you
Good morning Dota fans. We're here again for another day of a lower bracket action in the
European closed qualifiers on the road to TI 2026. More teams to be eliminated, more teams
to wander through that lower bracket and maybe get towards one of the two slots remaining
as yesterday we crowned some TI participants. Yeah, we got Team Spirit and Team Vision already
making it qualifying in and you know we got the chance to talk a little bit
collapse and he felt pretty relieved he said maybe gonna take a day off at least
and celebrate a little bit you know I have some ice cream and whatnot but yeah
in this in this heat understandable impressive stuff coming out from them
obviously I think Team Spirit leveled up in the final series against Niggam
a galaxy who have looked really strong they're now one of the as I call them
gatekeepers waiting there in the lower bracket for the teams to to test
themselves against there are two still two slots to be taken but you need to go past either
Nigma Galaxy or Virtus Pro to get it. Yeah and it got three series to get through as well as these
teams in the low bracket round two as that's our focal point for today going from bottom to top
starting with hula gani enjoy then mouse and rv and falling through towards team ball against
the first series. We're
going to be playing in the
first series. We're going to
be playing in the first
series. Power Rangers. Why
are you already prepped to
fan boy have a team ball? Yeah,
you're very team ball. Okay. I'm
very team ball more team ball
than team ball. This actually
is it were. But yeah, here we
have the schedule. Of course,
as you mentioned, enjoy versus
who we gonna be your first
series and then Navi mouse is
going to be the two series
that you and I get to cover. I
do think going into the first
series, then joy will probably
have a little bit of an
you know, these are big names
here. Navi definitely going in
the favorite, but mouse, their
hopes and dreams. They're going
to have to best Navi to take
this one. Yeah, I mean, I also
imagine enjoy have the slight
upper hand, but not that long
go. 23 days ago, Hula Ghani did
to one them in the EWC
qualifier. So there's definitely
that chance to have a bit of
back and forth between these
squads. Now we're at the point
now where everyone's pretty
closely matched so we could have
a situation where we have a
situation where it is actually
anyone's game, depending on the day on the draft. And we've seen through these qualifiers,
you know, there's a multiple time, depending on what draft you've got, how you're actually
able to play through the game.
Yeah, well, we're bound now to the final 10 teams remaining as with the eight teams,
of course, here in the lower bracket, first, that we are going to be seeing which ones
will make it to the Nigma and Virtus.pro matchups later. But Gareth, still long way
though, we're kind of late into the tournament, but still three series to go here for someone
they want to qualify out of these eight teams. Yeah, still a pretty long journey. I kind of
realized that when I was looking back at the drafts and recent games for these two teams,
because the fact that Hulagani and Joy did play against each other almost a month ago,
on and Joy's Dota buff, it's only a couple of series ago, whereas Hulagani, they've played
so many series already just trying to get through this bracket as a page in between them. They've
They've already had a pretty long run as enjoy obviously enjoyed staying in the upper bracket winning their first series meant they got to skip a couple of series as well.
Yeah, no, it's nice to see Hooligan is recent game history. It's a lot of wins there in the recent game history and on top of that, I also think they have been, you know, obviously they went through the open qualifier. So they kind of had to win a lot to get here.
But yeah, we can have a look at the most played heroes here by the team enjoy in the qualifiers.
Yeah, Magnus up there. Zero wins, one loss. A hero that we've not seen on our screens
when casting, but a guy that I'm kind of excited to see rise in popularity because he's strong,
he's fun, he's a Tion kind of hero. You know, a hard carry with a big teamfight ultimate,
an exciting guy to show up, but so far through these qualifiers, he's felt a little lackluster
in terms of early mid-game and you're kind of waiting for these big individual moments
which doesn't give you a lot of leeway if you're behind, especially, which is what we've seen.
I respect what they did, though. The loss on both Enigma and Magnus that we saw there
was actually from the games they had against Team Spirit. Of course,
Enjoy, they looked really good against Team Bald in the first game in the upper bracket.
Then they got the face off against Team Spirit, and that's where they lost with this.
The loss doesn't say that much necessarily, and here we have the Huligani, most played heroes.
We saw them play terribly twice and other than that's still pretty wide variety of heroes coming up from every single role
Yeah, more games
More players or more heroes and they're pretty broad that hero pool for them
I like the fact that respect is still playing that I'm dying as the five as we've seen a little offline undying
Not sure if we're
Super on board with the offline and dying as a first pick as we saw in the opening days of the qualifier
you. Yeah, as we have the lobby, I believe this is
rehosted here. So we'll have the players start up in just a
second. We'll get ourselves in and ready. But yeah, see the
players locking in. It is again, a morning series. Yeah,
respect. I feel you guys thinking his head into his
hands, but there's where you have to show up, right? This is
the hardest series to play ever is when you guys play early
in the morning or not super early, but for these players,
players, perhaps some players play very late. You have to play at your best immediately. So hopefully
they had time to get at least one or two pubs in, you know, warm up a little bit, get some nutrition
in and get ready for this. And wash your face, get ready, brush your teeth, have a shower.
That honestly makes a big difference, like just cooling yourself down or, you know,
getting a little reset as really, really nice before you get into the game. But players are looking,
looking pretty locked in here like the the fixed stair Swedish strong sitting here
I think it's me holding things up guys I have to restart the game to get back in the lobby
it's the caster holding everyone hostage it's classic stuff honestly yeah
the theft is bored with you right now he is he is a professional caster
I can't believe we're sitting here with these guys absolute amateurs violence laughing like
English casters are rubbish. Yeah. But yeah, it's also one of these funny points that we've talked
about in the past, you brought up just then, but like time of day can make a difference in terms
of how you play what you're playing. We had the stats run, not longer. I think two years ago, there
was a fun little meme stat put out by one of the OG fans that OG had like a 70% win rate if they
played after 2pm, and a 40% win rate if they played before 11am, something like that, right?
I was legitimately shown that their players just were sleepy little boys and they needed a little bit of time to wake up.
Played in the afternoon a little bit.
I believe it was across like quite a long time period as well.
So like statistically kind of relevant stats.
Yeah, which is funny.
But yeah, you need to have some pretty diehard fans for your team to actually be pulling out the stats of different hour slots.
That's great work to actually look at that.
I wish we had it for all the teams.
You know, it'd be kind of cool to see who are the early risers, who are good in the morning, who's good in the evening, if there is actually anything to it.
Because it was similar to that discussion we always used to have about advantage in a best of three or best of five.
Like, oh, if you win game one, then you've got momentum heading into game two, or if you lose game one, then win game two, you've got momentum heading into game three.
I think Knoxville did a lot of stats and ran a bunch of projections on that, and it just, it didn't matter.
There was nothing, there was nothing to it whatsoever, winning any of the games in the series didn't really matter, no matter who you were.
that you were. Yeah, which which order and you know that just makes the words of no tail ring
even more true. You always have to win three games in a TI Grand Finals. You always have to win
two games in the best of three. So if you lose the first game, you shouldn't get this heartened.
It's still the same deal. It does feel a bit more overwhelming having to win back to back. But in
reality, it's the same thing. You just got to win two. That's the same total. The same amount.
But here we are, game one, best of three. Time to stamp your mark on this series.
We ourselves are Clockwork First Pick. It's already setting up for this
position five Clockwork with a turret carry, which we've seen so much of through the qualifiers.
And a puck first pick, similar story, a very valid common opening.
Yeah, puck has shown to be very popular among these teams. I'm still not fully convinced on
first pick puck similar to a lot of first pick first pick slippery heroes. It can work and it
has worked in some of the games that you and I have cast, but I still feel like it induces
a vulnerability in your draft that the clockwork opening doesn't hear. I don't really see how to
abuse a clockwork first pick other than saying, okay, we know that they're going to play probably
some form of ranged carry. Yeah, that's that's not much to work with. Whereas knowing the enemy
has a puck. That's the mid laner already revealed, confirmed. We know that it's going to be a
elusive type mid player. You know, there's a lot of information gained by that pick.
Yeah, and full, it does also show full confidence though, right? In Mirage, Hulagani saying,
okay, we're going to give you a puck. You're going to have a great time. We'll cover you.
Don't worry. Trin already a good step towards that just with living armor. So you've got
a slippery hero with an additional save mechanism behind it. It makes it much easier to play.
I will say this, I think Marash may be my MVP so far for Juliani though, so yeah, I mean putting confidence in him makes a lot of sense.
I think he played fantastic in the games that you and I have been casting and overall, leaning on him seems to be a big strength of this team.
Yeah, like his Ember and Earth spirits were pretty incredible, had some great performances on them.
Not sure if I've seen his puck, but I do assume it's you. It's up there.
Ember Spirit, one of the answers to Puck that we've seen.
Ember and Nightstalk are very often the answer to this Puck.
For now, just the Ember Spirit.
Got that chains to catch him.
Got the slight to spam him in lane.
And also the ability just to chase with remnants, right?
Like Puck has an orb, a blink.
Ember has a ton of remnants
that you just keep running you down.
Yeah, it's very true.
It is a bit volatile later on,
but at least the laning stage should be pretty easy for Ember.
And being able to get off the ground
is usually all you need December.
You get your earn, get your face boots maybe
and start running with your supports
and you can actually do a lot.
And oh my God.
There we go.
I'm always happy seeing Lich.
Lich Clockwork was actually what we saw yesterday as well
being pulled out.
I believe it was Team Spirit busting it out
when we were sitting and talking about how
it would be nice to see some Lich.
And this is the same support duo
that the qualified team of Team Spirit drafted against them.
Yeah, so now I can get a little bit more challenging
to finish people off. Because it's quite a low damage hero. You try and bring people to like half of your magic nukes, then you're essentially just right-clicking them to finish them off. Having a Frost Shield to protect them through that can actually make the difference, especially on the hero like Ember Spirit, you know, a fraction of a second to get a remnant away. That Frost Shield could buy you enough time.
The thing about Lich is that every single ability is pretty important to talk about, right?
Like the chain frost obviously is a big thing, but it's laning stage, Terrasment with Nova is great.
The deny that he got is super nice. The shield prevents any physical damage, but then you have maybe this sleeper thing
that in my opinion makes him good against heroes like Puck or against Ember, like my Galaxy Drafted,
is that you have that insta-disable. The sinister gaze is fantastic setup against the Puck,
So you could maybe either set up or follow up and it's a very powerful tool.
Speaking of sinister gazes, we've now got Medusa.
I was literally just about to say, is Lich related to Dusa?
Because he forces you to look into his eyes and stuns you, paralyzes you, holds you in place.
And Medusa gets straight up picked afterwards as well.
You put Medusa behind the Lich, Lich just pulls them towards Medusa.
Yeah.
and then they get stolen, that's the strat, Gareth.
Turn them into an Art Gallery of Statues.
Yeah, I mean, they do have a Doom on the enemy team,
so the Medusa is pretty common.
It is maybe the best carry in the game against Doom,
along with Raith King, I guess,
because she doesn't really care if she gets doomed.
And you and I have cast so many games
with Doom versus Medusa in our days,
and Doom players, for whatever reason,
will still press Doom on a Medusa.
I don't know what's up with that, but, you know,
It's the eyes. It's the eyes. It's the eyes. Yeah, you see Medusa, you look her in the eyes and you're like, oh god, no, no, no, no, no, no, she's, she's getting the doom.
Yeah.
Casting my ulti on her.
The funniest thing is when they cast ulti on her after she already used her ulti, at that point, there's just like, okay, it doesn't really do anything.
It stops her from throwing more mystic snakes, I guess.
But yeah, the draft so far coming out from Huligani, pretty strong ultis and now with that targeted hatred from Doom and hoodwink burst damage as well.
Looks pretty potent for pick offs, but enjoy they're setting themselves up to be a stronger late gamers
Just have to watch out for a counter. They ban out the anti-mage of course
And Merta can actually be a pretty serious threat to Medusa since she doesn't get attacked her ultimate is great
Hey, you can just stand there and whittle the Medusa down on the team fight and actually focus into her quite nicely
I like the Centaur ban, Medusa can't do not want to handle that. That is too much nonsense
Yeah, and there's a pretty strong timing as well from enjoy, you know, Medusa, Mantabutfly in a minute 25 around that
period is
Look into steamroll down some towers if you've got a lit protecting him a clock and ember spirit able to cause bit of chaos
And all they need is this hero that can jump and give vision to allow the Medusa to do what she wants
Yeah, unfortunately for enjoy on their off lane
they're not going to be able to have a favorable matchup most likely as they have to reveal their
off laner and going to get possibly counterpicked. It could be a carry doom as well.
Yeah. I'm not sure we should snowy do it, but that's definitely a possibility.
Yeah, it's not really snowy style, but with how frequent it is in the current meta,
I'm sure that he could bust it out if the need is there.
Especially if there's an axe pick or something, right? You're like, oh yeah.
Yeah, yeah, that's very possible. I'm excited to see corrupted again, though. I think corrupted has also looked really amazing on hooligan is so seeing him on doom see if he can lock onto that Ember and get the good target before the team fight really starts.
Yeah, very interesting.
Just thinking about some old, you know, counters to Medusa, we used to have Ursa,
Diffuser Blade carriers, you know, like Phantom Lancer have kind of gone out the window recently,
and we often just look for these hyper-damage-dealing carries.
Are we looking at like a Terra Blade for Snowy?
Or like, is there a spectre that comes in here to try and out-tempo the Medusa?
Go late game against her?
I feel like he could morph here, honestly.
I don't think they're heroes are very good here right now Mr. Maral Mars.
I've seen a lot of this hero been calling for it through the tournament.
He's had one pick, 100% win rate. He's already doing well.
I don't think he's going to be able to do that.
and he's had one pick, a whole hundred percent win rate.
He's already doing well.
Collapse played along with it.
Right.
Collapse busted it out.
Of course, it would have been collapse.
Yeah.
We've been shouting his hero, and I know the other cast of pair have been saying, yeah,
we want Mars, but he's just not good for it, not very good right now.
I'll see how he does in this game.
He's playable.
He's not fantastic, but he's playable.
His ulti also locks them in place a little bit here, getting, like I said, some way for
Medusa to keep people in place so that she can actually hit them because the main problem
with the Medusa is that the enemy can easily kite you and run away.
Mars also cuts a lot of trees which is annoying for Tree and Protector, and to fight one arena
could suddenly ruin your life as a Tree and Protector.
That's super annoying.
Now you also have to build against the Park very nice.
Like all around it seems pretty damn good here for the Mars.
It's also this hero that opens up the eyes of the Ember and the Medusa.
A teamfight.
It's the start, and you can be the one to jump in.
Mars can at any given point un-stun people from the bushwhack.
He just needs to commit an ulti.
Not okay.
Cost it all.
I mean, it's a simple five-end thing, right?
If your Ember gets caught or something, you could actually break it immediately.
Obviously, you would like to catch an enemy hero in that ulti as well,
but it's an interesting thing to keep in the back of your mind.
So we see the Mars clock lane. We've got a triumphant and we want some kind of range carry
Is there a is there a punish here against Mars clock?
I mean, I think it could be Mars Lich and clockwork Medusa lane, but
Oh, but melee range melee range that makes more sense. Yeah, I think either kind of works
But I I do like the clockwork with Medusa a lot here
They're gonna go for life stealer
I hear that has not seen too much play, very good against Ember typically, it's hard as
an Ember to do too much dive stealer, either he rages or he just infests, it's hard to
lock onto him.
I'm curious about the item build though, because Lifesteal has very much been a Radiance
buyer, and in this meta Radiance for Strength carries in particular has been very good,
but I'm not sure how that's going to fare against the Medusa in terms of timings.
you can get a little bit better
at just running up and man
fighting. The problem is the
butterfly will come in pretty
early on the Medusa and at that
point, if you're sitting with
the radiance, you don't want to
buy an empty second item. You
get a buy like you know, some
sunshine or show or something
else. Maybe you know, uh, so is
there any world in which we
think about the old school
armlet Deso kind of stuff? Or
is that too old hat now? It
But again, the Deso is also disincentivized by Medusa's, you know, inability to care about armor.
She has this no fucks given about them.
So I think you do go Radiance.
It's a little bit tricky, though.
I feel like he's going to be on the back foot.
They definitely didn't find a super strong Medusa counter unless he does something creative.
Who knows?
The Defeuble Blade Life Dealer.
Yeah, let's go.
It's probably going to be more about how good his lane can be and if he can accelerate his own farm really hard because he needs to win lane.
If Lifesteal loses lane, I feel like it's almost like a death sentence for this game, right?
Even if Medusa loses, she goes jungle, Lifesteal goes jungle, Medusa farms faster.
I mean, I'm mostly thinking like, you know, pango is a hero that rolls up and gets magic
immunity spell immunity buff me do what you would call it buys diffuser blade life still
has rage does he need any does he need any real items? Can't he just buy diffuser blade
and moonshot and go and right click the producer? He's got skills that set him up for the mid
game.
Now he's got radiance queued up guys life still got face boots soaring radiance queued
know it's this big thing actually a lot of players in you know in my experience will buy diffusals
pretty early to counter a medusa when they play carry but you need to think how often realistically
will i fight medusa before she has butterfly and if that answer is like once or maybe twice then
diffusals probably a bad item if the answer is like five six times then okay sure you know you
can go diffusal and go do it but most likely medusa will tuck away sit somewhere safe and you
You won't be able to reach her and you just invested into a different and you look like a sucker when she comes out with
Banta style and butterfly, you know, it's uh, I've seen this movie too many times
Yeah, I've looked like a sucker
Many times in my life
I guess it also fits in with the way that Raiden will be looking at taking these fights
I'm sweet and strong, just gonna cog up the life stealer, put him back in the prison
Get changed back up with his little wizard friend
Yeah, three bounty runes there. Thanks to Sweden strong going the way of the dire
enjoy off to a good start. But yeah like long duration team fights right you've
got this park who likes to play in and out of team fights play this skirmish
guerrilla style woodwind entree and same story when I try and poke catch maybe
do a bit of damage then heal back up reset life still with radiance lots of
damage over time chase people down and do similar story so having radiance there
staying alive and just doing damage let's give it the name of the game yep
they also have good infest targets one good thing about life stealing this game
They have puck and they have doomed and tree and all these heroes are very good vehicles for the lifesteer to get into and then
Just gank someone or get out of a team fight
My train already having all these trees cut down by the Mars respect trying to play that left-hand side of the lane
We've been dragging wave around
We're going to connect us back up where the clockwork is because Sweden strong doing some lane manipulation
I mean, that does leave the Mars in a straight 1v1 against Lifestealer, though.
Yeah, matchup where Lifestealer should be getting decent farm.
But yeah, we see a lot of pruning already on both lanes. It's the top lane.
So many trees have been cut already against, of course, the Wink.
The one I let her have, easy bushwax.
Well, the players think the old event's going on, huh?
The tree cutting the Tintix or event? How many trees can we cut down?
Now it's dark carnival time. Clownfall has come.
Clownfall is here. The natural transition.
And some clowny cosmetics at that as well.
Yeah, I was kind of hoping when you mentioned the morphling pick, I was kind of hoping for it just to have that automaton morph.
Oh yeah. Looks pretty silly. I think my favorite is the Monkey King though. The noble monkey king set.
The noble clown
Some great ones out there. I think I'm I'm gasping for the aisle one. I really want to scry. Oh, so that's
Scry-o. Yeah, I'm scry-o. That's a good one. Honestly
That's some good stuff. Oh, Laney stage going pretty well for this ember spirit so far
12 and 2 against the pucks 10 and 3
Mirage still gonna be able to get the water rune, but has to pick it up before the bottle arrives
So, Sportix doing good job putting pressure on in that mid lane.
Well, down at bottom, Respect playing behind, dies tier one tower.
Being very annoying, sneakily sniping couriers.
I mean, you see the movement speed from a 3M to where the butcher speed plus the nature skies just runs in there.
They're hard to keep track of where he is as well.
So, unfortunately, courier will die.
Mr. Morale tries to keep his creep wave from going under a tower, but gets punched a lot
by three-and-protector Amina Law.
He's still a pretty chill laning stage across the board, and Mars maybe a little affidavit
behind where he wants to be.
Always doesn't get a spear back, as Snowy is raged up trying to get some cheeky pushback
play on the tower, but it's not going to work this time.
Yeah, that's a hard thing about playing Mars against the exterior.
You almost need to pump fake the spear just to see if you can force out the rage
But as long as snowy is wide awake and had enough caffeine in him, then he should be fine
How how does it work now you kick you rage out of you'll before spear hits you?
Yes, yeah, you can okay
So he's always gonna be okay if the Mars gets this you'll stop running as well, right? Yeah
So then Mars probably just gonna be kind of focus the puck if that's the direction he goes
You know rage you can get off there. There are some abilities that you can't get out like the yule's
Yule's trick into puck is pretty good because you don't have time to phase shift. Phase shift doesn't work
It's a little bit inconsistent some abilities are a bit more instant than others
You like rage and phase shift are both pretty instant abilities, but phase shift is not able to be cast
What is an alphab? All abilities are born equal, but some are more equal than others
definitely. I remember sitting and doing so much testing like ten years ago
when OD was popular at World of Aura we used to have OD Murana, Lifestealer, three
very popular heroes, Nick's Assassin as well, trying to figure out like when does
Carapace proc, when does Arrow land, does it have to be on top of them when they come
out the OD Astral. So many funny things that you have to try and figure out.
Like you learn by doing. I think that's one of the things I love about Dota is I
don't want to read wikis and troll through a paragraph of text. I just
I think I think one of my favorite examples of those old combos was old Clown 9 when they played
They used to do the Nagasara and Murana combo where you saw him and then send the arrow and then you
Unsleep right as the arrow is on top of a hero and they couldn't do anything even if you have BKB
You just couldn't stop immediately
Very nice combo
Impossible to get out of
5 minutes in, not even an attempt at a first blood.
We've had a couple of these games in the qualifier where it's been very tight in laning
stage, all the carry is very difficult to kill, everyone looking for a bit of a later
timing but as we approach in a minute 6, minute 7 things start to get a little bit itchy.
As we all dive under the top tier 1, brain getting chased by corrupted but Sweden Strong
is also going to rotate and TP up here as the 3v3 emerges, trying to force something
to happen, but no real guaranteed catch. So Corrupted walks away from the clockwork,
has to evacuate the lane, while the lich battles with the hoodwink further to the left-hand
side.
There may be a minor mistake there by respect to getting too close, showing himself under
attire vision, but that gank may not have worked out anyway. And while this leaves the
lifestealer very comfortable, and the one we want against Mars, Mars at least has built
some seers for himself. He's actually ahead of the doom at least.
Okay, Wagga, bottom rune.
Oh, it's top!
Okay, it's a new day new rune spawns yesterday. I think we have 80% of our rune spawn bottom
So nice fresh experience and Mirage gonna be very happy with it
It's a region rune is well very nice to be able to stay on the map
Obviously there are aspirants from ember over an hour going in with a slight fist the burning from the flame guard
It can be hard to stay through but now we should be able to stay on the map
And maybe even think about contesting the wisdom as 30 seconds
to the wisdom spawn so far no real move being made for it by anyone except from
maybe three ends respect is kind of locking in oh come on life stealer get
back in there we had a beautiful moment where we had three heroes all of the
exact same last hit value Medusa and Ember are still keeping creep value
pretty close but it was all 37 to 6 exactly the same time
I'm aesthetically pleasing.
At 7 minutes about to hit, like, wisdom shrine time.
No respect, looking to contest it, but immediately met with some firm resistance out of Mr. Moral.
Even ever spent rotating, not quite getting the last shot and can't get the chains on this Trian.
But they'll secure the wisdom shrine.
Man, Trian Protector, what a hero. So annoying, he just runs away completely fine.
and that's ember rotating of course he was able to get back to mid lane again
and back to farming but that's TP used by a mid laner quite a bit of resources
spent so if he doesn't get the next rune he doesn't really have any resources to
go and gank anyone. Now we're getting a little bit behind the parking net worth as well
only about a hundred right now but yeah it could get a little worse like you say
if he doesn't get his hands on the active rune. I would link already prepping to
Defendant is gonna go back and stack camps on the left-hand side, which have already been built up
And then you can test the room a little bit later
There's a lot of bank actually being built across the map like literature stacking camps in the middle of that northern jungle
Corrupted is still farming on the left-hand side
Everyone's pretty happy just to get into their gold
Stacks being made and prepared and we did get the rune over on pucked again. So region into shield rune
We're a happy mirage here with Tomso's sustainability coming in this way.
He's getting a full level advantage on the puck right now.
Level 8 versus level 7.
Pretty flat level 7.
Looking good for him.
I'm not sure how far he's going with that shield rune.
At the same time, enjoy.
They have violent, completely free farming on Medusa, top of the net worth.
You gotta feel pretty good about this if you're a dire.
Yeah, that's where this life stealer matchup, I'm still not sure about the way the timings coincide.
You're just letting the Medusa get away with all this.
It's better up, dude.
Hog nibbled back into the Medusa, but I'm not able to grasp onto him.
Still rocket flare and right clicks flying, but he's gonna pop a heal and stay alive.
very good damage done though with the creep wave pushing in on the tower, Doom not having an HP.
They could look to go aggressive but more likely Medusa just wants to keep it in creeps,
sort of the MO for a Medusa player.
They're not far away from squad X. Making a move though. He's got urn, he's going to reset back
in fountain. I imagine he wants to join up with the rest of his team and make a play somewhere.
It's a bit tricky though, so Ember's gank here, you can't necessarily gank the Lifestealer
that easily, he gets away very simply against the Hero like Ember.
Not just Lifestealer, but it's Lifestealer and Triant, you can't gank Lifestealer and
then if you go into a Triant you're like okay, is that worth it, not really?
Yeah, you almost need to play on Puck at this stage, play for the Power Rune, try and play
on killing off this Puck, but he has the Shield Rune from before.
They're bringing everyone here to try and guard it.
Autumn Rune invades Fasquatic so he gets his hands on it.
So three heroes to rotate and protect it though.
Mars left the lane, Clock and Lich both come across.
Beach and Shield and Invis gone, so the rest of the runes are very powerful by the way.
They're remaining.
We've got Haste Rune, Deedee Rune, Arcane Rune, all these very useful ones coming in.
I see a lot, but snowy should be completely fine here.
Yeah, literally just walks away.
Still about 600 net worth behind the Medusa though, he's got a bit of catching up to do.
Closing in on that Relic timing though, there's a long journey towards that initial item and
of course he starts accelerating much faster once it's completed with the four Radiance.
Yeah, at least Alexia did win this lane, and you could see even with that, um, the net worth depth is starting to build between him and Medusa, because Medusa just farms incredibly fast and I have to say, this is a very, very small game.
Zero kills and 11 minutes in, and I think nobody's happier about that than Violence. This is just absolutely perfect for Medusa.
I would like to see some more urgency coming out from Huligani here.
see them maybe go for an infest gank, do something. I understand wanting to get to
radiant timing but ultimately they're all kind of just mode form right now and I do
think the stress is on them to make something happen. The pressure is on them.
Meanwhile, enjoy. They're just in a very good spot right now so keep controlling the rune. They get
one of those power runes like I mentioned, the DD rune. That's a big one.
spirit vessel a couple hundred gold away squadex is going to have vessel plus
amplify damage if you want to make that initial move but yeah if you ride violent
very happy just sat back in that northern jungle we're getting now to a point
where she's what 1100 ahead of the life stealer it feels only moments ago I
saying there's a 600 gap and now there's 500 more it's getting pretty insane I
mean you're going from lane to jungle back again yeah you couldn't ask for a
cleaner game as Medusa. You have 7k net worth at 12 minutes. Mantis style is only 500 gold
away right now so he's gonna have a what 14 minutes mantis style. Normally you expect 15-15-30
so he's almost a full you know net almost two minutes ahead of the expected timing which means
that butterfly timing could be almost two minutes ahead as well so maybe a pre-minute 20 butterfly
is possible there which is super scary. It's still just kind of insane that with 13 minutes
It's saying that there's some heroes that aren't level 6 yet as well.
Clockwork and Trian, level 5.
Kind of thinking, well do we need our ultimates if no fights are happening?
Are we actually sad about this?
Not really.
I mean, this is what happens when you don't get any kills.
Supports actually rely on the kill experience quite a bit to get their levels.
So, in fact, if nobody's dying, anywhere, how long will this zero be kept there?
You already have none of these games in this qualifier.
But that wasn't this long. It was 1309 right or something. Yeah. Yeah in my head
We've already broken the record. It's like the tail end of 12 or the early part 13
Yeah, we're past that now and the 14th minute of gameplay. No first blood. Can we can we drag it to 20?
Can we see how far we could be?
I think they can make it for 15, but this is gonna be the pivotal moment here
Maybe a pallor run on 14 minutes. Doesn't look like anyone's dying though again
Okay, they're pretty safe.
Sayosh, they've been up and up.
Okay, now my Sweden strong has a hookshot.
They found the hood, weighing 14 minutes, 7 seconds.
The first blood is spilled.
Mr. Morale, kills us.
Sayosh.
Down you go.
Sit down.
14-07 is a horrible speedrun split for first blood in Dota.
That's not setting your records there, but respect.
We'll sneak in using some of this space-created bias fellow support to take up the enemy experience.
The gold split on first blood is 14 seconds.
7 milliseconds, not 14 minutes.
We're a sixth of a time slower than that.
They've just got the timecode wrong, yeah.
They weren't sure if it was hours, minutes, or what.
Well, there you go.
One to nothing, Dyer leading with the Medusa on their side,
so even more comfortable for them, even happier for violent.
As they are sitting pretty, not really losing
any major health on their towers, either.
There hasn't been a concerted push to take objectives.
So the map isn't getting smaller for anybody.
I almost feel waiting room radiance, which is now.
Yeah, they have to explode onto the map with this radiance.
They need to do stuff right now.
Break this status quo because I think they're rapidly losing the game on Huligami.
I do not think it's even close.
I think this is very, very favorite for enjoy.
I swear to God, if I steal the farm for one more camp, I'm gonna scream.
Stop killing frogs, go and kill heroes.
Yeah, we need to enjoy activity.
already smoking up smoke breaks they know that doomsday they've got wall
coverage on that left side of the top tier one they were trying to go fishing
or corrupted I think they'll find tower good choice by enjoy to not fully dive
it though I mean they can look for kills but diving behind tier one might be one
way to feed away to the opponent they're really looking at this doom though he
was under word for so long the hook shot is not far away well they really want it
Look, looks like Corrupted has got a full reed.
You know, something's coming.
Especially when Enma Spirit comes and cuts the wave.
So they move Medusa all the way to the right-hand side of the map.
Now actually planting herself in front of the lifestealer.
Usually a move we see from here is like Tidehunter.
You know, I'm gonna plant my body in front of the enemy carry or mid,
make sure they can't just continue farming, push lane.
Medusa for a moment says, okay, I'm here, then back to farming jungle.
Yeah, a bit disappointed that I haven't created any ancient stacks for him to clear up again here, but he's getting pretty massive, 2x1k gold, 16 minutes in, the ego so long is very close.
At least they're pushing with the catapult waves down the bottom. So, activity from Hulagani.
Puck is moving over, he has the blink and the witch plague, so they can at least start taking down some of these outer towers.
But there we go, step more, Gareth.
Step one of many.
many men need to get our 10k steps in as a slice dealer
they start the bot lane head towards mid then to top
enjoy in the meantime though
deboarding the radiant ancients, still trying to pressure this
radiant top tier one, hoodwink in the doom
with the puck, looks like they want to try and make a defense happen
but a hook shot into the grass, corrupt air loses
quarter of his health but an immediate snap reaction gonna come in here to
kill off the ledge
Mirage makes sure that that dive gets cut short.
Yeah, that blink puck is so good at punishing squishy supports and Lich showing himself gets taken down very quickly.
Not even able to use your chain-fast.
So good successful defensive of the tower, and they have the living armor to repair the tower,
but I don't care about protecting your own towers, you need to take enemy towers right now.
They're still on the defense, still farming with the lifesteal, working on an armlet.
They need to go forth and vanquish instead of sitting back and languishing in this jungle
farming.
Sayo is going to get slain by violent as the Medusa gets involved.
A kill to her name, 1-0-0-235 last hits though, and she'll come in and take out that top tier
one.
Respect in the meantime has been speared back and killed off by squadics in that mid lane.
Yeah, there's probably four kills in this game, so one of them happening from the Medusa,
The most, you know, passive hero out of them all is not what you want to happen.
And my prediction before seems to be coming true most likely.
She's already about to finish up the claim or original Talisman of Evasion.
Maybe maybe we won't crack the 20 minute mark, but at least an early 20 or 21 minute
butterfly timing is still fantastic.
Yeah, usually I've got like, oh yeah, 25 minutes I do.
So that's when she's ready to go.
It has to get fast and out
Yeah, sure. Let's do it up. Ask everything he needs really armlet and radiance
There is no excuse to keep farming right now
You just have to go and absolutely play like a madman on this map
Was that the name of the Hong version of Life Stealer?
Madman? Madman?
Actually, I don't know. I played some Hong, but it rings a bell. It was so early
He was some weird little, he was like a life stealer who had a jump.
He could launch himself onto you and start munching on you.
I think it was.
That's what he's going to act as.
Try and cut across this map and make things a little harder for the Dire
to take areas to farm for this Medusa.
It seems like Mirage kind of itching to get a fight going.
Playing with his hoodwink alongside.
The Puck and hoodwink would love to find a support here.
Wasn't Life Steer Predator?
Predator, that's it.
Yeah, because I remember it was like some franchise name, it was like...
Oh, hello.
A routine to catch and kill on the lich.
Pop a heal and keep himself alive a little bit longer.
Delay since death. Only by a second.
False.
And call it onto Mid as well.
Or at least be able to get the puck.
Or the Doom.
Ah, the Doom comes in on the Ember spirit.
Oh, Scott, I thought you'd be able to turn back and maybe fight alongside his clockwork, but Pog just comes in, Doom follows through,
and a big group up here from the raid is finally coming to fruition, giving themselves a couple of kills and now a 2K net worth lead.
This is exactly what they need. They need to get some momentum, get objectives. Now, Claremontor could be possible for them as well.
Knightseed Medusa started making that swing over because she finished up the 20... 2015 was the butterfly purchase timing.
She hasn't delivered it yet, but it's coming
If she swings down to bottom then taking torment will be dangerous
But looks like she just has her eyes on mid opening the mid tower
It feels like one of those games
Yeah, whoever is able to set up an area of the map and posture the hardest is gonna come out on top
Who's tanky carry can we put on the front lines and make unkillable is it Medusa?
Is it like stealer? Can we sit behind this core?
Well, it looks like for now, Tormenter gonna be given up on.
It was the Terps by the Rocket Flare.
Yeah, it was sent to Rocket over and it's always scary to do Tormenter under enemy vision
while you don't see where they are, right?
We could see that.
Okay, they probably could take the Tormenter and then get out, but it's just a little bit
too, uh, too ballsy to do that.
And that's a fully evacuated.
All the way through the training gate, play up top.
No attempt from Enjoy to go and take the tourn, instead going to smoke across the map,
sweeping through middle, into a pretty tight-knit group here from Hulagani, though.
Couldn't play with a light stealer, Huck is going to shift back into Metatron to defend
tower, but Hulagani just controlling this bridge from bottom lane towards mid.
The Siege Snake is coming mid, she's about to hit level 17, Huck also having a very
good game and I'd like to observe her pointing out has a greater healing
notice ready for the next fights. I might have to use it soon.
Nice bang.
Climb up here. Snowy's gonna rage away from chains. Enjoy the bullied back.
Hooligani from that middle lane. I hate to say but I'm disappointed that we
haven't seen any real infest bomb moves from Snowy. Like you have a blink on
pocket of link on doom I wish we would seen some you know combination place just group up as two
in first hop some on and kill something
he's been very focused on his farm wager you leave him alone he's got creeps to hit
very focused too focused on this one a little too focused he's got the hyper focus going on
nothing else matters he's not gonna eat not gonna drink not gonna shower only gonna hit creeps
That's the lifestealer's ammo.
The real grindset.
Oh, Huligani get to play two lanes.
Shavak mid, farm top jungle, push out top with a hoodwink.
And enjoy, very grouped up here, really wanting to steamroll through with his Medusa.
Gathering at what farm they can as they maneuver themselves down that bottom lane.
Still not going for a taunt.
Instead, hunting in the trees, expecting someone to be lurking in the shadows there.
Maybe a tree behind them.
Yeah
They're not sure where the trend is, but they see him now on the other side of their map
So that should give them pretty good information that this is a safe form to take
At least tall man has got spoof, you know what I mean?
The support just comes down there
Yeah
It hurts front badly, but at least they buffed the region afterwards now so
It's pretty nice to linger
I like that Medusa instinctively lingers a little bit
But you don't get any mana buddy
There's no heal for you
Yeah, their Snake doesn't do anything
She looks like she got scammed right there.
Oh, that's rough.
Should have turned Medusa into an automaton.
What better way to do it?
HP is like drinking water, eating food, nourishing, nutrients.
The Manapool is like a robot.
You know, Futurama, just drinks some alcohol, guzzles some oil.
The Healing Lotus is just battery, really.
She's put in some fresh triple ace.
There we go.
That's the way to do it.
Four to three.
Still way more.
Seiyuu is trying to activate his teams as guys. Let's go smoke.
Smokes up the Doom and the Puck.
BKB timing.
That's the big thing here for them.
Doom and Puck both have these BKBs to protect them
against the Lich, Mars and the Spirit.
And they're trying to make a move with Tree and giving vision and leaving.
They see Mr. Morale and they're gonna jump straight on and winning Rift into Orb damage brings him low.
Blasiole's in hand to try and play around with.
Overgrowth on the clockwork and the back is Mirage, already killed the Mars.
Sweden Strong's getting blasted and shot, shot it down by Sayosh.
There are two kills off the back of that smoke maneuver.
And the lead quick is building.
Good quick reflexes by the Ember though.
Pops the BKB and teepees up.
X realizes there's no way to really fight, so at least I was doom used, overgrowth used,
you know, coil, a lot of big abilities being spent.
And sure, it's kills, but it's still not slowing down Medusa.
She is about to hit, I am scouting, I am beyond concerned, but from the bright side of things,
you know, they have pretty good farm on all Radiance Heroes.
I still use only 2300 gold behind the Medusa, it's not a massive cap, and he's getting
pretty big. Yeah they, if they find some way to dog-pull this Medusa and just
you know 5v1 eventually kill her off, all of that
net worth just goes down the drain and they've got damage, they've got tools to
potentially do it. But this is definitely that phase of the game, yeah sorry.
That phase of the game right where you think you're okay we're ahead, this
life stealer radiance is working, but Medusa Skadi, that's gonna put a stop to
all those nonsense. It will be very strong for teamfights but there's a mentality that's
very obvious here from Radiance where they're just building. Coiled, change stunned. They knew
he didn't have BKB, he'd used it previously still on cooldown for 15 seconds when that fight
broke out. Yeah hopefully for them their strat will work because from Radiance point of view
they're trying to build a big lead on the rest of the course just becoming hard to deal with
And as you see, Lifesteer is much on the lich.
Lifestealer is also a hero that requires a lot of single target damage to actually kill.
And Medusa doesn't actually bring him down that quickly.
Sure, Lifesteer probably doesn't bring down the Medusa either, but
if the two of them stay alive, kill the other team, you know, eventually maybe Medusa gets outnumbered.
That can be only one.
Only one big tanky carry.
I'm just queuing up the MKB, so obviously starting to address the Medusa issue, which
definitely one of the focal points now for the teams.
Oh, Respect.
Mr. Cantrell, Sweden strong.
Snowy comes in, Respect actually finishes it.
Violent, snapped across here to try and guard his clockwork, and with the morale here as
well.
My Mars at half HP already.
A rough spot for him to be in.
Doesn't really want to go aggressively, even though respect had shown himself and spent the overgrowth a little frivolously.
And now we've got Snowy just running straight into the mix of things.
Forcing a Frost Shield.
Now we've run through violence.
And forcing the Dian to tighten up their ranks, which means Mr. Morale, right next to Squadix,
at the two-man coil thanks to this, Mirage, he's gonna blow up the Mars
and out comes Snowy looking for the Squadix Ember Spirit now.
They didn't spend the chain for us, but it does very little as they just get steamrolled.
One by one, enjoy here as a dying, they've ignored the Medusa and killed everybody else.
Now what, Violent?
The Medusa's got to run.
I think they're doing a great job of just avoiding Medusa, but at the same time, could
say that this maybe enjoys mistakes and not utilizes this turrets.
They run away from the Medusa, don't rely on their ulti, and a very late ulti that did
nothing from the Medusa there.
And big, big wins coming in from Hooligani taking the wisdom as well and still chasing.
I think Clockwork is dead too.
It looks like yeah, Mirage just keeps on going for it.
Another orb to high ground.
Ooh.
And he's diamond in the tier three.
It's risky business.
I'm going to get a load and see.
And not by the clockwork.
I can stay alive.
Refills his battery.
I'm going to live, but not an easy time here for the rest of the squad.
There's some DD rune available up top as well.
So, Puck is going to scout it and be very happy to find some damage.
But yeah, that whole situation, we're thinking, okay, this is a relatively even game, we're
a mildly for the Rageant, but Dianoteam's got a pretty good shout heading into these
teamfights.
But if it's only the Medusa holding all eggs in his violent basket, really, the Embers
Spirit and the Mars starting to really drag behind in net worth compared to the rest of
the cores, and the Dianos supports are both very poor, it very much is all in on violence.
She's corrupt for tipping him.
And he needs damage at this point.
The problem is, he has this big survivability, sure, from the Eye of Scotty, the Nanta and the Butterfly,
but he just got ignored a lot and needs to get to the point where he cannot be ignored.
Needs to be a serious damage threat, so they can just sit next to him and allow Violent to kill everything.
Problem is, they're doing a great job of dancing around him, and now with some armor buffs coming in,
the Sheegos of Doom, maybe they can keep going for this playstyle.
We just haven't seen anything out of Mr. Morales Mars really.
Unless you'll set up, not have to set up on the puck whatsoever, because I think Mirage
has done a very good job staying out of arms reach, making sure he never gets caught.
Also itemizing the B could be right, it's a little terse in a way, but I think you still
need to force that B could be so it's a tough spot for Morse.
He's a lit out on a warding mission, got an observed ward in lane a little further north
of where he died, picked up the watcher but then doomed.
This claims his life and now we're looking at Roshan time for Hula Ghani straight into
the Roshpeh.
Rocky Flare's gonna scout them though and this is coinciding with the Daedalus timing
on Medusa.
Yeah, it's so fast though, the damage from the Deedurin as well, they're just going through
it super fast.
I think the pressure is coming so Violet realizes if we're not defending tier 2 we need to at least get something done on the other side of the map.
We'll take out the tier 2 down the bottom.
Yeah, Mars might just die here.
We're getting coiled up.
We're as self-yewls as Mirage goes in on top of him, but a blink away gets the distance.
Squad is going to try and hold them back as well as they change.
There's a spare vessel on Mirage to deter them.
Doom is thinking about connecting a little further on, but I think it's better of it.
Gonna back out of there. He has to do some teepees top.
My lifestealer is happily just investing your creep and zooming around.
It's got to go back to the game plan and join.
Put Medusa up at front, sit behind her, use smokes, use the terrain, the fog, the tree lines, anything you can to hide from the tree.
But Vaan is being initiated on, they're going on this Medusa.
They've started out with Snowy here and they're jumping to the back to try and give vision on the ledge.
Violent's out of mana and an Overgrowth coming in.
Rain and Violent in some trouble as respect goes 1v5.
There's Tendrils from Corrupted connecting as well.
They're doing it.
Chasing Violent down and slaying the Beast.
Medusa falling.
She's got no resources left and she's out of here for 80 seconds.
They've just run them over.
Corrupted's still alive.
Hookshot comes in with Squatix and tries to damage down the Corrupted Doom.
A double kill for Swedenstrong does come in as Squatix,
BKBs and Remnants back to Fountain.
You get something out of this.
Yes, but you lose your DUSA, you're losing your buildings.
They tried to react there to DUSA being gone on I don't think she expected they would jump her, but unfortunately she was pretty alone at the point of getting jumped, so lost major part of her mana before the fight even really started the 5v5 that is.
Yeah, they're just again very very confident with their gameplay. So very impressed by what the bully Gany are doing here
A lot of teams, you know would have played much more stressed
And that's why I wanted to see from them as well to have a little bit more urgency
But they're showing that their approach of just dismantling the back line dismantling the rest of the four players has been very successful
The Medusa death summary, only showing the HP falling and not the Manapul disappearing
is also pretty funny.
They did way more damage than the board shows.
They spent a long time hitting this Medusa, first off going in with the tendrils, round
one of it.
Yeah, this is a little easier.
Look at all this damage coming into her when she doesn't have anybody nearby and it's like
her entire Manapul has gone, her Manastar is on cooldown so she can't get out of the
roots and then boom jump sir. It's very very tough stuff around here. Really cool how they start
with an infested croaker and they've also got the devoured ancient croaker as well as a double
congregations of the deep. They don't have a tide on their team but they're basically building their
own ravages. Just building their own ravages? Let's build a bear but with tide on his ravage.
Yeah speaking of building, Blyster is almost finished building an eye of Scotty right now,
massive item from the entrance. It's still lasting for 1 minute 30. You can now replace
it with the Scotty when it wants to.
Now I'd imagine the die, I think, you know, okay, what do we do now? We've not been able
to put Medusa frontline, we're not being able to hide our heroes in the backline. Who are
they communicating with saying you've got to change the way we're playing or whose job
role has suddenly shifted?
Yeah, it's difficult. They need to tighten up their positioning of all, but playing against 3N to scouting in Invis and playing against EZ0
So all jump the back line, the lifestealer going in there, the puck and the doom both blinking in as well
It's not that easy to have good positioning
But they need to at least start, you know, trying to move the Medusa in front and be within range with the rest of them when they're ready to take the fight
Well, she finds herself an Orcid.
Let's see if that changes anything, because you've got to respect and respond to what
Hulgarnia are doing here.
Your doorstep, Snowy is on the tier 3 and would bring you to half HP.
She'll drop us a little protection, but I don't really think he's bothered about that.
30 seconds left on Aegis.
3,800 health.
So this Sanjyasha Radiance Life Dealer just taking your buildings.
There is no response.
Now for now.
Time to go on live through Silo's game.
Sweet and strong.
Just blown up.
The tendrils jump from this doombringer, kill him off.
Chain Frost is going to get disjointed by the jaunt out from the park.
When Snowy's like, okay, cool, back to hitting buildings, I guess.
Five minutes left on Aegis, he'll step back momentarily, let himself regen.
But I'd imagine they go back again.
That was a bit weird.
They didn't have Ember to be there and searing Chain, but the Silo's lurked.
So he's just split pushing but yeah this racks is falling.
Orchid, spear, random, yeah, life stealer taking some damage but he's going to rage and break free if he go out of the dire team.
Melee barracks at 98p, no he's not gonna stand for that, going back in for one more hit and now we can retract.
I think they're gonna keep going though though, cool down on Medus and ulti, easily keep making place.
Okay, and rune down the bottom is pretty good.
Yeah, they're gonna fix the lanes, check the runes.
And with Octurine, Core, and Arcane rune, this puck is a big one to look out for in the next teamfight.
Infested as well.
First big puck showing off.
Infested now as well, so you get your Infest bombs.
And Squadex.
He'll keep you ready, he's gonna be quick on pulling that trigger.
He's gonna get it off, but the undergrowth now comes in, Mars with the arena trying to hold the backline while up at the front, Snowy's already killed off Rain and Squadics falls quickly after, I just one by one into the meat grinder, this life stealer is unstoppable, she walks over you.
Man, it's crazy this game. It looked like everything was going to go the way that Enjoy
Wampum. They had this early game that was super passive, no kill until minute 14. They
have heroes that are very, very nice, once they get a big farm, they do something. Every
single teamfight, Huligani, have been very on point, getting onto key targets. They have
been in very impressive positioning, and I just can't say anything about the same for
Enjoy.
No, I've been caught off-guard at every single step in corner.
Yeah, there's just so many things going on, like, the perfect culmination of, like, this, this trium has been a problem.
Giving vision, info, scouting behind, hoodwink, same story, can start off with this doom whenever you want to fight.
Huck has had a perfect game, unkilled, coming out of that mid lane.
And I, I guess that, that, that early portion of, of passivity, giving Snowy time to get to Radiance,
and then scale, and scale, and scale, if they're able to play this perfectly, right, it worked out for them.
Yeah, not just radians, I mean, basically you have to farm the armlet as well as the
Sanjyasha and sure, the Lulus are really big, but if they never win a teamfight on the
Iron, then it doesn't really matter.
And at this stage, I kinda wish he would have gone for a rapier desperation instead of the
bloodthorne that he went for.
Maybe they could have found a timing to put up a fight, but I guess like his damage health
could just...
It's good, but at this stage, 30,000 gold behinds?
You kinda need to get desperate.
I don't know if you realize this is 30,000 cool difference right now though.
Crazy pharma radians.
I mean Medusa might not realize it, but the rest of the team I think does.
Oh yeah.
Missed the Mars.
The Lich feels it.
Yeah, the Lich feels it, the Mars feels it. They're all thinking, guys, we are so far behind right now.
Yes, the Mars has been overtaken by the hoodwink, by the way.
It's actually being threatened a little bit by the tree and protector. That's the gold coming in from the barracks the towers
All this control on the map roll shot if we take the life stealer out of the game. It's an even game, huh?
It would still be favored for radiant
Network I get crazy
Well, that's what Dota plus win probability cares about the net worth difference
pretty serious that's a lot of golds and some big talents as well the level 25
talent for both lifestealer and puck have come in the rage duration all of
these towns I always mention it but lifestealer's rage duration a while
back didn't do anything at all and it was still a higher win rate talent than
the other towns that's one of my favorite bit of trivia in Bota ever there was
like a year or something where this town didn't do anything at all and it's still
higher win rate because conceptually players who took it had a better understanding of the game
and thus won more than players who actually took a little 25 times and did something.
Yeah. That's so good. That's a silly thing. If you take left talent, you're just automatically
better at the game. I definitely didn't do something for so long. Like it's, you know,
should be very easy to verify. Do you feel like you're getting one second more? It was even 1.5
Seconds I think that yeah, well, I mean it was zero seconds. They pretended to be one point five. I think that's crazy
That's funny when numbers pretend to be other numbers
Like doom his zero armor always his negative one armor pretended to be zero for a long time
Everyone's like oh, he's got zero. No, he's got negative one actually
Actually
We had a number with agonies octaring core
Of course the congregations of the deep
one last effort in this diet team as well.
I've got a couple of buybacks up their sleeve.
Madusa of course who's buying out doesn't have buyback,
he's just buying all the items.
We've got Shibaserit, Mars, and Lich who can return and will need to.
This imminent scumming now the fuck is looking for it.
Yeah, straight in onto this Mars,
forcing that defensive you all the snowy bleeps out of the putt,
and starts gobbling up onto Mr. Morrow.
He's going to get the frost shield put on him and try to get a bit of distance,
But the magic damage it just stacks up and kills him off.
As he holds on to his buyback for now.
The violence sat by his T4 towers just watching all the barracks fall.
So now in a situation with mega creeps coming towards his dive base in three seconds.
Pushes on you and unfortunately doesn't have enough gold on Medusa to get the rapier.
So goes for this DKB instead.
Gotta do something right here.
Stand and deliver.
Snowy just steps up.
Wax him to this Madhu search and burn through the manor while the back line is pierced.
Mirage is there dealing with rain and Violet has to be kidnapped.
Manor pool already gone.
Four staff, a little closer to the fountain, but it's a foregone conclusion.
The raiders are losing nothing.
HP pool, manor pool, morale and everything, full here.
And Hula Ghani, and he's got this ailey doom going.
Violet falls back into his fountain.
A jump in from Mirage again, just zoning him away as the throne has been taken down.
Snowy calls the GG.
And Hula Ghani.
Come on, victorious!
Calls the GG as they're winning very strong play coming out here in game number one.
Not a single death on Mirage, not a single death on Snowy,
and honestly, superb team fighting by then, the entire game.
Just kept getting these pickoffs, and I just waited, waited and waited for Enjoy to show up to do something,
but it felt like they had all their eggs in the Medusa basket, but then they never used that basket.
They forgot it at home, man.
They dropped it. They got stolen by Yogi Bear or something, went off for a picnic in the forest, just didn't happen, did it?
Yeah, and Mr. Morrow, they did decent at laning stakes though. They got themselves away from this life stealer lane with decent net worth on the Mars early on.
The embersmith was doing pretty well against this puck mid lane as expected, but never really got the transition into these lanes.
Like you said though, he can't gank a tree on a life stealer lane. He can't really go into this doom lane because Corrupted was AFK jungling.
So we can only go to the pot who is a difficult hero to get and yeah
Yeah, really rough for the two die supports to get anything going good because if you got no kills early on that signal level five thinking
I can't ulti anybody
Yeah, I think life see a pick was probably a better pick than I first realized for them here
Just the fact that it made squatics games so difficult Ember Spirit really hates
ganking into these
built in BKB heroes Juggernaut or Lifestealer are really really hard for him to bring down you need to take such a long fight and
Ultimately it allowed
who we got it to be very safe in the early game and
Then they eventually just started cracking down. Whereas we didn't see the same
Temple coming out from enjoy
No, no no tempo. No confidence. We didn't really leap into action or anything and yeah, it was a
stand out performance here from Mirage, 30,000 net worth, 35,000 close to 36k hero damage,
tons of kill participation, and the itemization that earlier BKB, again, doubling down on
their survivability, make sure that all the comeback mechanisms that the DIA could have
had in these teamfights were non-existent. Right, when you're ahead, it just feels so
much nicer to go for these defensive items to keep your advantage, whereas Enjoy were
forced to go for aggressive items, which meant they were still squishy and getting run over.
Yeah, I do think it's more about, you know, decision making and how they moved on the map.
But, uh, either way, it didn't work out for them.
And we'll see if they can go back to the drawing board, find some new strats,
or maybe, you know, find some more urgency for game number two,
because we're gonna have a short break. We'll be back soon.
The human body was built to move.
Not trapped at the desk in one singular posture for 12 hours a day.
It's time your chair evolved this is secret lab
you
You
Welcome back everybody here as we get into the regional qualifiers for Europe.
One more time, we've got this lower bracket elimination zone situation going on and Hooligarly
they take on. Enjoy your best
of three and game one, a
curious one, very late first
blood slow paced game. Medusa
team enjoying that delayed
action until the last counter
pick and the plays out of
hula ghani showed that this all
eggs in one Medusa basket is
not a strategy that can pay off
that hula ghani. They played
towards, uh, you know, a very
thought through plan. You can
tell that they weren't too
needed they started punishing everybody on the map they ignored Medusa for quite a while because
she ultimately didn't have enough damage to threaten anyways they just dive the back line pick
apart this Mars they just jump the ember over and over a lot of nice dooms honestly con connecting
from corrupted so well played to him as well but Mirage was really just completely free on this
first pick puck he got to do whatever he wanted.
I wonder if there's a conversation going on about this tree and as well like the tree and hoodwing duo just seemed so good
To set up the map dog. You're dodging all the ganks the embers doing you've got these heroes which are difficult to gank into
Very challenging heroes to try and catch
I think you just have to re jig your entire draft as as enjoy
Yeah, they they already are
Showing the respect now banning out the puck in the next game
same thing Mirage doesn't get to do the same thing again and I honestly think
Mirage you know looks like such a good player if he gets his hands on one of
the strong Nephi who was like puck he's gonna be very happy
first game look at him bad okay Dark Willow I mean Dark Willow has been a
great setup hero we've seen her work really well with a lot of the global
strats the team have been running it's similar to hoodwinking how it plays keep
saying that but with all the nature's profits all the you know sneaky set up
heroes here and there we see her having pretty good success
yeah especially in the right hands like these brambles against the tree and in
in particular feels pretty good just you'll just set up on him with a number
of spells that go through the trees catch and get the tree against the
hoodwink this time so both teams gonna have some nature dwelling scouting
heroes that can actually play out and give information.
So enjoy making sure that who they don't get the hands on
both of them.
Yeah, I think having the tree and open air feels fantastic here
through Ligani, they come in from one win. And now I'll
raise it up with probably the strongest support in the game,
I would say right now, tree and protector, even though he's so
powerful, there's some priority on other heroes being banned
The Rubik band and Dark Willow band is interesting to me.
It feels like they intentionally tried to leave the field pretty open so that
Triant would slip through.
I want to get hands on him. Now what? A couple of bands, a hooligan-y.
Trying to figure out what I want to get rid of here.
There's still quite a lot of options out there if you want to go down the lane, the Lion of Banyote, the Lago that looks very good, the Underlord, some of these tanky off-lane heroes that build up pressure and just walk through a treant lane.
The treant loves having this back and forth where he can go and have a bit of scourge, a bit of scrap, then back off.
feel one thing about enjoy that is perhaps a possible weakness is if you
understand that you focus Mr. Morale you know what squatics is gonna do. Squatics
is gonna play a spirit hero like nine out of ten games he's going to be on
either Ember or Storm one of these heroes so he's pretty predictable he's very
strong and very good player but you also kind of know what he's gonna go for so
if you instead try and shut down and make sure that Mr. Morale doesn't have a
good time. And that puts a lot of pressure on violence to have impact and
sort of what we saw in last game. He was farmed, but he didn't necessarily
offset how the game was going. You and I have been talking about how we see these
Yatra moves, right? A lot of rotations where the carry, we saw it from Sumail
and from Yatra in the qualifier finals. They kept joining in for those early
fights, joining for rune fights. That's not something that Medusa can do in the
previous game. And violent might need to be on a hero where he can actually have
some from the impact earlier. Oh for sure, yeah. Now you're gonna have to put them on something that can actually make moves and I even consider
that Doombringer as a flexible hero to get picked up early on and then maybe put them on that.
That's an idea they've run a couple of times. I enjoy having like second picked Doom a number of times this qualifier.
Where is it gonna get taken out here? There's no way we're going from a ducer again.
I mean, I don't think that you do it this early, at least, but with the train protector picked up some for a man to carry is very likely to be the case. I do think it's quite likely that they will go for a last pick for violent this game as they have the ultimate last pick.
I guess if they're going that direction with a turret here for violent, the SF is still
out there, Medusa's available.
We've also got the option of Centaur to be that guy who buys the Agnus Scepter, picks
the carry up in the cart.
That's a lane that's very nice alongside a hoodwink.
I feel like they're discussing violence here though, because Reign keeps saying something
and then violent shakes his head no, and he's looking very deep in thought now, so maybe
They are gonna grab a carry early here
Bane is gonna be picked up first
But yeah, you could tell it violence very engaged in this part of the draft and normally the carry players
You can't have zoned out for most of the draft and then what is your turn to pick your hero?
You know they give their inputs, but rain has been back and forth with violent lot here
You know pick up I guess they're picking up rains here, right pick up his Bane
So wanting to know what the lane matchups gonna be, but you don't get the Bane SF
You've allowed now an SF Trian and a ringmaster for hulagani so multiple saves for this big tart hero
SF Trian lane gonna be incredibly annoying to play into as well
I think snowy there saying I can't believe they let us have it. They've let us have SF Trian
Yeah, and ringmaster against Bane. That's one of the big things as well when you pick Bane
Sure, it's a great theory if you pair it with SF and it's generally very good at saving but
or you know gripping or gripping or saving, but now the grip part is going to be taken away by the save of Ringmaster.
So once Ringmaster gets a blink, he can cancel fiends grip super easily.
Not a great spot there for enjoy, I think, draft-wise.
I think enjoy it. I've been turned around on here.
Well, daggers stabbing their back.
Impalment out.
by the player camps as well. They do not look super confident about this spot right now,
so they're thinking about a way to make this turn around. Obviously drafting in Dota is so complex.
Especially when like Undying has already been banned, right? The way to pressure these SF
Triant lanes we've seen has been very much like Undying Hoodwink as the lane to do it,
so you don't have that option. You don't have an underlord to do that either.
Bristleback's going to be the grab for them. Okay, is that a hero that can lane into an SF?
This can't be the mid, this can't be the carry, it's gotta be the off lane hero, right?
It should be, it can, it can hoodwink, and Bristleback is a lot of damage, they can get to a point where they just dive, and oh, what'd you see?
Is it Squatics on the Spirit hero? It is!
Yeah, like I said, it's always going to be. The forehead of Squatics is going to be the Storm Spirit this game.
Um, it's nice to get a hero that can get onto Ringmaster.
I think in the, uh, Nigma series, we spoke how Smale needed to go on the Bane, you know,
he needed to jump the backline.
Here it's going to be similar where Storm has the responsibility of jumping the Ringmaster
to prevent him from stopping Bane's fiend script.
So any way they can get vision on him is going to be a really big finding where the Ringmaster
hiding and was pretty good grab here chains against the storm gap closed to
try and find the bane like you said all right get on top of them it's a good
here also best ligand's back nice yeah it's a nice active pick as well coming
out from hooligani I do favor storm a little bit overall just in what he brings
to the table but ember you can't really complain it's a good hero that's a
of the game. So, you know,
Rush locks in for his
performance here.
I said some thinking, isn't
they? Yeah, lock in any
focusing up. You're right. It
doesn't strike confidence into
you. The facial expressions
and stuff there from enjoy.
Doesn't seem like they're in
the mood or in the groove, and
you've got to be here and
child calls. This is your last
chance to step towards one of
those slots. Game two and a
down. This is this is make or break for enjoy. Hula Ghani laughing and smiling. Have a great
old time. And all pressure right now on violent for his hero pick and what he can play to
have a good impact. I mean, I praised him a lot for his farming in previous game and
how he played early game. But we really need to see him have some PVP impact, right? Dota
is not a farming MMO student. Just chill. You know, you got to eventually go there and
do something, break the pattern of your opponents, set up your team for success.
And really it's the story that core players, in the same way that supports enable the course
and laning stage, the course enabled the supports in the mid and late game.
If you don't have cores who are willing to make moves or go and do something, then the
supports are the ones who suffer.
You know the cores will still hit creeps, they'll still get item progression, but your
support so just got fall behind as they don't have any activity I'm thinking as
well what heroes suits him best here the TB and lifestyle ban out from hooligani
or good bands I think Andrews still are not made up on what here they want
because obviously they have the last pic I reckon show theirs I reckon violence
gonna bang out his Magnus and give it a shot.
You're gonna try his Magnus carry.
But trust me boys, trust me boys will do it.
Could be, first we gotta see this man's hero corrupted. What's it gonna be?
Docs here.
It's possible, it's very possible.
Central!
That's the hero I said like 8 pics ago.
It's super good since the classic SF combo as well. If it's not banned out late game,
you can always put the SF in the cart does really well from the agonies of center. And
overall their draft looks pretty amazing on hulagani. I really like this super strong
combos nice laning stage and the team fight is amazing. Late game scaling is nothing to
complain about as well. It feels like obviously there's a fifth pick to come, but it feels
like you've seen in jolly's draft and you've picked a five man draft to beat it, right?
It feels like they've gone through this process preemptively getting all the heroes that they
need, recounting stuff that's been beautifully set up by Hulagani and violent. Well, his
pick is going to be the Kes. Okay. Oh, yeah. I mean, I can see it here. I actually think
it's a pretty good hero for this game. So this is going to be an exciting one to me
I think this brings what we
were hyping and talking about.
Need some activity need some
game impact and with bristleback
storm and cast these cores are
definitely looking to get active
in the early mid game and yeah
looking at this and trying to
to read how the game is going to
play out.
So we'll have what ringmaster
center lane train SF Lane.
Going up against this, a Bristol Bank, Hoodwink, and then a Bane, Kez, Storm mid against the
Ember spirit.
That's some cool hero matchups.
I think every single lane has possible kill potential.
Obviously mid, it shouldn't really happen, but the side lanes from every position as
well.
Not just that there could be kills on either lane, but either team can create it.
So it's going to be quite exciting to see how it plays out, and we'll see if any of
the teams get advantage from the starts, any bonus boundary
wins and the first blood rotations.
I just trying to find a way to upset the car a little bit.
Pretty proud of themselves, though, on the side of enjoy how
they salvaged the start of the draft. I said that, you know,
the start looked really tough after the the opener, the first
five picks. But I think they mesh to land on a pretty powerful
time in year. They have some strong stuff to play towards
their core pics are really nice.
And there is a lot resting on the shoulders
of Mirage again in his mid lanes.
He is the tempo setter.
And quite often we see the centaur,
you know, go for this hell in the dominator,
sit back, farm jungle and drag waves.
Doesn't really get involved early on.
Trience not really a hero that maneuvers around
and ganks people.
That feels like another slow paced, steady early game
for the dire, just trying to get into their initial items.
So Mirage has got to make sure that he's able to gather runes, connect properly, to keep
these lanes, the side lanes, defended as best he can, and for his moves as the ember spirit.
We'll see if Centaur is going to go for the same build as well, the Dominator into Hark
build that we've seen done a few times by other teams here in the qualifiers.
Or if he's going to go for, you know, I think Krimzegard would be strong in this game against
both Kess and Bristleback storm auto attacks for fair amount as well.
It's easy to think of Storm as just this magical damage hero, but
he actually does get a lot of hits out in a fight.
Yeah, both Storm and Puck rides too. Magic damage spellcasters
but rely heavily on their right clicks to actually kill people.
Yeah, there's a number of them actually. Queen is the same. Queen also gets a lot of auto attacks out in a fight.
Some of them are deceptively high in physical damage as well.
smoke breaks on the ember and the storm looks like ember spirits just gonna
leave that bottom room to get gathered up doesn't want to go contesting
the post teams playing off their vision as we have all four observed wards placed
around the river looking at this mid lane and entry points into the jungle looks
like we'll set up our lanes as normal ringmaster center bottom against this
bayonet and kes press the back up top already body blocking his wave with the
hoodwink sitting a little further up in lane. Special shenanigans happening here and already
a sentry on the lane. I kind of like that from the hoodwink. Preparing for the treant.
The treant already finds it. Respect. Good stuff. Puts a defensive sentry and finds the hoodwinks.
You know, it's probably going to sound really weird, but it warms my heart to see people
body blocking creep waves again. It's like a nature's healing kind of moment. You know,
So we go through so many things in life, hardships and difficult times, patches where some heroes
just suck, but seeing people body block creep waves, it brings happiness to me, it's like
oh yes, don't die.
If I could have one day of pro games where nobody is doing shenanigans and pulling the
creep wave behind tier 1 towers, then I would feel like Dota is healing until then, Dota
is still on the death bed, okay.
I mean, I understand that it's a necessary move and I do it myself if you know what I'm saying, but yeah.
Bane is dying!
The daggers are thrown, blood grenade shucked and corrupted, slapped him with a big axe of Centaur.
Bane already dying in his bottom lane.
It's honestly just a mistake as well. Bane is a very strong laning hero, saw his cast,
but he overplayed against Wraithmaster, those impaled on arcs. He has so many of them.
Recharges, a lot of auto attack damage.
There's a death that shouldn't really have happened.
Yeah, he got a bit like body blocked by his own creep wave and things got in the way.
Not ideal.
Gonna try and pull small camp at least as he's got access to it.
Small camp is gonna help them a little bit on that lane.
Neemaw on top with the SF standing pretty confidently, having the tree to protect them.
And this is a lane where I expect the bristle to not have a great time early on but maybe
with the boots timing he could swing things and I'm not putting it past them that they
could find a chance to kill the asset either.
Oh yeah, especially if they're not able to reset equilibrium enough times here.
The Sweden strong is going to try and guard the large camp, hold the wave back.
He didn't keep the block on the small camp though, that got sentried up by the tree and
like you said earlier on.
Make sure he had access to it.
I'm just going to put the bristack in a better spot now so he can heal up a little bit.
Waiting for his magic wand and a bit more regen to arrive.
Big creep. Should be going the way of Esa here, but we'll try and get it.
Doesn't get it though.
Bit of chip damage on to respect at least.
On the mid lane, we have this matchup we've seen numerous times already in this coal fire.
18-3 versus 15-3 so no shut-off this time, no really one-sided thing.
We saw Lornoff play this matchup super well on his storm, but this time it looks like it's going quite evenly.
Yeah, not too much in it.
Couple of last hits, advantage for the storm spirit of the next wave's meet.
But then a bottom ringmaster being gap-closed by this Kez,
brain-setting out for a kill on the ring this time.
Sayosh's turn to get caught out of position.
It can be difficult as a backline hero like Ringmaster to stay safe.
I guess Kess has all his abilities, one for the 1-1-1 skill builds.
Easily just get on the Ringmaster and of course Corrupted tried to help him but missed his hoofstone.
Ah, last hit wise. Corrupted having a few struggles, 13-2.
They'll be very happy to have the wave in front of this tower at long last.
I think with that early kill on Bane hasn't really been able to counter all the last hits.
Storm Spirit also getting dagged and darted in that middle lane.
There's one charges on the fairy fire and 50 health remaining, but it's gonna be a long
walk back to base as the dire, they connect on both water runes here.
He's still mad right now, having to walk base.
I mean this is very frustrating for Squad X, not only do you get forced base, but you
also have the double water room coming over for the ember so he's gonna be very very happy they
support left that
the main thing to make sure it's not easy run back to lane
like in the forest yeah
battle in the trees
might man through the tree line yeah he sleeps himself through the tree line but
doesn't have time to get a single auto attack into the nightmare so
Essentially just 120 mana pence, then I'll train for assault.
Kanzurai Katana, stacking up some damage over time on this centaur.
Doesn't seem like he's all that bothered though.
He's got the helm of Iron Will, double ring of protection.
Now 900 gold away from that helm of the Dominator.
Just a matter of time before Corrupted can hold his own in his lane.
Gonna start dragging waves with the helm creep.
There's an awkward thing about the combo of Bane and Kess in safe lane is that if Kess ever goes for an auto attack on Centaur, you can't sleep him anymore, right?
Because the blade stays for 7 seconds and will wake him up through the nightmare.
So it's a bit tricky. It's very hard to not accidentally wake up to targets.
Yeah, so you can't like chip and harass and then into nightmare and to go...
Yeah, and that's normally what you need to do. You need to harass, bring the opponent low, and then you find a kill spot.
It's not the most natural combo. I do like a lot of other combos better with Kess, like Witch Doctor or even Dazzle.
I think a lot of posh fives help you more than a Bane does.
I'm in the Bane right now. I'm sure we guard six minute rune, but Emberspirit gets the amplified damage up the top.
squatics yet again empty bottle getting harassed out of lane as the ember spirit
has everything pumped into him. Rotations from this ringmaster rune handed over and
now moving up towards top where 40 seconds out from wisdom shrine. Mirage even
gonna steal a medium camp here. Sweden strong needs to come across and try and
gather up some of this because he's built up bank just to have it stolen away. He
gets two of the creeps but the rest of it all gathered up by ember. At least he's
sat close so he got some experience from it. It's not that terrible, but yeah, 20 seconds
for the wisdom. Looks like they might not dive this though, both Bane and Hoodwing are
up top. Pretty dangerous one, so instead ATP protect their own wisdom. You know a violent
finds the chance to go in and buy a Ring of Health, of course going for that Mage later
builds. Storm Spirit, another walk back to base though.
to Fountain, then TP's back to mid. Respect. Trying to contest the wisdom shrine, gonna
get bushwacked and blood-grenaded.
Oh, that's just there.
Keep reveal on him, but Mirage with his amplify damage rune, two man chains and the TP out,
three in his safe. Nightmare there onto Mirage, he's got 15 wand and a remnant. And he's
not gonna go for it, can't keep eyes on Swedenstrong's hoodwink, so instead zips back towards
mid lane to protect against that wave.
Still some good damage dealt by him, but he'll be back to mid and keep farming, meanwhile
Storchbeard invades, looking to steal some medium camp of his own.
Scordix is like, oh you did it, I'll do it.
I'll take your medium camp, a little bit of a smaller one.
Oppa does.
An observable place under a sentry there.
Scordix.
He ceases with his own observable ward as well.
It was outside of his regular vision, but he turns around and gets it.
Nice attempt to deny it there.
Yeah, it's kind of telegraphed that he was walking towards it, like, hang on a second, he saw us place it.
Still gonna get picked up, though, as rain on the Bane forced to pick up the Illusion Rune.
Doesn't get the nightmare to stop and hold back a mirage, though, so no bottle refill for Ember this time.
Silly Squadics thinking it's bottom rune. That was yesterday. Today is all top rune.
It is? It is, yeah. All top rune today.
This is where things kind of get easier for the dire like Centaur can now AFK farm his
four jungle camps, his helm creep is going to push wave, drag wave, do whatever it takes
to defend his tier one.
So difficult for Violent to clear wave on the shove.
It does leave Violent free to obviously get complete farm.
But it means now Centaur is un-gankable.
Yeah, he's very, very tanky, sitting very far back as well, so he's unlikely to be contested
too much. Meanwhile, the Brisebac is trying to recover as well, he's pretty far behind
the rest of the course though, so they're stacking up ancients for him trying to prepare.
And then, Sento being on Dankle makes it a little nicer for Mirage to make his moves,
because he can go for plays onto supports that are chasing the helm creep or trying
to cut into that bottom jungle. Speaking of chasing the helm creep, the
rain nightmare stops the creep pool by the dominated creep storming to come down
here and kill it off you need to do this you cannot let the central get away
with murder yeah it's a it's what gives him so much farm acceleration we see in
large centers have fantastic timing on the heart like 16 minute heart after a
dominator or something like that he's going for the same build we'll see
exactly how fast it's gonna be yeah it's another game where your bottom lane
un-dancable. Pop lane is a triumphant lane, so you spend a lot of time chasing respect or
you get embroiled in this really long drawn-out attempt on a snowy asset who will have living armor
put on him. You can't move into the ember spirits lane, so I'm looking at this and joy side and
wondering, you know, is it just sit back and farm and recover? Play another similar game to game one
where they try and hit this timing because squadics, half HP, get a little zip away,
Now he gets caught out there around the bottom rune spot even getting chased by a
hasted Shadowfiends. Now he picks up the active rune and sprints towards them in
that southern jungle runs in pushing mid now but this is an
esophageal outmask madness going for a yasha instead so early manpa
emphasis it's okay just back taking a bit too much damage on that camp
Not getting pretty low from the prowlers, nice the guys, so he does clear it, he rushes
straight to the low to sword, but yeah nothing you can do here as enjoy but watch your tier
one tower mid die and then SF Trident can fill the back to their lanes, Centaur is now
4400 net worth closing in on that big old item, the heart to rask is queued up Wagga,
he's going for the build that collapsed the show-in off.
Yeah, it is going there, but Crispback has done a great job closing the gap with the triple
ancient stack that they had.
Got a lot of gold from that.
That's why Dream Protector now went in, dropped some sentry to block it up.
Trying to take away, this is again not the most aggressive early game, so they're doing
what they can to mitigate the, you know, the resources that are available for enjoy.
Sentries on the medium camp, sentries on the ancient camp, with disrespect being annoying.
I'm just watching the squirrel chase it. It's already done and killed chasing a satyr for like 30 seconds blood-grenading a bushwhack in it
No, please just kill this freaking guy. The wave still gets doubled up though
Sent to a tucked away and safe while top lane snowy and respect impressing forward on this radiant tier one
Mirage will become enjoying from across the map if needed says hey, we can attack here
Especially once I get that 12-minute rune. I think it's a bit scary to hit the power though storm could easily TP and the sub for a kill
Meanwhile, it's instead doing the action in the river.
Yeah, zipping from Squadics, grip out onto Mirage, trying to focus down this Ember spirit, but he's pretty damn tanky.
Still has very far and 9-1 charges after the box is spent, so Mirage pretty happy here, just to slide around, dance over them.
And as Rain dies, Squadics out of mana now, zips to high ground, but another remnant forward with vessel on him, Squadics, in all sorts of trouble.
He leaves the bushwacked, good defensive play out of the hoodwink.
A further jump, though, from Emberspray to get to catch, the score makes him pop another wand and somehow able to slip away out of the grass to the dire.
It's the Arcane Rune Man. He got the rune, such a good rune to get as well in the middle of that fight.
Meanwhile, while all this was happening, sure, SF joins and does something, but I actually think it was okay what Violent did, too.
Just lock onto the tower, takes out a tier one tower, and a pretty difficult one to get otherwise.
If you didn't get it now, it would boost control over the bottom area soon.
Another top ring master.
Dang. Done with that tier one. Yeah, bristle back.
Feeling pretty good. My sweet is strong alongside him.
They could even move Kess through the gate if they're reading. I want to take this tower quickly.
They're right next to the tree and protect her, so overkilling the towers is not a bad idea.
Well, they're taking it out.
No move yet from the cans, but it seems like there's no concerted effort to come and defend
it either from the scully gun side.
Just putting a tree in there to slow things down a touch.
Well, that's now both side-themed tier one dying.
13 minutes in.
Map starts to open a bit more for this radiant side.
Yep.
I mean, it was good at least by us to take the mid-tower earlier on, but this is going
to put them in a pretty uncomfortable spot on the side lanes.
you want to have three inches up for these kills inside. He's going to try it now for the beam.
Yeah, straightforward. We have just got a jumping rain and a bit of a heel off his sleeve there with
the one the raindrops keep him tanky but the chase is on to Sweden's strong Seyush and he's
actually hopping and skipping away. He doesn't get taken down by the bristleback so not just
the two supports falling over on enjoy but Mr. Morrow also getting hunted down.
That's all with the slight chains a ton of damage and a time coming his way.
Michael's face is stacking up.
Oh my god, so close.
A blood grenade to the tankiness of the Bristlebanks getting a little annoying, but they've got
the double kill for Mirage in the end.
And Centra is also closing in on his mid lane, forcing Squadix to zip away.
A bit of indecisiveness too.
Squadix went for, you know, trying to help out his Bristleback, but left the region with
the bottom now.
Oh.
That was a rough one.
Could have been a great room for him to have.
They have a fiend script potential.
Oh, that is a super tanky Centra.
Yeah. Yeah, not even another try. I like the Outreach and the auto attacks coming in from
me. I didn't do anything to them.
35 Rejoin a second, that's what you need. Outreach and a bang.
Yeah, I attacked him like three times and didn't do anything at all.
Still game is fairly close, 2-5 now. I think the big timing for enjoying is going to be
when the desolator is complete on Kess they can start making some moves but so far the activity has
been better from Ruligani on the mid lane this Ember has really gone some nice moves 3-0 and 1
already yeah and i know i know this might hurt your feelings a little bit while you but i have
more faith in carry shadow fiend than a carry cares okay i mean listen even a chimpanzee could play
Yeah, he's an execution, yeah, I mean button pressing is not my forte.
No, honestly, I kind of agree.
It takes a lot of games and a lot of practice before you get really comfortable in Kess and
violent is only silver tier Kess.
That doesn't inspire confidence in me, I haven't seen him play it that much before.
What are you?
Well, I mean, I'm Grandmaster.
Grandmaster!
Okay, fair enough.
You got 2,000 games on it. I should have known.
I've been grandmaster for 800 games so I can't start any more.
Geez, that's wild.
Um, anyway, I do think that he's doing fine mechanically so far.
Violent is farming is obviously good. He's a very, very solid parry player.
But he's got himself into a bit of a pitbullier.
Oh, the train built the mist.
Yeah, they're still got the dust on him.
Violent, I don't know if you can get back to high ground or just try and slice air.
Hacker slashes back for the Wheel of Wonder in here, controlling up the cans.
Nightmare save, trying to get him out of danger but Mirage is keeping tabs with a double remnant over the top and the damage over time, taking from those impaled on arts.
Thank you all the cans in the long run.
Grandmaster would have lived.
By not being there.
Yeah, he kind of walked into a lot of players there. Even the Centaur ulti, so a lot of resources at least were expended for quite a few of the remnant charges, the ringmaster entry and ulti.
So, now they could go and make a play.
Storm has the Guardian Greaves as well, so there's a good timing for them to fight.
Definitely upsetting though, when SF's first entry into the game was like seven minutes ago,
he gets a tower, gets a kill, Kez's first entry into the game, like properly, he dies.
How was that? He slipped a melee creep instead of the Ember.
Oh, he missed taking a little bit.
Not too daisy.
Well, it's here one may be fully defended here by Hiragani.
Bring the numbers.
Central not in the vicinity just relying on SF and Ember to outspam the wave hold on to this objective
Enjoy have brought four of their own into this mid lane not able to kill off the tier one and now the living armor starts to kick in
Able to just regen up and they can easily keep defending now
Obviously had a power dip where their ulti's on cooldown
But now ten seconds where he master ulti's back tree and ulti is about to be back and in the center across the map
With this heart of Carascus gonna be able to have impact. You didn't get a 16 minute timing, but you got a 1730 timing on the heart
Very good still
Yeah, and now is 3000 HP. He's gone from un-gankable to un-killable
At some point he will leave this cave that he's been sitting in corrupted as basically, you know
He's distant to himself from all of civilization
He's just left and hung out in this random corner of the map
What's this classic right aesthetic living is a hermit studying the law of the universe trying to figure out and achieve inner peace
Maybe that's it. All you have to do is buy a heart in a piece immediately purchased
Of course the the rim world player will talk about aesthetic the nice trait where they don't need a whole
So of course don't get envious of the fancy bedroom
No, I was also thinking about the Wizard of Oz where you do all you need is a brain and a heart to be able to live your life
Does this sent those got a brain all you need was that how to ask dude?
That's what all I asked for my teammates and don't as well a brain in the heart
I'm no mouse
Well enough of people screaming at me yeah
Long gone are days of fear one thing people to have a microphone now
I wish we could take back those microphones that he sent to me.
Those five dollar mics that he was mailing to people.
Oh, good stuff here.
Well, Mr. Morrill, he's 2000HP, brought down to half as he tries to deal with the tier
one mid lane, but it's going to be brought back to 70% of his health thanks to Living
Armour.
It's been a challenge for Enjoy to really find a rhythm in this series, never mind just
this game.
Hmm, so not actually connected on anything in a confident way, right?
Making a move of their own to go and find a target that they've chosen in a in a manner of that choosing as well
It's all being dictated by hula gani like where when why we're fighting it the diet team says, okay
It's gonna be this mid-touch here one. We're gonna defend it. You're gonna come here then run away
Honestly hula gani are playing pretty similar to what they did in game one
I'm looking back at their previous games too. It is a pattern that they really enjoyed long late
They really go for a lot of like farming, the link of your items, they're not a very chaotic team, because I looked at their series and some of them have gone, you know, the full distance, also had several like 50 plus minute games, so this is just their style and they get to play it again in game number 2.
Yeah, I mean, the average game time is well above normal.
They've had a couple of, like, 78 minute games as well through this cauliflower.
There's some pretty long stuff.
Dragging things out and looking for that late game chaos.
There's early game calm into late game chaos.
Yeah, Miwa Murash is the one who plays pretty active from the start to finish.
They're on the hunt right now.
Kess walked over an observer ward just recently.
It's not a bother.
As the dodged a ringmaster ulti,
Sets around, tries to farm the boglets.
He's going to get dusted as he turns around to try and kill off this ringmaster with a
centaur stampied and a stomp there to deal with the bird.
Violent drops again, two deaths on his cans as he gets swarmed by Hulagani.
Already the link dagger on the centaur as well.
Nasty timing coming in from him, he's very very strong at the stage.
And as they pressure mid, I don't think they're going to be able to do anything, again the
The building damage isn't that great from Radiant, especially with Kess dead, his desolator is the one thing they have.
The way that Hylian is defending this tower, I'm not sure Mithil is going to die this game.
Bringing freaking everybody!
And now with a chainscatch on Skordex, overgrowth after the whip.
No, didn't use it. I thought he casted there, but he cancelled.
Yeah, the Guardian Grooves. He didn't want to use it because he wanted, uh...
He knew Guardian Greaves would insta misspell it, so he kinda pump faked it, expecting Svadeks to maybe use his greaves early.
It's the threat of the overgrowth.
The rumbling noise that he makes.
One of my favourite spells to animation cancel. It's up there with Thanagoth Wrath and Requiem from SF.
Not Warlock ulti?
I thought it would be Warlock.
I mean, I'm sorry, that goes without, honestly, that goes without saying,
when you're talking to me, I didn't think I had to mention it, but yeah.
War, don't be, is number one.
At the top of the list.
Death of Sweden's stronger, chase after corrupted, sense for actually taking a tremendous amount of damage out of his crystal back and chest.
Stomps to hold the back and bots will save him up, and they dive in with a requiem and a remnant onto rain.
Cheriffing an ember spirit, gap-closing and isolating, meaning Mr. Moral is trapped on his right hand side,
Stamped, heated, wheel of wonder, spumped up and chain disabled.
Bristleback's being pummeled. Violent now, the target of choice.
And Mirage just keeps tabs on him. Their hasted Ember spirit with a rendered remaining.
On top of this, Caz to blow him up.
I mean, this game is being dominated again by Huliani,
man, their play is so much better in the teamfights.
They have this very successful formula against Enjoy. Just kind of chilling in the early game.
The Dominator, this game was creating a lot of time as well.
they keep chasing the Dominator Pref, meanwhile they're farming every lane, and eventually when
they have their items, we see them just play really well as five, the way they connect together.
Mr. Head of Interrosions see a recap of what happened with the fight, but started out with
a one pick off and then looked pretty good at first. The center takes insane damage because
of the minus armor. That's so close. Yes, the viscous goo is putting in a minus like 12 armor.
the game. I think it's a
good idea. Yeah. Yeah, they
brought him down to like half
like last like 20% of his
health at the tail end of that.
Then you get cut in half, right?
This Ember and SF very well
positioned to make sure that the
advance the defense just isn't
there. And even though they're
going up high ground, they've
already killed off three heroes.
I was like, Okay, we're gonna
five you to help. We'll chase
this cares all the way back to
his nest. I think importantly,
they took out the supports
first kill both the sports, and
then it's easy to deal with the
you know this joint to random saves anymore ring master's gonna get picked
off up top bush back into storm jump easy kill
yeah easy kill but then you think okay the rest of the map where we go in we
can't really push top tier 2 we're not contesting a Roshan or a Tormor
anything it's just a kill for kill sake yeah finally we have hit the agonist
timing 4 casts so this is where he can show his prowess. Let's see if this silver tier
cast is gonna blow my mind though. I think he needs to. The thing about Aghanim, if he
could have gone BKB or Aghs. Aghanim you need to have some really good button pressing
and cast some nice spells. So this is very execution heavy. BKB could have been a nice
play to have at this spell. Obviously against the tree end as well and all the random spells.
There's a lot of things, right? Ringmaster ulti, Searing chains, SF ulti, Triant ulti,
Centaur stomp, there's a lot of stuff you need VKB against, but I respect that it went
agonis. I would also have gone agonis here.
Yeah, I mean, sometimes, you know, you're up against it, right? Game two and a losing
best of three, elimination on the line, you want to try and get closer to its TI, you've
got to back yourself. You've got to say, okay, I'm confident in this, this is what we're
going for, I back my button pressing. It's going to take some sick execution here to
hold them in this game as a 9k lead has come out, 4 to the gani, 11 to 3, they are running
the map, playing 2 lanes, double observable already in this rating base as they're prepping
to go for tier 2s and maybe even think about high ground with the remaining 3 minutes of
this ages.
Yeah, Snowy, he knows that everybody's just out on map farming somewhere so he starts
knocking on the high ground and he's knocking.
pretty hard. He's banging. This is Grand. Grand is coming to knock down the doors.
I'm just battering into them. Yeah, Shad of Fiend is battering around now. It doesn't
need a warrant or an invite to enter your base. This is no vampire, Shad of Fiend. Not
abiding by the rules of the land. It's going at it again. And nothing to stop them, eh?
Tier 3 gone. I'm sending good bye to that.
So Rageant now relying on wave cutting, Shadowfiend and Hoodwink in behind,
making sure there aren't any additional waves coming down this mid lane,
so at least they've stemmed the flow of bleeding.
I'm looking at Kess and I feel so sad seeing this desolator.
We had this last time as well, man. The zero charges desolator, no stackies.
It needs his plus two damage, but they have basically found no kills this game.
3 kills only. Not a great time. But a parrspark is coming in. They have Aghanim Scepter now
on Bristleback, so that's a pretty nice thing to play towards, being able to burst a little bit better.
Definitely help out in these scrappy fights if they're able to drag them out.
It feels like we also need Aghanim Scepter Storm. He's got the Witchblade just completed,
but I'd love to see him go for that. Aghanim Scepter Vortex, just to have another layer of
control. You can't just rely on a bane nightmare set up into a bushwap from a hoodwink, especially
when these supports have been dying so quickly in the early portion of the fight. Storm Spirit's
got to bring something to the table, and right now he doesn't have it. That means who we
got? He's going to go back up the high ground here and deal with the barracks.
Rains has already fallen. Keep close, kind of try and slow it down a little bit, but
Lotus Orb is there as well. Quickly dispelling. And even after killing the building, Snowy's
like right on the wave as well. Silveredge gets delivered and is going to shift away
with the Shadowblade Invis as they head up top trying to cut the map. It's a really nice
move as well so you play Maid, kill the Barracks and then immediately you go bottom and top
knowing that Centaur is tank enough to push an additional wave and then making sure that
there aren't any pockets of resistance left.
And also controlling the Wisdom with Snowy's move going behind the tier 2. He's on the
Wisdom rune making sure that there's no easy comeback into the game here for the side of
gradients and corrupted with a good read that okay I should shove bottom lane but I think
they're coming for me and indeed the smoke is here and they're just on top like hooligan from game
one to game two here their reads have been really good it honestly has really started reminding me
of navi jr or like navi a year ago right when they were kind of popping up onto the scene
winning qualifiers their game reads they're just the vibe of the game they feel like they're confident
They feel like they know exactly what's going on at any given moment and that usually speaks to team comps.
Oh, ringmaster.
He's going to get zipped on by the storm.
But we're also coming in from the shadows from the back, but in that enemy's ancient areas,
the Kess is being found, bound and routed up, pummeled into the ground by corruption and respect,
while the Shadofine stands toe-to-toe with his bristled back.
But with the storm arriving, snowing is falling.
The Shadofine dropping and he'll die eventually.
It costs a lot, but they get a kill on the SF.
A massive kill to get them, Storm does get to safety, so you're definitely happy with
this.
You took a fight far away from your base, you're not losing any buildings from losing the fight,
and it's not really a lost fight.
Yeah, it's three for two kills, but the kills you get are really good here.
Getting this kill on SF is so monumental for them, tons of gold.
And all of the hands on Storm, Storm we have like 700 gold off the back of that.
It stomps out with that grip.
They get cancelled out and they look decent here as they dealt with the Cairns, but it takes a while to kill him.
I mean, somewhat, thank you with the mage slayer and some random parrying. He doesn't die super fast.
He almost has BKB timing as well, so surviving until death before the next aggro push comes is really important to them.
I've been a bite back showing that there's life on this enjoy side yet.
The fourth death of Cairns definitely sucks, but killing that Shadowfiend, getting Stormcloser to his next item,
which looks like it's going to be the Shivers' Guard with the spring and his steps,
but he has to zip away from Corrupted, who grabs the Arcane Rune right under his nose.
It dusted the tree into top, but he just walked away.
He's kind of feeling fine. He did zip from far away though.
Yeah, Sharpshooter, in onto respect, but he's still alive.
Somehow, keeping it going, finally dies to Squad X's final zip in,
And then a bull-button teaking out while the Bane has been left stranded.
So in the spirit, Mirage will pick up the kill on Rain.
I think at least one-for-one trades are really, really good for Radiance.
I enjoy doing a good job staying in the game.
I think this is complete on the cast now.
This is where you can drag out the game long enough.
They get some of these power-spec timings.
Could be possible that we see a shift in the game.
Now this is where Hulagana got locked in, think, okay, objective time.
We killed that midlaner Barats a while ago, what's our next step?
Tormentor number one, 20 seconds to fast-forward Roshan, that's probably gonna be number two.
So a case of setting up the map and the game around that Roshan pit.
Yep, for sure.
It's funny I need to just shove the lanes.
Again something radiant, I've been doing a pretty good job at doing, just pushing out
the lanes even though they're behind.
It's never easy to do, but you see who the rain can cast and storm as well, always working
on getting the lanes out.
Now top pit Roshaan.
Let's see if we're able to get out there with some Observer wards.
And currently it's Hulagani gathering up in this mid lane.
They have kept the tier one at pretty much full HP.
31 minutes in this game, tremendous job playing out this mid lane and even smoke pivoting
now.
I'm trying to find a gank before they attempt to rush.
Captain, it's dropped pretty low, but they keep working it back up again with this three-in-perfector.
Very annoying stuff.
Which direction do they go?
They go north towards where the bane is sat.
The rain has gone for a long migration, but it's going to go under the dive vision in a second.
Yeah, he's in vision.
Not the biggest kill ever, so we don't see them immediately going crazy about it.
If they saw Storm or a Kess up there, there would be much more speedy about getting over there.
He's already tepid out. Yes, no, he's chasing, but won't be able to find him.
Gonna realize pretty quickly that's all gone, but they'll know about the high ground observer ward.
And they can just reposition to get back towards this radiant triangle.
Have we found a better word yet? I've been trying to not call it the triangle, but sometimes it still slips out.
I mean, yeah, it's kind of weird once the ancients, but the outpost area ancients area
Yeah, I think I'll post this probably just the most logical
It's triangle man. It's been triangle for you know a decade maybe more. It's always got to be triangle to me
Yeah, so now it's not a triangle between three jungle camps now with the triangle of two jungle camps plus outpost
It's a nice. I saw somebody triangle now. It's a new
Yeah, we used to have a beautiful equilateral triangle now. It's all gonna. I saw Salise
Well, that's the Roshan
Amplify damage on this ember spirit. They're in the pit and there's no contest coming
Enjoy very much start pushing out the lanes and trying to gather up what gold they can
Yeah, they're at least showing all the way to tier two dump bottom trying to delay this
But I think the mice go with urgency now
this high ground push could be coming in and the silver edge we haven't talked
about too much but silver edge on SF days had for a while could be very
problematic as well for the bristaback in next fight, not a big time, SF's here I do
love how snowy has approached his team these sometimes just randomly runs up to
the high ground faster than you would expect look at all the damage he's doing
before any reaction is there yeah he's already taken half if all that even
smoke. He's already got the tower to half health. And now you've expanded on mid too.
And now you've expanded glyph already. So he's like, cool, you've glyphed and you've lost the
tier three tower. So we're just going to step back, hold this terrain. We've got a high ground
advantage. So Stormspread has a lot on him to give vision with Swedenstrong trying to find a cat
from Mirage. Corrupted guest incorrectly looking for where the hoodwink was lurking in the trees.
I don't catch him with the slight chains either. So Swedenstrong very fortunate there to slip away
and grab an Inviseroon. Yeah, and he's holding the Santa Alti, I think, corrupted, didn't
really want to Alti just for a kill on the hoodwink. He wants to hold it for more important
points in the fights, maybe just drinking the Bristleback or Kess off some of his teammate
or himself. And now come back in for another round on this top lane of Barracks. There's
no even gonna farm while you wait for the creep wave to come in. I'm not gonna go bullrushing
into anything, waiting for camps to spawn. Now he wants to hit creeps.
I mean it's the satanic 200 all the way and satanic will be up so having satanic as well
as the ages is going to be feeling fantastic. Basically two extra lives.
Storm and Hoodwink. I'm trying to play through the observable they placed in the dire ancient
area near the outpost. Might have spotted Marajan his way over to the wisdom shrine.
the way scottix realises that now the shrine has been taken, someone's nearby, but you're
losing knowledge, you're losing your barracks while the storm and hoodman go for a wonder,
your ranged barracks just get clicked out by the SF.
Quickly taking it down, SF is feeling pretty damn good about his damage dealt now, backing
out of farming of course.
So awkward, they have to make something happen, the chest desperately wants to finish a full
Daedalus but he's 900 gold away. Yeah Daedalus, maybe they had a damage to burst something
else. That is going straight on the Bristleback. Link stomped at the Wheel of Wanda. The damage
through the Shadowfiend with a Silver Edge break, they killed off the Bristleback. And
now the Barracks fall simply after. We've got a long wraparound coming from the Storm
and the Hoodwings though. They've gone all the way through. Twin Gate area top left, gather
a Lotus but there's just nothing that they're doing. And that's really been the story of
the series like enjoy have not been as decisive as we are.
Look at the zip over on the snowy.
But yeah, I just wrecked them and said, get the hell out away from my outpost.
This is my ice.
Also, the triangle.
Listen, this was the biggest win they've had in quite a while.
They forced the SFLT and, you know, didn't have to use them
for anything except for sports.
Man, this is big, Gareth.
Well, that 500 milligrams of copium straight to the veins.
That's some hard stuff.
It's a big win Garret. Holy moly. The next team fight SF won't have ulti.
60 seconds to go, let's see if they can exploit that massive window that has been left open
by the Shatterfiend. What a blunder. It's a barn door, Garret. It's huge.
Mate, this reading's like I couldn't hit a barn with a freaking artillery cannon, but they've had a real struggle.
Oh, he might be right.
And while the banner up on the high ground now,
lift up Creepway going for tier 3 with Shaddafi just raining in the right place.
They jump us tomorrow, yet again, same story, one more time, to bring down the bristleback.
Say your thing, Alive of the Stormspirit as well as this spin-out from Violent,
doesn't even kill off Snowy with ages and the hands of Shaddafi, and he's not being dealt with.
He satanics up to a full HP, forces Rading back into their base.
He bought back your bristle, but his diet team is still pretty happy to stand and deliver against Mr. Morrill,
who's gonna dive back into his nightmare save with a BKB by some time.
Turn around with Violent to get some damage on Corrupted.
Aegis of SF gonna respawn in a second though, and Snowy can start unloading the damage, but Violent gets the high ground and parrys back.
They've somehow kept this defense going.
With a grip on Snowy, maybe an attempt on the Shadowfiend with a bushwhack and a spin.
Vile's got the damage, Snowy's in trouble, but the heal, all the Shadowfiends, they can't expect a full agen!
The Raiden don't have enough left in attack now, the Dire, they're gonna chase up the high ground, thinking about going for Kens, but they're gonna respect the buybacks and the hold.
They had the damage, but they didn't want to follow through.
They're gonna go again, just healing up a little bit, jungle back to lane again.
They have a lot of sustain here. The Vessel and the Distiller, they keep healing them.
And a smoke in behind a shadow theme.
Now they're going to put snowy up on the front lines, hit the buildings.
I sit behind them and defend.
Only one fly back on the hood went.
Everyone else has to get in there and fight with only one life.
And there's only one brax as well.
Down to this last exterior building.
SFBite away from all this fighting has actually farmed up an entire day list almost,
so maybe they want to wait for that parse bike to come in as well.
in as well. Get his item. I'll be here shortly on the curry. He's buying out for it. To Violin's
credit, he did play that fight pretty well by the way. Watching his perspective pretty closely,
but unfortunately they are, you know, 20,000 gold behind there in the situation where
fancy moves and footwork is not gonna guarantee a win. And they've shown that they can kill the SF
With the fancy footwork, with the buybacks, they can take down Snowy.
Even with the satanic, but we're now dealing with a sento agatam scepter.
They've got cart ready. They'll stampede and get away.
Sayors just get blown up though as Barlet in the midst of battle, BKBs, and tries to get on this SF.
But they've got so much control and now the cart comes in, so Snowy stands tall,
in the vehicle being driven into the middle of the radio.
They have lost their cares.
Hoodwin will buy back and try and hold back this dire side, but Mr. Morrill will be died by Mirage.
The vessel on him, the slight, the chain, the damage, not quite enough to kill the
vessel, but it'll take Swin Strong instead.
The Mirage seems pretty unkillable.
Octree, Cure, Maid Slayer, BKB, 3,500 HP, just zips back to his remnant as they game
the mega creeps.
Storm zipping in and out again, but three arrows down against the four alive of Hooligani.
Tier four's in trouble and a game coming to a close.
Storm is right.
Mr. Morrill will put his body in harm's way, but they know it's over. GG called.
GG gets called and Centaur is leaving with his SF. He's pulling him away to a different place.
Going for the creeps of course. A little bit of extra stat padding before the game ends.
What a performance by Ulegani. I thought this would be a somewhat close matchup. I thought these
teams were probably on about the same level, but Ulegani is so prepared for this matchup it seems
and enjoy their playstyle just didn't really click against them.
I don't know what went wrong in these two games even.
Those felt like they were not able to make a single successful move in two games.
No, they felt asleep at the wheel.
You know, draft seemed okay, but unable to connect really on any any ganks,
any big moves, no no confidence, no decisive maneuvers at all.
And a situation where we have an open qualifier team knock out one of the
invited teams as well, as we say goodbye to enjoy.
Also one of those sad kind of stats, I don't think it's necessarily a fault, but you know, losing the game as a 502 storm feels so bad.
I always hate losing a game where you never died, because it's like, you did what you could, but you know, you really want to somehow swing the turn of these fights.
It's just, I don't know, every teamfight, look at this.
They're gonna clean Huligani, take it.
They pick off the support, then they bait them in.
They overcommit, then the Bristol is completely 1v5.
Then somehow they stay a little bit too long as well
and get punished on the cast as well.
It's just rough.
And Joy didn't really look as sharp as Huligani today.
No, very often it's very easy to praise aggression
or bold moves and stuff.
But honestly, Huligani is showing incredible patience,
holding spells for the right time,
holding positionings and not showing heroes to come out the fog when they're not necessarily
required. Just allowing snowy, right? You said it several times. He's feeling confident
enough to play ahead of the curve, get up to a high ground, hit buildings, play in front
of his team, really trusting and respecting the rest of his squad, knowing that they will
have his back every step of the way.
Yeah. The team play was on point for sure. Hulgani, they look very coordinated and that's
What we need seeing them move forward here because we have been saying that any team that advances
There's already some some big hitters waiting for you
Virtus Pro and NIGMA Galaxy are waiting it would be
Virtus Pro that they would have the best if they win their next series as well here
Which is gonna be against this the winner of Navi versus mouse coming up next Wow
I mean some of these numbers being put up your shadow theme doesn't have the greatest kill participation
we've seen in this tournament, some people getting 97% kill
participation, net worth, cool, GPM, great, building damage.
That's what we're looking at with Snowy here, 28,000 building
damage. He just plants himself on high ground and hits the tier
3s every single time he has a chance.
Yeah, they could very comfortably just say that,
okay, you take care of buildings and he did and I praised him for
it because I think the decisive manner that he cracked high
ground both those times of mid and top showed confidence and you
need to play with speed and confidence if you want to win
this.
You absolutely do, but there we go.
Billigarnie marching forward in that lower bracket a step closer.
Now one series between them and that series with VP later on down the line for a qualification slot.
We'll find out who they're going to be playing up against though as Nuttus vincere against Maus,
our next best of three series coming up right after this break.
you
You
to get knocked out today. And
who gets to march on through
that lower bracket towards one
of two remaining qualification
slots and while up next to two
big dogs, two guys who were
probably vying for these slots
going head to head in this low
bracket already. Yeah, the two
the team. We're going to be
going to the. We're going to
get started already. Yeah, the
two biggest names out of these
eight teams that we started out
with today in the lower bracket
round two, and it's going to be
Navi versus mouse going against
each other. One of these teams
will drop out one of them will
advance and go up against who
Ligani who we just finished
casting. We can't look at the
bracket here. Of course, we're
in the lower bracket in the
good. You know, I'm not
sure I'm well against the joy,
but I do also feel like enjoyed
to really perform at the level
we saw on the day. Now we'll
see how that goes. Definitely
a firm opponent against them,
but we'll see how these two
big dogs take on each other as
we get ourselves a little view
into the boot camps there. We've
got C Y the coach sitting in
days is seat drafting and
prepping the team to get into
team. They've been playing
against each other for 15 years.
They've been talking about the
history of these teams, their
recent results and how they've
played against each other
historically. A little
challenging with these two
because their history goes back
to 2011. No, no, the in mouths
have played against each other
for 15 years at least. It's
crazy. They're not a history.
These two squads have got.
Yeah, that's that's a lot of
different rosters. Don't throw
that time. It hasn't been, you
know, the same players
throughout that time that
running existing players. They've got games on Wikipedia that don't even have the drafts
up. They don't know what tournament it was part of. That's how long ago it was. There
was times it all the back defense season four. We played two league season one, the international
2013, all sorts of stuff going all the back. But you're right. This is the, the Nali junior
squad that became now V much more relatively, relatively reasonably new squad and mouse with
there, five man there. Immortal Faith, the coach sat next to Boom, taking up that drafting seat.
Yeah, and looking at these teams, what you can say is that obviously there's a lot of
experienced players on the side of mouse. You have, you know, people who have been on the
scene for quite a while with good success and at the same time, Navi coming in as, you know, a little
bit. The younger team, I want to say, but they also have just had really good results in the
recent pimes overall they've been proving themselves time and time again well you pick green hero we
pick green hero triant first pick sure it makes sense into a very quick necrophos answer a hero
that has a tremendous win rate it looks very good through this qualifier for sure but i feel like it's
quite often being later picked yeah usually it's picked later because that's the value that you can
you know surprise the opponent pick a necro and you know maybe confuse them if it's post one or three
but a lot of times running it as a post one those tempo post one carry heroes are pretty popular
right now and are doing quite well with the doom the necro and a few other heroes being slotted in
obviously nature's profit kind of slots into that role too but he is more traditional carry i guess
yeah i guess when train has already picked you kind of you kind of know that he's the five i feel
like we are very very rarely seen as the post four nowadays so some of those answers what are you
you doing? The mug cap. Admin! Admin! Get him! We need to see him! He's hiding struts!
There he is. Where are you? Where are you gone? That's a good mug right there. The harder
I work, the greater outcome I get. Wise words from the gnarly boot camp. But yeah, the point
I was attempting to make before getting rudely distracted by a mug. Treant, you know he's
plus five. Oh, thank that. Oh, good job.
We actually did it.
Yeah, I'm a boy. Yeah, that's one of the funny things in British English.
Mug can also mean face or it can also mean fool.
So, you know, you guys got his mug in front of his mug being a mug.
So they're all mug camps, really.
They're all A now.
Bunch of mug shots.
But yeah, some of the counters to this Necro have been Shadow Demon, Oracle,
very often from the support role, right?
with dispelled purges, ways to get this guy locked in place and without his ghost shroud.
With Trin already picked, you kind of know that they are not necessarily off the table,
but less likely to be picked.
So you got a pretty free Necro grab there.
Yeah, it's a nice Necro pick.
I do wonder if that already, you know, prompts a certain reaction because one thing I look
towards when I say Necro is Myrta, right?
It's a classic hard counter to Necro.
You can shoot him even in the ghost form.
Merc does a very natural combo with the Tree and Protector as well.
Oh, Doom.
I don't love that opening at all, actually.
It's a counter to Necro, sure, but this feels like we ran out of bands
and we have to pick Doom to prevent getting doomed.
Yeah, a little bit. Yeah, definitely scans given what we're seeing here.
Still a solid all-round hero, though.
They can just get chucked in the off-lane and say, go deal with it.
Is Necro still flexible between core rolls?
a little bit. I mean, technically, Necro can be played plus three, two and one, and it's completely fine on any of those, so you still hold some flex, but with the Doom picked up, it takes away a lot of the, I guess, unpredictability from both of the heroes.
Doom wants to be this, oh, is it carries it off lane, but not with the Necro and the Doom picked up. Sure, you can't flex it, but you already know what you're flexing between. It's either Necro or Doom, gonna go on that lane most likely.
And I honestly wouldn't put it past mouse to have some funny little strap where they are like
We actually flex this necro to pause five or something, you know you dangling in front of your opponents
They try and hard counter this first pick necro and you just swap it somewhere else
That's what I want to hear going against Navi in the lower bracket qualifiers to TI. What are we gonna do first pick pause five?
Yeah, I mean if they if they did that's the no ban on myrta makes more sense
they're like, yeah, counter or Necro and then you somehow just snag up like a shadow demon
or something counter the murder and suddenly you have turned the table on them.
There's next level baiting. Super baiting. Clockwork now going out for them. Clockwork,
Necro lane. Pair him up with a nasty green man, but we move away from the demonic undead
nasty draft. We don't have the full thematic stuff going on. I have Panto on his clockwork,
boom on his doom. Chris on the Necro, I'm assuming. It's also nice to see. Nice to see Necro come back
before TI. Reminders a little bit of Matumba Man. Yeah, the goats. Matumba the great and it's not
going to be a support Necro, I think, anymore as we see the clockwork in Bane here. Support Necro.
What kind of crazy ideas are you coming up with? Yeah, sorry, sorry. I must be out of my mind.
Like he's getting to you, Agha. No one's talking about support next, right?
He doesn't get into me, man. I'm aerodynamic as hell right now. I'm completely fine.
I have countered it in real life.
There you have Envokern out for Na'Vi.
The carry win ranger with a triant.
Taki's heading into that off lane with somebody else, and then Envokern into the mid.
So they've got Shackleshot, blast off, and I guess Overgrowth later on to set up for some strikes and maybe Cataclysm in this game.
I think most importantly, you've got tons of control. You've got tornado EMP old snap against this Necro
Lots of ways to make his life a bit more challenging and honestly probably forced a necro to buy BKB
Which is something he doesn't necessarily want to do but might have to
That's very true actually every core hero playing against the Walker may need to buy BX a BKB at some point
Right if you're playing juggernaut if you're playing lifesteer, it doesn't even matter. You might need it still
So pretty amazing to get invoker. You also get that this spell I guess necrus w by tornadoing him you can remove it
So a lot of nice things to come out and even the techies magic damage is pretty substantial
That can all add up right with the proxy mines into the magic damage
Windranger
Quite often goes to that Mjolnir build, but we did see Sumel go for the Hydra's breath
Last night. He was playing really really well, and it worked out
I do wonder if it was so much the hydro breath first item working out or more just some male being the golem actually owning there
You know because I think he played out of his mind in that game great rotations and fantastic targeting overall
Could still be a good build here, right because he went Hodges breath BKB Lincoln's Scotty
Yeah
Protection is a very very good Lincoln's game
Yeah, I will see I
I wouldn't be completely against it.
I still think that maybe you just open with the specialist array and then start itemizing
into some of those items, like go towards the big, big, go towards the Lincoln's maybe
a little bit earlier instead of finishing the entire thing, or at least get the specialist
and Dragonlands, like you were mentioning when we cast the series, and just don't buy the
recipe as well.
Because it's still 1100 gold for the recipe, plus you need to buy the Orb of Venom, it's
kind of pretty cool.
That's pretty costly.
final pick off lane hero what are we going to have for mr. PMA what does he
need underlord kind of guy feels like an underlord pipe kind of game pipe
lotus something tanky boy get PMA like and coming out maybe like and his back
or PMA Batrider true battery is a classic counter to Necro as well if you
you want to shut down that hero even more.
I think he's got quite a lot of options, honestly.
And then last pick for Maus.
It's kind of hard breasts.
One of the rare times we're seeing
mid ones hero left to last,
and that now triggers my brain wondering
if maybe they're gonna send the doom or the necro mid,
because Maus usually first pick mid ones hero
and say, okay, off you go,
off you go into the mid lane.
I think it's completely fine to send the necro mid
against the Joker. The lane isn't that bad, you just have to watch out for the meteor power play when it gets cold snap meteor and tornado. Very, very strong.
There's the bat. Magic damage galore against the Necro. Pretty good at dragging him out of position as well.
Also nice to have a hero that can just kind of fly away from the clockwork or the doom being chased.
I don't mind it's more single turret disable as well.
Something that they were lacking a little bit.
well mid one is the one giggling and being a bit vocal now so I'm assuming it
is his hero to come out last unless he's been asked do you want to play the
necro maid the doom mid I don't see any of that yeah I think it's probably
laughing saying no no you take the necro I'm good you know what be my guest
have it. What is there for him though? I ban wise. There's still spirits available right?
All of the spirits? Yeah pretty much. I'm not sure they look great here in this game though.
A tinker. Tinker comes out. Okay. I've talked to you know some tinker specialist saying that
Tinker is actually not bad on this patch, but I have yet to see it first pick of the tournament
I've yet to see it be a you know impactful on pro games right now his shard is still disgusting
But outside of that, I think Tinker is a little bit complicated
Yeah, what in particular here is an ultimate last pick usually it's kind of gotcha or the feel good pick
like the tempo, global map pressure from Tinker and Necro, wave pushing, snowball,
what's the...
Yeah, I mean it kind of does that.
I think it can fix the side lanes while they just push with Necro, right?
If they want to four-man Dota push towers and then Tinker can be the one fixing side
lanes and shoving them out, that's something valuable he brings.
Later on, the Lacer is pretty good against Windranger, being able to stop her auto-attacks.
She's a very auto attack driven carry as I guess most carries are but quite often she
doesn't even have a B to be going and you're just laser or she's fine or she's ignorable.
Yeah, she's not fine when she goes laser, she's very sad, very upset.
Yeah, she's not fine.
She's not fine.
You're fine.
It's still risky though, into this Bat Rider techies who can catch you, invoker can run
around invades and hunt you down.
necessarily the easiest tinker game but yeah I guess your point there is if if
they are having the upper hand they've got momentum on their side and they're
pushing lanes he's the one that's just gonna be defending side lanes and making
sure that they can sustain the push to keep on going. It will be interesting to
see how many stacks he can get going for himself as well because timing is a very
important thing for tinker in general and they are playing on a timer in this
game. Definitely I think Navi have such an amazing advantage going later into the
Game, um, brought, you know, we'll see, two of us still a good hero, ask the game drags out.
Game one, back to three. Elimination on the line in this series.
I'm getting a bit of wind in your sails. Let me put on here for morale to boost things up for both
these teams who didn't expect to be in the lower bracket so early on. Navi and Maus, a step away
from being eliminated and two steps away from getting a qualification slot it's
double boot support coming out from us
they haven't seen that in a long time wow this is very unusual also not a grenade
on either of them this is so off-meta and a smoke made here from Navi actually
gonna put them on telepanto we're gonna try and start out on the bane but he's
already on the tower so he's safe. I mean does this speak to them wanting to play
towards the water rune and making rotations because I feel double boots is
a bit excessive once the board having it is fine I feel. Yeah I fully get the
clockwork right clockwork doom lane you're against this what windranger
treant you don't want to play heads up you want to try and drag wave I'm on
board the bane he you know he's already here that deals with lane shenanigans
He's not against the guy that's gonna be like wave dragging the techies or his techies bat lane, right?
They're gonna be playing heads up. I'm not sure. Maybe it's just so Panto can run away from danger
but also even if you go for the boots normally, it's like really stint look at ready spills
It's sentry ward boots blood grenade. This is the normal boots first support item build. Yeah, none of them went for this
So very curious. I don't love it from mouse, but we'll see how it works for them
Maybe a little bit of tinkering. I've tried out here. I can still ferry some regen out, but yeah, no blood grenades
I'm good bit off would
Mid lane invoker versus tinker some strikes to secure some range creeps
The three and one ready for Niku up there as mid one tries to drag that wave across
So here's a little high ground closer to his tower
Make sure he doesn't get outranged and outgunned by invoker who can get very annoying with the span clicks
Yeah, especially once he gets the first base going there's actually gonna be mid one who comes in with the first summons
The little turrets give five gold. Yeah, that's not very much
Doesn't feel great fighting into that one hits each five gold each
Turrets against four spirits. Lovely stuff
And these turrets what I've heard from tinker spammer is that the turrets are actually broken right now. They're actually busted. Oh
It damaged wise
Yeah, but they're just really really strong
They used to be like way too weak and now they're actually like feeling amazing
So we'll see
There's a lot of zone control right March machines plus targets difficult to get into an area that I think is already controlling
Yeah, the thing is in April actually on my birthday
One of the things that happened on my birthday was the tinker got buffed. So that was one of my least favorite presence
But yeah, they've increased the missile speed making them very hard to dodge now compared to before
It doesn't seem like much like gave them 150 more speed
But that did change them from like barely missing a lot of time to almost always hitting them as a big big impact
It's always fun
There's little changes that have like
Dramatic effects on the game like changing the health on a range creep by like 10 or something means all leaners dragon slave no longer
straight up kills the range creep with one spell changes that hero changes the
way that you know snap fly I would want to try and blast out a creep wave
always a little changes make a big difference look at them look boom boom boom
they just shoot it's a lot of damage and he could down to like a third of his
health difficult stuff that's bottom lane continually in front of the dooms
tower so it seems boom gonna be able to gather up some last hits these down in
the dumps at 6 and 4 currently. Both off-laneers having a bit of a struggle getting onto their
creep waves as both these sidelanes doing a good job dragging back into small camps and
maintaining creepy equilibrium.
Yeah, look at Niko, he's actually struggling so badly, has to run all the way back to try
and maybe tango up. This lane is being controlled very nicely by mid one.
Top lane full zone, PNMA sent back, techies trying to step forward but they've got full access to large camp to pull.
Top lane is a lane that should be swinging back though in a bit. Yes, Nekker is owning it for now, but with a few levels the batterer gets to kill potential where Fireflies, TK Napalm actually threatens the Nekker pretty hard.
hard and there's also a rotation already. There's a gate moved by Riddies.
And Yemish does get two courier snipes and I think he's got a pretty good idea
here that the tree has made a move. Clockwork is Yemish's fully scouted this
hour I think so Necro and Bane both sat by their tier one not stepping out not
wanting to die. And gives back right of time to get his last hits going. From
bottom of the table now up to top 18 and 2 for PMA. Suddenly accelerating quickly
I'm getting decent farm from the help and rotation as well, but you can see again Niko
just struggling to trade against mid one as he tried to go for the rune, he got pushed
back by the deploy carts, so mid one used to shove him away from the rune, just nice
little details.
A little knockback, yeah.
That's funny stuff.
All concussive grenade basically.
basically. It feels kind of illegal. Oh, the sun's striking. Not gonna land. Boom's doom,
gonna wander away from Riddies and got the juice. It feels kind of illegal that Trent
was left or allowed to leave the lane for a good minute, leaving Got the Juice alone.
He was in front of Dioteer 1 and just didn't take any damage. He won't be able to do 1v2
this lane. Top, days in PMA, they're on the panto. First blood, it's there for days techies.
And the Diving Chrysler's as well, creep wave is on him, four stacks of napalm. Trying
get on top of this necro but he's got 21 fairy fire and lotus so he's kind of baiting them in
yeah he's not a kill but they force him to at least use the magic stick so he heals up to
half hp a bottom a good shackle shot sets up and 10th on boom again a few more hits
sun strike coming he dodges to the right doesn't get clipped by it now the cog push around
shrian taking a fair amount of damage on his way out of there gets onto the bridge
So he's walking all the way base on Doom, but it's pretty sad time to walk base because
this creeps are gonna die on the tower while he's not here.
Yeah, Yammich went hunting for the Triumph kill, but he's gonna miss out on that experience
as well.
Boots and Windlace not even enough to catch up the tree who walked through the trees.
What are these even things about going up top as well?
Great, great for Nadi, you can just leave Windranger alone down here.
Yeah, she's already been helped quite a bit but there's a lot of creeps down
bottom so if you use her completely alone she might get dove. It's actually
ensnare on the doom. He's been chucking at her.
I don't know if Shackle Shot is enough there to hold him back. Top lane meanwhile.
That's the Riddies rotation. Ain't onto Chrystalis. A ton of napalm stacked up on
his necro. Kong's trying to push around PMA with a nightmare save and
The choice is dead, and we try to stay alive with the help of his two supports.
The PMA running from the death pulse.
What is it? Level 2?
He's fine.
He's completely fine.
Regions quite a bit over the time they run away here.
But yeah, this is why Batrider is quite commonly used against Necro.
It can really counter him in lane.
You have a lot of healing on Necro, and you're relying those Trout to survive.
But ultimately, you just take more magic damage and you get melted.
I had to run over, burnt alive. Two kills to the good, Navi with a 1k lead, feeling pretty good in both these side lanes.
And I guess in Voker at 41 and 10, even though he'd been bullied a bit by mid one early on, more than recovered.
I'm feeling pretty confident about things now.
Especially if we shut this go-cs though.
Shut this doom down so much.
That Goomus definitely delayed quite a bit in his farm and they're trying to get him
one more time.
I don't know.
The combo is coming in.
Need a little bit more damage and they don't quite have it, with the damage and Panto both
sprinting in here with their boots.
They get close enough to protect the Doom and get the juice.
He's going to get run down, tries to go over the focus flyer, kills the Doom on his way
out but he's going to give a double kill over to Panto.
Bit unfortunate I think, they probably thought they had some strike coming in, but Invoker
tried for a solo kill on mid lane onto the tinker, didn't get the kill, he was pretty
close but he used all his spells on mid lane, so lonesome strike means that kill bottom
backfires and now losing wind is a costly affair.
Nah.
Real real rough stuff.
They're keeping vision on mid one at least so they know that he's over here stacking
and farming camps.
3D's gonna be right on top of that tinker but they're sentry placed already, the season
coming.
That was an old sentry trying to de-word mids, just gonna get rid of that as well, but it's
all sentry.
It looks like Chris is evacuating that top lane, saying I don't want to lane into bat
anymore, winranger is not bottom, she's not showing, and got the juice, she's actually
twin gated up here to get some damage on tier one.
I've been very fast in this game, their moves across the map have been pretty crazy, hard to keep up with.
This is where I think you can make it a lot more difficult though.
Full control of this area now.
Screens length where you're not allowed to pierce into this top lane.
And the PMA who is back here trying to get onto the wave is going to get zoned completely out of this spot.
A fly fly to TP is great for him, but we've also got boom-doom over and got the juice.
He's chucked the ulti out here, and will chase her down.
Blast off from daze, tries to buy up a bit of time.
The doom is not going to kill her, 100 health remaining.
Great blast off there, very nice save.
Optimistic from the doom, but I think he's still pretty okay with it.
Sure he didn't get killed on Windranger, but you take all her HP away,
force her to go base, heal up, TP out.
Meanwhile, doom just goes bottom, already ahead of her and just farms out this lane.
I'm a big advocate for actually using your big spells right now. You don't want to hold it
He could have not risked the ulti there, but I respect the play
Yeah, but there was a there was a solid chance that he just solely kills the win ranger if days wasn't there
No
With the potential
We do also have that situation with the living armor against the doom as we've said in previous games
You've got this damage block and don't care about the heal or anything
But just being able to block some of the doom damages quickly handy
What didn't happen at last time? It was like 300 and something 350 HP that you can block on max levels
It's been tasting
Quite a bit of survivability you can add it
With all the noise in the side lanes, Nika was just sat here mid blasting down creep wave putting this tier one tower at 200 health
Actually forcing mouths that keep coming back to defend this mid lane objective
Invoker standing as the turret in the mid lane launching some strikes whenever needed
And you were saying you prefer Navi having late game?
I would say so, yeah.
Obviously there are some big strengths on Bayer as well.
Tinker can become a real cancer to deal with in late game
and of course Doom is good for removing one hero.
But I think Navi's lineup just appeals more to me as the game drags out.
I think Batrider will counter out the Tinker quite well.
I think that the Wind Ranger will be the only traditional carry hero in the game.
actually you know regular scaling right clicker. So what's the timing for mounts then? If it
hasn't been landing stage is it gonna be late game? They must be aiming for mid game.
Truly. Yeah I feel like for Necro it's gonna be the Radiance Shard travels when you get that
that's like the holy trinity for Necro. They consider going wherever you want doing everything
and more interested in seeing exactly what item build we're gonna see coming out from mid
gone on his tinker looks like kaya into blink for now so very standard stuff you can always
have a different power spike depending on whether you go for agonist or not on tinker
um i think axe in general is pretty damn strong now gives you a lot of different bonuses
everyone might not set up on pma top damage and mid one both here as they grip up the
bat rider chuck the doom on him a backstab coming in from the rest of navi dealing with christalis
but he's got the scythe down on days to find that kill and Reddy's been zoned by the Doom fully.
PMA did get away from the grip of the Doom, but with the Blood Grenade on the chase forward,
they're gonna cut him off on the bridge and cog push around with those. Blood Grenade and
Brainsap, they get a killing spree over on Panto. I felt like Navi was starting to respond
decently, but they didn't bring all the numbers. It's harder for them to bring everybody, right?
The Tinker has such an easy time getting over there, and Tinker also had a very easy time getting
rid of the Windrangers, she popped the focus fire trying to hit him and he literally just
pressed his laser and then he's fine.
So yeah, fantastic fight for them.
And then we see level 7 to Panto, not caring too much about this little level 5 techies.
Not dragging him all over the place.
Yeah, so easy to set up.
The Team Script game cancelled fairly nicely, it was nice play by Gaze honestly, we hear
of blast off but his team just kind of on the run. Back in live we have a set up onto
the Batrider up top. They don't have a great lockdown but they do have a lot of damage.
He's not quite catch up to him and in fact he's going to go for Lasso, turns back and
kills off Panto. Pierre May saw his moment, goes for it.
Cheeky cheeky little play there not only surviving but actually turning the fight around
Good stuff gets value out of his last one can now go back base he is only 400 gold away from blink tagger
Now obviously with the last suspense. We need it yet anyway
With a half of the hook shot gather right on top of this ready stream. I feel a little swatch the sword get the center of the trait
Now onto that tier one tower. Not the best pushing heroes, but we'll drag the wave, keep
the creeps going, at least get something done.
They're looking pretty strong now. Once they get the radiance timing, it's well going for
them on mouse. They will hit a pretty big timing already. Where's radiance need a little
bit more time?
Yeah, because that necrotime he's talking about, the radiance travel shard, it becomes
Henry the Hoover. He just goes around the map clearing out so many jungle camps. He's
got to be one of the fastest farmers in the game when he gets to that point. It's crazy.
Yeah, he definitely can be. At least if we're measuring all the heroes who don't have illusions
everywhere forming everything. Of course. That's kind of like cheating. You can form
the entire map with that. Yeah, he definitely relies on the travels for the movement, speed
and mobility.
He's cute. He's making a little home for himself in the top jungle. He killed that tier one
mid quite a while ago and now is using the the fruits of his labor the bit of
map space is created for himself to stand and make sure that there's no chance
to get into this jungle as a diet team and there's that radiant being walked out
ether lens on the Bane some item timing is being hit here by mouse
super early the lens holy crap the Bane is farmed I mean that's an early
with a maxed out brain sap fume script available.
You can do some serious work.
This is all because he didn't buy blood grenade at the start.
The brown boots build logo.
That's the first first.
Yeah, I mean it worked out to their credit.
There it is, basically.
Blast off at the top though.
With the focus fire trying to chase him off the crystal edge.
He'll give the reaper scythe, but day stays alive.
Barely kept up through the scythe.
Conks pushed back though.
The answer in response to Maus is to bring people up top, grip the bane on the tower but he's going to get distance now as he fireflies off to the east, and Maus, under their tier 1, trying to get through the ice wall, no chase really to be had as Nekrude's TP is out under the ghost wall, sentry came down but it wasn't fast enough.
Unfortunately, he can't really grab more, but still a good kill, they got the Necro,
take over the area for a second, but then the massive response comes in.
And that was almost enough that Necro survived by the way, but only because of days kind
of mistaking one of his mines.
He tried to be as fast as possible, he always wanted to get those triple mines down super
quick, so he placed one a little bit unfortunately, but it worked out anyway.
Oh they got the kill, didn't delay the radiance though, just mixed the shark and the shawls
a little bit slower.
The necromancer is still going to be able to smoke up all of that neutral farm for bottom
jungle.
What if there's a doom of the windranger?
Some strike off the mark, Panto low but he's going to get the distance now.
Got the two, he's already falling, overgrowth from Riddies.
I'm trying to kill off this boom doom, Niku's going to come in and give the damage.
Invoker.
stamping his mark on this fight and the Bayon gonna TP home? Successfully so.
Yeah. Nice attempt though, the batter under realized he doesn't have any stun anymore so just wakes up his techies
who could theoretically cancel a TP out but that's playing time.
But if the game is looking still pretty good for Tire, Rikki Goldy isn't massive.
Is that real? Zero out of eight?
Yeah, I think, I mean do we count the accuracy on the creep that he landed?
No, that's a zero
But he got the creek
You want to give him one?
One percent accuracy one percent. Yeah, not not one out of eight, but one percent
Yeah, you're not gonna full person creating a range group. I mean to be fair
He's not got the the best setup in this game. It's like shackle shot is the one spell he can rely on
Everything else is pretty good setup
Yeah, he's got pretty good. There's overgrowth lasso
Jackal, I'm talking about like through the first 18 minutes right like in Laney stage
You don't have lasso overgrowth so the these eight sun strikes haven't had from from here on
It will be not 0% accuracy. I'd imagine so yeah, I would agree with you from here on out
He does have the sets up available. So previously he didn't
Okay, he invoked the sound strike. It's ready. They're gonna go for it. Oh
Oh, Lassel?
He's so cluckered, but then he lost him.
The Taser Batrider is actually pretty fierce, honestly.
And I've got a Lounso here, Sunstrike.
He's dragged it away from the freaking Sunstrike!
Are they even watching?!
I thought I read, Necro's just gonna walk in now!
Walk over the landmines, read beside the Batrider down.
Chris, this is dead, though. Niku picks up that kill.
Ah, there's a litany of errors and weirdness going on.
So invoke a Batrider for a Necro Bane trading two for two
and another Sunstrike Mist. I mean, it's still got a good kill on the Metro there.
It's lost on his timing, so that's at least something delaying his boots travel.
Is it worth throwing your invoker and backrider at me?
No, not really. No, not really.
But listen, this gives time and space for the techies to farm.
He's going to get his items going. I'll stop listening now. You can't tell me to listen.
and then do that. You're like, you're like Navi from Ocarina Time. Hey, listen, then
tell me some irrelevant bullshit. I don't want to hear it.
I'll tell you that that's on strike. He missed it. Yeah. Okay. I'm not arguing that. He missed
it. I'm I'm I'm standing. I will also play. I will also play the batter. I don't think
it did miss the Sun strike, but that right also dragged him out of it.
That's better just pushes his elbow when he's like shooting full or something. Yeah, I mean imagine being that
Treatment I imagine being the that turkish sharpshooter. You know the guy who had his hand on his hip super relaxed pose
Imagine he gets what it is. He would I mean, but he would miss if someone shoved the frickin target out of the way
What do you know? I don't know. I trust that man. He would land the shot. Okay, I would take excuses
He would take his other hand out of his pocket and then he would land his shots.
He needs a bit more balance.
Unlocking a little bit more than 25% of his power.
Anyway, 211.
I want to point out that while other heroes have been randomly buying,
Tinker has been growing to a massive nasty tumor on this game and has 4200 net worth.
He has the GKV, he has the shard, and this combination is disgusting.
The shard and the turrets this is when you start seeing some serious impact from it
He's going for agatams up to next which will give the turrets even faster attack animation as well
These are gonna get nasty
Kind of cringe that Tinker has two displacement tools
Yep, yeah, you can push you decide and push you back
pull you in really yeah he's got the fish in rod he decides if you're if you're
being let loose will be in real back in at least the turd doesn't push you much
it pushes tinker a little bit more so he can hop around with it
you know like Mike has got concussive grenade tinker needs something as well
the mobility creep and dot is getting real we gave Earth's earth shock a little
hop skip and a jump and that was that was a step too far that's what broke
everything that was the start yeah that was the beginning of the downfall now we
have zoos hopping around with a Super Mario jump and pro players not even
skilling it.
Can't believe my eyes.
Nope.
I can't.
I have a hookshot somewhere.
Kind of daisies being chased down by Yannick.
Mid-Warm tries to go for the push tech on himself but he has blink ready now.
Here's a blink warp flare.
Rearm things out and laser him down with another zap out.
Mid-Warm only killing spray picks up the techies.
Keen on Keen violence.
Tinker at clockwork versus techies. Yeah, they're punishing the traitor, right?
It's only the one. You're meant to be on our team. You're meant to be with us.
And Riddies taking a fair bit of damage. Now it's the day. Riddies are going to get
sliced by boom, so we lose a couple of supports on different sides of the map.
There's a panic over there. He has Purge on Doom, so with three second cooldown on a dispel,
you're not really going to do anything. Just waste that disability. It's all
getting a bit frantic now. Yeah it is. Invoker's picked up the shard, the free radiance. Easy.
More extremely discounted radiance at least.
I can start playing that split rush game, put a bit of pressure on Tinker and Nekker who are
very farm focused. You can see Invoker maybe sniping one of them out if he's got a bit of backup.
pretty dangerous though they saw him walking up here and you could have
tinker teeping in if Zocker gets onto him before BKB the Mokers not safe you
get repeatedly pulled back by the tinker work flare and you just die. It feels like
Navi kind of waiting for this Milner and Windranger and got this Maelstrom BKB
but still doesn't feel super competent heading to these fights just sticking out
and get the damage going. I think got the Jews just making the call like hey guys I need another
you know two minutes of farming just give me that. Mounds aren't gonna give them that but
already smoking up they've got timings that they've hit and they're ready to strike.
I think they're already on the track as well to find the Windranger she might walk under a
ward no not quite they didn't see her with that observe ward. Barely missing.
I think that might save his life here. If he got spotted they would instantly have chased after him.
Oh for sure. Yeah, that's a big juicy target.
Bottom lane push and then into smoke to sweep through the bottom jungle. Back to mid.
No, the...
Tarkrack is going. Is he gonna get him? Tinker TP? Nope, not gonna dive this.
No, we're gonna react though. They're starting to TP back to this tier two.
Daze has a blast off. In on to this clockwork.
Doom over on the invoker though. Boom with the TP to the tinker. They're straight onto Niku.
BKB gets out of the overgrowth. Warflet pushes him back. Windranger has come in though with the
BKB off her own to deal with the tinker. But he's gonna get a BKB to lasso. PMA makes sure that
they drag him back into death. Boom and Doom as well. Double kill, dominating, killed off Riddies,
but then he's found but PMA ain't got the juice. With awkward spot there was no creep I believe for
crystal is to TP to to join mid so I picked off and yeah meanwhile techies landed multiple
mines in a row onto the clock or could try to blink to safety got power shoted and run down by
remote mines or one after another sorry proximity mines remotes live on in my heart mutually
assured destruction that's what that's where you get it the mad mines mad mines yeah that was a
fight without clock, without network basically. It was basically without Bane either. Doom
plus Tinker went in pretty well under that tier 1 mid.
And as the game hasn't been super hectic already, we've progressed pretty far in itemizations.
We have B could be on the Doom of course, B could be on the Tinker, both of them used
it before, but we're about to have B could be on Krista's as well. Triple B could be
for Dire. Meanwhile on Radiance, the Invoker is about to finish up this. Windranger of course
had hers already and Batrider is very close to his so soon within like 400 gold for some players
we have six BKT's. The last one. An enemy ball dropped right on Boom's head and this
some strike will land. Kill the Doom. Is that the first one that landed?
Uh not sure. I think he landed one early right? Well we'll pull up the actresses that later on.
I've lost track now, but yeah, I've got a very good kill there. 30 seconds with no doom
and Na'Vi's starting to swarm this little lane. They've got the Jews leading out.
Nobody, nobody here for a moment.
Slop the Bane, as Bane feels a chill, he turns around and runs the other way and he lives.
Chill down your spine, you know, someone's watching.
Yeah, someone's in this room. He successfully passed his perception check right there.
He did. Hair's standing on end. Chill down your spine.
Ears are burning.
Techies though.
Get cleared.
And uh, that's a lot of rockets.
Turrets.
He's got a lot of machinery.
Industrial Revolution, killing off the techies there.
Mines, turrets, cogs, all the good stuff while Niku comes out and trades.
trades. Killing Yamager with a nice little combo. It seems like always these teams are
getting simultaneous pick offs going on. Support dies here, support dies there. That shows
how evenly matched they are. Net worth wise, kill wise, game state, everything very even.
But we are heading into that mid game where the amount of these items could start building
up the death ball, playing that ass-paced bulldozer style to run down towers. If they need to
do it they've not killed any tier ones yet actually opening up this map is pretty
important for mouse and nobody's job right now is just to defend tier ones
jump off the crystal it's gone off the BKB though quick enough then we're on the
trigger still losing HP quickly but into the ghost round with the heal of the
death cost crystal is takes a step back with a nightmare save as well PMA and
got the juice pop their own BKBs as we have this back and for mouse gonna get
launched at by Danes who blasts off into was crystal is but doesn't have any
follow through behind him and now with the tinker arriving full zone control
chrysalis knows he's got the backup of his squad tornadoes gonna delay the go
on days those reaper side doesn't land might save though by star for chrysalis
to stay alive and in comes mid one blasting into niku blowing up the
invoker tinker's low keep us out since he can come back in a second but I
believe all of Navi should be running now you don't know fight round two we
think it comes in with a bunch of manner and so many little things happening
so many little saves, so much back and forth, BKBs being pressed at exactly the right time,
so much damage being dealt, but only one hero falling.
Just testament to both of these teams towing that line between Manus and Insanity in greatness.
Of course, they've taken the mines, they've blow up, but it looks like Mao's they've got through the worst part of it.
Riddies in the T-line just trying to run and hide, gonna get found by the turrets and the Cogs pushing him from side to side.
Got the juice though with PMA arriving on the Panto, quickly dispatching with the Bane.
No, the Bane saves himself for the nightmare and a hookshot comes in.
The shackle shot. Where is it? Got the juice trying to deal with mid one.
BKB up Tinker, though. Sunstrike coming. It lands and kills him. There we go, Niku.
Until they go onto this Necro, the Invoker trying to go for more.
Icewall to slow the advance.
BKB in a few seconds for the Invoker. If he just waits it out, if he'd go for another attempt here with a blast up onto the clockwork,
Dave sets it up for him.
Chrysler's chasing the invoker while Panto burns in the back, Niku picks up that kill.
And Necro, Chrysler's, this is a pretty deep dive. Niku stayed alive through it all and Riddies is
blinking in aggressively looking for this counterplay onto the Necrofos. Chrysler's in all sorts of
trouble. He's got that star pulse and a BKB to play with, jumps back in towards Niku in a
sight and a second, maybe he can do this. Chrysler's trying his hardest but he'll die,
Even though he finds Reddy's on the way out.
His dying hands got the grip on that tree and pulled it with him into the grave.
But a great take down there and very impressive defense of the tower by Navi.
They do not want to give up this bottom tower fighting tooth and nail.
Some really impressive stuff actually coming up.
The Sunstrike barely flipping onto the tinker there was extremely clutched.
If he didn't die, they would have lost the bottom room for sure.
His fight recaps are insane.
1500 gold for the invoker, 5555 in the experience, he's laughing in Thai.
It, I guess, ah, ah, I mean, it straight up doesn't look like an early game team fight, right?
It doesn't look like a 30 minute team fight, should.
It's bizarre the amount of sustainability on both these teams.
You have the heals coming up from the tree and protector as well as the tinker,
now with the agonins, the march healing, the necro healing.
And it's a game where BKBs are nice, but they're not, you know, un-piercable.
We've got so many ways to go through them, it's actually kind of insane.
Yeah, both teams have numerous ways, you know, you have the Doom, the Fiendscript, the Hookshots, you have the Lasso, you have the Overgrowth, there's so many things.
Even the Sunstrike, you know, just piercing through with the damage.
So there's a lot of interesting things where you have to consider exactly the moment when you should pop the BKB.
the net worth difference it's all yeah basically nothing at this point but
that's not the working their way back from a deficits they were 3,000 gold
behind for quite a while 4,000 for a little while and now all the way back
man balance the scales as it's like net worth difference keeps bouncing you know
the less than one case sign jumping from one side of the other in that little
period literally nothing in it it's gonna come down to these mid game team
fight to try and get Maus back into the driving seat. And now he's starting to feel more and
more confident heading late game. Getting a catch on Yammich here. Sunstrike not gonna
land. I think Miku was trying to go for the pre-emptive, always gonna hook shut away. Sunstrike
in front of him, but Yammich held on for it. A little bit longer, or days. He's gone deep
here with a catch on the doom. Boom, gonna hold his BKB, has a Lincoln Sphere in his
inventory as well so it wasn't really under that much threat.
Yep, so they're doing the area as well on the side of Radiance still controlling the
Roche, looking for bottom and setup again over the last one to the last second.
Jump last one to Chrysler and he's going to get off the shroud and BKB but he forces
hand there.
That's awkward and he needs ways to get out of this sticky situation so he buys out Manta
Next not bad when you're radiance carrier, of course
It's also gonna give them a way to cancel blink daggers as there's already
Two blink daggers and we might see more being purchased when rangers typically go for one eventually
I see one night walker
Made one
Alright
It's a safety just feel how how itchy Navi aren't they all we can go get him
We can kill this going getting ready prepped in position
Good forward move over now. We get a few minutes. Should we get a eureka check from tanker? See what is that right now?
So how how eureka are we at this point is in eighth sitting at 50? Oh 52 percent
For the decent amount of cool down reduction, of course peaking at 60 not too far away now. That's pretty good
I mean, that's really the thing. Once Digger reaches the maxed out Eureka, it starts getting really annoying to fight him because that cooldown reduction is already at 6.7 seconds cooldown on Lincoln. It's like, that's disgusting. And it's about to get even lower.
I guess that also counts if he puts it on other people, right? Just start spamming it.
Yeah, but uh, yeah, it's uh, when you put, I think if you put it on multiple, the first
one disappears, I think.
Okay.
That makes sense.
I'm not at least, um, when trying it out, it didn't work in the way that you could just
put it on everyone, but I tried it while back.
Yeah, I'm sure there's still that.
A blink of a jetpack.
It's still not getting enough distance.
ChrisList, though, wants to get into here, and they've got vision over multiple Navi
be caused for the Shackle Shot and Blastoff, Christmas being pounded!
There's a lot of damage coming out very quickly, there's a nice region rune to grab for Dr.
Juice so you can stay on the lane in the fight.
Five pats in the mines, a pretty tough job.
So they just let Navi get through their fingers and back to fight.
Some big items already as well, this Wind Waker Rush from the deck is after Glimmercape,
straight wind waker is pretty amazing now you can cancel the fiend script very low commitment
just bothering him lasso was on cooldowns pma couldn't really go for this kill
such a tight game this is a great game though this is really brewing
kinda lost the words for a second here as so much as being done all these little moves
of the team's posturing, Roshan is now going to shift down bottom, so importantly both
teams need to buy for control of that area.
It's getting a little bit challenging for me, you know, the heat is picking up in Europe.
It's getting warm in my studio, being on the edge of my seat in games like this, I'm starting
to slip off my chair walker.
It's squeaky bum time now as well as this clockwork.
Jetpack's in with the tinker, backpacking, on to clockwork, but they can't get a grasp
on the tree, it's already jumped away.
And past is day one.
And they still have all their towers alive on Navi, it's making it very difficult for
the side of Maus.
They want to take Roche, but all these little outposts to TP2, you have all these points
on the map to tier 1 towers.
Right, I think hard to go for it.
I think we both imagined a game where like 25 minutes in, tier 1's had all died, Nekro
was pressing forward across the river into the map, Tinker was shoving waves, that should
not come to fruition at all for Maus.
I think it's a problem we imagined as well, it's the game plan after all.
Now we're looking at a Roshatown, Navi are going all the way to top, trying to think
about someone defending that tier 2, but they're going to realize pretty quickly that nobody's
up there, re-smoking and repurposing that smoke maneuver from top heading back down
through mid.
All the side techies.
Don't make a jump, but he's been a wind waker, gets away, and of course low shot missed to begin with, and Roshan's barely being touched here.
Mara's not really continuing, with all these eyes of Na'Vi looking towards the Rosh pin.
Yeah, they're hunting. Have not found the D-word yet. Boom, trying to hide, but he's hiding right on top of a ward. This is some big information.
Can they make a play with it? I think PMA wants to go.
Boom. Might see it. Daze makes a jump into the back.
Boom has split the formation though as Crystalist gets onto the tank.
I do get the Doom out. Onto Got the Juice. Tries to run away with the FKB and the Lotus,
but Gryptup really dies in front of them.
Those mouths, they swoop in to get that first kill.
Is that Secure Roshan for them though?
I don't think so. There was a Caustic Hill.
Like they used to Doom on the Windranger, they used to Fiendscript as well, so sure you
won the fight, but they don't want to back out here.
No one is too low to fight as the Windranger, but the rest of them still want to have a
go at this.
I've got reveal, they see this in Voker.
Boom's gonna make a jump, walk, fly, force his Niku to BKB, and Boom has zoned PMA away
from this, but Roshan is still at half 8 feet.
They are struggling to bring him down and the amateur in the back is dying to the bat rider techies combo
Who loop all the way in round behind mounds to slice out their support and force him to buy back?
Now the tornado actually clipping necro and tinker. They've stopped this run forward, but I think David's it's probably caught here
Yeah, definitely so goodbye back realizing how important it is to stay fighting for the Roche
Tinker still getting stronger and stronger in this game though. 57% on the Eureka. He's
about to peek. Gareth, he's peeking. He's cooldown maxing. Yeah, six seconds cooldown
on the Lincolns now. And back into Roshan. So Invoker pushes that top wave. Maus trying
to deal with it but it's the last sort of play. PMA gripped up, held in his place. Yamash,
Yamex, that's a dieback out of the clockwork though, as mid one, trying to stand here with
Chryslerist to kill off the Trian, march on the machine, zoning Navi away, and Chryslerist
just diving straight towards Cors in the back.
Forces PMA and Gottajuice are both fully disengaged.
Finally get that kill.
Some hard work right there.
Back to Roshan for the fourth time.
It is crazy how close they are, and I don't think we're done in Volker, Scans abouts.
diamonds behind this wall I swear and just keep on digging and digging hopefully
they don't give up. Firefly? Batteries looking for it? I have my go for a steal.
There's a nightmare there on the Got the Juice, BKBs up, Windranger sprints into the
Roche pit, Roche hands about to die, who can click fast? There is Chryslis who
snatches it. A nice Necro now, can die safely and respawn but boom is being
burnt alive, the doom is being pummeled mid-winter Chryslis though inside the pit.
Dealing with daze, forcing him back after killing Got the Juice. 90 seconds no
win ranger and mounds with another support buyback looking to continue this fight but
pma has another jump lasso sunspike landing on panto navi they're going to find a freebie
nekro he's attempting to play aggressively again with a tinker behind him for the damage the magical
burst it brings him down chrislas is gone mid one's now stranded pkb up he's got lincoln's and
yule to try and play with here to blast through niku but he's all alone he can't get him the tinker
He's one of the four in, but Yamich will help out, give a bit of Keen help to this.
Tinker to kill off Niko, finally getting it done.
Looking for another one, he's definitely forward.
Again, for more with PMA?
He's trying onto mid one.
Old man on pushback from the Rockets, but he's been bounced around by the flame break.
Mid one picks up the Trion kill, though, the ULs, but no blink, he's going to stay alive,
he's kept up and running, but he's finally going to die.
PMA with a BKB up, the fight has lasted so long, the Batrider has another round of spells and items to go.
Eel, that's Lasso, it's coming off cooldowns in three seconds time. That's why they're pinging and chipping him.
PMA just never ending spell after spell, cooldown after cooldown, Lasso's up on the boom now.
Mount's lost four and it might be about to be fine.
This Doombringer's being pushed back into all of this techies and Batrider to get the fifth kill and a wipe.
Tip PM area right now, what the hell dude? He's putting him work in this fight. Actually just walking in overtime and overtime so much that the next ship started there. It's crazy work.
Holy look at his damage done in that fight. 10,300 damage from a better item in that fight.
That's fight 3 right? That's fight 1 and 2 aren't included in this fiery cap. That's like tripled. All these numbers should be tripled.
I'm sure absurd stuff coming in. So now be coming out on top from that Roshan fight, huh?
Yeah
7k 8k lead for them
And still not a clear winner in this game as well as we have an 8k lead like to say but
You know dire showing their potential as well the thinker maybe overplayed a little bit blinking forward that final time
Right, it's always a bridge too far and if you went back to heal mana
I think he could have been happy with the fight and gone out instead after I get him
There's some big timings as well coming in I believe did we actually oh he changed his mind on the evoker
He previously had the agonist upper in the quick fight, but up to get away from it went for the octurine core instead
I've seen this actually quite a lot. A lot of the invokers are opting for octarin instead
as you have these active items and all your spells.
Tanked well. Thank you Eureka.
That's true observer. We are peaked on Eureka 60% and he has Wind Waker. It's a 7.6 second
cooldown Wind Waker. I mean that's disgusting dude.
Yeah and it lasts for 2.5 seconds so you know fair that with Lincoln's it's pretty hard to kill him.
Ah that's crazy business.
It still doesn't do damage to towers though.
I feel like it's been a struggle for Malus this game.
43 minutes not a single tier one.
Yeah I mean that is the problem with their draft right no traditional right click hero.
hero. When you pick both Tinker and Necro, you put yourself in a pretty awkward spot.
Necro is down. So you have to 300 damage into his wood damage.
That means he has a relic he could hit hard with that.
The Radiance Components. So all that other damage has been creaked
to these Silen's Ours. I don't know. Maus MVPs, the melee creeps and the catapults.
Unfortunately, Lasso, we have another Lasso.
And Lincoln's popped him.
Lasso dragged him into some strike.
He's dead before the Sun Strike even comes in.
That is fast burst damage coming out
from the mass team from the bottom as well.
They're looking for more.
Yeah, trying to catch up around this full-manteen area.
Here he makes his grip, but it's canceled out.
Chris Bliss, BKB's up, trying to find a way back
into the fight to scythe down days.
Holy, I can get that kill.
But Chris Bliss now on the run with no TP ready.
He's stranded down here.
Lose the tinker mid, then your bane bottom, Chrislis surrounded.
He's gonna try and death boss his way out of this one and maybe get a kill on the exit,
but it's just not happening with the positioning of Navi.
They got a double kill and got the juice now, fully in the driving seats.
They grabbed the game by his horns and Navi looking like the favorites now, heading into late game.
I mean, we always knew they were gonna feel pretty good because now would have been a dangerous,
satanic, the windranger is just this continuous source of damage.
And even if Tinker is discussing late game, you do not kill buildings like you mentioned.
Look at what happens the moment Mavi win a teamfight.
Straight towards buildings, even through backdoor protection, she takes down the tier 2 tower.
There's a clear difference in how you can build on your lead.
Honestly, if Miles were able to get buildings any of the times they won a fight in this game,
I think the game would have been over a long ago. I think it would at least have been close.
That would have had way more chances.
As you're able to actually close the net in around Navi, stop them getting through their
items, play this tinker as he's meant to.
As the...
As the hero's intended, instead it's Navi just coming in, clearing out lane of balance
without so much as a whimper from Maus.
They've gone back through the hole in the wall.
Yeah, this is looking hard, Navi.
You have to get out on the map somehow and it's not that easy to do.
And look at the little tree and the eye in the forest, the scouted Doom coming out.
They know about this Lincoln's too. They've been good about breaking it before.
They're going to do it again. It's hard to break it.
He gets up his BKB, but that's got enough physical damage to bring him to him.
Tinkera trying to protect him here. Windblaker's off to the right-hand side.
You know, Tinkera is safely as well.
Doom now dead for a minute and a half.
A long time on the sideline.
And this Doom didn't really go for a scaling build as well on top of all the, you know,
the hype we have for Navi being stronger late game.
Doom not going for the Midas Octurine style instead of being going for fighting items.
They really don't have a whole lot going for them other than the Tinker.
No, so a lot of pressure on mid one.
A ton of pressure.
The weight of this game on his shoulders.
20k lead for Narvi, looking for the second lane of Barats, catapults in front of them,
a lack of a winranger going in for damage on that tower.
Looks like the march of the machines in the presence of Maus, going to deter Narvi at least
for now.
There are no rush, they can think about Roshan, just chill, wait for ages, get yourself a second
life for the winranger, they can go for it again.
They've been doing a great job punishing anyone who shows like their lineup is so absurdly good at pick offs
You have lasso you have tree and scouting with the ice in the forest
You have the random random little invoker running around in in this so so many things they can pick you off
And they have the gem control as well so de-boarding the entire map. I
Want to see mr. Tree and hey ready. Hey ready listen up. I want to hang on
He's out of bed, lassoed out of his hook shot, are you serious?
Can't even escape.
I think it's tornadoed.
I mean, is he gonna be alright with a Lincoln's and Wind Waker?
No, get a bit of distance.
Okay, for now.
Get weak to safety.
That's good to be woke.
I just want to, I really want to see this tree healing up all the towers to full HP.
Imagine a game where all three tier ones are full health.
That's true.
Yeah, it's a bit dissatisfactory that these towers are not in pristine condition.
It's not that much he needs to do as well. We're talking like six, maybe
somewhere six to eight uses of the living armor and they're full.
Are you just trying to avoid saying six, seven?
Yes.
I know the tone of your voice there is like he's dodging real hard.
It's definitely not eight, but it's somewhere between six and eight uses.
Decently long rush and spawn, still a minute and 45 to go.
Mow's up. Bunker down in their base though.
And, uh, got the juice, is locking in. He's got the swift blink now as well.
He's looking absurdly strong on the Windranger.
So many items at this point.
If she blinks onto a target, it's hard to save them.
Even with the Lincoln Sphere, the Yule Scepters and whatnot, Nightmares,
you might still not be able to disjoint this Windranger from the target.
longer I'm kind of scared. Yeah, I was scared. It's my job. Okay, we're going to pause. Good.
It's, it's my job to, you know, notice things and call things out as they're happening.
And there's so many things in this next team fight that I'm already trying to prepare myself
for the link into the way the way it goes green. But there's so many things on the screen.
don't have enough words if a player uses a spell you call it out next team fights
but they all happen at the same time
how am I meant to do my job these teams are too good these plays would have done
it I can't work under these conditions I've been next to any pixel he called
every spell you can do it too Gareth come on now I'll try
You got to warm up, you got to do your Peter Piper, pick the pickle, pick the pickle, pick the peppers, she's still a C-Shot, there we go, there we go.
Alright, we'll do it, we'll do it, okay. I don't think these players are just so good, they're casting all the spells at the same time, and this is a grip on one, do another, last on a third.
He's been, honestly, insane individual performances from all ten players in this game.
I think my favorite was the Doom and the Reaper side. That's the same time on the poor techies in the game.
It was like, we're dying? Let's kill something and they just saw techies and he was at the wrong place at the wrong time.
He played through everything.
Speaking of techies, he's kind of building a belt here, like the proximity belts. The Great Constellation.
The DMZ.
They're not allowed to pass this parallel 30 seconds for Roshan
Unfortunate for mouse fans
Kind of just stuck in base now and even then they probably don't feel safe because we've seen
Some random bat scoutings in the base, you know some some kidnappings actually have happened
Yeah, not a lot of action, you know the it feels like miles right now in the center of the hurricane
right, the eye of the storm. There's been a flurry of action, wind speeds picked up,
now it's that dead calm, but you know that in a matter of moments, the chaos is about
to kick up again, and you're gonna have to batten down the hatches, you're gonna have
to board up all the windows. This dire base needs protecting.
The rain stops around you and that's when you should be scared.
All the birds fly away and you're like, where are they going?
That's always been the first indication, when the insects and the birds leave, you're like,
Oh shit, it's about to go down.
Oh, and, uh, Clockwork, he didn't listen to the insects.
He tried to get there for a potential steal on the Aegis.
Might as well try.
You know, he's not randomly here just feeding.
That's the trouble.
That's the trouble, right?
We've got Shreant here, who is one with nature,
building all of the trees so the birds and the insects
can live there in harmony and give that early warning system.
Tinker and Clockwork, Industrial Revolution,
burning trees down there, the Uruk High,
Destroying all the lovely natural landscape to build their nasty machinery. They don't have the ants are gonna win this one
I think they are they're going to march on Isengard
There are two towers two tier threes left in this dire base. They must be brought down
The ends are going to war ETA two to three business days the moot. No the moot is over the end moot has ended
They're here. The Ent Wives, the Ent Husbands, they're coming for this dire basis.
Chris Bliss, all they're getting blasted on, blasted off,
Nightmare it up and BKB it up, but got the Juiciest Keeps on giving it to them with the Overgrowth.
There, Chris Bliss! Wind Waker buys a bit of time, so the stroke of the land, damage not good enough.
Neckrow breaks free and gets a bit of distance.
Nami, still on the high ground and looking at this melee barracks though,
not bothered by Maus' defense through the Martial Machines.
They just not even burn so Windranger could heal up a little bit on creeps, keep going.
The Rax is falling to just a bannered up siege catapults.
No successful push in the end, but you can see the potency and the defense is still there.
Tank your high ground is always hard to crack.
Why didn't the Batrider just fly the ring to mortar?
firefly. What's the argument against the the birds and the hawks doing? It would take too long to
get a message to them or they didn't know they didn't care? It would be too boring. Too boring.
There's some like in-law reason like they they didn't want to get involved because they're
too snooty or something. Yeah, it's some cope. That's all I hear. I've heard the argument. It sounds
It's like, you know, oopsie-doopsie.
It's like the lion doesn't concern itself.
The eagles don't concern themselves with the rings of men.
But then they're there the moment it's done, dude.
I don't get it.
It consists of...
Well, it took them too long.
They started their journey.
It took too long to fly that.
But Batrider would have gone there.
Look at him.
He's probably going.
I don't think eagles in Lord of the Rings
had freaking bongo boots and Hurricane Pike.
PMA is straight over the top of this clockwork.
They've got Boomb's doom getting a grab in the back on this impoker.
Wind Wakerbuy's gonna time for Niku, but the Reaper's side is gonna come in. Where is he?
Oh, he's back to base.
Niku, he's dying fountain.
Wind Ranger trying to go into this dive base.
As Niku is ticking over.
They've got to catch him, got the juice, but he's been healed back up to half.
The damage makes him move onto him, but the cataclysm comes in and the double lasso,
and the Christmas and Boomb drags them back into the death zone.
They're being burned down, got the juice, winmaker again!
Oh, it's some time for him to maybe survive, but he's also got Aegis as a backup plan.
Safety net is there.
And Maus, they've double bought back to try and hold their high ground here,
but still losing out tremendously as Niku goes in for another round of spell of the Chrysler's and mid one.
Tornado to hold them back.
Got the juice of PMA, they're on boom, he's dead in the mid lane, dead for two minutes now,
and got the juice, chases Yamash down.
The clockwork not much left in the tank.
The Hurricane Pike puller from the Windranger allows the gap close and mounds now in a 3v5
to try and hold onto these tier 4 towers.
A lot to do for mid one and Chrisless.
The Windranger, she's too strong at this point.
You don't have right to carry, you cannot deal with her.
She has so much even BKB's off cooldown again, it's a panic soon back.
Trying to fend her off, but really the necrace is wandering around like a sort of annoying
flashlights shining at people but not really doing much else the proverbial
laser pointer but there's the two more last one again
I'm not gonna buy back from neck first gonna come out but mid one is gonna win
wake up back to try and find safety now as they grip up this PM a bat there's so
many ways to disengage and break free Niku Lotus the big idiot up dealing with
Chris less as PMA pushes mid one of panto back towards fountain three precise
He's gonna land on the Batrider though. Getting Christmas a kill and maybe restoring health? No, he's dead.
Two minutes gone to sidelines. Gone for a while and mid one.
Being burst down, got the juice to chase him all the way in to kill him off.
One hero remains a mouse at his mid ones tinker.
A 1v5 as Navi have the flurry of buybacks to finish off the mega creeps and look for the tier 4.
There's no way to stop this. He tries, but he's just gonna get held in place, disabled.
Lincoln's only going to save you so much.
Blast off his sofa wing, just jumping straight on that timka,
blow it up, and there we go, 43 to 31, 48k lead for Narvi.
When Mounds were picking up the pace in those first 20 minutes,
they looked good, but they fell short.
That hurdle, just too much to jump over.
It's so funny to see the players' reaction afterwards, so different,
like Niko's super animated, got the juice, flies out of his chair,
and then you have PMA, who had a crazy game,
maybe the craziest game out of them all.
he just calmly like scratches his head a little bit like wow that was something
has he absolutely owned this one on Batrider impressive stuff from Navi
super performance yeah this is that fight right where the Batrider just lasted forever basically
it was the dragged out bottom rush fights he ends up killing so many 10 000 damage dealt in one fight
it's been at 39 as Batrider i mean this was as long as although the rig's extended edition this
fight. We had three books, 50 fricking chapters. Sun's going on. We had a back and forth over
the period of four minutes around this Roshan pit.
Now, I think he tries to stand his ground as well and fight. This is where I think
he gets a little bit over Zellas. He blinks forward, gets some kill. This was a nice play,
but here the next blink is the one that I think is a bit over committed. He looks for
a bit more and looks at his mana pool. It's not very high. You could argue that that was
backwards blink but not really he knew that you know this is towards action
bit towards the roast bit towards all those action in this situation yeah man
yeah a great one getting on top of that tinker an incredible last pick for them
it was impressive stuff though for mouse I think they put themselves in a very
hard spot with the droughts I mean I do generally like the flex of putting some
offline heroes as a carry, playing these Necroposs ones and so on. I really enjoy it, but I think
opening with the Necro into the Doom I think is too predictable and adding the Tinker as a last
pick I think really shoehorn's you into one horrible spot where you don't have building damage
and they basically lost to Living Armor like straight up. They can't break the Riddies.
No you can't. And how do you defeat a guy with two gems and a refresher orb? It's undefeatable.
Yeah, there's definitely the man of the hour, the holy crap, 90.7% kill participation.
Hero damage, absurd for a hero who's an initiator.
Yeah, doing 53,000 damage is some serious, some serious damage.
She did more than the Windranger, but at least she did 46,056 on Invoker, slightly higher,
but you know, that's Invoker as well, with Cataclysm, mind you.
Yeah, it's so much easier for him to do that stuff.
from PMing on that Batrider. So many double lassos at the tail end of that game as well.
So Navi, they come in, take the game on victory. You look pretty good against Mounds who tried
something a little funky there with the Necro first pick. We'll see how it develops though.
Game two coming away right after the break.
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You
Welcome back to Na'Vi vs Mouse here as we get ourselves into game two of this best
of three lower bracket for the e regionals heading to T. I 2026 and now the game to the
good one and as best of three mouse falling short with that kind of death ball push strap.
It's death ball push strap as a push strap without push damage right you have sustainability
and that's your only pushing power. No actual cracking building damage. So I didn't like
this draft. I feel like it's way too all in. Maybe mouse feel like they're that far behind
Navi in terms of just expectation for the series, but I really would like to prop up the players more than that
I think these are really good players
I think they have the potential to win without doing something
So all in I think they put themselves in a really uncomfortable spot and now we just kind of you know win by default
If the game drags on long enough, I don't think must need to be in that spot
No, definitely go go back to go back to basics and try and figure out how to develop your draft without just throwing
everything out there in the
early stages of the draft.
Immortal Faith got a frown on
his face. He's got to figure
out what the process is here
to try and deal with CY and his
draft over on the Nabi side.
Coach versus coach action here
in game two as the draft begins.
Deep in thought, obviously
racking their minds a bit, but
Nabi credit to them. I think
even though their draft was
supposed to win by default as it
goes late game, they put up like
a really good fight in the early
game as well. We particularly
saw some really nice,
He saw some really nice action coming out from PMA together with the two supports.
I think they held the line really well.
I actually don't think that, interestingly, Got the Juice didn't do that much that early,
which normally I praise Got the Juice a lot when I cast Navi.
But I think he did what a normal carry does, which is carried game in late game.
But early on he was really saved by the impact of his teammates.
Yeah, even with what all the the Sun strikes missing in the first portion of the game as well
There's a 0 and 8 0 and 10 Niku had a difficult time connecting them
But then he gets his agonimceptic as the cataclysm going all of a sudden
We've got these double lassoes into counterplays which are easily landed
That's very much a case of Navi just getting through that early portion get towards late game and mouse had the
entire game flipped on their heads
We'll see here as this draft shapes out, Navi already banning out the Haskard, don't want to deal with that.
And the long raid keeps his 100% ban or pick rate combined, he's been played a little bit, but 98% ban rate or something like that, this hero is going to be out of this game as well.
I think it's also wise to just remove that trient.
You've shown in your hands how strong it can be.
A 74% ban rate for the tree, remove it yourselves.
We've got a first big shadow fiend here for Maus.
They're definitely shifting tact as they get themselves a chrysalis hero that can stand
and deliver.
Actually hit towers.
Yeah, it makes a lot of sense.
I think it feels a bit nicer to actually not have this pressure.
I just don't really want to see Tinker and Necro together.
I don't want to see Tinker or Necro at all, to be honest.
But that's more a personal touch.
But the two heroes I feel together is just asking for trouble.
Now, the response to this SF has been a difficult one
that a lot of teams have tried to find a way to kill him.
Like him and Drao kill them in lane,
get some and dying with a decay spam into a hoodwink with a damage output, but it's
felt like I'm dying off lane has fell short more often than not. So I'm not sure if I
like that, you know, beat SF in lane, but then lose the game kind of situation. For
now, that's going to grab the clockwork and make sure that there's no SF tree or SF clock
combo. And they've got a way to get on top of the shadow fiend.
Yeah, exactly. It kind of works nicely in both ways. You can sometimes just mess with
Shadowfiend's game, even in the mid-game, you hookshot onto him, drop the cogs and then
run away or fly away as clockwork, and you kind of leave SF trapped for a little while.
I can stun him even through the BKB as well, which is kind of nice.
I think primarily this is just a block pick, like you mentioned, take away the combination,
but also leaving them with less options almost.
Alright, ban out the Darkseer, which I've seen used as a tool against some of these
Ranged Angie carries, not exceptional in the early laning
stage, but definitely can put a bit of pressure with the right
partnership and dives into tower with twin gate plays.
And of course, just later on in the game, a punch in the wall,
very annoying to deal with.
A good shout to get rid of Dark Souls Hero that overall, I
think you need to respect against players who are good at
comboing and Navi is definitely one of those teams, right?
They have a little semblance in my opinion to like old VP
I'm talking many, many years ago, um, VP Polar used to run this Slardar vacuum combo all the time and they just had clean execution with it.
I get some of those vibes every now and then when I watch Navi and how they throw their spells.
Last game was a mess, though. It was a mess because there were so many things happening from both teams, so spells did land and some spells did miss.
Yeah, I mean, they were good with their combos when they could land them. There were so many Wind Wakers and Lincoln Spheres and stuff being spammed.
being spammed. A little bit challenging here and there. And then the PMA Batrider also being
respect banned. And Shadowfiend is a hero that you cannot find himself in front of his team,
hitting an objective. If you're able to double the distance with a lasso drag back and make that
life challenging for the Shadowfiend. Makes sense to get a lot of credit to PMA after a previous
game as well, banning out both the Darkseer and Batrider. Seeing what he did and how he held the
the game together. He was definitely looking super good,
common collected Mr. PMA.
And now ban wise from Navi. Is it? Is it? Do we want to ban
Bane?
Oh, it feels like an okay band, but it feels also like a bad
band.
It's a fine band, but you also have clockwork. So you can just
leave the Bane and actually ban Bane was banned by most in
first place. Oh, right. Um, but
yeah, if even if it wasn't, I
think you could still left it
here because you have clockwork
very good at canceling bane and
fighting against them in the mid
game. Um, they're gonna snag up
axe for themselves. We have seen
axe do well, even against
shadowfiend. I believe it was
double llama who played axe
against SF and actually crushed
that lane. Um, we praised him
as the MVP after that game, but
we'll see if we can have a repeat
of that by PMA. It feels like
you've got a few options where you can play this axe clock as a lane and just play standoffish,
drag wave back and be a little bit cheeky with your movement on the lane, or you can
put this clock five and have axe for the hoodwink where you're actually pressuring and doing
damage with battle hunger plus the bushwhack acorn shot being very irritating when they
come in junction together. I'm really struggling to figure out what Panto's playing in this
game though like do we do go back to the tusk do we have like what what what is the sf lane gonna be
hmm it might be this i don't yeah it could be largo i feel like this is probably still just
plus three though um but definitely could be it's pretty nice to have largo in the lane because
largo actually does allow you to uh to dispel the battle hunger as well and yeah he did play it before
You can give your options. I think you're just trying to figure out what what Panto wanted there was the the hard part
Yeah, I think it's similar playing Largo against axe reminds me a bit of
Like warlock versus Largo situation where like you rely so heavily on your spell spamming and you just did this spell battle
Like the same thing can happen here
um we'll be curious to see at least they keep the flex open here so i would actually like to
see them pick up the second support at this point because that could kind of fake out whether this
is an off lane or not a largo and then could we come back a second to the brew ban because that
seems like an odd one to me does it signal a certain hero pick or is this just respect to booms brew
I think it mostly respect. He plays it really well. I don't necessarily think it telegraphs a particular pick, but
Brewmaster is extra good against certain carry heroes that you may have intentions of running. Like if God the Juice wants to play some hard carry Medusa or whatever, right?
You see the SF already, Medusa is a hero who doesn't care about the minus armor. If that's how far ahead they're thinking about it, it's a possibility.
ability. Yeah, some do so some TB one of these guys potential
therefore you now is going to come out with the keeper of the
light though, could be damage or mid one playing this cuttle.
So also having a little bit of flexibility there, kind of
assuming damages here though, just because it is comfort for
him. So I think likely we've got our one five and four already
picked.
If it is the five and four, though, one thing to be noted is
that they don't have the best gank potential between their two
supports the Largo and the Keeper of Light don't really have an easy way to just run
up and stun someone and kill them. Like Largo to some degree, but it's not that sharp.
Now you need some guy who starts fights, like some Underlord or I don't know,
he would have loved an Axe or a Brew to get in there and do something from Boom's hands in particular.
And I guess they'll also be looking for some kind of mid one Storm War Amber spirit to get
bit of gap close and catch. Love that with a couple. They pick up TA anyway on the side of Navi,
and here are that, you know, I've spent a few thousand hours playing, and overall it's not a
bad TA game. I like TA against Largo. If this is often Largo, it gets hard countered by TA,
so that's one of the main reasons they pick it here. And that may force them to play the
support Largo, which maybe they already wanted to, but at least it takes away that flex.
and there's the hoodwink with the axe so kind of as expected clockwork moves to five plays with a ta turret
and then hoodwink axe offer quite a lot of ranged damage here so if if the five logger gets out of
position he's going to get blasted or they can just put all focus on the shadow fiend and
maybe even go for one of these early attempts where you know you try lane kill the sf once and then
go back to normal laning yeah that would be pretty nice i wouldn't mind seeing them just kind of camp
at least get the range creep killed right do the the whole setup thing where you go for the range creep if the enemy come and contest you
You 3v2 them
Could be a good opening to the game for Navi as tiny gets picked up. Yeah, so where's he going?
So I think we've seen a bit of everything out this tiny. Yeah, look. Yeah, exactly
Mainly Carrie but mid off lane and pause for has seen a little bit of play as well
I mean Carrie is where he has looked the best overall and
and that's also where it looks the best in pub games right now. So I am also leaning towards
wanting to see Carrie Tiny. I think it's good against Axe, you know, later on getting Blade
Mail called doesn't really feel bad. If it's Carrie SF and you get Blade Mail called,
that's one of the things that can hurt SF as well. So maybe they have plans of going like
mid SF with Carrie Tiny, but it really comes down to what they are feeling on mouse.
Why not pause for SF? Why not bring back the yaps or strap?
Yes, do you remember that? Yeah, I mean, honestly, I am. I've seen it. I've seen it.
Boots and mangoes. Let's go for raises.
Boots, mangoes and a smoke. You smoke down, you kill the first creep wave behind the tier two
tower, you can get level two already, and then you can do stuff. Yeah, I actually remember when
as the first got the stacking race damage there was a guy who immediately invented the
cutting creep wave level one on the support SF get level two and then bully the enemy
while you're off lane at farms um it's just an uh interesting approach
well whichever way you look at it it has a lot of flexibility with their heroes
they've got a lot of different ways to set up these guys in all the lanes but they've got to pick
their last guy first with the penultimate pick of the draft and taking in their sweet time heading
into 10 seconds remaining all the way through the reserve time to get themselves an enigma for boom.
So enigma time lane, Kotl mid and then lago sf lane is how I see it.
I really felt it in every fiber of my body that was coming in because I didn't see any other good
options the banouts like normally we see centaur here centaur with sf but again centaur just gets
pretty body than a clockwork TA lane I think. So I like the enigma pick a lot more. I think it's
a sensible pick. Generally TA can kill Ivalon but with good micro it's hard for her to kill more than
one and she will get harassed by the other ones so should be good lane coming out for her enigma.
Yeah now Niku what do you want? Your cans and ember have both been banned out.
Do you want a spirit hero to be able to play forward into hoodwinking clockwork?
Well, just the invoker again.
Go for some sun strikes.
Okay.
I mean, he has axe, he has clockwork.
Usually that's enough.
You also have bush rack into that from hoodwink.
So it looks pretty clean.
And going against the mid one, Tiny,
I think invoker's gonna have a decent enough time.
Last hitting can be hard on first two crew waves,
but after that, the game shifts
more and more invoker-favoured.
Oh, so they do put a damage on the cuttle.
And mid one on the Tiny.
I really thought it would be the Tiny and Igma legs.
such a powerful lane even against a TA just to toss her back into idolons you could find and kill
threat there oh keep her to light this better on that lane that's you can do similar stuff just
by blinding lighting towards the idolons right letting them do good damage and then the blinding
knight miss chance actually messes with TA a lot so the problem with tossing back is that she might
just turn around and kill the idolons or standard round and fight the blinding light is taking away
that option sort of with the miss chance and i guess cuttle is also one of those heroes that you've
You've got to be from the mid lane, quite a specialist on to keep that tempo going.
And I know mid one has played a bit, but maybe not fully in his comfort zone.
But draft versus draft, Na'Vi versus Maus here in game two feels much more
standard from Maus, no more funny business.
They've covered all their bases.
Your checklist must look pretty good for them.
Yeah, it looks nice.
Teamfighters there, push pause there.
Lanes are not as strong as maybe I would love to see, but it's definitely
acceptable. Laura go to counter out the axe and then you have the enigma who should be
doing well in this lane as well. So I definitely think they improved on their draft from previous
game at the same time. I don't really mind what Navi are doing either. I think their
draft is sensible. So good stuff. We get to see both teams with very playable drafts going
into this game number two.
I'll see how it goes, game two.
It actually happens way more often than you would expect, right?
That teams just put themselves in a spot where like, it feels like they had draft kind of
decided the series or even decided at least the one game in a series and I'm not gonna
say a hundred percent that's what happened previous game.
It wasn't all in.
It could have worked, but it's a major component to build on.
that's why you can't just rely on your coaches to do the entire drafting for you. You need
to work a lot together with your coaches. Yeah, I mean, everything is about expectations,
right? Expectations in terms of hero combinations, pairings, trios, how things work in conjunction
as a five man, what your opponents are doing, expecting what they're going to be up to and
then counteracting that. If you don't know what your, you know, if your coach and drafter
is drafting all the heroes for you, but you don't know how to pilot and execute their
game plan and their idea. You need that structure. That's why so many times when we talk to these
players that have these people like Corbin or Miposka or Immortal Faith, CY, whoever it might be,
the players are always like, yeah, we do a lot of drilling, a lot of practicing,
a lot of talking and thinking about how all these heroes interact with each other.
Yeah, it's a routine that a lot of teams, and you know, my experience is well-playing in pro
games before, a routine that we had a lot of times after draft. It's like immediately when the draft
this done you communicate what your goals are and what your vision is so that everyone
is on the same page because sometimes if you don't actively do this you can have people
have a little bit of a different understanding on exactly what timings you're playing on
what you want to do.
It sounds very, very random you'd imagine all pro players to have a very similar view
that's really not the case.
Nope, honestly people have very drastically different views on the game and they're not
you know, you know, it's
not necessarily like all one
guy is right and one guy is
wrong. It's just, you know,
approach kind of thing. Yeah,
that's why you know the early
days, though, to we always used
to say being on the same page is
better than not being on a page
at all. If you've got all these
disparate views and stuff just
having one one loud voice in a
one dictator in the draft and
in the game felt good back
then before they had all the
coaching staff and stuff. Pick
up the slack in that regard. We
also had a period where you
Oh, yeah, that was meh that it was back when I played
hosts
The draft would end and castles would sit that five minutes like okay
We've got a pause now for what reason and you read over there just having a chat
Yeah, teams were just having it say listen. They didn't need to understand what was going on. I mean
It was this weird thing where people started doing it
And then you know since everyone else was doing it if you don't do it
Or if you don't think the time to actually think about it
They thought awkward or if you know say they're pulling pause and you just sit there waiting to play you wasting time
You should be actively talking
And there we go came to
Master free Navi R1 0 up here and
We're down at low bracket heading towards the international 2026 a loss from ours will dump them out of this
Navi a victory will push them on forward so if there's against Hula Ghani
The laning stage so fast, starting out pretty decently for this Tiny at 3-1.
Looking at Q same story, 3-0, thanks to his Sun Strike.
He's doing a good job with the harassment, slow trying to keep the damage coming into
Tiny.
Tiny's gonna be able to get the Forge Spirit though, that's a nice bonus lasted for him.
Generally when I avoid having any Forge Spirits die, such a big impact, extra gold experience
can really swing the lane a bit.
I definitely can. That fast a bit of regen, that quicker bottle, speedier boots, whatever it might be.
Definitely to the scale.
Just keeps the avalanche. Damage going on to Niku then, making Nice a little bit more challenging.
He has to step back with the class and the tangos, but it'll be fine.
And then these side lanes, and Nigma keeps the Idle Ones going, with Yammach behind him.
And he's got this Nigma. Six last hits. T.A. is up there at 9 and 1, got the juice.
This is one of his signature heroes, when Navi Junior burst onto the scene, but the
juice was playing TA and Sven pretty much every game, I want to say.
Yeah, he's expanded his hero pool a lot since then, and become much more rounded as a chariot
player overall, but for sure, he plays it with a phenomenal TA, so far doing very well
and up top, actually, he's got a little bit too close to the SF.
He's down to the log on.
They popped the fairy fly, but still fell.
Doing a little bit too much harassment. It's the hard part about playing hoodwinks.
You can get carried away with all those auto attacks in the lane.
You feel like you can shoot people forever and suddenly you get licked, pulled back into the SF.
That worked pretty nicely as a combo.
You get licked back into a frog stomp, raised.
And then he feels the pain.
They're gonna give it back onto Panto up at top though, forcing the frog all the way under his tier one.
Oh, I'm down the bottom lane, the TA. Just trying to span out these idolons.
But it's a real challenge, we got the juice when it's just being pushed around by a blinding light.
Twin gate play though?
It's the Sunstrike up top that we have a gate to play by, Riddies.
Riddies has come across here.
Pushback on the Panto, battle hunger expires.
Level 3 axe trying to chase Chrysler's under tower with a blood grenade chucked at him.
The focal point is the shadow fiend still.
Cogs flying through, bouncing around.
Chrysler's healed up though with the Lotus put on him.
All the sound-
I just think Popped and now the sound back up, the Rocket Flare will cancel it and a battle hunger comes in, but the double razors get's Christmas the kill!
The third raze thrown out there as he turns back on the days, the little run around the tree, not going to pay off, the Shaddafiend finally die, but Navi had to pay so much just to kill the Shaddafiend off.
That was a very nice attempt as well coming out.
coming out. Crystal is some nice Duke shoes there coming in and the Chakra Magic was a
heads up play, a little bit of extra mana as it turns it around.
That's got the juice. You get some extra bonus CS similar to the mid lane with the
Forest Christ, you really don't want to have the Outlast dying. Importantly the enigma
doesn't have that many of them nice. The power of enigma is just taking over the lane, denying
a bunch, holding the lane back, the tiers pushed the lane and then back to jungle.
Let me try and find that extra bit of efficiency wherever you can.
And he's axe up at top.
Left alone for a moment, so he's going to get raised away from that large camp.
Pretty imposing force, this crystal shadow fiend.
Ace, steel secret and a nice secret.
Wow, very nice stuff coming out from base.
Well he's died twice, he's gotta get some vengeance.
I don't know.
There's a non-stop light launch down here as well.
With chakra magic, boom, spamming them out.
Once you pressure, it means pulling small camp is an absolute nightmare for an RV.
Yeah, he even farmed up the small camp, so not much options for him.
options for him and we might see a move from Pantho he's thinking about going through the gates
at least i'm going to check it there's actually Riddies coming through the gate already
Daze is looking at mid one in this mid lane Niku with a blood grenade and sun strike they've
caught the tiny with a good bush wag there you go giving it to mid ones tiny
oh it's this little bit unexpected ganks right showing up at the 5-10 mark not showing up at
the 6-minute mark this is so often successful honestly the amount of times that you and i
I've seen ganks at 510 result in a kill. I swear is one of the highest kill
participants or like the highest kill success rates out there. Yeah, it feels
like it happens every time. Alright, it's always that conversation about trying to be ahead of the curve,
trying to be that one step ahead in terms of aggression or greed or whatever it might be.
And Riddies, he goes for the TP, home. Under dive vision, got scouted out, got chased by the Largo
on the Shadow Fiend, but he's protected PMA. He acts to continue farming and dragging waves into
camps so acts very happy with the state of affairs while down a bottom lane, Daze tries
to scurry back into the tree line, he breaks it away from Yammach and boom, survives and
so thanks to Riddies and Got the Juice presents they don't lose any lives.
Don't lose anything but they saw Riddies and then they could just back out saying okay
we're only committing two heroes, just chill, there's three enemies and they're actually
going to have a friend coming in from behind this Mr. Lorda himself, TA pretty far up on
Malin, that clockwork sees the bird frog.
Yeah, Panto, way out here.
Not in his natural habitat.
I'm going to lick off the bloke and aid and walk back into the tree line so he's going
to be okay.
And then off camera, we actually had tiny clear out the medium camp that had been stacked
on that left hand side.
Mid one with a nice little move there.
Just shifts in, gathers up the gold that Navi had been building for themselves.
Yep.
Yeah, I really enjoy what we're seeing from PMA by the way right now, just cutting behind, farming in the dangerous area.
I say dangerous, but in reality this might sometimes be the safe area going Cup the Creep wave.
It's so far away for Tiny to make a backwards moving yank, this is not a good feeling.
Say you do keep you over there and kill him, then you're just stuck in a no-man's land.
Yeah, it was just a matter of finding him.
He may be trying to play MacaChameleon.
He's just going to paint himself as a tree over this die-sider now.
You can't see me. I'm invisible.
I'm a neutral creep far on your jungle.
Mikey King just sitting in a creep camp, chilling.
Bottom tier one, already claimed up though.
There we go. Eight minutes into the game.
Tier one tower dead.
Okay, they're getting tired of the facts.
Finally moving up the Largo, setting up.
Now, they could think about TPing in Tiny.
But Tiny doesn't have any mana to work with, really.
I can see a Sol Ring.
Hmm, it's gonna be a Crystallis.
No, no, no, no, no, no.
Oh, they don't even see him.
They want to go for the 8-minute rune.
Now, they're just walking right past the axe, bypass PMA,
and go top rune spawn, but it has spawn bottom.
Man's the hate for the clockwork.
Did Mounds kill a tier one in the previous game?
I lost track.
Oh, no.
No.
So they've already beaten their record then.
8-minute tier one talent.
Feeling much better about things.
Significantly better.
I mean, it does help that they pick three heroes who all push towers and Ingmar SF Tiny.
Correct.
Don't have any shortage of building damage now.
I do not.
ChrisLess was a Falcon Blade.
Going into that mantis doll next.
When do you decide if it's Masked Madness or Falcon Blade or Manta Rush or...
Hmm... I mean... I think overall I'm leaning towards this Masked Madness being worth it,
but if you really think that you need Manta as soon as possible because there's something you want to dispel, I can see that being good.
Here, it may not seem obvious that there's stuff to dispel, but, you know, Cold Trap, Battle Hunger and, importantly, Melt, Melt and TA Trap are actually pretty good to dispel as well.
T.A. struggles quite hard to kill something if they have Mantis-style because when her
meld attack is in the air you can even meld and disjoint it so not just dispell but disjoint
and that's a very powerful thing.
Right, that disjoint against the axe against the hoodwink also could come into play if you're
able to get away from a coal or a bushfank or something.
True.
And we still have the trainer minigame, the custom game, does that still exist?
Yeah, yeah, yeah.
Good, good.
Yeah, I played that a little bit, it's this funny one where you
get to dodge different abilities stacks being taken finally by a p.m. eight days
was circling on the map saying hey guys I built up back here tightly stolen it
once don't let it happen again please come in and finish off his blade mail
while mid lane clockwork is gonna get pushed back down and towards the waiting
arms of mid ones tiny logo's got a little bit too close amplified damage
gonna get denied out, but he licks back days, not able to catch up to the squirrel.
And a level 6 on the caudal yet, so can't quite solar buy and hold him in place there
for his team, but they are gonna push down mid, they have the drums of course being put
to use, and uncomfortable for Invoker, he doesn't really want to have this many heroes
shop on his lane this early on in.
No no comfort for him, but TA having a pretty happy time accelerating quickly and I'd argue
acts the happiest of all, top of the net worth of PNA after clearing all those stacks.
He has to play out through that top lane and get a bit closer to Blink Dagger, which is
honestly only a thousand gold away.
That's a super early timing, and it's the result of him cutting behind the creep wave
top.
The moment we saw him sitting there just farming the creep wave, going jungle, farming creep
wave, going jungle, it's exactly what every axe player wants to do or should aim to do.
still trying to stack camps misses out on the large one but does get the medium built up
something that time you can come back and clear so far yeah much much stronger showing in the
other game from mouse getting on the map claiming objectives now able to cut down into that bottom
jungle the worry for me is that they've not had a chance to shut down this ta too much i got the
juice now has free rain to go wherever he wants farm bot jungle left side of the map wherever
there he goes. Yeah, there's big potential coming up on the horizon here for Navi, partly
from TA and her Deso, but even more so the blink dagger as we talked about earlier on
Axe, 800 gold to go and you'll have it, and then they're really going to be able to make
some moves. Kim Bokras is trying to open up that mid tower after losing his own, he ran
up and meteor hammered the enemy mid tower trying to restore balance. Blink reveal out
mid one though, gets the cancel to Niko, tosses him in towards the couple, he's going to
if the TP Ghostwalk is out of there. Even under reveal they had no more stuns.
Got a reflex. Most of the stuns are gone.
Daze also dodges the dust, so he's going to be fine.
You need a couple of these mid and camp. The mid one tiny, for another big deal if you get your
invoked out danger like that. I think it's fine. They have their own timings to play for.
sure you lose a little bit here but like I mentioned earlier the TA is getting very close
only 200 more gold for the Dessal. Just go for a standard build the max meld with sidelights
and jump in for Riddies. He's getting dogpiled. Annihilated. I was thinking that the pressure
is building up here. Mounds are rallying around the shadow fiend bringing all the numbers up
towards top but then mid one just gets isolated and all of a sudden that pressure build up
And the steam's out the spout at the top.
I think that was a terrible punishment.
They were basically showing one hero on every lane.
Nigma showing himself bottom, showing SF top, and then Tiny on mid lane.
So anytime that you see three heroes showing on different lanes in Cold Order,
that's typically a moment where the other team could punish.
Two lanes is, you know, kind of fine. Three lanes is legal.
Oh, wait. Black hole. Right on the hood, mate.
Some serious hate for days.
Yeah, boom, subscribes to the idea of just use your ulti and get a kill.
That's a good idea in the early game for Nigma.
I mean, ideally with the blink reveal, maybe you would want to catch a bigger kill than just the hoodling, but still pretty acceptable.
Reagan's scan connects.
Now he knows that something's coming.
Dye scan turns red on the axe, though.
as PMA blink into blink,
dodges the initiation from mid one who attempted to go high ground blind.
The smoke is still here from a couple on Maus.
Now they're bringing a few heroes to defend their tier 2 top.
It's a difficult push to make as Maus though.
They try to reset, reposition, run back,
and jump call, axe and runes making a go on mid one.
A lot of work out in the open though as PMA.
There we go on Chrisless and mid one returning down and back onto them.
This axe close to being able to dunk one down has been tossed into the ground, finished off.
And as a mouse, they retreat, lose their frog, got the juice, Niku, and he's blown up.
Boom comes back in with another round of spells, and the temple assassin just being annihilated by these idelons, man.
Yeah, stuck on the low ground there, really bad spot for it to be in, and nice little play.
He was the only one who died on his team, but Panto, I think, was probably still the MVP there.
He hopped in front of the hoodwink, all dekeaking his SF safe, making sure it doesn't die to the axe jump, so, uh, yeah, great play from the, uh, the entire lineup of Maus, handling that fight well.
Two thousand gold in their pocket, four thousand experience. That big old teamfight in a position that felt a little bit awkward. They got the ward coverage down, they set up nicely, didn't break ranks.
ranks. Oh yeah you see the graph suddenly pumbling. Oh it's straight down. In towards
his manly side. Maybe a bit of disrespect. They saw that there's no ending my black
hole and thought easy fights. Also they're gonna go for the ending there right now.
I'm fine. Link hole into some strike. No swag to follow through. Well executed to get the
dunk. I thought it was gonna happen top lane. Oh Niku yeah you're right in his bottom jungle.
back into the tiny who picks up a killing spray surprising kill nice tiny does not
stop getting chakra managed up he's got another combo spends on the creep cam so
so doesn't have it forgot the juice who opens up the damage on the panto mid one
maybe regretting killing off that neutral camp could have had another
attempt here
what is the expectation there but got the juice with a nice move coming in I
This is what I was looking for, you know, for him in the Windranger game.
I was hoping that he would connect a little bit more early, but
there we see him even before the Blink Dagger is trying, right?
The top fight didn't go their way, but even here he connects and gets the punishment.
Chris Liss gonna mirror, TA farms agents on the left, Chris Liss gonna farm agents on the right.
Miles grouping up again though, really utilizing this Blink Dagger of tiny to its fullest
Blackhole is ready as well for booms so they're looking for a big opening here
where they can maybe control up an area as we head towards torment of time so
Father Navi have dodged the best of it get away with a ready hook shot to safety
and PMA twingating or thinking about twingating okay runs away probably the
wiser choice yeah not taking any risks get himself to safety but yeah bottom
area being heavily controlled by dire means they can think about taking Roche
it's not super easy though the enemy team has some strike they've axed they
have you know flock work with the rocket scouting it
forge spreads gonna walk across so you that now they're all set up in this
area
we're able to take Roche in here a pretty big deal against these TA line-ups
we'd love to go and grab that early Roche and
Shutting down now these opportunities to do so
Now I want to say they shouldn't give this away, but I think they're respecting the black hole saying that you know what?
It's been scary fighting right now. Let's play towards the time this instead
They don't have everything they want like T.A. is never a link dagger yet
So very hard for her to get a good possession in fights
Yeah trading out farm for Roche. We'll shut this pot lane and get a couple juice for that blink
And there's Aegis for Crystallis, Shadaphine ready to stand tall.
And there's Miliam Tiny still has an Arcane rune.
He probably wants to have a Brawl sooner rather than later.
Chakra Magic Arcane Tiny, he's ready to jump again.
He just cashed his Tossback on the Cree plate.
He doesn't have the Tossback already.
He's licked back.
That's what's gonna do the job.
That very good combo.
So much damage coming out.
Solar Binds will amplify that damage coming in, because all of it is magical.
I like Midwant's itemization choice again. He really likes going for a second item Agatom Scepter.
He did it on Storm, now he's going to do it on Tiny. Blink, Street Ags.
That's a good item. I mean Agatom Scepter on every hero is a good item.
Thanks. I mean, it's... Tiny is one of those where people also usually don't go for a second
Right, I mean, same story with Storm, so...
Midway is just a little bit of a, you know...
He's a...
He's a daredevil, he tries something that others are not doing.
Yeah, he's a pioneer. He's a pioneer.
He's a pioneer. He's looking for gold in them, their hills.
All those trees!
The gold in the trees, he's actually picking them up and throwing them.
Well, tier two for tier two equaled.
Freitas Kostas is pushing, as well as got the juice.
Well, maybe the tree into game one unlocked the primal rage within mid one. He's like give me tiny and let me buy aggro and scepter
I want to take out all of my frustrations on these freaking trees
Maybe they're standing right on top of an observable word right now
Not that easy for them to punish it on the side of Navi though Navi's still just giving up the outer buildings
This time they don't get a trade for it as well
really looking for this later timing so now it's not just a blink on TA kind of
waiting for the hurricane pike bkb axe is obviously a big one as well yeah would
be nice to to have so he doesn't just die when you blink thing cuz he can't blink
get a call something but if he immediately dies it's not a great vibe
this invoke is locked in the base you're getting pretty poor and sub-bunking
net worth can't really get out there ford spirits gonna get immediately
dispatched by the Shatter theme.
I'm out.
I was actually just checking if Malka had an item on Peri and realized no, there's nothing.
No, same thing.
I was like, does he have half a PKB or anything?
But no, all the cogs.
Well done to stop the Toss Bag.
Mid one doesn't get a latch onto the Invoker, which could have been a straight up kill.
Saved by Riddies.
I mean, well, days.
Hiding in the trees.
Guys, they're gonna come for Torm.
I'm ready.
I'm set up for it.
Yeah, about that.
They're going high ground actually.
Are you there? Are you there? Hang on tier 3!
Yeah, yeah they're on here.
TA can try and defend with the traps, they're shooting some clockwork cogs, but SF is still not deterred.
Max, how close are we? Still a while to go.
Yeah, he's not gonna get the BKB that shortly.
I think they're happy now though. They did some building damage.
This may seem like nothing was achieved, but really doing that bit of damage makes the future Hydra on push so much easier.
Oh, yeah, absolutely and even just a threat of like pushing wave and someone has to come back and defend against creeps
Because they don't want to lose this tier 3 causes issues down the line
It's just a permanent stone in your side. You have to come and maintain
Really, yes tiny fights a DD room as it goes back as well. So it would be very nice for me next fight the aggument sector benefiting so much from it and
Tormentor again not contested so now you're really just saying wait we need to get some items need to build up a little bit more
Yeah, and to be fair, you know, networth-wise, there's not that much of a gap being created.
Mausal playing this five-man group-up, move towards objectives, getting all of the objectives,
but leaving a lot of map space for Navi to inhabit, and now Smoke, three-act BKB.
Daisy's been caught in the bottom-right corner and blown up, but Navi are moving to try and
fight down here.
It's been scouted though, the couriers are flying over observawards back and forth so
I think they are very aware of what's happening.
They're actually gonna go back and say they want to fight them though.
Oh boy.
Let's see if this is the right call.
I'm riddying.
Oh, he's just gonna get jumped by a mid one.
Yeah, I got slammed into the ground.
The train is tossed at him.
Quick takedown.
T.A. goes for a TP out, should be in time, probably does not spot her TPing out.
over on Navi just on the back foot not quite as fast as mouse who are losing ages in 15 seconds
so a bit awkward if they wanted to go high ground now maybe mid one is just like i don't know a
brutalist tech bro he hates trees game one is playing tinker like mouse had that set up right
they hate the trees they go all his technology now he's played tiny we're destroying forests
He loves trees. He's holding one and then throwing them you truly love trees if you carry one with you everywhere, right?
Yeah, that's how it works and then he shares them with his friends
Oh
Look back and sharing the trees
For some of them blinks in but then goes push back
And Crisley is pushed back for him, guess what a distance, in comes Boomzo!
V could be black hole castled by Hookshot, Riddies!
Crafty Nygma in the cogs, now he licked away from it, it's Riddies!
Looks like he's the first and only one to die.
Little bit awkward fight so far, but at least Blackhole is on cooldown, so...
...Occasionally respawning 20.
Ah, PMX still defend this.
Blading out return damage, Crisley's dying, they need to heal him, drift him, force out a danger.
We've made a jump off the got the juice but can't get the kill over there and he's a tanky tiny getting a bit of distance with another lick back.
Now's unable to escape without losing anybody and the sustain and heal.
Cotl and Slug goes so much to keep this push going.
Yeah, the mana is absolutely crazy as well just spamming the Chakras.
That's non-stop.
Got medallion, drums on the Shadowfiend, mount the dodgers, the call. There we go, he's been practicing.
Tiny made a jump but Tornado counteracts it. Tiny now in trouble, Sharpshooter kills him, Neku picks up the final touch, and the chase towards him, some strike.
A rocket flag giving vision over to Panto. A hookshot in from Riddies, gets a grab on the Lago.
TA is struggling to do damage and PMA doesn't land a call, but they've got the follow through here to take him down a notch.
Got the juice, very nice side-lead spill there to get the kill.
Unfortunately, no Dessauce stacks for him on that kill, he needs to land the auto attack
on the enemy.
Cybillian kills from traps do not count.
That's upsetting.
It is very upsetting.
Like what the hell actually?
And any kill should get it right, but you need to put the desolator debuff on the enemy
for you to get Dessau charges.
That's why if you have two people on the same team with Dessau, only the first one to apply
the desol debuff on the enemy will get a desol charge when the target dies.
Oh SF hiding by the tree. I think all top PMAs there find the opening down to go.
That's a huge pick off. Navi first with a good defense and now finds the massive take down as
well to allow them to get onto the field and just get some map control going. And these
ppt timings could really change the game because dire they are pretty spell dependent still and
being able to go in with nothing to bother you is changing PMA's game.
Same for TA now, sending out her BKB.
For the first time, he's got like, whatever, for everyone in this game,
Nali, playing aggressively across the river.
Inbukka got spotted by his century word combo.
I want to go on him, but
just give me a pressure on me.
And then Glyph up for the tier two. Two minutes left for Roshan, and we know that, but the teams are going to be trying to control up that night time Rosh bit as soon as possible.
And there goes the tower.
Thank god T.A. doesn't know when Rosh spawns anymore. She actually has a useful mate. She has the inner piece.
We're in use for that. That was so good.
It was shit. It was really shit. It was incredible.
Having T.A. in Oracle on the same team. Oh, beautiful. You know everything.
It was so shit that they put it onto Oracle and it doesn't really change it.
Oracle still not picked even though he got both inates.
They gave him TAs inate for free and people are still not picking him.
That's how shit it is.
Okay, yes, it's shit.
Oracle, my little boy.
So many spells and so little, so, so little impact.
I mean, the root, the root knowledge is insane though.
That, that shit is fucking bonkers.
Knowing where the runes once.
just prognosticating everything.
Yeah.
Daze,
hiding in the trees.
Daze looking set up,
knows that he could kill a support together with a Sunstrike,
but has to be careful, there's so many heroes here.
Yeah, avalanche into the tree, Tosso.
Oh my god.
Your habitat has been destroyed.
The Rockman has arrived.
Daze.
A lot of rocks.
Maze, amaze, amaze.
Why are you here squirrel question?
A little squirrel.
They're chasing, the damage is hunting.
That's just a big ball up from mouse though. This is how they're playing.
This is how they have played since freaking Valkyrie VI or whatever.
The one that they won. Grouping up together, playing very tight knit
game plan to storm across the map. Don't give it any targets to your opponents.
no stragglers, no one left behind, does leave you a little bit open to the split push and the farming of Navi.
It also means you're very strong when you're grouped around objectives like Roshan who's about to spawn.
If they want to play to a strength of their lineup to have the black hole,
to have S of ulti and Tiny with all his spells, it's a pretty strong five-man constellation.
However, on the side of Navi, I like that they're doing more to split push top and keep you back regroup,
and I think they should be in time for this contest as well, especially with the ward.
Not the easiest here against the Rock of Flare. Can I give vision?
They'll see everything.
And TA not smoked. Trying to rejoin through that bottom jungle lands.
Riddies is gonna ping some cogs into the pit.
And now smoke themselves and draw the line for the long wraparound.
Midlan's not a part of this smoke though.
SF is going for a butterfly, but TA is 2-1, but 2 MKBs to counter him.
Two MKBs watch that's insane
Especially as my image or slots for it really. It's almost as crazy as over in four nams. Oh
I would order more. Yeah, you're right four is crazy. You need at least six
Roshan being a terrible ready my mouse. They're in the pit
Rocket players gonna scout it and now V. It's time to make a move
Still some hits in there with a side blade trap
The man was not giving up on this, just sustaining through the Roshan damage with the frog and the cockle.
Just watching the enigma.
Sees positioning.
Shots into the Rosh pit. Doesn't land on Chrystalis though.
Illuminates keeping him topped up.
Navi trying to make a move on this tiny with a hookshot mid-shot landing in.
Mid one's low, jump in.
Oh he's gone!
Chrystalis snatches Aegis, SF5, now a black hole.
Oh, peer-man days, Ritties, caught inside!
Three down as Boom picks up the triple kill.
oh my god crystal is just styling on them he takes the ages faster than three
players who are on top of it out of the Navi lineup and then he hurricane pick
hurricane fights out leaving them trapped in their own cogs and then the
black hole landing on three beautiful stuff coming out there I can't believe
they didn't get the call on him did he get stunned first I think avalanche hit
him when he blinked in I need to see a recap of that I think Axe may not have
had anything to protect himself when he jumped in. The BKB on something cool down or just
clicked too late.
I was going to avalanche Frog Stumped into Black Hole. Yeah, he could be right after
it, he could be before that though. I didn't see his, I was staring at Enigma, I'll see
it back in the replay.
Yeah.
He did one, did a great job here, bodyguarding the entry points. Yeah, so here they're bothering
him, the axe, look at that. Eidlon's coming up, messing with him, and then he finally
gets his blink here and he's just avalanched dude and then he beat the beast now pve i'm pretty
sure he had beat me off cool down and ready there he just blinked in without using it to the classic
that's a rough mistake got the juice that's just ta but it'd be tp off you pop back to fountain
on nine to eighteen sheddiffy now with ages mous once more game in their hands sat in the driving
seat but who's holding the steering wheel all of them and you pull in one
direction each I want to go this way mid one take the wheel drifted down to the
bottom lane Chris let's try and drag him back up the top still doesn't feel
super comfortable though and whenever black hole is down obviously Navi have
this window moment of strike even black hole has been up still a dead even game
by the net worth. T.A. still up at the top with 21,500 to her name.
It's a close game. Both teams have some stuff going for them, but I do think that mouse have a
pretty good advantage in having enigma as the game goes later. Yes, I put a lot of value on
axe and invoker as well, but just overall the line-up on fire looks really fearsome as we head
late, the SF and any bug will be pretty impressive.
Oh, nearly.
Nearly came in with the Invoker Sunstrike Steel and Tormentor.
Yeah, it could have been quite jetteth though.
56% to Nal, eh, even?
Favouring this TA, maybe going late game.
Mid one, back into the Echo Sabre after this Shard and BKB.
scale back into a right click a tiny and so we can actually fill the gap
we have this smoke around going behind acts needs to get onto a good target it
does that she does along with BKB and blade mill so he's pretty tanky this is a
good loop around can they get on enigma that would be a lot easier that is the
big time they found him this is a BKB agonist after black hole enigma who'd
be blasted off the face the map now mid one the focal point being targeted by
got the juice with a minus arm and damage they blown him up time is gone even the
toss back got the juice licked back in towards the SF but they're protected
him bought time for the TA to dip away and that PMA gets the call into damage on
chrysalis first life gone mouse in disarray the TA shreds them roots them
apart and we see why Dota plus were favoring them as they head into this
team fight with the upper hand PMA calls again chrysalis being held in place
tries to raise back into them but got the juice unloads the damage I was
just a beautiful wraparound. They loop all the way back around, get the perfect vision
on Nigma who did have a hard time hiding. He was kind of in the open standing on the
lane not hiding in the trees. He should have listened to the ancient wisdom of the trees,
but unfortunately, get spotted and that's basically the end of the teamfights. The moment
he gets caught there, they're all just sitting ducks. Because now Navi do not get punished
if they clump up. All of them can just jump on top of SF, you know, and at that point
as if it doesn't stand too well.
Fun about Nigma first. Spot on stuff though.
Yeah, I was looking at his items thinking oh god, BKB, Agonymcept and Shard, this next
fight is hard for Na'Vi and they say, no actually, it's quite easy, you see?
Yeah, I mean, it was an ambitious push but unfortunately the position was just not really
ideal. Maybe he needs to pick up like a Shadowblade or something for himself on Nigma, just be
Yeah, yeah, might do.
I have to impose just Octurine queued up now.
Octurine plus refresher would of course be a crazy power spike.
You start spot-piling smokes.
Just buy them for yourself. No one's allowed to smoke except me.
Okay, he's gonna feel the pain from a toss and lose the jam as well.
Okay. Some good stuff coming back their way.
The net worth lead still isn't that big for Radiant, only 7000 golds.
Still in one's game here
Still super close
See a by the way opted to go for the Daedalus completion before going back for an MKB
She thought about MKB first, but after the one fight on Rosh
Or not the fight on Rosh. They won the lost fight on Rosh. She chose to go for Daedalus instead
So instead of two MKBs, it's why MKB in a Daedalus. Yeah, it's yeah, it's crazy stuff. Honestly. This is this is unheard of
But in, you know, serious notes, Daedalus is very strong on TA always, since you have
that bonus damage, getting it crit, really feels nice.
And it's usually, you know, what we saw happen in the previous fight, leaving SF to last
is pretty common, and then it makes sense to go Daedalus just to kill the rest of his
team faster.
Like, Tiny takes an absurd amount of damage from TA.
Oh, absolutely.
I'm a little worried for Mauser's morale heading into this late game, though, because they've
had a couple of ages pushes now not really pay off. Okay, they got a tier three in a
range ranks, but this was meant to be full set and then take control of, you know, enemy
outpost, right? It was meant to be a two or three part movie.
Oh, Axis going for tiny.
Is he looking for me?
Is he going for him?
There's a bushwag landing.
Boom rang as well. They break the trees with midnight pulse.
Nice by boom.
Just to set the time you're free.
You see in Booms Quickfire right now, I think he's listening to broadcast here.
He's cued up Shadowblade on the knee.
He's identified the same problem you have.
Yeah, I think he needs to hide.
It's tempting to have this Octorine plus refresher and be the ultimate powerhouse late game,
but in reality, one good black hole is better than no black hole at all.
That is for sure, I think one of my biggest weaknesses heading into any game
is that I love to pre-plan strategies and think,
okay, this is my ideal six level, this is my ideal, you know, Rimworld base or whatever it might be,
it might be my ideal HMPI starting build. The design. Yeah, I like the design, like, okay,
and then you get seven minutes in. Oh, shit, I can't do any of the things I planned. What am I
meant to do now? Being able to adapt on the fly, you know, one of the greatest skills to have as
these pro players. Figuring out what is the mistake I've made, what is the way to patch it up,
what is the way to advance my own game in a way that wasn't involved in the initial planning stage.
Yeah, I think what you end up with a lot of these pro players have basically, and at least from my
my point of view is that you end up having like two maybe three different styles or itemization
builds that you have for a hero, low damage, small deviations in there. Yeah you have like
three main loadouts and it's like okay I'm gonna go down route A and when you go to route A if
you run into trouble you then have a few deviations like oh I will do this and then of course sometimes
everything goes out the window and you're like you know screw it I'm buying an A on this come
TV or whatever you're not like we're doing something wild here for Shadowblade on a big
month.
It's still pretty design, it's still following an overall idea.
Yeah, it's just not a locked thing which I definitely struggle with.
The lower the MMR, the more locked the item builds typically, what I see.
Oh, thanks.
The higher MMR, you stay pretty open.
No, I mean you're still pretty open then, you know?
Good.
C.A. This shows on the mid lane, immediately sees Chrysler and backs up, as we prepare
ourselves for another Roshan fight in the series I cannot wait. We've had so many sick
battles and standoffs, but they'll pass the bottle immediately to Chrysler's for the
Steeda run, yeah. The big one. Nice huge for Maus. They're readying themselves in this
mid lane, and they're smoking your rounds. A little bit of dire vision in this mid lane
as well. Three Observer wards, tons of coverage. They're so ready for it this time. They're
not going to let the same trick fool them twice. Look at how they put down their Observer
wards and I bet you they're going to start shifting their positioning as well as they
don't see anyone defending bottom and mid. The Enigma is going to shift to be like more
bottom position here and not be the one standing highest up. See, he's letting his friends
go above him so that he's not the break on the smoke here.
There it is, PMA still gets a jump on Crystalist though, finds the opening, boom with the black hole, it's on, got the juice, miss cancel the key to the red ease!
They've stopped him in their tracks, Shaddafim gone, frog out, Enigma dead, Navi come in and swoop through with a triple of PMA, a double, and got the juice!
It was a trap!
That was so fast.
This is also the power of the blink tagger on Clockbert.
He always lands these immediate hookshots and you may think to yourself right now as a viewer,
What the hell, dude? How does Popper always line up against the Enigma so fast when it has Blink?
This is a big power of the Blink build. You actually can reposition to land a clean Hookshot
every single day of the week. We can see a replay here of how it happened. I bet you
had Blinked right before the Hookshot. Blink? Hookshot. There it is.
Straight into the middle of them at a PMA. Again, those smoke breaks, reacts, jumps up high ground.
the game. Very fortunate. He
finds the shadow fiend there
right because he doesn't
necessarily have full
informational vision of what's
going on. Yeah, a massive
swing. 67 K swing back into the
hands of Navi. And that T. A
outputting tremendous amount of
damage. Yes, yes, the
She's absolutely tearing through this building and with her black hole on cooldown ages in hand
This is really big problems for Master Transolver. Yeah
They struggled to kill off a range racked bottom and now they're like this is actually how you kill buildings now
You've had difficulty this entire series, but you click them
Hey, just send in Dr.
Juice worked in last game send in four spirits as well kill off this melee balance which is what they hit away from death now finished off
So melee mid, melee chop. Advantage NAVI with a 23k lead.
Oh, they're playing amazing, honestly, the reactions.
Even if the black hole was good there onto the correct target, getting on the TA, it did not matter at all.
Just such a quick cancel coming out.
Actually, the timing has really fallen off as well. I don't really feel his impact as much.
His stats are okay, 7, 5, and 7, but he just can't stand toe-to-toe at all against TA, and his damage output is pretty low now.
Now it feels like Axe is doing the job that Tiny wants to do much better than he's doing.
It's also Invoker has Refresher Shard and Agon and Scepter ready, boy.
So once we get a call now, we might get four Sunstrikes on top of that poor guy.
This one doesn't get the toss back either.
A blink away, just good enough, so TA can come back in for the tier 3 take.
Nali being delicate with this approach though, hiding a few heroes behind the TA, Alacrity
on the catapult, and a Hurricane Pike pushback again from Got the Juice gets the distance
as he dodges every attempt that mid one throws at him.
Got the Juice is just a step ahead, a bridge too far, but boom, the 3 man 4 man will cancel
Riddick!
He's in again!
Hoax shot stops it, so Got the Juice can get the damage back out onto boom now as well.
First life down of the TA, Boom tossed back in towards BMA.
For the Beak of Eezer up for Narvi.
They've got a second round of battling from the Templar Assassin as well to dive past the barracks.
Mows in disarray trying to dodge away from danger but BMA makes another jump straight onto the Panto Frog.
Sent back to the spawning pools now as Narvi claimed the Mega Creeps. All the racks have fallen.
And spells are available still. The refresher was used on Invoker, has some auto spells ready.
and the jump in straight on the mid one
Cataclysm comes in as well
I blown up the time he dead with no buyback
An enigma has no black hole
they've got no abilities now
they've got nothing left to give the tank is empty
GG call they say it's over
how they realize it it's not the moment early
they buy back on portal but what can three heroes do
against against such terrifying power
as it's the Malvis lineup as we go into the station.
I think they broke the game at an important time.
If this game had dragged out to real late game stage with like the refresher dream that
Boom had earlier on, then they would be favored, but they hit this insane power spike.
Two amazing smoke wraparands and honestly my MVP for the game, personally, Riddies.
That clockwork landed, what, three or four insta-cancels on the black hole with the truck
shots?
like it. It just did everything you needed to do. Yeah, I'm really happy for him as well because
we saw in the playcams earlier on, his blown his nose, sneezing, coughing, looks like he's got a bit
of a cold but still showing up hot here even under the weather, taking mouse down two to nothing.
And a day, a day which I thought would be full of two ones ends up with a couple of two O's as we
lose enjoy, we lose mouse watching Hula Ghani and Na'Vi take them down and move forward to face
against each other later on in the bracket. Yeah, that's going to be an exciting match
as well, especially with how well Hooligani played in their most recent series. I think
they could actually put up a fight, but Navi of course, just very, very impressive stuff
coming out here. Making Miles look pretty easy. Game 2 at least, these wraparounds were amazing
from them. Mouse did have a lot going for them, though. I like that they didn't go for
an all-in strap and had more balance, you know. I like this game too a lot more than
game one from them. Wait, way better draft. But yeah, game one kind of handing over an
easy victory to Navi, set them in this position where they're down and behind for the majority
of the time. And this was a big deal breaker. PMA with the jump up to high ground and yeah,
clock with that jump on Enigma. He was all over him. Just must be the most frustrating
game ever to play for, for Boom here. Just wanted to get some impact with these black
holes, but ultimately couldn't really catch it. And this made, got the juices game quite
the T. A. got some crazy damage
going and just kept auto attacking
down everybody and the rest of
the heroes on on mouse don't
really deal with T. A. like
Cotto doesn't do anything to her
longer doesn't do anything to her
as if I guess can do something
but only if he gets some help.
So yeah, I think this is a well
worth MVP. The stats may not
look impressive, but the player.
Hacking did 1337 net worth very
good. We need we need the actual
That's the big one, really easy spot on.
Beautiful stuff out of this clockwork.
Standout player for sure.
Having a cracking time there.
But man, we lose in joy.
We lose mouths watching Navi and Hooligani
march on down in this lower bracket
as we get a little bit closer
to these additional qualification slots
in the lower bracket as we head to TI 2026.
But it's not over for today, Wagga.
We're gonna have a break, sweating out
when it's 30 degree heat.
Go pop outside, have some ice cream,
but it's gonna be on in fog to pick up
Yellow Submarine Modus and a team ball Power Rangers coming away and we take a break and come back with more Dota in a bit.
Obviously, back in your every move.
you
You
Hello everybody and welcome back to the European Regional Qualifiers for the International
2026. I'm Eddie Pixel here with Lacoste and we're getting ready for the third and fourth
series of the day. Lacoste, how are you doing?
I'm doing great. A little bit sad that we saw mouse getting eliminated but there are
only limited amount of slots here in European region. The most, four of them, but still
Not every single team can go to TI, unfortunately, but now that they are looking good, and for this one, Yellow Submarine against Modus.
I think this one is going to be a close one. From what I've seen, both of these teams, they are kind of on the same level when it comes down to execution.
I might give a slight edge to Yellow Submarine, because they managed to take the game off Virtus.Pro as well.
And also, might be slightly biased as well, because Batuk, when he was standing in for Team Spirit during Valakia, he looked very good. He looked very good as a stand-in.
Yeah, he's been quite a bit of fun, bringing in something a bit different to the Offlane. Had a couple of games in the Offlane Tiny, as you can see, something that nobody else is doing.
and you know, I'm not going to
be able to do anything. Make
success, you know, won a game
lost a game. But still just
getting the one win with an
offlane tiny that's something
that not other team is really
looking to try and do right
now. So yeah, it would be fun
to see how close these two
teams do match up as you saw in
the bracket. Still quite a bit
of a road for them both to go
here in the lower bracket. But
let's see who's going to be able
to make that first step to
in the lower bracket to get one of those last two remaining spots in the European Regional
Qualifiers. Here we go, ladies and gentlemen, the draft begins, Yellow Submarine versus Modus.
Let's have a look at what we've got so far. Bands. Is there a bit of a difference with the bands
here from Modus? An early Tinker Band and an early Invoker Band. Oh, yeah. I like this. I like this
as a response immediately. We saw it yesterday when no one played it two times against puck.
First game it looked relatively even. I would say maybe slight edge to Erdspurt but he was able
to do. And then the second game it was not close. It was not close at all this mid-match up. I think
at one point no one was sitting at 15 and 10 CS and puck was having three CS at the time.
team. It was it'll be interesting to see if he's going to be able to replicate that sort of beat down. Um, this time in this matchup with these players as we certainly saw the potential from the heroes will find out how much of it was kind of shifted towards the play from the player themselves.
for the bands coming out motors. Is it this team's bands? I don't think I've seen any of a team band like they are in this draft. No, Tinker, Invoker, Largo, nobody else is opening up with anything close to these four bands. This is something very different.
I'm trying to think if this is specific against Yellow Submarine because he plays Offline Batrider, we saw it in the previous series as well.
Well, Cemetery, he's the one who also plays
in front position four still.
They're flexing tiny across three different roles.
So a little bit surprised that that hero
hasn't been taken out.
It has been taken out now,
but yeah, the other ones are like not really common
compared to heroes that are still left to the pool.
Your clockworks, your shadow fiends, draw rangers,
Kez, they're focusing on something different.
They're still silencer, Bane,
some of these like more annoying supports
that puck needs to be aware of playing against him. One nightmare, fiends grip for just a
second or two so somebody else can layer another round of spells could be very deadly. And
they're even seeing good amount of ringmaster, I would say. I think ringmaster stonks have
been on the rise.
Yeah, ringmaster has been looking very good. We've seen, I think, Jakoda, I think, the
other stuff, well, Tomb 1 on it, it's a hero he's very good on. So definitely got to watch
out the yellow submarine maybe going for that ringmaster this draft this series
let's see what the bands from yellow submarine a little more standard really from what they've
opened up the draft with not uh not nearly as kind of custom or tailored towards modus as it is
just tailored towards the patch in general and what heroes most teams don't want to play against
Yeah, I don't know how you feel about that. I feel like this puck has been answered with
Tiny being in the pool where you can pick it straight away on nine if you open up with the puck
We're seeing this earth spade for spirit being very popular some of the supports that we talked about
Lion very strong hero at the moment
So I feel like there are ways to counter this hero, but sometimes you're falling into this trap where
you are counterpicking other heroes because you picked it in the first phase
you were like yeah we have one more stun and then maybe you get some kind of a
safer puck where he manages to survive in some of these earlier engagements and
banning out Rubik. I guess they were debating it's not like a really good
Rubik game before you were I mean after seeing Earth Spirit you really don't
thrive stealing his spells but the hero that I mentioned Lyon you're very good
it's stealing spells from lion one earth spike can make a lot of a difference
yeah even though here is yeah let's not talk about the last pick rubik from
yesterday that was that was in the past but yeah could it still be maybe
potentially a modus.
Can you get that techies in? Very very strong support.
I'd like to see ringmaster just for the save. I think puck
is going to be struggling if he's playing kind of his own type of a game where
he's going in. Doesn't have a real follow-up if he
gets caught one by one of the spells from yellow submarine.
I think Ploch just dies, and this is not a situation where you want to be in.
A lot of the times when you open up with Ploch in the first phase, you want to give him some kind of protection.
This is a little bit of protection. It's not a save by any means, but it can be very annoying if he's hook-shotting afterwards.
Cogs on top of the heroes could be okay-ish, very simple, very easy to execute type of a draft, comma, from Modus.
I would say a lot of cookie cutter, a lot of spells, a lot of early damage.
Which we're seeing some of the teams don't have yesterday, Virtus.pro, they kind of got stomped in the lane, in the lanes two out of three games.
It felt very difficult for them to make the comeback, even though they made a comeback in the first game. You got to be aware of just the snowball.
And no one even talked about in an interview where he said, you know, they should have closed out that game.
game so having 10-15k gold lead most of the time it does give you that closing
opportunity to close out the game relatively early on.
I'm talking about closing the game early on Lycan coming out for ELS and Marine
looks like they want to play it fast. Some of these teams do have some pretty
strong Lycan players, has been getting banned out a few times, ELS and Marine get
it through and likely be, of course, Batyuk taking that to the off-lane.
Gives him a lot of momentum, right? Yeah, I feel like it's not that great against the supports.
He's having the taser, cogs can be annoying, so that he can't lock onto it. A lot of the
times you see a Lycan as a response to some of these more squishier supports, something that
that doesn't deal well with summons, like, for example, silencer, bane, these are really
struggle against Lycan.
This time around they're not as bad, so I want to see what kind of hero they're going
to be picking.
I would be okay with some casual tight hunters, some centaur type of a hero, just something,
even underlord, something that supports can kind of hug and play around.
I'm going into the reserve time here on both sides, already at the fourth pick.
Modus, I've got any surprises for us.
You never know with some of these teams where there's some sort of the players that you don't
necessarily see all the time that there's always something that they can come in with
that they have a particular strength on the ways
that the most matter of heroes.
Yeah, absolutely.
Like a lot of the times with these tier two teams,
I would say that there is a high chance
that they just go with the hero that they like,
that they played a lot.
Some of their most played heroes from the off lane,
but they go this time around with the more standard stuff.
Yeah, so this opens up some of the heroes
that on the road is bad against.
He's bad against Lich, especially early on.
He's going to have techies as his support in the lane, which
is very good.
This is a very sluggish hero given the tazer.
He's going to be able to run away a bit of this arm.
So he needs any kind of a help, because Lich is just
a menace to deal with at these early stages.
He's got a lot of harassment.
Lifestealer is a very good ban.
They had a team 1B to be piercing ability,
but you can get away from coil.
You can get out of pit of malice, which
most important they have a lot of circles on modus a lot of abilities that can keep them in place
so the firestorm can deal a damage whether we talk about the coil uh cogs just battery uh very
simple again picks coming out from modus i think in terms of execution yellow submarine is much more
difficult lineup to execute final barn modus radiant team oh i surprised that
here I got through to this point SF actually been the the final ban a solid one as well SF would
have been pretty nice that would have been pretty nasty as you've got a last pick SF carry
yeah let's SF it's yeah it's not a melee hero for SF a lot of times you want to be seen here
like a clockwork maybe test to soak up the damage but let's SF it's also insane amount of early
Damage that you just came sustained through like you need to bring extra healing sows
Raindrops so that you survive maybe try to get the pulls off
But it's not as easy because you're playing against lich and they're gonna ban out necro
She's a pretty good band and great against like and you know they have good amount of magic damage
Still necro can cause quite a lot of issues if not addressed correctly
Yeah, that's true
I mean that was one you were saying yesterday right is one that you just don't want to forget about because it will
suddenly be Bam Necro last pick it's there and then suddenly you realize you haven't
got any way to deal with him so yeah good final bands here from both sides modus I have
to go first they oh there it is there's a cheeky one it's a brood coming in last all
right how I mean brood we've seen it be banned a couple of times it's never been picked they
find this game. Can you clearly see why they picked it here? Is it amazing or is it not a
super kind of gotcha pick? Like how strong is this? It should be very good in the lane against
Lycan. Like you can't really, you're not threatened by Lycan in the lane at all I would say. And then
later you can take this area of the map especially because Lycan wants to take an early tower. If
If they bring in the numbers, let's say they bring Underlord with level 6, they could be
the one taking the enemy tier 1 tower instead.
This is a good way to deal with Brutemunder.
You are going to be able to kill all these spiders, yeah, a lot of AOE.
It's not a battle for your buyer by any means.
This was done in the past that have some kind of AOE damage to make sure that you can actually
kill the spiders because with his abilities, with the way he builds, he can actually one
shot those spiders as well. Very interesting. I would definitely not expect Broodmother to come
up, but as we said, these teams, they're going to bring some nasty heroes. I think they also need
to play like this. I also feel that they know that Yellow Submarine does have an upper hand
with the players that they have more experienced players. And I don't know, I talked about Batyuk.
He is very good. He looked very comfortable in Team Spirit. We had an interview with him once or
twice during that falakia and he looked very comfortable and very confident in the way he's
talking the way he's playing and I also think the meta right now does suit his play style and it does
suit his hero pool very nicely because we're back to timbersaw meta he's playing his lichens he's
playing these tanky offlaners and also playing some of the blink initiators when needed to
and bringing in some new stuff that we've seen this offlane tiny currently sitting at 50 percent
right, but definitely a player to look out for in this matchup.
Talking about looking out for players, I'm just trying to get some of the numbers on Betegas Brood.
And it's not one that he's played at least on the record, it's not a lot.
He's only played it three times in officials. He won two of the games, lost one, so two out of three got the win.
only three times. That was nine months ago. And as for his pub record, obviously, we don't
see the most recent data, but up until the point got cut off, he had 54 games, 50% win
rate. So nothing that looks, it doesn't look super spooky. You know what I mean? It's not
like we're bringing up the numbers and it's like this guy, he just dumpsters games on his
broom mother. So obviously it might be something that they've been practicing a lot recently.
We don't have the data on it, but it will be interesting to see.
At the least, definitely not like a legacy brood player, at least not on his main account
or in officials.
He didn't have a lot of games on it.
So let's see what he's got for us, because it's fun to see coming in as the last pick.
I do like the way they picked it as well, obviously, at the end of the draft, where
Yellow Submarine, they'd already used loads of their reserve time.
So they didn't really have a lot of time to react to the brood when it came to deciding
I don't know if it's the last pick, but I do think that even though they didn't have a lot of time, the Kez is definitely not a bad kind of character to answer it.
It feels like it's an answer. Maybe it needs more time than the brood is going to give it to kind of get to the point where it's going to be that answer, but it can be the answer if it doesn't get dumpstered early on.
It's a hero that comes online relatively quickly. I'm talking about guys who's building into nature deso. These are his core items
It's a hero that gets involved. You're laning with lich
I could definitely see them grabbing some of the kills in that lane and they're also
Swapping things around Cassani is gonna be playing techies in the safe lane and clockwork gonna be playing position 4 in this one
What do you think a clockwork nickname stands for how do you pronounce it?
Oh, it's problems
Well, how do you know it's just missing out the valve? Why have you been saying three blooms? How do you now?
It's not three blooms
Now I'm just messing with you. I'm a true you could have
numerous different combinations of vows. Yeah
Problance, how do you know it's not?
Thanks, they want to say anyway
Maybe just how can you can you say without the vows?
on the bottom lane. Anyway, overall what's the vibe? You're liking the
brood lineup here from Modus or you're liking the Caz lineup from Yellow Submarine?
I like Yellow Submarine. I like Yellow Submarine. I think
Lycan has been countered with the heroes that they did pick. I was suggesting
Underlord or Tidehunter, something that they can group around. This is a hero that
Definitely does counter it and also carry a lot of the times carries are
Affected by a like and pick I don't think brood mother is gonna be carrying too much about like an adult throughout the whole game
As on this mid lane as we were saying that's if rain can
dominate in the same fashion
That we saw yesterday was it from no one against our bed
I'm a norms on the air spirit against the our bed puck in the landing face
So far so good for Rain in the middle lane, but he's also going for a different itemization
from what I've seen and from what we've seen from no one.
He did completely skip this earn of shadows, even though this has been a traditional Earth
Spirit item, going for Spirit Vessel in some cases.
He did go for treads immediately and he also did go straight away to get that Kaia Sange
in the second game that casual Kaia and then he picked up a BKB knowing that he's gonna
need to get out of troubles I think.
Just in general Kaia into BKB if needed sounds like the best option or Kaia Sanj if you feel
like BKB is not needed immediately.
In this one you're playing against a lot of annoying spells clockwork, a bit of malice,
coil so it might be forced to get a relatively earlier BKB in this game just so that he can
get in and get out. So, I mean, which lanes likely to kind of get that early kill? You
know, which lanes will Volatile which is the top one or the bottom one?
Both of them. I think they have a lot of kill threat, but I'm looking at the bottom mostly.
I think once they hit level three with the late skew points and frost blast, it's going
to be quite a lot of damage that they're gonna need to sustain themselves through.
Delmo, he's already getting those healing cells, he does have a healing lotus,
couple of stick charges on them. I'd like this game might be a bit slower and
then post five, six minutes we might explode in terms of the kill, how many
kills we're gonna be getting because supports are gonna be rotating towards
the mid lane. Let's use as well. That was from Puck, most of the time first
It does belong to the mid laner. Sometimes you might be able to use it if you're off lane if you want to be diving under the tower to grab the kill
but he was messing with him messing with his CS.
At the moment both carries pretty far into the lane setup.
Buttega and Shigezu.
Very smooth time.
Okay, I have one point in bite. That's a lot of miss chance. 30% chance. You're playing
against Lycan. That's why I said you don't care too much about Lycan in the lane. You're
never going to feel threatened by the walls. You also have a good amount of physical damage
to both the walls with you. Can you initiate it on?
They finished the job, but they're not going to be able to keep chasing. You'll turn over
the cemetery instead, but the cemetery has got 10 stick charges so it will be fine, not
able to quite finish off either of them, just getting them very low by Batyuk and Cemetery.
I'm trying to make it go with this rotation, it's a corridor but it doesn't get a clean
angle onto Bataga, Modus also bringing in support back up to keep the spiders safe.
problems problems he's trying to make a move trying to find the angle doesn't
have boots of speed ready yet which were difficult for him maybe Cassane if
he can get to the blast off from the trees but the lanes already pushing back
yook he's gonna be fine farming underneath the tower definitely needs XP
cemetery he will leave the XP range you want to get that level 6 of lichen as
as fast as possible. And now the lanes, we still haven't seen a kill yet, mid laners.
We're seeing a massive difference in terms of how this matchup is played out.
Puck having more CS than EarthBridge, which should not happen, but these are not the top
tier teams that we're used to seeing. We saw no one, one of the best mid laners in the
world where he just completely dominated that matchup and could have been through what we
were saying about these early items that you are buying and you can see his
quick buy he wants to get earned into treads and go to spirit vessel there
isn't really that many things that spirit vessel the spirit vessel is just a
great item but it's also a very expensive item sometimes you really don't
get the value out of it against brood mother against her lifesteal it's gonna
work nicely and underlord is also very tanky heroes if you use it straight away
way, you are dealing quite a lot of damage while he's full HP. It's a percentage-based
damage, max HP damage, not a percentage-based damage, but still very good.
Yeah, I'm good. I feel like out of the two sides, it's definitely more of a challenge
for Modus right because they are doing this around a brood and it's just not a carry that
we see come through a lot and again sort of questions on like what the takers going to
be able to show us on it whereas from Yellow Submarine the fact that they're having this
very calm start and she gets you on the cares getting complete free farm good denies as well
in against Elmo you know that this is a very hot start for it cares we'll see in the middle
So if they can get the jump, they can onto Jakota, so we'll find the first blood.
Kind of being able to take out the Lich and the first blood going to Morale on his puck.
So, Maitis will be very happy with that.
Not a bad start for them.
Six minutes in, finally we get the first blood, but you were talking about Shigetsu.
He is the one who's completely free farming, which is something that you want to have.
He's gonna be able to get that good timing on his mage flare.
Elmo is level 4. I think it's likely more aggressiveness in this bottom lane.
Dakota, he is going for Elmo. Problems is already there.
He's just trying to get the angle.
Very difficult. 19-1 charges plus a healing lotus. More than enough tankiness on him.
And always a bit tricky when the clock returns to the lane.
He won't mind too much. If not too fast about finding kills in this lane, just as long as
he can continue to keep it set up to be nice and safe for him. He won't be able to do that.
No problem. Top lane already, a bit of pressure coming in onto the tier one from Batjouk shoving
the lane in. See problems come back up top. So again, got the two supports here, Round
Buttega. Difficult to really lead into a play. They can at least just kind of keep
Buttega safe from any aggression from Yellowsummarine.
Bringing in numbers. Both supports are here. Level four at the moment.
He's still level five. Not that easy to make a move with Lankan even though he
does have the creep. Actually a bit of a slow from Thunder Trap. Could make the
difference but also pushing out Brutemutter out of the lane. Something
I talked about during the draft after seeing these two heroes and we could see notice also understanding that there's gonna be
Good amount of push so he tried to rotate to the top lane matching the aggression from yellow submarine
Maybe they could be the one getting the kills and then pushing their own tower never happened. Sonny. He's in on the other side
On the cemetery
Cemetery and he's got stick charges in a fairy fire so could make them work friend
In fact, I won't be able to get him at all, would stick charges in the ferry keeping him safe
They never cancel his tranquil boots, so regeneration did kick in
Not even backpacked it at the moment because I did watch the bottom fight as well back yook
first like an ulti
Operation left didn't necessarily need to get the kill, but he is bringing in the numbers
As soon as I was a bit here. Yeah
This is this is early pressure. I mean
This is gonna be rough right for the brew mother lineup if you're losing both your mid tier one and your safe lane tier one this early like
Sure, isn't the prove meant to kind of take over the an area at the map not lose an area at the map
In theory yeah, but
They also brought the problems from the bottom lane to the top lane and she's not a
She hasn't had any
any like solo xp a lot of times you see this hero getting solo xp getting that level 6 early on and then taking over the
certain area because the hero is very very dependent on getting that level so it might be one of the most level 6 dependent heroes from the save lane
in terms of what hero wants to do in the game and now the farming starts he is maxing out the webs you can have 7 of them at level 4 it's 9 of
So it's gonna be much easier for him to get the form
There's gonna be a good timing on yellow submarine once they pick up this how I think so I'm on bat yook
I'm in a good amount of farm post on hero in the game and think it's gonna sink up nicely with also what
Kez wants to do in the game picking up his maester and then maybe having one component of the test so but he will also
Gladly join in some of these early skirmishes
I'm just really liking the stuff from the Yellow Submarine, this is, again, there's
not been a lot of kills, I mean, Yellow Submarine they've not even got one at all themselves,
the only kill being that for Modus, but it's 2k gold lead that Yellow Submarine have, they're
just extra little exhibition of control of the map, and the fact that their three cores
are going to hit this timing, it's going to make it very difficult for them to fight
I'll notice
They're just playing for the timing no need to rush anything at the moment it does feel good for them getting the items
Clockwork is level four only almost he is not having that bit of a time
Better is techies level five at the moment. He supports on the other side cemetery is still level five the code up
But, Janefrost is available, the game did slow down and I think it benefits greatly
Yellow Submarine, how do they want to play out in the next five or so minutes.
And I just certainly feel like we're going to see this smoke play come towards the top
lane as they'll try and kill Potager and if they get the grab on him, it should be a pretty
easy kill.
He's going to react but not quite quick enough, but the kick force there, Reign, very nicely
able to set up Hakota there for the grab with the sinister gaze.
Lovely little kick play there from Reign and allows him to kill the brood,
take the taiga out. As I say it's early days but I'm just
sensing a lot of problems for Modus.
Yep and Clockwork came one. It's uh... You got that. I was like,
good block. I was like, do I set it? Or I let you set it? You had it.
You know, I threw it, you caught it.
By mid lane.
They've made a move there.
I mean, Raine's very, very tanky. They will at least get the line.
So they're getting a support kill here and there around these mid movements.
But not really able to touch the cores early.
Every single time Lycan has ulti, the fights are going to be looking much more difficult for them.
We saw first ulti usage.
He comes to the mid lane, takes half of HP on it,
forces a glyph, they take the tower in the top lane, they crab a kill with another ulti.
So the map is going to open up. Rain does something that no one talked about,
we had an interview with him yesterday after their victory,
and he said 4-1-4 build on EarthSpirit, 3.5 seconds silence,
and he did even completely skip the magnetize in one of those games.
He felt like just a longer duration silence, extra bit of damage on it,
feels much nicer. They did have a couple of the spells available in that game, so probably one
of the reasons why he also decided to skip it. Because, I mean, Modus, what sort of timing do you think
Batake is going to be looking towards? Like, he's obviously going to go for the Zor kid,
and then once he has the Zor kid, how scary is it? Like, do they just avoid that area,
or they don't really care too much about this Orchid Brood and if they want to yellow summon you can still look to make plays into Modus' jungle
even if the Brood's in that area.
I think they wanted to take over the top tower, maybe kill the mid tower with the Brood and then this whole area of the map around Triangle
gives you potentially a kill threat, it never happened.
So now, like, it's a very maneuverable hero.
I'll make it back on the spot.
Getting caught by the combo.
They will drop the coil down onto both of them, but they do not have follow-up damage.
Yeah, so I think Brutemutter, she, like, both supports are kind of bad against what Brutemutter wants to do.
The ledge is okay, it's with the frost shield.
It's gonna give you some protection once done from Lyon.
If you misuse that, if you can spread the spiderlings, you're going to be in a lot of trouble.
And also, Lich Alti, it's not going to be very effective.
I think Hakota is going to need to wait until somebody else cleans those spiderlings in a fight.
Otherwise, this Chain Frost is going to deal zero damage.
Our moments of calm again.
And the one to make the most of those moments is Batyuk on the Lycan Top Net Worth.
It's home of the Urban Lover Lord online. Very, very good timings here from him.
Narell and Rain. It's a very, very nice set up. Do they have the scanners they do?
I mean, that was very well done there between the three of them.
You have Rain leading in with the silence, getting the kickback into the lockdown of Cemetery's lion.
And that was clean. We're seeing some good mid-earth spirits.
whilst he might know if this is only dominated the puck in the CS department for the laning phase
These plays that he's coming out with are looking very very nice
Yeah, he can cast the spells. That's what matters. Yes
Well a lot of sometimes, you know some players are not the strongest laners
But the mid game and the late game spell casting this is where they shine at and seems like so far
That's what we're seeing from rain. He's also looking again
But Vega could be in trouble. This observer ward is scouting out Broodmother where she's farming at the moment. Very sneaky observer ward.
4k lead now.
So you can't deal with some Raina Hookshot forward, they do catch Dakota but he's able to get off the frost shield.
He's got backup and rains in with the silence. They'll have to stand on the problems both with them taken out.
It's looking kind of grim.
It's looking grim.
I don't know. As I said, you could kind of feel this was coming.
It's brewing.
Yeah, this was brewing.
was brewing yeah you said you know calm panic calm a lot of times it does go
like that this was calm calm a splash of panic into calm and now like full
thunderstorm is coming it's gonna die and the point out Kess is not even
playing the game yet he's not a hero yeah he's loving it down there she gets
to get in all the room in the world and that's gonna mean that he's gonna have
this pretty insane mage slayer deso timing so you know you're absolutely right that this
kez is going to be online in an absolute threat very early on in the game it's going to be
like what 17 minutes and he's going to have mage slayer deso well good luck puck is in
a lot of trouble that's why I said I wanted to see what are the saving supports because
well top he's seen again we'll try to get up now as the man to get the man to done first
before the orchid descends so at least has a way to save himself but problems are still
caught by the grab of the coder in the cemeteries, coming in from the high ground, has to stand
on to Kasane, they're falling apart. Double kill here for Batja. Blink Dag is now done
on cemeteries so the catch is going to be even easier from Yellow Submarine. This is
going to be a very hard early game for Modus to fight their way out. They could keep going,
like they could just keep going. With Earththread he feels very comfortable, they're controlling
all the runes. It kind of sucks for Puck because this hero is also very reliable on runes.
Shiketsu, even going into enemy triangle trying to steal some of the stacks at the moment.
Elba, we haven't seen him being involved yet as an underlord.
This is pretty similar to how Dawnbreaker wants to play farm on the one side of the map,
join with the ulti, but he never joined. It feels like it's too late for him to join anyway,
because the damage has already been done. You get initiated on by Earth Spirit, by Lyon.
The hero is that it takes you slightly longer than Dawnbreaker to come into the fight, and he never found the opportunity to actually join in.
Going for the Agathem Scepter wants to have that extra bit of lockdown immediately if necessary.
I think this might be the correct choice, but there's also a huge amount of magic damage.
I think pipe is not a build and underword for quite some time now, but in certain situations, you might need to swap it back for what it used to be.
Yeah, I mean you already explained to me what is up with the item because indeed there's
many games where there's loads of magic but some teams you know it's not just motors here
other teams as well they just don't pick up the pipe why is it it's kind of the value
off is it too expensive or the numbers not good enough you know why is it expensive
but it's 3.7k gold and also dead barrier if you don't get stuff done during the barrier
because it only lasts for eight seconds so you need to get the value out of it few let's
they misuse it. A lot of that is gone. Sure, it gives you extra 8% magic resistance aura
in 1200 AoE, but that's really not that much. No. No, okay, so just... We saw Centaur pick
it up yesterday. We did. Sometimes teams will still get it, but yeah, there's a lot where...
No, it's just not... They found him. They have... They've got good catch here for the
spider but take is taken out
well this is looking like a rough and
maybe they
maybe they saw something else in you know if you go for this last big brood
uh... but it's not looking scary you know the farms not bad and but they get
but it's just a question of what he's going to be able to do that
it just this game is not in the position
where a brood is going to be able to flourish and just control the map, or control even the diaries of the map.
It's one of those areas where you want to be playing from ahead, from behind, it does feel pretty bad.
Missing your timings, especially Orcid timing, because he was forced to skip it in this game.
A lot of the times you are the one getting a pick off with the Orcid, and then, you know, the fight's going to be 4v5,
so outnumbering the opponents easily, and then you can have another play on the map.
They bring in the numbers, you're tricky, you run away.
This is a type of a hero that really pushes the limits when playing from ahead, but from behind.
It just feels like it's always in the cover.
Sonic, jump in, that much going to be done afterwards.
No, he's trying to mess around there with Batyote, but...
...can...
...cannot kill him.
Yeah, another big problem is Kez, he does have Aegis, he does have Nanta-style stealth.
He didn't really play the game in terms of getting involved in some of the kill's problems.
Oh my goodness, Nelly jumps in and dies.
Is he actually, might be.
Oh, he's a beast.
That's the strength keeping him alive.
I just got to say, who goes down here to look at this Kez?
Nobody's gone down in yet, and I don't think anyone wants to go down in now I
Think bird is gonna eat the spider like in real life. It's
There's some spiders they eat birds on there
Oh, no
Probably not maybe during the like dinosaurs era, but
I'm looking it up. There must be a bird eating spider. Yeah, here we go. The Goliath bird
eater. There we go. He's not looking like a Goliath bird eater this game, but Tiger, unfortunately
for him. Roll onto Cassani, another one for Rain. Cemetery, he's got the catch on the
spider they've found potager he's actually gonna try and turn a little bit with the
manter a little bit of a deep role of being beyond him under the tower but
brain has the BKV so he can get away with this hook shot actually goes fast
brain but brain does still die it managed to kill off the airspread
champ frost comes out potagers kind of cleaning up here under his tower triple
kill fan all right oh never mind maybe this guy is the life-threatening spider
It's just people I didn't eat the bird but you go he go all of those friends check
I mean check if there's a spider that can eat the lion because that's exactly what he
Well
That was something yeah, he just got he got handed himself a triple kill basically under his tier two tower
Finally Elmo he gets involved like you see the value of this second center
That's what I said in this one. It's gonna be a very good item pickup
It gives them the counter initiation once once they jump in so he catches two of them and then lion
He has no protection whatsoever against this massive army of spiderlings hookshot
It does connect he goes through rain onto his allies still getting the connections done and then rest of the team
They're ready to clean up again
There's something that we said after seeing the draft to support some yellow submarine
They're not very good against brood mother, but they missed the timing and now we're finally seeing brood mother in action against these supports
Yeah, I think that fight definitely showed us the potential of this brood, you know, if the brood doesn't get caught the brood can absolutely apparently still clean up these team fights, which does kind of lend you to believe that if this game on the numbers was a little closer, you know, the rest of the map didn't kind of fall apart as it did.
It's like fair enough this brood would have absolutely been taking over still a chance
But it's a lot harder for the Tager considering that the team as a whole is falling behind as much as they are
That's good a lot of farm silk almost on top of the network at the moment it's going for
Butterfly as his next item which is going to be extra bit of a miss chance
Blikens not going to be able to hit him almost at all. It's all about that physical damage.
It's going to need to be careful. It's going to need to be dying for some magical damage.
Right?
It's a BKB.
He's in.
Just a silence on the two of them.
But Taker's going to go in with BKB, looked towards Makoto.
Full chasing down the lich.
Will get a Hakoto, but Shigezu's now turned up.
BKB comes in and they've got the stun in a hex on towards him.
Shigezu able to stay on top of the spider.
What the man to try and rumble ring.
Rolls forward.
Has the catch on him.
This time, Betega will get killed off. They have to kick on towards Alma.
Rain continues to die for the help of Shugetsu. They clean up the four kills.
They only lose the lich. And this time round, as soon as kind of that BKB is over, if they've still got
someone alive with a bit of disable to lock the spider down, the fights kind of go back to how
they've been looking the majority of this game. Yeah, Shugetsu, he joins in probably early in this
fight and then should get serious. He is the one who's dealing the insane amount of damage,
can completely uncontrolled in the fights and this BKB pick up I actually
love it because he went for solar sorry he went for spirit vessel as his first
item but also not about the importance of getting the BKB relatively early on
so that he can roll out so many annoying abilities for him to deal with picked up
a BKB and then hits another roll this time around they're keeping the pet
information making sure that supports are playing around their cores which
which means that the Rude Mudder can't really go in, isolate the target, kill it off with the spiders.
Oh, this is...
You know, it's gonna be pretty nasty as well, where when the axe is done, for Batjuk.
You're gonna have, like, you know, this wolf bird.
So that's gonna be kind of cool.
Again, the buy-in to Google it, if there's a wolf bird.
Oh, if there's a wolf bird?
Yeah.
Apparently ravens are frequently called wolf birds.
why because I get they fly in like packs like wolf packs I think they just
kind of act like them right yeah that they know there's not a wolf bird
Google's lying that's gonna be one and that will be one this to Harry oh it is
yes you get to is going to absolutely destroy them if you guess this shapeshift
from Batyuk. Axe is done. Batyuk, he's been involved in 14 out of 15 kills as Lichen.
Didn't die a single time. Helm, AC, Agatom, Scepter completed, Woodshard. So lanes are
always going to be pushed in. Ampiros do one shot to waves pretty much. Earththread, two
spells. Kes kills the creepway with one Echo Slash. And they're going to wait out for the
The next rush, it's available, it's also getting scouted at the moment, Rain is looking for
something on the other side of the map, maybe thinking with potentially one more hero, they
could make a rotation but also the rest of the team is doing Roshan right now.
Here's a roar, that's not much they can do about it, maybe problems if he was in the
Cinder, he could have a point-tank resistance if he was in the Cinder.
Dude, that was close for the Rocket Flare.
It was close.
That was close.
He might TP but probably he doesn't have an outpost. Maybe try to TP 2-2 tower and try to go for a play. Definitely worth it.
Okay, this is pretty nasty. It's...
This Kez last pick was just pretty fun. It's just absolutely destroyed them.
destroyed them. Shigesu has had all the space and he's just so fun. But this Kes at this point,
you know, if he knows what he's doing on the Kes, which you know, so far from his farming patterns
and his rotations are up, he looks like he does. Kes players don't lose these kind of games right
when they're in this sort of spot. This is Shigesu, he's already cooling this one as over. He knows
that this one's in the bag for him. Kes Infinite's mana, from Lion, Infinite's sustain if something
goes bad so they can actually reset the fight as long as they control this spider. I think they're more than okay.
Morale he also picked up BKB off his own. If he doesn't get the BKB off in the fight, if he gets
hexed or if he gets stunned by a lion, then he just gets bursted from 100 to 0. Maybe Aeon Desk
would have been a better choice but then again you're playing against very annoying spells.
Sometimes it's very hard to itemize as well in some of these games, you don't have the
clear itemization knowing that both of them can be countered in a way, it definitely feels
bad.
They managed to do a good job pushing out these waves.
So now, let's see if Yellow Submarine, if they want to dive, it's in their name, they
should dive and they should dive deeper and to kill these three towers.
It's under attack.
It's a lot more rain, and she gets it.
We'll be ready to jump.
Rain, he's in, gets the angle, gets the kickback on to Elmo.
They've got the magical and physical burst here
to bring the underlaw down.
Immediately, Rain, another roll across here over to Kasane.
Some of the tier fours has to put the BKB to run back here,
Rain.
She gets it.
We'll also fall back, focus attention over what's
the buildings instead of the tier three.
Rain actually still ended up killing Kasane there
with the magnetized and the rocks.
looking very nice. At least in this series, I don't think you're first picking the puck
if the Ursprit is still in right. Sure you didn't lose the lane, but the rest of the
game, this guy on the Ursprit brain, he's looked very, very good. This guy is a top Ursprit.
He's the Ursprit, yes. You're definitely the one who's waiting for his lane and his spells.
But it's also very difficult for Puck to play. We talked about the atomization, we talked
about the skill build, the grep just completely destroys you.
Into the second silence, yeah, from like a mile off.
It's a very, very strong win used correctly,
and that rain absolutely smashing at the DL Spirit plays.
Using all of his toolkit, very nicely as well.
Just little things, kind of setting up his team with kicks
here and there, constantly looking for kind of the second kill
in the fight, it's not over committing spells
onto one target, ready to move to the next.
It's been very, very nice stuff from him.
Aegis still up and running for a minute and a half.
He could be on Earthspirit. It's about to reset in 20 seconds.
And I really like the Sheevas.
Making sure that they have the opportunity to find this spider,
because sometimes you need some kind of vision to be able to find him in the trees
and also make some super tanky against the physical damage coming out from Barude.
With that butterfly especially, I think it's time to go again.
Time to go and try to find another fight with this Aegis. Minute and 15 seconds left.
Earth Spirit, he can TP to an Outpost. Does have haste available.
It'd be much easier for him to land a roll. Gonna pop that haste.
It's difficult for them to leave the base right now. She gets it. Constantly sweeping up and down.
He's dead, he can catch anyone.
I'm going to quite clip on to Spatigo with the roll,
just as slow as he gets him.
Usually, Underlord is one of the best high ground defense heroes,
he was sitting so close but he also got kicked in the middle of the team, got
fingered, got stunned immediately after. No real defense other than Sheila's guard
which is not enough. He also used all of his money in that fight and now Rain, he
is looking. They have vision advantage. They can use these wolves to try to find
somebody who's going for an extra wave trying to play in the outer ring. That's
That's exactly what they're doing. She gets who has been bitten, the wolf bird.
Yeah, there's a lot of damage.
This is terrifying, yeah. If this gets on a hero there, just dead two times over.
There's so much damage when you come out from it.
Shipship does come to an end. It's gonna make a jump on the morale.
Morell will get the BKB off of us. A big crit coming in, pretty much one-shot problems.
Morell with the BKB has to back up to the high ground.
Just have to run.
Cemetery. Stunned onto Kasane. She gets the closest to gap. Both supports dead here on Modus.
We'll lose Hakoda on the back line.
He's able to get brown, but he's got the BKB and the Manta.
So he's now no longer got any way to protect himself.
Had to use both of his kind of defensive capabilities to get in and just get a support kill.
He dies again and he's had enough. Gigi is called, Yellow Submarine.
very confidently taking this game one as modus. They tried to do something cute
with this last pick brood but it just it didn't work out. It's far more still
great but it just felt that like maybe as a team they weren't ready to kind of
utilize the brood to his full potential. Things fell apart far too much around
him and they just could not set this game up for the brood game to be a brood
game. Yeah I also didn't really feel the influence of both the supports. These are
Supports that usually you don't have the damage problems, but they also got outman over this like and was causing way too many issues for them
Or he took the tower early on or rotated to the middle lane and like even in this fight the lich
He is super tanky silence from Earth's earth immediately dead fingered
They they're lacking but maybe some I would say a hero that plays earlier that relieves the brood mother off the pressure
or something that came joined because we haven't seen Elmo when Underworld joined at all until he got agonized after which was
15 17 minutes in the game
Yeah, it just it didn't come together that's all there for modus I
They try some again when you have it whenever when you try some right like these brood lineups
It's gonna be very different to all the other
Dota that you've played so far on this qualifiers
It didn't work out for them.
So at the least they can kind of go back to something a bit more standard,
something that they were running in the winds so far to get to this point.
They tried it. They tried to see if they could make a broodline at work.
Yellow submarine showed that they immediately had the answer.
Just very nice play, very nice last pick response as well with the cares.
She gets to just A, getting the space that he did,
meant that he could be this hero that was going to never allow the brood to carry him.
And individually, I think, you know, we've got to look at Rain on the Earth Spirit.
Another one of these players showing that they've been putting in the practice.
And they've been getting pretty good on these Earth Spirits.
He's another one of them here turning up today.
Absolutely smashing the game.
Just complete control and pretty much landing every spell perfectly this game.
That's why I asked no one yesterday whether we're going to be seeing more of Earth Spirit.
It was like a specific matchup against Puck, because it did look good in both of these matchups that we've seen him.
But he also said that Thompson is the one who started the trend for a good reason.
The hero feels very strong.
He does feel very good in the game, an extreme amount of tankiness that you're getting.
A hero that can easily make anything happen on the map, having a little bit of a safe potential, if necessary as well.
And we also saw the kill score.
We saw that they only managed to kill one core on Yellow Submarine once, that was pretty much it.
Every other death has been on the support.
And something that we also mentioned is that he looks very comfortable on some of these heroes.
I did say that Meta does favor him because of the heroes that are good right now.
Lakan might not be the most meta hero, it's one of his most played heroes, and he really nailed it this game.
6-0 and 13 amplified the damage, understood his timing,
the rotation to the mid lane.
Everything was on point.
Yeah, just taking away that top tier one as early as he did
was really kind of the beginning of the end.
It felt for Patek, his game on the brood.
Tough game one here for Modus, but as I say,
this was them trying a brood lineup.
They can go back to something a bit more standard,
something that we've seen them doing so far.
So I definitely believe they're gonna give us
a better show in game two,
because as this game one, it was all yellow submarine.
Don't go anywhere.
We'll be back after the break for game two
between Yellow Submarine and Modus.
You
you
You
the first game pretty one sided
modus they tried to bring out
the brood last pick and it. It
was dealt with right there. This
was. I don't know it was it was
it did not seem like how much
life to this lineup right after
a few minutes in you kind of
already feel that they were
slowing down and there's no
way for this to speed it back
up. Yeah he definitely needed
to have a much better
performance. Yeah, I think
Yeah, he definitely needed to have a much better impact early on, get to that level six and then take control of the map, maybe get a couple of kills here and there.
Never happened. I also checked his most played heroes in professional career. It's actually Muerta. Muerta, Morphling, Medusa, Dragonite, some casual troll and Abaddon up there.
So the meta doesn't really do him favor. These are all traditional late game carry heroes.
We see Murta here and there. We saw it yesterday. It didn't look too good, but there's like tiny
shadow themed and wind ranger that are meta right now. So maybe stick with one of these
turrets. Maybe just simplify the game for yourself because right now it did feel like they were
lacking something. I'm not calling this only on Broodmother, I'm not calling this on the draft
specifically. I just feel like the combination between the two, something was just missing.
There, Modus O'Parrambi is still yet to be, I would say, fully discovered how they're going to
operate, how they're going to be able to potentially go through the lower racket and win the qualifiers,
but from what I've seen in this game and I've managed to watch one or two games so far in the
the qualifiers, they didn't look that great. It's kind of all over the place.
Yeah, it's been tough for me. Obviously, we won the first round of the lower bracket that was against
Rooneyters, 2-1, and one of the wins did take him 71 minutes. So the games have been tough for them.
Let's see how they can set themselves up here as they've got to get the win if they want to hold on to their
hopes of making it to TI and push this to a game three. First opening pick, nothing wrong with this,
they get themselves to shadow fiend, was actually banned out at the end of the last draft as both
teams did leave they carry for the last pick. Modus, they're going to be a bit more bold with
their kind of statement and say we're throwing out the carry first and honestly when it's
going to be like a shadow fiend it never really feels too bad. This hero very very well rounded
right now. One of the most OP heroes right now. It's just almost impossible to lane against the hero.
It's infinite damage, infinite scaling, can't really trade. I think the only way to play against
the hero is square up, try to grab a kill because if you're playing a CS game against
Shadowfiend, you're going to lose and there's literally not much you can do. He can control
the lane even with the presence as his aura where you would think that naturally he can push out
the lane. He has so much damage that he can kind of keep the equilibrium in the middle where he
can just keep denying. It's almost impossible to push out the lane anyway and I also don't know
how to deal with this hero. It might be coming from me being the off laner as well but I don't
I don't think I've had much success playing against Shadowfinn, it just feels, especially
with these tasks and clockworks, it's just almost impossible lane to beat.
I'm interested to see if they, on the other submarine, take the route that has been quite
successful, I want to say, against SSS, which has been that of the niche profit carry, because
you go to sort of just set up a lane that's gonna be ready to dive the SF and
just have a nature's profit ready to TP in and go for the early kills on him in
the lane proves to be pretty nice. I was talking about like more balance let's say
fair fight where you're five six levels two we choose it's almost impossible to
beat the hero but you can go for it to engage rotation if you find the
opportunity with position five try to outnumber them as you said this definitely works and
it's going to be a ringmaster big fan of this hero at the moment that gives you everything
it gives you save against bane which is most important we saw yesterday how well it did
look in that vertus throw game the first one where they played it bane was unable to use
ulti almost ever because just use it and then immediately you put somebody in the box completely
But you also needed to think about potential counters to Bane. We've seen a good amount of silencer, we're seeing ringmaster as well.
Because Bane has been super popular as a position 5 after the changes, where you have 15 last mana on your brain set.
It does feel very good. Okay, I like this a lot. They do have tiny, potentially as a position 4, potentially as a carry.
Maybe even mid they haven't played it or did they because they played it offline they played a position for and I can't remember
No, they played it
Carry but the rain didn't play it yet. I'm sure he can but in this one
It's still a flex pick for them between position four because this is the old school
Laning partner at Fort Darks here with avalanche where you have a stun
I don't think this is a good position for hero at the moment
but it has been working out for them and if they want to use this flex, especially with Darkseer,
it is doable. It is a lane that could potentially go on top of the Shadow Fiend and grab the kill,
something that he doesn't like, but I also do like Darkseer. I think I saw multiple teams use
it in different regions as a counter to Shadow Fiend, which hasn't been done straight away.
So we had to wait a little bit for people to theory-craft some old school or new school ideas
is how to counter the hero. He creates a very strong illusion.
Yeah. Yeah. And I don't think we've actually had it that much
here in Europe. I don't know. My apologies. We've already had
the stat board up. But I don't know if we can bring up the
darks here stat. Yeah, just been a few times just the three
picks that we have added in. So it's been pretty rare here.
But as you say, conceptually sounds like a good idea against
the SF modus strong, strong support picks ringmaster techies
can't fault them. You've got great mix of kind of defensive and offensive capabilities with these two.
Love it. Great support combo. You know you talked about kind of the support combo. Last game
this time around feels much better. It definitely does. Also I think they are getting more value
out of Tekkis in this one. Having the spell against Darkseer is going to feel very nice against Iron
Shell, Surge. Gonna feel pretty good and also another strong land. Pretty much anything you pair up
up with Shadow Theme, it's going to be a strong lane. Doesn't matter what it is.
I'm Otis. I've got to show us the offlane. They're actually going to take the Lycan themselves
this time. All right. I mean Lycan's been good. And last game back, definitely showed
how strong it can be. And yeah, look at 100% Wim Ray actually. That's crazy. So five picks,
every game. Yeah, these teams with the lichens. I mean, I don't know if it's necessary the teams
with it. Is it the hero? Is this hero just that strong right now, Lacoste?
I think this hero has been very good for a very long time. It's just some other offlaners
did get priority, but the hero has been in a very good spot, especially again, we came back to a
meta where position 5 most of the time they can't really deal with summons. This is where he really
shines and he feels very good. It gives you super good timing. A lot of the times, like
there was a game that this is not like related, but it's more helm related. There was one
game during Dream League where, who was it? It was Petpoom, yeah, who got nine and a half
minutes helm of the Overlord. It's like, what do you do? This dragon has 2,000 HP. It's
almost impossible to kill you. The reason why it's so strong, the timing is none of
the heroes can kill it and it also provides very good damage and it provides vision and
a lot of the times vision is the key to winning some of these early teamfights and Dragon just
goes in knowing that he cannot be killed and gives you to pick and choose which targets
you want to go for.
I'm liking the pango from Yellow Submarine.
Honestly, one of my favorite responses to these ringmaster lineups, this hero just
offers everything that Ringmaster hates. So that box is no longer a safe space to put
one of his cores. The Pango is going to have all the answers and all the damage and control
to go through that. So maybe it's a little bit of a surprise that it does sometimes get
left in when teams are looking to kind of rely on the Ringmaster save. I think he's
going to be quite happy getting his hands on the Pango here, right? Looks like a good
game for it.
I'm wondering in which direction they want to go, I've seen Svend being very popular,
I think this could be another good Svend game, it's two cores with physical damage, so you
have protection for your teammates and you have explosive damage against Shadowfiend,
Shadowfiend can't really square up and play against you, you don't really have anything
that goes through debuff immunity, so Svend with a BKB can dismantle these heroes and
again getting perfection. Yeah, well for the others, right? You mean? Yeah. Yeah. I think
they want to run this thing. Really good. Because you got the classic darks here's
Fen combo as well with the surgeon with the vacuum into the stun. They want to do it.
Sounds great. This is the game. The armor gets the lichen and the SF. You're right.
It's Fen literally ticks all the box. He takes his more boxes than there are. It's good.
It's a really good pick if they want to go for it.
It's not the best hero in the lane against Lycan, but it's also Lycan, so you're not
getting to that.
A lot of times when you don't have, like when you pick Swen, which is very rare occasion,
it became slightly more popular recently.
If he gets pushed out of the lane, they're still gonna farm, but they're getting enemy
off-laner, complete free farm, and you're not getting too much out of it.
I think in this lane, friend still gets the farm.
He's not pushed out of the lane early by any means, but he's paired up with a strong position
five Bane.
There's also maybe an Ursa that could come out.
Whoa.
Very tiny position four.
Okay.
They're changing things up.
They are.
We know we're not going to get like that Sven, but we're definitely going to get a whole
lot of action.
I've only been picked the once, never banned, did lose the one game that had got picked
up Spirit Breaker.
But yeah, let's talk about it, what we've got going on here.
They've got the aggression right.
The Spirit Breaker, Darkseer combo.
They are ready to just get in the face of this SF.
Modus last pick, it's going to be a Slotter coming in,
so that is, that's for the mid.
So they're looking to have that match up here
in the mid lane between the Slotter and the Pango.
All right, well, what do we make of this?
Is it, it's only been picked once,
it lost the game, it was picked.
Is this going to be a win for the Spirit Breaker?
Is it going to remain a 0% win rate?
Modus, they have three physical damage cores. This is all physical damage.
Shedofin does have some magical, but most of the time he is right-clicking.
So I think it's very easy to itemize against these types of lineups, getting some solar crests early on.
I also could see the QQ potentially picking up Crimson Guard in this one. I think this might be the item.
I think Dynia's wall, relatively early AC, just to nullify all that minus armor, you're
just getting so much more value out of it when you have like even two physical damage
cores.
This time around it's three, only physical, so I think that's really the downside of
this.
Imagine if they had Sven against these, against these three cores, it would just look perfect.
It would have been nice, yeah.
That would have been nice, but go in a different way, go in a different way.
I do think without doubt this should be a closer game unless just like on a skill level Yellowson Marina that much higher than modus
This should be closer because they they they're draft
It makes a lot more sense. It's got a lot more flexibility
It doesn't necessarily have to dominate or kind of take over an area of the map like the brood mother lineup needed to
They've given themselves a better shot here in this game one. Sorry this game two modus
Uh, so let's see if they they can show that in the play. My goodness this this ladder
He likes to play bane
This guy's got 1200 games on bane. That's a lot of
That's gotta be his most played right 12. That's a lot of games, right? That's a big number
Yeah, this is a bane game. This is insane. Like what what even like what is going on in your life if you're like, yeah bane man
I gotta gotta play that hero then that's another one. You're like, yeah bane
this guy this guy's got to be like the vein expert then to go there I said I've
liked his support play he was doing great stuff on the ringmaster honestly
there's some elements of ringmaster kind of similar to the the bane playstyle so
I bet he was really happy when ringmaster got added it's actually his third most
played in officials our Rookland disruptor are high obviously both of
those not really played at the moment the end Bane is on his main account that
this is his most played support here at the Bane sitting at a solid 60% win rate
it. And he's a great player
on the Bane as well. So, yeah,
you need to know how to use
your nightmares and your fiends
grips. This is the man to ask.
This guy is the Bane expert.
When you mentioned him, the
first player that came to my
mind about Bane is Fishman. I
know that we haven't heard about
Fishman in a long time because
I have to check. He has 944
games on Bane. He's a scruff.
Yeah, this guy's the expert.
a code out here of a thousand games on the bank this guy is a real game in the
ass for all the other players playing against him so what about the lanes it's
gonna be spirit breaker a hero that we don't see much no why is that yeah
what's up with the spirit breaker right now I knew a bit of a spirit breaker
player or no and not not really I mean here in here nothing not nothing too
crazy. Not 1200 games in Spirit Breaker. I feel like the hero has some value, but also very difficult
to lane. As an off laner, not a hero I want to lane with, and I think a lot of off laners would
feel the same way. Where the heroes just do nothing. You can pull the wave, but this type of
Delta is like in professional scene it is okay in problems it's really not
interactive and that's exactly what cemetery is gonna do because you're
really not doing much you have no contribution whatsoever at the early
stages there is one hero and there's only one hero that can make your life
better that's gonna be Darkseer so they have the combo yes it can be a very very
fun combo to play with if it kind of gets the ball rolling once they start
get in that momentum and start finding those opportunities to set up, see how
quickly they can get there. Obviously last game, Fat Yocan is Lycan, we saw him
kind of take over from the landing stage, at the beginning the game was very good.
When you look at the lane that Almo's got on the Lycan on the other side for
Modus this time round, how do you expect he's going to do up here against the
Tiny Bang? Is it a chill lane for him or is there pressure?
If I get tiny deals really well with those lichens, they don't have that much HP, you're also, like, Bane is very bad against lichens, Koda.
But they get to kill.
Yeah, I would have stepped up and taken down with the raises.
He was looking. I think that Koda might have been able to kill him. Not sure if he had a cast range because he was like really close to that 19th trash hole.
It is pure damage, so you can see the number, but problems already using the healing salve.
I also think that it's a good Spirit Breaker game in a way where he can charge a hero and it's not gonna get interrupted.
Shadow Thin doesn't have anything, Lycan doesn't have anything, maybe he's gonna have a creep.
supports team the beast you need to use that or student in crush that's about it
everything else is very hard to stop him from actually getting in
yeah what do you do about that she was he like in Kasani on the techies by like
a yours early in his build or is that not worth picking up does he need other
stuff with the support techies this game
I'm thinking if he's going to be able to get enough I think when you have shadow fiend,
when you have slaughter you also want to be getting something like a solar crest to increase
the damage but it's a very very good duels game.
You're playing against Darkseer, removing Ion Shell, Thurge, stopping Spirit Breaker
from going in, maybe cancelling the Bane's Grip.
Even against Pango it can be very annoying.
It's a very good pickup if somehow he manages to get the farm.
Yeah, it's a lot. It's a lot. So we'll be a bit of time if he wants to go for that.
So far though, it's Lane. Cassani's been set it up nicely for Patega. Complete free farm there on the Shadow Fiend.
Close, honestly, pretty close to like perfect CS. 28 last, it's here three minutes and a half in.
Patega not getting contested whatsoever by the Spirit Breaker Darks here.
Whatever power these two have, it's certainly not there in these first few levels apparently.
It's not the SF, he doesn't care.
It doesn't exist yet, it's gonna need to be something crazy. They are creep skipping, understanding that it can't really play the lane against Shadowfiend and Batega.
He is coming in close.
Ready with the right flicks, ready with the raises.
Spirit Breaker charging to mid lane.
Well, might be in trouble.
He steals his rune.
Yep, nice and alive.
But, Elmo denied it on the other side.
Oh, he set a wolf over, didn't he?
Yeah, he did.
Rain's Sardar, he has no regen.
Well, he's got a tango, but he's mana, he's got nothing for that.
So, completely out mana, pretty much, on the pango.
No refuel.
The last one is in the bottom lane.
That hit, spirit breaker, it would definitely die.
Playing behind enemy lines.
Again, this is the reason why the hero is not popular.
Look at him.
0-1 and 0, two last hits.
Can't really do much.
your offlaner alone on the island try to find a way you can't even stack but
the only way you can stack in the triangle you can stack one camp and
maybe use blood grenade to stack the other one that's about it that's a
rough life here for the spirit breaker in the early days for sure
yeah but to at least bring the Crete wave over
But again, just zero pressure onto this SF.
I think this is honestly going to be one of the highest CSs I've seen on a 5 minute SF.
44 last hits and 5 minutes in.
It's pretty crazy. Top lane, some good body blocks going on here with the walls as they set up onto Hakoda.
And he lived under the tower.
He's under the cover with rotation. Shigetsu is going to get a nasty surprise as the SF turns up, he dies.
Helmholtz is going to still continue to look to chase down Hakota under the tower.
He's gone enough to take him out.
He's trying to get the walls around for the body blocks.
He doesn't want to waste any more time chasing him.
He's happy to turn his attention back over to the wall to the tier one.
But yeah, nice little move in there from Potager.
Turns up and makes sure that they can take the enemy carry out.
There are no creeps for him in the bottom lane
because they track that creep wave,
fixed barrier breaker,
meaning that lane was underneath the towers.
If you use the opportunity to backstab the enemy carry,
gets the kill and is pushing the tower.
They have Catapult, they have overwhelming damage coming up from these heroes,
and it's gonna die much crisper game for Modus in this one.
He got really nice stuff in him this time.
Six minutes and very early tier one,
and Potager, as I say, continues to have one of the fastest opening six minutes
that we've seen from any of these SFs.
He has had a dream lane, and so far, the Spirit Breaker Darkseer,
not a lot of potential has been shown from it.
We have to do something now.
Back yoke.
We're level 6 here.
I'm ready for the dive.
Rolling Thunder coming in.
Controlling Potager.
They have enough to kill him.
He's actually able to turn and kill off Cemetery.
Further TP back up comes into play.
They don't get the kill.
They lose two lives themselves.
They're just at the misery continuing here
for the Spirit Breaker Darkseer duo
that are just having no game at all really
I'm still there for the darks here, but they're not able to make any sort of play to slow this SF down
No, he's having a complete free farm. You said his network
4.2k
Seven minutes in and they also didn't get to kill. Darkshed needed nine
Experience to be level six. Maybe with the wall of replica illusion. It would have been enough. It's it's it's a lot of damage
It's a 70% damage shadow fin illusion does hurt. Maybe they thought we're gonna be able to kill one creep underneath the tower
or get some xp it would push him to level six but it just wasn't enough some of these
small things they definitely add up they'd love to try and dive this SF but that after
that attempt there they're gonna feel that they need so much more if they want to try
and do that you know that they bought M rain on the pango to try for that effort did not
workout they're gonna see if they can maybe set something up in the mid not
easy though and Kasadi is gonna come up with a blast back to ward them cemetery
will charge over having enough damage though yellow submarine to really burst
a target right now at the least none of them will die stay safe pretty much
just looking towards that diffusel timing on rain for when they're going to
have that early item that will allow them to get away with these offensive
moves. There's obviously a lot of time that she gets who needs until he's going to be
ready to turn up to the fights at the time you carry. It's a much slower start from Yellowstone
during this time. Modus looking infinitely better after they struggled throughout the
entirety of that game one. Even in that game number one they had relatively slow start
to the game. They got their first kill, six, maybe seven minutes into the game and didn't
get much done. It was more about them forming up until a point where they felt comfortable
joining the fight, they were playing for their timings. Now I'm not seeing that
timing. There's gonna be the fuselblade on Pangalir, but in terms of syncing up
with another hero, there really isn't much. Dakota, still level 5 at the moment.
Not too many things that can dispel or stun fiendscript, but at least you have a
box. You have a scape deck, which is gonna be always very good so far. Problems,
We've seen a very good position in coming up from him.
Time to fight down the general rain.
Take us turned up.
And with that, you've got to run.
Jump forward, comes in.
They get the catch on to Batyuk.
They'll drop the wall, but they'll very quickly deal with the illusions.
Batyuk is dead.
Here's where our cemetery key run from this is going to get hit by the dart.
Should be able to keep his distance from problems though.
No, wow, that's really great for impact.
Woof man.
Hard to catch all of it on camera.
Yeah, this is uh, it's rough. Level 3 spare braking here, 10 minutes in.
Not having a fun time cemetery, and he's just getting bullied now by problems.
He'll have charge again in a second, so he should be well...
Yeah, get him. Yeah, this is it. This is his highlight.
Well, why did he try TP problems?
Anyway, in the mid they'll lose the bay.
Well, why did he TP in front of the...
Did he want to be charged?
just to stop Cemetery from charging out of this area? Maybe? I don't know, he's got TP though.
I don't know, well either way, RIP TP there for problems.
I think they were making a move and he wanted to maybe thinking I need to cancel some of the abilities.
But Bane is still level 5, so no Grip available anyway.
I don't know, maybe for the Lulzo and I guess so.
They're going to try and set up in the mid. As you say, without the level 6 on Bane,
They don't have huge amounts of lockdown, nice little whip from problems.
Stopping the charge for the cemetery, so no connection at all on to Morrell.
Morrell perfectly fine.
There's the Slardar.
I just shared this net worth for the SF, the Tegre.
He is getting ridiculously fine.
This is an SF more out of control than any of the other SFs we've seen in the early games.
Absolutely. 6.5.
He's gonna get the tower on top of this
Maybe get a kill
Big double if the rain as they kill off the techies and the SF so this time
Motor's getting a little bit ahead of themselves. They tried to push forward aggressively now pop the mask and man is trying to get in there trading the damage
But the potential indeed of the wolf we get the illusion out and things get a little more complicated
And the first death occurs there for Patega the kill going to brain on top of that
So
Going to show that even with the incredible amount of farming doesn't happen this SF
He's got to be careful can still very much die if they drop the ult sign
Yeah, he's getting minus armor from his presence
And he was also getting minus armor from mask of madness that he's using
So quite a lot of minus armor minus what is it 11 at the moment? It's a level 2 presence of the Darth Lord
That that hurts like his armor
Is still not that high for Agi hero shirt
You are getting the armor but with the raster madness with the aura being applied to yourself
It doesn't feel that great. They also have quite a lot of minus armor on their side
It's all about that physical damage line-up, Meryl, he picks up a blink dagger, amplify
damage with Shadowfinn, with Lycan, it's gonna start to hurt.
I did talk about the animisation part to the game about what Darkseer needs to buy.
He is rushing it, he is going for the Crimson Guard this time, it's very good to pick up
the aura, it feels very nice against three physical damage cores and I also wanna see
if somebody else is going to giving maybe some extra bit of utility as well.
I see Ashleed and Shield picked up on one of the heroes that would definitely love to have more,
but or some kind of a solar crest and I also see Sheila's guard. This is very important.
You get kind of double the value again playing against multiple cores with physical damage.
So you're slowing their attack speed and it also is providing you with insane amount of armor.
That's 17 armor from Sheila's.
I'm starting to turn the network a little bit.
There's yellow submarine.
I'm continuing to punch back, finding problems.
Starting to make the moves now as a team.
Closing that gap.
I might as well able to create the beginnig.
And most importantly Rain, he was the one who got a kill on Chateaufin.
He got one extra kill in that bottom tier 1 tower engagement, which did give him that extra bit of gold that he needed.
He was not having that good of a time early on.
If he was late, it's not ready on him.
Smoke available.
Walls as well. Trying to scout things out.
Cemetery will at least get the cliff ward down here inside of the triangle.
The rest of them are unlikely to find anything but a major smoke.
Looking back at the mid but nobody's showing yet.
Problems hovering around for the occasional XP
How completed Elmo also has enough money to buy shard in 200 gold
That's gonna be their way of dealing with the waves so they can push them out go for the
Objective on the other side and I could definitely see them in the next
Many or so try to look for a fight near the Roche pit and then take Roche on for themselves
because they have more than enough damage.
With all this minus armor, it's definitely more than enough to kill Roche on.
They have a tower in the mid lanes and they're turning with the charge.
Again, problems. He's been causing a lot of issues.
Roe went for the blink jump there, but Reign just counters it with a beautiful angle with the roll he's done
to catch it on a bow flim, sets up the killer onto morale.
Now in the river Cassani nearly dying to the swashbuckling.
But the old onto shigetsu, locking down the tiny,
from now on my rotating in,
we'll be able to kill him before that.
You're able to surge him out of this.
Dakota also left behind to Elmo,
able to time this rotation over towards the mid
with the shape shift to ensure that motors
still get the cleanup, despite losing their mid.
I think Rain could have committed heavier with this bango.
At least kill off Kasane,
maybe even try to roll on top of problems.
I think they could have gotten at least one more kill in this trade-off, and exactly as we said,
like they're gonna try to look for a fight, and with the overwhelming physical damage against Roshan,
they're gonna try to go for it.
Back yook, and see if they decide to go, and try to scout things out.
Wall is ready, but Roshan's dropping low, he's gonna drop it as well.
But yook does see it.
Gonna try and time it, he's in or drop the wall, they're gonna use the Reckon though to keep the Roshan as secured.
They are losing heroes outside of the pit, but they got the Roshan, they got the Aegis on Patega.
So this is the two supports dying?
They might just be able to kill him twice or twice.
They're gonna surround him. Okay. That's the first one.
Shadow, if he hits five times or if he hits once, they have an Avalanche ready as well.
He has no Requiem, so this Roshan completely nullified.
Yeah, immediately. They get two support kills, and it's like, okay, they get the support kills,
and the Roche still goes the way, and the SF can get out. The Modus is still happy,
but SF just gets chased out afterwards, loses all the benefit that he got from that Roche,
and now they won't be able to play aggressively with this Aegis. It gives a bit more time for
Yellow Submarine to continue to stabilize the game. They're definitely back with this type
of a play. If they managed to get out and then control the map with the Aegis, that
could have been problematic. But now they're in a pretty good spot. You have the Game of
Spirit Breaker. He picked up the Ghost Scepter. Hakota, he has one in his Quick Buy. Also,
the fight that we've seen in the mid lane in the river where Hakota used Grip, he knew
that they have no abilities. It was a nice play. He's keeping an eye on every single
ability knowing that there's nothing that can stop it from going off but there was no follow up shield
once the jump on the cemetery man
he did it with his belt i mean maybe with almo i mean he's got a charge available cemetery so he
can look to charge okay kind of just the short charge and he's gonna opt for the tp out nothing
to stop it though so he gets away uh oh morale do you get the cross run of rain rain try to
with the Swashbuckle, but his core-bundled wheel of wonder,
Rain jumps into his death there, completely underestimating
what mode is half-ready to throw at him.
Without Pango, without Walder,
damage is kind of very limited,
and we are seeing some of the issues
that they have with this Kamal the Dominator creep,
especially Bane, who can't really deal with it.
One corrosive haste on him,
Dragon and Wolves are gonna kill him.
This is a hero that has zero abilities
that deal well with someone that deals well with AOE.
Maybe you have like shard from random tormentor,
but it's still not enough to deal
with what ancient Black Dragon does.
And it's giving them quite a lot of momentum.
There's gonna be AC completed as well on ammo
in the next minute or so.
Massive increase of damage,
output from both of your cores and yourself.
And that's also gonna give them ways
to go for more objectives, try to kill the towers.
Yellow submarine, they need to pull off the big combo.
I think they need some blink vacuum avalanche onto two three people to win off the fight
and then with the pangoroll you have the charge the question is can they execute it.
A little bit of a moment of calm again, just waiting for the next round of the items.
Aghanim's in a few and Golf of Rain.
And he's done for Almo.
Things
next round kind of
coming together for both teams. Neither will be afraid of a fight.
This is a question of who's to be more prepared for it. Modus, they're already gonna start the setup top.
Smoke's there.
See if Yellow Submarine are going to sense that this is coming for them.
Submitory's already out through the Twin Gate.
Rain is making sure he doesn't get caught out on the lane. They're gonna go through the
twinkie, they put their eyes on Cemetery, and Batagha just takes that out on his own
there with the razors. Easy solo kill here for the SF. And Yeltsin really gonna try and
look towards him. But the setups here behind Batagha, Smyth on Smyth. Rain's gotta be careful
Okay, they get the jump combo on for the time, that's going to the techies. Cassani's out.
And we'll start to back off here, almost looking for the chase.
Put the summons on to Shigezu, Avalanche back up in a second so Shigezu can protect himself if they dive.
Surge onto him also, keeps him out.
She hit the side of the taiga, he's looking for the requiem but he's going to get caught by the charge.
charge, there's the rolling thunder on top of him and he actually falls into the rolling thunder again and she gets his back into the avalanche combo.
That's going to be Batagor gone and now with the shapeshift coming to an end, Yellow Submarine could just chase down Elmo and potentially chase down Morrell.
Batagor's into Elmo, knocked back here by the ultimate Samutary. There's going to be Elmo gone.
The TPR just in time for Morrell, but Yellow Submarine, they were ready to just immediately go for that.
just a bit. Unfortunately for Batagori could not get the Requiem off. They have too many stuns
and interrupts ready between the Spirit Breaker and the Pangalare that he can't just stand his
ground and pop the Requiem. Now without BKB he really can. There is still multiple abilities that
go through debuff immunity but he desperately needs a BKB. He needs to be able to stand his ground
and take the fight. Yeah it's too much. Again Reign with another good roll. He's the one controlling
the whole flight controlling the back lines he tripped them up and creating the illusion out
of shadow fiend you see the minus armor it is working as intended that's why we're seeing this
darts here be used as a counter to shadow fiend and he almost caught as well as this lord who
was trying to TP out he needed maybe like a half a second because he did get a glimpse of him but
him fling dagger which wasn't ready at the moment i also want to see if he's going to match that
ac that there is on the other side so i want to see if she gets through the sides to pick it up i
I feel like it might be needed because nobody else can really buy pango could potentially buy it
But it's not the items so I kind of think no they they still need it
I see double she was guard one from the mid lane one from the off lane. Yeah, I'm definitely fine with that
Okay times double she was
Yeah, no, you're not getting the value
But in this case definitely fine with it if one guy is
It referred it away, or if he's dead. It's also an item that's just gonna take you up so heavily three physical damage cores
You get 17 armor from it to figure AOE on your spells. It does. It does feel nice
We'll see if he decides to go for it, but now they are hunting down whatever they can find on the map
With 50 gold for them. It's a lot of money from that
Very easy for them to kill anytime that they hammer the overload creep that shot
down to pretty much dead even almost on the net worth right now so a bit of a
concern for modus considering they did have that early advantage
that was something starting to take away nearly all of that
I like what I see Owen. Spiritbreaker it's it's it's probably a bill that in this
particular order has never been done before in the history of professional
Dota
Yeah, it's eggs. I think eggs is gonna be the key
I think in this one if they get back on to two three heroes
Oh, yeah, or just and it's gonna be a lot and it's gonna be massive
Yeah, that is gonna be quite something if they can line up that combo
And he's gonna get it with the gradient. It's not that far off. Yeah, yeah has two components basically three components
That's going to be a lot of fun to watch out for in the team fights.
Not a lot of fun for Modus, of course, as Modus, but we are, you know, we're seeing
the Spirit Breaker come online, you know, slowly but surely.
The start was very slow.
The lane wasn't great.
It wasn't easy.
I mean, it never really is right into an SF lane, regardless of what your hero is.
But they are definitely making the Spirit Breaker darks here.
I have some life to it now in this mid game portion
We're waiting for the timing on modus
WKB
Plus an alifier on like and like and doesn't have it yet collecting the bombs
As we should sorry and so to clear out the area just before it was enough damage to kill him
Right. Perfect angle. Completely locks down problems on the stairs and maybe even just
able to go for more here. Red Grim will push back, Brain. Morrell in with the jump. They
got the save. Shagetzi's gonna get him with the combo. Reim will try and switch back away
by his one. The wall's down. They have the grip onto Morrell. Cemetery. Quick charge.
Doing a fair bit of control for Tega through the BKB and now the BKB's come to an end
She gets who's gonna get on top of him as the tiny doesn't have enough damage on his own
The defense will come in with the box and Alma wrap him around from the back lines takes how both supports yellow
So Marie she gets it has to back out
He is stuck though. He's not to wait for the plane to come back up there. I guess you're gonna grab the tree
Yeah, he can grab there we go
Not a bad fight again, like they lost Pengo, it was nice and time combo, his roll ended
even with the shield runes still up and running, nice and time Breckelium clips him on the
edge just enough for them to layer another spell and you see the explosiveness of this
draft.
It throws the damage output, shadow fiend, plus slaughter, so much minus armor coming
out from them.
I need that extra bit of armor on the side of Yellow Summary and it will come out soon.
The AC not too far off if she gets it, so if she has a couple in a minute or so, freedom
to farm.
Should be able to get down line for the team.
Yeah, that's the next big timing for them.
This AC, she was guarded on Darkseer, try to flog them down and potentially agonist
Scepter on Spiritbreaker.
Maybe we're going to be seeing some, just a casual plate mail on Panglir.
It's going to work. Even Splint Mail, extra 7 armor, anything you can get early on is
going to feel nice. But we talked about what Modus wants to do, Malphire on Lycan, he has
it, double BKB on other two cores. So they can lock onto a target and try to kill it
from 100 to 0. Two Ghost Sipters that have been very annoying. Darkseer is going to suffer
immensely as well.
Well, here's it.
Just to jump on her Coda,
Coda's gonna be able to get away there with a Ghost Saps.
Oh, turn right. She used the grip to lock down Morrell
through the main driver's BKB.
She gets a chance forward.
And Coda will still die,
but Reigns got the rolling thunder good to go.
Gets the angle onto Morrell.
Morrell will attempt to slither away.
The Requiem comes out, pushing back Cemetery.
Q right clicks to finish off the job.
They take Cemetery out.
The buyback will come in from her, Coda.
Trying to play it towards our lane.
Ward down on the mids, gets the Avalanche, oh I've got a vacuum! That's a 4 man vacuum
ward coming in there from Batja. No one me just don't cover but he's looking to toss forward
as Reign gets thrown over the ward's problems. Blink out in time, we'll save Morel and they
almost have to get up to the high ground and TP out. Sweet as the 4 man vacuum ward did
look the majority of them get out alive. If they have one Avalanche on top of that, they're
They're all dead. They're all gone. One Spirit Breaker charge. They're all gone. Hakoda, he used my back in the previous fight.
He did.
Not have it. That grip also held him into place for his whole BKB duration. A bit of a chaotic fight for a young submarine.
Oh, they're going to be quick enough with it though. And now, they're actually going to try and make the jump happen.
First decoders, there's a dieback on the bay and he's out for 70.
Nice fight.
Backhand just on for one, but allows them to take out Cassani.
Still those Cemetery destroyed by Elmo with the summons there.
It's like him doing a hell of a lot of damage.
Maybe like in ZOP.
Maybe teams have been sleeping on this hero.
We saw it dominate the previous game, didn't die a single time around.
One death on Elmo, but it does look great.
On top of the network, as an off laner, as like, and I want to see what the next item's
going to be.
You just pick up a blink dagger, making sure that he can lock onto that target.
He can blink in, nullify, hit or dark shear, both of the supports with the Ghost Scepter.
Even the shield crash can be very annoying, the extra bit of a barrier that you're getting.
It's not the most important one, but there are a lot of things that he can dispel.
I come with the push now.
tier two bottom and we'll see cemetery still hasn't quite got the axe we'll
have it here with these creeps there we go so the axe finally online here for
the spirit breaker and now they just got to hope that Batyok can bring in another
one of those four-man vacuum walls and the cemetery is around to combo it up
even they need one spell they need the rolling thunder avalanche or charge it
It doesn't even need to be for if he can land a three man vacuum, they're all gone, especially
in a longer fight when their BTBs are down.
Could look pretty spectacular if they can land this crazy team fight combo.
But it will slow down, I mean imagine if your modus now, you've managed to kind of regain
control of the game.
You don't obviously have the Aegis that still sits on Shigetsu for another few minutes.
Are you fighting into Yellow Submarine or are you just trying to avoid fights for this
Aegis time on the tiny?
Two and a half minutes, almost three minutes actually.
I don't know if they can right now, their problem is going to be dodging, but if the
fight comes, they will have to take it.
Well, then just a blink out.
I just want to see the Wombo combo. If they pull off even three men vacuum with the spray
breaker charge, they're just going to die. If they sit inside the wall while they're
getting bashed, getting that extra bit of a damage from the agatom scepter. It can be pretty tricky.
They're gonna smoke and maybe look for something. They're pinning it out. Somebody will need to
defend the tier 2 tower in the bottom. But right now, yellow submarines are playing on a different
side of the map.
I'm going to start poking the high ground here, but I need your TP's coming in.
She gets it.
Thanks for jumping in the two man Ablaze.
Patrick is going to look for the three man ball.
Who at the farth of the Royal Thunder.
But the VKB is already out for the Tegra and Morel.
So they don't have a chance to run.
He's going to get knocked over the cliff here, Morel.
VKB about to come to an end.
Rain continues to chase him with the Royal Thunder.
But Shaggy and TP out.
He's gonna get knocked over the cliff here, Morale, but he can't be about to come to an end.
Rain continues to chase him with the Royal Decepticons, but Strayer he'll TP out.
So he manages to touch the exit and he's set for Cassani, but they'll still lose two very quick reactions there from Yellow Submarine.
As soon as they saw that SFT, you know, pushing up to the high ground, they tipped it in.
I think pretty much with everyone, right?
Apart from the script breaker, obviously charging in from the angle of the mid lane.
He was finding the angle.
He couldn't connect, Requiem did clip him right up when he was about to land it.
They, I think they saw him with this Observe Award that problems did place, and they have another charge.
Now they're gonna be ready to go in, but cemetery too fast for the rest of the team.
Maybe you can try to back back your boots, so you're not fast enough, so the rest of the team can try to catch up, but...
Another good fight. Thanks to Batyuk, who's been owning this whole series. In the previous one, he played Lycan.
No deaths. Kind of solo-owned the game as well. I mean, there were a couple of factors to that first game,
but in this one definitely keeping them alive with multiple man backing walls.
Yeah stopping modus from getting away with that attempt to make a bit of a move in these
moments where they don't have the edges on themselves modus.
It's one of those rare occasions where you see Thiny just getting like even extra armor.
He's getting AC in this one, he's getting neutral enchantment, getting tough, so extra 12 armor,
seeming at 40 armor at the moment, which does give him, what is it, 71% physical resistance,
knowing that most of the damage is physical. And I'm also really glad that he swapped things
around. I wanted to mention that, yeah, sure, Daedalus is fine as an item, more than fine in
in terms of damage, but I think Satanic is a better option.
It gives you that survivability,
it gives you the spell against Howl.
Because Howl is also something that we haven't mentioned,
it's very good against Tiny.
It is the green damage, so reducing that by 40%,
it's quite a lot of damage that you're reducing against Tiny.
at the moment, trying to clear in the area.
Taker's going to show himself at the front, he's just getting caught, and he's hitting
the stun combo, gets the BKB off, now he's starting to turn and trying to take back him
down with the right click, and we'll succeed in doing so, they're killed off the darks here,
Now I'm ready to try and get him with a shapeshift and with pretty much one shot
So Kota there, BKB has come to a finish both supports of Modus buying back
Yellow submarine that was spec'd that they get out. So yellow submarine they do lose two heroes, but they get two kills and
Also two buybacks out of Modus
They should know that Darkseid doesn't have buyback available
He just showed his 9 second BKB in this fight. It's time to go for the high ground
and also Shadowfiend holding the high ground in that fight, and he does have overwhelming
damage.
Wait, Mask of Madness, Daedalus completed on him, sitting at almost 5000 gold.
Slaughter, amping up all that damage.
Let's see how they're going to approach it.
I would love to see them maybe try to poke a little bit, but Shigetsu is taking care
of the bottom wave, Spirit Breaker as well, and Lynne is getting pushed in, but they're
still going to respect it knowing that they have no BKBs available.
You buy back some supports, you know, the submarine, they want to take the fight, knowing
that the BKBs are down, 30 seconds.
Tell me, Terry?
I ain't for the set of that.
Tell you again, where did Hurricane Pie count in time?
They were not aware where the rest of the teammates were.
They would definitely go in with the Blaine Shield as guard.
Even just casual poke from Pangalir.
Look at Tiny's damage, he loses almost 200 damage with one howl.
Yeah, that's pretty crazy actually.
That's a lot of reduction.
You wouldn't get from any of the ability in the game.
Imagine if you had a spell that says, give him minus 200 damage.
Yeah, it's yeah.
On a very low cooldown, like, yeah, it's gonna be constant through the fights.
And Feeble is 70% damage reduction, but it's nowhere as near when we talk about getting damage reduced the same way that Howl does against Tiny.
Another shield is completed on Panglir.
They are understanding that all that damage is physical, trying to reduce it as much as they can, purchasing all of these armor items.
AC, double shield is guard.
Spirit Breaker.
He was thinking about maybe getting a BKB, but decided to pick up Shadowblade instead.
Still yet to see the combo.
with the agonist charge and vacuum, gets it?
That's a good stun. Gets it onto the two of them, the cemetery core.
Same of his effort she gets as he's trapped in the wheel.
They drop the wall back. He's gone.
Immediately destroyed here by the physical damage,
but take a getting rein and even getting her coda.
I mean, it's four of them dead. They're straight up to the high ground.
They've got to look to try and get this mid lane, but Baggett's going to try and cut it.
Fortifications there though use it to keep this creep wave safe so they can get in and start doing some serious damage to the base motors
Stacking on top of each other Slurder finds the opportunity finds both of them
And this Spirit Breaker melts completely even tiny he did not feel tanky at all Shadowson
Again get some free right clicks in these are long 50 seconds without tiny
He does have buyback available, but with AC with Shadowfiend, the damage, AC as well,
all this minus armor.
There is Tier 2 Tower available in the top lane, so they can't get Megas.
Or at least force a buyback from Tiny.
Which means that they can play for the next Roche. It is alive in the bottom pit.
anybody so quickly like this Roshan is he's gonna melt they get this cream
round the top lane they're gonna be a pretty good spot
okay it was considering charging him but wasn't even able to make it anywhere
close in time so Roshan goes down they get the Aegis onto Pataga a fresh
a shot at the ready for Elmo so he can have two rounds of the shapeshift a
A decent lead now here for Modus.
Ready to start setting up on the top lane to get that tier 2 and
challenge for the mega creeps here whilst they have the Aegis.
Yeah, this fight pretty much.
Not gonna say more than the game but if they
do win the game with the next fight, it is that fight pretty much.
No submarine.
Talked about the combo that they have. Still haven't seen it fully
not executed they had this one big moment but there's no real follow-up there
isn't a charge or isn't avalanche a lot of times it's a cool down the blink daggers
canceled spirit breaker is getting requiemed he doesn't have it ready and
now they're ready to go for the high ground potentially Lincoln's fear
available in shadow of him that's gonna give him protection against either
charge or fiends grip you can slow siege the high ground with the AC with
like and wolves. This time around it needs to be perfect. The execution, they need to
find a combo, enter with a rolling thunder with the avalanche, more charge with the vacuum.
Stopping the sages push is going to be so difficult.
What's up Marine? Big challenge for them here on the defense. Swift blink now done. Four
a tiger should get to he sold his items he's getting bkb no threats available so he is a bit slow
we'll need to upgrade his blank i'm sure if he's gonna have time for it
You just went to the... they're actually gonna go for the risky move here with the smoke.
This is into the ages of the SF.
Just hoping to try and catch Motor Spy's surprise by fighting into it, baiting a little bit
with Bat Yuck.
So if they take the bait, well in with the crush,
charge now comes over, now with a counter play to get the old onto Almo, nice angle for the rolling thunder,
they get the vacuum, down under the two of them, yeah, the three of them getting caught by the wall,
double kill in for Shigetsu, they turn up a taker, they're going to take the ages out of him, it's working.
The set up, the bait here, as Yellow Submarine encouraged Motors to make that play onto that yacht,
and it gets turned around massively.
They deal with the HSSF,
killing off three of them,
and they hold the defense.
That went beautifully for Yellow Submarine.
They took that straight for it.
Off the hook.
They got mega baited.
And they were ready.
They baited with the guy who does have buyback available.
Even if they did go wrong,
they can still come back into the fight.
And Hakota, we haven't talked,
we haven't mentioned it ever since the start of the game.
Like his positioning has been good, but this time around he gets the nightmare reset just for a second
and now 60 seconds with Dr. Shadowfiend who doesn't have buyback, he upgraded his Swift Lane thinking that he is more than okay.
They're gonna lose at least one set of racks.
I mean, with as long as the SF is dead, they might just lose two and get kind of put...
Eighth through at least.
Even with Yellow submarine now, yeah.
Facing the same problem, there is Q2 tower available in the bottom lane.
They're gonna glyph.
This is pretty terrifying.
Do they even want to try and risk defending us forward though?
Or do you just let this rack scour?
Maybe in the next 10 seconds they can try to get a jump when Shadowfiend is about to come out,
but it doesn't seem so.
It's still 15 seconds. Shigetsu is getting the clicks in.
Alright, both racks taken off the back of that very cute bait play from Yellow Submarine.
As Yellow Submarine take the defense, get rid of the Aegis on the SF, kill him again.
Batyok can he get out? Will Blink away just in time.
They were starting to chase out of the base to see if they could get any catch.
And we'll continue to run down Batyok.
Needs to make sure gold for buyback right now. He did invest into Octarene, which means that
Lower cooldown on wall, 45 seconds, lower cooldown on vacuum, 22 seconds, might be able to get
maybe two of those in a longer fight.
This game has been really back and forth, like we've seen us, one team winning a fight
and then other team winning it immediately after.
It's definitely going to hurt that little bit more for Modus, especially after the struggles
in game 1 and now the fact that in this game 2 they go from a position of having the 2 sets
of racks taken away, having the Aegis and then bam, certainly the game kind of flips
on its head and they end up being the ones to lose their own 2 racks.
close one here and Modus they're gonna try and strike again and we have them at the smoke.
Thank you, he's in a good spot. Three bound drawings, they try to bait it.
They get the wheel on it, Shugetsu, they caught him, but there's the back you more down on a
potato. Put the BK and look towards Shugetsu. Shugetsu's gonna pull himself away with the
half-poony, he's trapped in the trees for now but at least he's alive. Almo tried to
to come in with a BKB, but he has to run here with a BKB shape,
which would take too much damage through it.
They get the control onto for taking with a rolling thunder.
Elma at least able to turn and clean up Cemetery.
Can they get anything more from this?
Burrell's going to look to jump in a second.
Now he's getting his blint canceled by the illusion.
Thinking about this SF.
I mean, the SF illusion causing them issues,
stopping them from being able to chase on.
So even with all the ults of the BKBs used,
only the one hero dying, just Cemetery, going down.
It's still difficult for Tiny to square up against Shadowfiend. If he doesn't have that wall, if he doesn't have Pango rolling on top of him.
Rain going for Nullifier next, selling his treads.
It's going to be very good against Sprint, it's going to be very good against Box.
A lot of these defensive items on Ringmaster as well, Ghost Scepter, Heal Scepter, remove the Solar Crest, Force Fath.
All of these things have been very annoying because they wanted to play a bit of a longer fight, knowing that they need to reset as well.
maybe try to bait this rolling thunder, kill off the wall illusions.
Level 25 soon to be done on Darkseer as well.
The big one on Radiant is Slardar.
He's not close to it though.
He needs another big fight to be level 25.
The Undispellable Corrosive Haze, you see Tiny all the time
and he also can't dispel it, so gotta be receiving that extra bit of damage.
Spirit Breaker even picked up a blink dagger.
He just wants to get this perfect angle.
Yes, yeah.
Shadow Blade was not enough.
Modus again in the same spot.
Yellow Submarine, they're trying to hit them with the smoke.
Alright, you're trying to get the lead in, but they get on top of him.
Right away, they destroy the Darkseer.
He'll buy back.
You know that they did use a fair few BKBs there on motors to go for that Darkseer kill,
and inside the pit, they catch Pateka.
Completely locked down and taken out.
He's off the bind back.
He's almost got a run with his BKB coming to an end, but take a vice back immediately.
He's been three bybacks from Yellow Submarine.
They've used that much more here, that modus.
Modus just the one.
If they can kill off Shadowfin again knowing that he doesn't have BKB ready, wall coming
off cooldown in 20 seconds, but Duke has BKB available.
They could potentially try to go in and if they kill Shadowfin, that's going to be GG
pretty much.
At least it's going to be Rochon for them.
gonna give them another flight seven and a half thousand gold available in Shigetsu.
At least twice more for buyback, yeah three buybacks that's pretty big.
Here we go smoke time, down low, it's gonna look for the jump, has the hex on what Shigetsu,
but Shigetsu's having to pop the silver edge and start backing away, they get the vacuum
roll down on the both of them, but Taker, he's gonna get caught by Shigetsu, they're in with
the Avalyze toss combo, he's up in the air, he's back down, he's gone dead for two minutes,
They'll lose the Bane but Marel's falling so low that this fight cannot go the way of
Modus.
Elmer has to run.
They lose their SF.
The catch is going to be there on towards the Lycan triple kill for Shigetsu as they
tried.
They tried to make that move but it was so risky the SS still didn't have BKB back up
ready to press and they're making that play as you say, wait, doesn't have to buy back,
he's just used it.
So he's now out for 100 seconds.
Now buyback on Morel, but that's the only one they have.
They don't have buybacks available on the other two cores.
4200 gold short and the light, he doesn't have the money.
He's ready, potentially with the cloth back.
If somebody shows Serge, ready if he wants to use it.
For now, going for the buildings.
One breath available.
He's gonna try and put a stop to this,
but the combo comes after, she gets it, she gets it,
she's got the BKB back up, Morel,
Put the BKB trying to stand toe-to-toe as she gets to, she gets to a back off.
I see what the ball is.
Go for Roche, or try to end the game.
I think you've got to go all in.
I think you're going all in.
Yeah, you know that these five acts are likely to not be there.
Molesk, Morel, caught the Avalyce.
There's the vacuum ball combo on above Kasani and Morel.
Rolling Thunder in from Reini.
He heads over to the water, Slardar locks him down.
Nullify also thrown away in Morel.
He'll start to back away.
They're resetting.
And the buyback comes out from the ringmaster, and now with the respawns coming up fairly
shortly for the other two cores, they will back off and look towards the Rosh instead.
I think you give Aegis the darts here.
Bango?
Throwing people back.
Yep.
He, yeah.
I, I, I, because she gets him, he does have enough money.
And but Duke, he's been pretty much the hero that you need to have in a fight, amplify
damage. Roshan is moving and he's moving quickly. I mean they might be able to set
something up for a fight around him Otis. Not as clean now as an opportunity for
Yeltsin to finish this Roshan. Otis is gonna be ready to fight. Daini has 1,000
damage. This is a pre-crit. He also wants to get
Beatle is, Asane planting some bombs on the hill.
He's going to be so careful if she showed here.
Shugetsu's going to be right on top of you.
Checking out the Roche pit. Neither team wanting to go in first.
Still a tough position for Modus.
Nobody having buyback available on Modus.
At least for the other submarines, they're available in the game.
Yeah.
Just, you should get suit and rain.
Hakota goes downhill, plants sentry, plants up to reward.
On the high ground, good scouting tools from Lotus.
They can keep sending the wolves, keep sending this creep.
Ogre Frostmage.
He's got him things out inside a pit. What's going on?
All to the teams. I've taken two sets of barracks.
Oh, they got him.
There you go. He's in.
Shagetsu.
Alright. It's the Avalanche.
I mean, gotta make a jump for Boteca. That's what the BKB saved from her.
They're gonna go all in. I'm trying to kill Shagetsu.
And Nightmare, the kind of bells him out. Nice Nightmare save.
Still don't Boteca finish at the Roche. Gets the Aegis.
Aegis on the SF.
Buff on the ground, zoom in the rolling thunder,
rules down, but Modus will be able to deal with the illusions.
In the mid, chase there for our mode, they catch the wolf.
He's not able to run away with the shapeshift,
and the rest of Modus now, they got the roast,
they got the Aegis, they probably just gotta get out.
They don't want to let anyone else get caught
ahead by the chase, the TP out just in time from Bottega.
I need a house of the second.
They get out, and they got the Aegis now,
but they don't have the Lycan for 80.
Yeah, that's the problem. Spirit Breaker, he blinked in, picked up a refresher charge, refreshed it, get another charge on that lighten,
and then got another ulti off after that.
Also, I think there was a grip on Shadowfiend with Linkens here, so it didn't connect.
I think it was on that target, or maybe they used it on somebody else.
But he is the one holding the Aegis.
Starter is level 25 now, Coros of Haze, undispellable.
I also see that Techies is starting to plant some bombas in the base.
My backs are coming off cooldown in the next 2-2.5 minutes for both of these teams and
they're gonna wait it out.
Final tier 2, they're taking for Yellow Submarine, they might not have the Aegis, but they're
still going to feel very strong.
So Modus, even though they do have this Aegis on Bottega, has to be very prepared for any
jump that Yellow submarine might look for. She's waiting in the base for an Armaid. Armaid
back up
ready to go
she gets in position if anyone does step outside
lots of money
what do you sell actually is it ventures kinda nice
I don't think you're selling and I think you might be selling
Yeah, BKB, sure, because before the refresher change, you would always keep your BKB, but now since you can't even refresh your BKB, that's the item that you always swap out, no matter what.
So I think just pop a BKB, swap in Daedalus, because you want pretty much the other items. He could also maybe remove the Silver Edge, but Silver Edge is also good.
The rest, like you need the double hit, you need the surf link, AC is too valuable, and
then you just keep both of them and then swap in Daedalus, and we'll see what he decides
to do.
I just, only a minute and a half left on it and Moe just haven't really been able to
leave the base. I'm very likely just waiting for their own buybacks to come back off cooldown.
Couple of them back up in a minute. I'm still seeing how they're definitely living on the
edge. They're continuing to spend up and not having money for his own buyback as the Lycan.
Refreshing done. There for rain. That's how you siege. I think there was a game. Keep going
back to Chinese qualifiers. That was that last game where they managed to make
insane comeback. Bak and the team were... the other team they didn't have
refresher on Pango for a really long time. I think that game could have been
much different. Just use one rolling thunder, refresh it, use a roll up, use it
again. Pango struggles against one thing. He struggles against these long-range
turrets who can actually kill him during roll. Shadowfinn being one of them, but if
you get a connection on him or if you manage to get a BKB out of him you're still getting the value
out of that so want to see this slow type of a siege for now they're waiting until
Aegis expires and I feel like Yellow Submarine is going to go and try to go for the high ground
but it's still got to respect the jump from Slaughter a lot of bombs in the base as well
more to the other side rather than the bottom part of the map but he is planting some now
And also preparing for the late game Bobble on techies. I think that's the only one that I've seen
Everybody oh no, there's one available in Bane
Alright
We jump in towards the slaughter. Get the BKB off
We'll have to just BKB and run back to more down on the boat problems and onto Bottega
up. But there you go. We'll try and turn the losing their supports their problems. He is
going to get back just in time. So neither side to lose on the combat. Oh my goodness.
He's gone all in. All right. Here we go. But there you go. All right. Nope. He could be
on the rail. That's the big one. He does have cheese. I mean, this is I like this is I mean,
Was this necessary? This is...
You know, go for the... I mean, I love it.
He's gone for the red belt, and now... there we go!
You see the damage, but now he's calling the combo!
He's in trouble! Look at the BKB off!
The old theft of the cemetery, locking him down!
The boss comes in, they'll get him back up to the high ground.
But there you go.
He's missing.
On the edge, he'll live, gets back to the fountain.
It's gonna be Morel having to consider a buyback here,
as he'll die outside of the base depth for two minutes.
It's a very risky move from Botanist. A lot of the times you would see, like, you don't
see Lincoln's here on Shadowfiend. Like, this is supposed to be your Satanic, so that's
when you have this explosive damage, your level 25 talent, Shadowraze, applies attack
damage, plus Satanic, plus Daedalus, plus the crit, it all sinks up. But without Satanic,
It's not as strong. She gets it. Getting tripped up.
What the wheel on some...
Another wall ready.
Thanks to the talent, level 20, minus 40 seconds, 25% reduction from Aukbury, and they are sieging.
Ready.
Get the roll. We'll force out the buyback from Morale.
This is why I mentioned pango with the refresher, plus it's tiny, it just gives you the ability
to win the game.
When you play against megas and maybe even post 60 minutes, it's almost impossible to
make the comeback because tier 5 neutral items, they are that powerful.
30 seconds away from these tier 5 neutrals.
She gets it.
I also want to see if they're going to be camping this bottom area of the map, this outer ring, where they can potentially catch someone who's going to be, or just try to be greedy and try to farm these neutral items.
Because right now, Yellow Submarine, they're in definitely better position where they can control the majority of the map, have access to their neutral items.
We've seen more experienced teams place the Observer Ward very close to these gates
so they can't leave the base and then camp the other side.
Potentially put two Observer Ward down if they have vision available
and you can see Modus doing the same thing,
sent your Ward in the spot that I just mentioned,
plus the Observer Ward making sure that maybe they can be the one getting that first initial jump.
I'll see if they get the big stuff.
Anything crazy on the combos for these neutrals?
They're going to have much more freedom to get those pickups as opposed to Modus who's
still trapped in the base.
I might just have to play so so careful around this rapier SF.
They do not want to let Pateka go down.
He dies, it's game over.
He's nearly got money for buyback on top of it, but losing the rapier is going to feel
pretty rough.
in cemetery got eyes on morale
BKB off jump forward here with the fall in the sky
I've got the grip, yeah the box is there though
morale can he get back to base the vacuum wall is gonna catch up
I'm gonna poke him out
right instead of rolling thunder nullifier onto problems problems gone
Should get to him with the Toss combo to take down Marell and that's both of them out without buyback
It's gonna have to be three versus five on the defense now for modus for the next minute and a half
Let's see the damage from Shadowfinn, audacious deso with divine rapier, problem is not that amp damage from Slaughter anymore
But look at all these bombs, somebody won't mess it up with the minefield, it's a minefield basically
It's yeah, I mean you guys have all grains sort of rolling over them or something. I
Think you're all ten and they go and they try to get me this
On tiny plus the buyback available
Got these full on skies here
Taking turns to poke down the base and get that final set of barric shallow submarine
6,000 HP on tiny
Very, very close to level 30.
Should be able to set up for this Roshan here.
Mega creature in their favor.
I mean, this is going to be a pretty impressive turn around for Modus if they're able to hold.
And they're going to give it their all here.
Trying to desperately hold on here for the chance of making it to TI.
A loss here and it's the end of the road for Modus.
They got to go all in. They have to.
Problem is, Shadowvin hasn't really been able to get the right clicks in.
He's getting heavily focused by every major teamfight for the past 30 minutes.
Every single time, with the wall, that Q even has refresher available now.
So potentially two walls, you're playing against two rolling thunders.
They could siege, they could just go for an end.
AoE surge available, tiny, getting that tower done, banner has been planted.
And look at the jump. The vacuum walls in on the wards and rolling thunder as well.
The avalanche fall up. Look at the feet, KB off. It doesn't matter.
The feet drips there. The rapier on the floor.
Devised at the ground.
See what I'm gonna pick it up. Ace steals it, goes in and gets it.
Rain gets the pickup, takes the rapier.
She gets it in trouble.
He's dead. Okay, the taker's got it back.
The rapier's recovered, but Taker kills off Bat-Yuh.
Now, look at Fiji. Okay, she gets you trying to end the game.
He's gonna be able to do that.
Yeah, not gonna be able to do that at all.
Just gets destroyed here by the rapier ascent.
Meryl gets his hand on Hakota.
Okay, well, the buyback's coming out.
He got the rapier back.
He got it back. He tried to roll in and steal it, but they kill him.
He rolled in a different direction.
I think he needed to go through the other entrance where they knew that there were not gonna be mines.
And then Tiny just completely disappeared in basically two hits from Shadowfiend.
shadow team. Alright, okay. Here's the SF by back, but his rapier back in his hands
that he'll be very happy with Bataiga. Can they do anything though with this minute,
the Yellow Submariner without a couple of their heroes?
25 seconds until his BKB is up, they got a respect to wall. It's still, I don't think
they're going to be able to push in, even though they have super creeps in two of those
lanes still mega creeps is stronger than super we need to giga creeps Owen yeah
they do still scale up rise to time passes or yeah well they do they continue
to cap I believe they do yeah let me just double check that because it has been
changed now I come remember if there's an actual cap to the standing off they do
just continue to infinitely creep. I think they might. But maybe, maybe, not maybe they
could do with, as you say, getting some other sort of burst to it, because we get a lot of
these long games. And it may be, actually not as much as in this EU qualifiers, but still
not been completely there. We've had a few 60 minutes.
It's five minutes. I mean, if Modus is able to find a way to push this for game three,
it's going to be pretty insane with how much control that they've lost. And if they do,
It's absolutely going to be down to the taker making the big call and picking and playing
with this rapier.
I'm not able to do anything with those two death timers on Yellow Submarine though.
Yellow Submarine are going to get the chance to get everyone back in the game.
Be ready to go for that next move.
this time the taker will not have the luxury of being able to buy back and trying to retrieve
his rapier.
I was going to be on this, I was going to shadow him there, you know.
Instead of that Lincoln Sphere, he doesn't want to get jumped immediately, doesn't want
to get killed off straight away.
There is no fire on rain, he could remove it.
if there's anything left in the Roche pit. Maybe we forgot something. It does happen.
It does.
It does indeed.
1,800 crit from Shadowfiend with one raise.
You talked about not many mega creeps so far in the European qualifiers, in Chinese qualifiers.
qualifiers we've seen I think I've seen like five six mega creeps and there
isn't really a comeback like it feels like it might come down to that but it
never did it's just so difficult especially because of these neutral items
most of the time if you pick up a basis okay let's see the jump here tiny just
gone absolutely the least that these raises doing nearly 2k damage from
Let's take it with the right. Yeah
Okay, 5,000 damage in three seconds from shadow team
It might be blade mail time for somebody to pick it up try to squeeze it in
Force him to use a BKB
Proc his a on this can bend the damage is not gonna go through
He's getting started by a wall, but he gets the jump.
He's got the charge, and we'll stop the take again, and it hits onto Reign, so Reign will
continue to roll back to safety, so let's go catch the creep wave, though.
mega-creates continue to push back heavily against the waves of modus.
Tiny's in there, you can definitely feel it, that Tiny doesn't feel comfortable coming into these fights anymore.
Going against corrosive, haze, shadow fiend, this divine rapier, he gets three shot by it, a hero with almost 6000 HP.
Yeah, there's someone, someone had to find this chainstone, but it's not easy with the
on-disc.
On the Tager.
Again, no, even with these kills, I'm not able to do too much on the map, modus.
Time is brought here for, should get you to get back in the action.
well for the jump on the cemetery these right clicks are gonna hurt
he's dead anyway I'm a vessel and with the job that the your setup nobody's
coming in to help cemetery
some tips coming in as well I am 69 minutes in they waited all this time
I feel like a radiant feels they're in a pretty good spot right now
By that I mean I'm enough down on shadow theme minute and a half. They are afraid of him and this credit
Have support with the blink dagger with the box behind you potentially to save you
So fire but take it take in the risk with that rape you pick up, but it's absolutely allowed them to stand the game
Now with the chase they catch you coat around the map
That is gone.
Do you have creeps coming in on the mid?
So might now actually get a chance to start poking at the base of Yellow Submarine again.
Here comes the mid wave.
Take a see if you can get a surprise setup from the smoke.
There's the chomp.
Trump, right? And with the Calf, as you can see, the Abarths are going further out onto the two of them.
And seeing now, jumping over towards the back lines, with the Chargers in onto Bataga,
Eontis will protect him from now. The Ball's down and they've got to be in the grip.
The Ball's trying to come out with the Box here to save him from the Ball in the grip,
and it's going to allow Bataga to live that little bit more. They're coming in with the Bi-Bax,
they've got to throw everything onto this SF to kill him, but they will. They bring him down,
Rapier into the hands of Shigetsu. It cost them the three Bi-Bax, but it's a big hold.
and now Tiny with the rapier and the SF zone does it doesn't have the buyback
he would have had it up in 20 seconds but they did not get the gold before they
went in for that all-in play oh man they really messed it up they probably don't
know it's very hard to know whether somebody has at this point of the game
2k extra gold above what they have Roshan maybe alive but because she gets
to also bought back in the previous fight he seems to be what a taking slow
And I'm looking at the mini map. There's a lot of dots. It seems like they rebuilt the base
Cassani setting up the area
And maybe they can get through the 70 seconds
Well, they don't have the SM depends how quickly the other submarine you're gonna try and push it off getting the Roche
I
Think they need the fuse alone. They need to diffuse these bombs
or somebody can pick, like even Manta's style is not enough, it's more of a pub tactic where you can't siege you, but you also don't have enough gold to buy this item just now, she gets it
does have divine rape, you're running out of slots
also how many fallen skies do we have? I think we have 5 fallen skies available
It's way more than you usually see and we do just have we have one player
bobbling right? Is it just a Coda? No no no, it's also Cassani.
I mean, Techie's bobbling with time for the spell up.
Spell amp, eh, that's pretty ridiculous.
Bane also having his, and he also does have level 25 talent, fiends grip duration,
plus also he killed heroes a couple of times.
There is four Icarus of Nictasha on Shadowfiend, so decreased by 20%.
20% status resistance, which means that his spells are going to be lasting for 20 extra
duration.
Yeah, it's a lot of pressure really on the ringmaster problems to get that box off every time if it's not there
These fiends grips are going to ruin heroes
Divine, it's just divine rapier. It's divine regalia on tiny
Oh, there we go. It's a new neutral item
And new enchantment having fleet footed instead
He lost so much HP at one point. He was having
6000 or 6000 HP now he's down to
less than 4,000 he's shrinking that's what I always wanted to see I want to see
break working on tiny where you can break his grow and then just go back to
normal yeah yeah that one look kind of cool
my he's keeping up with the power in the nice keep sending the walls out which
is pretty nice for him to keep up at this late 74 minutes just little
things like taking away the amplified damage rune. I could certainly make a difference.
Staying locked in here on the like, you know, Mike? Block of cheese, ready? On Spirit Breaker,
they crafted it. I love the description on it. Try me, that's it. Very tasty. Does it
look like a... What is even like the symbol on the cheese? I was about to find it. It's
mouse logo. Oh I guess maybe it is. Yeah. Yeah. This is nice. It's got the holes. Might
be like a nice block of gooder. One of you know the cheese with all the holes in. It's
a good one. Nice to bring. Two minutes up to the ages. Put the base. They don't want
to go into the base. There's always this like one equation that comes to my mind when we
talk about the cheese and the holes. Like cheese has holes. More cheese equals more holes.
More holes equals less cheese, which means that more cheese is actually less cheese,
if that makes sense. I feel like you've just found like a flaw in the fact that reality.
Yeah, you'll be careful with that. You're going to destroy the simulation and stop
of the holes in the cheese in the holes. Yeah we don't know much about black holes but we also
don't know much about the cheese holes as well. Maybe we should focus on exploring the cheese holes
instead of the other things. Unlock the mystery of the universe. Sounds like it should get to you.
You can test the thing to study.
Oh, they're gonna try for the jump.
It's a good jump as well.
If you get the catch on a boat for them,
Reigns able to clean out some of the mines
here with the rolling thunder.
Not able to finish the kills though.
Cassani gets back to the base alive.
Still, they're so hard to get into this base.
So many mines.
Nobody wants to just kind of send it and jump in.
the tag isn't there he's got the replacement right here he's very close
whoa don't buy that another jump this time it's cleaner and they actually get
the kill on croissani
we're just buying it he's buying back yeah he needs to start setting these mines
back up they can't get to new neutral items he is stuck he does have four out
of 20 he's still blazing him at blazing them with those mines but it's not
it up he would definitely love to have that one increased right go for it here
with the rolling thunder in the falling sky decent angle on to morale nobody
else wants to go in with it they sort of just see the pango go in there like
you're on this on your own nobody else wants to jump the base maybe the mid
though is a good vacuum wall you know this keep him for taker safe morale's
had to put the BKB but the same to be set for both Batja and Shigetsu
On that attempt very gonna get him. He's in seems like they're committing
He's gonna have to buy back
There we go there company hold up for too much because I might be caught outside the base by the feed script
The box is gonna come in almost gonna try and run away with the shape ship with charges up
He also has to buy back immediately
Slowly, but surely yellow summary making the progress forcing up two major buybacks
On top of the text is actually from the earlier, so 3 in the last minute, it's doing so much.
He does have that extra bit of magic resistance during the roll, 80%, so he can pick up some of the mines,
and he can also be the one controlling the Shadowfiend, does have Nullifier as well.
With the rolling Thunder off cooldown, they could potentially try and go in again.
They're holding up the daylight there.
No, Scottie picks out Shield Roon.
Shield Roon available.
Oh, this is...
The same thing that she gets is going to pick it up.
This is a risk.
Extra 2008.
They have to take it.
This is going to be all or nothing here.
They lose a fight outside of the base.
It's going to be game over.
They have double walk of cheese.
What is this?
Cheese.
What about this?
Cheese.
And this?
Cheesy.
If they catch on to Morrell...
They managed to get the combo on a Vitega and on towards the wall, Falma and Vitega taken now, die-backs on them as they may have been able to hold for as long as they did here, Modus, but the game, the series is over for them, they're knocked out of the qualifier.
Yellow Submarine will be moving on here. 2-0. Took him 79 minutes nearly to close this one up.
It's the same modus doing their best here to hold on but they couldn't quite stop Yellow Submarine getting the 2-0 the cost.
Oh man, it ended. They were just ready to close it out. Again, there is almost no coming back against Mega Creeps.
unless you have mega creeps on your own, which Modus tried to do, they had a couple of big fights in the later portions of the game
whenever getting these right clicks in, but again, Shadowfiend doesn't have buyback available.
He was keeping all of these items, swapping them in, maybe the right play would be able to sell one of them,
make sure you have buyback available, and then we, again, are coming back for mega creeps, where you just really can't deal with them.
Eventually, with the Fallen Skies, this time around we had zero books of the dead, but eventually the buildings are going to fall or you're going to be forced.
But even with Techies, there were bazillion mines in the base. It's still not enough.
No, it wasn't. They could not stop it. They had a great early game and overall obviously a much better game from Modus as opposed to their game one.
but still not quite good enough to take the win here today
against Yellow Submarine coming out on top.
And Yellow Submarine showing that they
could deal with games in both capacities.
They know how to do a good old-fashioned stomp.
But they also know how to, in these later stages of the game,
close it up carefully.
They didn't make any of those mistakes
when it came to kind of jumping.
They were very cautious about trying to close this one up.
And one of the reasons why it did go on for as long as it did,
but it did all the ways feel like a very much uphill battle for motors.
They tried it with the rapier pickup on Bottega,
but just a little too much to turn around this time, Lacoste.
Yeah, Yellow Submarines this time around.
They're very resilient.
Thanks to Batyuk, some of the combos that he managed to pull off,
these big vacuum wall combos.
Three, four men, most of the time, even.
He kept them in the game for a really long time,
and then that bait in the mid lane that he did,
The rest of the team ready to back him up.
The whole game was really back and forth,
so it's hard to pinpoint what was the turning point
in that game, but I think that one fight
is what was the beginning of the end,
where yellow submarine, they were ready
to with this type of a play.
They had an idea and it worked out.
This was them playing against shadow things with ages
and we've seen, but she gets through as well.
Like he completely dominated getting these,
I also liked his itemization, I gotta say.
This early AC that he did purchase,
he sold a lot of his items from early on,
had a lot of them in the backpack as well.
But this AC, the itemization from the whole squad,
something that we talked about prior to the game as well,
picking up this Crimson Guard to try to reduce the damage,
early AC on Tiny, double ghost setter
and both of the supports,
knowing that most of the damage on their side is physical.
So they needed to have something
to deal with that overwhelming physical damage.
Oh, yeah, for sure, yeah, great.
Asimization, great play from Yellow Submarine.
Two-zero for them here,
as they will be moving on in the lower bracket.
And the next matchup will be,
as you see the bracket where they're gonna go with this.
So winning this game means that they're gonna go forward
to that round three at the lower bracket, Yellow Submarine,
and they will be waiting to see who their opponent is.
The last series today that we're gonna be having,
power rangers versus team bold will determine who gets to go up against them. I do believe
I have information that we are going to have a slightly longer break, apparently due to
an emergency situation. So hopefully everything's good with the players. The game is still going
to happen. It's just going to be a little later. We'll be starting at 6.30 CST. So that's
about just under one hour from now. So not too long. Have a quick little break, get some
fresh egg, get some drinks, get the food ordered in, because it's got to be a good one, because
it should be right.
Of course, our last series, the day, team bold versus power rangers, I think this series
was maybe a little expected that it was going to be a 2-0 for Yellow Submarine, but the
next one, this could go either way, power rangers and team bold.
It could.
Power rangers, legendary, Dota organization as well.
They have some big names, DA2000, Nicky Cole, Immersion.
making the comeback as all he was like always there, Ergspirit is back in meta Owen. That's
one of his most played heroes. So want to see if he's going to be able to pull it off.
Yeah, no, looking forward to see it. And as I say, so we will have a slightly longer break.
You'll see a little longer of a timer on the stream. But everything should be good. We are
set for the game to start at 6 30. So make sure you're back. Make sure you're back. It's just in
under one hour from now. That series will be starting the final series of the day.
We'll see you in just under an hour for our final series Power Rangers vs. Team Bolt.
Every word is obvious.
Back in your every move.
You
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I don't know what we're going to actually call him, but.
I looked it up actually, according to, this is very nice as well actually, according to his
liquidpedia page, it says, so his full nickname is actually Ameralis, so we call him Morales,
adding some vowels there, and apparently it comes from the flower Amaryllis, which was,
or is, I'm not sure the situation, but one of his mother's favorite flowers, so,
a very sweet nickname that the lad has, so shout out to there to Ameralis, who's obviously a support
14 bold as you said the lineup and we can see at the moment
quite a mix of heroes
Honestly that these lads have been playing with so far
Yeah, they're all over the place
And the one that stands out the most to me is bang bangin witch doctor
I it doesn't get like the combination between
Him and witch doctor like he was playing for some
squads before as a stand-in as
You know part of the team but his witch doctors
He was always a menace on that heroes. Yeah, you gotta watch out for that might come out
Yeah, it might come out. I hope it might come out. I think there's a one hero that we're seeing on the screen as well
she bae yeah get one win with
Lichen and like it was really really good in the previous series. It just looked unstoppable
Gives you so much momentum gives you
Like ways to push out the lane without being there you kind of have and we call ghost push
We do have it twice coming up from like him with the creep and with the shards are randomly
Spawning in one of the creep waves and then managing to push it out and then for the other squad power Rangers
We can take a look and see what they've been up to. I do like naiz hero pull
I think I've been talking a lot maybe like two months ago about Kerry Magnus potentially. Oh, yeah coming out
I I do say that if you're a hero being seen a few times
It did win, it did lose, but the hero is super fast farmer. You have a built-in
Empower, so you don't necessarily need to use any mana whatsoever. You're just there,
it exists on your hero. And then you can just keep farming. Echo Saber, Mask of Madness,
into Blink Dagger. You scale really well. And also Necro that he banged out, Luna as well.
Very interesting hero pool overall. Nicky Cool. Two games on Tiny.
I 20 minutes. I don't know how you I don't know how you feel about the hero
There are different ways to itemize from the mid lane, but I haven't been feeling it yet
No, and I think
Was it Nikki cool that was doing this blink agonist build or is that another yes?
It was right. He's kind of a stuff didn't work out
I think in one of the games it was looked better like one of the games was rough
But one of the games and it looked like it was gonna work out, but yeah, definitely a different approach
So we're interested to see if Nikki call strays towards the tiny mid again, or if you'll just stick with something different because obviously this record's not been too good so far.
Both losses there with the tiny mid. And I think the other one to watch is probably going to be that silencer for till the end. This is a team that will pick silencer if you pick Bane.
very nice counter to the way the Bane wants to play and a good player to the
end on the silencer he's able to not feed on it which is always a challenge on
silencer but to the end he knows his stuff knows his positioning so yeah
bad move they'll think about yeah if you make one bad move with this hero in the
lane everything can go real bad a real quick with silencer I was a little
surprised especially in the previous series is that snapfire was completely
uncontested. I think this hero is still very good even after the nurse like the
nerf the core snap fire so her innate ability doesn't work on denying the
creep same things goes for sniper nowadays but this hero is a flex hero you
can play it from the mid lane play from the off lane even throw it to position
four slash five so basically you have four out of five roles covered by this
hero if you are playing into bad matchup you can put it on the four put it on the
five insane amount of damage which paired up with any kind of stun anything from the offline that
gives you control it just works so good it's an almost infinite amount of damage infinite amount
of scaling extra bit of a save coming out so just a hero that has pretty much everything so was
really surprised that we haven't seen it no no no it was it was worth that we didn't have today
but this series will definitely say I imagine probably in all of these drafts come up in the
in the picks of the bands will be contested with these two teams.
I think we actually have to bring up, let's look at the bracket just to show the viewers
where these teams have come from so far in their runs at the regional qualifiers.
So Power Rangers started off, they got the 2-1 against Hula Ghani, so winning the first
round, got knocked down by Team Vision, that's pretty much a what can you do kind of situation,
right?
I think anyone was going to be getting knocked down by Team Vision, that's how they've ended
up here in this round to the low bracket. Team Bald, they lost their first series against
in joy, got knocked down, but didn't manage to win the first round nice and clean against
VP Prodigy with a 2-0. So different trajectories for both teams. Probably from what we're seeing,
you would maybe consider powering just to have the better kind of record so far because the
The team they beat, for example, Hula Ghani, is still in the competition.
They just too old enjoy on their side of the lower bracket, whereas team bought the match-ups
that they've had so far, the first loss against InJoy that actually ended up being another
team that also ended up down in the lower bracket and actually got knocked out by Hula
Ghani.
So, yeah.
Hard to really gather too much from the games that both have been through in the match-ups
they've had so far, but arguably Powering is having a slightly tougher time getting
to this point. Not to say that this matchup in itself will not be closed because I think
it will be very close here between the two of them. Team Bald and Power Rangers do apologize.
We do have a slight delay at the moment. We're just trying to get some further information
what is exactly going down so we can hopefully get this series going. As I know that a lot
of you are tuning in especially for this one to see what happens. Obviously a lot of fans
watching here for team Bult to see if they can make it.
They had a very good run in the opens, didn't make it through the first one, but
ended up coming as the first place in the second open qualifier run.
So we'll see how that goes. Obviously for
yeah and for Power Rangers they did get invited here to the regional qualifier.
So let's have a look at some of the stats whilst we wait for this series to start.
This is the stats across all the regions that we've had so far,
Of course, still games to be played in some of them, but this is what we've seen.
What sort of stands out to you here, Lacoste?
Oh, Windranger and Phoenix paired up together.
Five picks.
100% win rate.
If you remove the numbers, I would definitely say that Bane and Shadowfin have, maybe because
I consider this lane to be super strong at what it does at early levels, so then it transitions
into something bigger later on, like we've seen Shadowfiend in the previous game having
6.6k plus at 10 minutes, which is an insane amount of farm.
But two ranged heroes in the lane, most of the time you're off-laner, he's a melee hero.
There aren't really many ranged heroes that you can throw in, maybe some casual wiper,
maybe some razor, but nothing too crazy.
And some of the biggest off-lane combos, again, Rubik plus Underlord.
This is a super strong lane.
If you go back a month, a month and a half ago when Rubik and Hoodwink were the most contested
supports, I think this is also during Valakia, so maybe even two months ago, where you had
to, like, if you pick Rubik, Underlord is unpickable.
If you pick Underlord, enemy team needs to either pick or ban Rubik, so combo that works
really well in the lane as well doesn't seem to be winning.
Yeah, I feel if anything, that might just be testament to Rubik just being a bad hero.
You know what I mean?
Because that lane combo, as you say, that should be really strong.
You'd think it's going to dominate lanes, surely that leads to winning games.
Apparently not.
And when I look at that duo, I don't think it's going to necessarily be the underlords
fault, but that's at a 20% win rate.
It's probably the Rubik.
Maybe the Hero ones.
I don't know. I've been infected with kind of folks disdain for Rubik. It wins sometimes.
You know, the win rate not terrible, but it's certainly not great. The question is, the
cost, do teams need to stop picking Rubik? I think it's a specific, it's not a, I can
pick this hero no matter what anymore. It did get nerfed a couple of times, not like
major nerfs but also I think teams just got better at understanding what Rubik does and also
I don't think you can pick this hero blindly because a lot of the times you have really shitty
spells to steal especially now that Erdsburg is kind of back you don't want to be stealing his
spells because they don't really do much it's not like something that you want to be getting
I think it needs to be very specific I also think in some of these mid game fights it gets pretty
difficult for Rubik to get some of the spell steals as well, depending whether he's playing
against like big jumpers. But yeah, we'll have to see if they go into that direction.
Yeah, we will. Well, ladies and gentlemen, we do unfortunately still have this delay. We're still,
I don't think clear on exactly what the delay is. I see we don't have all players in the lobby,
so that's obviously the reason, but I don't know the reason for that being the case, unfortunately.
We're going to send you to a break. Hopefully it's a short one. As I said, it seems unclear what
what the status is on when this game is starting.
We will let you know as soon as we know.
So don't go anywhere.
Hopefully we'll have a game starting soon.
We'll pop a time on the screen.
At the least we'll be able to check back in with you
to let you know, give you an update on the situation.
But for now, still waiting to get all the players in to lobby.
Admins are sorting it out.
Hopefully we can start the action soon.
So don't go anywhere.
Hopefully shouldn't be at least another hour break.
Hopefully it's a matter of minutes.
We'll let you know either way in a few minutes
what's going on.
So we'll see you soon.
Hopefully, this game is going to start in a few minutes.
you
You
Thank you very much for your continued patience. We've got good news in the game is ready to go. All the players are now in the lobby. The bad news for the Power Rangers fans, but good news for the team bold fans, I guess, is that because we gave them extended time, you know, the admins did their job.
Power Rangers were not able to get themselves ready in time, though, even with that extra amount given to start map one. So they have to forfeit the first game. So that means we are going into game two.
the game. The game. The game
to team bold up one game because
of that unfortunate circumstance.
Power Rangers not able to get
all their players together in
time, but all their players are
here now. They're ready to go.
Technically jumping into game
two here of this best of three
team bold up one game at the
moment due to the map one for
fit. Power Rangers had to give
I'm nothing too crazy at the moment the big one that stands out the most I would say is Viper everything else is
kind of expected maybe tiny not as much, but this is also a hero that
We we are seeing
teams play from different roles make it cool play it twice from the mid lane
Linkshard into aggra interceptor and let's see if the response is gonna be the same that we've seen three times so far today
and yesterday where they just pick up Earth Spirit Power Rangers we talked
about it like an hour ago when we were closing out the first series of the day
that immersion he's back Earth Spirit he mostly known for his Earth Spirit plays
but the question is can Mickey cool play it we've seen it from the mid lane it
looked extremely good
They're not going to go for the first pick on it though, they're all for the Bane, which
everything feels like has been enjoying a lot of Bane picks coming through and they see
you qualify.
What advice?
Yeah, one of the best heroes when it comes down to locking down.
Puck, one nightmare, Fiend's Grip for a second or two is going to give you just enough time
for other heroes to get close, maybe cast some extra lockdown silence. I still want to see if
they're going to be respecting this Earth Spirit because I got to say it looked amazing. 3.5 second
silence, the 414 build that no one was talking about, something that Thompson started, new trend.
Thank you, Thompson. He always starts a new trend no matter what it is. He's going to find a way,
every mid laner probably is just watching your stream, looking for a new idea. The question is,
Can you play this is not an easy hero to play by any means you need to I would say at least 20 30 games to get into groove of it
We'll see if they do feel confident enough to go for the grab on it
It's not been banned out see team balled opting to ban up the night stalker one of those tougher heroes for the puck to play against
So getting rid of that and the lion both of you know very much had imagined kind of the calls being made from
from Sanctity saying I do not want to play mid puck against these two heroes.
Patterrangers, see what they want to ban from Team Bald.
The big one still in is the Lycan for Ghibay.
So I feel that's worth the ban.
I've got to be honest, seeing how well Ghibay is, it's that good.
Ghibay is very good at microing as well.
It's also a hero that doesn't allow Vayne to bully you, a lot of the times he's trading against the support.
He also doesn't allow Vayne to bully the other support because you have wolves on you.
Axe kind of does the same thing for now. It's going to be Slardar.
I would love this Slardar to be paired up in the middle lane against the puck because this is the old school counter.
this is something that a lot of Chinese teams started. I think XM might have been one of the
first ones that started this trend. It felt very good. Others started to copy it. And let's see
if they're going to be going for some like long range way of dealing with these things.
Global silence. It's still a thing against Bane. It can be very good. Oh, no. Oh, no.
Rubik. Well, we were talking about this. If they were able to win with Rubik, I'm gonna be very impressed. This hero
Not been looking great. I tell you what it did win 100% win rate on hard support
But I'd imagine with this it's probably not gonna be hard support for me. No, I yeah, it's gonna be soft support
It's gonna be position four, but it's a risky pick
With the heart and soft
But it took me some time as well when we first introduced this, it's like what is hard, what is salt, like which one is which.
But it could be a good Rubik game, we said like you need to have some relatively good spells to steal against Bane, you can steal the grip, it could be pretty powerful, now even against the Doom.
All right. Oh
Okay, I oh comes in
Already two lovely heroes to tether up to the slaughter and the doom
If he doesn't have the new IO set, I
Don't want to pass it. I had one of the best-looking sets like we reveal the head what IO actually is
It's very spoon. It's an insane hero. Hey, it's IO slaughter. It's set up. You can like it's Bane plus IO
This is pretty similar to what Bane and Invoker does, where you can play Bane, you can play your own type of a game on the other side of the map, get the nightmare, get the fiend's grip, and then it's a setup for the relocate.
TeamBald, let's see what they come in here with their final two cores.
What do you think they're considering, TeamBald, for the carry and for the offlane?
offline. I think some Venge carry could work out for them. I think you might need a hero.
There is one point I'm mentioning in this is it's a counter to doom. It's like Agatham's
scepter counters it because you still have a hero even after you die. It's basically
right king replacement that people have been using back in the days when right king was a hero
as a counter to doom. It's a super strong lane as well with clockwork. Yep. You could definitely
grab kills in this lane. It's very good at saving somebody with the swap, cancelling
the grip. This is another hero that doesn't care too much about doom.
Okay, yeah, that's true. It is one of those carries that is very nice to pick into a doom
and also it's the minus armor from Slardar, not really doing a whole lot against the Deucer,
so very much seen the appeal there.
Very good pick.
You got the split shot up to the R. The only thing that's kind of annoying right is if
If you do get caught by the fiend's grip, you're going to lose a feint and a mana, but
that's kind of the only strength power you just have against the Deuce, right?
If you kind of ignore the bane and look at the other three heroes, the Deuce looks pretty
nice here.
It does look good.
Removing Antimage immediately.
Pango is still in the pool.
Might need to remove that one as well, because they can play it or Pango, and they can play
Slaughter from the off lane and removing Undying.
This is a hero that Ratsky do very well.
Yeah.
I tested it out.
As soon as I saw Miero play a couple of times in the last tournament, I was like, yeah,
this is good.
This hero is also a bit forgotten.
Nothing really changed about the hero.
I think it's pretty similar to what we were discussing in the previous series about some
of these forgotten heroes that were still very good, but they were never getting picked.
then of course there's going to be small patches,
so things are going to get nerfed,
and those heroes that haven't been touched
are going to receive like an indirect buff.
For Team Bald's last pick,
they're definitely going to want to look more
around the control, someone that's going to be able
to lock down an area and set up the fight for Medusa,
and already have decent options
with the Dreamclaw from the puck,
hookshotting the cogs from the clockwork,
Some extra kind of front line, you know, that's definitely what they need. They need the front line
And at the moment nobody really was to go in for the team bald
Who's slot fan, I mean could be good without yeah, like yeah
It's a good band they
0000 they didn't have anything that Slark would be afraid of up until the last pick
I could see maybe some center
I could see axe coming out potentially for team bald center is the good one because it gives you save against the doom as well
So he needs to be the one getting the doomed getting doomed and not so efficient against
fiends grip
But axe is good. I was also thinking about lotus or buyers both of them can buy into lotus or said
Center relatively early on axe needs his blink. He needs his blade mail and then he can pick it up
Now do you think we can see Powering just switch up there here as at all?
Or is this Doom locked in on the offlane and the Slardar locked in in the mid?
I think you want to be playing Doom from the offlane because of the Medusa.
There was a chance that they would play it from the carry role.
IO plus Doom is still an insanely strong lane.
But I think they're going to give priority to Last Pick against Medusa.
What are they got here there they've come up with some pretty fun last picks in some of their other drafts and not afraid to throw a bit of a curveball looking for your base here on the offlane running down to the final seconds here on the reserve time.
the reserve time. It's gonna be nothing nothing flashy nothing crazy just the
underlord here. Is that a little bit of extra control ability to join up with the
do so I'm required and a way to react to the Ios really takes. Yeah, Giba's reaction
doesn't give me too much confidence. What did he do? He just gave you know a little
nod a little bit shake. It's like okay it's it's fine but it's nothing too
crazy either it's just another another hero it's a bit of a slower hero a bit of a slower draft
between the offlane and the carrier role these two heroes don't really compliment each other in a
way where they both want to farm underlord will be joining later on and then you still have
puk clockwork rubik they can play together up until the doosa comes online naive aka da2000 he
is talking so it seems like they still want to be getting last pick for him.
Yeah, what's the big carry for him? The big kind of IO pairing. I mean already we said
the IO can make moves with the other cores but he do still want that crazy kind of right click carry
that pairs nicely with the IO to boost him in the later stages. Giving that edge against the dooser.
I mean, Kez is still available. I think this hero can work.
They went with the carry that doesn't die in the lane, Rubik plus Underlord.
We've seen this combo.
We've seen this combo and we've counted it.
The win rate.
That was a terrible win rate.
It was like 20% or something.
It was, it was, Rubik Underlord in the qualifiers is 22.2% win rate.
It's not been great.
And as I said, I think that's mainly because of the Rubik.
I'm looking forward to see something this point, you know, I'm kind of waiting for a team to show me the potential of the rubik because it has seemed to be kind of a cursed hero that does just end up doing kind of nothing so I'm looking forward to see what Morales can do with his rubik.
but yeah the records from the other teams have not been hot all in all how
does this sort of end up looking for you with these drafts you know team bold
rallying around the Shads Medusa power rangers going around these kind of
potential IO pairings and a lot of kind of in your face right running these
three melee cores ready to just run at you and tank up so you don't have the
damage to kill them yes exactly plus you have IO behind them you have Nightmare
saved behind them. Their damage on Team Bald is very limited. There isn't really much of
an explosive damage. Puck isn't the burst damage that you need to kill these heroes.
It takes a little bit of time. Same goes for Underlord. So I think if this game could
go up to a mid game without the Outrangers losing too much, if they get to their BKB
timings on your starter, Lifestr has a built-in BKB, Doom as well, I think this game looks
very good for them, but also don't underestimate the timing of Medusa. If you manage to, because
this is such a good butterfly game, I assume in this one, you want to be picking up your
Mantis style into butterfly straight away, playing against slaughter and life stealer,
it gives you that potentially first roche where you can go and not necessarily end the game,
but gain so much advantage that they don't feel comfortable fighting into this Medusa.
I'm looking forward to see how this one goes down.
And of course, if you're just joining us, just tuning in,
you'll see this is game two of Team Bald versus Power Rangers.
That game one was forfeit by Power Rangers
due to being late to the lobby.
So Team Bald get the free win in the first game.
Onto the second one.
Let's see Power Rangers are going to be fueled up
I'm ready to push this to a game three.
Our team bold are going to be able to close up the series nice and quickly.
There's a chance with this underlord plus rubik.
I saw the exact same matchups in the china qualifiers for ti where they managed to kill off life stealer level, level one, level two.
So it's just a very strongly make a cool game quite a lot of harassment here.
Yeah, fine. This is not good for his mid-matchup.
Did get one Sher Tango from Bane. Will bring his, but...
Your bottle is gonna get heavily delayed and doesn't seem like he might be even going for the bottle.
At all, considering what he has queued up and which items he bought.
Because this is the off-lane build, pretty much, that you do go for.
And more stats.
I'm not sure if this is gonna work out.
Do you still get the ball off to get in the two braces or is it just because you don't get ball at all?
I don't know. I don't think I've seen this before. Like this is pretty similar to what Dragonite used to do in the matchup against Buck.
Where he picked up a bracer or two. He does have a built-in region, which is much better compared to Slardar.
But I don't think it's enough. I don't think you can play without a bottle against Buck. I think Buck wins this matchup.
I will see what Sanctity can do, he has had some pretty phenomenal games here, the mid for team bold, he's looking very very good.
See the bottom lane, let's see if the Rubik Underlord can work this time, because again in theory the lane combo should be great.
You know, you've got the root into the lift, keeping them in the firestorm, but as we saw before the series, the record of these two together has been pretty rough in terms of getting the overall win.
If they lose this 1-0 and I'm done, I stop the game.
This is the true test.
Yeah, it really is.
Yeah, if this game ends up looking rough for Riddick, I don't know if I want to see more
Riddick.
I'm a Rallis, ready to show us what he can do.
And did you say that it is definitely a game where there are some good potential steals
from Rallis?
It's not one of those games where you have super easy spell to steal, like you're playing
against, I don't know, Weaver, and then you just own the game because you stole very cheap
spells.
Maybe there's a chance that you steal Crush, which is good, but you're a ranged hero.
You don't want to be getting too close to a fight.
Corrosive Haze could be pretty good, amplifying some of that damage for your Medusa.
Doom could be pretty massive, so Doom might need to start looking into ways of getting
the creep that he does give him ability and a war stomp, purge, whatever it's necessary.
Purge could be pretty good actually. You're playing against Underlord, remove Pit of Malice,
remove Silence of one of your heroes as well. This top lane, I don't think they have enough
damage to deal with Duel, he's going to have, I would say pretty good time with CSing, Clock
of Medusa, not enough damage early on to kill him. Hero that gains quite a lot of strength
3.6 per level plus also being fettered to IO the lane they managed to push it
You get the Lotus you're getting the stakes headless. It's way too much region
They're kind of hard to see a kill really happening on any of these lanes
Bottom lane
Most supports gonna have measures to kind of keep their core safe if they get gone upon and even at that
They're both pretty tanky. They should say top lane both of these cores
Unlikely to die to one another
Even in the mid lane, Sanctity, unless he massively slips up and Niki Kul's able to get on top of him, he shouldn't die.
Yeah, he should be able to.
Interesting to see where the first blood happens.
And there seems to be some of the differences as well with no bottle flutter where he can't really put the pressure, but with this mash I'm playing 5 CS over him.
I'll start here for Sanctity and it turns of control for him, it's kind of just the
big oars really, they're going to be looking towards the fiends grips and the dooms outside
of that it's a pretty nice game for Sanctity to be jumping and bobbing about trying to
some pressure on Tashad. Burka, we'll get on top of him and Shaddy's got stick charges
but doesn't really have much assistance there. So he is going to get slowly but surely run down
and looks like nothing can be done to save him. A very slow painful death for Shad and a first
blood for our Burka. What I'm laying? Then we'll get till the end. He's back. He is back. And he's
He's actually gonna survive now. He's not gonna be able to stay on top. So indeed if it weren't for that top play
I'm a Alice on the river give it about that first blood
But as we saw power rangers able to strike that little bit sooner you get the first spot for the dude
I'm looking at what immersion is doing
He did use his
Spirits and he also formed the small camp if you can get to your neutral items
early with I owe
It's kind of GG in terms of the lane like you can't really out sustain like it's just gonna be way too much region
coming out because if you
Get for example pull the work charm if you get
Regeneration to get vital
It's too much. It's just the
The amplification on your allies is way too good as you bet also has to keep you out till the end
Forcing him out of the lane
I'm a little worried for team ball if because if this this type of a lineup doesn't really have that explosive damage
To kill slaughter to kill lifestealer to kill doom three
Very tanky cores with IO behind them and their damage output is very limited. It's a chip damage. It's damaged over time
It does feel like a lot is gonna be on the shoulders of sanctity and shat to kind of carry this one
Which are the bottom lanes a bit of a slow start
Now these two can dip, but they're gonna need a lot of time.
Shad getting pressured once far under the tower.
Should be alright this time.
Now Berka definitely making sure that Shad is kind of living on the edge.
Just gonna go for him again.
Does have a few one-charges, Shad, and does now have Bangham back by his side.
Can't quite go for a kill attempt once the Dune.
Doesn't quite track the damage with that.
Doesn't matter. Even if he did, he's not dying.
Couple of one-charges, a raindrop, actually got a reach, and up he does have.
Bottom lane.
Is your base still getting a decent amount out of the CS?
You played it nicely with the TP out.
It's been able to continue to farm down here, despite the constant pressure coming from both till the end and naive.
to the end of the game. They're
definitely not able to slow
down. Now you too much at all.
And the fact that it's top lane
alberka is getting a fantastic
amount of farm a free farm off
lane doom. And now we're back up
from till the end, maybe seeing
if they can go for a dive with
the three of them. See already
team balled off of this. The end
will get the nightmare set up
instant TP reaction coming in
from team ball. They don't want
to leave shot. To go down again
They've been kept alive by immersion, but at this point the IO is not going to be able to do enough to keep him safe.
Team Bolt, they react, and they put a stop to Alberka, Shag getting the last hit as well, getting the kill.
Pretty huge considering how good of a time Alberka was having up until then.
So a little too aggressive from Power Rangers gets punished.
Yeah, they definitely need that. They need to bring in the numbers. You see bringing four heroes.
heroes, we already talked about how the damage is pretty limited on their side, so they need
to bring the numbers.
Doom is also level 5 at the moment, we did mention like some of the creeps that he can
get right now, he does have mana burn, which is insanely good against Medusa, one of the
reasons why Shad is not having that good of a time either, and also his ulti is now available,
naive, completely uncontested in the bottom lane as well, things are looking pretty good
for Power Rangers. All three cores, top three network at the moment, Power Rangers. Slightly
at overall bottom. Easily able to escape with the invest. Not going to be dying any time
soon to the Rubik and Underlord. It's going to take at least a rotation from the pot to
try and challenge the slush dealer and even then Naive's got ways to play his way out
of that kind of a jump, and yes, never going to be really easy at all for team Paul to make
any sort of early gank onto the lifestealer.
The only ability they have is Hookshot, which is going to be heavily delayed that goes through
debuff immunity.
Maybe if you can initiate with a coil, silence, there isn't really that much follow up.
Any spells that he's really afraid of, something, I mean you need Hookshot into pushback into
silence Rubik's left to be able to kill off this life stealer. So I think in this type of a game
it's going to be a life stealer I would say with maybe one maybe even zero deaths if he explains
this right. I got the setup on his shot this time. Shot by beginning of the assistance.
Good aggressive moves again around Alberka. I know he's the strongest here on the map right now
and he's got great setup with the IO in the bane, allowing him to move in and get these kills.
And unless team bald have the means to kind of turn up in the numbers,
they will continue to lose the producer up on this top lane. Maybe more of the setup on to
banging. Already dropped down the conch, they come to an end, Alberka closes in and can feel
it already. This Doom IO is going to be quite the problem. They could start just completely ruling
this game really worried for bald in terms of how much you're going to be able to get they have
but their high ground defense we're I think we're entering the territory where we need to start
thinking about the how they're going to defend the high ground you have Medusa you have Underlord
and Rubik maybe that's going to be your way into the game but right now they can't really punch back
if those feel like they don't have enough sanctity with that in this room you're still going to be
be able to see him, I believe there was a sentry ward available.
Getting very close to that blink dagger, exp rune still available, 10 and a half minutes
in, immersion, he's going to pick it up, there's going to be a really big timing on Power Rangers
once they hit Radiance and Life Stealer, Blink Dagger and Slaughter and Doom, this time around
he's playing a bit of a different game, not going greedy, something that we've seen, this
was the Amar trend where he was getting Radiance every single game, then starting to scale
with the B2B Shiva's S&Y, he picked up drums, knowing that there is already radiance from
your life stealer and meaning that they could really put the pressure with these smaller
items. 17, almost 1800 HP on them.
Yeah, they're looking to play this nice and fast, their Power Rangers. Very nice start.
Just a question of team bold is going to be able to get through the rough portion of this
game where Power Rangers are just going to be running at them, jumping on top of them
with the blink slarder
as there's that timing
so this could start to speed up quite a bit so we're already a 4k leader at 11
minutes
powering's will not be looking to slow this down anytime soon
del diand is doing medusa dirty
he pulled the small camp
on the side and now he pulled the big camp so the only
farm to get right there are the jungle creeps
the lane creeps are not getting near you
and he might try to stack it as well
You might try to stack it one more time and do it, but the creeps did the job and Albert comes also
He's the scorcher he wants to get some of that farm as well
Nikki cool
The blink
It's another merchant until the end here ready to back him up a lot and go forward the dream
Call does come out into them as well as you may come in with the pit
They're gonna try and turn to war's Nikki cool
But fueled up by a merchant Nikki cool still standing strong if the grip locked down onto she bays you bays in trouble
Crush over towards Amorellis as both of them are dead.
Double kill for till the end.
Power Rangers, they are going to play this faster and faster now.
They know that Team Bald are very weak at this point of the game with their lineup
and they are ready to punish it.
Oh, absolutely. And we talked about how they don't have the damage.
You have IO behind them with the great healing Lotus.
If needed, he had the stick and they also have two Ash Legion shields.
and shields so 320 extra physical damage on top of that like your right
plates are actually not dealing any kind of damage naive even joins in I
believe that's his relic on the courier
things are looking very rough for team bold at the moment it's just gonna be
one of the more difficult early games to battle their ways out of the bin
through team bold. Everything coming together very early on in this game for
Power Rangers Strap. Okay, lead. The bold they just need more and more time as much
as they can get for Shad. So Power Rangers are not going to be interested in just
giving them that opportunity. Alberka, this CS is going to have his blink coming
out so another way that they can just jump multiple heroes in these fights it
doesn't require them to go on the same one so any of these early fights that
they find power ranges I mean team up they just have to avoid them completely
I don't think they can take a team fight it's all right now oh absolutely not
they don't have the damage they don't have a ways to actually start a fight
knowing that there's gonna be relocate and till the end he can start to play a
bit of a different game now level six on him level six on IO he can be the one
on setting things up on the other side of the map for the relocate place.
Now we can look to start this. We'll leave it in these areas, Nicky Cool.
A little too close to the tier 2s. We'll follow up on that.
Radiance done. 14 minutes.
They are going to be very rough for them, already limited amount of damage and now you're also fighting in the mech on IO, great healing lotus, 400 HP coming out from that, healing the amp with his equilibrium, his innate ability, 68% could have pushed it by 1 extra percent.
I think 32% to be honest is very generous.
I mean, I mean, sometimes the wind property does like the big kind of late game carries.
So I guess it's looking at the dooser and saying, you know, Shad's got a chance if they
can slow it down in the mid.
Cool.
Aggressive dive.
It's going to come up with a hookshot on to till the end.
Look at the initial foot throw of the cogs and now Berkley's able to surprise Sanctity
with a blink jump straight over, gets the Doom down onto the park.
The Sanctity and Morales are dead and we're already maybe seeing if they can find Shad.
He does read the situation though.
TP's out.
Make sure at least he doesn't get caught.
Casualties continuing to roll in.
Team Bald pull further and further behind and you're naive.
On his lifesteal they're going completely undisturbed.
Ah there's Bane.
Oh, he even plays his Observe Ward, which rebates, jukes him into trees.
He was trying to go for Dorilocate play.
Rest of the team ready to back him up.
Naive, playing very close by.
That's going to be another tower, another tier one down.
Naive, going uphill even, knowing that he doesn't really need to care about what they have.
They can't really stun Locke and kill him from 100 to 0.
They can go over the farm, they can go over the area where Medusa wants to farm.
She's getting pushed out from the top lane to the triangle then out of the triangle and there's that relocate play in the bottom
Set upon to GBA and they bring it in a plus one to make it a four-man play just
Absolutely melts at the moment on the underlord. There's no way to keep himself alive
Falling far behind on the the net worth and straight back over to was the mid they do lose a Martian
So, a little something here for Team Bolt, a bit more money for Shad at the least gets
the kill.
If we go for the Dream Call and the hook shot on Tal Burka, seeing if they can get the
tomb out of this, they've got enough damage to take him out.
He's on the run, the all forward jump in for Sanctity, they will find it.
Now over to Nicky Cool, who starts her back away as the gate was coming in from Shibay.
Now he's going super aggressive here in this attempt to run down Shad.
And with a jump in for Nicky Port, they might be able to still fight this.
And since you're getting live back under the tier 2, they lose the supports against Team
Pop, but they are able to get a big kill.
They do kill off our Burka, Shag gets to survive and gets to return to farming.
It's a little bit of something.
It's something.
Yeah, it's nothing too crazy, but you can still feel the weaknesses.
They need a lot of time.
They need a lot of time to recover, because this situation that they're in right now really isn't working out.
Sanctity, you said that he had a couple of really good games, he's been carrying Team Bald, and so far, he's doing good.
All just the one-
75% of the kills, yeah, let's make it sound better than it is.
He's gonna get back up, now he's gonna get born and by immersion, comes in with the investor
champion, technically cool.
We'll get caught in the root, but still able to slither away immersion, we'll get left
behind.
So they won't get the call, but they will be able to punish immersion, and also again,
Shag getting the last hill.
So getting these extra bits of gold on the Medusa, and also able to get away from the
rest of Power Rangers.
So whilst there is that 8k lead, it has started to stagnate a little bit, TeamBog getting a
A little bit of a control of the situation, it's still not a great situation, but they're slowing it down.
He wants it to the end.
Top of the 8th toss, keeps him under the firestorm. Another one.
Here for Team Bald.
Is it push? Power Rangers out of the jungle.
It feels like they're kind of giving it to them.
I don't think they need to be forcing these type of flights.
They can play for the relocate to you see the amount of healing that they have with IO popping the stick popping the mech
Even in fest on slaughter. He does survive make you cool having a really good game, but
Rest of the squad did give away a couple of
Not gonna say important kills, but it did manage to stabilize this lead around 8k if they lost the previous fight
it could have easily been 11k where they're taking over the map and
Shad, he does continue to farm up.
I want to see what this item is going to be.
I see Scotty first into butterfly, whether he thinks he needs to be slightly more tanky.
Scotty's going to be good to reduce the healing of course against the Life Stealer and I.O.,
but so is butterfly.
You mean you're playing against two heavy physical damage cores, Life Stealer and Slurder,
so I want to see in which direction he wants to go.
Also your butterfly is definitely more damage compared to Scotty.
Parangers. Still property grouped up. They got the four of them down here on the bottom lane.
Just around Nikikul in case Nikikul is going to get jumped but it's not the case. Team Balth there around the mid.
They'll secure the haste room for sanctity. Parangers there will be here in position though to go straight for the tormentor.
20 minutes in and get the shard and going the way of inversion.
extra bit of heal as well and also actually the damage that you're dealing
back in the days I could stun people with this time yes yeah that was really
good we had so many things ever OP throughout Dota history what was the
most OP one yeah initial glimmer cake
What about Monkey King at launch?
Monkey King and Earth Spirit that launch these two things for just abominations.
If you go even back in time, back in time, you could go through the wall and you would still get the illusion.
Or you could just make illusions of the team as well.
Exactly. Basically, CKL, the lead to Hagen.
All Hagen? Not making it out.
Okay.
Stop him.
Okay.
And they're ready to go now. I mean, they picked this diffuser blade up on the life sealer, so Naive is...
That's big. Ready? He's ready to kill this with these.
And, uh, certainly ready to kill whoever they get their grip on until the end.
How to find a grip on society.
This is the thing, the heroes and the leads they have, when they do make these smooth
plays and catch teamboat core out one by one, they kill them very very quickly.
I love this, it gives you manabur, of course against Medusa and also can be upgraded to
disperser, remove the silence from pot, remove Rot of Atoz, remove Pit of Malice, all of
these annoying things, it gives you extra bit of a chase as well.
I want to see if he just gets it straight away, because LaDucer right now doesn't have that evasion, she doesn't have butterfly, good by one component of Scottie.
I would say just on the life stealer knife is absolutely just going to continue to run at them the smoke up.
I'm ready to go up high ranges ready to see you find up there nicely done and it is just
your baby but so maybe tipping on time they're going to think to stop that they don't so
good brief from ship a gets away from the smoke plate.
Well Berka paused he oh no I wanted to say what the reason of the pause was because he
Realize that immersion doesn't have doesn't have that new set for IO. He does have that's cherry doesn't I mean the the cube is pretty cool
But it's cool. I think but it's not the president now
I'm back up to an 11 K lead for Park Park is actually cosplaying IO if you go back up go go go quickly
That's a big eye. That's a big IO
And it's gone.
It didn't catch him, unfortunately, but it was a big ball.
It hit him as illusory, oh yeah.
Yeah.
Ha, ha, ha, perfect timing for it.
They need to delay the game.
Try to find a way how to tap the waves.
Problem is you're playing against Bane,
you're playing against Relocate, Doom, Slaughter,
double initiation, double blink initiation,
plus also he can catch you with the Fiend's Grip,
with Nightmare, it's going to be enough time for Relocate
to play to come in.
of
scotty done
at the bottom, bangin'.
Couple of hits from Nicky Cool will deal with him.
He's tryin' to finish off the tier one,
but Power Rangers remembered the TPs.
Scottie's gonna do the trick.
You're playing against melee heroes,
like Tripper melee core,
so it's not as effective and too slow.
It gives a stack and it also gives her 50% healing reduction.
Arales trying to TPs out,
she'll be out.
Well, she'll be runnin' a little bit,
but the Doom's still gonna come in,
So, Shibae still won't escape despite the effort from Mammaralis to TP in to help out.
Bottom lane, looking at Nixie Cool, but these two just don't have the damage to go for him.
Shout house to StoneGaze and run.
I'll perk a gym with the chase though and they still get the crush onto him.
Shout in trouble as the StoneGaze comes to an end.
Shout will fall.
Now he's taking the kill.
Running out of damage, running out of ideas.
There was this one good fight, maybe the second one, where they got relatively okay trade, but you can feel the tankiness of the heroes on Power Rangers, plus also a little bit amount of damage that you do have.
They need to bring in three, maybe even four heroes. I said that Lifestealer might die once in this game.
Judging how the game is going right now doesn't seem like he's going to be dying at all.
Nice to push. Not even a merchant. Quickly tearing down the tier 2 mid.
In the lane.
I'm looking at our burqa, but Bengen and Sanctity don't have the damage to take this doom down, especially when he's got the BKB ready to press.
He's getting rid of the tier 2 mid Scott.
And Nicky Coole is ready to finish up the tier 2 top.
bottom, put the sleep set up onto Sanctity. So let me get the phase shift off. The backup
coming in from Shiba-Hauberger is going to pop BKB into parts. They bring over Naive,
take out Bang and Hair with the spirits. And Sanctity will make it out of this. So they
lose the clockwork, but it is to relocate and BKB out from Power Rangers. As long as
they can get some kind of farm on Medusa without her dying. That's still an okay trade but
this butterfly is very far away which means that all the youth acts from Life Stealer
they're not gonna miss and also burning the mana on her. It's a lot, 40 mana on each
attack, him having insane amount of attacks, he's cool, he's in. Morales dead. Naive running
over the wards, shout on Medusa, ready to chase him with this disperse, back up in a
few seconds, Shad should be fine now. Has the man set on stone days if necessary.
He'll be able to get back to the safety of his base. Still getting the areas of the map
taken away from him so less and less places where Shad's able to freely farm.
Till the end, trying to catch him. He gets him, found him with the nightmare.
Relocate, not available for a couple of seconds, but he does have fiends grip.
Louis, insane amount of patrol coming out from Bane. That's why this hero is so
heavily contested. So that's the phase shift off. Oh, is he getting out? He might
just get out. I mean, Nicky calls around, so he's gotta be careful which route he
takes here, Sanctity. He's into the pit. He's getting out of that. They didn't have
enough. They didn't want to drop down the doom onto him. And that meant he's
actually able to play his way out of that. Sanctity lives. I think for a hero
that is as slippery as fuck just use it. It felt like they don't meet it. Mickey Cool on the chase immersion.
Make the relocate.
His TP's on cooldown. He's got backup. Bang him. Comes in with a hookshot. We'll be able to grab the turn.
In the cogs. Immersion is going to be able to take them back out. It'll leave Mickey Cool here
to try and get a kill out of this. And with the BKB, Mickey Cool can stand on top of Xiebei.
Bring down the Underlord. Sanctity jumps in over the two-man silence. The dream calls up and ready
on to Niky Kool. Shad tried to bring in the damage, we'll see the jumpfork from our burglars,
got the tomb ready to drop, but Niky Kool's dead, he'll now drop the tomb down on his Shad,
Shad out of mana, Naive able to clean him up, Nightmare to catch Morales to ensure that Naive
still gets the ultimate cleanup, double kill for him as the lifestealer. Only Niky Kool dying for
that on Power Rangers, as Power Rangers still take much, much more away from Team Bolt.
But this is fishing out good amount of damage, but it feels like she needs so much more.
Maybe with the butterfly online, even Eagle's song, she needs some kind of a damage amp
as well.
I don't see any of the items that's going to give her extra bit of damage.
Usually you're position five when you're playing with some carry dragonite, or it's anything
you want to be having that solar crest.
I mean, you are playing against slaughter and light stealer, so that's going to be extra
protection as well. Clockwork not going for it. He does have dual scepter in his quick buy,
but I also think that maybe he needed to pick up Solarcrest in this one just to amplify the
damage of Medusa. She's pretty much the only damage on your team Firestone deals some. Pot is also
okayish, but it's gonna come down to one spot and that's gonna be can your Medusa out damage what
what life there is doing in a fight.
See bottom, bang and SanctiC are still looking
for these plays, just in case they catch me
like a support loan.
Good info there with the rocket.
Just keeping this wave cut.
Time to do whatever it takes to make it harder
and harder for them to go for that final tier two.
They did already get a wave round though,
and I can start looking at the tier 2.
Bang it, he's going up to TP out of this,
we'll get away before Niki calls over to put a stop to it.
Sanctity's still hovering around,
maybe see if he can get away with another creep cut.
How's it gone now?
Final tier 2 to fall on the side of T-Bolds map.
Morales, chased down by Albuquerque and Immersion.
too many items too much sustained too much control that they have this pain
has infinite amount of control we saw the against bot using a nightmare for
6.5 seconds and then using five second drip on top of that so almost 12
seconds of complete lockdown Nicky cool not gonna stop us plus he was trying to
find his way out there in the tree line and again just sit at any time they can kind of
draw their attention away from the Medusa they're going to be feeling a half way power
ranges though still there but I make something out of being down here second tall mentor
it's going to be theirs as well this time the shard going over to naïve and bold they're
going for a smoke move. Still trying to do whatever they can hit away from Shad so that
Shad can at least have the space to finish up the butterfly. It's getting pretty close
to it. That's a mean pot. The butterfly is the big one. It increases your damage by so
much. You know, three neutral item, unrelenting eye with the Oracle Champion. So it's a bit
I know, he's coming up from that.
I can just die in two hits.
Yeah.
Massive damage coming out here from the Slardar lifestealer combo.
But again, if it can continue to just be a solo support,
no Shad, I'm sure, you know, he's keeping Team Morale high, he's telling them,
I've got this, I'm hitting the creeps and getting the items.
Jibbe, he will die as the rotations continue from Power Rangers.
Can Shad carry this?
He's gonna need to do a trume because right now they are knocking on the high ground and pop the glyph
But they're not gonna stop they have more than enough sustained with IO behind them full the lock hit Mack Glimmer cape
He needs to join in they need to test out how much damage he does have
Nicky cool, he's gonna go straight to the jump on him or Alice ready to die for a bit Shad
He's gonna get the stone gaze off
But he's already out man at the tombstone upon him shats in trouble as they jump him up towards the tier 4s chasing the dooser down
Shad dead for 70 and with that that's a lot of time for Power Rangers to take what they want from the base
She's gone for 60 seconds they I don't think they can close out the game immediately
She's going to be able to respawn but they have another glass available, but the damage has already been done
Knowing that he can initiate any time with Nicky cool and not needing to care about
Him dying having these supports behind him that can definitely save him. Magnum kept her completed
Status resistance makes him super tanky as well
So we run over the game so far here with this fast base power anchors
two sets of racks being taken out, still 20 seconds without Shad, not a lot of team
balls can attempt to do without their carry. And on top of that, Doom picked up
Rannikora. See up in 10 seconds here. A bit of a lag. A bit of a pause. And it
seem like they lagged for a second.
Quick reconnect from Naive, yeah they have one more fight, they lose the fight, they
lose the game.
It's gonna be game over there. They're 800 gold off having the butterfly
We'll be the next time you but the items just continue to fly out for Power Rangers AC full AC coming out for Nicky call
They can take the seven ease over the road shall get themselves the rose get themselves the ages
She got an agonies on doom all the tools there for Power Rangers to close this one up
Let's say we got ready for the killing blow on Power Rangers.
The smoke out of the roche.
I'm watching what Chad's doing.
He's trying to get his butterfly, but also queues up Divine Rapier, just in case.
It gives you that.
It gives you that, like we could still win these guys when you see this and we turn like
that.
That's our win condition.
you can't get there.
Look at that third final set of barrices.
And they get the jump on a Shad!
Straight in with the AoE Doom and the Fiend Script.
They've locked down the Medusa.
Shad is dead.
He's out for 70 in this game.
It's over. Gigi is called.
As this game, my goodness, Power Rangers,
they play it fast and just relentless.
They give no chance for team Bob to get things together.
It just, it looked pretty one-sided this one, of course.
This was, yeah, Power Rangers, they knew their route to victory
and they did not stray from it at all with the slide up.
It also looked very over from the start
because you picked a draft that doesn't really deal much damage.
You have very limited amount of damage
then you have super tanky cores with IO behind them, who's just going to heal them up?
Alberka off to way too good of a start finding the mana burn creep, completely destroying
Shad in the lane, and also a big fan of what Naive was able to do, complete free farm on
him, plus also itemization, really on point, picking up this diffuser blade before the butterfly,
Medusa didn't finish the butterfly in the end and also picking up disperser off his
on ending the game with zero deaths.
Yeah, this was, I think those last two picks hit them pretty hard, right?
The IO coming out, immersion, one of his best heroes,
Grandmaster tier, level 30 on it.
And just the fact that then after that, they get this life stealer,
which as you say, with the play in the build that Naive went for,
was just completely uncontested and lent them to having that start to the game
where they could put it against this Rubik Underlord lane,
which is we saw on the stats.
Oh, Donny even started to talk about it.
What the hell?
Yeah, it's just like they can't win.
And Rubik, we're going back to Rubik.
I did make the Rubik's hate club.
Everybody was able to join.
We got like 16,000 followers at one point.
And then Rubik, because I was the CEO of this organization.
I see, back in the day.
Back in the day.
And then Rubik got buffed and I got hyped.
because then really good him and her to link like to best supports for good couple of tournaments and then the heroes just falling off
falling off the cliff.
I just had some really rough games. The stats have not looked great for him.
Yeah, I think yeah, power ranges love the approach from them this time. Just an absolutely in your face draft.
You know, all of these heroes just ready to run at team bold and team balls heroes just don't really fair to great if they're getting run at
standout player immersion absolutely loved the IO pick I think it caught
bold by surprise when it came in in the fashion that did and it just paired
perfectly and just enabled everything that Power Rangers Heroes wanted to do
we saw them a great relocate plays the opportunity to kind of buff up and do
you know allow the doom to dive the tower at the top lane very early on and
take control of that lane this IO it kind of did everything just really took
after the next level. Yeah, it really did. This hero was just doing too much. It did allow them to
snowball this lane for Doom, setting him up for the success and also reducing their damage. We saw
the numbers, almost 17,000 healing coming up from him compared to some damage numbers that we're
seeing on the dire side. It's not enough Medusa. She dealt 18,000 damage, Puck dealt 18,000 damage.
So basically the amount of healing that he did removes all the damage from one of these two heroes that I mentioned completed from the game
Yeah, now we just see how team bald adapt to this
We've very much seen them be able to strike back punch back after a rough games in the past
So looking forward to see if they're gonna be able to do here
So now the series standing one-to-one between Power Rangers and team bald
We're going to a game three. We'll find out after this break who's gonna be moving on here in the regional European qualifiers for TI
Gamers. Hybrid workers.
Artists.
That's in your every move.
Thanks for watching!
you
You
Yeah.
The cost we just saw the game to it was it was a tough one for team bald
We know that they can do better than that right they could absolutely pick themselves back up and give us a more
Competitive game three. There's no doubt about it, right surely. Yeah, absolutely
I mean this has to be one of their worst performances that we've seen them
Definitely draft related in this one. We haven't really seen them struggle so much
There's always like something that you can do in the game make some kind of a play this time around it
Looked like they had no options after losing the lanes
Which they should considering what they were playing against so I want to see some more heroes that can actually play Dota
I think they also got relatively baited into this Medusa pick. This is not a pick that they wanted to come in
Like when you do preparation for the series
definitely you were not thinking about Medusa even though we are in turret meta
it was more a response to Doom but we also seen Doom just dropping that ulti
onto Medusa two or three times in the late game saying yeah we don't care we
just want to kill you and it got the job done yeah it was it felt definitely
one of those games that very early on as you were saying during the cast it was
kind of game over. So at the least team ball they can kind of just completely kind of forget
that one go in with a fresh mindset here to this game and you know they can say hey maybe
things didn't hit off great in the draft or in the early game you know whatever combination
it was that game just yeah you gotta make it very great you gotta find you gotta find
something you gotta find something to blame it's like the draft or they could blame the
blame the laning you know but it's you know it's like there's a conversation not worth
I think the play as a drafter is to say something first like you don't want to this to be on the draft. So you just call someone out like real quick. You have four options and then you throw one name into the mix. You're like, yeah, she based folks everybody just flames one guy just throw one guy to the bus.
So we're like, yeah, it's his fault.
Let's move on and let's have a look.
So first pick is already changing.
Team Bald, they're going to grab the doom for themselves.
And Power Rangers, opening with the center.
Here we see a few times.
I want to say it's been doing very well,
but I want to say it's not been necessarily first pick
quite a lot.
No, this is a response to doom straight away.
It allows your carry to actually play the game,
basically giving him the second life.
So you need to have a good catch.
underneath to have abilities that are not affected by Stampede, like we've seen.
Bane, we've seen.
Pluck in the previous game, these type of heroes are very good against it.
Bane already banned out, so they know something is...
Because they don't have the pick out of the phase, Bane just too good of a hero right now.
So I want to be seeing some extra bit of a control when you play against Sintar,
something that can keep them in place.
I'm looking forward to see just
a more aggressive line up from
team bold and I think we're
going to get that already with
the doom coming in first has
that flexibility to be either in
the hands of shad or jibbae, which
is always one of the pluses,
especially when you're showing
it as that first pick team bought
the bands. I mean, honestly, I'd
be kind of feeling an ioban. I
don't know about you, but
immersion look really good on it
and it seems for the play style
and I think already with a center
the center lineup. Having that kind of global ability could be pretty huge. They're going
to leave it in. Maybe Paraglior-
They have Doom.
Don't go that way.
You have to just leave it there.
That puts you up. That's true, actually. And is that indeed enough? Do you think Immersion
is saying, I won't play IO into Doom? Like, Doom is that much of a turnoff for IO players?
I think it's still playable. You have relocate to save people, but it's more about you getting
the heals and maybe somebody else is going to interrupt that relocate play. So I think
they're going to go with something different. I mean, he does have relatively big hero pool,
like his hero that he likes to play. He has a couple of these niche heroes as well, Trindt
protector position four being one of them. I could see maybe some hoodwink, something
along those lines, maybe not Rubik, but we'll have to see clockwork is kind of cool.
That would be fun if we see Power Rangers take Rubik and then absolutely get stomped.
And then I'm all in on the Rubik hate train there, and I'm like, this era ain't it.
I mean, you can see already what 13 picks, 30% win rate.
The lowest by far out of the most picked, at least the soft supports.
So I think we're going to see Rubik ignore this game.
But I'm ready to be surprised.
I'm ready for one of these teams to surprise me and show that they still
want to make this Rubik happen.
See Power Rangers.
Going to go to the clock, very safe.
Seeing a lot of clock work.
It's in, they'll take it.
Team Bould, now let's see where they go.
Not to be a different supporter.
So I don't know, we're going to see the rubik again from them.
And obviously we can't see the clock.
That's been taken away by power rangers.
So something a bit different this time.
What do they want to do?
Five seconds remaining.
What does Bengen want to play?
Like what are we thinking?
Which doctor, maybe some Phoenix, something along those lines.
Oh, Phoenix would be lovely.
Is it easy to replace?
Do you play Phoenix, right?
He plays Phoenix, so it's good for Phoenix.
It's good.
It's good percentage base damage against Centaur.
Stampede is also very good against the egg,
whether you're disengaging, or whether you're trying to kill
and bring in the whole squad.
I mean, but you could still get the pot for Sanctity.
You know what I mean?
So you could still have a strong means of keeping them up
close and personal with the supernova.
You're good. I'm definitely down for some extra control.
This is a super strong lane. Lion plus doom.
Keep them in place. Have extra bit of a damage.
Most of the...
It's going to be very difficult for you to find a hero
that loves to play.
Like, no carries love to play against Lion.
Add doom into the mix.
annoying you're gonna have yeah you're gonna have a hard time finding it's
absolutely time to bring it out you know you're in game three this could be a
last game you bring out the big guns you bring out the bang-and-witch doctor
there we go a hundred percent win rate I think a hundred percent win rate in his
career lifetime as well I've never seen him lose with it I'm gonna check this
All right, you check it. You just gotta be good to do the same thing this year. I would say it's gotta be my head like
70% winner eighth or something
So we're that banging some pro games most played all 57%
This is most played in program 66 games of it in officials
Check out his pubs. Oh my goodness
He loves witch doctor a lot. He has
1900 games and that was when it stopped recording back in a year. He so he must easily have over 2000 which doctor games
Now this is what I come respects. There's other heroes. It's like what are you doing playing this here that many times?
But a witch doctor, I get it. This hero is amazing. He loves it and he's ready to go
Let's see if he can do it power ranges. They get a very solid pick themselves. It's gonna be the snapfire coming in I
I
Had I
When I said
Snapfire is very good. This year hasn't been contested in the previous one
I believe it wasn't contested at all in the previous series that we were covering covering earlier today and
It's a very easy setup
What are the snapfire is gonna be played from the mid lane from the support for all you always have one-two combo with it or center
With the clockwork. I assume this is gonna be core snapfire because you're getting the level
You have to very good. Yeah, you have two very good heroes that you can play with it's kind of guaranteed kill
And also both of the supports they hate to play
against
Against the clockwork like clockwork ruins both of these heroes
And Power Rangers coming at them fast again getting the Chen
How does the Chen look here? Is this like a line up from team ball that don't deal well with the Chen in the creeps or
You know, how good is this champion?
supports don't really like to play into the witch doctor you could say I want to
max out the cask but this is not something that he does on a witch
doctor instead he wants to go for the heel secure the lane have one point in
cask just for the sake of having a stun is is it a problem that you kind of pick
Chen into the doom or is that no kind of that big of a feature to Chen the
healing elements more I think they're just seeing the bigger picture where they
don't necessarily say like oh man he can't be healed because they have
stanky they have cookie they can reset the fight and then they can get the
heals and it's also super strong lane and yeah so remove the terror blade I
think I had one hero I I'm still okay with carry Venge I think carry Venge is
heavily underrated when you are playing yeah we against these teams haven't really
been going for it though on the Europe qualifiers. Did you see a few of it in the Chinese qualifiers?
I think there was one. I don't think it was a response to Doom, but I believe this is a very
good way of not caring what Doom is going to do to you. You have that Aghanim Scepter, you pick up
one small item, specialist array into Aghanim Scepter, kind of scaling coming up from this hero
is insane level 20 talent as well. Yes. Farmer's super fast. Like I tried a couple of times.
It does feel very nice. You wouldn't expect that she can farm as much, especially when she's
paired up with a strong laning support like a chin, like a clockwork. So it does feel really nice.
I'm talking about really nice as well. They're getting their best stuff there. The Sanctity
Co-op, one that he has looked amazing on. Even in games where he might fall behind
of the lane he does just kind of pop off so already I'm loving the picks here for banging and
sanctity this is top stuff from team bold and then I imagine are you expecting the doom is
going to be jibbae's hero and they're leaving shouts to last yeah okay so they're bounding out the
off lane is on power rangers they're bounding jibbae's heroes I think it might be a bit of a mix
I think they might ban one yeah and yet I think it's a very good faceless word game what he's
He's playing against a relatively limited amount of damage that they do have.
Sure, sure.
I wouldn't mind that.
I also wouldn't mind live stealer.
If it's nice, that's good.
Yeah.
Live stealer looks kind of easy.
I wanted to say that they might have picked it on 18 as well.
It would look good.
Again, hero that does survive most of these engagements.
I guess the only problem is they do have final pick on Power Rangers.
So they can look to get a favorable carry matchup if TeamBolt do one end with the life stealer.
If indeed the Doom is going to be on the off lane.
Which is that we'll see if Paris just give any of their bands over towards the carries
or if they're just going to be completely focused on banning out off lane heroes,
assuming that Shad's going to be playing the Doom carry.
Doom carry, also there was like one or two games recently that
We've seen like Echo Saber build with the shard and then you go right click you pick up the dragon
So they they don't
Put the doomers carry they're gonna get a carry alchemist and say parents
They were just banging out the off-lander. So this might catch parents a bit by surprise
And I gotta be honest. This is one of those games where everybody on team bold that they're all gonna be queuing up for that agonies Lacoste
Oh, yeah, this is the one of the best combos probably my favorite combo in the game void spirit is definitely up there
But primal beast, maybe I would rate them queen of pain primal and void spirit
I know that wood spirits not the most popular hero, but with the alchemist it can work because you have that extra bit of a
The carry Magnus for naive
I believe this one is going to be a fun game.
We have Power Rangers with a carry Magnus.
We saw it earlier.
I believe they did win their game with it.
They look good with it.
And Team Bold getting to play some of their best stuff here.
So we're in for an absolute treat here in this game three.
Yeah, it's really good.
I mean, he played it once already.
We saw it a couple of times, but nothing too crazy.
I've been very vocal about this hero being pickable from the carry roll and finally we're seeing it
So kind of glad I think this hero is very very good
Especially his level 15 talent where you get they just keep buffing it every single patch
Every major patch this hero gets some kind of a buff on his level 15 talent. So right now
We're sitting at 14 all stats per hero hit by RP
You can get some crazy buff up and last for 20 seconds as well when you get that.
So absolutely seeing why some of these players are looking towards the Kari Magnus, so this
one's going to be a fun one as the Bang & Waste, so there it is, so, okay, that's about
1900, according to Game Stats, well, I was saying he had 1984 games, so hasn't quite
broken the two thousand
is very very close to it very very close sixty more games very excited
in the previous series when we saw twelve hundred games on bane that's
nothing compared to that's nothing but as it is
you know with the bane pick it's kinda like whoa that's kinda crazy but with a
wish i said i you can respect the witch doctor spam because this here is just so
much fun
and they're banging nose and this game i said
I'll be interested to see where the Aghanims go from Shad. Obviously the first one's going to be going over towards the QWAP, but I do hope that we get to see Bangun get treated to an Aghanims as well from Shad.
Eventually, I think he gives out probably two Aghanims and then he plays for himself.
Team Bolt.
A little bit of setup, but not wanting to walk into the high ground.
Let's have a look ladies and gentlemen. This is game three of team bold versus power rangers
Loser of this end of the road for them on the qualifiers. It's everything to play for in this matchup
I mean look because what do you make this all in all these two drafts?
Who on paper does up the stronger one?
From your perspective, but what what did what do you really like going on here?
I mean, I'm a big fan of Queen of Pain plus Agatom Scepter, it's just an insane amount
of damage.
I'm gonna mention Chinese qualifiers again, there was one game where Queen of Pain was
dealing 25,000 damage, it was the same combination of the heroes and she was dealing 25,000 damage
almost in every single fight because these were some late game fights, of course she
found timeless she found the one of the most broken neutral items that we are having in the meta
that's catalyst it gives you that oh thank you cool with the centaur in the mid lane yeah let's
let's talk about this yeah snap off lane and that's it i there was already so much fun stuff going
on this game we missed out on one of the biggest fun stuff yeah it's a nicky cool mid centaur
all right so what what why have they done this what's the strat here uh mid center i don't know if
I've seen this before we do know that Nikki cool likes to play these kind of heroes med
You know, he was the one that's still playing like tiny med. He likes these blinks done heroes
Sentil med talk to me. I
Think it was maybe albrica say it's not a hero that's gonna win against peanut pain
I think it's mostly about centaur from the off lane not getting maledicted. It's very difficult to play and now you have a
ranked
Core from the off lane. So you don't care too much about melody
No, that's very true. Yeah, this I get it right. It's a bengum witch doctor. You adapt
your lanes, whether or not it means you put a centaur in to get yourself away from the
bengum witch doctor. So, you know, respect their front power rangers. They know that
they don't dare to put a centaur in the bengum witch doctor lane, as bengum will just eat
them up.
Both of them. Yeah. I mean, you would play two melee heroes against a witch doctor, which
really doesn't sound fun with clockwork you can definitely grab a kill because
you have this insane amount of damage coming out from snapfire clockwork as
well jump again try it go for the burst on bangin bangin he's gonna be the first
to fall first blood for our burka here on the off lane to switch up for power
ranges giving them a strong start in the lane if I was snapfire I would pick it
But it's not banging not banging. I would hit my center because he took an L for the
Exactly yeah
Okay, Maladik to concoction and acid sprays got seven stick charges our burka. It's the Maladik gonna be enough
It shouldn't I think he's gonna be fine right now. He'll be fine. It's just level one Maladik to course at this stage not to
volatile
I'm gonna be careful here level two is on the way still to subangans ready to go with the combo
Also one cool stuff happening in the top lane till the end orb off frost on Chen first time seeing this
I saw Jean Q picking up or the frost on Windranger because they were playing against a lot of healing and this one
There isn't really that much healing that you're getting as you base getting some from this course earth
but throughout the whole game I don't think you're gonna be interacting much
with hitting the Alchemist that it's extra bit of a slow maybe that gives you
that extra oomph that you need in the lane to maybe get a kill but first time
seeing this as a rush. Yes it's just going to need you for the pick up so far so good
I mean he's securing a very nice lane for Naive. Naive having free farm ahead in the
top lane. The mid-match are also looking very good for Nicky Kool on the
center. Getting a good amount of denies against Sanctity 19 and 8 against the
15 and 2 so having the lead on the lane for now.
Top. Trying to make the play for till the end and they should be able to find him.
They bring him down. Good control from Morales and Gippe's got the damage as the
do. Yeah, it isn't a control that you have in the lane. I can do with super tanky. Two
bracers plus, of course, Earth, it gives you so much regeneration. Bottom, good bounces
from banging. Couple of bounces with the cast, gonna melodix, we'll get emersion out of the
lane. I think you need to be a witch doctor player. I think you need to be a spirit breaker
player. Do you like you have to have it in yourself? You know the castle it needs to bounce like that
bash you need to prime it. They're gonna they're gonna back to alberca. They're blasted here by
the snapfire alberca having heavy burst in our level four with two points in scatter blast and cookie.
And we'll get knocked out of the lane. Shad does have the creeps in a safe position though
to continue to pick up the farm. Certainly having a bit of a slower start though than naive as having
on the other side of the map. Naive. This Magnus is going to get farmed very, very quickly
at this pace. Mid lane. Sanctix is still a little bit behind, but levels are still good
for him. I mean, Senthar is a strong hero. Just period.
He has insane amount of damage, very hard to push out of the lane, insane amount of
region and once you get the levels retaliate it's starting to add up. I also want to see what kind
of belt he's going to go for. They don't have an energy shitter up until a point where Magnus
picks up a blink dagger. Maybe they could tame that clockwork with the hook shot is going to be
enough. Stampede is also going to be available relatively early on. So I could see Hummel the
dominator at that point. They're collapsing in on to shout. Morales is going to come in to try and
help out we'll get the stun onto our Burka underneath the tower Burka having to cook you away the
Stampede's at the ready hit the six and ready to save them so we'll allow them to back out
team ball keep Shad safe force power ranges to retreat
well Stampede has to be used oh he's gonna get not gonna say it lucky but center did go in the
other direction he did pick up the region rune
you know pain just got level six on a clave at ready
so you have to go back to centaur yes i i think he might just pick up heart
like this has been the bill that's been the bill for the last month or so
which is you know not not something you see from any of uh any obamid heroes
right helmet to heart and very very different as you say very very good
on the center. I mean is that kind of the reason why we don't ever see anyone else try the mid center?
Obviously this game is just more so before because of the switch, but why do we not get center mids?
A week ago, I mean, I mean, maybe starting a trend.
I mean, I saw Thompson playing mid-center a couple of times. This was maybe like two months ago or
something. I don't think anybody picked upon it. I mean, the team ball got a very nice play there.
They're able to take both with the seven-minute shrine of wisdoms to get the kill on to Albert with the rotation of sanctity
And that's pretty huge for a game where the net worth was close the fact that they actually had to set up to just walk in and steal
That wisdom and nothing was done by power rangers to stop them
That nice and done first sonic wave use they grab a kill has regeneration ruin available
Doom is getting levels doom is getting formed
things are looking much nicer for Dean Baldwin this one absolutely a much
cleaner starts the game and with a lot more potential to make a lot of plays
two explosive supports and an explosive mid we'll be ready to fight this time
round very different approach to game one and looking like a just a much much
better one yeah Shadi stacking for himself in the ring triple stack for
him, stacked the other camp as well. Thank you Cole. He's going to be AOK, does have that extra
bit of region. He's had hits level six in the bottom lane and he's going to start to ramp up.
It's all about leaving the pressure off of him. First Sancti-T. He's going to be able to force out
the stampede. There's Goodread, they knew that the temptation would be to stick around and farm
that camp whilst he was low. So we'll bully him back to base, get the stampede out. Bangal could
being troubled until the end turns up with this the army of creeps Sanctity's
gonna jump over to help banging out you're over into the two-man RP from
naive catches both of them can he kill off Sanctity Sanctity's got blink back up
in a second he'll get away from till the end he'll live naive getting chased out
by jibay the rocket parachute from merchant does end up clipping Sanctity
but she may able to make the trade out this one run away doomed the creep
I was gonna say I just clicked on him and saw the doom was used and I was like well
He didn't kill the Magnus with the doom. Oh, we gotta watch that again then. Oh, no
Okay, he doomed the Wildwing Ripper. Oh, I got the job. Okay, it did. Yeah, I didn't need it to kill the Magnus
He killed naive anyway
It's a statement coming from the next place saying that if I use it on it on on you imagine what I'm gonna do to you
The Burka's in trouble again.
Yeah, big damage here with the Maladict.
Shaddy ready to just dive the tower.
The Burka's dead for sure.
Or maybe not, the one? Never mind. He's not dead for sure.
The one more safe. The Burka survives.
Still very low on the two of them.
The immersion also has to be careful under the tower.
And then we'll have to fall back a little bit.
Close stop, 4 to 4.
Mask of Madness, done on naive.
His farm is going to start to ramp up, 4 points in MPower, extra bit of damage, extra bit
of cleave.
Plus Mask of Madness, it's going to help out amazingly.
They zero farms so quickly trying to make a move on to do maybe
We have that instant initiation Alice and bangin. They're ready to go stun finger
I've got the burst naive
It's gonna get the RP off but that maladict upon him. He's gonna pop
The knife goes down jumping him from the angle. They get a good angle there with the sonic wave from Sanctity double kill for Morales
As team bald are ready to dive the tier one tower, they'll chase down till the end,
sanctity, jumping in to finish the job off.
Team bald are speeding things up, getting the gold lead here, 11 minutes in and ready
to start taking these tier one towers.
And also Shad farming in the bottom lane, you are making a move with Alchemist on the
team on the other side of the map, winning that fight and also having Alchemist complete
to see farming. Ryan also got two stacks of finger, which isn't really that much, but
it's starting to add up. So we're off to a good of a start, Dangan. Forcing Stampede.
It's a few times now, Nicky calls out to use the stampede just to live.
speed the shaft, 2500 into the relic. So, Morales, ready to just continue to mess around
with Naive, making sure that Naive doesn't feel too safe even farming this deep area
the map. Okay in the mid, but Sanctity hard to catch right now.
That's a cool step in up. I mean the death wall is going to be dropped down on
top of the Maladig. This is a lot of damage he's gonna take. He is very
likely dead here. The TP is far too late, he is dead. No, that was no way. There was no way.
Yeah, that was not going to happen. Maybe if indeed, I think if he did it sooner, he might
have had the chance. But yeah, another big kill for team bot down bottom, Albert because suffering,
Morales dominating as the lion, that kill pretty much giving him the gold to get the blink dagger
online. That's a very early Blink Dagger. 12, 13 minutes in, he's gonna have it and again Chad
getting involved, getting that radiance up. I also think I said two Beakie, sorry, two Agadam
Scepters that he's gonna purchase, one being on Queen of Pain, second one he can give to,
which, just kidding, which doctor would it say, but I think he plays for himself. One Agadam Scepter
into Beakie B Blink Dagger and then play with the team, then later on you can give Agadam Scepter
to do if needed but you know pain is the best one that's why sanctity going for kaya sanj as
his first item which is going to make him pinky and then cut that shot like i've created
good catch here from the version gets the setup they have to snap five mortems kisses to do the
damage so they will be able to get shout out of the lane it's getting quite a lot of peaceful
moments down here that finally comes to an end power rangers bringing the numbers and we'll
managed to take away Shad's tier one talent.
He's keeping up with Altimus farm pre-radiance, going into Blink Dagger straight away, thinking
that they need to find a way how to initiate into a teamfight. The two man RP, three man
RP with the follow up hook shot, snap fire, ulti, it's going to do the trick, it's going
to be the damage. And Nicky Cool, he was swapping things around. We said that it may be hard,
but after he died, to which doctor, getting classed.
Next jump, complete.
Morales, catching him by surprise here. They'll drop everything. The Death Ward and the Doom
to make sure the naive cannot escape. Over in mid at the same time, they will manage to
make an aggressive jump onto Sanctity, so not going anti-handed there, Power Rangers.
They'll finish up the tier one on top of killing the guap
Some kind of a trade that they're getting out of it and the good trade that is
Picking up the tower picking up the kill on another core
Shad about to finish off the radians 15 minute radians
Still gonna be a good time on it
But yeah pipe on a center almost there
We talked about these auras maybe not being as represented as you would like them to see if it's a good game for it
and this time around, he will pick it up.
A lot of magic damage. You are playing against Queen of Pain.
That's going to be given Aghanim Scepter. You might need to have it.
Yes, and I guess one of the benefits of when it is you mid-building it,
you're going to have it a lot faster, right, than a lot of the other cores
that would look towards a Piepan and usually need other items.
You know, Central can still very much play his game with these two items.
So the Pike timing could come in pretty clutch against this heavy burst teamfight,
all team bald caught him banging he has been found I love how he used the shot
gun like four times in a different direction banging spell juxtand he's
making over it there we go that blast will hit even jumped over because
immersion pushed him too hard with the cover cogs it's a funny sequence took
up a bit time not to get him and with that so yeah bang on he'll claim space
was made and it is they're able to clean up these stacks that they had team bold
I'll peek onto Shad and get the chemical rage off won't be able to run so again
managing to slow down Shad's chances of getting the axe online for the team
I'm looking at heads that my friend gloves of haste in backpack. I assume that's gonna be
Hand of Midas that's gonna be relatively late hand of Midas as well not the item that we see on boom
He did pick up the shard does have casual gloves for now
And casual gloves as dual less gloves look at the I think he did it this on purpose the way that they're
Not facing each other his neutral item and the item that he bought he put it in the slot on purpose
And it's top right corner
Get that finger stack, up to four stacks already here, on Morales.
Now onto the mid tower, team boss.
Shouts back in the game, he's going to sell farming on the top side of the map, a bit safer now.
The power range is removed into the bottom area.
The Agnes timing is going to be crucial to just really step Sanctity's game up to the next level.
I'm going to jump on him.
He's looking to try and get the doom out, but they throw everything on through.
Oh, he's going to kiss us.
They want to hit you baby.
Oh, he's going to kiss us.
Oh, Abalaka.
Oh, it'll kisses.
Oh, Aburaka!
Maladik and the death orb, ready to go from the high ground.
That's gonna be Aburaka dead.
Maybe when the heal comes in.
Stampede, it's not gonna save him, surely.
This is a lot of burst. His next Maladik.
The pipe saves him.
You're right. Niki-Kul comes in clutch and keeps Aburaka alive.
They use everything.
Stampede to get close, making sure that he can reach.
He can get the pipe, maybe reducing some of their damage.
because of the distance and also Hand of God they really wanted Elbrica to live
and he did. He does. That's basically your mid laner when you think about it.
It's not your off laner. Yeah because Centaur is building the off lane items from the mid lane
and you also need to scale. You can't allow yourself to not get any items that
kind of set you back. Taya, Blink Dagger, Shard Ready on Elbrica. It's a huge
about of damage going into bkb next you know pain no agatam scepter yet given
shat needs another 1500 gold to finish it off that's gonna be a very strong timing
for them yeah it's going for us I don't know how much I like this build on
shipping but hand of Midas I assume that's gonna be it you don't need casual
gloves and doom because you already picked up agatam shard you invested
1400 gold into it going very greedy but also if you want to go greedy you can
also go for radiance as you're built. Maybe you will as well. I'm down for the max greed.
Now get the shard, get the Midas, get the radiance, go all out. Yeah, get the ultarine and
the refresh mode and then you're ready to go. And refresh those divide charges.
I want to see him do it. Yeah, you have to. He's not revealing that.
He's not revealing that. I think, I guess he's just not, he isn't going to get the Midas right.
The fact that he's not spending the money up now. I assume so. I think he realized that also
It's too greedy, they need an item right now.
I mean, speaking of greedy...
More shot!
Axe is gonna get slowed down a little bit again, off the map for 45.
Naive, he could go for some RP plays.
Has the blink, mask and manners in the echo.
He's gonna go for Bangun!
He wants this wish, Dr. Dead!
Stumped as well!
Can't blame him.
Everything on Bangun, they know who the real problem is.
They got to get rid of that wish, don't they?
What does he have right now?
Regret 500 gold, saved up.
He wants to die.
This is the only hero in Dota that doesn't care about dying.
And all those players that save face when they die for 15 times in your pubs.
Which is not at all in the face.
This Torment is kind of painful.
They will get it, but they're going to be super low.
And T-Bolt are heading over.
They might be able to capitalize on this and get some kills.
they've hit the scan. See who they find here at the least they should get a
merchant jump forward they get the control on to the clockwork hooked up
to safety maybe for a merchant he still took it down to the daggers look at
glimmer doesn't matter sonic wave comes through to clean him up there's the
axe. Albrecht almost died there as well he got
clipped by scream of pain if they had another blink ready to interrupt it
immediately after you would have been dead which would have been a pretty
massive kill I got him set there this is the big timing this is where they want
to take the fight as you bay you did go back for Midas thinking that this game
might need to go late creating go let's go there
Well, yeah, get that get that radiance queued up next. Let's open the max breed. I want to see it
Malin takes off the mark there and Russian he's away
After stampede it they're gonna get the catch they go into multiple they get the jump stomp as well onto banging
It's gonna be able to force out
Looks like you should be fine emotion actually he's got the hook shot if you want to go for this
Can he hit the angle? He can.
See Sanctity opt to blink back to safety.
Bengen trying to turn and fight.
They've got Shad coming in from the side.
It's looking to find a target that Kukochu will be able to throw it down onto Immersion.
Now catch the clock and the gob will not save Immersion as Team Barl bring him down.
Bengen's the one who's getting the kill.
The most important thing, get this witch doctor big.
You get him in agony.
Come on Shad.
What's he doing building for himself this guy? What is this Harry? What's going on?
We need to see bangin with an agonist. I mean what I believe eventually we will
Yeah, sure it's gonna get like the BKB maybe a basher in AC
Before you can start treating them to the rest of the agonist top. They're gonna try and burst through Nikki cool
It is tanky, but they'll drop a team seal the deal make sure there's no chance of survival as Nikki cool gets taken down
14 to 13 the game continue to be close like gold lead here four power inches at the moment
But yeah as compared to game there were game two that we saw this is team bold
Absolutely bringing their best out to try and get the victory
Where do you think which doctor damage is in this game? Would you put him in?
It's gonna be high
It's gonna be high on his team as well. I think it's gonna be we might have the damage numbers
I think we've got the tech for that.
Yeah, there we go.
Yeah, second highest.
Look at that.
More than any hero on Dired's side.
That's the power we still have.
I've seen enough.
Give him Magnum Scepter.
Yeah, come on, Chad.
Give him Moonshard.
Come on, Chad.
Get the axe.
Buy him the axe.
I mean, he's got double BKB queued up.
So he's already changing the builds.
Morales?
I better know you can get lost with BKB.
That'd be pretty cool.
Don't give them ideas. This here is already out of phase where it was pretty ridiculous, you know.
At the moment it's a bit more kind of balanced, but if he's able to start giving out a chance, that would be a hell of a bit crazy.
So now, yeah, shout-out to this AO. Get the blinker, get the BKB.
Do you think if blinked BKB enough to the point where he can then start treating the team to act,
or do you kind of have to get six-slotted to self-haz the out carry before you start thinking about the teammates again?
I think he can give away maybe Ags after he gets a BKB if there's gonna be a Lincoln Sphere.
I see one queued up on Naive. Maybe as soon as he sees one Lincoln Sphere, he can give it to Doom.
So you are countering that Lincoln Sphere, not caring too much about it.
You can A O E Doom, you can Doom yourself, jump into the fight.
Lion Ags is also pretty good.
It's a lovely one.
Do it.
I think, you know, we would love a long close game.
And a long close game would mean that we'll see Aghanim's on everybody on Team Bold.
Hookshot.
Naive. Doing a good job of finding these picks.
Any time that he sees someone alone, he is straight in with the blink of the skewer plays.
I'm looking to Roche now, Power Rangers.
Team Bob, will they look to do anything about this?
It doesn't look like they're having any interest in heading over to the pit.
No, this is pretty big.
Give it to Naive.
That's one way to counter the Doom.
That extra life.
And he becomes super tanky as a hero.
He also deals quite a lot of damage to Fly and Shell Alert, so you have, with Echo Saber, basically a triple hit.
If somebody hits you, you hit the back with your Echo Saber, the Fly and Shell.
And also, level 15, 14 old attributes per hero, with RP.
That's huge. You just, you get so much from that if you hit these multi-man RPs.
Dangan, it's gonna be scoured out.
You get the hook shot, stampede in, to close the gap with the remainder.
Team Bolt is doing their best here.
These keep a space from the map, the shot's able to farm it, oh there it is, it's getting
queued up at the next.
Blink BKB now back to the agonim's grind here for Shad.
Who is it? I mean it has to be the Doom right. The Doom is next on this.
It's Doom, yes.
Aww.
Yeah, well these supports though, they would love an Agadem's but there's your second.
Probably gonna be for J'abay the next one from Shad.
One can only hope.
Yeah.
Naive.
Coming in with a smoke.
Team Bould.
From the safety at the high ground.
If anyone shows they're naive, he's going to be straight in with the skewer play.
And Bolt seems to be pretty aware.
And we'll now step out and see them with this vision.
He could go for the opening of the Sanctity if he feels they have to lock down.
He's going to try.
Get the draft back with the RP, into the cookie, into the hookshot.
They've caught the combo to burst through the quap and take Sanctity down.
Yeah, that was nice and done, good execution, hooky, into hook shot immersion even using
jump back at the right angle.
They're going in the base for more, they get up to the high ground and burst through
Bangit.
They're speeding things up, taking the tier 2 mid, they're ready to look up to the high
ground.
The radiance MVP gone, which doctor is dead, and they're not stopping.
You can also give out some MPower to whoever right now, it is Snapfire.
She bait?
She bait.
If the Doom out onto was Nicky Cool. Shad, over to the back lanes, takes out the Chen.
The Doom's going to bring this into the down super low, Bangun trying to step forward.
They've got the Dust out onto Immersion. They'll be able to chase him out through the glimmer.
Immersion uses the hook shot to try and get away over to Xiebei.
Xiebei turns, gets the final sweep of his blade down onto him.
Team Bolt, they'll hold here with the Bangun buyback, dropping the Death Ward into the face of Alberka.
They'll keep the Rax alive and push Power Rangers back.
Knowing that they already used RP, they find an opening, Doom gets dropped on the center.
Who's gonna live? Glimmer Cape, Blacking Bar, keeping him alive there.
I think he also had a pipe prior to the fight, so reducing some of the other spell damage, other than the Doom.
But the chase wasn't really there. Whenever you have Doom, you need to have a good chase.
Bane usually does the trick, but he finds a really good opening.
Wallace getting the finger and also pushing him slightly forward more into the enemy territory.
He's still gonna live, but rest of the squad ready to take the fight.
You can see that they're picking and choosing the targets.
This is something that professional e-gamer teams got better over time, where they actually know...
Once they see a hero, they know it's dead.
They are not gonna over chase, they're not gonna throw another spell.
Instead, they're going to go for multiple different targets, which we've just seen.
Team Baldu.
And Jubay is also scaling right now.
It is paying off.
I mean, he was the acceptor, but the greed is there.
It absolutely is.
And they're absolutely getting away with it at the moment, keeping level with power
ranges.
Morales, he's going to find a nasty surprise here with Naive jumping in, getting the RP,
continue to rack up the kills. He's going to be looking for the Lincoln Sphere next
naive so he can more likely get away with his blinks to your players without
worrying about the instant catch of the Hex of the Lion.
See next up for Bald Bangin. He's gonna look to try and get the pipe on line for
them. Or his power ranges. What do we have coming up soon? Actually big line of
Snaps gonna look to try and get sex
Shad but the pipe as well queued up on which doctor bang and he wants to be able to be as thank you as much Shad
He's not got TP. I think he might use it anyway
So might be on cooldown
He's gonna try and get through the twin go for the rest of the BKB, but the BKB comes to an end
Shad in trouble
He tried to go for the advanced nightfall everybody heard about nightfall, but the advanced one is BKB go through the twin gates on the other side
Power Rangers not quite hitting the hook shot there.
Sniper's from immersion.
Jubei very close to his Sheevers.
Sheevers for Power Rangers is done.
I think Nikki Kool should have that on his way out.
Yeah.
See the sheath is getting slightly faster.
Power ranges.
That's where Q is up in the bottom area. They're going to go for it again.
This time the previous one, snapfire already has purrs, the center already picked up hits
so it's going to be Magnus getting it, it's an extra bit of a skewer range, extra bit
of a like 3 damage and extra bit of a cliff hit damage which is not really that important.
more about the range. So five Agatom shard available on the dire side and on the other
side on the radium they are collecting Agatom sceptres. They are getting the better deal.
Starting to calm down again. We'll see if the team wants to go for the smoke play.
Here it is. Team Bolt.
Time to let some rules come in. Morales on the lead.
I must drop the vision down. He's going to make a jump.
He rolls on towards Immersion to keep him coming in with a counter play to get the Hex into the RP.
Straight away, not even with the reaction of the cookie to keep them locked out.
Look down, both Shimei and Saks decoy in the combo.
Shats gonna try and fight on and chase down till the end, but they've lost Blink and Shats,
he's now got to run.
The BKB coming to an end of the BKB, he left Blink up in the second, he's gonna be able
to Blink.
See if that's enough to save him, Blink.
Skuber ready.
And it's a long range skuber, Harpoon as well, they're gonna be able to catch him.
Rocket flare, Blink's back up in a few seconds, Shockwave will start to put him back up.
He's still having a blink, though.
He was trying to use it to close the gap.
And still will manage to get him.
As the blink comes back up, he's got a skewer at the ready.
Shadow trying to fright the concoction, but immersion.
Actually, whose lokes was that?
No, that was his.
It was Clockwork's.
It was Clockwork's, right?
Yeah, it was immersion.
Yeah, immersion.
Right, getting the lowest on naive,
reflecting the cast.
Big fight win there for Power Rangers.
Team BOT, they tried to get out for a smoke play,
but Power Rangers, they were ready for them.
And this hex pick up from Alberka
They certainly caught them by surprise.
Definitely did.
After BKB, now going into refresher, by going into refresher, there might not even be enough time to get that refresher,
considering that they just won a massive fight with the two-man RP and now pushing for more,
but they're going to respect potential buybacks maybe coming out,
because this is how they lost the fight the previous time when they were pushing the fight around in the mid lane.
Alchemist is still dead for 20 seconds, 30 seconds actually, not to fight damage available.
Roshan not spawning yet.
Queen of Pain is not doing that much. If we check the numbers, Queen of Pain, usually with Agadamceptor given to her, she pops off every single fight.
This time around, it's really not the case, especially if she's the one who's getting initiative on, putting herself in a spot where she dies.
If she gets arpeiged with the follow-up cookie or walk with cookshot, she's gonna die.
Oh man, I love this.
Naive, picking up Scotty.
This has to be one of the really rare times where you would see this item being picked up.
On Magnus.
It gives you so much stats. It's 35 stats, and then you have 14, a 15 talent, which gives you 14 stats per RP target.
So, like, 300-ish HP from that. He's only sitting at 5000 HP in a fight.
Shibae, all this down, like a little flak out to play bang and he's trying to get the deathwarp out
but the stuns are hitting onto him and the merchant with the glimmer and the hook shot away the deathwarp
down but they're already out at the range of it. They're able to retreat, get themselves out of the
range of the doom and now they're ready to turn. The kiss is coming in onto Shibae,
his BKB coming to an end, Naive ready with his own BKB to commit on forwards, drag Shibae back with
the arpoon, kill off the doom. The hex comes onto Shad, he wasn't able to get the BKB off,
They've got the chains, and they'll finally get the PKB off here, Shad.
Rp of the 3 again.
A huge RP, gets it to 3, gets the triple, skewer over the ward, Shad.
Power Rangers cleaning up another huge teamfight here against Team Bolt.
5000 HP on Magnus, because of the 3 RP.
Why do you think about his stats?
The small stats that he's getting.
Plus the Scotty, and also the Scotty slow.
Scotty healing reduction against Alchemist.
It just makes the perfect sense.
The power range is crushing these last two team fights.
Oh, I don't want to get the grab on Sanctity.
I only want to live. They really don't want to have to use these Bi-Vax team balls.
Again, you just have to watch the bottom set of racks being taken away.
The tier 2 falls to the push of the creeps on the top plate, so the final set of racks open.
Roshan is available, AOE Doom did cause some issues, but also congregations of the thief
didn't connect immediately, I'm not sure if Centaur had VKB running straight away or
if he popped it afterwards, but these are some very tanky targets, like even Stapharv
It's sitting at 3000 HP with items that don't really give her any kind of tankiness.
It's basically Soul Ring, Heads, and BKB. These are relatively cheap items.
Scythe doesn't give you any stats either, does Blank Vaggar, and neither does Yasha Kaia in terms of tankiness.
And then you have Centaur 4000 HP.
It gets massive as well. It gets bigger in the fight because he has Shard, and I see Heart queued up as well.
So just making sure that they can survive the initial burst from Queen of Pain to Lyon,
the initial jump, if they survive Doom long enough, if he can get the Stampede off, they're
going to be countered.
Naive.
He gets in and he's going to do insane damage now with his Daedalus done.
Absolutely massive on the Magnus.
Him and Nicky Cool up there at the top net worth.
Nicky Cool nearly having the money to get that heart done.
in fact I think yeah if he sells the helmet pretty much have it. So incredibly tanky on these cores.
In bold. Now 22k. Oh Shad he's running in. Let's give up for the jump. Until the end. Stun needed.
And he's away and that was the doom from Jibay. Two minute call out.
Oh, G-Bay on camera. He knows that he messed up.
That's...
That's Aegis, three and a half minutes on Magnus. No doom available.
They want to catch someone. Naive, he's looking. He also swapped his Scottie out.
He wants to have BKB instead of it, even though he is holding on to that Aegis.
There's that part that we talked about sent our almost five thousand boys in with profits
Bangalore is in it's gonna get the grab on a jibbae into the hook shot you make any get the big heavy off
He's gonna try around the concoction will hold back naive
So jibbae is able to live
We'll get away from them this time
They're gonna be ready to go against actors who's got to be careful to get any sort of jump on from he is dead
Well, let's come in and pause. That's true. Gonna be a blinks back up in a second
Does that BKB terms of the blink status for power rangers? Nikki calls is still on
call out for a couple of seconds. Same to be said for naïve. So Sanctity should be
able to blink back to safety.
It doesn't stick around naïve. You get the grab on them but they're quick with the hacks.
Look at the lockdown. Death Ward is well coming in too much to get picked up by the
the car. Nikki cool with the sage. Eon just gives Sanctity the safety to get the BKB off
and jump away. BKB, RP, naive, has the lock down on the quad. They're trying for Sanctity
to the side. It's going to allow him to blink away. They'll save Sanctity. Can they save
Shad? Sanctity is going to TP out. Shad will also manage to blink back safely. So somehow,
Some way, TeamBald are able to keep everybody alive.
They need extra bit of a stun, like extra bit of a damage, just one double-edged would do the trick onto this Queen of Pain, but they hold, they hold, and that's what matters.
Magnus, he gets level 25, extra stun on Beth RP.
Azibai will have to do him back up in 10 seconds, ready to drop.
Bang is very close to having the pipe done for the team, so at least a little bit of
an extra aura to help out.
Refresh is done though for Alberka, ready to make big moves with the double.
AC done for shout.
It gets slowed down quite a bit.
Yeah, Chen has been holding this AC for quite some time till then.
He's been chilling down.
Yeah, he's very farmed.
He almost has the same amount of farm as Alchemist, which is pretty insane to think about.
I see the jump forward here with the dude who's trying to help out and get the BKB off
Shibay.
He was not able to save Shad.
He's dead for 80 seconds, no Alchemist.
Alperka moves in with the hex, they're trying to finish off Shibay, Shibay into the trees.
He's going to go down, they're in with the cookie, Shibay to fall.
He has the luxury of buyback, kisses coming in, then again trying to make his way back
So they're founted away from the kisses, he'll get forced back into safety.
They'll survive the kisses, but Power Rangers, they're on to the tier fours.
It's under T.
Try and keep the dagger spam going to push them back.
Spend onto Na'ev, put the jumpstones there for Nicky Cool.
Fought by the Maledict Hex, onto Saksity, Saksity in trouble.
The cookie comes in, the Heldisk keeps him safe, gets him out of the stun.
A step forward, continue to try and spam these daggers.
They're bringing down Na'ev pretty low, but he still has that Aegis.
The finger comes in, but he's going to be back for round two.
Dead ward's down, but there's no one to hit with it.
He gets some damage on towards the back,
and some of the respawn.
Clemre keeping him alive.
He's having a burst through him.
I mean, the Sanctity's kind of doing it with these daggers' pangs.
He's holding them back.
They have to respect them as they continue to add up.
He's caught by a hex.
Anyone to save him though?
The RP's up, they've locked him down.
He has the buyback available.
Morales taken out of the side.
He does not have buyback on the lion.
Everybody's still alive here on Power Rangers.
Let's see if they're going to reset or if they want to push it.
No Lyon for 30 seconds if they can keep tracking this buyback.
They would know that they're not up yet, Immersion.
Trouble.
And the set tag is out for Sanctity.
Caught by the Hex.
Into the Cookie.
Second Cookie.
Gibba is here to try and help out but no doom for 20 seconds.
Shaft back in action.
Now find Immersion in the tree line.
He did buy back for this Immersion.
So he's going to be out for a long time, dead for 100 seconds.
Team Bolt they need to try and turn this into more.
They're hot on the chase, but Power Rangers with the stampede, they're quick to escape,
Xiebei jumping in, but the Hex comes in again, Albuqueria tripping them up with the Hex,
Naive turns over towards Xiebei, but the BKB's up, he's got Doom available in a second shad,
concoction out onto Genshap with the chase, the Doom's there, can they close in onto them,
they can't second he jumps over, Naive should have left for the TPL, he'll get away, but
till the end left behind.
The Courses, they'll quickly look to escape, Niky Kul also into the trees, TPL, he'll survive.
They're able to punish the two supports push them back a little bit keep the game alive, but they don't find the core kills
Finally a fight where we see Queen of Bane pop off. She's ready to jump in
23,000 damage coming out from her. The damage must be adding up for this quote. Yeah, it's just constant spam
This is literally like 15 daggers that she used in the previous fight and I
Don't know if she has not been blessed by catalyst as a neutral item
or if he picked up profit's pendulum on purpose, I assume he would have picked up Catalyst
because it's just too good of an item and it's crazy.
He also found Kenide as his enchantment, which is a bit of a cast range.
T-Bolt, down 26k gold, only hanging on to a final melee racks, they're going to try
and hit them with the surprise play whilst they don't have the supports up on Power Rangers.
Can they get a big catch here?
of the cause would be huge.
Albuquerque in the neighborhood.
Is anybody going to get a read on him? Doesn't look like it.
So they won't find anyone with this sweet team bold.
It's actually very close to the 25.
That's a big increase.
Two-second blink cooldown
Doesn't have octrain core. He is going for the bloodstone so extra bit of survivability extra bit of a damage that he's gonna be doing
And there's very good purchase on him allows him to have that second life
For he or the first life where he jumps in and then gets to blink out
freely out of it 25 K gold lead 45 minutes in
Seems like they're gonna be ready to maybe get a pickoff and
and try to kill off these last melee barracks.
Lieback, status, not many heroes have it at the moment.
Oh, Morales is gonna get caught by the Hex.
Straight in they go, the Doom will come out.
They'll try to keep Morales alive,
but he's got knives in by the RP on towards Beggar.
Hookshot forward, the kiss is coming in.
Beggar's gone, Givay trying to run over towards Albert
with the A we do, and we'll get on top of him.
Albert can force the side,
Givay's gonna continue to touch, run him down.
Sanctity pops the BKB.
Now right now ready to look towards Naive.
Great stun comes in from Morales at the back of the buyback.
Sonic wait to follow up, Shad bring it in the down,
but Niki Cool comes up with a save, picks him up in the car,
ready to take him out, Shad turns his attention over to what's the easier kill,
makes the jump over to till the end, they kill the check.
The two support buybacks there, from Team Bald.
Get the kill on the chin, everybody else gets out and carries.
Two buybacks as well, on supports, chip.
Any kind of a chip damage, they can deal anything to get some kind of a buyback,
some kind of advantage so they could push the high ground and get these last melee barracks.
A bit of a painful item loss there though for Sanctity. I think that was the final bit of the
bloodstone on the courier. So we'll have to wait an extra two and a half minutes until he's going
to be able to get his hands on that.
Now, parangers, do they want to strike again?
Or else they'll pull this fight banging.
Force off, but the hookshot's there!
Can they save him?
They can't!
That's banging out for good!
Dead for 90 seconds!
A die back for him!
It's down to the final four, Airtene Bald.
I think Queen of Mane, she can go and buy the last component.
It's only short just by the energy booster.
It's 800 gold and then you can sell it.
It would be worth getting out to the secret shops, kind of difficult.
So they'll have time for the witch doctor to respawn.
Our rangers just trying to get the next round of items done, get this Aegis secured again
here.
So they'll head into the pit.
Timbald very unlikely to try and make a move over to him.
They're also applying time to both their own buybacks to come up.
two minutes and now have the buybacks there for GBA and for Sanctity.
One minute until Sanctity can have his items.
Yeah, just spending all that actually.
It feels like the two minutes are still too long to wait for the buyback, so...
50 seconds, and then not only will he have the Bloodstone,
he's also able to find the gold to pick up the Shard.
That's a big one. Blank being on 4 second cooldown.
allows him to get multiple silences off in a fight, extra bit of damage as well.
I'm hitting.
Media smoke.
Naive.
He's gonna get the catch.
Look at the hex.
Jimmy's gonna move forward, drop the team down on it, towards the snap.
Fireshark comes in with a lead, full of sonic wave.
Burst through our burk and they've killed the snap off.
And they turn towards Naive. Big damage here. The dead floor is doing a lot to Naive. He'll be able to put a stop to it with the RP though.
Kill off Bangun. The BiBat will come in from Alberka. Another round of Hex on to Naive, but he's so tanky with these stats.
Nikki Kulso and Nubi Sephrim go straight over towards Morales. Morales turns with the stun. Shad, he's caught outside of the base.
He's got BiBat available. Hookshot from the Merc, she comes over to Jibbe. Shad comes in with the BiBat.
Sanctity still full HP, jumps in aggressive. Once the try and finish up Naive, but the Hex is there. The Cookie comes in.
Stunt from Morales trying to keep Sanctity covered.
Skewered to the side.
Sanctity able to put the blocks down just back in.
He's healing up.
Sanctity will survive, but she may blast it down.
He'll be out of the game for nearly two minutes.
94-4, but he has the ages.
He's going to be back for round two.
And now he's trying to time the stun.
Get the opening.
She's refreshing.
Does have RP available.
Leave.
Right into the fish.
Sanctity being initiated on.
Nicky call.
Have one to be won.
And here it comes with the kisses.
The skewer and the lock down is there.
Sanctity's out of the game, no buyback for him.
The dream is over for Team Bald as Gigi is called.
Power Rangers take game three and we'll be moving on two to one,
knocking Team Bald out of the competition.
Oh man, Power Rangers, they've done it after not showing up on time for the first game
and then getting a death loss out of it, managing to make a massive comeback,
especially the way that they played.
Like I really like the heroes that they're picking, especially this Kerry Magnus.
It does, he feels very comfortable on the hero.
The switcheroo that they did from the safe lane to the off lane playing the mid-centaur.
So the centaur doesn't get ruined completely by a witch doctor.
Instead, Alberka gets a lot of stuff done in this bottom lane.
Realization coming out from him with the hex that he picked up with the refresher.
These multiple cookies that he was landing, level 20 talent, two cookies as well.
just some beautiful stuff also his positioning was really good he was able to get multiple
cookies out of the doom out of this AOE doom that did come relatively early on like man naive
with these two sometimes three man rps he really nailed it this game he did he did the carry Magnus
this is we saw it once from him before i guess just something you got to watch out for them
bringing through especially if they're able to get the chance for it as the last pit it's a
it always yeah at the moment it still can definitely catch you by surprise because it's not someone
We were seeing all the teams do but some of these players like naive very very confident on the hero and
Yeah, just super smart with the switch up there putting the Nikki cool center mid and alberg had taken the snap to the offline
And as you say just doing so much on this not fine 19 5 and 10 incredible performance by him team bold
They tried their best. They certainly made it entertaining up until the end
They're giving their all to try and hold on and find the comeback, but it couldn't quite be done
I mean, you know, they could definitely go away though knowing that they they really did give it their all
They kind of got some of the best heroes and they they got to play doubt of this game last game was a rough one
But this one they they got to give it a proper fight Lacoste
Yeah, for sure. That's the first or second game. What do we want to call it?
They didn't get the chance to play much Dota. They got overrun by power Rangers this time around
I'm just glad to see bangin which doctor in action. Yeah
You can see that they definitely had enough of him at one point where they were using some big spells to counter him, find the kill, get this guy out of the game.
And Naive, standout player for a good reason, 13-3 and 15, also his damage was, through the roof this game, 42,000 damage coming up from him.
Queen of pain a hero that we expected the a lot of them is especially with the axe given is sitting at 60
K plus but naive this Scotty that he picked up made him super tanky plus the flutter 15 talent
The extra 14 per hero hit with the RP made him extremely think there was one fight where he had
5000 HP
Yes, yeah, yeah got some crazy stuff as well with the the RP is getting the statue multiple times
He's in like three heroes and some of his late game fights. So fantastic stuff for him and just fun to see that this Magnus carry
I'm glad we're seeing this. I want to see more teams picking this up
I hope it kind of stays this way going into ti a very fun hero to have being played in the carry position
But yeah end of the road unfortunate for team ball
They did very well to get this far were a lot of fun for all the viewers at home to follow through the open qualifiers
and then through these first few rounds of the regional qualifiers and
and hope and I know I'm sure we're going to get to see them in future qualifiers down the road always a very fun or good to follow.
And yeah results for today as you can see we're going to be moving on to a bracket round three power ranges and yellow submarine make it through and Navi and who legani make it through to that next round.
Um, and again, just to give you a reminder of what we saw the other day in the upper bracket spirit and also
Team vision getting those first two spots
Samora schedule is going to be that next round of the lower bracket
Of course Navi versus hula ghani will be the first series
And then that will be followed by the winners that we just saw here power Rangers moving on to play against yellow submarine
I mean, what are your kind of thoughts and vibes about these two series of course?
I think teams with the black and yellow logo are going to beat the teams with the white and black logo.
That's a problem. Yeah, they're probably considered the favorites. That's right.
Navi, if they step it up, almost certainly coming into the favorites for that one.
And yeah, Yellow Submarines look pretty hot today.
Either way, one of those teams, whether it be Power Rangers or maybe one of the others,
is definitely going to be bringing power back to the carry Magnus as we continue to see them do so.
So I'm looking forward to seeing where that comes in in the drafts tomorrow.
tomorrow. But yeah, fun day to Dota. Anything to summarize today, Lacoste? From yourself?
I mean, we had some fun heroes, we had some fun stuff happening. Looking forward for tomorrow
because it's going to be a good matchup. I said that, you know, Navi's going to win, Yellow
Submarine's going to win. Hooligani, they are a pretty good team. Navi, sometimes they can't have
these bad days. They are definitely favorite in this matchup, but Hooligani, they have
Very good players have been I would say pretty pleasantly surprised the way that they've been playing it out and I mean these are qualifiers for TI
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