the
Greetings Fellow Skeletons.
Poitable.
Wait a minute.
Your name is Meet Tree.
You said fellow skeletons.
Do not trust this Chatter.
Disco to fall into the ID verification agenda in your country.
are people just submitting pictures of golden retrievers
is that's what was happening is all in Australia it's pretty funny
as you can get any sleep I got an amount of sleep
.
So you play with the first, you hear it like 5pm, and then the fruit.
I think I managed to build the thing that I wanted to build.
And I also think it's broken.
Which is great.
I'll show you.
There we go, sir.
Almost ready.
A little bit of a slow start today.
Barely awake, my dudes.
It reminds me it doesn't work, I have no idea.
Alright.
Nope.
That exists.
Kind of exist.
Barely awake.
I've done nothing but explode, Mastery.
Yeah, he exists exactly, kind of.
So, I basically spent a last night learning about Raycast.
They can set of Hitho.
Raycast didn't work as I would expect.
There's a lot of stuff that doesn't function in this,
and things that will just instantly crash
the asset editor when you apply it.
If you try to change his selector to ID of Raycast,
it will crash.
You have to do it through source.
The documentation for this doesn't exist.
So you have to find out that it's distance and offset.
In order to do this.
From there, we have another one called Spawn Deployable from RakeHast.
No idea what that does.
Earlier, I had it so that when it was RakeHasting,
it was randomly selecting a block I was standing on and adding it
to my inventory.
It doesn't do this anymore, even though I haven't changed anything, or moved.
I don't do why.
But that's what we're at.
Yeah, old stuff, you know, it's, it's, it's been ridiculous at this point.
Yeah, it's, it's always some bullshit at this point.
It sounds like computer troubles you need to make?
You had super weird.
So the thing that I've been trying to do now is I needed to give me feedback in some
way, some kind of information, but there's no way to like save a variable.
I made just switch over to doing this shit and job of it, because I'm trying to do it
to their acid editor.
The acid editor is... broke.
Listed.
Like spawn deployable from Raycast, I have no idea that means.
I'm gonna try and look it up online.
See if anybody's got anything yet.
Because you would expect spawn deployable from Raycast to be like,
I am spawning an object in the location, the right-cast hits, right?
But there's no way to define an object.
I'm like, alright.
And then you can do spawn deployable from her at hit location.
But that all suit isn't happening.
You just get max placement distance.
There's pretty stat conditions, and max placement distance, and that's it.
I don't know.
Yeah, Riko, I'm glad for that to be honestly.
They've proved you played to the ferrets using your hair, now that's a animal.
Yeah, fool.
So I guess this doesn't have a model time to do it, so how do we spawn an object at the location
of impact?
Like does a raycast not give us data?
As to where the impact occurs?
Because this should be hit block.
I guess this would be launch projectile at that point, right?
And then the projectile ID we could do fireball.
I guess you'd have to be a spell.
Maybe Firebolt Instance?
That's not gonna work because it's gonna fire out of ourselves.
Yeah.
And it doesn't hit anything.
That hits something.
So this only fires if it...
So maybe I do Firebolts.
We could go look at Firebolt Instance,
Which is a project I'll spell that in here we'd have to make one at the location that it occurs
But that's not how projectiles that work in this game
There's no way to inherit offset
It doesn't make any sense
The only way to do this effectively right now is to set them the speed of the projectile to 50,000
I
Man
How do the bullets for the gun work?
They're not hit scan. It uses an actual bullet then teleports it to where it hits can if it moves too fast
So you can set the velocity of the bullet like 50 million. It's fine. Just teleports it. Yeah
There's no inheritance in this.
There's no multiplicative scalar now.
That's super weird.
How do we get this to inherit the location through the acid editor?
I think the answer in this is going to be no.
I don't think you can.
Yeah.
I legit don't think you can do this.
Because what I want to do is I want to hit scan, or I want to do a raycast, right?
I want to impact the location, and when I impact the location, I want to cast a thing at that location.
But there's no way to do this.
Like normally the way that you would do this, do you say, okay, raycast location, launch a projectile at that location,
and then go from there and have it dig up through the ground or some shit.
But there's nothing in there.
What if we haven't raped a block?
What?
That's not the block I was pointing at.
the
offset I forgot it's coming from a feet
okay so I didn't I can actually detect the block at range
that is unironically working
all right
so
are actually ray casting, and we are hitting the block.
Why can't we do a detection of a location and then go from there?
There's gotta be something.
There has to be something here.
Damage your entity? No.
What is door?
Elves at you.
Wait, is that just tied to my character now?
wait is that
what is going on
I don't understand anymore
what is door to you
I need to find a door.
We find an actual door.
I don't know if any of these buildings have one.
Aha! Door to let me think.
That's what this does!
It totally works, okay, dorks a lepathy works.
And if I use my basic heads, it doesn't work, okay, so dorks just activate dorks.
normal haunted bullshit got it yeah door telepathy
alright
there we go
There we go.
Dork and Asus, yeah, so at least we know that this is working.
The raid cast is functioning, it's doing things that make sense.
Look at the things we're trying to get it to do, don't make sense.
I'm going to cause it to explode.
It's still doing door to lap the thing.
second has an update
That's really weird
It's still things that it's set to door, so that means that explode doesn't work.
is a
credibly weird
is clearly set the interactions explode
what would just give it no interaction
of course
Look at the book of log out, you know, I love book of log out.
For some reason that it's still... it's almost like it's coded to do the same thing it was.
I have to reset this over, something's wrong.
Yeah, something's super wrong. It thinks it's still thanks for whatever reason that it's still using the old
Data
Um, that interaction was removed. Dora was removed from it. Still running as if it had door. And I don't know why.
What's up?
Jim the dandy poop pants emoji. Yeah, dude. I'm still waking up.
If you tried blowing in the cartridge, I know it.
You need door canases as an actual spell, do you know me?
Can you select which door you get up in? Yeah, in this case I'm using a raycast.
To detect the door, and then interacting with the door.
Your stream settings crash my Apple TV. Have you heard of that before? No.
It likely means that it can't handle the resolution of two Kmin.
Turn the stream down, basically.
You Rick has worked out, they work, but if you try to set one manually, it will explode.
You crash your game.
Boxing crashes the acid editor.
There's their selector.
The selector is a raycast.
And under hit block, the interaction there is now mouse.
Did you watch the teeth min-trovago ad? No, I don't even know if that is.
There we go, now it's not doing it.
But now it's saying the interaction doesn't exist.
Okay, so it thinks the mounts doesn't exist. It's going to be here.
Yeah, that's probably why it was still doing it. So I guess the mount type interaction is not real.
That might be what?
I have an idea.
So I can't open this chest from here.
But I can, with ray tracing.
Ah!
Because I'm using open container and raycast, so open detainer works. That's good. That's a good thing, right?
Yeah, book a pick pocket, exactly.
But mounting something does not work, so there's no mounting in the game at all.
He's cursed you'll love them so much teeth, that sounds awful, man.
You can also open it if you hold a repair kit, I think they fixed that.
Let me see.
Yeah, you can't. You can't left click for that anymore.
you
you can add the bone horse super again you need the bone horse to
you need
all you need the one that's in a
in that desert location you have the mount action
like the the interaction doesn't seem to be functional
So that's not doing it. Yeah, the skeleton or something. So open container works
Okay, so we know that we're interacting with the location there
But there's no
Do a thing at that location
How do we get this shit to work?
Re-filled container. Remove entity. I think I just just delete an entity with one.
Oh, maybe not. Maybe remove entity doesn't work.
Yeah, maybe not.
Oh, I need to target.
There we go.
No?
Maybe a larger entity.
Now, some of the stuff just doesn't seem to do anything.
Which is super weird.
Because it should be getting feedback in some way.
Is that not a turkey? What is that?
What are you?
It's a good turkey, Octine.
Are you doing doing all right?
I'm trying to figure out which of these functions actually functions, I guess.
Because a lot of these seem like they don't actually do anything, or remove entity doesn't seem to do anything.
I don't know what seeding does. We can't do a selector into a selector.
I guess we can do send message, and then the message itself.
Like what I would want to do is this, send message of the thing that we hit,
But I don't think there's a way to do that inside of their acid editor.
So you have send message, but it can only sort of static message.
There's a ton of shit that's like this.
Spond to playable from Rakecast, but you can't define what deployable is spawned.
So it's just like...
It's spawned, every sea.
It's all in offset. See that actually works because that's got an offset and the NBC we can actually set the entity ID
To whatever we want so
Let's make it a clown fish
And no offset for that so now we can just go like
Put an eggplant
Wait
It's under the ground. All right
the
way
okay so i can spot a clandfish at location
but i can't spot an object location so i can make it character i can make it in bc
that cast spell and explodes
i'm just re-implementing world warcraft that's what's happening
A lot of people don't realize this a lot of area spells, at least back at the day, used to be invisible element.
I told them to do some in a location, and they would cast the spell.
I'm going to make some invisible bodies that cast spells.
It's basically what it looks like I'm going to have to do at this point.
Because I can spawn a unit, an NPC at a location, but I can't spawn an object at a location, which is weird as shit.
like the train being a hat and fall up exactly it's that game to have his lives did
if you're in the parallel universe bug it what is it even made it
could you make an explosive chicken launcher yeah you could
So we have spawn.
Spongebyseed, deployable from Rakeast, deployable hit location.
Neither of these work, because you can't define the deployable.
Uh, spawn pre-fab, spawn and be safe spawned minecart.
Live, minecart.
Is it?
Is it some minecart just an NPC?
Oh.
I guess some minecart is not an NPC.
I guess the mine card is a crazier game. That's what that is.
I've got Dammit.
I guess we can only spawn on PC at location.
Maybe we can do projectile.
And maybe we can do my current assault at 4D pretty much.
Okay, so even if you do projectile, you can't define the location the offset for this.
Yeah, there's nothing to define that.
And if you do project value, you can't define what project values.
Why is this like this?
Ah, pop out because people like what we do here. If you don't, that's fine. You know, just move on, dig.
If you give 10 subs, we need you to really try the Alphabile on the edge for your game. You don't have to give me 10 subs for that.
Yeah, don't do that. Don't. If you're interested in having me try out the game, go to our discord and go to the game dev section and do it in there
show it to people man
Yeah, don't donate for that no reason for that
Also
Oscar gold did you go on twitch and YouTube and say that at the same time on the on the account pop out underscore underscore and also
So Oscar Gould over on you, too.
Because it's the exact same message at the exact same time.
That's weird, dude.
Magic, thank you for the five gift it's up.
It's very nice, you know.
Thank you very, very much.
Yes, it's just it's just weird behavior dude
That's all right, yes
Yeah, it's really sweaty. It's like giga sweaty dude
I
Are we all weird no, that guy's sweating now. I guess what do you mean okay, so we can't determine the location that the raycast hits
Unless we do an offset we can only do an offset with spawn NPC
I think really what it is is a lot of these are just lacking fields. I think that's it and we have to make up for it in Java
That's about all we can do
Just find it's just kind of weird
I was hoping that we could do like projectile on the me like the offset inside of this, but it looks like the answer is no
Let's go through the rules first though interrupting and tripped by blocking blocked by no that no
Hello Thor hello
which channel goes it into wait what which channel does it go into what channel what do you mean
oh oh the game I got a game that feedback yeah
Time lost. Let me check out your explanation for that. I was waiting for it.
Give you the faster run down to the forgotten temple dimension and turn in memories.
So how the portal is disabled so you can't return through it. The only way to leave the
area is to die. And you leave him to a completely newly generated world.
funny as part is that I encountered this in a friend's world, says in a parallel world,
well they were in the original. Yeah, you can actually create extra instances of the main
world, which is probably what happened there. That makes the most sense. And I write killed
the terrets true. Also now you a rocket pack 20 bucks. Can't you time out as that a permanent
world? No, that's a permanent world. Yeah, you can just make extra copies of the world,
Like we go on to the server, we grab this, and we go into blocking high-tell.
Look how the instances we have running, right?
It's a shitload of instances.
And we can go through all of those and like delete them out because the world that we're in is world.
Which is funny.
But these are all the instances.
So every time I teleport to one of those instances, it creates another instance.
Let me actually see how many instances are here.
I'm gonna refresh this.
Yeah, like I'm the instances there
So every time I've teleported you instant so in four volcanic one, it's created a new copy of that world
Which is really funny
But like yeah
You posted there if anyone liked to help a div out, not like you for worship. Yeah, just just put it in there, man. That's what you're gonna do
Yeah, for this one, this is only because whenever we're doing the instance command, like we go into here,
and you go up here and you do creative tools in world and then instances, this is actually generating that world.
So like, we go to flat and spawn this, right? You're not teleporting there, you're actually spawning a new flat world.
Which is then going into here, and if we reload this, you can see there's now a second flat world.
So, do keep that in mind. Yeah. You can test out updated
World Gen. I don't think there's World Gen mechanics in it. You can play around with
World Gen using Java. I've seen other people do that, but this is not that.
Yeah, he's creating a duplicate of him.
I believe a preset world.
Yeah.
Delete cash, everything.
It's not really a cash.
It's actual worlds.
So if we go into this and we look at it, it's a whole world.
With the config and the resources and the chunks loaded and everything
Which means that the server right now is one running one two three four five six seven worlds at the same time
And it's only running at eight gigs of RAM and it's fine
Just quite funny
Yeah, what if the worlds are paused because no one is on them? I don't know. I don't
know. I don't mindcraft keeps them loaded and you can only do it third party tooling.
I don't know if high-tail keeps them loaded. Not sure.
I should try the world command.
And we regenerate a world, but I don't know if we can.
World Gen type.
world settings, world gen type, world gen type, world gen type and world world is currently
High-tail.
Step.
Ah.
Test.
High-tail.
I wonder what the other role-gen types are.
I wonder where they are.
Oh, Glensay, thank you.
Glensay, thank you very much.
That's super nice of you.
Adventure and Creator?
No, it's the world generation type, so I don't really know, right?
We could say world prune. Let me see world prune. What happens when we do that?
Oh, there we go. It just removes all the instances. Okay.
So you don't need to do that. Yeah, that's perfect. I'm going to send that over to Jake because I think he was manually deleting the left of the server.
There we go, yeah, do you okay with the mirror?
Can you play through some of the story, there's no story.
Yeah, if you wonder about the actual game play for this, you have to understand, like,
I'm modding this shit at it.
It's very different.
And what I'm trying to do is I'm trying to create a spell that does what I want it to.
But right now, it looks like RayCast can't go into a projectile for some reason.
Using their acid editor, which is a little bit weird.
Give me just a minute.
I need to get something to eat, real quick.
One second.
Also, Grim Cookie, don't worry about it, there's nothing wrong with that, okay?
the
very good. See, okay so we just need our block game projectile that's what we need.
I had a clue what he made in the pipe clue.
Did you do it?
No, did you do it?
What food are we getting?
the
door
is crunchy jack are you yes
you don't really crunch you
okay so we can't do a project on maybe do a parent
on to it
that actually work
the more i think about this
and
because we could do
not damage any parent
but at your spell book
attacks
There's no valid projectile config.
We'd have to give it a config.
Okay, I have an idea.
This is the weirdest way to implement this.
So you could do type launch projectile, right?
But the way that you launch the projectile, the way that you set which projectile isn't
If you set a projectile, it's the parent of a projectile casting spell, and then you
have to set a config for a projectile.
But if you don't set a config, it just sets the projectile there.
And then if we do this, it shoots as if it was the spell out of your character instead
of out of where the ray trace hits.
Goddamnit.
of the ray trace doesn't hint at you, I guess it just fires another one now.
Ah!
None of this works.
None of this works the way I wanted to.
Alright, here's what we're going to do.
Red casting is dead.
I'm out.
We're doing some else.
This is stupid.
I'm not using selectors.
Selectors do not function the way that I want to do.
I said remove it then. Why are you doing this?
There we go.
We're gonna swap this over to create embedded launch project though.
And I'm just gonna make a really fast project though, because that's exactly how they work and block it and hide it.
It's gonna be early stupid.
Midnight Sumo is so dope, dude. I love Midnight Sumo.
Love Midnight Sumo.
Alright, so what we're gonna do is we're gonna launch the projectile.
We'll get the projectile idea, we're gonna make a new one.
And we'll make that do a thing on impact.
Where's my projectiles? There we go.
I don't know if I'm gonna die, but I don't know if I'm gonna die, but I don't know if I'm gonna die.
one
you
What are your thoughts on Bosnian? I don't have any thoughts on Bosnian. I don't know anything about that place
It's kind of weird weird question, dude
And if ever word is multiplicative, why do you why why is that your favorite word is it making so true or it upset is that the reason
is ultra-loin, multiplicative.
Why is it make a skin crawl?
What else makes ultra-loin skin crawl? It's the hearts.
Love, camaraderie and some way.
job applications, yeah, yeah, the word multiplicative, maybe scalars for some reason, what else, what else, what else?
Ooh, ooh, compliments of any kind, yeah, that that he hates that.
Soap, water, just in general, even a glass of it.
Yeah, trying to go out.
It's quite a lot of stuff, really.
Yeah.
He has been consuming water bullshit.
Mirror, I'm going to tell you something about Zulchlorid.
This guy's going to rule's lawyer.
He'll be like, yeah, I'm drinking water.
And it's like 1% water in 99% sugar. Don't listen to him. Don't don't do it. That's bullshit dude.
That's bullshit. Yes, you look true. Look at him. I mean it's drinking syrup.
What's up? You are a fake syrup then? I'm not Serbian.
and
is this is like some new
like some new weird internet thing
you're a fake serving like I was never serving I'm a I'm a white American that grew up in California my dude
like what
Um, so confused.
Why is it every day? I wake up to some new cyub from some random person in it.
Let's think about this. Knockback? We're not going to do point knockback.
That's fine. We'll do any knockback at all.
Let's see the source for this. Okay, miss particles. We're going to get rid of miss particles
I don't know why that's on the death particles explosion config remove all of this
We just have a bullet. Can we do a thing when the bullet impacts?
This guy's just didn't say...
It's just an insane person.
Now I'm scared you're right about it.
Maybe I'll leave it there.
Let's see how it calms down to become a side attraction, done.
That's political in against your guidelines.
The saying limcirbion? No, that's not political. What?
Or what?
That's making a good game sense.
Robert Doran, over on YouTube, I need to be clear with you.
This is a stream about making video games.
I don't know about your like geopolitical Bosnian agenda, whatever the hell is going on over there, but I feel like it might be time for you to move on.
It's getting weird, bud.
Yeah.
I think you are going with yourself with this what yeah
I'm just gonna I'm just gonna do that we're just gonna
I sure not to the door man say it a bit too many
It's getting weird
What are you all can out here just weird shit on the internet as usual?
Yeah, the fake Serbian agenda apparently
I
Guy asked me if I had any opinions about Bosnia and I was like, no, I don't. I don't know anything about it
And then he was like, you're a fapesurbian. I'm just I'm constantly amazed by like how unhinged the internet is these days
The internet is like all right man
Yeah, it's getting strange, right
TurboCat 777 said High-Four, going through the India-Semba playlist on YouTube and
I realized it plays backwards.
New is to our oldest.
Is there a way you can let up reverse the order so it plays old to newest?
Yeah, scroll to the bottom and click it.
I believe you can also self-sort on your end.
Right?
Pretty sure you can.
And the reason I do newest oldest is so that people see the new ones when they pop up and
accept the top.
No, I said a YouTube thing.
I said it specifically to be the newest ones of the top of the list.
So that when one of them plays in or when a new one comes up, it shows up there and
people see it at the top of the timeline for it.
Otherwise they wouldn't find it because they don't scroll at the bottom, which is
what you're not doing right now.
Case in point.
Heh.
Heh heh heh heh.
Heh heh heh.
Nobody does.
Nobody scrolls.
Heh heh.
But I think you can change it on your end.
I think there's a local change for it.
I'm gonna see if you can.
I don't know if you can.
Maybe you can't.
Under your sun.
Nope.
You can't turn your sun out, I don't believe.
But that being said.
If you want to see them, just scroll.
Yeah.
I wanted it.
I wanted it to be.
you know, newest one of them for that reason. So that people can actually see it. So that these games can actually get, you know, people looking at them.
That is the whole idea for that.
Can we sort to watch them alphabetically? I don't know. I don't know what YouTube allows you to do. Yeah.
Yeah, I'm just waking up right now, dude.
It's cooling a lot of work. I swear to God.
It's a setting to allow it. I accept that there's a setting to allow it.
Let me look at the setting then. If that's the case, maybe I can change it.
Look at the details for this.
Where is that setting in here?
Because the only thing that I don't even know is a hidden one. It's super weird.
Which one is hidden?
What? I have no idea.
But if you look at this, can you change this? Do you have this option?
One video is private and off the chain the see what's on it is. But yeah, can you can you actually do this?
No, what is YouTube not let you do that?
That was wrong with YouTube.
That's freaking dumb, dude.
Yeah, I wanted to do date published,
date added newest of the newest one is always the thought,
because people don't scroll, dude.
That's dumb as hell.
You guys don't get that option, all right.
Okay, this is even weirder. Hold up. If I go into this, I can make the privacy of this public
are unlisted. And I can turn on voting. What is what? What do you mean voting? What does
that even mean? Why would we have voting in a playlist? I don't know what voting is on
But for what? I don't know. But these are the only options I have. Manual. Date added
newest date added oldest. Most popular date published newest date published oldest. I don't
have an option to let you sort it yourself. Basically what I'm saying is YouTube hates
you. And I said it to date new added newest so that the newest video goes at the top. And
That's it, yeah.
Super weird.
You two do it's probably streaming on Twitch.
Wait, what?
It sounds about right for YouTube.
Yeah, I don't actually have the ability to do anything here.
If you're wondering, oh, wait, wait, there's three dots
in the playlist settings.
Okay, this is gonna get even more unintuitive.
All right, date added newest, three dots,
playlist settings, add new videos to top of the place.
Don't those two things counteract each other.
So if you do date added oldest, but then also add new videos to top of playlist, what happens?
What is the official series for this playlist? What does that mean?
Video upload a different channel, kind of be added to a series playlist.
What do you mean video is uploaded to a different channel?
What does that mean?
Did somebody re-upload my videos? Is that what it's saying?
Now I have to hunt them, don't I?
YouTube is garbage.
Yeah, I don't understand it all.
You can't edit a video from another channel, maybe? There's no videos from another channel in here.
The Zollars.
Yeah, the Zollarship. Everything in here.
So I have no idea.
It means somebody probably re-uploaded one of the videos.
And then YouTube's like, hey, did you know somebody re-uploaded your video?
I won't tell you who.
We're not gonna say it's gonna be a secret.
It's basically how that's going to go, there's what it looks like to me.
Where is this video that is private-ed?
I got no idea, man.
I have no idea for this.
Yeah.
Huh.
Weird, man.
Yeah, really weird.
Used to YouTube used to be so awesome, now it's just said.
I mean it's the promises it just keeps developing in weird directions, right?
Like YouTube just develops very odd features in ways that nobody really asked for
or nobody ever really wanted. Like I don't understand the playlist system at all
in this case. It doesn't make any sense. Like whatsoever.
Yeah, that makes no sense.
And if we look at this, it's just, it's super weird.
Like if I go to the pants videos, they're like long shorts, and we look at videos that
are on there.
In December 2025, for some reason, is instead of that list, it's under two playlists.
It's under pants in December 2025, right?
But like, no.
Also, I think I think the strangest thing that I've seen in terms of videos is I've got a bunch of videos out now
for
Indie Sumber and
There's a shit little comments that are like December's over December's over December's over like people are angry
That there's still any numbers videos coming out we covered 85 games
There's a shit load of games dude. There's like an absolute shit load of video games that we covered
We can't put out all 80 videos in a day, man.
So, like, I think the thing that I'm most amazed about is YouTube has zero information
penetration at all, like zero.
I can make a video every day explaining that, and there would still be people that are confused
on YouTube.
But on Twitch, everybody's like, oh yeah, yeah, any sembra, it was an event, it was like
a short time thing.
I put it a video about it on YouTube, doesn't matter, there's no information penetration,
it's just a brick wall.
Yeah.
We're in control of the notification settings. Why doesn't matter? You're actually not in control of the notification settings.
There's a shitload of people in our community that are not receiving notifications when new videos go out.
And they haven't for months. So I had to make a channel on discord to announce all the new videos. Let me go pull this up to show you.
Like this channel had to be made because people were not receiving notifications about new videos.
videos. Yeah, even nearer is not receiving notifications for it. So I had to make this to announce new videos because people were like, dude, I'm not receiving your notifications. Like, okay, well, let's set this up.
Cause they're just not receiving it. The other reason you see new videos is because you post the links exactly.
And I have to automate that because right now it's manual and it's pretty good. YouTube likes to chat a rescind your subs notifications, et cetera.
It's a year's old lambs. I see it's super weird.
Your shorts still show for me all the time. Good.
Hell yeah. For some people they're like, like I'll get a short.
I'll put a short up and it's the same amount of views as it's over like 50,000 somewhere there, right?
And someone will be like, oh man, it's so great to see you back making content again.
And I'm like, what do you mean again?
And then they find out that I've been making videos and like releasing the videos like releasing shorts releasing like long for videos
With the past several months like the whole time and then they're like what's going on?
I don't get you shorts anymore. We release one every 24 hours. Look here
Leave all of shorts one say
Dashboard
Please just go to my channel. I swear to god
Yeah, like if we go and look at this look did
Like every single one of these still going up if we go to like shorts on this
I've been releasing a short every day like normal every single day
All of that is new every day. Yeah, it's never showing up in yours exactly like this is the problem we're having with YouTube
It's just not showing people shit that we're making and then in videos
Look at all the indie summer videos dude. Look at them all. There's a shit load of them that we've released so far
We keep releasing one like every day every two days something like that
Yeah. YouTube sub-show in your shorts or anything last year. They're still there. The only thing I could think of is you have to like unsubscribing the
resubscribing the channel. Like that's all I can think of at this one. I get the shorts and pants every day.
Yeah, some people just don't get them. You had to unsubscribing and resubscribe.
Let's see, because you got a bunch of drama videos and you chose don't show this to me option and it marked my channel
Let's do something you don't want to see. Okay. See you at the unsub and then resub. There was the only way you could do it. Great. Fantastic.
Yeah, unsub-resub is the only way to do it. So if you're not getting notes like if you're not getting notifications on some resub
Yeah, that makes the most sense because some people believe that I just stop making stuff and I'm like no dude
Like it's still releasing content every day. Everything like look at this
Shadelock works their ass off to make new stuff and some of them are creepy. That one's creepy. That's a creepy short if it's freaking creepy
I hate it. The glue one worked. You guys liked glue. So let's watch one. All right, let's watch this one.
We grab this. This is a really creepy website actually.
This is this person does not exist. This was 2019. I believe and every time you regenerate this it's using
again that work to make a new person's face. Completely different every time. Once this became a thing
I immediately started seeing these faces show up on social media as people.
You'll see them in chat everyone's small, though, on Facebook.
And you'll notice really quickly that there's kind of a style to it, but look how real there's.
Everyone wants to wild, there's like an error like you see that ear has a little bit of an error there, but it's rare.
Like a lot of these just look like a person for that person does not exist.
In any time you go on the internet, always, always take anything you see when you're
a grandson, everything on the internet should be seen as fake until proven otherwise.
You don't know if those people are real, you don't know if what you're reading is true.
You don't know if the statement that someone makes is accurate, you don't know if they
have all the information.
And if you enter every arena on the internet, thinking that you will find a better
truth than just believing what you see and repeating it at face value.
Are you real?
I'll be a say 100%.
Say totally real, totally real.
There you go.
Oh, does this ever die?
I think it did.
Nope.
Just this.
Boop.
Yeah, as you can see,
definitely real and keep releasing content on YouTube
and I'm never going to stop doing it.
You can answer a reason.
Let people don't do that.
Yeah.
you
What is it called?
Okay, I'm putting in an answer to this.
We may have found a solution to this.
Apparently if you want to have been recently, you could note
notifications of videos again.
This may have been caused by marking drama videos
as you don't recommend this channel.
At least we have a fix now.
I'm just going to put that out because like,
this has been an ongoing problem for people.
I did just, it sucks for them because they're like,
I don't know why I don't get your videos anymore.
the
year
super weird
what is this we were so close to getting back to
high tailman
the screen closed and the new high tell what do you think this is
You haven't touched the screen in 30 minutes, because we were looking at a video.
Do you?
Who are you?
Let me see who you are.
What are you talking about?
My man.
Wild shit.
We were looking at a video and talking about YouTube.
That's why.
I never understand, like situations like that, you know?
We're here hanging out having a good time.
Threw doesn't steal from orphans now, and if you think I did, you'll never prove it.
Yeah.
You said horse because they just woke up, and I'm kind of slimy to be honest.
Yeah.
Yeah, you need object permanence, my dude.
Let's see.
We don't need gravity in this, we don't need bouncing us on this, we don't need an
text slow down, we don't need sticks vertically, we need none of this, we just need fast speed.
I think the only thing we can do, shit.
Well, shit.
So when a bullet impacts, it can't create another object.
Oh, yeah, no.
Here.
Let me fix this.
Here.
I can fix this.
attention. It's chat. Attention. You say boo but you're paying attention. Not wrong.
jungle dude.
Since game dev, yeah, right now what we're trying to do is see if we can turn a
projectile into something that explodes without doing just a particle effect inside
of high tail. So this right here is an example of a projectile exploding into a particle
effect so we can do this. At least that one's broken. I don't know why that one's broken
and I'll find out why, horrific, great.
Oh, okay, it's not broken, the server's just managed.
So we do that.
What?
Uh-oh.
What's going on there, man?
Okay, okay, okay.
Some thing is angry, and I don't know what it is.
Anyway, Fireball.
Fireball.
Big Fireball.
Right?
Cool particle effects to go off.
Problem.
I want a bullet to go to a location and then make a thing happen.
And it looks like we can't just make a thing happen.
And the thing would be a model because what I'd want to happen is to hit something and
then have a spike go out of the ground.
So I have an idea, I have a stupid and weird idea.
If I make it so that there's a projectile, it looks like a bullet, right, a little stone
projectile that shoots through the air. And if it hits the target, there's a root spell
that's in the game that does a model override that adds a root to the target that like grabs
them. But instead I make that so that it's a spike that just spikes up through the character
and then falls back down into this appears as an animation. Then we can accomplish the same goal
using the existing systems. But it won't be an AAU. That might work. That might actually work.
We can't make the projectile perform an interaction, which is stupid.
Yeah, have you type theme thing happen?
Yeah, no.
What I would want to happen is I'd want it to actually make it do a thing when an impact,
but it doesn't seem like that is possible on a projectile.
Projectile itself cannot perform an interaction.
You say keys in need to pay attention, yes.
Let's see.
Let's remember pledging for our Ponsum Years ago, didn't know if that would be ready?
Oh yeah, go and look at, uh, go look the steam page.
I have to hit it every month then.
Animus now can be completed, though there is a bug that is soft-locking people on a very specific route with an interaction with Shelley only and only if you go to the picnic with Shelley
And I'm trying to track down exactly what the players are doing for that. I've got three different safe files from three different players who have experienced this and all three of them have chosen completely different interactions
So I'm trying to figure out what it is that they're doing because I can't reproduce it
which is super weird.
So the only thing I could think of, the only thing I could think of is maybe they played
the game long before I did the update and their safe all is an old format and they did
actions that are not possible right now but it doesn't appear to be that.
Because there are so many interactions in that location I'm just gonna unit test it, screw it.
All different, yeah, they're completely different interactions and only three players
of soft luck there. Like other people don't seem to be soft-lucky. So you can pull it up.
Yeah, then they're not soft. Nobody else is soft-lucky, because it's supposed to be on the amount
of darkness that was caused by the players' interaction during their walk, their stroll.
And that can only happen if you choose to not abandon the mouspacks.
the
so I just don't understand why that would be set to nothing is zero and one two and three or four
and then I should be fun but I guess not
is very weird it's like really really weird
that enough
one second I have to be prussers
I'm losing all the shit.
AI slot? What's AI slot, I mean?
Ain't nobody a slot perator here, bud.
There we go.
So I was looking through this.
This is that documentation that the person actually vibe could.
It's completely done as...
Can you guys play this game call up? You can't join your friend server.
You have to have a multiplayer server.
you have to go through those. So like with this, this dude was able to put this together for
interaction for high tail. The problem is this is not quite right. So I've been trying to go through
this and like see which stuff is real. What is it called? Sound ray tracing. Actually, let's see
good totems. There's a bunch of stuff that like the variables exist, but they're named differently.
Yeah, it's an AI thing, they use AI to document it all, which is okay, but not perfect,
but it all has to be tested, right?
We're going to wait on ads.
Some of the functions are being nested in the file system, it just needs to be reorganized,
interaction should be applicable to more functions.
I agree with you on that.
Like the interactions are just not super well put together yet, because you should be able
to put it in interaction on basically anything.
And we're have to create our own custom stuff for that to make that possible.
I'll show you what I mean.
The version of the documentation.
Now, it's a community made one and it's done by, so it's not like good.
It's the best we have, but it's not good yet, you know.
Yeah.
Z gave a really good jumping off point, exactly.
And it's got to be tested.
So like we go through this and we look at ray tracing.
And let me go find the ray tracing stuff.
I'll show you what I mean.
Oh, did ray tracing get removed from this?
What?
I was looking at raycast last night, is it gone?
Weeard.
Oh, yeah, that idea.
Just wait, waiting on basics, yeah.
All right, so, like I'll look at some of these, there's a couple of them that were on this list that didn't quite work.
And I was looking at breakcasting on here last night.
What does it actually called for the interaction?
Let me go into here real fast.
We're going to go look at next and we'll look at interactions 0 1 and we'll do interactions
type and not life to projectile.
It's got to be a selector.
I believe it's what it's called.
So we look up the selectors, interaction type, selector.
And we take a look at this.
We pull this over here.
That is not the right one.
So we'll do selector interactions selectors.
selectors. There we go. And then in the selectors it has Raycast, right? Raycast in this case,
position, yes, selector type position, selector interaction pattern. We may be able to
use selector position and see if we can do that. But no, that's position, not of a
Raycast, that's a selector position. Maybe we do a selector of a Raycast into a selector
of position. Maybe that works? Because we can target a blocker entity, but we can't
do anything with that blocker entity's location because you can't do launch project
though. But if you do interaction types selector, there was another thing that was in here
for ray casting, and it was wrong. And I was again in the last one. I think it might have been
rebuilt. Wait, look, let's see. Yeah, hit entity, apply effect route, hit blocks, send
message server.spells.hitblock. This is what I was looking for. How do you figure out what the key
is supposed to be? That's that's manually put in. Let's see what happens here. I'm going to do that.
Okay, when I do this, it's going to crash, guaranteed this will crash, so we're going
to do a selector, that's going to work, and then I'm going to change the selector type
ID to raycast, and it will crash, but that's okay, because I know that that crash isn't
I've already bugged a board of that.
We'll go back into the asset editor.
We'll go back into Earth.
Yeah, you can't select that.
And then we go in here into type selector,
and we have to manually put it in, which is going to be,
let me grab ray casting, which I'm trying to get in music.
There we go.
Interaction type selector, select your selector.
So the type is raycast, would it be ID?
Is it selector like this, ID?
And then we can do, I guess, raycast, like that.
That's not, that's not valid.
Do we not have the ability to do that in a way?
Oh, it's got to be, it's got to be a block like this.
Can we do that as a selected? Nope. It's we can't do that.
What is the way that you want us to do this?
What is the format for this shit? Because normally it'd be like that. You didn't encapsulate it, but I guess not.
Low Rams the issue, what are you talking about?
You didn't crash because you missed the key.
There's no interaction keeper bullets.
We're not working with bullets right now.
If you try to choose type selector and then change the type of selector into a right
cast, it will crash.
You have to manually input it and I don't remember what the format is right now.
This is 100% one of one crash, do it yourself.
You'll have the exact same behavior.
It doesn't matter if it's a bullet or anything else, it nothing matters.
Just do selector and then choose the type for it.
the type for it. And you'll see. So if we discard these changes, go down here to editor.
We'll go into our parallel right here into this interaction. We'll go into the interaction
of zero, which is a selected type. And if you go down here to the selected type under
ID, if you choose any of these options, the editor crashes. It is a bug. It is just a bug
with this. So like if we go and choose Stab, crash. And since the critical error is occurred,
object reference not set to an instance of an object because it tries to execute this before it sets up the structure and then goes oh no
It's not set to an object because it wouldn't be it and then it crashes the editor and you have to go re-op it
Yeah, it's it's just a bug man
Early day shit. Look at it fixed. Yeah, it's just a bug. It's just a bug
normal normal. So we have to go and figure out what the format of it is. And it looks
like it's set to ID. So we can go into here where you do type selector and I'll just
do maybe we can just do ID like this. And then do raycast and apply that. Think of
the editor, we get interactions one, interactions zero, type selector, I guess I
would have to be under selector in the ID, so maybe that's not it, so it can't
be ID directly, it's got to be like I'm a subsection of this. Yeah, it's super weird
though, we've seen this a number of times. I don't know if there's another thing
that is using right-cast in the editor that we can pull from, set to editing
selector? What do you mean? Under type or under idea, if you choose any of these
it crashes, man. Like you can't, you can't choose any of those. You don't want
to. Yeah, if you're talking about it in here, like a setting or like a camera or
next or something like that, it doesn't really matter. You can't select any of those.
So we've got to figure out what it's supposed to be. So ID raycast is not correct in
it will likely be selector and then we're gonna do I guess now it'll be
types selector so it does actually have to be a comma there because that's the
type. Do we do maybe selector and then this? Because that's tactically valid. No it's
It's not valid enough, all right.
No, maybe it'll be like,
that's because it's a JSON blob.
Are you happy now?
That is technically correct,
and we can go into editor.
Nope, it doesn't like that, so that's not how we do it.
Because it was showing a selector under ID.
do we have an example of this? We do not. Fantastic. And it is not said to this.
Type selector, selector and then this. Oh wait, maybe it's not, maybe it's not this.
Maybe it's not this at all. Maybe it's not that. Maybe it's this.
Ah, ah, got it. All right, cool. So now we got a right cast.
Fantastic. There we go. There's no other way to do this, but you have type selector is requested.
So see where type selector? Go down to selector in here, choose the idea and set it to right cast.
It'll blow up.
And the offset here, by the way, a right cast is cast from your character's feet.
So you have to set this to 1.6, which is the height of your character.
So it comes out of your head or your eyesight, technically.
Right out of your eyesight.
Because your two blocks tall, you're exactly 2.0 tall.
So if you set it to 1.6, it sets it to your iFrame, which is directly in line with the
the radical on your screen.
If you leave it at zero, it comes out of your character's feet, which means it'll just hit the ground.
No matter where you're standing.
Gotta wear it, right?
All right, so now what I'm going to do is we're going to do on a hit block.
We're going to say, create embedded, we're going to do send message, not parent send message.
Get out of here, stop, stop.
We're going to do interaction plus on this one, create embedded.
Type is going to be send message.
And what I'd like to do is under the actual message that is sent,
I'm going to do a key of server.spells.hit.block.
block and I don't know if that works, but I want to try it because this is, now, this is what the vibe coated,
the vibe coated documentation says, I've sent message key of server spells hit block and that doesn't seem to be a real key.
So server spells hit block doesn't seem to be like a real one. I don't know what key would be for this. I've never seen a key on there.
So I don't, I don't know. Insert key. Oh, idea. Right. No clue. What do you mean
you're learning about hexadecimals? What? My dude, why are you doing this? Yeah, so I don't
know what the keys are or what a list of keys are in this because there's no documentation
and it doesn't seem to go to anything.
So what is that even going through?
The message can be whatever you want.
So we can set it to butts if we want to.
And then you could see whenever I shoot something,
it says butts, right?
It says butts.
But if I shoot the air, no butts.
Because the hit detection isn't going off.
But if we hit a block, butts.
My hope would be to return the exact X, Y, and Z
location coordinates of where I'm impacting.
which you would expect to be like the offset, but it's not. So I don't know.
And we can't get a position variable out of it. We can't get anything out of it. So I don't know
what to do with that point, right? I guess we could do next, create embedded, get rid of this
message here, instead of send message. This is the interaction on the hit blocks. You would
expected to I would expect this to do something like inherit the location, right?
Can the project help be the word butts? I mean, I guess technically. Yeah. Yeah.
what's going on dude
is it just me and shit
using a title there calm no we're using a get up from another person's actually puts
stuff out uh... there was
The only other sources that we've seen, because there's no official documentation yet,
and I've seen a whole bunch of stuff of like, high-tailed dev work and things like this.
And like, the documentation that I have seen is all AI-generated.
There's a ton of it that is actually just Minecraft documentation, saying that it's high-tailed documentation.
Because LLMs don't know what high-tail is yet, because no one's written actual documentation for it yet.
So, since it doesn't exist, the LLM goes, oh, hi-tale, yeah, here's some Minecraft documentation,
and then people throw it up on websites.
With this, they were actually going through all of the source and trying to do this, like
Z-Q was doing that, and it is mostly correct, and then they're going back through and manually
editing it to make sure that it's 100% correct, so they're testing each and every page of
all the documentation that the VAI generated to use that as a jumping point, and then going
from there, which is good. That's great. That's a really good use of that. And it's made
us that we at least have some form of documentation that is hand curated. Good. Good. But the
the other ones that I've seen out there are literally just vibe code and walk away. So anyway,
props to Z. This I tell you some MC scripts. No, no, it does not. You have to understand that
Minecraft when you're modding Minecraft, you're doing it on a framework that is created by
other people. With high tell it's first party, you're just changing the game because it has tools to do that.
So that was like a year ago, man. But then nothing works so guessing exactly. So there's
still some stuff that also doesn't work because like I give you an example. If I set RayCast
and then I set the ID, you know like of or I've set the ID to RayCast on a selectary, it'll just crash.
If you do it, you know, inside of the source manually, it'll work. But you have to do that, right?
Yeah. What languages that, Nithias? That's the partner, like, thank you,
partner message or a partner anniversary message, but I don't know what it is.
Minecraft, better off, has handled scripting in JS and JSON. Yeah, but Minecraft,
better off, it's dog shit. You know I'm right. It's upsetting, too.
Yeah, oh, it's Polish. Okay, cool. Rock on, then.
My peopleish. The language looks badass. It kind of does.
What does high-tales modeling potential? Is it currently the best amongst all games?
For modding potential, I would say that it's phenomenal, dude. There's so much shit that you can do.
And there's some people who are already doing all kinds of crazy shit.
What I'm trying to do is go through their asset editor to see what we can do with the asset editor alone
and see where the drawbacks and falloffs were in order.
It's not there in a lot of areas.
that just doesn't make sense, right?
But we can do a lot of cool shit, so that's fine.
I think some stuff that it does really, really well, though,
are things like, it's odd stuff, like salvaging items,
phenomenal, perfect, already done, changing models,
uploading your own block, making your own liquid.
Like, how can you do an example, dude?
Let's go in here, we're going to go liquid.
We're going to the server itself.
We'll choose, actually, screw it.
No, we're just going to go for your block in.
And we're going to say new and we'll say new asset type.
I think there's a liquid type.
Is there a liquid type?
It's a liquid.
Not an asset type interaction.
What kind of block type?
Yeah, block type.
We'll just do a new block type and chat smells.
We'll call it a unique asset idea of chat smells.
We're going to hear going to this.
We're going to go into show properties.
We'll say draw type cube.
Can we change it?
No.
Can we change the block model?
Yeah, we change the block model. We do it into anything that we want to so let's go and make
And we make this new actually better idea. Let's delete this. I'm gonna go see if lava can be modified
Or water
Where is water?
Water is a fluid type, so maybe it's not liquid maybe it's fluid
Let's go to block him, we're going to see this and say, acid type fluid. Oh,
we can totally make a fluid. All right.
Set, liquid. Oh, you know what, though?
Glue. We're going to make it semi-transparent. We're going to make it so that
it's going to require alpha blending, so it'll look cool through it. We're going to
to say the max fluid level is going to be seven.
Because chat loves that.
We'll go into show all properties and look at everything.
The interactions on this, we're not going to do any
interactions.
We're going to set the light to it.
We're going to make it green because chat smells.
We're going to make the radius on that one for the light for that.
We're going to then look at the block textures.
I'm going to add a block texture to this.
We're going to say all sides.
We'll go into high tail.
I'm going to look for the word cheese.
I want the texture on this to be cheese.
Oh, it's got this bug, one second.
We're going to go to actually block textures.
Let's go in there.
What are we going to make this out of?
Editor block, editor empty, fluid slime.
There we go.
We'll make it slime.
We're going to make it so that it looks like slime
on all sides.
We're going to give it an effect.
What kind of an effect do we want of this?
I want it to have a ripple effect across it.
And then we're going to take that, we're looking game.
Maybe I should have named something different.
I don't even know if I have this in item ID yet.
Maybe it doesn't have an item ID yet.
we
we get a given an item idea thing
who
i think it's just a fluid right now i think we actually have to make a block for it
maybe wrong about that
uh... general in their interactions on their no it may just be that
may just do that
and we do this i'm gonna rename it
to
chat
snacks
right in. And now we can see what shows up in here.
Shit.
It's giving me a chalk. Okay, so it doesn't have an item idea. I guess we have to make a block
type now. Maybe? Is there a way to do water? Okay, so ID fluid water, so we can actually
create a fluid this way. But it's not showing up in game yet, so there's gotta be something
that I've missed. So let me go look at the implementation of water real quick.
Loid, water.
And we'll go look at fluid water.
This is an item.
So I have to make an item that is that.
Okay, I'm going to override this asset
or we'll create a duplicate.
Duplicate this asset.
And we're going to call it fluid.
That snacks.
And we're going to create that item.
Then we're going to go back over to ours.
and chat snacks, and we'll look at this icon, and the icon is going to be slime.
So like, and then we'll go into here, and we'll say show all properties, and this is the
group.
We'll get rid of that group, because we don't need that group tag, no, I group tags weird.
Draw the item cube, block particles set ID.
We won't have that, that won't matter, because we're not going to have that.
The effect is going to be ripple.
The flags we won't have any flags on it.
I need to find the location where it's as fluid water, fluid to place water source.
Place fluid.
That snacks.
You.
But now we have our own custom, like, liquid in the video again.
Gross, right?
Why is it working?
Oh, there we go.
The server is like shooting itself right now, I don't know what.
But we have our own custom, custom slime, and it looks like it's slowly disappearing for some reason.
Maybe it's the rain.
Why is the server mad?
I need to go find out what's going on with the server.
It seems to be very enraged through the.
What are you doing, man? Why you mad?
What's going on, server?
the
update asset pack
for some reason this is just going away
and I don't quite know why
but look at clothes
right
so now we can go to hear we can go back to our chat snacks
and we could say editor
and we could say it's some transparent
change it over to none.
A past movie of seven transparent, we're going to change the texture, all properties, where's
their texture.
Block textures.
Let's change this to something else.
They all change the red slime, right?
And now it's red slime.
So this is like kind of how we can play around with stuff and just add new shit.
head of your block, Lewad lava, light stone.
Yeah, we can make it into a stone.
Now it's a stone that acts like liquid.
Immediately.
And like look, it spreads all over the floor.
Like look how ridiculous that is, dude.
Right?
it is a cool effect but it's also like kind of insane to be honest let's see if we can set it to fire
I don't know what's gonna happen when I do this in my crash
all the servers not having it and servers very upset
I restart the server. It's very angry. Although that's quite funny.
Sitted to piglets? All right. I don't know why the server's mad. It's action. Where did it?
Piglet.
Um...
The piglet fur texture.
Oh, that's haunted. All right. Now we have a liquid that is piglet skin.
in. And it goes great.
It's water to see through the ground. I haven't given it any ability to stick around for this liquid.
So it's just acting weird. Also, the server is shooting itself violently and I don't really know why.
So we're going to say world.
uh...
room
and
confirm
the world's a pretty i'm gonna restart the server because it seems like it's very
angry for some reason it's just like lagging out in a while
that's till your till
or a fight maybe a little bit
but this is what i'm talking about is like you can just make a liquid
you know like imagine making a liquid in minecraft
like just think about that for a moment
can we go back to the root spike we will
I was just showing off a liquid.
You're placing the fluid itself and not the source block.
That may be it.
That may be true.
I probably should have made it into a source block.
And then we could have a weird source liquid, right?
Yeah.
The huge amount of time you're saving and everything.
It's crazy, right?
Do you see that?
And the thing is I can make that into a liquid
and then I can make it so you can pick it up in buckets.
I can make it so that you can pick it up in bottles.
I can do my full alchemy system by allowing you to generate liquids, right?
That's the whole point with that.
And I think that's incredibly interesting.
Go to here, chat, snacks.
We'll go grab this, the fluid chat snacks.
We're going to go grab this and I need to find out if this item actually generates the block type.
Am I just placing the fluid?
Is this a source block?
and
fluid to place and may not be placing a source.
Maybe not.
Maybe it's not working.
Weird.
No.
No, no, no, no.
That's weird.
Stream deck.
Why do you never work with Spotify?
It works with Stop Spotify,
but it never works with the start-up back up again.
Interaction camera settings is busted. Okay, severe, let's see.
Oh.
Spawn worker object task asset.
Okay, so it looks like it's shooting itself over something unrelated. That's fun.
We've got to set the automatic layout date so there's going to be weirdness for this and I think that's fun.
You can buy to come up, sing or at the instant for the Brazilian style for this. So...
What I'm thinking about doing is we do the right cast. We do a particle effect of that location.
I think I might be able to do an A away from there too.
So let's go into this, interactions, this, interactions, selector, selector is ID-ratecast.
We don't care about a block tag.
We don't care about it.
We can ignore fluids, ignore empty collision.
Offset off of the player's eyeballs.
We hit the block and then do an interaction at the hit.
The cooldown on this is already set from the original interaction.
We'll do an interaction here of,
of is there an AOE interaction type?
I guess it's just gonna have to be simple,
I mean,
interaction type is gonna have to be simple.
That's the only thing I think of
is we do a simple interaction at location.
Cancel an item change?
No, I can do it.
Is the only thing I think of this one is if you do a raycast, it's not letting us do an offset from that location.
What's up? Why do games that keep, like, that keep using Jason?
What's the amount to be browser communication? Jason's just a...
If you're way of transferring information really fast, we're storing it in a really easy to format like easy format.
format. You just have like Json, you just have like YAML, like it's kind of
whatever dude. It's just like a format rule. So like we look at this, let me go
back into, I think it's in here. No, that's a crash that, that, this, that, there
we go. This is more like YAML, right? Oh, thanks, Paisas. Paisas has arrived.
one moment. What?
Can I have this in here?
Get out of there.
Get out of that.
Get out of this.
Don't need that anymore.
That's a bug report.
All right, that's all fixed.
Yeah, you can do it as a family.
You can do this chase on it. That's really better.
You can do it as an XML file.
Like any of this is just whatever you want to store it as.
the
basis is like I'm excited
just as it is robots I mean
that's not human readable but yeah
and all right cryptic somewhere should be
almost all the animal xml and json in the
structure is exactly it's just it's a way of storing it so that the
it's human and are actable that's it you know what if you apply a
totem interaction the entity with that producer anyway so I tried that
I'll show you what I what I was doing for it oh you mean to the entity
itself yeah but I want to do it on the hip lock right we wanted to go in a
location
We'll wait on this.
All right, baseless has gone.
So I'll give you a really interesting example.
We have selecter into idea of raycast.
When the raycast hits a block, we're creating an interaction.
There is a cool one in here called spawn deployable from
raycast, right?
And like, oh, wow.
So I can spawn a deployable object.
So we go into here.
There's no option to define which deployable it is.
So I was like, all right, man, that's cool.
The only thing I could think of is that we can make a configuration.
And then maybe if we make a config, maybe that can just define the deployable.
But we don't have the format for that.
All right, the by and next.
So what next does allows you to create another action inside of that.
It doesn't let you define things.
So it should be defined it within this action.
But it's not.
So I don't know how that function works.
I have literally no idea.
We could also do spawn deployable from Impact.
At hit location, it says the exact same issue.
The only other thing that's different between the two is if you go to Recast,
it adds preview stat conditions and max placement distance.
I don't know what that means.
Yeah.
I have no idea what that means.
Create new on what?
There's no option to put it in, is what I'm saying.
Since we don't have any entry point for this, there's nowhere to create a new ad.
Something not yet implemented? That's what it looks like to me.
But this is all the stuff you normally get from Launch Project, though.
Yeah, you can't put an object in there.
See, they're an editor bug or not a finished function?
My guess is editor bug. So we go in here. We just need to do what to put this as and if we look at spawn deployable from Raycast
And we go pull it up in our old vibe coded whatever, right?
Unfortunately
The vibe go to documentation doesn't include spawn deployable from Raycast
Shit
Maybe next would work the spawn deployable becomes the source maybe that could be it
Maybe we could try that.
Let's go and do this.
We'll do next and we'll say reference existing.
And we're going to say projectile.
So we'll do fire, fire bolt.
Actually, we can't do reference to interaction.
We have to do create embedded and we'll say launch projectile.
And the projectile that we will choose.
The projectile ID is going to be fire bolt.
I'll be far bold instant from that.
So launch project L, Firebolt.
Now the weird part about this is that's not a project L ID.
Which is funny.
I mean, it's close, but it's not the same, right?
So with this in mind, we've got launch project L,
we've got Firebolt instant, that's the actual project.
I actually know it is a project L ID, it is.
So it is pulling the project L ID.
It's not pulling the spell,
because I forgot I changed that system.
That would spell Firebolt, when it's the caster.
Okay, so this is actually the ID.
If we launch a projectile from this, saying it's spawned employable from Raycast, inside of a Raycast.
If it's pulling the location, and it's inheriting it down to the projectile, this will work.
If it is not, it will shoot a fireball out of my face.
It does nothing.
Next iteration, interactions 1, interaction 0, hit block interaction 0.
Interactions, hit block interactions, spawned deployable from RayCast, does nothing.
It doesn't function.
So that type doesn't work. It causes an error.
However, we've seen this in the past, and sometimes I have to restart the server to get it to work, so I'm going to restart the server, just to check.
Just to check to see if that works, because everyone's to wow, it goes, I can't do that and you restart the server to go, I can totally do that.
So maybe, maybe it'll work.
I should probably start doing TTS.
Marbell Madness with 500 bits said YAR-CHA-500-A-Hoy-Captain, Nautical.
Never thought I'd write this kind of TTS.
Last Saturday I hit a deep emotional crisis, called a suicide prevention hotline, booked
an emergency psych appointment.
A friend's betrayal pushed me there.
For me time would move on, for my loved ones it would have stopped.
Your words of not taking a permanent solution to a temporary problem didn't give me
courage, but they gave me an important reminder.
Dearest chat, always reach out, always seek help first.
Y'all love.
You got this, too.
Glad you're still around.
Seriously.
World is better with you, even if you don't realize it at the time.
What is it?
Yeah, thank you, dude.
Hey, every day of the Thursday, bud.
Live in the, wait, live in the windshield, not the rearview mirror.
I don't know if I want to live in either of those places.
I think I'm going to stay in the driver's seat.
All right, let's go, bro.
All right, so that hit block interaction does not function.
He's there another location that we can find this, where this is working.
So we go next in parallel, both of these interactions.
We do the interaction of selector. The selector type is a raycast.
When the raycast hits a block, we do the interaction of spawned deployable from raycast and this crashes.
This doesn't actually work.
Yes.
So that doesn't work. We can't respond to deployable from raycast.
Even though it's a raycast, we do simple, let's try simple.
The simple interaction that we're going to do is... what?
On impact or thing?
Nope.
You wanted to do fireball?
Simple doesn't quite work that way.
We'd have to do something like a launch projectile.
Launch projectile will summon a projectile.
say the projectile idea at that point is going to be fireballed and we'll do our
fireballed instant, but now here's the problem. Launch projectile doesn't inherit an offset
from RayCast, so because of this, you get that. Whenever the RayCast succeeds, it shoots the
fireball out of my character's face. See the problem now. You wanted to be on collision? We can
do block condition? There's no on collision, there's no collision. Recall, recoil would
be knockback when you go to shoot something. I watch you for ashes, then it end up watching
your code, well let's still enjoyable, most of my content is primarily game development.
Ash is just kind of like a stink while they're doing development stuff. I'm not too happy
with that game right now to be honest with you. I'm hoping they improve but they have
a track record not doing so so it's like just get a weight. So I'm trying to think now.
What is this?
Why don't you talk about it
Let's do this just like really weird.
I'm scared of it
What's going on with AOC?
So the biggest problem that I have with AOC right now is they're lack of moderation.
There have been people in global strat inside of the game.
Going back about a year now they've had this problem.
We were just like raising Hitler and saying in saying shit and like
and like just like doxing each other and going well,
we see it in real time, we reported the accounts.
And I reported a guy and it took them eight days to respond
and they said they wouldn't tell me what the response was going
to be and then they didn't ban it.
And I'm like, what are you doing, man?
So they didn't do that.
Yeah, it's you have to buy it to play it.
And I was like, okay man, well, I'm just not going
to play this for a while.
because it's really bad.
The other thing that I was noticing
is I'm wondering if they just don't have any good logs.
For everything, like tooling may suck,
and the reason why is last phase,
we were the first guild in the world to get a relic.
And what a relic is is it's a rare spawn drop
that alerts the entire server, right?
The entire server gets alerted that the item drops.
And then it's a mad PvP dash to get that item back to a town.
And we got it, it alerted the whole server.
You put it into a caravan, and we had to get the caravan
time we got to the edge of a server worker border and it crashed and the item disappeared
and the caravan disappeared.
So we contacted the devs and they got that never happened and I'm like, what are you
talking about?
They're like we don't have any logs of that and I'm like, we have video.
So we gave them like hours of video from different people's perspective seeing this across
tons of different like live live streams and they're like, okay, well I guess it did happen.
And I'm like, how do you, how do you not have logging for all of the people who were there?
The server-wide announcement.
And this thing dropping that triggered the server, like, where is the logging that you
think this didn't happen, man?
So like, we got them to do that, right?
And then there was another case where we had a player that is the Mount Trader, Calcutta,
Calcutta is like the Mount Trader for the entire server-less phase.
What he was doing is he was the guy that would go and make everyone's Ferrari, that's
what he did.
He would just go and train everybody's mounts.
He was the best mounts, so only an entire game.
And he got banned one day and he got banned after they did a band-way for RMT and for no
it's for gold duping and this one.
And he got banned because people were using dupped gold to buy his mounts.
And he didn't know that.
There's no way you could.
So he got banned for that and they're like, oh yeah, no, he was totally, he was just trading
a lot of dupped gold.
was like, have you looked into why he was trading a lot of Duke code?
And they're like, yeah, he was like one of the people.
And I'm like, no, he's the primary Mount salesman for the whole server.
That's why people were using Duke gold to buy from him.
You should unban him.
This makes no sense.
And then they abandoned him.
And I was like, dude, like, what's none of this tooling makes sense to me?
This is super weird.
And now we're seeing in this phase,
I report this dude a lot of people reported him for saying absolutely heinous shit like really just crazy wild shit that we'd get you banned on twitch to say
And they just waited eight full days and then didn't ban him and the only reason that they even got to my ticket is because I went to the community director, the community manager and to the game director and said
Why is this taking so long? This doesn't make any sense
So they answered my ticket and other people's tickets are now at 12 days and still haven't been answered for the same guy
And he's still playing the game. Just like
Like what is going on dude? So I looked at that. I'm just like dude. This is just the this is the same problem you had a year ago
And it still hasn't been improved so I'm like
You know like
That's the problem I have with it right now, just like what are you doing? It doesn't make any sense.
It's become obvious.
I mean, I wouldn't even say there are a bunch of clowns that just say that the logging doesn't make any sense.
They would like, another good example of this. They nerfed all of the elixirs in the game the other day, right?
Which is kind of a weird thing to do, but whatever, right?
It took them three hours to put you out that patch, which made sense because they were doing server performance upgrades at the same time.
Generally, when you're going to push out a patch and you do server performance upgrades, that's going to take hours, and I get it.
I super get that part, but when I don't get is what happened afterwards.
So they pushed out through server update patch, right?
And it had the two components.
You had the items component, which is the items statistics, and then you had the server performance component.
These are two separate things.
So this took three hours.
And then players got pissed about this one.
So then they did downtime, they had it up for like 30 minutes, players got pissed about it and then they had another 2 hour downtime to revert this one
Not this one, that one
Why is that two hours of downtime?
That should be a hot fix that doesn't make any sense to me. These are individuals statistics on items
They changed them from 40% down to like 10%
why is that two hours of downtime? So when I see these things I go the way that
this is going on doesn't really make sense to me and I don't understand why
the tooling is lacking to such a degree that that was required and I see this
in almost every interaction. I see it in maintaining the servers. I see it in
when they're doing updates on stuff. I see it when they're doing logging
for anything, all of this is like this, right? And it's wild to watch legitimately, so,
like it's completely wild. So I just don't understand why they're like that, and I don't
understand what they're doing. Yeah. Did you see similar problems with companies like Blizzard? No,
no, no, absolutely not. And that's why I'm really confused by this, because I'm like,
you are on the steam now. It's years later, and the tooling is still just as deficient.
And there's another thing that's missing in this in terms of QA process, right?
So as they release new areas of the map,
these are called nodes or settlements.
These areas get released.
There should generally be a checklist when you're testing these things.
And that checklist should be things like biorders on there.
The biorders do those work.
Is the mount assigned?
Does the town actually appear visually at different layers?
is it using local resources? Well, they added all these new areas. There's no checklist
going off. And the reason I know that is because in our zone of the church, we see both
Brian Barrel and Corin don't have a mount, but the rest of them do.
Bro, you're at 26 settlements at this point. Where is the basic QI checklist for these
things. None of these have bioters that use local materials. The visuals on them are
different for every single one of them and some of them have objects that are placed
inside of walls everywhere. This is super weird to me because I'm like it just looks like
there's no, it looks like it's lacking tooling and organization. Does that make sense? That's
the issue that, yeah, the bioters are not correct at all. Even down to like commissions and
And the thing is, is like, I would understand
if it's new fresh content, we bugged the commissions,
not being able to be used for gathering a year ago.
Right?
So like if that's like this, what's going on, man?
Like that this isn't normal,
this isn't like a normal part of the development process.
Maybe understand if it's a 20-minute team,
it's a 250-percent team.
So I'm like, like, something feels wrong to me.
And the thing that feels wrong to me is it looks like they're not developing tooling even over a long period of time.
And it looks like they don't have proper checklist for new content.
That doesn't make any sense to me.
It's super weird with a team of 250 incredibly weird, right?
So that's the issue I'm having with it right now.
And I just don't, I don't get it then.
Yeah, what's tooling stuff like being able to see your own logs on your server, right?
Like that's, yeah, growing too quick and don't have their organization down,
the problem is this they've never had their organization down.
Like it's been over a year, man.
Like this shit should be ironed out right now, especially on a live service game.
That's just not, that's just damn it.
What's a very minimum of that is you think should be able to complete a game like this successfully.
You mean for for ashes? I don't know. And because that's going to be super variable based on again, you're tooling an organization, but it seems like they're tooling an organization. It's just very bad. Right. Yeah.
Like if competent leadership structure, I wouldn't even say that. We don't even know what the problem is. The only thing I'd say is it appears that tooling isn't up to stuff. And it appears that organization isn't up to stuff.
Like, I'll give you an example of tooling of it being wrong.
Our town doesn't have a mountain sign to it.
They couldn't give me a new mount, right?
No, we're not talking about high-tell.
We're talking about national creation.
Our mount doesn't have, or a town doesn't have a mountain sign
to it, and a national creation.
And they gave me a temporary mount.
They couldn't give me a mount with statistics on it
because all the mounts with stats are hard-coded
to be licensed to mayors.
And since our town didn't have a mountain sign,
There's no mount that has a license that can be assigned to me.
And they don't have any tools to be able to just give me a mount.
Because my character wouldn't be able to use it.
And they don't have any tools to just hot fix in a mount.
It's now been half a month this way.
Actually, it's been about a month this way.
No fix on the horizon for that.
No ETA for a fix for that.
So they gave me a mount that has no stats on it.
It's actually a cosmetic mount with 0% movement speed.
There's no tooling for this at all. It's incredibly weird right like really really really weird
Yeah
It has parade speed it does you
Sponding the other day. No, I know what he's talking about
But didn't they give you multiple flying mouse less face? They did
Which means that their tools have actually regressed?
because last phase they were able to just hand them out and it was fine. And this phase
they no longer can do that. So like it shows me like a QA process fail and the QA process
fail is that there's no checklist for new settlements even settlements have been around
for a while which is weird. There should be like a basic checklist like did these things
did you put these things on the town? Basic, right? Basic shit, normal stuff, organization. And then the tooling is
insufficient because they can't, they don't appear to be able to look at player logs or
don't have a good tool for searching through them. And then also can't tell what's going on in the
world state for things like dropping relics. And also can't assign an item to a player. All of it's
It's quite weird, right?
These are all very strange things to have happened in the game.
And it's in ashes.
This is not high-filled all.
It feels like the guy could use the tooling left, and then how to use it anymore.
Maybe, I guess, right?
You know, I definitely think of, I'm just going to get rid of you.
There we go.
Play the game.
Streamer play the game.
Oh, watch it even stream, but.
I have some insight into some adjacent experiences with ashes.
one of my co-workers plays ashes inside a guild of an expert pvp a-holes as far as
hundreds of it's funny. If you have people swearing at you in chat you would get dkp
in guild reputation currency that's tracked outside of the game and the co-workers telling me
that the ashes discord had a play nice sign and it's swearing to whatever you want sign.
It makes me feel as ashes who devs are allowing this kind of behavior. I feel like ashes devs
are 100% allowing this kind of behavior. Like straight up and the reason why I know that now is
because I showed the game director and the community manager directly what we said by
another player and they did nothing. They are in full awareness of what we said.
Which I'm going to tell you right now. That ain't it dude. TJ is thinking of the 10 gifted subsmen.
I'm thinking the game devs haven't hit their second favorite hit, and all right, the Larry is dude.
You've been in the internet a long time, is it really a big deal?
When somebody's sending you like your own house in a social sandbox video game, yeah dude, that's a big deal.
Like, 100% people to oxygen each other in the game and not getting banned for it?
Yeah, that's a big deal.
They say the late 90s, dude, you're not on an image board on the internet, right?
this is a live service video game that is paid to be able to be played.
The idea that you think that that's okay is wild to me.
You couldn't do it on here either.
So like,
next moment, thank you to the 10 gift themselves.
That is incredibly nice of you, dude.
If they're really just allowing that,
then think of all the handers should
they can be spoken about the game.
They could later horrendous legal issues.
Yeah, dude, exactly.
I think it's really funny because there's kind of like two camps in this people go like wow
That's messed up and then there's the other camp that's like oh no, I'm a free speech
Absolutist you should be able to say whatever to hell you want the video game. It's like no dude
You can't do that you can't make terroristic threats in the video game
You can't go in like you know show someone their own home in the video game
You can't tell them their own address like like that's no dude like
Not everything is Twitter my dude, you know
So, it's like some of the people who are just taking the sandbox part through far, 100%.
Are there a user or a user in ASC?
Yeah, they're...
Yeah.
You mean X, Jesus Christ?
The people claiming free speech to not understand what it's about?
No, they don't understand that freedom of speech means freedom of speech stopping the government
from silencing you, not private corporations.
You should play the European ones on? Are they different?
Twitter also has restrictions? The Twitter restrictions are a name. Like, they're actually a name.
100% of this is an American thing, is it really? We're just playing European service now.
I'm just doing that, Twitter's restrictions kind of, it's a mixed bag, yeah.
Grok is really well, Grok is some else, Twitter doesn't reinforce its restrictions.
I'm going to be honest with you, I think Twitter vibe codes, its restrictions, and when
I mean by that is, I have put in reports for accounts that just like spam the N word
at me, and I'll have two of them to have the exact same tweet, one of them will get
banned, and one of them returns that that behavior is completely fine on Twitter.
It's just a coin flip, my dude.
It's like, I don't know man.
Like, I usually edit the term, if this is okay today, is it just like the way that you
feel for a moment? Because it's weird, it's like super weird. Yeah, a
dice rolled it aside and that's what it feels like, man, like 100%.
If the company thinks the end of the customer will never over with the current status quo,
they only want new ones, hence they update deferring. What are you talking about?
Zim, you can have to be more verbose of it. The cloud AI commits are done by cloud itself.
way what it committed to its own codebase is what you're saying. The
inshutification begins. As soon as YouTube wants you need the report system.
Cut it yeah. Lack of moderation is always a big deal. Yeah. How's your day
going? Going good. We're talking about we're talking about moderation in
And, um, Ash's Recrucian, and people are crashing out because they can't handle the idea of getting banned for saying the end word doing another person in the video again.
It's just like, okay, buddy, you know, like, maybe the internet is not for you.
Yeah, copilot was born. No, do not use copilot to break copilot.
self-modifying AI. I mean self-shitting AI really at that point.
Anthropic is speedrunning to see if LOM can write LOM plus one. Okay, I could
see that. I could see that being a thing. LOM trying to write LOM plus one
would be really interesting because it can. We're cooked but if it can't and it
just shits itself down into the bottom of the barrel then it's funny. If you notice
This is Golden Capitrain.
I have notices Golden Capitrain.
And you lied it, too.
So it worked.
Did I enter it theory?
I have something to show you from it.
I made a tweet about this.
Hmm.
You going to dream?
What do you mean, like, dream hack?
No.
If that's the question, then no.
I wasn't planning on it.
30 seconds remaining in the Golden Capitrain.
It leaves.
Will you show your poor goblin subjects now? I would but adds 30 10 seconds. So I'm gonna wait
Is that I don't like I don't like you miss and shit you do the ads
Loads off acts the five gifted subs you've saved the train
Reality them it seems like you've gotten a bunch of information from slot tubers
You may want to stick around and know that that hype train that we got had 50,000 viewers that might do
And if my moderator said it enough money to fund that hype train, I'm paying them far too much.
That's an insatiete.
Thank you for the bits.
And like Cloud, think of the gifted subs. It's incredibly nice of you, dude.
If it hits level 10, that's when the music starts for the person who's asking about the music.
Yeah.
Have the people crying for free speech?
Would saying GG?
I don't even know what you're trying to say, everyone.
What does that dream start at six minutes and U.I. at five?
I, it doesn't.
My U.I. says five minutes.
The API directly is what is being called for that.
For the U.I. I built it through streamerbot and streamerbot directly gets the information from from
Twitch itself. The U.I. on the stream has weird errors sometimes.
Which is why I built that thing in the corner.
Oh, look at the basis.
The twitch chat, things are in six minutes, it's actually showing five for me so that means that it's probably displaying incorrectly like usual.
Yeah.
Dial, thank you to the five gifted subs.
Thank you very much, dude.
Tomorrow in Light Cloud, you guys as well. Thank you. Seriously.
Golden Kappa again, I know it's like a 1% chance.
For me, there's a 3 second difference.
second difference. Yeah, there's a little bit of difference between the two. Sometimes it'll
this, it won't display the hype train in the chat. Sometimes the hype train will actually
crash all kinds of shit, which is why I built that goal of answer, you're thinking of the five
gifted subs. Hype train is Capitrain. What's a capa? A capa on Twitch is the symbol that is used for
sarcasm. So if you're making a joke, sarcasm doesn't go through the text very well, so people
We'll put a capo, which is a capo, okay. There you go. It's that face. You see that face?
Hmm. I think of the gift. Maybe the bits that you could do on this.
Rhyme Axelotl with 500 bits said to his eye,
you're archfaire at Nemesis Thorium.
Wait, fat to you. Tears are your archaxelotl Nemesis,
whom just like penguins have a gland that collects salt and turns it into freshwater,
except mine collects low players, tears, and converts it into freshwater.
fresh water. I really like the elemental magic system you started implementing and hope
there's a lot of different elemental spells for the mages. Ultimately it won't matter
for me because I'm an Axelottle shaman. Praise the Axo.
stick fire spawn trap. So weapon, stick, fire, spawn, trap.
What?
Okay, I understand now, I understand.
understand. Spawned deployable from Raikrat, Raikcast, I think we can do this. I think I can
get this to work. I think I can do this. It's weird, but I think I understand now. We need
need to go back into this. We need to make this back into a right cast. Under
Earth. Did I remove it? I did not thank God. Type parallel. Interactions. One
interactions. Zero. Selector. Selector. Right cast. Hit block. On hit block.
reactions, launch projectiles, and I'm going to be spawn deployable from Raycast.
Yeah, don't care. And then in configuration, we can set type to AO, set of a bitch.
All right, understood. I understand, I know, I know the mission. I know the mission.
Earth.
Mission.
We got the mission.
I know what to do.
Earth instant.
Back it is.
I got the mission.
The Golden Cat Patrings at level nine.
If it hits one more level, it will start the music.
Config.
Under Config.
We'll find this.
We're gonna do...
Type config under source...
and do this.
Haha!
Holy shit.
Thank you for the tending.
Thank you for the five gift themselves from my paces.
Jance, thank you for the one gift itself.
Thank you very much.
River Saint, are you okay dude?
If you're having a bad time, just go have a snickers, then.
Thank you very much. The Golden Cap are trained as now on level 10. The fully automated, luxury high train has begun.
The distraction trend of your helmet, maybe.
Okay, so the way that you define which deployable spawns from a raycast is through
configuration, but config can't be set manually because it crashes the acid editor
so you have to go into source and put it in there.
We have a way to do this.
Oh, now I give this correctly, which I probably not.
It's crashing, it's got to be a way, it's got to be a way, it's got to be a way.
Max placement distance, 500, what else am I going to do?
Reviews stack conditions.
Deployable preview.
Set the one.
Why is it man?
There's gotta be a reason dude.
There's gotta be a reason. Why is it angry?
What is the work again?
Slowly losing my mind.
Okay, spell collapsing Earth instant next interactions one interaction zero hit block interaction zero.
Hit block interactions. Hit block interaction zero spawned a global from right hand.
Okay.
Now, weapon staff, crystal, fire chore, interactions, interaction vars.
No, no, no, no, damn it.
Maybe you simply chatted seven Brainsils dude maybe.
It's a total of deployable, not the same way.
A totem is a thrown object that creates a thing.
Unimpact, which is not what we want.
Is it Flame Crystal Staff, that's what it's called?
Flame crystal staff, Staff Crystal Flame, Interactions, Interactions, Ability 1, Route weapons stick fire ability no, no,
What the hell is this thing called? Fire trap config, Interactions, Zero, weapon stick fire spawn trap.
Maybe we don't do a selector?
Wait...
Maybe we don't do a selector?
What is root weapon stick fireability one?
So if we don't do the raycast, maybe the idea of spawn deployable from raycast is casting its own raycast.
Is that what it's doing?
Maybe, yeah, maybe spawned employable from Raycast has the Raycast built in, is what I'm saying.
And that's why they see some functioning.
Oh, by train is ended.
You got to level 10, 58 gift of subs in 6,064 bits, thank you very much.
That is a wild amount of bits.
That is super nice here, that's a lot of subs in.
You guys rock.
That sounds plausible, that's my guess right now.
because we look at source on this.
This is why I hate to configure system.
It's just stuff with you and stuff with you and stuff.
Okay.
You got inheritance there.
When is the next game? It's running right out, sir, yesterday. Enjoy your golden
capers, by the way, gentlemen.
Blair's the Grash has obtained the cursed quest. A poll has begun for chat to decide
their fate. It has begun.
There's the grace.
There's.
Okay, so if this is using that configuration
to go and spawn this
and spawned a playable from Rakecast in this instance,
He's not being called from a raycast selector.
That may actually be the problem.
Because if it's not being spawned from a selector, that means that this doesn't need the selector.
It just needs the interaction.
So if we get rid of selector raycast,
and we make that into the...
This cursed blast, the Grash with music.
Holy shit.
With music, huh?
Blair's you there?
You there, dude?
Huh?
and
more on the list of them
to
try to split it again fail
to get a student you really did you try to do art always one away from art music at the same time
and
If you use a golden cap or you're more sarcastic than me, that's true, I mean you're
golden sarcasm.
But that seemed to be in chat anymore?
Yes, dear.
Tori Kitch with 500 bits set scientists recently combined the DNA of a cheetah with the DNA
of a crab.
Things went sideways real fast.
That's so stupid. Why? God damn it, dude. Okay, we're going to get rid of all of this.
We're going to say spawn deployable from Rakecast. We're going to guess that the deployable
in this case is actually, or that the Rakecast is actually caused by the deployable from
this. I'm going to take all of this configuration. We're going to just pop it into here.
because that's gonna crash otherwise we'll go back into the editor we can
look at this spawn of level from right-guess is now in there we'll go into
config we can go to next from this and I'll create another system under next in
which will grab this going to editor here and I will look at simple and we
will do come on this and then dump that in there to do a serial for this apply
that? Are you mad? Wait did you seriously just crash on me? He's such a bitch. Why? Why are
you crashing that? Why have you always just crash on every little thing and raging? Truly.
Earth back into our code base, back into here, back into source, back into this. Hama.
And I didn't put the same key he's been added next parameter key, oh it's got to be inside of that, okay, that's why.
Just don't crash about it. Why you crash him? Always crash him. Always crash him. It does hate me. It does. It's full of hate dude.
We'll go into not high tail. We're gonna block him. We'll go back to earth instant
Instant in there. We'll go to this. This is inside of next
So we have to do it there
There we go now apply that now we're cool now. I'm gonna edit it. You can see it inside of the simple for this
We have spawned a playable from Raycast. I don't even know why we have it as simple
I think that doesn't work this way. We'll find out. Maybe actually make that type of
spawned a playable for Rakeast. And now, we swap over to this, swap back, and if there's
not work, it does not function. So spawned a playable for Rakeast is not doing what we
I hope they would. Let me look at the flame crystal, staff.
Okay, that does nothing. Is it using flame fire essence in some way? Is there fire
essence or using essence of fire? Okay, that's using essence of fire.
And it has like a weird flame for animation.
It's using fessence of fire as well, so we have to take all this essence of fire, and then maybe get it to do a thing.
Maybe that works.
Yeah, it's the signature attack. That's the thing.
Signature attacks the ratecast, so I needed to get signature energy.
Which there's no enemies, so...
how does one get signature energy was this thing the signature energy is plus 10 magic
purchase plus four which magic charges don't seem to do anything so we'll
swap to this and then go that gave it signature energy so that's good
the animation this is wacky
sir come back
okay signature energy so now when we hit Q
nothing happens
so their own implementation of it doesn't actually
Oh, wait, wait, wait, wait, you can't do it.
You just have to be very, very close.
Okay.
I mean, that's cool.
But it's on a queue ability.
So we have to go back to this.
Let's go back into here.
This isn't going to be a simple flamethrower under
read only. Lay in the crystal. Can you, can you work please? Lay in the crystal.
Staff. Flancrystall's staff. This is on its special ability. Under interactions.
So ability one. Let's go grab this root weapon stick fire ability one. Root weapon stick
bioreability 1. Entry. Interactions. Weapons thick fire trap activate. So it's just
this straight up. We can't have this inside of a simple. Is what it comes down to. We need
this to be spawned deployable from Raycast. And then we need to go into that. Yeah,
I can't be null, I know it's pissed.
Then we can do this
under spawn deployable from Recast.
Take that, put that in there, apply that.
Look at this, it's exactly the same interaction.
And now we can go back into our Earth instant
and under weapon collapsing Earth.
We can go into categories.
Now that category is interactions on this, interactions primary, interaction zero, blocking
broken item check, and then cooldown is our parent now removed.
Let me go to secondary, interactions there.
Next is what it is.
So in this case, our primary is now gone, but what next, okay, spell collapsing, there
we go.
Interaction zero.
Next is going to be collapsing earth instant.
We're going to make sure that that's the same collapsing earth instant.
Now when we grab this spell, it does nothing.
Does it have to be like an energy-based thing?
Does it, it doesn't make any sense, man?
This is what I'm talking about,
like the tooling in place looks like it's incredibly fragile
if that makes sense.
It just looks incredibly incredibly fragile
because this is a spawned avoidable from rake ass.
That one's a spawned avoidable from rake ass.
copy it over the exact same system.
Exactly the same.
It's just so fragile. Why?
Bro, why?
Okay, let's make this even less different.
Even less different. We're going to go back into Earth for weapon-clapsing Earth. I'm going to go to the interaction of this.
I'm going to get rid of the broken block game broken item check.
Getting rid of that, and we're just making this interaction directly
Our spawn deployable reference existing
Earth instant cast nothing else just one to one direct
Doesn't work
Why
Restart it all right. We're gonna try and rest out the server
It's so weird dude
What if you crash into the high-till creative mode?
What do you mean you were crashed?
You're so crash.
Yeah, with the server still saying that we're connected in the server still rendering.
But there's been things in the past where we have to do a full restart of the server for it to take in the changes to the asset editor.
Yeah, modding is super buggy right now.
But I'm trying to figure out why is this not functional.
How friendly is the modding on high-till?
It's incredibly friendly, but there's a lot of stuff right now.
Like, should it's just not working?
What is this?
No, we're not doing a projectile.
We're not putting it in a projectile, upstream under.
We're doing this as a raycast specifically.
Yeah.
Now, the groomers do not require men and we've removed that.
That's not the issue.
The issue is not that at all.
Well, beyond that.
Yeah, we're creating a trap using specifically,
specifically spawned deployable from Rakeast in the exact same way that another object does this.
And we've seen in the past that you have to restart the server to take some of the changes up from the asset editor.
It is not working with that. Also it's still applying the cooldown, which it shouldn't be, which means that the asset editor is broken.
And is using the wrong version of this item. So let's go into Earth weapon.
Under block-in, we'll go back to our earth weapon. We'll go look at interactions and we'll take a look to make sure that the primary interaction is not doing what I thought it did. Okay, we'll get rid of cool down. There we go.
This is just doing spell collapsing earth. So I'm going to remove the reference to that. We're going to do a straight-up create embed and we just say spawn deployable
from raycast. This is going to crash if I try to do it in any other way, so I have to do it manually and take the config like this.
Go from spawn deployable from RakeHast, put it in myself so that the acid editor doesn't crash, go back into this, and now we have the full set for this.
That is then doing an interaction for triggering the cooldown, and having your setup correctly.
Now we'll go back over to here, and it doesn't work.
If the Flank Crystal staff does work with that, but only when it has enough power for it.
Why?
That works. This is not.
Next check. Tags on the weapon itself.
It's Flame Crystal Stat.
Does the tag on the weapon itself under categories changing it?
Now.
Spell effect is not a hard-coded one. It's not. We have all the code for it. That's what I just put in it.
So, interactions, ability, reference to root interaction, so we have the root interaction which is roots, weapon, stick,
fire ability one entry. We go look at this root interaction, all that's doing is weapon stick, fire activate trap.
With the attacks of attack ranged, required new click is true.
that might be why that right there might actually be the reason hold up I think I understand what's going wrong
I think I get it
I think I completely understand what's going on here now.
We will leave this.
Flapsing Earth Thugger and we're going to change that to spell the lapsing Earth instance.
Apply that change there, go back into weapon collapsing Earth.
We'll go into the editor for this.
I will remove spawn deployable from right cast.
You're rid of that completely, and instead do Reference Existing and go to Earth.
Where's our root interaction?
Are you going to be annoying?
Where's our reference to root interaction?
I need a root interaction.
Primary.
Ah, that's why.
We got to go to primary and then do reference to root interaction there
Yeah, yeah, yeah, yeah, you're mad. There we go
And we can go to secondary which is the cooldown for spell earth and all this shit and I can remove that
We're only gonna have the primary of this then
Why is that not working out? Okay, let's go to the next one
So in this case, what it's doing is
is...
Lapsing Earth Instance.
We don't care about that one.
We're gonna get rid of that.
Delete that spell.
We don't need that.
Lapsing Earth Targeter does an interaction
of reference interaction spell collapsing Earth Instance.
Our weapon staff Crystal Flame
has a reference to Router Interaction of Rute Weapons Stick Fireability 1 Entry.
Rute Weapons Stick Fireability Entry
We look at the source, is an attack that is ranged, but is requiring a new click.
Weapon stick fire activate trap.
And if we go to weapon stick fire activate trap, it is using signature energy, the cost,
and changing us that with deployable preview, set stepfirefire1.
So what I have to do now is I have to go back to the staff and find out where it is doing
the actual interaction here beyond just the ability.
And the answer is, I hate to know idea, let's go into the source for this.
It's starting to get this. I'm starting to understand what it's doing, but basically what it's doing is it's going, hey, I need a new click.
And then after it goes, hey, I need a new click, it goes cool. Once you've satisfied that click condition, then behavior set, which is interesting.
I need to find out what behavior set means.
Change that behavior is now set. Value type is now absolute.
And it is now user.
That is starting to make sense. It's a whole area I've never seen before.
Okay, so when does this get the trap?
Because that doesn't get the trap.
What if it's the fire I could be trapped? Is not it the trap?
This doesn't set the trap.
Explosion Big, weapons thick fire secondary damage, fire trapped in fig, so in this,
we actually have a config, for fire trapped config, where is that?
It's not under the ability, it's in there, though.
And that means we have to configure the fire trap directly on this.
What is that under?
Is this just interactions?
That was his under.
It's under Interaction Vars, no shit.
Okay, hold up.
Translation properties, no, play ready, don't care,
don't care, don't care, reserve interactions.
Under Interaction, or this, under Rude Interaction,
is that where this is going?
Underibility 1.
Interactions is primary, secondary ofibility 1.
Interaction Vars.
I think this is inheriting it. I think that's why I sent it to this one.
Or here we go. Interaction Vars.
Okay. That's what's going on here.
That's what's going on.
Weapon stick fire spawn trap. That's the next one.
Weapon, stick, fire, spawn, trap, and that is the spawn deployable, so we have to go back into our clap-singer, weapon.
I have to go through interaction vores, that's a created new one, what are we going to call it?
I guess nothing.
I guess fire trapped config, which never really want.
That's okay.
No.
and
so we create a fire truck and big and a great interaction in there that's actually
spawn the fire truck
that's what we do
interaction, collapsing Earth targetter. The targetter that has to do something else,
because this is all we're doing here is we're targeting the location. So this goes
weapon crystal flame, it goes to entry, which our targetter is going to have to be that,
and then after goes entry, it's going to go to the next ability inside of that,
which is going to be activate trap. This is not going to be the right one.
So we're going to say collapsing, collapsing Earth activate. We'll apply that.
There won't be an activate and then this is going to be activate. And the type of
thing that this is an interaction is not a root interaction. It's just an
interaction. So we'll have to go back over here to block in. We'll create a new
interaction. And the interaction is not going to be spell, collapsing, earth, activate and create that. And then make it this. Stats condition and apply that. And then we'll go back over to here for the targetter. Spel collapsing or the activate. So now what's happening is we cast the targetter. The targetter says required new click is true. We go into here. We don't have a cost associated.
So we'll remove that cost, apply this.
Cost can't be null.
You can cost can't be null.
Cost.
Seriously?
We can't have zero cost to this.
For a stats condition.
It's got a weirdo.
It's a little bit odd.
I guess we'll just copy past this back over and maybe set the signature energy cost to zero.
Right?
Yeah.
I guess that's fine.
What if we add a different?
Oh, I have an idea.
What if we make it cost health?
Cool.
Yeah, no such thing as the free lunch is now.
I'm doing that magical energy now, we don't want that, I'm going to make you cause zero health.
Okay, so now, it still doesn't work.
Let's go over the whole chain. Okay, weapon collapsing Earth. This is doing collapsing Earth's
Krista flame is doing root weapon stability entry.
Targeter is this.
Krista flame is that.
This goes to spell collapsing earth activate.
Spell collapsing earth activate.
This goes to fire activate trap.
activate trap.
Beaters now set.
Inside of both of these, we have a section called FireTrap Config or in this case deployable
config, spell collapsing earth instant.
Why isn't it wrong spot?
This one is weapon stick fire spawn trap, which is this on this side, for Earth, on
this one, instant. So between these two, there is a difference. We're just going
to add one more thing that I do that. Now it's exactly the same.
What? Wait, what? Wait.
What?
So now the spell book cast it, but it can't complete it,
and then the fire staff can't complete it, so it's decided to.
That doesn't make any goddamn sense.
One step away from Victory.
Model Previews Deployable Firetrap Preview.
Model is Deployable Firetrap.
Spawn Deployable from Rakecast.
Ideas Firetrap.
Type as A-We.
Shape is cylinder.
Damage causes fire.
step burn. Why is this happening? Why is it happening? There's no casting time. Watch. This
weapon could only cast this if we have signature energy. So what I've done is really weird.
We're going to put those in two different spots in my bar. I'm going to show you real quick
I'm doing. Let me do this. So we've got this book, and we've got this staff. This staff can't use that ability.
It gets fireballs around it. Oh, it crashed. Okay. The server just crashed.
We're gonna try this again.
Okay, so, with that in mind, we've got the collapsing earth, we've got the flame-crisis
that.
We go over to here, I cast this, it doesn't do anything.
When I'm aspect over to this one, now it has this thing ability enabled, which doesn't
actually make sense.
So that means that there's something on the staff that is enabling this cast that is not on the book, but we're almost there now, actively.
So let's look at the weapon, look at the editor for the weapon, we've got an interaction, spell collapsing earth instant, that might be why, this may be the reason, I think that's the problem.
No way, no.
It's going to be crystal staff, fire trap config, there's the spawn trap, spawn trap.
The spawn trap is actually the spawn deployable.
Okay.
Spoke left, singer, why is this the one that can cast at the end of one kit?
Render deployable preview.
That might be it.
That is not it.
Sound pitch.
There's got to be a flag on one of these in sound of the other.
Okay, the interaction bar for not flamethrower, we don't care about that. Fire trap config.
And the ability one.
He's there anything else I'm missing in here. I do appearance conditions. Magic charges.
That's friggin' sick by the way, is being able to get magic charges over this? I like that.
I actually really think that was cool.
Doing the particle effect of the rounded torchfire, where it's gaining charges, and then you could use those charges to do so.
I gots red.
Is there a requirement of a magic charge on this spell?
So we look at this.
We can eat those and then cast it.
Now, that is not the requirement.
So that's not it.
Also, thank you very much for the partner and the versy relishes.
You're awesome.
Thank you very, very much.
It's difficult on UI appears active and stuck?
Yes.
But the staff UI only appears...
Once we use the book.
So there's something in here that is set that I'm not seeing.
It could be stat modifiers, magic charges and signature energy.
Additive? That's not it? Magic charges? Max additive? No?
And it is set to clear. Signature energy and magic charges.
Okay, so that's fine.
Resuppy, that's not the issue.
Light is not the issue.
Drop the item animation, don't care.
Play animation ID, don't care.
Reference the item,
Redical Config.
Translation properties.
That's just going to be the name of it.
Default melee.
Quality is rare.
Neither is matter.
Let's look in the tags.
It's end of the family of magic and type of weapon.
Neither does work.
or matter.
Durability loss and hit doesn't matter.
I'm a parent's conditions no matter.
So this is completely inside of the implementation.
It's good on the chain.
We've got our interactions and we've got our
interaction vores.
Interactions under fire trap config.
Interactions under deployable config so interaction vars the playable config
Parent spell collapsing earth instant
Spell collapsing earth instant is our spawn deployable from Recast
Isn't this an item on this somewhere?
Maybe the fire trap itself is the problem
Maybe I'm not looking deep enough
Maybe that's the problem.
Maybe that's the issue.
Yeah, exactly.
We're looking.
There's just a lot of people that just don't know.
My whole thing is that I try to let people know how this actually works.
You know, game development is a lot of trying to get stuff to work in a way that makes sense.
and less so about programming absolutely everything.
Apply effects, I don't know if that's what it is.
Let's go look through this, right?
We're going to look back into the editor.
We've got our FireTrap config.
So this is under interaction virus,
FireTrap config, parent of this, under interactions.
So interaction virus, deployable config,
parent spell collapsing or th instant.
So if we want to look at this, weapons stick fire spawn trap.
We have to stick fire spawn trap, it is a direct one to one copy between this one, and this one.
So there's activate trap, oh sorry, no, there's spawn trap, and there's this.
There's a directly one to one, between this two, they're exactly the same.
The only thing I could even remove would be like a cooldown, but I'm not touching anything yet.
So that's the same.
We know that one's the same.
We're going to go back into this,
so we have a fire trap config,
the direction bars is set correctly.
Item appearance conditions.
That's magic charges.
We don't care about that.
So we'll go back into interactions and ability.
Interactions on this one is different.
Reference to root interactions.
So interactions, primary, reference to root interaction.
And in this case, it's interactions
ability reference to root interaction and they go to root weapons thick fire ability one
root weapons thick fire ability one and the other one is to collapsing earth targetter
so if we look at these two
ability one entry I believe that one is called so let's make sure
ability one entry so ability one entry is the same as
Turgator attack ranged, spell collapsing or the activate, and this one goes to weapon stick fire activate trap,
weapon stick fire activate activate trap is exactly the same,
collapsing or the instant
Sorry activate, there's our activate, there's our activate, you'll need differences. I made this one cause zero health from this one cause 10 energy
which it does work. It just doesn't display on our spellbook. What is the reason for that?
Maybe we have to set it to a ability one. Maybe that's the problem because I said it is the primary, right?
Maybe this is stupid.
Let's set it to primary and we'll set it to secondary and we'll set it to ability one.
You set it to everything and then we'll go back and game.
Nope. The staff can cast it. But the spell book can initiate. Why? Why is that not displaying?
and
it doesn't make any sense
why is that not working
I see exact same implementation
let's try something even more done
we're going to go to
set it exactly the same way.
We're going to say, we're going to say, we've been stick fire spawn trap and root
weapons stick ability one entry.
We're just getting rid of all this.
I'm going to make it exactly exactly the same.
Route weapon stick.
The ability one entry done.
And then we're going to go into interaction bars.
We're going to go down here to the interactions and we're going to name this.
The same is the other one which is weapon, excuse me, weapon, stick, fire, spawn, trap.
Now it's exactly the same between these two items.
And if it's not working now, then something is really weird.
It is not working now.
It's the exact same implementation between these.
This isn't even working the other way.
Look, this is not charges.
You're right.
You're 100% right.
Oh, disconnect your server.
The key is not the sender correct but the key is irrelevant.
It seems to just have a name the key.
What I need now is I need to book to have signature energy.
That's basically the idea there.
Well, shit.
The key didn't seem to actually matter in any way, because it wasn't written into anything
if that makes sense, we could try it.
I don't know why that would be different. Fire trap config, right?
So we'll change this from the playable config to fire trap config.
There we go.
We look at the crystal-flane fire trap config.
We'll set that to weapon stick spawn fire trap.
weapon...
What is this? I don't want high-toe.
Stick spawn.
What?
No?
Oh, that's why. Hold up.
This has to be different.
Fire trap can fig.
insert, create embedded, and then that has an interaction, and the interaction is then
the created embedded of a parent of weapon stick fire.
Is it spawned, the host of the name of the weapon stick fire spawned trap?
I'm dear, I tell, please God, there we go.
Okay, now it's named the same thing.
This isn't going to work though, because the ability entry, if we go look at this, requires,
if you look in the source, we'll go to weapons that fire activate trap, and this requires
signature entities.
So we're going to override this asset, create the exact same asset, and change that signature
and try to get to zero and then apply the changes.
Why?
It doesn't make any sense, dude.
There's gotta be a reason.
I'm looking in it, I'm looking in this. This is stupid.
This is getting stupid. Why is this like this?
Let's go looking the source of the actual staff himself.
Don't care about the recipe.
It's using the exact same abilities now.
I think you shot every time it doesn't make sense, yeah, I don't care about eating this.
These are because it doesn't have family magic on it.
Is that the reason?
Because our collapsing Earth doesn't have family magic.
I swear to God if that's what I'm going to lose my mind.
It's under Family, Weapon Tags, or Tags, Type Weapon Family Magic.
Let's try it.
Weapon.
Wait, is that where that goes? Let me go make sure.
Where's our tags?
Where's me tags? Nothing in our tags.
Okay, where actually is it on this?
It's not about a fire as this irrelevant, because this isn't even using magic churches.
Categories items weapons. I believe we already have that as a category, but I'll check it out.
Items weapons and items utility. Let's get rid of items utility. Keep them in parody with each other.
Crystal Flame.
Reference to item radical config default melee.
The hell is that?
Redical?
Oh, now it has a melee.
like the reticle on screen. That's actually cool. I didn't know we could change that.
So it's a melee reticle and it's a ranged reticle.
Okay. Cool. Still doesn't work.
But need to know. I didn't know you could change the reticle config.
Okay. Staff Crystal Flame.
Player animations ID, relevant.
Where does this live? It's not in irration's item appearance conditions, no.
How does that live in the source?
It's just under tags, weapon magic.
Is that in...
Item appearance conditions?
Condition?
Four.
It's not in there.
Is that shit live?
Hey, does it exist in there?
So let's go to magic
Bambalee?
Whoa
I
I got nothing
Did
It's there above icon is it
There it is. Why doesn't that come up when I tap the word family?
All right, we'll get a text
What is special about this god damn staff?
There has to be something special.
There has to be something special here.
What is it?
This is how you blow yourself up now, yet.
Okay, let's take a look at these.
Interaction.
Roots interaction.
Targeter, Roots Interaction, Entry, Root Interaction, Require New Click, Require New Click, Is There Anything Different Between Us Through?
there's not
uh... interaction interaction
spawned a global from right-guest
Interaction, spawn and blow from Reyes. There's not a single difference between these two goddamn homogics.
I don't understand.
Okay, here's what I'm doing. I'm overwriting this goddamn asset. We're creating a new one.
And I'm going to go into this damn thing. I'm going to start ripping things out of it.
We're going to cast this and it works on that. This is the new and updated fancy bullshit version.
I'm going to rename it to something ridiculous because this makes no sense at this point.
Translation properties. Butts were just naming it butts. Butts. Staff.
Where's the flame? Where is it? I know it's in here, it's name butts. I'll find you.
I'll find you, you named bots, there they are, bots, all right, the cast this, you're
over to that, the works. Wait, what? Okay, only that thing to do it. All right, now, inside
of this, I'm just going to start deleting things, to remove the types, can you still cast
it? You can, next item level, gone.
you still cast it all right just start deleting things just delete everything
rarity people may lay gone why am I in fire still cast it it's gonna be in
here dude remove the category remove the icon remove the translation
properties.
Still cast it.
Remove.
Player animation I do.
And the sound.
And the model.
And the adding texture.
The adding animation.
And this.
Still doing it.
Remove the lights and the recipe.
Still this. I'm going to break it to the works man, remove the durability and durability
loss on hit, remove all the other fireball interactions, remove the primary and secondary
abilities, why is it the primary and secondary abilities of this?
Why is the primary ability allowing for this?
Route weapons thick fire ability 1 entry. Let me try something stupid.
All right.
Okay, so the primary and secondary abilities might be the thing, we're gonna go through this. That's really goddamn weird.
I'm Marie Entry.
Oh my god, that's why. This is so stupid.
Okay, I understand now, I understand what it's doing, and it's really, really God damn dumb.
I understand.
Oh, no, it is, it definitely is.
It's big stupid, is what it is.
I hate this.
We're gonna wait to the ends.
Okay, so the reason that this isn't castable is because, for whatever reason, casting
that isn't enough.
They had to put it into each and every other interaction on the staff as a replace action.
With the config for the fire trap, again, and make it so that it would default to that
instead of casting the other abilities when clicked.
That is why this is happening.
That's why it's so goddamn confusing,
because the primary and secondary attacks
are replaced with the interaction
of laying the trap
when that variable is set.
It's completely duplicate it.
No sane person would build it that way.
That makes no sense.
Yes.
Yep, so we go look at this and we look at the default value and we look at the
interactions in here. Weapon stick fire spawn trap with the variable of fire trap
config is in the primary action as well as type replace. And if that fails, if it
fails, then it uses the basic attack. So it checks to see if it's supposed to
be laying a trap and does that and if it fails, it does the basic attack. And it
It does this on every click interaction for the weapon among all interactions.
We can build this now, but it's very stupid.
Now, it's not a serial action.
Basically here's what's happening.
You have the staff.
The staff has a primary, a secondary, and an ability.
You can say primary, secondary, and ability.
When you use the ability, it sets a value.
If that value is set here, that it uses the trap.
If the value is not set, it uses the secondary ability.
And then they did the same thing on primary.
If the value is set, it uses the trap.
And if the value is not set, it uses the primary ability.
The reason why this is ridiculous is because they had to take the entire config for this
and put it into each and every one of these to make that work.
That's just excessive is what it is that I find that to be excessive and ridiculous.
This is why it's confusing because it just doesn't make sense.
There's no reason you wouldn't want to do it that way.
You should just inherit it over and be like,
I am doing this action can't perform other actions, right?
Can you ask Simon to on stupid this definitely?
I'm going to be putting together a whole bunch of feedback on this and be like,
do not do this, please God, don't do this.
Because that's really weird.
What should happen ideally is that your character should drop into a state.
So like instead of doing all of this shit and duplicating all of that work across these,
when you do this, and you say, I'm dropping into deployable,
It should be like, this is a state, and then you should be able to check the state on this and is the state.
Something else, if there's no state being done if we're in the state of rest, for instance, then we can go forward and do the secondary interaction.
If we're in the state of active, meaning that we're doing something else, then we say, oh, we can't do this action.
It's that we're doing something else based on the state.
like there's no state machine in this there's a I'm going to cancel this
interaction and do this other thing it's very weird it's it's yeah there's
no there's no setting for a state of rest there a state of active cast is
the problem not a state machine no there's no stake you be assuming you
Java model it yeah I will be with the assets somewhat broken yes so I will be
doing Java model development eventually I don't have all my stuff set up for
it right now and that's fine. I'm trying to go through the acid that we're right now and find
how this works and what stuff doesn't make sense, right? And also trying to build some cool
shit, which I built some cool shit with it already. Now that I understand this and I can replicate it,
I just need to replicate it real fast and then we'll go do that. But the idea is to create
on this primary, I'm going to grab this, I'm going to make another sheet over here.
We're going to make that the primary weapon and then I'm going to go back over and fix that now.
This is super weird though, legitimately, like it's such a strange as thing, so now we're going to go back into our weapon.
We're going to get rid of the crystal staff flame shit and all those other stuff.
I don't need any of this. The targetter is correct. That's fine. This is fine, collapsing Earth is fine.
And we're going to make that go over its targetter.
So, when we have this go for its primary interaction, under interactions here, reference to
return interaction for that entry, we need to now do a different ability over it, and this
is going to be cost-deployable preview one.
So basically what we've done is deployable preview is a stat that we've applied to the character
as a variable, as a value.
The reason why this was working, but not the way that we thought, where I would cast it
on my spellbook and then move over to the staff then use it, is because it's applying
a value of deployable preview 1 to my character.
And then I switch to the staff and then the staff consumed it from my character.
Does that make sense now?
It's like I added a currency to myself with the book, and then used the currency with the
which is really, really weird, right?
Yeah, not cool.
So with that in mind, what we'll do is we'll add the currency like we already are,
and we're going to do primary route interaction.
We're going to change this over to Earth.
And we'll go to High Tail, we'll change it over to Block N.
Collapsing Earth Targeter, which we'll add our currency to our character.
And then we'll do Firetrap Config.
And this is fine, we'll leave this the way that it is.
actually we'll do this to our own. We're going to say spell elapsing. Can I not type
apparently? Whatever. We'll go into there. We'll do it as instant. Elapsing
earth instant. So now the target is going to go on this. Now under the primary,
under the targeter, we have this. The targeter is a root interaction right now.
Now, and that's going to go to spell collapse interactive, and we're going to say stats
condition, not on this rooted direction, but on this interaction.
Let me see the rooted interaction real fast.
I'm going to go to source.
A car new click is true.
I think we actually need to do a wrapper around this in order for this to work now.
I think it needs to be a wrapper around it.
Let me make sure...let me think.
Spell-collapsing-orthactivate for the interaction.
This activates it.
That's the stats condition and it gives us the deployable preview.
So this needs to be...if we don't have the resource we cast this.
So if we go back into collapsing Earth, we need to do a wrapper for this.
And the way that we'll wrap that up is we'll go and remove this as primary.
Once dead at a new primary ability, we'll see create and bet it.
And we'll say that the parent, I believe in this case, is going to be a stats condition.
No, are you not able to do that?
Grow what?
Ah, interactions, that's why.
I do a create and bet it there.
And we'll say stats condition.
And we'll check for the stats condition in this case of deployable preview.
And we'll do effects, where is the stat that will be under costs?
Costs? Deployable preview?
High-tail, deployable preview, and the cost will be one.
So if that is there, then we'll say next, and next is going to be
be create embedded type replace. We will replace the interaction with this
get it so down then. We'll replace the interaction with the variable of
buyer trap config typed in which is great and then the default
Okay, he's true and the default value
Can we not set default value?
I have to do that in source. There's no idea. Okay, we'll do that in source. We'll grab that one there
Cool, just apply it whatever man
Yep, default value, just oh no, it's right there, okay, we're good. Interactions, zero,
weapons, stick, fire, or fire, spawn trap. We're going to change this to Earth, and we'll
go to, um, block in and we'll say instant, because that's the actual spell itself. All right,
now it's now makes sense. I was confused, you're about it. That's fine. It was showing
below, but it's actually above in this. I don't want to talk about it. Um, and then fail,
if we fail, then unfailed, we're going to do reference existing Earth, spell collapsing
earth interaction. No, it's supposed to be the targetter. Why is that not the spying
targeter, which is this thing.
That.
It's supposed to be the targeter, which is rooted in action, and it's not showing that one.
Reference to interaction.
Shouldn't it be referencing a root interaction?
is not able to happen
Earth. We can't do it as a root interaction. That's... that's...
Is your streamer, you I broke it? No, I just have to turn off. Yeah, I have to turn off right now because I'm...
Why are we showing you why below in the game?
This is probably not gonna work.
But I'm gonna try it anyway.
it's almost working, it's almost working
understand
right we have we have the currency on us
get it, get what's happening
collapsing earth targetter needs to be changed
have to change that to a different thing.
Or...
And block him just a communal farm still where you plant automatically.
I don't remember who it does.
Okay, so let's go back through this.
I think I understand what we're doing now.
First we're doing an interaction.
We check a stats condition.
We check to see if spell collapsing or the activate is there for reference interaction.
Activate is going to go off.
It'll do a stats condition here.
checks to see if health is zero if itself is zero it sets deployable preview to one we could probably change this back
We could just change that right and that'll be fun
Actually better idea. Let's do something even weirder
No, that's a cost that's not going to work
Yeah, all right
So, if the stats condition fails, then we set it to one.
If it succeeds, we replace the interaction.
With an interaction called spell collapsing Earth Insta, which is spell collapsing Earth Insta,
that is our actual fire traps as an AOE.
We're not putting a base miscast chance and I think miscast sucks. I think misses. I think miscast all that stuff just feels like shit to be honest with you.
I have never been a fan of that. Here's the configuration. Go back into this. Fire trap config. Default okay.
The only thing that is different now is that root interaction.
That is the only thing.
This is all the same.
That's it.
So, under our next, this works.
We replace that with a default value of FireTrap Config.
If it's failing, it goes to activate.
I'm going to remove the fail.
Weapon Collapsing Earth 1, Interaction Vores Firetrap Config Interaction 0.
So that's under Weapon Collapsing Earth 1, Interactions, so first interaction, it's
It's inter-interaction vores, fire trap config,
interaction zero is failing, spell collapsed in your thinset.
Why is it failing?
That's the config.
Why is that failing?
What?
That doesn't make it a god damn sense.
That doesn't actually make it a sense at all.
I'm going to remove that.
Uh, because it's breaking for some reason.
Oh my god a cast.
Okay.
Oh. Idea. I may have fixed this.
It works. I don't know what we're spelling on that. Okay. I have a better way of doing this now.
Okay, basically what we're doing is this, we're setting a resource on the character.
The resource on the character is then set, which activates the reticle, and then after
we activate the reticle, we can cast the ability, and there's an innate cooldown that
You can send it out. So the first click activates the reticle. The second click consumes
the resource that activated the reticle and cast the ability. Which is kind of sick to
be honest with you. Now the visualization of said reticle is too short so I need to fix
this.
Hmm. Also it's a little bit weird on the placement. And then if I click it again, it fails.
So it is working. I got to work it and I understand how this functions now. That took a bit.
The reason why this took a bit is because I genuinely would not have built it this way.
This is very weird. So now we're going to take, we're going to take this, we're going to refine it down into something that makes more sense.
That's what we're going to do. All right. So we'll go from there.
He didn't bother to have a caro. Are you alright dude? I get the banter, but like
the last time you were here was in January of last year saying the same thing.
Like you've got it. You got to like move on for you, man.
The legitimately. Like that's, it's kind of sad.
Like the last that last time you were here was January. Let me see. I'm gonna go look.
You were here January 14th, 2025, saying the exact same thing, dude.
I come on, man.
That's getting weird.
Are you good? And I just figured out how this works.
Just thought about you, that's fair? That's fair.
But it's just like, it's been a year and three days.
here I'll give you something you can do man and sit in that shit
good of a game jam it's up right now you can go next stuff go interact with
other people and try to make something and it doesn't matter if it's good or not
it can be shitty like who cares right you just go learn a thing and it's free
invest in yourself do some cool man there you go it's a hio slash jams
as much pirate. F1. You only got limited time on the series, dude. You used it to do something
cool. All right. So the way that this works now, now that we know, is that we create a resource
on the book. Actually, you know, it creates it on the character. So we create a temporary resource
on the character saying we're going to cast this ability. So I can make that into a unique resource
Now it's basically how it's gonna go. We have an activate. We have a target or and we have the actual spell itself
I think this is gonna work really well. Yeah
I think it's gonna work really really well happy partner anniversary. Thank you all very much
There
What are you doing? I just forget how to do this
So now I'm going to make it into a unique spell with a very long distance range and
do rocks that exploit out of the ground, because now I can do a deployable in a location,
which is not something I could do before.
But they had an example of this in there and I had to dissect it completely because it
was extremely complicated and weird.
But now we've got it.
Now it works.
Now I could actually do the thing, right?
It's cool.
It's actually really sick.
I love this really affected the fire. Just made it. Oh yeah, we can modify that. Like if you look at this for the crossbow that I'm in, like all those little particle effects, they're really easy to make and it's quite fun to do. So like I've got other spells that have worked out really well, or like stuff like this.
You know, but like this is this is new and weird. I've never done a deployable and there's no documentation still. So it also looks like it breaks on like grass, which is sort of weird.
So we'll have to work on maybe the targeting radical for that and make sure that it doesn't do that because that's stupid that shouldn't be that one
It should it should work even on like weird terrain is basically what I'm saying because that's a
A damn alliance should not block this. Yeah, the effects look laggy
Which I mean by laggy
No
What do yeah, I'm not sure what you mean I don't know what you mean by lagging to that
We need a weapon that shoots bees. I can make a bee gun, dude. Yeah. Yeah.
Like they're moving in a constant speed.
No, they're definitely moving in a constant speed. Oh, do you mean for the ring that's circling?
That one I can see what you're talking about. Yeah.
Like if we put that out, that little fireball finger on the edge that's kind of like stuttering as it goes.
Yeah, that one is definitely looking weird.
The rest of it looks perfect like the fires in the middle those are fun, but that whatever that thing is doing is going like
Which is a little bit weird. I
Love heart mine filled with bees called be-man nice
Dr. Bees
All right
Okay, so now we know how this works. It's great and now we can compress it into something that's less shit
As an example of this, let's go back into here.
This is a root interaction. This one over here, which is stupid.
And I hate root interactions. I think they suck. So, I don't think I want that to be a thing.
I always try to stay away from root interactions the whole time.
Document it right at that right at that. I am creating documentation through the form of items,
and then I will be writing it down later.
Let's go grab this.
Editor, let's go see if I ever even use the Targetar. Do I use the Targetar?
I don't think I do. I think Targetar isn't even used now, yeah?
Nah, it's not.
Because this doesn't call the Targetar, that calls itself.
Okay.
you watch my YouTube stuff too nice dude thanks I'm glad man
all the videos that are coming out right now on YouTube are all indie
cember videos so all that stuff is from December but we we actually reviewed 80
five games and interviewed the devs into the bunch of cool shit I'm gonna do it
getting June should be a lot of fun. What is this? Take notes but no point
fully flushing out documentation a lot of this shit's gonna change. It's gonna
change and turn us off before we'll put on. Yep. You've got heartbound nice
dude. Right on. I hope you like it. I put up monthly updates. The next one
will be out before they end in this month. Sometimes. Next one there's. Bring it
right the puzzle and reassembling it without a manual. Yes. That's exactly it.
You understand almost nothing is doing except you've modifying the game.
Sure.
Okay.
So I'll explain this.
Let's do it on the old blackboard, right?
Basically what I'm doing, right?
As I'm saying, hey, I want to cast a circle on the ground.
But you can't just cast a circle on the ground because how does the game know that you're allowed to cast the circle?
So what you do is you set a value to one.
And when that value is one, it goes like this.
It goes hey.
What is the value? If the value is 0 or the value is 1, right? We'll just, we'll get rid of that, we'll say,
what's the value right now? If it's 1, we can cast a circle. If it's not, you know, if it's not
1, if it's 0, then set it to 1. So the first click checks to see what the value is and sets it to 1.
If it is 1, we can see a circle. So let's go and look at this. When we're in game,
You can't see a circle, click, show the circle.
If there is a circle, because that value is set to one,
and we're displaying this visual, then the next click
creates the effect.
That's it.
So it's creating a value of one, and then consuming the value
and saying when the value is one, consume it,
and make the thing on the ground.
Simple.
A little bit weird.
Kind of a weird way to do it.
Normally, we'd have this handled by a different kind of a wrapper
in like any other engine,
but this is how they do it in this.
And now we know how to work.
Can you cancel this ball off to the first click?
I could make it something that if I right clicked,
it would cancel.
We don't have the ability and right now.
So I'm probably gonna add that.
And if I mouse over an area that it can't cast on,
like this right area and I click there, it will fail
and physical out.
So we'll do is I'll left click
and I'll make it to right click, get rid of that.
Let's do that right now.
And we can do this now in a very easy, easy-to-do way.
So we're going to go into interactions on this actual thing.
You can see zero of this is stats condition, right?
That's under primary.
So we're going to make a secondary interaction.
And under secondary, we will now do a, no, don't do that, no.
We're going to say, create embedded.
We'll go into this and we'll do an interaction.
that there, make that into a stats condition, stats condition, and then under stats condition,
under this, like this, we've got next type of place, effects default value, interactions
there, spell collapsing earth instant. So that's what that one there. We've got the variable
fire trap config, that replaces, so where is the stats condition effect that it is doing?
Let me grab this. Costs. There we go. Deployable preview. So what we'll do is we'll say on the right click. The cost is deployable preview.
So we'll take that key. Deployable preview. And we're going to go down to this one. We're going to say costs.
Add this deployable preview. And we'll go into high tail deployable preview.
And we'll set the cost of that to be one.
And when we right click this on that interaction,
we'll say next, freedom-bedded, stats.
Why? Why do you like this?
Type, stats.
It's got to be like, stat modify.
No.
Stats can just move a lot of her. Maybe change that.
Set, change step. There we go. And the step that we're going to change
on the user, step modifiers is going to be deployable.
Hi, tell the playable preview and we'll set the modifier to absolute value of zero. So now
Now, it didn't work.
Okay.
Weapon collapsing Earth 1, it interaction's secondary interaction zero.
Let's go find out why they broke.
Segnary interaction's 0, zero, stat condition.
Phoss is deployable preview 1.
If that is the case, the next, if failed, it does nothing.
So, if next, then we change the stat of deployable preview back then to zero.
Ah, set, instead of ad.
Why is that?
Why is that still mad?
Interaction, secondary, interaction, zero.
Is there a reason you're angry?
Secondary, interaction, zero.
Stats, condition.
What is the issue?
Missing interaction.
That's not a missing interaction, bud.
What?
That doesn't make any sense.
That's really weird.
Okay, we're going to wait until the ads.
Next, change that.
Yeah, type change that.
cancel on item change no yeah cancel on item change that's fun
well we don't need to do that because it's an incident
the pletable preview the cost is one
tags
there's a need of settings
There would be a little bit weird, I think.
Huh.
We're going to add, all right, adds a gun.
So this is kind of weird.
My anticipation was that on a secondary ability, the interaction is type stats conditions.
So we're checking the C. If a stat exists and what that stat is set to, the cost would be
deployable preview one, meaning we're taking deployable preview one,
eradding to this, right? And then after that, we go to next,
where we would change the stats. So if this is true,
if deployable preview is one, we have that stat. We change that stat back to zero.
And then we set it. I'm wondering if that's not setting in the source correctly.
It is setting it correctly. So stat modifier to deployable preview one.
Maybe we do negative one and say value type absolute, and then add negative one to it.
On the user, let me see if that does it on the user as well up here.
So if we add that value inside of activate, value type, false health, we don't have
to care about this actually.
We're going to remove the cost of the Instance Condition, just do stats, modify.
change that absolute set. We set deploy will prove you to one. So I guess I guess setting it is completely correct.
We don't really want to do negative one. It's a little bit weird, right? Yeah, we'll set that back to zero and say set this to zero.
That should be working, but it says that that doesn't exist. I'm going to restart the server because that may be the problem.
We've seen that in the past through the couple of things. So we'll reset the server and see if that's what's wrong.
Why have you been checking this that first?
If it's second or it's always cancel, okay, we just set the stat. We could you're right. We could not check the stat.
That's probably cleaner
Good way not
By the way, I'm gonna change the name of these stats. I'm gonna change the name of these spells
We're gonna be re-implementing all of this to be a lot cleaner. This is the scuffed version of this weapon basically
but I want it to be an A we
be like earth elemental spell effectively. Should there be ground damage? There will be.
Yeah. Maybe Jason could reveal that the zero is actually there and not just the place
holder value in the editor. That's exactly why I went to go to the JSON. The zero is actually
there and it's not just the placeholder value in the editor. That's what I was worried about
it first because it was like, is this just not doing anything and it actually is doing things?
That's in custodies. We're hammering for it again. Most random coming ever. I like we're hammering for it a lot, dude, but like I don't
I don't know a whole lot of the lore. Chrono says the lore master that's been teaching me things about that. I don't know much about the custodies personally.
I know some things about some of the chapters and I know a lot about Zinge.
Definitely just to fight Zinge on the battlefield.
Not for any other reason.
Don't worry about it.
Banana boys look cool, who's the banana boys?
Who's the banana boys?
What's the banana boy?
Love you, we're hammering it?
I just like we're hammering a lot.
I think it's cool.
I think the reason why I like we're hammering 40k is so much man.
Like I didn't really get into it into the games.
of the games. And it was because I was poor. And I couldn't afford the
minis, right? So that in mind, I was like, all right, man, I'm just going to play
these video games because the video games were actually accessible, like
monetary wise. And I was like, let me, uh, and I think the first one I played
was probably, it's probably a firm and time. A first one is a firm and time.
I was like, firm and time. It's cool to shit. You can really enjoy it. And then
there's a firm and time tune. And I really enjoyed that. And then there's dark
I didn't really enjoy that in space marine too, and I really enjoy that and a rogue trader
I really enjoy that so like every time there's a warhammer game, I'm like, yeah, and all I want
is a warhammer in the mo. That's all I want. The banana boys are the custodies because they look like bananas.
Do they actually? I'll tell you one thing and maybe maybe this will ruin them for you, but if we go
So pull these guys up, I'm going to show you something.
Let me grab one where it actually shows their icon on them.
As an outsider to Warhammer 40K that has gained a love of it through the video games.
think the ultramarines are the lamest. And the reason why I think that is because that
looks like a toilet seat. And they're blue, like the blue plucked, you put it in a toilet,
and marine, in this case, rhymes with latrine. They're ultra-latrines with the toilet seats
symbol, and they're blue like the water. And that's it, and that's it, and I'm definitely not
sponsored by Siege and anyway, that's definitely not the case. Don't worry about it.
Now dude, you could say it's Omega. I'm telling you that's a toilet seat. Let's go.
Oh, works. Okay, so there actually there was no issue. There was absolutely no issue. Look,
left click. We see it. Left click. We see it. Right click at cancels. It was literally just
we had to restart the server. My implementation was correct. That's why I was like, this doesn't
really make any sense right okay this is this is one of the problems that
they're keeping saying to is like if we go back into interaction found
secondary nothing is changed with this stats condition we check the
stat right the cost is this then we do next and we change the stat that's it
and that's it you guys gonna add magic we already have it yeah so we look at
this? Big fireball? Little fireball. Frostball. And now this, which is kind of weird,
but I'm working on it. And we can left click and then right click the cancel. Yeah,
the gold turner, turning off an on again solution. There are some problems with the
asset editor where they are not up taking to the server correctly. And because of that,
you do have to research this server once a while.
Yeah.
What is this?
You ask about custodies, you get a one minute answer, big dub.
Oh, no, dude, I love, I love just talking about shit.
Like, one of the things that you'll, you'll find really quickly here is I just talk to the community the whole time.
You can derail the shit out of me, dude.
No, dude, now, dude, you're doing well.
Alright, but this is the stupidest thing in the planet though, you're ready to face this.
it's gonna be so dumb. Where is it? There's a, there's a way to do this.
I think it's in a weapon. Render do wielding.
My man.
Where is it? Where is the book? Wait, which book was that?
Why is that not working? Hold up. Hold up. Do a wielding box.
It's in both hands now. Yeah, you can just do that. It's a really silly action
You did that with any weapon, you just do a wield them.
Yeah, it's very funny.
The library didn't.
All you have to do is check that box through.
Just kind of nice.
The original custodians wore no armor,
and walked around with the gloriously oiled at the abs, are you?
Dude, or hammer is a trip.
That is wild, man.
That is absolutely wild.
Do a wield of Quivers, I mean, technically you can.
Yeah.
You can do wheel shields, visually, yeah, yeah, that's not a joke by the way, got it so weird.
Okay, hold up.
I have to ask something.
If cycles are evil and corrupted and close to the warp, then why do we feed 10,000 of them a day to the Emperor?
Why do we do that?
Because he's special okay, it's not heresy, it's not heresy, that question is heresy, it's not heresy, it's not heresy, look I was asking as if I was a follower of zine, which I'm not, that was a test and you passed, good job, for the emperor.
uh... questions your heresy then why are you asking
uh...
what's up on the tending we're talking about where i'm a forty-day while i implement weird
spells in the video and
tending would you be the parasy just a tad of herasy slow bit
slow bit herasy
as a treat for you so you can kill it right i'm just giving you content for the
day right your content for the day is to find a distra there's
Zeanches winning in the current time like dude Zeanches a hundred percent winning right now
like
being the chaos god of like knowledge and and information dude like
the internet is a mess
Zeanches raining supreme my dude. It's not a tree. It's kind of a tree.
Well, all right, Arthur.
If heresy existing for you to destroy is not a tree
that how do you define duty?
If no heresy existed, you would have no duty.
If you have no duty, then what are you?
Clearly heresy must exist.
for you to serve the emperor. Without heresy, how would you serve him? Now what?
Definitely not a follower of his age, definitely not.
That would be heretical. How could you honor the emperor if you can't destroy heretics?
If there are no heretics to destroy, there can be no honor to the emperor.
You can serve the master van kind without Harrison being involved. That sounds like Harrison.
That guy right there got one right there.
Harrett there.
After the Harrison has gone, the Emperor and his children were more men.
How do you know?
How would you know this?
That sounds like Harrison. If you have knowledge of things, where did you get that knowledge? That's Harrison.
Stop or don't stop.
or don't stop. Yeah. There's still the Zenos. I really like the idea. There's like a there's a storyline
be that I've heard about and I like to know more about this of the what are they called? The
ones made out of meat. They look like Zerg. You know what I'm talking about? Teller they
called. Karen it's that's the one. I was forget the name. The Karen it's a running from something
from another galaxy, like they're running from a thing, which is like,
for me, my head cannon to this is two things, right? This is my head cannon for this.
Either in another galaxy, there was a race of beings that like created them,
and then they destroyed everything here, and they've just been expanding outwards.
From that they're not actually running, they're looking for resources,
and they're running out of resources, or there's something horrifying over here and they fear it and they're running away.
Either of those seems cool to me, right? They could just be like a shockwave.
Like the tyrannids are actually a shockwave that leave nothing in their wake, you know?
They're running from the flood, 40K is not halo, okay fair. I grew that, that could be real.
Sounds accurate to the tyrannids. All of it, all of it just maybe you could be both, maybe it could be.
What is that paint? It's a visual representation of the conversation we're having. Some people learn visually much better.
Ternids are running from a race of Orkin men.
Orkin men. Just spray them down, dude. It's good.
Yeah, Ternids are locus or have a great fear. Exactly. Exactly. Exactly, dude.
I don't know if they're a locus or if they have like a deep in-grant. Like are they
is the Ternet hive mind like the brain bug or are they just like a mindless form of
locusts. They can be both. Does that mean that eventually someone like some
psycher gets to take their hand and put it on the Ternet brain bug and say it's
afraid like does that get to happen finally? If there is a brain bug do we know
So what it is, is that a thing?
Because technically, if you cut off their connection to the brain mode.
Right, there are like local leaders, like with tyrannids,
the interesting part is if you kill the big one,
the other ones like disabled, right?
They just go feral or imploder, whatever the hell happens there.
If they're weak minded, they just die because they're like puppets.
There's a great movie, yeah, I was.
That already happened, but it wasn't afraid.
So there is a brain bug. Are there mini brain bugs? Or is there one brain bug?
Brain bugs are called Nornquains. Is there something above the Nornquain? Is there a higher calling than this?
What do you mean the hive might hate that one librarian? What does that mean?
Many each fleet has it, okay? Is there a master one? Is there like the overmind?
Right, yeah, is there like a zirgo overmind? Yeah, but we haven't seen it yet.
I've heard that they retconce something about the emperor of him like waking up was that true or was that just hearsay?
I'm serious here saying.
All right.
They were kind of everything.
I've heard that.
Yeah.
People get like really butt mad about Red Cunning and we're
hammer 40 gay.
Which kind of makes me laugh.
I'm just going to be honest.
The Red Cunning for stuff like that is like always going to
happen in any, any fan base.
And then like any time you read guns, something
it creates a rift.
And then there's like the purest that are like how
yeah.
How dare you turn his color from blue to
off blue and then there's the other side that's just like whatever man space marines. That's basically
what happens anytime you do a right kind and I've watched it over and over again with Warhammer. It's quite funny.
It wore hammer everything is canon nothing is yeah the way that I feel about it is the universe is infinite so like
what could be true over here could not be true over there so like every time they do a right
Maybe it's just the telephone game of different people throughout the universe getting information wrong and I'm then it resolves in my brain as who gives a shit
The main point is
Gilliman is now the new emperor and now understands why his father was terrible at it. What?
Yeah, whole universe of un-reliable narrators exactly
Here, I'll give you a good example of this, actually.
Do you want to know my favorite unreliable narrator story?
There is one that is very famous that a lot of people don't realize is an unreliable
narrator story and it's hitchekers guy to the galaxy.
Every time that hitchekers guy to the galaxy is told, it is told completely differently.
There are many details that are changed across to all of it, and the radio series and
the TV show and the movie and the book.
all of this is different. And the reason why is because the Starship part of gold changes
reality, which is why you can have a whale turned into a tonious, right? So I'm so
forth. And by doing so, it changes the entirety of the story. Little details all over the
place. It's a meta narrative. Yeah, the continuity drive, the Starship part of gold. It's
a meta narrative on the series. And I love that because it makes every medium about said
story, an unreliable narrator. So if you have a universe like Warhammer 40K and
everyone's dying all the time, unreliable narration throughout it would actually be
chemical. And it does make sense, because you have local stories that then telephone
game out across the galaxy and earn out certain legends that never happened.
This is the time traveling chapter, all of it is weird.
And those changes for each version were vetted by the original author that is correct,
even the movie, even though he died in the middle of the film, which was sad. I believe
his brother carried the torch from there.
If I remember correctly, it's been a while.
So, the creator had that as an intentional metiner,
which a lot of people didn't realize,
and they hated the movie, so I thought,
the movie's not like the book, and I was like,
good!
Just leave the Necrons to sleep,
or they will murder.
They're only two options.
I think, when I think about Warhammer 40K,
I think that there's no good guys in Warhammer 40K,
I think the necrons might be the closest to the good guys that I know about.
And I think the reason why it is, and correct me if I'm wrong here on this, as far
as I understand their story, they formed a pact, they had like a deal, and then the
guys that they formed a deal with, stole and ate their souls.
They got double crossed, and now they are robots with technically no soul.
Was that the case?
The Katan.
Yeah.
It was like, they got screwed over by the Katan, so they're actually just victims of that bad deal.
Yes, that basically.
Okay.
Yeah, they got taken for one.
Exactly.
They stole their bodies.
Oh, is it the body?
Was that what it was?
Was it the body or was it the soldier?
to contain 8.
Both.
So if you take both the body and soul of a being, how can it still be being?
Yeah, they had an incurable disease and then they had to do something and they formed
to pack and then they got double crossed basically.
It was their son, that's what it was.
Okay, their son was giving him cancer and they swapped their bodies for metal, but in
doing so, their minds got imprinted with metal bodies, but their souls and bodies were
eaten by the Katan, as a result of this.
And now they can't get them back, so they're basically just perpetual victims, like if
their bodies were completely, they couldn't live, so they formed a deal, they got double
crust in the deal, and now they're in this horrific, infinite existence, and they just
want to be left alone, which is why they only cause problems when you wake them up.
Leave them alone, let them be silent and peace.
That is actually the closest to like an actual victim that is not a bad guy that I have seen,
right?
In Warhammer 40 Good.
They want to conquer everything? Do they actually want to conquer everything? Or do they just want to be left alone?
Some of them still have their mind though.
Hmm.
Can you ask you opinion about, can I ask you a opinion about game dev career?
Yeah, that's what it would be like.
They served the greater good of the tale. Okay, I'm going to be honest with you. The tale feels like a cult button.
I've read a lot of stuff about that. I think they mind-wash people like straight up
Like I I'm pretty sure that they're a mind control cult, man
Yeah
There's some bullshit happening there no one no one is that happy and that content and cool and we're having a 40k those guys are no
They have a cast God. Yeah
and
south is a brutally rigidcastism i think that that was a brutally brutally
rigid cult
of mine controlled followers
i think that's what that is
there is no cult
sounds like a tell
yeah and i said
that's pretty big to me well i mean like
do you know do you ever watch
ricken morty
that collective that hive mind that like Rick was dating for a while
and then she literally takes over people's minds and then like talks to Rick through those people
unity. Yeah, I feel like Tao is unity. I feel like Tao is unity, man. Like straight up. That's what it feels like to me and I'm like
mm mm mm mm. It's like a soft form of unity and I'm like, that's not, I don't want to deal with it. That's freaks me out.
He's dating the planet himself. He's dating all the things living on it.
We're sorry if we upset you, Carol. Exactly. It's not a cult. It's just a hive mind. It's fine.
Or boys are the best boys. Okay, I like works. I like works for a couple of reasons.
I have grand designs within my head of collecting mini-orcs together inside of a general area.
and then making those works believe that their god is talking to them and then forming
a wish machine, a localized wish machine.
The thing that I want to know is how effective is an orx mental process and is it based
on the mass of the ork?
Can I create a small compartment of ork cells and convince them through different stimulus
that something is happening, put that into a weapon and have an infinite power generator
or make the weapon faster or whatever.
How small of an orc do you need to do localized distortion?
And is it per orc or is it massive orc?
How much orc do you need?
That's the question there.
You have to paint the weapon red, yes, you would, or you just have to get them to believe
that it's red, right?
The inside of the box can change colors based on LEDs, right?
It'd be like, it is red now.
The amount of works, yeah.
Erasing, what are you talking about?
I'm reminded of the orcs that got taken out by finger guns?
Yes.
Yes, the finger guns at work, incident.
There's such a thing as a prime work to be a taste better than an normal work.
Yeah, I want an arc to be around.
I just, I need to understand more about Orcs.
You might also blow up the galaxy.
You know, that's a risk I'm willing to think.
The finger guns incident?
Yeah, they, um, the Orcs believed that the space marine still had arms or maybe as guardsmen.
And, uh, they were out of weapons, so they just said, they said, bang, bang, bang, bang, bang.
they were died from it because they believed that it was happening.
It was a good story of this.
It's very funny.
Orcs men.
Can't in, by the way, yes.
That's because your mushroom men look, orcs are mushrooms.
Mushrooms are cool.
Look up corks.
What that was a cork, dude.
Works.
What is a cork, cork, and how did they become orks?
works are the colossal superintelligent ancestors of modern orcs in Warhammer 40G.
Created by the ancient old ones as powerful bio-opens to fight the Necrons during the war
in heaven, standing over 12 meters tall, possessing advanced tech, immense strike, and
potential and potent war energy.
Five surpassed incarnate works, and even primarcs in power, before devolving into smaller
less formidable descendants.
Does that mean Orcs are devolving?
Wait.
Could we just outlast the Orcs then?
Oh god. Oh no.
Oh they're devolving.
It's like a copy of a copy of a copy. It's like a shitty copy machine.
Like if you photocopy a picture of your butt,
and then you photocopy a picture of that,
over and over again, eventually.
Eventually it's not gonna look like a buttony more, that's what's happening to the Orcs.
That's wild. The Curse of Flash, yeah.
They kind of reach their natural low by no? I don't think that's true.
Squigs exist, which means they can go lower.
Like imagine if it were no more Orcs and it just became squigs, right?
What happens if Orcs have conflicting beliefs, paradox?
You crump them.
Conflicting beliefs crump.
That I learned.
And then when you lose teeth, you use him as currency, because they grow back anyway it's fun.
Yeah.
Orcs are JPG means from the 2000s, you scot your base them.
Just wait a minute.
Does that mean that the current generation orc?
Is just a deep fried version of a cork?
that's what it's
works to just deep front did
okay
I've learned a lot about where I'm reporting it tonight
that's fine
the war haven't happened nearly 60 million years ago so we'll take a long time so
okay so if we wait with weight another 60 million years
forks will basically
select themselves out of the geneful they've done
They're just going to turn into puddles of ooze.
Orcs are a mushroom, yes.
High, high-stale software. What's up, dude?
Go back to being mushrooms. I'm fine with that.
They become more to build.
Incredible. They're getting smarter, though.
No, that's not very orky. You can't say that.
I've heard that you can't gene steal orcs because if you do, they just beat you, beat up the gene sailors,
The Gene Sailors, because the Gene Sailors are seeing as nerds, which I thought was funny.
Yeah.
Who yelled squirrel and distracted by our software? You guys did. You just yelled more
hammer-free candy, distracted me. But I've got a spell working now, so I'm cool with it.
Okay, so we're going to change some stuff.
Step on fire is this cool.
Speaking of 40K, where's Chronos?
I don't know, man.
Around doing a thing.
You invited the distraction.
I was through.
That's still a point.
You were play overwatch?
Dude, I played overwatch in years.
I didn't like when they changed anything overwatch through.
I thought it felt like shit.
And I was like, well, not playing this anymore.
There's haven't touched it since.
He needed a distraction for a bit?
Yeah.
Any chance of new commissions for Bryan Burl and Ash's, I can suddenly do it.
I've been doing them every day, so.
Did you guys already beat those ones?
There's a limited number of them that I can do, and it randomizes which ones I'm
allowed to do, which is really annoying.
Same never touched that game again, yes.
They shit the bet on it.
The unit of V2 revoses dead pull and marble rivals, I didn't know that, that's cool.
There's an orc weapon that fires a goblin through the warp, corrupts it, then teleports
it x amount of feet or blows it through the warp.
What?
Thank you, it's down to one now, so Brandbro is very dead right now, that's fun, I'll fix
it, that means you guys destroyed it.
I will tell you one thing, Brand Girl is making more gold than God.
We have unlimited gold and Brand Girl now because all of the bots have decided to use
our location for the transport of crates because it's the farthest location on the map.
So we get a lot of gold every day from all of the bots teleporting over
because they're not using easy and itchy correctly and then just moving everything.
So, thanks, bots, I think. Yeah, give me a second, I'll add your guys' stuff up.
I'll go through this on the other monitor.
So, yeah, so we're directly profiting off of bots, which is shit, and there's nothing I can do about it.
At least profit? Yeah, I guess. It's just kind of lame, dude.
I've been randomly bad as to that, dude. I can't wait. We can't take the whole house, it's whatever.
Brando progress has been reset, now. Winded.
Blade, I want you to go back through the last like two minutes of conversation.
And tell me where you got that idea.
What are you talking about, dude?
Any for your requisite for joining? Joining what?
check the buildings they look worn out what do you mean they look worn out
what does that even mean
no everything is set up
no
we have resources everything's cool
yeah you guys completed all the commissions I'll go make more
Uh, I can't.
I've got really shitty ones.
Let me, let me show you the shitty options that I got.
Kill living geodes, you know, there's exploding horrible things,
Ravens that don't exist in our zone,
Sladeborn Birdmen, which I don't believe are in the game,
the jazz that are like level 29, it leads.
Sea giants that go in the 30 of the leads,
Sea Spirited Pirates we could do.
That's fine.
The undead is doable, I guess,
and then these ones all cost 50 gold each, which, you know, it's screw it.
Because as a matter we have unlimited gold now because the bots yeah
But now there's no um there's no damage to the buildings. They're all fine
Everything's cool and if we go to treasury and we look at maintenance costs we have all the resources even though they reset one of our resources to zero the other day randomly
Yeah, we're cool. We're cool and resources. I've got everything managed and
Let's see if this is a thing
Nope, it's all in up
And if we go in here,
Bioders are still set up.
Cool.
I guess we'll go and do something weird like that.
By some bricks, I guess.
Have fun.
Oops.
Chatting level, whatever.
I just closed it.
DONE.
Deleted.
And he barters, we should focus on the maintain building, not right now.
I mean I guess books and wine, that's the only two big ones.
Yeah.
Are you making your island the main city?
No, we can't.
It can't turn into a town.
Who's aren't taking the alpha that we're reset a lot of people?
A lot of people are untamed.
It's an insane amount actually.
Those bots are there constantly.
It is awful.
Any advice for ashes for a solo player that is shy to speak with anyone?
Just go be solo.
There's a lot of people to play that game solo.
Focus on professions such as gathering and trade things in the auction house.
I guess marketplace, or else it's called.
What is RMT? Real money transaction.
So this is generally banned inside of games because of a number of different things.
But RMT means real money, trade, or transaction.
You can do it either way. It's interchangeable. So either of those. Basically you take
an in-game item and you give it to another person for a PayPal or some other ship. That's
it. That's all it is. So when you get people to do this, you get banned because it's
against US. You don't want that happening because it leaps the crime and other weird bullshit.
it directly monetarily incentivizes things like duping and gold duping in all kinds of shit,
and theft of accounts and blah blah.
Yeah.
There it.
Orelius Dio said good morning, Mr. Seben.
Just wanted to say thanks for reinforcing the idea of learning to cooking all of your
meals instead of door dash because I was down bad pay with 30 bucks at Chipotle for their
case of deers every other week, just for two of them.
Now that I know recipe from scratch, I can make a week's worth of the same chicken they use for that same price, including all the seasonings.
Bars.
You've been a great step for my wallet, but this newfound freedom has been terrible to my bowels.
So out of gratitude, every time I'm hugging the toilet, I won't forget what you've done for me.
I will never forget.
Fine.
Ha ha ha ha. Great. You know, honestly, that's a win. I'll take it. I'll take that win. That's fine with me.
Jesus Christ, dude. Oh my god. I'm glad that you're cooking. I'm glad. Now you have to learn how to cooking moderation, I guess.
What'd you do to this man? I taught a man to fish, all right? It was a mistake.
Uh, aren't you seem strange when everything is going to get wiped? Yes, but people take social sandboxes way too seriously
As an example of this our block aims to run Minecraft. We actually banned a player for doing R&T
We've been two players for doing an R&T transaction and the reason that we knew about it is they coordinated it over whispers in game
He was buying items from another player for real money
Yeah
Yep
That's so funny. Yep
I've heard of the bug but Ray Clarke gifted me the shiniest of cloaks by what what bug what bug do you report?
There you go.
As there are a lot of bots and ashes do this is shit, it's such a big problem. Like one of the ones that we're seeing is
Do they have easy anti-cheat to like they have the EAC so they should be able to log this one, but basically
They get on to a mule, they load the mule with two crates, they load their character with one crate,
and then they do this into the sky and then teleport away through the sky and then land in the next location and then turn the crates in for money, for in-game gold.
And it's just like easy any cheat will actually do a detection saying that the player is not moving correctly,
that their teleporting is, because all they're doing is injecting their x, y and z-location directly from the client into the server,
and the servers like, yeah, sure whatever, man, cool.
Which means they have no constraints on this or no detection on this.
Because the idea that they have to wait for a player to report each individual bot that is doing this is crazy, dude.
Like easy any cheat is set up to detect that.
Why are they waiting for reports on this?
This should be more automated. It's been that way, this whole phase.
Is he a Steven running, man?
I don't, this comes back to the same problem, where I don't think that they're logging behavior is working correctly.
A good example of this is last phase, and we talked about this earlier in the stream.
But last phase, we had the first relic in the world drop.
Our guilt did.
And the relic, the way that it works, is it does a call out to the entire server, saying, hey, everybody,
is saying dropped over here, go over there and get it, right?
And we had to get a caravan out there.
flight and PDP, we had to protect it and the caravan got to the world server border,
and we got to the server worker border, it crashed.
The caravan didn't work anymore, and it got deleted.
So we told the devs about this, and they said,
we don't have any logs in that.
That didn't happen.
And I was like, OK.
So we showed them hours of video from everyone involved.
Every single person, everything that was going on,
we proved it to them through video from stream, from off stream,
from people from random YouTube videos
every everybody new, even our enemies had videos of this.
And we showed them that and they were like,
oh, well, okay then.
But there showed me that they didn't have logs
showing a server-wide alert
and the first relic drop in the world
and nothing's gotten better since then.
Like we've gotten the same problems
with logs that can't be followed up on.
If you wanna ban one of the bots in game,
you have to report it with a screenshot.
Why is easy any cheat not detecting movement injection in the game?
That, to me, screams misconfigured, easy any cheat.
To me, screams bad logger.
And like that, I just don't understand what's happening there.
You know?
That turned into Norrx, aka regressing, maybe a little bit.
Yeah.
What is this? There was a bug found with the game.
What are you trying to?
What I don't know what that value is did. I don't know what that means
To esoteric. It's probably zero long. That's what I can think about the other thing is when you
When you report a player for in-game interaction you actually have to screenshot what they said in chat
Otherwise they don't do anything about it and even when you do screenshot something in chat
They still don't do anything about it a lot of the times which is like in saying
Like completely wild dude
Maybe they have any cheat service, active, but no log to storage findings?
Maybe, or maybe they just don't have tooling to search through the login, maybe it's actually
logging, but they don't have a way to search through it.
Like I'll give you an example.
Do little hand is the moderator on staff right now.
There are currently 3,155 people in chat over on Twitch side, and another 384 over on YouTube.
There's also a ferret strain that's 494 viewers, and another ferret YouTube video that's
only got 5 viewers, right?
Little Ham alone is moderating all of those chats and handling discord tickets.
How is global in ashes of creation with less current players per server than this stream
and about at the same speed of chat not moderated by a person live?
This is the big question to me. Why is there not tooling to facilitate that? What is going on?
And I just don't have an answer for you. And it freaks me out.
You're providing the feedback to them?
Not only have I provided this feedback to them, I reported a player that was saying absolutely
insane heinous shit in the video game. Horrible shit. And I reported it to them,
and I took a screenshot of that report, and I took all the information that I sent it directly
to the director of the video game, Steven Shredd, and Margaret, who is the community manager for the
the game, put it right in the channel with them, and waited eight days for a response,
and then that person didn't get bad. They are very well aware of what's going on in
the game, and have not done anything to it. Like, I don't know what else to do with that
point. I'm like, alright, but like, cool. And that was with, that was with the privilege
of having a chat like that. Eight days is how long it took. For the other people that
reported their same people, they're up to, like, I think 12 days now, and they still haven't received a response.
But people that reported that person for all that those interactions that they did,
they've quit the game for half of them now, because they're like, I didn't even get a response on this,
and you've got a response that says no. So they're just out, like those people left. They're like,
I don't want to do this anymore, the scenes ridiculous. So, like, that will kill the game. Yes,
yes it will. And I just don't understand why they're doing this. It's an easy fix. And by the way,
It's not a new fix. It's not a new one. It's an alpha. This was a problem a year ago. They had the exact same problem with moderation before players reported this exact same issue a year ago and it has not improved.
So it's not a new problem that will give them time. Let them cook. They've had time to cook. They've decided to do our dash instead. I don't know what to do about that.
Do you think they went into phase 3 too soon? Yes. I don't think it should be on Steam yet. I think that's a problem.
problem. Yeah. But they're not even using
red decks. No, they're not using
red decks. They want to know how they're
doing automatic moderation for that. It's
going to make you upset. You're
ready for this. If you write the word
simple in ashes of creation, it
turns it into this. That's what they
do. They have the scunthorpe problem, yeah. Yeah. So if you do that in any word, you can't
say basement, for instance, because there's a word in the middle of basement. You can't
say spicy. It'll kind of off the first word letters. Yeah, it's bad dude. It's actually
really, really dumb. And they don't do it in guilt chat or in citizen chat either.
I suggest it's a public channel, so there's no filter on that.
It should never work, it's been that way a year, dude.
Why is it like that?
I don't know, it's like the bar minimum that you could do.
Yeah.
It's not even, it's not even registered, it's literally just like, by the way, if you put a space on it,
it still goes through.
You didn't even know about spicy, do it, do it right now in global chat.
Do it and say, do it and shout, it'll filter it every time, do it in citizen, doesn't filter,
do it in guild, doesn't filter.
ported all easier ago. Yeah. Salt water is getting censored. What is in salt water? Oh,
yeah, no, it is. Yes, salt water would get censored. Yeah. Yep.
The spicy bad word, the first four letters of spicy are a slur, which is why it cuts it out.
But spicy itself is not a bad word. Spicy is a good word. It doesn't make any sense to cut off
that, right? They're just doing direct replacement of a list of strings.
That's all they're doing. Yeah, so if you do spicy, but you put a space in the middle, it actually shows the learning. Yep
Pirate software. I don't even rate pies dude. It's a scam.
I said four letters, not three. Zark. Come on. Engage it the brain.
Pirates of twerre.
What is twerking?
Your scamp is a perfect food?
What about cobbler?
A peach cobbler?
Clear is pie dude.
Pie ain't shit.
Cobbler is king.
You don't rate me pies?
Mmm.
May I suggest?
Meat cobbler
I need to make cobbler. I don't care. That sounds delicious, dude
What's what's the cobbler delicious? That's what it is
Please just make an AOC clip and like it. No, we have conversations here. If you don't like having conversations, you're probably not gonna like it here
And that's fine. There are a million other streamers you can watch
I'm just buying that crust.
Okay, yeah, sir.
I can see that.
I see it is.
Yeah, yeah, I read that crust is fun.
That makes sense.
I read that a top, no color has a top on it.
You put a top on a color.
That's delicious.
Yeah.
Pious, wait.
That means Pious the container.
You're right.
You get to make A or C chat and elite.
Yeah, it leads me.
What is life of 21 dislikes? I don't know people don't like it. That's fun. Whatever.
I'm not worried about that to be honest with you. What I'm worried about is the community having fun and enjoying themselves. And right now there's
between the two channels about 3700 people who are and I'm fine with that.
I as what super-relictant, high, is a sandwich because it's ordered structured and layered.
Gobler is also a sandwich, because it has two layers, generally you put a cross in it.
With no cross in the collar, it's a soup.
Gobler is no bottom, it is both pantsless and going command of.
There.
Crumble in cobbler, what's the difference between a crumble in a cobbler?
Rumble, verse, cobbler, I actually don't have any difference.
Main difference of the topping is the topping.
Crumble has a strusal like topping flour sugar and butter that's crumbly while
cobbler features thick biscuit or cake-shaped cake-like topping, often dropped in
dollars resembling cobblestones.
Interesting.
Okay, okay.
Yeah.
Crumble is a British dessert, are you okay?
Interesting.
down with that. That is this.
Dude dude dude.
Oh yeah, did you guys see the thing that I tweeted about dead
internet theories and servers? This freaks me out actually.
Have you guys seen this yet?
of this, um, they're releasing cloud code for marketing.
I don't like that. No, it's not even a conspiracy.
This is a product that you can buy.
Basically, the idea is that you use cloud to replace your marketing team.
And it goes out and does post for you and everything.
And, um, that's just dead internet theories of service.
That's what that is.
That's 100% what that is.
You pay money to produce shit on the internet.
That's not gonna work. Yeah, but someone will buy it.
Yeah, you guys can watch the video. It's freaking gross dude.
Yeah. Like posting animation?
No. Imagine if there's a person that's automating their posts.
Now take the person out.
Yeah. Yeah. Isn't that what many YouTube shorts are? No. No because a person
made those YouTube shorts. Imagine, imagine for a moment it was fully automated and that
the streamer in the short. He's also AI. Right? So the streamers AI, the subject
matter is harvested from the internet and used by AI, the imagery, the text, all
that's AI, and then thing posting it on the internet is AI. That would never happen
here because I'm a real person, but you get the idea.
There are a lot of crafts with love, where is the middleware?
What's your opinion on AI games?
So I came from the time when AI meant a very different thing.
So if we're talking about AI, are you talking about generative AI?
Or are you talking about actions performed by a robot?
Because if we're talking about AI, you can meet NPCs, that's AI, which is generally
what it means.
If you mean generative AI, then I think that's dog shouldn't be in your video again.
Do you think NPC-based AI interactions, then yeah, that's fine.
Good, normal.
This is stupid.
Yeah.
The reason why I think it's insane to me for generative AI for this stuff is a large amount
of the time, the generative system that is being used has stolen content from an artist somewhere
or from a voice actor or from a writer.
And because of that, the content is not actually theirs, and they are profiting off
of the labor of another person without compensating them in some way.
Which I think is ass.
That's very bad.
And it's not like inspiration with the human.
It's not the same.
It's actually the AI cannot produce any value
unless it has consumed that work.
Same with code.
Yes.
Yep.
What about coding use AI?
So if you want to code or document using AI,
you get stuff like this.
This entire thing was written by a member of the community
using AI to document all of the stuff in high fill, and it gets it wrong all the time,
which means it has to be gone through manually.
As an example of this, there's a number of these in here that get the naming for these
incorrect, and because it gets those incorrect, it doesn't work.
And you have no idea what it's supposed to be, and you have to go through and manually test
everything.
So they use this as a baseline for that, and now they have to do the manual work of stopping
the AI from hallucinating literally everything.
is a mess. So, it's worked. Kind of, but you have to test it all.
Gena is a guessing machine? Yes, and the interesting part about it is, nobody has
high-tailed documentation. Do you know why? Because the devs haven't put it out yet, and
because they haven't put it out yet, the LLMs have no idea what they're talking about,
and they just produce gibberish, which is hilarious. Yeah, you dev on high-tailed, no, I'm
I'm porting our game block game into Hytel, from Minecraft, which has been great, and I've got a new spell working today where you can go like this and then that, and then it does the thing.
Or this and then right click, and it breaks because I messed it up and now I get to fix it.
Ah, value type absolute add set is what we're going to be doing on the stat
modifier. We're going to be setting through this is under high tail and deploy deployable preview.
We'll do that there and we'll set that back to zero and then that'll be saved out and
I will do and it doesn't work. It doesn't work and it probably doesn't work because
needs a server restart because that's what happened last thought. Yeah, it looks like we need to
change that. That doesn't uptake into the server until you restart the server. So I'm going to
restart the server and then we're going to try it and I bet this is going to work. Are you
writing in game? How does that work? Yeah, you can actually use the asset editor and mod
live. There's a couple of things that are broken like the one that we're doing now such
is changed that if you were using change that in some way it doesn't seem to function correctly
which sucks. Is the code for this open source? No. But a lot of it is in Java, which means it might as well be.
So, is there a timer for when things usually start breaking? Everything is always breaking.
Pixel had it up and get home, but it has been taken down as a no longer an open project.
Pixel, who is Pixel?
Gen A, gibberish, but with confidence. Yes. Yeah. Finally reporting over. Good afternoon.
Yeah. I've been doing that for less week or so. I've got some souls moved over. We've got the
town creation system set up. Trying to think with else. Jake is working on projectiles.
He's got to be re-implementing projectiles. I actually waiting for Jake to wake up. Wait, there he is.
I'm going to yell at Jake.
Hey, Ham. I don't know if the schedule was Jake on vacation.
Waiting. He was, but also the schedule had him scheduled so it was weird.
Have you talked to Kronos about that?
that doesn't make it how can you be scheduled
that's one confused because he's like yeah it was on vacation last week and I was like
Bro, you were working all this last week. What are you talking about?
He used this vacation to work on a high-toe because he wanted.
And he banned one guy who said the N word.
Okay. That's fine.
Got to him it.
I just said you absolute goblin as.
That's funny.
Suppose to take vacations.
He worked at his vacation.
Yeah, he did.
Again, it's all indication that he was supposed to do.
He was never told to do that.
That's funny, you shit.
Oh, bread for Jake.
No, a bread for Jake.
Jake cannot have bread.
It's bad for Jake.
There is a 10 to nail on lives.
It confidently lies through to sell you a product.
Yeah, and the product is itself.
Hey, look, it works.
See, yeah, it was just a server restart that was required.
So it looks like change that does not implement correctly at all.
All right.
Let's work on this from there.
Okay, so, earth, collapsing earth's activate.
This is going to be the Clapsing Earth setup.
This is the Clapsing Earth.
What is this?
We're going to the charged version of this.
I'll need to make a next on this for the charge for type spawn deployable from Rakeast and then we'll do that
I'll need to make this into two different versions
And I think what I'll do is I'll do an interaction for that because we'll need to save that as a spawn deployable from Rakeast at a reaction
interaction and we'll call it
spell
Let's do weapons, spell book, collapsing Earth.
And we're going to call this one spell collapsing Earth.
And then, instant effect, I guess, or effect instant.
A Thor don't forget to eat and hydrate. I've been hydrating. Yeah, every six months. We're sustaining
The Thor doesn't stream seven days a week, so that's a long time. Yeah, I stream six days a week
You're running to various strict limitations with coding a custom cam
Do you know I can touch with the devs you'll have to do it through the discord?
It's best going to do it. The thing that I'm seeing right now with this is I know how to create an AOE now and I created targeting radical.
I'm going to shoot Jake. I'm going to see if you can you can see it. We'll do TTS in a moment. Yeah.
Sounds like you're in eating though. No. I'm not hungry right now.
I was a tail-setting going good. I can do a new thing. Waiting for Jake second shot off.
He totally didn't need a viewer. I mean, I had today.
today. All right, Jake, let me know when you're here, man. Can you see things? Mr.
Jake, I'll go ahead. Okay, so what I've done is I found out how we can do
reticles for targeting. So when I left click, it does a reticle for targeting. And then
when I left click again, it casts the effect. If I left click and then I right click, it
will go away. And the way that this works is by changing a stat on the player. And
And then displaying an effect when that stat is on the player, and when I right click
it removes that stat from the player.
So if we go into this, we cancel this real quick.
We go on to weapon collapsing Earth, and we go look inside of the editor for this.
You can go look at instances or interactions here, and the interaction on primary is to
do an interaction that is stat's condition checks to see if this statistic deployable
preview is set to one.
If it is set to one, then we go forward to the effect.
If it is not set to one, right?
Then it goes and activates the, it adds the actual stat to it.
And that's it.
That's all it does.
So the first click is, I'm going to do the thing.
And the second click, the right click is to remove that stat.
First click, adds the stat.
And then when the stat is already there, it casts the spell.
Really weird.
But it's actually kind of cool.
And now we can actually change the targeting radical for this.
because it's a little bit wonky and it does shit like getting stuck on plants and whatever,
but like we have this now, we can just do it.
And I can do deployables this way, doing create deployable by a raycast by doing this.
So it is only able to do it into areas so spawn deployable from raycast is what this is doing.
And it's only going to do it in a place where we have line of sight for the player.
And we can actually put whatever we want of this.
By the way, all of these interactions, if you try to do them in the editor, the editor
So you have to do it through source.
Did you not reuse the logic or blocking an aiming to go? Why would you want to?
I think that's the biggest thing of that.
Two clicks to guess one spell sounds awful. You want one to be a
A radical. Now what I could do and this is the interesting part is
What if we made it so that I hold shifts and that activates this?
So when you're holding shift it just does it. You can do one click and then one click like
One click like most games do or hold shift and just instacast.
Does that make sense?
Yeah.
How about on hold of a mouse button?
What do you do that?
I don't know anything wrong with it.
You can actually just sit there and on hold it.
See?
That works.
That's all it is fun.
It won't cast on itself though.
for whatever reason. Now you get it, right? Click hold release the cast, we can do that, we can hold it down and then release it. I can rebuild it that way.
Any damage level is not damaged unless it doesn't matter. This is about getting the interaction, like basically what I'm doing is building a framework.
Once I have this framework done for this spell, we have a framework for casting AOE spells with redicals anywhere in the game.
Right
Like once this one works we're good to go and we can do this for any spell we want to go we have to get this friend or down
So we have it as a tool set for any of the spell that I want to implement
Does it need the radical if you don't have a radical?
It's gonna be really annoying. Redical looks lame. Whatever. We'll change it later. That shit doesn't matter
can you make a spell that summons mob? Yeah, you can't. The only thing that we need is we need an indicator for where the spell is gonna cast
Also, I need to find out why the spell will be cast being a certain distance. We'll figure that out too. Could you hit me as here? No
But thanks, though
Let's be useful though like in game you won't be flying
You won't be flying is the targeting will be difficult. What do you mean you won't be flying? Yeah, no, if you're on the ground. It's fun. Yeah, see
And the idea is that I want you to be able to cast it very far away right now it only works like close right like I want you to be like, you know
You know, you know, things like that
We'll play around with it, but I like it this way
How does you know your ass here to be? I don't know
What are your opinions and I loans for coding to use them personally? No. I think I loans for coding is a really bad idea
Generally, it needs to create a slot that you don't know how to maintain or manage, but I do not use them personally. No, not whatsoever
I think that it is a trap that is going to stop you from gaining understanding
It is bait. Do not fail the test
I've been shaving your legs. Why don't I shave my legs do that's weird?
Let me just be like a waste of time. I'm not like a
I don't know like I guess like a speed cyclist would do that kind of a thing or maybe a swimmer would do that
We're like less resistance aerodynamics, but I wouldn't do it there's no reason. I've seen it by desk, right?
Is everyone see the circle of just the castor? I think it's just the castor in this case. I need to test it
Jake is often vacation so I can't
Can we assist you with your sock change and get feet for pre-hello?
Nope.
It does no damage, but it lights up on fire.
Burn him!
Burn the rabbit!
Burn him!
Ow!
Burn the rabbit!
Wow, that is not very good at all, isn't it?
Oh, there we go!
Okay, I'm...
Alright, there will be a better way.
Gotta shave hand here for maximum coding velocity?
Dude, there's so little hair in my hands. They're like on those knuckles, they're right there, like on the front of those.
And then like a seashape, right?
Magic Shift the kids pretty much, dude.
look okay
it doesn't actually do damage to the end so there's a big wind up on this we'll fix a
let's ship on a caravan old man knuckle hair no I don't have a knuckle hair
not like that
boop
real cut real coders have knuckle hair from all the typing now I think one thing
my fingernails grow too long and they break on my keyboard which is funny
that's nasty top teacher and that's gross
you're 25 and you have knuckle hair I'm condolences or congratulations I'm not
you know whichever applies to you right
to
find you back again what's up
wild conversations pretty weird
also think you guys so much for all the you know congratulations for the partner
and a verse rates the eight year of the partner in twitchman
Okay, so I need to rebuild this now as our custom system, less shitty.
I also don't want this to be under just basic interactions, because that's dump.
Cast the dammit, condigulated, right now.
We go on, cast the dammit.
And now this one, let's go into the source for this.
All this is doing is doing deployable set preview.
Deployable preview, right?
It's doing a cost and it's doing deployable set preview.
I don't think we need that.
I think we do something else.
Not a stats condition.
We need to send something else in this.
So when we want to set the preview for this, we need that.
You know?
I give.
You're the wand.
I don't care about that.
Only empty folders can be deleted.
What is in the wand?
Okay.
There's a folder in the folder.
Delete that one too.
Stick, magic, trap.
Stick, fire, activate, trap.
Okay, we're going to collapsing Earth.
collapsing Earth is in the wrong folder, of course it is.
So it's being attacked.
So I'll move these around.
We're gonna be, I'll probably go into the server
and then move them around manually.
With this one, we've got the instant cast.
And this is gonna be spawned deployable from Raycast.
And we need to take a look at this.
So deployable is gonna be fire trap.
The model will be deployable fire trap.
do we have a radius let's do start radius and radius one to two apply this
changes just to see what happens here
that is not working great
spell collapsing earth instant let's go and look inside of our collapsing
and we'll see if the configuration of this is correct.
Change that whatever that's fine,
step on fire is this is fun.
So our secondary doesn't matter.
Render the playable preview that's fine.
The playable preview is fun.
We need to look at all properties,
not just some of them.
Not secondary, we don't care about that.
Not primary, we don't care about that. There's a variable that I need in here, step modifier is damage earth.
Drop the item animation. Maybe we get rid of the deployable. Maybe we do that.
We're getting rid of default melee.
What if default ranged?
Translation properties, collapsing earth, collapsing earth, categories weapons that's fun.
Um, I think I had another category for you this moment. I'll take on check that real fast.
Yeah, items utility and items weapons.
Why don't I know it in there?
items got utility.
Okay, that's cool.
Nice.
items.utility.
What we'll do there.
Okay, very nice. Now it's in 240 stream streak is impressive due to its wild. Yeah, you'll never touch minecraft again after playing this game dude.
Same. Like 100% same. It's just it's if this is they're not even 1.0 offering dude. I don't have a reason to mon like two mod Minecraft anymore. I just don't have a reason to.
There's nothing that I need in Minecraft that I can't just rebuild easily in high-tail by comparison.
Better luck really killed Minecraft IMO? No, do you want to know what I feel like kills Minecraft?
It's the fact that 10 years ago, Mojang said they would put in a modding API and they never did.
that's it. Like that's that's it. If they would have done that,
I tell probably wouldn't exist because high-pixel wouldn't want to have more
in terms of the ability to modify the game so they never would have made this.
They would have just kept going on with Minecraft, which would be better, would
probably be to the state of high tail, or better, that in keeping it single for
editor's kind of a mess.
But there you go.
Microsoft tells me again, company they buy fair, but I honestly believe that the
misstep in all of this is the over monetization and over commercialization of
Minecraft and not focusing on what mattered to the longevity of the game, which is the
community. You don't need a Minecraft movie. You don't need Minecraft merch. You don't need different
variant versions of Minecraft to buy a separate products. You just need the Minecraft community
to be able to mod Minecraft. They will carry you. It's a Microsoft problem in a mojane problem.
Yeah. And I think it's admin because like Minecraft is cool, but it's just, this is just
better. So Microsoft doesn't buy game companies to make games. They buy them to print money. They do. I agree.
I've been loving post on Twitter from Minecraft players showing mods with book and
high-tell do this and then high-tell players showing that yes indeed it can. Yeah there's pretty
much everything. Anything you want to do. Like we made a liquid earlier today that looked like stone.
and just put it in the game and other players can save you in some way.
The only model format is blocking model?
Yeah, but that's blockbench, and that's fine.
I don't know what other kind of, would you want, like,
are you looking for like full meshes instead of block models?
Yeah, no Vincent's story and High Tail over the future, man.
Straight up, there are three future games
Then I find.
One is vintage story.
Let me grab the other ones.
You grab this.
I'll show you.
One sec.
Yeah, one is vintage story.
One is high tail and one is bit craft.
And if you haven't seen bit craft, bit craft is amazing.
Bit craft uses a new technology called SpaceTimeDB
that allows you to have tens of thousands of players on a rudimentary server.
It is insane, dude.
Their tech is crazy. I've never seen anything like a bit craft ever
Yet I was wild
Yeah, in real time, too. It's blows me away
Story crafters another one I haven't seen Stuart Crafter. It's space MDB open source. I think they're taking it open source
Yes, based on prevent-stupid entirely. Yes.
Yeah, it's their open sourcing plans for it for BitCraft.
It's now hearing a high tell us a new game?
Yeah, so we've been waiting for this account since 2022.
I used the interactive with Devs quite a lot.
You know, when we're working on block game back then,
and they gave me a shirt and a cool mug and all kinds of stuff from a while back.
So these are like cool vintage merch, man.
But with that in mind like they got bought by Riot and then Riot cancelled the game in 2025
And then Simon Hypixel bought it back from Riot and re-released it
Five days ago. It's only been five days
And now I'm trying to learn all of this because the documentation is not out yet and everything is broken. Yeah, yeah
Any reason I tell you it's not it's not ready. It's not ready at all
I'm going to be honest with you, there is a lot of people that are very negative about
high-till on social media. They're shooting on it because they think that it is like
a threat to Minecraft, and they're also seeing it as a finished game, which it is not.
This is a four-year-old build that they had a couple of months to barely polish and then
throw up your frosted interact with. Yeah, they see it as a threat to Minecraft. There are a
a lot of people that have like,
my favorite game, no one can threaten my favorite game, right?
Bro, your game needs a threat.
Your game needs a threat.
If you love Minecraft, you need competition for Minecraft,
because if you don't have that,
Mojang will continue to sit on their ass
and produce one mob a year for you.
That's what they'll do.
If that's what you want, then continue on.
I've seen so many people reviewing Hi-Tell as a completed game, it's not, it's a selection
of tools and ideas right now, and it's mostly functional, but we can do some cool shit.
It's like sports fans having a new underdog team rising up with a huge crowd, yeah,
that's exactly what it is.
And you want to know the biggest thing about this, I think Hi-Tell will win.
And the reason that I think Hi-Tell will win is a couple of reasons.
The tools are better, I can edit things in real-time on a live server in a multiplayer environment,
but nominal right out of the box. All of the things that you see in modded Minecraft
for being able to do world manipulation or drawing or anything like this, you can just do
natively inside of the hotel. It is faster. It is better, unmotted, meaning you don't actually
have to do anything with that. You can change more things in features, the skybox, the clouds,
the sun, the moon, you can add new blocks, you can add new liquids, anything that you want to,
and a new model, any of that. And it is using tooling that is accessible, meaning block bench,
which is free that anyone can use. So the entire system, the whole ecosystem of high-tell
is faster, more accessible, and easier than Minecraft. And that's it. Are you limited to those
Those tools for blockbench for the models, yeah.
I guess you can do it in Blender too technically.
If you want to.
So you don't have to use blockbench, but it's like wanting to do pixel art and Photoshop.
Just use a Sprint, man.
It's a game made for creating in every way.
Yes, yes.
Aside from that, the initial offering, let me show you how many character models are in the
initial offering too.
Let's go to Sponедity.
If we go down each and every one of these, I don't even know if you can use Eric's.
There are hundreds of models in the game already, like...
There are...
There are hundreds of models in the game, dude.
There are hundreds, there are hundreds of models in the game,
and they're not just a reskin of a zombie.
They're all very different from each other, and they're a hunt that gets still going.
There...
Look at that one, that's a snap dragon.
A snap jaw, spark living, a sparrow, temple-finch, an owl, like there's so many models in this
dude.
And the cool thing is, you can take that model, you can pull it out of the game, you could
put it in a blockbench, you can change the textures on it, you could put it back in the
game, do whatever you want, or make it totally new one.
deal friendly damage. Test-colling wonder. Test-colling no wonder. Oh yeah the dude with no face.
Pace-less guy. I remember this dude. Jake threw himself in that guy earlier.
Yeah you could just create whatever you want dude. I like it this dude. I love that.
Can you apply new textures? Yes. Yes you can. Here. Watch this.
We're going to go to here. We're going to go into this. We'll say new. We're going to here. We'll say new block.
Do do do do not block set. Not a block set. We're going to say new item. I think new item block is what it's called.
Actually, do we need to do that? Is it block up here? It might be block set. I think it's just item.
We'll go over here first. We're going to go look at soil under this. We're going to go look at read only.
Soil, clay brick. So we can look at these, show properties on this, right? You can see the item sets on ID and the set for this. So it's part of that set. Let's see if we can find the actual blocks themselves.
So, under item categories, you've got blockset block, so item block, block-breaking
decal.
Why is there no item block when I go to make a thing?
Why is that not in there?
Categories, blocks rocks.
I made this the other day, so we're going to do on my side, we'll create a new one,
on block-in, we'll make a new block, and it looks like you can't do item block.
I guess that's fine. Weird. So we'll say block, test, create. Now we'll go over here.
We'll say block, test, so make a new block. We'll go up into this and we'll say that the category.
Maybe we can add a category to it. We'll say item is there an item block.
Tool builder tool. Oh, we can make our own builder tool. We're going to make a blocks rocks.
We'll do that. And we'll say the item model is going to be block. I think there's one for blocks. There is.
And then the model can be stone and we'll use medium rebel or just block. I'll use this to lag type block.
Red, and now I'm going to use the texture in here, and we'll look for cheese.
So items consumables is where that exists.
We'll go to items, consumables, food, bread texture, we'll make it bread.
And now, if we do under this translation properties, we name it,
Red block.
I don't know if this is going to work on this, but we'll find out.
We'll go to here.
Red.
It's not a big name yet.
We'll play around this more.
So that block test is now bread block for the name.
Bread for the bread mods, something's so thrown.
I need to figure out where we can set this as an item, because I think there is
a block that you can set for, and I don't remember how to do it. We did it as a fluid
before. Let me go to block in this. Create embedded block type. There we go. Material,
solid. Opacity. Trans, semi-transparent. We're going to require the alpha blending
for this. We're going to set the block model to high tail, blocks, and stone, stalactite,
sharp large, right? Then the block breaking decal IV. So we can change the winded explodes what
decal is used, which is kind of interesting. So we can go into that we say breaking decals,
We'll make it breaking because rock. So it looks like rock when you break it, right?
And then I actually don't want to use that model. It's going to remove that. We're going to
like that. And then we'll do the texture block light. I want them. I want it to glow green
on my block to glow green, the radius of one. Custom model scale will set it to two. It's
going to be big. The block model animation, I don't even know you can send an animation. That's sick
animations.
Just open.
Blocky in.
Alright.
I don't know what happens when I do that.
If it's set to like a random block model.
It's kind of weird, right?
Dungeons?
Bone the spine.
I would like to see
Trash object.
I don't know what happens when you do that.
Maybe it works? Maybe it doesn't.
Block.
There's our bread block.
It doesn't work yet.
Oh, it's in my hand.
Oh, that's funny.
Alright, we're gonna keep playing with it.
I think we actually have to create a different kind of asset.
It's not a block group. Block type. I think that might be what it is.
Test.
Yeah, I think we actually have to create a block type.
Show all properties. Draw type cube. Oh, can we change that? It can be a model. Cube with model. Gizmo cube empty. I haven't tried this yet.
Take the textures.
there we go cheese now I know where I'm at
give me the cheese chat actually what texture do you guys want to put on this
we can put something stupid on it like an NPC skin human
Nope
We got all the different textures red. Let's look for bread
items consumables food bread. We can't click it from there for whatever reason
consumables food
Red texture. All right on all sides and the name of this
There's nothing
So we don't have an item for that. That's fun. What do we name this thing? What do we
name it? Is it in general? I don't remember how to do this. Comments, parents, no. Why is
this not showing the actual name? Block takes your side mask. I think it was block
test them, we have to sign it, the block model.
And here, test, no.
This is weird because this is an item and we can't set up what block it goes to, right?
Maybe this was being interaction there.
I'm going to delete this block test.
I'm going to keep the test out.
Keep it on that.
We'll do blockbases on our right, blocks us.
I wonder if we can just go and put my own picture up there and play around with it.
Thank you very much for the partner and a grocery.
Thank you.
That is super nice of you.
For our alphabet setting, semi-transparent, material is going to be solid, solid material,
but block model.
This is where we set this.
Why is there an item type?
very straight. All right, this might work. Test. That is not correct.
Material, a passivity, horizontal running, block light, green, radius of one.
Where is the name block particles?
There we go
Okay
Where do I actually set this?
So it's not under group.
It doesn't have a tag.
It doesn't have a comment.
Where do we set the name of this damn thing?
If it's a block type, can we set it?
Do we have to set up an item then?
So once we set up an item,
do we tie it to the block type?
And then we say, show all properties.
We go down here to block, for his block, block, and then block the type of reference existing.
Test. There we go. Now we reference the existing block type, right? Because we've made it now.
And now we can go in here, we can search for test.
And that has a block in my hand, but I won't place it on the ground just yet.
But it causes an explosion.
The visual of it is that it blows up constantly, is the idea.
And now I need to find out why I can't place it on the ground yet.
Why is that not doing that?
That's quite weird, right?
It's made it a bread. It's doesn't seem easy. It's because I don't know what I'm doing and I'm trying to find out why we can't
Make that placeable. We did it before too
The block type is no set is in an interaction
Use
I
Feel like we didn't do this last time
There was something that we did with this
We're at places around the goddamn ground and I don't remember who's an item or not
I'm gonna go you know what I'm gonna do. I'm gonna go look up soil
On here we're gonna go look for the item. Let me see soil
We're gonna look at soil needles. That's what we're gonna do
So that way we can find out how this even works
So for block for this
Block type is not setting in
Particle-color blah, blah, blah, blah, blah, blah, blah, blah, this is not what we care about.
When we set this, there is a property that should be displaying the block.
I set this up before and I should just kept the damn thing.
Gathering, breaking flags, no.
Stale data.
What?
What is our no-state data, Nirvana?
There's no interactions on us, either.
So how do we set these?
Larinamation ID reference to item player animations block.
Blocksoft, recipe, what an output, block type, group cover,
draw type cube standard, material solid solid,
transition soil needles to the texture transition to groups,
The block particles said ideas said, they're the flag.
So this right here is supposed to be the item for this, but I don't know how it's tied to the block itself.
That's why this is confusing, and it might be in the source.
That's for farming, that's for crafting it.
Can't have a stable breadlock that we can, we've been at before.
Weird. This is not actually a V interaction out. Where does that exist?
Look at soil. Block-type list asset, soils. Let's do soil under-scored dirt.
Right? So we have an item called soil dirt. And we go look at this in the editor.
And it's just an item, with blocked it.
Maybe I just make it into an item, maybe I just do that.
Maybe block type is not the right way to do this.
Block type looks like it replaced that, which is interesting.
Oh wait, maybe set, soil is how this works.
Right?
I mean, as part of the set of soil.
You enjoy this game about mods, yes, 100%.
Categories lock soils.
There has to be a way to do this.
This is what we need to do, this is what we need to documentation.
Only if it was ID state data.
Gathering breaking gives gather types of oils, lags, there's no flag, but this is
lit up as white, why?
Okay.
What?
Okay. There's nothing in there.
There's no reason for this.
Ah.
Dogs are cool, dogs are cool.
What type of symmetric?
Random rotation?
Where is the placement?
There is no placement for this.
How does this shit work?
Okay, here's what I'm going to do.
I'm going to overwrite this goddamn asset.
We're going to go over here.
We're going to take a look at it.
And I'm going to change the draw type on Cube.
We're going to look at this.
We'll look for the actual transition texture on this blocks dirt.
That's fine.
That's a transition edge around it.
We're going to make it the transition texture on this now is sandstone.
Right.
We'll change that to sandstone white.
Done.
Select finished.
And we'll go over here.
Inside of this, instead of the item of that, we're going to rename it to SoilDirt
test. And we'll grab that, rename this up here from SoilDirt for the icon. We'll leave that alone.
We'll go into the block information. And I want to change out the material to be
Solid, change this to be semi-transparent. It requires alpha blending for that. Custom model size will be
to the block model animation is going to be chest, which is under blocks animation chest.
Animation, animation chest. Open, we'll just do that for funsies. I don't know if that
will actually work on it because there's not a hidden, it's just kind of fun. And then
we can go into particle colors, I want it to be green for reasons. Particle set idea
It will be there, flags is whatever, gathering is whatever, maybe we don't actually need a block,
maybe that's really what it comes down to.
Maybe the texture is fun, right?
Maybe we just set it up in the item, and items can inherently be blocks, right?
You mean cyan?
No.
That would be cyan.
I'll make it cyan, there you go.
Can we set up the texture, where's my texture?
transition texture so that's a long edge. Where is the block textures? There we go. Let's change that.
I want to change that to something stupid.
Items, consumables, food, bread, all right. Now we can look at soil dirt test,
Which I don't think even has a name.
There we go.
Red block.
Where is it?
Where's my goddamn bread block?
You son of a bitch while you.
Why? Why are you not here?
I guess we do soil dirt test.
There we go.
So it looks like items just are inherently blocks, which is really weird, and not really
what you expect, but when I break it, and when I put it in the ground, right?
So that's kind of the interesting part with that, is you can kind of do all kinds of weird
shit with the game.
You can say that you're on blocks.
I didn't know that they were inherently items.
Got it.
Is that bread?
Yeah.
As a block.
And you can just put your own textures in there.
You want to do.
But here's the really interesting part, right?
Watch this.
Now that we have it as a block, let's go down into...
There's a section.
You can send it functionality.
There's a section here called Gather.
might be in categories, might be in a block, might be in a block for this.
Block textures, block lights.
Let's give it some light.
We're going to make it flow green, right?
Now watch this.
It immediately is glowing green.
I'll change it to red.
It immediately is glowing red.
And that's for everybody on the server, all at the same time.
So like, if you want to mod shit in this game, you do it in real time instantly, which
is the part that's awesome here.
right. And we can just remove that. We don't want it to have light at all. So we're
going to say, nope, here we are that. And the transition texture is there. We'll do
particle color. Let's do block particles that I'd be. We're going to set the block
particles set to nothing. We don't want to have particles when they blow up. So now when
they blow up they don't have a particle. And now we can go into interactions or functionality.
I think we should set a particle on it which I think we can. Item particles. Let's try that.
I don't know if that's going to work when it's placed but we'll see. So I'm going to make one of
the ones that I did, which is explosion big on self. And now we'll do this. And now it's in my hand
it explodes.
Let's kind of find it actually.
neat.
I like it as God, why we said, I mean it's just like one of those things you can just change
what the hell you want, right?
We just play around with this and if you want to add your own stuff, you just can.
And if, here's the other thing too, right?
Let's remove that texture from it and now it's just like a bunch of broken blocks.
We can set it to the up texture in here and high tail.
go to items, we say creative tools, and I want that to be a mouse cursor, only on the top
side, and then only on the north side of the face, right? We'll go to here, we go to
high tail, and we'll say block textures, and I want it to be bone on that side. And now look
what we have in the game, instantly. It's bone on this side, and it's the mouse cursor
on the top. Every time you place it, it'll look like that. And like, you could just do
whatever you want dude like that's the birth that's crazy to me because the fact that you can just do these things
and the game is like sure man done whatever you want
I would like a stone bread mixed block aka dwarf bread you could just do that right
you could just you could just do that if you want to
once that texture yeah
And there you go, and it's like covered by this other stuff, too.
The amount of trolling is insane, and I don't know what you mean the amount of trolling.
What trolling's going on?
Play it, you could play it a whole D&D game in title?
Yes.
And now look, when we have something that doesn't cover over it,
it's using that edge that we wanted to, you can also change that texture out and make that whatever you wanted.
Yeah.
I wonder if you're still taking people for actual pirates.
I have a bunch of guilds there for you.
Yes, but I'm not playing it right now.
Not currently. I'll play it after stream.
How long will block him in Plentitation?
Uh, porting take weeks months. I'd say months.
Um, I would not say years. I'd say months.
Yeah. What the heck is that? Whatever you want with me.
I don't think it actually has the interaction though.
Yeah, it doesn't have the interaction.
Yeah.
So I can't open it.
But look at it.
It's doing whatever I want it through.
Boop.
Blocktail tomorrow, and I read.
Blocktail.
We should call.
Blocktail.
Oh.
You're troll by changing a custom item.
We're in right in real time.
real time make a block I have nowhere spawned and it and it probably you could do whatever you want but this is again only the server admins could do this right
But this is kind of what I wanted to show you is like this is the ridiculousness of this looks like you can set up a block type and then assign that to which is kind of cool. You didn't know you could do
So we'll get rid of this now. Nope, and now it's
Going away like that one go away and now we've got luck
No, in block game. Thank you. Deep up block. What does Deep up block? I think that was the one that Jake made. Yeah, that's the Deep up block. And then
Bread no
Test did the item actually get removed. I think I removed it. I did. I
Did it now it doesn't exist in data. I doesn't know what to do. Nice. There we go
at least now remember how we do that we do it as an item items are inherently blocks
you don't need to make another type for it. Like having the property rotate is property
every 100 ms. What are you talking about? This is most of my tiny water bring up. I know right
like here's another one let me give you another one that's really weird right. We're just going
going to go and say this item type, right? And we'll say, I don't remember if we have
to do it this way. Let me see, item type. There's supposed to be a fluid. There we go.
We're going to do a fluid, create chats line. And now we can go into this. And we can
And do show all properties on our fluid, the chat slime.
And we can make it so that the effect is semi-transparent.
We can make it so that there is a block texture.
We can do a vertex here, we want.
And we can do all on this, and then go back in a high thought.
You can just make a fluid, works the same way.
You'll know you mean MS is milliseconds.
Can you have a block property rotate every 100 milliseconds through a series of properties?
You wouldn't need to do it through properties.
We do it through an animation sequence and blockage.
So like here, I'll give an example of that.
We'll go into Talvager.
These are not static objects.
Like, see this object here?
Watch this.
the
And the animations are assigned to that. So if we go pull up the salvage here, let me actually do this for you. I'll show you this real quick.
We'll delete this because we've done showing that before anyway.
We'll go in to here. We'll go into high till read only and we'll say salvageer.
Salvage.
And the item is the bench salvage right there.
And we can go into this and look for it might be rendering.
There we go. That's the place block.
Is it interaction?
Snow is it block it may be behavior under block Gathering bench processing type bench salvage bench
I'll put slot count. We can actually change all of that. So it'll be like, oh no, I want
I want to change this we're gonna override this asset then I'm gonna create that and I'll be like I want 10 output slots man
Now watch this
I didn't have a few I supports that. We're gonna find out
up. Look at that. You could just change anything you want. It'd be like, oh, yeah,
you know what? Actually, I only want eight of those. There's too many. There's too many of those.
There you go. Yeah, this is what I'm talking about is you can just change anything, dude. And that's
the thing is you don't even need to edit this one. You could change it to whatever you want. The basic one
only has four. Now we have six. And then you can go back in there and change it to whatever the
the way you want. You could change this one needs fuel. You could change it so that the input is actually not just one filter valid ingredients or maybe not filter valid ingredients. You can do whatever you want.
That's it. I'm buying it. My made up. Hell yeah dude. Use my code. Very nice if you do.
And when we break it, we can actually give it the bench back, right?
How you tell us to Minecraft is what Gmod is to the source games. Yes. Yes.
You see the Gary from Gary's mod is making a new thing called sandbox. I did hear about that. Yeah
Increased basically inventory size. I think we can do that
Let's see input
Maybe we'll do another one
What happens?
Oh, there we go. Now you could put to it
it's like if I want to make a bench like a workbench that allows you to craft stuff
we just add stuff you know this is what I'm talking about man like it's crazy on the
player inventory you can already add stuff to the player inventory watch this go in here
you have a backpack you can actually add backpacks loss to this or remove them from the
player if you want to. You remember mine packs for minecraft? You don't need that anymore. It's just...
It's part of the game.
You mean the basic inventory? You mean putting something to basic inventory? I don't know if you can modify the basic inventory.
I think that one is actually protecting class. As is this, which I'm trying to, I've been asking them like,
expose this so we can put stats on this screen, because the tab menu is not through these systems,
which is upsetting. So.
I know about the back-exhaust, yeah.
Yeah, good to know.
Yeah, we tried to monitor the tab menu because what I wanted to do was this and put the
player stats over here on its own custom UI and I can't do that because this tab menu
was protected in some way.
Which is kind of annoying.
But this, great.
Now I can just go back out, delete this one, delete this local one.
Oh, if you delete it while you're interacting with it,
again, crushes.
Whoops.
Didn't like that.
Nope to self.
Never do that again.
That ain't fair, true.
I'm going to make some recipes, I think.
That might be a cool use today.
Looking forward to create mods in Ito.
I'm looking forward to other people doing this.
Uh oh.
Oh, we have a problem.
Okay, I got to reset the server.
My character is still interacting with the object that's no longer in the world.
My character is no longer in the world, but crash doing that.
So I had to reset the server, which will stop my interaction with that object.
Yeah.
Whoops.
I broke it.
I broke the video again.
They have ground up breakthrough.
Do you run across it?
Yes.
And you can actually set that up.
There.
I believe grass trap is what it was called.
Yeah.
Grass traps.
And you got to recommendations for an SMB server to join.
We were going to set one up, but the game is in two, it's two difficult to state right now,
I think.
It's kind of busted currently.
We got to get our baseline shit together first.
Lily Pence do it too, really?
Oh, that's cool.
We'll check that out because I haven't seen that.
Yeah, I want to set up the crafting stations probably today.
We'll start doing that.
I think that is easier and better, excuse me, discard changes, servers, lot.
Also, I strapped the break when you run it, that's sick.
There, let's not look at that again, there we go, now I can look at this.
all right I got to use the bathroom I'll be right back
Okay, so since we're kind of roadblocked on some of the spells, I think I'm not sure if I can
I think I'm going to start making some salvaging related chip.
Let's go get rid of this.
We're going to make our own station, our own crafting station.
I think it'd be kind of fun, because I haven't tried that yet.
It's new.
You know the fifth column in fourth row or misalign?
right wait wait wait
it's only that one wait no it's the second one and the fourth one
Come here with Curse Knowledge, the 2nd and 4th row separators in the inventory,
our one pixel baller.
Then the first and third.
And then Skeletor running away, me.
And now I've sent this to Boudochette.
Uh, yes, I said the intro we made it yet.
Okay, so let's make a new station. I would like to learn how to do this standard. So we're gonna
look at the salvageer. Now we're gonna use the salvageer, the salvage edge as a way to do this.
And it looks like it's item bench bench salvage. Is the name of this? Also block the bounding
Boxes bench bench salvage and it looks like the box itself
Oh, you can just define the actual collision boxes
So if it's taller we can just set it a taller collision box. That's great, dude
Now that's really good
that's like pixels what the shit people it's funny calm down satiti
oh what the shit did someone notice it oh yeah no we have no section all the time it's been a long
standing maybe good afternoon good evening good night hell yeah dude yeah
Would you say that bio computing could be the future of CS?
As soon as it seems to be much more efficient than a thousand GPU clusters.
I've seen a lot of stuff with bio computing, yeah.
Where they're using rat brain cells, and also, I believe there was a test with human
brain cells.
It really comes down to efficiency and ethics.
You're going to get a lot of ethical questions that come down to that, right?
If like, is it ethical to use animal brain tissue to play porn?
you know like it's going to get real weird when that happens but they're already they're already having this problems
the other thing is what happens if you're laptop overheats and it cooks the brain
what happens if it what happens if it's in there and it grows in a way you didn't expect
we're getting more hamburger 40k I don't I don't like the idea I don't like the speed running of more hamburger 40k take
That's not ethical, when does it become ethical?
When we trick sand into computing, or when we trick an individual cell into computing,
which one is more ethical?
Yeah, how long do you...
What happens if you forget to feed your computer?
That's the big one. Like if you if I forget to feed my computer, it's
delicious feed
juice. It's nutrient supplement. What happens?
Change the computer fluid
It's grim
Sand it at competing as a high-scored magic in real life.
What we do every day is magic.
I can talk to you from the other side of the planet in nearly real time.
In fact, the version of me that you see now is in the past.
From seconds.
You are time traveling.
It's weird.
That shit's wild.
Stop, no.
Look at everything with existential, glee, red.
Don't do this to my brain.
You're looking at the past.
Some of you are looking at different versions of the past, too.
Some of you, three seconds, some of you up to 30 seconds.
You're looking at the past.
You're not looking at now, you're looking at the past.
And even then, no matter what you're looking at,
you're looking at the past, because light had to travel to that thing,
bounce off, and then go to you into your eyes.
Everything you see is an illusion.
It's an echo of what once was.
Just nearly in real time, but not actually in real time.
Slightly old or all of it.
Anyway.
Thanks, Oron, with 500 bits said, hey, Thor, just facts.
Nothing fancy this time.
Hoping always okay for you today.
When I came into the channel, you seemed a bit down or just really thinking.
No, just wake it up.
It's okay. I got your back, Jack.
inspired me to like others to get a hobby. I made it the actual performance about puns.
It's only a play on words. Well, have a good one. Hey.
Well, you're like this. No, I was fine. I'm just when I wake up in the morning, like
I haven't like done a bunch of stuff. Yeah, like I've been walking up, like my brain is
slim mode. Oh, by the way, have you guys not seen this? I'm going to show you something.
Do you guys want to see something that Minecraft will get upset about?
You ready?
We'll know the slab, Rhett.
You could just do whatever you want.
Is that even legal?
Yes.
Any player can hit R, and it rotates it.
Anywhere that you want to.
Any block.
You don't have to like aim yourself anymore for that shit.
Yeah, like here, even look with salvageer.
I'll show you how this gets implemented.
It's quite easy.
Like we'll go down here.
See that?
The way that gets implemented is inside of the editor here.
You say variant rotation, north east southwest.
That's it.
That's the variant rotations for it.
And flip type is symmetric.
You can just change these things to whatever you want.
But this is the way that you do it.
And you say no random rotation.
And if you want to have random rotation on it,
You can actually go to Cactus.
Cactus actually is random rotation on it.
So every time you place it, it uses a seed from that one specific block to do random rotation every single time.
You can even make it so that some of these blocks actually have modifications on them, where they are different.
So if we go to Cactus topper, I believe that one has random modification on it.
Now this one doesn't have it.
Some of them will actually have like flowers and shin on them.
Yeah, each and every individual spot, like if we grab this, we do that, and that, these will always look this way, so you do this one.
It's seated, so that it's not like trying to store that calculation forever.
And then we can grab the top or for that.
And you have three different look in cactuses, even though it's using the exact same blocks.
So this is what I was talking about before of, like, you can modify that, that behavior
that you see there?
That's not hard-coded.
It's not like Minecraft.
You can literally just pull up those assets and change them.
In any way that you want to.
And that's why high tail is different.
That is why it's better.
Because anything that you see, you can change.
Anything you don't like doesn't have to be that way.
You can make your server your own. Instantly, in real time. Yeah, like are we going to
cactus? Bottom. Let me see actually what is the name of that cactus? Plant cactus
one. We're going to this, right? And we're going to the block and placements. Look
It's support down.
This is with Ignatself Ignored, Support Required.
So the fact that it breaks when there's nothing underneath it, you can remove that.
You could say I don't want that anymore.
I want it so that it stays in midair, right?
Because right now the way that it's set up is if you do this and you break the bottom
one at the top on the brakes, just get rid of it, you don't need that, get rid of
it if you want it.
So let's just take the bottom piece of factors, and we'll start playing with this.
But we're ready to ask it, make her own.
First character of an item or a D underscore must be a letter.
Oh, that's funny, this is a legal asset.
First character of an ID, or after an underscore must be a letter,
I'm gonna report that bug.
A legal asset, a legal asset, we can't refer to it.
I'm reporting this, plant cactus one, okay.
Let's go and get him to do that.
Jail!
Yeah.
I guess we can't change the bat one, but you get the answer.
All right, let's go back into our salvages workbench.
We're going to go play around with that.
Salvage, I'm trying to learn as much as I can about the Benches system.
Inside of the Jet and D properties of this, we can actually see that the icon is the
bench salvage.png, which is this one up here, right?
And by the way, that icon is actually just the 3D model.
You can generate that from the 3D model so you don't need to make a png out of it if you
don't want to.
game, it's just that little model, but you don't need it to be me.
Cacti are a Canon advantage, they kind of be changed exactly.
Categories as furniture benches, so I think we'll make a category of furniture bench.
I'm going to override this asset, but we're going to create a new one.
We're going to call it bench.
I'm going to call it bench cooking.
That's what I'll do.
Cacti enemies? Yeah. Bench cooking has a game so far though. It's quite good. It is the best
modding tool I've ever played in my life. It is phenomenal. It is. If you were a Minecraft
modern and you have not tried high-tell yet for modding. Before you shit the bed and scream
and cry because threat to Minecraft right before that happens. Try it. It will be like
It'll be like having a relationship that finally isn't toxic.
It'll be confusing at first.
You'll be like, wait, what do you mean I could just do that?
What do you mean I could just upload a liquid?
What do you mean?
What do you mean it's all so easy?
This is suspicious.
This is bullshit.
And you'll be sitting there going, like, I don't understand why the game lets me do things.
It's you're in a bad relationship with Minecraft.
You deserve high-tail.
Tell. Teller you. Let's go to bench cooking. We'll do a cooking bench. And I want
it to be its own thing. Cooking. And I don't know how this is going to work. So let's
go into here. This has bench salvage right now. I need to change the naming and everything
for this. I have never made a bench so this is probably going to be really weird.
You're going to say items, bench, booking, dot name, and we'll grab the same thing for
this. No, let's call myself. There we go. Bench cooking. Wait, there's already a chef
of stuff with the game? Hold up. Delete that. Delete what do you mean? There's a bench
Orange cooking already?
What?
Alchemist, Arcanist, Builders, Farmers, Bench Salvage, Bench Campfire, Bench Weapon, where is this?
Shift-Stove.
Maybe it's because I overrooted?
Maybe it's magic.
Let me try something.
How does this ship work?
I may have to reset the server.
I may have to restart it.
It may have gotten angry when I overroot it without actually ever writing it
Yeah, that may be the problem
I'm starting it's fun. We'll figure it out. It'll be fun. Yeah, definitely exist. I think I killed it
I've done some really weird shit with the acid and I don't know so not surprised
It's because it's not called a bench. You can search by the internal item I do though
So it should have been it's called bench cooking internally
I can't believe the streamer deleted cooking from life, I didn't.
Only DoorDash know, it's over.
TDS-Time
Tuma underscore factory with 500 bits said surgery update.
It all went well and it would seem that I won't be needing the eight weeks I thought
I needed for recovery.
I will only need four weeks.
Still laying around though, got to let my boys heal and happy eighth part in our anniversary.
I'm glad you do it, okay.
You tell us all about your tumor journey.
It's terrifying, dude.
I'm glad that you're doing okay, though.
I'm glad that your surgery went well.
Let the boys heal.
That sounds horrific, dude.
That sounds so scary to me.
I think the thing that blows me away
is you're dealing with a really rough hand.
You're dealing with a rough ass hand.
And you're dealing it with the funniest,
possible the meter, imaginable.
For those of you who don't know, this is a person who is creating a lot of tumors
in their body.
They have a condition where they are generating tumors.
They name to themselves tumor factory and joke about it all the time.
It is wild.
Like it's, yeah, their name is tumor factory, which is like, laughing at it, I mean at that
point, you might as well, you know, you're not changing it.
like I'm glad you're doing okay and I hope you continue to do okay because that
to me is terrifying. Also what's this? What is this? Wincraft. We've been waiting
seven years for this huge announcement coming soon. It's time to change the game.
You already know what this is about. Bro, are you? Wincraft, you putting this in
high-toe. Is windcraft going high-toe?
Is this going to be windtailed, dude? It's got to be windtailed, right?
They got to be putting in high-toe. If windcraft goes to high-toe, it's over.
Yeah, like 100%.
What is it?
Windcraft is one of the largest servers in Minecraft.
Yeah.
That's a big deal.
It's about time.
What is this?
Whoop!
It's a better to use mod name as namespace for translations of item I do's yeah, we're not there yet right now. I'm just working around.
What I'm interested in is why this is like this.
I'm actually going to be overwriting the original assets you have to understand that like I don't want the base high tail functionality.
We're going to be removing that and putting our own system in.
Yeah.
Okay, now we can build stuff like building individual items is fine. I'm trying to understand some of these systems. So like how
The chef stuff works like cooking the bench cooking is what I'm after and I want to know how that functions
bench
There goes chefs that was back and we can we can rotate that. All right cool
And this is our specific craft.
Yeah, any type of vegetables? See that?
So we look at food, kebab, vegetable, consumable, mushroom skewer, like all this stuff, crafting
10X, crafting all this.
Our crafting system we're gonna do is basically already in again.
Yeah.
Unknown item.
Chat is a vegetable, yes.
That is true. Chat is probably a cucumber.
We can chop the fish to make ingredients, baking, preparing, and ingredients.
So, let's go into the chef's dough.
I didn't bench cooking and boxes, this is just going to be the collision boxes for it.
Then, cooking, what we need to do is look at crafting, recipe, input, and these are going to be
all the recipes. So, to make this item, you need an ingredient copper bar, a wood trunk, and a rock.
And you'll need to put that into, where does this recipe come from?
It'll come from a crafting workbench. So, we can put that, we can put the recipe for this item
into the workbench by doing that.
So if we go over here, if we look at this,
we look at workbench, grab that, and look at this.
Get off of that, open this up.
In here, you can see the chef's dough is right there
and there's the recipe for it.
And that recipe is defined inside of the item for the chef's dough.
Makes it really easy to do this.
You can also put the recipe directly in the crafty on it. Yes, you can.
Yep. So this is the really interesting part is we can do that as metadata.
If you look at this, this is an input here, but we could probably put an input.
Instead of individual resources like this, we might put it somewhere else.
Maybe the source. I can't want to keep the recipes like this though.
You know, I think I might want to do that that way. I wonder if you do multi recipes this way.
Can we do two recipes that result in the same item this way? I think you'd have to put it on the crafting bench.
Reminds you that we're across the map editor? Yeah.
How do we have the most important part of the name of mode, the friction?
And they're more like fishing.
You go between a visual editor and the code? Yes.
So, if we're doing that, let's go to functionality.
nothing in functionality, nothing in the block that we care about.
Let's go to interactions.
Nothing there.
How do we define the recipes with this?
And I think they're defined not in this,
but instead in each individual item.
So let's look at food kebab mushroom.
Food kebab mushroom.
We'll grab that.
We'll go look at crafting.
Crafting recipe.
In this case, the input is ingredients thick.
ingredients thick or resource type ID any mushrooms. Resource type ID if we go look at this
is anything as a resource type that is mushrooms and it's any type of mushroom and if we expand that
I guess we're going to look at the source for this. It's icons resource type any mushrooms
and it's any type of mushroom and that means that under a mushroom we go like this we'll go to
You ate him, and not the plant crops.
There should be an item for a mushroom.
Item block, no, ingredient.
There you go, ingredients.
There should be a mushroom in here.
What kind of mushrooms are there in the video game?
It looks like a brown mushroom or some shit.
I can't move the damn name of it.
I'm greedy and brown.
Now mushroom, brown.
I guess it's a replant crop for these.
Light and plant crop.
Mushroom, block, brown.
Cap, brown, common, brown.
That might be what it is.
So then we look at this one
and we look at the tags for it.
Plant crop.
Hmm.
How does it apply the mushroom to it?
it's called common I guess that's it right so how do they apply the category
blocks plants weird yeah group plant where does it get the tags of much
If there is no that's block sound, say I do.
Mushrooms would be a resource type.
So resource, nope.
Show all properties.
Resource, no.
Where is your resource type exist?
Where do you live?
Resource types.
Mushrooms.
So they've tagged mushrooms as vegetables, which is not correct, and it's a very different thing.
So, this is how they do it.
The item is both a crop.
It is a block, and it is a resource.
So item is a whole bunch of shit together.
It's a lot of stuff.
So they've marked them as vegetables, which are the nonvestables.
Even vegetables, so it does that?
That's not a vegetable.
So inside of Bench cooking, we'll go back over here.
Or inside of food to Bob Mushroom,
this is saying resource type ID.
We do a resource type of any mushrooms.
And then we apply that resource type to the mushroom
to say that it is also part of a collective of mushrooms.
And now this can use any mushroom in the game
in order to craft this.
And it will say any type of mushroom, which is super useful.
Right? Under that resource type ID,
it has an icon of any mushroom,
mushroom, which is the icon that you're seeing right there. And the any type of mushroom,
is the description that you're seeing right there in the name. Useful. Really useful actually.
Fungi is spores similar to seed, but not, yeah, they're not the same. They're not a vegetable.
So I think this is really useful, right? Like it shows you how methodical they're crafting
system is probably the best that I've seen, because it's very simple, very easy.
And I want to build a bunch of shit at.
Can we make recipes they can drop from the world?
Yes, yes we can.
And I will be building those.
They will teach you a recipe.
What if they had poisonous mushrooms?
Cool, I'd have this again, that's fun.
Make a you see in high tell, no, we're making block game in high tell.
It's not my birthday, it's not my birthday you go.
But now with this, we go to crafting.
We'll do the input of ingredient stick and mushrooms.
And there's our ingredient stick and there's our mushroom.
And then we can go into this and say that the quantity of the mushrooms is three.
The ingredient stick is a quantity of one.
And the output is going to be a single food kabab mushroom.
And the bench requirement in this case is going to be a crafting cooking bench.
And I can create a custom bench, which is kind of safe.
And I will probably just repurpose a number of these benches because they fit with what I'm trying to do.
Are you making wings?
I mean, wings?
What?
Can we copy and paste a specific game?
See, this is just fully a-f-k, no, I wanted to do something better than that.
Yeah, that's boring.
Categories is prepared, so this will be under the category of prepared foods, so let's put it in a different category.
We've got category of prepared, so let's go search for prepared, repaired.
Where does that live?
Is that under the bench?
That might be under the bench cooking.
So it's going to show all properties.
We don't care about the recipe for this.
Categories. Workbench crafting. No.
Where does that category is it just written? Oh, it may just be written.
Let's try something here.
Create a overwrite the kabob and be like butts.
and
no, there's gotta be a way to call it prepared
the category butts is not showing up
that's where
the showing
Grayscale that versions. Oh, there's gotta be something because look it's got a it's got an icon with it
You don't need to save it the moment you change it it's done as you can see here. It's it's safe
So like that is
Wait, yeah, it hasn't heard it's not supported in the property. So let's go look at this
We changed it to butts the categories butts, but where does the category get defined?
in the bench.
Is that defined somewhere?
Time seconds for bench requirement. That doesn't matter.
That doesn't matter rendering, no, general categories, benches.
So how does that get defined?
Yeah, it's got tabs for tabs, but where? Where do those tabs exist? Are they in the block, maybe?
Bench? Idea is cooking, Bench. Type crafting.
Categories, there we go. There we are. Found it. Over at the exit.
For it. We'll go into this and why do new categories this?
That's fine. You crash me. It's one of her. The idea is going to be bots and
The icon is going to be
Something stupid. Something really stupid. I
Cons. Craft to get her is
A campfire. Done. I'm gonna get back in the game
I don't think it was interactive with it at the time if I was it's gonna crash when I get back in
I have to reach that the server. It was not bots. We did it.
All right, so now we can do that. Okay, so I can add custom custom tabs to this and book whatever I want in there.
Nice. Really nice actually. Super, super nice. I wonder if this supports pagination.
It doesn't show bots in the top left. Oh, it will.
But...
Just put cloud code on this thing.
Dude, cloud is not an interact with the shit,
because human beings haven't released the docks in.
AI doesn't know how to work with something
that it's never worked with before. It will just hallucinate an answer based on what it has
for already solved problems.
No, I do, Mr. Jubil. I try to answer things that both sides you've talking about. You
have to understand like, twitches at 3,500 people and YouTube is at 352, which is almost
always 10 times the amount of people on YouTube, right? So like twitchack is really fast, and
YouTube check this kind of slow, so I try to talk about things that both sides are
talking about. Like when someone over in Twitch said, it was like, oh, it's your birthday
day. I was like, it's not my birthday at the same time at Hammerberg saying that it is
my birthday, right? Easy. I try to find things that I didn't because I got limited amounts
of things that I could say, right? It used too much too much in a day, not enough time.
I'm the girl with you. Most of the streamers that I watched on Twitch don't interact
chat at all, so, is that? I'm quite happy to get it right.
What are you gonna add?
Who is this? This is Jeff Bluck, Block-Sostin. There he is.
It's fun to interact with chat, I agree.
is YouTube talking about how amazing Twitch set is. They're saying that you're the favorite. Yeah.
But you have ads right now and they don't. So.
That streams are a new space. Yeah, I don't like that at all. I just be honest with you. I just, I talk all day and it's very hard to do,
Hard to do, which is why I kind of get close to the mic and I talk kind of quieter, right?
Because it's just a match in talking for 12 hours a day every day, man.
You blow your voice up.
With the older child, we can't be the favorite, you maybe are.
Your second time loop, no.
I mean, I could go into Florida some odd.
If I took like this, but if I do this forever, then chat will start complaining.
Uh, so painful to talk more than three hours. Oh, for a second, I do a 12 hours day.
I didn't use to be able to, and then um, you get abs on your lungs.
What does the code do? Nothing right now. All you mean the one up there gives me money if you buy the game,
which is kind of nice. So if you want to do that, please do, because it supports me and then I can keep doing
high tail streams and keep doing other shit. And keep paying my staff and everything else.
Like you are allowing me to exist as a streamer by using that code. In fact, you're doing it just by watching
the stream. Frankly, so. There is a rubber duck on my desk. It solves all my issues.
Hell yeah. Is this your game? No, this is high tail. We are modifying
high tail to have block game in it, which is an MMO that we made inside a Minecraft original.
I was mean Jake.
I worked on it for about two years and I brought Jake on and I have Jake's been working
up for three years.
We've got like five years on it so far.
It's got thousands of items, hundreds of, you know, creatures, all kinds of shit.
So what I'm doing now is I'm working with the crafting system to create individual things,
right, and kind of going from there.
And I'm going to send this.
I think that's over to Jake so we can see what I'm doing with this.
But...
Yeah, I'm not even know that we likely need zero or very light programming for the crafting system.
Here's how to set up the courses. You're doing your masters and compsai, any resources you think are worth looking at.
Yeah, actually, let me send you some cool shit. If you go to this Gordon, it's probably the best choice for this.
choice of this, because it's going to have everything that I'm talking about the same time.
Go to channels and roles in Discord all the way up here. Choose programming and
likely IT based on your interests, right? Go down to the sections you won't see all these.
This is going to be kind of overwhelming as a lot of channels in your U.S.
You will see only the ones that you've chosen. So choose the programming channel.
Go to resources in there and to see all the free resources in here.
There's a ship lit of stuff in there. And then IT also is the same thing for IT resources
for all kinds of things of this. And it's what I do, what I want the community to be and what
this discord is, is it's a place for you to learn shit without paying money. That is the most
important thing to me. Yeah, that is the most important thing to me. So if you want to learn this stuff
do it like that is what this is for, is to learn all those things. Would you go a high-tailed game
as well as a game engine. For me,
high-tail is not a game.
High-tail is a place for me to make a game.
It is an engine for me.
For another person, it would likely be more a game than it is a tool.
I would rather use it as a tool, personally.
And then I would rather play the game than I made inside of it, right?
Done with the ashes from now on stream yet for now.
They have failed moderation entirely.
some amount on stream for now. It's a great space with a game attached. For me, yes.
Yeah. High-till-models currently available for everyone. Yeah, what you're seeing right here is
part of the game. You just hit B and then you click on acid editor. You're going to go.
You see yourself running high-till-models in the future, 100%. Here's a couple of things that we're
going to be doing once the server is up and running to be clear. Is eventually high-till is
is going to be adding in financial support systems, where the way that they're going to
be doing this is you can set up a story to sell cosmetics on the server. I don't like
P2N. I actually don't even like MTX a lot of the times. So players were saying, hey, I want
to find a way to support what you're doing with this and I was like, okay, we got to find a
way that it feels not greasy to me. How many of you guys have played Warframe? Warframe? Warframe?
Warframe is a system called TenoGen.
The way the TenoGen works is individual artists
from the land of the world that do not work,
for digital extremes who owns Warframe,
they create assets for the game.
These get voted on by the community,
and once they were voted in,
they get added to the store in the game,
and they're all cosmetic, cosmetic only.
So TenoGen then allows these artists
to put items up on the store,
and they get 30% of every single sale,
and they don't have to deal with customers at all.
Warframe, digital extremes, manages this store, deals with all of the charge backs, deals with all of the, you know, handling of those assets, any of that kind of stuff, if somebody wants to refund whatever, right?
They deal with that, and the artist gets paid every month indefinitely.
That's what I want to do on our High Gills server.
That's how I want to handle that.
And I want to make it so that you guys can make really cool looking hats at first hats, and people can buy those, and you get,
and you get your cut of the money. I want to do it exactly like what Warframe is doing because
I think what Warframe is doing is incredibly positive for their community. It's incredibly
good for the artists overall and it's maintainable, which is good. Yeah. Yeah. Warframe is the
best free to play system, I know. I agree. And I want to model what we're doing off of Warframe.
That's exactly what I want to do because I think what Warframe is doing is the monetization
system that I like the most as a player. And that's what I want to do with. I
owe money. Yeah, I'll be in our own money thing. Cosmetic only. And that's how
I want to do it. I want to model it off for warframe. Because I think warframes is
the ferris to the player, where it's still can maintain a business, and it also
spreads the wealth to individual artists that generally have a shit time making
money. So I think that's a good thing. That's going to be a hell of it.
I don't know. Patus lay. Yeah. At the same time, and this is really important to me, it
allows our team internally to make really cool shit that is not cosmetics so that you
can earn those in-game. So I want to do that. I want to make it see that the items in-game
actually look really cool. I don't want the cosmetics to be like way cooler than stuff
in the video again. Time to AFK in an idle server. What do you- you're streaming how
to miss the bell? I stream every day except for Thursday. So you will always find me here
12 hours a day from midnight till noon p.s.ing.
I'm going to were a friend so I'm glad to hear that.
Oh, we're from his great dude.
We're a friend is the opposite of predatory tactics.
I think what they're doing is incredibly beneficial to everybody involved.
Yeah.
Can you do cinematic camera shots currently?
Yes, you can.
What you should do is go into here.
First off, do slash op and self.
That'll allow you to opt yourself.
And then you can go into hit O.
That will change you from adventure mode to creative mode then you go into here and you will go to this little camera icon the machine of a tool
Yeah, no up yourself like operator and there you go machine of tool. That's what you're looking for looks like a camera at the school
oops
But uh
It's kind of neat. Yeah, up yourself up you goblins. I swear to God
Oh, P. There's also a timeline tool. There is. I have not used the timeline tool yet.
There's a lot of different tools in here, and I think people didn't realize that they were more than just this.
But there's a lot. Do you want to see a really cool one?
It just makes trees.
A random arrangement of trees.
That's it. It's just a brush that does that.
Now do you want another really cool part?
Do you want another really cool part with that brush?
Forest brush, right?
You could modify that brush to make it do whatever you want.
You can make your own brushes.
You can make it so those brushes will pull different assets.
You can create all your own custom tools for all your own custom brushes.
way that you want them to be.
Right in the asset editor.
These are just items.
That's all they are.
It's just an item.
Yeah.
How would you rate the high-to-modding tools?
I wouldn't say at a pen to be real with you.
I say that this is the, I've been modding Minecraft probably the last four or five years,
building our MMO server.
This is the best modding experience I've ever had in game.
ever. And it is still broken in many ways. There are still sections that will crash the
acidityer. There are still things that don't work correctly. This is the worst it will ever be,
and it is already the best experience I've ever had. It is awesome, dude.
Yeah, that's why there's 1,000 twittered mods in three days. Exactly.
Yeah, crash it, crash the acid editor. Maybe I need to do an unseated more. But yeah,
asset editor. How much easier is it in Minecraft?
You've read it a custom block to Minecraft? You've read it on that?
And I mean you actually adding the custom block to Minecraft.
We're going to go into our custom pack, we're going to say we're going to do this as a item,
going to go into here, you make that a sit ID, test block, for it, going to test block,
going to edit it around this, set this as a block, create embedded, we will make it so
it's a cube, we want to have it be the block model of nothing, we don't care about it,
the materials empty, we can make that solid, but pass it to, we're going to set that to
transparent, requiring alpha blending. There's our block. Now I want to go into this. I want
to make it to the block generates a colored light. We're going to make it kind of a pale green
sort of color. We're going to make that radius one. I'm going to make it so that it has block
particles. I might do block particles. We're probably do some block particles. You know, let's make
it blow up. Let's do that. I have an explosion effect that I put together before from their assets.
They have an explosion big and I just modified it from there. We'll do that. So that has block particles and it will do that
Just fun. We're gonna do a random rotation on it. No, I think I'll leave it the way that it is
Yeah, we'll just do that. Oh, you know what? No, we'll just do that. That's fun.
And now that we have this
Let's go put a texture on it because I think it needs to have a block texture as well
So block decal ID, we don't care about the decal, material is solid, where is our texture?
Block model textures. We'll put a texture on this. What is the texture that we're going to use?
We're going to go back into high-tail, we use items, and I'll use a Halloween prop of, I don't know, this wagon texture.
Sure.
What was the name of this thing, make sure they actually have the name, general icon,
categories, translation properties, test block, it's for testing, there we go, now we've got
that. So now test block on it. And we should. Let's do this. I could see it in my
hand there. So we've got it as an item now, right? It exists. And now, we have to do
as we go back into this. We've got our block information on this across the whole thing.
We've got our texture and it looks like the texture is not applied to it there. So we
don't want to do the block model textures. We don't care about that one. I think it's block
textures. I think it's this one. Yeah, there we go. And now we'll do this and we'll say
high-tail. And we're going to go look at items and we'll make it so that it's a, you know?
What if we use the camera machine to contest texture and the whole thing? That's kind
of funny, right? I feel like that works. Maybe we can make it into a door. Weird
shit, right? Oh, we can change the buy-on tinting on it, too. And we can change that in a
per-face variant. I'm going to realize we can do that. That's kind of cool. Happy
brighter anniversary. Thank you. Why can't I interact with you yet? For some reason, I can't
interact with this. I need to find out why. There's probably something that I'm
missing. Effect, block color, block radius. This is done. Block texture sign, draw
type cube. There was something that I missed. Maybe it's the model? No, we could just
do no model. Semi-transparent. Is it just invisible? Oh, wait, it's green. Look, it's
It's glowing, because I'm near.
Oh, it's blowing up, yeah, it's definitely blowing up.
Oh, there is my hand now, so it's got the texture.
The placement is not working.
I need to find out why the placement's not working.
This is the thing that didn't work last time, too.
And I don't know why.
And I fixed it.
And I remember how I fixed it.
So this is the part that I need to remember now.
Placement settings.
location mode default.
Place an empty blocks.
Allow rotation key?
No, we don't need that.
Is it blowing up before you can place?
Oh, yeah, no, the way that I set up particles on it is stupid.
It's not a permanent effect.
Have you done the fluid setting thing?
I've done fluid for it, too.
Is it missing interaction?
No, it shouldn't need an interaction on it.
That would mean that the block itself can be interactive with after it's placed down,
down, which by the way, you don't need to hook any more in Minecraft where you like hook it to be like when I right click on this one specific block that I've transitioned over to this other block, like you don't have to do that.
Yeah, this last one people would paint with light, yes it does.
Did we want to play some deep blocks? Click, it might be that. Let me go look into here real quick and we'll say soil gravel.
That's an item drop list. Let's do soil mud
Include block types, so that's a block there. That's something we want we want soil clay green and see what I'm missing on this
Under block
So group dirt draw type cube block textures whatever, so that's that's that's this that's fun
The weight is fun
Keep shedding material, flags, gathering.
What was it that I was missing? Is it ID state data?
Is it an interaction? No.
Straight, no functionality? No.
Grafting, no. Rendering, no.
It might be, it might be the category.
That might be what it is.
Block set something, is there actually a block set in here?
Block set ID.
No, that's the set.
It's a particle set ID.
When you break it, it does that.
What is the actual thing for this?
I need to know this one back to front view.
That has a flag end of it doesn't exist.
Support drop type break blocks sounds that I use when you place it you can also change the sound for placement.
It's going to show up show all properties when just skim.
Player animation reference item player animations that might be what we need to do.
But it's not even showing the the visual.
like when you place this, it's got like a haunted image. We don't have that on our
test block. Maybe the placement settings? Let me look at placement settings. We'll
look for that.
Where is placement settings?
Particles rotation behavior interaction sounds support, tint, state, and components.
There's no placement settings.
Unless it's under one of those settings, then it's just named weird, which could be.
Block particles, placement settings, it's just set the default.
That's to make it so it rotates like the cactuses, dear, dearer.
Behavior?
There's nothing interesting in behavior.
Let's close these out like if we're going to be heavier for this one
I guess we could change the flags to nothing
Right I guess the same
This one has set the nothing
Right
I'm changing it as usable, all right yeah.
Amaking a mod pack?
No, we're actually just modding shit in the end.
I'm trying to turn it off and on again, maybe.
That may be the problem, because we've had that problem the best.
I feel like this is supposed to work this way though, but it's also not showing this.
Block breaking decal, material solid.
Let's go take a look at this.
We'll just set this to solid too.
Where is alpha blending? We'll go to solo clay green. We're gonna block, right?
Solid solo does not require alpha-blank
We'll say color radius tick procedure
Blocklight does not have a blocklight block particle set of eight particle color. We don't need that
No
General
I'm gonna try to do a general tag in this of categories and say blocks
Rocks. Just to see what happens. Because I find that this is a little bit weird,
where I can't place it, and I've placed it in the past, and I don't know what was the defining
factor for that. I'm not going to remember this, then we'll be good to go. It's not the set.
Because there's no block for this. It is the block rendering. Play your animation ID, so
So we can try that reference to item player animations, learn animation ID, lock.
There you go.
Is it the animation ID?
It is.
It was literally just that it didn't have an animation to place it.
But look, now I'm in place of explodes.
Okay, so now we know for the future, it's the animation of placing a block if there's no animation it works
Or if it if there's no animation doesn't work, but look at that and that neat
So when we place it the animation that we have the particles that we have for that is the explosion
And we can make sounds for it anything like this, right and look see what's like the grass is growing over the top of it already
But like this is what I'm talking about is if you want to add a block to the game
You can just add a block to the game and the server never had to turn off
off, you'd never had to turn back on. It's doing a faint light so if we do time, midnight,
you can see it's glowing like I was talking about, right? It's got that like, kind of
light glow on the item itself. I guess if we wanted to do a block glow, we could do that.
But the item itself is what's glowing right now. And theory, you could make it some little
block that you put down and it builds the spawns of structure? Yes. Oh yeah, you could
over the hell you want, man.
This is one of the things that I think is crazy about this, is her Minecraft player,
the idea of a custom block is like one of the holy grails, dude. It's like one of the hardest
things to put together and make it on a stable server, because a lot of stuff you'll
have to do is either going to be a client-side modification or like deep bullshit inside
of Minecraft. But is this, in this, all you have to do is make a block. What's the mod?
It's not a mod. Like this right here is just me changing and adding an item to the video
again directly. This is not like this is just part of Hytel. This isn't even a
mod, I'm just playing around with shit. I made John Conway's game of life and
I tell you, you can. Yeah, I think this is one of the things that's really
surprising. Like how many of you guys do Minecraft modding? How many of you guys have?
You? Okay, so let's go make another thing. If you've done this before, if you've
If you've done Minecraft modding, how many of you have made a custom fluid in Minecraft?
Like lava and water?
I'm going to bet Barry few, if you any.
Barry very few.
Like Barry very few.
No?
Yeah.
So, let's go look at a custom fluid.
We'll go look at lava.
You have a fluid called lava source, right?
Max fluid level is 1, and we're going to go and open all this up.
And do this there we go lava fluid lava source lava fluid
So we're gonna duplicate this over and over right that and we're gonna call it test
Blue and source
Great, I'm gonna go back over lava on this server
And we're gonna say lava over right that asset we'll say test
Loot great that oh
We got to go deleted in ours once I
test, fluid, delete that, and we'll go back over to you this and we'll say,
lava, and there's this, and we're going to say, over right there, that's it,
call it test, fluid, acid pool, we can do that, and now we can look at,
fluid, lava source lava, and there's fluid lava down here, there's another one,
There's a little bit weird. There's lava and I think that's an item. So now we're going to duplicate this one
and we're going to call it
best
Blue and
Create that asset. Now we'll go back over to our lawnback and say fluid and now we have this test fluid and we have this test
thing here. We're going to change that parent to
to our version, which is TestFloodSource,
because it's lava source, which is at the source.
This one is now set to this, fluid FXID, is lava.
Lava in that.
We'll do TestFlood, and we want this show up properties.
We're going to go look through all this,
the player animation that's the placing of the block
that we needed from before.
Now we go to look in block now, and now look.
Group lava, draw a type cube, when we're going to go place this,
block particle set ideas lava, particle color, let's change this.
Let's start changing some stuff around.
Effect lava, I want it to be effect like slime.
The block light, I want that to be lightly green and glowing, right?
I want it to be the material solid of the opacity of transparent.
I want to have the cube shading model to be full bright, so it looks like it's glowing.
Then I want it to have on its flags we don't need anything.
We don't need anything here.
Everything here looks good.
And we're going to change the icon.
I want to change it to fluid poison for the icon up here.
Translation properties.
We're going to name it test fluid.
Right?
Test fluid.
Let's go and look at this particle color green.
Particle set ID, Lawyers Fun.
That's the source block.
Block textures.
We will change the block texture to something weird.
Let's make it.
Bone.
We're going to make it bone.
And in the test fluid, we'll look at block textures.
this is has a parent and it's just pulling from the parents we don't have to worry about that.
All of this is the same.
Supported by
test
fluid
source. Not lava source. There we go.
And I think we're good to go. We should be anyway.
I think everything there is is correct and functional. Let's try it out.
There's our test fluid, and this works just like lava right now, so let's change
some stuff around. We need to play around with it, because the icon block is there, but
it's not changing the graphic just yet. So let's go change that graphic. We'll go into
the test fluid source, and we'll take a look at this. The bone texture for the, for that,
is showing off, but why isn't that showing the rest of us?
And that's probably because test fluid might be creating the wrong one.
Group lava.
Block particle set ID.
Where's our block?
When does it set this?
It should be setting the block type somewhere.
Where is our block that?
At least look like it?
Yes, it's set to lava right now.
So group lava is what I think is the problem here.
Let me make sure that these are not in a group.
No, it's not.
Effects slime.
Block particles that I'd be as lava that's fun.
Where does it set lava in this shit?
Let me go try something.
I'm going to go to the source, go to the source,
There it is, it's right at the top, fluid to place, lava source, that's so annoying.
Test, fluid, source, fly.
And now it's glowing, bone blood.
No weird.
the
the way to the edge of the multi-nirrow
is the rainfall suppressing the spread
we got to play with it
that's what
the happy partner in a vs. that's awesome. You're amazing.
Sweating in the ads.
to
melt to
so
now you see the bench that has lava law becoming of it we can do that yeah
yet you want to over at asset does it's make a copy your back yes it does
and it will override the original one
so if you want to disable features of it a little utility can
As you're done, not yet, they're done for you.
Now they're done for everybody.
And now I have it weight about 10 seconds for stragglers.
I'm gonna go through it.
There you go.
Maybe more like five seconds.
Yeah, there's a time around my end.
I did.
If you want to know about my work history,
just through the exclamation point, jobs, bud.
How many years have you been to Twitch Partor?
Eight as of today.
Today is my Twitch Partor anniversary.
Yeah.
So yeah, with that in mind,
we now have a texture in this case
the bone block top on our normal fluid. And I think what we need to do is if we go into
here and we look at source, I think I need to force the block textures on this so that this one
is also bone because I think that was the problem. So we go block textures, bone will do bone
top on all of it, right. And we'll go to this and now we can go here and now watch this.
Oh, let's do the wrong one. So now we're going to play with it. Let's go try and we'll look at
test fluid source. We'll do source on this. There's going to be a section here where it's creating
lava, which is the problem. Apply effects overwrite adventure condition. This is applying burns to it,
So we don't actually need that interaction.
Ludifx ID.
Effect lava.
I think that might be the reason the effect lava.
Let's go check that out.
I want to make sure that it's creating a different one.
Oh, slime.
Who's that there?
Oh, it's like, it's not as wiggly, so lava is the wiggly one, and then like slime is not the wiggly one.
That's interesting.
So if we do the effect of Ripple on it, I guess Ripple doesn't work.
We'll do the effect of lava on it, right?
We'll get back into it.
And now look at it, it's Wigland.
Let's see a Wigland.
Okay, so that works.
This seems wrong.
Non-Wigly slime is seems wrong.
It might be Wigly if you touch it.
We're going to remove the interaction on collision.
That's the burn effect.
We don't want that.
rid of that. So we don't we don't want to let you in fire and save the touch. There we go.
I tell us for a better year, so I think it's crazy dude. And now we can go to flew to
effects ID. What is this through? Slime? I don't know what that does. We're going to play around that.
What's this? I'm making a custom liquid and I'm playing around with it. Spread flew it there we go.
So, we'll do this in here, we're going to spread the test fluid.
So now, now it spreads the test fluid, and then the test fluid is supposed to also
spread the test fluid with the test fluid is now spreading lava.
So let's go fix that.
So spread fluid under ticker is what we're after, so we're going to go to ticker,
and then the spread fluid is going to be the test fluid.
Just like that.
Now this will slowly drain out the lava, and it will slowly drain in the test fluid that
we just made.
There you go.
And now we have a gross bone liquid.
gross and like look how fast we monitor that in and not only money get in but doing it on a live server where other players can watch it to also
He clothes
And it goes whatever color we want it to be
So if we go over here, we put it there and then we go look at this
Let's see what's going orange right now
Let's go to the test fluid source
We're going to look at light on this and we're going to change that to to green
Then we're going to do test fluid and we're going to look at light on this one. We're going to change that one to green as well
radius of one
And now it's a glowing green liquid
It's like bright. It's bright a shit actually, right? But here's the cool part watch this
You could just do that shit in real time, right, and it's live on a multiplayer server.
You just can't do that in Minecraft.
And like what I'm sitting here saying like dude, just use high tail like I
meet it, acid colored out, yeah, it's a gas it, right. And here's the thing is like
maybe we want that to do something, maybe you want it to light you in fire,
some shit. So we go to collisions and you add in a collision. And we'll just say I
want this collision to be called test. And I want it to do a sound effect when we
step into it. So we're going to go in here. And when we interact with this, I
want it to be... what kind of a sound do we want this to be? I don't know what attention
moderate is. I'm a little bit concerned as to what that is. That's out of it just
not seem to be working. Could be a sizzle noise could be. Let's see if we can find one way
to do this, under test fluid. Sound of that block sounds, bone. Bone breaks sound.
Okay, we'll call it key test, I guess.
Maybe it only works in the parent object? I don't know how this works for collisions for liquid yet.
collisions water and water source oh okay let's do this if that's that is
test fluid source we've got a stone already block to place sound of them this is
when it runs into oh wait this is when it collides okay it's not when you collide
with it. This is not when you collide with it. It's when another liquid collides with it.
What do we want it to turn into? When it becomes, when it interacts with water,
what do we want it to turn into?
Purple Void. Okay, let's see what another block is. Let's look at Void. Let's have it
turn into ingredient void heart. Is that a thing that I can place in the ground? It is not
a thing I can place in the ground. Let's have it turn into, let's look for a block, right?
Let's have it turn into gray coral blocks. That's disgusting. Plants coral block, gray.
Plants? Oral. Block, gray. And the water source, there we go. When it's water,
We'll have it turn into that. Now, we've got our gross green glowing bullshit. Actually, wait, it looks like the this itself is not glowing. We'll fix that.
Let's go into the fluid.
This is not light enough.
There we go. Now it's a little bit brighter.
It itself was not glowing enough. I wanted to be more glowing.
There we go, radius of one. There we go. And I also want this to be, now it's going
on its own. Now what we have to do is to test fluid there for collisions they're inherited.
So that's fun. Inheritance will be fixed eventually too. I think this is good. We'll make the
the bone breaks out when it does this and now we'll do water. Now we'll go over here
and we're going to do this and I'll take a water block,
fluid water, there we go and we'll place water there and now water's going to do that.
So it's a generator for that weird material.
It's making the wrong sound, so let's go find out why it's making the wrong sound.
The collisions in this case should be sound effects bone break, right?
For water.
And for some reason it's not doing that.
No, no, really, no, why?
It looks like it might be shitting itself with that.
So let's go grab the collisions.
We'll grab that there.
and we'll go into test fluid after flow rate 2.0 we'll go on to editor and we'll say
collisions will make our own.
Yes, insert that key.
Go into this.
Grab this.
Go into there.
Apply those changes, always it invalid, what do you mean?
That shouldn't be that.
What do you angry about?
That one is there.
Where are you angry?
That one goes to there, this should be this.
This should be a comma, not, should there?
No, there's no comma there.
This doesn't need to comma.
It's angry.
Water, comma, water source, comma.
I'm going to discard that.
We're going to go look at me editor
and find out what this is doing this.
Source, positions test.
Better idea.
Let's just go grab the collisions themselves.
themselves. There we go. I might be adding too many. Excuse me. No, I don't want love.
There's my test flow. There it is. I have too many of these other things open. Let me just
get rid of them. So test fluid source and test fluid. Here's a test fluid source. We've got
got our collision now. Waterblocks source, there we go. Let's grab these two. We'll go over to test fluid.
Where's our collision?
No, what the collision go!
Shit, editor.
Oh, that's the item test fluid. That's not what I want. It's too many of these damn things open. There's too many things.
There, fluid. That's the one I was out there.
Now test, it should be like that, now I'll play the changes, all right, whatever.
So now, now this should be doing the water source in that and it should make the bone
breaks out, but it's really...
My gross!
Oh, it broke!
We broke it for real.
pretty mid-bomb or you sound you could put your own in what is it I made a custom bone
liquid that went touch by water turns into gray coral brain matter make it the poop
Whoops out, done.
My man's thinking.
Hoop.
Where do you find the spread fluid?
So spread fluid, if we go over to fluid source you take around the speed of this fluid
spread?
I think that's in the source, if I remember correctly?
Yeah, it's under flow rate, under ticker.
So if we go to ticker, you can see the flow rate of this.
I don't know if it's one is faster or slower.
Let's find out.
Let's have that wait for a moment.
We'll do water on this side.
Right.
And then...
I think one is slower, so we'll do flow rate of 10.
Maybe maybe 10 is slower?
It's definitely not very fast.
Just the idea that we can do this is crazy, do I?
Like a lot of people just don't realize how actually insane this would be in Minecraft?
What's the flow rate of water that's what I'm going to check next?
Like people don't realize, like a lot of people who are like, not modern, as they
don't understand.
That is way faster, let me look.
Growth modifier asset, I don't know if that means, wait, if you put water on the crops,
They grow two and a half times faster.
If you put bone liquid on the crops, they grow 20 times faster.
We can just change the interaction of whatever liquid we want with whatever crop we want.
We can water crops with bone liquid.
This is what I'm talking about, dude.
Like every time I look at something, I'm like, this is even more ridiculous.
Growth modifier asset.
Bone liquid?
What do you think that is?
a balance and it's a liquid. It's broth. Bone milk. Bone milk. Yeah, plants crave the
The Bungers.
Let's go to home.
I need a crude hoe.
Got it.
Get.
Oh wait, did I break that?
I did.
I broke the crude hoe.
I made it only up to durability.
I forgot about this.
It's going to break every time I use the damn thing.
I got it.
Got him.
This is a problem.
I was doing a test earlier, don't worry about it. I'm gonna delete this. Hold up.
Rude. Yeah, we'll delete that. I had to learn how their ability could be used. There we go.
There is. Okay, so we have our crops seed. Let's uh, let's remove our water.
It's now we have a weird interaction, right?
Alright, we got our bone liquid.
Bone liquid is gross.
It's very gross, we have bone liquid now.
Bone liquid is ready.
And we have our crop, which is nothing.
Albagene seedbag.
Is that normal? Does it normally look like that? Is that is a gaining magic because of the bone liquid right now?
Maternal normal. Is that okay? Maternal is. Okay. I need to go and look at water.
Growth modifier asset. We need to override this asset, make our own.
Est liquid.
And create. And the type is going to be 20. 20. And now we can say the
The fluids that we attach this to is going to be test liquid, source, and test liquid.
Test fluid, there we go.
And weather effects, we can have...
We can have a weather effect where it's raining bone fluid, and then the bone fluid can make the crops grow.
I can make bra and dough, dude.
I didn't realize that you could have weather effects also applied it
Do you understand now we could literally make brondo we can make what plants great
Oh no
You get it now
Like that's crazy dude
Okay, so now
That was happening there
But it seems fun.
How do we tell that it's working?
Water in can?
Oh, do I have to put water in the water in can to make this work?
Wait, do we have to fill it with bone liquid?
Cool Water and Ken.
All properties.
Tool.
Weapon.
Interactions.
Secondary.
Water and Ken Phil.
Refill container.
Simple.
States.
Phil Water.
Allowed fluids.
Overright acid.
and
test
fluid
source
it's full of it
I have created a liquid, I made it so that the water can't be full of that liquid, and it is currently filled with water, wait!
Use to water crops until the soil, water crops go to plant 5 times faster, we have to go deeper, we have to go deeper, where's the next one?
Hi, Tilt Water, In, In, Bill, Route Interaction, Interactions, Water and Can't Fill, Reference Interaction, Source, No, Yes, Clear Randomation on Finish, Item Animation ID Water. So we'd have to change the item animation ID. We filled it with our status filled water.
So we have to look for filled water this state.
That's got to exist somewhere.
There has to be something somewhere.
You need a bone fill state, yes.
Which I don't think exists.
Maybe filled exists?
How do we make that state exist?
field test. Wait, this asset cannot be edited, I just edited it.
I don't want to talk about that. That's a little weird. Water and can't fill. This is the one we can edit.
filled test?
Don't juice.
Everything exists.
Yes.
Transform fluid.
What is that?
to
it has slime I forgot I did that
look at it it's got particle effects when we jump into it it's gross
oh
is there a bucket is there a bucket? I don't know
bucket
It can be filled with water or use the milk cows and not for long.
Uh, it's trying to interact. All right, bucket.
Bucket.
Container bucket.
Interactions.
Block interactions, no?
How does one bucket? Gathering? Soft.
Okay. Support down. No. Interactions.
Secondary. Interactions. This is it. Condition.
Refill container, refill container, is crouching, is not set, okay?
So refill container is more after refill container.
Type refill container, oh it's doing it as an embed, so we don't need that.
states filled with water, allowed fluids, water source. So we have to create a new type of,
we have to create a new state and then do transform the fluid and actually we can transform
the fluid and something else. Uh, let's do this. We're going to override this asset,
create a new one, and then this overrated asset, we're going to go down here to transform
fluid into a test liquid and we're going to say water source we're going to say test liquid source source there we go I can spell nice and now hopefully
we'll go grab a new bucket doesn't seem to be working yet
Refill container is not quite working yet.
Maybe it's doing a test first.
Bucket milk cow, wait.
I may have chosen the wrong one.
Whoops.
Type real refill container.
Filled test.
Filled test, maybe?
We could say full test.
I don't think that changed anything. I think it's just a dynamic key that you can set
Which doesn't have any interaction
Do you have the wrong bucket tool? I don't think so
I think this is the right bucket
Let me look
What bucket is this called?
Container bucket
What if we just you know?
wooden bucket that I choose?
Oh, that's a bit weird, but...
Is it test fluid not test liquid? Am I dumb? You might be right.
You're totally right.
My man, there we go.
Doesn't seem to be working still but I think you were correct.
Oh it's just making a noise every time.
Maybe buckets are broken.
Buckets might be on eroticly broken.
I'm going to back out of the bucket here.
Bucket.
Yeah, we're going to back out of the bucket where you get the other one working.
And what does it call?
She's dressed as freaking out.
The watering can.
Watering can.
And we'll do this in the block of game.
water and can fill. So the water and can't itself
and fill transform fluid with test fluid
it allows test fluid source
and will transform it into test fluid.
Unfilled test, blood fluids. So when we do that
when we go to use it for the effects on this
item animation idea is going to be water.
Wonder if we could just change that out of it, or I shouldn't have been.
Maybe we could do that.
I don't know if we can.
Yeah, we got ads. I'm going to wait.
Oh, even this isn't working now.
I've blown something up, chat. I don't know what it was.
Yeah, I may have to restart this here.
I may have to restart this here.
I'm a super-a-diverge bone milk. It's true.
It's super-a-diverge bone milk.
Wait.
I want to try this.
What happens?
This is this is the big question that I have
I'm waiting on ads
Is there a difference between the different shields? I have no idea we can check that though
Oh, buckets can't scoop lava, okay.
They might still be lava. You might be right.
All right, adds her over.
I want to delete the bone liquid.
And I just want to see what happens if you delete a liquid that is currently in the world.
I just want to see. I just want to know
God speed bone liquid
We're deleting it
Go up
I didn't even crash I was expecting to crash you didn't even crash that is ridiculous
Oh, it just disappeared.
So what you've learned here?
Chasses made out of bone liquid.
Welcome to my TED Talk.
Yeah.
What is this modded Minecraft man?
This is what modded Minecraft wishes it was.
Oh.
Nice.
I'm not eating it.
I'll just weird my head.
All right.
Gotta put the tombstone on a successful experiment.
That's true.
You will be remembered, Bunbrewth.
I'll always miss you.
All right
Now we can create a whole bunch of these. I want to see what we can do in terms of what happens if we have too many
recipes. I need to know if they go off the screen if they scroll
I know we could probably do that with other ones in here
Like there's a couple of these to do this. It looks like it just scrolls, but it's their a good way to have this display
Can we do it by alphabetization or do I have to do that manually when creating this?
That's the biggest question for this and the answers. I don't really know right now
Here comes.
Why is that tipsy?
We need a Brazilian cheese bread, maybe.
Let me change something real fast.
Make all the recipes poop. I could make all the recipes poop.
Isn't the UI or crafting UI all hard-coded? No, it's not actually.
And I'll show you why I know that.
Look at the category of this graphic mechanism.
So if we're going to block game and we say, what does this thing called?
Station or
Stove? What the hell was this thing called internally?
You grab it on second.
Cooking, bench cooking, bench.
So, the whole of the cooking bench, we can actually create our own categories directly into it.
So, if I wanted to make another category, and I wanted to name, I think we can actually do subcategories of this, too.
What is an item category within that? Let's find out.
Oh, because there's interaction with the time. Got them.
It's probably going to crash me recursively off the restart the server.
I forgot you can't be interacting with a bench when the bench gets modified.
Yeah.
I don't know what an item category would be.
Let's do an icon in here of I tell icons, crafting categories, or Cain.
Let's do a portal device in there.
It's going to get mad when I'm looking at it even though.
name test. There we go. So we can't even be looking at the bench,
uh, mouse and over it. What it changes. Default bucket, you go eat it come back.
I will. If it hasn't yet. So it looks like the ingredient category for this.
The subcategory doesn't show up. I don't know what an item category is within that.
It's almost like it's a search within a search, if that makes sense.
Yeah.
It's showing it's changing.
It is.
I have to face away.
So I don't know what that is.
A search within a search for a category within a category.
We haven't tried that yet.
For actual categories, we can change whatever we want here.
So if I want to be like, hey, I want to have another category.
Oh, you can even be around it.
That's crazy.
We'll name that category, cheese, and we'll do the icon in here of high tail, and
we'll look for cheese, maybe we can't, maybe we'll look at icons, we'll be crafting
categories, we'll look at cooking, we'll do a ride to category maybe, there's a bait,
a boiled, a fried and a prepared, we'll do a fried category for that, and we'll set
it as cheese, and now what we can do is we'll reconnect.
And any recipe that we set as being in cheese is a category.
We'll show up in this as a category right there.
And all we have to do now is if we go and do this,
we grab this and we'll look at this category, right?
That's the name of it.
The idea is cheese.
We'll need to find another one to get rid of all this stuff.
I need to close everything that we're not using.
Everything, everything.
There we go.
under block game, we'll do bench, and then we'll do mushroom kebab, and mushroom kebab here.
Under crafting and cooking bench is set to the category of bots.
So we'll change that category cheese right there.
And now if we go to interact with this again, it'll be under this category right there.
You can see that. This one will say bots, but we'll go and craft that later.
But we can make a bunch of categories. We can make a ton of categories,
and we can do icons for each one of those, and we can do whatever we like.
So what I'll do is I'll probably make a blacksmithing station
and then make you the blacksmithing station,
you have like metallurgy, you have swords,
you have shields, you have axes, you have armor, right?
And I think that's what I'm gonna do.
Decide those support custom models, yes, it does.
You can make any other custom models you want.
In fact, let me show you one that the community made
that is horrifying.
It's gonna freak you out.
It's probably the worst thing I've ever seen
with my eyes.
In fact, they sent it to Simon. It was so horrifying.
And Budakats response was the office of no God, please know.
That's great. So there you go.
You should do whatever you want, man. You can make them all in block wrench and then you can put them in the game.
They even have spider legs now, by the way. Yeah, the community made spider legs on them now and they crawl around which is
Well it exists. It's real. Yeah, yep
Don't like
Another way into the blind. Okay
Actually horrific, but yes, no, it's the terrifying thing to behold
These people must be stopped know
It gets better. Yeah, you can put spider legs on. People have spider legs on more ready. It's gross.
Yeah, it's very gross. Armour, have its own bench? Yes. So what I want to be doing is each one of the
the crafting systems that we have, I want to be doing a different bench for them and you can make all these
benches and things in blockbench. So this right here is actually just a blockbench model.
You can build this in that tool, which is free and it's just kind of like blender.
I'm going to start doing that on stream. I'm not, you know, very well accustomed to block
bench. It's not something I've really gotten a lot of use out of. So I'll probably learn
it on stream with you guys and build some stuff that we can make together, which I think
would be kind of fun, especially during, you know, the game jam that we're running right now.
That might be a fun thing to do. But go and build some things and try some stuff and get them in
game, you know. But the armory I would take a look at bench armor in the assets. It looks like
The devs have a similar idea, is yours.
Let me go look.
Our prince's workbench, armor is workbench.
Let me see.
That is a very cool-looking model, and I love that.
Helmets, chess pieces, hands, legs, and shields. That's perfect.
That's exactly what I'm at there. I would add another one for metallurgy.
And then we can go from there.
I think that's really, really, really good.
And we'll do the same thing for leatherworking and we'll do the same thing for each each thing that we want to do for professions
I'm very excited for this. Yeah, yeah proper asset naming conventions. I know dude if you type in bench
Nope wrong thing if you go up here and you type bench
Underscore it'll actually show you all the benches again
It's awesome and that way with the alchemist elixir I
Can go and open this and we can have combat potions miss potions bombs
Do you know how much stuff I can add to this?
Bro, our whole system.
Our whole system is ready.
Ah, modding you tools, Bulletin.
Well, kind of.
This is...
There's a little bit that I want to do here
that I want to change
and we will need to do some custom job of this.
The problem that we're going to run into
is the discovery-based crafting that I'm building.
Discovery-based crafting isn't going to work right at the box of this.
We will have to change some things.
Yeah, you're planning a release in these mods for the public.
We're actually moving our entire MMO from Minecraft to Hytale.
So you can just play it.
That's what our game is going to be.
That Benches are less modular in the building, isn't Minecraft.
Since it's not blog, what do you mean the benches are less modular in the building,
is in Minecraft. Explain that again. Get the campfire up. Yeah, the campfire is what I want for that.
The campfire is exactly what I'm after. Input output and you don't really know what's going on,
I'm going to be using this system for discovering other resources. Try the other bench
armory different from the one you have. Armory's workbench arcane, builders, furnace, furniture,
there's no other armory one. Have you discovered any of them? I've been building them
months. Has it performance over render distance compared to Minecraft? Minecraft's render distance
Problems are a symptom of Minecraft being single-threaded. You don't have that here.
Like...
Watch this.
Oh, I may not be fast enough.
Like the whole hit.
Right? Which stopfides would you five mods would you suggest? I don't use public mods. I just make my own shit.
Yep.
If in a way of crafting linen, I just wanted it.
Find it farming mods also low, so I don't...
If you were just a person of people who just came in here there and knew, I don't play this game.
I am hoarding our MMO for Minecraft into High Tail.
I've been wanting you to do this for three years.
And now I'm building all of it.
So if you're wondering like where to find an item that I have no idea.
All of the items to me, they exist here.
Ha ha ha ha ha ha ha ha.
Yeah.
The Mage classes are gonna be lit.
Yeah, I have two spells on the Fireball right now, so you can actually do like a basic Fireball like that,
and then a charge-up.
Big Boy 1, and then for Frost.
We've got this, and I just...
I just finished the graphic for that.
It does a little thing.
It looks really nice.
It spins around.
Kind of looks like that.
And then this is the one that I was working on today,
where we now have a radical for that.
And it looks kind of like scrungly right now,
because I just learned how to do this.
And then it can do an AOE for that.
But that AOE is a part of the base game.
And I need to make my own.
But I can do this.
And I can right click to cancel, which was not in the game.
So left click, bring it out, right click cancel.
And I may just make it switch as fast as they're at on it.
How your MMO will be accessible to be on our server.
Everything in High Tail is server-side, all of it.
All you do is you access our server,
and then you can play the MMO once we're ready for you,
which we're not yet.
Is the base High Tail an actual game?
Yes, it is an actual game.
And they are developing that game,
and in doing so,
improving the tools that we have access to as other devs,
which is very helpful.
We'll block game, be named Cube Game,
I don't know, so we block it.
Get the blacksmith venture.
So it's actually called blacksmith.
I'm not seeing a blacksmith bench.
Oh, it's blacksmith's anvil.
It's called bench weapon, not bench armor.
There we go.
That's all the different types of weapons.
Cool. That's it.
I will make a different bench.
for the arrow or for the bow,
because I'd rather have that be on like a fletcher, you know?
Yeah.
Yeah, 100%.
Also, Z-fighting.
My hated foe.
It looks like they went outside of the bounds
of their collision box.
Ooh, ooh, ooh, ooh, breakin' the rules.
Let's see how that happens.
It's bench armoring, it's hidden in game.
Bench armor he's hidden again. Let's go it. Let's make it not hit. Bench
armory. I didn't venture armory. What the hell is that? Why is that hidden?
Quality duet developer. Why are you like this? It's got the block animation
But why?
Why is this hidden?
Can we give it we can
Defeiliper
No, sneak what did you guys do what is this?
What are you?
What strange magics do you provide? Oh my, shit in God. It's exactly what we wanted this is
Do you see this you see this right here?
Template crafting this crafting that requires a specific item which is generally equipment such as armor or weapons
This presents a U-Ilement that shows an image of a sword or otherwise and lets the player slot materials into boxes to craft the sword
Template crafts have a basic stat block. They can be modified based on the materials used for the craft for each box in that craft
This is literally my design document and they've already built it in the goddamn
We built this like a week ago dude good
Holy shit
I'm gonna lose my whole mind
I'm gonna send this to Jake right now and he's also gonna lose his mind
Bro, bro, bro, that is insane. You're kidding me, man. You have no idea how I
said it. I'm about this because it's exactly what we were trying to build. The last
piece that I need to do for this then, if we go pull this up, the last thing that I need
to do is I'm going to make it so that every ingredient material that can go into this type of
crafting is going to be having a density, a resonance, an element, and a durability, and that
changes the statistics of the item. So if it's density, it's physical. If it's resonance, it's
magical, and then the element chooses what element it goes to. So all of this is going to that.
I cannot believe that they are a system that is mostly what we need. God damn, dude, this was the
piece that I was so afraid to build out of everything. It looks like it's only three
components so I needed to be four. Oh my god, I was gonna make the guard at fourth one. Look at
that. Oh, the guard was the, it's the blade, put the guard on the blade, and then the handle,
no that's the pommel, and then the handle. So we have the grip. Yeah, so look, that's right here.
We have blade. The blade is actually going to do the or we got it down here. So this is the type in amount of attack for physical or elements and magic.
The guard, which is her defensive values for that, the grip that's going to go on that so that's critical damage of critical chance and the pommel, which is the potency of the power and which magic power it has.
Are all the weapons through pieces? I don't know the rest of them don't seem to be there.
I can't do we sat there and wrote this on stream before high-tail came out.
This is awesome.
Whatever.
There are weapons that still not show I'm in, yeah they're not there.
Let's go see what this thing has in it, because maybe it's just broken, right?
This is the coolest shit imaginable.
I'm gonna lose my goddamn mind.
What are you having here?
She'll be your secrets.
What are you hiding?
What are you hiding in here, god damnit?
Dagger and crafting armor?
K, cool?
Diagram crafting is what they call it.
Diagram crafting.
What the hell is that?
Yeah.
Okay, Dagger and crafting is not displayed, so this is the type of bench type diagram crafting, which is unique.
I call it what they call it, template, most crafting.
so it's the same it's the same I'm so excited for this God damn it dude
how did they place this blocks on set this must be hard-coded in I'm not
singing anything in here um Armory Bench Armory no Bench Bounty Box this is
the bounding box for it, such whatever we didn't care about that.
Throw!
There's this live. It has to be in here somewhere, right?
There's an animation ID that's replacing it as a block.
Categories, rent your benches.
I need, I...
the
I'm messaging boot a car real quick eyes like I'm the least of mine is for that of the
If
I can't believe it's like this
Interactions that doesn't have it. So this has got to be in there somewhere. Where does this UI come from?
Where does the UI live?
Support maybe?
state is ID crafting that's not anything that we care about, so maybe this is hard
coded in and in Java. That's the only thing that I can think of.
This is the only thing that I think it may not be in the actual asset system. It may not,
Yeah, how do you get access to the asset at a new world do slash OP and then self and then hit B and then go up to the asset at the top left
Is the item of the block this is the item which is the block
They're the same
So the thing that's crazy about this the thing is just gonna like blow my freaking mind look at this UI right
And see how you mouse over this and it's got the grip the pommel the blade
Before High Tail came out, we sat down for a full day and did it as a design document about how I want crafting to work in High Tail in our blocking the move.
Template-based crafting is literally this.
But the only difference is that we had the guard as a separate item.
Which is just like what the hell, man. So like now we just have this as a template. We're going to be able to build up. It doesn't work right now.
It's not there. It doesn't function.
But once we figure this out, we can get this working and go for it.
Looks like they handled a bomb all over the same piece.
The grip is a separate thing. Yeah, the grip is the wrap on this one.
If you're watching your streams, I don't think so.
I think this is just how they had things.
This is a four-year-old build, dude.
This is a four-year-old build for them, as far as I know, and they only took a couple of months on it.
And we built this like a day before lunch. There's no way.
How would you model these in to not model every combination?
So the way that you do it is, and this is exactly what they did.
See how it's lit up?
You just drag and drop the resource under this.
So if you have a resource that's compatible, you're good to go.
And that's how I wanted that system to work.
It's completely insane, but some metal bars in.
I'm going to see that even works.
This is not steam, uh, in-get.
The other ones are locked.
All right, so that works.
But basically, it'll actually let you put things in.
Can we put anything in there?
It's not a valid material.
We actually need a valid material, which means this has to be listed somewhere.
It must live somewhere in the data.
But where?
They called it diagram crafting. I called it template based crafting. Nice!
UI requires a Java mod to modify maybe. This is a developer item, which means that it's not listed anywhere.
It might not have any recipes true. If we look at barmarines, no recipes. If we look at diagram, there's no recipes.
What if we create a new one?
What if what if we... is there a diagram recipe?
Recipe, crafting recipe.
Test, sorry.
We're deep in the weeds now, man.
Tags, input, output, primary output.
Can you give me the recipe? That's what we're going to try and do.
I don't know if you can. There's a guy that has made a video on making custom UIs already. Oh, you know custom UIs is not what I'm worried about this
It's exactly the feature that I was after. Yes, which means I need to find out how a recipe is made for this
Which it might not even exist
It might not even exist
Oh, yeah, so if you're watching now check this shit out. This is what I was talking about
I thought I could have said what I was showing with this.
This I didn't know existed, which is the forage, a day before high-tail launch.
We sat down as a community and listed out exactly how we wanted to get all of crafting
to work for block-in for our MMO that we're reporting into high-tail.
With all the gathering stuff we wrote up all the free-style crafting stuff which is a discovery
system template based crafting which is I wanted to have a UI and the screen that actually
showed which components going to what item and then you could change all of the resources
out on it.
right up for this, even wrote out how we would be structuring these items in the game, right?
And it was going to be the blade, the guard, the grip, and the pommel. The pommel actually
gives you the ability on the sword, the grip does the critical chance in critical damage. The guard
does the defensive stats, and then the blade does the magical and physical damage, and the
element on these will define the element. So each ingredient has density, resonance, element,
and durability, and that defines how it creates the end product. And then we find out about this.
Just now, it's the same goddamn feature, but it only has three.
It has the blade, it has the pommel, and it has the grip.
Want this to work?
Buddha can't, you have no idea how exciting this is for two reasons, because it means
I have way less work to do.
Number one, but number two, it means that what I wanted as a vision aligns with what
You guys are trying to do his appesian, which means we're going to have such an easy
goddamn time doing the things I don't want to do.
Very excited for that.
The other thing that I wanted to do was discovery-based grafting, which we have is free
style in this list, and discovery-based grafting allows me to combine any item with any
other item, specifically for cooking an alchemy, and then we get in game and we find out
that the campfire isn't it?
So that's all so good.
I'm trying to think about the last thing was.
There was one other thing with this that I'm very excited for.
Oh, we have a system in Blocking where you use a salvage token.
It's like a salvage kit.
And then you use that on an item.
And it was a bitch to set up.
Because I had to hook a interactive item.
And then we had to make it so that it would work on an item in your inventory.
delete that item and then refill your inventory in Minecraft, which is a mess.
It's just a nightmare to do it.
And then we found out about this this last week.
So if you put a sword in this and we take like, I don't know, a runic sword.
We pop it in there.
Does the runic sword work?
No, we'll have to do a material sword or some shit.
Where, maybe an animatic?
Some of these aren't in here.
That one is, it eats it.
And then it spits it out with the resources.
Amazing.
But then I found out how you guys structured it,
which is freaking sick, by the way, if we go to salvage, and we look at this, all of them are just recipes,
and you can just modify all the outputs, which is great. So that's 25% on average of my overall
work for items done in an existing system, which is nuts. The other cool part with this is,
do you see this right here? We can just override this thing, and it'll crash me what I do
do it a bit. Didn't do it. And we could say that on this, where is it? Where is our
salvageer? I think it's under this. It might actually be under this salvage. Is it
bench salvage? No. It's this one. It is this one. And we'll go back over to the bench salvage
on the other side, which is the one inside of our mod now. Perfuel consumed, output slots
Let's count. Watch this. We're going to close this. We're going to look away from it.
Respectfully so it doesn't blow up our client. There's a blow up the client. Go down here
to output slots. Apply the changes. And now it has six output slots. We can just modify
these things. Like the UI is that simple to modify. There's no more doing a bunch of
dumb shit and restarting the server a million times we can just do that it's done.
If I want to make it so that there's two inputs, I can do the exact same thing too.
We can go back into here, go back into editor, believe it's under functionality for this one.
Maybe it's not.
There's another one in here, block type.
We found it before.
Bensch.
Input.
Make another input slot.
There we go.
Filter valid ingredients.
And now you have two items in the input slot.
So we can salvage two things together, and then make them do an if or not, but that's
really interesting.
And if it's an invalid recipe, I can make it so that all items can be an invalid
recipe if they don't fit another resource first, and then produce garbage, which would
be really interesting.
Devon Chat, hey, Slinky, what's up?
Dude, you have no idea how excited I am right now, man.
We've just been going through all the different systems and like trying to see how we're
going to port our MMO from Minecraft and holy shit.
The amount of systems that you guys have in place right now is the perfect baseline for
what we're trying to do. Read their message on you on. Let me see. Users. Let me suit you
got bud. Take a look at template web and mace. Is it called template? Is that what we're
after? Read only. Oh, this is exactly what we're after. I was wondering where they're called,
because it was called diagram crafting inside of the system here, but if you got template
weapon on this. This is how you guys are doing it. So this is primary secondary
and ability for this. Item appearance conditions. How do you guys set these? Check out
Web and Mace Iron next. I will. Is this when you build it through the diagram system?
They're called templates there.
Simon, why is community input on this? I will open up on the other monitor.
When this work as a commander as well, it would.
One of the things that I wanted to put in was tempering of swords. We can do that very easily now.
Tempering of weapons can absolutely do it.
What's up, Animal? What do you need to get on the phone?
Get the phone with what? What's happening?
happening.
So, I can copy a building, I create and paste it, I don't have to worry about it.
Don't have to create it again.
There's like a copying mechanism for that, I think it's a blueprinting kind of a thing.
This is freaking rad, dude.
Okay, so let's go take a look at this, and I want to see where we figure out that this
UI goes with it.
I'm going to go into the maze, because he was saying the maze, template weapon maze.
We've got ads in just a moment that we'll pause during the ads and I'll go back to freaking
out and finding things right afterwards.
They won't only last two minutes.
Step modifier is signature energy, signature energy is fine, that's just for the actual
weapon itself.
Where is the recipe system for this?
These are the basic attacks, item appearance conditions.
Where is it?
I don't know where the templates is for this.
I said check what let me try this let me see what he's saying no not user username
which why are you like this you could be any other way slot weapon mace iron has a slot
for diagram crafting okay weapon mace iron that's what we're looking for thank you very
much.
Crafting, recipe, ventral environment, 0-1, diagram crafting, no shit.
Its categories of weapon maze, type diagram crafting, ID, or memory, source.
Okay, so we actually have an example of diagram crafting on a weapon maze iron.
No, this is great dude.
What are you in the ads?
You don't add a lot of sip watching ads. Honestly, dude, you're supporting me financially just by being here. So thank you.
Oh, you dude, I actually do want to ask Slickie about that if you're here, but
I have a question about bullets and I have a quote, oh I have another question about another thing
I have two very silly questions. Well one silly and one important
Yeah, the player menu toggle to tab can't be accessed we can't play with that we wanted to
Curly's U.S. hard-coded. In fact, we have, okay, we're back from the end. So you said
you're right, though. Curly's U.S. hard-coded. In fact, we have this roadmap to move to
server-side U.S. with the switch to no-eases GUI. I think U.S. is one of the high-tales
weakest points in modding at the moment. Some of them are pretty easily modded. One of the
ones that I'm hoping for is our tab menu like this, because when I'm in Adventure Mode,
I would love to get rid of all these stats and make my own stats panel over here for all
of our block-m stats, because we have like, I think we have 50 custom stats or something like
that for the character. So I didn't like that would be really great. Or even being able to
like add another tab here and put my talent tree system up here would be huge. But we
can't edit any of this because I think it's all hard code right now for this one. We did
add some fun shit though. Jake added, if you look at the bottom we have a health or we have
a hunger meter because we're going to be adding hunger and hydration for that because we have
that working block game in a way that makes it so that cooking and alchemy are really compelling
for people. Like they really like doing those and there's always a good demand for it. We want
But since it being really good, you do custom spell animations in blockbench.
You can do custom animations of individual blocks and then make that go forward.
Like, if you look at this, this is like a basic fireball, and then this is like a big boy
fireball.
And then this is like an iceball thing that I made the idea today.
Right?
And if you look at it, it actually is like a blast back particles when I launch it.
You can just do all that in the engine.
You don't even need anything outside of that.
Right?
So I've got a bunch of items and spellcraft stuff working and I understand you guys
is part of closest to now and I'm just playing with crafting but no this is really cool.
So if we pull this up there is a diagram crafting category for this but it doesn't
look like it's really doing anything yet for the type and we have to hard change that
in the source if we're going to change it like this.
If we do diagram crafting, let me override this real fast.
And go make my own version.
We do have a hell of structural crafting.
Is that like building the wither?
Like, Sam with that is.
Is that what you build it in the world as an out of blocks, man?
I think that is.
I'm onto you.
I actually think diagram crafting is probably the most compelling thing that I've seen in the entire game for me, because that was the system that I was so terrified.
Yeah, that was the system I was so terrified of us implementing, because it's so complicated.
Very, very much so. And I'm very excited for that, man.
This got interesting or portals. One of the things I want to do with portals is I want you guys people to use different materials to modify your portal key to make the end result world different.
So if you say put lizard, skin in it, right, it would make a bunch of dinosaurs, things like that.
What is diagram crafting? Behold a secret feature full of secrets. Wow, I'm really excited for this
But it is as you said, hard-goated, so there's no way that we can modify this using the acid
The acid editor, but holy shit is that what I want
Well, things you made today. We made a custom liquid that was made at a bones
That turned into coral when it touched water and watered plants
It was weird.
And then we destroyed that.
And then I've been going through the crafting system
and making different tabs in the crafting system
because you can just do that.
This one's called Butts.
This one is called Cheese,
but I didn't put the name up there
and it creates a mushroom skewer.
You can do whatever you want,
which is really interesting.
And now we found this,
which is the diagram crafting system,
which is exactly what we wanted to add to the game
that we called Template Base Crafting
and we're learning about it
because there are two people from the dev team in the chat.
Have you finished the third book?
We haven't even third booked you.
You make devil eggs.
We will make devil eggs in the game yet.
You made a wand that destroys the entire world.
I made a wand that makes you invisible to the other day
and makes other people invisible,
which was kind of cool.
Yeah, craftable asses, if you're lucky.
Minecraft is finally done with.
I'm just gonna, I'm gonna be honest with you, dude.
three years ago when we started interacting with the high-tilt team before it got bought by Riot.
I was very excited to move block-a-mover because it showed me a vision of a framework that
is easy to modify, something that will allow us to build whatever we like without
having to deal with a modding framework over the top of it, forcing it downwards, punch
and get until it's insufficient to make the game that we wanted to make, right?
We could just do this in real-time in a live server.
Imagine adding a custom liquid to Minecraft in seconds.
Like that's crazy, and we could just do it on this, you know.
You craft the blasts, it's come with a one-slot container built in,
if you're looking, only high level ones.
Simon and his team have proved incredible people
to interact with as a community, too.
They have, yeah, I mean, some of them are in here.
But like, the idea of just seeing them interact
on Twitter all the time, or on social media,
being incredibly accessible for that,
and talking to people about things, and meaning about shit is great.
It's in this game basically a game engine and of itself at this point.
It's a video game that they make with a modding tool framework for us to make our own edit too.
And we're gonna make all kinds of shit.
All kinds of shit. Do you think it's possible to make wings to fly?
Oh yeah, absolutely. They got a glider in the game, just make room.
Yeah.
Yeah, it's a game that lets you make games in it.
Bingo. Bingo.
We made a gun that shoots poop the other day. It's great. I do have a question though
And I don't know if you're still here. It's lucky and I don't know if I'm saying your name right
I may suck, right? If you are still here.
I have I have a weird question
Waiting to see. He is still here. How do we do a random range on an item?
with out throwing Java can he ask it editor even do that because I'm
to show you something interesting if we go into weapon firebolt and we go
look at say weapon under show all properties and we go look at stat modifiers
damage fire here minimum 10 right we add another one and we say max additive
5. Minimum 5. Maximum 10, right? You would expect it to be between 5 and 10 for the value
and if we go into this and go to
Firebolt, you will see that it is always 15.
So I'm like
Have you random ranges, man? I don't understand
and yeah exactly it will always be it just adds them together. I think I'm just
responsible for the law. What does that mean dude? Can we not be random ranges
as base scooters? I haven't found random ranges on anything in the acid
editor, even other stuff too. Like I want to kind of do a little bit of
variance on stuff and we haven't been able to find a way to do a range. What are
calculation types? I don't even know if items can have stored values on them
beyond durability, because in a durability of stored on it, that individual item
has the capacity to store values, which is why durability can go down on one
and on another. The calculation types are only additive and multiplicative and
min and max. We've tried every combination, all it does is add them together. So
this is the biggest one. This is the largest question I have. Slickies response is
You start a game to journey and we're craft three.
You're checking the code.
Thank you, God.
You're amazing.
Yeah, we've tried to do this with basically everything
throughout the entire thing of like items having random ranges
and spells having random ranges because we can we built our own
system in this called block game.
Let me grab this.
We're going to go into I think it's a fireball.
Where is my interactions?
Are there interactions, primary interactions there?
I think I called it, block game broken item check.
We have that one and then cool down.
We have to make our own check to make sure that an item was not fully broken by
the way, because your guys' system reduces the power of an item when it's broken,
and we wanted it to not be able to do interactions when it's broken,
so we wrote our own interaction type networks.
So we got that, which is good.
And then we've got spellfire for broken check and then the actual thing itself that goes through,
which I'll go in here and I think it's fire bolt is the name of it. And that's a simple interaction,
and does the type interactions. Grab this simple next. That's the spokas cost. And then this
is the fire bolt instant, so fire bolt instant itself. I think is where we do the damage. There's
somewhere that we do the damage on this. And I can't remember where it is, but we have a custom
thing for it. Is it launch projectile? Might be. Might be. What did it look you said? Looking
at code from 2017, my man. I'm so sorry. That sounds like a nightmare. I'm trying to find
you my firebolt thing that we've got in here. Jake built this. We the two of us
worked together on all of this and we're trying to like worm our way through
the implementation right now. Is it interactions? There's the broken item check.
Spell firebolt charge. Spokus fail. Where did I put that damage deal? Is it only
and charged? Dude, it totally might be. You know what? I think it wasn't in that. I think it was in
Frostbilt. Blocking item broken check. Frostbilt instant. Project LID Frostbilt instant.
Did I not put the block game damage check in there? I know I did. I know for all
Oh wait, no, it's on the test sword. That's why I'm so dumb, dude. There we go.
So right here, we've got blocking damage, which is our own custom interaction here.
And blocking damage makes it so that we can take the base damage of the weapon and
inherit it to the attack. Yeah. Yeah, the sword is correct. So blocking damage.
This right here will allow us to do damage. There we go.
based on the multiplier that we have on the attack and just inherit it directly from
the weapon as a stat from the character. So what we're going to do is we're going to cover
stats all over your gear and your character and everything and then we pull it from your attack.
So it snapshots and we're going to make our own implementation of projectiles. So it snapshots
onto the projectile at time so that you can't throw a projectile swap gear and then it does damage
based on the swap gear after it lands. Can you change how the item looks when it breaks?
Yeah, you can do whatever you want with it.
Yeah, more info. Let's see.
Can you look at weapon handgun interaction virus gun swing left damage interaction? Sure.
Uh, we'll go into handgun. I made that into a poop the other day, which was great.
Handgun. So weapon handgun.
And then you want to look at
variables, so that's going to be for the slap on the left, gun swing left damage.
Gun swing left damage, there it is, and then interactions, random percentage modifier,
I think, is currently, that's going to be on the parents of gun swing left damage,
what we're after, swing left damage, damage entity, damage calculator, absolute unknown.
Yeah, so that's the, I think I've seen this one, there's base damage, and then there's a damage calculator on that, and I think I know what you're talking about,
where it's the random one.
We did bring that one up before.
Looks like it's not on here.
It might be in the source for this.
Yeah, random percentage modifier.
There we go.
It's 0.1.
So we saw this before, and this allows you to do the output of the actual gun being variant.
The reason why I don't like this one to be clear is if you have an item, and then item says 5 damage on it to a player, they expect 5.
But if you have an item, and the item says that it will do 1 to 6 damage, right?
Then it will show 1 to 6. If you make this so that it doesn't equal 5, players go, what?
And they get weird about it, right? So like what I wanted to do was I wanted it to be like, we have this go 1 to 6, and the item rolls and displays a 4.
four and then that equals four, whatever it's going to be. If that makes sense. So like what we're trying to do is trying to make it
so that the item itself stores a random value between one and six for the base damage instead of for the output damage.
So I think if that's not supported right now, that makes sense as to why that is the random output.
Random output, I think would be easy with Java. Random storage is the hard part.
I think if you'd back in, you'd take it, thank you very much. That's super useful.
Because when we look at like iron right now, like if we go iron on the armor, this will always
say project our resistance 9%, I can't make one that can randomly roll between 7 and 10%.
If that makes sense. And that's it. Basically, that's where I could put it. Think of items
from Diablo. That's what we're making. If you add that to the item system, you will make
our lives so much easier. Because what we're, yeah, just, the
obelistile attributes, exactly, because our system in block game has
hundreds of modifiers and randomized stats all throughout it. I'll
give you an example. I'll just go pull up our server, so I can
show you this. I think this will elucidate immediately.
Say it over the game. Does that argument? That's only for a
crafting system. That's model, not currently. This is, this is
something they have to fix on their end, or we have to
The implement all of items of streams are implementing drops and chests, monsters, blood, and then it cascades into hell if we have to re-implement that and would not be something I want to do.
Probably could add an additional damage reduction stat? Oh, we can add all kinds of stuff. We've already added custom stats. That's done.
Please, are you just mad? You just not gonna run?
Sorry, you've encountered a problem. Please try restoring your launcher. Did it notice I was playing high-fell? Like what's going on then?
All right.
Dude, it actually might have. What is wrong with this thing? Hold up.
Waiting on install? Preparing? That's a bit weird.
Why can't I run Minecraft?
Hold up.
Let me see if Minecraft is secretly running somewhere on my computer.
I think the launcher may have just crashed.
That's wild.
Okay.
It's not running.
Right now it's running. We're cool. It's just doing it really slowly and oddly. That's very strange.
Okay, so if we go into this, I'll show you what we're trying to do.
And this is going to be kind of a lot of complication. There's a couple things here.
Let's go into here. We're going to go grab one of our corrupted armor items.
Grab this and go into this.
So as you can see, we have a lot of different items that's, and we also have a corruption system that displays the items that's differently.
We did that all through Java, so like it's not a crazy thing to do, it's kind of difficult or whatever.
But as you can see, we will probably have to have a system to manage set bonuses and like have set IDs for that stuff.
And categories for stats to make it so that they display in different ways and like
under different conditions, logos for each one of those things like all that stuff
is stuff we're going to have to build. It's going to be a lot of stuff. And then with
that, we don't really have a way of displaying statistics. I think this is one that
that also could be a cool feedback. You see how this is damage underscore fire like
that? The way that stats are done in high-tell right now. If we do damage underscore
fire. And we go to block game. This doesn't actually have a way of commenting on it
in a way that makes sense. There the entity stat type doesn't have a name, a public name,
and an internal name. We only have the public name, which is why health is just called health.
It's only the public name for that, which is weird.
Yeah, now block game is only on MC right now.
We're trying to update it to do this.
This is all kind of like soft stuff that I think once it gets fixed, we're just going to speed run this.
The mojang finally banned his DNA, that's funny.
Yeah, internal name versus display ban, exactly.
So the internal name of damage fire, because we do internal names to make it easier to develop, right?
develop, right? That is the discipline in. When we're dealing with
any stat types, which is weird.
Anyway, yeah, legitimately though, dude, if you guys managed to get random ranges on items as a
stored value, that's like 99% of our problems gone legitimately. So, like that is that is the
whole enchilata for us, man.
Because that allows us to do everything else likely with
Java. If you make a wish list instead of
doing it, you can forward it to me.
Oxup to G-Doc for things you want.
But a point seems to give me an example of
config when you expect to work in a
describe behavior. Done. Yeah, we can do that.
I'll work on that this week. And we'll get
that over to you because there is, there's a
number of things that we could do that I
think would fix up everything. And I, yeah, I'll
do that 100%. Yeah, hell yeah, thank you very
much. You guys are awesome. Like seriously. Hell yeah. Making a test harness and
top of DevSystems are own. It's so useful.
And Herodans. And Herodans the items. Yeah, thank you so much for listening to us, dude.
That is that's a huge deal. Epic death moment. I'm very excited for this.
Alright, with that in mind then, you're making mods you work for them, I'm just making
mods man.
Yeah.
Was that a dev?
Yep.
It's Budacet and Slicky, 94, which I'm probably saying the name wrong, I might be wrong.
Yeah.
So, what we're going to do is we're going to put together a list of stuff that we need.
Let's start making that list.
We've got our design document for our stuff here. Let's grab this over here.
Whoop. Boop.
All right. Systems that we need.
Let's see.
Stat ranges on.
What is that called?
Random Stat ranges on damage fire.
Okay, so we're going to do this.
any stat types, display, names on entity, stat type, component.
I also want to put an icon with this.
That's another thing we could do.
Display options on an entity step-knight component.
So if we can do a visual for this, like you have the internal name,
you have the external name, and you have the icon that goes with it,
then we can recreate exactly this.
See how the PvP damage has a little sword next to it?
That's what we're looking to do.
And I know we wouldn't be the only ones who use that straight up, yeah, like that would
absolutely be something that other people would end up using.
And I think that's the biggest thing is anything that I want to put in this list of stuff
that not only we want, but I know other people could use is the idea of doing a display option
of like a name, an external name, and then that display the internal name of the
The Unity Set type is one of the, is the one that displays on the ends.
Give a lot of read of wiggle room at all, and it's tracking stats, plenty.
And Icon collection as an option and I can even do pictures and things.
I think I'll do it in Google Doc and do pictures with them.
Gotta make life really easy.
Yeah, what a picture for it.
item local store values on generation can be randomized.
Where?
What do I mean item local store values on generation can be randomized?
How?
Because there's no way to do it currently.
At least not through the acid of the.
Are you meaning for writing on this?
Because they can't be right now, they can't be.
Trying to give the word, oh, no, I'm not writing that part.
I'm doing the, I'm doing them in order.
So the entity stat type component is kind of a big one because that changes how we display all of our values and all of our stuff, right?
So like right now this damage fire is how it displays in game you just get damage fire plus 15 little bit weird, right?
Very very strange with that. So if we can do that that'd be really helpful. Now I'm going to go pull it the source for this and
If we do stat component
But then we'll do initial value of zero, we can do expected result, right?
And we'll do an expected of, let's see, maybe, because we'll do the, well, do the,
and any stat type on this, then just do that.
We'll do display name.
Actually, let's make sure it's in parity the other ones, because other ones actually have
display names as well. Like we can go into probably weapon handgun. I know that one has
it. Name translation properties. That's what we'll need for it. Yep. Translation properties.
There we go. Add translation properties as an option.
And then I call on as the other one too.
Spectad Json.
We'll do expected Json is pop that in.
We'll start grabbing these over.
I think there's another one for translation properties, I think it's just not the name,
there's another one, let me grab it.
Yeah, it's name and description.
That's the other one.
I guess it'd be server entities that type.
It's not an item, it's an any stat type.
Right?
Yeah, this is within the game.
This is all inside of I tell.
And we're putting the other a wish list.
A wish list for the Devarinos.
So then we can go into the source on this and we'll do icon icons.
and then do entity, stat type, and damage, fire, that PNG.
We'll have it in there like that, grab all of this,
want that like there, and then use this as a JSON, beautifully.
Boop, nice.
Boop, there we go.
So bring it something like that.
We could add the icon to our stat, and then that means that every time this stat displays anywhere in the character sheet, or on items, it would display in that format with the translated profile, per translated user, maybe the description, when it's mouse over inside of this, maybe that's where the description could be, and then also, it could have the icon next to it.
All using this system right here if entity set types at that. So that's like a
That's a using existing systems where they already have these and just applying it to a new resource and then having that hooked up on all the different locations for it
And I guess player profile would be one of them and then and then this
Easy to compare it to roblox in a way nobody really plays roblox for being roblox. I would say that that's different in this case people are playing high-tale for being high-tale
yeah
Arch, asking it three times at X, you know, larger and larger question marks doesn't change the answer.
Yeah, I would say people are playing high-tell to play high-tell. There's a lot of people that are, there's not very many people I would say that are just straight up modding the game right now, comparatively.
There are a lot of them, but not as many of them. Yeah, Minecraft is more of a sandbox.
Pipe those more of an RPG. I'd agree with that.
Uh, it's playups is in a static component, and I will make a picture with this.
Time of fireball. We'll grab that one.
Time to make a Google Doc.
Google Doc.
There's a good make life so much easier, man.
Blank, Doc, you man.
That's right. Why is it bright?
I'm blind Jesus.
You.
Why is Google so bright in my eyes?
How do I change?
I can use a Google Doc in too long.
Google Doc, dark mode.
No, why is it in the Chrome web store?
It's going to send the doc before reading your DM.
No, I'm not going to send the doc before reading your DM.
We have a lot of shit through it. I'm not ready.
What do you got?
The live server to define and hook it to custom keybinds.
I like that. That's a good one.
Yeah, we can add that.
Yeah, another tab menu thing is hard-coded right now, Jake.
They have to put that in, what is it?
They said they were switching over to a different GUI system.
Yeah.
Yeah, no, we're subscribing.
So my guess is there'll be a massive overhaul to the UI.
Like a massive overhaul to the UI at that point,
in terms of our ability to interact with it.
I don't know what the timeline on that is though.
I'm hoping, I'm hoping soon, but also like eventually is fine for that, right?
I think UI is the least of our problems right now. I think basic stuff such as inheritance to project files
and being able to pull player stats and do interesting things with player stats, like that is the big part, right?
And my hope to be honest with you Jake is that 99% of what we want to do just becomes
first party, you know?
Is there anyone could build an MMO?
Which would be kind of sick, you know?
Yep, the nerf that resources need to upgrade workbenchers, you can just do that yourself, you know?
What is this, Cinder?
I
And I knew about this
Yeah, I saw this clip. You
I just think it's really funny that Simon said I've had an after the launch with social media. You could take a bucket and you could bring it to these guys
And then you bring it to them. It will fill up with the liquid and then if you drink it
You turn into one
I
And apparently nobody do this like so I've been thinking I know he's like I found out after
The lives yeah, now so there's like there's a bunch of interactions that are just in there dude
Yeah, that's
Who cooked that yeah, that's more what it is
This is insane man. There's an interaction in there that's gonna be in the bucket that allows it to that to happen. We're just the birth that's really funny
I just love it. I think it's hilarious. Why is that fluid?
Someone cooked here, Chen.
Someone cooked here.
I don't know who it was.
The tilthips, as you probably shouldn't, drink this, F.
Both a feature and a bug.
It's fantastic, because what it is.
Why was it green?
They're moss horns.
Gross.
The main that you found that I tell them is we'll find a way to what is this?
What is this?
Video game developer watching some random streamer doing things?
But the game that even QI never did yet, dude.
That's exactly what happens, man.
Oh, it's so funny.
Let's see.
We need to set this up real quick.
Here I come, settings and appearance.
Where is the gear icon?
I Google Docs is not in dark mode and it burns my whole eyes.
There is no gear icon.
Is this AI generated?
It is god damnit.
I have two choices.
I go through 50 different YouTube videos.
Oh, it's not even in this page.
That's why.
It's a little dark, a little drive, now I actually want to go to Biblical Drive.
Thank you.
garbage machine.
sign in, we cool, go to that, it isn't dark mode.
So why is my document not in dark mode?
This is not in Dirkman, I'm done.
One moment, settings, general, do we have a display value?
A appearance, dark mode.
Hey, oh.
It doesn't quite work.
That's a bit weird.
I wonder why.
Boo!
New.
Document?
For some reason, Google Drive background is in dark mode, but documents is not.
You got to love it.
It just makes the page in dark mode.
Why?
Yeah, you paper call you said to white?
No?
The page is actually, light, and the rest of the page is like, and then the page itself
is dark.
Yeah.
I guess I'm going to answer here.
What is this?
Whoop.
I may have snuck this in one week, secretly, before early access, so glad to see it making
people laugh so much.
looking cows and prevent no longer requires catching.
Cratching.
Need two months ago, Paris said trust you.
Two months later.
Ha ha ha.
Oh, that's so funny.
All right, whatever.
We'll just get this, we'll get this started.
Let's go grab this.
You'll start writing stuff in this.
There's play options on the entity state component.
So currently the internal game name of entity state type
is one that displays on items.
There's just a lot of creative bookroom at all.
lot of creative wiggle room and makes tracking stats clunky.
No icon.
So that with this component.
And I kind of some option.
Entranslation properties as an option.
would be displayed on items and the director's feet or other areas.
This could be displayed wherever the entity stat type component is shown. There we go.
Apparently someone made Windows 95 and said hi till already, that's insane.
What click the stats under you from the tab? Yeah, I'm gonna do that
Like this I don't actually want to show our stats this way right? I don't want to show them like that
I want to have another panel for this, but that would be kind of cool for that
We're gonna grab this and put that up there. I'll make one of these requests per page
which makes life very easy.
Whoop.
You, the page color.
All that. Where's my text color?
I'll be right here like this. There we go.
the
loop
and
What are we going to do with this?
Anyone of the link can be a viewer?
This is what I'm saying, I bet it's good.
Behold, it works.
All right, so display options in any stack component.
There we go.
And we're going to say, currently the internal name of the
entity, stat type, is one that displays on items,
is the one that displays on items.
This doesn't give a lot of creative work of the room that makes
tracking stats clunky.
Now I can with this component also makes it like a visual
flare for our vision environments.
This can be displayed wherever the entity's stack
So, request for this, expect the JSON for that, and then an icon.
And we will do an expected icon for this, for examples.
Actually, we'll do one of the normal items that doesn't look so insane.
And we'll go on this, and then do...
is if we can display that we can do some crazy shit
I'm going to hold it in my group of right now
there you go
hey what's up dude
But we must shrink it, become small.
You become small as well.
There we go.
I'm in 95 highfields wild, that's pretty insane.
Honestly.
I lost servitude to find and hook into random into custom keybines.
I actually really think that's a good idea.
I'm trying to think of what we could do with that.
All the crafting you guys are hard good as to move dynamically and custom you eyes a lot.
I'm really excited for the refactor for custom UI's men. I really am.
Really excited for that.
What's up, Norcia?
If you can find where they put the Mossword Milk, you can see how it changed the description, and use that to add the various stuff.
What do you mean?
Yeah, because the Mossword Milk is pretty easy to find, and you just pull it up.
And we look at the bucket.
I guess Bucket Note Cal, probably going to be container Bucket for this one, and then
the interaction Bucket Note Cal crouching, that's the failed one, and failed Bucket
Note Cal. It tries to fill it with water first, and then failed Bucket Note Cal. So it's
a bucket not cow it's an item animation of sheer milk mosshorn bucket any mosshorn milk bucket
milk bucket blocks secondary did they do this on the mosshorn i think they did it on the mosshorn actually
that's even funnier they did
Oh, that's funny.
Yep.
Let's see.
No.
Allow server to define and hook into custom rebounds.
There we go.
So we can look look into custom keybines. I actually really agree with this one, Jake, and the reason why is because you're right
I don't want to do slash commands on a server. We don't want to do that slash commands would just be a mess
That would be really annoying for players and takes them out of the game, right?
So the idea behind this is like we wanted to be
Grab that there. We want it so that you could press say see on your keyboard and open it up, right?
But keybinds for different attacks instead of mouse click, that's another one too.
It's also adds back into accessibility.
So like if I'm here and I hit tab that opens it up, but what if I want that to be a different
button?
We should be able to define that on the server and make it so that you can press those
buttons to do that, or see instead of being changing your camera, we can change that
for our server to do something else.
So custom keybinds would be the right way to do it.
And then they'd be able to define that in their settings for our server, if that makes
sense.
But having the server do this, a lot of the finding hook and a custom keybines would be really huge.
the
y'all give you an example we actually have new town right now
there's another way to open this right now we can do a custom keep on
like the server count but to create your town it'd be really cool to have like a town
menu if you hit
key when you're keyboard, right?
Like that would be really nice to be able to do that, and there's no way to do it right now.
So in Minecraft, we're used to having players, we're used to players, I'm going to do things
like slash profiler, slash town, for custom menus.
If we can tell the server to hook into our custom keybines to open menus, this will never
need to be a thing.
as much it's much more immersive to just hit a key instead of typing a mad description.
And we'll grab this.
We'll do slash town that new town.
this here. And we'll grab this. They all do Googleay docking.
Arcage and High Tail. My man. We've actually had this in block game for years. We use
townny in Minecraft. And like the idea is we want to get out of wars and like battle each other
to do a kind of stuff? Yeah. And like you just can't.
Yeah, I said this would also be a huge one for accessibility options. If players can
and re-target the custom server keybinds
to whatever buttons they like, right?
Some kind of story or question, I feel.
It's kind of open to it right now.
It's very simple, compared to what they're trying to do.
There's gonna be a lot of really cool shit.
And you can see that in a lot of the stuff
inside the acid editor.
Alright, I think that one fits.
Now we're going to do random ranges on stats.
Random ranges anywhere to be honest with you.
yeah the random ranges anywhere is what we're after because there are no random
ranges at all like anywhere in the game yeah like if you look at asset anywhere
like there's no random ranges and items there's no random ranges and in
interactions there's no random ranges yeah there needs to be a ninnin
max, right? Yeah. Also, keyvines for capabilities, equipment abilities, if not already there.
True, that'd be a good thing. RNG maximum would be fun. Yeah.
So one guy making a Pokemon mod, that's kind of cool. Yeah, RNG anything. So I'm going to
think about how we're going to display that because it's, it is super weird. So again,
It's one that we definitely want to have because I don't think we can build what we're doing without
I don't think it would really build the Amazon random ranges at a certain point like you need that somewhere
I think that just adds a lot of functionality for every developer is to have that. Let's grab this
I guess you could but it'd be so restrictive
Okay, let's get out of this, we're going to go into stat modifiers, damage fire.
This is what we're looking at, and right now, you only have additive and multiplicative,
and you have target min and max.
Actually, I'm wondering.
And we add us a modification to a component that already exists.
I don't know if we can currently.
It's making mods in high-tail monetizable, yes, you can sell your mods, just like people
sell mods for Minecraft.
Who are the dads for this game?
Is it a Minecraft killer?
I wouldn't say it's a Minecraft killer, but as a person who mods Minecraft, this is way more
compelling to me that Minecraft is already, which is wild, you know.
Can you build it to do so? That's kind of what I'm wondering. I don't know if we can.
We'd have to re-implement it and I think it might break all the items again.
Basically the way that I look at it is this.
What pressure does Minecraft have?
Vintage story.
But Vintage story is pretty hardcore for people.
I like Vintage story a lot. I think that it's really neat.
I've watched a lot of videos and shit on it, right?
But it's hardcore. It's way more hardcore. It's way more in depth.
I tell shows a vision of what Minecraft could have been if they focused on the modern community and all the modern community for the last ten years
Which consequently is when they said they'd add a modding API and then didn't
So I think I think I think Minecraft could have been like this and it chose not to
Yeah, yeah
Yeah, I do think that the modding community carries Minecraft entirely so it is just the Minecraft that could have been and it's here and it gets to be this instead.
Yeah, it's not a Minecraft killer. It's a love letter to Minecraft.
I'll tell you that I love it more than Minecraft.
Yeah, MC has had a good life cycle. I mean, all things need to die at some point. I don't even think it needs to die, like I just think this is just a better tool, man. Like the way that I look at it is this, do you remember? Do you remember Blender? Who use Blender in the old days? Back when Blender was just shit and the only other options were like 3D Studio Max and Maya. You remember that? Who hears a 3D modeler from the old days?
Imagine Blender then versus Blender now, right?
That's how I feel about Minecraft versus High Tail.
That is the same feeling that I have.
Blender was fine.
You could do things in it.
It was a bitch, but you could do it.
But Blender now?
You do shit way faster.
It's amazing.
Yeah, when did MC drop? I think it's been, it's kind of like 15 years now. Yeah, I also
am interested to see how mojeng responds. They have to compete somehow, right? Like they
have to. And I'm interested to see what competition looks like, you know? Maybe to a lot
a fire in there that's not through some bullshit you know they won't they might they might not
they added a chicken for now okay
I'd be interested to see what they do though I am really interested because that's that's going to
change kind of the whole landscape of this but for me I'm good I'm quite stick with
I don't know what I'd do. This is just better.
I hate to see them go into the run and suit for likeness.
They can't. There's no likeness there.
They'd have to go after a trove and they'd have to go after a cube world and then have to go after a vintage story and everything else.
They can't. You don't own voxels. It doesn't work.
And looking feel a completely different.
Like I know everybody's used to like,
My beautiful Minecraft but like bro this is what Minecraft actually looks like so
You know like it doesn't it doesn't look like this
This is not what Minecraft actually looks like you know
So when you're comparing that to this it's a very different thing
Yeah
Yeah, you can't sue style anyway
I think you've got to recreate the UI like I assume we're game changer too. I don't know if I want it to be like I have sees you I actually don't like I have sees you why for a lot of stuff.
Grid based, honestly I'd rather have a volume based inventory personally but grid based inventory is just fun.
You're in a game scene high-till simultaneously. Yeah and high-till is actually using less resources than Minecraft.
Let me just say this. Here we are.
Yeah, ridiculous to be honest, bro, the Minecraft launcher is using more, what the shit?
Alright, there we go, now we normalize, now it's less.
I till is currently using 0.4% of my CPU, that's wild, all right, memes dude.
And that's wild, I'm streaming, dude, are there any baby animals?
All right, I think I saw this, yeah, I did, yeah, the baby animals, bro, I'm gonna
Let's tell you right now.
Oh, god damn it. Thank you for the way.
Got it, my way.
Look at him.
Look, look at him. Look at him. Look at that one. You cannot tell me. You would die for him.
Look at him. Look at him.
I'd make me look at how to you to spare his life.
I do it.
It's very different though.
I think for me the visual style of Hi-Tell is more what I'd rather go for and the reason
why is because this is made in Blockbench you can actually look at his hair, it's just
planes, he is made out of planes in blocks, it's very simplistic, it's very simple and easy
to build if you'd like to, right?
And with that in mind, that means it's more accessible to people to make and since you could
just upload him and then make all of your individual interactions that you'd want to.
That's a really cool thing and it's very cool for people who are modern or people who
want to make stuff through some frog over here as well.
And like you can just do that.
Like we just wanted to.
It's a jackalope or a wallpaper thing like that's great dude and you don't have to put
in some crazy clients I'd want to add a new character or a new model or a new animation.
Really?
That's huge.
do to Minecraft, you know, a user is not capable of selling mods independently.
With it, addition to the fact that Minecraft community have made their voices clear many
of a time that the unit desire paid mods in any shape or form, explaining mod makers,
they have made paywalls pretty much outside of the community.
I'm going to call bullshit, and the reason I'm going to call bullshit is because if you
go to the spigot website where everybody has other mods uploaded they have literally a
payment system where you buy modifications for your game you buy plugins like when I'm
talking about mods and mean plugins do plugins are at their absolutely played plugins.
Yeah, no, it's not an absolute from the community thing at all. It's like a normal practice in my
graph. And Ben Rock is also just paid mods. So like where are you getting that idea?
right
yeah people have been so maps for my group exactly
yeah there's tons of paid mods
like we can go to spigot right now and I'll show you
much
The old spigot market place.
Grab this up.
Yeah, spigot MC.
Let's go find any resources right now.
There are tons of purchaseable resources.
Like tons of them.
You buy them right through spigot MC.
That or something like, what do you mean?
Right.
Splinter so mod when?
to be kind of neat because I felt really access have a decent amount of content it's
it's actually got a decent amount of content to people in play for this you will run
out of content but that's fine right yeah it's kind of like I would say that it
feels like it has more progression than Minecraft a lot of time which is wild it
These less sandboxing more video game when you're playing it is like a player.
Division 3 in high-toil?
A spare melody.
Actual gun.
We're already ready.
It's even got a pistol whip.
Yeah, we're one step away from the dark center right now.
Is that the poop gun it could be instantly. What are you gonna add to it?
Did you ask about bullets? No, we could just make bullets. It was really bad.
Oh, you mean for the teleportation thing.
Ah, crap. I bet it's like he's gone.
I figured out the other thing though, I could actually do this now, so like, I'm fine with that.
I have such a weird question for him, too.
I have such a weird question.
Yeah, I said for a while ago.
You make a boulder, yeah?
I think he's here, he might be gone.
He always doing his weak, he's having his weakened.
He's having his weakened.
You make a portal good, yes.
People have already said he makes stuff like that.
It's kind of crazy.
Can we try to make a custom mob?
We couldn't.
People the community already turned my head into a spider.
I hate looking at it.
Yeah, I hate looking at it.
All right, that's a grunt. We're back.
Yeah, that's hilarious. Yeah.
Okay, so back to our Google look.
all right so here's what we have here we've got display options and any
stat type component we don't have those display options we want them to
display like this kind of a thing and then allow server to define and hook
into custom keybines random ranges so this is this is a big one the bunny's
pooping is the bunny bunny taking a shit front of me you maybe it was random
ranges on, we need to figure out every component that needs a random range.
Random ranges on everything.
everything.
and
a variable spell
as a
Jason. You rid of that? We'll do expect that Jason on this.
Random ranges. Excuse me. Excuse. Why are you? Why? I will never understand.
I don't want you to do that. Why is it doing that? That's so weird. It was like selecting
I was a delegate there.
Why is Microsoft trying to be so goddamn helpful?
Why do they do that?
I don't want them to be helpful.
I don't want it.
It's Google. It's all Google.
It's Google. It's Microsoft.
I don't give a shit anymore.
It's all of a sudden.
There we go.
Okay.
Target range,
Min and Max.
This would make my life so much easier.
There we go. I'm moving to Linux. There's no escape.
Grab that. We'll pull it over here.
But then I like that. And then we'll go in-game and pull the actual item itself.
to like, oh dear God, what is happening here?
And we'll shrink this up.
Sir.
Sir, please.
Go to the goddamn spot, then try to push.
You big bitch.
There we go.
All right, that helps it done actually, so we'll have expected JSON for this and then we've got this doesn't need to be that big, this one should probably be a little bit bigger.
And there we go.
No, shrink, shrink, thank you.
So random ranges and everything, and then there we go.
Yeah.
Time to move to Mac OS, no dude, it's never gonna happen.
No.
What are you talking about?
Pluggins are definitely just mods, just different type.
You know, plugins are 100% mods.
I think it's really weird when people are like,
Desk, not a mod, this is a mod.
It's like, dude, is it changing the functionality of the game?
Then it's a mod.
Like, that's what it means.
I
Yeah, that's not a noise. This is not
All right, this is good
This is good. I don't know if you can change this to thin shrink it
Oh, you don't do I'll make it all kalibri
Then it's easy to read. I like console is more than generally
Oh, Consolace, my beloved.
Yes.
Comic Sans.
Comic Sans is actually a really good font.
Do you know why Consolace is also a really good font?
Who understands the meaning of these fonts?
Do you know why comic sands is good?
Times you're rubbing a go home?
No, we'll go home then.
Do you know why?
Because comic sands is made for people with this lexium.
It's incredibly readable, so it's slippery.
The Libre is exactly the same.
And Consoles is really good because it's a mono-spaced font,
meaning that as you look down this,
it's exactly the same regardless of which letter it is.
It's a grid, which makes it much easier for people to read.
I love consoleos for that reason. Yeah, if no excuse for piracy, have you? No, zero.
Yeah, mono space fonts are great. You can liberate is really good.
Conic Sans is very good.
I like liberate as well. Yeah, he's a for lot of stuff.
You have to select see it with numbers. Conic Sans doesn't help. Fair. They may not.
You may want to try consoleos.
mostly because the mono space nature of it makes it very easy. Yeah, not times
your neuromaly's a shit. I hate times in the room. It's a mess.
If I was to use apthos narrow, apthos narrow, that was adequate. You know, it's
great your professional documents and comics say, it's my man. Consoleless is my
It's just it's easy. It looks clean and it's it's modest based. Which is great
And that's all I need it to be you know
We can push to use outdoors as well. What does the app does? What does that look like? Let me look at this up
App does
Let's not in here
You said app does
App does font
You.
It kind of looks like, um, what is the best way to put this?
You ever seen like an off-brand water?
You ever seen an off-brand water before?
Where it's like, it's not like the normal brand's water, it's like government issued water,
right?
That's what that looks like. That looks like government issued water, dude.
That's it. I mean, I'm not wrong. Like that's that looks like a that's like some government chiefs font, dude. That looks like government cheese.
Like I hate that. I don't like that's got no flavor in it at all. There's no soul in that font at all in any way.
I'm not a fan of this. This I feel lesser for having seen this fun.
And he's a medical strip. Yeah, it's like government cheese, government water.
He's of medical strips. It's not a bandaid. It's an adhesive medical strip.
Apped-oves. It is large billboard and dystopian video game vibes. It does.
Actually, you could use it for that. It's like a very papers.
Please kind of font, right? That's very much so that canned food.
Yeah, it's just as canned food products, right?
It wouldn't even be canned food.
It can't food product.
Water contains water.
It's sterile, exactly.
It's a sterile font for that.
Great value.
Yes.
Loyalty is rewarded afters.
Processed pork product.
That's exactly how I feel about this.
But then you look at something like, I like console us.
And so this is really good because the the mono space nature which is quite nice.
But console is just works really well.
And that's why it looks like that.
Very enjoy it.
Can sustenance products? Yes, all hail outdoors.
If you have to use after some sorry if you're government cheese.
It's the Emory Fund. Is it actually the Emory Fund?
What?
Fonts.
Is Emory's.
And more Emory's in. I guess.
No, actually, that font somehow looks better.
It's close, but there's actually more flavor on that font.
Hold up.
Okay, so here's the Emory, right?
That's the Emory.
And this is that, those, actually has less flavor on it than the Emory does.
It's look at the R and the E. I
Look at the R here and the E
And those these actually even more sterled in the MRE
Yeah, the MRE's round in this
There's more flavor
There are more flavor there's more flavor in MREs than there is an acto's fun
The nightmare you still a different maybe did let me see maybe you can pull out old MREs
Okay, that's getting closer. I think there was actually times new Roman.
That might actually just be times new Roman then.
It looks similar. It's familiar.
No, some of it is not. It used a bunch of different fonts.
Oh, here we go. The ancient ones.
this is totally aptoes look at that breakfast
aptoes
government issued funds
that's exactly what this is
it's a government issued fund
that's very funny yeah it's a classic font that looks like that didn't
aptoes looks like this
what you guys make sense it's just like it doesn't get in the way
You think that those are more honest? I think that's just kind of basic. It's just the most basic, but they're very blocking.
Yeah, the K is very similar.
There's a little bit, it's connected on this K and it's like pointed on that K, which is interesting.
Looks like something from Fallout? Yeah. Yeah.
The dropped A is attitude.
I love it.
At those who's government issued cheese fun.
While Jake joins the server, is Jake online?
Hey Jake, is there anything else you want to add to the list?
Because I think these are the three biggies for me.
Is there anything else you can think of?
Because my big ones do this.
Like, I want display options and then any stat that component.
That's a huge one.
Allow a server to define and hook it to custom keybines.
That was from you.
And then mine is random ratings on everything.
Apparently you can set the target of a value to Mintermax, but these have no meaning.
The end result is that both values are added together, which makes little sense.
We need the ability to create and store random ranges to do things like randomly-generated items stats,
or variable spells, etc. And like I can show this here, it just looks really weird.
What do you call Jake? Oh yeah, Jake is not you. That's funny.
Jake and I work on this game together, so. Need a poops shooter counterpart, maybe we do.
and
any of the one inheritance
uh... we figured out inheritance somewhat oh wait um... your implementation of project those
right
there's a couple of things that they just don't make any sense uh... you do good example this actually for this one out today so we could do this now
which is cool
but that's really weird the way that it's implemented is quite strange um... so we go to earth
We can do weapon collapsing Earth and then go take a look at this and this has functionality in it where it's weapon.
Statement of fires damage Earth and that's applied. Where is the interactions? There we go.
And this interaction on primary is to do stats condition and if that succeeds.
Let me grab this.
Yes, spell collapsing Earth activate, and then we activate that into this spawn deployable
from Raycast.
The name of this, you would expect to be a follow-up to Raycast, and if you Raycast and
then try to call this, it doesn't do shit.
actually doesn't think at all. So the way that you're supposed to use this is you say spawn deployable from
Raycast and it casts its own ray and then does a thing with it, which is hilarious. Yeah,
also Max Placement distance doesn't seem to do anything because you can only place it up to,
well, about that for, which I don't really know why it.
it.
So, you got to figure out why.
Yeah.
It doesn't do shit in any shit done.
Yeah, no.
So that is weird, but I didn't think that stuff could get fixed out later.
I think right now it's more like specific tiny things that are problems.
Projectiles are saying soggy that's either one.
Yeah, why projectiles being soggy?
There's a lot of soggyness in projectiles right now, I think.
General project element improvements I think is really what that one's gonna be called because projectiles just they don't
Do what they need to
Is there is the fire pre made part of it? Yeah, I was a preman
What is this
Yeah
all these new documentation is there
oh that's a good one Jake yeah one sec
and this
A lot of documentation from custom asset types to be displayed in the asset editor.
Nope
We'll just do this custom asset types
Don't display their documentation in fact, I don't think anything displays this documentation, dude
I don't think anything does like when we mess over this look
But yeah, the dot documentation for all this is missing.
I think that's a global issue, not even a U issue, right?
I think I'll do that. Yeah.
No, no, in this case, it's dot documentation. I'll show you guys what I mean.
This is for one of our things that we have built.
see this the order in which the player shows it in the town's residence higher
value equals higher up than list dot documentation and we go show this now
where documentation when you pass over it and that doesn't that's like that
for everything in all of this so when you pass over this there's no documentation
even if it does exist you want me to message you and I see once you you end to
get the guild invite oh the guild might be full you'll go on a list I just need
you to whisper me in game, when the stream is over, which will be in hours.
So, yeah, so that's the problem.
His documentation doesn't display.
That looks gross, you're gonna let it go.
Yeah, so the documentation does exist and is not sure what it is.
This exists and it's not showing this could be a huge easy win for the modding today.
I'll show these pictures because these are incredibly helpful.
That's a big win.
If it already exists and it's just not displaying, dude.
You know what I mean?
Because then they don't have to write it.
It's already in there.
You're very confused.
What would you like to know?
What do you can do about it?
We're basically putting together a wish list for the devs because they came by earlier. One of the devs came by and was like, hey, can you put together a Google Doc with the things you're talking about?
Because it would be great to have that and then we're going to put it together and send it over because this is super helpful.
Original catfish, what would you like to know? What's up, man?
You wrote your own assets and my docs aren't showing up either. Yep. Yeah, that's exactly what I was thinking then.
We wrote our own custom assets, and it's not this way, so I think my hope is that all
of these also have custom documentation, and that's not showing up.
So if they fix this, it may fix it for everything in the asset editor.
That's the hope.
I don't know if the stuff has documentation, but we'll see.
What are you trying to do?
of different cubes in each one rotating a bit that the corners are a lot of
nice thing. Oh, you're trying to make a bending item. Is that what you're
saying something that goes like this? Is that what you mean? Original catfish?
Like using blocks? Right, okay. I can show you something that works like that in the
game. They can be really hopeful. And you can pull the the model down and you can
pull the animation down from the game and then pull it in the blockbench so you get an
example. We'll go into spawn entity. They have snakes. And you can actually see as it moves
look at the bend. So that might be a really helpful resource for you for learning how to do
like good bending stuff in the game. And I have a bunch of different snake models there, like
a shell out of them. But like that movement sounds like what you're looking for. Even if that's
some more extreme example of it, right? Is that help? Could you ask if possible to spin
stairs, as you can do the corner against walls and not against the floor of the wall?
What do you mean?
Are you doing that?
Hit R.
Yeah, you just hit R, man.
Row, I don't even know what that means.
Little time I saw you time them out, but like do that insult to so zoomer code that I have no idea what they're trying to say.
You can actually, do you want to see something amazing?
Erwatch.
What is this going to be?
Slab?
Yeah, it's super zoomer code.
I don't know what that whole actually means.
Watch.
and
that insane
see this change all of it
the insulting your appearance is out of means
I don't want to date them, so I'll give you a shit what they feel like I look like dude
Oh, whatever dude
You're not my type anyway. I'm flying with that. That's vertical slab. You can do vertical slabs
You can vertical slabs
Vertical slabs in any direction, too. I can make a tiny pen for my tiny my tiny piglet
No, get back here
You will never escape
stay here, tiny pickin' up.
Now, what?
He's broken, contained it.
Anyway, enjoy that.
Yeah, you can just rotate, shouldn't I?
You can actually do that with the use, too.
If you want to.
And I love the sound, it makes me do that.
And that can be modified inside of the asset editor, too.
So you can go and modify the asset editor, too,
like make it go any direction or rotate anyway that you want it to. And some items
actually have really interesting looks like that. So if you go to cocoon and then
grab this horrific scarac cocoon, I'll show you something kind of cool. You have the
gross ground one and then you have the gross ceiling one automatically and it makes
gross noises. I hate it. Yeah.
It's gross.
Any recommendations for loading the editor? No. Unfortunately, there's one thing that's being put together by Z.
But I will explain to you, Zeke vibe documented this.
You're meeting they used AI for it. So there's a lot of stuff in here that's just straight up wrong and you will have to test it
But this is a useful starting point for any of the editing related stuff. That may be very helpful
But it is going to be broken like a lot of that shit is not the correct variables at all
And what Zeke is done is they they vibe documented it using AI and they're going through
protesting every one of them manually and fixing the documentation, which is an awesome
thing to do for the community. What Zika is doing is very cool, so props to them, 100%.
Yeah, yes, not just doing it AI and walking away, doing it with AI and then going and building
it manually, doing all of the manual testing to fix that. They're not depending on
vibrating at all. If you can help them, that's really helpful. Yeah, it's very good of them.
It's incredibly good. And they've been going through and testing everything.
And they even fixed some stuff like there was ray cast thing in here earlier.
Ray cast targeted, targeting, that had some wrong variables on it and they fixed that.
From the time I went to bed at the time I woke up this now I actually has proper offsets and everything in it, which is good.
So like they've been a very good job of updating all of this shit and doing it correctly.
Yep, it's just boiler, they use it as boilerplate and then went from there.
It's going to be a long process. Yep. Yeah, Zick 6464 right there. Yep, so now you got to fix documents. Yes, you've done. You've done a really good job, dude.
It's a lot of testing. Help them. Help them. Yeah. Imagine actually using AI and not slot maxing. Exactly. They didn't slot max. They're effort maxing.
They're doing it right, dude. Okay, back to our high to over quest. Let me think about this.
Documentation doesn't display in the Assetator even when defined if you had dot documentation to a customer
Assetimimitation, it won't display. This leads me to believe that the mostly values in the Assetator aren't displaying theirs either.
This leads me to believe that this...
Reason, most values in the Assetator aren't displaying theirs either.
I'm here at this.
Yeah, key information in the M's with sub-bud.
Oh, shit.
that's a huge one they can do that right now okay wait for the wait for the
basis and I'll tell you guys what's up yeah this is a big deal actually
Slickie's gonna lose their mind.
She made double eggs for us all, and I got that be enormous.
Well, I basically just went to ads. I wait for ads, and I want you to miss content just because you didn't pay me money
So I just sit around. It also gives me a chance to relax for a moment
Surprise us in me live. No, I've never stopped streaming. You have to understand like most of the communities over in twitch
We got about 4,000 people on twitchmen like this is how it works every day
All right, so, massive find, Jake went to go look into the implementation for max placement
distance.
Max placement distance does not display documentation.
It actually has documentation though, which means that if the devs fix this bug that
we're sending over to them, it says the max distance at which the player can display or
deploy the deployable in this case.
Since the documentation actually exists in code and doesn't actually display, all they
have to do is hook that and the entire asset editor is better. There are likely thousands,
thousands of instances of documentation for all of these variables that just don't display.
Which means little work for them massive impact for the community.
hey, so we're gonna put that in as one of the things that needs to go through.
I'm waiting for Buddha cat to show up so I can tell him that we're gonna hit that weeky soon.
This week. Wait, by the end of the month, I think it is.
We're waiting on we're waiting on I think Christopher years we're waiting on right now
I think it's just you
Did the Devon ask you for a list of other quests? Yeah, yeah, so you showed up and asked for a thing and we're finding major impactful bugs that can help up
Yeah, he's in I think he left greater Minnesota. I think he saw now but now he's with his grandma
Sure, the depth of your ferrets now. I think I think put a cat knows about the ferris though
the
one
hello Tomcat what is up dude
how is your modding day going what did you do you've been building stuff for
was the
you can join us in a title menu
Tomcat is uh... the creator of Tomcat's tours from world of warcraft if you know
that out
is your lesser minutes of the
Yeah, it's Minnesota, it's Minnesota. That's the basic Minnesota.
Him, holy shit. Yeah, Tomcats Red.
Actually taking a gaming day off.
First time it a long time scrambling to get Legion Remix done sick, dude.
Oh, wait.
one sec
copy that
over here
yeah that's a big deal i've got it in the right up
uh... let me send over the google dot for them
I
sent over to boot of cat and sharing it with the rest of the day now because like that is a big deal
for that one
Max placement distance variable
It's under a spawn deployable from Rakeast.
Interaction.
internal. Documentation is
Oh, I got to tell everyone this is a huge deal. I think this would fix so much for the entire modern community all once men.
Yeah, now this is huge.
Yeah.
Oh, what's up?
My earbuds keep pausing the stream.
Oh, you're talking about pausing the stream for ads.
Is that what you're talking about for that?
Yeah, so one of the things that I found a long time ago is
is you have to run ads into it.
You just have to.
If you don't run ads, you get what are called pre-rolls.
And a pre-roll ad is basically death through your channel.
Effectively the way that this works is if you run three minutes of ads per hour
Twitch won't do pre-rolls and a pre-roll is when a person first joins the channel and never seen it before and they just get like
five minutes of ads at the beginning
You'd change the channel. I would change the channel if I've never seen a stream if I've never seen that streamer before we just get rid of them like we've been like wow
It five ads whatever amount to you know who you are
that sucks. See, run this, this goes away. So now they go every 30 minutes. I get a timer,
it says 21 minutes in 16 seconds, still the next break. Mine goes for two minutes every time
that goes off and I can snooze them for five minutes whenever I want. Doing this changes our
ad rate from 30% of the ad revenue to 55% which means I make on the stream more money off the
adds the twitch does. And this pops up during the ad break, so we chill out and I wait
because I don't want you to miss something just because you didn't pay any money for
a sum. You're already financially supporting the stream by being here. Why would I force
you to have a sub to? That doesn't make sense. Not for me anyway. Anyone can do anything,
you know, they run your stream anyway you want to. This is how I choose to do it. I think
it's much better. And it's I've been doing this for like five years. Five or six years
So, something like that.
Since we started running ad breaks,
it's a great method and glad you think so.
Yeah, I think for me it's the best way to deal with ads,
cause I don't, I don't know, it feels bad.
First minute ad break, then nobody has to see.
To get that first period of the lead to it?
Yeah, I do it when I have this running,
which is my stream starting soon,
let's run that ad break then.
Yeah, it makes me happy to do that,
cause it just makes sense.
I don't know, like I watched Twitch a lot,
So like when I see that stuff it just feels bad
As an affiliate, I wish I could just turn them off. Yeah, I mean fair to be honest with you
Um, I think you have more control over ads now than you used to as a
I may be wrong about that. Is that snake freaking out?
What
Snakes
Wait, is the snake freaking out because of the frog?
You want it?
Nope.
You want it?
I don't think that's snake eats things.
All right.
I think this snake is just hiding now.
Amen. Do you want to, do you want to eat a whole duck, dude? He's not hungry.
The perfect creature.
really playing God what? The eyes are so void, behold, the piglet. Look at him. Honestly,
I just love how do like dorky this thing is, man. I love just the goofiness of the eyes
and like the placement. And it's crazy if you look at these models, right? Like the tail is a
single plane. With that, you can see that it's just a flat plane. The ears are blocks with a plane
around them to add extra tufts for that. The hair is two planes. The head is one block, right?
But just in a really good job with doing a lot with the little on all of these. I'm able to
It's interesting, you know.
Let's just see what's going on there.
I've got the document over the devs. If we have more things that we find, we should keep adding this list.
Nice, alright good, they've got it all.
Trying to think of any other stuff that we can put it in.
That's such a big win though.
The ad documentation thing is huge.
Let's see what else we can do with this.
Honestly, more control over you live, but we can't really do anything about that.
If they're doing a rework of their entire UI system, and that's on the roadmap, that's something we're going to have to wait for.
UI manipulation is really what we need.
If we could build UI completely in the acid editor for everything, that would be enormous.
What is this?
Have you seen this? What is this?
Keep inventory server setting.
For high-toe interest thing.
Huh.
I
need to look into this and they find out more information about this.
Make the server run the server to generate the config file.
It looks like items lost mode none and items amount lost percentage item durability
lost percentage.
Okay, so items lost mode none is basically what they have.
You guys are soft here. I'm still looking at it. Yeah, you could have just item losses. What it looks like yeah
I'm going to try and edit my nitrodow server settings and can't find drop inventory on death. Oh
Yeah, for that one. So it looks like items lost mode inside of config that JSON for world
Which would be and if we pull this up and go into block game high-tale
You have worlds and then world and then there you have config that JSON
She probably want to modify it in there and it's this line right there
You know, I think they'll do a mod searcher, like in Colab, over Wolf Chris Ward's
Chris Ward's already has it. Like Chris Ward's already has that alone. And I think they
've already had over 2 million downloads, which was insane the other day in three days.
Fair it string broken. Broken in one way, but.
Oh, it's frozen. One sec, I'll be right back.
You
I
All right, you're hearing
I fixed the cameras
Cameras fixed
All right, so
And it's realized that should be there, we're gonna go.
Okay, with that one, it's finished.
I think the only other thing is gonna be crafting.
We need to really do a deep dive in crafting
and figure out how the recipe system functions
and kind of go from there and play around with it.
Because I think salvaging is perfect.
I think salvaging is exactly what it should be.
What did you say? I can't hear it? Yes, you can't do it.
Yeah.
over a thousand mods and curse for the rain high tells me we go bro, I'm gonna tell you right now
there's a
there's a number of them on there that say that they're closed stores as well already
I was like do nobody even knows how to get more still don't close source shit this early
it's very funny not muted you got
you're muted
why is it innocent I swear to God
No, I'm not. No, I'm not. I could see the little bar. I could see my volume right there.
Part of we can't hear you. This is bullshit. This is mutiny. We're an Oculus.
So that'll fix that. If you're going to recipe on this stuff, recipes is the standard pretty good for normal recipes.
is a problem there. If we could do random ranges on things, it'd be really helpful.
So like if we go to do a recipe, right? We do crafting and we do a recipe that comes
in and is and we say output quantity. If I could do a range of like 1 to 5 on this,
right? That would be really cool. That would be a great way to do this. It would be awesome,
you know. I read the mind. I read mutiny. The green screen is showing. Think about
the budget, the creescript.
I mean, it's back there though, like why?
Why would that be showing?
Look at all of them.
You just made the budget get lost, like look how much
budget we're using right now.
What would you do?
That's ridiculous.
Congrats in your retirement, thanks bud.
The orphans, oh wait, wait, wait, wait, wait.
I haven't been here for a while.
I'll try to, too, with 500 bits said when I think of
I'm getting visions of a bunch of mechanics tech priests,
prostrating themselves in front of a workstation,
chanting and whafting incense around,
and somehow the game manages to limp along in spite of it all.
I know, it's upsetting. It sucks.
Caramack with 500 bits said there is a weapon that uses spawned deployable from Raycast and works.
Yes, it is the signature attack on the Flame Crystal staff.
Yep, that might show you how to use it.
And we have it now. We actually haven't working us so I can do that and be like,
Wow.
It's nice. So I have a book that does this. I also can right click and disable it, which that staff cannot do, which is cool.
So I can do spawn deployable from Rickass, but the Rickass for one of the reason
doesn't work very far away, and I don't know why, because
Inside of the editor for the Rickass for that it says max placement distance of 200.
But it's not.
I don't know why.
Oh, yeah, that's kind of weird.
How's it going?
Well, even though I've never been part of the fracking five, you guys did send me this.
Which is it.
It's a presented to Jason Thorhal in appreciation of seven years of service for the fracking five industry.
So thank you, thank you for this honor.
Yeah, best it's.
Golemans is up with 500 bits said so if you're adding in a total of wage toys, are you
going to add in a bunch of tank toys as well?
Like a shield bash or a charge or a grab?
I want my tank things your bongos.
The shield, I want the shield in your off-hand to be a shield bash.
And what I'll do is because I can check to see what items are on your character, I can
check for the classification of shield in your offhand while you're wielding a sword or a
mace in the mainhand. So maybe it's applied from the weapon, but shield- will go off of the
shield that way. I'm going to be making a different shield- judicious, and I'm like I'm really
excited to like detect for that kind of stuff. I want to do a charging shield- or you launch it.
If that makes sense, is it already a charge shield- let me see if it does.
shield. We'll do the crude one because they've got like food shields and the ones
that are like set up. Spice scrap shield. That's kind of weird. Um, whatever, copper.
Z. Oh, that's just, that's not what I'm talking about. I mean like a, I want you to
Lodge dude. I want you to be like,
NOOOO! Like I charge forward with particle effects and shit.
This is cool though. That's a basic shield bash. I want to...
...want a big old shield bash.
Also...
Is that supposed to do something?
of
a
block is cool all got it broke
the shield just deleted did
wait
all right
the amount of a great if they were to
to
do that do this
that is a good
Maybe that one's broken?
That one may just be the broken one.
Scratch shield, rusty shield, retry and shield.
Uh, wooden shield.
I will check the interaction too.
Yeah, I didn't do shit.
Let's go check it out.
Where does this live?
Where does it live?
Shield.
Unusual.
Shield attack.
That's probably the one.
Boss, two stamina.
Type chaining.
Kay, what is it chain two?
Chains allowance for the shield attack.
Shield swing left.
So we do shield.
Swing left.
So it's just a basic attack for that.
And we do shield swing left into this.
Run time is there.
The next action is going to be in parallel.
So there's both of these actions at the same time.
It's doing the selector.
I bet it's the selector breaking.
I bet anything.
It's the selected breaking, dude.
I bet it is.
It's checking for hit block.
Block break adventure.
Really?
Replace Shield Swing Left Damage. So let's go look at Left Damage and the Damage is set to
Base Damage of Zero
Overrun asset
Five
All right
Now it's a stick what
Excuse me, sir.
What the way?
I need to shield. I'm going to see my hand. Why is there a thing about it? There we go.
Guard-bash damage. There we go. Damage interaction. See that in the left side? Missing interaction?
This is what we're after. Weapon shield interaction bars guard-bash damage interaction zero.
Let's see, weapon, shield, template, weapon shield, templates, weapon, shield is the name of it.
We're going to go over to read all night, template, weapon shield, and then we're going to
Interactions and its interaction boards,
Guard Bash, Interactions, Zero, apply effect.
Guard Bash damage.
Interactions vores, Guard Bash damage.
Interactions, Guard Bash damage.
So this doesn't actually have a damage deal on it.
I think it's the problem.
not counted as a weapon. So that's where things get really weird, right? That's why it gets really weird.
Let's go and delete that one that we created. Now, yeah, I did it.
What was that? Shield swing left damage. That is the one that we made. So we're going to block
game yield. Delete that out. Delete it. Go back to the template weapon shield.
We'll go to here for interactions for guard bash damage and we want to pull up weapon shield.
Guard.
Oh, secondary. Secondary.
Guard.
That is a very long name, bash damage.
I'm worried that the select there isn't working.
Damage entity parent will go to source.
It is pulling from the parent, so that is actually doing it correctly.
But this, so it's an item that is a shield.
Shields don't have damage, and it's pulling the guard bash damage from its parent,
which doesn't have any damage.
That's what it looks like to me.
So it's falling from damage,
and it'd be apparent for this one.
Which pulls nothing.
Yeah.
That's probably why it's not doing anything.
Which is fair.
Add damage.
We're going to add damage.
We're going to overwrite this asset,
create that,
and we're going to change this base damage to five,
and apply that there.
Oh, that's actually mine, Griff.
There we go.
Okay, template weapon shield interaction, interaction for guard-damage, interactions.
Let's go grab that.
So that's one piece of the puzzle.
and shield. We're going to go back into editor and we're going to say up here, we're
waiting on the ads, interaction vores, template weapon shield, interaction vores, guard,
to ask you damage.
Do we not have arisen ones?
Yes, secondary guard bash damage doesn't have it.
Interaction zero.
I think this is one of the ones where I need to reload the server.
Yeah, ironically, I have to reload the server for this one, because this is set up as far as I can tell correctly.
Restart.
Shield Bash doesn't need to Samad, there's a work in the basic game.
You can toggle on PC detection, create a moon, that's kind of cool.
Change the Samad and require to zero, I will do that.
That may actually be another problem.
It works fine, it works normally, it's probably because you remove
that would be my guess when you remove stamina from the video game it probably
ruined that for the server which is fun. I restarted the server anyway needed to
be cutting a mod pack yeah we're building mod pack shit and we've got so myself
and Jake we're gonna move out of a bunch of new functionality and I'm going
through and and trying some shit right now. The shield bash actually do any
damage, early, because that was set through zero.
No, it doesn't do any damage.
That's probably why.
I would not be surprised.
Shieldman.
So, guard badge damage.
The default for this was actually set through zero damage, and it was pulling in heradence from the shield, which doesn't have any damage on it.
which is weird
so it's a zero damage weapon basically which made me kind of laugh
if we go to damage effects and we look at this
we're going to go to shield bash
so guard bash will be the name of it so
guard bash
I guess we'll look at weapon sword secondary shield secondary guard bash
guard bash. This is the one. And stamina broken and muted. It's applying the effect.
It's changing stat of stat modifier stamina. So we're going to override that asset
real quick. We're going to go in here. We're going to change that to override stamina,
stat modifiers of zero. We're going to change that to health. And apply this changes. And
then I think that's it. And then guard bash damage interaction zeros the message.
So interaction for is guard-down zero is missing.
I actually don't think that the salmon I think mattered.
I don't think it is.
So we're gonna fold this or start looking at more.
I want to do a way that this is breaking.
So inside of template weapon shield,
because that's a full template for all shields.
I'm gonna hide to help.
I'm really glad they're using the templating system, by the way.
That makes life super easy for later.
Weapon, stat modifiers, utility, non-interaction vores, guard-bash damage.
So what is the variable that's missing here?
It's saying that damage interaction is zero.
Weapon shield secondary guard-bash damage is missing.
Is it though?
I don't think that is.
I don't think that's missing.
I think we're just going to do that and see what happens.
I made a mistake.
It's very funny.
Put a certain your hand.
It's not about putting a certain my hand or not.
I look at works now.
You don't need a certain your hand.
Hmm.
Ah.
And now if I want a certain my hand, I use this one.
That's a two-hander.
sword. And we'll grab that's a one handed sword. What's up, Nerd? Doesn't didn't
hair it. Doesn't need to. You turn on HP bars. It would show the damage. Let's see
something neat. Let's see something cool. Watch this.
I'll show you our custom system here, isn't it?
and
it's going to break because it's doing a herds
this might get weird
The damage physical bliss then.
It might only pull from my head.
Oh wait, that's not gonna work.
I forgot.
I don't think we're pulling sacks to the off end.
Who put it here?
We try that.
Nope, that's not working, even.
Weird?
Existential fK said Capacappa Capacappa Capacappa Capacappa Capacappa Capacappa, Moss get
Break Capacappa Capacappa Capacappa Capaceta gets blue Capacappa Capacappa Capacappa
Trume. Trume.
So this right now is applying this but is not doing the guard-base damage that I expected.
Which is weird, because we have this for a test story.
Mods will always try to get bread. We will always replace it. It will always be something else.
Didn't they remove test fluid? Good idea. It's weird. It's fine. It will never actually be bread. It will be something else.
something else. Something darker or harmful. Long start swinging left
advantage. So let's go into template weapon shield and we'll go into
here and we'll go into interactions. Guard dash damage, right?
Interactions is going to be shield secondary guard dash damage and then the
weapon itself, we have the the stat modifier on the way to test flamethrower.
Long-sort attack, but this is all these different attacks, and that is the damage for
each one of them.
And the interaction is there.
Testflame sort of right swing rate damage, swing rate effect.
That's funny that this is long-sort swing left effect, you know, it's long-sort swing
right effect.
What?
All right, cool, let's see.
Let's see.
If it's where it's due, I didn't know.
Now, I left your right, doesn't mean I'd left your right mouse clicks.
It actually does a multi swing combo because left and right.
This one was made by us.
Stab charge damage, that's actually just going to be the damage on the stab charge effect.
So it looks like you just hide those interactions to them that way.
Which is kind of funny for those interactions there.
And then we can go and pull that onto our test flamethrowered test block.
I don't need this one anymore.
like that one. Test sword. That's the crouching recipe that we don't need. Test
flame sword is the one we need. So this is using the primary interactions of long
sort of pack, which I don't think that matters much. So go in here, yep left
amaged right damage, multiplicative. That's the part that's really interesting about
This is because normally this would just go through like that if we do time play weapon shield
Test flame sorry, don't care about that
Webbing damage Garge bat guard bash, and then this is the damage component
Yeah, that shouldn't be doing it in the base damage is now set other than the way you know what it might be they might have been pulling physical
I am wondering if we just didn't do that right
Let's go to the stat modifiers and get rid of this.
We're going to make a different one.
We'll do it fire because I know fireworks.
Silence.
Go to minimum.
Go to additive.
Go to 10.
There you go.
And then we'll leave that loan.
Make it maximum.
And then we'll go into here.
And the guard-damage will do fire.
We'll see this is multiplicative.
1, 0, there we go, block game damage, and now look at this fire damage, now I got to find a dude, hey buddy
feeling 1.0, block game elements physical damage, you what you did, what, that if you get the change something, no
what that's fire that's fire you what mate
I'm trying to find that again.
You what mate?
I mean, it's doing the one damage, but like, why is it doing one?
I
Okay, we can actually apply off the off end that's really useful on a runically
Yeah, you know if that's what you're here for you might be in a wrong place
The skeleton of bunch is you only need one you do only need one, but this is supposed to be multiplicative
Is it saving it as adidas though?
Let's play that.
Try to make things with permanent stack of X,
statifix, with region, I'm not trying to do that.
It looks like this is getting reset somewhere.
Interesting.
That may not be our system having a recap about it.
is that's doing physical diameter though, and I don't really know what?
Oh, what is that?
Guard wheeled.
Value 12 cost I damage.
What is that shit?
I'd reserved this over immediately, you know, you're not wrong.
I don't even know why I'm looking at it, because that totally should be working and
it's been weird.
Yeah.
I'm resetting it.
Wolf Rick McGregor said, hey, fool, I actually recommend trying out that game that Legendor
Dev was asking you to try out.
is actually pretty decent, it has its problems due to being still in development, but
it is nice, it has really nice art too.
I have no affiliation with them, but I think that the game they made has potential.
Which game?
Yeah, I don't know what it is. The game? I just lost the game.
Sneaky hippo 91 said Mr. Pirating Software, last time I cursed you with French pizza toast
recipe, today I cursed you with body knowledge. Scientists have discovered that the humans
think to constrechter and average sound in time. No, we don't. We've heard this. No, don't
you do.
How long did they wait to call the damage permanent?
Why are you awful?
Why?
Why would you possibly be awful?
Ugh...
What do you think about it? I feel it's amazing.
We've been modding the shit out of it for days.
That's been fun.
Building all our systems and learning how everything works is basically an idea right now.
Alright.
Eat it.
That is not working. Why? Why is he mad? Why for is he mad?
You're a 32 said hello, Mr. Kit and Sofa, I have a question, so is your eyesight that
bad that you need prison glasses to see?
Yes.
Cause I remember that you mentioned about having special lenses for your glasses.
Yep.
Does that mean you can't see without your glasses?
Yes.
Well, I bet you can't see BTD's nuts in your mouth.
Your Bongo's K-E-K-W.
How dare you?
Tori can treat 500 bits that I have finally figured out how Thor's cloning works.
No, you haven't.
Needless to say, I am beside myself.
Okay, okay. That was incredibly better. Two bangers one after the other, Jesus Christ
thing. Actually, I'm-
Mirionic said the change of ways favors subtle weapons, flattering words, enticing temptations,
healthy ambitions stoke to traitorous or immoral ends, and above all schemes within endless
schemes. So a phenomenal social sandbox player.
It's true.
Love that.
Root Unarmed Detox Wing Left.
Maybe it's because this is going with an interaction bar.
And through an interaction bar, it's casting damage.
And damage is set to our block damage.
Is interaction bar not pulling this?
That may be the problem, wait, Jake is message.
.
Like serial interactions, change that and apply it.
Okay, so if we change the status, we start out of fires, we don't even need this.
We can just get rid of this interaction.
I'm gonna care about that. That's fun.
That will allow us to no longer do anything. Great.
Maybe I need that change that. Maybe need it anyway.
Because it can't shield that actually more.
I didn't check to see what value was adding.
I'll go fix it. That's very funny.
Where is it?
Secondary guard bash. Secondary guard bash.
We'll go look at the original.
What was the value that we're actually setting on that?
Secondary weapon cross. I can't believe they have a bash in all these.
It's actually freaking sick.
We've been shielded, secondary guard bash.
Let's go grab the original and see what it was setting.
So change that.
Next change that.
Stab modifier is.
Stab in a region below.
Weird.
and then guard bash selector that's why there's doing this elected that way
we're going back into source so we'll grab that
there we go
I think it's both of these actually
I'll just do this
and
we don't even need this stamina
is we don't have stamina
so it doesn't matter
nice
yeah kind of want that to be able to do damage so I think what I'll end up doing is I need to investigate whether it's because it's bar because
yeah
that's what I need to check into because we go into
test flame sword? That's working just fun. There's the 35 damage in the 33
fire damage. So something is definitely wrong with using it as a far versus
using it as a primary and I'm trying to find out why. Because guard mesh is
now working with that.
Looker in the wires with 500 bits said DAOR KYBRIZ is DA best.
WHO cares about RONOR right.
This is WHA.
We set our SHOOTAHS and our CHOPPS and we and DABRIZ get TOGETS.
She's gonna echo them every day on PIN.
WHO wins.
WHO loses.
Ain't nobody care.
Stunties.
SPI K EZ.
B-E-A-K-I-E-S.
Demfish B-R-I-Z.
We's all wins so long as we, Z gets A-P-R-O-P-A-H scrap.
It thinks it.
He's speaking like an orc for more number for decay.
And it thinks that it's all.
The TDS thinks it's all acronyms.
It's just interesting to get a don't fight, I said, look up the old nose, the beast.
He almost evolved back into a cruel.
The beast.
Ork.
Known as the beast.
I don't know what to think about that, the Orkish lordy.
Norhammer 4K universe, the beast refers to a legendary colossal ork leader from the 30-second
millennium, who united the Ork's into the greatest war in history.
tightening the entire imperium and forcing a massive cost to crusade to defeat it, with
the real power being six ancient prime orcs who evolved from the original court.
So the beast was six massive, highly intelligent prime orcs.
That was all of them it was.
That was that is?
Did they fuse into a single... ork?
That fusion was just a cheap tactic.
To make weak ork stronger.
Haha.
I would have it there.
Was a trash go to involved, do nanny.
I'm okay with the stretch note to be honest.
Fusion is about manly combining.
So you like fusion, huh?
Do you like fusion?
Do you like fusion, yeah?
I mean, I know a story about fusion.
Oh, I didn't do that.
That even comes in, is sturdy.
But, uh, there you go.
Fusion.
Yeah, it's a little bit of fusion. I actually have a sure. I have two of that shirt.
I'll show you the shirt, one sec. I have two of this shirt. I was sent one in the mail.
And then I was sent another one in the mail, but you guys.
But it's...
the
of the
continues. Oh, well, here, let me, let me fix that. Um, there, there. If you want, like, let's, let's have a, you know, pallet cleanser, right?
Something kind of wholesome looking. You know, that's pretty wholesome, right? That's, that's wholesome, right?
all see someone doesn't know
what we're just going on a horse ride do like
maybe around the swamp
I would do that right that'll be fine
what's that ask your parents
this
a couple actually I'll get another image here wait wait wait
I've got there's it there's kind of a trifecta of these images and I only grab all these it was
So there's that one and then there's this one and then there's
There's one last one
I need to find the exact round one.
I here we go.
Is that one?
Depending on your age, one or more of these will destroy.
Depending on how old you are and what media you have consumed in your life
One of or all of these will make you have pain all of them are paying for me
To have a three that's fair
This is Futurama it's fries dog. This one is full-metal alchemist story about togetherness
Friendship the permanent bond
It's not, it's totally, it is absolutely about those things, togetherness.
This one's about, how do I describe it?
That's what it's about moving on.
It's leaving your past behind.
That is swap, probably mostly is swap.
A little bit, we can do a little flip there, we put a little flip there.
You're like, you don't have a heart to break, I'll find something.
I'll get you eventually.
What a time to join this stream. I know. It's so funny dude. Oh, my god.
Sam had a region delay. So we don't need that.
It's that modifier here as a relevant for this. Um, got this flying shit.
It makes me wonder why this isn't doing damage.
Mr. Drake. Are you there?
Yeah, I have a question for you based on the implementation that you made with block game damage.
Remember how the internet was in the late 1800s?
Yeah, when we used to draw the cool S.
What?
Blocking damage doesn't seem to be coming through on this, and I don't know why.
If we go and look at the source for this, and we look at blocking Bash damage.
So, weapon shield secondary guard-damage, calculation type is fire multiplicative, 1.1, on the basic weapon itself, which is the template shield right here, I have fire damage of 10, so if you look at this, you can see the fire damage of 10, oh wait a broke.
Everyone, don't worry about it, something's wrong.
That's probably what?
That's a hundred percent one. Don't worry about it.
Dimmithation is fully fine. It happened on server reset.
There we go, additive, and 10, that'll be just one.
And then guard-damage, we'll set that two-month, look at a move one.
And then we'll go over to this, go into the game.
How does that shit not working?
up in step on a fire's damage bar
I didn't say that's something to explain, copper shield, huh?
Ah.
That's what you're wearing.
Not really weird.
That's really weird, actually.
So this is not displaying the value.
And then we got it up here.
I
Yeah, that's really strange
Because we have max additive
Wait
Yeah, get much fire.
It's up
Okay
Tapioca
Oh, good.
Oval team.
There you go.
Nice.
Chipies.
A million chipies.
Fah?
Yeah.
Oh, uh, sourdough.
I'll make grilled cheese.
Yeah.
Huh?
Yeah.
We got a show.
There you go.
and
she's going to the store
yeah would you have for lunch
I'll tell you what I have it
we heard everything I know
I found it
sourdough she's getting sourdough and oval tean and chippies milk
and I'm going to make some grilled cheese I'm going to make a cast in real cheese today
so I'll do
yeah we had
honestly I want to make some sourdough garlic bread sometimes and let's super good
For some reason, it looks like stat modifiers are not displaying on a shield directly, and I don't.
That's interesting.
What?
All right.
All right, high tail.
Keep your secrets.
I have a bug ready for this check you like this you ready for the cool bug for your system
It's an us bug not an embug you ready you ready I love finding bugs your bugs need
Actually, let me confirm first.
Get back here.
Yep.
Totally.
He's not ready.
Where's Jake?
Where'd you go?
I have a cool bug for you.
You're gonna love it.
And it's with your implement implementation.
Which means it's your problem.
That's mine.
Graphical Witch, no.
Sarat just did 10 damage there, and the other one did zero damage.
When the shield is in the off-hand and used as its weapon, it actually doesn't do any of
the damage using our custom damage system, which is a bug I'm going to jake some food
in the dash.
So you'll have no.
Good enough, message in, let me know.
God, a bug, or you.
You had ShadjiPT, combined all three of the trauma photos into a new image.
is named grief in the swamp shadows.
I opposed to an extreme shadow in discord.
I'm really glad that you're using hundreds of gallons of water
to generate a shit post that it doesn't understand,
wow, oh my God, that is grim.
You've just taken all three of these things
and combined them using AI, and it barely could do it.
That one isn't even modified, the dog who's melting.
What hurt style is that?
Now, instead of doing this, go draw it with your hands.
Also, there's three hands in this image.
What's that, dude?
What are these?
What are those?
Ayes bullshit.
to
me actually break all that's cool
white
respond. Oh wait. Drake you there. He responded with what? On discord.
What broke? Okay, so got a cool one for you. If we have the weapon in the main hand to do damage fire
right and it's a shield and we have a rabbit like this guy whoo get over here
bam 10 fire damage right take it put it in the off-hand still got 10 fire damage on it
but it doesn't just play just how much damage it does with the attack
because how much?
We'll find out once this thing's up to running.
Zero!
It's not detecting values in the off end.
That's not a mebook, it's a high tail bug.
How is it a high tail bug?
Are they not actually pulling stats from off end and items?
Is that what's happening?
Maybe we have to set it as armor for that.
Let me try something.
Hmm, it may be an armor problem.
Could be a utility? Could be.
Maybe it has to be in the utility slot, and we'll do fire damage of 5.
That might be what we have to do.
We'll do that, so when it's over there.
I think you're broke utility, I think you're broke utility, what's it?
Great, very nice.
I don't know if I've ever just had some of the provided bases, just grabbed a total value
of the game registers.
That would be my guess, then it might need to be in the utility slot, and you totally
saw this being used by other stuff, which means we'd have to wait for them to put their
system of inheritance into the editor because inheritance doesn't work in the
editor in a so if we go and put up shield copper and we go back over to
high tail we're going to open shield copper and we go down here to utility you
can see that it says inherited from template wooden shield object entries so
we got to go to editor source say guard bash where's utility on this ship
parents template wouldn't shield. Yeah, so we just have to do that. So I think we can go back to our version of the copper shield.
Because that's still doing an inherited there. And we'll have to do utility step modifier. So we'll delete that.
We'll go over to template wouldn't shield, which I've already pulled up. We'll go to utility.
Useable. That's it. Is it? Is it?
All right, man. Fine. I guess it's technically inherited. Okay. Fine. Whatever.
Cool. And then we'll go grab this. That's now set up in there. And now it's got this. It will only do five damage if I'm correct about this.
If I'm not correct about this, it will do zero damage. Wait.
Hello, so Bob Damage, totally right, all right, so when we are applying a utility item,
we have to put the statistics in utility.
If you put a weapon in the utility slot, it doesn't do anything.
I guess they're doing this to prevent you from taking a weapon and wearing it on your head.
Which I guess is fair, right?
But also the game inherently restricts you from doing that anyway, but so our stat modifiers
for the armor slots need to be an armor for weapons slots need to be in the mainhand and
for utility need to be in the offhand of the other utility slots through here.
The interesting thing is if you look at these right here you see those, we could put like
charms and stuff or rings there man.
They do if my sword had build yes, we're good reason too.
At least I'm not a pawn.
I'm a pawn banana said bit of wool ham a lore bit to clear up some questions from earlier.
So, Necron's wondering whether they are still themselves or robots who simply think that is one of their main plotlines.
Orcs evolved based on the intensity of combat around them.
That's why Crocs were around during the war in heaven, because it was serentensaryality started breaking apart,
and the war turned into the chaos realm it is now.
Orgur energy can't perform mercals, but it does work like reality loop.
It does. It doesn't perform miracles, but it can change things slightly.
The way that I feel like it is, is it's like...
If you're playing pinball and you shake the machine, right?
You can't stop the ball from falling, but you can divert its path a little bit.
That's how I see Orch magic, right?
Like they can't stop a machine dead and make it disappear, but they can shift it a little bit.
That's exactly what it is. Okay. I'm going to use that as my description from now on as yet.
They just tilt the pinball machine a little bit.
Not a full wish machine.
Orks will win one attend chance 50% of the time.
You totally doesn't get repair degradation either.
Might be why you can't put weapons in.
We're going to be changing repair degradation entirely.
We're not using that system.
we're doing our system of corruption for items like that we have from block
aim which I'll show you here actually. So if we go to this and we pull this
up and look at our corrupted system see how these items have purple stats on
them. As you repair an item it gains corruption and corruption reduces all the
other stats on the item and you can remove corruption through a system of
re-implanting the core into the item. So that's sort of the idea with that is
making that system come over. So you have like a taunt of different items for this. Like just a taunt of different stats and then like all the different
corruption systems are going to that. Is the idea anyway? Where's your Tinker's construct? Bro, I've never used that, but everyone talks about it.
I don't actually play modern Minecraft that side of our own server. More in heaven is a very interesting period. You'd really recommend taking a look at it. So that's the Warhammer 40K time period. Is there like books for that specifically?
are set bonuses something that will be easy and high-tailed. I don't know yet.
Set bonuses is something that I'm kind of concerned about, because we won't have
that as part of items. If that makes sense. Corruption reduces stats. Yeah, the way
the corruption works is that for each, like, percent of corruption, it reduces all
the other stats by one percent. So if you have a thing that's 100% corrupted, the item
gives you zero stats. It even shows this now in the UI. So if you see projectile damage,
There's 5.16, but it's x-out, and then there's just 5.04.
That's because it's reduced by 2.26%.
So as you get more corruption, the weapon gets,
or the item gets weaker.
And so you replace it.
Replace the corruption by putting corals in it.
Yeah.
You'd have to check it.
It's peak-modded tool weapons.
That's kind of cool.
Off to check it out.
From 1.12.2, all right.
Yeah, so the general idea is that we want to have item degradation,
but this is my solution for it, just to make it
so you keep the item on you, but it gets weaker and weaker,
you have to constantly port resources to upheave the item, which you've been a lot of fun, you know.
And I want to do more randomized items this done. It's just going to be, it's going to be a lot of work.
The way that classes work in block-in is by you wearing a five piece, and that five piece gives you
your set bonus. So like if we go into here and that defines your class. So if we go all over here,
and we look at the warrior, warrior vendor men. And we look at this, the cactus element, right?
It says warrior set bonus, 1.5 times weapon damage, 10% movement speed, knockback resistance,
and healing received. Right? That warrior set bonus happens if you wear five warrior items.
And if you wear Tier 1, Tier 2, Tier 3, Tier 4, and a Tier 5 piece, that's still counts.
So you don't like lose out on your warrior set because you've got four pieces of Tier 4,
a fifth piece of Tier 5. You wear all of it together, and as long as you're wearing five warrior
your pieces, you are a warrior. I wanted to base it off of like Final Fantasy 14 effectively.
And like I'm quite happy with this system. It's worked out really, really nicely so far.
And that's that's sort of the you know, the versions or the system behind it. And I want to just
bring that over to high tail. So this is the system that we use normally. And you can see the
room carving sets there. If we go and look at room carving, we take this thing. And we go into here
and we go browse on this. We'll go grab these. We'll get like a bunch of serenity ruins. These
He's actually getting runes stats on them, and then we can take that and then pop it into
this by GMS.
It's weird not pressing O, and then we can pop that in there, and you can see that it's
gaining those statistics now, as you can see.
So now that item gets all those bonus defensive stats based on that, and the runes apply
to this, and then if you're corrupted, it actually reduces the stats still.
And that's the whole idea with it.
Similise force finesse bonus and ash is work
Kind of yeah, yeah, it's more based on final fantasy 14, but yes, you could see it is the same system
The the set bonuses and ash is I think do a little bit of a better job
And the reason why is because as the rarity of the item increases it increases the power of the set bonus, which is kind of cool
But it does lead to run away power scaling, which I don't think is a good thing
And that's it
there
And then we'll do GMC and then go back to Hyto.
Happy Quarter anniversary. Thank you very much.
Do you need download the paper thing to play blocking?
No, you just need to have...
What is it? 1.21.4, some shit.
The Minecraft version? Minecraft Java. 1.21.4.
If I believe, if I remember it, I think that's it.
Yeah, that corruption system started out really nice. Yeah, 1.21 jigger watts.
Whoa. The war in heaven doesn't have any dedicated books, but it gets mentioned
a lot. Okay, so it's more like a prehistory thing and more humor free. Okay.
Necron shattered the contain. Yeah. High tail looks so much better than Minecraft. I know.
No, like this is one of the things that makes me laugh is this is my like this is shader's Minecraft, right?
But this is actual Minecraft
like
This is baseline what minecraft looks like
Like that's water and then like
This is modern Minecraft looks right right, but then we swap over to high-tail and this is this is baseline high-tail
And this isn't even with like the good weather
Right this is like with with the basic weather
like you can change the weather completely.
Mind how to love shaders as well.
It might be honestly you probably won't need them.
Like if we look at the endgame stuff, it's the way the weather system works is crazy.
How many of you guys have not seen the weather system?
All of our personal preference definitely is.
For me personally I feel like it would be better.
You've not? All right. Let me show you.
Let me show you actually in zone four volcanic one. I think this is probably the best way to explain the weather system.
Because I think it is, it is probably the coolest thing that I've seen. So look up there. See that skymarks? You can change that.
So that's sun, you can change it.
The moon, everything can be modified out.
Just the same as you've seen before.
We can just change all of it, right?
Now, here's the part that's really cool.
It's not just the skybox.
It's volumetric.
What that means is, as we get deeper underground in this location down here,
you hear the audio just changed?
In the underground of this environment is a jungle.
And that jungle has a completely different
Set up to it, where it has particle effects that are floating around, fog, and different audio,
and that is part of the weather system. So it's volumeed weather where the underworld down here
is different weather, and they have totally different monsters and everything. And if we go back up into this,
let me go grab a torch, so you can get a better kind of a better look down here. It's still pretty
darken here, but like these are the monsters that are down here.
But you see all these particles floating around out there, and then we go back up here.
And it's a totally different weather effect to watch, it'll fade back in as we wait
here for a moment.
Let's start to do it now.
Here are the change now.
The music changes everything.
And the way you're supposed to get down there is through these.
So you'll find these tunnels, these are the carvers that go through it.
You dig your way down through this, and it brings you down into journey to the center of the Earth, right?
And that neat, and there's like particle effects down here and all kinds of stuff.
And I just think it's amazing. Like, yeah, a lot of tubes. Can't hear the high-tone music?
It's really quiet.
We have the intention for it as like look, there's all these particles, and then you have these, like angular fish dinosaurs.
That like trick you. It's quite cool.
And that awesome dude.
Hello.
I don't remember all these guys who just made them block them, too.
Do you need a dedicated server to enable mods?
Now you just do a local.
You don't have those enemies?
Um, this, if you go up to here to creative tools, do world instances,
and then click on Zone 4 volcanic one.
one. Understand something, though. You go like to world world. You will need to do every time you do that.
You'll want to prune. You're world. Like that. If you don't do world prune confirmed,
it will build up a shell out of instances in your server will be running those at all times.
It's a lot. But like, let's go into some other ones, right? I'll show you something here.
We're going to build a world instances and we're going to get a flat room.
I'll show you something.
Yeah.
You think you broke something you can't figure out how?
Well, that's good.
Whether?
We're going to say whether, set, clear.
And this is one that I'm in.
This is my one to show off the weather system.
Wait for it.
It's removing all the fog and changing the sky.
So that I get a nice, gigantic, big environment with a moving background so that I can always kind of maintain a visual indicator where I'm at.
But do you want another cool part about this?
We can modify this in real time, too.
Make the clouds disappear, and then we can start doing this.
And that is what I made a mood into.
So we can take this, and now we can go,
and you see how that's getting bigger and redder?
Check this shit out.
You can, at any time, set any of these values to whatever colors or sizes or anything that you want,
at any time. And as it goes through the day, you can then change that. So watch that. That
galaxy there, see what's red right here? It makes it gigantic and red because I set the
size of the moon to five. And I set it gigantic and red, right? Then you can tie that to something.
You can tie that to statistics, or you can tie it to monster spawns. You can tie it to specific
drops, you can set it up on certain days, not just the day that you're on, over and over
and over again so you can make custom events that only happen one time a month, or one
time a year, you can change out the graphics one time a month or one time a year, anything
that you want to. And that is really God damn cool. Yeah, you can just make a blood moon
like a terraria exactly. Yep, you can make a full custom lunar cycle. In fact, you can
change all of the phases of the moon whatever you want because they normally don't look like this they normally look like this moon cycle
You have full access to that
Like
Yeah, there's a mother turns the moon in the germ. Yeah, you can change the moon in a germ. I you can do that
A self-made helm which is just a copy there at home, but with light output and a texture change
But now all homes are gone for you in creative and our armor bench you're out of ideas of what it could be
So you did the iron home?
Armor iron head is what you did?
You did? Okay, so armor iron head.
You created a custom one, same name, right? Didn't change the name?
you did change the name it's a holding item okay we're gonna call this one test
and great that I'm gonna block in with change it the test head and you said that
you modified only the property of making it have light right is that correct
Did you do it as item light? Is this the one that you changed?
Because I believe that one's just the item itself. I don't know if it's on your character too.
I'm gonna read what he said.
Change the light output and it takes your change. But now all the homes are gone.
Light output. We're going to change the light output. Right here's the one.
And it's extra change.
I know particles, I know trails, farmer, where is the texture on this?
You did do new model for it, too. Basically, use the Iron Helm as a template to work from.
Are you sure you didn't accidentally overwrite the armor helmet?
Like, model?
I'm going to change mine to hands, because I think that's hilarious.
I think that's really funny.
It removed my head. You know, I don't know what I expected.
That's gloves now.
But it removes my hat.
It's very funny.
You click the mod files of everything?
It looks normal, but also the mid-Rohom and stuff has gone out too.
Well, changing out to new model, didn't do anything.
Changing it to have generalized light on it, didn't seem to do anything.
It doesn't make me wonder if you've done something to the original asset models.
That's the only thing a big of men.
I would revert for it and just rebuild the thing from scratch.
I would revert it and just build it all from scratch because if it's doing that, something's wrong.
What's the equivalent is gauntlets? Because I made it a quip as gauntlets?
Because I changed the model around, which is funny.
A collomlet.
Yeah, I mean it sounds like you're gonna want to do it, over men.
You wouldn't have put up with other necrons?
The pizza lover said someone set it to a motownly for non-subscribed viewers as of typing this.
What?
Someone said it to Emot only for non-subscribed viewers?
There is a bug on Twitch where sometimes it will display as that to you and you have to refresh the page, this is a twitch bug though.
If that is happening for you that is a client's, yeah that's a problem on your browser and you have to refresh, which is super stupid.
I never have it set to that outside of the beginning of the stream.
That's it.
WXR THL TL underscore JWL PKL Zed with 500 bits said hello for and goblins in the
shadows.
Hello.
I went shopping for cherries in the microphone stand.
Bought a Bing Bought a Boom.
You should smile and roll with the punches while you can cause one day you'll be old
and then you will be other people's problem.
I'm already old.
I'm already other people's problem.
I'm my own problem too, but I'm other people's problem too.
I'm your problem, actually.
This is your fault, all in.
Yeah.
Awesome.
Around 9,464 said hello 4.
I hope you're having a good day.
I came across this game as an app that has kept my attention of late that I think
you might like.
It's a puzzle game called TimeLy, where you play as a girl with some time manipulation
powers and cat while trying to sneak through a guarded laboratory.
I found it as a mobile app game, and they have a steam version as well.
Link incoming in 3, 2, 1, HTTPS Colon slash slash store.steampap.
Time lie.
I need to lift it up.
Thank you very much.
The lizard said what's most wild to me is how often I see you on just after I do.
Do you see me or do I know you've gone before I see it?
Yarsis, Yarsis, Yarsis.
You're not supposed to catch under that.
Mistake?
Mitsunari with 500 bits said fun fact if you milk a moss horn cow with a bucket and drink the milk you turn into a moss horn
Yeah so that we went to go look at the moss horn itself the interaction is on the moss horn which is quite funny so it's hidden away from the bucket
Mitsunari with 500 bits said a neat thing also for workbench is the furnace
It hits more material slots added when you upgrade its tier
Yeah I really like that actually so we go look at the furnace and pull that up
This is the furnace is the basis that we're using for our salvaging system.
You're very excited for it.
We go to high-tail rate only and look at the furnace.
The bench furnace right here.
Yeah, and we'll go to functionality now, block, no interactions.
Where is the bench?
Behavior.
Bench.
There we go.
Yeah, this actually increases.
The output slots.
Increase.
The total number of slots.
Let's see, it's under extra output.
I don't know if that was really neat, I really liked it.
The explosion for skipping a TDS didn't play.
Ooh.
Let me find out why.
Hmm.
Now it.
Shaddad said greetings goblinist of lords.
I sent a TTS in a couple of weeks ago about meeting an amazing woman in this community and going to see her in February.
Oh?
Well, she got impatient and I am now sending this TTS from her place while I am here on vacation for a week.
Are great.
Things are beyond fantastic, and it's pretty surreal.
We have both also agreed that it would be awesome if, sometime next year, you would appreciate our wedding since we wouldn't have met without you and your community here.
Bro, are you wait you just met and you're already getting married wait what?
Wait that's very fast
They're moving fast
Everyone's like slow down. I was like woo-dow regrets. Okay, fair if you guys are into it
I will tell you right now
now. I am in our damed minister of the church of the flying spaghetti monster. I can't
technically marry people. It's really funny. So I can't do that. Which is hilarious. I've
never done it before, but I could. Which is funny. Yeah, I must be getting ministered. You
under his nearly appendage. You've been to the partner for 14 years and still not proposed.
You know, I'm going to be honest with you, I'm going to be super real.
Marriage to me is just a checkbox for the government.
Be with whoever the hell you want to be with, who gives a shit.
Paperwork is paperwork outside of that.
They're just there to get the tax money on your marriage man.
Who gives a shit?
Yeah.
He's nearly appendage.
Let's go.
Yeah, for it flying spaghetti mustard.
Yeah, the quote is touched by his new to the appendage. I actually I've been a
post-faring for like that. So I've got my old card, my old post-faring card, and I got my
new fancy card, my new post-faring card for that. This is back from 2015. So 11 years, man.
11 years past the fire and then
Got your head gear. I do indeed
Do do some is pretty good too. Yeah, that for those who don't understand like church with flies to get him on so like why does that exist?
It's there to ensure that even if your religion is silly or seen is silly or small or not that interesting
or downtrodden society that you still are able to exercise your religious freedoms.
That is why it exists.
It is a check and balance to stop less favorable religions from being
downtrodden by more favorable religions in terms of societal norms and allowances.
It's great. It is actually a very positive thing.
And I support them very much because of them. I may not be religious,
but I want you to be able to be.
Yeah.
Yeah, to call Thunder Cardinal out. Yeah.
Use the same Izantine.
Yeah, no I think it's important I think it's really important.
They're in a chickens in the sky, and they're actually actually- I don't think I actually seen those.
Um, spawned entity.
Chicken. In my head I said, chickens.
Oh, look at it.
Oh, that's wild looking.
Undead chicken.
Oh, I got the turkey chicken. Yes, Paul.
I don't think I've seen one of those in the wild.
Has anyone seen one of these in the wild? The turkey chicks?
Turkey chicks because I've seen the turkeys.
You have, okay.
I am constantly finding new models.
Chicken desert chick.
Chicken desert.
I didn't see the desert chick in his sick dude.
Chim-k-n.
Desert-chim-k-n.
You know what actually scares me about this?
I want you guys to look at this chicken, right?
This little baby chick.
See how it's the eyes are on the sides of its head?
That's because it's a pre-animal.
See how this chick has the eyes on the front of its head?
That's because it's a predator.
That's how animals work.
that
that's only work
that's a little bit
that's the next
uh... the snake cover yeah
which is going to cut the cover markings back the sneaks are actually really
ingenious the way they did it they look quite good
they're animated very well
to be converted what is that little fat lad look at it what is that also a
predator bone eyes in the front terrifying that's got a weird z-fighting
run it's foot
but out here yeah there's a lot of animals that like I don't even I didn't even
realize that they're in the game I tried to read monkey and it gave me
Saman.
It's a bit weird.
Oh.
Alright, buddy.
Tang Lemon Peel.
Wait, how many fish are in this game, dude?
There's so many fish in this game.
...
Hey there's whales too.
Hmm. I've not seen the whale.
I think I saw those that they whale in the trailer.
the
okay
he's just flopping around dude oh well
oh well hey man
you look a little parched you know what this water
just looking parched
sit the gas well
Um, we've glass. I actually haven't built anything glass yet.
There is no glass. Is there no glass in the game right now?
It's got to be glass.
No glass. Oh, we gotta make that. That's ridiculous.
the
bottles
are people using pushing bottles to keep water away
is that what they do
What in work?
When does it make potions?
Pretty much any block in high total can be waterlogged. I know it's amazing, Dean.
It's almost like that's a really easy thing to do.
That's, you know.
Well, like you could just do this and be like, wow, and then it's just like, hey, guess what?
It's fun. And it doesn't even water log it the same way, like you can water log it at every layer of water, like here.
I'm sorry, you're right there.
you be like like it's it's totally fine to do this for every single one of these
right
please give the whale an aquarium wise break dancing good why would I mess up his break dancing
session leave him alone look at him he's testing his moves out you
you
like a complicated objects through
you know, like that's
basically everything to be watermarked, which I just thought was
that my crush has been that way, you know what I mean?
I think I think Peter's gonna like this game.
I've got a lot of HP.
Ah, oh, that's interesting.
I really like this block.
It's like super weird.
There's a couple of these like ornate ones.
And this gold brick decorative block.
But I really like, you know what? I can't wait for them.
I can't wait to sit down and just do pixel art to do walls in our dungeons.
I am so excited to build environmental pixel art.
It's going to be so goddamn nice, man.
Yeah.
Or Naked.
There's a lot of our Naked blocks.
Come on, that's really pretty.
What about a lot of his ridiculous little face?
I don't even a spread out man go and it's like you get a lot of you get a lot of room
You'd like there's a lot of pixels on that. I don't even know is that 64 by 64
Is that 32 it they look like 64?
Check
Is it 32? No, I think you might be 32. It's probably not 64 unless it's doubling
If it's 30 to buy 30 to do, all right, I wonder if we could change that.
Right, that one.
That looks crazy. One of the things that I found in the block I didn't do that really liked. You see
others since you're duplicating the pattern on top and it looks a little bit weird.
Do you need to actually change that?
So the bottom and top of this can be completely different.
So we go grab this one. Let's go um tropical planks today.
So let's say wood tropical wood, right?
We're going to hear and we'll grab,
read only wood, tropical wood.
And we'll grab the item for wood tropical wood
or Nate or Nate.
Is it called or Nators?
Or called decorative?
It might be decorative.
On us called their name.
There it is, or Nate.
And then you see how it's got the block in the top of those.
So we show all properties.
and then we look for block type and then block textures.
And see how it says everything at the top of it?
Up, we can actually change that to everyone.
So we're gonna take this, we'll override the asset.
And then we'll go in here and we'll make it
so that all is set to that, but then up,
we'll set that to not block in in high tail,
the block textures and I wanna do
Probably like a long, like a tree.
Yeah.
A lot, long.
Is it long?
Long.
Tree.
Tree roots.
Tree sapling.
Is it wood, maybe?
Wood.
I wonder what that block is called.
There we go.
Block textures would amber trunk full.
So it's going to be block textures in here.
And then would trunk try.
Well we don't want trunk.
We want the top.
And then we can say select on that.
And now if we look in game,
you can see it looks like that on top.
And like I think that looks better personally.
Like something like that.
So that it's not just the same pattern on top like we could do things like that and make multi-style blocks, right?
Yeah, it doesn't instantly and which a lot of people I don't think understand that it does that we can do down
What do the exact same thing?
And we'll go to high tail and we'll say block textures and we'll go down to block textures and then would
Would trunk dry again?
Maybe one trunk petrified
That one
Now I like to try it one.
Wood trunk.
Jungle top.
Maybe jungle top would look kind of interesting in the bottom one.
And see what that looks like.
Yeah, that looks exactly good.
But like, you can just change it.
And now everyone of these is like that, right?
And I think that's the thing that is really cool, because if you find blocks that you're like,
I don't know about the top of that.
little bit weird, right? You can change it and just add your textures to do what I really want.
That right?
Devon's theme in 18 plus game were survival island, but the dev didn't expect that players are
completely ignoring the adult stuff in the game and enjoying the survival.
That's hilarious.
That's really funny.
The whale just died in the background as you do stuff as killing me. I don't think it's killing you
I think it's killing them. But again, they're not dying. They're break dancing. It's different.
Said looking a good. I don't like that. I'm gonna change that.
Dry top. There we go. Select.
Yeah, see how much like see how different that looks now and I kind of like that more.
You know, and we don't even have to leave it like that. We can change it to whatever you want.
But like that is to me better.
Right?
I suppose to be a Porto game. Oh yeah, that one.
So then we can go back to this and I could just undo this.
I'm going to say delete it.
Oh, and now it goes back to what it was, which is that one. And I don't think that looks as good.
the
you tell the bottom textures and you're in a you can rotate the my belief I think you can modify the
ground and you can change a whole bunch of stuff actually have you guys who here is not
seen a block
I can do this fast now.
We're going to go back up here, where is it?
The animation, clear animation I do.
There we go.
all right what do we want to protect you man
but
glass block I don't know if they do
I don't think they can yet
because I don't think transparency works yet
or face cube? I need my face. I'd have to make it a 32 by 32 too.
Hell yeah yeah Jake every single one of them was hooked up.
one sick
primordian must this
what do you call your dumps poops
i like to call them haze to
Yeah, block transparency is a big one.
Yeah, yeah, there you go.
That's the way, dude.
I man passed the test.
Vibeshick, a lead.
Need a Thor multi expression spreadsheet.
I think we need that.
I tell you API doesn't track key bindings.
If you press X, the server doesn't realize that.
Yeah, that is correct.
That's one of the things that I put into the request that we put forward.
We don't have a way to do that right now, which sucks and something that they should really add for sure
I put together some stuff that is requests for them. I sent it over. Let me grab it real quick
Boop, here's our dock for this and it's display options and entities type
There we go entity stat type component. So this is a problem
You can't do display options on this so this is the expected JSON that I sent up to them
We want it to look kind of like this where we can change the names and sit it looks like that
The internal name of a set is the external name
Which is weird
That's very odd
Allow us to find and hook custom keybines. This is the one you're talking about
I would love to be able to press like a specific button and then set that up and then I play
Is going to do it right now you have to do command line stuff like you do a Minecraft like slash new town brings up our custom UI for adding a town
It's got a weird another one is random ranges. They don't exist
If you add minimum and maximum to something, it just adds them together and gives you the full value
Instead of doing a random range between them, you know, that is a little bit weird, you know
And then the last one was documentation doesn't display in the acid editor even when defined
So dot documentation is actually added to every single one of these, put when you mouse over it
It doesn't appear, not actually there
And it's even though they've done the work, the hook-up isn't there
So that one really needs to be fixed
And that's an easy one for them where they can get a lot of value.
Is the text JPEG?
What?
Is what text JPEG?
Actually, I don't even thought of it.
Has the server got an API program out of gas access?
I don't know the status of that.
I haven't been playing on that son.
I don't know all the locations that we have where there could be publicly
exposed data collection or presence to understand how many players are online
or anything like that.
I don't know if they have that yet.
There could be a lot of stuff that they can do with that, and I just don't know.
Survival game is going to be the best underground reddit gold mine.
I can't believe what I just saw on this theme page, that's hilarious.
I can't believe how much I can't show it on Twitch.
Soon the KKY said I'm so excited for the future of HiTale.
I imagine something like people making their own home-brew D&D settings in HiTale.
Yeah.
The possibilities are endless.
I can't wait to see what people will create.
Honestly, maybe I'll make a game jam next time.
Maybe we'll do a game jam for a high-tail on the next game jam after this one.
Player detection is live open to open press P.
Yeah, and we have that. You can see that. That's kind of cool.
But the biggest one is like,
we can't do this with a hotkey right now.
We've been able to do it with a button for interaction, bring up the thing, but that'd be really an item to be really weird.
And the excellent, yeah, we might do it. Hygim. The next Pirates software game jam is in high-fill. We could do that.
You used to play D&D in Minecraft?
Really?
That's kind of cool.
What is the draw distance limit?
I don't know if there is one.
You can just...
You can just see forever, my dude.
The game is also running on the potato
and works on integrated graphics
and the server is running on a gigs of RAM
been with multiple worlds running at the same time and a great dancing well.
Yeah, it's kind of insane.
Yeah, Worn is pretty graphic fair, it's a 256, it's enormous, the chunks in this
game are also worth 32 by 32 instead of 16 by 16.
Which I'm going to be honest with you, is really God damn nice, enormous, enormous chunk
very good.
Yeah.
Why is this much, actually it's four times as much chunk in each chunk?
Chunks are 32 by 32 instead of 16 by 16.
They're big chunks.
Devs recommend 384 blocks 12 chunks in the server docs.
It's enormous, dude.
But I'll head to you today.
Raka on, dude.
Also, if you use my code, thank you.
And if you didn't, that's okay, don't worry about it.
You service four gigabytes and you have nine worlds running as zeroes, exactly.
Like, everybody had to spend so much money to get like the best possible servers to be able to run Minecraft because it's single threaded runs like shit.
When everybody starts switching like when people start to switch over to high tail and they go, wow, I need way less server to run 100 people.
I think that's really what it's gonna hit home when you're like, I've reduced our server cost by 25% and have the exact same performance.
or reduce it to 25% better.
Like that's gonna be insane.
Minecraft is single threaded, yeah.
A lot of people aren't really as good.
Mods can help fix that.
So like things like Foliah has made it multi-threaded,
but the way that they multi-threaded it
is they split up the world into regions.
And then they do each one of those regions on a thread
and then the next region on a thread
and the next region on a thread,
which is kind of interesting, but yeah.
It's pretty rough.
Fullya, also broke all mod support by doing that.
So...
Yeah.
Do you think we'll see much larger services as far as PlayerCount?
I believe WinCraft is going to go over to HiTell.
Based on their tweets today, would be my guess?
So yes.
Yet yes.
I think that anyone who's been modding in Minecraft
any company that's been doing it full time like that?
That doesn't move to a high tail?
It's very much so missing out.
And I think that's going to become very obvious very fast.
High-tills multi-threaded.
Yes, of course.
Yeah, there'd be no reason you'd make a single-threaded environment
like this.
The fact that Minecraft still is is like a dinosaur relic.
It shouldn't be that way.
What's wind, windcraft?
No, it's windcraft.
It's a very popular Minecraft server.
yet.
The way to the Cobble Monport that is going to be insane dude think about all the creatures
that are in this already you know.
That's completely bonkers.
Someone help but that poor stranded whale leave battle alone.
For it.
Ooh, did I break that?
Oh it's a fake block we got about this.
long.
It's your height because MC's single thread in this.
Yeah, no, it's one of the things that kind of blows me away is that it's still single thread in, right?
It's super weird. Anyway, we were in the middle of building this.
Let's take the all on this. What is the texture they're going to use?
It's use high tail and we'll do let's do something we're not supposed to use as a texture.
Let's make it into a dog.
Can we do a dog texture? We can. We can do that. And what do we name it? That's block.
That's block. There you go. We made a new block. We can even, and it's using the dog texture.
That's haunting. But we can just add new textures to this and make it do whatever you want.
And like it doesn't do anything when we break it now, but we can add particles to it.
We can make it so that it has specific drops.
We can make it spawn a dog when you blow it up.
I guess we could do that.
So that's the thing.
Yeah.
Here, I'll make it so that when it blows up,
when the block is destroyed.
Let's see what happens.
Block textures, block model textures,
uh, placement settings.
Is there a destruction?
Block particles, blah, blah, blah.
I think we can make it to do something when it breaks.
I'm pretty sure.
In directions.
Oops.
And we'll say,
break, block.
Oh, no, that's a primary when we're holding it.
Cancel that.
We don't want that.
Is there a thing that happens when it's broken?
Block entity components.
Block chunk.
Block state chunk.
Entity chunk.
I don't know what any of these do yet.
But I know one thing.
Block spawner could be that.
Documentation. This.
Base texture?
Oh, it's so tiny and horrible.
Alright, I'm saving this. Thank you.
Save. Hold up.
where do we put these it's going to be under mods and then it's got to be under mods, yeah?
it'll be under mods and common items generated yet test item.png do we have an item's
generated and hold up to set it up in a PNG isn't there okay okay we can get rid of that
I'm gonna add a new thing I think I have to reset this everyone I do this
come on man
I do. I have to restart the server now.
We're doing it.
The server has live file system reloading disabled. How do we reenable that, Jake?
You can have it, but are hosted to save us by default. I'm going to show what are hosted those. Where do we enable it?
Where do you?
Is it on our panel page?
Not sure it's a command line flag? I'll figure it up.
I'll probably do that upstream today then, because I want that on, because reloading for that is stupid.
Not a fan of it. Not a fan. We will find a way.
Josh, you used the, what are you talking about then?
What?
You try and play around with the World Gen V2? Yes, no 100%
I want to make items that modify World Gen, and then you'll use that to open up Portals and you'll craft them.
I'm very excited to play around with World Gen V2.
Very, very excited.
Alright, there we go. Now.
I got my weird dog block.
You, that is really haunted in my hands. I don't like that.
All right, common.
Thor 32 perfect. All right, server.
For block-in. Hests.
I'm going to block.
I'm going down here.
Is there a block?
There it was.
Hey, Ron.
Block model pictures.
Texture.
Fire it.
That's the texture, isn't it?
Is that how it could work?
Weird castle?
Block the textures.
This one.
Or.
That one.
It's not sure I got, even though it's in there.
Did I put it in the wrong folder?
needs to be in full the resource textures is that what it is what is that under is it under common and then something else
I don't actually know where it lives.
This one's under NBC Pets Dog Model's textures, so it's gotta be somewhere else, right?
Is it some old other folder I put in here?
I don't know where resource textures to live.
Models and textures are under common.
Yeah, but common what?
Make a folder called block textures, all right. Thanks, Ben.
Block textures.
Going there and we'll grab this. We'll take that face and put it in there.
And then we can go into here. And now we will restart the server again.
Restart.
Let's see that works.
There's a dog transformation potion?
Not sure if a dog is an actual NPC spawn creature?
My not here.
Cabab mean?
What is this?
I had TTS sermon.
Drip from behind said, congratulations, you had just paid for my therapist's new boat.
Congratulations to them.
Well, that's fantastic.
Still under score generation with 500 bits said, hey Thor, since you inflicted trauma on us we have to return the favor, you remember the movie, the land before time.
Remember the character, Ducky, she was played by Judith Eva Bassey. By the time the movie aired in November of 1988, she had already been dead for four months.
Jesus.
That's cursed.
No, that's that's sad and cursed. Wow
This is true. Oh
I can't delete these. That's weird that one loaded under block textures. This one did not run. I've not tried to do this yet
Yeah, that sounds really grim
Okay in here
We're gonna go in here. We're gonna block game. I'm gonna say test under here test block
We'll go back into our block
All the way here block textures grab that and do
This block textures 32 yes
Minecraft is over
it's over, watch this
we have a zone called timeout
where we're going to put players the need to timeout
and I'm just going to leave them here
so if you need to be in timeout
you're just going to be here
And that's it. That's going to be the experience right there, that.
Yeah.
No, no, no. Yeah, so if somebody gets banned, I don't even want to ban them. I just want to put them in a pocket dimension that's this.
And then we'll have a timer above it that says when they get unbanned unless it's a permaband, then I'm going to call room.
I want to give you a waiting room. And you can't talk to anyone and you can't have an inventory.
When you get on band I want to change the head into a chest with all the gear that you should have
Undercoat and then you take it you leave. Yeah, the cube of shame it will be
Let's go on here
I don't know what this is. It's weird, right?
Yeah, somewhere to go on here
That is the plan though. Just put you in void world in sadness line
Haven't played record the whole time actually it's not going to play record because we don't have the copyright to that instead I'm going to have it play
this
which is our music it's called the arm music
yeah
imagine that on repeat
It's the best.
Never place the moon with your face.
My man.
a world flat, you lied to me!
Ah, flat.
DKTRJ said good day social kitten, fellow goblins and bread mods for the bread phone.
Good day.
Humillinials think you had it hard.
Us Gen X, hers had to deal with Tim Curry both as a cross-dressing alien
betrayed by his own people and the devil, the psyche destroying water ship down and the
confusing time of David Bowie's magic dance, dance, wasn't conserved, you lost the game.
I did, I just lost again.
Everyone should know it.
I have to put it under its own feet!
Wait, how big is the moon?
Oh, I think the moon is bigger.
I think the moon is larger.
Hmm...
The moon might be larger.
Stretch your face across the sky, Bugs.
idea. You won't let me do it. But you know what? I want to anyway. You know what?
You can't stop me from doing this. I don't care if it's too small. What does this
Good. Block textures. It doesn't matter. Yeah. You can't stop me.
Hmm. Must be within the root sky. Oh, you can't stop me. Wait, better idea.
We'll let me actually go back.
Where is sky at?
Can we go backwards in this?
Where does this live?
Inports.
Where is it at?
Where does that live?
I'm going to do more crimes again.
All the little bit of war crimes as a treat.
Don't worry about it.
Don't worry about it'll be fun. I'm trying to see if I can go backwards in the file structure
Just a little bit of path traversals a treat exactly. Where is
Void.png
Under sky
No, no, no, no, no.
Where the hell is Sky?
Some of the bitch might be at the top.
Block textures, portal wood, icons, items, music, NPC particles, resources,
Sky so we'd have to go up to
And then forward into block textures because any block textures is a zone thing. All right, let's see if I can get that to work
Doesn't exist I
Think it's actually it's not letting me do it
Not letting me do it it's not letting me do it
I'm sorry to hear that man, I'm not being doing all right.
Have a good day, dude.
And I don't worry about it.
If that's happened to you, you will make it through him, I did.
There we go.
Please let it, but the game may have won.
It may have stopped me from doing shenanigans.
Wait, can I delete the moon?
I may have deleted the moon.
I may have accidentally deleted the moon.
The moon is dead.
This is probably fun.
Yeah, I deleted the moon. I killed the moon. You did in seconds. I deleted the moon, Jack. I deleted it.
How?
You did what grew wanted to do in the second, so? The power of high-tail. That's how.
It deserved it.
You know what the moon did.
Nice job, Piccolo, exactly.
That's a pretty good reference, actually.
Hold up.
We're just going to put that in sky, and then we'll reset the server.
I just want to know.
Is the mint in Minecraft name transform out in High Tail?
Yeah, it's going to be a high tail dude from now on, forevermore I will not say in Minecraft.
The reverse werewolf will be angry again. The reverse werewolf is terrifying. Jake, I don't know if you were here for that.
I turned flamingos into werewolves at one point and then all the flamingos in the game turned into werewolves.
It was an interesting time. Where flamingos were very scary.
What is wrong with you? Why you moonless? I'm moonless and soggy. I was not here for that, but it sounds about right. Okay.
As I do each one of these silly actions, by the way, I'm learning more and more about the modding system, and I'm starting to feel the hubris.
It's kind of like a knife that run at the end of the day.
you
You