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Good morning Dota fans. We're here again for another day of a lower bracket action in the

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European closed qualifiers on the road to TI 2026. More teams to be eliminated, more teams

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to wander through that lower bracket and maybe get towards one of the two slots remaining

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as yesterday we crowned some TI participants. Yeah, we got Team Spirit and Team Vision already

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making it qualifying in and you know we got the chance to talk a little bit

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collapse and he felt pretty relieved he said maybe gonna take a day off at least

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and celebrate a little bit you know I have some ice cream and whatnot but yeah

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in this in this heat understandable impressive stuff coming out from them

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obviously I think Team Spirit leveled up in the final series against Niggam

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a galaxy who have looked really strong they're now one of the as I call them

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gatekeepers waiting there in the lower bracket for the teams to to test

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themselves against there are two still two slots to be taken but you need to go past either

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Nigma Galaxy or Virtus Pro to get it. Yeah and it got three series to get through as well as these

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teams in the low bracket round two as that's our focal point for today going from bottom to top

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starting with hula gani enjoy then mouse and rv and falling through towards team ball against

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the first series. We're

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going to be playing in the

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first series. We're going to

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be playing in the first

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series. Power Rangers. Why

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are you already prepped to

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fan boy have a team ball? Yeah,

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you're very team ball. Okay. I'm

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very team ball more team ball

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than team ball. This actually

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is it were. But yeah, here we

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have the schedule. Of course,

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as you mentioned, enjoy versus

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who we gonna be your first

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series and then Navi mouse is

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going to be the two series

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that you and I get to cover. I

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do think going into the first

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series, then joy will probably

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have a little bit of an

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you know, these are big names

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here. Navi definitely going in

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the favorite, but mouse, their

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hopes and dreams. They're going

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to have to best Navi to take

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this one. Yeah, I mean, I also

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imagine enjoy have the slight

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upper hand, but not that long

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go. 23 days ago, Hula Ghani did

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to one them in the EWC

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qualifier. So there's definitely

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that chance to have a bit of

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back and forth between these

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squads. Now we're at the point

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now where everyone's pretty

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closely matched so we could have

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a situation where we have a

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situation where it is actually

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anyone's game, depending on the day on the draft. And we've seen through these qualifiers,

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you know, there's a multiple time, depending on what draft you've got, how you're actually

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able to play through the game.

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Yeah, well, we're bound now to the final 10 teams remaining as with the eight teams,

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of course, here in the lower bracket, first, that we are going to be seeing which ones

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will make it to the Nigma and Virtus.pro matchups later. But Gareth, still long way

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though, we're kind of late into the tournament, but still three series to go here for someone

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they want to qualify out of these eight teams. Yeah, still a pretty long journey. I kind of

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realized that when I was looking back at the drafts and recent games for these two teams,

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because the fact that Hulagani and Joy did play against each other almost a month ago,

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on and Joy's Dota buff, it's only a couple of series ago, whereas Hulagani, they've played

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so many series already just trying to get through this bracket as a page in between them. They've

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They've already had a pretty long run as enjoy obviously enjoyed staying in the upper bracket winning their first series meant they got to skip a couple of series as well.

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Yeah, no, it's nice to see Hooligan is recent game history. It's a lot of wins there in the recent game history and on top of that, I also think they have been, you know, obviously they went through the open qualifier. So they kind of had to win a lot to get here.

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But yeah, we can have a look at the most played heroes here by the team enjoy in the qualifiers.

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Yeah, Magnus up there. Zero wins, one loss. A hero that we've not seen on our screens

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when casting, but a guy that I'm kind of excited to see rise in popularity because he's strong,

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he's fun, he's a Tion kind of hero. You know, a hard carry with a big teamfight ultimate,

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an exciting guy to show up, but so far through these qualifiers, he's felt a little lackluster

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in terms of early mid-game and you're kind of waiting for these big individual moments

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which doesn't give you a lot of leeway if you're behind, especially, which is what we've seen.

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I respect what they did, though. The loss on both Enigma and Magnus that we saw there

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was actually from the games they had against Team Spirit. Of course,

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Enjoy, they looked really good against Team Bald in the first game in the upper bracket.

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Then they got the face off against Team Spirit, and that's where they lost with this.

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The loss doesn't say that much necessarily, and here we have the Huligani, most played heroes.

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We saw them play terribly twice and other than that's still pretty wide variety of heroes coming up from every single role

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Yeah, more games

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More players or more heroes and they're pretty broad that hero pool for them

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I like the fact that respect is still playing that I'm dying as the five as we've seen a little offline undying

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Not sure if we're

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Super on board with the offline and dying as a first pick as we saw in the opening days of the qualifier

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you. Yeah, as we have the lobby, I believe this is

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rehosted here. So we'll have the players start up in just a

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second. We'll get ourselves in and ready. But yeah, see the

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players locking in. It is again, a morning series. Yeah,

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respect. I feel you guys thinking his head into his

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hands, but there's where you have to show up, right? This is

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the hardest series to play ever is when you guys play early

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in the morning or not super early, but for these players,

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players, perhaps some players play very late. You have to play at your best immediately. So hopefully

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they had time to get at least one or two pubs in, you know, warm up a little bit, get some nutrition

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in and get ready for this. And wash your face, get ready, brush your teeth, have a shower.

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That honestly makes a big difference, like just cooling yourself down or, you know,

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getting a little reset as really, really nice before you get into the game. But players are looking,

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looking pretty locked in here like the the fixed stair Swedish strong sitting here

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I think it's me holding things up guys I have to restart the game to get back in the lobby

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it's the caster holding everyone hostage it's classic stuff honestly yeah

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the theft is bored with you right now he is he is a professional caster

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I can't believe we're sitting here with these guys absolute amateurs violence laughing like

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English casters are rubbish. Yeah. But yeah, it's also one of these funny points that we've talked

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about in the past, you brought up just then, but like time of day can make a difference in terms

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of how you play what you're playing. We had the stats run, not longer. I think two years ago, there

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was a fun little meme stat put out by one of the OG fans that OG had like a 70% win rate if they

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played after 2pm, and a 40% win rate if they played before 11am, something like that, right?

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I was legitimately shown that their players just were sleepy little boys and they needed a little bit of time to wake up.

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Played in the afternoon a little bit.

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I believe it was across like quite a long time period as well.

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So like statistically kind of relevant stats.

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Yeah, which is funny.

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But yeah, you need to have some pretty diehard fans for your team to actually be pulling out the stats of different hour slots.

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That's great work to actually look at that.

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I wish we had it for all the teams.

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You know, it'd be kind of cool to see who are the early risers, who are good in the morning, who's good in the evening, if there is actually anything to it.

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Because it was similar to that discussion we always used to have about advantage in a best of three or best of five.

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Like, oh, if you win game one, then you've got momentum heading into game two, or if you lose game one, then win game two, you've got momentum heading into game three.

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I think Knoxville did a lot of stats and ran a bunch of projections on that, and it just, it didn't matter.

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There was nothing, there was nothing to it whatsoever, winning any of the games in the series didn't really matter, no matter who you were.

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that you were. Yeah, which which order and you know that just makes the words of no tail ring

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even more true. You always have to win three games in a TI Grand Finals. You always have to win

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two games in the best of three. So if you lose the first game, you shouldn't get this heartened.

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It's still the same deal. It does feel a bit more overwhelming having to win back to back. But in

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reality, it's the same thing. You just got to win two. That's the same total. The same amount.

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But here we are, game one, best of three. Time to stamp your mark on this series.

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We ourselves are Clockwork First Pick. It's already setting up for this

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position five Clockwork with a turret carry, which we've seen so much of through the qualifiers.

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And a puck first pick, similar story, a very valid common opening.

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Yeah, puck has shown to be very popular among these teams. I'm still not fully convinced on

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first pick puck similar to a lot of first pick first pick slippery heroes. It can work and it

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has worked in some of the games that you and I have cast, but I still feel like it induces

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a vulnerability in your draft that the clockwork opening doesn't hear. I don't really see how to

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abuse a clockwork first pick other than saying, okay, we know that they're going to play probably

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some form of ranged carry. Yeah, that's that's not much to work with. Whereas knowing the enemy

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has a puck. That's the mid laner already revealed, confirmed. We know that it's going to be a

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elusive type mid player. You know, there's a lot of information gained by that pick.

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Yeah, and full, it does also show full confidence though, right? In Mirage, Hulagani saying,

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okay, we're going to give you a puck. You're going to have a great time. We'll cover you.

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Don't worry. Trin already a good step towards that just with living armor. So you've got

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a slippery hero with an additional save mechanism behind it. It makes it much easier to play.

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I will say this, I think Marash may be my MVP so far for Juliani though, so yeah, I mean putting confidence in him makes a lot of sense.

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I think he played fantastic in the games that you and I have been casting and overall, leaning on him seems to be a big strength of this team.

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Yeah, like his Ember and Earth spirits were pretty incredible, had some great performances on them.

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Not sure if I've seen his puck, but I do assume it's you. It's up there.

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Ember Spirit, one of the answers to Puck that we've seen.

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Ember and Nightstalk are very often the answer to this Puck.

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For now, just the Ember Spirit.

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Got that chains to catch him.

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Got the slight to spam him in lane.

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And also the ability just to chase with remnants, right?

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Like Puck has an orb, a blink.

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Ember has a ton of remnants

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that you just keep running you down.

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Yeah, it's very true.

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It is a bit volatile later on,

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but at least the laning stage should be pretty easy for Ember.

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And being able to get off the ground

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is usually all you need December.

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You get your earn, get your face boots maybe

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and start running with your supports

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and you can actually do a lot.

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And oh my God.

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There we go.

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I'm always happy seeing Lich.

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Lich Clockwork was actually what we saw yesterday as well

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being pulled out.

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I believe it was Team Spirit busting it out

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when we were sitting and talking about how

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it would be nice to see some Lich.

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And this is the same support duo

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that the qualified team of Team Spirit drafted against them.

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Yeah, so now I can get a little bit more challenging

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to finish people off. Because it's quite a low damage hero. You try and bring people to like half of your magic nukes, then you're essentially just right-clicking them to finish them off. Having a Frost Shield to protect them through that can actually make the difference, especially on the hero like Ember Spirit, you know, a fraction of a second to get a remnant away. That Frost Shield could buy you enough time.

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The thing about Lich is that every single ability is pretty important to talk about, right?

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Like the chain frost obviously is a big thing, but it's laning stage, Terrasment with Nova is great.

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The deny that he got is super nice. The shield prevents any physical damage, but then you have maybe this sleeper thing

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that in my opinion makes him good against heroes like Puck or against Ember, like my Galaxy Drafted,

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is that you have that insta-disable. The sinister gaze is fantastic setup against the Puck,

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So you could maybe either set up or follow up and it's a very powerful tool.

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Speaking of sinister gazes, we've now got Medusa.

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I was literally just about to say, is Lich related to Dusa?

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Because he forces you to look into his eyes and stuns you, paralyzes you, holds you in place.

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And Medusa gets straight up picked afterwards as well.

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You put Medusa behind the Lich, Lich just pulls them towards Medusa.

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Yeah.

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and then they get stolen, that's the strat, Gareth.

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Turn them into an Art Gallery of Statues.

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Yeah, I mean, they do have a Doom on the enemy team,

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so the Medusa is pretty common.

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It is maybe the best carry in the game against Doom,

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along with Raith King, I guess,

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because she doesn't really care if she gets doomed.

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And you and I have cast so many games

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with Doom versus Medusa in our days,

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and Doom players, for whatever reason,

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will still press Doom on a Medusa.

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I don't know what's up with that, but, you know,

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It's the eyes. It's the eyes. It's the eyes. Yeah, you see Medusa, you look her in the eyes and you're like, oh god, no, no, no, no, no, no, she's, she's getting the doom.

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Yeah.

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Casting my ulti on her.

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The funniest thing is when they cast ulti on her after she already used her ulti, at that point, there's just like, okay, it doesn't really do anything.

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It stops her from throwing more mystic snakes, I guess.

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But yeah, the draft so far coming out from Huligani, pretty strong ultis and now with that targeted hatred from Doom and hoodwink burst damage as well.

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Looks pretty potent for pick offs, but enjoy they're setting themselves up to be a stronger late gamers

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Just have to watch out for a counter. They ban out the anti-mage of course

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And Merta can actually be a pretty serious threat to Medusa since she doesn't get attacked her ultimate is great

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Hey, you can just stand there and whittle the Medusa down on the team fight and actually focus into her quite nicely

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I like the Centaur ban, Medusa can't do not want to handle that. That is too much nonsense

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Yeah, and there's a pretty strong timing as well from enjoy, you know, Medusa, Mantabutfly in a minute 25 around that

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period is

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Look into steamroll down some towers if you've got a lit protecting him a clock and ember spirit able to cause bit of chaos

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And all they need is this hero that can jump and give vision to allow the Medusa to do what she wants

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Yeah, unfortunately for enjoy on their off lane

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they're not going to be able to have a favorable matchup most likely as they have to reveal their

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off laner and going to get possibly counterpicked. It could be a carry doom as well.

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Yeah. I'm not sure we should snowy do it, but that's definitely a possibility.

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Yeah, it's not really snowy style, but with how frequent it is in the current meta,

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I'm sure that he could bust it out if the need is there.

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Especially if there's an axe pick or something, right? You're like, oh yeah.

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Yeah, yeah, that's very possible. I'm excited to see corrupted again, though. I think corrupted has also looked really amazing on hooligan is so seeing him on doom see if he can lock onto that Ember and get the good target before the team fight really starts.

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Yeah, very interesting.

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Just thinking about some old, you know, counters to Medusa, we used to have Ursa,

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Diffuser Blade carriers, you know, like Phantom Lancer have kind of gone out the window recently,

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and we often just look for these hyper-damage-dealing carries.

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Are we looking at like a Terra Blade for Snowy?

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Or like, is there a spectre that comes in here to try and out-tempo the Medusa?

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Go late game against her?

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I feel like he could morph here, honestly.

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I don't think they're heroes are very good here right now Mr. Maral Mars.

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I've seen a lot of this hero been calling for it through the tournament.

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He's had one pick, 100% win rate. He's already doing well.

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I don't think he's going to be able to do that.

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I don't think he's going to be able to do that.

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I don't think he's going to be able to do that.

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and he's had one pick, a whole hundred percent win rate.

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He's already doing well.

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Collapse played along with it.

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Right.

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Collapse busted it out.

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Of course, it would have been collapse.

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Yeah.

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We've been shouting his hero, and I know the other cast of pair have been saying, yeah,

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we want Mars, but he's just not good for it, not very good right now.

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I'll see how he does in this game.

30:59.920 --> 31:00.920
He's playable.

31:00.920 --> 31:02.320
He's not fantastic, but he's playable.

31:02.320 --> 31:07.200
His ulti also locks them in place a little bit here, getting, like I said, some way for

31:07.200 --> 31:11.280
Medusa to keep people in place so that she can actually hit them because the main problem

31:11.280 --> 31:14.960
with the Medusa is that the enemy can easily kite you and run away.

31:14.960 --> 31:19.560
Mars also cuts a lot of trees which is annoying for Tree and Protector, and to fight one arena

31:19.560 --> 31:22.040
could suddenly ruin your life as a Tree and Protector.

31:22.040 --> 31:23.040
That's super annoying.

31:23.040 --> 31:26.160
Now you also have to build against the Park very nice.

31:26.160 --> 31:29.880
Like all around it seems pretty damn good here for the Mars.

31:29.880 --> 31:33.520
It's also this hero that opens up the eyes of the Ember and the Medusa.

31:33.520 --> 31:35.520
A teamfight.

31:35.520 --> 31:38.520
It's the start, and you can be the one to jump in.

31:38.520 --> 31:42.520
Mars can at any given point un-stun people from the bushwhack.

31:42.520 --> 31:44.520
He just needs to commit an ulti.

31:44.520 --> 31:45.520
Not okay.

31:45.520 --> 31:46.520
Cost it all.

31:46.520 --> 31:49.520
I mean, it's a simple five-end thing, right?

31:49.520 --> 31:53.520
If your Ember gets caught or something, you could actually break it immediately.

31:53.520 --> 31:57.520
Obviously, you would like to catch an enemy hero in that ulti as well,

31:57.520 --> 32:00.520
but it's an interesting thing to keep in the back of your mind.

32:00.520 --> 32:06.880
So we see the Mars clock lane. We've got a triumphant and we want some kind of range carry

32:06.880 --> 32:09.680
Is there a is there a punish here against Mars clock?

32:10.600 --> 32:14.920
I mean, I think it could be Mars Lich and clockwork Medusa lane, but

32:14.920 --> 32:19.640
Oh, but melee range melee range that makes more sense. Yeah, I think either kind of works

32:19.640 --> 32:23.160
But I I do like the clockwork with Medusa a lot here

32:24.360 --> 32:26.360
They're gonna go for life stealer

32:26.360 --> 32:32.280
I hear that has not seen too much play, very good against Ember typically, it's hard as

32:32.280 --> 32:37.360
an Ember to do too much dive stealer, either he rages or he just infests, it's hard to

32:37.360 --> 32:39.800
lock onto him.

32:39.800 --> 32:44.800
I'm curious about the item build though, because Lifesteal has very much been a Radiance

32:44.800 --> 32:48.800
buyer, and in this meta Radiance for Strength carries in particular has been very good,

32:48.800 --> 32:54.000
but I'm not sure how that's going to fare against the Medusa in terms of timings.

32:54.000 --> 32:56.000
you can get a little bit better

32:56.000 --> 32:58.000
at just running up and man

32:58.000 --> 33:00.000
fighting. The problem is the

33:00.000 --> 33:02.000
butterfly will come in pretty

33:02.000 --> 33:03.000
early on the Medusa and at that

33:03.000 --> 33:04.000
point, if you're sitting with

33:04.000 --> 33:06.000
the radiance, you don't want to

33:06.000 --> 33:08.000
buy an empty second item. You

33:08.000 --> 33:10.000
get a buy like you know, some

33:10.000 --> 33:12.000
sunshine or show or something

33:12.000 --> 33:14.000
else. Maybe you know, uh, so is

33:14.000 --> 33:16.000
there any world in which we

33:16.000 --> 33:18.000
think about the old school

33:18.000 --> 33:20.000
armlet Deso kind of stuff? Or

33:20.000 --> 33:22.000
is that too old hat now? It

33:22.000 --> 33:28.260
But again, the Deso is also disincentivized by Medusa's, you know, inability to care about armor.

33:28.260 --> 33:31.760
She has this no fucks given about them.

33:31.760 --> 33:34.260
So I think you do go Radiance.

33:35.060 --> 33:36.300
It's a little bit tricky, though.

33:36.300 --> 33:38.160
I feel like he's going to be on the back foot.

33:38.160 --> 33:43.060
They definitely didn't find a super strong Medusa counter unless he does something creative.

33:43.060 --> 33:43.660
Who knows?

33:43.660 --> 33:45.260
The Defeuble Blade Life Dealer.

33:45.260 --> 33:46.260
Yeah, let's go.

33:46.260 --> 33:58.260
It's probably going to be more about how good his lane can be and if he can accelerate his own farm really hard because he needs to win lane.

33:58.260 --> 34:05.260
If Lifesteal loses lane, I feel like it's almost like a death sentence for this game, right?

34:05.260 --> 34:11.260
Even if Medusa loses, she goes jungle, Lifesteal goes jungle, Medusa farms faster.

34:11.260 --> 34:19.100
I mean, I'm mostly thinking like, you know, pango is a hero that rolls up and gets magic

34:19.100 --> 34:23.260
immunity spell immunity buff me do what you would call it buys diffuser blade life still

34:23.260 --> 34:27.980
has rage does he need any does he need any real items? Can't he just buy diffuser blade

34:27.980 --> 34:33.700
and moonshot and go and right click the producer? He's got skills that set him up for the mid

34:33.700 --> 34:34.700
game.

34:34.700 --> 34:37.500
Now he's got radiance queued up guys life still got face boots soaring radiance queued

34:37.500 --> 34:43.180
know it's this big thing actually a lot of players in you know in my experience will buy diffusals

34:43.180 --> 34:48.780
pretty early to counter a medusa when they play carry but you need to think how often realistically

34:48.780 --> 34:55.900
will i fight medusa before she has butterfly and if that answer is like once or maybe twice then

34:55.900 --> 35:01.420
diffusals probably a bad item if the answer is like five six times then okay sure you know you

35:01.420 --> 35:06.380
can go diffusal and go do it but most likely medusa will tuck away sit somewhere safe and you

35:06.380 --> 35:10.960
You won't be able to reach her and you just invested into a different and you look like a sucker when she comes out with

35:10.960 --> 35:15.720
Banta style and butterfly, you know, it's uh, I've seen this movie too many times

35:15.720 --> 35:17.720
Yeah, I've looked like a sucker

35:17.720 --> 35:19.720
Many times in my life

35:20.160 --> 35:24.640
I guess it also fits in with the way that Raiden will be looking at taking these fights

35:24.640 --> 35:28.240
I'm sweet and strong, just gonna cog up the life stealer, put him back in the prison

35:28.480 --> 35:30.720
Get changed back up with his little wizard friend

35:31.040 --> 35:34.400
Yeah, three bounty runes there. Thanks to Sweden strong going the way of the dire

35:34.400 --> 35:40.160
enjoy off to a good start. But yeah like long duration team fights right you've

35:40.160 --> 35:43.760
got this park who likes to play in and out of team fights play this skirmish

35:43.760 --> 35:48.520
guerrilla style woodwind entree and same story when I try and poke catch maybe

35:48.520 --> 35:51.620
do a bit of damage then heal back up reset life still with radiance lots of

35:51.620 --> 35:56.280
damage over time chase people down and do similar story so having radiance there

35:56.280 --> 36:00.000
staying alive and just doing damage let's give it the name of the game yep

36:00.000 --> 36:03.760
they also have good infest targets one good thing about life stealing this game

36:03.760 --> 36:10.860
They have puck and they have doomed and tree and all these heroes are very good vehicles for the lifesteer to get into and then

36:10.860 --> 36:13.440
Just gank someone or get out of a team fight

36:16.280 --> 36:21.600
My train already having all these trees cut down by the Mars respect trying to play that left-hand side of the lane

36:21.600 --> 36:23.600
We've been dragging wave around

36:24.520 --> 36:29.720
We're going to connect us back up where the clockwork is because Sweden strong doing some lane manipulation

36:29.720 --> 36:33.720
I mean, that does leave the Mars in a straight 1v1 against Lifestealer, though.

36:34.720 --> 36:37.720
Yeah, matchup where Lifestealer should be getting decent farm.

36:38.720 --> 36:41.720
But yeah, we see a lot of pruning already on both lanes. It's the top lane.

36:41.720 --> 36:45.720
So many trees have been cut already against, of course, the Wink.

36:45.720 --> 36:47.720
The one I let her have, easy bushwax.

36:48.720 --> 36:51.720
Well, the players think the old event's going on, huh?

36:51.720 --> 36:55.720
The tree cutting the Tintix or event? How many trees can we cut down?

36:55.720 --> 36:59.880
Now it's dark carnival time. Clownfall has come.

36:59.880 --> 37:03.720
Clownfall is here. The natural transition.

37:03.720 --> 37:07.720
And some clowny cosmetics at that as well.

37:07.720 --> 37:13.720
Yeah, I was kind of hoping when you mentioned the morphling pick, I was kind of hoping for it just to have that automaton morph.

37:13.720 --> 37:21.720
Oh yeah. Looks pretty silly. I think my favorite is the Monkey King though. The noble monkey king set.

37:21.720 --> 37:23.720
The noble clown

37:25.920 --> 37:32.440
Some great ones out there. I think I'm I'm gasping for the aisle one. I really want to scry. Oh, so that's

37:32.440 --> 37:36.280
Scry-o. Yeah, I'm scry-o. That's a good one. Honestly

37:37.720 --> 37:42.480
That's some good stuff. Oh, Laney stage going pretty well for this ember spirit so far

37:42.480 --> 37:44.720
12 and 2 against the pucks 10 and 3

37:45.000 --> 37:48.640
Mirage still gonna be able to get the water rune, but has to pick it up before the bottle arrives

37:48.640 --> 37:52.640
So, Sportix doing good job putting pressure on in that mid lane.

37:52.640 --> 37:56.640
Well, down at bottom, Respect playing behind, dies tier one tower.

37:56.640 --> 38:00.640
Being very annoying, sneakily sniping couriers.

38:01.640 --> 38:07.640
I mean, you see the movement speed from a 3M to where the butcher speed plus the nature skies just runs in there.

38:07.640 --> 38:09.640
They're hard to keep track of where he is as well.

38:11.640 --> 38:13.640
So, unfortunately, courier will die.

38:13.640 --> 38:19.480
Mr. Morale tries to keep his creep wave from going under a tower, but gets punched a lot

38:19.480 --> 38:21.480
by three-and-protector Amina Law.

38:21.480 --> 38:27.640
He's still a pretty chill laning stage across the board, and Mars maybe a little affidavit

38:27.640 --> 38:28.640
behind where he wants to be.

38:28.640 --> 38:34.080
Always doesn't get a spear back, as Snowy is raged up trying to get some cheeky pushback

38:34.080 --> 38:36.520
play on the tower, but it's not going to work this time.

38:36.520 --> 38:39.400
Yeah, that's a hard thing about playing Mars against the exterior.

38:39.400 --> 38:42.960
You almost need to pump fake the spear just to see if you can force out the rage

38:43.600 --> 38:48.720
But as long as snowy is wide awake and had enough caffeine in him, then he should be fine

38:50.240 --> 38:54.400
How how does it work now you kick you rage out of you'll before spear hits you?

38:55.440 --> 38:57.440
Yes, yeah, you can okay

38:57.440 --> 39:01.980
So he's always gonna be okay if the Mars gets this you'll stop running as well, right? Yeah

39:02.480 --> 39:06.740
So then Mars probably just gonna be kind of focus the puck if that's the direction he goes

39:06.740 --> 39:12.280
You know rage you can get off there. There are some abilities that you can't get out like the yule's

39:12.700 --> 39:17.780
Yule's trick into puck is pretty good because you don't have time to phase shift. Phase shift doesn't work

39:18.660 --> 39:22.740
It's a little bit inconsistent some abilities are a bit more instant than others

39:22.900 --> 39:28.700
You like rage and phase shift are both pretty instant abilities, but phase shift is not able to be cast

39:28.700 --> 39:33.660
What is an alphab? All abilities are born equal, but some are more equal than others

39:33.660 --> 39:39.200
definitely. I remember sitting and doing so much testing like ten years ago

39:39.200 --> 39:44.600
when OD was popular at World of Aura we used to have OD Murana, Lifestealer, three

39:44.600 --> 39:48.120
very popular heroes, Nick's Assassin as well, trying to figure out like when does

39:48.120 --> 39:51.560
Carapace proc, when does Arrow land, does it have to be on top of them when they come

39:51.560 --> 39:55.160
out the OD Astral. So many funny things that you have to try and figure out.

39:55.160 --> 39:58.480
Like you learn by doing. I think that's one of the things I love about Dota is I

39:58.480 --> 40:03.320
don't want to read wikis and troll through a paragraph of text. I just

40:03.320 --> 40:12.080
I think I think one of my favorite examples of those old combos was old Clown 9 when they played

40:12.080 --> 40:17.040
They used to do the Nagasara and Murana combo where you saw him and then send the arrow and then you

40:17.040 --> 40:21.360
Unsleep right as the arrow is on top of a hero and they couldn't do anything even if you have BKB

40:21.360 --> 40:23.360
You just couldn't stop immediately

40:23.680 --> 40:25.680
Very nice combo

40:26.120 --> 40:28.120
Impossible to get out of

40:28.120 --> 40:34.200
5 minutes in, not even an attempt at a first blood.

40:34.200 --> 40:37.300
We've had a couple of these games in the qualifier where it's been very tight in laning

40:37.300 --> 40:42.240
stage, all the carry is very difficult to kill, everyone looking for a bit of a later

40:42.240 --> 40:47.160
timing but as we approach in a minute 6, minute 7 things start to get a little bit itchy.

40:47.160 --> 40:51.560
As we all dive under the top tier 1, brain getting chased by corrupted but Sweden Strong

40:51.560 --> 40:56.160
is also going to rotate and TP up here as the 3v3 emerges, trying to force something

40:56.160 --> 41:01.600
to happen, but no real guaranteed catch. So Corrupted walks away from the clockwork,

41:01.600 --> 41:05.680
has to evacuate the lane, while the lich battles with the hoodwink further to the left-hand

41:05.680 --> 41:06.680
side.

41:06.680 --> 41:11.200
There may be a minor mistake there by respect to getting too close, showing himself under

41:11.200 --> 41:15.900
attire vision, but that gank may not have worked out anyway. And while this leaves the

41:15.900 --> 41:20.720
lifestealer very comfortable, and the one we want against Mars, Mars at least has built

41:20.720 --> 41:23.600
some seers for himself. He's actually ahead of the doom at least.

41:23.600 --> 41:24.600
Okay, Wagga, bottom rune.

41:24.600 --> 41:25.600
Oh, it's top!

41:25.600 --> 41:31.220
Okay, it's a new day new rune spawns yesterday. I think we have 80% of our rune spawn bottom

41:31.220 --> 41:35.500
So nice fresh experience and Mirage gonna be very happy with it

41:37.180 --> 41:40.620
It's a region rune is well very nice to be able to stay on the map

41:41.220 --> 41:46.020
Obviously there are aspirants from ember over an hour going in with a slight fist the burning from the flame guard

41:46.340 --> 41:50.020
It can be hard to stay through but now we should be able to stay on the map

41:50.020 --> 41:54.060
And maybe even think about contesting the wisdom as 30 seconds

41:54.060 --> 41:59.700
to the wisdom spawn so far no real move being made for it by anyone except from

41:59.700 --> 42:03.840
maybe three ends respect is kind of locking in oh come on life stealer get

42:03.840 --> 42:08.100
back in there we had a beautiful moment where we had three heroes all of the

42:08.100 --> 42:13.100
exact same last hit value Medusa and Ember are still keeping creep value

42:13.100 --> 42:18.040
pretty close but it was all 37 to 6 exactly the same time

42:18.040 --> 42:20.040
I'm aesthetically pleasing.

42:20.040 --> 42:24.040
At 7 minutes about to hit, like, wisdom shrine time.

42:24.040 --> 42:29.040
No respect, looking to contest it, but immediately met with some firm resistance out of Mr. Moral.

42:29.040 --> 42:34.040
Even ever spent rotating, not quite getting the last shot and can't get the chains on this Trian.

42:34.040 --> 42:36.040
But they'll secure the wisdom shrine.

42:36.040 --> 42:42.040
Man, Trian Protector, what a hero. So annoying, he just runs away completely fine.

42:42.040 --> 42:48.960
and that's ember rotating of course he was able to get back to mid lane again

42:48.960 --> 42:52.760
and back to farming but that's TP used by a mid laner quite a bit of resources

42:52.760 --> 42:56.760
spent so if he doesn't get the next rune he doesn't really have any resources to

42:56.760 --> 43:01.400
go and gank anyone. Now we're getting a little bit behind the parking net worth as well

43:01.400 --> 43:05.120
only about a hundred right now but yeah it could get a little worse like you say

43:05.120 --> 43:09.920
if he doesn't get his hands on the active rune. I would link already prepping to

43:09.920 --> 43:13.760
Defendant is gonna go back and stack camps on the left-hand side, which have already been built up

43:14.880 --> 43:17.240
And then you can test the room a little bit later

43:18.560 --> 43:23.760
There's a lot of bank actually being built across the map like literature stacking camps in the middle of that northern jungle

43:24.680 --> 43:26.680
Corrupted is still farming on the left-hand side

43:28.160 --> 43:30.160
Everyone's pretty happy just to get into their gold

43:30.560 --> 43:35.920
Stacks being made and prepared and we did get the rune over on pucked again. So region into shield rune

43:35.920 --> 43:41.320
We're a happy mirage here with Tomso's sustainability coming in this way.

43:41.320 --> 43:45.400
He's getting a full level advantage on the puck right now.

43:45.400 --> 43:47.000
Level 8 versus level 7.

43:47.000 --> 43:49.720
Pretty flat level 7.

43:49.720 --> 43:50.720
Looking good for him.

43:50.720 --> 43:55.400
I'm not sure how far he's going with that shield rune.

43:55.400 --> 43:57.320
At the same time, enjoy.

43:57.320 --> 44:01.720
They have violent, completely free farming on Medusa, top of the net worth.

44:01.720 --> 44:03.720
You gotta feel pretty good about this if you're a dire.

44:09.720 --> 44:14.720
Yeah, that's where this life stealer matchup, I'm still not sure about the way the timings coincide.

44:14.720 --> 44:17.720
You're just letting the Medusa get away with all this.

44:20.720 --> 44:21.720
It's better up, dude.

44:21.720 --> 44:26.720
Hog nibbled back into the Medusa, but I'm not able to grasp onto him.

44:26.720 --> 44:30.720
Still rocket flare and right clicks flying, but he's gonna pop a heal and stay alive.

44:31.720 --> 44:36.760
very good damage done though with the creep wave pushing in on the tower, Doom not having an HP.

44:36.760 --> 44:41.000
They could look to go aggressive but more likely Medusa just wants to keep it in creeps,

44:41.000 --> 44:43.080
sort of the MO for a Medusa player.

44:46.360 --> 44:51.640
They're not far away from squad X. Making a move though. He's got urn, he's going to reset back

44:51.640 --> 44:56.600
in fountain. I imagine he wants to join up with the rest of his team and make a play somewhere.

44:56.600 --> 45:02.280
It's a bit tricky though, so Ember's gank here, you can't necessarily gank the Lifestealer

45:02.280 --> 45:06.360
that easily, he gets away very simply against the Hero like Ember.

45:06.360 --> 45:10.720
Not just Lifestealer, but it's Lifestealer and Triant, you can't gank Lifestealer and

45:10.720 --> 45:14.680
then if you go into a Triant you're like okay, is that worth it, not really?

45:14.680 --> 45:19.160
Yeah, you almost need to play on Puck at this stage, play for the Power Rune, try and play

45:19.160 --> 45:22.840
on killing off this Puck, but he has the Shield Rune from before.

45:22.840 --> 45:25.920
They're bringing everyone here to try and guard it.

45:25.920 --> 45:29.520
Autumn Rune invades Fasquatic so he gets his hands on it.

45:29.520 --> 45:32.960
So three heroes to rotate and protect it though.

45:32.960 --> 45:36.040
Mars left the lane, Clock and Lich both come across.

45:36.040 --> 45:44.360
Beach and Shield and Invis gone, so the rest of the runes are very powerful by the way.

45:44.360 --> 45:45.360
They're remaining.

45:45.360 --> 45:51.240
We've got Haste Rune, Deedee Rune, Arcane Rune, all these very useful ones coming in.

45:51.240 --> 46:00.600
I see a lot, but snowy should be completely fine here.

46:00.600 --> 46:02.760
Yeah, literally just walks away.

46:02.760 --> 46:08.680
Still about 600 net worth behind the Medusa though, he's got a bit of catching up to do.

46:08.680 --> 46:14.040
Closing in on that Relic timing though, there's a long journey towards that initial item and

46:14.040 --> 46:18.080
of course he starts accelerating much faster once it's completed with the four Radiance.

46:18.080 --> 46:30.080
Yeah, at least Alexia did win this lane, and you could see even with that, um, the net worth depth is starting to build between him and Medusa, because Medusa just farms incredibly fast and I have to say, this is a very, very small game.

46:30.080 --> 46:38.080
Zero kills and 11 minutes in, and I think nobody's happier about that than Violence. This is just absolutely perfect for Medusa.

46:38.080 --> 47:08.040
I would like to see some more urgency coming out from Huligani here.

47:08.040 --> 47:12.120
see them maybe go for an infest gank, do something. I understand wanting to get to

47:12.120 --> 47:18.120
radiant timing but ultimately they're all kind of just mode form right now and I do

47:18.120 --> 47:21.800
think the stress is on them to make something happen. The pressure is on them.

47:22.600 --> 47:27.800
Meanwhile, enjoy. They're just in a very good spot right now so keep controlling the rune. They get

47:27.800 --> 47:31.960
one of those power runes like I mentioned, the DD rune. That's a big one.

47:31.960 --> 47:37.960
spirit vessel a couple hundred gold away squadex is going to have vessel plus

47:37.960 --> 47:44.440
amplify damage if you want to make that initial move but yeah if you ride violent

47:44.440 --> 47:48.840
very happy just sat back in that northern jungle we're getting now to a point

47:48.840 --> 47:52.840
where she's what 1100 ahead of the life stealer it feels only moments ago I

47:52.840 --> 47:56.840
saying there's a 600 gap and now there's 500 more it's getting pretty insane I

47:56.840 --> 48:01.560
mean you're going from lane to jungle back again yeah you couldn't ask for a

48:01.560 --> 48:06.920
cleaner game as Medusa. You have 7k net worth at 12 minutes. Mantis style is only 500 gold

48:06.920 --> 48:13.880
away right now so he's gonna have a what 14 minutes mantis style. Normally you expect 15-15-30

48:13.880 --> 48:19.800
so he's almost a full you know net almost two minutes ahead of the expected timing which means

48:19.800 --> 48:26.120
that butterfly timing could be almost two minutes ahead as well so maybe a pre-minute 20 butterfly

48:26.120 --> 48:30.920
is possible there which is super scary. It's still just kind of insane that with 13 minutes

48:30.920 --> 48:33.320
It's saying that there's some heroes that aren't level 6 yet as well.

48:33.320 --> 48:35.640
Clockwork and Trian, level 5.

48:35.640 --> 48:39.480
Kind of thinking, well do we need our ultimates if no fights are happening?

48:39.480 --> 48:41.000
Are we actually sad about this?

48:41.000 --> 48:42.440
Not really.

48:42.440 --> 48:45.400
I mean, this is what happens when you don't get any kills.

48:45.400 --> 48:49.880
Supports actually rely on the kill experience quite a bit to get their levels.

48:49.880 --> 48:55.000
So, in fact, if nobody's dying, anywhere, how long will this zero be kept there?

48:55.000 --> 48:57.480
You already have none of these games in this qualifier.

48:57.480 --> 49:02.900
But that wasn't this long. It was 1309 right or something. Yeah. Yeah in my head

49:02.900 --> 49:07.100
We've already broken the record. It's like the tail end of 12 or the early part 13

49:07.100 --> 49:13.400
Yeah, we're past that now and the 14th minute of gameplay. No first blood. Can we can we drag it to 20?

49:13.400 --> 49:15.400
Can we see how far we could be?

49:15.400 --> 49:20.160
I think they can make it for 15, but this is gonna be the pivotal moment here

49:20.160 --> 49:24.920
Maybe a pallor run on 14 minutes. Doesn't look like anyone's dying though again

49:24.920 --> 49:26.920
Okay, they're pretty safe.

49:26.920 --> 49:27.920
Sayosh, they've been up and up.

49:27.920 --> 49:29.920
Okay, now my Sweden strong has a hookshot.

49:29.920 --> 49:32.920
They found the hood, weighing 14 minutes, 7 seconds.

49:32.920 --> 49:33.920
The first blood is spilled.

49:33.920 --> 49:35.920
Mr. Morale, kills us.

49:35.920 --> 49:36.920
Sayosh.

49:36.920 --> 49:37.920
Down you go.

49:37.920 --> 49:38.920
Sit down.

49:38.920 --> 49:42.920
14-07 is a horrible speedrun split for first blood in Dota.

49:42.920 --> 49:45.920
That's not setting your records there, but respect.

49:45.920 --> 49:51.920
We'll sneak in using some of this space-created bias fellow support to take up the enemy experience.

49:51.920 --> 49:54.720
The gold split on first blood is 14 seconds.

49:54.720 --> 49:58.240
7 milliseconds, not 14 minutes.

49:58.240 --> 50:00.880
We're a sixth of a time slower than that.

50:00.880 --> 50:03.000
They've just got the timecode wrong, yeah.

50:03.000 --> 50:05.760
They weren't sure if it was hours, minutes, or what.

50:05.760 --> 50:06.400
Well, there you go.

50:06.400 --> 50:09.480
One to nothing, Dyer leading with the Medusa on their side,

50:09.480 --> 50:13.720
so even more comfortable for them, even happier for violent.

50:13.720 --> 50:16.760
As they are sitting pretty, not really losing

50:16.760 --> 50:19.440
any major health on their towers, either.

50:19.440 --> 50:21.760
There hasn't been a concerted push to take objectives.

50:21.760 --> 50:23.760
So the map isn't getting smaller for anybody.

50:24.500 --> 50:28.100
I almost feel waiting room radiance, which is now.

50:28.900 --> 50:31.980
Yeah, they have to explode onto the map with this radiance.

50:31.980 --> 50:33.500
They need to do stuff right now.

50:33.500 --> 50:38.620
Break this status quo because I think they're rapidly losing the game on Huligami.

50:38.620 --> 50:40.460
I do not think it's even close.

50:40.460 --> 50:42.620
I think this is very, very favorite for enjoy.

50:42.960 --> 50:45.460
I swear to God, if I steal the farm for one more camp, I'm gonna scream.

50:46.020 --> 50:48.100
Stop killing frogs, go and kill heroes.

50:49.060 --> 50:50.760
Yeah, we need to enjoy activity.

50:50.760 --> 50:56.040
already smoking up smoke breaks they know that doomsday they've got wall

50:56.040 --> 50:59.600
coverage on that left side of the top tier one they were trying to go fishing

50:59.600 --> 51:06.360
or corrupted I think they'll find tower good choice by enjoy to not fully dive

51:06.360 --> 51:11.120
it though I mean they can look for kills but diving behind tier one might be one

51:11.120 --> 51:14.880
way to feed away to the opponent they're really looking at this doom though he

51:14.880 --> 51:20.560
was under word for so long the hook shot is not far away well they really want it

51:20.560 --> 51:23.560
Look, looks like Corrupted has got a full reed.

51:23.560 --> 51:25.560
You know, something's coming.

51:25.560 --> 51:28.560
Especially when Enma Spirit comes and cuts the wave.

51:29.560 --> 51:32.560
So they move Medusa all the way to the right-hand side of the map.

51:32.560 --> 51:35.560
Now actually planting herself in front of the lifestealer.

51:36.560 --> 51:38.560
Usually a move we see from here is like Tidehunter.

51:38.560 --> 51:41.560
You know, I'm gonna plant my body in front of the enemy carry or mid,

51:41.560 --> 51:44.560
make sure they can't just continue farming, push lane.

51:44.560 --> 51:48.560
Medusa for a moment says, okay, I'm here, then back to farming jungle.

51:48.560 --> 52:00.560
Yeah, a bit disappointed that I haven't created any ancient stacks for him to clear up again here, but he's getting pretty massive, 2x1k gold, 16 minutes in, the ego so long is very close.

52:01.560 --> 52:05.560
At least they're pushing with the catapult waves down the bottom. So, activity from Hulagani.

52:05.560 --> 52:12.560
Puck is moving over, he has the blink and the witch plague, so they can at least start taking down some of these outer towers.

52:13.560 --> 52:15.560
But there we go, step more, Gareth.

52:16.560 --> 52:17.560
Step one of many.

52:18.560 --> 52:21.840
many men need to get our 10k steps in as a slice dealer

52:21.840 --> 52:24.680
they start the bot lane head towards mid then to top

52:24.680 --> 52:28.600
enjoy in the meantime though

52:28.600 --> 52:31.560
deboarding the radiant ancients, still trying to pressure this

52:31.560 --> 52:35.200
radiant top tier one, hoodwink in the doom

52:35.200 --> 52:38.680
with the puck, looks like they want to try and make a defense happen

52:38.680 --> 52:42.080
but a hook shot into the grass, corrupt air loses

52:42.080 --> 52:45.600
quarter of his health but an immediate snap reaction gonna come in here to

52:45.600 --> 52:46.560
kill off the ledge

52:46.560 --> 52:49.560
Mirage makes sure that that dive gets cut short.

52:49.560 --> 52:56.560
Yeah, that blink puck is so good at punishing squishy supports and Lich showing himself gets taken down very quickly.

52:56.560 --> 52:58.560
Not even able to use your chain-fast.

52:58.560 --> 53:04.560
So good successful defensive of the tower, and they have the living armor to repair the tower,

53:04.560 --> 53:09.560
but I don't care about protecting your own towers, you need to take enemy towers right now.

53:09.560 --> 53:14.560
They're still on the defense, still farming with the lifesteal, working on an armlet.

53:14.560 --> 53:20.400
They need to go forth and vanquish instead of sitting back and languishing in this jungle

53:20.400 --> 53:21.400
farming.

53:21.400 --> 53:24.760
Sayo is going to get slain by violent as the Medusa gets involved.

53:24.760 --> 53:32.560
A kill to her name, 1-0-0-235 last hits though, and she'll come in and take out that top tier

53:32.560 --> 53:33.560
one.

53:33.560 --> 53:37.560
Respect in the meantime has been speared back and killed off by squadics in that mid lane.

53:37.560 --> 53:43.160
Yeah, there's probably four kills in this game, so one of them happening from the Medusa,

53:43.160 --> 53:49.800
The most, you know, passive hero out of them all is not what you want to happen.

53:49.800 --> 53:53.760
And my prediction before seems to be coming true most likely.

53:53.760 --> 53:58.680
She's already about to finish up the claim or original Talisman of Evasion.

53:58.680 --> 54:03.520
Maybe maybe we won't crack the 20 minute mark, but at least an early 20 or 21 minute

54:03.520 --> 54:05.760
butterfly timing is still fantastic.

54:05.760 --> 54:10.680
Yeah, usually I've got like, oh yeah, 25 minutes I do.

54:10.680 --> 54:11.680
So that's when she's ready to go.

54:11.680 --> 54:13.680
It has to get fast and out

54:14.020 --> 54:18.520
Yeah, sure. Let's do it up. Ask everything he needs really armlet and radiance

54:18.840 --> 54:20.920
There is no excuse to keep farming right now

54:20.920 --> 54:25.080
You just have to go and absolutely play like a madman on this map

54:27.920 --> 54:29.920
Was that the name of the Hong version of Life Stealer?

54:31.160 --> 54:33.160
Madman? Madman?

54:33.160 --> 54:37.960
Actually, I don't know. I played some Hong, but it rings a bell. It was so early

54:37.960 --> 54:41.960
He was some weird little, he was like a life stealer who had a jump.

54:41.960 --> 54:44.960
He could launch himself onto you and start munching on you.

54:44.960 --> 54:46.960
I think it was.

54:46.960 --> 54:48.960
That's what he's going to act as.

54:48.960 --> 54:51.960
Try and cut across this map and make things a little harder for the Dire

54:51.960 --> 54:54.960
to take areas to farm for this Medusa.

54:54.960 --> 54:57.960
It seems like Mirage kind of itching to get a fight going.

54:57.960 --> 54:59.960
Playing with his hoodwink alongside.

54:59.960 --> 55:02.960
The Puck and hoodwink would love to find a support here.

55:02.960 --> 55:04.960
Wasn't Life Steer Predator?

55:04.960 --> 55:06.960
Predator, that's it.

55:06.960 --> 55:10.960
Yeah, because I remember it was like some franchise name, it was like...

55:10.960 --> 55:12.960
Oh, hello.

55:12.960 --> 55:15.960
A routine to catch and kill on the lich.

55:15.960 --> 55:18.960
Pop a heal and keep himself alive a little bit longer.

55:18.960 --> 55:21.960
Delay since death. Only by a second.

55:23.960 --> 55:24.960
False.

55:24.960 --> 55:27.960
And call it onto Mid as well.

55:27.960 --> 55:29.960
Or at least be able to get the puck.

55:29.960 --> 55:30.960
Or the Doom.

55:30.960 --> 55:32.960
Ah, the Doom comes in on the Ember spirit.

55:32.960 --> 55:39.160
Oh, Scott, I thought you'd be able to turn back and maybe fight alongside his clockwork, but Pog just comes in, Doom follows through,

55:39.160 --> 55:45.560
and a big group up here from the raid is finally coming to fruition, giving themselves a couple of kills and now a 2K net worth lead.

55:45.560 --> 55:52.760
This is exactly what they need. They need to get some momentum, get objectives. Now, Claremontor could be possible for them as well.

55:52.760 --> 56:00.360
Knightseed Medusa started making that swing over because she finished up the 20... 2015 was the butterfly purchase timing.

56:00.360 --> 56:02.480
She hasn't delivered it yet, but it's coming

56:04.720 --> 56:08.480
If she swings down to bottom then taking torment will be dangerous

56:08.480 --> 56:12.120
But looks like she just has her eyes on mid opening the mid tower

56:13.560 --> 56:14.920
It feels like one of those games

56:14.920 --> 56:20.840
Yeah, whoever is able to set up an area of the map and posture the hardest is gonna come out on top

56:21.640 --> 56:26.440
Who's tanky carry can we put on the front lines and make unkillable is it Medusa?

56:26.440 --> 56:28.320
Is it like stealer? Can we sit behind this core?

56:28.320 --> 56:32.480
Well, it looks like for now, Tormenter gonna be given up on.

56:32.480 --> 56:35.960
It was the Terps by the Rocket Flare.

56:35.960 --> 56:42.220
Yeah, it was sent to Rocket over and it's always scary to do Tormenter under enemy vision

56:42.220 --> 56:44.240
while you don't see where they are, right?

56:44.240 --> 56:45.240
We could see that.

56:45.240 --> 56:49.120
Okay, they probably could take the Tormenter and then get out, but it's just a little bit

56:49.120 --> 56:51.600
too, uh, too ballsy to do that.

56:51.600 --> 56:54.480
And that's a fully evacuated.

56:54.480 --> 56:57.240
All the way through the training gate, play up top.

56:57.240 --> 57:03.240
No attempt from Enjoy to go and take the tourn, instead going to smoke across the map,

57:03.240 --> 57:09.240
sweeping through middle, into a pretty tight-knit group here from Hulagani, though.

57:09.240 --> 57:14.480
Couldn't play with a light stealer, Huck is going to shift back into Metatron to defend

57:14.480 --> 57:21.680
tower, but Hulagani just controlling this bridge from bottom lane towards mid.

57:21.680 --> 57:26.920
The Siege Snake is coming mid, she's about to hit level 17, Huck also having a very

57:26.920 --> 57:30.660
good game and I'd like to observe her pointing out has a greater healing

57:30.660 --> 57:35.120
notice ready for the next fights. I might have to use it soon.

57:35.120 --> 57:36.840
Nice bang.

57:36.840 --> 57:42.540
Climb up here. Snowy's gonna rage away from chains. Enjoy the bullied back.

57:42.540 --> 57:48.600
Hooligani from that middle lane. I hate to say but I'm disappointed that we

57:48.600 --> 57:53.440
haven't seen any real infest bomb moves from Snowy. Like you have a blink on

57:53.440 --> 57:58.960
pocket of link on doom I wish we would seen some you know combination place just group up as two

57:59.520 --> 58:01.120
in first hop some on and kill something

58:04.000 --> 58:08.800
he's been very focused on his farm wager you leave him alone he's got creeps to hit

58:10.400 --> 58:15.520
very focused too focused on this one a little too focused he's got the hyper focus going on

58:15.520 --> 58:20.000
nothing else matters he's not gonna eat not gonna drink not gonna shower only gonna hit creeps

58:20.000 --> 58:22.000
That's the lifestealer's ammo.

58:22.880 --> 58:24.880
The real grindset.

58:25.360 --> 58:27.520
Oh, Huligani get to play two lanes.

58:28.240 --> 58:31.200
Shavak mid, farm top jungle, push out top with a hoodwink.

58:32.080 --> 58:37.280
And enjoy, very grouped up here, really wanting to steamroll through with his Medusa.

58:37.680 --> 58:40.960
Gathering at what farm they can as they maneuver themselves down that bottom lane.

58:41.760 --> 58:43.600
Still not going for a taunt.

58:43.600 --> 58:47.360
Instead, hunting in the trees, expecting someone to be lurking in the shadows there.

58:47.680 --> 58:49.680
Maybe a tree behind them.

58:49.680 --> 58:50.180
Yeah

58:51.320 --> 58:54.440
They're not sure where the trend is, but they see him now on the other side of their map

58:54.440 --> 58:58.600
So that should give them pretty good information that this is a safe form to take

59:00.840 --> 59:02.520
At least tall man has got spoof, you know what I mean?

59:03.400 --> 59:05.000
The support just comes down there

59:05.480 --> 59:05.980
Yeah

59:06.600 --> 59:09.880
It hurts front badly, but at least they buffed the region afterwards now so

59:10.080 --> 59:11.320
It's pretty nice to linger

59:11.320 --> 59:13.720
I like that Medusa instinctively lingers a little bit

59:13.720 --> 59:15.440
But you don't get any mana buddy

59:15.640 --> 59:16.840
There's no heal for you

59:16.920 --> 59:19.080
Yeah, their Snake doesn't do anything

59:19.680 --> 59:21.680
She looks like she got scammed right there.

59:21.680 --> 59:23.680
Oh, that's rough.

59:27.680 --> 59:29.680
Should have turned Medusa into an automaton.

59:31.680 --> 59:33.680
What better way to do it?

59:33.680 --> 59:37.680
HP is like drinking water, eating food, nourishing, nutrients.

59:37.680 --> 59:39.680
The Manapool is like a robot.

59:39.680 --> 59:42.680
You know, Futurama, just drinks some alcohol, guzzles some oil.

59:42.680 --> 59:45.680
The Healing Lotus is just battery, really.

59:45.680 --> 59:47.680
She's put in some fresh triple ace.

59:47.680 --> 59:49.680
There we go.

59:49.680 --> 59:51.680
That's the way to do it.

59:53.680 --> 59:55.680
Four to three.

59:55.680 --> 59:57.680
Still way more.

59:57.680 --> 01:00:01.680
Seiyuu is trying to activate his teams as guys. Let's go smoke.

01:00:01.680 --> 01:00:03.680
Smokes up the Doom and the Puck.

01:00:03.680 --> 01:00:05.680
BKB timing.

01:00:05.680 --> 01:00:07.680
That's the big thing here for them.

01:00:07.680 --> 01:00:11.680
Doom and Puck both have these BKBs to protect them

01:00:11.680 --> 01:00:14.680
against the Lich, Mars and the Spirit.

01:00:14.680 --> 01:00:18.680
And they're trying to make a move with Tree and giving vision and leaving.

01:00:18.680 --> 01:00:23.680
They see Mr. Morale and they're gonna jump straight on and winning Rift into Orb damage brings him low.

01:00:23.680 --> 01:00:26.680
Blasiole's in hand to try and play around with.

01:00:26.680 --> 01:00:29.680
Overgrowth on the clockwork and the back is Mirage, already killed the Mars.

01:00:29.680 --> 01:00:32.680
Sweden Strong's getting blasted and shot, shot it down by Sayosh.

01:00:32.680 --> 01:00:35.680
There are two kills off the back of that smoke maneuver.

01:00:35.680 --> 01:00:37.680
And the lead quick is building.

01:00:37.680 --> 01:00:39.680
Good quick reflexes by the Ember though.

01:00:39.680 --> 01:00:41.680
Pops the BKB and teepees up.

01:00:41.680 --> 01:00:46.760
X realizes there's no way to really fight, so at least I was doom used, overgrowth used,

01:00:46.760 --> 01:00:50.120
you know, coil, a lot of big abilities being spent.

01:00:50.120 --> 01:00:53.800
And sure, it's kills, but it's still not slowing down Medusa.

01:00:53.800 --> 01:01:00.520
She is about to hit, I am scouting, I am beyond concerned, but from the bright side of things,

01:01:00.520 --> 01:01:03.920
you know, they have pretty good farm on all Radiance Heroes.

01:01:03.920 --> 01:01:10.300
I still use only 2300 gold behind the Medusa, it's not a massive cap, and he's getting

01:01:10.300 --> 01:01:14.740
pretty big. Yeah they, if they find some way to dog-pull this Medusa and just

01:01:14.740 --> 01:01:17.840
you know 5v1 eventually kill her off, all of that

01:01:17.840 --> 01:01:21.100
net worth just goes down the drain and they've got damage, they've got tools to

01:01:21.100 --> 01:01:26.460
potentially do it. But this is definitely that phase of the game, yeah sorry.

01:01:26.460 --> 01:01:30.920
That phase of the game right where you think you're okay we're ahead, this

01:01:30.920 --> 01:01:36.180
life stealer radiance is working, but Medusa Skadi, that's gonna put a stop to

01:01:36.180 --> 01:01:41.140
all those nonsense. It will be very strong for teamfights but there's a mentality that's

01:01:41.140 --> 01:01:47.140
very obvious here from Radiance where they're just building. Coiled, change stunned. They knew

01:01:47.140 --> 01:01:51.700
he didn't have BKB, he'd used it previously still on cooldown for 15 seconds when that fight

01:01:51.700 --> 01:01:58.420
broke out. Yeah hopefully for them their strat will work because from Radiance point of view

01:01:58.420 --> 01:02:02.820
they're trying to build a big lead on the rest of the course just becoming hard to deal with

01:02:02.820 --> 01:02:05.620
And as you see, Lifesteer is much on the lich.

01:02:06.260 --> 01:02:10.500
Lifestealer is also a hero that requires a lot of single target damage to actually kill.

01:02:10.740 --> 01:02:13.540
And Medusa doesn't actually bring him down that quickly.

01:02:13.940 --> 01:02:16.900
Sure, Lifesteer probably doesn't bring down the Medusa either, but

01:02:17.140 --> 01:02:21.620
if the two of them stay alive, kill the other team, you know, eventually maybe Medusa gets outnumbered.

01:02:23.300 --> 01:02:24.500
That can be only one.

01:02:26.180 --> 01:02:27.940
Only one big tanky carry.

01:02:27.940 --> 01:02:42.220
I'm just queuing up the MKB, so obviously starting to address the Medusa issue, which

01:02:42.220 --> 01:02:45.700
definitely one of the focal points now for the teams.

01:02:45.700 --> 01:02:46.700
Oh, Respect.

01:02:46.700 --> 01:02:49.180
Mr. Cantrell, Sweden strong.

01:02:49.180 --> 01:02:52.180
Snowy comes in, Respect actually finishes it.

01:02:52.180 --> 01:02:55.860
Violent, snapped across here to try and guard his clockwork, and with the morale here as

01:02:55.860 --> 01:02:56.860
well.

01:02:56.860 --> 01:02:58.860
My Mars at half HP already.

01:02:58.860 --> 01:03:00.860
A rough spot for him to be in.

01:03:00.860 --> 01:03:05.860
Doesn't really want to go aggressively, even though respect had shown himself and spent the overgrowth a little frivolously.

01:03:05.860 --> 01:03:09.860
And now we've got Snowy just running straight into the mix of things.

01:03:09.860 --> 01:03:11.860
Forcing a Frost Shield.

01:03:11.860 --> 01:03:13.860
Now we've run through violence.

01:03:13.860 --> 01:03:17.860
And forcing the Dian to tighten up their ranks, which means Mr. Morale, right next to Squadix,

01:03:17.860 --> 01:03:21.860
at the two-man coil thanks to this, Mirage, he's gonna blow up the Mars

01:03:21.860 --> 01:03:24.860
and out comes Snowy looking for the Squadix Ember Spirit now.

01:03:24.860 --> 01:03:28.460
They didn't spend the chain for us, but it does very little as they just get steamrolled.

01:03:28.460 --> 01:03:33.140
One by one, enjoy here as a dying, they've ignored the Medusa and killed everybody else.

01:03:33.140 --> 01:03:34.140
Now what, Violent?

01:03:34.140 --> 01:03:36.300
The Medusa's got to run.

01:03:36.300 --> 01:03:41.180
I think they're doing a great job of just avoiding Medusa, but at the same time, could

01:03:41.180 --> 01:03:44.900
say that this maybe enjoys mistakes and not utilizes this turrets.

01:03:44.900 --> 01:03:48.780
They run away from the Medusa, don't rely on their ulti, and a very late ulti that did

01:03:48.780 --> 01:03:50.780
nothing from the Medusa there.

01:03:50.780 --> 01:03:55.480
And big, big wins coming in from Hooligani taking the wisdom as well and still chasing.

01:03:55.480 --> 01:03:56.980
I think Clockwork is dead too.

01:03:56.980 --> 01:03:59.360
It looks like yeah, Mirage just keeps on going for it.

01:03:59.360 --> 01:04:00.360
Another orb to high ground.

01:04:00.360 --> 01:04:01.360
Ooh.

01:04:01.360 --> 01:04:02.760
And he's diamond in the tier three.

01:04:02.760 --> 01:04:03.760
It's risky business.

01:04:03.760 --> 01:04:04.760
I'm going to get a load and see.

01:04:04.760 --> 01:04:05.760
And not by the clockwork.

01:04:05.760 --> 01:04:06.760
I can stay alive.

01:04:06.760 --> 01:04:07.760
Refills his battery.

01:04:07.760 --> 01:04:14.200
I'm going to live, but not an easy time here for the rest of the squad.

01:04:14.200 --> 01:04:16.940
There's some DD rune available up top as well.

01:04:16.940 --> 01:04:20.720
So, Puck is going to scout it and be very happy to find some damage.

01:04:20.720 --> 01:04:30.640
But yeah, that whole situation, we're thinking, okay, this is a relatively even game, we're

01:04:30.640 --> 01:04:34.480
a mildly for the Rageant, but Dianoteam's got a pretty good shout heading into these

01:04:34.480 --> 01:04:35.480
teamfights.

01:04:35.480 --> 01:04:41.360
But if it's only the Medusa holding all eggs in his violent basket, really, the Embers

01:04:41.360 --> 01:04:44.880
Spirit and the Mars starting to really drag behind in net worth compared to the rest of

01:04:44.880 --> 01:04:50.680
the cores, and the Dianos supports are both very poor, it very much is all in on violence.

01:04:50.680 --> 01:04:52.680
She's corrupt for tipping him.

01:04:52.680 --> 01:04:54.980
And he needs damage at this point.

01:04:54.980 --> 01:04:59.980
The problem is, he has this big survivability, sure, from the Eye of Scotty, the Nanta and the Butterfly,

01:04:59.980 --> 01:05:04.480
but he just got ignored a lot and needs to get to the point where he cannot be ignored.

01:05:04.480 --> 01:05:11.080
Needs to be a serious damage threat, so they can just sit next to him and allow Violent to kill everything.

01:05:11.080 --> 01:05:16.080
Problem is, they're doing a great job of dancing around him, and now with some armor buffs coming in,

01:05:16.080 --> 01:05:20.480
the Sheegos of Doom, maybe they can keep going for this playstyle.

01:05:20.480 --> 01:05:29.560
We just haven't seen anything out of Mr. Morales Mars really.

01:05:29.560 --> 01:05:33.400
Unless you'll set up, not have to set up on the puck whatsoever, because I think Mirage

01:05:33.400 --> 01:05:40.240
has done a very good job staying out of arms reach, making sure he never gets caught.

01:05:40.240 --> 01:05:45.160
Also itemizing the B could be right, it's a little terse in a way, but I think you still

01:05:45.160 --> 01:05:48.560
need to force that B could be so it's a tough spot for Morse.

01:05:48.560 --> 01:05:53.520
He's a lit out on a warding mission, got an observed ward in lane a little further north

01:05:53.520 --> 01:05:56.820
of where he died, picked up the watcher but then doomed.

01:05:56.820 --> 01:06:02.120
This claims his life and now we're looking at Roshan time for Hula Ghani straight into

01:06:02.120 --> 01:06:03.120
the Roshpeh.

01:06:03.120 --> 01:06:07.360
Rocky Flare's gonna scout them though and this is coinciding with the Daedalus timing

01:06:07.360 --> 01:06:08.360
on Medusa.

01:06:08.360 --> 01:06:13.280
Yeah, it's so fast though, the damage from the Deedurin as well, they're just going through

01:06:13.280 --> 01:06:14.280
it super fast.

01:06:14.280 --> 01:06:36.280
I think the pressure is coming so Violet realizes if we're not defending tier 2 we need to at least get something done on the other side of the map.

01:06:36.280 --> 01:06:39.280
We'll take out the tier 2 down the bottom.

01:06:40.280 --> 01:06:42.280
Yeah, Mars might just die here.

01:06:42.280 --> 01:06:44.280
We're getting coiled up.

01:06:44.280 --> 01:06:49.280
We're as self-yewls as Mirage goes in on top of him, but a blink away gets the distance.

01:06:49.280 --> 01:06:52.280
Squad is going to try and hold them back as well as they change.

01:06:52.280 --> 01:06:55.280
There's a spare vessel on Mirage to deter them.

01:06:55.280 --> 01:07:00.280
Doom is thinking about connecting a little further on, but I think it's better of it.

01:07:01.280 --> 01:07:04.280
Gonna back out of there. He has to do some teepees top.

01:07:06.280 --> 01:07:10.280
My lifestealer is happily just investing your creep and zooming around.

01:07:12.280 --> 01:07:14.280
It's got to go back to the game plan and join.

01:07:14.280 --> 01:07:22.280
Put Medusa up at front, sit behind her, use smokes, use the terrain, the fog, the tree lines, anything you can to hide from the tree.

01:07:22.280 --> 01:07:26.280
But Vaan is being initiated on, they're going on this Medusa.

01:07:26.280 --> 01:07:31.280
They've started out with Snowy here and they're jumping to the back to try and give vision on the ledge.

01:07:31.280 --> 01:07:33.680
Violent's out of mana and an Overgrowth coming in.

01:07:33.680 --> 01:07:36.880
Rain and Violent in some trouble as respect goes 1v5.

01:07:36.880 --> 01:07:39.360
There's Tendrils from Corrupted connecting as well.

01:07:39.360 --> 01:07:40.240
They're doing it.

01:07:40.240 --> 01:07:42.080
Chasing Violent down and slaying the Beast.

01:07:42.080 --> 01:07:43.200
Medusa falling.

01:07:43.200 --> 01:07:46.880
She's got no resources left and she's out of here for 80 seconds.

01:07:46.880 --> 01:07:48.160
They've just run them over.

01:07:48.160 --> 01:07:49.040
Corrupted's still alive.

01:07:49.040 --> 01:07:52.800
Hookshot comes in with Squatix and tries to damage down the Corrupted Doom.

01:07:52.800 --> 01:07:55.280
A double kill for Swedenstrong does come in as Squatix,

01:07:55.280 --> 01:07:57.280
BKBs and Remnants back to Fountain.

01:07:57.920 --> 01:07:59.440
You get something out of this.

01:07:59.440 --> 01:08:03.440
Yes, but you lose your DUSA, you're losing your buildings.

01:08:03.440 --> 01:08:18.440
They tried to react there to DUSA being gone on I don't think she expected they would jump her, but unfortunately she was pretty alone at the point of getting jumped, so lost major part of her mana before the fight even really started the 5v5 that is.

01:08:18.440 --> 01:08:24.700
Yeah, they're just again very very confident with their gameplay. So very impressed by what the bully Gany are doing here

01:08:25.200 --> 01:08:28.920
A lot of teams, you know would have played much more stressed

01:08:28.920 --> 01:08:32.480
And that's why I wanted to see from them as well to have a little bit more urgency

01:08:32.480 --> 01:08:40.620
But they're showing that their approach of just dismantling the back line dismantling the rest of the four players has been very successful

01:08:40.620 --> 01:08:49.140
The Medusa death summary, only showing the HP falling and not the Manapul disappearing

01:08:49.140 --> 01:08:50.140
is also pretty funny.

01:08:50.140 --> 01:08:53.180
They did way more damage than the board shows.

01:08:53.180 --> 01:08:57.780
They spent a long time hitting this Medusa, first off going in with the tendrils, round

01:08:57.780 --> 01:08:58.780
one of it.

01:08:58.780 --> 01:08:59.780
Yeah, this is a little easier.

01:08:59.780 --> 01:09:05.060
Look at all this damage coming into her when she doesn't have anybody nearby and it's like

01:09:05.060 --> 01:09:08.860
her entire Manapul has gone, her Manastar is on cooldown so she can't get out of the

01:09:08.860 --> 01:09:14.540
roots and then boom jump sir. It's very very tough stuff around here. Really cool how they start

01:09:14.540 --> 01:09:19.500
with an infested croaker and they've also got the devoured ancient croaker as well as a double

01:09:19.500 --> 01:09:25.260
congregations of the deep. They don't have a tide on their team but they're basically building their

01:09:25.260 --> 01:09:29.900
own ravages. Just building their own ravages? Let's build a bear but with tide on his ravage.

01:09:31.020 --> 01:09:36.380
Yeah speaking of building, Blyster is almost finished building an eye of Scotty right now,

01:09:36.380 --> 01:09:43.660
massive item from the entrance. It's still lasting for 1 minute 30. You can now replace

01:09:43.660 --> 01:09:48.700
it with the Scotty when it wants to.

01:09:48.700 --> 01:09:53.060
Now I'd imagine the die, I think, you know, okay, what do we do now? We've not been able

01:09:53.060 --> 01:09:57.980
to put Medusa frontline, we're not being able to hide our heroes in the backline. Who are

01:09:57.980 --> 01:10:01.340
they communicating with saying you've got to change the way we're playing or whose job

01:10:01.340 --> 01:10:03.220
role has suddenly shifted?

01:10:03.220 --> 01:10:10.220
Yeah, it's difficult. They need to tighten up their positioning of all, but playing against 3N to scouting in Invis and playing against EZ0

01:10:10.220 --> 01:10:15.600
So all jump the back line, the lifestealer going in there, the puck and the doom both blinking in as well

01:10:15.940 --> 01:10:17.940
It's not that easy to have good positioning

01:10:18.620 --> 01:10:26.420
But they need to at least start, you know, trying to move the Medusa in front and be within range with the rest of them when they're ready to take the fight

01:10:26.420 --> 01:10:29.920
Well, she finds herself an Orcid.

01:10:29.920 --> 01:10:35.880
Let's see if that changes anything, because you've got to respect and respond to what

01:10:35.880 --> 01:10:37.600
Hulgarnia are doing here.

01:10:37.600 --> 01:10:41.840
Your doorstep, Snowy is on the tier 3 and would bring you to half HP.

01:10:41.840 --> 01:10:47.080
She'll drop us a little protection, but I don't really think he's bothered about that.

01:10:47.080 --> 01:10:49.440
30 seconds left on Aegis.

01:10:49.440 --> 01:10:50.920
3,800 health.

01:10:50.920 --> 01:10:55.880
So this Sanjyasha Radiance Life Dealer just taking your buildings.

01:10:55.880 --> 01:10:56.880
There is no response.

01:10:56.880 --> 01:10:57.880
Now for now.

01:10:57.880 --> 01:11:00.880
Time to go on live through Silo's game.

01:11:00.880 --> 01:11:01.880
Sweet and strong.

01:11:01.880 --> 01:11:02.880
Just blown up.

01:11:02.880 --> 01:11:05.380
The tendrils jump from this doombringer, kill him off.

01:11:05.380 --> 01:11:08.740
Chain Frost is going to get disjointed by the jaunt out from the park.

01:11:08.740 --> 01:11:11.880
When Snowy's like, okay, cool, back to hitting buildings, I guess.

01:11:11.880 --> 01:11:15.880
Five minutes left on Aegis, he'll step back momentarily, let himself regen.

01:11:15.880 --> 01:11:18.880
But I'd imagine they go back again.

01:11:18.880 --> 01:11:19.880
That was a bit weird.

01:11:19.880 --> 01:11:23.880
They didn't have Ember to be there and searing Chain, but the Silo's lurked.

01:11:23.880 --> 01:11:27.480
So he's just split pushing but yeah this racks is falling.

01:11:27.480 --> 01:11:34.680
Orchid, spear, random, yeah, life stealer taking some damage but he's going to rage and break free if he go out of the dire team.

01:11:34.680 --> 01:11:41.080
Melee barracks at 98p, no he's not gonna stand for that, going back in for one more hit and now we can retract.

01:11:41.080 --> 01:11:46.680
I think they're gonna keep going though though, cool down on Medus and ulti, easily keep making place.

01:11:46.680 --> 01:11:51.680
Okay, and rune down the bottom is pretty good.

01:11:51.680 --> 01:11:54.680
Yeah, they're gonna fix the lanes, check the runes.

01:11:54.680 --> 01:11:59.680
And with Octurine, Core, and Arcane rune, this puck is a big one to look out for in the next teamfight.

01:11:59.680 --> 01:12:02.680
Infested as well.

01:12:02.680 --> 01:12:05.680
First big puck showing off.

01:12:05.680 --> 01:12:08.680
Infested now as well, so you get your Infest bombs.

01:12:08.680 --> 01:12:10.680
And Squadex.

01:12:10.680 --> 01:12:14.680
He'll keep you ready, he's gonna be quick on pulling that trigger.

01:12:14.680 --> 01:12:29.680
He's gonna get it off, but the undergrowth now comes in, Mars with the arena trying to hold the backline while up at the front, Snowy's already killed off Rain and Squadics falls quickly after, I just one by one into the meat grinder, this life stealer is unstoppable, she walks over you.

01:12:29.680 --> 01:12:35.920
Man, it's crazy this game. It looked like everything was going to go the way that Enjoy

01:12:35.920 --> 01:12:40.920
Wampum. They had this early game that was super passive, no kill until minute 14. They

01:12:40.920 --> 01:12:45.480
have heroes that are very, very nice, once they get a big farm, they do something. Every

01:12:45.480 --> 01:12:50.160
single teamfight, Huligani, have been very on point, getting onto key targets. They have

01:12:50.160 --> 01:12:54.520
been in very impressive positioning, and I just can't say anything about the same for

01:12:54.520 --> 01:12:55.520
Enjoy.

01:12:55.520 --> 01:12:58.400
No, I've been caught off-guard at every single step in corner.

01:12:58.400 --> 01:13:03.400
Yeah, there's just so many things going on, like, the perfect culmination of, like, this, this trium has been a problem.

01:13:03.400 --> 01:13:09.400
Giving vision, info, scouting behind, hoodwink, same story, can start off with this doom whenever you want to fight.

01:13:09.400 --> 01:13:12.400
Huck has had a perfect game, unkilled, coming out of that mid lane.

01:13:12.400 --> 01:13:19.400
And I, I guess that, that, that early portion of, of passivity, giving Snowy time to get to Radiance,

01:13:19.400 --> 01:13:25.400
and then scale, and scale, and scale, if they're able to play this perfectly, right, it worked out for them.

01:13:25.400 --> 01:13:30.440
Yeah, not just radians, I mean, basically you have to farm the armlet as well as the

01:13:30.440 --> 01:13:35.220
Sanjyasha and sure, the Lulus are really big, but if they never win a teamfight on the

01:13:35.220 --> 01:13:37.080
Iron, then it doesn't really matter.

01:13:37.080 --> 01:13:41.480
And at this stage, I kinda wish he would have gone for a rapier desperation instead of the

01:13:41.480 --> 01:13:43.560
bloodthorne that he went for.

01:13:43.560 --> 01:13:47.800
Maybe they could have found a timing to put up a fight, but I guess like his damage health

01:13:47.800 --> 01:13:48.800
could just...

01:13:48.800 --> 01:13:52.440
It's good, but at this stage, 30,000 gold behinds?

01:13:52.440 --> 01:13:54.040
You kinda need to get desperate.

01:13:57.540 --> 01:14:01.040
I don't know if you realize this is 30,000 cool difference right now though.

01:14:01.540 --> 01:14:02.940
Crazy pharma radians.

01:14:03.140 --> 01:14:06.740
I mean Medusa might not realize it, but the rest of the team I think does.

01:14:06.740 --> 01:14:07.240
Oh yeah.

01:14:07.340 --> 01:14:08.040
Missed the Mars.

01:14:08.040 --> 01:14:08.840
The Lich feels it.

01:14:09.040 --> 01:14:13.940
Yeah, the Lich feels it, the Mars feels it. They're all thinking, guys, we are so far behind right now.

01:14:14.640 --> 01:14:18.440
Yes, the Mars has been overtaken by the hoodwink, by the way.

01:14:18.440 --> 01:14:24.000
It's actually being threatened a little bit by the tree and protector. That's the gold coming in from the barracks the towers

01:14:24.760 --> 01:14:30.340
All this control on the map roll shot if we take the life stealer out of the game. It's an even game, huh?

01:14:31.520 --> 01:14:34.180
It would still be favored for radiant

01:14:35.480 --> 01:14:37.480
Network I get crazy

01:14:37.760 --> 01:14:42.040
Well, that's what Dota plus win probability cares about the net worth difference

01:14:42.040 --> 01:14:48.240
pretty serious that's a lot of golds and some big talents as well the level 25

01:14:48.240 --> 01:14:53.840
talent for both lifestealer and puck have come in the rage duration all of

01:14:53.840 --> 01:14:58.400
these towns I always mention it but lifestealer's rage duration a while

01:14:58.400 --> 01:15:03.040
back didn't do anything at all and it was still a higher win rate talent than

01:15:03.040 --> 01:15:07.160
the other towns that's one of my favorite bit of trivia in Bota ever there was

01:15:07.160 --> 01:15:11.480
like a year or something where this town didn't do anything at all and it's still

01:15:11.480 --> 01:15:16.840
higher win rate because conceptually players who took it had a better understanding of the game

01:15:16.840 --> 01:15:21.080
and thus won more than players who actually took a little 25 times and did something.

01:15:22.200 --> 01:15:29.160
Yeah. That's so good. That's a silly thing. If you take left talent, you're just automatically

01:15:29.160 --> 01:15:34.520
better at the game. I definitely didn't do something for so long. Like it's, you know,

01:15:34.520 --> 01:15:39.240
should be very easy to verify. Do you feel like you're getting one second more? It was even 1.5

01:15:39.240 --> 01:15:46.360
Seconds I think that yeah, well, I mean it was zero seconds. They pretended to be one point five. I think that's crazy

01:15:47.160 --> 01:15:49.440
That's funny when numbers pretend to be other numbers

01:15:50.880 --> 01:15:55.920
Like doom his zero armor always his negative one armor pretended to be zero for a long time

01:15:56.200 --> 01:15:58.720
Everyone's like oh, he's got zero. No, he's got negative one actually

01:16:00.120 --> 01:16:01.120
Actually

01:16:01.120 --> 01:16:04.200
We had a number with agonies octaring core

01:16:05.160 --> 01:16:07.760
Of course the congregations of the deep

01:16:07.760 --> 01:16:11.100
one last effort in this diet team as well.

01:16:11.100 --> 01:16:13.180
I've got a couple of buybacks up their sleeve.

01:16:13.180 --> 01:16:15.780
Madusa of course who's buying out doesn't have buyback,

01:16:15.780 --> 01:16:17.740
he's just buying all the items.

01:16:17.740 --> 01:16:22.640
We've got Shibaserit, Mars, and Lich who can return and will need to.

01:16:22.640 --> 01:16:26.980
This imminent scumming now the fuck is looking for it.

01:16:26.980 --> 01:16:28.980
Yeah, straight in onto this Mars,

01:16:28.980 --> 01:16:32.340
forcing that defensive you all the snowy bleeps out of the putt,

01:16:32.340 --> 01:16:34.520
and starts gobbling up onto Mr. Morrow.

01:16:34.520 --> 01:16:37.660
He's going to get the frost shield put on him and try to get a bit of distance,

01:16:37.660 --> 01:16:40.100
But the magic damage it just stacks up and kills him off.

01:16:41.100 --> 01:16:43.100
As he holds on to his buyback for now.

01:16:44.340 --> 01:16:47.380
The violence sat by his T4 towers just watching all the barracks fall.

01:16:47.940 --> 01:16:51.940
So now in a situation with mega creeps coming towards his dive base in three seconds.

01:16:55.100 --> 01:16:59.980
Pushes on you and unfortunately doesn't have enough gold on Medusa to get the rapier.

01:16:59.980 --> 01:17:01.980
So goes for this DKB instead.

01:17:02.780 --> 01:17:04.060
Gotta do something right here.

01:17:04.740 --> 01:17:05.740
Stand and deliver.

01:17:05.940 --> 01:17:07.260
Snowy just steps up.

01:17:07.660 --> 01:17:10.980
Wax him to this Madhu search and burn through the manor while the back line is pierced.

01:17:10.980 --> 01:17:13.840
Mirage is there dealing with rain and Violet has to be kidnapped.

01:17:13.840 --> 01:17:14.960
Manor pool already gone.

01:17:14.960 --> 01:17:18.480
Four staff, a little closer to the fountain, but it's a foregone conclusion.

01:17:18.480 --> 01:17:20.000
The raiders are losing nothing.

01:17:20.000 --> 01:17:24.260
HP pool, manor pool, morale and everything, full here.

01:17:24.260 --> 01:17:26.740
And Hula Ghani, and he's got this ailey doom going.

01:17:26.740 --> 01:17:28.560
Violet falls back into his fountain.

01:17:28.560 --> 01:17:32.920
A jump in from Mirage again, just zoning him away as the throne has been taken down.

01:17:32.920 --> 01:17:34.600
Snowy calls the GG.

01:17:35.600 --> 01:17:36.760
And Hula Ghani.

01:17:36.760 --> 01:17:37.960
Come on, victorious!

01:17:39.160 --> 01:17:43.160
Calls the GG as they're winning very strong play coming out here in game number one.

01:17:43.160 --> 01:17:46.560
Not a single death on Mirage, not a single death on Snowy,

01:17:46.560 --> 01:17:50.160
and honestly, superb team fighting by then, the entire game.

01:17:50.660 --> 01:17:57.060
Just kept getting these pickoffs, and I just waited, waited and waited for Enjoy to show up to do something,

01:17:57.060 --> 01:18:02.760
but it felt like they had all their eggs in the Medusa basket, but then they never used that basket.

01:18:02.760 --> 01:18:04.260
They forgot it at home, man.

01:18:04.260 --> 01:18:11.860
They dropped it. They got stolen by Yogi Bear or something, went off for a picnic in the forest, just didn't happen, did it?

01:18:11.860 --> 01:18:20.060
Yeah, and Mr. Morrow, they did decent at laning stakes though. They got themselves away from this life stealer lane with decent net worth on the Mars early on.

01:18:20.060 --> 01:18:26.060
The embersmith was doing pretty well against this puck mid lane as expected, but never really got the transition into these lanes.

01:18:26.060 --> 01:18:32.260
Like you said though, he can't gank a tree on a life stealer lane. He can't really go into this doom lane because Corrupted was AFK jungling.

01:18:32.260 --> 01:18:36.100
So we can only go to the pot who is a difficult hero to get and yeah

01:18:36.420 --> 01:18:42.420
Yeah, really rough for the two die supports to get anything going good because if you got no kills early on that signal level five thinking

01:18:42.420 --> 01:18:44.420
I can't ulti anybody

01:18:44.420 --> 01:18:49.380
Yeah, I think life see a pick was probably a better pick than I first realized for them here

01:18:49.380 --> 01:18:54.020
Just the fact that it made squatics games so difficult Ember Spirit really hates

01:18:54.540 --> 01:18:56.020
ganking into these

01:18:56.020 --> 01:19:03.260
built in BKB heroes Juggernaut or Lifestealer are really really hard for him to bring down you need to take such a long fight and

01:19:03.540 --> 01:19:04.860
Ultimately it allowed

01:19:04.860 --> 01:19:07.260
who we got it to be very safe in the early game and

01:19:07.860 --> 01:19:11.400
Then they eventually just started cracking down. Whereas we didn't see the same

01:19:12.620 --> 01:19:14.620
Temple coming out from enjoy

01:19:14.700 --> 01:19:19.620
No, no no tempo. No confidence. We didn't really leap into action or anything and yeah, it was a

01:19:19.620 --> 01:19:26.620
stand out performance here from Mirage, 30,000 net worth, 35,000 close to 36k hero damage,

01:19:26.620 --> 01:19:31.980
tons of kill participation, and the itemization that earlier BKB, again, doubling down on

01:19:31.980 --> 01:19:35.980
their survivability, make sure that all the comeback mechanisms that the DIA could have

01:19:35.980 --> 01:19:39.980
had in these teamfights were non-existent. Right, when you're ahead, it just feels so

01:19:39.980 --> 01:19:44.500
much nicer to go for these defensive items to keep your advantage, whereas Enjoy were

01:19:44.500 --> 01:19:48.500
forced to go for aggressive items, which meant they were still squishy and getting run over.

01:19:48.500 --> 01:19:53.700
Yeah, I do think it's more about, you know, decision making and how they moved on the map.

01:19:53.700 --> 01:19:56.180
But, uh, either way, it didn't work out for them.

01:19:56.180 --> 01:19:59.780
And we'll see if they can go back to the drawing board, find some new strats,

01:19:59.780 --> 01:20:03.220
or maybe, you know, find some more urgency for game number two,

01:20:03.220 --> 01:20:05.620
because we're gonna have a short break. We'll be back soon.

01:20:07.860 --> 01:20:10.420
The human body was built to move.

01:20:11.780 --> 01:20:16.420
Not trapped at the desk in one singular posture for 12 hours a day.

01:20:18.500 --> 01:20:23.020
It's time your chair evolved this is secret lab

01:21:18.500 --> 01:21:20.560
you

01:21:48.500 --> 01:21:50.560
you

01:22:18.500 --> 01:22:20.560
you

01:22:48.500 --> 01:22:50.560
you

01:23:18.500 --> 01:23:20.560
you

01:23:48.500 --> 01:23:50.500
You

01:27:48.500 --> 01:28:10.100
Welcome back everybody here as we get into the regional qualifiers for Europe.

01:28:10.100 --> 01:28:16.140
One more time, we've got this lower bracket elimination zone situation going on and Hooligarly

01:28:16.140 --> 01:28:19.940
they take on. Enjoy your best

01:28:19.940 --> 01:28:20.940
of three and game one, a

01:28:20.940 --> 01:28:22.940
curious one, very late first

01:28:22.940 --> 01:28:24.940
blood slow paced game. Medusa

01:28:24.940 --> 01:28:26.940
team enjoying that delayed

01:28:26.940 --> 01:28:29.940
action until the last counter

01:28:29.940 --> 01:28:31.940
pick and the plays out of

01:28:31.940 --> 01:28:33.940
hula ghani showed that this all

01:28:33.940 --> 01:28:35.940
eggs in one Medusa basket is

01:28:35.940 --> 01:28:37.940
not a strategy that can pay off

01:28:37.940 --> 01:28:39.940
that hula ghani. They played

01:28:39.940 --> 01:28:41.940
towards, uh, you know, a very

01:28:41.940 --> 01:28:43.940
thought through plan. You can

01:28:43.940 --> 01:28:45.940
tell that they weren't too

01:28:45.940 --> 01:28:50.660
needed they started punishing everybody on the map they ignored Medusa for quite a while because

01:28:50.660 --> 01:28:55.780
she ultimately didn't have enough damage to threaten anyways they just dive the back line pick

01:28:55.780 --> 01:29:01.860
apart this Mars they just jump the ember over and over a lot of nice dooms honestly con connecting

01:29:01.860 --> 01:29:07.140
from corrupted so well played to him as well but Mirage was really just completely free on this

01:29:07.140 --> 01:29:11.780
first pick puck he got to do whatever he wanted.

01:29:11.780 --> 01:29:18.660
I wonder if there's a conversation going on about this tree and as well like the tree and hoodwing duo just seemed so good

01:29:19.300 --> 01:29:24.580
To set up the map dog. You're dodging all the ganks the embers doing you've got these heroes which are difficult to gank into

01:29:25.700 --> 01:29:27.700
Very challenging heroes to try and catch

01:29:28.180 --> 01:29:32.100
I think you just have to re jig your entire draft as as enjoy

01:29:33.380 --> 01:29:35.380
Yeah, they they already are

01:29:35.460 --> 01:29:38.820
Showing the respect now banning out the puck in the next game

01:29:38.820 --> 01:29:42.900
same thing Mirage doesn't get to do the same thing again and I honestly think

01:29:42.900 --> 01:29:46.940
Mirage you know looks like such a good player if he gets his hands on one of

01:29:46.940 --> 01:29:51.380
the strong Nephi who was like puck he's gonna be very happy

01:29:52.260 --> 01:29:59.140
first game look at him bad okay Dark Willow I mean Dark Willow has been a

01:29:59.140 --> 01:30:02.300
great setup hero we've seen her work really well with a lot of the global

01:30:02.300 --> 01:30:06.160
strats the team have been running it's similar to hoodwinking how it plays keep

01:30:06.160 --> 01:30:10.760
saying that but with all the nature's profits all the you know sneaky set up

01:30:10.760 --> 01:30:15.800
heroes here and there we see her having pretty good success

01:30:17.240 --> 01:30:21.560
yeah especially in the right hands like these brambles against the tree and in

01:30:21.560 --> 01:30:25.360
in particular feels pretty good just you'll just set up on him with a number

01:30:25.360 --> 01:30:30.400
of spells that go through the trees catch and get the tree against the

01:30:30.400 --> 01:30:34.480
hoodwink this time so both teams gonna have some nature dwelling scouting

01:30:34.480 --> 01:30:36.840
heroes that can actually play out and give information.

01:30:39.280 --> 01:30:41.720
So enjoy making sure that who they don't get the hands on

01:30:41.720 --> 01:30:42.280
both of them.

01:30:43.400 --> 01:30:46.440
Yeah, I think having the tree and open air feels fantastic here

01:30:46.440 --> 01:30:50.160
through Ligani, they come in from one win. And now I'll

01:30:50.160 --> 01:30:53.680
raise it up with probably the strongest support in the game,

01:30:53.680 --> 01:30:57.360
I would say right now, tree and protector, even though he's so

01:30:57.360 --> 01:31:00.080
powerful, there's some priority on other heroes being banned

01:31:00.080 --> 01:31:04.320
The Rubik band and Dark Willow band is interesting to me.

01:31:04.320 --> 01:31:08.800
It feels like they intentionally tried to leave the field pretty open so that

01:31:08.800 --> 01:31:11.800
Triant would slip through.

01:31:15.440 --> 01:31:24.080
I want to get hands on him. Now what? A couple of bands, a hooligan-y.

01:31:24.080 --> 01:31:29.440
Trying to figure out what I want to get rid of here.

01:31:29.440 --> 01:31:42.440
There's still quite a lot of options out there if you want to go down the lane, the Lion of Banyote, the Lago that looks very good, the Underlord, some of these tanky off-lane heroes that build up pressure and just walk through a treant lane.

01:31:42.440 --> 01:31:48.440
The treant loves having this back and forth where he can go and have a bit of scourge, a bit of scrap, then back off.

01:31:48.440 --> 01:31:53.560
feel one thing about enjoy that is perhaps a possible weakness is if you

01:31:53.560 --> 01:31:58.160
understand that you focus Mr. Morale you know what squatics is gonna do. Squatics

01:31:58.160 --> 01:32:02.680
is gonna play a spirit hero like nine out of ten games he's going to be on

01:32:02.680 --> 01:32:06.840
either Ember or Storm one of these heroes so he's pretty predictable he's very

01:32:06.840 --> 01:32:12.160
strong and very good player but you also kind of know what he's gonna go for so

01:32:12.160 --> 01:32:15.640
if you instead try and shut down and make sure that Mr. Morale doesn't have a

01:32:15.640 --> 01:32:20.040
good time. And that puts a lot of pressure on violence to have impact and

01:32:20.040 --> 01:32:23.780
sort of what we saw in last game. He was farmed, but he didn't necessarily

01:32:23.780 --> 01:32:28.000
offset how the game was going. You and I have been talking about how we see these

01:32:28.000 --> 01:32:31.840
Yatra moves, right? A lot of rotations where the carry, we saw it from Sumail

01:32:31.840 --> 01:32:37.360
and from Yatra in the qualifier finals. They kept joining in for those early

01:32:37.360 --> 01:32:41.320
fights, joining for rune fights. That's not something that Medusa can do in the

01:32:41.320 --> 01:32:45.160
previous game. And violent might need to be on a hero where he can actually have

01:32:45.160 --> 01:32:52.160
some from the impact earlier. Oh for sure, yeah. Now you're gonna have to put them on something that can actually make moves and I even consider

01:32:52.160 --> 01:32:57.160
that Doombringer as a flexible hero to get picked up early on and then maybe put them on that.

01:32:57.160 --> 01:33:03.160
That's an idea they've run a couple of times. I enjoy having like second picked Doom a number of times this qualifier.

01:33:03.160 --> 01:33:09.160
Where is it gonna get taken out here? There's no way we're going from a ducer again.

01:33:09.160 --> 01:33:26.160
I mean, I don't think that you do it this early, at least, but with the train protector picked up some for a man to carry is very likely to be the case. I do think it's quite likely that they will go for a last pick for violent this game as they have the ultimate last pick.

01:33:26.160 --> 01:33:34.960
I guess if they're going that direction with a turret here for violent, the SF is still

01:33:34.960 --> 01:33:36.460
out there, Medusa's available.

01:33:36.460 --> 01:33:41.440
We've also got the option of Centaur to be that guy who buys the Agnus Scepter, picks

01:33:41.440 --> 01:33:43.080
the carry up in the cart.

01:33:43.080 --> 01:33:45.400
That's a lane that's very nice alongside a hoodwink.

01:33:45.400 --> 01:33:49.520
I feel like they're discussing violence here though, because Reign keeps saying something

01:33:49.520 --> 01:33:54.560
and then violent shakes his head no, and he's looking very deep in thought now, so maybe

01:33:54.560 --> 01:33:56.560
They are gonna grab a carry early here

01:33:57.600 --> 01:33:59.240
Bane is gonna be picked up first

01:33:59.240 --> 01:34:03.860
But yeah, you could tell it violence very engaged in this part of the draft and normally the carry players

01:34:03.860 --> 01:34:08.040
You can't have zoned out for most of the draft and then what is your turn to pick your hero?

01:34:08.120 --> 01:34:13.220
You know they give their inputs, but rain has been back and forth with violent lot here

01:34:16.400 --> 01:34:19.640
You know pick up I guess they're picking up rains here, right pick up his Bane

01:34:19.640 --> 01:34:23.760
So wanting to know what the lane matchups gonna be, but you don't get the Bane SF

01:34:23.760 --> 01:34:30.140
You've allowed now an SF Trian and a ringmaster for hulagani so multiple saves for this big tart hero

01:34:30.140 --> 01:34:33.420
SF Trian lane gonna be incredibly annoying to play into as well

01:34:33.420 --> 01:34:38.880
I think snowy there saying I can't believe they let us have it. They've let us have SF Trian

01:34:39.640 --> 01:34:44.400
Yeah, and ringmaster against Bane. That's one of the big things as well when you pick Bane

01:34:44.520 --> 01:34:49.000
Sure, it's a great theory if you pair it with SF and it's generally very good at saving but

01:34:49.000 --> 01:34:55.600
or you know gripping or gripping or saving, but now the grip part is going to be taken away by the save of Ringmaster.

01:34:55.600 --> 01:34:59.300
So once Ringmaster gets a blink, he can cancel fiends grip super easily.

01:34:59.300 --> 01:35:04.100
Not a great spot there for enjoy, I think, draft-wise.

01:35:04.100 --> 01:35:08.900
I think enjoy it. I've been turned around on here.

01:35:08.900 --> 01:35:11.500
Well, daggers stabbing their back.

01:35:11.500 --> 01:35:12.600
Impalment out.

01:35:12.600 --> 01:35:17.480
by the player camps as well. They do not look super confident about this spot right now,

01:35:17.480 --> 01:35:23.320
so they're thinking about a way to make this turn around. Obviously drafting in Dota is so complex.

01:35:23.880 --> 01:35:27.880
Especially when like Undying has already been banned, right? The way to pressure these SF

01:35:27.880 --> 01:35:32.440
Triant lanes we've seen has been very much like Undying Hoodwink as the lane to do it,

01:35:32.440 --> 01:35:35.080
so you don't have that option. You don't have an underlord to do that either.

01:35:35.960 --> 01:35:41.240
Bristleback's going to be the grab for them. Okay, is that a hero that can lane into an SF?

01:35:42.600 --> 01:35:45.880
This can't be the mid, this can't be the carry, it's gotta be the off lane hero, right?

01:35:46.880 --> 01:35:55.560
It should be, it can, it can hoodwink, and Bristleback is a lot of damage, they can get to a point where they just dive, and oh, what'd you see?

01:35:55.560 --> 01:35:58.520
Is it Squatics on the Spirit hero? It is!

01:35:58.520 --> 01:36:06.040
Yeah, like I said, it's always going to be. The forehead of Squatics is going to be the Storm Spirit this game.

01:36:06.040 --> 01:36:12.040
Um, it's nice to get a hero that can get onto Ringmaster.

01:36:12.040 --> 01:36:20.040
I think in the, uh, Nigma series, we spoke how Smale needed to go on the Bane, you know,

01:36:20.040 --> 01:36:21.640
he needed to jump the backline.

01:36:21.640 --> 01:36:26.240
Here it's going to be similar where Storm has the responsibility of jumping the Ringmaster

01:36:26.240 --> 01:36:30.080
to prevent him from stopping Bane's fiend script.

01:36:30.080 --> 01:36:35.280
So any way they can get vision on him is going to be a really big finding where the Ringmaster

01:36:35.280 --> 01:36:43.680
hiding and was pretty good grab here chains against the storm gap closed to

01:36:43.680 --> 01:36:49.400
try and find the bane like you said all right get on top of them it's a good

01:36:49.400 --> 01:36:54.760
here also best ligand's back nice yeah it's a nice active pick as well coming

01:36:54.760 --> 01:36:58.880
out from hooligani I do favor storm a little bit overall just in what he brings

01:36:58.880 --> 01:37:03.120
to the table but ember you can't really complain it's a good hero that's a

01:37:03.120 --> 01:37:08.120
of the game. So, you know,

01:37:08.120 --> 01:37:10.120
Rush locks in for his

01:37:10.120 --> 01:37:13.120
performance here.

01:37:13.120 --> 01:37:15.120
I said some thinking, isn't

01:37:15.120 --> 01:37:18.120
they? Yeah, lock in any

01:37:18.120 --> 01:37:19.120
focusing up. You're right. It

01:37:19.120 --> 01:37:20.120
doesn't strike confidence into

01:37:20.120 --> 01:37:21.120
you. The facial expressions

01:37:21.120 --> 01:37:23.120
and stuff there from enjoy.

01:37:23.120 --> 01:37:24.120
Doesn't seem like they're in

01:37:24.120 --> 01:37:26.120
the mood or in the groove, and

01:37:26.120 --> 01:37:28.120
you've got to be here and

01:37:28.120 --> 01:37:30.120
child calls. This is your last

01:37:30.120 --> 01:37:31.120
chance to step towards one of

01:37:31.120 --> 01:37:32.120
those slots. Game two and a

01:37:32.120 --> 01:37:37.160
down. This is this is make or break for enjoy. Hula Ghani laughing and smiling. Have a great

01:37:37.160 --> 01:37:44.320
old time. And all pressure right now on violent for his hero pick and what he can play to

01:37:44.320 --> 01:37:47.360
have a good impact. I mean, I praised him a lot for his farming in previous game and

01:37:47.360 --> 01:37:52.200
how he played early game. But we really need to see him have some PVP impact, right? Dota

01:37:52.200 --> 01:37:58.080
is not a farming MMO student. Just chill. You know, you got to eventually go there and

01:37:58.080 --> 01:38:03.720
do something, break the pattern of your opponents, set up your team for success.

01:38:03.720 --> 01:38:08.980
And really it's the story that core players, in the same way that supports enable the course

01:38:08.980 --> 01:38:13.840
and laning stage, the course enabled the supports in the mid and late game.

01:38:13.840 --> 01:38:17.720
If you don't have cores who are willing to make moves or go and do something, then the

01:38:17.720 --> 01:38:19.840
supports are the ones who suffer.

01:38:19.840 --> 01:38:23.120
You know the cores will still hit creeps, they'll still get item progression, but your

01:38:23.120 --> 01:38:34.480
support so just got fall behind as they don't have any activity I'm thinking as

01:38:34.480 --> 01:38:38.800
well what heroes suits him best here the TB and lifestyle ban out from hooligani

01:38:38.800 --> 01:38:43.720
or good bands I think Andrews still are not made up on what here they want

01:38:43.720 --> 01:38:48.920
because obviously they have the last pic I reckon show theirs I reckon violence

01:38:48.920 --> 01:38:50.920
gonna bang out his Magnus and give it a shot.

01:38:52.920 --> 01:38:54.920
You're gonna try his Magnus carry.

01:38:56.420 --> 01:38:58.920
But trust me boys, trust me boys will do it.

01:38:59.920 --> 01:39:03.420
Could be, first we gotta see this man's hero corrupted. What's it gonna be?

01:39:05.420 --> 01:39:06.420
Docs here.

01:39:08.420 --> 01:39:10.420
It's possible, it's very possible.

01:39:10.920 --> 01:39:11.920
Central!

01:39:12.420 --> 01:39:15.420
That's the hero I said like 8 pics ago.

01:39:15.420 --> 01:39:21.580
It's super good since the classic SF combo as well. If it's not banned out late game,

01:39:21.580 --> 01:39:27.220
you can always put the SF in the cart does really well from the agonies of center. And

01:39:27.220 --> 01:39:32.980
overall their draft looks pretty amazing on hulagani. I really like this super strong

01:39:32.980 --> 01:39:38.580
combos nice laning stage and the team fight is amazing. Late game scaling is nothing to

01:39:38.580 --> 01:39:43.900
complain about as well. It feels like obviously there's a fifth pick to come, but it feels

01:39:43.900 --> 01:39:48.460
like you've seen in jolly's draft and you've picked a five man draft to beat it, right?

01:39:48.460 --> 01:39:53.500
It feels like they've gone through this process preemptively getting all the heroes that they

01:39:53.500 --> 01:39:58.620
need, recounting stuff that's been beautifully set up by Hulagani and violent. Well, his

01:39:58.620 --> 01:40:04.140
pick is going to be the Kes. Okay. Oh, yeah. I mean, I can see it here. I actually think

01:40:04.140 --> 01:40:08.500
it's a pretty good hero for this game. So this is going to be an exciting one to me

01:40:08.500 --> 01:40:13.500
I think this brings what we

01:40:13.500 --> 01:40:14.500
were hyping and talking about.

01:40:14.500 --> 01:40:16.500
Need some activity need some

01:40:16.500 --> 01:40:18.500
game impact and with bristleback

01:40:18.500 --> 01:40:20.500
storm and cast these cores are

01:40:20.500 --> 01:40:22.500
definitely looking to get active

01:40:22.500 --> 01:40:24.500
in the early mid game and yeah

01:40:24.500 --> 01:40:26.500
looking at this and trying to

01:40:26.500 --> 01:40:28.500
to read how the game is going to

01:40:28.500 --> 01:40:31.500
play out.

01:40:31.500 --> 01:40:33.500
So we'll have what ringmaster

01:40:33.500 --> 01:40:36.500
center lane train SF Lane.

01:40:36.500 --> 01:40:43.780
Going up against this, a Bristol Bank, Hoodwink, and then a Bane, Kez, Storm mid against the

01:40:43.780 --> 01:40:44.780
Ember spirit.

01:40:44.780 --> 01:40:48.460
That's some cool hero matchups.

01:40:48.460 --> 01:40:51.860
I think every single lane has possible kill potential.

01:40:51.860 --> 01:40:56.180
Obviously mid, it shouldn't really happen, but the side lanes from every position as

01:40:56.180 --> 01:40:57.180
well.

01:40:57.180 --> 01:41:01.780
Not just that there could be kills on either lane, but either team can create it.

01:41:01.780 --> 01:41:05.340
So it's going to be quite exciting to see how it plays out, and we'll see if any of

01:41:05.340 --> 01:41:08.300
the teams get advantage from the starts, any bonus boundary

01:41:08.300 --> 01:41:10.300
wins and the first blood rotations.

01:41:12.020 --> 01:41:14.780
I just trying to find a way to upset the car a little bit.

01:41:15.580 --> 01:41:19.900
Pretty proud of themselves, though, on the side of enjoy how

01:41:19.900 --> 01:41:22.940
they salvaged the start of the draft. I said that, you know,

01:41:22.940 --> 01:41:26.460
the start looked really tough after the the opener, the first

01:41:26.460 --> 01:41:31.580
five picks. But I think they mesh to land on a pretty powerful

01:41:31.580 --> 01:41:34.420
time in year. They have some strong stuff to play towards

01:41:34.420 --> 01:41:35.940
their core pics are really nice.

01:41:41.220 --> 01:41:42.780
And there is a lot resting on the shoulders

01:41:42.780 --> 01:41:44.860
of Mirage again in his mid lanes.

01:41:46.140 --> 01:41:47.860
He is the tempo setter.

01:41:47.860 --> 01:41:49.340
And quite often we see the centaur,

01:41:49.340 --> 01:41:50.720
you know, go for this hell in the dominator,

01:41:50.720 --> 01:41:53.780
sit back, farm jungle and drag waves.

01:41:53.780 --> 01:41:55.340
Doesn't really get involved early on.

01:41:55.340 --> 01:41:57.940
Trience not really a hero that maneuvers around

01:41:57.940 --> 01:41:59.420
and ganks people.

01:41:59.420 --> 01:42:02.540
That feels like another slow paced, steady early game

01:42:02.540 --> 01:42:05.380
for the dire, just trying to get into their initial items.

01:42:05.380 --> 01:42:10.300
So Mirage has got to make sure that he's able to gather runes, connect properly, to keep

01:42:10.300 --> 01:42:15.460
these lanes, the side lanes, defended as best he can, and for his moves as the ember spirit.

01:42:15.460 --> 01:42:18.700
We'll see if Centaur is going to go for the same build as well, the Dominator into Hark

01:42:18.700 --> 01:42:24.700
build that we've seen done a few times by other teams here in the qualifiers.

01:42:24.700 --> 01:42:29.460
Or if he's going to go for, you know, I think Krimzegard would be strong in this game against

01:42:29.460 --> 01:42:33.060
both Kess and Bristleback storm auto attacks for fair amount as well.

01:42:33.060 --> 01:42:36.620
It's easy to think of Storm as just this magical damage hero, but

01:42:36.620 --> 01:42:39.820
he actually does get a lot of hits out in a fight.

01:42:39.820 --> 01:42:44.040
Yeah, both Storm and Puck rides too. Magic damage spellcasters

01:42:44.040 --> 01:42:47.020
but rely heavily on their right clicks to actually kill people.

01:42:47.020 --> 01:42:52.140
Yeah, there's a number of them actually. Queen is the same. Queen also gets a lot of auto attacks out in a fight.

01:42:52.140 --> 01:42:56.500
Some of them are deceptively high in physical damage as well.

01:42:56.500 --> 01:43:02.780
smoke breaks on the ember and the storm looks like ember spirits just gonna

01:43:02.780 --> 01:43:06.340
leave that bottom room to get gathered up doesn't want to go contesting

01:43:06.340 --> 01:43:10.540
the post teams playing off their vision as we have all four observed wards placed

01:43:10.540 --> 01:43:15.940
around the river looking at this mid lane and entry points into the jungle looks

01:43:15.940 --> 01:43:20.340
like we'll set up our lanes as normal ringmaster center bottom against this

01:43:20.340 --> 01:43:24.740
bayonet and kes press the back up top already body blocking his wave with the

01:43:24.740 --> 01:43:32.100
hoodwink sitting a little further up in lane. Special shenanigans happening here and already

01:43:32.100 --> 01:43:36.420
a sentry on the lane. I kind of like that from the hoodwink. Preparing for the treant.

01:43:36.420 --> 01:43:42.260
The treant already finds it. Respect. Good stuff. Puts a defensive sentry and finds the hoodwinks.

01:43:43.140 --> 01:43:48.740
You know, it's probably going to sound really weird, but it warms my heart to see people

01:43:48.740 --> 01:43:53.220
body blocking creep waves again. It's like a nature's healing kind of moment. You know,

01:43:53.220 --> 01:43:59.400
So we go through so many things in life, hardships and difficult times, patches where some heroes

01:43:59.400 --> 01:44:04.060
just suck, but seeing people body block creep waves, it brings happiness to me, it's like

01:44:04.060 --> 01:44:06.900
oh yes, don't die.

01:44:06.900 --> 01:44:11.020
If I could have one day of pro games where nobody is doing shenanigans and pulling the

01:44:11.020 --> 01:44:15.340
creep wave behind tier 1 towers, then I would feel like Dota is healing until then, Dota

01:44:15.340 --> 01:44:18.740
is still on the death bed, okay.

01:44:18.740 --> 01:44:23.740
I mean, I understand that it's a necessary move and I do it myself if you know what I'm saying, but yeah.

01:44:23.740 --> 01:44:24.740
Bane is dying!

01:44:24.740 --> 01:44:29.740
The daggers are thrown, blood grenade shucked and corrupted, slapped him with a big axe of Centaur.

01:44:29.740 --> 01:44:32.740
Bane already dying in his bottom lane.

01:44:33.740 --> 01:44:37.740
It's honestly just a mistake as well. Bane is a very strong laning hero, saw his cast,

01:44:37.740 --> 01:44:42.740
but he overplayed against Wraithmaster, those impaled on arcs. He has so many of them.

01:44:42.740 --> 01:44:45.740
Recharges, a lot of auto attack damage.

01:44:45.740 --> 01:44:47.740
There's a death that shouldn't really have happened.

01:44:47.740 --> 01:44:51.740
Yeah, he got a bit like body blocked by his own creep wave and things got in the way.

01:44:51.740 --> 01:44:53.740
Not ideal.

01:44:54.740 --> 01:44:57.740
Gonna try and pull small camp at least as he's got access to it.

01:45:02.740 --> 01:45:04.740
Small camp is gonna help them a little bit on that lane.

01:45:04.740 --> 01:45:09.740
Neemaw on top with the SF standing pretty confidently, having the tree to protect them.

01:45:09.740 --> 01:45:16.420
And this is a lane where I expect the bristle to not have a great time early on but maybe

01:45:16.420 --> 01:45:21.300
with the boots timing he could swing things and I'm not putting it past them that they

01:45:21.300 --> 01:45:23.580
could find a chance to kill the asset either.

01:45:23.580 --> 01:45:28.820
Oh yeah, especially if they're not able to reset equilibrium enough times here.

01:45:28.820 --> 01:45:32.980
The Sweden strong is going to try and guard the large camp, hold the wave back.

01:45:32.980 --> 01:45:37.060
He didn't keep the block on the small camp though, that got sentried up by the tree and

01:45:37.060 --> 01:45:38.060
like you said earlier on.

01:45:38.060 --> 01:45:40.060
Make sure he had access to it.

01:45:40.060 --> 01:45:45.060
I'm just going to put the bristack in a better spot now so he can heal up a little bit.

01:45:45.060 --> 01:45:49.060
Waiting for his magic wand and a bit more regen to arrive.

01:45:49.060 --> 01:45:54.060
Big creep. Should be going the way of Esa here, but we'll try and get it.

01:45:54.060 --> 01:45:57.060
Doesn't get it though.

01:45:57.060 --> 01:46:00.060
Bit of chip damage on to respect at least.

01:46:00.060 --> 01:46:06.060
On the mid lane, we have this matchup we've seen numerous times already in this coal fire.

01:46:06.060 --> 01:46:12.780
18-3 versus 15-3 so no shut-off this time, no really one-sided thing.

01:46:12.780 --> 01:46:19.060
We saw Lornoff play this matchup super well on his storm, but this time it looks like it's going quite evenly.

01:46:21.620 --> 01:46:22.780
Yeah, not too much in it.

01:46:22.780 --> 01:46:26.340
Couple of last hits, advantage for the storm spirit of the next wave's meet.

01:46:26.340 --> 01:46:30.580
But then a bottom ringmaster being gap-closed by this Kez,

01:46:30.580 --> 01:46:33.100
brain-setting out for a kill on the ring this time.

01:46:33.100 --> 01:46:36.100
Sayosh's turn to get caught out of position.

01:46:37.100 --> 01:46:41.100
It can be difficult as a backline hero like Ringmaster to stay safe.

01:46:41.100 --> 01:46:44.100
I guess Kess has all his abilities, one for the 1-1-1 skill builds.

01:46:44.100 --> 01:46:50.100
Easily just get on the Ringmaster and of course Corrupted tried to help him but missed his hoofstone.

01:46:54.100 --> 01:46:59.100
Ah, last hit wise. Corrupted having a few struggles, 13-2.

01:46:59.100 --> 01:47:02.620
They'll be very happy to have the wave in front of this tower at long last.

01:47:02.620 --> 01:47:09.300
I think with that early kill on Bane hasn't really been able to counter all the last hits.

01:47:09.300 --> 01:47:12.420
Storm Spirit also getting dagged and darted in that middle lane.

01:47:12.420 --> 01:47:16.900
There's one charges on the fairy fire and 50 health remaining, but it's gonna be a long

01:47:16.900 --> 01:47:21.140
walk back to base as the dire, they connect on both water runes here.

01:47:21.140 --> 01:47:23.900
He's still mad right now, having to walk base.

01:47:23.900 --> 01:47:28.060
I mean this is very frustrating for Squad X, not only do you get forced base, but you

01:47:28.060 --> 01:47:32.700
also have the double water room coming over for the ember so he's gonna be very very happy they

01:47:32.700 --> 01:47:35.500
support left that

01:47:39.100 --> 01:47:42.380
the main thing to make sure it's not easy run back to lane

01:47:42.380 --> 01:47:45.500
like in the forest yeah

01:47:45.500 --> 01:47:47.820
battle in the trees

01:47:47.820 --> 01:47:51.820
might man through the tree line yeah he sleeps himself through the tree line but

01:47:51.820 --> 01:47:55.340
doesn't have time to get a single auto attack into the nightmare so

01:47:55.340 --> 01:47:59.340
Essentially just 120 mana pence, then I'll train for assault.

01:48:01.340 --> 01:48:04.340
Kanzurai Katana, stacking up some damage over time on this centaur.

01:48:07.340 --> 01:48:09.340
Doesn't seem like he's all that bothered though.

01:48:09.340 --> 01:48:11.340
He's got the helm of Iron Will, double ring of protection.

01:48:12.340 --> 01:48:15.340
Now 900 gold away from that helm of the Dominator.

01:48:15.340 --> 01:48:18.340
Just a matter of time before Corrupted can hold his own in his lane.

01:48:18.340 --> 01:48:21.340
Gonna start dragging waves with the helm creep.

01:48:21.340 --> 01:48:30.340
There's an awkward thing about the combo of Bane and Kess in safe lane is that if Kess ever goes for an auto attack on Centaur, you can't sleep him anymore, right?

01:48:30.340 --> 01:48:34.340
Because the blade stays for 7 seconds and will wake him up through the nightmare.

01:48:34.340 --> 01:48:39.340
So it's a bit tricky. It's very hard to not accidentally wake up to targets.

01:48:39.340 --> 01:48:44.340
Yeah, so you can't like chip and harass and then into nightmare and to go...

01:48:44.340 --> 01:48:50.340
Yeah, and that's normally what you need to do. You need to harass, bring the opponent low, and then you find a kill spot.

01:48:50.340 --> 01:48:59.340
It's not the most natural combo. I do like a lot of other combos better with Kess, like Witch Doctor or even Dazzle.

01:48:59.340 --> 01:49:02.340
I think a lot of posh fives help you more than a Bane does.

01:49:04.340 --> 01:49:09.340
I'm in the Bane right now. I'm sure we guard six minute rune, but Emberspirit gets the amplified damage up the top.

01:49:09.340 --> 01:49:15.280
squatics yet again empty bottle getting harassed out of lane as the ember spirit

01:49:15.280 --> 01:49:19.900
has everything pumped into him. Rotations from this ringmaster rune handed over and

01:49:19.900 --> 01:49:25.660
now moving up towards top where 40 seconds out from wisdom shrine. Mirage even

01:49:25.660 --> 01:49:29.780
gonna steal a medium camp here. Sweden strong needs to come across and try and

01:49:29.780 --> 01:49:33.700
gather up some of this because he's built up bank just to have it stolen away. He

01:49:33.700 --> 01:49:38.880
gets two of the creeps but the rest of it all gathered up by ember. At least he's

01:49:38.880 --> 01:49:44.520
sat close so he got some experience from it. It's not that terrible, but yeah, 20 seconds

01:49:44.520 --> 01:49:49.280
for the wisdom. Looks like they might not dive this though, both Bane and Hoodwing are

01:49:49.280 --> 01:49:57.240
up top. Pretty dangerous one, so instead ATP protect their own wisdom. You know a violent

01:49:57.240 --> 01:50:01.960
finds the chance to go in and buy a Ring of Health, of course going for that Mage later

01:50:01.960 --> 01:50:06.720
builds. Storm Spirit, another walk back to base though.

01:50:06.720 --> 01:50:11.520
to Fountain, then TP's back to mid. Respect. Trying to contest the wisdom shrine, gonna

01:50:11.520 --> 01:50:13.720
get bushwacked and blood-grenaded.

01:50:13.720 --> 01:50:15.520
Oh, that's just there.

01:50:15.520 --> 01:50:20.160
Keep reveal on him, but Mirage with his amplify damage rune, two man chains and the TP out,

01:50:20.160 --> 01:50:25.880
three in his safe. Nightmare there onto Mirage, he's got 15 wand and a remnant. And he's

01:50:25.880 --> 01:50:30.200
not gonna go for it, can't keep eyes on Swedenstrong's hoodwink, so instead zips back towards

01:50:30.200 --> 01:50:32.240
mid lane to protect against that wave.

01:50:32.240 --> 01:50:37.980
Still some good damage dealt by him, but he'll be back to mid and keep farming, meanwhile

01:50:37.980 --> 01:50:42.120
Storchbeard invades, looking to steal some medium camp of his own.

01:50:42.120 --> 01:50:44.360
Scordix is like, oh you did it, I'll do it.

01:50:44.360 --> 01:50:47.000
I'll take your medium camp, a little bit of a smaller one.

01:50:47.000 --> 01:50:48.000
Oppa does.

01:50:48.000 --> 01:50:50.000
An observable place under a sentry there.

01:50:50.000 --> 01:50:51.000
Scordix.

01:50:51.000 --> 01:50:54.040
He ceases with his own observable ward as well.

01:50:54.040 --> 01:50:57.960
It was outside of his regular vision, but he turns around and gets it.

01:50:57.960 --> 01:50:59.240
Nice attempt to deny it there.

01:50:59.240 --> 01:51:04.380
Yeah, it's kind of telegraphed that he was walking towards it, like, hang on a second, he saw us place it.

01:51:05.180 --> 01:51:10.640
Still gonna get picked up, though, as rain on the Bane forced to pick up the Illusion Rune.

01:51:10.640 --> 01:51:14.880
Doesn't get the nightmare to stop and hold back a mirage, though, so no bottle refill for Ember this time.

01:51:15.580 --> 01:51:19.420
Silly Squadics thinking it's bottom rune. That was yesterday. Today is all top rune.

01:51:19.420 --> 01:51:21.920
It is? It is, yeah. All top rune today.

01:51:21.920 --> 01:51:29.320
This is where things kind of get easier for the dire like Centaur can now AFK farm his

01:51:29.320 --> 01:51:34.120
four jungle camps, his helm creep is going to push wave, drag wave, do whatever it takes

01:51:34.120 --> 01:51:35.880
to defend his tier one.

01:51:35.880 --> 01:51:39.080
So difficult for Violent to clear wave on the shove.

01:51:39.080 --> 01:51:41.880
It does leave Violent free to obviously get complete farm.

01:51:41.880 --> 01:51:44.760
But it means now Centaur is un-gankable.

01:51:44.760 --> 01:51:51.600
Yeah, he's very, very tanky, sitting very far back as well, so he's unlikely to be contested

01:51:51.600 --> 01:51:55.640
too much. Meanwhile, the Brisebac is trying to recover as well, he's pretty far behind

01:51:55.640 --> 01:52:02.400
the rest of the course though, so they're stacking up ancients for him trying to prepare.

01:52:02.400 --> 01:52:06.400
And then, Sento being on Dankle makes it a little nicer for Mirage to make his moves,

01:52:06.400 --> 01:52:10.560
because he can go for plays onto supports that are chasing the helm creep or trying

01:52:10.560 --> 01:52:16.240
to cut into that bottom jungle. Speaking of chasing the helm creep, the

01:52:16.240 --> 01:52:21.600
rain nightmare stops the creep pool by the dominated creep storming to come down

01:52:21.600 --> 01:52:24.680
here and kill it off you need to do this you cannot let the central get away

01:52:24.680 --> 01:52:30.760
with murder yeah it's a it's what gives him so much farm acceleration we see in

01:52:30.760 --> 01:52:35.200
large centers have fantastic timing on the heart like 16 minute heart after a

01:52:35.200 --> 01:52:38.360
dominator or something like that he's going for the same build we'll see

01:52:38.360 --> 01:52:43.080
exactly how fast it's gonna be yeah it's another game where your bottom lane

01:52:43.080 --> 01:52:48.280
un-dancable. Pop lane is a triumphant lane, so you spend a lot of time chasing respect or

01:52:48.280 --> 01:52:53.320
you get embroiled in this really long drawn-out attempt on a snowy asset who will have living armor

01:52:53.320 --> 01:52:58.600
put on him. You can't move into the ember spirits lane, so I'm looking at this and joy side and

01:52:58.600 --> 01:53:04.040
wondering, you know, is it just sit back and farm and recover? Play another similar game to game one

01:53:04.040 --> 01:53:08.440
where they try and hit this timing because squadics, half HP, get a little zip away,

01:53:08.440 --> 01:53:13.040
Now he gets caught out there around the bottom rune spot even getting chased by a

01:53:13.040 --> 01:53:17.240
hasted Shadowfiends. Now he picks up the active rune and sprints towards them in

01:53:17.240 --> 01:53:21.560
that southern jungle runs in pushing mid now but this is an

01:53:21.560 --> 01:53:27.440
esophageal outmask madness going for a yasha instead so early manpa

01:53:27.440 --> 01:53:34.440
emphasis it's okay just back taking a bit too much damage on that camp

01:53:34.440 --> 01:53:42.180
Not getting pretty low from the prowlers, nice the guys, so he does clear it, he rushes

01:53:42.180 --> 01:53:46.920
straight to the low to sword, but yeah nothing you can do here as enjoy but watch your tier

01:53:46.920 --> 01:53:52.080
one tower mid die and then SF Trident can fill the back to their lanes, Centaur is now

01:53:52.080 --> 01:53:58.360
4400 net worth closing in on that big old item, the heart to rask is queued up Wagga,

01:53:58.360 --> 01:54:00.920
he's going for the build that collapsed the show-in off.

01:54:00.920 --> 01:54:06.920
Yeah, it is going there, but Crispback has done a great job closing the gap with the triple

01:54:06.920 --> 01:54:07.920
ancient stack that they had.

01:54:07.920 --> 01:54:09.920
Got a lot of gold from that.

01:54:09.920 --> 01:54:13.920
That's why Dream Protector now went in, dropped some sentry to block it up.

01:54:13.920 --> 01:54:18.920
Trying to take away, this is again not the most aggressive early game, so they're doing

01:54:18.920 --> 01:54:24.920
what they can to mitigate the, you know, the resources that are available for enjoy.

01:54:24.920 --> 01:54:29.920
Sentries on the medium camp, sentries on the ancient camp, with disrespect being annoying.

01:54:29.920 --> 01:54:36.960
I'm just watching the squirrel chase it. It's already done and killed chasing a satyr for like 30 seconds blood-grenading a bushwhack in it

01:54:36.960 --> 01:54:40.780
No, please just kill this freaking guy. The wave still gets doubled up though

01:54:41.800 --> 01:54:47.000
Sent to a tucked away and safe while top lane snowy and respect impressing forward on this radiant tier one

01:54:47.360 --> 01:54:51.160
Mirage will become enjoying from across the map if needed says hey, we can attack here

01:54:51.840 --> 01:54:58.760
Especially once I get that 12-minute rune. I think it's a bit scary to hit the power though storm could easily TP and the sub for a kill

01:54:58.760 --> 01:55:01.760
Meanwhile, it's instead doing the action in the river.

01:55:01.760 --> 01:55:07.760
Yeah, zipping from Squadics, grip out onto Mirage, trying to focus down this Ember spirit, but he's pretty damn tanky.

01:55:07.760 --> 01:55:13.760
Still has very far and 9-1 charges after the box is spent, so Mirage pretty happy here, just to slide around, dance over them.

01:55:13.760 --> 01:55:20.760
And as Rain dies, Squadics out of mana now, zips to high ground, but another remnant forward with vessel on him, Squadics, in all sorts of trouble.

01:55:20.760 --> 01:55:23.760
He leaves the bushwacked, good defensive play out of the hoodwink.

01:55:23.760 --> 01:55:32.760
A further jump, though, from Emberspray to get to catch, the score makes him pop another wand and somehow able to slip away out of the grass to the dire.

01:55:32.760 --> 01:55:37.760
It's the Arcane Rune Man. He got the rune, such a good rune to get as well in the middle of that fight.

01:55:37.760 --> 01:55:43.760
Meanwhile, while all this was happening, sure, SF joins and does something, but I actually think it was okay what Violent did, too.

01:55:43.760 --> 01:55:49.760
Just lock onto the tower, takes out a tier one tower, and a pretty difficult one to get otherwise.

01:55:49.760 --> 01:55:53.200
If you didn't get it now, it would boost control over the bottom area soon.

01:55:54.960 --> 01:55:56.480
Another top ring master.

01:55:57.440 --> 01:56:01.280
Dang. Done with that tier one. Yeah, bristle back.

01:56:01.280 --> 01:56:03.760
Feeling pretty good. My sweet is strong alongside him.

01:56:06.800 --> 01:56:10.560
They could even move Kess through the gate if they're reading. I want to take this tower quickly.

01:56:10.560 --> 01:56:14.720
They're right next to the tree and protect her, so overkilling the towers is not a bad idea.

01:56:14.720 --> 01:56:18.320
Well, they're taking it out.

01:56:18.320 --> 01:56:22.600
No move yet from the cans, but it seems like there's no concerted effort to come and defend

01:56:22.600 --> 01:56:25.120
it either from the scully gun side.

01:56:25.120 --> 01:56:28.160
Just putting a tree in there to slow things down a touch.

01:56:28.160 --> 01:56:31.600
Well, that's now both side-themed tier one dying.

01:56:31.600 --> 01:56:33.640
13 minutes in.

01:56:33.640 --> 01:56:36.000
Map starts to open a bit more for this radiant side.

01:56:36.000 --> 01:56:37.000
Yep.

01:56:37.000 --> 01:56:40.480
I mean, it was good at least by us to take the mid-tower earlier on, but this is going

01:56:40.480 --> 01:56:43.680
to put them in a pretty uncomfortable spot on the side lanes.

01:56:43.680 --> 01:56:48.560
you want to have three inches up for these kills inside. He's going to try it now for the beam.

01:56:48.560 --> 01:56:53.760
Yeah, straightforward. We have just got a jumping rain and a bit of a heel off his sleeve there with

01:56:53.760 --> 01:56:58.960
the one the raindrops keep him tanky but the chase is on to Sweden's strong Seyush and he's

01:56:58.960 --> 01:57:02.800
actually hopping and skipping away. He doesn't get taken down by the bristleback so not just

01:57:02.800 --> 01:57:06.960
the two supports falling over on enjoy but Mr. Morrow also getting hunted down.

01:57:07.520 --> 01:57:11.120
That's all with the slight chains a ton of damage and a time coming his way.

01:57:11.120 --> 01:57:12.760
Michael's face is stacking up.

01:57:12.760 --> 01:57:13.760
Oh my god, so close.

01:57:13.760 --> 01:57:16.760
A blood grenade to the tankiness of the Bristlebanks getting a little annoying, but they've got

01:57:16.760 --> 01:57:18.800
the double kill for Mirage in the end.

01:57:18.800 --> 01:57:22.800
And Centra is also closing in on his mid lane, forcing Squadix to zip away.

01:57:22.800 --> 01:57:25.760
A bit of indecisiveness too.

01:57:25.760 --> 01:57:29.440
Squadix went for, you know, trying to help out his Bristleback, but left the region with

01:57:29.440 --> 01:57:30.440
the bottom now.

01:57:30.440 --> 01:57:31.440
Oh.

01:57:31.440 --> 01:57:33.440
That was a rough one.

01:57:33.440 --> 01:57:36.120
Could have been a great room for him to have.

01:57:36.120 --> 01:57:38.040
They have a fiend script potential.

01:57:38.040 --> 01:57:40.640
Oh, that is a super tanky Centra.

01:57:40.640 --> 01:57:46.100
Yeah. Yeah, not even another try. I like the Outreach and the auto attacks coming in from

01:57:46.100 --> 01:57:49.060
me. I didn't do anything to them.

01:57:49.060 --> 01:57:55.100
35 Rejoin a second, that's what you need. Outreach and a bang.

01:57:55.100 --> 01:58:01.820
Yeah, I attacked him like three times and didn't do anything at all.

01:58:01.820 --> 01:58:07.540
Still game is fairly close, 2-5 now. I think the big timing for enjoying is going to be

01:58:07.540 --> 01:58:12.820
when the desolator is complete on Kess they can start making some moves but so far the activity has

01:58:12.820 --> 01:58:20.020
been better from Ruligani on the mid lane this Ember has really gone some nice moves 3-0 and 1

01:58:20.020 --> 01:58:24.340
already yeah and i know i know this might hurt your feelings a little bit while you but i have

01:58:24.340 --> 01:58:31.860
more faith in carry shadow fiend than a carry cares okay i mean listen even a chimpanzee could play

01:58:31.860 --> 01:58:38.860
Yeah, he's an execution, yeah, I mean button pressing is not my forte.

01:58:38.860 --> 01:58:42.860
No, honestly, I kind of agree.

01:58:42.860 --> 01:58:47.740
It takes a lot of games and a lot of practice before you get really comfortable in Kess and

01:58:47.740 --> 01:58:50.740
violent is only silver tier Kess.

01:58:50.740 --> 01:58:53.860
That doesn't inspire confidence in me, I haven't seen him play it that much before.

01:58:53.860 --> 01:58:54.860
What are you?

01:58:54.860 --> 01:58:57.860
Well, I mean, I'm Grandmaster.

01:58:57.860 --> 01:58:58.860
Grandmaster!

01:58:58.860 --> 01:59:00.860
Okay, fair enough.

01:59:00.860 --> 01:59:04.360
You got 2,000 games on it. I should have known.

01:59:04.360 --> 01:59:07.860
I've been grandmaster for 800 games so I can't start any more.

01:59:07.860 --> 01:59:09.860
Geez, that's wild.

01:59:09.860 --> 01:59:13.860
Um, anyway, I do think that he's doing fine mechanically so far.

01:59:13.860 --> 01:59:16.860
Violent is farming is obviously good. He's a very, very solid parry player.

01:59:16.860 --> 01:59:19.860
But he's got himself into a bit of a pitbullier.

01:59:19.860 --> 01:59:21.360
Oh, the train built the mist.

01:59:21.360 --> 01:59:22.860
Yeah, they're still got the dust on him.

01:59:22.860 --> 01:59:26.360
Violent, I don't know if you can get back to high ground or just try and slice air.

01:59:26.360 --> 01:59:29.860
Hacker slashes back for the Wheel of Wonder in here, controlling up the cans.

01:59:29.860 --> 01:59:38.860
Nightmare save, trying to get him out of danger but Mirage is keeping tabs with a double remnant over the top and the damage over time, taking from those impaled on arts.

01:59:38.860 --> 01:59:41.860
Thank you all the cans in the long run.

01:59:41.860 --> 01:59:43.860
Grandmaster would have lived.

01:59:43.860 --> 01:59:45.860
By not being there.

01:59:45.860 --> 01:59:56.860
Yeah, he kind of walked into a lot of players there. Even the Centaur ulti, so a lot of resources at least were expended for quite a few of the remnant charges, the ringmaster entry and ulti.

01:59:56.860 --> 01:59:59.360
So, now they could go and make a play.

01:59:59.360 --> 02:00:03.360
Storm has the Guardian Greaves as well, so there's a good timing for them to fight.

02:00:03.360 --> 02:00:07.360
Definitely upsetting though, when SF's first entry into the game was like seven minutes ago,

02:00:07.360 --> 02:00:12.360
he gets a tower, gets a kill, Kez's first entry into the game, like properly, he dies.

02:00:12.360 --> 02:00:15.860
How was that? He slipped a melee creep instead of the Ember.

02:00:15.860 --> 02:00:17.360
Oh, he missed taking a little bit.

02:00:17.360 --> 02:00:18.860
Not too daisy.

02:00:18.860 --> 02:00:22.860
Well, it's here one may be fully defended here by Hiragani.

02:00:22.860 --> 02:00:24.360
Bring the numbers.

02:00:24.360 --> 02:00:30.360
Central not in the vicinity just relying on SF and Ember to outspam the wave hold on to this objective

02:00:32.360 --> 02:00:38.520
Enjoy have brought four of their own into this mid lane not able to kill off the tier one and now the living armor starts to kick in

02:00:39.960 --> 02:00:43.640
Able to just regen up and they can easily keep defending now

02:00:44.680 --> 02:00:48.120
Obviously had a power dip where their ulti's on cooldown

02:00:48.120 --> 02:00:53.040
But now ten seconds where he master ulti's back tree and ulti is about to be back and in the center across the map

02:00:53.040 --> 02:00:59.860
With this heart of Carascus gonna be able to have impact. You didn't get a 16 minute timing, but you got a 1730 timing on the heart

02:01:00.160 --> 02:01:02.160
Very good still

02:01:02.320 --> 02:01:07.200
Yeah, and now is 3000 HP. He's gone from un-gankable to un-killable

02:01:08.480 --> 02:01:13.720
At some point he will leave this cave that he's been sitting in corrupted as basically, you know

02:01:13.720 --> 02:01:17.280
He's distant to himself from all of civilization

02:01:17.280 --> 02:01:20.560
He's just left and hung out in this random corner of the map

02:01:20.560 --> 02:01:27.800
What's this classic right aesthetic living is a hermit studying the law of the universe trying to figure out and achieve inner peace

02:01:28.080 --> 02:01:31.880
Maybe that's it. All you have to do is buy a heart in a piece immediately purchased

02:01:33.440 --> 02:01:38.600
Of course the the rim world player will talk about aesthetic the nice trait where they don't need a whole

02:01:40.520 --> 02:01:44.200
So of course don't get envious of the fancy bedroom

02:01:44.200 --> 02:01:50.000
No, I was also thinking about the Wizard of Oz where you do all you need is a brain and a heart to be able to live your life

02:01:50.560 --> 02:01:54.960
Does this sent those got a brain all you need was that how to ask dude?

02:01:54.960 --> 02:01:58.000
That's what all I asked for my teammates and don't as well a brain in the heart

02:02:01.200 --> 02:02:03.200
I'm no mouse

02:02:08.760 --> 02:02:11.580
Well enough of people screaming at me yeah

02:02:12.120 --> 02:02:15.800
Long gone are days of fear one thing people to have a microphone now

02:02:15.800 --> 02:02:19.240
I wish we could take back those microphones that he sent to me.

02:02:19.240 --> 02:02:21.720
Those five dollar mics that he was mailing to people.

02:02:21.720 --> 02:02:23.320
Oh, good stuff here.

02:02:23.320 --> 02:02:29.040
Well, Mr. Morrill, he's 2000HP, brought down to half as he tries to deal with the tier

02:02:29.040 --> 02:02:32.840
one mid lane, but it's going to be brought back to 70% of his health thanks to Living

02:02:32.840 --> 02:02:33.840
Armour.

02:02:33.840 --> 02:02:39.480
It's been a challenge for Enjoy to really find a rhythm in this series, never mind just

02:02:39.480 --> 02:02:40.480
this game.

02:02:40.480 --> 02:02:45.920
Hmm, so not actually connected on anything in a confident way, right?

02:02:45.920 --> 02:02:51.720
Making a move of their own to go and find a target that they've chosen in a in a manner of that choosing as well

02:02:51.840 --> 02:02:57.100
It's all being dictated by hula gani like where when why we're fighting it the diet team says, okay

02:02:57.100 --> 02:03:00.260
It's gonna be this mid-touch here one. We're gonna defend it. You're gonna come here then run away

02:03:01.400 --> 02:03:04.400
Honestly hula gani are playing pretty similar to what they did in game one

02:03:04.400 --> 02:03:09.280
I'm looking back at their previous games too. It is a pattern that they really enjoyed long late

02:03:09.280 --> 02:03:27.280
They really go for a lot of like farming, the link of your items, they're not a very chaotic team, because I looked at their series and some of them have gone, you know, the full distance, also had several like 50 plus minute games, so this is just their style and they get to play it again in game number 2.

02:03:27.280 --> 02:03:30.920
Yeah, I mean, the average game time is well above normal.

02:03:30.920 --> 02:03:34.360
They've had a couple of, like, 78 minute games as well through this cauliflower.

02:03:34.880 --> 02:03:36.560
There's some pretty long stuff.

02:03:36.560 --> 02:03:39.000
Dragging things out and looking for that late game chaos.

02:03:40.040 --> 02:03:42.320
There's early game calm into late game chaos.

02:03:43.000 --> 02:03:46.760
Yeah, Miwa Murash is the one who plays pretty active from the start to finish.

02:03:46.760 --> 02:03:48.000
They're on the hunt right now.

02:03:48.000 --> 02:03:50.360
Kess walked over an observer ward just recently.

02:03:50.840 --> 02:03:51.600
It's not a bother.

02:03:51.600 --> 02:03:52.960
As the dodged a ringmaster ulti,

02:03:52.960 --> 02:03:55.760
Sets around, tries to farm the boglets.

02:03:55.760 --> 02:04:00.560
He's going to get dusted as he turns around to try and kill off this ringmaster with a

02:04:00.560 --> 02:04:04.840
centaur stampied and a stomp there to deal with the bird.

02:04:04.840 --> 02:04:10.160
Violent drops again, two deaths on his cans as he gets swarmed by Hulagani.

02:04:10.160 --> 02:04:12.320
Already the link dagger on the centaur as well.

02:04:12.320 --> 02:04:16.880
Nasty timing coming in from him, he's very very strong at the stage.

02:04:16.880 --> 02:04:19.800
And as they pressure mid, I don't think they're going to be able to do anything, again the

02:04:19.800 --> 02:04:25.400
The building damage isn't that great from Radiant, especially with Kess dead, his desolator is the one thing they have.

02:04:27.000 --> 02:04:30.500
The way that Hylian is defending this tower, I'm not sure Mithil is going to die this game.

02:04:31.000 --> 02:04:33.700
Bringing freaking everybody!

02:04:33.900 --> 02:04:37.200
And now with a chainscatch on Skordex, overgrowth after the whip.

02:04:38.100 --> 02:04:41.000
No, didn't use it. I thought he casted there, but he cancelled.

02:04:41.600 --> 02:04:45.300
Yeah, the Guardian Grooves. He didn't want to use it because he wanted, uh...

02:04:45.300 --> 02:04:52.300
He knew Guardian Greaves would insta misspell it, so he kinda pump faked it, expecting Svadeks to maybe use his greaves early.

02:04:55.300 --> 02:04:57.300
It's the threat of the overgrowth.

02:04:57.300 --> 02:04:59.300
The rumbling noise that he makes.

02:05:01.300 --> 02:05:07.300
One of my favourite spells to animation cancel. It's up there with Thanagoth Wrath and Requiem from SF.

02:05:07.300 --> 02:05:09.300
Not Warlock ulti?

02:05:09.300 --> 02:05:10.300
I thought it would be Warlock.

02:05:10.300 --> 02:05:13.140
I mean, I'm sorry, that goes without, honestly, that goes without saying,

02:05:13.140 --> 02:05:15.880
when you're talking to me, I didn't think I had to mention it, but yeah.

02:05:15.880 --> 02:05:17.300
War, don't be, is number one.

02:05:17.300 --> 02:05:19.300
At the top of the list.

02:05:19.300 --> 02:05:25.540
Death of Sweden's stronger, chase after corrupted, sense for actually taking a tremendous amount of damage out of his crystal back and chest.

02:05:25.540 --> 02:05:30.940
Stomps to hold the back and bots will save him up, and they dive in with a requiem and a remnant onto rain.

02:05:30.940 --> 02:05:36.580
Cheriffing an ember spirit, gap-closing and isolating, meaning Mr. Moral is trapped on his right hand side,

02:05:36.580 --> 02:05:39.780
Stamped, heated, wheel of wonder, spumped up and chain disabled.

02:05:39.780 --> 02:05:42.900
Bristleback's being pummeled. Violent now, the target of choice.

02:05:42.900 --> 02:05:46.980
And Mirage just keeps tabs on him. Their hasted Ember spirit with a rendered remaining.

02:05:46.980 --> 02:05:48.820
On top of this, Caz to blow him up.

02:05:50.500 --> 02:05:54.020
I mean, this game is being dominated again by Huliani,

02:05:54.020 --> 02:05:56.340
man, their play is so much better in the teamfights.

02:05:56.900 --> 02:06:01.940
They have this very successful formula against Enjoy. Just kind of chilling in the early game.

02:06:01.940 --> 02:06:05.380
The Dominator, this game was creating a lot of time as well.

02:06:05.380 --> 02:06:10.340
they keep chasing the Dominator Pref, meanwhile they're farming every lane, and eventually when

02:06:10.340 --> 02:06:14.660
they have their items, we see them just play really well as five, the way they connect together.

02:06:17.620 --> 02:06:21.620
Mr. Head of Interrosions see a recap of what happened with the fight, but started out with

02:06:21.620 --> 02:06:25.700
a one pick off and then looked pretty good at first. The center takes insane damage because

02:06:25.700 --> 02:06:31.940
of the minus armor. That's so close. Yes, the viscous goo is putting in a minus like 12 armor.

02:06:31.940 --> 02:06:35.740
the game. I think it's a

02:06:35.740 --> 02:06:37.440
good idea. Yeah. Yeah, they

02:06:37.440 --> 02:06:39.040
brought him down to like half

02:06:39.040 --> 02:06:40.440
like last like 20% of his

02:06:40.440 --> 02:06:42.440
health at the tail end of that.

02:06:42.440 --> 02:06:44.040
Then you get cut in half, right?

02:06:44.040 --> 02:06:45.440
This Ember and SF very well

02:06:45.440 --> 02:06:47.040
positioned to make sure that the

02:06:47.040 --> 02:06:48.640
advance the defense just isn't

02:06:48.640 --> 02:06:50.040
there. And even though they're

02:06:50.040 --> 02:06:51.040
going up high ground, they've

02:06:51.040 --> 02:06:52.040
already killed off three heroes.

02:06:52.040 --> 02:06:53.040
I was like, Okay, we're gonna

02:06:53.040 --> 02:06:54.040
five you to help. We'll chase

02:06:54.040 --> 02:06:56.040
this cares all the way back to

02:06:56.040 --> 02:06:57.540
his nest. I think importantly,

02:06:57.540 --> 02:06:59.040
they took out the supports

02:06:59.040 --> 02:07:00.540
first kill both the sports, and

02:07:00.540 --> 02:07:01.840
then it's easy to deal with the

02:07:01.840 --> 02:07:06.880
you know this joint to random saves anymore ring master's gonna get picked

02:07:06.880 --> 02:07:12.400
off up top bush back into storm jump easy kill

02:07:14.160 --> 02:07:18.640
yeah easy kill but then you think okay the rest of the map where we go in we

02:07:18.640 --> 02:07:22.120
can't really push top tier 2 we're not contesting a Roshan or a Tormor

02:07:22.120 --> 02:07:27.480
anything it's just a kill for kill sake yeah finally we have hit the agonist

02:07:27.480 --> 02:07:32.640
timing 4 casts so this is where he can show his prowess. Let's see if this silver tier

02:07:32.640 --> 02:07:37.840
cast is gonna blow my mind though. I think he needs to. The thing about Aghanim, if he

02:07:37.840 --> 02:07:41.880
could have gone BKB or Aghs. Aghanim you need to have some really good button pressing

02:07:41.880 --> 02:07:46.980
and cast some nice spells. So this is very execution heavy. BKB could have been a nice

02:07:46.980 --> 02:07:55.580
play to have at this spell. Obviously against the tree end as well and all the random spells.

02:07:55.580 --> 02:08:00.980
There's a lot of things, right? Ringmaster ulti, Searing chains, SF ulti, Triant ulti,

02:08:00.980 --> 02:08:04.980
Centaur stomp, there's a lot of stuff you need VKB against, but I respect that it went

02:08:04.980 --> 02:08:07.460
agonis. I would also have gone agonis here.

02:08:07.460 --> 02:08:12.900
Yeah, I mean, sometimes, you know, you're up against it, right? Game two and a losing

02:08:12.900 --> 02:08:17.900
best of three, elimination on the line, you want to try and get closer to its TI, you've

02:08:17.900 --> 02:08:21.420
got to back yourself. You've got to say, okay, I'm confident in this, this is what we're

02:08:21.420 --> 02:08:26.260
going for, I back my button pressing. It's going to take some sick execution here to

02:08:26.260 --> 02:08:31.820
hold them in this game as a 9k lead has come out, 4 to the gani, 11 to 3, they are running

02:08:31.820 --> 02:08:36.620
the map, playing 2 lanes, double observable already in this rating base as they're prepping

02:08:36.620 --> 02:08:40.860
to go for tier 2s and maybe even think about high ground with the remaining 3 minutes of

02:08:40.860 --> 02:08:41.860
this ages.

02:08:41.860 --> 02:08:46.460
Yeah, Snowy, he knows that everybody's just out on map farming somewhere so he starts

02:08:46.460 --> 02:08:48.380
knocking on the high ground and he's knocking.

02:08:48.380 --> 02:08:53.980
pretty hard. He's banging. This is Grand. Grand is coming to knock down the doors.

02:08:53.980 --> 02:09:00.820
I'm just battering into them. Yeah, Shad of Fiend is battering around now. It doesn't

02:09:00.820 --> 02:09:06.020
need a warrant or an invite to enter your base. This is no vampire, Shad of Fiend. Not

02:09:06.020 --> 02:09:15.020
abiding by the rules of the land. It's going at it again. And nothing to stop them, eh?

02:09:15.020 --> 02:09:18.300
Tier 3 gone. I'm sending good bye to that.

02:09:18.300 --> 02:09:22.300
So Rageant now relying on wave cutting, Shadowfiend and Hoodwink in behind,

02:09:22.300 --> 02:09:24.940
making sure there aren't any additional waves coming down this mid lane,

02:09:24.940 --> 02:09:26.940
so at least they've stemmed the flow of bleeding.

02:09:29.500 --> 02:09:32.540
I'm looking at Kess and I feel so sad seeing this desolator.

02:09:32.540 --> 02:09:37.340
We had this last time as well, man. The zero charges desolator, no stackies.

02:09:37.980 --> 02:09:42.700
It needs his plus two damage, but they have basically found no kills this game.

02:09:42.700 --> 02:09:50.540
3 kills only. Not a great time. But a parrspark is coming in. They have Aghanim Scepter now

02:09:50.540 --> 02:09:56.220
on Bristleback, so that's a pretty nice thing to play towards, being able to burst a little bit better.

02:09:57.420 --> 02:10:00.620
Definitely help out in these scrappy fights if they're able to drag them out.

02:10:01.820 --> 02:10:05.900
It feels like we also need Aghanim Scepter Storm. He's got the Witchblade just completed,

02:10:05.900 --> 02:10:11.020
but I'd love to see him go for that. Aghanim Scepter Vortex, just to have another layer of

02:10:11.020 --> 02:10:16.420
control. You can't just rely on a bane nightmare set up into a bushwap from a hoodwink, especially

02:10:16.420 --> 02:10:20.140
when these supports have been dying so quickly in the early portion of the fight. Storm Spirit's

02:10:20.140 --> 02:10:24.340
got to bring something to the table, and right now he doesn't have it. That means who we

02:10:24.340 --> 02:10:29.140
got? He's going to go back up the high ground here and deal with the barracks.

02:10:29.140 --> 02:10:33.380
Rains has already fallen. Keep close, kind of try and slow it down a little bit, but

02:10:33.380 --> 02:10:39.780
Lotus Orb is there as well. Quickly dispelling. And even after killing the building, Snowy's

02:10:39.780 --> 02:10:44.220
like right on the wave as well. Silveredge gets delivered and is going to shift away

02:10:44.220 --> 02:10:49.500
with the Shadowblade Invis as they head up top trying to cut the map. It's a really nice

02:10:49.500 --> 02:10:53.620
move as well so you play Maid, kill the Barracks and then immediately you go bottom and top

02:10:53.620 --> 02:10:57.340
knowing that Centaur is tank enough to push an additional wave and then making sure that

02:10:57.340 --> 02:10:59.540
there aren't any pockets of resistance left.

02:10:59.540 --> 02:11:04.900
And also controlling the Wisdom with Snowy's move going behind the tier 2. He's on the

02:11:04.900 --> 02:11:09.420
Wisdom rune making sure that there's no easy comeback into the game here for the side of

02:11:09.420 --> 02:11:14.620
gradients and corrupted with a good read that okay I should shove bottom lane but I think

02:11:14.620 --> 02:11:20.140
they're coming for me and indeed the smoke is here and they're just on top like hooligan from game

02:11:20.140 --> 02:11:26.540
one to game two here their reads have been really good it honestly has really started reminding me

02:11:26.540 --> 02:11:31.900
of navi jr or like navi a year ago right when they were kind of popping up onto the scene

02:11:31.900 --> 02:11:37.420
winning qualifiers their game reads they're just the vibe of the game they feel like they're confident

02:11:37.420 --> 02:11:42.020
They feel like they know exactly what's going on at any given moment and that usually speaks to team comps.

02:11:42.020 --> 02:11:43.020
Oh, ringmaster.

02:11:43.020 --> 02:11:44.820
He's going to get zipped on by the storm.

02:11:44.820 --> 02:11:48.020
But we're also coming in from the shadows from the back, but in that enemy's ancient areas,

02:11:48.020 --> 02:11:52.520
the Kess is being found, bound and routed up, pummeled into the ground by corruption and respect,

02:11:52.520 --> 02:11:55.620
while the Shadofine stands toe-to-toe with his bristled back.

02:11:55.620 --> 02:11:58.220
But with the storm arriving, snowing is falling.

02:11:58.220 --> 02:12:00.920
The Shadofine dropping and he'll die eventually.

02:12:00.920 --> 02:12:03.720
It costs a lot, but they get a kill on the SF.

02:12:03.720 --> 02:12:08.860
A massive kill to get them, Storm does get to safety, so you're definitely happy with

02:12:08.860 --> 02:12:09.860
this.

02:12:09.860 --> 02:12:14.020
You took a fight far away from your base, you're not losing any buildings from losing the fight,

02:12:14.020 --> 02:12:15.460
and it's not really a lost fight.

02:12:15.460 --> 02:12:20.660
Yeah, it's three for two kills, but the kills you get are really good here.

02:12:20.660 --> 02:12:24.620
Getting this kill on SF is so monumental for them, tons of gold.

02:12:24.620 --> 02:12:31.820
And all of the hands on Storm, Storm we have like 700 gold off the back of that.

02:12:31.820 --> 02:12:33.820
It stomps out with that grip.

02:12:33.820 --> 02:12:37.900
They get cancelled out and they look decent here as they dealt with the Cairns, but it takes a while to kill him.

02:12:40.500 --> 02:12:45.820
I mean, somewhat, thank you with the mage slayer and some random parrying. He doesn't die super fast.

02:12:46.620 --> 02:12:53.420
He almost has BKB timing as well, so surviving until death before the next aggro push comes is really important to them.

02:12:55.940 --> 02:12:59.740
I've been a bite back showing that there's life on this enjoy side yet.

02:12:59.740 --> 02:13:05.740
The fourth death of Cairns definitely sucks, but killing that Shadowfiend, getting Stormcloser to his next item,

02:13:05.740 --> 02:13:09.740
which looks like it's going to be the Shivers' Guard with the spring and his steps,

02:13:09.740 --> 02:13:13.740
but he has to zip away from Corrupted, who grabs the Arcane Rune right under his nose.

02:13:13.740 --> 02:13:17.740
It dusted the tree into top, but he just walked away.

02:13:17.740 --> 02:13:19.740
He's kind of feeling fine. He did zip from far away though.

02:13:19.740 --> 02:13:22.740
Yeah, Sharpshooter, in onto respect, but he's still alive.

02:13:22.740 --> 02:13:27.740
Somehow, keeping it going, finally dies to Squad X's final zip in,

02:13:27.740 --> 02:13:31.580
And then a bull-button teaking out while the Bane has been left stranded.

02:13:31.580 --> 02:13:34.460
So in the spirit, Mirage will pick up the kill on Rain.

02:13:36.540 --> 02:13:39.740
I think at least one-for-one trades are really, really good for Radiance.

02:13:39.740 --> 02:13:42.860
I enjoy doing a good job staying in the game.

02:13:42.860 --> 02:13:45.180
I think this is complete on the cast now.

02:13:47.020 --> 02:13:49.020
This is where you can drag out the game long enough.

02:13:49.020 --> 02:13:51.020
They get some of these power-spec timings.

02:13:51.980 --> 02:13:54.460
Could be possible that we see a shift in the game.

02:13:54.460 --> 02:13:58.860
Now this is where Hulagana got locked in, think, okay, objective time.

02:13:58.860 --> 02:14:02.860
We killed that midlaner Barats a while ago, what's our next step?

02:14:02.860 --> 02:14:07.740
Tormentor number one, 20 seconds to fast-forward Roshan, that's probably gonna be number two.

02:14:07.740 --> 02:14:12.980
So a case of setting up the map and the game around that Roshan pit.

02:14:12.980 --> 02:14:14.980
Yep, for sure.

02:14:14.980 --> 02:14:18.220
It's funny I need to just shove the lanes.

02:14:18.220 --> 02:14:21.140
Again something radiant, I've been doing a pretty good job at doing, just pushing out

02:14:21.140 --> 02:14:23.300
the lanes even though they're behind.

02:14:23.300 --> 02:14:28.260
It's never easy to do, but you see who the rain can cast and storm as well, always working

02:14:28.260 --> 02:14:30.780
on getting the lanes out.

02:14:30.780 --> 02:14:33.140
Now top pit Roshaan.

02:14:33.140 --> 02:14:37.860
Let's see if we're able to get out there with some Observer wards.

02:14:37.860 --> 02:14:41.140
And currently it's Hulagani gathering up in this mid lane.

02:14:41.140 --> 02:14:44.580
They have kept the tier one at pretty much full HP.

02:14:44.580 --> 02:14:49.980
31 minutes in this game, tremendous job playing out this mid lane and even smoke pivoting

02:14:49.980 --> 02:14:50.980
now.

02:14:50.980 --> 02:14:53.660
I'm trying to find a gank before they attempt to rush.

02:14:53.660 --> 02:14:58.740
Captain, it's dropped pretty low, but they keep working it back up again with this three-in-perfector.

02:14:58.740 --> 02:14:59.940
Very annoying stuff.

02:15:01.620 --> 02:15:02.980
Which direction do they go?

02:15:02.980 --> 02:15:05.700
They go north towards where the bane is sat.

02:15:05.700 --> 02:15:10.580
The rain has gone for a long migration, but it's going to go under the dive vision in a second.

02:15:10.580 --> 02:15:12.420
Yeah, he's in vision.

02:15:12.420 --> 02:15:16.900
Not the biggest kill ever, so we don't see them immediately going crazy about it.

02:15:16.900 --> 02:15:21.700
If they saw Storm or a Kess up there, there would be much more speedy about getting over there.

02:15:21.700 --> 02:15:25.300
He's already tepid out. Yes, no, he's chasing, but won't be able to find him.

02:15:25.300 --> 02:15:29.700
Gonna realize pretty quickly that's all gone, but they'll know about the high ground observer ward.

02:15:30.700 --> 02:15:34.300
And they can just reposition to get back towards this radiant triangle.

02:15:37.500 --> 02:15:42.300
Have we found a better word yet? I've been trying to not call it the triangle, but sometimes it still slips out.

02:15:42.300 --> 02:15:49.700
I mean, yeah, it's kind of weird once the ancients, but the outpost area ancients area

02:15:49.700 --> 02:15:52.860
Yeah, I think I'll post this probably just the most logical

02:15:52.860 --> 02:15:58.860
It's triangle man. It's been triangle for you know a decade maybe more. It's always got to be triangle to me

02:15:59.660 --> 02:16:04.620
Yeah, so now it's not a triangle between three jungle camps now with the triangle of two jungle camps plus outpost

02:16:04.620 --> 02:16:08.180
It's a nice. I saw somebody triangle now. It's a new

02:16:08.180 --> 02:16:13.900
Yeah, we used to have a beautiful equilateral triangle now. It's all gonna. I saw Salise

02:16:14.900 --> 02:16:16.540
Well, that's the Roshan

02:16:16.540 --> 02:16:20.800
Amplify damage on this ember spirit. They're in the pit and there's no contest coming

02:16:22.460 --> 02:16:26.920
Enjoy very much start pushing out the lanes and trying to gather up what gold they can

02:16:28.220 --> 02:16:32.280
Yeah, they're at least showing all the way to tier two dump bottom trying to delay this

02:16:32.280 --> 02:16:34.520
But I think the mice go with urgency now

02:16:34.520 --> 02:16:41.000
this high ground push could be coming in and the silver edge we haven't talked

02:16:41.000 --> 02:16:44.960
about too much but silver edge on SF days had for a while could be very

02:16:44.960 --> 02:16:51.880
problematic as well for the bristaback in next fight, not a big time, SF's here I do

02:16:51.880 --> 02:16:55.480
love how snowy has approached his team these sometimes just randomly runs up to

02:16:55.480 --> 02:16:58.720
the high ground faster than you would expect look at all the damage he's doing

02:16:58.720 --> 02:17:03.560
before any reaction is there yeah he's already taken half if all that even

02:17:03.560 --> 02:17:08.040
smoke. He's already got the tower to half health. And now you've expanded on mid too.

02:17:08.040 --> 02:17:12.120
And now you've expanded glyph already. So he's like, cool, you've glyphed and you've lost the

02:17:12.120 --> 02:17:16.600
tier three tower. So we're just going to step back, hold this terrain. We've got a high ground

02:17:16.600 --> 02:17:20.920
advantage. So Stormspread has a lot on him to give vision with Swedenstrong trying to find a cat

02:17:20.920 --> 02:17:26.120
from Mirage. Corrupted guest incorrectly looking for where the hoodwink was lurking in the trees.

02:17:26.120 --> 02:17:30.680
I don't catch him with the slight chains either. So Swedenstrong very fortunate there to slip away

02:17:30.680 --> 02:17:35.360
and grab an Inviseroon. Yeah, and he's holding the Santa Alti, I think, corrupted, didn't

02:17:35.360 --> 02:17:38.960
really want to Alti just for a kill on the hoodwink. He wants to hold it for more important

02:17:38.960 --> 02:17:43.760
points in the fights, maybe just drinking the Bristleback or Kess off some of his teammate

02:17:43.760 --> 02:17:51.560
or himself. And now come back in for another round on this top lane of Barracks. There's

02:17:51.560 --> 02:17:58.040
no even gonna farm while you wait for the creep wave to come in. I'm not gonna go bullrushing

02:17:58.040 --> 02:18:01.960
into anything, waiting for camps to spawn. Now he wants to hit creeps.

02:18:01.960 --> 02:18:06.960
I mean it's the satanic 200 all the way and satanic will be up so having satanic as well

02:18:06.960 --> 02:18:15.400
as the ages is going to be feeling fantastic. Basically two extra lives.

02:18:15.400 --> 02:18:21.200
Storm and Hoodwink. I'm trying to play through the observable they placed in the dire ancient

02:18:21.200 --> 02:18:26.920
area near the outpost. Might have spotted Marajan his way over to the wisdom shrine.

02:18:26.920 --> 02:18:31.400
the way scottix realises that now the shrine has been taken, someone's nearby, but you're

02:18:31.400 --> 02:18:35.480
losing knowledge, you're losing your barracks while the storm and hoodman go for a wonder,

02:18:35.480 --> 02:18:40.240
your ranged barracks just get clicked out by the SF.

02:18:40.240 --> 02:18:45.800
Quickly taking it down, SF is feeling pretty damn good about his damage dealt now, backing

02:18:45.800 --> 02:18:52.280
out of farming of course.

02:18:52.280 --> 02:18:56.240
So awkward, they have to make something happen, the chest desperately wants to finish a full

02:18:56.240 --> 02:19:00.740
Daedalus but he's 900 gold away. Yeah Daedalus, maybe they had a damage to burst something

02:19:00.740 --> 02:19:05.240
else. That is going straight on the Bristleback. Link stomped at the Wheel of Wanda. The damage

02:19:05.240 --> 02:19:09.240
through the Shadowfiend with a Silver Edge break, they killed off the Bristleback. And

02:19:09.240 --> 02:19:14.440
now the Barracks fall simply after. We've got a long wraparound coming from the Storm

02:19:14.440 --> 02:19:19.600
and the Hoodwings though. They've gone all the way through. Twin Gate area top left, gather

02:19:19.600 --> 02:19:25.240
a Lotus but there's just nothing that they're doing. And that's really been the story of

02:19:25.240 --> 02:19:29.360
the series like enjoy have not been as decisive as we are.

02:19:29.880 --> 02:19:32.240
Look at the zip over on the snowy.

02:19:32.240 --> 02:19:36.360
But yeah, I just wrecked them and said, get the hell out away from my outpost.

02:19:36.400 --> 02:19:37.400
This is my ice.

02:19:37.400 --> 02:19:38.400
Also, the triangle.

02:19:39.120 --> 02:19:42.240
Listen, this was the biggest win they've had in quite a while.

02:19:42.240 --> 02:19:45.440
They forced the SFLT and, you know, didn't have to use them

02:19:45.440 --> 02:19:46.360
for anything except for sports.

02:19:46.360 --> 02:19:48.240
Man, this is big, Gareth.

02:19:48.240 --> 02:19:50.880
Well, that 500 milligrams of copium straight to the veins.

02:19:50.880 --> 02:19:51.760
That's some hard stuff.

02:19:51.760 --> 02:20:04.880
It's a big win Garret. Holy moly. The next team fight SF won't have ulti.

02:20:04.880 --> 02:20:10.920
60 seconds to go, let's see if they can exploit that massive window that has been left open

02:20:10.920 --> 02:20:16.840
by the Shatterfiend. What a blunder. It's a barn door, Garret. It's huge.

02:20:16.840 --> 02:20:22.260
Mate, this reading's like I couldn't hit a barn with a freaking artillery cannon, but they've had a real struggle.

02:20:22.260 --> 02:20:24.260
Oh, he might be right.

02:20:24.260 --> 02:20:26.260
And while the banner up on the high ground now,

02:20:26.260 --> 02:20:30.100
lift up Creepway going for tier 3 with Shaddafi just raining in the right place.

02:20:30.100 --> 02:20:34.960
They jump us tomorrow, yet again, same story, one more time, to bring down the bristleback.

02:20:34.960 --> 02:20:38.800
Say your thing, Alive of the Stormspirit as well as this spin-out from Violent,

02:20:38.800 --> 02:20:43.140
doesn't even kill off Snowy with ages and the hands of Shaddafi, and he's not being dealt with.

02:20:43.140 --> 02:20:46.580
He satanics up to a full HP, forces Rading back into their base.

02:20:46.580 --> 02:20:51.740
He bought back your bristle, but his diet team is still pretty happy to stand and deliver against Mr. Morrill,

02:20:51.740 --> 02:20:54.980
who's gonna dive back into his nightmare save with a BKB by some time.

02:20:54.980 --> 02:20:57.180
Turn around with Violent to get some damage on Corrupted.

02:20:57.180 --> 02:21:03.340
Aegis of SF gonna respawn in a second though, and Snowy can start unloading the damage, but Violent gets the high ground and parrys back.

02:21:03.340 --> 02:21:06.580
They've somehow kept this defense going.

02:21:06.580 --> 02:21:10.020
With a grip on Snowy, maybe an attempt on the Shadowfiend with a bushwhack and a spin.

02:21:10.020 --> 02:21:15.620
Vile's got the damage, Snowy's in trouble, but the heal, all the Shadowfiends, they can't expect a full agen!

02:21:15.620 --> 02:21:24.220
The Raiden don't have enough left in attack now, the Dire, they're gonna chase up the high ground, thinking about going for Kens, but they're gonna respect the buybacks and the hold.

02:21:24.220 --> 02:21:27.420
They had the damage, but they didn't want to follow through.

02:21:27.420 --> 02:21:32.020
They're gonna go again, just healing up a little bit, jungle back to lane again.

02:21:32.020 --> 02:21:38.620
They have a lot of sustain here. The Vessel and the Distiller, they keep healing them.

02:21:38.620 --> 02:21:41.620
And a smoke in behind a shadow theme.

02:21:41.620 --> 02:21:44.620
Now they're going to put snowy up on the front lines, hit the buildings.

02:21:44.620 --> 02:21:46.620
I sit behind them and defend.

02:21:46.620 --> 02:21:48.620
Only one fly back on the hood went.

02:21:48.620 --> 02:21:52.620
Everyone else has to get in there and fight with only one life.

02:21:52.620 --> 02:21:55.620
And there's only one brax as well.

02:21:55.620 --> 02:21:59.620
Down to this last exterior building.

02:21:59.620 --> 02:22:04.620
SFBite away from all this fighting has actually farmed up an entire day list almost,

02:22:04.620 --> 02:22:07.620
so maybe they want to wait for that parse bike to come in as well.

02:22:07.620 --> 02:22:16.420
in as well. Get his item. I'll be here shortly on the curry. He's buying out for it. To Violin's

02:22:16.420 --> 02:22:21.220
credit, he did play that fight pretty well by the way. Watching his perspective pretty closely,

02:22:21.220 --> 02:22:26.020
but unfortunately they are, you know, 20,000 gold behind there in the situation where

02:22:26.020 --> 02:22:32.820
fancy moves and footwork is not gonna guarantee a win. And they've shown that they can kill the SF

02:22:32.820 --> 02:22:37.820
With the fancy footwork, with the buybacks, they can take down Snowy.

02:22:37.820 --> 02:22:40.820
Even with the satanic, but we're now dealing with a sento agatam scepter.

02:22:40.820 --> 02:22:43.820
They've got cart ready. They'll stampede and get away.

02:22:43.820 --> 02:22:47.820
Sayors just get blown up though as Barlet in the midst of battle, BKBs, and tries to get on this SF.

02:22:47.820 --> 02:22:51.820
But they've got so much control and now the cart comes in, so Snowy stands tall,

02:22:51.820 --> 02:22:54.820
in the vehicle being driven into the middle of the radio.

02:22:54.820 --> 02:22:56.820
They have lost their cares.

02:22:56.820 --> 02:23:01.820
Hoodwin will buy back and try and hold back this dire side, but Mr. Morrill will be died by Mirage.

02:23:01.820 --> 02:23:05.660
The vessel on him, the slight, the chain, the damage, not quite enough to kill the

02:23:05.660 --> 02:23:07.940
vessel, but it'll take Swin Strong instead.

02:23:07.940 --> 02:23:10.460
The Mirage seems pretty unkillable.

02:23:10.460 --> 02:23:16.260
Octree, Cure, Maid Slayer, BKB, 3,500 HP, just zips back to his remnant as they game

02:23:16.260 --> 02:23:17.260
the mega creeps.

02:23:17.260 --> 02:23:22.660
Storm zipping in and out again, but three arrows down against the four alive of Hooligani.

02:23:22.660 --> 02:23:27.180
Tier four's in trouble and a game coming to a close.

02:23:27.180 --> 02:23:28.180
Storm is right.

02:23:28.180 --> 02:23:32.740
Mr. Morrill will put his body in harm's way, but they know it's over. GG called.

02:23:34.340 --> 02:23:39.540
GG gets called and Centaur is leaving with his SF. He's pulling him away to a different place.

02:23:39.540 --> 02:23:42.820
Going for the creeps of course. A little bit of extra stat padding before the game ends.

02:23:43.700 --> 02:23:48.020
What a performance by Ulegani. I thought this would be a somewhat close matchup. I thought these

02:23:48.020 --> 02:23:54.100
teams were probably on about the same level, but Ulegani is so prepared for this matchup it seems

02:23:54.100 --> 02:23:58.420
and enjoy their playstyle just didn't really click against them.

02:23:58.420 --> 02:24:00.900
I don't know what went wrong in these two games even.

02:24:00.900 --> 02:24:04.820
Those felt like they were not able to make a single successful move in two games.

02:24:04.820 --> 02:24:07.300
No, they felt asleep at the wheel.

02:24:07.300 --> 02:24:12.500
You know, draft seemed okay, but unable to connect really on any any ganks,

02:24:12.500 --> 02:24:16.020
any big moves, no no confidence, no decisive maneuvers at all.

02:24:16.020 --> 02:24:19.540
And a situation where we have an open qualifier team knock out one of the

02:24:19.540 --> 02:24:22.540
invited teams as well, as we say goodbye to enjoy.

02:24:24.540 --> 02:24:32.540
Also one of those sad kind of stats, I don't think it's necessarily a fault, but you know, losing the game as a 502 storm feels so bad.

02:24:32.540 --> 02:24:43.540
I always hate losing a game where you never died, because it's like, you did what you could, but you know, you really want to somehow swing the turn of these fights.

02:24:43.540 --> 02:24:46.980
It's just, I don't know, every teamfight, look at this.

02:24:46.980 --> 02:24:48.740
They're gonna clean Huligani, take it.

02:24:48.740 --> 02:24:51.140
They pick off the support, then they bait them in.

02:24:51.140 --> 02:24:55.020
They overcommit, then the Bristol is completely 1v5.

02:24:55.020 --> 02:24:56.980
Then somehow they stay a little bit too long as well

02:24:56.980 --> 02:24:59.620
and get punished on the cast as well.

02:24:59.620 --> 02:25:00.620
It's just rough.

02:25:00.620 --> 02:25:03.140
And Joy didn't really look as sharp as Huligani today.

02:25:03.140 --> 02:25:06.940
No, very often it's very easy to praise aggression

02:25:06.940 --> 02:25:08.140
or bold moves and stuff.

02:25:08.140 --> 02:25:10.660
But honestly, Huligani is showing incredible patience,

02:25:10.660 --> 02:25:12.100
holding spells for the right time,

02:25:12.100 --> 02:25:16.300
holding positionings and not showing heroes to come out the fog when they're not necessarily

02:25:16.300 --> 02:25:20.560
required. Just allowing snowy, right? You said it several times. He's feeling confident

02:25:20.560 --> 02:25:24.300
enough to play ahead of the curve, get up to a high ground, hit buildings, play in front

02:25:24.300 --> 02:25:28.840
of his team, really trusting and respecting the rest of his squad, knowing that they will

02:25:28.840 --> 02:25:30.900
have his back every step of the way.

02:25:30.900 --> 02:25:38.380
Yeah. The team play was on point for sure. Hulgani, they look very coordinated and that's

02:25:38.380 --> 02:25:43.440
What we need seeing them move forward here because we have been saying that any team that advances

02:25:43.440 --> 02:25:46.140
There's already some some big hitters waiting for you

02:25:46.140 --> 02:25:48.640
Virtus Pro and NIGMA Galaxy are waiting it would be

02:25:48.840 --> 02:25:53.460
Virtus Pro that they would have the best if they win their next series as well here

02:25:53.460 --> 02:25:58.800
Which is gonna be against this the winner of Navi versus mouse coming up next Wow

02:25:58.800 --> 02:26:03.320
I mean some of these numbers being put up your shadow theme doesn't have the greatest kill participation

02:26:03.320 --> 02:26:05.980
we've seen in this tournament, some people getting 97% kill

02:26:05.980 --> 02:26:09.380
participation, net worth, cool, GPM, great, building damage.

02:26:09.380 --> 02:26:11.980
That's what we're looking at with Snowy here, 28,000 building

02:26:11.980 --> 02:26:14.740
damage. He just plants himself on high ground and hits the tier

02:26:14.740 --> 02:26:16.500
3s every single time he has a chance.

02:26:17.100 --> 02:26:19.180
Yeah, they could very comfortably just say that,

02:26:19.180 --> 02:26:22.420
okay, you take care of buildings and he did and I praised him for

02:26:22.420 --> 02:26:26.020
it because I think the decisive manner that he cracked high

02:26:26.020 --> 02:26:30.020
ground both those times of mid and top showed confidence and you

02:26:30.020 --> 02:26:32.020
need to play with speed and confidence if you want to win

02:26:32.020 --> 02:26:32.340
this.

02:26:32.340 --> 02:26:34.340
You absolutely do, but there we go.

02:26:34.340 --> 02:26:37.340
Billigarnie marching forward in that lower bracket a step closer.

02:26:37.340 --> 02:26:43.340
Now one series between them and that series with VP later on down the line for a qualification slot.

02:26:43.340 --> 02:26:47.340
We'll find out who they're going to be playing up against though as Nuttus vincere against Maus,

02:26:47.340 --> 02:26:50.340
our next best of three series coming up right after this break.

02:27:02.340 --> 02:27:04.400
you

02:27:32.340 --> 02:27:34.400
you

02:28:02.340 --> 02:28:04.400
you

02:28:32.340 --> 02:28:34.400
you

02:29:02.340 --> 02:29:04.400
you

02:29:32.340 --> 02:29:34.400
you

02:30:02.340 --> 02:30:04.400
you

02:30:32.340 --> 02:30:34.400
you

02:31:02.340 --> 02:31:04.400
you

02:31:32.340 --> 02:31:34.400
you

02:32:02.340 --> 02:32:04.400
you

02:32:32.340 --> 02:32:34.400
you

02:33:02.340 --> 02:33:04.400
you

02:33:32.340 --> 02:33:34.400
you

02:34:02.340 --> 02:34:04.400
you

02:34:32.340 --> 02:34:34.400
you

02:35:02.340 --> 02:35:04.400
you

02:35:32.340 --> 02:35:34.340
You

02:40:02.340 --> 02:40:12.340
to get knocked out today. And

02:40:12.340 --> 02:40:14.340
who gets to march on through

02:40:14.340 --> 02:40:16.340
that lower bracket towards one

02:40:16.340 --> 02:40:18.340
of two remaining qualification

02:40:18.340 --> 02:40:20.340
slots and while up next to two

02:40:20.340 --> 02:40:22.340
big dogs, two guys who were

02:40:22.340 --> 02:40:24.340
probably vying for these slots

02:40:24.340 --> 02:40:26.340
going head to head in this low

02:40:26.340 --> 02:40:28.340
bracket already. Yeah, the two

02:40:28.340 --> 02:40:31.580
the team. We're going to be

02:40:31.780 --> 02:40:34.380
going to the. We're going to

02:40:34.380 --> 02:40:36.480
get started already. Yeah, the

02:40:36.480 --> 02:40:39.320
two biggest names out of these

02:40:39.320 --> 02:40:41.060
eight teams that we started out

02:40:41.060 --> 02:40:43.300
with today in the lower bracket

02:40:43.300 --> 02:40:45.160
round two, and it's going to be

02:40:45.160 --> 02:40:47.000
Navi versus mouse going against

02:40:47.000 --> 02:40:48.460
each other. One of these teams

02:40:48.460 --> 02:40:50.040
will drop out one of them will

02:40:50.040 --> 02:40:51.600
advance and go up against who

02:40:51.600 --> 02:40:53.300
Ligani who we just finished

02:40:53.300 --> 02:40:54.200
casting. We can't look at the

02:40:54.200 --> 02:40:56.380
bracket here. Of course, we're

02:40:56.380 --> 02:40:58.200
in the lower bracket in the

02:40:58.200 --> 02:41:02.200
good. You know, I'm not

02:41:02.300 --> 02:41:03.300
sure I'm well against the joy,

02:41:03.400 --> 02:41:05.300
but I do also feel like enjoyed

02:41:05.400 --> 02:41:07.400
to really perform at the level

02:41:07.500 --> 02:41:09.500
we saw on the day. Now we'll

02:41:09.600 --> 02:41:11.500
see how that goes. Definitely

02:41:11.600 --> 02:41:12.600
a firm opponent against them,

02:41:12.700 --> 02:41:15.700
but we'll see how these two

02:41:15.800 --> 02:41:17.700
big dogs take on each other as

02:41:17.800 --> 02:41:19.700
we get ourselves a little view

02:41:19.800 --> 02:41:21.300
into the boot camps there. We've

02:41:21.400 --> 02:41:23.300
got C Y the coach sitting in

02:41:23.400 --> 02:41:24.800
days is seat drafting and

02:41:24.900 --> 02:41:26.300
prepping the team to get into

02:41:26.300 --> 02:41:28.300
team. They've been playing

02:41:28.300 --> 02:41:30.300
against each other for 15 years.

02:41:30.300 --> 02:41:32.300
They've been talking about the

02:41:32.300 --> 02:41:34.300
history of these teams, their

02:41:34.300 --> 02:41:35.300
recent results and how they've

02:41:35.300 --> 02:41:36.300
played against each other

02:41:36.300 --> 02:41:37.300
historically. A little

02:41:37.300 --> 02:41:38.300
challenging with these two

02:41:38.300 --> 02:41:40.300
because their history goes back

02:41:40.300 --> 02:41:42.300
to 2011. No, no, the in mouths

02:41:42.300 --> 02:41:44.300
have played against each other

02:41:44.300 --> 02:41:46.300
for 15 years at least. It's

02:41:46.300 --> 02:41:47.300
crazy. They're not a history.

02:41:47.300 --> 02:41:49.300
These two squads have got.

02:41:49.300 --> 02:41:50.300
Yeah, that's that's a lot of

02:41:50.300 --> 02:41:51.300
different rosters. Don't throw

02:41:51.300 --> 02:41:53.300
that time. It hasn't been, you

02:41:53.300 --> 02:41:54.300
know, the same players

02:41:54.300 --> 02:41:55.300
throughout that time that

02:41:55.300 --> 02:41:59.600
running existing players. They've got games on Wikipedia that don't even have the drafts

02:41:59.600 --> 02:42:04.880
up. They don't know what tournament it was part of. That's how long ago it was. There

02:42:04.880 --> 02:42:10.920
was times it all the back defense season four. We played two league season one, the international

02:42:10.920 --> 02:42:15.280
2013, all sorts of stuff going all the back. But you're right. This is the, the Nali junior

02:42:15.280 --> 02:42:23.200
squad that became now V much more relatively, relatively reasonably new squad and mouse with

02:42:23.200 --> 02:42:28.720
there, five man there. Immortal Faith, the coach sat next to Boom, taking up that drafting seat.

02:42:29.920 --> 02:42:34.000
Yeah, and looking at these teams, what you can say is that obviously there's a lot of

02:42:34.000 --> 02:42:39.280
experienced players on the side of mouse. You have, you know, people who have been on the

02:42:39.280 --> 02:42:45.760
scene for quite a while with good success and at the same time, Navi coming in as, you know, a little

02:42:45.760 --> 02:42:51.920
bit. The younger team, I want to say, but they also have just had really good results in the

02:42:51.920 --> 02:42:57.440
recent pimes overall they've been proving themselves time and time again well you pick green hero we

02:42:57.440 --> 02:43:04.880
pick green hero triant first pick sure it makes sense into a very quick necrophos answer a hero

02:43:04.880 --> 02:43:09.280
that has a tremendous win rate it looks very good through this qualifier for sure but i feel like it's

02:43:09.280 --> 02:43:14.400
quite often being later picked yeah usually it's picked later because that's the value that you can

02:43:14.400 --> 02:43:19.120
you know surprise the opponent pick a necro and you know maybe confuse them if it's post one or three

02:43:19.120 --> 02:43:24.800
but a lot of times running it as a post one those tempo post one carry heroes are pretty popular

02:43:24.800 --> 02:43:29.600
right now and are doing quite well with the doom the necro and a few other heroes being slotted in

02:43:29.600 --> 02:43:34.160
obviously nature's profit kind of slots into that role too but he is more traditional carry i guess

02:43:35.920 --> 02:43:41.200
yeah i guess when train has already picked you kind of you kind of know that he's the five i feel

02:43:41.200 --> 02:43:46.000
like we are very very rarely seen as the post four nowadays so some of those answers what are you

02:43:46.000 --> 02:43:56.480
you doing? The mug cap. Admin! Admin! Get him! We need to see him! He's hiding struts!

02:43:56.480 --> 02:44:01.540
There he is. Where are you? Where are you gone? That's a good mug right there. The harder

02:44:01.540 --> 02:44:07.840
I work, the greater outcome I get. Wise words from the gnarly boot camp. But yeah, the point

02:44:07.840 --> 02:44:15.000
I was attempting to make before getting rudely distracted by a mug. Treant, you know he's

02:44:15.000 --> 02:44:17.000
plus five. Oh, thank that. Oh, good job.

02:44:18.000 --> 02:44:18.800
We actually did it.

02:44:19.300 --> 02:44:23.400
Yeah, I'm a boy. Yeah, that's one of the funny things in British English.

02:44:23.400 --> 02:44:25.800
Mug can also mean face or it can also mean fool.

02:44:25.800 --> 02:44:28.400
So, you know, you guys got his mug in front of his mug being a mug.

02:44:30.100 --> 02:44:31.600
So they're all mug camps, really.

02:44:31.600 --> 02:44:32.900
They're all A now.

02:44:35.400 --> 02:44:36.200
Bunch of mug shots.

02:44:36.800 --> 02:44:40.800
But yeah, some of the counters to this Necro have been Shadow Demon, Oracle,

02:44:40.800 --> 02:44:42.200
very often from the support role, right?

02:44:42.200 --> 02:44:47.940
with dispelled purges, ways to get this guy locked in place and without his ghost shroud.

02:44:47.940 --> 02:44:51.540
With Trin already picked, you kind of know that they are not necessarily off the table,

02:44:51.540 --> 02:44:53.100
but less likely to be picked.

02:44:53.100 --> 02:44:55.940
So you got a pretty free Necro grab there.

02:44:55.940 --> 02:44:58.060
Yeah, it's a nice Necro pick.

02:44:58.060 --> 02:45:03.620
I do wonder if that already, you know, prompts a certain reaction because one thing I look

02:45:03.620 --> 02:45:06.500
towards when I say Necro is Myrta, right?

02:45:06.500 --> 02:45:08.460
It's a classic hard counter to Necro.

02:45:08.460 --> 02:45:10.660
You can shoot him even in the ghost form.

02:45:10.660 --> 02:45:13.660
Merc does a very natural combo with the Tree and Protector as well.

02:45:14.460 --> 02:45:15.660
Oh, Doom.

02:45:16.160 --> 02:45:18.460
I don't love that opening at all, actually.

02:45:18.460 --> 02:45:21.560
It's a counter to Necro, sure, but this feels like we ran out of bands

02:45:21.560 --> 02:45:23.860
and we have to pick Doom to prevent getting doomed.

02:45:24.560 --> 02:45:30.160
Yeah, a little bit. Yeah, definitely scans given what we're seeing here.

02:45:30.760 --> 02:45:32.560
Still a solid all-round hero, though.

02:45:32.560 --> 02:45:35.660
They can just get chucked in the off-lane and say, go deal with it.

02:45:36.360 --> 02:45:39.960
Is Necro still flexible between core rolls?

02:45:40.660 --> 02:45:55.660
a little bit. I mean, technically, Necro can be played plus three, two and one, and it's completely fine on any of those, so you still hold some flex, but with the Doom picked up, it takes away a lot of the, I guess, unpredictability from both of the heroes.

02:45:55.660 --> 02:46:07.660
Doom wants to be this, oh, is it carries it off lane, but not with the Necro and the Doom picked up. Sure, you can't flex it, but you already know what you're flexing between. It's either Necro or Doom, gonna go on that lane most likely.

02:46:07.660 --> 02:46:12.980
And I honestly wouldn't put it past mouse to have some funny little strap where they are like

02:46:12.980 --> 02:46:17.980
We actually flex this necro to pause five or something, you know you dangling in front of your opponents

02:46:17.980 --> 02:46:21.340
They try and hard counter this first pick necro and you just swap it somewhere else

02:46:22.460 --> 02:46:28.460
That's what I want to hear going against Navi in the lower bracket qualifiers to TI. What are we gonna do first pick pause five?

02:46:30.500 --> 02:46:35.940
Yeah, I mean if they if they did that's the no ban on myrta makes more sense

02:46:35.940 --> 02:46:40.540
they're like, yeah, counter or Necro and then you somehow just snag up like a shadow demon

02:46:40.540 --> 02:46:44.580
or something counter the murder and suddenly you have turned the table on them.

02:46:44.580 --> 02:46:51.220
There's next level baiting. Super baiting. Clockwork now going out for them. Clockwork,

02:46:51.220 --> 02:46:57.700
Necro lane. Pair him up with a nasty green man, but we move away from the demonic undead

02:46:57.700 --> 02:47:02.100
nasty draft. We don't have the full thematic stuff going on. I have Panto on his clockwork,

02:47:02.100 --> 02:47:09.860
boom on his doom. Chris on the Necro, I'm assuming. It's also nice to see. Nice to see Necro come back

02:47:09.860 --> 02:47:18.340
before TI. Reminders a little bit of Matumba Man. Yeah, the goats. Matumba the great and it's not

02:47:18.340 --> 02:47:24.900
going to be a support Necro, I think, anymore as we see the clockwork in Bane here. Support Necro.

02:47:24.900 --> 02:47:29.940
What kind of crazy ideas are you coming up with? Yeah, sorry, sorry. I must be out of my mind.

02:47:29.940 --> 02:47:33.940
Like he's getting to you, Agha. No one's talking about support next, right?

02:47:33.940 --> 02:47:39.940
He doesn't get into me, man. I'm aerodynamic as hell right now. I'm completely fine.

02:47:39.940 --> 02:47:42.940
I have countered it in real life.

02:47:42.940 --> 02:47:45.940
There you have Envokern out for Na'Vi.

02:47:45.940 --> 02:47:47.940
The carry win ranger with a triant.

02:47:47.940 --> 02:47:50.940
Taki's heading into that off lane with somebody else, and then Envokern into the mid.

02:47:50.940 --> 02:47:58.940
So they've got Shackleshot, blast off, and I guess Overgrowth later on to set up for some strikes and maybe Cataclysm in this game.

02:47:58.940 --> 02:48:05.340
I think most importantly, you've got tons of control. You've got tornado EMP old snap against this Necro

02:48:05.340 --> 02:48:10.780
Lots of ways to make his life a bit more challenging and honestly probably forced a necro to buy BKB

02:48:10.940 --> 02:48:14.300
Which is something he doesn't necessarily want to do but might have to

02:48:14.820 --> 02:48:20.940
That's very true actually every core hero playing against the Walker may need to buy BX a BKB at some point

02:48:20.940 --> 02:48:24.500
Right if you're playing juggernaut if you're playing lifesteer, it doesn't even matter. You might need it still

02:48:24.500 --> 02:48:31.980
So pretty amazing to get invoker. You also get that this spell I guess necrus w by tornadoing him you can remove it

02:48:32.260 --> 02:48:36.940
So a lot of nice things to come out and even the techies magic damage is pretty substantial

02:48:37.940 --> 02:48:41.320
That can all add up right with the proxy mines into the magic damage

02:48:42.100 --> 02:48:43.740
Windranger

02:48:43.740 --> 02:48:47.540
Quite often goes to that Mjolnir build, but we did see Sumel go for the Hydra's breath

02:48:48.220 --> 02:48:52.240
Last night. He was playing really really well, and it worked out

02:48:52.240 --> 02:49:00.300
I do wonder if it was so much the hydro breath first item working out or more just some male being the golem actually owning there

02:49:00.300 --> 02:49:05.700
You know because I think he played out of his mind in that game great rotations and fantastic targeting overall

02:49:06.180 --> 02:49:11.100
Could still be a good build here, right because he went Hodges breath BKB Lincoln's Scotty

02:49:11.660 --> 02:49:13.660
Yeah

02:49:14.380 --> 02:49:16.380
Protection is a very very good Lincoln's game

02:49:17.060 --> 02:49:19.060
Yeah, I will see I

02:49:19.060 --> 02:49:21.940
I wouldn't be completely against it.

02:49:21.940 --> 02:49:25.900
I still think that maybe you just open with the specialist array and then start itemizing

02:49:25.900 --> 02:49:30.460
into some of those items, like go towards the big, big, go towards the Lincoln's maybe

02:49:30.460 --> 02:49:34.820
a little bit earlier instead of finishing the entire thing, or at least get the specialist

02:49:34.820 --> 02:49:38.420
and Dragonlands, like you were mentioning when we cast the series, and just don't buy the

02:49:38.420 --> 02:49:39.420
recipe as well.

02:49:39.420 --> 02:49:43.860
Because it's still 1100 gold for the recipe, plus you need to buy the Orb of Venom, it's

02:49:43.860 --> 02:49:44.860
kind of pretty cool.

02:49:44.860 --> 02:49:46.180
That's pretty costly.

02:49:46.180 --> 02:49:54.420
final pick off lane hero what are we going to have for mr. PMA what does he

02:49:54.420 --> 02:50:00.840
need underlord kind of guy feels like an underlord pipe kind of game pipe

02:50:00.840 --> 02:50:06.280
lotus something tanky boy get PMA like and coming out maybe like and his back

02:50:06.280 --> 02:50:13.800
or PMA Batrider true battery is a classic counter to Necro as well if you

02:50:13.800 --> 02:50:16.360
you want to shut down that hero even more.

02:50:18.120 --> 02:50:20.720
I think he's got quite a lot of options, honestly.

02:50:21.720 --> 02:50:22.920
And then last pick for Maus.

02:50:22.920 --> 02:50:25.080
It's kind of hard breasts.

02:50:25.080 --> 02:50:27.240
One of the rare times we're seeing

02:50:27.240 --> 02:50:28.640
mid ones hero left to last,

02:50:28.640 --> 02:50:31.360
and that now triggers my brain wondering

02:50:31.360 --> 02:50:33.920
if maybe they're gonna send the doom or the necro mid,

02:50:33.920 --> 02:50:35.960
because Maus usually first pick mid ones hero

02:50:35.960 --> 02:50:37.600
and say, okay, off you go,

02:50:37.600 --> 02:50:40.000
off you go into the mid lane.

02:50:40.000 --> 02:50:42.360
I think it's completely fine to send the necro mid

02:50:42.360 --> 02:50:51.440
against the Joker. The lane isn't that bad, you just have to watch out for the meteor power play when it gets cold snap meteor and tornado. Very, very strong.

02:50:51.640 --> 02:50:56.800
There's the bat. Magic damage galore against the Necro. Pretty good at dragging him out of position as well.

02:50:57.960 --> 02:51:03.280
Also nice to have a hero that can just kind of fly away from the clockwork or the doom being chased.

02:51:05.480 --> 02:51:07.720
I don't mind it's more single turret disable as well.

02:51:08.760 --> 02:51:11.040
Something that they were lacking a little bit.

02:51:11.040 --> 02:51:15.560
well mid one is the one giggling and being a bit vocal now so I'm assuming it

02:51:15.560 --> 02:51:20.760
is his hero to come out last unless he's been asked do you want to play the

02:51:20.760 --> 02:51:26.040
necro maid the doom mid I don't see any of that yeah I think it's probably

02:51:26.040 --> 02:51:34.080
laughing saying no no you take the necro I'm good you know what be my guest

02:51:34.080 --> 02:51:42.320
have it. What is there for him though? I ban wise. There's still spirits available right?

02:51:42.320 --> 02:51:48.400
All of the spirits? Yeah pretty much. I'm not sure they look great here in this game though.

02:51:48.400 --> 02:51:58.160
A tinker. Tinker comes out. Okay. I've talked to you know some tinker specialist saying that

02:51:58.160 --> 02:52:04.120
Tinker is actually not bad on this patch, but I have yet to see it first pick of the tournament

02:52:04.120 --> 02:52:09.900
I've yet to see it be a you know impactful on pro games right now his shard is still disgusting

02:52:10.800 --> 02:52:14.200
But outside of that, I think Tinker is a little bit complicated

02:52:15.120 --> 02:52:21.320
Yeah, what in particular here is an ultimate last pick usually it's kind of gotcha or the feel good pick

02:52:21.320 --> 02:52:28.040
like the tempo, global map pressure from Tinker and Necro, wave pushing, snowball,

02:52:28.040 --> 02:52:29.040
what's the...

02:52:29.040 --> 02:52:31.640
Yeah, I mean it kind of does that.

02:52:31.640 --> 02:52:36.000
I think it can fix the side lanes while they just push with Necro, right?

02:52:36.000 --> 02:52:41.500
If they want to four-man Dota push towers and then Tinker can be the one fixing side

02:52:41.500 --> 02:52:46.040
lanes and shoving them out, that's something valuable he brings.

02:52:46.040 --> 02:52:50.320
Later on, the Lacer is pretty good against Windranger, being able to stop her auto-attacks.

02:52:50.320 --> 02:52:55.180
She's a very auto attack driven carry as I guess most carries are but quite often she

02:52:55.180 --> 02:52:59.820
doesn't even have a B to be going and you're just laser or she's fine or she's ignorable.

02:52:59.820 --> 02:53:05.100
Yeah, she's not fine when she goes laser, she's very sad, very upset.

02:53:05.100 --> 02:53:06.100
Yeah, she's not fine.

02:53:06.100 --> 02:53:07.100
She's not fine.

02:53:07.100 --> 02:53:08.100
You're fine.

02:53:08.100 --> 02:53:14.860
It's still risky though, into this Bat Rider techies who can catch you, invoker can run

02:53:14.860 --> 02:53:17.820
around invades and hunt you down.

02:53:17.820 --> 02:53:21.060
necessarily the easiest tinker game but yeah I guess your point there is if if

02:53:21.060 --> 02:53:24.380
they are having the upper hand they've got momentum on their side and they're

02:53:24.380 --> 02:53:28.100
pushing lanes he's the one that's just gonna be defending side lanes and making

02:53:28.100 --> 02:53:32.140
sure that they can sustain the push to keep on going. It will be interesting to

02:53:32.140 --> 02:53:35.980
see how many stacks he can get going for himself as well because timing is a very

02:53:35.980 --> 02:53:40.100
important thing for tinker in general and they are playing on a timer in this

02:53:40.100 --> 02:53:44.660
game. Definitely I think Navi have such an amazing advantage going later into the

02:53:44.660 --> 02:53:51.140
Game, um, brought, you know, we'll see, two of us still a good hero, ask the game drags out.

02:53:53.140 --> 02:53:56.500
Game one, back to three. Elimination on the line in this series.

02:53:57.220 --> 02:54:01.780
I'm getting a bit of wind in your sails. Let me put on here for morale to boost things up for both

02:54:01.780 --> 02:54:07.540
these teams who didn't expect to be in the lower bracket so early on. Navi and Maus, a step away

02:54:07.540 --> 02:54:13.540
from being eliminated and two steps away from getting a qualification slot it's

02:54:13.540 --> 02:54:16.620
double boot support coming out from us

02:54:16.620 --> 02:54:24.100
they haven't seen that in a long time wow this is very unusual also not a grenade

02:54:24.100 --> 02:54:29.500
on either of them this is so off-meta and a smoke made here from Navi actually

02:54:29.500 --> 02:54:33.100
gonna put them on telepanto we're gonna try and start out on the bane but he's

02:54:33.100 --> 02:54:38.060
already on the tower so he's safe. I mean does this speak to them wanting to play

02:54:38.060 --> 02:54:42.480
towards the water rune and making rotations because I feel double boots is

02:54:42.480 --> 02:54:48.680
a bit excessive once the board having it is fine I feel. Yeah I fully get the

02:54:48.680 --> 02:54:52.240
clockwork right clockwork doom lane you're against this what windranger

02:54:52.240 --> 02:54:55.220
treant you don't want to play heads up you want to try and drag wave I'm on

02:54:55.220 --> 02:55:00.160
board the bane he you know he's already here that deals with lane shenanigans

02:55:00.160 --> 02:55:05.680
He's not against the guy that's gonna be like wave dragging the techies or his techies bat lane, right?

02:55:05.680 --> 02:55:10.600
They're gonna be playing heads up. I'm not sure. Maybe it's just so Panto can run away from danger

02:55:11.360 --> 02:55:16.600
but also even if you go for the boots normally, it's like really stint look at ready spills

02:55:16.600 --> 02:55:24.000
It's sentry ward boots blood grenade. This is the normal boots first support item build. Yeah, none of them went for this

02:55:24.000 --> 02:55:29.280
So very curious. I don't love it from mouse, but we'll see how it works for them

02:55:30.160 --> 02:55:35.060
Maybe a little bit of tinkering. I've tried out here. I can still ferry some regen out, but yeah, no blood grenades

02:55:35.060 --> 02:55:37.060
I'm good bit off would

02:55:37.560 --> 02:55:41.880
Mid lane invoker versus tinker some strikes to secure some range creeps

02:55:42.440 --> 02:55:47.160
The three and one ready for Niku up there as mid one tries to drag that wave across

02:55:47.520 --> 02:55:49.920
So here's a little high ground closer to his tower

02:55:50.480 --> 02:55:54.960
Make sure he doesn't get outranged and outgunned by invoker who can get very annoying with the span clicks

02:55:54.960 --> 02:56:01.440
Yeah, especially once he gets the first base going there's actually gonna be mid one who comes in with the first summons

02:56:02.240 --> 02:56:05.280
The little turrets give five gold. Yeah, that's not very much

02:56:05.720 --> 02:56:09.340
Doesn't feel great fighting into that one hits each five gold each

02:56:10.200 --> 02:56:12.840
Turrets against four spirits. Lovely stuff

02:56:13.760 --> 02:56:20.220
And these turrets what I've heard from tinker spammer is that the turrets are actually broken right now. They're actually busted. Oh

02:56:20.840 --> 02:56:22.600
It damaged wise

02:56:22.600 --> 02:56:24.600
Yeah, but they're just really really strong

02:56:25.240 --> 02:56:30.060
They used to be like way too weak and now they're actually like feeling amazing

02:56:31.240 --> 02:56:33.240
So we'll see

02:56:34.200 --> 02:56:40.740
There's a lot of zone control right March machines plus targets difficult to get into an area that I think is already controlling

02:56:42.640 --> 02:56:46.660
Yeah, the thing is in April actually on my birthday

02:56:47.120 --> 02:56:51.920
One of the things that happened on my birthday was the tinker got buffed. So that was one of my least favorite presence

02:56:51.920 --> 02:56:59.480
But yeah, they've increased the missile speed making them very hard to dodge now compared to before

02:56:59.480 --> 02:57:03.100
It doesn't seem like much like gave them 150 more speed

02:57:03.100 --> 02:57:10.040
But that did change them from like barely missing a lot of time to almost always hitting them as a big big impact

02:57:11.540 --> 02:57:12.400
It's always fun

02:57:12.400 --> 02:57:14.240
There's little changes that have like

02:57:14.240 --> 02:57:20.600
Dramatic effects on the game like changing the health on a range creep by like 10 or something means all leaners dragon slave no longer

02:57:20.600 --> 02:57:25.000
straight up kills the range creep with one spell changes that hero changes the

02:57:25.000 --> 02:57:28.600
way that you know snap fly I would want to try and blast out a creep wave

02:57:28.600 --> 02:57:34.440
always a little changes make a big difference look at them look boom boom boom

02:57:34.440 --> 02:57:38.920
they just shoot it's a lot of damage and he could down to like a third of his

02:57:38.920 --> 02:57:44.000
health difficult stuff that's bottom lane continually in front of the dooms

02:57:44.000 --> 02:57:47.960
tower so it seems boom gonna be able to gather up some last hits these down in

02:57:47.960 --> 02:57:52.680
the dumps at 6 and 4 currently. Both off-laneers having a bit of a struggle getting onto their

02:57:52.680 --> 02:57:57.560
creep waves as both these sidelanes doing a good job dragging back into small camps and

02:57:57.560 --> 02:57:59.200
maintaining creepy equilibrium.

02:57:59.200 --> 02:58:04.120
Yeah, look at Niko, he's actually struggling so badly, has to run all the way back to try

02:58:04.120 --> 02:58:11.200
and maybe tango up. This lane is being controlled very nicely by mid one.

02:58:11.200 --> 02:58:21.200
Top lane full zone, PNMA sent back, techies trying to step forward but they've got full access to large camp to pull.

02:58:21.200 --> 02:58:36.200
Top lane is a lane that should be swinging back though in a bit. Yes, Nekker is owning it for now, but with a few levels the batterer gets to kill potential where Fireflies, TK Napalm actually threatens the Nekker pretty hard.

02:58:36.200 --> 02:58:40.200
hard and there's also a rotation already. There's a gate moved by Riddies.

02:58:40.200 --> 02:58:44.120
And Yemish does get two courier snipes and I think he's got a pretty good idea

02:58:44.120 --> 02:58:49.240
here that the tree has made a move. Clockwork is Yemish's fully scouted this

02:58:49.240 --> 02:58:53.440
hour I think so Necro and Bane both sat by their tier one not stepping out not

02:58:53.440 --> 02:58:59.160
wanting to die. And gives back right of time to get his last hits going. From

02:58:59.160 --> 02:59:04.880
bottom of the table now up to top 18 and 2 for PMA. Suddenly accelerating quickly

02:59:04.880 --> 02:59:16.640
I'm getting decent farm from the help and rotation as well, but you can see again Niko

02:59:16.640 --> 02:59:20.560
just struggling to trade against mid one as he tried to go for the rune, he got pushed

02:59:20.560 --> 02:59:27.220
back by the deploy carts, so mid one used to shove him away from the rune, just nice

02:59:27.220 --> 02:59:28.220
little details.

02:59:28.220 --> 02:59:30.720
A little knockback, yeah.

02:59:30.720 --> 02:59:31.720
That's funny stuff.

02:59:31.720 --> 02:59:32.720
All concussive grenade basically.

02:59:32.720 --> 02:59:39.480
basically. It feels kind of illegal. Oh, the sun's striking. Not gonna land. Boom's doom,

02:59:39.480 --> 02:59:43.400
gonna wander away from Riddies and got the juice. It feels kind of illegal that Trent

02:59:43.400 --> 02:59:47.760
was left or allowed to leave the lane for a good minute, leaving Got the Juice alone.

02:59:47.760 --> 02:59:52.000
He was in front of Dioteer 1 and just didn't take any damage. He won't be able to do 1v2

02:59:52.000 --> 02:59:58.040
this lane. Top, days in PMA, they're on the panto. First blood, it's there for days techies.

02:59:58.040 --> 03:00:02.120
And the Diving Chrysler's as well, creep wave is on him, four stacks of napalm. Trying

03:00:02.120 --> 03:00:07.000
get on top of this necro but he's got 21 fairy fire and lotus so he's kind of baiting them in

03:00:07.960 --> 03:00:12.360
yeah he's not a kill but they force him to at least use the magic stick so he heals up to

03:00:12.360 --> 03:00:17.960
half hp a bottom a good shackle shot sets up and 10th on boom again a few more hits

03:00:17.960 --> 03:00:23.560
sun strike coming he dodges to the right doesn't get clipped by it now the cog push around

03:00:23.560 --> 03:00:28.760
shrian taking a fair amount of damage on his way out of there gets onto the bridge

03:00:28.760 --> 03:00:35.360
So he's walking all the way base on Doom, but it's pretty sad time to walk base because

03:00:35.360 --> 03:00:38.720
this creeps are gonna die on the tower while he's not here.

03:00:38.720 --> 03:00:42.000
Yeah, Yammich went hunting for the Triumph kill, but he's gonna miss out on that experience

03:00:42.000 --> 03:00:43.000
as well.

03:00:43.000 --> 03:00:47.240
Boots and Windlace not even enough to catch up the tree who walked through the trees.

03:00:47.240 --> 03:00:50.880
What are these even things about going up top as well?

03:00:50.880 --> 03:00:55.600
Great, great for Nadi, you can just leave Windranger alone down here.

03:00:55.600 --> 03:01:00.280
Yeah, she's already been helped quite a bit but there's a lot of creeps down

03:01:00.280 --> 03:01:04.720
bottom so if you use her completely alone she might get dove. It's actually

03:01:04.720 --> 03:01:09.360
ensnare on the doom. He's been chucking at her.

03:01:09.360 --> 03:01:13.900
I don't know if Shackle Shot is enough there to hold him back. Top lane meanwhile.

03:01:13.900 --> 03:01:18.340
That's the Riddies rotation. Ain't onto Chrystalis. A ton of napalm stacked up on

03:01:18.340 --> 03:01:21.520
his necro. Kong's trying to push around PMA with a nightmare save and

03:01:21.520 --> 03:01:25.880
The choice is dead, and we try to stay alive with the help of his two supports.

03:01:26.400 --> 03:01:28.320
The PMA running from the death pulse.

03:01:28.920 --> 03:01:30.080
What is it? Level 2?

03:01:30.080 --> 03:01:30.680
He's fine.

03:01:31.360 --> 03:01:32.560
He's completely fine.

03:01:32.560 --> 03:01:35.200
Regions quite a bit over the time they run away here.

03:01:36.200 --> 03:01:39.560
But yeah, this is why Batrider is quite commonly used against Necro.

03:01:39.560 --> 03:01:41.400
It can really counter him in lane.

03:01:41.400 --> 03:01:45.520
You have a lot of healing on Necro, and you're relying those Trout to survive.

03:01:45.520 --> 03:01:50.040
But ultimately, you just take more magic damage and you get melted.

03:01:51.520 --> 03:01:59.520
I had to run over, burnt alive. Two kills to the good, Navi with a 1k lead, feeling pretty good in both these side lanes.

03:01:59.520 --> 03:02:05.520
And I guess in Voker at 41 and 10, even though he'd been bullied a bit by mid one early on, more than recovered.

03:02:05.520 --> 03:02:09.520
I'm feeling pretty confident about things now.

03:02:09.520 --> 03:02:12.520
Especially if we shut this go-cs though.

03:02:12.520 --> 03:02:14.520
Shut this doom down so much.

03:02:14.520 --> 03:02:19.680
That Goomus definitely delayed quite a bit in his farm and they're trying to get him

03:02:19.680 --> 03:02:20.680
one more time.

03:02:20.680 --> 03:02:21.680
I don't know.

03:02:21.680 --> 03:02:23.960
The combo is coming in.

03:02:23.960 --> 03:02:27.360
Need a little bit more damage and they don't quite have it, with the damage and Panto both

03:02:27.360 --> 03:02:28.840
sprinting in here with their boots.

03:02:28.840 --> 03:02:31.880
They get close enough to protect the Doom and get the juice.

03:02:31.880 --> 03:02:36.040
He's going to get run down, tries to go over the focus flyer, kills the Doom on his way

03:02:36.040 --> 03:02:39.880
out but he's going to give a double kill over to Panto.

03:02:39.880 --> 03:02:44.120
Bit unfortunate I think, they probably thought they had some strike coming in, but Invoker

03:02:44.120 --> 03:02:48.640
tried for a solo kill on mid lane onto the tinker, didn't get the kill, he was pretty

03:02:48.640 --> 03:02:53.840
close but he used all his spells on mid lane, so lonesome strike means that kill bottom

03:02:53.840 --> 03:02:57.760
backfires and now losing wind is a costly affair.

03:02:57.760 --> 03:02:58.760
Nah.

03:02:58.760 --> 03:03:01.000
Real real rough stuff.

03:03:01.000 --> 03:03:04.640
They're keeping vision on mid one at least so they know that he's over here stacking

03:03:04.640 --> 03:03:06.280
and farming camps.

03:03:06.280 --> 03:03:11.720
3D's gonna be right on top of that tinker but they're sentry placed already, the season

03:03:11.720 --> 03:03:12.720
coming.

03:03:12.720 --> 03:03:19.520
That was an old sentry trying to de-word mids, just gonna get rid of that as well, but it's

03:03:19.520 --> 03:03:20.520
all sentry.

03:03:20.520 --> 03:03:29.240
It looks like Chris is evacuating that top lane, saying I don't want to lane into bat

03:03:29.240 --> 03:03:33.320
anymore, winranger is not bottom, she's not showing, and got the juice, she's actually

03:03:33.320 --> 03:03:37.400
twin gated up here to get some damage on tier one.

03:03:37.400 --> 03:03:44.400
I've been very fast in this game, their moves across the map have been pretty crazy, hard to keep up with.

03:03:44.400 --> 03:03:48.400
This is where I think you can make it a lot more difficult though.

03:03:48.400 --> 03:03:51.400
Full control of this area now.

03:03:51.400 --> 03:03:54.400
Screens length where you're not allowed to pierce into this top lane.

03:03:54.400 --> 03:04:00.400
And the PMA who is back here trying to get onto the wave is going to get zoned completely out of this spot.

03:04:00.400 --> 03:04:05.400
A fly fly to TP is great for him, but we've also got boom-doom over and got the juice.

03:04:05.400 --> 03:04:07.800
He's chucked the ulti out here, and will chase her down.

03:04:07.800 --> 03:04:10.440
Blast off from daze, tries to buy up a bit of time.

03:04:10.440 --> 03:04:13.880
The doom is not going to kill her, 100 health remaining.

03:04:14.920 --> 03:04:17.400
Great blast off there, very nice save.

03:04:18.280 --> 03:04:21.720
Optimistic from the doom, but I think he's still pretty okay with it.

03:04:21.720 --> 03:04:25.720
Sure he didn't get killed on Windranger, but you take all her HP away,

03:04:25.720 --> 03:04:27.800
force her to go base, heal up, TP out.

03:04:27.800 --> 03:04:32.360
Meanwhile, doom just goes bottom, already ahead of her and just farms out this lane.

03:04:35.400 --> 03:04:39.960
I'm a big advocate for actually using your big spells right now. You don't want to hold it

03:04:39.960 --> 03:04:44.120
He could have not risked the ulti there, but I respect the play

03:04:45.720 --> 03:04:50.140
Yeah, but there was a there was a solid chance that he just solely kills the win ranger if days wasn't there

03:04:50.640 --> 03:04:52.000
No

03:04:52.000 --> 03:04:53.500
With the potential

03:04:53.500 --> 03:04:57.840
We do also have that situation with the living armor against the doom as we've said in previous games

03:04:57.840 --> 03:05:00.360
You've got this damage block and don't care about the heal or anything

03:05:00.360 --> 03:05:03.420
But just being able to block some of the doom damages quickly handy

03:05:05.400 --> 03:05:12.160
What didn't happen at last time? It was like 300 and something 350 HP that you can block on max levels

03:05:12.560 --> 03:05:14.080
It's been tasting

03:05:14.080 --> 03:05:16.080
Quite a bit of survivability you can add it

03:05:16.080 --> 03:05:22.160
With all the noise in the side lanes, Nika was just sat here mid blasting down creep wave putting this tier one tower at 200 health

03:05:22.840 --> 03:05:26.880
Actually forcing mouths that keep coming back to defend this mid lane objective

03:05:28.920 --> 03:05:33.000
Invoker standing as the turret in the mid lane launching some strikes whenever needed

03:05:35.400 --> 03:05:39.400
And you were saying you prefer Navi having late game?

03:05:39.400 --> 03:05:41.400
I would say so, yeah.

03:05:41.400 --> 03:05:44.400
Obviously there are some big strengths on Bayer as well.

03:05:44.400 --> 03:05:47.400
Tinker can become a real cancer to deal with in late game

03:05:47.400 --> 03:05:50.400
and of course Doom is good for removing one hero.

03:05:50.400 --> 03:05:55.400
But I think Navi's lineup just appeals more to me as the game drags out.

03:05:55.400 --> 03:05:58.400
I think Batrider will counter out the Tinker quite well.

03:05:58.400 --> 03:06:03.400
I think that the Wind Ranger will be the only traditional carry hero in the game.

03:06:03.400 --> 03:06:11.080
actually you know regular scaling right clicker. So what's the timing for mounts then? If it

03:06:11.080 --> 03:06:15.640
hasn't been landing stage is it gonna be late game? They must be aiming for mid game.

03:06:15.640 --> 03:06:20.960
Truly. Yeah I feel like for Necro it's gonna be the Radiance Shard travels when you get that

03:06:20.960 --> 03:06:26.040
that's like the holy trinity for Necro. They consider going wherever you want doing everything

03:06:26.040 --> 03:06:31.440
and more interested in seeing exactly what item build we're gonna see coming out from mid

03:06:31.440 --> 03:06:37.360
gone on his tinker looks like kaya into blink for now so very standard stuff you can always

03:06:37.360 --> 03:06:41.200
have a different power spike depending on whether you go for agonist or not on tinker

03:06:41.200 --> 03:06:46.080
um i think axe in general is pretty damn strong now gives you a lot of different bonuses

03:06:47.040 --> 03:06:53.680
everyone might not set up on pma top damage and mid one both here as they grip up the

03:06:54.480 --> 03:07:00.720
bat rider chuck the doom on him a backstab coming in from the rest of navi dealing with christalis

03:07:00.720 --> 03:07:04.960
but he's got the scythe down on days to find that kill and Reddy's been zoned by the Doom fully.

03:07:05.840 --> 03:07:09.680
PMA did get away from the grip of the Doom, but with the Blood Grenade on the chase forward,

03:07:09.680 --> 03:07:13.200
they're gonna cut him off on the bridge and cog push around with those. Blood Grenade and

03:07:13.200 --> 03:07:18.320
Brainsap, they get a killing spree over on Panto. I felt like Navi was starting to respond

03:07:18.320 --> 03:07:23.280
decently, but they didn't bring all the numbers. It's harder for them to bring everybody, right?

03:07:23.280 --> 03:07:27.840
The Tinker has such an easy time getting over there, and Tinker also had a very easy time getting

03:07:27.840 --> 03:07:32.280
rid of the Windrangers, she popped the focus fire trying to hit him and he literally just

03:07:32.280 --> 03:07:34.680
pressed his laser and then he's fine.

03:07:34.680 --> 03:07:37.280
So yeah, fantastic fight for them.

03:07:37.280 --> 03:07:43.480
And then we see level 7 to Panto, not caring too much about this little level 5 techies.

03:07:43.480 --> 03:07:45.560
Not dragging him all over the place.

03:07:45.560 --> 03:07:48.560
Yeah, so easy to set up.

03:07:48.560 --> 03:07:54.880
The Team Script game cancelled fairly nicely, it was nice play by Gaze honestly, we hear

03:07:54.880 --> 03:08:03.120
of blast off but his team just kind of on the run. Back in live we have a set up onto

03:08:03.120 --> 03:08:07.640
the Batrider up top. They don't have a great lockdown but they do have a lot of damage.

03:08:07.640 --> 03:08:13.080
He's not quite catch up to him and in fact he's going to go for Lasso, turns back and

03:08:13.080 --> 03:08:17.920
kills off Panto. Pierre May saw his moment, goes for it.

03:08:17.920 --> 03:08:22.140
Cheeky cheeky little play there not only surviving but actually turning the fight around

03:08:26.400 --> 03:08:32.340
Good stuff gets value out of his last one can now go back base he is only 400 gold away from blink tagger

03:08:33.000 --> 03:08:36.280
Now obviously with the last suspense. We need it yet anyway

03:08:39.040 --> 03:08:45.560
With a half of the hook shot gather right on top of this ready stream. I feel a little swatch the sword get the center of the trait

03:08:45.560 --> 03:08:52.720
Now onto that tier one tower. Not the best pushing heroes, but we'll drag the wave, keep

03:08:52.720 --> 03:08:56.940
the creeps going, at least get something done.

03:08:56.940 --> 03:09:00.760
They're looking pretty strong now. Once they get the radiance timing, it's well going for

03:09:00.760 --> 03:09:05.600
them on mouse. They will hit a pretty big timing already. Where's radiance need a little

03:09:05.600 --> 03:09:07.600
bit more time?

03:09:07.600 --> 03:09:12.200
Yeah, because that necrotime he's talking about, the radiance travel shard, it becomes

03:09:12.200 --> 03:09:16.920
Henry the Hoover. He just goes around the map clearing out so many jungle camps. He's

03:09:16.920 --> 03:09:20.120
got to be one of the fastest farmers in the game when he gets to that point. It's crazy.

03:09:20.120 --> 03:09:25.520
Yeah, he definitely can be. At least if we're measuring all the heroes who don't have illusions

03:09:25.520 --> 03:09:28.760
everywhere forming everything. Of course. That's kind of like cheating. You can form

03:09:28.760 --> 03:09:34.760
the entire map with that. Yeah, he definitely relies on the travels for the movement, speed

03:09:34.760 --> 03:09:35.760
and mobility.

03:09:35.760 --> 03:09:41.440
He's cute. He's making a little home for himself in the top jungle. He killed that tier one

03:09:41.440 --> 03:09:46.040
mid quite a while ago and now is using the the fruits of his labor the bit of

03:09:46.040 --> 03:09:51.920
map space is created for himself to stand and make sure that there's no chance

03:09:51.920 --> 03:09:57.320
to get into this jungle as a diet team and there's that radiant being walked out

03:09:57.320 --> 03:10:02.640
ether lens on the Bane some item timing is being hit here by mouse

03:10:02.640 --> 03:10:08.080
super early the lens holy crap the Bane is farmed I mean that's an early

03:10:08.080 --> 03:10:11.340
with a maxed out brain sap fume script available.

03:10:12.620 --> 03:10:13.980
You can do some serious work.

03:10:13.980 --> 03:10:16.380
This is all because he didn't buy blood grenade at the start.

03:10:16.380 --> 03:10:17.980
The brown boots build logo.

03:10:17.980 --> 03:10:19.820
That's the first first.

03:10:19.820 --> 03:10:22.300
Yeah, I mean it worked out to their credit.

03:10:24.300 --> 03:10:25.500
There it is, basically.

03:10:25.500 --> 03:10:27.100
Blast off at the top though.

03:10:27.100 --> 03:10:29.300
With the focus fire trying to chase him off the crystal edge.

03:10:29.300 --> 03:10:31.660
He'll give the reaper scythe, but day stays alive.

03:10:31.660 --> 03:10:33.780
Barely kept up through the scythe.

03:10:35.180 --> 03:10:36.740
Conks pushed back though.

03:10:36.740 --> 03:10:54.740
The answer in response to Maus is to bring people up top, grip the bane on the tower but he's going to get distance now as he fireflies off to the east, and Maus, under their tier 1, trying to get through the ice wall, no chase really to be had as Nekrude's TP is out under the ghost wall, sentry came down but it wasn't fast enough.

03:10:54.740 --> 03:11:00.500
Unfortunately, he can't really grab more, but still a good kill, they got the Necro,

03:11:00.500 --> 03:11:09.140
take over the area for a second, but then the massive response comes in.

03:11:09.140 --> 03:11:14.780
And that was almost enough that Necro survived by the way, but only because of days kind

03:11:14.780 --> 03:11:16.220
of mistaking one of his mines.

03:11:16.220 --> 03:11:19.740
He tried to be as fast as possible, he always wanted to get those triple mines down super

03:11:19.740 --> 03:11:24.260
quick, so he placed one a little bit unfortunately, but it worked out anyway.

03:11:24.260 --> 03:11:33.740
Oh they got the kill, didn't delay the radiance though, just mixed the shark and the shawls

03:11:33.740 --> 03:11:34.740
a little bit slower.

03:11:34.740 --> 03:11:39.780
The necromancer is still going to be able to smoke up all of that neutral farm for bottom

03:11:39.780 --> 03:11:40.780
jungle.

03:11:40.780 --> 03:11:42.180
What if there's a doom of the windranger?

03:11:42.180 --> 03:11:45.620
Some strike off the mark, Panto low but he's going to get the distance now.

03:11:45.620 --> 03:11:48.620
Got the two, he's already falling, overgrowth from Riddies.

03:11:48.620 --> 03:11:53.100
I'm trying to kill off this boom doom, Niku's going to come in and give the damage.

03:11:53.100 --> 03:11:54.100
Invoker.

03:11:54.100 --> 03:11:59.100
stamping his mark on this fight and the Bayon gonna TP home? Successfully so.

03:11:59.100 --> 03:12:06.100
Yeah. Nice attempt though, the batter under realized he doesn't have any stun anymore so just wakes up his techies

03:12:06.100 --> 03:12:10.100
who could theoretically cancel a TP out but that's playing time.

03:12:10.100 --> 03:12:16.100
But if the game is looking still pretty good for Tire, Rikki Goldy isn't massive.

03:12:16.100 --> 03:12:18.100
Is that real? Zero out of eight?

03:12:18.100 --> 03:12:23.100
Yeah, I think, I mean do we count the accuracy on the creep that he landed?

03:12:23.100 --> 03:12:25.100
No, that's a zero

03:12:25.140 --> 03:12:27.140
But he got the creek

03:12:28.300 --> 03:12:30.300
You want to give him one?

03:12:30.340 --> 03:12:34.660
One percent accuracy one percent. Yeah, not not one out of eight, but one percent

03:12:38.020 --> 03:12:41.340
Yeah, you're not gonna full person creating a range group. I mean to be fair

03:12:41.340 --> 03:12:46.060
He's not got the the best setup in this game. It's like shackle shot is the one spell he can rely on

03:12:46.900 --> 03:12:48.900
Everything else is pretty good setup

03:12:48.900 --> 03:12:52.700
Yeah, he's got pretty good. There's overgrowth lasso

03:12:53.420 --> 03:12:57.680
Jackal, I'm talking about like through the first 18 minutes right like in Laney stage

03:12:57.680 --> 03:13:03.380
You don't have lasso overgrowth so the these eight sun strikes haven't had from from here on

03:13:03.900 --> 03:13:09.460
It will be not 0% accuracy. I'd imagine so yeah, I would agree with you from here on out

03:13:09.460 --> 03:13:12.180
He does have the sets up available. So previously he didn't

03:13:12.860 --> 03:13:17.100
Okay, he invoked the sound strike. It's ready. They're gonna go for it. Oh

03:13:17.100 --> 03:13:19.100
Oh, Lassel?

03:13:19.100 --> 03:13:22.100
He's so cluckered, but then he lost him.

03:13:22.100 --> 03:13:25.100
The Taser Batrider is actually pretty fierce, honestly.

03:13:25.100 --> 03:13:27.100
And I've got a Lounso here, Sunstrike.

03:13:27.100 --> 03:13:29.100
He's dragged it away from the freaking Sunstrike!

03:13:29.100 --> 03:13:31.100
Are they even watching?!

03:13:31.100 --> 03:13:33.100
I thought I read, Necro's just gonna walk in now!

03:13:33.100 --> 03:13:35.100
Walk over the landmines, read beside the Batrider down.

03:13:35.100 --> 03:13:38.100
Chris, this is dead, though. Niku picks up that kill.

03:13:38.100 --> 03:13:41.100
Ah, there's a litany of errors and weirdness going on.

03:13:41.100 --> 03:13:45.100
So invoke a Batrider for a Necro Bane trading two for two

03:13:45.100 --> 03:13:51.340
and another Sunstrike Mist. I mean, it's still got a good kill on the Metro there.

03:13:51.340 --> 03:13:55.900
It's lost on his timing, so that's at least something delaying his boots travel.

03:13:55.900 --> 03:13:58.460
Is it worth throwing your invoker and backrider at me?

03:13:59.500 --> 03:14:01.820
No, not really. No, not really.

03:14:03.100 --> 03:14:06.460
But listen, this gives time and space for the techies to farm.

03:14:06.460 --> 03:14:10.700
He's going to get his items going. I'll stop listening now. You can't tell me to listen.

03:14:10.700 --> 03:14:17.680
and then do that. You're like, you're like Navi from Ocarina Time. Hey, listen, then

03:14:17.680 --> 03:14:21.740
tell me some irrelevant bullshit. I don't want to hear it.

03:14:21.740 --> 03:14:27.980
I'll tell you that that's on strike. He missed it. Yeah. Okay. I'm not arguing that. He missed

03:14:27.980 --> 03:14:33.420
it. I'm I'm I'm standing. I will also play. I will also play the batter. I don't think

03:14:33.420 --> 03:14:39.420
it did miss the Sun strike, but that right also dragged him out of it.

03:14:39.420 --> 03:14:44.660
That's better just pushes his elbow when he's like shooting full or something. Yeah, I mean imagine being that

03:14:45.380 --> 03:14:50.480
Treatment I imagine being the that turkish sharpshooter. You know the guy who had his hand on his hip super relaxed pose

03:14:50.820 --> 03:14:56.280
Imagine he gets what it is. He would I mean, but he would miss if someone shoved the frickin target out of the way

03:14:57.120 --> 03:15:02.740
What do you know? I don't know. I trust that man. He would land the shot. Okay, I would take excuses

03:15:02.740 --> 03:15:09.740
He would take his other hand out of his pocket and then he would land his shots.

03:15:09.740 --> 03:15:13.740
He needs a bit more balance.

03:15:13.740 --> 03:15:16.740
Unlocking a little bit more than 25% of his power.

03:15:16.740 --> 03:15:18.740
Anyway, 211.

03:15:18.740 --> 03:15:21.740
I want to point out that while other heroes have been randomly buying,

03:15:21.740 --> 03:15:27.740
Tinker has been growing to a massive nasty tumor on this game and has 4200 net worth.

03:15:27.740 --> 03:15:31.740
He has the GKV, he has the shard, and this combination is disgusting.

03:15:31.740 --> 03:15:36.320
The shard and the turrets this is when you start seeing some serious impact from it

03:15:37.080 --> 03:15:42.120
He's going for agatams up to next which will give the turrets even faster attack animation as well

03:15:44.760 --> 03:15:46.760
These are gonna get nasty

03:15:47.800 --> 03:15:50.640
Kind of cringe that Tinker has two displacement tools

03:15:52.760 --> 03:15:55.720
Yep, yeah, you can push you decide and push you back

03:15:55.720 --> 03:16:00.680
pull you in really yeah he's got the fish in rod he decides if you're if you're

03:16:00.680 --> 03:16:04.920
being let loose will be in real back in at least the turd doesn't push you much

03:16:04.920 --> 03:16:09.120
it pushes tinker a little bit more so he can hop around with it

03:16:09.120 --> 03:16:13.720
you know like Mike has got concussive grenade tinker needs something as well

03:16:13.720 --> 03:16:18.640
the mobility creep and dot is getting real we gave Earth's earth shock a little

03:16:18.640 --> 03:16:21.760
hop skip and a jump and that was that was a step too far that's what broke

03:16:21.760 --> 03:16:25.320
everything that was the start yeah that was the beginning of the downfall now we

03:16:25.320 --> 03:16:29.400
have zoos hopping around with a Super Mario jump and pro players not even

03:16:29.400 --> 03:16:30.320
skilling it.

03:16:30.320 --> 03:16:32.320
Can't believe my eyes.

03:16:32.320 --> 03:16:33.320
Nope.

03:16:33.320 --> 03:16:34.320
I can't.

03:16:34.320 --> 03:16:36.320
I have a hookshot somewhere.

03:16:36.320 --> 03:16:39.320
Kind of daisies being chased down by Yannick.

03:16:39.320 --> 03:16:43.320
Mid-Warm tries to go for the push tech on himself but he has blink ready now.

03:16:43.320 --> 03:16:45.320
Here's a blink warp flare.

03:16:45.320 --> 03:16:48.320
Rearm things out and laser him down with another zap out.

03:16:48.320 --> 03:16:50.320
Mid-Warm only killing spray picks up the techies.

03:16:50.320 --> 03:16:52.320
Keen on Keen violence.

03:16:52.320 --> 03:16:59.040
Tinker at clockwork versus techies. Yeah, they're punishing the traitor, right?

03:16:59.920 --> 03:17:04.560
It's only the one. You're meant to be on our team. You're meant to be with us.

03:17:06.400 --> 03:17:10.960
And Riddies taking a fair bit of damage. Now it's the day. Riddies are going to get

03:17:10.960 --> 03:17:15.200
sliced by boom, so we lose a couple of supports on different sides of the map.

03:17:16.000 --> 03:17:22.000
There's a panic over there. He has Purge on Doom, so with three second cooldown on a dispel,

03:17:22.000 --> 03:17:27.120
you're not really going to do anything. Just waste that disability. It's all

03:17:27.120 --> 03:17:35.200
getting a bit frantic now. Yeah it is. Invoker's picked up the shard, the free radiance. Easy.

03:17:38.160 --> 03:17:40.240
More extremely discounted radiance at least.

03:17:41.760 --> 03:17:45.360
I can start playing that split rush game, put a bit of pressure on Tinker and Nekker who are

03:17:45.360 --> 03:17:51.040
very farm focused. You can see Invoker maybe sniping one of them out if he's got a bit of backup.

03:17:52.000 --> 03:17:56.260
pretty dangerous though they saw him walking up here and you could have

03:17:56.260 --> 03:18:04.020
tinker teeping in if Zocker gets onto him before BKB the Mokers not safe you

03:18:04.020 --> 03:18:09.820
get repeatedly pulled back by the tinker work flare and you just die. It feels like

03:18:09.820 --> 03:18:14.980
Navi kind of waiting for this Milner and Windranger and got this Maelstrom BKB

03:18:14.980 --> 03:18:19.660
but still doesn't feel super competent heading to these fights just sticking out

03:18:19.660 --> 03:18:23.900
and get the damage going. I think got the Jews just making the call like hey guys I need another

03:18:23.900 --> 03:18:29.500
you know two minutes of farming just give me that. Mounds aren't gonna give them that but

03:18:29.500 --> 03:18:32.780
already smoking up they've got timings that they've hit and they're ready to strike.

03:18:35.180 --> 03:18:39.260
I think they're already on the track as well to find the Windranger she might walk under a

03:18:39.260 --> 03:18:45.020
ward no not quite they didn't see her with that observe ward. Barely missing.

03:18:45.020 --> 03:18:51.020
I think that might save his life here. If he got spotted they would instantly have chased after him.

03:18:51.020 --> 03:18:54.020
Oh for sure. Yeah, that's a big juicy target.

03:18:54.020 --> 03:19:01.020
Bottom lane push and then into smoke to sweep through the bottom jungle. Back to mid.

03:19:01.020 --> 03:19:03.020
No, the...

03:19:03.020 --> 03:19:08.020
Tarkrack is going. Is he gonna get him? Tinker TP? Nope, not gonna dive this.

03:19:08.020 --> 03:19:13.020
No, we're gonna react though. They're starting to TP back to this tier two.

03:19:13.020 --> 03:19:15.580
Daze has a blast off. In on to this clockwork.

03:19:16.460 --> 03:19:20.860
Doom over on the invoker though. Boom with the TP to the tinker. They're straight onto Niku.

03:19:20.860 --> 03:19:24.780
BKB gets out of the overgrowth. Warflet pushes him back. Windranger has come in though with the

03:19:24.780 --> 03:19:29.660
BKB off her own to deal with the tinker. But he's gonna get a BKB to lasso. PMA makes sure that

03:19:29.660 --> 03:19:35.420
they drag him back into death. Boom and Doom as well. Double kill, dominating, killed off Riddies,

03:19:35.420 --> 03:19:41.500
but then he's found but PMA ain't got the juice. With awkward spot there was no creep I believe for

03:19:41.500 --> 03:19:47.820
crystal is to TP to to join mid so I picked off and yeah meanwhile techies landed multiple

03:19:48.700 --> 03:19:53.340
mines in a row onto the clock or could try to blink to safety got power shoted and run down by

03:19:53.340 --> 03:20:01.020
remote mines or one after another sorry proximity mines remotes live on in my heart mutually

03:20:01.020 --> 03:20:06.460
assured destruction that's what that's where you get it the mad mines mad mines yeah that was a

03:20:06.460 --> 03:20:11.920
fight without clock, without network basically. It was basically without Bane either. Doom

03:20:11.920 --> 03:20:18.400
plus Tinker went in pretty well under that tier 1 mid.

03:20:18.400 --> 03:20:24.280
And as the game hasn't been super hectic already, we've progressed pretty far in itemizations.

03:20:24.280 --> 03:20:27.200
We have B could be on the Doom of course, B could be on the Tinker, both of them used

03:20:27.200 --> 03:20:30.560
it before, but we're about to have B could be on Krista's as well. Triple B could be

03:20:30.560 --> 03:20:36.240
for Dire. Meanwhile on Radiance, the Invoker is about to finish up this. Windranger of course

03:20:36.240 --> 03:20:42.320
had hers already and Batrider is very close to his so soon within like 400 gold for some players

03:20:42.320 --> 03:20:47.680
we have six BKT's. The last one. An enemy ball dropped right on Boom's head and this

03:20:47.680 --> 03:20:55.440
some strike will land. Kill the Doom. Is that the first one that landed?

03:20:57.840 --> 03:21:02.640
Uh not sure. I think he landed one early right? Well we'll pull up the actresses that later on.

03:21:02.640 --> 03:21:07.200
I've lost track now, but yeah, I've got a very good kill there. 30 seconds with no doom

03:21:08.240 --> 03:21:12.160
and Na'Vi's starting to swarm this little lane. They've got the Jews leading out.

03:21:14.800 --> 03:21:18.160
Nobody, nobody here for a moment.

03:21:18.160 --> 03:21:24.640
Slop the Bane, as Bane feels a chill, he turns around and runs the other way and he lives.

03:21:26.720 --> 03:21:29.040
Chill down your spine, you know, someone's watching.

03:21:29.040 --> 03:21:35.040
Yeah, someone's in this room. He successfully passed his perception check right there.

03:21:35.040 --> 03:21:39.040
He did. Hair's standing on end. Chill down your spine.

03:21:39.040 --> 03:21:40.040
Ears are burning.

03:21:40.040 --> 03:21:41.040
Techies though.

03:21:41.040 --> 03:21:43.040
Get cleared.

03:21:43.040 --> 03:21:46.040
And uh, that's a lot of rockets.

03:21:46.040 --> 03:21:47.040
Turrets.

03:21:47.040 --> 03:21:49.040
He's got a lot of machinery.

03:21:49.040 --> 03:21:52.040
Industrial Revolution, killing off the techies there.

03:21:52.040 --> 03:21:56.040
Mines, turrets, cogs, all the good stuff while Niku comes out and trades.

03:21:56.040 --> 03:22:01.860
trades. Killing Yamager with a nice little combo. It seems like always these teams are

03:22:01.860 --> 03:22:07.880
getting simultaneous pick offs going on. Support dies here, support dies there. That shows

03:22:07.880 --> 03:22:13.240
how evenly matched they are. Net worth wise, kill wise, game state, everything very even.

03:22:13.240 --> 03:22:18.280
But we are heading into that mid game where the amount of these items could start building

03:22:18.280 --> 03:22:24.880
up the death ball, playing that ass-paced bulldozer style to run down towers. If they need to

03:22:24.880 --> 03:22:28.880
do it they've not killed any tier ones yet actually opening up this map is pretty

03:22:28.880 --> 03:22:34.400
important for mouse and nobody's job right now is just to defend tier ones

03:22:34.400 --> 03:22:37.760
jump off the crystal it's gone off the BKB though quick enough then we're on the

03:22:37.760 --> 03:22:40.720
trigger still losing HP quickly but into the ghost round with the heal of the

03:22:40.720 --> 03:22:44.960
death cost crystal is takes a step back with a nightmare save as well PMA and

03:22:44.960 --> 03:22:50.040
got the juice pop their own BKBs as we have this back and for mouse gonna get

03:22:50.040 --> 03:22:53.800
launched at by Danes who blasts off into was crystal is but doesn't have any

03:22:53.800 --> 03:22:58.000
follow through behind him and now with the tinker arriving full zone control

03:22:58.000 --> 03:23:01.760
chrysalis knows he's got the backup of his squad tornadoes gonna delay the go

03:23:01.760 --> 03:23:05.480
on days those reaper side doesn't land might save though by star for chrysalis

03:23:05.480 --> 03:23:08.800
to stay alive and in comes mid one blasting into niku blowing up the

03:23:08.800 --> 03:23:14.120
invoker tinker's low keep us out since he can come back in a second but I

03:23:14.120 --> 03:23:18.320
believe all of Navi should be running now you don't know fight round two we

03:23:18.320 --> 03:23:21.920
think it comes in with a bunch of manner and so many little things happening

03:23:21.920 --> 03:23:26.400
so many little saves, so much back and forth, BKBs being pressed at exactly the right time,

03:23:26.400 --> 03:23:29.600
so much damage being dealt, but only one hero falling.

03:23:29.600 --> 03:23:35.120
Just testament to both of these teams towing that line between Manus and Insanity in greatness.

03:23:35.120 --> 03:23:41.280
Of course, they've taken the mines, they've blow up, but it looks like Mao's they've got through the worst part of it.

03:23:41.280 --> 03:23:46.960
Riddies in the T-line just trying to run and hide, gonna get found by the turrets and the Cogs pushing him from side to side.

03:23:46.960 --> 03:23:50.680
Got the juice though with PMA arriving on the Panto, quickly dispatching with the Bane.

03:23:50.680 --> 03:23:53.900
No, the Bane saves himself for the nightmare and a hookshot comes in.

03:23:53.900 --> 03:23:57.120
The shackle shot. Where is it? Got the juice trying to deal with mid one.

03:23:57.120 --> 03:24:01.520
BKB up Tinker, though. Sunstrike coming. It lands and kills him. There we go, Niku.

03:24:02.640 --> 03:24:05.900
Until they go onto this Necro, the Invoker trying to go for more.

03:24:05.900 --> 03:24:07.900
Icewall to slow the advance.

03:24:08.780 --> 03:24:15.380
BKB in a few seconds for the Invoker. If he just waits it out, if he'd go for another attempt here with a blast up onto the clockwork,

03:24:15.380 --> 03:24:17.000
Dave sets it up for him.

03:24:17.000 --> 03:24:21.320
Chrysler's chasing the invoker while Panto burns in the back, Niku picks up that kill.

03:24:22.200 --> 03:24:27.880
And Necro, Chrysler's, this is a pretty deep dive. Niku stayed alive through it all and Riddies is

03:24:27.880 --> 03:24:32.520
blinking in aggressively looking for this counterplay onto the Necrofos. Chrysler's in all sorts of

03:24:32.520 --> 03:24:37.720
trouble. He's got that star pulse and a BKB to play with, jumps back in towards Niku in a

03:24:37.720 --> 03:24:42.600
sight and a second, maybe he can do this. Chrysler's trying his hardest but he'll die,

03:24:42.600 --> 03:24:44.600
Even though he finds Reddy's on the way out.

03:24:45.400 --> 03:24:50.440
His dying hands got the grip on that tree and pulled it with him into the grave.

03:24:50.440 --> 03:24:55.080
But a great take down there and very impressive defense of the tower by Navi.

03:24:55.080 --> 03:24:58.520
They do not want to give up this bottom tower fighting tooth and nail.

03:24:59.320 --> 03:25:01.320
Some really impressive stuff actually coming up.

03:25:01.320 --> 03:25:05.880
The Sunstrike barely flipping onto the tinker there was extremely clutched.

03:25:05.880 --> 03:25:08.520
If he didn't die, they would have lost the bottom room for sure.

03:25:08.520 --> 03:25:10.280
His fight recaps are insane.

03:25:10.280 --> 03:25:16.040
1500 gold for the invoker, 5555 in the experience, he's laughing in Thai.

03:25:17.320 --> 03:25:23.680
It, I guess, ah, ah, I mean, it straight up doesn't look like an early game team fight, right?

03:25:23.680 --> 03:25:25.520
It doesn't look like a 30 minute team fight, should.

03:25:26.520 --> 03:25:29.560
It's bizarre the amount of sustainability on both these teams.

03:25:29.560 --> 03:25:33.840
You have the heals coming up from the tree and protector as well as the tinker,

03:25:33.840 --> 03:25:36.760
now with the agonins, the march healing, the necro healing.

03:25:36.760 --> 03:25:43.760
And it's a game where BKBs are nice, but they're not, you know, un-piercable.

03:25:43.760 --> 03:25:47.760
We've got so many ways to go through them, it's actually kind of insane.

03:25:47.760 --> 03:25:54.760
Yeah, both teams have numerous ways, you know, you have the Doom, the Fiendscript, the Hookshots, you have the Lasso, you have the Overgrowth, there's so many things.

03:25:54.760 --> 03:25:57.760
Even the Sunstrike, you know, just piercing through with the damage.

03:25:57.760 --> 03:26:04.760
So there's a lot of interesting things where you have to consider exactly the moment when you should pop the BKB.

03:26:04.760 --> 03:26:12.560
the net worth difference it's all yeah basically nothing at this point but

03:26:12.560 --> 03:26:17.400
that's not the working their way back from a deficits they were 3,000 gold

03:26:17.400 --> 03:26:21.680
behind for quite a while 4,000 for a little while and now all the way back

03:26:21.680 --> 03:26:25.400
man balance the scales as it's like net worth difference keeps bouncing you know

03:26:25.400 --> 03:26:28.700
the less than one case sign jumping from one side of the other in that little

03:26:28.700 --> 03:26:34.040
period literally nothing in it it's gonna come down to these mid game team

03:26:34.040 --> 03:26:38.900
fight to try and get Maus back into the driving seat. And now he's starting to feel more and

03:26:38.900 --> 03:26:43.680
more confident heading late game. Getting a catch on Yammich here. Sunstrike not gonna

03:26:43.680 --> 03:26:49.040
land. I think Miku was trying to go for the pre-emptive, always gonna hook shut away. Sunstrike

03:26:49.040 --> 03:26:53.280
in front of him, but Yammich held on for it. A little bit longer, or days. He's gone deep

03:26:53.280 --> 03:26:58.180
here with a catch on the doom. Boom, gonna hold his BKB, has a Lincoln Sphere in his

03:26:58.180 --> 03:27:01.060
inventory as well so it wasn't really under that much threat.

03:27:01.060 --> 03:27:06.580
Yep, so they're doing the area as well on the side of Radiance still controlling the

03:27:06.580 --> 03:27:11.780
Roche, looking for bottom and setup again over the last one to the last second.

03:27:11.780 --> 03:27:15.620
Jump last one to Chrysler and he's going to get off the shroud and BKB but he forces

03:27:15.620 --> 03:27:17.540
hand there.

03:27:17.540 --> 03:27:23.820
That's awkward and he needs ways to get out of this sticky situation so he buys out Manta

03:27:23.820 --> 03:27:26.600
Next not bad when you're radiance carrier, of course

03:27:26.600 --> 03:27:29.840
It's also gonna give them a way to cancel blink daggers as there's already

03:27:30.400 --> 03:27:35.360
Two blink daggers and we might see more being purchased when rangers typically go for one eventually

03:27:36.120 --> 03:27:38.120
I see one night walker

03:27:45.720 --> 03:27:47.720
Made one

03:27:48.120 --> 03:27:49.880
Alright

03:27:49.880 --> 03:27:54.840
It's a safety just feel how how itchy Navi aren't they all we can go get him

03:27:54.840 --> 03:27:57.860
We can kill this going getting ready prepped in position

03:27:58.760 --> 03:28:04.640
Good forward move over now. We get a few minutes. Should we get a eureka check from tanker? See what is that right now?

03:28:04.640 --> 03:28:11.800
So how how eureka are we at this point is in eighth sitting at 50? Oh 52 percent

03:28:13.120 --> 03:28:18.200
For the decent amount of cool down reduction, of course peaking at 60 not too far away now. That's pretty good

03:28:19.880 --> 03:28:34.880
I mean, that's really the thing. Once Digger reaches the maxed out Eureka, it starts getting really annoying to fight him because that cooldown reduction is already at 6.7 seconds cooldown on Lincoln. It's like, that's disgusting. And it's about to get even lower.

03:28:37.880 --> 03:28:42.880
I guess that also counts if he puts it on other people, right? Just start spamming it.

03:28:42.880 --> 03:28:48.720
Yeah, but uh, yeah, it's uh, when you put, I think if you put it on multiple, the first

03:28:48.720 --> 03:28:49.720
one disappears, I think.

03:28:49.720 --> 03:28:50.720
Okay.

03:28:50.720 --> 03:28:51.720
That makes sense.

03:28:51.720 --> 03:28:56.720
I'm not at least, um, when trying it out, it didn't work in the way that you could just

03:28:56.720 --> 03:28:58.720
put it on everyone, but I tried it while back.

03:28:58.720 --> 03:28:59.720
Yeah, I'm sure there's still that.

03:28:59.720 --> 03:29:00.720
A blink of a jetpack.

03:29:00.720 --> 03:29:02.720
It's still not getting enough distance.

03:29:02.720 --> 03:29:06.840
ChrisList, though, wants to get into here, and they've got vision over multiple Navi

03:29:06.840 --> 03:29:10.800
be caused for the Shackle Shot and Blastoff, Christmas being pounded!

03:29:10.800 --> 03:29:16.520
There's a lot of damage coming out very quickly, there's a nice region rune to grab for Dr.

03:29:16.520 --> 03:29:20.640
Juice so you can stay on the lane in the fight.

03:29:20.640 --> 03:29:23.240
Five pats in the mines, a pretty tough job.

03:29:23.240 --> 03:29:28.280
So they just let Navi get through their fingers and back to fight.

03:29:28.280 --> 03:29:32.320
Some big items already as well, this Wind Waker Rush from the deck is after Glimmercape,

03:29:32.320 --> 03:29:36.800
straight wind waker is pretty amazing now you can cancel the fiend script very low commitment

03:29:40.560 --> 03:29:44.960
just bothering him lasso was on cooldowns pma couldn't really go for this kill

03:29:49.520 --> 03:29:54.240
such a tight game this is a great game though this is really brewing

03:29:56.000 --> 03:30:00.320
kinda lost the words for a second here as so much as being done all these little moves

03:30:00.320 --> 03:30:05.480
of the team's posturing, Roshan is now going to shift down bottom, so importantly both

03:30:05.480 --> 03:30:07.280
teams need to buy for control of that area.

03:30:07.280 --> 03:30:11.040
It's getting a little bit challenging for me, you know, the heat is picking up in Europe.

03:30:11.040 --> 03:30:14.600
It's getting warm in my studio, being on the edge of my seat in games like this, I'm starting

03:30:14.600 --> 03:30:16.520
to slip off my chair walker.

03:30:16.520 --> 03:30:19.760
It's squeaky bum time now as well as this clockwork.

03:30:19.760 --> 03:30:24.040
Jetpack's in with the tinker, backpacking, on to clockwork, but they can't get a grasp

03:30:24.040 --> 03:30:26.360
on the tree, it's already jumped away.

03:30:26.360 --> 03:30:27.840
And past is day one.

03:30:27.840 --> 03:30:33.400
And they still have all their towers alive on Navi, it's making it very difficult for

03:30:33.400 --> 03:30:34.400
the side of Maus.

03:30:34.400 --> 03:30:39.800
They want to take Roche, but all these little outposts to TP2, you have all these points

03:30:39.800 --> 03:30:41.440
on the map to tier 1 towers.

03:30:41.440 --> 03:30:43.240
Right, I think hard to go for it.

03:30:43.240 --> 03:30:48.280
I think we both imagined a game where like 25 minutes in, tier 1's had all died, Nekro

03:30:48.280 --> 03:30:52.400
was pressing forward across the river into the map, Tinker was shoving waves, that should

03:30:52.400 --> 03:30:54.080
not come to fruition at all for Maus.

03:30:54.080 --> 03:30:59.520
I think it's a problem we imagined as well, it's the game plan after all.

03:30:59.520 --> 03:31:06.400
Now we're looking at a Roshatown, Navi are going all the way to top, trying to think

03:31:06.400 --> 03:31:11.720
about someone defending that tier 2, but they're going to realize pretty quickly that nobody's

03:31:11.720 --> 03:31:16.920
up there, re-smoking and repurposing that smoke maneuver from top heading back down

03:31:16.920 --> 03:31:17.920
through mid.

03:31:17.920 --> 03:31:18.920
All the side techies.

03:31:18.920 --> 03:31:28.920
Don't make a jump, but he's been a wind waker, gets away, and of course low shot missed to begin with, and Roshan's barely being touched here.

03:31:28.920 --> 03:31:33.920
Mara's not really continuing, with all these eyes of Na'Vi looking towards the Rosh pin.

03:31:33.920 --> 03:31:42.920
Yeah, they're hunting. Have not found the D-word yet. Boom, trying to hide, but he's hiding right on top of a ward. This is some big information.

03:31:42.920 --> 03:31:48.920
Can they make a play with it? I think PMA wants to go.

03:31:48.920 --> 03:31:51.920
Boom. Might see it. Daze makes a jump into the back.

03:31:51.920 --> 03:31:54.920
Boom has split the formation though as Crystalist gets onto the tank.

03:31:54.920 --> 03:31:58.920
I do get the Doom out. Onto Got the Juice. Tries to run away with the FKB and the Lotus,

03:31:58.920 --> 03:32:01.920
but Gryptup really dies in front of them.

03:32:01.920 --> 03:32:05.920
Those mouths, they swoop in to get that first kill.

03:32:05.920 --> 03:32:07.920
Is that Secure Roshan for them though?

03:32:07.920 --> 03:32:10.920
I don't think so. There was a Caustic Hill.

03:32:10.920 --> 03:32:15.480
Like they used to Doom on the Windranger, they used to Fiendscript as well, so sure you

03:32:15.480 --> 03:32:18.120
won the fight, but they don't want to back out here.

03:32:18.120 --> 03:32:23.000
No one is too low to fight as the Windranger, but the rest of them still want to have a

03:32:23.000 --> 03:32:24.000
go at this.

03:32:24.000 --> 03:32:28.000
I've got reveal, they see this in Voker.

03:32:28.000 --> 03:32:33.240
Boom's gonna make a jump, walk, fly, force his Niku to BKB, and Boom has zoned PMA away

03:32:33.240 --> 03:32:36.200
from this, but Roshan is still at half 8 feet.

03:32:36.200 --> 03:32:41.360
They are struggling to bring him down and the amateur in the back is dying to the bat rider techies combo

03:32:41.360 --> 03:32:46.000
Who loop all the way in round behind mounds to slice out their support and force him to buy back?

03:32:46.400 --> 03:32:52.880
Now the tornado actually clipping necro and tinker. They've stopped this run forward, but I think David's it's probably caught here

03:32:54.040 --> 03:32:59.600
Yeah, definitely so goodbye back realizing how important it is to stay fighting for the Roche

03:32:59.600 --> 03:33:07.600
Tinker still getting stronger and stronger in this game though. 57% on the Eureka. He's

03:33:07.600 --> 03:33:14.920
about to peek. Gareth, he's peeking. He's cooldown maxing. Yeah, six seconds cooldown

03:33:14.920 --> 03:33:23.600
on the Lincolns now. And back into Roshan. So Invoker pushes that top wave. Maus trying

03:33:23.600 --> 03:33:27.560
to deal with it but it's the last sort of play. PMA gripped up, held in his place. Yamash,

03:33:27.560 --> 03:33:31.480
Yamex, that's a dieback out of the clockwork though, as mid one, trying to stand here with

03:33:31.480 --> 03:33:35.680
Chryslerist to kill off the Trian, march on the machine, zoning Navi away, and Chryslerist

03:33:35.680 --> 03:33:38.520
just diving straight towards Cors in the back.

03:33:38.520 --> 03:33:41.640
Forces PMA and Gottajuice are both fully disengaged.

03:33:41.640 --> 03:33:45.160
Finally get that kill.

03:33:45.160 --> 03:33:47.040
Some hard work right there.

03:33:47.040 --> 03:33:49.240
Back to Roshan for the fourth time.

03:33:49.240 --> 03:33:55.360
It is crazy how close they are, and I don't think we're done in Volker, Scans abouts.

03:33:55.360 --> 03:33:59.320
diamonds behind this wall I swear and just keep on digging and digging hopefully

03:33:59.320 --> 03:34:04.000
they don't give up. Firefly? Batteries looking for it? I have my go for a steal.

03:34:04.000 --> 03:34:07.420
There's a nightmare there on the Got the Juice, BKBs up, Windranger sprints into the

03:34:07.420 --> 03:34:10.560
Roche pit, Roche hands about to die, who can click fast? There is Chryslis who

03:34:10.560 --> 03:34:15.640
snatches it. A nice Necro now, can die safely and respawn but boom is being

03:34:15.640 --> 03:34:19.560
burnt alive, the doom is being pummeled mid-winter Chryslis though inside the pit.

03:34:19.560 --> 03:34:23.800
Dealing with daze, forcing him back after killing Got the Juice. 90 seconds no

03:34:23.800 --> 03:34:28.040
win ranger and mounds with another support buyback looking to continue this fight but

03:34:28.040 --> 03:34:33.560
pma has another jump lasso sunspike landing on panto navi they're going to find a freebie

03:34:33.560 --> 03:34:38.680
nekro he's attempting to play aggressively again with a tinker behind him for the damage the magical

03:34:38.680 --> 03:34:44.200
burst it brings him down chrislas is gone mid one's now stranded pkb up he's got lincoln's and

03:34:44.200 --> 03:34:48.760
yule to try and play with here to blast through niku but he's all alone he can't get him the tinker

03:34:48.760 --> 03:34:54.180
He's one of the four in, but Yamich will help out, give a bit of Keen help to this.

03:34:54.180 --> 03:34:57.520
Tinker to kill off Niko, finally getting it done.

03:34:59.120 --> 03:35:01.200
Looking for another one, he's definitely forward.

03:35:01.620 --> 03:35:03.220
Again, for more with PMA?

03:35:03.380 --> 03:35:04.640
He's trying onto mid one.

03:35:04.640 --> 03:35:08.780
Old man on pushback from the Rockets, but he's been bounced around by the flame break.

03:35:08.780 --> 03:35:12.840
Mid one picks up the Trion kill, though, the ULs, but no blink, he's going to stay alive,

03:35:12.840 --> 03:35:15.180
he's kept up and running, but he's finally going to die.

03:35:15.180 --> 03:35:21.980
PMA with a BKB up, the fight has lasted so long, the Batrider has another round of spells and items to go.

03:35:21.980 --> 03:35:27.680
Eel, that's Lasso, it's coming off cooldowns in three seconds time. That's why they're pinging and chipping him.

03:35:27.680 --> 03:35:33.980
PMA just never ending spell after spell, cooldown after cooldown, Lasso's up on the boom now.

03:35:33.980 --> 03:35:36.680
Mount's lost four and it might be about to be fine.

03:35:36.680 --> 03:35:42.480
This Doombringer's being pushed back into all of this techies and Batrider to get the fifth kill and a wipe.

03:35:42.480 --> 03:35:54.480
Tip PM area right now, what the hell dude? He's putting him work in this fight. Actually just walking in overtime and overtime so much that the next ship started there. It's crazy work.

03:35:54.480 --> 03:36:02.480
Holy look at his damage done in that fight. 10,300 damage from a better item in that fight.

03:36:02.480 --> 03:36:11.480
That's fight 3 right? That's fight 1 and 2 aren't included in this fiery cap. That's like tripled. All these numbers should be tripled.

03:36:11.480 --> 03:36:17.760
I'm sure absurd stuff coming in. So now be coming out on top from that Roshan fight, huh?

03:36:19.120 --> 03:36:21.120
Yeah

03:36:21.160 --> 03:36:23.160
7k 8k lead for them

03:36:24.200 --> 03:36:29.280
And still not a clear winner in this game as well as we have an 8k lead like to say but

03:36:29.800 --> 03:36:36.120
You know dire showing their potential as well the thinker maybe overplayed a little bit blinking forward that final time

03:36:36.120 --> 03:36:39.800
Right, it's always a bridge too far and if you went back to heal mana

03:36:39.800 --> 03:36:44.040
I think he could have been happy with the fight and gone out instead after I get him

03:36:51.080 --> 03:36:56.520
There's some big timings as well coming in I believe did we actually oh he changed his mind on the evoker

03:36:56.520 --> 03:37:02.940
He previously had the agonist upper in the quick fight, but up to get away from it went for the octurine core instead

03:37:02.940 --> 03:37:10.980
I've seen this actually quite a lot. A lot of the invokers are opting for octarin instead

03:37:10.980 --> 03:37:14.580
as you have these active items and all your spells.

03:37:14.580 --> 03:37:17.940
Tanked well. Thank you Eureka.

03:37:17.940 --> 03:37:23.540
That's true observer. We are peaked on Eureka 60% and he has Wind Waker. It's a 7.6 second

03:37:23.540 --> 03:37:27.540
cooldown Wind Waker. I mean that's disgusting dude.

03:37:27.540 --> 03:37:36.540
Yeah and it lasts for 2.5 seconds so you know fair that with Lincoln's it's pretty hard to kill him.

03:37:36.540 --> 03:37:38.540
Ah that's crazy business.

03:37:38.540 --> 03:37:41.540
It still doesn't do damage to towers though.

03:37:41.540 --> 03:37:45.540
I feel like it's been a struggle for Malus this game.

03:37:45.540 --> 03:37:48.540
43 minutes not a single tier one.

03:37:48.540 --> 03:37:53.540
Yeah I mean that is the problem with their draft right no traditional right click hero.

03:37:53.540 --> 03:37:59.980
hero. When you pick both Tinker and Necro, you put yourself in a pretty awkward spot.

03:37:59.980 --> 03:38:04.460
Necro is down. So you have to 300 damage into his wood damage.

03:38:04.460 --> 03:38:09.620
That means he has a relic he could hit hard with that.

03:38:09.620 --> 03:38:13.020
The Radiance Components. So all that other damage has been creaked

03:38:13.020 --> 03:38:19.580
to these Silen's Ours. I don't know. Maus MVPs, the melee creeps and the catapults.

03:38:19.580 --> 03:38:21.860
Unfortunately, Lasso, we have another Lasso.

03:38:21.860 --> 03:38:22.700
And Lincoln's popped him.

03:38:22.700 --> 03:38:24.260
Lasso dragged him into some strike.

03:38:24.260 --> 03:38:28.740
He's dead before the Sun Strike even comes in.

03:38:28.740 --> 03:38:30.660
That is fast burst damage coming out

03:38:30.660 --> 03:38:32.300
from the mass team from the bottom as well.

03:38:32.300 --> 03:38:33.260
They're looking for more.

03:38:33.260 --> 03:38:35.540
Yeah, trying to catch up around this full-manteen area.

03:38:35.540 --> 03:38:37.140
Here he makes his grip, but it's canceled out.

03:38:37.140 --> 03:38:39.540
Chris Bliss, BKB's up, trying to find a way back

03:38:39.540 --> 03:38:41.380
into the fight to scythe down days.

03:38:41.380 --> 03:38:43.140
Holy, I can get that kill.

03:38:43.140 --> 03:38:46.100
But Chris Bliss now on the run with no TP ready.

03:38:46.100 --> 03:38:47.460
He's stranded down here.

03:38:47.460 --> 03:38:51.220
Lose the tinker mid, then your bane bottom, Chrislis surrounded.

03:38:52.500 --> 03:38:56.180
He's gonna try and death boss his way out of this one and maybe get a kill on the exit,

03:38:56.180 --> 03:38:58.180
but it's just not happening with the positioning of Navi.

03:38:58.180 --> 03:39:01.420
They got a double kill and got the juice now, fully in the driving seats.

03:39:01.420 --> 03:39:06.660
They grabbed the game by his horns and Navi looking like the favorites now, heading into late game.

03:39:07.660 --> 03:39:12.100
I mean, we always knew they were gonna feel pretty good because now would have been a dangerous,

03:39:12.100 --> 03:39:15.540
satanic, the windranger is just this continuous source of damage.

03:39:15.540 --> 03:39:20.540
And even if Tinker is discussing late game, you do not kill buildings like you mentioned.

03:39:20.540 --> 03:39:22.540
Look at what happens the moment Mavi win a teamfight.

03:39:22.540 --> 03:39:27.540
Straight towards buildings, even through backdoor protection, she takes down the tier 2 tower.

03:39:27.540 --> 03:39:31.540
There's a clear difference in how you can build on your lead.

03:39:31.540 --> 03:39:36.540
Honestly, if Miles were able to get buildings any of the times they won a fight in this game,

03:39:36.540 --> 03:39:40.540
I think the game would have been over a long ago. I think it would at least have been close.

03:39:40.540 --> 03:39:43.180
That would have had way more chances.

03:39:43.180 --> 03:39:47.660
As you're able to actually close the net in around Navi, stop them getting through their

03:39:47.660 --> 03:39:51.660
items, play this tinker as he's meant to.

03:39:51.660 --> 03:39:52.660
As the...

03:39:52.660 --> 03:39:58.980
As the hero's intended, instead it's Navi just coming in, clearing out lane of balance

03:39:58.980 --> 03:40:01.700
without so much as a whimper from Maus.

03:40:01.700 --> 03:40:04.580
They've gone back through the hole in the wall.

03:40:04.580 --> 03:40:07.580
Yeah, this is looking hard, Navi.

03:40:07.580 --> 03:40:10.580
You have to get out on the map somehow and it's not that easy to do.

03:40:10.580 --> 03:40:15.580
And look at the little tree and the eye in the forest, the scouted Doom coming out.

03:40:15.580 --> 03:40:19.580
They know about this Lincoln's too. They've been good about breaking it before.

03:40:19.580 --> 03:40:21.580
They're going to do it again. It's hard to break it.

03:40:21.580 --> 03:40:26.580
He gets up his BKB, but that's got enough physical damage to bring him to him.

03:40:26.580 --> 03:40:30.580
Tinkera trying to protect him here. Windblaker's off to the right-hand side.

03:40:30.580 --> 03:40:33.580
You know, Tinkera is safely as well.

03:40:33.580 --> 03:40:35.580
Doom now dead for a minute and a half.

03:40:37.580 --> 03:40:39.580
A long time on the sideline.

03:40:40.580 --> 03:40:44.580
And this Doom didn't really go for a scaling build as well on top of all the, you know,

03:40:45.580 --> 03:40:47.580
the hype we have for Navi being stronger late game.

03:40:47.580 --> 03:40:51.580
Doom not going for the Midas Octurine style instead of being going for fighting items.

03:40:52.580 --> 03:40:55.580
They really don't have a whole lot going for them other than the Tinker.

03:40:55.580 --> 03:40:57.580
No, so a lot of pressure on mid one.

03:40:57.580 --> 03:40:59.580
A ton of pressure.

03:40:59.580 --> 03:41:01.580
The weight of this game on his shoulders.

03:41:01.580 --> 03:41:08.060
20k lead for Narvi, looking for the second lane of Barats, catapults in front of them,

03:41:08.060 --> 03:41:11.100
a lack of a winranger going in for damage on that tower.

03:41:11.100 --> 03:41:16.860
Looks like the march of the machines in the presence of Maus, going to deter Narvi at least

03:41:16.860 --> 03:41:17.860
for now.

03:41:17.860 --> 03:41:24.820
There are no rush, they can think about Roshan, just chill, wait for ages, get yourself a second

03:41:24.820 --> 03:41:28.220
life for the winranger, they can go for it again.

03:41:28.220 --> 03:41:33.180
They've been doing a great job punishing anyone who shows like their lineup is so absurdly good at pick offs

03:41:33.260 --> 03:41:36.460
You have lasso you have tree and scouting with the ice in the forest

03:41:36.460 --> 03:41:42.300
You have the random random little invoker running around in in this so so many things they can pick you off

03:41:43.820 --> 03:41:47.540
And they have the gem control as well so de-boarding the entire map. I

03:41:49.420 --> 03:41:54.020
Want to see mr. Tree and hey ready. Hey ready listen up. I want to hang on

03:41:54.020 --> 03:41:57.540
He's out of bed, lassoed out of his hook shot, are you serious?

03:41:57.540 --> 03:41:59.540
Can't even escape.

03:41:59.540 --> 03:42:01.540
I think it's tornadoed.

03:42:01.540 --> 03:42:04.260
I mean, is he gonna be alright with a Lincoln's and Wind Waker?

03:42:04.260 --> 03:42:06.260
No, get a bit of distance.

03:42:06.260 --> 03:42:08.260
Okay, for now.

03:42:08.260 --> 03:42:10.260
Get weak to safety.

03:42:11.460 --> 03:42:13.460
That's good to be woke.

03:42:13.460 --> 03:42:17.460
I just want to, I really want to see this tree healing up all the towers to full HP.

03:42:17.460 --> 03:42:21.460
Imagine a game where all three tier ones are full health.

03:42:21.460 --> 03:42:22.260
That's true.

03:42:22.260 --> 03:42:26.420
Yeah, it's a bit dissatisfactory that these towers are not in pristine condition.

03:42:28.820 --> 03:42:32.260
It's not that much he needs to do as well. We're talking like six, maybe

03:42:33.380 --> 03:42:36.900
somewhere six to eight uses of the living armor and they're full.

03:42:36.900 --> 03:42:38.660
Are you just trying to avoid saying six, seven?

03:42:38.660 --> 03:42:38.900
Yes.

03:42:40.900 --> 03:42:45.700
I know the tone of your voice there is like he's dodging real hard.

03:42:45.700 --> 03:42:49.540
It's definitely not eight, but it's somewhere between six and eight uses.

03:42:52.260 --> 03:42:56.700
Decently long rush and spawn, still a minute and 45 to go.

03:42:56.700 --> 03:42:59.580
Mow's up. Bunker down in their base though.

03:42:59.580 --> 03:43:04.500
And, uh, got the juice, is locking in. He's got the swift blink now as well.

03:43:04.500 --> 03:43:06.740
He's looking absurdly strong on the Windranger.

03:43:06.740 --> 03:43:08.460
So many items at this point.

03:43:08.460 --> 03:43:10.860
If she blinks onto a target, it's hard to save them.

03:43:10.860 --> 03:43:14.420
Even with the Lincoln Sphere, the Yule Scepters and whatnot, Nightmares,

03:43:14.420 --> 03:43:18.660
you might still not be able to disjoint this Windranger from the target.

03:43:22.260 --> 03:43:33.420
longer I'm kind of scared. Yeah, I was scared. It's my job. Okay, we're going to pause. Good.

03:43:33.420 --> 03:43:38.860
It's, it's my job to, you know, notice things and call things out as they're happening.

03:43:38.860 --> 03:43:42.740
And there's so many things in this next team fight that I'm already trying to prepare myself

03:43:42.740 --> 03:43:47.740
for the link into the way the way it goes green. But there's so many things on the screen.

03:43:47.740 --> 03:43:53.220
don't have enough words if a player uses a spell you call it out next team fights

03:43:53.220 --> 03:43:56.260
but they all happen at the same time

03:43:56.260 --> 03:44:02.100
how am I meant to do my job these teams are too good these plays would have done

03:44:02.100 --> 03:44:07.060
it I can't work under these conditions I've been next to any pixel he called

03:44:07.060 --> 03:44:12.020
every spell you can do it too Gareth come on now I'll try

03:44:12.020 --> 03:44:21.020
You got to warm up, you got to do your Peter Piper, pick the pickle, pick the pickle, pick the peppers, she's still a C-Shot, there we go, there we go.

03:44:21.020 --> 03:44:28.020
Alright, we'll do it, we'll do it, okay. I don't think these players are just so good, they're casting all the spells at the same time, and this is a grip on one, do another, last on a third.

03:44:28.020 --> 03:44:34.020
He's been, honestly, insane individual performances from all ten players in this game.

03:44:34.020 --> 03:44:39.020
I think my favorite was the Doom and the Reaper side. That's the same time on the poor techies in the game.

03:44:39.020 --> 03:44:47.020
It was like, we're dying? Let's kill something and they just saw techies and he was at the wrong place at the wrong time.

03:44:47.020 --> 03:44:49.020
He played through everything.

03:44:50.020 --> 03:44:58.020
Speaking of techies, he's kind of building a belt here, like the proximity belts. The Great Constellation.

03:44:58.020 --> 03:45:00.020
The DMZ.

03:45:04.020 --> 03:45:11.580
They're not allowed to pass this parallel 30 seconds for Roshan

03:45:13.100 --> 03:45:14.940
Unfortunate for mouse fans

03:45:14.940 --> 03:45:19.500
Kind of just stuck in base now and even then they probably don't feel safe because we've seen

03:45:19.860 --> 03:45:25.240
Some random bat scoutings in the base, you know some some kidnappings actually have happened

03:45:27.860 --> 03:45:32.820
Yeah, not a lot of action, you know the it feels like miles right now in the center of the hurricane

03:45:32.820 --> 03:45:36.880
right, the eye of the storm. There's been a flurry of action, wind speeds picked up,

03:45:36.880 --> 03:45:42.020
now it's that dead calm, but you know that in a matter of moments, the chaos is about

03:45:42.020 --> 03:45:44.780
to kick up again, and you're gonna have to batten down the hatches, you're gonna have

03:45:44.780 --> 03:45:49.460
to board up all the windows. This dire base needs protecting.

03:45:49.460 --> 03:45:53.500
The rain stops around you and that's when you should be scared.

03:45:53.500 --> 03:45:57.220
All the birds fly away and you're like, where are they going?

03:45:57.220 --> 03:46:00.500
That's always been the first indication, when the insects and the birds leave, you're like,

03:46:00.500 --> 03:46:02.500
Oh shit, it's about to go down.

03:46:03.380 --> 03:46:06.580
Oh, and, uh, Clockwork, he didn't listen to the insects.

03:46:06.580 --> 03:46:09.260
He tried to get there for a potential steal on the Aegis.

03:46:09.260 --> 03:46:10.340
Might as well try.

03:46:10.340 --> 03:46:12.620
You know, he's not randomly here just feeding.

03:46:12.620 --> 03:46:13.460
That's the trouble.

03:46:13.460 --> 03:46:14.300
That's the trouble, right?

03:46:14.300 --> 03:46:16.900
We've got Shreant here, who is one with nature,

03:46:16.900 --> 03:46:20.100
building all of the trees so the birds and the insects

03:46:20.100 --> 03:46:22.980
can live there in harmony and give that early warning system.

03:46:22.980 --> 03:46:25.660
Tinker and Clockwork, Industrial Revolution,

03:46:25.660 --> 03:46:27.780
burning trees down there, the Uruk High,

03:46:27.780 --> 03:46:35.100
Destroying all the lovely natural landscape to build their nasty machinery. They don't have the ants are gonna win this one

03:46:35.100 --> 03:46:38.460
I think they are they're going to march on Isengard

03:46:38.980 --> 03:46:43.980
There are two towers two tier threes left in this dire base. They must be brought down

03:46:44.420 --> 03:46:51.380
The ends are going to war ETA two to three business days the moot. No the moot is over the end moot has ended

03:46:51.380 --> 03:46:56.740
They're here. The Ent Wives, the Ent Husbands, they're coming for this dire basis.

03:46:56.740 --> 03:46:59.380
Chris Bliss, all they're getting blasted on, blasted off,

03:46:59.380 --> 03:47:03.680
Nightmare it up and BKB it up, but got the Juiciest Keeps on giving it to them with the Overgrowth.

03:47:03.680 --> 03:47:07.880
There, Chris Bliss! Wind Waker buys a bit of time, so the stroke of the land, damage not good enough.

03:47:07.880 --> 03:47:09.880
Neckrow breaks free and gets a bit of distance.

03:47:09.880 --> 03:47:13.180
Nami, still on the high ground and looking at this melee barracks though,

03:47:13.180 --> 03:47:16.380
not bothered by Maus' defense through the Martial Machines.

03:47:16.380 --> 03:47:22.740
They just not even burn so Windranger could heal up a little bit on creeps, keep going.

03:47:22.740 --> 03:47:26.300
The Rax is falling to just a bannered up siege catapults.

03:47:26.300 --> 03:47:31.740
No successful push in the end, but you can see the potency and the defense is still there.

03:47:31.740 --> 03:47:38.380
Tank your high ground is always hard to crack.

03:47:38.380 --> 03:47:44.380
Why didn't the Batrider just fly the ring to mortar?

03:47:44.380 --> 03:47:51.660
firefly. What's the argument against the the birds and the hawks doing? It would take too long to

03:47:51.660 --> 03:47:57.740
get a message to them or they didn't know they didn't care? It would be too boring. Too boring.

03:47:59.180 --> 03:48:04.140
There's some like in-law reason like they they didn't want to get involved because they're

03:48:04.140 --> 03:48:12.300
too snooty or something. Yeah, it's some cope. That's all I hear. I've heard the argument. It sounds

03:48:12.300 --> 03:48:15.140
It's like, you know, oopsie-doopsie.

03:48:17.640 --> 03:48:19.240
It's like the lion doesn't concern itself.

03:48:19.240 --> 03:48:22.520
The eagles don't concern themselves with the rings of men.

03:48:25.480 --> 03:48:27.420
But then they're there the moment it's done, dude.

03:48:27.420 --> 03:48:28.260
I don't get it.

03:48:28.260 --> 03:48:29.720
It consists of...

03:48:29.720 --> 03:48:31.320
Well, it took them too long.

03:48:31.320 --> 03:48:32.360
They started their journey.

03:48:32.360 --> 03:48:34.320
It took too long to fly that.

03:48:34.320 --> 03:48:35.700
But Batrider would have gone there.

03:48:35.700 --> 03:48:36.860
Look at him.

03:48:36.860 --> 03:48:37.700
He's probably going.

03:48:37.700 --> 03:48:39.360
I don't think eagles in Lord of the Rings

03:48:39.360 --> 03:48:41.600
had freaking bongo boots and Hurricane Pike.

03:48:41.600 --> 03:48:43.600
PMA is straight over the top of this clockwork.

03:48:43.600 --> 03:48:46.600
They've got Boomb's doom getting a grab in the back on this impoker.

03:48:46.600 --> 03:48:50.600
Wind Wakerbuy's gonna time for Niku, but the Reaper's side is gonna come in. Where is he?

03:48:50.600 --> 03:48:52.600
Oh, he's back to base.

03:48:52.600 --> 03:48:54.600
Niku, he's dying fountain.

03:48:54.600 --> 03:48:57.600
Wind Ranger trying to go into this dive base.

03:48:57.600 --> 03:48:59.600
As Niku is ticking over.

03:49:00.600 --> 03:49:03.600
They've got to catch him, got the juice, but he's been healed back up to half.

03:49:03.600 --> 03:49:07.600
The damage makes him move onto him, but the cataclysm comes in and the double lasso,

03:49:07.600 --> 03:49:10.600
and the Christmas and Boomb drags them back into the death zone.

03:49:10.600 --> 03:49:12.920
They're being burned down, got the juice, winmaker again!

03:49:12.920 --> 03:49:17.160
Oh, it's some time for him to maybe survive, but he's also got Aegis as a backup plan.

03:49:17.160 --> 03:49:18.640
Safety net is there.

03:49:18.640 --> 03:49:22.840
And Maus, they've double bought back to try and hold their high ground here,

03:49:22.840 --> 03:49:27.600
but still losing out tremendously as Niku goes in for another round of spell of the Chrysler's and mid one.

03:49:27.600 --> 03:49:29.600
Tornado to hold them back.

03:49:29.600 --> 03:49:34.200
Got the juice of PMA, they're on boom, he's dead in the mid lane, dead for two minutes now,

03:49:34.200 --> 03:49:36.200
and got the juice, chases Yamash down.

03:49:36.200 --> 03:49:38.200
The clockwork not much left in the tank.

03:49:38.200 --> 03:49:43.640
The Hurricane Pike puller from the Windranger allows the gap close and mounds now in a 3v5

03:49:43.640 --> 03:49:45.920
to try and hold onto these tier 4 towers.

03:49:45.920 --> 03:49:50.240
A lot to do for mid one and Chrisless.

03:49:50.240 --> 03:49:52.240
The Windranger, she's too strong at this point.

03:49:52.240 --> 03:49:54.680
You don't have right to carry, you cannot deal with her.

03:49:54.680 --> 03:49:59.000
She has so much even BKB's off cooldown again, it's a panic soon back.

03:49:59.000 --> 03:50:04.560
Trying to fend her off, but really the necrace is wandering around like a sort of annoying

03:50:04.560 --> 03:50:10.560
flashlights shining at people but not really doing much else the proverbial

03:50:10.560 --> 03:50:15.640
laser pointer but there's the two more last one again

03:50:15.640 --> 03:50:20.640
I'm not gonna buy back from neck first gonna come out but mid one is gonna win

03:50:20.640 --> 03:50:25.000
wake up back to try and find safety now as they grip up this PM a bat there's so

03:50:25.000 --> 03:50:29.280
many ways to disengage and break free Niku Lotus the big idiot up dealing with

03:50:29.280 --> 03:50:33.080
Chris less as PMA pushes mid one of panto back towards fountain three precise

03:50:33.080 --> 03:50:37.480
He's gonna land on the Batrider though. Getting Christmas a kill and maybe restoring health? No, he's dead.

03:50:37.480 --> 03:50:40.880
Two minutes gone to sidelines. Gone for a while and mid one.

03:50:40.880 --> 03:50:45.280
Being burst down, got the juice to chase him all the way in to kill him off.

03:50:45.980 --> 03:50:48.980
One hero remains a mouse at his mid ones tinker.

03:50:48.980 --> 03:50:54.780
A 1v5 as Navi have the flurry of buybacks to finish off the mega creeps and look for the tier 4.

03:50:55.980 --> 03:51:01.280
There's no way to stop this. He tries, but he's just gonna get held in place, disabled.

03:51:01.280 --> 03:51:03.280
Lincoln's only going to save you so much.

03:51:03.280 --> 03:51:06.080
Blast off his sofa wing, just jumping straight on that timka,

03:51:06.080 --> 03:51:11.760
blow it up, and there we go, 43 to 31, 48k lead for Narvi.

03:51:11.760 --> 03:51:14.240
When Mounds were picking up the pace in those first 20 minutes,

03:51:14.240 --> 03:51:16.320
they looked good, but they fell short.

03:51:16.320 --> 03:51:18.160
That hurdle, just too much to jump over.

03:51:19.360 --> 03:51:22.000
It's so funny to see the players' reaction afterwards, so different,

03:51:22.000 --> 03:51:24.800
like Niko's super animated, got the juice, flies out of his chair,

03:51:24.800 --> 03:51:27.040
and then you have PMA, who had a crazy game,

03:51:27.040 --> 03:51:28.720
maybe the craziest game out of them all.

03:51:28.720 --> 03:51:33.680
he just calmly like scratches his head a little bit like wow that was something

03:51:33.680 --> 03:51:37.600
has he absolutely owned this one on Batrider impressive stuff from Navi

03:51:40.080 --> 03:51:45.360
super performance yeah this is that fight right where the Batrider just lasted forever basically

03:51:45.360 --> 03:51:51.760
it was the dragged out bottom rush fights he ends up killing so many 10 000 damage dealt in one fight

03:51:51.760 --> 03:51:56.400
it's been at 39 as Batrider i mean this was as long as although the rig's extended edition this

03:51:56.400 --> 03:52:02.720
fight. We had three books, 50 fricking chapters. Sun's going on. We had a back and forth over

03:52:02.720 --> 03:52:06.320
the period of four minutes around this Roshan pit.

03:52:06.320 --> 03:52:10.920
Now, I think he tries to stand his ground as well and fight. This is where I think

03:52:10.920 --> 03:52:16.040
he gets a little bit over Zellas. He blinks forward, gets some kill. This was a nice play,

03:52:16.040 --> 03:52:19.760
but here the next blink is the one that I think is a bit over committed. He looks for

03:52:19.760 --> 03:52:25.320
a bit more and looks at his mana pool. It's not very high. You could argue that that was

03:52:25.320 --> 03:52:29.520
backwards blink but not really he knew that you know this is towards action

03:52:29.520 --> 03:52:35.040
bit towards the roast bit towards all those action in this situation yeah man

03:52:35.040 --> 03:52:41.120
yeah a great one getting on top of that tinker an incredible last pick for them

03:52:41.120 --> 03:52:45.600
it was impressive stuff though for mouse I think they put themselves in a very

03:52:45.600 --> 03:52:50.160
hard spot with the droughts I mean I do generally like the flex of putting some

03:52:50.160 --> 03:52:57.120
offline heroes as a carry, playing these Necroposs ones and so on. I really enjoy it, but I think

03:52:57.120 --> 03:53:02.400
opening with the Necro into the Doom I think is too predictable and adding the Tinker as a last

03:53:02.400 --> 03:53:07.840
pick I think really shoehorn's you into one horrible spot where you don't have building damage

03:53:07.840 --> 03:53:13.440
and they basically lost to Living Armor like straight up. They can't break the Riddies.

03:53:14.640 --> 03:53:19.680
No you can't. And how do you defeat a guy with two gems and a refresher orb? It's undefeatable.

03:53:20.160 --> 03:53:27.640
Yeah, there's definitely the man of the hour, the holy crap, 90.7% kill participation.

03:53:27.640 --> 03:53:31.160
Hero damage, absurd for a hero who's an initiator.

03:53:31.160 --> 03:53:36.120
Yeah, doing 53,000 damage is some serious, some serious damage.

03:53:36.120 --> 03:53:41.000
She did more than the Windranger, but at least she did 46,056 on Invoker, slightly higher,

03:53:41.000 --> 03:53:44.080
but you know, that's Invoker as well, with Cataclysm, mind you.

03:53:44.080 --> 03:53:46.600
Yeah, it's so much easier for him to do that stuff.

03:53:46.600 --> 03:53:51.240
from PMing on that Batrider. So many double lassos at the tail end of that game as well.

03:53:51.240 --> 03:53:55.880
So Navi, they come in, take the game on victory. You look pretty good against Mounds who tried

03:53:55.880 --> 03:53:59.160
something a little funky there with the Necro first pick. We'll see how it develops though.

03:53:59.160 --> 03:54:00.840
Game two coming away right after the break.

03:54:02.840 --> 03:54:11.320
The human body was built to move. Not trapped at a test in one singular posture for 12 hours a day.

03:54:11.320 --> 03:54:16.320
It's time your chair evolved.

03:54:16.320 --> 03:54:19.320
This is Secret Lab Type Evo.

03:54:19.320 --> 03:54:23.320
Ergonomically engineered for use,

03:54:23.320 --> 03:54:26.320
gamers, hybrid workers, artists,

03:54:26.320 --> 03:54:29.320
and back in your every move.

03:56:41.320 --> 03:57:00.040
Thanks for watching!

03:57:11.320 --> 03:57:13.380
you

03:57:41.320 --> 03:57:43.380
you

03:58:11.320 --> 03:58:13.380
you

03:58:41.320 --> 03:58:43.380
you

03:59:11.320 --> 03:59:13.380
you

03:59:41.320 --> 03:59:43.320
You

04:00:41.320 --> 04:01:08.600
Welcome back to Na'Vi vs Mouse here as we get ourselves into game two of this best

04:01:08.600 --> 04:01:15.040
of three lower bracket for the e regionals heading to T. I 2026 and now the game to the

04:01:15.040 --> 04:01:20.800
good one and as best of three mouse falling short with that kind of death ball push strap.

04:01:20.800 --> 04:01:25.480
It's death ball push strap as a push strap without push damage right you have sustainability

04:01:25.480 --> 04:01:31.880
and that's your only pushing power. No actual cracking building damage. So I didn't like

04:01:31.880 --> 04:01:37.240
this draft. I feel like it's way too all in. Maybe mouse feel like they're that far behind

04:01:37.240 --> 04:01:43.400
Navi in terms of just expectation for the series, but I really would like to prop up the players more than that

04:01:43.400 --> 04:01:44.760
I think these are really good players

04:01:44.760 --> 04:01:47.720
I think they have the potential to win without doing something

04:01:48.280 --> 04:01:54.480
So all in I think they put themselves in a really uncomfortable spot and now we just kind of you know win by default

04:01:54.480 --> 04:01:57.760
If the game drags on long enough, I don't think must need to be in that spot

04:01:58.120 --> 04:02:03.580
No, definitely go go back to go back to basics and try and figure out how to develop your draft without just throwing

04:02:03.580 --> 04:02:07.580
everything out there in the

04:02:07.580 --> 04:02:08.580
early stages of the draft.

04:02:08.580 --> 04:02:09.580
Immortal Faith got a frown on

04:02:09.580 --> 04:02:10.580
his face. He's got to figure

04:02:10.580 --> 04:02:11.580
out what the process is here

04:02:11.580 --> 04:02:12.580
to try and deal with CY and his

04:02:12.580 --> 04:02:14.580
draft over on the Nabi side.

04:02:14.580 --> 04:02:16.580
Coach versus coach action here

04:02:16.580 --> 04:02:19.580
in game two as the draft begins.

04:02:19.580 --> 04:02:21.580
Deep in thought, obviously

04:02:21.580 --> 04:02:23.580
racking their minds a bit, but

04:02:23.580 --> 04:02:25.580
Nabi credit to them. I think

04:02:25.580 --> 04:02:26.580
even though their draft was

04:02:26.580 --> 04:02:27.580
supposed to win by default as it

04:02:27.580 --> 04:02:29.580
goes late game, they put up like

04:02:29.580 --> 04:02:30.580
a really good fight in the early

04:02:30.580 --> 04:02:31.580
game as well. We particularly

04:02:31.580 --> 04:02:32.580
saw some really nice,

04:02:32.580 --> 04:02:36.700
He saw some really nice action coming out from PMA together with the two supports.

04:02:36.700 --> 04:02:38.900
I think they held the line really well.

04:02:38.900 --> 04:02:44.020
I actually don't think that, interestingly, Got the Juice didn't do that much that early,

04:02:44.020 --> 04:02:47.100
which normally I praise Got the Juice a lot when I cast Navi.

04:02:47.100 --> 04:02:51.380
But I think he did what a normal carry does, which is carried game in late game.

04:02:51.380 --> 04:02:56.260
But early on he was really saved by the impact of his teammates.

04:02:56.260 --> 04:03:01.960
Yeah, even with what all the the Sun strikes missing in the first portion of the game as well

04:03:01.960 --> 04:03:06.400
There's a 0 and 8 0 and 10 Niku had a difficult time connecting them

04:03:06.400 --> 04:03:09.720
But then he gets his agonimceptic as the cataclysm going all of a sudden

04:03:09.760 --> 04:03:13.880
We've got these double lassoes into counterplays which are easily landed

04:03:14.880 --> 04:03:21.240
That's very much a case of Navi just getting through that early portion get towards late game and mouse had the

04:03:21.400 --> 04:03:23.400
entire game flipped on their heads

04:03:23.400 --> 04:03:31.640
We'll see here as this draft shapes out, Navi already banning out the Haskard, don't want to deal with that.

04:03:31.640 --> 04:03:43.240
And the long raid keeps his 100% ban or pick rate combined, he's been played a little bit, but 98% ban rate or something like that, this hero is going to be out of this game as well.

04:03:43.240 --> 04:03:49.040
I think it's also wise to just remove that trient.

04:03:49.040 --> 04:03:51.600
You've shown in your hands how strong it can be.

04:03:51.600 --> 04:03:55.080
A 74% ban rate for the tree, remove it yourselves.

04:03:55.080 --> 04:03:57.800
We've got a first big shadow fiend here for Maus.

04:03:57.800 --> 04:04:01.760
They're definitely shifting tact as they get themselves a chrysalis hero that can stand

04:04:01.760 --> 04:04:03.160
and deliver.

04:04:03.160 --> 04:04:04.160
Actually hit towers.

04:04:04.160 --> 04:04:06.960
Yeah, it makes a lot of sense.

04:04:06.960 --> 04:04:11.040
I think it feels a bit nicer to actually not have this pressure.

04:04:11.040 --> 04:04:14.080
I just don't really want to see Tinker and Necro together.

04:04:14.080 --> 04:04:16.600
I don't want to see Tinker or Necro at all, to be honest.

04:04:16.600 --> 04:04:19.240
But that's more a personal touch.

04:04:19.240 --> 04:04:23.520
But the two heroes I feel together is just asking for trouble.

04:04:30.120 --> 04:04:33.560
Now, the response to this SF has been a difficult one

04:04:33.560 --> 04:04:36.520
that a lot of teams have tried to find a way to kill him.

04:04:36.520 --> 04:04:38.560
Like him and Drao kill them in lane,

04:04:38.560 --> 04:04:43.560
get some and dying with a decay spam into a hoodwink with a damage output, but it's

04:04:43.560 --> 04:04:47.840
felt like I'm dying off lane has fell short more often than not. So I'm not sure if I

04:04:47.840 --> 04:04:51.880
like that, you know, beat SF in lane, but then lose the game kind of situation. For

04:04:51.880 --> 04:04:56.060
now, that's going to grab the clockwork and make sure that there's no SF tree or SF clock

04:04:56.060 --> 04:04:59.440
combo. And they've got a way to get on top of the shadow fiend.

04:04:59.440 --> 04:05:04.800
Yeah, exactly. It kind of works nicely in both ways. You can sometimes just mess with

04:05:04.800 --> 04:05:09.560
Shadowfiend's game, even in the mid-game, you hookshot onto him, drop the cogs and then

04:05:09.560 --> 04:05:13.720
run away or fly away as clockwork, and you kind of leave SF trapped for a little while.

04:05:13.720 --> 04:05:18.480
I can stun him even through the BKB as well, which is kind of nice.

04:05:18.480 --> 04:05:22.800
I think primarily this is just a block pick, like you mentioned, take away the combination,

04:05:22.800 --> 04:05:26.240
but also leaving them with less options almost.

04:05:26.240 --> 04:05:32.320
Alright, ban out the Darkseer, which I've seen used as a tool against some of these

04:05:32.320 --> 04:05:36.760
Ranged Angie carries, not exceptional in the early laning

04:05:36.760 --> 04:05:39.640
stage, but definitely can put a bit of pressure with the right

04:05:39.640 --> 04:05:42.520
partnership and dives into tower with twin gate plays.

04:05:42.800 --> 04:05:45.520
And of course, just later on in the game, a punch in the wall,

04:05:45.520 --> 04:05:46.640
very annoying to deal with.

04:05:47.680 --> 04:05:51.480
A good shout to get rid of Dark Souls Hero that overall, I

04:05:51.480 --> 04:05:55.240
think you need to respect against players who are good at

04:05:55.240 --> 04:05:57.800
comboing and Navi is definitely one of those teams, right?

04:05:57.800 --> 04:06:01.840
They have a little semblance in my opinion to like old VP

04:06:01.840 --> 04:06:09.840
I'm talking many, many years ago, um, VP Polar used to run this Slardar vacuum combo all the time and they just had clean execution with it.

04:06:09.840 --> 04:06:14.840
I get some of those vibes every now and then when I watch Navi and how they throw their spells.

04:06:14.840 --> 04:06:21.840
Last game was a mess, though. It was a mess because there were so many things happening from both teams, so spells did land and some spells did miss.

04:06:21.840 --> 04:06:26.840
Yeah, I mean, they were good with their combos when they could land them. There were so many Wind Wakers and Lincoln Spheres and stuff being spammed.

04:06:26.840 --> 04:06:32.360
being spammed. A little bit challenging here and there. And then the PMA Batrider also being

04:06:32.360 --> 04:06:37.960
respect banned. And Shadowfiend is a hero that you cannot find himself in front of his team,

04:06:37.960 --> 04:06:43.560
hitting an objective. If you're able to double the distance with a lasso drag back and make that

04:06:43.560 --> 04:06:48.920
life challenging for the Shadowfiend. Makes sense to get a lot of credit to PMA after a previous

04:06:48.920 --> 04:06:54.200
game as well, banning out both the Darkseer and Batrider. Seeing what he did and how he held the

04:06:54.200 --> 04:06:58.220
the game together. He was definitely looking super good,

04:06:58.900 --> 04:07:00.740
common collected Mr. PMA.

04:07:02.500 --> 04:07:06.140
And now ban wise from Navi. Is it? Is it? Do we want to ban

04:07:06.140 --> 04:07:06.660
Bane?

04:07:09.380 --> 04:07:12.740
Oh, it feels like an okay band, but it feels also like a bad

04:07:12.740 --> 04:07:13.220
band.

04:07:14.140 --> 04:07:17.540
It's a fine band, but you also have clockwork. So you can just

04:07:17.620 --> 04:07:21.420
leave the Bane and actually ban Bane was banned by most in

04:07:21.420 --> 04:07:24.020
first place. Oh, right. Um, but

04:07:24.020 --> 04:07:26.020
yeah, if even if it wasn't, I

04:07:26.020 --> 04:07:27.220
think you could still left it

04:07:27.220 --> 04:07:28.320
here because you have clockwork

04:07:28.320 --> 04:07:30.320
very good at canceling bane and

04:07:30.320 --> 04:07:31.520
fighting against them in the mid

04:07:31.520 --> 04:07:33.620
game. Um, they're gonna snag up

04:07:33.620 --> 04:07:35.860
axe for themselves. We have seen

04:07:35.860 --> 04:07:37.800
axe do well, even against

04:07:37.800 --> 04:07:38.700
shadowfiend. I believe it was

04:07:38.700 --> 04:07:40.300
double llama who played axe

04:07:40.300 --> 04:07:42.160
against SF and actually crushed

04:07:42.160 --> 04:07:44.540
that lane. Um, we praised him

04:07:44.540 --> 04:07:46.240
as the MVP after that game, but

04:07:46.240 --> 04:07:47.480
we'll see if we can have a repeat

04:07:47.480 --> 04:07:50.440
of that by PMA. It feels like

04:07:50.440 --> 04:07:56.160
you've got a few options where you can play this axe clock as a lane and just play standoffish,

04:07:56.160 --> 04:08:00.040
drag wave back and be a little bit cheeky with your movement on the lane, or you can

04:08:00.040 --> 04:08:02.840
put this clock five and have axe for the hoodwink where you're actually pressuring and doing

04:08:02.840 --> 04:08:07.720
damage with battle hunger plus the bushwhack acorn shot being very irritating when they

04:08:07.720 --> 04:08:15.080
come in junction together. I'm really struggling to figure out what Panto's playing in this

04:08:15.080 --> 04:08:20.440
game though like do we do go back to the tusk do we have like what what what is the sf lane gonna be

04:08:21.720 --> 04:08:27.880
hmm it might be this i don't yeah it could be largo i feel like this is probably still just

04:08:27.880 --> 04:08:33.880
plus three though um but definitely could be it's pretty nice to have largo in the lane because

04:08:33.880 --> 04:08:38.920
largo actually does allow you to uh to dispel the battle hunger as well and yeah he did play it before

04:08:38.920 --> 04:08:47.300
You can give your options. I think you're just trying to figure out what what Panto wanted there was the the hard part

04:08:48.340 --> 04:08:52.880
Yeah, I think it's similar playing Largo against axe reminds me a bit of

04:08:53.640 --> 04:09:00.000
Like warlock versus Largo situation where like you rely so heavily on your spell spamming and you just did this spell battle

04:09:00.000 --> 04:09:02.000
Like the same thing can happen here

04:09:02.000 --> 04:09:09.520
um we'll be curious to see at least they keep the flex open here so i would actually like to

04:09:09.520 --> 04:09:15.760
see them pick up the second support at this point because that could kind of fake out whether this

04:09:15.760 --> 04:09:21.840
is an off lane or not a largo and then could we come back a second to the brew ban because that

04:09:21.840 --> 04:09:26.400
seems like an odd one to me does it signal a certain hero pick or is this just respect to booms brew

04:09:26.400 --> 04:09:35.400
I think it mostly respect. He plays it really well. I don't necessarily think it telegraphs a particular pick, but

04:09:35.400 --> 04:09:44.400
Brewmaster is extra good against certain carry heroes that you may have intentions of running. Like if God the Juice wants to play some hard carry Medusa or whatever, right?

04:09:44.400 --> 04:09:52.400
You see the SF already, Medusa is a hero who doesn't care about the minus armor. If that's how far ahead they're thinking about it, it's a possibility.

04:09:52.400 --> 04:09:56.320
ability. Yeah, some do so some TB one of these guys potential

04:09:56.320 --> 04:09:58.920
therefore you now is going to come out with the keeper of the

04:09:58.920 --> 04:10:03.000
light though, could be damage or mid one playing this cuttle.

04:10:03.440 --> 04:10:06.400
So also having a little bit of flexibility there, kind of

04:10:06.400 --> 04:10:09.400
assuming damages here though, just because it is comfort for

04:10:09.400 --> 04:10:12.680
him. So I think likely we've got our one five and four already

04:10:12.680 --> 04:10:13.120
picked.

04:10:14.560 --> 04:10:17.280
If it is the five and four, though, one thing to be noted is

04:10:17.280 --> 04:10:20.360
that they don't have the best gank potential between their two

04:10:20.360 --> 04:10:24.680
supports the Largo and the Keeper of Light don't really have an easy way to just run

04:10:24.680 --> 04:10:30.600
up and stun someone and kill them. Like Largo to some degree, but it's not that sharp.

04:10:31.400 --> 04:10:36.360
Now you need some guy who starts fights, like some Underlord or I don't know,

04:10:36.360 --> 04:10:41.000
he would have loved an Axe or a Brew to get in there and do something from Boom's hands in particular.

04:10:43.000 --> 04:10:46.360
And I guess they'll also be looking for some kind of mid one Storm War Amber spirit to get

04:10:46.360 --> 04:10:52.920
bit of gap close and catch. Love that with a couple. They pick up TA anyway on the side of Navi,

04:10:52.920 --> 04:11:00.360
and here are that, you know, I've spent a few thousand hours playing, and overall it's not a

04:11:00.360 --> 04:11:05.000
bad TA game. I like TA against Largo. If this is often Largo, it gets hard countered by TA,

04:11:05.000 --> 04:11:09.640
so that's one of the main reasons they pick it here. And that may force them to play the

04:11:09.640 --> 04:11:13.480
support Largo, which maybe they already wanted to, but at least it takes away that flex.

04:11:13.480 --> 04:11:20.120
and there's the hoodwink with the axe so kind of as expected clockwork moves to five plays with a ta turret

04:11:20.760 --> 04:11:27.320
and then hoodwink axe offer quite a lot of ranged damage here so if if the five logger gets out of

04:11:27.320 --> 04:11:31.320
position he's going to get blasted or they can just put all focus on the shadow fiend and

04:11:31.320 --> 04:11:36.040
maybe even go for one of these early attempts where you know you try lane kill the sf once and then

04:11:36.040 --> 04:11:41.480
go back to normal laning yeah that would be pretty nice i wouldn't mind seeing them just kind of camp

04:11:41.480 --> 04:11:47.940
at least get the range creep killed right do the the whole setup thing where you go for the range creep if the enemy come and contest you

04:11:47.940 --> 04:11:49.640
You 3v2 them

04:11:49.640 --> 04:11:55.640
Could be a good opening to the game for Navi as tiny gets picked up. Yeah, so where's he going?

04:11:55.640 --> 04:11:58.940
So I think we've seen a bit of everything out this tiny. Yeah, look. Yeah, exactly

04:11:59.360 --> 04:12:03.840
Mainly Carrie but mid off lane and pause for has seen a little bit of play as well

04:12:04.960 --> 04:12:08.040
I mean Carrie is where he has looked the best overall and

04:12:08.040 --> 04:12:14.120
and that's also where it looks the best in pub games right now. So I am also leaning towards

04:12:14.120 --> 04:12:18.600
wanting to see Carrie Tiny. I think it's good against Axe, you know, later on getting Blade

04:12:18.600 --> 04:12:22.280
Mail called doesn't really feel bad. If it's Carrie SF and you get Blade Mail called,

04:12:22.280 --> 04:12:26.920
that's one of the things that can hurt SF as well. So maybe they have plans of going like

04:12:26.920 --> 04:12:32.520
mid SF with Carrie Tiny, but it really comes down to what they are feeling on mouse.

04:12:32.520 --> 04:12:36.760
Why not pause for SF? Why not bring back the yaps or strap?

04:12:39.000 --> 04:12:45.480
Yes, do you remember that? Yeah, I mean, honestly, I am. I've seen it. I've seen it.

04:12:45.480 --> 04:12:47.800
Boots and mangoes. Let's go for raises.

04:12:49.240 --> 04:12:53.240
Boots, mangoes and a smoke. You smoke down, you kill the first creep wave behind the tier two

04:12:53.240 --> 04:13:00.360
tower, you can get level two already, and then you can do stuff. Yeah, I actually remember when

04:13:00.360 --> 04:13:04.840
as the first got the stacking race damage there was a guy who immediately invented the

04:13:04.840 --> 04:13:09.400
cutting creep wave level one on the support SF get level two and then bully the enemy

04:13:09.400 --> 04:13:14.120
while you're off lane at farms um it's just an uh interesting approach

04:13:15.080 --> 04:13:18.600
well whichever way you look at it it has a lot of flexibility with their heroes

04:13:18.600 --> 04:13:23.160
they've got a lot of different ways to set up these guys in all the lanes but they've got to pick

04:13:23.160 --> 04:13:28.760
their last guy first with the penultimate pick of the draft and taking in their sweet time heading

04:13:28.760 --> 04:13:34.360
into 10 seconds remaining all the way through the reserve time to get themselves an enigma for boom.

04:13:35.720 --> 04:13:39.960
So enigma time lane, Kotl mid and then lago sf lane is how I see it.

04:13:40.840 --> 04:13:46.600
I really felt it in every fiber of my body that was coming in because I didn't see any other good

04:13:46.600 --> 04:13:53.160
options the banouts like normally we see centaur here centaur with sf but again centaur just gets

04:13:53.160 --> 04:13:59.560
pretty body than a clockwork TA lane I think. So I like the enigma pick a lot more. I think it's

04:13:59.560 --> 04:14:05.480
a sensible pick. Generally TA can kill Ivalon but with good micro it's hard for her to kill more than

04:14:05.480 --> 04:14:10.840
one and she will get harassed by the other ones so should be good lane coming out for her enigma.

04:14:10.840 --> 04:14:15.240
Yeah now Niku what do you want? Your cans and ember have both been banned out.

04:14:17.320 --> 04:14:22.280
Do you want a spirit hero to be able to play forward into hoodwinking clockwork?

04:14:23.160 --> 04:14:24.960
Well, just the invoker again.

04:14:24.960 --> 04:14:27.640
Go for some sun strikes.

04:14:27.640 --> 04:14:28.480
Okay.

04:14:28.480 --> 04:14:29.720
I mean, he has axe, he has clockwork.

04:14:29.720 --> 04:14:31.080
Usually that's enough.

04:14:31.080 --> 04:14:33.600
You also have bush rack into that from hoodwink.

04:14:33.600 --> 04:14:35.360
So it looks pretty clean.

04:14:35.360 --> 04:14:38.840
And going against the mid one, Tiny,

04:14:38.840 --> 04:14:41.040
I think invoker's gonna have a decent enough time.

04:14:41.040 --> 04:14:42.840
Last hitting can be hard on first two crew waves,

04:14:42.840 --> 04:14:44.880
but after that, the game shifts

04:14:44.880 --> 04:14:46.600
more and more invoker-favoured.

04:14:46.600 --> 04:14:49.400
Oh, so they do put a damage on the cuttle.

04:14:49.400 --> 04:14:51.320
And mid one on the Tiny.

04:14:51.320 --> 04:14:53.040
I really thought it would be the Tiny and Igma legs.

04:14:53.040 --> 04:14:57.760
such a powerful lane even against a TA just to toss her back into idolons you could find and kill

04:14:57.760 --> 04:15:03.280
threat there oh keep her to light this better on that lane that's you can do similar stuff just

04:15:03.280 --> 04:15:07.680
by blinding lighting towards the idolons right letting them do good damage and then the blinding

04:15:07.680 --> 04:15:11.920
knight miss chance actually messes with TA a lot so the problem with tossing back is that she might

04:15:11.920 --> 04:15:16.320
just turn around and kill the idolons or standard round and fight the blinding light is taking away

04:15:16.320 --> 04:15:20.240
that option sort of with the miss chance and i guess cuttle is also one of those heroes that you've

04:15:20.240 --> 04:15:24.320
You've got to be from the mid lane, quite a specialist on to keep that tempo going.

04:15:24.320 --> 04:15:28.560
And I know mid one has played a bit, but maybe not fully in his comfort zone.

04:15:29.200 --> 04:15:34.760
But draft versus draft, Na'Vi versus Maus here in game two feels much more

04:15:34.760 --> 04:15:37.680
standard from Maus, no more funny business.

04:15:37.680 --> 04:15:39.080
They've covered all their bases.

04:15:39.080 --> 04:15:41.240
Your checklist must look pretty good for them.

04:15:42.120 --> 04:15:43.000
Yeah, it looks nice.

04:15:43.000 --> 04:15:44.680
Teamfighters there, push pause there.

04:15:44.680 --> 04:15:49.400
Lanes are not as strong as maybe I would love to see, but it's definitely

04:15:49.400 --> 04:15:54.320
acceptable. Laura go to counter out the axe and then you have the enigma who should be

04:15:54.320 --> 04:15:58.760
doing well in this lane as well. So I definitely think they improved on their draft from previous

04:15:58.760 --> 04:16:03.000
game at the same time. I don't really mind what Navi are doing either. I think their

04:16:03.000 --> 04:16:08.840
draft is sensible. So good stuff. We get to see both teams with very playable drafts going

04:16:08.840 --> 04:16:10.840
into this game number two.

04:16:10.840 --> 04:16:14.520
I'll see how it goes, game two.

04:16:14.520 --> 04:16:19.480
It actually happens way more often than you would expect, right?

04:16:19.480 --> 04:16:25.080
That teams just put themselves in a spot where like, it feels like they had draft kind of

04:16:25.080 --> 04:16:31.160
decided the series or even decided at least the one game in a series and I'm not gonna

04:16:31.160 --> 04:16:33.200
say a hundred percent that's what happened previous game.

04:16:33.200 --> 04:16:34.200
It wasn't all in.

04:16:34.200 --> 04:16:38.200
It could have worked, but it's a major component to build on.

04:16:38.200 --> 04:16:41.880
that's why you can't just rely on your coaches to do the entire drafting for you. You need

04:16:41.880 --> 04:16:46.400
to work a lot together with your coaches. Yeah, I mean, everything is about expectations,

04:16:46.400 --> 04:16:52.160
right? Expectations in terms of hero combinations, pairings, trios, how things work in conjunction

04:16:52.160 --> 04:16:56.520
as a five man, what your opponents are doing, expecting what they're going to be up to and

04:16:56.520 --> 04:17:01.840
then counteracting that. If you don't know what your, you know, if your coach and drafter

04:17:01.840 --> 04:17:05.400
is drafting all the heroes for you, but you don't know how to pilot and execute their

04:17:05.400 --> 04:17:10.280
game plan and their idea. You need that structure. That's why so many times when we talk to these

04:17:10.280 --> 04:17:17.320
players that have these people like Corbin or Miposka or Immortal Faith, CY, whoever it might be,

04:17:17.320 --> 04:17:20.680
the players are always like, yeah, we do a lot of drilling, a lot of practicing,

04:17:20.680 --> 04:17:24.360
a lot of talking and thinking about how all these heroes interact with each other.

04:17:25.560 --> 04:17:29.640
Yeah, it's a routine that a lot of teams, and you know, my experience is well-playing in pro

04:17:29.640 --> 04:17:34.280
games before, a routine that we had a lot of times after draft. It's like immediately when the draft

04:17:34.280 --> 04:17:39.680
this done you communicate what your goals are and what your vision is so that everyone

04:17:39.680 --> 04:17:43.480
is on the same page because sometimes if you don't actively do this you can have people

04:17:43.480 --> 04:17:47.400
have a little bit of a different understanding on exactly what timings you're playing on

04:17:47.400 --> 04:17:49.400
what you want to do.

04:17:49.400 --> 04:17:54.640
It sounds very, very random you'd imagine all pro players to have a very similar view

04:17:54.640 --> 04:17:56.080
that's really not the case.

04:17:56.080 --> 04:18:01.720
Nope, honestly people have very drastically different views on the game and they're not

04:18:01.720 --> 04:18:03.720
you know, you know, it's

04:18:03.720 --> 04:18:05.720
not necessarily like all one

04:18:05.720 --> 04:18:07.720
guy is right and one guy is

04:18:07.720 --> 04:18:09.720
wrong. It's just, you know,

04:18:09.720 --> 04:18:11.720
approach kind of thing. Yeah,

04:18:11.720 --> 04:18:13.720
that's why you know the early

04:18:13.720 --> 04:18:15.720
days, though, to we always used

04:18:15.720 --> 04:18:16.720
to say being on the same page is

04:18:16.720 --> 04:18:17.720
better than not being on a page

04:18:17.720 --> 04:18:19.720
at all. If you've got all these

04:18:19.720 --> 04:18:21.720
disparate views and stuff just

04:18:21.720 --> 04:18:22.720
having one one loud voice in a

04:18:22.720 --> 04:18:23.720
one dictator in the draft and

04:18:23.720 --> 04:18:24.720
in the game felt good back

04:18:24.720 --> 04:18:25.720
then before they had all the

04:18:25.720 --> 04:18:27.720
coaching staff and stuff. Pick

04:18:27.720 --> 04:18:29.720
up the slack in that regard. We

04:18:29.720 --> 04:18:30.720
also had a period where you

04:18:30.720 --> 04:18:34.480
Oh, yeah, that was meh that it was back when I played

04:18:35.600 --> 04:18:37.280
hosts

04:18:37.280 --> 04:18:40.280
The draft would end and castles would sit that five minutes like okay

04:18:40.280 --> 04:18:43.840
We've got a pause now for what reason and you read over there just having a chat

04:18:44.360 --> 04:18:49.520
Yeah, teams were just having it say listen. They didn't need to understand what was going on. I mean

04:18:50.040 --> 04:18:52.400
It was this weird thing where people started doing it

04:18:52.400 --> 04:18:55.480
And then you know since everyone else was doing it if you don't do it

04:18:55.480 --> 04:18:58.200
Or if you don't think the time to actually think about it

04:18:58.200 --> 04:19:04.820
They thought awkward or if you know say they're pulling pause and you just sit there waiting to play you wasting time

04:19:04.820 --> 04:19:06.820
You should be actively talking

04:19:07.980 --> 04:19:09.980
And there we go came to

04:19:10.620 --> 04:19:13.740
Master free Navi R1 0 up here and

04:19:14.540 --> 04:19:21.060
We're down at low bracket heading towards the international 2026 a loss from ours will dump them out of this

04:19:21.620 --> 04:19:25.060
Navi a victory will push them on forward so if there's against Hula Ghani

04:19:25.060 --> 04:19:30.420
The laning stage so fast, starting out pretty decently for this Tiny at 3-1.

04:19:30.420 --> 04:19:34.300
Looking at Q same story, 3-0, thanks to his Sun Strike.

04:19:34.300 --> 04:19:39.860
He's doing a good job with the harassment, slow trying to keep the damage coming into

04:19:39.860 --> 04:19:40.860
Tiny.

04:19:40.860 --> 04:19:46.580
Tiny's gonna be able to get the Forge Spirit though, that's a nice bonus lasted for him.

04:19:46.580 --> 04:19:51.980
Generally when I avoid having any Forge Spirits die, such a big impact, extra gold experience

04:19:51.980 --> 04:19:53.580
can really swing the lane a bit.

04:19:53.580 --> 04:19:59.580
I definitely can. That fast a bit of regen, that quicker bottle, speedier boots, whatever it might be.

04:20:00.580 --> 04:20:02.580
Definitely to the scale.

04:20:03.580 --> 04:20:07.580
Just keeps the avalanche. Damage going on to Niku then, making Nice a little bit more challenging.

04:20:07.580 --> 04:20:10.580
He has to step back with the class and the tangos, but it'll be fine.

04:20:11.580 --> 04:20:16.580
And then these side lanes, and Nigma keeps the Idle Ones going, with Yammach behind him.

04:20:16.580 --> 04:20:21.580
And he's got this Nigma. Six last hits. T.A. is up there at 9 and 1, got the juice.

04:20:21.580 --> 04:20:26.540
This is one of his signature heroes, when Navi Junior burst onto the scene, but the

04:20:26.540 --> 04:20:30.260
juice was playing TA and Sven pretty much every game, I want to say.

04:20:30.260 --> 04:20:35.780
Yeah, he's expanded his hero pool a lot since then, and become much more rounded as a chariot

04:20:35.780 --> 04:20:41.500
player overall, but for sure, he plays it with a phenomenal TA, so far doing very well

04:20:41.500 --> 04:20:44.660
and up top, actually, he's got a little bit too close to the SF.

04:20:44.660 --> 04:20:46.660
He's down to the log on.

04:20:46.660 --> 04:20:49.660
They popped the fairy fly, but still fell.

04:20:52.660 --> 04:20:55.660
Doing a little bit too much harassment. It's the hard part about playing hoodwinks.

04:20:55.660 --> 04:20:58.660
You can get carried away with all those auto attacks in the lane.

04:20:58.660 --> 04:21:02.660
You feel like you can shoot people forever and suddenly you get licked, pulled back into the SF.

04:21:03.660 --> 04:21:05.660
That worked pretty nicely as a combo.

04:21:05.660 --> 04:21:08.660
You get licked back into a frog stomp, raised.

04:21:08.660 --> 04:21:10.660
And then he feels the pain.

04:21:10.660 --> 04:21:15.660
They're gonna give it back onto Panto up at top though, forcing the frog all the way under his tier one.

04:21:16.660 --> 04:21:20.420
Oh, I'm down the bottom lane, the TA. Just trying to span out these idolons.

04:21:20.420 --> 04:21:24.340
But it's a real challenge, we got the juice when it's just being pushed around by a blinding light.

04:21:26.100 --> 04:21:26.900
Twin gate play though?

04:21:26.900 --> 04:21:29.540
It's the Sunstrike up top that we have a gate to play by, Riddies.

04:21:29.540 --> 04:21:30.900
Riddies has come across here.

04:21:30.900 --> 04:21:33.300
Pushback on the Panto, battle hunger expires.

04:21:34.180 --> 04:21:37.700
Level 3 axe trying to chase Chrysler's under tower with a blood grenade chucked at him.

04:21:37.700 --> 04:21:40.100
The focal point is the shadow fiend still.

04:21:40.100 --> 04:21:42.100
Cogs flying through, bouncing around.

04:21:42.100 --> 04:21:44.180
Chrysler's healed up though with the Lotus put on him.

04:21:44.180 --> 04:21:46.180
All the sound-

04:21:46.180 --> 04:21:51.180
I just think Popped and now the sound back up, the Rocket Flare will cancel it and a battle hunger comes in, but the double razors get's Christmas the kill!

04:21:51.180 --> 04:22:03.180
The third raze thrown out there as he turns back on the days, the little run around the tree, not going to pay off, the Shaddafiend finally die, but Navi had to pay so much just to kill the Shaddafiend off.

04:22:04.180 --> 04:22:06.180
That was a very nice attempt as well coming out.

04:22:06.180 --> 04:22:12.160
coming out. Crystal is some nice Duke shoes there coming in and the Chakra Magic was a

04:22:12.160 --> 04:22:16.660
heads up play, a little bit of extra mana as it turns it around.

04:22:16.660 --> 04:22:22.580
That's got the juice. You get some extra bonus CS similar to the mid lane with the

04:22:22.580 --> 04:22:26.900
Forest Christ, you really don't want to have the Outlast dying. Importantly the enigma

04:22:26.900 --> 04:22:31.100
doesn't have that many of them nice. The power of enigma is just taking over the lane, denying

04:22:31.100 --> 04:22:35.240
a bunch, holding the lane back, the tiers pushed the lane and then back to jungle.

04:22:35.240 --> 04:22:40.460
Let me try and find that extra bit of efficiency wherever you can.

04:22:40.460 --> 04:22:44.220
And he's axe up at top.

04:22:44.220 --> 04:22:50.260
Left alone for a moment, so he's going to get raised away from that large camp.

04:22:50.260 --> 04:22:54.700
Pretty imposing force, this crystal shadow fiend.

04:22:54.700 --> 04:22:57.500
Ace, steel secret and a nice secret.

04:22:57.500 --> 04:22:59.740
Wow, very nice stuff coming out from base.

04:22:59.740 --> 04:23:02.740
Well he's died twice, he's gotta get some vengeance.

04:23:03.740 --> 04:23:04.740
I don't know.

04:23:09.740 --> 04:23:11.740
There's a non-stop light launch down here as well.

04:23:12.740 --> 04:23:14.740
With chakra magic, boom, spamming them out.

04:23:15.740 --> 04:23:20.740
Once you pressure, it means pulling small camp is an absolute nightmare for an RV.

04:23:22.740 --> 04:23:26.740
Yeah, he even farmed up the small camp, so not much options for him.

04:23:26.740 --> 04:23:30.740
options for him and we might see a move from Pantho he's thinking about going through the gates

04:23:31.300 --> 04:23:34.500
at least i'm going to check it there's actually Riddies coming through the gate already

04:23:34.500 --> 04:23:39.140
Daze is looking at mid one in this mid lane Niku with a blood grenade and sun strike they've

04:23:39.140 --> 04:23:43.300
caught the tiny with a good bush wag there you go giving it to mid ones tiny

04:23:45.220 --> 04:23:50.020
oh it's this little bit unexpected ganks right showing up at the 5-10 mark not showing up at

04:23:50.020 --> 04:23:55.060
the 6-minute mark this is so often successful honestly the amount of times that you and i

04:23:55.060 --> 04:24:00.120
I've seen ganks at 510 result in a kill. I swear is one of the highest kill

04:24:00.120 --> 04:24:04.700
participants or like the highest kill success rates out there. Yeah, it feels

04:24:04.700 --> 04:24:09.060
like it happens every time. Alright, it's always that conversation about trying to be ahead of the curve,

04:24:09.060 --> 04:24:13.420
trying to be that one step ahead in terms of aggression or greed or whatever it might be.

04:24:13.420 --> 04:24:19.540
And Riddies, he goes for the TP, home. Under dive vision, got scouted out, got chased by the Largo

04:24:19.540 --> 04:24:24.700
on the Shadow Fiend, but he's protected PMA. He acts to continue farming and dragging waves into

04:24:24.700 --> 04:24:30.060
camps so acts very happy with the state of affairs while down a bottom lane, Daze tries

04:24:30.060 --> 04:24:35.780
to scurry back into the tree line, he breaks it away from Yammach and boom, survives and

04:24:35.780 --> 04:24:39.380
so thanks to Riddies and Got the Juice presents they don't lose any lives.

04:24:39.380 --> 04:24:44.740
Don't lose anything but they saw Riddies and then they could just back out saying okay

04:24:44.740 --> 04:24:49.100
we're only committing two heroes, just chill, there's three enemies and they're actually

04:24:49.100 --> 04:24:53.820
going to have a friend coming in from behind this Mr. Lorda himself, TA pretty far up on

04:24:53.820 --> 04:24:57.460
Malin, that clockwork sees the bird frog.

04:24:57.460 --> 04:25:01.260
Yeah, Panto, way out here.

04:25:01.260 --> 04:25:02.500
Not in his natural habitat.

04:25:02.500 --> 04:25:05.980
I'm going to lick off the bloke and aid and walk back into the tree line so he's going

04:25:05.980 --> 04:25:06.980
to be okay.

04:25:06.980 --> 04:25:11.540
And then off camera, we actually had tiny clear out the medium camp that had been stacked

04:25:11.540 --> 04:25:13.260
on that left hand side.

04:25:13.260 --> 04:25:14.500
Mid one with a nice little move there.

04:25:14.500 --> 04:25:18.740
Just shifts in, gathers up the gold that Navi had been building for themselves.

04:25:18.740 --> 04:25:19.740
Yep.

04:25:19.740 --> 04:25:26.160
Yeah, I really enjoy what we're seeing from PMA by the way right now, just cutting behind, farming in the dangerous area.

04:25:26.160 --> 04:25:31.380
I say dangerous, but in reality this might sometimes be the safe area going Cup the Creep wave.

04:25:33.880 --> 04:25:38.960
It's so far away for Tiny to make a backwards moving yank, this is not a good feeling.

04:25:38.960 --> 04:25:43.080
Say you do keep you over there and kill him, then you're just stuck in a no-man's land.

04:25:43.080 --> 04:25:45.920
Yeah, it was just a matter of finding him.

04:25:45.920 --> 04:25:47.920
He may be trying to play MacaChameleon.

04:25:47.920 --> 04:25:50.920
He's just going to paint himself as a tree over this die-sider now.

04:25:50.920 --> 04:25:52.920
You can't see me. I'm invisible.

04:25:52.920 --> 04:25:56.920
I'm a neutral creep far on your jungle.

04:25:56.920 --> 04:26:00.920
Mikey King just sitting in a creep camp, chilling.

04:26:00.920 --> 04:26:02.920
Bottom tier one, already claimed up though.

04:26:02.920 --> 04:26:05.920
There we go. Eight minutes into the game.

04:26:05.920 --> 04:26:07.920
Tier one tower dead.

04:26:07.920 --> 04:26:10.920
Okay, they're getting tired of the facts.

04:26:10.920 --> 04:26:13.120
Finally moving up the Largo, setting up.

04:26:13.120 --> 04:26:15.520
Now, they could think about TPing in Tiny.

04:26:15.520 --> 04:26:17.920
But Tiny doesn't have any mana to work with, really.

04:26:17.920 --> 04:26:20.720
I can see a Sol Ring.

04:26:20.720 --> 04:26:22.920
Hmm, it's gonna be a Crystallis.

04:26:22.920 --> 04:26:24.620
No, no, no, no, no, no.

04:26:24.620 --> 04:26:25.820
Oh, they don't even see him.

04:26:25.820 --> 04:26:27.720
They want to go for the 8-minute rune.

04:26:27.720 --> 04:26:30.620
Now, they're just walking right past the axe, bypass PMA,

04:26:30.620 --> 04:26:34.720
and go top rune spawn, but it has spawn bottom.

04:26:34.720 --> 04:26:38.120
Man's the hate for the clockwork.

04:26:38.120 --> 04:26:40.360
Did Mounds kill a tier one in the previous game?

04:26:40.360 --> 04:26:41.360
I lost track.

04:26:41.360 --> 04:26:42.360
Oh, no.

04:26:42.360 --> 04:26:43.360
No.

04:26:43.360 --> 04:26:46.800
So they've already beaten their record then.

04:26:46.800 --> 04:26:48.440
8-minute tier one talent.

04:26:48.440 --> 04:26:50.440
Feeling much better about things.

04:26:50.440 --> 04:26:51.440
Significantly better.

04:26:51.440 --> 04:26:56.920
I mean, it does help that they pick three heroes who all push towers and Ingmar SF Tiny.

04:26:56.920 --> 04:26:57.920
Correct.

04:26:57.920 --> 04:27:00.480
Don't have any shortage of building damage now.

04:27:00.480 --> 04:27:02.480
I do not.

04:27:02.480 --> 04:27:04.280
ChrisLess was a Falcon Blade.

04:27:04.280 --> 04:27:07.880
Going into that mantis doll next.

04:27:07.880 --> 04:27:12.880
When do you decide if it's Masked Madness or Falcon Blade or Manta Rush or...

04:27:13.880 --> 04:27:20.880
Hmm... I mean... I think overall I'm leaning towards this Masked Madness being worth it,

04:27:20.880 --> 04:27:26.880
but if you really think that you need Manta as soon as possible because there's something you want to dispel, I can see that being good.

04:27:26.880 --> 04:27:35.880
Here, it may not seem obvious that there's stuff to dispel, but, you know, Cold Trap, Battle Hunger and, importantly, Melt, Melt and TA Trap are actually pretty good to dispel as well.

04:27:35.880 --> 04:27:41.240
T.A. struggles quite hard to kill something if they have Mantis-style because when her

04:27:41.240 --> 04:27:45.880
meld attack is in the air you can even meld and disjoint it so not just dispell but disjoint

04:27:45.880 --> 04:27:47.480
and that's a very powerful thing.

04:27:47.480 --> 04:27:52.040
Right, that disjoint against the axe against the hoodwink also could come into play if you're

04:27:52.040 --> 04:27:54.120
able to get away from a coal or a bushfank or something.

04:27:55.080 --> 04:27:55.320
True.

04:27:56.360 --> 04:28:01.160
And we still have the trainer minigame, the custom game, does that still exist?

04:28:01.160 --> 04:28:01.720
Yeah, yeah, yeah.

04:28:01.720 --> 04:28:02.440
Good, good.

04:28:02.440 --> 04:28:05.480
Yeah, I played that a little bit, it's this funny one where you

04:28:05.880 --> 04:28:15.000
get to dodge different abilities stacks being taken finally by a p.m. eight days

04:28:15.000 --> 04:28:20.120
was circling on the map saying hey guys I built up back here tightly stolen it

04:28:20.120 --> 04:28:26.160
once don't let it happen again please come in and finish off his blade mail

04:28:26.160 --> 04:28:30.360
while mid lane clockwork is gonna get pushed back down and towards the waiting

04:28:30.360 --> 04:28:35.320
arms of mid ones tiny logo's got a little bit too close amplified damage

04:28:35.320 --> 04:28:41.680
gonna get denied out, but he licks back days, not able to catch up to the squirrel.

04:28:41.680 --> 04:28:45.960
And a level 6 on the caudal yet, so can't quite solar buy and hold him in place there

04:28:45.960 --> 04:28:50.120
for his team, but they are gonna push down mid, they have the drums of course being put

04:28:50.120 --> 04:28:55.000
to use, and uncomfortable for Invoker, he doesn't really want to have this many heroes

04:28:55.000 --> 04:28:57.680
shop on his lane this early on in.

04:28:57.680 --> 04:29:04.400
No no comfort for him, but TA having a pretty happy time accelerating quickly and I'd argue

04:29:04.400 --> 04:29:08.320
acts the happiest of all, top of the net worth of PNA after clearing all those stacks.

04:29:08.320 --> 04:29:12.240
He has to play out through that top lane and get a bit closer to Blink Dagger, which is

04:29:12.240 --> 04:29:14.920
honestly only a thousand gold away.

04:29:14.920 --> 04:29:18.800
That's a super early timing, and it's the result of him cutting behind the creep wave

04:29:18.800 --> 04:29:19.800
top.

04:29:19.800 --> 04:29:23.600
The moment we saw him sitting there just farming the creep wave, going jungle, farming creep

04:29:23.600 --> 04:29:31.200
wave, going jungle, it's exactly what every axe player wants to do or should aim to do.

04:29:31.200 --> 04:29:35.360
still trying to stack camps misses out on the large one but does get the medium built up

04:29:36.800 --> 04:29:43.680
something that time you can come back and clear so far yeah much much stronger showing in the

04:29:43.680 --> 04:29:48.240
other game from mouse getting on the map claiming objectives now able to cut down into that bottom

04:29:48.240 --> 04:29:54.720
jungle the worry for me is that they've not had a chance to shut down this ta too much i got the

04:29:54.720 --> 04:30:01.120
juice now has free rain to go wherever he wants farm bot jungle left side of the map wherever

04:30:01.120 --> 04:30:06.940
there he goes. Yeah, there's big potential coming up on the horizon here for Navi, partly

04:30:06.940 --> 04:30:11.180
from TA and her Deso, but even more so the blink dagger as we talked about earlier on

04:30:11.180 --> 04:30:15.260
Axe, 800 gold to go and you'll have it, and then they're really going to be able to make

04:30:15.260 --> 04:30:21.020
some moves. Kim Bokras is trying to open up that mid tower after losing his own, he ran

04:30:21.020 --> 04:30:26.420
up and meteor hammered the enemy mid tower trying to restore balance. Blink reveal out

04:30:26.420 --> 04:30:30.540
mid one though, gets the cancel to Niko, tosses him in towards the couple, he's going to

04:30:30.540 --> 04:30:34.860
if the TP Ghostwalk is out of there. Even under reveal they had no more stuns.

04:30:36.540 --> 04:30:39.820
Got a reflex. Most of the stuns are gone.

04:30:40.700 --> 04:30:43.660
Daze also dodges the dust, so he's going to be fine.

04:30:46.220 --> 04:30:50.780
You need a couple of these mid and camp. The mid one tiny, for another big deal if you get your

04:30:50.780 --> 04:30:55.980
invoked out danger like that. I think it's fine. They have their own timings to play for.

04:30:55.980 --> 04:31:00.620
sure you lose a little bit here but like I mentioned earlier the TA is getting very close

04:31:00.620 --> 04:31:05.980
only 200 more gold for the Dessal. Just go for a standard build the max meld with sidelights

04:31:07.020 --> 04:31:13.100
and jump in for Riddies. He's getting dogpiled. Annihilated. I was thinking that the pressure

04:31:13.100 --> 04:31:17.020
is building up here. Mounds are rallying around the shadow fiend bringing all the numbers up

04:31:17.020 --> 04:31:21.900
towards top but then mid one just gets isolated and all of a sudden that pressure build up

04:31:21.900 --> 04:31:24.900
And the steam's out the spout at the top.

04:31:24.900 --> 04:31:27.900
I think that was a terrible punishment.

04:31:27.900 --> 04:31:29.900
They were basically showing one hero on every lane.

04:31:29.900 --> 04:31:33.900
Nigma showing himself bottom, showing SF top, and then Tiny on mid lane.

04:31:33.900 --> 04:31:37.900
So anytime that you see three heroes showing on different lanes in Cold Order,

04:31:37.900 --> 04:31:40.900
that's typically a moment where the other team could punish.

04:31:40.900 --> 04:31:44.900
Two lanes is, you know, kind of fine. Three lanes is legal.

04:31:44.900 --> 04:31:48.900
Oh, wait. Black hole. Right on the hood, mate.

04:31:48.900 --> 04:31:50.900
Some serious hate for days.

04:31:52.020 --> 04:31:55.700
Yeah, boom, subscribes to the idea of just use your ulti and get a kill.

04:31:56.020 --> 04:31:58.020
That's a good idea in the early game for Nigma.

04:32:01.140 --> 04:32:08.780
I mean, ideally with the blink reveal, maybe you would want to catch a bigger kill than just the hoodling, but still pretty acceptable.

04:32:09.900 --> 04:32:11.900
Reagan's scan connects.

04:32:11.900 --> 04:32:13.780
Now he knows that something's coming.

04:32:14.060 --> 04:32:15.940
Dye scan turns red on the axe, though.

04:32:15.940 --> 04:32:17.940
as PMA blink into blink,

04:32:17.940 --> 04:32:22.940
dodges the initiation from mid one who attempted to go high ground blind.

04:32:22.940 --> 04:32:25.940
The smoke is still here from a couple on Maus.

04:32:25.940 --> 04:32:29.940
Now they're bringing a few heroes to defend their tier 2 top.

04:32:29.940 --> 04:32:32.940
It's a difficult push to make as Maus though.

04:32:32.940 --> 04:32:35.940
They try to reset, reposition, run back,

04:32:35.940 --> 04:32:38.940
and jump call, axe and runes making a go on mid one.

04:32:38.940 --> 04:32:40.940
A lot of work out in the open though as PMA.

04:32:40.940 --> 04:32:43.940
There we go on Chrisless and mid one returning down and back onto them.

04:32:43.940 --> 04:32:48.940
This axe close to being able to dunk one down has been tossed into the ground, finished off.

04:32:48.940 --> 04:32:53.940
And as a mouse, they retreat, lose their frog, got the juice, Niku, and he's blown up.

04:32:53.940 --> 04:32:59.940
Boom comes back in with another round of spells, and the temple assassin just being annihilated by these idelons, man.

04:32:59.940 --> 04:33:04.940
Yeah, stuck on the low ground there, really bad spot for it to be in, and nice little play.

04:33:04.940 --> 04:33:09.940
He was the only one who died on his team, but Panto, I think, was probably still the MVP there.

04:33:09.940 --> 04:33:20.940
He hopped in front of the hoodwink, all dekeaking his SF safe, making sure it doesn't die to the axe jump, so, uh, yeah, great play from the, uh, the entire lineup of Maus, handling that fight well.

04:33:23.940 --> 04:33:34.940
Two thousand gold in their pocket, four thousand experience. That big old teamfight in a position that felt a little bit awkward. They got the ward coverage down, they set up nicely, didn't break ranks.

04:33:34.940 --> 04:33:41.660
ranks. Oh yeah you see the graph suddenly pumbling. Oh it's straight down. In towards

04:33:41.660 --> 04:33:46.900
his manly side. Maybe a bit of disrespect. They saw that there's no ending my black

04:33:46.900 --> 04:33:50.940
hole and thought easy fights. Also they're gonna go for the ending there right now.

04:33:50.940 --> 04:33:55.980
I'm fine. Link hole into some strike. No swag to follow through. Well executed to get the

04:33:55.980 --> 04:34:01.300
dunk. I thought it was gonna happen top lane. Oh Niku yeah you're right in his bottom jungle.

04:34:01.300 --> 04:34:07.960
back into the tiny who picks up a killing spray surprising kill nice tiny does not

04:34:07.960 --> 04:34:11.920
stop getting chakra managed up he's got another combo spends on the creep cam so

04:34:11.920 --> 04:34:16.080
so doesn't have it forgot the juice who opens up the damage on the panto mid one

04:34:16.080 --> 04:34:20.520
maybe regretting killing off that neutral camp could have had another

04:34:20.520 --> 04:34:23.280
attempt here

04:34:24.000 --> 04:34:29.200
what is the expectation there but got the juice with a nice move coming in I

04:34:29.200 --> 04:34:32.400
This is what I was looking for, you know, for him in the Windranger game.

04:34:32.400 --> 04:34:34.960
I was hoping that he would connect a little bit more early, but

04:34:34.960 --> 04:34:38.240
there we see him even before the Blink Dagger is trying, right?

04:34:38.240 --> 04:34:42.240
The top fight didn't go their way, but even here he connects and gets the punishment.

04:34:46.640 --> 04:34:52.560
Chris Liss gonna mirror, TA farms agents on the left, Chris Liss gonna farm agents on the right.

04:34:53.280 --> 04:34:57.920
Miles grouping up again though, really utilizing this Blink Dagger of tiny to its fullest

04:34:57.920 --> 04:35:02.480
Blackhole is ready as well for booms so they're looking for a big opening here

04:35:02.480 --> 04:35:07.200
where they can maybe control up an area as we head towards torment of time so

04:35:07.200 --> 04:35:11.480
Father Navi have dodged the best of it get away with a ready hook shot to safety

04:35:11.480 --> 04:35:20.000
and PMA twingating or thinking about twingating okay runs away probably the

04:35:20.000 --> 04:35:24.800
wiser choice yeah not taking any risks get himself to safety but yeah bottom

04:35:24.800 --> 04:35:28.520
area being heavily controlled by dire means they can think about taking Roche

04:35:28.520 --> 04:35:32.400
it's not super easy though the enemy team has some strike they've axed they

04:35:32.400 --> 04:35:36.960
have you know flock work with the rocket scouting it

04:35:36.960 --> 04:35:40.160
forge spreads gonna walk across so you that now they're all set up in this

04:35:40.160 --> 04:35:42.440
area

04:35:42.440 --> 04:35:46.360
we're able to take Roche in here a pretty big deal against these TA line-ups

04:35:46.360 --> 04:35:50.560
we'd love to go and grab that early Roche and

04:35:50.560 --> 04:35:52.760
Shutting down now these opportunities to do so

04:35:53.860 --> 04:35:59.000
Now I want to say they shouldn't give this away, but I think they're respecting the black hole saying that you know what?

04:35:59.000 --> 04:36:01.840
It's been scary fighting right now. Let's play towards the time this instead

04:36:02.260 --> 04:36:06.600
They don't have everything they want like T.A. is never a link dagger yet

04:36:06.600 --> 04:36:09.140
So very hard for her to get a good possession in fights

04:36:10.480 --> 04:36:15.400
Yeah trading out farm for Roche. We'll shut this pot lane and get a couple juice for that blink

04:36:15.400 --> 04:36:20.400
And there's Aegis for Crystallis, Shadaphine ready to stand tall.

04:36:20.400 --> 04:36:25.400
And there's Miliam Tiny still has an Arcane rune.

04:36:25.400 --> 04:36:30.400
He probably wants to have a Brawl sooner rather than later.

04:36:30.400 --> 04:36:33.400
Chakra Magic Arcane Tiny, he's ready to jump again.

04:36:33.400 --> 04:36:35.400
He just cashed his Tossback on the Cree plate.

04:36:35.400 --> 04:36:37.400
He doesn't have the Tossback already.

04:36:37.400 --> 04:36:38.400
He's licked back.

04:36:38.400 --> 04:36:40.400
That's what's gonna do the job.

04:36:40.400 --> 04:36:41.400
That very good combo.

04:36:41.400 --> 04:36:43.400
So much damage coming out.

04:36:43.400 --> 04:36:47.720
Solar Binds will amplify that damage coming in, because all of it is magical.

04:36:49.320 --> 04:36:53.880
I like Midwant's itemization choice again. He really likes going for a second item Agatom Scepter.

04:36:53.880 --> 04:36:57.960
He did it on Storm, now he's going to do it on Tiny. Blink, Street Ags.

04:36:59.880 --> 04:37:03.000
That's a good item. I mean Agatom Scepter on every hero is a good item.

04:37:04.040 --> 04:37:08.600
Thanks. I mean, it's... Tiny is one of those where people also usually don't go for a second

04:37:08.600 --> 04:37:11.240
Right, I mean, same story with Storm, so...

04:37:11.240 --> 04:37:13.480
Midway is just a little bit of a, you know...

04:37:14.280 --> 04:37:15.560
He's a...

04:37:15.560 --> 04:37:18.440
He's a daredevil, he tries something that others are not doing.

04:37:18.440 --> 04:37:20.280
Yeah, he's a pioneer. He's a pioneer.

04:37:20.280 --> 04:37:23.160
He's a pioneer. He's looking for gold in them, their hills.

04:37:24.840 --> 04:37:26.200
All those trees!

04:37:26.200 --> 04:37:28.760
The gold in the trees, he's actually picking them up and throwing them.

04:37:29.960 --> 04:37:31.880
Well, tier two for tier two equaled.

04:37:31.880 --> 04:37:35.400
Freitas Kostas is pushing, as well as got the juice.

04:37:35.400 --> 04:37:41.540
Well, maybe the tree into game one unlocked the primal rage within mid one. He's like give me tiny and let me buy aggro and scepter

04:37:41.540 --> 04:37:44.240
I want to take out all of my frustrations on these freaking trees

04:37:46.280 --> 04:37:49.820
Maybe they're standing right on top of an observable word right now

04:37:50.600 --> 04:37:57.040
Not that easy for them to punish it on the side of Navi though Navi's still just giving up the outer buildings

04:37:58.480 --> 04:38:00.600
This time they don't get a trade for it as well

04:38:00.600 --> 04:38:08.040
really looking for this later timing so now it's not just a blink on TA kind of

04:38:08.040 --> 04:38:14.520
waiting for the hurricane pike bkb axe is obviously a big one as well yeah would

04:38:14.520 --> 04:38:18.200
be nice to to have so he doesn't just die when you blink thing cuz he can't blink

04:38:18.200 --> 04:38:21.120
get a call something but if he immediately dies it's not a great vibe

04:38:21.120 --> 04:38:26.600
this invoke is locked in the base you're getting pretty poor and sub-bunking

04:38:26.600 --> 04:38:29.840
net worth can't really get out there ford spirits gonna get immediately

04:38:29.840 --> 04:38:31.840
dispatched by the Shatter theme.

04:38:31.840 --> 04:38:32.840
I'm out.

04:38:32.840 --> 04:38:35.840
I was actually just checking if Malka had an item on Peri and realized no, there's nothing.

04:38:35.840 --> 04:38:36.840
No, same thing.

04:38:36.840 --> 04:38:38.840
I was like, does he have half a PKB or anything?

04:38:38.840 --> 04:38:39.840
But no, all the cogs.

04:38:39.840 --> 04:38:41.840
Well done to stop the Toss Bag.

04:38:41.840 --> 04:38:47.840
Mid one doesn't get a latch onto the Invoker, which could have been a straight up kill.

04:38:47.840 --> 04:38:48.840
Saved by Riddies.

04:38:48.840 --> 04:38:50.840
I mean, well, days.

04:38:50.840 --> 04:38:51.840
Hiding in the trees.

04:38:51.840 --> 04:38:53.840
Guys, they're gonna come for Torm.

04:38:53.840 --> 04:38:54.840
I'm ready.

04:38:54.840 --> 04:38:55.840
I'm set up for it.

04:38:55.840 --> 04:38:56.840
Yeah, about that.

04:38:56.840 --> 04:38:57.840
They're going high ground actually.

04:38:57.840 --> 04:38:59.840
Are you there? Are you there? Hang on tier 3!

04:39:00.620 --> 04:39:02.300
Yeah, yeah they're on here.

04:39:02.300 --> 04:39:07.840
TA can try and defend with the traps, they're shooting some clockwork cogs, but SF is still not deterred.

04:39:11.340 --> 04:39:14.840
Max, how close are we? Still a while to go.

04:39:14.840 --> 04:39:18.340
Yeah, he's not gonna get the BKB that shortly.

04:39:18.340 --> 04:39:21.340
I think they're happy now though. They did some building damage.

04:39:21.340 --> 04:39:27.340
This may seem like nothing was achieved, but really doing that bit of damage makes the future Hydra on push so much easier.

04:39:27.340 --> 04:39:32.800
Oh, yeah, absolutely and even just a threat of like pushing wave and someone has to come back and defend against creeps

04:39:32.800 --> 04:39:36.400
Because they don't want to lose this tier 3 causes issues down the line

04:39:37.060 --> 04:39:39.880
It's just a permanent stone in your side. You have to come and maintain

04:39:41.160 --> 04:39:48.240
Really, yes tiny fights a DD room as it goes back as well. So it would be very nice for me next fight the aggument sector benefiting so much from it and

04:39:49.280 --> 04:39:55.560
Tormentor again not contested so now you're really just saying wait we need to get some items need to build up a little bit more

04:39:55.560 --> 04:40:01.080
Yeah, and to be fair, you know, networth-wise, there's not that much of a gap being created.

04:40:01.080 --> 04:40:06.480
Mausal playing this five-man group-up, move towards objectives, getting all of the objectives,

04:40:06.480 --> 04:40:14.240
but leaving a lot of map space for Navi to inhabit, and now Smoke, three-act BKB.

04:40:14.240 --> 04:40:18.640
Daisy's been caught in the bottom-right corner and blown up, but Navi are moving to try and

04:40:18.640 --> 04:40:21.080
fight down here.

04:40:21.080 --> 04:40:25.460
It's been scouted though, the couriers are flying over observawards back and forth so

04:40:25.460 --> 04:40:27.760
I think they are very aware of what's happening.

04:40:27.760 --> 04:40:31.160
They're actually gonna go back and say they want to fight them though.

04:40:31.160 --> 04:40:32.160
Oh boy.

04:40:32.160 --> 04:40:33.840
Let's see if this is the right call.

04:40:33.840 --> 04:40:34.840
I'm riddying.

04:40:34.840 --> 04:40:36.840
Oh, he's just gonna get jumped by a mid one.

04:40:36.840 --> 04:40:38.840
Yeah, I got slammed into the ground.

04:40:38.840 --> 04:40:42.000
The train is tossed at him.

04:40:42.000 --> 04:40:43.000
Quick takedown.

04:40:43.000 --> 04:40:49.120
T.A. goes for a TP out, should be in time, probably does not spot her TPing out.

04:40:49.120 --> 04:40:59.680
over on Navi just on the back foot not quite as fast as mouse who are losing ages in 15 seconds

04:40:59.680 --> 04:41:05.600
so a bit awkward if they wanted to go high ground now maybe mid one is just like i don't know a

04:41:05.600 --> 04:41:11.360
brutalist tech bro he hates trees game one is playing tinker like mouse had that set up right

04:41:11.360 --> 04:41:16.240
they hate the trees they go all his technology now he's played tiny we're destroying forests

04:41:16.240 --> 04:41:25.920
He loves trees. He's holding one and then throwing them you truly love trees if you carry one with you everywhere, right?

04:41:26.400 --> 04:41:30.760
Yeah, that's how it works and then he shares them with his friends

04:41:31.560 --> 04:41:33.560
Oh

04:41:33.680 --> 04:41:35.840
Look back and sharing the trees

04:41:37.600 --> 04:41:40.000
For some of them blinks in but then goes push back

04:41:40.000 --> 04:41:44.000
And Crisley is pushed back for him, guess what a distance, in comes Boomzo!

04:41:44.000 --> 04:41:47.000
V could be black hole castled by Hookshot, Riddies!

04:41:47.000 --> 04:41:50.000
Crafty Nygma in the cogs, now he licked away from it, it's Riddies!

04:41:50.000 --> 04:41:53.000
Looks like he's the first and only one to die.

04:41:55.000 --> 04:41:59.000
Little bit awkward fight so far, but at least Blackhole is on cooldown, so...

04:41:59.000 --> 04:42:01.000
...Occasionally respawning 20.

04:42:01.000 --> 04:42:03.000
Ah, PMX still defend this.

04:42:03.000 --> 04:42:07.000
Blading out return damage, Crisley's dying, they need to heal him, drift him, force out a danger.

04:42:07.000 --> 04:42:13.200
We've made a jump off the got the juice but can't get the kill over there and he's a tanky tiny getting a bit of distance with another lick back.

04:42:13.700 --> 04:42:18.700
Now's unable to escape without losing anybody and the sustain and heal.

04:42:18.700 --> 04:42:22.700
Cotl and Slug goes so much to keep this push going.

04:42:23.700 --> 04:42:27.700
Yeah, the mana is absolutely crazy as well just spamming the Chakras.

04:42:29.700 --> 04:42:30.500
That's non-stop.

04:42:30.500 --> 04:42:35.000
Got medallion, drums on the Shadowfiend, mount the dodgers, the call. There we go, he's been practicing.

04:42:35.000 --> 04:42:43.640
Tiny made a jump but Tornado counteracts it. Tiny now in trouble, Sharpshooter kills him, Neku picks up the final touch, and the chase towards him, some strike.

04:42:43.640 --> 04:42:48.280
A rocket flag giving vision over to Panto. A hookshot in from Riddies, gets a grab on the Lago.

04:42:48.280 --> 04:42:54.720
TA is struggling to do damage and PMA doesn't land a call, but they've got the follow through here to take him down a notch.

04:42:54.720 --> 04:42:59.160
Got the juice, very nice side-lead spill there to get the kill.

04:42:59.160 --> 04:43:05.000
Unfortunately, no Dessauce stacks for him on that kill, he needs to land the auto attack

04:43:05.000 --> 04:43:06.000
on the enemy.

04:43:06.000 --> 04:43:11.240
Cybillian kills from traps do not count.

04:43:11.240 --> 04:43:12.240
That's upsetting.

04:43:12.240 --> 04:43:13.240
It is very upsetting.

04:43:13.240 --> 04:43:15.560
Like what the hell actually?

04:43:15.560 --> 04:43:20.920
And any kill should get it right, but you need to put the desolator debuff on the enemy

04:43:20.920 --> 04:43:22.040
for you to get Dessau charges.

04:43:22.040 --> 04:43:26.040
That's why if you have two people on the same team with Dessau, only the first one to apply

04:43:26.040 --> 04:43:29.400
the desol debuff on the enemy will get a desol charge when the target dies.

04:43:30.760 --> 04:43:36.440
Oh SF hiding by the tree. I think all top PMAs there find the opening down to go.

04:43:37.000 --> 04:43:43.480
That's a huge pick off. Navi first with a good defense and now finds the massive take down as

04:43:43.480 --> 04:43:48.920
well to allow them to get onto the field and just get some map control going. And these

04:43:48.920 --> 04:43:55.320
ppt timings could really change the game because dire they are pretty spell dependent still and

04:43:55.320 --> 04:43:59.400
being able to go in with nothing to bother you is changing PMA's game.

04:44:01.320 --> 04:44:03.640
Same for TA now, sending out her BKB.

04:44:06.280 --> 04:44:09.480
For the first time, he's got like, whatever, for everyone in this game,

04:44:10.040 --> 04:44:11.480
Nali, playing aggressively across the river.

04:44:13.560 --> 04:44:16.040
Inbukka got spotted by his century word combo.

04:44:17.320 --> 04:44:18.360
I want to go on him, but

04:44:21.000 --> 04:44:22.440
just give me a pressure on me.

04:44:22.440 --> 04:44:31.800
And then Glyph up for the tier two. Two minutes left for Roshan, and we know that, but the teams are going to be trying to control up that night time Rosh bit as soon as possible.

04:44:33.800 --> 04:44:34.760
And there goes the tower.

04:44:36.360 --> 04:44:41.080
Thank god T.A. doesn't know when Rosh spawns anymore. She actually has a useful mate. She has the inner piece.

04:44:41.080 --> 04:44:43.080
We're in use for that. That was so good.

04:44:44.120 --> 04:44:47.640
It was shit. It was really shit. It was incredible.

04:44:47.640 --> 04:44:51.240
Having T.A. in Oracle on the same team. Oh, beautiful. You know everything.

04:44:51.240 --> 04:44:56.140
It was so shit that they put it onto Oracle and it doesn't really change it.

04:44:56.140 --> 04:44:59.240
Oracle still not picked even though he got both inates.

04:45:00.540 --> 04:45:04.240
They gave him TAs inate for free and people are still not picking him.

04:45:04.240 --> 04:45:05.040
That's how shit it is.

04:45:05.040 --> 04:45:06.940
Okay, yes, it's shit.

04:45:08.440 --> 04:45:10.540
Oracle, my little boy.

04:45:11.340 --> 04:45:14.740
So many spells and so little, so, so little impact.

04:45:14.740 --> 04:45:16.840
I mean, the root, the root knowledge is insane though.

04:45:16.840 --> 04:45:19.040
That, that shit is fucking bonkers.

04:45:19.040 --> 04:45:20.140
Knowing where the runes once.

04:45:20.140 --> 04:45:22.140
just prognosticating everything.

04:45:23.140 --> 04:45:24.140
Yeah.

04:45:24.140 --> 04:45:25.140
Daze,

04:45:25.140 --> 04:45:27.140
hiding in the trees.

04:45:28.140 --> 04:45:30.140
Daze looking set up,

04:45:30.140 --> 04:45:32.140
knows that he could kill a support together with a Sunstrike,

04:45:32.140 --> 04:45:34.140
but has to be careful, there's so many heroes here.

04:45:34.140 --> 04:45:36.140
Yeah, avalanche into the tree, Tosso.

04:45:36.140 --> 04:45:37.140
Oh my god.

04:45:37.140 --> 04:45:40.140
Your habitat has been destroyed.

04:45:41.140 --> 04:45:43.140
The Rockman has arrived.

04:45:43.140 --> 04:45:44.140
Daze.

04:45:44.140 --> 04:45:45.140
A lot of rocks.

04:45:45.140 --> 04:45:47.140
Maze, amaze, amaze.

04:45:47.140 --> 04:45:50.620
Why are you here squirrel question?

04:45:50.620 --> 04:45:54.140
A little squirrel.

04:45:54.140 --> 04:45:58.260
They're chasing, the damage is hunting.

04:45:58.260 --> 04:46:03.300
That's just a big ball up from mouse though. This is how they're playing.

04:46:03.300 --> 04:46:06.940
This is how they have played since freaking Valkyrie VI or whatever.

04:46:06.940 --> 04:46:10.900
The one that they won. Grouping up together, playing very tight knit

04:46:10.900 --> 04:46:15.820
game plan to storm across the map. Don't give it any targets to your opponents.

04:46:15.820 --> 04:46:21.660
no stragglers, no one left behind, does leave you a little bit open to the split push and the farming of Navi.

04:46:21.660 --> 04:46:25.820
It also means you're very strong when you're grouped around objectives like Roshan who's about to spawn.

04:46:27.020 --> 04:46:30.060
If they want to play to a strength of their lineup to have the black hole,

04:46:30.060 --> 04:46:35.100
to have S of ulti and Tiny with all his spells, it's a pretty strong five-man constellation.

04:46:35.100 --> 04:46:39.740
However, on the side of Navi, I like that they're doing more to split push top and keep you back regroup,

04:46:39.740 --> 04:46:43.820
and I think they should be in time for this contest as well, especially with the ward.

04:46:45.820 --> 04:46:50.320
Not the easiest here against the Rock of Flare. Can I give vision?

04:46:50.320 --> 04:46:52.320
They'll see everything.

04:46:52.320 --> 04:46:56.820
And TA not smoked. Trying to rejoin through that bottom jungle lands.

04:46:56.820 --> 04:47:00.320
Riddies is gonna ping some cogs into the pit.

04:47:00.320 --> 04:47:05.320
And now smoke themselves and draw the line for the long wraparound.

04:47:05.320 --> 04:47:08.320
Midlan's not a part of this smoke though.

04:47:08.320 --> 04:47:13.320
SF is going for a butterfly, but TA is 2-1, but 2 MKBs to counter him.

04:47:13.320 --> 04:47:15.780
Two MKBs watch that's insane

04:47:17.600 --> 04:47:22.160
Especially as my image or slots for it really. It's almost as crazy as over in four nams. Oh

04:47:23.320 --> 04:47:27.920
I would order more. Yeah, you're right four is crazy. You need at least six

04:47:28.800 --> 04:47:31.080
Roshan being a terrible ready my mouse. They're in the pit

04:47:31.800 --> 04:47:36.140
Rocket players gonna scout it and now V. It's time to make a move

04:47:37.400 --> 04:47:39.520
Still some hits in there with a side blade trap

04:47:39.520 --> 04:47:44.520
The man was not giving up on this, just sustaining through the Roshan damage with the frog and the cockle.

04:47:44.520 --> 04:47:46.520
Just watching the enigma.

04:47:46.520 --> 04:47:47.520
Sees positioning.

04:47:47.520 --> 04:47:51.520
Shots into the Rosh pit. Doesn't land on Chrystalis though.

04:47:51.520 --> 04:47:53.520
Illuminates keeping him topped up.

04:47:53.520 --> 04:47:57.520
Navi trying to make a move on this tiny with a hookshot mid-shot landing in.

04:47:57.520 --> 04:47:58.520
Mid one's low, jump in.

04:47:58.520 --> 04:47:59.520
Oh he's gone!

04:47:59.520 --> 04:48:01.520
Chrystalis snatches Aegis, SF5, now a black hole.

04:48:01.520 --> 04:48:04.520
Oh, peer-man days, Ritties, caught inside!

04:48:04.520 --> 04:48:07.520
Three down as Boom picks up the triple kill.

04:48:07.520 --> 04:48:12.980
oh my god crystal is just styling on them he takes the ages faster than three

04:48:12.980 --> 04:48:16.780
players who are on top of it out of the Navi lineup and then he hurricane pick

04:48:16.780 --> 04:48:20.980
hurricane fights out leaving them trapped in their own cogs and then the

04:48:20.980 --> 04:48:25.300
black hole landing on three beautiful stuff coming out there I can't believe

04:48:25.300 --> 04:48:29.060
they didn't get the call on him did he get stunned first I think avalanche hit

04:48:29.060 --> 04:48:34.660
him when he blinked in I need to see a recap of that I think Axe may not have

04:48:34.660 --> 04:48:39.340
had anything to protect himself when he jumped in. The BKB on something cool down or just

04:48:39.340 --> 04:48:40.340
clicked too late.

04:48:40.340 --> 04:48:45.580
I was going to avalanche Frog Stumped into Black Hole. Yeah, he could be right after

04:48:45.580 --> 04:48:49.340
it, he could be before that though. I didn't see his, I was staring at Enigma, I'll see

04:48:49.340 --> 04:48:50.340
it back in the replay.

04:48:50.340 --> 04:48:51.340
Yeah.

04:48:51.340 --> 04:48:55.540
He did one, did a great job here, bodyguarding the entry points. Yeah, so here they're bothering

04:48:55.540 --> 04:48:59.420
him, the axe, look at that. Eidlon's coming up, messing with him, and then he finally

04:48:59.420 --> 04:49:06.860
gets his blink here and he's just avalanched dude and then he beat the beast now pve i'm pretty

04:49:06.860 --> 04:49:10.860
sure he had beat me off cool down and ready there he just blinked in without using it to the classic

04:49:12.060 --> 04:49:17.980
that's a rough mistake got the juice that's just ta but it'd be tp off you pop back to fountain

04:49:19.340 --> 04:49:26.220
on nine to eighteen sheddiffy now with ages mous once more game in their hands sat in the driving

04:49:26.220 --> 04:49:32.940
seat but who's holding the steering wheel all of them and you pull in one

04:49:32.940 --> 04:49:38.460
direction each I want to go this way mid one take the wheel drifted down to the

04:49:38.460 --> 04:49:45.060
bottom lane Chris let's try and drag him back up the top still doesn't feel

04:49:45.060 --> 04:49:48.380
super comfortable though and whenever black hole is down obviously Navi have

04:49:48.380 --> 04:49:54.980
this window moment of strike even black hole has been up still a dead even game

04:49:54.980 --> 04:50:00.100
by the net worth. T.A. still up at the top with 21,500 to her name.

04:50:01.380 --> 04:50:06.420
It's a close game. Both teams have some stuff going for them, but I do think that mouse have a

04:50:06.420 --> 04:50:11.060
pretty good advantage in having enigma as the game goes later. Yes, I put a lot of value on

04:50:11.060 --> 04:50:16.820
axe and invoker as well, but just overall the line-up on fire looks really fearsome as we head

04:50:16.820 --> 04:50:21.820
late, the SF and any bug will be pretty impressive.

04:50:21.820 --> 04:50:25.500
Oh, nearly.

04:50:25.500 --> 04:50:28.500
Nearly came in with the Invoker Sunstrike Steel and Tormentor.

04:50:28.500 --> 04:50:32.180
Yeah, it could have been quite jetteth though.

04:50:32.180 --> 04:50:35.460
56% to Nal, eh, even?

04:50:35.460 --> 04:50:38.340
Favouring this TA, maybe going late game.

04:50:38.340 --> 04:50:44.540
Mid one, back into the Echo Sabre after this Shard and BKB.

04:50:44.540 --> 04:50:50.740
scale back into a right click a tiny and so we can actually fill the gap

04:50:50.740 --> 04:50:56.100
we have this smoke around going behind acts needs to get onto a good target it

04:50:56.100 --> 04:51:01.420
does that she does along with BKB and blade mill so he's pretty tanky this is a

04:51:01.420 --> 04:51:05.340
good loop around can they get on enigma that would be a lot easier that is the

04:51:05.340 --> 04:51:10.540
big time they found him this is a BKB agonist after black hole enigma who'd

04:51:10.540 --> 04:51:14.460
be blasted off the face the map now mid one the focal point being targeted by

04:51:14.460 --> 04:51:17.620
got the juice with a minus arm and damage they blown him up time is gone even the

04:51:17.620 --> 04:51:21.020
toss back got the juice licked back in towards the SF but they're protected

04:51:21.020 --> 04:51:25.140
him bought time for the TA to dip away and that PMA gets the call into damage on

04:51:25.140 --> 04:51:29.860
chrysalis first life gone mouse in disarray the TA shreds them roots them

04:51:29.860 --> 04:51:33.300
apart and we see why Dota plus were favoring them as they head into this

04:51:33.300 --> 04:51:38.580
team fight with the upper hand PMA calls again chrysalis being held in place

04:51:38.580 --> 04:51:43.980
tries to raise back into them but got the juice unloads the damage I was

04:51:43.980 --> 04:51:48.180
just a beautiful wraparound. They loop all the way back around, get the perfect vision

04:51:48.180 --> 04:51:52.420
on Nigma who did have a hard time hiding. He was kind of in the open standing on the

04:51:52.420 --> 04:51:56.900
lane not hiding in the trees. He should have listened to the ancient wisdom of the trees,

04:51:56.900 --> 04:52:01.660
but unfortunately, get spotted and that's basically the end of the teamfights. The moment

04:52:01.660 --> 04:52:06.220
he gets caught there, they're all just sitting ducks. Because now Navi do not get punished

04:52:06.220 --> 04:52:11.660
if they clump up. All of them can just jump on top of SF, you know, and at that point

04:52:11.660 --> 04:52:13.900
as if it doesn't stand too well.

04:52:13.900 --> 04:52:17.380
Fun about Nigma first. Spot on stuff though.

04:52:17.380 --> 04:52:23.120
Yeah, I was looking at his items thinking oh god, BKB, Agonymcept and Shard, this next

04:52:23.120 --> 04:52:27.380
fight is hard for Na'Vi and they say, no actually, it's quite easy, you see?

04:52:27.380 --> 04:52:36.420
Yeah, I mean, it was an ambitious push but unfortunately the position was just not really

04:52:36.420 --> 04:52:40.260
ideal. Maybe he needs to pick up like a Shadowblade or something for himself on Nigma, just be

04:52:40.260 --> 04:52:42.260
Yeah, yeah, might do.

04:52:42.260 --> 04:52:45.260
I have to impose just Octurine queued up now.

04:52:45.260 --> 04:52:48.260
Octurine plus refresher would of course be a crazy power spike.

04:52:48.260 --> 04:52:51.260
You start spot-piling smokes.

04:52:52.260 --> 04:52:55.260
Just buy them for yourself. No one's allowed to smoke except me.

04:52:57.260 --> 04:53:01.260
Okay, he's gonna feel the pain from a toss and lose the jam as well.

04:53:01.260 --> 04:53:04.260
Okay. Some good stuff coming back their way.

04:53:04.260 --> 04:53:09.260
The net worth lead still isn't that big for Radiant, only 7000 golds.

04:53:09.260 --> 04:53:11.260
Still in one's game here

04:53:12.900 --> 04:53:14.900
Still super close

04:53:14.900 --> 04:53:19.480
See a by the way opted to go for the Daedalus completion before going back for an MKB

04:53:19.480 --> 04:53:22.900
She thought about MKB first, but after the one fight on Rosh

04:53:23.540 --> 04:53:29.700
Or not the fight on Rosh. They won the lost fight on Rosh. She chose to go for Daedalus instead

04:53:30.340 --> 04:53:37.820
So instead of two MKBs, it's why MKB in a Daedalus. Yeah, it's yeah, it's crazy stuff. Honestly. This is this is unheard of

04:53:37.820 --> 04:53:44.140
But in, you know, serious notes, Daedalus is very strong on TA always, since you have

04:53:44.140 --> 04:53:47.820
that bonus damage, getting it crit, really feels nice.

04:53:47.820 --> 04:53:52.700
And it's usually, you know, what we saw happen in the previous fight, leaving SF to last

04:53:52.700 --> 04:53:56.140
is pretty common, and then it makes sense to go Daedalus just to kill the rest of his

04:53:56.140 --> 04:53:57.140
team faster.

04:53:57.140 --> 04:53:59.500
Like, Tiny takes an absurd amount of damage from TA.

04:53:59.500 --> 04:54:00.500
Oh, absolutely.

04:54:00.500 --> 04:54:07.180
I'm a little worried for Mauser's morale heading into this late game, though, because they've

04:54:07.180 --> 04:54:11.620
had a couple of ages pushes now not really pay off. Okay, they got a tier three in a

04:54:11.620 --> 04:54:16.440
range ranks, but this was meant to be full set and then take control of, you know, enemy

04:54:16.440 --> 04:54:19.140
outpost, right? It was meant to be a two or three part movie.

04:54:19.140 --> 04:54:20.940
Oh, Axis going for tiny.

04:54:20.940 --> 04:54:21.940
Is he looking for me?

04:54:21.940 --> 04:54:22.940
Is he going for him?

04:54:22.940 --> 04:54:23.940
There's a bushwag landing.

04:54:23.940 --> 04:54:27.260
Boom rang as well. They break the trees with midnight pulse.

04:54:27.260 --> 04:54:28.260
Nice by boom.

04:54:28.260 --> 04:54:29.780
Just to set the time you're free.

04:54:29.780 --> 04:54:33.820
You see in Booms Quickfire right now, I think he's listening to broadcast here.

04:54:33.820 --> 04:54:36.820
He's cued up Shadowblade on the knee.

04:54:36.820 --> 04:54:39.820
He's identified the same problem you have.

04:54:39.820 --> 04:54:41.820
Yeah, I think he needs to hide.

04:54:41.820 --> 04:54:46.820
It's tempting to have this Octorine plus refresher and be the ultimate powerhouse late game,

04:54:46.820 --> 04:54:50.820
but in reality, one good black hole is better than no black hole at all.

04:54:50.820 --> 04:54:54.820
That is for sure, I think one of my biggest weaknesses heading into any game

04:54:54.820 --> 04:54:56.820
is that I love to pre-plan strategies and think,

04:54:56.820 --> 04:55:01.820
okay, this is my ideal six level, this is my ideal, you know, Rimworld base or whatever it might be,

04:55:01.820 --> 04:55:06.540
it might be my ideal HMPI starting build. The design. Yeah, I like the design, like, okay,

04:55:06.540 --> 04:55:11.020
and then you get seven minutes in. Oh, shit, I can't do any of the things I planned. What am I

04:55:11.020 --> 04:55:15.660
meant to do now? Being able to adapt on the fly, you know, one of the greatest skills to have as

04:55:15.660 --> 04:55:20.380
these pro players. Figuring out what is the mistake I've made, what is the way to patch it up,

04:55:20.380 --> 04:55:25.580
what is the way to advance my own game in a way that wasn't involved in the initial planning stage.

04:55:26.460 --> 04:55:31.420
Yeah, I think what you end up with a lot of these pro players have basically, and at least from my

04:55:31.420 --> 04:55:36.780
my point of view is that you end up having like two maybe three different styles or itemization

04:55:36.780 --> 04:55:40.940
builds that you have for a hero, low damage, small deviations in there. Yeah you have like

04:55:40.940 --> 04:55:46.220
three main loadouts and it's like okay I'm gonna go down route A and when you go to route A if

04:55:46.220 --> 04:55:51.260
you run into trouble you then have a few deviations like oh I will do this and then of course sometimes

04:55:51.260 --> 04:55:54.620
everything goes out the window and you're like you know screw it I'm buying an A on this come

04:55:54.620 --> 04:55:59.900
TV or whatever you're not like we're doing something wild here for Shadowblade on a big

04:55:59.900 --> 04:56:00.900
month.

04:56:00.900 --> 04:56:04.620
It's still pretty design, it's still following an overall idea.

04:56:04.620 --> 04:56:09.700
Yeah, it's just not a locked thing which I definitely struggle with.

04:56:09.700 --> 04:56:13.860
The lower the MMR, the more locked the item builds typically, what I see.

04:56:13.860 --> 04:56:14.860
Oh, thanks.

04:56:14.860 --> 04:56:16.860
The higher MMR, you stay pretty open.

04:56:16.860 --> 04:56:20.660
No, I mean you're still pretty open then, you know?

04:56:20.660 --> 04:56:21.660
Good.

04:56:21.660 --> 04:56:28.780
C.A. This shows on the mid lane, immediately sees Chrysler and backs up, as we prepare

04:56:28.780 --> 04:56:33.880
ourselves for another Roshan fight in the series I cannot wait. We've had so many sick

04:56:33.880 --> 04:56:38.340
battles and standoffs, but they'll pass the bottle immediately to Chrysler's for the

04:56:38.340 --> 04:56:45.580
Steeda run, yeah. The big one. Nice huge for Maus. They're readying themselves in this

04:56:45.580 --> 04:56:49.820
mid lane, and they're smoking your rounds. A little bit of dire vision in this mid lane

04:56:49.820 --> 04:56:55.620
as well. Three Observer wards, tons of coverage. They're so ready for it this time. They're

04:56:55.620 --> 04:56:58.700
not going to let the same trick fool them twice. Look at how they put down their Observer

04:56:58.700 --> 04:57:02.220
wards and I bet you they're going to start shifting their positioning as well as they

04:57:02.220 --> 04:57:06.760
don't see anyone defending bottom and mid. The Enigma is going to shift to be like more

04:57:06.760 --> 04:57:10.940
bottom position here and not be the one standing highest up. See, he's letting his friends

04:57:10.940 --> 04:57:14.540
go above him so that he's not the break on the smoke here.

04:57:14.540 --> 04:57:21.000
There it is, PMA still gets a jump on Crystalist though, finds the opening, boom with the black hole, it's on, got the juice, miss cancel the key to the red ease!

04:57:21.000 --> 04:57:29.620
They've stopped him in their tracks, Shaddafim gone, frog out, Enigma dead, Navi come in and swoop through with a triple of PMA, a double, and got the juice!

04:57:29.620 --> 04:57:30.880
It was a trap!

04:57:32.880 --> 04:57:34.000
That was so fast.

04:57:34.000 --> 04:57:36.700
This is also the power of the blink tagger on Clockbert.

04:57:36.700 --> 04:57:41.040
He always lands these immediate hookshots and you may think to yourself right now as a viewer,

04:57:41.040 --> 04:57:46.080
What the hell, dude? How does Popper always line up against the Enigma so fast when it has Blink?

04:57:46.080 --> 04:57:51.040
This is a big power of the Blink build. You actually can reposition to land a clean Hookshot

04:57:51.040 --> 04:57:54.720
every single day of the week. We can see a replay here of how it happened. I bet you

04:57:54.720 --> 04:57:59.280
had Blinked right before the Hookshot. Blink? Hookshot. There it is.

04:58:00.880 --> 04:58:05.840
Straight into the middle of them at a PMA. Again, those smoke breaks, reacts, jumps up high ground.

04:58:05.840 --> 04:58:11.840
the game. Very fortunate. He

04:58:11.840 --> 04:58:12.840
finds the shadow fiend there

04:58:12.840 --> 04:58:14.840
right because he doesn't

04:58:14.840 --> 04:58:15.840
necessarily have full

04:58:15.840 --> 04:58:17.840
informational vision of what's

04:58:17.840 --> 04:58:21.840
going on. Yeah, a massive

04:58:21.840 --> 04:58:25.840
swing. 67 K swing back into the

04:58:25.840 --> 04:58:27.840
hands of Navi. And that T. A

04:58:27.840 --> 04:58:29.840
outputting tremendous amount of

04:58:29.840 --> 04:58:31.840
damage. Yes, yes, the

04:58:31.840 --> 04:58:37.640
She's absolutely tearing through this building and with her black hole on cooldown ages in hand

04:58:37.640 --> 04:58:41.100
This is really big problems for Master Transolver. Yeah

04:58:41.100 --> 04:58:45.480
They struggled to kill off a range racked bottom and now they're like this is actually how you kill buildings now

04:58:45.480 --> 04:58:48.880
You've had difficulty this entire series, but you click them

04:58:50.920 --> 04:58:52.460
Hey, just send in Dr.

04:58:52.460 --> 04:58:59.600
Juice worked in last game send in four spirits as well kill off this melee balance which is what they hit away from death now finished off

04:58:59.600 --> 04:59:04.600
So melee mid, melee chop. Advantage NAVI with a 23k lead.

04:59:05.600 --> 04:59:09.600
Oh, they're playing amazing, honestly, the reactions.

04:59:09.600 --> 04:59:15.600
Even if the black hole was good there onto the correct target, getting on the TA, it did not matter at all.

04:59:15.600 --> 04:59:17.600
Just such a quick cancel coming out.

04:59:18.600 --> 04:59:24.600
Actually, the timing has really fallen off as well. I don't really feel his impact as much.

04:59:24.600 --> 04:59:33.600
His stats are okay, 7, 5, and 7, but he just can't stand toe-to-toe at all against TA, and his damage output is pretty low now.

04:59:33.600 --> 04:59:38.600
Now it feels like Axe is doing the job that Tiny wants to do much better than he's doing.

04:59:38.600 --> 04:59:42.600
It's also Invoker has Refresher Shard and Agon and Scepter ready, boy.

04:59:42.600 --> 04:59:47.600
So once we get a call now, we might get four Sunstrikes on top of that poor guy.

04:59:47.600 --> 04:59:50.600
This one doesn't get the toss back either.

04:59:50.600 --> 04:59:56.960
A blink away, just good enough, so TA can come back in for the tier 3 take.

04:59:56.960 --> 05:00:01.720
Nali being delicate with this approach though, hiding a few heroes behind the TA, Alacrity

05:00:01.720 --> 05:00:05.920
on the catapult, and a Hurricane Pike pushback again from Got the Juice gets the distance

05:00:05.920 --> 05:00:08.560
as he dodges every attempt that mid one throws at him.

05:00:08.560 --> 05:00:13.280
Got the Juice is just a step ahead, a bridge too far, but boom, the 3 man 4 man will cancel

05:00:13.280 --> 05:00:14.280
Riddick!

05:00:14.280 --> 05:00:15.280
He's in again!

05:00:15.280 --> 05:00:18.920
Hoax shot stops it, so Got the Juice can get the damage back out onto boom now as well.

05:00:18.920 --> 05:00:22.120
First life down of the TA, Boom tossed back in towards BMA.

05:00:22.120 --> 05:00:23.960
For the Beak of Eezer up for Narvi.

05:00:23.960 --> 05:00:28.280
They've got a second round of battling from the Templar Assassin as well to dive past the barracks.

05:00:28.280 --> 05:00:34.120
Mows in disarray trying to dodge away from danger but BMA makes another jump straight onto the Panto Frog.

05:00:35.320 --> 05:00:40.200
Sent back to the spawning pools now as Narvi claimed the Mega Creeps. All the racks have fallen.

05:00:41.400 --> 05:00:46.120
And spells are available still. The refresher was used on Invoker, has some auto spells ready.

05:00:46.120 --> 05:00:51.080
and the jump in straight on the mid one

05:00:51.080 --> 05:00:52.640
Cataclysm comes in as well

05:00:52.640 --> 05:00:55.440
I blown up the time he dead with no buyback

05:00:55.440 --> 05:00:58.640
An enigma has no black hole

05:00:58.640 --> 05:01:00.480
they've got no abilities now

05:01:00.480 --> 05:01:02.800
they've got nothing left to give the tank is empty

05:01:02.800 --> 05:01:05.560
GG call they say it's over

05:01:05.560 --> 05:01:09.040
how they realize it it's not the moment early

05:01:09.040 --> 05:01:11.360
they buy back on portal but what can three heroes do

05:01:11.360 --> 05:01:13.720
against against such terrifying power

05:01:13.720 --> 05:01:17.840
as it's the Malvis lineup as we go into the station.

05:01:17.840 --> 05:01:20.440
I think they broke the game at an important time.

05:01:20.440 --> 05:01:25.120
If this game had dragged out to real late game stage with like the refresher dream that

05:01:25.120 --> 05:01:30.320
Boom had earlier on, then they would be favored, but they hit this insane power spike.

05:01:30.320 --> 05:01:35.720
Two amazing smoke wraparands and honestly my MVP for the game, personally, Riddies.

05:01:35.720 --> 05:01:40.120
That clockwork landed, what, three or four insta-cancels on the black hole with the truck

05:01:40.120 --> 05:01:41.120
shots?

05:01:41.120 --> 05:01:46.720
like it. It just did everything you needed to do. Yeah, I'm really happy for him as well because

05:01:46.720 --> 05:01:51.120
we saw in the playcams earlier on, his blown his nose, sneezing, coughing, looks like he's got a bit

05:01:51.120 --> 05:01:56.960
of a cold but still showing up hot here even under the weather, taking mouse down two to nothing.

05:01:56.960 --> 05:02:02.240
And a day, a day which I thought would be full of two ones ends up with a couple of two O's as we

05:02:02.240 --> 05:02:07.200
lose enjoy, we lose mouse watching Hula Ghani and Na'Vi take them down and move forward to face

05:02:07.200 --> 05:02:11.460
against each other later on in the bracket. Yeah, that's going to be an exciting match

05:02:11.460 --> 05:02:16.440
as well, especially with how well Hooligani played in their most recent series. I think

05:02:16.440 --> 05:02:20.800
they could actually put up a fight, but Navi of course, just very, very impressive stuff

05:02:20.800 --> 05:02:26.800
coming out here. Making Miles look pretty easy. Game 2 at least, these wraparounds were amazing

05:02:26.800 --> 05:02:30.880
from them. Mouse did have a lot going for them, though. I like that they didn't go for

05:02:30.880 --> 05:02:34.600
an all-in strap and had more balance, you know. I like this game too a lot more than

05:02:34.600 --> 05:02:38.680
game one from them. Wait, way better draft. But yeah, game one kind of handing over an

05:02:38.680 --> 05:02:43.920
easy victory to Navi, set them in this position where they're down and behind for the majority

05:02:43.920 --> 05:02:48.000
of the time. And this was a big deal breaker. PMA with the jump up to high ground and yeah,

05:02:48.000 --> 05:02:54.240
clock with that jump on Enigma. He was all over him. Just must be the most frustrating

05:02:54.240 --> 05:02:59.160
game ever to play for, for Boom here. Just wanted to get some impact with these black

05:02:59.160 --> 05:03:03.720
holes, but ultimately couldn't really catch it. And this made, got the juices game quite

05:03:03.720 --> 05:03:09.720
the T. A. got some crazy damage

05:03:09.720 --> 05:03:11.720
going and just kept auto attacking

05:03:11.720 --> 05:03:12.720
down everybody and the rest of

05:03:12.720 --> 05:03:14.720
the heroes on on mouse don't

05:03:14.720 --> 05:03:15.720
really deal with T. A. like

05:03:15.720 --> 05:03:16.720
Cotto doesn't do anything to her

05:03:16.720 --> 05:03:18.720
longer doesn't do anything to her

05:03:18.720 --> 05:03:19.720
as if I guess can do something

05:03:19.720 --> 05:03:21.720
but only if he gets some help.

05:03:21.720 --> 05:03:22.720
So yeah, I think this is a well

05:03:22.720 --> 05:03:24.720
worth MVP. The stats may not

05:03:24.720 --> 05:03:26.720
look impressive, but the player.

05:03:26.720 --> 05:03:29.720
Hacking did 1337 net worth very

05:03:29.720 --> 05:03:31.720
good. We need we need the actual

05:03:31.720 --> 05:03:35.080
That's the big one, really easy spot on.

05:03:35.080 --> 05:03:36.760
Beautiful stuff out of this clockwork.

05:03:36.760 --> 05:03:38.680
Standout player for sure.

05:03:38.680 --> 05:03:40.000
Having a cracking time there.

05:03:40.000 --> 05:03:42.760
But man, we lose in joy.

05:03:42.760 --> 05:03:44.640
We lose mouths watching Navi and Hooligani

05:03:44.640 --> 05:03:46.640
march on down in this lower bracket

05:03:46.640 --> 05:03:48.760
as we get a little bit closer

05:03:48.760 --> 05:03:50.560
to these additional qualification slots

05:03:50.560 --> 05:03:53.240
in the lower bracket as we head to TI 2026.

05:03:53.240 --> 05:03:55.240
But it's not over for today, Wagga.

05:03:55.240 --> 05:03:57.360
We're gonna have a break, sweating out

05:03:57.360 --> 05:03:58.280
when it's 30 degree heat.

05:03:58.280 --> 05:03:59.720
Go pop outside, have some ice cream,

05:03:59.720 --> 05:04:01.400
but it's gonna be on in fog to pick up

05:04:01.400 --> 05:04:06.900
Yellow Submarine Modus and a team ball Power Rangers coming away and we take a break and come back with more Dota in a bit.

05:04:31.400 --> 05:04:35.400
Obviously, back in your every move.

05:06:01.400 --> 05:06:03.460
you

05:06:31.400 --> 05:06:33.460
you

05:07:01.400 --> 05:07:03.460
you

05:07:31.400 --> 05:07:33.460
you

05:08:01.400 --> 05:08:03.460
you

05:08:31.400 --> 05:08:33.460
you

05:09:01.400 --> 05:09:03.460
you

05:09:31.400 --> 05:09:33.460
you

05:10:01.400 --> 05:10:03.460
you

05:10:31.400 --> 05:10:33.460
you

05:11:01.400 --> 05:11:03.460
you

05:11:31.400 --> 05:11:33.460
you

05:12:01.400 --> 05:12:03.460
you

05:12:31.400 --> 05:12:33.460
you

05:13:01.400 --> 05:13:03.460
you

05:13:31.400 --> 05:13:33.460
you

05:14:01.400 --> 05:14:03.460
you

05:14:31.400 --> 05:14:33.400
You

05:16:01.400 --> 05:16:08.840
Hello everybody and welcome back to the European Regional Qualifiers for the International

05:16:08.840 --> 05:16:13.400
2026. I'm Eddie Pixel here with Lacoste and we're getting ready for the third and fourth

05:16:13.400 --> 05:16:15.400
series of the day. Lacoste, how are you doing?

05:16:15.400 --> 05:16:20.160
I'm doing great. A little bit sad that we saw mouse getting eliminated but there are

05:16:20.160 --> 05:16:26.080
only limited amount of slots here in European region. The most, four of them, but still

05:16:26.080 --> 05:16:34.740
Not every single team can go to TI, unfortunately, but now that they are looking good, and for this one, Yellow Submarine against Modus.

05:16:35.420 --> 05:16:42.660
I think this one is going to be a close one. From what I've seen, both of these teams, they are kind of on the same level when it comes down to execution.

05:16:42.860 --> 05:16:49.420
I might give a slight edge to Yellow Submarine, because they managed to take the game off Virtus.Pro as well.

05:16:49.420 --> 05:17:00.420
And also, might be slightly biased as well, because Batuk, when he was standing in for Team Spirit during Valakia, he looked very good. He looked very good as a stand-in.

05:17:01.420 --> 05:17:09.420
Yeah, he's been quite a bit of fun, bringing in something a bit different to the Offlane. Had a couple of games in the Offlane Tiny, as you can see, something that nobody else is doing.

05:17:09.420 --> 05:17:13.420
and you know, I'm not going to

05:17:13.420 --> 05:17:15.420
be able to do anything. Make

05:17:15.420 --> 05:17:17.420
success, you know, won a game

05:17:17.420 --> 05:17:18.420
lost a game. But still just

05:17:18.420 --> 05:17:19.420
getting the one win with an

05:17:19.420 --> 05:17:21.420
offlane tiny that's something

05:17:21.420 --> 05:17:22.420
that not other team is really

05:17:22.420 --> 05:17:23.420
looking to try and do right

05:17:23.420 --> 05:17:25.420
now. So yeah, it would be fun

05:17:25.420 --> 05:17:26.420
to see how close these two

05:17:26.420 --> 05:17:27.420
teams do match up as you saw in

05:17:27.420 --> 05:17:30.420
the bracket. Still quite a bit

05:17:30.420 --> 05:17:31.420
of a road for them both to go

05:17:31.420 --> 05:17:32.420
here in the lower bracket. But

05:17:32.420 --> 05:17:35.420
let's see who's going to be able

05:17:35.420 --> 05:17:38.420
to make that first step to

05:17:38.420 --> 05:17:44.020
in the lower bracket to get one of those last two remaining spots in the European Regional

05:17:44.020 --> 05:17:50.100
Qualifiers. Here we go, ladies and gentlemen, the draft begins, Yellow Submarine versus Modus.

05:17:50.980 --> 05:17:54.900
Let's have a look at what we've got so far. Bands. Is there a bit of a difference with the bands

05:17:54.900 --> 05:18:04.100
here from Modus? An early Tinker Band and an early Invoker Band. Oh, yeah. I like this. I like this

05:18:04.100 --> 05:18:09.060
as a response immediately. We saw it yesterday when no one played it two times against puck.

05:18:09.060 --> 05:18:14.980
First game it looked relatively even. I would say maybe slight edge to Erdspurt but he was able

05:18:14.980 --> 05:18:21.380
to do. And then the second game it was not close. It was not close at all this mid-match up. I think

05:18:21.380 --> 05:18:27.140
at one point no one was sitting at 15 and 10 CS and puck was having three CS at the time.

05:18:27.140 --> 05:18:47.140
team. It was it'll be interesting to see if he's going to be able to replicate that sort of beat down. Um, this time in this matchup with these players as we certainly saw the potential from the heroes will find out how much of it was kind of shifted towards the play from the player themselves.

05:18:47.140 --> 05:19:01.140
for the bands coming out motors. Is it this team's bands? I don't think I've seen any of a team band like they are in this draft. No, Tinker, Invoker, Largo, nobody else is opening up with anything close to these four bands. This is something very different.

05:19:03.140 --> 05:19:12.140
I'm trying to think if this is specific against Yellow Submarine because he plays Offline Batrider, we saw it in the previous series as well.

05:19:12.140 --> 05:19:14.680
Well, Cemetery, he's the one who also plays

05:19:14.680 --> 05:19:16.880
in front position four still.

05:19:16.880 --> 05:19:20.480
They're flexing tiny across three different roles.

05:19:20.480 --> 05:19:23.240
So a little bit surprised that that hero

05:19:23.240 --> 05:19:24.080
hasn't been taken out.

05:19:24.080 --> 05:19:25.580
It has been taken out now,

05:19:25.580 --> 05:19:28.960
but yeah, the other ones are like not really common

05:19:28.960 --> 05:19:31.520
compared to heroes that are still left to the pool.

05:19:31.520 --> 05:19:34.280
Your clockworks, your shadow fiends, draw rangers,

05:19:34.280 --> 05:19:37.160
Kez, they're focusing on something different.

05:19:37.160 --> 05:19:39.200
They're still silencer, Bane,

05:19:39.200 --> 05:19:41.520
some of these like more annoying supports

05:19:41.520 --> 05:19:45.920
that puck needs to be aware of playing against him. One nightmare, fiends grip for just a

05:19:45.920 --> 05:19:51.520
second or two so somebody else can layer another round of spells could be very deadly. And

05:19:51.520 --> 05:19:56.280
they're even seeing good amount of ringmaster, I would say. I think ringmaster stonks have

05:19:56.280 --> 05:19:57.880
been on the rise.

05:19:57.880 --> 05:20:03.480
Yeah, ringmaster has been looking very good. We've seen, I think, Jakoda, I think, the

05:20:03.480 --> 05:20:08.200
other stuff, well, Tomb 1 on it, it's a hero he's very good on. So definitely got to watch

05:20:08.200 --> 05:20:12.440
out the yellow submarine maybe going for that ringmaster this draft this series

05:20:15.240 --> 05:20:21.080
let's see what the bands from yellow submarine a little more standard really from what they've

05:20:21.080 --> 05:20:29.160
opened up the draft with not uh not nearly as kind of custom or tailored towards modus as it is

05:20:29.160 --> 05:20:34.280
just tailored towards the patch in general and what heroes most teams don't want to play against

05:20:34.280 --> 05:20:39.160
Yeah, I don't know how you feel about that. I feel like this puck has been answered with

05:20:39.720 --> 05:20:44.440
Tiny being in the pool where you can pick it straight away on nine if you open up with the puck

05:20:44.440 --> 05:20:49.120
We're seeing this earth spade for spirit being very popular some of the supports that we talked about

05:20:49.640 --> 05:20:52.360
Lion very strong hero at the moment

05:20:52.480 --> 05:20:58.160
So I feel like there are ways to counter this hero, but sometimes you're falling into this trap where

05:20:58.160 --> 05:21:03.320
you are counterpicking other heroes because you picked it in the first phase

05:21:03.320 --> 05:21:07.280
you were like yeah we have one more stun and then maybe you get some kind of a

05:21:07.280 --> 05:21:11.600
safer puck where he manages to survive in some of these earlier engagements and

05:21:11.600 --> 05:21:17.160
banning out Rubik. I guess they were debating it's not like a really good

05:21:17.160 --> 05:21:22.520
Rubik game before you were I mean after seeing Earth Spirit you really don't

05:21:22.520 --> 05:21:27.600
thrive stealing his spells but the hero that I mentioned Lyon you're very good

05:21:27.600 --> 05:21:34.080
it's stealing spells from lion one earth spike can make a lot of a difference

05:21:37.200 --> 05:21:43.200
yeah even though here is yeah let's not talk about the last pick rubik from

05:21:43.200 --> 05:21:47.040
yesterday that was that was in the past but yeah could it still be maybe

05:21:47.040 --> 05:21:52.160
potentially a modus.

05:21:55.760 --> 05:22:00.480
Can you get that techies in? Very very strong support.

05:22:00.480 --> 05:22:04.000
I'd like to see ringmaster just for the save. I think puck

05:22:04.000 --> 05:22:07.440
is going to be struggling if he's playing kind of his own type of a game where

05:22:07.440 --> 05:22:10.800
he's going in. Doesn't have a real follow-up if he

05:22:10.800 --> 05:22:14.400
gets caught one by one of the spells from yellow submarine.

05:22:14.400 --> 05:22:18.720
I think Ploch just dies, and this is not a situation where you want to be in.

05:22:18.720 --> 05:22:23.360
A lot of the times when you open up with Ploch in the first phase, you want to give him some kind of protection.

05:22:23.360 --> 05:22:30.560
This is a little bit of protection. It's not a save by any means, but it can be very annoying if he's hook-shotting afterwards.

05:22:30.560 --> 05:22:37.200
Cogs on top of the heroes could be okay-ish, very simple, very easy to execute type of a draft, comma, from Modus.

05:22:37.200 --> 05:22:41.600
I would say a lot of cookie cutter, a lot of spells, a lot of early damage.

05:22:41.600 --> 05:22:51.600
Which we're seeing some of the teams don't have yesterday, Virtus.pro, they kind of got stomped in the lane, in the lanes two out of three games.

05:22:51.600 --> 05:22:58.600
It felt very difficult for them to make the comeback, even though they made a comeback in the first game. You got to be aware of just the snowball.

05:22:58.600 --> 05:23:05.600
And no one even talked about in an interview where he said, you know, they should have closed out that game.

05:23:05.600 --> 05:23:11.020
game so having 10-15k gold lead most of the time it does give you that closing

05:23:11.020 --> 05:23:15.260
opportunity to close out the game relatively early on.

05:23:16.380 --> 05:23:21.220
I'm talking about closing the game early on Lycan coming out for ELS and Marine

05:23:21.220 --> 05:23:25.100
looks like they want to play it fast. Some of these teams do have some pretty

05:23:25.100 --> 05:23:29.540
strong Lycan players, has been getting banned out a few times, ELS and Marine get

05:23:29.540 --> 05:23:34.340
it through and likely be, of course, Batyuk taking that to the off-lane.

05:23:41.780 --> 05:23:48.180
Gives him a lot of momentum, right? Yeah, I feel like it's not that great against the supports.

05:23:48.180 --> 05:23:53.620
He's having the taser, cogs can be annoying, so that he can't lock onto it. A lot of the

05:23:53.620 --> 05:23:58.500
times you see a Lycan as a response to some of these more squishier supports, something that

05:23:58.500 --> 05:24:03.980
that doesn't deal well with summons, like, for example, silencer, bane, these are really

05:24:03.980 --> 05:24:05.380
struggle against Lycan.

05:24:05.380 --> 05:24:09.300
This time around they're not as bad, so I want to see what kind of hero they're going

05:24:09.300 --> 05:24:10.300
to be picking.

05:24:10.300 --> 05:24:14.860
I would be okay with some casual tight hunters, some centaur type of a hero, just something,

05:24:14.860 --> 05:24:21.180
even underlord, something that supports can kind of hug and play around.

05:24:21.180 --> 05:24:33.180
I'm going into the reserve time here on both sides, already at the fourth pick.

05:24:33.180 --> 05:24:39.180
Modus, I've got any surprises for us.

05:24:39.180 --> 05:24:43.180
You never know with some of these teams where there's some sort of the players that you don't

05:24:43.180 --> 05:24:46.180
necessarily see all the time that there's always something that they can come in with

05:24:46.180 --> 05:24:50.020
that they have a particular strength on the ways

05:24:50.020 --> 05:24:51.860
that the most matter of heroes.

05:24:51.860 --> 05:24:52.780
Yeah, absolutely.

05:24:52.780 --> 05:24:56.780
Like a lot of the times with these tier two teams,

05:24:56.780 --> 05:24:58.820
I would say that there is a high chance

05:24:58.820 --> 05:25:00.940
that they just go with the hero that they like,

05:25:00.940 --> 05:25:02.140
that they played a lot.

05:25:02.140 --> 05:25:04.860
Some of their most played heroes from the off lane,

05:25:04.860 --> 05:25:08.660
but they go this time around with the more standard stuff.

05:25:08.660 --> 05:25:11.180
Yeah, so this opens up some of the heroes

05:25:11.180 --> 05:25:14.540
that on the road is bad against.

05:25:14.540 --> 05:25:17.580
He's bad against Lich, especially early on.

05:25:17.580 --> 05:25:23.140
He's going to have techies as his support in the lane, which

05:25:23.140 --> 05:25:23.940
is very good.

05:25:23.940 --> 05:25:26.780
This is a very sluggish hero given the tazer.

05:25:26.780 --> 05:25:29.500
He's going to be able to run away a bit of this arm.

05:25:29.500 --> 05:25:32.180
So he needs any kind of a help, because Lich is just

05:25:32.180 --> 05:25:34.180
a menace to deal with at these early stages.

05:25:34.180 --> 05:25:35.780
He's got a lot of harassment.

05:25:35.780 --> 05:25:37.500
Lifestealer is a very good ban.

05:25:37.500 --> 05:25:40.060
They had a team 1B to be piercing ability,

05:25:40.060 --> 05:25:41.380
but you can get away from coil.

05:25:41.380 --> 05:25:43.940
You can get out of pit of malice, which

05:25:43.940 --> 05:25:50.340
most important they have a lot of circles on modus a lot of abilities that can keep them in place

05:25:50.340 --> 05:25:56.980
so the firestorm can deal a damage whether we talk about the coil uh cogs just battery uh very

05:25:56.980 --> 05:26:02.180
simple again picks coming out from modus i think in terms of execution yellow submarine is much more

05:26:02.180 --> 05:26:13.860
difficult lineup to execute final barn modus radiant team oh i surprised that

05:26:13.860 --> 05:26:20.340
here I got through to this point SF actually been the the final ban a solid one as well SF would

05:26:20.340 --> 05:26:26.340
have been pretty nice that would have been pretty nasty as you've got a last pick SF carry

05:26:29.060 --> 05:26:35.780
yeah let's SF it's yeah it's not a melee hero for SF a lot of times you want to be seen here

05:26:35.780 --> 05:26:42.340
like a clockwork maybe test to soak up the damage but let's SF it's also insane amount of early

05:26:42.340 --> 05:26:46.540
Damage that you just came sustained through like you need to bring extra healing sows

05:26:47.300 --> 05:26:50.300
Raindrops so that you survive maybe try to get the pulls off

05:26:50.300 --> 05:26:54.420
But it's not as easy because you're playing against lich and they're gonna ban out necro

05:26:54.820 --> 05:27:00.380
She's a pretty good band and great against like and you know they have good amount of magic damage

05:27:00.380 --> 05:27:03.300
Still necro can cause quite a lot of issues if not addressed correctly

05:27:03.860 --> 05:27:04.780
Yeah, that's true

05:27:04.780 --> 05:27:09.340
I mean that was one you were saying yesterday right is one that you just don't want to forget about because it will

05:27:09.340 --> 05:27:13.600
suddenly be Bam Necro last pick it's there and then suddenly you realize you haven't

05:27:13.600 --> 05:27:22.220
got any way to deal with him so yeah good final bands here from both sides modus I have

05:27:22.220 --> 05:27:29.260
to go first they oh there it is there's a cheeky one it's a brood coming in last all

05:27:29.260 --> 05:27:35.500
right how I mean brood we've seen it be banned a couple of times it's never been picked they

05:27:35.500 --> 05:27:43.500
find this game. Can you clearly see why they picked it here? Is it amazing or is it not a

05:27:43.500 --> 05:27:49.740
super kind of gotcha pick? Like how strong is this? It should be very good in the lane against

05:27:49.740 --> 05:27:56.300
Lycan. Like you can't really, you're not threatened by Lycan in the lane at all I would say. And then

05:27:56.300 --> 05:28:00.780
later you can take this area of the map especially because Lycan wants to take an early tower. If

05:28:00.780 --> 05:28:05.180
If they bring in the numbers, let's say they bring Underlord with level 6, they could be

05:28:05.180 --> 05:28:10.100
the one taking the enemy tier 1 tower instead.

05:28:10.100 --> 05:28:12.220
This is a good way to deal with Brutemunder.

05:28:12.220 --> 05:28:16.060
You are going to be able to kill all these spiders, yeah, a lot of AOE.

05:28:16.060 --> 05:28:18.280
It's not a battle for your buyer by any means.

05:28:18.280 --> 05:28:22.700
This was done in the past that have some kind of AOE damage to make sure that you can actually

05:28:22.700 --> 05:28:28.340
kill the spiders because with his abilities, with the way he builds, he can actually one

05:28:28.340 --> 05:28:35.460
shot those spiders as well. Very interesting. I would definitely not expect Broodmother to come

05:28:35.460 --> 05:28:40.740
up, but as we said, these teams, they're going to bring some nasty heroes. I think they also need

05:28:40.740 --> 05:28:45.940
to play like this. I also feel that they know that Yellow Submarine does have an upper hand

05:28:45.940 --> 05:28:51.060
with the players that they have more experienced players. And I don't know, I talked about Batyuk.

05:28:51.060 --> 05:28:56.900
He is very good. He looked very comfortable in Team Spirit. We had an interview with him once or

05:28:56.900 --> 05:29:02.580
twice during that falakia and he looked very comfortable and very confident in the way he's

05:29:02.580 --> 05:29:08.500
talking the way he's playing and I also think the meta right now does suit his play style and it does

05:29:08.500 --> 05:29:14.420
suit his hero pool very nicely because we're back to timbersaw meta he's playing his lichens he's

05:29:14.420 --> 05:29:19.540
playing these tanky offlaners and also playing some of the blink initiators when needed to

05:29:19.540 --> 05:29:24.100
and bringing in some new stuff that we've seen this offlane tiny currently sitting at 50 percent

05:29:24.100 --> 05:29:28.100
right, but definitely a player to look out for in this matchup.

05:29:28.100 --> 05:29:37.100
Talking about looking out for players, I'm just trying to get some of the numbers on Betegas Brood.

05:29:37.100 --> 05:29:45.100
And it's not one that he's played at least on the record, it's not a lot.

05:29:45.100 --> 05:29:52.100
He's only played it three times in officials. He won two of the games, lost one, so two out of three got the win.

05:29:52.100 --> 05:29:56.780
only three times. That was nine months ago. And as for his pub record, obviously, we don't

05:29:56.780 --> 05:30:03.500
see the most recent data, but up until the point got cut off, he had 54 games, 50% win

05:30:03.500 --> 05:30:08.220
rate. So nothing that looks, it doesn't look super spooky. You know what I mean? It's not

05:30:08.220 --> 05:30:12.340
like we're bringing up the numbers and it's like this guy, he just dumpsters games on his

05:30:12.340 --> 05:30:18.300
broom mother. So obviously it might be something that they've been practicing a lot recently.

05:30:18.300 --> 05:30:22.220
We don't have the data on it, but it will be interesting to see.

05:30:22.220 --> 05:30:25.500
At the least, definitely not like a legacy brood player, at least not on his main account

05:30:25.500 --> 05:30:26.500
or in officials.

05:30:26.500 --> 05:30:29.380
He didn't have a lot of games on it.

05:30:29.380 --> 05:30:35.540
So let's see what he's got for us, because it's fun to see coming in as the last pick.

05:30:35.540 --> 05:30:39.380
I do like the way they picked it as well, obviously, at the end of the draft, where

05:30:39.380 --> 05:30:41.980
Yellow Submarine, they'd already used loads of their reserve time.

05:30:41.980 --> 05:30:47.140
So they didn't really have a lot of time to react to the brood when it came to deciding

05:30:47.140 --> 05:30:57.140
I don't know if it's the last pick, but I do think that even though they didn't have a lot of time, the Kez is definitely not a bad kind of character to answer it.

05:30:57.140 --> 05:31:09.140
It feels like it's an answer. Maybe it needs more time than the brood is going to give it to kind of get to the point where it's going to be that answer, but it can be the answer if it doesn't get dumpstered early on.

05:31:09.140 --> 05:31:16.140
It's a hero that comes online relatively quickly. I'm talking about guys who's building into nature deso. These are his core items

05:31:16.140 --> 05:31:18.740
It's a hero that gets involved. You're laning with lich

05:31:18.740 --> 05:31:22.900
I could definitely see them grabbing some of the kills in that lane and they're also

05:31:23.540 --> 05:31:31.100
Swapping things around Cassani is gonna be playing techies in the safe lane and clockwork gonna be playing position 4 in this one

05:31:31.540 --> 05:31:35.060
What do you think a clockwork nickname stands for how do you pronounce it?

05:31:35.820 --> 05:31:37.660
Oh, it's problems

05:31:37.660 --> 05:31:44.700
Well, how do you know it's just missing out the valve? Why have you been saying three blooms? How do you now?

05:31:44.700 --> 05:31:46.700
It's not three blooms

05:31:46.700 --> 05:31:49.100
Now I'm just messing with you. I'm a true you could have

05:31:49.780 --> 05:31:51.960
numerous different combinations of vows. Yeah

05:31:52.540 --> 05:31:54.540
Problance, how do you know it's not?

05:31:57.100 --> 05:31:59.100
Thanks, they want to say anyway

05:31:59.740 --> 05:32:02.380
Maybe just how can you can you say without the vows?

05:32:07.660 --> 05:32:16.060
on the bottom lane. Anyway, overall what's the vibe? You're liking the

05:32:16.060 --> 05:32:20.940
brood lineup here from Modus or you're liking the Caz lineup from Yellow Submarine?

05:32:20.940 --> 05:32:24.420
I like Yellow Submarine. I like Yellow Submarine. I think

05:32:24.420 --> 05:32:29.140
Lycan has been countered with the heroes that they did pick. I was suggesting

05:32:29.140 --> 05:32:33.460
Underlord or Tidehunter, something that they can group around. This is a hero that

05:32:33.460 --> 05:32:37.480
Definitely does counter it and also carry a lot of the times carries are

05:32:38.140 --> 05:32:43.340
Affected by a like and pick I don't think brood mother is gonna be carrying too much about like an adult throughout the whole game

05:32:47.620 --> 05:32:51.180
As on this mid lane as we were saying that's if rain can

05:32:51.860 --> 05:32:53.860
dominate in the same fashion

05:32:54.060 --> 05:32:58.260
That we saw yesterday was it from no one against our bed

05:32:58.260 --> 05:33:02.040
I'm a norms on the air spirit against the our bed puck in the landing face

05:33:03.460 --> 05:33:12.820
So far so good for Rain in the middle lane, but he's also going for a different itemization

05:33:12.820 --> 05:33:16.100
from what I've seen and from what we've seen from no one.

05:33:16.100 --> 05:33:21.420
He did completely skip this earn of shadows, even though this has been a traditional Earth

05:33:21.420 --> 05:33:24.260
Spirit item, going for Spirit Vessel in some cases.

05:33:24.260 --> 05:33:30.100
He did go for treads immediately and he also did go straight away to get that Kaia Sange

05:33:30.100 --> 05:33:34.860
in the second game that casual Kaia and then he picked up a BKB knowing that he's gonna

05:33:34.860 --> 05:33:37.080
need to get out of troubles I think.

05:33:37.080 --> 05:33:42.900
Just in general Kaia into BKB if needed sounds like the best option or Kaia Sanj if you feel

05:33:42.900 --> 05:33:45.060
like BKB is not needed immediately.

05:33:45.060 --> 05:33:49.460
In this one you're playing against a lot of annoying spells clockwork, a bit of malice,

05:33:49.460 --> 05:33:54.300
coil so it might be forced to get a relatively earlier BKB in this game just so that he can

05:33:54.300 --> 05:34:09.420
get in and get out. So, I mean, which lanes likely to kind of get that early kill? You

05:34:09.420 --> 05:34:13.900
know, which lanes will Volatile which is the top one or the bottom one?

05:34:13.900 --> 05:34:19.060
Both of them. I think they have a lot of kill threat, but I'm looking at the bottom mostly.

05:34:19.060 --> 05:34:23.660
I think once they hit level three with the late skew points and frost blast, it's going

05:34:23.660 --> 05:34:27.260
to be quite a lot of damage that they're gonna need to sustain themselves through.

05:34:27.260 --> 05:34:32.260
Delmo, he's already getting those healing cells, he does have a healing lotus,

05:34:32.260 --> 05:34:38.340
couple of stick charges on them. I'd like this game might be a bit slower and

05:34:38.340 --> 05:34:43.660
then post five, six minutes we might explode in terms of the kill, how many

05:34:43.660 --> 05:34:46.860
kills we're gonna be getting because supports are gonna be rotating towards

05:34:46.860 --> 05:34:52.500
the mid lane. Let's use as well. That was from Puck, most of the time first

05:34:52.500 --> 05:35:00.500
It does belong to the mid laner. Sometimes you might be able to use it if you're off lane if you want to be diving under the tower to grab the kill

05:35:00.500 --> 05:35:03.500
but he was messing with him messing with his CS.

05:35:08.500 --> 05:35:11.500
At the moment both carries pretty far into the lane setup.

05:35:12.500 --> 05:35:14.500
Buttega and Shigezu.

05:35:15.500 --> 05:35:17.500
Very smooth time.

05:35:17.500 --> 05:35:27.960
Okay, I have one point in bite. That's a lot of miss chance. 30% chance. You're playing

05:35:27.960 --> 05:35:32.460
against Lycan. That's why I said you don't care too much about Lycan in the lane. You're

05:35:32.460 --> 05:35:36.100
never going to feel threatened by the walls. You also have a good amount of physical damage

05:35:36.100 --> 05:35:40.940
to both the walls with you. Can you initiate it on?

05:35:40.940 --> 05:35:44.860
They finished the job, but they're not going to be able to keep chasing. You'll turn over

05:35:44.860 --> 05:35:51.640
the cemetery instead, but the cemetery has got 10 stick charges so it will be fine, not

05:35:51.640 --> 05:35:57.280
able to quite finish off either of them, just getting them very low by Batyuk and Cemetery.

05:35:57.280 --> 05:36:09.360
I'm trying to make it go with this rotation, it's a corridor but it doesn't get a clean

05:36:09.360 --> 05:36:14.440
angle onto Bataga, Modus also bringing in support back up to keep the spiders safe.

05:36:14.440 --> 05:36:24.280
problems problems he's trying to make a move trying to find the angle doesn't

05:36:24.280 --> 05:36:29.600
have boots of speed ready yet which were difficult for him maybe Cassane if

05:36:29.600 --> 05:36:33.800
he can get to the blast off from the trees but the lanes already pushing back

05:36:33.800 --> 05:36:37.320
yook he's gonna be fine farming underneath the tower definitely needs XP

05:36:37.320 --> 05:36:41.960
cemetery he will leave the XP range you want to get that level 6 of lichen as

05:36:41.960 --> 05:36:48.320
as fast as possible. And now the lanes, we still haven't seen a kill yet, mid laners.

05:36:48.320 --> 05:36:52.800
We're seeing a massive difference in terms of how this matchup is played out.

05:36:52.800 --> 05:36:59.800
Puck having more CS than EarthBridge, which should not happen, but these are not the top

05:36:59.800 --> 05:37:03.760
tier teams that we're used to seeing. We saw no one, one of the best mid laners in the

05:37:03.760 --> 05:37:10.720
world where he just completely dominated that matchup and could have been through what we

05:37:10.720 --> 05:37:15.160
were saying about these early items that you are buying and you can see his

05:37:15.160 --> 05:37:21.320
quick buy he wants to get earned into treads and go to spirit vessel there

05:37:21.320 --> 05:37:24.840
isn't really that many things that spirit vessel the spirit vessel is just a

05:37:24.840 --> 05:37:28.880
great item but it's also a very expensive item sometimes you really don't

05:37:28.880 --> 05:37:32.960
get the value out of it against brood mother against her lifesteal it's gonna

05:37:32.960 --> 05:37:37.960
work nicely and underlord is also very tanky heroes if you use it straight away

05:37:37.960 --> 05:37:44.080
way, you are dealing quite a lot of damage while he's full HP. It's a percentage-based

05:37:44.080 --> 05:37:49.400
damage, max HP damage, not a percentage-based damage, but still very good.

05:37:49.400 --> 05:38:03.320
Yeah, I'm good. I feel like out of the two sides, it's definitely more of a challenge

05:38:03.320 --> 05:38:09.400
for Modus right because they are doing this around a brood and it's just not a carry that

05:38:09.400 --> 05:38:16.120
we see come through a lot and again sort of questions on like what the takers going to

05:38:16.120 --> 05:38:20.520
be able to show us on it whereas from Yellow Submarine the fact that they're having this

05:38:20.520 --> 05:38:25.680
very calm start and she gets you on the cares getting complete free farm good denies as well

05:38:25.680 --> 05:38:30.160
in against Elmo you know that this is a very hot start for it cares we'll see in the middle

05:38:30.160 --> 05:38:36.160
So if they can get the jump, they can onto Jakota, so we'll find the first blood.

05:38:36.160 --> 05:38:41.160
Kind of being able to take out the Lich and the first blood going to Morale on his puck.

05:38:41.160 --> 05:38:44.160
So, Maitis will be very happy with that.

05:38:46.160 --> 05:38:48.160
Not a bad start for them.

05:38:48.160 --> 05:38:52.160
Six minutes in, finally we get the first blood, but you were talking about Shigetsu.

05:38:52.160 --> 05:38:58.160
He is the one who's completely free farming, which is something that you want to have.

05:38:58.160 --> 05:39:01.960
He's gonna be able to get that good timing on his mage flare.

05:39:01.960 --> 05:39:06.520
Elmo is level 4. I think it's likely more aggressiveness in this bottom lane.

05:39:06.520 --> 05:39:10.800
Dakota, he is going for Elmo. Problems is already there.

05:39:10.800 --> 05:39:13.720
He's just trying to get the angle.

05:39:13.720 --> 05:39:18.720
Very difficult. 19-1 charges plus a healing lotus. More than enough tankiness on him.

05:39:18.720 --> 05:39:23.840
And always a bit tricky when the clock returns to the lane.

05:39:23.840 --> 05:39:30.300
He won't mind too much. If not too fast about finding kills in this lane, just as long as

05:39:30.300 --> 05:39:37.500
he can continue to keep it set up to be nice and safe for him. He won't be able to do that.

05:39:37.500 --> 05:39:43.500
No problem. Top lane already, a bit of pressure coming in onto the tier one from Batjouk shoving

05:39:43.500 --> 05:39:49.340
the lane in. See problems come back up top. So again, got the two supports here, Round

05:39:49.340 --> 05:39:54.800
Buttega. Difficult to really lead into a play. They can at least just kind of keep

05:39:54.800 --> 05:40:00.300
Buttega safe from any aggression from Yellowsummarine.

05:40:01.340 --> 05:40:05.740
Bringing in numbers. Both supports are here. Level four at the moment.

05:40:05.740 --> 05:40:10.180
He's still level five. Not that easy to make a move with Lankan even though he

05:40:10.180 --> 05:40:13.380
does have the creep. Actually a bit of a slow from Thunder Trap. Could make the

05:40:13.380 --> 05:40:16.820
difference but also pushing out Brutemutter out of the lane. Something

05:40:16.820 --> 05:40:23.100
I talked about during the draft after seeing these two heroes and we could see notice also understanding that there's gonna be

05:40:23.340 --> 05:40:28.700
Good amount of push so he tried to rotate to the top lane matching the aggression from yellow submarine

05:40:28.700 --> 05:40:35.440
Maybe they could be the one getting the kills and then pushing their own tower never happened. Sonny. He's in on the other side

05:40:36.380 --> 05:40:38.380
On the cemetery

05:40:38.980 --> 05:40:43.580
Cemetery and he's got stick charges in a fairy fire so could make them work friend

05:40:43.580 --> 05:40:47.500
In fact, I won't be able to get him at all, would stick charges in the ferry keeping him safe

05:40:48.180 --> 05:40:52.180
They never cancel his tranquil boots, so regeneration did kick in

05:40:52.780 --> 05:40:57.900
Not even backpacked it at the moment because I did watch the bottom fight as well back yook

05:40:58.380 --> 05:41:00.380
first like an ulti

05:41:00.980 --> 05:41:05.380
Operation left didn't necessarily need to get the kill, but he is bringing in the numbers

05:41:06.220 --> 05:41:08.720
As soon as I was a bit here. Yeah

05:41:09.340 --> 05:41:11.500
This is this is early pressure. I mean

05:41:11.500 --> 05:41:19.540
This is gonna be rough right for the brew mother lineup if you're losing both your mid tier one and your safe lane tier one this early like

05:41:19.840 --> 05:41:24.860
Sure, isn't the prove meant to kind of take over the an area at the map not lose an area at the map

05:41:26.140 --> 05:41:28.140
In theory yeah, but

05:41:28.140 --> 05:41:32.460
They also brought the problems from the bottom lane to the top lane and she's not a

05:41:33.260 --> 05:41:35.260
She hasn't had any

05:41:35.260 --> 05:41:42.860
any like solo xp a lot of times you see this hero getting solo xp getting that level 6 early on and then taking over the

05:41:42.860 --> 05:41:50.860
certain area because the hero is very very dependent on getting that level so it might be one of the most level 6 dependent heroes from the save lane

05:41:50.860 --> 05:42:00.460
in terms of what hero wants to do in the game and now the farming starts he is maxing out the webs you can have 7 of them at level 4 it's 9 of

05:42:00.460 --> 05:42:03.020
So it's gonna be much easier for him to get the form

05:42:06.580 --> 05:42:12.660
There's gonna be a good timing on yellow submarine once they pick up this how I think so I'm on bat yook

05:42:13.180 --> 05:42:18.220
I'm in a good amount of farm post on hero in the game and think it's gonna sink up nicely with also what

05:42:18.220 --> 05:42:24.440
Kez wants to do in the game picking up his maester and then maybe having one component of the test so but he will also

05:42:24.700 --> 05:42:26.700
Gladly join in some of these early skirmishes

05:42:26.700 --> 05:42:33.300
I'm just really liking the stuff from the Yellow Submarine, this is, again, there's

05:42:33.300 --> 05:42:37.060
not been a lot of kills, I mean, Yellow Submarine they've not even got one at all themselves,

05:42:37.060 --> 05:42:42.260
the only kill being that for Modus, but it's 2k gold lead that Yellow Submarine have, they're

05:42:42.260 --> 05:42:49.460
just extra little exhibition of control of the map, and the fact that their three cores

05:42:49.460 --> 05:42:54.500
are going to hit this timing, it's going to make it very difficult for them to fight

05:42:54.500 --> 05:42:56.500
I'll notice

05:42:58.580 --> 05:43:04.960
They're just playing for the timing no need to rush anything at the moment it does feel good for them getting the items

05:43:06.660 --> 05:43:11.660
Clockwork is level four only almost he is not having that bit of a time

05:43:12.540 --> 05:43:18.800
Better is techies level five at the moment. He supports on the other side cemetery is still level five the code up

05:43:18.800 --> 05:43:25.180
But, Janefrost is available, the game did slow down and I think it benefits greatly

05:43:25.180 --> 05:43:32.960
Yellow Submarine, how do they want to play out in the next five or so minutes.

05:43:32.960 --> 05:43:37.180
And I just certainly feel like we're going to see this smoke play come towards the top

05:43:37.180 --> 05:43:41.940
lane as they'll try and kill Potager and if they get the grab on him, it should be a pretty

05:43:41.940 --> 05:43:42.940
easy kill.

05:43:42.940 --> 05:43:48.420
He's going to react but not quite quick enough, but the kick force there, Reign, very nicely

05:43:48.420 --> 05:43:52.820
able to set up Hakota there for the grab with the sinister gaze.

05:43:52.820 --> 05:43:56.420
Lovely little kick play there from Reign and allows him to kill the brood,

05:43:56.420 --> 05:44:00.020
take the taiga out. As I say it's early days but I'm just

05:44:00.020 --> 05:44:03.780
sensing a lot of problems for Modus.

05:44:04.260 --> 05:44:08.820
Yep and Clockwork came one. It's uh... You got that. I was like,

05:44:08.820 --> 05:44:14.660
good block. I was like, do I set it? Or I let you set it? You had it.

05:44:14.660 --> 05:44:16.660
You know, I threw it, you caught it.

05:44:16.660 --> 05:44:18.660
By mid lane.

05:44:18.660 --> 05:44:20.660
They've made a move there.

05:44:20.660 --> 05:44:23.660
I mean, Raine's very, very tanky. They will at least get the line.

05:44:23.660 --> 05:44:26.660
So they're getting a support kill here and there around these mid movements.

05:44:26.660 --> 05:44:29.660
But not really able to touch the cores early.

05:44:31.660 --> 05:44:36.660
Every single time Lycan has ulti, the fights are going to be looking much more difficult for them.

05:44:36.660 --> 05:44:38.660
We saw first ulti usage.

05:44:38.660 --> 05:44:41.660
He comes to the mid lane, takes half of HP on it,

05:44:41.660 --> 05:44:47.180
forces a glyph, they take the tower in the top lane, they crab a kill with another ulti.

05:44:47.180 --> 05:44:52.380
So the map is going to open up. Rain does something that no one talked about,

05:44:52.380 --> 05:44:55.260
we had an interview with him yesterday after their victory,

05:44:55.260 --> 05:45:00.860
and he said 4-1-4 build on EarthSpirit, 3.5 seconds silence,

05:45:00.860 --> 05:45:05.420
and he did even completely skip the magnetize in one of those games.

05:45:05.420 --> 05:45:09.260
He felt like just a longer duration silence, extra bit of damage on it,

05:45:09.260 --> 05:45:13.580
feels much nicer. They did have a couple of the spells available in that game, so probably one

05:45:13.580 --> 05:45:24.620
of the reasons why he also decided to skip it. Because, I mean, Modus, what sort of timing do you think

05:45:24.620 --> 05:45:28.060
Batake is going to be looking towards? Like, he's obviously going to go for the Zor kid,

05:45:29.100 --> 05:45:35.260
and then once he has the Zor kid, how scary is it? Like, do they just avoid that area,

05:45:35.260 --> 05:45:42.260
or they don't really care too much about this Orchid Brood and if they want to yellow summon you can still look to make plays into Modus' jungle

05:45:43.260 --> 05:45:45.260
even if the Brood's in that area.

05:45:46.260 --> 05:45:53.260
I think they wanted to take over the top tower, maybe kill the mid tower with the Brood and then this whole area of the map around Triangle

05:45:54.260 --> 05:45:56.260
gives you potentially a kill threat, it never happened.

05:45:56.260 --> 05:46:00.260
So now, like, it's a very maneuverable hero.

05:46:00.260 --> 05:46:02.260
I'll make it back on the spot.

05:46:02.260 --> 05:46:04.260
Getting caught by the combo.

05:46:04.260 --> 05:46:08.260
They will drop the coil down onto both of them, but they do not have follow-up damage.

05:46:10.260 --> 05:46:16.260
Yeah, so I think Brutemutter, she, like, both supports are kind of bad against what Brutemutter wants to do.

05:46:16.260 --> 05:46:18.260
The ledge is okay, it's with the frost shield.

05:46:18.260 --> 05:46:22.260
It's gonna give you some protection once done from Lyon.

05:46:22.260 --> 05:46:26.260
If you misuse that, if you can spread the spiderlings, you're going to be in a lot of trouble.

05:46:26.260 --> 05:46:28.980
And also, Lich Alti, it's not going to be very effective.

05:46:28.980 --> 05:46:33.620
I think Hakota is going to need to wait until somebody else cleans those spiderlings in a fight.

05:46:33.620 --> 05:46:35.940
Otherwise, this Chain Frost is going to deal zero damage.

05:46:42.340 --> 05:46:44.340
Our moments of calm again.

05:46:44.340 --> 05:46:48.900
And the one to make the most of those moments is Batyuk on the Lycan Top Net Worth.

05:46:48.900 --> 05:46:53.900
It's home of the Urban Lover Lord online. Very, very good timings here from him.

05:46:53.900 --> 05:47:00.900
Narell and Rain. It's a very, very nice set up. Do they have the scanners they do?

05:47:00.900 --> 05:47:04.900
I mean, that was very well done there between the three of them.

05:47:04.900 --> 05:47:09.900
You have Rain leading in with the silence, getting the kickback into the lockdown of Cemetery's lion.

05:47:09.900 --> 05:47:13.900
And that was clean. We're seeing some good mid-earth spirits.

05:47:13.900 --> 05:47:19.740
whilst he might know if this is only dominated the puck in the CS department for the laning phase

05:47:19.900 --> 05:47:22.620
These plays that he's coming out with are looking very very nice

05:47:23.420 --> 05:47:25.660
Yeah, he can cast the spells. That's what matters. Yes

05:47:25.660 --> 05:47:29.220
Well a lot of sometimes, you know some players are not the strongest laners

05:47:29.220 --> 05:47:35.420
But the mid game and the late game spell casting this is where they shine at and seems like so far

05:47:35.420 --> 05:47:38.460
That's what we're seeing from rain. He's also looking again

05:47:38.460 --> 05:47:45.460
But Vega could be in trouble. This observer ward is scouting out Broodmother where she's farming at the moment. Very sneaky observer ward.

05:47:54.460 --> 05:47:55.460
4k lead now.

05:47:55.460 --> 05:48:02.460
So you can't deal with some Raina Hookshot forward, they do catch Dakota but he's able to get off the frost shield.

05:48:02.460 --> 05:48:09.460
He's got backup and rains in with the silence. They'll have to stand on the problems both with them taken out.

05:48:09.460 --> 05:48:14.460
It's looking kind of grim.

05:48:14.460 --> 05:48:15.460
It's looking grim.

05:48:15.460 --> 05:48:20.460
I don't know. As I said, you could kind of feel this was coming.

05:48:20.460 --> 05:48:22.460
It's brewing.

05:48:22.460 --> 05:48:24.460
Yeah, this was brewing.

05:48:24.460 --> 05:48:30.500
was brewing yeah you said you know calm panic calm a lot of times it does go

05:48:30.500 --> 05:48:35.940
like that this was calm calm a splash of panic into calm and now like full

05:48:35.940 --> 05:48:41.820
thunderstorm is coming it's gonna die and the point out Kess is not even

05:48:41.820 --> 05:48:47.740
playing the game yet he's not a hero yeah he's loving it down there she gets

05:48:47.740 --> 05:48:50.980
to get in all the room in the world and that's gonna mean that he's gonna have

05:48:50.980 --> 05:48:54.940
this pretty insane mage slayer deso timing so you know you're absolutely right that this

05:48:54.940 --> 05:48:59.660
kez is going to be online in an absolute threat very early on in the game it's going to be

05:48:59.660 --> 05:49:06.060
like what 17 minutes and he's going to have mage slayer deso well good luck puck is in

05:49:06.060 --> 05:49:09.700
a lot of trouble that's why I said I wanted to see what are the saving supports because

05:49:09.700 --> 05:49:16.860
well top he's seen again we'll try to get up now as the man to get the man to done first

05:49:16.860 --> 05:49:20.540
before the orchid descends so at least has a way to save himself but problems are still

05:49:20.540 --> 05:49:24.900
caught by the grab of the coder in the cemeteries, coming in from the high ground, has to stand

05:49:24.900 --> 05:49:32.380
on to Kasane, they're falling apart. Double kill here for Batja. Blink Dag is now done

05:49:32.380 --> 05:49:37.500
on cemeteries so the catch is going to be even easier from Yellow Submarine. This is

05:49:37.500 --> 05:49:42.380
going to be a very hard early game for Modus to fight their way out. They could keep going,

05:49:42.380 --> 05:49:46.420
like they could just keep going. With Earththread he feels very comfortable, they're controlling

05:49:46.420 --> 05:49:51.420
all the runes. It kind of sucks for Puck because this hero is also very reliable on runes.

05:49:51.420 --> 05:49:56.420
Shiketsu, even going into enemy triangle trying to steal some of the stacks at the moment.

05:49:56.420 --> 05:50:00.420
Elba, we haven't seen him being involved yet as an underlord.

05:50:00.420 --> 05:50:04.420
This is pretty similar to how Dawnbreaker wants to play farm on the one side of the map,

05:50:04.420 --> 05:50:09.420
join with the ulti, but he never joined. It feels like it's too late for him to join anyway,

05:50:09.420 --> 05:50:13.420
because the damage has already been done. You get initiated on by Earth Spirit, by Lyon.

05:50:13.420 --> 05:50:22.420
The hero is that it takes you slightly longer than Dawnbreaker to come into the fight, and he never found the opportunity to actually join in.

05:50:22.420 --> 05:50:27.420
Going for the Agathem Scepter wants to have that extra bit of lockdown immediately if necessary.

05:50:27.420 --> 05:50:32.420
I think this might be the correct choice, but there's also a huge amount of magic damage.

05:50:32.420 --> 05:50:40.420
I think pipe is not a build and underword for quite some time now, but in certain situations, you might need to swap it back for what it used to be.

05:50:40.420 --> 05:50:44.820
Yeah, I mean you already explained to me what is up with the item because indeed there's

05:50:44.820 --> 05:50:49.220
many games where there's loads of magic but some teams you know it's not just motors here

05:50:49.220 --> 05:50:53.580
other teams as well they just don't pick up the pipe why is it it's kind of the value

05:50:53.580 --> 05:50:57.540
off is it too expensive or the numbers not good enough you know why is it expensive

05:50:57.540 --> 05:51:03.860
but it's 3.7k gold and also dead barrier if you don't get stuff done during the barrier

05:51:03.860 --> 05:51:07.940
because it only lasts for eight seconds so you need to get the value out of it few let's

05:51:07.940 --> 05:51:14.940
they misuse it. A lot of that is gone. Sure, it gives you extra 8% magic resistance aura

05:51:14.940 --> 05:51:22.220
in 1200 AoE, but that's really not that much. No. No, okay, so just... We saw Centaur pick

05:51:22.220 --> 05:51:27.220
it up yesterday. We did. Sometimes teams will still get it, but yeah, there's a lot where...

05:51:27.220 --> 05:51:33.340
No, it's just not... They found him. They have... They've got good catch here for the

05:51:33.340 --> 05:51:40.340
spider but take is taken out

05:51:42.060 --> 05:51:45.860
well this is looking like a rough and

05:51:45.860 --> 05:51:47.380
maybe they

05:51:47.380 --> 05:51:51.560
maybe they saw something else in you know if you go for this last big brood

05:51:51.560 --> 05:51:56.140
uh... but it's not looking scary you know the farms not bad and but they get

05:51:56.140 --> 05:51:59.540
but it's just a question of what he's going to be able to do that

05:51:59.540 --> 05:52:03.180
it just this game is not in the position

05:52:03.180 --> 05:52:08.180
where a brood is going to be able to flourish and just control the map, or control even the diaries of the map.

05:52:09.180 --> 05:52:14.180
It's one of those areas where you want to be playing from ahead, from behind, it does feel pretty bad.

05:52:15.180 --> 05:52:19.180
Missing your timings, especially Orcid timing, because he was forced to skip it in this game.

05:52:20.180 --> 05:52:25.180
A lot of the times you are the one getting a pick off with the Orcid, and then, you know, the fight's going to be 4v5,

05:52:26.180 --> 05:52:30.180
so outnumbering the opponents easily, and then you can have another play on the map.

05:52:30.180 --> 05:52:33.300
They bring in the numbers, you're tricky, you run away.

05:52:33.300 --> 05:52:37.640
This is a type of a hero that really pushes the limits when playing from ahead, but from behind.

05:52:37.640 --> 05:52:39.640
It just feels like it's always in the cover.

05:52:39.640 --> 05:52:42.940
Sonic, jump in, that much going to be done afterwards.

05:52:42.940 --> 05:52:45.440
No, he's trying to mess around there with Batyote, but...

05:52:45.440 --> 05:52:46.740
...can...

05:52:46.740 --> 05:52:47.940
...cannot kill him.

05:53:00.180 --> 05:53:07.180
Yeah, another big problem is Kez, he does have Aegis, he does have Nanta-style stealth.

05:53:07.180 --> 05:53:11.180
He didn't really play the game in terms of getting involved in some of the kill's problems.

05:53:11.180 --> 05:53:14.180
Oh my goodness, Nelly jumps in and dies.

05:53:14.180 --> 05:53:17.180
Is he actually, might be.

05:53:17.180 --> 05:53:19.180
Oh, he's a beast.

05:53:19.180 --> 05:53:22.180
That's the strength keeping him alive.

05:53:22.180 --> 05:53:26.180
I just got to say, who goes down here to look at this Kez?

05:53:26.180 --> 05:53:29.780
Nobody's gone down in yet, and I don't think anyone wants to go down in now I

05:53:33.860 --> 05:53:37.480
Think bird is gonna eat the spider like in real life. It's

05:53:40.220 --> 05:53:42.500
There's some spiders they eat birds on there

05:53:44.100 --> 05:53:46.100
Oh, no

05:53:47.100 --> 05:53:50.780
Probably not maybe during the like dinosaurs era, but

05:53:50.780 --> 05:54:02.120
I'm looking it up. There must be a bird eating spider. Yeah, here we go. The Goliath bird

05:54:02.120 --> 05:54:07.920
eater. There we go. He's not looking like a Goliath bird eater this game, but Tiger, unfortunately

05:54:07.920 --> 05:54:17.840
for him. Roll onto Cassani, another one for Rain. Cemetery, he's got the catch on the

05:54:17.840 --> 05:54:22.480
spider they've found potager he's actually gonna try and turn a little bit with the

05:54:22.480 --> 05:54:25.880
manter a little bit of a deep role of being beyond him under the tower but

05:54:25.880 --> 05:54:29.440
brain has the BKV so he can get away with this hook shot actually goes fast

05:54:29.440 --> 05:54:33.640
brain but brain does still die it managed to kill off the airspread

05:54:33.640 --> 05:54:38.640
champ frost comes out potagers kind of cleaning up here under his tower triple

05:54:38.640 --> 05:54:44.560
kill fan all right oh never mind maybe this guy is the life-threatening spider

05:54:44.560 --> 05:54:48.900
It's just people I didn't eat the bird but you go he go all of those friends check

05:54:48.900 --> 05:54:52.600
I mean check if there's a spider that can eat the lion because that's exactly what he

05:54:56.600 --> 05:54:58.600
Well

05:54:59.880 --> 05:55:04.860
That was something yeah, he just got he got handed himself a triple kill basically under his tier two tower

05:55:05.800 --> 05:55:09.540
Finally Elmo he gets involved like you see the value of this second center

05:55:09.540 --> 05:55:13.000
That's what I said in this one. It's gonna be a very good item pickup

05:55:13.000 --> 05:55:18.160
It gives them the counter initiation once once they jump in so he catches two of them and then lion

05:55:18.160 --> 05:55:24.300
He has no protection whatsoever against this massive army of spiderlings hookshot

05:55:24.300 --> 05:55:30.400
It does connect he goes through rain onto his allies still getting the connections done and then rest of the team

05:55:30.400 --> 05:55:31.880
They're ready to clean up again

05:55:31.880 --> 05:55:35.840
There's something that we said after seeing the draft to support some yellow submarine

05:55:35.880 --> 05:55:42.800
They're not very good against brood mother, but they missed the timing and now we're finally seeing brood mother in action against these supports

05:55:43.000 --> 05:56:01.000
Yeah, I think that fight definitely showed us the potential of this brood, you know, if the brood doesn't get caught the brood can absolutely apparently still clean up these team fights, which does kind of lend you to believe that if this game on the numbers was a little closer, you know, the rest of the map didn't kind of fall apart as it did.

05:56:01.000 --> 05:56:05.840
It's like fair enough this brood would have absolutely been taking over still a chance

05:56:06.100 --> 05:56:11.880
But it's a lot harder for the Tager considering that the team as a whole is falling behind as much as they are

05:56:17.640 --> 05:56:22.200
That's good a lot of farm silk almost on top of the network at the moment it's going for

05:56:22.800 --> 05:56:26.420
Butterfly as his next item which is going to be extra bit of a miss chance

05:56:26.420 --> 05:56:32.580
Blikens not going to be able to hit him almost at all. It's all about that physical damage.

05:56:32.580 --> 05:56:36.020
It's going to need to be careful. It's going to need to be dying for some magical damage.

05:56:36.020 --> 05:56:36.520
Right?

05:56:36.520 --> 05:56:37.020
Right?

05:56:37.020 --> 05:56:37.520
It's a BKB.

05:56:37.520 --> 05:56:38.020
He's in.

05:56:38.020 --> 05:56:39.220
Just a silence on the two of them.

05:56:39.220 --> 05:56:41.420
But Taker's going to go in with BKB, looked towards Makoto.

05:56:41.420 --> 05:56:43.620
Full chasing down the lich.

05:56:43.620 --> 05:56:46.220
Will get a Hakoto, but Shigezu's now turned up.

05:56:46.220 --> 05:56:49.020
BKB comes in and they've got the stun in a hex on towards him.

05:56:49.020 --> 05:56:50.820
Shigezu able to stay on top of the spider.

05:56:50.820 --> 05:56:52.820
What the man to try and rumble ring.

05:56:52.820 --> 05:56:53.620
Rolls forward.

05:56:53.620 --> 05:56:55.020
Has the catch on him.

05:56:55.020 --> 05:56:59.180
This time, Betega will get killed off. They have to kick on towards Alma.

05:56:59.180 --> 05:57:02.700
Rain continues to die for the help of Shugetsu. They clean up the four kills.

05:57:02.700 --> 05:57:08.860
They only lose the lich. And this time round, as soon as kind of that BKB is over, if they've still got

05:57:08.860 --> 05:57:14.300
someone alive with a bit of disable to lock the spider down, the fights kind of go back to how

05:57:14.300 --> 05:57:20.140
they've been looking the majority of this game. Yeah, Shugetsu, he joins in probably early in this

05:57:20.140 --> 05:57:24.700
fight and then should get serious. He is the one who's dealing the insane amount of damage,

05:57:24.700 --> 05:57:30.060
can completely uncontrolled in the fights and this BKB pick up I actually

05:57:30.060 --> 05:57:35.020
love it because he went for solar sorry he went for spirit vessel as his first

05:57:35.020 --> 05:57:38.980
item but also not about the importance of getting the BKB relatively early on

05:57:38.980 --> 05:57:43.820
so that he can roll out so many annoying abilities for him to deal with picked up

05:57:43.820 --> 05:57:47.940
a BKB and then hits another roll this time around they're keeping the pet

05:57:47.940 --> 05:57:51.460
information making sure that supports are playing around their cores which

05:57:51.460 --> 05:57:56.460
which means that the Rude Mudder can't really go in, isolate the target, kill it off with the spiders.

05:57:58.960 --> 05:57:59.960
Oh, this is...

05:58:00.460 --> 05:58:04.460
You know, it's gonna be pretty nasty as well, where when the axe is done, for Batjuk.

05:58:04.460 --> 05:58:06.960
You're gonna have, like, you know, this wolf bird.

05:58:07.960 --> 05:58:09.460
So that's gonna be kind of cool.

05:58:09.960 --> 05:58:12.960
Again, the buy-in to Google it, if there's a wolf bird.

05:58:12.960 --> 05:58:13.960
Oh, if there's a wolf bird?

05:58:13.960 --> 05:58:14.960
Yeah.

05:58:16.960 --> 05:58:20.460
Apparently ravens are frequently called wolf birds.

05:58:21.460 --> 05:58:31.380
why because I get they fly in like packs like wolf packs I think they just

05:58:31.380 --> 05:58:35.420
kind of act like them right yeah that they know there's not a wolf bird

05:58:35.420 --> 05:58:41.340
Google's lying that's gonna be one and that will be one this to Harry oh it is

05:58:41.340 --> 05:58:46.140
yes you get to is going to absolutely destroy them if you guess this shapeshift

05:58:46.140 --> 05:58:56.780
from Batyuk. Axe is done. Batyuk, he's been involved in 14 out of 15 kills as Lichen.

05:58:56.780 --> 05:59:02.780
Didn't die a single time. Helm, AC, Agatom, Scepter completed, Woodshard. So lanes are

05:59:02.780 --> 05:59:07.820
always going to be pushed in. Ampiros do one shot to waves pretty much. Earththread, two

05:59:07.820 --> 05:59:13.220
spells. Kes kills the creepway with one Echo Slash. And they're going to wait out for the

05:59:13.220 --> 05:59:17.520
The next rush, it's available, it's also getting scouted at the moment, Rain is looking for

05:59:17.520 --> 05:59:22.120
something on the other side of the map, maybe thinking with potentially one more hero, they

05:59:22.120 --> 05:59:26.080
could make a rotation but also the rest of the team is doing Roshan right now.

05:59:26.080 --> 05:59:30.840
Here's a roar, that's not much they can do about it, maybe problems if he was in the

05:59:30.840 --> 05:59:34.640
Cinder, he could have a point-tank resistance if he was in the Cinder.

05:59:34.640 --> 05:59:36.760
Dude, that was close for the Rocket Flare.

05:59:36.760 --> 05:59:37.760
It was close.

05:59:37.760 --> 05:59:38.760
That was close.

05:59:38.760 --> 05:59:46.760
He might TP but probably he doesn't have an outpost. Maybe try to TP 2-2 tower and try to go for a play. Definitely worth it.

05:59:53.760 --> 05:59:57.760
Okay, this is pretty nasty. It's...

05:59:58.760 --> 06:00:04.760
This Kez last pick was just pretty fun. It's just absolutely destroyed them.

06:00:04.760 --> 06:00:10.360
destroyed them. Shigesu has had all the space and he's just so fun. But this Kes at this point,

06:00:10.920 --> 06:00:14.680
you know, if he knows what he's doing on the Kes, which you know, so far from his farming patterns

06:00:14.680 --> 06:00:21.480
and his rotations are up, he looks like he does. Kes players don't lose these kind of games right

06:00:21.480 --> 06:00:26.360
when they're in this sort of spot. This is Shigesu, he's already cooling this one as over. He knows

06:00:26.360 --> 06:00:33.480
that this one's in the bag for him. Kes Infinite's mana, from Lion, Infinite's sustain if something

06:00:33.480 --> 06:00:39.800
goes bad so they can actually reset the fight as long as they control this spider. I think they're more than okay.

06:00:40.440 --> 06:00:46.280
Morale he also picked up BKB off his own. If he doesn't get the BKB off in the fight, if he gets

06:00:46.280 --> 06:00:53.400
hexed or if he gets stunned by a lion, then he just gets bursted from 100 to 0. Maybe Aeon Desk

06:00:53.400 --> 06:00:58.280
would have been a better choice but then again you're playing against very annoying spells.

06:00:58.280 --> 06:01:03.320
Sometimes it's very hard to itemize as well in some of these games, you don't have the

06:01:03.320 --> 06:01:07.880
clear itemization knowing that both of them can be countered in a way, it definitely feels

06:01:07.880 --> 06:01:08.880
bad.

06:01:08.880 --> 06:01:12.000
They managed to do a good job pushing out these waves.

06:01:12.000 --> 06:01:17.960
So now, let's see if Yellow Submarine, if they want to dive, it's in their name, they

06:01:17.960 --> 06:01:22.640
should dive and they should dive deeper and to kill these three towers.

06:01:22.640 --> 06:01:26.080
It's under attack.

06:01:26.080 --> 06:01:27.520
It's a lot more rain, and she gets it.

06:01:27.520 --> 06:01:28.680
We'll be ready to jump.

06:01:28.680 --> 06:01:32.520
Rain, he's in, gets the angle, gets the kickback on to Elmo.

06:01:32.520 --> 06:01:34.560
They've got the magical and physical burst here

06:01:34.560 --> 06:01:36.280
to bring the underlaw down.

06:01:36.280 --> 06:01:39.440
Immediately, Rain, another roll across here over to Kasane.

06:01:39.440 --> 06:01:42.120
Some of the tier fours has to put the BKB to run back here,

06:01:42.120 --> 06:01:43.440
Rain.

06:01:43.440 --> 06:01:43.920
She gets it.

06:01:43.920 --> 06:01:46.240
We'll also fall back, focus attention over what's

06:01:46.240 --> 06:01:48.080
the buildings instead of the tier three.

06:01:48.080 --> 06:01:50.120
Rain actually still ended up killing Kasane there

06:01:50.120 --> 06:01:52.360
with the magnetized and the rocks.

06:01:52.360 --> 06:01:59.080
looking very nice. At least in this series, I don't think you're first picking the puck

06:01:59.080 --> 06:02:02.320
if the Ursprit is still in right. Sure you didn't lose the lane, but the rest of the

06:02:02.320 --> 06:02:09.560
game, this guy on the Ursprit brain, he's looked very, very good. This guy is a top Ursprit.

06:02:09.560 --> 06:02:14.000
He's the Ursprit, yes. You're definitely the one who's waiting for his lane and his spells.

06:02:14.000 --> 06:02:18.000
But it's also very difficult for Puck to play. We talked about the atomization, we talked

06:02:18.000 --> 06:02:22.540
about the skill build, the grep just completely destroys you.

06:02:22.540 --> 06:02:27.740
Into the second silence, yeah, from like a mile off.

06:02:27.740 --> 06:02:29.580
It's a very, very strong win used correctly,

06:02:29.580 --> 06:02:35.020
and that rain absolutely smashing at the DL Spirit plays.

06:02:35.020 --> 06:02:36.820
Using all of his toolkit, very nicely as well.

06:02:36.820 --> 06:02:39.060
Just little things, kind of setting up his team with kicks

06:02:39.060 --> 06:02:42.260
here and there, constantly looking for kind of the second kill

06:02:42.260 --> 06:02:44.020
in the fight, it's not over committing spells

06:02:44.020 --> 06:02:46.500
onto one target, ready to move to the next.

06:02:46.500 --> 06:02:48.100
It's been very, very nice stuff from him.

06:02:51.100 --> 06:02:53.300
Aegis still up and running for a minute and a half.

06:02:53.300 --> 06:02:56.500
He could be on Earthspirit. It's about to reset in 20 seconds.

06:02:57.500 --> 06:02:59.100
And I really like the Sheevas.

06:02:59.100 --> 06:03:02.800
Making sure that they have the opportunity to find this spider,

06:03:02.800 --> 06:03:07.300
because sometimes you need some kind of vision to be able to find him in the trees

06:03:07.300 --> 06:03:11.100
and also make some super tanky against the physical damage coming out from Barude.

06:03:11.100 --> 06:03:14.800
With that butterfly especially, I think it's time to go again.

06:03:14.800 --> 06:03:19.120
Time to go and try to find another fight with this Aegis. Minute and 15 seconds left.

06:03:23.920 --> 06:03:27.200
Earth Spirit, he can TP to an Outpost. Does have haste available.

06:03:27.200 --> 06:03:30.400
It'd be much easier for him to land a roll. Gonna pop that haste.

06:03:35.760 --> 06:03:41.200
It's difficult for them to leave the base right now. She gets it. Constantly sweeping up and down.

06:03:41.200 --> 06:03:43.200
He's dead, he can catch anyone.

06:03:43.200 --> 06:03:46.200
I'm going to quite clip on to Spatigo with the roll,

06:03:46.200 --> 06:03:48.200
just as slow as he gets him.

06:04:05.200 --> 06:04:09.200
Usually, Underlord is one of the best high ground defense heroes,

06:04:09.200 --> 06:04:14.120
he was sitting so close but he also got kicked in the middle of the team, got

06:04:14.120 --> 06:04:19.280
fingered, got stunned immediately after. No real defense other than Sheila's guard

06:04:19.280 --> 06:04:24.240
which is not enough. He also used all of his money in that fight and now Rain, he

06:04:24.240 --> 06:04:28.400
is looking. They have vision advantage. They can use these wolves to try to find

06:04:28.400 --> 06:04:33.240
somebody who's going for an extra wave trying to play in the outer ring. That's

06:04:33.240 --> 06:04:38.240
That's exactly what they're doing. She gets who has been bitten, the wolf bird.

06:04:38.240 --> 06:04:40.240
Yeah, there's a lot of damage.

06:04:40.240 --> 06:04:46.240
This is terrifying, yeah. If this gets on a hero there, just dead two times over.

06:04:47.240 --> 06:04:50.240
There's so much damage when you come out from it.

06:04:50.240 --> 06:04:52.240
Shipship does come to an end. It's gonna make a jump on the morale.

06:04:52.240 --> 06:04:56.240
Morell will get the BKB off of us. A big crit coming in, pretty much one-shot problems.

06:04:56.240 --> 06:04:59.240
Morell with the BKB has to back up to the high ground.

06:04:59.240 --> 06:05:01.240
Just have to run.

06:05:03.240 --> 06:05:09.640
Cemetery. Stunned onto Kasane. She gets the closest to gap. Both supports dead here on Modus.

06:05:12.360 --> 06:05:15.080
We'll lose Hakoda on the back line.

06:05:15.080 --> 06:05:18.840
He's able to get brown, but he's got the BKB and the Manta.

06:05:18.840 --> 06:05:21.960
So he's now no longer got any way to protect himself.

06:05:22.680 --> 06:05:27.320
Had to use both of his kind of defensive capabilities to get in and just get a support kill.

06:05:27.320 --> 06:05:31.720
He dies again and he's had enough. Gigi is called, Yellow Submarine.

06:05:31.720 --> 06:05:37.040
very confidently taking this game one as modus. They tried to do something cute

06:05:37.040 --> 06:05:42.340
with this last pick brood but it just it didn't work out. It's far more still

06:05:42.340 --> 06:05:46.840
great but it just felt that like maybe as a team they weren't ready to kind of

06:05:46.840 --> 06:05:50.620
utilize the brood to his full potential. Things fell apart far too much around

06:05:50.620 --> 06:05:54.680
him and they just could not set this game up for the brood game to be a brood

06:05:54.680 --> 06:06:00.360
game. Yeah I also didn't really feel the influence of both the supports. These are

06:06:00.360 --> 06:06:07.200
Supports that usually you don't have the damage problems, but they also got outman over this like and was causing way too many issues for them

06:06:07.200 --> 06:06:12.760
Or he took the tower early on or rotated to the middle lane and like even in this fight the lich

06:06:12.760 --> 06:06:17.400
He is super tanky silence from Earth's earth immediately dead fingered

06:06:18.240 --> 06:06:26.080
They they're lacking but maybe some I would say a hero that plays earlier that relieves the brood mother off the pressure

06:06:26.080 --> 06:06:33.840
or something that came joined because we haven't seen Elmo when Underworld joined at all until he got agonized after which was

06:06:34.520 --> 06:06:36.520
15 17 minutes in the game

06:06:39.040 --> 06:06:44.040
Yeah, it just it didn't come together that's all there for modus I

06:06:45.400 --> 06:06:49.320
They try some again when you have it whenever when you try some right like these brood lineups

06:06:49.520 --> 06:06:51.800
It's gonna be very different to all the other

06:06:52.680 --> 06:06:54.880
Dota that you've played so far on this qualifiers

06:06:54.880 --> 06:06:56.880
It didn't work out for them.

06:06:56.880 --> 06:06:59.880
So at the least they can kind of go back to something a bit more standard,

06:06:59.880 --> 06:07:03.880
something that they were running in the winds so far to get to this point.

06:07:03.880 --> 06:07:07.880
They tried it. They tried to see if they could make a broodline at work.

06:07:07.880 --> 06:07:10.880
Yellow submarine showed that they immediately had the answer.

06:07:10.880 --> 06:07:13.880
Just very nice play, very nice last pick response as well with the cares.

06:07:13.880 --> 06:07:16.880
She gets to just A, getting the space that he did,

06:07:16.880 --> 06:07:21.880
meant that he could be this hero that was going to never allow the brood to carry him.

06:07:21.880 --> 06:07:25.880
And individually, I think, you know, we've got to look at Rain on the Earth Spirit.

06:07:25.880 --> 06:07:28.880
Another one of these players showing that they've been putting in the practice.

06:07:28.880 --> 06:07:31.880
And they've been getting pretty good on these Earth Spirits.

06:07:31.880 --> 06:07:33.880
He's another one of them here turning up today.

06:07:33.880 --> 06:07:35.880
Absolutely smashing the game.

06:07:35.880 --> 06:07:41.880
Just complete control and pretty much landing every spell perfectly this game.

06:07:41.880 --> 06:07:46.880
That's why I asked no one yesterday whether we're going to be seeing more of Earth Spirit.

06:07:46.880 --> 06:07:53.220
It was like a specific matchup against Puck, because it did look good in both of these matchups that we've seen him.

06:07:53.220 --> 06:07:57.940
But he also said that Thompson is the one who started the trend for a good reason.

06:07:57.940 --> 06:07:59.680
The hero feels very strong.

06:07:59.680 --> 06:08:03.600
He does feel very good in the game, an extreme amount of tankiness that you're getting.

06:08:03.600 --> 06:08:10.980
A hero that can easily make anything happen on the map, having a little bit of a safe potential, if necessary as well.

06:08:10.980 --> 06:08:13.040
And we also saw the kill score.

06:08:13.040 --> 06:08:18.960
We saw that they only managed to kill one core on Yellow Submarine once, that was pretty much it.

06:08:18.960 --> 06:08:21.520
Every other death has been on the support.

06:08:21.520 --> 06:08:27.280
And something that we also mentioned is that he looks very comfortable on some of these heroes.

06:08:27.280 --> 06:08:32.080
I did say that Meta does favor him because of the heroes that are good right now.

06:08:32.080 --> 06:08:38.080
Lakan might not be the most meta hero, it's one of his most played heroes, and he really nailed it this game.

06:08:38.080 --> 06:08:42.720
6-0 and 13 amplified the damage, understood his timing,

06:08:42.720 --> 06:08:44.200
the rotation to the mid lane.

06:08:44.200 --> 06:08:46.240
Everything was on point.

06:08:46.240 --> 06:08:49.480
Yeah, just taking away that top tier one as early as he did

06:08:49.480 --> 06:08:50.840
was really kind of the beginning of the end.

06:08:50.840 --> 06:08:52.800
It felt for Patek, his game on the brood.

06:08:52.800 --> 06:08:55.080
Tough game one here for Modus, but as I say,

06:08:55.080 --> 06:08:56.880
this was them trying a brood lineup.

06:08:56.880 --> 06:08:58.800
They can go back to something a bit more standard,

06:08:58.800 --> 06:09:00.320
something that we've seen them doing so far.

06:09:00.320 --> 06:09:01.560
So I definitely believe they're gonna give us

06:09:01.560 --> 06:09:03.520
a better show in game two,

06:09:03.520 --> 06:09:05.480
because as this game one, it was all yellow submarine.

06:09:05.480 --> 06:09:06.320
Don't go anywhere.

06:09:06.320 --> 06:09:07.760
We'll be back after the break for game two

06:09:07.760 --> 06:09:09.760
between Yellow Submarine and Modus.

06:11:37.760 --> 06:11:39.760
You

06:12:07.760 --> 06:12:09.820
you

06:12:37.760 --> 06:12:39.820
you

06:13:07.760 --> 06:13:09.820
you

06:13:37.760 --> 06:13:39.820
you

06:14:07.760 --> 06:14:09.820
you

06:14:37.760 --> 06:14:39.760
You

06:16:07.760 --> 06:16:11.760
the first game pretty one sided

06:16:11.760 --> 06:16:13.760
modus they tried to bring out

06:16:13.760 --> 06:16:15.760
the brood last pick and it. It

06:16:15.760 --> 06:16:17.760
was dealt with right there. This

06:16:17.760 --> 06:16:20.760
was. I don't know it was it was

06:16:20.760 --> 06:16:22.760
it did not seem like how much

06:16:22.760 --> 06:16:24.760
life to this lineup right after

06:16:24.760 --> 06:16:25.760
a few minutes in you kind of

06:16:25.760 --> 06:16:26.760
already feel that they were

06:16:26.760 --> 06:16:27.760
slowing down and there's no

06:16:27.760 --> 06:16:29.760
way for this to speed it back

06:16:29.760 --> 06:16:31.760
up. Yeah he definitely needed

06:16:31.760 --> 06:16:33.760
to have a much better

06:16:33.760 --> 06:16:35.760
performance. Yeah, I think

06:16:35.760 --> 06:16:43.520
Yeah, he definitely needed to have a much better impact early on, get to that level six and then take control of the map, maybe get a couple of kills here and there.

06:16:43.760 --> 06:16:58.880
Never happened. I also checked his most played heroes in professional career. It's actually Muerta. Muerta, Morphling, Medusa, Dragonite, some casual troll and Abaddon up there.

06:16:58.880 --> 06:17:05.680
So the meta doesn't really do him favor. These are all traditional late game carry heroes.

06:17:05.680 --> 06:17:12.320
We see Murta here and there. We saw it yesterday. It didn't look too good, but there's like tiny

06:17:12.320 --> 06:17:18.720
shadow themed and wind ranger that are meta right now. So maybe stick with one of these

06:17:18.720 --> 06:17:25.920
turrets. Maybe just simplify the game for yourself because right now it did feel like they were

06:17:25.920 --> 06:17:30.480
lacking something. I'm not calling this only on Broodmother, I'm not calling this on the draft

06:17:30.480 --> 06:17:37.520
specifically. I just feel like the combination between the two, something was just missing.

06:17:37.520 --> 06:17:43.440
There, Modus O'Parrambi is still yet to be, I would say, fully discovered how they're going to

06:17:43.440 --> 06:17:49.520
operate, how they're going to be able to potentially go through the lower racket and win the qualifiers,

06:17:49.520 --> 06:17:55.440
but from what I've seen in this game and I've managed to watch one or two games so far in the

06:17:55.440 --> 06:17:59.440
the qualifiers, they didn't look that great. It's kind of all over the place.

06:17:59.440 --> 06:18:07.440
Yeah, it's been tough for me. Obviously, we won the first round of the lower bracket that was against

06:18:07.440 --> 06:18:15.440
Rooneyters, 2-1, and one of the wins did take him 71 minutes. So the games have been tough for them.

06:18:15.440 --> 06:18:20.440
Let's see how they can set themselves up here as they've got to get the win if they want to hold on to their

06:18:20.440 --> 06:18:27.240
hopes of making it to TI and push this to a game three. First opening pick, nothing wrong with this,

06:18:27.240 --> 06:18:32.600
they get themselves to shadow fiend, was actually banned out at the end of the last draft as both

06:18:32.600 --> 06:18:37.240
teams did leave they carry for the last pick. Modus, they're going to be a bit more bold with

06:18:37.240 --> 06:18:40.680
their kind of statement and say we're throwing out the carry first and honestly when it's

06:18:40.680 --> 06:18:46.040
going to be like a shadow fiend it never really feels too bad. This hero very very well rounded

06:18:46.040 --> 06:18:53.000
right now. One of the most OP heroes right now. It's just almost impossible to lane against the hero.

06:18:54.040 --> 06:19:00.600
It's infinite damage, infinite scaling, can't really trade. I think the only way to play against

06:19:00.600 --> 06:19:05.320
the hero is square up, try to grab a kill because if you're playing a CS game against

06:19:05.320 --> 06:19:09.800
Shadowfiend, you're going to lose and there's literally not much you can do. He can control

06:19:09.800 --> 06:19:16.440
the lane even with the presence as his aura where you would think that naturally he can push out

06:19:16.440 --> 06:19:22.600
the lane. He has so much damage that he can kind of keep the equilibrium in the middle where he

06:19:22.600 --> 06:19:29.160
can just keep denying. It's almost impossible to push out the lane anyway and I also don't know

06:19:30.440 --> 06:19:36.920
how to deal with this hero. It might be coming from me being the off laner as well but I don't

06:19:36.920 --> 06:19:42.120
I don't think I've had much success playing against Shadowfinn, it just feels, especially

06:19:42.120 --> 06:19:47.920
with these tasks and clockworks, it's just almost impossible lane to beat.

06:19:47.920 --> 06:19:57.880
I'm interested to see if they, on the other submarine, take the route that has been quite

06:19:57.880 --> 06:20:02.600
successful, I want to say, against SSS, which has been that of the niche profit carry, because

06:20:02.600 --> 06:20:07.720
you go to sort of just set up a lane that's gonna be ready to dive the SF and

06:20:07.720 --> 06:20:11.800
just have a nature's profit ready to TP in and go for the early kills on him in

06:20:11.800 --> 06:20:19.080
the lane proves to be pretty nice. I was talking about like more balance let's say

06:20:19.080 --> 06:20:26.160
fair fight where you're five six levels two we choose it's almost impossible to

06:20:26.160 --> 06:20:30.120
beat the hero but you can go for it to engage rotation if you find the

06:20:30.120 --> 06:20:36.920
opportunity with position five try to outnumber them as you said this definitely works and

06:20:36.920 --> 06:20:41.800
it's going to be a ringmaster big fan of this hero at the moment that gives you everything

06:20:41.800 --> 06:20:46.480
it gives you save against bane which is most important we saw yesterday how well it did

06:20:46.480 --> 06:20:51.360
look in that vertus throw game the first one where they played it bane was unable to use

06:20:51.360 --> 06:20:59.360
ulti almost ever because just use it and then immediately you put somebody in the box completely

06:20:59.360 --> 06:21:06.360
But you also needed to think about potential counters to Bane. We've seen a good amount of silencer, we're seeing ringmaster as well.

06:21:06.360 --> 06:21:15.360
Because Bane has been super popular as a position 5 after the changes, where you have 15 last mana on your brain set.

06:21:15.360 --> 06:21:26.360
It does feel very good. Okay, I like this a lot. They do have tiny, potentially as a position 4, potentially as a carry.

06:21:26.360 --> 06:21:34.400
Maybe even mid they haven't played it or did they because they played it offline they played a position for and I can't remember

06:21:34.400 --> 06:21:35.680
No, they played it

06:21:35.680 --> 06:21:40.760
Carry but the rain didn't play it yet. I'm sure he can but in this one

06:21:40.760 --> 06:21:44.840
It's still a flex pick for them between position four because this is the old school

06:21:45.120 --> 06:21:49.180
Laning partner at Fort Darks here with avalanche where you have a stun

06:21:49.180 --> 06:21:53.000
I don't think this is a good position for hero at the moment

06:21:53.000 --> 06:21:57.880
but it has been working out for them and if they want to use this flex, especially with Darkseer,

06:21:57.880 --> 06:22:03.800
it is doable. It is a lane that could potentially go on top of the Shadow Fiend and grab the kill,

06:22:03.800 --> 06:22:08.840
something that he doesn't like, but I also do like Darkseer. I think I saw multiple teams use

06:22:08.840 --> 06:22:13.160
it in different regions as a counter to Shadow Fiend, which hasn't been done straight away.

06:22:13.160 --> 06:22:19.720
So we had to wait a little bit for people to theory-craft some old school or new school ideas

06:22:19.720 --> 06:22:23.120
is how to counter the hero. He creates a very strong illusion.

06:22:23.620 --> 06:22:27.320
Yeah. Yeah. And I don't think we've actually had it that much

06:22:27.320 --> 06:22:29.920
here in Europe. I don't know. My apologies. We've already had

06:22:29.920 --> 06:22:31.760
the stat board up. But I don't know if we can bring up the

06:22:31.760 --> 06:22:35.840
darks here stat. Yeah, just been a few times just the three

06:22:35.840 --> 06:22:39.120
picks that we have added in. So it's been pretty rare here.

06:22:39.280 --> 06:22:43.800
But as you say, conceptually sounds like a good idea against

06:22:43.800 --> 06:22:48.520
the SF modus strong, strong support picks ringmaster techies

06:22:48.520 --> 06:22:54.280
can't fault them. You've got great mix of kind of defensive and offensive capabilities with these two.

06:22:55.400 --> 06:22:59.640
Love it. Great support combo. You know you talked about kind of the support combo. Last game

06:22:59.640 --> 06:23:05.240
this time around feels much better. It definitely does. Also I think they are getting more value

06:23:05.240 --> 06:23:10.440
out of Tekkis in this one. Having the spell against Darkseer is going to feel very nice against Iron

06:23:10.440 --> 06:23:16.920
Shell, Surge. Gonna feel pretty good and also another strong land. Pretty much anything you pair up

06:23:16.920 --> 06:23:23.920
up with Shadow Theme, it's going to be a strong lane. Doesn't matter what it is.

06:23:23.920 --> 06:23:32.160
I'm Otis. I've got to show us the offlane. They're actually going to take the Lycan themselves

06:23:32.160 --> 06:23:37.840
this time. All right. I mean Lycan's been good. And last game back, definitely showed

06:23:37.840 --> 06:23:45.180
how strong it can be. And yeah, look at 100% Wim Ray actually. That's crazy. So five picks,

06:23:45.180 --> 06:23:50.860
every game. Yeah, these teams with the lichens. I mean, I don't know if it's necessary the teams

06:23:50.860 --> 06:23:53.820
with it. Is it the hero? Is this hero just that strong right now, Lacoste?

06:23:55.580 --> 06:24:00.860
I think this hero has been very good for a very long time. It's just some other offlaners

06:24:00.860 --> 06:24:06.780
did get priority, but the hero has been in a very good spot, especially again, we came back to a

06:24:06.780 --> 06:24:13.260
meta where position 5 most of the time they can't really deal with summons. This is where he really

06:24:13.260 --> 06:24:18.900
shines and he feels very good. It gives you super good timing. A lot of the times, like

06:24:18.900 --> 06:24:23.300
there was a game that this is not like related, but it's more helm related. There was one

06:24:23.300 --> 06:24:30.660
game during Dream League where, who was it? It was Petpoom, yeah, who got nine and a half

06:24:30.660 --> 06:24:37.140
minutes helm of the Overlord. It's like, what do you do? This dragon has 2,000 HP. It's

06:24:37.140 --> 06:24:42.820
almost impossible to kill you. The reason why it's so strong, the timing is none of

06:24:42.820 --> 06:24:48.100
the heroes can kill it and it also provides very good damage and it provides vision and

06:24:48.100 --> 06:24:52.660
a lot of the times vision is the key to winning some of these early teamfights and Dragon just

06:24:52.660 --> 06:24:57.340
goes in knowing that he cannot be killed and gives you to pick and choose which targets

06:24:57.340 --> 06:25:00.300
you want to go for.

06:25:00.300 --> 06:25:06.620
I'm liking the pango from Yellow Submarine.

06:25:06.620 --> 06:25:11.860
Honestly, one of my favorite responses to these ringmaster lineups, this hero just

06:25:11.860 --> 06:25:17.780
offers everything that Ringmaster hates. So that box is no longer a safe space to put

06:25:17.780 --> 06:25:22.100
one of his cores. The Pango is going to have all the answers and all the damage and control

06:25:22.100 --> 06:25:27.320
to go through that. So maybe it's a little bit of a surprise that it does sometimes get

06:25:27.320 --> 06:25:32.220
left in when teams are looking to kind of rely on the Ringmaster save. I think he's

06:25:32.220 --> 06:25:35.500
going to be quite happy getting his hands on the Pango here, right? Looks like a good

06:25:35.500 --> 06:25:37.500
game for it.

06:25:37.500 --> 06:25:43.300
I'm wondering in which direction they want to go, I've seen Svend being very popular,

06:25:43.300 --> 06:25:49.060
I think this could be another good Svend game, it's two cores with physical damage, so you

06:25:49.060 --> 06:25:53.260
have protection for your teammates and you have explosive damage against Shadowfiend,

06:25:53.260 --> 06:25:58.940
Shadowfiend can't really square up and play against you, you don't really have anything

06:25:58.940 --> 06:26:04.500
that goes through debuff immunity, so Svend with a BKB can dismantle these heroes and

06:26:04.500 --> 06:26:10.380
again getting perfection. Yeah, well for the others, right? You mean? Yeah. Yeah. I think

06:26:10.380 --> 06:26:14.820
they want to run this thing. Really good. Because you got the classic darks here's

06:26:14.820 --> 06:26:20.780
Fen combo as well with the surgeon with the vacuum into the stun. They want to do it.

06:26:20.780 --> 06:26:24.340
Sounds great. This is the game. The armor gets the lichen and the SF. You're right.

06:26:24.340 --> 06:26:30.300
It's Fen literally ticks all the box. He takes his more boxes than there are. It's good.

06:26:30.300 --> 06:26:34.700
It's a really good pick if they want to go for it.

06:26:34.700 --> 06:26:41.140
It's not the best hero in the lane against Lycan, but it's also Lycan, so you're not

06:26:41.140 --> 06:26:42.140
getting to that.

06:26:42.140 --> 06:26:45.980
A lot of times when you don't have, like when you pick Swen, which is very rare occasion,

06:26:45.980 --> 06:26:49.860
it became slightly more popular recently.

06:26:49.860 --> 06:26:52.700
If he gets pushed out of the lane, they're still gonna farm, but they're getting enemy

06:26:52.700 --> 06:26:55.820
off-laner, complete free farm, and you're not getting too much out of it.

06:26:55.820 --> 06:26:58.460
I think in this lane, friend still gets the farm.

06:26:58.460 --> 06:27:02.580
He's not pushed out of the lane early by any means, but he's paired up with a strong position

06:27:02.580 --> 06:27:03.580
five Bane.

06:27:03.580 --> 06:27:06.380
There's also maybe an Ursa that could come out.

06:27:06.380 --> 06:27:07.380
Whoa.

06:27:07.380 --> 06:27:08.380
Very tiny position four.

06:27:08.380 --> 06:27:09.380
Okay.

06:27:09.380 --> 06:27:11.380
They're changing things up.

06:27:11.380 --> 06:27:12.380
They are.

06:27:12.380 --> 06:27:15.020
We know we're not going to get like that Sven, but we're definitely going to get a whole

06:27:15.020 --> 06:27:16.020
lot of action.

06:27:16.020 --> 06:27:20.420
I've only been picked the once, never banned, did lose the one game that had got picked

06:27:20.420 --> 06:27:21.980
up Spirit Breaker.

06:27:21.980 --> 06:27:24.020
But yeah, let's talk about it, what we've got going on here.

06:27:24.020 --> 06:27:25.140
They've got the aggression right.

06:27:25.140 --> 06:27:28.020
The Spirit Breaker, Darkseer combo.

06:27:28.020 --> 06:27:30.980
They are ready to just get in the face of this SF.

06:27:30.980 --> 06:27:34.140
Modus last pick, it's going to be a Slotter coming in,

06:27:34.140 --> 06:27:36.620
so that is, that's for the mid.

06:27:36.620 --> 06:27:38.420
So they're looking to have that match up here

06:27:38.420 --> 06:27:42.420
in the mid lane between the Slotter and the Pango.

06:27:42.420 --> 06:27:44.060
All right, well, what do we make of this?

06:27:44.060 --> 06:27:46.340
Is it, it's only been picked once,

06:27:46.340 --> 06:27:48.140
it lost the game, it was picked.

06:27:48.140 --> 06:27:51.100
Is this going to be a win for the Spirit Breaker?

06:27:51.100 --> 06:27:53.100
Is it going to remain a 0% win rate?

06:27:53.100 --> 06:28:00.520
Modus, they have three physical damage cores. This is all physical damage.

06:28:00.520 --> 06:28:04.740
Shedofin does have some magical, but most of the time he is right-clicking.

06:28:04.740 --> 06:28:10.400
So I think it's very easy to itemize against these types of lineups, getting some solar crests early on.

06:28:10.400 --> 06:28:17.280
I also could see the QQ potentially picking up Crimson Guard in this one. I think this might be the item.

06:28:17.280 --> 06:28:23.480
I think Dynia's wall, relatively early AC, just to nullify all that minus armor, you're

06:28:23.480 --> 06:28:27.140
just getting so much more value out of it when you have like even two physical damage

06:28:27.140 --> 06:28:28.140
cores.

06:28:28.140 --> 06:28:34.240
This time around it's three, only physical, so I think that's really the downside of

06:28:34.240 --> 06:28:35.240
this.

06:28:35.240 --> 06:28:40.120
Imagine if they had Sven against these, against these three cores, it would just look perfect.

06:28:40.120 --> 06:28:41.620
It would have been nice, yeah.

06:28:41.620 --> 06:28:46.920
That would have been nice, but go in a different way, go in a different way.

06:28:46.920 --> 06:28:53.640
I do think without doubt this should be a closer game unless just like on a skill level Yellowson Marina that much higher than modus

06:28:54.360 --> 06:28:56.760
This should be closer because they they they're draft

06:28:57.240 --> 06:29:00.520
It makes a lot more sense. It's got a lot more flexibility

06:29:00.600 --> 06:29:05.560
It doesn't necessarily have to dominate or kind of take over an area of the map like the brood mother lineup needed to

06:29:05.960 --> 06:29:10.600
They've given themselves a better shot here in this game one. Sorry this game two modus

06:29:11.080 --> 06:29:15.560
Uh, so let's see if they they can show that in the play. My goodness this this ladder

06:29:15.560 --> 06:29:17.560
He likes to play bane

06:29:17.640 --> 06:29:21.160
This guy's got 1200 games on bane. That's a lot of

06:29:25.720 --> 06:29:29.400
That's gotta be his most played right 12. That's a lot of games, right? That's a big number

06:29:31.160 --> 06:29:38.440
Yeah, this is a bane game. This is insane. Like what what even like what is going on in your life if you're like, yeah bane man

06:29:38.440 --> 06:29:42.840
I gotta gotta play that hero then that's another one. You're like, yeah bane

06:29:42.840 --> 06:29:47.560
this guy this guy's got to be like the vein expert then to go there I said I've

06:29:47.560 --> 06:29:50.760
liked his support play he was doing great stuff on the ringmaster honestly

06:29:50.760 --> 06:29:54.240
there's some elements of ringmaster kind of similar to the the bane playstyle so

06:29:54.240 --> 06:29:59.800
I bet he was really happy when ringmaster got added it's actually his third most

06:29:59.800 --> 06:30:03.920
played in officials our Rookland disruptor are high obviously both of

06:30:03.920 --> 06:30:07.160
those not really played at the moment the end Bane is on his main account that

06:30:07.160 --> 06:30:11.760
this is his most played support here at the Bane sitting at a solid 60% win rate

06:30:11.760 --> 06:30:14.660
it. And he's a great player

06:30:14.720 --> 06:30:17.360
on the Bane as well. So, yeah,

06:30:17.420 --> 06:30:19.260
you need to know how to use

06:30:19.320 --> 06:30:21.100
your nightmares and your fiends

06:30:21.160 --> 06:30:23.100
grips. This is the man to ask.

06:30:23.160 --> 06:30:25.000
This guy is the Bane expert.

06:30:25.060 --> 06:30:27.240
When you mentioned him, the

06:30:27.300 --> 06:30:28.500
first player that came to my

06:30:28.560 --> 06:30:30.100
mind about Bane is Fishman. I

06:30:30.180 --> 06:30:31.300
know that we haven't heard about

06:30:31.380 --> 06:30:33.140
Fishman in a long time because

06:30:33.200 --> 06:30:35.740
I have to check. He has 944

06:30:35.800 --> 06:30:38.380
games on Bane. He's a scruff.

06:30:38.440 --> 06:30:41.220
Yeah, this guy's the expert.

06:30:41.220 --> 06:30:48.400
a code out here of a thousand games on the bank this guy is a real game in the

06:30:48.400 --> 06:30:55.760
ass for all the other players playing against him so what about the lanes it's

06:30:55.760 --> 06:31:02.880
gonna be spirit breaker a hero that we don't see much no why is that yeah

06:31:02.880 --> 06:31:05.800
what's up with the spirit breaker right now I knew a bit of a spirit breaker

06:31:05.800 --> 06:31:10.240
player or no and not not really I mean here in here nothing not nothing too

06:31:10.240 --> 06:31:20.000
crazy. Not 1200 games in Spirit Breaker. I feel like the hero has some value, but also very difficult

06:31:20.000 --> 06:31:25.760
to lane. As an off laner, not a hero I want to lane with, and I think a lot of off laners would

06:31:25.760 --> 06:31:31.840
feel the same way. Where the heroes just do nothing. You can pull the wave, but this type of

06:31:31.840 --> 06:31:38.360
Delta is like in professional scene it is okay in problems it's really not

06:31:38.360 --> 06:31:42.040
interactive and that's exactly what cemetery is gonna do because you're

06:31:42.040 --> 06:31:46.920
really not doing much you have no contribution whatsoever at the early

06:31:46.920 --> 06:31:51.000
stages there is one hero and there's only one hero that can make your life

06:31:51.000 --> 06:31:56.720
better that's gonna be Darkseer so they have the combo yes it can be a very very

06:31:56.720 --> 06:32:01.440
fun combo to play with if it kind of gets the ball rolling once they start

06:32:01.440 --> 06:32:07.120
get in that momentum and start finding those opportunities to set up, see how

06:32:07.120 --> 06:32:11.880
quickly they can get there. Obviously last game, Fat Yocan is Lycan, we saw him

06:32:11.880 --> 06:32:15.040
kind of take over from the landing stage, at the beginning the game was very good.

06:32:15.040 --> 06:32:18.720
When you look at the lane that Almo's got on the Lycan on the other side for

06:32:18.720 --> 06:32:22.480
Modus this time round, how do you expect he's going to do up here against the

06:32:22.480 --> 06:32:26.520
Tiny Bang? Is it a chill lane for him or is there pressure?

06:32:26.520 --> 06:32:37.520
If I get tiny deals really well with those lichens, they don't have that much HP, you're also, like, Bane is very bad against lichens, Koda.

06:32:37.520 --> 06:32:39.520
But they get to kill.

06:32:39.520 --> 06:32:42.520
Yeah, I would have stepped up and taken down with the raises.

06:32:44.520 --> 06:32:53.520
He was looking. I think that Koda might have been able to kill him. Not sure if he had a cast range because he was like really close to that 19th trash hole.

06:32:53.520 --> 06:33:00.020
It is pure damage, so you can see the number, but problems already using the healing salve.

06:33:06.720 --> 06:33:14.720
I also think that it's a good Spirit Breaker game in a way where he can charge a hero and it's not gonna get interrupted.

06:33:14.720 --> 06:33:19.820
Shadow Thin doesn't have anything, Lycan doesn't have anything, maybe he's gonna have a creep.

06:33:19.820 --> 06:33:24.820
supports team the beast you need to use that or student in crush that's about it

06:33:24.820 --> 06:33:31.820
everything else is very hard to stop him from actually getting in

06:33:31.820 --> 06:33:36.580
yeah what do you do about that she was he like in Kasani on the techies by like

06:33:36.580 --> 06:33:41.460
a yours early in his build or is that not worth picking up does he need other

06:33:41.460 --> 06:33:44.820
stuff with the support techies this game

06:33:44.820 --> 06:33:50.660
I'm thinking if he's going to be able to get enough I think when you have shadow fiend,

06:33:50.660 --> 06:33:56.080
when you have slaughter you also want to be getting something like a solar crest to increase

06:33:56.080 --> 06:33:59.160
the damage but it's a very very good duels game.

06:33:59.160 --> 06:34:04.500
You're playing against Darkseer, removing Ion Shell, Thurge, stopping Spirit Breaker

06:34:04.500 --> 06:34:08.660
from going in, maybe cancelling the Bane's Grip.

06:34:08.660 --> 06:34:10.660
Even against Pango it can be very annoying.

06:34:10.660 --> 06:34:14.660
It's a very good pickup if somehow he manages to get the farm.

06:34:14.660 --> 06:34:19.660
Yeah, it's a lot. It's a lot. So we'll be a bit of time if he wants to go for that.

06:34:19.660 --> 06:34:26.660
So far though, it's Lane. Cassani's been set it up nicely for Patega. Complete free farm there on the Shadow Fiend.

06:34:26.660 --> 06:34:31.660
Close, honestly, pretty close to like perfect CS. 28 last, it's here three minutes and a half in.

06:34:31.660 --> 06:34:36.660
Patega not getting contested whatsoever by the Spirit Breaker Darks here.

06:34:36.660 --> 06:34:41.660
Whatever power these two have, it's certainly not there in these first few levels apparently.

06:34:41.660 --> 06:34:43.660
It's not the SF, he doesn't care.

06:34:44.660 --> 06:34:52.660
It doesn't exist yet, it's gonna need to be something crazy. They are creep skipping, understanding that it can't really play the lane against Shadowfiend and Batega.

06:34:52.660 --> 06:34:54.660
He is coming in close.

06:34:56.660 --> 06:34:59.660
Ready with the right flicks, ready with the raises.

06:35:00.660 --> 06:35:02.660
Spirit Breaker charging to mid lane.

06:35:02.660 --> 06:35:04.660
Well, might be in trouble.

06:35:04.660 --> 06:35:06.660
He steals his rune.

06:35:06.660 --> 06:35:08.660
Yep, nice and alive.

06:35:08.660 --> 06:35:12.660
But, Elmo denied it on the other side.

06:35:12.660 --> 06:35:14.660
Oh, he set a wolf over, didn't he?

06:35:14.660 --> 06:35:15.660
Yeah, he did.

06:35:15.660 --> 06:35:18.660
Rain's Sardar, he has no regen.

06:35:18.660 --> 06:35:20.660
Well, he's got a tango, but he's mana, he's got nothing for that.

06:35:20.660 --> 06:35:22.660
So, completely out mana, pretty much, on the pango.

06:35:22.660 --> 06:35:24.660
No refuel.

06:35:24.660 --> 06:35:34.940
The last one is in the bottom lane.

06:35:34.940 --> 06:35:39.420
That hit, spirit breaker, it would definitely die.

06:35:39.420 --> 06:35:41.020
Playing behind enemy lines.

06:35:41.020 --> 06:35:44.860
Again, this is the reason why the hero is not popular.

06:35:44.860 --> 06:35:45.860
Look at him.

06:35:45.860 --> 06:35:48.940
0-1 and 0, two last hits.

06:35:48.940 --> 06:35:50.500
Can't really do much.

06:35:50.500 --> 06:35:56.500
your offlaner alone on the island try to find a way you can't even stack but

06:35:56.500 --> 06:36:00.900
the only way you can stack in the triangle you can stack one camp and

06:36:00.900 --> 06:36:05.860
maybe use blood grenade to stack the other one that's about it that's a

06:36:05.860 --> 06:36:10.500
rough life here for the spirit breaker in the early days for sure

06:36:10.500 --> 06:36:15.140
yeah but to at least bring the Crete wave over

06:36:15.140 --> 06:36:20.140
But again, just zero pressure onto this SF.

06:36:20.140 --> 06:36:24.140
I think this is honestly going to be one of the highest CSs I've seen on a 5 minute SF.

06:36:24.140 --> 06:36:27.140
44 last hits and 5 minutes in.

06:36:27.140 --> 06:36:32.140
It's pretty crazy. Top lane, some good body blocks going on here with the walls as they set up onto Hakoda.

06:36:32.140 --> 06:36:35.140
And he lived under the tower.

06:36:35.140 --> 06:36:41.140
He's under the cover with rotation. Shigetsu is going to get a nasty surprise as the SF turns up, he dies.

06:36:41.140 --> 06:36:44.380
Helmholtz is going to still continue to look to chase down Hakota under the tower.

06:36:45.660 --> 06:36:47.060
He's gone enough to take him out.

06:36:47.060 --> 06:36:48.740
He's trying to get the walls around for the body blocks.

06:36:48.740 --> 06:36:50.500
He doesn't want to waste any more time chasing him.

06:36:50.500 --> 06:36:53.060
He's happy to turn his attention back over to the wall to the tier one.

06:36:53.420 --> 06:36:54.980
But yeah, nice little move in there from Potager.

06:36:54.980 --> 06:36:57.460
Turns up and makes sure that they can take the enemy carry out.

06:36:58.460 --> 06:37:00.340
There are no creeps for him in the bottom lane

06:37:00.340 --> 06:37:01.820
because they track that creep wave,

06:37:02.140 --> 06:37:03.220
fixed barrier breaker,

06:37:03.340 --> 06:37:05.220
meaning that lane was underneath the towers.

06:37:05.220 --> 06:37:07.780
If you use the opportunity to backstab the enemy carry,

06:37:08.100 --> 06:37:10.220
gets the kill and is pushing the tower.

06:37:10.220 --> 06:37:13.740
They have Catapult, they have overwhelming damage coming up from these heroes,

06:37:13.740 --> 06:37:16.420
and it's gonna die much crisper game for Modus in this one.

06:37:16.420 --> 06:37:18.420
He got really nice stuff in him this time.

06:37:18.420 --> 06:37:21.420
Six minutes and very early tier one,

06:37:21.420 --> 06:37:27.020
and Potager, as I say, continues to have one of the fastest opening six minutes

06:37:27.020 --> 06:37:29.020
that we've seen from any of these SFs.

06:37:29.020 --> 06:37:34.820
He has had a dream lane, and so far, the Spirit Breaker Darkseer,

06:37:34.820 --> 06:37:37.620
not a lot of potential has been shown from it.

06:37:37.620 --> 06:37:40.680
We have to do something now.

06:37:40.680 --> 06:37:41.680
Back yoke.

06:37:41.680 --> 06:37:43.680
We're level 6 here.

06:37:43.680 --> 06:37:45.680
I'm ready for the dive.

06:37:45.680 --> 06:37:47.680
Rolling Thunder coming in.

06:37:47.680 --> 06:37:49.680
Controlling Potager.

06:37:49.680 --> 06:37:51.680
They have enough to kill him.

06:37:51.680 --> 06:37:53.680
He's actually able to turn and kill off Cemetery.

06:37:53.680 --> 06:37:55.680
Further TP back up comes into play.

06:37:55.680 --> 06:37:57.680
They don't get the kill.

06:37:57.680 --> 06:37:59.680
They lose two lives themselves.

06:37:59.680 --> 06:38:01.680
They're just at the misery continuing here

06:38:01.680 --> 06:38:03.680
for the Spirit Breaker Darkseer duo

06:38:03.680 --> 06:38:05.680
that are just having no game at all really

06:38:05.680 --> 06:38:10.320
I'm still there for the darks here, but they're not able to make any sort of play to slow this SF down

06:38:10.920 --> 06:38:14.920
No, he's having a complete free farm. You said his network

06:38:16.240 --> 06:38:17.560
4.2k

06:38:17.560 --> 06:38:21.320
Seven minutes in and they also didn't get to kill. Darkshed needed nine

06:38:21.640 --> 06:38:28.560
Experience to be level six. Maybe with the wall of replica illusion. It would have been enough. It's it's it's a lot of damage

06:38:28.560 --> 06:38:35.120
It's a 70% damage shadow fin illusion does hurt. Maybe they thought we're gonna be able to kill one creep underneath the tower

06:38:35.120 --> 06:38:41.240
or get some xp it would push him to level six but it just wasn't enough some of these

06:38:41.240 --> 06:38:52.840
small things they definitely add up they'd love to try and dive this SF but that after

06:38:52.840 --> 06:38:57.160
that attempt there they're gonna feel that they need so much more if they want to try

06:38:57.160 --> 06:39:01.000
and do that you know that they bought M rain on the pango to try for that effort did not

06:39:01.000 --> 06:39:05.000
workout they're gonna see if they can maybe set something up in the mid not

06:39:05.000 --> 06:39:09.040
easy though and Kasadi is gonna come up with a blast back to ward them cemetery

06:39:09.040 --> 06:39:14.680
will charge over having enough damage though yellow submarine to really burst

06:39:14.680 --> 06:39:20.680
a target right now at the least none of them will die stay safe pretty much

06:39:20.680 --> 06:39:24.520
just looking towards that diffusel timing on rain for when they're going to

06:39:24.520 --> 06:39:28.840
have that early item that will allow them to get away with these offensive

06:39:28.840 --> 06:39:32.920
moves. There's obviously a lot of time that she gets who needs until he's going to be

06:39:32.920 --> 06:39:38.320
ready to turn up to the fights at the time you carry. It's a much slower start from Yellowstone

06:39:38.320 --> 06:39:43.040
during this time. Modus looking infinitely better after they struggled throughout the

06:39:43.040 --> 06:39:49.280
entirety of that game one. Even in that game number one they had relatively slow start

06:39:49.280 --> 06:39:54.480
to the game. They got their first kill, six, maybe seven minutes into the game and didn't

06:39:54.480 --> 06:39:58.760
get much done. It was more about them forming up until a point where they felt comfortable

06:39:58.760 --> 06:40:03.380
joining the fight, they were playing for their timings. Now I'm not seeing that

06:40:03.380 --> 06:40:07.160
timing. There's gonna be the fuselblade on Pangalir, but in terms of syncing up

06:40:07.160 --> 06:40:12.660
with another hero, there really isn't much. Dakota, still level 5 at the moment.

06:40:12.660 --> 06:40:19.720
Not too many things that can dispel or stun fiendscript, but at least you have a

06:40:19.720 --> 06:40:24.060
box. You have a scape deck, which is gonna be always very good so far. Problems,

06:40:24.060 --> 06:40:26.060
We've seen a very good position in coming up from him.

06:40:28.060 --> 06:40:30.060
Time to fight down the general rain.

06:40:31.060 --> 06:40:32.060
Take us turned up.

06:40:32.060 --> 06:40:33.060
And with that, you've got to run.

06:40:33.060 --> 06:40:34.060
Jump forward, comes in.

06:40:34.060 --> 06:40:36.060
They get the catch on to Batyuk.

06:40:36.060 --> 06:40:40.060
They'll drop the wall, but they'll very quickly deal with the illusions.

06:40:40.060 --> 06:40:42.060
Batyuk is dead.

06:40:43.060 --> 06:40:47.060
Here's where our cemetery key run from this is going to get hit by the dart.

06:40:48.060 --> 06:40:52.060
Should be able to keep his distance from problems though.

06:40:55.060 --> 06:40:57.060
No, wow, that's really great for impact.

06:40:57.060 --> 06:40:58.060
Woof man.

06:40:58.060 --> 06:41:01.060
Hard to catch all of it on camera.

06:41:01.060 --> 06:41:05.060
Yeah, this is uh, it's rough. Level 3 spare braking here, 10 minutes in.

06:41:05.060 --> 06:41:08.060
Not having a fun time cemetery, and he's just getting bullied now by problems.

06:41:08.060 --> 06:41:11.060
He'll have charge again in a second, so he should be well...

06:41:11.060 --> 06:41:14.060
Yeah, get him. Yeah, this is it. This is his highlight.

06:41:14.060 --> 06:41:17.060
Well, why did he try TP problems?

06:41:17.060 --> 06:41:19.060
Anyway, in the mid they'll lose the bay.

06:41:19.060 --> 06:41:21.060
Well, why did he TP in front of the...

06:41:21.060 --> 06:41:23.060
Did he want to be charged?

06:41:24.060 --> 06:41:28.620
just to stop Cemetery from charging out of this area? Maybe? I don't know, he's got TP though.

06:41:28.620 --> 06:41:31.820
I don't know, well either way, RIP TP there for problems.

06:41:31.820 --> 06:41:38.380
I think they were making a move and he wanted to maybe thinking I need to cancel some of the abilities.

06:41:38.380 --> 06:41:42.700
But Bane is still level 5, so no Grip available anyway.

06:41:42.700 --> 06:41:47.180
I don't know, maybe for the Lulzo and I guess so.

06:41:47.180 --> 06:41:50.620
They're going to try and set up in the mid. As you say, without the level 6 on Bane,

06:41:50.620 --> 06:41:55.620
They don't have huge amounts of lockdown, nice little whip from problems.

06:41:55.620 --> 06:41:58.620
Stopping the charge for the cemetery, so no connection at all on to Morrell.

06:41:58.620 --> 06:42:00.620
Morrell perfectly fine.

06:42:00.620 --> 06:42:02.620
There's the Slardar.

06:42:02.620 --> 06:42:06.620
I just shared this net worth for the SF, the Tegre.

06:42:06.620 --> 06:42:09.620
He is getting ridiculously fine.

06:42:09.620 --> 06:42:16.620
This is an SF more out of control than any of the other SFs we've seen in the early games.

06:42:16.620 --> 06:42:18.620
Absolutely. 6.5.

06:42:18.620 --> 06:42:20.620
He's gonna get the tower on top of this

06:42:23.300 --> 06:42:25.300
Maybe get a kill

06:42:34.300 --> 06:42:40.100
Big double if the rain as they kill off the techies and the SF so this time

06:42:40.740 --> 06:42:47.060
Motor's getting a little bit ahead of themselves. They tried to push forward aggressively now pop the mask and man is trying to get in there trading the damage

06:42:47.060 --> 06:42:52.960
But the potential indeed of the wolf we get the illusion out and things get a little more complicated

06:42:52.960 --> 06:42:58.560
And the first death occurs there for Patega the kill going to brain on top of that

06:42:58.560 --> 06:42:59.540
So

06:42:59.540 --> 06:43:02.900
Going to show that even with the incredible amount of farming doesn't happen this SF

06:43:02.900 --> 06:43:07.000
He's got to be careful can still very much die if they drop the ult sign

06:43:07.340 --> 06:43:11.100
Yeah, he's getting minus armor from his presence

06:43:11.100 --> 06:43:15.140
And he was also getting minus armor from mask of madness that he's using

06:43:15.140 --> 06:43:22.020
So quite a lot of minus armor minus what is it 11 at the moment? It's a level 2 presence of the Darth Lord

06:43:23.700 --> 06:43:25.700
That that hurts like his armor

06:43:27.260 --> 06:43:30.740
Is still not that high for Agi hero shirt

06:43:30.740 --> 06:43:35.380
You are getting the armor but with the raster madness with the aura being applied to yourself

06:43:35.700 --> 06:43:39.660
It doesn't feel that great. They also have quite a lot of minus armor on their side

06:43:39.660 --> 06:43:48.060
It's all about that physical damage line-up, Meryl, he picks up a blink dagger, amplify

06:43:48.060 --> 06:43:52.060
damage with Shadowfinn, with Lycan, it's gonna start to hurt.

06:43:52.060 --> 06:43:56.820
I did talk about the animisation part to the game about what Darkseer needs to buy.

06:43:56.820 --> 06:44:00.940
He is rushing it, he is going for the Crimson Guard this time, it's very good to pick up

06:44:00.940 --> 06:44:05.380
the aura, it feels very nice against three physical damage cores and I also wanna see

06:44:05.380 --> 06:44:09.460
if somebody else is going to giving maybe some extra bit of utility as well.

06:44:09.460 --> 06:44:15.060
I see Ashleed and Shield picked up on one of the heroes that would definitely love to have more,

06:44:15.060 --> 06:44:20.340
but or some kind of a solar crest and I also see Sheila's guard. This is very important.

06:44:20.340 --> 06:44:26.740
You get kind of double the value again playing against multiple cores with physical damage.

06:44:26.740 --> 06:44:31.540
So you're slowing their attack speed and it also is providing you with insane amount of armor.

06:44:31.540 --> 06:44:33.060
That's 17 armor from Sheila's.

06:44:33.060 --> 06:44:45.060
I'm starting to turn the network a little bit.

06:44:45.060 --> 06:44:46.060
There's yellow submarine.

06:44:46.060 --> 06:44:51.940
I'm continuing to punch back, finding problems.

06:44:51.940 --> 06:44:57.660
Starting to make the moves now as a team.

06:44:57.660 --> 06:44:58.660
Closing that gap.

06:44:58.660 --> 06:45:00.660
I might as well able to create the beginnig.

06:45:02.660 --> 06:45:05.660
And most importantly Rain, he was the one who got a kill on Chateaufin.

06:45:05.660 --> 06:45:13.660
He got one extra kill in that bottom tier 1 tower engagement, which did give him that extra bit of gold that he needed.

06:45:13.660 --> 06:45:15.660
He was not having that good of a time early on.

06:45:15.660 --> 06:45:17.660
If he was late, it's not ready on him.

06:45:17.660 --> 06:45:19.660
Smoke available.

06:45:20.660 --> 06:45:23.660
Walls as well. Trying to scout things out.

06:45:28.660 --> 06:45:35.660
Cemetery will at least get the cliff ward down here inside of the triangle.

06:45:35.660 --> 06:45:51.660
The rest of them are unlikely to find anything but a major smoke.

06:45:51.660 --> 06:45:54.020
Looking back at the mid but nobody's showing yet.

06:45:54.020 --> 06:45:56.420
Problems hovering around for the occasional XP

06:46:02.340 --> 06:46:08.440
How completed Elmo also has enough money to buy shard in 200 gold

06:46:09.140 --> 06:46:14.340
That's gonna be their way of dealing with the waves so they can push them out go for the

06:46:14.900 --> 06:46:19.320
Objective on the other side and I could definitely see them in the next

06:46:19.320 --> 06:46:25.320
Many or so try to look for a fight near the Roche pit and then take Roche on for themselves

06:46:25.320 --> 06:46:26.820
because they have more than enough damage.

06:46:26.820 --> 06:46:31.320
With all this minus armor, it's definitely more than enough to kill Roche on.

06:46:31.320 --> 06:46:34.320
They have a tower in the mid lanes and they're turning with the charge.

06:46:34.320 --> 06:46:37.320
Again, problems. He's been causing a lot of issues.

06:46:37.320 --> 06:46:42.320
Roe went for the blink jump there, but Reign just counters it with a beautiful angle with the roll he's done

06:46:42.320 --> 06:46:45.320
to catch it on a bow flim, sets up the killer onto morale.

06:46:45.320 --> 06:46:48.320
Now in the river Cassani nearly dying to the swashbuckling.

06:46:48.320 --> 06:46:50.960
But the old onto shigetsu, locking down the tiny,

06:46:50.960 --> 06:46:52.480
from now on my rotating in,

06:46:52.480 --> 06:46:53.680
we'll be able to kill him before that.

06:46:53.680 --> 06:46:55.440
You're able to surge him out of this.

06:46:55.440 --> 06:46:58.520
Dakota also left behind to Elmo,

06:46:58.520 --> 06:47:00.920
able to time this rotation over towards the mid

06:47:00.920 --> 06:47:02.440
with the shape shift to ensure that motors

06:47:02.440 --> 06:47:05.040
still get the cleanup, despite losing their mid.

06:47:07.000 --> 06:47:10.520
I think Rain could have committed heavier with this bango.

06:47:10.520 --> 06:47:12.880
At least kill off Kasane,

06:47:12.880 --> 06:47:16.560
maybe even try to roll on top of problems.

06:47:16.560 --> 06:47:21.520
I think they could have gotten at least one more kill in this trade-off, and exactly as we said,

06:47:21.520 --> 06:47:26.400
like they're gonna try to look for a fight, and with the overwhelming physical damage against Roshan,

06:47:26.400 --> 06:47:28.160
they're gonna try to go for it.

06:47:28.160 --> 06:47:32.400
Back yook, and see if they decide to go, and try to scout things out.

06:47:32.400 --> 06:47:35.600
Wall is ready, but Roshan's dropping low, he's gonna drop it as well.

06:47:35.600 --> 06:47:37.520
But yook does see it.

06:47:37.520 --> 06:47:43.200
Gonna try and time it, he's in or drop the wall, they're gonna use the Reckon though to keep the Roshan as secured.

06:47:43.200 --> 06:47:47.480
They are losing heroes outside of the pit, but they got the Roshan, they got the Aegis on Patega.

06:47:48.480 --> 06:47:50.480
So this is the two supports dying?

06:47:51.360 --> 06:47:53.360
They might just be able to kill him twice or twice.

06:47:54.360 --> 06:47:57.240
They're gonna surround him. Okay. That's the first one.

06:47:58.080 --> 06:48:03.600
Shadow, if he hits five times or if he hits once, they have an Avalanche ready as well.

06:48:03.600 --> 06:48:08.160
He has no Requiem, so this Roshan completely nullified.

06:48:08.160 --> 06:48:14.280
Yeah, immediately. They get two support kills, and it's like, okay, they get the support kills,

06:48:14.280 --> 06:48:20.920
and the Roche still goes the way, and the SF can get out. The Modus is still happy,

06:48:20.920 --> 06:48:25.560
but SF just gets chased out afterwards, loses all the benefit that he got from that Roche,

06:48:25.560 --> 06:48:30.040
and now they won't be able to play aggressively with this Aegis. It gives a bit more time for

06:48:30.040 --> 06:48:36.040
Yellow Submarine to continue to stabilize the game. They're definitely back with this type

06:48:36.040 --> 06:48:40.280
of a play. If they managed to get out and then control the map with the Aegis, that

06:48:40.280 --> 06:48:46.440
could have been problematic. But now they're in a pretty good spot. You have the Game of

06:48:46.440 --> 06:48:52.120
Spirit Breaker. He picked up the Ghost Scepter. Hakota, he has one in his Quick Buy. Also,

06:48:52.120 --> 06:48:56.320
the fight that we've seen in the mid lane in the river where Hakota used Grip, he knew

06:48:56.320 --> 06:49:01.680
that they have no abilities. It was a nice play. He's keeping an eye on every single

06:49:01.680 --> 06:49:08.720
ability knowing that there's nothing that can stop it from going off but there was no follow up shield

06:49:11.200 --> 06:49:12.800
once the jump on the cemetery man

06:49:13.760 --> 06:49:19.360
he did it with his belt i mean maybe with almo i mean he's got a charge available cemetery so he

06:49:19.360 --> 06:49:24.160
can look to charge okay kind of just the short charge and he's gonna opt for the tp out nothing

06:49:24.160 --> 06:49:29.120
to stop it though so he gets away uh oh morale do you get the cross run of rain rain try to

06:49:29.120 --> 06:49:31.480
with the Swashbuckle, but his core-bundled wheel of wonder,

06:49:31.480 --> 06:49:36.360
Rain jumps into his death there, completely underestimating

06:49:36.360 --> 06:49:38.200
what mode is half-ready to throw at him.

06:49:40.400 --> 06:49:42.480
Without Pango, without Walder,

06:49:42.480 --> 06:49:45.040
damage is kind of very limited,

06:49:45.040 --> 06:49:46.800
and we are seeing some of the issues

06:49:46.800 --> 06:49:49.080
that they have with this Kamal the Dominator creep,

06:49:49.080 --> 06:49:51.720
especially Bane, who can't really deal with it.

06:49:51.720 --> 06:49:53.640
One corrosive haste on him,

06:49:53.640 --> 06:49:55.640
Dragon and Wolves are gonna kill him.

06:49:55.640 --> 06:49:58.200
This is a hero that has zero abilities

06:49:58.200 --> 06:50:01.160
that deal well with someone that deals well with AOE.

06:50:02.420 --> 06:50:05.380
Maybe you have like shard from random tormentor,

06:50:05.380 --> 06:50:07.780
but it's still not enough to deal

06:50:07.780 --> 06:50:09.660
with what ancient Black Dragon does.

06:50:09.660 --> 06:50:12.180
And it's giving them quite a lot of momentum.

06:50:12.180 --> 06:50:14.460
There's gonna be AC completed as well on ammo

06:50:14.460 --> 06:50:15.940
in the next minute or so.

06:50:15.940 --> 06:50:17.700
Massive increase of damage,

06:50:17.700 --> 06:50:20.340
output from both of your cores and yourself.

06:50:20.340 --> 06:50:22.060
And that's also gonna give them ways

06:50:22.060 --> 06:50:24.940
to go for more objectives, try to kill the towers.

06:50:24.940 --> 06:50:27.420
Yellow submarine, they need to pull off the big combo.

06:50:27.420 --> 06:50:33.580
I think they need some blink vacuum avalanche onto two three people to win off the fight

06:50:33.580 --> 06:50:39.580
and then with the pangoroll you have the charge the question is can they execute it.

06:50:39.580 --> 06:50:56.580
A little bit of a moment of calm again, just waiting for the next round of the items.

06:50:56.580 --> 06:50:58.580
Aghanim's in a few and Golf of Rain.

06:51:01.060 --> 06:51:03.060
And he's done for Almo.

06:51:03.460 --> 06:51:04.940
Things

06:51:04.940 --> 06:51:06.260
next round kind of

06:51:06.260 --> 06:51:09.900
coming together for both teams. Neither will be afraid of a fight.

06:51:10.260 --> 06:51:14.060
This is a question of who's to be more prepared for it. Modus, they're already gonna start the setup top.

06:51:14.900 --> 06:51:16.540
Smoke's there.

06:51:16.540 --> 06:51:19.740
See if Yellow Submarine are going to sense that this is coming for them.

06:51:20.700 --> 06:51:22.700
Submitory's already out through the Twin Gate.

06:51:22.700 --> 06:51:26.540
Rain is making sure he doesn't get caught out on the lane. They're gonna go through the

06:51:26.540 --> 06:51:29.860
twinkie, they put their eyes on Cemetery, and Batagha just takes that out on his own

06:51:29.860 --> 06:51:36.380
there with the razors. Easy solo kill here for the SF. And Yeltsin really gonna try and

06:51:36.380 --> 06:51:45.060
look towards him. But the setups here behind Batagha, Smyth on Smyth. Rain's gotta be careful

06:51:45.060 --> 06:51:52.060
Okay, they get the jump combo on for the time, that's going to the techies. Cassani's out.

06:51:52.060 --> 06:51:57.060
And we'll start to back off here, almost looking for the chase.

06:51:57.060 --> 06:52:03.060
Put the summons on to Shigezu, Avalanche back up in a second so Shigezu can protect himself if they dive.

06:52:03.060 --> 06:52:06.060
Surge onto him also, keeps him out.

06:52:06.060 --> 06:52:10.060
She hit the side of the taiga, he's looking for the requiem but he's going to get caught by the charge.

06:52:10.060 --> 06:52:16.780
charge, there's the rolling thunder on top of him and he actually falls into the rolling thunder again and she gets his back into the avalanche combo.

06:52:16.780 --> 06:52:24.340
That's going to be Batagor gone and now with the shapeshift coming to an end, Yellow Submarine could just chase down Elmo and potentially chase down Morrell.

06:52:24.340 --> 06:52:30.280
Batagor's into Elmo, knocked back here by the ultimate Samutary. There's going to be Elmo gone.

06:52:30.280 --> 06:52:35.740
The TPR just in time for Morrell, but Yellow Submarine, they were ready to just immediately go for that.

06:52:35.740 --> 06:52:41.340
just a bit. Unfortunately for Batagori could not get the Requiem off. They have too many stuns

06:52:41.340 --> 06:52:46.060
and interrupts ready between the Spirit Breaker and the Pangalare that he can't just stand his

06:52:46.060 --> 06:52:54.060
ground and pop the Requiem. Now without BKB he really can. There is still multiple abilities that

06:52:54.060 --> 06:52:59.100
go through debuff immunity but he desperately needs a BKB. He needs to be able to stand his ground

06:52:59.100 --> 06:53:05.580
and take the fight. Yeah it's too much. Again Reign with another good roll. He's the one controlling

06:53:05.580 --> 06:53:09.820
the whole flight controlling the back lines he tripped them up and creating the illusion out

06:53:09.820 --> 06:53:14.700
of shadow fiend you see the minus armor it is working as intended that's why we're seeing this

06:53:14.700 --> 06:53:21.100
darts here be used as a counter to shadow fiend and he almost caught as well as this lord who

06:53:21.100 --> 06:53:25.820
was trying to TP out he needed maybe like a half a second because he did get a glimpse of him but

06:53:25.820 --> 06:53:30.220
him fling dagger which wasn't ready at the moment i also want to see if he's going to match that

06:53:30.220 --> 06:53:34.540
ac that there is on the other side so i want to see if she gets through the sides to pick it up i

06:53:34.540 --> 06:53:40.780
I feel like it might be needed because nobody else can really buy pango could potentially buy it

06:53:40.780 --> 06:53:44.620
But it's not the items so I kind of think no they they still need it

06:53:44.620 --> 06:53:50.020
I see double she was guard one from the mid lane one from the off lane. Yeah, I'm definitely fine with that

06:53:50.420 --> 06:53:52.420
Okay times double she was

06:53:53.500 --> 06:53:55.500
Yeah, no, you're not getting the value

06:53:55.940 --> 06:54:00.180
But in this case definitely fine with it if one guy is

06:54:00.180 --> 06:54:07.060
It referred it away, or if he's dead. It's also an item that's just gonna take you up so heavily three physical damage cores

06:54:07.060 --> 06:54:12.540
You get 17 armor from it to figure AOE on your spells. It does. It does feel nice

06:54:12.540 --> 06:54:18.020
We'll see if he decides to go for it, but now they are hunting down whatever they can find on the map

06:54:18.420 --> 06:54:21.600
With 50 gold for them. It's a lot of money from that

06:54:24.020 --> 06:54:28.800
Very easy for them to kill anytime that they hammer the overload creep that shot

06:54:30.180 --> 06:54:37.860
down to pretty much dead even almost on the net worth right now so a bit of a

06:54:37.860 --> 06:54:42.540
concern for modus considering they did have that early advantage

06:54:42.540 --> 06:54:46.900
that was something starting to take away nearly all of that

06:54:46.900 --> 06:54:53.580
I like what I see Owen. Spiritbreaker it's it's it's probably a bill that in this

06:54:53.580 --> 06:54:58.100
particular order has never been done before in the history of professional

06:54:58.100 --> 06:55:00.100
Dota

06:55:00.100 --> 06:55:03.820
Yeah, it's eggs. I think eggs is gonna be the key

06:55:03.820 --> 06:55:07.500
I think in this one if they get back on to two three heroes

06:55:07.500 --> 06:55:12.040
Oh, yeah, or just and it's gonna be a lot and it's gonna be massive

06:55:14.420 --> 06:55:17.760
Yeah, that is gonna be quite something if they can line up that combo

06:55:18.820 --> 06:55:25.060
And he's gonna get it with the gradient. It's not that far off. Yeah, yeah has two components basically three components

06:55:28.100 --> 06:55:32.500
That's going to be a lot of fun to watch out for in the team fights.

06:55:32.500 --> 06:55:38.420
Not a lot of fun for Modus, of course, as Modus, but we are, you know, we're seeing

06:55:38.420 --> 06:55:40.980
the Spirit Breaker come online, you know, slowly but surely.

06:55:40.980 --> 06:55:42.700
The start was very slow.

06:55:42.700 --> 06:55:43.700
The lane wasn't great.

06:55:43.700 --> 06:55:44.700
It wasn't easy.

06:55:44.700 --> 06:55:48.860
I mean, it never really is right into an SF lane, regardless of what your hero is.

06:55:48.860 --> 06:55:52.780
But they are definitely making the Spirit Breaker darks here.

06:55:52.780 --> 06:55:56.400
I have some life to it now in this mid game portion

06:56:01.180 --> 06:56:03.180
We're waiting for the timing on modus

06:56:03.900 --> 06:56:05.180
WKB

06:56:05.180 --> 06:56:09.580
Plus an alifier on like and like and doesn't have it yet collecting the bombs

06:56:10.180 --> 06:56:16.480
As we should sorry and so to clear out the area just before it was enough damage to kill him

06:56:16.480 --> 06:56:26.440
Right. Perfect angle. Completely locks down problems on the stairs and maybe even just

06:56:26.440 --> 06:56:31.040
able to go for more here. Red Grim will push back, Brain. Morrell in with the jump. They

06:56:31.040 --> 06:56:34.000
got the save. Shagetzi's gonna get him with the combo. Reim will try and switch back away

06:56:34.000 --> 06:56:39.720
by his one. The wall's down. They have the grip onto Morrell. Cemetery. Quick charge.

06:56:39.720 --> 06:56:43.600
Doing a fair bit of control for Tega through the BKB and now the BKB's come to an end

06:56:43.600 --> 06:56:48.200
She gets who's gonna get on top of him as the tiny doesn't have enough damage on his own

06:56:48.200 --> 06:56:53.400
The defense will come in with the box and Alma wrap him around from the back lines takes how both supports yellow

06:56:53.400 --> 06:56:56.160
So Marie she gets it has to back out

06:56:56.800 --> 06:57:03.280
He is stuck though. He's not to wait for the plane to come back up there. I guess you're gonna grab the tree

06:57:03.280 --> 06:57:05.280
Yeah, he can grab there we go

06:57:05.280 --> 06:57:13.660
Not a bad fight again, like they lost Pengo, it was nice and time combo, his roll ended

06:57:13.660 --> 06:57:18.200
even with the shield runes still up and running, nice and time Breckelium clips him on the

06:57:18.200 --> 06:57:22.760
edge just enough for them to layer another spell and you see the explosiveness of this

06:57:22.760 --> 06:57:23.760
draft.

06:57:23.760 --> 06:57:29.160
It throws the damage output, shadow fiend, plus slaughter, so much minus armor coming

06:57:29.160 --> 06:57:31.680
out from them.

06:57:31.680 --> 06:57:38.140
I need that extra bit of armor on the side of Yellow Summary and it will come out soon.

06:57:38.140 --> 06:57:43.280
The AC not too far off if she gets it, so if she has a couple in a minute or so, freedom

06:57:43.280 --> 06:57:45.200
to farm.

06:57:45.200 --> 06:57:47.080
Should be able to get down line for the team.

06:57:47.080 --> 06:57:49.480
Yeah, that's the next big timing for them.

06:57:49.480 --> 06:57:54.000
This AC, she was guarded on Darkseer, try to flog them down and potentially agonist

06:57:54.000 --> 06:57:56.000
Scepter on Spiritbreaker.

06:57:56.000 --> 06:58:00.600
Maybe we're going to be seeing some, just a casual plate mail on Panglir.

06:58:00.600 --> 06:58:05.140
It's going to work. Even Splint Mail, extra 7 armor, anything you can get early on is

06:58:05.140 --> 06:58:10.200
going to feel nice. But we talked about what Modus wants to do, Malphire on Lycan, he has

06:58:10.200 --> 06:58:14.880
it, double BKB on other two cores. So they can lock onto a target and try to kill it

06:58:14.880 --> 06:58:19.960
from 100 to 0. Two Ghost Sipters that have been very annoying. Darkseer is going to suffer

06:58:19.960 --> 06:58:22.960
immensely as well.

06:58:22.960 --> 06:58:27.960
Well, here's it.

06:58:27.960 --> 06:58:29.960
Just to jump on her Coda,

06:58:29.960 --> 06:58:31.960
Coda's gonna be able to get away there with a Ghost Saps.

06:58:31.960 --> 06:58:33.960
Oh, turn right. She used the grip to lock down Morrell

06:58:33.960 --> 06:58:35.960
through the main driver's BKB.

06:58:35.960 --> 06:58:36.960
She gets a chance forward.

06:58:36.960 --> 06:58:37.960
And Coda will still die,

06:58:37.960 --> 06:58:39.960
but Reigns got the rolling thunder good to go.

06:58:39.960 --> 06:58:40.960
Gets the angle onto Morrell.

06:58:40.960 --> 06:58:42.960
Morrell will attempt to slither away.

06:58:42.960 --> 06:58:44.960
The Requiem comes out, pushing back Cemetery.

06:58:44.960 --> 06:58:46.960
Q right clicks to finish off the job.

06:58:46.960 --> 06:58:47.960
They take Cemetery out.

06:58:47.960 --> 06:58:49.960
The buyback will come in from her, Coda.

06:58:49.960 --> 06:58:51.960
Trying to play it towards our lane.

06:58:51.960 --> 06:58:57.960
Ward down on the mids, gets the Avalanche, oh I've got a vacuum! That's a 4 man vacuum

06:58:57.960 --> 06:59:02.200
ward coming in there from Batja. No one me just don't cover but he's looking to toss forward

06:59:02.200 --> 06:59:06.840
as Reign gets thrown over the ward's problems. Blink out in time, we'll save Morel and they

06:59:06.840 --> 06:59:11.600
almost have to get up to the high ground and TP out. Sweet as the 4 man vacuum ward did

06:59:11.600 --> 06:59:18.200
look the majority of them get out alive. If they have one Avalanche on top of that, they're

06:59:18.200 --> 06:59:25.200
They're all dead. They're all gone. One Spirit Breaker charge. They're all gone. Hakoda, he used my back in the previous fight.

06:59:25.200 --> 06:59:26.200
He did.

06:59:26.200 --> 06:59:37.200
Not have it. That grip also held him into place for his whole BKB duration. A bit of a chaotic fight for a young submarine.

06:59:37.200 --> 06:59:42.200
Oh, they're going to be quick enough with it though. And now, they're actually going to try and make the jump happen.

06:59:42.200 --> 06:59:44.840
First decoders, there's a dieback on the bay and he's out for 70.

06:59:44.840 --> 06:59:45.840
Nice fight.

06:59:45.840 --> 06:59:48.920
Backhand just on for one, but allows them to take out Cassani.

06:59:48.920 --> 06:59:52.520
Still those Cemetery destroyed by Elmo with the summons there.

06:59:52.520 --> 06:59:57.880
It's like him doing a hell of a lot of damage.

06:59:57.880 --> 06:59:59.160
Maybe like in ZOP.

06:59:59.160 --> 07:00:02.080
Maybe teams have been sleeping on this hero.

07:00:02.080 --> 07:00:06.920
We saw it dominate the previous game, didn't die a single time around.

07:00:06.920 --> 07:00:09.360
One death on Elmo, but it does look great.

07:00:09.360 --> 07:00:14.000
On top of the network, as an off laner, as like, and I want to see what the next item's

07:00:14.000 --> 07:00:15.000
going to be.

07:00:15.000 --> 07:00:18.720
You just pick up a blink dagger, making sure that he can lock onto that target.

07:00:18.720 --> 07:00:23.640
He can blink in, nullify, hit or dark shear, both of the supports with the Ghost Scepter.

07:00:23.640 --> 07:00:29.200
Even the shield crash can be very annoying, the extra bit of a barrier that you're getting.

07:00:29.200 --> 07:00:33.200
It's not the most important one, but there are a lot of things that he can dispel.

07:00:33.200 --> 07:00:36.200
I come with the push now.

07:00:36.200 --> 07:00:42.680
tier two bottom and we'll see cemetery still hasn't quite got the axe we'll

07:00:42.680 --> 07:00:46.000
have it here with these creeps there we go so the axe finally online here for

07:00:46.000 --> 07:00:51.120
the spirit breaker and now they just got to hope that Batyok can bring in another

07:00:51.120 --> 07:00:57.440
one of those four-man vacuum walls and the cemetery is around to combo it up

07:00:57.440 --> 07:01:02.680
even they need one spell they need the rolling thunder avalanche or charge it

07:01:02.680 --> 07:01:08.120
It doesn't even need to be for if he can land a three man vacuum, they're all gone, especially

07:01:08.120 --> 07:01:14.320
in a longer fight when their BTBs are down.

07:01:14.320 --> 07:01:21.360
Could look pretty spectacular if they can land this crazy team fight combo.

07:01:21.360 --> 07:01:30.640
But it will slow down, I mean imagine if your modus now, you've managed to kind of regain

07:01:30.640 --> 07:01:32.440
control of the game.

07:01:32.440 --> 07:01:37.080
You don't obviously have the Aegis that still sits on Shigetsu for another few minutes.

07:01:37.080 --> 07:01:41.120
Are you fighting into Yellow Submarine or are you just trying to avoid fights for this

07:01:41.120 --> 07:01:42.440
Aegis time on the tiny?

07:01:42.440 --> 07:01:46.560
Two and a half minutes, almost three minutes actually.

07:01:46.560 --> 07:01:50.280
I don't know if they can right now, their problem is going to be dodging, but if the

07:01:50.280 --> 07:01:53.240
fight comes, they will have to take it.

07:01:53.240 --> 07:01:58.440
Well, then just a blink out.

07:01:58.440 --> 07:02:21.020
I just want to see the Wombo combo. If they pull off even three men vacuum with the spray

07:02:21.020 --> 07:02:26.120
breaker charge, they're just going to die. If they sit inside the wall while they're

07:02:26.120 --> 07:02:32.680
getting bashed, getting that extra bit of a damage from the agatom scepter. It can be pretty tricky.

07:02:32.680 --> 07:02:37.080
They're gonna smoke and maybe look for something. They're pinning it out. Somebody will need to

07:02:37.080 --> 07:02:42.040
defend the tier 2 tower in the bottom. But right now, yellow submarines are playing on a different

07:02:42.040 --> 07:02:42.760
side of the map.

07:02:42.760 --> 07:02:54.760
I'm going to start poking the high ground here, but I need your TP's coming in.

07:02:54.760 --> 07:02:55.760
She gets it.

07:02:55.760 --> 07:02:56.760
Thanks for jumping in the two man Ablaze.

07:02:56.760 --> 07:02:57.760
Patrick is going to look for the three man ball.

07:02:57.760 --> 07:02:58.760
Who at the farth of the Royal Thunder.

07:02:58.760 --> 07:02:59.760
But the VKB is already out for the Tegra and Morel.

07:02:59.760 --> 07:03:00.760
So they don't have a chance to run.

07:03:00.760 --> 07:03:01.760
He's going to get knocked over the cliff here, Morel.

07:03:01.760 --> 07:03:02.760
VKB about to come to an end.

07:03:02.760 --> 07:03:03.760
Rain continues to chase him with the Royal Thunder.

07:03:03.760 --> 07:03:04.760
But Shaggy and TP out.

07:03:04.760 --> 07:03:08.820
He's gonna get knocked over the cliff here, Morale, but he can't be about to come to an end.

07:03:08.820 --> 07:03:12.780
Rain continues to chase him with the Royal Decepticons, but Strayer he'll TP out.

07:03:12.780 --> 07:03:19.820
So he manages to touch the exit and he's set for Cassani, but they'll still lose two very quick reactions there from Yellow Submarine.

07:03:19.820 --> 07:03:23.620
As soon as they saw that SFT, you know, pushing up to the high ground, they tipped it in.

07:03:23.620 --> 07:03:25.480
I think pretty much with everyone, right?

07:03:25.480 --> 07:03:28.280
Apart from the script breaker, obviously charging in from the angle of the mid lane.

07:03:28.280 --> 07:03:29.940
He was finding the angle.

07:03:29.940 --> 07:03:34.160
He couldn't connect, Requiem did clip him right up when he was about to land it.

07:03:34.160 --> 07:03:40.160
They, I think they saw him with this Observe Award that problems did place, and they have another charge.

07:03:40.160 --> 07:03:44.800
Now they're gonna be ready to go in, but cemetery too fast for the rest of the team.

07:03:44.800 --> 07:03:50.160
Maybe you can try to back back your boots, so you're not fast enough, so the rest of the team can try to catch up, but...

07:03:51.040 --> 07:03:57.200
Another good fight. Thanks to Batyuk, who's been owning this whole series. In the previous one, he played Lycan.

07:03:57.200 --> 07:04:03.120
No deaths. Kind of solo-owned the game as well. I mean, there were a couple of factors to that first game,

07:04:03.120 --> 07:04:07.280
but in this one definitely keeping them alive with multiple man backing walls.

07:04:10.240 --> 07:04:15.840
Yeah stopping modus from getting away with that attempt to make a bit of a move in these

07:04:15.840 --> 07:04:18.240
moments where they don't have the edges on themselves modus.

07:04:25.040 --> 07:04:31.360
It's one of those rare occasions where you see Thiny just getting like even extra armor.

07:04:31.360 --> 07:04:38.800
He's getting AC in this one, he's getting neutral enchantment, getting tough, so extra 12 armor,

07:04:38.800 --> 07:04:46.560
seeming at 40 armor at the moment, which does give him, what is it, 71% physical resistance,

07:04:46.560 --> 07:04:50.800
knowing that most of the damage is physical. And I'm also really glad that he swapped things

07:04:50.800 --> 07:04:56.240
around. I wanted to mention that, yeah, sure, Daedalus is fine as an item, more than fine in

07:04:56.240 --> 07:04:59.480
in terms of damage, but I think Satanic is a better option.

07:04:59.480 --> 07:05:01.640
It gives you that survivability,

07:05:01.640 --> 07:05:04.560
it gives you the spell against Howl.

07:05:04.560 --> 07:05:07.640
Because Howl is also something that we haven't mentioned,

07:05:07.640 --> 07:05:09.640
it's very good against Tiny.

07:05:09.640 --> 07:05:13.760
It is the green damage, so reducing that by 40%,

07:05:13.760 --> 07:05:16.840
it's quite a lot of damage that you're reducing against Tiny.

07:05:16.840 --> 07:05:31.500
at the moment, trying to clear in the area.

07:05:31.500 --> 07:05:37.720
Taker's going to show himself at the front, he's just getting caught, and he's hitting

07:05:37.720 --> 07:05:41.960
the stun combo, gets the BKB off, now he's starting to turn and trying to take back him

07:05:41.960 --> 07:05:45.160
down with the right click, and we'll succeed in doing so, they're killed off the darks here,

07:05:45.160 --> 07:05:48.240
Now I'm ready to try and get him with a shapeshift and with pretty much one shot

07:05:48.240 --> 07:05:52.880
So Kota there, BKB has come to a finish both supports of Modus buying back

07:05:53.480 --> 07:05:59.480
Yellow submarine that was spec'd that they get out. So yellow submarine they do lose two heroes, but they get two kills and

07:06:00.360 --> 07:06:02.480
Also two buybacks out of Modus

07:06:03.320 --> 07:06:06.160
They should know that Darkseid doesn't have buyback available

07:06:06.160 --> 07:06:10.360
He just showed his 9 second BKB in this fight. It's time to go for the high ground

07:06:10.360 --> 07:06:14.720
and also Shadowfiend holding the high ground in that fight, and he does have overwhelming

07:06:14.720 --> 07:06:15.720
damage.

07:06:15.720 --> 07:06:20.520
Wait, Mask of Madness, Daedalus completed on him, sitting at almost 5000 gold.

07:06:20.520 --> 07:06:22.680
Slaughter, amping up all that damage.

07:06:22.680 --> 07:06:24.680
Let's see how they're going to approach it.

07:06:24.680 --> 07:06:29.040
I would love to see them maybe try to poke a little bit, but Shigetsu is taking care

07:06:29.040 --> 07:06:35.520
of the bottom wave, Spirit Breaker as well, and Lynne is getting pushed in, but they're

07:06:35.520 --> 07:06:38.880
still going to respect it knowing that they have no BKBs available.

07:06:38.880 --> 07:06:43.880
You buy back some supports, you know, the submarine, they want to take the fight, knowing

07:06:43.880 --> 07:06:46.880
that the BKBs are down, 30 seconds.

07:06:46.880 --> 07:06:48.880
Tell me, Terry?

07:06:48.880 --> 07:06:50.880
I ain't for the set of that.

07:06:50.880 --> 07:06:54.880
Tell you again, where did Hurricane Pie count in time?

07:06:54.880 --> 07:06:57.880
They were not aware where the rest of the teammates were.

07:06:57.880 --> 07:07:00.880
They would definitely go in with the Blaine Shield as guard.

07:07:00.880 --> 07:07:03.880
Even just casual poke from Pangalir.

07:07:03.880 --> 07:07:13.880
Look at Tiny's damage, he loses almost 200 damage with one howl.

07:07:13.880 --> 07:07:16.880
Yeah, that's pretty crazy actually.

07:07:16.880 --> 07:07:18.880
That's a lot of reduction.

07:07:18.880 --> 07:07:22.880
You wouldn't get from any of the ability in the game.

07:07:22.880 --> 07:07:29.880
Imagine if you had a spell that says, give him minus 200 damage.

07:07:29.880 --> 07:07:31.880
Yeah, it's yeah.

07:07:33.880 --> 07:07:37.880
On a very low cooldown, like, yeah, it's gonna be constant through the fights.

07:07:37.880 --> 07:07:48.880
And Feeble is 70% damage reduction, but it's nowhere as near when we talk about getting damage reduced the same way that Howl does against Tiny.

07:07:48.880 --> 07:07:53.880
Another shield is completed on Panglir.

07:07:53.880 --> 07:08:00.880
They are understanding that all that damage is physical, trying to reduce it as much as they can, purchasing all of these armor items.

07:08:00.880 --> 07:08:02.880
AC, double shield is guard.

07:08:02.880 --> 07:08:05.880
Spirit Breaker.

07:08:05.880 --> 07:08:10.880
He was thinking about maybe getting a BKB, but decided to pick up Shadowblade instead.

07:08:12.880 --> 07:08:15.880
Still yet to see the combo.

07:08:15.880 --> 07:08:20.880
with the agonist charge and vacuum, gets it?

07:08:20.880 --> 07:08:24.880
That's a good stun. Gets it onto the two of them, the cemetery core.

07:08:24.880 --> 07:08:26.880
Same of his effort she gets as he's trapped in the wheel.

07:08:26.880 --> 07:08:30.880
They drop the wall back. He's gone.

07:08:30.880 --> 07:08:33.880
Immediately destroyed here by the physical damage,

07:08:33.880 --> 07:08:37.880
but take a getting rein and even getting her coda.

07:08:37.880 --> 07:08:40.880
I mean, it's four of them dead. They're straight up to the high ground.

07:08:40.880 --> 07:08:43.880
They've got to look to try and get this mid lane, but Baggett's going to try and cut it.

07:08:43.880 --> 07:08:50.340
Fortifications there though use it to keep this creep wave safe so they can get in and start doing some serious damage to the base motors

07:08:52.140 --> 07:08:56.140
Stacking on top of each other Slurder finds the opportunity finds both of them

07:08:56.900 --> 07:09:03.300
And this Spirit Breaker melts completely even tiny he did not feel tanky at all Shadowson

07:09:03.940 --> 07:09:08.820
Again get some free right clicks in these are long 50 seconds without tiny

07:09:08.820 --> 07:09:14.820
He does have buyback available, but with AC with Shadowfiend, the damage, AC as well,

07:09:14.820 --> 07:09:16.820
all this minus armor.

07:09:16.820 --> 07:09:21.820
There is Tier 2 Tower available in the top lane, so they can't get Megas.

07:09:23.820 --> 07:09:27.820
Or at least force a buyback from Tiny.

07:09:27.820 --> 07:09:32.820
Which means that they can play for the next Roche. It is alive in the bottom pit.

07:09:32.820 --> 07:09:40.860
anybody so quickly like this Roshan is he's gonna melt they get this cream

07:09:40.860 --> 07:09:45.260
round the top lane they're gonna be a pretty good spot

07:09:45.260 --> 07:09:48.900
okay it was considering charging him but wasn't even able to make it anywhere

07:09:48.900 --> 07:09:53.460
close in time so Roshan goes down they get the Aegis onto Pataga a fresh

07:09:53.460 --> 07:09:58.460
a shot at the ready for Elmo so he can have two rounds of the shapeshift a

07:09:58.460 --> 07:10:01.140
A decent lead now here for Modus.

07:10:01.140 --> 07:10:04.620
Ready to start setting up on the top lane to get that tier 2 and

07:10:04.620 --> 07:10:08.100
challenge for the mega creeps here whilst they have the Aegis.

07:10:08.100 --> 07:10:11.100
Yeah, this fight pretty much.

07:10:11.100 --> 07:10:14.580
Not gonna say more than the game but if they

07:10:14.580 --> 07:10:18.420
do win the game with the next fight, it is that fight pretty much.

07:10:18.420 --> 07:10:22.020
No submarine.

07:10:22.020 --> 07:10:25.660
Talked about the combo that they have. Still haven't seen it fully

07:10:25.660 --> 07:10:31.260
not executed they had this one big moment but there's no real follow-up there

07:10:31.260 --> 07:10:35.220
isn't a charge or isn't avalanche a lot of times it's a cool down the blink daggers

07:10:35.220 --> 07:10:39.820
canceled spirit breaker is getting requiemed he doesn't have it ready and

07:10:39.820 --> 07:10:43.340
now they're ready to go for the high ground potentially Lincoln's fear

07:10:43.340 --> 07:10:45.980
available in shadow of him that's gonna give him protection against either

07:10:45.980 --> 07:10:51.220
charge or fiends grip you can slow siege the high ground with the AC with

07:10:51.220 --> 07:10:57.180
like and wolves. This time around it needs to be perfect. The execution, they need to

07:10:57.180 --> 07:11:03.020
find a combo, enter with a rolling thunder with the avalanche, more charge with the vacuum.

07:11:03.020 --> 07:11:07.020
Stopping the sages push is going to be so difficult.

07:11:07.020 --> 07:11:16.320
What's up Marine? Big challenge for them here on the defense. Swift blink now done. Four

07:11:16.320 --> 07:11:24.320
a tiger should get to he sold his items he's getting bkb no threats available so he is a bit slow

07:11:25.600 --> 07:11:40.320
we'll need to upgrade his blank i'm sure if he's gonna have time for it

07:11:46.320 --> 07:11:56.880
You just went to the... they're actually gonna go for the risky move here with the smoke.

07:11:56.880 --> 07:12:00.080
This is into the ages of the SF.

07:12:00.080 --> 07:12:07.920
Just hoping to try and catch Motor Spy's surprise by fighting into it, baiting a little bit

07:12:07.920 --> 07:12:08.920
with Bat Yuck.

07:12:08.920 --> 07:12:15.860
So if they take the bait, well in with the crush,

07:12:15.860 --> 07:12:21.860
charge now comes over, now with a counter play to get the old onto Almo, nice angle for the rolling thunder,

07:12:21.860 --> 07:12:25.860
they get the vacuum, down under the two of them, yeah, the three of them getting caught by the wall,

07:12:25.860 --> 07:12:30.860
double kill in for Shigetsu, they turn up a taker, they're going to take the ages out of him, it's working.

07:12:30.860 --> 07:12:37.360
The set up, the bait here, as Yellow Submarine encouraged Motors to make that play onto that yacht,

07:12:37.360 --> 07:12:39.960
and it gets turned around massively.

07:12:39.960 --> 07:12:41.960
They deal with the HSSF,

07:12:41.960 --> 07:12:43.760
killing off three of them,

07:12:43.760 --> 07:12:45.160
and they hold the defense.

07:12:45.160 --> 07:12:48.760
That went beautifully for Yellow Submarine.

07:12:48.760 --> 07:12:50.160
They took that straight for it.

07:12:50.160 --> 07:12:51.160
Off the hook.

07:12:51.160 --> 07:12:53.760
They got mega baited.

07:12:53.760 --> 07:12:54.760
And they were ready.

07:12:54.760 --> 07:12:57.760
They baited with the guy who does have buyback available.

07:12:57.760 --> 07:12:59.360
Even if they did go wrong,

07:12:59.360 --> 07:13:01.960
they can still come back into the fight.

07:13:01.960 --> 07:13:04.560
And Hakota, we haven't talked,

07:13:04.560 --> 07:13:06.760
we haven't mentioned it ever since the start of the game.

07:13:06.760 --> 07:13:13.120
Like his positioning has been good, but this time around he gets the nightmare reset just for a second

07:13:13.120 --> 07:13:20.440
and now 60 seconds with Dr. Shadowfiend who doesn't have buyback, he upgraded his Swift Lane thinking that he is more than okay.

07:13:20.440 --> 07:13:24.240
They're gonna lose at least one set of racks.

07:13:24.240 --> 07:13:29.360
I mean, with as long as the SF is dead, they might just lose two and get kind of put...

07:13:29.360 --> 07:13:30.360
Eighth through at least.

07:13:30.360 --> 07:13:32.360
Even with Yellow submarine now, yeah.

07:13:32.360 --> 07:13:38.360
Facing the same problem, there is Q2 tower available in the bottom lane.

07:13:38.360 --> 07:13:40.360
They're gonna glyph.

07:13:43.360 --> 07:13:44.360
This is pretty terrifying.

07:13:44.360 --> 07:13:47.360
Do they even want to try and risk defending us forward though?

07:13:47.360 --> 07:13:49.360
Or do you just let this rack scour?

07:13:49.360 --> 07:13:55.360
Maybe in the next 10 seconds they can try to get a jump when Shadowfiend is about to come out,

07:13:55.360 --> 07:13:57.360
but it doesn't seem so.

07:13:57.360 --> 07:14:02.960
It's still 15 seconds. Shigetsu is getting the clicks in.

07:14:02.960 --> 07:14:10.460
Alright, both racks taken off the back of that very cute bait play from Yellow Submarine.

07:14:10.460 --> 07:14:15.960
As Yellow Submarine take the defense, get rid of the Aegis on the SF, kill him again.

07:14:15.960 --> 07:14:18.460
Batyok can he get out? Will Blink away just in time.

07:14:18.460 --> 07:14:20.960
They were starting to chase out of the base to see if they could get any catch.

07:14:20.960 --> 07:14:23.260
And we'll continue to run down Batyok.

07:14:27.360 --> 07:14:32.780
Needs to make sure gold for buyback right now. He did invest into Octarene, which means that

07:14:33.300 --> 07:14:39.560
Lower cooldown on wall, 45 seconds, lower cooldown on vacuum, 22 seconds, might be able to get

07:14:40.120 --> 07:14:42.520
maybe two of those in a longer fight.

07:14:42.520 --> 07:15:01.680
This game has been really back and forth, like we've seen us, one team winning a fight

07:15:01.680 --> 07:15:04.040
and then other team winning it immediately after.

07:15:04.040 --> 07:15:14.880
It's definitely going to hurt that little bit more for Modus, especially after the struggles

07:15:14.880 --> 07:15:21.240
in game 1 and now the fact that in this game 2 they go from a position of having the 2 sets

07:15:21.240 --> 07:15:26.140
of racks taken away, having the Aegis and then bam, certainly the game kind of flips

07:15:26.140 --> 07:15:33.200
on its head and they end up being the ones to lose their own 2 racks.

07:15:33.200 --> 07:15:40.160
close one here and Modus they're gonna try and strike again and we have them at the smoke.

07:15:46.880 --> 07:15:50.160
Thank you, he's in a good spot. Three bound drawings, they try to bait it.

07:15:50.160 --> 07:15:53.440
They get the wheel on it, Shugetsu, they caught him, but there's the back you more down on a

07:15:53.440 --> 07:15:57.840
potato. Put the BK and look towards Shugetsu. Shugetsu's gonna pull himself away with the

07:15:57.840 --> 07:16:01.280
half-poony, he's trapped in the trees for now but at least he's alive. Almo tried to

07:16:01.280 --> 07:16:03.840
to come in with a BKB, but he has to run here with a BKB shape,

07:16:03.840 --> 07:16:06.200
which would take too much damage through it.

07:16:06.200 --> 07:16:08.480
They get the control onto for taking with a rolling thunder.

07:16:08.480 --> 07:16:11.840
Elma at least able to turn and clean up Cemetery.

07:16:11.840 --> 07:16:13.040
Can they get anything more from this?

07:16:13.040 --> 07:16:15.280
Burrell's going to look to jump in a second.

07:16:15.280 --> 07:16:17.920
Now he's getting his blint canceled by the illusion.

07:16:17.920 --> 07:16:19.320
Thinking about this SF.

07:16:19.320 --> 07:16:21.040
I mean, the SF illusion causing them issues,

07:16:21.040 --> 07:16:23.160
stopping them from being able to chase on.

07:16:23.160 --> 07:16:25.280
So even with all the ults of the BKBs used,

07:16:25.280 --> 07:16:28.840
only the one hero dying, just Cemetery, going down.

07:16:31.280 --> 07:16:38.580
It's still difficult for Tiny to square up against Shadowfiend. If he doesn't have that wall, if he doesn't have Pango rolling on top of him.

07:16:39.780 --> 07:16:43.580
Rain going for Nullifier next, selling his treads.

07:16:44.480 --> 07:16:48.480
It's going to be very good against Sprint, it's going to be very good against Box.

07:16:48.480 --> 07:16:54.580
A lot of these defensive items on Ringmaster as well, Ghost Scepter, Heal Scepter, remove the Solar Crest, Force Fath.

07:16:54.580 --> 07:17:00.880
All of these things have been very annoying because they wanted to play a bit of a longer fight, knowing that they need to reset as well.

07:17:00.880 --> 07:17:04.640
maybe try to bait this rolling thunder, kill off the wall illusions.

07:17:05.440 --> 07:17:09.520
Level 25 soon to be done on Darkseer as well.

07:17:09.520 --> 07:17:12.240
The big one on Radiant is Slardar.

07:17:12.240 --> 07:17:13.600
He's not close to it though.

07:17:13.600 --> 07:17:15.760
He needs another big fight to be level 25.

07:17:15.760 --> 07:17:20.800
The Undispellable Corrosive Haze, you see Tiny all the time

07:17:20.800 --> 07:17:24.960
and he also can't dispel it, so gotta be receiving that extra bit of damage.

07:17:24.960 --> 07:17:31.960
Spirit Breaker even picked up a blink dagger.

07:17:31.960 --> 07:17:33.960
He just wants to get this perfect angle.

07:17:33.960 --> 07:17:35.960
Yes, yeah.

07:17:35.960 --> 07:17:48.960
Shadow Blade was not enough.

07:17:48.960 --> 07:17:50.960
Modus again in the same spot.

07:17:50.960 --> 07:17:53.960
Yellow Submarine, they're trying to hit them with the smoke.

07:18:03.960 --> 07:18:05.960
Alright, you're trying to get the lead in, but they get on top of him.

07:18:05.960 --> 07:18:07.960
Right away, they destroy the Darkseer.

07:18:08.960 --> 07:18:09.960
He'll buy back.

07:18:10.960 --> 07:18:14.960
You know that they did use a fair few BKBs there on motors to go for that Darkseer kill,

07:18:14.960 --> 07:18:16.960
and inside the pit, they catch Pateka.

07:18:16.960 --> 07:18:18.960
Completely locked down and taken out.

07:18:18.960 --> 07:18:19.960
He's off the bind back.

07:18:19.960 --> 07:18:22.720
He's almost got a run with his BKB coming to an end, but take a vice back immediately.

07:18:22.720 --> 07:18:25.600
He's been three bybacks from Yellow Submarine.

07:18:25.600 --> 07:18:28.760
They've used that much more here, that modus.

07:18:28.760 --> 07:18:32.040
Modus just the one.

07:18:32.040 --> 07:18:36.880
If they can kill off Shadowfin again knowing that he doesn't have BKB ready, wall coming

07:18:36.880 --> 07:18:40.400
off cooldown in 20 seconds, but Duke has BKB available.

07:18:40.400 --> 07:18:45.280
They could potentially try to go in and if they kill Shadowfin, that's going to be GG

07:18:45.280 --> 07:18:46.280
pretty much.

07:18:46.280 --> 07:18:48.360
At least it's going to be Rochon for them.

07:18:48.360 --> 07:18:53.360
gonna give them another flight seven and a half thousand gold available in Shigetsu.

07:18:53.360 --> 07:18:59.160
At least twice more for buyback, yeah three buybacks that's pretty big.

07:18:59.160 --> 07:19:04.820
Here we go smoke time, down low, it's gonna look for the jump, has the hex on what Shigetsu,

07:19:04.820 --> 07:19:08.420
but Shigetsu's having to pop the silver edge and start backing away, they get the vacuum

07:19:08.420 --> 07:19:12.480
roll down on the both of them, but Taker, he's gonna get caught by Shigetsu, they're in with

07:19:12.480 --> 07:19:17.460
the Avalyze toss combo, he's up in the air, he's back down, he's gone dead for two minutes,

07:19:17.460 --> 07:19:22.500
They'll lose the Bane but Marel's falling so low that this fight cannot go the way of

07:19:22.500 --> 07:19:23.500
Modus.

07:19:23.500 --> 07:19:24.500
Elmer has to run.

07:19:24.500 --> 07:19:27.300
They lose their SF.

07:19:27.300 --> 07:19:33.660
The catch is going to be there on towards the Lycan triple kill for Shigetsu as they

07:19:33.660 --> 07:19:34.660
tried.

07:19:34.660 --> 07:19:38.260
They tried to make that move but it was so risky the SS still didn't have BKB back up

07:19:38.260 --> 07:19:42.100
ready to press and they're making that play as you say, wait, doesn't have to buy back,

07:19:42.100 --> 07:19:43.460
he's just used it.

07:19:43.460 --> 07:19:46.060
So he's now out for 100 seconds.

07:19:46.060 --> 07:19:50.500
Now buyback on Morel, but that's the only one they have.

07:19:50.500 --> 07:19:53.980
They don't have buybacks available on the other two cores.

07:19:53.980 --> 07:19:57.300
4200 gold short and the light, he doesn't have the money.

07:19:57.300 --> 07:19:59.020
He's ready, potentially with the cloth back.

07:19:59.020 --> 07:20:04.020
If somebody shows Serge, ready if he wants to use it.

07:20:04.100 --> 07:20:05.860
For now, going for the buildings.

07:20:07.220 --> 07:20:08.900
One breath available.

07:20:08.900 --> 07:20:10.180
He's gonna try and put a stop to this,

07:20:10.180 --> 07:20:11.700
but the combo comes after, she gets it, she gets it,

07:20:11.700 --> 07:20:13.580
she's got the BKB back up, Morel,

07:20:13.580 --> 07:20:17.260
Put the BKB trying to stand toe-to-toe as she gets to, she gets to a back off.

07:20:19.260 --> 07:20:20.540
I see what the ball is.

07:20:20.540 --> 07:20:22.540
Go for Roche, or try to end the game.

07:20:22.540 --> 07:20:23.540
I think you've got to go all in.

07:20:23.540 --> 07:20:24.200
I think you've got to go all in.

07:20:24.200 --> 07:20:25.700
I think you're going all in.

07:20:25.700 --> 07:20:28.700
Yeah, you know that these five acts are likely to not be there.

07:20:28.700 --> 07:20:30.700
Molesk, Morel, caught the Avalyce.

07:20:30.700 --> 07:20:34.200
There's the vacuum ball combo on above Kasani and Morel.

07:20:34.200 --> 07:20:35.800
Rolling Thunder in from Reini.

07:20:35.800 --> 07:20:38.540
He heads over to the water, Slardar locks him down.

07:20:38.540 --> 07:20:40.780
Nullify also thrown away in Morel.

07:20:40.780 --> 07:20:42.280
He'll start to back away.

07:20:42.280 --> 07:20:43.280
They're resetting.

07:20:43.280 --> 07:20:44.280
They're resetting.

07:20:44.280 --> 07:20:50.920
And the buyback comes out from the ringmaster, and now with the respawns coming up fairly

07:20:50.920 --> 07:20:57.120
shortly for the other two cores, they will back off and look towards the Rosh instead.

07:20:57.120 --> 07:20:59.560
I think you give Aegis the darts here.

07:20:59.560 --> 07:21:00.560
Bango?

07:21:00.560 --> 07:21:01.560
Throwing people back.

07:21:01.560 --> 07:21:02.560
Yep.

07:21:02.560 --> 07:21:03.560
He, yeah.

07:21:03.560 --> 07:21:07.040
I, I, I, because she gets him, he does have enough money.

07:21:07.040 --> 07:21:11.520
And but Duke, he's been pretty much the hero that you need to have in a fight, amplify

07:21:11.520 --> 07:21:19.920
damage. Roshan is moving and he's moving quickly. I mean they might be able to set

07:21:19.920 --> 07:21:27.160
something up for a fight around him Otis. Not as clean now as an opportunity for

07:21:27.160 --> 07:21:33.320
Yeltsin to finish this Roshan. Otis is gonna be ready to fight. Daini has 1,000

07:21:33.320 --> 07:21:38.200
damage. This is a pre-crit. He also wants to get

07:21:38.200 --> 07:21:41.200
Beatle is, Asane planting some bombs on the hill.

07:21:44.200 --> 07:21:46.200
He's going to be so careful if she showed here.

07:21:46.200 --> 07:21:48.200
Shugetsu's going to be right on top of you.

07:21:55.200 --> 07:21:58.200
Checking out the Roche pit. Neither team wanting to go in first.

07:22:01.200 --> 07:22:03.200
Still a tough position for Modus.

07:22:03.200 --> 07:22:06.200
Nobody having buyback available on Modus.

07:22:06.200 --> 07:22:09.540
At least for the other submarines, they're available in the game.

07:22:09.540 --> 07:22:10.540
Yeah.

07:22:10.540 --> 07:22:21.400
Just, you should get suit and rain.

07:22:21.400 --> 07:22:25.600
Hakota goes downhill, plants sentry, plants up to reward.

07:22:25.600 --> 07:22:28.440
On the high ground, good scouting tools from Lotus.

07:22:28.440 --> 07:22:31.720
They can keep sending the wolves, keep sending this creep.

07:22:31.720 --> 07:22:32.720
Ogre Frostmage.

07:22:32.720 --> 07:22:35.720
He's got him things out inside a pit. What's going on?

07:22:35.720 --> 07:22:38.720
All to the teams. I've taken two sets of barracks.

07:22:38.720 --> 07:22:39.720
Oh, they got him.

07:22:39.720 --> 07:22:41.720
There you go. He's in.

07:22:41.720 --> 07:22:42.720
Shagetsu.

07:22:42.720 --> 07:22:44.720
Alright. It's the Avalanche.

07:22:44.720 --> 07:22:47.720
I mean, gotta make a jump for Boteca. That's what the BKB saved from her.

07:22:47.720 --> 07:22:49.720
They're gonna go all in. I'm trying to kill Shagetsu.

07:22:49.720 --> 07:22:52.720
And Nightmare, the kind of bells him out. Nice Nightmare save.

07:22:52.720 --> 07:22:54.720
Still don't Boteca finish at the Roche. Gets the Aegis.

07:22:54.720 --> 07:22:56.720
Aegis on the SF.

07:22:56.720 --> 07:22:59.640
Buff on the ground, zoom in the rolling thunder,

07:22:59.640 --> 07:23:03.800
rules down, but Modus will be able to deal with the illusions.

07:23:03.800 --> 07:23:06.600
In the mid, chase there for our mode, they catch the wolf.

07:23:06.600 --> 07:23:08.680
He's not able to run away with the shapeshift,

07:23:08.680 --> 07:23:11.120
and the rest of Modus now, they got the roast,

07:23:11.120 --> 07:23:13.760
they got the Aegis, they probably just gotta get out.

07:23:13.760 --> 07:23:15.440
They don't want to let anyone else get caught

07:23:15.440 --> 07:23:19.520
ahead by the chase, the TP out just in time from Bottega.

07:23:19.520 --> 07:23:21.120
I need a house of the second.

07:23:21.120 --> 07:23:22.960
They get out, and they got the Aegis now,

07:23:22.960 --> 07:23:25.320
but they don't have the Lycan for 80.

07:23:26.720 --> 07:23:33.340
Yeah, that's the problem. Spirit Breaker, he blinked in, picked up a refresher charge, refreshed it, get another charge on that lighten,

07:23:33.340 --> 07:23:37.060
and then got another ulti off after that.

07:23:38.900 --> 07:23:43.540
Also, I think there was a grip on Shadowfiend with Linkens here, so it didn't connect.

07:23:43.540 --> 07:23:46.800
I think it was on that target, or maybe they used it on somebody else.

07:23:48.380 --> 07:23:50.380
But he is the one holding the Aegis.

07:23:50.900 --> 07:23:54.460
Starter is level 25 now, Coros of Haze, undispellable.

07:23:54.460 --> 07:23:59.820
I also see that Techies is starting to plant some bombas in the base.

07:23:59.820 --> 07:24:09.020
My backs are coming off cooldown in the next 2-2.5 minutes for both of these teams and

07:24:09.020 --> 07:24:13.500
they're gonna wait it out.

07:24:13.500 --> 07:24:31.360
Final tier 2, they're taking for Yellow Submarine, they might not have the Aegis, but they're

07:24:31.360 --> 07:24:33.660
still going to feel very strong.

07:24:33.660 --> 07:24:38.960
So Modus, even though they do have this Aegis on Bottega, has to be very prepared for any

07:24:38.960 --> 07:24:58.240
jump that Yellow submarine might look for. She's waiting in the base for an Armaid. Armaid

07:24:58.240 --> 07:25:01.680
back up

07:25:01.680 --> 07:25:08.680
ready to go

07:25:09.600 --> 07:25:14.040
she gets in position if anyone does step outside

07:25:14.040 --> 07:25:17.960
lots of money

07:25:17.960 --> 07:25:22.680
what do you sell actually is it ventures kinda nice

07:25:22.680 --> 07:25:26.680
I don't think you're selling and I think you might be selling

07:25:26.680 --> 07:25:39.680
Yeah, BKB, sure, because before the refresher change, you would always keep your BKB, but now since you can't even refresh your BKB, that's the item that you always swap out, no matter what.

07:25:42.680 --> 07:25:53.680
So I think just pop a BKB, swap in Daedalus, because you want pretty much the other items. He could also maybe remove the Silver Edge, but Silver Edge is also good.

07:25:53.680 --> 07:25:59.600
The rest, like you need the double hit, you need the surf link, AC is too valuable, and

07:25:59.600 --> 07:26:04.360
then you just keep both of them and then swap in Daedalus, and we'll see what he decides

07:26:04.360 --> 07:26:07.360
to do.

07:26:07.360 --> 07:26:20.920
I just, only a minute and a half left on it and Moe just haven't really been able to

07:26:20.920 --> 07:26:26.080
leave the base. I'm very likely just waiting for their own buybacks to come back off cooldown.

07:26:26.080 --> 07:26:35.240
Couple of them back up in a minute. I'm still seeing how they're definitely living on the

07:26:35.240 --> 07:26:39.360
edge. They're continuing to spend up and not having money for his own buyback as the Lycan.

07:26:39.360 --> 07:26:50.200
Refreshing done. There for rain. That's how you siege. I think there was a game. Keep going

07:26:50.200 --> 07:26:55.520
back to Chinese qualifiers. That was that last game where they managed to make

07:26:55.520 --> 07:27:00.720
insane comeback. Bak and the team were... the other team they didn't have

07:27:00.720 --> 07:27:03.800
refresher on Pango for a really long time. I think that game could have been

07:27:03.800 --> 07:27:08.560
much different. Just use one rolling thunder, refresh it, use a roll up, use it

07:27:08.560 --> 07:27:13.440
again. Pango struggles against one thing. He struggles against these long-range

07:27:13.440 --> 07:27:17.480
turrets who can actually kill him during roll. Shadowfinn being one of them, but if

07:27:17.480 --> 07:27:23.080
you get a connection on him or if you manage to get a BKB out of him you're still getting the value

07:27:23.720 --> 07:27:28.040
out of that so want to see this slow type of a siege for now they're waiting until

07:27:28.040 --> 07:27:32.520
Aegis expires and I feel like Yellow Submarine is going to go and try to go for the high ground

07:27:32.520 --> 07:27:38.120
but it's still got to respect the jump from Slaughter a lot of bombs in the base as well

07:27:38.840 --> 07:27:44.840
more to the other side rather than the bottom part of the map but he is planting some now

07:27:47.480 --> 07:27:53.960
And also preparing for the late game Bobble on techies. I think that's the only one that I've seen

07:27:55.840 --> 07:27:57.840
Everybody oh no, there's one available in Bane

07:28:05.520 --> 07:28:07.200
Alright

07:28:07.200 --> 07:28:10.160
We jump in towards the slaughter. Get the BKB off

07:28:11.000 --> 07:28:15.640
We'll have to just BKB and run back to more down on the boat problems and onto Bottega

07:28:15.640 --> 07:28:22.640
up. But there you go. We'll try and turn the losing their supports their problems. He is

07:28:22.640 --> 07:28:27.840
going to get back just in time. So neither side to lose on the combat. Oh my goodness.

07:28:27.840 --> 07:28:33.880
He's gone all in. All right. Here we go. But there you go. All right. Nope. He could be

07:28:33.880 --> 07:28:42.720
on the rail. That's the big one. He does have cheese. I mean, this is I like this is I mean,

07:28:42.720 --> 07:28:44.720
Was this necessary? This is...

07:28:46.240 --> 07:28:48.240
You know, go for the... I mean, I love it.

07:28:48.240 --> 07:28:50.240
He's gone for the red belt, and now... there we go!

07:28:50.800 --> 07:28:52.800
You see the damage, but now he's calling the combo!

07:28:53.040 --> 07:28:55.040
He's in trouble! Look at the BKB off!

07:28:55.040 --> 07:28:57.040
The old theft of the cemetery, locking him down!

07:28:57.040 --> 07:28:59.520
The boss comes in, they'll get him back up to the high ground.

07:29:00.000 --> 07:29:02.000
But there you go.

07:29:02.000 --> 07:29:02.640
He's missing.

07:29:02.640 --> 07:29:05.360
On the edge, he'll live, gets back to the fountain.

07:29:05.360 --> 07:29:07.840
It's gonna be Morel having to consider a buyback here,

07:29:07.840 --> 07:29:10.080
as he'll die outside of the base depth for two minutes.

07:29:10.080 --> 07:29:18.420
It's a very risky move from Botanist. A lot of the times you would see, like, you don't

07:29:18.420 --> 07:29:25.460
see Lincoln's here on Shadowfiend. Like, this is supposed to be your Satanic, so that's

07:29:25.460 --> 07:29:30.540
when you have this explosive damage, your level 25 talent, Shadowraze, applies attack

07:29:30.540 --> 07:29:37.540
damage, plus Satanic, plus Daedalus, plus the crit, it all sinks up. But without Satanic,

07:29:37.540 --> 07:29:40.540
It's not as strong. She gets it. Getting tripped up.

07:29:42.540 --> 07:29:44.540
What the wheel on some...

07:29:47.540 --> 07:29:49.540
Another wall ready.

07:29:50.540 --> 07:29:57.540
Thanks to the talent, level 20, minus 40 seconds, 25% reduction from Aukbury, and they are sieging.

07:29:59.540 --> 07:30:00.540
Ready.

07:30:01.540 --> 07:30:04.540
Get the roll. We'll force out the buyback from Morale.

07:30:07.540 --> 07:30:15.160
This is why I mentioned pango with the refresher, plus it's tiny, it just gives you the ability

07:30:15.160 --> 07:30:16.160
to win the game.

07:30:16.160 --> 07:30:21.040
When you play against megas and maybe even post 60 minutes, it's almost impossible to

07:30:21.040 --> 07:30:26.520
make the comeback because tier 5 neutral items, they are that powerful.

07:30:26.520 --> 07:30:33.120
30 seconds away from these tier 5 neutrals.

07:30:33.120 --> 07:30:34.120
She gets it.

07:30:34.120 --> 07:30:46.120
I also want to see if they're going to be camping this bottom area of the map, this outer ring, where they can potentially catch someone who's going to be, or just try to be greedy and try to farm these neutral items.

07:30:46.120 --> 07:30:54.120
Because right now, Yellow Submarine, they're in definitely better position where they can control the majority of the map, have access to their neutral items.

07:30:54.120 --> 07:31:01.120
We've seen more experienced teams place the Observer Ward very close to these gates

07:31:01.120 --> 07:31:04.120
so they can't leave the base and then camp the other side.

07:31:04.120 --> 07:31:07.120
Potentially put two Observer Ward down if they have vision available

07:31:07.120 --> 07:31:09.120
and you can see Modus doing the same thing,

07:31:09.120 --> 07:31:11.120
sent your Ward in the spot that I just mentioned,

07:31:11.120 --> 07:31:16.120
plus the Observer Ward making sure that maybe they can be the one getting that first initial jump.

07:31:24.120 --> 07:31:32.360
I'll see if they get the big stuff.

07:31:32.360 --> 07:31:34.920
Anything crazy on the combos for these neutrals?

07:31:34.920 --> 07:31:42.640
They're going to have much more freedom to get those pickups as opposed to Modus who's

07:31:42.640 --> 07:31:51.240
still trapped in the base.

07:31:51.240 --> 07:32:00.000
I might just have to play so so careful around this rapier SF.

07:32:00.000 --> 07:32:03.000
They do not want to let Pateka go down.

07:32:03.000 --> 07:32:05.000
He dies, it's game over.

07:32:05.000 --> 07:32:08.440
He's nearly got money for buyback on top of it, but losing the rapier is going to feel

07:32:08.440 --> 07:32:11.440
pretty rough.

07:32:11.440 --> 07:32:20.560
in cemetery got eyes on morale

07:32:20.560 --> 07:32:25.880
BKB off jump forward here with the fall in the sky

07:32:25.880 --> 07:32:29.760
I've got the grip, yeah the box is there though

07:32:29.760 --> 07:32:32.800
morale can he get back to base the vacuum wall is gonna catch up

07:32:32.800 --> 07:32:33.480
I'm gonna poke him out

07:32:33.480 --> 07:32:37.480
right instead of rolling thunder nullifier onto problems problems gone

07:32:37.480 --> 07:32:42.360
Should get to him with the Toss combo to take down Marell and that's both of them out without buyback

07:32:43.040 --> 07:32:47.580
It's gonna have to be three versus five on the defense now for modus for the next minute and a half

07:32:49.600 --> 07:32:57.640
Let's see the damage from Shadowfinn, audacious deso with divine rapier, problem is not that amp damage from Slaughter anymore

07:32:57.640 --> 07:33:03.560
But look at all these bombs, somebody won't mess it up with the minefield, it's a minefield basically

07:33:03.560 --> 07:33:07.360
It's yeah, I mean you guys have all grains sort of rolling over them or something. I

07:33:08.840 --> 07:33:11.540
Think you're all ten and they go and they try to get me this

07:33:12.320 --> 07:33:15.040
On tiny plus the buyback available

07:33:16.040 --> 07:33:18.040
Got these full on skies here

07:33:18.440 --> 07:33:23.000
Taking turns to poke down the base and get that final set of barric shallow submarine

07:33:25.320 --> 07:33:27.320
6,000 HP on tiny

07:33:33.560 --> 07:33:35.560
Very, very close to level 30.

07:33:37.560 --> 07:33:40.560
Should be able to set up for this Roshan here.

07:33:40.560 --> 07:33:42.560
Mega creature in their favor.

07:33:42.560 --> 07:33:46.560
I mean, this is going to be a pretty impressive turn around for Modus if they're able to hold.

07:33:46.560 --> 07:33:49.560
And they're going to give it their all here.

07:33:49.560 --> 07:33:53.560
Trying to desperately hold on here for the chance of making it to TI.

07:33:53.560 --> 07:33:56.560
A loss here and it's the end of the road for Modus.

07:33:57.560 --> 07:34:00.560
They got to go all in. They have to.

07:34:01.560 --> 07:34:06.560
Problem is, Shadowvin hasn't really been able to get the right clicks in.

07:34:06.560 --> 07:34:11.560
He's getting heavily focused by every major teamfight for the past 30 minutes.

07:34:11.560 --> 07:34:16.560
Every single time, with the wall, that Q even has refresher available now.

07:34:16.560 --> 07:34:20.560
So potentially two walls, you're playing against two rolling thunders.

07:34:20.560 --> 07:34:23.560
They could siege, they could just go for an end.

07:34:23.560 --> 07:34:28.560
AoE surge available, tiny, getting that tower done, banner has been planted.

07:34:30.560 --> 07:34:34.560
And look at the jump. The vacuum walls in on the wards and rolling thunder as well.

07:34:34.560 --> 07:34:37.560
The avalanche fall up. Look at the feet, KB off. It doesn't matter.

07:34:37.560 --> 07:34:39.560
The feet drips there. The rapier on the floor.

07:34:39.560 --> 07:34:40.560
Devised at the ground.

07:34:40.560 --> 07:34:43.560
See what I'm gonna pick it up. Ace steals it, goes in and gets it.

07:34:43.560 --> 07:34:45.560
Rain gets the pickup, takes the rapier.

07:34:45.560 --> 07:34:47.560
She gets it in trouble.

07:34:47.560 --> 07:34:49.560
He's dead. Okay, the taker's got it back.

07:34:49.560 --> 07:34:53.560
The rapier's recovered, but Taker kills off Bat-Yuh.

07:34:53.560 --> 07:34:56.560
Now, look at Fiji. Okay, she gets you trying to end the game.

07:34:56.560 --> 07:34:57.560
He's gonna be able to do that.

07:34:57.560 --> 07:34:59.560
Yeah, not gonna be able to do that at all.

07:34:59.560 --> 07:35:01.560
Just gets destroyed here by the rapier ascent.

07:35:01.560 --> 07:35:03.560
Meryl gets his hand on Hakota.

07:35:05.560 --> 07:35:07.560
Okay, well, the buyback's coming out.

07:35:07.560 --> 07:35:09.560
He got the rapier back.

07:35:09.560 --> 07:35:13.560
He got it back. He tried to roll in and steal it, but they kill him.

07:35:13.560 --> 07:35:15.560
He rolled in a different direction.

07:35:15.560 --> 07:35:20.560
I think he needed to go through the other entrance where they knew that there were not gonna be mines.

07:35:20.560 --> 07:35:25.560
And then Tiny just completely disappeared in basically two hits from Shadowfiend.

07:35:25.560 --> 07:35:33.300
shadow team. Alright, okay. Here's the SF by back, but his rapier back in his hands

07:35:33.300 --> 07:35:38.200
that he'll be very happy with Bataiga. Can they do anything though with this minute,

07:35:38.200 --> 07:35:42.160
the Yellow Submariner without a couple of their heroes?

07:35:42.160 --> 07:35:47.120
25 seconds until his BKB is up, they got a respect to wall. It's still, I don't think

07:35:47.120 --> 07:35:51.480
they're going to be able to push in, even though they have super creeps in two of those

07:35:51.480 --> 07:35:59.560
lanes still mega creeps is stronger than super we need to giga creeps Owen yeah

07:35:59.560 --> 07:36:04.880
they do still scale up rise to time passes or yeah well they do they continue

07:36:04.880 --> 07:36:08.520
to cap I believe they do yeah let me just double check that because it has been

07:36:08.520 --> 07:36:14.160
changed now I come remember if there's an actual cap to the standing off they do

07:36:14.160 --> 07:36:22.480
just continue to infinitely creep. I think they might. But maybe, maybe, not maybe they

07:36:22.480 --> 07:36:26.480
could do with, as you say, getting some other sort of burst to it, because we get a lot of

07:36:26.480 --> 07:36:30.960
these long games. And it may be, actually not as much as in this EU qualifiers, but still

07:36:30.960 --> 07:36:34.000
not been completely there. We've had a few 60 minutes.

07:36:34.000 --> 07:36:38.720
It's five minutes. I mean, if Modus is able to find a way to push this for game three,

07:36:38.720 --> 07:36:43.480
it's going to be pretty insane with how much control that they've lost. And if they do,

07:36:43.480 --> 07:36:48.240
It's absolutely going to be down to the taker making the big call and picking and playing

07:36:48.240 --> 07:36:49.240
with this rapier.

07:36:49.240 --> 07:36:57.760
I'm not able to do anything with those two death timers on Yellow Submarine though.

07:36:57.760 --> 07:37:01.920
Yellow Submarine are going to get the chance to get everyone back in the game.

07:37:01.920 --> 07:37:08.080
Be ready to go for that next move.

07:37:08.080 --> 07:37:14.760
this time the taker will not have the luxury of being able to buy back and trying to retrieve

07:37:14.760 --> 07:37:15.760
his rapier.

07:37:15.760 --> 07:37:25.680
I was going to be on this, I was going to shadow him there, you know.

07:37:25.680 --> 07:37:28.400
Instead of that Lincoln Sphere, he doesn't want to get jumped immediately, doesn't want

07:37:28.400 --> 07:37:30.200
to get killed off straight away.

07:37:30.200 --> 07:37:36.200
There is no fire on rain, he could remove it.

07:37:36.200 --> 07:37:41.720
if there's anything left in the Roche pit. Maybe we forgot something. It does happen.

07:37:41.720 --> 07:37:43.200
It does.

07:37:43.200 --> 07:37:47.200
It does indeed.

07:37:47.200 --> 07:37:58.200
1,800 crit from Shadowfiend with one raise.

07:37:58.200 --> 07:38:04.200
You talked about not many mega creeps so far in the European qualifiers, in Chinese qualifiers.

07:38:04.200 --> 07:38:11.280
qualifiers we've seen I think I've seen like five six mega creeps and there

07:38:11.280 --> 07:38:16.080
isn't really a comeback like it feels like it might come down to that but it

07:38:16.080 --> 07:38:20.800
never did it's just so difficult especially because of these neutral items

07:38:20.800 --> 07:38:26.200
most of the time if you pick up a basis okay let's see the jump here tiny just

07:38:26.200 --> 07:38:30.560
gone absolutely the least that these raises doing nearly 2k damage from

07:38:30.560 --> 07:38:32.560
Let's take it with the right. Yeah

07:38:35.520 --> 07:38:39.560
Okay, 5,000 damage in three seconds from shadow team

07:38:41.480 --> 07:38:45.840
It might be blade mail time for somebody to pick it up try to squeeze it in

07:38:48.160 --> 07:38:50.160
Force him to use a BKB

07:38:52.840 --> 07:38:55.960
Proc his a on this can bend the damage is not gonna go through

07:38:55.960 --> 07:39:01.400
He's getting started by a wall, but he gets the jump.

07:39:01.400 --> 07:39:08.960
He's got the charge, and we'll stop the take again, and it hits onto Reign, so Reign will

07:39:08.960 --> 07:39:20.040
continue to roll back to safety, so let's go catch the creep wave, though.

07:39:20.040 --> 07:39:25.040
mega-creates continue to push back heavily against the waves of modus.

07:39:32.040 --> 07:39:39.040
Tiny's in there, you can definitely feel it, that Tiny doesn't feel comfortable coming into these fights anymore.

07:39:39.040 --> 07:39:47.040
Going against corrosive, haze, shadow fiend, this divine rapier, he gets three shot by it, a hero with almost 6000 HP.

07:39:50.040 --> 07:39:53.460
Yeah, there's someone, someone had to find this chainstone, but it's not easy with the

07:39:53.460 --> 07:39:54.460
on-disc.

07:39:54.460 --> 07:39:59.460
On the Tager.

07:39:59.460 --> 07:40:11.420
Again, no, even with these kills, I'm not able to do too much on the map, modus.

07:40:11.420 --> 07:40:18.340
Time is brought here for, should get you to get back in the action.

07:40:18.340 --> 07:40:29.180
well for the jump on the cemetery these right clicks are gonna hurt

07:40:29.180 --> 07:40:33.980
he's dead anyway I'm a vessel and with the job that the your setup nobody's

07:40:33.980 --> 07:40:37.060
coming in to help cemetery

07:40:39.820 --> 07:40:46.700
some tips coming in as well I am 69 minutes in they waited all this time

07:40:46.700 --> 07:40:50.500
I feel like a radiant feels they're in a pretty good spot right now

07:40:51.020 --> 07:40:56.860
By that I mean I'm enough down on shadow theme minute and a half. They are afraid of him and this credit

07:40:58.420 --> 07:41:03.540
Have support with the blink dagger with the box behind you potentially to save you

07:41:05.820 --> 07:41:11.120
So fire but take it take in the risk with that rape you pick up, but it's absolutely allowed them to stand the game

07:41:13.780 --> 07:41:16.220
Now with the chase they catch you coat around the map

07:41:16.700 --> 07:41:21.700
That is gone.

07:41:21.700 --> 07:41:27.420
Do you have creeps coming in on the mid?

07:41:27.420 --> 07:41:32.700
So might now actually get a chance to start poking at the base of Yellow Submarine again.

07:41:32.700 --> 07:41:40.380
Here comes the mid wave.

07:41:40.380 --> 07:41:42.700
Take a see if you can get a surprise setup from the smoke.

07:41:42.700 --> 07:41:43.700
There's the chomp.

07:41:43.700 --> 07:41:47.860
Trump, right? And with the Calf, as you can see, the Abarths are going further out onto the two of them.

07:41:47.860 --> 07:41:51.140
And seeing now, jumping over towards the back lines, with the Chargers in onto Bataga,

07:41:51.140 --> 07:41:54.900
Eontis will protect him from now. The Ball's down and they've got to be in the grip.

07:41:54.900 --> 07:41:58.100
The Ball's trying to come out with the Box here to save him from the Ball in the grip,

07:41:58.100 --> 07:42:01.460
and it's going to allow Bataga to live that little bit more. They're coming in with the Bi-Bax,

07:42:01.460 --> 07:42:05.700
they've got to throw everything onto this SF to kill him, but they will. They bring him down,

07:42:05.700 --> 07:42:11.700
Rapier into the hands of Shigetsu. It cost them the three Bi-Bax, but it's a big hold.

07:42:11.700 --> 07:42:17.620
and now Tiny with the rapier and the SF zone does it doesn't have the buyback

07:42:17.620 --> 07:42:21.300
he would have had it up in 20 seconds but they did not get the gold before they

07:42:21.300 --> 07:42:27.140
went in for that all-in play oh man they really messed it up they probably don't

07:42:27.140 --> 07:42:30.420
know it's very hard to know whether somebody has at this point of the game

07:42:30.420 --> 07:42:36.260
2k extra gold above what they have Roshan maybe alive but because she gets

07:42:36.260 --> 07:42:41.100
to also bought back in the previous fight he seems to be what a taking slow

07:42:41.100 --> 07:42:45.660
And I'm looking at the mini map. There's a lot of dots. It seems like they rebuilt the base

07:42:50.700 --> 07:42:52.900
Cassani setting up the area

07:42:55.380 --> 07:42:57.740
And maybe they can get through the 70 seconds

07:42:58.980 --> 07:43:04.020
Well, they don't have the SM depends how quickly the other submarine you're gonna try and push it off getting the Roche

07:43:04.020 --> 07:43:05.300
I

07:43:05.300 --> 07:43:08.540
Think they need the fuse alone. They need to diffuse these bombs

07:43:11.100 --> 07:43:25.100
or somebody can pick, like even Manta's style is not enough, it's more of a pub tactic where you can't siege you, but you also don't have enough gold to buy this item just now, she gets it

07:43:25.100 --> 07:43:28.100
does have divine rape, you're running out of slots

07:43:28.100 --> 07:43:33.100
also how many fallen skies do we have? I think we have 5 fallen skies available

07:43:33.100 --> 07:43:45.620
It's way more than you usually see and we do just have we have one player

07:43:45.620 --> 07:43:51.780
bobbling right? Is it just a Coda? No no no, it's also Cassani.

07:43:51.780 --> 07:43:57.580
I mean, Techie's bobbling with time for the spell up.

07:43:57.580 --> 07:44:00.380
Spell amp, eh, that's pretty ridiculous.

07:44:00.380 --> 07:44:06.380
Bane also having his, and he also does have level 25 talent, fiends grip duration,

07:44:06.380 --> 07:44:08.780
plus also he killed heroes a couple of times.

07:44:08.780 --> 07:44:14.540
There is four Icarus of Nictasha on Shadowfiend, so decreased by 20%.

07:44:14.540 --> 07:44:20.940
20% status resistance, which means that his spells are going to be lasting for 20 extra

07:44:20.940 --> 07:44:21.940
duration.

07:44:21.940 --> 07:44:29.340
Yeah, it's a lot of pressure really on the ringmaster problems to get that box off every time if it's not there

07:44:29.340 --> 07:44:31.340
These fiends grips are going to ruin heroes

07:44:32.740 --> 07:44:37.940
Divine, it's just divine rapier. It's divine regalia on tiny

07:44:37.940 --> 07:44:39.940
Oh, there we go. It's a new neutral item

07:44:40.500 --> 07:44:43.460
And new enchantment having fleet footed instead

07:44:44.020 --> 07:44:46.780
He lost so much HP at one point. He was having

07:44:47.740 --> 07:44:50.260
6000 or 6000 HP now he's down to

07:44:50.260 --> 07:44:58.840
less than 4,000 he's shrinking that's what I always wanted to see I want to see

07:44:58.840 --> 07:45:03.060
break working on tiny where you can break his grow and then just go back to

07:45:03.060 --> 07:45:07.100
normal yeah yeah that one look kind of cool

07:45:09.940 --> 07:45:15.100
my he's keeping up with the power in the nice keep sending the walls out which

07:45:15.100 --> 07:45:19.060
is pretty nice for him to keep up at this late 74 minutes just little

07:45:19.060 --> 07:45:23.500
things like taking away the amplified damage rune. I could certainly make a difference.

07:45:23.500 --> 07:45:31.020
Staying locked in here on the like, you know, Mike? Block of cheese, ready? On Spirit Breaker,

07:45:31.020 --> 07:45:40.980
they crafted it. I love the description on it. Try me, that's it. Very tasty. Does it

07:45:40.980 --> 07:45:44.660
look like a... What is even like the symbol on the cheese? I was about to find it. It's

07:45:44.660 --> 07:45:54.340
mouse logo. Oh I guess maybe it is. Yeah. Yeah. This is nice. It's got the holes. Might

07:45:54.340 --> 07:46:01.380
be like a nice block of gooder. One of you know the cheese with all the holes in. It's

07:46:01.380 --> 07:46:12.460
a good one. Nice to bring. Two minutes up to the ages. Put the base. They don't want

07:46:12.460 --> 07:46:17.820
to go into the base. There's always this like one equation that comes to my mind when we

07:46:17.820 --> 07:46:24.380
talk about the cheese and the holes. Like cheese has holes. More cheese equals more holes.

07:46:24.380 --> 07:46:29.060
More holes equals less cheese, which means that more cheese is actually less cheese,

07:46:29.060 --> 07:46:35.580
if that makes sense. I feel like you've just found like a flaw in the fact that reality.

07:46:35.580 --> 07:46:39.660
Yeah, you'll be careful with that. You're going to destroy the simulation and stop

07:46:39.660 --> 07:46:49.180
of the holes in the cheese in the holes. Yeah we don't know much about black holes but we also

07:46:49.180 --> 07:46:56.540
don't know much about the cheese holes as well. Maybe we should focus on exploring the cheese holes

07:46:56.540 --> 07:47:03.180
instead of the other things. Unlock the mystery of the universe. Sounds like it should get to you.

07:47:03.180 --> 07:47:04.380
You can test the thing to study.

07:47:04.380 --> 07:47:05.700
Oh, they're gonna try for the jump.

07:47:05.700 --> 07:47:07.460
It's a good jump as well.

07:47:07.460 --> 07:47:08.700
If you get the catch on a boat for them,

07:47:08.700 --> 07:47:10.220
Reigns able to clean out some of the mines

07:47:10.220 --> 07:47:11.700
here with the rolling thunder.

07:47:11.700 --> 07:47:13.140
Not able to finish the kills though.

07:47:13.140 --> 07:47:15.060
Cassani gets back to the base alive.

07:47:23.060 --> 07:47:25.540
Still, they're so hard to get into this base.

07:47:25.540 --> 07:47:27.660
So many mines.

07:47:27.660 --> 07:47:30.600
Nobody wants to just kind of send it and jump in.

07:47:33.180 --> 07:47:37.700
the tag isn't there he's got the replacement right here he's very close

07:47:37.700 --> 07:47:41.260
whoa don't buy that another jump this time it's cleaner and they actually get

07:47:41.260 --> 07:47:44.020
the kill on croissani

07:47:46.940 --> 07:47:50.380
we're just buying it he's buying back yeah he needs to start setting these mines

07:47:50.380 --> 07:47:57.500
back up they can't get to new neutral items he is stuck he does have four out

07:47:57.500 --> 07:48:01.540
of 20 he's still blazing him at blazing them with those mines but it's not

07:48:01.540 --> 07:48:09.940
it up he would definitely love to have that one increased right go for it here

07:48:09.940 --> 07:48:15.060
with the rolling thunder in the falling sky decent angle on to morale nobody

07:48:15.060 --> 07:48:18.540
else wants to go in with it they sort of just see the pango go in there like

07:48:18.540 --> 07:48:21.500
you're on this on your own nobody else wants to jump the base maybe the mid

07:48:21.500 --> 07:48:25.340
though is a good vacuum wall you know this keep him for taker safe morale's

07:48:25.340 --> 07:48:29.140
had to put the BKB but the same to be set for both Batja and Shigetsu

07:48:29.140 --> 07:48:33.620
On that attempt very gonna get him. He's in seems like they're committing

07:48:35.700 --> 07:48:37.700
He's gonna have to buy back

07:48:39.580 --> 07:48:43.380
There we go there company hold up for too much because I might be caught outside the base by the feed script

07:48:43.700 --> 07:48:47.580
The box is gonna come in almost gonna try and run away with the shape ship with charges up

07:48:47.580 --> 07:48:49.580
He also has to buy back immediately

07:48:49.940 --> 07:48:54.260
Slowly, but surely yellow summary making the progress forcing up two major buybacks

07:48:54.260 --> 07:49:00.260
On top of the text is actually from the earlier, so 3 in the last minute, it's doing so much.

07:49:01.260 --> 07:49:08.260
He does have that extra bit of magic resistance during the roll, 80%, so he can pick up some of the mines,

07:49:08.260 --> 07:49:13.260
and he can also be the one controlling the Shadowfiend, does have Nullifier as well.

07:49:14.260 --> 07:49:19.260
With the rolling Thunder off cooldown, they could potentially try and go in again.

07:49:19.260 --> 07:49:21.260
They're holding up the daylight there.

07:49:21.260 --> 07:49:22.260
No, Scottie picks out Shield Roon.

07:49:22.260 --> 07:49:24.260
Shield Roon available.

07:49:24.260 --> 07:49:25.260
Oh, this is...

07:49:25.260 --> 07:49:27.260
The same thing that she gets is going to pick it up.

07:49:27.260 --> 07:49:28.260
This is a risk.

07:49:28.260 --> 07:49:29.260
Extra 2008.

07:49:29.260 --> 07:49:30.260
They have to take it.

07:49:30.260 --> 07:49:31.260
This is going to be all or nothing here.

07:49:31.260 --> 07:49:33.260
They lose a fight outside of the base.

07:49:33.260 --> 07:49:37.260
It's going to be game over.

07:49:37.260 --> 07:49:39.260
They have double walk of cheese.

07:49:39.260 --> 07:49:40.260
What is this?

07:49:40.260 --> 07:49:41.260
Cheese.

07:49:41.260 --> 07:49:42.260
What about this?

07:49:42.260 --> 07:49:43.260
Cheese.

07:49:43.260 --> 07:49:44.260
And this?

07:49:44.260 --> 07:49:45.260
Cheesy.

07:49:45.260 --> 07:49:48.260
If they catch on to Morrell...

07:49:48.260 --> 07:50:05.260
They managed to get the combo on a Vitega and on towards the wall, Falma and Vitega taken now, die-backs on them as they may have been able to hold for as long as they did here, Modus, but the game, the series is over for them, they're knocked out of the qualifier.

07:50:05.260 --> 07:50:10.860
Yellow Submarine will be moving on here. 2-0. Took him 79 minutes nearly to close this one up.

07:50:10.860 --> 07:50:18.960
It's the same modus doing their best here to hold on but they couldn't quite stop Yellow Submarine getting the 2-0 the cost.

07:50:20.460 --> 07:50:29.460
Oh man, it ended. They were just ready to close it out. Again, there is almost no coming back against Mega Creeps.

07:50:29.460 --> 07:50:36.340
unless you have mega creeps on your own, which Modus tried to do, they had a couple of big fights in the later portions of the game

07:50:36.340 --> 07:50:41.520
whenever getting these right clicks in, but again, Shadowfiend doesn't have buyback available.

07:50:41.520 --> 07:50:46.680
He was keeping all of these items, swapping them in, maybe the right play would be able to sell one of them,

07:50:46.680 --> 07:50:54.440
make sure you have buyback available, and then we, again, are coming back for mega creeps, where you just really can't deal with them.

07:50:54.440 --> 07:51:03.440
Eventually, with the Fallen Skies, this time around we had zero books of the dead, but eventually the buildings are going to fall or you're going to be forced.

07:51:03.440 --> 07:51:08.440
But even with Techies, there were bazillion mines in the base. It's still not enough.

07:51:08.440 --> 07:51:18.440
No, it wasn't. They could not stop it. They had a great early game and overall obviously a much better game from Modus as opposed to their game one.

07:51:18.440 --> 07:51:21.920
but still not quite good enough to take the win here today

07:51:21.920 --> 07:51:25.440
against Yellow Submarine coming out on top.

07:51:25.440 --> 07:51:27.880
And Yellow Submarine showing that they

07:51:27.880 --> 07:51:30.840
could deal with games in both capacities.

07:51:30.840 --> 07:51:33.560
They know how to do a good old-fashioned stomp.

07:51:33.560 --> 07:51:36.640
But they also know how to, in these later stages of the game,

07:51:36.640 --> 07:51:38.120
close it up carefully.

07:51:38.120 --> 07:51:40.080
They didn't make any of those mistakes

07:51:40.080 --> 07:51:41.400
when it came to kind of jumping.

07:51:41.400 --> 07:51:45.080
They were very cautious about trying to close this one up.

07:51:45.080 --> 07:51:48.200
And one of the reasons why it did go on for as long as it did,

07:51:48.200 --> 07:51:52.800
but it did all the ways feel like a very much uphill battle for motors.

07:51:52.800 --> 07:51:55.800
They tried it with the rapier pickup on Bottega,

07:51:55.800 --> 07:51:59.900
but just a little too much to turn around this time, Lacoste.

07:51:59.900 --> 07:52:02.200
Yeah, Yellow Submarines this time around.

07:52:02.200 --> 07:52:03.500
They're very resilient.

07:52:03.500 --> 07:52:06.900
Thanks to Batyuk, some of the combos that he managed to pull off,

07:52:06.900 --> 07:52:10.100
these big vacuum wall combos.

07:52:10.100 --> 07:52:12.900
Three, four men, most of the time, even.

07:52:12.900 --> 07:52:15.500
He kept them in the game for a really long time,

07:52:15.500 --> 07:52:17.600
and then that bait in the mid lane that he did,

07:52:17.600 --> 07:52:20.440
The rest of the team ready to back him up.

07:52:20.440 --> 07:52:23.320
The whole game was really back and forth,

07:52:23.320 --> 07:52:27.160
so it's hard to pinpoint what was the turning point

07:52:27.160 --> 07:52:29.320
in that game, but I think that one fight

07:52:29.320 --> 07:52:32.080
is what was the beginning of the end,

07:52:32.080 --> 07:52:34.440
where yellow submarine, they were ready

07:52:34.440 --> 07:52:36.080
to with this type of a play.

07:52:36.080 --> 07:52:38.720
They had an idea and it worked out.

07:52:38.720 --> 07:52:42.120
This was them playing against shadow things with ages

07:52:42.120 --> 07:52:44.960
and we've seen, but she gets through as well.

07:52:44.960 --> 07:52:47.840
Like he completely dominated getting these,

07:52:47.840 --> 07:52:49.840
I also liked his itemization, I gotta say.

07:52:49.840 --> 07:52:52.640
This early AC that he did purchase,

07:52:52.640 --> 07:52:55.160
he sold a lot of his items from early on,

07:52:55.160 --> 07:52:57.160
had a lot of them in the backpack as well.

07:52:57.160 --> 07:52:59.960
But this AC, the itemization from the whole squad,

07:52:59.960 --> 07:53:02.440
something that we talked about prior to the game as well,

07:53:02.440 --> 07:53:05.320
picking up this Crimson Guard to try to reduce the damage,

07:53:05.320 --> 07:53:08.200
early AC on Tiny, double ghost setter

07:53:08.200 --> 07:53:09.160
and both of the supports,

07:53:09.160 --> 07:53:12.120
knowing that most of the damage on their side is physical.

07:53:12.120 --> 07:53:13.760
So they needed to have something

07:53:13.760 --> 07:53:16.100
to deal with that overwhelming physical damage.

07:53:16.100 --> 07:53:18.160
Oh, yeah, for sure, yeah, great.

07:53:18.160 --> 07:53:21.160
Asimization, great play from Yellow Submarine.

07:53:21.160 --> 07:53:23.000
Two-zero for them here,

07:53:23.000 --> 07:53:26.440
as they will be moving on in the lower bracket.

07:53:26.440 --> 07:53:29.560
And the next matchup will be,

07:53:29.560 --> 07:53:32.720
as you see the bracket where they're gonna go with this.

07:53:32.720 --> 07:53:35.040
So winning this game means that they're gonna go forward

07:53:35.040 --> 07:53:37.600
to that round three at the lower bracket, Yellow Submarine,

07:53:37.600 --> 07:53:41.040
and they will be waiting to see who their opponent is.

07:53:41.040 --> 07:53:43.320
The last series today that we're gonna be having,

07:53:43.320 --> 07:53:50.960
power rangers versus team bold will determine who gets to go up against them. I do believe

07:53:50.960 --> 07:53:56.080
I have information that we are going to have a slightly longer break, apparently due to

07:53:56.080 --> 07:53:59.080
an emergency situation. So hopefully everything's good with the players. The game is still going

07:53:59.080 --> 07:54:04.920
to happen. It's just going to be a little later. We'll be starting at 6.30 CST. So that's

07:54:04.920 --> 07:54:10.800
about just under one hour from now. So not too long. Have a quick little break, get some

07:54:10.800 --> 07:54:15.160
fresh egg, get some drinks, get the food ordered in, because it's got to be a good one, because

07:54:15.160 --> 07:54:16.160
it should be right.

07:54:16.160 --> 07:54:21.320
Of course, our last series, the day, team bold versus power rangers, I think this series

07:54:21.320 --> 07:54:24.560
was maybe a little expected that it was going to be a 2-0 for Yellow Submarine, but the

07:54:24.560 --> 07:54:28.920
next one, this could go either way, power rangers and team bold.

07:54:28.920 --> 07:54:29.920
It could.

07:54:29.920 --> 07:54:35.000
Power rangers, legendary, Dota organization as well.

07:54:35.000 --> 07:54:39.760
They have some big names, DA2000, Nicky Cole, Immersion.

07:54:39.760 --> 07:54:45.120
making the comeback as all he was like always there, Ergspirit is back in meta Owen. That's

07:54:45.120 --> 07:54:48.880
one of his most played heroes. So want to see if he's going to be able to pull it off.

07:54:49.920 --> 07:54:53.360
Yeah, no, looking forward to see it. And as I say, so we will have a slightly longer break.

07:54:53.360 --> 07:54:58.400
You'll see a little longer of a timer on the stream. But everything should be good. We are

07:54:58.400 --> 07:55:04.000
set for the game to start at 6 30. So make sure you're back. Make sure you're back. It's just in

07:55:04.000 --> 07:55:08.320
under one hour from now. That series will be starting the final series of the day.

07:55:08.320 --> 07:55:13.840
We'll see you in just under an hour for our final series Power Rangers vs. Team Bolt.

07:55:38.320 --> 07:55:41.320
Every word is obvious.

07:55:41.320 --> 07:55:43.320
Back in your every move.

07:56:38.320 --> 07:56:40.320
You

07:57:08.320 --> 07:57:10.380
you

07:57:38.320 --> 07:57:40.380
you

07:58:08.320 --> 07:58:10.380
you

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you

07:59:08.320 --> 07:59:10.380
you

07:59:38.320 --> 07:59:40.380
you

08:00:08.320 --> 08:00:10.380
you

08:00:38.320 --> 08:00:40.380
you

08:01:08.320 --> 08:01:10.380
you

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you

08:02:08.320 --> 08:02:10.380
you

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you

08:03:08.320 --> 08:03:10.380
you

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you

08:04:08.320 --> 08:04:10.380
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08:05:08.320 --> 08:05:10.380
you

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You

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you

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you

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you

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you

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you

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you

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you

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you

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you

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you

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you

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you

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you

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you

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you

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You

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you

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you

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you

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you

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you

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You

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You

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you

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you

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you

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you

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you

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you

08:30:08.320 --> 08:30:10.380
you

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you

08:31:08.320 --> 08:31:10.380
you

08:31:38.320 --> 08:31:40.380
you

08:32:08.320 --> 08:32:10.380
you

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you

08:33:08.320 --> 08:33:10.380
you

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you

08:34:08.320 --> 08:34:10.380
you

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you

08:35:08.320 --> 08:35:10.380
you

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You

08:42:08.320 --> 08:42:10.320
I

08:45:08.320 --> 08:45:10.380
you

08:45:38.320 --> 08:45:40.380
you

08:46:08.320 --> 08:46:10.380
you

08:46:38.320 --> 08:46:40.380
you

08:47:08.320 --> 08:47:10.380
you

08:47:38.320 --> 08:47:40.380
you

08:48:08.320 --> 08:48:10.380
you

08:48:38.320 --> 08:48:40.380
you

08:49:08.320 --> 08:49:10.380
you

08:49:38.320 --> 08:49:40.380
you

08:50:08.320 --> 08:50:10.380
you

08:50:38.320 --> 08:51:08.160
I don't know what we're going to actually call him, but.

08:51:08.160 --> 08:51:13.280
I looked it up actually, according to, this is very nice as well actually, according to his

08:51:13.280 --> 08:51:18.880
liquidpedia page, it says, so his full nickname is actually Ameralis, so we call him Morales,

08:51:19.760 --> 08:51:23.520
adding some vowels there, and apparently it comes from the flower Amaryllis, which was,

08:51:23.520 --> 08:51:27.120
or is, I'm not sure the situation, but one of his mother's favorite flowers, so,

08:51:27.680 --> 08:51:34.720
a very sweet nickname that the lad has, so shout out to there to Ameralis, who's obviously a support

08:51:34.720 --> 08:51:38.320
14 bold as you said the lineup and we can see at the moment

08:51:39.120 --> 08:51:40.880
quite a mix of heroes

08:51:40.880 --> 08:51:43.440
Honestly that these lads have been playing with so far

08:51:44.400 --> 08:51:46.400
Yeah, they're all over the place

08:51:46.400 --> 08:51:50.320
And the one that stands out the most to me is bang bangin witch doctor

08:51:50.480 --> 08:51:53.920
I it doesn't get like the combination between

08:51:54.560 --> 08:51:56.720
Him and witch doctor like he was playing for some

08:51:57.440 --> 08:52:00.080
squads before as a stand-in as

08:52:00.640 --> 08:52:02.880
You know part of the team but his witch doctors

08:52:02.880 --> 08:52:08.640
He was always a menace on that heroes. Yeah, you gotta watch out for that might come out

08:52:08.640 --> 08:52:14.360
Yeah, it might come out. I hope it might come out. I think there's a one hero that we're seeing on the screen as well

08:52:14.360 --> 08:52:16.760
she bae yeah get one win with

08:52:17.520 --> 08:52:22.120
Lichen and like it was really really good in the previous series. It just looked unstoppable

08:52:23.080 --> 08:52:25.360
Gives you so much momentum gives you

08:52:25.880 --> 08:52:31.000
Like ways to push out the lane without being there you kind of have and we call ghost push

08:52:31.000 --> 08:52:35.960
We do have it twice coming up from like him with the creep and with the shards are randomly

08:52:36.400 --> 08:52:42.280
Spawning in one of the creep waves and then managing to push it out and then for the other squad power Rangers

08:52:42.280 --> 08:52:48.240
We can take a look and see what they've been up to. I do like naiz hero pull

08:52:48.240 --> 08:52:55.000
I think I've been talking a lot maybe like two months ago about Kerry Magnus potentially. Oh, yeah coming out

08:52:55.000 --> 08:52:58.120
I I do say that if you're a hero being seen a few times

08:52:58.120 --> 08:53:04.800
It did win, it did lose, but the hero is super fast farmer. You have a built-in

08:53:04.800 --> 08:53:09.400
Empower, so you don't necessarily need to use any mana whatsoever. You're just there,

08:53:09.400 --> 08:53:14.400
it exists on your hero. And then you can just keep farming. Echo Saber, Mask of Madness,

08:53:14.400 --> 08:53:20.560
into Blink Dagger. You scale really well. And also Necro that he banged out, Luna as well.

08:53:20.560 --> 08:53:26.200
Very interesting hero pool overall. Nicky Cool. Two games on Tiny.

08:53:26.200 --> 08:53:30.240
I 20 minutes. I don't know how you I don't know how you feel about the hero

08:53:30.240 --> 08:53:35.040
There are different ways to itemize from the mid lane, but I haven't been feeling it yet

08:53:35.880 --> 08:53:37.880
No, and I think

08:53:37.880 --> 08:53:42.840
Was it Nikki cool that was doing this blink agonist build or is that another yes?

08:53:43.040 --> 08:53:45.880
It was right. He's kind of a stuff didn't work out

08:53:45.880 --> 08:53:49.240
I think in one of the games it was looked better like one of the games was rough

08:53:49.240 --> 08:53:52.360
But one of the games and it looked like it was gonna work out, but yeah, definitely a different approach

08:53:52.360 --> 08:54:02.360
So we're interested to see if Nikki call strays towards the tiny mid again, or if you'll just stick with something different because obviously this record's not been too good so far.

08:54:02.360 --> 08:54:13.360
Both losses there with the tiny mid. And I think the other one to watch is probably going to be that silencer for till the end. This is a team that will pick silencer if you pick Bane.

08:54:13.360 --> 08:54:19.360
very nice counter to the way the Bane wants to play and a good player to the

08:54:19.360 --> 08:54:23.760
end on the silencer he's able to not feed on it which is always a challenge on

08:54:23.760 --> 08:54:27.820
silencer but to the end he knows his stuff knows his positioning so yeah

08:54:27.820 --> 08:54:32.400
bad move they'll think about yeah if you make one bad move with this hero in the

08:54:32.400 --> 08:54:37.760
lane everything can go real bad a real quick with silencer I was a little

08:54:37.760 --> 08:54:42.760
surprised especially in the previous series is that snapfire was completely

08:54:42.760 --> 08:54:49.040
uncontested. I think this hero is still very good even after the nurse like the

08:54:49.040 --> 08:54:53.800
nerf the core snap fire so her innate ability doesn't work on denying the

08:54:53.800 --> 08:54:59.920
creep same things goes for sniper nowadays but this hero is a flex hero you

08:54:59.920 --> 08:55:03.280
can play it from the mid lane play from the off lane even throw it to position

08:55:03.280 --> 08:55:07.680
four slash five so basically you have four out of five roles covered by this

08:55:07.680 --> 08:55:12.560
hero if you are playing into bad matchup you can put it on the four put it on the

08:55:12.560 --> 08:55:18.320
five insane amount of damage which paired up with any kind of stun anything from the offline that

08:55:18.320 --> 08:55:24.880
gives you control it just works so good it's an almost infinite amount of damage infinite amount

08:55:24.880 --> 08:55:31.040
of scaling extra bit of a save coming out so just a hero that has pretty much everything so was

08:55:31.040 --> 08:55:36.400
really surprised that we haven't seen it no no no it was it was worth that we didn't have today

08:55:36.400 --> 08:55:40.880
but this series will definitely say I imagine probably in all of these drafts come up in the

08:55:40.880 --> 08:55:44.720
in the picks of the bands will be contested with these two teams.

08:55:44.720 --> 08:55:48.680
I think we actually have to bring up, let's look at the bracket just to show the viewers

08:55:48.680 --> 08:55:54.680
where these teams have come from so far in their runs at the regional qualifiers.

08:55:54.680 --> 08:55:59.240
So Power Rangers started off, they got the 2-1 against Hula Ghani, so winning the first

08:55:59.240 --> 08:56:04.000
round, got knocked down by Team Vision, that's pretty much a what can you do kind of situation,

08:56:04.000 --> 08:56:05.000
right?

08:56:05.000 --> 08:56:08.680
I think anyone was going to be getting knocked down by Team Vision, that's how they've ended

08:56:08.680 --> 08:56:14.200
up here in this round to the low bracket. Team Bald, they lost their first series against

08:56:14.200 --> 08:56:19.560
in joy, got knocked down, but didn't manage to win the first round nice and clean against

08:56:19.560 --> 08:56:29.720
VP Prodigy with a 2-0. So different trajectories for both teams. Probably from what we're seeing,

08:56:29.720 --> 08:56:35.160
you would maybe consider powering just to have the better kind of record so far because the

08:56:35.160 --> 08:56:40.080
The team they beat, for example, Hula Ghani, is still in the competition.

08:56:40.080 --> 08:56:45.320
They just too old enjoy on their side of the lower bracket, whereas team bought the match-ups

08:56:45.320 --> 08:56:50.280
that they've had so far, the first loss against InJoy that actually ended up being another

08:56:50.280 --> 08:56:53.280
team that also ended up down in the lower bracket and actually got knocked out by Hula

08:56:53.280 --> 08:56:54.280
Ghani.

08:56:54.280 --> 08:56:55.280
So, yeah.

08:56:55.280 --> 08:56:58.560
Hard to really gather too much from the games that both have been through in the match-ups

08:56:58.560 --> 08:57:03.640
they've had so far, but arguably Powering is having a slightly tougher time getting

08:57:03.640 --> 08:57:09.160
to this point. Not to say that this matchup in itself will not be closed because I think

08:57:09.160 --> 08:57:15.000
it will be very close here between the two of them. Team Bald and Power Rangers do apologize.

08:57:15.000 --> 08:57:19.200
We do have a slight delay at the moment. We're just trying to get some further information

08:57:19.200 --> 08:57:24.800
what is exactly going down so we can hopefully get this series going. As I know that a lot

08:57:24.800 --> 08:57:29.940
of you are tuning in especially for this one to see what happens. Obviously a lot of fans

08:57:29.940 --> 08:57:33.140
watching here for team Bult to see if they can make it.

08:57:33.140 --> 08:57:37.700
They had a very good run in the opens, didn't make it through the first one, but

08:57:37.700 --> 08:57:43.140
ended up coming as the first place in the second open qualifier run.

08:57:43.140 --> 08:57:46.740
So we'll see how that goes. Obviously for

08:57:46.740 --> 08:57:50.500
yeah and for Power Rangers they did get invited here to the regional qualifier.

08:57:50.500 --> 08:57:54.660
So let's have a look at some of the stats whilst we wait for this series to start.

08:57:54.660 --> 08:57:58.020
This is the stats across all the regions that we've had so far,

08:57:58.020 --> 08:58:03.140
Of course, still games to be played in some of them, but this is what we've seen.

08:58:03.140 --> 08:58:05.540
What sort of stands out to you here, Lacoste?

08:58:05.540 --> 08:58:09.620
Oh, Windranger and Phoenix paired up together.

08:58:09.620 --> 08:58:10.620
Five picks.

08:58:10.620 --> 08:58:13.200
100% win rate.

08:58:13.200 --> 08:58:19.760
If you remove the numbers, I would definitely say that Bane and Shadowfin have, maybe because

08:58:19.760 --> 08:58:27.640
I consider this lane to be super strong at what it does at early levels, so then it transitions

08:58:27.640 --> 08:58:32.200
into something bigger later on, like we've seen Shadowfiend in the previous game having

08:58:32.200 --> 08:58:37.680
6.6k plus at 10 minutes, which is an insane amount of farm.

08:58:37.680 --> 08:58:43.160
But two ranged heroes in the lane, most of the time you're off-laner, he's a melee hero.

08:58:43.160 --> 08:58:48.120
There aren't really many ranged heroes that you can throw in, maybe some casual wiper,

08:58:48.120 --> 08:58:52.000
maybe some razor, but nothing too crazy.

08:58:52.000 --> 08:58:57.080
And some of the biggest off-lane combos, again, Rubik plus Underlord.

08:58:57.080 --> 08:58:59.180
This is a super strong lane.

08:58:59.180 --> 08:59:05.600
If you go back a month, a month and a half ago when Rubik and Hoodwink were the most contested

08:59:05.600 --> 08:59:12.400
supports, I think this is also during Valakia, so maybe even two months ago, where you had

08:59:12.400 --> 08:59:14.920
to, like, if you pick Rubik, Underlord is unpickable.

08:59:14.920 --> 08:59:20.160
If you pick Underlord, enemy team needs to either pick or ban Rubik, so combo that works

08:59:20.160 --> 08:59:23.280
really well in the lane as well doesn't seem to be winning.

08:59:23.280 --> 08:59:31.640
Yeah, I feel if anything, that might just be testament to Rubik just being a bad hero.

08:59:31.640 --> 08:59:32.640
You know what I mean?

08:59:32.640 --> 08:59:35.320
Because that lane combo, as you say, that should be really strong.

08:59:35.320 --> 08:59:39.240
You'd think it's going to dominate lanes, surely that leads to winning games.

08:59:39.240 --> 08:59:40.240
Apparently not.

08:59:40.240 --> 08:59:43.840
And when I look at that duo, I don't think it's going to necessarily be the underlords

08:59:43.840 --> 08:59:46.560
fault, but that's at a 20% win rate.

08:59:46.560 --> 08:59:48.200
It's probably the Rubik.

08:59:48.200 --> 08:59:49.200
Maybe the Hero ones.

08:59:49.200 --> 08:59:57.000
I don't know. I've been infected with kind of folks disdain for Rubik. It wins sometimes.

08:59:57.000 --> 09:00:01.200
You know, the win rate not terrible, but it's certainly not great. The question is, the

09:00:01.200 --> 09:00:09.040
cost, do teams need to stop picking Rubik? I think it's a specific, it's not a, I can

09:00:09.040 --> 09:00:15.200
pick this hero no matter what anymore. It did get nerfed a couple of times, not like

09:00:15.200 --> 09:00:22.480
major nerfs but also I think teams just got better at understanding what Rubik does and also

09:00:22.480 --> 09:00:27.280
I don't think you can pick this hero blindly because a lot of the times you have really shitty

09:00:27.280 --> 09:00:32.960
spells to steal especially now that Erdsburg is kind of back you don't want to be stealing his

09:00:32.960 --> 09:00:37.920
spells because they don't really do much it's not like something that you want to be getting

09:00:37.920 --> 09:00:44.640
I think it needs to be very specific I also think in some of these mid game fights it gets pretty

09:00:44.640 --> 09:00:48.320
difficult for Rubik to get some of the spell steals as well, depending whether he's playing

09:00:48.320 --> 09:00:54.160
against like big jumpers. But yeah, we'll have to see if they go into that direction.

09:00:55.040 --> 09:01:00.240
Yeah, we will. Well, ladies and gentlemen, we do unfortunately still have this delay. We're still,

09:01:00.960 --> 09:01:05.040
I don't think clear on exactly what the delay is. I see we don't have all players in the lobby,

09:01:05.040 --> 09:01:09.200
so that's obviously the reason, but I don't know the reason for that being the case, unfortunately.

09:01:10.080 --> 09:01:14.240
We're going to send you to a break. Hopefully it's a short one. As I said, it seems unclear what

09:01:14.240 --> 09:01:16.800
what the status is on when this game is starting.

09:01:16.800 --> 09:01:19.120
We will let you know as soon as we know.

09:01:19.120 --> 09:01:20.880
So don't go anywhere.

09:01:20.880 --> 09:01:22.800
Hopefully we'll have a game starting soon.

09:01:22.800 --> 09:01:24.000
We'll pop a time on the screen.

09:01:24.000 --> 09:01:25.720
At the least we'll be able to check back in with you

09:01:25.720 --> 09:01:28.320
to let you know, give you an update on the situation.

09:01:28.320 --> 09:01:31.120
But for now, still waiting to get all the players in to lobby.

09:01:31.120 --> 09:01:32.440
Admins are sorting it out.

09:01:32.440 --> 09:01:34.080
Hopefully we can start the action soon.

09:01:34.080 --> 09:01:35.440
So don't go anywhere.

09:01:35.440 --> 09:01:37.640
Hopefully shouldn't be at least another hour break.

09:01:37.640 --> 09:01:39.320
Hopefully it's a matter of minutes.

09:01:39.320 --> 09:01:41.160
We'll let you know either way in a few minutes

09:01:41.160 --> 09:01:42.000
what's going on.

09:01:42.000 --> 09:01:42.880
So we'll see you soon.

09:01:42.880 --> 09:01:44.880
Hopefully, this game is going to start in a few minutes.

09:06:12.880 --> 09:06:14.940
you

09:06:42.880 --> 09:06:44.940
you

09:07:12.880 --> 09:07:14.940
you

09:07:42.880 --> 09:07:44.940
you

09:08:12.880 --> 09:08:14.940
you

09:08:42.880 --> 09:08:44.880
You

09:15:42.880 --> 09:15:59.880
Thank you very much for your continued patience. We've got good news in the game is ready to go. All the players are now in the lobby. The bad news for the Power Rangers fans, but good news for the team bold fans, I guess, is that because we gave them extended time, you know, the admins did their job.

09:15:59.880 --> 09:16:11.880
Power Rangers were not able to get themselves ready in time, though, even with that extra amount given to start map one. So they have to forfeit the first game. So that means we are going into game two.

09:16:11.880 --> 09:16:17.780
the game. The game. The game

09:16:17.780 --> 09:16:19.780
to team bold up one game because

09:16:19.780 --> 09:16:20.780
of that unfortunate circumstance.

09:16:20.780 --> 09:16:21.780
Power Rangers not able to get

09:16:21.780 --> 09:16:23.780
all their players together in

09:16:23.780 --> 09:16:25.780
time, but all their players are

09:16:25.780 --> 09:16:27.780
here now. They're ready to go.

09:16:27.780 --> 09:16:29.780
Technically jumping into game

09:16:29.780 --> 09:16:31.780
two here of this best of three

09:16:31.780 --> 09:16:33.780
team bold up one game at the

09:16:33.780 --> 09:16:35.780
moment due to the map one for

09:16:35.780 --> 09:16:39.780
fit. Power Rangers had to give

09:16:39.780 --> 09:16:47.420
I'm nothing too crazy at the moment the big one that stands out the most I would say is Viper everything else is

09:16:48.380 --> 09:16:52.900
kind of expected maybe tiny not as much, but this is also a hero that

09:16:53.740 --> 09:16:55.500
We we are seeing

09:16:55.500 --> 09:16:59.620
teams play from different roles make it cool play it twice from the mid lane

09:16:59.980 --> 09:17:08.260
Linkshard into aggra interceptor and let's see if the response is gonna be the same that we've seen three times so far today

09:17:08.260 --> 09:17:12.660
and yesterday where they just pick up Earth Spirit Power Rangers we talked

09:17:12.660 --> 09:17:16.500
about it like an hour ago when we were closing out the first series of the day

09:17:16.500 --> 09:17:22.580
that immersion he's back Earth Spirit he mostly known for his Earth Spirit plays

09:17:22.580 --> 09:17:27.700
but the question is can Mickey cool play it we've seen it from the mid lane it

09:17:27.700 --> 09:17:31.020
looked extremely good

09:17:31.020 --> 09:17:38.020
They're not going to go for the first pick on it though, they're all for the Bane, which

09:17:38.020 --> 09:17:43.580
everything feels like has been enjoying a lot of Bane picks coming through and they see

09:17:43.580 --> 09:17:44.580
you qualify.

09:17:44.580 --> 09:17:45.580
What advice?

09:17:45.580 --> 09:17:49.060
Yeah, one of the best heroes when it comes down to locking down.

09:17:49.060 --> 09:17:56.420
Puck, one nightmare, Fiend's Grip for a second or two is going to give you just enough time

09:17:56.420 --> 09:18:02.260
for other heroes to get close, maybe cast some extra lockdown silence. I still want to see if

09:18:02.260 --> 09:18:07.380
they're going to be respecting this Earth Spirit because I got to say it looked amazing. 3.5 second

09:18:07.380 --> 09:18:12.740
silence, the 414 build that no one was talking about, something that Thompson started, new trend.

09:18:12.740 --> 09:18:17.380
Thank you, Thompson. He always starts a new trend no matter what it is. He's going to find a way,

09:18:17.380 --> 09:18:22.660
every mid laner probably is just watching your stream, looking for a new idea. The question is,

09:18:22.660 --> 09:18:29.420
Can you play this is not an easy hero to play by any means you need to I would say at least 20 30 games to get into groove of it

09:18:32.380 --> 09:18:36.420
We'll see if they do feel confident enough to go for the grab on it

09:18:36.420 --> 09:18:42.780
It's not been banned out see team balled opting to ban up the night stalker one of those tougher heroes for the puck to play against

09:18:43.460 --> 09:18:49.860
So getting rid of that and the lion both of you know very much had imagined kind of the calls being made from

09:18:49.860 --> 09:18:55.780
from Sanctity saying I do not want to play mid puck against these two heroes.

09:18:55.780 --> 09:18:59.500
Patterrangers, see what they want to ban from Team Bald.

09:18:59.500 --> 09:19:05.260
The big one still in is the Lycan for Ghibay.

09:19:05.260 --> 09:19:09.300
So I feel that's worth the ban.

09:19:09.300 --> 09:19:13.100
I've got to be honest, seeing how well Ghibay is, it's that good.

09:19:13.100 --> 09:19:17.500
Ghibay is very good at microing as well.

09:19:17.500 --> 09:19:27.800
It's also a hero that doesn't allow Vayne to bully you, a lot of the times he's trading against the support.

09:19:27.800 --> 09:19:32.400
He also doesn't allow Vayne to bully the other support because you have wolves on you.

09:19:32.400 --> 09:19:35.600
Axe kind of does the same thing for now. It's going to be Slardar.

09:19:35.600 --> 09:19:41.400
I would love this Slardar to be paired up in the middle lane against the puck because this is the old school counter.

09:19:41.400 --> 09:19:46.280
this is something that a lot of Chinese teams started. I think XM might have been one of the

09:19:46.280 --> 09:19:53.160
first ones that started this trend. It felt very good. Others started to copy it. And let's see

09:19:53.160 --> 09:19:58.760
if they're going to be going for some like long range way of dealing with these things.

09:19:59.800 --> 09:20:06.840
Global silence. It's still a thing against Bane. It can be very good. Oh, no. Oh, no.

09:20:06.840 --> 09:20:13.800
Rubik. Well, we were talking about this. If they were able to win with Rubik, I'm gonna be very impressed. This hero

09:20:15.000 --> 09:20:19.880
Not been looking great. I tell you what it did win 100% win rate on hard support

09:20:19.880 --> 09:20:25.840
But I'd imagine with this it's probably not gonna be hard support for me. No, I yeah, it's gonna be soft support

09:20:25.840 --> 09:20:29.120
It's gonna be position four, but it's a risky pick

09:20:30.880 --> 09:20:32.880
With the heart and soft

09:20:32.880 --> 09:20:40.880
But it took me some time as well when we first introduced this, it's like what is hard, what is salt, like which one is which.

09:20:42.880 --> 09:20:53.880
But it could be a good Rubik game, we said like you need to have some relatively good spells to steal against Bane, you can steal the grip, it could be pretty powerful, now even against the Doom.

09:20:53.880 --> 09:20:55.880
All right. Oh

09:20:57.760 --> 09:20:59.760
Okay, I oh comes in

09:21:00.480 --> 09:21:04.360
Already two lovely heroes to tether up to the slaughter and the doom

09:21:05.280 --> 09:21:07.940
If he doesn't have the new IO set, I

09:21:08.720 --> 09:21:14.840
Don't want to pass it. I had one of the best-looking sets like we reveal the head what IO actually is

09:21:15.920 --> 09:21:23.040
It's very spoon. It's an insane hero. Hey, it's IO slaughter. It's set up. You can like it's Bane plus IO

09:21:23.040 --> 09:21:35.040
This is pretty similar to what Bane and Invoker does, where you can play Bane, you can play your own type of a game on the other side of the map, get the nightmare, get the fiend's grip, and then it's a setup for the relocate.

09:21:37.040 --> 09:21:42.040
TeamBald, let's see what they come in here with their final two cores.

09:21:44.040 --> 09:21:49.040
What do you think they're considering, TeamBald, for the carry and for the offlane?

09:21:49.040 --> 09:21:54.000
offline. I think some Venge carry could work out for them. I think you might need a hero.

09:21:54.000 --> 09:21:59.840
There is one point I'm mentioning in this is it's a counter to doom. It's like Agatham's

09:21:59.840 --> 09:22:04.720
scepter counters it because you still have a hero even after you die. It's basically

09:22:04.720 --> 09:22:10.320
right king replacement that people have been using back in the days when right king was a hero

09:22:10.320 --> 09:22:18.720
as a counter to doom. It's a super strong lane as well with clockwork. Yep. You could definitely

09:22:18.720 --> 09:22:23.920
grab kills in this lane. It's very good at saving somebody with the swap, cancelling

09:22:23.920 --> 09:22:28.880
the grip. This is another hero that doesn't care too much about doom.

09:22:28.880 --> 09:22:34.080
Okay, yeah, that's true. It is one of those carries that is very nice to pick into a doom

09:22:34.080 --> 09:22:38.240
and also it's the minus armor from Slardar, not really doing a whole lot against the Deucer,

09:22:38.240 --> 09:22:40.120
so very much seen the appeal there.

09:22:40.120 --> 09:22:41.120
Very good pick.

09:22:41.120 --> 09:22:44.320
You got the split shot up to the R. The only thing that's kind of annoying right is if

09:22:44.320 --> 09:22:49.760
If you do get caught by the fiend's grip, you're going to lose a feint and a mana, but

09:22:49.760 --> 09:22:52.880
that's kind of the only strength power you just have against the Deuce, right?

09:22:52.880 --> 09:22:56.800
If you kind of ignore the bane and look at the other three heroes, the Deuce looks pretty

09:22:56.800 --> 09:22:59.040
nice here.

09:22:59.040 --> 09:23:00.400
It does look good.

09:23:00.400 --> 09:23:02.160
Removing Antimage immediately.

09:23:02.160 --> 09:23:03.240
Pango is still in the pool.

09:23:03.240 --> 09:23:07.560
Might need to remove that one as well, because they can play it or Pango, and they can play

09:23:07.560 --> 09:23:12.840
Slaughter from the off lane and removing Undying.

09:23:12.840 --> 09:23:17.080
This is a hero that Ratsky do very well.

09:23:17.080 --> 09:23:18.080
Yeah.

09:23:18.080 --> 09:23:19.560
I tested it out.

09:23:19.560 --> 09:23:25.120
As soon as I saw Miero play a couple of times in the last tournament, I was like, yeah,

09:23:25.120 --> 09:23:26.120
this is good.

09:23:26.120 --> 09:23:27.880
This hero is also a bit forgotten.

09:23:27.880 --> 09:23:30.640
Nothing really changed about the hero.

09:23:30.640 --> 09:23:35.080
I think it's pretty similar to what we were discussing in the previous series about some

09:23:35.080 --> 09:23:41.480
of these forgotten heroes that were still very good, but they were never getting picked.

09:23:41.480 --> 09:23:43.840
then of course there's going to be small patches,

09:23:43.840 --> 09:23:45.520
so things are going to get nerfed,

09:23:45.520 --> 09:23:47.760
and those heroes that haven't been touched

09:23:47.760 --> 09:23:50.360
are going to receive like an indirect buff.

09:23:54.080 --> 09:23:55.480
For Team Bald's last pick,

09:23:55.480 --> 09:23:56.800
they're definitely going to want to look more

09:23:56.800 --> 09:23:58.880
around the control, someone that's going to be able

09:23:58.880 --> 09:24:02.040
to lock down an area and set up the fight for Medusa,

09:24:02.040 --> 09:24:04.160
and already have decent options

09:24:04.160 --> 09:24:06.280
with the Dreamclaw from the puck,

09:24:06.280 --> 09:24:08.640
hookshotting the cogs from the clockwork,

09:24:09.320 --> 09:24:14.840
Some extra kind of front line, you know, that's definitely what they need. They need the front line

09:24:14.840 --> 09:24:18.160
And at the moment nobody really was to go in for the team bald

09:24:20.160 --> 09:24:24.500
Who's slot fan, I mean could be good without yeah, like yeah

09:24:25.720 --> 09:24:27.720
It's a good band they

09:24:28.040 --> 09:24:33.400
0000 they didn't have anything that Slark would be afraid of up until the last pick

09:24:33.400 --> 09:24:34.840
I could see maybe some center

09:24:34.840 --> 09:24:41.240
I could see axe coming out potentially for team bald center is the good one because it gives you save against the doom as well

09:24:41.240 --> 09:24:47.500
So he needs to be the one getting the doomed getting doomed and not so efficient against

09:24:48.240 --> 09:24:49.880
fiends grip

09:24:49.880 --> 09:24:56.480
But axe is good. I was also thinking about lotus or buyers both of them can buy into lotus or said

09:24:57.000 --> 09:25:02.460
Center relatively early on axe needs his blink. He needs his blade mail and then he can pick it up

09:25:04.840 --> 09:25:08.840
Now do you think we can see Powering just switch up there here as at all?

09:25:08.840 --> 09:25:12.840
Or is this Doom locked in on the offlane and the Slardar locked in in the mid?

09:25:13.840 --> 09:25:17.840
I think you want to be playing Doom from the offlane because of the Medusa.

09:25:17.840 --> 09:25:21.840
There was a chance that they would play it from the carry role.

09:25:21.840 --> 09:25:24.840
IO plus Doom is still an insanely strong lane.

09:25:24.840 --> 09:25:30.840
But I think they're going to give priority to Last Pick against Medusa.

09:25:30.840 --> 09:25:50.840
What are they got here there they've come up with some pretty fun last picks in some of their other drafts and not afraid to throw a bit of a curveball looking for your base here on the offlane running down to the final seconds here on the reserve time.

09:25:50.840 --> 09:25:57.380
the reserve time. It's gonna be nothing nothing flashy nothing crazy just the

09:25:57.380 --> 09:26:01.900
underlord here. Is that a little bit of extra control ability to join up with the

09:26:01.900 --> 09:26:07.740
do so I'm required and a way to react to the Ios really takes. Yeah, Giba's reaction

09:26:07.740 --> 09:26:12.900
doesn't give me too much confidence. What did he do? He just gave you know a little

09:26:12.900 --> 09:26:17.940
nod a little bit shake. It's like okay it's it's fine but it's nothing too

09:26:17.940 --> 09:26:23.860
crazy either it's just another another hero it's a bit of a slower hero a bit of a slower draft

09:26:23.860 --> 09:26:29.780
between the offlane and the carrier role these two heroes don't really compliment each other in a

09:26:29.780 --> 09:26:36.180
way where they both want to farm underlord will be joining later on and then you still have

09:26:36.820 --> 09:26:45.860
puk clockwork rubik they can play together up until the doosa comes online naive aka da2000 he

09:26:45.860 --> 09:26:50.500
is talking so it seems like they still want to be getting last pick for him.

09:26:50.500 --> 09:26:54.900
Yeah, what's the big carry for him? The big kind of IO pairing. I mean already we said

09:26:54.900 --> 09:27:01.140
the IO can make moves with the other cores but he do still want that crazy kind of right click carry

09:27:01.140 --> 09:27:05.700
that pairs nicely with the IO to boost him in the later stages. Giving that edge against the dooser.

09:27:09.220 --> 09:27:13.060
I mean, Kez is still available. I think this hero can work.

09:27:13.060 --> 09:27:22.380
They went with the carry that doesn't die in the lane, Rubik plus Underlord.

09:27:22.380 --> 09:27:24.060
We've seen this combo.

09:27:24.060 --> 09:27:26.060
We've seen this combo and we've counted it.

09:27:26.060 --> 09:27:27.060
The win rate.

09:27:27.060 --> 09:27:28.060
That was a terrible win rate.

09:27:28.060 --> 09:27:29.660
It was like 20% or something.

09:27:29.660 --> 09:27:36.860
It was, it was, Rubik Underlord in the qualifiers is 22.2% win rate.

09:27:36.860 --> 09:27:37.860
It's not been great.

09:27:37.860 --> 09:27:40.060
And as I said, I think that's mainly because of the Rubik.

09:27:40.060 --> 09:27:56.060
I'm looking forward to see something this point, you know, I'm kind of waiting for a team to show me the potential of the rubik because it has seemed to be kind of a cursed hero that does just end up doing kind of nothing so I'm looking forward to see what Morales can do with his rubik.

09:27:56.060 --> 09:28:02.180
but yeah the records from the other teams have not been hot all in all how

09:28:02.180 --> 09:28:05.220
does this sort of end up looking for you with these drafts you know team bold

09:28:05.220 --> 09:28:10.820
rallying around the Shads Medusa power rangers going around these kind of

09:28:10.820 --> 09:28:15.220
potential IO pairings and a lot of kind of in your face right running these

09:28:15.220 --> 09:28:20.300
three melee cores ready to just run at you and tank up so you don't have the

09:28:20.300 --> 09:28:25.260
damage to kill them yes exactly plus you have IO behind them you have Nightmare

09:28:25.260 --> 09:28:31.540
saved behind them. Their damage on Team Bald is very limited. There isn't really much of

09:28:31.540 --> 09:28:36.460
an explosive damage. Puck isn't the burst damage that you need to kill these heroes.

09:28:36.460 --> 09:28:40.660
It takes a little bit of time. Same goes for Underlord. So I think if this game could

09:28:40.660 --> 09:28:47.740
go up to a mid game without the Outrangers losing too much, if they get to their BKB

09:28:47.740 --> 09:28:54.740
timings on your starter, Lifestr has a built-in BKB, Doom as well, I think this game looks

09:28:54.740 --> 09:29:00.180
very good for them, but also don't underestimate the timing of Medusa. If you manage to, because

09:29:00.180 --> 09:29:05.620
this is such a good butterfly game, I assume in this one, you want to be picking up your

09:29:05.620 --> 09:29:09.620
Mantis style into butterfly straight away, playing against slaughter and life stealer,

09:29:09.620 --> 09:29:16.580
it gives you that potentially first roche where you can go and not necessarily end the game,

09:29:16.580 --> 09:29:20.340
but gain so much advantage that they don't feel comfortable fighting into this Medusa.

09:29:20.340 --> 09:29:24.900
I'm looking forward to see how this one goes down.

09:29:24.900 --> 09:29:27.540
And of course, if you're just joining us, just tuning in,

09:29:27.540 --> 09:29:33.340
you'll see this is game two of Team Bald versus Power Rangers.

09:29:33.340 --> 09:29:36.500
That game one was forfeit by Power Rangers

09:29:36.500 --> 09:29:39.060
due to being late to the lobby.

09:29:39.060 --> 09:29:43.580
So Team Bald get the free win in the first game.

09:29:43.580 --> 09:29:44.940
Onto the second one.

09:29:44.940 --> 09:29:48.260
Let's see Power Rangers are going to be fueled up

09:29:48.260 --> 09:29:50.660
I'm ready to push this to a game three.

09:29:51.360 --> 09:29:55.460
Our team bold are going to be able to close up the series nice and quickly.

09:30:00.660 --> 09:30:04.560
There's a chance with this underlord plus rubik.

09:30:04.560 --> 09:30:13.660
I saw the exact same matchups in the china qualifiers for ti where they managed to kill off life stealer level, level one, level two.

09:30:14.060 --> 09:30:17.960
So it's just a very strongly make a cool game quite a lot of harassment here.

09:30:18.260 --> 09:30:24.720
Yeah, fine. This is not good for his mid-matchup.

09:30:24.720 --> 09:30:29.800
Did get one Sher Tango from Bane. Will bring his, but...

09:30:31.560 --> 09:30:36.400
Your bottle is gonna get heavily delayed and doesn't seem like he might be even going for the bottle.

09:30:37.120 --> 09:30:40.400
At all, considering what he has queued up and which items he bought.

09:30:40.400 --> 09:30:44.320
Because this is the off-lane build, pretty much, that you do go for.

09:30:44.320 --> 09:30:45.320
And more stats.

09:30:46.160 --> 09:30:48.000
I'm not sure if this is gonna work out.

09:30:48.260 --> 09:30:53.260
Do you still get the ball off to get in the two braces or is it just because you don't get ball at all?

09:30:53.260 --> 09:30:59.260
I don't know. I don't think I've seen this before. Like this is pretty similar to what Dragonite used to do in the matchup against Buck.

09:30:59.260 --> 09:31:05.260
Where he picked up a bracer or two. He does have a built-in region, which is much better compared to Slardar.

09:31:05.260 --> 09:31:11.260
But I don't think it's enough. I don't think you can play without a bottle against Buck. I think Buck wins this matchup.

09:31:11.260 --> 09:31:19.260
I will see what Sanctity can do, he has had some pretty phenomenal games here, the mid for team bold, he's looking very very good.

09:31:19.260 --> 09:31:27.260
See the bottom lane, let's see if the Rubik Underlord can work this time, because again in theory the lane combo should be great.

09:31:27.260 --> 09:31:39.260
You know, you've got the root into the lift, keeping them in the firestorm, but as we saw before the series, the record of these two together has been pretty rough in terms of getting the overall win.

09:31:39.260 --> 09:31:46.900
If they lose this 1-0 and I'm done, I stop the game.

09:31:46.900 --> 09:31:48.420
This is the true test.

09:31:48.420 --> 09:31:50.340
Yeah, it really is.

09:31:50.340 --> 09:31:54.940
Yeah, if this game ends up looking rough for Riddick, I don't know if I want to see more

09:31:54.940 --> 09:31:55.940
Riddick.

09:31:55.940 --> 09:31:58.700
I'm a Rallis, ready to show us what he can do.

09:31:58.700 --> 09:32:02.220
And did you say that it is definitely a game where there are some good potential steals

09:32:02.220 --> 09:32:05.820
from Rallis?

09:32:05.820 --> 09:32:09.900
It's not one of those games where you have super easy spell to steal, like you're playing

09:32:09.900 --> 09:32:14.700
against, I don't know, Weaver, and then you just own the game because you stole very cheap

09:32:14.700 --> 09:32:17.700
spells.

09:32:17.700 --> 09:32:21.580
Maybe there's a chance that you steal Crush, which is good, but you're a ranged hero.

09:32:21.580 --> 09:32:24.140
You don't want to be getting too close to a fight.

09:32:24.140 --> 09:32:28.660
Corrosive Haze could be pretty good, amplifying some of that damage for your Medusa.

09:32:28.660 --> 09:32:34.540
Doom could be pretty massive, so Doom might need to start looking into ways of getting

09:32:34.540 --> 09:32:39.700
the creep that he does give him ability and a war stomp, purge, whatever it's necessary.

09:32:39.700 --> 09:32:44.380
Purge could be pretty good actually. You're playing against Underlord, remove Pit of Malice,

09:32:44.380 --> 09:32:50.660
remove Silence of one of your heroes as well. This top lane, I don't think they have enough

09:32:50.660 --> 09:32:57.300
damage to deal with Duel, he's going to have, I would say pretty good time with CSing, Clock

09:32:57.300 --> 09:33:01.700
of Medusa, not enough damage early on to kill him. Hero that gains quite a lot of strength

09:33:01.700 --> 09:33:06.780
3.6 per level plus also being fettered to IO the lane they managed to push it

09:33:07.220 --> 09:33:11.120
You get the Lotus you're getting the stakes headless. It's way too much region

09:33:13.580 --> 09:33:16.780
They're kind of hard to see a kill really happening on any of these lanes

09:33:18.620 --> 09:33:20.220
Bottom lane

09:33:20.220 --> 09:33:24.500
Most supports gonna have measures to kind of keep their core safe if they get gone upon and even at that

09:33:24.500 --> 09:33:28.260
They're both pretty tanky. They should say top lane both of these cores

09:33:28.860 --> 09:33:30.860
Unlikely to die to one another

09:33:31.700 --> 09:33:39.700
Even in the mid lane, Sanctity, unless he massively slips up and Niki Kul's able to get on top of him, he shouldn't die.

09:33:39.700 --> 09:33:40.700
Yeah, he should be able to.

09:33:40.700 --> 09:33:42.700
Interesting to see where the first blood happens.

09:33:42.700 --> 09:33:52.700
And there seems to be some of the differences as well with no bottle flutter where he can't really put the pressure, but with this mash I'm playing 5 CS over him.

09:33:52.700 --> 09:34:00.140
I'll start here for Sanctity and it turns of control for him, it's kind of just the

09:34:00.140 --> 09:34:04.620
big oars really, they're going to be looking towards the fiends grips and the dooms outside

09:34:04.620 --> 09:34:17.660
of that it's a pretty nice game for Sanctity to be jumping and bobbing about trying to

09:34:17.660 --> 09:34:24.780
some pressure on Tashad. Burka, we'll get on top of him and Shaddy's got stick charges

09:34:25.420 --> 09:34:32.300
but doesn't really have much assistance there. So he is going to get slowly but surely run down

09:34:33.020 --> 09:34:37.900
and looks like nothing can be done to save him. A very slow painful death for Shad and a first

09:34:37.900 --> 09:34:44.860
blood for our Burka. What I'm laying? Then we'll get till the end. He's back. He is back. And he's

09:34:44.860 --> 09:34:49.840
He's actually gonna survive now. He's not gonna be able to stay on top. So indeed if it weren't for that top play

09:34:49.840 --> 09:34:52.060
I'm a Alice on the river give it about that first blood

09:34:52.060 --> 09:34:57.000
But as we saw power rangers able to strike that little bit sooner you get the first spot for the dude

09:34:59.260 --> 09:35:02.140
I'm looking at what immersion is doing

09:35:02.140 --> 09:35:04.140
He did use his

09:35:04.620 --> 09:35:09.280
Spirits and he also formed the small camp if you can get to your neutral items

09:35:10.220 --> 09:35:12.220
early with I owe

09:35:12.220 --> 09:35:19.820
It's kind of GG in terms of the lane like you can't really out sustain like it's just gonna be way too much region

09:35:20.100 --> 09:35:22.100
coming out because if you

09:35:22.820 --> 09:35:25.580
Get for example pull the work charm if you get

09:35:26.980 --> 09:35:28.980
Regeneration to get vital

09:35:29.340 --> 09:35:31.340
It's too much. It's just the

09:35:31.900 --> 09:35:38.180
The amplification on your allies is way too good as you bet also has to keep you out till the end

09:35:39.460 --> 09:35:41.300
Forcing him out of the lane

09:35:41.300 --> 09:35:48.020
I'm a little worried for team ball if because if this this type of a lineup doesn't really have that explosive damage

09:35:48.020 --> 09:35:51.780
To kill slaughter to kill lifestealer to kill doom three

09:35:52.620 --> 09:35:58.580
Very tanky cores with IO behind them and their damage output is very limited. It's a chip damage. It's damaged over time

09:36:02.420 --> 09:36:07.540
It does feel like a lot is gonna be on the shoulders of sanctity and shat to kind of carry this one

09:36:07.780 --> 09:36:09.900
Which are the bottom lanes a bit of a slow start

09:36:11.300 --> 09:36:14.120
Now these two can dip, but they're gonna need a lot of time.

09:36:14.120 --> 09:36:16.620
Shad getting pressured once far under the tower.

09:36:17.620 --> 09:36:19.620
Should be alright this time.

09:36:21.420 --> 09:36:26.320
Now Berka definitely making sure that Shad is kind of living on the edge.

09:36:29.160 --> 09:36:30.680
Just gonna go for him again.

09:36:30.680 --> 09:36:34.960
Does have a few one-charges, Shad, and does now have Bangham back by his side.

09:36:35.760 --> 09:36:38.160
Can't quite go for a kill attempt once the Dune.

09:36:38.160 --> 09:36:40.160
Doesn't quite track the damage with that.

09:36:40.160 --> 09:36:43.160
Doesn't matter. Even if he did, he's not dying.

09:36:43.160 --> 09:36:48.160
Couple of one-charges, a raindrop, actually got a reach, and up he does have.

09:36:53.160 --> 09:36:55.160
Bottom lane.

09:36:55.160 --> 09:36:58.160
Is your base still getting a decent amount out of the CS?

09:36:58.160 --> 09:37:00.160
You played it nicely with the TP out.

09:37:00.160 --> 09:37:07.160
It's been able to continue to farm down here, despite the constant pressure coming from both till the end and naive.

09:37:07.160 --> 09:37:11.160
to the end of the game. They're

09:37:11.160 --> 09:37:13.160
definitely not able to slow

09:37:13.160 --> 09:37:15.160
down. Now you too much at all.

09:37:15.160 --> 09:37:17.160
And the fact that it's top lane

09:37:17.160 --> 09:37:18.160
alberka is getting a fantastic

09:37:18.160 --> 09:37:20.160
amount of farm a free farm off

09:37:20.160 --> 09:37:21.160
lane doom. And now we're back up

09:37:21.160 --> 09:37:22.160
from till the end, maybe seeing

09:37:22.160 --> 09:37:23.160
if they can go for a dive with

09:37:23.160 --> 09:37:27.160
the three of them. See already

09:37:27.160 --> 09:37:29.160
team balled off of this. The end

09:37:29.160 --> 09:37:31.160
will get the nightmare set up

09:37:31.160 --> 09:37:32.160
instant TP reaction coming in

09:37:32.160 --> 09:37:34.160
from team ball. They don't want

09:37:34.160 --> 09:37:36.160
to leave shot. To go down again

09:37:36.160 --> 09:37:42.160
They've been kept alive by immersion, but at this point the IO is not going to be able to do enough to keep him safe.

09:37:42.160 --> 09:37:47.160
Team Bolt, they react, and they put a stop to Alberka, Shag getting the last hit as well, getting the kill.

09:37:47.160 --> 09:37:52.160
Pretty huge considering how good of a time Alberka was having up until then.

09:37:52.160 --> 09:37:55.160
So a little too aggressive from Power Rangers gets punished.

09:37:57.160 --> 09:38:01.160
Yeah, they definitely need that. They need to bring in the numbers. You see bringing four heroes.

09:38:01.160 --> 09:38:06.320
heroes, we already talked about how the damage is pretty limited on their side, so they need

09:38:06.320 --> 09:38:08.620
to bring the numbers.

09:38:08.620 --> 09:38:13.580
Doom is also level 5 at the moment, we did mention like some of the creeps that he can

09:38:13.580 --> 09:38:17.980
get right now, he does have mana burn, which is insanely good against Medusa, one of the

09:38:17.980 --> 09:38:24.100
reasons why Shad is not having that good of a time either, and also his ulti is now available,

09:38:24.100 --> 09:38:28.420
naive, completely uncontested in the bottom lane as well, things are looking pretty good

09:38:28.420 --> 09:38:38.420
for Power Rangers. All three cores, top three network at the moment, Power Rangers. Slightly

09:38:38.420 --> 09:38:44.300
at overall bottom. Easily able to escape with the invest. Not going to be dying any time

09:38:44.300 --> 09:38:50.140
soon to the Rubik and Underlord. It's going to take at least a rotation from the pot to

09:38:50.140 --> 09:38:53.660
try and challenge the slush dealer and even then Naive's got ways to play his way out

09:38:53.660 --> 09:38:58.620
of that kind of a jump, and yes, never going to be really easy at all for team Paul to make

09:38:58.620 --> 09:39:04.900
any sort of early gank onto the lifestealer.

09:39:04.900 --> 09:39:09.980
The only ability they have is Hookshot, which is going to be heavily delayed that goes through

09:39:09.980 --> 09:39:12.860
debuff immunity.

09:39:12.860 --> 09:39:18.460
Maybe if you can initiate with a coil, silence, there isn't really that much follow up.

09:39:18.460 --> 09:39:22.860
Any spells that he's really afraid of, something, I mean you need Hookshot into pushback into

09:39:22.860 --> 09:39:28.460
silence Rubik's left to be able to kill off this life stealer. So I think in this type of a game

09:39:28.460 --> 09:39:34.860
it's going to be a life stealer I would say with maybe one maybe even zero deaths if he explains

09:39:34.860 --> 09:39:39.580
this right. I got the setup on his shot this time. Shot by beginning of the assistance.

09:39:43.580 --> 09:39:48.060
Good aggressive moves again around Alberka. I know he's the strongest here on the map right now

09:39:48.060 --> 09:39:53.820
and he's got great setup with the IO in the bane, allowing him to move in and get these kills.

09:39:53.820 --> 09:39:57.100
And unless team bald have the means to kind of turn up in the numbers,

09:39:57.100 --> 09:40:01.260
they will continue to lose the producer up on this top lane. Maybe more of the setup on to

09:40:01.260 --> 09:40:06.620
banging. Already dropped down the conch, they come to an end, Alberka closes in and can feel

09:40:06.620 --> 09:40:12.300
it already. This Doom IO is going to be quite the problem. They could start just completely ruling

09:40:12.300 --> 09:40:18.620
this game really worried for bald in terms of how much you're going to be able to get they have

09:40:19.820 --> 09:40:24.140
but their high ground defense we're I think we're entering the territory where we need to start

09:40:24.140 --> 09:40:28.220
thinking about the how they're going to defend the high ground you have Medusa you have Underlord

09:40:28.220 --> 09:40:34.460
and Rubik maybe that's going to be your way into the game but right now they can't really punch back

09:40:34.460 --> 09:40:39.820
if those feel like they don't have enough sanctity with that in this room you're still going to be

09:40:39.820 --> 09:40:44.600
be able to see him, I believe there was a sentry ward available.

09:40:44.600 --> 09:40:49.160
Getting very close to that blink dagger, exp rune still available, 10 and a half minutes

09:40:49.160 --> 09:40:54.020
in, immersion, he's going to pick it up, there's going to be a really big timing on Power Rangers

09:40:54.020 --> 09:40:59.260
once they hit Radiance and Life Stealer, Blink Dagger and Slaughter and Doom, this time around

09:40:59.260 --> 09:41:03.940
he's playing a bit of a different game, not going greedy, something that we've seen, this

09:41:03.940 --> 09:41:08.500
was the Amar trend where he was getting Radiance every single game, then starting to scale

09:41:08.500 --> 09:41:14.900
with the B2B Shiva's S&Y, he picked up drums, knowing that there is already radiance from

09:41:14.900 --> 09:41:19.060
your life stealer and meaning that they could really put the pressure with these smaller

09:41:19.060 --> 09:41:23.500
items. 17, almost 1800 HP on them.

09:41:23.500 --> 09:41:30.100
Yeah, they're looking to play this nice and fast, their Power Rangers. Very nice start.

09:41:30.100 --> 09:41:33.220
Just a question of team bold is going to be able to get through the rough portion of this

09:41:33.220 --> 09:41:38.060
game where Power Rangers are just going to be running at them, jumping on top of them

09:41:38.060 --> 09:41:39.980
with the blink slarder

09:41:39.980 --> 09:41:41.260
as there's that timing

09:41:41.260 --> 09:41:45.340
so this could start to speed up quite a bit so we're already a 4k leader at 11

09:41:45.340 --> 09:41:46.340
minutes

09:41:46.340 --> 09:41:50.100
powering's will not be looking to slow this down anytime soon

09:41:50.100 --> 09:41:52.540
del diand is doing medusa dirty

09:41:52.540 --> 09:41:54.380
he pulled the small camp

09:41:54.380 --> 09:41:57.960
on the side and now he pulled the big camp so the only

09:41:57.960 --> 09:42:00.900
farm to get right there are the jungle creeps

09:42:00.900 --> 09:42:04.580
the lane creeps are not getting near you

09:42:04.580 --> 09:42:06.340
and he might try to stack it as well

09:42:06.340 --> 09:42:10.940
You might try to stack it one more time and do it, but the creeps did the job and Albert comes also

09:42:11.440 --> 09:42:14.420
He's the scorcher he wants to get some of that farm as well

09:42:16.540 --> 09:42:17.820
Nikki cool

09:42:17.820 --> 09:42:18.940
The blink

09:42:18.940 --> 09:42:22.860
It's another merchant until the end here ready to back him up a lot and go forward the dream

09:42:22.860 --> 09:42:25.540
Call does come out into them as well as you may come in with the pit

09:42:25.540 --> 09:42:27.460
They're gonna try and turn to war's Nikki cool

09:42:27.460 --> 09:42:32.820
But fueled up by a merchant Nikki cool still standing strong if the grip locked down onto she bays you bays in trouble

09:42:32.820 --> 09:42:36.820
Crush over towards Amorellis as both of them are dead.

09:42:36.820 --> 09:42:38.820
Double kill for till the end.

09:42:38.820 --> 09:42:42.820
Power Rangers, they are going to play this faster and faster now.

09:42:42.820 --> 09:42:46.820
They know that Team Bald are very weak at this point of the game with their lineup

09:42:46.820 --> 09:42:48.820
and they are ready to punish it.

09:42:48.820 --> 09:42:52.820
Oh, absolutely. And we talked about how they don't have the damage.

09:42:52.820 --> 09:42:55.820
You have IO behind them with the great healing Lotus.

09:42:55.820 --> 09:42:59.820
If needed, he had the stick and they also have two Ash Legion shields.

09:42:59.820 --> 09:43:05.980
and shields so 320 extra physical damage on top of that like your right

09:43:05.980 --> 09:43:10.100
plates are actually not dealing any kind of damage naive even joins in I

09:43:10.100 --> 09:43:14.100
believe that's his relic on the courier

09:43:15.300 --> 09:43:20.340
things are looking very rough for team bold at the moment it's just gonna be

09:43:20.340 --> 09:43:24.060
one of the more difficult early games to battle their ways out of the bin

09:43:24.060 --> 09:43:32.900
through team bold. Everything coming together very early on in this game for

09:43:32.900 --> 09:43:40.620
Power Rangers Strap. Okay, lead. The bold they just need more and more time as much

09:43:40.620 --> 09:43:45.540
as they can get for Shad. So Power Rangers are not going to be interested in just

09:43:45.540 --> 09:43:50.420
giving them that opportunity. Alberka, this CS is going to have his blink coming

09:43:50.420 --> 09:43:55.340
out so another way that they can just jump multiple heroes in these fights it

09:43:55.340 --> 09:43:58.700
doesn't require them to go on the same one so any of these early fights that

09:43:58.700 --> 09:44:03.980
they find power ranges I mean team up they just have to avoid them completely

09:44:03.980 --> 09:44:07.980
I don't think they can take a team fight it's all right now oh absolutely not

09:44:07.980 --> 09:44:11.980
they don't have the damage they don't have a ways to actually start a fight

09:44:11.980 --> 09:44:15.860
knowing that there's gonna be relocate and till the end he can start to play a

09:44:15.860 --> 09:44:20.380
bit of a different game now level six on him level six on IO he can be the one

09:44:20.380 --> 09:44:25.380
on setting things up on the other side of the map for the relocate place.

09:44:29.380 --> 09:44:33.380
Now we can look to start this. We'll leave it in these areas, Nicky Cool.

09:44:33.380 --> 09:44:38.380
A little too close to the tier 2s. We'll follow up on that.

09:44:41.380 --> 09:44:44.380
Radiance done. 14 minutes.

09:44:44.380 --> 09:45:03.380
They are going to be very rough for them, already limited amount of damage and now you're also fighting in the mech on IO, great healing lotus, 400 HP coming out from that, healing the amp with his equilibrium, his innate ability, 68% could have pushed it by 1 extra percent.

09:45:05.380 --> 09:45:09.380
I think 32% to be honest is very generous.

09:45:09.380 --> 09:45:19.420
I mean, I mean, sometimes the wind property does like the big kind of late game carries.

09:45:19.420 --> 09:45:22.820
So I guess it's looking at the dooser and saying, you know, Shad's got a chance if they

09:45:22.820 --> 09:45:26.140
can slow it down in the mid.

09:45:26.140 --> 09:45:27.140
Cool.

09:45:27.140 --> 09:45:28.140
Aggressive dive.

09:45:28.140 --> 09:45:30.340
It's going to come up with a hookshot on to till the end.

09:45:30.340 --> 09:45:33.820
Look at the initial foot throw of the cogs and now Berkley's able to surprise Sanctity

09:45:33.820 --> 09:45:37.180
with a blink jump straight over, gets the Doom down onto the park.

09:45:37.180 --> 09:45:44.900
The Sanctity and Morales are dead and we're already maybe seeing if they can find Shad.

09:45:44.900 --> 09:45:46.580
He does read the situation though.

09:45:46.580 --> 09:45:47.580
TP's out.

09:45:47.580 --> 09:45:51.780
Make sure at least he doesn't get caught.

09:45:51.780 --> 09:45:54.260
Casualties continuing to roll in.

09:45:54.260 --> 09:45:58.300
Team Bald pull further and further behind and you're naive.

09:45:58.300 --> 09:46:00.900
On his lifesteal they're going completely undisturbed.

09:46:00.900 --> 09:46:02.900
Ah there's Bane.

09:46:02.900 --> 09:46:07.060
Oh, he even plays his Observe Ward, which rebates, jukes him into trees.

09:46:07.060 --> 09:46:09.580
He was trying to go for Dorilocate play.

09:46:09.580 --> 09:46:11.260
Rest of the team ready to back him up.

09:46:11.260 --> 09:46:12.860
Naive, playing very close by.

09:46:12.860 --> 09:46:16.060
That's going to be another tower, another tier one down.

09:46:16.060 --> 09:46:22.020
Naive, going uphill even, knowing that he doesn't really need to care about what they have.

09:46:22.020 --> 09:46:24.820
They can't really stun Locke and kill him from 100 to 0.

09:46:24.820 --> 09:46:31.420
They can go over the farm, they can go over the area where Medusa wants to farm.

09:46:31.420 --> 09:46:38.460
She's getting pushed out from the top lane to the triangle then out of the triangle and there's that relocate play in the bottom

09:46:39.460 --> 09:46:45.060
Set upon to GBA and they bring it in a plus one to make it a four-man play just

09:46:46.420 --> 09:46:50.780
Absolutely melts at the moment on the underlord. There's no way to keep himself alive

09:46:52.260 --> 09:46:57.940
Falling far behind on the the net worth and straight back over to was the mid they do lose a Martian

09:46:57.940 --> 09:47:03.980
So, a little something here for Team Bolt, a bit more money for Shad at the least gets

09:47:03.980 --> 09:47:04.980
the kill.

09:47:04.980 --> 09:47:09.180
If we go for the Dream Call and the hook shot on Tal Burka, seeing if they can get the

09:47:09.180 --> 09:47:12.740
tomb out of this, they've got enough damage to take him out.

09:47:12.740 --> 09:47:17.380
He's on the run, the all forward jump in for Sanctity, they will find it.

09:47:17.380 --> 09:47:22.660
Now over to Nicky Cool, who starts her back away as the gate was coming in from Shibay.

09:47:22.660 --> 09:47:26.260
Now he's going super aggressive here in this attempt to run down Shad.

09:47:26.260 --> 09:47:30.660
And with a jump in for Nicky Port, they might be able to still fight this.

09:47:30.660 --> 09:47:35.500
And since you're getting live back under the tier 2, they lose the supports against Team

09:47:35.500 --> 09:47:37.700
Pop, but they are able to get a big kill.

09:47:37.700 --> 09:47:42.820
They do kill off our Burka, Shag gets to survive and gets to return to farming.

09:47:42.820 --> 09:47:43.820
It's a little bit of something.

09:47:43.820 --> 09:47:44.820
It's something.

09:47:44.820 --> 09:47:49.940
Yeah, it's nothing too crazy, but you can still feel the weaknesses.

09:47:49.940 --> 09:47:50.940
They need a lot of time.

09:47:50.940 --> 09:47:57.740
They need a lot of time to recover, because this situation that they're in right now really isn't working out.

09:47:57.740 --> 09:48:05.140
Sanctity, you said that he had a couple of really good games, he's been carrying Team Bald, and so far, he's doing good.

09:48:05.980 --> 09:48:06.820
All just the one-

09:48:06.820 --> 09:48:11.220
75% of the kills, yeah, let's make it sound better than it is.

09:48:11.220 --> 09:48:17.200
He's gonna get back up, now he's gonna get born and by immersion, comes in with the investor

09:48:17.200 --> 09:48:18.200
champion, technically cool.

09:48:18.200 --> 09:48:21.560
We'll get caught in the root, but still able to slither away immersion, we'll get left

09:48:21.560 --> 09:48:22.560
behind.

09:48:22.560 --> 09:48:26.240
So they won't get the call, but they will be able to punish immersion, and also again,

09:48:26.240 --> 09:48:27.560
Shag getting the last hill.

09:48:27.560 --> 09:48:32.800
So getting these extra bits of gold on the Medusa, and also able to get away from the

09:48:32.800 --> 09:48:34.680
rest of Power Rangers.

09:48:34.680 --> 09:48:40.360
So whilst there is that 8k lead, it has started to stagnate a little bit, TeamBog getting a

09:48:40.360 --> 09:48:46.760
A little bit of a control of the situation, it's still not a great situation, but they're slowing it down.

09:48:47.760 --> 09:48:48.960
He wants it to the end.

09:48:49.760 --> 09:48:53.160
Top of the 8th toss, keeps him under the firestorm. Another one.

09:48:53.660 --> 09:48:54.960
Here for Team Bald.

09:48:55.160 --> 09:48:57.760
Is it push? Power Rangers out of the jungle.

09:48:59.460 --> 09:49:02.160
It feels like they're kind of giving it to them.

09:49:02.160 --> 09:49:05.060
I don't think they need to be forcing these type of flights.

09:49:05.060 --> 09:49:11.660
They can play for the relocate to you see the amount of healing that they have with IO popping the stick popping the mech

09:49:11.780 --> 09:49:17.260
Even in fest on slaughter. He does survive make you cool having a really good game, but

09:49:17.980 --> 09:49:21.220
Rest of the squad did give away a couple of

09:49:22.260 --> 09:49:30.020
Not gonna say important kills, but it did manage to stabilize this lead around 8k if they lost the previous fight

09:49:30.020 --> 09:49:34.540
it could have easily been 11k where they're taking over the map and

09:49:35.060 --> 09:49:38.060
Shad, he does continue to farm up.

09:49:38.060 --> 09:49:40.180
I want to see what this item is going to be.

09:49:40.180 --> 09:49:44.860
I see Scotty first into butterfly, whether he thinks he needs to be slightly more tanky.

09:49:44.860 --> 09:49:49.100
Scotty's going to be good to reduce the healing of course against the Life Stealer and I.O.,

09:49:49.100 --> 09:49:50.100
but so is butterfly.

09:49:50.100 --> 09:49:54.300
You mean you're playing against two heavy physical damage cores, Life Stealer and Slurder,

09:49:54.300 --> 09:49:57.220
so I want to see in which direction he wants to go.

09:49:57.220 --> 09:50:00.340
Also your butterfly is definitely more damage compared to Scotty.

09:50:05.060 --> 09:50:12.060
Parangers. Still property grouped up. They got the four of them down here on the bottom lane.

09:50:12.060 --> 09:50:19.060
Just around Nikikul in case Nikikul is going to get jumped but it's not the case. Team Balth there around the mid.

09:50:19.060 --> 09:50:25.060
They'll secure the haste room for sanctity. Parangers there will be here in position though to go straight for the tormentor.

09:50:25.060 --> 09:50:31.060
20 minutes in and get the shard and going the way of inversion.

09:50:31.060 --> 09:50:37.620
extra bit of heal as well and also actually the damage that you're dealing

09:50:37.620 --> 09:50:43.860
back in the days I could stun people with this time yes yeah that was really

09:50:43.860 --> 09:50:49.300
good we had so many things ever OP throughout Dota history what was the

09:50:49.300 --> 09:50:56.140
most OP one yeah initial glimmer cake

09:50:56.140 --> 09:51:01.140
What about Monkey King at launch?

09:51:01.140 --> 09:51:06.140
Monkey King and Earth Spirit that launch these two things for just abominations.

09:51:06.140 --> 09:51:17.140
If you go even back in time, back in time, you could go through the wall and you would still get the illusion.

09:51:17.140 --> 09:51:20.140
Or you could just make illusions of the team as well.

09:51:20.140 --> 09:51:23.140
Exactly. Basically, CKL, the lead to Hagen.

09:51:23.140 --> 09:51:26.140
All Hagen? Not making it out.

09:51:26.140 --> 09:51:28.140
Okay.

09:51:28.140 --> 09:51:30.140
Stop him.

09:51:31.140 --> 09:51:33.140
Okay.

09:51:33.140 --> 09:51:37.140
And they're ready to go now. I mean, they picked this diffuser blade up on the life sealer, so Naive is...

09:51:37.140 --> 09:51:40.140
That's big. Ready? He's ready to kill this with these.

09:51:40.140 --> 09:51:44.140
And, uh, certainly ready to kill whoever they get their grip on until the end.

09:51:44.140 --> 09:51:47.140
How to find a grip on society.

09:51:47.140 --> 09:51:52.340
This is the thing, the heroes and the leads they have, when they do make these smooth

09:51:52.340 --> 09:51:58.340
plays and catch teamboat core out one by one, they kill them very very quickly.

09:51:58.340 --> 09:52:07.860
I love this, it gives you manabur, of course against Medusa and also can be upgraded to

09:52:07.860 --> 09:52:12.820
disperser, remove the silence from pot, remove Rot of Atoz, remove Pit of Malice, all of

09:52:12.820 --> 09:52:16.460
these annoying things, it gives you extra bit of a chase as well.

09:52:16.460 --> 09:52:26.460
I want to see if he just gets it straight away, because LaDucer right now doesn't have that evasion, she doesn't have butterfly, good by one component of Scottie.

09:52:30.460 --> 09:52:35.460
I would say just on the life stealer knife is absolutely just going to continue to run at them the smoke up.

09:52:35.460 --> 09:52:43.400
I'm ready to go up high ranges ready to see you find up there nicely done and it is just

09:52:43.400 --> 09:52:48.260
your baby but so maybe tipping on time they're going to think to stop that they don't so

09:52:48.260 --> 09:52:55.300
good brief from ship a gets away from the smoke plate.

09:52:55.300 --> 09:53:01.660
Well Berka paused he oh no I wanted to say what the reason of the pause was because he

09:53:01.660 --> 09:53:10.620
Realize that immersion doesn't have doesn't have that new set for IO. He does have that's cherry doesn't I mean the the cube is pretty cool

09:53:10.620 --> 09:53:14.160
But it's cool. I think but it's not the president now

09:53:21.340 --> 09:53:28.260
I'm back up to an 11 K lead for Park Park is actually cosplaying IO if you go back up go go go quickly

09:53:28.260 --> 09:53:30.500
That's a big eye. That's a big IO

09:53:31.660 --> 09:53:32.500
And it's gone.

09:53:32.500 --> 09:53:34.900
It didn't catch him, unfortunately, but it was a big ball.

09:53:34.900 --> 09:53:36.700
It hit him as illusory, oh yeah.

09:53:36.700 --> 09:53:37.200
Yeah.

09:53:37.200 --> 09:53:40.900
Ha, ha, ha, perfect timing for it.

09:53:40.900 --> 09:53:42.060
They need to delay the game.

09:53:42.060 --> 09:53:43.980
Try to find a way how to tap the waves.

09:53:43.980 --> 09:53:45.460
Problem is you're playing against Bane,

09:53:45.460 --> 09:53:48.500
you're playing against Relocate, Doom, Slaughter,

09:53:48.500 --> 09:53:51.260
double initiation, double blink initiation,

09:53:51.260 --> 09:53:53.820
plus also he can catch you with the Fiend's Grip,

09:53:53.820 --> 09:53:57.140
with Nightmare, it's going to be enough time for Relocate

09:53:57.140 --> 09:53:57.900
to play to come in.

09:53:57.900 --> 09:54:22.900
of

09:54:22.900 --> 09:54:24.900
scotty done

09:54:24.900 --> 09:54:26.340
at the bottom, bangin'.

09:54:26.340 --> 09:54:29.740
Couple of hits from Nicky Cool will deal with him.

09:54:29.740 --> 09:54:31.220
He's tryin' to finish off the tier one,

09:54:31.220 --> 09:54:33.340
but Power Rangers remembered the TPs.

09:54:35.780 --> 09:54:37.980
Scottie's gonna do the trick.

09:54:37.980 --> 09:54:39.740
You're playing against melee heroes,

09:54:39.740 --> 09:54:41.220
like Tripper melee core,

09:54:41.220 --> 09:54:43.820
so it's not as effective and too slow.

09:54:43.820 --> 09:54:47.820
It gives a stack and it also gives her 50% healing reduction.

09:54:47.820 --> 09:54:49.500
Arales trying to TPs out,

09:54:49.500 --> 09:54:50.340
she'll be out.

09:54:50.340 --> 09:54:52.140
Well, she'll be runnin' a little bit,

09:54:52.140 --> 09:54:53.580
but the Doom's still gonna come in,

09:54:53.580 --> 09:54:59.180
So, Shibae still won't escape despite the effort from Mammaralis to TP in to help out.

09:54:59.180 --> 09:55:03.460
Bottom lane, looking at Nixie Cool, but these two just don't have the damage to go for him.

09:55:03.460 --> 09:55:05.340
Shout house to StoneGaze and run.

09:55:05.340 --> 09:55:07.860
I'll perk a gym with the chase though and they still get the crush onto him.

09:55:07.860 --> 09:55:11.260
Shout in trouble as the StoneGaze comes to an end.

09:55:11.260 --> 09:55:13.180
Shout will fall.

09:55:13.180 --> 09:55:14.780
Now he's taking the kill.

09:55:17.380 --> 09:55:19.620
Running out of damage, running out of ideas.

09:55:19.620 --> 09:55:31.620
There was this one good fight, maybe the second one, where they got relatively okay trade, but you can feel the tankiness of the heroes on Power Rangers, plus also a little bit amount of damage that you do have.

09:55:31.620 --> 09:55:38.620
They need to bring in three, maybe even four heroes. I said that Lifestealer might die once in this game.

09:55:38.620 --> 09:55:42.620
Judging how the game is going right now doesn't seem like he's going to be dying at all.

09:55:49.620 --> 09:55:54.020
Nice to push. Not even a merchant. Quickly tearing down the tier 2 mid.

09:55:55.320 --> 09:55:56.320
In the lane.

09:55:57.320 --> 09:56:05.620
I'm looking at our burqa, but Bengen and Sanctity don't have the damage to take this doom down, especially when he's got the BKB ready to press.

09:56:11.120 --> 09:56:13.420
He's getting rid of the tier 2 mid Scott.

09:56:13.420 --> 09:56:16.920
And Nicky Coole is ready to finish up the tier 2 top.

09:56:16.920 --> 09:56:22.560
bottom, put the sleep set up onto Sanctity. So let me get the phase shift off. The backup

09:56:22.560 --> 09:56:28.040
coming in from Shiba-Hauberger is going to pop BKB into parts. They bring over Naive,

09:56:28.040 --> 09:56:34.960
take out Bang and Hair with the spirits. And Sanctity will make it out of this. So they

09:56:34.960 --> 09:56:44.920
lose the clockwork, but it is to relocate and BKB out from Power Rangers. As long as

09:56:44.920 --> 09:56:50.840
they can get some kind of farm on Medusa without her dying. That's still an okay trade but

09:56:50.840 --> 09:56:54.680
this butterfly is very far away which means that all the youth acts from Life Stealer

09:56:54.680 --> 09:57:01.160
they're not gonna miss and also burning the mana on her. It's a lot, 40 mana on each

09:57:01.160 --> 09:57:09.360
attack, him having insane amount of attacks, he's cool, he's in. Morales dead. Naive running

09:57:09.360 --> 09:57:14.000
over the wards, shout on Medusa, ready to chase him with this disperse, back up in a

09:57:14.000 --> 09:57:19.920
few seconds, Shad should be fine now. Has the man set on stone days if necessary.

09:57:19.920 --> 09:57:24.960
He'll be able to get back to the safety of his base. Still getting the areas of the map

09:57:24.960 --> 09:57:28.320
taken away from him so less and less places where Shad's able to freely farm.

09:57:31.120 --> 09:57:34.640
Till the end, trying to catch him. He gets him, found him with the nightmare.

09:57:35.360 --> 09:57:38.720
Relocate, not available for a couple of seconds, but he does have fiends grip.

09:57:38.720 --> 09:57:43.720
Louis, insane amount of patrol coming out from Bane. That's why this hero is so

09:57:43.720 --> 09:57:52.180
heavily contested. So that's the phase shift off. Oh, is he getting out? He might

09:57:52.180 --> 09:57:54.620
just get out. I mean, Nicky calls around, so he's gotta be careful which route he

09:57:54.620 --> 09:57:58.060
takes here, Sanctity. He's into the pit. He's getting out of that. They didn't have

09:57:58.060 --> 09:58:01.540
enough. They didn't want to drop down the doom onto him. And that meant he's

09:58:01.540 --> 09:58:07.820
actually able to play his way out of that. Sanctity lives. I think for a hero

09:58:07.820 --> 09:58:14.940
that is as slippery as fuck just use it. It felt like they don't meet it. Mickey Cool on the chase immersion.

09:58:16.060 --> 09:58:17.020
Make the relocate.

09:58:17.740 --> 09:58:22.300
His TP's on cooldown. He's got backup. Bang him. Comes in with a hookshot. We'll be able to grab the turn.

09:58:22.300 --> 09:58:27.820
In the cogs. Immersion is going to be able to take them back out. It'll leave Mickey Cool here

09:58:27.820 --> 09:58:32.860
to try and get a kill out of this. And with the BKB, Mickey Cool can stand on top of Xiebei.

09:58:32.860 --> 09:58:37.420
Bring down the Underlord. Sanctity jumps in over the two-man silence. The dream calls up and ready

09:58:37.420 --> 09:58:41.260
on to Niky Kool. Shad tried to bring in the damage, we'll see the jumpfork from our burglars,

09:58:41.260 --> 09:58:45.660
got the tomb ready to drop, but Niky Kool's dead, he'll now drop the tomb down on his Shad,

09:58:45.660 --> 09:58:51.660
Shad out of mana, Naive able to clean him up, Nightmare to catch Morales to ensure that Naive

09:58:51.660 --> 09:58:57.820
still gets the ultimate cleanup, double kill for him as the lifestealer. Only Niky Kool dying for

09:58:57.820 --> 09:59:02.860
that on Power Rangers, as Power Rangers still take much, much more away from Team Bolt.

09:59:02.860 --> 09:59:10.340
But this is fishing out good amount of damage, but it feels like she needs so much more.

09:59:10.340 --> 09:59:16.060
Maybe with the butterfly online, even Eagle's song, she needs some kind of a damage amp

09:59:16.060 --> 09:59:17.060
as well.

09:59:17.060 --> 09:59:21.780
I don't see any of the items that's going to give her extra bit of damage.

09:59:21.780 --> 09:59:26.340
Usually you're position five when you're playing with some carry dragonite, or it's anything

09:59:26.340 --> 09:59:28.220
you want to be having that solar crest.

09:59:28.220 --> 09:59:31.500
I mean, you are playing against slaughter and light stealer, so that's going to be extra

09:59:31.500 --> 09:59:37.180
protection as well. Clockwork not going for it. He does have dual scepter in his quick buy,

09:59:37.180 --> 09:59:41.180
but I also think that maybe he needed to pick up Solarcrest in this one just to amplify the

09:59:41.180 --> 09:59:46.460
damage of Medusa. She's pretty much the only damage on your team Firestone deals some. Pot is also

09:59:46.460 --> 09:59:54.060
okayish, but it's gonna come down to one spot and that's gonna be can your Medusa out damage what

09:59:54.060 --> 09:59:55.660
what life there is doing in a fight.

10:00:00.500 --> 10:00:03.820
See bottom, bang and SanctiC are still looking

10:00:03.820 --> 10:00:06.340
for these plays, just in case they catch me

10:00:06.340 --> 10:00:07.180
like a support loan.

10:00:07.180 --> 10:00:08.900
Good info there with the rocket.

10:00:14.700 --> 10:00:16.300
Just keeping this wave cut.

10:00:17.300 --> 10:00:19.180
Time to do whatever it takes to make it harder

10:00:19.180 --> 10:00:20.820
and harder for them to go for that final tier two.

10:00:20.820 --> 10:00:22.780
They did already get a wave round though,

10:00:22.780 --> 10:00:26.780
and I can start looking at the tier 2.

10:00:26.780 --> 10:00:28.620
Bang it, he's going up to TP out of this,

10:00:28.620 --> 10:00:31.180
we'll get away before Niki calls over to put a stop to it.

10:00:31.180 --> 10:00:32.940
Sanctity's still hovering around,

10:00:32.940 --> 10:00:35.540
maybe see if he can get away with another creep cut.

10:00:38.540 --> 10:00:40.300
How's it gone now?

10:00:40.300 --> 10:00:43.180
Final tier 2 to fall on the side of T-Bolds map.

10:00:43.180 --> 10:00:46.220
Morales, chased down by Albuquerque and Immersion.

10:00:46.220 --> 10:00:55.100
too many items too much sustained too much control that they have this pain

10:00:55.100 --> 10:00:59.780
has infinite amount of control we saw the against bot using a nightmare for

10:00:59.780 --> 10:01:04.700
6.5 seconds and then using five second drip on top of that so almost 12

10:01:04.700 --> 10:01:10.180
seconds of complete lockdown Nicky cool not gonna stop us plus he was trying to

10:01:10.180 --> 10:01:17.060
find his way out there in the tree line and again just sit at any time they can kind of

10:01:17.060 --> 10:01:19.820
draw their attention away from the Medusa they're going to be feeling a half way power

10:01:19.820 --> 10:01:23.660
ranges though still there but I make something out of being down here second tall mentor

10:01:23.660 --> 10:01:32.500
it's going to be theirs as well this time the shard going over to naïve and bold they're

10:01:32.500 --> 10:01:42.500
going for a smoke move. Still trying to do whatever they can hit away from Shad so that

10:01:42.500 --> 10:01:45.740
Shad can at least have the space to finish up the butterfly. It's getting pretty close

10:01:45.740 --> 10:01:51.980
to it. That's a mean pot. The butterfly is the big one. It increases your damage by so

10:01:51.980 --> 10:01:59.460
much. You know, three neutral item, unrelenting eye with the Oracle Champion. So it's a bit

10:01:59.460 --> 10:02:01.460
I know, he's coming up from that.

10:02:01.460 --> 10:02:03.460
I can just die in two hits.

10:02:03.460 --> 10:02:04.460
Yeah.

10:02:04.460 --> 10:02:08.460
Massive damage coming out here from the Slardar lifestealer combo.

10:02:08.460 --> 10:02:12.460
But again, if it can continue to just be a solo support,

10:02:12.460 --> 10:02:17.460
no Shad, I'm sure, you know, he's keeping Team Morale high, he's telling them,

10:02:17.460 --> 10:02:20.460
I've got this, I'm hitting the creeps and getting the items.

10:02:20.460 --> 10:02:26.460
Jibbe, he will die as the rotations continue from Power Rangers.

10:02:26.460 --> 10:02:28.460
Can Shad carry this?

10:02:30.340 --> 10:02:35.700
He's gonna need to do a trume because right now they are knocking on the high ground and pop the glyph

10:02:37.180 --> 10:02:42.860
But they're not gonna stop they have more than enough sustained with IO behind them full the lock hit Mack Glimmer cape

10:02:44.460 --> 10:02:48.620
He needs to join in they need to test out how much damage he does have

10:02:48.620 --> 10:02:53.660
Nicky cool, he's gonna go straight to the jump on him or Alice ready to die for a bit Shad

10:02:53.660 --> 10:02:55.520
He's gonna get the stone gaze off

10:02:55.520 --> 10:03:02.600
But he's already out man at the tombstone upon him shats in trouble as they jump him up towards the tier 4s chasing the dooser down

10:03:02.640 --> 10:03:09.320
Shad dead for 70 and with that that's a lot of time for Power Rangers to take what they want from the base

10:03:11.920 --> 10:03:17.320
She's gone for 60 seconds they I don't think they can close out the game immediately

10:03:17.320 --> 10:03:23.080
She's going to be able to respawn but they have another glass available, but the damage has already been done

10:03:24.400 --> 10:03:28.800
Knowing that he can initiate any time with Nicky cool and not needing to care about

10:03:29.440 --> 10:03:34.740
Him dying having these supports behind him that can definitely save him. Magnum kept her completed

10:03:35.320 --> 10:03:38.140
Status resistance makes him super tanky as well

10:03:41.800 --> 10:03:45.800
So we run over the game so far here with this fast base power anchors

10:03:45.800 --> 10:03:53.240
two sets of racks being taken out, still 20 seconds without Shad, not a lot of team

10:03:53.240 --> 10:03:59.160
balls can attempt to do without their carry. And on top of that, Doom picked up

10:03:59.160 --> 10:04:10.840
Rannikora. See up in 10 seconds here. A bit of a lag. A bit of a pause. And it

10:04:10.840 --> 10:04:30.520
seem like they lagged for a second.

10:04:30.520 --> 10:04:36.240
Quick reconnect from Naive, yeah they have one more fight, they lose the fight, they

10:04:36.240 --> 10:04:37.240
lose the game.

10:04:37.240 --> 10:04:40.920
It's gonna be game over there. They're 800 gold off having the butterfly

10:04:41.560 --> 10:04:46.920
We'll be the next time you but the items just continue to fly out for Power Rangers AC full AC coming out for Nicky call

10:04:50.000 --> 10:04:54.820
They can take the seven ease over the road shall get themselves the rose get themselves the ages

10:04:57.120 --> 10:05:03.400
She got an agonies on doom all the tools there for Power Rangers to close this one up

10:05:07.240 --> 10:05:15.640
Let's say we got ready for the killing blow on Power Rangers.

10:05:15.640 --> 10:05:19.240
The smoke out of the roche.

10:05:19.240 --> 10:05:20.640
I'm watching what Chad's doing.

10:05:20.640 --> 10:05:25.360
He's trying to get his butterfly, but also queues up Divine Rapier, just in case.

10:05:25.360 --> 10:05:26.360
It gives you that.

10:05:26.360 --> 10:05:31.680
It gives you that, like we could still win these guys when you see this and we turn like

10:05:31.680 --> 10:05:32.680
that.

10:05:32.680 --> 10:05:33.680
That's our win condition.

10:05:33.680 --> 10:05:34.680
you can't get there.

10:05:41.680 --> 10:05:43.680
Look at that third final set of barrices.

10:05:44.680 --> 10:05:46.680
And they get the jump on a Shad!

10:05:46.680 --> 10:05:48.680
Straight in with the AoE Doom and the Fiend Script.

10:05:48.680 --> 10:05:50.680
They've locked down the Medusa.

10:05:50.680 --> 10:05:51.680
Shad is dead.

10:05:52.680 --> 10:05:54.680
He's out for 70 in this game.

10:05:54.680 --> 10:05:56.680
It's over. Gigi is called.

10:05:56.680 --> 10:05:59.680
As this game, my goodness, Power Rangers,

10:05:59.680 --> 10:06:01.680
they play it fast and just relentless.

10:06:01.680 --> 10:06:05.680
They give no chance for team Bob to get things together.

10:06:06.680 --> 10:06:10.680
It just, it looked pretty one-sided this one, of course.

10:06:10.680 --> 10:06:14.680
This was, yeah, Power Rangers, they knew their route to victory

10:06:14.680 --> 10:06:17.680
and they did not stray from it at all with the slide up.

10:06:18.680 --> 10:06:21.680
It also looked very over from the start

10:06:21.680 --> 10:06:27.680
because you picked a draft that doesn't really deal much damage.

10:06:27.680 --> 10:06:29.680
You have very limited amount of damage

10:06:29.680 --> 10:06:35.020
then you have super tanky cores with IO behind them, who's just going to heal them up?

10:06:35.020 --> 10:06:40.660
Alberka off to way too good of a start finding the mana burn creep, completely destroying

10:06:40.660 --> 10:06:46.260
Shad in the lane, and also a big fan of what Naive was able to do, complete free farm on

10:06:46.260 --> 10:06:52.180
him, plus also itemization, really on point, picking up this diffuser blade before the butterfly,

10:06:52.180 --> 10:06:57.340
Medusa didn't finish the butterfly in the end and also picking up disperser off his

10:06:57.340 --> 10:07:00.040
on ending the game with zero deaths.

10:07:02.040 --> 10:07:06.240
Yeah, this was, I think those last two picks hit them pretty hard, right?

10:07:06.240 --> 10:07:09.340
The IO coming out, immersion, one of his best heroes,

10:07:09.340 --> 10:07:11.440
Grandmaster tier, level 30 on it.

10:07:12.540 --> 10:07:15.640
And just the fact that then after that, they get this life stealer,

10:07:15.840 --> 10:07:18.340
which as you say, with the play in the build that Naive went for,

10:07:18.640 --> 10:07:23.640
was just completely uncontested and lent them to having that start to the game

10:07:23.640 --> 10:07:27.040
where they could put it against this Rubik Underlord lane,

10:07:27.040 --> 10:07:28.400
which is we saw on the stats.

10:07:28.400 --> 10:07:31.520
Oh, Donny even started to talk about it.

10:07:31.520 --> 10:07:33.520
What the hell?

10:07:33.520 --> 10:07:35.680
Yeah, it's just like they can't win.

10:07:35.680 --> 10:07:38.720
And Rubik, we're going back to Rubik.

10:07:38.720 --> 10:07:42.640
I did make the Rubik's hate club.

10:07:42.640 --> 10:07:44.560
Everybody was able to join.

10:07:44.560 --> 10:07:48.080
We got like 16,000 followers at one point.

10:07:48.080 --> 10:07:51.360
And then Rubik, because I was the CEO of this organization.

10:07:51.360 --> 10:07:52.640
I see, back in the day.

10:07:52.640 --> 10:07:53.520
Back in the day.

10:07:53.520 --> 10:07:56.400
And then Rubik got buffed and I got hyped.

10:07:56.400 --> 10:08:05.100
because then really good him and her to link like to best supports for good couple of tournaments and then the heroes just falling off

10:08:05.100 --> 10:08:06.700
falling off the cliff.

10:08:07.200 --> 10:08:11.400
I just had some really rough games. The stats have not looked great for him.

10:08:12.400 --> 10:08:18.500
Yeah, I think yeah, power ranges love the approach from them this time. Just an absolutely in your face draft.

10:08:18.500 --> 10:08:25.700
You know, all of these heroes just ready to run at team bold and team balls heroes just don't really fair to great if they're getting run at

10:08:25.700 --> 10:08:30.200
standout player immersion absolutely loved the IO pick I think it caught

10:08:30.200 --> 10:08:35.300
bold by surprise when it came in in the fashion that did and it just paired

10:08:35.300 --> 10:08:40.460
perfectly and just enabled everything that Power Rangers Heroes wanted to do

10:08:40.460 --> 10:08:45.120
we saw them a great relocate plays the opportunity to kind of buff up and do

10:08:45.120 --> 10:08:48.860
you know allow the doom to dive the tower at the top lane very early on and

10:08:48.860 --> 10:08:53.900
take control of that lane this IO it kind of did everything just really took

10:08:53.900 --> 10:09:00.540
after the next level. Yeah, it really did. This hero was just doing too much. It did allow them to

10:09:00.540 --> 10:09:06.620
snowball this lane for Doom, setting him up for the success and also reducing their damage. We saw

10:09:06.620 --> 10:09:13.260
the numbers, almost 17,000 healing coming up from him compared to some damage numbers that we're

10:09:13.260 --> 10:09:19.580
seeing on the dire side. It's not enough Medusa. She dealt 18,000 damage, Puck dealt 18,000 damage.

10:09:19.580 --> 10:09:25.520
So basically the amount of healing that he did removes all the damage from one of these two heroes that I mentioned completed from the game

10:09:26.800 --> 10:09:29.660
Yeah, now we just see how team bald adapt to this

10:09:29.940 --> 10:09:34.600
We've very much seen them be able to strike back punch back after a rough games in the past

10:09:34.600 --> 10:09:37.420
So looking forward to see if they're gonna be able to do here

10:09:38.060 --> 10:09:43.000
So now the series standing one-to-one between Power Rangers and team bald

10:09:43.000 --> 10:09:50.280
We're going to a game three. We'll find out after this break who's gonna be moving on here in the regional European qualifiers for TI

10:10:13.000 --> 10:10:15.000
Gamers. Hybrid workers.

10:10:15.000 --> 10:10:17.000
Artists.

10:10:17.000 --> 10:10:19.000
That's in your every move.

10:11:43.000 --> 10:12:00.000
Thanks for watching!

10:12:13.000 --> 10:12:15.060
you

10:12:43.000 --> 10:12:45.060
you

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you

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you

10:14:13.000 --> 10:14:15.060
you

10:14:43.000 --> 10:14:45.060
you

10:15:13.000 --> 10:15:15.060
you

10:15:43.000 --> 10:15:45.060
you

10:16:13.000 --> 10:16:15.060
you

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you

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you

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You

10:18:43.000 --> 10:19:12.840
Yeah.

10:19:13.000 --> 10:19:18.280
The cost we just saw the game to it was it was a tough one for team bald

10:19:18.280 --> 10:19:25.040
We know that they can do better than that right they could absolutely pick themselves back up and give us a more

10:19:25.480 --> 10:19:29.200
Competitive game three. There's no doubt about it, right surely. Yeah, absolutely

10:19:29.200 --> 10:19:33.100
I mean this has to be one of their worst performances that we've seen them

10:19:33.880 --> 10:19:39.180
Definitely draft related in this one. We haven't really seen them struggle so much

10:19:39.180 --> 10:19:44.200
There's always like something that you can do in the game make some kind of a play this time around it

10:19:44.540 --> 10:19:48.000
Looked like they had no options after losing the lanes

10:19:48.000 --> 10:19:54.840
Which they should considering what they were playing against so I want to see some more heroes that can actually play Dota

10:19:54.840 --> 10:20:00.400
I think they also got relatively baited into this Medusa pick. This is not a pick that they wanted to come in

10:20:01.520 --> 10:20:04.320
Like when you do preparation for the series

10:20:04.320 --> 10:20:09.120
definitely you were not thinking about Medusa even though we are in turret meta

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it was more a response to Doom but we also seen Doom just dropping that ulti

10:20:14.480 --> 10:20:18.840
onto Medusa two or three times in the late game saying yeah we don't care we

10:20:18.840 --> 10:20:25.440
just want to kill you and it got the job done yeah it was it felt definitely

10:20:25.440 --> 10:20:30.680
one of those games that very early on as you were saying during the cast it was

10:20:30.680 --> 10:20:36.120
kind of game over. So at the least team ball they can kind of just completely kind of forget

10:20:36.120 --> 10:20:41.420
that one go in with a fresh mindset here to this game and you know they can say hey maybe

10:20:41.420 --> 10:20:45.200
things didn't hit off great in the draft or in the early game you know whatever combination

10:20:45.200 --> 10:20:48.840
it was that game just yeah you gotta make it very great you gotta find you gotta find

10:20:48.840 --> 10:20:52.360
something you gotta find something to blame it's like the draft or they could blame the

10:20:52.360 --> 10:20:56.200
blame the laning you know but it's you know it's like there's a conversation not worth

10:20:56.200 --> 10:21:16.200
I think the play as a drafter is to say something first like you don't want to this to be on the draft. So you just call someone out like real quick. You have four options and then you throw one name into the mix. You're like, yeah, she based folks everybody just flames one guy just throw one guy to the bus.

10:21:16.200 --> 10:21:17.760
So we're like, yeah, it's his fault.

10:21:17.760 --> 10:21:20.680
Let's move on and let's have a look.

10:21:20.680 --> 10:21:22.320
So first pick is already changing.

10:21:22.320 --> 10:21:25.040
Team Bald, they're going to grab the doom for themselves.

10:21:25.040 --> 10:21:27.240
And Power Rangers, opening with the center.

10:21:27.240 --> 10:21:28.360
Here we see a few times.

10:21:28.360 --> 10:21:30.400
I want to say it's been doing very well,

10:21:30.400 --> 10:21:33.600
but I want to say it's not been necessarily first pick

10:21:33.600 --> 10:21:34.440
quite a lot.

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No, this is a response to doom straight away.

10:21:36.640 --> 10:21:39.440
It allows your carry to actually play the game,

10:21:39.440 --> 10:21:41.560
basically giving him the second life.

10:21:41.560 --> 10:21:42.960
So you need to have a good catch.

10:21:42.960 --> 10:21:49.340
underneath to have abilities that are not affected by Stampede, like we've seen.

10:21:49.340 --> 10:21:50.840
Bane, we've seen.

10:21:50.840 --> 10:21:54.380
Pluck in the previous game, these type of heroes are very good against it.

10:21:54.380 --> 10:21:58.540
Bane already banned out, so they know something is...

10:21:58.540 --> 10:22:02.180
Because they don't have the pick out of the phase, Bane just too good of a hero right now.

10:22:02.180 --> 10:22:05.040
So I want to be seeing some extra bit of a control when you play against Sintar,

10:22:05.040 --> 10:22:07.380
something that can keep them in place.

10:22:07.380 --> 10:22:12.380
I'm looking forward to see just

10:22:12.380 --> 10:22:13.380
a more aggressive line up from

10:22:13.380 --> 10:22:14.380
team bold and I think we're

10:22:14.380 --> 10:22:15.380
going to get that already with

10:22:15.380 --> 10:22:17.380
the doom coming in first has

10:22:17.380 --> 10:22:19.380
that flexibility to be either in

10:22:19.380 --> 10:22:22.380
the hands of shad or jibbae, which

10:22:22.380 --> 10:22:23.380
is always one of the pluses,

10:22:23.380 --> 10:22:24.380
especially when you're showing

10:22:24.380 --> 10:22:26.380
it as that first pick team bought

10:22:26.380 --> 10:22:28.380
the bands. I mean, honestly, I'd

10:22:28.380 --> 10:22:30.380
be kind of feeling an ioban. I

10:22:30.380 --> 10:22:31.380
don't know about you, but

10:22:31.380 --> 10:22:32.380
immersion look really good on it

10:22:32.380 --> 10:22:34.380
and it seems for the play style

10:22:34.380 --> 10:22:36.380
and I think already with a center

10:22:36.380 --> 10:22:39.900
the center lineup. Having that kind of global ability could be pretty huge. They're going

10:22:39.900 --> 10:22:41.980
to leave it in. Maybe Paraglior-

10:22:41.980 --> 10:22:42.980
They have Doom.

10:22:42.980 --> 10:22:43.980
Don't go that way.

10:22:43.980 --> 10:22:44.980
You have to just leave it there.

10:22:44.980 --> 10:22:48.900
That puts you up. That's true, actually. And is that indeed enough? Do you think Immersion

10:22:48.900 --> 10:22:53.500
is saying, I won't play IO into Doom? Like, Doom is that much of a turnoff for IO players?

10:22:53.500 --> 10:22:58.620
I think it's still playable. You have relocate to save people, but it's more about you getting

10:22:58.620 --> 10:23:03.580
the heals and maybe somebody else is going to interrupt that relocate play. So I think

10:23:03.580 --> 10:23:09.900
they're going to go with something different. I mean, he does have relatively big hero pool,

10:23:09.900 --> 10:23:14.340
like his hero that he likes to play. He has a couple of these niche heroes as well, Trindt

10:23:14.340 --> 10:23:19.500
protector position four being one of them. I could see maybe some hoodwink, something

10:23:19.500 --> 10:23:25.420
along those lines, maybe not Rubik, but we'll have to see clockwork is kind of cool.

10:23:25.420 --> 10:23:29.740
That would be fun if we see Power Rangers take Rubik and then absolutely get stomped.

10:23:29.740 --> 10:23:34.060
And then I'm all in on the Rubik hate train there, and I'm like, this era ain't it.

10:23:34.060 --> 10:23:37.820
I mean, you can see already what 13 picks, 30% win rate.

10:23:37.820 --> 10:23:42.780
The lowest by far out of the most picked, at least the soft supports.

10:23:42.780 --> 10:23:45.700
So I think we're going to see Rubik ignore this game.

10:23:45.700 --> 10:23:47.300
But I'm ready to be surprised.

10:23:47.300 --> 10:23:51.340
I'm ready for one of these teams to surprise me and show that they still

10:23:51.340 --> 10:23:54.780
want to make this Rubik happen.

10:23:54.780 --> 10:23:57.260
See Power Rangers.

10:23:57.260 --> 10:23:59.660
Going to go to the clock, very safe.

10:23:59.660 --> 10:24:01.540
Seeing a lot of clock work.

10:24:01.540 --> 10:24:03.580
It's in, they'll take it.

10:24:03.580 --> 10:24:06.820
Team Bould, now let's see where they go.

10:24:06.820 --> 10:24:07.860
Not to be a different supporter.

10:24:07.860 --> 10:24:09.900
So I don't know, we're going to see the rubik again from them.

10:24:09.900 --> 10:24:11.700
And obviously we can't see the clock.

10:24:11.700 --> 10:24:14.060
That's been taken away by power rangers.

10:24:14.060 --> 10:24:15.980
So something a bit different this time.

10:24:16.940 --> 10:24:18.140
What do they want to do?

10:24:19.340 --> 10:24:21.740
Five seconds remaining.

10:24:21.740 --> 10:24:24.180
What does Bengen want to play?

10:24:24.180 --> 10:24:25.340
Like what are we thinking?

10:24:25.340 --> 10:24:29.420
Which doctor, maybe some Phoenix, something along those lines.

10:24:29.420 --> 10:24:31.260
Oh, Phoenix would be lovely.

10:24:31.260 --> 10:24:32.300
Is it easy to replace?

10:24:32.300 --> 10:24:33.260
Do you play Phoenix, right?

10:24:33.260 --> 10:24:35.580
He plays Phoenix, so it's good for Phoenix.

10:24:35.580 --> 10:24:36.900
It's good.

10:24:36.900 --> 10:24:39.140
It's good percentage base damage against Centaur.

10:24:39.140 --> 10:24:41.100
Stampede is also very good against the egg,

10:24:41.100 --> 10:24:44.060
whether you're disengaging, or whether you're trying to kill

10:24:44.060 --> 10:24:45.860
and bring in the whole squad.

10:24:45.860 --> 10:24:48.900
I mean, but you could still get the pot for Sanctity.

10:24:48.900 --> 10:24:49.740
You know what I mean?

10:24:49.740 --> 10:24:52.780
So you could still have a strong means of keeping them up

10:24:52.780 --> 10:24:54.780
close and personal with the supernova.

10:24:56.780 --> 10:24:59.780
You're good. I'm definitely down for some extra control.

10:24:59.780 --> 10:25:02.780
This is a super strong lane. Lion plus doom.

10:25:02.780 --> 10:25:05.780
Keep them in place. Have extra bit of a damage.

10:25:06.780 --> 10:25:08.780
Most of the...

10:25:08.780 --> 10:25:13.780
It's going to be very difficult for you to find a hero

10:25:13.780 --> 10:25:14.780
that loves to play.

10:25:14.780 --> 10:25:17.780
Like, no carries love to play against Lion.

10:25:17.780 --> 10:25:19.780
Add doom into the mix.

10:25:19.780 --> 10:25:26.100
annoying you're gonna have yeah you're gonna have a hard time finding it's

10:25:26.100 --> 10:25:29.620
absolutely time to bring it out you know you're in game three this could be a

10:25:29.620 --> 10:25:34.180
last game you bring out the big guns you bring out the bang-and-witch doctor

10:25:34.180 --> 10:25:39.540
there we go a hundred percent win rate I think a hundred percent win rate in his

10:25:39.540 --> 10:25:44.180
career lifetime as well I've never seen him lose with it I'm gonna check this

10:25:44.180 --> 10:25:51.220
All right, you check it. You just gotta be good to do the same thing this year. I would say it's gotta be my head like

10:25:52.020 --> 10:25:54.020
70% winner eighth or something

10:25:54.100 --> 10:25:59.260
So we're that banging some pro games most played all 57%

10:25:59.980 --> 10:26:03.980
This is most played in program 66 games of it in officials

10:26:04.380 --> 10:26:06.760
Check out his pubs. Oh my goodness

10:26:07.780 --> 10:26:11.000
He loves witch doctor a lot. He has

10:26:11.000 --> 10:26:18.060
1900 games and that was when it stopped recording back in a year. He so he must easily have over 2000 which doctor games

10:26:18.400 --> 10:26:22.780
Now this is what I come respects. There's other heroes. It's like what are you doing playing this here that many times?

10:26:22.780 --> 10:26:28.800
But a witch doctor, I get it. This hero is amazing. He loves it and he's ready to go

10:26:28.800 --> 10:26:34.260
Let's see if he can do it power ranges. They get a very solid pick themselves. It's gonna be the snapfire coming in I

10:26:34.260 --> 10:26:36.260
I

10:26:36.420 --> 10:26:38.260
Had I

10:26:38.260 --> 10:26:39.760
When I said

10:26:39.760 --> 10:26:43.340
Snapfire is very good. This year hasn't been contested in the previous one

10:26:43.340 --> 10:26:47.940
I believe it wasn't contested at all in the previous series that we were covering covering earlier today and

10:26:48.500 --> 10:26:51.040
It's a very easy setup

10:26:51.040 --> 10:26:57.420
What are the snapfire is gonna be played from the mid lane from the support for all you always have one-two combo with it or center

10:26:57.420 --> 10:27:02.520
With the clockwork. I assume this is gonna be core snapfire because you're getting the level

10:27:02.520 --> 10:27:07.440
You have to very good. Yeah, you have two very good heroes that you can play with it's kind of guaranteed kill

10:27:07.440 --> 10:27:09.880
And also both of the supports they hate to play

10:27:10.600 --> 10:27:11.800
against

10:27:11.800 --> 10:27:15.080
Against the clockwork like clockwork ruins both of these heroes

10:27:16.440 --> 10:27:20.480
And Power Rangers coming at them fast again getting the Chen

10:27:21.840 --> 10:27:29.080
How does the Chen look here? Is this like a line up from team ball that don't deal well with the Chen in the creeps or

10:27:29.240 --> 10:27:31.240
You know, how good is this champion?

10:27:32.520 --> 10:27:38.160
supports don't really like to play into the witch doctor you could say I want to

10:27:38.160 --> 10:27:41.800
max out the cask but this is not something that he does on a witch

10:27:41.800 --> 10:27:46.440
doctor instead he wants to go for the heel secure the lane have one point in

10:27:46.440 --> 10:27:53.040
cask just for the sake of having a stun is is it a problem that you kind of pick

10:27:53.040 --> 10:27:59.800
Chen into the doom or is that no kind of that big of a feature to Chen the

10:27:59.800 --> 10:28:04.240
healing elements more I think they're just seeing the bigger picture where they

10:28:04.240 --> 10:28:09.720
don't necessarily say like oh man he can't be healed because they have

10:28:09.720 --> 10:28:13.160
stanky they have cookie they can reset the fight and then they can get the

10:28:13.160 --> 10:28:18.320
heals and it's also super strong lane and yeah so remove the terror blade I

10:28:18.320 --> 10:28:24.160
think I had one hero I I'm still okay with carry Venge I think carry Venge is

10:28:24.160 --> 10:28:28.480
heavily underrated when you are playing yeah we against these teams haven't really

10:28:28.480 --> 10:28:33.360
been going for it though on the Europe qualifiers. Did you see a few of it in the Chinese qualifiers?

10:28:33.920 --> 10:28:38.880
I think there was one. I don't think it was a response to Doom, but I believe this is a very

10:28:38.880 --> 10:28:45.520
good way of not caring what Doom is going to do to you. You have that Aghanim Scepter, you pick up

10:28:46.080 --> 10:28:53.600
one small item, specialist array into Aghanim Scepter, kind of scaling coming up from this hero

10:28:53.600 --> 10:29:00.080
is insane level 20 talent as well. Yes. Farmer's super fast. Like I tried a couple of times.

10:29:00.080 --> 10:29:04.880
It does feel very nice. You wouldn't expect that she can farm as much, especially when she's

10:29:04.880 --> 10:29:10.320
paired up with a strong laning support like a chin, like a clockwork. So it does feel really nice.

10:29:11.520 --> 10:29:15.920
I'm talking about really nice as well. They're getting their best stuff there. The Sanctity

10:29:15.920 --> 10:29:20.480
Co-op, one that he has looked amazing on. Even in games where he might fall behind

10:29:20.480 --> 10:29:25.760
of the lane he does just kind of pop off so already I'm loving the picks here for banging and

10:29:25.760 --> 10:29:31.360
sanctity this is top stuff from team bold and then I imagine are you expecting the doom is

10:29:31.360 --> 10:29:37.840
going to be jibbae's hero and they're leaving shouts to last yeah okay so they're bounding out the

10:29:37.840 --> 10:29:43.120
off lane is on power rangers they're bounding jibbae's heroes I think it might be a bit of a mix

10:29:43.120 --> 10:29:49.680
I think they might ban one yeah and yet I think it's a very good faceless word game what he's

10:29:49.680 --> 10:29:54.720
He's playing against a relatively limited amount of damage that they do have.

10:29:54.720 --> 10:29:55.720
Sure, sure.

10:29:55.720 --> 10:29:56.720
I wouldn't mind that.

10:29:56.720 --> 10:30:00.440
I also wouldn't mind live stealer.

10:30:00.440 --> 10:30:01.440
If it's nice, that's good.

10:30:01.440 --> 10:30:02.440
Yeah.

10:30:02.440 --> 10:30:03.440
Yeah.

10:30:03.440 --> 10:30:04.680
Live stealer looks kind of easy.

10:30:04.680 --> 10:30:07.400
I wanted to say that they might have picked it on 18 as well.

10:30:07.400 --> 10:30:08.920
It would look good.

10:30:08.920 --> 10:30:13.160
Again, hero that does survive most of these engagements.

10:30:13.160 --> 10:30:17.280
I guess the only problem is they do have final pick on Power Rangers.

10:30:17.280 --> 10:30:21.680
So they can look to get a favorable carry matchup if TeamBolt do one end with the life stealer.

10:30:21.680 --> 10:30:25.280
If indeed the Doom is going to be on the off lane.

10:30:25.280 --> 10:30:28.380
Which is that we'll see if Paris just give any of their bands over towards the carries

10:30:28.380 --> 10:30:32.580
or if they're just going to be completely focused on banning out off lane heroes,

10:30:32.580 --> 10:30:34.780
assuming that Shad's going to be playing the Doom carry.

10:30:38.380 --> 10:30:44.480
Doom carry, also there was like one or two games recently that

10:30:44.480 --> 10:30:53.800
We've seen like Echo Saber build with the shard and then you go right click you pick up the dragon

10:30:55.800 --> 10:30:57.800
So they they don't

10:30:58.600 --> 10:31:02.160
Put the doomers carry they're gonna get a carry alchemist and say parents

10:31:02.160 --> 10:31:05.560
They were just banging out the off-lander. So this might catch parents a bit by surprise

10:31:06.280 --> 10:31:12.480
And I gotta be honest. This is one of those games where everybody on team bold that they're all gonna be queuing up for that agonies Lacoste

10:31:12.480 --> 10:31:20.800
Oh, yeah, this is the one of the best combos probably my favorite combo in the game void spirit is definitely up there

10:31:21.040 --> 10:31:26.680
But primal beast, maybe I would rate them queen of pain primal and void spirit

10:31:26.680 --> 10:31:32.420
I know that wood spirits not the most popular hero, but with the alchemist it can work because you have that extra bit of a

10:31:35.420 --> 10:31:37.920
The carry Magnus for naive

10:31:37.920 --> 10:31:41.260
I believe this one is going to be a fun game.

10:31:41.260 --> 10:31:45.020
We have Power Rangers with a carry Magnus.

10:31:45.020 --> 10:31:46.020
We saw it earlier.

10:31:46.020 --> 10:31:48.140
I believe they did win their game with it.

10:31:48.140 --> 10:31:49.140
They look good with it.

10:31:49.140 --> 10:31:53.420
And Team Bold getting to play some of their best stuff here.

10:31:53.420 --> 10:31:56.300
So we're in for an absolute treat here in this game three.

10:31:56.300 --> 10:31:58.580
Yeah, it's really good.

10:31:58.580 --> 10:32:01.460
I mean, he played it once already.

10:32:01.460 --> 10:32:05.540
We saw it a couple of times, but nothing too crazy.

10:32:05.540 --> 10:32:11.980
I've been very vocal about this hero being pickable from the carry roll and finally we're seeing it

10:32:11.980 --> 10:32:15.680
So kind of glad I think this hero is very very good

10:32:16.340 --> 10:32:20.880
Especially his level 15 talent where you get they just keep buffing it every single patch

10:32:21.340 --> 10:32:27.100
Every major patch this hero gets some kind of a buff on his level 15 talent. So right now

10:32:27.100 --> 10:32:31.300
We're sitting at 14 all stats per hero hit by RP

10:32:31.300 --> 10:32:38.900
You can get some crazy buff up and last for 20 seconds as well when you get that.

10:32:38.900 --> 10:32:46.300
So absolutely seeing why some of these players are looking towards the Kari Magnus, so this

10:32:46.300 --> 10:32:51.700
one's going to be a fun one as the Bang & Waste, so there it is, so, okay, that's about

10:32:51.700 --> 10:32:58.300
1900, according to Game Stats, well, I was saying he had 1984 games, so hasn't quite

10:32:58.300 --> 10:33:00.380
broken the two thousand

10:33:00.380 --> 10:33:05.480
is very very close to it very very close sixty more games very excited

10:33:05.480 --> 10:33:09.540
in the previous series when we saw twelve hundred games on bane that's

10:33:09.540 --> 10:33:14.020
nothing compared to that's nothing but as it is

10:33:14.020 --> 10:33:17.740
you know with the bane pick it's kinda like whoa that's kinda crazy but with a

10:33:17.740 --> 10:33:21.580
wish i said i you can respect the witch doctor spam because this here is just so

10:33:21.580 --> 10:33:23.620
much fun

10:33:23.620 --> 10:33:26.060
and they're banging nose and this game i said

10:33:26.060 --> 10:33:36.460
I'll be interested to see where the Aghanims go from Shad. Obviously the first one's going to be going over towards the QWAP, but I do hope that we get to see Bangun get treated to an Aghanims as well from Shad.

10:33:38.760 --> 10:33:43.560
Eventually, I think he gives out probably two Aghanims and then he plays for himself.

10:33:46.060 --> 10:33:46.560
Team Bolt.

10:33:47.560 --> 10:33:50.160
A little bit of setup, but not wanting to walk into the high ground.

10:33:50.160 --> 10:33:54.720
Let's have a look ladies and gentlemen. This is game three of team bold versus power rangers

10:33:55.360 --> 10:34:01.720
Loser of this end of the road for them on the qualifiers. It's everything to play for in this matchup

10:34:06.320 --> 10:34:09.440
I mean look because what do you make this all in all these two drafts?

10:34:11.080 --> 10:34:13.320
Who on paper does up the stronger one?

10:34:14.160 --> 10:34:18.000
From your perspective, but what what did what do you really like going on here?

10:34:18.000 --> 10:34:25.260
I mean, I'm a big fan of Queen of Pain plus Agatom Scepter, it's just an insane amount

10:34:25.260 --> 10:34:26.260
of damage.

10:34:26.260 --> 10:34:31.820
I'm gonna mention Chinese qualifiers again, there was one game where Queen of Pain was

10:34:31.820 --> 10:34:39.900
dealing 25,000 damage, it was the same combination of the heroes and she was dealing 25,000 damage

10:34:39.900 --> 10:34:44.620
almost in every single fight because these were some late game fights, of course she

10:34:44.620 --> 10:34:50.780
found timeless she found the one of the most broken neutral items that we are having in the meta

10:34:50.780 --> 10:34:58.300
that's catalyst it gives you that oh thank you cool with the centaur in the mid lane yeah let's

10:34:58.300 --> 10:35:04.780
let's talk about this yeah snap off lane and that's it i there was already so much fun stuff going

10:35:04.780 --> 10:35:09.340
on this game we missed out on one of the biggest fun stuff yeah it's a nicky cool mid centaur

10:35:09.340 --> 10:35:13.980
all right so what what why have they done this what's the strat here uh mid center i don't know if

10:35:13.980 --> 10:35:16.820
I've seen this before we do know that Nikki cool likes to play these kind of heroes med

10:35:16.820 --> 10:35:21.220
You know, he was the one that's still playing like tiny med. He likes these blinks done heroes

10:35:22.060 --> 10:35:24.060
Sentil med talk to me. I

10:35:24.380 --> 10:35:28.740
Think it was maybe albrica say it's not a hero that's gonna win against peanut pain

10:35:28.740 --> 10:35:37.060
I think it's mostly about centaur from the off lane not getting maledicted. It's very difficult to play and now you have a

10:35:37.060 --> 10:35:38.520
ranked

10:35:38.520 --> 10:35:42.020
Core from the off lane. So you don't care too much about melody

10:35:42.020 --> 10:35:48.140
No, that's very true. Yeah, this I get it right. It's a bengum witch doctor. You adapt

10:35:48.140 --> 10:35:52.220
your lanes, whether or not it means you put a centaur in to get yourself away from the

10:35:52.220 --> 10:35:56.780
bengum witch doctor. So, you know, respect their front power rangers. They know that

10:35:56.780 --> 10:36:01.540
they don't dare to put a centaur in the bengum witch doctor lane, as bengum will just eat

10:36:01.540 --> 10:36:02.540
them up.

10:36:02.540 --> 10:36:07.540
Both of them. Yeah. I mean, you would play two melee heroes against a witch doctor, which

10:36:07.540 --> 10:36:12.860
really doesn't sound fun with clockwork you can definitely grab a kill because

10:36:12.860 --> 10:36:17.180
you have this insane amount of damage coming out from snapfire clockwork as

10:36:17.180 --> 10:36:22.940
well jump again try it go for the burst on bangin bangin he's gonna be the first

10:36:22.940 --> 10:36:27.580
to fall first blood for our burka here on the off lane to switch up for power

10:36:27.580 --> 10:36:32.740
ranges giving them a strong start in the lane if I was snapfire I would pick it

10:36:32.740 --> 10:36:38.700
But it's not banging not banging. I would hit my center because he took an L for the

10:36:41.900 --> 10:36:43.420
Exactly yeah

10:36:43.420 --> 10:36:50.220
Okay, Maladik to concoction and acid sprays got seven stick charges our burka. It's the Maladik gonna be enough

10:36:50.220 --> 10:36:56.540
It shouldn't I think he's gonna be fine right now. He'll be fine. It's just level one Maladik to course at this stage not to

10:36:57.340 --> 10:36:59.340
volatile

10:37:02.740 --> 10:37:09.900
I'm gonna be careful here level two is on the way still to subangans ready to go with the combo

10:37:11.220 --> 10:37:18.120
Also one cool stuff happening in the top lane till the end orb off frost on Chen first time seeing this

10:37:18.120 --> 10:37:24.780
I saw Jean Q picking up or the frost on Windranger because they were playing against a lot of healing and this one

10:37:25.300 --> 10:37:31.020
There isn't really that much healing that you're getting as you base getting some from this course earth

10:37:31.020 --> 10:37:36.260
but throughout the whole game I don't think you're gonna be interacting much

10:37:36.260 --> 10:37:40.220
with hitting the Alchemist that it's extra bit of a slow maybe that gives you

10:37:40.220 --> 10:37:46.700
that extra oomph that you need in the lane to maybe get a kill but first time

10:37:46.700 --> 10:37:54.540
seeing this as a rush. Yes it's just going to need you for the pick up so far so good

10:37:54.540 --> 10:37:58.660
I mean he's securing a very nice lane for Naive. Naive having free farm ahead in the

10:37:58.660 --> 10:38:02.180
top lane. The mid-match are also looking very good for Nicky Kool on the

10:38:02.180 --> 10:38:06.220
center. Getting a good amount of denies against Sanctity 19 and 8 against the

10:38:06.220 --> 10:38:10.420
15 and 2 so having the lead on the lane for now.

10:38:15.540 --> 10:38:22.180
Top. Trying to make the play for till the end and they should be able to find him.

10:38:22.180 --> 10:38:26.380
They bring him down. Good control from Morales and Gippe's got the damage as the

10:38:26.380 --> 10:38:36.300
do. Yeah, it isn't a control that you have in the lane. I can do with super tanky. Two

10:38:36.300 --> 10:38:41.660
bracers plus, of course, Earth, it gives you so much regeneration. Bottom, good bounces

10:38:41.660 --> 10:38:47.020
from banging. Couple of bounces with the cast, gonna melodix, we'll get emersion out of the

10:38:47.020 --> 10:38:55.220
lane. I think you need to be a witch doctor player. I think you need to be a spirit breaker

10:38:55.220 --> 10:39:00.580
player. Do you like you have to have it in yourself? You know the castle it needs to bounce like that

10:39:00.580 --> 10:39:05.700
bash you need to prime it. They're gonna they're gonna back to alberca. They're blasted here by

10:39:05.700 --> 10:39:10.820
the snapfire alberca having heavy burst in our level four with two points in scatter blast and cookie.

10:39:14.420 --> 10:39:19.220
And we'll get knocked out of the lane. Shad does have the creeps in a safe position though

10:39:19.220 --> 10:39:24.980
to continue to pick up the farm. Certainly having a bit of a slower start though than naive as having

10:39:24.980 --> 10:39:30.140
on the other side of the map. Naive. This Magnus is going to get farmed very, very quickly

10:39:30.140 --> 10:39:45.060
at this pace. Mid lane. Sanctix is still a little bit behind, but levels are still good

10:39:45.060 --> 10:39:48.980
for him. I mean, Senthar is a strong hero. Just period.

10:39:48.980 --> 10:39:53.020
He has insane amount of damage, very hard to push out of the lane, insane amount of

10:39:53.020 --> 10:39:58.540
region and once you get the levels retaliate it's starting to add up. I also want to see what kind

10:39:58.540 --> 10:40:04.140
of belt he's going to go for. They don't have an energy shitter up until a point where Magnus

10:40:04.140 --> 10:40:09.100
picks up a blink dagger. Maybe they could tame that clockwork with the hook shot is going to be

10:40:09.100 --> 10:40:13.980
enough. Stampede is also going to be available relatively early on. So I could see Hummel the

10:40:13.980 --> 10:40:19.260
dominator at that point. They're collapsing in on to shout. Morales is going to come in to try and

10:40:19.260 --> 10:40:23.420
help out we'll get the stun onto our Burka underneath the tower Burka having to cook you away the

10:40:23.420 --> 10:40:28.380
Stampede's at the ready hit the six and ready to save them so we'll allow them to back out

10:40:30.540 --> 10:40:35.340
team ball keep Shad safe force power ranges to retreat

10:40:37.580 --> 10:40:46.380
well Stampede has to be used oh he's gonna get not gonna say it lucky but center did go in the

10:40:46.380 --> 10:40:49.180
other direction he did pick up the region rune

10:40:49.180 --> 10:40:54.300
you know pain just got level six on a clave at ready

10:40:55.580 --> 10:40:59.580
so you have to go back to centaur yes i i think he might just pick up heart

10:40:59.580 --> 10:41:04.860
like this has been the bill that's been the bill for the last month or so

10:41:04.860 --> 10:41:08.780
which is you know not not something you see from any of uh any obamid heroes

10:41:08.780 --> 10:41:13.340
right helmet to heart and very very different as you say very very good

10:41:13.340 --> 10:41:18.380
on the center. I mean is that kind of the reason why we don't ever see anyone else try the mid center?

10:41:18.380 --> 10:41:23.100
Obviously this game is just more so before because of the switch, but why do we not get center mids?

10:41:24.300 --> 10:41:27.500
A week ago, I mean, I mean, maybe starting a trend.

10:41:29.740 --> 10:41:36.380
I mean, I saw Thompson playing mid-center a couple of times. This was maybe like two months ago or

10:41:36.380 --> 10:41:43.020
something. I don't think anybody picked upon it. I mean, the team ball got a very nice play there.

10:41:43.020 --> 10:41:48.980
They're able to take both with the seven-minute shrine of wisdoms to get the kill on to Albert with the rotation of sanctity

10:41:48.980 --> 10:41:54.940
And that's pretty huge for a game where the net worth was close the fact that they actually had to set up to just walk in and steal

10:41:54.940 --> 10:41:58.500
That wisdom and nothing was done by power rangers to stop them

10:41:59.860 --> 10:42:05.220
That nice and done first sonic wave use they grab a kill has regeneration ruin available

10:42:05.820 --> 10:42:08.100
Doom is getting levels doom is getting formed

10:42:08.100 --> 10:42:15.500
things are looking much nicer for Dean Baldwin this one absolutely a much

10:42:15.500 --> 10:42:19.940
cleaner starts the game and with a lot more potential to make a lot of plays

10:42:19.940 --> 10:42:27.140
two explosive supports and an explosive mid we'll be ready to fight this time

10:42:27.140 --> 10:42:32.460
round very different approach to game one and looking like a just a much much

10:42:32.460 --> 10:42:37.380
better one yeah Shadi stacking for himself in the ring triple stack for

10:42:37.380 --> 10:42:44.900
him, stacked the other camp as well. Thank you Cole. He's going to be AOK, does have that extra

10:42:44.900 --> 10:42:49.620
bit of region. He's had hits level six in the bottom lane and he's going to start to ramp up.

10:42:49.620 --> 10:42:54.900
It's all about leaving the pressure off of him. First Sancti-T. He's going to be able to force out

10:42:54.900 --> 10:42:59.300
the stampede. There's Goodread, they knew that the temptation would be to stick around and farm

10:42:59.300 --> 10:43:04.980
that camp whilst he was low. So we'll bully him back to base, get the stampede out. Bangal could

10:43:04.980 --> 10:43:09.700
being troubled until the end turns up with this the army of creeps Sanctity's

10:43:09.700 --> 10:43:13.660
gonna jump over to help banging out you're over into the two-man RP from

10:43:13.660 --> 10:43:18.420
naive catches both of them can he kill off Sanctity Sanctity's got blink back up

10:43:18.420 --> 10:43:23.700
in a second he'll get away from till the end he'll live naive getting chased out

10:43:23.700 --> 10:43:27.300
by jibay the rocket parachute from merchant does end up clipping Sanctity

10:43:27.300 --> 10:43:31.940
but she may able to make the trade out this one run away doomed the creep

10:43:31.940 --> 10:43:36.100
I was gonna say I just clicked on him and saw the doom was used and I was like well

10:43:36.100 --> 10:43:40.940
He didn't kill the Magnus with the doom. Oh, we gotta watch that again then. Oh, no

10:43:42.380 --> 10:43:49.000
Okay, he doomed the Wildwing Ripper. Oh, I got the job. Okay, it did. Yeah, I didn't need it to kill the Magnus

10:43:49.000 --> 10:43:50.540
He killed naive anyway

10:43:50.540 --> 10:43:58.240
It's a statement coming from the next place saying that if I use it on it on on you imagine what I'm gonna do to you

10:43:58.240 --> 10:44:03.240
The Burka's in trouble again.

10:44:03.240 --> 10:44:05.240
Yeah, big damage here with the Maladict.

10:44:05.240 --> 10:44:08.240
Shaddy ready to just dive the tower.

10:44:08.240 --> 10:44:10.240
The Burka's dead for sure.

10:44:10.240 --> 10:44:13.240
Or maybe not, the one? Never mind. He's not dead for sure.

10:44:13.240 --> 10:44:16.240
The one more safe. The Burka survives.

10:44:16.240 --> 10:44:18.240
Still very low on the two of them.

10:44:18.240 --> 10:44:21.240
The immersion also has to be careful under the tower.

10:44:21.240 --> 10:44:25.240
And then we'll have to fall back a little bit.

10:44:28.240 --> 10:44:41.640
Close stop, 4 to 4.

10:44:41.640 --> 10:44:44.720
Mask of Madness, done on naive.

10:44:44.720 --> 10:44:49.120
His farm is going to start to ramp up, 4 points in MPower, extra bit of damage, extra bit

10:44:49.120 --> 10:44:50.760
of cleave.

10:44:50.760 --> 10:44:53.880
Plus Mask of Madness, it's going to help out amazingly.

10:44:53.880 --> 10:44:58.920
They zero farms so quickly trying to make a move on to do maybe

10:44:59.560 --> 10:45:05.640
We have that instant initiation Alice and bangin. They're ready to go stun finger

10:45:07.880 --> 10:45:09.560
I've got the burst naive

10:45:09.560 --> 10:45:12.920
It's gonna get the RP off but that maladict upon him. He's gonna pop

10:45:13.560 --> 10:45:19.360
The knife goes down jumping him from the angle. They get a good angle there with the sonic wave from Sanctity double kill for Morales

10:45:19.360 --> 10:45:24.320
As team bald are ready to dive the tier one tower, they'll chase down till the end,

10:45:24.320 --> 10:45:28.160
sanctity, jumping in to finish the job off.

10:45:28.160 --> 10:45:32.320
Team bald are speeding things up, getting the gold lead here, 11 minutes in and ready

10:45:32.320 --> 10:45:35.320
to start taking these tier one towers.

10:45:35.320 --> 10:45:38.920
And also Shad farming in the bottom lane, you are making a move with Alchemist on the

10:45:38.920 --> 10:45:43.560
team on the other side of the map, winning that fight and also having Alchemist complete

10:45:43.560 --> 10:45:50.020
to see farming. Ryan also got two stacks of finger, which isn't really that much, but

10:45:50.020 --> 10:45:55.200
it's starting to add up. So we're off to a good of a start, Dangan. Forcing Stampede.

10:45:55.200 --> 10:46:16.120
It's a few times now, Nicky calls out to use the stampede just to live.

10:46:16.120 --> 10:46:28.800
speed the shaft, 2500 into the relic. So, Morales, ready to just continue to mess around

10:46:28.800 --> 10:46:33.000
with Naive, making sure that Naive doesn't feel too safe even farming this deep area

10:46:33.000 --> 10:46:41.080
the map. Okay in the mid, but Sanctity hard to catch right now.

10:46:51.240 --> 10:46:54.840
That's a cool step in up. I mean the death wall is going to be dropped down on

10:46:54.840 --> 10:46:59.160
top of the Maladig. This is a lot of damage he's gonna take. He is very

10:46:59.160 --> 10:47:07.080
likely dead here. The TP is far too late, he is dead. No, that was no way. There was no way.

10:47:10.920 --> 10:47:14.600
Yeah, that was not going to happen. Maybe if indeed, I think if he did it sooner, he might

10:47:14.600 --> 10:47:19.000
have had the chance. But yeah, another big kill for team bot down bottom, Albert because suffering,

10:47:19.000 --> 10:47:24.840
Morales dominating as the lion, that kill pretty much giving him the gold to get the blink dagger

10:47:24.840 --> 10:47:32.440
online. That's a very early Blink Dagger. 12, 13 minutes in, he's gonna have it and again Chad

10:47:32.440 --> 10:47:38.840
getting involved, getting that radiance up. I also think I said two Beakie, sorry, two Agadam

10:47:38.840 --> 10:47:44.120
Scepters that he's gonna purchase, one being on Queen of Pain, second one he can give to,

10:47:44.120 --> 10:47:48.680
which, just kidding, which doctor would it say, but I think he plays for himself. One Agadam Scepter

10:47:48.680 --> 10:47:54.040
into Beakie B Blink Dagger and then play with the team, then later on you can give Agadam Scepter

10:47:54.040 --> 10:48:00.760
to do if needed but you know pain is the best one that's why sanctity going for kaya sanj as

10:48:00.760 --> 10:48:05.480
his first item which is going to make him pinky and then cut that shot like i've created

10:48:06.120 --> 10:48:10.840
good catch here from the version gets the setup they have to snap five mortems kisses to do the

10:48:10.840 --> 10:48:14.520
damage so they will be able to get shout out of the lane it's getting quite a lot of peaceful

10:48:14.520 --> 10:48:18.200
moments down here that finally comes to an end power rangers bringing the numbers and we'll

10:48:18.200 --> 10:48:25.200
managed to take away Shad's tier one talent.

10:48:28.480 --> 10:48:34.840
He's keeping up with Altimus farm pre-radiance, going into Blink Dagger straight away, thinking

10:48:34.840 --> 10:48:39.720
that they need to find a way how to initiate into a teamfight. The two man RP, three man

10:48:39.720 --> 10:48:44.960
RP with the follow up hook shot, snap fire, ulti, it's going to do the trick, it's going

10:48:44.960 --> 10:48:51.280
to be the damage. And Nicky Cool, he was swapping things around. We said that it may be hard,

10:48:51.280 --> 10:48:55.760
but after he died, to which doctor, getting classed.

10:48:55.760 --> 10:48:57.280
Next jump, complete.

10:48:57.280 --> 10:49:03.200
Morales, catching him by surprise here. They'll drop everything. The Death Ward and the Doom

10:49:03.200 --> 10:49:07.360
to make sure the naive cannot escape. Over in mid at the same time, they will manage to

10:49:07.360 --> 10:49:11.360
make an aggressive jump onto Sanctity, so not going anti-handed there, Power Rangers.

10:49:11.360 --> 10:49:13.480
They'll finish up the tier one on top of killing the guap

10:49:15.560 --> 10:49:18.880
Some kind of a trade that they're getting out of it and the good trade that is

10:49:19.680 --> 10:49:22.600
Picking up the tower picking up the kill on another core

10:49:23.080 --> 10:49:26.200
Shad about to finish off the radians 15 minute radians

10:49:26.760 --> 10:49:29.120
Still gonna be a good time on it

10:49:30.600 --> 10:49:32.920
But yeah pipe on a center almost there

10:49:33.120 --> 10:49:40.240
We talked about these auras maybe not being as represented as you would like them to see if it's a good game for it

10:49:40.240 --> 10:49:42.780
and this time around, he will pick it up.

10:49:43.780 --> 10:49:46.280
A lot of magic damage. You are playing against Queen of Pain.

10:49:46.280 --> 10:49:49.780
That's going to be given Aghanim Scepter. You might need to have it.

10:49:49.780 --> 10:49:53.480
Yes, and I guess one of the benefits of when it is you mid-building it,

10:49:53.480 --> 10:49:56.980
you're going to have it a lot faster, right, than a lot of the other cores

10:49:56.980 --> 10:50:00.640
that would look towards a Piepan and usually need other items.

10:50:00.640 --> 10:50:03.740
You know, Central can still very much play his game with these two items.

10:50:03.740 --> 10:50:08.140
So the Pike timing could come in pretty clutch against this heavy burst teamfight,

10:50:08.140 --> 10:50:15.540
all team bald caught him banging he has been found I love how he used the shot

10:50:15.540 --> 10:50:19.780
gun like four times in a different direction banging spell juxtand he's

10:50:19.780 --> 10:50:25.260
making over it there we go that blast will hit even jumped over because

10:50:25.260 --> 10:50:33.540
immersion pushed him too hard with the cover cogs it's a funny sequence took

10:50:33.540 --> 10:50:37.940
up a bit time not to get him and with that so yeah bang on he'll claim space

10:50:37.940 --> 10:50:43.220
was made and it is they're able to clean up these stacks that they had team bold

10:50:50.940 --> 10:50:57.400
I'll peek onto Shad and get the chemical rage off won't be able to run so again

10:50:57.400 --> 10:51:03.420
managing to slow down Shad's chances of getting the axe online for the team

10:51:07.940 --> 10:51:24.720
I'm looking at heads that my friend gloves of haste in backpack. I assume that's gonna be

10:51:24.720 --> 10:51:31.880
Hand of Midas that's gonna be relatively late hand of Midas as well not the item that we see on boom

10:51:31.880 --> 10:51:36.100
He did pick up the shard does have casual gloves for now

10:51:37.200 --> 10:51:43.680
And casual gloves as dual less gloves look at the I think he did it this on purpose the way that they're

10:51:44.520 --> 10:51:51.120
Not facing each other his neutral item and the item that he bought he put it in the slot on purpose

10:51:51.680 --> 10:51:53.680
And it's top right corner

10:52:01.880 --> 10:52:06.880
Get that finger stack, up to four stacks already here, on Morales.

10:52:11.880 --> 10:52:13.880
Now onto the mid tower, team boss.

10:52:14.880 --> 10:52:18.880
Shouts back in the game, he's going to sell farming on the top side of the map, a bit safer now.

10:52:18.880 --> 10:52:21.880
The power range is removed into the bottom area.

10:52:24.880 --> 10:52:30.880
The Agnes timing is going to be crucial to just really step Sanctity's game up to the next level.

10:52:31.880 --> 10:52:51.400
I'm going to jump on him.

10:52:51.400 --> 10:52:53.880
He's looking to try and get the doom out, but they throw everything on through.

10:52:53.880 --> 10:52:54.880
Oh, he's going to kiss us.

10:52:54.880 --> 10:52:55.880
They want to hit you baby.

10:52:55.880 --> 10:52:56.880
Oh, he's going to kiss us.

10:52:56.880 --> 10:52:57.880
Oh, Abalaka.

10:52:57.880 --> 10:52:59.880
Oh, it'll kisses.

10:52:59.880 --> 10:53:01.880
Oh, Aburaka!

10:53:01.880 --> 10:53:04.880
Maladik and the death orb, ready to go from the high ground.

10:53:04.880 --> 10:53:06.880
That's gonna be Aburaka dead.

10:53:06.880 --> 10:53:08.880
Maybe when the heal comes in.

10:53:08.880 --> 10:53:10.880
Stampede, it's not gonna save him, surely.

10:53:10.880 --> 10:53:12.880
This is a lot of burst. His next Maladik.

10:53:12.880 --> 10:53:14.880
The pipe saves him.

10:53:14.880 --> 10:53:18.880
You're right. Niki-Kul comes in clutch and keeps Aburaka alive.

10:53:18.880 --> 10:53:20.880
They use everything.

10:53:20.880 --> 10:53:23.880
Stampede to get close, making sure that he can reach.

10:53:23.880 --> 10:53:26.880
He can get the pipe, maybe reducing some of their damage.

10:53:26.880 --> 10:53:34.440
because of the distance and also Hand of God they really wanted Elbrica to live

10:53:34.440 --> 10:53:38.640
and he did. He does. That's basically your mid laner when you think about it.

10:53:38.640 --> 10:53:43.640
It's not your off laner. Yeah because Centaur is building the off lane items from the mid lane

10:53:43.640 --> 10:53:49.400
and you also need to scale. You can't allow yourself to not get any items that

10:53:49.400 --> 10:53:53.880
kind of set you back. Taya, Blink Dagger, Shard Ready on Elbrica. It's a huge

10:53:53.880 --> 10:53:58.200
about of damage going into bkb next you know pain no agatam scepter yet given

10:53:58.200 --> 10:54:01.920
shat needs another 1500 gold to finish it off that's gonna be a very strong timing

10:54:01.920 --> 10:54:07.200
for them yeah it's going for us I don't know how much I like this build on

10:54:07.200 --> 10:54:12.280
shipping but hand of Midas I assume that's gonna be it you don't need casual

10:54:12.280 --> 10:54:17.440
gloves and doom because you already picked up agatam shard you invested

10:54:17.440 --> 10:54:22.240
1400 gold into it going very greedy but also if you want to go greedy you can

10:54:22.240 --> 10:54:27.760
also go for radiance as you're built. Maybe you will as well. I'm down for the max greed.

10:54:27.760 --> 10:54:32.240
Now get the shard, get the Midas, get the radiance, go all out. Yeah, get the ultarine and

10:54:32.240 --> 10:54:38.160
the refresh mode and then you're ready to go. And refresh those divide charges.

10:54:40.000 --> 10:54:42.480
I want to see him do it. Yeah, you have to. He's not revealing that.

10:54:42.480 --> 10:54:46.480
He's not revealing that. I think, I guess he's just not, he isn't going to get the Midas right.

10:54:46.480 --> 10:54:50.960
The fact that he's not spending the money up now. I assume so. I think he realized that also

10:54:50.960 --> 10:54:53.460
It's too greedy, they need an item right now.

10:54:53.460 --> 10:54:54.560
I mean, speaking of greedy...

10:54:54.560 --> 10:54:55.460
More shot!

10:54:57.060 --> 10:55:00.660
Axe is gonna get slowed down a little bit again, off the map for 45.

10:55:05.860 --> 10:55:08.160
Naive, he could go for some RP plays.

10:55:08.160 --> 10:55:10.160
Has the blink, mask and manners in the echo.

10:55:10.160 --> 10:55:11.460
He's gonna go for Bangun!

10:55:11.460 --> 10:55:13.260
He wants this wish, Dr. Dead!

10:55:13.260 --> 10:55:13.860
Stumped as well!

10:55:13.860 --> 10:55:14.660
Can't blame him.

10:55:15.760 --> 10:55:19.060
Everything on Bangun, they know who the real problem is.

10:55:19.060 --> 10:55:21.060
They got to get rid of that wish, don't they?

10:55:23.540 --> 10:55:24.660
What does he have right now?

10:55:24.660 --> 10:55:27.060
Regret 500 gold, saved up.

10:55:27.860 --> 10:55:28.900
He wants to die.

10:55:28.900 --> 10:55:31.860
This is the only hero in Dota that doesn't care about dying.

10:55:31.860 --> 10:55:37.060
And all those players that save face when they die for 15 times in your pubs.

10:55:38.580 --> 10:55:40.020
Which is not at all in the face.

10:55:40.340 --> 10:55:41.620
This Torment is kind of painful.

10:55:42.820 --> 10:55:44.420
They will get it, but they're going to be super low.

10:55:44.420 --> 10:55:45.620
And T-Bolt are heading over.

10:55:45.940 --> 10:55:48.020
They might be able to capitalize on this and get some kills.

10:55:48.020 --> 10:55:53.480
they've hit the scan. See who they find here at the least they should get a

10:55:53.480 --> 10:55:58.520
merchant jump forward they get the control on to the clockwork hooked up

10:55:58.520 --> 10:56:01.940
to safety maybe for a merchant he still took it down to the daggers look at

10:56:01.940 --> 10:56:07.380
glimmer doesn't matter sonic wave comes through to clean him up there's the

10:56:07.380 --> 10:56:11.140
axe. Albrecht almost died there as well he got

10:56:11.140 --> 10:56:18.180
clipped by scream of pain if they had another blink ready to interrupt it

10:56:18.180 --> 10:56:21.740
immediately after you would have been dead which would have been a pretty

10:56:21.740 --> 10:56:25.780
massive kill I got him set there this is the big timing this is where they want

10:56:25.780 --> 10:56:30.820
to take the fight as you bay you did go back for Midas thinking that this game

10:56:30.820 --> 10:56:34.620
might need to go late creating go let's go there

10:56:34.620 --> 10:56:39.460
Well, yeah, get that get that radiance queued up next. Let's open the max breed. I want to see it

10:56:43.180 --> 10:56:46.220
Malin takes off the mark there and Russian he's away

10:56:48.420 --> 10:56:53.980
After stampede it they're gonna get the catch they go into multiple they get the jump stomp as well onto banging

10:56:54.100 --> 10:56:56.100
It's gonna be able to force out

10:56:56.580 --> 10:56:59.700
Looks like you should be fine emotion actually he's got the hook shot if you want to go for this

10:56:59.700 --> 10:57:02.820
Can he hit the angle? He can.

10:57:02.820 --> 10:57:05.780
See Sanctity opt to blink back to safety.

10:57:05.780 --> 10:57:07.280
Bengen trying to turn and fight.

10:57:07.280 --> 10:57:08.780
They've got Shad coming in from the side.

10:57:08.780 --> 10:57:12.780
It's looking to find a target that Kukochu will be able to throw it down onto Immersion.

10:57:12.780 --> 10:57:17.780
Now catch the clock and the gob will not save Immersion as Team Barl bring him down.

10:57:17.780 --> 10:57:21.780
Bengen's the one who's getting the kill.

10:57:21.780 --> 10:57:24.780
The most important thing, get this witch doctor big.

10:57:24.780 --> 10:57:26.780
You get him in agony.

10:57:26.780 --> 10:57:28.280
Come on Shad.

10:57:28.280 --> 10:57:31.700
What's he doing building for himself this guy? What is this Harry? What's going on?

10:57:32.400 --> 10:57:37.040
We need to see bangin with an agonist. I mean what I believe eventually we will

10:57:37.040 --> 10:57:40.720
Yeah, sure it's gonna get like the BKB maybe a basher in AC

10:57:41.120 --> 10:57:44.600
Before you can start treating them to the rest of the agonist top. They're gonna try and burst through Nikki cool

10:57:45.080 --> 10:57:52.480
It is tanky, but they'll drop a team seal the deal make sure there's no chance of survival as Nikki cool gets taken down

10:57:52.480 --> 10:57:58.360
14 to 13 the game continue to be close like gold lead here four power inches at the moment

10:57:58.440 --> 10:58:03.960
But yeah as compared to game there were game two that we saw this is team bold

10:58:04.400 --> 10:58:07.380
Absolutely bringing their best out to try and get the victory

10:58:08.260 --> 10:58:12.080
Where do you think which doctor damage is in this game? Would you put him in?

10:58:13.200 --> 10:58:14.760
It's gonna be high

10:58:14.760 --> 10:58:19.560
It's gonna be high on his team as well. I think it's gonna be we might have the damage numbers

10:58:19.560 --> 10:58:21.440
I think we've got the tech for that.

10:58:21.440 --> 10:58:21.940
Yeah, there we go.

10:58:21.940 --> 10:58:22.640
Yeah, second highest.

10:58:22.640 --> 10:58:25.640
Look at that.

10:58:25.640 --> 10:58:29.000
More than any hero on Dired's side.

10:58:29.000 --> 10:58:30.240
That's the power we still have.

10:58:30.240 --> 10:58:30.960
I've seen enough.

10:58:30.960 --> 10:58:32.040
Give him Magnum Scepter.

10:58:32.040 --> 10:58:32.960
Yeah, come on, Chad.

10:58:32.960 --> 10:58:35.760
Give him Moonshard.

10:58:35.760 --> 10:58:36.400
Come on, Chad.

10:58:36.400 --> 10:58:37.280
Get the axe.

10:58:37.280 --> 10:58:39.360
Buy him the axe.

10:58:39.360 --> 10:58:41.720
I mean, he's got double BKB queued up.

10:58:41.720 --> 10:58:44.800
So he's already changing the builds.

10:58:44.800 --> 10:58:45.280
Morales?

10:58:45.280 --> 10:58:47.080
I better know you can get lost with BKB.

10:58:47.080 --> 10:58:49.080
That'd be pretty cool.

10:58:49.080 --> 10:58:53.840
Don't give them ideas. This here is already out of phase where it was pretty ridiculous, you know.

10:58:53.840 --> 10:59:00.840
At the moment it's a bit more kind of balanced, but if he's able to start giving out a chance, that would be a hell of a bit crazy.

10:59:00.840 --> 10:59:04.040
So now, yeah, shout-out to this AO. Get the blinker, get the BKB.

10:59:04.040 --> 10:59:08.640
Do you think if blinked BKB enough to the point where he can then start treating the team to act,

10:59:08.640 --> 10:59:13.840
or do you kind of have to get six-slotted to self-haz the out carry before you start thinking about the teammates again?

10:59:13.840 --> 10:59:22.840
I think he can give away maybe Ags after he gets a BKB if there's gonna be a Lincoln Sphere.

10:59:22.840 --> 10:59:28.840
I see one queued up on Naive. Maybe as soon as he sees one Lincoln Sphere, he can give it to Doom.

10:59:28.840 --> 10:59:33.840
So you are countering that Lincoln Sphere, not caring too much about it.

10:59:33.840 --> 10:59:37.840
You can A O E Doom, you can Doom yourself, jump into the fight.

10:59:39.840 --> 10:59:42.840
Lion Ags is also pretty good.

10:59:42.840 --> 10:59:44.840
It's a lovely one.

10:59:44.840 --> 10:59:46.840
Do it.

10:59:46.840 --> 10:59:50.840
I think, you know, we would love a long close game.

10:59:50.840 --> 10:59:54.840
And a long close game would mean that we'll see Aghanim's on everybody on Team Bold.

10:59:56.840 --> 10:59:58.840
Hookshot.

11:00:00.840 --> 11:00:02.840
Naive. Doing a good job of finding these picks.

11:00:02.840 --> 11:00:06.840
Any time that he sees someone alone, he is straight in with the blink of the skewer plays.

11:00:06.840 --> 11:00:13.840
I'm looking to Roche now, Power Rangers.

11:00:13.840 --> 11:00:16.840
Team Bob, will they look to do anything about this?

11:00:16.840 --> 11:00:20.840
It doesn't look like they're having any interest in heading over to the pit.

11:00:20.840 --> 11:00:22.840
No, this is pretty big.

11:00:22.840 --> 11:00:24.840
Give it to Naive.

11:00:24.840 --> 11:00:27.840
That's one way to counter the Doom.

11:00:27.840 --> 11:00:29.840
That extra life.

11:00:29.840 --> 11:00:33.840
And he becomes super tanky as a hero.

11:00:33.840 --> 11:00:40.440
He also deals quite a lot of damage to Fly and Shell Alert, so you have, with Echo Saber, basically a triple hit.

11:00:40.440 --> 11:00:44.140
If somebody hits you, you hit the back with your Echo Saber, the Fly and Shell.

11:00:45.140 --> 11:00:50.340
And also, level 15, 14 old attributes per hero, with RP.

11:00:50.840 --> 11:00:55.340
That's huge. You just, you get so much from that if you hit these multi-man RPs.

11:01:00.040 --> 11:01:01.640
Dangan, it's gonna be scoured out.

11:01:01.640 --> 11:01:15.640
You get the hook shot, stampede in, to close the gap with the remainder.

11:01:15.640 --> 11:01:19.200
Team Bolt is doing their best here.

11:01:19.200 --> 11:01:22.840
These keep a space from the map, the shot's able to farm it, oh there it is, it's getting

11:01:22.840 --> 11:01:24.200
queued up at the next.

11:01:24.200 --> 11:01:29.760
Blink BKB now back to the agonim's grind here for Shad.

11:01:29.760 --> 11:01:33.100
Who is it? I mean it has to be the Doom right. The Doom is next on this.

11:01:33.100 --> 11:01:34.100
It's Doom, yes.

11:01:34.100 --> 11:01:35.100
Aww.

11:01:35.100 --> 11:01:39.220
Yeah, well these supports though, they would love an Agadem's but there's your second.

11:01:39.220 --> 11:01:42.340
Probably gonna be for J'abay the next one from Shad.

11:01:42.340 --> 11:01:43.980
One can only hope.

11:01:43.980 --> 11:01:44.980
Yeah.

11:01:50.140 --> 11:01:51.140
Naive.

11:01:53.420 --> 11:01:55.620
Coming in with a smoke.

11:01:55.620 --> 11:01:56.620
Team Bould.

11:01:56.620 --> 11:02:01.620
From the safety at the high ground.

11:02:01.620 --> 11:02:05.620
If anyone shows they're naive, he's going to be straight in with the skewer play.

11:02:05.620 --> 11:02:08.620
And Bolt seems to be pretty aware.

11:02:08.620 --> 11:02:10.620
And we'll now step out and see them with this vision.

11:02:10.620 --> 11:02:13.620
He could go for the opening of the Sanctity if he feels they have to lock down.

11:02:13.620 --> 11:02:14.620
He's going to try.

11:02:14.620 --> 11:02:18.620
Get the draft back with the RP, into the cookie, into the hookshot.

11:02:18.620 --> 11:02:23.620
They've caught the combo to burst through the quap and take Sanctity down.

11:02:23.620 --> 11:02:29.100
Yeah, that was nice and done, good execution, hooky, into hook shot immersion even using

11:02:29.100 --> 11:02:31.540
jump back at the right angle.

11:02:31.540 --> 11:02:34.540
They're going in the base for more, they get up to the high ground and burst through

11:02:34.540 --> 11:02:35.540
Bangit.

11:02:35.540 --> 11:02:38.420
They're speeding things up, taking the tier 2 mid, they're ready to look up to the high

11:02:38.420 --> 11:02:39.420
ground.

11:02:39.420 --> 11:02:44.020
The radiance MVP gone, which doctor is dead, and they're not stopping.

11:02:44.020 --> 11:02:49.140
You can also give out some MPower to whoever right now, it is Snapfire.

11:02:49.140 --> 11:02:50.140
She bait?

11:02:50.140 --> 11:02:51.140
She bait.

11:02:51.140 --> 11:02:55.740
If the Doom out onto was Nicky Cool. Shad, over to the back lanes, takes out the Chen.

11:02:55.740 --> 11:02:59.340
The Doom's going to bring this into the down super low, Bangun trying to step forward.

11:02:59.340 --> 11:03:02.740
They've got the Dust out onto Immersion. They'll be able to chase him out through the glimmer.

11:03:02.740 --> 11:03:05.740
Immersion uses the hook shot to try and get away over to Xiebei.

11:03:05.740 --> 11:03:08.740
Xiebei turns, gets the final sweep of his blade down onto him.

11:03:08.740 --> 11:03:13.940
Team Bolt, they'll hold here with the Bangun buyback, dropping the Death Ward into the face of Alberka.

11:03:13.940 --> 11:03:17.140
They'll keep the Rax alive and push Power Rangers back.

11:03:17.140 --> 11:03:24.140
Knowing that they already used RP, they find an opening, Doom gets dropped on the center.

11:03:24.140 --> 11:03:28.140
Who's gonna live? Glimmer Cape, Blacking Bar, keeping him alive there.

11:03:28.140 --> 11:03:34.140
I think he also had a pipe prior to the fight, so reducing some of the other spell damage, other than the Doom.

11:03:34.140 --> 11:03:39.140
But the chase wasn't really there. Whenever you have Doom, you need to have a good chase.

11:03:39.140 --> 11:03:43.280
Bane usually does the trick, but he finds a really good opening.

11:03:44.280 --> 11:03:49.780
Wallace getting the finger and also pushing him slightly forward more into the enemy territory.

11:03:49.780 --> 11:03:53.200
He's still gonna live, but rest of the squad ready to take the fight.

11:03:53.460 --> 11:03:55.760
You can see that they're picking and choosing the targets.

11:03:55.760 --> 11:04:01.440
This is something that professional e-gamer teams got better over time, where they actually know...

11:04:02.040 --> 11:04:05.540
Once they see a hero, they know it's dead.

11:04:05.540 --> 11:04:08.740
They are not gonna over chase, they're not gonna throw another spell.

11:04:08.740 --> 11:04:13.320
Instead, they're going to go for multiple different targets, which we've just seen.

11:04:13.320 --> 11:04:14.840
Team Baldu.

11:04:14.840 --> 11:04:17.620
And Jubay is also scaling right now.

11:04:17.620 --> 11:04:18.620
It is paying off.

11:04:18.620 --> 11:04:24.340
I mean, he was the acceptor, but the greed is there.

11:04:24.340 --> 11:04:25.340
It absolutely is.

11:04:25.340 --> 11:04:28.780
And they're absolutely getting away with it at the moment, keeping level with power

11:04:28.780 --> 11:04:29.780
ranges.

11:04:29.780 --> 11:04:38.060
Morales, he's going to find a nasty surprise here with Naive jumping in, getting the RP,

11:04:38.060 --> 11:04:40.720
continue to rack up the kills. He's going to be looking for the Lincoln Sphere next

11:04:40.720 --> 11:04:43.940
naive so he can more likely get away with his blinks to your players without

11:04:43.940 --> 11:04:48.660
worrying about the instant catch of the Hex of the Lion.

11:04:55.580 --> 11:05:00.140
See next up for Bald Bangin. He's gonna look to try and get the pipe on line for

11:05:00.140 --> 11:05:06.980
them. Or his power ranges. What do we have coming up soon? Actually big line of

11:05:06.980 --> 11:05:08.980
Snaps gonna look to try and get sex

11:05:09.020 --> 11:05:15.460
Shad but the pipe as well queued up on which doctor bang and he wants to be able to be as thank you as much Shad

11:05:15.460 --> 11:05:18.820
He's not got TP. I think he might use it anyway

11:05:18.820 --> 11:05:19.780
So might be on cooldown

11:05:19.780 --> 11:05:23.800
He's gonna try and get through the twin go for the rest of the BKB, but the BKB comes to an end

11:05:24.340 --> 11:05:26.340
Shad in trouble

11:05:27.780 --> 11:05:35.140
He tried to go for the advanced nightfall everybody heard about nightfall, but the advanced one is BKB go through the twin gates on the other side

11:05:36.980 --> 11:05:44.140
Power Rangers not quite hitting the hook shot there.

11:05:44.140 --> 11:05:47.180
Sniper's from immersion.

11:05:47.180 --> 11:05:56.620
Jubei very close to his Sheevers.

11:05:56.620 --> 11:05:58.940
Sheevers for Power Rangers is done.

11:05:58.940 --> 11:06:03.020
I think Nikki Kool should have that on his way out.

11:06:03.020 --> 11:06:04.020
Yeah.

11:06:04.020 --> 11:06:08.020
See the sheath is getting slightly faster.

11:06:08.020 --> 11:06:10.020
Power ranges.

11:06:18.020 --> 11:06:22.020
That's where Q is up in the bottom area. They're going to go for it again.

11:06:22.020 --> 11:06:32.020
This time the previous one, snapfire already has purrs, the center already picked up hits

11:06:32.020 --> 11:06:41.300
so it's going to be Magnus getting it, it's an extra bit of a skewer range, extra bit

11:06:41.300 --> 11:06:49.860
of a like 3 damage and extra bit of a cliff hit damage which is not really that important.

11:06:49.860 --> 11:06:56.860
more about the range. So five Agatom shard available on the dire side and on the other

11:06:58.180 --> 11:07:05.180
side on the radium they are collecting Agatom sceptres. They are getting the better deal.

11:07:11.420 --> 11:07:16.420
Starting to calm down again. We'll see if the team wants to go for the smoke play.

11:07:16.420 --> 11:07:21.420
Here it is. Team Bolt.

11:07:25.420 --> 11:07:29.420
Time to let some rules come in. Morales on the lead.

11:07:31.420 --> 11:07:34.420
I must drop the vision down. He's going to make a jump.

11:07:34.420 --> 11:07:38.420
He rolls on towards Immersion to keep him coming in with a counter play to get the Hex into the RP.

11:07:38.420 --> 11:07:41.420
Straight away, not even with the reaction of the cookie to keep them locked out.

11:07:41.420 --> 11:07:44.540
Look down, both Shimei and Saks decoy in the combo.

11:07:44.540 --> 11:07:50.100
Shats gonna try and fight on and chase down till the end, but they've lost Blink and Shats,

11:07:50.100 --> 11:07:51.820
he's now got to run.

11:07:51.820 --> 11:07:55.540
The BKB coming to an end of the BKB, he left Blink up in the second, he's gonna be able

11:07:55.540 --> 11:07:56.540
to Blink.

11:07:56.540 --> 11:08:00.020
See if that's enough to save him, Blink.

11:08:00.020 --> 11:08:01.420
Skuber ready.

11:08:01.420 --> 11:08:06.660
And it's a long range skuber, Harpoon as well, they're gonna be able to catch him.

11:08:06.660 --> 11:08:11.220
Rocket flare, Blink's back up in a few seconds, Shockwave will start to put him back up.

11:08:11.220 --> 11:08:12.660
He's still having a blink, though.

11:08:12.660 --> 11:08:15.260
He was trying to use it to close the gap.

11:08:15.260 --> 11:08:17.140
And still will manage to get him.

11:08:17.140 --> 11:08:20.100
As the blink comes back up, he's got a skewer at the ready.

11:08:20.100 --> 11:08:23.100
Shadow trying to fright the concoction, but immersion.

11:08:23.100 --> 11:08:24.100
Actually, whose lokes was that?

11:08:24.100 --> 11:08:25.060
No, that was his.

11:08:25.060 --> 11:08:26.060
It was Clockwork's.

11:08:26.060 --> 11:08:26.900
It was Clockwork's, right?

11:08:26.900 --> 11:08:27.740
Yeah, it was immersion.

11:08:27.740 --> 11:08:28.560
Yeah, immersion.

11:08:28.560 --> 11:08:29.500
Right, getting the lowest on naive,

11:08:29.500 --> 11:08:31.300
reflecting the cast.

11:08:31.300 --> 11:08:33.380
Big fight win there for Power Rangers.

11:08:33.380 --> 11:08:35.900
Team BOT, they tried to get out for a smoke play,

11:08:35.900 --> 11:08:37.940
but Power Rangers, they were ready for them.

11:08:37.940 --> 11:08:39.660
And this hex pick up from Alberka

11:08:39.660 --> 11:08:41.660
They certainly caught them by surprise.

11:08:41.660 --> 11:08:43.660
Definitely did.

11:08:43.660 --> 11:08:51.660
After BKB, now going into refresher, by going into refresher, there might not even be enough time to get that refresher,

11:08:51.660 --> 11:08:57.660
considering that they just won a massive fight with the two-man RP and now pushing for more,

11:08:57.660 --> 11:09:01.660
but they're going to respect potential buybacks maybe coming out,

11:09:01.660 --> 11:09:07.660
because this is how they lost the fight the previous time when they were pushing the fight around in the mid lane.

11:09:07.660 --> 11:09:14.660
Alchemist is still dead for 20 seconds, 30 seconds actually, not to fight damage available.

11:09:15.660 --> 11:09:17.660
Roshan not spawning yet.

11:09:20.660 --> 11:09:31.660
Queen of Pain is not doing that much. If we check the numbers, Queen of Pain, usually with Agadamceptor given to her, she pops off every single fight.

11:09:31.660 --> 11:09:40.420
This time around, it's really not the case, especially if she's the one who's getting initiative on, putting herself in a spot where she dies.

11:09:40.420 --> 11:09:45.740
If she gets arpeiged with the follow-up cookie or walk with cookshot, she's gonna die.

11:09:48.140 --> 11:09:49.400
Oh man, I love this.

11:09:49.700 --> 11:09:51.300
Naive, picking up Scotty.

11:09:51.600 --> 11:09:57.420
This has to be one of the really rare times where you would see this item being picked up.

11:09:58.240 --> 11:09:59.060
On Magnus.

11:09:59.060 --> 11:10:09.060
It gives you so much stats. It's 35 stats, and then you have 14, a 15 talent, which gives you 14 stats per RP target.

11:10:09.060 --> 11:10:16.060
So, like, 300-ish HP from that. He's only sitting at 5000 HP in a fight.

11:10:16.060 --> 11:10:20.780
Shibae, all this down, like a little flak out to play bang and he's trying to get the deathwarp out

11:10:20.780 --> 11:10:24.300
but the stuns are hitting onto him and the merchant with the glimmer and the hook shot away the deathwarp

11:10:24.300 --> 11:10:28.460
down but they're already out at the range of it. They're able to retreat, get themselves out of the

11:10:28.460 --> 11:10:32.060
range of the doom and now they're ready to turn. The kiss is coming in onto Shibae,

11:10:32.060 --> 11:10:37.580
his BKB coming to an end, Naive ready with his own BKB to commit on forwards, drag Shibae back with

11:10:37.580 --> 11:10:42.540
the arpoon, kill off the doom. The hex comes onto Shad, he wasn't able to get the BKB off,

11:10:42.540 --> 11:10:45.980
They've got the chains, and they'll finally get the PKB off here, Shad.

11:10:45.980 --> 11:10:47.460
Rp of the 3 again.

11:10:47.460 --> 11:10:52.460
A huge RP, gets it to 3, gets the triple, skewer over the ward, Shad.

11:10:52.460 --> 11:10:57.260
Power Rangers cleaning up another huge teamfight here against Team Bolt.

11:10:57.820 --> 11:11:01.180
5000 HP on Magnus, because of the 3 RP.

11:11:01.180 --> 11:11:02.820
Why do you think about his stats?

11:11:02.820 --> 11:11:04.340
The small stats that he's getting.

11:11:05.100 --> 11:11:07.580
Plus the Scotty, and also the Scotty slow.

11:11:07.580 --> 11:11:10.060
Scotty healing reduction against Alchemist.

11:11:10.060 --> 11:11:12.060
It just makes the perfect sense.

11:11:12.540 --> 11:11:17.540
The power range is crushing these last two team fights.

11:11:17.540 --> 11:11:22.540
Oh, I don't want to get the grab on Sanctity.

11:11:22.540 --> 11:11:26.540
I only want to live. They really don't want to have to use these Bi-Vax team balls.

11:11:26.540 --> 11:11:30.540
Again, you just have to watch the bottom set of racks being taken away.

11:11:30.540 --> 11:11:36.540
The tier 2 falls to the push of the creeps on the top plate, so the final set of racks open.

11:11:42.540 --> 11:11:59.820
Roshan is available, AOE Doom did cause some issues, but also congregations of the thief

11:11:59.820 --> 11:12:05.260
didn't connect immediately, I'm not sure if Centaur had VKB running straight away or

11:12:05.260 --> 11:12:10.620
if he popped it afterwards, but these are some very tanky targets, like even Stapharv

11:12:10.620 --> 11:12:16.920
It's sitting at 3000 HP with items that don't really give her any kind of tankiness.

11:12:16.920 --> 11:12:21.420
It's basically Soul Ring, Heads, and BKB. These are relatively cheap items.

11:12:21.420 --> 11:12:27.220
Scythe doesn't give you any stats either, does Blank Vaggar, and neither does Yasha Kaia in terms of tankiness.

11:12:27.220 --> 11:12:29.920
And then you have Centaur 4000 HP.

11:12:29.920 --> 11:12:35.120
It gets massive as well. It gets bigger in the fight because he has Shard, and I see Heart queued up as well.

11:12:35.120 --> 11:12:40.360
So just making sure that they can survive the initial burst from Queen of Pain to Lyon,

11:12:40.360 --> 11:12:45.040
the initial jump, if they survive Doom long enough, if he can get the Stampede off, they're

11:12:45.040 --> 11:12:46.040
going to be countered.

11:12:46.040 --> 11:12:47.040
Naive.

11:12:47.040 --> 11:12:55.600
He gets in and he's going to do insane damage now with his Daedalus done.

11:12:55.600 --> 11:12:58.000
Absolutely massive on the Magnus.

11:12:58.000 --> 11:13:00.720
Him and Nicky Cool up there at the top net worth.

11:13:00.720 --> 11:13:03.520
Nicky Cool nearly having the money to get that heart done.

11:13:03.520 --> 11:13:09.040
in fact I think yeah if he sells the helmet pretty much have it. So incredibly tanky on these cores.

11:13:14.720 --> 11:13:22.160
In bold. Now 22k. Oh Shad he's running in. Let's give up for the jump. Until the end. Stun needed.

11:13:23.360 --> 11:13:27.360
And he's away and that was the doom from Jibay. Two minute call out.

11:13:27.360 --> 11:13:32.280
Oh, G-Bay on camera. He knows that he messed up.

11:13:36.780 --> 11:13:38.540
That's...

11:13:38.540 --> 11:13:42.760
That's Aegis, three and a half minutes on Magnus. No doom available.

11:13:44.080 --> 11:13:48.440
They want to catch someone. Naive, he's looking. He also swapped his Scottie out.

11:13:48.440 --> 11:13:52.240
He wants to have BKB instead of it, even though he is holding on to that Aegis.

11:13:52.240 --> 11:13:56.640
There's that part that we talked about sent our almost five thousand boys in with profits

11:13:56.640 --> 11:14:02.160
Bangalore is in it's gonna get the grab on a jibbae into the hook shot you make any get the big heavy off

11:14:02.160 --> 11:14:04.800
He's gonna try around the concoction will hold back naive

11:14:05.200 --> 11:14:07.200
So jibbae is able to live

11:14:07.600 --> 11:14:09.600
We'll get away from them this time

11:14:11.440 --> 11:14:15.480
They're gonna be ready to go against actors who's got to be careful to get any sort of jump on from he is dead

11:14:15.480 --> 11:14:21.020
Well, let's come in and pause. That's true. Gonna be a blinks back up in a second

11:14:21.020 --> 11:14:26.940
Does that BKB terms of the blink status for power rangers? Nikki calls is still on

11:14:26.940 --> 11:14:30.260
call out for a couple of seconds. Same to be said for naïve. So Sanctity should be

11:14:30.260 --> 11:14:33.140
able to blink back to safety.

11:14:34.740 --> 11:14:39.380
It doesn't stick around naïve. You get the grab on them but they're quick with the hacks.

11:14:39.380 --> 11:14:43.420
Look at the lockdown. Death Ward is well coming in too much to get picked up by the

11:14:43.420 --> 11:14:49.540
the car. Nikki cool with the sage. Eon just gives Sanctity the safety to get the BKB off

11:14:49.540 --> 11:14:55.620
and jump away. BKB, RP, naive, has the lock down on the quad. They're trying for Sanctity

11:14:55.620 --> 11:15:01.460
to the side. It's going to allow him to blink away. They'll save Sanctity. Can they save

11:15:01.460 --> 11:15:07.420
Shad? Sanctity is going to TP out. Shad will also manage to blink back safely. So somehow,

11:15:07.420 --> 11:15:10.780
Some way, TeamBald are able to keep everybody alive.

11:15:13.280 --> 11:15:21.760
They need extra bit of a stun, like extra bit of a damage, just one double-edged would do the trick onto this Queen of Pain, but they hold, they hold, and that's what matters.

11:15:22.260 --> 11:15:26.260
Magnus, he gets level 25, extra stun on Beth RP.

11:15:28.760 --> 11:15:31.800
Azibai will have to do him back up in 10 seconds, ready to drop.

11:15:31.800 --> 11:15:38.320
Bang is very close to having the pipe done for the team, so at least a little bit of

11:15:38.320 --> 11:15:40.320
an extra aura to help out.

11:15:40.320 --> 11:15:49.560
Refresh is done though for Alberka, ready to make big moves with the double.

11:15:49.560 --> 11:15:50.560
AC done for shout.

11:15:50.560 --> 11:15:52.960
It gets slowed down quite a bit.

11:15:52.960 --> 11:15:56.560
Yeah, Chen has been holding this AC for quite some time till then.

11:15:56.560 --> 11:15:57.560
He's been chilling down.

11:15:57.560 --> 11:15:59.280
Yeah, he's very farmed.

11:15:59.280 --> 11:16:05.440
He almost has the same amount of farm as Alchemist, which is pretty insane to think about.

11:16:05.440 --> 11:16:11.240
I see the jump forward here with the dude who's trying to help out and get the BKB off

11:16:11.240 --> 11:16:12.240
Shibay.

11:16:12.240 --> 11:16:14.160
He was not able to save Shad.

11:16:14.160 --> 11:16:16.720
He's dead for 80 seconds, no Alchemist.

11:16:16.720 --> 11:16:21.200
Alperka moves in with the hex, they're trying to finish off Shibay, Shibay into the trees.

11:16:21.200 --> 11:16:23.800
He's going to go down, they're in with the cookie, Shibay to fall.

11:16:23.800 --> 11:16:28.240
He has the luxury of buyback, kisses coming in, then again trying to make his way back

11:16:28.240 --> 11:16:32.000
So they're founted away from the kisses, he'll get forced back into safety.

11:16:32.000 --> 11:16:35.320
They'll survive the kisses, but Power Rangers, they're on to the tier fours.

11:16:36.640 --> 11:16:37.480
It's under T.

11:16:38.440 --> 11:16:41.240
Try and keep the dagger spam going to push them back.

11:16:41.240 --> 11:16:43.960
Spend onto Na'ev, put the jumpstones there for Nicky Cool.

11:16:43.960 --> 11:16:46.840
Fought by the Maledict Hex, onto Saksity, Saksity in trouble.

11:16:46.840 --> 11:16:50.520
The cookie comes in, the Heldisk keeps him safe, gets him out of the stun.

11:16:50.520 --> 11:16:52.920
A step forward, continue to try and spam these daggers.

11:16:52.920 --> 11:16:55.720
They're bringing down Na'ev pretty low, but he still has that Aegis.

11:16:55.720 --> 11:16:57.980
The finger comes in, but he's going to be back for round two.

11:16:57.980 --> 11:17:00.540
Dead ward's down, but there's no one to hit with it.

11:17:00.540 --> 11:17:02.420
He gets some damage on towards the back,

11:17:02.420 --> 11:17:03.380
and some of the respawn.

11:17:03.380 --> 11:17:04.980
Clemre keeping him alive.

11:17:04.980 --> 11:17:06.120
He's having a burst through him.

11:17:06.120 --> 11:17:08.420
I mean, the Sanctity's kind of doing it with these daggers' pangs.

11:17:08.420 --> 11:17:10.260
He's holding them back.

11:17:10.260 --> 11:17:12.380
They have to respect them as they continue to add up.

11:17:12.380 --> 11:17:13.780
He's caught by a hex.

11:17:13.780 --> 11:17:14.980
Anyone to save him though?

11:17:14.980 --> 11:17:16.380
The RP's up, they've locked him down.

11:17:16.380 --> 11:17:17.860
He has the buyback available.

11:17:17.860 --> 11:17:19.520
Morales taken out of the side.

11:17:19.520 --> 11:17:22.380
He does not have buyback on the lion.

11:17:22.380 --> 11:17:25.680
Everybody's still alive here on Power Rangers.

11:17:25.680 --> 11:17:29.740
Let's see if they're going to reset or if they want to push it.

11:17:29.740 --> 11:17:32.840
No Lyon for 30 seconds if they can keep tracking this buyback.

11:17:32.840 --> 11:17:36.460
They would know that they're not up yet, Immersion.

11:17:36.460 --> 11:17:37.460
Trouble.

11:17:37.460 --> 11:17:39.600
And the set tag is out for Sanctity.

11:17:39.600 --> 11:17:40.600
Caught by the Hex.

11:17:40.600 --> 11:17:41.600
Into the Cookie.

11:17:41.600 --> 11:17:42.600
Second Cookie.

11:17:42.600 --> 11:17:45.040
Gibba is here to try and help out but no doom for 20 seconds.

11:17:45.040 --> 11:17:46.040
Shaft back in action.

11:17:46.040 --> 11:17:47.400
Now find Immersion in the tree line.

11:17:47.400 --> 11:17:49.440
He did buy back for this Immersion.

11:17:49.440 --> 11:17:52.440
So he's going to be out for a long time, dead for 100 seconds.

11:17:52.440 --> 11:17:54.500
Team Bolt they need to try and turn this into more.

11:17:54.500 --> 11:17:58.360
They're hot on the chase, but Power Rangers with the stampede, they're quick to escape,

11:17:58.360 --> 11:18:02.560
Xiebei jumping in, but the Hex comes in again, Albuqueria tripping them up with the Hex,

11:18:02.560 --> 11:18:06.480
Naive turns over towards Xiebei, but the BKB's up, he's got Doom available in a second shad,

11:18:06.480 --> 11:18:10.520
concoction out onto Genshap with the chase, the Doom's there, can they close in onto them,

11:18:10.520 --> 11:18:14.000
they can't second he jumps over, Naive should have left for the TPL, he'll get away, but

11:18:14.000 --> 11:18:15.880
till the end left behind.

11:18:15.880 --> 11:18:23.040
The Courses, they'll quickly look to escape, Niky Kul also into the trees, TPL, he'll survive.

11:18:23.040 --> 11:18:29.440
They're able to punish the two supports push them back a little bit keep the game alive, but they don't find the core kills

11:18:30.680 --> 11:18:34.660
Finally a fight where we see Queen of Bane pop off. She's ready to jump in

11:18:36.720 --> 11:18:42.560
23,000 damage coming out from her. The damage must be adding up for this quote. Yeah, it's just constant spam

11:18:42.560 --> 11:18:47.020
This is literally like 15 daggers that she used in the previous fight and I

11:18:47.640 --> 11:18:51.600
Don't know if she has not been blessed by catalyst as a neutral item

11:18:51.600 --> 11:18:56.720
or if he picked up profit's pendulum on purpose, I assume he would have picked up Catalyst

11:18:56.720 --> 11:18:59.120
because it's just too good of an item and it's crazy.

11:18:59.120 --> 11:19:05.120
He also found Kenide as his enchantment, which is a bit of a cast range.

11:19:05.120 --> 11:19:11.640
T-Bolt, down 26k gold, only hanging on to a final melee racks, they're going to try

11:19:11.640 --> 11:19:16.880
and hit them with the surprise play whilst they don't have the supports up on Power Rangers.

11:19:16.880 --> 11:19:18.840
Can they get a big catch here?

11:19:18.840 --> 11:19:20.840
of the cause would be huge.

11:19:20.840 --> 11:19:24.840
Albuquerque in the neighborhood.

11:19:24.840 --> 11:19:28.840
Is anybody going to get a read on him? Doesn't look like it.

11:19:28.840 --> 11:19:31.840
So they won't find anyone with this sweet team bold.

11:19:37.840 --> 11:19:40.840
It's actually very close to the 25.

11:19:43.840 --> 11:19:45.840
That's a big increase.

11:19:45.840 --> 11:19:47.840
Two-second blink cooldown

11:19:48.300 --> 11:19:54.860
Doesn't have octrain core. He is going for the bloodstone so extra bit of survivability extra bit of a damage that he's gonna be doing

11:19:55.760 --> 11:19:59.920
And there's very good purchase on him allows him to have that second life

11:20:00.360 --> 11:20:04.200
For he or the first life where he jumps in and then gets to blink out

11:20:04.760 --> 11:20:07.820
freely out of it 25 K gold lead 45 minutes in

11:20:09.280 --> 11:20:12.260
Seems like they're gonna be ready to maybe get a pickoff and

11:20:12.260 --> 11:20:15.700
and try to kill off these last melee barracks.

11:20:15.700 --> 11:20:19.700
Lieback, status, not many heroes have it at the moment.

11:20:19.700 --> 11:20:22.180
Oh, Morales is gonna get caught by the Hex.

11:20:22.180 --> 11:20:23.700
Straight in they go, the Doom will come out.

11:20:23.700 --> 11:20:24.740
They'll try to keep Morales alive,

11:20:24.740 --> 11:20:26.980
but he's got knives in by the RP on towards Beggar.

11:20:26.980 --> 11:20:29.060
Hookshot forward, the kiss is coming in.

11:20:29.060 --> 11:20:31.300
Beggar's gone, Givay trying to run over towards Albert

11:20:31.300 --> 11:20:33.300
with the A we do, and we'll get on top of him.

11:20:33.300 --> 11:20:34.420
Albert can force the side,

11:20:34.420 --> 11:20:35.980
Givay's gonna continue to touch, run him down.

11:20:35.980 --> 11:20:37.580
Sanctity pops the BKB.

11:20:37.580 --> 11:20:39.020
Now right now ready to look towards Naive.

11:20:39.020 --> 11:20:41.300
Great stun comes in from Morales at the back of the buyback.

11:20:41.300 --> 11:20:43.300
Sonic wait to follow up, Shad bring it in the down,

11:20:43.300 --> 11:20:45.300
but Niki Cool comes up with a save, picks him up in the car,

11:20:45.300 --> 11:20:48.300
ready to take him out, Shad turns his attention over to what's the easier kill,

11:20:48.300 --> 11:20:50.300
makes the jump over to till the end, they kill the check.

11:20:50.300 --> 11:20:53.300
The two support buybacks there, from Team Bald.

11:20:55.300 --> 11:20:58.300
Get the kill on the chin, everybody else gets out and carries.

11:20:59.300 --> 11:21:02.300
Two buybacks as well, on supports, chip.

11:21:03.300 --> 11:21:08.300
Any kind of a chip damage, they can deal anything to get some kind of a buyback,

11:21:08.300 --> 11:21:12.620
some kind of advantage so they could push the high ground and get these last melee barracks.

11:21:14.620 --> 11:21:19.740
A bit of a painful item loss there though for Sanctity. I think that was the final bit of the

11:21:19.740 --> 11:21:23.900
bloodstone on the courier. So we'll have to wait an extra two and a half minutes until he's going

11:21:23.900 --> 11:21:25.420
to be able to get his hands on that.

11:21:25.420 --> 11:21:38.860
Now, parangers, do they want to strike again?

11:21:38.860 --> 11:21:40.860
Or else they'll pull this fight banging.

11:21:40.860 --> 11:21:44.860
Force off, but the hookshot's there!

11:21:44.860 --> 11:21:45.860
Can they save him?

11:21:45.860 --> 11:21:46.860
They can't!

11:21:46.860 --> 11:21:47.860
That's banging out for good!

11:21:47.860 --> 11:21:49.860
Dead for 90 seconds!

11:21:49.860 --> 11:21:51.860
A die back for him!

11:21:51.860 --> 11:21:54.860
It's down to the final four, Airtene Bald.

11:21:55.860 --> 11:21:59.860
I think Queen of Mane, she can go and buy the last component.

11:21:59.860 --> 11:22:03.860
It's only short just by the energy booster.

11:22:03.860 --> 11:22:06.860
It's 800 gold and then you can sell it.

11:22:07.860 --> 11:22:11.860
It would be worth getting out to the secret shops, kind of difficult.

11:22:11.860 --> 11:22:25.180
So they'll have time for the witch doctor to respawn.

11:22:25.180 --> 11:22:29.180
Our rangers just trying to get the next round of items done, get this Aegis secured again

11:22:29.180 --> 11:22:30.180
here.

11:22:30.180 --> 11:22:32.180
So they'll head into the pit.

11:22:32.180 --> 11:22:38.540
Timbald very unlikely to try and make a move over to him.

11:22:38.540 --> 11:22:41.140
They're also applying time to both their own buybacks to come up.

11:22:41.140 --> 11:22:45.140
two minutes and now have the buybacks there for GBA and for Sanctity.

11:22:49.140 --> 11:22:51.140
One minute until Sanctity can have his items.

11:22:54.140 --> 11:22:56.140
Yeah, just spending all that actually.

11:22:56.140 --> 11:22:59.140
It feels like the two minutes are still too long to wait for the buyback, so...

11:22:59.140 --> 11:23:02.140
50 seconds, and then not only will he have the Bloodstone,

11:23:02.140 --> 11:23:05.140
he's also able to find the gold to pick up the Shard.

11:23:05.140 --> 11:23:08.140
That's a big one. Blank being on 4 second cooldown.

11:23:08.140 --> 11:23:13.140
allows him to get multiple silences off in a fight, extra bit of damage as well.

11:23:22.140 --> 11:23:23.140
I'm hitting.

11:23:23.140 --> 11:23:24.140
Media smoke.

11:23:28.140 --> 11:23:29.140
Naive.

11:23:29.140 --> 11:23:30.140
He's gonna get the catch.

11:23:30.140 --> 11:23:31.140
Look at the hex.

11:23:31.140 --> 11:23:33.140
Jimmy's gonna move forward, drop the team down on it, towards the snap.

11:23:33.140 --> 11:23:35.140
Fireshark comes in with a lead, full of sonic wave.

11:23:35.140 --> 11:23:37.140
Burst through our burk and they've killed the snap off.

11:23:37.140 --> 11:23:43.740
And they turn towards Naive. Big damage here. The dead floor is doing a lot to Naive. He'll be able to put a stop to it with the RP though.

11:23:43.740 --> 11:23:49.320
Kill off Bangun. The BiBat will come in from Alberka. Another round of Hex on to Naive, but he's so tanky with these stats.

11:23:49.320 --> 11:23:55.140
Nikki Kulso and Nubi Sephrim go straight over towards Morales. Morales turns with the stun. Shad, he's caught outside of the base.

11:23:55.140 --> 11:23:59.600
He's got BiBat available. Hookshot from the Merc, she comes over to Jibbe. Shad comes in with the BiBat.

11:23:59.600 --> 11:24:04.980
Sanctity still full HP, jumps in aggressive. Once the try and finish up Naive, but the Hex is there. The Cookie comes in.

11:24:04.980 --> 11:24:07.220
Stunt from Morales trying to keep Sanctity covered.

11:24:07.220 --> 11:24:08.320
Skewered to the side.

11:24:08.320 --> 11:24:10.160
Sanctity able to put the blocks down just back in.

11:24:10.160 --> 11:24:10.980
He's healing up.

11:24:10.980 --> 11:24:14.260
Sanctity will survive, but she may blast it down.

11:24:14.260 --> 11:24:16.180
He'll be out of the game for nearly two minutes.

11:24:16.180 --> 11:24:18.580
94-4, but he has the ages.

11:24:18.580 --> 11:24:20.420
He's going to be back for round two.

11:24:20.420 --> 11:24:22.920
And now he's trying to time the stun.

11:24:22.920 --> 11:24:24.660
Get the opening.

11:24:24.660 --> 11:24:25.460
She's refreshing.

11:24:25.460 --> 11:24:26.860
Does have RP available.

11:24:26.860 --> 11:24:27.360
Leave.

11:24:27.360 --> 11:24:28.380
Right into the fish.

11:24:28.380 --> 11:24:30.100
Sanctity being initiated on.

11:24:30.100 --> 11:24:30.600
Nicky call.

11:24:30.600 --> 11:24:31.780
Have one to be won.

11:24:31.780 --> 11:24:33.060
And here it comes with the kisses.

11:24:33.060 --> 11:24:34.460
The skewer and the lock down is there.

11:24:34.460 --> 11:24:37.740
Sanctity's out of the game, no buyback for him.

11:24:37.740 --> 11:24:41.020
The dream is over for Team Bald as Gigi is called.

11:24:41.020 --> 11:24:45.180
Power Rangers take game three and we'll be moving on two to one,

11:24:45.180 --> 11:24:47.260
knocking Team Bald out of the competition.

11:24:48.220 --> 11:24:54.380
Oh man, Power Rangers, they've done it after not showing up on time for the first game

11:24:54.380 --> 11:24:58.860
and then getting a death loss out of it, managing to make a massive comeback,

11:24:59.660 --> 11:25:02.300
especially the way that they played.

11:25:02.300 --> 11:25:06.700
Like I really like the heroes that they're picking, especially this Kerry Magnus.

11:25:06.700 --> 11:25:09.740
It does, he feels very comfortable on the hero.

11:25:09.740 --> 11:25:14.300
The switcheroo that they did from the safe lane to the off lane playing the mid-centaur.

11:25:14.300 --> 11:25:17.580
So the centaur doesn't get ruined completely by a witch doctor.

11:25:17.580 --> 11:25:21.260
Instead, Alberka gets a lot of stuff done in this bottom lane.

11:25:21.260 --> 11:25:26.060
Realization coming out from him with the hex that he picked up with the refresher.

11:25:26.060 --> 11:25:30.460
These multiple cookies that he was landing, level 20 talent, two cookies as well.

11:25:30.460 --> 11:25:36.220
just some beautiful stuff also his positioning was really good he was able to get multiple

11:25:36.220 --> 11:25:41.580
cookies out of the doom out of this AOE doom that did come relatively early on like man naive

11:25:41.580 --> 11:25:47.980
with these two sometimes three man rps he really nailed it this game he did he did the carry Magnus

11:25:47.980 --> 11:25:52.220
this is we saw it once from him before i guess just something you got to watch out for them

11:25:52.220 --> 11:25:55.900
bringing through especially if they're able to get the chance for it as the last pit it's a

11:25:55.900 --> 11:25:59.740
it always yeah at the moment it still can definitely catch you by surprise because it's not someone

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We were seeing all the teams do but some of these players like naive very very confident on the hero and

11:26:05.700 --> 11:26:11.760
Yeah, just super smart with the switch up there putting the Nikki cool center mid and alberg had taken the snap to the offline

11:26:11.760 --> 11:26:17.340
And as you say just doing so much on this not fine 19 5 and 10 incredible performance by him team bold

11:26:17.340 --> 11:26:20.460
They tried their best. They certainly made it entertaining up until the end

11:26:20.460 --> 11:26:25.500
They're giving their all to try and hold on and find the comeback, but it couldn't quite be done

11:26:25.500 --> 11:26:29.980
I mean, you know, they could definitely go away though knowing that they they really did give it their all

11:26:29.980 --> 11:26:35.300
They kind of got some of the best heroes and they they got to play doubt of this game last game was a rough one

11:26:35.300 --> 11:26:38.140
But this one they they got to give it a proper fight Lacoste

11:26:38.820 --> 11:26:42.300
Yeah, for sure. That's the first or second game. What do we want to call it?

11:26:42.300 --> 11:26:48.900
They didn't get the chance to play much Dota. They got overrun by power Rangers this time around

11:26:48.900 --> 11:26:52.700
I'm just glad to see bangin which doctor in action. Yeah

11:26:52.700 --> 11:27:04.700
You can see that they definitely had enough of him at one point where they were using some big spells to counter him, find the kill, get this guy out of the game.

11:27:04.700 --> 11:27:14.700
And Naive, standout player for a good reason, 13-3 and 15, also his damage was, through the roof this game, 42,000 damage coming up from him.

11:27:14.700 --> 11:27:21.420
Queen of pain a hero that we expected the a lot of them is especially with the axe given is sitting at 60

11:27:21.660 --> 11:27:28.020
K plus but naive this Scotty that he picked up made him super tanky plus the flutter 15 talent

11:27:28.180 --> 11:27:33.800
The extra 14 per hero hit with the RP made him extremely think there was one fight where he had

11:27:34.780 --> 11:27:36.420
5000 HP

11:27:36.420 --> 11:27:41.820
Yes, yeah, yeah got some crazy stuff as well with the the RP is getting the statue multiple times

11:27:41.820 --> 11:27:48.020
He's in like three heroes and some of his late game fights. So fantastic stuff for him and just fun to see that this Magnus carry

11:27:48.020 --> 11:27:50.460
I'm glad we're seeing this. I want to see more teams picking this up

11:27:50.460 --> 11:27:56.820
I hope it kind of stays this way going into ti a very fun hero to have being played in the carry position

11:27:57.340 --> 11:28:00.020
But yeah end of the road unfortunate for team ball

11:28:00.020 --> 11:28:05.720
They did very well to get this far were a lot of fun for all the viewers at home to follow through the open qualifiers

11:28:05.720 --> 11:28:10.660
and then through these first few rounds of the regional qualifiers and

11:28:10.660 --> 11:28:18.460
and hope and I know I'm sure we're going to get to see them in future qualifiers down the road always a very fun or good to follow.

11:28:18.460 --> 11:28:30.100
And yeah results for today as you can see we're going to be moving on to a bracket round three power ranges and yellow submarine make it through and Navi and who legani make it through to that next round.

11:28:30.100 --> 11:28:36.740
Um, and again, just to give you a reminder of what we saw the other day in the upper bracket spirit and also

11:28:37.900 --> 11:28:40.420
Team vision getting those first two spots

11:28:40.820 --> 11:28:43.580
Samora schedule is going to be that next round of the lower bracket

11:28:43.580 --> 11:28:47.220
Of course Navi versus hula ghani will be the first series

11:28:47.220 --> 11:28:53.140
And then that will be followed by the winners that we just saw here power Rangers moving on to play against yellow submarine

11:28:53.140 --> 11:28:56.420
I mean, what are your kind of thoughts and vibes about these two series of course?

11:28:56.420 --> 11:29:02.420
I think teams with the black and yellow logo are going to beat the teams with the white and black logo.

11:29:02.420 --> 11:29:05.420
That's a problem. Yeah, they're probably considered the favorites. That's right.

11:29:05.420 --> 11:29:08.420
Navi, if they step it up, almost certainly coming into the favorites for that one.

11:29:08.420 --> 11:29:11.420
And yeah, Yellow Submarines look pretty hot today.

11:29:11.420 --> 11:29:14.420
Either way, one of those teams, whether it be Power Rangers or maybe one of the others,

11:29:14.420 --> 11:29:19.420
is definitely going to be bringing power back to the carry Magnus as we continue to see them do so.

11:29:19.420 --> 11:29:22.420
So I'm looking forward to seeing where that comes in in the drafts tomorrow.

11:29:22.420 --> 11:29:27.300
tomorrow. But yeah, fun day to Dota. Anything to summarize today, Lacoste? From yourself?

11:29:27.300 --> 11:29:34.740
I mean, we had some fun heroes, we had some fun stuff happening. Looking forward for tomorrow

11:29:34.740 --> 11:29:39.860
because it's going to be a good matchup. I said that, you know, Navi's going to win, Yellow

11:29:39.860 --> 11:29:46.020
Submarine's going to win. Hooligani, they are a pretty good team. Navi, sometimes they can't have

11:29:46.020 --> 11:29:52.100
these bad days. They are definitely favorite in this matchup, but Hooligani, they have

11:29:52.100 --> 11:29:59.860
Very good players have been I would say pretty pleasantly surprised the way that they've been playing it out and I mean these are qualifiers for TI

11:30:22.100 --> 11:30:24.160
you

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you

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you

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you

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you

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You

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You

