row. Brilliant tempo plays from Germany.

06:53:10.440 --> 06:53:15.240
They're all on the same page, and it's been their strength throughout this tournament.

06:53:15.240 --> 06:53:19.920
It's what got them to be undefeated in the conference cup. And if you're a Great Britain,

06:53:19.920 --> 06:53:24.520
You need to find a way to change this around and I think Dorado is a great way to do it.

06:53:24.520 --> 06:53:29.040
Tread not exactly known for the Sigma, but picks like the Hazard, the D.Va.

06:53:29.040 --> 06:53:34.160
Those are way more of his alley and I think that's going to help a lot more to have him

06:53:34.160 --> 06:53:38.600
in a comfortable position where he can actually exist with the team.

06:53:38.600 --> 06:53:42.080
But Moxie, I think this needs to come down to the communication that Great Britain are

06:53:42.080 --> 06:53:43.240
having with each other.

06:53:43.240 --> 06:53:46.080
Yeah, it's a smart like swerve around the SIG, right?

06:53:46.080 --> 06:53:49.480
You take out Asgore because you have to feel.

06:53:49.480 --> 06:53:53.160
Germany got the option to go escort they would have picked circuit royale they

06:53:53.160 --> 06:53:58.480
would have doubled down on the sigma so swerving away taking escort entirely out

06:53:58.480 --> 06:54:03.200
picking up Dorado is really good but like you said nothing will change unless

06:54:03.200 --> 06:54:08.960
GBR actually coordinate their players coming on through because like it's

06:54:08.960 --> 06:54:12.360
just been a case of they've lost one then they've lost two then they've been

06:54:12.360 --> 06:54:16.040
stuck in a really bad position which has then been crunched upon and they've

06:54:16.040 --> 06:54:19.440
lost the fight so unsightly that they don't have ultimates to be able to

06:54:19.440 --> 06:54:25.480
a bully Germany space back when they have to go for that retake. So really hoping for

06:54:25.480 --> 06:54:31.160
GBR when we see the substitution come through, it fixes things on the communication issue

06:54:31.160 --> 06:54:37.240
as we have golden pants actually subbing in for tread. So maybe we get a little bit more

06:54:37.240 --> 06:54:42.800
dive coming on through from him, a little bit of the wrecking ball potentially to try

06:54:42.800 --> 06:54:47.560
to spin Germany's back line in an absolute panic.

06:54:47.560 --> 06:54:51.880
It was banned away from him yesterday in the new body game, but Great Britain, not gonna

06:54:51.880 --> 06:54:52.880
be extra sure.

06:54:52.880 --> 06:54:53.880
Take away the D.Va.

06:54:53.880 --> 06:54:58.640
So the golden pants, wrecking ball, a very real possibility, still has the Winston in

06:54:58.640 --> 06:55:04.800
the back pocket too, which we did end up seeing, well, and the treasure man to follow from

06:55:04.800 --> 06:55:05.800
Germany.

06:55:05.800 --> 06:55:11.600
I, like, while Maimon wasn't getting a lot done, a treacher on any escort map is a real

06:55:11.600 --> 06:55:14.000
threat, particularly with the dive comp.

06:55:14.000 --> 06:55:18.880
So I'm assuming they're to keep this Pharah sort of going, maybe pair it up with Hinscan?

06:55:18.880 --> 06:55:24.240
Yeah, like Tracer is a big risk when you go on to Escob, because you have to be so paranoid

06:55:24.240 --> 06:55:25.940
about her just pushing cart.

06:55:25.940 --> 06:55:30.520
Like flight can be baited into going off on high ground, Tracer will just be pushing

06:55:30.520 --> 06:55:34.760
on cart unless you send someone to go take the flight, in which case Tracer will just

06:55:34.760 --> 06:55:39.040
abandon it and go rejoin her team because of the amount of mobility that she has.

06:55:39.040 --> 06:55:43.800
Plus, it also means that you can't really play some of your support options, right?

06:55:43.800 --> 06:55:48.680
Juno gets absolutely farmed by Tracer with the one-clips, you might have to go for a

06:55:48.680 --> 06:55:52.600
break if you want to be able to match a Tracer of your own so that you have the armor advantage

06:55:52.600 --> 06:55:55.920
and you don't want to pull away from things like the Kiriko and the Lucio which has been

06:55:55.920 --> 06:56:00.800
working out so far, or if Germany want to go back to it, then Mizuki, because like

06:56:00.800 --> 06:56:07.840
honestly, we've been seeing some insane Mizuki shots coming on from the side of Akku.

06:56:07.840 --> 06:56:13.320
Yeah, I mean, Aku's fantastic on this Mizuki, I still think she's had the best performance

06:56:13.320 --> 06:56:18.680
on the hero in the region so far, and I would love to see her continue to play that, especially

06:56:18.680 --> 06:56:23.760
if it is a dive, it's a real threat to anybody on Great Britain who manages to get too close

06:56:23.760 --> 06:56:24.760
to her.

06:56:24.760 --> 06:56:27.960
Although, if you are running the Mizuki, I think you need to pair it with the Kiriko.

06:56:27.960 --> 06:56:34.280
I don't really want an Anna to go alongside that, the two trying to patty-cake off each

06:56:34.280 --> 06:56:40.520
other is not as good without like a brig or something like that so I would like to see that

06:56:40.520 --> 06:56:45.640
backline continue for Germany with the success that it has and the very strong likelihood of a

06:56:45.640 --> 06:56:50.040
wrecking ball from Golden Pants. Yeah like we said if we do get the wrecking ball coming through

06:56:50.040 --> 06:56:55.880
from Golden Pants being able to chain the ball in place with the Mizuki so that you can actually

06:56:55.880 --> 06:57:01.720
catch them before they just roll on through and disrupt beyond their way, play the health backs,

06:57:01.720 --> 06:57:06.600
put so much attention off of the rest of GVR's players because like that's the thing when you're

06:57:06.600 --> 06:57:12.840
running like dive in this day and age it's not really the dive itself that's letting you find

06:57:12.840 --> 06:57:17.480
the kills it's more about the amount of space that the dive provides for the rest of your team so

06:57:17.480 --> 06:57:22.040
Kai being on the soldier and it is going to be looking for the opportunities golden pants provides

06:57:22.040 --> 06:57:27.080
calming out when multiple people are turned away from trying to scout out where the sojourn is

06:57:27.080 --> 06:57:33.620
Potentially even setting up pile drives to push players airborne so that Kai can snipe them out with rail shots

06:57:34.220 --> 06:57:38.020
And you're gonna need it because Germany are running the epitome of countertive

06:57:38.700 --> 06:57:41.100
the sigma the Cassidy the Reaper the

06:57:41.940 --> 06:57:46.340
Zuki on top of it. This would be tough for both golden pants to get close

06:57:46.340 --> 06:57:51.700
So having them on product like the echo no long this little nigger stakes, I could

06:57:52.660 --> 06:57:55.940
Okay, I could good thing we had a shift up

06:57:57.080 --> 06:57:59.080
She's thought about the danger

06:57:59.120 --> 06:58:03.940
Instantly teleported away Kai off of the widow golden pass actually goes for the Winston

06:58:03.940 --> 06:58:07.980
I don't know how long that's going to stick around when he's scared out sxj on the Reaper

06:58:07.980 --> 06:58:10.060
I think I prefer the wrecking of her

06:58:11.060 --> 06:58:16.020
Yeah, maybe the thought is I have the bubble if for some reason I get chained but

06:58:18.940 --> 06:58:25.180
We'll see how that works out, but I like this idea of the poke mentality and playing this as a close matchup

06:58:25.180 --> 06:58:26.860
It's a bit tricky.

06:58:26.860 --> 06:58:29.860
In Germany, just sticking the Reaper on the payload right now,

06:58:29.860 --> 06:58:31.860
that has been from Force and Aukku,

06:58:31.860 --> 06:58:34.780
and just getting a load of sticky bombs from the 7-packs bomb.

06:58:34.780 --> 06:58:37.500
Yeah, GoldenPants is not actually diving.

06:58:37.500 --> 06:58:42.380
GoldenPants is just baiting his position on point to full SXJ,

06:58:42.380 --> 06:58:45.020
then Kaia-Memo and deal with the Reaper.

06:58:45.020 --> 06:58:46.380
The Winston absorbs the damage,

06:58:46.380 --> 06:58:48.220
funnels it to Kiwi to build Nano,

06:58:48.220 --> 06:58:50.420
so that GBR have a good engagement option,

06:58:50.420 --> 06:58:53.100
and they've worn down Germany's space really quickly,

06:58:53.100 --> 06:58:55.740
despite Germany being on a full counter-dark composition,

06:58:55.740 --> 06:58:57.500
Neyman's all the way in the back,

06:58:57.500 --> 06:59:00.300
being able to find these really good positions for the stickies.

06:59:00.300 --> 06:59:04.620
And you see it again, SXJ goes into contests with Golden Pants,

06:59:04.620 --> 06:59:08.060
which I guess he does eventually fall into our ex-view.

06:59:08.060 --> 06:59:11.420
He got a little too close there that it's literally just sticking to it and he's like,

06:59:11.420 --> 06:59:13.420
Hey, come and get it, Serpenti!

06:59:13.420 --> 06:59:15.420
And it's been working out so far.

06:59:15.420 --> 06:59:17.500
Yeah, to the point that SXJ actually,

06:59:17.500 --> 06:59:20.860
despite Golden Pants being on the Winston, bends the knee,

06:59:20.860 --> 06:59:27.180
Swaps onto the Echo instead since he's been so problematic. QE already has a nano boost by the way

06:59:27.180 --> 06:59:32.300
So we might get classic nano Winston engagement to just drop a QRXE with the dead eye

06:59:34.460 --> 06:59:41.660
Winton going on in his hinder instantly, but it's a matter of SSJ and so much trouble and payment following up

06:59:42.060 --> 06:59:49.580
There's enough chance for the team to get out those great layering of the utility there from Great Britain another first point

06:59:49.580 --> 06:59:55.420
Yeah, perfectly staged, like Nano Winston takes all of the attention, forces out the reaction

06:59:55.420 --> 07:00:00.200
dead eye, Ekko uses the dupe, catches the Sigma, suddenly you have a tank on the front line

07:00:00.200 --> 07:00:06.060
being able to shield off all of the pressure, Kiwi got an anti-nade as well onto both QRXU

07:00:06.060 --> 07:00:11.740
and the backline, which forces out the Suzu as well, and GBR, because of how one-sided

07:00:11.740 --> 07:00:16.020
that fight was, they've already swept onto the high ground, so Germany, they're going

07:00:16.020 --> 07:00:21.140
Going on to the Cat Bastion, GVR landed it on the last map by banning it, now they have

07:00:21.140 --> 07:00:25.020
to deal with it directly so this Winston should get absolutely melted.

07:00:25.020 --> 07:00:29.940
Yeah, I think Golden Pants goes back directly while here, with the most of the counter dive

07:00:29.940 --> 07:00:30.940
gone.

07:00:30.940 --> 07:00:35.820
I don't think there's a point sticking, you're a lot more survivable on this point.

07:00:35.820 --> 07:00:38.340
Well it's also only Curie, right?

07:00:38.340 --> 07:00:43.620
It's just the Curico for Germany because Akku is always going to be playing with QRXU.

07:00:43.620 --> 07:00:51.340
I don't know if you can say cat sitting, because the cat is like, I don't know, Bastion sitting,

07:00:51.340 --> 07:00:56.740
there we go, Robot sitting, speaking of sitting, Golden Pants, Goodbye SSJ on the high ground,

07:00:56.740 --> 07:00:58.820
so, and that is kind of the vulnerabilities.

07:00:58.820 --> 07:01:04.500
If you can find a way to ignore this cat fashion from the Aqua QR, just engage on the rest of

07:01:04.500 --> 07:01:08.180
the team, like it's soon they rush from docking, it's hoping to stop some of that momentum,

07:01:08.180 --> 07:01:12.820
but you don't really have to follow up, if you're so good away from me, let my team recruit

07:01:12.820 --> 07:01:20.440
Yeah, Christy has titled Rasmus in Golden Pants, as rolling all the way further, trying to look at how much of Germany are possible to push off of the high ground.

07:01:20.440 --> 07:01:26.100
I spot sight that GBR have way too much space to be able to prove, and shuts it all down with Flux,

07:01:26.100 --> 07:01:34.660
punishing the fact that GBR do not have a character, and they expanded on that Wu Yang Ultimate as well, so Flux shreds off all of the additional armor and-

07:01:34.660 --> 07:01:35.160
Whoa!

07:01:35.160 --> 07:01:37.800
GBR! Cat haters, apparently!

07:01:37.800 --> 07:01:40.600
Go to the cat bastion themselves!

07:01:40.600 --> 07:01:42.520
And while it might be a jetpack cat,

07:01:42.520 --> 07:01:46.420
we're about to have ourselves a dogfight in the streets of Toronto.

07:01:46.420 --> 07:01:49.660
They've banned it at every single possibility.

07:01:49.660 --> 07:01:51.860
This weekend they have not touched it.

07:01:51.860 --> 07:01:52.920
This is the point.

07:01:52.920 --> 07:01:55.460
You can tell how much they want to win this series.

07:01:55.460 --> 07:01:56.860
Do you think it's for the nano?

07:01:56.860 --> 07:01:59.260
Do you think it's because they know that Kiwi has nano,

07:01:59.260 --> 07:02:01.860
so you'd be QRXU in the bastion 1v1?

07:02:01.860 --> 07:02:03.460
You could, honestly.

07:02:03.460 --> 07:02:04.900
It actually sounds like a great idea.

07:02:04.900 --> 07:02:06.980
I'm excited to see this one come out.

07:02:06.980 --> 07:02:08.380
He was already looking up at this guy.

07:02:08.380 --> 07:02:09.220
He knows.

07:02:09.220 --> 07:02:10.540
He knows.

07:02:10.540 --> 07:02:11.380
The cat!

07:02:11.380 --> 07:02:13.220
No!

07:02:13.220 --> 07:02:14.420
All right, we're getting the echo.

07:02:14.420 --> 07:02:16.540
Forced the two pot of SXJ.

07:02:16.540 --> 07:02:18.700
We actually go down if there's no way he lives

07:02:18.700 --> 07:02:19.540
through all of this, right?

07:02:19.540 --> 07:02:22.620
Even the emergency eels from Doki are enough,

07:02:22.620 --> 07:02:24.300
which you might call a misplay.

07:02:24.300 --> 07:02:26.180
Ends in a one for one trade.

07:02:26.180 --> 07:02:28.500
A cat that from Akugo wants to change that.

07:02:28.500 --> 07:02:31.180
Maybe I'm doing his best to trade it out.

07:02:31.180 --> 07:02:32.220
That's all he's going to get.

07:02:32.220 --> 07:02:34.520
No tank presence, Duke, but here we go!

07:02:34.520 --> 07:02:40.420
I think looking for the Bastion there won't get the teleport off, at least stays alive and the best part of this,

07:02:40.420 --> 07:02:43.120
4Grey, Brighton, Moxie, they still got the payload moving.

07:02:43.120 --> 07:02:44.720
I can't believe...

07:02:44.720 --> 07:02:47.920
The back of a missed nano...

07:02:47.920 --> 07:02:51.520
GVR actually gain trades...

07:02:51.520 --> 07:03:00.820
Okay, GVR, what are we doing? We don't have nano boost, but what we do have will be artillery strike from Kai and a really good boop as well from Golden Pants

07:03:00.820 --> 07:03:03.540
to just deposit ice onto the low ground.

07:03:03.540 --> 07:03:05.020
Neymar's looking for the off angle,

07:03:05.020 --> 07:03:06.740
trying to pull out the resources from the kill

07:03:06.740 --> 07:03:08.140
and he's going very low.

07:03:08.140 --> 07:03:10.660
Going back towards the bottom while he finds it.

07:03:10.660 --> 07:03:12.660
Yeah, and the Bastion just doesn't have the help

07:03:12.660 --> 07:03:13.500
to stick through it.

07:03:13.500 --> 07:03:16.180
Pai rolls around the corner as the distraction

07:03:16.180 --> 07:03:18.220
turns onto his hamster.

07:03:18.220 --> 07:03:19.860
Great Britain, they're doing their best

07:03:19.860 --> 07:03:21.420
to divide this attention

07:03:21.420 --> 07:03:23.940
and make sure Germany can't recover.

07:03:23.940 --> 07:03:25.260
Rush though.

07:03:25.260 --> 07:03:28.020
Germany have enough time to just face tank damage,

07:03:28.020 --> 07:03:30.140
build rush and push GVR out.

07:03:30.140 --> 07:03:36.140
So, this artillery from Kai might have to be defensive measures against the Kiriko Ultimate.

07:03:37.140 --> 07:03:42.140
Jadal already got it. This has been the first time Great Britain are pulling out this comp,

07:03:42.140 --> 07:03:46.140
but getting through the growing pains of the MISnano and suddenly things are looking up for

07:03:46.140 --> 07:03:49.140
MSXJ moving back over to that Reaper.

07:03:49.140 --> 07:03:52.140
And hopefully he can test the payload a bit closer.

07:03:52.140 --> 07:03:55.140
What do you do? He gets his Cat Bash, well, he gets to do an A-Rush,

07:03:55.140 --> 07:03:59.880
I go far like he was made of paper golden pants meeting a similar fate

07:04:00.380 --> 07:04:04.080
Kiwi somehow manages to grab to it would be an attempt at reset

07:04:04.080 --> 07:04:11.240
But I'm close I think crispy might be able to use the catnap to dive on to car and touch

07:04:11.760 --> 07:04:13.760
QRX here is just

07:04:13.820 --> 07:04:21.720
Taxing Kiwi what Kiwi was able to live that must have been made like you dog one you get hit by one

07:04:21.720 --> 07:04:26.060
You need yourself you get nano boost potentially and it goes on to me when I'm

07:04:26.060 --> 07:04:29.820
telling you yes this is the guy you actually want to go on it's not the

07:04:29.820 --> 07:04:33.780
jetpack he's so close to duplicating such a smart play from Kiwi, Great Britain

07:04:33.780 --> 07:04:37.980
not out of this one point yet. Cat Africa is down, it's double-stulling on the

07:04:37.980 --> 07:04:41.820
ice gun. Tank falls, but Mamon doesn't have the health bar, the percent of sun

07:04:41.820 --> 07:04:47.180
forwards. Crispy pops the purr, but that will be his last punch. Great Britain

07:04:47.180 --> 07:04:49.180
fall just short of second point.

07:04:49.180 --> 07:04:57.180
Yeah, you can see how worried Germany are about that nanobooth getting further to the point that they literally use the Bastion ult to try to take the Ana down

07:04:57.180 --> 07:05:02.180
before QE gets a good line of sight on someone to give the boost to.

07:05:02.180 --> 07:05:12.180
The fact that GVR got pushed into the cat Bastion ult, I mean, part of you has to ask, did they actually hype the strategy the whole time?

07:05:12.180 --> 07:05:17.920
understanding that they wanted to sort of look like they were moving away from it because

07:05:17.920 --> 07:05:23.420
their hardest matchup was indeed this one against Germany, so you can surprise your

07:05:23.420 --> 07:05:26.500
opponents by actually mirroring it.

07:05:26.500 --> 07:05:27.500
It's possible.

07:05:27.500 --> 07:05:31.900
I don't know, I think it's the bands and how much they've kind of taken that away, or maybe

07:05:31.900 --> 07:05:33.780
it's because they just didn't want to share it in the first place.

07:05:33.780 --> 07:05:39.300
It could be some like crazy psychological trick, as going like the Roadhog that I saw is hovering

07:05:39.300 --> 07:05:40.800
in the spawn here.

07:05:40.800 --> 07:05:45.280
Also, shout out to Maemon. I think he's been kind of the catalyst for this very

07:05:45.280 --> 07:05:51.360
frequent column that has the actual damage follow-up, 16 and 2 after that round synergizing

07:05:51.360 --> 07:05:56.640
with Golden Pants. As this composition with the wrecking ball can be a lot harder on the defense.

07:05:56.640 --> 07:06:01.600
Yeah, I mean being able to put so much pressure onto Dockley, especially on second point we just saw,

07:06:01.600 --> 07:06:06.160
when Golden Pants swapped to the wrecking ball, Maemon would look for those opportunities of

07:06:06.160 --> 07:06:24.160
Getting stickies onto the carry, forcing out things like the Suzu, the Swiftstep, and then allowing the Wrecking Ball to finish the job as GVR on the defense might make it a little bit harder for the Echo to work, but starting off on the actual Sebastian.

07:06:24.160 --> 07:06:29.000
So Ice, looking for a hook opportunity, just trying to live.

07:06:29.000 --> 07:06:32.760
I- I- I- I- I- I was joking. I- I didn't mean it. I didn't mean it! This would be real.

07:06:32.760 --> 07:06:34.800
I- I- I guess it's a good counter.

07:06:34.800 --> 07:06:39.560
Into the wrecking balls, especially if you can land, like, the Akku's chain, plus the hook, or vice versa.

07:06:39.560 --> 07:06:43.880
Or just YOLKS guy, Kai out of the sky, goes fishing,

07:06:43.880 --> 07:06:50.120
comes up on a robot, and Germany, well, the big threat is gone. They just take all the space for free.

07:06:50.120 --> 07:06:53.080
I mean, that's a flying fish, I guess.

07:06:53.080 --> 07:07:00.920
Coming on fur, as SXJ gets hit by the anti, has to weight hook, misses golden pants by a care,

07:07:00.920 --> 07:07:06.200
but Germany still pushing this car onwards, GBR having to wait for the cat bastion to set up

07:07:06.200 --> 07:07:10.280
once more, great hook comes down for wrecking bull, but that means it's not better to stop the bastion,

07:07:10.280 --> 07:07:15.080
and everyone from Germany just has to take cover. Move from the fur actually almost,

07:07:15.080 --> 07:07:20.280
end up being Iceland's deniers there. Just getting the smaller one, but everyone was just

07:07:20.280 --> 07:07:26.900
Bunkered in here letting the Roadhog push cart. It's Great Britain parrying for the next swing on the Bastion

07:07:27.560 --> 07:07:32.100
The pilot's soft engage from Golden Pants. Just to stop the payload out. It's Kite.

07:07:32.440 --> 07:07:37.260
I'm ready to go back in knowing the hook is gone. There's a real opportunity. She don't have to carry gulp.

07:07:37.260 --> 07:07:42.200
Therefore, no kids. Zude rush. Who's gonna touch the point and barely get there is Golden Pants.

07:07:42.200 --> 07:07:48.600
If the duplicate out of the Roadhog wants me enough to shut this one down Kite with the extra assist is Great Britain.

07:07:48.600 --> 07:07:50.600
and HERROLY stuff the guard!

07:07:50.600 --> 07:07:57.400
Yeah, big play coming in first from GVR, catching out darkly, light pick as well onto QRXU, which

07:07:57.400 --> 07:08:03.720
allows GVR to get their players who were traded back into a good position and set up CLOSE

07:08:03.720 --> 07:08:06.600
with this cat bastion wrecking ball.

07:08:06.600 --> 07:08:12.600
QRXU though does have the dead eye, so if Kai and Golden or Crispy are a little too

07:08:12.600 --> 07:08:18.840
too rambunctious, they could be cut out with that one, as Germany avoid the Bastion Flyby,

07:08:18.840 --> 07:08:23.240
going all the way around to the base, but now get scouted out and have to deal with a

07:08:23.240 --> 07:08:24.240
sentry form.

07:08:24.240 --> 07:08:28.240
But the fact that that cycle can go through early, but to get back at somebody's on the

07:08:28.240 --> 07:08:29.240
payload!

07:08:29.240 --> 07:08:33.240
I managed to get the touch in time, but this is a very split plump for Germany, and well,

07:08:33.240 --> 07:08:37.440
I mean, Great Britain, you're getting pushed into a corner for goldenpans, no way to get

07:08:37.440 --> 07:08:42.080
out of that one, and half the tank, you don't really want to stick Kiwi on the payload,

07:08:42.080 --> 07:08:43.520
Who actually can test this?

07:08:43.520 --> 07:08:47.240
Uh, the answer is the Bastion, you kind of just dangle him low enough to make sure it

07:08:47.240 --> 07:08:52.400
can get there, but without the cat, QRXU, to make sure this point goes over to Germany

07:08:52.400 --> 07:08:55.560
in maybe four minutes to get the second.

07:08:55.560 --> 07:08:58.080
How well will the strat fare for Germany now?

07:08:58.080 --> 07:09:03.640
Because you're playing much more low ground than high, late kill onto QE so they can secure

07:09:03.640 --> 07:09:10.080
as much free push on this cart as possible, GBR will be very hesitant to try to push in

07:09:10.080 --> 07:09:15.120
when they're lacking the Ana. Since Crispy will always be with Kai until Kiwi comes back,

07:09:15.120 --> 07:09:20.640
this team are pretty much without a support. So it's just a little bit of poke coming on for

07:09:20.640 --> 07:09:25.040
scouting out where Germany will be positioned. Mines on the high ground to push ice back on to the

07:09:25.040 --> 07:09:31.840
point and a live GBR a little bit more space. Especially if the breasted team wasn't already

07:09:31.840 --> 07:09:36.320
like regrouped under the point. So the payload still kind of moves. You just protect Kai,

07:09:36.320 --> 07:09:42.160
for the time being, make the taper for Kai, and to go for his next turn, on this fashion-formed

07:09:42.160 --> 07:09:48.640
URXU, uh, up low there, and throw the Suzuu on out to make sure he stays on his mind.

07:09:48.640 --> 07:09:53.120
This is a big artillery shot, and don't run bungering in small groups, it's not a bad opportunity.

07:09:53.120 --> 07:09:56.640
To use it aggressively, there will be the Katsune Rush instead out of Doki,

07:09:56.640 --> 07:10:00.000
because that ain't great for in-running. Yeah, GBR just waiting for Rush to be done,

07:10:00.000 --> 07:10:04.160
they've got Nanobis for the re-engage, if worse comes to the worst, they can use the

07:10:04.160 --> 07:10:11.720
to do from Echo to get second life, Nano onto Bastion, SXJ mid Blossom, absolutely melted

07:10:11.720 --> 07:10:14.360
and GBR will send Germany back in.

07:10:14.360 --> 07:10:19.760
And that Blossom of Death Sentence is there, face to face with that Nano to Kine, this is

07:10:19.760 --> 07:10:24.120
kind of far before Great Britain, this is the spot where the fashion complex sells the

07:10:24.120 --> 07:10:25.120
most.

07:10:25.120 --> 07:10:27.120
Yeah, well if you can't beat them, join them.

07:10:27.120 --> 07:10:34.120
At least for Germany, they know that GBR used the Nano that fight, so you won't say

07:10:34.120 --> 07:10:41.320
Cheese out the bastion one versus one win with the damage reduction and superior amount of damage

07:10:41.320 --> 07:10:45.520
You can output as Akku is indeed back on to cat

07:10:49.320 --> 07:10:50.000
I

07:10:50.000 --> 07:10:52.800
Wasn't that is the advantage of having TV on the honor

07:10:52.800 --> 07:10:58.280
You're not really gonna get dope too much by the sermon a comp and you're free to hit these shots on the cat bastion

07:10:58.280 --> 07:11:00.720
Not respect your ice mom has to put in an extra work

07:11:00.720 --> 07:11:06.660
It's just traded out and it's still a 4v3 favoring great Britain and Golden Paps will be back much faster

07:11:06.660 --> 07:11:09.120
Yeah, main line picks cure X you as well

07:11:09.820 --> 07:11:14.320
I still thinks that you can get something here good state from Kiwi

07:11:14.640 --> 07:11:21.480
Clicking two seconds trying to just bait a position while you can get someone and that's actually is able to pick up Kiwi

07:11:21.640 --> 07:11:27.360
That's the best pick you could ask for me and that's to down now for great Britain crispy getting desperate here

07:11:27.360 --> 07:11:32.640
Drops down onto the point. Sun's ice them long enough. I have to take a breather. Can't heal him.

07:11:32.880 --> 07:11:36.620
The canai on the cart. Oh, you, you, you, sorry Kai. You're out of options, buddy.

07:11:36.620 --> 07:11:43.160
Pure XC who has your number. Whether you like it or not, it just doesn't matter for Germany as long as this hamster's alive.

07:11:43.480 --> 07:11:48.240
Yeah, I mean Germany they get the picks, but Goldenpants is able to just stay

07:11:48.840 --> 07:11:54.240
stubbornly on that point. What they have been able to do though is push it close enough that a one-sided rush

07:11:54.240 --> 07:11:59.040
should be enough to be able to see themselves purrified, problem is GB have so many ultimates

07:11:59.040 --> 07:12:03.840
upcoming, mine should be able to slow germany's approach down and let Kiwi hit the nanobus

07:12:03.840 --> 07:12:06.720
and we have to be able to Germany don't have an answer to it.

07:12:06.720 --> 07:12:11.680
Now there's a third fashion of the field now, something made more stupid, yet not a chance

07:12:11.680 --> 07:12:17.080
for Aisla to get through that much, because so many rushes down, 30 seconds remaining

07:12:17.080 --> 07:12:20.080
here for Germany, like what do you do with this point?

07:12:20.080 --> 07:12:25.440
Iso wants to open the mid, Iso is now over to this breaking ball, receives the nano-booms,

07:12:25.440 --> 07:12:30.880
and he is going to bump up the broken pieces of this Germany team, great friend,

07:12:30.880 --> 07:12:36.240
said if we can't beat him, might as well join him, and Moxie, it's gonna be their first map win

07:12:36.240 --> 07:12:37.680
unless Germany get a touch.

07:12:37.680 --> 07:12:45.040
Yeah, turns out, GBL are cap-couple, as, oh no, well, Iso is able to touch and roll on

07:12:45.040 --> 07:13:12.840
We have got ourselves a game, Moxie.

07:13:12.840 --> 07:13:19.020
Our iconic question is how can Germany match up to this stack roster of previously established

07:13:19.020 --> 07:13:21.580
talent for Great Britain?

07:13:21.580 --> 07:13:27.400
But now the question is how can Great Britain continue to put out these performances consistently?

07:13:27.400 --> 07:13:32.400
This map was incredibly close despite being their pick, despite putting golden pants on

07:13:32.400 --> 07:13:34.320
a signature wrecking ball.

07:13:34.320 --> 07:13:39.420
Do we think that there's an Ana ban as well coming on from Germany because they've obviously

07:13:39.420 --> 07:13:42.160
wanted to run the Kyriacore, Kiwi's been on the Ana.

07:13:42.160 --> 07:13:47.760
the Ana has been problematic, like the Anti's forcing Suzu early so that you've lost it in

07:13:47.760 --> 07:13:53.200
really crucial moments, while Bastion's flying by doing all of that burst damage, you don't

07:13:53.200 --> 07:13:57.920
have Suzu to be able to iframe through it, like there's so much that the Ana's been

07:13:57.920 --> 07:13:59.760
able to do for this team.

07:13:59.760 --> 07:14:04.000
And that's a mention, main bonus, except for that, we don't talk about this.

07:14:04.000 --> 07:14:08.200
This was a whipsy, we're just remembering how to play Cap Bastion again.

07:14:08.200 --> 07:14:15.640
I mean, Crispy does still come up with two on this play, but in regards to that, I think that on a deaf one needs some looking at

07:14:15.640 --> 07:14:19.280
and paired with this wrecking ball, you're freed up to do a lot more damage.

07:14:19.280 --> 07:14:22.580
You don't need to focus on healing your tank nearly as much.

07:14:22.920 --> 07:14:30.260
They do applaud Germany for coming up with a counterstrat, but they had an answer for either the wrecking ball or the cap bastion or the echo.

07:14:30.360 --> 07:14:32.160
Well, actually, they never really figured out the echo.

07:14:32.160 --> 07:14:37.600
It couldn't get every piece at a time, and just because of how overwhelming Great Britain's

07:14:37.600 --> 07:14:41.800
count hump can be, if you can't figure out all of it well, you're going to fall short

07:14:41.800 --> 07:14:42.800
of pitch line.

07:14:42.800 --> 07:14:46.680
Yeah, and that was the whole thing, right, that Great Britain were able to do.

07:14:46.680 --> 07:14:51.080
If you have an answer to the Cat Bastion, you don't have an answer to the Bowl or the

07:14:51.080 --> 07:14:56.080
Anna, and it meant that QB was just getting to farm up the Nanos.

07:14:56.080 --> 07:14:59.440
Sometimes early kills were coming on through, but those were few and far between and had

07:14:59.440 --> 07:15:04.040
to come off of like really clutch picks from QRXU or potentially getting the

07:15:04.040 --> 07:15:09.680
Bastion into a position before the Anna is able to react to it but I think this

07:15:09.680 --> 07:15:14.080
opens up the series entirely right because we went into this expecting GBR

07:15:14.080 --> 07:15:18.720
to be constantly banning out the Cap Bastion not wanting to touch it with a

07:15:18.720 --> 07:15:26.000
10-foot pole and now not only have they not banned it out they've played it

07:15:26.000 --> 07:15:29.580
themselves so if you're looking at sort of like Germany and how they likely

07:15:29.580 --> 07:15:36.300
approached the series they might not be expecting a lot of what GBR want to do

07:15:36.300 --> 07:15:39.940
both in terms of bands but also map picks.

07:15:39.940 --> 07:15:45.300
Yeah it's gonna be a King's Row here from Germany and I like this even if the

07:15:45.300 --> 07:15:49.660
cat fashion does come out it's pretty much only valid on this first point it

07:15:49.660 --> 07:15:55.780
gets a lot harder on the rest of the map to kind of play consistently but it

07:15:55.780 --> 07:16:00.420
It also forces you back to the brawl, back to this maybe, or the flora, things that we

07:16:00.420 --> 07:16:06.100
saw in Germany find a kind of success on, on a basis, you know that the diva pick will

07:16:06.100 --> 07:16:12.500
be there, the sigma pick might be there if you protect it, I think it's just comfort

07:16:12.500 --> 07:16:18.140
for Germany going back to this king's roadmap, and would not be all that upset if there was

07:16:18.140 --> 07:16:19.140
all the trouble.

07:16:19.140 --> 07:16:23.700
Yeah, I think like what you can probably do as well as we're getting tread being subbed

07:16:23.700 --> 07:16:29.380
in because like kings are like you said it puts it sort of more back into that brawl line-up coming

07:16:29.380 --> 07:16:33.460
out which means that you're moving away from the dive you don't want to have golden pants in because

07:16:33.460 --> 07:16:38.660
while wrecking ball can be strong on points like first having to try and push him into streets phase

07:16:38.660 --> 07:16:45.380
if you've lost control of one fight can be very difficult to get the ball somewhat rolling once

07:16:45.380 --> 07:16:50.980
more as we're going to likely be seeing things like the sigma into the rematch yet again which if

07:16:50.980 --> 07:16:56.260
if you're Germany, you're hoping for a repeat performance of how they were able to shut it down on Oasis.

07:16:56.260 --> 07:17:01.780
Like, the Mizuki can come back in for Akku, I think, like, that's one of the main concerns for me.

07:17:01.780 --> 07:17:07.140
When they play the Cat Bastion, it's that it moves her onto the Cat and away from the Mizuki.

07:17:07.140 --> 07:17:15.380
And while the Bastion has playmaking potential, the Cat outside of the Ultimate doesn't really feel like you're doing all that much damage

07:17:15.380 --> 07:17:20.220
or being able to shut down a lot of the ultimates of things like the OC in the same way that

07:17:20.220 --> 07:17:21.220
Sanctuary can.

07:17:21.220 --> 07:17:27.140
Yeah, I think Germany also rely on Akku a lot for her playmaking on the Mizuki, and

07:17:27.140 --> 07:17:31.980
we could kinda see the difference on that point, not necessarily that she's bad at the cat,

07:17:31.980 --> 07:17:37.020
it just takes away from the other potential that she has to offer the core team, and with

07:17:37.020 --> 07:17:41.700
Great Britain finding a sudden cure to their cat allergies, things can get a little sticky

07:17:41.700 --> 07:17:44.260
on the first part of the map especially.

07:17:44.260 --> 07:17:57.260
Yeah, I think you're very concerned about that. You also have to sort of like feel, okay, what's Kai going to be up to in these matchups too as, oh hey look, Germany banned out the Ana. Who could have foreseen that one?

07:17:57.260 --> 07:18:05.260
As this now forces the issue, right? You sort of do have to play the Kiriko, do have to play the Mizuki or the Lucio with it,

07:18:05.260 --> 07:18:15.260
and we do get the second ban of the Sig coming on through from the side of GBR, so likely going to be wanting to try and force a Rematra mirror.

07:18:15.260 --> 07:18:22.260
And I think this is, uh, what's the lesser two evils here? Because if you don't, I don't think you don't ban the Ana, one, great Britain are going to play it,

07:18:22.260 --> 07:18:24.700
And two, your Mizuki's probably gone.

07:18:24.700 --> 07:18:27.820
I think you want both of those on this map,

07:18:27.820 --> 07:18:29.940
but you do it at the cost of the Signot,

07:18:29.940 --> 07:18:32.780
which is, and this is probably one of his best maps,

07:18:32.780 --> 07:18:35.500
but you can pull out and knowing that Tread

07:18:35.500 --> 07:18:38.220
doesn't really like to lean in that direction.

07:18:38.220 --> 07:18:41.180
And now you have to mirror him in his own game.

07:18:41.180 --> 07:18:44.860
I'm a little more scared for how the tank matchup

07:18:44.860 --> 07:18:48.580
is going to look in this map in particular now,

07:18:48.580 --> 07:18:49.900
just because of that asset.

07:18:49.900 --> 07:18:59.400
And again, going to look back onto Akku and what she's going to be able to accomplish on this Mizuki to help them keep their bearings together as we had him keep throughout.

07:18:59.400 --> 07:19:09.900
It'll be the name as well. For SXJ, when I'm sure Germany play on their defenses, GBR will be starting off and okay, Crispy is going to be on the Mizuki.

07:19:09.900 --> 07:19:23.900
This time around for him, Kai rolling out not on the Sojourn, but on the Ash instead, so still really good hitscan potential and also potentially forcing Suzu early with some very strong TNT placements.

07:19:24.900 --> 07:19:33.900
I like this idea a lot from Great Britain. We've seen like a little more Ash played by a select few players and Kai, and this is kind of here where he built his name on.

07:19:33.900 --> 07:19:38.300
on for the hits again way back in the overwatch league days.

07:19:38.300 --> 07:19:41.900
We're excited to see that come back. Hope damage potential is real.

07:19:42.460 --> 07:19:45.660
What are Germany cooking up? Is the real question? I clearly haven't taken a

07:19:45.660 --> 07:19:49.100
floor right now. Yep. Can you get anybody? Are we reviewing silly?

07:19:50.700 --> 07:19:55.660
Well, here's the thing. You can't hide. You can't hide from the widow,

07:19:55.660 --> 07:20:01.900
from spawn, if she's being towed by the cat. So I like the approach from Germany, but thankfully

07:20:01.900 --> 07:20:06.940
Kiwi is able to keep his head and we go back to the Cap Bastion. So this is sort of what we expected,

07:20:06.940 --> 07:20:10.620
right? Use the Cap Bastion to try and force your way through the first choke, which can be very

07:20:10.620 --> 07:20:15.900
problematic. So you have to navigate around all of the incoming pressure from the defense,

07:20:15.900 --> 07:20:20.620
but once you swing around that statue, GPR can still kite. I think kite is now a chance,

07:20:20.620 --> 07:20:24.780
and Maven's wall is just useless. Half the team can fly over it, because we're not too

07:20:24.780 --> 07:20:30.940
concerned about that, right? We'll drop down just to make sure that everybody can live successfully,

07:20:30.940 --> 07:20:37.380
I saw them though make sure it wasn't straight too far away from his support and docking LVR and UTX 8

07:20:37.600 --> 07:20:42.700
Or his team straight Britain slowly start to regroup up on an adventure

07:20:42.700 --> 07:20:47.800
It's changed and somehow get that with their life. I mean this angle from Epic J is nasty

07:20:47.800 --> 07:20:50.220
And that's just it right Britain lose out on trend

07:20:52.060 --> 07:20:57.660
Yeah, kill me just wait cut wait a minute may my one GVR clutch

07:20:57.660 --> 07:21:04.540
Watch. That shouldn't happen. That shouldn't happen at all. Kai is using his own base ice block to get through.

07:21:04.540 --> 07:21:10.540
Asaka was doing her darkness to keep your ex-fuelled, and she manages to do so, SXJ is back from the spawn.

07:21:10.540 --> 07:21:14.060
Tread, turning on D.Va, it forces more Ultimates to be committed.

07:21:14.060 --> 07:21:19.740
Right Britain would really see a wing condition in this fight, but SXJ haven't absolutely none of it.

07:21:19.740 --> 07:21:23.420
Braz on out. And there we go. Now German has the point.

07:21:23.420 --> 07:21:31.620
Yeah, great Suzu as well from Dockly to be able to keep QRXU up in that fight as Akku attempts to catnap.

07:21:31.620 --> 07:21:39.420
And GVR just won, but like the fact that they're getting so much space in streets is really good for Germany

07:21:39.420 --> 07:21:47.920
because now you get so many more rooftops for QRXU to be able to hide around while you're waiting for that drop to fly by of the sentry formers.

07:21:47.920 --> 07:21:53.220
Tread on the D.Va, at least with the defense matrix, can try to mitigate a little bit more of the damage as opposed to the ramp.

07:21:53.220 --> 07:22:00.220
I think the D.Va is much safer, even if the main can be scarier.

07:22:00.220 --> 07:22:05.440
It's under a bit of pressure, but eventually we'll be relieved as Fred retreats to defense

07:22:05.440 --> 07:22:07.440
Matrix the Bastion in the skies.

07:22:07.440 --> 07:22:12.440
There's only kind of fog of the cashing of the unmatched Sune Rush in Germany, but they're

07:22:12.440 --> 07:22:13.440
happy with it.

07:22:13.440 --> 07:22:14.440
Well, not much space, though.

07:22:14.440 --> 07:22:19.140
But Fred being forced to deal with the Cap Bastion means that the rest of Germany's frontline

07:22:19.140 --> 07:22:23.220
and just have so much more place to be able to walk,

07:22:23.220 --> 07:22:26.320
Maimon might have to just use Blizzard to zone away

07:22:26.320 --> 07:22:29.980
Ice's walk when the Annihilation comes on through.

07:22:29.980 --> 07:22:31.780
He kind of, it almost looks like he wants to use it

07:22:31.780 --> 07:22:32.900
aggressively here.

07:22:32.900 --> 07:22:35.100
And you can tell Ice Nom is afraid of that,

07:22:35.100 --> 07:22:37.340
not pushing up too, too far.

07:22:37.340 --> 07:22:40.140
You can bait it out of Maimon.

07:22:40.140 --> 07:22:42.180
Dividing their time, their wallet is back.

07:22:42.180 --> 07:22:43.860
There is the opportunity you're looking for,

07:22:43.860 --> 07:22:46.820
Ice Nom does not have a way out of that one.

07:22:46.820 --> 07:22:51.100
This actually grabs Doki too, want to get over the wall as soon as it won't happen.

07:22:51.100 --> 07:22:53.580
Observing it, have to get a regroup in.

07:22:53.580 --> 07:22:58.780
The best defense is a strong offense, especially for GBR because like we've talked about it,

07:22:58.780 --> 07:23:04.020
playing the retake cap Ascian is going to be so much harder, especially with guys swapping

07:23:04.020 --> 07:23:06.820
onto the Cassidy and being able to two tap.

07:23:06.820 --> 07:23:10.780
So it looks like Germany, they'll keep Cure XU on the Ascian for now because of having

07:23:10.780 --> 07:23:14.940
that artillery strike and also the sentry turret damage to be able to shred down this

07:23:14.940 --> 07:23:19.860
joke but crispy with the science we can avoid a whole lot of it ice with the

07:23:19.860 --> 07:23:23.860
annihilation can walk the team forward but kiwi with the rush can potentially

07:23:23.860 --> 07:23:25.460
mean that they lose the run early.

07:23:25.460 --> 07:23:28.300
They wanted to go fast! It's a great chain there!

07:23:28.300 --> 07:23:32.660
Onto trends we can't just run through the team and ice wall though it's ice on black

07:23:32.660 --> 07:23:36.780
it's just nothing you can do about it and once you break me into the bastion

07:23:36.780 --> 07:23:40.740
so good fast fight there from Great Britain that's costable spirals.

07:23:40.740 --> 07:23:47.380
Yeah, both support ults burned, which means that SXJ free blizzard, that's what we expected from QXU,

07:23:47.380 --> 07:23:52.500
onto the sojourn to try to pop-tread out of this mech as much as possible.

07:23:52.500 --> 07:23:56.740
For Germany, you have your win condition, which is rush.

07:23:56.740 --> 07:23:58.340
Long-sighted rush.

07:23:58.340 --> 07:24:02.580
GBR, like, they'll have ultimates to try to offset it if they get them up in time,

07:24:02.580 --> 07:24:07.300
but Dockley, I think, gets rushed up before Maemon or Kai hit blizzard or dead eye.

07:24:07.300 --> 07:24:12.580
And this is all the grace for Germany to steal a food-brain brain top right now.

07:24:12.580 --> 07:24:17.540
If this isn't a shred, it doesn't want to be near this may, or the monster chain doesn't

07:24:17.540 --> 07:24:18.540
really give him a choice.

07:24:18.540 --> 07:24:22.980
He's forced backwards a name on, and the falling before the ice block can even come out.

07:24:22.980 --> 07:24:25.140
It's also struck to use to re-mech.

07:24:25.140 --> 07:24:29.420
That'll be successful, but in the downtime of the diva, Ice Nom can push forwards however

07:24:29.420 --> 07:24:32.940
he pleases, and add his puddling tie into the ground.

07:24:32.940 --> 07:24:39.840
Germany, we're gonna get this second point right here and right now only two players remaining out of this great great squad

07:24:39.920 --> 07:24:45.920
That can thrown away from dread. They'll get across the finish line three minutes on the clock

07:24:46.000 --> 07:24:49.720
Yeah, great power slide as well from QRXE when the blizzard comes out

07:24:50.040 --> 07:24:55.880
Against that rush just power slides away from getting frozen is able to fully play off of all of GVR's planes

07:24:55.880 --> 07:24:58.560
stuck in one side of Kirikou Ultimate.

07:24:58.560 --> 07:25:02.040
High with the Deadeye can buy GBR's face back,

07:25:02.040 --> 07:25:05.800
but what you're really looking at is both the support ults coming online, right?

07:25:05.800 --> 07:25:10.000
That's the sort of silver lining of using two of them in the same fight earlier,

07:25:10.000 --> 07:25:14.640
as Deadeye, this is not about getting kills, this is literally about Germany being forced back,

07:25:14.640 --> 07:25:18.240
and Kiwi getting the opportunity to farm Rush, which will actually win you the fight.

07:25:18.240 --> 07:25:20.240
Hoho, or you can just farm Raku.

07:25:20.240 --> 07:25:24.720
If you're dying, that works too, but you're in a Kiwi, and I think that hurts a lot more.

07:25:24.720 --> 07:25:31.600
Actually Chris Crispy just got the sanctuary up, you don't have that opportunity to use it within the blizzard in Great Britain.

07:25:31.600 --> 07:25:36.080
Still losing all these key components despite a great length of play out of the pie.

07:25:36.080 --> 07:25:45.280
That's actually a little bit far off, goes down to Crispy, but you're actually with the OC, should just be mitigated fully by the sanctuary coming out from Crispy.

07:25:45.280 --> 07:25:49.280
So Germany doing everything they can to find Pilsen as the ultimate early.

07:25:49.280 --> 07:25:53.200
Ice already going for the nemesis, but we might extend it with the annihilation.

07:25:53.200 --> 07:26:02.200
There's the OC, there's the reaction sanctuary, but all great person used for rush and sanctuary and Germany now gets second wind of rush of their own.

07:26:02.200 --> 07:26:12.200
And this communication here, Aisman has this annihilation, he wants to pay everything in purple, it's a shield, they'll end up zoning it, plus the bay wall, everything cooldown is down, and guess what, Cucky?

07:26:12.200 --> 07:26:20.200
There's that unmatched shooting rush you were talking about, and there's just nothing to stop the barrage of damage that is to come on through.

07:26:20.200 --> 07:26:25.200
Ideally if you get this down below a minute or just stay alive, ice-knot him, do it as best as you can.

07:26:25.200 --> 07:26:27.200
They just cannot get the damage in.

07:26:27.200 --> 07:26:30.200
Needs that 6J for the follow-up and the far damage.

07:26:30.200 --> 07:26:32.200
Is enough to do the trick.

07:26:32.200 --> 07:26:37.200
They're gonna go ahead, grab a full completion, minute 10, still on their time bank.

07:26:37.200 --> 07:26:43.200
Yeah, Germany taking advantage of the fact that Great Britain double-supported two fights.

07:26:43.200 --> 07:26:46.200
So you sort of feel when they invest the OC,

07:26:46.200 --> 07:26:52.160
They have to know that Sanctuary is up for the team of Great Britain, and they just make sure that everyone's outside of it

07:26:52.240 --> 07:26:57.080
It's almost sort of like a bait and switch. The OCs the bait to force the Mizuki ultimate

07:26:57.080 --> 07:26:59.640
You pull back you wait for rush to be done

07:26:59.640 --> 07:27:01.960
You come back in with one of your own you swapped for farra

07:27:02.160 --> 07:27:05.480
So you have even more suppressive damage being just

07:27:05.880 --> 07:27:11.720
Thumped the way of the defense which means that you can't play the closer respawns and try and chip away at the time bank

07:27:11.720 --> 07:27:19.360
That's all they can do is see how much they can play this poke and see if they can deny

07:27:19.360 --> 07:27:23.840
that space to Germany on the start.

07:27:23.840 --> 07:27:30.080
I do wonder if you are going to stick that Katvastion when the doors open, which honestly

07:27:30.080 --> 07:27:34.360
would work really well into what Germany seems to be said in the defense.

07:27:34.360 --> 07:27:39.920
Germany going for this Mizuki comp yet again, but QRXU I think very much expecting the Katvastion

07:27:39.920 --> 07:27:44.800
from the side of Great Britain right rolling out on the Cassidy, making sure that you have

07:27:44.800 --> 07:27:52.920
the two-tap potential. I don't believe Tread will be the doom first, but the fact that

07:27:52.920 --> 07:27:59.200
we could have both Avara and the Bastion in this guy means that QRXUs time will be split

07:27:59.200 --> 07:28:02.560
double duty because who else from Germany is actually going to be able to deal with

07:28:02.560 --> 07:28:07.560
players. Outside of the cast they have no other hitscan.

07:28:07.560 --> 07:28:13.160
Maybe a stray iceball from SXJ if you're walking, that is asking for a lot. Like Mamon can basically

07:28:13.160 --> 07:28:18.360
sit in the spawn and just launch these rockets long range. You can't peak this.

07:28:18.360 --> 07:28:23.400
Yeah, Tread just using Power Block on the ledge to be able to body block for some of

07:28:23.400 --> 07:28:29.960
his players before swapping to the actual mattress. Mamon, Spotsite, SXJ and the Naples

07:28:29.960 --> 07:28:33.960
which means that GBR, a Rhyme Shulk, will hide any water being rolled off.

07:28:33.960 --> 07:28:38.460
I have a feeling SXJ swaps either the tracer or the sparrows, it'll be the tracer.

07:28:38.460 --> 07:28:39.960
So get back a bit faster.

07:28:39.960 --> 07:28:43.460
A nice chain there by Akku, but she just can't get away.

07:28:43.460 --> 07:28:47.460
It went all in on the Bastion with no follow-up, and 2x already gained.

07:28:47.460 --> 07:28:53.960
In Germany, they could try to contest it, but it's gonna be down at least one support Bastion swing now.

07:28:53.960 --> 07:28:57.460
Poor Kai. He zones off everyone else. They're not risking it.

07:28:57.460 --> 07:29:00.420
Yeah, SXJ coming back on the tracer as well

07:29:00.420 --> 07:29:05.200
Like there's no time for you to be able to get into the back and try and take the fight versus Kiwi

07:29:05.380 --> 07:29:10.700
That's ideally what you want to be able to do keep the Kiriko occupied to put the resources towards the rematch

07:29:10.700 --> 07:29:14.620
And take the tank down then be able to look at the cap bastion

07:29:14.620 --> 07:29:20.260
There's Germany going to be very worried about how Great Britain will try to get around this choke

07:29:20.540 --> 07:29:22.540
SXJ all the way through

07:29:23.040 --> 07:29:25.040
Looking for that hit into the back line

07:29:25.040 --> 07:29:33.440
It's the Kyureko that they're looking for the one clip potentially like look at the caution and the patience to not shoot to get the position away

07:29:34.000 --> 07:29:36.480
And you can't in one rocket or a kunai

07:29:36.720 --> 07:29:42.240
The line is enough just one shot like three calls gone the second name on turns his tension

07:29:42.240 --> 07:29:46.560
But the positive attention he brought well there goes red on the front side

07:29:46.560 --> 07:29:50.280
His Aisunon can walk on in and this is the nice part that the tracer

07:29:51.360 --> 07:29:54.240
Yeah, that's exactly what you want to do right you're playing your life

07:29:54.240 --> 07:30:01.860
Good recall as well means that you're able to continue living on this off angle being very problematic

07:30:01.860 --> 07:30:05.440
for GBR to have to deal with to the point that they've swapped off with the Cap Bastion,

07:30:05.440 --> 07:30:09.960
crispy onto the Mizuki, Kai onto the Sojourn to just be able to follow the rail,

07:30:09.960 --> 07:30:14.780
but also use things like disrupt the shot to try and shut down where exactly this tracer can blink to,

07:30:14.780 --> 07:30:20.160
as you can see, SXJ living rent-free in GBR's backline at the moment.

07:30:20.160 --> 07:30:25.760
I think he gets a lot harder now for SXJ to get the same amount of value, but Kai is fighting

07:30:25.760 --> 07:30:31.760
demons back here. He does not want this tracer to just show up just knowing Pulse Bomb is likely

07:30:31.760 --> 07:30:37.760
a part of his brain. He's behind you. Watch out, it's looking at you. It's like the scariest game

07:30:37.760 --> 07:30:44.080
of peekaboo. Well, especially with Pulse Bomb now available for SXJ, I'm queuing using our rush.

07:30:44.080 --> 07:30:46.720
The Germany just get the first blood.

07:30:46.720 --> 07:30:49.200
Maymon falls later rush from Dockley.

07:30:49.200 --> 07:30:51.280
Great Britain, they got the first rush.

07:30:51.280 --> 07:30:53.520
They didn't get the win condition to be able to play it.

07:30:53.520 --> 07:30:55.760
And Chris B. Glomstar late to falls.

07:30:55.760 --> 07:30:59.120
Yeah, and the Tretzel popping annihilation in this fight,

07:30:59.120 --> 07:31:01.680
and that's, you see, I can keep them alive,

07:31:01.680 --> 07:31:03.920
but they're really not gonna get space or not get anything

07:31:03.920 --> 07:31:07.200
unless you just blow up SXJ, shot in the back there,

07:31:07.200 --> 07:31:09.360
like hi, returning from the squad.

07:31:09.360 --> 07:31:12.000
Roj is now in for Maymon to clear the field.

07:31:12.000 --> 07:31:18.480
Oh, what a swift step.

07:31:18.480 --> 07:31:22.700
That could have been so bad if Dockley went down late in that fight.

07:31:22.700 --> 07:31:26.840
Great Britain's so close to having the OC, but I mean, Akku, you have to feel it, she'll

07:31:26.840 --> 07:31:32.240
just hold Sanctuary to be able to absorb it, as Germany, they've got the annihilation

07:31:32.240 --> 07:31:36.520
if they want to try and force the issue and take the space away from Great Britain, SXJ,

07:31:36.520 --> 07:31:39.520
going to be spotted before he can get past that left lane.

07:31:39.520 --> 07:31:44.620
You have to drop the shop as well just shutting the traces mobility down and leading up into the first round shop

07:31:45.060 --> 07:31:49.520
That's exchange in now. He wants to be all kinds of tension could actually take his life

07:31:49.520 --> 07:31:52.760
He's not careful beautiful like mainly finish it off

07:31:52.900 --> 07:31:57.620
The cost of his life before before enough for Germany is that you know what we're pressing to go

07:31:57.620 --> 07:32:01.920
But he's walking in crispy doesn't have cool down to translate. I'm out of here

07:32:02.520 --> 07:32:05.760
They take all of the space away from great Britain too, right?

07:32:05.760 --> 07:32:12.500
It's a very aggressive use of Sanctuary coming on for her from Akku, which means that she won't have it for the OC.

07:32:12.500 --> 07:32:16.960
So, Germany prioritizing taking space from the soldier, which means that even if the OC comes out,

07:32:17.320 --> 07:32:24.260
Germany won't go down to it. They can simply kite away from it. And as QRXU, what are you up to?

07:32:24.260 --> 07:32:25.760
Waiting for people to die?

07:32:25.760 --> 07:32:29.760
Oh boy! Excuse the power slide and catches the soldier.

07:32:29.760 --> 07:32:34.440
Guys looking for the tracer, he's not on the lookout for QRX, you ratin' around the

07:32:34.440 --> 07:32:35.440
corner.

07:32:35.440 --> 07:32:40.160
There's one for one though with the unmatched Katsune rush, he'll be the wincon here, or

07:32:40.160 --> 07:32:41.160
a Great Britain.

07:32:41.160 --> 07:32:44.520
QRX, you're still in this back-aligned and finding kills.

07:32:44.520 --> 07:32:48.040
I wouldn't say it's completely over, but he's kinda goin' in without the rest of his team

07:32:48.040 --> 07:32:50.160
and now there's enough players to turn around for him.

07:32:50.160 --> 07:32:53.840
Yeah, just tryin' to stall, split the attention of Great Britain because despite those two

07:32:53.840 --> 07:32:58.080
massive picks from the cast, well, Great Britain invested one-sided rush, which means that

07:32:58.080 --> 07:33:01.920
pushing towards the point, bought the attention that the cast bought, allowed Jeremy to put players

07:33:01.920 --> 07:33:07.040
back onto the point and now falls to Kite to close our side. ROC from the top ropes, Jeremy not

07:33:07.040 --> 07:33:11.840
having a great answer to this except just resolving the damage but Dockley peeks a little bit too far

07:33:11.840 --> 07:33:17.200
on a swing, looking for that rush build up and goes down and rush will have to be saved for when

07:33:17.200 --> 07:33:21.840
we have deferred. A great friend, we'll be able to move through this point and the fact that they

07:33:21.840 --> 07:33:26.560
do have three is going to be great. You have to finish with over a minute here to make sure

07:33:26.560 --> 07:33:31.920
not left to know who's draw situation how do we use this that I from cure X

07:33:31.920 --> 07:33:39.240
zoning potential I'm sure since GB are already this far up taking basically

07:33:39.240 --> 07:33:44.120
Germany's approach having all of this incoming damage just splitting across the

07:33:44.120 --> 07:33:49.680
lanes maymoan and Kai both falling low but no all accommodated damage on one

07:33:49.680 --> 07:33:53.640
specific player so no one going down to Seattle's cure X use being scouted out

07:33:53.640 --> 07:33:55.640
They know that the cast is there with dead eyes.

07:33:55.640 --> 07:33:56.140
Oh!

07:33:56.140 --> 07:33:57.140
Hey, Mon.

07:33:57.140 --> 07:33:59.140
This has life-loss for his eyes.

07:33:59.140 --> 07:34:00.640
We need support also.

07:34:00.640 --> 07:34:01.140
Germany.

07:34:01.140 --> 07:34:03.140
Can't be huge, but look how patient they're being.

07:34:03.140 --> 07:34:05.640
They want to build down this time bank as much as they can,

07:34:05.640 --> 07:34:09.140
so even if they lose the fight boxy, they can't lose the map.

07:34:09.140 --> 07:34:14.640
Yeah, they've got rush as well, which I think is the reason why GBR aren't wanting to go now,

07:34:14.640 --> 07:34:17.140
despite having Ultimate's good to go.

07:34:17.140 --> 07:34:19.640
They won't keep me to have match for Darkly.

07:34:19.640 --> 07:34:21.640
Dead Eye comes on through.

07:34:21.640 --> 07:34:28.640
Tretch should be able to dodge away from all of that damage, and yet, no one will be taken down, but that's what GBR was waiting for.

07:34:28.640 --> 07:34:30.640
There's the Raj, forcing the Murph.

07:34:30.640 --> 07:34:33.140
These are the ults that you wanted to play through, Maimon.

07:34:33.140 --> 07:34:36.140
Lots of lineup up for Raj, but seems to block out of Ice Snow.

07:34:36.140 --> 07:34:41.640
Ops to wheat, he seems to be so cautious knowing what's on the line, but great Britain, you're running out of time here.

07:34:41.640 --> 07:34:43.140
I'm careful.

07:34:43.140 --> 07:34:49.140
Move through the barrage, looking for the flank, backs out of it last second, hearing the sanctuary sound.

07:34:49.140 --> 07:34:52.840
The Kai still gets the porting shot on it to Daki, Great Britain.

07:34:52.840 --> 07:34:55.640
It's just their time to shine, they're gonna approach around.

07:34:55.640 --> 07:35:01.940
Just found a corner, there's the wrap around, barrage on through, but the fantastic cleanse will keep them alive.

07:35:01.940 --> 07:35:04.940
And not from Kai, your ex-you though, is much more of a threat.

07:35:04.940 --> 07:35:10.540
Somebody needs to do something about him, it's just these two firing back at each other, but your ex-you comes up with four!

07:35:10.540 --> 07:35:14.840
EVERYBODY FALLING TO THE CASSIDY AS GERMITY! HOLD ON!

07:35:15.240 --> 07:35:17.440
That might be round.

07:35:17.840 --> 07:35:27.940
That was GBR's big ultimate investment fight. If they're able to finish off this map, it will be off of clutch picks alone, and Germany being too far forward, and overconfident.

07:35:27.940 --> 07:35:29.940
But like, they'll just do a couple of shots.

07:35:29.940 --> 07:35:36.540
They've got Deadeye to be able to sit in and tax GBR's time bank yet damn more to force the issue of OT.

07:35:36.540 --> 07:35:42.940
Nice out, trying to force them back, I mean OT is a fairer real concern for Great Britain,

07:35:42.940 --> 07:35:47.220
in fact they don't finish this with client on the clock.

07:35:47.220 --> 07:35:50.820
I mean Germany are just not doing a lot of plonk as well, which means that QRXU is not

07:35:50.820 --> 07:35:56.340
boarding up to Rush, QRXU trying to take advantage of GBR Panicking, not clearing out their angles

07:35:56.340 --> 07:36:04.020
but Kaifan is in line with the disruptor, but QRXU does one better, takes out Mimone.

07:36:04.020 --> 07:36:07.060
This guy is just too good at the clutch potential.

07:36:07.060 --> 07:36:09.140
From Germany's it's good player.

07:36:09.140 --> 07:36:16.100
Your ex-you is unstoppable, life-sex-j, lending a helping hand, and cleaning up the rest of

07:36:16.100 --> 07:36:17.100
Great Britain.

07:36:17.100 --> 07:36:22.500
And a sentence I wouldn't think I would be saying today, Germany are going up to match

07:36:22.500 --> 07:36:23.500
point.

07:36:23.500 --> 07:36:30.920
A series for the ages, like, even though it's seeding on the line, you can tell it's so

07:36:30.920 --> 07:36:31.920
much more.

07:36:31.920 --> 07:36:39.500
Like, Germany, I think a lot of people just did not expect to be able to keep pace with Great Britain, right?

07:36:39.500 --> 07:36:45.960
When all of the rumblings was going on power rankings-wise, everyone was saying like, GBR's so far ahead.

07:36:45.960 --> 07:36:51.420
Who is going to be able to shut them down? Will it happen in their group stages?

07:36:51.420 --> 07:36:56.960
Or will it have to wait until we sort of mix and match some of the other regions in?

07:36:56.960 --> 07:37:03.180
and it looks like Germany have the skill and then some to be able to keep pace with this team.

07:37:03.180 --> 07:37:08.780
QRXU 14.4k damage on the cast, 30 and 4.

07:37:08.780 --> 07:37:17.580
SXJ as well, I think deserves massive props to the amount of time he was able to take from the side of Great Britain,

07:37:17.580 --> 07:37:21.500
just forcing them to have to turn around, look at where the tracer is playing,

07:37:21.500 --> 07:37:25.220
split the attention because you're so worried about your backline being sniped.

07:37:25.220 --> 07:37:45.220
This is the map QRXU and no doubt about it and really found himself there on the Cassidy and a map that, again, Prey Fritten picks, or excuse me, Germany picks, will manage to go their way even with that Sigma ban and that's me raising some red flags and plays like this.

07:37:45.220 --> 07:37:57.220
You're just not expecting the unpredictability out of Germany, their understanding of how to play the payload, how to play the time bank is just so far and above every other team in their group.

07:37:57.220 --> 07:38:11.220
Well, it's also the fact that you get Kai with OC in hand, right? So if you don't get that kill onto Sojin, Great Britain for sure are pushing forward with the OC when they know there's no support ultimates to be able to stop it,

07:38:11.220 --> 07:38:16.580
and Street Space goes a very different way. It's like those really crucial picks where Germany are

07:38:16.580 --> 07:38:21.380
able to identify these are the players on the side of Great Britain who have ultimates and who can

07:38:21.380 --> 07:38:26.180
win them the fight and these are the players that we absolutely have to kill before the fight starts

07:38:26.180 --> 07:38:31.940
because we just don't have the means to be able to survive if it breaks on out. Really good stuff

07:38:31.940 --> 07:38:36.660
coming from them and you sort of have to ask yourself right when it comes to the band draft

07:38:36.660 --> 07:38:42.740
How do you try to take QRXU down because he's been so problematic on so many different heroes?

07:38:43.460 --> 07:38:48.260
He's flexible, like you can ban the cats, he's gonna play so, you ban the so, I don't know,

07:38:48.260 --> 07:38:53.540
he's gonna play cats or ash or something along those lines and the only map types we have left

07:38:53.540 --> 07:38:59.460
are what, Flashpoint and Push, and these are gonna be faster or more in your face maps.

07:38:59.460 --> 07:39:03.220
I was wondering if you would see like a new clean shoot for Wrecking Ball, but no, it will

07:39:03.220 --> 07:39:08.700
will instead be New Junk City likely going for a repeat and hopefully banning the cast

07:39:08.700 --> 07:39:10.200
if not the Mizuki.

07:39:10.200 --> 07:39:13.440
Yeah, I'm worried about the SXJ Tracer though.

07:39:13.440 --> 07:39:16.000
I think like for Great Britain right?

07:39:16.000 --> 07:39:21.460
I think if you go to Flashpoint you're trying to force Germany onto the Mizuki May composition

07:39:21.460 --> 07:39:23.980
so that you don't have to worry about a Tracer.

07:39:23.980 --> 07:39:29.220
Just popping up when you least want her to and forcing all of your team to have to turn

07:39:29.220 --> 07:39:32.700
around and deal with her because as we said the Tracer is not the one physically getting

07:39:32.700 --> 07:39:38.160
the kills, it's more about the focus of turning the supports away from being able to help

07:39:38.160 --> 07:39:42.980
out that front line. As we get the Mizuki ban from Great Britain though, which means

07:39:42.980 --> 07:39:47.580
that Germany likely will be on the tracer, since you're not going to play the Mizuki

07:39:47.580 --> 07:39:50.620
Composition with Great Britain taking it off the table themselves.

07:39:50.620 --> 07:39:55.300
Yeah, they don't want to mess with that at all. I think that the Mizuki Comp is much

07:39:55.300 --> 07:39:59.420
more of a comfort for Germany than in its Great Britain. You'd much rather have Chris

07:39:59.420 --> 07:40:06.420
Do we think Iliari potentially?

07:40:06.420 --> 07:40:21.820
Yeah, I mean we'll have to see, because like the Iliari has good dueling potential against

07:40:21.820 --> 07:40:27.020
the Tracer, the Pylon as well, like we have to talk about how good Pylon is as just a

07:40:27.020 --> 07:40:31.700
base cooldown, especially if you're in control of this base, it becomes very difficult for

07:40:31.700 --> 07:40:36.820
the enemy team like they have to extend so far in to your position to be able to break

07:40:36.820 --> 07:40:41.300
up as it becomes very problematic. But like you said, giving up the loose here removes

07:40:41.300 --> 07:40:45.460
some of the kiting potential from the rest of the team, and you sort of have to weigh

07:40:45.460 --> 07:40:49.900
up the benefits with the drawbacks. You're going to be better equipped to be able to

07:40:49.900 --> 07:40:55.020
duel out the tracer, but against other things, especially if you're only trying to play aggression

07:40:55.020 --> 07:40:58.600
against you, you could be a little bit too slow to be able to react.

07:41:25.020 --> 07:41:31.180
with W. Mame on there. He still don't have a tracer necessary to work with in that regard.

07:41:31.180 --> 07:41:36.140
And I think that gets kind of scary. You're trying to match up all these calls.

07:41:36.700 --> 07:41:39.420
Especially with this first point where they get that first glimpse of each other,

07:41:39.420 --> 07:41:43.340
I'm feeling we're going to see quite a few swaps from whoever is in that fight.

07:41:43.340 --> 07:41:48.140
I feel like we're going to be seeing Cap Ashton swaps, for sure, from both of these teams at a

07:41:48.140 --> 07:41:54.620
point in this map. No first point. I think the first point, the role I on something like the

07:41:54.620 --> 07:42:02.140
and now go or potentially the Sigma and then when we go to the more open space of the maps

07:42:02.140 --> 07:42:07.580
we'll be able to see some more of that Cap Bastion coming on for but I mean with the show that

07:42:07.580 --> 07:42:16.140
QRX you put on the Cassidy just then on Kings Row it's a gamble it's a huge risk going for an aerial

07:42:16.140 --> 07:42:22.460
unit which if you don't have control of that space off of a fight one previously the cat will just

07:42:22.460 --> 07:42:27.180
be able to like the castle be able to hold his ground and take your cat and bastion out.

07:42:28.460 --> 07:42:31.900
I just had a thought moxie. Ice nom Zarya.

07:42:34.780 --> 07:42:38.860
It did come out yesterday and he came up with like over half of his team's final blows.

07:42:39.580 --> 07:42:43.340
He was an animal. It was really scary. Do you do that against Great Britain?

07:42:43.340 --> 07:42:50.980
available, but I wouldn't like write it out of possibility just yet.

07:42:50.980 --> 07:42:57.220
Especially against the sick, right? Because the sick very, very slow and also can't really

07:42:57.220 --> 07:43:02.940
stand up to the Zarya damage the way that you can defend against a diva because beam

07:43:02.940 --> 07:43:08.060
does not care about your shift. And if sick tries to rock you back to just give him a

07:43:08.060 --> 07:43:12.620
little bit more space to be able to react, Zarya just self bubbles and absorbs the incoming

07:43:12.620 --> 07:43:17.620
damage and channels it right back at you.

07:43:17.620 --> 07:43:28.620
I mean maybe if you had like a just for swag and maybe a bubble battery, that would be kinda convenient, but I'm not quite sure.

07:43:28.620 --> 07:43:32.620
The options are open, I think that is the point that we are trying to hit at.

07:43:32.620 --> 07:43:41.620
No substitutions either, so Tread will be staying in, which makes a ton of sense considering the brawl like nature of this map.

07:43:41.620 --> 07:43:46.740
is teasing the Zarya right now, whether that actually sticks or not is the better.

07:43:46.740 --> 07:43:51.380
Yeah, especially into this D.Va though, it could do very, very well. Like,

07:43:51.380 --> 07:43:56.260
Tread, we have seen though, D.Va on this map being very, very strong, being able to just lock

07:43:56.260 --> 07:44:01.860
on to those squishies and track down things like the Sojourn as well, keeping up with the mobility

07:44:01.860 --> 07:44:08.100
from Bowerslide with the frequency of those boosters. As I don't think the Jena will say,

07:44:08.100 --> 07:44:13.300
This is just for the speed ring out of spawn before you swap onto the Kira cone and the Zarya is staying

07:44:13.820 --> 07:44:20.580
SxJ actually going for the Reaper so very much in front of that comp coming on for from DVR

07:44:21.460 --> 07:44:23.460
Shred has to be extremely careful

07:44:27.300 --> 07:44:31.260
I don't really want to mess with Germany heads up it is Germany on the left right

07:44:31.260 --> 07:44:54.380
But what happens when the fight becomes more concentrated on the objective?

07:44:54.380 --> 07:45:00.620
Maimon goes down, D.Va trying to equalize gets a pick on to Akku which is actually huge.

07:45:00.620 --> 07:45:07.980
Germany now missing their main engagement to get Ice on Nazaria forward and Ice is low but

07:45:07.980 --> 07:45:12.620
they've got the damage and the bodies to be able to cap for us and this is my concern.

07:45:12.620 --> 07:45:17.740
Tret can flip about the fight right being in so many different places but when you're actually

07:45:17.740 --> 07:45:23.100
forced to fight on the point itself for first cap, Ice is absolutely going to pop you out.

07:45:24.380 --> 07:45:41.380
And I think this is where it gets really hard now for this team to win games like how do you get back into this point against the Zarya give Tread that room to just run somebody down and I think they're gonna wait for either the speed amp maybe see if you can pull up and get some of these bubbles out

07:45:41.380 --> 07:45:58.820
I don't know if you can see it, but it is the Kitsune-Roshanakum-Baki, here to match it.

07:45:58.820 --> 07:46:02.740
Make sure the flick doesn't happen, just get it, stick as it, stay there, no one wants

07:46:02.740 --> 07:46:03.740
to contest it.

07:46:03.740 --> 07:46:09.420
I don't look at the rage standards, but there's the Graviton Surge on to two.

07:46:09.420 --> 07:46:10.420
That might just be point.

07:46:10.420 --> 07:46:16.980
By the way, Germany are playing. If they can handle this, D.Va, no problem, and that will go ahead and do it.

07:46:16.980 --> 07:46:20.940
The Zarya comp, better on this objective, but Moxie, that could change going forwards.

07:46:20.940 --> 07:46:27.900
Yeah, I mean, perfect kite from Germany. Like, understanding Kiwi will have to first rush up with the amount of damage that Germany have been outputting,

07:46:27.900 --> 07:46:36.380
which means that rush just has to be kited. You can come in with one of your own, and then grab Ki for the OC to set up the kill onto him.

07:46:36.380 --> 07:46:42.740
But like we said, that was the first fight where it's much more close quarters fighting where the czar will be able to

07:46:42.740 --> 07:46:46.940
Excel close up to you as we do have OC for cure XU

07:46:47.180 --> 07:46:52.500
Crispy should have the same barrier Great Britain can't get aggressive or they can just hide behind Mamo's wall

07:46:52.500 --> 07:46:57.980
The problem for them is that Germany are already on the point forcing the issue and having to walk into

07:46:59.220 --> 07:47:01.500
having like an established setup for

07:47:01.500 --> 07:47:03.500
as much as we can.

07:47:03.500 --> 07:47:04.500
Here we go.

07:47:04.500 --> 07:47:05.500
Move on it.

07:47:05.500 --> 07:47:09.500
You can just walk down this corner and blast your pickaxe or health bar while you're with

07:47:09.500 --> 07:47:10.500
it.

07:47:10.500 --> 07:47:14.500
They have those ray forms, but it is the expected trait of the Symmetra Wall and Overclock.

07:47:14.500 --> 07:47:16.500
Germany don't want to fight into that.

07:47:16.500 --> 07:47:21.500
You have such a disadvantage going forwards, but they do keep everybody alive.

07:47:21.500 --> 07:47:26.500
Yeah, we're going to have the Rush Mirror as well, but Potential QE actually gets it online

07:47:26.500 --> 07:47:27.500
first.

07:47:27.500 --> 07:47:35.500
She gave up the cap, so Great Britain currently having 0% on the board, waiting for the sound barrier to come on through from Germany.

07:47:35.500 --> 07:47:45.500
Kai goes low, Cuey's got the ultimate online, goes before Dockman gets 4th, and the swipe and D.Va boosters takes the FXA down so quickly.

07:47:45.500 --> 07:47:49.500
You really did not feel like Germany had a mirror to rush.

07:47:49.500 --> 07:47:53.500
No, and I think Great Britain's consciousness is better in a Katsune rush.

07:47:53.500 --> 07:47:58.020
between Tread and Vayne on? What do you do? I guess that's happened. Sorry, I can't match it.

07:47:58.020 --> 07:48:01.080
Yeah, Crispy still has beat, so does Akku.

07:48:01.080 --> 07:48:06.980
Likely will see the bubble from Iced onto SXJ for the blossom, but you have to get

07:48:06.980 --> 07:48:10.540
Tread out of mech first, or Defense Matrix just eats him a lot.

07:48:10.540 --> 07:48:16.460
This is Germany. Yes, they have the tools to win this, but they have so many like things

07:48:16.460 --> 07:48:20.380
they need to check off that's doolist before they actually press their shiny buttons and hey,

07:48:20.380 --> 07:48:25.380
Hey, that's a nice start, in fact, you might not need shiny buttons if you can just find the pics in the neutral.

07:48:25.380 --> 07:48:27.380
Uh, will the town barriers exchange though?

07:48:27.380 --> 07:48:30.380
Then we'll swap to Krispies, I mean, a temple beat back into the point.

07:48:30.380 --> 07:48:35.380
Death Blossom, without seeing the threat is nowhere in sight, so you gotta save for Germany.

07:48:35.380 --> 07:48:37.380
Holding onto this grab? That's a good flip.

07:48:37.380 --> 07:48:43.380
Yeah, D.Va can only be in one place at once, which means that Dockley baits the D.Va,

07:48:43.380 --> 07:48:46.380
and SXJ's Death Blossom claims the lives of two.

07:48:46.380 --> 07:48:52.380
Germany with the flip, but Great Britain closer spawns and one fight away.

07:48:52.380 --> 07:48:58.380
Kai has the OC as well, no sandbar in sight for Germany. This has to be kited perfectly.

07:48:58.380 --> 07:49:04.380
In Teleporter it makes it difficult, right? And you're always going to get outpaced when it comes to these rotations.

07:49:04.380 --> 07:49:08.380
It's Great Britain. And flip the map, safely you've walked away to this high ground.

07:49:08.380 --> 07:49:11.380
Germany is left in a low after seeing the teleport.

07:49:11.380 --> 07:49:20.900
There is that reference on surge thrown on to wouldn't be overclocked as I guess that is one they had kited but you don't have the necessary wind conditions.

07:49:20.900 --> 07:49:22.260
Both are on the splat.

07:49:22.260 --> 07:49:24.340
XQRXU can come up big.

07:49:24.340 --> 07:49:26.420
You can pop a donut overclocked in the main angle.

07:49:26.420 --> 07:49:27.860
Kai, a lot of trouble.

07:49:27.860 --> 07:49:29.300
Fantastic Suzu there.

07:49:29.300 --> 07:49:33.860
Atakeeery keeps him alive for now but SXJ, great Duke of the Sojourn.

07:49:33.860 --> 07:49:37.060
What should have been allowed by Great Britain and Germany?

07:49:37.060 --> 07:49:39.460
This is kind of like them now on this point.

07:49:39.460 --> 07:49:41.300
They want to make this fight last tread.

07:49:41.300 --> 07:49:47.000
Rose the self-destructs an attention to get back in the mech, but SXJ denies him, acts as a door!

07:49:47.000 --> 07:49:49.000
That's the second point now for Germany!

07:49:49.000 --> 07:49:52.100
Oh, probably a third point as well.

07:49:52.100 --> 07:49:56.000
Great Britain invested Rush down two players,

07:49:56.000 --> 07:50:02.200
which means that Dockley now gets his entirely for free on this next one,

07:50:02.200 --> 07:50:08.300
which means that like, Maimon has to use the Sim wall up against the Kiriko, so you won't have it for the OC.

07:50:08.300 --> 07:50:11.660
This could very quickly spiral out of control for GBR.

07:50:13.160 --> 07:50:14.060
It's...

07:50:14.060 --> 07:50:18.400
Oh, the company is so wacky right now for this team, and this is scary,

07:50:18.400 --> 07:50:21.800
because it's not only just map point, it's match point series.

07:50:21.800 --> 07:50:25.000
Could very well end here if you do not play your cards yet.

07:50:25.000 --> 07:50:27.500
Yeah, Jeremy already had that back to the point as well,

07:50:27.500 --> 07:50:30.300
which forces Great Britain to have to walk into them,

07:50:30.300 --> 07:50:33.300
so you can just use Rush to be able to bully them.

07:50:33.300 --> 07:50:34.900
There goes the Rush.

07:50:34.900 --> 07:50:40.740
similar in response, SXJ taking all of the brunt of the damage, but getting out alive with Rayform.

07:50:40.740 --> 07:50:46.740
I'm just going to open your grouping on the side of the point, some barriers out, but not in twirling to stay in fine.

07:50:46.740 --> 07:50:50.580
As Germany have the better beats, therefore the better fights.

07:50:50.580 --> 07:50:55.540
Plus, side with Rayprate, when you do get about 30% on this point before the point.

07:50:55.540 --> 07:51:01.940
Yeah, so now you give yourself a little bit of time to be able to build up to your own one-sided rush.

07:51:01.940 --> 07:51:08.180
The problem is like, are Germany going to allow Great Britain any space to be able to set up these simTP flanks?

07:51:08.180 --> 07:51:13.940
With how close the SXJ currently is holding, trying to scout Iowa GVR will come from,

07:51:13.940 --> 07:51:18.420
teleport away so that you're not dealing out damage which Kiwi would then be able to heal,

07:51:18.420 --> 07:51:20.820
as they want the graph to come through before the cure comes off.

07:51:21.380 --> 07:51:24.820
But you also, like, if you see that teleporter, it kind of just goes frapped.

07:51:24.820 --> 07:51:27.620
There won't be a way to get out of it, necessarily.

07:51:27.620 --> 07:51:33.040
You can get the setup needed in German, it's very good about this fight.

07:51:33.040 --> 07:51:36.680
Great Britain playing slow, Kiwi is now building up to do that.

07:51:36.680 --> 07:51:39.520
Kitsumi, Rache, tell me the one who let that one go.

07:51:39.520 --> 07:51:42.380
It's a Graviton surge, and they don't know, never mind the red!

07:51:42.380 --> 07:51:44.060
Eat it for lunch!

07:51:44.060 --> 07:51:47.160
And Germany, that's when condition one gone.

07:51:47.160 --> 07:51:49.720
Great Britain don't have the best of Hellfars right now.

07:51:49.720 --> 07:51:51.800
In fact, Mamelon doesn't have one at all.

07:51:51.800 --> 07:51:55.440
And Germany, this could just be that right here and right now.

07:51:55.440 --> 07:52:00.960
Well, QRXD, hunting for Crispy begins the Mega Pack. That's okay. The distraction is enough.

07:52:00.960 --> 07:52:06.480
The real flight is on at the point where the kills are coming through Germany.

07:52:06.480 --> 07:52:09.840
They want to pull off the upset. They want it so Great Britain.

07:52:09.840 --> 07:52:16.080
What they are made of as they are going to claim the number one seed from EMEA Group B.

07:52:16.080 --> 07:52:20.720
Yeah, Graves gets eaten, but they got the crucial pick on Decay,

07:52:20.720 --> 07:52:24.880
which means that even though you lost the Graves shutting down one of the two options

07:52:24.880 --> 07:52:31.360
of rush and oc you still actually shut down the oc for great britain to be able to translate

07:52:31.360 --> 07:52:38.280
the one-sided rush into a clean pipe win and flip and germany i think catch a lot of people

07:52:38.280 --> 07:52:43.760
by surprise with how composed and coordinated they were the amount of different compositions

07:52:43.760 --> 07:52:50.440
they could play both netta both somewhat slightly off netta as well very much showing that it

07:52:50.440 --> 07:52:54.440
It feels like ICE's leadership is really allowing this team to flourish.

07:52:54.440 --> 07:53:01.440
We came into this matchday thinking, well, Great Britain, they're the best team on paper.

07:53:01.440 --> 07:53:04.240
How well can Germany match up against them?

07:53:04.240 --> 07:53:10.440
The better question is, how can Germany dismantle this team of established pro players?

07:53:10.440 --> 07:53:11.440
It's the real thing.

07:53:11.440 --> 07:53:16.720
Yes, you have the likes of Ice Nom on the side, but people like SXJ, who's also on the

07:53:16.720 --> 07:53:18.840
the Telesey roster who just qualified.

07:53:18.840 --> 07:53:22.560
Akku has been rising to the same same with Daki and QRXU.

07:53:22.560 --> 07:53:26.080
And this is a team Germany that I think surprised

07:53:26.080 --> 07:53:27.360
a lot of people today.

07:53:27.360 --> 07:53:30.120
And I am so excited to see them compete

07:53:30.120 --> 07:53:33.600
in this Busan stage, having climbed this number one scene.

07:53:33.600 --> 07:53:37.880
Yeah, I'm so excited to see like what a little bit more time

07:53:37.880 --> 07:53:42.160
allows this team to be able to work towards, right?

07:53:42.160 --> 07:53:44.520
Because if they're already this strong,

07:53:44.520 --> 07:53:45.960
and we've already talked about the fact

07:53:45.960 --> 07:53:51.080
like the interference of other Overwatch circuits, the overlap, especially the fact that ICE was

07:53:51.080 --> 07:53:58.120
literally in Japan what three weeks ago is for sure impacting Germany's time and being able to

07:53:58.120 --> 07:54:04.760
like plan and get scrims through. So it's honestly like insane to get to see the improvement coming

07:54:04.760 --> 07:54:10.920
further from them and think about where they'll be when they do have that extra time, how strong

07:54:10.920 --> 07:54:15.880
they will look, the fact that they were able to overcome Great Britain, how many more teams

07:54:15.880 --> 07:54:22.040
will they be able to overcome when we look on paper and see them excel past expectations?

07:54:23.080 --> 07:54:29.080
The leftists, at least for now, like this team has had the advantage, again, of those conference

07:54:29.080 --> 07:54:35.560
cup things. I think they're the only team that is qualifying from the conference cup within,

07:54:35.560 --> 07:54:42.120
at least within this group, perhaps the entirety of EMEA that they are just having that additional

07:54:42.120 --> 07:54:46.680
time to practice together meant a lot and I think that next time we do see Great Britain

07:54:46.680 --> 07:54:53.160
in Busan they will look a lot different but to see the potential that Germany has now

07:54:53.880 --> 07:54:59.080
is kind of ridiculous how they can keep growing and Moxie I think that they have the potential

07:54:59.080 --> 07:55:05.160
to be the underdog story coming out of this region. I mean beyond a cat I guess because we

07:55:05.160 --> 07:55:10.680
did we did see the cat composition coming from both of these teams I think we sort of expected

07:55:10.680 --> 07:55:14.360
that Germany would break it out, but Great Britain, catching them I think a little bit

07:55:14.360 --> 07:55:21.400
by surprise on Dorado, which was the only hiccup when we have a look at how this match actually

07:55:21.400 --> 07:55:28.840
panned on out a free one score line to the team of Germany and Flashpoint, yeah, like the moment

07:55:28.840 --> 07:55:35.400
that Ice was able to get his hands on that Zarya and pop the diva. He just looked so at home being

07:55:35.400 --> 07:55:38.480
able to walk forward and do what he wanted.

07:55:38.480 --> 07:55:44.120
Yeah, so any team who was watching this knows that if Nujan City is in the map pool,

07:55:44.120 --> 07:55:47.680
the person should probably be at the Zarya, only for my son.

07:55:47.680 --> 07:55:48.680
And that is just insane.

07:55:48.680 --> 07:55:53.640
I think there's very few players that would be able to pull out that pick and play it to

07:55:53.640 --> 07:55:59.400
that degree, especially in the current state of the meta that hacks off to Germany for

07:55:59.400 --> 07:56:02.600
their performance, only dropping one map.

07:56:02.600 --> 07:56:05.920
that was to Great Britain today and the entirety of the group.

07:56:05.920 --> 07:56:12.840
Yeah, we can see here how all of the groups worked on Group A with Sweden and Denmark,

07:56:12.840 --> 07:56:18.440
Group B with Germany and Great Britain moving forward, and France and Spain moving their

07:56:18.440 --> 07:56:20.520
way forward as well.

07:56:20.520 --> 07:56:28.680
So these are the teams qualified for the EMEA region and we now have our seeding determined

07:56:28.680 --> 07:56:29.680
as well.

07:56:29.680 --> 07:56:35.760
So very much looking forward to when we get to see some of the heavy hitters match up against each other

07:56:36.360 --> 07:56:40.440
Especially with my strong France have been looking in their group C2

07:56:41.560 --> 07:56:43.400
I think France are

07:56:43.400 --> 07:56:45.200
France being in the group that they did

07:56:45.200 --> 07:56:52.060
I think it's hard to see what the potential of that roster actually can be but again looking ahead to this

07:56:52.240 --> 07:56:58.960
International stage of your sign is going to be the first real test for that France squad and other than that

07:56:58.960 --> 07:57:01.840
I think the speeden roster is absolutely ridiculous.

07:57:01.840 --> 07:57:05.280
I think they have the potential to have one of the best performances

07:57:05.640 --> 07:57:09.680
out of all of our EMEA teams going on to Busan and maybe even BlizzCon.

07:57:10.240 --> 07:57:15.000
Yeah, I mean, EMEA has always been a very strong competition

07:57:15.000 --> 07:57:17.560
when it comes to the Overwatch World Cup.

07:57:17.560 --> 07:57:21.160
We have a lot on the line to make sure that we get the same results

07:57:21.160 --> 07:57:22.800
that we have in the past.

07:57:22.800 --> 07:57:28.520
Once again, a huge congratulations for Germany being able to beat out Great Britain.

07:57:28.520 --> 07:57:33.760
That for sure has messed with some of the power rankings, but Molly we're not done yet

07:57:33.760 --> 07:57:37.720
We still have two more matches on the board to come

07:57:37.720 --> 07:57:44.480
We are done with EMEA, but we're going to be moving along to the teams in the NA regions as well

07:57:44.480 --> 07:57:49.740
So before we throw a break, I'll quickly throw to you out of those two matches. Which one are you looking most forward to?

07:57:51.080 --> 07:57:54.560
You know, I really want to see the US play against Chile

07:57:54.560 --> 07:58:04.060
I think a team that's at the top versus a team that is on the rallies and the only group, Moxie, that is still up for grabs, Mexico and Chile, hunting for that second spot.

07:58:04.060 --> 07:58:10.680
Oh, I will admit I'm looking forward to Mexico. It's been so long since I got to see some good Genji play.

07:58:10.680 --> 07:58:19.220
Elemental Guy for sure has been a breakout on the scene that a lot of people are very quickly discovering and it's been an absolute joy to get to watch.

07:58:19.220 --> 07:58:25.940
slightly off meta DPS who we haven't got to see for a long time be as formidable as he has in

07:58:25.940 --> 07:58:35.140
his hands but like we said it will be back with those matches after this short break.

07:59:19.220 --> 07:59:21.220
You

07:59:49.220 --> 07:59:51.220
You

09:09:19.220 --> 09:09:29.220
to get back to the game.

09:09:29.220 --> 09:09:32.220
Hello everybody and welcome

09:09:32.220 --> 09:09:35.220
back to the 2026 Overwatch World

09:09:35.220 --> 09:09:38.220
Cup qualifiers. I'm got moxie. I'm

09:09:38.220 --> 09:09:41.220
joined by tiny shiny. We've sent

09:09:41.220 --> 09:09:44.220
our EMEA teams forward and now

09:09:44.220 --> 09:09:46.220
we secure American. We have two

09:09:46.220 --> 09:09:52.700
and we know which teams go through and there is potential here Molly for things to get somewhat

09:09:52.700 --> 09:09:59.820
funky when it comes to who exactly will be able to secure that spot right? Yeah I know the United

09:09:59.820 --> 09:10:06.140
States already in for this group but between Mexico and Chile is where things get interesting.

09:10:06.140 --> 09:10:12.060
They had their one match yesterday now that was a three one in favor of Mexico but

09:10:12.060 --> 09:10:15.900
and to move on past this group stage or to advance to the group stage,

09:10:15.900 --> 09:10:19.580
Moxie, it's going to take a lot out of Chile and the Dictator.

09:10:19.580 --> 09:10:24.540
Yeah, here's your format rundown as we have a four team round Robin, which means that all of

09:10:24.540 --> 09:10:29.180
these teams will play each other. All of these matches are also first two free,

09:10:29.180 --> 09:10:33.660
and we've seen a lot of them actually go the distance with the top two teams

09:10:33.660 --> 09:10:39.660
advancing from each of those separate groups to the group stage.

09:10:39.660 --> 09:10:44.380
tie breaks, and this is something that could come into play, are first determined by the

09:10:44.380 --> 09:10:50.140
head-to-head series record, and then we also have our map pick, which is determined by my

09:10:50.140 --> 09:10:58.220
favourite way to go through this. The sort of breaking of the seeds, which is the one versus one,

09:10:58.220 --> 09:11:03.820
so you'll be seeing that one come through a whole bunch, Anna versus Anna, Widow versus Widow,

09:11:03.820 --> 09:11:12.820
or Doomfist versus Doomfist as we already have Canada and Columbia confirmed their spots to be able to advance forward.

09:11:13.820 --> 09:11:17.820
Yeah, those teams, that group all secured throughout the day yesterday.

09:11:17.820 --> 09:11:24.820
Columbia, a very dominant win over Brazil to confirm their spot after a little rock paper scissors happened.

09:11:24.820 --> 09:11:31.820
Team Puerto Rico, everything is set and done there, so not at all surprising on that side of things.

09:11:31.820 --> 09:11:36.380
of things. I think we kind of knew from the start that Canada would be the one to move on.

09:11:36.380 --> 09:11:41.980
Columbia had a great performance in 2023, bringing back a decent chunk of that roster.

09:11:41.980 --> 09:11:47.020
To be able to have the performance that they did, that was pretty darn cool. So

09:11:47.020 --> 09:11:50.540
I'll have those two moving on. And of course, as you can see,

09:11:50.540 --> 09:11:55.100
one to one between those two and three seats with only a single map of difference.

09:11:55.100 --> 09:11:59.580
Yeah, Argentina sadly already going to be knocked out from Group B,

09:11:59.580 --> 09:12:07.340
but they still have one match left, which could still spoil Chile or Mexico's opportunity to be

09:12:07.340 --> 09:12:14.220
able to move forward, so that last match of the day is going to be very important for two of our

09:12:14.220 --> 09:12:22.300
teams to make sure that they actually secure that second seed spot within this group. As we can see,

09:12:22.300 --> 09:12:27.340
yeah, it goes to the head to head, basically with map differential between tight teams,

09:12:27.340 --> 09:12:33.980
then if that is tied it goes to the overall map differential before we look at overall map score

09:12:33.980 --> 09:12:40.060
percentage differential and then the strength of victory ratio and I mean that's a lot of

09:12:40.060 --> 09:12:48.540
separate conditions which we might actually end up having to rely on as Argentina could potentially

09:12:48.540 --> 09:12:56.460
send Mexico forward or they could send Chile forward even if Chile lose against USA in this

09:12:56.460 --> 09:13:03.820
first match of the day. So to lay it out as clear as we possibly can, Chile, if they beat

09:13:03.820 --> 09:13:09.900
the United States in their match right now, they move on at their guaranteed spot in Busan.

09:13:09.900 --> 09:13:14.660
That sounds like a mountain times three, but you're gonna have to get over. If you do end

09:13:14.660 --> 09:13:19.460
up losing this match though, the ball is in Mexico's court. If they end up winning that

09:13:19.460 --> 09:13:27.140
series, Mexico is in, but if Argentina sweep the series, then Chile is in. If it gets weird

09:13:27.140 --> 09:13:31.780
where Argentina still win, Mexico take maps, that's where all those weird tide breakers

09:13:31.780 --> 09:13:36.260
are going to come into play. But we'll cross that bridge when we get there, and it looks a little bit

09:13:36.260 --> 09:13:42.020
more on this present match. The United States have not dropped a single map so far in this

09:13:42.020 --> 09:13:45.620
tournament, and are going to keep that flawless streak as they take their final match in the

09:13:45.620 --> 09:13:51.940
the group stages. Yeah, there's a lot of pedigree for Team USA with very noticeable players who we

09:13:51.940 --> 09:13:57.300
are always seeing within the tier one scene. They've been getting a little bit silly with it,

09:13:57.300 --> 09:14:03.460
potentially with some of these compositions, like Infected was on The Rhine yesterday on Runa Safi,

09:14:03.460 --> 09:14:08.980
which was like, it sort of was an actual composition they once played. Some teams have done this,

09:14:08.980 --> 09:14:15.140
even in the OWCS, right? We got to see some of The Rhine come for because it's not about being

09:14:15.140 --> 09:14:19.780
a tank and swing the hammer. It's about holding the shield and holding the space and not dying

09:14:19.780 --> 09:14:24.100
so that the rest of your team can actually get the kills required to close the fights.

09:14:24.900 --> 09:14:31.620
We're glorified punching deck, to put it plainly. For a lot of these things, but yeah. And we have

09:14:31.620 --> 09:14:36.100
a lot to look forward to today in Mawksu, both our teams and something else that we have for you

09:14:36.100 --> 09:14:44.340
guys. Yes, we have something very sweet for you all to be able to get a hold of, so hopefully you've

09:14:44.340 --> 09:14:49.300
been watching for the whole duration of this room and you're very close to being able to pick up all

09:14:49.300 --> 09:14:55.940
of our exclusive viewer drops that are tied to the Overwatch World Cup qualifiers, and I believe

09:14:55.940 --> 09:15:00.820
as well that the drop bar was actually going through that break. So if you weren't fully tuned

09:15:00.820 --> 09:15:07.540
in at the start of EMEA, that additional hour means that you should be one step closer to getting

09:15:07.540 --> 09:15:13.540
all of your exclusive sprays and also those sort after esports loot boxes because I'm pretty sure

09:15:13.540 --> 09:15:20.580
literally everything that you can get via eSports are in there. Like you've got the legendary

09:15:20.580 --> 09:15:26.180
Overwatch League skins that you used to be able to buy. You've got some explosive stuff that was

09:15:26.180 --> 09:15:32.020
only meant to be given to players as well. So if you hire all some of that, you can be looking

09:15:32.020 --> 09:15:41.540
very suave within the server. I know I am. I'm like 98% way to my eSports loop on. So make sure

09:15:41.540 --> 09:15:48.980
you guys watching out for your drops too. It sounds like we are ready to get right into our matchup today in Chile.

09:15:48.980 --> 09:15:56.020
Either needing a win here to control their own fate, otherwise things will be left up to Team Mexico.

09:15:56.020 --> 09:16:02.740
Well, Moxie, let's get started talking about these rosters. Team USA, they already secured their spot in Busan,

09:16:02.740 --> 09:16:05.220
and it's very clear why we look at this roster.

09:16:05.220 --> 09:16:11.260
that. Yeah, this roster. Very

09:16:11.260 --> 09:16:13.260
impressive. Lots of flexibility

09:16:13.260 --> 09:16:15.260
and lots of experience being

09:16:15.260 --> 09:16:17.260
able to play underneath the

09:16:17.260 --> 09:16:19.260
stress and pressures of

09:16:19.260 --> 09:16:21.260
performing at this level when

09:16:21.260 --> 09:16:23.260
required. We got to see a little

09:16:23.260 --> 09:16:25.260
bit more looks coming on through

09:16:25.260 --> 09:16:27.260
from tree yesterday is you can

09:16:27.260 --> 09:16:29.260
actually play that Freya use

09:16:29.260 --> 09:16:31.260
that yesterday on Ilios, which

09:16:31.260 --> 09:16:33.260
worked out really, really well

09:16:33.260 --> 09:17:02.260
of that a lorry and look we know as well potentially going to be running out on the we hang from one of these maps since he's going to be starting to yeah and we'll see him come back in it's been a lot of landed this weekend so nice to see him in the lineup and kind of synergy that goes behind this roster is important a lot of team liquid players in several playing for Winthrop University who was by far the best collegiate team that we have here in just North America in general.

09:17:02.260 --> 09:17:08.100
And it's we kind of we look at this roster. They haven't had as much time to sprint is one thing

09:17:08.100 --> 09:17:14.100
They had their very first scrim last Friday before their first match in the online qualifiers

09:17:14.300 --> 09:17:18.620
But have clearly been shaping up just fine at least in this current stage

09:17:18.620 --> 09:17:25.960
So I'm excited to see how more of that preparation and practice does pay off because team Chile is one of the stronger

09:17:26.060 --> 09:17:31.900
Opponents that you're gonna find in this group. Yeah, Chile have been I think impressing a lot of people when you sort of compare

09:17:32.260 --> 09:17:36.900
Their performances, even the losses that they take, have been very, very close.

09:17:36.900 --> 09:17:41.220
Very much looking forward to seeing what Fracke is going to be playing for this team,

09:17:41.220 --> 09:17:45.380
as we've been seeing a lot of Mauga come from the team of Chile,

09:17:45.380 --> 09:17:51.380
just trying to play for sustainability, maybe a little bit of that Bastion Cat as well.

09:17:52.820 --> 09:17:59.780
Yeah, I think a lot of the Chile team is going to thrive off of how well can we allow Fracke

09:17:59.780 --> 09:18:01.580
to purchase Pit in this game.

09:18:01.580 --> 09:18:04.100
If they're getting beaten up a lot,

09:18:04.100 --> 09:18:06.780
it's going to be difficult for Chile

09:18:06.780 --> 09:18:08.340
to keep these fights going.

09:18:08.340 --> 09:18:11.100
Just look, we also have Ram that is starting to wind up.

09:18:11.100 --> 09:18:13.740
We haven't seen him so far this turn yet.

09:18:13.740 --> 09:18:15.060
No, Burton, it's kind of that,

09:18:15.060 --> 09:18:18.340
Bert's been that hitscan guy for this team so far.

09:18:18.340 --> 09:18:21.500
So him coming out, Ram in for the first time,

09:18:21.500 --> 09:18:23.500
Bracks, Chile have come up with something

09:18:23.500 --> 09:18:25.780
within the last couple of days.

09:18:25.780 --> 09:18:30.740
batting cat I feel like if you're subbing a DPS it will be the batting cat way

09:18:30.740 --> 09:18:37.900
moment we've got the cast for the side of NA for that DPS deal as Lucmino is

09:18:37.900 --> 09:18:47.340
off-rolling wow that's he can aim with his support heroes

09:18:47.340 --> 09:18:51.220
Flashbangs around the corner, so much easier.

09:18:51.220 --> 09:18:53.920
Oh boy, so engaged as cast.

09:18:53.920 --> 09:18:56.420
Well, there you go then.

09:18:56.420 --> 09:18:57.780
Maybe that's why Burt's in.

09:18:57.780 --> 09:19:02.860
He needs a break after that seeding 1v1, but team USAG will go ahead and get the first

09:19:02.860 --> 09:19:03.860
pick there.

09:19:03.860 --> 09:19:05.980
Ilios is their selection.

09:19:05.980 --> 09:19:09.180
This like, reeks of infected wrecking ball perhaps?

09:19:09.180 --> 09:19:14.020
Coming in, and this is one of the better maps for it, and because you get that first map

09:19:14.020 --> 09:19:16.820
pick, it does mean the ban is up to Team Chile.

09:19:16.820 --> 09:19:19.180
whether they decide to take that away or not.

09:19:19.180 --> 09:19:22.980
Yeah, I want to see like what Ram will come for and play, right?

09:19:22.980 --> 09:19:25.500
Because even there for the one, this is one matchup,

09:19:25.500 --> 09:19:29.100
Bert was coming in and playing the Cassidy for this team.

09:19:29.100 --> 09:19:31.820
If Infected gets the ball for the draft,

09:19:31.820 --> 09:19:34.820
you are for sure wanting a hero in the server

09:19:34.820 --> 09:19:36.300
who will be able to slow it down.

09:19:36.300 --> 09:19:40.860
But Cassidy actually banned out from Chili's own accord

09:19:40.860 --> 09:19:43.740
as USA go for the Diva ban

09:19:43.740 --> 09:19:47.060
so make sure that the infected ball makes it fur.

09:19:47.060 --> 09:19:49.900
Okay, I'm not gonna like fully well listen to existence.

09:19:49.900 --> 09:19:52.220
One of the things Frack is known for,

09:19:52.220 --> 09:19:54.020
they tend to pull up Roadhog.

09:19:54.020 --> 09:19:57.300
Moxie, you've seen it on this map in particular,

09:19:57.300 --> 09:20:00.100
love the well, to see what you can pull out.

09:20:00.100 --> 09:20:03.100
And it is one of those kind of like hard counters

09:20:03.100 --> 09:20:05.540
into a wrecking ball, if you wanna play

09:20:05.540 --> 09:20:07.340
that kind of strategy.

09:20:07.340 --> 09:20:08.560
Chile are gonna pull it out.

09:20:08.560 --> 09:20:10.860
It is certainly the map to do it.

09:20:10.860 --> 09:20:12.180
But every time I see Elios,

09:20:12.180 --> 09:20:17.540
But even just this roster of players on Elios, they know how to do it so well and it's probably

09:20:17.540 --> 09:20:19.540
one of their most confident maps.

09:20:19.540 --> 09:20:23.900
I mean, taking out the Cassidy, knowing that Infected will be able to play the Wrecking

09:20:23.900 --> 09:20:27.340
Ball is a choice which makes me think that they want to play something up in the air

09:20:27.340 --> 09:20:31.500
to take away the hit scan potential of two tapping.

09:20:31.500 --> 09:20:36.440
The theory of the Bastion Cat that Ram is coming in to play for this team is starting

09:20:36.440 --> 09:20:41.560
to sprout a little bit more legs as we get ready and you get your wish.

09:20:41.560 --> 09:20:47.560
If there's any map for Frac to play the Roadhog, it will be well to start things off.

09:20:47.560 --> 09:20:55.560
I did hear from the Chile coach, Zion, saying that they have specifically constructed strategies to play against the US roster.

09:20:55.560 --> 09:21:04.560
And I wonder if that's why we're seeing Ram come in, or probably Kat Bastion, to be played, if we have to guess.

09:21:04.560 --> 09:21:08.560
I highly doubt we'll see them dead up at this point in time.

09:21:08.560 --> 09:21:13.500
But Team USA, I think this is very expected, putting infected on his wrecking ball, ultra-flying

09:21:13.500 --> 09:21:18.680
on the auto, very few players would try this, but if you're as good as you are on a pick,

09:21:18.680 --> 09:21:19.680
I don't blame them.

09:21:19.680 --> 09:21:21.320
Wait, Kat with our bastion?

09:21:21.320 --> 09:21:23.400
Well, well, no, flying pig!

09:21:23.400 --> 09:21:24.400
Flying pig!

09:21:24.400 --> 09:21:25.400
Pitch fly now!

09:21:25.400 --> 09:21:26.400
Yeah!

09:21:26.400 --> 09:21:27.400
They fly now!

09:21:27.400 --> 09:21:32.520
As Frag is put onto the high ground and rolled promptly off of it by infected.

09:21:32.520 --> 09:21:36.480
I mean, that's one way to fight against a Kat fashion, does actually let the hook onto

09:21:36.480 --> 09:21:37.480
tree!

09:21:37.480 --> 09:21:43.140
will take him out of the sky anyway so I guess when pigs fly and miracles can

09:21:43.140 --> 09:21:47.620
happen for Team Chile they are set to get the first cap and now they won the

09:21:47.620 --> 09:21:56.720
farra! Zera he was not prepared for that at all. Chile innovators. Waterhook coming on for

09:21:56.720 --> 09:22:01.300
on top of Zera. Good pressure on to infect it so that he can't just stall at

09:22:01.300 --> 09:22:03.740
the point and Chile will be able to pick up first cap.

09:22:03.740 --> 09:22:09.740
Let me worry about how to work with more peregrine's Diana, but that's if he's actually playing on the grind to kill him at night!

09:22:09.740 --> 09:22:19.740
But that will see us just carry him all off, closes up the distance, hooks Tree out of the sky, and Eli closes up and completes the kill!

09:22:19.740 --> 09:22:23.740
Like, what do you do at this point? I don't think you can play Kagebasket anymore. I'm sure he's done with that last one.

09:22:23.740 --> 09:22:28.740
Tree agrees! Because he's done. It's Friar time.

09:22:28.740 --> 09:22:35.540
Less, less value out of the flying thing, but I think the poke damage is going to hurt much more.

09:22:35.540 --> 09:22:39.500
This tiny frack over the well there, a little sketchy.

09:22:39.500 --> 09:22:47.900
In USA, looking for their next engage, in fact, it's existing on their own, it's not a threat for them to be cautious.

09:22:47.900 --> 09:22:54.380
I will say though, this is allowing USA to sort of just like treat the Roadhog as an alt battery,

09:22:54.380 --> 09:23:05.380
As we can see tree just turning back essentially into a pincushion. Right now Freya Crossbow will be able to take down LCS and DUSA finally complete the flood.

09:23:05.380 --> 09:23:13.380
I just come up with two though. One of those being Ultra Violet. DUSA has the point for now. That might not last so long.

09:23:13.380 --> 09:23:23.380
There's the Katsune Rush, there's the Cat in the app, but no! Frack is taking out Lupmino before he can drop them into the well. And Team Chilling are back in control.

09:23:23.380 --> 09:23:29.800
Yeah, what goes down, but you still got the rush for which allows Chile to be able to hold that position like

09:23:29.860 --> 09:23:31.960
Luke me know goes on to the Zen

09:23:32.260 --> 09:23:36.780
Likely so you can just have the discord damage to try and chunk this road hog down

09:23:36.780 --> 09:23:41.680
Which Chile have been able to anchor onto the point infected with the mines close up the high ground

09:23:41.680 --> 09:23:45.460
But the catnap from LC as yeah, you just drop him low enough, but oh

09:23:46.620 --> 09:23:50.460
Slight misplay for melty s mischarges the distance and goes down as well

09:23:50.460 --> 09:23:53.900
So, what your support plan every single coolhead on frack?

09:23:53.900 --> 09:23:56.900
So there is no tank on the side of Team Chillipe either.

09:23:56.900 --> 09:23:58.740
But what is actually happening in farming?

09:23:58.740 --> 09:24:01.380
He's going up quite a few in the nation.

09:24:01.380 --> 09:24:03.860
He courses the nano onto tree just to make sure

09:24:03.860 --> 09:24:07.420
DBSA don't go past this one fight territory.

09:24:07.420 --> 09:24:10.060
It is a Winston swap though from frack

09:24:10.060 --> 09:24:12.060
so that they can get back to the point a bit faster.

09:24:12.060 --> 09:24:15.380
Pressure on to ultraviolet, but it's UV.

09:24:15.380 --> 09:24:18.140
Still has a sleep dart, nap time for Winton.

09:24:18.140 --> 09:24:20.140
No capital.

09:24:20.140 --> 09:24:23.140
Well, there's the flip, but it comes at the cost of a few feet.

09:24:23.140 --> 09:24:28.140
Oh, it's the blind death blossom code by AXIOS!

09:24:28.140 --> 09:24:34.140
It is a chandelier above the heads of Team USA, and a prompt flip back.

09:24:34.140 --> 09:24:43.140
As Chile, in overtime, USA having to put everything on the line for Trees' bowler shot to be able to come on proof.

09:24:43.140 --> 09:24:45.600
And you have Wrecking Ball, you have Tracer and the Cat.

09:24:45.600 --> 09:24:48.100
There's so many ways that the USA could stall this out,

09:24:48.100 --> 09:24:51.620
but finding a clear win condition is going to be challenging.

09:24:51.620 --> 09:24:55.620
Graham, putting pressure on the Ultram's Violet with the help of LCS in the back.

09:24:55.620 --> 09:24:57.140
There's that full shot we were talking about.

09:24:57.140 --> 09:25:00.900
Tree, point blank, onto LCS and by-by Kitty.

09:25:00.900 --> 09:25:05.220
Chile, looking away from the clutch, this one threw and Tree doesn't have health,

09:25:05.220 --> 09:25:09.940
drops down low enough and cracks Snipes in out of the sky with the Winston.

09:25:09.940 --> 09:25:14.100
The cap almost bearer for Team USA if they can just clear players out.

09:25:14.100 --> 09:25:17.740
For even a second, it would give them some breathing room to work around.

09:25:17.740 --> 09:25:21.500
But that's because sooner or later, you don't have one of those double-edged ears as you just swapped.

09:25:21.500 --> 09:25:24.460
But that doesn't matter, he's still gonna get those two nice shots.

09:25:24.460 --> 09:25:27.060
There's just no clear wincon in Cypher Team USA.

09:25:27.060 --> 09:25:28.460
Yeah, there's a minefield.

09:25:28.460 --> 09:25:30.740
But who's that necessarily going to stop?

09:25:30.740 --> 09:25:34.540
I guess the minefield is enough to zone the point, and it's cap for now.

09:25:34.540 --> 09:25:36.780
Yeah, USA will be able to complete the cap.

09:25:36.780 --> 09:25:49.580
Yuvi's so close to having one-sided rush, but LCS gets tree, and Frac picks up Xero, which means that it's all down to Infected to stall onto this point, which means he's going to be closer for the Reaper to start to do the damage.

09:25:49.580 --> 09:26:02.640
Out comes the Primal onto the back line, Yuvi can't teleport out of that one, and Chile have just more players in the fight. They should be able to just tear USA's players one by one off of the point itself, and get the flip right back.

09:26:02.640 --> 09:26:04.920
If you do not have a solid frontline,

09:26:04.920 --> 09:26:06.520
I mean, Luke Meadow also highly takes

09:26:06.520 --> 09:26:08.680
a good stay alive against the pressure

09:26:08.680 --> 09:26:10.160
of this Winston Tracer,

09:26:10.160 --> 09:26:12.480
and Sarah caught himself on his own

09:26:12.480 --> 09:26:15.160
in a pool spa on tragedy strikes here.

09:26:15.160 --> 09:26:18.960
For Team USA, this is a counter catbap, cat for cat.

09:26:18.960 --> 09:26:20.120
And he's like, you're going down,

09:26:20.120 --> 09:26:21.720
you're coming with me, Luke Meadow,

09:26:21.720 --> 09:26:23.560
at least it's one for one,

09:26:23.560 --> 09:26:25.280
but it's still chilling.

09:26:25.280 --> 09:26:26.320
Getting the flip back over,

09:26:26.320 --> 09:26:27.560
they have another death ball,

09:26:27.560 --> 09:26:30.040
so without LCS, it won't be a flying one.

09:26:30.040 --> 09:26:32.160
What's to make do on the ground,

09:26:32.160 --> 09:26:37.160
ends up with a tree. Infected is back in the fight, albeit with a rather low health bar

09:26:37.160 --> 09:26:42.160
that is going to continue to get chipped away by Eli. The stall from Team USA is great,

09:26:42.160 --> 09:26:45.160
but you can't just not up the flow and find the eliminations when you need to.

09:26:45.160 --> 09:26:50.160
Chile is defending this overtime for quite a bit. Sometimes it's going to burn away so fast.

09:26:50.160 --> 09:26:57.160
If you step off for even a second and there are the final picks, Team Chile, they've been cooking.

09:26:57.160 --> 09:27:04.380
Oh, they absolutely have been. LCS tried to go, by the way, for the repeat of the Death

09:27:04.380 --> 09:27:09.640
Lawson from above, and that's what Luke Meno just shuts right down. He sees that lifeline

09:27:09.640 --> 09:27:17.120
go towards Eli and says enough of that. No more whimsy as we move on to ruins, but potentially

09:27:17.120 --> 09:27:23.560
still, a very whimsical composition coming up through from Chile as Frac off of the Winston,

09:27:23.560 --> 09:27:29.800
of the Marga goes back onto the Roadhog and honestly like having that tank just not die

09:27:29.800 --> 09:27:36.380
take so much damage but not go down, allow Chile to be able to hold onto that point for

09:27:36.380 --> 09:27:42.080
so many fights, Ram as well did a masterful job of using Tracer Blinks and Recall to hold

09:27:42.080 --> 09:27:47.280
onto the point long enough for Chile to be able to regroup. As USA, they've had it, they're

09:27:47.280 --> 09:27:51.700
like if you want to play Roadhog, we're just going to go full damage. Our backline can

09:27:51.700 --> 09:27:56.820
can kill you. A frontline can kill you. A DPS can kill you. This is all about shutting

09:27:56.820 --> 09:27:57.820
down the sustain.

09:27:57.820 --> 09:28:03.380
In frag landing, Hustle gets a lot more. With the Sigma Shield, the Recreation, and doing

09:28:03.380 --> 09:28:07.180
the effective damage. So, we'll see how long this mix ends up laughing. Still going to

09:28:07.180 --> 09:28:12.180
the high ground, but maybe a bit of miscommunication there between Frag and their Jetpack Cat.

09:28:12.180 --> 09:28:17.220
I don't see him killing. He won't have that many vision, and I'm going to z like far too

09:28:17.220 --> 09:28:23.780
far more good. LCS is kind of chilling, kicks up the robot, you attempt to clear high ground,

09:28:23.780 --> 09:28:28.340
it's like I don't, excuse the UBs, I don't want to be here, eventually we'll have the

09:28:28.340 --> 09:28:31.540
support of this team and USA, give first cap.

09:28:31.540 --> 09:28:35.700
You know what, imagine going back in time, like three years and trying to tell someone,

09:28:35.700 --> 09:28:42.660
hey, Roadhog can be a dive tank. If you can play with Jetpack Cat, like trying to go for

09:28:42.660 --> 09:28:45.100
for this really early aggression towards you,

09:28:45.100 --> 09:28:48.100
reinforce the lamp, but it's not working out now

09:28:48.100 --> 09:28:51.220
that Infected is able to anchor his own position

09:28:51.220 --> 09:28:53.100
and keep USA's point control.

09:28:53.100 --> 09:28:56.860
So Frack off of the hog, still onto a different animal,

09:28:56.860 --> 09:28:59.100
onto the wrecking ball, wanting to put the pressure

09:28:59.100 --> 09:29:01.380
onto Tree so that Chile's players have a little bit

09:29:01.380 --> 09:29:04.300
of safety to be able to work around these jokes.

09:29:04.300 --> 09:29:06.700
Yeah, I know how, you can see how the poke damage

09:29:06.700 --> 09:29:08.700
affects Frack, and you already got him to heal.

09:29:08.700 --> 09:29:10.500
I flew too close to the point, and I guess

09:29:10.500 --> 09:29:15.740
wasn't prepared for the boot from the reality 6 and just poke Sam and Trump in the support

09:29:15.740 --> 09:29:19.940
line isn't saying like it honestly feels like Luke Meadow and Ultra Violet are more of a

09:29:19.940 --> 09:29:20.940
threat than the DPS.

09:29:20.940 --> 09:29:21.940
Yeah, they're DPS.

09:29:21.940 --> 09:29:22.940
Straight up.

09:29:22.940 --> 09:29:26.180
USA has a 4 DPS composition.

09:29:26.180 --> 09:29:31.260
We've moved away from Rollock as it is going to be literally just Luke Meadow trying to

09:29:31.260 --> 09:29:33.140
work out where Chile will play from.

09:29:33.140 --> 09:29:35.260
Fractwork types that the Wrecking Ball won't do.

09:29:35.260 --> 09:29:40.100
You have to be able to just have the Winston dive, try to isolate a player from USA.

09:29:40.100 --> 09:29:46.880
With things like that win some bubble, but bubbles already done and that means that you say just ice off the pressure of the initial

09:29:46.880 --> 09:29:52.260
Bye for Bob right into Chili's back which sends them running right forward to where trees holding his life

09:29:52.820 --> 09:29:58.620
What to say that Bob is in there, but she just like song the future apparently it forced me into that position

09:29:59.220 --> 09:30:02.160
close the final fight territory 14 USA

09:30:02.860 --> 09:30:07.120
Almost half the world's on one in Chile. They're gonna act. I can do it now

09:30:07.120 --> 09:30:12.720
will be a bit of a clock solo on to the Winston, but of course it's LVS so far on it's mission

09:30:12.720 --> 09:30:16.800
that he doesn't really have a way out of it. Still Team USA with the picks, look at me

09:30:16.800 --> 09:30:21.840
now. Very accurate on the C-O-D, just great for dueling these tracers. It's not when there's

09:30:21.840 --> 09:30:26.800
a Winston at your back. Still let them get into kill though, make that two! Blizzard comes

09:30:26.800 --> 09:30:31.680
in, brings the temperature down, Team USA saying no more shenanigans, we're playing

09:30:31.680 --> 09:30:33.920
this seriously to take it to round three.

09:30:33.920 --> 09:30:41.840
go all the way to lighthouse. Does the roadhog come back? Like, do you literally just dangle

09:30:41.840 --> 09:30:50.080
the roadhog around the cliff and look to hook people off? By playing off of the map itself,

09:30:50.080 --> 09:30:55.120
we'll have to see what Chile decides to feel towards if they go to continue this dive with

09:30:55.120 --> 09:30:59.360
things like the Winston or they go for the wrecking ball. Look the way they're infected.

09:30:59.360 --> 09:31:04.320
we'll roll back onto that pick now that you can just environmentally push people off of the map

09:31:04.320 --> 09:31:10.800
constantly every time they try to walk to point. And this is the most effective point to pull out

09:31:10.800 --> 09:31:15.760
that wrecking ball kick and it seems that Chile, I don't know if they would play that themselves

09:31:15.760 --> 09:31:20.880
or the Grosjean, but no it's actually Frac. Sticking on this Winston, still check that

09:31:20.880 --> 09:31:26.560
cat though for LCS. Yeah I mean you've got the Winston for the dive but I feel like Lukmino and

09:31:26.560 --> 09:31:28.860
and UV can just survive it themselves,

09:31:28.860 --> 09:31:31.020
so they're really pulling all that much attention.

09:31:31.020 --> 09:31:34.580
Tree if he gets jumped on by Winston, just coach guns away.

09:31:34.580 --> 09:31:36.660
As we do see Chile use the force of their dives

09:31:36.660 --> 09:31:38.260
to try to take some of this high ground position,

09:31:38.260 --> 09:31:39.940
but in fact, just peels it off,

09:31:39.940 --> 09:31:42.780
and so it actually gets the pick onto LCS.

09:31:42.780 --> 09:31:44.180
And the Pratt uses that opportunity

09:31:44.180 --> 09:31:45.700
to counter dive onto Tree,

09:31:45.700 --> 09:31:48.660
who was the main target of the previous round,

09:31:48.660 --> 09:31:50.100
and because all that space is cleared,

09:31:50.100 --> 09:31:52.740
well, Eli is already in there on the back line,

09:31:52.740 --> 09:31:54.180
and that is kind of the weakness

09:31:54.180 --> 09:31:58.180
this back TCRT supports, you're so vulnerable if you like to get your face.

09:31:58.180 --> 09:32:04.760
Yeah, lack of mobility, right? High damage output, really good poke, but no good pipe

09:32:04.760 --> 09:32:08.400
buff really. If the dive is on top of you, as Tree actually moves on to the

09:32:08.400 --> 09:32:12.760
Sojourn, so you have more mobility. If the dive comes your way, plus the snipes.

09:32:12.760 --> 09:32:16.760
Since Tracker Winston means no consistent shielding for Chile, if someone's

09:32:16.760 --> 09:32:19.600
out of position, Tree takes the head straight off.

09:32:19.600 --> 09:32:23.600
You don't even have the practice used to bubble in the first place either.

09:32:23.600 --> 09:32:30.600
How long can Eli stall this ejected out to wait for the Winston and the Jetpack cancer is not long?

09:32:30.600 --> 09:32:33.600
Effective rolls on Fruz as see ya later Eli.

09:32:33.600 --> 09:32:35.600
And I'll be the best captain in the US.

09:32:35.600 --> 09:32:36.600
Oh what a sad play.

09:32:36.600 --> 09:32:42.600
Tree uses the Disruptor Shot to push Eli away from fighting his position around corner.

09:32:42.600 --> 09:32:45.600
And Infected knows that he's close enough to the cliff to be able to knock him off.

09:32:45.600 --> 09:32:48.600
Now you've been able to knock the Dive off Kilter as well.

09:32:48.600 --> 09:33:05.600
as well. Ryan's going to be much harder for Frac to be able to get into a position to jump someone onto USA because the first one's likely going to be used just getting into position. But hey, you've got to check that cat to mobilize your wintly. Oh no. He's back in spawn.

09:33:05.600 --> 09:33:17.600
It kind of works and then in fact it just threw Frac into the sight line the entirety of Team USA. It is his poke damage. They can't find a way to get through him. Honestly, swapping to the Roadhog here, why not?

09:33:17.600 --> 09:33:22.400
Why not? Yeah, like try to get the hooks, try to stop this racking ball,

09:33:22.400 --> 09:33:29.440
ramp hiding in a bush with Pomp's Pomp. I guess for the ambush play if USA tried to go

09:33:29.440 --> 09:33:34.960
a little bit too far forward. That's all he's sneaking, double blink, potentially available.

09:33:34.960 --> 09:33:38.160
If he can stick this onto Tree or Potential UV, this would be huge.

09:33:38.160 --> 09:33:45.160
The mortality field's there and it's hiving there for three, it's shot onto LCS, it's just too good.

09:33:45.160 --> 09:33:48.160
Three whips right back around, gets a second and frapped.

09:33:48.160 --> 09:33:51.160
Once again, line yourself off the map, you can't ask for a cleaner fight than that.

09:33:51.160 --> 09:33:57.160
Kids sooner rush up for Chile, but I feel like that can just be fully tempoed out

09:33:57.160 --> 09:33:59.160
by things like the Blizzard or the mines.

09:33:59.160 --> 09:34:04.160
As we can see in fact, so the Cheetah's scouting where exactly Chile will be

09:34:04.160 --> 09:34:09.200
the pall drive to be able to get the damage off onto the hog, and then he'll be able to

09:34:09.200 --> 09:34:12.760
play back with his team while having stock frags engagement with the cap.

09:34:12.760 --> 09:34:17.360
This is great, I didn't see the advantage of the wrecking ball, you can be everywhere

09:34:17.360 --> 09:34:22.080
at once if you feel like overfucking tree. On the high ground in track you might not

09:34:22.080 --> 09:34:28.760
know, but that damage drop down a point only to be met with the Blizzard out of Zera tree.

09:34:28.760 --> 09:34:32.800
Yeah, he's gonna take a death blizzard for his crimes, but you're gonna need one of those

09:34:32.800 --> 09:34:39.040
for everybody on Team USA if this point is going to extend over time. Burning on down

09:34:39.040 --> 09:34:45.240
is expected. Flames is third of the fight. Team USA looks a little rocky from the start

09:34:45.240 --> 09:34:50.360
but they're showing us at the end why this team looks so dang strong.

09:34:50.360 --> 09:34:57.280
Oh, Malga moment. Charge on to point but yeah, not enough agility to be able to fight back

09:34:57.280 --> 09:35:03.640
into this and I really wish we'd seen the Racking Ball ban come from their side. Being

09:35:03.640 --> 09:35:07.440
able to just take infected off of that Racking Ball would have been so huge.

09:35:07.440 --> 09:35:15.040
I wonder if it was just wanting to do it yourself or like thinking of that possibility.

09:35:15.040 --> 09:35:19.760
You might pull it out if you were hesitant but just knowing that that's kind of one of

09:35:19.760 --> 09:35:25.120
the biggest win points we're doing on this map is a little strange. I want to give Chile

09:35:25.120 --> 09:35:29.920
credit they did cook they tried to do something new that we have not seen before and I can't

09:35:29.920 --> 09:35:35.600
admire that uh it just seems like some of the decisions outside of it were a little too rocky

09:35:35.600 --> 09:35:41.680
to make it stick yeah and also like it was some sort of exposure therapy for the side of Team USA

09:35:41.680 --> 09:35:48.800
right yeah you get caught out a little bit you're running far a jetpack at bastion as your dps line

09:35:48.800 --> 09:35:54.480
and then all of a sudden you have to deal with a roadhog flying up towards you with a hook distance

09:35:54.480 --> 09:35:59.760
which he would not normally be able to use to actually get on top of your flyers.

09:35:59.760 --> 09:36:05.280
So it's a sort of adaptation period I think that USA go through where they sort of incubate their

09:36:05.280 --> 09:36:10.480
options. This is, see, disruptor shot, and then I push his E like just back enough that

09:36:10.480 --> 09:36:16.640
Infect is able to push him off of the map. And yeah, the one-sided ball on Lighthouse very much

09:36:16.640 --> 09:36:23.760
just set the story for Team USA to do what they wanted with their DPS line. Infect is too good.

09:36:23.760 --> 09:36:28.960
As simple as that and to have that matchup go on focus nice little bit sector

09:36:28.960 --> 09:36:35.000
That's a good pile for I'm off as well. I'm only look ahead to our next map hits and fans

09:36:35.000 --> 09:36:38.840
I highly doubt Chile are gonna do a repeat of the flying pig

09:36:39.120 --> 09:36:45.240
But if we if cat-bashing I think it's off the table now knowing that that's does exist

09:36:45.400 --> 09:36:49.640
So where where do you want to go? What do you want me into?

09:36:49.640 --> 09:36:59.640
for the rest of the series is the question. Is it more on you want a reaper, you want to brawl this out with like a Malga, go to like a Westeros-y type of thing?

09:36:59.640 --> 09:37:05.640
Do we see Burt get subbed in as well because I feel like like Ram's coming in to play that tracer, right?

09:37:05.640 --> 09:37:15.640
But because you're playing this really with like DPS lineup of both the tracer and the reaper, Burt's obviously not there to be able to play traditional hit scans.

09:37:15.640 --> 09:37:20.200
scan, so no casts, no sojourn options, and I think that sort of limited a lot of what

09:37:20.200 --> 09:37:25.560
Chile were able to do in terms of their DPS line, the way that USA was sort of able to

09:37:25.560 --> 09:37:30.120
just go through so many different looks of heroes and work out what actually would be

09:37:30.120 --> 09:37:35.500
able to play into it. But, Chile decided to take us to an unbawning, so potentially the

09:37:35.500 --> 09:37:40.440
Jetpack Cap Bastion has not gone out of disguise just yet.

09:37:40.440 --> 09:37:48.020
Yeah, I'm feeling there's more experimentation in mind for this particular map, and I think

09:37:48.020 --> 09:37:54.680
D.Va being available is also helpful, although Frac is more of a traditional quote-unquote

09:37:54.680 --> 09:37:55.680
main tank player.

09:37:55.680 --> 09:37:59.400
Let's prefer that Winston as we just saw.

09:37:59.400 --> 09:38:01.000
I think you have to ban Ana here.

09:38:01.000 --> 09:38:02.800
Is that weird to say?

09:38:02.800 --> 09:38:08.760
For UV on this map, we've seen how threatening just leaving it on an uncontested can be.

09:38:08.760 --> 09:38:14.680
Okay, we've got two subs coming on through, so this is I'm expecting, yeah, Bert's being

09:38:14.680 --> 09:38:20.520
subbed in for Ram, and then we have Hawk subbing in for Infected.

09:38:20.520 --> 09:38:25.280
So different tank lineup, and as we expected, now that you're moving on to Nimbani, you

09:38:25.280 --> 09:38:28.820
want to be able to play that Tracer still, but you want to have your options open in

09:38:28.820 --> 09:38:30.280
terms of hit scan.

09:38:30.280 --> 09:38:34.840
Things like the Ash, the Sojourn, all going to be very strong options for Bert to be able

09:38:34.840 --> 09:38:36.840
to play, as well as that potential cast.

09:38:36.840 --> 09:38:42.240
Yeah, and I think the the previous comp that we saw there from T-Chile, it's like you're playing with T-Rex arms

09:38:42.240 --> 09:38:45.440
You can't exactly reach out and poke people back, you know?

09:38:45.440 --> 09:38:49.840
And if that will help and un-poke your body, you kind of need that extra chip.

09:38:49.840 --> 09:38:53.240
And same thing with seeing the tank swap out.

09:38:53.240 --> 09:38:58.640
Infected as a tank that can cover so many bases, the one thing that we don't see him in is the deca.

09:38:58.640 --> 09:39:01.240
It has hawks like bread and butter.

09:39:01.240 --> 09:39:04.240
As I have a feeling they want to have that here as an option,

09:39:04.240 --> 09:39:07.240
or at least part of that ban has already come into place,

09:39:07.240 --> 09:39:10.240
but it was the one from Team USA, not Team Chile.

09:39:10.240 --> 09:39:12.240
So, D.va, off the table,

09:39:12.240 --> 09:39:15.240
but USA are done with the shenanigans.

09:39:15.240 --> 09:39:19.240
Yeah, the Jetpack app has been banned out,

09:39:19.240 --> 09:39:24.240
which I do like this, right, because if you're removing the D.va as one of your tank options,

09:39:24.240 --> 09:39:28.240
she's one of the tanks who actually has the means of getting on top of the Cap Bastion,

09:39:28.240 --> 09:39:33.240
being able to fly up into their face with boosters and use the defense matrix to be able to shut a lot of it down

09:39:33.240 --> 09:39:40.240
or she can even set up to be able to jump on the hitscan options who are trying to bring the cat bastion down.

09:39:40.240 --> 09:39:49.240
And as we said with Hawk being subbed in, it does feel like USA wanted to play towards that diva composition and Chile are able to rewrite it.

09:39:49.240 --> 09:39:55.940
I think this leaves the option open for Chile to play the Winston as well as the Sigma map.

09:39:55.940 --> 09:39:59.860
This feels more like a Sigma map with the D.Va being taken away.

09:39:59.860 --> 09:40:04.340
Highly doubt we see Hawk break out the wrecking ball for this point.

09:40:04.340 --> 09:40:06.460
So that feels very safe.

09:40:06.460 --> 09:40:08.500
The Romatra is another safe option.

09:40:08.500 --> 09:40:09.500
Malga.

09:40:09.500 --> 09:40:10.500
That's to kind of post up on defense.

09:40:10.500 --> 09:40:14.500
Oh, Malga, don't say the Malga word on this map.

09:40:14.500 --> 09:40:18.220
If we get a Malga mirror on this map, I'll be very impressed.

09:40:18.220 --> 09:40:24.300
not on first, but likely on streets or on third. I feel like Maga always is a very strong option,

09:40:24.300 --> 09:40:31.500
especially for the attacking teams. It's so hard to full push for Numbani with how much space or

09:40:31.500 --> 09:40:37.420
how little space that the attack is given the moment that they lose one of those fights. So

09:40:37.420 --> 09:40:42.700
having a tank who can literally just brush off all of the incoming damage and walk your team

09:40:42.700 --> 09:40:49.660
forward to actually give them space to play into the other side's DPS. Can be oh so valuable.

09:40:49.660 --> 09:40:55.100
But here we go, we're getting ready to head into map. Team USA will be on the defense

09:40:55.100 --> 09:41:01.580
as we have Hawk coming in to play the Sigma and Luke Mino opting for the Mizuki.

09:41:03.180 --> 09:41:08.540
This is two things from USA. This is one saying you want to dive, try me. I think that would be

09:41:08.540 --> 09:41:13.660
miserable if Frack were to attempt to play the Winston into this. And then number two, if you are

09:41:13.660 --> 09:41:19.580
expecting the Malca or Amatra or something to roll your side, this also covers a lot of your bases.

09:41:19.580 --> 09:41:25.180
The Sigma has the Accretion, your very safe, you have the Maywall, plus the Cassie Maywall. Like

09:41:25.180 --> 09:41:30.540
there's so many things that stop this comp in their tracks that Chile often learn how to play

09:41:30.540 --> 09:41:36.220
around those cooldowns and avoid this really poke damage. Yeah, potentially a bunker style as well

09:41:36.220 --> 09:41:41.340
from USA if it's up against a dive composition. So we can actually see Luke Meadow sets up with

09:41:41.340 --> 09:41:47.340
the teleport to scout the composition to inform them of how they want to position. If it was a dive,

09:41:47.340 --> 09:41:51.340
then you would want to have to try to bunker. If it's up against Mauga, then you have to take

09:41:51.340 --> 09:41:57.740
multiple angles against it and be ready to shut the first land down. That is an angle from Frack.

09:41:57.740 --> 09:42:02.780
Ran in, did a full loop-de-loop, got out. Unfortunately for Eli, doesn't quite have the

09:42:02.780 --> 09:42:08.220
legs to move as fast as his tank buddy there. Team Chile, down to keep part of their co-op

09:42:08.220 --> 09:42:10.780
and we're not just going to knock off.

09:42:10.780 --> 09:42:17.900
Oh, potentially good rock sets up a pick on to let you, but no. And Eli's actually coming

09:42:17.900 --> 09:42:24.540
from the far as great Mizuki chain onto frack, but it's now the moment. You know, he just

09:42:24.540 --> 09:42:30.300
shrugs it off, they're able to survive and walk onto point, and USA, currently down the

09:42:30.300 --> 09:42:34.780
tank don't have a means of mitigating the fire damage unless the outright

09:42:34.780 --> 09:42:40.820
kill you like that was a boot from LCS to chuck a hawk into the team forcing a

09:42:40.820 --> 09:42:46.260
swap and every I ground everything to one is in Chile's hand this should just

09:42:46.260 --> 09:42:51.220
be points with those late pickups on Azera and the Lufonino unless hawk is

09:42:51.220 --> 09:42:55.140
feeling real gutsy pretty smart those are up to play in this first quarter and

09:42:55.140 --> 09:43:00.140
Well, the M-word has been invoked, MAGA MAGTIME!

09:43:00.140 --> 09:43:06.140
Eli going to be trying to thump damage on Fur, but maybe actually going for a swap.

09:43:06.140 --> 09:43:07.140
Okay, while we're playing Reaper?

09:43:07.140 --> 09:43:08.140
Yeah.

09:43:08.140 --> 09:43:11.140
Okay, so we're going to try and chunk damage into Hawke.

09:43:11.140 --> 09:43:15.140
Both of these sorens will be looking to soak the Magus out, but to build up rail shots

09:43:15.140 --> 09:43:17.140
and try to snipe out squishies.

09:43:17.140 --> 09:43:21.140
Eli just wants to be able to close up the distance to Hawke and shred him with the shop phones.

09:43:21.140 --> 09:43:28.140
And around this corner, it's pretty easy for Eli to blast off as much as he wants.

09:43:28.140 --> 09:43:31.140
He's hitting a straight A, I suppose, rail to the shot.

09:43:31.140 --> 09:43:36.140
But the sooner rush, though, first from red, Vimal slows him down, and while he's in USA,

09:43:36.140 --> 09:43:38.140
enough time to back off.

09:43:38.140 --> 09:43:40.140
They're out of immediate danger.

09:43:40.140 --> 09:43:44.140
But in essence, when it's ship damaged, he likes to tip his end back, looking for the stomp.

09:43:44.140 --> 09:43:46.140
Now there's smooth moves there.

09:43:46.140 --> 09:43:49.140
From within, he'll keep him alive, and Vimal can't.

09:43:49.140 --> 09:44:07.120
Yeah, but it gets them angles, right?

09:44:07.120 --> 09:44:12.280
It's a costly fight, but it's one that secures Tree a brilliant position at shutting down

09:44:12.280 --> 09:44:18.620
bar and allows you as well to be able to kite away from Fax Malgoogage.

09:44:18.620 --> 09:44:24.380
USA should not be finding themselves caught out by this at minimum it will be Hawk holding close

09:44:24.380 --> 09:44:28.620
But you can already tell they've done that old tracking. No one's close enough to corner for frack to walk off

09:44:44.620 --> 09:44:48.100
Yeah, the maywall as well from Zera in case Hawk goes low

09:44:48.620 --> 09:44:53.340
because UV was not able to get the heals off through the cages confines us.

09:44:53.340 --> 09:44:56.460
Frack, off of the Mauga, goes to the Sigma.

09:44:56.460 --> 09:45:03.100
They don't have a lot of angles, but he was actually very concerned about walking into an OEC when Tree is entirely uncontested,

09:45:03.100 --> 09:45:05.420
so very long rotation coming on through.

09:45:05.420 --> 09:45:07.260
Frack holding his own on corner.

09:45:07.260 --> 09:45:10.140
The rest of the team know our insight. They're trying to walk on Tree.

09:45:10.140 --> 09:45:33.140
This is about to be Sanctuary as well, from Lutmino up and available.

09:45:33.140 --> 09:45:38.900
There's the rush from Chillate to force open that wall on corner, but USA's kite's perfect.

09:45:38.900 --> 09:45:42.900
No one goes down, and the moment Rush drops, they're just walking with OC.

09:45:42.900 --> 09:45:46.900
At OC, she's going to reclaim his cloth on the eye ground.

09:45:46.900 --> 09:45:50.900
There you go, Icicle. Over to Eli to punish the Reaper.

09:45:50.900 --> 09:45:53.900
And you might not even need any more ult at your team, USA.

09:45:53.900 --> 09:45:55.900
They only use the overclock.

09:45:55.900 --> 09:45:57.900
Yeah, and back to square one you go.

09:45:57.900 --> 09:45:59.900
Or I guess the square's formed.

09:45:59.900 --> 09:46:03.900
As Chile this time, don't have the Kitsune Rush to be able to force the issue open.

09:46:03.900 --> 09:46:11.740
Even USA can stay as close as they want, leading time and opportunity for LCS to get a good

09:46:11.740 --> 09:46:14.100
beat off when the regroup comes out.

09:46:14.100 --> 09:46:20.220
I think you're going to need it for this cage, no, but like all I think about is you throw

09:46:20.220 --> 09:46:24.820
the cage, there's a blizzard on top of it, and that's kind of VG's, no?

09:46:24.820 --> 09:46:30.460
So, LSFRAC can come up big on this as soon as it was perfect, just play from the violence.

09:46:30.460 --> 09:46:36.060
just survive that brush it off try to move on to the next thing and well your sigma isn't a place of old time

09:46:36.060 --> 09:46:37.900
some barriers there are some

09:46:37.900 --> 09:46:40.860
scooting out the corner from the LLX of the alt

09:46:40.860 --> 09:46:45.100
Xuria is now placed in the center but everybody's already in it

09:46:45.100 --> 09:46:48.140
it doesn't even get the volume that it needs to look me down going down

09:46:48.140 --> 09:46:54.940
it's much better 14 Chile but as frack falls the shield being misplaced well that's USA

09:46:54.940 --> 09:46:57.180
rolling on through but it costed everything

09:46:57.180 --> 09:47:03.740
Yeah, double support ult there, coming on from UV, which means there's an opportunity for Chile here.

09:47:03.740 --> 09:47:11.260
But we'll have OC, USA likely have to kite this, unless they can simply shut the sojourn down as the ult starts.

09:47:11.260 --> 09:47:16.300
So a little bit of pressure looking for the Ice Pick lobotomy from Xera up into the high ground position,

09:47:16.300 --> 09:47:20.700
as Eli's actually swapped off of the Reaper onto the mate to provide additional cover,

09:47:20.700 --> 09:47:25.020
and that's one way of being able to shut down the threat of the OC.

09:47:25.020 --> 09:47:30.020
At least for Team Chile, that had not ripped the cord, you still have the R in your pocket.

09:47:30.520 --> 09:47:37.720
And they have to lift it, if you do not get like another full reset after this point, like further stackers are just hair brother.

09:47:37.720 --> 09:47:38.220
Yeah.

09:47:38.220 --> 09:47:42.720
They're on this team and you get what, one more good shot and USA built up Rosh.

09:47:42.720 --> 09:47:50.220
Yeah, Tree has matched for OC, Zera can use the Blizzard to just honestly go onto Objective because we're about to hit OT.

09:47:50.220 --> 09:47:55.260
Like, if you're Chile, if you wait to farm upwards, rush, you're going to have to push

09:47:55.260 --> 09:47:59.580
round corner in overtime, and no one's cleared their angles, no one's kept ahead of where

09:47:59.580 --> 09:48:04.780
Trey is, Eli goes down, true of the power slide, readjust the position to the point,

09:48:04.780 --> 09:48:09.140
blows it onto the objective, Chile has to go into the damage if they want to keep O.T.

09:48:09.140 --> 09:48:11.820
in play, and they have no answer to it.

09:48:11.820 --> 09:48:12.820
Not at all.

09:48:12.820 --> 09:48:18.460
And in USA, once they swapped to this composition, it was just pure confidence radiating from

09:48:18.460 --> 09:48:19.460
them.

09:48:19.460 --> 09:48:23.420
out so many fights were stopped just because of the singular pick offs we

09:48:23.420 --> 09:48:27.300
could see from Tree and Zera and even when those larger flights happened Moxie

09:48:27.300 --> 09:48:32.020
they knew exactly what to commit when to commit it and how to make the most of

09:48:32.020 --> 09:48:37.380
their resources and it is clearly reflected in the stats 21 and 1 for

09:48:37.380 --> 09:48:44.820
Hawk, 21 for Tree and Zera alike like from I think a fundamental level of how

09:48:44.820 --> 09:48:51.540
these this match is played it seems like the team USA are so far ahead. I mean it's the angles as

09:48:51.540 --> 09:48:56.020
well right the understanding of yeah we're torching our ultimate economy to guarantee that we win this

09:48:56.020 --> 09:49:01.380
fight and that no one goes down but that sets us up perfectly to have all of the angle control

09:49:01.380 --> 09:49:05.220
in the fight that happens afterwards we don't have to play all the way back because we're waiting

09:49:05.220 --> 09:49:10.180
for one crucial player like a support to come back in and it meant that these approaches from team

09:49:10.180 --> 09:49:14.820
Chile like a lot of the fights when they had ultimates they'd gain space but when they did not

09:49:14.820 --> 09:49:19.460
they just weren't able to peek their heads around corner for fear of us a taking off

09:49:19.460 --> 09:49:24.580
which meant that that time bank dwindled really quickly despite Chile actually picking up first

09:49:24.580 --> 09:49:31.940
fairly fast for a nambani halt yeah and this is that's not too bad all things considered like I

09:49:31.940 --> 09:49:38.100
think the options are still open for team Chile like this first point can be difficult to break

09:49:38.100 --> 09:49:44.100
through. Okay, tree. Nope. Cut away, please. Can we not? You do realize what, you know,

09:49:44.100 --> 09:49:49.380
I saw this, they made a post on their social piece about this. Yeah. Today the date is

09:49:49.380 --> 09:49:53.780
apparently six, seven. I just thought about that. Isn't that crazy? He's actually gonna

09:49:53.780 --> 09:50:00.660
roll out on it, probably for that exact reason. Yeah, now I have to cast with the knowledge

09:50:00.660 --> 09:50:06.660
of that. Sometimes ignorance truly is bless Molly, as Team Chile will be trying to hold

09:50:06.660 --> 09:50:13.820
USA off at the pass. Great melee from Eli actually cuts the team fully off. It gets broken before a kill can come on through and

09:50:14.460 --> 09:50:18.660
USA simply disengaged, have hope, soak the damage and channel it back into charge.

09:50:19.380 --> 09:50:24.940
Hey, I mean they used my ice block, wall, cardiac overdrive, every important cooldown on that push though.

09:50:24.940 --> 09:50:30.380
This is shortly said, Bert, he's barely hanging on to life there, eventually gets some cares.

09:50:30.380 --> 09:50:36.380
LCS is red out of Guiyang, here we go backline. Just notes that, with some additional poke.

09:50:36.380 --> 09:50:42.380
This is USA. We're dropping down actually using Eli's Maywall's cover. I just get close to tech.

09:50:42.380 --> 09:50:46.380
There we go. Eventually, the support line actually will come get these picks.

09:50:46.380 --> 09:50:49.380
I'm clear the two players, we're chilling on the point.

09:50:49.380 --> 09:50:54.380
Yeah, USA drops down from high ground and then Frac just drops on them.

09:50:54.380 --> 09:50:58.380
Because they made them the sake of being close enough for Maggot to be able to slam on top.

09:50:58.380 --> 09:51:05.660
Trees done with the soldier experiment onto the sojourn so you can just soak up the maga channel it into good whale shma

09:51:05.660 --> 09:51:09.700
Snipes to be able to try and pick apart one of these players from team chelacent

09:51:09.700 --> 09:51:13.340
You don't really have a lot of ultimates to be able to rely on UV with the rush

09:51:13.420 --> 09:51:19.260
Which is ahead of weds actually so USA could decide to just intrude directly onto point with the one side of curate

09:51:22.540 --> 09:51:24.540
Like look how low

09:51:24.540 --> 09:51:28.380
already are. I feel like it's going to do its best to slow down the push with the blizzard.

09:51:28.380 --> 09:51:31.980
But everyone from Team USA usually can move through it or just chill in on the high ground

09:51:31.980 --> 09:51:35.900
behind it. Fuck. Made its way all the way through it's the burn!

09:51:35.900 --> 09:51:41.100
That was getting hurt at the end of the day. Yeah, you can do it with the second rush and

09:51:41.100 --> 09:51:45.500
title block. They're layering the ultimate, but the ice block is forced just how low it

09:51:45.500 --> 09:51:50.700
gets. Frac is in the middle of nowhere. It's going to speed up Team USA players. That should

09:51:50.700 --> 09:51:55.700
to just be pointing to USA and get this last one on to Eli.

09:51:56.220 --> 09:52:00.380
Oh yeah, wait for ice block to melt and then pick up point.

09:52:00.380 --> 09:52:02.380
With how long that fight went as well,

09:52:02.380 --> 09:52:06.100
like it was a risk for Chile to rely on the double support ult,

09:52:06.100 --> 09:52:08.380
sustaining them through USA's damage fall off

09:52:08.380 --> 09:52:09.740
once Russia ended.

09:52:09.740 --> 09:52:13.140
And that risk is going to cost them in this next fight.

09:52:13.140 --> 09:52:15.140
Because the fight going long has allowed USA

09:52:15.140 --> 09:52:17.980
to build up four out of five ultimates.

09:52:17.980 --> 09:52:25.340
And there's no rush from Chile to bully USA back for FIFTH AS FRACAL, the Ajax.

09:52:25.820 --> 09:52:28.420
That, that's a cage jacks. Is that what we call that? Caged jacks?

09:52:28.420 --> 09:52:29.420
Yeah, cage jacks.

09:52:29.420 --> 09:52:30.420
That sucks.

09:52:30.420 --> 09:52:32.220
That really does suck for FRACUS.

09:52:32.220 --> 09:52:34.020
You are not swapping either.

09:52:34.020 --> 09:52:37.420
And the desperation to live there, and you cannot afford to stagger.

09:52:37.420 --> 09:52:40.260
Like that payload was already half-full into the Golden Box of Victory.

09:52:40.260 --> 09:52:42.500
I mean, that was also no alts from USA.

09:52:42.500 --> 09:52:45.460
You trade no alts for Mauga Cage,

09:52:45.460 --> 09:52:52.100
Which means that yeah, you're just taxed in Chile here hold them up through the chunk trap them with the mizuki cage

09:52:52.100 --> 09:52:57.060
I don't think anyone can actually get past that sort of maybe but with a power slide

09:52:57.700 --> 09:53:04.040
The blizzard. Yeah, this goes on to the objective and you say walk the point to the finish line

09:53:05.460 --> 09:53:11.220
Starts finish clean other than that that one fight that they think they struggled with on like a very start of

09:53:11.220 --> 09:53:16.580
of the first point because of the compositional differences, it was Team USA from there and out,

09:53:16.580 --> 09:53:20.900
they are confident in this novel here, out of position, and more importantly,

09:53:20.900 --> 09:53:26.900
storm out what we're seeing from Team Chile, all three teams, space in terms of cooldowns,

09:53:26.900 --> 09:53:30.980
and just overall, the effectiveness that they're able to have.

09:53:30.980 --> 09:53:37.700
Yeah, I mean, I really wish we'd seen just a hold on the rush from WED in that point fight,

09:53:37.700 --> 09:53:41.900
so that you know like okay we'll lose the point but we still have one side of Kitsune

09:53:41.900 --> 09:53:46.820
rush which even if USA disengage it they still have to give up the space they

09:53:46.820 --> 09:53:50.180
still have to give up corner and then you get additional cover for your

09:53:50.180 --> 09:53:54.260
mauga to actually play around when you're trying to set up the cage as

09:53:54.260 --> 09:53:57.740
opposed to having to do it out in the open when tree has maximum charge.

09:53:57.740 --> 09:54:02.780
You have to be able to identify like not only when your team is ready to take

09:54:02.780 --> 09:54:07.300
the fight but is the other team ready for you to take a fight at that point are

09:54:07.300 --> 09:54:09.620
Are you really just playing into Team USA's hand?

09:54:09.620 --> 09:54:11.940
And that is what a lot of this map felt like.

09:54:11.940 --> 09:54:14.340
And again, this first fight went really, really well.

09:54:14.340 --> 09:54:16.900
You had the advantage over Hawk on the Sigma.

09:54:16.900 --> 09:54:19.940
The Eli Pharah was getting a ton of value.

09:54:19.940 --> 09:54:22.180
But once we got past this first corner,

09:54:22.180 --> 09:54:25.700
the Team USA's ability to cycle ultimate more importantly

09:54:25.700 --> 09:54:29.300
when these fights completely in the neutral off of these

09:54:29.300 --> 09:54:30.820
kind of pixelated left field.

09:54:30.820 --> 09:54:31.660
No.

09:54:31.660 --> 09:54:32.620
That's for a lot of the difference fate.

09:54:32.620 --> 09:54:35.900
There's no way that is how we're ending the highlight.

09:54:35.900 --> 09:54:37.900
That's not a highlight, that's a low life.

09:54:37.900 --> 09:54:42.900
Yeah, I'm down for that one actually.

09:54:42.900 --> 09:54:46.900
I'm glad for that about that.

09:54:46.900 --> 09:54:48.900
Thank you for that one Tree.

09:54:48.900 --> 09:54:51.900
So much, truly, truly appreciate it.

09:54:51.900 --> 09:54:56.900
If it wasn't June 7th, any other day, I think.

09:54:56.900 --> 09:55:01.900
Wait, is it still June 7th? It might not be June 7th here in the UK.

09:55:01.900 --> 09:55:10.100
Maybe not, maybe not, but at least for Team USA, it's, yeah, it's, it's, it's, it's like, it's 1 30 after the 3. It should not be.

09:55:10.100 --> 09:55:21.900
I can't do that. But, Team USA up to 0 on the verge of sweeping this series and for Team Chile, again, win here, would secure their spot in top 2 to Busan,

09:55:21.900 --> 09:55:29.900
loss not the end of the world, but it is out of their hands and more so on Argentina beating out Mexico.

09:55:29.900 --> 09:55:34.620
I don't know if they're going to pick Rialto for what could be their third and final map here.

09:55:34.620 --> 09:55:38.400
Okay, if we're going to Rialto, what are we wanting to play?

09:55:38.400 --> 09:55:44.060
Bastion Cat is very problematic with the amount of positions that Cat can catnap you

09:55:44.060 --> 09:55:47.400
and dunk you into the river against your will.

09:55:47.400 --> 09:55:53.060
You also have to worry about hits that are like the Cassidy, the Ash, the Sojourn making a play,

09:55:53.060 --> 09:55:55.200
but it's also going to be Aspog.

09:55:55.200 --> 09:55:59.560
So maybe Ram comes back in, plays that tracer role,

09:55:59.560 --> 09:56:01.280
is able to select the car,

09:56:01.280 --> 09:56:04.120
can go put pressure on Team USA's backline,

09:56:04.120 --> 09:56:06.280
because that was when I think Team Chile

09:56:06.280 --> 09:56:08.320
looked the most in control.

09:56:08.320 --> 09:56:11.400
When they had ways of being able to split USA's attention

09:56:11.400 --> 09:56:13.600
into multiple different pockets,

09:56:13.600 --> 09:56:17.000
as opposed to always having to walk into the setup

09:56:17.000 --> 09:56:20.040
that USA felt was sort of just baiting them into.

09:56:21.120 --> 09:56:22.760
I would like to see the far again,

09:56:22.760 --> 09:56:27.980
I think from Team Chile, while we really did just see it for a couple of fights, the poke

09:56:27.980 --> 09:56:33.820
damage was huge and very good for these setups, as we get the bands coming in Ash, that does

09:56:33.820 --> 09:56:37.820
tell me they want to play the Jetpack Cat Bastion, so I think that Ash also protects

09:56:37.820 --> 09:56:42.100
the Bastion band to make sure that that is possible, but with the Roadhog being taken

09:56:42.100 --> 09:56:47.500
away, we don't get any of that type of spicy cheese today.

09:56:47.500 --> 09:56:52.360
Yeah, that's that's going for frack as we can see yeah first band was on to ash

09:56:52.480 --> 09:56:57.780
So that did save the bastion now if USA had wanted they could have banned the cat

09:56:57.940 --> 09:57:00.060
They're still dismantle the composition

09:57:00.060 --> 09:57:04.140
So it's interesting that they go for the Roadhog instead

09:57:04.860 --> 09:57:09.860
We'll have to see no subs it looks like coming out from Team Chile's end

09:57:09.860 --> 09:57:12.960
So you might get your wish to see a return of that farra?

09:57:14.180 --> 09:57:16.180
I would really like it. I think that the

09:57:16.180 --> 09:57:21.400
the additional pressure that it applies in making sure that, again, you're not just

09:57:21.400 --> 09:57:26.160
springing Team USA's trap. It is a big thing. When you don't have to get too close, you

09:57:26.160 --> 09:57:31.320
don't have to force yourself out of position. If anything, it just plays the space control.

09:57:31.320 --> 09:57:36.520
If you can manage to play away from tree on these hit scans as much as possible, then

09:57:36.520 --> 09:57:41.920
hey, you're kind of okay. Problem is, it is tree. This guy can't aim if you are not careful.

09:57:41.920 --> 09:57:43.720
I'm fully expecting a sigma mirror.

09:57:43.720 --> 09:57:46.400
I'm not gonna be honest, maybe something like that.

09:57:46.400 --> 09:57:48.400
I'm also expecting Team Eosai to give this

09:57:48.400 --> 09:57:51.280
like very greedy backline, right?

09:57:51.280 --> 09:57:53.880
It won't be the Kirka Lucio, I feel like,

09:57:53.880 --> 09:57:56.160
especially when it's up for defense.

09:57:56.160 --> 09:57:59.480
The Ellari is potentially coming out,

09:57:59.480 --> 09:58:01.560
the Baptiste as well,

09:58:01.560 --> 09:58:04.040
just because if you are expecting the Pharah,

09:58:04.040 --> 09:58:07.560
being able to take out the Pharah in the sky

09:58:07.560 --> 09:58:09.760
with additional poke from your backline

09:58:09.760 --> 09:58:11.520
could be absolutely huge

09:58:11.520 --> 09:58:16.800
being able to ice off a lot of the pressure that Team Chile will be relying on to just push USA back.

09:58:18.080 --> 09:58:24.160
Yeah, I think that's where Team USA are going to land. UV being on the Kiriko, I think it's kind of

09:58:24.160 --> 09:58:28.480
necessary if you're going to run the mouth up, don't really know if there will be an honor or

09:58:28.480 --> 09:58:32.960
something on the other side. Plus it's just more chip damage, whatever else you could want with the

09:58:32.960 --> 09:58:39.360
Suzu. And then the Pharah from Zara, I feel like that's going to be an issue. It makes the sky battle

09:58:39.360 --> 09:58:44.960
I think a bit harder and also like working with are you going to stick Eli on like a

09:58:44.960 --> 09:58:48.160
flexi-fiest because Bert is your hitscan player in this situation.

09:58:48.160 --> 09:58:53.280
Yeah, Bert potentially picking up the reins of the bastion as

09:58:54.240 --> 09:59:01.440
Hawk's stalling point. Okay, there we go. Just sleds away in a state of whimsy. Eli does think

09:59:01.440 --> 09:59:06.160
about going for the far, thinks about going for the reaper because of the Malga and decides to

09:59:06.160 --> 09:59:12.920
to go for these tracer instead so you're going to have to duel out the Kiriko and the Hilari

09:59:12.920 --> 09:59:17.520
if you can get through the gauntlet of the Pharah damage without burning your recall as

09:59:17.520 --> 09:59:22.000
yeah, USA are having a little bit of fun with it, I think it's fair to say.

09:59:22.000 --> 09:59:25.640
And that's one way to get your support's all charged, and it's kinda working.

09:59:25.640 --> 09:59:29.440
I mean all the Bastion shows up just like, wait a minute, this might not be the best

09:59:29.440 --> 09:59:34.760
thing ever, they'll eventually stand back up and start blasting shots into the opposing

09:59:34.760 --> 09:59:44.760
and frack, because they've kind of just been chilling. They zone off a part for the most part with the hitscan from tree, and Hawking just kind of chill.

09:59:45.760 --> 09:59:54.760
Oh, uh, tree? It does get run onto by frack though, because Hawke abandoned his post in the Malgamere, and tried to shoot at the Capastian,

09:59:54.760 --> 10:00:01.760
Which means that Brack got past enemy lines and on top of Tree and Burr is unleashed.

10:00:01.760 --> 10:00:10.760
Here comes the Bastion damage and USA without the Ellari going to be relying on playing the retake into the Utterly Strike.

10:00:10.760 --> 10:00:14.760
I mean, I'm all the else you could have, I think I'm the one who needs to trade up.

10:00:14.760 --> 10:00:16.760
I'm interested if this fight continues to go long.

10:00:16.760 --> 10:00:18.760
I'm more terrified of this form.

10:00:18.760 --> 10:00:23.760
That Burr's just gonna get over the root and just take a headshot from Lutminino, I believe.

10:00:23.760 --> 10:00:28.000
I believe. These the portals, I think, Moxie, are the real concern.

10:00:28.000 --> 10:00:35.600
Yeah, Rush Mirror, available for both these teams, fly by sentry, form, trying to capitalize on USA being stuck on bridge,

10:00:35.600 --> 10:00:40.960
and Luke Minow goes down, no opportunity to use the captive sun. That's absolutely huge for Team Chilly.

10:00:40.960 --> 10:00:43.600
Now it's just the Kyariko heals for USA.

10:00:43.600 --> 10:00:52.400
Oh, but the Kyariko Ultimate Plus trees, Actical Visor, and it inspires so fast, he's gonna go for a triple kill on the soldier,

10:00:52.400 --> 10:00:57.360
And I knew it was gonna happen before that play I'm like oh he's gonna pop off and we get to stick seven. Oh

10:00:58.000 --> 10:01:00.000
Wow, we get helicopter POV

10:01:01.280 --> 10:01:02.960
Six seven

10:01:02.960 --> 10:01:04.080
Okay

10:01:04.080 --> 10:01:10.600
Teen USA holding the space no rush for team Chile to be able to break into courtyard

10:01:10.600 --> 10:01:12.080
I

10:01:12.080 --> 10:01:19.400
fear the team Chile having to walk into this cage combo off of barrage or captive son like wed on this

10:01:19.400 --> 10:01:22.400
Kiriko will be doing overtime with Susie.

10:01:22.400 --> 10:01:26.880
I feel like you need to accept that this is a fight you won't win, just being outmatched

10:01:26.880 --> 10:01:27.880
in resources.

10:01:27.880 --> 10:01:31.680
If it lacks a time bank, do you have enough time to go for a waiver?

10:01:31.680 --> 10:01:34.840
Because you can't actually fight out.

10:01:34.840 --> 10:01:40.520
I mean, Hawk does just waste the cage, so perhaps there is a chance to go for another

10:01:40.520 --> 10:01:44.080
fight because everyone else gets cleaned up so fast.

10:01:44.080 --> 10:01:50.440
Yeah, Cage used, Barrow used, Captus on the only ultimate for USA to be able to play with.

10:01:50.440 --> 10:01:52.080
Ooh, potentially Dead Tracer.

10:01:52.080 --> 10:01:55.840
No, Eli's able to get out all the control off of the map.

10:01:57.160 --> 10:01:58.440
Oh, but what goes down?

10:01:58.440 --> 10:01:59.600
That's brutal.

10:01:59.600 --> 10:02:02.960
Now you really do have to whip your Kiriko to come back for her.

10:02:04.440 --> 10:02:05.600
I'd rather have a Dead Tracer.

10:02:05.600 --> 10:02:07.120
In that situation.

10:02:07.120 --> 10:02:08.440
Yeah, she comes back fast.

10:02:09.120 --> 10:02:10.680
Yeah, she'll be back.

10:02:10.680 --> 10:02:16.280
It's kind of the fight for Team Chile, USA, over-expended in that last one.

10:02:16.280 --> 10:02:20.880
And relying on this Captain Sun can be pretty huge, that's a huge bit.

10:02:20.880 --> 10:02:24.880
As long as Wed has his Suzu, I don't think Chile will worry about it all that much.

10:02:24.880 --> 10:02:32.480
There's an H5 though, something out for Crack Hot, it's melted down between the combined efforts of first Crack.

10:02:32.480 --> 10:02:38.980
Captain Sun just isn't going to come up with all that much first as the classic Fast and Furry maneuver with the extra over health.

10:02:38.980 --> 10:02:41.460
And that should just be the point there for Team Chile.

10:02:41.460 --> 10:02:45.740
Yeah, Chile able to pick up the first point, move into second.

10:02:45.740 --> 10:02:53.500
They still have to actually dispatch Lucbino, who at least is able to get frack into position.

10:02:53.500 --> 10:02:57.700
They'll pull LCS goes down, wait, there's no way, support by the way.

10:02:57.700 --> 10:03:03.300
Lucbino and GV just killing the whole of Team Chile while still playing on first.

10:03:03.300 --> 10:03:04.620
They're just patty-kicking each other.

10:03:04.620 --> 10:03:07.220
Okay, eventually Lucbino does go out of the LLS there, so.

10:03:07.220 --> 10:03:09.220
The mountainous ends.

10:03:09.220 --> 10:03:10.220
Does it?

10:03:10.220 --> 10:03:14.220
Okay, there's only one guy that I can see on my screen, so surely.

10:03:14.220 --> 10:03:15.220
It's breathing time.

10:03:15.220 --> 10:03:20.220
I mean, that buys Team USA the opportunity to match Rush with Wet though.

10:03:20.220 --> 10:03:26.220
Frack actually moves off of the Mauga onto the D.Va since now you're going to be pushing into second.

10:03:26.220 --> 10:03:33.220
There's a little bit more verticality that you have to traverse as, uh, are we having the flank play?

10:03:33.220 --> 10:03:35.220
It's taking a little bit of damage.

10:03:35.220 --> 10:03:38.220
Pylor should be working pretty quickly too with the Bastion Flank.

10:03:38.220 --> 10:03:40.220
I wish I could slide up here.

10:03:40.220 --> 10:03:42.220
That'd be so nice. I'd actually go sliding if I could slide up.

10:03:42.220 --> 10:03:45.220
Oh my god. All the way down.

10:03:45.220 --> 10:03:47.220
I used to see what I rushed as.

10:03:47.220 --> 10:03:49.220
See how there's a plate. It was coming up with trees,

10:03:49.220 --> 10:03:51.220
Tac-Fies, and last time Save was attended at, but again,

10:03:51.220 --> 10:03:53.220
but the TIGRAP was just getting to the team shillies.

10:03:53.220 --> 10:03:56.220
It's too good. You just stick Word in there as the protection.

10:03:56.220 --> 10:04:00.220
Suzu plus the defense made for the crack while the mech lasted.

10:04:00.220 --> 10:04:02.220
Katnap on the Hawk.

10:04:02.220 --> 10:04:06.020
to take a nice dip in the river of Rialto.

10:04:06.020 --> 10:04:07.140
Yaps, on its out.

10:04:07.140 --> 10:04:09.180
Right, Suzu timing there.

10:04:09.180 --> 10:04:10.660
It might just be point for Chili.

10:04:10.660 --> 10:04:12.620
They can clean this up fast enough.

10:04:12.620 --> 10:04:16.500
LCS is so drunk, Xerath, wait a minute, comes up with two.

10:04:16.500 --> 10:04:18.660
Might get a third gear onto WED.

10:04:18.660 --> 10:04:20.420
Dodges out of the artillery strike,

10:04:20.420 --> 10:04:22.700
and the enforcers are back for Team USA.

10:04:22.700 --> 10:04:24.020
Yeah, walked back.

10:04:24.020 --> 10:04:26.300
That was your main concern for Team Chile, right?

10:04:26.300 --> 10:04:29.940
Catnap the Malgo so that USA could not let the fight go long

10:04:29.940 --> 10:04:31.460
and play to the closer respawns

10:04:31.460 --> 10:04:34.380
to get their players back in if trades went down.

10:04:34.380 --> 10:04:35.820
And they are coming up with two,

10:04:35.820 --> 10:04:38.780
comes up trumps for Team USA to be able to hold on.

10:04:38.780 --> 10:04:41.540
Hawk has the cage, two minutes on the clock,

10:04:41.540 --> 10:04:45.340
Chile being very cautious that Frac does not get caught out

10:04:45.340 --> 10:04:47.100
because you don't have the self-destruct

10:04:47.100 --> 10:04:50.020
to get your remake back if you do end up trapped.

10:04:51.060 --> 10:04:53.780
Hawk isn't backing off, and that's point.

10:04:53.780 --> 10:04:54.780
They snuck that away.

10:04:57.340 --> 10:04:58.900
Okay.

10:04:58.900 --> 10:05:00.060
We push into first.

10:05:00.060 --> 10:05:07.060
You know, that was just, I actually just blinked and I'm like, why are they moving forwards?

10:05:07.060 --> 10:05:11.060
Why did they have to like, well, I guess for Team Chill, like, this point is very difficult to move through.

10:05:11.060 --> 10:05:16.060
We're already seeing why she's posting up on the capacity as it's also worked off of.

10:05:16.060 --> 10:05:23.060
Eventually, yeah, taken down by Eli, fighting a literal uphill battle with the Viva on this objective is going to reflect on this.

10:05:23.060 --> 10:05:29.360
Well, the Bastion Cat also suffers in two-thirds, but off of the Bastion goes on to the Sojourn.

10:05:29.360 --> 10:05:36.060
LCS, I'm imagining, is going to stick with the Cat to try to get the alt with how far up U.S.A. you're holding

10:05:36.060 --> 10:05:42.060
and trying to take Hawk off of the map again before swapping, but one minute left, out comes the Blade.

10:05:42.060 --> 10:05:47.060
Baby D.va into Kiriko. Oh, the Deflect of the Kunai takes blood down.

10:05:47.060 --> 10:05:52.060
That's worse than just getting hit from the Blade. That one hurts.

10:05:52.060 --> 10:05:57.140
I have one more solid attempt before they go through, but look at the old combos the

10:05:57.140 --> 10:05:58.860
team USA can have right now.

10:05:58.860 --> 10:06:05.020
And LCS is still stuck on Kat despite giving up the bastion.

10:06:05.020 --> 10:06:08.660
You're not even close enough to be able to play for Kat grabbing your soldier.

10:06:08.660 --> 10:06:13.700
What you can do though, is Kat bomb, here we go, self-destruct, pull it on through,

10:06:13.700 --> 10:06:15.700
USA can not but not hide.

10:06:15.700 --> 10:06:17.700
Oh, I guess they can hide.

10:06:17.700 --> 10:06:20.700
Use three altars rooms and I live.

10:06:20.700 --> 10:06:26.700
But Frank eats up the captive son. That's a big tool gone for this cage fight. Makes it less deadly.

10:06:26.700 --> 10:06:29.700
This thing's Zera doesn't have a health bar. The problem is with the cat.

10:06:29.700 --> 10:06:32.700
You just don't have to sustain. The cat map doesn't get any value.

10:06:32.700 --> 10:06:36.700
And suddenly, you'll have to 15 seconds less and Luke Mino is climbing head.

10:06:36.700 --> 10:06:40.700
Here comes Loning Deadly as well from Tree.

10:06:40.700 --> 10:06:45.700
Looks like to know what Luke Mino lost captive son. Let me take some damage.

10:06:45.700 --> 10:06:52.700
So nice, a generous tank to his team to take all of their hits so that Luke Mino gets a chance at getting captive Sunbaak.

10:07:15.700 --> 10:07:22.300
absolutely be taking the result okay you say what's the whimsy comp what's the

10:07:22.300 --> 10:07:29.780
whimsy comp on attack are we into the woods of life weaver or are we going to

10:07:29.780 --> 10:07:36.300
play a full actual composition let's let's see what they're up to it's a

10:07:36.300 --> 10:07:37.300
bad that I'm scared.

10:07:38.300 --> 10:07:40.300
Me too, Loli. Me too.

10:07:43.300 --> 10:07:48.300
What could possibly happen? You can't roll swap halfway through a map,

10:07:48.300 --> 10:07:52.300
so you can't have one of your support players go DPS.

10:07:52.300 --> 10:07:59.300
That part is true. And I will say, for Team USA, they're very confident in their gameplay,

10:07:59.300 --> 10:08:02.300
which I think is obvious with how much sledding we're seeing from Pock.

10:08:02.300 --> 10:08:08.940
But between Zera and Tree, those two are doing an excellent job of just shoving down most

10:08:08.940 --> 10:08:11.380
of the Chile DPS place.

10:08:11.380 --> 10:08:13.660
It's only on the ones where they get a little too silly.

10:08:13.660 --> 10:08:19.700
Hawke gets a little too in there that we actually see Frack Eli Burt come up with more of these

10:08:19.700 --> 10:08:20.700
pick offs.

10:08:20.700 --> 10:08:24.660
They're actually going to start on a diva this time, actually, instead of Mirror the

10:08:24.660 --> 10:08:25.660
Malga.

10:08:25.660 --> 10:08:29.420
Yeah, I sort of like the diva approach if you're not going to Mirror the Malga, right,

10:08:29.420 --> 10:08:34.220
Oh Elias mirroring hawk with a little bit more aura. I will say that

10:08:36.260 --> 10:08:42.540
Pretty menacing but going back to that deal that like being able to in matrix a lot of the damage coming in for a from both the Bastion

10:08:42.540 --> 10:08:46.100
But also the mauga denies a lot of the sustainability plus if you get cage

10:08:46.100 --> 10:08:52.900
You just bring yourself back with the remake as opposed to forcing your team to extend into the cage to try to bail you out

10:08:53.100 --> 10:08:57.340
As USA actually running a Symmetra bastion

10:08:57.340 --> 10:09:02.700
so it will be on the bastion but it will be moving around a whole lot as the

10:09:02.700 --> 10:09:07.740
horse falls off of the high ground yeah that's absolutely you can tell you wanted to run there

10:09:07.740 --> 10:09:14.220
but you couldn't get it the map has been flipped sort of we've done like a full circle USA

10:09:14.220 --> 10:09:18.620
right you've done your scheduled scenic tour how about you actually start moving the payload now

10:09:19.420 --> 10:09:26.300
it is the bastion cycle too from Chile so they do a spin so in in the Scottish dance circuit

10:09:26.300 --> 10:09:32.420
That move is what we call a dozi-do, as USA go forward and then back, very much sounding

10:09:32.420 --> 10:09:39.540
like some of my old Kayleys, and Zera taps the heal and taps lead, taking down the Kiriko

10:09:39.540 --> 10:09:44.460
and the Bastion, and that means that Team Chile just do not have any damage to be able

10:09:44.460 --> 10:09:46.580
to stop USA taking all the space.

10:09:46.580 --> 10:09:52.740
Yeah, Zera practicing the grounding maneuvers with the Bastion has definitely helped about

10:09:52.740 --> 10:09:59.440
And Hog is just in the spawn right now, but Team Chilling moves back off now, seeing the team starts to spawn.

10:09:59.440 --> 10:10:04.300
And there's a farm from Eli. I like that swap of log, how much is going to help you at this point?

10:10:04.300 --> 10:10:07.140
Not at all, they don't have any one to get there to be guessing.

10:10:07.140 --> 10:10:12.440
Yeah, but on second it'll be really good, and Rika would not be able to sort of keep up with the mobility

10:10:12.440 --> 10:10:16.900
that this Maga has since the simtv is very much problematic as well.

10:10:16.900 --> 10:10:21.600
Zera just propels himself forward with the nade to be able to catch Eli.

10:10:21.600 --> 10:10:22.600
Oh no!

10:10:22.600 --> 10:10:26.600
That's brilliant save from LCS.

10:10:26.600 --> 10:10:32.600
That could have been so bad as Bastion being part electric does not mix with Waterwell.

10:10:32.600 --> 10:10:36.600
Oh man, and Burton's definitely accidentally pressed Spacebar there or something.

10:10:36.600 --> 10:10:38.600
That was not intentional.

10:10:38.600 --> 10:10:43.600
I can only imagine the comms, but 18 USA having a Symmetra,

10:10:43.600 --> 10:10:46.600
no way I was safe for Chile, even the Skywalks.

10:10:46.600 --> 10:10:49.600
Here comes the rush as well.

10:10:49.600 --> 10:10:57.040
when Team Chile show up or UVU will just try and just turn his head to look at the grind

10:10:57.040 --> 10:11:01.920
to obscure the hitbox to try to get some extra survivability instead of using the rush,

10:11:01.920 --> 10:11:06.560
which means that Team Chile will be able to dismantle the back line and push Team USA

10:11:06.560 --> 10:11:13.200
all the way back into spawn as here comes the flyby of the Bastion Cat, good little bit of

10:11:13.200 --> 10:11:18.320
poke damage coming out so that Team Chile can't properly commit to it, but you're just waiting

10:11:18.320 --> 10:11:20.320
for Team USA to be locked on bridge.

10:11:20.320 --> 10:11:25.320
Yeah, you don't really, like, commit until they're in their normal position.

10:11:25.320 --> 10:11:27.320
But just like the Symmetra Teleporter,

10:11:27.320 --> 10:11:30.320
14 USA, plus 4, almost 5 whole spins.

10:11:30.320 --> 10:11:33.320
This is what they can do as the Consider Rush comes on out,

10:11:33.320 --> 10:11:36.320
and Sarah, as the advantage that gets sooted in rush,

10:11:36.320 --> 10:11:38.320
plus those extra heals will ultraviolet.

10:11:38.320 --> 10:11:41.320
Sarah will not get in the win in 1v1.

10:11:41.320 --> 10:11:44.320
Katnath will be cancelled, I believe,

10:11:44.320 --> 10:11:47.320
just because of the cage fight coming out, great timing from the hop,

10:11:47.320 --> 10:11:54.460
And you get the mech of frack on top of it in USA already through that second point mind you payload is clear over here

10:11:54.560 --> 10:12:02.300
They're right with the point for victory. Yeah, we had to third one fight away from USA taking the series fully

10:12:02.840 --> 10:12:07.580
True will have the same wall artillery strike from zero likely to what's in chile's walk up

10:12:07.580 --> 10:12:15.560
So no one can get close enough to the point and it's just sound barrier aggression chasing team chile's players off of the point

10:12:15.560 --> 10:12:19.400
And Frac trying to live gets three lives!

10:12:19.400 --> 10:12:24.520
Frac was empty structs into the cat drag, which means that UV goes down, and Chili actually

10:12:24.520 --> 10:12:27.000
gave the opportunity to come back in the fight.

10:12:27.000 --> 10:12:33.000
Frac was getting a couple here with the assistance of LCS, of course, and no support, it's 14USA.

10:12:33.000 --> 10:12:37.480
They're gonna go back to spawn and you know what, stick Lithipino on my paper.

10:12:37.480 --> 10:12:38.480
And Sierra.

10:12:38.480 --> 10:12:39.480
And Sierra.

10:12:39.480 --> 10:12:40.480
Wow.

10:12:40.480 --> 10:12:47.760
Okay so we've got grapple mobility and life grab to be able to just like pull

10:12:47.760 --> 10:12:52.720
players away from death blossom. I guess if Hortho also goes too far forward,

10:12:52.720 --> 10:12:57.320
Lifeweaver just grabs him right back as well. That's a new way to use

10:12:57.320 --> 10:13:03.520
petal platform. Umbrella from Lukmino. I like that strategy if only Tree was

10:13:03.520 --> 10:13:08.720
under the umbrella, not on top of it. I think that would have been a bit nicer.

10:13:08.720 --> 10:13:16.720
Oh yeah, Team USA. Getting creative with their composition. I don't think I've seen Sierra be played. Well, okay, we don't see her anymore. It's just a bad thing to guess.

10:13:16.720 --> 10:13:26.720
Yeah, well, one-sided rush available for UV at the moment. Hawk trying to just give USA the space to close up and use it on the objective.

10:13:26.720 --> 10:13:30.720
Team Chile just have zero defenses to be able to hold their ground against it.

10:13:30.720 --> 10:13:36.280
But, tries for the extra life off of the armor plating brought on by the Ultima, but that

10:13:36.280 --> 10:13:42.240
means you're not in position to touch, and USA pushed the payload forward to claim the

10:13:42.240 --> 10:13:44.240
series win for Ito.

10:14:00.720 --> 10:14:08.720
The synergies they have outside of this in both Legion Blink Rift University, Team Liquid, SSG, you name it.

10:14:08.720 --> 10:14:12.720
And it really does pay off and allows them to do this much.

10:14:12.720 --> 10:14:17.720
But also Moxie shows us why they're the best considered team coming out of the Americas.

10:14:17.720 --> 10:14:26.720
Yeah, I think everyone expected Team USA in their group stages to go undefeated as we have a look at some of these highlights coming out.

10:14:26.720 --> 10:14:31.880
Like the fact that we got the Cap Ascian team Chile did a really good job of putting up a fight, right?

10:14:31.880 --> 10:14:37.080
They had some really good moments. It's just that team USA always sort of fell in control

10:14:37.080 --> 10:14:41.000
They knew that they could lose one fight come back into the next one with things like the rush

10:14:41.160 --> 10:14:48.580
There are here even getting to go past the diva defenses with the blade and then the deflect kill on the kunai

10:14:48.580 --> 10:14:53.840
Is always a rough one frack as we talked about at the start of the series was a standout

10:14:53.840 --> 10:15:00.500
I think in terms of performance right both the Roadhog and the Mauga did a really good job of allowing team Shelly a lot of

10:15:00.740 --> 10:15:03.220
Placements to be able to play around with

10:15:03.540 --> 10:15:09.740
It was just that team USA with all of the experience that they have and also the pure skill of each of their players

10:15:09.980 --> 10:15:12.580
We're able to just break away at all the fights

10:15:13.460 --> 10:15:17.200
Yeah, it's team USA in true team USA fashion

10:15:17.200 --> 10:15:25.720
They get that 3-0 and 1,000% secure, the highest seed for the upcoming Busan group stage, whereas

10:15:25.720 --> 10:15:29.080
for Team Chile, it's not technically the end of the road yet.

10:15:29.080 --> 10:15:34.800
They still have the next match to be up and decided if you're a Team Chile fan, well,

10:15:34.800 --> 10:15:40.880
you better become a Team Argentina fan to see if they can take a win away from Team

10:15:40.880 --> 10:15:41.880
Mexico.

10:15:41.880 --> 10:15:45.840
But yeah, I think when you're Team Chile, I liked the creativity.

10:15:45.840 --> 10:15:52.880
really tried to cook up some strategies for this matchup but it just was not enough I think against

10:15:52.880 --> 10:16:00.720
the likes of the infected ball the tank caliber and from from top to bottom in Team USA are just a

10:16:00.720 --> 10:16:06.000
stacked roster and I don't think anybody expected them to even lose a map throughout the entirety

10:16:06.000 --> 10:16:12.000
of this tournament. Yeah I think it would have been considered an upset right if they had as they

10:16:12.000 --> 10:16:16.800
were so dominant like when we were watching the trials of this team being put together,

10:16:16.800 --> 10:16:23.360
they had so many options to be able to choose from. The players that they took forward very

10:16:23.360 --> 10:16:28.880
much have the potential to go all the way, not just to Busan, but also to BlizzCon as well.

10:16:28.880 --> 10:16:34.560
And that truly is like the peak, right? You want to be able to compete at the home of Overwatch

10:16:34.560 --> 10:16:41.120
itself. It really is a true honor, I think, for a lot of these teams and a dream for many of these

10:16:41.120 --> 10:16:47.280
players who might have grown up watching the earlier stages of this Overwatch World Cup.

10:16:47.280 --> 10:16:54.200
I mean, that's how long we've seen this iteration of the event go on, and it's been an inspiration

10:16:54.200 --> 10:16:55.200
to many players.

10:16:55.200 --> 10:17:00.760
In fact, this was the first eSports tournament I ever watched, and I think the opportunity

10:17:00.760 --> 10:17:06.640
to play here, get the opportunity to showcase your talent on a larger stage and perhaps

10:17:06.640 --> 10:17:13.200
let it lead to future opportunities in Overwatch. Esports is still fantastic on its own. Even if

10:17:13.200 --> 10:17:20.560
Team Chile do not qualify for that next Boussons stage, we still got to explore the talent that

10:17:20.560 --> 10:17:27.200
they have to offer and what a lot of these South American teams can really bring to the table.

10:17:27.200 --> 10:17:32.960
Yeah, it's a great way to get your name right, why you don't have to sort of qualify up for

10:17:32.960 --> 10:17:39.040
OWCS or FACET league, you can just instantly show off like, hey, I'm a really good player,

10:17:39.040 --> 10:17:43.520
and if you have a really good performance, maybe in the future, like you said, some of those teams

10:17:43.520 --> 10:17:51.440
when they're looking to pick up players will look your way as well. But we knew that USA versus Chile

10:17:51.440 --> 10:17:58.000
would go to likely a 3-0. In terms of the direction of this one, though, I really want to sort of

10:17:58.000 --> 10:18:04.400
find out what USA feel about it because they've obviously played back all of the teams in their

10:18:04.400 --> 10:18:10.480
groups. I've been able to get a really good read on how strong their opponents are as we get ready

10:18:10.480 --> 10:18:18.400
to bring one of them in for an interview. I know who I'm hoping that it is after his performance,

10:18:18.400 --> 10:18:23.840
maybe playing, it wasn't so fitting that he was sledding around. I feel like Rialto as a summer

10:18:23.840 --> 10:18:30.720
theme map is the last place in the Overwatch universe that you'll find some snow. But sadly,

10:18:30.720 --> 10:18:36.080
Winter Wonderland maps aren't in rotation in tournament play, even if I do believe Winter

10:18:36.080 --> 10:18:42.960
Wonderland Kingsrow would bring their spot of whimsy and maybe a new happiness to see Kingsrow

10:18:42.960 --> 10:18:47.680
of the frequency that we have that map come through. It would have been fun for sure, but

10:18:47.680 --> 10:18:52.720
you know, I think it's good that these players are able to let loose, enjoy themselves, and that

10:18:52.720 --> 10:18:54.360
that is a big part of team synergy.

10:18:54.360 --> 10:18:57.520
But also I just like watching the Malgo sled.

10:18:57.520 --> 10:18:59.960
The fun thing about that sledding mechanic though

10:18:59.960 --> 10:19:03.200
is you actually go a lot faster when you're going down.

10:19:03.200 --> 10:19:04.440
I love that they added that.

10:19:04.440 --> 10:19:06.520
There was no need to do it,

10:19:06.520 --> 10:19:08.440
but it was super fun to watch

10:19:08.440 --> 10:19:11.120
and we still have a lot of great things to look forward

10:19:11.120 --> 10:19:12.400
from this team USA.

10:19:12.400 --> 10:19:14.840
Well, we will be joined by the one,

10:19:14.840 --> 10:19:17.800
the only sledding Malgo himself.

10:19:17.800 --> 10:19:20.960
We have Hawke here in the voice booth with us.

10:19:20.960 --> 10:19:26.960
Congratulations, Hawke, as the team completes the full undefeated run here in your group stage.

10:19:28.160 --> 10:19:30.760
Thank you. That was a fun match.

10:19:33.960 --> 10:19:39.760
A little bit of fun and potentially some surprises along the way.

10:19:39.760 --> 10:19:46.960
Before I throw over to Molly, I want to really know what was it like when you ran out on Ilios

10:19:46.960 --> 10:19:49.720
and run into a flying roadhog.

10:19:49.720 --> 10:19:51.360
Was that expected?

10:19:51.360 --> 10:19:55.560
Like how did the team overcome having to adapt around it?

10:19:55.560 --> 10:19:57.000
I think they got stunglocked a little bit.

10:19:57.000 --> 10:19:59.440
I was like watching from a,

10:19:59.440 --> 10:20:00.440
I was watching from the bench.

10:20:00.440 --> 10:20:02.880
So I was in there in live action of being,

10:20:02.880 --> 10:20:04.920
we'll see the glorious flying hog,

10:20:04.920 --> 10:20:07.600
but I think they got stunglocked a little bit.

10:20:07.600 --> 10:20:08.800
They got stunglocked a little bit yesterday

10:20:08.800 --> 10:20:09.760
too at the flying maga.

10:20:09.760 --> 10:20:12.480
So they may be a little bit prepared for the flying tanks,

10:20:12.480 --> 10:20:13.920
but I'm not sure.

10:20:13.920 --> 10:20:19.800
Hey, you're able to recover from it just fine and, of course, took that series away.

10:20:19.800 --> 10:20:25.040
No maps dropped throughout this tournament qualification either, and it does make sure

10:20:25.040 --> 10:20:30.320
that you do move on to that next stage of Busan as that number one seed from the Americas

10:20:30.320 --> 10:20:35.480
Group B. I want to ask you, are there any teams you are looking forward to playing off against

10:20:35.480 --> 10:20:37.680
in that Busan stage?

10:20:37.680 --> 10:20:42.480
Honestly, any of them are kind of just excited to play at anybody.

10:20:44.480 --> 10:20:53.480
I don't know when the groups are going to be made, so I can't really say what I think we're going to play, but I'm not sure.

10:20:53.480 --> 10:20:59.380
I think probably some of the EU teams that I've never played against would be cool.

10:20:59.380 --> 10:21:17.380
So obviously we know that you've secured your spot. We're still waiting to find out which team is going to join you. You've obviously played both Argentina and Mexico. So who would you say Hawk is going to come out on top of the next match?

10:21:17.380 --> 10:21:25.900
of Mexico, probably. I think Mexico. They have Elemental Guy and you'll probably just

10:21:25.900 --> 10:21:30.820
chop up any team, so I think probably Mexico.

10:21:30.820 --> 10:21:36.300
Awesome. I think there's a lot of teams that are, or not even teams, like fans that have

10:21:36.300 --> 10:21:40.860
been made from Elemental Guy this weekend, Washington Play. That's some crazy highlights

10:21:40.860 --> 10:21:46.500
for sure. And I kind of want to direct this back over to you and Team USA Hawk. Obviously,

10:21:46.500 --> 10:21:52.460
your first time on this roster, but where do you think the potential is at for this

10:21:52.460 --> 10:21:53.460
team?

10:21:53.460 --> 10:21:54.940
Do you think you can make it to BlizzCon?

10:21:54.940 --> 10:21:57.500
Can you go all the way to the very top of the World Cup this year?

10:21:57.500 --> 10:21:59.380
Yeah, I think we'll go all the way.

10:21:59.380 --> 10:22:03.100
We're definitely going to, we're definitely probably going to get, I mean, yeah, I think

10:22:03.100 --> 10:22:08.060
we're going to go to BlizzCon for sure, but obviously we're remain confident, but we don't

10:22:08.060 --> 10:22:09.060
know what the meta is.

10:22:09.060 --> 10:22:13.620
So like, nobody knows how the games are going to look like in three months with like a couple

10:22:13.620 --> 10:22:14.620
new heroes probably.

10:22:14.620 --> 10:22:17.380
So we'll see how it is back then.

10:22:17.380 --> 10:22:18.980
Maybe the game gets flipped on set

10:22:18.980 --> 10:22:22.260
and just a brand new team that's top dog.

10:22:22.260 --> 10:22:23.100
But we'll see.

10:22:24.140 --> 10:22:26.860
Well, thank you so much once again for joining us, Hawk.

10:22:26.860 --> 10:22:28.500
Congratulations on the win.

10:22:28.500 --> 10:22:31.820
We'll send you off on your way to celebrate with the team

10:22:31.820 --> 10:22:34.180
and get ready for that trip to Busan.

10:22:35.180 --> 10:22:36.020
Think around me.

10:22:39.860 --> 10:22:41.700
Oh, there we go, Molly.

10:22:41.700 --> 10:22:44.060
I think that's somewhat expected win,

10:22:44.060 --> 10:22:51.420
what a whimsical way and journey that we had to be able to get there. Before we go though,

10:22:51.420 --> 10:22:57.420
let's have a look and see how that's impacted. The group B standings as we get the confirmation

10:22:57.420 --> 10:23:05.660
USA remain undefeated, will be able to pick up the first seed and Mexico put themselves ahead

10:23:05.660 --> 10:23:12.860
of Chile off of that defeat as well. So this next match is all to play for, but it's not one that

10:23:12.860 --> 10:23:19.340
team Chile will be able to play themselves. Yeah, balls out of their courts and in Mexico's hands

10:23:19.340 --> 10:23:26.140
now Mexico can take the win over team Argentina, then that second spot will be theirs in Busan.

10:23:27.100 --> 10:23:35.980
Here we go. Mexico, Chile, Argentina potentially playing the spoiler and that's it's always a

10:23:35.980 --> 10:23:42.620
rough position to find yourself in right as a team where you're sort of looking on the in outside

10:23:42.620 --> 10:23:47.900
trying to work out where it will go, especially off of the fact that Elemental Guy will, I'm for

10:23:47.900 --> 10:23:54.060
sure, be bringing a national pride with his usage of that Genji, but if you want to show your

10:23:54.060 --> 10:24:01.340
conference pride with these Overwatch World Cup bundles, you can. Skins are from every region,

10:24:01.340 --> 10:24:07.820
so you can support all of your favorite ones from Asia, EMEA, and America, and they're all available

10:24:07.820 --> 10:24:13.660
Now, in fact, you can participate in the Overwatch World Cup crowdfunding bundle, as well, we've

10:24:13.660 --> 10:24:19.580
got a giveaway which is currently going on for a chance to be able to win a regional supporter

10:24:19.580 --> 10:24:24.220
bundle. We also still have that final matchup of the day, we've already talked about it,

10:24:24.220 --> 10:24:30.620
can Mexico make it through, or will Argentina kill their chances? We'll be back with that one after

10:24:30.620 --> 10:24:32.620
after the short break.

10:25:00.620 --> 10:25:05.020
dollars every season to sustain your team's competitive journey. Progress through skilled

10:25:05.020 --> 10:25:10.380
balance divisions until you hit the master finals broadcast and get scouted by the best teams.

10:25:10.380 --> 10:25:16.540
Your climb to OWCS starts here. Join at fce.gd slash facet league.

10:28:30.620 --> 10:28:59.860
the

10:29:00.620 --> 10:29:06.980
influence it. As Molly, it will be Mexico trying to preserve their tournament life, and

10:29:06.980 --> 10:29:11.820
Team Chile on the sidelines desperately hoping that Argentina take this one.

10:29:11.820 --> 10:29:19.260
Yeah, it has to, if order for Team Chile to qualify, it actually must be a sweep by Argentina,

10:29:19.260 --> 10:29:23.700
pending some of the other map results. Although as we get into the nitty gritty of tiebreakers,

10:29:23.700 --> 10:29:29.940
if Team Mexico can win, well, it is as good as theirs, and this team has been a fan favorite

10:29:29.940 --> 10:29:34.860
throughout the weekend, Moxie is Vantana, I think the head of this team force on the

10:29:34.860 --> 10:29:41.500
tanks line of things, Anja Volado and Karmus will be the two starting players for the DPS

10:29:41.500 --> 10:29:44.460
line, but perhaps a substitution for Elemental Guy later.

10:29:44.460 --> 10:29:50.100
Yeah, that sort of informs the lineup, right, of DPS that Team Mexico want to play. You

10:29:50.100 --> 10:29:55.340
very much know what you're getting in for when you see Team Mexico's lineup. If Elemental

10:29:55.340 --> 10:30:01.180
guys in, it will be the Genji. If Anja Volado is in, it will be things like the Tracer and

10:30:01.180 --> 10:30:07.260
especially the Reaper as well. So that's sort of the lineup that they've had comfortably

10:30:07.260 --> 10:30:14.380
to play all of these control point maps. And as we have a look at Argentina's lineup, Persona

10:30:14.380 --> 10:30:21.420
very much has been a big part of this team, trying to secure as much of their sojourn as possible

10:30:21.420 --> 10:30:23.620
for the draft and onto these maps.

10:30:23.620 --> 10:30:29.460
Yeah, I think the most known name is going to be Lec on this roster, of course coming

10:30:29.460 --> 10:30:37.300
in from DSG, from NA OWCS, but and being on the main support with the experience that

10:30:37.300 --> 10:30:41.540
he does have, I think it is an asset to this team, but like in terms of the pop off place

10:30:41.540 --> 10:30:46.180
that we have watched from Argentina, a lot of that has come from Persona getting set

10:30:46.180 --> 10:30:52.620
up in the right positions and, again, Argentina, unfortunately, won't be able to qualify, but

10:30:52.620 --> 10:30:58.460
really comply spoiler to Team Mexico's plans. Should they manage to take the series?

10:30:58.460 --> 10:31:04.020
Yeah, maths might get a little complex, and I'm very happy that I'm not the one handling

10:31:04.020 --> 10:31:10.580
it. I'm just the one speaking into the microphone. If we don't see a full sweep come through.

10:31:10.580 --> 10:31:15.220
Like, if Mexico win, but it's not a sweep, then we're going to have to sort of go down

10:31:15.220 --> 10:31:21.780
that long list of conditions that we talked about a little bit earlier at the start of today,

10:31:21.780 --> 10:31:27.540
but we do have to decide who's actually going to pick which control map that we go to,

10:31:27.540 --> 10:31:32.820
and we do that with our 1 vs 1, and it'll be the back vs back, no surprises,

10:31:32.820 --> 10:31:38.820
that it will be Lep fielded on the side of Team Argentina already getting his first

10:31:38.820 --> 10:31:44.500
elimination onto his opponent. Yep, Lep, typically the main support player,

10:31:44.500 --> 10:31:52.500
kind of crying, but Bresky knows Slouch himself either coming in for Team Argentina, but he

10:31:52.500 --> 10:31:56.900
actually ended up taking this one. The distance by the looks of it left running for his life.

10:31:56.900 --> 10:32:01.700
I could not get through it, ever even throughout the immortality field, but eventually, let's see,

10:32:01.700 --> 10:32:07.300
does he get this one. First seeding, still very important for this map, beating the map pick and

10:32:07.300 --> 10:32:12.900
first ban, and let's go ahead and snag that one away for Team Argentina. Yeah, now I would

10:32:12.900 --> 10:32:19.540
team Argentina as well because we look at the lineup from Team Mexico and Taylor how they want to

10:32:19.540 --> 10:32:27.700
pick these control maps around it. So it's Oasis that will be coming on through as it looks like

10:32:27.700 --> 10:32:35.780
a Mexico was actually able to pick that one off. Yeah, so they must have deferred the map pick so

10:32:35.780 --> 10:32:42.500
that Argentina get the first ban and it is going straight onto that jetpack kit. We saw

10:32:42.500 --> 10:32:49.620
some experimentation from LEP on this strategy way back in the second way back. Last weekend

10:32:50.260 --> 10:32:57.860
against the team Chile but did not work out. I don't blame them for taking that one away

10:32:57.860 --> 10:33:01.780
just to be safe even though this roster tells us it's probably not happening.

10:33:02.340 --> 10:33:08.580
Yeah and that means that likely down the road when we go to our second map Bastion unless it's a DPS

10:33:08.580 --> 10:33:14.180
protect coming through from Mexico would be on the Cards for Argentina to next

10:33:14.180 --> 10:33:21.420
ban as we get ready to head into Oasis. Really good just sort of the synergy of

10:33:21.420 --> 10:33:25.300
tanks that you can play here like you can play the Mizuki composition with

10:33:25.300 --> 10:33:30.060
the Sigma or the Rematra if you want to. You can play the Mauga, Santana they

10:33:30.060 --> 10:33:35.180
played a whole lot of Mauga both this year but also with that past experience

10:33:35.180 --> 10:33:38.180
coming through when Maga was initially released,

10:33:38.180 --> 10:33:43.180
but it looks like the comfort will land on the Mizuki composition for Team Mexico

10:33:43.180 --> 10:33:47.680
and Argentina are the ones that will actually be playing the Maga themselves.

10:33:47.680 --> 10:33:49.680
Hmm, interesting. Okay.

10:33:49.680 --> 10:33:53.180
I don't hate this at all.

10:33:53.180 --> 10:33:57.180
I think I'm a little puzzled by the Roadhog Band from Mexico, perhaps a throwaway,

10:33:57.180 --> 10:34:01.180
and they wanted to leave their options open for the most part, but...

10:34:01.180 --> 10:34:06.480
Over now, Team Argentina, they're looking to steamroll and keep steamrolling.

10:34:06.480 --> 10:34:09.480
Ideally, they can change is Saxon sticking on the Sim?

10:34:09.480 --> 10:34:11.840
Will it be a swap over to the Reaper or Tracer?

10:34:11.840 --> 10:34:13.680
How about neither? We're gonna play Quarra!

10:34:13.680 --> 10:34:20.680
Yeah, do you know how it swaps to Kyroko? Saxon swaps to the Quarra, and all this sort of feels like Argentina were expecting a Malgamir

10:34:20.680 --> 10:34:27.480
to come out from both of these sides, especially for Sona rolling out on that Sojin, but Anhabalado on the Reaper

10:34:27.480 --> 10:34:35.400
going to really want to get on top of Tizzy is why Lef actually goes on to the rig. This is a very

10:34:35.400 --> 10:34:41.080
much counter-reaper composition coming on through from Argentina's backline to give Tizzy as much

10:34:41.080 --> 10:34:45.880
space as possible. Which is interesting because you'd think that kind of a lot of people mostly

10:34:45.880 --> 10:34:51.560
be sticking with Sigma like we're seeing now and just to make sure that the world, Tizzy's amalgam,

10:34:51.560 --> 10:34:58.040
for points. It gives mexico a bit of a capture. That's just easy though. We'll arc to charge in,

10:34:58.040 --> 10:35:03.560
but to his own demise. Kind of goes in without the team. Let the suck at the chocos and kind of push

10:35:03.560 --> 10:35:10.040
themselves forwards. Persona's having to dualite the Kirika, which means that Sturfeel is able to

10:35:10.040 --> 10:35:19.480
walk away with the win, and mexico might be able to hold on to this point despite being down one

10:35:19.480 --> 10:35:25.240
of their key backline players because Argentina were down pretty much everyone else. Tzuzi now

10:35:25.240 --> 10:35:29.960
off of the mauga because of both the sojourn and the reaper shredding him out, even with that

10:35:29.960 --> 10:35:35.720
break, the armor facts are just so few and far between. Ghost but a matra to try and just run

10:35:35.720 --> 10:35:45.080
atop of Mexico's composition. Matra or Tzuzi, you see this workout in a way to kind of ward off

10:35:45.080 --> 10:35:49.560
the Sigma, make sure that you can kind of push in your fate. This is not what you can do,

10:35:49.560 --> 10:35:56.360
a Belt and Shield. Only the unmasked Kitsuneirush stuff. Rusky has his much faster than the opposition

10:35:56.360 --> 10:36:01.560
in Harvest and the Volado in a small room, happy to fight through any player that manages to find

10:36:01.560 --> 10:36:07.160
their way into the crosshairs. Serial will have one side of Kitsuneirush, but Santana, they should

10:36:07.160 --> 10:36:13.560
just be able to offset the tempo with the flux cutting right on ours and have the Volado holding

10:36:13.560 --> 10:36:18.880
close wanting to try and read out when Argentina are going to try to forward

10:36:18.880 --> 10:36:22.160
get spotted on it, but it's okay you've got waveform.

10:36:22.160 --> 10:36:23.160
Peek-a-boo!

10:36:23.160 --> 10:36:27.280
I was dizzy, so I just actually give the Nemesis out rather early,

10:36:27.280 --> 10:36:32.560
Zantana wants to take advantage of the necraps, three players, all except Persona,

10:36:32.560 --> 10:36:38.040
will manage to live them, resulting in a one-for-one, the surreal consumer rush is the best chance

10:36:38.040 --> 10:36:43.520
for Argentina to get this fight, to get on the objective, Zaxden, making this a lot more

10:36:43.520 --> 10:36:47.520
winnable, losing out on Santana with Team Mexico.

10:36:47.520 --> 10:36:51.520
Carmas, working in the back room here, will be dealt with more materially.

10:36:51.520 --> 10:36:53.520
No, she's not.

10:36:53.520 --> 10:36:57.520
Yeah, flip comes through, but yeah, Sergeant has to be dealt with.

10:36:57.520 --> 10:37:02.520
Persona turns around, dispatches Carmas, and Santana actually comes back on Mauga, as

10:37:02.520 --> 10:37:06.520
opposed to playing the Sigma, so you have a little bit more survivability and run-on

10:37:06.520 --> 10:37:11.520
potential to get in and out away from Tizi's annihilation.

10:37:11.520 --> 10:37:16.520
As you're looking for a Death Blossom opportunity, but you have to have the space the distance to be able to use it.

10:37:16.520 --> 10:37:20.520
OC from Persona, but they should be able to cover that with the Sanctuary.

10:37:20.520 --> 10:37:25.520
It's just how close the point Mexico can actually use to get to it.

10:37:26.520 --> 10:37:31.520
Persona was on a high ground, dropped down, spotting out any of Elado.

10:37:31.520 --> 10:37:37.300
Force use the Rayform plus Zuzo defense's commitment to keep the Reaper alive, but the stun from Lepis Fantastic

10:37:37.300 --> 10:37:42.860
cancels the Death Blossom. Before, you can even hear a fraction of the voice line, and Argentina

10:37:42.860 --> 10:37:48.760
will lose control of that point. That was all of their main resources, completely gone, and they just don't get another

10:37:48.760 --> 10:37:54.560
touch. Team Mexico slipped that one away right under their noses with Rayplay from Lep.

10:37:54.560 --> 10:38:04.980
The OT comes into play. Oh my goodness, so much of as well that OC is just baited out

10:38:04.980 --> 10:38:09.300
by Anja Volado on the Reaper. Like yes, you lose your ultimate because you're getting

10:38:09.300 --> 10:38:14.980
breakbashed out of it, but you still absorb all of personas, which is absolutely huge

10:38:14.980 --> 10:38:20.540
for the rest of the team to be able to just go onto the point, complete the flip, force

10:38:20.540 --> 10:38:26.180
the OT, Argentina all out of position trying to upkeep their rematra, not in a spot to

10:38:26.180 --> 10:38:34.380
be able to contest it as we head to city center. Any changes coming out, Tizzy? Onto the diva,

10:38:34.380 --> 10:38:38.180
and Lech actually will be matching Le for the Mizuki.

10:38:38.180 --> 10:38:46.780
Huh, okay. We haven't seen a ton of Le, Mizuki, but I am excited for what this has to offer.

10:38:46.780 --> 10:38:51.260
But being with the diva, you're not as much of like a bunkery composition, right?

10:38:51.260 --> 10:38:54.780
And you're more so gonna sit with persona on this high ground as Tizzy

10:38:54.780 --> 10:38:56.540
drops down to touch the point of the wall for a while.

10:38:56.540 --> 10:39:00.860
You have to be very careful about contesting Santana though, because you can't defend Matrix Rock.

10:39:01.660 --> 10:39:06.460
So, Mexico, when they decide to actually move on to this point, can be a little bit more static.

10:39:06.460 --> 10:39:11.020
So, if you're Argentina, you're relying on what persona can do on this high ground position,

10:39:11.020 --> 10:39:14.460
and then Tizzy just being able to use the boosters and diva mobility

10:39:14.460 --> 10:39:19.740
to get in and out of Mexico's composition, and give the sojourn Uncle Otlos face to work with

10:39:19.740 --> 10:39:26.060
Great Chain from Leap, catches onto Santana, brilliant boosters as well to dodge the rock,

10:39:26.060 --> 10:39:31.660
so that the Scyther can try and push the D.Va back, and Argentina are making great inroads into Mexico's bunker.

10:39:32.220 --> 10:39:36.620
I have a persona over steps, just a bit, like they were doing so good gating our resources,

10:39:36.620 --> 10:39:41.740
not gonna get hit by them more importantly, but there you go, Santana major over steps,

10:39:41.740 --> 10:40:10.740
I mean waiting for your tank as well means that you don't have that big body to absorb the damage and let Peruski try to match Kitsune rush charge looks for real, Tizzy is still up still in mech, Saxon still on the field, uses the recall after dodging away from all of the incoming damage from that sojourn, but get a light pick off on that.

10:40:11.740 --> 10:40:15.060
Oh, comments that we tried to, yeah,

10:40:15.060 --> 10:40:18.100
got hit by a car likely trying to wrap back to the team

10:40:18.100 --> 10:40:19.980
on that far left side.

10:40:19.980 --> 10:40:22.020
But speaking about other steps,

10:40:22.020 --> 10:40:25.060
Argentina go two steps forward

10:40:25.060 --> 10:40:28.620
and is Rush self-destruct?

10:40:28.620 --> 10:40:30.780
Uh, well, I think the Rush was to go in,

10:40:30.780 --> 10:40:33.060
not realizing Tizzy was just gonna lose mech.

10:40:33.060 --> 10:40:36.100
Anyways, that didn't get me with a nice chain out of way

10:40:36.100 --> 10:40:37.660
and it's just all falling apart.

10:40:37.660 --> 10:40:41.100
Argentina have the overcommitments onto this push.

10:40:41.100 --> 10:40:44.100
That's what Mexico's composition is about. It's punishing you.

10:40:44.100 --> 10:40:47.100
For these plays, if you don't respect the cooldowns, you'll be the flip.

10:40:47.100 --> 10:40:51.100
Yeah, I feel like that was the panic because of how early LAP went down,

10:40:51.100 --> 10:40:56.100
so surreal knowing that just the Kiriko Heels alone would not be enough to keep Mexico at bay,

10:40:56.100 --> 10:41:00.100
tries to use the rush to buy Argentine or a little bit of space to wait for Mizuki to come back,

10:41:00.100 --> 10:41:05.100
but that just comes out the cost of one-sided rush available for Mexico in this next hike.

10:41:05.100 --> 10:41:08.700
OC, from Carmen, from that hiding away,

10:41:08.700 --> 10:41:12.100
blows up the sanctuary just in time to start absorbing the shots,

10:41:12.100 --> 10:41:14.100
and Argentina can still hold their position,

10:41:14.100 --> 10:41:16.700
but the moment they try to walk closer to the point, Wally,

10:41:16.700 --> 10:41:19.700
Mexico will beat them into it and then hit them with a rush.

10:41:20.700 --> 10:41:23.700
I already tried to take their own new position, persona.

10:41:23.700 --> 10:41:25.700
I didn't get a new angle.

10:41:25.700 --> 10:41:27.500
There's just not any body stare at this,

10:41:27.500 --> 10:41:30.900
and all of a sudden, Saxon, who actually ends up going down

10:41:30.900 --> 10:41:33.700
on the approach, and that's rather tough.

10:41:33.700 --> 10:41:43.700
For this Argentina team, is Tizzy, attempting some parkour, but left their team high and dry for Santana, who's stuck in a couple of boulders and inevitably stuck in a diva.

10:41:43.700 --> 10:41:45.700
Yep, this one alright, here it comes.

10:41:47.700 --> 10:41:50.700
Bunny Blaster, well maybe we get back back, okay!

10:41:50.700 --> 10:42:00.700
Great take turn from Thomas, that got real dangerous with how close Tizzy got to a remake right on top of Leigh's position.

10:42:00.700 --> 10:42:03.900
as Argentina have to wait for Diva to come back into the mix,

10:42:03.900 --> 10:42:06.540
which means that Mexico can still hold their position,

10:42:06.540 --> 10:42:11.900
and Carmas can try and board up some of this rail charge before Argentina can approach.

10:42:11.900 --> 10:42:15.260
Saxon with the pulse bomb could be a big difference maker, but

10:42:15.260 --> 10:42:19.020
if it's used too early in the fight, Suzu will be available.

10:42:19.020 --> 10:42:21.980
I think even just getting to a business interview with pulse bomb,

10:42:21.980 --> 10:42:25.020
I saw how quickly Saxon's been to get picked off last time, and

10:42:25.020 --> 10:42:28.220
it matches the other tracer who finds the valley and has a lot of

10:42:28.220 --> 10:42:31.520
close for someone up to a few bits, and it forces so many cool-downs.

10:42:31.520 --> 10:42:35.620
Santana is just working her way through the back line, knowing there's no one there to stop him.

10:42:35.620 --> 10:42:38.920
But if Flux, though, will go wide, you don't really need it.

10:42:38.920 --> 10:42:43.920
The back point is backcapped short, but how much team do Argentina actually have to keep this fight going?

10:42:43.920 --> 10:42:48.920
Tissie got up to self-destruct, so he'll have this rematch potential,

10:42:48.920 --> 10:42:53.020
but you just don't have the numbers for the rest of your team, but Santana, in danger,

10:42:53.020 --> 10:42:55.520
has to be careful to cause this extra point.

10:42:55.520 --> 10:42:57.520
Everyone gets out alive, Argentina.

10:42:57.520 --> 10:43:00.520
Still, technically, have control of the objective.

10:43:00.520 --> 10:43:04.520
It's not like Team Mexico need that much more time. They've seen percent left.

10:43:04.520 --> 10:43:08.520
Yeah, Tizi's coming back from Malga and left trying to build up Sanctuary.

10:43:08.520 --> 10:43:10.520
Big pick from persona, honestly.

10:43:10.520 --> 10:43:12.520
Why is the fight wide open for Argentina?

10:43:12.520 --> 10:43:17.520
You're worried about walking into OEC on the OT because you don't have the time to be able to clear the surgeon off of the angles,

10:43:17.520 --> 10:43:20.520
but now you have to worry about where the trace it could be.

10:43:20.520 --> 10:43:25.720
Look at the Polskam charge up off of shooting the Malgo, and that will go directly on the back line.

10:43:26.120 --> 10:43:35.920
Yeah, there's light in the back, but, I mean, Disney just topples over. What are you supposed to do with that Katsune Rush plus the Sanctuary?

10:43:35.920 --> 10:43:42.720
Not much of anything. If you are a team of Argentina, I can't find a way to break through. It'll be Team Mexico taking the laces.

10:43:42.720 --> 10:43:50.120
Yeah, Argentina, I think there's a little bit of a panic moment when Mexico hit the cusp of 90% of that point.

10:43:50.120 --> 10:43:56.920
The Pulse bombs are able to take down Persona, and they still try to use the rush because of the back cap coming through from the diva.

10:43:56.920 --> 10:44:04.120
And they're trying to make sure they can still use the rush when most of the team are still standing to be able to take advantage of it.

10:44:04.120 --> 10:44:12.520
But Santana shuts that down with the flocks, and it means that you get a little bit more opportunity for Mexico to play to that strength.

10:44:12.520 --> 10:44:17.720
up some of those ultimates, smack down the Mal'Ga and then look to be able to hit the

10:44:17.720 --> 10:44:23.040
backline once the tank is out of position because they're just gone from the fight.

10:44:23.040 --> 10:44:30.340
Look at Freski though, 9-0, the amount of uptime that Kiriko is able to have drastically helps

10:44:30.340 --> 10:44:35.920
just the chances of this team staying alive in these longer fights especially since Tizi

10:44:35.920 --> 10:44:40.560
prefers these brawly matchups, whereas Santana may not be too happy if they don't have the

10:44:40.560 --> 10:44:44.960
cooldowns, but it did feel like that even when Argentina had those couple of

10:44:44.960 --> 10:44:50.360
flight wins, the Mexico were in control for the most part, and they had a solid

10:44:50.360 --> 10:44:55.440
plan of how they wanted to push in, how they wanted to perform these pinches and

10:44:55.440 --> 10:44:59.720
kind of take advantage of Tissie just jet-boosting away from the rest of his

10:44:59.720 --> 10:45:04.240
team. I think there were mistakes though that both teams were able to take

10:45:04.240 --> 10:45:08.800
advantage of, and that was honestly the same for both sides over extensions,

10:45:08.800 --> 10:45:25.800
Right? So if you're Team Chile, what you're thinking about is okay if this is not a clean sweep, if Argentina actually find the opportunity to punish Mexico when they do walk forward and make it stick on some of these maps, there's actually a higher chance for them to be able to make it further.

10:45:26.800 --> 10:45:37.800
Yeah. I think this is more confidence for Team Mexico, like from these maps. It's not like Argentina or far behind, but it feels less like, oh, we can't find a way to make it.

10:45:38.800 --> 10:45:41.880
the plays that, oh, whoopsies, we shouldn't have done that.

10:45:41.880 --> 10:45:43.960
And it's things that are, I'd rather have that,

10:45:43.960 --> 10:45:45.160
because that's fixable.

10:45:45.160 --> 10:45:47.640
You can change that within the span of the series,

10:45:47.640 --> 10:45:51.720
versus they just have a fundamental outmatch

10:45:51.720 --> 10:45:53.400
of what our play style is.

10:45:53.400 --> 10:45:56.360
You still have time, and you still have options,

10:45:56.360 --> 10:45:58.200
picking of options, you have your next map pick,

10:45:58.200 --> 10:46:00.360
and the band that you can consider it.

10:46:00.360 --> 10:46:02.120
Okay, is it Bastion?

10:46:02.120 --> 10:46:06.280
They use the cap on, is it Bastion?

10:46:06.280 --> 10:46:09.620
as where do we head to?

10:46:09.620 --> 10:46:10.620
Suravasa.

10:46:10.620 --> 10:46:17.420
Suravasa, okay, so Malga Mirror and a very strong Bastion Cat map

10:46:17.420 --> 10:46:21.420
so likely going to be seen in the Bastion map.

10:46:21.420 --> 10:46:23.100
Yeah, I think that would make sense.

10:46:23.100 --> 10:46:27.540
We've seen it more from Team Mexico as of recent,

10:46:27.540 --> 10:46:31.860
but for me, this also just seems we could play Sigma again.

10:46:31.860 --> 10:46:34.180
I have a very strong Sigma, the Zuki map.

10:46:34.180 --> 10:46:40.480
You could do the Malga if you really, really wanted to, but that seems like more of an Argentina type of thing.

10:46:40.480 --> 10:46:44.280
The Bastion, it just depends on how scared you are of it.

10:46:44.280 --> 10:46:49.780
If you're going to play the Malga and you don't want to play Kat Bastion, then I think you need to take it away,

10:46:49.780 --> 10:46:52.980
because if there's just not a chance you will survive.

10:46:52.980 --> 10:46:57.380
It's just a matter of, does Argentina prioritize doing a counter pick,

10:46:57.380 --> 10:47:01.580
or just making sure what they want to do in the first place would be safe?

10:47:01.580 --> 10:47:06.780
And do we see subs comfort, right? Because as we've talked about, Mexico have liked to run

10:47:06.780 --> 10:47:12.860
Anjel Volado on control, but then when we've moved into later down the line, we've been seeing things

10:47:12.860 --> 10:47:20.380
like the elemental guy Genji swap coming out from their camp. So maybe we get a swap coming out of

10:47:20.380 --> 10:47:27.340
their team, or they want to keep Anjel Volado in because of, well, Flashpoint being a very expansive

10:47:27.340 --> 10:47:33.580
type of map, you can play the tracer, you can be really problematic at splitting hairs

10:47:33.580 --> 10:47:38.700
and pulling as much attention as possible, plus being able to get past well-set-up defences

10:47:38.700 --> 10:47:44.780
if you're sort of losing control of the point to actually hit OT, and from the sands of

10:47:44.780 --> 10:47:49.900
it, yeah, no subs from the side of Mexico, which means that Anja Velado will stay in.

10:47:49.900 --> 10:47:54.880
And have a lot of stays in and I think that makes sense especially bad in the

10:47:54.880 --> 10:47:59.380
Sigma we're Malva mirroring this map I don't see it way we're not and having

10:47:59.380 --> 10:48:04.980
and have a lot of on that I'm Sumably Reaper potentially tracer and it feels

10:48:04.980 --> 10:48:10.420
good into that matchup this is where Mexico's identity has come from is

10:48:10.420 --> 10:48:15.540
playing that Reaper alongside the Malva even Azoria at times if you're you're

10:48:15.540 --> 10:48:22.240
feeling and a little extra fun from Santana and a hyper flexible tank. I am not too worried

10:48:22.240 --> 10:48:28.640
about their ability to move to other options as has been seen in the past. It's more

10:48:28.640 --> 10:48:35.900
so Argentina. What specifically are they wanting to cook up on this point? Can they get Anxaxon

10:48:35.900 --> 10:48:41.240
in the scheme a bit more? Continue to enable Persona with the wind conditions that they

10:48:41.240 --> 10:48:42.240
were able to find.

10:48:42.240 --> 10:48:47.680
Okay, I don't think Santana will be rolling out on that pick of Domina, especially since

10:48:47.680 --> 10:48:52.560
Sackstons already played some of that Pharah, and Domina gets hard shot down by Pharah because

10:48:52.560 --> 10:48:57.280
you just send the rockets above the shield. There's very little that Domina can actually

10:48:57.840 --> 10:49:02.960
dare. It will just be the expected Mangamurra, and we do get the Reaper coming on through from

10:49:02.960 --> 10:49:09.600
Angel Volado, no Bastions in play for both of these teams. It looks like just both opting for

10:49:09.600 --> 10:49:16.320
for the sojourn instead, so rail fight between Persona and Carmez and the Mauga faceoff for

10:49:16.320 --> 10:49:20.640
who will blink first for these teams to be able to pick up first gap.

10:49:20.640 --> 10:49:26.380
Complete and total mirror between these teams, although Mexico did get to the point slightly

10:49:26.380 --> 10:49:29.520
faster just because of the pullup quarter.

10:49:29.520 --> 10:49:34.360
Now the lot of fans are going down before that fight starts, is he not afraid to engage

10:49:34.360 --> 10:49:39.520
now knowing that he cannot be chunked in Santana and to run down below?

10:49:39.520 --> 10:49:44.520
to grab another health back, leaving the rest of their team, and it's a two-fand for themselves,

10:49:44.520 --> 10:49:49.000
which all things considered, Santa Ana's managed to get their team back together and

10:49:49.000 --> 10:49:53.600
on the point, Argentina left that one slip away despite having a player advantage.

10:49:53.600 --> 10:49:59.600
Yeah, Mexico down the reefer, still pick up the point cap, you have to worry about persona,

10:49:59.600 --> 10:50:03.320
full rail gun charge at the momentous, and have a lot of not-calling-propressure on the

10:50:03.320 --> 10:50:07.480
mag, or going for pressure on the back line to force Argentina off of that high ground

10:50:07.480 --> 10:50:12.960
position which frees up calmness to try and pick up players on the disengagement as Mexico

10:50:12.960 --> 10:50:18.000
have been able to just shade off all of the pressure from Argentina's angles and hold

10:50:18.000 --> 10:50:22.000
on to the point just refusing to die right on top of it.

10:50:22.000 --> 10:50:24.280
I mean that shouldn't have happened flat out.

10:50:24.280 --> 10:50:28.800
Argentina at that point was there for the capping but it took too long to try to chase

10:50:28.800 --> 10:50:32.680
the miniminations and suddenly where close to the final fight territory, all the pets

10:50:32.680 --> 10:50:37.120
are coming up every single support alt you could possibly imagine plus there are four

10:50:37.120 --> 10:50:42.560
overclocking Carmez, he's not allowed to do too much, does see players exit the sanctuary though,

10:50:42.560 --> 10:50:50.400
and he'll find to go pick in Persona, that's just the point for Mexico. I mean, big pick from Carmez

10:50:50.400 --> 10:50:57.600
as well, picking up Persona so that you can't have Argentina later with that OC once the sanctuary

10:50:57.600 --> 10:51:04.080
has fallen. Also, even though they use Sanctuary of their own in that fight, Santana has Malga Cage.

10:51:04.080 --> 10:51:10.400
You can, if you want to, just use it to take cover away from Persona's ultimate, as Argentina

10:51:10.400 --> 10:51:15.920
at least will already be on the point, entrenched in that space, forcing Mexico to have to walk directly

10:51:15.920 --> 10:51:20.560
into the position Persona plays, so instead of walking onto point and caging, we have to sweep

10:51:20.560 --> 10:51:21.840
the Soju Knight past.

10:51:23.200 --> 10:51:28.320
And I think that's much more of a threat. I guess the Death Boss and Combo is there, but that's

10:51:28.320 --> 10:51:32.960
Susie Force. Pretty early. That could go by force, Antana, and you're gonna hold the Death

10:51:32.960 --> 10:51:38.480
You don't even need to worry about that, to go down between the combined efforts of

10:51:38.480 --> 10:51:43.120
Angel Lado and his tank player, Mexico will sweep that.

10:51:43.120 --> 10:51:48.520
I mean that's Mexico's plotting mistakes that Argentina made on the first point, right?

10:51:48.520 --> 10:51:53.320
Argentina got the first pick, tried to chase Mexico for more, and Mexico, they baited them

10:51:53.320 --> 10:51:59.040
out the call, have Angel Lado play behind, wait for Argentina to chase, and then cage

10:51:59.040 --> 10:52:04.080
on top of persona, so no chance for the Sochi to live to use the ultimate. Now, you're just

10:52:04.080 --> 10:52:10.640
picking them apart before they can even use the OC because you've got a Reaper right on top of persona's head.

10:52:11.440 --> 10:52:16.480
There's a good combo. Tizzy pulls the cage, attracts Antenna, and just wishing they had

10:52:16.480 --> 10:52:23.360
like 20 more bolus there to finish off Tizzy, but will it back to being him to come out on top of

10:52:23.360 --> 10:52:28.320
Mexico? I just gotta forfeit this objective without your big ol' meatball stand in front of you.

10:52:28.320 --> 10:52:29.520
You don't want to fight that.

10:52:30.020 --> 10:52:31.220
Wait, lay gets out?

10:52:31.520 --> 10:52:32.020
No.

10:52:33.120 --> 10:52:34.420
Okay, there we go.

10:52:34.620 --> 10:52:36.320
That's honestly huge.

10:52:36.320 --> 10:52:42.220
Like the fact that Argentina were able to pick lay out means that you delay Mexico's win group.

10:52:42.420 --> 10:52:47.620
You don't want to take the mirror rush when you're missing your Mizuki, especially because you know that left has lead for Sanctuary.

10:52:47.720 --> 10:52:53.920
This is Argentina using the overclock to just buy time and point percentage to push Mexico back.

10:52:54.120 --> 10:52:57.920
But that's a big ultimate invested for a precious point percent.

10:52:58.320 --> 10:53:05.120
Yeah, and Chizzy gets stomped on for blasted times four by Carmes, with the remainder of his overclock.

10:53:05.120 --> 10:53:06.960
And the Sanctuary just doesn't do anything.

10:53:06.960 --> 10:53:13.600
Ever left is a little too late, and to keep the tank alive, and Mexico shouldn't be able to steamroll over this,

10:53:13.600 --> 10:53:18.160
although they do lose intel for Wado, so it'll be a bit dicer than they want, even Carmes.

10:53:18.160 --> 10:53:20.320
Just getting the fight taken out of his health bar.

10:53:20.320 --> 10:53:22.160
It's one of the sets that I'm engaged.

10:53:22.160 --> 10:53:24.000
Had to wait on Argentina.

10:53:24.000 --> 10:53:25.120
Did they get another full fight?

10:53:25.120 --> 10:53:25.760
Yeah, they did.

10:53:25.760 --> 10:53:31.520
I mean, Mexico could play for just the first stage of this fighting, though, since the

10:53:31.520 --> 10:53:37.800
OC was used from Argentina earlier, they does not have to worry about being very defensive

10:53:37.800 --> 10:53:39.400
with the sanctuary.

10:53:39.400 --> 10:53:42.880
Like, Saxton has the death loss, but Mexico should be able to hear the sanctuary of the

10:53:42.880 --> 10:53:49.040
Reaper teleporting in to be able to shut that ultimate down, as they're respecting the space,

10:53:49.040 --> 10:53:52.040
the sporting Argentina to have to walk into the one side of Mizuki Elf.

10:53:53.040 --> 10:54:06.040
Yeah, and you don't want to play into that if you are a team Argentina, but it's actually going to be both that plus the H-Fight coming out, a bit of a Venn diagram on the objective and an attempted death blossom for sure.

10:54:06.040 --> 10:54:12.040
Nice accent, just doesn't do much, but all your bullets are absorbed. That's viewpoint down for Team Mexico.

10:54:12.040 --> 10:54:19.720
map point up from Mexico, any swaps coming through from Argentina's end looks like they're going to stick with this mirror composition.

10:54:19.720 --> 10:54:25.640
As now you have to worry about scouting out Anjel Vlado's angles on the death loss.

10:54:25.640 --> 10:54:30.120
Do we see the fighting in mid for both of these teams to just, yeah, cut the rotation,

10:54:30.120 --> 10:54:36.480
make it harder for one team to be able to set up a point, and also give you the opportunity to pick someone off in the fight early.

10:54:36.480 --> 10:54:43.280
Persona with a huge kill on delay sets the tables for Argentina to turn on Mexico

10:54:43.920 --> 10:54:48.080
I said this before if you give persona the opportunity to land the shots

10:54:48.320 --> 10:54:54.160
They'll actually point in and Argentina just get the first cap off the back of it for some Mexico

10:54:54.640 --> 10:55:00.240
Playing to them and it's even bigger to moxie because they get to save their ults fast rush potentially though from for us here

10:55:00.320 --> 10:55:04.240
If Mexico identify the weakness that surreal is missing this rush

10:55:04.240 --> 10:55:06.240
They will go first and they do.

10:55:06.240 --> 10:55:10.240
Out comes the Kyra Koal into the OC as Argentina tried to disengage.

10:55:11.240 --> 10:55:14.240
Karazzo is in the back line, that's two!

10:55:14.240 --> 10:55:20.240
Do his name, make that a third in Saxton Gage Fight combo there, but that blinder might be broken.

10:55:20.240 --> 10:55:23.240
You should take that one back to the shop, Argentina.

10:55:23.240 --> 10:55:26.240
The Wampo combo, shut down.

10:55:26.240 --> 10:55:28.240
Mexico will get the flip.

10:55:28.240 --> 10:55:37.240
Serial invests the rush in that fight as well, which means Argentina stall to 49%, but like what do you engage in with now?

10:55:37.240 --> 10:55:43.240
You can't use the Sanctuary, you don't want to rely on the OC because Mexico will just disengage it

10:55:43.240 --> 10:55:50.240
if Persona is not close enough for their shots to actually count, as Lei has been scouted on by Argentina's team

10:55:50.240 --> 10:55:55.240
but still has the shift, will be able to get out and Persona gets shut down mid up by Kalmas

10:55:55.240 --> 10:56:01.440
Yeah, that one hurts. You need a persona to clear the path for your Valdez actually get to this point and without him

10:56:01.440 --> 10:56:06.540
You should just try to leave. It's gonna be allowed to car guys is pushing off the chambers wide

10:56:06.540 --> 10:56:08.540
Let's go to Sanctuary and live!

10:56:09.040 --> 10:56:11.040
Oh, that's huge they for Sanctuary

10:56:12.040 --> 10:56:19.680
Argentina know like that's their one chance of getting a regroup for they cannot afford to let Mexico get another late kill

10:56:19.680 --> 10:56:25.800
So I've come sanctuary which means one side of my cage and no opportunity if it's easy to live up

10:56:26.400 --> 10:56:31.200
It's a map by the looks of it Argentina falling like dominoes now

10:56:31.480 --> 10:56:35.440
After needing a desperation play to live. They don't have the one resource

10:56:35.440 --> 10:56:43.540
They need to get through a final fight team kill Bell rings true along with Mexico's second map victory

10:56:43.540 --> 10:56:48.000
Take them up to match point. I have to say like Mexico's mechanics have been on point

10:56:48.000 --> 10:56:56.600
but so too has the ult tracking. Like the fact that they were able to pin down Surreal was 12% off Rush to use theirs first,

10:56:56.600 --> 10:57:03.800
force the disengage, like everyone from Argentina has to kite the Rush and play the second retake Rush of their own,

10:57:03.800 --> 10:57:11.800
and Kama's is just there. Palace Light, OC, cuts off the kite, cuts through the whole team. Brilliant play coming through from them.

10:57:11.800 --> 10:57:20.120
Also, Freski, no desk this series so far, zero on Oasis, zero on Sera Vasa, and I think

10:57:20.120 --> 10:57:21.120
it really does show.

10:57:21.120 --> 10:57:24.920
Yeah, and a lot of explain-grabers, he's gonna die, that's just how it goes.

10:57:24.920 --> 10:57:29.200
But the fact that you're keeping these stable parts of this composition on their feet as

10:57:29.200 --> 10:57:35.480
consistently as they are, it's a statement to how confident Mexico are in a variety of

10:57:35.480 --> 10:57:39.880
compositions, working with each other, having this communication between the front line

10:57:39.880 --> 10:57:41.400
and the back line.

10:57:41.400 --> 10:57:46.400
it pays off in the best ways. You're now up to match point and they get this next one.

10:57:46.400 --> 10:57:47.400
They're going to Busan.

10:57:47.400 --> 10:57:51.920
Yeah, and the shutting persona down as well. Like so many of these highlights you can see

10:57:51.920 --> 10:57:56.140
just the full target focus. This here is the moment when I was talking about Kamez with

10:57:56.140 --> 10:58:04.520
such a good overclock coming out from him being able to absolutely dismantle Team Argentina

10:58:04.520 --> 10:58:10.160
and like hindsight is 2020. I think you wanted to hold on to that Katsune rush because it

10:58:10.160 --> 10:58:15.800
just gave Mexico the go ahead to get as aggressive as they wanted chasing for more, forcing it

10:58:15.800 --> 10:58:22.080
the Mizuki Sanctuary which outside of some clutch picks coming from that team, that was

10:58:22.080 --> 10:58:26.760
just map decided in that moment then and there.

10:58:26.760 --> 10:58:31.880
It's how clutch point goes, it can be very snowbally if you don't track ultimates or

10:58:31.880 --> 10:58:38.960
even use your own in a safe manner so it is going to hurt in the long run as you know

10:58:38.960 --> 10:58:54.960
Last chance now, I think for Argentina to see if they are able to pull together another map win off of this team, but from where I'm standing now, I think it's going to be really difficult to get the momentum back into your step.

10:58:54.960 --> 10:59:05.960
Yeah, Mexico, one map to be able to close it out. They'll be feeling very happy. They'll be feeling confident. They still have Elemental Guy as well sitting on the bench, which like,

10:59:05.960 --> 10:59:18.260
Honestly, the fact that you have to worry about that means that Argentina, in terms of the maps that they're looking at, very much have their hands tight if you want to be able to avoid the issue of the Genji dive.

10:59:18.260 --> 10:59:25.260
So you're going to be avoiding maps like Surke, you're going to be very cautious of maps like Numbani.

10:59:25.260 --> 10:59:35.260
It very much funnels you into this set position of that Mauga Reaper mirror, which Mexico, in my opinion, just feel a little bit more drilled on.

10:59:35.260 --> 10:59:39.160
The reps are absolutely there, I think, for Team Mexico, when they're watching that.

10:59:39.160 --> 10:59:42.560
I'm still amazed that Trusky's saved a lot of this entire time.

10:59:42.560 --> 10:59:47.160
That is an impressive feat, especially when your team just fully dies around you.

10:59:47.160 --> 10:59:52.760
But yeah, for Team Mexico, there aren't too many situations that you're going to be unhappy with.

10:59:52.760 --> 10:59:58.060
Even in a Melga band here, you just go back to the Sigma, you're kind of chilling.

10:59:58.060 --> 11:00:03.760
In any of these brawl mirrors, the only thing that could change it is if Argentina for some reason

11:00:03.760 --> 11:00:10.240
wanted to commit to more of the dive as we see what they're thinking about. You can tell that

11:00:10.240 --> 11:00:15.200
they're absolutely taking their time on this pick. There we go, we have it in. It's going to be

11:00:15.200 --> 11:00:21.040
ruinous soppy and likely a dose of what we got with Suravasa. And the substitute for Team Mexico

11:00:21.040 --> 11:00:29.040
has come through. Elemental Guy joins the server. Now, do we see a ban on Genji? I think like,

11:00:29.040 --> 11:00:33.040
Honestly, you might be able to go for it.

11:00:33.040 --> 11:00:35.040
I mean, you have to.

11:00:35.040 --> 11:00:40.040
And that's kind of the risk, I think, of taking, of putting in Elemental Guy on something that isn't your map pick,

11:00:40.040 --> 11:00:44.040
because you don't have First Band at any of these times.

11:00:44.040 --> 11:00:50.040
So, Argentina are aware of that substitution being made.

11:00:50.040 --> 11:00:56.040
I think for the people, let the Genji stay, but if you're Argentina, I think that guy needs to get the boot.

11:00:56.040 --> 11:01:03.000
Okay, let's let's see. What's that ban going to be Argentina? Like it is the problem as

11:01:03.000 --> 11:01:10.400
well because Mexico a 2-0 up. If Argentina use the Genji ban here and they win the map,

11:01:10.400 --> 11:01:16.480
great, but you're just delaying the issue. Like you get one chance at banning out the

11:01:16.480 --> 11:01:22.640
Genji and if you win the map, you know that it will be waiting in the wings for you as

11:01:22.640 --> 11:01:28.720
there it is, we have the confirmation, Elemental Guy will be subbing in for Angel Volado, which means

11:01:28.720 --> 11:01:36.320
that we're likely going to be seeing that Genji blade unless Argentina shut it right down in the

11:01:36.320 --> 11:01:44.720
van. Again, for the people, let it stay. If I am an Argentina fan, that guy needs to go. It's a delay

11:01:44.720 --> 11:01:50.640
of the issue, yes, but you gotta pull the trigger at some points, and they're gonna let him stay.

11:01:50.640 --> 11:01:53.360
take away the Bastion instead,

11:01:53.360 --> 11:01:57.840
to ensure the second half of the Castian duo will not make an appearance,

11:01:57.840 --> 11:02:00.080
and the Malga Band to follow from Mexico,

11:02:00.080 --> 11:02:02.960
they really want to force Argentina out of the comfort zone.

11:02:02.960 --> 11:02:08.720
Yeah, they really want to be able to just like force either a Ram or a Sigma,

11:02:08.720 --> 11:02:12.400
potentially a Diva, maybe even Sauria.

11:02:12.400 --> 11:02:15.360
Honestly, if you're going to be playing close quarters brawl,

11:02:15.360 --> 11:02:18.400
especially for that first fight of Runa Sappy,

11:02:18.400 --> 11:02:21.840
But for Argentina, like, we already know the issue that they're about to face.

11:02:21.840 --> 11:02:28.240
It's Genji. How are they going to be able to shut this one down? Will it come in the form of giving

11:02:28.240 --> 11:02:33.600
up the sojourn so that you put the cast in and can try and keep the Genji away with things like

11:02:33.600 --> 11:02:40.000
flashbang? But that then allows commerce to get much more value being uncontested. Like,

11:02:40.000 --> 11:02:44.880
this is the issue for Argentina. If they look at solving the problem with Elemental Guy,

11:02:44.880 --> 11:02:51.600
Well, multiple other issues rise up for the rest of Team Mexico that they can then put all of their resources into instead.

11:02:52.400 --> 11:02:53.520
It's debate, right?

11:02:53.520 --> 11:02:58.480
I-I-I just imagine having a guy, like, elemental guy on your team, to just...

11:02:58.960 --> 11:03:04.160
have this weird pocket pick, best- one of the best Genji's that we have in the Americas region.

11:03:04.160 --> 11:03:04.720
Hmm.

11:03:04.720 --> 11:03:06.160
Like, what do you do?

11:03:06.160 --> 11:03:12.640
De-counteract it. We know Mexico will want to play through their own strengths in Santana to pull out their Zarya.

11:03:12.640 --> 11:03:14.400
That's even more scary.

11:03:14.400 --> 11:03:16.400
Or bubble genji.

11:03:16.400 --> 11:03:17.400
That's terrifying.

11:03:17.400 --> 11:03:24.400
Yeah, this means that like even if Argentina tried to go for something like a cast to curb the genji,

11:03:24.400 --> 11:03:27.400
Flashbang won't land because Zarya bubbles that.

11:03:28.400 --> 11:03:31.400
Yeah, I mean even that. Go stand up and strike the shot, Elmetsal Guy.

11:03:31.400 --> 11:03:32.400
Give me some bubble charts.

11:03:32.400 --> 11:03:34.400
It's in the back line.

11:03:34.400 --> 11:03:35.400
Forces Suzu.

11:03:35.400 --> 11:03:37.400
Like, completely by himself.

11:03:37.400 --> 11:03:38.400
Gets out a lot.

11:03:38.400 --> 11:03:39.400
Great start.

11:03:39.400 --> 11:03:40.400
Fourth team, Mexico.

11:03:40.400 --> 11:03:41.400
Saxon.

11:03:41.400 --> 11:03:43.400
Well, wishes he had a Suzu.

11:03:43.400 --> 11:03:45.880
Right about then, it's only because of that

11:03:45.880 --> 11:03:48.680
growing shot out of Persona that this is still an accessible fight.

11:03:48.680 --> 11:03:51.480
You're actually going to chain together a second bolt, of course.

11:03:51.480 --> 11:03:56.040
End up falling during a fight in Mexico, no confidently about.

11:03:57.320 --> 11:04:00.440
Ooh, great chain into the deflect.

11:04:00.440 --> 11:04:03.240
That Tizzy is able to take Elemental Guide down.

11:04:03.240 --> 11:04:05.560
And do you know what? That might just be the answer.

11:04:05.560 --> 11:04:09.160
No cast, just put Persona in, and have them kill two.

11:04:09.160 --> 11:04:16.120
this is literally a bite to be whose DPS can clutch up the most and more

11:04:16.120 --> 11:04:20.880
resources will be invested I think into Mexico's DPS just because the nature of

11:04:20.880 --> 11:04:26.720
Zarya existing but Argentina have the threat of leps chain or that's a very

11:04:26.720 --> 11:04:30.920
early Zarya bubble yeah I think they wanted to go first like early charge

11:04:30.920 --> 11:04:35.160
so you can get them back up like this or the second part of the fight but it's

11:04:35.160 --> 11:04:38.440
not really working out leps doesn't have health though easy brawl that's a guy to

11:04:38.440 --> 11:04:44.440
dashed through, but he gets dipped by the stairs, has to go away, but Tzennie doesn't quite give him that choice.

11:04:44.440 --> 11:04:50.440
He doesn't want for one to reel, and they want to win, as this consumer rush has to come out, but you're just gouging out some of the players.

11:04:50.440 --> 11:04:54.440
Tzennie raised the pace with an overclock, drafts an oversight from the squad.

11:04:54.440 --> 11:05:02.440
Since Tana back up against the walls, they're gonna commit down for as well, maybe a swap coming in from Tzennie.

11:05:02.440 --> 11:05:04.440
It still gets them point progress, Moxie.

11:05:04.440 --> 11:05:06.080
Walk on the Kirika.

11:05:06.080 --> 11:05:11.840
Box antenna, I would jagged wall them, walk on the Kirika, but Proski still has the TP available,

11:05:11.840 --> 11:05:18.000
so we'll escape into one sided rush, and Argentina still locked on the hazard composition,

11:05:18.000 --> 11:05:19.640
having to run for the hills.

11:05:19.640 --> 11:05:24.880
Over in the sappy right now, as Mexico uncontested, look for Elemental Guys blade,

11:05:24.880 --> 11:05:28.040
and there's no looser, no beak to shut this down.

11:05:28.040 --> 11:05:30.280
This is coming, and this will get kills.

11:05:30.280 --> 11:05:35.440
Yeah, bye-bye persona and he's gonna be okay with the one the first to keep his life

11:05:35.600 --> 11:05:41.880
Don't think that his team has got the rest his Argentine just kind of funneled in to the core of team Mexico

11:05:42.040 --> 11:05:46.300
Away from the dragon's life. So meaningful point progress now for them

11:05:46.760 --> 11:05:53.640
something to talk about as well as that calm as is always going to have the OEC ahead of persona because persona has to break

11:05:53.640 --> 11:05:58.700
the Zarya bubbles first. Right, there's also a lot more moving parts of Mexico's composition

11:05:58.700 --> 11:06:03.200
as opposed to commerce, who can literally just shoot the hazard. He's a pincushion for

11:06:03.200 --> 11:06:07.800
the surgeon to generate this ultimate as quickly as possible, as Graf and Satana could be

11:06:07.800 --> 11:06:10.720
big here, but Leap can defend against it with Sanctuary.

11:06:10.720 --> 11:06:17.480
Well, not this time. Sanctuary is out incredibly early. Latest use of the sound barrier, I think

11:06:17.480 --> 11:06:22.240
is more of a uh oh, they can shoot me, I can't shoot them, panic, it doesn't get much. There

11:06:22.240 --> 11:06:27.240
Where is that Graviton Surge solo onto Persona and it's Constantana's flight?

11:06:27.240 --> 11:06:30.240
Things are going to work here for Team Mexico.

11:06:30.240 --> 11:06:34.240
Downpour layered it on top of it, just a close two down, then positioning it.

11:06:34.240 --> 11:06:36.240
They're really Argentina.

11:06:36.240 --> 11:06:40.240
That's all the space they have to tank presence to push forwards and still have to leave.

11:06:40.240 --> 11:06:43.240
What's the answer to Persona's OC as well?

11:06:43.240 --> 11:06:46.240
Like that's why Santana sort of has that panic moment, right?

11:06:46.240 --> 11:06:49.240
Where they're like, okay, we used the B.

11:06:49.240 --> 11:06:55.400
We now don't have B against OC. I have to step up to the plate and try to grab the sojourn

11:06:55.400 --> 11:06:57.480
So we take persona out you do

11:06:57.880 --> 11:07:01.120
But the rest of Argentina's team are still up to finish the job

11:07:01.120 --> 11:07:05.420
And now persona has an OC and Mexico don't have a good answer to it

11:07:05.920 --> 11:07:11.960
And Argentina already have to this point to board spawns are unlocked for someone's just doing this to see how much space

11:07:11.960 --> 11:07:14.760
They can get for the team. We'll get a chunk there

11:07:14.760 --> 11:07:21.080
from Karma's, and besides that is enough. The fear has been instilled in Team Mexico,

11:07:21.080 --> 11:07:26.120
but I guess not in lay specifically. Just walked straight into Saxton, was chilling up in this

11:07:26.120 --> 11:07:31.960
room, and yeah, blasted again. Soon they rush off the high ground. Cactus doesn't quite deny the

11:07:31.960 --> 11:07:37.800
escape, but Tizzy forced the Santana into an awkward position. Down they fall. Argentino,

11:07:37.800 --> 11:07:42.840
Moxie, are making this work. Yeah, that was a solo rush, actually, towards Elemental Guy.

11:07:42.840 --> 11:07:49.920
To shut the Genji down, Mexico will have Rush to try to walk their players forward in this retake.

11:07:49.920 --> 11:07:53.320
Santana off of the Zarya onto the Arista. A little bit more defensive capability.

11:07:53.320 --> 11:08:02.000
Maybe Javelin pro to shut the step blossom down as well as Kalmas opens up with one before taken down by Tizzy.

11:08:02.000 --> 11:08:09.760
Slashed across the back, our team with the soldier, of course, will favor Team Mexico with the spawned P. Insight.

11:08:09.760 --> 11:08:15.200
Now, Frosty lays down the Katsune rush with the backpedaled out for the Elemental Guy.

11:08:15.200 --> 11:08:19.220
They're doing their gourdest to stay alive, and then Tana has to play finding the post

11:08:19.220 --> 11:08:22.960
shots needed, but that is three players grounded in a small room, you don't play that!

11:08:22.960 --> 11:08:26.700
They're going to send it out, and there's the Beach Blade, the Elemental Guy, great

11:08:26.700 --> 11:08:29.400
chain out of left, and down he shall fall!

11:08:29.400 --> 11:08:35.000
Every resource for the Argentina is invested to make sure Elemental Guy cannot live, and

11:08:35.000 --> 11:08:38.600
Team Mexico bumple the bag on their big ult fight!

11:08:38.600 --> 11:08:44.000
Yeah, Mexico wanting to use the blade to punish Sanctuary because it absorbs projectiles.

11:08:44.000 --> 11:08:46.280
It does not absorb melee damage, right?

11:08:46.280 --> 11:08:48.880
Genji Blade is an absolute free fall.

11:08:48.880 --> 11:08:53.520
The Argentina just bait the blade and then take the Genji down to the point that Elemental

11:08:53.520 --> 11:08:56.720
goes off of the Genji and onto the Reaper.

11:08:56.720 --> 11:09:02.920
If Mexico desperately tries to hold Argentina off, Terror Surge is available here for Santana,

11:09:02.920 --> 11:09:04.960
who will challenge Tizzy.

11:09:04.960 --> 11:09:08.400
Being able to stand up to the hazard, break some of the defences

11:09:08.400 --> 11:09:12.600
will be really big for Mexico to get a little bit more space back, but it feels temporary.

11:09:12.600 --> 11:09:19.960
As surreal comes on out, we have that rush and that siren's personas all see fully into swing

11:09:19.960 --> 11:09:23.480
as Mexico might find themselves down runes happy.

11:09:23.480 --> 11:09:28.520
Sent out a hat to try to force a play, but they never saw the window.

11:09:28.520 --> 11:09:31.760
That's one for elemental guys, but you need to touch the point.

11:09:31.760 --> 11:09:34.920
Less than a meter left remaining for Team Argentina.

11:09:34.920 --> 11:09:39.000
You close out the map and they're gonna do just that.

11:09:39.000 --> 11:09:41.000
We aren't seeing a sweep here today.

11:09:41.000 --> 11:09:43.500
They're at least taking one home with them.

11:09:43.500 --> 11:09:53.960
Okay, we might have to start doing some complex equations to work out the chances of Chile

11:09:53.960 --> 11:09:59.720
versus Mexico as Argentina take runosapi.

11:09:59.720 --> 11:10:00.920
I mean, we talked about it, right?

11:10:00.920 --> 11:10:08.920
Persona being able to play that really solid pick of the sojourn, 16 kills coming on out

11:10:08.920 --> 11:10:11.120
of Persona, 6 deaths.

11:10:11.120 --> 11:10:14.360
I think as well the fact that they had such a good plan of being able to shut the Genji

11:10:14.360 --> 11:10:20.480
down, like obviously when elemental guys stopped in, you have like two options, ban the Genji

11:10:20.480 --> 11:10:25.560
or shut it down in the actual game and very much felt like they were prepared for that

11:10:25.560 --> 11:10:26.560
opportunity.

11:10:26.560 --> 11:10:33.180
You don't stop at the hazard from Tizzy for a second, I also went 20 and 1, but I think

11:10:33.180 --> 11:10:35.540
that was also a huge part of it.

11:10:35.540 --> 11:10:42.640
He stalled the point forever, 2v5, and still managed to find all of these outlandish picks,

11:10:42.640 --> 11:10:48.620
set things up with the jagged wall, and you can't really do that when the Malga is available.

11:10:48.620 --> 11:10:53.980
So yes, I think it works this time around, but if we do find ourselves back in a Malga

11:10:53.980 --> 11:10:59.020
near as he will be on band, is that something that can be scarier?

11:10:59.020 --> 11:11:03.700
Because Moxie, the success is fantastic, but I question whether it is replicable.

11:11:03.700 --> 11:11:06.020
Yeah, that's the issue, right?

11:11:06.020 --> 11:11:11.700
When you're coming in with a composition that's reliant on certain heroes being playable,

11:11:11.700 --> 11:11:13.620
and we have the band now, right?

11:11:13.620 --> 11:11:18.540
So you're very much looking to see, is that still going to be up?

11:11:18.540 --> 11:11:22.180
As where are we headed off to Circuit Royale?

11:11:22.180 --> 11:11:25.580
So that's one way to try to force the Sigma Mirror.

11:11:28.180 --> 11:11:30.780
Yeah, that is something.

11:11:30.780 --> 11:11:34.180
I think it can, it will play into the Sigma.

11:11:34.180 --> 11:11:36.180
You can protect the Genji.

11:11:36.180 --> 11:11:39.700
This is kind of an Elemental Guys map throughout the course

11:11:39.700 --> 11:11:43.780
of the event, where he's had some insane Dragon Blade pop-off

11:11:43.780 --> 11:11:47.460
plays, but what do you want to play?

11:11:47.460 --> 11:11:50.180
I think if you're Argentina here,

11:11:50.180 --> 11:11:57.100
The sycnomere is one that Sissy has shied away from quite a bit, and he is fantastic

11:11:57.100 --> 11:12:02.460
on the hero, but I think the pieces that go around it feel a little less comfortable,

11:12:02.460 --> 11:12:07.180
or Argentina, especially against teams who have dedicated most of their time to it.

11:12:07.180 --> 11:12:14.220
Well, we have a new sub coming out of Team Argentina, or rather Team Mexico, and it will

11:12:14.220 --> 11:12:18.780
actually be Pau Lett, subbing in for Leigh.

11:12:18.780 --> 11:12:24.900
So maybe we're going to be seeing something like an Illari come out from their end, especially

11:12:24.900 --> 11:12:30.220
on their defense, since they want to just try and drain off as much time as possible.

11:12:30.220 --> 11:12:32.700
Illari, very good at poking as well.

11:12:32.700 --> 11:12:37.580
There's an option for the Bastion Cat to be able to make it through the band draft, which

11:12:37.580 --> 11:12:41.820
Mexico has been trying to move away from as much as possible.

11:12:41.820 --> 11:12:47.020
So having extra options to be able to snipe and deal out damage, because while Genji is

11:12:47.020 --> 11:12:52.180
very, very good when we get to actually see Elemental Guide go in with all the cooldowns,

11:12:52.180 --> 11:12:58.500
the dashes, the shurikens. It's not the greatest for upkeeping high amounts of damage all the

11:12:58.500 --> 11:13:02.740
way throughout a brawl fight, right? Something that Ellari can make up for.

11:13:02.740 --> 11:13:07.820
Yeah, and it's not only just common on this map, but having the double flex support is

11:13:07.820 --> 11:13:13.700
just much more of a threat, I think to the team that is approaching. Having the range

11:13:13.700 --> 11:13:18.920
is great. And Palette, whenever we've seen her join, it's usually been for the Iyati

11:13:18.920 --> 11:13:24.660
or sometimes the Juno even, to kind of take the space that way. As we finally have our

11:13:24.660 --> 11:13:30.500
bands in place, and if I'm a Genji player, I'm very happy about this. May going down

11:13:30.500 --> 11:13:35.780
from Mexico, both I'm assuming to protect the Genji and just get rid of a very potent

11:13:35.780 --> 11:13:40.820
pick. And Argentina, Orgiz, the Zarya, even if it didn't work out for Mexico, it can still

11:13:40.820 --> 11:13:42.580
be very obnoxious into the sigma.

11:13:42.580 --> 11:13:48.820
Yeah, it can be very obnoxious and it also supplies elemental guy with a lot more resources

11:13:49.020 --> 11:13:54.420
To get on top of your composition because like you can play the range of circuit royal

11:13:54.420 --> 11:13:57.860
Right, you can try and take the Genji down before you get to the top of you

11:13:57.860 --> 11:13:59.740
But once he breaks through those ranks

11:13:59.740 --> 11:14:06.620
He's a lot more annoying to have to deal with and highly likely it comes at the cost of a trade of one of your backline

11:14:06.620 --> 11:14:17.620
or a resource, the way that we saw Elemental Guy being able to force things like the Suzy very early on, so I think smart ban on that Zarya.

11:14:18.620 --> 11:14:32.620
Yeah, very much needed to set up more for this hoke type of strategy. I do worry for Argentina, because again, all of those pieces that we saw work so well for you back under Nusapi, it just doesn't exist on Circuit Rail.

11:14:32.620 --> 11:14:37.440
This is one of the more solved maps in the game and in the case of Mexico, this is their map

11:14:37.440 --> 11:14:43.900
This is the thing where they pull out the elemental guy Genji like hey look at this guy. He's pretty dang cool

11:14:43.940 --> 11:14:47.020
He'll smack you with the dragon blade a couple times and

11:14:47.700 --> 11:14:51.220
Gigi's go next like Mexico want to end the series in four

11:14:51.460 --> 11:14:55.760
Yeah, I'm Mexico as well with that first ban on me save the Genji

11:14:55.760 --> 11:14:58.460
All right, you have to feel like Argentina

11:14:58.460 --> 11:15:03.740
they were sort of looking at the long-term when they went to that band draft on Runosapi because

11:15:03.740 --> 11:15:08.860
they could have banned the Genji there, but I feel like they would try to get the Genji ban

11:15:08.860 --> 11:15:15.180
actually for on-circuit with how impactful Elemental Guy has been on this map in the past,

11:15:15.180 --> 11:15:18.220
and they're not able to do so because of that Mayban.

11:15:19.980 --> 11:15:24.700
Which is kind of unfortunate, but as you expect Mexico to get their own map pick,

11:15:24.700 --> 11:15:31.700
It probably unprotects that game, G-Gardless will be Argentina on the defense.

11:15:31.700 --> 11:15:34.700
I want to see what these DPS are going to pull out.

11:15:34.700 --> 11:15:36.700
There'll actually be an M-Ray from Persona.

11:15:36.700 --> 11:15:44.700
We haven't seen a lot of M-Ray this tournament, and if we have, it's been from the likes of Burt of all players.

11:15:44.700 --> 11:15:51.700
Yeah, getting to see that M-Ray, like you give up the one tap potential of the Sojourn, but what you do have is range.

11:15:51.700 --> 11:16:01.380
Ooh. No M-Rave. So Jen instead. Okay, there we go. One tap potential, really good pressure

11:16:01.380 --> 11:16:05.820
on the cross as well, with things like the Disruptor Shot making it hard for Mexico to

11:16:05.820 --> 11:16:11.740
move around those angles, and with Saxon picking up the Pharah, a lot of crossfire damage as

11:16:11.740 --> 11:16:16.540
they want to just try and get Elemental Guy as low as possible before he can find an in

11:16:16.540 --> 11:16:21.180
to that backliner's pallet, not on the Elari just yet, maybe on the defense, but right

11:16:21.180 --> 11:16:23.180
No, she's on the Juno.

11:16:23.180 --> 11:16:27.180
I don't mind the Juno for this first point, because it can help you get to this high ground.

11:16:27.180 --> 11:16:31.180
Much easier than if you're just kind of walking normally,

11:16:31.180 --> 11:16:34.180
but you're not really going to contest these quarters anyways.

11:16:34.180 --> 11:16:36.180
And maybe it's that elemental guy up, right?

11:16:36.180 --> 11:16:39.180
You can move faster to get to these backlines,

11:16:39.180 --> 11:16:42.180
close the gap to see the pressure.

11:16:42.180 --> 11:16:44.180
The rockets are flying toward the front.

11:16:44.180 --> 11:16:46.180
You want to follow up on that accretion.

11:16:46.180 --> 11:16:48.180
That is the Susan out, and Karma is...

11:16:48.180 --> 11:16:51.660
Hermes, a friend from Sonos, this is already a great start.

11:16:51.660 --> 11:16:56.340
You're seeing Mexico losing on that main player if you wanted to see him over this back.

11:16:56.340 --> 11:17:02.300
Yeah, Argentina now without a good option of just pushing Mexico back off of this night

11:17:02.300 --> 11:17:03.620
from that sojourn.

11:17:03.620 --> 11:17:08.780
So, speed ring from Paola, pushes Santana forward, elemental guy so far not displaced

11:17:08.780 --> 11:17:12.860
from his position on the high ground, waiting for someone to go low, close up the distance,

11:17:12.860 --> 11:17:17.860
the teleport in the Mizuki, and leave the Sigma vulnerable on the front line.

11:17:17.860 --> 11:17:23.100
I'm still holding on though, because Juno Rush is basically not force-real and that

11:17:23.100 --> 11:17:26.540
huge advantage will greatly affect how this fight goes.

11:17:26.540 --> 11:17:31.860
In fact, it should just turn around and Kairi and Sakatana put on a leash nowhere for them

11:17:31.860 --> 11:17:36.260
to leave, and I'll be a good hold for Argentina to fall back on.

11:17:36.260 --> 11:17:40.060
What a rock onto Palette midair Juno.

11:17:40.060 --> 11:17:42.780
That is style point for Tizzy.

11:17:42.780 --> 11:17:48.080
There's Argentina push Mexico back, that's sort of one of the issues from an attack going

11:17:48.080 --> 11:17:49.300
so well, right?

11:17:49.300 --> 11:17:53.740
One side of damage sets up, one side of rush for the defense, and Tizzy is able to live

11:17:53.740 --> 11:17:58.860
on that point for so long that it gets pulled up to push Mexico back, but Mexico now have

11:17:58.860 --> 11:18:00.460
a rush of their own.

11:18:00.460 --> 11:18:06.020
Tizzy trying to stop it from coming out first, uses the flux, takes pallet down, and Mexico

11:18:06.020 --> 11:18:10.180
will have to bite their time and wait until their second support goes back.

11:18:10.180 --> 11:18:11.180
Oh fuck.

11:18:11.180 --> 11:18:12.180
This is so good.

11:18:12.180 --> 11:18:15.900
I remember this from the match against Team Chile.

11:18:15.900 --> 11:18:16.900
This was like the carrot.

11:18:16.900 --> 11:18:21.940
I'm surprised we haven't seen it until now, but it is seriously paying off.

11:18:21.940 --> 11:18:25.260
This fight though, Moxie, is looking pretty hard to do.

11:18:25.260 --> 11:18:30.300
Yeah, Mexico bites be coming through with all of their ultimates up.

11:18:30.300 --> 11:18:32.980
So you have to feel that they'll win the fight.

11:18:32.980 --> 11:18:36.760
The question is, how much resources will it cost because that will then impact what they

11:18:36.760 --> 11:18:40.380
have available headed into a snowball on second rush.

11:18:40.380 --> 11:18:45.940
It's first, Tizzy already overwhelmed, letting not in time with the Sanctuary to be able to

11:18:45.940 --> 11:18:51.500
save the SIG and Mexico just trying to win this final support ult alone it looks like.

11:18:51.500 --> 11:18:56.920
And we'll do the trick, without Tizzy, normal to Rai was just making sure, hey, no sneaky

11:18:56.920 --> 11:19:02.100
BPS plays please, and yeah the rest of Mexico will push on up, see if they can grab any

11:19:02.100 --> 11:19:08.260
more statters but everyone else seems to be safe and sound for now. Yeah pushing Argentina

11:19:08.260 --> 11:19:13.220
all the way back as well means that Mexico actually get a lot of cart push for free.

11:19:13.220 --> 11:19:16.260
That's one of the things that you're worried about though if you're the attack like you have to

11:19:16.260 --> 11:19:21.460
keep snowballing these fights. If you lose one, trying to close up the distance on that punk,

11:19:21.460 --> 11:19:28.340
the fire and the sojourn will be so painful. And you don't want to be stuck like indoors,

11:19:28.340 --> 11:19:35.620
You need to be able to get an angle and to move through this point and that's the goal of Persona's overclock or recognizing

11:19:35.620 --> 11:19:41.020
It probably won't hit any shots. Just gonna say you know what we got that and I'm gonna buy rush

11:19:41.900 --> 11:19:43.900
It does get time for rush time

11:19:44.460 --> 11:19:49.540
But you don't have tizzy so I don't know if you want to rush in the first place like harness

11:19:49.540 --> 11:19:53.020
Getting that last shot plus socks in at the end like that's just

11:19:53.020 --> 11:19:59.620
Yeah, I don't think we're that sick there.

11:19:59.620 --> 11:20:02.540
Can anyone live long enough to actually be able to stall this?

11:20:02.540 --> 11:20:03.540
I know.

11:20:03.540 --> 11:20:06.700
That is full point picked up from Mexico.

11:20:06.700 --> 11:20:08.380
We had to third.

11:20:08.380 --> 11:20:11.100
Elemental guys still not use Blade of Lones.

11:20:11.100 --> 11:20:13.460
Flocks from Santana brings everyone rolling off.

11:20:13.460 --> 11:20:18.460
The Genji Code close up and get the eliminations, which this really uses the rush to force Mexico

11:20:18.460 --> 11:20:19.460
back.

11:20:19.460 --> 11:20:25.780
They don't really have the same lines that push up past that border and all the clubs down.

11:20:25.780 --> 11:20:28.860
You know, that is kind of why we don't play Genji in 2026.

11:20:28.860 --> 11:20:32.300
Sometimes it goes great, sometimes it looks like that.

11:20:32.300 --> 11:20:39.540
It's Argentina and they're fighting their win cons, but it's taken quite a bit for them to get through.

11:20:39.540 --> 11:20:43.820
Mexico will have Rush, but Argentina have the ult to be able to slow it down.

11:20:43.820 --> 11:20:45.900
Flux, Sanctuary, take your pick.

11:20:45.900 --> 11:20:54.300
We actually use science tree very early on a good pick on to calm us, but that's the most if you ultimately you're wishing you still have

11:20:55.420 --> 11:20:57.420
Yeah, kind of strange

11:20:58.780 --> 11:21:05.260
We'd hope you like just stick that in the middle and help me. Hey, that's essentially a very large circular shield, right?

11:21:07.580 --> 11:21:09.580
You have to flux the rush

11:21:12.460 --> 11:21:14.460
You just get over one bar

11:21:15.900 --> 11:21:32.820
Okay, so how do you deal with Rey from Palette, which could combo with Kames as OC, Mexico,

11:21:32.820 --> 11:21:37.220
Spartan Absence, who have absence and Tina's presence on the high ground, so Saxon's tasked

11:21:37.220 --> 11:21:41.980
with cutting off the rotation long enough for the team to rotate and meet it, and Kames

11:21:41.980 --> 11:21:45.980
It goes down, big pick from the Kirikou, Mexico puts back.

11:21:45.980 --> 11:21:51.980
Hell it's still moving though, we'll need to put a stop on that, about final flight territory.

11:21:51.980 --> 11:21:56.980
Or this team by Elemental Guy, he eats a rocket midair, courtesy of Saxon.

11:21:56.980 --> 11:22:01.980
Argentina can start to push off into some of this space, Tizzy still has his critic flunked

11:22:01.980 --> 11:22:07.980
but the boulder almost has to fell out, there we go, who thread the needle around the kinetic grasp

11:22:07.980 --> 11:22:09.980
and take the staggered course.

11:22:09.980 --> 11:22:15.340
will have the combo of their dreams though. But do they go too fast?

11:22:15.340 --> 11:22:17.660
Oooh, Saxon!

11:22:17.660 --> 11:22:21.820
So long, saunter elemental guy! Far goes unchecked!

11:22:21.820 --> 11:22:26.220
I do what you got as your lid! I guess the mentality from Saxon is

11:22:26.220 --> 11:22:29.900
verdict-plexed art exchange and the action of losing Palette

11:22:29.900 --> 11:22:33.180
through the orbital ray. Problem is that Tana's flex is just a bit

11:22:33.180 --> 11:22:37.260
better. You had the extra health to work with. After the Junimals, it's going to

11:22:37.260 --> 11:22:41.580
to get you around this corner, Force Argentina would be one final fight.

11:22:41.580 --> 11:22:47.300
Great late pick on the surreal as well, Argentina reliant on Russia or OCE to push Mexico back

11:22:47.300 --> 11:22:52.040
and it will have to be this sojourn ultimate to start things off.

11:22:52.040 --> 11:22:55.860
Persona tries to take an off angle to drop the shot to cut off the disengagement.

11:22:55.860 --> 11:23:01.500
As Argentina get ready to go, Mexico with the sick, not just managed to kite.

11:23:01.500 --> 11:23:05.420
Persona's having such a rough map of the target priority

11:23:05.420 --> 11:23:08.260
on the soldier, making sure they can't play the game

11:23:08.260 --> 11:23:10.580
and Tizzy being on his hazard,

11:23:10.580 --> 11:23:11.700
and it's not gonna do you much good

11:23:11.700 --> 11:23:14.260
once that block runs on out.

11:23:14.260 --> 11:23:16.820
It's had a scene to have a health bar for days,

11:23:16.820 --> 11:23:18.180
and left, and you're only open

11:23:18.180 --> 11:23:20.900
so you can get up to the sanctuary in climate.

11:23:20.900 --> 11:23:22.580
It won't be there for Tizzy

11:23:22.580 --> 11:23:24.540
at the bare minimum, elemental guy,

11:23:24.540 --> 11:23:25.860
almost up to a dragon blade,

11:23:25.860 --> 11:23:27.580
no pull as soon as he gets in.

11:23:27.580 --> 11:23:30.300
That's the highlight play he wanted to see

11:23:30.300 --> 11:23:34.020
taking four down with them, Santana steals the fifth,

11:23:34.020 --> 11:23:35.740
and Mexico will cross the finish line

11:23:35.740 --> 11:23:37.700
for 39 seconds of the clock.

11:23:37.700 --> 11:23:40.900
The Santana just like grasp onto the OC

11:23:40.900 --> 11:23:43.100
and the shield placement as well.

11:23:43.100 --> 11:23:46.300
Like that was what everyone was sort of hinging

11:23:46.300 --> 11:23:50.140
their retake potential on, on the side of Team Argentina.

11:23:50.140 --> 11:23:52.060
The fact that everyone from Mexico

11:23:52.060 --> 11:23:55.420
used so many ults on the Juno Obito Rey,

11:23:55.420 --> 11:23:59.300
Kitsunera, Flux, Mira face off to be able

11:23:59.300 --> 11:24:04.820
broke pause for a choke meant that if the fight went long, if Argentina got to be able to use

11:24:04.820 --> 11:24:10.340
closer respawns and two all advantages to pick apart T-Mexico's players, because they were down

11:24:10.340 --> 11:24:19.540
to a minute remaining, that could have translated to a halt. But OC finds nothing as Santana just

11:24:19.540 --> 11:24:27.940
shuts it all down. Yeah, it's been the game of persona isn't allowed to do stuff. And for Argentina,

11:24:27.940 --> 11:24:32.420
Especially with a map of this nature, that's who you need to be setting up.

11:24:32.420 --> 11:24:36.100
That's who you need to have popping off and to their credit.

11:24:36.100 --> 11:24:42.900
I think they've had some good shots lined up, but between Elemental Guy being on this Genji,

11:24:42.900 --> 11:24:48.740
some interesting uses of support ultimates have made it difficult for them to get to the full

11:24:48.740 --> 11:24:54.340
potential. They would like to see them operating on. As he sideswap on the same comp here,

11:24:54.340 --> 11:25:00.340
14 mexico with the speed ring which is kind of an necessity for the genji at this point

11:25:00.340 --> 11:25:05.460
see if saxon looking for an opening shot off a spotted elemental guy he's actually there

11:25:06.260 --> 11:25:10.180
i mean you don't want to risk shooting the genji though because elemental guy has deep luck

11:25:11.060 --> 11:25:16.100
yeah look at saxon staying on widow for a really long time though this could actually be

11:25:16.100 --> 11:25:23.300
oh nope barely got onto the reaper instead so from okay far i think is a better pick

11:25:23.300 --> 11:25:29.300
In this instance, right Reaper would not be able to close up the distance to put pressure on to the Sogge or the Sig,

11:25:29.300 --> 11:25:34.300
so you're just relying on thumping the damage first, fading out the D-Flight, taking the Genji down.

11:25:35.300 --> 11:25:43.300
Well, while Saxon was doing all that, Mexico just got a free pick on the left, and basically won a 4v5 off the back.

11:25:43.300 --> 11:25:46.300
So they're gonna get at least to this first corner.

11:25:46.300 --> 11:25:59.300
I think if he blocks it from Saxton, you can put him on a further angle, or just get some chip damage, force another pick off to come on through how much ground Mexico are giving. This is much better setup for a farm.

11:25:59.300 --> 11:26:11.300
Yeah, Saxton just having a lot of breathing space at the moment. Mexico giving up space so they can play their backline around the corner and don't go down to that far.

11:26:11.300 --> 11:26:16.020
She's got a little bit of a stalemate coming through at the moment, both of these teams

11:26:16.020 --> 11:26:20.900
just waiting for the Kitsune rush unless they get a first pick to signal their entrance.

11:26:21.620 --> 11:26:26.780
Yeah, but Senfana can't hit with this chain on an island away from their team,

11:26:26.780 --> 11:26:30.660
and that's easy for Argentina to punish and a big mistake there.

11:26:30.660 --> 11:26:33.900
I've seen Mexico really wishing they had the tank presence right now,

11:26:33.900 --> 11:26:36.060
because this is just Argentina's point.

11:26:36.060 --> 11:26:38.660
Yeah, they can't hold their ground without the sick right,

11:26:38.660 --> 11:26:41.100
which means that we don't see the Kitsune rush mirror.

11:26:41.100 --> 11:26:44.940
that gets delayed to determine who retains tempo.

11:26:44.940 --> 11:26:47.340
On second, will it be the defense

11:26:47.340 --> 11:26:50.060
able to push Argentina and box them back into spawn?

11:26:50.060 --> 11:26:53.540
Or will it be Argentina able to get the better of Mexico

11:26:53.540 --> 11:26:57.060
when they're able to use something like this barrage

11:26:57.060 --> 11:26:58.700
right through the rush?

11:27:00.020 --> 11:27:02.980
That one's gonna hurt, and Saxon doesn't really care.

11:27:02.980 --> 11:27:05.340
If you are hurt, they're in the Tetsune rush.

11:27:05.340 --> 11:27:07.340
I think it's more so gonna be, because all of them are right.

11:27:07.340 --> 11:27:08.300
I recounted that out.

11:27:08.300 --> 11:27:11.620
No, these are gonna be mirror to Saxon! Just one-shot combos!

11:27:11.620 --> 11:27:12.620
Rusky!

11:27:12.620 --> 11:27:17.380
And it's about the Periscope, and the Vox is gonna do infinitely more damage.

11:27:17.380 --> 11:27:17.880
Hmm.

11:27:17.880 --> 11:27:20.780
Xantana! And you're just dead! Argentine are snowballing!

11:27:21.460 --> 11:27:26.820
Mexico have really good aggressive capabilities with the Juno, but without the Mizuki as well,

11:27:26.820 --> 11:27:33.500
when we match up the OCE on paper, personas will get more value because commissives will just be absorbed.

11:27:33.500 --> 11:27:40.120
Flux from Santana, as they spotted our high-fall forward Argentina off, and wait a moment,

11:27:40.120 --> 11:27:43.960
Hicks coming through from both sides, they have a chance for Mexico to make room.

11:27:43.960 --> 11:27:49.340
Yeah, look at Hope, our main tizzy and Serial with sub-20 hit B for a second there.

11:27:49.340 --> 11:27:52.360
Mexico should be able to recover, and the Sun should.

11:27:52.360 --> 11:27:58.000
Letting Serial might be supports, but they can still hurt Persona alive to back them up and

11:27:58.000 --> 11:28:02.000
ask Wing 5 minutes, Moxie, that Mexico have to go ahead.

11:28:02.000 --> 11:28:07.200
Okay, Mexico, we have to cycle our ults. We can't burn them all in one go.

11:28:08.000 --> 11:28:12.880
Saxon with the sparrows as well. Like, you don't really worry about the damage that barrage can do,

11:28:12.880 --> 11:28:17.600
especially since Mexico has so much room to be able to scout out where the fire is coming from.

11:28:17.600 --> 11:28:22.400
It's much more about just the pressure neutral that those rockets provide as

11:28:22.400 --> 11:28:26.000
Argentina, they're pushing high ramp, but they also have presence on point.

11:28:26.000 --> 11:28:30.000
Mexico, our village after one take, no one's clearing the fire!

11:28:30.000 --> 11:28:33.200
Saxes in the back line and gets one.

11:28:33.840 --> 11:28:37.120
But that is an investment, I guess, from Mexico.

11:28:37.120 --> 11:28:39.840
Even though the Dragonblade doesn't do all that much

11:28:39.840 --> 11:28:41.920
because the focus is in the back line.

11:28:41.920 --> 11:28:44.320
Argentina still has to push through this choke point.

11:28:44.320 --> 11:28:47.320
And I think that's exactly where Mexico wants to pull.

11:28:47.320 --> 11:28:48.720
Because they promise.

11:28:49.440 --> 11:28:52.240
Yeah, obviously, ready, good to go.

11:28:52.240 --> 11:28:56.960
The moment that Argentina are a little too deep to disengage.

11:28:56.960 --> 11:29:02.400
Very much feels though that they won't walk into one-sided OC without having one side of Rush.

11:29:26.960 --> 11:29:33.960
It's kind of, them looking for the angle on that one to support for Sona in their adventures.

11:29:33.960 --> 11:29:36.960
And that should just go ahead and do it now.

11:29:36.960 --> 11:29:40.960
And Mexico still gets their call after an interesting play from Artifida.

11:29:40.960 --> 11:29:42.960
Yeah, great patience from Sontown.

11:29:42.960 --> 11:29:45.960
It's a way for Titi to be out of the rock cooldown,

11:29:45.960 --> 11:29:49.960
so you don't have to worry about your ult being steed-seed out.

11:29:49.960 --> 11:29:51.960
For Sona trying to build up this OC,

11:29:51.960 --> 11:29:59.760
This OCEA Saxon actually swaps both of the Pharah onto the Tracer, so avoiding the main choke hold that Mexico currently have.

11:29:59.760 --> 11:30:04.260
Being able to worm your way into some of those flanks and look for the Wanker Punter Palad.

11:30:05.760 --> 11:30:11.260
There is a decent way of responding to the QA rush, and it gets Argentine a stable.

11:30:11.260 --> 11:30:17.160
The damage taken out of Palad, in fact all of it. Saxon swaps over to the Tracer, it's turned out to be successful.

11:30:17.160 --> 11:30:22.360
in mapping up the remnants help parts from that gravenic fox. He's actually coming for

11:30:22.360 --> 11:30:26.040
wheat as a result. This is the final quarter now for Argentina.

11:30:26.040 --> 11:30:31.240
Yeah, big pick from Saxton because like taking Powlett out early means that she doesn't have

11:30:31.240 --> 11:30:36.680
rape. From Mexico to try to brute force their way out of these spawn doors and get on top of

11:30:36.680 --> 11:30:41.720
Persona with the OC. Santana wants to just get onto point and roll and hold the space as long

11:30:41.720 --> 11:30:46.440
as possible, which means that they're moving onto the ram. Then here comes the OC from Persona.

11:30:46.440 --> 11:30:50.680
Mexico usually shut this down, but no one's on top of persona's position right now

11:30:51.640 --> 11:30:55.800
You're playing for me and orbital ray here if you are a Mexico

11:30:55.800 --> 11:31:00.600
You at least get one of them up second is available persona has so much support on this high ground

11:31:00.600 --> 11:31:06.440
You are not contesting them at least safely. I'll let thought about it for a second decided to back on out

11:31:07.160 --> 11:31:12.200
Mexico playing the tempo slow. Never mind. This is elemental guys time to shine there go to

11:31:12.200 --> 11:31:19.240
I see y'all. I hope never mind. Get titty. With the one final swing in Mexico, that is to keep

11:31:19.240 --> 11:31:27.480
third feet unplanted. One-sided OC versus one-sided Rush. I mean honestly for Argentina, with the

11:31:27.480 --> 11:31:32.200
time bank that you have, like you don't want to lose this next fight. You don't want to take it too

11:31:32.200 --> 11:31:36.920
early because you won't be able to get a safe three-foot hurt. So I think you wait for left to

11:31:36.920 --> 11:31:42.040
have Sanctuary in hand to defend against this OC. Problem is that if Mexico identify that you

11:31:42.040 --> 11:31:45.040
fishing for Mizuki, they'll just go first with OC.

11:31:45.040 --> 11:31:48.040
And by that time, they'll also do any rush.

11:31:48.040 --> 11:31:52.040
So it's kind of a double-edged sword of what you're going to want to do.

11:31:52.040 --> 11:31:56.040
End of the last push to Mexico, because they're the ones who want to take the fight fast,

11:31:56.040 --> 11:32:00.040
harness, pop some out the choke, and make sure that Argentina can't step forward yet.

11:32:00.040 --> 11:32:03.040
Yeah, now you have that rush from Poroski.

11:32:03.040 --> 11:32:06.040
Argentina have to rely on using a double support,

11:32:06.040 --> 11:32:08.040
potentially in this fight just to get through the door.

11:32:08.040 --> 11:32:15.040
And comes the Rush Mirror, let not having the Sanctuary could go down before you get the ultimate online to use it.

11:32:15.040 --> 11:32:22.040
As Santana's just clearing the space with annihilation, Audentina have to win the fight or lose it fast. This is lost by territory, if not...

11:32:22.040 --> 11:32:30.040
And they're not really winning or losing anything. It's just... stop. No one goes down and I guess they're waiting for Persona to build up an overclock.

11:32:30.040 --> 11:32:34.040
build up an overclock, but look how much pressure they're under, Santana is sinking it into

11:32:34.040 --> 11:32:38.040
Argentina's spawn. They might pay for that with their life, that's the overclock. Now

11:32:38.040 --> 11:32:44.040
online, the great shield dancing Corbett ends up getting the final blow, but at what cost?

11:32:44.040 --> 11:32:49.040
Mexico overclocked it, perhaps, in their picks. Let Alpha-Vapis-Hailers move Moxie, there should

11:32:49.040 --> 11:32:51.040
be another chance for Mexico to regroup.

11:32:51.040 --> 11:32:58.040
Rayblade, potentially that. Or Ray-1st to Boldblade, sacked in the earth with the pulse bomb.

11:32:58.040 --> 11:33:03.840
You have to worry about Suzu, but the Trace has been so good at taking that you know how early if you can stop Palette now

11:33:03.920 --> 11:33:05.920
You might be able to finish them up

11:33:09.600 --> 11:33:12.200
Ray we'll still end up going out and down it goes

11:33:12.560 --> 11:33:19.360
Saxon late online now four elements of guy he wants to be the hero for his team and he's gonna go ahead and

11:33:19.840 --> 11:33:26.080
Do it team of Mexico take the victory 3-1 and put themselves a ticket to Busan

11:33:26.080 --> 11:33:34.440
on. Little shaky on some of those maps, but Mexico come out on top in the end. It's very

11:33:34.440 --> 11:33:39.040
risky when you go for the Juno into the Tracer. We saw so many times like Saxon getting the

11:33:39.040 --> 11:33:45.320
best there of power, but having the Ray in the Overtime fight allowing Elemental Guy

11:33:45.320 --> 11:33:51.120
to hold up that blade so much faster and it being OT, which means that you can't just

11:33:51.120 --> 11:33:55.800
disengage. There's one side of Juno ult and you have time in the bank. Normally you can

11:33:55.800 --> 11:34:00.160
just back off and wait for it to be done. If it's overtime, you have no choice. You

11:34:00.160 --> 11:34:02.760
have to go directly into all of that damage.

11:34:02.760 --> 11:34:09.360
Yeah, I think that's why Mexico played so far up, right? They wanted to force Argentina's

11:34:09.360 --> 11:34:13.200
hands and they had so many opportunities. They steamrolled their way. They were the

11:34:13.200 --> 11:34:19.600
first two points, Moxie, but it got held for five minutes plus on this third objective

11:34:19.600 --> 11:34:25.040
and in huge plays again from elemental guy to barely not only keep the minute, but also

11:34:25.040 --> 11:34:28.680
make sure Mexico could get the full cap to secure the round where it was.

11:34:29.000 --> 11:34:31.200
I mean, it's the circuit where I'll special, right?

11:34:31.840 --> 11:34:36.200
Go all the way into Ferret with five minutes on your clock.

11:34:36.200 --> 11:34:39.640
And then the defense just a hold for the whole time.

11:34:39.640 --> 11:34:41.080
We get to one fight territory.

11:34:41.080 --> 11:34:44.880
We get to overtime and the defense just win it out with great ultimate economy

11:34:45.120 --> 11:34:47.960
in that last fight, because like you said, they played super far forward.

11:34:48.200 --> 11:34:52.280
They broke first out all of the support alts on the side of Argentina.

11:34:52.280 --> 11:34:55.640
So there was nothing to be able to match Paul at Ray,

11:34:55.640 --> 11:34:57.360
and it was just a case of tying up

11:34:57.360 --> 11:34:59.000
all of the ends at that point.

11:35:00.200 --> 11:35:03.420
Yeah, I think in the case of Argentina,

11:35:03.420 --> 11:35:05.480
you're happy you got the map that you did.

11:35:05.480 --> 11:35:07.520
They had some great signs of life,

11:35:07.520 --> 11:35:09.360
and I hope that we do get to continue

11:35:09.360 --> 11:35:10.720
to see this team compete.

11:35:10.720 --> 11:35:12.760
In fact, we will see a lot of them,

11:35:12.760 --> 11:35:15.720
they qualified with 9Z for the Esports World Cup

11:35:15.720 --> 11:35:18.600
from the South American face at Masters Tournament

11:35:18.600 --> 11:35:20.520
for the core of that roster.

11:35:20.520 --> 11:35:23.880
but again, the case of Mexico, you get to return

11:35:23.880 --> 11:35:26.920
to the next stage of the Overwatch World Cup.

11:35:26.920 --> 11:35:29.800
They made it all the way to BlizzCon last year.

11:35:29.800 --> 11:35:32.240
I'll see if they're gonna be able to do that again.

11:35:32.240 --> 11:35:35.480
Yeah, I think there's a lot of expectation on Team Mexico.

11:35:35.480 --> 11:35:37.240
I think there's also a lot of questions

11:35:37.240 --> 11:35:41.120
about like how far can you run this Genji composition?

11:35:41.120 --> 11:35:42.960
There's a reason we don't see Genji

11:35:42.960 --> 11:35:45.120
all the way up in the top of pro play,

11:35:45.120 --> 11:35:48.000
and that's because he's very easy to shut down

11:35:48.000 --> 11:35:51.320
with the coordinated efforts of your team.

11:35:51.320 --> 11:35:54.360
So it'll be interesting to see if they continue

11:35:54.360 --> 11:35:56.560
to try to push towards the Genji

11:35:56.560 --> 11:35:59.800
when you have Elemental Guy in for the team

11:35:59.800 --> 11:36:02.440
or if he maybe picks up a different hero

11:36:02.440 --> 11:36:04.280
and plays something slightly different

11:36:04.280 --> 11:36:06.000
when we see them next in Busan.

11:36:07.160 --> 11:36:11.040
I think Mexico making it strong team nonetheless,

11:36:11.040 --> 11:36:15.320
but one of the ones that we'd have to put as an underdog

11:36:15.320 --> 11:36:18.520
Heading into the next stage of this group play.

11:36:18.520 --> 11:36:23.320
I drank them probably fourth, honestly, out of the four teams that we are having that

11:36:23.320 --> 11:36:28.280
qualify behind the US, Canada, and Columbia.

11:36:28.280 --> 11:36:29.280
There's the potential.

11:36:29.280 --> 11:36:32.120
I think they have the opportunity to upset.

11:36:32.120 --> 11:36:36.480
Even Santa Tana said themselves being the underdog is OP because teams aren't prepared

11:36:36.480 --> 11:36:37.480
for you.

11:36:37.480 --> 11:36:43.360
Teams aren't necessarily ready for what you have to offer, and I think that is the mentality

11:36:43.360 --> 11:36:48.000
that Mexico are going to need to have as they move on to this next station.

11:36:48.000 --> 11:36:52.240
Yeah, they did such a good job as well of like scouting out their competition and

11:36:52.240 --> 11:36:56.320
understanding where Argentina's win conditions were. Right, we talked about

11:36:56.320 --> 11:37:01.120
persona being that player on the soldier and who would always be trying to find picks,

11:37:01.120 --> 11:37:05.600
come through with really clutched ultimates, and everyone tried to shut that one down. But

11:37:05.600 --> 11:37:13.760
Speaking of our clutch picks for the DPS lineup, we are joined of course by Elemental Guy.

11:37:13.760 --> 11:37:17.840
So first of all, congratulations on being able to qualify.

11:37:17.840 --> 11:37:23.080
I feel like it's a fairly obvious answer, but I have to ask, how do you feel knowing

11:37:23.080 --> 11:37:25.880
that you booked your ticket to Busan now?

11:37:25.880 --> 11:37:27.880
I feel amazing, bro.

11:37:27.880 --> 11:37:29.880
I'm so grateful.

11:37:29.880 --> 11:37:33.440
I've been playing this game for so long, so I feel like I kind of deserve it, but at

11:37:33.440 --> 11:37:37.040
At the same time, it's my effort that I put in.

11:37:37.040 --> 11:37:39.240
And what does it mean for you?

11:37:39.240 --> 11:37:42.200
Because obviously, you sort of came out of nowhere.

11:37:42.200 --> 11:37:44.560
We haven't really got to see you previously

11:37:44.560 --> 11:37:46.080
in the Overwatch Esports scene.

11:37:46.080 --> 11:37:49.160
And a tournament like this allows you to instantly have

11:37:49.160 --> 11:37:50.040
that platform, right?

11:37:50.040 --> 11:37:52.040
What does it feel like being able to step up

11:37:52.040 --> 11:37:54.640
onto the world stage?

11:37:54.640 --> 11:37:58.120
I feel like now I'm going for real.

11:37:58.120 --> 11:38:01.360
I really have to practice now, like for real, for real.

11:38:01.360 --> 11:38:04.120
I'll have to put some things aside.

11:38:04.120 --> 11:38:08.080
But yeah, I'm going to practice hard.

11:38:08.080 --> 11:38:08.920
And we can believe it.

11:38:08.920 --> 11:38:12.600
And we saw the effort that was put into prepping for this match

11:38:12.600 --> 11:38:14.280
against Argentina today.

11:38:14.280 --> 11:38:17.600
And I'm sure it feels fantastic to get the win.

11:38:17.600 --> 11:38:18.880
But I can imagine there was still

11:38:18.880 --> 11:38:21.960
kind of this pressure that was in the back of your mind

11:38:21.960 --> 11:38:23.080
heading into the match.

11:38:23.080 --> 11:38:25.680
What was kind of the overall team mentality

11:38:25.680 --> 11:38:28.520
as you approached this game?

11:38:28.520 --> 11:38:30.760
We just do what we practice in scrims.

11:38:30.760 --> 11:38:37.960
something goes south, we adapt. But specifically for this last match, I got put in RuneSappi.

11:38:39.480 --> 11:38:44.520
But of course, it didn't go well, but we still played well repractice and it went well because

11:38:44.520 --> 11:38:51.080
we practice it every time. So as the Genji player for your team, obviously we don't get to see a

11:38:51.080 --> 11:38:57.480
whole lot of Genji in like the OWCS circuit. I have to ask, what actually goes into being able

11:38:57.480 --> 11:39:03.260
to make that DPS pick work? How much resources are your team giving you for you to be able

11:39:03.260 --> 11:39:06.860
to have that space?

11:39:06.860 --> 11:39:11.340
It needs to feel natural. At the beginning it wasn't natural, but now I feel like my

11:39:11.340 --> 11:39:17.780
team trust me. They finally see the results and all those thousands of hours of ranked

11:39:17.780 --> 11:39:24.020
are finally giving food.

11:39:24.020 --> 11:39:29.140
And then, you know, qualifying for Busan, being on a much, much larger stage against

11:39:29.140 --> 11:39:33.940
teams from all over the world, I'm kind of curious to know from both you and Team Mexico's

11:39:33.940 --> 11:39:38.580
perspective, is there a team that you are looking forward to face off against?

11:39:38.580 --> 11:39:40.660
I want to go against Colombia.

11:39:40.660 --> 11:39:47.460
I feel like we've been holding each other's hands because we warm up each other and we

11:39:47.460 --> 11:39:48.740
play against each other.

11:39:48.740 --> 11:39:52.420
We have a cool relationship, so I can't wait to play them in officials and see them in

11:39:52.420 --> 11:39:53.420
person.

11:39:53.420 --> 11:40:11.420
Well, thank you so much for joining us Elemental Guy and as we said, because it's sort of one of the first times that we're really getting to see you before we send you on away, do you have anything that you want to say to all of the fans that have been tuning in wanting to see more Genji in the Overwatch eSports scene?

11:40:11.420 --> 11:40:17.420
I'll keep giving him the Genji. I'll play even better than this series. I'm not going anywhere.

11:40:17.420 --> 11:40:20.420
My personality will always be around that character for now.

11:40:20.420 --> 11:40:27.420
I might pick up new heroes like Tracer, but the focus, at least for me, is going to show the world what I can do with Genji.

11:40:27.420 --> 11:40:34.420
And thanks for helping me around these years, because I know there's a lot of friends and coaches that have seen the potential on me.

11:40:34.420 --> 11:40:36.420
And I got to prove them right.

11:40:37.380 --> 11:40:39.460
Well, thank you so much for joining us.

11:40:39.460 --> 11:40:42.540
We will send you away to celebrate with the team

11:40:42.540 --> 11:40:46.220
and get ready to go to Busan.

11:40:46.220 --> 11:40:49.300
Congratulations and enjoy the celebration.

11:40:50.300 --> 11:40:51.140
Thank you.

11:40:54.700 --> 11:40:57.500
Okay, Molly, there we go.

11:40:57.500 --> 11:41:00.500
We have our group stage teams.

11:41:00.500 --> 11:41:02.820
All of it is decided

11:41:02.820 --> 11:41:05.500
and we can see who will be matching up.

11:41:05.500 --> 11:41:09.660
I love as well the mention of like the teams they want to go up against because they've

11:41:09.660 --> 11:41:11.900
been helping with like warm-ups.

11:41:11.900 --> 11:41:16.340
You always feel like you have this sort of companionship with the teams that warm you

11:41:16.340 --> 11:41:20.580
up and you want to sort of move away from your groups and be able to actually fight

11:41:20.580 --> 11:41:25.580
each other because you scrim people that aren't in your groups for a reason.

11:41:25.580 --> 11:41:29.260
If you go up against them in scrims, they're not going to be able to be prepared for the

11:41:29.260 --> 11:41:32.100
compositions that you play because you don't play each other.

11:41:32.100 --> 11:41:37.460
How we widened that up though, there's going to be a lot of really fun matchups on paper

11:41:37.460 --> 11:41:42.980
that I think have the chances of catching the people a little bit maybe unaware of how

11:41:42.980 --> 11:41:44.860
strong certain teams can be.

11:41:44.860 --> 11:41:49.540
Yeah, and that's kind of the beauty of blending all of these regions together.

11:41:49.540 --> 11:41:54.740
They have vastly different play styles and preferences, and just understandings of how

11:41:54.740 --> 11:41:56.420
do we play the game as a team.

11:41:56.420 --> 11:42:04.420
It's always so fun to watch them meet on a stage and having all 16 of these stacks rosters from around the globe

11:42:04.420 --> 11:42:06.420
It's gonna be a treat to watch Busan.

11:42:07.420 --> 11:42:15.420
Oh, I cannot wait to get to see as well what the meta could potentially be because like that's probably going to change

11:42:15.420 --> 11:42:26.420
I don't foresee being around when we see our teams off to Busan, so I think it's also going to be about who can adapt the fastest, right?

11:42:26.420 --> 11:42:35.420
Who can work out very quickly where the strength of new compositions are and where you're going to be able to expose the weaknesses of your opponents coming from.

11:42:35.420 --> 11:42:42.260
Plus, I think some of these teams that don't have players tied to the OWCS circuits could actually have a big advantage

11:42:42.300 --> 11:42:47.260
With the frequency of scrims that they're going to be able to find so they can sort of work on that team

11:42:47.620 --> 11:42:54.700
Synergy angle as opposed to trying to hone those talents and be able to take their opponent down

11:42:55.460 --> 11:43:00.520
And it's a narrative that we have seen all week and long the ones who have had the time to prepare

11:43:00.520 --> 11:43:05.800
care the ones that have had the coaches to work with and to build out their practice for their

11:43:05.800 --> 11:43:11.480
better work off meta even are the ones that can come out of top and there's a lot of time between

11:43:11.480 --> 11:43:18.600
now and august moxie yeah and unfortunately speaking about time that's ours up it's been one heck of

11:43:18.600 --> 11:43:24.040
a stream hopefully you've all been watching so that you can get your hands on those viewer drops

11:43:24.040 --> 11:43:30.840
it's been an absolute pleasure. Before I send this out, Molly, any parting words to say to the wider world?

11:43:31.880 --> 11:43:36.280
Thank you all so much for tuning in to support the Overwatch World Cup. We have developing

11:43:36.280 --> 11:43:40.760
new regions, we got the strong ones, and I'm so excited to see everybody back for the

11:43:40.760 --> 11:43:45.960
Busan stage in just a couple of months. Well, thank you so much everyone for spending your

11:43:45.960 --> 11:43:50.920
evening with us. Once again, congratulations to all our teams that make it to the group stages,

11:43:50.920 --> 11:43:57.480
and we'll be back with more Overwatch eSports action when we see these teams off to Busan. Goodbye everybody!

11:44:50.920 --> 11:44:52.920
You

11:45:20.920 --> 11:45:22.980
you

