WEBVTT

26:30.000 --> 26:36.380
immediately snatching away all of these kills and I'm trying to fuel

26:36.380 --> 26:44.360
let me Jesus Tinko there we go there we go back well that kill is certainly

26:44.360 --> 26:48.120
going to help that out and so JW all getting the trades and really important

26:48.120 --> 26:54.120
that on foosie break it all big fight big fight for JW to win where do we go

26:54.120 --> 26:57.000
Oh, and it is a backtracking in his AWP.

26:57.000 --> 26:59.120
All his utility to try and slow them down.

26:59.120 --> 27:00.600
J-W on to the end.

27:00.600 --> 27:01.360
There he is.

27:01.360 --> 27:02.520
It was some style.

27:02.520 --> 27:03.320
Yeah!

27:07.320 --> 27:09.280
I can just say, all right, guys, stop moving.

27:09.280 --> 27:11.200
He'll give them kills.

27:11.200 --> 27:13.280
It's the same thing we were talking about the previous series.

27:13.280 --> 27:14.600
It's just a whole lot to hold on.

27:14.600 --> 27:15.600
It's not over yet.

27:15.600 --> 27:18.880
They're forcing him to smoke.

27:18.880 --> 27:19.800
That is incredible.

27:19.800 --> 27:22.280
Now, Hooxi has to 1v2 this 15 seconds.

27:22.280 --> 27:24.520
What the extra turns and fights him as well!

27:25.960 --> 27:29.240
And if you're forcing the last experienced team into

27:30.040 --> 27:34.280
3v5 and expecting you to play the mid round, it's more likely it's going to go the paper all the way.

27:34.280 --> 27:37.640
But then a couple of kills coming right back, Max through, it's a 1v3.

27:38.120 --> 27:40.920
And we tap the running of Talon, he really shouldn't let this one go!

27:40.920 --> 27:41.720
No, no!

27:41.720 --> 27:43.720
What the fuck!

27:52.280 --> 28:00.340
He gets that one on cello and now it's no to the 10 seconds left

28:01.680 --> 28:07.120
There's one looking for the headshot five seconds on the clock makes the jump up and send area

28:09.000 --> 28:11.000
He peaks into it

28:16.880 --> 28:19.360
The punishment didn't seem to matter watching

28:22.280 --> 28:26.540
Yeah, they needed this spell.

28:26.540 --> 28:27.540
Oh!

28:27.540 --> 28:29.300
He's got the eagle out still.

28:29.300 --> 28:32.660
Hasn't even picked up a weapon since he's finally going to go down.

28:32.660 --> 28:34.620
But Silo, he's walking around the back.

28:34.620 --> 28:35.620
He's got one.

28:35.620 --> 28:40.660
He gets the final knock, but it's the baby squirrel.

28:40.660 --> 28:41.820
He needed that reload.

28:41.820 --> 28:42.820
No tickets to live.

28:42.820 --> 28:43.820
And that should be enough.

28:43.820 --> 28:46.300
He'll take no one against the world.

28:46.300 --> 28:48.820
It's a long, old spray, and he can't quite find it.

28:48.820 --> 28:49.820
No, sir.

28:49.820 --> 28:51.340
He can lose secondary and third life.

28:51.340 --> 28:55.560
There's the spray down now picks up another pistol another rifle anything touches notes that

28:57.420 --> 29:02.540
Triple like you said he's been getting better all the time on ancient ain't waiting by the donut. He's

29:05.100 --> 29:10.880
He's cut them down. I don't know how because they were getting bruised by

29:21.340 --> 29:22.340
Ahhhh!

29:27.340 --> 29:29.340
They pay such a powerful position here.

29:29.340 --> 29:30.340
Exes is kind of poor.

29:30.340 --> 29:32.340
Oh, what? He just snaps how he gives up his life?

29:32.340 --> 29:34.340
Yeah, I don't really know why.

29:35.340 --> 29:38.340
They've got all three kits. They've got a good amount of utility.

29:41.340 --> 29:43.340
He's gonna burn L and C out into the open.

29:43.340 --> 29:45.340
Can he get one before going down front?

29:45.340 --> 29:46.340
He's gonna help him from pit.

29:46.340 --> 29:47.340
L and C up for it.

29:47.340 --> 29:50.340
And that mistake is going to cost him this comeback.

29:50.340 --> 29:53.140
Lucky up against Brenno Cuts!

29:53.140 --> 29:54.140
Stop it!

29:54.140 --> 30:00.340
Man, I like how fast this is looking.

30:00.340 --> 30:05.940
They didn't get the kills required.

30:05.940 --> 30:12.700
Venom Zera could change that.

30:12.700 --> 30:14.700
He's shredding them.

30:14.700 --> 30:19.020
Okay, Drudy Max moving in, that's the player that's been sent in, Zera, clip-stepping up!

30:21.340 --> 30:24.020
The group of bad guys watching, Zera again!

30:24.020 --> 30:25.900
A multi-kill, he's on 5 HP!

30:25.900 --> 30:28.620
And now Makka hunting that kill down on the TAC9!

30:28.620 --> 30:32.220
He made the point, he went around the big box, that's giving the bomb going down.

30:32.220 --> 30:36.180
Makka, the pressure's on, has he got another clutch? No, he's not!

30:36.180 --> 30:46.860
Oh, you have found a way to an empty bomb site and now a retake gonna be forced out of it.

30:46.860 --> 30:50.740
Gravity's sticking around, he's trying to fight and he won't get taken down through the smoke

30:50.740 --> 30:52.220
so he's caught by Clint.

30:52.220 --> 30:53.540
They move into the site now, lucky.

30:53.540 --> 30:57.540
They're gonna be applied pressure to lucky, Tanning gets close, there's the first

30:57.540 --> 30:58.540
out of the section.

30:58.540 --> 31:04.180
And here comes the reaction from my PR, they're gonna try and take down Lucky,

31:04.180 --> 31:06.580
This angle is always going to be good for one.

31:07.780 --> 31:09.180
Why not make it three?

31:12.180 --> 31:13.580
That's one!

31:24.580 --> 31:25.780
Three versus three.

31:25.980 --> 31:29.180
Trabani with an AK. He goes down to NPL.

31:29.180 --> 31:36.180
There's that one that was talking about a second field!

31:36.180 --> 31:37.180
Wow!

31:37.180 --> 31:40.860
See, she's not biting down on the fake, it's all right.

31:40.860 --> 31:41.860
They're ready and waiting.

31:41.860 --> 31:42.860
It's a ghost, he's there.

31:42.860 --> 31:43.860
They're not going to need to be this time.

31:43.860 --> 31:44.860
Stick it to the spring down.

31:44.860 --> 31:45.860
Oh!

31:45.860 --> 31:46.860
Two for one!

31:46.860 --> 31:47.860
Cemetery!

31:47.860 --> 31:48.860
They're going to push out.

31:48.860 --> 31:49.860
They're going to push out for sure.

31:49.860 --> 31:50.860
They're going to be going to come and kill, said.

31:50.860 --> 31:51.860
They're going to have to be turned on attack, but everyone is going to be

31:51.860 --> 31:52.860
dead.

31:52.860 --> 31:56.360
They've got a couple of kill sets.

31:56.360 --> 32:00.360
They might have to be turned on as heck, but everyone is waiting on the other side.

32:00.360 --> 32:01.360
That's the force.

32:04.360 --> 32:06.360
An MPL, they do need to see a WB.

32:06.360 --> 32:08.360
They don't have enough money.

32:08.360 --> 32:09.360
Oh, sir, really? Why?

32:09.360 --> 32:10.360
Oh, nice!

32:10.360 --> 32:12.360
Well, don't...

32:12.360 --> 32:14.360
You can't do that!

32:52.860 --> 32:56.460
because I think they're quite good. I was using them yesterday for HLTV unconfirmed

32:57.020 --> 33:01.580
and now my intro is all going to be based off sponge. Thanks. There we go. My name is Sam. I'm

33:01.580 --> 33:05.980
going to be your host. It's the semi-finals of PGL Bucharest and to join us for the first game,

33:05.980 --> 33:13.100
Blay and Prof are here. I'm so excited because I finally have Blay on a Mongols game and well

33:13.100 --> 33:18.220
an opportunity to talk to you about the Mongols. So here's the thing because this upset dust

33:18.220 --> 33:22.220
considerably when Prof said it on the desk and I'd love for you to weigh in

33:22.860 --> 33:26.860
Are the Mongols Asian Mouss?

33:26.860 --> 33:30.860
I don't think you know what you're talking about here, Sam, because that's the other thing.

33:30.860 --> 33:35.860
If you're talking about the Mongols having no aura, is that the implication over here?

33:35.860 --> 33:37.860
Because for me, they are the Asian phase.

33:37.860 --> 33:42.860
They lose to Glock's, you lose to another round with Glock's and the Deagle,

33:42.860 --> 33:47.860
and then you wind up pulling off a 3-9 comeback against the Time Lord himself.

33:47.860 --> 33:52.860
That is FaZe, the good FaZe, it does not show right there, so no, I completely disagree with you on that.

33:52.860 --> 33:56.860
I didn't say it, Prof said it, so Prof, you go argue with Blair now.

33:56.860 --> 33:58.860
I don't think that, Prof.

33:58.860 --> 34:05.860
Well, they did really shake that title yesterday, I was ready to double down on it,

34:05.860 --> 34:09.860
Perivison was rolling him in the first game and I was like, here we go, they come to the playoffs,

34:09.860 --> 34:13.860
they're like, this is kind of what we do, we come to the playoffs and then we lose.

34:13.860 --> 34:19.580
But somehow somehow they managed to salvage that series on ancient that is that is pure magic

34:19.580 --> 34:24.000
That is that is better than face bullshit. That is Mongols name magic

34:24.340 --> 34:30.820
And I think magic is already taken ever hurts being exported not relevant anymore. It's why it's having an IP doesn't count

34:30.820 --> 34:35.740
Yeah, so no, I agree with that thing for Mongols yesterday. There's a beautiful just moment here from Belchinov

34:35.740 --> 34:38.920
Oh, that was gonna kill us three to six months on this bear vision

34:38.920 --> 34:47.920
Well, I don't think anyone's safe, but I'm actually worried about what Dastan did to the players yesterday, in all honesty, I was so worried for them.

34:47.920 --> 34:52.920
Hello, I was watching this game, you know, just watching with some of the lads yesterday, and it was like 9-3 down.

34:52.920 --> 34:57.920
I'm like, what? This one's done, I'm gonna have my dinner, and then Dust is like, bleh, it's 9-9, I'm like, what is going on?

34:57.920 --> 35:05.920
And I had to rewatch some of the rounds, but just the fact that the Mongols were walking into just stat sites and singing handily dismantling them, that's not something Miles does.

35:05.920 --> 35:10.920
No, that's definitely not what they do. At 9-3 down, Maus capitulate completely.

35:10.920 --> 35:14.920
But, funnily enough, I don't think in some ways Mongols didn't really believe.

35:14.920 --> 35:17.920
The interview we got from Techno after the match was just like,

35:17.920 --> 35:22.920
He was like, hmm, I'm doing a winners interview. This doesn't make sense. We're supposed to lose this game.

35:22.920 --> 35:28.920
It was a very fun experience to watch them go through what we were witnessing as viewers as well.

35:28.920 --> 35:33.920
I did feel a bit bad for Paravision because I felt like it wasn't...

35:33.920 --> 35:34.920
They were trying.

35:34.920 --> 35:35.920
Yeah.

35:35.920 --> 35:40.560
I was trying to reword that because it sounded ridiculous, but the day before, they sucked.

35:40.560 --> 35:44.480
They made some really bad mistakes and they were lucky to get the win, whereas in that

35:44.480 --> 35:47.920
map, you saw it in the first half, they looked really strong.

35:47.920 --> 35:51.560
The two maps before that, they were putting up a good fight.

35:51.560 --> 35:52.800
We saw the winners' interview.

35:52.800 --> 35:54.840
The Mongols were pretty shocked they won.

35:54.840 --> 35:59.960
I'm pretty sure ParaVision was kind of shocked as well, and that must have not been

35:59.960 --> 36:01.720
an easy pull to swallow.

36:01.720 --> 36:02.720
Yeah.

36:02.720 --> 36:07.480
They did a little post-match interview props to the young guy as well, to stepping up to

36:07.480 --> 36:08.480
do that.

36:08.480 --> 36:12.100
But he said, you know, that shouldn't have happened yet, you know, maybe we're retired,

36:12.100 --> 36:13.100
but no excuses.

36:13.100 --> 36:16.200
Like, we should win this tournament 10 out of 10 times.

36:16.200 --> 36:20.960
And that's, I'm happy to hear that, even though Dastan and Jame are like kind of trying

36:20.960 --> 36:26.660
to just lower the expectations persistently, and that is reasonable.

36:26.660 --> 36:32.240
It is also honest that someone like Zway will be like, actually, this is a massive

36:32.240 --> 36:38.400
mistake we should have gone deeper at the end of the day as 1.25 million tournaments.

36:38.400 --> 36:41.080
It's nice to win some prize money as well.

36:41.080 --> 36:44.840
It's not like these guys have been winning and going to multiple majors.

36:44.840 --> 36:47.840
They still have some winning to do in that regard.

36:47.840 --> 36:51.560
And it's unfortunate as well for Zweig as he was just performing his lights out every

36:51.560 --> 36:52.560
single game.

36:52.560 --> 36:55.840
Even though we had so many mistakes from Noht and Belchnag's way was the one.

36:55.840 --> 37:00.880
Some people even saying online that he should probably be playing with Donk.

37:00.880 --> 37:03.320
This kind of crazy how we did perform despite the loss,

37:03.320 --> 37:04.320
but at the end of the day,

37:04.320 --> 37:06.080
Paravigian only had themselves to blame.

37:06.080 --> 37:07.120
They went all the way three, two,

37:07.120 --> 37:08.200
they were the two favorites.

37:08.200 --> 37:10.860
That match against Mongols was supposed to be on paper,

37:10.860 --> 37:13.280
the finals or maybe a semi-finals or something like that.

37:13.280 --> 37:14.840
So they only had themselves to blame.

37:14.840 --> 37:17.440
And even for me as well, coming into the matchup yesterday,

37:17.440 --> 37:18.800
looking at the map pool and everything,

37:18.800 --> 37:21.360
I'm like, no, Paravigian are the sort of team

37:21.360 --> 37:23.760
that Mongols usually will struggle against, right?

37:23.760 --> 37:25.560
Punish the mistakes, they punish them more,

37:25.560 --> 37:27.200
you know, flare based style of counter strike

37:27.200 --> 37:28.040
than Mongols play,

37:28.040 --> 37:29.680
and yet they weren't able to stop them.

37:29.680 --> 37:32.360
So I feel like it's a bit of a, I wouldn't say rude,

37:32.360 --> 37:34.660
awakened, but a bit of a harsh little slap

37:34.660 --> 37:35.500
for the side of ParaVision.

37:35.500 --> 37:36.540
But as Bason pointed out,

37:36.540 --> 37:39.620
the main target is his home country in Astana.

37:39.620 --> 37:42.100
So this is going to be a bit of a learning experience

37:42.100 --> 37:42.940
for them.

37:42.940 --> 37:45.740
I would love to be a fly on the wall during that bootcamp

37:45.740 --> 37:48.020
because I think it will be terrifying for anyone

37:48.020 --> 37:49.540
who has to be there and play on that team.

37:49.540 --> 37:51.100
But I definitely think the results will come in.

37:51.100 --> 37:52.140
Let's take a look at the bracket

37:52.140 --> 37:54.020
because we've spoken a lot about ParaVision.

37:54.020 --> 37:56.300
This is this young team that kind of,

37:56.300 --> 37:57.660
I don't want to say blew up,

37:57.660 --> 38:00.900
but really did just accelerate quite fast.

38:00.900 --> 38:02.300
Yeah, I think it's fair to say,

38:02.300 --> 38:05.580
like going into Bucharest, into the Budapest major,

38:05.580 --> 38:06.680
they are not really on the radar,

38:06.680 --> 38:09.580
kind of snuck in, then had a decent showing there,

38:09.580 --> 38:12.500
and then started this year, signs way,

38:12.500 --> 38:13.900
wouldn't blast down to you, like,

38:13.900 --> 38:14.740
straight up.

38:14.740 --> 38:16.740
There's three teams that have won big events,

38:16.740 --> 38:18.500
it's Vitality, Navi, and Parvizion,

38:18.500 --> 38:20.300
that's it from in this year,

38:20.300 --> 38:23.020
no Falcons, no Maus, no Mongols,

38:23.020 --> 38:26.420
so they definitely were the biggest storyline for me

38:26.420 --> 38:30.100
of this tournament and it ended a bit prematurely.

38:30.100 --> 38:32.820
What I wanted to also focus on with these young lineups

38:32.820 --> 38:35.460
is I feel like Foot kind of fits into that category

38:35.460 --> 38:39.420
as well, this team of young players that's looking

38:39.420 --> 38:41.380
more and more attractive if you're trying to find

38:41.380 --> 38:43.260
a new team to support, right?

38:43.260 --> 38:44.740
Yeah, and I feel like for Foot, yes,

38:44.740 --> 38:46.340
they've absolutely been a surprise at the tournament

38:46.340 --> 38:48.500
and you also got it off the year so far,

38:48.500 --> 38:49.660
you also got to remember, you know,

38:49.660 --> 38:51.260
I think the first big event they got invited to

38:51.260 --> 38:52.740
was because one of the teams dropped out.

38:52.740 --> 38:55.140
So I love the fact they seized that opportunity

38:55.140 --> 38:55.980
with both hands.

38:55.980 --> 39:01.360
In a way, they are kind of reminiscent of old Mongols, you know, they haven't got the win yet, they're really good

39:01.360 --> 39:03.700
But they also have a little bit of a choking problem, right?

39:03.700 --> 39:06.020
So they're not putting their foot in their mouth, no pun intended right there

39:06.020 --> 39:12.220
But they're fun to watch, man, the individual just assure and the funny thing is you go back a few months

39:12.220 --> 39:13.740
You look at the individual players over here

39:13.740 --> 39:15.740
You're not really looking at any high-fragment people

39:15.740 --> 39:22.640
But just the way they consistently deliver at a very even level almost everyone that for me is the most impressive part of this particular team

39:22.640 --> 39:27.920
And if they're somehow able to get the win here, where they beat the Mongols and potentially beat Astralis,

39:27.920 --> 39:32.640
Astralis being the favorites on the other side of the bracket, I think this would do wonders for them overall.

39:32.640 --> 39:37.920
But now they can be like, hey, we can win the Vents, and I think that is something they should absolutely be gunning for.

39:37.920 --> 39:47.040
I mean, look at a young international team, a European team, coming from an academy project, this is a European mouse.

39:47.040 --> 39:51.760
Oh no, I can't believe we're reaching it on these roads sometimes.

39:51.760 --> 39:52.680
And I saw it coming as well.

39:52.680 --> 39:54.800
Why'd you curse them there?

39:54.800 --> 39:55.560
Saw it mean.

39:55.560 --> 39:56.640
If they lose, I'm telling you.

39:56.640 --> 39:58.360
Miles at some point were exciting.

39:58.360 --> 39:59.480
They were exciting at some point.

39:59.480 --> 40:01.840
We were just like nowadays are not exciting,

40:01.840 --> 40:04.080
but some time ago.

40:04.080 --> 40:06.200
Aren't we so, before we get into this.

40:06.200 --> 40:07.560
Miles already been here in the tournament, man.

40:07.560 --> 40:08.720
Yeah, I've had Miles as much here,

40:08.720 --> 40:09.840
but before we get into this,

40:09.840 --> 40:12.920
I have a little thing I'd like to get off my chest

40:12.920 --> 40:13.920
with Miles.

40:13.920 --> 40:16.120
You know there was a time where all we did was,

40:16.120 --> 40:17.480
when Shira was playing,

40:17.480 --> 40:18.720
talk about how they were chokers.

40:18.720 --> 40:20.640
Oh, the moment they get into the playoffs,

40:20.640 --> 40:26.160
they can't go anywhere. Then they overcome this and they start getting into finals. They're

40:26.160 --> 40:29.600
pushing for that. And now we go, oh, they're boring because they never win trophies. I'm

40:29.600 --> 40:32.920
like, it's always Falcons. Falcons never win trophies. We don't speak about them the

40:32.920 --> 40:35.520
same way. I feel bad for the team.

40:35.520 --> 40:39.080
We speak about Falcons much worse. Way worse actually.

40:39.080 --> 40:43.560
I'm just saying sometimes I do feel bad for Mars because I was like, will it ever

40:43.560 --> 40:48.880
be enough? Will we ever be happy? If they win a major, I guarantee you I will have

40:48.880 --> 40:51.840
someone on a day. Maybe it won't be you too, but someone will sit there and be like,

40:51.840 --> 40:55.680
but you know the counter strike they played in the final was kind of boring. Like that's what I

40:55.680 --> 40:59.280
imagine. I don't think anyone's going to say that when outside there's one in Rio, no one said

40:59.280 --> 41:03.680
it was kind of boring that they won't know. It was a big surprise. Look, I've spoken enough

41:03.680 --> 41:08.480
about Mouset over the years, over the past few months as well. I feel like if they don't get

41:08.480 --> 41:11.840
a win soon, I feel like the line-ups kind of blow up. They're going to make a few changes

41:11.840 --> 41:15.840
here. And we've said it's time and time and time again, but at some point you need

41:15.840 --> 41:21.120
to make a click. But I think this is not just a mouse issue. I think the whole scene is currently

41:21.120 --> 41:27.520
in a situation where everyone kind of needs a roster change. Vitality is so far ahead of everyone.

41:27.520 --> 41:33.280
Navi have now shown something, but even they wouldn't, I think, mind a roster changer to improve

41:33.280 --> 41:37.440
their chances to win more titles. I think this is an issue. We saw what happened to FaZe. We

41:37.440 --> 41:44.080
see Falcons are struggling to break this ceiling that they have. I don't even know who to

41:44.080 --> 41:48.460
to mention no one is really challenging vitality or going for trophies.

41:48.460 --> 41:51.720
Apex is sitting in his trophy room laughing as well because everyone needs to make changes

41:51.720 --> 41:55.160
and it turns out all the players are overpriced from what he's told us so he's enjoying

41:55.160 --> 41:56.160
life.

41:56.160 --> 41:58.660
We're going to focus in now on what you can expect today because you're going to enjoy

41:58.660 --> 41:59.900
some great Counter-Strike.

41:59.900 --> 42:02.740
This is what our semi-final schedule looks like.

42:02.740 --> 42:06.320
Foot up against the Mongols that's going to be some explosive Counter-Strike but

42:06.320 --> 42:10.080
we're going to be focusing in on 3D Max up against Astralis.

42:10.080 --> 42:17.840
Is it fair to say, boys, that yesterday 3D Max and Astralis, neither of them performed to the level we expected?

42:17.840 --> 42:21.080
It looks a little bit shaky in their quarterfinals for both these teams.

42:21.080 --> 42:25.080
Yeah, I would say Astralis played worse and 3D Max played better than I expected.

42:25.080 --> 42:31.840
I think Astralis' matchup where they got smacked on map number one, map number two almost completely capitulated,

42:31.840 --> 42:35.440
bring it back, and then they completely dismantled our balls on map number three.

42:35.440 --> 42:39.840
That series is pretty much a story of mouths except across the entire tournament, right?

42:39.840 --> 42:42.360
I'll be back, last year, this is amazing.

42:42.360 --> 42:45.000
At least someone is talking about it, they should be happy.

42:45.000 --> 42:46.080
Sorry, I meant 3D Max.

42:46.080 --> 42:49.880
But anyway, the thing with 3D Max is that they started off,

42:49.880 --> 42:51.440
obviously they come in super depleted.

42:51.440 --> 42:54.000
Almost every team who came here who didn't make it to the major,

42:54.000 --> 42:57.120
the big names, so to speak, they completely just struggled.

42:57.120 --> 42:59.640
Talking about BC game, you look at Faze, for example,

42:59.640 --> 43:01.120
and that disaster class.

43:01.120 --> 43:03.960
But for the side of 3D Max, they start off with Lucid Focus,

43:03.960 --> 43:05.160
embarrassing loss right there.

43:05.160 --> 43:07.920
And then even more embarrassing, almost glues to Volca,

43:07.920 --> 43:10.160
of all things, with a stand in situation right there.

43:10.160 --> 43:11.920
And I'm looking, I'm like, this is a dead team walking.

43:11.920 --> 43:13.200
Like they're completely flat.

43:13.200 --> 43:15.720
And somehow something just flips.

43:15.720 --> 43:16.560
Something just flips.

43:16.560 --> 43:18.360
They beat Bayt, beat Paravision,

43:18.360 --> 43:21.180
which for me is the upset of the tournament.

43:21.180 --> 43:22.800
And then yesterday against MIBR as well.

43:22.800 --> 43:23.880
You know, it was closed here and there,

43:23.880 --> 43:25.600
but they played some very solid CS overall.

43:25.600 --> 43:26.640
The individuals,

43:26.640 --> 43:28.720
somehow seems to have a little bit of win in the sales.

43:28.720 --> 43:29.960
I've been saying this time and time again

43:29.960 --> 43:30.880
throughout this entire tournament

43:30.880 --> 43:32.040
that this is a dead team walking.

43:32.040 --> 43:34.600
I think the changes are gonna be taking place

43:34.600 --> 43:35.800
pretty soon if you ask me,

43:35.800 --> 43:37.280
maybe gravity, maybe, you know,

43:37.280 --> 43:41.280
because some of the players were not, but for the time being the fact that they're still duking it out,

43:41.280 --> 43:43.280
still baffling it out, I think it's pretty impressive.

43:43.280 --> 43:46.280
I mean, I think they recovered something.

43:46.280 --> 43:48.280
Like, I think they are...

43:48.280 --> 43:51.280
Before this tournament, I was like, this is this whole core.

43:51.280 --> 43:52.280
I don't know if it's going to work.

43:52.280 --> 43:55.280
You know, I don't think they want to be here.

43:55.280 --> 43:57.280
I don't think they definitely didn't want to be here.

43:57.280 --> 43:59.280
They had to come here because obviously you're not going to forfeit the tournament,

43:59.280 --> 44:01.280
and thank you even more VRS points.

44:01.280 --> 44:05.280
But after losing to Bate, losing to Bestia and the Parking Challenger,

44:05.280 --> 44:07.020
losing the spot at the Major.

44:07.020 --> 44:09.420
We saw infighting between Gravity and Maka

44:09.420 --> 44:13.220
who changed the IGL role again back and forth.

44:13.220 --> 44:15.460
The vibes were in the dumps.

44:15.460 --> 44:19.060
And I think coming here and then beating Bay here

44:19.060 --> 44:20.300
and getting that revenge is like,

44:20.300 --> 44:23.060
okay, that was one game we played poorly.

44:23.060 --> 44:26.340
We started this whole tournament, whole year poorly,

44:26.340 --> 44:27.340
but we can turn this around.

44:27.340 --> 44:29.340
And I think then the player vision game comes in.

44:29.340 --> 44:32.340
Then the comeback against MIBR that they managed to do.

44:32.340 --> 44:34.740
I think this is giving more and more power

44:34.740 --> 44:38.220
to the steam and in some ways like everything that happened before this

44:38.220 --> 44:42.540
point doesn't matter because they did look like trash this year. Just talking

44:42.540 --> 44:46.140
about this quote I mean this is an interesting thing and also what you're

44:46.140 --> 44:50.140
talking about you know the IGL the potential changes might be gravity

44:50.140 --> 44:53.780
going out because when he says I don't know why the change happened but

44:53.780 --> 44:58.060
Maka is now the IGL maybe I'll be the IGL again sometime in the future it

44:58.060 --> 45:01.740
just gives this vibe of like he's not he's not really on board with this

45:01.740 --> 45:08.300
Yes, he didn't want this it happened to him. He's gonna play now of course, but maybe he'd be happier somewhere else as an ideal

45:08.380 --> 45:12.920
And especially consider this team, you know the struggles and trials and tribulations have had so far

45:12.920 --> 45:16.880
I think it would really be good for them for everyone for a change to be on the same page

45:16.880 --> 45:21.060
And if that means that one of the forces has to go so be it because you haven't really found a success

45:21.060 --> 45:23.600
You're looking for they've been the same plateau for ever

45:23.600 --> 45:25.940
Yeah, almost a year and a half almost two years at this point

45:25.940 --> 45:30.960
So if they want to continue and have a slight ascent right there, you need to cut some something

45:30.960 --> 45:40.120
Yeah, just French counterstrike things boys. We've seen this so many times. Let's talk about Astralis now no longer Danish CS obviously going international

45:40.360 --> 45:43.520
They were they have been earmuffs is one of the favorites

45:43.520 --> 45:47.320
They looked very strong at the start in the group stages and then yesterday

45:47.720 --> 45:52.440
They go up against JW and what the hell happened the Mary men

45:52.440 --> 45:56.840
I think look I look at that matchup and show Mirage not exactly good math for them

45:56.840 --> 46:00.920
and I ballers were super sharp, super ready to shoot some heads and it was a bit of a slow

46:00.920 --> 46:01.920
start for Astralis.

46:01.920 --> 46:05.360
But I look at that ancient game and yes it was very close, yes they were almost knocked

46:05.360 --> 46:06.680
out but I want to look at the positive here.

46:06.680 --> 46:09.920
That was the only, that series was the only series where you had a few questions about

46:09.920 --> 46:10.920
Astralis.

46:10.920 --> 46:13.960
But the fact that they were able to shut it down, that CDD offense was phenomenal

46:13.960 --> 46:14.960
to watch.

46:14.960 --> 46:18.800
It showed a lot of tenacity as well, it's very easy for you to mentally crumble getting

46:18.800 --> 46:22.140
knocked out by JW in a year for our Lord 2026 but the fact that they were able

46:22.140 --> 46:26.200
to hold on, win the map and then just completely dismantle I ballers in map

46:26.200 --> 46:30.340
number three shows for me that they are still a team who for me at least looking

46:30.340 --> 46:34.360
at the storm it they are the favorites right now yeah I mean on the VRS

46:34.360 --> 46:38.360
as Charles a ranked fourth in the world right now I think that's insane but at

46:38.360 --> 46:43.400
the same time shows where the rest of the circuit is and how this team just

46:43.400 --> 46:48.160
being I don't want to see consistently good but over the last month getting

46:48.160 --> 46:52.800
a third place at EPL and now here again a top four guaranteed they're

46:52.800 --> 46:56.640
proving something. I think they are still a team that has weaknesses in the

46:56.640 --> 47:00.200
map pool somewhere as you mentioned the Mirage maybe not the strongest suit and

47:00.200 --> 47:04.680
they also have a player in Fuzi on the screen now leaving the screen that is

47:04.680 --> 47:09.360
really good when he hits his form but also has maps where he completely bots out

47:09.360 --> 47:13.240
and that's kind of the ancient the first half and overall the whole

47:13.240 --> 47:17.440
he actually he actually threw so many rounds in the city side. Yeah so I

47:17.440 --> 47:19.680
think that's kind of the problem that's why they have some weaknesses

47:19.680 --> 47:21.620
where they can't lose maps or series.

47:21.620 --> 47:25.560
Speaking of weaknesses, you have to do talk about the rock of this team.

47:25.560 --> 47:28.260
The rock, the rock star, the pillar, Stare, right?

47:28.260 --> 47:29.260
Like, he has...

47:29.260 --> 47:30.260
I thought the time I would see the giga-chance.

47:30.260 --> 47:35.420
Well, we'll talk about it later on, but yeah, Stare has been absolutely such a consistent

47:35.420 --> 47:36.820
force for this team.

47:36.820 --> 47:37.820
He's not a high-straded...

47:37.820 --> 47:39.400
He's a second high-straded player in the tournament thus far.

47:39.400 --> 47:43.060
Yabi is the highest-rated, but the thing is, every game, every map that played thus

47:43.060 --> 47:45.860
far, even in the loss, he's still dropping numbers.

47:45.860 --> 47:48.700
Even in Mirage loss that he had yesterday, he had like 19 kills, right?

47:48.700 --> 47:53.960
So he has just been kind of blossoming in a star role and even in losses, even in close

47:53.960 --> 47:57.580
wins and whatnot, he's the guy you look at him and you're like, he's going to be giving

47:57.580 --> 47:58.580
me that output.

47:58.580 --> 48:01.860
Fuzi might struggle a bit, Yabi might have an off map here and there, but having this

48:01.860 --> 48:06.540
piece so consistent, it's like he is the win factor for Astralis.

48:06.540 --> 48:08.000
What does this matchup look like though?

48:08.000 --> 48:13.700
In the semifinal here at the PGL Bucharest, 3D Max up against Astralis, what are

48:13.700 --> 48:14.700
you expecting from it?

48:14.700 --> 48:17.700
I mean historically speaking, Astralis would have had the number like back

48:17.700 --> 48:24.460
Yeah, I think three times have played in the past three months or something and there look it's so one-sided not even going to map number three

48:24.460 --> 48:28.940
And if you look at the score lines only nuke that yeah, I think which have paid in collage a couple of months ago

48:28.940 --> 48:34.500
Was even barely close so as far as coming in here as huge favorites, but the only caveat is what happened yesterday

48:34.900 --> 48:36.900
Hopefully that doesn't transpire again

48:37.580 --> 48:40.500
Yeah, I mean the map pool is also kind of tricky

48:40.500 --> 48:46.220
I think that's the part of the reason why the last two matchups between these have been quite one-sided because

48:46.220 --> 48:51.020
Overpass is open for Astralis to pick that they've been picking a lot and generally enjoying and 3D Max

48:51.260 --> 48:56.740
Yeah, and no Mirage right from 3D Max aside. So these are the two things that play into Astralis's hand

48:57.700 --> 49:01.700
Additionally and just yeah created this massive app and there's a lot of overlap

49:01.700 --> 49:04.300
I could clearly see in the maps they play right there and again

49:04.300 --> 49:07.180
You got to even if you look at his numbers got to look at the opponents that played as well

49:07.180 --> 49:12.140
The only two maps where we can potentially give the edge to 3D Max would be mirror me

49:12.140 --> 49:13.620
They don't play Mirage anyway.

49:13.620 --> 49:16.140
The other option they particularly have is Duster.

49:16.140 --> 49:17.700
That's the only punish pick they have coming in.

49:17.700 --> 49:18.820
So, Astralis will be ready on it.

49:18.820 --> 49:20.540
It's not like, they have struggled.

49:20.540 --> 49:22.100
It's not like they don't know how to play the map.

49:22.100 --> 49:23.260
But you look at the other options

49:23.260 --> 49:25.460
available to Astralis, they can go with Overpass.

49:25.460 --> 49:27.700
That's going to be a massive punish pick coming in.

49:27.700 --> 49:29.860
And even Ancient, even though they lost,

49:29.860 --> 49:31.060
they almost lost yesterday,

49:31.060 --> 49:32.700
it's a map that they can beat them on.

49:32.700 --> 49:34.220
And then you look at the remainder of the map.

49:34.220 --> 49:36.260
Inferno, they destroyed Eyeballers.

49:36.260 --> 49:37.820
They like picking Nuke as well.

49:37.820 --> 49:38.660
So, if you look at the map,

49:38.660 --> 49:40.260
it's heavily favoring the Danes.

49:40.260 --> 49:45.660
Let's see how this play is out now. Like you've mentioned, this may put 3D Max on the back foot, depending on the Vito.

49:45.660 --> 49:48.620
You have to go with Dust2. Like that is a safe and only bet.

49:48.620 --> 49:51.660
I'd be surprised if it wasn't Dust2.

49:51.660 --> 49:55.060
Inferno is a wild country. Dust2 comes out.

49:55.060 --> 49:56.860
I'm expecting an overpass from Astralis.

49:56.860 --> 49:58.260
I agree.

49:58.260 --> 50:03.860
And if they do pick overpass, Ancient will be banned out by 3D Max. I think Astralis just bans out Inferno.

50:03.860 --> 50:08.260
There we go. And then I think we'll have Nuke. I think a bit of a handshake map coming in at the end of it.

50:08.260 --> 50:09.460
Yeah.

50:09.460 --> 50:12.620
Let's see, if you're correct, obviously ancient,

50:12.620 --> 50:14.860
inferno, this is from Astralis aside, right?

50:14.860 --> 50:16.020
Yeah, yeah.

50:16.020 --> 50:18.540
Ancient is a six-map win streak for Astralis now,

50:18.540 --> 50:21.820
so in that big comeback yesterday,

50:21.820 --> 50:23.260
against Eyeball and that and you,

50:23.260 --> 50:27.580
so yeah, it looks pretty good for Astralis.

50:27.580 --> 50:32.580
I think it could be a three map affair for 3D Max.

50:32.700 --> 50:34.500
I wouldn't expect them to do much on Overpass

50:34.500 --> 50:36.220
like their results.

50:36.220 --> 50:39.020
Their wins have been against a team

50:39.020 --> 50:47.500
called Wazabi. They have signed overtime. These guys have 10 HLT maps played in total

50:47.500 --> 50:53.220
after the Parking Challenge. They beat BC game on Overpass, you know that means a lot. They

50:53.220 --> 50:58.820
did beat Furia, but online in EPL, which was a very weird tournament for Furia overall,

50:58.820 --> 51:01.980
so that was one, but other than that, it's just defeats.

51:01.980 --> 51:05.340
So how does 3D Max beat Astralis on Dust2?

51:05.340 --> 51:09.300
I think, firstly, they need to wake up early on, right?

51:09.300 --> 51:11.340
I think they can't afford to have slow struts, obviously.

51:11.340 --> 51:14.300
And I think, for a side of a straw, it's a weird thing.

51:14.300 --> 51:16.300
I mean, they have really good pieces overall.

51:16.300 --> 51:17.380
I don't know why they struggle so much

51:17.380 --> 51:18.460
on this particular map.

51:18.460 --> 51:20.020
But for 3D Max, it's a comfort map.

51:20.020 --> 51:23.340
But here's the thing, they beat Paravision on it.

51:23.340 --> 51:25.380
That is the one thing where I look at that.

51:25.380 --> 51:27.980
I mean, if you can replicate even 70% of that,

51:27.980 --> 51:28.980
you have this map in the back.

51:28.980 --> 51:32.820
They look so good against who are probably

51:32.820 --> 51:34.340
the best roster team in the world.

51:34.340 --> 51:44.220
Yeah, I think for the city side of Astralis, it was the Yabi Riu situation in the mid-mid to be that hasn't been super strong.

51:44.220 --> 51:50.940
Fuzi, I think on the city side, has been good and Stair, Huxi just not really doing too much, he's playing long, right?

51:50.940 --> 51:56.380
But I think the Raio and Yabi thing, that's kind of where the issues have been for Astralis.

51:56.380 --> 52:00.340
And I think the biggest struggles they've had is when they go for these B-spits coming in.

52:00.340 --> 52:06.100
I've noticed how they kind of seem to be caught at no man's land many a time instead of just going by the textbook meta,

52:06.100 --> 52:10.820
which is try to go for the Tons controller, try to just fight for mid, try to go for retake or something of the nature.

52:10.820 --> 52:13.380
Instead, they just allow themselves to be crunched in.

52:13.380 --> 52:17.940
So I feel like a little bit more disruptive CS from Astralis on their CT side, that could make things interesting.

52:17.940 --> 52:24.740
I think when they do play it well, it is a lot of setting up Fuzi to go for picks on the CT side.

52:24.740 --> 52:29.620
Huxi is often there going for a boost, giving him a flash, dropping him off.

52:29.620 --> 52:34.860
I think Yabbi this tournament has been very, he has been incredible really, so maybe they

52:34.860 --> 52:40.100
activate him with these like lower pushes mid into lower or upper pushes to have him in

52:40.100 --> 52:41.100
his element.

52:41.100 --> 52:44.660
That's where he's the best when he's kind of a bit unpredictable, kind of a wild card

52:44.660 --> 52:45.660
player.

52:45.660 --> 52:49.700
So we've heard from both of you in your opinions on the 3D Max Astralis semi-final.

52:49.700 --> 52:51.260
Let's hear from our casters now.

52:51.260 --> 52:54.860
Henry, G and Anders, I mean how do you think this matchup looks in the server?

52:54.860 --> 52:57.020
I feel like you covered it pretty well overall.

52:57.020 --> 52:59.860
It feels like 3D Max have awoken from their slumber.

52:59.860 --> 53:03.480
They're finally playing some good counter-strike, erratic counter-strike, the Mac 10 up front

53:03.480 --> 53:04.980
getting the work done.

53:04.980 --> 53:08.540
Astralis a little bit ropey, but I think Dust2 decided this entire series for me.

53:08.540 --> 53:10.460
I think it's a map Astralis struggle on.

53:10.460 --> 53:14.300
We saw a pro league, they're losing to Aurora and Foote pretty handedly, but they did take

53:14.300 --> 53:16.060
that spirit in the same tournament on it.

53:16.060 --> 53:19.580
I think this map decided 3D Max, if they can win Dust2, they've got a chance of

53:19.580 --> 53:22.300
taking it, but overall should be 2-0 for Astralis.

53:22.300 --> 53:23.300
IMO.

53:23.300 --> 53:24.300
Yeah, it's a great summary.

53:24.300 --> 53:27.740
I'm surprised 3D Max are even here, but they're playing better and better to debut go in the tournament.

53:27.740 --> 53:30.620
Me too, Anders. I think we all are. Surprised.

53:31.500 --> 53:34.300
I love that. I'm just surprised they're here. That's Anders.

53:34.300 --> 53:39.100
But Anders, you were like, you were touting every unknown team at the start of this tournament,

53:39.100 --> 53:40.780
telling us all to watch them as well.

53:41.100 --> 53:44.620
Yes, and you know, I also said Bobby, Steve was going to be amazing, so you know.

53:44.620 --> 53:46.300
To be fair, Eyeball did very well, right?

53:46.300 --> 53:47.100
They did very well overall.

53:47.100 --> 53:48.300
They could have been in the semi-finals today.

53:48.300 --> 53:48.940
They could have been, yeah.

53:48.940 --> 53:51.420
Yeah, it's unfortunate. For me, Astralis are winning the whole tournament.

53:51.420 --> 53:52.380
I'm going to put that out there.

53:52.380 --> 53:55.660
I'm going to put that on the record, Astralis winning this whole thing, picking up the trophy.

53:55.660 --> 53:56.660
You set up and start.

53:56.660 --> 53:58.220
But we'll see how they turn up today.

53:58.220 --> 54:01.780
I hope they can show up and it looks like we are ready to go on Dust2.

54:01.780 --> 54:04.220
Ladies and gentlemen, are you ready for a semi-final?

54:04.220 --> 54:05.220
I know I am.

54:05.220 --> 54:08.500
And it's going to be 3D Max taken on the mighty Danes here

54:08.500 --> 54:11.460
as we get into Dust2 picked by 3D Max.

54:11.460 --> 54:14.100
As I mentioned, I consider this make or break a 3D Max,

54:14.100 --> 54:16.180
calm when Dust2 call it over, Anders.

54:16.180 --> 54:18.060
There'll be no chance of an overpass.

54:18.060 --> 54:20.060
Well, we're going to get some early action.

54:20.060 --> 54:22.740
They've thrown that Xbox smoke from outside of B though.

54:22.740 --> 54:25.140
So already they're playing some mind games.

54:25.140 --> 54:26.340
Yabi is here.

54:26.340 --> 54:27.980
He wants to see, he's not feeling anyone.

54:27.980 --> 54:30.140
He's feeling his little pressure on Catwalk right now.

54:30.140 --> 54:31.860
So he might already be calling out saying,

54:31.860 --> 54:33.620
you know what, yes, that smoke went up,

54:33.620 --> 54:35.620
but they're not putting a lot of pressure at the moment.

54:35.620 --> 54:38.820
Hiding inside of the Masuta, he's actually walking up.

54:38.820 --> 54:40.100
He goes out of the smoke.

54:40.100 --> 54:41.980
If Yabi had stuck around,

54:41.980 --> 54:43.180
well either he would have been killed.

54:43.180 --> 54:44.340
They would have a very good timing

54:44.340 --> 54:45.420
trying to catch them coming out.

54:45.420 --> 54:49.060
But regardless, they've gone from upper dark into lower

54:49.060 --> 54:55.760
And then back through their own smoke on the Xbox to hit that short position and mark it with the opening kill of the semi-final.

54:55.760 --> 55:00.660
Exorcist follows right up and Yabi's the one to go down. The bomb is going to be planted here.

55:00.660 --> 55:05.460
This was bit of a slow burner from 3D Max, but it was perfect precision.

55:05.460 --> 55:10.060
They found where they needed to. Bomb is down. They lose lucky early on in the retake though.

55:10.060 --> 55:12.560
You've got to think of Astralis. Can they actually do this?

55:12.560 --> 55:18.560
It's a long old retake. Everyone coming in from short. It starts with Exorcist spotting them and dropping off as well.

55:18.560 --> 55:23.160
They just need to rock the clock here play the C4 the CTs do not have a kit

55:23.160 --> 55:31.180
They have Jules they have foosie on low HP. Oh, he's gone now same sort of Rio and it's a very very convincing pistol victory for 3d max as

55:31.440 --> 55:38.120
The French dominates the opening rounds here. They played much better counter strike at this tournament. Yes started off a bit slow

55:38.120 --> 55:42.520
We were worried for them pretty much everyone wrote this team off coming into PGL book arrest

55:42.520 --> 55:52.520
They struggled against focus, actually lost that game, lost the map to Voko as well, but then they woke up, taking down bait, Paravision 2-0, which is a massive upset, Anders, to be fair.

55:52.520 --> 55:56.520
I feel like they just kind of said, you know what, if we're not going to play our own, Brandon Canastra, why are we here?

55:56.520 --> 56:03.520
We're sort of seeing them just play very chaotic in your face, and getting that mag-temper gravity seem to have activated him somewhat as well.

56:03.520 --> 56:07.840
Yeah, speaking of gravity, he is going out long with a Galil and a Sharlas

56:07.840 --> 56:11.800
already on the other side. They've got a flashbang and we'll see how this one

56:11.800 --> 56:17.560
works out. A lot of 3D Max players here. I by the way think this is the key to

56:17.560 --> 56:22.400
defeating 3D Max on this map. They have such a huge reliance on these long

56:22.400 --> 56:27.360
pushes. I think it's there the core pillar that they do well. So if you

56:27.360 --> 56:31.400
can shut this down, not in this round with a flashbang and a USB, but in

56:31.400 --> 56:32.400
in general.

56:32.400 --> 56:33.400
Sure.

56:33.400 --> 56:34.400
In general.

56:34.400 --> 56:37.600
The T side, the overall reliance on pushing long with 3D Max is kind of wild.

56:37.600 --> 56:41.480
It's something like almost 20% of their rounds is this kind of a long execute.

56:41.480 --> 56:43.800
Now their win rate on is about 70%.

56:43.800 --> 56:45.440
That's really, really high.

56:45.440 --> 56:49.800
But again, if you shut it down, I feel like their efficiency on the other strategies

56:49.800 --> 56:51.480
falls off a lot more.

56:51.480 --> 56:53.600
Well we get into the first gun round here.

56:53.600 --> 56:57.240
That was a bit of a formality, the USPs, not really much to report.

56:57.240 --> 56:59.840
No, many casualties to 3D Max.

56:59.840 --> 57:02.840
I'll enter with the aforementioned Mac 10s.

57:02.840 --> 57:05.600
We only have one helmet out there, and that really is an issue.

57:05.600 --> 57:10.160
I know you and I mentioned helmets much more than any other commentators, but right now

57:10.160 --> 57:11.600
it is a real big deal.

57:11.600 --> 57:15.240
There's two Mac 10s here, we'll be clearing out the mid-double doors for gravity, it does

57:15.240 --> 57:16.240
give you a little path as well.

57:16.240 --> 57:18.920
That model top, you can actually get out with it.

57:18.920 --> 57:21.120
Smokes off towards CT spawn.

57:21.120 --> 57:24.320
Yabby's there, realizing you can't allow all that control to come through.

57:24.320 --> 57:25.640
They will retake middle.

57:25.640 --> 57:27.960
Confirming that no one's made their way through the double doors.

57:27.960 --> 57:29.800
There's going to be two players on that side of the map.

57:29.800 --> 57:32.960
Flashbang comes through as luck you will lead the charge.

57:32.960 --> 57:36.120
Confirming there's no intel for the CTs, at least in that area.

57:36.120 --> 57:39.240
It's sort of very difficult round to hold onto your Astralis right now.

57:39.240 --> 57:42.480
It's going to be Staird, the star player of Astralis.

57:42.480 --> 57:45.040
Who would have thought that would be the case a few years ago.

57:45.040 --> 57:47.680
Look at how much they're focusing on long already, Astralis.

57:47.680 --> 57:49.600
I think they've done the exact same analysis.

57:49.600 --> 57:51.600
They're worried about this long position.

57:51.600 --> 57:54.320
They're in fact wrong because 3D Max are much more angling

57:54.320 --> 57:57.320
for a B-split coming with three people up the middle potentially.

57:57.320 --> 58:00.320
If they pull the trigger right now, the rest of the trial is a far away.

58:00.320 --> 58:03.320
He could go for a flank, but I think he's going to be too late at this stage.

58:03.320 --> 58:06.320
Smoke is up, flashes are in. Fosy gets the first one.

58:06.320 --> 58:11.320
Gabby trying to make it fall back. Now alone inside of the bomb side.

58:11.320 --> 58:14.320
That's not good news. See if they figure out who he is.

58:14.320 --> 58:17.320
He's got about 18 bullets left. They should know he's in the corner still.

58:17.320 --> 58:20.320
He's going to spray into the wall now. The hooksy gets a kill and Gabby!

58:20.320 --> 58:23.320
He's done enough. He's bought the time. I don't know how this didn't work.

58:23.320 --> 58:27.040
Max, they had everything going for them just down to XCC.

58:27.040 --> 58:29.600
Seven and one now as he goes down,

58:29.600 --> 58:31.080
but he couldn't win that clutch.

58:31.080 --> 58:34.200
Very, very important round for Astralis to pick up there.

58:34.200 --> 58:36.000
Quite a technical one for 3D Max.

58:36.000 --> 58:38.880
Plenty of smoke, some presence shown towards A.

58:38.880 --> 58:39.720
The backstab from Hooks.

58:39.720 --> 58:41.120
He pushing in towards those long doors,

58:41.120 --> 58:43.400
finding a frag as well just as they commit towards a mid

58:43.400 --> 58:44.480
to be split.

58:44.480 --> 58:46.440
We got to kill through the smoke courtesy of Fusey

58:46.440 --> 58:47.560
if I'm not mistaken as well.

58:47.560 --> 58:48.880
So that certainly helped things out.

58:48.880 --> 58:51.640
That was a precarious round to say the very least,

58:51.640 --> 58:53.760
focusing on the rifles instead of the helmets.

58:53.760 --> 58:54.600
That's a kill.

58:54.600 --> 58:56.080
We didn't see him scream, but yeah,

58:56.080 --> 58:57.120
that's definitely gonna help you out.

58:57.120 --> 58:58.600
He gets two through the smoke.

58:58.600 --> 58:59.440
No way.

58:59.440 --> 59:00.280
So a bit of a gift there.

59:00.280 --> 59:02.120
They managed to get through the Mac 10s

59:02.120 --> 59:03.560
and we go two to one.

59:03.560 --> 59:05.080
Well done, Astralis.

59:05.080 --> 59:06.560
But the real gun rounds begin here.

59:06.560 --> 59:08.120
We've got the AWP on either side of the server.

59:08.120 --> 59:09.640
Maca versus Fuzion, Dust2.

59:09.640 --> 59:10.960
It's gonna be a great battle.

59:10.960 --> 59:12.000
Let me tell you,

59:12.000 --> 59:13.640
and Dust2 is a spawn-based map.

59:13.640 --> 59:16.320
We've got those spawns and how long we go.

59:16.320 --> 59:17.760
They love this long.

59:17.760 --> 59:19.120
Again, I think Astralis know it.

59:19.120 --> 59:21.120
They have three people at the start of it.

59:21.640 --> 59:27.640
It's about 55% A long for 3D or 3D dimensions, about 55% of the A bomb site, 28% B.

59:27.640 --> 59:32.640
So they have a massive over reliance on this site. I'm sure Hooksy knows it. I'm sure they've done the research.

59:33.640 --> 59:38.640
So they've committed all five players here, which suggests that you will not be falling back and trying to reset this round.

59:38.640 --> 59:45.640
You're going to try and slowly but surely park up your AWP player, execute him towards A, and contact Prak in towards the bomb site.

59:45.640 --> 59:50.640
Hooksy though trying to hold him through his smoke. You can drop his smoke in the middle of long and delay as long as possible,

59:50.640 --> 59:55.520
possible but he wants to hold on to it. This is potentially fairly dangerous. He thinks he's doing

59:55.520 --> 01:00:00.000
a shallow peek but if Makka goes in on the other side it's a really wide peek. That's a very good

01:00:00.000 --> 01:00:05.360
point. Here comes that smoke as referencing earlier lands in the middle of the long position

01:00:06.320 --> 01:00:11.040
means the segregates the fights. Anyone who wants to creep forward just like that will be

01:00:11.040 --> 01:00:14.960
by themselves. Gravity flashed off. Very good flash folks. He's got portable targets now.

01:00:14.960 --> 01:00:22.280
gets himself a nice double. Fuzzi once again. Absolute BS through the smoke, finds him a

01:00:22.280 --> 01:00:27.480
four on two. It's lucky that Exorcise remaining 35 seconds on the clock. Astralis have this

01:00:27.480 --> 01:00:30.640
one in the palm of their hands. It's time for Exorcise to try and save the day.

01:00:30.640 --> 01:00:34.360
I think the research here for Astralis is giving them so much to work with at the

01:00:34.360 --> 01:00:38.160
moment. So you think you can bring it back here on the French side of things. Yabi,

01:00:38.160 --> 01:00:42.400
he has been on a world tour. He's come up long now and they will be able to

01:00:42.400 --> 01:00:44.160
Shut it down. He'll get the other one.

01:00:44.160 --> 01:00:45.440
I do want to find out Yabbi.

01:00:45.440 --> 01:00:47.040
Before he got to that long position,

01:00:47.040 --> 01:00:48.120
he was checking top mid.

01:00:48.120 --> 01:00:50.840
He went back from that, checked lower and upper dark,

01:00:50.840 --> 01:00:52.440
and then he came back to long again.

01:00:52.440 --> 01:00:54.400
So while all of this was happening,

01:00:54.400 --> 01:00:55.880
Hooksy was getting flashed in.

01:00:55.880 --> 01:00:57.600
Yabbi was just looking everywhere on the map

01:00:57.600 --> 01:00:59.160
to see if there could be a potential fake,

01:00:59.160 --> 01:01:00.600
or a late lurk, or anything like that.

01:01:00.600 --> 01:01:02.840
So a lot of work for Yabbi

01:01:02.840 --> 01:01:05.360
before he gets that flanking kill.

01:01:05.360 --> 01:01:07.240
The straighting finish for the French there.

01:01:07.240 --> 01:01:08.520
You get all that long control.

01:01:08.520 --> 01:01:10.680
Five players alive, no damage taken,

01:01:10.680 --> 01:01:13.440
and you don't even get near the bomb site.

01:01:13.440 --> 01:01:15.440
Very convincing victory for Astralis.

01:01:15.440 --> 01:01:16.440
Nice work from Hooksie.

01:01:16.440 --> 01:01:18.640
Double flashed in to get that double kill.

01:01:18.640 --> 01:01:21.440
It looks so obvious to me that Astralis

01:01:21.440 --> 01:01:23.760
have had this conversation going into the game

01:01:23.760 --> 01:01:25.440
about this long position.

01:01:25.440 --> 01:01:26.920
They know everything they need to right now.

01:01:26.920 --> 01:01:27.920
The real question for me is,

01:01:27.920 --> 01:01:30.480
can 3D Max come up with something new?

01:01:31.400 --> 01:01:35.160
Again, their B attacks just, I think, aren't that impressive,

01:01:35.160 --> 01:01:36.520
but obviously they could do it.

01:01:36.520 --> 01:01:37.720
The B splits, a lot of other teams,

01:01:37.720 --> 01:01:38.760
that's their bread and butter.

01:01:38.760 --> 01:01:40.640
They'll do the B splits and they'll do short executes.

01:01:40.640 --> 01:01:42.720
I feel like most top teams on Dust2 right now,

01:01:42.720 --> 01:01:44.800
that's where they do their work.

01:01:44.800 --> 01:01:46.680
I don't think you can even justify

01:01:46.680 --> 01:01:47.920
a partial investment here.

01:01:47.920 --> 01:01:50.520
It should be 3-2 for Astralis all day.

01:01:50.520 --> 01:01:51.520
Long ladies and gentlemen,

01:01:51.520 --> 01:01:53.320
if you're just joining us, welcome to the show.

01:01:53.320 --> 01:01:55.240
We have a couple of games to bring you today.

01:01:55.240 --> 01:01:56.360
This is the first of two.

01:01:56.360 --> 01:01:59.920
It's gonna be 3-D Max versus Astralis in this semi-final.

01:01:59.920 --> 01:02:02.880
We have put versus the Mongols later today.

01:02:03.760 --> 01:02:06.040
But now though, Astralis definitely the favorites.

01:02:06.040 --> 01:02:08.120
This matchup has happened a few times this year.

01:02:08.120 --> 01:02:10.160
Astralis always take care of the French.

01:02:10.160 --> 01:02:16.280
No problem at all. So what we're expecting the same today, but as I said in the pregame it all comes down to dust to 3d masks

01:02:16.280 --> 01:02:20.260
And somehow get this map over the line. They have a real chance taking the series

01:02:20.260 --> 01:02:25.160
I don't think they managed to hold their own on overpass, but on nuke. That's a good map for them

01:02:25.160 --> 01:02:26.440
They can fight back

01:02:26.440 --> 01:02:29.800
Yes, and I think I think it's important to reiterate what you brought up earlier

01:02:29.800 --> 01:02:32.760
Which is the fact that astralis are shaky on this map. So they may be very safe

01:02:32.760 --> 01:02:35.080
Yeah, it's not this is not some sort of a prime map for them

01:02:35.080 --> 01:02:38.560
They played quite a bit, but they still have a lot of things to iron out

01:02:38.560 --> 01:02:43.560
Like I said at Pro League they took down Spirit 13-2 but it was one of the worst looking spirits we've seen in a while.

01:02:43.560 --> 01:02:49.560
Sure. They went on to lose it against Foote and then Aurora in a really convincing defeat.

01:02:49.560 --> 01:02:54.560
But for now as we mentioned it is the full eco. CT side for Astralis going well.

01:02:54.560 --> 01:03:00.560
After losing the pistol they will find themselves with a 3-2 advantage on their opponent's pick of Dust 2.

01:03:00.560 --> 01:03:06.560
Maka the last player remaining. Glock in hand. Bomb down in front of him. 40 seconds just hoping.

01:03:06.560 --> 01:03:08.520
and over-aggressive CET will present themselves,

01:03:08.520 --> 01:03:09.960
but this is looking very nice now.

01:03:09.960 --> 01:03:12.120
As I mentioned, losing the pistol, getting three in a row,

01:03:12.120 --> 01:03:14.040
five players surviving their enders,

01:03:14.040 --> 01:03:15.960
bank accounts swelling at this point.

01:03:15.960 --> 01:03:18.320
It can be very comfortable with the finances,

01:03:18.320 --> 01:03:20.920
and you've got three AK-47s in the hands of Ryu,

01:03:20.920 --> 01:03:22.440
Stare and Yabi.

01:03:22.440 --> 01:03:23.880
It's gonna be a difficult recovery now.

01:03:23.880 --> 01:03:26.760
I don't think we can buy the AWP on the T side here,

01:03:26.760 --> 01:03:28.640
so they're gonna have to dig deep in the strap,

01:03:28.640 --> 01:03:29.920
but this suggests more defaults,

01:03:29.920 --> 01:03:31.400
trying to get basic map control,

01:03:31.400 --> 01:03:34.560
executing towards A, all the aforementioned B split.

01:03:34.560 --> 01:03:36.700
They get a nice long spawn, they'll definitely take it.

01:03:36.700 --> 01:03:39.620
We'll see if Maka decides to operate in that manner.

01:03:39.620 --> 01:03:43.780
He's actually gonna be setting up the double doors hint smoke.

01:03:43.780 --> 01:03:44.980
So in that comes.

01:03:47.780 --> 01:03:48.620
Lams.

01:03:50.000 --> 01:03:52.340
And Yabi's gonna try and use that to get towards lower.

01:03:52.340 --> 01:03:53.580
We're on watch for those smokes.

01:03:53.580 --> 01:03:54.860
Oh yeah, he steps into the Molotov

01:03:54.860 --> 01:03:56.420
so they're gonna hear that on the other side.

01:03:56.420 --> 01:03:57.260
He has to back on out.

01:03:57.260 --> 01:03:58.540
Still a cool idea though.

01:03:58.540 --> 01:04:00.100
Don't hate it.

01:04:00.100 --> 01:04:01.260
Only one smoke in the middle

01:04:01.260 --> 01:04:02.580
so as you could tell it could be blown over

01:04:02.580 --> 01:04:03.660
by that single HE.

01:04:04.560 --> 01:04:06.560
Nice damage yabbi

01:04:07.200 --> 01:04:12.420
After getting his toes burned somewhat offers up some in return take gravity at 61

01:04:12.680 --> 01:04:17.600
Here's some in the flag before we get to a potentially if 3d max go for these B splits later on

01:04:18.320 --> 01:04:23.760
Astralis is one of the teams on the CT side that have really started to bring back what used to be a very very meta boost in

01:04:23.760 --> 01:04:25.760
CC spawn where you boost up on that's on the box

01:04:25.760 --> 01:04:26.360
Sure

01:04:26.360 --> 01:04:29.080
Astralis one of the team that are doing it a lot more than other teams recently

01:04:29.080 --> 01:04:33.200
So that could be a potential weapon for it, but right now it's pretty defaults kind of set up here

01:04:33.200 --> 01:04:36.600
Kuzi, you've got to assume you're going to get flashed off this position.

01:04:36.600 --> 01:04:39.800
Could have had a bit of luck with him, but it's not going to connect with anybody.

01:04:39.800 --> 01:04:42.300
And again, we got Kuzi out on Long.

01:04:42.300 --> 01:04:44.800
45 seconds remaining here.

01:04:44.800 --> 01:04:47.600
The objectives of the default completes.

01:04:47.600 --> 01:04:48.800
You have short control.

01:04:48.800 --> 01:04:52.100
You can't go mid to B or you can execute fully in towards A.

01:04:52.100 --> 01:04:54.100
They have one single smoke remaining though.

01:04:54.100 --> 01:04:55.100
It's entry down.

01:04:55.100 --> 01:04:57.100
Shaves of 5 seconds of the clock here.

01:04:57.100 --> 01:04:58.600
Looks like we're going for an A attack.

01:04:58.600 --> 01:05:01.600
The ones we've talked about will be used to fake towards middle.

01:05:01.600 --> 01:05:05.160
there's gonna flash in towards A and is and hope for the best here we go I don't

01:05:05.160 --> 01:05:09.600
hate it actually everyone committing to it foosies there they got the AK that's

01:05:09.600 --> 01:05:13.720
there on the ramp 19 seconds on the clock that's the real issue here getting

01:05:13.720 --> 01:05:17.620
slowed down 3d max okay they're gonna get rid of stairs and I think at the

01:05:17.620 --> 01:05:20.320
pond planted it's a bit worried that we're gonna get locked into a fight

01:05:20.320 --> 01:05:24.640
there for way too long no further utility on the T side now similar story

01:05:24.640 --> 01:05:28.400
for the CTs they have one in Sendry at the fuse kit and one flashback

01:05:28.400 --> 01:05:32.640
That's it. And that Sendier is far away. It's on a Riu who's now walking into middle.

01:05:32.640 --> 01:05:36.560
Yabbi, if you go down here, it might be very tricky to go for the retake.

01:05:36.560 --> 01:05:39.840
They've got a lot of money on the CT side, so they want to still keep it a look in.

01:05:39.840 --> 01:05:42.880
But they are getting shut down with Suta with an important kill.

01:05:42.880 --> 01:05:44.400
Exorcist gets the next one.

01:05:44.400 --> 01:05:47.760
And Riu, they're never going to get up that ramp and he knows it as well.

01:05:47.760 --> 01:05:50.320
3D Max. Keeping it simple, but I like it.

01:05:50.320 --> 01:05:53.280
There's a bit of fakery in middle, but apart from that, straight up.

01:05:53.280 --> 01:05:59.760
basic approach yields a nice round that once wrote down towards shore couple of

01:05:59.760 --> 01:06:04.680
flashbangs over nail your jewels they didn't have the adbp to work with that

01:06:04.680 --> 01:06:09.200
but it will be tied up at 3d3 as we mentioned though oodles of cash for

01:06:09.200 --> 01:06:13.880
astralis as they call that first time out here they'll save one ak47 so you

01:06:13.880 --> 01:06:16.920
to decide if they're bringing out the adbp on dust 2 foods you almost

01:06:16.920 --> 01:06:21.200
certainly will have a 3d max tying things up right now we'll see what

01:06:21.200 --> 01:06:25.640
that call is going to be. Now that they have the AWP within their ranks, very important

01:06:25.640 --> 01:06:31.360
round in terms of the finances for both teams here as we do fully invest. Opening map of

01:06:31.360 --> 01:06:35.800
the semi-final. Astralis are the favourites. 3D Max, no one even expected them to make

01:06:35.800 --> 01:06:39.840
the playoffs. They felt like a dead team walking before this game began. Started off with

01:06:39.840 --> 01:06:44.920
that way as well. The opening results sucked. And all of a sudden, they found some form

01:06:44.920 --> 01:06:49.160
and here they are in the semi-finals looking like they're quite a deadly squad once again.

01:06:49.160 --> 01:06:53.000
Yeah, because this was a team that everyone said this is the gateway to tier one counter strike

01:06:53.400 --> 01:06:57.000
3d max is you have to beat and they they took down so many teams that were trying to get in there

01:06:57.000 --> 01:07:01.400
All of a sudden they started losing to them instead and it felt like they kind of lost their identity a little bit

01:07:01.960 --> 01:07:03.640
Seems to be back

01:07:03.640 --> 01:07:06.520
Exes sees out here. I think they're just faking this lawn push

01:07:07.160 --> 01:07:11.480
Which is going bad for T spawn. Yeah, they do it so much. That's obviously another way you can use that

01:07:12.120 --> 01:07:15.880
They're not biting down. It's too hard. We talk about reactive cs on dust too

01:07:15.960 --> 01:07:18.920
You've lost that long territory, but you can see there's a lot of presence

01:07:19.160 --> 01:07:21.160
In towards Lower, Yabbi,

01:07:21.160 --> 01:07:24.160
They have a full utility belt, AK-47 in hand.

01:07:24.160 --> 01:07:27.160
Getting further and further into the tunnels here.

01:07:27.160 --> 01:07:29.160
Gravity might not have any idea.

01:07:29.160 --> 01:07:30.160
Oh wow.

01:07:30.160 --> 01:07:31.160
The timing could be amazing.

01:07:31.160 --> 01:07:35.160
It's so ridiculous, they were looking for him and now they're not for you on the other side!

01:07:35.160 --> 01:07:36.160
Wow!

01:07:36.160 --> 01:07:37.160
Yabbi!

01:07:37.160 --> 01:07:38.160
Oh, the damage here to the M'Sutra as well.

01:07:38.160 --> 01:07:40.160
The grenade almost might do it.

01:07:40.160 --> 01:07:41.160
Okay.

01:07:41.160 --> 01:07:42.160
The bounce is off the wrong way.

01:07:42.160 --> 01:07:44.160
You can just fall back off this one.

01:07:44.160 --> 01:07:45.160
Yeah.

01:07:45.160 --> 01:07:46.160
Really unfortunate timing there for Gravity.

01:07:46.160 --> 01:07:48.160
The moment he disengages from the angle.

01:07:48.160 --> 01:07:52.160
That's when Yabbi peaks, you've got a push coming in from up a B as well.

01:07:52.160 --> 01:07:56.160
Astralis clamped down on them, and that's looking very promising indeed.

01:07:56.160 --> 01:07:58.160
Round pretty much over.

01:07:58.160 --> 01:08:00.160
Not impossible to win this, I suppose.

01:08:00.160 --> 01:08:03.160
It is a 4-on-2, but Misuta down to 21 points of health.

01:08:03.160 --> 01:08:05.160
The new boys had a great tournament to be fair.

01:08:05.160 --> 01:08:08.160
We've said many times now the headline for the tournament has been

01:08:08.160 --> 01:08:10.160
who can make the least mistakes.

01:08:10.160 --> 01:08:11.160
At this tournament especially.

01:08:11.160 --> 01:08:12.160
Yes.

01:08:12.160 --> 01:08:14.160
And for Astralis, this is an opportunity to make mistakes.

01:08:14.160 --> 01:08:19.420
If you start fighting now for some weird reason you wanted to push him in hook see is a really great leader

01:08:19.420 --> 01:08:22.140
And I expect that he's gonna be calling the troops back and reminding them

01:08:22.140 --> 01:08:23.940
Just don't don't do anything crazy here

01:08:23.940 --> 01:08:28.740
But we see many teams at the tournament do that in exactly these kind of moments and that's exactly how you lose the rounds

01:08:28.740 --> 01:08:32.260
They're gonna save it out. I do like another aspect of this in 3d max

01:08:32.260 --> 01:08:36.100
I think apart from the fact that they use their initial long utility

01:08:36.100 --> 01:08:40.620
Which again they do so much that astralis are gonna be on on you know high alert for that kind of stuff

01:08:40.620 --> 01:08:44.160
So they use that as a fake and then the fact that they leave exorcise in the pit

01:08:44.420 --> 01:08:49.940
Sometimes if the CTs will do like a late retake of long having that pit player that suddenly there could just be very good

01:08:49.940 --> 01:08:55.980
But none of that works out they get caught in upper dark instead the timing for yabi was just ridiculous wasn't it?

01:08:58.140 --> 01:08:59.500
Yeah

01:08:59.500 --> 01:09:01.380
Sweet as enough

01:09:01.380 --> 01:09:03.380
Astralis not taking the bait

01:09:03.780 --> 01:09:07.980
Knowing they liked to that long position but at this time a bit of Tom foolery in the mix

01:09:07.980 --> 01:09:10.740
They get the long control it's always ecstasy's on those lugs

01:09:11.820 --> 01:09:18.820
CTs react nicely get into wolves lower be let's get information elsewhere before we take the bait that they're going for another long attack here

01:09:19.220 --> 01:09:23.940
Money's still okay for 3d max after saving a couple of players. I've got the orp still for maca

01:09:24.180 --> 01:09:27.820
But it is gonna be a tech nine for lucky and gravity on that girl

01:09:28.020 --> 01:09:31.180
Trying to get some low B control, but that might be a little bit harder

01:09:31.380 --> 01:09:37.700
Then you might think because even while fully blind food as you pause the trigger and take gravity back to earth

01:09:37.980 --> 01:09:41.780
that's very nice Henry

01:09:41.780 --> 01:09:46.580
so you'll have to see that

01:09:46.580 --> 01:09:50.180
bit of fortune there completely blind times it well

01:09:50.180 --> 01:09:54.340
and what can you really do with this one

01:09:54.340 --> 01:09:58.820
you got a bit of utility remaining looks to be a mid to B split potentially here

01:09:58.820 --> 01:10:01.900
we got the bomb and two players by Xbox could vault up and go towards short I

01:10:01.900 --> 01:10:02.460
suppose

01:10:02.460 --> 01:10:06.100
no one in towards upper B suggests that might be the play

01:10:06.100 --> 01:10:17.740
I don't hate it. Sometimes all you need for that short play to work is, you know, one

01:10:17.740 --> 01:10:26.420
good shot, aka AWP. Currently, Hooksy, that's on the ramp this time. Nice work. Yeah. Yes,

01:10:26.420 --> 01:10:30.420
when you're thinking about doing a mid to B. Yeah, and that's really gonna slow them

01:10:30.420 --> 01:10:36.300
down right we're already at 40 seconds what's the play here we've got one by

01:10:36.300 --> 01:10:39.740
the T spawn that's Maca he's hoping that hooksy or someone will push those

01:10:39.740 --> 01:10:44.220
long doors but no one's coming I think they've run out of time yeah I don't

01:10:44.220 --> 01:10:48.460
think you can do anything with this I'm so worried as well I defected Maca is

01:10:48.460 --> 01:10:51.780
this far back but what do you do you're 20 seconds I think you have to

01:10:51.780 --> 01:10:56.740
save you lose gravity at the start to the boost with it like a blind kill and

01:10:56.740 --> 01:10:58.700
That's it, the round's over.

01:10:58.700 --> 01:11:00.020
That's not encouraging.

01:11:00.020 --> 01:11:02.580
There's gotta be a plan B here.

01:11:02.580 --> 01:11:03.980
Well, there was not.

01:11:03.980 --> 01:11:06.340
That is it, definitely saving now.

01:11:06.340 --> 01:11:08.900
I guess they realized that we're not gonna win this round.

01:11:08.900 --> 01:11:10.380
That smoke, I think, confirmed it

01:11:10.380 --> 01:11:12.020
from the CT side towards double draws.

01:11:12.020 --> 01:11:12.860
Yeah, you're right.

01:11:12.860 --> 01:11:13.700
As soon as I came down, they realized

01:11:13.700 --> 01:11:14.820
if we run through that way, we're dead.

01:11:14.820 --> 01:11:15.660
It's over.

01:11:15.660 --> 01:11:16.980
It's over!

01:11:16.980 --> 01:11:18.660
And the vibes are immaculate.

01:11:19.740 --> 01:11:21.420
Astralis are feeling themselves.

01:11:21.420 --> 01:11:22.940
Fuzi is a great character.

01:11:22.940 --> 01:11:24.700
One of the best signings of the year.

01:11:24.700 --> 01:11:26.660
In my opinion, Anders, not sure if you disagree,

01:11:26.660 --> 01:11:31.400
I feel like no 2026. You're right. He's brought the squad back to life super likable

01:11:31.940 --> 01:11:35.380
Rio coming in as well not as much of a character, but a safe pair of hands

01:11:35.380 --> 01:11:41.140
And it feels like that's what has gone from one of the most hated organizations and teams to one of the most beloved right now

01:11:41.140 --> 01:11:43.820
They don't need with stair playing as well as he is

01:11:43.820 --> 01:11:48.220
Yeah, it's not it does look like it's all self again a little bit more and then who's he on top

01:11:48.220 --> 01:11:50.380
You don't really need more firepower. You need a stable player

01:11:50.380 --> 01:11:53.420
But in reality, like you just have to someone I could just play rules. That's fine

01:11:53.420 --> 01:11:57.120
Someone who does what they're told fits into the hooksy system doesn't have an ego

01:11:57.120 --> 01:12:03.220
Yeah, I think he ticks all those boxes because not to throw all the blame on to onto stone

01:12:03.220 --> 01:12:05.900
Right, but when they had stung and you have it together like they had instead

01:12:05.900 --> 01:12:09.620
They had a lot of firepower maybe more even but and a lot of emotion

01:12:09.620 --> 01:12:13.740
I suppose a lot of emotion and yeah, it was too much like it couldn't be controlled in one way or another

01:12:14.540 --> 01:12:17.860
Yeah, this is good time is time. I've been called

01:12:17.860 --> 01:12:22.560
It's 5'3". I don't have a timeout or tech timeout, but regardless.

01:12:22.560 --> 01:12:28.220
It looks to be technical from my POV. No one's chatting at least. So yeah, it's like a technical

01:12:28.220 --> 01:12:32.460
issue right? It's joining us. It's been a long old tournament here at PGL. Lots of

01:12:32.460 --> 01:12:35.820
best of the reasons for system. We're here in the semi-finals though. Lots of great

01:12:35.820 --> 01:12:40.140
counters, lots of exciting series. For a studio event, I think it's delivered on

01:12:40.140 --> 01:12:46.460
all fronts. They're on mine. $1.25 million prize pool as well. This is no joke at

01:12:46.460 --> 01:12:50.820
So this is a massive tournament and with the major around the corner great

01:12:51.780 --> 01:12:55.660
Great signs of what these teams are hoping to deliver with that around the corner

01:12:55.660 --> 01:13:00.620
I think one of the cool things about this event has really been because it's on the other side of the VRS horizon

01:13:00.660 --> 01:13:05.580
It basically means that we were allowed to see all these teams that maybe we wouldn't normally see normally

01:13:05.580 --> 01:13:09.540
Yeah, we would have mouse and you would have spirit here and vitality and all the rest of it

01:13:09.540 --> 01:13:11.540
But because they're focused on the major instead

01:13:11.820 --> 01:13:15.060
This is this is kind of you get people you get wild card in there

01:13:15.060 --> 01:13:21.260
You get focused in there and it's been such a revelation and these teams they shoot really hard and you can tell that they are you know

01:13:21.260 --> 01:13:25.020
You keep following them for another couple of months. You never know what's gonna happen. It's a rare treat. I think

01:13:25.820 --> 01:13:30.420
Absolutely true. There's been some very impressive surprise packages at this tournament

01:13:30.420 --> 01:13:35.820
I think focus is a great shout although they fumbled a lot of their huge advantages and it did big rounds

01:13:35.820 --> 01:13:38.180
They should have won you could see the fundamentals were there

01:13:38.180 --> 01:13:42.500
You could see what they're bringing to the table. They've been a team for two months and in the future

01:13:42.500 --> 01:13:46.460
They are going to be deadly. They have got all the right pieces. They just need more time

01:13:46.460 --> 01:13:50.660
And I'm not even saying that ironically like I normally do that you do need a little bit more time to tidy things up

01:13:50.660 --> 01:13:55.000
It is the meme though. You're right. Yeah, but yeah eyeball especially making a huge name for themselves

01:13:55.380 --> 01:13:57.500
Arguably should be in the semi-finals today as well

01:13:57.580 --> 01:14:02.380
But still very impressive that JW made it to a playoff. It is yeah

01:14:02.380 --> 01:14:06.660
He managed to pull off an ace against the Shrullers. Yeah, like he's he looks like he's fully back

01:14:06.660 --> 01:14:12.940
Max the had some Max the stuff happening on King he wasn't really on my radar before this tournament

01:14:12.940 --> 01:14:18.020
But my god is he ever now and speaking of focus right like Jorco was out there. Yeah, he's 17

01:14:18.780 --> 01:14:24.200
Desks and I'm with time maneuvers with the elbows first land that I've seen ever you're already making memes for himself. Yeah

01:14:25.060 --> 01:14:27.620
Yeah, no, it's great. It's been it's been I think it's been really fun

01:14:28.660 --> 01:14:32.980
Sometimes you end up with the same matchups for like a bunch of tournaments and it can get a little bit stale

01:14:32.980 --> 01:14:36.900
You know, so I enjoyed this aspect of it. We're still waiting on the tech stuff to be sold it out

01:14:38.100 --> 01:14:40.100
Don't know what the issues yet. We'll figure it out soon enough

01:14:41.940 --> 01:14:43.780
I'm curious

01:14:43.780 --> 01:14:47.620
What 3d max the fact that they that smoke I understand the smoke was well timed

01:14:47.700 --> 01:14:52.620
Yeah, but that seems like a level of indecision on the 3d max side that has me worried

01:14:53.460 --> 01:14:57.740
Yeah, if I like they didn't get what they're looking for they wanted a jewel along

01:14:57.740 --> 01:15:04.220
Astralis denied it so they got a long space but no one there to really do anything with it and then as soon as they're smoked off

01:15:04.220 --> 01:15:09.220
It felt like the clock had rotted down so much losing gravity as well as normally your point man

01:15:09.220 --> 01:15:14.720
Normally the guy running in first it just felt like with the tech nine and the gillil and a five on four thirty seconds

01:15:14.720 --> 01:15:17.000
I think it was the correct choice just to put that out there

01:15:17.000 --> 01:15:24.060
Okay, it is just like it's an underwhelming way to finish around it doesn't garner momentum a kind of actually

01:15:24.480 --> 01:15:25.860
starts

01:15:25.860 --> 01:15:29.380
Starts to make you think the team is shrinking and they're a little bit lost

01:15:29.380 --> 01:15:34.520
But we'll see what the next round has in store players drop out the server. So hoping to get it back on

01:15:35.380 --> 01:15:42.420
Relatively soon. They do save four weapons, of course. I mean look at it now. They were two AKs the saved AWP a galil and a tech nine for gravity. I

01:15:43.380 --> 01:15:47.860
Could throw this in the mix Henry go for the second half if you are a 3d max fan

01:15:47.860 --> 01:15:48.740
You think it was a bit of rough

01:15:48.740 --> 01:15:53.460
It's a bit of a bumpy start here when they get to the CT side gravity his best position on the map

01:15:53.460 --> 01:15:56.100
It is going to be the Dust2A rotation.

01:15:56.100 --> 01:15:56.600
Okay.

01:15:56.600 --> 01:15:57.100
Now he plays well.

01:15:57.100 --> 01:16:01.020
The body also has his position on Dust2, which he plays very well too.

01:16:01.020 --> 01:16:06.900
So, both two players on that side, very highly rated playing CT side A. That's pretty good.

01:16:06.900 --> 01:16:08.780
I hate to say it, Anders.

01:16:08.780 --> 01:16:09.280
Go on.

01:16:09.280 --> 01:16:10.500
The body don't in this team anymore.

01:16:10.500 --> 01:16:11.900
The body's not in single right.

01:16:11.900 --> 01:16:13.400
How the...

01:16:13.400 --> 01:16:16.220
Well, if they had him, if he's in there...

01:16:16.220 --> 01:16:17.720
I couldn't decide to say that.

01:16:17.720 --> 01:16:19.220
No, appreciate it.

01:16:19.220 --> 01:16:21.020
It would have been funny if you kept me going for a while.

01:16:21.020 --> 01:16:21.520
I know.

01:16:23.460 --> 01:16:29.180
I wish he was. That's why we have to have one of those a day for me, but it's okay. It was the counting yesterday. Yes

01:16:29.180 --> 01:16:34.660
I said with great confidence first team to 15 in overtime and I was just a confidence day

01:16:34.900 --> 01:16:39.260
Yeah, no, he did leave before this tournament. It's Masuta now who has looked very good

01:16:40.380 --> 01:16:45.460
Overall, I'll work on something else tomorrow. Yeah, there you go. Yeah, but I don't have a third place to side

01:16:45.460 --> 01:16:50.060
All right, we do have a third place to side that and speaking of which at the PGL

01:16:50.060 --> 01:16:52.700
a Singapore Major, it's going to be a third place decided for the first time ever.

01:16:52.700 --> 01:16:53.200
You're right.

01:16:53.200 --> 01:16:54.700
That Major is, which is pretty cool.

01:16:54.700 --> 01:16:59.220
I enjoy that, and they put the horizon for the VRS a little bit closer to the event,

01:16:59.220 --> 01:17:00.720
which I think is also quite nice.

01:17:00.720 --> 01:17:01.720
Yes, yeah.

01:17:01.720 --> 01:17:02.720
Like that.

01:17:02.720 --> 01:17:05.700
So it means tournaments like this that are quite close to the Major actually have significant

01:17:05.700 --> 01:17:08.500
impact rather than it being cut off halfway through.

01:17:08.500 --> 01:17:10.780
The drama stretches further towards the Major.

01:17:10.780 --> 01:17:11.780
I think that's quite nice.

01:17:11.780 --> 01:17:15.100
Well, I feel like, yeah, the VRS still has its flaws with SEALs, still seeing

01:17:15.100 --> 01:17:18.420
teams exploiting certain rules and regulations.

01:17:18.420 --> 01:17:22.000
like Liquid, for example, just doing what they can to make it

01:17:22.000 --> 01:17:23.980
to the major is fair enough, not really criticizing it.

01:17:23.980 --> 01:17:27.620
But I feel like we're still kind of fine tuning the VRS system,

01:17:27.620 --> 01:17:30.900
but it's getting better and better with each pass of season.

01:17:30.900 --> 01:17:34.400
Maybe with that extra time in the calendar, too, to make it

01:17:34.400 --> 01:17:36.780
maybe get body back, so I could be less wrong, Henry.

01:17:36.780 --> 01:17:37.540
That would be nice.

01:17:37.540 --> 01:17:38.020
That would be nice.

01:17:38.020 --> 01:17:38.820
That really would do you a favor.

01:17:38.820 --> 01:17:41.500
You did say that you actually liked him on this team, though.

01:17:41.500 --> 01:17:42.900
Yeah, I thought he was the vibes guy.

01:17:42.900 --> 01:17:44.380
And right now, they don't really

01:17:44.380 --> 01:17:45.620
seem to have that hype man.

01:17:45.620 --> 01:17:46.980
I think Maka can provide that.

01:17:46.980 --> 01:17:48.940
but I thought body was a super stable.

01:17:48.940 --> 01:17:51.220
I think you mentioned as well, French teams,

01:17:51.220 --> 01:17:53.340
we know that passionate nation.

01:17:53.340 --> 01:17:54.180
Passionate.

01:17:54.180 --> 01:17:55.740
Yeah, so I feel like maybe there was something going on

01:17:55.740 --> 01:17:59.780
behind the scenes, maybe inter-personal issues.

01:17:59.780 --> 01:18:02.020
Used to be sort of the joke in early CS GO

01:18:02.020 --> 01:18:04.620
that those French teams, they only lasted like six months

01:18:04.620 --> 01:18:06.580
and then something would break up.

01:18:06.580 --> 01:18:07.420
Even though they were really good,

01:18:07.420 --> 01:18:08.820
like they were powerful teams, but.

01:18:08.820 --> 01:18:10.460
But no one expected much from Masuta,

01:18:10.460 --> 01:18:13.260
but he's had a really impressive tournament.

01:18:13.260 --> 01:18:16.500
He's not like a new player, fresh off of academy team.

01:18:16.500 --> 01:18:23.140
been around for a while. Nobody in fantasy striker. True. Yeah, that's true. No one expects

01:18:23.140 --> 01:18:27.120
him much apart from striker, but he has looked very strong. I think there's like, this is

01:18:27.120 --> 01:18:30.580
like your final call up. He's always been a bit of a journeyman within Counter-Strike.

01:18:30.580 --> 01:18:34.880
Like always regarded as a decent player, I suppose, but no one has ever considered

01:18:34.880 --> 01:18:39.620
a star or anyone that's really going to be mentioning him on the analyst's desperate.

01:18:39.620 --> 01:18:44.620
Yeah, he's proven that he's been in the lab and grinding. And yeah, nice pickup

01:18:44.620 --> 01:18:51.100
3D Max and here they are in the semi-final. No one expected that. Maybe towards the mid stages of 2025,

01:18:51.100 --> 01:18:56.620
you'd say you would expect 3D Max to make it to a playoff or quarter-final, but here in this season,

01:18:56.620 --> 01:19:01.580
no one thought they'd make it this far, especially at the opening games. Some terrible, unforgivable

01:19:01.580 --> 01:19:06.860
losses, but it seemed to light the fire beneath them as we are just getting ready to get things

01:19:06.860 --> 01:19:12.220
underway. Viada joining us as the first map picked by 3D Max, winning the pistol within

01:19:12.220 --> 01:19:18.180
Astralis fighting back and looking solid on the gun rounds here. It's currently 5 to 3 as Astralis

01:19:18.180 --> 01:19:23.160
As I mentioned in the pregame if they win does to I don't see a world where 3d max can pick up over

01:19:23.160 --> 01:19:27.940
It's 5 3 with 3d max winning the pistol round. Yes, it was you know putting that in there

01:19:27.940 --> 01:19:32.380
It was a pistol round with a 2-0 start the third round for spy would remember they had

01:19:32.820 --> 01:19:36.580
And fours with no helmet up against two Mac 10s true very scary round

01:19:36.820 --> 01:19:40.020
Astralis managed to win that pretty convincingly. So they've done well

01:19:40.020 --> 01:19:46.420
Since then, there's been one round picked up by 3D Max, but so far so good for

01:19:46.420 --> 01:19:51.580
Astralis. An inconsistent map to say the very least. Dust 2, sometimes very good for

01:19:51.580 --> 01:19:55.940
them, most of the time very bad. They can get some great results in it. As I

01:19:55.940 --> 01:20:00.100
mentioned in EPL, they took down Team Spirit 13-2. We thought, okay, this is the

01:20:00.100 --> 01:20:03.900
real deal of Astralis now. Don't mess with them on Dust 2. Then they went on

01:20:03.900 --> 01:20:07.180
the play foot, I think lost 13-2. They went on the play Aurora, lost like

01:20:07.180 --> 01:20:10.620
13-7, maybe I'll get in the scores that are on the wrong way around, but you know what I mean.

01:20:12.460 --> 01:20:16.860
So yeah, it's one of those maps they either turn up and do very well on or they just completely

01:20:16.860 --> 01:20:21.500
collapse. Right now though, there's a club that's turning up nicely after losing said pistol,

01:20:22.140 --> 01:20:25.740
and we are getting ready to get back into the action. But bear in mind, there is more action

01:20:25.740 --> 01:20:29.420
around the corner here. We have two games for you. We have the second semi-final of the

01:20:29.420 --> 01:20:34.300
day, which will be Foot vs Mongols. Mongols yesterday, we thought they had no chance

01:20:34.300 --> 01:20:37.640
One of the craziest games we've probably ever commentated.

01:20:37.640 --> 01:20:44.460
Paravision up 9-3, T-Side of Ancient just running rings around Mongols and then the Mongols

01:20:44.460 --> 01:20:48.700
switch over and get 10 rounds in a row on their T-Side.

01:20:48.700 --> 01:20:54.020
That first half, the entire Mongols team was just hooked up to the J-Mind machine.

01:20:54.020 --> 01:20:55.020
He just knew everything.

01:20:55.020 --> 01:20:57.820
He'd read all their thoughts in real time, he literally knew everything that was happening

01:20:57.820 --> 01:20:58.820
on the map.

01:20:58.820 --> 01:21:02.460
It was the most commanding T-Side I've seen in a very, very long time and we thought

01:21:02.460 --> 01:21:05.580
Well, that's it. We're sort of laughing our way through saying obviously a Parisian

01:21:05.580 --> 01:21:07.460
They'll get the rematch against foot in the semi-final

01:21:07.460 --> 01:21:11.380
It's pretty much all laid out there and then they won exactly zero rounds in the second half

01:21:11.460 --> 01:21:17.980
Like I still can't even really comprehend it ten in a row. Yeah, and there are opportunities as well

01:21:17.980 --> 01:21:23.180
And it wasn't like there was like a little new mistakes coming in from para vision and then throwing rounds

01:21:23.180 --> 01:21:30.060
It felt like they were stolen away. Yeah, like individual greatness from the Mongols like some unbelievable

01:21:30.060 --> 01:21:35.560
sequences, crazy shots, one taps, like they allowed Mzinho, who's having a terrible map

01:21:35.560 --> 01:21:39.580
to warm up enough into the game to start finding some impact towards the end.

01:21:39.580 --> 01:21:40.580
And techno.

01:21:40.580 --> 01:21:41.580
And techno, yeah.

01:21:41.580 --> 01:21:42.580
Really good.

01:21:42.580 --> 01:21:45.620
9-10 was great throughout the series, but yeah, what an amazing game.

01:21:45.620 --> 01:21:47.700
What are my favorite maps of the tournament so far?

01:21:47.700 --> 01:21:48.700
Must be, yes.

01:21:48.700 --> 01:21:51.220
And also because it's this insane clash of styles that was happening, it was the

01:21:51.220 --> 01:21:55.820
vibe space, Counter-Strike of the Mongols, but it's this airy, very almost military

01:21:55.820 --> 01:21:58.620
system that they've got going on over on the outside.

01:21:58.620 --> 01:21:59.620
Oh, we're back.

01:21:59.620 --> 01:22:03.300
Podcasts concluded. There we go. You've got all the updates you needed here

01:22:03.820 --> 01:22:07.100
PTO Booker as 2026 we're getting into round number nine

01:22:07.620 --> 01:22:15.020
Astralis with a firm grasp of their CT side right now the last losing the pistol after 5 3 as we foos it on the AWP

01:22:15.020 --> 01:22:19.420
Mac are gonna be boosted up looking for any sort of short aggression, which could become and hooks he's on his way

01:22:19.900 --> 01:22:23.180
They have a Molotov sure that she wants to invite this sort of push to me

01:22:23.180 --> 01:22:28.140
Oh god, right two players taking max damage that landed right on top of them

01:22:28.140 --> 01:22:30.140
And they don't even get the pick off that they were looking for here.

01:22:30.640 --> 01:22:33.440
It looked like Hoopsy was gonna walk into it, because he's a little bit smarter than that.

01:22:33.440 --> 01:22:35.940
They're jumping up in their own smoke, just like in a pistol.

01:22:35.940 --> 01:22:36.440
Oh, they're gonna-

01:22:36.440 --> 01:22:36.940
Oh!

01:22:36.940 --> 01:22:39.940
Absolutely blasted that half-walk.

01:22:39.940 --> 01:22:40.940
Hoopsy with a double.

01:22:40.940 --> 01:22:44.940
You'll take them all out of damage, falling back from this one again, Nostralis.

01:22:44.940 --> 01:22:46.940
Really hard shut down here.

01:22:46.940 --> 01:22:50.940
And they had Fuzi out on Long, which allows them to have all these mid-presence.

01:22:51.940 --> 01:22:53.440
I didn't even get a look in.

01:22:53.440 --> 01:22:56.440
I think the Nade already decided the outcome of the round.

01:22:56.440 --> 01:22:57.440
Oh, no.

01:22:57.440 --> 01:23:00.760
Like, once you go down to half-HP, like, you can't win any jewels at that point.

01:23:00.760 --> 01:23:05.660
And when Hooksy not known for the headshots, he just needed a couple of body shots, spraydowns, and there it is.

01:23:05.660 --> 01:23:10.100
And after such a long involuntary timeout, you come back and you're like,

01:23:10.100 --> 01:23:14.940
Okay guys, let's go. We're ready. And then, boom, the round is over.

01:23:14.940 --> 01:23:20.560
So, 5 on 2. 45 seconds. This is safe territory, I'm afraid.

01:23:20.560 --> 01:23:24.440
Strahler's not the sort of team to make mistakes. Hooksy's got them well drilled.

01:23:24.440 --> 01:23:30.440
I don't think anyone will be trying to hunt them down and try and get some territory here, you can see.

01:23:30.440 --> 01:23:37.440
We've got a three-man set up towards A1 and CT spawn, two tucked away and B1, no one's trying to inquire about trying to take down the AWP.

01:23:37.440 --> 01:23:40.440
Let them keep it. We've got to keep our money strong.

01:23:40.440 --> 01:23:45.440
This could be a long old save here and there's nothing to do, nothing to savor.

01:23:45.440 --> 01:23:48.440
Crawl back to T spawn and hope that no one's coming for you.

01:23:48.440 --> 01:23:53.440
Now, with the timer running low, Astralis will start exploring the options of the hunt.

01:23:53.440 --> 01:23:57.900
at least trying to find those AK-47s. That's going to be the aim of the game here and finding

01:23:57.900 --> 01:24:03.640
AKs across the map, seeing if they can scoop up a couple of them, but there it is, round

01:24:03.640 --> 01:24:09.920
over six to three. That's a domination there, well played by Hooksy, changing things up,

01:24:09.920 --> 01:24:14.440
leaving Long pretty much vacant as using the Xbox smoke against him. He tucks himself

01:24:14.440 --> 01:24:19.760
in, a perfect grenade from the bottom of middle. There's over 100 damage and that

01:24:19.760 --> 01:24:24.920
I always go to see if Yabi just know he threw that nade. He's up to a hundred and six utility damage as you go into round number ten

01:24:26.420 --> 01:24:29.900
That's so hard to deal with I feel like for 3d max

01:24:29.900 --> 01:24:35.680
It's hard to lose rounds like these where you don't even get to test out a strategy because you like you can't even cross it off the list

01:24:35.680 --> 01:24:41.040
You can't sell that kind of work. You don't even discover anything about the defense either. You just lose before you get close to it

01:24:41.040 --> 01:24:42.080
so

01:24:42.080 --> 01:24:45.360
Another one down the drain as we go into round number ten this time

01:24:45.360 --> 01:24:48.200
There is gonna be a lot of conversation from the coaches here as well

01:24:48.200 --> 01:24:53.200
3D Max, they need more rounds here. I think they need to get up to something like five

01:24:53.200 --> 01:24:56.200
here in the first half before things feel a bit more comfortable perhaps.

01:25:01.200 --> 01:25:07.200
Three, make it two AKs, it's not as bad as I thought. Two AKs on the CT side, but money

01:25:07.200 --> 01:25:12.200
starting to collapse here. Maximum loss bonus next round, they'll take a partial buy

01:25:12.200 --> 01:25:17.200
around the AK and the AWP. It can macify any sort of impact to open things up.

01:25:17.200 --> 01:25:23.880
I don't think simply talk about long control. They love it, but the CTE's willing to retake your and is they're gonna be flashing over

01:25:23.880 --> 01:25:26.880
And it's gonna be my suit to fighting back. You'll find hooks in the very least

01:25:26.880 --> 01:25:29.560
There's still a couple of targets to deal with here, but yeah be

01:25:30.160 --> 01:25:36.600
Gets himself a double. It's absolutely chaos towards long, but a winnable situation now gravity down to 66 points of health

01:25:36.600 --> 01:25:41.600
But ultimately it's two on two. They'll smoke the crossover as a back step coming in here from Ryu very quickly

01:25:41.600 --> 01:25:43.200
Oh, there's a gap in the smoke

01:25:43.200 --> 01:25:47.200
they know it as well after wasting time to get themselves across, hoping it open!

01:25:47.200 --> 01:25:51.120
Perfect play from Fuzi who's got another HE to work with as well, well read from Maka,

01:25:51.120 --> 01:25:54.000
one versus one. It's Yorbs, locking horns here.

01:25:54.720 --> 01:25:58.320
Yeah, another grenade that lands, the other one is already gone.

01:25:58.960 --> 01:26:00.960
Not that Maka knows that, the repositioning here.

01:26:00.960 --> 01:26:01.920
It's going as long.

01:26:01.920 --> 01:26:03.520
Yeah, this is so smart.

01:26:03.520 --> 01:26:06.240
Maka's spending all this time, he thinks he's still in the battle against someone who's

01:26:06.240 --> 01:26:06.880
in season 4.

01:26:06.880 --> 01:26:07.680
He might go B.

01:26:07.680 --> 01:26:10.880
Yeah, that actually could be a really good play, that'll kind of give him some of the

01:26:10.880 --> 01:26:15.360
power back in this round. Tech 9's out. He actually stole that at the end of the last

01:26:15.360 --> 01:26:17.040
round otherwise there would have been a block here.

01:26:17.040 --> 01:26:19.280
Who's he's coming at? I don't think he has the timing though.

01:26:19.280 --> 01:26:21.880
Oh, I think he's going to be just around the corner.

01:26:21.880 --> 01:26:24.200
Oh, that's close isn't it?

01:26:24.200 --> 01:26:27.480
You know he's going B though. If he's not here yet, you're going to assume he's

01:26:27.480 --> 01:26:30.840
actually made it to the other side of the map. So, Advantage Mach out. Gives himself

01:26:30.840 --> 01:26:35.280
a very nice plant. Bomb goes down. Penny drops. Foosie just wants to know if he

01:26:35.280 --> 01:26:39.200
crosses the double doors. He gets an intel. So now he can reposition. It's going

01:26:39.200 --> 01:26:41.920
to come down to this shot. I think an acrobat is taking clean lead towards the doors and

01:26:41.920 --> 01:26:42.920
hope he wins the fight.

01:26:42.920 --> 01:26:45.760
He's got a smoke though. He's going to flash his way through. Good flash.

01:26:45.760 --> 01:26:48.760
That Tech 9 stolen can actually kind of make a difference. We'll see if he gets the shot.

01:26:48.760 --> 01:26:49.760
Oh! Fuzzy!

01:26:49.760 --> 01:26:53.320
In the window! Absolutely owned him!

01:26:53.320 --> 01:26:56.280
Yeah. Couldn't have played that any better, quite frankly.

01:26:56.280 --> 01:26:58.000
You do everything.

01:26:58.000 --> 01:27:02.800
You drop that smoke. This allows the first shot but you throw the flash into the

01:27:02.800 --> 01:27:06.400
smoke. Completely blinding Acre. He has to disengage from the angle allowing

01:27:06.400 --> 01:27:10.540
use go through window you know he's towards the tunnel you saw him cross over no one's gonna be holding car of an orb and

01:27:10.540 --> 01:27:16.340
then you can peek and have the advantage nail the shop that is a beautiful round from foosie yeah he

01:27:16.340 --> 01:27:21.220
everything about you pushed him exactly where he wanted him yeah he forced his house and

01:27:21.220 --> 01:27:27.220
shut up the abbey as well didn't think he was worth two here but takes into town with that AK-47

01:27:27.220 --> 01:27:32.380
foosie better mind brought her into the 1v1 nice room for math guy to catch the rotating flank

01:27:32.380 --> 01:27:37.900
Hey, yeah, boozy, that is a master class in clutch from the suite.

01:27:37.900 --> 01:27:42.180
It goes 7-3, that was the partial bike, comes down to 1v1 to be fair, but, oh, this is a

01:27:42.180 --> 01:27:45.620
bit messy, gravity, completely alone.

01:27:45.620 --> 01:27:48.260
Um, did you have a Mac 10, I want to go check.

01:27:48.260 --> 01:27:50.380
Maybe he was doing one of his wild maneuvers.

01:27:50.380 --> 01:27:57.180
Yeah, I had an 8k, that was just, I noticed a bad play.

01:27:57.180 --> 01:28:00.820
One player going out there with a couple of flashes, not really sure what you're

01:28:00.820 --> 01:28:05.620
hoping for. I think they're getting a bit desperate here on the 3D max side and

01:28:05.620 --> 01:28:09.460
said from the very start that long positions where they do all the work

01:28:09.460 --> 01:28:14.140
Astralis have comfortably shut it down. Look at this setup now. Yabi to take all

01:28:14.140 --> 01:28:17.340
the aggro for Ryu, who's tucked away they don't really have the resources to

01:28:17.340 --> 01:28:21.340
flush him out. You can feel them coming. Ryu waiting for his opportunity to

01:28:21.340 --> 01:28:28.420
swing or if they've run past. Smoke is up as well on top of them just trying to run out. They can't really see everything, they've just been right all the intentions there.

01:28:28.420 --> 01:28:31.500
And Yabbi will do the rest of Stralis.

01:28:31.500 --> 01:28:34.540
They are making quick work of this in the first half of the moment.

01:28:34.540 --> 01:28:37.940
They're up to the solid eight rounds right now.

01:28:37.940 --> 01:28:40.780
I'd like to see the replay of the opening kill.

01:28:40.780 --> 01:28:43.820
Maybe it was just a complete blind kill and gravity got unlucky,

01:28:43.820 --> 01:28:45.740
but I just don't know what the intention is.

01:28:45.740 --> 01:28:48.020
You said one player out with those flashes,

01:28:48.020 --> 01:28:50.180
you're suggesting everyone's coming behind it,

01:28:50.180 --> 01:28:52.980
but if you just kill one and there's nothing in return,

01:28:52.980 --> 01:28:54.740
no one jumping out the doors behind them,

01:28:54.740 --> 01:28:56.700
you know it's a fake, you know they're up to something.

01:28:56.700 --> 01:29:01.020
Yeah, it just goes down clean. They like that's the call. It's it's not a good one

01:29:01.740 --> 01:29:05.260
That's been I guess like some of the sub theme here for the first half has been

01:29:05.820 --> 01:29:11.100
There's not a lot of plan B for 3d max like either the first thing works or they they sort of

01:29:12.140 --> 01:29:16.700
Shuffle about they save a bunch like it doesn't seem like they know what they're doing next because you haven't put

01:29:16.700 --> 01:29:20.540
Anyone away from the map that if you got one kill I suppose but it just didn't seem like it was

01:29:21.180 --> 01:29:23.900
Even a challenge you felt like such a clean kill from the CT side

01:29:23.900 --> 01:29:26.860
That's why I said if I could see if there's POV maybe give it the benefit of the doubt but

01:29:27.500 --> 01:29:29.500
Final round of this first half

01:29:29.900 --> 01:29:35.020
It's going to be astralis. They could even bring out a double orb set up if they wanted to but they've got so many ak's in their ranks

01:29:35.340 --> 01:29:37.340
We'll see if that's going to be the case

01:29:37.660 --> 01:29:38.860
Might as well bring out the double orb

01:29:38.860 --> 01:29:42.380
You could juggle it over to b for the first encounter I suppose and then have a rifle with you

01:29:42.540 --> 01:29:47.980
That's an option. That's a level of luxury that you don't always get. Yeah, I don't know if they're going to do that

01:29:47.980 --> 01:29:49.660
But uh, we'll find out

01:29:49.660 --> 01:29:53.340
Maybe rare, maybe they could get the ultra sniper Henry. I know you've been asking

01:29:53.340 --> 01:29:57.260
They won't have it equipped unfortunately. That's a problem. The loadout system just doesn't really allow it.

01:29:57.260 --> 01:30:00.540
Yeah, I think you've got this point many times that it's...

01:30:00.540 --> 01:30:03.820
Yeah, I might make a tweet one day, you know?

01:30:03.820 --> 01:30:04.140
Okay.

01:30:04.140 --> 01:30:06.060
Maybe I'll make a tweet to say let's...

01:30:06.060 --> 01:30:08.300
Well, we've got this new AnimGraph update coming.

01:30:08.300 --> 01:30:08.780
Yes.

01:30:08.780 --> 01:30:10.380
Let's just get rid of the loadout system.

01:30:10.380 --> 01:30:13.180
We want every gun to be viable. Let's just be able to purchase all the guns.

01:30:14.220 --> 01:30:15.340
I agree.

01:30:15.340 --> 01:30:18.300
Because no one's got a loadout, so the autosnip is never going to be used.

01:30:19.100 --> 01:30:22.620
So even if it would be viable and you're running away with the game,

01:30:22.620 --> 01:30:26.300
You've got plenty of money. You just don't even have the opportunity to buy it doesn't really make sense

01:30:26.300 --> 01:30:33.420
I don't think the loadout system has worked as intended. I saw simple recently bought the T side of the sniper on dust 2 for one round

01:30:33.420 --> 01:30:38.780
That doesn't surprise me. He's the kind of guy that we have at equips. I guess you to sacrifice to kreeg and something

01:30:38.780 --> 01:30:41.420
Never yeah, and then you have the orders night. But the T side of makes more sense

01:30:42.620 --> 01:30:49.820
Not so much CT side. She's the farmer. She's the scowl need the 2m 4s and you need the orb. Yeah, there's no slot for

01:30:49.980 --> 01:30:51.980
Yeah, that's where we are

01:30:52.620 --> 01:30:58.700
3D Max in a lot of trouble if they get four rounds Henry. Is this still a fight?

01:30:58.700 --> 01:31:03.780
Is there a chance for 3D Max to come back? I look too deflated. There's a chance to get this round

01:31:03.780 --> 01:31:06.200
But it's like I don't know they didn't seem up for it

01:31:07.140 --> 01:31:11.360
It feels like they've already kind of given up if that's what they're bringing to the table in that previous round

01:31:11.360 --> 01:31:17.680
That's what the strap books got to offer. I would say probably not and that's if they can even get this last round

01:31:17.680 --> 01:31:25.040
Another match pause allowing them to stew in their juices as unfortunately we can't chat

01:31:25.040 --> 01:31:28.480
in these technical timeouts you just have to sit there thinking well we haven't

01:31:28.480 --> 01:31:31.520
already turned up today we've won the pistol we went up to zero we've won a

01:31:31.520 --> 01:31:36.400
single round after that which was a pretty scrappy playing towards a B

01:31:36.400 --> 01:31:41.520
bombsite but let's have a look maybe they've got something up their sleeve a

01:31:41.520 --> 01:31:48.240
bit of magic left in the 3D Max tank. Let's look at the scoreboard, we've got the time

01:31:48.240 --> 01:31:51.680
here Anders, we'll see who's turned up, who hasn't.

01:31:51.680 --> 01:31:55.760
Yabi's looked very good, he's had a great season in my opinion, I think he's looked fantastic

01:31:55.760 --> 01:32:00.960
revitalizing his squad 11 and 6, or 11 and 5 to be fair. And then everyone else, hovering

01:32:00.960 --> 01:32:06.240
between 5 and 9, Fuzi with 9 kills, he's had some massive impact, especially in 1v1

01:32:06.240 --> 01:32:09.920
where he played it to perfection. I think Yabi was ultimately the guy that

01:32:09.920 --> 01:32:15.080
save the Stralis on ancient against eyeballs. Yeah, without him. It's they actually don't

01:32:15.080 --> 01:32:20.600
make the semi-final at all. So he's a rock of a player super stable. Even as a slow star,

01:32:20.600 --> 01:32:25.360
he has got great mental fortitude to bring back zero 10 score lines and even end up

01:32:25.360 --> 01:32:29.160
top fragging at the end of the goes to overtime. Like he always finds a way to bring it back.

01:32:29.160 --> 01:32:34.200
Yeah, I'm happy. One of my favorite astralis players and stare hasn't had to be the

01:32:34.200 --> 01:32:38.240
star of the show. He's five and four right now. Everyone else turning up. Look

01:32:38.240 --> 01:32:43.680
at the 3d max side of things apart from exercise everyone else has four or three

01:32:43.680 --> 01:32:47.880
frags so exercises your lurker as well he's not finding the big impact kills I

01:32:47.880 --> 01:32:52.160
think he got three kills in the pistol that's true yes I don't think he's

01:32:52.160 --> 01:32:57.560
really had much impact either just waiting for this last round to come in

01:32:57.560 --> 01:32:59.960
we'll look at the money as opposed I'll try and bring in every bit of information

01:32:59.960 --> 01:33:03.480
I can max loss bonus three and a half thousand dollars per player you can't

01:33:03.480 --> 01:33:06.440
afford the orp you can't really justify AKs across the board you

01:33:06.440 --> 01:33:11.760
be galels, one AK, a couple of pistols, basic util. And as at this point, I think if you

01:33:11.760 --> 01:33:15.880
get the longspawn, just take it with five people and fully commit to the site, or use

01:33:15.880 --> 01:33:19.400
go for a fast mitt to be or straight at B rush. Those are your three options. You can't

01:33:19.400 --> 01:33:23.680
run a default with this sort of weaponry. So I feel like those are the three things

01:33:23.680 --> 01:33:27.160
I'm anticipating here. I can look at the spawns actually. There's something. Okay.

01:33:27.160 --> 01:33:29.960
That's the next thing I can do. That's very good, Henry. You're doing a lot of

01:33:29.960 --> 01:33:34.360
work right now. I haven't got the best longspawn. Masuta has the third best,

01:33:34.360 --> 01:33:37.120
So that's not really an option to go for the long take.

01:33:37.120 --> 01:33:39.080
You know, they have got very good B spawn.

01:33:39.080 --> 01:33:41.200
You could just go for a straight up B rush here

01:33:41.200 --> 01:33:42.440
with the little guns.

01:33:42.440 --> 01:33:44.240
We know they're good with Mac 10s.

01:33:44.240 --> 01:33:46.520
I would say that's probably where they're gonna lean towards.

01:33:46.520 --> 01:33:49.000
That's a very rarely used now.

01:33:49.000 --> 01:33:50.880
And maybe because it doesn't work all that often,

01:33:50.880 --> 01:33:52.960
but some of those mid rushes you can do,

01:33:52.960 --> 01:33:55.040
I think are quite fun to watch.

01:33:55.040 --> 01:33:56.680
They're hard to pull off obviously

01:33:56.680 --> 01:33:58.960
because you're gonna have to smoke it off

01:33:58.960 --> 01:34:00.560
and you have to run for your own smoke

01:34:00.560 --> 01:34:01.840
to get out there with the flashes and everything.

01:34:01.840 --> 01:34:03.520
So it's not easy to do, but it's cool to watch.

01:34:03.520 --> 01:34:07.740
You mean when you jump down suicide, I can throw a nade, and then smoke goes down and you're going through it.

01:34:07.740 --> 01:34:10.300
Definitely cool. That's the kind of strategy you need to bring out.

01:34:10.300 --> 01:34:17.340
Okay, so you don't have enough resources or firepower. You need to catch them off guard, overwhelm them,

01:34:17.340 --> 01:34:23.300
and hopefully get an opening pick. We need someone like Gravity and his Mac 10 to do something here.

01:34:23.300 --> 01:34:27.120
That was such a fun talking point when he was bringing that up.

01:34:27.120 --> 01:34:32.040
I think it was one of those infernal games where he boarded, I think, like 12,000 and he just kept buying the Mac 10 anyway.

01:34:32.040 --> 01:34:35.120
and was finding double kills as a banana against full buys.

01:34:35.120 --> 01:34:36.680
Even with helmets.

01:34:36.680 --> 01:34:38.800
Yeah, just made it work somehow.

01:34:38.800 --> 01:34:40.520
Introduced a level of chaos into the game

01:34:40.520 --> 01:34:41.880
that was kind of hard to overcome.

01:34:41.880 --> 01:34:43.960
But the thing is, once you're found out

01:34:43.960 --> 01:34:46.640
and they know those are your plays,

01:34:46.640 --> 01:34:47.920
it only works for so long.

01:34:47.920 --> 01:34:49.160
Yeah.

01:34:49.160 --> 01:34:51.120
It only catches a few teams off guard.

01:34:51.120 --> 01:34:52.640
Yes, I'm bored of this as well.

01:34:52.640 --> 01:34:54.080
I'm talking absolute shit right now.

01:34:54.080 --> 01:34:57.600
So let's get, we're hoping to get back into it.

01:34:57.600 --> 01:34:59.760
That was the problem that I had with this T-side

01:34:59.760 --> 01:35:00.600
from the beginning, right?

01:35:00.600 --> 01:35:04.300
the fact that they are so reliant on that long push that you don't have to be a genius

01:35:04.300 --> 01:35:08.680
to figure out that, okay, we'll figure out how to shut this down. What is the next step?

01:35:08.680 --> 01:35:12.840
Like what are you going to do next? And I don't think 3Dmax have the answer at the moment,

01:35:12.840 --> 01:35:19.880
unfortunately. All right, Hook sees also running thin on patients. This is nothing.

01:35:19.880 --> 01:35:24.760
These guys, they should have been here at the start of CSGO when we were d-dossing

01:35:24.760 --> 01:35:30.600
lands still Henry, if you remember. When we were de-dossing lands, we had our long breaks

01:35:30.600 --> 01:35:35.640
for the friendly chicken, joined the server. Remember that? It's been so much worse.

01:35:36.680 --> 01:35:40.680
That was fun. These kids don't know. Yeah, that's true. I remember that.

01:35:40.680 --> 01:35:44.360
That was good. We had to keep the pro players off Skype because the

01:35:44.360 --> 01:35:48.680
IPs would leak every single time. Yeah, a few leaks from Skype over the years.

01:35:48.680 --> 01:35:51.680
That is true. Very true.

01:35:53.680 --> 01:36:00.680
Here's a thought. The T side win rate for Astralis, they played this map 301 times in the last three months.

01:36:00.680 --> 01:36:02.680
The T side win rate is about 36%.

01:36:02.680 --> 01:36:04.680
Wait, wait, wait. 301 rounds.

01:36:04.680 --> 01:36:06.680
301 rounds. Okay, yeah.

01:36:07.680 --> 01:36:10.680
I know our body is still on 3D Max, so I'm glad you're checking.

01:36:10.680 --> 01:36:13.680
That's what you're here for, Henry, just keeping us sane.

01:36:14.680 --> 01:36:17.680
But apparently we are going to head to a bit of a break, Henry.

01:36:17.680 --> 01:36:21.680
Henry. Okay. Before we get any further, stay tuned and we'll be back with the action once

01:36:21.680 --> 01:36:24.240
all the problems are solved. So don't go anywhere. See you there.

01:41:47.680 --> 01:42:04.400
Ladies and gentlemen, welcome back to the semi-finals here at PGL Book Arrest 2026.

01:42:04.400 --> 01:42:08.920
It's 3D Max taking on Australis, we're on the first map, first half, final round of said

01:42:08.920 --> 01:42:09.920
half.

01:42:09.920 --> 01:42:12.160
It's been a very flat performance from 3D Max.

01:42:12.160 --> 01:42:16.800
Australis normally quite shaky on Dust2Anders, look very strong today.

01:42:16.800 --> 01:42:19.040
They need this last round, but the resources are low.

01:42:19.040 --> 01:42:21.240
We talked about gravity, needing a Mac 10.

01:42:21.240 --> 01:42:23.080
We need some sort of pop play here.

01:42:23.080 --> 01:42:24.640
We need a set piece.

01:42:24.640 --> 01:42:26.600
We suggested going toward the B bomb site,

01:42:26.600 --> 01:42:28.080
trying to make their way through,

01:42:28.080 --> 01:42:31.760
and opening things up with a crazy sequence of events.

01:42:31.760 --> 01:42:33.120
We'll see if that comes true,

01:42:33.120 --> 01:42:35.120
as Fuzi takes the first shot towards Shawl

01:42:35.120 --> 01:42:36.560
and goes Yavi in towards Lower.

01:42:36.560 --> 01:42:37.960
Flashbang's coming his way,

01:42:37.960 --> 01:42:39.680
and the first kill lands in his favor.

01:42:39.680 --> 01:42:41.240
Make it a double.

01:42:41.240 --> 01:42:43.480
9-3 looking very possible here.

01:42:43.480 --> 01:42:45.280
There's fire everywhere around him.

01:42:45.280 --> 01:42:48.940
Send here in front monitor from the back and somehow he still picks up a double

01:42:49.240 --> 01:42:53.580
That's a lot from a position where he was never really going to get out alive

01:42:54.600 --> 01:42:58.560
Still a chance in the round with the recovered AK-47 to be fair

01:42:58.920 --> 01:43:03.840
Ryu in a nice position looking for one kill Maca just the contact play this spacing is terrible

01:43:03.840 --> 01:43:05.840
He goes down by himself the rounds over

01:43:06.880 --> 01:43:12.000
Thankfully bait up the shots and well who's your finer missus so disjointed and this is

01:43:12.000 --> 01:43:17.440
pretty woeful stuff I could tell you don't like it Henry the recites they

01:43:17.440 --> 01:43:21.560
tell a story of their own your big play was walking one player in with no trade

01:43:21.560 --> 01:43:25.080
potential with no smoke down at the doors you're just hoping you've no one

01:43:25.080 --> 01:43:29.280
would be there you've effectively won one rifle round on this map yeah that's

01:43:29.280 --> 01:43:33.280
it so I could understand your disappointment they go on to myself

01:43:33.280 --> 01:43:37.120
it has to be ahead of the flash doesn't land you should hit this all day

01:43:37.120 --> 01:43:43.440
long. Yeah, that's right. Wow. Not the semi-final we are looking for. I'll be honest with you. 3D

01:43:43.440 --> 01:43:47.600
Max have had a terrible season. This is the one tournament we thought, okay, they're turning things

01:43:47.600 --> 01:43:53.680
around. But this particular showing on their map pick, after winning the pistol, being up 0-2,

01:43:54.480 --> 01:43:58.160
you'd think, okay, now we're onto something. They pick up one gun round and that was it.

01:43:58.160 --> 01:44:02.880
What's the 3D Max from that MIBR game? Because I had MIBR winning that game really hard.

01:44:02.880 --> 01:44:06.480
They looked like they were ready to go and 3D Max beat them and I give them a lot of credit

01:44:06.480 --> 01:44:10.000
for that. I think it was really cool. They played some great Counter-Strike. They looked aggressive,

01:44:10.000 --> 01:44:18.880
but now it's pretty flat. 9-3. Again, I will say the C-side here for Estralis is not amazing.

01:44:19.440 --> 01:44:24.080
If 3D Mexico wins the pistol, I don't think it's over. If there were some more close rounds,

01:44:24.080 --> 01:44:28.240
though, like in some clutches that fell apart, I'd kind of be with you. But there was, I

01:44:28.240 --> 01:44:33.440
suppose, that 1v1 between Maka and Fuzi. That was sick. That was the closest round

01:44:33.440 --> 01:44:39.040
a foosie absolutely only can't stress that enough that yeah that's a great round to analyze after

01:44:39.040 --> 01:44:43.680
this one just the way he played it and the way he guaranteed the victory for himself made it impossible

01:44:43.680 --> 01:44:49.920
for mackard to do anything with it but that said though we go to a pistol round here goes without

01:44:49.920 --> 01:44:54.960
saying or say it anyway 3d max have to pick this one up they've got themselves an incendiary

01:44:54.960 --> 01:45:00.400
double a cheese whether they're going to double made the doors or made lower b is yet to be seen

01:45:00.400 --> 01:45:04.560
Double smoke, so that means they can smoke the long cross and wait and do it again.

01:45:04.560 --> 01:45:06.960
They can bait out the utility from the CT side in theory.

01:45:06.960 --> 01:45:07.300
Exes...

01:45:07.300 --> 01:45:08.840
Assuming that they can't even get out here.

01:45:08.840 --> 01:45:10.940
Exes sees that's a nice shot.

01:45:10.940 --> 01:45:14.640
Now, can he escape? He's sticking around. He knows if he runs, they're gonna catch him anyway.

01:45:14.640 --> 01:45:16.240
Oh, he's so flashed.

01:45:16.240 --> 01:45:17.280
And he does go down.

01:45:17.280 --> 01:45:21.240
The smoke is already up for the cross and this is where I said, now the CT utility's there.

01:45:21.880 --> 01:45:23.760
They couldn't theory waited out, but...

01:45:23.760 --> 01:45:24.560
Right, Cheap.

01:45:25.120 --> 01:45:26.600
Oh yeah, they're ready for more in fact.

01:45:26.600 --> 01:45:28.040
I don't know if they smoked one either.

01:45:28.040 --> 01:45:32.040
Flash is going all blue and Astralis, they commit to it the first time around.

01:45:32.040 --> 01:45:36.040
Bomb being countered as we speak, but Miss Suta gets one.

01:45:36.040 --> 01:45:39.040
A bit of a jumping attempt, that's risky, foosie with another kill.

01:45:39.040 --> 01:45:42.040
It's down to Huxedo, one versus two with a Glock, he should be dead.

01:45:42.040 --> 01:45:45.040
He's run out of bullets, it takes some time, but they find him,

01:45:45.040 --> 01:45:49.040
they win the pistol, the first step in the right direction here for 3D Max.

01:45:50.040 --> 01:45:54.040
Needed that, but still a lot of work to be done.

01:45:54.040 --> 01:45:57.040
The bomb gets planted, there will be a force by in the second round.

01:45:57.040 --> 01:46:03.920
I think the first shot that exorcise got killed one of the smokes that they had and never picked it up again

01:46:03.920 --> 01:46:07.240
Not that it that necessarily made all the difference, but it should say had two sources of style

01:46:09.360 --> 01:46:11.360
You I think you have

01:46:11.440 --> 01:46:13.440
Through they threw two there's one towards short as well

01:46:14.040 --> 01:46:16.680
Yeah, you can see it down the right hand side of the screen

01:46:16.680 --> 01:46:19.600
Perfect, one cross over one is short. Beautiful. Thank you Henry

01:46:19.600 --> 01:46:27.920
But it is pretty convincing in the end, but as I said forced by almost guaranteed here and we have got a decent long spawn

01:46:28.200 --> 01:46:33.200
Not going to be necessarily brute forcing away in but the grenades pretty much notify yabby's round

01:46:33.880 --> 01:46:38.520
Surprised that he's still alive here. I know there's two players now towards that blue position

01:46:38.520 --> 01:46:41.280
It's gonna be lucky to find one towards short at hooksy

01:46:41.800 --> 01:46:45.040
So looking comfortable here yabby's low five and four advantage

01:46:45.040 --> 01:46:52.520
out long and quite possibly locked in when this happened to 3D max they did it

01:46:52.520 --> 01:46:55.440
or when when happened to a Charlest they decided what 3D match is doing now they

01:46:55.440 --> 01:46:59.080
went to investigate to find out is there anyone lower dark anyone anywhere else

01:46:59.080 --> 01:47:04.120
and then they committed to the AD defense right is what the French are

01:47:04.120 --> 01:47:08.440
doing right now open the crossover they've confirmed there's no action

01:47:08.440 --> 01:47:13.480
towards lower or middle it's really nice play though in front of the

01:47:13.480 --> 01:47:19.740
U-Till just as he sees a repositioning. Here comes the backstab though. The round is still alive. Lucky full speed ahead

01:47:19.740 --> 01:47:23.040
Got to get past this scout though. Mrs. Descharte does Fousey

01:47:24.680 --> 01:47:26.960
Definitely can retake this one. You're not gonna be saving here

01:47:27.760 --> 01:47:31.160
Another shot doesn't land. I don't like that they planted not for short

01:47:31.160 --> 01:47:33.720
They planted on the wrong side of the box here. So if they get pushed back on the short

01:47:33.720 --> 01:47:36.880
They can't really stop the defuse. It's a bit of an awkward plant right now

01:47:37.240 --> 01:47:41.640
Fousey do the best they can to slow them down. The suture on this side. Oh, and he wins that first fight

01:47:41.640 --> 01:47:44.680
That's not bad. Now if Rose is down, but Ryu here.

01:47:44.680 --> 01:47:46.880
Okay, he's got it in the center here. They have a smoke on the other side though.

01:47:46.880 --> 01:47:49.600
They can put it up. Anyone going to smoke this? There we go.

01:47:49.600 --> 01:47:51.520
Lucky 10 second defuse.

01:47:51.520 --> 01:47:53.680
Refuse on the other side of the box. He could fight through this,

01:47:53.680 --> 01:47:55.580
but there's nothing he could do right now.

01:47:55.580 --> 01:47:59.120
Passed it back on out. 3D Max, a very important round.

01:47:59.120 --> 01:48:01.560
Thankfully they had that smoke. If they don't,

01:48:01.560 --> 01:48:03.640
that's five seconds taken off the defuse time.

01:48:03.640 --> 01:48:05.880
I don't think they have enough to actually win the round there.

01:48:05.880 --> 01:48:08.800
So, with the bomb planted, AK surviving there,

01:48:08.800 --> 01:48:10.800
and three kills picked up, I daresay,

01:48:10.800 --> 01:48:15.000
Astralis at least consider buying into this again. You know you've got them a breaking point

01:48:15.400 --> 01:48:17.400
So we'll see whether they want to

01:48:17.560 --> 01:48:23.200
Bring in an extra bit of spice here and round number 15. So yes, indeed it will be buying

01:48:24.120 --> 01:48:29.660
Even more potent than before two AKs one galel upgraded pistols helmets utility

01:48:29.840 --> 01:48:35.320
So a lot of pressure here and we're going for a set piece out of spawn mid to be spoke smoke will be set up by Ryu

01:48:35.320 --> 01:48:41.920
They love doing this, but with a really heavy mid-presence, it doesn't look like that's the case right now, but it's a say.

01:48:41.920 --> 01:48:46.920
Something that's trying to favor a lot on this map is running three people in the middle for these kind of splits.

01:48:46.920 --> 01:48:50.420
Right now they're all in the middle of the dark.

01:48:50.420 --> 01:48:53.020
So it's going to be a B-pounds with Huxley lurking in the middle.

01:48:53.020 --> 01:48:55.220
Criss-cross smokes, he'll throw the one on the left.

01:48:55.220 --> 01:48:58.720
We will throw the CT spawn smoke from outside B tunnels, which has gone down.

01:48:58.720 --> 01:49:03.920
Huxley will try and maintain aggro towards that side. It all comes down to their extravity.

01:49:03.920 --> 01:49:09.180
It's Incendiary down, but they're gonna push through that and it's gonna be Fruzzi convincing so far.

01:49:09.180 --> 01:49:11.380
Misuta double kill, that should be enough to win this one.

01:49:11.380 --> 01:49:12.380
Yeah.

01:49:12.380 --> 01:49:13.380
Bomb goes down.

01:49:13.380 --> 01:49:19.080
Incendiary is scary for that moment, but it did its job just fine, Hooksy looking in the middle still.

01:49:19.080 --> 01:49:21.020
Rio trying to find anybody.

01:49:21.020 --> 01:49:22.740
He knew that gravity was in that corner somewhere.

01:49:22.740 --> 01:49:25.460
Misuta, oh, what would have done it, I think?

01:49:25.460 --> 01:49:30.460
It's so low on health in this one, Rio's gonna go down and Fruzzi knocked along behind him.

01:49:30.460 --> 01:49:34.700
couple of players they're very low but Misuta with a very respectable double

01:49:34.700 --> 01:49:39.260
killer so we're trying to get through the incendiary is enough. Nice idea from

01:49:39.260 --> 01:49:43.620
Astralis but it all comes down to that incendiary forces the jewels he did so

01:49:43.620 --> 01:49:47.180
much damage before they can even find you and then you had Misuta at the back

01:49:47.180 --> 01:49:50.860
providing the covering fire getting the double kill rock solid that's more

01:49:50.860 --> 01:49:54.460
like it this game is back on now I was no bomb planted it's still gonna be

01:49:54.460 --> 01:49:57.740
partial by territory so we'll see some upgraded pistols maybe some Kevlar

01:49:57.740 --> 01:50:00.320
but overall should be 9-7 here.

01:50:00.320 --> 01:50:04.460
Smoked down towards the double doors, no damage on the cross and aggressive in towards level B

01:50:04.460 --> 01:50:07.460
and that aggression pays off. It's gonna be lucky to open things up.

01:50:08.460 --> 01:50:10.460
3D Max started the show some more character.

01:50:10.460 --> 01:50:11.540
Yeah, this is more like it.

01:50:11.540 --> 01:50:13.540
Yeah, grabbing his back with the SMG now.

01:50:13.540 --> 01:50:16.340
He's up running and shooting, nice shot from Ryu to be there.

01:50:17.300 --> 01:50:21.700
But, um, yeah, Dave from Wolken the French is what it feels like.

01:50:21.700 --> 01:50:25.700
This is great news, there wasn't really much of a semifinal bit going on.

01:50:25.700 --> 01:50:30.200
and it's getting kind of a bit stale there in the first half, but it's all changed now.

01:50:30.200 --> 01:50:34.700
Cooksy getting shut down for my money.

01:50:34.700 --> 01:50:40.900
I think that, I think the key to victory, because I don't, I don't love Astralis, their splits on B.

01:50:40.900 --> 01:50:44.900
I don't like the long-exchutes. I think short is the position that Astralis need to focus on to win this.

01:50:44.900 --> 01:50:48.200
I think they're really good at taking those fights against the A-bomb side.

01:50:48.200 --> 01:50:53.000
So we'll see if they converge on that idea a little bit later on.

01:50:53.000 --> 01:50:54.900
They haven't really had much of a chance to fight with the rifles.

01:50:54.900 --> 01:50:56.900
They're going to get it here again.

01:50:56.900 --> 01:50:57.900
We take a tactical time.

01:50:57.900 --> 01:50:59.900
Now you can see Rugga trying to calm down

01:50:59.900 --> 01:51:01.700
the stress levels of Astralis.

01:51:01.700 --> 01:51:03.400
They've lost four in a row.

01:51:03.400 --> 01:51:05.500
Feel like we should already be done with this one.

01:51:05.500 --> 01:51:07.600
Nine, three, a half lost a pistol.

01:51:07.600 --> 01:51:10.300
We had a couple of four spies that came down through the wire.

01:51:10.300 --> 01:51:11.900
Didn't quite work out, but you're dead on.

01:51:11.900 --> 01:51:14.600
This is more like the 3D Max we know and love.

01:51:14.600 --> 01:51:16.500
Getting aggressive, getting stuck in.

01:51:16.500 --> 01:51:18.600
Two players, fastened towards lower B,

01:51:18.600 --> 01:51:20.100
securing the round early.

01:51:20.100 --> 01:51:24.000
And now they've got a nice financial status going forward.

01:51:24.000 --> 01:51:26.720
A two round game, all of a sudden this one gets interesting.

01:51:26.720 --> 01:51:28.720
And they got more of their individuals activated.

01:51:28.720 --> 01:51:30.720
Mishutra is supposed to be the best player on Dust2,

01:51:30.720 --> 01:51:32.920
and he's starting to show that a little bit more.

01:51:32.920 --> 01:51:37.120
Lucky up there as well with 10 kills, marker up long, okay.

01:51:37.120 --> 01:51:40.600
The off-shot doesn't really work, but yeah, Yabbi, look at what he's selling.

01:51:40.600 --> 01:51:42.120
This is all a bit of a ruse.

01:51:42.120 --> 01:51:44.200
You're smoking across over, you're molly the car,

01:51:44.200 --> 01:51:46.160
the bombs end up a B and they're transitioning over.

01:51:46.160 --> 01:51:49.800
They're trying to maintain three players over towards the A bomb site right now.

01:51:49.800 --> 01:51:51.120
They are feeling the pressure.

01:51:51.120 --> 01:51:55.280
They answer back with that long smoke themselves in the CT side, trying to slow them down.

01:51:55.280 --> 01:51:59.680
And it means there's only one player in towards the B side right now, gravity watching towards the middle.

01:52:00.520 --> 01:52:03.560
And they're waiting for those reactions. We talk about that on Dust2 all the time.

01:52:03.560 --> 01:52:06.280
If you lose territory, you have to explore your options elsewhere.

01:52:06.280 --> 01:52:09.760
Yabbi won't be committing much further towards Long, he's holding off rotations now.

01:52:09.760 --> 01:52:11.680
Smoke goes down towards the tunnels.

01:52:11.680 --> 01:52:13.520
It was way too deep though.

01:52:13.520 --> 01:52:17.040
You can... they'll still cool it off. It's going to say like that deep smoke,

01:52:17.040 --> 01:52:19.520
you could probably pop that open and give it a good go.

01:52:19.520 --> 01:52:22.740
But for now, they're gonna be resetting.

01:52:24.240 --> 01:52:29.600
I feel like they had their opportunity, but now you've got one more player inside of the B bombsite.

01:52:30.600 --> 01:52:33.800
I see if they go back to the tried and true heavy out mid.

01:52:35.000 --> 01:52:41.620
They do love it, yeah. So three people stacking up in the middle. I think this is, again, this is what they do a lot.

01:52:42.920 --> 01:52:43.880
40 seconds.

01:52:43.880 --> 01:52:47.600
They're smoking the B doors, setting up the flashbangs here.

01:52:47.600 --> 01:52:55.600
Now towards middle, a traditional B splits in, nothing down towards CT spawn, they're willing to take these duels and they'll find Lucky.

01:52:55.600 --> 01:52:59.600
That's so unfortunate for Lucky, he might even have been expecting that a smoke would have gone up.

01:52:59.600 --> 01:53:03.600
Now towards Short, he might be the only one who can stop this, they don't have a molotov for him.

01:53:03.600 --> 01:53:06.600
He gets to first, he can't quite land a second.

01:53:06.600 --> 01:53:07.600
Gotta go through.

01:53:07.600 --> 01:53:09.600
15 seconds, you're right there for no time.

01:53:09.600 --> 01:53:13.600
Incendiary down in front to try and slow the plant from ever happening, 9 seconds now.

01:53:13.600 --> 01:53:20.600
They're still bleeding players here, just Fuzi left, but I think he's out of time, he can't win the round any longer, even if he picks up the bomb there.

01:53:20.600 --> 01:53:24.600
Another kill, just don't fight him, and you're going to be absolutely fine.

01:53:24.600 --> 01:53:28.600
Oh, that is a very close round, it's an interesting call for Astralis.

01:53:28.600 --> 01:53:34.600
Yeah, lots of moving parts there, they were getting ready for that B execution, the deep smoke comes in.

01:53:34.600 --> 01:53:40.600
I thought they were going to go through it, but they fell otherwise as they go back towards middle.

01:53:40.600 --> 01:53:46.160
Mid to B split is where it started to get the kill and he said right we're gonna go back up towards shore for back to this air

01:53:46.440 --> 01:53:48.480
Opening kill then the smoke gets dropped as well

01:53:48.480 --> 01:53:50.400
And this gets very messy running out of time

01:53:50.400 --> 01:53:55.120
You can see them scrambling towards the A site and they'll save one AK-47

01:53:55.120 --> 01:53:57.680
But once again another partial buy here at one round game

01:53:58.120 --> 01:54:01.760
9-3 lead Astralis letting this one slip by 3D Max

01:54:02.360 --> 01:54:06.800
Really have awoken here as you get to smoke down towards the double doors Mac up

01:54:06.800 --> 01:54:09.840
but has got the HG to blow it open if he wishes.

01:54:09.840 --> 01:54:12.080
There's no smoke down towards X-Box,

01:54:12.080 --> 01:54:15.440
calling for a bit of backup from Masuta as well in CT spawn.

01:54:15.440 --> 01:54:16.800
You said from the very start, Henry,

01:54:16.800 --> 01:54:18.240
for this to work out for 3D Max,

01:54:18.240 --> 01:54:19.360
they kind of have to win this map.

01:54:19.360 --> 01:54:20.840
They have to win, does to.

01:54:20.840 --> 01:54:21.840
There's no two ways about it.

01:54:21.840 --> 01:54:24.560
I don't think they stand a chance against Astralis

01:54:24.560 --> 01:54:26.960
on overpass, very technical map,

01:54:26.960 --> 01:54:28.360
one of their specialty picks.

01:54:28.360 --> 01:54:29.920
Yes.

01:54:29.920 --> 01:54:31.520
So that's the context for this,

01:54:31.520 --> 01:54:33.760
but there is a prize at the end of it

01:54:33.760 --> 01:54:35.120
if they get to a third map.

01:54:35.120 --> 01:54:37.240
I love walking out middle and challenging.

01:54:37.240 --> 01:54:38.160
We're used to doing it again.

01:54:38.160 --> 01:54:39.920
He spots one, but can't land the shot.

01:54:41.720 --> 01:54:42.920
Don't hate it.

01:54:42.920 --> 01:54:44.320
Sometimes you could get away with it,

01:54:44.320 --> 01:54:45.400
especially early in the round,

01:54:45.400 --> 01:54:46.400
you get away with a little bit here,

01:54:46.400 --> 01:54:48.360
but he hasn't found anyone yet.

01:54:48.360 --> 01:54:50.040
Smoke's gonna be landing on,

01:54:50.040 --> 01:54:51.760
they're already on that, at this point, just go.

01:54:51.760 --> 01:54:53.160
You've already got everyone here.

01:54:53.160 --> 01:54:55.440
But Mac is ready, he's gonna get at least one.

01:54:55.440 --> 01:54:57.920
Hits the first shot, that's just you to go now.

01:54:57.920 --> 01:55:01.160
Shooting gallery in front of him, pops into flash.

01:55:01.160 --> 01:55:03.880
Damage converted, Yabi's eagle known to be deadly.

01:55:03.880 --> 01:55:05.660
We need to trade here, but not gonna happen.

01:55:05.660 --> 01:55:06.660
No scope from Makka.

01:55:06.660 --> 01:55:07.660
Excellent round from him.

01:55:07.660 --> 01:55:10.200
Three and a half kills as he tied things up.

01:55:10.200 --> 01:55:13.740
Nine, nine, it's now wide open and anyone's game.

01:55:16.140 --> 01:55:18.040
Well, let's hear what Makka has to say.

01:55:18.040 --> 01:55:21.040
Why am I doing fucking what?

01:55:25.120 --> 01:55:27.060
That's just made my whole day.

01:55:27.060 --> 01:55:29.280
That's the 3D mags we know and love.

01:55:29.280 --> 01:55:33.160
They looked so out of it, so dejected in the first half,

01:55:33.160 --> 01:55:34.760
but now he's fired up.

01:55:34.760 --> 01:55:36.680
You know you're in a mood when you're owning people

01:55:36.680 --> 01:55:38.720
in a round and you're still screaming at them,

01:55:38.720 --> 01:55:41.760
as if you're still just so angry.

01:55:41.760 --> 01:55:42.600
Here we go.

01:55:42.600 --> 01:55:43.440
Here we go, the energy.

01:55:43.440 --> 01:55:44.680
Gravity's found his confidence.

01:55:44.680 --> 01:55:46.600
Mac is certainly as as well.

01:55:46.600 --> 01:55:48.840
Opening pick on Fuzzi, completely blind towards middle,

01:55:48.840 --> 01:55:50.640
but they can't capitalize upon it.

01:55:50.640 --> 01:55:51.480
Have a flashback.

01:55:51.480 --> 01:55:53.600
Gravity going out with the advantage that...

01:55:54.680 --> 01:55:56.400
Looking for 10 rounds here.

01:55:56.400 --> 01:55:58.080
That's woken me right up, Henry.

01:55:58.080 --> 01:56:00.800
That was six rounds in a row now for 3D Max,

01:56:00.800 --> 01:56:03.240
Looking for 7 and to take the lead here on Dust2.

01:56:04.240 --> 01:56:09.360
Okay, we're back. The semi-final is back. We're in round of a 19.

01:56:10.000 --> 01:56:16.360
And Marker, he's already got one kill. Now he's relocated to the other side of the map. Let's see if Yabby will be ready.

01:56:17.080 --> 01:56:21.080
Scary angle when you're coming from the T side here and there is a backup solution as well.

01:56:21.080 --> 01:56:24.600
Even if you get Marker, are you gonna check that close left corner?

01:56:25.360 --> 01:56:27.480
Oh, he's so good right now.

01:56:27.480 --> 01:56:29.480
A second kill.

01:56:29.480 --> 01:56:31.480
And what's the plan here?

01:56:31.480 --> 01:56:34.480
You're in a 5-1-3, they go back onto the catwalk.

01:56:34.480 --> 01:56:40.480
Still think this is their best opportunity, but when you're two people down, it's hard to make it work.

01:56:41.480 --> 01:56:44.480
That's absolutely true. Almost impossible at this stage.

01:56:44.480 --> 01:56:46.480
What are your options really?

01:56:46.480 --> 01:56:50.480
I hope to catch a CT napping, but you've been smoked off.

01:56:50.480 --> 01:56:53.480
Good flash, but it's going to be re-opening things up.

01:56:53.480 --> 01:56:57.720
Pressure for Matthew now. Does he want to keep challenging and go for another or allow them to have the ace side?

01:56:57.720 --> 01:57:00.080
Do they go for a retake here? Feeling a lot of pressure.

01:57:00.080 --> 01:57:04.320
They should be able to nail this shopper. Hooksie of all players will find the AWP.

01:57:04.720 --> 01:57:08.560
Oh, it's all starting to fall apart. It was looking so strong. It was looking so good.

01:57:08.560 --> 01:57:13.080
I think Ecstasy's court jumping up there as well are five on three anders

01:57:14.480 --> 01:57:19.000
converted into a three on one advantage in favor of Astralis here.

01:57:19.000 --> 01:57:25.360
that is especially right after the war cry from the previous round that's that's

01:57:25.360 --> 01:57:28.200
a bit rough to deal with yeah I want to hear the in-game comms of hooksy now

01:57:28.200 --> 01:57:33.440
what's he gonna shout in return he had that kill like I know he was flashed

01:57:33.440 --> 01:57:38.240
macro on the first one I think hooksy got a jumping kill there wanted to play

01:57:38.240 --> 01:57:41.320
jumping up front of the plan I think hooksy hit him on the jump up I

01:57:41.320 --> 01:57:44.320
think I didn't see it but that's the only way I could see that kill going

01:57:44.320 --> 01:57:50.000
down. Let's have a look. Hopefully records that. Well, he is the gigachat. He is hoping

01:57:50.000 --> 01:57:56.020
now. Couple of kills there for hook. See a five on three. They give up. That's the round.

01:57:56.020 --> 01:58:01.280
They get to Stralis on the board in the second half, maintaining their lead here. Nice injection

01:58:01.280 --> 01:58:06.800
of cash. They recover the AWP as well. It's Fuzi. It's 17 kills. I felt like 3D Max

01:58:06.800 --> 01:58:11.360
were running away with the second half, but there's a bump in the road. See that

01:58:11.360 --> 01:58:16.520
round timeline yeah top of your screen I love these graphics so it's such a

01:58:16.520 --> 01:58:22.080
good way to remind exactly you know how we got here okay long bush coming up

01:58:22.080 --> 01:58:26.920
there's four people on the side of the map hold away how does he win that double

01:58:26.920 --> 01:58:30.600
ball atop here yeah ready for more fights here

01:58:30.600 --> 01:58:35.240
gravity though he's gonna answer back so much all the time they just keep on

01:58:35.240 --> 01:58:40.560
throwing them over the wall here he taps him away lucky he's dead he had

01:58:40.560 --> 01:58:45.720
had to go for taps there. Three in the magazine had to go for the one taps and absolutely destroys

01:58:45.720 --> 01:58:49.760
him. Round's not over though. Math Cat has been playing very well in the second half.

01:58:49.760 --> 01:58:54.520
They'll go for a round reset. There's been so much chaos along. It's going to be making

01:58:54.520 --> 01:58:58.040
the way back for T spawn. They know there has to be at least one A. So if you send

01:58:58.040 --> 01:59:03.080
four people towards B, you're walking into a one before a most. And that's if anyone's

01:59:03.080 --> 01:59:07.200
there. Most likely zero players. The math is pretty easy. Even I could do it. Even

01:59:07.200 --> 01:59:11.760
you could work that one out. And for now zero players in towards the bomb site. I think you

01:59:11.760 --> 01:59:15.120
just run in, you've got a low HP player, he'll just jump around the corner just like that.

01:59:16.320 --> 01:59:20.320
And you should be good to go here unless something unbelievable happens on the cross

01:59:20.320 --> 01:59:24.480
but they've got smoke for the doors. That's round, it's gonna be 11-9. And bear

01:59:24.480 --> 01:59:27.680
mind they don't have lost bonus here, they've won a lot of rounds but they have nothing

01:59:27.680 --> 01:59:31.840
to speak of a lost bonus so there'll still be a buy going forward especially with the save

01:59:31.840 --> 01:59:36.000
drop. Yeah. But it's gonna be Astralis now touching distance of the first map of their

01:59:36.000 --> 01:59:40.720
Pwners pick if they have time to throw away into the aches out long that would kind of be the icing on top

01:59:40.720 --> 01:59:43.440
Wouldn't it if they'd actually toss them over the walls online?

01:59:44.680 --> 01:59:46.680
They did escape pretty quick. So

01:59:46.960 --> 01:59:51.240
So no, they had four players from the CT side to defend that long push

01:59:51.320 --> 01:59:55.760
They had one flashing and three combative on the front lines. Yeah, Yabby though

01:59:56.960 --> 02:00:02.080
Yeah, God is he good like with three bullets in the magazine understanding that he can't go for a burst

02:00:02.080 --> 02:00:06.580
He can't go for a spray only a one tap will do and he absolutely nails it

02:00:06.580 --> 02:00:10.620
Eviscerate his opponent on the other side astralis back on their feet here

02:00:11.020 --> 02:00:14.500
Nice injection of cash thirty five hundred dollars extra for each player

02:00:15.120 --> 02:00:21.640
But the wheels save the AWP and the AK 47 former suitor. Yeah channeling scream was about to make him to come back

02:00:21.880 --> 02:00:28.320
Yes, right. It's been a week for the unks in some sense. I've we've lost phase, but you know, we get JW back scream suddenly back thing

02:00:28.320 --> 02:00:31.220
I mean good luck to him a lot of a deal

02:00:32.080 --> 02:00:38.160
But it's going to be a very difficult climb back into tier 1 for him.

02:00:38.160 --> 02:00:42.280
Not many people could ever really come back after something like a long break like that.

02:00:42.280 --> 02:00:44.560
Especially when you've been playing Valorant for the last four or five years.

02:00:44.560 --> 02:00:45.560
Yeah.

02:00:45.560 --> 02:00:46.560
Quite a transition.

02:00:46.560 --> 02:00:49.920
Because it's not really the meta right now, having one player run around and one

02:00:49.920 --> 02:00:50.920
tapping people.

02:00:50.920 --> 02:00:55.000
This doesn't really work as well as my technical game CS2.

02:00:55.000 --> 02:00:56.760
And yeah, good luck to him.

02:00:56.760 --> 02:00:58.080
Wish him all the best.

02:00:58.080 --> 02:01:01.360
I'm sure he's still got it in terms of the aim department.

02:01:01.360 --> 02:01:03.360
It's a story at least.

02:01:03.360 --> 02:01:05.360
The story is falling apart with 3D Max though.

02:01:05.360 --> 02:01:08.360
Crazy work but I hope you don't get picked up like that.

02:01:08.360 --> 02:01:10.360
Let's look at that tab.

02:01:10.360 --> 02:01:14.360
Free bullets in the mag and have to go for it.

02:01:14.360 --> 02:01:16.360
Unreal.

02:01:16.360 --> 02:01:17.360
That's a good spot.

02:01:17.360 --> 02:01:18.360
Okay.

02:01:18.360 --> 02:01:20.360
11 to 9.

02:01:20.360 --> 02:01:22.360
3D Max.

02:01:22.360 --> 02:01:24.360
They did save an AK and an AWP.

02:01:24.360 --> 02:01:25.360
They counterflashed it again.

02:01:25.360 --> 02:01:27.360
They want to fight for long but then so do the Stralis.

02:01:27.360 --> 02:01:30.360
They are ready to go up here once again.

02:01:30.360 --> 02:01:33.400
he'll get the first warning because they want to disconnect from this now.

02:01:33.400 --> 02:01:36.200
Who's he? It's one more but the battle continues.

02:01:36.200 --> 02:01:39.240
Astralis, relentless as they get up long once again.

02:01:39.240 --> 02:01:40.200
Lucky.

02:01:40.200 --> 02:01:41.720
He's cut down.

02:01:41.720 --> 02:01:47.480
Well, it's been absolute pandemonium here along the last couple of rounds

02:01:47.480 --> 02:01:49.880
but once again it's Astralis leaving with the advantage

02:01:49.880 --> 02:01:51.400
but a lot of damage taken.

02:01:51.400 --> 02:01:53.320
Masuta now needs to try and lock them in.

02:01:53.320 --> 02:01:56.040
Can I allow them to reset the round again and get towards T spawn?

02:01:56.600 --> 02:02:00.200
He needs to close that door, close that exit.

02:02:00.360 --> 02:02:02.920
I think he has Danny stop the middle right now

02:02:03.880 --> 02:02:05.600
Leave it marker alone

02:02:05.600 --> 02:02:10.400
Who has got a cheese flashes and smokes will throw a flash over trying to pop out his chest?

02:02:11.600 --> 02:02:17.640
Another smoke comes in though. It's gonna have to vault up towards short drops of smoke to provide some cover

02:02:19.240 --> 02:02:21.680
Okay, gives him a nice angle here

02:02:23.560 --> 02:02:25.400
Someone's gonna make a mistake under the sign

02:02:25.400 --> 02:02:29.160
He's got back up with him as well. This is your time. You'll pick up two kills

02:02:29.160 --> 02:02:37.840
leaving Krusey alone 40 seconds, just evaporating in front of his eyes, low on health Masuta so

02:02:37.840 --> 02:02:41.840
there is a chance to find someone in the smoke, let's see, oh it's already gone now, you can just

02:02:41.840 --> 02:02:46.440
fight them straight up, his shoulder kicks are there, wide swing but Mako with the eagle as well,

02:02:46.440 --> 02:02:51.440
not even the AWP, that was a must win round from 3D Max, if they wanted a chance to win in the

02:02:51.440 --> 02:02:56.200
map I think this one had to go their way. Absolutely true, Masuta stepping up there,

02:02:56.200 --> 02:02:59.700
beautiful spray down confirms they weren't falling back from long they were

02:02:59.700 --> 02:03:04.480
continuing their push in towards the east side connects up with Mach up gets that

02:03:04.480 --> 02:03:09.600
spray down and yeah just after chaos here towards long I like to start off good

02:03:09.600 --> 02:03:13.280
enough to win this round in the three versus two with this kill especially

02:03:13.280 --> 02:03:18.280
finding lucky no damage on the cross number 22 we're going the distance

02:03:18.280 --> 02:03:21.800
Molotov bound towards shore could be macro with multiple HEs here making sure

02:03:21.800 --> 02:03:25.360
they can't get up towards shore here but we've talked about this Xbox smoke

02:03:25.360 --> 02:03:29.520
double-door smoke. Gonna be trying to pop it open again and see if there's anyone close

02:03:29.520 --> 02:03:32.360
towards the double doors for his rifle.

02:03:32.360 --> 02:03:35.360
If that had actually worked and blown it open, I think you'd have to be seeing Stam, but

02:03:35.360 --> 02:03:37.360
it was a little too shallow. Oh my god!

02:03:37.360 --> 02:03:43.360
Hooksy on the catwalk and now in the middle they picked him up! The defense is gone!

02:03:43.360 --> 02:03:50.360
That is very nice work from Stam. Hooksy has had enough of this, taking matters into his own hands.

02:03:50.360 --> 02:03:59.660
5 on 1, Miss Sootsa, we know he's the B player fighting for his life and in terms of the investments they're all in, right?

02:03:59.660 --> 02:04:03.360
There was a close run before there again, we're only going to get $1,400 so the hunt is on.

02:04:03.360 --> 02:04:06.360
You want to guarantee they have nothing to work with going forward here.

02:04:06.360 --> 02:04:11.860
Take him down at all costs here, you know where he is and that should be GG.

02:04:11.860 --> 02:04:18.360
That is so comprehensive because they're so close to the middle he can hear them run as hooks he gets to the opening kill.

02:04:18.360 --> 02:04:22.760
footsteps in CT spawn and he just goes for it. Really nice shots from stair as

02:04:22.760 --> 02:04:27.320
well. Yes. His best sequence so far we haven't really said his name. He's had

02:04:27.320 --> 02:04:31.480
quite a quiet game by his standards 18-13 after those two kills but as I

02:04:31.480 --> 02:04:34.680
mentioned the loss bonus is gonna be a huge factor here all five players go

02:04:34.680 --> 02:04:39.600
down so to hold on to your map pick you've got two SMGs two pistols and a

02:04:39.600 --> 02:04:44.800
scout. Astralis should be no world where they give this one up should be

02:04:44.800 --> 02:04:46.800
GG right here, right now.

02:04:48.200 --> 02:04:52.360
Yeah, we're gonna need some scout headshots. We're gonna need gravity with that SMG magic.

02:04:52.440 --> 02:04:56.360
They, they need something brilliant to bring them back in this one.

02:04:57.880 --> 02:05:01.600
Masturana's taking a much lower approach. The bomber's back in T spawn.

02:05:02.560 --> 02:05:08.080
They're gonna be clearing out camp or using the molotov, although actually they want to fight this into the A-case.

02:05:08.080 --> 02:05:11.080
That is risky. Surprised they're still alive, and they've fought for that.

02:05:11.080 --> 02:05:16.840
still exercises here they've done some damage yeah five-cent of the corner

02:05:16.840 --> 02:05:21.680
it's doable stag goes down okay he took a lot of that's all it's scalp dancing

02:05:21.680 --> 02:05:27.360
around the middle this round is still on three on three oh look at this yeah

02:05:27.360 --> 02:05:31.200
it's a free kill oh he just turns around but it doesn't matter now it's

02:05:31.200 --> 02:05:34.560
interesting you're not gonna get a better chance than this one to close

02:05:34.560 --> 02:05:40.960
it out look so Marcus is gonna headshot here as well yabby he gets dropped

02:05:41.080 --> 02:05:45.000
And now, down to the suite, the Danish organization.

02:05:45.000 --> 02:05:46.480
Can he step up and close things out?

02:05:46.480 --> 02:05:47.360
No, he cannot.

02:05:47.360 --> 02:05:49.560
They fumble.

02:05:49.560 --> 02:05:50.960
We go into round number 24.

02:05:50.960 --> 02:05:53.800
Now their money under scrutiny.

02:05:53.800 --> 02:05:55.680
That's cool time out called.

02:05:55.680 --> 02:06:00.200
And it is the SMGs that allude them once again.

02:06:00.200 --> 02:06:02.200
5-7s towards short.

02:06:02.200 --> 02:06:05.240
Masuda pushing towards upper B, finding Ryu.

02:06:05.240 --> 02:06:08.280
That's a frustrating round, but you've got to let it go.

02:06:08.280 --> 02:06:10.880
Got to focus on the round ahead.

02:06:10.880 --> 02:06:14.120
find our magical call that gets you the hell out of here and moves us on to

02:06:14.120 --> 02:06:14.880
Overpass.

02:06:15.080 --> 02:06:19.080
What's the spawn like on that T side because they've loved fighting long.

02:06:19.080 --> 02:06:20.160
I can tell you right now.

02:06:20.200 --> 02:06:21.120
Very curious.

02:06:21.560 --> 02:06:22.120
Not great.

02:06:22.120 --> 02:06:24.120
Actually, the worst spawns I could hope for for long.

02:06:24.440 --> 02:06:27.520
Okay, well, not one single spawn past suicide.

02:06:28.080 --> 02:06:30.760
Take anything into a B rush setup right now.

02:06:31.000 --> 02:06:31.960
Okay, well,

02:06:33.280 --> 02:06:34.160
which I don't think that we do.

02:06:36.320 --> 02:06:38.640
They're not big fans of the B rush, uh, Charlotte.

02:06:38.640 --> 02:06:42.880
So it's kind of risky to call, I guess, the last round of reloadation as well,

02:06:42.880 --> 02:06:46.360
when you know they're going to have more weapons on the other side, including two AKs.

02:06:48.960 --> 02:06:50.240
It all comes down to this.

02:06:50.240 --> 02:06:52.880
Astralis should have picked this game to bet.

02:06:53.400 --> 02:06:56.680
And the previous one, scouts, pistols and SMGs.

02:06:57.240 --> 02:06:58.320
Too much to handle.

02:06:58.320 --> 02:07:00.000
You've offered up AK-47s now.

02:07:00.000 --> 02:07:01.280
There's no orb on the CT side.

02:07:01.280 --> 02:07:02.480
Mac has been very good luck.

02:07:02.480 --> 02:07:04.800
Smoking towards B, the bomb is in towards upper as well.

02:07:05.440 --> 02:07:07.280
Just trying to feel the map out.

02:07:07.280 --> 02:07:16.280
We've got a double door smoke coming through, players towards middle and a log from long courtesy of Stare, so mid to be looking likely lucky Delweav.

02:07:16.280 --> 02:07:20.280
What an opening, again there's no smoke in CT spawn, so the fight is just there for him.

02:07:20.280 --> 02:07:22.280
And now they're gonna go back.

02:07:22.280 --> 02:07:29.280
This is their favourite manoeuvre, suggesting it's mid to be then getting up towards shore when the rotations are coming through, they've done this multiple times and Mac has no orders.

02:07:29.280 --> 02:07:36.280
Yeah, that's a big issue, all you need to back up at the moment, XCC's already dropped low and now our long stare is running to shut down this map.

02:07:36.280 --> 02:07:39.280
The favour of Astralis, that double kill, I think seals it.

02:07:39.280 --> 02:07:43.280
Shit, the final nail on the coffin here, Misuta and Gravity.

02:07:43.280 --> 02:07:48.280
They still thought it was going to be a B attack, they were molotov-ing towards the middle thinking that someone was coming.

02:07:48.280 --> 02:07:53.280
Fuzab is ready for it here, picks up one, Astralis down to Misuta.

02:07:53.280 --> 02:07:58.280
Great work for Astralis at the end of it, a 13-11 as they pick up their opponent's map.

02:07:59.280 --> 02:08:00.540
Okay, well there you go.

02:08:00.540 --> 02:08:05.640
Ashralas takes that map, but they should have taken it much sooner than what they did.

02:08:05.640 --> 02:08:09.640
They almost lost a very convincing lead in the second half.

02:08:09.640 --> 02:08:10.920
Never a doubt in my head, Sam.

02:08:10.920 --> 02:08:12.240
I knew they were going to close it out.

02:08:12.240 --> 02:08:16.220
Husty master class there, but look, jokes aside, I think a commendable effort from

02:08:16.220 --> 02:08:19.880
3-2-1 is to make that even a little bit competitive, but for me it just felt like

02:08:19.880 --> 02:08:24.400
a tale of who's going to have the most boring in-depth of the T side for both

02:08:24.400 --> 02:08:25.400
the two teams.

02:08:25.400 --> 02:08:43.400
I mean, I think I want to give credit to Astralis, I'm going to give credit to Raga, this is probably something no one ever said, but I'm going to say it first, because I think the game plan from Astralis on the CT side was perfect, the first five rounds, the gun rounds obviously lost the pistol, but that looked perfect.

02:08:43.400 --> 02:08:54.400
Perfect. Need to be split that 3D Max tried to throw at them, they dealt with that, then they had a push in the lower tunnels, they won the round there, then they went for a boost on short, they got the entry there.

02:08:54.400 --> 02:09:05.400
So essentially they just countered what 3D Max wanted to start their fissile with perfectly and after that it really became a super slow, super weird, not really 3D Max-ish game.

02:09:05.400 --> 02:09:09.400
Yeah and it's also, we gotta say, we have to talk about a few individuals as well, right?

02:09:09.400 --> 02:09:15.000
of players that we have highlighted throughout this tournament for 3G Max has been mainly lucky.

02:09:15.000 --> 02:09:18.520
You know, he's been kind of like the the talent of the team, he's the highest rated player,

02:09:18.520 --> 02:09:23.240
but him playing that A-Rotate position towards CT, he was just giving away free kills time and time

02:09:23.240 --> 02:09:28.440
again and on top of that compounded by the fact that gravity having a hell of a stinker of a

02:09:28.440 --> 02:09:35.000
game, 18-18, 1-6 in opening duels, 33 AD combined those two against Astralis who everyone was

02:09:35.000 --> 02:09:39.000
chipping in, Fozy was looking little with the AWP, Hooksy also having a lot of hero moments

02:09:39.000 --> 02:09:42.840
and a T-side as well, and despite when things got really scrappy, it came down to some of the

02:09:42.840 --> 02:09:47.080
individuals stepping up at the very end, and unfortunately for the French it was the danger

02:09:47.080 --> 02:09:53.800
pulled it off. Yeah, I want to add like the Makka was really good. He kind of gave a bit of a

02:09:53.800 --> 02:10:00.200
Jane cosplay today on the T-side as well, like losing the entry. Let's save this round guys,

02:10:00.920 --> 02:10:05.720
but then also individual antics from him were really good. Obviously the opera on the other

02:10:05.720 --> 02:10:10.280
side was the star of the show, Fuji. Yeah, everywhere. He was just ever present, especially

02:10:11.080 --> 02:10:14.360
I think even the one round where it looked like 3D Max might be able to steal on the T side was

02:10:14.360 --> 02:10:18.520
him just like just peeking into Mako from window getting the kill. So he was finding a lot of

02:10:18.520 --> 02:10:21.960
crazy impact and it's good to see as well because yesterday you know we saw him looking

02:10:21.960 --> 02:10:26.840
very flat and ancient even on the other maps he wasn't really paying to the level that we

02:10:26.840 --> 02:10:30.200
know he can play as well and especially in a map like Dust 2, right? You want your

02:10:30.200 --> 02:10:35.160
you're up with the shine. So I feel like, yeah, we did say with 3D Max to make this

02:10:35.160 --> 02:10:38.560
competitive, this map has to be in the back, but yeah, I think quite transpire.

02:10:38.560 --> 02:10:42.120
Yeah, it's uphill battle. I mean, it was an uphill battle from the start, but

02:10:42.120 --> 02:10:46.480
after this is even more difficult. Okay, so now, when we take a look at that

02:10:46.480 --> 02:10:49.280
second half, though, and I want to break down the first half in a bit, but

02:10:49.280 --> 02:10:54.080
kind of want to just focus in on what was going right for 3D Max and why

02:10:54.080 --> 02:10:58.680
was a Stylist just unable to really find an opening at the start of the

02:10:58.680 --> 02:11:03.560
I feel well firstly it looked like the individuals sit kind of wake up a 3d max

02:11:03.560 --> 02:11:06.540
right and they were trying to be a little bit more disruptive initially in the

02:11:06.540 --> 02:11:10.060
first and a pistol round for example you can try to really duke it out but then

02:11:10.060 --> 02:11:14.340
I felt like once as far as throw things down a little bit they just kind of fell

02:11:14.340 --> 02:11:16.980
apart there are a couple of rounds which should come to mind for example

02:11:16.980 --> 02:11:21.020
where three backs of four players towards the long and they still lost it

02:11:21.020 --> 02:11:23.620
but let's let's talk about this let's talk about a good stuff as far as on

02:11:23.620 --> 02:11:26.300
the CD side right we spoke about his prof we want to be disruptive they

02:11:26.300 --> 02:11:29.600
want to be aggressive. Let's unleash Yabbi. That's what you said. I love this.

02:11:29.600 --> 02:11:32.500
Well, you know, early in the game, it's three to three. They push to its tunnels,

02:11:32.500 --> 02:11:36.140
they go for the crunch. Yabbi gets two kills, Ryfine's one, and just like that,

02:11:36.140 --> 02:11:40.060
it is just going to be a needed call for the save by 3D Max. And then you

02:11:40.060 --> 02:11:42.780
move later on, like a couple of rounds later, I think it's round number nine

02:11:42.780 --> 02:11:45.260
or something. We can actually play this rounds back to back, round number

02:11:45.260 --> 02:11:48.900
nine as well. Again, it's going to be the aggressive play coming out from

02:11:48.900 --> 02:11:53.260
the side of Astralis. Because 3D Max is playing super slow, super passive,

02:11:53.260 --> 02:11:56.700
very defaultish and again you know it's gonna be this this setup I love the

02:11:56.700 --> 02:12:00.940
setup double to it short right we had a Nate to it's top mid really dunking down

02:12:00.940 --> 02:12:04.580
a couple of players once again game cosplay they go for the say and then you

02:12:04.580 --> 02:12:08.140
go later in the final round of the half where you like surely they're not gonna

02:12:08.140 --> 02:12:11.540
add room again we can actually play it out run number 12 as well yabby alone

02:12:11.540 --> 02:12:15.540
between what was well okay that could cut really fast between just you know

02:12:15.540 --> 02:12:19.260
a firing front of him flames behind him and it gets two kills gets away with

02:12:19.260 --> 02:12:22.080
murder as well so just the aggression from Astralis and treating

02:12:22.080 --> 02:12:25.080
Max is not really having an answer. We can play this out here again.

02:12:25.080 --> 02:12:27.080
The moment he gets his 2 kills, we're on pretty much done.

02:12:27.080 --> 02:12:30.080
Right, just buffing it up. So, that's a game plan Prophet's talking about.

02:12:30.080 --> 02:12:33.080
They knew they had to be aggressive on a CD7 and they worked out wonderfully.

02:12:34.080 --> 02:12:35.080
We're number.

02:12:35.080 --> 02:12:39.080
Yeah, we're going back to the T side, the troubles from Astralis though.

02:12:39.080 --> 02:12:43.080
I think, honestly, they're maybe also caught off guard.

02:12:43.080 --> 02:12:48.080
I think the story of the second half is a bit of 3D Max finding this new identity.

02:12:48.080 --> 02:12:51.080
They've been speaking about this. For me, from the outside, it's like just body going from a suit.

02:12:51.080 --> 02:12:54.400
going from a suit that doesn't seem like a big thing but they're like oh we're

02:12:54.400 --> 02:12:58.840
changing a lot of how we approach the game and see they seem like super

02:12:58.840 --> 02:13:03.000
patient and just willing to sit back and wait for the execute to come in and and

02:13:03.000 --> 02:13:07.840
work off of that and just have Makas off be the dictating factor in these

02:13:07.840 --> 02:13:11.240
rounds and I think that's something that Astralis didn't really expect and

02:13:11.240 --> 02:13:15.200
they were running out of time and yeah had to end up you know in the

02:13:15.200 --> 02:13:18.720
clutching in the last round. Yeah it's also like just to give a little bit

02:13:18.720 --> 02:13:22.480
credit to Mac as well. He was had a kind of a mid-tournament thus far, but he's been

02:13:22.480 --> 02:13:25.100
starting to play off. You could see with the AWP on the CT side, it was getting

02:13:25.100 --> 02:13:29.580
kills everywhere we saw that highlight moment against the the half-bomb side. We

02:13:29.580 --> 02:13:33.380
saw him even a mid-round pushing like holding the long doors up front and

02:13:33.380 --> 02:13:36.920
picking off players and he was very lethal. And I feel like you know as CT

02:13:36.920 --> 02:13:40.560
side you get those early picks right there, it really the other teams you

02:13:40.560 --> 02:13:42.720
really run out of options. You're like okay where do we go? We have no

02:13:42.720 --> 02:13:45.880
control over here. You're losing this opening deal. So credit where it's due.

02:13:45.880 --> 02:13:48.200
Triggy Max and the Chou put up a little bit of a fight at the end. I

02:13:48.200 --> 02:13:49.840
I mean, I think they would have quite a big fight.

02:13:49.840 --> 02:13:51.360
They could see how hungry they were.

02:13:51.360 --> 02:13:52.920
And this is something that you both said

02:13:52.920 --> 02:13:55.920
at the start of the day, which was 3D Max

02:13:55.920 --> 02:13:58.820
to get a spot in Grand Finals.

02:13:58.820 --> 02:14:02.400
Winning on Dust2 is really damn important,

02:14:02.400 --> 02:14:03.920
because neither of you have a lot of faith

02:14:03.920 --> 02:14:05.680
in their overpass.

02:14:05.680 --> 02:14:08.640
Yeah, it doesn't look too good in the previous games

02:14:08.640 --> 02:14:10.440
that these two teams have played

02:14:10.440 --> 02:14:12.000
have looked pretty horrible.

02:14:12.000 --> 02:14:14.400
Like they even had Hooksy style on them

02:14:14.400 --> 02:14:16.440
the last time they faced and includes, right?

02:14:16.440 --> 02:14:19.480
So that's not a good look for you.

02:14:19.480 --> 02:14:23.320
The fact that you can't really get a win against any top position.

02:14:23.320 --> 02:14:26.040
Barring this one, free, fury occurrence,

02:14:26.040 --> 02:14:28.800
generally people pick three D-Max into Overpass

02:14:28.800 --> 02:14:30.400
and that's a free win.

02:14:30.400 --> 02:14:32.760
So I think it's going to be a tough one.

02:14:32.760 --> 02:14:35.280
Their default holes are rough.

02:14:35.280 --> 02:14:38.760
The aggressive A-Plays weren't really working out,

02:14:38.760 --> 02:14:41.040
even though they have Maka and Masuta there

02:14:41.040 --> 02:14:43.760
and they should be the guys to unlock a defense.

02:14:43.760 --> 02:14:45.520
And also for Astralis, they're so good

02:14:45.520 --> 02:14:49.760
this procedural approach in the T side, right? They thought their eyes across their T's. They're

02:14:49.760 --> 02:14:54.080
very, very methodical in it. And overpriced is a map where, you know, the CT side aggression,

02:14:54.080 --> 02:14:57.760
it's really tricky. You know, you might be, for example, you can go for short pipe control.

02:14:57.760 --> 02:15:00.960
You can go for those fights sometimes. You can try and fight for bathrooms and whatnot.

02:15:00.960 --> 02:15:05.680
But it can be risky against team like Astralis, because the utility usage is so very solid on

02:15:05.680 --> 02:15:09.120
this map. It's one of the most played maps, one of the most successful maps as well.

02:15:09.120 --> 02:15:12.160
And then I look on the CT side. 3DMAS is going to be solid on the CT side.

02:15:12.160 --> 02:15:14.620
You look at a bomb site, Misuta is going to be solid.

02:15:14.620 --> 02:15:15.740
You know he's going to deliver.

02:15:15.740 --> 02:15:17.000
Mack has been looking sharp as well.

02:15:17.000 --> 02:15:18.460
But ahead of the B site and gravity

02:15:18.460 --> 02:15:20.440
has just been completely flat individually.

02:15:20.440 --> 02:15:22.640
Also the lowest rated player for the team right now.

02:15:22.640 --> 02:15:24.200
Even XSC is kind of, you know,

02:15:24.200 --> 02:15:26.240
we didn't really see him do much on Dust 2 as well.

02:15:26.240 --> 02:15:28.140
So I feel like just talking about, you know,

02:15:28.140 --> 02:15:30.240
condensing down to simple raw firepower as well,

02:15:30.240 --> 02:15:31.740
the B bomb site defense,

02:15:31.740 --> 02:15:32.940
I think that's something that the strawlers

02:15:32.940 --> 02:15:35.420
are going to 100% abuse time and time again.

02:15:35.420 --> 02:15:36.980
Do you think that a strawler is this line up

02:15:36.980 --> 02:15:38.080
that they've put together,

02:15:38.080 --> 02:15:41.460
lacks a little bit of consistency still, Poff?

02:15:41.460 --> 02:15:42.660
I don't play. I don't play.

02:15:42.660 --> 02:15:48.180
I don't think so. I actually, I feel like, look, they're not a championship caliber team yet by

02:15:48.180 --> 02:15:51.780
how that exists, you know? Maybe of course you have, you have teams like, you know, Falcons

02:15:51.780 --> 02:15:55.540
and Spirit who can really punch down Mongols can pop off as well. But from what they've

02:15:55.540 --> 02:15:58.980
done so far, ever since the addition to Fuse, you just look at the recent results, look

02:15:58.980 --> 02:16:03.780
at the third place pacing in an EPL, and it's not, was it an EPL? Yes, yes, an EPL as well.

02:16:03.780 --> 02:16:08.740
You know, some of the, the scouts have taken, and apart from that hiccup they had against

02:16:08.740 --> 02:16:12.740
I ball is yesterday they have looked very very solid indeed the maps they win

02:16:12.740 --> 02:16:16.100
are very convincing score lines sure sometimes you can get a little bit messy

02:16:16.100 --> 02:16:20.580
here and there but overall they've been the most consistent quantity of all the

02:16:20.580 --> 02:16:23.140
teams playing at this event if you think about it.

02:16:23.140 --> 02:16:27.220
Yeah I mean I think they have some ups and downs like in on the individual

02:16:27.220 --> 02:16:31.380
performance level but currently it's looking super good I think on overpass

02:16:31.380 --> 02:16:36.420
the you would hope from 3D max aside you know maybe Fuzzi has a really bad

02:16:36.420 --> 02:16:41.060
game and he's giving away a lot of openings but like overpass is such a good map for Oppers

02:16:41.060 --> 02:16:45.780
that I don't see it really happening I think you'll have a field day when they go to the CT side

02:16:46.660 --> 02:16:53.620
so that's kind of the entry for me I think Stare also on the defense is going to be super solid

02:16:53.620 --> 02:16:57.460
he's now you know historically I always think of him as anchoring the B bomb site but now he's

02:16:57.460 --> 02:17:02.820
playing toilets and has like the star player the star player now yeah he grew up so and

02:17:02.820 --> 02:17:08.100
Rio has been pretty solid in doing that instead and I just just seemed like this is a map that's in

02:17:08.100 --> 02:17:13.300
their real house and even if I don't think they're like super consistent I think they have some gaps

02:17:13.300 --> 02:17:18.180
but I don't think it will they'll be shown on this map. Okay well there you go I think both of the

02:17:18.180 --> 02:17:23.860
gents here on the disc are leaning towards a 2-0 to Astralis. Are they gonna move into the

02:17:23.860 --> 02:17:28.020
grand finals here at PGL Bucharest? We're gonna find out but first a quick break.

02:17:32.820 --> 02:17:34.820
Ramp and long. Wait for Vigo baby.

02:17:34.820 --> 02:17:35.820
Yeah, yeah.

02:17:35.820 --> 02:17:36.820
Split.

02:17:36.820 --> 02:17:37.820
Let's go.

02:17:37.820 --> 02:17:38.820
Ramp, ramp, ramp, ramp.

02:17:38.820 --> 02:17:39.820
Nice.

02:17:39.820 --> 02:17:40.820
Ramp down.

02:17:40.820 --> 02:17:41.820
One more ramp.

02:17:41.820 --> 02:17:42.820
Let's kill him.

02:17:42.820 --> 02:17:43.820
No, no, I'm ramp.

02:17:43.820 --> 02:17:44.820
Kill, kill guys.

02:17:44.820 --> 02:17:45.820
Fucking calm down.

02:17:45.820 --> 02:17:46.820
One CT.

02:17:46.820 --> 02:17:47.820
We have shot.

02:17:47.820 --> 02:17:48.820
Everything is good, okay?

02:17:48.820 --> 02:17:49.820
One shot of him.

02:17:49.820 --> 02:17:50.820
One shot.

02:17:50.820 --> 02:17:51.820
I was used.

02:17:51.820 --> 02:17:52.820
One shot.

02:17:52.820 --> 02:17:53.820
What's happening?

02:17:53.820 --> 02:17:54.820
That's one shot.

02:17:54.820 --> 02:17:55.820
Nice!

02:17:55.820 --> 02:17:57.820
She said she loves you.

02:17:57.820 --> 02:17:59.820
But she can't love me.

02:17:59.820 --> 02:18:01.820
But I love you!

02:18:01.820 --> 02:18:03.820
I

02:18:15.160 --> 02:18:17.160
Won't play window anymore

02:19:01.820 --> 02:19:05.620
The human body was built to move.

02:19:05.620 --> 02:19:12.660
Not tractive desk is one singular posture for 12 hours a day.

02:19:12.660 --> 02:19:15.580
It's time your chair evolved.

02:19:15.580 --> 02:19:19.940
This is Secret Lab type Nevo.

02:19:19.940 --> 02:19:23.900
Ergonomically engineered for you, gamers, hybrid

02:19:23.900 --> 02:19:28.700
The word is, office is, back in your every move.

02:20:28.700 --> 02:20:30.700
The start-up!

02:20:30.700 --> 02:20:32.700
Are you ready?

02:20:32.700 --> 02:20:34.700
Get out of the way!

02:23:58.700 --> 02:24:03.700
MUSIC

02:24:08.700 --> 02:24:10.700
MUSIC

02:24:11.700 --> 02:24:14.700
SCREAMS

02:24:17.700 --> 02:24:20.700
Where is my dad?

02:24:50.700 --> 02:24:56.660
Close but no cigar this time and is 13-11. The manager bring it all the way back from a 9-3 deficit to be fair to them

02:24:56.660 --> 02:25:00.580
But moving on to overpass. This is a specialty pick a punished pick for Astralis

02:25:00.580 --> 02:25:04.300
And they should be going 2-0 and finding themselves a place in the grand finals

02:25:04.300 --> 02:25:09.300
If that doesn't happen it means we're about the witness and we're very very interesting from the side of 3d max

02:25:09.300 --> 02:25:10.700
They haven't played this map a lot

02:25:10.700 --> 02:25:14.100
We don't have a ton of data on them and for Astralis to be right

02:25:14.100 --> 02:25:19.500
This is a really good map pick for them at the moment extra frustrating 3d max because they could have won

02:25:19.500 --> 02:25:23.660
dust too there was it was a possible for them absolutely true I'll have a look at

02:25:23.660 --> 02:25:27.180
the pistols see we can work things out a lot of teams favor the B bomb sign these

02:25:27.180 --> 02:25:30.780
pistols but let's see if Strahlers want to change things out they're heading

02:25:30.780 --> 02:25:34.580
towards a but I look to things in I'm seeing a decoy in the mix as well two

02:25:34.580 --> 02:25:40.500
smokes Molotov flash decoy for Yabi and aggression of course from 3d max

02:25:40.500 --> 02:25:43.860
they're known for it 30 foods and trying to send them off the PC 50

02:25:43.860 --> 02:25:47.140
can't hit the shots but they know there's a lot of action on this side

02:25:47.140 --> 02:25:51.340
the map it's scrappy it's certainly not clean can they find this third kill they

02:25:51.340 --> 02:25:54.780
can now you could be assuming the last two players are towards B but gravity

02:25:54.780 --> 02:25:58.500
you ought to be out of the connector he's got a chance to bring this round back

02:25:58.500 --> 02:26:02.140
to life there's a lot of low HP players and he's assuming they've gone up

02:26:02.140 --> 02:26:05.500
towards long or will he catch them on the way back towards T steps it seems

02:26:05.500 --> 02:26:09.860
to be the latter he's played perfectly right now every single step yep you saw

02:26:09.860 --> 02:26:14.540
that he's on the hunt now with the dualies booksies you can see

02:26:14.540 --> 02:26:18.220
periodically checking behind him just trying to make sure always sees him again

02:26:18.220 --> 02:26:21.560
he's setting up the grenade here this is the bomb as well if he gets this they

02:26:21.560 --> 02:26:24.340
have to come back and pick him up there's the shot in the back of the head of

02:26:24.340 --> 02:26:28.820
gravity will it be enough teammates far away you might not want to fight this

02:26:28.820 --> 02:26:33.340
yeah you might just disengage completely they've recovered the bomb

02:26:33.340 --> 02:26:37.340
they're walking into Lucky on the other side he doesn't hit the shot either

02:26:37.340 --> 02:26:40.980
but the communication here between the two CT's is him to go connector now

02:26:40.980 --> 02:26:43.620
they're gonna go yeah you're right they're escaping they can get there I

02:26:43.620 --> 02:26:45.620
I think before lucky can

02:26:46.080 --> 02:26:54.020
Wow, they found the one way out of the round where they don't get sandwich still advanced it 3d max HP so low default plan

02:26:55.340 --> 02:26:56.840
Smoke available

02:26:56.840 --> 02:26:59.860
Okay, well one more coming up out of connector here P 250

02:26:59.860 --> 02:27:07.060
He can't hit the headshot who's he goes down gravity trying the best that he can to bring this thing onto a good start here

02:27:07.060 --> 02:27:10.920
They're gonna smoke the bomb tap it force the hand of yabby. He shouldn't be able to win this

02:27:10.920 --> 02:27:16.880
He shouldn't but he has been one of the best players so far in the tournaments not this time though. Lucky takes him down

02:27:17.400 --> 02:27:22.500
3d max. I love the aggression. I love the fight to try like they are the underdog on this map

02:27:22.500 --> 02:27:28.200
It's it's disruptive play right yeah replays towards long if no one's egg at a ton of information you go for the back stab

02:27:28.200 --> 02:27:28.600
Sure

02:27:28.600 --> 02:27:34.880
You lost the opening dual to be did a lot of damage down gravity with the back stab finding hook see with the bomb made things very

02:27:35.120 --> 02:27:37.800
Complicated if not like this should have been clean up in Australia

02:27:37.800 --> 02:27:41.620
when you spot that many players the flash going over as well but yeah gravity

02:27:41.620 --> 02:27:44.800
finding a perfect timing making things very uncomfortable that was the frag

02:27:44.800 --> 02:27:48.680
that decided the round that we said yeah the low HP no chance to hold on to it

02:27:48.680 --> 02:27:51.960
but as we always mentioned the four-spire will be coming in the second

02:27:51.960 --> 02:27:55.760
round by virtue of the bomb plant so set up difficult rounds in a very technical

02:27:55.760 --> 02:27:59.840
map very execution-based and we'll see what they've got up their sleeve here

02:27:59.840 --> 02:28:03.160
smoke goes down towards monster from the CT's from it off towards shore from

02:28:03.160 --> 02:28:09.240
Astralis not blowing up in the door gonna be boosting behind the CT smoking

02:28:09.240 --> 02:28:14.280
middle very passive all this time a 3d max this two three split they have 3d

02:28:14.280 --> 02:28:18.240
max you're gonna see them do this like half the rounds when they don't do this

02:28:18.240 --> 02:28:20.680
they do like pushing the fountain a little bit like they did in the pistol

02:28:20.680 --> 02:28:23.360
round but just with all the way to the fountain and see so it's one of the

02:28:23.360 --> 02:28:26.800
things that they that there's kind of a bit of a hallmark for them again not a

02:28:26.800 --> 02:28:31.480
lot of rounds but we'll see if they could do something with it later on

02:28:31.480 --> 02:28:36.600
This time it's just a silent walk up here. What a surprise. I'm gonna give it a ready. Mishu's a caught.

02:28:36.800 --> 02:28:41.560
He does get a kill anyway, and Makar also picks up a headshot on the Ryu. Back up is coming quick though.

02:28:41.840 --> 02:28:44.160
Lucky, he was so fast getting through the smoke.

02:28:44.560 --> 02:28:46.940
He's turned Makar up there on long, only for a second.

02:28:46.940 --> 02:28:51.060
Gravity's got the bullets for it. Eight of them left now, and he's saving the day again.

02:28:51.060 --> 02:28:56.900
He did it in the pistol. A double kill this time. And he was MIA on Dust 2 as well.

02:28:56.900 --> 02:29:00.620
It's down to hook see nice first shot needs a lot more that came from

02:29:01.060 --> 02:29:06.340
Captain can't deliver and it will be to zero presumably three of the eco around the corner as well Astralis

02:29:07.100 --> 02:29:09.100
feeling the pressure now

02:29:09.220 --> 02:29:14.000
Not gonna have that flying star. They were looking for it. It's a very CT sided map, but

02:29:15.500 --> 02:29:17.500
pretty max

02:29:17.940 --> 02:29:21.340
Doing what they can there a close run I suppose coming down to the 2v1

02:29:21.340 --> 02:29:26.380
But no way of a hook see to win it. We'll see a couple of deagles come out the Danes are known for them

02:29:26.900 --> 02:29:30.900
Is it five people? Yeah, it is. So, uh, Molotov and Gabby.

02:29:30.900 --> 02:29:34.900
I think he bought a scout first, then he sold it and bought a Eagle instead.

02:29:34.900 --> 02:29:38.900
Okay. Well, Gabby has a way with the Eagle, I guess.

02:29:38.900 --> 02:29:42.900
Yeah, he's one of my favorite Eagle players in the entire team. See, let's see what he can do with it.

02:29:42.900 --> 02:29:46.900
Okay. That's high praise.

02:29:46.900 --> 02:29:50.900
So far, 3D Max, far back on the map. I do like that.

02:29:50.900 --> 02:29:54.900
I don't think there's any reason to be pushing or doing any kind of connector control.

02:29:54.900 --> 02:30:01.460
when they looked at some of the 3D Max games before today and again connector is another

02:30:01.460 --> 02:30:04.640
position that they do like to occupy but I think doing it around like this one is potentially

02:30:04.640 --> 02:30:07.460
risky there could be tech nines there could be other things on the map that you just

02:30:07.460 --> 02:30:08.760
don't want to lose to.

02:30:08.760 --> 02:30:14.740
Miss smoke towards the bathrooms shouldn't be too costly against Eagle no Cavalier.

02:30:14.740 --> 02:30:23.940
Well they're leaving Yabbi outside of B. So far he hasn't had any invitations to fight

02:30:23.940 --> 02:30:28.460
so they're a lot further back.

02:30:28.460 --> 02:30:31.820
Rashing out, trying to get some information on 3D Max's stairs.

02:30:31.820 --> 02:30:35.060
There's a dangerous position here but so far they've cleaned it up.

02:30:35.060 --> 02:30:38.100
Yabbi, he was trying to push down through the monster tunnel, he's going to be found

02:30:38.100 --> 02:30:42.820
as well so everything's going according to the script right now.

02:30:42.820 --> 02:30:47.100
We've seen this though from the 3D matched side before, where they get off to a little

02:30:47.100 --> 02:30:52.940
bit of something and then it kind of collapses.

02:30:52.940 --> 02:30:55.980
Trying to do the boost, failed, gave up on it.

02:30:55.980 --> 02:31:01.380
Yeah, round's over, expect the question now if you could make a dent on the finances

02:31:01.380 --> 02:31:05.140
to kills at this stage of the round would be very good.

02:31:05.140 --> 02:31:08.540
And as it happens though, you can see them with the bait and switch set up towards

02:31:08.540 --> 02:31:15.540
The barrel of the gravity goes down, which is looking at a jumping exorcise.

02:31:15.540 --> 02:31:18.540
Yeah, I don't know why I don't think he meant to do that.

02:31:18.540 --> 02:31:19.540
It's an able to bomb plant.

02:31:19.540 --> 02:31:23.540
I'll still win the round, but it's a very expensive one, bit sloppy there in 3D Max.

02:31:23.540 --> 02:31:28.540
I couldn't tell you why exorcise jumps, I guess it's a scroll wheel situation.

02:31:28.540 --> 02:31:30.540
It must have been.

02:31:30.540 --> 02:31:33.540
We didn't think there's a world in which he just kind of stays there for another three seconds

02:31:33.540 --> 02:31:35.540
and waits to see if anything happens.

02:31:35.540 --> 02:31:37.540
Like, they jump up on the barrel there at a disadvantage.

02:31:37.540 --> 02:31:44.740
Yeah, he could have kept his head down instead jumps and they pulled it as the end of losing three players and giving up a bomb plan

02:31:44.740 --> 02:31:49.800
That's actually pretty significant. It means the office possibility now for Fuzi, which it wasn't before

02:31:50.300 --> 02:31:51.620
Wow

02:31:51.620 --> 02:31:55.380
That's if they want it. They might not want on the seaside. Oh have a look

02:31:57.220 --> 02:31:59.220
Well not the case

02:31:59.660 --> 02:32:03.940
Stafford in guest that has an indication for how fast they can be like if you're gonna be picking up

02:32:03.940 --> 02:32:06.460
You're up on the seaside of overpass. Presumably you you want to

02:32:06.460 --> 02:32:11.340
wheel it around the map to look for some entries without it you can you can

02:32:11.340 --> 02:32:17.140
pounce on something a lot quicker well fourth round is coming up 3d max again

02:32:17.140 --> 02:32:24.700
off to a good starts body block yeah for Maca try see if you could push it

02:32:24.700 --> 02:32:29.180
far enough back to find something oh he got that he saw it but there is that

02:32:29.180 --> 02:32:33.860
that's crazy so the body blow wasn't quite as successful as he's hoping

02:32:33.860 --> 02:32:39.440
forward the follow-up shot certainly was opening kill on stair 3d max feeding

02:32:39.440 --> 02:32:43.700
themselves now felt like an impossible task to do well here in overpass but

02:32:43.700 --> 02:32:49.760
here we are 4-0 looking very good significant damage towards foosie and

02:32:49.760 --> 02:32:56.040
Ryu like marker owes it to us to try and bring this game back as you did call

02:32:56.040 --> 02:33:00.260
them bots in the first map and then they lost almost directly afterwards so I

02:33:00.260 --> 02:33:06.260
I would love to see him step it up. He did look really hot on the CT side. Maybe he can replicate that form.

02:33:07.260 --> 02:33:15.260
55 seconds. They're right outside of the bomb site. It feels like just a couple of steps and you're going to get that bomb planted, but all of the work is still ahead of them.

02:33:16.260 --> 02:33:20.260
Yabi, look in the swing a bit wide here. See if you can take the fight to luck. He's feeling pressure right now.

02:33:20.260 --> 02:33:26.900
Pressure right now it's hook seems to get the opening and already they've just been blown up headshots across the board here

02:33:26.900 --> 02:33:32.900
Astralis now planting the bomb on the other side and they've got them in advantage 3d max because they lost so much in the last round

02:33:33.060 --> 02:33:35.860
Do they actually want to go for this? Oh, yeah for sure

02:33:36.740 --> 02:33:41.300
It's so risky gravity on the one side. He smoked off this no more grenades

02:33:41.300 --> 02:33:44.980
I guess on the T side at the very least he puts out a couple of shots

02:33:45.780 --> 02:33:47.780
and backing off now

02:33:47.780 --> 02:33:51.860
Oh, he's decided it's not going to be worth it.

02:33:51.860 --> 02:33:54.580
And that's such a shame with the opening kill there.

02:33:54.580 --> 02:33:55.080
Yeah.

02:33:55.080 --> 02:33:57.140
Like a godsend of a kill.

02:33:57.140 --> 02:33:59.140
You get one through the smoke.

02:33:59.140 --> 02:34:01.620
But yeah, you're dead on considering the low finances.

02:34:01.620 --> 02:34:03.260
They have no utility.

02:34:03.260 --> 02:34:04.460
The open hand as well.

02:34:04.460 --> 02:34:05.780
This doesn't feel worth it.

02:34:05.780 --> 02:34:07.820
As we will find Astralis' first round,

02:34:07.820 --> 02:34:09.300
recovering our 5 and 4 deficit.

02:34:09.300 --> 02:34:12.220
Lovely execution there, taking away a lot of vision.

02:34:12.220 --> 02:34:14.860
Three or four smokes deployed over the A site,

02:34:14.860 --> 02:34:17.180
giving them some open runway in towards the bomb site

02:34:17.180 --> 02:34:21.820
itself, hitting some beautiful shots. And we'll be a strategist arriving here on

02:34:21.820 --> 02:34:27.940
overpass three to one, but 3D Max, knowing the loss bonus is low, calculated

02:34:27.940 --> 02:34:30.460
decision to save the weaponry.

02:34:31.780 --> 02:34:35.820
It's a pretty claustrophobic position for Lucky when they lose that long

02:34:35.820 --> 02:34:39.940
control and he's playing optimus like he can't backpedal at all. He can't step

02:34:39.940 --> 02:34:42.180
away from the truck there. He's going to get always going to get shot at

02:34:42.180 --> 02:34:50.100
side by Yambi so he's just so isolated there we've got a timeout being called here 3d max

02:34:51.940 --> 02:34:57.300
want a chance to talk things through what is the plan one safe rifle one saved awp you're

02:34:57.300 --> 02:35:01.380
going to see some sort of gimmicky play here you're going to see the all boosted up somewhere

02:35:02.020 --> 02:35:05.860
the rifle may be boosted as well you could see multiple boosts across the map to try and yield

02:35:05.860 --> 02:35:09.860
you'll do an opening frag, because you're operating with Famisys here.

02:35:10.860 --> 02:35:15.860
The M4, the buy is not too bad, but it's a very important round, so you're trying to look for that opening advantage again.

02:35:15.860 --> 02:35:16.860
Can Makka find it?

02:35:16.860 --> 02:35:18.860
This is the boost map.

02:35:18.860 --> 02:35:19.860
It is.

02:35:19.860 --> 02:35:20.860
If ever there was one.

02:35:20.860 --> 02:35:21.860
Absolutely, so many options.

02:35:23.860 --> 02:35:29.860
I think you can still boost over the wall and look down into B with the 4-man boost from the A bomb site, but...

02:35:29.860 --> 02:35:33.860
I don't know if it's actually legal in terms of rules, but...

02:35:35.860 --> 02:35:41.940
Asuta said that they do like this fountain push on the 3d max side. It's one of their calling cards

02:35:42.340 --> 02:35:44.340
We're trying to get some aggression in

02:35:44.580 --> 02:35:49.920
Don't hate the idea see if stairs quite ready for it. He's jumping back here making a lot of noise

02:35:49.920 --> 02:35:52.020
I definitely know that he's back here. They just don't know how many

02:35:52.180 --> 02:35:55.140
Yeah, playing on the front foot trying to find his opening kills

02:35:55.780 --> 02:36:00.300
Works out quite nicely. Masuta of a clean one no trade potential. They didn't see that coming

02:36:00.460 --> 02:36:05.100
It's Mac a patrolling towards that connector lucky in towards the playground looking at some fun here

02:36:05.100 --> 02:36:10.100
get some self up on that slide very powerful position.

02:36:10.100 --> 02:36:13.100
Boosie trying to recover this one.

02:36:13.100 --> 02:36:16.100
Looking for any boosted players as we mentioned.

02:36:16.100 --> 02:36:19.100
Yabbi locking through the monster tunnel.

02:36:19.100 --> 02:36:22.100
Yeah, big opportunity.

02:36:22.100 --> 02:36:24.100
If you could have found that one, maybe it would have been a bit of an opening.

02:36:24.100 --> 02:36:26.100
Boosie's back here investigating.

02:36:26.100 --> 02:36:28.100
He wants to put some pressure on that.

02:36:28.100 --> 02:36:30.100
He finds lucky. That is a very nice kill.

02:36:30.100 --> 02:36:33.100
It opens up the question of the 3D Max about whether or not

02:36:33.100 --> 02:36:35.100
They could end up at the bombsite once again.

02:36:35.100 --> 02:36:37.100
Well now they have to react.

02:36:37.100 --> 02:36:41.100
They're going to try and put the monster tunnel by the looks of things and

02:36:41.100 --> 02:36:42.100
do so at your peril.

02:36:42.100 --> 02:36:44.100
Yabi known to patrol that monster tunnel.

02:36:44.100 --> 02:36:46.100
It's one of its cooling carts.

02:36:46.100 --> 02:36:47.100
It's a nice job.

02:36:47.100 --> 02:36:48.100
30 seconds remaining.

02:36:48.100 --> 02:36:50.100
We have got XCC here as well.

02:36:50.100 --> 02:36:51.100
Seems to have been spotted.

02:36:51.100 --> 02:36:52.100
That's big.

02:36:52.100 --> 02:36:54.100
We're a real fine traitor.

02:36:54.100 --> 02:36:56.100
They don't have another Molotov to get rid of this.

02:36:56.100 --> 02:36:57.100
They're going to flash their way through.

02:36:57.100 --> 02:36:58.100
We can't see a thing.

02:36:58.100 --> 02:36:59.100
He almost wins the fight anyway.

02:36:59.100 --> 02:37:01.100
And now M'Sutra on the follow-up.

02:37:01.100 --> 02:37:04.980
There's the first all the bullets. Oh, I don't even get the pistol out

02:37:04.980 --> 02:37:10.800
But there's only 14 seconds and Marcus already in position. It is winnable that smoke makes it a lot harder though

02:37:10.800 --> 02:37:15.140
Bombing the concert. He might be able to do that hook see just getting it down

02:37:15.140 --> 02:37:18.300
He can't get the headshot either and I think that was the opportunity

02:37:18.300 --> 02:37:20.580
He had to get that kill right there in there now

02:37:20.700 --> 02:37:26.740
Fuzi's alive towards the L-Band hook see he's gonna go down that was there shortly earlier marker inside of the smoke

02:37:26.740 --> 02:37:32.340
Oh! But Fuzi is there! Again, the Swedes saving the Danes.

02:37:36.100 --> 02:37:40.980
It was messy. Very messy indeed, Hooksie, but who cares?

02:37:40.980 --> 02:37:46.180
It's a very important round to pick up there. You've completely sabotaged the finances now.

02:37:46.180 --> 02:37:50.020
Hooksie, he actually saves it there. I can't believe he even gets that kill, to be honest.

02:37:50.020 --> 02:37:53.300
He felt like he was out of position, out of maneuver. Great headshot from him.

02:37:53.300 --> 02:38:01.300
And yeah, yeah, Fuzi on high alert there nice eagle head shot from Maca, but Fuzi that has saved the day has to be the full eco now for the French squad

02:38:02.100 --> 02:38:06.220
USPs a couple of p-250s in the mix. That's about it though

02:38:06.740 --> 02:38:12.660
Can't afford to lose this one. It's actually an old Astralis set up if you remember and is well back in the day

02:38:12.660 --> 02:38:15.340
There were five man stack and so will that be bomb site

02:38:16.580 --> 02:38:20.820
Yeah, that you're really rolling it back. That's when the sonic was still the coach. Yes

02:38:20.820 --> 02:38:26.780
It was an old classic Astralis Eco set up, they're going to change things up, they're

02:38:26.780 --> 02:38:29.940
going to give it a three man boost, I looked at the rounds already over, they've gone for

02:38:29.940 --> 02:38:34.500
a contact play in towards A, basic U till, molotov down towards CT, jump start and in

02:38:34.500 --> 02:38:35.500
the gun.

02:38:35.500 --> 02:38:40.900
Well that's a quick round, let's see if they get exits, that is the best we can

02:38:40.900 --> 02:38:46.020
hope for at the moment, you know, just a boost down there, it's, you know, we're

02:38:46.020 --> 02:38:51.240
trying. Even after all these years people are still coming up with new and

02:38:51.240 --> 02:38:57.560
innovative ways to boost and I think there's still some some quite interesting

02:38:57.560 --> 02:39:00.560
grenade mechanics that can happen on this map because you can throw grenades

02:39:00.560 --> 02:39:04.120
from sort of the upper side of the A side of the map to B or the other way

02:39:04.120 --> 02:39:09.880
around. People are still investigating and inventing new stuff. I definitely

02:39:09.880 --> 02:39:13.240
have missed over past since it's been gone. I think it's I think it's

02:39:13.240 --> 02:39:16.240
It's good that it's back in the pool.

02:39:16.240 --> 02:39:19.240
A very technical map, doesn't play like many others.

02:39:19.240 --> 02:39:21.240
Huge map as well.

02:39:21.240 --> 02:39:25.240
I think that's one of the reasons why the pro players didn't like it last time around.

02:39:25.240 --> 02:39:27.240
I feel like they didn't enjoy the sound.

02:39:27.240 --> 02:39:30.240
There's not many opportunities for multi-facts.

02:39:30.240 --> 02:39:33.240
It's all about taking lots of territory,

02:39:33.240 --> 02:39:35.240
executing late into a round,

02:39:35.240 --> 02:39:37.240
trading our kills.

02:39:37.240 --> 02:39:42.240
You don't get many chances to go for great like one taps and entries.

02:39:42.240 --> 02:39:49.280
very methodical yeah okay so star players find it difficult to really shine bright

02:39:49.280 --> 02:39:54.040
but there we go Astralis with three in a row and the AWP is back up a Mac

02:39:54.040 --> 02:39:59.240
upper concessions say the very least here Masuta enters with no utility at

02:39:59.240 --> 02:40:03.900
all and they've got no diffuse kits and players of our helmet which won't matter

02:40:03.900 --> 02:40:10.120
too much down towards the door to deny any sort of vision after the

02:40:10.120 --> 02:40:13.280
The CTs blow it open.

02:40:13.280 --> 02:40:16.880
Overall, the strata is there. Wind rate here on the T-sun, it's about 54% Henry.

02:40:16.880 --> 02:40:19.520
That's very good.

02:40:19.520 --> 02:40:23.240
On an Ablegover path, that's crazy.

02:40:23.240 --> 02:40:28.360
So, they're adding to that right now, they're trying to build their way there.

02:40:28.360 --> 02:40:31.440
Molotov, I don't think landed where he wanted it.

02:40:31.440 --> 02:40:34.280
Set fire to the hedges.

02:40:34.280 --> 02:40:37.600
That's vandalism.

02:40:37.600 --> 02:40:40.300
So map control, looking quite good for Astralis.

02:40:40.300 --> 02:40:41.300
Long is theirs.

02:40:43.800 --> 02:40:50.000
It's your map up, defensive in towards the bathroom, so if that one kill, peel off the angle.

02:40:52.200 --> 02:40:54.900
We smoked towards Monson, actually pushing every last thing throughout the team.

02:40:54.900 --> 02:40:56.200
Yeah, that's so cool.

02:40:57.200 --> 02:40:58.500
Good bit of intel here.

02:40:58.700 --> 02:41:01.300
You can rotate multiple players over towards A, exactly what they're doing.

02:41:01.300 --> 02:41:04.100
Mac is going to hit this shot all day long, getting a chance.

02:41:04.300 --> 02:41:05.700
Oh, unless it's going to get flashed.

02:41:05.700 --> 02:41:11.700
He's coming over. Oh, he still hits it. The flashbang actually did work. It didn't even land behind him.

02:41:11.700 --> 02:41:17.700
Could have happened. Hooksie. He gets one. Is he ready? Not quite. Mark has got him.

02:41:17.700 --> 02:41:21.700
Yeah, he's coming up. He was lurking outside at B, but he wants to help out now, and he actually has done that.

02:41:21.700 --> 02:41:27.700
XC goes down. Lucky. Catching stairs. You have to get activated. 0 and 6 on this map so far.

02:41:27.700 --> 02:41:32.700
And now there are man up. 20 seconds on the clock. They're running right into gravity. This is a one round already.

02:41:32.700 --> 02:41:35.820
Unless gravity fails to spray it's we're good to go. No scope

02:41:36.300 --> 02:41:42.260
Okay, then chance of the plan I suppose got a back seven connector and lucky coming in from the heaven. So yeah, he can plant

02:41:43.180 --> 02:41:47.260
So that wire as an HG that would do significant damage on him. Okay, that's a good point

02:41:47.260 --> 02:41:53.700
We'll see flash on over. He's feeling the pressure. He sandwiched. There's no idea where they are lucky to save it

02:41:53.700 --> 02:41:55.700
It's another close round here

02:41:55.700 --> 02:42:02.120
Fortunately there for 3D Max, like he said, the flashbang very effective by Makka, pulls

02:42:02.120 --> 02:42:07.060
Triggo the perfect time, gets the opening kill, and they were unable to recover.

02:42:07.060 --> 02:42:08.060
Yeah.

02:42:08.060 --> 02:42:09.060
They needed this.

02:42:09.060 --> 02:42:12.820
Yabi looked like he was about to save the day coming in through the connector, but

02:42:12.820 --> 02:42:14.700
even that wasn't enough.

02:42:14.700 --> 02:42:15.980
I like that from Gravity though.

02:42:15.980 --> 02:42:19.580
The second smoke down towards Monster, it gives them so much information that no one's

02:42:19.580 --> 02:42:20.580
outside there.

02:42:20.580 --> 02:42:21.580
Especially no Yabi.

02:42:21.580 --> 02:42:22.580
It means like there's no luck.

02:42:22.580 --> 02:42:25.660
Yabbi is known to lug the monster tunnel almost every single round.

02:42:25.660 --> 02:42:26.160
Yeah.

02:42:26.160 --> 02:42:30.800
And the fact he's not there, you can move your resources over towards a bolstered defense

02:42:30.800 --> 02:42:33.340
and it's going to be quite a nice round there from 3D Max.

02:42:33.340 --> 02:42:36.180
One they just probably needed as a go 4-3.

02:42:36.180 --> 02:42:39.780
But even in a round where Yabbi had been there, because gravity was already in the

02:42:39.780 --> 02:42:43.540
first smoke, when the second smoke goes up, if you're Yabbi, even if you're kind

02:42:43.540 --> 02:42:45.820
of watching, are you really expecting someone to walk straight through?

02:42:45.820 --> 02:42:48.900
It's like if it's so counter-intuitive that he would do it immediately when the

02:42:48.900 --> 02:42:49.500
smoke lands.

02:42:49.500 --> 02:42:50.540
Sure.

02:42:50.540 --> 02:42:52.220
It's a good timing.

02:42:52.220 --> 02:42:56.160
would love to see that play out in another round

02:42:56.160 --> 02:42:58.200
for three

02:42:58.200 --> 02:43:01.740
stomach of the old for fuzi money's still to be strong for strata's got a nice

02:43:01.740 --> 02:43:03.340
full body

02:43:03.340 --> 02:43:05.220
blank your

02:43:05.220 --> 02:43:09.160
response from hook see the what's ready for a second to action back up

02:43:09.160 --> 02:43:12.340
great work that came down with three-on-three but like the

02:43:12.340 --> 02:43:13.700
work of staff

02:43:13.700 --> 02:43:18.460
brilliant nose go from fuzi that's ultimately no time or space to work

02:43:18.460 --> 02:43:19.540
with that

02:43:19.540 --> 02:43:21.900
couldn't get the bomb planted

02:43:21.900 --> 02:43:23.400
It's round number eight.

02:43:25.900 --> 02:43:26.900
Oh, there it is.

02:43:26.900 --> 02:43:28.900
Those lineups, they'll get ya.

02:43:28.900 --> 02:43:31.400
And the Appie will answer back. That's ridiculous.

02:43:31.400 --> 02:43:33.400
They're blind kills without these last two rounds.

02:43:34.900 --> 02:43:36.900
Very unfortunate there for Gravesy.

02:43:36.900 --> 02:43:38.900
Back to a four on four.

02:43:40.900 --> 02:43:42.900
Yeah, that is...

02:43:42.900 --> 02:43:45.900
a round where they could have walked away with a bit of a win.

02:43:46.900 --> 02:43:49.400
The Appie now, all the timing is so good.

02:43:49.400 --> 02:43:50.900
They're pushing out of the bomb site.

02:43:50.900 --> 02:43:55.400
bomb site and Yabi's walking up behind him. This is already very dangerous, although good

02:43:55.400 --> 02:43:59.220
work from Lucky, he's gonna take down Yabi. Somehow it's fallen apart for Astralis, I

02:43:59.220 --> 02:44:01.740
thought they would have had it, I thought Yabi walking up behind him like that would

02:44:01.740 --> 02:44:09.300
be enough to just crush that beacon down at B. Not the case at all. Bombers planted,

02:44:09.300 --> 02:44:12.060
but with Stare already quite low, he's got his first fill of the map to the very

02:44:12.060 --> 02:44:16.940
least. Oh see, blind and still getting Lucky. Stare's picked up an AWP because

02:44:16.940 --> 02:44:19.580
a little health there, but they burnt him to a crisp.

02:44:19.580 --> 02:44:25.260
Misuta almost does him a favor, takes him out with the AK.

02:44:25.260 --> 02:44:28.220
Two in a row, two big rounds of the 3D Max.

02:44:28.220 --> 02:44:30.660
They definitely can play overpass.

02:44:30.660 --> 02:44:33.660
Seems to be suiting their playstyle as well.

02:44:33.660 --> 02:44:38.820
Aggressive, chaotic, and getting stuck in on the front lines here,

02:44:38.820 --> 02:44:41.300
not allowing Astralis to run their defaults

02:44:41.300 --> 02:44:44.060
and get that map control opening pick as well.

02:44:44.060 --> 02:44:46.860
It's a nice wallbang from Lucky.

02:44:46.860 --> 02:44:49.660
Maybe open that door, I guess there's a couple of kills in the round.

02:44:49.660 --> 02:44:54.060
CZ is going to keep on applying that pressure and it's an easy finish as well.

02:44:54.060 --> 02:44:58.060
Stare low HP, AWP, no chance of winning it.

02:44:58.060 --> 02:45:01.160
The bomb planted, there's still not enough resources to do much with this.

02:45:01.160 --> 02:45:07.060
So go for eco slash partial by the one hero AK, some pistols about armour.

02:45:07.060 --> 02:45:09.160
Just suggests money is very low right now.

02:45:09.160 --> 02:45:14.260
Could this be a straight up B rush here from Yabi, AK in hand to see what it can do with it.

02:45:14.260 --> 02:45:18.260
They're rushing B without the full squad there. I mean, Yabbi's on the bomb site. They're so fast.

02:45:18.260 --> 02:45:21.260
They're not even ready 3D Max. They weren't even on the bomb site to begin with.

02:45:21.260 --> 02:45:27.760
Fighting elsewhere on the map. Ryu has gone down and Yabbi cracks open the skull of Exocesion.

02:45:27.760 --> 02:45:31.260
More damage being dished out. That looked like he was on for a near triple.

02:45:31.260 --> 02:45:32.260
Yeah, right.

02:45:32.260 --> 02:45:35.760
But the bomb is being brought back. They were already this whole time.

02:45:35.760 --> 02:45:39.760
Stare and Fuzi's been pushing this out of the map, even though they were fighting down at B.

02:45:39.760 --> 02:45:42.760
It causes enough confusion and chaos to open up A.

02:45:42.760 --> 02:45:46.360
They know the rotation is coming in so they've got the plan here, but it comes down to the 1Ds

02:45:47.080 --> 02:45:49.080
There you go bouncing it off

02:45:49.480 --> 02:45:55.660
Chips away at hooks he thought that could have done even more. Yeah almost zero chance of winning this if you're a strapless unfortunately, but let's see

02:45:56.560 --> 02:46:03.000
Lock up close. There's a low HP player coming back first. We get the first fire out not this time lucky goes down

02:46:03.000 --> 02:46:04.480
He was so low already

02:46:04.480 --> 02:46:09.200
Smokes are starting to land on the bomb site here 3d max they cannot afford to let this go to the hero

02:46:09.200 --> 02:46:13.520
AK, but they might not have a choiciest there. He's close to getting that second one, but

02:46:13.520 --> 02:46:18.280
a dozen lander headshots. It's another very expensive round though for 3D Max. They keep

02:46:18.280 --> 02:46:26.040
leading some of these rifles away. Astralis will take it. Yeah, wacky round there. Yabbi

02:46:26.040 --> 02:46:29.600
felt like he could have got three. They lined up for him, gets the opener towards

02:46:29.600 --> 02:46:34.160
the Heaven, the significant damage to a couple more, enables a bomb plant. A few players

02:46:34.160 --> 02:46:41.100
go down three in total there but overall comfortable finish for 3d max six to three

02:46:41.100 --> 02:46:46.120
you'd love to oppose a couple more of your astrology three is workable sure but

02:46:46.120 --> 02:46:51.440
you're aiming for current five rounds here especially if you're the favorite

02:46:51.440 --> 02:46:57.280
team you're my pick of the utility coming in towards the playground that's

02:46:57.280 --> 02:47:01.280
It's so advanced, I've run through the same area, that was pretty cool.

02:47:01.280 --> 02:47:05.280
What's the level of counter-strike that we're getting to?

02:47:05.280 --> 02:47:11.280
So, so blind, gravity knows he's there, should be a kill all day long.

02:47:11.280 --> 02:47:14.280
So aggressive here, aggressive counter-strike.

02:47:14.280 --> 02:47:19.280
Poozie, he's running away with his back turned, shot down by Mishuta.

02:47:19.280 --> 02:47:22.280
Mishuta can't believe what he just saw, he's like, alright great.

02:47:22.280 --> 02:47:26.280
Now this is classic 3D Max though, this is where you want to see from this team.

02:47:26.280 --> 02:47:28.560
Yes, little confidence. Yeah

02:47:30.680 --> 02:47:33.960
See we'll take care of it run on a serdeo about

02:47:34.240 --> 02:47:38.160
The flashty Abbey and foosie four versus three stale join the squad here

02:47:38.160 --> 02:47:41.420
I guess contact play through monsters all you really can do

02:47:41.980 --> 02:47:47.420
Gonna be more something in towards the close range position by monster. Like I said a contact play

02:47:47.980 --> 02:47:49.980
sneak on in

02:47:50.100 --> 02:47:55.060
Suit your playing on the ramp now up by the pillar instead 50 seconds on the clock flashes are raining in

02:47:56.280 --> 02:48:00.980
But unfortunately, SCC's on the other side. He's gonna get two in return and stare locked out

02:48:02.800 --> 02:48:04.800
Doesn't have the bomb either

02:48:05.640 --> 02:48:07.640
Trying to get a bit closer here

02:48:09.040 --> 02:48:14.280
Any headshots any more damage they could do I mean it all counts. I suppose the top around left in the half

02:48:14.720 --> 02:48:17.600
Does get one but he's wedged up against the sides

02:48:18.000 --> 02:48:23.760
Slipping off exorcism with the triple kill 3d max. I will say I'm already surprised

02:48:23.760 --> 02:48:29.360
This is not a map they play all that well and they're up to seven rounds on the first half of it

02:48:29.360 --> 02:48:35.040
Yeah, the level has been very impressive and the money's broken once again as strahlers will have to take yet another partial buy

02:48:35.760 --> 02:48:40.200
They managed to get three in the row after losing the pistol. They're down zero three. We tied things up

02:48:40.200 --> 02:48:44.680
But now that's four convincing rounds in a row and the 3d max play style

02:48:44.680 --> 02:48:49.920
Like we said oppressive in your face it continues to work and they're finding those opening kills time and time again

02:48:49.920 --> 02:48:57.760
Time line recap there are so many bomb defuses here in 3d max of the Charlottes must feel like we're getting close all the time

02:48:57.760 --> 02:49:04.080
We're almost there now that through the monster tunnel again exes he's hiding in the smoke. They don't realize they're running past him

02:49:04.720 --> 02:49:06.960
20 bullets as he comes to turn around here

02:49:06.960 --> 02:49:11.720
How many kitty mode down a quick double and that should be enough lucky does go down over

02:49:11.880 --> 02:49:16.880
Bootsy and yabby now in a 2v2 they're getting all those detect lines. They know it's a lose

02:49:16.880 --> 02:49:19.840
Yeah, they know exactly where he is down the four bullets pulls

02:49:26.240 --> 02:49:27.520
Okay

02:49:27.520 --> 02:49:34.400
Giving them a taste of their own medicine. It's the old classic B rush there. You're dead on ecstasy's better to perfection

02:49:34.400 --> 02:49:39.020
You think okay? There's no chance that they managed to win this round. They've run past him

02:49:39.020 --> 02:49:43.120
He's got multiple targets in front of him. He gets to let's see what hooks. Yes. I say about that

02:49:43.120 --> 02:49:49.360
nice stop being frustrated it's too much everyone everyone is lining everyone is

02:49:49.360 --> 02:49:54.880
fucking visibly being frustrated I can't take it okay fix it fix it and fucking

02:49:54.880 --> 02:50:00.880
win they are too alive every round now we have why we do the Chinese face again

02:50:00.880 --> 02:50:08.960
and we go five years you can just excuse me for years and you can just

02:50:08.960 --> 02:50:13.840
fucking go short one of you for me or something I don't care wow we're running

02:50:13.840 --> 02:50:18.000
in months to play around it okay and don't block them well it certainly worked

02:50:18.000 --> 02:50:25.400
out I love this commanding the troops he was on them as well on dust I don't know

02:50:25.400 --> 02:50:30.000
what it means I go for Chinese but it worked out whatever that means working

02:50:30.000 --> 02:50:35.840
yeah China number one in this one final round here and is something's worked

02:50:35.840 --> 02:50:40.160
out lucky in the future left here about speaking to the a case great double

02:50:40.160 --> 02:50:43.520
hill that's what you want a couple of heads up from you getting activated

02:50:43.520 --> 02:50:47.280
straw list they're pulling out some stretch from overseas

02:50:47.280 --> 02:50:52.880
absolutely killed 3d max in this final round okay I get why are we doing our

02:50:52.880 --> 02:50:56.720
job saw him right we just have hook see yeah talk over the run it's brilliant

02:50:56.720 --> 02:51:00.560
what a legend we've heard of a couple of times everyone's calm down yeah like

02:51:00.560 --> 02:51:03.920
even on dust two and they have about five on two situations and guys chill

02:51:03.920 --> 02:51:05.360
Relax

02:51:05.360 --> 02:51:10.160
But that would do like we said we're aiming for about five on the seaside of overpass Anders and they managed to get it

02:51:10.160 --> 02:51:11.120
It wasn't clean

02:51:11.120 --> 02:51:14.200
They weren't running rings around 3d max and over pass

02:51:14.600 --> 02:51:19.400
But that little be rushed towards the end and then fending off the pistols and SMGs in the last round

02:51:19.760 --> 02:51:23.020
You'll be happy with that. It's more than winnable now for Astralis

02:51:23.600 --> 02:51:25.700
Does open the question though?

02:51:26.000 --> 02:51:30.920
Can they convert a pistol here and alleviate a lot of pressure on the CT side you lose it?

02:51:31.320 --> 02:51:33.080
You're in a lot of trouble

02:51:33.080 --> 02:51:39.240
3D Max know it as well. They managed to go 3-0 in that first half pretty weak showing from Astralis

02:51:39.440 --> 02:51:41.440
We know them to a very good overpass team

02:51:42.040 --> 02:51:44.560
Couldn't really close our dust to an acclaimed manner as well

02:51:44.560 --> 02:51:49.320
They're up 9-3 and is and it goes all the way down to the wire. Yes not looking too great today

02:51:49.960 --> 02:51:52.840
Kind of a bit ropey overall. They got the map win sure

02:51:52.840 --> 02:51:58.440
But again, you can see this is not the Astralis that looks at the be hoisting the trophy if they keep this up

02:51:59.080 --> 02:52:00.520
It's a bit all over the place today

02:52:00.520 --> 02:52:04.680
It is a bit all over the place. You could tell who she's really trying to keep the troop together

02:52:04.680 --> 02:52:11.180
Make sure that they're staying focused that not overcoming people aren't freaking out or even whining sounds like there is a lot of freaking out

02:52:11.180 --> 02:52:16.740
Yeah, so I'll be whining in the game of calmest. I can you don't need that

02:52:17.440 --> 02:52:19.960
It's never your own fault though. You've got to blame someone else

02:52:21.000 --> 02:52:23.000
Now I'm actually an expert at that. Yeah

02:52:23.000 --> 02:52:30.960
We're going to be going into a fast play up long A. Four players here, execution potential

02:52:30.960 --> 02:52:35.000
certainly there. Not much CT presence, we've got Fuzi in towards the bathroom, he's got

02:52:35.000 --> 02:52:39.540
that P2000. Here they come. It's going to be Maka with the first opening kill on the

02:52:39.540 --> 02:52:40.540
A bombsite.

02:52:40.540 --> 02:52:45.560
That's some range. That's half a map away with that one. Fuzi wants to bring it

02:52:45.560 --> 02:52:50.840
back but he's going to be denied. Exes sees what a map he's had, 14 and 9. And

02:52:50.840 --> 02:52:55.640
The glock kill here might just get in the bomb plant they're looking for. 3D Max, a bit of discipline.

02:52:55.640 --> 02:52:58.240
I like the fact that they're just running in there just because they got some kills.

02:52:58.240 --> 02:53:01.640
Got to slow it down here for you. It's pushed in front by the Molotov.

02:53:01.640 --> 02:53:03.440
It is exactly what it's designed for as well.

02:53:03.440 --> 02:53:08.640
Just Yabi in a 1 vs 4 with 8 bullets left. He's not landing yet. Even a single headshot there.

02:53:08.640 --> 02:53:13.640
That's a cool round as well designed. The discipline was there. They're landing their shots. 3D Max.

02:53:13.640 --> 02:53:16.840
I mean, they've still got something here.

02:53:16.840 --> 02:53:20.140
What a beautiful shot from Maka as well to find Hooks in the A bomb site.

02:53:20.140 --> 02:53:28.140
He thought he had the advantage with that USP in hand, but it's rocked by the P250.

02:53:28.140 --> 02:53:31.140
It's going to be another pistol in the bag now for 3D Max.

02:53:31.140 --> 02:53:34.140
Do we see the force by in a second? Doesn't seem to be the case.

02:53:34.140 --> 02:53:38.140
Taking the full ego to 2-0, pretty much locked in here.

02:53:38.140 --> 02:53:40.140
Thought like that was the case, generally speaking.

02:53:40.140 --> 02:53:43.140
For Astralis, once we entered Overpass, they should be getting to 2-0,

02:53:43.140 --> 02:53:46.140
making their way to the grand final, but 3D Max have turned up to play.

02:53:46.140 --> 02:53:47.140
Absolutely.

02:53:47.140 --> 02:53:49.140
Not going down without a fight, it seems.

02:53:49.140 --> 02:53:55.620
I think we said it right at the start right this map if somehow this goes to a third map it means we're about to see something really spectacular because

02:53:55.620 --> 02:54:00.980
And it's a bit of a handshake map as well 3D Mac historically are very good on you because it's one of their favorite maps to play

02:54:00.980 --> 02:54:09.780
And Astralis although they pick it a lot they sometimes completely fumble it like they sometimes don't get any T rounds and they can look very very weak on it

02:54:09.780 --> 02:54:15.540
Well then add to that that if they've lost this map and they're already whining a bit and Hoaxy has to spend his time sort of bombing everyone down

02:54:15.540 --> 02:54:16.660
One of those days isn't it?

02:54:16.660 --> 02:54:22.140
And then you lose, you know, one of your best maps, that could really unsettle Astralis

02:54:22.140 --> 02:54:23.140
a little bit.

02:54:23.140 --> 02:54:25.860
I think it was the Pro League season before last, obviously a different lineup, but I think

02:54:25.860 --> 02:54:31.180
Nuke, they played Nuke twice and posted zero T-Rounds both outings, it really can

02:54:31.180 --> 02:54:32.300
be one of those maps for them.

02:54:32.300 --> 02:54:37.740
They think they're comfortable on it, but it often falls apart.

02:54:37.740 --> 02:54:38.740
That's it we get there.

02:54:38.740 --> 02:54:39.740
Sure.

02:54:39.740 --> 02:54:43.660
Getting ahead of ourselves here, it's just a beautiful start from 3D Max, now Lightning

02:54:43.660 --> 02:54:45.580
and the mob has got a few USP's to deal with,

02:54:45.580 --> 02:54:46.700
confirming they're fully go,

02:54:46.700 --> 02:54:47.540
he's got the back out,

02:54:47.540 --> 02:54:50.060
here comes the cavalry, great grenade.

02:54:50.060 --> 02:54:52.740
Nothing, more to report, I'm afraid.

02:54:52.740 --> 02:54:54.180
Yabi will be alone,

02:54:54.180 --> 02:54:55.180
sure reason to what to be,

02:54:55.180 --> 02:54:56.940
but no real damage inflicted,

02:54:56.940 --> 02:54:59.300
he won't be finding anything unless gravity

02:54:59.300 --> 02:55:00.140
offers it up,

02:55:00.140 --> 02:55:02.660
even then should be able to find a kill.

02:55:02.660 --> 02:55:03.500
And there we have it,

02:55:03.500 --> 02:55:05.380
a clean sweep bonus round coming up next

02:55:05.380 --> 02:55:08.060
with 3D Max looking for double digits.

02:55:08.060 --> 02:55:09.740
And this is the thing with 3D Max,

02:55:09.740 --> 02:55:11.660
they are the kings of the bonus round.

02:55:11.660 --> 02:55:12.900
They love the Mac 10s,

02:55:12.900 --> 02:55:15.620
They love the group up with the Wolfpack Counter Strike

02:55:15.620 --> 02:55:17.460
and just run around the map finding headshots

02:55:17.460 --> 02:55:18.620
and you have to make a decision now.

02:55:18.620 --> 02:55:22.580
Do you buy a helmet or do you sacrifice it

02:55:22.580 --> 02:55:23.580
and go for utility?

02:55:24.540 --> 02:55:26.020
You know that Mac 10's out in the field.

02:55:26.020 --> 02:55:29.340
We know gravity is one of, I guess we'll say it,

02:55:29.340 --> 02:55:31.300
the best Mac 10 player in CS2.

02:55:31.300 --> 02:55:33.740
There is a helmet, but it's only one.

02:55:33.740 --> 02:55:35.180
There's no armor at all on Fusee.

02:55:35.180 --> 02:55:37.460
It's glass, can and he doesn't seem difficult round,

02:55:37.460 --> 02:55:38.820
but you might have been favored through the match

02:55:38.820 --> 02:55:41.300
considering the context of how they like to play

02:55:41.300 --> 02:55:46.620
these sort of rounds. Fuzi in a position right now that people lately have been molotov-ing

02:55:46.620 --> 02:55:52.260
quite a bit, throwing it over and trying to get them away from the restrooms. He's playing

02:55:52.260 --> 02:55:59.940
in that little gap up there, so, oh, spam down. That's a way to do it, I suppose.

02:55:59.940 --> 02:56:06.820
The whole man set up at B with Fuzi playing alone. 3D maps are big fans of the B bombsite

02:56:06.820 --> 02:56:12.420
on this map just to point out. So probably worth it for astronomers to try and stack this

02:56:12.420 --> 02:56:19.980
until they've proven wrong. Maybe not four, but three is a good idea. Smoke up again towards

02:56:19.980 --> 02:56:24.940
the tunnel and 3D Max are bringing the bomb back this way so it seems like in spite of

02:56:24.940 --> 02:56:33.820
the fact they've lost a player outside of it they still are happy to investigate.

02:56:33.820 --> 02:56:37.540
And the fact that they've waited means there's only three people on the site now.

02:56:37.540 --> 02:56:42.140
They're a little bit better off maybe than they were 30 seconds ago.

02:56:42.140 --> 02:56:46.580
They have all the utility.

02:56:46.580 --> 02:56:49.580
Wanted to flash through the tunnel or over the wall.

02:56:49.580 --> 02:56:51.060
So what it takes Anders?

02:56:51.060 --> 02:56:52.740
Could set it up 30 seconds.

02:56:52.740 --> 02:56:53.740
They're going to come.

02:56:53.740 --> 02:56:54.740
It says helmet's going to be an issue.

02:56:54.740 --> 02:56:56.260
Yeah, you're absolutely right.

02:56:56.260 --> 02:56:58.860
Khalil and Matt 10 instantly blows it up.

02:56:58.860 --> 02:57:00.900
The only helmet is gone.

02:57:00.900 --> 02:57:02.420
And now they're on the site here.

02:57:02.420 --> 02:57:04.940
Huxy fighting for his life and his team.

02:57:04.940 --> 02:57:06.760
They are coming for him one at a time.

02:57:06.760 --> 02:57:07.720
It's so disjointed.

02:57:07.720 --> 02:57:10.680
3D Max, where's the coordination here?

02:57:10.680 --> 02:57:11.760
You had him isolated.

02:57:11.760 --> 02:57:13.360
He had no backup at all.

02:57:13.360 --> 02:57:14.440
If you peek him at the same time,

02:57:14.440 --> 02:57:16.360
he's going to die every time.

02:57:16.360 --> 02:57:17.800
Lucky the last one left,

02:57:17.800 --> 02:57:18.720
trying to battle it through.

02:57:18.720 --> 02:57:19.800
There's no more time.

02:57:19.800 --> 02:57:20.720
You cannot win the round.

02:57:20.720 --> 02:57:23.120
Any longer, stairs going to be able to drop him.

02:57:23.120 --> 02:57:24.520
But it's Huxy with the triple

02:57:24.520 --> 02:57:27.680
being allowed to fight them one by one by one.

02:57:27.680 --> 02:57:28.880
These aren't clean rounds.

02:57:28.880 --> 02:57:30.120
These aren't comfortable rounds,

02:57:30.120 --> 02:57:32.400
but they are rounds nonetheless.

02:57:32.400 --> 02:57:34.240
9 to 6, but that was the bonus.

02:57:34.240 --> 02:57:36.920
You barely scraped by.

02:57:36.920 --> 02:57:39.400
There will be another full purchase available

02:57:39.400 --> 02:57:41.160
for 3D Max in number 16 here.

02:57:41.160 --> 02:57:42.600
9 to 6.

02:57:42.600 --> 02:57:44.080
Got some nice runway to work with.

02:57:44.080 --> 02:57:44.920
They can break through.

02:57:44.920 --> 02:57:46.880
It was completely shattered the economy

02:57:46.880 --> 02:57:48.600
of Astralis, here at Fuzi.

02:57:48.600 --> 02:57:50.680
Now has Calvado's AWP.

02:57:50.680 --> 02:57:51.920
Got more helmets in the mix here,

02:57:51.920 --> 02:57:55.480
but four AKs and a little Moomak 10 nonsense.

02:57:55.480 --> 02:57:56.920
Let's get into it.

02:57:56.920 --> 02:58:00.840
This will be indicative as to which way this map is going.

02:58:00.840 --> 02:58:05.400
Jarl is now on the more preferred side, but Entices are not respecting the utility towards

02:58:05.400 --> 02:58:08.840
Short, he gets some decent map control, looks like he's going for another wallbang here,

02:58:08.840 --> 02:58:09.840
no one home.

02:58:09.840 --> 02:58:15.720
Yabby, right at the mouth of Short, does he dare go for another swing here, Flashbang

02:58:15.720 --> 02:58:16.720
goes over.

02:58:16.720 --> 02:58:21.080
Nobody will commit to it, but he does stick around long enough to find Lucky, Entices

02:58:21.080 --> 02:58:23.720
wants to hunt him down.

02:58:23.720 --> 02:58:27.640
He has been the main driving force of 3D Max on the second map, but he's pretty

02:58:27.640 --> 02:58:29.160
good on Dust2 as well to be honest.

02:58:29.160 --> 02:58:32.840
Take a 4 on 4 all day long of your 3D map, especially in a map like Overpass.

02:58:32.840 --> 02:58:35.760
It's going to spread the CTD fence incredibly thin now.

02:58:35.760 --> 02:58:37.160
Just don't forget the bomb.

02:58:37.160 --> 02:58:41.360
Don't forget the bomb, it's back into his spawn because he's there, he's on high alert.

02:58:41.360 --> 02:58:45.840
Overworked in this position, it comes down to this key jewel now between him and Masuta.

02:58:45.840 --> 02:58:47.720
Who will blink first, who will get the timing.

02:58:47.720 --> 02:58:51.880
Stare seems to be aware of this prospect, it comes down to this and is this kill to decide the round.

02:58:51.880 --> 02:58:53.280
Clean from Stare.

02:58:53.280 --> 02:58:55.800
They have three people on the other side of the restrooms.

02:58:55.800 --> 02:58:58.800
He should be able to think of it at the same time if they really want to.

02:58:59.300 --> 02:59:01.300
Such a difficult kill now for Stare.

02:59:01.300 --> 02:59:03.300
Wants to get out of there and will.

02:59:03.300 --> 02:59:04.300
Good work.

02:59:04.800 --> 02:59:06.800
Drops the Molotov to make sure they can't swing from the bathrooms.

02:59:06.800 --> 02:59:09.800
Reset the rounds and while we've got all three players now,

02:59:09.800 --> 02:59:11.800
the 3D Max heading up towards Long.

02:59:11.800 --> 02:59:16.300
If one smoke available, a Molotov and a Foosie to get through.

02:59:16.300 --> 02:59:18.800
They'll find Stare doesn't need to swing that at all.

02:59:18.800 --> 02:59:19.800
He was in cover.

02:59:19.800 --> 02:59:21.800
There was a flashbang on Roots as well.

02:59:21.800 --> 02:59:23.300
How do you wait for the flashbang?

02:59:23.300 --> 02:59:25.300
I think he gets the kill. He gets ahead of himself.

02:59:25.800 --> 02:59:27.960
Maybe a little bit too excited.

02:59:27.960 --> 02:59:29.880
To some other communication we've been talking about

02:59:29.880 --> 02:59:30.960
on the Astralis side there.

02:59:30.960 --> 02:59:32.840
Cruzy though, he's so rock solid.

02:59:32.840 --> 02:59:33.760
Manning the Flicks.

02:59:33.760 --> 02:59:35.200
Skets the third one again.

02:59:35.200 --> 02:59:37.320
He's just turned up today.

02:59:41.160 --> 02:59:43.000
Brown's still not even three players surviving.

02:59:43.000 --> 02:59:44.880
The Browns still fill on a knifes edge.

02:59:44.880 --> 02:59:45.400
Yeah.

02:59:45.400 --> 02:59:48.280
That Stairs swing before the flashbang coming in.

02:59:48.280 --> 02:59:49.560
Well, that Brown could fall apart.

02:59:49.560 --> 02:59:51.320
But that's a very important one to pick up.

02:59:51.320 --> 02:59:53.720
I said the Browns decided on Stairs

02:59:53.720 --> 02:59:59.380
And him winning that duel, Fusey arriving as well, hitting some great shots after it for him, on the sniper.

02:59:59.880 --> 03:00:06.540
So when you have three people on the other side of Stare's position, I feel like normally you try to pincer that position that Stare was in.

03:00:06.540 --> 03:00:10.760
But if they just say, oh, I'm just trying to get the kill, if not, oh, well, then what?

03:00:10.760 --> 03:00:16.920
I guess like being a man down at the starts, like you're just hoping your lurkers can find something.

03:00:16.920 --> 03:00:20.140
And yeah, if he gets the kill instead, it's a very different story.

03:00:20.140 --> 03:00:20.640
Sure.

03:00:20.640 --> 03:00:24.960
there even though he was alone on A essentially there gets that very important

03:00:24.960 --> 03:00:29.320
frag and manages to fall back as well that was the saving grace for Astralis

03:00:29.320 --> 03:00:34.640
and finally some breathing a French eco jump around spawn chat about your

03:00:34.640 --> 03:00:37.720
options going forward we can look at that loss bonus they're gonna be getting

03:00:37.720 --> 03:00:42.040
$2,400 into the next round so they have to take the full eco here and they're

03:00:42.040 --> 03:00:46.080
worth about fully into run of 18 but it's gonna be a one-round game here on

03:00:46.080 --> 03:00:49.760
the CT side as Astralis have a chance to build up their own bank

03:00:49.760 --> 03:00:56.480
you can't say ideally you want to have five players surviving yet yeah they

03:00:56.480 --> 03:01:00.440
need to establish some sort of economy of their own that's maybe the one weakness

03:01:00.440 --> 03:01:05.320
that could still go back to haunt them a little bit later on but yeah they're

03:01:05.320 --> 03:01:08.920
taking some time talking it through the strongest aren't necessarily spending

03:01:08.920 --> 03:01:12.440
a ton of grenades they are they're probably aware of what's coming stare

03:01:12.440 --> 03:01:16.920
again in this position oh that's not the vending machine

03:01:16.920 --> 03:01:22.340
He's actually around the corner, it's actually around from there. He's absolutely fumbled up.

03:01:22.340 --> 03:01:26.620
Nade with a massive damage, could have dodged the flash as well.

03:01:26.620 --> 03:01:30.060
If it ends up costing the round it's on him I'm afraid.

03:01:30.060 --> 03:01:33.620
Seven and fourteen, he's had a couple of good rounds.

03:01:33.620 --> 03:01:37.180
Thankfully that grenade looks spectacular.

03:01:37.180 --> 03:01:40.380
The spraydown's not bad either, give him the ace.

03:01:40.380 --> 03:01:43.060
Oh lads, come on, let's not throw the round away.

03:01:43.060 --> 03:01:46.900
They're not going to lose it, but this is cost them so much right now.

03:01:46.900 --> 03:01:48.900
It's wild how expensive this is.

03:01:48.900 --> 03:01:50.900
That means Glocks and one flashbang.

03:01:50.900 --> 03:01:54.900
A failed HE from Stair gives them the aim for.

03:01:54.900 --> 03:01:56.900
The nails of the HE forces them to swing.

03:01:56.900 --> 03:01:58.900
And he does most of them all down.

03:01:58.900 --> 03:02:02.900
Yeah, fumbles it and a cost them three is another uncomfortable round.

03:02:02.900 --> 03:02:05.900
I said at the start, this is a chance to build your bank accounts here.

03:02:05.900 --> 03:02:06.900
Keep five players alive.

03:02:06.900 --> 03:02:07.900
Yeah.

03:02:07.900 --> 03:02:09.900
And you've lost three to Glocks.

03:02:09.900 --> 03:02:11.900
Not ideal.

03:02:11.900 --> 03:02:18.020
seems like hooksy has to step up when when they need it both in terms of the

03:02:18.020 --> 03:02:22.220
cons and keeping people you know relaxed on the team and getting the frags as

03:02:22.220 --> 03:02:26.740
well he's top-fragging right now stare having a bit of a stinker on the CT

03:02:26.740 --> 03:02:31.300
side I miss grenade that's pretty pedestrian stuff bouncing a grenade on

03:02:31.300 --> 03:02:36.340
that sort of corner I don't even know how you messed that up yeah and normally

03:02:36.340 --> 03:02:40.420
we we talk about stairs being the absolute walk of this team throughout

03:02:40.420 --> 03:02:44.980
Like I don't like ten different versions of these line-ups. There's always been the one that's been playing well

03:02:44.980 --> 03:02:51.140
That's been you know just kind of trying to carry them. He's the star of the squad right now. I think he's the headline acts. Yeah

03:02:52.100 --> 03:02:56.860
So you need him activated here. It's still all fine like we're painting what a grim picture

03:02:56.860 --> 03:03:03.100
It's just because overpass is there Matt. We have the conversation of 3d max don't win dust to its GG

03:03:03.100 --> 03:03:08.660
So I should be running rings around them and I'm out like this, but it's not the Astralis we know about like

03:03:08.660 --> 03:03:14.660
They're very panicked. It's quite chaotic and some questionable decisions. Miss Util.

03:03:14.660 --> 03:03:20.660
Fuzi's been pretty rock solid though. Doesn't have a huge amount of kills, but he's nailing the ones that really matter.

03:03:20.660 --> 03:03:22.660
Let's see if he can deliver here.

03:03:22.660 --> 03:03:24.660
Yeah, one will do it.

03:03:24.660 --> 03:03:28.660
Such a wide swing from the suitor, and now the double-need on the yabby.

03:03:28.660 --> 03:03:30.660
Good technical stuff right now.

03:03:30.660 --> 03:03:35.660
They forget about staring here. He jumps up, and that's going to lose him to fight against gravity.

03:03:35.660 --> 03:03:36.660
Turn away, jumpser.

03:03:36.660 --> 03:03:39.680
I couldn't tell you either. I also don't know why

03:03:40.800 --> 03:03:43.120
Exesis checking the connector with his back turn

03:03:44.160 --> 03:03:50.900
That seems very risky. We have go hooks you alive. You have saved the multiple times it smoke goes down towards monster

03:03:51.800 --> 03:03:53.120
Okay

03:03:53.120 --> 03:03:57.320
And they're gambling a bit on this P bomb site or in the Z bomb site sorry two people here

03:03:57.960 --> 03:04:01.580
Who actually decides to go and investigate? I think he has to push a bit further

03:04:01.580 --> 03:04:04.460
I don't think he was post up and long here. I think he knows he has to go bathrooms

03:04:04.460 --> 03:04:09.740
If no one arrives in the next 5 seconds or so, which is actually going to happen here,

03:04:09.740 --> 03:04:10.740
we'll consider the push.

03:04:10.740 --> 03:04:12.240
Oh, they smoke once again.

03:04:12.240 --> 03:04:13.240
There he goes.

03:04:13.240 --> 03:04:14.240
He has to.

03:04:14.240 --> 03:04:15.240
Yeah.

03:04:15.240 --> 03:04:16.240
Yeah, you've read it very well, Henry.

03:04:16.240 --> 03:04:17.340
You're right.

03:04:17.340 --> 03:04:18.340
This is the solution.

03:04:18.340 --> 03:04:21.020
If there is one still, Miss Suta should be dead.

03:04:21.020 --> 03:04:23.540
I'm not going to try and make it a double or anything.

03:04:23.540 --> 03:04:24.540
I figured it would.

03:04:24.540 --> 03:04:25.540
Oh, and they were bringing the bomb back.

03:04:25.540 --> 03:04:26.540
Yep.

03:04:26.540 --> 03:04:30.300
They were actually, because the smoke went up from CT spawn to month or tunnel.

03:04:30.300 --> 03:04:31.300
The bomb has to go connector now.

03:04:31.300 --> 03:04:32.300
Yeah.

03:04:32.300 --> 03:04:33.300
And it's only 18 seconds.

03:04:33.300 --> 03:04:35.660
I can't believe they might actually pull this one back.

03:04:35.660 --> 03:04:36.860
Mashbang to set it up here.

03:04:36.860 --> 03:04:38.340
It's all down to Hoaxy, and that push.

03:04:38.340 --> 03:04:39.100
Yeah, it is.

03:04:39.100 --> 03:04:41.460
They've actually found a way to thread the needle.

03:04:41.460 --> 03:04:44.380
Lucky trying to get onto the side of Hoaxy from the high ground.

03:04:44.380 --> 03:04:45.300
He's doing all the work.

03:04:45.300 --> 03:04:47.740
He's got 21 kills, and around is theirs.

03:04:47.740 --> 03:04:50.180
Great game sense.

03:04:50.180 --> 03:04:51.740
Experience shining through there.

03:04:51.740 --> 03:04:53.060
A lot of players have just parked up long

03:04:53.060 --> 03:04:54.580
and be too scared to make a maneuver there.

03:04:54.580 --> 03:04:55.700
He had to step up.

03:04:55.700 --> 03:04:57.220
Yeah.

03:04:57.220 --> 03:04:58.500
I could see it from a mile away.

03:04:58.500 --> 03:04:59.740
As soon as he got there, I realized,

03:04:59.740 --> 03:05:01.380
unless I get some sort of interaction here,

03:05:01.380 --> 03:05:03.980
I have to push forward any times it's so well.

03:05:03.980 --> 03:05:06.340
This is a wild class showing from Hooksie.

03:05:06.340 --> 03:05:09.340
He's now 21 and 13, a round but fell lost.

03:05:09.340 --> 03:05:11.300
Another round of felt fumbled when Fuzzi went down

03:05:11.300 --> 03:05:12.420
to the start.

03:05:12.420 --> 03:05:13.820
A shot he probably should have landed,

03:05:13.820 --> 03:05:16.980
but yeah, gotta commend Hooksie.

03:05:16.980 --> 03:05:20.260
He is delivering the goods when it really matters most here.

03:05:20.260 --> 03:05:22.980
A captain's performance hasn't been a good looking

03:05:22.980 --> 03:05:23.980
astralis today.

03:05:26.660 --> 03:05:28.300
Yeah, they're close to the grand final though

03:05:28.300 --> 03:05:30.660
and if they get there, if they get there,

03:05:30.660 --> 03:05:33.700
They need to go back to the drawing board and work out why the comms are so scrapped

03:05:33.700 --> 03:05:37.340
Why are they so stressed out? This is the team you should be dealing with

03:05:38.140 --> 03:05:43.440
Quite easily to be to be honest with you and it looked panicked and uncomfortable

03:05:43.440 --> 03:05:46.880
We know 3d max are a frustrating team, but you've done your prep. You know that's coming

03:05:47.300 --> 03:05:50.160
They've lost both pistols here to be fair and over paths

03:05:50.160 --> 03:05:55.860
It's always gonna make things a little bit more difficult but against the glocks you're losing three kills for example

03:05:55.860 --> 03:05:58.260
That should never be happening and missing key bits of utility

03:05:58.260 --> 03:06:04.140
and it's still should be fine and we've got what is this full investment partial

03:06:04.140 --> 03:06:09.780
with a hero AWP yes they did survive a one player in the previous rounds maybe

03:06:09.780 --> 03:06:16.180
that's safe in the last round but yeah it is going that one open as well from

03:06:16.180 --> 03:06:19.900
foosie no miss shot this time it's ready good incentive that's really gonna

03:06:19.900 --> 03:06:22.380
slow them down isn't it they almost have to drive through something behind it

03:06:22.380 --> 03:06:25.220
it's easy really wanted to smoke on the other side

03:06:25.220 --> 03:06:30.900
some rollback shots coming through foosie picking them up one by one at this stage take it easy now lads

03:06:30.900 --> 03:06:37.460
you've won the round yeah if anything fall back get out of there this is where we seem to seem to

03:06:37.460 --> 03:06:41.540
be a little bit agitated in some of these rounds they're moving around the way too much here marcia

03:06:41.540 --> 03:06:46.740
steps in it's a quad kill for foosie looking for the awp ace not going to be allowed stare we'll

03:06:46.740 --> 03:06:52.900
get one but we'll definitely take it's astralis more of a battle more of a struggle than i expected

03:06:52.900 --> 03:06:56.420
on this map but now they are starting to put the pieces together on the CT side.

03:06:56.420 --> 03:07:00.660
Well it was looking like a horror show, to bear in mind there was 7-3 down on that T side.

03:07:00.660 --> 03:07:04.820
It took a B rush with Tech 9 so you can get them into it and they're no money for 3D Max.

03:07:06.500 --> 03:07:11.060
So they've already had to dig deep for this one. Oopsy has had to calm the boys down,

03:07:11.060 --> 03:07:16.820
top frag himself. In game lead this game as well. It hasn't been pretty but it looks

03:07:16.820 --> 03:07:20.820
that they may have done enough here. Mac are going down in the previous round. I don't

03:07:20.820 --> 03:07:24.820
I don't think they have an AWP to work with unless there's one that's been dropped. I doubt it.

03:07:24.820 --> 03:07:28.820
They've got maximum loss bonus, but no plants. So he's deciding his options here.

03:07:28.820 --> 03:07:33.820
Stralis on fire as they post five rounds in a row here after going down 0-2.

03:07:33.820 --> 03:07:36.820
And no bomb plant in any of the last five rounds.

03:07:36.820 --> 03:07:39.820
So, good point. Bit barren here for 3D Max as well.

03:07:39.820 --> 03:07:42.820
Whereas we talked about this with the Stralis, even when they were down,

03:07:42.820 --> 03:07:44.820
they had a plethora of bomb plants in the first half.

03:07:44.820 --> 03:07:47.820
They just didn't win them, but they got the bomb down quite a bit.

03:07:47.820 --> 03:07:50.880
Real, we haven't said his name, it's always 7 and 12.

03:07:50.880 --> 03:07:54.560
Stare, we've talked about his struggles, 9 and 15 as a star player.

03:07:54.560 --> 03:07:57.720
Hooks, he having to step up here, this is not their A-games, not their B-game.

03:07:57.720 --> 03:07:59.560
I'd say this is the Astralis C-game right now.

03:07:59.560 --> 03:08:04.400
Yes, I know the pass, and it's just about providing enough to give them a lead.

03:08:06.400 --> 03:08:09.960
No door being blown open to connect us, so that boost is way more likely.

03:08:09.960 --> 03:08:15.800
Same angle for Fousey, he got wide swung on from the A-game in the last attempt.

03:08:15.800 --> 03:08:19.800
Does it happen again? I like the fact he's not been dissuaded. Has me and Rato

03:08:19.800 --> 03:08:21.800
He got a quad kill in the previous round

03:08:21.800 --> 03:08:25.800
Make a scoreline scene a lot better than it was previously

03:08:26.800 --> 03:08:30.800
And he comes under stair once more. Can he hold his nerve?

03:08:30.800 --> 03:08:32.800
It's a pre-fire sort of position

03:08:33.800 --> 03:08:36.800
Gravity will show you that but doesn't land a shot

03:08:37.800 --> 03:08:40.800
Steals the Molotov there, tries to see if he can reposition

03:08:40.800 --> 03:08:42.800
Stay alive now

03:08:42.800 --> 03:08:45.440
Stealing an AK as well, Fuzzi.

03:08:45.440 --> 03:08:48.600
Like you pointed out, not lacking in confidence.

03:08:48.600 --> 03:08:50.480
There is a fly in the omen here.

03:08:50.480 --> 03:08:52.480
The Suitsa is behind enemy lines.

03:08:52.480 --> 03:08:53.480
That's true.

03:08:53.480 --> 03:08:55.480
And you could tell, by the way, that Stare was running back

03:08:55.480 --> 03:08:56.480
that he was not expecting it.

03:08:56.480 --> 03:08:58.680
There's another problem, though, which is Exorcist's bomb

03:08:58.680 --> 03:08:59.880
in his miles away.

03:08:59.880 --> 03:09:01.880
Fuzzi, technically still holding him back.

03:09:01.880 --> 03:09:03.080
Okay, he's running the other way.

03:09:03.080 --> 03:09:05.480
It's going to say, if somehow Exorcist ran back

03:09:05.480 --> 03:09:07.720
towards A, Fuzzi would have been able to stop the bomb,

03:09:07.720 --> 03:09:10.600
and that could have been around ending, to be honest.

03:09:10.600 --> 03:09:15.840
Round not over yet, massive advantage for 3D Max, but 30 seconds, that final play.

03:09:15.840 --> 03:09:20.680
Hooksy knows someone's coming in from this position, right? He doesn't know if it's upper or lower, but he knows that Misuto is back there.

03:09:20.680 --> 03:09:23.180
So he's not going to get caught off guard in that way.

03:09:23.180 --> 03:09:28.600
We can just drop down, smoking off behind him, bomb being pulled on over here.

03:09:28.600 --> 03:09:34.080
Lucky trying to take the fight now, Misuto being activated, 10 bullets left, but Fuzzi's coming in.

03:09:34.080 --> 03:09:38.240
Eagle in hand, Lucky swings to take him down with the last couple of bullets, I think.

03:09:38.240 --> 03:09:42.440
And the bomb is planted and Hooksie's making a run for it. Okay.

03:09:42.440 --> 03:09:47.840
Well that's down to Lucky, opening kill there from Stan, felt very promising.

03:09:47.840 --> 03:09:51.440
You could feel that pressure coming towards there is that Masuta.

03:09:51.440 --> 03:09:54.640
Little back stab behind enemy lines that ruffled their feathers.

03:09:54.640 --> 03:09:56.640
They had to react, they push off towards Shaw.

03:09:56.640 --> 03:09:59.840
Lucky gets the double kill, ends up getting three in total.

03:09:59.840 --> 03:10:02.240
The round collapses there as we go 10-10.

03:10:02.240 --> 03:10:05.240
They've had some very complicated rounds.

03:10:05.240 --> 03:10:08.040
The money isn't as strong as you might think after winning five in a row.

03:10:08.040 --> 03:10:12.200
there will be a buy there but it will cost them every last dollar.

03:10:12.200 --> 03:10:16.560
Bozzie will have the AWP. They got the opening kill there from

03:10:16.560 --> 03:10:20.400
stairs and Bozzie got the kill towards the playground as well so it's

03:10:20.400 --> 03:10:24.240
essentially a five on three and then Masuta getting that kill behind enemy

03:10:24.240 --> 03:10:28.440
lines forced out the reaction lucky great sequence there opens up the B

03:10:28.440 --> 03:10:32.560
bomb so I hope he unable to defend. Have a look at this is the double

03:10:32.560 --> 03:10:36.400
gun talking about he just plays it really well huge plays it really nice

03:10:36.400 --> 03:10:39.240
I see, ends up getting three Fuzi on the backstab.

03:10:39.240 --> 03:10:40.240
And that's four.

03:10:40.240 --> 03:10:41.240
Fuzi doesn't save anything.

03:10:41.240 --> 03:10:43.240
Yeah, four kills, you're right.

03:10:43.240 --> 03:10:46.280
Yeah, you even caught that at the end, which could make a big difference.

03:10:46.280 --> 03:10:50.760
Astralis, they have been having money troubles here in the second half.

03:10:50.760 --> 03:10:52.840
They do have enough for the AWP.

03:10:52.840 --> 03:10:54.880
AK's on the other side.

03:10:54.880 --> 03:10:58.800
We're not seeing the Grammar T-Mac 10, which again on a map like this one, being

03:10:58.800 --> 03:11:00.000
crazy to buy the Mac 10.

03:11:00.000 --> 03:11:04.480
It's not as posin' on overpass as it is in Inferno.

03:11:04.480 --> 03:11:09.960
It'll be fun to see, but you can understand why he's shying away from it.

03:11:09.960 --> 03:11:14.000
Hook see, I think he's going to wait for this one to dissipate and push into it.

03:11:14.000 --> 03:11:15.480
Rocked out, can he get away though?

03:11:15.480 --> 03:11:16.760
His teammate certainly can't.

03:11:16.760 --> 03:11:19.200
That stair dropped, he was into what that playground position.

03:11:19.200 --> 03:11:20.200
Yeah.

03:11:20.200 --> 03:11:22.920
So they go one for one, doesn't really help out the CT side at all.

03:11:22.920 --> 03:11:25.840
So early on into the round.

03:11:25.840 --> 03:11:27.880
Where you haven't done much at all.

03:11:27.880 --> 03:11:31.080
On overpass 713, we'll be trolling monster right now.

03:11:31.080 --> 03:11:35.080
Now the smoke goes down, provide cover, allowed them to focus their efforts towards shore.

03:11:36.580 --> 03:11:40.580
Thing is though, 3D Max, don't respect smokes of anything I walk in through them.

03:11:41.080 --> 03:11:45.080
I'm gonna be doing that this round, one minute on the clock, all four players towards the B side.

03:11:48.080 --> 03:11:50.080
They're still waiting here.

03:11:50.580 --> 03:11:53.580
Who's he has another smoke? Okay, he's gonna throw it down in front of himself.

03:11:54.080 --> 03:11:56.080
But now they're rotating a third man over.

03:11:56.080 --> 03:11:59.080
With that smoke down, I'm hoping that will be enough to

03:11:59.080 --> 03:12:02.360
Pushing in towards B, but again this short push

03:12:03.080 --> 03:12:07.380
Has not been working out for as well as it's all they keep losing a player every time they do it

03:12:08.280 --> 03:12:10.280
Seems to be very telegraphed

03:12:11.920 --> 03:12:16.560
Yeah, they want some information they feel starved not knowing what's happening on the other side of the map and

03:12:16.720 --> 03:12:21.800
If they lose this round their money is completely gone with no loss bonus they get 1900 to the next round

03:12:21.800 --> 03:12:26.320
They need to this gamble here. Okay a gamble correctly 20 seconds and goes as far as I think to hold off

03:12:26.320 --> 03:12:28.680
This could work, Ryu gets the first one of the defense,

03:12:28.680 --> 03:12:31.600
with down to 14 seconds, 3D Max, it's now or never.

03:12:31.600 --> 03:12:33.640
If you want a chance to win the map, you've got to do this.

03:12:33.640 --> 03:12:37.200
Hooksie picks up another kill, doubling up before he goes down.

03:12:37.200 --> 03:12:39.200
Fuzi, now four seconds left.

03:12:39.200 --> 03:12:41.200
They can't find the bomb, they have to find it.

03:12:41.200 --> 03:12:42.400
He's still out.

03:12:42.400 --> 03:12:44.240
And he's done it one more time.

03:12:44.240 --> 03:12:48.400
Another clutch to add to Fuzi's scoreline.

03:12:48.400 --> 03:12:50.720
You didn't think they had it in them.

03:12:50.720 --> 03:12:53.680
Losing picks across the map, that short push,

03:12:53.680 --> 03:12:59.480
collapsing once again it was do or die for Astralis and Fuzi getting the

03:12:59.480 --> 03:13:03.800
information that he was already low sprayed down by the Famous Bulls of the P2000

03:13:03.800 --> 03:13:08.760
hooks he's stepping up once again trying that short push for Nuvver Riu finally

03:13:08.760 --> 03:13:12.000
having some impact there surely only gets one kill but he's got significant damage

03:13:12.000 --> 03:13:17.200
P2000 like he said no time the plan had to take the jewel and we go 11 to 10

03:13:17.200 --> 03:13:21.400
but still so much work to be done your money is still so desperately low

03:13:21.400 --> 03:13:27.440
And it's gonna be yabby this time aggressive off towards sure fun at the double these maneuvers

03:13:27.560 --> 03:13:30.200
You always seem to yield a frag that it can never get away

03:13:32.760 --> 03:13:34.600
This is where everything

03:13:34.600 --> 03:13:40.600
crazy to see gravity pushing forward eight bullets after getting that first kill he looked almost

03:13:41.680 --> 03:13:44.080
Angry to take that fight made

03:13:45.040 --> 03:13:48.800
Right on top of hope's he's head but one by monster as well

03:13:48.800 --> 03:13:53.400
Well, the bomb is way up long though.

03:13:53.400 --> 03:13:56.600
The static went slightly deeper, I think that's going to be significant damage.

03:13:56.600 --> 03:13:57.800
Boosie is here though.

03:13:57.800 --> 03:14:00.800
AWP, he'll be jump spotting.

03:14:00.800 --> 03:14:02.800
He's throwing a hand right now.

03:14:02.800 --> 03:14:04.600
Be very, very careful.

03:14:04.600 --> 03:14:06.800
Lucky to be alive there, Mac up.

03:14:06.800 --> 03:14:08.800
High grounds to hit that shot.

03:14:08.800 --> 03:14:14.600
Got to start repositioning, get himself tucked away into a spot from the spinning like he's overwhelmed right now.

03:14:14.600 --> 03:14:18.000
Too many angles to cover, causes them to back up.

03:14:18.000 --> 03:14:21.000
Can they get back? I think they want to get back to connector, but now it's being held.

03:14:21.500 --> 03:14:24.500
So if they wanted to get the bomb back here, because they have two people at B,

03:14:25.000 --> 03:14:26.500
they're gonna get intercepted.

03:14:26.500 --> 03:14:30.500
Oh, stair with the double spray down. The bomb is on the ground. Disasterous.

03:14:30.500 --> 03:14:32.500
His best contribution so far, stair.

03:14:32.500 --> 03:14:33.000
Yes.

03:14:33.000 --> 03:14:34.000
It might be enough to win the game.

03:14:35.500 --> 03:14:36.000
I don't think...

03:14:36.000 --> 03:14:38.500
Great reaction. Perfect play from Astralis.

03:14:39.000 --> 03:14:41.000
A difficult round. A complicated one.

03:14:41.500 --> 03:14:44.500
Fuzi, if you hit this, they might be going to the grand final.

03:14:44.500 --> 03:14:49.020
You know, 4 vs 1, gravity, no time, give him nothing.

03:14:51.020 --> 03:14:52.020
Ten seconds left.

03:14:52.020 --> 03:14:55.020
Yeah, he can't even make it on the side of the stage.

03:14:55.020 --> 03:14:59.620
He doesn't get it, but at the same time, the round is gonna expire here.

03:14:59.620 --> 03:15:02.180
Gravity backpedaling from this one.

03:15:02.180 --> 03:15:08.020
Stardust up to 12, one away from the grand final, here in Bucharest.

03:15:08.020 --> 03:15:10.220
Let him save that AK.

03:15:10.220 --> 03:15:17.340
like stairs should have converted that frag, but either way the AK will be taken into the last round

03:15:17.900 --> 03:15:23.580
potential last round I should say huge advantage now the money will be broken the 3d max but with

03:15:23.580 --> 03:15:29.340
the AK there is our buy five rifles across the board something thick something fast required

03:15:30.940 --> 03:15:36.540
3d max let's see what they've got at their sleeve here one round away from the grand final

03:15:36.540 --> 03:15:42.620
here at PGL Bucharest. It's been labored. It has not been the beautiful CS that we were hoping for on

03:15:42.620 --> 03:15:47.820
Overpass. But Hoaxey has kept them in the game. He's kept them calm even when his style players

03:15:48.460 --> 03:15:53.180
have not risen to the occasion. Yeah, his leadership has been, we've really been able to

03:15:53.180 --> 03:15:57.020
feel it. You could tell it's working. They're playing a little bit more disciplined once again

03:15:57.020 --> 03:16:02.780
now. It's there. Doing good in that last round, but it's been foosy and hoaxey.

03:16:02.780 --> 03:16:05.420
They've been doing most of the work here.

03:16:05.420 --> 03:16:07.300
They love this Wolfpack CS.

03:16:07.300 --> 03:16:09.740
They didn't take a brave challenge though.

03:16:09.740 --> 03:16:10.740
This didn't work out last time.

03:16:10.740 --> 03:16:13.100
Last time they've hit Fusey, yeah, he got four kills.

03:16:13.100 --> 03:16:14.100
He's off to a good start here.

03:16:14.100 --> 03:16:15.100
Grenade comes out.

03:16:15.100 --> 03:16:17.180
Fusey ready to receive on the other side.

03:16:17.180 --> 03:16:18.180
Grenade killed for Fusey.

03:16:18.180 --> 03:16:19.180
Can't get the flick.

03:16:19.180 --> 03:16:20.500
And he's trapped in the corner.

03:16:20.500 --> 03:16:21.500
The back of his there though.

03:16:21.500 --> 03:16:24.900
Yabby will help out and it's lucky one versus three.

03:16:24.900 --> 03:16:27.180
He gets the first one trying to hunt him down.

03:16:27.180 --> 03:16:29.140
Yabby's still on the other side and Ryu has shown up as well.

03:16:29.140 --> 03:16:32.060
This should be GG and he can't get the spray.

03:16:32.060 --> 03:16:36.500
We will do it and it's a strawless to make the grand final here in Bucharest.

03:16:39.100 --> 03:16:44.860
Hoekse is dragging his teammates, kicking and screaming into the grand finals.

03:16:44.860 --> 03:16:47.020
And I mean that literally because we heard them screaming and he said,

03:16:47.020 --> 03:16:48.220
please stop, calm down.

03:16:49.180 --> 03:16:52.020
No, that was a captain's game coming up from Hoekse because a couple of the

03:16:52.020 --> 03:16:55.860
players we pointed out early in the free game, Stair was having a mayor of

03:16:55.860 --> 03:16:56.940
a time towards Connector.

03:16:56.940 --> 03:17:00.020
I was making so many uncharacteristic mistakes coming out from him,

03:17:00.020 --> 03:17:02.620
but yeah, a great game from Hooksy.

03:17:02.620 --> 03:17:04.500
Especially you lose both the pistol rounds

03:17:04.500 --> 03:17:05.700
and the conversion rounds

03:17:05.700 --> 03:17:07.460
and somehow managed to get the win.

03:17:07.460 --> 03:17:10.020
So good job from Mr. Hooksy, the giga-chat himself.

03:17:10.020 --> 03:17:10.860
Gigachat, yeah.

03:17:10.860 --> 03:17:12.780
I mean, I mentioned the last time they played

03:17:12.780 --> 03:17:15.060
that Hooksy styled on them across the series,

03:17:15.060 --> 03:17:17.100
but this time it was just overpass.

03:17:17.100 --> 03:17:19.780
I don't know, Hooksy just loves destroying 3emacs

03:17:19.780 --> 03:17:20.620
for some reason.

03:17:20.620 --> 03:17:22.100
This was a fantastic game.

03:17:22.100 --> 03:17:24.060
And I just mentioned the fact that Stare

03:17:24.060 --> 03:17:26.020
was not having a good game.

03:17:26.020 --> 03:17:27.980
That allows Hooksy on the CT side for sure

03:17:27.980 --> 03:17:29.460
to pick up a lot of these kills.

03:17:29.460 --> 03:17:35.460
Usually, it just should be there stopping the approaches, but you have to figure out some crazy rounds.

03:17:35.460 --> 03:17:42.460
I mean, just starting with this one, that was a hero moment there on the Tech 9 that actually turned around the full course of this map.

03:17:42.460 --> 03:17:45.460
Yeah, but I mean, mistakes made by 3D Max Michel, right?

03:17:45.460 --> 03:17:50.460
But for 3D Max, honestly, I wouldn't lie, like, you know, they did put up quite a decent fight,

03:17:50.460 --> 03:17:53.460
and all honestly winning the pistols really helped matters as well.

03:17:53.460 --> 03:17:55.460
And I honestly thought it was going to be a complete rollout, honestly, right?

03:17:55.460 --> 03:18:03.460
So a combination of Astralis, some of the individuals struggling, and of course, yeah, a little bit of Pet from 3D Max, a little bit of a fighting bit up there.

03:18:03.460 --> 03:18:12.460
Yeah, CT side was decent, and then just that one eco that really unraveled what could have been a very strong path, that was at 7-3, right?

03:18:12.460 --> 03:18:17.460
You go A-3, maybe get one more round, it's a completely different story.

03:18:17.460 --> 03:18:21.460
But T side did not look bad convincing, I have to say, very slow.

03:18:21.460 --> 03:18:27.060
I'm not sure. I really don't feel like I watched 3D Max today, the full, the T side on both maps were just so...

03:18:27.060 --> 03:18:32.340
I don't want to say even methodical, but flat. Flat would be a better word.

03:18:32.340 --> 03:18:38.660
Do you not feel like, especially on Overpass for me and that second half, 3D Max were playing against Astralis and the clock?

03:18:38.660 --> 03:18:41.060
Because that kind of felt like what was going on.

03:18:41.060 --> 03:18:45.300
And it's also because Astralis, they did a very good job. I mean, the stair was struggling quite a bit to its connector,

03:18:45.300 --> 03:18:48.020
but you see Fosy getting a lot of these opening picks and whatnot.

03:18:48.020 --> 03:18:53.700
and they had a setup. It looked like it looked a lot of foes. He kills it was just from the bomb side aiming down to its short position

03:18:53.700 --> 03:18:57.860
through the bathrooms, right? So they didn't mean they didn't they weren't going for advanced bathroom control

03:18:57.860 --> 03:19:01.460
Yeah, over the plank on the bombsite. It's kind of halfway through and three demands. Unfortunately

03:19:01.460 --> 03:19:06.700
I don't think they had the right utility protocol or the light layering of the flashes and whatnot to push them away from it

03:19:06.700 --> 03:19:12.260
So a good kind of like one say aggressive defense from as as far as so to speak but good like, you know, half way

03:19:13.180 --> 03:19:14.180
Yeah

03:19:14.180 --> 03:19:17.860
I have a very serious question that I know all the fans want to ask

03:19:18.140 --> 03:19:20.820
It's the thing that really matters to get gameplay

03:19:20.820 --> 03:19:28.960
I gave PGL Buccaris grand finals in the pre-show you spoke about Asian face Asian mouths. What the hell is Chinese phase boy?

03:19:28.960 --> 03:19:36.700
I hope Paula is gonna get that from Qubesie if you talk to him later for that round the Chinese phase

03:19:36.700 --> 03:19:41.820
I mean just a whole little team speak listening that we managed to hear there was

03:19:41.820 --> 03:19:53.700
It was fantastic. First of all, just Hooksy acknowledging this is not the first time you see this is like guys. I don't know. I don't like what you're bringing to the the vibes pitching and moaning about it too much.

03:19:53.700 --> 03:20:03.900
Pitching and moaning just shut the f up and let's play this game, right? And it's so and it's so we've seen it so many times across a lot of maps as well. But in this particular game, he was right. It was coming out a lot.

03:20:03.900 --> 03:20:10.900
These two v twos, three v trees on the T side. There were so many opportunities for them to run away with rounds. So I totally get a frustration coming in from Hooksy.

03:20:10.900 --> 03:20:16.660
our first Grand Finalist at PGL Bucharest. It is Astralis. Let's find out how they're feeling.

03:20:17.860 --> 03:20:23.140
Let's do that. Indeed. I'm down on the floor with Fosy of Astralis. Fosy, congratulations.

03:20:23.140 --> 03:20:27.700
You've made it through to the Grand Final. How does that sound? And is there a feeling of relief

03:20:27.700 --> 03:20:34.660
knowing you've made top two? Yeah, it's nice. I think there was even more relief versus

03:20:34.660 --> 03:20:39.300
eyeballs yesterday, but we were very close to losing. I feel like we kind of had both maps

03:20:39.300 --> 03:20:43.300
in the back here like sure we made a little bit of a comeback on overpass but also to see the

03:20:43.300 --> 03:20:47.860
status much stronger there so we believed the other way. I wanted to ask a general question

03:20:47.860 --> 03:20:52.820
first so the two times you've most recently played 3d max you came out on top you've done it again

03:20:52.820 --> 03:20:57.780
now but did the match play out in the same way or differently from your perspective? I think it

03:20:57.780 --> 03:21:04.420
was kind of the same way um I think you know on dust 2 if we forget that two-side pistol

03:21:04.420 --> 03:21:06.860
Maybe it's just a steamroll, you know.

03:21:06.860 --> 03:21:10.260
So, yeah, I think we got it.

03:21:10.260 --> 03:21:12.700
You know, we were comfortable all the way.

03:21:12.700 --> 03:21:13.820
Let's talk Dust2.

03:21:13.820 --> 03:21:16.020
So nine CT rounds.

03:21:16.020 --> 03:21:18.860
Why was it such a strong CT half, Ozy?

03:21:18.860 --> 03:21:19.780
No, we were playing good.

03:21:19.780 --> 03:21:23.820
I mean, obviously it helps picking up the pistol at start.

03:21:23.820 --> 03:21:26.300
And then we just kept on going.

03:21:26.300 --> 03:21:30.100
We smashed their money quite a bit.

03:21:30.100 --> 03:21:33.860
Like they were saving one round like four people alive.

03:21:33.860 --> 03:21:38.660
So, yeah, it just felt comfortable, you know, playing.

03:21:38.860 --> 03:21:42.820
Talking, smashing, you were smashing everybody on the server on Dust2.

03:21:43.020 --> 03:21:44.620
I think you finished 22 to 11.

03:21:44.700 --> 03:21:46.100
What was going on with your own performance?

03:21:46.300 --> 03:21:47.660
Why was it so strong?

03:21:47.860 --> 03:21:49.140
Um, I don't know.

03:21:49.220 --> 03:21:51.100
I woke up, I woke up from yesterday.

03:21:51.100 --> 03:21:52.780
You know, it was a bit of an earlier game there.

03:21:52.780 --> 03:21:54.940
So I got my beauty sleep tonight, maybe that's why.

03:21:55.140 --> 03:21:57.580
And then we move on to Overpass.

03:21:57.780 --> 03:22:00.300
You finished 13-10 relatively strong map.

03:22:00.300 --> 03:22:03.180
There's one specific round we wanted to talk about, though,

03:22:03.180 --> 03:22:08.020
which was round 11. It was a swing round and we heard the audio from Hoocsi beforehand.

03:22:08.820 --> 03:22:12.140
He referred to it as a Chinese phase. Can you tell us what that means?

03:22:13.300 --> 03:22:16.700
I think he called it wrong. Actually, we called it Chinese Furia.

03:22:17.100 --> 03:22:21.700
Chinese Furia? Yeah, but it's a smoke that we got from, I think it was Talu.

03:22:22.660 --> 03:22:25.460
So that's why it's the Chinese version of Furia because we're using their smoke.

03:22:25.620 --> 03:22:28.300
Wow. There's like multiple layers going on here.

03:22:28.660 --> 03:22:33.060
Staying on board with the topic of Hoocsi, he popped off in that second game.

03:22:33.060 --> 03:22:38.180
as did you as well. Sorry, second map. What's it like when the IGL is popping off? How much

03:22:38.180 --> 03:22:43.380
easier does that make you guys performances? Yeah, I mean, it's very nice. I think like

03:22:43.380 --> 03:22:48.420
there was one round on B, we just cooked them all from water and then one round on T side

03:22:48.420 --> 03:22:53.220
with a tech nine on B side as well. Like two very important rounds that he like kind of won

03:22:53.220 --> 03:22:58.260
single handedly. So it's really nice when that happens. Absolutely. Final couple of questions.

03:22:58.260 --> 03:23:02.020
So firstly, yeah, you get the win, you'll be going on to play foot on Mongols. Who do you

03:23:02.020 --> 03:23:07.020
Who do you think you're going to play? Who do you want to play? What are your thoughts on the Grand Final, potential Grand Finals ahead?

03:23:07.020 --> 03:23:11.020
I have a lot of respect for Mongols, but I already know who we're going to play.

03:23:11.020 --> 03:23:17.020
We played foot every event so far this season. We even played them three times in Pro League, so I think it's some kind of curse, you know?

03:23:17.020 --> 03:23:20.020
We have to play them at least one time every event, so...

03:23:20.020 --> 03:23:22.020
Is it cars or is it just destiny?

03:23:22.020 --> 03:23:24.020
Maybe both, I don't know.

03:23:24.020 --> 03:23:29.020
Alright, well thank you so much for your time, Fozzie. Congratulations once again on making top two, reaching the Grand Final.

03:23:29.020 --> 03:23:31.020
Is there anything else you'd like to say before I let you go?

03:23:31.020 --> 03:23:36.020
Yeah, I mean, thank you all for supporting us back home. It means a lot as always.

03:23:36.020 --> 03:23:43.020
And first time we're in the final now in the new Astralis and we'll do our best.

03:23:43.020 --> 03:23:46.020
And with that said, let's head back to the desk.

03:23:46.020 --> 03:23:54.020
Okay, so we've got Chinese phase, Asian phase, Asian miles. Now we have Chinese Fury, I can't keep up.

03:23:54.020 --> 03:23:56.020
I don't know where the Fury came in there though, right?

03:23:56.020 --> 03:23:59.020
A lot of from Talu, but it's Chinese Fury, okay.

03:23:59.020 --> 03:24:05.820
Yeah, well, I guess the base of the strat is Furia, but then they have a Chinese mix because of the Tyler smoke

03:24:06.000 --> 03:24:13.060
That's a variation on the on the Furia layer to this shit. Yeah, but no, I can clearly see the fozie very happy

03:24:13.060 --> 03:24:17.320
I'm surprised as I was off would be we definitely put yeah, I mean they've been playing in them all the time

03:24:17.320 --> 03:24:20.700
I know it is it is crazy. They've been coming out on top most of the times as well

03:24:20.700 --> 03:24:23.260
True that's what he's looking forward to but no fozie also

03:24:23.620 --> 03:24:26.200
Even though we're praising hooksy right there and you know on overpass

03:24:26.200 --> 03:24:29.720
We had so much of impact obviously calling as well. I think Rosie was just rock solid

03:24:29.720 --> 03:24:33.760
I wouldn't see him have the slow start he had yesterday for example making a lot of mistakes

03:24:33.760 --> 03:24:35.200
It was so very reliable

03:24:35.200 --> 03:24:39.520
And I feel like that was also a lot of these rounds of deciding factor because it did come down to the wire in a few

03:24:39.520 --> 03:24:45.680
These rounds few this of both the maps as well. So shout out to Fruzzi man really delivering there signing of the season says Henry

03:24:46.320 --> 03:24:49.160
Definitely up there. Definitely up there for one of them. Yeah, okay

03:24:49.160 --> 03:24:53.560
Let's have some final thoughts obviously because we do say goodbye to 3d max

03:24:53.560 --> 03:24:56.600
they'll be playing in the third place to side it tomorrow.

03:24:56.600 --> 03:25:00.360
What are the key takeaways for them now as they prepare for that?

03:25:01.240 --> 03:25:05.240
I feel like you could see certain players on the CT side from them, right?

03:25:05.240 --> 03:25:10.120
Like you could see how they still play their style of CS being disruptive, being in your face.

03:25:10.120 --> 03:25:14.600
We saw that on overpasses on the CT side, but the T-sides man, it just seems so insipid.

03:25:14.600 --> 03:25:17.000
I don't know what's happening. It just seems like you pointed out as well.

03:25:17.000 --> 03:25:18.760
It's not like the 3D Max that we know, right?

03:25:18.760 --> 03:25:20.680
They try to go for this very default-ish approach,

03:25:20.680 --> 03:25:24.120
And then when someone throws a curveball, they have no answer.

03:25:24.120 --> 03:25:26.040
They're just like, all right, we're just going to save.

03:25:26.040 --> 03:25:28.680
Or they just go for a gamble, push into a bomb site.

03:25:28.680 --> 03:25:30.960
That is, I don't know what's happening there.

03:25:30.960 --> 03:25:34.120
Yeah, the amount of saving is so not 3D max.

03:25:34.120 --> 03:25:36.600
So I mean, even Fuzi was talking about it.

03:25:36.600 --> 03:25:38.200
I don't think the money was that bad.

03:25:38.200 --> 03:25:40.000
It's just like they didn't know really what to do.

03:25:40.000 --> 03:25:42.800
So they were like, OK, we can't be winning this round.

03:25:42.800 --> 03:25:45.560
I mean, it seems like a transitionary period for them.

03:25:45.560 --> 03:25:48.040
So I guess another game on land

03:25:48.040 --> 03:25:51.440
will be good for them to figure out their style,

03:25:51.440 --> 03:25:53.520
figure out how they want to approach the rest of the season

03:25:53.520 --> 03:25:56.040
because without the Major obviously they have a lot more

03:25:56.040 --> 03:25:58.640
they need to do on these other tournaments leading up to it.

03:25:58.640 --> 03:25:59.560
Gents, it's been great.

03:25:59.560 --> 03:26:01.120
Thank you so much for your input here

03:26:01.120 --> 03:26:02.920
for the semifinals of PGL Bucharest.

03:26:02.920 --> 03:26:04.440
We say goodbye to Prof and Blair,

03:26:04.440 --> 03:26:05.560
but we don't say goodbye to you

03:26:05.560 --> 03:26:08.440
because we are returning with the Mongols up against foot.

03:26:08.440 --> 03:26:10.000
Strike and Dust will be on the catch.

03:26:10.000 --> 03:26:12.320
We'll see you in a bit.

03:26:12.320 --> 03:26:15.600
She said she loves you, but she can't love me.

03:26:15.600 --> 03:26:17.600
But I love you!

03:26:31.100 --> 03:26:33.100
I won't play Winder anymore.

03:26:33.100 --> 03:26:34.600
What's going on?

03:26:38.100 --> 03:26:40.100
Play your role, one expect.

03:27:15.600 --> 03:27:26.600
The human body was built to move, not trapped at a desk in one singular posture for 12 hours a day.

03:27:26.600 --> 03:27:34.600
It's time your chair evolved. This is Secret Lab Titan Eva.

03:27:34.600 --> 03:27:38.600
Ergonomically, engineers begin.

03:27:38.600 --> 03:27:39.600
Gamers.

03:27:39.600 --> 03:27:41.600
Hybrid warriors.

03:27:41.600 --> 03:27:42.600
Artists.

03:27:42.600 --> 03:27:44.600
Making your every move.

03:28:34.600 --> 03:29:00.560
the

03:29:00.560 --> 03:29:02.560
Oh, you're running!

03:29:02.560 --> 03:29:03.560
Get out of the store!

03:29:03.560 --> 03:29:04.560
All right!

03:31:04.560 --> 03:31:05.960
Hey, hey!

03:31:10.040 --> 03:31:11.040
Hey, hey!

03:31:15.300 --> 03:31:16.540
Hey, hey!

03:31:20.680 --> 03:31:22.320
Hey, hey!

03:31:26.240 --> 03:31:27.640
No!

03:31:27.640 --> 03:31:29.640
Come on!

03:31:32.640 --> 03:31:34.640
Come on, man!

03:31:57.640 --> 03:32:05.560
Never gets old. I thoroughly enjoy watching that weird Muay Thai elbow. What what welcome back you're watching a PGL progress

03:32:05.560 --> 03:32:10.200
It's the semi finals of Stralis. It's just guaranteed themselves a place in our grand finals

03:32:10.200 --> 03:32:14.400
And now we'll find out who will join them will it be Mongols or foot this young team

03:32:14.400 --> 03:32:18.960
That's exciting everyone so much dust striker here. You had a chat about it

03:32:19.080 --> 03:32:24.140
They play a very similar style to Mongols, right? It's really aggressive. It's in your face

03:32:24.140 --> 03:32:26.300
You never know what you're gonna expect. Yeah

03:32:26.300 --> 03:32:27.740
I do think that they are quite similar.

03:32:27.740 --> 03:32:30.540
I think they are a little bit less similar than maybe people

03:32:30.540 --> 03:32:33.100
will make it out to me because I do think that it's actually

03:32:33.100 --> 03:32:35.740
something that's clearly spoke about in an interview that

03:32:35.740 --> 03:32:38.940
that they told to be had with him from after they won their

03:32:38.940 --> 03:32:40.380
quarter-final against Bate.

03:32:40.380 --> 03:32:44.060
One of the things that he was was talking about was how

03:32:44.060 --> 03:32:46.540
he believes that there are more structures than the structure

03:32:46.540 --> 03:32:47.980
than them people make them out to be.

03:32:47.980 --> 03:32:50.060
You know that they're not the bad news eagles of this time,

03:32:50.060 --> 03:32:51.260
you know, anything like that.

03:32:51.260 --> 03:32:54.300
But another thing that he was talking about was also the game

03:32:54.300 --> 03:32:55.980
against Bate in general and how,

03:32:55.980 --> 03:32:58.380
you know, Bait were pretty good at limiting their aggression,

03:32:58.380 --> 03:33:01.820
and that was actually something that they were trying to make sure to combat, right,

03:33:01.820 --> 03:33:08.460
where they wouldn't go do their usual thing, go forward as CT and be more passive.

03:33:08.460 --> 03:33:11.180
That doesn't really work out for Foot a lot of the time, you know,

03:33:11.180 --> 03:33:15.100
and you could see that they get into a mental lockdown, effectively,

03:33:15.100 --> 03:33:17.820
when they do face some of those teams.

03:33:17.820 --> 03:33:20.380
But that's not going to happen today because they're facing Mongols.

03:33:20.380 --> 03:33:22.780
Yeah, I mean, it's just kind of the growing pains of a team

03:33:22.780 --> 03:33:24.780
that's having a huge come up in slightly,

03:33:24.780 --> 03:33:27.100
made a couple of moves here and there last year.

03:33:27.100 --> 03:33:29.340
But the progression this year has just been phenomenal to watch.

03:33:29.340 --> 03:33:31.300
I mean, we were at clues with this team where they just

03:33:31.300 --> 03:33:34.460
nearly missed the playoffs after having some great games

03:33:34.460 --> 03:33:37.300
and a similar story, that crack cow as well at the beginning

03:33:37.300 --> 03:33:37.820
of the year.

03:33:37.820 --> 03:33:39.500
But they have progressively gotten better.

03:33:39.500 --> 03:33:42.100
They top four to BPL had a bit of a break.

03:33:42.100 --> 03:33:43.340
They've come into this event.

03:33:43.340 --> 03:33:45.340
The only map they lost is the first map they played.

03:33:45.340 --> 03:33:47.340
They've won every other game that they've played,

03:33:47.340 --> 03:33:48.380
including beating ParaVision.

03:33:48.380 --> 03:33:50.700
So I mean, they have been on quite the tear right now.

03:33:50.700 --> 03:33:52.260
Small issues, though.

03:33:52.260 --> 03:33:54.900
and that is that whole concept of closing it out.

03:33:54.900 --> 03:33:56.820
It's something we spoke about yesterday.

03:33:56.820 --> 03:33:59.100
I don't like to use the word choke with them

03:33:59.100 --> 03:34:00.060
because they're winning.

03:34:00.060 --> 03:34:02.500
So I don't necessarily think it's choking,

03:34:02.500 --> 03:34:04.660
but there is a drastic slowdown

03:34:04.660 --> 03:34:07.060
and sometimes it gets very close

03:34:07.060 --> 03:34:08.500
when they have a lead

03:34:08.500 --> 03:34:10.420
that they should close out relatively quickly.

03:34:10.420 --> 03:34:12.300
Is that just an inexperienced thing?

03:34:12.300 --> 03:34:13.340
I think so partially,

03:34:13.340 --> 03:34:15.140
but I think the other big thing you have to think about

03:34:15.140 --> 03:34:16.700
is that they're kind of leveling up

03:34:16.700 --> 03:34:17.620
throughout the course of this event.

03:34:17.620 --> 03:34:18.740
I mean, you look on your screen there,

03:34:18.740 --> 03:34:20.620
three of their players having career best performances

03:34:20.620 --> 03:34:21.740
so far this event.

03:34:21.740 --> 03:34:25.020
And again, they were able to get through paravision pretty clean in my opinion.

03:34:25.020 --> 03:34:27.940
The games against Bait were pretty tight, but again, they're not dropping maps.

03:34:27.940 --> 03:34:31.820
And so I do think a lot of it just comes down to reps and kind of understanding,

03:34:32.020 --> 03:34:34.300
you know, the next steps they need to take to become a truly elite team.

03:34:34.500 --> 03:34:36.900
Yeah, I mean, there had to be a little bit of a Heimlich happening on that

03:34:36.900 --> 03:34:41.140
overpass game yesterday, you know, when they finally got it together in overtime.

03:34:41.540 --> 03:34:44.420
Yeah, Coolio actually did speak about that as well, where, you know,

03:34:44.420 --> 03:34:47.460
the tilt was coming through as they were losing some of those 2v4s or

03:34:47.460 --> 03:34:49.420
4v2s against Taniko and all that stuff.

03:34:49.420 --> 03:34:53.220
But they did manage to actually put it together.

03:34:53.220 --> 03:34:57.020
Justice Overtime came in and he was even saying how they were confident that they would win there,

03:34:57.020 --> 03:34:59.220
you know, once they survived that onslaught.

03:34:59.220 --> 03:35:03.220
I think as well in the winners' interview they was mentioned about like the mental struggle

03:35:03.220 --> 03:35:07.220
that this team can sometimes face and how they need to pull themselves together mentally.

03:35:07.220 --> 03:35:12.620
So maybe a little bit of an experience, but that an experience is going to be punished

03:35:12.620 --> 03:35:16.620
when you look at who the opposition is on the other side because Mongols has their experience.

03:35:16.620 --> 03:35:18.300
We saw this with ParaVision yesterday.

03:35:18.300 --> 03:35:20.460
They have the fire power as well.

03:35:20.460 --> 03:35:26.340
There's no room for a mistake or to step back and relax a little bit.

03:35:26.340 --> 03:35:29.620
Foot is going to have to be firing on all cylinders all of the time.

03:35:29.620 --> 03:35:31.940
It's not even just that they're going to have to fire on all cylinders.

03:35:31.940 --> 03:35:34.860
They're going to have to survive this sort of kind of onslaught

03:35:34.860 --> 03:35:38.580
that is coming from Mongols because, yes, they are very in your face.

03:35:38.580 --> 03:35:40.500
It's something that Foot will like to have,

03:35:40.500 --> 03:35:44.220
like coming up against them because they like to play a similar brand of CS.

03:35:44.220 --> 03:35:48.060
But at the same time, Mongols is a team that have been doing this for a hell of a lot longer than they have.

03:35:48.060 --> 03:35:50.780
They have, that's their comfort zone for a long time now.

03:35:50.780 --> 03:35:57.580
So I do think that it is something that they will have to reel back a little bit sometimes to make sure that it doesn't get out of hand.

03:35:57.580 --> 03:36:06.580
Because even yesterday, when they were facing a much slower pace team, they were throwing away rounds because of some of that aggression, you know, overaggression, overstepping in situations when they shouldn't.

03:36:06.580 --> 03:36:11.580
Yeah, I mean, the big thing for me watching this game for Mongols is like, you know, they need to come in here to have a point to prove, you know,

03:36:11.580 --> 03:36:14.080
This is a team that, you know, with Cobra has done better,

03:36:14.080 --> 03:36:16.340
I think the people expected, you know, consistently kind of

03:36:16.340 --> 03:36:17.940
placing in that top five region.

03:36:18.040 --> 03:36:20.040
They've already guaranteed themselves top four finish here,

03:36:20.140 --> 03:36:21.680
but now that pair of vision is gone.

03:36:21.780 --> 03:36:24.280
They kind of are considered by many probably the favorites to

03:36:24.280 --> 03:36:26.340
win the whole damn thing, but they're up against a really

03:36:26.340 --> 03:36:27.680
tough opponent this time around.

03:36:27.680 --> 03:36:30.180
So I think this is going to be a nice fiery battle and

03:36:30.180 --> 03:36:33.340
it's more about just wanting to see these individuals find

03:36:33.340 --> 03:36:34.080
some consistency.

03:36:34.080 --> 03:36:36.040
Cause I feel like right now it's kind of a committee system

03:36:36.040 --> 03:36:37.880
right now, right on the performance dust.

03:36:37.880 --> 03:36:39.740
I'm, I'm going to ask you this.

03:36:39.740 --> 03:36:41.660
You said Mongols has to prove something.

03:36:41.660 --> 03:36:43.300
Did you watch that game yesterday?

03:36:43.300 --> 03:36:47.300
Because holy hell, that last map, they proved that they,

03:36:47.300 --> 03:36:48.700
they didn't even play that well.

03:36:48.700 --> 03:36:50.380
In their winners' interview, they said themselves

03:36:50.380 --> 03:36:51.220
they were giggling.

03:36:51.220 --> 03:36:52.500
They didn't have to play that well.

03:36:52.500 --> 03:36:53.940
The firepower was there.

03:36:53.940 --> 03:36:56.020
They just had individuals step up and go,

03:36:56.020 --> 03:36:57.220
don't worry boys, we got this.

03:36:57.220 --> 03:36:59.340
Like I feel if anything, I'd be terrified

03:36:59.340 --> 03:37:00.380
to play them today.

03:37:00.380 --> 03:37:01.740
Yeah, it was a crazy comeback yesterday.

03:37:01.740 --> 03:37:03.220
Obviously, Spiker, you were here to witness it

03:37:03.220 --> 03:37:05.300
firsthand and I was able to watch back the film today.

03:37:05.300 --> 03:37:07.020
And yeah, I mean, they just went out there

03:37:07.020 --> 03:37:07.860
and got the job done.

03:37:07.860 --> 03:37:09.540
Obviously, we can point to some huge errors

03:37:09.540 --> 03:37:11.040
from Paravig, you know, st

03:37:11.080 --> 03:37:13.380
not being able to win the

03:37:13.420 --> 03:37:15.520
or 42 rather, you know, th

03:37:15.560 --> 03:37:17.480
know, aid kind of given t

03:37:17.520 --> 03:37:18.920
in that game, but you st

03:37:18.960 --> 03:37:21.420
the fact that they run 12

03:37:21.460 --> 03:37:23.320
ancient against a team wh

03:37:23.360 --> 03:37:25.960
on it and who's ranked abo

03:37:26.000 --> 03:37:27.660
the job done that resili

03:37:27.700 --> 03:37:29.700
a three nine deficit. That

03:37:29.740 --> 03:37:31.300
Yeah, but I do think that

03:37:31.340 --> 03:37:33.040
to be here to be honest

03:37:33.060 --> 03:37:35.140
they were getting out pla

03:37:35.180 --> 03:37:37.400
even on that safety side

03:37:37.400 --> 03:37:43.280
You know if they didn't survive I've basically four back-to-back rounds at the beginning of that second half

03:37:43.280 --> 03:37:47.000
It could have been over at so many different points even techno was kind of like yeah

03:37:47.000 --> 03:37:49.280
We we shouldn't have been here

03:37:49.280 --> 03:37:53.600
You know there were so many so many times that they could have lost this so it is obviously

03:37:53.800 --> 03:37:55.360
You know kind of a little bit of a gift

03:37:55.360 --> 03:37:59.160
I don't think they expected that after the first half of ancient but yeah

03:37:59.160 --> 03:38:02.840
Oh the more all the more credit to them really so we're gonna look at the visa now

03:38:02.840 --> 03:38:07.340
I'd love to know what you what you guys are thinking about what's coming through here.

03:38:07.340 --> 03:38:09.840
Mongols should be picking Mirage. I don't see a reason why they wouldn't know.

03:38:09.840 --> 03:38:10.840
I'm not so sure about that.

03:38:10.840 --> 03:38:11.840
Okay, okay.

03:38:11.840 --> 03:38:14.840
I do think that it's a more of a handshake map where neither of them will pick it

03:38:14.840 --> 03:38:17.340
and they're just gonna let it go to the decider.

03:38:17.340 --> 03:38:21.340
It's a bit of a weird veto where neither of them have a particularly obvious pick.

03:38:21.340 --> 03:38:27.840
Nuke I think makes sense for Mongols because of kind of a lack of faith in it from foot

03:38:27.840 --> 03:38:33.840
because the teams that FOOT have played on UQ were Energy, Heroic, Liquid, and K27 that they beat.

03:38:33.840 --> 03:38:37.340
None of them really were beating teams and they got slammed on it by Astralis.

03:38:37.340 --> 03:38:41.840
The only time they actually played a good team overpass on the other hand, I am a bit surprised by it.

03:38:41.840 --> 03:38:46.340
The Mirage pick here from FOOT is interesting. I would have thought maybe they would go the direction of Anche.

03:38:46.340 --> 03:38:50.840
They had seen that 12-round T-side, maybe deter them away from wanting to do that.

03:38:50.840 --> 03:38:54.840
So maybe Anche will be the third map handshake that we were kind of talking about.

03:38:54.840 --> 03:38:59.840
Yeah, I'm somewhat surprised because Foot have shown that they are happy not to take Mirage.

03:38:59.840 --> 03:39:02.840
If the other team is also good on it, I feel like they must have seen something

03:39:02.840 --> 03:39:05.840
that would have come through from Mongols that they can abuse.

03:39:05.840 --> 03:39:09.840
But do we still have the ancient pick as a decided regardless of the three maps

03:39:09.840 --> 03:39:13.840
that I thought were going to come in, are coming in just in a slightly different order?

03:39:13.840 --> 03:39:17.840
Because this is a style of CS that Mongols plays that they know well

03:39:17.840 --> 03:39:19.840
and Foot plays a very similar style.

03:39:19.840 --> 03:39:23.840
Is this going to be a matter of experience versus the new dogs being able to read

03:39:23.840 --> 03:39:28.720
able to read what they're going to do, understanding the style that they play and how to shut

03:39:28.720 --> 03:39:29.720
it down.

03:39:29.720 --> 03:39:30.720
Is that something that Mongols has in their back pocket?

03:39:30.720 --> 03:39:32.400
I think it comes down to two factors.

03:39:32.400 --> 03:39:34.920
One, you know you're going to get a lot of early round clashes.

03:39:34.920 --> 03:39:38.680
So who's in the better form, actually efficiently trading and being able to get early round

03:39:38.680 --> 03:39:39.680
advantages.

03:39:39.680 --> 03:39:43.480
But then it's also going to be the, well, if you come out behind in those situations,

03:39:43.480 --> 03:39:46.720
what's the adjustment factor going to be, you know, whether that is mid-half or

03:39:46.720 --> 03:39:49.740
mid-round or whatever the case may be, and that's where Mara's value comes in

03:39:49.740 --> 03:39:52.520
space for Mongols as well as the experience that players have having dealt with those

03:39:52.520 --> 03:39:53.720
situations many more times.

03:39:53.720 --> 03:39:56.160
So yeah, your favorite models on the experience front,

03:39:56.160 --> 03:39:57.880
but foot or in the better form right now?

03:39:57.880 --> 03:39:59.200
Yeah, that's what I agree with as well.

03:39:59.200 --> 03:40:01.520
I was looking at the odds and I saw that for a moment,

03:40:01.520 --> 03:40:03.200
foot were slight favorites.

03:40:03.200 --> 03:40:05.320
Kulio was saying that they're kind of heavy underdogs

03:40:05.320 --> 03:40:06.680
and that's the position that they like.

03:40:06.680 --> 03:40:08.560
I'm not so sure that that's the case, to be honest.

03:40:08.560 --> 03:40:10.520
Like the way that the tournament has gone

03:40:10.520 --> 03:40:11.760
for these two teams, it's pretty clear

03:40:11.760 --> 03:40:13.760
that foot are in a better form at the moment.

03:40:13.760 --> 03:40:15.140
It is more the experience part

03:40:15.140 --> 03:40:16.720
where I'm a bit concerned after yesterday,

03:40:16.720 --> 03:40:18.720
especially some of these oversteps, you know,

03:40:18.720 --> 03:40:21.640
situations where they get a little bit ahead of themselves.

03:40:21.640 --> 03:40:23.900
That's definitely going to be happening today as well.

03:40:23.900 --> 03:40:28.380
It's more about Mongols have those missteps as just the same,

03:40:28.380 --> 03:40:30.340
you know, it happens on both sides.

03:40:30.340 --> 03:40:32.420
I'm just so surprised by both of you,

03:40:32.420 --> 03:40:36.340
because I honestly feel like Mongols by rights

03:40:36.340 --> 03:40:37.780
should come into this,

03:40:37.780 --> 03:40:40.320
and they should be in the grand finals.

03:40:40.320 --> 03:40:42.660
I think the experience that they've got,

03:40:42.660 --> 03:40:45.060
what we were able to see yesterday with ParaVision,

03:40:45.060 --> 03:40:46.060
did they play badly?

03:40:46.060 --> 03:40:47.340
Yes, they admitted themselves.

03:40:47.340 --> 03:40:49.740
That was some of their worst counter strike.

03:40:49.740 --> 03:40:51.220
They still beat ParaVision.

03:40:51.220 --> 03:40:54.500
That to me speaks multitudes about where this team currently sits.

03:40:54.500 --> 03:40:57.540
I think the issue for me with Mongols is I'm just not seeing any consistency

03:40:57.540 --> 03:40:59.260
in a visual performance outside of 9-10.

03:40:59.260 --> 03:41:01.580
I mean, Mazzino's had a couple of good tournaments in a row lately, but

03:41:01.580 --> 03:41:04.060
just I don't think anyone's really stepped up to really be that consistent

03:41:04.060 --> 03:41:05.100
start that they wanted.

03:41:05.100 --> 03:41:08.900
Meanwhile, Foot just has so much firepower across their entire team.

03:41:08.900 --> 03:41:10.380
And it starts with the in-game leaders, right?

03:41:10.380 --> 03:41:12.860
I mean, Crabenian Blitz are two IGLs who play yard.

03:41:12.860 --> 03:41:15.420
You know, some people put their star players there, some people put their

03:41:15.420 --> 03:41:16.020
IGL there.

03:41:16.020 --> 03:41:18.260
In the case of Foot, Crabenian is kind of one of your star players.

03:41:18.260 --> 03:41:20.140
It's kind of the best of both worlds.

03:41:20.140 --> 03:41:22.300
But also the op-ing is going to be interesting here too,

03:41:22.300 --> 03:41:24.980
because I think Cemetery is probably one of the guys on foot

03:41:24.980 --> 03:41:27.140
that is under the microscope the most, right?

03:41:27.140 --> 03:41:28.940
You know, I think a lot of people get what they want

03:41:28.940 --> 03:41:31.580
out of Jules and out of Cabini and out of Launc's.

03:41:31.580 --> 03:41:33.620
The human has his issues here and there too, to be fair.

03:41:33.620 --> 03:41:34.860
But Cemetery has been the one that people

03:41:34.860 --> 03:41:35.740
have criticized a lot.

03:41:35.740 --> 03:41:38.300
And he's had a career best performance.

03:41:38.300 --> 03:41:39.620
He's one of the best players in the tournament.

03:41:39.620 --> 03:41:40.980
So let's even keep it up.

03:41:40.980 --> 03:41:44.380
For me, it's more speaks to my faith and foot

03:41:44.380 --> 03:41:46.100
after seeing that because I do think

03:41:46.100 --> 03:41:49.060
that they are really strong, well put together team

03:41:49.060 --> 03:41:50.780
when things go right for them.

03:41:50.780 --> 03:41:52.620
That's more where my concern lies,

03:41:52.620 --> 03:41:54.780
whether they're going to be able to stay put together

03:41:54.780 --> 03:41:58.220
as they face off against a very similarly kind of mindset

03:41:58.220 --> 03:42:00.580
team to them in Mongols.

03:42:00.580 --> 03:42:03.420
Otherwise, I just do think that they are very, very strong

03:42:03.420 --> 03:42:05.100
in how they approach the game.

03:42:05.100 --> 03:42:07.200
People call them a little bit crazy in the head.

03:42:07.200 --> 03:42:09.620
They actually call themselves that sometimes, I think,

03:42:09.620 --> 03:42:11.540
long-spot that did one of these tournaments

03:42:11.540 --> 03:42:14.420
in the last couple of events.

03:42:14.420 --> 03:42:16.700
But everything that you see from them

03:42:16.700 --> 03:42:17.660
makes a lot of sense.

03:42:17.660 --> 03:42:22.860
they always have a very specific approach that is structured, very simplistic, but there

03:42:22.860 --> 03:42:26.940
is a structure behind it where they always have a specific idea of what they want to

03:42:26.940 --> 03:42:32.260
do in each round, whereas Mongols are a little bit more dynamic, more on the flow rather

03:42:32.260 --> 03:42:33.260
than anything else.

03:42:33.260 --> 03:42:38.460
Okay guys, so it's time for me to call on our casters for this one, Moses and Dinko.

03:42:38.460 --> 03:42:42.940
Dinko, a little birdie recently told me that you moonlight as a bit of a rep god

03:42:42.940 --> 03:42:44.700
when you're not commentating.

03:42:44.700 --> 03:42:46.700
When is the album dropping?

03:42:46.700 --> 03:42:50.700
You know, that was just a warm-up to get it, you know, make sure that I'm ready for this game,

03:42:50.700 --> 03:42:52.200
because I'm expecting this to be super fast.

03:42:52.200 --> 03:42:55.700
I was just, you know, doing a wrap call to try and warm up at the karaoke.

03:42:55.700 --> 03:42:57.700
Hey, you nailed it. I thought you did great.

03:42:57.700 --> 03:42:59.700
A beautiful voice Tinko has over there.

03:42:59.700 --> 03:43:01.700
A multi-talented figure in our scene.

03:43:01.700 --> 03:43:03.700
Well, thank you very much. I appreciate that.

03:43:03.700 --> 03:43:06.700
Yeah, look, you too, Dust.

03:43:06.700 --> 03:43:08.700
Mini-john was the same with Cocker last night.

03:43:08.700 --> 03:43:10.700
He's been talking to this guest.

03:43:10.700 --> 03:43:12.260
Oh, this is going to be fun.

03:43:12.260 --> 03:43:14.540
I don't know how this game doesn't turn out

03:43:14.540 --> 03:43:18.340
to just be an exciting brawl, just like a fiesta.

03:43:18.340 --> 03:43:20.140
Both these teams love being aggression.

03:43:20.140 --> 03:43:23.020
You saw that quote from the foot players as well.

03:43:23.020 --> 03:43:25.300
Like, oh, we actually feel less comfortable

03:43:25.300 --> 03:43:26.180
when we're being passive.

03:43:26.180 --> 03:43:27.980
So we should just play everything aggressive.

03:43:27.980 --> 03:43:30.420
Like that mindset makes me just so pumped for counter.

03:43:30.420 --> 03:43:33.300
So we've got three sets of dualies on the pistol round.

03:43:33.300 --> 03:43:36.060
Well, Mongol is going to be starting on that T side.

03:43:36.060 --> 03:43:38.540
I mean, this is a matchup that you just get going.

03:43:38.540 --> 03:43:39.540
A little bit of a problem.

03:43:39.540 --> 03:43:41.100
I don't think anyone's watching Mini from foot.

03:43:41.100 --> 03:43:42.540
I feel like Blitz is gonna walk in

03:43:42.540 --> 03:43:43.380
and just get a free kill.

03:43:43.380 --> 03:43:44.780
While they come in early through hot,

03:43:44.780 --> 03:43:46.620
so it will be one from Blitz eventually,

03:43:46.620 --> 03:43:49.060
Cobra also picking up a kill here,

03:43:49.060 --> 03:43:50.780
has Mongols move into the A site,

03:43:50.780 --> 03:43:52.620
plant this through and a retake require.

03:43:52.620 --> 03:43:54.740
We got Demon, Krebbeni and Jukes trying to come back

03:43:54.740 --> 03:43:57.220
into this, two flashbangs available, four Jukes.

03:43:57.220 --> 03:43:59.980
Oh man, that was a little bit rough, nice and easy.

03:43:59.980 --> 03:44:01.820
Blitz gets a lot of runway to just walk in.

03:44:01.820 --> 03:44:03.940
So yeah, let's see what this retake has in store

03:44:03.940 --> 03:44:06.180
for us without the kits with the only one flashbang.

03:44:06.180 --> 03:44:08.580
And I don't know what foot's gonna do here.

03:44:08.580 --> 03:44:10.620
might just choose to back away.

03:44:10.620 --> 03:44:12.340
However, they did say they like being aggressive,

03:44:12.340 --> 03:44:14.780
so, you know, maybe you just give it a shot.

03:44:14.780 --> 03:44:16.340
And indeed, they'll set up for some exits.

03:44:16.340 --> 03:44:17.180
Yeah.

03:44:17.180 --> 03:44:18.700
Okay, so pretty simple pistol run for Mongols.

03:44:18.700 --> 03:44:21.500
Yeah, very effective, getting the job done, getting in.

03:44:21.500 --> 03:44:23.060
You know, looking a couple months ago,

03:44:23.060 --> 03:44:25.980
we'd absolutely say this is a Mongols game all day long.

03:44:25.980 --> 03:44:27.020
Still favorites coming into this.

03:44:27.020 --> 03:44:29.340
But a couple months is a long time in Counter Strike,

03:44:29.340 --> 03:44:30.180
Dingo.

03:44:30.180 --> 03:44:31.020
It definitely is.

03:44:31.020 --> 03:44:32.020
It can change a lot of things in foot.

03:44:32.020 --> 03:44:33.660
How, really good in the story,

03:44:33.660 --> 03:44:35.980
in the first season of 2026,

03:44:35.980 --> 03:44:37.900
the way that they've risen up through the ranks

03:44:37.900 --> 03:44:41.020
become a competitive team, you know, pressing playoffs,

03:44:41.020 --> 03:44:42.700
the championships level events.

03:44:42.700 --> 03:44:44.460
Yeah, they've had an excellent start to you.

03:44:44.460 --> 03:44:45.740
They've been a lot of fun to watch.

03:44:45.740 --> 03:44:47.740
I think very quickly they've become an exciting team

03:44:47.740 --> 03:44:50.460
to keep track of with a lot of really compelling players.

03:44:50.460 --> 03:44:52.940
Obviously fourth back at ESL Pro League season 23,

03:44:52.940 --> 03:44:56.140
ninth to 11th at Cluj, ninth to 12th at Krakow.

03:44:56.140 --> 03:44:57.580
I think like it's one of those things

03:44:57.580 --> 03:44:59.180
where the results don't really back up

03:44:59.180 --> 03:45:00.620
kind of how interesting this team is

03:45:00.620 --> 03:45:02.100
and how dangerous they seem when you see them

03:45:02.100 --> 03:45:03.660
inside the server, but still yet.

03:45:03.660 --> 03:45:05.140
And I think that kind of lends itself

03:45:05.140 --> 03:45:06.780
to that quote we've touched on is,

03:45:06.780 --> 03:45:10.200
Look you are gonna need to learn how to play passive to be able to go deeper into events

03:45:10.200 --> 03:45:12.700
You got to have more than one style so it's very cool right now

03:45:12.700 --> 03:45:15.080
But when you hit the wall you got to develop the other angle

03:45:17.980 --> 03:45:25.260
Mongols moving outside with some confidence realizing they're not going to have threats up against them for the same level as an AK-47

03:45:25.260 --> 03:45:26.980
So confident to take this space

03:45:26.980 --> 03:45:33.260
But if you get close to the 5-7 here a cemetery with those unbroken windows, that's where in this could be a very deadly weapon

03:45:33.260 --> 03:45:38.260
There we go. Oh really should have been taking that one of your cemetery. Yeah,

03:45:38.260 --> 03:45:42.340
Cobra gonna turn and somehow wouldn't that fight? Yeah, quick reaction. And now

03:45:42.340 --> 03:45:45.380
he just controls everything and Grveni has no idea they could be wrapping up

03:45:45.380 --> 03:45:48.140
heaven that he could be coming to fight for him. So smoke just to give

03:45:48.140 --> 03:45:51.220
himself some safety, which I think tells Cobra there's likely nobody here

03:45:51.220 --> 03:45:54.660
from the CT side. So Mongols are gonna be happy to wait this one out with

03:45:54.660 --> 03:45:58.060
such a strong position position here. I think foot this this might be

03:45:58.060 --> 03:46:00.660
where if you're not gonna be able to stack a bomb site two players lower

03:46:00.660 --> 03:46:02.620
You have two at the upper site.

03:46:02.620 --> 03:46:03.820
You might want to start thinking about a way

03:46:03.820 --> 03:46:05.140
to get some of these pistols to save,

03:46:05.140 --> 03:46:06.640
so you can fight again in the next round.

03:46:06.640 --> 03:46:09.060
Again, blocking off Heaven.

03:46:09.060 --> 03:46:09.820
Oh.

03:46:09.820 --> 03:46:11.620
OK, another one is into the kill feed.

03:46:11.620 --> 03:46:13.060
This time, four foot, though.

03:46:13.060 --> 03:46:15.220
It's Kobenny's Deagle, connecting onto 9-10.

03:46:15.220 --> 03:46:16.420
He's trying to get back to safety.

03:46:16.420 --> 03:46:18.740
He knows if he gets stuck behind Tetris,

03:46:18.740 --> 03:46:20.420
very limited chances to get further impact.

03:46:20.420 --> 03:46:22.460
But he pushes into the lobby and techno

03:46:22.460 --> 03:46:23.340
peeks to stop him.

03:46:23.340 --> 03:46:25.180
That window of opportunity of the smokes up in Heaven

03:46:25.180 --> 03:46:26.260
is the only chance they have to win.

03:46:26.260 --> 03:46:27.700
So one kill is not enough from Kobenny,

03:46:27.700 --> 03:46:29.780
but this position is just way too strong from Cobra.

03:46:29.780 --> 03:46:32.580
whenever he decides to pounce, and he's even got one more kill.

03:46:32.580 --> 03:46:35.140
Really good patience, really good play from Cobra.

03:46:36.380 --> 03:46:37.900
And that's the Mongols securing the round.

03:46:37.900 --> 03:46:39.380
Blitz has even spotted the leg of Long,

03:46:39.380 --> 03:46:41.300
so he will surely fall life out.

03:46:41.300 --> 03:46:42.740
Easy kill, two to nothing.

03:46:46.820 --> 03:46:49.900
Now we were talking about that foot pro league playoffs.

03:46:49.900 --> 03:46:51.780
We got to cast that mouse game

03:46:51.780 --> 03:46:53.020
in the opening game of the playoffs.

03:46:53.020 --> 03:46:53.860
Yes.

03:46:53.860 --> 03:46:55.700
Foot started really slow,

03:46:55.700 --> 03:46:57.020
and they had to come back into the game.

03:46:57.020 --> 03:46:58.460
It looked like they were gonna get their asses handed

03:46:58.460 --> 03:46:59.300
to them to be honest.

03:46:59.300 --> 03:47:00.980
you know, miles are handling business,

03:47:00.980 --> 03:47:04.060
footwork not rising to the occasion whatsoever.

03:47:04.060 --> 03:47:05.300
Second half they come back,

03:47:05.300 --> 03:47:07.380
they pull off the feet that we just didn't think

03:47:07.380 --> 03:47:08.780
was possible to go on to win.

03:47:08.780 --> 03:47:12.180
So for foot, I no longer have the fear

03:47:12.180 --> 03:47:14.940
of them getting drowned out in the beginning of a map

03:47:14.940 --> 03:47:17.060
and not having the capability of going back into it.

03:47:17.060 --> 03:47:18.420
I think they've shown enough tenacity

03:47:18.420 --> 03:47:21.500
and enough class that should they can stay in maps.

03:47:21.500 --> 03:47:23.420
I think that's a really important thing today,

03:47:23.420 --> 03:47:24.340
up against the Margills,

03:47:24.340 --> 03:47:25.940
especially with them winning the pistol here

03:47:25.940 --> 03:47:27.340
on the T side and converting it.

03:47:27.340 --> 03:47:31.100
I think there's that conversation that you hear all the time, I mean the Mongols obviously

03:47:31.100 --> 03:47:34.060
going to create some difficulty for you, see that mentality and staying in it, that kind

03:47:34.060 --> 03:47:36.860
of tenacity as you mentioned is going to be critical for them.

03:47:36.860 --> 03:47:40.340
Especially if we see Mongols go out to an early hot start, first two rounds off the

03:47:40.340 --> 03:47:45.420
pistol, now they get that easy one up against the USP so a chance to build up some money.

03:47:45.420 --> 03:47:48.140
And then yeah, then we start to have the conversation, that first gun run going

03:47:48.140 --> 03:47:51.420
to favor the Mongols then we better see Foot find a way to respond quickly.

03:47:51.420 --> 03:47:59.420
Well, they should be around without any issues.

03:47:59.420 --> 03:48:02.420
Should be, but we see them frequently anyway.

03:48:02.420 --> 03:48:05.420
True, 5-7s, Jason. They're very strong little weapons.

03:48:05.420 --> 03:48:08.420
And sometimes cause some chaos out of nowhere.

03:48:08.420 --> 03:48:13.420
I'd say foot has looked really good at this event in terms of getting through just the opponents that have been up against him.

03:48:13.420 --> 03:48:15.420
2-1 versus inner circle to start things out.

03:48:15.420 --> 03:48:17.420
2-0 versus energy. 2-0 versus paravision.

03:48:17.420 --> 03:48:20.720
undefeated in the group stage to make it here and then obviously the 2-0 win in

03:48:20.720 --> 03:48:24.680
the quarterfinals over Bate to position themselves in this matchup against the

03:48:24.680 --> 03:48:29.000
Mongols. Mongols had a little bit of a hiccup, a loss to Astralis in the group

03:48:29.000 --> 03:48:33.040
stage so they had to play an extended and extra day but make it through all the

03:48:33.040 --> 03:48:38.840
same. Yeah, but I think the games we've seen from the Mongols, we haven't really

03:48:38.840 --> 03:48:44.680
set their playing for it. They're not playing to their level, let me tell them to admit that themselves.

03:48:44.680 --> 03:48:48.240
Sure, but I mean you know they still come out with wins and I think in an event like this

03:48:48.320 --> 03:48:52.520
They're kind of they're in a situation where they can get away without playing their best counter strike

03:48:53.320 --> 03:48:58.480
Probably not any longer in the tournament against foot against obviously in the grand finals and the series that will be but you know

03:48:58.480 --> 03:49:04.160
They played wild card eyeballers BCG. Those are teams that can be very forgiving to you not playing your a-game

03:49:05.760 --> 03:49:07.860
9 10 is gonna take a little peek in through the squeak door

03:49:07.860 --> 03:49:11.460
Krobeni just skips on top of the hut but spotted on the jump up.

03:49:11.460 --> 03:49:13.940
Yeah, Nantan awkward scenario now.

03:49:13.940 --> 03:49:16.660
He steps a little bit too far into the open, could have gone down there.

03:49:16.660 --> 03:49:19.660
Krobeni descending down into the hut, now pushing into Lobby.

03:49:19.660 --> 03:49:22.460
He's actually coming this down quickly, he's gonna get in behind him.

03:49:22.460 --> 03:49:23.460
Mzino is gonna die.

03:49:23.460 --> 03:49:25.660
He turned around, there's an AK-47 available.

03:49:25.660 --> 03:49:29.060
One player in A main, that's Boyce, but he just passed his crosshair.

03:49:29.060 --> 03:49:31.460
And Krobeni with some style right now.

03:49:31.460 --> 03:49:34.060
Cobra at least getting one kill in this lower bomb site.

03:49:34.060 --> 03:49:37.060
But it's still a 2v2, this is still very doable for Furt.

03:49:37.060 --> 03:49:39.300
Extremely, but how does for Benny get it? Oh my god

03:49:39.820 --> 03:49:46.420
What is he doing right now for a penny? That is a ridiculous round of the kills that he's picking up are absolutely

03:49:47.320 --> 03:49:50.180
Unthinkable, okay. Well, that's how he gets it. That's how he gets it

03:49:50.180 --> 03:49:52.140
I did that's a crazy round from Grveni

03:49:52.140 --> 03:49:55.060
He literally when he spotted from the moment he spotted on top of the hut

03:49:55.500 --> 03:49:59.420
Every single decision made every single like tree of where he could have made a different decision

03:49:59.420 --> 03:50:03.300
He picked the aggressive one pushing in towards hot and then wrapping all the way around through lobby

03:50:03.300 --> 03:50:06.140
I mean part of that is also in a situation and around like this

03:50:06.140 --> 03:50:09.180
we're like wow if I don't make a play we're just we're definitely gonna lose so

03:50:09.180 --> 03:50:12.180
I might as well try something a little bit crazy but what does it work I mean I

03:50:12.180 --> 03:50:17.420
started this round saying all right there should be no issues and then this

03:50:17.420 --> 03:50:24.380
happens crow Benny those two the blitz and the vents is two very big miss

03:50:24.380 --> 03:50:31.300
kills for the Mongols yeah let's say so but Mongols gonna buy again they've

03:50:31.300 --> 03:50:34.660
got the offer 910 gonna take it for a spin out so I boost them up in the

03:50:34.660 --> 03:50:37.180
box, even get better at eyes outside.

03:50:37.180 --> 03:50:38.620
We got cemetery.

03:50:38.620 --> 03:50:40.700
Now waiting is techno just around that corner.

03:50:40.700 --> 03:50:42.880
9 10s all pays picked up the opening kill.

03:50:42.880 --> 03:50:43.860
Yeah, fun while lasted.

03:50:43.860 --> 03:50:45.660
Craven a put back in your place for the moment.

03:50:45.660 --> 03:50:47.820
There's a little bit of an execute of this aggressive piece

03:50:47.820 --> 03:50:50.300
towards trophy towards radio.

03:50:50.300 --> 03:50:52.940
Cemetery's got the angle deep.

03:50:52.940 --> 03:50:54.460
Haven't gained anything off of it yet.

03:50:54.460 --> 03:50:57.220
Although foot with that death outside have shifted two players

03:50:57.220 --> 03:50:57.940
down to secret.

03:50:57.940 --> 03:50:59.620
That's long some demon who are going to defend.

03:50:59.620 --> 03:51:01.660
And it looks like Mongols traversing behind this wall

03:51:01.660 --> 03:51:02.740
into their position now.

03:51:04.660 --> 03:51:11.640
Don't have to be committed to the lower play through secret I'm gonna hit in 10 seconds left on the clock

03:51:15.860 --> 03:51:17.860
Just two players here including the bomb

03:51:24.340 --> 03:51:26.340
There's techno is tech nine kill

03:51:26.900 --> 03:51:30.540
And a double opener here for the mongols pulled back

03:51:30.540 --> 03:51:35.100
instantly by cemetery and lounges yeah but now how do you shift this defense you

03:51:35.100 --> 03:51:38.340
have two players downstairs that need to get up top very very quickly but you

03:51:38.340 --> 03:51:40.700
know they can guard they can watch for this vent escape

03:51:40.700 --> 03:51:44.780
yeah so we go back show my lancers walks up the ladder there's a real risk

03:51:44.780 --> 03:51:49.260
involved in that decision but he's I should get away from it 9-10 is gonna

03:51:49.260 --> 03:51:53.380
punish the peak cemetery waiting for that heavy angle here from co-brother

03:51:53.380 --> 03:51:57.060
from the rafters he'll spot his target and force that AWP further back so it

03:51:57.060 --> 03:51:59.600
It does feel like Demon stopped the plant, maybe.

03:51:59.600 --> 03:52:01.400
Demon's gotta be the player to step out here,

03:52:01.400 --> 03:52:02.240
but Blitz is ready.

03:52:02.240 --> 03:52:03.800
They didn't even commit to the plant.

03:52:03.800 --> 03:52:06.600
The mall calls are just fighting instead,

03:52:06.600 --> 03:52:07.960
and that's gonna work out for them.

03:52:07.960 --> 03:52:10.880
Yeah, that's, I mean, man, you take two rough losses.

03:52:10.880 --> 03:52:12.200
The Krebene getting picked is one thing,

03:52:12.200 --> 03:52:13.440
the Tech 9 close to door.

03:52:13.440 --> 03:52:15.680
I think that's, again, we'll just reference that quote.

03:52:15.680 --> 03:52:18.320
Jug saying, you know, moving up and being aggressive,

03:52:18.320 --> 03:52:19.480
they've mentioned they don't feel comfortable

03:52:19.480 --> 03:52:20.560
in not playing for information,

03:52:20.560 --> 03:52:21.760
so he goes trying to find something

03:52:21.760 --> 03:52:23.480
during the silence in the round

03:52:23.480 --> 03:52:25.560
and just takes an easy death to a Tech 9,

03:52:25.560 --> 03:52:33.560
Picked apart in so many gaps exposed in the defense, especially when you have two bodies dedicated to secrets, the lower bombsite, not enough resources for upper.

03:52:33.560 --> 03:52:39.560
Mongols exploit that, they've got a third round, but foot by back up in, and Cemetery's got the AWP.

03:52:39.560 --> 03:52:56.700
We've also got Krabeni here, just in front of the Broke Unbreakable, Unbreakable rather.

03:52:56.700 --> 03:52:57.700
Unbroken Pulse.

03:52:57.700 --> 03:52:58.700
Unbroken Pulse.

03:52:58.700 --> 03:53:00.200
You are the Rap God, so you can make it work.

03:53:00.200 --> 03:53:01.200
That was worse.

03:53:01.200 --> 03:53:06.400
We've got Mzinho and Techno just going to sit back here in a 2v5.

03:53:06.400 --> 03:53:10.080
I mean, it's a perfect start to round here before it's just not going to go anywhere.

03:53:10.080 --> 03:53:13.480
Yeah, no, this is excellent. Really good cover from Krebbeni as well to make sure

03:53:13.480 --> 03:53:15.200
his Alpert can get away safely.

03:53:15.200 --> 03:53:18.200
Taking out the player on top of the roof.

03:53:18.200 --> 03:53:22.200
All right, well, Mazziniu's got one back.

03:53:22.200 --> 03:53:25.400
Although this flank from Demon sees them not scaling towards the yard.

03:53:25.400 --> 03:53:27.880
And if he pays, just stays passive, you can see they're looking for it.

03:53:27.880 --> 03:53:29.760
I don't know if they heard it, but just expecting it.

03:53:29.760 --> 03:53:31.720
And there's the body dropping from the sky.

03:53:36.400 --> 03:53:41.900
This is getting a little scarier than it looked like it was ever going to be.

03:53:41.900 --> 03:53:47.900
This is that conversation of like, this is where you need to learn how to play these rounds without

03:53:47.900 --> 03:53:52.900
pushing, without being ultra aggressive. Giving away two back, now all of a sudden Techno feels like he has the opportunity.

03:53:52.900 --> 03:53:55.900
Good positioning from Cemetery though. Better from Longs.

03:53:55.900 --> 03:53:58.900
When do you ever see an AWPer in this spot though?

03:53:58.900 --> 03:53:59.900
Yeah, Cemetery's playing.

03:53:59.900 --> 03:54:05.900
But you saw him slide into it when the kill happens on top of Silo because he knows the next move is to go up

03:54:05.900 --> 03:54:09.220
the ladder and go down the vent down the ladder in towards lobby right so he wants

03:54:09.220 --> 03:54:15.080
to be behind that wall just for the protection so three to two foot don't

03:54:15.080 --> 03:54:18.660
let Mongols run over them and take the economy way very very early on they

03:54:18.660 --> 03:54:23.500
fight right back even hunting down this op a little bit not super dedicated to

03:54:23.500 --> 03:54:26.860
it not a lot of money built up on the foot side of things

03:54:26.860 --> 03:54:34.940
monster swaps out for an AK-47 and we're gonna head into round six

03:54:34.940 --> 03:54:41.940
Feels very, just very chill right now, kind of like everyone's just kind of testing the water, seeing how this game is going to open up, everyone's feeling to start the map.

03:54:41.940 --> 03:54:51.940
Seems chill, but seems like things are just warming up. Everyone's looking sharp, everybody's having their moments individually speaking at least, and that's exactly what we want in this game, right?

03:54:51.940 --> 03:54:55.940
We know it can be absolute fireworks on both teams, everyone's just popping off.

03:54:55.940 --> 03:55:01.940
Speaking of individuals, Flitz got four players in the top 20 of this event, which is pretty solid. Mongols doesn't have a single player in the top 20.

03:55:01.940 --> 03:55:07.740
Everyone from Mongols is playing okay well, but not peeking anywhere crazy Blitz goes down

03:55:07.740 --> 03:55:11.020
But that's all a fake to show up a rush real move is in here towards demon

03:55:11.020 --> 03:55:11.620
Yeah demon

03:55:11.620 --> 03:55:18.120
Head away goes back into the spray and only manages one and then emzino making that AWP sing so cemetery dying

03:55:18.500 --> 03:55:20.820
There's gonna even out these players at a 3v3

03:55:21.140 --> 03:55:26.020
Kermany's low as well 14 health rotation from long says now arrived towards the control room window

03:55:26.020 --> 03:55:30.920
He's going to wait for that cross, bombs up first, here comes Tecno into the wedding arms

03:55:30.920 --> 03:55:34.500
and longs to welcome him with a deadly embrace.

03:55:34.500 --> 03:55:37.740
He's kind of pinned though, that he hasn't shifted back to stairs, now they're kind of

03:55:37.740 --> 03:55:40.340
no and with the AWP training on this angle going to be very hard.

03:55:40.340 --> 03:55:44.540
teammate is here though to swing off contact, good shot for Mizzinho and P9 can't get

03:55:44.540 --> 03:55:46.780
the kill, Mizzinho's got to be careful pushing forward.

03:55:46.780 --> 03:55:50.500
A minute on the clock is they start to move and they still got time to play this,

03:55:50.500 --> 03:55:52.620
Composed that bomb is getting planted.

03:55:52.620 --> 03:55:56.940
Amzina has died, and 9-10 only has a deagle in hand.

03:55:56.940 --> 03:55:58.580
Let's see if he can pull off this 1v2.

03:55:58.580 --> 03:55:59.940
Krobeni is low.

03:55:59.940 --> 03:56:02.100
He's coming down to the rampards now.

03:56:02.100 --> 03:56:03.380
Double doors swing wide open.

03:56:03.380 --> 03:56:06.060
9-10, adjusts his gaze to look over that.

03:56:06.060 --> 03:56:07.700
Oh, he's trying to stay hidden.

03:56:07.700 --> 03:56:08.820
He's trying to get a job at it.

03:56:08.820 --> 03:56:11.780
There's the body shot, but he's out of bullets.

03:56:11.780 --> 03:56:14.740
And Jules will come in, the 1v1.

03:56:14.740 --> 03:56:16.540
All of these rounds extremely close,

03:56:16.540 --> 03:56:18.100
but Furt will tie things up.

03:56:18.100 --> 03:56:19.700
Yeah, that's the kind of baiting you like to see

03:56:19.700 --> 03:56:23.300
from jugs. Making sure he knows exactly where his opponent is before he swings.

03:56:23.300 --> 03:56:26.420
Krebbeni with low health is obviously the bait to just kind of throw out there

03:56:26.420 --> 03:56:29.780
and force him into the open. Good check of dark and a really good swing and a

03:56:29.780 --> 03:56:32.780
nice round played and kind of recovered in a way. A three on three was really

03:56:32.780 --> 03:56:35.500
sketchy with with Krebbeni at low health and them pressuring the lower

03:56:35.500 --> 03:56:38.740
bomb site. Three to three. It's Foot who's going to take the first time

03:56:38.740 --> 03:56:41.700
out out of a victory. I think them settle things down, get a little bit

03:56:41.700 --> 03:56:44.460
more comfortable and talk about how you want to build up this economy to

03:56:44.460 --> 03:56:47.940
have a clean round against the pistols.

03:56:49.700 --> 03:56:58.380
Welcome to a decent amount of money, couple players were done on weaker weapons in the

03:56:58.380 --> 03:57:02.940
previous round, we were able to upgrade into them but can't really do anything with the

03:57:02.940 --> 03:57:06.740
cash they've got here in terms of fighting back with any kind of strength.

03:57:06.740 --> 03:57:10.500
There's the penny, and Long's in the window was really the saving grace, Jokes helping

03:57:10.500 --> 03:57:13.380
out as well at the end, and this is the final swing.

03:57:13.380 --> 03:57:26.380
I'm going to see a lot of that today long says very much become the heart and soul of this team. It feels definitely the face and the guy who's given the mentality. The most experienced player on the squad.

03:57:26.380 --> 03:57:33.380
Making sure the young guys are learning from the mistakes that he was involved in early in his career. He's talked about it many times during his interviews.

03:58:03.380 --> 03:58:05.380
happen again when they have it here.

03:58:05.380 --> 03:58:07.740
Well they don't have to worry about that at least for the moment.

03:58:07.740 --> 03:58:09.880
They've overcome the early push from Mongols,

03:58:09.880 --> 03:58:11.080
the early success from Mongols.

03:58:11.080 --> 03:58:12.360
Now they've got some money building up,

03:58:12.360 --> 03:58:14.220
five players surviving so far.

03:58:14.220 --> 03:58:15.300
That's the big thing, right?

03:58:15.300 --> 03:58:16.740
The fact that these rounds have been

03:58:16.740 --> 03:58:19.580
clean and back and forth for the first couple of rounds,

03:58:19.580 --> 03:58:22.700
but it has really left the money in an awkward spot there for

03:58:22.700 --> 03:58:25.260
so really important that they were able to win that round

03:58:25.260 --> 03:58:26.260
without losing anybody.

03:58:26.260 --> 03:58:28.420
It can build up so much residual cash.

03:58:28.420 --> 03:58:29.700
Yeah, a little buffer behind you.

03:58:29.700 --> 03:58:30.780
So I feel more confident.

03:58:30.780 --> 03:58:32.780
Let's see if they try and get into something aggressive

03:58:32.780 --> 03:58:35.500
Now that they've got utility, now that they've got the AWP out,

03:58:35.500 --> 03:58:37.500
playing obviously all in force.

03:58:37.500 --> 03:58:39.980
And the buy kind of sucks from all goals as well, right?

03:58:39.980 --> 03:58:41.700
They got some goals in play.

03:58:41.700 --> 03:58:43.620
I mean, it's got a lot of utility, but it is not

03:58:43.620 --> 03:58:45.060
looking great at this point of the game.

03:58:45.060 --> 03:58:46.660
I wouldn't say it sucks is a strong word.

03:58:46.660 --> 03:58:49.180
But yeah, you'd obviously like to have a few more AK-47s

03:58:49.180 --> 03:58:50.860
in the mix.

03:58:50.860 --> 03:58:52.980
That's maybe a little bit dramatic.

03:58:52.980 --> 03:58:54.860
Well, at the time, Techno didn't have a rifle.

03:58:54.860 --> 03:58:56.860
I think Techno and Blitz bought a little bit late.

03:58:56.860 --> 03:58:59.660
So it looked a little bit sketchy.

03:58:59.660 --> 03:59:02.260
They managed to scrape together just enough.

03:59:02.260 --> 03:59:06.500
Well, cemetery on the prowl outside, having a little look towards silos, towards red.

03:59:06.500 --> 03:59:08.000
And now we've got Cobra.

03:59:08.000 --> 03:59:10.460
His shadow is spotted, cast against the floor.

03:59:10.460 --> 03:59:12.460
Deven puts him up against the wall, though.

03:59:12.460 --> 03:59:16.940
And as Cobra is going to be knocked on his ass, now it's going to be a 5v4 for taking

03:59:16.940 --> 03:59:17.940
that opening.

03:59:17.940 --> 03:59:19.500
And this is chance to smoke the choke point.

03:59:19.500 --> 03:59:20.500
He's going to take the risk now.

03:59:20.500 --> 03:59:21.500
Yeah, do one more time.

03:59:21.500 --> 03:59:24.420
Isinho going to try and swing, and he's going to be held back by Poland.

03:59:24.420 --> 03:59:25.420
It's very close.

03:59:25.420 --> 03:59:27.380
Yeah, he's got to feel pinned, though, here, Deven.

03:59:27.380 --> 03:59:29.180
So I guess if he waits...

03:59:29.180 --> 03:59:30.540
Nope, this is the issue.

03:59:30.540 --> 03:59:33.980
This is the cemetery play into his hide, he's got the scope up.

03:59:33.980 --> 03:59:37.060
Well, Ramp is dead, demon's gonna die here for free.

03:59:37.060 --> 03:59:39.460
And then it becomes how much panic do we see on the minimap?

03:59:39.460 --> 03:59:40.460
Oh, the turn!

03:59:40.460 --> 03:59:45.780
Oh, he turned around, got the info on Blitz, but he wouldn't get the shots off.

03:59:45.780 --> 03:59:49.780
Because the reaction longs immediately rotating down, he wants to be at least some presence

03:59:49.780 --> 03:59:50.980
there for the CT side.

03:59:50.980 --> 03:59:53.880
Yeah, second player is Walker, Benny has arrived, both of them playing control side

03:59:53.880 --> 03:59:56.660
for the moment, but they saw Longs in this position in the previous round, are

03:59:56.660 --> 03:59:58.220
they're gonna let it go unclear again.

04:00:00.940 --> 04:00:04.460
One smoke, one Molotov to attack into this bomb site.

04:00:04.460 --> 04:00:06.600
You can block off one choke point.

04:00:08.540 --> 04:00:09.980
And it's exactly where Longs was playing

04:00:09.980 --> 04:00:11.020
in the previous rounds.

04:00:11.020 --> 04:00:13.020
Yep, up towards the control room.

04:00:13.020 --> 04:00:14.100
One of the windows shattered.

04:00:14.100 --> 04:00:15.580
They won't actually get that information.

04:00:15.580 --> 04:00:17.540
So he just found down through it.

04:00:17.540 --> 04:00:18.580
Trying to connect onto them

04:00:18.580 --> 04:00:19.580
as they move into the site,

04:00:19.580 --> 04:00:20.420
but they move in.

04:00:20.420 --> 04:00:21.860
Now Molotov, big kill from Politz.

04:00:21.860 --> 04:00:23.580
Emzino also connecting.

04:00:23.580 --> 04:00:27.020
Semitra's taking techno output. Plenty more is still needed.

04:00:27.020 --> 04:00:31.420
Utility, heating things up for 9-10, but he'll just move slightly, adjust that bomb plant position.

04:00:32.420 --> 04:00:36.140
Trying to get a wall bang, trying to pull attention and free up that ramp flank.

04:00:36.140 --> 04:00:39.460
His juke is now arriving. He's gonna be able to get something here.

04:00:39.460 --> 04:00:41.460
And Xenia in my cover.

04:00:42.020 --> 04:00:45.980
And a good quick shot from the Mongolian. So Semitra's gonna have to fall away.

04:00:45.980 --> 04:00:47.420
The Mongols are gonna tie things up.

04:00:47.420 --> 04:00:52.100
Yeah, this is... We've seen a couple times where the outside defense has taken their gaze off of that, right?

04:00:52.100 --> 04:00:54.420
Like we saw in the pistol round bits that blitz had a lot of runway

04:00:54.420 --> 04:00:58.260
I mean the idea that he's just walked all the way around to heaven without being spotted by anyone

04:00:58.260 --> 04:01:04.160
It looked like foot was lining up with that with that smoke towards radio room to like execute some kind of a lobby crunch

04:01:04.880 --> 04:01:09.780
Obviously blitz throws a wrench in that plan and then it's scrambling to try and recover the lower bomb site

04:01:09.780 --> 04:01:11.780
so foot out of position and

04:01:12.100 --> 04:01:16.780
There's a number you had an aggressive stance and you also kind of weren't even weren't even getting information outside

04:01:16.780 --> 04:01:19.420
So that's that's a little bit brutal. I think that's that's gonna be painful

04:01:19.420 --> 04:01:23.420
I think Mongols is going to keep testing that until foot continually put defense outside.

04:01:34.020 --> 04:01:34.520
Alright.

04:01:35.320 --> 04:01:36.420
So try and break something.

04:01:36.720 --> 04:01:38.220
Try and break the smoke, I would imagine.

04:01:43.320 --> 04:01:46.520
Cemetery going outside with the AWP, so Kraveni wants to try and set him up

04:01:46.520 --> 04:01:54.520
For an easy shot and easy kick, and maybe this is the idea. Get the AWP outside, have him kill Blitz, have him be a little bit nervous about going outside against the AWP or yet again.

04:01:54.520 --> 04:01:57.520
So here's the smoke wall and Krebbeni's going to try and break.

04:02:02.520 --> 04:02:07.520
There's the break and there's the shot, Blitz sending one all the way back towards garage.

04:02:07.520 --> 04:02:13.520
Techno will follow up here from all goals. A really tough scenario now for a foot. You've lost so much space outside.

04:02:13.520 --> 04:02:17.040
You've lost two members. You're not going to have great strong rotations

04:02:17.360 --> 04:02:20.920
I'm gonna have to try and defend this piece site as you know, you've lost secret

04:02:20.920 --> 04:02:24.120
Yeah, Mongol is very well prepared for every peak that was coming out

04:02:24.120 --> 04:02:30.360
Right the break of the smoke showed the AWP on the second break blitz is ready for that's still a stunning shot against the upper

04:02:32.320 --> 04:02:34.320
Even techno ready for the follow-up

04:02:34.320 --> 04:02:38.520
Yeah, Demons just patient 910 is going to walk towards him. So that's gonna be a free kill

04:02:38.520 --> 04:02:43.460
It's gonna hold for a while actually goes out gets another one, but just like that the two-man advantage is gone

04:02:43.460 --> 04:02:48.800
Now they're moving down into a double setup on the lower bomb site and Mongols can find themselves in a fight e3

04:02:48.800 --> 04:02:54.080
Haven't a fight their way back into it, but it's cobra that has done exactly that two kills

04:02:54.120 --> 04:02:58.660
They're free up the Mongols again a sigh of relief as they get into the B bomb site

04:02:58.800 --> 04:03:02.280
All right, and actually get scaling from cobra as well demon has no idea

04:03:02.280 --> 04:03:09.960
He's dead easy easy close to the round triple for Cobra recovering the situation just as it was falling apart and

04:03:10.240 --> 04:03:14.800
Mongols regain the lead and all that money we discussed that foot had built up a few rounds back all

04:03:15.440 --> 04:03:17.440
So much of it is just gone now

04:03:18.920 --> 04:03:22.240
Corbett is bought up at M4 for potential the hero M4 everyone else is gonna get pistols

04:03:22.240 --> 04:03:26.240
Here's Dean and bringing this back into a doable situation long see been hiding on top of it

04:03:27.080 --> 04:03:29.640
This happens being back and forth in terms of round way

04:03:29.640 --> 04:03:32.720
but also the rounds have been back and forth hard to call you.

04:03:32.720 --> 04:03:35.560
Yes, the Mongols going up into a 5v3, you're like, okay,

04:03:35.560 --> 04:03:36.840
surely just round this one out.

04:03:36.840 --> 04:03:39.680
There suddenly is a 4v3 for the foot side,

04:03:39.680 --> 04:03:42.920
and it's crazy watching this all flat back and forth.

04:03:42.920 --> 04:03:43.920
That's what I wanted today.

04:03:43.920 --> 04:03:45.400
That's what I wanted in this matchup,

04:03:45.400 --> 04:03:48.920
because we know both teams like to make aggressive decisions.

04:03:48.920 --> 04:03:50.320
They're very crisp on shooting.

04:03:50.320 --> 04:03:52.720
They've got a lot of skills, a lot of talent with the rifles.

04:03:52.720 --> 04:03:55.360
It's just going to be a battle.

04:03:55.360 --> 04:03:57.600
And you like seeing that swing back and forth in each round.

04:03:57.600 --> 04:03:59.600
Grabeni waiting.

04:03:59.600 --> 04:04:02.400
Flashbang doesn't go nearly as deep as I think they might have liked it, too.

04:04:02.400 --> 04:04:05.200
There's an easy kill for Grabeni, and he's gonna stick around for another one.

04:04:05.200 --> 04:04:07.900
Double kill, in secret, and backs away.

04:04:07.900 --> 04:04:11.700
That's the only rifle available to foot, and it's given you a huge advantage.

04:04:16.500 --> 04:04:19.700
Oh, brah. Double dink from Cemetery, even.

04:04:19.700 --> 04:04:22.700
With a default weapon. Still finding impact.

04:04:22.700 --> 04:04:24.700
This is definitely back and forth.

04:04:24.700 --> 04:04:26.700
Yes, this is the definition of back and forth.

04:04:26.700 --> 04:04:30.380
This is crazy 9 10 and techno in a 2v5 now

04:04:30.380 --> 04:04:35.060
They've got better weapons and they've got a little bit of time to play with and at least they've still got the ball

04:04:36.220 --> 04:04:40.700
But that's pretty much all that's going for them at this point. Yeah, this is gonna be rough

04:04:40.700 --> 04:04:46.340
Pishel pistol take contact have cemetery swing off it with the 8k 47 techno pulls a molotov out to bring him back

04:04:46.340 --> 04:04:52.700
And Mongols just get nothing going in this round all five players outside all five players deleted well those money problems once again

04:04:53.140 --> 04:04:55.740
Resolved as foot win this round somehow

04:04:55.740 --> 04:04:58.540
And they win it with only losing a single player.

04:04:58.540 --> 04:05:02.040
Yeah, Dustin mentioned Krebbeni as the IGL is kind of like doing double duty.

04:05:02.040 --> 04:05:03.040
He's double dipping.

04:05:03.040 --> 04:05:04.540
He's one of the star players as well.

04:05:04.540 --> 04:05:05.540
He really is.

04:05:05.540 --> 04:05:09.040
So, I mean, he comes in with the single M4, the hero M4, and God he delivers for the

04:05:09.040 --> 04:05:10.040
boys.

04:05:10.040 --> 04:05:12.480
And he was also the player to step up earlier in the game already.

04:05:12.480 --> 04:05:15.720
So he, you know, he had that big round, drops into the van, he jumps over at Blitz

04:05:15.720 --> 04:05:16.960
and gets him towards main.

04:05:16.960 --> 04:05:20.440
You know, this is two huge rounds from Krebbeni that have started to turn this

04:05:20.440 --> 04:05:22.400
half towards foot.

04:05:22.400 --> 04:05:24.160
The timeout being taken here for the Mongols.

04:05:24.160 --> 04:05:30.080
had one you so far from foot now mogul's taking their first it's a good time

04:05:30.080 --> 04:05:35.320
for it last couple of rounds of this half we'll see it's gonna be a tight game

04:05:35.320 --> 04:05:39.960
or one team pulls away to a seven to five lead

04:05:39.960 --> 04:05:44.200
there he is for Benny back you know you you said double day to me just

04:05:44.200 --> 04:05:47.920
doubled it I know I was a surprise that he went back for another one it

04:05:47.920 --> 04:05:51.160
is really nice timing or he's jumping up on the railing we're couldn't have

04:05:51.160 --> 04:05:57.000
work out better for him. All right, well, Blitzsitters has had 9-10 pick up the AWP bringing

04:05:57.000 --> 04:06:02.680
into this round. Mongols has completely invested into it. So AWP, Gouill, 2P, 250s and a D.

04:06:02.680 --> 04:06:07.480
Eagle. They're looking outside and they've got another opening. It's just like trade

04:06:07.480 --> 04:06:11.480
rounds of who's going to find the kill outside first.

04:06:11.480 --> 04:06:20.880
I got demon waiting on the stairs.

04:06:20.880 --> 04:06:27.040
I'm going to be crossing over towards his rifle, waiting in place, wait, good shot.

04:06:27.040 --> 04:06:29.040
That's demon dead.

04:06:29.040 --> 04:06:31.560
Two openings here for the moguls with weaker guns.

04:06:31.560 --> 04:06:34.360
This really is kind of a dickless out.

04:06:34.360 --> 04:06:35.600
It's not a seesaw at the moment.

04:06:35.600 --> 04:06:39.160
Yeah, I mean it feels, yeah, it's a little bit crazy.

04:06:39.160 --> 04:06:40.160
Oh, what?

04:06:40.160 --> 04:06:45.600
What do you back up? I have no idea straight into the void. Yeah all the way back through the fence out of bounds

04:06:47.280 --> 04:06:50.000
Well, that doesn't shoot a huge luxury for Mongols

04:06:50.000 --> 04:06:53.240
They should have lost the bomb and then panic stations trying to go back and get it

04:06:53.240 --> 04:06:56.640
Yeah, you would had to burn that smoke to be able to be able to pick it up cemetery

04:06:56.640 --> 04:06:58.000
He's kind of wide out in the open

04:06:58.000 --> 04:07:03.040
He's got to take a huge risk to try and bring this round back in very very exposed over to de con at the moment

04:07:03.040 --> 04:07:15.240
Okay, we got this flash being pulled, coming out from Blitz, Smoke's gonna be deployed as

04:07:15.240 --> 04:07:17.600
well on that cross.

04:07:17.600 --> 04:07:21.360
You at least get to fall back if you're cemetery, you take a lot of damage, Roadbreak

04:07:21.360 --> 04:07:25.720
is throwing Xemio, stepping right into it for some reason, he's going down towards

04:07:25.720 --> 04:07:29.880
Jukes, here he comes, stepping up into the fight spotting on legs towards the

04:07:29.880 --> 04:07:32.200
double doors, Jukes doubles up.

04:07:32.200 --> 04:07:37.260
And now we've got a 3v1, all of a sudden Techno is on his own and he's in the vent only arriving

04:07:37.260 --> 04:07:42.520
with a P250, so Mongols do a good job at getting into a winnable situation on this lower bomb

04:07:42.520 --> 04:07:45.900
site, but winning this is just going to be so difficult.

04:07:45.900 --> 04:07:51.760
Techno, if you get this down to 1v1, no cemetery is low and he had a chance to get that second

04:07:51.760 --> 04:07:54.440
kill off towards the site, but eventually Ft.

04:07:54.440 --> 04:07:55.440
Pull it back.

04:07:55.440 --> 04:07:56.440
That's a wild retake.

04:07:56.440 --> 04:07:57.440
That's a wild...

04:07:57.440 --> 04:07:59.040
Bosnian runs out of the bomb site because of the Molotov.

04:07:59.040 --> 04:08:01.720
Nate on the right, Molotov on the left, forced the planter into the open.

04:08:01.720 --> 04:08:02.720
Nice spray down.

04:08:02.720 --> 04:08:04.880
That's just a well-coordinated retake.

04:08:04.880 --> 04:08:07.120
Crazy that Mongols, it fell apart.

04:08:07.120 --> 04:08:10.680
I mean, so many rounds now have been pulled back from a disadvantage from the foot side.

04:08:10.680 --> 04:08:13.480
I think you were mentioning their tenacity as like a big picture kind of a concept.

04:08:13.480 --> 04:08:14.480
Look at it within rounds.

04:08:14.480 --> 04:08:17.320
Krebbeni with the two huge impacts he's had.

04:08:17.320 --> 04:08:19.120
Even he goes down early here.

04:08:19.120 --> 04:08:22.160
Like you're in a three on five going into this lower bomb site.

04:08:22.160 --> 04:08:24.160
A lot of teams would have saved.

04:08:24.160 --> 04:08:26.160
I thought there was more to say.

04:08:26.160 --> 04:08:28.160
Sure would.

04:08:28.160 --> 04:08:30.160
Aren't we glad we're watching football long those are not.

04:08:30.160 --> 04:08:32.160
Yeah we are.

04:08:32.160 --> 04:08:34.160
I love the great time.

04:08:34.160 --> 04:08:36.160
I love that.

04:08:36.160 --> 04:08:38.160
Oh here we go. Up a rush. Double spray down from walks.

04:08:38.160 --> 04:08:40.160
You don't even have time to count the replays watching these teams.

04:08:40.160 --> 04:08:42.160
They're straight into the axis. Straight into the fights. Two kills.

04:08:42.160 --> 04:08:44.160
As soon as we return to the screen, the Cobra

04:08:44.160 --> 04:08:46.160
coming back with two of his own.

04:08:46.160 --> 04:08:48.160
It suddenly blitzed and Cobra in a 2v3.

04:08:48.160 --> 04:08:50.160
Now the issue is here for Cobra

04:08:50.160 --> 04:08:52.160
is taking a lot of damage. He's 17 health.

04:08:52.160 --> 04:08:57.600
So you really got to rely on blitz to be the playmaker the key to once again unlock this round

04:08:57.800 --> 04:09:02.800
He's coming up towards heaven and he's got a chance because cemetery just dropped down

04:09:02.800 --> 04:09:07.440
Oh, this could be perfect demons watching though demons watching out from cct then oh

04:09:09.240 --> 04:09:12.800
My god blitz yeah, what how does he get away with these chances?

04:09:12.800 --> 04:09:13.120
Yeah

04:09:13.120 --> 04:09:16.600
Well, he's speaking in a way that demon can't really see if so now it doesn't really matter

04:09:16.600 --> 04:09:21.120
But because he was speaking in that fashion wasn't an easy clean kill nice tap down the one beat two

04:09:21.120 --> 04:09:24.240
Blitz has had some banging shots in this game, so I'm gonna give him a puncher's

04:09:24.240 --> 04:09:28.680
chance here. How does he go away? I have no idea. He's only taken a little bit of

04:09:28.680 --> 04:09:34.000
damage. He's managed to take down demon. Jukes is low. I'm just wondering where he's

04:09:34.000 --> 04:09:38.120
coming from. He's got utility picked up on that descent down from Heaven. Now

04:09:38.120 --> 04:09:43.400
it's a 1v1. Cemetery is at the vent, and it's time for the Grandmaster to

04:09:43.400 --> 04:09:48.600
make his checkmate move. He's gone for a play elsewhere, trying to fake it

04:09:48.600 --> 04:09:51.320
out, make him think that he could be going back to what's heaven.

04:09:51.320 --> 04:09:53.840
He could go anywhere and this is going to make cemetery uncomfortable.

04:09:53.840 --> 04:09:55.520
Yeah, but time is now an opponent of Blitz.

04:09:55.520 --> 04:09:56.560
This this might be one.

04:09:56.560 --> 04:09:58.080
I mean, I don't think he has any great options.

04:09:58.080 --> 04:10:01.000
11 HP got to take a risk somewhere, but he's taking the risk with the clock.

04:10:01.000 --> 04:10:03.120
And now that he doesn't really have a whole lot of time to play with,

04:10:03.120 --> 04:10:06.960
there's no time to like find a sick timing and backstab the opposition.

04:10:07.000 --> 04:10:08.440
Nice positioning from cemetery.

04:10:08.440 --> 04:10:10.240
Nice patience as well.

04:10:10.240 --> 04:10:13.360
Seven to five lead for foot as they switch sides.

04:10:13.360 --> 04:10:16.160
They'll be attacking into Mongols defense, but a very nice opening

04:10:16.160 --> 04:10:18.000
half, some very close rounds.

04:10:18.000 --> 04:10:21.500
They're fortunate to have won a couple of them to keep this kind of a score line.

04:10:21.500 --> 04:10:24.500
This could have very easily been Mongols running away with a dominant half.

04:10:24.500 --> 04:10:27.800
Yeah, Mongols absolutely could have had a significant lead.

04:10:27.800 --> 04:10:29.800
But you've got to thank Krobeni for that.

04:10:29.800 --> 04:10:34.500
He finds two big impact rounds at the right point in the half

04:10:34.500 --> 04:10:37.500
to keep foot alive and get the money into the squad.

04:10:37.500 --> 04:10:39.500
Yeah, he's the one... I mean that Digo round is insane.

04:10:39.500 --> 04:10:42.500
That Digo round early on just helps out so, so much.

04:10:43.500 --> 04:10:46.300
Double kill with the Hero M4 as well to set up an eco victory.

04:10:46.300 --> 04:10:49.920
There's been some heartbreaking rounds in this in this first half for the Mongols

04:10:50.820 --> 04:10:57.180
Probably some frustration mounting as you've lost a lot of advantage positions five on threes were dropped post plants were dropped

04:11:02.740 --> 04:11:08.680
That's I'm gonna come do a close and then we'll get things started so CT side for the Mongols

04:11:10.660 --> 04:11:14.080
As Kravendi is gonna try and get this offense going the way he did with the defense

04:11:14.080 --> 04:11:20.000
Nuka is just the first map in this semi-finals, Mirage is coming up next, Ancient will be that

04:11:20.000 --> 04:11:21.240
third and deciding map.

04:11:21.240 --> 04:11:25.480
We've got Astralis waiting in the grand finals as well for the winner of this series.

04:11:25.480 --> 04:11:30.120
And we heard Fuzzi in the winning interview say, I already know who's going to win, because

04:11:30.120 --> 04:11:34.120
it's pretty much destiny that we have to play foot any time it's possible.

04:11:34.120 --> 04:11:35.800
He is right about that.

04:11:35.800 --> 04:11:38.520
I mean I would love to see it in the grand final though, because we've seen that

04:11:38.520 --> 04:11:39.520
third place this year.

04:11:39.520 --> 04:11:40.520
Yeah.

04:11:40.520 --> 04:11:41.520
We've seen it in group stages.

04:11:41.520 --> 04:11:42.520
We've seen it in group stages.

04:11:42.520 --> 04:11:43.520
Now grand final, why not?

04:11:43.520 --> 04:11:45.720
Let's see if we get some extra spice moved in there.

04:11:45.720 --> 04:11:48.680
That'd be a fun conclusion to a short-term rivalry, right?

04:11:48.680 --> 04:11:50.000
Nice shot from Cobra.

04:11:50.000 --> 04:11:51.480
Yeah, great work from Cobra.

04:11:51.480 --> 04:11:52.960
9-10's also got one.

04:11:52.960 --> 04:11:55.240
7-10, Krobeni, obviously not going to go down without a fight.

04:11:55.240 --> 04:11:56.240
They continue to move forward.

04:11:56.240 --> 04:11:58.240
9-10, peeking out from the back of the bomb site.

04:11:58.240 --> 04:11:59.960
But he needs to take a second to reload.

04:11:59.960 --> 04:12:02.360
So once again, we asked Krobeni to step up for his team.

04:12:02.360 --> 04:12:04.720
And to this time, can't keep the kill on 9-10,

04:12:04.720 --> 04:12:06.760
who shakes his head in celebration,

04:12:06.760 --> 04:12:08.640
as Mongols win the pistol in the second half.

04:12:08.640 --> 04:12:10.480
In celebration, I feel like he was shaking out

04:12:10.480 --> 04:12:11.000
of frustration.

04:12:11.000 --> 04:12:11.880
I don't know why.

04:12:11.880 --> 04:12:12.800
I was looking at his face.

04:12:12.800 --> 04:12:16.440
I like maybe didn't get the shot as clean as he was that's what I thought but then I looked at you had to hit a

04:12:16.440 --> 04:12:20.080
Triple kill, so maybe it was just all like clean up body shots or he thought he shot. I don't know but you know

04:12:20.800 --> 04:12:22.800
This round works out pretty dang well

04:12:23.360 --> 04:12:27.040
I mean that's both pistols now for mongol. So you're gonna be feeling pretty good about that

04:12:29.600 --> 04:12:33.320
Yeah, see yeah a little bit frustration I think those first few bullets will want it to be on the mark

04:12:33.320 --> 04:12:37.240
I look for the positive side, but you're right. You are a glass half full kind of a guy

04:12:37.400 --> 04:12:40.000
I'm the unlimited refill guy Jason true

04:12:40.000 --> 04:12:46.080
I'm going to spray down through the single door upper and that's going to be jugs taken

04:12:46.080 --> 04:12:47.240
down first.

04:12:47.240 --> 04:12:50.480
Both pistols now for the Mongols.

04:12:50.480 --> 04:12:54.240
An advantage to get both conversions as well in round two could be a massive advantage

04:12:54.240 --> 04:12:57.680
for them on this opening map of the semi-finals.

04:13:57.680 --> 04:13:59.320
Yeah, yeah

04:13:59.320 --> 04:14:04.760
Kits tooth towards decon transitions out to the control room peak didn't look like there was a problem with that at all for Missy and you know

04:14:04.760 --> 04:14:06.320
Not at all. All right, Kruveni

04:14:06.320 --> 04:14:11.480
Maybe add one more on top of it. Nantan's looking in this direction ready for this swing easy kill

04:14:12.160 --> 04:14:14.160
Kruveni doesn't even see him

04:14:14.200 --> 04:14:18.480
So we're all tied up at seven Mongols with these good starts off the pistols in both halves

04:14:19.000 --> 04:14:21.160
It's been quite a luxury for them so far

04:14:21.160 --> 04:14:27.940
I'm really looking I feel like this is just the warm-up as well in this years

04:14:27.940 --> 04:14:29.960
I think mirage is one of things really heat up

04:14:29.960 --> 04:14:33.040
You know these two teams yes, they're capable mirage teams

04:14:33.040 --> 04:14:39.120
Well, yeah new being a more of a tactical map and like the constricting map like yeah a lot of this kind of brawley concept

04:14:39.120 --> 04:14:44.640
Gets contained naturally by the map, but when mirage opens things up. It's gonna get a little bit crazier for sure

04:14:45.880 --> 04:14:48.160
It's not a good amount of spice in this game so far

04:14:48.160 --> 04:14:59.160
one. Debutility from the CT side. 910 holding waiting with the AWP. 910 going for the ambitious

04:14:59.160 --> 04:15:08.800
Geagle shot towards silo. Blitz just waiting down towards secret. He will send a couple

04:15:08.800 --> 04:15:15.800
of shots towards silo and retreat into the lower side.

04:15:15.800 --> 04:15:17.800
Holding the angle.

04:15:17.800 --> 04:15:22.800
Gonna give time for these Deagles to take the peeks.

04:15:22.800 --> 04:15:31.800
Foot just moving around the corner now.

04:15:31.800 --> 04:15:33.800
Here's the turret corner in towards Mini.

04:15:33.800 --> 04:15:34.800
Demon falls to his death.

04:15:34.800 --> 04:15:35.800
Crater is preventing.

04:15:35.800 --> 04:15:36.800
Deagles, it's doing work.

04:15:36.800 --> 04:15:37.800
Game in, game out.

04:15:37.800 --> 04:15:42.520
game out the whole way through swaps out to another m4 not even necessary mongols contain

04:15:42.520 --> 04:15:45.560
things and no big deal they regain the lead it's eight to seven

04:15:51.480 --> 04:15:55.400
no you could get into a situation unit you highlighted it as you were coming into the

04:15:55.400 --> 04:16:00.120
second half that it wasn't if it wasn't for those preventing rounds at crucial points in

04:16:00.120 --> 04:16:04.920
that first half it could have been mongols taking a significant lead it could be that

04:16:04.920 --> 04:16:11.080
scenario here in the second half, which is the worrying side. You know, if I clean start to the CT side, you haven't disrupted it,

04:16:11.920 --> 04:16:17.400
Moldovs could just take control of this, especially with 9-10 on the AWP, and no one to challenge it on the other side yet.

04:16:17.800 --> 04:16:22.560
Especially if they just stuff this attack right out of the gate, Blitz already looking up towards top silo, going to be in position

04:16:22.560 --> 04:16:24.560
that's not really all that pre-aimed.

04:16:25.760 --> 04:16:29.960
Although Demon on top of the silo, just looking for pushes, not committed to any kind of a swing whatsoever.

04:16:29.960 --> 04:16:35.960
So, if it's going to wait out some of this utility that's out in the field, it smokes up in the choke points from the CT side.

04:16:39.960 --> 04:16:43.960
Looks like Longs will be a solo play outside if he wants to lurk it or be aggressive.

04:16:44.960 --> 04:16:50.960
Just now, Cemetery starting to shift over towards Radio Room as well. Looks like he wants to peek towards RAP. Jugs is with him.

04:16:50.960 --> 04:17:02.600
with them. 9-10. Blinded. But still connecting. And that's like one of the pieces that kind

04:17:02.600 --> 04:17:08.120
of is a bomber. Nice rotation back. That is a sick movement. Yeah, 9-10. Really stuff

04:17:08.120 --> 04:17:13.960
in the moment. Two kills taken away from foot. Bomb waiting towards us. Quickie, don't look

04:17:13.960 --> 04:17:19.240
at this. Oh, he's just gonna walk right out to Cobra. He was gonna be looking towards

04:17:19.240 --> 04:17:24.920
that event. But unfortunately, he's just walking fully out there. Yeah, he seemed very convinced

04:17:24.920 --> 04:17:27.800
that someone was going to be tucked into the corner, right? It was just a hard aim data,

04:17:27.800 --> 04:17:32.240
just sidewalking out the door, not even considering other options. We just cut. Yeah, maybe you

04:17:32.240 --> 04:17:36.640
made a noise. That fight. So maybe Cobra have made a noise in that corner and intelligently

04:17:36.640 --> 04:17:39.920
back in the way trying to bait him into the peak. But either way works out very

04:17:39.920 --> 04:17:43.600
well. And 9-10 gets the opening. Cobra shuts down any sort of relief that Krebbeni

04:17:43.600 --> 04:17:47.440
tries to create. And that is that scenario that you mentioned, Jason. Well, they

04:17:47.440 --> 04:17:49.160
They do just stuff this first round.

04:17:49.160 --> 04:17:51.560
Yeah, 9-time especially, just spanking you with the AWP,

04:17:51.560 --> 04:17:52.920
taking out the lurk outside,

04:17:52.920 --> 04:17:54.920
shifting over to ramp room at the perfect timing,

04:17:54.920 --> 04:17:56.480
hitting one more kill, then back and away,

04:17:56.480 --> 04:17:59.840
grabbing one before the round ends.

04:17:59.840 --> 04:18:02.040
Just strong, strong play so far from the Mongols

04:18:02.040 --> 04:18:02.960
on this CT side.

04:18:02.960 --> 04:18:04.160
Doesn't look like there's too many gaps

04:18:04.160 --> 04:18:05.760
that have been opened up at all.

04:18:08.520 --> 04:18:10.480
So AK-47 on Krupeni,

04:18:10.480 --> 04:18:13.080
Tech 9s and one D.G.E.L on Demon.

04:18:17.440 --> 04:18:22.560
Talked about Mongols throughout this event, not necessarily playing their A-game looking a little bit lackluster at moments.

04:18:22.560 --> 04:18:24.800
Great shot from Kerbenny again. Stated a lot this game.

04:18:26.000 --> 04:18:30.120
Today looks like Mongols elevated things a little bit coming into the semifinals.

04:18:31.000 --> 04:18:35.640
That went over ParaVision, sending them plenty of confidence moving forward into these playoffs.

04:18:35.640 --> 04:18:38.580
The 10-round comeback in the second half was absolutely incredible.

04:18:38.580 --> 04:19:07.580
I'm going to try and get away. Good catch from Demon. Into a three on three we go.

04:19:07.580 --> 04:19:11.860
Cobra checked in the corner. We've got cemetery and demon looking to just try and

04:19:12.500 --> 04:19:15.680
Run past the crosshair Cobra. You want nothing to do with this?

04:19:15.680 --> 04:19:16.420
He's trying to get away

04:19:16.420 --> 04:19:20.980
But as he does so foot actually take some really important kills and put all on blitz

04:19:20.980 --> 04:19:26.120
Yeah techno turns techno turn to kind of help out towards heaven when Cobra drops in he's trying to provide some covers

04:19:26.120 --> 04:19:27.020
Those players can't come out

04:19:27.020 --> 04:19:32.140
But I mean his teammate dies immediately and then he gets backstab so blitz the only one remaining on the map in a 1v3

04:19:32.140 --> 04:19:37.580
He's been matching his counterpart on the other side in terms of some incredible shots

04:19:37.580 --> 04:19:38.580
throughout this half.

04:19:38.580 --> 04:19:42.920
I think a 1v3 is just going to be too far to reach, so prioritizing the AK-47 brought forward

04:19:42.920 --> 04:19:43.920
into the next round.

04:19:43.920 --> 04:19:45.420
Plenty of money for the Mongols to re-buy.

04:19:45.420 --> 04:19:49.420
You see, Techno's going to need a drop, but Cobra's air has got like $9,000, so it's

04:19:49.420 --> 04:19:52.180
all good.

04:19:52.180 --> 04:19:56.580
And perhaps just a slight hiccup for the Mongols.

04:19:56.580 --> 04:19:59.580
But another round with disadvantage stolen away, right?

04:19:59.580 --> 04:20:05.220
But, again, just find even in round with weaknesses, the one AK-47, three tech nines and a deagle

04:20:05.220 --> 04:20:07.260
and you steal it right off from beneath them.

04:20:07.260 --> 04:20:08.660
Off the back of a Kribbeni opener.

04:20:08.660 --> 04:20:18.700
Well, I got to start turning this into consistent round wins now for the side of foot.

04:20:18.700 --> 04:20:20.660
Let me start carving out a T side.

04:20:20.660 --> 04:20:23.660
If for no other reason, then you're making them chew into their economy right now,

04:20:23.660 --> 04:20:24.660
right?

04:20:24.660 --> 04:20:25.660
Talk about it all the time.

04:20:25.660 --> 04:20:27.700
T side, get that money as low as you need that breaking point.

04:20:27.700 --> 04:20:32.020
So once you have that moment of opportunity, it feels like you have a short window to kind

04:20:32.020 --> 04:20:36.220
of pounce on it and really make that loss extra painful by taking money away.

04:20:36.220 --> 04:20:41.220
So Mongols have to buy a pretty deep Blitz has 350, Techno 450 left over, 910 less than

04:20:41.220 --> 04:20:42.220
1000 as well.

04:20:42.220 --> 04:20:44.660
You got some guys at that point where it's starting to get a little uncomfortable for

04:20:44.660 --> 04:20:45.660
them.

04:20:45.660 --> 04:20:54.940
So keep that pressure up.

04:20:54.940 --> 04:20:58.620
18. The AWP is back out for 9-10.

04:20:58.620 --> 04:21:01.940
Yeah, the buy is still very good here for the Mongols.

04:21:01.940 --> 04:21:04.940
Still gonna have to deal with that uphill battle with your foot.

04:21:08.940 --> 04:21:12.540
The Mongols with a one-round lead. 9-8 on the CT side.

04:21:12.540 --> 04:21:13.740
Demon.

04:21:13.740 --> 04:21:15.580
Quick plate over the top, and here they come.

04:21:15.580 --> 04:21:17.180
Faster plate into A.

04:21:17.180 --> 04:21:19.820
We've got Tecdo off rafters. Only that is in one kill.

04:21:19.820 --> 04:21:23.340
Cobra tries to leap in to help them, and the round is done.

04:21:23.340 --> 04:21:32.340
Foot collapse upon the A defenses, and it's so successful that there's no where 9-10 can go other than try to save this AWP down on B, but they're even coming for that.

04:21:32.340 --> 04:21:40.340
Hell yeah they are. They've got four players alive. That was so convincing, although they're going to run right past them. So good position to save in if you're 9-10.

04:21:40.340 --> 04:21:47.340
But that is the exact kind of round foot they're going to love to play. If they can have that kind of pacing, that kind of momentum, I think Mongo is just completely shocked by that pace change.

04:21:47.340 --> 04:21:52.340
We didn't really see them do anything too similar in the first half.

04:21:52.340 --> 04:21:55.340
No, there was nothing quite as aggressive as that.

04:21:55.340 --> 04:21:58.340
No, that's his own special piece of aggression.

04:21:58.340 --> 04:22:02.340
But I love the demon drop on to main. Immediately when you get that kill,

04:22:02.340 --> 04:22:06.340
comms kind of flood out of our gym, and the rest of them push it to A.

04:22:06.340 --> 04:22:08.340
Just come charge at me at the same time.

04:22:08.340 --> 04:22:10.340
That's like the ideal kill of the tactic, right?

04:22:10.340 --> 04:22:13.340
When it comes exactly as it does in that way,

04:22:13.340 --> 04:22:17.340
because that really is the most important kill to just win the round.

04:22:17.340 --> 04:22:20.340
With the pacing and the kind of aggression that you're following up with,

04:22:20.340 --> 04:22:23.980
Very very impactful to eliminate that position because you don't even need to worry about it

04:22:23.980 --> 04:22:28.800
If you're those players coming out of hot and out of door right you have to think about a main is a worry anymore

04:22:29.460 --> 04:22:33.840
You just focus on the other positions in the site and in the rafters and honestly look like tech

04:22:34.260 --> 04:22:36.600
Techno might actually be able to get away with a multi kill there

04:22:36.600 --> 04:22:39.900
It looked like he'd stabilized himself quick enough to take a second frag

04:22:39.900 --> 04:22:44.040
But I feel like that position is like sneaky sometimes you feel like it's always good for that second kill

04:22:44.040 --> 04:22:48.420
Yeah, but I guess that's what happens when you're looking directly down true

04:22:48.420 --> 04:22:52.420
interesting that this is second time out by foot their first one was taken out of

04:22:52.420 --> 04:22:56.180
a victory as well when Mongols was going to be on a little bit of a busted

04:22:56.180 --> 04:23:00.700
economy now they take another time out of a win again

04:23:00.700 --> 04:23:05.220
don't normally see it but one final buy for the Mongols with that save data the

04:23:05.220 --> 04:23:10.300
UP MP9 and Techno's hands M4s for Mizzinho Cobra and Blitz maybe just

04:23:10.300 --> 04:23:15.260
trying to figure out the money situation and figure out okay how many

04:23:15.260 --> 04:23:19.460
Any weapons or molecules are likely to have you and they have a lot of guns, they just

04:23:19.460 --> 04:23:22.740
don't have a whole lot of utility.

04:23:22.740 --> 04:23:28.140
Well, if 9-10 can have a round like it did in the first gun round, it might not matter

04:23:28.140 --> 04:23:29.140
a whole lot.

04:23:29.140 --> 04:23:34.580
Here's the smoke wall coming outside, Blitz is backing off towards underneath Heaven.

04:23:34.580 --> 04:23:40.500
AWP is up in Heaven to try and peer over the smokes and once again, Longst is

04:23:40.500 --> 04:23:45.540
going to be sent as a little bit of a lurker. This time though he's got a couple players

04:23:45.540 --> 04:23:53.900
joined up with him at least for this first phase and follow up smoke while deployed as

04:23:53.900 --> 04:24:06.200
we speak. Bomb now going to commit as well behind Longs' position.

04:24:06.200 --> 04:24:11.000
connecting on to demon so the player who opened up the previous round is dead

04:24:11.000 --> 04:24:13.320
first

04:24:15.160 --> 04:24:19.200
see moves from foot all the way towards CT Krebbeni

04:24:19.200 --> 04:24:22.800
oh space he's got here he's got long trying to assist him he's gonna start

04:24:22.800 --> 04:24:27.400
sending nades towards blitz towards the back of it but Krebbeni detected by

04:24:27.400 --> 04:24:32.920
Mzino. These slower paced rounds of kind of map control and moving around

04:24:32.920 --> 04:24:35.960
and trying to wrap. They're just getting picked apart this time.

04:24:36.960 --> 04:24:39.960
Longs has kind of made it, but there's just way too many players to deal with.

04:24:39.960 --> 04:24:41.960
You can't get in through the window without getting away the sound too.

04:24:41.960 --> 04:24:44.960
You can't jump up without Blitz spotting you. Easy.

04:24:44.960 --> 04:24:46.960
Well, not easy, but great headshot from Blitz.

04:24:47.960 --> 04:24:49.960
Now the final attack is so weak.

04:24:49.960 --> 04:24:53.460
It's just one player and Juge's also getting flanked out as well.

04:24:53.460 --> 04:24:55.960
So Mongols, they catch it a break there.

04:24:55.960 --> 04:24:58.960
They don't have a huge amount of utility in that scenario.

04:24:58.960 --> 04:25:01.960
I think also Mongols will, because of the lack of utility,

04:25:01.960 --> 04:25:05.880
play it much more passive right so even if the even if the even if the foot guys are being aggressive

04:25:05.880 --> 04:25:10.440
there's not there's never any like real fight for them to find with how far back everybody is i mean

04:25:10.440 --> 04:25:14.200
you could see blitz isn't even encountered until the opponent gets over towards lockers

04:25:15.000 --> 04:25:18.440
just peeks one off silo early and then kind of plays it really really safe

04:25:18.440 --> 04:25:21.800
almost saying you can you can be aggressive kind of come into the trap third and final

04:25:21.800 --> 04:25:26.520
timeout for foot is used burned going into round 20

04:25:26.520 --> 04:25:34.760
So Mongols made him a little bit nervous. This is potentially one of the like the the last

04:25:34.760 --> 04:25:38.840
buy they'll have before having to save at 9 to 10 and then you elevate Mongols into the prime

04:25:38.840 --> 04:25:51.480
position to close out this first map of the series. I have to think this is going to be

04:25:51.480 --> 04:25:54.360
faster pace again. I don't think the foot to the kind of team that enjoys just playing

04:25:54.360 --> 04:25:57.200
a slower round where they all get picked apart. Definitely not twice in a row.

04:26:01.920 --> 04:26:06.840
Crossroads down, there's the XM-1014. I don't know how tech knows he's taking a kill there.

04:26:06.840 --> 04:26:10.680
It looked like he was just peppering them with bullets, but not enough to bring it down.

04:26:10.680 --> 04:26:16.320
And so, a fast play, they've like, food to say, you know, these slow rounds, they don't really work for us.

04:26:16.320 --> 04:26:20.320
Like, so it's just, turn it up to 11 again, smash them on the A site.

04:26:20.320 --> 04:26:23.480
I mean, it feels like you couldn't go into any round and just, you know, flip a coin.

04:26:23.480 --> 04:26:25.480
Which team is going to get all the kills this round?

04:26:25.480 --> 04:26:25.980
Yeah.

04:26:25.980 --> 04:26:28.480
Like there's like some of these haven't even been all that competitive.

04:26:28.480 --> 04:26:30.980
I mean that is literally what this game has been so far.

04:26:30.980 --> 04:26:33.480
By the way, that's the, that's, I don't know, I'm not going to say exact same,

04:26:33.480 --> 04:26:35.480
but at least very, very similar to the first round they ran.

04:26:35.480 --> 04:26:36.980
That was, that was very aggressive as well.

04:26:36.980 --> 04:26:39.980
Demon dropping on Mini, getting out of the hot very, very quickly.

04:26:39.980 --> 04:26:42.480
Twice now Mongols have been unable to control it.

04:26:45.480 --> 04:26:47.480
And I think Futs loved in that fact.

04:26:47.480 --> 04:26:50.980
Going to make Mongols defense very, very nervous, and the AWP is taken away.

04:26:50.980 --> 04:26:52.980
Money wants to get an issue for the Mongols.

04:26:53.480 --> 04:26:56.320
I have to imagine this will be a timeout for them?

04:26:57.720 --> 04:26:59.920
Could just drop down to a half-buy to a small buy

04:26:59.920 --> 04:27:01.440
with some players and save that timeout

04:27:01.440 --> 04:27:02.560
for a little bit later.

04:27:06.120 --> 04:27:07.360
But it feels like this game,

04:27:07.360 --> 04:27:08.960
that I feel like they've wanted to fight,

04:27:08.960 --> 04:27:09.800
they've wanted to contest,

04:27:09.800 --> 04:27:11.640
and they've got enough money for M4 and Blitz,

04:27:11.640 --> 04:27:12.960
he's gonna go for the hero M4,

04:27:12.960 --> 04:27:14.040
it looks like that's about it.

04:27:14.040 --> 04:27:16.960
So trying to do a foot impression from the first half.

04:27:23.480 --> 04:27:37.780
Well Blitz trying to be in an unorthodox position and perhaps that can catch him the surprise

04:27:37.780 --> 04:27:38.940
that he needs to get the kill.

04:27:38.940 --> 04:27:42.380
Yeah, all five players in lobby though for foot, nobody outside at the moment there.

04:27:42.380 --> 04:27:45.220
Just want to make sure there's not going to be any kind of lobby crunch, no kind

04:27:45.220 --> 04:27:46.220
of shenanigans coming.

04:27:46.220 --> 04:27:47.820
And now we execute towards Ramper.

04:27:47.820 --> 04:27:48.820
9-10.

04:27:48.820 --> 04:27:51.820
Half blind does grab one kill.

04:27:51.820 --> 04:27:55.980
immediately well done from demon and ramp control in the favor of foot you have

04:27:55.980 --> 04:27:59.920
access to the lower bomb site can wrap underneath heaven yeah he died so quickly

04:27:59.920 --> 04:28:03.460
though as well no intent he can't get clean information as to how many players

04:28:03.460 --> 04:28:07.460
are coming towards ramp either he just knows I got I got a one for one there's

04:28:07.460 --> 04:28:11.740
definitely a second player there but we'll see what the foot team do with

04:28:11.740 --> 04:28:15.460
this positioning going down into the lowest side the rotation is here for

04:28:15.460 --> 04:28:18.980
mongols it got two players down lower one of them in Zeno he's got the

04:28:18.980 --> 04:28:22.980
5-7-L, can he do anything with this little gun?

04:28:22.980 --> 04:28:24.380
Head spotted out towards the left,

04:28:24.380 --> 04:28:26.100
he's anticipating to peek from the right side,

04:28:26.100 --> 04:28:28.460
but it never comes, and Grabeni gets that kill.

04:28:28.460 --> 04:28:31.500
So now Cobra, he's up next towards control room,

04:28:31.500 --> 04:28:33.380
he'll peek out, a lot of damage being done here

04:28:33.380 --> 04:28:34.220
to the foot players.

04:28:34.220 --> 04:28:35.940
This is making it a lot easier

04:28:35.940 --> 04:28:38.140
if Blitz gets himself in competition to clutch this,

04:28:38.140 --> 04:28:40.060
and the timing, yeah, has just missed it.

04:28:40.060 --> 04:28:42.100
Techno, it's gonna be looking towards Lowes.

04:28:42.100 --> 04:28:42.940
Can he drop him?

04:28:42.940 --> 04:28:44.380
No, so it is all on Blitz

04:28:44.380 --> 04:28:45.980
to try and make this 1v4 happen,

04:28:45.980 --> 04:28:49.260
And now they spot him and they peak him on different elevations.

04:28:49.260 --> 04:28:53.020
Really nice to see that kind of patient, that kind of discipline from foot.

04:28:53.020 --> 04:28:55.660
They get four players downstairs, no one's rushing into the bomb plan.

04:28:55.660 --> 04:28:57.820
Everyone kind of ready and waiting a couple players dinked.

04:28:57.820 --> 04:28:59.140
They've called out their low.

04:28:59.140 --> 04:29:01.660
So everyone's kind of on notice for that next Mongols player,

04:29:01.660 --> 04:29:03.700
where he's going to show up for the fight.

04:29:03.700 --> 04:29:07.420
Really, really well done from foot to gain the lead 11 to 10 in round 22.

04:29:07.420 --> 04:29:10.140
And the Mongols take their third and final.

04:29:10.140 --> 04:29:11.540
Save it for this exact buy.

04:29:11.540 --> 04:29:18.340
The HeroM4 in the previous round doesn't do anything for them, but now you have two MP9s

04:29:18.340 --> 04:29:19.340
on Cobra and Blitz.

04:29:19.340 --> 04:29:24.060
This is the Mongols' map pick as well, taking this fight to Nuke to kick things off.

04:29:24.060 --> 04:29:25.060
Mirage coming up next.

04:29:25.060 --> 04:29:30.220
We know both teams are very capable on it, but with a level full of play now at this

04:29:30.220 --> 04:29:34.940
competition, if they do win this opening map, a real opportunity to 2-0 Mongols head

04:29:34.940 --> 04:29:36.940
into the grand final for that matchup.

04:29:36.940 --> 04:29:39.260
It was a joke to do it like Kastonis.

04:29:39.260 --> 04:29:43.900
Yeah, unfortunate for Mongols, Nuke is the most logical map for them to go to in the series,

04:29:43.900 --> 04:29:48.660
also a very good map for foot with an 80% win rate on their resume on the map, showing

04:29:48.660 --> 04:29:49.660
it off here a little bit.

04:29:49.660 --> 04:29:55.480
Yeah, a real shared map hole, which we love to see, especially when they have similar

04:29:55.480 --> 04:29:56.980
philosophies in counter-strike.

04:29:56.980 --> 04:30:00.780
Well, it's going to be caught and heading this way down into the vent.

04:30:00.780 --> 04:30:06.540
Oh, it's got to be a little bit nerve-wracking with the two MP9s in such a critical round

04:30:06.540 --> 04:30:07.540
like this.

04:30:07.540 --> 04:30:11.740
Cobra and Tecno using those at the upper bomb site like the close-up angles around Hut.

04:30:12.340 --> 04:30:13.840
Blitz has shifted over towards Secret.

04:30:13.840 --> 04:30:15.940
I think he's going to want to provide a little bit more resistance.

04:30:15.940 --> 04:30:17.840
You could see there's kind of like bait shots through the smoke.

04:30:17.840 --> 04:30:19.140
All wrong timing for this.

04:30:19.140 --> 04:30:21.540
Wrong timing to jump up and try and get that done.

04:30:22.040 --> 04:30:24.240
Lounx has found him and an open and kill provided.

04:30:25.440 --> 04:30:30.340
And throughout this event, Foote has had an 87% win rate and 5 on 4s.

04:30:30.340 --> 04:30:32.540
These are rounds they do not frequently drop.

04:30:37.540 --> 04:30:42.540
With the 5v4 making their way down lower.

04:30:42.540 --> 04:30:49.540
Leave a couple of lurking players to try and join up with a split down to the B site.

04:30:49.540 --> 04:30:54.540
Inzino backtracking to safety and just as he arrived to his position,

04:30:54.540 --> 04:30:55.540
Jukes peeks out.

04:30:55.540 --> 04:30:58.540
Inzino is trying to run himself for the 5-9-10s up next.

04:30:58.540 --> 04:31:01.540
Awkward engagement, but Jukes will win it.

04:31:01.540 --> 04:31:04.540
And there's no shot at winning this one now for the more goals.

04:31:04.540 --> 04:31:07.780
in the bin, 12-10 here for Foot Esports.

04:31:07.780 --> 04:31:10.020
Two chances to try and close this one out

04:31:10.020 --> 04:31:11.740
on the opening map for the semifinals.

04:31:11.740 --> 04:31:13.580
Might even just be worth trying to save this M4.

04:31:13.580 --> 04:31:15.100
You've been spotted out now.

04:31:15.100 --> 04:31:18.740
Silver player, I'm not able to punish it.

04:31:18.740 --> 04:31:19.740
Krebbeni's gonna push forward.

04:31:19.740 --> 04:31:21.740
Koba sticks in and goes down.

04:31:21.740 --> 04:31:22.580
Nothing to do there.

04:31:22.580 --> 04:31:24.020
Techno pushing towards T-Spawn.

04:31:24.020 --> 04:31:26.180
It looks like he's gonna be found as well.

04:31:27.260 --> 04:31:28.980
Foot's gonna take everything away from him.

04:31:28.980 --> 04:31:30.540
And then they're up 12-10.

04:31:30.540 --> 04:31:32.940
And what do you buy if you're the Mongols?

04:31:32.940 --> 04:31:37.420
Two round losing bonus, they're going to get $2,400 in the bank.

04:31:37.420 --> 04:31:41.420
That's what they're going to have to spend across the board, across each player for the final round potentially.

04:31:48.420 --> 04:31:50.420
And that's just to battle for overtime.

04:31:50.420 --> 04:31:55.420
You might just take this empty note. Surely you don't lose the check out, and you won't.

04:31:55.420 --> 04:31:58.420
There's a better weapon. He's risking it, moving into the open.

04:31:58.420 --> 04:31:59.420
Didn't get it.

04:31:59.420 --> 04:32:01.420
Did not find the upgrade.

04:32:01.420 --> 04:32:06.420
I was too worried about some more players kind of coming to come into chasing down with with jokes at the end there.

04:32:06.420 --> 04:32:15.420
12 to 10. Lovely work from foot. I mean we mentioned back and forth the whole wave just right up until this like kind of second half first and half way sort of blow for blow.

04:32:15.420 --> 04:32:21.420
Small runs from each team. This half opened up for straight for the Mongols but then five of the last six in the favor of foot.

04:32:21.420 --> 04:32:25.420
They figured it out man. Those fast aggressive hits towards the upper bombsite break the economy.

04:32:25.420 --> 04:32:29.420
Mongols haven't been able to get the money beneath them since then.

04:32:29.420 --> 04:32:33.980
Now for the Mongols, two rounds left if they want to pull this back into overtime.

04:32:33.980 --> 04:32:36.940
Has to start right now with a demon with the opener.

04:32:36.940 --> 04:32:40.860
There's the follow up and the Mongols are crushed on this ace site.

04:32:40.860 --> 04:32:42.140
They will be losing Nuke.

04:32:42.140 --> 04:32:45.180
Their map pick goes against them here in the semifinals

04:32:45.180 --> 04:32:49.180
and Foot was some speed into the ace site playing their counter strike

04:32:49.180 --> 04:32:51.260
and playing better than the Mongols.

04:32:51.260 --> 04:32:53.420
They're one map up in this semifinal.

04:32:53.420 --> 04:32:55.980
They want that final showing versus Astralis.

04:32:55.980 --> 04:32:59.980
What a brawl that was on you.

04:32:59.980 --> 04:33:01.980
What did you think about that map?

04:33:01.980 --> 04:33:06.980
Well, we always knew with how aggressive these two teams were going to be that we were in for an absolute slug fast.

04:33:06.980 --> 04:33:08.980
We were going to be seeing haymaker after haymaker.

04:33:08.980 --> 04:33:15.980
While bongos were the ones who struck first in both halves, it was indeed for who struck harder and showed no mercy in this game.

04:33:15.980 --> 04:33:18.980
I mean, just the recovery in the gun rounds that they had, which is so good.

04:33:18.980 --> 04:33:22.980
I mean, quite frankly, it wasn't that crazy of a map in terms of playstyle or anything.

04:33:22.980 --> 04:33:28.940
I think you couldn't necessarily conducive to that to be honest because you know there's only so much aggression you can do as a

04:33:28.940 --> 04:33:30.700
CT you know to try to take place

04:33:30.700 --> 04:33:36.440
We saw a lot of it from Corbetti, but effectively all of the rest of the team was pretty much turtled up in their spots

04:33:36.780 --> 04:33:42.700
But honestly, you know you were talking about an experience about foot and that's kind of being being a big question mark

04:33:42.700 --> 04:33:47.100
It was mongols who threw away a three rounds that they weren't supposed to be against pistol low buys

04:33:47.140 --> 04:33:49.340
That effectively in the end cost them up

04:33:49.340 --> 04:33:54.000
Yeah, I mean going to your point though about the CTA aggression what foot could do they did

04:33:54.000 --> 04:33:57.420
I mean as well as situations where you got cemetery playing such forward

04:33:57.420 --> 04:34:03.180
I think often you never expect an offer to play in whether that's pushing hot or just doing these like weird control side

04:34:03.180 --> 04:34:08.560
Peaks and window this really ludicrous stuff and then yeah, just making the most of what resources they did have

04:34:08.560 --> 04:34:12.600
Krabini again being the star of this team as well as the high GL

04:34:12.880 --> 04:34:16.980
Delivering big things in the yard Jews even have a really big round where you know

04:34:16.980 --> 04:34:20.860
It's like every time something got thrown at them. They chose the aggressive option in response

04:34:21.140 --> 04:34:26.420
It includes, you know, for example once to a mile tall and just basically shuts them a lower bombsite one time in the first half

04:34:26.420 --> 04:34:29.300
So they just really showed no fear in this game

04:34:29.300 --> 04:34:32.540
The school line was still close though because we had this like a round training happening

04:34:32.540 --> 04:34:37.140
It reminded me of like Oprah back in the 90s, you know, you get around you get around you get around you

04:34:37.140 --> 04:34:40.700
That was a very similar thing that we sort of saw that backwards and forwards

04:34:40.700 --> 04:34:44.980
Yeah, I mean towards the end though like it was it actually looked like the Mongols would be able to take it over the line

04:34:44.980 --> 04:34:48.740
footwear trying for these slow defaults and then they realized that was not

04:34:48.740 --> 04:34:51.940
really working back to the upper bust and that's basically how they won three

04:34:51.940 --> 04:34:55.660
of the last four rounds where they were just like okay so slow pace stuff isn't

04:34:55.660 --> 04:34:59.540
working let's take quick upper let's take quick cramp and from there they just

04:34:59.540 --> 04:35:02.300
closed it out on firepower alone effectively. I mean I'll say this though

04:35:02.300 --> 04:35:04.940
you know the score is close 13-10 even though it felt like it back and forth

04:35:04.940 --> 04:35:08.100
to fair because how the rounds played out let's be honest other 10 rounds that

04:35:08.100 --> 04:35:10.700
Mongols won they won three of the first four rounds in the first half

04:35:10.700 --> 04:35:13.580
by winning two-side pistol and then they had a 4-0 start in the second

04:35:13.580 --> 04:35:15.220
That's seven of their 10 rounds right there.

04:35:15.220 --> 04:35:20.060
So I mean, once the economy of foot really got rolling in, inversely,

04:35:20.060 --> 04:35:22.500
you know, Montville started to really struggle to get full purchases

04:35:22.500 --> 04:35:24.940
kind of towards this last stretch you see there on the timeline.

04:35:24.940 --> 04:35:27.340
Foot kind of, not necessarily dominated.

04:35:27.340 --> 04:35:31.180
The rounds were very back and forth and far as kills being exchanged,

04:35:31.180 --> 04:35:34.500
but they always were kind of in control of those bigger moments.

04:35:34.500 --> 04:35:36.620
Can we talk about the wind condition for foot?

04:35:36.620 --> 04:35:39.740
I mean, what do you think it was?

04:35:39.740 --> 04:35:45.820
Kerbini, I think we can see the that's like I was talking about it how much he was taking control outside

04:35:45.820 --> 04:35:50.060
It was this kind of this E-colon that picked it off for them on the CT side

04:35:50.060 --> 04:35:54.820
They ended up losing the next round, but then he was back back into it with the M4 outside

04:35:54.820 --> 04:35:56.820
He was just re-aggressing the secret

04:35:56.820 --> 04:36:01.060
This was the second E-colon that they won he had a safe gun and then he ends up getting three kills

04:36:01.060 --> 04:36:05.420
They effectively have a clean round that allows them to get five on the CT side, which is not great

04:36:05.420 --> 04:36:10.420
It's not amazing, but it could have been a lot worse if it hadn't been for those two players.

04:36:10.420 --> 04:36:13.420
It's just so fun to watch Krabini duel with Blitz.

04:36:13.420 --> 04:36:16.420
I mean, Blitz was like the fragging IGL about the last couple of years,

04:36:16.420 --> 04:36:20.420
and everyone always really kind of got behind because of his aggressive play style

04:36:20.420 --> 04:36:23.420
and playing star positions and leading a team while also fragging at a high level.

04:36:23.420 --> 04:36:27.420
Now you have Krabini this year who's kind of stepping into that mantle in his own right.

04:36:27.420 --> 04:36:29.420
Again, he plays a lot of the star CT spot.

04:36:29.420 --> 04:36:33.420
He is a guy who can go in first for them on executes as well,

04:36:33.420 --> 04:36:39.420
and he's just been delivering on all fronts as a caller and as a fragger so I mean you just really can't ask for more if you're a foot fan.

04:36:39.420 --> 04:36:42.420
For me, he's just such a unique player to watch sometimes.

04:36:42.420 --> 04:36:48.420
In both sides really, we say it more on the T side where he's effectively the light round long lurker in a lot,

04:36:48.420 --> 04:36:56.420
but it's the first equal that I was talking about where he's trying to be oppressive towards door right there.

04:36:56.420 --> 04:36:58.420
He's just, they just know that he's here with the Beagle.

04:36:58.420 --> 04:37:03.380
But look at how quick he is at adapting to that and he's like instantly on the push on the flank

04:37:03.380 --> 04:37:06.700
Right, they had no idea this was coming and this is preventing in a nutshell

04:37:06.700 --> 04:37:11.880
He will reagress he will kind of subvert expectations where most people would be like, okay

04:37:11.880 --> 04:37:16.620
I'll back off. No, he will go forward. He will he will keep pushing. I mean this feel was kind of ridiculous

04:37:16.620 --> 04:37:18.880
He just drops into the vent and I guess the third one

04:37:18.880 --> 04:37:23.620
Yeah, this is this is how it all starts then the round 10 where he was also the start of the round

04:37:23.620 --> 04:37:26.620
just really, really, really good stuff from, from Corbetti.

04:37:26.620 --> 04:37:28.620
It's well matched for the rest of his team, too.

04:37:28.620 --> 04:37:30.620
I mean, you've got rounds where demons push in trophy,

04:37:30.620 --> 04:37:34.620
you know, you've got rounds where cemetery is getting in these crazy forward angles with the AWP.

04:37:34.620 --> 04:37:38.620
I mean, it's a, a team-wide philosophy to play this way.

04:37:38.620 --> 04:37:41.620
And when you're on the same page, you're doing it in a coordinated fashion

04:37:41.620 --> 04:37:45.620
with good timings and utility, you can really kind of catch people off guard.

04:37:45.620 --> 04:37:47.620
And they did it against models multiple times.

04:37:47.620 --> 04:37:49.620
Which team is, is watching this right now going,

04:37:49.620 --> 04:37:52.620
hmm, we should, we should inquire about that one.

04:37:52.620 --> 04:37:54.460
one. As in...

04:37:54.460 --> 04:37:55.460
Krabini.

04:37:55.460 --> 04:37:56.460
Oh, okay.

04:37:56.460 --> 04:37:57.460
It's got to be some top...

04:37:57.460 --> 04:37:58.460
We've spoken enough about this.

04:37:58.460 --> 04:38:00.820
After the major, it is game on.

04:38:00.820 --> 04:38:02.380
People are going to be running for everything.

04:38:02.380 --> 04:38:05.420
So who's looking at that right now going, actually, that might work for us.

04:38:05.420 --> 04:38:06.420
I don't know, Sam.

04:38:06.420 --> 04:38:10.820
It's just the language that's been coming out from the camp is like, no, we're a family.

04:38:10.820 --> 04:38:12.820
We just saw it in that Coolio interview from today.

04:38:12.820 --> 04:38:13.820
And no family.

04:38:13.820 --> 04:38:14.820
And there's a paycheck in Volstraka.

04:38:14.820 --> 04:38:15.820
Yeah, but...

04:38:15.820 --> 04:38:18.620
If they're well-paid enough and successful enough, there's no reason to break apart

04:38:18.620 --> 04:38:19.620
at this point.

04:38:19.620 --> 04:38:21.460
Yeah, it really depends on what kind of a deal they have at foot, you know.

04:38:21.460 --> 04:38:25.940
they're being underpaid to know that stuff but from what Kulio was saying like this org is actually

04:38:25.940 --> 04:38:30.180
really big on like internationally and other esports as well and not necessarily in Counter

04:38:30.180 --> 04:38:34.660
Strike we obviously their first entrance into the game right but other than that I mean they have

04:38:34.660 --> 04:38:38.260
money to throw around if they need to and if they see that this team is delivering they're

04:38:38.260 --> 04:38:42.580
going to do what they can to keep as many of these players as possible of course there will

04:38:42.580 --> 04:38:47.620
be approaches not just money sometimes the dream is to play with the big names so so do you

04:38:47.620 --> 04:38:54.780
think that there is a team? These are the next big names. We're not dodging. We're just

04:38:54.780 --> 04:38:59.260
have full faith in this squad as a five. Look, if at some point they hit a ceiling, or they

04:38:59.260 --> 04:39:03.180
hit a plateau, or we feel like they're regressing, then yeah, you probably are eventually going

04:39:03.180 --> 04:39:07.260
to have to see changes happen. And yes, I undoubtedly believe that there will be

04:39:07.260 --> 04:39:10.980
multiple teams who will inquire about Swedish players. There's no doubts about that.

04:39:10.980 --> 04:39:14.060
But again, if they feel like they're comfortable, they're getting paid well, they feel like

04:39:14.060 --> 04:39:16.260
like they have the capacity to do big things as a unit.

04:39:16.260 --> 04:39:18.380
I don't see any reason why they would drop.

04:39:18.380 --> 04:39:19.220
I don't know if someone saw me.

04:39:19.220 --> 04:39:20.020
I could play with Manassee.

04:39:20.020 --> 04:39:21.380
I might be looking elsewhere.

04:39:21.380 --> 04:39:22.220
Look, yeah.

04:39:22.220 --> 04:39:25.900
If that happens, maybe that's going to be a bit of a,

04:39:25.900 --> 04:39:27.660
there's going to be motivation to leave.

04:39:27.660 --> 04:39:30.420
But I do think that it's something that we spoke about

04:39:30.420 --> 04:39:31.660
before about this team, right?

04:39:31.660 --> 04:39:33.060
They're coming into this tournament.

04:39:33.060 --> 04:39:35.380
There's kind of increasing pressure on this team

04:39:35.380 --> 04:39:37.540
to keep delivering the results and actually step it up

04:39:37.540 --> 04:39:39.980
because otherwise there will be more and more approaches

04:39:39.980 --> 04:39:41.700
than some of these players, you know,

04:39:41.700 --> 04:39:43.620
regardless of their feelings to their teammates

04:39:43.620 --> 04:39:46.300
and then feeling like a family, at some point they will be like,

04:39:46.300 --> 04:39:47.780
OK, but I want to win now.

04:39:47.780 --> 04:39:50.060
I want to win, and this team is not doing it.

04:39:50.060 --> 04:39:51.100
It's not cutting it.

04:39:51.100 --> 04:39:52.420
Yes, it's only their first season,

04:39:52.420 --> 04:39:55.780
but yeah, if a falcon comes knocking, if a mouse,

04:39:55.780 --> 04:39:57.540
you were asking about the game leaders,

04:39:57.540 --> 04:40:01.220
there's been rumors flying around, around Miles and Brolin,

04:40:01.220 --> 04:40:03.500
and whether he might be on the chopping block,

04:40:03.500 --> 04:40:05.900
that's a place where he could easily slot in.

04:40:05.900 --> 04:40:08.140
Even he's kind of as young as the rest of the guys,

04:40:08.140 --> 04:40:10.620
so I think he would fit in very well too.

04:40:10.620 --> 04:40:12.420
So maybe they would steal a couple of players

04:40:12.420 --> 04:40:15.940
if there was a possibility and then that could be a winning team, you know, potentially.

04:40:15.940 --> 04:40:21.540
So that's my question, like, can this team get good enough quickly enough to withstand that?

04:40:21.540 --> 04:40:22.540
I'll jump onto the other side.

04:40:22.540 --> 04:40:26.700
So I have Moonlighted in some other games and I know that FOOTS as an organization,

04:40:26.700 --> 04:40:29.020
very loyal to their team and they like to win.

04:40:29.020 --> 04:40:31.140
I know that there was clauses in these contracts.

04:40:31.140 --> 04:40:32.500
This team cannot be bought as a core.

04:40:32.500 --> 04:40:34.500
There's a very specific reason you're doing that.

04:40:34.500 --> 04:40:36.900
It's because you want to move up the VRS.

04:40:36.900 --> 04:40:40.220
And if FOOT gets to the grand finals, they're going to be able to do just that,

04:40:40.220 --> 04:40:41.620
which is a really positive sign.

04:40:41.620 --> 04:40:43.460
I think if Flip make the Grand Finals, they win the tournament.

04:40:43.460 --> 04:40:44.460
That's where I'm at.

04:40:44.460 --> 04:40:46.340
I think if they can get past the smuggles after what we've

04:40:46.340 --> 04:40:48.260
already seen them do against ParaVision, what we've seen out

04:40:48.260 --> 04:40:50.900
of them just throughout this tournament, again, to this point,

04:40:50.900 --> 04:40:52.940
they have only dropped one map that was to inner circle

04:40:52.940 --> 04:40:53.940
their first map of the tournament.

04:40:53.940 --> 04:40:54.940
I think they could hoist trophy.

04:40:54.940 --> 04:40:56.500
It's the perfect environment to do it, too.

04:40:56.500 --> 04:40:57.980
It's not the biggest field.

04:40:57.980 --> 04:41:00.500
It is a studio environment not in front of the big arena.

04:41:00.500 --> 04:41:02.380
Like, these are the conditions that will help a younger

04:41:02.380 --> 04:41:04.140
team actually be able to pull through.

04:41:04.140 --> 04:41:05.140
They're going to beat Stardust.

04:41:05.140 --> 04:41:07.220
And they've also got to win from Mirage.

04:41:07.220 --> 04:41:09.660
So let's talk about Mirage now and what we think about this.

04:41:09.660 --> 04:41:10.660
What was their map pick?

04:41:10.660 --> 04:41:12.220
Why did they go with this?

04:41:12.220 --> 04:41:13.700
Look, this is their home map.

04:41:13.700 --> 04:41:15.020
This is both teams' home map, really.

04:41:15.020 --> 04:41:18.900
I mean, this is where the series, I think, does enter the blood bath that we kind of

04:41:18.900 --> 04:41:19.900
expected from the get-go.

04:41:19.900 --> 04:41:24.060
As I said, Ucom wasn't necessarily conducive to that, but Mirage is all about that.

04:41:24.060 --> 04:41:25.660
It's all about the Brawley counter-strike.

04:41:25.660 --> 04:41:30.500
It's all about the re-aggressive middle, you know, big fights, big, like 3v3, little

04:41:30.500 --> 04:41:33.980
fights around the map, like, depending on, you know, where you want to take it.

04:41:33.980 --> 04:41:38.500
This is where all hell breaks loose, and they just go for fights everywhere, all

04:41:38.500 --> 04:41:39.500
the time.

04:41:39.500 --> 04:41:42.200
played from foot on Mirage this year, 10 wins, including get

04:41:42.200 --> 04:41:45.460
some of the best teams in the world. Mongols though has always

04:41:45.460 --> 04:41:48.100
been a Mirage team, but it hasn't been quite the same form

04:41:48.100 --> 04:41:50.740
that they're used to. So, you know, foot does come in with

04:41:50.740 --> 04:41:53.060
the hot hands, so to speak, but Mongols do have the deeper

04:41:53.060 --> 04:41:55.580
past. So it will be a lot of fun. I think for me, though,

04:41:55.580 --> 04:41:57.620
what I love about foot is how diverse they are on this

04:41:57.620 --> 04:41:59.820
map. Yeah, we know that they play a lot of pace, but they

04:41:59.820 --> 04:42:02.060
just have so many different opening variations of their

04:42:02.060 --> 04:42:04.580
default on their T side that makes you really hard to

04:42:04.580 --> 04:42:07.300
know just how many numbers are committing each direction

04:42:07.420 --> 04:42:09.340
and where the resource is truly live and you got rounds

04:42:09.340 --> 04:42:11.140
where Loft is doing crazy stuff in window.

04:42:11.140 --> 04:42:13.060
But then you also have rounds where there's just one guy there.

04:42:13.060 --> 04:42:15.500
But meanwhile, four people are running you down the A bomb site.

04:42:15.500 --> 04:42:16.940
So they're very hard to read.

04:42:16.940 --> 04:42:18.540
But the other big thing to think about

04:42:18.540 --> 04:42:21.540
is that both these teams are very mid-heavy teams on this map.

04:42:21.540 --> 04:42:24.820
A lot of other squads have gone the route of set pieces,

04:42:24.820 --> 04:42:25.780
really fast splits.

04:42:25.780 --> 04:42:28.300
Both these teams love the brawl for mid-early and often.

04:42:28.300 --> 04:42:31.260
And so I think that these early duels are going to really

04:42:31.260 --> 04:42:32.420
dictate the pace of this game.

04:42:32.420 --> 04:42:35.300
I mean, again, my favorite player throughout this tournament

04:42:35.300 --> 04:42:37.020
has been Kobani and the way that he

04:42:37.020 --> 04:42:38.980
kind of crafts some of these lurks.

04:42:38.980 --> 04:42:41.020
He does this on Mirage all the time.

04:42:41.020 --> 04:42:44.220
You'll see him trying to lay flank through connector,

04:42:44.220 --> 04:42:46.060
sometimes getting boosted into window,

04:42:46.060 --> 04:42:48.020
whether it is his or Long's.

04:42:48.020 --> 04:42:50.060
It depends on how they set up the rest of the round.

04:42:50.060 --> 04:42:53.460
And basically, he is just a rat in the best way

04:42:53.460 --> 04:42:55.620
that is possible, realistically.

04:42:55.620 --> 04:42:57.060
So look out for him.

04:42:57.060 --> 04:42:58.820
Yeah, again, another battle, the in-game leaders,

04:42:58.820 --> 04:43:00.580
Trebini and Blitz playing the star positions

04:43:00.580 --> 04:43:01.540
on both sides of the map

04:43:01.540 --> 04:43:03.380
and being really heavy aggressive fraggers.

04:43:03.380 --> 04:43:04.980
But also, this is a great op-ing playground.

04:43:04.980 --> 04:43:07.580
We know how important dynamic defensive op-ing

04:43:07.580 --> 04:43:08.620
can be on this map.

04:43:08.620 --> 04:43:16.220
We know how 9-10 will be rose to the occasion to be the star of this team with the absence of Sinzhu and as you said he's very confident here.

04:43:16.220 --> 04:43:21.820
But again, Cemetery is having a hell of a tournament right now at the off and this is a map where he's at times can really have the impact too.

04:43:21.820 --> 04:43:24.220
So I'm going to be really watching out for that throughout this game as well.

04:43:24.220 --> 04:43:25.420
Who's winning Mirage?

04:43:25.420 --> 04:43:27.220
I like Flip, man. I really do.

04:43:27.220 --> 04:43:32.820
Yeah, I think now I feel like it's going to be foot. It just felt like it was a bit flat from Moulinuq.

04:43:32.820 --> 04:43:39.540
Stryker and Dust are going with the young guns, but we know that Mongols has something available to occasionally bring it back

04:43:39.540 --> 04:43:41.540
Let's see if they can do it. But first quick break

04:43:43.060 --> 04:43:47.780
She said she loves you, but she can't love me, but I love you

04:44:02.820 --> 04:44:04.160
I don't play window anymore.

04:44:04.160 --> 04:44:05.160
What's going on?

04:44:09.160 --> 04:44:13.160
Play your role, one x-pack, and move on to the next one.

04:44:32.820 --> 04:44:56.100
The human body was built to move over, not trapped at a desk in one singular posture for

04:44:56.100 --> 04:45:06.500
12 hours a day. It's time your chair evolved. This is Secret Lab Titan EVO.

04:45:06.500 --> 04:45:13.220
Ergonomically engineered for you. Gamers. Hybrid workers. Artists.

04:45:13.220 --> 04:45:15.220
Every move

04:46:13.220 --> 04:46:15.220
I

04:47:13.220 --> 04:47:15.220
I

04:49:13.220 --> 04:49:40.740
one

04:49:40.740 --> 04:49:43.180
foot in front of the other and one step closer to

04:49:43.180 --> 04:49:49.900
the grand finals of PGL Bucharest 2026. Foot take that first map of Nuke very very close affair. Now we

04:49:49.900 --> 04:49:56.140
switch on to Mirage where the Mongols have got to recover but this is this is the map in Foot's

04:49:56.140 --> 04:49:59.900
map pool and they love being aggressive on it. Do you think they love being aggressive on other

04:49:59.900 --> 04:50:03.500
maps? This one is going to get cranked up even more. Yeah this is where they're most comfortable.

04:50:03.500 --> 04:50:07.340
This is where they thrive and where they really broke onto the world stage but the Mongols

04:50:07.340 --> 04:50:11.420
also a team that thrive on Mirage. We've seen them get a 13-8 win over ParaVision

04:50:11.420 --> 04:50:13.020
on this map yesterday.

04:50:13.020 --> 04:50:15.580
Paravision team is struggling on Mirage though.

04:50:15.580 --> 04:50:17.420
So it's hard to see how much of that

04:50:17.420 --> 04:50:18.940
was a Paravision weakness,

04:50:18.940 --> 04:50:20.700
but we know Mongols like Mirage.

04:50:20.700 --> 04:50:23.020
So at least you've still got that available.

04:50:23.020 --> 04:50:25.020
The one worrying sign for me about the Mongols

04:50:25.020 --> 04:50:28.460
was that loss versus Stralis earlier on in the competition.

04:50:28.460 --> 04:50:29.180
Oh yeah.

04:50:29.180 --> 04:50:32.620
In the 2-0 game, they lost Mirage at 13-4.

04:50:32.620 --> 04:50:33.580
Yeah.

04:50:33.580 --> 04:50:35.020
They did get blown out of the water there.

04:50:35.020 --> 04:50:36.460
I'll tell you what's worrying me for Mongols,

04:50:36.460 --> 04:50:37.340
and I mean we'll see it,

04:50:37.340 --> 04:50:38.700
and it'll be mostly in the second half,

04:50:38.700 --> 04:50:40.140
but Crveni had such a good nuke.

04:50:40.140 --> 04:50:42.540
Let's tell you who plays on Mirage, but we know on the CT side

04:50:42.540 --> 04:50:46.420
He's gonna be in your face throughout down con that con player. He doesn't like sitting back on his heels

04:50:46.860 --> 04:50:49.120
All five players quickly to the a bomb sites

04:50:49.120 --> 04:50:53.900
You're gonna be going through palace in this pissed around three defenders here for the Mongols including Dooley's on Mazzinio

04:50:53.900 --> 04:50:55.900
Which is up on top of the balcony

04:50:57.180 --> 04:50:59.180
Let's see if they could contain this attack

04:51:00.420 --> 04:51:02.420
There's some senior descending

04:51:03.140 --> 04:51:07.220
Went from the word trying to get to safety, but lots just not gonna be allowed that to happen

04:51:07.220 --> 04:51:09.820
for East Boys moving into the site now,

04:51:09.820 --> 04:51:12.780
doing a good job at taking kills in some space.

04:51:12.780 --> 04:51:14.740
9-10 at least getting something here for the Marcos,

04:51:14.740 --> 04:51:16.260
but you need a kill from Blitz,

04:51:16.260 --> 04:51:19.300
which you do have, but the trade is immediate again here.

04:51:19.300 --> 04:51:21.540
Balm is being planted, and Cobra and Techno

04:51:21.540 --> 04:51:23.940
trying to race in to a retake position.

04:51:23.940 --> 04:51:25.180
I like the idea from Cobra,

04:51:25.180 --> 04:51:27.380
needed to take a risk, needed to make some space there,

04:51:27.380 --> 04:51:29.060
and this hasn't quite worked out,

04:51:29.060 --> 04:51:30.660
so foot East Boys is gonna be charged.

04:51:30.660 --> 04:51:32.820
What's Pistor on, but how is Techno?

04:51:32.820 --> 04:51:34.500
Come away with a double kill.

04:51:34.500 --> 04:51:36.020
He could win this still, Techno.

04:51:36.020 --> 04:51:38.880
Kruppetti's actually just straight up fighting him from ramp.

04:51:38.880 --> 04:51:40.000
Bombs up, let us recognize him.

04:51:40.000 --> 04:51:41.440
That's why he's trying to fight him, I guess,

04:51:41.440 --> 04:51:42.960
because the bomb is implanted for him,

04:51:42.960 --> 04:51:44.760
then he doesn't bite, he doesn't peek,

04:51:44.760 --> 04:51:47.320
and the first go here, Techno moves under the wood,

04:51:47.320 --> 04:51:51.040
pulls Kruppetti in, and Techno goes back to that diffusal

04:51:51.040 --> 04:51:52.640
and well-earned high-fives,

04:51:52.640 --> 04:51:54.600
and the rest of his teammates make out that

04:51:54.600 --> 04:51:56.480
is a special clutch from Techno.

04:51:56.480 --> 04:51:57.720
Yeah, well, there's the mistakes

04:51:57.720 --> 04:51:59.440
from the more inexperienced team

04:51:59.440 --> 04:52:01.080
that we've seen come out to just punish them

04:52:01.080 --> 04:52:02.800
in this pistol round as you don't need to be fighting

04:52:02.800 --> 04:52:03.800
Techno like that.

04:52:03.800 --> 04:52:04.640
Let him be.

04:52:04.640 --> 04:52:09.460
He presses the issue comes through the smoke, but you don't need that second swing play the bomb. It's a teammate

04:52:09.460 --> 04:52:14.780
You essentially had a four on one and you let the round drop away after such good openings as well

04:52:15.100 --> 04:52:17.440
After such doing such good work to get in here

04:52:17.440 --> 04:52:20.920
So really really painful I would imagine for a foot that they let this one slip away

04:52:21.080 --> 04:52:23.940
Not necessary to find this kill at this point whatsoever

04:52:28.220 --> 04:52:31.800
That's three for three on pistol rounds so far for the Mongols

04:52:34.640 --> 04:52:40.080
Really disappointing start, but Foot's gonna try and get it right back.

04:52:40.080 --> 04:52:42.800
They invest in Galils off the bomb plant, what they're missing is Nades.

04:52:42.800 --> 04:52:45.120
Two smokes to utilize for the entire round.

04:52:45.120 --> 04:52:49.440
If Blitz closes this map and shrinks it and gets information with Cobra, Foot's gonna

04:52:49.440 --> 04:52:50.440
be in trouble.

04:52:50.440 --> 04:52:51.440
Oh, spotted.

04:52:51.440 --> 04:52:52.440
Oh, spotted.

04:52:52.440 --> 04:52:53.440
One kill.

04:52:53.440 --> 04:52:56.040
Somehow gets a kill out of the situation, but that's information at least passed

04:52:56.040 --> 04:53:04.480
over to the rest of the Mongols.

04:53:04.480 --> 04:53:08.820
As a peek out to the window from Techno, Krobeni, hitting the deck.

04:53:08.820 --> 04:53:10.140
Here comes Jukes out of Palace.

04:53:12.680 --> 04:53:13.720
Hasn't been detected yet.

04:53:13.720 --> 04:53:14.920
Oh, look to your right.

04:53:14.920 --> 04:53:15.760
And you've got Mzinho.

04:53:15.760 --> 04:53:16.320
He's going to hear it.

04:53:16.320 --> 04:53:17.400
He's going to react.

04:53:17.400 --> 04:53:19.680
Mzinho gets away with a good shot from Demon.

04:53:19.680 --> 04:53:23.000
At least the response is there, but still so many targets to still pick up here.

04:53:23.000 --> 04:53:26.680
Nintang couldn't finish off his meal, couldn't take down Cemetery.

04:53:26.680 --> 04:53:31.200
Now Techno racing in again to try and save Mongols from an awkward spot.

04:53:31.200 --> 04:53:33.000
Push out from Nintang has been punished.

04:53:33.000 --> 04:53:38.160
Semitran 1 HP a single point of health, but he still got a chance at winning it

04:53:38.160 --> 04:53:40.160
It's got to get the bomb though the bombs the hard thing

04:53:40.800 --> 04:53:45.560
Techno again required to save them all goals back-to-back impact from techno

04:53:45.560 --> 04:53:50.880
Now do you buy up again if your foot power grab like we know you like to be aggressive in the style of counter strike inside the map

04:53:50.880 --> 04:53:52.640
How aggressive do you want to be with the economy here?

04:53:52.640 --> 04:53:56.240
You bring it down to one player surviving you could go for a similar buy with glills

04:53:56.280 --> 04:54:01.320
You could go for tech nines as well with utility and you could see if you could steal one away and break the economy early

04:54:01.320 --> 04:54:07.040
that would be incredible if I don't want to see this in extra months you know

04:54:07.040 --> 04:54:13.920
just saying what we did now that's got to be right after the pistol round as

04:54:13.920 --> 04:54:17.920
well yeah that's certainly certainly gonna yeah you kind of have to say

04:54:17.920 --> 04:54:25.560
something like that yeah okay just don't do that again I'm not mad I'm

04:54:25.560 --> 04:54:29.880
disappointed yeah that's definitely worse

04:54:31.320 --> 04:54:39.160
Oh we got well we saw the hooks he has an IGL earlier today have some some spicy words amongst the team as well when he was a little bit disappointed in the performance

04:54:39.160 --> 04:54:44.600
I am loving the hooks he listenings. Yeah, they are great. Aren't they? They've been fantastic at every event so far. Yeah

04:54:46.280 --> 04:54:49.440
IGLs across the board just real on every once in a while you got to have that stern hand

04:54:49.440 --> 04:54:54.040
Here's the pop out of palace one quick kill can they get more 9 10 doing great work

04:54:54.040 --> 04:54:59.540
I killed them, Launx sets. 9-10 being picked up.

04:54:59.540 --> 04:55:00.540
PAAAAAAARGH!

04:55:00.540 --> 04:55:03.620
Wait, wait, wait, wait, the bomb is at the B bomb site.

04:55:03.620 --> 04:55:04.940
This fake has worked so well.

04:55:04.940 --> 04:55:05.940
Demon could disappear.

04:55:05.940 --> 04:55:06.940
So can Launx.

04:55:06.940 --> 04:55:12.340
They're going to get away on the timing, and I think Mongols is about to realize they're

04:55:12.340 --> 04:55:14.780
on the wrong side of the map, my friends.

04:55:14.780 --> 04:55:15.780
Hold on.

04:55:15.780 --> 04:55:16.780
Yo.

04:55:16.780 --> 04:55:17.780
Oh my.

04:55:17.780 --> 04:55:18.780
Techno just said it.

04:55:18.780 --> 04:55:19.780
He just said it.

04:55:19.780 --> 04:55:20.780
And now he's going back.

04:55:20.780 --> 04:55:21.780
Oh, it's B.

04:55:21.780 --> 04:55:28.460
I'm sick. We've just been absolutely bamboozled, outplayed and made to look very silly indeed.

04:55:28.460 --> 04:55:31.820
This is full. We're talking about them coming into this round. You're asking Jason, are they

04:55:31.820 --> 04:55:36.140
going to go for an aggressive approach to the economy? Will they buy up into this? They

04:55:36.140 --> 04:55:38.740
didn't. They just upgraded some pistols and it's enough.

04:55:38.740 --> 04:55:42.900
You know, I'll tell you what, it's like you rarely see those four ones kind of work.

04:55:42.900 --> 04:55:46.580
The idea is obviously very, very effective. The only reason it actually works is because

04:55:46.580 --> 04:55:50.380
you get these opening kills with the Deagles. If you don't get kills, no one shifts

04:55:50.380 --> 04:55:54.060
off the execute. We see that happen so frequently but just the fact that you're able to just

04:55:54.060 --> 04:55:59.560
run up and get a couple kills make it look really easy. B bomb site's wide open. Wild

04:55:59.560 --> 04:56:10.440
turn of events. Mongols still have money to buy. They still have a lot of cash to buy.

04:56:10.440 --> 04:56:19.340
So they reinvest into this. The AWP is out for cemetery. M4 is on techno and blitz.

04:56:19.340 --> 04:56:24.340
pistols on the other three as they try and fight back but foot have thrown a real wrench in their plans in the early stages of

04:56:24.340 --> 04:56:36.340
Mirage. Bigel Franzinho pulls out. Oh he's nades just at the wrong time. Longs is just going to march towards and take that kill easily.

04:56:36.340 --> 04:56:43.340
Techno at least rattling one back in favor of Mongols. He goes to the top of the stairs. Techno, real chance for a 3k.

04:56:43.340 --> 04:56:46.100
to 3k depth, important trade from Krebbeny.

04:56:46.100 --> 04:56:47.340
But look at the Blitz fling.

04:56:47.340 --> 04:56:50.220
Look how quick he is to get in behind.

04:56:50.220 --> 04:56:53.540
Here he is, M4 primed and ready.

04:56:53.540 --> 04:56:56.220
They consider it and they turn around

04:56:56.220 --> 04:56:58.980
and Blitz is going to be so frustrated about that one.

04:56:58.980 --> 04:57:01.580
9-10 stuck in connector, flashes there

04:57:01.580 --> 04:57:04.420
to allow Krebbeny to fall back to safety.

04:57:04.420 --> 04:57:06.740
Oh, it's a tough old scenario here for the Mongols.

04:57:06.740 --> 04:57:08.820
Money is going to drain.

04:57:08.820 --> 04:57:10.980
Easy shot for cemetery at the end of the day.

04:57:10.980 --> 04:57:12.700
Second round, Locke's getting him hyped up.

04:57:12.700 --> 04:57:14.340
Well, Kobenny's got to be pleased as well.

04:57:14.340 --> 04:57:16.380
Hasn't seen any of those mistakes now.

04:57:16.380 --> 04:57:18.060
The benefit of that pacing too is, I mean,

04:57:18.060 --> 04:57:19.940
just getting in and clearing out that defense,

04:57:19.940 --> 04:57:21.100
breaking into the eight bombsite,

04:57:21.100 --> 04:57:22.900
you have a minute and 20 seconds left,

04:57:22.900 --> 04:57:24.260
and you can just be so patient.

04:57:24.260 --> 04:57:25.100
You can just kind of chill

04:57:25.100 --> 04:57:26.220
and wait for all the follow-up fights.

04:57:26.220 --> 04:57:28.220
Mongols, with like kind of a four-spice,

04:57:28.220 --> 04:57:30.780
didn't have all the utility for a clean retake.

04:57:30.780 --> 04:57:31.980
Unfortunate for Mazzinho,

04:57:31.980 --> 04:57:34.140
but just lovely trading coming in

04:57:34.140 --> 04:57:35.780
and a heads-up play from Cemetery.

04:57:35.780 --> 04:57:37.180
Triple-killing around from the foot,

04:57:37.180 --> 04:57:39.140
Alper, we're tied up at two,

04:57:39.140 --> 04:57:40.220
and Mongols are out of money.

04:57:40.220 --> 04:57:42.300
Yeah, it's gonna be a foot lead coming up here,

04:57:42.300 --> 04:57:44.260
They're going to be going direct towards the A-bomb side.

04:57:44.260 --> 04:57:46.780
Look at this, already arriving at the ramp.

04:57:46.780 --> 04:57:48.740
We've got the MAK-10 ready to go forward.

04:57:50.020 --> 04:57:52.940
And look, they kind of did this over on two.

04:57:52.940 --> 04:57:54.940
Not too concerned about that loss just yet.

04:57:54.940 --> 04:57:58.580
Only USPs, this should turn in the favor of foot any moment.

04:57:58.580 --> 04:58:00.480
Also taking damage on jugs.

04:58:01.980 --> 04:58:03.700
Don't want to lose too many players here.

04:58:03.700 --> 04:58:06.420
If you're foot, you're not going to lose this round,

04:58:06.420 --> 04:58:10.520
but don't want to lose too many of these weapons.

04:58:10.520 --> 04:58:11.940
Definitely don't let any of these weapons

04:58:11.940 --> 04:58:18.460
fall into the hands of the Mongols players but always looking for a fight yeah they

04:58:18.460 --> 04:58:25.140
really are they I mean they want they want the stat pads don't they kind of a

04:58:25.140 --> 04:58:27.540
big risk for a Kareni to just kind of walk through the smoke on his own you

04:58:27.540 --> 04:58:30.180
mentioned not giving the guns away to anyone and then look at the kind of

04:58:30.180 --> 04:58:33.780
end-round sneakiness of Blitz who's gonna be over in Palace trying to

04:58:33.780 --> 04:58:39.020
grab an exit kill as well unfortunately for him foot they rotate the other

04:58:39.020 --> 04:58:44.000
direction. Mazzini grabs one on the escape but Krebbeni already called out that he

04:58:44.000 --> 04:58:48.040
cleared CT spawn. USPs are coming for the fight. Demons ready for it. Takes the

04:58:48.040 --> 04:58:52.280
damage. Another death. Okay, that got costly but the T side is kind of equipped

04:58:52.280 --> 04:58:55.320
to deal with those losses.

04:58:59.240 --> 04:59:03.840
So three to two heading into round six and this happened on Nuke is what I was

04:59:03.840 --> 04:59:06.920
gonna say. We saw the conditioning on Nuke and we saw them repeatedly

04:59:06.920 --> 04:59:10.620
hitting that upper bomb site on their T side and just steamrolling Mongols

04:59:10.620 --> 04:59:14.120
constantly constantly early stages of this half pistol round to the A bomb site

04:59:14.120 --> 04:59:19.200
gun rounds the outside of like the 401 fake attention has been towards A and

04:59:19.200 --> 04:59:22.120
they've won a couple of rounds early on there so Mongols might start feeling a

04:59:22.120 --> 04:59:26.000
little bit sensitive to that side of the map if you throw any pressure at it

04:59:26.000 --> 04:59:30.680
down 9 10 I'm ready towards top middle

04:59:30.680 --> 04:59:33.180
Cobra waiting for that swing out it's

04:59:33.180 --> 04:59:35.440
gonna be one to kill bread 9 10 two

04:59:35.440 --> 04:59:38.320
frags collected and Mongols at a better

04:59:38.320 --> 04:59:39.920
spot especially with that extra damage

04:59:39.920 --> 04:59:41.200
done towards juke's that's gonna be

04:59:41.200 --> 04:59:42.800
blitz to come in from jungle and finish

04:59:42.800 --> 04:59:44.640
off all that damage okay well cemetery

04:59:44.640 --> 04:59:45.880
he left the bomb all the way back you

04:59:45.880 --> 04:59:46.880
wanted to try and hustle and grab

04:59:46.880 --> 04:59:48.760
this killer con so a timely smoke to be

04:59:48.760 --> 04:59:50.360
able to drop that now that's from

04:59:50.360 --> 04:59:52.840
blitz 1v2 for cemetery does it want to

04:59:52.840 --> 04:59:54.520
stick with the AWP or swap out to an

04:59:54.520 --> 04:59:56.520
AK-47 be a little bit more versatile.

04:59:58.720 --> 05:00:03.440
Let's see what he decides to do. You mean he's got plenty of time and so he'll switch to the AK-47.

05:00:04.120 --> 05:00:08.680
Seems like the right decision. Plenty of time at the clock. Not so much plenty of time with Blitz coming

05:00:08.920 --> 05:00:12.920
wrapping around through T spawn at the moment, but so much restarted picking up the pace hustling.

05:00:13.560 --> 05:00:18.560
It's the perfect play right now. It is the gap. A lot of angles you got to worry about, but he's gonna see nobody's home.

05:00:18.560 --> 05:00:26.200
And as Blitz kind of closes the map off walking through T spawn you're gonna start probably seeing techno shift towards short to be able to get some eyes

05:00:26.200 --> 05:00:28.200
And then they can kind of join up in middle

05:00:28.320 --> 05:00:30.320
There's you go B

05:00:31.680 --> 05:00:33.680
Or CT

05:00:33.680 --> 05:00:40.600
Gonna go towards the B bomb site. Okay. Nope. He's he's decided it's the CT spawn play

05:00:40.600 --> 05:00:46.200
Yeah, he's checking to see like you can play like back in market to kind of swivel and peak towards murder hole peak towards the B

05:00:46.200 --> 05:00:49.640
the halls, peak court short, so he's trying to find a position that CTs would be playing

05:00:49.640 --> 05:00:50.640
to be safe.

05:00:50.640 --> 05:00:53.760
Blitz has somehow walked all the way around the map to get himself right back at the A-bomb

05:00:53.760 --> 05:00:54.760
set at the perfect moment.

05:00:54.760 --> 05:00:56.560
Yeah, on the stairs as well.

05:00:56.560 --> 05:01:00.480
Oh, but, missed his chance, so Cemetery putting the utility down, that Grenade is going

05:01:00.480 --> 05:01:02.920
to drop him to 21 HP.

05:01:02.920 --> 05:01:04.480
Perfectly placed, HE Grenade.

05:01:04.480 --> 05:01:08.600
Cemetery also having to deal with another one, so Grenade's landing towards C.

05:01:08.600 --> 05:01:14.800
There's that B-defender coming over who hasn't had anything to do all game,

05:01:14.800 --> 05:01:21.200
had Nade flash Molotov. This image is like great that's that's fun I don't even get a chance to try.

05:01:22.160 --> 05:01:27.040
Not too shabby though. Really good piece of mid aggression from the Mongols and foot run right

05:01:27.040 --> 05:01:31.760
into it. 9-10 helps them come out on top of that exchange and even though Cemetery's got a

05:01:31.760 --> 05:01:36.400
couple back they lose so much in the progress. So three to three we're tied.

05:01:38.800 --> 05:01:42.640
Well I mean foot's rich man like even after a buy they've got thousands left in the bank so

05:01:42.640 --> 05:01:45.840
so they're all good for at least another round after this.

05:01:45.840 --> 05:01:47.320
Mongols look at his string things together,

05:01:47.320 --> 05:01:49.080
9-10 has his AWP.

05:01:56.520 --> 05:01:58.160
Here's Foot yet again.

05:01:58.160 --> 05:02:00.280
As I mentioned, they had success today earlier.

05:02:00.280 --> 05:02:02.080
They just want to keep hitting it.

05:02:03.120 --> 05:02:04.560
And it's only Mazzinho here to defend.

05:02:04.560 --> 05:02:06.960
He's playing retake all the way back at ticket.

05:02:12.640 --> 05:02:19.520
9-10 inside all the connector attempting to shot towards Palace, but what's happened is

05:02:19.520 --> 05:02:24.440
the teammates have died and 9-10's under excruciating pressure to try and pull one back, but runs

05:02:24.440 --> 05:02:25.440
into the connector.

05:02:25.440 --> 05:02:30.720
It is a blanket of flames coating the floor, and so he walks over it to his death and Cemetery

05:02:30.720 --> 05:02:32.520
now moves up towards CT spawn.

05:02:32.520 --> 05:02:35.760
It's just too strong here for the entry into the A site from foot.

05:02:35.760 --> 05:02:38.840
Again, Blitz is going to have a flank, but none of these flanks have really done

05:02:38.840 --> 05:02:39.840
anything to you.

05:02:39.840 --> 05:02:41.840
But the time he arrives, they've got the read on it.

05:02:41.840 --> 05:02:45.120
Jokes just drops him and Tecno, there's nothing he can do here.

05:02:45.120 --> 05:02:47.320
Dude, some of these shots that Futs are hitting in these rounds

05:02:47.320 --> 05:02:49.000
is like Mongols players, they don't have a chance.

05:02:49.000 --> 05:02:50.560
Like, there's some of these fights

05:02:50.560 --> 05:02:52.320
where it's just like you don't have an opportunity.

05:02:52.320 --> 05:02:55.000
9-10 tries to be aggressive to kind of save the situation,

05:02:55.000 --> 05:02:56.280
try and shave one player off

05:02:56.280 --> 05:02:58.640
and then he has to retreat back up into two Molotovs

05:02:58.640 --> 05:03:00.000
thrown in towards Khan.

05:03:00.000 --> 05:03:01.040
And you got the read.

05:03:01.040 --> 05:03:03.440
Landing in Nade at Tecno's feet, you're being hunted.

05:03:05.600 --> 05:03:07.360
Yeah, I'm gonna take everything away.

05:03:07.360 --> 05:03:10.720
No mercy from Foote whatsoever at the moment.

05:03:10.720 --> 05:03:13.000
Brilliant to see them play like this on the T side.

05:03:13.000 --> 05:03:14.640
Yeah, and this is the same issue as Nuke,

05:03:14.640 --> 05:03:16.680
where we saw Mongols not able to stop

05:03:16.680 --> 05:03:18.160
any of the hits to the upper bombsite.

05:03:18.160 --> 05:03:20.720
Now on Mirage, we're watching them unable to contain

05:03:20.720 --> 05:03:22.280
any of these hits at the A bombsite,

05:03:22.280 --> 05:03:23.800
even when there's players here,

05:03:23.800 --> 05:03:25.480
even when they play retake.

05:03:25.480 --> 05:03:26.640
The different approaches they've had,

05:03:26.640 --> 05:03:28.520
none of them have really worked yet.

05:03:28.520 --> 05:03:30.120
And Foote are gonna love that.

05:03:31.640 --> 05:03:33.360
I mean, it's a great feeling to know

05:03:33.360 --> 05:03:35.720
that you can always return to an A execution

05:03:35.720 --> 05:03:36.560
to get around with.

05:03:36.560 --> 05:03:40.460
And that you've set it up so nicely, or like for an IGF or Krivani, this is such a luxury.

05:03:40.460 --> 05:03:43.860
You've had three like gun round execute wins at the A-bomb site already.

05:03:46.060 --> 05:03:48.660
Kill brought, good spray down. That's gonna be two.

05:03:49.360 --> 05:03:52.660
All towards short and got juke's just jumping out of the window.

05:03:52.660 --> 05:03:55.960
Oh my God, okay, a lot of space, but not a lot of chances.

05:03:55.960 --> 05:03:58.560
Oh, that's a little bit disastrous.

05:03:58.560 --> 05:04:02.060
Okay, these are gonna make me, Mongols are gonna make me a little bit of crow here

05:04:02.060 --> 05:04:06.460
because that is foot trying to exploit the fact and go for that poppy bee hit really, really quick.

05:04:06.460 --> 05:04:12.100
Looked extremely disorganized. I'm gonna say that obviously doesn't help when you're trying to split into your teammates go down in

05:04:12.100 --> 05:04:17.120
Middle that's probably a moment where you call that off and that calm never happened that switch up never happened

05:04:18.020 --> 05:04:20.580
19 called over to watch the cross of Krebbeni

05:04:21.300 --> 05:04:26.220
And that all shoot confirmed the round win here and it will sell nine ten to drop him that is

05:04:26.820 --> 05:04:30.980
No, a great look that from foot. It really is deja vu to the first map of the series

05:04:30.980 --> 05:04:33.480
Where it's just like some surprising just out of nowhere round wins

05:04:33.480 --> 05:04:37.920
absolutely. Kiro M4 gets you a double kill up mid on the push and then your

05:04:37.920 --> 05:04:40.840
pistols clean things up at the B bombsite when foot commit to the attack

05:04:40.840 --> 05:04:43.800
regardless of the fact that they're missing half of it. Well that's a chance

05:04:43.800 --> 05:04:46.880
the Mongols weren't expecting to have so they're going to take a timeout, get

05:04:46.880 --> 05:04:50.520
Mara on the mic, you see Kulio dropping his microphone down in front of his face

05:04:50.520 --> 05:04:54.360
as well. I'm sure he's not going to be too happy with how it

05:04:54.360 --> 05:04:57.160
things have started. I mean you've thrown away the pistol round, that's a

05:04:57.160 --> 05:05:01.000
round that looks pretty ugly as well. This could be a far stronger start

05:05:01.000 --> 05:05:02.100
from foot on the T side.

05:05:03.900 --> 05:05:07.540
Yeah, I think I think the frustration out of that round for from

05:05:07.540 --> 05:05:10.620
Krabeni is going to be probably focused on himself. I think more than

05:05:10.620 --> 05:05:13.220
anything, like trying to just kind of call a blind counter based off

05:05:13.220 --> 05:05:16.140
that success and then not being able to pull them back in time to

05:05:16.140 --> 05:05:17.740
actually try and recover the scenario.

05:05:18.740 --> 05:05:21.440
Around felt like it was just kind of kind of just thrown away by

05:05:21.440 --> 05:05:22.100
default.

05:05:23.860 --> 05:05:27.420
Round nine coming in, we're tied at four between foot and mongols.

05:05:27.420 --> 05:05:30.340
Again, Astralis waiting in the wings in the grand final for the

05:05:30.340 --> 05:05:35.340
winner of the semi-final of PGL Bucharest.

05:05:35.340 --> 05:05:53.460
Krabani trying to get up through connector here, going to jump up on the bench, Techno

05:05:53.460 --> 05:05:59.460
extending into the open, not giving him all that timing to get behind the cover.

05:05:59.460 --> 05:06:04.420
Also, he exceeded the timing of him to push after Kravak gave up the bench angle. Oh lovely shot

05:06:05.220 --> 05:06:09.780
Techno is definitely being a shining light on this map for Mongols another important kill kill, right?

05:06:10.460 --> 05:06:18.120
It was fantastic in the last round here. He is a gang cobra coiled underneath the wood and strikes on three goes back to the

05:06:18.120 --> 05:06:20.120
4k but techno arrives

05:06:20.380 --> 05:06:23.300
And now we'll end up being another Mongols victory

05:06:23.300 --> 05:06:27.900
They do make the most of their previous round success and they're starting to build something here in this first half

05:06:27.900 --> 05:06:31.940
Yeah, that's pretty hot from cover. Those are some nice shots really good movement as well getting down

05:06:32.100 --> 05:06:36.160
Down the ladder as well that second kill is a thing of beauty and a kind of a retreating battle

05:06:36.740 --> 05:06:39.540
It's a good thing you got it too because he did kind of let his teammate die here

05:06:39.540 --> 05:06:41.540
Missy new gets hard peach maybe a little bit frustrated

05:06:41.540 --> 05:06:44.620
But when you watch your teammate do this after the fact you stop caring all together

05:06:45.500 --> 05:06:50.220
Techno cleans it up through the smoke and that's the money taken away from foot all of a sudden T side running flat

05:06:50.220 --> 05:07:05.380
got nine tank cracking open locks that's a good start against the weaker weapons

05:07:05.380 --> 05:07:10.760
but it's kind of round to go the way I thought they need to miss smoke find

05:07:10.760 --> 05:07:16.060
successes and they just kind of roll on that maybe they're blocked everywhere

05:07:16.060 --> 05:07:25.060
How many of the point for a preventing to get a little cranky about the miss PC utility probably takes away exactly what they wanted to do and then the extra frustration of getting blown up about a grenade right afterwards.

05:07:26.060 --> 05:07:29.060
Three versus five Mongols snapping into place here.

05:07:31.060 --> 05:07:38.060
The later stages of this half this is looking like it's going to be a third round in a row for the Mongolian defense but hold the phone jugs has a cannon.

05:07:40.060 --> 05:07:44.060
But has no clue that techno just outplayed him techno going to wrap around the back.

05:07:44.060 --> 05:07:49.060
around the back. There's the head right there. Techno's just gonna wait patiently for the

05:07:49.060 --> 05:07:53.060
apartments players to come out. And then Techno should be taking this, no problem. He's pulled

05:07:53.060 --> 05:07:58.620
off the knife as well. Making some extra money. Techno, I've watched him get two knife kills

05:07:58.620 --> 05:08:02.360
on this B-bomb. That's right. That was it. That's one round. He's got another one.

05:08:02.360 --> 05:08:06.260
Oh! No, no, no, no, no, no, no, no, no, no, no! Not like this, Margot! It's a demon

05:08:06.260 --> 05:08:09.860
delivering two on the D-goal. Doesn't even want the reload. The flank in the

05:08:09.860 --> 05:08:13.120
apartment should be the insurance policy there. And Xenio coming around the back.

05:08:13.120 --> 05:08:15.920
He's going forward, and now he's got a better gun.

05:08:15.920 --> 05:08:18.200
Does he make the read to look to the apartments?

05:08:18.200 --> 05:08:21.680
He does, and he's up there and just about winning it out

05:08:21.680 --> 05:08:22.520
for the Mongols.

05:08:22.520 --> 05:08:26.400
Demon was starting to make something ridiculous happen.

05:08:26.400 --> 05:08:29.040
Holy hell, I cannot believe he almost pulled that back.

05:08:29.040 --> 05:08:31.280
Mongols, you gotta get better at that.

05:08:31.280 --> 05:08:33.240
That's a round that you almost let slip away.

05:08:33.240 --> 05:08:35.060
You almost give up.

05:08:35.060 --> 05:08:37.280
Now they are the worst rated team in these playoffs

05:08:37.280 --> 05:08:39.400
in terms of trading deaths of their teammates.

05:08:39.400 --> 05:08:42.080
Only like 15% of kills that come out on the Mongols

05:08:42.080 --> 05:08:42.920
get traded by them.

05:08:42.920 --> 05:08:48.720
And here you could see just exposed and exploited where Demon's able to find all 1v1s with the Deagle.

05:08:49.720 --> 05:08:53.420
What's what I love about these two teams? They just can't be around out of nowhere.

05:08:53.420 --> 05:08:57.920
Like, this just starts when it looks over, it looks done.

05:08:57.920 --> 05:09:04.420
You have Techno going in for a knife kill, then Demon in a 1v4 suddenly gets it into a 1v1.

05:09:04.420 --> 05:09:08.220
But outside of like the Alper in market, the other two kills he gets in that bomb, so you're like,

05:09:08.220 --> 05:09:09.920
what are you guys doing? Why are you wandering in the open?

05:09:09.920 --> 05:09:12.480
Well, there's two of you there, just set up and hold angles.

05:09:12.480 --> 05:09:14.480
Like, you just don't play to live.

05:09:15.200 --> 05:09:17.200
And then you don't have to lose all that money and all those weapons

05:09:17.200 --> 05:09:19.200
and potentially give away a 1v4.

05:09:19.680 --> 05:09:21.120
A 4v1, I should say.

05:09:21.120 --> 05:09:22.160
Round 11.

05:09:22.160 --> 05:09:24.160
Off back in the hands of Blitz.

05:09:26.400 --> 05:09:28.880
910's pushing middle with Cobra up on short.

05:09:28.880 --> 05:09:30.560
And actually they want to be real aggressive.

05:09:30.560 --> 05:09:32.880
Krebbenny's brought down so low by utility.

05:09:37.440 --> 05:09:38.800
Blitz just being patient.

05:09:38.800 --> 05:09:40.600
We'll get that peek he's looking for.

05:09:41.400 --> 05:09:43.600
Long stepping out towards him, 9-10.

05:09:43.600 --> 05:09:46.700
Walking up towards top middle and the Mongols are getting into a rhythm.

05:09:47.400 --> 05:09:49.400
Yeah, this feels like they've hit a critical mass.

05:09:49.400 --> 05:09:51.700
They've really built up into this game quite nicely.

05:09:53.800 --> 05:09:56.300
Really good early hot start from foot,

05:09:56.300 --> 05:10:00.200
but not able to establish a whole lot of success outside of those A hits.

05:10:02.200 --> 05:10:04.000
Those A execs so strong early,

05:10:04.000 --> 05:10:07.100
but the B hits looked ugly, not able to take mid control.

05:10:07.100 --> 05:10:09.140
Like really, Mongols has been really disruptive.

05:10:09.140 --> 05:10:11.620
That's the game plan they've had this half against foot.

05:10:11.620 --> 05:10:14.300
They've pushed up in some of the full buy rounds.

05:10:14.300 --> 05:10:15.620
They've had multiple people fighting,

05:10:15.620 --> 05:10:17.140
take down one or two foot players.

05:10:17.140 --> 05:10:19.180
Foot's never been able to execute any splits.

05:10:19.180 --> 05:10:20.940
They've never really been able to execute anything clean

05:10:20.940 --> 05:10:21.780
from Khan.

05:10:21.780 --> 05:10:23.940
All of their rounds have been basically

05:10:23.940 --> 05:10:25.580
extremity attacks because Mongols

05:10:25.580 --> 05:10:27.220
just isn't letting you have the middle of the map

05:10:27.220 --> 05:10:29.820
and you've never been able to wrestle it away from them.

05:10:29.820 --> 05:10:39.580
Smoke at the base of Catwalk, smoke at Khan, smoke in window, four players going towards

05:10:39.580 --> 05:10:40.940
the B-bomb, so they're going to try it again.

05:10:40.940 --> 05:10:43.580
Krebhendi is going to be the lone player splitting up Catwalk.

05:10:43.580 --> 05:10:49.260
Last one on the half here, they come at Cobra, secondary AWP, looking clean, and then Zera

05:10:49.260 --> 05:10:56.100
in the apartments, having to shut down with the AWP, it's just perfect as Cobra holds

05:10:56.100 --> 05:11:01.620
on to that B bomb site. And that is exactly what the Mongols were hoping to see. Yeah, the

05:11:01.620 --> 05:11:05.260
newest addition to the roster having the two most stylish rounds for the Mongols throughout

05:11:05.260 --> 05:11:10.220
this half. The M4 over on the balcony at the A bomb site. Now the AWP shutting down that

05:11:10.220 --> 05:11:14.860
B hit. Man, the way this half started felt like FWITZT side could really get up to

05:11:14.860 --> 05:11:18.660
something really cool with the way they were conditioning Mongols. But Mongols just

05:11:18.660 --> 05:11:22.780
set up the brick wall from there. Yeah, I'm shocked to see for actually only leave

05:11:22.780 --> 05:11:29.180
this half with four rounds. It's wild to see that happen. That pissed around, I think it was the start of

05:11:29.980 --> 05:11:34.620
the messiness. We came out, they looked so strong. They basically won that pissed around. You hear

05:11:34.620 --> 05:11:39.100
Krebbeni saying, I don't want to see another round like that, but never really stabilized any point.

05:11:39.980 --> 05:11:43.980
I think it was they really struggled anywhere other than the A-Bombside Executes. They struggled

05:11:43.980 --> 05:11:47.820
everywhere else on the map. The two B hits we saw, this one here shut down entirely by Cobra

05:11:47.820 --> 05:11:53.020
previously. It was a really ugly disorganized one. They tried to split it, but this is just

05:11:53.020 --> 05:11:58.620
all Cobra. Fine work with the AWP. They found yet another kid out of Mongolia who's just got skills

05:11:58.620 --> 05:12:08.300
all across the board. Lovely look from Cobra. Gotta have him happy and smiling. He's got his

05:12:08.300 --> 05:12:13.740
team up by four. Eight rounds for the Mongols in the first half as we switch sides and now

05:12:13.740 --> 05:12:18.740
Now we get the pistol round as Flick begins their defensive campaign.

05:12:18.740 --> 05:12:27.180
Oh, they're mapped in the series if required, as they ain't shaked him.

05:12:27.180 --> 05:12:31.060
We might just be going there with the way the Mongols have started to play.

05:12:31.060 --> 05:12:34.900
9-10 has got the opener here on Croupetti, we've got Seventry trying to fire back,

05:12:34.900 --> 05:12:38.580
but there's no matching 9-10 in this pistol it seems.

05:12:38.580 --> 05:12:43.100
Another one picks up, Locke's doing his best, quiet enough first half, but he

05:12:43.100 --> 05:12:48.260
He showed up quite quickly here in the second, and then Cobra's hunted him down alongside Emsinho.

05:12:48.260 --> 05:12:51.900
So all on Jigs, Julbarot is coming back in for the savior of the round.

05:12:51.900 --> 05:12:53.980
What an attitude out of Mongols. Good shooting.

05:12:53.980 --> 05:12:59.380
Two kills on 9-10, so Jigs comes over, and now the Mongols settle into the bomb site.

05:12:59.380 --> 05:13:04.260
Emsinho playing inside the pillar, and Cobra just spotting on both sides of it, getting the information.

05:13:06.140 --> 05:13:08.900
Moving out, Emsinho knocking a budge.

05:13:08.900 --> 05:13:10.900
Stands on default

05:13:10.940 --> 05:13:16.900
Waits allows cobra to fight in Xenia was not even required cobra wins it pistol picked up here for the Mongols

05:13:16.900 --> 05:13:24.620
Both pisterons on Mirage and now a huge step forward towards ancient both pistols on Mirage all four pistols in the first two maps as well

05:13:24.620 --> 05:13:27.980
They got both on nuke so it's just been dominant in these opening rounds for the Mongols

05:13:27.980 --> 05:13:30.980
They've gotten to start out in the advantage and even though foots wrestled it back at times

05:13:31.340 --> 05:13:33.700
This one feels like it's a little bit far out of reach

05:13:33.700 --> 05:13:38.700
We might not even get to see too much of a chance of Krebbeni.

05:13:38.700 --> 05:13:41.020
We mentioned at the start of this map that we'd see it in the second half, but with the

05:13:41.020 --> 05:13:43.580
way the scoreboard is looking right now, they're not going to have too many gun round opportunities

05:13:43.580 --> 05:13:44.860
once they eventually get there.

05:13:44.860 --> 05:13:49.220
No, but something great about the foot squad is they're always, always standing a chance

05:13:49.220 --> 05:13:50.220
around like this.

05:13:50.220 --> 05:13:53.580
Yeah, we've seen them win like four of them already today, five of them already today.

05:13:53.580 --> 05:13:55.940
Yeah, five, seven, scout, Deagles.

05:13:55.940 --> 05:13:58.180
Let's see if the foot can get this round win.

05:13:58.180 --> 05:14:01.220
At this point, it feels like they need it.

05:14:01.220 --> 05:14:03.500
Seventry better have a bang around with a scout.

05:14:03.500 --> 05:14:06.500
And the demon Deagle is going for a P5-7,

05:14:06.500 --> 05:14:09.100
and leashed into Palace.

05:14:09.100 --> 05:14:10.260
Could be techno forced away.

05:14:10.260 --> 05:14:11.980
Krubeni's Deagle, of course.

05:14:11.980 --> 05:14:14.060
Cracking a skull here in Emsinho.

05:14:14.060 --> 05:14:17.340
Moulin goes down to three players immediately.

05:14:17.340 --> 05:14:18.660
Trying to get out towards that A site.

05:14:18.660 --> 05:14:21.660
You got two players stuck inside a jungle, one towards Stas.

05:14:21.660 --> 05:14:22.860
Seventry's still a problem.

05:14:22.860 --> 05:14:23.820
Does get a tie-golf.

05:14:23.820 --> 05:14:25.180
Softens up Cobra's Zera.

05:14:25.180 --> 05:14:26.460
Krubeni's coming for you.

05:14:26.460 --> 05:14:28.780
Here comes Krubeni, but Cobra reads it.

05:14:28.780 --> 05:14:30.560
He turns, and he gets that kill back

05:14:30.560 --> 05:14:35.360
to a 3v3 minute on the clock demon has arrived but lounges the one getting the

05:14:35.360 --> 05:14:41.500
dig shots it's nine ten blitz and cobra all going down to the diggles and foot

05:14:41.500 --> 05:14:46.100
do win this round that's a risky force if they're to lose that one mongols has

05:14:46.100 --> 05:14:50.120
such an incredible they've likely 11 to 4 so to come back and have a round like

05:14:50.120 --> 05:14:53.500
that when they have four players already at top con before you realize what's

05:14:53.500 --> 05:14:57.180
coming the diggles again man and mongols and we we heard preventing

05:14:57.180 --> 05:14:59.820
complaining after the pisser I would imagine blitz has got to be saying

05:14:59.820 --> 05:15:02.520
some of it similar because again this is like the fourth or fifth time Nick lost

05:15:02.520 --> 05:15:08.660
against pistols and these four spies and that is devastating. A real hiccup in

05:15:08.660 --> 05:15:15.500
the second half to open things up. Kruitt's got AKs, M4s, a Mac 10 on jugs. For the

05:15:15.500 --> 05:15:19.900
Mongols it's back to pistols. And that's the con around that can turn this

05:15:19.900 --> 05:15:24.180
four foot. Yeah you get to the gun rounds like maybe two rounds earlier

05:15:24.180 --> 05:15:29.380
than we thought you were going to after dropping that pistol round. Can't

05:15:29.380 --> 05:15:31.380
Let this one slip

05:15:32.500 --> 05:15:37.260
I'll see food sometimes just look better on decals in my fault. It's so ridiculous

05:15:42.940 --> 05:15:47.020
We're settling into this one the default spread from the Mongols

05:15:48.180 --> 05:15:51.860
Foot are aware of the economic situation over on the other side

05:15:51.860 --> 05:15:55.660
So they do not as walk in and give any openings here to Mongols

05:15:55.660 --> 05:15:59.540
Yeah, remember they don't like playing without information. They generally always have proactive CT sides

05:15:59.540 --> 05:16:05.420
You can see the two defenders creeping close to a ramp. Oh, good shot from loss almost distracted at the faraway player

05:16:05.420 --> 05:16:10.840
But the close-up peek could have been a nightmare. Cobra's still stuck in common. He's calling that out easy kill for Kerbeni

05:16:11.540 --> 05:16:13.900
Round is a is basically over

05:16:14.460 --> 05:16:19.180
Launx is the only defender here at the B bomb site last two players from Mongolia are coming in this direction with the bomb

05:16:19.180 --> 05:16:21.180
And they're doing it quietly as well

05:16:21.180 --> 05:16:33.260
12 kills for Demo, yeah 13 for Laox, 10 for Juggs, those three players leading the way

05:16:33.260 --> 05:16:39.020
for foot, 15 for Cobra, 12 a piece for 9-10 and Techno on the Mongol side of things, but

05:16:39.020 --> 05:16:43.060
they're gonna have to sit back on Glocks now.

05:16:43.060 --> 05:16:46.300
Force by goes nowhere for them, they don't even get a whole, they don't even really

05:16:46.300 --> 05:16:49.540
do any economic damage to speak of

05:16:49.540 --> 05:16:56.540
all five players survive for foot and we're in the round sixteen

05:16:56.860 --> 05:16:59.460
should be a seventh round here

05:16:59.460 --> 05:17:00.340
four-foot

05:17:00.340 --> 05:17:02.540
last time you said that didn't go

05:17:02.540 --> 05:17:05.820
I have faith I have faith it's all glocks

05:17:05.820 --> 05:17:09.060
it's all glocks

05:17:09.060 --> 05:17:11.940
you lose this round I think it's just

05:17:11.940 --> 05:17:13.940
Go to the ground final

05:17:18.100 --> 05:17:21.660
Shouldn't be a whole lot for them to do this would be such a cool accomplishment for the foot guys

05:17:21.660 --> 05:17:25.940
We kind of talked about I think I think anyone who's been watching counter sugar the past few months is gonna have this as a team

05:17:25.940 --> 05:17:30.480
That's been super exciting to watch we've seen them kind of rise up through the ranks and become a dangerous team

05:17:30.480 --> 05:17:36.060
But their results at events this year isn't anything special outside of ESL pro league the quarterfinal upset

05:17:36.060 --> 05:17:40.580
They had over mouths got them a fourth place finish. They lost to Astralis in the third fourth place to Cider

05:17:40.580 --> 05:17:48.220
9-11th occlusion, Apoka, 9-11th at Krakow, you know, like this would be another good result

05:17:48.220 --> 05:17:54.100
that they have underneath their belts, like another really good, deep run.

05:17:54.100 --> 05:17:59.980
First grand final at this stage, at this level of play, and we will be against a team that

05:17:59.980 --> 05:18:00.980
they know they can beat.

05:18:00.980 --> 05:18:01.980
They know intimately, yeah.

05:18:01.980 --> 05:18:07.420
They'll allow themselves short to take themselves that first kill, and we'll be able to

05:18:07.420 --> 05:18:09.260
kill in the mix, and another one as well.

05:18:09.260 --> 05:18:12.440
Your bomb plant would be quite the wind here for the Mongols.

05:18:12.440 --> 05:18:14.260
We've got nothing into this.

05:18:14.260 --> 05:18:16.940
And then we've got a bomb plant to get another thing to off in.

05:18:16.940 --> 05:18:19.540
Finally, the round will be one by foot.

05:18:19.540 --> 05:18:21.180
But look how much damage was done.

05:18:21.180 --> 05:18:23.140
Yeah, you have to chew down into the economy

05:18:23.140 --> 05:18:24.580
a little bit to rebuy up into things.

05:18:24.580 --> 05:18:26.700
Nothing too crazy that you can't overcome.

05:18:26.700 --> 05:18:28.300
You've got plenty of money for the AWP as well.

05:18:28.300 --> 05:18:30.340
So I think they're just going to be happy about that one.

05:18:30.340 --> 05:18:32.700
Cemetery likely going to have that in his hand

05:18:32.700 --> 05:18:33.980
past the M4 off.

05:18:33.980 --> 05:18:36.980
I think it's maybe also a little wake up, a little warning.

05:18:36.980 --> 05:18:39.140
Yeah, that was a little too close for comfort.

05:18:39.140 --> 05:18:43.840
Those glocks getting a couple kills, getting a bomb plant, getting some dinks off as well.

05:18:43.840 --> 05:18:46.000
It needs to be a little bit cleaner than that from foot.

05:18:46.000 --> 05:18:48.080
We'll all focus on this next gun round.

05:18:48.080 --> 05:18:50.960
Let's see how we're going to be playing in middle, if we're foot.

05:18:50.960 --> 05:18:54.440
Kind of alluded to it, they like peeking, they like being aggressive, they like being

05:18:54.440 --> 05:18:55.840
disruptive in the middle of the map.

05:18:55.840 --> 05:19:00.440
Do they want to open up to half that way or sneak it in later on?

05:19:00.440 --> 05:19:07.080
More of a standard opening.

05:19:07.080 --> 05:19:09.960
are pleased with that because Cobra's already got pretty advanced positioning.

05:19:18.460 --> 05:19:22.560
Well there's the top mid-play spotted and now Mongol's know where the AWP is.

05:19:26.060 --> 05:19:28.260
And on cemetery playing towards latter room with that.

05:19:28.860 --> 05:19:32.260
Plenty of time to change up his position and try and get involved elsewhere.

05:19:32.900 --> 05:19:35.060
Mongol's gonna start putting some pieces in place.

05:19:35.060 --> 05:19:37.820
You got the switch to the top, gone.

05:19:37.820 --> 05:19:39.660
Window.

05:19:39.660 --> 05:19:41.980
You feel a lot of pressure towards the B bomb site this foot.

05:19:41.980 --> 05:19:43.180
They've shifted everyone over.

05:19:43.180 --> 05:19:44.420
Cemetery's there with the AWP.

05:19:44.420 --> 05:19:46.580
Kriveni's kind of looking towards it as well.

05:19:46.580 --> 05:19:47.460
It's the right read.

05:19:47.460 --> 05:19:48.900
Mongols do have extra players.

05:19:48.900 --> 05:19:50.260
Headed towards this B bomb site.

05:19:50.260 --> 05:19:51.300
They're not convinced to it.

05:19:51.300 --> 05:19:53.020
Now he's sliding off.

05:19:53.020 --> 05:19:54.780
Oh, Kriveni's dead.

05:19:54.780 --> 05:19:57.100
Killed, bro, with that latter room push.

05:19:57.100 --> 05:20:00.100
And now what happens for Mongols?

05:20:00.100 --> 05:20:01.740
Stuck by a smoke for the time being.

05:20:01.740 --> 05:20:03.460
And foot stationary.

05:20:03.460 --> 05:20:04.380
They have not budged.

05:20:04.380 --> 05:20:07.100
the two defenders at the A bomb site still just chilling.

05:20:07.100 --> 05:20:10.020
At least one of the weapons you're bringing over is an AWP.

05:20:10.020 --> 05:20:11.780
So you can try and see if you can catch a player

05:20:11.780 --> 05:20:13.300
as they cross into the site.

05:20:13.300 --> 05:20:14.820
The utility's starting to be put in place.

05:20:14.820 --> 05:20:16.220
Rotations will start to be made now,

05:20:16.220 --> 05:20:18.420
but Sematary not holding that window cross demon.

05:20:18.420 --> 05:20:20.060
He's low. He's not in a great position.

05:20:20.060 --> 05:20:21.300
Sematary's missed a shot.

05:20:21.300 --> 05:20:22.820
Mzino's made it in behind the van.

05:20:22.820 --> 05:20:24.380
Sematary has got a kill.

05:20:24.380 --> 05:20:26.380
And the bomb is going back to the A site.

05:20:26.380 --> 05:20:28.580
Will Jukes be in position to deal with this?

05:20:28.580 --> 05:20:29.500
Yeah, they should call it out now.

05:20:29.500 --> 05:20:31.020
He should just be able to turn over and con.

05:20:31.020 --> 05:20:31.860
You don't need to be aggressive.

05:20:31.860 --> 05:20:32.700
You don't need to be the hero.

05:20:32.700 --> 05:20:37.160
just maintain the position as your teammates rotate back try and grab some intel oh

05:20:37.860 --> 05:20:44.080
That kill would admit things a lot easier here for foot. They still have to play advantage, but a really important kill here from 910

05:20:45.100 --> 05:20:47.940
Let's get in a con. I don't think you ever clear this if you're demon

05:20:47.940 --> 05:20:49.320
I don't I don't think coming into this

05:20:49.320 --> 05:20:52.940
I don't think you're gonna be able to hard clear this in any way nope runs right in and look at this

05:20:52.940 --> 05:20:56.660
But it's actually letting him get closer. Let those CT players walk out as well

05:20:57.460 --> 05:20:59.460
She's absolutely with

05:21:02.700 --> 05:21:08.260
disaster for the Mongols huge round for a foot and Blitz is going to be kicking himself

05:21:10.140 --> 05:21:15.180
Did he really need the trigger discipline in that situation did he really need to make sure that he got to the fact that he

05:21:15.180 --> 05:21:18.340
Let's him get away as you know absolute absolute disaster

05:21:19.620 --> 05:21:23.940
Just a catastrophic turn of events for the Mongols that is unreal

05:21:25.020 --> 05:21:31.780
Great hold of the B bombsite for foot stuffing that attack under pressure plenty demon felt like he was gonna go down any moment on his own

05:21:31.780 --> 05:21:37.500
and hustling back to the A-bomb site but that is all blitz

05:21:41.980 --> 05:21:48.340
oh man I don't want to see it again I don't want to see it again oh well we

05:21:48.340 --> 05:21:55.380
have to oh he overcooked it's too well done

05:21:55.380 --> 05:22:05.580
Oh, no. That is the worst feeling. The worst feeling. That all falls on your shoulders.

05:22:05.580 --> 05:22:10.420
The Mongols have fought right back up into things, trying to rebound after such a devastating

05:22:10.420 --> 05:22:15.660
loss. Kalilla in the hands of Techno, AKs otherwise, but utility really light on it.

05:22:15.660 --> 05:22:19.260
I think this is going to have to be a very spartan-executed split towards the A-bomb

05:22:19.260 --> 05:22:22.220
site. You will not have a whole lot to work with.

05:22:22.220 --> 05:22:26.220
Oh, but that helps. That definitely helps.

05:22:26.220 --> 05:22:29.220
We're going to take that and the other one too. So not bad at all.

05:22:29.220 --> 05:22:32.220
Flanks trying to pull this back to all, sprained out through the smoke.

05:22:32.220 --> 05:22:34.220
He's actually pulled it right back to a 3v3.

05:22:34.220 --> 05:22:38.220
Cemetery's still in a strong position over towards the A-side as well, behind ticket.

05:22:40.220 --> 05:22:42.220
He needs reinforcements. He needs them quick.

05:22:42.220 --> 05:22:45.220
Doesn't really know the scale again. How fast they're going to push towards CT spawn.

05:22:45.220 --> 05:22:48.220
You can see Long's coming in through to join up with him.

05:22:48.220 --> 05:22:50.220
You have a flank as well, Demon.

05:22:50.220 --> 05:22:52.920
Demon, I think he's dead hard though.

05:22:52.920 --> 05:22:54.420
Merage Demon, Techno.

05:22:54.420 --> 05:22:59.880
Right there, yep, that'll be another kill for Techno's collection.

05:22:59.880 --> 05:23:01.560
There's a smoke on Cemetery.

05:23:01.560 --> 05:23:08.360
Oh, Techno's going for the long rotation, but with Mzino getting that kill, that is the

05:23:08.360 --> 05:23:09.360
round.

05:23:09.360 --> 05:23:13.600
So Mongols not going down without a fight, it is Techno again stepping up with impact

05:23:13.600 --> 05:23:15.720
for his team here on this map.

05:23:15.720 --> 05:23:16.840
Ten rounds for Mongols.

05:23:16.840 --> 05:23:20.180
Samus, you're trying to hold onto this AWP.

05:23:20.180 --> 05:23:25.140
Xenia is just keeping him towards CT, Spawn, he's taking damage as well as on 40 health here,

05:23:25.140 --> 05:23:27.460
so he ends up getting taken down by Techno.

05:23:27.460 --> 05:23:31.720
He's not the bomb, it's likely to have really damaged him too.

05:23:31.720 --> 05:23:35.220
What a great recovery though from the Mongols now coming bouncing back in this.

05:23:35.220 --> 05:23:37.740
They've outlasted a pretty decent run from foot.

05:23:37.740 --> 05:23:38.740
This one's huge.

05:23:38.740 --> 05:23:43.020
And this kind of a low buy of returning after that horrifying loss in the previous

05:23:43.020 --> 05:23:44.940
round with the Blitz miss.

05:23:44.940 --> 05:23:47.900
getting a double kill with a glill right out of the gate that gets two armored

05:23:47.900 --> 05:23:53.380
opponents as well. The aggression that foot loves so much has backfired. Punish

05:23:53.380 --> 05:23:57.020
them there in round 18 so we gotta go again this one's is gonna be a Mongols

05:23:57.020 --> 05:24:01.100
timeout. At least for foot you come back into the round and you're still gonna

05:24:01.100 --> 05:24:05.500
very goodbye. Those rounds will be obviously a lot more frustrating if you

05:24:05.500 --> 05:24:08.860
go aggressive and you get sent back down to weaker weapons again. We haven't

05:24:08.860 --> 05:24:10.940
seen them do any of the aggression yet on the CT side yet they're like

05:24:10.940 --> 05:24:13.420
outside of the palace for sure but we haven't seen any of the mid stuff

05:24:13.420 --> 05:24:17.420
Yeah, every time we've watched foot on this map, there's been so much of it.

05:24:17.420 --> 05:24:21.420
It doesn't feel like they've ever got a situation where they feel truly comfortable.

05:24:21.420 --> 05:24:25.420
They're in a rhythm on the CT side where maybe they feel like they can do that, but...

05:24:25.420 --> 05:24:28.420
I feel like they're trying to set the cemetery up with the AD.

05:24:28.420 --> 05:24:31.420
The first gun round was getting the cemetery up in the window, there was a lot of room.

05:24:31.420 --> 05:24:34.420
I think that was the priority for Probeni to get him there.

05:24:34.420 --> 05:24:38.420
I haven't seen him himself. I execute any of the plays we know he likes to make.

05:24:43.420 --> 05:24:49.700
Utility is out. Kong smoked off. Mongol is going to turn the corner with quickness. There's the flashbang into the sky. This time, we get it.

05:24:52.500 --> 05:24:56.080
Two for two in middle. Good exchange. Coburn, Mazenya coming out on top.

05:24:57.700 --> 05:24:59.700
Yeah, now the CTs are spread in.

05:25:01.100 --> 05:25:04.420
We've got semi-trues posted up in the B apartments. They're gonna leave

05:25:05.140 --> 05:25:10.420
any presence towards B from Mongol. So they're gonna drift that ball back through T spawn, and they're gonna be going towards A.

05:25:10.420 --> 05:25:12.420
Now, you have got jugues waiting towards CT.

05:25:13.420 --> 05:25:18.780
He's going to jump spot and just try and gather information for a squad.

05:25:18.780 --> 05:25:22.780
Yeah, he's alone at the moment and you can see Launck's kind of moving towards Short to

05:25:22.780 --> 05:25:26.820
be able to help him with Khan to be able to have that information that allows Juggs to

05:25:26.820 --> 05:25:29.500
fall back a little bit and just play it safe.

05:25:29.500 --> 05:25:33.740
Mzinho is parked up on the chair though in mid.

05:25:33.740 --> 05:25:37.580
And Cemetery is parked over in the B bomb site, deep angle with the AWP into the

05:25:37.580 --> 05:25:38.580
halls.

05:25:38.580 --> 05:25:39.580
There's 50 seconds left on the clock.

05:25:39.580 --> 05:25:40.580
Yeah, there's a lot of time.

05:25:40.580 --> 05:25:44.980
And if they try and get in towards the A-side and run the clock down any further, Jukes

05:25:44.980 --> 05:25:45.980
does have utility.

05:25:45.980 --> 05:25:50.340
So he can try and delay and disrupt that bomb plant.

05:25:50.340 --> 05:25:52.340
I like this call to shift the AWPer over, though.

05:25:52.340 --> 05:25:55.340
I like this move as well, considering you have a player over at short.

05:25:55.340 --> 05:25:57.660
You can cheat him a little bit closer to the A-bomb site to be involved.

05:25:57.660 --> 05:26:00.780
The biggest thing is Jukes can't go down here.

05:26:00.780 --> 05:26:01.780
Right.

05:26:01.780 --> 05:26:04.820
And he's not playing like he is going to make that mistake.

05:26:04.820 --> 05:26:05.820
You look at the timing.

05:26:05.820 --> 05:26:07.580
Enzinho spots the head of Launce.

05:26:07.580 --> 05:26:11.740
I'm surprised Lawrence didn't see it in Xenia first, but now the pressure's on Jiu.

05:26:11.740 --> 05:26:13.460
He realizes the A-play is coming in.

05:26:13.460 --> 05:26:17.020
He hasn't died yet, but his teammate going down makes it a lot more difficult.

05:26:17.020 --> 05:26:19.580
More pressure on him to deliver, and he goes out into the open.

05:26:19.580 --> 05:26:20.580
He denies.

05:26:20.580 --> 05:26:21.580
Yep, he denies that ball flat.

05:26:21.580 --> 05:26:22.580
Now the Nates go in.

05:26:22.580 --> 05:26:25.180
Zong, 7th, Tristana just run away.

05:26:25.180 --> 05:26:27.700
He's stolen out of the Mongols' hands.

05:26:27.700 --> 05:26:32.980
Your agility lands at the perfect position at the perfect time, and Foot step up with

05:26:32.980 --> 05:26:33.980
the victory.

05:26:33.980 --> 05:26:35.540
That's a Covey if I've ever seen one.

05:26:35.540 --> 05:26:38.900
What an underhanded just grenade dropped onto your head.

05:26:38.900 --> 05:26:40.420
Incredible clutch.

05:26:40.420 --> 05:26:42.140
That's the only way to win the round.

05:26:42.140 --> 05:26:45.020
Mongols did everything right to get into this situation,

05:26:45.020 --> 05:26:47.180
waited long enough to pull longs out into the open.

05:26:47.180 --> 05:26:49.220
One foot player just gets taken down.

05:26:49.220 --> 05:26:50.620
You have access to the eight bombsite,

05:26:50.620 --> 05:26:52.460
but damn, what a piece of utility.

05:26:56.460 --> 05:26:57.820
That's a crazy way to end it.

05:26:57.820 --> 05:26:58.860
And I mean, look,

05:26:58.860 --> 05:27:01.420
just another heartbreaking finish to a round for the Mongols.

05:27:01.420 --> 05:27:03.260
They just suffered one of those like three rounds ago.

05:27:03.260 --> 05:27:06.380
Yeah, it's a lot of stress piling up now on the Mongol side.

05:27:06.380 --> 05:27:08.100
How many of those can you take?

05:27:08.100 --> 05:27:10.420
And, you know, they're down to weak weapons now.

05:27:10.420 --> 05:27:12.820
You've got a Galeel coming out, 10-9, the Eagle.

05:27:12.820 --> 05:27:15.620
And they're going to go for a direct A-play, a lot quicker

05:27:15.620 --> 05:27:16.740
at this time from the Mongols.

05:27:16.740 --> 05:27:18.100
Utility flying in.

05:27:18.100 --> 05:27:19.540
Jukes going to try to slow them down

05:27:19.540 --> 05:27:21.820
and do damage upon that ramp take.

05:27:21.820 --> 05:27:25.020
You've got Cobra taking 60 HP away with that grenade

05:27:25.020 --> 05:27:26.420
landing towards him.

05:27:26.420 --> 05:27:27.980
So they're into the site.

05:27:27.980 --> 05:27:31.820
And moving forward on the CTs of foot,

05:27:31.820 --> 05:27:36.220
just waiting for the right time the right time to make the move hit bait

05:27:36.220 --> 05:27:41.260
presence from locks to keep jokes tucked in but there comes the pounce from foot

05:27:41.260 --> 05:27:46.460
after the fact and it is complete annihilation yeah ball doesn't even go

05:27:46.460 --> 05:27:51.220
down tied game looking like full of rest of control of it at just the right

05:27:51.220 --> 05:27:55.820
time here no ball plan is actually massive because like $3,000 average here

05:27:55.820 --> 05:27:59.820
for the Mongols players that's not enough to get a good buyout here so

05:27:59.820 --> 05:28:04.620
The best case scenario, you can maybe go for a hero AK, that's what Mzinho is going for,

05:28:04.620 --> 05:28:09.820
and then you put some tech nines around it, some upgraded pistols, but foot are favorite to head to 11-10.

05:28:09.820 --> 05:28:12.820
Yeah, and this happened on Nuke as well, right, where I felt like Mongols was in control,

05:28:12.820 --> 05:28:16.820
and then foot just stole it away from them right towards the tail end and cleaned up the map.

05:28:16.820 --> 05:28:22.820
And Mongols are doing this fighting with a severely weaker economy.

05:28:22.820 --> 05:28:26.820
Difficult scenario to be in, and at the moment, not even spreading across the map.

05:28:26.820 --> 05:28:29.980
map that are the rifles to contend for middle whatsoever so it looks like they want to head

05:28:29.980 --> 05:28:34.860
in towards the B halls. Three players in the bombs there. Blitz throwing utility. That

05:28:34.860 --> 05:28:42.860
AK-47, the Hero AK is in the hands of Mizzino.

05:28:42.860 --> 05:28:51.100
Demon and launch to defend the B bomb site.

05:28:51.100 --> 05:28:54.780
they break through or will the Mongols be broken?

05:28:54.780 --> 05:28:58.100
Demons blinded, Long steps up for the first kill,

05:28:58.100 --> 05:28:59.900
Demons confident to step out into the fight

05:28:59.900 --> 05:29:02.620
but he puts himself in an awkward spot and he gets nothing.

05:29:02.620 --> 05:29:04.940
So, Mongols flooding to be in Xenia

05:29:04.940 --> 05:29:07.060
with a headshot here with Longs.

05:29:07.060 --> 05:29:09.340
And nothing can be easy.

05:29:09.340 --> 05:29:11.460
As footer down to three players.

05:29:11.460 --> 05:29:12.500
No, it felt like it should have been

05:29:12.500 --> 05:29:13.540
a much stronger defense.

05:29:13.540 --> 05:29:15.460
Longs and Demons gonna be very upset with themselves

05:29:15.460 --> 05:29:16.300
that that wasn't cleaner.

05:29:16.300 --> 05:29:18.980
AK-47 recovered as well and M4 picked up.

05:29:18.980 --> 05:29:20.660
Now three rifles in the post plant.

05:29:20.660 --> 05:29:25.020
This is all Krobeny. You need one more big play out of your in-game leader if you want to retake this bomb site.

05:29:26.020 --> 05:29:28.020
What was the headspot out of 9-10, Krobeny?

05:29:28.020 --> 05:29:31.220
Oh, no calm there, Tim Zinho. No reaction at all.

05:29:31.220 --> 05:29:35.540
Kobra did get a kill though on the Deagle. Krobeny now arriving, cemetery chasing after Kobra,

05:29:35.540 --> 05:29:40.180
trying to remove in the low and clear the Deagle. Still getting a kill from the default spot.

05:29:40.180 --> 05:29:46.820
That is a wild kill from Kobra under so much pressure and the Mongols bend, but they do not break.

05:29:46.820 --> 05:29:50.340
They get into the B bomb site and still hope here on Mirage.

05:29:50.340 --> 05:29:56.440
Mad, Cobra's the only player on Mongols who's matching kind of the miraculous, the impact level that the foot players are having.

05:29:56.440 --> 05:29:58.740
This is a really disgusting game from Cobra.

05:29:59.140 --> 05:30:02.440
So many rounds you can point to where he's the saving grace for the Mongols.

05:30:02.740 --> 05:30:05.440
11 to 10. What a disgusting shot as well.

05:30:05.540 --> 05:30:09.140
Under pressure, being harassed, being chased down, and still have...

05:30:09.940 --> 05:30:13.340
...mental, the mind space to just pause and take a clean Deagle shot.

05:30:13.340 --> 05:30:23.040
I still can't believe you go away with that, that is ridiculous, 11-10 now for the Mongols.

05:30:23.040 --> 05:30:26.820
That was the scariest round too because you have pistols, you didn't have a great buy,

05:30:26.820 --> 05:30:31.580
you have some things to work with but I can't believe that the Mongols get in to be that

05:30:31.580 --> 05:30:34.420
easily, especially after they take the first loss.

05:30:34.420 --> 05:30:38.700
Yeah, well this is two teams, Mongols with the new addition, like trying to really

05:30:38.700 --> 05:30:40.300
pull these pieces together.

05:30:40.300 --> 05:30:42.620
This is an inexperienced foot team, I mean both of them are losing rounds that

05:30:42.620 --> 05:30:46.060
You shouldn't be losing whatsoever for various reasons.

05:30:46.060 --> 05:30:48.540
I was making it exciting.

05:30:48.540 --> 05:30:49.700
9-10, get away.

05:30:49.700 --> 05:30:51.020
OK, smoke clears.

05:30:51.020 --> 05:30:53.500
And we have an opportunity to take 9-10 down.

05:30:53.500 --> 05:30:54.780
Demon's got the opening kill.

05:30:54.780 --> 05:30:56.300
Look at the aggression from Krobeni.

05:30:56.300 --> 05:30:56.980
Starting to fall back.

05:30:56.980 --> 05:30:58.180
Tries to get into the corner.

05:30:58.180 --> 05:31:01.340
9-10 nearly had the opportunity to take him out there.

05:31:01.340 --> 05:31:02.980
Yeah, it looked like he was going to get caught.

05:31:02.980 --> 05:31:04.340
He was stuck between two different ideas

05:31:04.340 --> 05:31:05.900
of whether he wanted to be aggressive or not.

05:31:05.900 --> 05:31:08.260
This defense is shifting quite a bit.

05:31:08.260 --> 05:31:10.260
Demon now rotating away from the B bomb site,

05:31:10.260 --> 05:31:12.340
heading towards CT spawn.

05:31:12.340 --> 05:31:17.340
Cemetery's opposite the B site paired up with longs no more information in middle for the foot defense

05:31:21.420 --> 05:31:26.640
The jugs and Krabani both of them without utility gonna start pushing to get some presence on a ramp and how far do they want to go?

05:31:29.180 --> 05:31:35.420
And Z-myo going out into the peak it's Krabani who has fallen at least a one-for-one at least forget that trade

05:31:35.420 --> 05:31:37.420
That's gonna keep them ahead

05:31:37.420 --> 05:31:40.860
But do they go for a B bomb site finish again?

05:31:40.860 --> 05:31:42.820
I don't know, I'm not sure. Longs feels super comfortable.

05:31:42.820 --> 05:31:44.780
AWP is going to position itself over a bench.

05:31:44.780 --> 05:31:46.380
AWP is in connector though.

05:31:46.380 --> 05:31:47.980
From the back of Blitz.

05:31:47.980 --> 05:31:49.180
Yeah, but if you just peek, right?

05:31:49.180 --> 05:31:51.180
If you're the Mongols and you just want to take a peek with this AWP?

05:31:51.180 --> 05:31:53.180
Oh, big win.

05:31:53.180 --> 05:31:54.180
He did hit it.

05:31:54.180 --> 05:31:55.180
Down to ATHP.

05:31:55.180 --> 05:31:57.180
Do they want to change their idea now?

05:31:57.180 --> 05:31:59.180
Oh, not anymore.

05:31:59.180 --> 05:32:01.180
Not the greatest, more like that.

05:32:01.180 --> 05:32:03.180
Alright, well, Jurgs is still waiting.

05:32:03.180 --> 05:32:04.180
Still chilling.

05:32:04.180 --> 05:32:05.180
Yeah, this is Longs.

05:32:05.180 --> 05:32:06.180
No, stepping forward.

05:32:06.180 --> 05:32:08.060
going to try and catch them as they go into what's connected.

05:32:08.060 --> 05:32:08.900
Now, Jokes waiting.

05:32:08.900 --> 05:32:13.900
Yep, here are five bucks waiting for his moment to fire up.

05:32:13.900 --> 05:32:15.300
We've got Blitz creeping closer,

05:32:15.300 --> 05:32:16.660
but time will be ticking.

05:32:16.660 --> 05:32:18.940
Jokes has stepped out, revealed his position,

05:32:18.940 --> 05:32:22.300
gets a double, and demon comes in from ticket box.

05:32:22.300 --> 05:32:25.340
And it might just be the ticket for the final destination

05:32:25.340 --> 05:32:27.580
here for the Mongols, looking like they

05:32:27.580 --> 05:32:30.020
are going to fall in this series.

05:32:30.020 --> 05:32:31.660
Well, they still got one more chance.

05:32:31.660 --> 05:32:35.260
Bazzino with 5,000, 4900 final time out being called.

05:32:35.260 --> 05:32:37.980
A very important one to have the conversation doing just enough.

05:32:37.980 --> 05:32:41.220
Welcome from Demon, this push, and this is that proactive defense that allows them to

05:32:41.220 --> 05:32:42.620
piece it together at the end of the day.

05:32:42.620 --> 05:32:43.820
Yeah, they take that loss.

05:32:43.820 --> 05:32:47.820
They'd already cleared up A main pretty deep, and Jokes is able to be patient.

05:32:47.820 --> 05:32:50.940
Pair it up with Demon.

05:32:50.940 --> 05:32:54.820
Longs never heard any pressure or presence towards short, towards the B halls.

05:32:54.820 --> 05:32:58.420
He never had to call anyone over, so Foot confident to just stay and

05:32:58.420 --> 05:33:04.220
chill at the A bomb site.

05:33:04.220 --> 05:33:05.180
Two rounds remaining.

05:33:05.180 --> 05:33:09.880
And we're going to all 24. Who's going to have the chance for victory and regulation?

05:33:09.880 --> 05:33:15.120
Mongols desperately trying to get us to a third map that would be ancient.

05:33:15.120 --> 05:33:19.240
And foot, they can already sense the grand final of PGL Bucharest right around that corner.

05:33:19.240 --> 05:33:24.080
That date with Astralis.

05:33:24.080 --> 05:33:27.000
One more. One more for Astralis game for the road.

05:33:27.000 --> 05:33:31.680
Let's see if it happens. We've got cemetery.

05:33:31.680 --> 05:33:36.160
Could be trying to peek out the window, but 9-10 was so far off short,

05:33:36.160 --> 05:33:38.920
Krebbeni just wasn't ready for the pace that the Mongols brought.

05:33:38.920 --> 05:33:41.360
And look, Mazzinho in this round is already out-ramp.

05:33:41.360 --> 05:33:44.920
Look at what space he's got, playing contact in towards the site, just running at them.

05:33:44.920 --> 05:33:46.320
Yeah, this is actually pretty crazy.

05:33:46.320 --> 05:33:47.600
Do they realize it's even possible?

05:33:47.600 --> 05:33:49.680
Opposite, oh, Mazzinho's... dude.

05:33:49.680 --> 05:33:51.400
He was sprinting.

05:33:51.400 --> 05:33:54.120
Have you ever seen anything like it?

05:33:54.120 --> 05:33:55.600
He's just going to go through with a flash.

05:33:55.600 --> 05:34:00.400
Oh my God, the Mongols just so fast that the players were not ready for it,

05:34:00.400 --> 05:34:02.960
but they have stabilized, they've got the essential kills

05:34:02.960 --> 05:34:04.440
and they've kept it even.

05:34:04.440 --> 05:34:05.480
We've got Cobra on the stairs

05:34:05.480 --> 05:34:07.240
and he needed that fight to go his way.

05:34:07.240 --> 05:34:09.960
Cobra has been so good so far on this map,

05:34:09.960 --> 05:34:12.840
but they're really essential kills going against them now

05:34:12.840 --> 05:34:14.340
and Foot flip it back.

05:34:14.340 --> 05:34:17.640
Despite the surprise that the Mongols threw in their faces,

05:34:17.640 --> 05:34:19.600
it still falls in favor of Foot

05:34:19.600 --> 05:34:21.680
and the money has gone for the Mongols,

05:34:21.680 --> 05:34:24.200
so Foot have one chance in regulation

05:34:24.200 --> 05:34:26.080
and it doesn't get easier than this.

05:34:26.080 --> 05:34:28.640
You're going up against a weakened by Foot

05:34:28.640 --> 05:34:31.200
looking for a grand final showing

05:34:31.200 --> 05:34:34.560
man i i think you have to give so much credit over cemetery with that kind of a

05:34:34.560 --> 05:34:37.820
position for misinja that trade is so critical to grab that

05:34:37.820 --> 05:34:40.800
to be able to speak out and grab that one single kill is massive he ends with

05:34:40.800 --> 05:34:42.880
three on the round

05:34:42.880 --> 05:34:44.880
fine work with the a w p

05:34:44.880 --> 05:34:47.720
team in a long-sleeting the way twenty kills apiece and now we're getting

05:34:47.720 --> 05:34:50.960
that aggression for bennie's just been waiting for the moment to mix it in

05:34:50.960 --> 05:34:57.960
pushing underpass

05:34:57.960 --> 05:35:03.400
A lot of mid-presence. Longs is there too. His attention more towards middle. Askerbenny makes his move up the stairs

05:35:05.200 --> 05:35:11.320
Yeah, techno. It just moved away. Askerbenny arrives towards the top of the stairway. He's got so much information

05:35:11.320 --> 05:35:13.960
He's telling his A-players to be ready. They're already up.

05:35:13.960 --> 05:35:19.080
Ah, Semitras to cross in though. Utility has to be coming through here for the Mongols. Needs to be perfect

05:35:19.080 --> 05:35:24.200
And it is long considering it but gets sandwiched by two players. Mzimio, miss shot from Semitri.

05:35:24.200 --> 05:35:29.720
9-10's gonna punish. Mongols, a 5v3 with weaker guns. Here's Kruppenny caught mid.

05:35:29.720 --> 05:35:34.440
Emsenio flanked out. The Mongols with the bomb planted and fighting for overtime.

05:35:35.000 --> 05:35:37.960
Should have a great chance at it. This is a round. You've had so many disappointments.

05:35:37.960 --> 05:35:42.680
This cannot be another one. They've got utility here for foot. Trying to get back into this.

05:35:43.800 --> 05:35:48.600
There's Demon. Cobra gone. Utility applied towards the ramp. 9-10 still in a powerful

05:35:48.600 --> 05:35:52.360
position but they know about him. Demon's got another kill. Just pulling them out of their

05:35:52.360 --> 05:35:54.640
their spots, 9-10, low HP,

05:35:54.640 --> 05:35:55.940
tucks himself into the corner,

05:35:55.940 --> 05:35:57.440
but it's all on demon now,

05:35:57.440 --> 05:35:59.560
and the time is taking foot,

05:35:59.560 --> 05:36:01.640
not looking like they're gonna close it now.

05:36:01.640 --> 05:36:05.240
The Mongols survive and force this one into overtime.

05:36:05.240 --> 05:36:08.440
These teams, just either one of them could come in today

05:36:08.440 --> 05:36:10.320
and win against a low buy, win against tech Knights,

05:36:10.320 --> 05:36:12.120
win against pistols, this would have been the easiest

05:36:12.120 --> 05:36:14.280
series, but both of them dropping these rounds

05:36:14.280 --> 05:36:17.080
back and forth, and what a critical moment for it.

05:36:17.080 --> 05:36:18.960
Cemetery a little bit slow on the off,

05:36:18.960 --> 05:36:20.400
he missed a great chance for a kill,

05:36:20.400 --> 05:36:24.200
even things out and say in a strong position, Mongols just barely break through.

05:36:24.200 --> 05:36:26.200
Great round here for 9-10 this time though.

05:36:26.200 --> 05:36:27.200
Yep.

05:36:27.200 --> 05:36:30.880
But again, that's, I mean, part of this round is also, I think, the round prior, where

05:36:30.880 --> 05:36:32.200
Mazzinho got all that space.

05:36:32.200 --> 05:36:35.040
He's like, guys, I got all the way to take it without anyone really firing at me.

05:36:35.040 --> 05:36:36.040
We'll do it again.

05:36:36.040 --> 05:36:37.040
We're getting space at the A-Bomb side.

05:36:37.040 --> 05:36:38.040
Let's go back to it.

05:36:38.040 --> 05:36:39.200
And now, let's put him into OT.

05:36:39.200 --> 05:36:47.040
Well, foot have to make that adjustment, but they now have to deal with Mongols

05:36:47.040 --> 05:36:48.600
having all the money back.

05:36:48.600 --> 05:36:55.480
They might be happy that's true. There's easier rounds for whatever reason some of the best rounds in this game have been but these teams

05:36:55.480 --> 05:36:57.480
Play with Teagles against rifles

05:37:02.160 --> 05:37:07.400
So what we wanted we knew foot and Mongols would be taking each other on yeah definition of a parole

05:37:08.520 --> 05:37:10.520
Very very scrappy

05:37:11.840 --> 05:37:17.280
So cemetery is gonna cover the progression of Kerbenian jugs to get control of a rep

05:37:18.600 --> 05:37:26.600
They push it aggressively previously, but this time they're just going to stand in a nice strong set up, a bait and switch.

05:37:26.600 --> 05:37:35.600
As long as that smoke is up in Palace, Cemetery is going to have faith that nobody's going to be swinging out for no reason.

05:37:35.600 --> 05:37:40.600
And as it fades, he backs off in towards Ticket.

05:37:40.600 --> 05:37:44.600
Mid control for Mongols for free.

05:37:44.600 --> 05:37:47.480
Demon boosts it up towards the B bomb site paired with Long still

05:37:53.200 --> 05:37:57.960
910 picks off cemetery is a response. Yes

05:37:59.600 --> 05:38:03.180
25 seconds limited time to get that bomb into the site

05:38:04.520 --> 05:38:08.920
Gotta realize you've got to deal with the ramp right now makes things very uncomfortable here from on goals

05:38:08.920 --> 05:38:15.920
15 seconds bomb coming across tap, pulls off a peek but the bomb goes down and this is just too strong for a foot.

05:38:15.920 --> 05:38:17.920
Really good positioning, no one to force them out.

05:38:17.920 --> 05:38:23.920
Nine tanks going for some star points but no time to get the bomb plant and that'll end up being foot.

05:38:23.920 --> 05:38:25.920
Flipping this one back in their favor somehow.

05:38:25.920 --> 05:38:29.920
Yeah, the one more kill comes out of the long so not the worst thing in the world, a little bit of damage,

05:38:29.920 --> 05:38:33.920
but man the round loss is rough. Never actually able to get in.

05:38:33.920 --> 05:38:36.240
That round just takes too long to come to fruition.

05:38:36.240 --> 05:38:38.280
Waiting behind the smoke at Khan.

05:38:38.280 --> 05:38:43.120
And just strong positions towards A ramp means it's too much of a battle to actually move into the bomb.

05:38:43.120 --> 05:38:46.320
So you could see Blitz trying to just like tap, he had to force them out into the open.

05:38:46.320 --> 05:38:49.520
They didn't have utility, didn't have smokes, didn't have safety towards CT spawn.

05:38:53.120 --> 05:38:56.320
Blitz got answers all day long against this Mongols team.

05:38:56.320 --> 05:38:57.520
13 to 12.

05:38:58.520 --> 05:39:00.920
And a timeout taken by the Mongols to talk things over.

05:39:03.920 --> 05:39:10.640
Fourth kill doesn't seem like much, but taking a lot of money away from the CTs and overtime

05:39:10.640 --> 05:39:13.520
can be really really painful down the stretch.

05:39:13.520 --> 05:39:20.800
Wynn kind of alleviates some of that pressure.

05:39:20.800 --> 05:39:25.800
13 rounds decides the victor here. Foot 3 rounds away from the grand finals.

05:39:38.800 --> 05:39:45.800
Krobeni flashing himself through the connector peak and applying some pressure towards top middle.

05:39:45.800 --> 05:39:49.800
If he back tracks 9-10's ready, then 9-10 is going to get a free kill.

05:39:50.800 --> 05:39:58.480
Krimenny's given that look a couple of times throughout the half.

05:39:58.480 --> 05:40:04.520
First time it's really punished.

05:40:04.520 --> 05:40:07.680
Mongol's not going to do anything crazy off the back of that opening kill.

05:40:07.680 --> 05:40:11.200
You can see Foot shifted immediately to the B bombsite just in case there was a reaction,

05:40:11.200 --> 05:40:16.280
just in case there was a finishing move to come from the five on four.

05:40:16.280 --> 05:40:19.360
Now that's Sumitri set up on the van to depth the deep angle in towards Halls.

05:40:19.360 --> 05:40:23.020
content to slide back and once again defend this a bomb site jokes gets a

05:40:23.020 --> 05:40:26.460
little bit deeper playing in dark

05:40:28.380 --> 05:40:34.260
48 seconds on the clock smoke out for a ramp and that's very well timed yeah once

05:40:34.260 --> 05:40:38.980
again time is an is an enemy of the Mongols I know they didn't overcome it

05:40:38.980 --> 05:40:43.500
in the last round gotta try and break through here they've got the player

05:40:43.500 --> 05:40:46.380
here at Tangent is your least, but a really strong set up here.

05:40:46.380 --> 05:40:50.860
But so aggressive, June, heart cleared, no chance for him,

05:40:50.860 --> 05:40:54.900
but Longs makes up for it with such a beautiful 3K.

05:40:54.900 --> 05:40:59.420
Demon out from top ticket, and we've got Cobra going down as well.

05:40:59.420 --> 05:41:02.220
Foot can shoot, and they shoot real hard,

05:41:02.220 --> 05:41:04.620
putting the Mongols into the ground,

05:41:04.620 --> 05:41:07.140
and another step towards the grand final.

05:41:07.140 --> 05:41:09.300
Yeah, but frankly, that's just abysmal from the Mongols,

05:41:09.300 --> 05:41:09.540
though.

05:41:09.540 --> 05:41:11.540
Unfortunately, I brought that set up earlier.

05:41:11.540 --> 05:41:13.220
They are the worst team at trading deaths.

05:41:13.220 --> 05:41:16.140
You give longs at triple kill in that position.

05:41:16.140 --> 05:41:17.660
That's a crazy thing.

05:41:17.660 --> 05:41:18.940
One, sure.

05:41:18.940 --> 05:41:21.340
But if you can't get the trade after that extended spray,

05:41:21.340 --> 05:41:24.060
it's just, it's too much to give one player.

05:41:25.140 --> 05:41:27.460
But you have to give foot the credit for that rotation.

05:41:27.460 --> 05:41:29.500
Shift towards the B bomb site, don't feel pressure.

05:41:29.500 --> 05:41:30.780
Let's go to the other bomb site.

05:41:30.780 --> 05:41:32.700
Let's see if they're gonna be there.

05:41:32.700 --> 05:41:34.140
And foot's been ahead of that rotation

05:41:34.140 --> 05:41:35.980
at the ice site, specifically a number of times

05:41:35.980 --> 05:41:37.780
on the Mongols in the CT side.

05:41:37.780 --> 05:41:50.020
That's a 5 on 4 for the Mongols in the last round.

05:41:50.020 --> 05:41:51.540
Goes by the wayside.

05:41:51.540 --> 05:41:53.260
Oh, demon.

05:41:53.260 --> 05:42:04.100
He's got that kill on Techno up in the kitchen.

05:42:04.100 --> 05:42:05.100
He's taking 10.

05:42:05.100 --> 05:42:06.100
He's down to 10 HP.

05:42:06.100 --> 05:42:11.100
I got a chase after him, he was trying to deter them with the utility, but he got launched again,

05:42:11.100 --> 05:42:14.100
having to step up, he was the player on the A bomb, so can he do it on B? No.

05:42:14.100 --> 05:42:16.100
As Mzinho just marches out the window.

05:42:16.100 --> 05:42:20.100
I think trying to do a little bit too much there, he was trying to kind of win the game on their exit, right?

05:42:20.100 --> 05:42:24.100
Double kill as they're jumping out, now you've kind of left centre-short, high and dry, good pick from 9-10,

05:42:24.100 --> 05:42:30.100
AWP in position, and at least the Mongols come out of this half of overtime with one round to play with.

05:42:30.100 --> 05:42:33.100
At least they're able to scrape that together right at the end.

05:42:33.100 --> 05:42:36.700
At least you can say to yourself, we can still win in this overtime.

05:42:36.700 --> 05:42:39.700
And we're foot able to mentally reset for this T-Side now that it's been, what,

05:42:39.700 --> 05:42:44.500
21 rounds of play essentially since they've had, or I don't know why I said,

05:42:44.500 --> 05:42:45.700
why am I doing math?

05:42:45.700 --> 05:42:46.700
They've had a lot of rounds.

05:42:46.700 --> 05:42:48.300
It's been a while since they played.

05:42:48.300 --> 05:42:50.700
It's been a while since they played the T-Side.

05:42:50.700 --> 05:42:54.900
They had the mental reset because their T-Side was not successful in any way.

05:42:54.900 --> 05:42:58.800
They had some really strong, fast, aggressive hits towards the A-Pom site.

05:42:58.800 --> 05:43:01.700
But every time they went towards B, it looked scattered, it looked disorganized,

05:43:01.700 --> 05:43:02.800
it was dysfunctional.

05:43:02.800 --> 05:43:05.120
They were never able to get mid control on their T side.

05:43:05.120 --> 05:43:07.440
Mongols played very aggressive to the top of mid,

05:43:07.440 --> 05:43:08.960
and they constantly shut down everything

05:43:08.960 --> 05:43:10.960
Foot wanted to do in that part of the map.

05:43:17.200 --> 05:43:19.600
Timeout coming to a close for Foot.

05:43:19.600 --> 05:43:22.240
They were able to hold off on theirs until this half began.

05:43:22.240 --> 05:43:23.840
Probably a little conversation about we

05:43:23.840 --> 05:43:26.320
were just discussing the weak T side and the regulation

05:43:26.320 --> 05:43:28.600
for them, and Kerbeni just having some final thoughts

05:43:28.600 --> 05:43:30.640
of, all right, this is what I think we were struggling

05:43:30.640 --> 05:43:32.000
with in the first half.

05:43:32.000 --> 05:43:33.940
We've all come alive in a different way.

05:43:33.940 --> 05:43:35.880
So let's make sure these mistakes are shaped up.

05:43:35.880 --> 05:43:38.200
Let's make sure they're cleaned up around the edges.

05:43:38.200 --> 05:43:39.680
But if you're Mongols right now in your head,

05:43:39.680 --> 05:43:41.880
you gotta be thinking, stop the A-hit.

05:43:43.000 --> 05:43:44.440
Be prepared for an A-hit.

05:43:44.440 --> 05:43:51.440
of

05:43:51.440 --> 05:43:54.440
death

05:43:54.440 --> 05:43:58.440
of

05:43:58.440 --> 05:44:01.440
death

05:44:01.440 --> 05:44:08.440
of

05:44:08.440 --> 05:44:12.300
and no fights, no blood drawn yet.

05:44:14.460 --> 05:44:17.120
Very quiet opening, cemetery still even all the way

05:44:17.120 --> 05:44:18.600
just looking for a push in the B holes,

05:44:18.600 --> 05:44:20.160
just making sure no one's doing anything crazy.

05:44:20.160 --> 05:44:22.100
Ninen 15 seconds on the clock.

05:44:24.760 --> 05:44:27.080
So, foot showed mid control with utility,

05:44:27.080 --> 05:44:28.120
took to its top boxes,

05:44:28.120 --> 05:44:30.320
they're gonna leave Krebbeni there on his own.

05:44:31.580 --> 05:44:32.720
A ramp is smoked now,

05:44:32.720 --> 05:44:34.800
but foot is realigning in this direction,

05:44:34.800 --> 05:44:36.920
so is the Mongols.

05:44:36.920 --> 05:44:39.240
to nobody's surprise.

05:44:39.240 --> 05:44:40.560
Four defenders are gonna be here.

05:44:40.560 --> 05:44:42.320
Two of them over towards jungle and top con,

05:44:42.320 --> 05:44:44.520
but plenty of bodies to handle the problem.

05:44:46.160 --> 05:44:47.160
All right.

05:44:47.160 --> 05:44:49.960
And if you can't win this round with four players here,

05:44:52.200 --> 05:44:54.440
you probably not go into the grand finals.

05:44:54.440 --> 05:44:57.720
The brawl is coming towards this A site.

05:44:57.720 --> 05:45:00.360
Cobra, good first kill, Jutes is taking away one,

05:45:00.360 --> 05:45:03.120
but Cobra again stepping up when the Mongols meet him,

05:45:03.120 --> 05:45:04.360
but he gets traded out.

05:45:04.360 --> 05:45:06.080
And now there's two extra A players

05:45:06.080 --> 05:45:09.080
behind smoke. So you get to move into the side of your foot. You have a small

05:45:09.080 --> 05:45:12.320
window of opportunity to get that bomb planted while smokes are up. But the bomb

05:45:12.320 --> 05:45:16.160
only making its way over to the site now and it will be planted down on default.

05:45:16.160 --> 05:45:19.520
Cemetery's taking spawn control. Yeah, well they're buying them all so they might even

05:45:19.520 --> 05:45:22.680
take it a little bit deeper. Good nade. Good nade. Chucks down Techno. Long's

05:45:22.680 --> 05:45:25.520
gonna tuck himself back into the corner. There's no utility for the CT side.

05:45:25.520 --> 05:45:30.520
And only one kid on Techno. Yeah, we have fighting for series points again.

05:45:30.520 --> 05:45:34.160
They go aggressive and they die at the hand of Blitz. So it must be

05:45:34.160 --> 05:45:37.600
and he can't do anything he falls down on default.

05:45:37.600 --> 05:45:39.520
The Mongols come back in on the retake.

05:45:39.520 --> 05:45:42.120
That double swing could have needed to be a lot better.

05:45:42.120 --> 05:45:43.840
Someone needed to go way wide over two

05:45:43.840 --> 05:45:45.240
before stopping for that fight.

05:45:45.240 --> 05:45:47.720
The idea you line up for Blitz in that kind of a scenario

05:45:47.720 --> 05:45:51.760
and just another mistake of inexperience.

05:45:51.760 --> 05:45:53.000
Yeah, I mean, we bring it back

05:45:53.000 --> 05:45:54.520
and I think it's important to talk about those

05:45:54.520 --> 05:45:56.400
because when we talk about foot,

05:45:56.400 --> 05:45:58.440
I mean the story of the first half of this season

05:45:58.440 --> 05:46:00.480
was the fact that they were getting to

05:46:00.480 --> 05:46:02.200
the final games of the group stages.

05:46:02.200 --> 05:46:03.560
They were about to make this next step

05:46:03.560 --> 05:46:04.960
into the playoffs in Krakow,

05:46:04.960 --> 05:46:06.920
they lost against full USPs against G2

05:46:06.920 --> 05:46:08.560
and never really recovered from that.

05:46:08.560 --> 05:46:10.360
There's a number of rounds where that happened

05:46:10.360 --> 05:46:11.320
at other tournaments as well.

05:46:11.320 --> 05:46:12.640
I think back to Kluz.

05:46:12.640 --> 05:46:14.160
And they finally make that next step.

05:46:14.160 --> 05:46:15.360
They make it into the playoffs.

05:46:15.360 --> 05:46:18.200
They get a playoff win in Stockholm at Pro League.

05:46:18.200 --> 05:46:19.660
Now this is the next progression,

05:46:19.660 --> 05:46:21.080
getting into a grand final.

05:46:21.080 --> 05:46:23.000
And are those mistakes going to cost them

05:46:23.000 --> 05:46:24.720
their golden opportunity here?

05:46:24.720 --> 05:46:25.640
Well, they're gonna try another hit

05:46:25.640 --> 05:46:27.040
towards the A bomb site.

05:46:27.040 --> 05:46:28.400
Again, just really leaning on it.

05:46:28.400 --> 05:46:29.640
Really leaning on this side of the map.

05:46:29.640 --> 05:46:31.000
Mazenia ready and waiting.

05:46:31.000 --> 05:46:32.200
They're gonna get hard cleared.

05:46:32.200 --> 05:46:36.480
Never peach never had a flash from a teammate and once again the A bomb site is just gone for free

05:46:36.480 --> 05:46:39.840
Yeah, just persistence at least for I think you go on the last round

05:46:39.840 --> 05:46:44.160
But just changed up this have a little bit of a different look as we attack into the bomb site instead of a slow

05:46:45.240 --> 05:46:52.120
Telegraph execution. Let's just run at them and get in before they're ready for us and blitz is a good reposition up here

05:46:52.120 --> 05:46:58.400
But Krobeni reacts faster and now we're down to three players for the modules make it to as the push some logs

05:46:58.400 --> 05:47:05.400
continues Cobra's watch with 9-10 and it's all 9-10 it stares on low HP, hiked it down,

05:47:05.400 --> 05:47:08.400
finished off and Furt want to finish this semi-final.

05:47:08.400 --> 05:47:12.400
Yeah really nice from Kerbeni as well. That bombsite take is so clean, they get the kill

05:47:12.400 --> 05:47:16.400
on Mazinio without any resistance whatsoever that there's so many resources, so many players

05:47:16.400 --> 05:47:21.400
inside the site he can turn his attention elsewhere. Ready for that flank before Blitz even arrived.

05:47:21.400 --> 05:47:26.400
15-14 they had one chance in regulation, it was up against Tech 9's. That's what they lost

05:47:26.400 --> 05:47:28.120
They lost two to fours over time.

05:47:28.120 --> 05:47:34.040
Now they've got one more chance here, against the AWP on Cobra, the AWP on 9-10.

05:47:34.040 --> 05:47:35.680
Taking the AWP, set fours spin.

05:47:35.680 --> 05:47:39.360
Let's see if Morgul is going to force more rounds of counter-strike here in Mirage.

05:47:39.360 --> 05:47:44.400
But still this whole game, Foots' only success on the T side is the A-bomb site.

05:47:44.400 --> 05:47:52.600
Well, Morgul's going to be aware of that, so maybe this utility.

05:47:52.600 --> 05:47:57.560
them thinking there's an Ape coming in. But it says there's one player faking out that utility in

05:47:57.560 --> 05:48:02.440
Juergs and the rest are making their way up through middle. So attacking the same location

05:48:02.440 --> 05:48:06.360
just from a different position. Yeah and we're cramming up through short. It's a strong spot

05:48:06.360 --> 05:48:15.480
to get if you can get into the ladder room. Long steps out, Xenia up to fall away, 9-10,

05:48:15.480 --> 05:48:20.600
dropping back. It's all crumbling here for the long balls and Foot doing it,

05:48:20.600 --> 05:48:23.640
in dominating fashion in the last round of overtime there.

05:48:23.640 --> 05:48:26.160
They will make their way into the grand final.

05:48:26.160 --> 05:48:29.360
That match up with a strong as it turns out, it is destiny.

05:48:29.360 --> 05:48:31.120
And we'll see how this one goes down.

05:48:31.120 --> 05:48:33.480
Foot or grand finalists.

05:48:35.200 --> 05:48:37.680
You know, in Cruz, they were a stand-in

05:48:37.680 --> 05:48:39.640
and we spoke about them on the first day.

05:48:39.640 --> 05:48:41.440
A team that was standing in,

05:48:41.440 --> 05:48:44.400
they had kind of luck on their side to get in

05:48:44.400 --> 05:48:47.040
and they went all the way almost to playoffs.

05:48:47.040 --> 05:48:49.800
And we've just seen this team rise and rise since then.

05:48:49.800 --> 05:48:52.560
I had concerns in that game as we watched it.

05:48:52.560 --> 05:48:54.200
I sat there with you both and I said,

05:48:54.200 --> 05:48:55.720
I'm, they're inexperienced.

05:48:55.720 --> 05:48:57.280
They're struggling to close it out.

05:48:57.280 --> 05:48:59.040
And then they had those two final rounds

05:48:59.040 --> 05:49:00.280
and they were like, shut up, Sam.

05:49:00.280 --> 05:49:01.120
You know not.

05:49:01.120 --> 05:49:02.240
How are you so calm and composed?

05:49:02.240 --> 05:49:03.560
That was a fucking banger.

05:49:03.560 --> 05:49:04.400
What do you mean?

05:49:04.400 --> 05:49:05.720
That was such a great game, dude.

05:49:05.720 --> 05:49:07.640
Like, I know our job is to analyze

05:49:07.640 --> 05:49:08.960
and entertain on the desk,

05:49:08.960 --> 05:49:10.440
but that's one of those games where

05:49:10.440 --> 05:49:12.040
we just sit back and we're fans, bro.

05:49:12.040 --> 05:49:12.960
At the end of the day,

05:49:12.960 --> 05:49:14.640
you're cracking open a call and you're laying back

05:49:14.640 --> 05:49:16.200
and you're just watching two people duke it out.

05:49:16.200 --> 05:49:19.040
There was a game of two very stout defenses

05:49:19.040 --> 05:49:24.320
individual playmaking that was all about who could just get those critical T-Rounds, those commodity

05:49:24.320 --> 05:49:29.280
rounds that were so hard to come by and man it went the distance but Flip finally got it done.

05:49:29.280 --> 05:49:34.480
I just want to say what a finisher to bring out in the last round by over time. We haven't seen this

05:49:34.480 --> 05:49:38.880
this round from close the entire game so like in the first half they've never brought it

05:49:38.880 --> 05:49:43.120
brought it out. They take the eighth they take you know with one guy throwing a couple smokes

05:49:43.120 --> 05:49:47.280
then they push into connector where there's smoke in front of them you know because they

05:49:47.280 --> 05:49:53.140
They had just picked the the a control smokes. They walked through them and they don't have no idea

05:49:53.140 --> 05:49:56.000
This is happening behind them the whole time the entire round falls apart

05:49:56.400 --> 05:50:00.300
What around to call you got respect the conditioning on that for sure

05:50:00.300 --> 05:50:04.180
You know this because they had dealt with that a threat so many times and yeah

05:50:04.180 --> 05:50:07.000
They fit it off a lot of them, but a couple of them did go foot's way

05:50:07.000 --> 05:50:10.680
It felt like the only times that they didn't was like one foot would kind of split up the post plant like you know

05:50:10.680 --> 05:50:13.360
Even in that overtime where they double push puts and she's falling by right?

05:50:13.360 --> 05:50:18.400
the dial that up in a critical moment that takes some composure for sure I did

05:50:18.400 --> 05:50:22.960
love that this game showed us and specifically this map was there is an

05:50:22.960 --> 05:50:26.920
experience here but there's a tenacity to this team and that last round I mean

05:50:26.920 --> 05:50:30.760
again I kind of wish that's what he said they're asking fans it's so true

05:50:30.760 --> 05:50:33.080
because I kind of wish you could hear the conversation we were having where I'm

05:50:33.080 --> 05:50:36.440
going he just can't tie two rounds together I don't know if they've got

05:50:36.440 --> 05:50:39.200
this guys you think that they've got this and then they pull something out

05:50:39.200 --> 05:50:42.720
like that and I go you know what you deserve that spot in the grand finals

05:50:42.720 --> 05:50:46.640
Now and how like if you're doing this now, what can we expect from you in six months?

05:50:46.640 --> 05:50:51.040
I suddenly got very excited about this team. Yeah, it's what I was talking about in the pregame the experience

05:50:51.040 --> 05:50:56.560
I felt like didn't matter that much because mongos make the same mistakes all the time and we saw it. It's all throughout this game

05:50:57.120 --> 05:51:01.600
Geco's going back and forth. Nobody could fucking beat pistols like there was no way that that was gonna happen

05:51:01.600 --> 05:51:05.520
So no matter who at the Eagles they somehow won every round that was possible

05:51:05.760 --> 05:51:08.480
There was the one we've dreamed from techno just to start it off

05:51:08.480 --> 05:51:15.800
That's like round one that they just goes crazy and ever since then we just had so many weird rounds going back and forth very brawly

05:51:15.920 --> 05:51:20.480
It's kind of what you expect for a matchup like this or neither of them, you know play the most

05:51:21.480 --> 05:51:24.720
percentage kind of CS you know that we see from other teams like the vitality

05:51:24.720 --> 05:51:29.680
You know like some of these top-ten top teams miles is another one that the plays very very structured

05:51:29.680 --> 05:51:33.580
They they put together. No, this is not the kind of CS that we were watching today

05:51:33.580 --> 05:51:37.020
but it was but injected straight into my veins I want more right now like you

05:51:37.020 --> 05:51:40.460
know it's one of those that just again it's just a style of CS you can really

05:51:40.460 --> 05:51:44.140
get behind as a fan I think that's why foot's kind of captivated you know

05:51:44.140 --> 05:51:46.940
many audiences now it's not only that they're you know the young up and

05:51:46.940 --> 05:51:51.780
coming under double because they play a fancy flashy style of CS and when it all

05:51:51.780 --> 05:51:55.420
comes together in fact they have so many skilled players it really can

05:51:55.420 --> 05:51:57.660
just bulldoze their way through and shout to demon one time he was our

05:51:57.660 --> 05:52:00.620
standout player that game and I think he's a guy that a lot of people

05:52:00.620 --> 05:52:04.860
were super high on including myself because of how strong he looked when they were still

05:52:04.860 --> 05:52:08.620
on the academy team at Navi and even when they first became foot and they're at that

05:52:08.620 --> 05:52:12.940
CAC where they upset FaZe and they were he looked like one of the main stars of this team.

05:52:12.940 --> 05:52:15.900
He kind of faded into the background a little bit but he can still have games like that when

05:52:15.900 --> 05:52:19.180
he only had two rounds on the TV set he didn't get a kill like I mean just beautiful stuff

05:52:19.180 --> 05:52:24.780
from the team. Demon was fantastic. Longs as well absolutely incredible a grand final here

05:52:24.780 --> 05:52:31.900
in Bucharest for the Romanian hero. Pala is with him now. I am indeed down on the floor with

05:52:31.900 --> 05:52:39.740
Launce of Fert. Launce, congratulations on making it through to your first tier one grand final.

05:52:39.740 --> 05:52:44.700
How's that sound? How's that feel? I mean it feels amazing especially after all the games we've

05:52:44.700 --> 05:52:48.620
been through after all these close calls we had especially last time in Pro League.

05:52:48.620 --> 05:52:55.260
it feels amazing. It's like a dream especially because it happened to be in Romania. So it makes

05:52:55.260 --> 05:53:01.100
it even better for me. I have even more hunger. It doesn't make sense maybe, but for me it does.

05:53:01.660 --> 05:53:05.900
Of course it does. You're the Romanian star and hero here and yes, you've made it through

05:53:05.900 --> 05:53:10.060
to the ground far. So just to reiterate, the Romania buff is real.

05:53:10.060 --> 05:53:11.580
Yeah, for now for sure it's real.

05:53:12.140 --> 05:53:17.180
All right, second question. So something we spoke about in our pre-tournament interview was

05:53:17.180 --> 05:53:22.300
Is it possible for you guys to keep the consistency that you've been showing? It seems you're doing that?

05:53:22.300 --> 05:53:29.300
I mean the consistency is what we work on because we know that we can deliver on the highest games and the highest takes

05:53:29.300 --> 05:53:33.540
But it's a thing like how much can we do it and when can we do it right?

05:53:33.540 --> 05:53:37.820
Because it's not something you can do it in an instant, you know, especially because we are all extremely young

05:53:37.820 --> 05:53:44.100
We have no no one's like Jamie in Paris vision right because him he kind of makes the job easier a bit in terms of calling

05:53:44.100 --> 05:53:49.740
maybe some situations of course it's easier but I think we do it very well

05:53:49.740 --> 05:53:55.100
I think as I said with every game and tournament we play. What's going on over there?

05:53:55.100 --> 05:53:59.820
Is it your teammates? The vibe in the team right now clearly very good. Yeah yeah for sure

05:53:59.820 --> 05:54:03.660
I mean it's almost always because even when even when we lose like we're mad of

05:54:03.660 --> 05:54:07.520
course in like maybe first 30 minutes but then we kind of realize you know we

05:54:07.520 --> 05:54:11.100
have to learn from this and it goes on. Absolutely let's get into talking

05:54:11.100 --> 05:54:15.860
about the map, so map one, what were your expectations going into Mongol's map pick of

05:54:15.860 --> 05:54:19.460
Nuke and did the map play out how you expected it would?

05:54:19.460 --> 05:54:24.780
I mean yeah, to be honest we were very confident, we knew they were going to pick Nuke and

05:54:24.780 --> 05:54:28.940
we are confident in our Nuke, we feel very good on it and I mean yeah, we are not scared

05:54:28.940 --> 05:54:34.460
at any second, we know we have a very good map pool, so yeah, we just waited for it

05:54:34.460 --> 05:54:38.020
to bring it on.

05:54:38.020 --> 05:54:42.020
I adjust my earpiece whilst I'm off-camera. Yeah a follow-up on that though

05:54:42.020 --> 05:54:44.780
It seemed like Mongol sort of disappeared a bit in that second half

05:54:44.780 --> 05:54:49.020
And you guys really came alive on you on that second half is that fair to say why did that happen?

05:54:49.700 --> 05:54:54.340
I mean, I don't have an exact answer right? It can be a lot of things especially on their side

05:54:54.340 --> 05:54:56.700
I don't know what happened, but I feel

05:54:57.380 --> 05:54:59.300
Maybe we took them a bit by surprise

05:54:59.300 --> 05:55:03.900
I still think against them because they have such an aggressive play style at least that's how I see it

05:55:03.900 --> 05:55:09.220
It's a bit tough to play against us because I feel they never played anyone in Europe who has this kind of play style

05:55:09.220 --> 05:55:11.340
I mean we're a bit unique and a bit crazy in the head

05:55:11.540 --> 05:55:16.060
So for them being this aggressive and then we were also aggressive in most of the situations

05:55:16.060 --> 05:55:19.460
I think yeah most of the times you won the duels and that's why we won the rounds

05:55:19.900 --> 05:55:24.860
Talking aggression and perhaps chaos. Let's talk about Mirage. You end up going to an overtime

05:55:24.860 --> 05:55:30.660
It was a very back-and-forth affair. Why did Mirage play out like it did? Why did you guys get the W?

05:55:30.660 --> 05:55:37.520
I think we prevail because of our mentality and again and again it comes down to how much we want it

05:55:37.520 --> 05:55:44.260
and because they wanted a lot for sure to win and still do it but again they are already playing for two years like MZ

05:55:44.260 --> 05:55:50.220
he's still young but he already has the experience like this is not his first tournament here for us like his first grand final

05:55:50.220 --> 05:55:55.900
so for us it's a bigger hype than they have right so we can actually use that hype and just push the momentum

05:55:55.900 --> 05:55:58.140
and keep going and keep going and now we're in the grand finals

05:55:58.140 --> 05:56:02.660
So let's see tomorrow where the hype train will take us you are indeed final couple of questions

05:56:02.660 --> 05:56:06.960
Let's talk about that grand final. So you'll be playing up against Astralis

05:56:07.300 --> 05:56:11.960
Some history there. What are your thoughts on that grand final against Astralis ahead?

05:56:11.960 --> 05:56:16.860
I think it will be a blast to be honest because every time we face them like it was never

05:56:17.700 --> 05:56:22.260
How should I say it's like a fast game, you know, it was always like back and forth like we through some rounds

05:56:22.260 --> 05:56:25.020
They through some rounds then they threw a map we threw our map

05:56:25.020 --> 05:56:28.620
So yeah, I'm looking forward to it especially because I'm playing my

05:56:28.620 --> 05:56:31.820
estimates there. It's always nice to see him play. I feel great playing against

05:56:31.820 --> 05:56:35.060
him and having good vibes together after and before the game. So yeah, I think it

05:56:35.060 --> 05:56:38.820
will be a very good game actually. All right, and Lanx, what's the plan going to

05:56:38.820 --> 05:56:42.340
be for tonight and during the day tomorrow? Preparation or rest and

05:56:42.340 --> 05:56:46.380
relaxation perhaps? Probably for tonight. I think first we need to have the

05:56:46.380 --> 05:56:49.260
team talk. We have after every game, even if we win or lose, we have to

05:56:49.260 --> 05:56:52.580
take it because it's mandatory. You know, we need it for our good

05:56:52.580 --> 05:56:59.580
But then of course I think we'll do some preparation and chill a bit but tomorrow, yeah, from the

05:56:59.580 --> 05:57:03.580
morning we'll get go on the preparation and do stuff how we should.

05:57:03.580 --> 05:57:07.580
Awesome, great to hear. Anything else you'd like to say to the fans at home before I let you go?

05:57:07.580 --> 05:57:13.580
Yeah, I mean thank you for the support. I don't want to say anything because tomorrow is the Grand Final

05:57:13.580 --> 05:57:18.580
so yeah, just keep watching and thank you for the support. Let's cheer for both teams tomorrow and have a good fight.

05:57:18.580 --> 05:57:23.820
Congratulations once again. Everybody foot make it to the grand final here at PGL Bucharest

05:57:24.980 --> 05:57:28.340
He's big on like not doing some stuff. I've noticed that in all his interviews

05:57:28.340 --> 05:57:34.260
You won't say it what what an incredible story that we have here as we move into this grand final tomorrow with

05:57:34.380 --> 05:57:37.700
Stralis up against first. I think it's because of how much it means to him, right?

05:57:37.700 --> 05:57:41.620
I mean again, we kind of talked about this earlier that you know outside of Ema

05:57:41.620 --> 05:57:43.180
He was the other Romanian that was in clues

05:57:43.180 --> 05:57:45.580
I was hoping to get the player from the big crowd over there and

05:57:45.580 --> 05:57:48.180
and just missed out, had some good performances

05:57:48.180 --> 05:57:49.540
throughout the group stage, which is quite,

05:57:49.540 --> 05:57:51.380
wasn't good enough to make it to the quarter finals.

05:57:51.380 --> 05:57:53.520
And, you know, he told me even at that event,

05:57:53.520 --> 05:57:54.980
I spoke with him kind of after the fact,

05:57:54.980 --> 05:57:56.420
and he was saying, you know, like,

05:57:56.420 --> 05:57:58.260
I have another chance at Bucharest though to do it,

05:57:58.260 --> 05:58:00.560
you know, like to still do something on home soil.

05:58:00.560 --> 05:58:02.060
And yeah, the crowd won't be here

05:58:02.060 --> 05:58:03.360
and things that nature,

05:58:03.360 --> 05:58:04.760
but they have made a grand final.

05:58:04.760 --> 05:58:06.220
They have a chance to win a trophy.

05:58:06.220 --> 05:58:08.220
They've looked so, so good.

05:58:08.220 --> 05:58:09.900
Yeah, there's been a couple things we can nitpick,

05:58:09.900 --> 05:58:11.600
but if we're honest, they've been impressive.

05:58:11.600 --> 05:58:13.400
And I think that this could be really huge

05:58:13.400 --> 05:58:14.700
for the rest of the squad.

05:58:14.700 --> 05:58:16.860
Yeah, so look, I like the guy a lot.

05:58:16.860 --> 05:58:18.460
Every time he's in interviews,

05:58:18.460 --> 05:58:20.620
he's just gone through a crazy game that goes to overtime,

05:58:20.620 --> 05:58:24.220
like 16-14, even the New Yorkers was pretty crazy,

05:58:24.220 --> 05:58:25.220
back and forth.

05:58:25.220 --> 05:58:27.620
Guy is talking like super calm,

05:58:27.620 --> 05:58:29.300
like everything's very put together.

05:58:29.300 --> 05:58:33.100
Like it just doesn't really fit that his general nature

05:58:33.100 --> 05:58:35.700
or the way he plays in the game, not at all.

05:58:35.700 --> 05:58:37.700
So I don't know, I just like it.

05:58:37.700 --> 05:58:39.340
There we go, we've got our two grand finalists.

05:58:39.340 --> 05:58:40.660
Let's take a look at the bracket now.

05:58:40.660 --> 05:58:43.740
Of course, you still get to see 3D Max and Mongols.

05:58:43.740 --> 05:58:47.740
I mean, Dust, I've got to poke fun at the joke.

05:58:47.740 --> 05:58:51.740
Mongols not dodging Prof's allegations of being Asian Mouths,

05:58:51.740 --> 05:58:53.740
missing another grand final.

05:58:53.740 --> 05:58:54.620
It's a tough one.

05:58:54.620 --> 05:58:57.820
Yeah, you know, you think when they get past Paravij in the quarterfinals,

05:58:57.820 --> 05:58:59.660
they should be a favorite to win the whole tournament at that point.

05:58:59.660 --> 05:59:01.740
But again, I told you, beginning of the day,

05:59:01.740 --> 05:59:03.980
if Flute can win this year, they're going to win the whole tournament.

05:59:03.980 --> 05:59:06.380
And, you know, Flute have beaten some really good teams.

05:59:06.380 --> 05:59:07.820
They've won 10 straight maps in a row.

05:59:07.820 --> 05:59:11.100
Their only loss this tournament was the inner circle, the opening map of the event.

05:59:11.100 --> 05:59:14.660
Since then, yeah, there's been some, you know, knocks and scratches,

05:59:14.660 --> 05:59:17.460
but they've been able to fight their way through it all the way through.

05:59:17.460 --> 05:59:18.740
And yeah, they get to play Astros.

05:59:18.740 --> 05:59:21.380
I think this will be the first best of five that Flitz ever played.

05:59:21.860 --> 05:59:24.820
So that is going to be intestine itself, though, right?

05:59:25.020 --> 05:59:26.740
I mean, if we're honest, if we're comparing the runs,

05:59:26.740 --> 05:59:28.980
like Astros has been kind of labored, they were on the easier side of the

05:59:28.980 --> 05:59:31.580
bracket where the expectation was they should fly through that thing.

05:59:31.620 --> 05:59:32.300
And they did not.

05:59:32.340 --> 05:59:35.420
Like they almost got knocked out to 0 at one point by eyeballers of all teams.

05:59:35.660 --> 05:59:38.060
So it's been a little bit rough over there.

05:59:38.060 --> 05:59:39.500
Meanwhile, you know, yeah, again,

05:59:39.500 --> 05:59:40.900
Futs had some some battle scars,

05:59:40.900 --> 05:59:42.460
but they still charge through without a map loss

05:59:42.460 --> 05:59:43.740
against some really good opposition.

05:59:43.740 --> 05:59:45.660
Yeah, look, the last four maps have been 13-11,

05:59:45.660 --> 05:59:48.340
16-14, 13-10, and then 16-14, you know.

05:59:48.340 --> 05:59:51.540
So it's been a tough run for Futs as well,

05:59:51.540 --> 05:59:53.300
even though in the first round of the playoffs,

05:59:53.300 --> 05:59:55.540
they also played one of the lower tier teams,

05:59:55.540 --> 05:59:57.340
you know, in Bates, right?

05:59:57.340 --> 05:59:59.740
We didn't really expect to be up to par,

05:59:59.740 --> 06:00:01.220
but obviously they're here,

06:00:01.220 --> 06:00:03.460
and these situations are actually the ones

06:00:03.460 --> 06:00:05.340
that they've struggled with in the past,

06:00:05.340 --> 06:00:07.180
in the closed games, where they struggled

06:00:07.180 --> 06:00:08.340
with closing them out.

06:00:08.340 --> 06:00:10.380
Some of these comebacks that they actually pulled off

06:00:10.380 --> 06:00:12.740
instead of that happening against them, right?

06:00:12.740 --> 06:00:15.260
That's the difference that I see in this foot squad.

06:00:15.260 --> 06:00:17.700
They are coming up against a very, very familiar opponent

06:00:17.700 --> 06:00:18.900
and that's always a weird game.

06:00:18.900 --> 06:00:20.620
Like it's always very difficult to call.

06:00:20.620 --> 06:00:22.700
They lost the last two series against Astralis.

06:00:22.700 --> 06:00:24.100
They won the previous two, you know,

06:00:24.100 --> 06:00:26.620
I think the overall map score is like six-six.

06:00:26.620 --> 06:00:28.020
I don't think we have a better final

06:00:28.020 --> 06:00:29.220
that we can look forward to, honestly.

06:00:29.220 --> 06:00:30.180
Yeah, it's actually so funny

06:00:30.180 --> 06:00:31.780
because I think at the beginning of the event,

06:00:31.780 --> 06:00:33.380
I mean, all of us analysts kind of got together

06:00:33.380 --> 06:00:34.460
and we were like, it's going to be, you know,

06:00:34.460 --> 06:00:36.100
Mongols, pair, vision, foot, a shot.

06:00:36.100 --> 06:00:37.160
That's the four favorites.

06:00:37.160 --> 06:00:38.400
Foot's already beating two of them.

06:00:38.400 --> 06:00:40.840
Now they gotta beat the third to get it all done.

06:00:40.840 --> 06:00:42.760
Charles, up against foot tomorrow,

06:00:42.760 --> 06:00:45.540
but we run from spawn at 3 p.m. local time

06:00:45.540 --> 06:00:47.440
because we've got that third place decided

06:00:47.440 --> 06:00:49.800
3D Max up against Mongols.

06:00:49.800 --> 06:00:51.680
So make sure you're here to join us.

06:00:51.680 --> 06:00:53.600
It's been some crazy counter-strike.

06:00:53.600 --> 06:00:56.440
I have no doubt we can expect much the same tomorrow.

06:00:59.100 --> 06:01:00.040
I check short.

06:01:00.040 --> 06:01:00.880
I don't see.

06:01:00.880 --> 06:01:01.720
It's possible.

06:01:01.720 --> 06:01:02.560
Great.

06:01:02.560 --> 06:01:03.400
I'm on that.

06:01:03.400 --> 06:01:04.240
I don't see.

06:01:04.240 --> 06:01:05.080
I don't see.

06:01:05.080 --> 06:01:05.920
I'm on that.

06:01:05.920 --> 06:01:07.300
I'll be on stairs guys.

06:01:07.300 --> 06:01:08.800
I'm sneak bench.

06:01:08.800 --> 06:01:10.280
I'm not gonna take the phone.

06:01:10.280 --> 06:01:11.480
I'll take it baby, take it.

06:01:11.480 --> 06:01:12.480
Shark!

06:01:12.480 --> 06:01:14.480
Don't shoot me, don't shoot me.

06:01:14.480 --> 06:01:15.480
Thank you.

06:01:15.480 --> 06:01:16.480
Thank you.

06:01:16.480 --> 06:01:17.480
I'll take the shark.

06:01:17.480 --> 06:01:18.480
I'm gonna go.

06:01:18.480 --> 06:01:19.480
No!

06:01:19.480 --> 06:01:20.480
No!

06:01:20.480 --> 06:01:21.480
No way!

06:01:21.480 --> 06:01:22.480
No!

06:01:52.480 --> 06:01:59.480
I

06:01:59.480 --> 06:02:02.480
I

06:02:02.480 --> 06:02:05.480
I

06:02:05.480 --> 06:02:08.480
I

06:02:08.480 --> 06:02:11.480
I

06:02:11.480 --> 06:02:14.480
I

06:02:14.480 --> 06:02:17.480
I

06:02:17.480 --> 06:02:20.480
I

