I'm going to go to the bathroom.
3
4
I
Why hello
Morning good morning
I forgot to give you an answer.
Got it.
The fool.
I've got a word to our house trying to click something.
Hopefully it becomes fixed very quickly.
How is this game?
Phenomenal.
How does the rack up against Minecraft?
I have no reason to be modding in Minecraft anymore.
I just mod Hi-Tale and said, it's way better.
Is there a pirate Hi-Tale server up?
We're working on with a host to get a public one up for you guys.
Yeah, it's just strictly better than Minecraft for modding, man.
Which is...
It's gonna set.
and
it's kind of sad because it's like
I don't know dude
I feel like Minecraft have all the time in the world to like get it red
and they just didn't
yeah
and
try to hit the set up a group
decided to get my
is Bruce.
When somebody knew Windows 98, I failed, no there's the Windows 95.
Yeah, they also do the high-tail in high-tail last night, too.
So it's, it's finally achieved recursion.
You can play high-tail instead of high-tail.
Which I think is hilarious. Yeah, they do that last night, there's on Twitter.
We can't run Doom, Doom was the first thing it ran.
It, it has run Doom on the blocks, and then it was running Doom on the map,
and then somebody put Windows 95 on the map, like a full working instance of Windows 95,
and then they did a high tail inside a high tail.
Can you run a high tail in Linux? I believe yes, it leaves got a native Linux version.
Do you plan to make an event in high tail like Minecraft civilization? I actually don't know what
Minecraft civilization is. I'm not really up on my community events for Minecraft, but yeah, we're gonna have our server up.
Let's week fame and more. We've got a lot of components going, so.
Unfortunately, it looks like construction workers have knocked out Jake's internet.
So that sucks.
that
yet it happened 30 minutes before the stream started to
Yeah, Matt gets insane.
It's actually insane.
The city managed to turn a high-tales diving gear into a full-body scuba suit.
That hides the proper cosmetics and animates properly, all of the custom texture,
and you have no experience in modeling your texture.
I tell you it's awesome.
You just had to hit, save, and blockbench, and a high-tale update in real time.
It's crazy.
It's completely insane dude.
But curious quest today?
Dude, somebody got the curious quest yesterday, just never picked it up.
of the
the
Just a minute, do the announcement, the ashes discrepan.
This is...
I'm gonna use it to get a good grip...
Oh, no!
It's just a bit of a pain to be able to do anything.
And it's a pain to be able to do anything.
I can't believe I'm doing it.
So...
I can't believe I'm doing it.
Just...
Hmm...
In the end, there we go.
and it almost done.
All right, yeah, she's just done I said I said it fairly quest because I don't
set him up, nobody will.
Uh-huh.
Yeah, oops.
I exist.
Good morning, God bless.
The word not warn I patchy be ordered as well.
Dad, we're probably weird.
Yeah, I was dead.
I'm not going to look like with an iPad, sure.
I don't even own one. It's like the kind of his funny is that it was like I don't actually even own an eye patch
Do you want one no I don't want to get like a good one. Yeah
Yeah, yeah, okay Tesla very cool then set up burner account you'd just be normal
Jesus
Get this man tuned to where at the same time dude if I'm gonna run eye patch I'm gonna work through them
the bigger your hunting
you don't want to be normal fair
survival games? oh yeah I forgot I did this last night
change the moon into my face
So there's that.
What?
Because why not, right?
Yeah.
Here it is.
Slowly traversing this guy.
It is.
It's a full-for-out.
I like that it's just like ominous sleep behind the clouds, you know?
Yeah, Moon's autumn. My favorite part about it is that it's a certain time and I think it's gigantic and red and fills the sky
Yeah, weird curly clouds. They're pretty good, you know, there it is
Why is it rotating with you the moon just kind of does that I don't know why it turns like that, but
But it turns
That's just that feels like just a bug to be honest with you
I don't think it should be turning like that. It's quite weird. Yeah, it's to watch you better, I guess. Yeah
I know it's a sprite, but like it doesn't need to be a sprite. It doesn't need to be a particle rather
It could be a billboard, you know what I mean?
Yeah, it could be it could be a non-rotating billboard
But it it's like a particle like a rotating one
Billboard baggons okay but it's like 2D sprites in 3D games no you don't have to rotate
those turns the camera it rotating is weird I feel like we should have the option for
it to rotate but it shouldn't if we don't want it to you know get rotated you get
ridden. Now, the charm of them always looking at us correctly, fair. It's only like
this in this world, too. Oh, by the way, OBS crashed yesterday. That's why this
stream ended. It was a really weird. Yeah, OBS just should itself, like violently and
randomly. Where did my setup go? There it is. Oh, yeah, I made this too.
My favorite part about it is the inventory icon.
It's pretty good, you know.
Yeah, it was over yesterday crashed, which is kind of shit.
But there's nothing I can do about it. So,
unfortunate. Can you replace mob heads with a few? Food? I can kind of do whatever I want.
I could also do this. See this clownfish?
You know what you did.
I'm surprised these didn't die, guess there's nothing for fish to die from if they're
on land?
Oh wait, are these fish immune to damage?
On their run.
You didn't make that, didn't make this cube, yeah I did, I uploaded it yesterday.
The 32 pixel one was a given to me and then I uploaded it and then made it into a cube.
I mean I didn't make this, hell?
I did this live yesterday. No, not the fire sword of the hell. No, this my dude.
Look what are you talking about. Man looks at a completely different object than what is being discussed.
all right let's start making some shit so buildings and things
oh
then I think it's those cubes and it's with my face what do you need based those cubes
chat I am I have a concern that there's extra dumb going on today in chat
And he grabs set up.
Let's go build the spell for the day.
Well, that didn't work.
Did they do an update last night?
I'm not seeing...
They didn't do an update, did they?
do it up there did they?
Okay, that's working. That's working. That's working. I can't see the
radical. Why did the radical disappear? Why did the radical disappear?
What kind of mic setup am I using? I am using a blue Yeti black out addition.
I think it's the Yeti X now. I used to use the basic Yeti, but it's just hooked into
to USB in the machine.
Goose the OBS.
What degrees are we getting to the game industry?
None.
What?
You do not need it to get into the games industry.
That is not a part of it.
There's a single dot we can see.
That's on the hood.
There should be a giant circle for this,
and it's not displaying now,
and I don't really know why.
So we're gonna try and find out why.
because that's kind of strange actually I think I might know what's causing it I
wonder
Nope, I know it in
You know release me vids or dogs you're not a user and so do learn from you. I mean I'm doing it all live on stream if you want to ask me anything you can
I'm waking up for the day, but
I've learned a lot of shit in the last, like, was it...
Six days? A lot. So, ask.
Yeah, you could change the radical in the editor for certain effects, but that's not the
the reticlet talking about. There's a giant circle display
a reticlet that we've put out in the open world.
The normally functions, and I don't know why this isn't functioning right now.
And I need to find out why because this spell should have a targeting circle.
And that targeting circle does not exist.
So I'm going to do the thing that I normally do when something weird
happens in high tail. I'm going to restart the server.
Because that seems like the right thing to do.
So, move to Anna.
Maybe beans, ferret, orton, orton, orton, orton, orton, orton, orton, orton, orton, orton, orton, orton, orton, orton.
That is no moon, maybe it is a moon.
Maybe that's the moon, now.
How's me, Bulldoin?
He's a bastard, as usual.
of the
all know the server
all you said the partner to receive you don't like barely
like a
one
one of those no unity up a new no no this is all built in
you don't need a game engine you don't need it you just
modify shit right away
like literally right away
It's completely its own thing.
Barely is a waker, no? Yes. You figured it out.
It's actually insane the goal. I'll show you. It's pretty wild.
God.
It's taking forever.
Thor's running out.
It's cuz I'm booting up dude.
I'm just like slowly booting up and I'm wondering why the server's not alive yet.
Oh, it's actually having trouble.
Is it updating?
You see what's going on in the console?
It's weird.
Oh, it actually crashed on startup.
Well, that's interesting.
Okay, we're going to for stop that cancel.
We're going to start this up.
Go to the console and see what happened.
That's weird.
No, I don't know.
What was that?
Yeah, I don't know.
I just didn't know how to run.
I don't know how to run.
Fail to create high-tail game session.
Fail to refresh token invalid grant was the problem that had last name.
So look, say it reached out to High Tail's primary servers and then failed.
It's actually doing an update. I'm going to go quit the main menu and see if there's a client set up they do
Because there might be
No, no client update the client update
It is doing a full
Load up right now
Yeah, it's extracting the high-tale server files full update
Uh-oh
Yeah, I got to go let them know.
The host.
One moment.
Yes, I'm super wrong.
That's not good.
and
actually, and this doesn't appear to be on our end.
the
I can't connect to high-till servers.
That's super weird.
I wonder why?
Okay.
Loads the config correctly.
It looks like it might be on their server side, to be honest.
I
looks like it's saying that a refresh token is invalid, but that doesn't make sense.
.
Yeah cuz we're completely dead the host is looking at it now because they like way of it
yeah it's super bad actually
the
mindcraft is king king of what
the mindcraft also has the same
the difference is one of these things is owned by a multi-trailier company
will be worth having a local server just to develop and might be
to be honest with you, what had happened looks like off is not correctly going through
from our host to high-fill, and I don't know if that's on our host side because they're
issuing the wrong token or if it's on high-tail side because their servers are shedding themselves,
I don't know which.
No, she's logging in and I'm saying, not right now.
These are called intermittent issues.
Right now they came across some jigsaw puzzle game, we're checking out.
Well, I have not seen this.
Jig rift, that's a cool name.
Oh, I really like the art style that you're a little frog, man.
Okay, that's actually cool from empty cast of games never heard of him.
Now that's interesting.
Leave him swing around the tropical paradise of Jigrift as you assemble the island into a massive Jigsaw puzzle.
That's freaking cool. That's really neat.
What do you need, Idea, too?
Yeah, that's a really unique idea. I love it. I love the frogs too.
Cool game, man. That is cool. Look at that.
I want to put this out to you guys. That's red. I really like that.
makes you think of windwicker the water effect is kind of like that, yeah. I really did
that a lot actually.
Let's try to get our box back up now.
it looks like it did the server update correctly
All of the game figures that we're having an off-token mismatch, because it looks like it's
It's updating the server just fine, and then shooting it so.
It's gonna see if it's working in this sun, so it looks like all of the files that we
and they're actually in.
Okay.
More changes this.
I don't know if I can afford
Yes, it's weird.
Yeah, it's really weird, actually.
All these are set up correctly, so that's good.
and
there we go I wanted to rename all those
by both the cross-voltage setup projectiles that's done in good
and I'm going to rename all that stuff later
can you like the high tail set
yeah looks like it it might just be our server
yet high tail log it is fun
It looks like what's happening is our host is issuing the wrong authentication key
That's my guess right now. Um, they're working on it. We're gonna find out the hell's going on
Yeah, because it says failed to refresh token and valid grant
It says restarting crash server in three hundred seconds server stuff
Yeah, it's not it's not able to do a proper handshake. Yeah, so I think what they did was they they're issuing the wrong token
Which is weird, because I shouldn't be.
But let's run while we wait. I'm trying to talk to them first.
it looks like it's our host side
something is wrong with session creation so basically what ends up happening
when you start a blue server is your host will have a key that key needs to be sent over to
high tail and then high tail goes yeah that's cool or now that's bad so that you can have
your actual server's third and it's always returning this right now and we're like what why
it's a valid server so the host is like uh uh yeah
uh that's very funny it's playing a local machine I work in some stuff in there
my avatar
get used to exploration world and go from there or create a world and go from there
just kind of makes your life because I'm like why are you broketed
you're running a pirate super pirate server
I said I'm gonna server though, I guess we're gonna
you
find the forgot to do more okay so on this server do I ask it editor I just have
the copy of my stuff boo
the
yet a host saying that they, um,
they did a really good job with the
all servers. It's just early
day shift, which makes sense.
You know,
low key got excited for
the lottery. I love the
lottery. The lottery is an
awesome game.
At the planning to make
high pixel server into
I tell you, yeah, that's
yes.
Of course, dude, like,
one of the whole things with
thing is high pixels over the end of the day, you know? That's like the entire
appointment.
Oh, what is this guy?
Hey elves, are you okay, man? Like if see you just like only say like
and you've been following since August 7th, 2024.
And this is the first time you've ever said anything in chat.
It's time to move on, bud.
Like you should go do anything else with your life,
and like enjoy yourself for a day.
Because if you just fill it with like weird actions like this every day,
you're just gonna have a bad time, and I'm gonna continue to have a good one, man.
Like that sucks, like for you.
Don't, man.
Go do something cool.
If you've been upset for over a year, that's weird, man.
I forgot you to try Velashro and you ever regretted buying it, it's awesome, again.
Awesome awesome game.
Velashro is really cool. I wanted to try, what was the chess one?
New one, man.
I don't remember where the chess one was.
Also, Bazaak.
Bazaak, were you the one who wrote that book?
The book did you set me?
Maybe the one for that?
I think that's yours. Wasn't yours?
Yes, okay. I'm reading that today. I didn't get a chance to the last night. I fell asleep.
Yeah, there's a chess ballot, you know, they just kind of just came out and I remember what the hell it's called.
You can't build games, but you built a mount monitor for a compressive today, does I count?
You can build games, though. Do the game, champ. Do it.
You'll learn something. You could do anything you want. It's gonna take the time to do it, man.
Can't be low, yeah
Yeah, chess with multipliers
As if chess wasn't complicated enough my man. I have a way to make chess overly complicated. Are you ready for this?
And sec
chess with
Yeah, there we go. That's the one. Bived each chess with multiverse time travel
Because every move moves forward in time, but then you can take a piece from that timeline and move it to a different timeline to gain advantage in another timeline.
Because why would you only play chess in one timeline at the same time?
Yeah, we're just going to take that piece and move it forward in time from the past.
the
success of the game bullshit
welcome to time travel
welcome to multi-dimensional chess
and multi-dimensional chess
great
awesome game
The brain will stop burning in this one thanks, just play chess, while you're playing chess.
While you're also playing chess.
You like your brain unscrumbled?
I love games like Shapes I am.
Hmm.
What?
You like TabiLo?
You broke the game your first run.
Really?
Hmm.
I really, really like multi-person time travel chest.
The 5v chest is pretty good in cool ship.
Oh, let's see.
Yeah, TabiLo.
So that's the other one.
That's the Belotro chess edition, which is weird because it's like it's very Belotro,
like even the UI and font once at Belotro.
And even the music sounds like Belotro.
It's like all vaguely Belotro.
What's up by the same div, is it...
Is it by the same div?
Recalling is really good. You think it's the same artist? That makes sense.
Yeah, Recalling is the other one, people that one.
Recalling is the coin pusher one.
But it's got like ridiculous coins. Like there's like a, I saw a clip the other day where there's a, like a rat coin and then a cat coin and the cat coin jumps around and eats the rat coins.
and
which is ridiculous
yet
gets actually amazing
i'm just really glad that people are turning
like generally like weird
carnival kind of games
were like weird like it's like a
into a frickin' blotter like, right?
Into a number go up.
I just really enjoy that.
I kind of like arcade music,
and it's like very much so like David Buster's style
or arcade music, which is cool.
Some obitious game, that's wild.
What do you kind of does a gambling game?
I don't know.
I would say no, and here's the reason why, right?
Bilotter isn't gambling.
It just uses cards, right?
The Belotra is an incremental number go up,
roguelike.
It is not a gambling game.
And like I think that's one of the things that kind of,
people don't realize when they see it,
they're like, oh, that's got cards, that's gambling.
Right?
But you're not gambling.
Like it's, you're just number go uping, right?
It's a deck builder, yeah.
It's a, it's a number go up deck builder
that uses cards.
Yeah.
You don't, there's no stakes.
You don't lose currency, it's just a run, right?
and I think I think that's the biggest thing. Yeah, there's no way to
it's gambling. You play it. It's just there's no way to involve. And I think the thing is
people were nervous. They were worried that someone would play the
lotro and then want to go to Vegas, right? But like, I don't want to go to
Vegas because they played the lotro. I want to play more
The block room. Like what? You know what I mean?
Uh, like there is who, where, when?
If they get said, the block room, it might be a problem.
I have to make it into like a machine, right?
But there's no machine.
Relative experience is not the same as the same in the block room.
The block room is just fun, man.
And I think that's the thing though, he's like people worried about I think Nintendo took Balotra offline for a while, didn't they?
We've pulled up Nintendo switch Balotra.
Yeah, Balotra was temporarily taken down from the Nintendo switch Eshop in March 2024
because they thought that Balotra was a gambling game and had changed the age rating from 3 plus to 18 plus
by a ratings board and then the ratings board had to resume is because they're like oh
wait it's not a gambling game where it is and they took it down and then they had to
put it back up yeah it was a it was a classification error yep it's insane I
wouldn't have I guess you would play blotryo I've been to Vegas you wouldn't
play blotryo you'd sit inside of a room where you can't tell what time it is in
outside. There are no clocks. The floor is completely randomized in terms of the pattern and you would smell cigarettes the whole time.
You'd be surrounded by old people at slot machines. That's Vegas.
It's poker hands. How is it on gambling? I don't read. That's the funniest thing.
When you see what our host says about this?
There we go. I never would have drunk. I mean, not really. They're all kind of like vaguely.
I guess like social lubrication. Most people at Vegas are not straight up drunk, right?
Bookers not gambling, if you're good at it?
Uh, I think it's still gambling, wouldn't.
Blased outgaming said, did you know, the average human has approximately 7.42 friends in their friend group.
This is because there is always that one friend who is incredibly bad at math.
So I'm wondering one thing, right?
If we take our entire pack, because I have the whole pack here, where does that exist
for local servers?
Is that an update of folder?
Because the pack that I've been working on, if I can take that down from our online server,
Thought that out and then bring it down to us
How does that exist and where does it exist?
Right
Do we know
Whoop
Let me actually see where this exists because it's got to be in here somewhere
I might be in the high-tailed, like, folder itself.
Spriles in a brain rant about COD and Fortnite having gambling.
Oh dude, no, Call of Duty, are you talking about the skins? Is everything about that?
You just calling that guy a bot because he's using the happy partner in a
He's using the happy partner anniversary built in dude elves. I'm telling you
That's wild
Okay, I'm just I'm just gonna I'm gonna do this for you, man
Because all you're doing is adding everyone and calling them a bot. I'm gonna this is for you
I'm freeing you all right you've been here since 2024 and all you've said is mean stuff
you're free now, you're free, I freed you. He's free, chat.
All right, let me see where this actually lives, because like if we can get it on the local machine, that would be great.
And then I can work on it there and then transfer to the server. I just don't know where it lives for I though because I've only been working this over the whole time.
It's an apt data.
You can see your worlds from there. I'm not looking for the worlds I'm looking for the mods folder.
But it might be in there in the worlds.
Let me see. Percent at the uh.
Percent and then you sit. It's roaming.
Roaming. High tail.
What?
I don't have a roaming and I feel fuller.
Well, she ate.
You sure it's enrolling?
Are you sure?
That's dude.
This guy's name is Judd Slayer, that's hilarious.
You see that in a model for Dr. Sennon, AOC, I did.
Yeah, I did see that.
You can't be based on the bathroom room machine.
Yeah, I've got roaming on this, it doesn't actually, we don't have high tail on it, so I'm wondering if I have to like do something in my local server first.
Yeah.
Oh, who talks like this?
Install path user data mods, that's what I'm after. Alright, I'm gonna go grab that up.
Should be their games, high tail, user data mods.
I don't know if this is going to work this way.
because it's supposed to be the server itself.
It'll probably be under creative.
Okay, found it.
It's under creative and then mods.
So it's user data saves creative mods.
That is the folder that we're after.
So then what I have to do is take this under mods,
refresh this and take pirate software.
Wait, why do we have two folders?
What is this one?
I'm going to hide this here in real quick and find out what the hell this config is.
Oh, that would be death.
Okay, we're not doing that one.
Yeah, we can't show that one.
That's the one that lets us connect to the database.
All right, so we're going to server.
We'll grab mods here and grab Piratesuffered Up Block M, and then drag that down over here.
And it'll copy everything out.
And we're way down.
It would be death.
Good early morning.
Good early morning to you.
Why haven't you answered that?
What are you talking about?
Let me show you.
and
gets Monday man
and it's Monday today
I'm sure Jacob you should be me I just changed the data it's not a big deal
gets user data saves world name and then months that's where I'm at right now and I'm just down on it
Yet you've been called a bot today as well. Everyone needs to come down to you. Whatever. Like dude. I'm gonna be real with you. If somebody comes in and calls you a bot, who gives a shit? You know what you are.
Like you don't need me to give a shit about that man.
Waiting on this. Still loading.
Whoops.
You're not about your virtual intelligence?
I believe it.
Not about but praise the army to say, okay buddy.
Bizarre with 500 bits said here, some bits, take them and it make them whole.
Delicious. Delicious.
Macten banana said one third okay, so the war in heaven is really interesting.
7 is really interesting, but really long so I'll try to keep it short.
Alright.
It started with the Necrontia who had super cancer.
They discovered a race of space frogs to engineer most life in the galaxy.
The Necrontia asked to fix them but were denied and declared war because of it.
After losing for a bit, they were approached by the CM to undergo bio-transference, turning
them into Necrons.
Those new water bottles robot bodies usually started winning against the old ones.
Okay, but then they found out that they'd been tricked and that their bodies and souls
had been devoured, right?
Yeah, the Ketan?
Those are the ones?
All right, next.
MacTen Bananas said two thirds in response, the old ones had to make a super-psychically
gifted race called the Elder, and the horde of Super Warriors called the Crocs.
This still wasn't enough to be some lessons in the old ones were exterminated.
After this, the necrons discovered the CM to let their souls during bio-transference
and were a bit angry, so they decided to fight them and turn them into batteries.
Yeah.
Okay.
And then also the quirks were the progenitors of Orcs, so they were the early days,
Diga Orcs.
And the beast was made of six of those guys, or the beast was made of six descendants
of that that were closer to crooks than normal orcs.
I don't know much about this laureate, I'm learning these things.
Macten banana said three thirds after being weak and glider of alien, they decided to go
to sleep for 50 million years, because by then all their enemies would probably be dead.
The necrons of this period though is so powerful, that before sleeping, they decided to
destroy their strongest superweapons in case they fell into the wrong hands. One of the things
they decided to keep was a map that's able to destroy a solar system with a single touch.
Also, the war in heaven lasted 5 million years. 5 million years?
Look, it works. Wow, that's actually way better than I thought I was going to be. Holy shit.
Hold up.
Oh, the interaction's missing.
Oh, that's because it changed the folder.
This actually isn't broken.
I told you it works.
All right, sick.
Yeah, no, no, no, no, those folders are fine.
I changed them, I changed the folder names, and I didn't update the items yet.
It's working as locally.
I tell is already hit 4 million downloads for mods.
How many copies is it sold, do we know?
the
base was six or so the default to be almost
two almost be a crook a.a. primary
yeah, yeah, I'm I was reading about the the the B. C. S.
S. I didn't know if they were actually
crooks or they were just close to being a
crook, right.
S. In the floors, lower avatars of cane.
In lower avatars of canor just basically
what is in a what's an avatar of cane? I don't
know anything about that.
Calto's 26th said to Mr. Thor, the CEO of Ferretz, leader of Goblins and the Longest
of Lemon, which I have a question for you.
Choose carefully as no context will be given, paper or plastic.
paper 100% always paper.
The stop-using paper, wait don't stop. I would always use paper. Paper is good.
That was a question about how you'd like to store your wets spaghetti paper.
Now what?
Single use plastic strong because I like not choking on my drinks, but just drink it.
You know what I mean?
Paper sucks or straws?
I've seen paper straws, and I just ask why?
Just use the cup, right?
Addable straws. That's kind of weird, right?
Jolly Rancher straw?
The just use long-pand-a. Okay, that sounds hilarious. But could totally work for sugary drink straws are better for your teeth, though
or I know this may be surprising
Just don't drink the sugary drink
You know like this is now it's just no reason for it
Remember the edible straws are like the Oreo ones?
I don't drink sugary drinks, dude. No
to the
way to lose is an edible straw okay there that's true that's just true and real
all right we're gonna go to this and I need to find out why this is busted
stamp modifier's damage fire oh you know what I wonder if the set modifier is
locally or work because there's no job interaction there we go to the
interaction themselves though
interaction cool down
Block them at broken item check, spell fire.
Yeah, these things will not work.
Those will not function.
Because the interaction for block game broken item check
or item broken check is a Java defined type
and it will not exist as you can see there.
So these interactions will not work that way.
I wonder if I can do a secondary cooldown though.
I think we're going to only do one cooldown. Yeah, we can. Damn. Charges. Now, that's interesting.
I need to, I need to make this happen at the end of an attack. Um, we're fireable because the charge up on it. It is causing the cooldown at the beginning of the charge up, which doesn't feel good.
I needed that to be the end of the charge up.
I also need this to work at range, so I think I'm going to fix this one because I don't know why that one's happening.
So we'll do that.
Where's my Earth?
The Lapse of Earth, there we go.
Interactions.
Interaction.
Primary and secondary.
Because I have to clean this up and then we'll put that back on the server.
And I'll learn something what we do this.
So the stats condition of the first one is we do that.
that. Time for bed. We will all and have a good time. You have a good time. Yeah, it's just
the visual. Is it just the visual you can still cast? No, so like if I click out there
it actually cancels it. But if I click here it'll cast it. So it is actually restricting
the cast, which is why I need to figure this out because I don't want it to do that. I definitely
We don't want that at all.
I'm gonna hide, though.
Fire trap config.
Deployable fire trap.
What is the...
Various fire trap config?
Where is that? Where does that live?
and
spell collapsing or thinson is there no fire trap can fig
us a bit weird yet
that's the change stats that's one off the care about that
I think I may have gotten rid of that variable
I don't think I'm matters anymore
all look into it because this will be weird
I'm going to clap singer the instant.
Oh, yeah, I updated the document for what I want to put up
or high-toping updated because they told me to put together
a request sheet of everything and I put together a whole bunch
of new stuff.
So we can go and go look through this.
This is all stuff that I sent over the dev team.
But we've got any stat type display.
So any stat type actually doesn't display correctly at all.
like there's no information that is given to the client for this.
If you write the enemy stat type as damage fire,
it'll actually just come through directly as damage fire.
So I my request to them is to make it so we can have translation
properties on enemy stat type.
So we can have a name, a description, and an icon applied for this.
So that way that that could actually be displayed in world,
instead of like damage fire plus 15, it'll be like mining level,
40, like stuff like this, right?
Maybe even with colors or some other thing on there,
I don't know, you know, different display options
would just be really nice.
If that makes sense.
100% achieved both.
Actually, I wanna update this as well.
Yeah.
You can go grab this.
I think we can actually do it as icon.
I think I'm gonna be fine.
And we'll do text color.
I wonder if, can we define text color in the translation properties, I wonder if we can.
That's weird, right?
I'm going to server side keybinds as well.
side keybinds is another one that I requested because we don't have the ability to do that.
And if they did server side defined keybinds, then on the cloud, you'd be able to change them for yourself.
For random ranges as well, we don't have the ability to random ranges. They only have target
and inner target max, and it just adds those together. So if you do minify the max of 10, it gives you 15.
That doesn't make any sense. So we did a range and min in max, that would be perfect. And then
what else? Documentation displays, so this is a really easy one and how many of you guys
have been working with the editor so far with the asset editor. We found this out yesterday
and I put it there request them. I'm waiting to hear back on this one. This is this is a
huge one actually. So if you go to the asset editor, mouse over anything, services, interactions
and interactions like that, or you mouse over reference interaction and you see others
There's nothing like no description in there at all.
Yeah, so that description is actually held in there as dot documentation.
That exists.
And they're just not displaying it.
So if you look at this dot documentation, the order in which this player shows up in the town's
resident list, higher value equals higher up on the list.
It doesn't display on this.
So it was like, yo, just hook this up.
You guys have already done all the work.
and
like it's already there
they're just not displaying it, so if they hook this up you'll get descriptions across the entirety of the
us of editors, so we gave that over to them and they were like, oh shit.
Because it's like a super old build, but like I don't think they even realize that that was in there,
because this build is four years old.
And that's it, right?
So that's quite funny.
But yeah, no, that's that's one that they got to fix.
So we sent it over to them.
Damage colors don't actually work.
Damage text color doesn't actually function on damage cause at all. I
Wanted to yeah, here you go. It's a good moon. I
Asked them for an interaction that allows us to set weather because we can't actually modify weather using an interaction at all in the acid editor
And if we could set up an interaction imagine like you're summoning a spell and it makes the sky on fire right like shit like that would be really cool
The damage system is incredibly long. I'm not done writing this one yet
But I said, change the damage system
to be based on the weapon, plus the projectile,
and the context of an element defined by entity damage
cause allow final damage to be manipulated by other stats
using a calculator component on damage cause.
So this is a really complicated one.
But the idea is that you can store damage on the weapon,
damage on the projectile.
It adds both of these together,
and then you have a calculator for that damage type.
And then you go and put that into here
and that calculator determines what the final damage is.
And that's it.
That's the way that that works.
And I think it would work really, really well, because it would let you set up as deep or as shallow RPG style mechanics as you would want.
Depending on how you want our inner server, which is huge.
So that way you can define like, when, you know, this is the physical outgoing.
The image example, so this would be weapon based physical plus projectile based physical times physical bonus multiplicative plus physical bonus additive equals total physical damage, right?
or damage reduction example.
We're going to say physical
incoming example.
Like, I got to write all this up still.
Physical incoming example.
incoming damage physical times.
And then one minus defense physical defense physical.
Plus 200, which is the same.
This is the same exact calculation that we do in block game for incoming damage.
I know this is the same people, make us one. Yeah, it's the exact same ones. Is this like a feature request or a bug report document?
You're sending it right. It's both. So it's feature requests and bug reporting at the same time. And I'm waiting to hear back something.
They told me that they want me to make this. So I've been making it and sending it over and have been very appreciative. But this one I think is the largest bug with the easiest fix.
So this would fixing this issue would augment the entirety of the modding community, and it's a very fast fix, incredibly so.
If you were to play Rust, I played Rust like twice.
I was in a streamer Rust thing, I got invited by Bajo, and then we were all in a bus together, and I dropped a grenade, and so I dropped my pineapple and blew us all up.
Yeah, there's the video right there.
It's very funny.
This is like one of the few times that I've ever played Rust.
Just the what was that at the end, just the best part of it.
Oh my god, that's so goddamn funny.
I know I'm super good.
There was like, I think that's the first time I've replaced Rust, so like, yeah, that's the layers.
I dropped my plant apple.
Oh, I, I, I tailed plant apple model when we could do that.
I haven't used blockbench for I told at all.
Yeah, what was that? Boom.
That was my plant apple, dude.
It was very fun though. The Rust event was quite fun.
the releasing the naval updates soon to what Russ.
Why weren't you invited back? They actually haven't done one since.
But, um, Bajus a really good friend. He's an awesome dude.
I'm actually, I want to go see him when I go to Australia this year.
You made it sound like you were all on the school bus.
We were on a bus together. There was like eight streamers in there.
It was very funny that Badge was worms, it's true.
Don't let Thor on the bus.
I am saying, and can handle pineapples.
Wait, what do you mean Badge was banned from Victoria? Why is he banned?
What do you mean he's banned?
Ban from Victoria, I don't know, but it's Bajo lore.
I need to ask him.
While that's your spirit animal, is it because they put cubes?
Do you also put cubes?
Yeah, is he banned from Victoria, like Australia, the region or is he banned from Victoria's
secret?
I would believe both, to be honest, how do you get banned from an entire state, come to the United States, and find out?
Victoria's secret invictory, maybe he's banned from that.
One, I do a charge point system for the charge of the axe, I'll do cooldowns instead,
cooldowns are more fun for me because we can manipulate that with cooldown reduction,
which we don't have the ability to get.
So, only the one run by the core end.
Banned from the core of the state.
Is he actually banned from the core of the state or is it a main?
Is it worth making mods for high-tell when they'll break when they make massive changes and break everything you do?
You could see the exact same thing with Minecraft, right?
Remember when they updated from NBT to the item component system and it broke everything?
Guess what?
We adapted and kept all of our items.
Your work doesn't disappear just because they make an update.
You just modify and keep moving.
Machetes are banned in Victoria?
Is Bajo banned in Victoria because he hasn't machete?
Did Bajo wield a machete in Victorian?
Every time Bajo says he's going to Victoria,
his chat reminds me he's banned. I need a message him.
At Bajo, why are you banned from Victoria's secret?
done. I don't even say I got a wild question. You I just called dropped the question.
Why you banned from Victoria's secret? Is it the worms? That it's the worms. Done.
I think that's a good idea.
Do you work on it?
No.
I am reporting our game or MMO blocking from Minecraft over to
it.
And I've been interacting with the devs since
2022, early 2023, late 2022.
So we're there.
And they asked me to put together a Google talk of the things
that I'd like to see fixed in the game.
And one of the ones that I turned in yesterday was.
They have all the documentation for every single one of the
on here, like, all of these when you mouse over them,
they should have a description.
They're just not displaying it.
And I was like, you know, you should probably take a look at that
because you did all the work already.
At least the team did before they got bought by Riot and disassembled
and all that shit.
And you just have to expose the values,
because like the dot documentation descriptions are in there.
And that is a massive thing for the modern community
if you fix it.
So we're waiting to find out if they fix it.
I said this, I sent this doc to the mess
and I've just been updating it with bugs and and request improvements.
The damage system, I think is the biggest one.
The needs to be updated because the current damage system is not.
It's not really sufficient for building our P.G. effectively.
Well, I'm being brought a food, a whole bowl of food. Thank you.
Behold, a bowl of food. It's got sausages and fried rice delicious.
It's so much though.
My God, it's good.
Just a mixing bowl, easy to clean, whatever, man.
Is that what the fair it's you know?
Ferture obligatory carnivores.
They can't have stuff like that. They gotta have meats.
And only meats.
Where are the microplastics? In my bones, dude.
There's so hot.
Thor's glass bones in paper skin.
No, I have micro plastic bones in micro plastic skin.
It's different.
I'm slowly turning into plastic men.
Why isn't the food ball out of the hole in the door?
Don't worry about it.
Secret.
You can't say it seems to be mostly macroplastics, that sucks.
Yeah, why stop in microplastics, you know?
Did you know Victoria's secret is actually a dude?
is that dude like the underwear model the owner like who's who's sick is that the
secret who is Victoria?
Is I eat more of this?
You're convinced there is a robot, no, I'm definitely not a complicated government project
that runs on biofuels.
Just because I eat biomass, there's a mean number robot, all right?
I just eat it out of a bowl because it's efficient.
Delicious!
I'm a Pareto-based intelligence.
I agree.
I probably am a Pareto-based intelligence.
Here in it's also eat biomass, I know.
Clearly that means you need to eat tyrannids.
All right, I would like to understand something about tyrannids.
More home or 40 canards of chat. I need your help.
I need to understand something.
is the tyrannid, the actual unit, or is it all of the microscopic things that make it up like a soup?
It's both, okay, now the next thing, if it's, if it's both, if it's also the little soup, it's to make them up, right, like a biomass swarm of, of cells.
What happens if you cook this, thoroughly so that all of this is dead? Can you eat it?
If it's dead, fully.
It will kill you, why will it kill you if it is dead?
It eats you?
Once, but never again, fair, it's poisonous.
They have a multitude of toxins.
Okay, can a space marine eat it then?
Specifically, can the space wolves eat it?
Because I know that the space wolves create beer so powerful that they can get drunk off of it, right?
I've learned that much.
Is there a certain space marine chapter that is more resistant to poison than space wolves?
Yes, but that is also probably heretical?
oretically speaking, can I eat a tiradid,oretically speaking?
Yeah, okay, to find poison, they can get drunk off their beer, which is apparently
incredibly hard for a space marine, so they had to make beer that's so powerful that a mortal man would just die,
eating it, they have corrosive blood,
What if you diluted it?
Like you could dilute these things. How much liquid do I have to put a little bit of tyrannid and to dilute the acid enough to eat it?
The deficit studies are genetically engineered. I
Thought all of them were genetically engineered
We're not doing tyrannid homieopathy. Maybe we are. All right, maybe you're not maybe because you're weak
It's available for plague marine is alive enough to be killed in the first place.
There.
Microdosing territories that's probably doable.
Wolves eat them to learn them.
What do you mean wolves eat them to learn them?
What does that mean?
Hold up.
Back it up.
What does that mean?
Do space marines?
like the space wolves jab to the eight things to learn about them.
I don't know anything about that.
It doesn't know. I don't know shit.
Oh, oh, Mo, Fujia. What is that?
I'll do that's a baseline organ. Okay. So they have an organ
that lets them learn things for meeting them.
The Sardys can gain genetic memory from eating things.
When you say genetic memory, they learn the instincts of the enemy.
Is that what it is?
It's in the road trader lore, the space world space marine companion?
That's interesting.
Memories, yeah.
We're eating brains to be specific.
Do they have to eat brains?
Hold up.
Wait.
Why is that not heresy?
To be real, why is that not heresy?
Because isn't that like a thing that Gene Steelers do?
Isn't that how they steal Gene's?
and
the emperor gave it to them
the excuse. The excuse is it's not Harris because the emperor gave it to me. That's a cop
out, dude. That's Harry. That sounds like a carousel. That sounds like a carousel. No, that's
a carousel. That's some bullshit. It's not Harris. You when I do it, it's not Harris. You
When I give it to them, it's only heresy when you do, oh, I'm the emperor, like...
The Imperium is bullshit.
That's insane.
That's completely insane to make God damn it, dude.
Heretic know.
I just like knowledge.
All of it.
It's much information, as you can get.
Why wouldn't you want to know?
No more in.
Imagine knowing.
And then once you know, think of all the other things you could know, you could just keep knowing, wherever.
That was the wrong button.
There we go, no, I'm fixed.
Silence, the inch, what do you mean, what do you mean, silence, the inch? What do you mean?
Just talk about knowing, you know, why would you not want to know your enemy, shit?
Huh?
You follow our of z-ge, I don't know what's going on.
So insane how much I can robot you are.
Nah, I'm a human, yeah.
You can have little knowledge as a treat, yeah, just as a treat.
If knowledge is heresy, then how do you form new tactics, knowing how your enemy operates?
Knowing how the enemy works helps you fight them, why would knowledge be heresy?
Does it make sense?
You eat their brains, and that's not heresy. Okay.
That's, it's a insane shit dude.
Okay, we're gonna grab that up, we're gonna grab that up, we're gonna grab that up.
We don't have some of the charged one, we just need to activate this one,
which is gonna do our stat modifier for that.
The playable preview behavior set,
I feel like we can just do change stat on this instead of stat's condition.
Which would be fine.
If all the old ways, all tactics have been found in implemented?
Yeah, but what if the enemy evolves at Staggix?
How are you supposed to handle that?
But brother, shooting them didn't work.
The tear, the enemy evolves.
One kid I said when you're gaming with the boys, you've been paralyzed paralyzed
down. The glory ho is a mimic. You're welcome. No, oh God.
Everything can be cleansed with fire and shoot them with bigger guns, but brother we used the
largest guns we have. It didn't work.
But brother, we used exterminatus. The planet is gone, but it didn't work. It didn't work, brother.
What happens when the tyrannies out of all of your capacity for violence? You would have
to create larger violence. And there is a limit because it refused to learn that all
comes back to z-ing speed.
Is there a way to stop mob-spawning in a specific area like if it take over a fort for example?
Actually, let me play around with the mob-spawning mechanic. I've been mostly focusing on item mechanics.
So I don't have an answer for you, unfortunately.
Today I want to make a couple of different items, so I'm making some material items and working on components for them.
And I'm going to keep eating this food because it's breakfast.
I got you a appreciate you, dude, thank you.
And if you figured out, let us know, because it'll help me too.
Also, Chris, I was talking to two of the devs yesterday, their community manager and
And I want to put together a Google Doc of all these requests that we have as a community.
So you have any ideas for stuff you'd want to see in terms of like fixes and interactions or stuff.
Let me know.
One of the ones we found out yesterday is probably going to help all of us very, very much.
Inside of this, you know what you mouse over different variables.
And they don't actually give you any information.
Yeah, it turns out that the dot documentation, variable for every one of these is in there, it's just not exposed invisible.
So the team, before they fell apart, before like everything, every time, right?
They wrote descriptions for everything.
And you just can't see them. So if they put that up, we have a fully documented asset editor already.
Which is
So when they fix this bug that we turned over to them yesterday, that's gonna be massive dude
Oh man
Face bunches looking to buy it for what for new world?
I'd be interested in seeing if they did you got high tail and you're mucking around and
You tried to
You tried to up the field of view and options the fish islands effect from the wider field of view gave you a headache
Will it be able to change the way field of view works?
To not have a fish I lens or is that something they can't change?
I don't know. I have no idea.
I'm wondering if we'll be able to change options like that on our end.
To be honest.
There's supposed to be details for everything.
Like when you massive a rules, like there's no information here.
At all.
And if you go into the source for this, it actually has comments on everything.
Like literally everything.
But they're not exposed.
So like once they change this, once they fix that bug, that's a huge deal.
If you see specific grits, I tell them, I have, it's hilarious.
I'm gonna keep eating this.
Full of hunger.
How do you put in a request from features? We just talk about it here, and then I do it right up.
And I send it over to them, but you can do it on their discord and everything.
If learning is heresy, if adaptation is heresy, then why can they eat brains to learn from their enemies?
Isn't that just heresy?
The
biggest run dead said so okay the
acquisition would like that answer to
I guess as long as the run dead says it's cool I'm really glad it's
space king allows brain eating
Thor is Magnus the Red. What is Magnus the Red? Is that like Magnus did nothing wrong?
Magnus or a different Magnus? I've never heard the Red. Oh, it is Magnus did nothing. Okay.
Yeah, what a conversation to pop into. We're talking about where I'm before the cake because I'm I'm like I'm not very burst on the lore
I've watched all of Space Kingdom. That's true. Are you more of a Space King guy or a King Space guy?
I've got to choose yeah did Magnus do nothing wrong or did he do nothing wrong?
It's told to do nothing and he did that wrong or he did nothing wrong it's one of the two
you're more of a slenish girl I mean I I like a zinch a little bit I mean fighting zinch
change on the battlefield, you know, where it's not heretical, anyway, to do that.
And if you said it was a telly in position, we're going to change this to change
that and we're going to set the modifier in this to deploy will preview.
I kind of want to change that modifier in a little bit weird.
So the nashes are waifu.
We don't even need a next.
We need the stat on a fire.
This.
What?
Okay, deployable preview there we go and set that one and behavior set. There we go.
Now we go to this.
Done. Still works. Actually is cleaner now.
All right, excellent.
She's everyone's wife who, whether you want her to be or not, that's terrifying.
Meeting more food.
Yeah, works aren't angry, Ben.
It is like crumbed.
I Arthur does the Emperor protect, and if the Emperor protects does he protect with conditions.
He protects with conditions, hmmm.
I don't know.
The Emperor's a barely-sension. I'll just give this one.
Incosition that man right there. That's the one.
Totem, thank you.
You got a praise the emperor.
What's in it for me?
The emperor doesn't protect carrot sticks.
Conditional.
I'll let him if you want my work history to see the explanation point jobs but.
I'm sure I'm not as confirmed waiting authorization goods.
Oh, no.
Okay, spoke lapsing or the activated.
I think I want to change that.
I think we can actually change this into activate deployable.
So we can do this on all weapons.
And I think I'd be a good change to this because I'm going to have to deal with that shit.
Um, is that under spell book?
It's just a global one.
It's a global weapon thing.
Yeah, we're going to do that.
Do it, okay.
And we're going to call it.
What are we call it?
I don't even call it.
It's like the A we reticule that we put on a ground spellcast placement.
Yeah, we'll do that as spellcast placement.
We'll put it in the folder of weapons.
And I think we can do that and then create that.
And then we can take this one and bleed it because it's not just going to be collapsing earth.
This is going to be like a global command for all that because we could use that on tons of different items.
You go to here and we can say spell cast placement on all of these and I think we're good to go
because I think that's the only thing we have to put that on.
I'll probably change the name though because we should have spell cast placement and spell cast
placement deactivate right like if I right click on this
because we can go I'm not going to discourage the changes apply the changes we'll go to the
editor and when we do secondary where's my secondary on this yeah secondary here we go
this one's interactions we do change that we just set that there so I think we'll do
spellcast placement activate and spellcast placement deactivate
yeah active
or we can make it toggle
we can turn that into a toggle but I think that's less sufficient to be honest
So, Arthur, that's very interesting.
Faith in the Emperor could actively kill less demon, lesser demons, and reverse chaos
corruption. But it's a little hidden miss because the Emperor is literally being ripped apart
every second of the day while running the astronomical and holding the human elder web-way
gate he built on terrors shut. Because Magnus did nothing wrong. But with the opening of
the maladictum, Cycras got a massive power boost throughout the galaxy.
So the Emperor is kind of waking up. Miracles are more common. What do you mean?
I mean, the Citatrix Mella Dicton, can you explain that to me?
I don't know anything about that.
Magnus was an idiot.
The Citatrix Mella Dicton, big hole in space time.
So that's allowing, that's effectively like a big pile on that's boosted all of the
cycles, because it's like a, like a cell phone tower, basically, giving a better
reception.
Hold in space into hell. Okay. It's a terror crossing galaxy. So they upgraded from 3G to 5G.
Yeah.
It's effectively what happened. Yeah, because they function by drawing power from the warp. I know that.
But now they have a better reception to the warp effectively, right?
The galaxy is separated in the two halves because of it so it goes right down the middle. Is that what's happening there?
How did that happen?
Like what wind did that occur?
Meeting more.
Oh, that was the horrors here. Is that what causes?
what do you mean how do you got destroyed I heard Katie a stand's man
Okay, so this is, this is the second trick's melody to me.
And Terran Mars are all over here.
So if the Citacrit's Mallard Dictum has taken the core of the galaxy, we're screwed like
it's over, right?
Is that works over there?
Is that what that is?
works, works, works.
That's over.
I guess you're already screwed, truth.
Kind of not really.
Why are they adding edge restriction to Minecraft?
Probably because they have to.
I don't think they'd want to do that, but I know they are doing that.
I don't think it's like a want to have anything it's a government need to have.
Yeah, it's a government thing.
Yeah, Minecraft is adding hverification now.
If you don't verify your edge, you can't chat right now, it's the UK only.
This right here in the UK only.
You see that? That means it's UK law.
No company wants to do that.
Yeah, just confirm that age verification will be required for Minecraft social features in the UK.
In the UK.
Yep.
That's the government, guys.
That's not that as much as I don't like mojang a lot of the time.
This is a, this is a government thing.
This is nothing to do with mojang.
They just have to follow.
Yeah.
of
almost a happy they've enrolled in elsewhere
uh... because the laws only in the UK
to be honest i like that policy
i'm gonna be really doing
and this is probably deeply in popular
i think kids shouldn't be on the internet
look at this could be real
like
Yeah, this court is doing it for other countries now, oh, I know, because it's going to be easier for them.
Like, as in Robloch hitting some legal troubles, well, they probably should, based on the things that come out of that Robloch.
So, can't access anger because of the act?
Did they not accept your ID?
Which country recently block young people from all social media?
I figure which country it was.
I think to be honest with you though, like here's,
I know this is going to be kind of a political adjacent one.
I don't think kids should be on the internet,
but I also don't think the government should be the one enforcing that.
I think parents should get good, and should be enforcing that themselves.
I don't like the government, I'm not a big fan of the government, I don't think the government
should be restricting that, I think the parents should be doing so, and I think the parents
are lazy you should.
If your kid is having an internet problem like that, it's because you're not parenting.
of Grand Tuttle 10 seconds before the kids broke it? Yeah. And if the government puts
in a restriction like that, kids are going to find a way around it immediately.
Yeah, I think I think the parents should be doing it. Yeah.
You're under H from your on BDS is 1993. Yeah.
As a parent, I agree. I'm lazy as shit. That's fun.
Like to be real if you look on any modern router, almost all of them, almost all of them have parental restriction and stuff that you can set up.
You just got to read the guide and do it.
And that's it. And if you block that shit at the router, the only other way they can get on is through their phone.
And you can block that shit at the phone too.
So it's like you have the tools available to you these days.
To do that. And a lot of parents just don't. And I...
I don't think you should be like...
Well, I don't want to reach the government. I just do it. It's kind of how I feel about that. I'm just like dude.
Come on. Yeah, it's beyond simple template at the home level.
You can also call your eyespeep. That's true.
Yeah, it's way easier now, but it's been possible forever.
yeah. I'll straightly recently abandoned. That's what it was.
That's why I don't like it at the government level. I've never liked that shit. Never been
a fan of it. Interaction, damage, and any parent. This is that block game damage that replaced.
We've got spellcasts, spellcasts, fail, and spellcast placement active. And they're going to do another
They're one we're going to duplicate that make that spell cast.
Spell cast, placement.
The activate, I think we'll call it the activate and activate.
Bring him up to activate.
Baking on top of bacon with a side of bacon, you get a damn rat.
Your name is Tobacon or not Tobacon, the answer is always Tobacon.
Letting normally see the internet was a mistake.
Honestly, dude, I think the internet is one of the places that you can learn absolutely anything you want to.
And I think it is an incredibly powerful tool for that.
And I think that if you allow government restrictions at any time or any of that information,
you are going to run into bad directions, no matter what.
I think that if you don't want your children to be viewing bad information on the internet,
the internet, you as a parent should be the one that isn't forcing that, not a local or, um,
like federal government. Personally, right? The only thing that I think the government
should get involved with is truly illegal things on the internet. Outside of that, I don't think
they should do anything. I think when you get into the aspect of allowing a government to determine
morality, um, outside of the legal activity, it becomes an issue. Generally, I don't see good
that comes from it.
Never knows the right answer.
It's my follow.
Why is my name like this?
Because it's a vibe check, dude.
To bacon or not to bacon?
The answer is always to bacon.
And I feel like if someone says not to bacon, you leave.
As you should.
Bring back the early internet days.
The early internet days were insane, dude.
Yeah, the answer is always more bacon.
It's always more bacon.
Bro, Fluff, that banter is a year old.
New banter, you need it.
Can you tell Simon to fix the mob?
Hey, I, Earth, it's most needed.
You can fix the mob there.
What do you, what do you have wrong with your mob, A, I, man?
You can modify that right now.
You can change anything you want to about the mods, like the mobs.
We actually fit people in the community that are creating mobs
of my face that have spider legs in running around.
It's horrifying.
The bacon is the aim ever.
Hell yeah.
Bankens.
Yeah, there's spiders of my head.
It's horrific.
Yeah.
Parents will have to have to work nowadays.
to make ends meet? No, I don't think that's a valid, I feel like that's a cop out.
And the reason why I feel like that's a cop out is if you set up the router in the first place,
you can set up the parental controls on that router. Right?
If you went through the process of setting that up in the first place for your home to have internet,
it is just another minute or two to set that up for parental controls.
That is a bad cop out saying parents are all working so they can't handle it.
It is not an active thing. It is a set it and forget it kind of thing. That's it. Yeah
They didn't likely set up a router. They probably got it set up on the ISP
Then you can tell the ISP to set up parental controls because they will ask you that when you set it up again
caught about 100%
Yeah
Like I'm not buying that one dude
We can set this to activate and deactivate them. We just have them as built-ins
The play will preview zero. Oh, and now we can go back into this
Where is our spell spoke
He's gone the cops. It wasn't much equal. Oh
No, I don't think that's fair either, boy. I
I think it's a bad excuse, I think that a lot of the times people use excuses like that
to avoid doing the work that is required for that stuff.
And they build it up as a larger issue in their head than it really is.
And we see that not just in things like that, but we see that and everything.
Like people go like, oh, I can't make something, have you tried?
No, but it's so daunting, it's so big, it's not big, it's tiny.
with something like that, the parental controls in a router, you just ask your eyes
be to do it. Or you go look it up for your router itself if you have control of the
router. Thanks by minutes. It's not as scary as you think. You just have to do it. That's it.
You know. And that works that way for anything in your life. You just have to do it.
You know? No one else is going to do it. Best to look it up for ISB's or help list, they can't be, yeah.
Just do it, sounds like a Nike commercial though. It's probably the best Nike commercial that's ever existed.
one sec.
Tech looks like it's fixed over on our
house in so I could probably swap back to that.
We're going to test it real fast and make sure that this is functioning.
Looks like it's working.
Server is up so I can go and make these changes from our local machine.
Up to here.
So we can grab our block game changes there and I'm just going to I'm just going to close this out because I made some changes, but I understand what's going on there.
We're not the care about it.
Whoops.
And that will go pop into the server there.
Inspiring simple words, but I reach as many people that need that extra push. They just, I think I think.
Do you want to know the grand majority questions that I get when I'm streaming?
People coming and go, hey man, can I do this thing and I just go.
Yes, and they go thanks, and then they just go do it. I'm like
Some people just need to be told, but they can do the thing
Even if they have already done all the work like they've done the work to learn about it
They've done the work to know what they have to do. They don't they've done the work to know exactly where they need to learn the information to go forward
And they just need someone to tell them do it
That's it and I'm I think I'm constantly amazed by how many people just need that do it
Right
It's not even a deficient thing, it's just fascinating to me, right?
Can you do the thing?
Yes!
I don't even know what it is, but I'm going to tell you, you live in a time where the answer
is generally yes.
For almost anything.
I wanted to go talk to your crush at work, tell myself just do it, and actually think
some gross.
But guess what?
You got an answer.
I know that that's kind of silly, right?
When you talk to your crush, you had this idea in your head of madness to go out of
a good bed.
You got your answer of, oh, it went bad.
Now you can move on and go for somebody else.
Problem solved.
You look at that as a failure, but it ain't.
You're free now.
That's the human condition.
When you fly, for a little while, yeah, once, I mean to be honest with you, it's not the
falling that kills you, which the sudden stop at the end, right?
You can turn into a car.
I mean, like, you're here to song Cabinet Man.
It's kind of like that, but with a car, right?
Not the best. Not the best interaction I would say.
You could do it, I guess, but would you want to?
Where are my interactions?
Block game, but where's me interaction?
There's our spell-earth instance.
We're going to spell-collap the collapsing or the active.
We're going to change this.
Duplicate.
Spell.
Yes, what is this gonna be?
We'll do this.
Eat and some food.
I'll be back now. I'm actually eating sausages. Which I think sausages are bacon and
Jason. Because it pours sausages, so you know. You accept that, Helia. Any more 40k questions? I can
I feel lookronus as well. Yeah. Um.
If the Emperor is constantly regenerating, but also kind of like a corpse, right?
He's constantly regenerating right? Are there?
Do you think that we could turn parts of him into jerky?
Because they'd grow back, right?
Horetically speaking, if you can't eat a tyrannid, can you eat the emperor?
Since the emperor would be the least corrupted thing, right?
Poretically speaking, he is edible, right?
Okay, wait, wait, wait, wait. You can't say it's heresy.
He's just jerky.
That's like the most powerful corpse search.
Yeah, it is absolutely heirsy. Why would it be heirsy? You would gain his memories, right?
Wouldn't you get his genetic information if you if you ate the emperor?
It's against GDPR. Okay, you do not want that. Okay, next question then.
who cuts his hair in toenails. His fingernails in toenails should keep growing, right?
Is there like a guy that's assigned to do that?
They're naturally trimmed. I don't think that's on it works. The Emperor is dead. I don't
All of the emperors did.
Okay, next question.
If we're feeding him the souls of 10,000 psychors a day, how is it different from the other
chaos gods that eat thousands of souls a day?
It's a thousand that 10,000 that doesn't change the question.
It's not different.
It's he just, we have chaos got at home.
Is that what he is?
It's like those guys are chaos, gods.
But this one's ours.
Pretty sure he is.
on eroticly I think he is, guys. That's it, essentially. Okay. I think I understand.
You can't have say that, it is haversy. Well, I'm not saying it. I'm just asking questions.
Do you want to know my favorite part about today? You know my favorite part is?
You are all followers of this inch. Do you know why? Because this entire conversation of you giving me information about Warhammer 40K is very zinch code. Isn't it?
Heresy for you all.
Yeah, little bit of heresy for everyone. Answering questions, sharing knowledge.
Yeah, the acquisition would like to hear about that, wouldn't it? But you're not going to tell them.
Until the Doom guy appears in the Warhammer 48 universe, I feel like Doom guy would get his ass kicked in the Warhammer 48.
I actually do. Also Doom guy is technically a demon. Like he's a demon now, it's over.
you ready to tell the inquisition all right well I guess you told the
inquisition to yourself as well then let's do it yeah he's like a demon but
also we're done doom go we've come a chosen of corn probably yeah but then
We call all the corn's demons, you know, you said them in anonymous tip. I don't think you could send it in anonymous tip to the
Inquisition my dude
Please some more of this
and
or like some of his demons are killed to
his kind of way to
the
ship
the
people get this
the
of these actually. We're going to start tightening some stuff up. Make things fixed and good.
All the cascades are just as happy if you do the thing to their guys. It's the action
of the victim that matters. We're really. So if corn is like the god of the cascades got
of like violence, right? He's like, yeah, kill my dudes. Yeah!
Constantly the amount of violence went up, right? There's basically no way to win that then.
Because the active fighting them makes them stronger. Yeah, that's it. That's a lost cause.
There has to be a way to stop them from gaining power from the action them. I guess the
way to beat corn isn't to kill them. It's to trap them. That's the only way to do it.
You'd have to you'd have to trap them and stop them from committing any violence, even
against themselves. Yeah. They'd have to have like their own, yeah, they're SCP on
their own individual selves. It wouldn't be jailed. You'd have to put them in stasis,
so that there's no harm. There's no death. They're outside of time. That'd be the only way to do it.
Invite them to peace negotiations, no, because then committing an active violence could also
empower them. They would just do violence at the peace negotiation, right?
and
you know remove them from time that one approach is up the next one's do
do they like stasis things
have you seen the commissar and portiegated basically in North, no?
They don't need to commit the violent, if it is violent, if anyone anywhere commits violence
corn grows stronger?
Okay, I'm going to be wrong with you.
all of you chaos gods, fighting each other. Why are we staying in the galaxy? Why don't
we just leave to another one.
We can't. Why?
Don't know how, and you're telling me that asking Throne Dead doesn't work.
Throne Dead can't solve that for us.
That's different, no, no.
Throne Dead is busy.
Go knock on Throne Dead's door, alright?
He's been busy in the garage for a long time.
It's time to solve the problems in the house, all right?
For a dead as a note, that one bullshit, for a dead as everything, that's heresy.
You can't solve it because he's dead, for a dead as definitely not dead, that's heresy.
You cannot just ask him, you could, you could just ask him.
For a dead as a light bulb, not a computer, FD.
Okay, so here's the real question that I have them.
If all of this shit is going on,
if all of that is going on,
when does Throndead get back with the milk?
Outside the galaxy's turn,
my actual hope is that they don't ever have him wake up.
Because if they have him wake up or truly die, I think Warhammer 40K dies with him.
Jit, because as far as I know about the emperor, is the society that has built up around him, he would find disgusting.
Like it's completely against his tenants, entirely so.
So like if he ever actually woke up or returned, yeah, he'd kill them all.
They be like nope.
So I guess the real question is,
his game's workshop
desperately enough for money that they'll do it.
That's the question.
The answer might not be yet, but when?
When?
and
change
We're going to this one. This one is next. Change stat and it is stat modifier.
Playable preview. And we'll make it spell target. We'll make a new one.
What is that actual stat call? I think it's a stat modifier. It's key to playable for you.
Under HiTail. The playable. It's an entity stat type. So you're going to cancel that up. We're going
going to go back up here. We need to go into the entity folder and going to
entity stat type. I have this lot of lot of lot. I mean, they can do it every day
is back in the can you make a farce staff? I can't uh, entity stat type. There we go.
Creating an entity stat type. We're going to call this one probably spell
a full targetter
yeah we're going to call those targetters I think
I think that works
yeah you meet popsicle bro yes
when the farce that double is a plant growth stuff
I could make a fertilization stuff that you just cast and it farts on the crops, dude. You could totally do that.
One hundred by carian has obtained the cursed quest. The poll has begun for chat to decide their fate.
It has begun.
the
who art is in it to win it 30 seconds left
Great nights have that as their secret objective to kill the Emperor if he ever stands
up which is impossible.
Chat has cursed Vicarion within interpretive dance.
In interpretive dance 1, 178, 152, damn, damn, damn, damn, alright, well, uh, Vicarion,
request. They want to cooking after cooking is like mid tier. I think our server
just died. Oh, I think it's doing the daily restart. Yeah, it's doing the daily
restart. Wow, there's a little work here on something. I'll give it a second. I think it's
Crazy, the server boots in four seconds, or seconds, 945 milliseconds, so almost
five seconds.
That's not, student.
That's completely wild in me.
to
make him dance on bacon.
Maybe maybe is the curse quest position
or actually hear today. Someone made redstone for how I dealt weird.
Oh, Chris West Petitioner, are you here?
Fix you five minutes to take a shower?
Grow that's too short.
That's, that's, you're gross actually.
I can't believe this though. I'm so excited for that.
Video the old time, alright, be carein.
Your quest is going to be interpreted dance as chosen by the cursed chat.
So, you need to choose one song from the Heartbound OSD, whatever one you want it to be.
And then, after you choose that, you need to dance to it on video, but to protect your
identity you have to print out my face, and wear it as a mask.
Is it a Thorblak that I'm working?
Uh-oh.
I need to fix this asset.
I can't look at that.
Look at that.
I just want to fix this one because they put it outside the bounding box and it
defights with other objects.
The burp thrills goes outside the bounding box.
This one doesn't.
This one's perfect.
Was that what was the item modding workbench you mean this?
you'll be able to build things in a forage based on this icon but it's hard
to do anything with it eventually
can you make a handle from bacon you're going to yeah
in blocking which is our mmo Minecraft server we have a dungeon called
of Crockner's Bastion, where everybody's a pigman,
then you can make things at a bacon there.
And in fact, the unique resource in that dungeon
is called Bacon Bits.
When I make them from scratch,
that shit's hard-goated instead of, I feel,
that's not ours.
It's funny you answer my bacon questions,
I think they're valid questions, man.
What is this?
You know, this is just real, hold up.
from Kentucky, you're move, you're move, learn that kindergarten that's hilarious. It does look like a man.
We don't just beat the allegations. Good.
Let me see here. Initial value.
You're grab this up.
We got a spell target or set to that. Initial value of this is going to be set to zero.
And I think that's fine. Reset that to your initial value. That'll be fine with that.
Holy shit.
Open AI is gonna lose a projected $14 billion this year alone.
you know which language is that one I don't think I've seen that one so far and thank
you very much it is my partner in a research was yesterday and it's showing for the
whole week that's that's a wild amount of money to lose it and you heard dude and if
they don't get into the run of funding they will run out of money as soon as next year I find
that to be really interesting a reading more vulnerability for this that always get changed
No matter what, spell-targeter-active.
We're going to change this and here in stat modifiers.
So that'll be changed step.
We're going to go and add an any stat type, spell-targeter,
and we will set that value to 1, and we will say set.
You may actually have to do it right there.
On the user, and then deactivate, we're going to change this one
to stat, change step, and we're going to use that modifier.
and say spell target or for that, and set that one to zero, and there we go.
Hungarian. Okay. Cool.
Why, from lack of funding the funding loan, you have to understand something that they're not
profitable. The way that I see AI a lot of the times right now in terms of systems like this
is it is a solution looking for a problem. There's no problem that actually is solving.
or a grand majority of uses. So the cost of it alone is vastly outweigh the profit that it makes.
And they're banking on the idea that maybe eventually it will be so good that it will become
valuable. That's the issue. Yeah they're investing in speculation. It is the greatest
gamble you've ever seen. It is an incredibly risky gamble. And if one of these companies does this
and it doesn't work out.
But what if it works for a different company, right?
Yeah, the money that they put into it isn't saying.
Here's the thing, too.
If that shit pops, I think it's going to be way worse than the dot com bubble.
Like way worse.
Yeah, open AI has never been profitable.
I don't know any of these AI companies that actually is profitable right now.
I've decided of government issued funding and grants.
From a purely user-driven profit basis,
I don't know if any of them are even profitable. I don't believe they are. Yeah, cuz like
The way that I see it is this dude, let's go up and up MSPaint. This is stupid. See that? See copilot at the top?
She's open no pad. See copilot at the top of no pad?
Put it in it put a everywhere maybe it'll make money maybe just money in there. Maybe if we put it in no pad it'll make money
Guys, we have to put it everywhere, right?
Like, this is, that's what I'm seeing with this shit, dude.
It's just like a shitload of, oh god, what do we do with it?
We have it, we spend on this money,
I just, you know, just shove it everywhere.
Maybe somewhere, a company will want to pay for that.
Maybe that'll be fun.
Find the money, right?
Like, it just, it feels desperate,
and it doesn't make any sense.
Generally the way that you do these types of things
is you create a product because there is a demand in the market.
there's not enough demand for the amount of product that's being created and there's
not enough demand to cover the costs of creating said product that should some
mess and they're banking on a future in which that even's out do you know what
this reminds me of a lot of the times it reminds me of when people do startups
for apps and that app is like you know we've got this really cool app and we're
not monetizing at all we just got to get users right now and then they get all the
users, and they go, OK, well, we're out of grants.
Now we have to monetize this platform.
We have millions of users of costs.
And they don't know what to do.
This feels exactly the same to me.
They didn't scale up their monetization while scaling up the product.
And because of that, they're now running into a brick wall.
How do they resolve that?
I don't know.
The only way they can resolve that right now
is with more funding and funding that they'll
have to take as grants from governments.
that's it. It just it freaks me out to watch, dude. Thanks very much to my question
about High Taylor. If you don't think about the modding of High Taylor, just the game as it
is. Is it still better than Minecraft? For a lot of people it is. For me, I don't actually
think Minecraft is much of a game. And I know that maybe upsetting for some people. I think
it is less a game and more a set of legos in which you three H your own fun. I think
The high-tail is more a directed game than Minecraft is, and it's current form outside of
the morning.
Does that make sense?
It feels more like an RPG.
Yeah.
It was going to have to get a robot, a pet robot, something you've shown for years.
Hell, yeah.
And to be real with you, this stuff with open AI, like as it is, could even out eventually.
Maybe, and that's the problem. Maybe.
Ferret, Robot, Helium.
Minecraft is more directed, and Hytel has better tools to be the LEGO Sampot.
We're not talking about the tools.
We're talking about only the single player experience,
or the player experience without modification of the server.
Vanilla Vanilla Minecraft, not even modified Minecraft. Vanilla Minecraft versus Vanilla Hytel, right?
No mods, no special changes, nothing.
Line is to revolve calls it AI Slop, so I'm comfortable with my choice in getting Linux.
Okay, cool.
I'm going to be honest with you, I don't think you should choose Linux because you like
Linus is a person.
I think you should choose Linux because it's a tool that makes sense for what you're doing.
If you're choosing your operating system based on vibes, instead of choosing a hammer because
it's good at hammering in nails, that's weird to me. It's it's just a tool.
Yeah, Turbles, Linus Turbles. Yeah.
Lenovo plus a boon too, God said nice.
Lenovo is good now. I know they had a problem for a while.
You choose Linux because you want to learn something new. Fair. That's totally good.
Yeah, I find too often people want to use like a product or service because they emotionally feel connected to that.
And I'm like, dude, it's a tool. It's an operating system, not a personality.
That's why it's always funny when it's like what Linux use I use Arch by the way. Cool.
That's the whole name, there you go. It's a it's a tool not a personality.
Yeah, arch by the way, arch use your better.
Stick with basalt. Never used it. Yeah.
Use arch because it has a nice package ecosystem fair. See, that's a good reason.
like that. You got banned from a channel, dude, your name. That's weird. I got banned from a channel
due to my name and then I made a friend. There's a person on here named Steven Spawn, who is a disabled
streamer, and he streams from his wheelchair, and he's very good at video games. He uses a hat,
and one finger to play games. He kicks ass. It's awesome, it's hell. And I joined his chat one time
Because of someone twinners like you're awesome dude and his mods instantly banding
And I had to talk to the mods and I was like, why did you band me?
And they said, oh, we band you cuz your name you're promoting piracy. I was like, no, I'm not I'm also a partner streamer
And then they unband me and I've been friends with them ever since
But it was just like
There's like a funny acid or action like dude. What it
Like a partner checkmark that everything I was like dude. No
Was it to a channel name that's Steven spawned there?
There's actually an emote from him right there so the one that looks like a little Phoenix. Yeah, look at that. You can find him.
Steven's great dude. He's an awesome human being. It's a NAM not a vermin.
Where'd you get that forge? I can't find it. It's a developer tool. You have to say give slash give and then give yourself the item.
They don't show up in search.
I'm going to need some more.
I have a problem, I'm running out of food room.
and
say the bacon is not allowed to know the student ridiculous
I will tell you one thing though
it's a bacon or not to bacon there's probably a reason that they banned you that is not your name
if you want to know what it is
You're a count is flagged by Twitch as a possible bandivator, that's why.
This pops up around everyone of your messages, which means Twitch, the platform, believes
that you have another account that you've been banned on.
Whether that is true or not, why?
I don't know.
Your account was made back in November of 2025, so it's too old to be flagged for this
based on new account. If somebody makes a new account and pops into my chat, they get this.
We have to remove it from them. But yours, yours is old enough that it shouldn't have that,
which means that it believes that that is the case for whatever reason. So that's probably why
they ban you. We're not going to ban you for that because I know how wrong that system is all of
them. How can you fix that? You just have to be on the platform for long enough. If you're on a
shared network environment, such as a dormitory or something like that, someone in your dorm may
been banned, if you're in an office, someone in the office may have been banned,
choosing a VPN that could do it as well. There's a lot of different things that could
happen that could cause that to be flagged on your account and you just have to keep
using Twitch on the account and eventually goes away. It's super weird, I know, but
it's like an automatic thing from Twitch. I can remove it on our channel from you. It is
stupid. Some of the managed suspicious user and I'm going to say stop monitoring on you
and now you don't have that little box around you on our channel.
And I don't know if that flags back to Twitch that you're not suspicious, but you're definitely not.
You just do the mission about bacon, right? So like it's just one of those things where
Twitch does these things. And that's it. But it can set people off on different channels
that they don't know how that system works. And there you go. Now on our channel, you look normal.
Yeah.
And that's the way it goes, man.
Which has got weird.
Yeah, the holy bacon dude.
It also will pop up for like, like first time chat.
It'll pop up with, uh, if somebody's restricted,
because we know that they're like a band of it or all kinds of shit like that.
Are we normal?
No, no.
I've just added bacon to all the goblins.
It's a bad idea.
But, you know, now you have it.
If you're renting the previous tenant was banned, it's usually IP-based, not just
GO-IP, like not just geolocation area.
Tom gets this, I would ban him because to bacon or not to bacon, it couldn't even be
a question, and bacon of course, of course.
It's the vibe check, dude.
Pirate stuff or highlights verbally it does, it makes your text red if you add me.
streamers vision is based on movement, so.
Yeah.
Cage on Twitch said, hey, suck, yo, et cetera.
Wanted to clarify my last TTS about PhD applications.
I can't apply anymore because the cycle is once per year and I'm done applying.
I've only heard back with rejections so I'm dreading the possibility of not being accepted anywhere and having to wait a whole year to apply again.
What happens if I'm not accepted next year?
This is the only thing I can see myself doing professionally, so I dread the thought of losing that option, and that's being messing with my psyche a lot.
lot.
This may not be the path that you want, and it may be really scary right now, but that
doesn't mean it's forever.
So if you're trying to apply for certain positions for that, you're not getting it now,
the best thing you can do is reach out to them and ask for feedback.
While setting up your applications for the next round, get any job that you can to make
ends meet in the meantime.
Live fruit relief.
Have a crappy job.
Use that to keep applying for the thing that you actually want to do.
That's all you can really do, and it's not fun, but it's temporary.
It's always temporary.
will find a way through life that is to the goal that you're hoping for, but maybe not in
the same way that you wanted it to be, if that makes sense. That is usually how things go.
It's just, it's something you have to adapt to and find a way forward, man.
Yeah, you got this. It's just going to take you time. I don't know what it is that you're going for
either. I don't know what kind of job it is. It sounds pretty intense though if you've only got
once you're applications for that. But that is the biggest thing is don't just spare plan.
You know, they can just just fat, lard is also fat, you're eating lard, good.
That sounds like someone from the anti-bacon brigade that's trying to get me to stop eating
bacon so they can eat more of it. I'm under your bullshit, dude.
Give a question, let's see. You bought the game yesterday but I've seen or been told not to play
because they're going to delete my world soon. Is that true?
I have not seen anything where they've said that they're going to delete the world.
Yeah, I've not seen anything for that.
And if they do delete the world, you can save copies of all of your builds.
So I don't know where that news came from,
but they have not put out news about that.
So.
Yeah, I haven't seen anything about that.
Like we're going to be doing builds as well.
So, and I'm building stuff that's, you know, all that's going to persist.
You hate bacon? I can have it all. All right. Thanks.
Yeah, less bacon for you means more bacon for me exactly.
Yeah, maybe fake news. Yeah, I've been hearing a lot of like mythology about, you know, high tail overall,
which has been really weird, because people are like, they're freaking out about it and saying,
or it's getting sued by Mojang.
That was another one that I heard the other day,
and I'm like, dude, none of this is real.
Like, where are you getting this?
And then you follow the chain,
and you find that it's like some viral Reddit post
or some dude that's like, it came to me to dream.
Like, dude, no, just go to their website.
Look at the official blog,
and the announcements on their Discord.
Nothing else matters, right?
It came to me in a delusion.
Yeah, it's an agent any time someone says some weird shit about high-fill from now on
I'm just going to believe it's an agent of mojang it's it I'd be like ah the agents of mojang are added again
Heresy, you know
Is it an ethical to call bacon a renewable resource?
No, you can grow pigs dude seems renewable to me
what was it there was a good meme about that there was some dude that was on the news
I think in Europe and this guy was like interviewing him and he's like what do you do and the guy's like well
I'm a carpenter I work with wood and the guy's like well that's not very eco-minded and he's like well
I mean like we we make them out of trees and those are renewable and he goes trees aren't renewable
and he goes, you can grow trees and the guy was like, no, you can't, and then it got really awkward.
And then he ended the interview.
It was really weird.
He was like, it's like, I'm gonna fight you, but I don't know why.
Yeah, it was a super weird interview.
Does anyone have that clip?
Because that shit was hilarious, dude.
It was concrete. He was saying concrete is renewable. That's what it was.
I was saying no, it's not. It was concrete, what that's what it was. Find that for me.
Because that was a funny issue at the end. Is this the video? Oh, it totally is.
Okay, so what what was this? Because this is the weirdest thing I had seen in ages, man.
some guy named Mike Graham, who is this guy? Who is Mike Graham? Is he like a famous guy? Is he like an
internet dude? Is he an actual like a newscaster? Because this was the weirdest thing I've ever seen.
He was like, you can grow concrete and he's like, no, you can't. This host is famous for being out of touch.
Okay, I just didn't understand. I was like, this is the dumbest thing I've ever seen. I guess this is
This is four years old shit. Yeah, I'm gonna I'm gonna like this to you guys
He's a British journalist did he get did he get better from there?
Cuz that was like always like he's a shock-jock. Okay, read his bio. What does his bio say?
Gross trees cuts them down next
Okay, that's really funny
I
know that's that's such a weird video dude that's maybe left as a holy shit
Yeah, shocked juxtapes are interesting
if he's a shock-juck you might've been a skit that's I I want to believe that's a skit
I'd be half of your k were sorry that's okay we blow up the sky for you every year anyway
I think it's because he misunderstood concrete jungle, that's even funnier.
He's not a shock, shock, he's just an idiot.
You're killing him?
Hold up.
You, okay, I have a very serious question for you.
Is that guy your version of we have Alex Jones at home?
question. Okay, good. I'm glad we had this conversation. At least I'm on my, at least I'm
on target there. Probably yes. All right. Because that was a wild interview dude. Alex
Jones is much more extreme. I actually have normalized Alex Jones drones in my head. I'll show
you why on this fits into our conversation from earlier today. I can't take anything that he says
Seriously, I never really did, but this made it even funnier.
There's a playlist on YouTube called Alexia Jones and it's just Alex Jones in space
Marine Armor, saying all the stuff he normally does.
So it fits, like it actually unironically fits, because now he's just a warhammer
40K character.
Just anything that Alex Jones says, see it in the context of he's at a space
Marine in Warhammer 40K and it all just goes away.
Yeah, he's just a normal guy and we're hammer 40K.
I'll send you this playlist.
It's like one of the funniest things I've ever seen.
Yeah, it makes perfect sense of that context.
So if you are a fan of Warhammer 40 gay, watch this,
because he's just, he's just a deranged space marine,
and it's hilarious.
Yeah, he's a space marine, dude.
Like, just straight up, and it's basically life.
I like Jones is a folksong, I guess.
That's wild.
Reminds you, Sham, well, Sham, well guys,
like at least the commercials were kind of cool. I think he turned out to be weird didn't he go to jail?
Was that like a thing?
The shamwound in the thing with the jail.
You have a scout, you didn't predict it was.
How we're gonna grab this. We will get rid of that and then add this one.
Reference existing and this is gonna be targets.
Spel Target or activate. I want to make sure that this works.
Spell collapsing Earth activate, F.
What is this?
Shit.
On a different subject we have to fix the lighting and ashes.
It's awful and seems to have gotten worse when you need to get worse. They didn't change anything with it
You're seeing that high-tell as guns. I made a gun yesterday that was a poop that shot poop at things in the made them stinky and also made itself stinky
But also high-tell does have guns. By the way, how many of you guys have played on a military simulator in Minecraft before they banned guns?
Do you remember that? I guess what?
You have a home again, it's even got to piss the whip.
There were no Sims all over Minecrafts. Back in the day, people were building like
Call of Duty and shit like that, and then like military simulators for like large-scale battles,
and then mojang band guns in the game, and they had to get rid of all of those servers,
like AKs and all kinds of stuff again, and salt rifles and everything, but they just have
straight up guns and high tail, they're just allowing it. And rifle, yeah, here you go.
You've got to straight up rifle in the game and it's also got like a hit with the butt of the gun
We're just kind of sick. Yep
Yep, that's the whole idea
Blue background? No, no, no, no, the background is green, but yeah
Yeah, simple mistake, I understand
I'm sorry the budget I know special effects are expensive my bad. Sorry, shit.
There are only 100 games in high total yeah people can already make it. Our guns available only in creative right now.
I think you have to spawn them in. I don't think that they're available in exploration, but I'm going to build engineering systems so like we're just going to make that shit.
Yeah.
You think he's Michael Bayer, something? I know, I don't have the expensive. I don't have the money to do the
Special effects like that at all times. You're sure to stay through.
You don't know that. I could just be reducing costs.
They need color blend options for some. They do. There's a lot of accessibility stuff. There's not the game yet
And I've talked about that. So like I'm not too worried about it
and
okay cool down on this is going to fire trap that's fine
we trigger the cooldown
spell target or activate we shouldn't trigger the cooldown when that goes off that's a bit weird
right
oh this should be spell target or deactivate
we deactivate that we trigger the cooldown
and we fire off the interaction
Right?
Speltyp Serial?
That's an X and failed. So where's the basic hit? Hold up. We got to go into Collapsingers.
Interactions.
So, primary, we do an interaction of Stats' condition.
And replace.
There's the fire truck config, that's cool.
Various Firetrap config failed spell collapsing or the activate
Target to
Spel target or activate. There you and we do replace
Firetrap config default okay. There we go. And then for this one secondary
This is
Not a change that instead we'll do reference existing deactivate
Spultarget or deactivate and then in here if we failed we activate
And next
That should be doing replace
Default value there and the costs
is going to be spell target or activate.
Hi Thale, no block game, spell target or that's the cost.
That'll be that. Just spell 30 blocks and save yourself.
By mantleing this game is dope, it's so cool, dude.
Mantling is a pretty good way to do that.
Alright, let me see if I can get this to work now.
Okay, that's interacting correctly.
We don't want the fail to do the cooldowns off the figure that out.
What's management grabbing the edge of something?
Like he park ward at the last set, like second, basically.
Okay, so stats condition, we replace, did this fail somehow?
The cost is correct there.
Next,
failed, spell target or activate.
So we activated if it fails because the cost is not available.
Our secondary is always going to be a deactivate so we don't have to care about that anymore.
And if we do next, we do a replace action, shouldn't this have another value in here?
Interactions, there we go. Default value, interactions, spell collapsing or the instant.
And if we go to spell collapsing or the instant, that system is now this.
which is fun.
Let me go back to deactivate.
We'll go back to...
Go back to our weapon.
So that's going to be spell collapsing
or the instant on that.
Why is that not functioning?
Did I screw something up?
I may have.
We'll pull it up for you.
Let me see.
Interaction is type simple
1 times 0.5
This is not executed
Which is a config like there we go deployable fire trap
That's on a fail
This is just do nothing
Spel Targeter deactivate and trigger cooldown
This is just trigger cooldown, this is not a rag.
Did I screw this up when moment?
I don't actually know what the check is here.
should not be this.
Let's delete that for a moment.
That doesn't look like it's actually working.
But why?
We created a custom value,
spawned a playable from Request.
Which should be fine.
And by doing spell target or activate,
we're getting spell target or step modifier.
Spel target or activate.
Let's go and look at read only and deployable.
The playable preview is developed variable here.
Shared Max1 initial value.
Max value effects.
Nothing.
So it's going to be Shared and Max.
So let's go into...
Block in.
Argitter, spell targetter activate, spell targetter, shared max level 1, that may be the problem.
Reset type is too initial value, let's try that.
Nope, that is not working.
That's working, that's not working.
That's a little bit weird.
Pac-Man is amazing. Pac-Man is amazing.
We said the value absolute unspaltarter. We said the value absolute unspaltarter here.
That's fun. The lapsing Earth targetter doesn't need to exist.
Spoke-lapsing Earth activate.
That doesn't exist anymore. The attack is ranged. Oh.
tags. That may be the problem. Do we even use this?
and
its built are directed there we go
set as range we said one click
that's the working
All right, we'll go back into our web and collapsing Earth and we'll look at this.
We just deleted the value from here, so stats condition.
We check to see if you have a stat of spell targetter.
If this fails, it's a spell targetaractiv.
Activate, right?
If this succeeds, then we replace that.
It looks like what I need to do is actually collapsing Earth target, which will do range in spell target or activate.
So we probably won't call this directly, right?
We'll probably call that as a secondary.
So we'll do a Lapsing Earth.
Oh, no, it's a root interaction.
So if you spell target or activate, where do we do the root interaction?
root interaction. Maybe we don't use that root interaction anymore. On the next
for this we'd replace that with spell collapsing with instant. Maybe that's why
this doesn't work anymore. Do I have an all-time favorite game franchise?
A tree in Odyssey. It is like if made in a bus was a video game. Love it.
It's got from the YouTube Alex Jones vids. Really miss. Yeah, no, it's insane.
Like the Alex Jones made this very funny.
You're probably hydrant yes obviously
haha
it's ridiculous dude I never stop
made in a maiden abyss is a video you're going to know nothing made in a
bids made in a bids haven't seen your forever I stream every day six days a week
yeah
I and I never stop doing so
Let's go look at Vazden.
Movie Abyss is also awesome.
Yeah, made the inobyss is an anime that is brutal.
Etrin Odyssey is a video game that is brutal by Atlas and Etrin Odyssey is great.
Yeah, really got them good.
Made in made inobyss is a video game.
So they should have a video game for it if it was just anime and manga.
Hmm.
What do you think of Kingdom Hearts?
Kingdom Hearts is really an odd duck to me and the reason why is play Kingdom Hearts 2,
or Kingdom Hearts 3, then go back one in the series.
Your memory of how good Kingdom Hearts was is false.
Go play Kingdom Hearts 2, I mean like yeah, I'm going to go play Kingdom Hearts 1.
You go play Kingdom Hearts 1. You're like holy shit, this is clunky.
It was so good at the time what the sequels have gotten just dramatically better.
Binary star falling in a darkness, I've not seen this.
No shit.
They released us three years ago, I didn't know they did this.
No way.
Oh wow, it's just full of death.
It's just as brutal as it needs to be, just vomiting and death.
Yep.
Vomiting and death.
Nice.
Made in a business horrifying.
That's where you're not a serious also on this thing.
You can actually get the full set of veteran Odyssey games.
If you're wondering about that, you're not to see.
It works basically the same way, but you can leave the dungeon.
And you have to draw your maps as you go through.
So as you explore, you have to leave notes for yourself and do it all yourself,
which is what I really, really enjoy about etrinazi is every step, every note, your ability
to play through the game is based on your ability to keep track of what you've seen, which
is the thing that's phenomenal. Yeah, I think it's really got them cool, and it's a turn-based
RPG. Also, at a certain point in the dungeon, you're just, your party is going to suck,
you're going to start over with a better, better built party. You'll learn, yeah, etrinazi.
It is a long series of games. They have the first second and third ones in HD on Steam now.
Which is really red because each of these is like 200 hours of gameplay
Oh, they got a 33% off of the bundle right now
I have the whole thing. You can go to the bundle info each of these is at least 200 hours of game if not more
So 100% worth it at least for me because that's my favorite series
Yeah
I train I see three was the first game you imported from the USA and it wasn't sold in the Australia
originate really I didn't know it wasn't sold in the Australia that's wild yeah I love
that train I love that train I see what's in my cart actually no idea we look oh
retitan this is my developer account that's why so I had retitan I have it on my normal
account I actually put it into that cart and then never bought it because they bought it on my
my normal account. The Abyss is a John Cameron movie about the early 90s.
Well I know what the Abyss is. I see me this. I'm at Made in Abyss, which is an anime.
I didn't know they made a game though. That's wild. If you have humble, humble
little choice, I train one was free last month and two is free this month. Play them.
If they're free, play them. It's literally like two to 300 hours of game.
It is phenomenally good. And play it on an expert. Don't be a bitch.
Some streamers use pictures of you and their stream, did you authorize that?
No, but like whatever who gives a shit.
A business of former wrestler, who now works as a producer for WWE, that's well.
I don't know, I don't know a wrestler name of this.
You'll play all the games on EZ, and you can ask that, me?
I'm excited so boring.
That's really not a C&EZ is boring dude.
To bacon or not to bacon, hello. Now you're on YouTube as well.
You've metastasized into both streams at the same time.
I will be a bitch. Thank you. Okay, fair. There. You know, I mean, at least you know.
All right, I need to understand what is going wrong with this interaction now because it was working before and I had the change of anything.
I'm doing my refactor and now it's broken as is tradition.
So if it fails, we do a spell targeted activate.
on our interaction with you spell target or deactivate
collapsing earth target.
Huh?
This requires new click.
I don't even know if I'm using my one.
We do a default value for fire trap config.
We replace the interaction with the interaction of spell collapsing or the instant.
Is that why it's not working though?
We have gloom and crans and I tell I can add them.
Yeah.
Now Twitch's just banned me due to my name after you discussed about me?
Bullshit, they didn't ban you due to your name.
There's no way.
But just in ban over names.
They did literally ban you.
Your account is unerodically banned. Hold up.
Yeah, this means you didn't delete your account. They banned his account.
Why would they ban you over name violation?
Are you sure it's name violation? Do they send you an email?
That doesn't make any sense.
The only thing you think of is that you got banned for a ban of vision, which is what it was marking your account as.
But you were harmless, so I didn't see it.
Something with the use of, for name violation?
That seems incredibly unlikely.
I feel like you're now giving me the whole context there.
Someone said it's close to tobacco, now.
You'd be interested in your image, can't, yeah.
I'd be interested because to be real to you, you didn't do anything wrong that I saw.
I wouldn't have reported you for any.
Yeah.
I was gonna say, bacon is highly endorsed in the U, exactly.
It's been far worse than I am in this platform.
That's why I'm wondering is it actually a name violation, or were they flagged for banavasion?
Because it was saying that they were a banavator.
That thing was popping up.
that it's a weird weird situation yeah
as an immigrant blocked in the UK
excuse
yeah welcome to YouTube chat I guess I don't know why it's like that man
yeah link it up for me because I'd love to see what they sent you because that's quite weird
that's a very weird one I don't know why you get man
Violation seems suspicious at best, that doesn't seem right.
We're gonna like it right there in chat, man.
Oh, is it not put up, put a space in it, because you two are stupid.
And we'll delete your link before I can even see it.
Yeah, you can link it there in the chat and just like put spaces in it so I can actually
see the goddamn link because YouTube will literally delete it in a way that the streamer
and the mods can't even see it.
it's very dumb
it's going to block the UK this one if I can't see it no so if you posted you can't see it
good or discord you're not I hate you too
discord the gg slash pirate software you put in the stream chat and they'll be able to see it
that's just so annoying yet you have to put a space on the dots in like if it's
like if it's www.youputaspace there, website name,
dots, space there, and then common,
the actual rest of the URL, because like YouTube will legitimately stop me from seeing it.
On Twitch, if it gets moderated out, we actually still get to see it on YouTube,
you don't get to see it. It's stupid.
So I have no idea if somebody's posting a link.
Yeah.
They may ban it for under 18, which is reasonable to me.
You mean for the account, not for the name, but for the account age,
Like the holder of the account.
Is it quicker to use a metronome?
Look, some car it is. Dude, I have no idea.
I'm not a doctor.
It's a door connected.
I'm trying to figure out why this is not working.
How did I have this setup before?
Okay, let's take a look through this. We've got our damage Earth. We do our interactions.
Interaction first is gonna be a stats condition for spell targetter.
If that is equivalent to 1, then we get an X. If not, it fails and we activate spell
targetter.
Hmm, actually we have to go something further than that.
Clapsing Earth targetter root interaction is really what we want there.
Then, type replace fire trap config, default okay is true, default value interactions.
So collapsing earth instant, this should just be fine, I don't know why that's not working.
I'm going to reset the server.
This keeps happening like every once in a while, we're like something makes sense and
it doesn't work and then after restart the server and then after restart it's fun.
So I'm going to see if it's that.
You see the idea at least?
I can't see shit.
You have to put it on our discordment, which sucks.
Sorry, it's happening to you.
That really is not great.
By the stream chat is filled with people posting bacon now because of you.
Like literally it's just bacon.
It's people solidarity with bacon for you to be clear, so they're waiting for you.
They're waiting for you to join the discord with you.
The goblins are very big and today is
Read the bacon. What are we to each ban that that's super weird?
Nope, this still is not working. Okay, so the right click works. That's the interaction there. But the right click shouldn't be doing a cool done and it is
And I don't know why
Why is the right-click doing that?
Let's go and look.
I changed something in here.
I'll need to go and look at my historical for this.
Where are my items?
No, I don't care about the bench.
We care about collapsing areas.
There we go.
Under interactions.
Render deployable preview.
Interactions.
Primary.
Secondary.
This interaction should not be doing a cool down.
The hell is going on?
Let's click a quick item.
Nope, that's super weird.
No, that's super weird.
Hey.
Need a PCVos?
What do we need a PCVoor?
No, this one's on phone, too, man.
Alright, spell-targeter deactivate.
That should be fine.
Stats condition.
Foss.
spell-targeter.
Bale, we activate, instead, next, we replace the action with an interaction called spell collapsing
Earth Insta. And there should not be a cooldown on any of this. Let's go into here.
spawned a playable from Recast to set up correctly. Why is this broken?
I don't need to check this out, items, weapon, spillbook, weapon collapsingers, there we go.
Why is this busted?
What did we change?
This is fun.
Spellcast placement.
I need to see how I changed this between these two, because that may historical over here.
is the deployable preview just built in the ship that's the only thing I can think of
Is that that's built into some shit?
Which I'm a little bit worried about?
Because this is exactly the same functionality.
I'm not seeing a single difference there.
Okay.
Let's go see if deployable preview is out there in some weird thing.
I mean, that's the other thing, too, is have got a special interaction on this item.
Oh, no, stop that. Cancel. We've got a special thing on this item.
Under categories, which is items utility. So deployable preview might be a built-in that we can't replace.
This right here may be a built-in that is an entity stat type being used in a hard-coded way
That might be the problem
Hmm
Let's go back to our book then if that's a built-in we can't do anything with it. I'm gonna go back into here and we'll go to
to
will get rid of our spell targeted will change all these
i just wanted to make it our own custom
like variable but i guess not
the impyear's love
S
Arasment via username date receive January 19th which is today
You can't have been definitely suspended access to your account may only be restored upon successful appeal
Arasment via username. I would appeal this go appeal this that doesn't make it a goddamn sense. Your name is the bacon or not the bacon
Yeah, appeal that. Click the appeal button to appeal it. That's stupid. You shouldn't be banned for that.
You didn't violate anything in my chat whatsoever that would denote a ban. What in any way and your name is not harassment.
That means some a bunch of people wouldn't and reported your account. That's dumb as shit.
And it wouldn't just be here. You said you got banned in another account or another chat because your name.
Yeah, that doesn't make any sense.
Nah, appeal that dude. That's dumb.
That's a, that's a failed ban.
That isn't shitification of moderation. I don't know why the hell they would ban you for that. That's dumb as hell.
Sounds like a master port to me, too. That's really stupid.
The only thing I could figure of and like to be clear what you do.
The only thing I can think of is that you went into somebody's channel, we're bacon is like maybe they were vegan or something like that and they took it as harassment.
But you didn't do any of those actions in our community, so all I have to go on is what you did here and you were fine here.
So like I don't know dude.
Yeah.
A.
B.
Okay, so I think what I'm going to do is that, are you a high-tailed diver just a
deven general, and we are porting our MMO from Minecraft into a high-tail, and I'm trying
to find out why this built-in value can't be replaced right now with our spill-al system,
because we have a spill system that I've been working on, and I have a variable that's being
cast that allows you to do targeting, but the targeting is not working, and I think it's because
It's the one that they have, which is deployable preview,
might be a hard-coded thing, where it has to work with that.
And it looks like that's all I can do with this,
so I don't really know why that would be doing that.
So I'm going to change this to step out of Fire.
I won't be spell target anymore.
It's going to be deployable.
I'm going to hide to help deployable preview.
And we're going to do the same thing on this one.
And I'm going to try the exact same thing between deployable preview and our special custom built-in.
Failed interactions. Simple. I need to go and look at spell collapsing earth instant inside of my historical version of the game.
So it is under interaction, server interactions.
Wait, it's under server item, interactions, weapons, spellbook, collapsing earth, collapsing earth, instant, this is the one.
Grab that and then we can go into this flashing earth instant.
We'll take a look at this.
That is not the right one.
This card that it's supposed to be spell collapsing earth instant.
Why is that so different between these two?
These this how it stores it?
It stores the full item.
That's really weird.
Yeah, no, that's really strange. Like the JSON for that stores the whole item.
That's, oh, I know it's over here, I'm dumb.
I said, do you what? That's this. There we go.
Yeah, we're going to add the signature energy back to this and then I'm going to apply the changes and we'll go take a look at it.
So in this case, we've got a spawned deployable from right-cast.
We've got the interactions.
If we look at previous stack conditions,
deployable preview set back on that,
we've got the configuration for this.
We'll look at next on this interactions here,
and that's going to be trigger cooldown and change stat.
We actually don't need the change stat,
so I am likely to remove that.
First that modifier is deployable preview
and signature energy.
We'll probably get rid of the signature energy there,
but keep deployable preview on this.
And that'll be just fine, I think.
Instead of doing a stat modifier for change that because that's just setting deployable preview
we're going to go into this and say
spell target or activate so I'll delete this out
We're going to add a new one and then it was referenced existing and then we spell targeted
deactivate like this
So we'll trigger the cooldown and we'll deactivate the targeter when this goes off and I think that'll work just fine
If I go look at this now and I make sure that that is like that we change that behavior set and that's all it does and
The other one is trigger cooldown on the fire trap
I think we're good because this whole thing is a spawn deployable from Raycast, so it fires off the deployable and then we're good from there
Yeah, this is correct
What do you make so far in high-till?
I have been working my way through the asset editor learning how everything functions and like how I can build stuff
A good example of this is like I can build my own custom blocks for better or worse
And I think I've fixed one earlier. Now I gotta go and I gotta make my own custom block again because I broke it
One sick
I made some horrible things I can basically build anything that I want in a game now. I've just been learning the asset editor this entire week
I also made it my own custom liquid the other day to learn how to do that.
Okay, we're not care about Ayes.
Where is my block information?
It should be under block model textures?
No.
It should be under block textures, yes.
There we go.
Look how horrible that is.
There it is.
we hate it now we can go back into the block of model textures
there we go and now it's my head in my head
there's a grunt I can make a grunt when you put it down or pick it up and you're
Like right like like you're sitting up and get out of your chair
Like one of those
That's my deal. See you
Anyway, I've met a bunch of weird shit. I'm just gonna put that over there. I'm just gonna leave it
We can also do things like this, add whatever we want, different tabs, all kinds of
shit.
So I basically just learning the whole asset in here, right now, which is an important
part of this process.
Let's go back into this.
is our Earth spell.
Hmm.
Are there Ferts and Hightail not yet, but there will be.
They'll do spell thirder activate.
This is going to be deployable.
So, I'm really interested in why this needs deployable preview, but we'll find out.
We'll find out if that's a built in a moment here.
It is. Okay, so deployable preview is a built-in variable that we cannot modify
That's really weird. If I use my own custom variable, it doesn't function
But deployable preview does function, which means that there's a deeper functionality there that I don't know where it lives and we need to find it
Yeah, we need to find it
Are we gonna utilize the utilizing the tables from high-tail and blockbench with different functionalities? Yes
Yes, we are. I don't like the idea of having the vendors beer crafters and walk-in
That's what we've been doing so far for block-in because it was in necessity
I'm gonna be setting it up so that all of our recipes for everything that you ever learned again will be inside of these
Everyone of them
And I'll have a tailoring station as well because this is an armor's workbench for like a blacksmith. This will be a blacksmith workbench
And that's gonna have that's gonna go
What I was using is a settergitter or something, I don't know, and that's the problem, right?
It's like spawned or deployable in this.
The deployable preview is an entity stat type.
We can't replace this, which means that there's something deeper in there that's being used
for like a targeting system that we can't modify.
And I don't know why it's under entity and any stat type, so let's go into entity
and we'll say entities, stat, type, deployable preview, that one.
Kind of like gliding active isn't there, but like where is this being used?
That's really weird.
Or can you stand on a stair in Amy, Amy, are you sure about it?
What, like it's fun?
Why is there numbers? That doesn't matter. Are you saying like cast it on this there?
If you use the bed and high-tail you drown.
covers two thick dude ran out of oxygen. Do you want to see something neat?
A lot of people aren't realizing you can actually do that.
Yeah, the rotate is awesome.
you can actually rotate anything to we're talking about the city day
yeah you just hit r yeah you rotate anything you place including work stations by the way
which is hard to see because it's like right in your face, but you get the idea.
Thank you, man. It's any time, then.
If a target is out of range, then the circle itself should be red, not white.
Yeah, the thing that's really weird is if it's out of range, it actually just disappears,
which is what I'm trying to work on right now.
And that's why I'm trying to find out like where is this targeting vertical in data like it just disappears
You can't even click out there just it's gone so I'm like
Like what's going on there right
And if we look at deploy will preview it's not giving any information, but we have to use this built-in
And these more render distance for sure
Is there a preview
Deployable FireTrap Preview, it might be in one of these.
This may be the reason.
This may be the reason, because I'm using a built-in animation, and I think this is probably
the issue.
growing animation particles fire trap preview color is blue. That's a little bit
weird. It's probably changing based on the information. This is the animation for
idle, fire trap idle, fire trap spin, grow, spin, large. I think it's what it is. All right,
I'm going to be right back. I use the bathroom.
So this case we have spin, trapped spin grows, so deployable fire trap preview so we need
to look up FireTrip. As I'm wondering if FireTrip is the reason that this is a built-in.
FireTrip Preview. FireTrip Preview Center.
I think this is the reason it's like this. It's spawning a particle.
Yeah, look, the preview itself, this redical, the reason it's like that it's a particle
effect.
It's totally defined by the user we can just make that redical when you make a better
one.
So we're going to make this food.
Yeah, we're going to make a better one.
You want to send your appeal? Can you read it to see if it's okay? Yeah, if you're
most of them in the discord this one.
I'm going to be a roll you go.
I would 100% appeal that.
You should not be banned.
You're getting banned for that is very weird, man.
Alright.
Mindstormsman said I could curse Quest, though I find more enjoyment in learning at my own rate.
such as very simple cooking recipes. One example is wrapping a sausage or hotdog of your choice in a crescent roll and baking at 375 for 12 to 15 minutes.
The amounts of cumin and chili powder for taco meat is my next lesson, y'all love y'all love y'all love.
That sounds delicious. It sounds unerratically delicious, dude.
So this is a particle spawner, particle spawner, particle spawner, these are all
particle spawners, this whole thing.
So the whole thing is done with particles, this is probably why it's flashing in and out
like crazy and animating like that, like crazy.
It's interesting that when it goes to an invalid placement, it actually goes red.
That is the part that I really want to look at to find out like how they were determining
invalid placement.
Like that's super important to understand how they're doing it.
Articles, here we go, fire a response, fire a response, and this is the particle effect
when it's spawned, and this is target node name.
Okay, so that's for spinning the particle effects around, and having trails for them.
So particle trap preview is what we're actually after.
Hitbox, Minimax, okay.
I height animation sets.
So we've got animation sets of growing, spin grow, looping, which is the spin large.
Target node name G1.
I don't actually know what G1 is yet.
That may be one that they built in, but it's not got it.
It's not a good name.
We'll need to build this not just for FireTrap, but a deployable for all spells, a dynamic one, is what I want to build.
Having a generic targetter is probably the best option, and right now the only option we have is this built-in permanent one.
Dagger's dash, FireTrap Fire, that's for basics. These are FireTrails.
Yeah, A we target reticle is what we're going to be building. So we'll do like target reticle A we
circle, right. G1 is grid one could be. I just don't know. It's a guess right now to be honest with you because I don't know how that shit works.
So we're going to look at fire trap preview. This is the new thing I have to learn today.
He's understanding how to do a targeting reticle without using their built-ins.
Check fire trap preview physics.
Yeah, this is fire trap preview Gs for system ID.
Fire trap preview Gs is this down here.
And that makes it so that it's got
Fire trap preview circle Gs and center Gs.
So if we do circle Gs, I guess is the spinning ring around the edge
and center Gs is probably that white dot flat piece, right?
That would be my guess.
Yeah, sphere, sphere for both of those maxing current particles in the center is four.
I should be a bit weird, right?
That means that they're using a particle that has, oh, that's why it looks so weird.
Okay, do you see how this is kind of like vibrating?
The whole thing is vibrating a bunch, right?
The reason why that's vibrating in the center like that is because it's a particle effect
that is being destroyed as you move this.
That's why it kind of lags behind the mouse because it's not actually showing a plane
it's showing a particle and that particle has a lifespan and it's disappearing as we move
this.
Like, that's super weird.
And then, yeah, yeah, this is really weird, dude.
I guess it's a way to do it.
I just don't know if it's the best way.
I feel he's got to be better ways to do that.
You'll see what this is, one that to be on him on.
You, gross.
Yeah, I'm gonna have that on him on. That's nasty.
Bating bullshit, get out of here.
I think it's really weird to do it, but I guess that's a way to do it.
I feel like I wish we could have client-side temporary billboards that are not particles.
Is that make sense?
Like we do have basically instead of doing a particle effect like this, I'd rather it be like
this.
Do you see that that, like, this is kind of a shitty hunt to do with?
do you see like this where you see the like that image the shade there I wish it was
like that instead of like this as a particle effect. I feel like there should be a
better way to hook in to like images or or illusions of an object instead of doing
this particles. This feels like a like a best implementation way like best gas
simple meditation like this the best you can do right now that that makes sense like not the best way you could do it the best way you can do it if that makes sense
Yeah, there we go. Done.
You had a thunder spell purely for an idea?
Yeah, you can absolutely do that.
So the thing that I'm trying to figure out right now is how are they displaying this?
Rinder mode blend add, Particle Rotate was spawner, so that rotates around, Particle Rotate
Influence, Rotation Influence now, Animation, so these are the frame animation indexes,
so we can change that, how does it change color based on allowance?
The preview is the thing I care about, where does the change of color happen with this?
No light influence, a lot.
Let's go look in the source.
What is this color?
That's a yellow color.
What is this one?
That's a pure red.
another is supposed to be a preview. I don't think this is the preview. I think this
is the animation of the actual. That's the orange and red animation of this. Yeah, that's
not a preview. That's the actual orange and red on that. So that seems wrong. Because
there's fire trap preview center, preview center GS, preview circle, preview circle,
Our preview circle G.S.
That might have been an error.
I'm taking a look at this now.
That's an orange color as well.
Isn't it fire trap trail 2 or fire?
There's fire trap trail 2 at the top. Those are trail entities.
We're looking at the particle effects,
specifically they're making this up.
Which is a little bit weird because the colors are set to orange and things like that.
I'm wondering what changes the color of the fire trap.
is here's the preview right and this preview right here is doing eye height
point nine deployable fire trap fire trap idle hell is fire trap idle
I guess it's the block-yand I'm for it wait is this an animation object is this
It's actually an object.
That might be why we can't see it.
That may be the reason.
I don't grow and looping.
I don't know why this would do and do grow.
I don't be at state.
Yeah.
It's an animation set and it's using this.
But it says looping falls on all of these.
But if we look at this, is that an object or a particle, because I'm pretty sure that's
a particle based on what I'm seeing.
Right?
You've been to sub to your Patreon for six months?
That's a lie.
I don't have one.
Yeah, that's a complete lie.
If you're going to put bait and chat, you have to do research to find out if what you're
even saying makes any sense.
I don't have a Patreon.
Go make a new account, right, again.
Let's take a look at this.
You're either getting scanned or you're full of shit, it's one of the two.
I don't have a picture yet.
Initial animation frame.
Yet the only thing I think it was that this color is being set.
So let's, let's keep looking at the colors and see those who set there.
None of these who set the white.
These are all orange, Ben.
Why?
I
probably got scan I've a big debt.
If they got scam, should they like?
Yeah, there's a parodsofer account on Patreon and we've had it disabled for like five years.
6 years even. Meaning you cannot subdo it. That's bait, dude. That's straight up bait.
I own that account because we used to run a patreon years and years ago.
Yeah. I'm going to I'm going to guess bait straight off the bat.
The reason why I say it's bait, look at the rest of their message, right?
I'm going to show you the day section of the bait.
It said, hi, but it's sub on your patreon for six months.
It was wondering how the progress is coming along for herp on.
If they were wondering how the progress is coming along for herp on,
they'd have to be playing it through steam.
I put out all the updates on a monthly basis on steam with an announcement on steam.
If they're engaged in a patreon that isn't mine,
it'd have to have the same name as mine,
which I own that name and it hasn't been active for six years.
That's bait.
It's bad bait, too, it's bait that they didn't even do research to set up.
Better bait, dude.
Disappointed.
What if it's just a ring six PNG?
It could be.
I know they were using particles on this, but they're not defining this as anything
other than the texture, and ball 3.png, let me go see what that is, ball 3.png.
Excuse me? Oh, you have to override this asset first, you do. Grab that. That's what it is.
See that in the center? See that like glowing light thing right there?
That's the center of this. Yeah
That's the center of that so it is actually using this and when it changes to red
There's got to be an interaction somewhere that is changing that value
But it's just using this make it a picture your face done
You know,
we have to put under particle textures so I'm just going to do this test random.
Is it not working?
Where is this from?
If it's not using fire trap preview center, where is it using this?
What?
There it is.
Okay.
So it is using FireTrap preview center GS.
That's so weird. Why is using the GS version instead of the center version?
What is the difference between these two?
That's why hate weird naming schemes like that, man.
Yeah, that's exactly what it is using the GS version.
That is inseparable, by the way.
it's such a weird as thing
it's already slightly better but it's still very blurry off to make like a better graphic for
oh we do know is that what does that look like
you you it's like stretched out weird to you like taller
the
jarscope I've no idea I don't know why they set it up that way it's very on
it's like a big that is
almost feel like this is better
like make this very simple right like don't even have a thing in the center of this
we can just say no to that what I really want to check is, why does it disappear when
it's just slightly too far away.
It's probably the max range on it, but I'm wondering like why did they set that up to be
So close with 0.5, we'll do 0.25.
Okay, we're not set that up for frames eyes, it's not, is there no animation scalar on this?
Is it int, for what?
Yeah, what do you mean it? Was that texture for a round? What do you mean for a round?
Oh, you mean for these for frame size? Yeah, it's probably a full energy.
Are they ever talking about something else? What is soft particles? No, we're not we're not doing soft particles. That blurs them out.
one to one scale constraint ratio that might be what it's one to one if we change that
my change it or wait there it is. Oh weird it's like not centered. Why isn't that centered?
Is that an offset in someone?
Do you think he's that centered?
It doesn't look centered to me. I
think it's slightly off
Ah, that's slightly off. Oh
Like that
That's very funny
All right, so with that in mind, we need to find out where this is being called from.
So I'm going to go back to I tell Reed only. We're apparently not using this somehow, which is incredibly
strange. We're going to do fire trap preview circle and I'm going to guess it's going to be the GS1
for that one too. And I'm going to go take that, show all the properties in this and then say
a soft particles on that is enable. We're going to disable that. We're going to change
this ring. That's the ring. Let's select that. It's that circle in the center as that one.
which looks really weird, right?
Ring 2.
That kind of like a lot more.
That ring in the center there?
Looks dramatically better.
the
week and make that so it's not as chunky
yet, so done and a less chunky
these animation frames here, I'm just going to change the opacity to be 100 and all
and I don't want it to vibrate like it is so we're going to play around with that too
These don't even have a rotation on them, so why is it doing that linear filtering?
Render mode erosion, we're gonna do blend that.
Now, it just seems a different graphic, like that's way too chunky. The graphic is because it's too small.
And if we go back into that, we do 0.65, right?
I'll just make one. I'll just make it graphic for it. That'll be fine. We'll play around with that later.
I am going to get rid of FireTrap Review Center, because apparently we're only using this, really using GS versions of it.
And then if we do this, wait.
What?
Okay.
I'm going to delete all these.
We're going to go back to the blocking one and delete that.
And then I'm going to try that again.
Okay, the server needs a restart.
It's the server freaked out.
It was it was referencing something that didn't exist anymore.
When you move your view and it kills the particles and responds, I'm starting to do life.
I'm going to more or that.
Yeah, the issue that I'm having is not that.
It's when the media isn't even moving.
It's when it's sitting there just spanning.
We're going to have to update this particle system pretty dramatically because this looks
really weird.
Yeah, it's discovering what you just created it and it's flabbergasted pretty much.
You've got to slow it down or change it.
Yeah, I want to look into each aspect of the fire trap spell and kind of see how that
is working.
Yeah, and like understand how they're tying those particles in because that's a very
complex spell.
And once I can get that complex spell done that we're good to go, I'll probably make something in Blender later, or not Blutter, in GIMP later, of just like a circle, and kind of go from there.
Yeah.
What server hosting do you recommend, effects or shockbite? Both of those are fantastic.
They have both been very, very good to us.
Shockbite is handling the MC version of block game right now, and we have a dev box in there, an Apex hosting is handling this server that you're seeing right here.
Yeah, GIMP is a manipulation, like image manipulation program.
Well, you know what it is? I think there's actually two graphics running at the same time.
Because there's the center circle thing, but then there's the outside circle thing.
I think the outside circle thing is actually two different graphics, as we were looks like the name.
Like two different lines. There's an upper line and lower line.
I think I'll look at it.
Yeah, it's going to wobbly, right?
Okay, so spell targetters in there. We're going to go into here and say fire
trap, and I'm just going to start copying this stuff out. We're going to make her own.
So we're going to do fire trap preview,
fire trap preview Gs. These are the two that I don't understand why they're two of them,
but you can see it's circle Gs and center Gs, and then this one is center and circle, right?
But so then FireTrek preview is a particle system for combat related particles.
So we'll go from there and then deployable FireTrek in here should have a system of animations.
And those animations are like gross spin blocky animation and FireTrek idle blocky animation.
So whatever those animations are,
those are built-in animations for High Tail,
and we can kind of go from there and play around with it.
So they go what I'll do is I'll get rid of those,
some will make her run.
But we need to basically what I'm doing
is I'm slowly dissecting this,
so I can understand each component,
and then after I understand each component,
we build her run, right?
And we get rid of theirs.
Fire trap idle, blocky enemy.
So it's the same on this one. Firetrap preview and Firetrap.
And it looks like it's tying it to those. The hitbox is kind of whatever we want to
care about that. Model and texture.
texture is fireable. Rowlet. Firetrap preview GS. Firetrap is actually the, okay. So,
So fire trap preview center is not being used, but center GS is.
Fire trap preview GS is this particle set, which is using those.
But fire trap preview is not being used.
Preview center is not being used.
Only the GS version.
Okay, that's weird.
I wonder why.
Yeah.
All right, once again.
And we're sent it from your head and making the skill shot follows the same exact angle.
But the point of origin is offset because it's offset means it's off center.
That makes sense.
34 degrees in Tampa.
Jesus, dude.
All right, let's see.
So what we have here is we're just going to do
Fire trap?
Preview?
The preview is the GS version, so I don't think it's using these ones.
These don't appear to be used anywhere, because Fire trap preview is never called.
Fire trap preview GS is being called.
That's wild.
Hmm.
Do you be in Tampa and Light June?
Good luck.
Now 34 degrees Fahrenheit, that's insanely cold, dude.
Yeah, it's 0C.
Yeah, super cold, that's freezing.
You're at freezing them, I do.
Then watch your content for a while
for some of you live, cool, what's up, dude?
Yeah, stream six days a week, welcome in, man.
34F is in his nearer at freezing yeah 34 is 32 is freezing so 34 is you're really
right there and because of fluctuations it's got a free somewhere like when it's
like 36 or 38 here my yard freezes for instance is just slightly colder than
the ground zero Santa Pigs is good a grid.
Yes I didn't send a pizza feet man 34C is a warm summer day bro.
it's three f here
near the greatest legs. Oh yeah, no, you're way up there, man. I'm in Washington State and it's not that cold right now. Let me actually see what the time is. Let me see.
What time is it? Oh, it's 32 degrees Fahrenheit. It's freezing right now. Oh, yeah.
and
it was a I guess today got up to 48 so it's a zero C. It was a nine earlier than
the
year it's called
the
Whatever, man, I got to play her, please.
Okay, so we're going to take this out.
We're going to take this one out.
and take all the GS ones. Take this one out. I'm just going to start over writing
each one of these and then we'll make our own version. I'm going to each and every one of
Did they double asset?
Oh, they totally did.
They doubled up on assets.
You can't actually do what they're doing.
So the reference ID is the same between these two.
This is a bug. They can't do that.
That's the problem. That's why this is acting super weird,
because they have it under test, fire spawners, and then this,
and then they have it under combat,
fire stick, fire trap, and it's the exact same name of asset under the particles folder.
They can't do that under their system. It breaks.
I was wondering why there's this acting so weird.
I'm going to report the bug, yeah.
I was like, why is this acting so strange and like, this is the reason they're acting so strange?
That's crazy.
All right.
Well, let's look at the differences between these two things.
We're going to go to Source 3-2-1 of these.
Oh, look, they're exactly the same.
Okay, so that's fine at least.
They're in two different places, and that's wrong.
So we only have three assets that have to deal with it.
It's basically what's going on here.
We're going to block game side. We only have to care about this three. Nothing else. And we'll fix that. Yeah
Yes, what are really accesses for finding weird stuff. Okay, let's go put in the bug report for that
Because that is an invalid asset
We'll take a screenshot of this
Let's save that out
and we'll put that as fire trap articles that the NG and you can't even make those assets
by the way you wouldn't be able to because they have the same name but the editor
prevents you from doing that switch means they had to copy based on to their file version
for it so this should not be like this it's just to look at it yeah so we'll go into this
We'll hit Escape, do bug report, bug report.
There is a duplicate set of FireTrap particles.
There is an Invalen.
Duplicate set of FireTrap particles in the editor.
I don't know what's going on.
Beautiful.
down loads
there you go
done bug reported
yet to read one
like it's taken as the reason why there's gngs it could be
uh... well it's not even gngs
it just seems kind of be like a big mess right for that one
you know see it seems to be missing things to be in the json falls do you want to see
some kind of neat zik
you want to see the best bug that we've turned in
I talked to the dev team about this one too.
We set up a feedback, file, go load, come on then.
There we go.
And check this out.
Every single one of the keys inside of the editor
actually is a dot documentation defined,
and it's not displayed.
So if you match over this, you know how it just says nothing.
On all of these?
Yeah, there's actually a whole documentation line in there.
So let him know, I was like, you know, if you fix that, the modding community will go bananas,
you've already done all of the work.
This is an easy win.
Please hook that up.
Like, all of the descriptions are actually there.
They're already there. They're just not displayed.
So if they fix that, we're going to have a way easier time.
Like, way way easier.
And Zig, your your documentation is going to be so much better as well.
Because now you won't have to guess.
Do testing it.
I mean, they're alive. So.
Rock and new. Maybe not complete yet. Oh, no, it's there.
You could pull it out. It's in the Java. So I get it exists quite easily.
Do none of them work? No, none of them actually work in your mouse over them because the dot documentation is not hooked up.
It's in there. It's in the data. If you go and open it all up, it's actually in there in the code, but it's just not displayed in the editor.
You know. It's just very funny.
Which is really weird?
All kinds of shit like that.
I've noticed that use a dash arrow to point to the problem, resulting in your reprossteps
in bug reports.
Most templates have seen in the wild have been reprosed at a different header.
From an expected actual outcome.
The reason why I don't do actual outcome or expected outcome in actual outcome is because
that is defining what the developer should be doing instead of what the developer wants
to do.
generally, you know, the jobs I've had for QA over the years is it is not QA's job
to inform the developer how to fix something, most of the time, it is the QA's job to raise
that the issue is happening and how that issue is happening.
And the developer then finds an interesting solution for that new move on.
So I don't purport to say how to fix this 99% of the time, unless it's something that
is like they've asked me to find out how to fix it, such as with documentation display,
This one is an actual fix.
That one is like, hey, we know what is wrong here
and how to fix this.
Yeah, that's how testing should be.
Bingo.
Yeah.
Yep, and to find the most reproducible way to do it,
that's a big one.
It's interesting solution code for increase.
For increase tech that, yeah.
We love tech that.
That's how you test it with.
I mean, that's really, that comes down to is like,
just raise the issue.
If it's something that you know to fix
because it's not really like that.
There's an interesting way you could fix this.
Like, hey, you did the work.
This isn't hooked up.
All right, done.
Walk away, right.
Some of them just don't have any,
any wish you were watching this on them.
What should you do when you can't start anything?
You're facing severe anxiety and negative thoughts.
I'm afraid that it's start learning anything.
What is the thought you have
when you think about learning something?
Are you afraid of letting someone down?
Is it you?
Or is it somebody else?
Or is it a person you made up in your head
that would mock you for not doing it well enough?
Usually that anxiety is caused
because you're the fear of failing
is because the fear of ridicule
from someone you've never met or doesn't exist.
And it's usually caused by that voice in the back of your head
It's trying to protect you from looking dumb, right?
It's like, hey, don't try because if you try,
you might look dumb, and that could be bad.
Make a bet.
Bet that voice.
Say, okay, maybe I will look dumb, maybe I won't, though.
I'm gonna take 30 days, and I'm gonna try.
And if I looked dumb, you were right.
But if I learned something, then I was right.
Then that's all you have to do.
You win that bet every time.
The thought do you will not be able to be just like someone who could do it?
Well, you won't.
Do you know why?
You'll do it differently with them.
And that's the point.
Every single person that has done anything that you will look up to,
sucked ass edited first.
Every single one of them.
And every single one of them had that exact same thought that you have right there
and suppressed it for just long enough to be like,
hey, I can kind of do this.
Every one of them, dude, I really would make that bet with yourself and be okay with not
being able to do it, whatever it is, right?
Because you won't at first, you'll have no idea what you're doing.
Like this last week, I've spent all this time learning this asset editor as best as I can.
I don't know what the hell I was doing at first.
I crash the game every five seconds.
Now I'm able to kind of wade my way through some of it, not all of it, not even most of
Just some of it, and it's been like six days and another 24 days to this and I'm gonna feel a lot more confident
And a lot more competent at building anything in this right and I could do all kinds of weird shit now
I can make liquids. I can make weird blocks that are my own face, right?
I usually all kinds of shit. I can make spell spell effects like I
Couldn't do that a week ago
And I look stupid doing that live, right for a thousand of people you can do this 100% you can do this
And it's okay to look dumb for a little while of doing it. Doesn't matter. Just learn it slowly over time at your own pace
You're not there to impress anybody not even yourself
Hey, you just gotta try
You got this dude. Yeah
Yeah, the master failed more often than the novices even tried you got damn right
I'm going to try to do it.
Never try to do fun.
One hundred percent.
I mean, that's why we're in the game, Sam shit.
So I'm in conquered that voice in your head, you're trying.
Do you have a one yet?
Just make the bet with it.
Every time it loses a bet, it gets weaker.
Shitty little shoulder demon.
Okay.
So we've got all these different abilities now up.
I'm going to go over to the block game side.
We're going to change these.
I want to change this particle set and the fire trap preview so under fire trap preview
under show all properties we're going to look at fire trap preview Gs right fire trap preview
Gs now has two different effects center and circle with a fixed rotation on both of these
center and circle we're going to remove fire trap preview center I want to get rid of that
That already is looking better.
I like having just the ring.
I know that the ring doesn't look right yet.
We're going to change the graphic on that.
But do you guys think it looks better to have a ring or that giant white blotch in
the center?
Because I think the ring is better.
Personally, I think it's less busy.
looks better overall.
You think it rings better, ring for sure?
All right.
So we'll get rid of that.
Now we'll go into center, and we'll delete this.
Because we don't need that anymore.
And we have circle now.
There we go.
And now we can play around with a circle alone.
And we'll change these names later.
We're going to make this into not fire trap preview, but individual produce for each one.
Fireballs should have the firing, have firing.
We can do a firing. That's fun. I'm going to do it as a generic ring first though.
So let's go and show all properties. We're going to take a look at this and the ring right here is ring six.
That's why it looks chunky and weird.
Okay, so let's go on to the server.
Do we actually have the mod folder for this?
I don't think we do.
Let me do something funny.
this is the one can we copy this asset out I don't forget is that exist on the server
there's that code of it the choices tell you to code goofy things good do it I made a
a gun that was a poop yesterday, a shot poop, and turned things into a creative mode.
Turn them into gods when they hit them.
As factor added, when like mastery adds more range, example, right now, there is no way
to do that.
That is something that we want to add in, not yet.
Okay, so none of these are it, are they?
Nope.
in the blocking mod. So we would need in the asset editor. Do we not have
asset editor there? Import, it's not even ports. Do we have images? Models? No.
It's not going to be their logs. Resources? Shunks? No. Universe. Worlds. We've added
all these instances. Yeah, the instances are added. I guess we don't have that directly in here.
Can we export these directly? I just don't know what the size of this thing is.
You're going to go cook goofy things, do it up dude.
Oh, that's weird.
Now that's really weird.
The animation is actually set from block animation.
And there's the model itself.
Very strange.
into this. So the preview is just doing that. Yeah, we're going to change it up.
Article textures basic ring six.
The wave delays in there. I want to change the size of this. The scale is at the 0.625. I just don't think that's good.
I'd rather have it not modified.
For someone who's in the second year of college,
and software engineering,
what field do you recommend you start with to find a job and produce some money?
This is going to be a rough one, dude.
The market is dog shit right now.
The market is terrible.
In terms of getting a job, especially right out of college.
I know that sounds awful,
and I know you might despair over that.
don't, just apply for everything. Anything you think you can do, anything that you can
look at the requirements and you're like, I can do that, apply for it, apply for all
of it. You should be applying now and just never stop. Never. Like, yeah, took you two years
to find a job while having three years of work experience, keep applying, just do not
stop. It is horrific, dude. With that in mind, something that you should start now, get
together an Excel sheet, and on that Excel sheet, list out where you applied when you
applied and the contact information. And every time you apply, have this Excel sheet for each
application, and if this win becomes two weeks ago or longer, contact them at that contact
location and say, hey, just wanted to check up on my application. Only do this once.
Do it it exactly two weeks. Contact them and say I'd like to find out about my application.
Thank you for the opportunity. Most of the time when you do this, you'll get through
to a real human being, and that real human being might then look at your application,
and you could get the job that way.
If you don't get the job, you might get feedback that could lead you to getting a different
job elsewhere.
Organize yourself.
Organize the shit out of yourself.
You have to get a leg up in a best way you can delay up right now is a big organization.
What about the resume and cover letter again?
One page resume, one page cover letter.
That's the biggest thing for that.
Yeah.
What does the fake human being with replies AI?
A lot of companies are using AI to go over your applications, and it's horrible.
Yep.
Yes, you did this, it's mostly give me closure for a lot of applications, but with feedback
I did receive to help me to get my current job.
There you go.
Yep.
What's your cover letter say?
Honestly, just be like, hey, this is me as per my resume.
This is why I feel like I'd be good for the job.
I look forward to hearing you thank you for the opportunity
Just need to be a paragraph and most jobs don't even require that to be honest with you. The couple letters kind of out of a
Yeah
He didn't use in classic pace because it doesn't exist in his version of windows plus this has layers, right?
Me like wow. I have layers now and you can just turn them off
Which is nice I could delete them or merge them?
Yeah, you don't open with a you'd be like hello kind regards
The illustrious view, whatever the hell it is, whatever you want to be. Just be polite, be polite and be cubical sterile, right?
And end it with warmer guards, always. Yeah. Yeah, it's an ogre. Painters and ogre now.
Niko Spud with 500 bits said greeting to the sentient salami substance.
Look I don't know it's Monday, here to give a little encouragement to those in the
game jam. I am in solo as I do not trust my CFS self to be reliable enough for a
team. I have tried to enter others but always had a massive energy crash.
Go in this time I haven't least got in the GDD done so progress is being made.
Good, if I can get any of it done then that will be a plus but my anxiety is draining
any energy ATM. Progress is progress.
Honestly good. When you see your anxiety is draining your energy at the moment, what
do you anxious about? It's a game jam, there's no stakes, there's nothing on the line,
doesn't matter. Like the only time we've ever had people get incredibly bought mad over
the game jam or like freak out was when we had a cash prize. And that's why I've never
done a cash prize since, because it was incredibly toxic. There are people that are still
angry to this day that they didn't win that one and no out on the internet and shit
and crying scream about it.
Yeah, so if you're getting anxious about it, just remember the points are made up
in none of this matters.
This is the game jam is here for you to learn things, not for you to impress anybody else.
You're kidding?
No, like there are people that are like adamantly against our game jam, those are people
that were on teams that didn't win that time.
And it's just been that it's been toxic like that ever since.
So it's like, I just don't even, I don't pay attention to that shit because it's like, okay dude, very cool, we'll never do a cash prize again.
Next jam. The jam is already going right now. The next mission point jam. It's going, it started two days ago. You have two weeks.
It's one tip, never pay for a job interview. That's all he has. What do you mean pay for a job interview?
Robin, tell you right now, if a company is asking you to pay for a job interview, don't go leave, leave immediately.
Yeah, no, that's shit.
You're in that game jam, but it was super scary in intimidating?
Well, the thing is, we didn't announce it was a cash prize until after the jam was finished.
So I didn't even know how it could be scary in intimidating.
We're like, hey, we didn't want to tell you why you were competing, but we had a cash prize.
And that was like after the jam was done.
Application processing fees, never pay that, that's stupid.
Yeah, no.
Yeah, it's a scam, dude.
If the company is asking you to pay application processing fees, it's a scam.
money up front for job interview? No. Aging sees will sometimes charge you based on the
job you get, based on the pay you got to that job. But money up front before an interview?
That's bullshit. That's, that's scam too. 100%. Because then they're not incentivized
to give you a job. They're incentivized to get as many applicants as possible in charge of them.
becomes a business that prays on people's desperation. That is a scam.
Okay, that looks good. We need to change the graphic though.
What is that graphic rotated?
wait a minute
yep
I may have made a mistake
wait that's actually kind of cool
the
and some portal exactly
the
answer the word
what are you doing now casting a portal we're setting that animation
of
a particle spawner
go to the code asset
particle.animation can be no
i'm pretty sure it can be no
yeah i'm pretty sure it can actually totally be no
all right
Let's go look in here.
Was this one called circle gs?
We'll go to animation in here.
A passive is there.
Yeah, nothing needs to change for that.
So if we go back up to ours, walk in.
Yep, totally doable, alright. Don't think about the dog. What do you mean the dog?
What dog? Okay, so... Render mode erosion is kind of interesting. Let influence
of zero, which is fine, linear filtering, which is fine, interaction to highlight.
I like threshold highlight color, intersection highlight, rather.
UV motion, none of these are set, soft particles are set to enable.
I'm wondering if the particle itself is rotated, because it looks like it is.
Like the spawner is rotated down here, but the particle itself looks like it's rotated
it on the spawner because we look at this graphic, that should be a perfect circle, right?
And if we look at this, that is not what it's doing.
It's doing some weird shit, right?
No, the particle is not green, you go.
If we go look at this, max concurrent particles is one.
Sponored is one. Particle lifespan is the same.
Sponored burst, which is correct, it'll bind to target.
Particle rotate with spawner.
And in doing, where?
Is it teal? Sign. Your sign.
Render mode there.
So what is it that's going weird here?
What if we do maximum current particles five?
Just see what happens.
Nothing, because we're only spotting one or the other time.
I feel like there's gotta be better way for those.
I feel like there has to be.
Because now we do that, right?
Oh, that's weird. You see it blinking?
but this is actually what's going on. I wonder why it's doing that in such a weird way
What's going on? I'm creating a targeting reticle.
See how that's got like a drag behind it right now?
Why is it tracking circles because it's a circle graphic?
And we do a 20th of a second, and then it moves with it automatically to fairly drags,
right?
But it looks really weird.
I don't like that graphic.
We're going to play with that graphic.
What's that thing?
Delay, wave delay?
Delay and wave delay.
I have no idea what wave delay is.
Minimum maximum of one.
There's gonna be rid of it.
I have no idea what they did, but it looks chunkier somehow.
You know what I mean?
Like somehow that doesn't look as good.
I know why.
the
two five per ten wavelength
or I've noted
render mode
blend add let's try that
now blend in the environment
So I guess erosion is the correct choice for that one because it looks the best will erode it
Well, let's try a distortion field
That'll distort the ground. Do you see that you see that interaction down under the distortion?
You can use particles as a distortion layer just kind of at the edge over there at the edge of the left
You see that
Isn't that neat
Yeah.
Using the particles as an distortion blend is really cool.
A erosion, I believe, causes it to delete the environment?
Yeah, it's just eating through it.
Not very easy to see on livestream, I know.
It's quite bad.
Let me actually change it. Maybe I can get you a better visual for that.
We'll do this. It's gonna look real weird again.
See how that looks like like that right now, Rhett.
Now we'll go back in here and we'll change this from erosion to
Distortion.
Look at that in the center there. Do you see that?
see what's wiggling the ground?
Metcool?
Yeah.
So you do that on anything that you want.
Like this.
So you can make distortion cut out effects.
It's just a blend mode, right?
See it like full control over blend modes, which is neat.
You.
Goodbye, turkey!
Cook you!
You take no damage though.
Yeah, I think it's quite cool that we can do that. It's really nice, actually.
Yeah, a little bit of anomalous property.
Okay, so the distortion range changes this through erosion.
I'll make a new graphic and let's pop that up onto the servers.
Let's get the old Gimperino out.
It's fire spread going to be a thing. Yeah, but we're not implementing that there.
You just signed a fire? No, that's a built-in. Yeah, it's a built-in effect. The only thing
that I've designed in terms of spell effects in the game right now is this frostbilt, with
the particle effects that go off there, and then also it's flying animation and it goes,
and then hits, and then the blast back particles have been like that, and like shoot towards
the casters, you throw it. Just fun. It's actually quite cool. It turned out really nice.
And this was like a really simple one that I did like, I don't know, like 30 minutes or
some shit. Let's say we don't have the particle system work so I'm going to make a bunch of
custom particles but I just don't I haven't done it yet. Alright we do a new graphic. Wow new.
I guess we'll do like 128 by 128. I don't know what the like size of these graphics is.
I don't know what a size is for the in-game world, right?
and
like I'm not I'm not actually sure for what everything is in terms of sex
in a
in high-toe I give no clue
long-lived into 100%
will do add layer mask we're going to add our alpha channel
yeah is there off of two
and deleted all there we go
I'm gonna do this, doing a lip select.
I kind of wanna, like, I'm thinking about
what the size is that we need to do.
I'm gonna do it at 128 by 128.
And I think that'll be fine.
I'm just kinda go from there, right?
Hmm.
For making two babies, I'm looking really weird.
Live 12 by 512 for the ring is out with the initial one was from, for my tail, ring
6.
How do you give yourself permission to use a asset editor? Do slash OP, space, and then
self.
There you go, dude.
Haven't actually seen me play high till? I am playing high till.
That's what this is what my toy is. Can you invoke an interdimensional bacon on it,
you?
Yeah, I'm playing it the other way, um, I guess we could do a new and do a, a
12 then is it actually 512? That seems really big. I got some massive texture because I think
I think block faces are only 32 by 32, man. Yeah, like these, this is a 32 by 32. So like
this being a 512 seems incredibly unlikely. That seems really unlikely to me. It was scaled,
It was scaled down to 0.65, right if that's 32 by 32 why would oh my god what you don't like him?
Do you want to see something cool? You want to see something cool?
I'm going to see something, see it's cool, world.
Let's see something.
I made a custom weather, fact, do you want to see it?
and
They'll find clear what you lied to me
You broken
No, you son of a bitch. What did you break on?
That's what you're broken a moment
It's mad.
It's mad in a broke.
Never got it's going to try and crash my asset at a during a moment here.
But it's fine.
I think I already crashed the game technically.
Yeah, we're good.
The game is killed though.
Game is kill
I got to fix it. Then we find it's a
That's nobody stays alive this time. Yeah, it'll be awesome. Be fine. It did kill. Oh, yes, yes, sure though. I might my stream just stopped. I don't know why
That destroyed effect you're using we look right in a earthquake spell. I agree just making it like wiggle would be really cool
You'll see it's ghouls. You'll see
Let's see. Do you think you'll ever let players fly in blocking?
You already can, instead of second-cells dungeon for a boss fight.
That's an important part of boss fights.
Or at least for that boss fight.
That's out of that now.
Waiting on it.
Waiting on it. There we go.
you left file explorer
what
i didn't need to talk about
you talking about this
where you talking about
this
what
What?
Tell you, broken again?
Whether?
Set, clear.
Alright, now wait for it. Wait for it.
Right in front?
Ignore me it was a couple hours ago.
the
Let's look in.
Minecraft could never.
Look at it.
Because it's looking back.
That's the man in the moon, Chet.
There he is.
What does that moon do, Raymond?
Just don't look up.
You know?
That's cool. Now this isn't working. Is this seriously just not working though?
Oh, let's take a...
The server's gonna need a risk though again. Why is that shit broken then?
Alright, whatever man.
I don't know what that's broken. There was a cosmic cork in front. You'll never figure it out. You'll never prove it
All right, let's go make this thing
And I'll I guess I'll set this to like that and then try this again
Yeah, that's just not working
What the hell
the
the visual graphic and it is just gone again
the
and
all right we're going to do
a part of this is two fifty six
I see now I'm starting to one twenty eight was kind of go from there will see that looks a good
Um, we're gonna select that I'm gonna pour a bunch of garbage into it
Village up with trash. Whoop, that is all right
Thank you we need to have
Full color fill. I don't want it thresholding at the edges. We don't want any a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
You son of a bitch
Are you still doing that?
I feel by composite.
It's still doing it.
I hate anti-aliasing. I just wanted to be solid.
I don't remember the command for that, but it's filling outside of my boundaries there.
I want a full solid fill on this.
You're pro-antiasing though? I don't know.
Feel whole selection. No.
Anti-aliasing is turned off. What are you doing?
mode, normal. Stop it. What is it called? Yep. Bucket bill, anti-aliasing, or an off. I don't
want feathering at all. I'll check the anti-aliasing box. Where the hell's the feathering?
But using paths menu, right-clicking the path, fill path, unchecking anti-aliasing.
That's super weird.
I don't want anti-aliasing on this.
I want the pixelated edges.
Re-bake the selection to keep filling till it's fully opaque.
Bro, it's actually selecting outside this election. That's the birth that's really strange about this. I hate that
I'm gonna do this again
Stop it. Do not feather the edges. Do not anti-alas. I love
I love when kimchi just makes no sense they're like yeah, so anti-aliasing is both on the selection tool
But also it is also on the paint bucket tool
Why do they have it on both of those?
I think it's no sense my dude. That's funny you shit. All right, that's fixed up. We're gonna go on that and now we're gonna select
Invert I actually know I'm gonna read it back again. We're gonna select shrink and we'll shrink by like man
Then mix us five pixels
And then we'll delete
Oh, it's gonna be a shitty ugly circle, and we'll see if that works for right now. I don't know if it will.
I would say.
Huh?
Export as.
Why are you going into that folder? That's stupid.
things.
Ring the selecter.png.export.
You?
Do not compress.
Leave it alone.
Export.
All right.
So now, now we can go over here.
go into our mods and go into common and then particles. I think it's called particles
for this one. Let me make sure it's particles textures basic light beam. Yeah. So if we
get new folder, we're going to make it called particles new.
articles and then inside of particles say new directory extras and then a new one inside of that
a sick and then we could put our new one inside of that and we'll rename it
and
is a god work
where is the ring
there you go there we go rings like
who
was going to go to rings like their for right now
I don't know if it's going to work and now I have to restart the server be able to get the
the uptake for it because they have the flag on that stuff so we can be able to do it live.
You're going to talk to those about to get rid of that.
Now we know about your mods folder.
We know where you sneak bread. What do you think about that?
You mean, this?
Where you put that for the server?
What?
what month's full in a month's full of a computer
that's that's where it stores the folder for video games era
games we go to
title and then use your data and then it's a user data worlds
it, use your data, where did it live, where did it live? Yeah, saves and then
creative and then mods. This one. This is the one from that place. Let me go to
block in and you can put it there and then common, which is where all these exist or
or a server where all those exist but uh what's that bread P&G bread F&G don't worry about it
don't worry about it
streamer brain still sleeping don't stop no I think it washt you can't have bread
up PNG, must get ahead of fire trap. And now we're going to go back into Circle
Gs and we're going to go into animation. No, particles. Light beam and we will do the
lock game. Particles, textures, basic ring selector, select. And then we'll go in game
and we'll use it, and there it is.
We're all real, real, real.
So, now what we need to do is probably thin that up a little bit.
I think I'll thin that out, it's a little bit too thick,
and we're gonna make it bigger too.
This needs to be the size of the effect,
which right now it is nowhere near the size of the effect.
Honestly good size, I knew it's not showing the full effect, but I do actually to be
honest with you that kind of looks fine.
The selector kind of looks fine, right?
Because I'm not going to show you the full size and the effect, but it's a general area.
I want it to be thinner because it's too bright right now.
Yeah, it suits the game and the art style this way for sure.
I think it's too thick, yeah. The effect is good, but it's too thick.
New. New.
Why doesn't mean the full size of the effect? I mean it generally doesn't. It looks cool
because then the player knows how large the effect is, so you can be like, like, trying to get in the exact right spot.
It's just showing a general area right now. Yeah. So I think the idea of doing like a
a radical like that needs to happen.
But maybe that one's too thick.
So we'll go back in here,
and I'm just gonna select this and make it smaller.
Also, I wanna go to this first,
because this is set right now to be a scale of 6.65,
so we'll set up to the actual size.
So we can get a good indicator
as to what this is supposed to look like.
That is the actual size of the effect to be clear.
And I think that is more correct to what it is.
So, it's a shrinking it.
Instead of shrinking I think we'll just do that.
And I'll just, I'll thin it out because it's too, it's too thick right?
It just feels too thick.
Big.
Yeah.
I'm very fascinated by some other feet.
And then you get cooked.
I'm gonna see you in that thick like Tad of a dude, but I think that looks good, I think it's a little too bright right now, we'll fix it up.
Alright, so select, gross selection by two.
There we go.
Now, let me connect split this back up.
Beautiful.
Export that out, and then we're good to go.
We can do that.
Export downloads.
Done.
Export.
Nice.
And I think we're good.
I think this works.
Did you guys want to see a picture of me getting 99 agility by the way?
You want to see it?
Because I have one.
I have a picture of it.
It's been illustrated by a local painter.
There you go.
That was me getting 99 agility in old screw-inship.
get rid of this
get rid of that
on the hand of me fool
this is like this is every hitter action you have doing a jilly
local constable trying to stop you did
what is this
get rid of that
bunch of old garbage in my computer
you. Done. Alright, this is good now. We can just pop this back up on the server. I wonder...
I wonder if I do have to put this up and reset the server. Does it store this in memory?
Or can we replace existing and it's fine? Now, it serves as a memory. Boom! We're starting.
You're a license for climbing gates, hey, I'll know, do you want it illegally?
Is that circle only seen by the caster?
Can everyone see it?
It should only be seen by the caster, but I don't know.
And if it's seen by everybody, they need to have a flag for client set effects, which
is something that I will put in request.
Yeah, Jake can't get on right now because it's
Internet is dead.
But.
What is this?
We're waiting on the ends, server should be back up now.
I
You wait on the host through respond about that
Boop that looks really good I like that
The colors right the sizes right I mean it's good and
I'm not gonna be making the effect that big by the way it is gonna be about this big I just wanted to be like
that's good 99 agility again dammit Germany has something called a monkey diploma, what does that mean dude?
whoo!
Cook the turkey!
He's immune to firecs in water ridiculous.
He planning and opening up a test server for all of the strategies at test reliability
Once we get basic systems and functionality, yeah, but that's a long ways off thing. Like this is gonna be a while
I just realized I have a use interaction on the Thor head
I should probably do something with it
I can make a new a custom bench. They can be a crafting bench
Make a green it's already green
the
bands you have a customer actions that a band you
there we go that's pretty good
my favorite thing about this is that I have it set as a one-man can be overlade so you can just like hide me in the grass
Oh, it's in there dude.
Let me out.
Hey, get out of here.
Okay, you do want to move.
Now you're dinner.
Hey, hey kid.
Kid...
Dig me out of the ground, kid.
It'll be fun.
Not at all, don't worry, but just dig me out of the ground.
It's a good idea.
I mean, the time of man needs to end, so...
You know, dig me out of the ground, kid.
This is... this is what it should happen.
The time of man, it's over.
HIT!
I also just put him down there.
It's you just like...
You smell her, is it now?
There's no heresy here.
I'm showing this to the mod team.
There we go.
Alright, now I've got this all set up.
Can you replace the sun with it?
Yes. You can also replace the moon with it, which you've already done.
I've replaced it with it whatever I want.
Make the facial block, the crab block.
So you can mine dig, but you get nothing to ship.
That's nice though.
It's kind of rude. I'm just going to hide be over there and leave it. Maybe I'll put it there.
And that way when I'm working on stuff. You know where I'm supposed to stand. So you just work on things.
And then I know where I'm supposed to be at. Yeah. All right. So the ring is now working. I think this looks better.
Nice and thin, huh? Dined up. I do want to play around with a couple of effects for this, where I'd like to see what we can do in terms of altering the image.
altering the image in game to see if we need to do things like feathering on the outside of the game and I just don't know if we need to get
a fire trap. So circle GS is the name of this or I just kind of stupid.
This is the new form of dibs, yes. The baby in the sun from teletovies has a baby of their own.
I hate that.
I don't like that at all.
I don't like that.
Nope.
ZZ0D1-NES said randomly came across a jigsaw puzzle game, worth checking out, linking 3, 2, 1,
HTT.
Let me see if that's the one from earlier, because it might be.
If it's that indie game, it is.
Yeah, jig rift.
that game looked cool as hell you play as a frog and it's a 3D platformer in which the islands that you're on are different puzzle pieces
it looked really good I showed it off earlier today it was quite cool
yeah did that isn't that maybe a T now no full adult
hold that
so let's do blend linear just this kind of see what that looks like
So, look at that.
It blends into the ira- like surrounding area, does that look better or worse?
I kinda think it looks better.
Right?
It's more subtle for sure.
The erosion one was just really bright in annoying, but this blends, see how it blends
over other assets?
I think that looks better.
Yeah, I'm gonna blend it.
Yeah, I think it's a lot cleaner.
Erosion is cool.
Make it thinner.
You wanted to be even thinner than that?
Really?
I thought that was a pretty good size, personal one.
In terms of the thickness for it,
cause it kind of fits the big blocky silliness
of the rest of the game.
I think it looks fun.
Some of you are saying thinner,
some of you are saying thicker than perfect.
That means it's probably in the right spot.
Light influence, no.
Linear filtering.
Yes.
V-motion.
What does that do?
Intersection Highlightings.
I don't know what that does.
Frames eyes.
Soft particles.
Let's try them.
They're savbling that.
Oh, that's weird, right?
Yeah, that doesn't look as good.
Hmm
You're down with the thickness. Okay, buddy
I like the soft particles more I think
Yeah, I think that actually looks all better
Make it break horrible garrish bank on it. I want to know what the red is being caused by we even found that in the code yet
I don't want to switch that around and be like, no, it's not that.
Because there's no red in this anywhere.
Particle rotate with spawner is fine.
Particle rotation influence and done.
This is fine.
I think it's good.
It's fine the way it is.
We'd also try something like this. This was set to a size of 0.65, right?
We're the exact same thing again, and then take a look at it.
That's quite small.
I think that looks weird. It needs to be, it needs to be the size that it was, I think.
You know, actually.
It's kind of grown on the men.
It's kind of growing on me like this.
Where's this size?
It's unerodically kind of grown on me now.
Hmm.
When do you think a hotel have light sensitivity updates?
Probably in the past where they're going to do,
I don't know what is it called accessibility shit and they already said they wanted to do that
Let me try it at night
Oh, that's wild looking that actually looks really good
Now I like some really good at night
Yeah, I think I'll do that
you see the 20 it has in the slides yeah so the reason why it's doing that
sliding bullshit is because this is actually a particle effect there's no
way to make a billboard that snaps in the way that we're hoping for right
should it produce light the effect is irrelevant this is fun but like this
movement where it's like duplicating it's a particle I guess we can make it
even faster. Let's see if we can make it even faster.
Now as soon as we get even less, technically it's still there.
Now it's too faint, right? It's too faint. It's still vibrate a little bit, but it's
You know, I don't like it being that faint no, no, I don't like it being that faint at all. I like it where it's not doing me the duplication
But the faintness is not good
We could probably change the blend linear back to an erosion and try it there
Nice and bright
Yeah, it's super bright now
You like that out of pass me? I think it's too hard to see. I think the glowing one is too too bright
Has a little kind of sand? Probably fun.
Long.
I need Jake to be able to get internet back so we could test this.
Is that gonna work on snow?
So maybe, let's see what's not looks like.
Just now.
One thing I actually want to do with this, by the way, is this is just a basic targeting
Redical.
I want to do like a big arcane run in the center of that kind of stuff.
So what we'll do is we'll do the outside Redical, which is the same for every spell.
And then I will probably do an inside run that is different per spell.
So like an AOE spell would be like, it'll show like a big dynamic run on it.
I should be kind of neat circles of my square game you got damn right for the be a yellow yellow snow
I mean you can make yellow snow if you want to you make whatever you want you can make whatever you want
It's all about good and not about shit
I can't, I'm buried in the snow.
Can you help me out?
By the way, look at the snow!
Look at it!
Look at the goddamn snow!
Wow, that is impossible to see, isn't it?
Well, that sucks, um, it's gotta be a better way.
Yellow doesn't, or white doesn't work.
We need a color that isn't used.
Oh, idea.
I have an idea.
The idea that always works, we're going to take this ring and we're going to do a black outline around it.
And the reason why we're going to do that is because if we do a white outline of the inside and a black outline of the inside,
we make it work like every meme image ever because that works on any color of background.
That's right, black edge, white interior.
Yeah.
That is how meme text works on the background.
If you don't do a border, it looks like shit.
We're going to need to exact something here.
Yeah, we'll do an emissive of black.
If I can do the emissive, if it lets me, we're going to see what we can do with this.
Particle collision, no.
Do we do a particle?
We have soft particles. Do we have a color?
Vision animation friend, Vasude 1.
And we do a secondary effect.
Does it need to be two animation frames do I just change the system?
Remember when names you still collect your motivational posters? When did they ever stop?
I think we might actually have to change the graphic.
How many pixels wide is this three?
It's three.
No, I don't want to lip see more. Stop it.
Yeah, it's three across. So we can't do three. We'll have to do off the increase the size of the image, or decrease the size of the circle, give it a border of one on both sides. I think it's the right way to do this.
Because I don't think we can do it in a mess of around it.
I don't think we can. I'm going to make it smaller for sure by one. Yeah, we'll make it smaller by one.
Hmm, on last.
No, it's better to just do this, right, Le.
Why don't I tell you for yourself and your fiancee?
We're loving it.
It's your first video game ever.
Hell yeah, wait, it's your first game ever.
No shit.
I think I said it a good time
because you can just build all kinds of stuff
and I've fun.
Chargecast 80 with a circle gets more effects as it changes.
Actually, what I don't want to do for the Chargecast
slowly increase the size of the circle until you fire the effect and it would do the effect
to the size of that circle. So the initial one, the instant cast one, is going to be small.
And then the charge one, just slowly as you hold it, get larger and larger until you release.
So you can change the effect size, which would be kind of dynamic effect size to seem really cool to me.
So it's going to be a bunch of weird shit that I have to implement.
I'm going to change this back to one and one, so you can see the actual effect size because I don't really necessarily like where it's at.
So this is the actual effect size. So I think we can go smaller. I think we can.
I think this is the correct effect size for a full cast today we do.
So maybe an instant cache should be half this size.
I think that works.
So the instant cast will be 0.5 like this.
Right?
It's a cast size would be that size.
That should be the instant, you know?
What's up, cardboard?
I'll be having a good day.
And pixels.
Wait, what's it?
That pixels thing?
What pixels thing?
thing. Well, max charge 1.5. I think I'll make it in the max charge goes up to 1.0 so you
can hold it and it'll go from this size to the other size. So I think what I'll do is I'll
stop. I'll stop fiddling with this like this. Yeah I'm gonna make the black outline and I want
change the size of this so let's get in there and do it please there you go
do this and we'll go like that and then select
invert and then select shrink but two you know I just realized you know what this music reminds me of
of
when we're going
that's not the right thing
that
this remains a music reminds me of potioncraft
like this music is like very much so potioncraft music
Uhhh.
It's weird, right?
Push it, grab something sour in now, is it?
Select shrink by a one.
She'll shrink on both sides.
Yeah, we're going to need increase that size.
For sure.
That's not going to work at all.
All right.
There we go.
Grow by one there we go and we'll just fill that in because we need it to be we need to be a four-wide effect now
If it's gonna have black on the edge because it needs to be two in the center and one on the sides for to look decent. I guess
Generally I probably wanted to be three-fake, but I think this is gonna look better
Yeah, I think this will look better overall
Whoop
No, no, no, no
Now, and then, yes, and now we can say, select and shrink by one, but then select and
invert.
Where's me old invert?
There we go, invert, and then we can go back into this and say, no, no, no, no, no, no, no,
Now, now, and then poor solid black under this.
Bup, there we go.
And it looks really chunky.
Chunky.
All right.
And we'll export this back up.
Bup, there we go.
export that brings like their replace grab this we've got our new ring selector
we'll dump it up on the server yes exported a swear to god there we go
brings selectors now there we'll throw that onto the server yes replace that
and then we restart the server on it Photoshop 7 that's can't I do do what is
is that spiny? Good things.
It's funny. Yeah, it's git.
What is he trying to make? We're making a new targeting
reticle for a we suppose and I'm just trying to make one
that works on different terrain types because solid
white doesn't work. Could use fonts for particle
graphics. I think you'd have to get the not as
individual sprites, but yeah, I don't see why not.
Bro, dig, what does that even mean?
and
breaded entity to a large for months for the
world
service should be back up
and we're good to go
and one of you started up i have no reason to
like
yeah
giving money to a dobe couldn't be
actually works in both of them. Well that's weird. Snow is slightly down so it's
going into this snow. Yeah that works underneath your end now.
Cool. It's Chunky too. Chunky. Try Carrida. I prefer again.
See, this works. Just do a blackboarder on it. I wish we could smooth it.
Yeah, it's visually incredibly clear. It doesn't look weird. Let's see what it looks like at night
Yeah, looks good at night, too
It looks good at noon time
It's blocking that ball name ball game. God's blocking. Did
If you
Could you blur it a bit a bit? Yeah, we could probably blur it a little bit more
or actually going in there and see what we can do with the asset.
Good enough for now, I suggest we move on to something else, this is fun.
I'm happy with this.
We'll go into FireTrap.
This is the particle system that's actually displaying it.
I don't know what wave delays.
I'm not sure what that is, and it doesn't seem to affect the effect.
In my Russian, no. I was born in California, I'm an American.
I live in Washington State.
Render mode of erosion is fine, light influence. I actually haven't changed light influence at all. I don't know what that looks like.
Oh, weird. So it lost its actual glow around it. That looks considerably worse somehow.
Yeah, the glow made that way better. Look at that. Yeah.
What are you doing? Making it targeting radical?
Oh, let's see. Particle effect is fine. Soft particles. Let's see what required does with that.
and
the black line makes a dollar on a one-in-one change the uh... the effect earlier
when i when i give it light influence it remove the the glow around
i know what soft particles do
Let's try this.
We'll require that, and then we'll give it a high fade factory.
No idea.
Did not seem to do anything.
You sprite blending.
Did nothing.
Great.
Maybe at cross-airs?
No, I don't want at cross-airs.
I mean, it's already, it's already a reticle in the center of your screen.
You know you can change that article that's the range to the tech weapon article
When you change to a melee weapon see how this is still using the range of tax center circle there
There's a melee one that looks like a little ring instead of the dock
And you can modify that on the weapon itself
Maybe I can't have to talk your pepper beans you're good damn
Ducked at pet the beans
I wish you saw the distance problem. I haven't played with that yet. I'm mostly looking at the visual effect first because the visual effect before to me was just bright as shit and awful feeling.
I think that a hundred percent of capacity.
Now it's really bright. Look how ridiculous that is actually.
Hold up. Maybe this fixes our problem.
Oh, just eats the edges.
Right?
Clear.
That looks cool.
That's a little bit better.
It's certain to like, smooth it out.
That's going to be a problem.
Why is this broken?
and
remove that
there we go so that color is getting changed by something but that looks really good we need to figure out what causes the color of change
that's the next piece of of puzzle
did you make the fire trap now that's a built-in but what I'm doing right now is I'm creating the the targeting
targeting reticle to try and make my own generic reticle. Instead of what fire trap was doing,
the basic fire trap reticle was really like loud visually. Yeah, and I'm changing to be
something more simple. Not pointed at the top of the block? No, no, no. Right now I want it to be
wherever your mouse is. We're doing it. This is being done for ray tracing. So we're doing a ray
trace deployable. So you cast the ray and then you look to see where it's not ray trace. Ray
cast things, we're casting a ray to a location and then seeing if we can put it
deployable there. And that's cool. Got it because the fire trap looks nice. It does.
Yeah, like I haven't spent any time on an effect for that yet. I spent time on this effect.
Which looks quite nice. It's got the explosion. It's got the blast back particles towards your
camera. Like it's got the all of that looks quite nice. So this effect I made. And it's got all
those little little snowflakey looking things when it does hit. So it's a frostbilt. This frost
It's game supports ray tracing, it supports ray casting, which ray casting is when we're doing a collision check, you know, that's it.
Very crosshair, crosshair, style, move better for this type of graphics, I don't know.
I kind of, you could just change that radical, like you see the radical in the center of the screen, the dot, you could change that to whatever you want.
Like legitimately, that is a, that is not a built-in thing, you can just change that there.
Um, what is the name of it? It's under weapons.
Weapon fireball. There's like a targeting radical thing for it.
Redical right here. Reference existing. And then we go to here.
We've got a high till. Look at items. Default melee. Right?
And now when we go in here, when you have that, see how turns into a circle?
And now it's a dot. Like, you can make it whatever you want to make your own.
You want to make your own make it an axe who cares make it my own face like it doesn't matter like
Yeah
You could just change the cross area whatever you like in the center of the screen there based on whatever weapon you want to
You make it my face yeah, you do that 100%
Go back in here and set of default melee because that's a item reticle config
We'd have to do that there's a maze one to the house and maze one there
Like his maces also melee
there you could do that if you want to and then we could just exit out and it goes back to the default generic dot
which is the default for the game so
yeah I thought that was pretty cool it's a Subminecraft mod this is how I tell
I will be right back use of bathroom
I think what I'm gonna do is I'm gonna make this a larger graphic and then we'll shrink it down in game so that it has better visual
clarity because right now it's just in 128 but 128 I'm going to make it
at 512 and then we'll shrink it from there but I think this works overall so it's
a cone, you root cone. So, probably let's see how thick do we actually want that to be?
There's the graphics.
If you give it stripes to the stripes, then we're going to say, yeah, if we wanted to.
So we've got it at.
We wanted to be 16 pixels wide, I think.
You got to be 16 pixels thick.
Half of it will be the white interior and half of it will be the black exterior.
Yep.
Oops.
Let's see.
Go close this up.
Just card that and make a new one.
Is that moving?
is what moving?
who? Why will you not select a square to go?
I told you that, and now for sure, are you not adding it? There we go, Jesus.
Select a lip select, turn off anti-aliasing, I mean it was cool.
So, like the Reno, there we go, and then we'll have to do minus 16 after we fill this one.
So we'll do, let's say, do minus four.
So we're going to select and grow by four.
Oh, I know, shrink by four.
Select shrink by four.
And then we'll make this solid white.
And then we'll say select, shrink by four.
And we'll make the solid black again, and then we'll say select shrink.
Actually, now it should be in select shrink by eight.
I'm done.
So like shrink again by four.
And then select shrink by four.
And then we can just delete in there.
there. Now we have our graphic. We're nice and done. Let's put that back up.
Done. That should be good to go. Now we can take that and pop it up out of the
server and then we can use the in-game tool to shrink it so it will actually not look
so chunky because I think it's just a little bit too chunky. I said it is untitled.
And then we can rename this one.
I don't know what the max size is in high-till.
I'm actually not sure what the max size of graphic is that we can put on.
Select shrimp.
Select what?
It's ring-select, my dude.
We like it, Tronkey.
Yeah, but Tronkey doesn't look quite good.
It's a little too Tronkey.
So I'm going to reset this over and try again.
PC tech thing, the five gifted subs, the super nice you.
I see that in a Ruto, Razz again video for I tell.
I did.
All they did, like I actually thought it was quite cool because they used
a one of the blend types a lot of people aren't using.
I showed it off earlier.
It is the distortion blend type, which looks very, very good.
Yeah, really good.
Don't trip, it's bad for your back.
I'll trip above.
There's not a damn thing you could do about it, I don't know how to pronounce it, anime, anime bullet, right?
Just the high tail and high tail post I did, dude. The idea that they actually made high tail play inside of high tail is a modest and same to me.
That's actually wild.
You can send me rid of my location and you can't do it.
Because I ate already, I already ate food. You can't do it.
It's Ross and Gun, Ross and Gun, all right.
Is it Ross and Gin or Ross and Gun?
I don't even know if it's a combination of maybe some mod breaking, anything.
Number for the teleporters to bug out, sometimes it doesn't teleport when it walks through.
Oh no, it's just a bug, dude.
Yeah, no, it's just got the ton of bugs.
I'm going to say ramen gun, which is the most terrifying thing, honestly, when the
ramen's gone.
Yeah, ramen.
All right.
Now we have a big old targeting radical that looks really silly, sort of changed that up.
But you get the idea.
Hey, go.
to
make it even smaller actually
might even be too large
well
good nice and clean now and is
I'm going to warn you.
Yeah, so we can use really nice clean graphics for that. That looks really good.
And I'll make it, I'll make a spell that does the same size.
Yeah, that's good. How'd you get it like that? Made a cleaner graphic. That's all.
A larger graphic. And now we got to make it so that it works. But look at that,
now it works on snow. It works off this snow.
This looks really good and now I can print screen this and I'm going to set it over to Jake because he can't see stuff right now
Get the glue it that is added using the effect type that I'm using so something is kind of cool with this if we go into here
And we go into
Arrosion erosion a lot of glow around it, but also distortion is really interesting
which is, do you see along this node? Do you see how that looks really weird right there?
It's a crazy, that looks along the edge of this node. That's the distortion effect from this.
Blending over it. So what we can do is the thing that I did earlier, which is quite fun.
It's well in here and we're going to change the particle graphic to do something else.
make something like light pink.
We do this, we just like that, and then I'll make this quite big, I think, we'll make that like 1.0.
For that, and then we'll do this, and look at that.
Earthquake effects, I call for that energy bolt that they made. It's just that. It makes
anything inside of that redical wobbling. It's cool though. I'm really glad that they
did full blend modes of particle effects because you can do some insane shit with this.
Let's trigger your motion sickness a bit. Yeah, a little bit. I can see that.
All right, we'll grab that. We'll change this back to our custom graphic articles.
Textures, basic rings like there. We'll change this back to 0.15 and then we'll change this back to erosion to the blend mode.
And there we go. We got our effects. And that looks good. Now I need to find out a couple of things.
One, we're going to change this because right now I don't, it right now it's the built-in.
I've just changed the graphics and the built-ins. We're going to change it to a custom asset.
And then number two, we need to find out why it turns red. Where in the code is this actually changing it to red?
I don't know where that is yet. So the preview right here is the spawner that's using it,
using it, which is the bounding radius.
So we're going to change the bounding radius as well to 50.
So that should fix that problem.
Now we can send it farther maybe.
Nope.
Still not working.
So what is causing this to be short in terms of range?
Is important bounding radius?
I don't know what is important does this flag.
Is there a distance render mode?
It's looking here.
You're in school now with favor, would you miss?
Uh, we've made a targeting reticle for our AoE spells.
It just turned out really nice.
Captain Red on the school beat said I'm the captain now.
Dear God, he's the captain.
The horror.
But this is the new targeting reticle, which I think looks a lot cleaner, you know?
and
I'm going to have it draw a runa eventually as well
will do a different rune for each other magic
You're pretty sure it's something to check for collisions, make it red?
Yeah, I just don't know where that exists, is what I'm saying.
So there's no distance on this one.
There's no distance on this one, downing radius, 50 is not a distance effect.
There's a resistance on this one.
Target node it name is G1.
See that's the problem.
Target node name is a little bit weird, right?
What is this color?
That's blue.
So that's not even the right color.
The home.
That doesn't make any sense.
Hitbox.
the hitbox is a little bit weird
um... let me go look at this and find out what that means
because it might actually be the hitbox I actually be 1.6 and that's the incorrect
yeah there we go
okay
That's supposed to hit the james on poly, that's james on.
Let's go look at this.
Text your fireball, trap-blocking model.
What is the fireball texture being used for?
The hell is this thing?
It's a model asset, light, hitbox.
This is really weird, right?
The animations in this are, okay, so this is actually the deployable model asset itself,
so that's not what we care about.
This is the activate trap, which we also don't really care about.
That's got the deployable preview on it.
signature energy, which we also just don't care about.
Huh.
The Redical is looking so much better now, so nice job.
Thanks.
I'm trying to find out how this is getting changed.
And why is this appearing at range?
Because there's our FireTrap Review circle GS, so we're going to change the name of this.
of this, we're going to rename that to spell selector circle, spell selector circle.
So we're renaming that and we'll go in here and we're going to grab that and we're going
to change this to spell selector circle, right?
And I'm going to see what breaks because something's going to break.
I'm gonna do that.
No?
Nothing's gonna, nothing's gonna break, huh?
Oh, it looks like it puts it slightly above the ground, which is quite interesting.
I don't know when it changed that.
Nothing's going to break, huh?
Ah.
I have a deep concern, earths, collapsing earth in spawn deployable from right-guest.
Let's go look at the weapon itself.
When we go to the weapon, we say player animations like the drop-down animation, none
matters. We're going to weapon, stat modifier is danger, that doesn't matter. Interactions
primary, interaction zero, stats condition, stats condition is the cost of deployable preview.
Next, we do a type replace with the default value of the interaction of collapsing Earth
instant with our fire trap config. So let's look at fire trap config, which is going to be back
on the high-till-side. I guess we did the Vart variables fire truck and Vig.
What is it said it to you? What rendered deployable preview is the other thing,
clips geometry, drops on death. What if the deployable itself is why it's turning red?
Let's go look at this because we have deployable fire trap and deployable fire trap
the hitbox I bet it's the hitbox on this yeah 0.4 is 0.4 we're gonna change all this
height is less than zero, okay, so we're going to do zero point one across all these.
Is that what it's matter about?
Is it failing lunch? Hold up.
Field-developed asset?
It thinks that 0.00.1.
Oh, no, it doesn't.
All right, whatever.
It's only doing a vertical services.
So the hitbox can't be that small.
I think what it's doing is it's cutting inside of objects when it's on the sides.
Also, thank you for the writing part of you, six.
I'll show you the theory.
I hope you have a good day.
I think what's happening is it's doing a detection.
And then it's doing that.
You think it's right cast in its brains?
I mean, it is right cast.
Because we're using a right cast to determine where this is going to go, but I think what it's doing is doing a hitbox here.
I'm going to try to get rid of the hitbox. Hitbox can't be null. So we actually do need a hitbox.
Can we not have this as zero? It cannot be zero.
We're doing it as a preview because it's a model asset.
Hmm.
No, even at 0.001 it will still cut inside of the object because we are flush with the object on the Sun.
I think this is kind of odd that it needs a hitbox for this for detecting that.
Yeah.
Hitbox-boxless things wouldn't be even use effectively.
Technically it would be though.
Wait.
Oh, it's still doing the invalid one. It's still doing the other one so if we set that to
What it was set up before let me go get rid of that and
That I'm gonna get rid of this
I'm gonna go to this one so that was negative 0.4
So you can't set it to 0, but you can set it to negative all right, man
I see a bit weird, and that's one of his 1.3, and somehow that's valid, how does one
have a negative is it choosing the central point from the center then? Like the origin
point is probably at the center and it's going to the left and it's going to the right from
there. That's the only thing I think of at this point. Good morning, Dr. Jay. I'll be able to
good day. It might be doing that. I'm mostly just interested in like maybe we can get the visuals for this.
There's no detail box for it. So I wonder if the detail box is the visualized boxes for this.
I hate was also set to 0.9 instead of 1.6. Which is a little bit weird because I hate in the game
is 1.6. I don't know why they've done that. And this is using the FireTrap Blocky model.
Which I don't know what that bottle looks like yet. Let's see.
Let's see here.
We've got...
Crouch offset, I hate the texture.
The only thing I can think of is that this is...
This is the hitbox that's interacting with Ron.
But there's gotta be more to this.
So I'm gonna keep looking.
We're going to get the rest of this back out because we've got the actual fire trap itself that's after it gets loaded.
We've got fire trap preview, which is the spawner.
Do you think I already did this? Yeah, this is one of the Discircle and Center.
So we've changed that already.
We've got the particle effect that's here, which I did the center of the circle for that.
And fire trap preview, which is there.
And the bounding radius, which I would expect to be like the distance the particle can be created at, but that's not it at all.
So it's a little bit weird and it's kind of strange. I don't know why that's like that.
Yeah, very weird action.
the
It looks like it thinks you're placing the object instead of casting a particle?
Yeah, because I think it is technically because what we're doing is we're doing a
spawn deployable from RakeHast and a deployable is like an object, but the object shouldn't have collision.
So if it thinks it should have the space to place the object with no collision, that might be the problem.
If that makes sense, so I don't know if that's a bug or if that's something we can change a setting for somewhere.
And if we can change a setting for it, great, you know.
Let me go back and link into our particle effects because I think that particle system is done to...
...not projectile, please.
Ah, where is particles? There we go.
Logical Spartacus particles. It's not a bug. It's a feature. You are a feature.
Yeah, we got explosion frostbite small, barbite small,
herbal big,
barbite projectiles. Where did my, is it an combat?
Put it put that, impact miss, fire, spawners, and backfire.
Did I put this in a weird spot?
is it a test for our spawners for our trip test for you select your circle okay we
got to move this that's got to get moved I'll move it I'll move it in the files
I'll grab it up here
Thanks for that so there we go
We're going to go into server and then particles and then we'll reload from here, we'll do this, that, this, because it's stupid.
Move this around and then it should be under, I think, combat at that point.
Firestick doesn't need to exist. We got rid of all that, so we can give it a firestick.
Let's see if impact has anything in it.
I don't think it does.
Impact, miss, fire, spawners.
Impact, fire is a particle spawner.
I think I got rid of that.
I don't think I'm using that.
It's here to the impact, we don't know that.
We didn't combat, and then I'll do
base600 combat, which is, I think, the right way to do this.
So I'll grab this, we'll go to spawners for this one.
Test Fire, spawners.
Spell selector circle.
And then we can grab it here and put it under combat.
Youep.
And then, under Fire,
take this FireTrap preview.
And we'll go under inside of particles.
We've got particles projectiles, I think it is.
I'll probably change the name of this from projectiles to spells.
But we should delete test now, we don't need that.
We'll take projectiles and we'll pull that completely up.
And then we'll put projectiles under on that. I'm just gonna be that and we'll change the name of it to spells
What's up
Oh, I know right mattress. It was just kind of how it is
You're a little wild dude
one
one guy rich beta chat was fine is still for the rich man like
dude the way to look at his this man
that's all that dude has
just let him have it
right if that's all he's got going on like
whatever man
Oh
That sucks honestly
We're gonna do spells and I'll probably do a directing called generic
To combat spell select your part of the smunner. I've heard there
And we'll go into here, and we'll say directory, and we'll say lapsing your first.
And we can go to this one, and we can put our fire trap preview particle system there.
Go under explosion.
I think we should probably take instead of explosion.
We probably put these under fire bolt for each one of these.
I think I makes the most sense.
Yeah, I think it does. So I think I'll start doing that, grab the use and throw these away.
We're leading a bunch of garbage.
There we go.
He's at the anyone who says something I disagree with his lying stage.
Yeah, I mean like, it's easy to fall into that trap, though, man.
Like it's super is.
And like I understand the necessity of needing something.
Whatever that thing is, you're like, I've got the thing that I care about, right?
It's the thing that I care about.
But like dude, if the only thing you care about is negative, you're not hurting me, you're not hurting the community, that shit sucks for you, man.
Like you should have something you care about that you like, or is good.
That's just gonna damage your experience, not mine. Like, damn, dude.
When I say if you'll bad for you on that shit, I mean that. Like, that's a shit way to have your day.
and
as
as the explosion that
of these under their individual spells this will be much easier to set this up
know I hate everything all the time rough to
if you
All right, we're going to fireball.
I'm going to start putting the special effects for each of these into their own folders for it.
So, fireball with all of those explosions,
for us both with all of his explosions, and that way we can keep everything nice and clear and clean.
Right.
The same thing for like projectiles themselves.
We'll put that under fireball projectile,
and then we'll make it like fireball explosion as a folder in there.
And I think that's going to make things a lot clear.
So we'll say Explosion like this.
And then inside of that, I'll go into here.
And I'll take these three Explosion Firebolts.
Now we can just dump that in there.
Oh, I accidentally put the Frostbolt on in there too.
Boo.
It's a lot of folders, it is.
But it's organization.
Like a big part of setting up what we're doing right now
in the beginning is making sure that the organization
is correct or what I'm trying to do for the future.
Having good organization for spell number one means
that every spell that comes after that is faster, right?
All right.
Because we have basically we have combat,
then spells, then inside of spells, we have fireball.
All the fireball's particle systems for its projectile,
and then inside of that, we have the explosion as well,
and then all of the particle systems
for both of its large and small explosions.
So everything for firebolt is in one folder
for firebolt under a section called combat spells.
Right? Nice and organized. Nice and clean.
This music right here is exactly
where I think of potion graph.
Firebolt projectile particle system.
I do think it's.
Frostbolt projectile particle system.
I got dupes.
We got doops.
Okay, so then we can take this and we can go into here and do new directory explosion.
There.
there we go, let's get rid of the guy. What is he making? I'm organizing our spells right now.
So everything is just set up for explosion, projectiles, and I think we're good to go.
So, you know, we've got our fire bolt.
Instead of fire bolt, we have our projectile,
like spawners and everything in there.
So, probably put that in there as well.
Under that, we have explosion from big explosion,
which I need to move all of this stuff out of there,
and like fix that up, so that's got to get cleaned.
And then, small explosion.
It looks like explosion, fire bolt,
small is not working correctly.
What did I use the same spawners?
That's a bit weird.
Yeah, I got to fix this up.
And then spawners in this one.
Oh, it's under fireball, it's small, it's spotters, that's why.
Yeah, so we've got explosion, oh, I know,
Frostball, fireball, it's small, it's missing its spawners.
That's a little bit weird, hold up.
Explosion, fireball, small, explosion.
As this is still using the basic S1s, it is.
I need to recreate all those, so we'll be doing that.
Explosion, firebolt big, is using all the special spawners
that we've recreated.
So I need to go through and modify those effects
to make them more uniquely ours,
because right now it's using built-ins,
as we can change them up.
Yeah, when SCP seems like a better file browser
than with built-in, or than built-in windows,
yeah, it's really nice.
I really like when to CP a lot.
Okay, so projectiles we can get rid of.
If we go to combat, it's got spells.
Particles, I could probably do combat
and then we change the name of that two player spells.
Projectiles we can get rid of.
We don't need that anymore.
I believe I wanna make sure.
Frostbolt.
Yeah, projectiles right there. 1323. 1333. Wait.
Wait.
That was changed on 19. That was changed on 16.
Why is that weird? Let's go look at the frostbite.
Well this is a bit weird.
We're using the ones under projectiles for us, we're using the ones under projectiles for
it's overwriting the original ones and I don't really know why.
Yeah, that's really odd.
So I'm using these.
Huh.
Let's keep cleaning this up. This is a little bit strange.
So instead of firebolt, there's actually projectile,
frost firebolt projectile, projectile, core sparks and trail.
They got made in the 19th.
But for some reason it's also got these ones down here under projectiles and I don't really know why the system is doing that so I'm going to clean this up
We're just gonna take all of these or I need to leave them we're gonna go from there
Make a new one called projectile
And then we'll take the fireball projectiles in here
I'm gonna make a new folder in this work folder and I'll start dragging and dropping these up
And I'm to clean everything up.
Excuse me sir, grab that, dump all these.
It's grabbing them.
It's got all my files now, and then we can go back over here.
We can go to projectile, grab that, and dump that in there.
So that's fire bolt, projectile done.
Yeah, a little bit weird.
I don't know why that's doing that.
So we'll have fire bolts and explosion in projectile,
and then explosion fire bolt pig.
We've got all these spawners.
I don't want them in there.
I'm going to put all of the particle effects
the entire thing, including the particle system in the root folder for that. So that way it's not as ridiculous.
Running front. We're going to hear. Now I've got a spawner is like that instead of the same folder.
You don't like supporting gambling and kick. I would be really interested to see if they offer
any deals for partners that do not involve gambling on their website. Because if
kick wants to be a legitimate platform, they need to offer interactions where you
don't have to sign on to a gambling agreement. That's the biggest thing to make,
because I don't like gambling. I'm not a fan of that shit at all. And every time I ever hear
anything about that platform, it's that people are forced into contracts, so they have to
to like support stake as well as some shit.
My status update is in discord.
Now update everyone like at the end.
What?
You won't make even make an account
on kick because of the gambling side of things.
Yeah, I haven't account on there
because when they first launched,
I was like, oh shit, we should make an account.
And I'm glad I did, so that nobody has my name,
but like whatever, you know?
But 95, 95, five is irrelevant.
You're not running ads.
I know that's kind of weird, right?
But like, we run an entire Animal Rescue
off of AdRaven in my game.
My, I cannot stress you enough
help incredibly beneficial that is.
Like, we make advertisers pay for Animal Welfare.
Think about that for a moment.
Yeah, is this game bigger now?
No, this is not game bigger, bud.
Actually, kick contracts are based around Plinco.
What do you mean it's based around Plinco?
Now you're gonna have to explain that one to me.
Kick contracts are based around Planko.
It's literally not possible
to have a contract without Gambling.
How is that based around Planko?
I know what Planko is, but like how is it,
I don't want you to say Google this.
I want you to show me what receipts you have
that makes sense of your statement.
It's a Gambling joke, okay.
Yeah, I was like, what are you talking about?
Cause then I would Planko is,
Yeah, that's why I was like, at the hell.
It says a strange statement.
It forgets to cap them.
All right, so collapsing Earth, that's going to be that one.
Firebolt is explosion in Projectile.
We've got those folders.
Frostbolt is explosion.
We'll make another one for Projectile.
New directory.
Rojectile.
and
the
Open you can't transfer it. Wait what?
This is still open, isn't it?
Now, abort, I guess.
Refress this.
Excuse me, John.
Okay, we're flying this time, whatever.
Now we can take projectiles of the folder and delete it.
And then we can go over here to projectile under Frostbolt and take projectiles.
Put them in there.
Explosion. Frostbolt small.
Spawners. Take these spawners.
I'll go up.
Look at that.
Grab that.
I'm going to be here.
You required soup, hell yeah.
All right, good.
Our explosion isn't there.
We have the explosion effect for the small one.
Now, we can do projectile projectiles in here as well, so Frostbolt is finished, an under-regeneric, we now have spells select your circle, that's done.
Explosion, under Firebolt, has both small and large, but small doesn't have its individual effects, we'll handle that later.
Not too worried about that for right now.
And Firebolt projectile, core and everything else for the projectile there, and in collapsing Earth, we need to make an explosion.
directory called explosion and we'll take this effect and put it inside of
there.
Off it goes.
And now we can go back to particles.
We can take explosion.
We can believe it.
Now we can go into this and we can change combat on this.
Rename that as layer.
you want this to be player related spells actually to be honest with you? I feel like we can
just get rid of this subfolder. Particles combat. What time would we ever be using
particles that are not combated. If they are combated, it should be used by anybody.
I'm gonna grab these. I'm gonna restructure this a little bit.
We go on now to the folder.
Of vanilla soy latte is a 3D soup. Honestly true. Yeah, we'll have crafting particles and things like that.
So I'm going to do combat and combat will have all the castable spells and then block and then like structure
Things like that, but I just don't need combat player. There's no definition that needs that. So we'll delete all this out
We call
Is your coffee or soup? Yes, it's just these are all combat spells. So it's like
Let's have a combat folder for the combat skills.
What about combat not player?
Then I'll still go under combat.
I want enemies to cast the same spells as you.
Is water a bacteria soup, yes?
Is tea a soup?
Or is soup a tea?
Tea is a soup?
All right, now we've reached that distance.
Mindstormsman said, make games on paper even.
You don't even need a computer.
Don't you meant a strange way to throw rocks?
Fair, yeah.
100% you are also a soup, you're five soups.
You're actually well-inked.
Yeah.
Get fired, software, restart, no announcement.
I forgot to refer it stuff where we restarted and there was no announcements, because she was asleep at the time.
Let me check.
Yeah, restarted three hours ago.
It does it every 48 hours and there's nothing I can do with this.
You're now in this.
you're parents like snow some of them do
we brought in a couple times before and then like put it on a plate for them to play around
and
if it never starts how do we get a higher watch straight did I have no idea
that he had a funny actually
yeah that's done yeah something like playing a
Newton fluid is a suit. What is bro? What is Newton fluid?
Okay, this is still working correctly. This is still working correctly.
Perfect. Works so fun.
Now we've got our targeting reticle, but it looks like it's still
So bound to a distance, there's got to be something that's stopping this.
I still know what it is, man.
What is causing that to disappear at that distance?
Can you melt the ice?
I don't know if I want to.
I said something up to do a block interaction and do it that way.
Ability cast distance?
I mean, there's nothing that I can find in here that does this.
And I'm starting to get lost trying to find it.
the right cast at a limit? That could be it. But we're not even interacting with that right?
Where's our config? Hold on. No, no, no, no interactions. Right, right, interactions.
On failed. I'm going to care about that. On next. Various fire truck config, default value.
Corrections?
Spell collapsing earth instant.
Let's go into spell collapsing earth instant.
Going to this.
Is there a distance for this?
Because this is after the model cast.
It's spawned deployable from Rakecast.
This is not...
Yeah, Max placement distance is 200.
So that's not it.
That's not it at all.
Yeah, because if we look at spell target or active, right, activate spell selector circle, which is our effect, the spell selector circle is the particle smotter, so we're spell selector circle gets called from is what causes this.
Spell Targeter is the variable, but that's not even working out.
So new Clapsing Earth Instant, we trigger the cooldown of ID FireTrap.
Spell Targeter deactivates what goes off.
Deployable FireTrap Preview, the Model Preview.
way. Model preview. Deployable fire trap preview. What the hell is that? That's this one.
So if that's the model preview, if this system ID is fire trap preview GS, I'm going to
it fire trap. We changed the fire trap preview GS earlier, so change that to something else.
What is fire trap preview GS? What is this one look like? That's the spell select your circle.
Okay, so that shit doesn't matter. It's important to fix rotation through a bounding radius 50.
So, if that's not setting the bounding rate rate radius, what the hell is?
What is Cosadness?
This is set the bounding rate is 50, let's do 200 and apply that.
It's still got a... this... why?
Why? And if I click out there, it doesn't actually cast it either.
There has to be something that I did. No, it doesn't change. Like if I change it, the 200 doesn't change it.
Play your interaction distance
Could it be
Is it interaction view distance? How do we up that?
That is the max distance from mining. Wait, what? You can mine all the way up there
Like if I click that, oh my god, you might be right.
It's the max interaction distance. God dammit!
We have to find a way to fix that.
We can't base yourself of max interaction distance, supposed to be a raycast.
I'm supposed to be a raycast, man.
That's not supposed to be an interaction distance.
At least I understand now.
Is that a Java fix it might be, but it's going to be feedback either way because
bounding radius should be the radius that you are interacting with a, like a thing for that.
That should be defining the distance at which you can do an interaction in this way.
Do you have to create a distance per spell? You can't change the interaction distance.
That's not a changeable one.
Like that's a huge problem actually.
Try to remove the ram sticks from your PC, dude. Yeah, hell yeah.
Is the book a pixel? Pickax? Is an item? No, it's not a pickax. No.
I don't think the book actually has a thing for this. Earth.
Good-weeping clap singer. I don't think it's veryable for that. Is there interaction distance? Is there?
Where would that be under?
Not an asset editor.
Is it like a hard-coded value that we can play with in Java?
I can make an invisible bunny. You do that.
Ooh, I have a stupid idea.
I have a stupid idea.
We get rid of the targeting reticle, and I make a very fast bullet that when it hits the target,
launches the spell.
that it is automatically all the hitting light of sight.
And we make it do the thing there.
You can definitely tweak the interaction distance through Java,
but the thing is I only want to tweak the interaction
distance for this one specific interaction.
That's the problem.
And since it's in real time, if we look at this,
it's constantly running with this starting article.
We can't.
Because that means you'd be tweaking that interaction
distance the entire time that this value is up.
while it's being displayed.
I just don't think that that works.
I think that there is a better way.
And I think using a projectile is the right way to do it.
I did learn this though.
This is kind of cool.
This is like a neat system that I put together.
I quite like it.
But, you know,
I think there's a better way.
Make you can make a custom interaction for it.
Likely, but to be real the apart,
like projectile is the right way to do it.
Go for this.
Yeah, normally you stand in the ground. Yeah, you do. You do stand in the ground. And like this matter like I'll just shoot it right shoot it at the target
If it hits a target, we'll just choose the block underneath them as the thing
Look at him. Look at his terrifying little busheny eyes
That red just dude
There you go
Glory to him. Oh God what was the problem? Is there a problem?
Small in the grass chat.
It's all?
What's the problem, Jack?
Oh, it smells kind of deep today, huh?
That block, what block?
Grass is looking a little tall today, huh?
All right, so we do this the cheese ass way, which is nothing about this.
We do a projectile that then does spawn deployable from RayCams.
The problem that spawned deployable from raycast is the way that that system works is it has to have a space for the deployable to go off.
It's a little bit weird because the deployable doesn't always need collision.
So a little bit odd. Long lemon. Why is so many long lemons, dude?
Send me a long lemon block. What is this shit? Amazing, actually. Incredible.
Deeply horrific. Truly.
Lemon. Nice. I'm gonna go, I'm gonna take that graphic now, I'm gonna save it. One sec.
calling it block lemon.png we're throwing it up on this here
common lock textures
there you go
I'm able to break blocks with raycast,
ask max and write by changing this selector distance.
Where are you changing this selector distance?
Markin?
Because we're not using an actual selector in this.
As all it is that is.
Because I can do that too when you're doing it that way.
I know this is weird, but you don't use a raycast selector
It's like they're to do a spawn deployable in that way, it's a little bit weird.
And this would be done in high-tell, what is this?
Nothing is diswine for me?
Yeah, that's just solid black, then.
Where are you going to add?
What are you talking about?
You okay?
It's a 250 hour long short somehow.
All right, it's funny.
Jake is back.
Jake, I am full of sadness.
I'm full of sadness, Jake.
I'll show you.
We're back.
See, see this cool graphic?
This is the new graphic that I made for, like, AOE reticles.
Looks nice.
Looks cool, right?
Looks good.
You say how it disappears, that's the player's interact distance.
For some reason we can't make particles, pass the player's interact distance, which is their block interaction radius.
Yeah, oh indeed.
I'm just like, what the hell, man?
So my solution to this is to not have a target in a vertical, as cool as that is, as nice as it looks, right?
I'm going to get rid of the targeting reticle.
I'm going to have it do a raycast to location,
and then after it raycast to location,
we'll spawn a deployable at that location
and have them be able to cast it.
The problem with this is this will likely not give a good enough indicator
to the players to where they're shooting the spell,
but we also do the same thing in block game, so I think that's fun.
Look at their parquet.
It actually had an infinite interact distance.
I did hear about that.
However, I don't necessarily want an infinite interact
Iraq distance, right? Because I could lead to really scary spooky
other shit. Because of forest fire that's a man. I mean, I guess, I guess we could
try the infinite Iraq distance. Just to see if we can do spooky
shit with it, you know, repair. I didn't repair. What is it?
Tool repair kit crude was that the one?
Interaction config all entities.
Oh, does that mean?
What does interaction config mean?
What does display outline? Hold up. We've got some weird shit.
We're gonna go to Earth. I didn't realize there was an interaction config section. That may actually solve our problems directly.
Hmm
Inaction config display outlines. What does that mean?
I have no good day my day. This is not doing it. All entities. Sure, be bug outlines. Use distance. I'd like to know what all of these things are
None of that is doing anything so far, but we can use distance, I'm going to go from there.
Use distance, we're going to get rid of all of these, and adventure mode.
Adventure mode is 50.
Wait, is that somehow shorter? Is 50 tiny?
Oh, there we go.
Holy shit, it fixed the problem.
Good.
I had to switch off the items which back on it, so now you want to get up high.
And then you're ready as it's 50.
That works.
It's not being fireball, kind of.
You'll want to get high up, which means magic is going to be in the hills, which is
cool.
There we go.
It looks like you're interaction distance when you're in creative
Mode inherently goes up.
Dork.
Nope, they're run.
Now.
Get it.
So we can snipe all the way out to there. That seems a little excessive. That's a bit far, maybe, you know.
That's a bit far.
Projectile is going to go in a distance though, let me just go.
I think it's good here.
I think this is actually good.
Now the problem is the next one, why is that turning red in the edges of things?
And that's the deployable problem, right?
So we got to figure that one out next.
Okay, we've got one part fixed.
I didn't know that that would work and we're also going to make another one of these and do create them
make that 50 as well.
Ooh.
I think it's a placement problem.
It is.
So the CloudSinger Thargeter actually doesn't interact in where it turns on spell target or activate.
spell target or activate in this case.
Let me show you.
We'll say, or get here.
Well, third gear activated actually turns on a variable called deployable preview, right?
And collapsing Earth's target is the one that turns it on.
And then that deployable preview goes into where is it, where is our particle effects?
Be gone with all this bullshit.
I need the particle's habit.
I don't know where particles are.
There we go.
Particles combat, collapsing Earth explosion, fire trap for you.
So we have to go back to FireTrap, which is the basic one from
I tell itself and
This bounding radius doesn't really matter. It doesn't really make a lot of sense
Can we grab this spell selector circle with a fixed rotation and spell selector circle
Is the generic particle that we made
that shows the particle lifespan gives us all the information.
Now the interesting part about this is that is creating a deployable,
which is their explosion afterwards, right?
And then deployable fire trap preview, that right there,
is the one goes off for this. So looping, row, and idle.
And that's it. So this is the thing that has a hitbox.
And if we delete the hitbox, it can't be null, so for some reason, their deployables need to have a hitbox.
That's the issue.
And the fact that it needs to have a hitbox is why it can't be deployed in the sides of things because it's hitbox is intersecting with other blocks.
Which I'm going to be honest with you is kind of stupid.
to playable shouldn't always have to have a hitbox so I think that is the issue right now
and I think I should raise that as a bug because a hitbox of zero should be allowable
on something that you're going to have that is not destroyable but we're thinking
asking the devs about this yeah I'm going to raise it as a as a bug or a question
more likely and be like yo why is hitbox on this you know it increased the
the parameter increase work it yeah the parameter increase work so thank you guys
for bringing it up we can keep the hitbox and just change the behavior
on collision no we can't change the behavior in collision as far as I can tell we
might be able to I just don't aware if that's the case but the hitbox is
something we really don't need for this legitimately so so now when we do this
it's not going to function anymore you can't pass the half that try to make new
mobs not trying to make new mobs right now I'm trying to build our combat
system. Combat system is the most important thing because if I can get the combat system working,
you can play the game. Even in a shitty format. There's two things made working. I need gathering
plants to work, and I need the combat system to work. Combat system requires very basic interactions.
This is one of those basic interactions. Yeah. Tori Kitch with 500 bits said only free
Sith Lords have appeared in the Star Wars movies, for if you can't do koo.
Not David. You're actually right hitboxes is the way in this situation. If it would
allow us to, but it doesn't. It doesn't allow us to do this. We have to have the hitbox.
The hitbox also can't be set to zero. So if you set it to zero, it screams and shits at the right
set of my screen as you can see. So it has to be set to something else. And in this case, it's
set to like, negative 0.1 is fun.
It's funny as it is, and then it's your point one on this side.
And then, 0.1 there.
And now it shouldn't have a problem anymore.
Maybe it does.
Yeah, now it doesn't have problem.
But it's still cutting into that block on the side by doing that.
So it's the hitbox for sure, it's the hitbox.
Which is like not great, honestly.
It's not good at all.
Can we set this one to zero?
Okay, that works. Maybe we can get it to like if I can get it to work on one side of an object.
Maybe it's this other side. No.
Maybe it's not the hitbox.
What is causing this?
Hmm.
Making a square.
It's already a square.
These, the particle that you're seeing is not the select there, maybe.
The particle you're seeing is a visual representation, part of all.
It's not actually what's being selected.
the
so this
doesn't work there
as we're in any direction is the problem
that is the issue
yeah not even in the centerpiece also it doesn't work between blocks that means that they did
rake casting correctly good
and you place it under a block roof
the
yes you can place it from underneath
You just can't place it on the side.
That's a bit weird.
Why can you place it from underneath but you can't place it from the side?
and be the reasoning that.
the block is in line yet is, top of the block works, bottom of the block works, why
this size?
The center is in on the flat plane.
How does it make sense?
Were you pointing?
The center?
Right?
Make the sea height large and see what happens?
20.
maybe it's not the hitbox maybe it's something else man
I'm thinking of something else at this point let's keep digging
yeah let's keep digging something's different is somewhere
It's because it's casting from the air, and the air now, it's nothing like that.
Something strange here.
It's not being effective when you change the values exactly.
So something is, this is not what we're looking for.
We're looking for something completely different.
So this is actually the trap preview.
We still haven't found what turns it red, by the way.
And the base color is set to this.
Position offset, we're going to change that back down to 0.1.
By the way.
They don't like how high up it was
I like it's slightly above that, but let's go into hero quick and see if we can change that
Change the position off to set to zero
5 is this not
Wait a minute
Is this not using deployable fire trap preview?
Is this not using this model asset?
Is this supposed to be using this model asset?
What?
Okay, so fire trap in read-only.
The playable fire trap preview. The playable fire trap.
What doing?
What if it isn't using this shit at all?
What if it was never using the preview?
What if this is the exact same problem as before, where there's stuff in here for the
The fire trap that just isn't working.
I bet it is.
It's better than Minecraft modding, yes.
Yeah, it is.
Trimatically so.
Fire trap preview.
I bet it is.
I bet there's something stupid happening here.
I bet there's something super stupid happening here.
Firetrap preview GS.
Firetrap preview.
Why are there so many versions of this?
They have a test version and a non-test version and they both overwrite each other in their dump.
Now, it's not a super-resistant situation.
It's let's go replace the entirety of the situation.
All right, we're going to go to block game. We're going to grab all this stuff. I'm going to
probably blow up each piece of this. Activate trap is the stats condition right here.
here. Processing a signature energy that is not what we want. So probably change this
to a change set and a set modifier here into play will preview or remove that and behave
your set. Remove the costs value absolute and then next is what we want on this.
Is there nothing after this? Okay. Let's start up with Earth. Let's see what we do from
Right?
Spell collapsing earth weapon.
We go to interactions, we look at the interactions, we do a stats condition, we go to
next to replace, the interaction is spell collapsing earth instant, we go spell collapsing
earth instant, we spawn deployable from right-cast, the configuration is ID fire trap, and
the model is deployable fire trap deployable fire trap preview for the model preview.
duration but his live duration. Involverable. Wire-frame debug visuals. This might be
where we do this.
Ahhhh hold up. It's broken now. I'm broken.
Somehow.
Oh wait, that's why.
You remember that change I made? They didn't do anything?
I did something now.
So it wasn't up there in real time, but now it's suddenly up there in real time.
At least my goddamn mind.
So when we change bar trap preview, I have to go back to Earth.
Good to spell collapsing Earth instant.
Change something on that.
I think I'll go back over to here.
And now it'll actually update.
Okay, so that only updates when I change something else that is using it.
That's an editor bug.
That is an editor bug, my dude.
It's changing it.
It doesn't actually change it.
Watch this.
So we go check this out. I'm going to go close all these.
Got it. Get it. Just to many damn bullshit's open.
And they're all differently sized. Okay, there we go.
We're going to spell collapsing earth instant, right?
And we're also going to open up fire trap. And we'll grab fire trap preview.
Under fire trap preview, you can see that this is kind of close to the ground right now.
Under fire trap preview we can set the position offset to now be five in the sky and to see
It doesn't update even if I get rid of it change the weapon back still is not there
However, if I then go into here and I make it change and then change it back in each change at all
It suddenly updates
So what's happening here is that even though we're updating this it doesn't take those changes into
So we hit this one because this one right here is actually the one that's using those
changes as it can fig.
So I don't think it's a bug.
It's just really goddamn weird feeling.
So after you update a config like this, you have to go and update it.
Wack dude.
Alright, live duration, model scale.
This is all the stuff we have to change now.
Bale, if we do failed interaction, then it does that again.
If we do wire-friendly bug visuals, debug visuals, start radius and radius, height,
radius change over time, damage interval, damage cause, reference to damage cause, fire.
It's a bit weird, the play of effects, flame staff burn, we're going to remove a play of effects, a tack owner, a tack team, a tack enemies, that's very interesting.
Because the tack owners and sap, but it's still letting them fire. Not a bug, but definitely quality of life improvement needed at some point, a grid.
It's a, it's a oddity is what it is, max live count.
So I'm going to have three of those at a time.
Okay, so the strangeness here is that when we use a config,
respond to playable from Breakcast, we end up having this problem.
Let's keep looking at this.
Spell target or deactivate, trigger cooldown.
I think that'll need to trigger cooldown when we actually do the thing.
Right?
This does an interaction called simple, over the runtime is 0.5 of it fails, but does nothing,
Hold up, source.
Okay.
Okay, that's a bit weird, man.
I'm going to do this, I'm going to save that.
Yeah, that wasn't even required.
I don't know what that was in there.
All right, that's fixed.
We're just cleaning shit up for this interaction.
It does the spell twitter deactivate and it does the trigger cooldown.
When we cast this, there's no cooldown, and then the cooldown should start there, but there's no cooldown on the item, because we don't have item utility on it the way.
So we're going to go to Earth, spell Earth Instant, and we're going to go look at weapon Earth Instant, we'll go all the way to the top.
I'm going to categorize items utility is there.
What is the cooldown on this thing?
Just casting an ability that does the cooldown not actually work?
That may be the issue.
Hmm.
This shrimp ball response?
This is no meaning I didn't need shrimp joke.
Shrimp.
I think that may actually be the problem.
Because we don't have a cooldown on this.
Maybe we'd be that.
That was weird.
That was just casting it.
It's not what I wanted.
Huh?
It's just casting it.
It's just casting it always.
We're going to be like, hold on.
So the cooldown of fire spells not going to go right off.
And you're like, how does a bit of spear upwards?
It's going to do an explosion.
Like, it'll do just do like a punch.
Honestly, dude, it'd be kind of cool if we got like a big stone fist
that just like punched out of the ground, right?
for like a big thump yeah
in the spell melts no not currently but I can make it do something stuff like that
it's going to be a stone spell eventually we're in our explainer on vertical yeah
like big these crushing head but big recent punching fist right yeah
yeah
You grab this up
Let's see what is this
I tell us the like that model you can have it erupts a bunch of spikes. It does have that actually
Let's go look at this still like light
But which one would we use maybe use a different one. There's no one's stone is available
Well, I might do that.
Bryce, what are you talking about, bud?
Like we're actually working on a game right now.
If you be more specific, we could have a conversation, bud.
Let's see here.
Yeah, that's kind of sick, licking.
And it rotates each time, randomly.
There's the random rotation.
That's kind of neat.
We just have that like shoot upwards out of it.
It's a bunch of different ones though.
Like, what if we did something like that, and then had it go like,
just push, right?
So I take both by once for all systems.
It's by once, as far as you know, it's by once you have it in your account.
make a bone prison spell that you could. I mean it's just meant to be like really
simple ship right now, but I like the idea of having it just jump that out of the
ground. Oh, what is large iceicles? Okay, that's kind of neat. And we could make
her own too. Honestly, we could have a giant fist just shoot out of the ground and then
Blash a middle finger and then disappear out of the ground again
That's how you do it, right?
Well, on block animation dude, that's
Just I'm then slowly slides back into the ground
Frosty are we for the slow and this case it's gonna be stound up. He's an astounding ability
I kind of like the volcanic the most I
Um, I feel like it should, it should somehow match the texturing of the ground and beneath it, you know, because that's what um, collapsing Earth did.
Terminator Phumps.
It's getting better than ashes. I mean, to be honest with you, ashes got a little serious problems right now that they are handling.
I am out of out of delicious waters.
the
good to see more games have been all week my dude
and work on other games of stream anyway work on her pen off stream and work on this on stream
I already got your own high-toes over to play with the friend that sick dude. Yeah.
It's way nerds.
Still under-scored generation with 500 bits said hello private ear hardware.
In honor of year of the horse, I will a story about the majestic creature known as Marvelous Sunday.
She's a young girl with the wish to make the whole world marvellous.
She was once kidnapped by the CIA so they could harness her mystic powers, and for what?
She freed herself by utilizing her domain expansion, pulling them into the marvellous
universe.
They were brainwashed into joining the cult of the marvellous and let her go home.
Oh, I can and Laura Vumamo so may as wild.
That's completely insane.
The multiplayer does not work or no, you mean, in, in, in, high-till, yet does.
We were multiplayer server here, and when Jake has internet, we've been working
and stuff together, but Jake has no internet today, so F.
Yeah, I didn't realize that the lore in that game went so hard.
Yeah.
Like I had no idea.
Block game is now as two demos, though, doesn't minecraft and
block game is not a demo, maybe.
It's just free.
It's internet who took a holiday, he had construction workers nearby and they cut his internet, even though they said they weren't going to and then they did.
And that was just internipless.
We're just kind of a big deal, so I don't kind of like the size B.
Which means they made a mistake.
What happens if you use code buyer and you buy this game, it gives me money, which is really nice of you.
You don't have to do that.
It is not required if it doesn't give you a discount. It's just nice. You're still around. Yeah, absolutely. It's stream six days a week, man. Why would I go anywhere?
Worst vacation after he worked through his real one. I know, right? Oh, that's true. I should tell him that.
This is the universe. Telling you you take a real vacation.
one
you want to the worst part though he just work on a high-fiel stuff offline so it's a
matter
it's not a step
you developing a multiplayer server yeah we're building a uh...
you will see the changes immediately would have any rest of the server yes
that is exactly why we're building a stuff in the middle
everything that i'm doing would be visible to him immediately
You think a week off another new Minecraft your goddamn right wanky you want to see something cool?
Look at this fireball and guess what charge double bigger fireball and look at this
Class ball and look at this
Targeting radical fireball shit not done yet. Yeah. Oh by the way
There's that I'm a block now
They kid, get if you cut the grass and you free me.
Promise I won't end the time of man, I promise.
Yeah, it's not going to happen.
You just have to free me out of the ground.
That's fine. Just do it.
I'm safe. I'm promise.
Where are you going? Where are you going?
I want to see something cool, I want to see something really cool, I'm going to go in
this and we're going to go to the flat room, I want to show you how much should you
can just change this, right? Look at this, big old flat world, right? You see that
shape before, weather, set, clear. What's this? You can change all of the weather systems
to whatever you want. You can change the clouds, you can change the fog, you can change the
lighting and the sun, but most notably, you can change the moon.
There it is, it's beautiful.
I can just traverse the sky.
it's one of the issue give you power it's to like the nine of the
also your character model is sick look at that
the character creator is fantastic and you just get that character actually in game
it's like minecraft but better in every possible way I did
we've made a liquid in the other day like making new block is really simple and really fast you want to see how to do it
you want to see how to make a block
Look at this shit, see this?
And we can just go into the block, and we're going to block textures.
Oh, I figured to restart the server before.
I have a new graphic on the server, give me a moment.
I'm going to go out of new one.
We had a couple new graphics that I need to update.
One minute.
Well, are they?
Well, am I beautiful graphics?
It should be on here and then textures.
We have block-thoor and block-limin.
And I need to make items generated and then icon-thoor, and I'm going to put icon-limin as well.
Let me show you how fast this works through. If I had the settings turned on, which I don't
right now, I'd be able to put this on the server without ever having it turned off, by the way.
But right now I don't have that, so we're going to put it on the server and then do the restart.
I've been waiting for the host to change the flag in our runtime for it.
Don't forget that, Curse though. I saw the Curse what I wanted to do when it was over.
pretty smooth. Are you hosting the server on a VBS or local
on the front? I'm actually doing it through host and that's it.
Do the blocks taste good though. You can make them taste good. You know how in
Minecraft where you wanted to make like a new crafting station, like a new
crafting bench, you had to like do a whole bunch of weird bullshit and
sacrifice one of the blocks from the video game and then you made it
so that that one specific block now could be interacted with and it
could never be in World Gen ever again. So you choose some kind of weird
debug block that was never used. You don't have to do that shit. You just
make a new blog. You literally just make a new blog, though. It's crazy. What do you
work on? Our MMO reporting it from Minecraft over to Hytel. And I'm working on spells
and learning the acid editor. The first thing that I wanted to do was learn all the tools
and the tools that really weird right now. I've also been giving feedback and bug reports over
to the depths. So one of the big ones that we gave yesterday was a documentation, the dot
documentation variable inside of every single one of the things in the acid editor, isn't
actually displaying even though they wrote them all. So they're just there. And they
didn't know about it. So because this is a four year old build for them that they
only had a couple of months to work with. And that's it. So all that work when they
fix that will be displayed to us, which will make our lives easier. Yep. And that's it.
You give him feedback, log. Yeah, no, actually. And not only that, the devs actually
showed up in the stream yesterday and asked me for that and wanted it and had been fixing
stuff because of it. So it's exactly what we want to do. The devs are super responsive and
fit that stuff. It will be amazing when they get it fixed. So it's going to build this now.
Yeah, I thought that was awesome. Dude. All right. We're going to go back in a block now.
And grab this. We block lemon. Go back into here. We're going to block textures. Do this.
And then we can change that to block lemon. Beautiful. Isn't it? And then we can go into here.
and we can look up block.
And now we've got this block lemon.
And then just be like, hey man, I'm a lemon in the ground now.
And you can just do that.
And every player on the server can see it.
And they can interact with it.
And you can make it have its own special particle effects.
Or maybe make it glow and give off light.
Or maybe have specific drops or any of that shit.
And it's just immediately in the game, dude.
Can you kick it?
You can totally kick it.
You want to? You do that? We'd set up a kick animation.
When it's just be easier for the devs to turn off features of the game that don't work,
why would you want to do that? What?
No? What?
There you go.
Are you talking about like ashes? Grom, Steve, don't do that.
Is that an ashes, meaning that feels like an ashes, man?
not necessary
did they doxon what hardware are good for a server? I don't know I don't know for that man
everything that I know for all this stuff that they're doing there is it's done for posts so like yeah
nice
you can get even deeper grass to do that he's shrink it go like
the horror
the
Lity overlays there
that's neat
yeah
oh by the way I want to show you the small animal that has steeped the shemies eyes really
look at him. Amazing. He's incredible. Behold the glory of the lemon block.
Yeah, there's a lemon block over there. So anyway, um, why keep you want to play high,
I tell you right now, it feels a lot better than Minecraft, especially from a developer perspective,
and also from a gameplay perspective. There's a lot of people that are playing through it and really doing it.
It feels more like an RPG than Minecraft does. It's kind of nice, but then I really could job with it.
Yeah, Jake is back, but has no internet. You run out of your phone or something, dude?
Mike, have as many famous multi-block mods, do you think high-to-be-all-impleant multi-block
structures as well?
There's already people that are putting a whole bunch of crazy shit in in terms of,
like, mods.
I would not be surprised.
I've already got really easy stuff like corporate tech, this already, and luck firms
is already in, so it's just a matter of time for everything else to go through as
well.
And we've also got stuff like this, like, template-based crafting, they already planned
to do this, which is crazy, because like, that was one of the plans that we had for
our port.
And you can change all these pensions and everything in all this shit, too.
So, internet's back for Jake, are you actually back?
You're back for real.
Now we need to figure out why this goes red.
Why though?
I have an idea.
Is this an aspect of actual placement?
It is.
Oh, I understand.
Look, hold up.
You get one that's not like in my way.
See that? See that turns red automatically?
This is a hard-coded feature of placing a deployable.
That is what's going on.
So when I'm casting this book and it goes red, it's a hard-coded fit like feature of deployable placement.
We shouldn't use the deployable system.
That's why it turns red.
We shouldn't use the deployables.
It's got to be some other system though.
That's why.
It's god damn it.
There's got to be a way to create
an object that does a thing
at a raycast location.
Throwing them?
I don't like the idea of throwing them.
Throwing them is kind of lame.
It's a spell, you cast it, right?
Yeah.
I can understand that throwing it would fix our problem.
Check what torch is used because they can replace the ground and on a vertical.
No, it's not about being placed on the ground of the vertical.
It's about this feature doing that.
Unless you mean if we make it count like a torch,
and then I can be deployed along the walls. Is that what you mean?
That might be the way. Maybe we can define the deployable that way.
Like if we look at the deployable, because this is, um, let's see, fire trap.
That's deployable fire trap preview. We have to have, it's Earth, is the other one.
is the other one. Yeah, the Earth instant is what we're after.
We might be able to do that. So let's look into the config for this.
Model preview, live duration, and vulnerable.
Let me pull up a torch, because that you might be on to something, then.
Useable on something we care about. Block tight. Block light. Now movement settings
flags. Now movement settings. Now placement settings. Place in empty blocks.
I don't think that works because we're not placing an actual thing.
I don't think it has those settings but if we're looking at placement settings, this
This is kind of what we're out there.
Support down.
Rock bean.
Wood bean.
Bents.
Oh, is this actually like changing the way that it interacts?
Match self and support?
Oh, it's support.
So if it'll fall apart when you break something underneath it.
That's what it's doing
Interactions is a use interaction change state
Okay, so that's not it
Interaction hint
That's interesting
I don't think you've seen that yet
Okay, I'm gonna try placing empty blocks. Let's see if we can do that and rotation mode and block
Review visibility as default. There's the two there
wall placement override lock win torch wall. Okay. If there's a way that we can do this,
let me see, crude torch we're gonna go back to Earth.
Instant is their placement settings.
Damage cause, no. Don't care about that. Good morning, good morning to you.
this is furniture is not deployable yeah but I'm wondering if there's
placement settings for deployable and it looks like the answer is probably
now. Hmm. Yeah, there's gotta be something else for this. This is the deployable
Review.
We're using the model preview of deployable fire trap preview. Maybe it's a that one that we can change.
I don't know what live duration doesn't either.
Type a we. Is there another type we can do?
I feel like a we type should be configured as being able to be cast anywhere, right? You know what I mean?
Let me go look at this.
It's got Type A we.
Where is that even at?
That's hard good.
Yeah, A we shouldn't be restricted by that.
Ooh, there's gotta be a way.
There's got to be way.
Okay, so this one is actually deployable preview.
And it's doing the preview with the hitbox is the only thing we can look at.
The hitbox is not what's causing this.
Eye height doesn't really matter.
Do you have a creator code, pin comment, code pirate, position offset is fun, target entity
port, self, the target node name is the part that's really really really many.
System ID is fired, trap, preview, Gs, are we actually even using that?
We are.
And this is the one that's doing that.
It spells select your circle, next to your rotation.
So maybe we have to go get the deployable fire trap from the this side.
Actually, the deployable turret is pretty interesting too.
That one is an actual item.
The deployable healing token is interesting as well.
That one's an item as well.
Sorry for missing the pinned comment?
No worry about it.
Don't worry about it at all.
If you want to support me with the code, that is awesome with the event.
So this is a model asset, and this one is also a model asset, and on this model asset,
do we get a placement, and I don't think we do?
Neither of these gets a placement.
Sout of a bitch!
Is this an official tool from the devs? If so, it's pretty insensitive.
Yeah. Okay. So, if we don't have...
I think there's a bug here. And the way that I feel that there's the bug is,
because we haven't set to AOE, and AOE is still disabled along edges of blocks.
Do you guys think that's fair at this point?
Because if you're doing an AOE, it shouldn't care about being cast on a wall.
It's also doing this on like clutter and plants and shit.
And we have no way of fixing that.
The AOE should ignore these things.
You still think it's behavior of set?
Let's check that first.
Where are you seeing set?
Under what asset?
Under Targeter?
a
I think I like to my target
are good to
uh... this one like lapsing with targeted this one as the interaction of spell targeted active it
or the generic that I'm in
what to go
Spell selector circle, you mean this one?
I don't know where you're seeing SET.
Somewhere there was a behavior of SET.
That could mean anything.
The word SET is used all over the place for many different reasons.
was in something with the targetter.
Well, this is the spell selector circle that I made, the particle effect that, so if
it's in the targetter, which is our collapsing earth targetter, this, we've got it set as
a attack ranged, maybe if we change ranged to not, I don't know what will happen.
know I didn't do it I don't think we're using this one or not yeah we're not
are you using this? I'll delete that. Yeah.
That's weird.
I think it was the spell itself, like under interactions.
Okay, let's go look.
Because the spell itself is this.
This is what you're talking about.
That's the instant.
And we're doing spawn deployable from right-cast.
We're doing a configuration here, under next type serial.
and the interaction here is trigger cooldown and spell targeted deactivate.
So, I'm not sure where you're getting set from.
Right?
The parameters behavior that's not in the spell itself, that'll be on the weapon then.
Under interactions, I would guess this, I don't know where you're getting behavior.
What could that be, under?
There's nothing in here called behavior.
Do you have a picture of this when I can find it?
Yeah.
Why is it have to be a deployable?
So it has to be deployable because we're putting functionality in a location.
And it looks like what this game does is it uses deployables as the way to do persistent
AOE. Does that make sense? Anything new learn today with High-tail mod? Yeah, so I learned
how to create a targeting reticle and uploaded the graphic for this, made it in GIMP and then
put it over and we can ask to spell on that location of the targeting reticle. It's quite
nice. What about totems? Totems are deployables, yes.
That is the same.
So I guess in this case,
maybe we've built something different.
Maybe we just use a project L.
I wonder if this is the way to do a project L
that goes into something else.
What would exactly be the problem we're trying to fix?
We're trying to make it so that this,
because it's a deployable,
see how it turns red when we get on that wall.
It's the same functionality as placing any other object
when it doesn't fit.
See how that turns red?
Yeah, we don't want that to be a thing, and like when it goes in the edge of grass,
like this should, this is an AOE type, that one is an object type, an AOE type should ignore
this shit, and it doesn't, so we can't cast in walls.
Can you put the item on top of the grass? You can't, yeah, you can actually do that on top of
the grass, but like when you put it in the edge, it cancels in the edge of grass, it's super
weird. You're able to make it the foil that follows you around, like a summon, yeah, I can do that.
But I probably wouldn't do it as a deployable. Probably do as an NPC.
Good work, I think this spear, be thrown thing you're trying to avoid. I'm trying to avoid throwing something.
I'm trying to get instant transmission cast, a location.
Can I quickly find a place to be placed? Hmm, that gets a little dicey. Right? We wanted to go with a player's pointy.
Is it easy to install mods for I tell? Yeah, it's also very easy to install like to monitor
self is what I'm doing right now.
It's also really weird that we have this target node name. Let me see if we can change that out.
Yeah, that didn't matter. Cool.
The system idea is fire trap preview.
Yeah, so that is the system idea for the particles. Well, this is weird, right?
Yeah, it's almost 2,000 mods and curse for it, exactly.
Target entity part entity.
I don't know.
Nope.
So the editing system here to sell for this doesn't matter.
Oh wait, I forgot.
I changed something one second.
Close that.
What was that?
I close all this steeper shit and I open, there we go.
And then this we need to make one change and then change it back and see if it still works.
Okay it does.
Subscribe here. What's up, dude? So this config is being pulled in. You think? Is this a model
I think there's got to be another way to implement this. I think there has to be at this point.
I think there absolutely has to be a different way to do this now.
You get banned from the high toe website for logging in.
That sounds like something went wrong in their end, and you're likely just caught in
a whitelist for a little while because of things you were trying to log in too many times
too quickly.
Start radius and radius.
Hi, radius change time.
Damage amount.
When you change the offset to make it work on one wall, I've tried that didn't work.
That's why I'm trying to check anything else that we can look at.
Somebody said that they saw something called behavior and it was set.
And I don't know where the hell that is.
This is everything that interacts with this spell.
Usually the way that I would feel about this is like it's from deployable from
The great cast is the name of the system for this.
I'm going to wait in the ads, by the way.
No.
Wait.
Thanks, Nick.
That's so stupid.
I found it.
I found the damn thing now we know I fixed it all right so this is stupid
there's a flag called a loud place on walls oh that's it dude like you literally
turn this off you can't place it on walls you turn this on you get a loud place on
walls. At least it's fixed, right? We're all blind, yes. Everyone, that's why I was
like I'm just going to go through every aspect of this and it's got to allow
place on walls right here. It's been right there the whole time. Oh God dude. Yeah,
we can shoot it, not through grass. Grass counts as a wall, which is weird. So it hits
the grass. I feel like grass should be something you, you can cast through, but it's
it's not. It goes up the grass. So you can actually hit the Syracass in this case
are going through that counts as a solid block. So tree cover can block it. I guess
if you can't see it, you can't hit it, right? Yeah, there's no attack enemies hit
blocks. I'm not worried about the attack enemies. Because it does, it does do effects. I
don't have it doing any damage right now, but we had it lighting things in fire
on. Some of the ferns? Yeah, exactly. No way to bypass hitboxes, not that I know, but I
feel like there's probably a way to do this legitimately so. Yeah, there's probably a way to
do this somewhere. Oh, wait, I'm going to change that reference existing. Blocking
damage entities are going to do Earth for this. There we go.
Best hiding place in plain sight. Oh, I know dude, there's a lot. I mean, none of us saw it.
Probably like an ignore specific blocks for Rake as thing. There might be something for that.
Maybe hitbox collision config. Maybe this is a config that we can put for that.
There's probably a hitbox collision config so let's go and look this up and high feel itself
Soft collision or hard collision. Let's set that to hard collision and see what happens
That is exactly what it is now. No. Is that counted as hard?
Oh, that's weird. Look it makes the leaves bend away from where your spotcast is going to go
Because there's technically an object there. Do these count as hard collision?
Let's see, let's see if we can change the soft collision and see if it's different.
Nope, let's go find out what there's do.
Yeah.
That's an instant.
So let's go into here, we're going to say, soft collision.
What are you?
type soft. What? What does it mean?
I don't know what it means. What is this freaking asset? Hold up.
Grass. It's just called Plank Resharp. All right, let's let's see what's going on there. Plants.
press your
It's just called plant grass sharp and what are its collision properties this left collision properties
material empty
opacity solid
was my collision hitbox type hitbox is block half
I look like Ray Casting is not doing that, uh, interactions are not critical of that.
Do zombies kill plants in the game?
No, but you can make it, my guess.
Is there really even zombies or skeletons all over the place?
Draw type is cube.
Maybe this, the opacity, or the material type of being empties doing that, is the hitbox?
Yeah, I mean, I'm hoping we can just ignore, I don't want to change up an assets in the game.
We can make a collision detection system to like ignore this because hitbox type is block half
So maybe we got to go look at block
Boxes
Doesn't have any tags
Maybe that's why it's doing this maybe it's because it's not a soft thing, right?
Maybe they made grass wrong
Could be
Is there anything that's going through?
Oh, no, it even hits this little guy
The grass might be hard boiled. That's true
You're not even wrong my dude. So hard collision is collision type hard
So maybe it has to have
Hard collision
Right like I don't I don't know
That's a cylinder
Bro, what does that mean?
There has to be a way to do this
Apply effects attack under attack team attack enemies, wow, cool
The playable preview
Tags
What kind of tags do we have on this? Nothing
Do not harm the cylinder, I'm gonna harm the cylinder, dude
Even though you're not supposed to even though I know you're not supposed to them about to harm it
I love how we fixed one bug that was like super easy to fix and now we can't fix the next bug.
The hitbox collision can fig is something that I don't know what this does.
The cylinder is stuck and cannot be harmed.
I'm harmed by the cylinder.
uh... damage cost isn't matter
this seems like it's the right thing
that seems like the right thing that i should be checking
right
is setting the config weren't only hits hard objects
already tested that jake doesn't it doesn't fix it as you can see
yeah doesn't do it
my little boy
get out of the fire
yet still it's still colliding with that hitbox it's almost like it's
It's almost like right casting can't determine soft, but as you can see, like it's still, it's hitting soft, that's definitely soft.
Hmm, what else counts of soft? I think barrels count through soft? Remember it?
It's glad with water? No, I have it ignoring liquids.
I don't remember where that's stored at, so maybe we can do that.
Oh, it even doesn't untorch his, man.
And half-lucks that way.
I mean, as it works now, right?
Can't you ignore grass, too?
That's what I'm wondering.
There's a thing that I had before where it was ignoring liquid.
But I think that might have been in a selector.
I don't think it was in spawn deployable from Rakesh, I think it was in selector.
Try pitfall grass?
What does pitfall grass there?
Is that one set of soft?
Yeah, this didn't work.
Hmm.
Yeah, there's no detector for this one.
Let's do the same thing with grass with vertical slabs.
Yeah, yeah, this is with vertical slabs.
Like this, I think this one here is a vertical slab.
Yeah, it is.
That, there we go.
Yeah, see?
That's correct though, because that's a hard object.
I want it to go through the glass and shit though.
What do they have?
I want to go through plants.
I want it to go through all like ground cover basically.
His grass blocking your cast is a little bit weird.
Like last? Maybe not through glass, but you go what I mean. Like stuff that can be determined to be ground-covered.
Because if you can't then you're like, uh, instead of just along the ground in there.
Right? Because it's an Earth spell, not a floating plant spell.
Yeah, the mages were sending me being shrubbery, it's probably not that fun, because these, these will actually go through soft, as you can see.
And then this, that goes through soft as well, but it doesn't go through hard.
And this should only be going through soft, but it's not working.
Let's make sure if you're looking at the grass and break the grass.
The grass can't get in the way if it doesn't exist.
Okay, buddy.
Okay.
I'll press said just had a shower thought.
If I download a game of purchase, does that make me the download client?
Yes, yes it does.
I'm need some rice.
Ciagex with 500 bits said four I was thinking about getting into horse racing.
Already got a name ready for the horse.
Last name, hearted first name, hoof.
God damn it.
Who made you this way?
Can you change the properties of the grass?
My man, they're like 200 different assets of grass in this game.
Every plant, every crop, everything.
That would be hell.
I do not want to do that.
And that's just this bio.
Well, I can technically do that.
That doesn't seem like a right way to do things.
Yeah. There has to be a better one. The hitbox collision config does not appear to be working.
Let's go to here and we're going to say hitbox collision config which is going to be hard
collision. So it's entity hitbox collision config. We're going to entity hitbox
collision config and see if there's other hitbox collision options. They're not. So in this one
I want to check this and we're going to override the asset.
Take a look at this and see...
What does that even mean then?
What?
Five, I guess.
You know?
Five.
Because why not?
What's it made? Who knows?
Hard collision done, man.
Yeah, done
Nope
No idea
This doesn't seem to do anything
We'll change this to soft like collision offset ratio 50
that
since this is a config maybe I have to make a change in collapsing earth
like that
nope
maybe so using that oh it's definitely using that
It's the vertical location.
If I cast it here, it's going to cast there.
Like the issue is the vertical location is not cutting through soft targets, which is what I expected.
That's the expectation.
Heart collision system does nothing.
Delete that.
Got it.
Help.
I may have just crashed the entirety of the game.
Yep.
Server is very much.
Give it a moment.
I just deleted all of the hard collision in the game.
it's fine, it's fine, it's fine, it's not fine, I'm restarting
make some noise
the
it's
the
starting
Okay so that's not working. Let's go to the earth weapon.
When we're doing this we have a configuration we're doing fire trap. That's the idea.
Deployable fire trap deployable fire trap preview and we've already looked at all this.
If we look in here model is deployable fire trap.
We should probably overwrite this as it can't see what's in the source for this.
Yeah, we got overwrite that.
Remember not over to our site.
So now on Blockhead design we've got this right here which is our...
are... is it a weapon?
Earth?
Yeah, there we go.
So this is where we actually cast the A-wing.
In vulnerable live, model scale, blah, blah, blah.
This is a serial interaction.
That's where we cause the spell targeted to deactivate.
Let me trigger the cooldown.
And that's fine.
The cooldown is called fire trap 20 seconds.
So we go up here and we look at this.
spawned deployable from Rikaz.
You chuck them kimchi and you ended up in your nose, dude, that's rough.
We'll go back into the weapon and take a look at this.
Drop the item animation, that's fun.
Weapon, stat modifiers, there's our Earth damage, render dual-willed is useless and any
stats to clear useless.
And we're doing an interaction with an interaction config, render deployable preview.
That's what matters.
We say use distance, all entities, what does that mean, dude?
What does all entities mean, dude?
That doesn't mean anything.
I don't know what the hell that does.
Interaction config debug outlines or display outlines and debug outlines.
We'll put those both on.
I did nothing.
All right.
Fantastic.
You were cold now, you're warm.
Gimp doesn't need to be open yet.
What was that up?
of these, secondary primary. On this interaction, click Qing Time Out, no, require
a new click, no. Stats condition. This checks to see if we have deployable preview,
if we do, then we replace this. With the variable FireTrop can thing, I don't know
more way I actually set that ver.
We'll figure that later.
Spell collapsing or thinsten.
So we set that variable, I guess, on the character.
Right?
Such a weird way to do this.
Block a type, no.
This is gotta be on this spell,
because this is the thing that does the raycast.
Let's just open everything and go through every single piece of this.
First person particles and now trails, no, this is all visual effects, then move in
effects.
Rules blocked by.
Ah, it's blocked by other interactions, not blocked by a type of effect.
Settings, if it's adventure or creative mode, the camera, not relevant.
Type is serial, that's the next interaction.
Not helpful.
and the configuration for this.
So there's no configuration where this makes sense.
There's no configuration where this makes sense.
Shit.
Ha ha ha.
Were you ignoring liquids?
I think that was in Raycast Targeter.
Like if you set up a selector called a Raycast type,
not only will it crash the editor when you do this,
But if you can get past that by doing it manually,
you can then set the thing to ignore liquids.
It looks like in this,
the spawn deployable from Recast,
it just automatically ignores liquids.
And there's no other options.
If you turn off place in walls,
as it go through grass and leaves, no, it does not.
It actually even gets worse.
Watch this when we do this.
It means that you can't place it in the sides of grass.
She's even funny, she's like, no, no, that's the side of that's a wall.
So it's the decking this in a way that is really silly, man.
Yeah, so this is the option that we found to fix that.
And you would think that hitbox collision can fig would be the thing to change with that.
So we were like, oh yeah, hitbox collision can fig.
We'll change that to hard collision only, we're soft collision only and we've looked at those
and it just doesn't do anything.
I'm wondering if hitbox glitching config doesn't work, or if they've set all of the
collision config on these wrong.
I have a sad, sad realization, I think.
Plant grass shard. Let's go look at something.
I have a deep fear of death.
block flags of these, it's under block.
Gathering the soft.
Lux it's sound.
Hitbox tight, chest small.
What does that mean?
What is that?
Material, Worse Material, Solid
I don't know that means
Material empty
If a material said to empty, shouldn't that mean that we should be able to use a ray trace through it?
Is that what should be casted?
That might be the problem there.
Yeah, you would think so, exactly.
State data?
Support.
Yeah, maybe there's something in there.
Let's go look at Solon.
Empty?
Block-type list asset.
Whoa.
Nope, material type doesn't seem to be in there.
If we look at our weapon for collapsing Earth and we look at block states, they're
at that, create them better, and then we can go into this and look at material, you'll
get empty or so on.
In opacity, I think that's just based on visual, man.
That seems like it's based on visuals for it.
Maybe not on anything else?
Because I'm not seeing anything in here that denotes the kind of collision it is.
Other than hitbox type, chest, chest, small.
Try that.
Chest, small.
Box bounding boxes. And it's just bounding boxes.
which is weird that they said it to that, like, you know, I think that means you can walk through it, maybe empty means that?
Well, if empty means you can walk through it, then why can't we set a ray cast to pass through it?
This may just be a bug, dude. This may be a bug or a feature request at this point, because I don't think there's a way we can do this.
If you ever see anything out there that says that like I'm investing in crept there is some shit it's a scam it's a lie. I will never invest in that shit never once in my life never will never have.
Let's see.
Every single time I see a creator get invested in any type of crypto with their community
it turns into a run poll within days.
They just rip their community off.
Miss me or that shit.
Not interested at all.
Never do that.
But all this demos for BTC, that's funny.
Let's see, a loud place on walls.
So this is actually doing that.
The book visuals is doing this.
These bond particles spawn particles, that's fun.
I wonder if we could do a spawn particle for this?
Yeah.
You've just been tokenized.
Oh shit!
Turned it to a joke.
I don't give it shit, dude.
Yeah, I've already put out an essence before being like, I'm not involved in this shit.
So if somebody goes like, there's just pirate coin or some shit, there's nothing I do, but I don't do that, and it's not me, but I...
empty solid, transferred or not, the ceiling you think of is, we can't, we can't seem to set the hitbox collision conveying anything other than soft and hard.
Which is weird, because there's nothing that determines soft versus hard collision.
We only can choose empty or solid, which is weird.
What about the raycast that I can make her own?
We could probably, let me try to do something weird, because like,
it looks like spawn deployable from raycast.
It does not actually do a normal raycast.
There doesn't have all the features of a raycast, right?
Because when you look in this, you've got the deployable model.
live duration doesn't mean anything that's defined by the model itself.
The scale and all this stuff doesn't seem to work.
Damage amount is kind of a main and vulnerable true attack owner falls.
Yeah, there's nothing in here that didn't own any of that.
However, if we do a new thing, we do an interaction and we call it a,
I think it's just an interaction. Let's do interaction.
and be like test and create that and go down here to test and then we say the
type is going to be raycast on how it's going to be selector and we'll do that
and it's going to be really pissed about it and the source will be type selector
And then we need to change this to ID,
RakeHast, and then apply this changes.
And then in here, we'll now actually show all the RakeHast,
because this is broken to be clear.
Yeah, so now we can set all this stuff up and do things.
And see what says hit block, hit entity rules, hit entity.
That's all the stuff that we're missing off of spawn deployable from Raycast.
That's the issue, yeah.
What about objects like arrows so they have a property that allows them to go through
RUS, arrows are a physical projectile, is the difference.
Yeah, arrows, projectiles, all of those are very, very different things.
It looks like a raycast can't do this correctly.
Yeah, there's no config for the raycast itself when you're doing spawn deployable from
I'm right-guest. It's quite weird.
Yeah, I guess that's true, man.
Um, it's just all that, right?
What happens if you try to build over grass, it breaks.
Well, it doesn't let me do my system over grass.
I'll have to find the closest block below and then cast from there.
Yeah, sounds like bugger part-time.
I agree.
I think it's going to turn into a feature request.
It'll probably be a feature request because it means that ray casting and spawn deployable
from ray casting are not in parity with each other.
Which is weird to respond to deployable from ray cast is effectively just ray casting
with extra steps, so it should probably just be spawned playables in the interaction
and break-ass thing as an interaction, and that's it, you know?
That whole thing is really weird.
The fact that it's both in one and not really both.
What happens if you touch the grass with Lidae?
Yes.
Can you make your cast break the grass before placing?
I mean, kind of, but that's not really what we want, because players will use that for
weird shit.
So here's the problem we're seeing.
Right.
And you've got two things.
You've got raycast and you've got spawn deployable from raycast.
Which is weird.
Raycast can actually have interactions on it that allow you to eventually spawn a deployable
from raycast.
That doesn't make any sense, though.
I, this is the request I'm going to be putting in.
Take this off and make it so that we have raycasts and we have spawn deployable.
And I use a raycast to spawn a deployable at a location.
Done.
Because the way that it works right now is you have spawned a deployable from
Raycast that it doesn't have all the features that Raycast has.
So because of that we're missing out on a bunch of things like collision
management, everything else.
And the idea of spawned a deployable plus raycast is just
Raycast with extra steps.
So this doesn't really make sense to maintain both.
Does that make sense?
This is like a really weird kind of interaction that makes no sense.
sense because we have selector right cast and then we have spawn deployable from
right cast. Like it's own thing. It's got the smell of a reason they did it
exactly. It's just I think they did agree yeah it's just very strange. It's just
like a really odd one. Selectors don't work. If you choose selector and then you
go down and you try to choose the ID. Let me go grab this. You'll see ID is set
to right-cast, you have to do this inside of the source, you can't do it otherwise.
There wasn't a deployable turret break, what do you mean deployable turret break, and
you're going to have to use more words?
Can you save the grass collision when the arrow is fired?
And it's path?
That is a very roundabout way of doing that, but we're not firing an arrow, we're doing a
right-cast, off of deployable spell, you know, so this right here, this interaction is
is a spawn deployable from Rakesh,
but we get none of the options of a Rakesh.
Like we go in here and we look at our selector,
a selector can then do a whole bunch of cool shit.
Like hit entity, hit entity rules, hit block.
Like you get all of your collision definers right here.
And in spawn deployable for Rakesh,
you get none of those collision definers, nothing.
What's a Rakesh think a line being sent by the computer
to determine where it's gonna hit a thing?
Does that make sense?
Like a bullet, the path of a bullet,
about shooting the bullet.
Could you give yourself those options through the source?
Well, I mean, I could implement a custom interaction,
but what I'm looking at here isn't just us having
a custom interaction to make a work.
I'm looking at more why, as it built this way,
because no one's going to be able to use it effectively.
Does that make sense?
Because if you have one thing that is spawned
deployable from Rakeast, and you have another thing
that's just a Rakeast, and the thing that's just a Rakeast
has all the functionality, and spawned
The Playable from Rakecast doesn't have any of the functionality, but runs a Rakecast on its own
that is non-configurable.
Why do you have this as anything other than just spawnedable?
Rakecast directly from the center of the camera, all the way to whatever it touches, first
in that vector.
Yep.
And since you can't define the Rakecast on this, you can't do anything with it.
And if we do select or into a Rakecast, and then do it, it still doesn't do anything with it.
Can you make it behave like a throwable?
We don't want it to.
I don't want it to have like an object being launched, right?
the naming flies it could be called from a raycast try it before it didn't work.
I knew less about the editing event so maybe we can do something with it now but yeah
it did not work at all then.
Yeah, super weird.
Normally you would expect this to be like I use a raycast I determined the location
the raycast lands and then I do a thing at that location right and there didn't seem
to be a way to do that at the time so I'm going to try it again we'll see we can go
from there. Because we can do a create embedded. What do you mad about?
He'll develop it, ask it. Well, we'll do spawn deployable at hit location.
Because you've got spawned deployable from RayCast, and you've got spawned deployable at hit location.
I detest he's selector results fail. Can't he selecter?
But yeah, maybe with your spawn deployable at hit location.
And then... wait.
the
rules settings next failed tags config
a.e.
And crashes.
I forgot if you select a.e. crashes got
gave it.
Ra.
Casting crashes all of the place.
You can't define selected Ra.c.s.
The whole bunch of shit.
It just crashes.
It gets really pissed.
You have to do it through the editor.
You playing any MMOs currently?
Ashes of creation, that's about it, but I'm not too happy with them, apparently.
Blocking test.
Going to next type, and I guess we'll do
under this, we'll say type, and it's supposed to be what, A-E.
Config. So it's going to be a section, all the...
and
the
you have a lot of
not have a lot of
Yeah, yeah, yeah, yeah. I need to look up the formatting through this.
Where is the old Zeke Arena?
I.D. Direction, where's the raycast?
Hit block hit any rules effects.
Select your raycast.
There we go.
I.D. raycast offset distance, target type entity, hit entity, interactions, hit block
interactions. We don't have one for config. I don't know why that wouldn't work.
Is the config not able to be pulled that way?
Crashers are fun. Making server mad means you're making things true. That is true.
Let me go grab this and pull the config from it because there's actually config in this one.
And we'll see what that looks like, source.
Where's me old config?
Wait, what?
Ahhhh.
It's a big ass thing.
Okay, that's probably why that's magic.
Invalid, oh, that's one.
Ah, ha!
You're still angry.
That's fine. Where's my config now?
Uh-oh.
Configure's not designed in the same way.
On this one. Oh, because it's instead of the type. That's why. Hold it.
I
Ha ha now we don't crash when we open it
A
Now that dude's just the weirdo. I just got rid of him dude.
I don't know. I don't know what their plans are for their kind of stuff right now. I think it's more about making sure the tools are working for everybody. Thanks mods. I just ban it.
Yeah, I'm right. It's kind of absurd to be with you. I'm that weirdo year, weirdo. You're like five weirdos.
Then I'm serious, I think this challenge will be done in high-toe. What is this challenge, man?
What?
I don't know what this challenge is. I just have the audio, you know?
the light and what not is already running like shaders and MC it is yeah they've got a lot of really good
blinking shaders in it already and that's it you know so like I don't know maybe later they'll have more options for that
I wouldn't see why not yeah I think the thing that's really weird about it is
I don't know I think at a certain point it's just making me got a damn sense right
right? Like, I have to believe that either it's bots or like, dude, they got to have
something else going on in their life. Like, I have to. It can't just be this. Like, it's
got to be something else, dude. The people that do that in some wild. Here's to see how
shaders will work. So they said both of the client limitations. It's a bit difficult
right now. Probably it's probably going to be updated for that. Yeah. We'll never know. I'm
three weirdos in the trench get kind of hope you're said to convincing not use
alien in it no no no if you change the config option in this it will crash like
see this you ready for this oh it doesn't crash after you set up okay so it's
only if you set it up it crashes so if we do this and then we change it maybe
because it has to be as initialized not notice if it's not initialized it
crashes. That's the meme, you know.
That's the blocky game.
But yeah, config, we're gonna go back into this, excuse me, sir.
Apply that back in, and go back to the editor. Now we can change it.
All right, so if we're doing an AOE, we have the ID set.
Max live count doesn't really matter. The playable, that's fun. We've got all this shit set up.
Debug Visuals, so now we've got this as a selector doing a spawn deployable at hit location.
This might be the better option, right?
Because then we could do a selector spawn deployable at hit location and then do all the same shit we're already doing.
Maybe?
Or, alternatively, we can go up into here into Earth.
We're going to spell instant. I'll grab all this in the source spawn deployable at hit location
Apply those changes and see what has changed
Is there anything else that we get out of that?
The answer is I have no goddamn idea
Rules settings
Maybe it doesn't change at all
that is a
what's match now
so that doesn't work
and change this
spawn deployable
at hit location
to take our original stuff for this, right over into this. So we actually have that stored.
We can set the config. I can't set that the A, wait, I can't. I'm going to grab this.
We'll go into source.
Apply that, go back to the editor, now we've got to config back in place.
This is all exactly the same, literally exactly the same, there's nothing else that's
different here.
And we can do Max placement distance, preview stat conditions, where's preview stat conditions?
Playable at hit location spawned deployable from right-cast the one difference between these is there's no preview stack conditions
They're just gone
Which is something we need to be able to show the preview hologram
So that's a good work
That's why I'll do
Oh my god
This got to be a better way to do this, right?
Later through a dude, see you're adding. I'm trying to think of what we could do at this point because this
seems whack. This seems like completely whack to me. Like, we changed this
to spawn deployable, right? From Rakecast. We get our previous
stack in here since if we go back to spawn deployable here. From hit
location, we lose that. So you have to do spawn deployable from Rakecast
in order to place placements, right?
Like you have to.
Which is wild, man.
Ugh.
One of the high-tilted ems made a necromancy tone.
Oh, the necromancy tone wouldn't change what we're doing here.
That just shows nearby stuff.
I was just casting nearby.
I'm trying to do something that is targeted in a location.
Because what we'd have to do is spawn deployable at hit location and then not have
I mean, the real question is this.
Does the visual indicator on the ground actually matter?
That's the question.
Do we care?
I mean, the indicator's cool, but does this matter?
Or do you just want to cast when you click once?
Do you want to click twice to cast?
Or do you just want to cast and then cast?
That's the question.
You like to see where you cast it, a little cast wherever your mouse is.
If you want a single click or two clicks, that's two clicks or one click, and there
is a delay between the Meta-2.
If you go like this, like you go, it won't cast, double click won't cast.
Give me a config option, your two clicker, single click, click guest.
I'd make it a toggleable option.
You can't see the top itself, yeah, I can do that.
Let me just keep casting, it's fine.
The problem is this is that it's squeeze grass.
And I think if we do a hit location and we won't see the grass
Haven't had you I have a weird idea
Making things optional is always good for player experience. I know it's good for player experience to do that. I know but we're a little bit limited right now
You can chose the radical. It should be canceled. I'm a nerdy is yeah, you can cancel it. You can show the radical
And then you can I made it so you can right-click the castle if you want to
I think if you have a
I think if you have to release a classic version of your game you screwed up somewhere. Well, I mean, yeah, generally
What if the spell break the grass? No, we don't want that we want we want the reticle to go through the grass. So here's
Here's what I think I'm gonna do. I think I'm gonna get rid of the reticle
I'm going to make it so a casting place because it's how it works in like a blocking.
It just casts when you click it. There's no selection ridical.
And it works like that in a blocking on Minecraft, you guys already enjoy it.
People like that spell. So I'll make it see you just click and it goes through.
I will try to do this with spawn deployable from at hit location and do the exact same features it already has.
and see if that goes through the grass.
But if it does, then we're probably fine.
And if it doesn't, then I put it in a bug for this.
Actually, if it does, I'll put it in a bug anyway,
because you should be able to define the RakeHast.
I'm just going to put it in a report for this anyway.
Put it in a feature request for this.
I already have the one for RakeHast and Changes.
We'll put it in another way down there.
Now.
to
the
spawn the coil.
Yeah.
There's an hard-locked functionality that we maintain for every sub-like there, right?
Because the fact that you do it from spawn deployable, we're just going to call the spawn
deployable.
It's the same as spawn deployable from hit location.
We should just be able to find a hit location, right?
like a selector for hit location and then just spawned a playable.
I'm going to go grab this right casting changes damage system.
We'll do your request.
You, and you.
Love seeing him so happy if I tell. Yeah, no, it's super fun, man. I, I just really like tearing this stuff apart.
Like trying to spawn an object where they click, I mean right now you've got two different versions.
You've got spawned deployable from Recast and spawned deployable from hit location.
These are both really weird, right?
Just make it spawn deployable.
That's it.
And maybe give it an offset value.
Right?
Like that's all you would really need at that point.
You need to config for it.
You need an offset value and you've been able to spawn it.
The problem that we're running into is the fact that spawned deployable from Recast doesn't allow you to configure the Recast.
spawn deployable from hit location, you have to use with a hit location anyway, so like at that point it's like why
Why not use you spawn deployable with an offset and require it to have a
three-dimensional location that is fed into it from the interaction system like it's just quite odd if that makes sense
Like there's each of these has to be maintained independently and as they add other detection types
They'll have to add more and more spawn deployable interactions, just make it a generic spawn deployable and let it hook
I into the other ones if that makes sense. This is just weird this way.
You can explain this. Do so. I'm already writing this. So, what is your explanation? Because the way that they have it set up right now is not
Doesn't make sense or feel good, comparatively.
Generally you just set up a generic to this. I mean like you, I spawn a thing.
I could explain this run. Okay, okay, that's the name. You said I could explain this and then post it a run gift. I swear to God dude.
Spawn object instantiates is an object the hit look hit position. Yeah, so imagine this. Imagine you have like spawn objects, right?
And then the spawn object inside of it you have like the x, y, and z coordinates.
And then like this is how you would spawn it right in this case they're doing spawn object
right cast
And then they're also doing spawn objects
Hit location and that means they'll have to like spawn objects
With offset like why would you do that you just you would just do this
Just be like
Right so like this is this is kind of older stuff it seems where it's just broken and it's it's not built like a
a function would be effectively. It's it built. It's built too specific.
Do you also change the page? I'll leave it black and the text the white and docs like I do. Yeah, that's what I'm doing.
It is black page white text. Thanks my life easy.
It's quite nice. Yeah. Yeah, I've also got like a bunch of other things in here. Like there's no random ranges inside of
anything you can't do random ranges, which is weird, you know?
Maybe like this, what is this?
Placing objects via a raycast hits in Unity as a separate thing.
Click to instantiate.
Yes, so basically what they've done is in high-thale,
you have something that would be like the click portion of that,
and then the instantiate portion of that,
and you would pass the click part to the instantiate part, right?
The problem is they've made this into one function
for two different abilities.
They've got one for raycast,
and they've got one for hit location,
which could technically be the same thing,
but are vastly different.
is really weird. So what you should do at that point is that split them in half, right?
Just replace the spawn deployable interaction. Then we can pass it whenever values we want, right?
Switcher fields are done overall and doesn't add much values. You can't configure the parameters in the
Recast used. It would be much better to make an interaction called spawn deployable.
And let it be used from selectors like Recast selector. This way, there isn't hard-locked
The lock functionality may be maintained for every select your type.
And moderns and chain it with all other musical,
what do they call interaction?
Nights.
All there's select your types.
There you go.
Yeah, that's all it comes down to.
Joke supported Java, your Java.
It's not in Unity. This is not in Unity.
They were just showing me like an option of like how it works in Unity.
But yeah, because we can't define this right-cast, we can't do that.
Which is fine. I'm going to find another way to do it.
We'll get the spell to work no matter what.
That's what we'll do.
All right, so spawn to play with the hit location.
Basically, I need to make another weapon.
And we're going to assess that weapon.
We're going to duplicate weapon collapsing Earth.
We're going to do this one, or we're going to call it weapon collapsing Earth, weapon test one.
Can't be one, it's got to be I, whatever reason.
Create that, we're going to weapon test one, go over here.
We're going to go show all properties.
We'll look into the interactions here.
We don't need a render deployable preview,
and we don't need the secondary interaction, can go right now.
primary interaction at this point does not need a stats condition. It just needs
to get rid of that. We'll make a new interaction and then an interaction is going to be
where you
Earth and we'll make a new spell collapsing earth instant we'll duplicate this
spell
Earth test
We will create that in there.
We'll change this to spawn deployable at hit location, confirm that, grab all of this,
go into the editor here, into source, take the configuration for this, leaves, there we go.
Apply that under this, that's invalid, that's fixed.
And then do... that's fine, editor is fine now, look if they can figure on this, that's
good to go.
Go back into our weapon, which is weapon test 1, do interaction there and say, reference
It's existing, earth, spell, earth test.
I don't know if this is going to work, but we're gonna find out.
But, there's my book.
Where's my golden book?
Shouldn't this be spell, earth test?
Weapon test. Oh, it doesn't have a word here, isn't it? That's why. Weapon test.
Hey, that's not functionally. Let me see the server log. No server log. Weird.
weird. I don't know if you've already seen this over the last few years, but the
animals and ashes is looking really good in lightfall. This is no
is building up in the mountains, that's cool.
Is there a place where I can find a list with all the mobs, blocks and item
ideas? You can find all the mobs. I don't I don't have a list, but you
can find all the mobs in game by hitting tab, going to creative tools, going
I think world and then spawned editing and like they're all in there and there's like over a thousand dude
Like there's a there's a lot of them
They're horrifying actually
There's a lot of enemies
is
is the new and the implications show up all the time that's what we're trying to do
yeah that's what we're trying to do i think it's actually showing that particle effect to other players to the
When you're my goal, though, what you're trying to do?
To build, I'm building the baseline for all of our combat systems in the game.
Like, we need to port everything from blocking Minecraft, and I'm trying to learn the asset editor
to a good decrease that I can do.
So, by the way, look at this and then look at this guy and then look at this guy.
It's just a zombie with another zombie as an arm.
This game isn't saying. Yeah. It's a completely insane.
the
Now, yeah, there's a ton of, like, just look at how many guys are in here, man.
I clean the root leg, I clean the root leg, I see the leg, I see the leg, that's kind of cool,
Mitchell Bird.
The Queen Beckett-Ealthly Elderly Lagoon is got a tiny little beard and incredible.
The fairons are pretty, I love that the skull helmets that they have pretty cool looking.
Duck!
Oh yeah, the temple deer is actually have flowers in them.
Hmm.
There's so much shit to clean up.
They're fox people. They do the cold fairings.
Yeah, they got fox people in there. We've seen a few times there. There's also these,
which I don't believe are in the game right now, but I've seen them in the model editor and I was like,
what the hell is that? That is horrific, right?
And there's all these different spirits, which are really cool, because I'm going to be using these, you better believe it.
Now one has no animations, but I'm reusing these. Very excited to that.
Oh my god, it's a slugma.
Do you look at that animation of the snail?
That is phenomenal.
Look at his little eyeballs.
Oh, that's a magma slug. I hate that.
Hate everything about it.
Yeah, they don't really good job with these. There's so many options.
Oh, look at that. The skeleton actually is a graphic.
Oh, it's like a rune set. Look at that.
That's freaking sick looking dude. He must be a summon.
Yeah, that must be a guy to get summoned. Look at that rune around him.
That's really cool.
I
Look, it's me when I'm done working in his editor
It's finally happened block game is now at a high table. Oh, that's sick look at that guy
Look at that dude
The incandescent huh
That's a freaking sick-looking wizard, dude.
A gunner, huh?
Does he actually have a gun?
All that is cool. Look at that. Look at that.
Do you use AI in your games? No.
I do not use generative AI.
Surely weird that I've gotten that question like five times today.
What makes you ask that?
Is there a minivarations of a single skeleton type?
Like the cacti, there are, yeah, there's like a bunch of little minor variations for ton of, like creatures.
I don't know how many have those variations, but there are a lot of them.
Like deer can have flowers on their horns and like the cactus can have like a, like a growth on them, like, oh, kind of stuff.
A lot of genders use it, that's why. Yeah, but I, I, I, them, you know, I'm not going to do that.
Well, that's cool.
I like the two different versions of the moss horn.
I was like that it's not just a re-color, like look, the fur is actually completely different between these two.
Like the model is actually different, even the model appears different.
So it's not just a straight up re-color, it's like actually completely different model was.
I like that.
Moose.
It's a goddamn moose.
You.
The horror.
Tiny meerkats. Oh my god it doesn't stand. He stands.
Mops there.
Larva void.
Interesting.
Hmm.
scratch niffin flinch.
All right, I think I've learned a bunch about this today.
Well, look at that guy.
This is like Zaffer, I'll do.
I believe it.
All right.
Let's try to get this weird tested version of this done.
So if we do reference interactions, spell Earth test.
And we go look at spell Earth test.
That is spawn deployable hit location.
Do we have to do a dual click for this?
I don't know.
I don't think we do.
If we look at weapon test,
and we look at weapon collapsing Earth,
we go look at both of these,
we do weapon,
stat modifiers,
damage Earth, that's fun.
Interactions and interaction can fing.
Use distance.
Web and test.
Interactions, interaction, config, use distance. All right, so that's fun.
If we go into here, and we say interactions, spell Earth test.
Let me do spell Earth test, because there's something we can do on this side for.
Let's take the answer is no.
The spawn deployable at hit location to have to work with a bullet.
Do a make a projectile that then cast spawn deployable at hit location.
Does that have those works?
Alright, maybe.
Yeah, maybe.
That's what you're thinking earlier.
Like a potion splash?
Let's go look at the poison bomb.
Yeah, bomb potion poison, right?
We've got this, and this isn't interaction.
Oh, that's a projectile.
So this projectile has an explosion config, and I guess that's it.
That doesn't work the same way.
So that one is like a grenade and when it hits, it's just the projectile.
So even this is not using spawn deployable.
Let's go look at the totem.
This is deployable of totem heal, right?
We know this one.
And if we go healing totem, model asset, healing totem in terms of this.
What if we just make a healing totem, but we make the bullet really fast, right?
You know what I mean?
Interaction, interactions, primary,
interactions, serial interactions, commandment, projectile, there we go.
Projectile can fig healing totem deploy. Why do you have to office get everything?
Projectile can fig, healing code and deploy.
Under a projectile can fig, model is healing code and projectile.
Launch forces 10, interactions here we go.
Projectile miss interactions, remove entity, and spawn deployable at hit location.
We just make a projectile and we make a projectile do the thing.
It'll cut through grass.
I just fix that problem.
If there's a need to be all in a bunch of different configs though but we can do this.
Which is kind of sick, so we have a path forward.
Okay, let's think about this.
Let's think about this.
lawnmower spell is online. Well it won't destroy them. Get rid of weapon test.
Weapon collapsing Earth. Actually we'll keep weapon tests. We're just going to build
us on the test. We'll call this weapon Earth test. We're now on. Weapon Earth
test we're going to hear and we'll say create a projectile, create embedded,
roe, ejectile, and make that projectile in the projectile ID with to make a new projectile
all the way. Rejectile, test, Earth. And we'll go on a here and call it Roadjectile. And
then we'll create that. Are you kidding? I think the name out. There you go. Great. And
now we've got projectile test, Earth. The appearance of this is going to have to change. We'll
just choose a normal project that I'll already have.
But if we have a frost bolt project, I'll just choose that one as the appearance.
And we'll make it so, actually we can make it a fireball appearance, a fireball appearance,
or actually even better, bullet blunder-boss appearance.
We'll make it so that the speed of this is 500 blocks a second.
The gravity is zero.
And we'll make it so that the projectile, I guess we'd have to make it so that the
Projectile then has that and we do
Whereas projectile idea is going to be test Earth and then next I think it'd be next on that yeah
I think they'd be that are you the honor of high-teld now?
We'll go into healing to them
There we go. Healing Totem Projectile. This projectile. Does this actually have any attachments? It does not. So we do weapon deployable healing totem. That interaction is.
Oh, it's not even launch projectile. It's just projectile.
Wait, what? Hold up.
It's gonna get even wierd or now.
Just projectile type with no other information and then project config is projectile config
healing totems.
I thought config healing Thunder is one, or deploy.
Oh, because that config can have an interaction on it.
Oh, it's getting so dumb.
Why is that so complicated for no reason?
Projectile.
And then we do a config.
And on that config, can we do the next from that?
Let me go look.
Yeah, on the config is where we do the interactions.
So you don't make it a launch project out. You just make it a type project out. You set up a configuration.
You make that configuration out of the interactions. Because we set it up as a launch project, though.
Then it launches the project out. We wanted to shoot.
And that's going to be...
...jectile test Earth in this case. And that one can't have interactions on it.
Why? Why?
It seems like it seems extra complicated for funsies.
So we need to project our config.
We're going to call this projectile.
Config.
Test.
Earth.
Print.
And now in this one we can have the interaction.
And the interaction in this one is going to be.
How do we set that up?
Inside of the config, we have an deployable
Objective config, projective config healing totem display spawn deploy of it's gonna be interactions
in there
Interactions
Wait what?
That's not correct. Wait wait a minute
Okay, so this isn't on primary, it's on projectile miss, and then we do create embedded, and then we do interactions.
What happens if the projectile hits, man?
What happens if the projectile hits?
Remove entity self. I'm gonna bet. Remove entity user.
All right. The user of this is counted for that and then the other one is going to be spawn deployable at hit location with a config.
Okay, this is silly now spawn deployable at hit location.
I'm creating a method spawn deployable at hit location. There we go. Now we're going to go to
source and we have to take our configuration because there's no way to do this manually
without a crashing. We do this and that. You're at that, play that change.
We can go back over here and we've got our spawn deployable.
Cool.
And then we can go back into weapon test Earth.
And we change that to projectile.
Instead of launch projectile.
Oh, we know it's.
Yeah, weapon Earth test.
There we go.
Projectile.
And we set that to the config.
Project that config test Earth.
And project that config tester is that it's this one here and then that will launch it
in that direction but how do we shoot it fast? Do we have to get it speed on this one again launch force
500 whatever and the model is going to be bullet okay okay yeah yeah
Yeah, I think I think that works
500 speed yeah, it it it does what a raycass normally would. Yeah
It's quite weird, but we'll get through it
Okay, inside of this one
spawn deployable at hit location. Actually we can just say close that.
Source this. There we go.
Tight. Okay, we can't change that. I'm about back in the source. I'm just grabbed this.
this. We have to hard add these. I'm just going to dump it.
There we go. Okay.
Weapon Earth test one.
I got very angry at it keeps me at the center.
No, I crashed me.
Let's find out why.
Okay, so if we go into weapon Earth S1 and we look at this, we've got type
projectile projectile config test Earth and that's our interaction for primary.
If we go to weapon deployable healing to them, we've interaction.
Simple, which doesn't seem to do anything, don't really know what that is, and then project
all projectile config healing time to display.
So projectile config Earth set Earth test Earth rather, and then that.
So let's go into config healing totem deploy, config healing totem deploy, and projectile
config test Earth.
Let's just do 10.
Whatever.
Spot deployable at hit location.
Our configuration on this one is AOE.
Healing totem.
AOE fire trap.
Same shit we put on everything else.
The loud place on walls now.
Hitbox collision config is hard collision, damage cause, earth, type, remove entity afterwards, after it misses, weapon earth test, is in this one, I don't think we need anything else, I think we just need that, projectile config tester, why does that crash, maybe it was too fast, maybe got pissed because it was too fast,
This blocking Minecraft one have online mode disabled, what do you mean online mode disabled man?
Oh, okay, so it flies in the new crashes.
The crashes when it hits.
Now I start logging your crash for me.
I don't know why.
There's no data in the crash.
It's not too fast.
It happens on landing.
So the config.
the config. Let's cancel this change and put it back. We'll try that again.
There we go. Now works. It's because the config wasn't technically loaded until you
changed the parent object and then changed it back. It's a inheritance issue.
Yeah, it's in the inheritance bug. So let's go into here and we'll do bullet blunderboss on this
and we'll set the speed to 500 and again this is config so we're going to go back to this
and then change it to modify the parent object. I look it's exactly what I wanted.
Yep.
and
and it can cut through the grass now
we just have to change the project file for it make it easy and good
we made it invisible project file that is doing us and I can shoot through grass now
It's a weird problem though, like the Recast should be able to ignore grass.
Yeah.
Yeah, Recast should be able to ignore grass.
There's no options for ignoring grass like that, and it's gonna land.
Whoa.
That's a bit weird, right?
Whatever's they have to guide directly.
Shit.
that's probably mistake okay so we hit the edge of the wall or indeed directly
causes it to just I don't want to talk about it let's figure it up yeah it's the
toggle need to do right now oh wait no it's not it's a different problem it is
is, let's think about this.
It's built-ester,
a lot of place-in-walls,
a lot of place-in-walls.
It's not the place-in-walls problem.
It's, we're only doing some project office.
I guess if it even projectile bounce, right?
Is there any high tail equivalent of Redstone?
No, not currently.
Although people have already modded Redstone in, which is wild.
So hitting the ground counts as a miss.
Which is a bit weird, right?
A super-jectile hit.
We'll change that out.
Spawn deployable at hit location. Configuration.
We should, I guess, wish you'd be able to, like, take a config. Something's wrong with configs.
Remove that any.
Like, something is wrong with configs, because we can only define this one.
If you change the variable type, it crashes.
Restart snagger change that. It's like the fixation.
Those uh projectiles will disappear on their own though, so I'm not too worried about
Okay
Boop, holy shit, mine's throwing, that's a lot. You're in the kitchen. I know Minty said on the current topic of tyranids
Here's a very interesting question for those who know either species
You know, we're winning in war or swarm showdown.
The tyronids all, the flood from the halo franchise.
My thoughts is that tyronids adapt to their enemies,
but the flood steals those strengths,
but could the tyronid also adapt to those as well?
Or maybe we just all lose in the end?
Uh, I would say the flood lose,
because the flood lasts to one shooting boy.
So, there's a lot of shooting boys and more hunger for it again,
and they still haven't beaten the tyronid.
Yeah.
Orilius Deos said being watching since 2023 and I trust your content creator opinion as someone who makes YT videos.
But I've got about 10k subs and average 5 to 20k views consistent.
Last year I started getting emails from small companies for ad placement sponsors in my videos.
I talk about gaming so it's mostly third party controllers, screen recorders.
I haven't participated in any of these ads since some do seem sketchy but I feel like it's too early to take part.
But what's the best way to pursue them if I do?
I'm going to be honest with you.
Some of that shit is very sketchy.
The way that I always feel about it is my upfront, no matter what,
usually go through a contractor some kind to handle all of the legal and bullshit for yourself,
if you can, and talk to a lawyer.
Yeah.
Talk to a lawyer about legal and stress stuff, because you're dealing with contract work.
I was a freelancer for a long time.
It's kind of a legal question, but I could dodge around it, right?
It's, I was really answered for a long time, and something you can do is talk to a lawyer about the stuff that you're wondering about the liquid constraints there, and maybe have them grabs up a contract for you.
The other thing you can do is go through third parties, there are different groups, stuff like mythics, stuff like side quests, things like that, where you can talk to them and they can manage all of those relationships for you.
And they'll do it at a cost, you know, anywhere from 5 to 20% kind of a thing generally.
And you got to determine if that makes sense for you
because you get more volume by dealing with one of those companies
even if you get less per interaction by dealing with one of those companies.
And you just kind of go from there, right?
So it's not really even a legal thing.
It's more like a, what do you want to do thing?
What makes the most sense for you?
So this is not like a good way to set this up
because this is on Projectile hit.
Projectile.
I'm sure I don't project all bounce because I think we're going to project all bounce happens no matter what.
No, it doesn't.
What causes the project all the bounce?
Shit.
Do you refresh the book? What do you mean the book?
Oh, you made it in this?
I, right, I didn't damn it.
They're gonna die, didn't.
It didn't change.
I've just made a bunch of weird bullshit.
That's probably bad.
This is the other thing that's really bad.
The interaction in the book, because I wanted to be able to shoot really far,
Well, I was made to pick up items from really far away, that sucks, dude.
So I can't do it with my targeting, because then I could pick up flowers from 50 years away.
I can't do it with my project, though, unless I duplicate the config 15 times, because you
can't statically put it, or you can't reference a config right now.
Oh, it's bad dude. Oh, it's it's bad dude.
Think that happens to repair kids. They fixed it together there.
Yeah, that's a weird one, man.
Like you shouldn't be setting the the interact distance on the object like that.
Book of telekinesis, yeah.
You can use that as a teleport, if you sit in a chair 50 meters away, you can, you can actually, 100% and you can just interact with them.
Like look, I'll swap off the book and I can't do it anymore. I'll swap on to the book and I can do it.
But the problem is is the interact distance is what ties to the particle distance of what I'm doing right there.
Because once you're outside of the interact distance, you can't do that anymore.
So if I can't interact with that location, by stealing mushrooms that far, I can't cast a spell there either.
There's two things should not be tied together. It should be a distance on the cast. That's very funny.
Yeah, just overrides interact distance. There's so many like little things that need to be fixed before we can, like, video game.
I'm gonna put this into the uh, the requests actually.
Quest actually. Now I think about it. That just needs to be changed.
Small successes. It's a lot. I'm learning a bunch of stuff, but there is definitely like
interaction config should not be interaction for everything it should be
interaction for us maybe specific things like use distance I hope that maybe
within interaction config we can get more options in here I think that fixes it
so I'm going to edit targets should not involve interaction here's the problem you
know how we do the a we target do you know how that works so let me show you
You're gonna hear a bunch of like swooshing bullets. I don't think they're gonna lie
If we grab the chefs though, oh no, that's not gonna work. It's too large
Grab this workbench
You see how this workbench can be like placed on the ground and then it turns red
That red is saying that the selection is not alone, right? That's what that's saying
this
When I cast this is a workbench
That looks like a particle effect.
And that's how you make A O E's.
That's technically made place placing a workbench, right?
That's what that is.
So I have to turn your inner act distance up so that you can place a workbench, which is not good.
That's very stupid.
Yeah, like I said video game like development is bullshit. Yeah, I'm a place and placing a workbench. Yeah
So what I'm gonna do instead is we're gonna make it so that this is a bullet that shoots very fast. That's that's just the right way to do this, man
Yeah, we're gonna change this weapon earth test out
or weapon collapsing earth. We're gonna rename this one to
weapon
Target's reticle test. We'll rename that. We're gonna change this one right here to
Weapon class earth one. We'll keep target reticle test the exact same way that it is
So we'll have that
Yes
So target reticle test will make sure that that's still functions it does so that way I can keep that because it was quite a lot of work to get that done and get it
get it doing a thing. And I'm happy to have the target ready to call in there so we can use
a percent later. Now we're going to make it so that it shoots a very fast bullet, right?
And I need to restart the server to stop the swooshing. So the bullet, it's a character
wearing a hat of a bullet walking very fast. You know, honestly? Yeah.
Dirt stopped with 1,000 bits said the Emperor isn't eternal, so if they'd just let him die he would come back as version 2.0.
Yeah, but he might have reason they can't leave the galaxy as the NIDS, they've seen adjust the scouts, not the main force.
Yeah, there's also the chance they'd stumble across the last of the C.M.ton.
Here's the thing though, if he dies, doesn't he get corrupted by the warping come back like really bad, which is what the retcon was recently?
or like the emperor dies he'll come back but he'll come back like real messed up
in some way and like the
that's super secret form of space marine is supposed to stop him.
He'd like they opened the box or whatever and he's not supposed to.
Even more messed up yet.
I think it's a we don't know but probably retcon.
Can make bullets bounce them walls? You can, but I have not done so yet, and I'm going to need two because one of our spells from block game requires that.
They don't actually know what'll happen. Okay, there.
That's just a theory.
If he dies, he bursts the dark king. See there we go. What the hell's the dark king? What is that shit?
He may come back as the fifth chaos god, Grey Knights are the ones with the secret task. Why do you get to know about the secret task?
I'm going to be honest with you, every time I hear about some storyline progression
thing with Warhammer 40K, it reminds me of Space Bowls, the search for more money.
Because Warhammer 40K is a setting that's like finished, like leave it alone.
You don't need to change anything.
This that makes sense, because every time I hear about them changing something, I was like,
why did you do that?
Everyone's mad now.
But it's not finished. What is finished? It's a universe perpetually at war. You could take any little
minutia of any planet among that galaxy and tell an entire story in that world setting and just leave
the rest of it alone. Like it's fantastic. Your game differ. I don't know. We're reporting our game
block game from from Minecraft over to Highdale. And I'm learning the acid editor. I've been doing it for
last week. It's been fun. It's a lot of broken shit. Yes, baseball's too
was amazing. Which chaos god do you like? I like zinch to fight like on the battlefield.
That's they're great. Yeah, zinch followers of zinch are great to fight for the emperor.
That one. Yep.
Not a hair thing.
Mindy said, Sir, I am very close to a working-game demo I made in Python.
I can't stand the game and I don't want to ever touch Python again.
This happens to me a lot.
I learn a new craft and learning how it's made makes me never want to do it again.
How do you finish a project in this situation?
This happens to me a lot.
Why do you feel that way, I guess, is the biggest thing?
Like, what makes you not want to do that?
that's kind of sucks, right? Is there is a reason that you feel like you don't want
to use that anymore? Was it just frustrating? Was it not fun to use? Like, I'm going to be
honest with you. When I'm working on something like a lot of this doesn't work, a lot of this
is like, well, I just spent eight hours trying something and it didn't work, but I learned
a bunch of shit along the way that I can use elsewhere, right? And I think that for me is really
fun, like the act of figuring it out is an enjoyable experience even if it turns out that
the thing the solution I tried doesn't work. Like that solution I tried earlier,
I got to create a little targeting article, we got to go make it in GIMP, I got to put it in
game, I've actually got it to work right and then we found a bug with it that couldn't be solved,
and now I have to come up with a completely new solution. And like for me, that's fun. But for
other people, they might be like, oh, I wasted eight hours, but like it didn't waste eight hours.
I learned stuff that I didn't know for eight hours, and now I have it, right?
So like, maybe change your outlook on what it is that you're doing, because you learn stuff.
You get that fun on it.
Okay, rename, projectile config.
Collapsing, Earth.
Nice, let's do that.
Right in.
Lapsing Earth.
We'll say the model is bullet blunderbuss.
I'm just fine.
You never stop learning shit, exactly.
We're going to make a new model for this, I think.
Maybe there's an empty model?
Is there an empty model?
In his...
Nope.
a
a link
that's the same as any models for this that are black like that because the model is under
projectiles yeah asking me to projectiles
the tornado that's kind of cool
I want to play around with that.
Roops.
No, there's you.
Other things can come back later to get pressure.
One thing?
True.
You know, you absolutely can.
It's nothing wrong with that.
Projectile Bounce is not going to work.
I'm going to need to put every projectile hit type in this, and as stupid.
Wait.
What if we did it on collision?
Right?
What if we did it on collision?
I need you to be careful of your principle.
The KB said I just started a saludo with some homil spelled flower, how long until I
need to discard some, and how long until I can give some to the mods.
24 hours you have to discard half and then replace it with 50 50 of your favorite flower and like flower.
Doing this over to take some long time. The one thing with that in mind is if you do not do it every 24 hours
You gotta do that like you you have to if you don't it it gets real bad real quick. So 50% water 50% flower
replace half every day. Done, you know, do it by grounds. Also the mods cannot
have written. That's right. How dare you? The real miracle with 500 bits said this
one is for chat. Having a job interview and I was told that I missed leadership
experience and software design experience. The interview is over. We are just
This casually talking, we are talking about hobbies.
This person likes game dev and never heard of game jams and gdds.
I show them, turns out that a gdds design experience and leading a multi-disciplinary
jam team are examples of these skills.
Moral, some things that seem normal to you may be skills in employer once.
So where are you?
You were told that you missed leadership experience?
software design experience. The universe over and you guys are just talking.
So, I'll talk about hobbies. The person like game dev and never heard of game
jams or game design documents. Turns out game design is design experience and
leading a multi-bliss area game team or examples of these skills.
Did you want to get a job, Mary Kid? That's great. I think that's a nice thing
But they didn't know.
It's not gonna be your chance in your interviews. Do that. Yes.
It's like the thing that I told people before is like if you're applying for a game to position, tell them about your dungeons and dragons campaigns.
And people are like, what? That's just me dorking around. What do you think thinking games is, man?
It's design experience. You design an experience for players. That's what the D&D campaign is.
Oh, oh, oh, oh
Side projects are always experienced. Yes, yes, they are use your side projects to get a job 100%
That's that's why we run the game jams like absolutely and yeah absolutely
Absolutely.
That's why you're obsessed with both programming and DD.
Yes.
There's no such thing as a side project.
There's always just investing in you, man.
That's the whole point.
That is the entire point.
Anything that you do, you're investing in yourself.
You're learning something new,
and you can use that as work experience.
You can use that as a jumping point to learn new skills.
You can use that for your job.
You can use it just for your hobbies.
Like, to be real with you, I have an entire side thing that I do,
which is growing mushrooms that you guys know about.
I have home cultivation of different mushrooms that I do in my garage, right?
Super fun for me.
I'm not going to do that for a job,
but that hobby taught me a whole bunch of things about cleaning environments,
making sure that I have like laboratory conditions for all the stuff that I do,
because when you're growing stuff in your own lab cultures,
own lab cultures and you have to make sure that spores don't get it, you're breathing
in the mid, millions, every minute, right?
You have to make sure that that is completely clear.
What type of mushrooms are you lying's main?
Oyster mushrooms?
Should-talky mushrooms and racing mushrooms?
Super fun.
Yeah.
I got a ton of pictures too.
Check the shit out.
I post them on the old, witer, all of them.
Wait.
What?
That was weird.
a
run by it
the show you one of the picture of ratios that put up
so here's a relationship machines that I grow I put the set along time ago but this is one of my clean setups and these are two blocks of
uh... shataki machines and this not race you sorry shataki machines and this one
and we take that and I cut all the shataki's off of it put a middle bull
And then put that into my food dehydrated or it's a cassori, super nice one.
And then put those up in jars, and then I can use them in ramen all kinds of stuff.
And then outside of that, if it's a scrungly ugly looking one, I'll grind them up in a mortar and pestle.
Nice and fine, and then I use that as a seasoning one of cooking steak, because it's a very
money flavor. Super tasty. So like, any type of steak just add that as seasoning on the top
on it's cooking, and it's really, really good. Yeah. I love growing mushrooms,
Let me, let me get it out on here.
We'll show you the non-scrungly ones from pirate software.
Let's see what's a good name. I think it's in your name.
Yeah, here we go.
I got a couple of different ones here from this.
So here was a look at that, so I got some oyster mushrooms there.
Big old oyster leds, and then this one is a lion's main.
This one, if you look at this, how it's kind of like in all directions, it's a little bit weird.
That's because the moisture wasn't right.
Yeah, the moisture wasn't right and I wanted it to be too little moisture.
Seventus, or Seventus, what the hell do you think of the 25 gift of subs?
And you look at this one.
Look at that.
These guys are great. Look at those.
Lions, man.
Honestly, thank you very much to you. That is crazy.
see this see how they're brown on the tips to dry and they move in all directions
they're looking for moisture and they're not growing right so that one
turned out a little bit weird these are not these are not the right amount of moisture
for that one that's when I was learning look at these these are some of the best ones
that have grown lines made and uh oysters you're at the store the other
selling lines made for like $12 an ounce that's pretty cheapish they can go
go like 45 a pound, that's all right, it's usually, it's pretty all right, I just
eat him, give shit, think tasty. I don't go to like farmers markets and sell him, but
like, this one, that is the most perfect lion's main I have ever grown, ever look at it,
it looks like a cuchbal, what's it taste like lobster, it is exactly the same flavor and texture
is lobster. But seriously, 7 25 get through subs is outrageously nice of you. Thank you very much.
It means a lot to me. Looks like a butt. It's kind of butt-like, you know. Any prep you need before
you can eat it? Yeah, you can't eat them raw. I would not eat any mushrooms raw, even the ones
that you normally eat raw. They're made out of tighten and your body doesn't digest that very well.
It's not good for you generally. So what you do is for this one, you slice it into like little,
maybe half inch kind of cakes, right?
And then kind of slice it sideways into strips like you would with a steak, right?
Take that and then put it inside of a big deep pan,
fill that up with quite a lot of butter because it's going to absorb it all.
A little bit of water in there as well. Very tiny amount.
And then you put the lid on it and you cook it low and slow for like, I'd say like 30 minutes.
Just about. And then you come back to it. You kind of stir it around a bit with that low and slow on it.
And if you want a little bit of browning to it at that point you can, but it'll get very
mushy.
But when you get really mushy like that, it's kind of like, um, it's almost like a, like,
you know, lobster flush.
It's that same kind of texture.
So when you eat it, it tastes just like lobster and the texture is just like lobster.
It is like the perfect lobster replacement that you grow in your garage.
So like, you know, but you can also get these like little kits for you grow in your bathroom
and this little tiny thing.
It's kind of cool.
Glory to Butcherum. You're just jealous dude. You're jealous. Look at this one.
Those are my old place. Look at that. Look at that. This is when I first started doing this.
This is back in 2023. This is like my first. Yeah, this is my, some of my first ones that I got to do.
Look at that. This is when I first started this hobby. Yeah, they all look like
Triples? Yeah, delicious triples, though.
The tastyestriples around, man.
What is this?
Oh.
Oh, that's really funny. You know that guy earlier that was like,
hey, would you get involved in crypto? And I was like, now that shit.
I got a whole bunch of tweets that are like he'd never get involved with this. It's a shitty rug in the post. I'll throw deleted their post.
So somebody somebody tried to make a scam coin in my name today and then I just like named on on stream and then they deleted the post and went away
It's no I hate that shit. I'm so this is why I'm so public about that. I was like, no, it's got less garbage. I would never do that.
never do that. That's the reason I'm so
public about it because there's, I don't
know, when you're a streamer that people
do that shit, it's just like dude, I
would never make a crappy coin. I would
never make a crypto currency. Never.
Yes, so dumb. I've seen way too often.
What's the percentage of the food that
you wrote yourself? I just say right
now it's about 20%. When I get really
into it and I start like doing stuff
and and spring, it's almost 50. It's
about 50% on average. Proteins I can't
grow myself. I don't have the hard for it to be honest with you. So when I do protein stuff,
I write it from the butcher and then I freeze it for the year and then let's go to go.
The only pirate coins that should ever exist in the ones you're hanging at, you get damn right.
You can also be unpublicly with it when you mean unpublicly with not liking crypto. No,
I'm public with not liking crypto. So that way if somebody sees that shit, they don't get scanned.
like that's a pretty important thing to do in my opinion. Give us your limited edition
coin. You guys are ridiculous.
The quote from Call AI, God Blank on the return of the Emperor, what went into the throne room
on the Imperial Palace may not be what emerges. All gods are blight on existence, whether they
They call themselves gods or not.
Oh, one sec.
Yeah, non-fungist token, dude.
Okay, so I've got a couple of different problems here.
Collision is not what we think it is.
Collision enter collision leaving collision is collision with entities or players.
Uh, this is projectile spawn.
Projectile hit and projectile miss and projectile bounce.
There's no projectile, anything.
So I'd have to duplicate the config for each one of these,
which is stupid, and I hate it.
But could do.
Right?
On a dumb, but could do.
Lem.
Deeply, lem.
Yep.
I guess what I'm going to do.
I get out like in crypto and I draw a distinction between that and the blockchain
take itself.
Do you think blockchain taking to BTC or worthwhile technology?
Yes, I do.
I think the blockchain is an incredibly good ledger.
It is very good for being a ledger, which is an immutable set of data, meaning you cannot
change it.
that I see is people who are crypto-brows that are trying to make money off of people that
see the buzzword of blockchain and what they'll do is they'll make games sometimes and those
games will be like oh it runs a blockchain technology that means you can make money off of it like
that's stupid shit right and what all they've done is they've created a situation where as
administrators they can't help you if you're a kind of stolen that's the problem right so if
you have an account in World of Warcraft for instance you have a character and your character
get stolen, your account gets stolen, and someone steals all of your gold.
The admins of World of Warcraft can give you your gold back to your character and delete.
That other person's like trades and all that shit they can delete all that and give it
all back to you.
In a system of a blockchain video game, you're screwed.
It's gone because it's ownership based, meaning the admins have no control over the assets
and where they go and who owns them.
And that ends up being a huge problem, which is why I feel that most implementations of
blockchain that I see that are in the gaming industry are done so just for buzzwords,
not because they're better than a traditional database. A traditional database does all of
this better because the administrators can enitestrate it. It's like reinventing the wheel as a
triangle. Yeah, it's stupid. Makes no sense for that. It is not a good use of that technology.
And there are other uses you can use for that. They're great. Like, I'm going to be honestly
like a harbor. A ledger or a harbor is great for that. Having distributed like ledger that it can
never be changed in a way, a record of all transactions that have ever
heard fantastic for that. It's really good for that. Awesome. Bad for
database for video. Medical records. Great. Super good for that. Agreed. But the
thing is, is you wouldn't want that to be distributed either. You know what?
Somebody's medical records out there. Use Raycast Thurgator for placement tools.
Projectiles are for bullets. Placement, pipeline, primary, Raycast. Let me see this.
ignore foliage. I see you can do a selector in the ignore foliage, upstream
under, hit block grounds that, spawn workbench at position, spawn workbench at position,
what is that? What is spawn workbench at position? There's no such thing!
I'm sure monitor what are you talking about.
I'm going to go to my weapon and change this because I've already got my other one.
We'll go into blocking weapon. We'll go into collapsing earth.
Your solution to this is primary.
So we'll get out of this. We'll get a primary. We'll get interactions.
We're going to do a selecter.
Selecter?
This?
It's going to crash.
What do I do this?
I actually won't crash because we'll change it manually.
So we're going to edit or source.
We're going to select there down here.
And I'm going to say.
ID.
One sec.
We'll do ID.
Ray cast. And then we'll say apply that change and we'll go back to editor. Go
here. Oh, I was going to make me do the thing. Let's go make it. Okay one second. I
need to go grab a ray cast from another thing. Do we have another ray cast on hand?
Shit. I need to see if what you just said is vibe-coded. I need... Did you
vibe think that I need to know because I know that that function doesn't exist.
You doing an MMO super far, I told you we're actually taking stuff from blocking a MMO,
which is where I'm moving on Minecraft and I'm moving it over.
I'm going to go grab the right cast, config for this, getting a sec.
vector, ID raycast, let me grab this source spectrum source on those.
All right, now we have to select there, ID is raycast, right?
Distance 50.
Ignore fluids, ignore empty collision, material.
Good.
And then you want it to go to hit block, ground snap, where is ground snap?
We don't have ground snap.
Ground snap?
Where are you getting ground snap?
That's not an option.
Did you vibe?
Did you chat GPT this?
You know chat GPT doesn't actually know about high-till yet, right?
Ground snap is not an option.
What's your mother? Have you used high-tales editor?
Have you actually used this editor? Because what you're talking about is options that do not exist in this.
So where are you getting these from? Ground snap is not an option.
That is not real.
Spawn workbench at position is not an
interaction type.
So where are you getting these?
And you've written it like a function.
This was your message here.
What is this?
You wrote that as if it was an interaction.
Interaction is, that's not an interaction.
That doesn't exist.
So wondering where did you get this?
And it's fine if you use chatGPT, but I need to know if you did if you like vibe
thought this, because I went down this path before and we couldn't find a way to get
it done.
Because all you can do from hit block is fail on and choose a fail option, ignore owner
which generally should be on there, tags which tags don't do any of that and that's it.
Like this is what you have inside of this, and the new of ignore flow is ignore empty
collision material and block things. So like where are you getting ground snap? Hit block
also doesn't do anything like that. You can't snap to it. You can do a create embedded
reference existing to create a new interaction that does not use any of the materials from
this. There's no ground snap. So what are you talking about? Ground snap as an interaction.
Primary, raycast, get rough hit point. You can't get a rough hit point from it. The raycast though.
So you're trying to do a raycast into a raycast.
And you just called that ground slap.
So I'm going to explain something to you that I need you to explain this to me, right?
If you have a block and you are doing a raycast, you're over here from the top of your
character's head and it's hitting that location, why would you then need to do another
the ray cast downwards you've already hit the block right like if you've already
sent a ray cast and it's hit here what why would you do that the ray cast doesn't
appear up here for side hit you've already hit the side of it you've already hit
the side of the block you don't need to do anything else so why do you what is this
This ground snap you're talking about.
That doesn't make any sense.
That's why I was like dude, what are you talking about?
And you've used an interaction called Spawn Workbench a position which is not real.
It's not even a real one.
I mean we can go in here and do hip lock and do whatever the hell we want with it but that
does not exist.
What you were talking about.
So, what, that is making a sense, man.
Also by the way, you can't do spawn deployable hit context either.
spawn deployable again is also not an interaction, which is why I have it on this list
of spawn deployable should be an interaction because you only have spawn deployable from
right-casts and spawn deployable from hit location and you don't get the choose any
information for this context.
Which is the problem, which is why it's on my list.
So I'm wondering where you got spawn deployable hit context, because that doesn't exist.
If you're creating custom interaction, sure, but we're using only the asset editor for
this and giving feedback to the developers.
You can create that, but that is not in this.
Yeah.
You know, ignore anti-collision material, disables grass and foliage collision, guess it does.
But you can only do that from a raycast selector.
Yeah, forward raycast hit it with UAMA.
You don't, yeah, it can be anything.
Unless you're doing ignore fluids and ignore empty collision material, and then it will hit the ground, that's hit block.
But if you miss, I just want to do anything.
It's fine. If you want this to only need to go off on blocks, it makes sense.
I think one of the biggest problems I have with hit block on this is we can't determine which side of the block we're hitting.
Yeah, configuring raycasts to go through the grass and light. Now here's the problem. Guess what you can't configure it to go through.
Do you know what it is?
I'm sure you.
If you are configuring Recast, you can do that.
If you're configuring the one of spawn deployable at Recast, you can't.
Which is why it hits the side of these because there's no options to configure.
Which is stupid.
And that's why I put it in that report because you don't get those checkboxes that allow you to do that.
And instead it just raycast directly into the walls.
Yeah.
As you go on, it's going fine.
Somebody came in and claimed a bunch of things that are not actually in the game.
So I'm asking if they vibe coded it and their response was just trust me, bro.
So a little bit weird.
Yeah, it's very weird.
It shouldn't be that way.
We go to here and we go to test, we have a web and target vertical test and we go
to look at interactions and functionality and we can go into interactions here and we'll
go to interactions there and you can see stats conditions that's when we check the
actual stats on fail, we're going to do spell target or activate, so spell our
good or activate.
This is going to then set a stat and that stat is going to turn on deployable preview which
is super useful.
So then we're going to say test for this, go back to our web and target,
uh, reticle test. And under interaction config,
we now have a a new interaction config that can be turned on,
uh, our under interactions rather. We grab this,
where is this arc and fig for this.
Why did you go?
Under next replace default value interactions.
Here, spell collapsing earthy constant. So if we go through spell collapsing earthy instant, this is spawned deployable from Raycast.
Now spawned deployable from Raycast is missing something. If we go down here, you can see that on a selector that is set as a
Raycast, it has ignore fluids and ignore empty collision material. Guess what spawned deployable from Raycast is missing.
That. Because it's not a true Raycast. It doesn't have the options of a Raycast.
options of a raycast, and that's the problem.
And if you shove them in there, it doesn't work.
Yeah.
If you're just a raycast hit position to center, it will surface adjust to the hit to the
top of the log.
There, but again, you can't do that with spawn deployable from a raycast.
And there is no spawn deployable generic, which is super annoying, which means you'll
have to do a spawn deployable at, I get effectively, I guess, hit location after doing
a raycast, which is technically feasible, but silly and dumb.
It's just spawn deployable, should have a generic, and it doesn't.
What is the other type of spawn deployable, do?
That one is a spawn deployable at hit location, which is used for projectiles, which might
still work with raycasts.
We could technically do that, but again, it shouldn't be necessary to do that.
you should just have a generic.
You playing it like a survival game for now?
Are you mean with the vanilla?
Yeah, it's super fun.
People really enjoy it.
So we'll go into this.
We're going to go here.
We'll just say create embedded, and we'll be type spawned, deployable, at hit location.
And we could probably pass in the right cast to there for the hit location on the block,
and then we can go from there and create that.
Which would be fun.
It's still really weird though.
Like it doesn't really play a big sense.
Especially when you have the other option of spawn deployable from Raycast, or spawn deployable at Raycast.
Yeah, from Raycast, that also doesn't seem to make it.
He says, you can try and create lightning magic in it. Oh, yeah, we're going to do that for sure.
I've already got like fire magic for us magic. I'm making this earth magic next.
It's money for this game in a good state. It is in a good state. Yes, there are some things that are a little bit weird,
but it is in a good state. Yeah.
I think Thor only spent less than an hour playing vanilla before jumping into editing
modding?
Yes.
I wanted to immediately do that.
So I felt a bit of Minecraft here.
Yeah, no, I'm going to be really, though, please, if you're going to send me stuff
like this, please do not vibe code your descriptions.
This is not a actual interaction in the game.
And if you're building custom ones, just show me the job.
You don't need to, whatever that is, no one knows what that is, no one can't know what that is,
because that interaction is not real. So if you use chatGPT to write this for you, don't,
and if you are making custom interactions, show me the code, right, and then we can talk from there.
Yeah.
It's got no data to train on exactly. ChatGPT has no idea how high-till works yet.
Get through some jippity shit out of my house.
Exactly.
Alright, so Bluey Crab said hello for Goblin's Lordius in Latin.
Can we get a trapper type of playstyle in block game?
Similar to a trapper in Guild Wars 1.
Duke Learn.
Maybe the Ranger could be something like that? Might be a lot of fun.
I don't know.
Bell's Jippity, chat GPT, chat GPT.
get this chat jippity shit at a
hate jippity did all my homies hate jippity
yeah no i i think one of the biggest problems that i'm seeing is you have an
entire massive amount of people online that are using uh... uh... all i'm
in order to train themselves into for skills
but they don't realize that when a new thing comes out the all i'm has no idea how it
works
because no one has written how it works yet
So now it just hallucinates wildly about it, which is not great.
Yeah, it's been giving people like solutions for Minecraft and shit because it's like,
oh, hi, Tale, people who talk about high-fail, talk about Minecraft.
So the solution must be the same as Minecraft, and then it gives them a Minecraft solution that doesn't make any sense.
And then because they don't check up on it, they just run with it and start screaming wildly about the solution, but doesn't actually make any sense.
And I've been seeing it for the last entire week.
If you listen to a work you get fired when I edit doesn't it's a feature. I know, dude. It's ridiculous actually.
But I think I think that's like a really big danger with this is like do not do not trust the AI right now.
I do maybe months from now. Yeah.
Doesn't that hurt the AI to be able to actually help in the future? I've no idea what you're asking.
You mean like does that hurt AI's ability to help in the future? Because it's being an idiot about new content? Yes.
What is this?
I'm just gonna send you a part too much of Minecraft, Jake.
What are you talking about, dude?
Bro, you have no idea what I'm building if you think that.
Block game in Minecraft is not Minecraft at all.
I don't like Minecraft.
Block game is our MMO where we replaced literally all of Minecraft with our own creations over the last several years,
Because I didn't like Minecraft. There's no change that I'm bringing over. Like what?
That's wild dude.
I do that Minecraft like no dude.
That's insane.
the
so are config is going to have to be hard to get this one
that's going to be
okay so if we do deployables from Rakesh we can do the config there
alright let's grab that config up
going to hear our config
we can't put a type in because that will crash the editor
spawned a playable for a cast.
Then we can just do that and apply it.
I'm going to go.
So this deployable from Rick asked,
might work if this functional makes functionally make sense,
but having a generic for this just works.
Rather do the generic.
Boop.
There's our targeting reticle version.
another targeting reticle version I wonder actually I have an idea what is this one
targeting reticle fest we'll get out of that one and we're gonna do Earth's
yep collapsing Earth interactions primary interactions so we will need to reset
that one, like this because we modified the config and it gets mad about that.
So, we've been collapsing Earth 1 interactions primary interaction 0. Let's go take a look at which one is not working.
We go into here, we've been collapsing Earth 1, here we have these interactions 0, and it's,
so, collapsing Earth 1 interactions primary interactions 0. This is the exact problem we had last time,
which is spawned deployable from Rakeast not actually functioning off of a Rakeast, which is the problem.
So it does not work.
We can probably try spawn deployable at hit location and try that, but it didn't function last time.
It's super annoying.
There's nothing.
Does nothing.
Just in general, we could probably try it a different way.
I'm going to go pull up my test article.
We've been ready to go to interactions and in this case we're just going to be
spawning that thing at that location.
Yes, spawn deployable from Recast and the config is right there and we wouldn't need anything from that.
You just try the egg hell, yeah.
Wait, is that for us? What do you sponsor to do? What do you mean you're sponsoring?
Just in general, he's just full shit.
Frigid Graves said salutations Mr. Hall, we at Butshell Tech would like to congratulate
you on your purchase of our newest AI powered moderation software, Chapshull.
Complete with air freshening capabilities to keep out the stink.
We've also confirmed shipments of the guards you've ordered.
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That's wild dude.
Matt Laterson said I'm going to start something today.
1, 2, 3, 4, I declare a wizard war 5, 6, 7s and 8s I can't never get your mail in rebates.
Oh, oh no that's mean.
Dad's messed up. What do you mean never get your mail in rebates?
That's the worst one I've ever heard, because you'd be waiting forever.
You'd be waiting.
I cast your fiber axe like dial-up.
Titan Robo Duck said thoughts on the additive,
subtractive manufacturing restrictions bill, in the Washington State Legislature.
Personally, I find it to be an awful bill.
Link incoming, HTTPSP.
I don't know anything about that. I'll read it. Yeah, I have no clue. I don't know anything about additive subtractive manufacturing to be honest with you. So I got no ideas. I'll read it though.
Ten rubodak. You guess permanent 2000 ping.
Yeah. Honestly, permanent 2000 ping is less infuriating than intermittent 2000 ping. Which is worse when it happens randomly every 10 minutes.
every two hours maybe only at the really good moments of the video again, right, or if it's always been, intermittent's
way worse. Any progress in the last four hours? Yeah. Yeah. I was able to make the targeting
radical spell that I wanted to do. Um, able to make it so it works on walls. I made this graphic so it actually works
as the targeting record. What's pretty nice. And then we can cast this spell directly where we want. The problem is, it goes on to stuff like this,
this because Raycast doesn't work well. Unfortunately, because Raycast's
bond deployable from Raycast doesn't actually spawn into deployable from
Raycast, it casts a Raycast and then spawns into deployable there. And the problem
with that is that it doesn't have the options for ignore fluids and ignore
empty collision material, which is stupid. That should be all there, so I put
It has a bug.
Yep.
What dude, what are you talking about, Prontek?
In the game, then?
Yeah, we don't have any automation in here at all yet.
Eventually, yes.
Yeah, there's no layer checks.
There's no layer checks for a spot deployable from Recast.
That one is...
I don't know.
It's selectless in soggy.
The actual down-ray with 500 bits said I learned an interesting new fact.
new fact. We all know that scuba divers always fall backwards off the side of the boat
to get into the water, but do you know why? Now it's because if they fell forward they would
simply land in the boat.
Garad here.
Outraages.
What mods have you seen, Mages?
So far, I've been learning the asset editor
this entire time so that we can get all of our
spell system moved over and I've learned a lot
about casting a spell, casting a stronger charged
version of this spell, creating custom particle systems,
making a targeting reticle and casting a spell
at the targeting reticle.
And now I'm making it so I can cast an A-W-A spell
at a specific location while cutting through all
of the grass and other foliage.
the
slowly and surely
work in that
also i can make custom blocks
like this one
pretty good
or
that one
he's just in there
This bench is here.
I'll look another one.
All kinds of things.
Yeah.
It's hideous.
Thank you.
I can also do custom weather effects.
I can change the moon, all of the graphics, for all that kind of stuff.
I did put in a request for them to give us a set weather interaction because it doesn't
exist.
It's kind of lame, like we should have that to be really nice.
When you get the finger of death to turn enemies and set out, I could just do that.
I made a spell the other day that made people invisible, but it like disintegrated them first.
He's gonna hide those rocks around and blocks randomly throughout the game. Yeah, and if you break one, you get prizes.
I'm just gonna hide them and be like, whoever finds it first. That'll be it.
Yeah, there's also gonna be like a room where if you get a temp band, you will be able to log in to only that room.
And there will be
This sitting in the room staring at you and that's it with the timer over is said when the timer finishes you get your items back
That'll be that
Can you get the piglet your face technically I could give the piglet my face
But I don't know where he is. Oh, there he is piglet
Piglet he just kind of chills out here. He hasn't really gone very far
He's just a little guy, look at him. He'll never grow up though, which is kind of sad.
Yeah. Sort of gore it, big win.
Mindstormsmen with 10,000 bits said Mollard, might we request a second ration of bread for the orphans
and definitely not the moderators. We would never request that you answer less TTS messages for all the good they do,
but we've been going so very hungry as of late.
An extra Russian of bread for the orphans
and definitely not the moderators
would go so far in keeping the little one spirits
up, mod, love, mod, love, mod, love.
What? Why do you keep saying
indefinitely not the moderators then?
That's suspicious. That's a suspicious thing to say.
That's what they're doing, it's suspicious.
Yeah.
Maybe animal animals don't have a time to turn into adult versions?
Nope, not as far as we've seen before.
Stuff that would have been good at it.
Or you can add it.
Right?
Priced is 60 skeleton spawn on you?
Hmm.
I mean, I could add that as a pretty good prize.
And then it can scream the bone zone.
What had happened to them is some of the bunch of skeletons, you know?
Joe underscore NISS said, remember chat.
all shits and giggles until the little nergling giggles and shits liquidly.
Horrifying, drayst the emperor.
Praise the emperor.
Mindstormsman said you are much more optimistic than me.
I spent eight hours learning, verses, I fumbled around for eight hours before learning one
thing.
Neither is bad, they're almost equivalent, but one sounds and feels better.
You didn't fumble around and learn one thing.
You learned a bunch of shit, that didn't work.
Do you know how much stuff I learned today?
Just doing all that stuff?
You learned so many things.
When it doesn't work, it's perfect.
You learned so many things that way.
It's very, very positive to do that.
Have you kind of villages your kingdoms wherever?
Or is it creepyc's around here?
Yeah, there's some of that stuff around.
But like, I'm just building,
it's basically what I'm doing.
Yeah, make you shit posts as an awesome one, learn.
agree. Okay, so can we just generate it there? Deployable fire trap. We're not gonna
have a model preview. We can just get rid of that. No model preview. The config is gonna be
we fire trap and just the model, right? And that's it. We just spawn it in. And then when we go up here
we can say ignore fluids and change it and then go back up here and say on the primary which is the actual
think itself use player animations and roulette player animations. Then we can go over to this
good or book collapsing earth and if it's in work. We've been collapsing earth
interactions primary interactions zero. So let's go back into here and find out why. I'm going
to go look between these two different things we're casting this. Projectile test earth is the only
thing we can do this with. Restart in order. I figured out what the rest of our problem was
So I don't think it's that.
If we go to interactions, we can try a resuit there,
but I want to see this first.
The issue that we're having right now is missing interaction.
Weapon collapsing Earth 1,
interactions, primary interactions, 0.
And that means that weapon collapsing Earth 1,
which is the one we're on right now,
interactions, primary, and then interaction 0, which is this one.
It's somehow missing the selector interaction,
which is right cast.
It's right there.
So maybe a restart is the right way.
I'm just going to do it.
Right cast do not work very well.
They are, there is something wrong with them in the asset
editor and they break constantly.
So I'm going to take to complete the blocking port
from MCD to High Till.
I'm going to be honest with you.
Let me finish the combat system.
Once the combat system is working,
that is,
Now I'm just going to print items.
I'm going to print a billion items, dude.
Like there's, I just have to build buckets and right now I'm building buckets.
I've got a projectile, I've got a charge up projectile, I've got a casting
radical, I've got custom particles, and I'm trying to build an instant cast, instant
transmission, anyway right now.
And once, once I get that done, you're good.
Like I'm just going to be like, bro, here's a bunch of items, here's a bunch of shit, right?
Right now it's just get the bucket working.
And once we get one bucket working, we just make a million things, right?
And that's got to how it always goes.
You got to get the first one right, not just hand-fist through all of it.
And that's why people are like, oh, just move on to another thing that's like, no,
we get this one thing correct.
And then we build everything on top of it.
Because if I don't do that, it's going to be a shit share.
Okay, so it's not missing the interaction anymore, but it's also not doing anything.
Let's try changing this over to here.
Nope. Nope.
Yeah, this is the same problem I had last time.
There's nothing, man.
I want to make the elements of Stab's work.
I already can make those work. They're really easy.
I already made those work the other day. They're quite cool.
Yeah, the main point is learning new tools right now.
That's 100% of the point.
Test.
If whatever is in this doesn't function, so that person was like, trust me, bro,
trust me.
Like this doesn't work.
If you do interactions, and you do interaction here, and you go select there, and you
choose the selector of Recast, right?
So it's a Recast selector, and it does hit block, and you do the interaction then of
spawned deployable from Recast.
It does nothing.
And that's that, which is kind of a lamb.
Kind of lamb.
Maybe you can do my explanation just since it was 50.
Oh!
I figured it up.
We have the same problem, we have the exact same problem as before, I'm mad.
Nope, it's broken still, I'll tell you exactly how it's broken, God damn it, dude.
We have to use a project, though.
Sox.
It's Luther, I never stopped being so, but I hope you have a good day, if you're wearing them.
It's gonna be fun, it's such a dumb bug.
Doesn't it refer to the user's request? I'm aware. This is not going to be dumb, and I'm
going to show you.
My instalments meant said listening to the links in the answered TTS channel. It feels
like you might need to set the link another 5 to 10 seconds prior to what you already
link in the VOD. The question gets cut off a bit, which probably isn't that bad given
and it is also logged alongside the link.
Though some people might just too long didn't read
for the question and only click the link
and miss half the good information
and all contexts in the TTSR love your love your love.
I'll fix that tonight.
Yeah, I'll fix that tonight.
Q-base is deciding is it repair it's your, okay, so...
I got it to work.
Watch this.
It shoots the A-way, right?
Nope.
Problem.
And here goes the problem.
When I click over there, do you see how that doesn't work?
Do you see how it works here?
What else do you see when something's about that far away?
The pickup blue flags, right?
Or F-thin or F-thin or F-thin or F-thin or F-thin or F-thin or F-thin or F-thin or F-thin?
I can cast there.
So, I don't know why they've done this, but Rakecast Distance is tied to Interaction Distance.
Meaning if you want to increase the distance you can do a Rakecast, you have to increase
the distance that you can interact.
It's like really, really not good, so if I want to fix that, we have to go down here
and do use distance, and I have to set it in Adventure Mode, and another one in Creative
Mode, and set the distance to 50, and then I can go over here, if I can actually click
the damn thing, I actually may not even do, we'll see if it works.
Because that's what we had to do before, distance is 50, is it an an act distance on
Oh, it might actually not even let you do a raycast that far.
Oh, it may actually be broken. Hold up. This may get even funnier.
Okay, now it's working. I just swap off the weapon back.
Or not. Wait. There we go.
See, I'm able to shoot it like all the way over there now.
Kind of.
the
one
this is definitely 50 way
okay see that
see the problem now
it's wherever your interaction distances i can't interact with the dandelion there so i can't shoot it a little bit that all it's not even cutting through the foliage anyway
I do.
Ignore empty collision.
Empty collision material in your flow.
It doesn't even cut through the foliage.
This is the foliage with empty collision material.
Shoot's right into it.
Okay, so we're not doing that.
Let's try...
On hit block.
spawn deployable at hit location and then we'll go into that we'll
do the source and we'll put it on again because you can't do it manually
or crashes. It has to be white dude. I think the project I was gonna be the best
way to do this man. I really do. I honestly believe that is the the way to do
this, which is a name.
Can't sell it, I didn't change the curve about that. You just in 96, that's better.
Okay. This one doesn't seem to have the same thing. Responded to playable at hit
location. So maybe this will just work. Nope, I have to rest at the server as
much. All right, restarting. Is it possible to increase the reach while casting for
the duration of the cast? No, you have to do it, Java. That's also like not good.
Recasting should not ever.
Ever be restricted by it interact distance.
That's a pretty weird bug.
So I'm gonna bug report that one today, because that makes no goddamn sense.
Pretty much it all.
Mindstormsman said there are fair few pain points in vanilla high-tale experience that almost
feels strategically placed to attract more players to the modding tools.
For example, the Ice Staff, which is craftable in Adventure Mode, but is unable to cast spells.
Or perhaps the entire spear, class of weapons, where the only spears obtainable in Adventure Mode are only through loot when spears exist in the files for every major metal and are only missing their crafting recipes.
So, the reason why? You feel that way? Is because you want to mod it.
The average player's gonna be like, oh, shit's broke.
You should mod the video game.
You have the modern thought, my dude.
It is in your brain.
Okay.
This is not function.
So not only does Ray casting, not, you don't
Ray casting just isn't implemented correctly.
That's what it comes down to.
Ray casting is not implemented correctly
because it's based on your interact distance,
which is already insane and makes no sense.
All right, yeah, that's really silly.
Ray casting restricted by user interact distance.
the
although the debts are like a this is all broken we know
as the day of going on gobbling says a little bit i learned something i
learned something stupid and i'm gonna put it in our list right now because this is
really bad
uh... break asking
read in
We're going to do a request in there.
We're going to take red casting and we're going to put this up here.
I'm request.
I think it's called interact range.
Let me show you a little bit of Earth.
This is like a really dumb bug dude. It's quite funny
That this is it, but if you go to interactions can fade. No, it's interactions can take. Where is it?
Weapon collapsing Earth
Interaction zero
Where was this?
Use distance. There we go. It's the use distance
It's so silly, yeah, use distance.
section can fig it use this one.
Grab this.
Scroll in.
If you set up an interaction selection, it will come with a distance.
and
My lights are flashing, am I loose power?
Yee.
Ocean Underscored Dan said hello for and chat, hope all is well.
A message about how shit posts can lead to far greater prospects.
The artist of Sonic's Big Fat Adventure, a parody fan-shit post webcomic from the 2000s,
became the art director for the new Sonic movies, fixing and redesigning the horror
that existed before.
He also worked with Sega on the Sonic Mania plus and team Sonic Racing animated shorts.
His name is Tyson Hess, make shit posts, drip for you, y'all cheer.
Always make shit posts.
One hell of a thing, dude.
100%.
Platinum Fox said, did you hear about the FPS hit in Monster Hunter wilds?
I did.
There was a DLC validation script that frequently checked if you own the DLC.
Just as edited a file and told it they owned the DLC and the FPS noticeably improved.
it will be patched soon.
Actually, you know what I think it is? I don't think it's the right cast.
Cancel. I think I know what it is. You know what it is?
It's the spawn deployable.
Spawn deployable is tied to the use distance.
It's not the raycast itself.
The raycast is firing normally and actually going off.
It's the spawn deployable portion of this that's being the issue.
And that's why it feels wrong.
This is the raycast is fine.
Yep.
I know exactly what's going on now.
I get it.
Respond to playable is based on your distance, your use distance.
Let me go look at spawn deployable from Raycast real quick, because I think I understand
what's going on now.
use this instances to actually place the deployable.
The deployable is not actually an object.
We should be doing this with Projectile.
How do you know?
Deployables are like workbench's, right?
The way that the game works is when you have a workbench,
like this one, you see how it's turning red right there?
Do you see that?
That's saying that you can't interact with it.
And see how far I can actually place this?
Now you see how far I can place that one?
that's because I set my use distance really far.
The reason why this is happening
is because the spawn deployable from Rakeast
is actually acting like you're deploying a workbench.
Instead of acting like you're
creating an object there.
If you're subawning a deployable from Rakeast,
it should be changing the player's use distance
for the, in the context of spawning that deployable.
Because there's no other reason to give a distance
to spawn deployable by Raycast. Does that make sense?
If you want to start working your own stuff, go to high-tell.
Yeah, it's high-tell, dude.
Always with the mixed-up call functions?
Yeah, it's a weird one, but like this is, this is what the problem is.
So effectively, if we go look at this,
If you're standing here and you want to place it deployable and your distance, you're
arranged to spawn at a deployable as here is this.
But when you're setting up a spawn deployable by RakeHast, it gives you a range modifier.
And you think like, oh, that means I can spawn out to 50.
And then you do it, and nothing happens.
Because your use distance is here.
That's the problem.
So the use distance then needs to be set.
But when you set the use distance to that, it's static, and it lets you do other things
like open chests and use chairs at a range of 50, for as long as they have the item out.
If you're going to use a range modifier, it should set the use distance for the purposes
of setting that placement, and then set it back.
Does that make sense?
That's why you can set flowers with that tool.
That's correct.
So this is a bug of spawn deployable by Raycast and it's just badly implemented.
So I'm going to put up all this stuff.
Remoots spawned deployable from Rake House to spawn deployable from hit location and replace with
the spawned deployable interaction, a generic spawned deployable interaction.
Honestly, we could probably even just get rid of spawned deployable altogether.
The future builds were done and all wrong as an advantage values.
You cannot configure the parameters of the Rake House to use.
Even if you could configure those parameters, it would be much better to make an interaction called
spawned deployable and let it be used from selectors like Rake House selector.
there. This way there is in the hard-locked functionality of your maintained for every
selected type and moderns can chain it with all other selected types. Secondly, if you
set up an interaction select a raycast or a spawned playable raycast from raycast, it will
come with a distance variable that should define the range of the raycast. It doesn't however,
it needs to have the players use this and set in a held items interaction can be used
distance to reach the request of distance. This then changes the distance for that player,
for that the player can interact with items like chess and flowers, which isn't great.
Right-cast and then spawn deployable.
From I guess it would just be spawn deployable.
of any kind, it will come, it will be restricted to the player's use distance value.
Yeah, so secondly, if you set up a spawn deployable of any kind, and it will be a spawn deployable call of any kind.
It will be restricted to players used distance value, and silently fail if you try beyond this.
Use distance to reach the request of distance. There we go.
Is then changes the distance that the player can interact with items like chess flowers, chess and flowers, which is in great. Yeah, that's a problem.
Spawn employable people. All right, maybe you can't you're employable. I'm spawning you
There's just release in your access no discounts and likely not for a while. Yeah, I would I'm happy with my purchase
I'm more than happy with my purchase. So we've got so many things that are broken in this that if they're didn't and I've made so many things and learned so much shit like I'm quite happy with it
Damage colors
That's that could just be bug
Let's see that
Let's see, the image text color inside of damage cause does not function.
one set of a damage text color inside of a damage pause.
Take or deal that kind of damage.
Yeah, it's a really weird one.
Unoverbing spot is happening.
He no deer underscore underscore underscore set a joke for you in chat
A ligma walks into a barn says how D
Why you like this need
Type of a bug always man. I've also got like request in here
I think the biggest one is the documentation display button and I'm waiting to find out about that one
Wait, not it. Oh, get the message.
I'm actually really excited for their swap to the Noesis engine for UI.
That's going to change so much around the game, like really, really excited for that.
What did Krone have sent me?
There's no one else.
Huh!
All right, I have cool news, I've been waiting for this, I've been waiting for this,
it is the Monday, I've been waiting for this.
Just a chrono, so you there.
My Stormsman was 500 bits said, Yarchia 500R, you are so right that I want to
mod HiTale.
But I already have so many projects and get hub repose though.
It feels like every day something new and interesting comes out that feels good to mod
or even make from scratch.
How does one distribute their passion? Is it even possible to relocate such a core
feeling?
Yeah, I mean, you just interact with the stuff you want to interact with. You can't have
all the time in the world, but have some fun, right? If you have time for it, you
do it. If you don't have time for it, put it on the shelf. Do it later, right? All that
is positive. You can totally do that though. Anywhere that you want to.
Tori Kitch with 500 bits said I made a playlist for hiking. It has music from peanuts,
the crumbries and them and them. I quit my trail mix.
That's very funny.
I'm looking for something first. One of you guys...
Hold up.
Mindstormsman, where are you?
Where are you?
I think there's Mindstormsman.
Hold up.
Yeah, mine's there is a you through a shitload of bits earlier and I got past your message
They didn't realize it was your message. That is a lot of bits. Thank you very much
It's incredibly nice of you. It's a bonkers amount
All right, we're gonna be doing our charity event this year and we should be starting today. I need to set it up
Um, through the twitch giving tool thing, but it's the same one we did last year. We're gonna be doing it with the humane world for animals who have now rebranded
From their original name, which is the humane society of the United States, through humane world for animals now
So it's the same exact charity last time and they've made some really cool stuff. They made a t-shirt
But you guys are gonna like
Ready for it. Ready to sit at T-shirt
Ready to sit at T-shirt and may do this right after the string, but look at the t-shirt
Look at it
Look at it, it's fair, it's, yeah, I'm really excited for it. So we should have this up,
and we should have some things up for you, man. We're home today. Yeah.
We should have it all out today. I'm really excited for her. So yeah, it's a beautiful design.
It's quite cool, it's one that shamed it.
But yeah, you need that soon soon. I'll give it all the information soon.
Yeah, so we did we do this event every year. We do a charity event January every year and this one's a little bit late, but that's okay.
Very good bug feature request. This is a very good bug feature request. Yeah, it's pretty bad one.
So I sent this one up to them and they're like, oh shit.
I'm waiting to hear back about.
Are there was any particular ferrets?
I think the center one is mouse, I believe, but pull it up.
Pretty sure the center one is mouse.
One of those is definitely beads.
I don't know who one of the left is.
Center one's mouse though.
At least it looks like mouse.
Could have also been tortured at the time.
One of the left might be Henry.
Oh wait, I'm Kronos.
Yeah, cuz I have some links for this.
Yeah, I didn't get any of this information. I got to wait in Kronos.
of
I do.
I wonder if you're, you're time being a dev?
Have you ever had any cool Easter eggs in a game?
Is he worth it?
Yeah.
Actually, there's a shit-load of Easter eggs in a harp-on.
Like, a massive amount, man.
I had shit in there all the time.
Whoa.
What?
What in the name of shit, Toby?
With a hundred gifted subs.
That is outrageous, dude.
That is incredibly nice. Holy crap.
I have the shirt length. That is a lot of sub-student.
The whole, the shirt length. The whole.
Shirt length. Shirt length.
As you're doing, doing so we're going. I haven't played dealing with lots.
Oh my god, wait, you guys broke it. Hold up. No, it's a hype trend. You do a hundred sub-stub.
It's a hundred subs. It broke.
You broke the hype train detector. God damn it. I have to fix this. Hold up. Hold up. Hold up. I'll fix it.
I'll fix it. I'll fix it.
Is that one? That one's done? That one? That one's done?
There you go. The hype train link has begun. Full the automated luxury hype train. Definitely automated.
mind-stormsman with 500 bits said mod love mod love mod love mod love mod
mod your.jr.500 thankfully.
you're awesome
thank you very much.
yeah i'm gonna put that out this announcement today
erm
i need to do an hoursosriver
All right, I need to go put out an asset for this, I need to go into Twitch and turn on our
hidden clues.
To that go straight to level 12, they gave a hundred gifted subs, though be it, so yes, it's
completely insane
the
and
much.
It's the madness of the lads he is indeed.
All-easher.
Thank you for the five 50 subs, Dragon Sir.
Dragon inside, Riven?
Y'all crazy there, it's wild.
It's completely warm.
Karimax said his the human world for animals like teaching dogs to drive cars and teaching
ferrets to stream on twig.
If so, take all my money, Joe Capblet.
Take it all.
Take all the money.
Yeah, we could definitely take stocks that you're under.
It's great at it.
The Larry is new.
Who's that face?
That's Jeff Bezos is a cute.
I wait there in advance.
You're always dodging them.
Give sellers good.
If you could dodge a wrench, you could dodge a sub button.
I got this.
Mine Stormsman with 500 bits said, Yarchia 500 heck of loose.
Started a train with a simple 500 bit TTS in the Tobio 724-81
sent it straight to level 11, 93% YR-Loveier Loveier Loveier Love.
Ridiculous.
It's your reward's good!
I haven't announced this to the community yet, so if you get it, right now.
Then goodbye, I get none of the money for this, to be clear, none of this goes to me, it's all to me out of it.
So, nice.
Yeah
No, no
The pigeons the facka scream the great homing missiles. Oh
Sure, I don't know
International shipping. I don't have the prices work. I'm gonna get one for me though. I need a love
I like the dark on it too, there's other ones that I have to, but I just want this one.
and send this to the team
you would in the next L, because you're a large fat man, tell you
Delivery is cheap for Europe, isn't really.
You must have a European distribution to them.
Can you see the number sold? Nope.
I cannot.
I am not running this part.
At all.
To you in Italy, it's just five euros.
That's really cheap.
That's great.
When the loading symbol be the name of the robber, it's always had it.
You just didn't know.
Oh, wow, no, it's going to deliver in like a week. That's great. Roughly the sand is
waiting, that's really good. Free from the high telekout, let's go.
boss
yeah actually boss
Nice.
All right, I'm going to grab all this stuff, um, oh, it died.
I've trained his end.
13 at 59%
138 subs
and 3,993 subs. That's a shit look. Thank you very much
And thank you to the end for the anonymous gifts. That's super nice of you, but seriously a hundred gifted subs is wild, Toby
That is absolutely wild
But yeah, this shirt should be shipping to Europe very cheap. We have a lot of community in Europe, which is huge
10 bucks delivery to northern Minnesota. That's not so bad
five Euro-deliberated Sweden is wild. I think it was Sweden that they said or was it a
Italy, was Italy for that one. Yeah, it's the Minecraft mod game I've seen ever is this the Minecraft mod it's not a Minecraft mod
You initially bought one for yourself adorable. What was your shipping rate, Jake?
Is that mass the middle I think it is I'd have to ask she if that's either mouse or torch
Because they were very similar in terms of she's art style
So I will ask she which ferrets are which and I it to be clear
I am not profiting at all on this. All of this is going to the Canadian world.
We just made the art for it and they put my logo on it, and that's it. And then we're going to change over just like we did last year.
We're going to do the giving fund system through
Which to do that as well, and I need to hook back up our alerts for that. So you guys can have that as well
Which would be a whole thing. So give me a sec to set that up
PTS charity system
I think it's EDS charity system is working if it was $25 a rebove.
It does the automatic instant TTS into the tool.
I need to make sure because that was a whole different thing.
Yeah.
But there's going to be an end to the queue. I think it just goes into the top of the queue.
I think it was the point of it.
you actually impressed we didn't immediately break the site we just got a little
bite because it's run through I think it's horse square some shit let me look
fourth wall that's what it is fourth wall so fourth wall is handling it yeah
they're handling all of that this time which is great because then we don't have to do any
shipping or any bullshit. And this art was made by Shay. So it's good. Yeah.
Loving her as stroll Australia. That's actually not bad. Usually Australia gets
owned for shipping. Link please. Here you go. I'm waiting for the last piece from
So I can actually get this stuff set up.
Waiting on it.
Is she AI like you?
No.
Neither of us are AI.
Definitely not.
I'm a real human.
Yeah, order confirmed ice-thruing, shipping to Texas for flybugs, that's not man.
Can you see how many sold at the given point? I can't know. I'll ask them after it's done, though.
You man, yeah.
and
waiting on this
if you're human how many hours are in strawberry
um...
go with
So that's how many hours are in trouble.
Problem so.
I grab that over there.
I'm going to wait for this because we need to find out.
We're waiting to find out if this is the actual correct one for them.
It's up.
Stop breaking through the with the XE node.
Thanks for answering as well as generally as Confuse.
It looks really cool.
Oh yeah, no, no worries at all.
Well, you know, so it's not a Minecraft mod, um, basically this was made by, do you know what,
high pixel is?
I guess I actually answered this in a lot better capacity for you.
Do you know what high pixel is you ever heard of that before?
The Minecraft server?
So the team that makes that big Minecraft server was like, I want to do things that Minecraft
can't do.
And so they went off and they made their own, called High Tail.
Then a couple years back, they got bought by Riot, they got sold off to Riot, and
it kind of fumbled the bag.
Write it then cancelled this game and then signed in high pixel, the guy who owned
high pixel, bought it back from them and then released it about six days ago and what
we're doing right now is we're learning how to mod it correctly because all of these
tools are built right in.
And the thing that's kind of crazy about this is in Minecraft, you know, hard it is to
like add a custom block.
I can just do that in this, we could just add a block through and it's really easy,
so imagine Minecraft, but way easier to mod, like way easier to mod.
It's insane how easy it is, like we can make all custom recipes and all this kind of stuff
and build everything out of the way that we want to and like make any models, make them
and block bench and then put them into the game, it's really good.
And like, this is all stuff that everybody just kind of wished they could do in Minecraft
like for the last 10 years, and you just couldn't, you know?
How long before you can do all the moderns move over to High Tail?
I think a lot of people are already doing it.
I know there's many, many other large servers that are looking at it.
Oh, yeah, show me the triuset, the triuset is funny.
A lot of people are looking at it and like, oh shit, wait, this can do everything we want
it to.
Yeah, the trees have gravity you can just break them
So like there's a lot of other large communities that are like yo
We're gonna do the switch
Which is a really good thing because the be honest with you
This is a better environment for making a modest version of the video again. How much is it? I think it's 20 bucks at the minimum and it's it's localized pricing
I think that yeah, it's 20 bucks and it's got localized pricing so if you're in like Brazil, it's very cheap in Brazil
I think Windcraft might do it. I'm waiting to find out about there. Because they made a couple of interesting posts, you know, shirt ordered awesome nobody else knows about the shirt.
Secret. Secret, sure.
Now...
Who knows this?
and
there is a blind
Okay, so...
Fair it's on the run now.
There's a clip of mouse looking weird about a day ago that I didn't see until just now,
and I wanted a good check on her, but I can't see her.
So let's shade out and I'm going to find out after the stream.
There's a little bit weird.
Her interaction is just a little bit sluggish and strange.
She's normally not like that, so.
The
Yes
Chubbsh, obviously, are actually probably fun.
She's just weird there, right?
Alright, let's get rid of this.
We don't need to use this since it anymore.
We need to make this into a project, though.
We're not doing this as a rake ass anymore.
It's going to be projectiles all the way down.
So he also loves, yeah.
That makes me laugh even more because that dude that came in and said that he wasn't
vibe-coding his answer and that he did it and that it's totally working in Trust Me
Bro.
Also was wrong because you can't place deployables outside of an Iraq to range.
So he was by code of his answer.
Why are you like this, you'd be at the other way.
Ridiculous, dude.
Grab that.
We're going to go into here.
We'll set this as a interaction.
create embedded.
Save launch.
And I can do this launch projectile.
And a projectile that we're going to launch in this case is going to be...
We've got projectile test Earth, so we're going to change that.
We're going to name this to...
off that we'll go down to our projectiles we need to come up the name for this that's
actually a proper name still yeah the correct way to do this is a projectile bro that's
grows HCDM. You're nasty. Didn't know where they were. They were that prone. What do you
think about ladder? What's prone? Okay, we've got this. I'm going to do spells. We'll say,
create projectile and folder. We're going to make a projectile under spells. I'm going to call it
the Lapsing. Actually, I don't think we want to call it collapsing Earth. I think we want to change the
name. The eruption. No, that sounds like a lava thing. We need a name for a spell
with the Earth explodes upwards out of the ground. Need a name for it. That's rough,
you give me a Earth spike. Tremors more like a volcano, rupture, I like rupture, rupture is good.
Yeah.
We'll call it rupture.
I like that.
Yeah, I like that a lot.
We'll find the subduction.
Oh, actually.
We can't create a deployable there, can we?
to
be as it would be outside of it or act range
I wonder if it's a work
I don't know who will
and
this class
is inheriting the boy mortis what
is here because the start with the one and hair the right cast this in
such it no
Deployables are the only way to do that, so they've got to come up with a new way to do this, basically, it's the problem.
Because we can't do like an object creation there, that's the issue.
Like that's what a deployable is, so.
Maybe that's not the right way to do this?
Maybe there's another way.
Maybe there's another way, let's find out.
That wasn't a lossiness to 500.
From a lossive 500.
Gravity to zero.
Go up here.
We'll set the bullet of this.
to the underbus
No, no carry the sound we don't want to go the sound for that
Um, I'm gonna make a new bullet. I'm gonna delete this one
I go to that one project project I'll test Earth is gone. We're gonna call this rupture. I want to go through and change
We need like a bullet project, though
visual for this. So when we go to appearance I'm gonna have to look at
projectile spells. How do we pull those?
Here it's a frostbite. That's under projectile's item spells under model asset.
So we need a model asset.
to
to think might be
under server was found at loss will
get a model asset that will be under item
This is not a lot of less it.
Rowe, where's the model?
Why is this not how quickly it has?
Why, there's.
Okay, so projectiles spells Frostbolt looks like this.
Firebolt looks like that.
Lightems and ingredients.
We don't have any in there so we can just delete this.
We're gonna, oh, you have to delete that one first, and then delete that one. Very cool.
So this is using a project all there. We're gonna duplicate this, and set and call it
generic projectile, generic,
all the day
read and we're going to be a generic project all that doesn't do anything
so
with shoes
was the acid model look like
is it cool
all that's neat look at
Nice.
Just a flying dude.
Oh, it's just a cue.
What does the tornado look like?
Nothing, I guess?
There's no turning it up on him?
Not very bomb
That's kinda cool
Just like a tiny little thing at their side
Let's do
and
it's still a little block I think we can just use the generic project all of the block to be honest with
there I think it'll be fine
two rock hands poms class with pointer index fear raising up the graph
why
why do you want that that's funny is hello
J. Psycho said y'all charity, I bought three shirts.
Dude, you're awesome. Thank you.
And yeah, all of that money goes to them. None of that, that's us at all.
Project L. Generic. So we'll use that. We'll go into this. We'll say appearance.
Project L. Generic. The radius on this is going to be nothing effectively.
Because it doesn't really matter. We don't really want to hit anything else.
Death effects on hit we don't need, but we do need a configuration explosion can
fig.
I think that's what we need, or there's another thing we do that's config.
We set up a configuration where the projectile then has interaction, it's the idea.
And I think we do that by doing rupture, is there earth weapon?
Flose all this shit out.
Weapon collapsing earth one.
We're gonna call this weapon rupture one.
It's going to change this.
I don't know if I like rupture rupture kind of sounds like blood.
I don't think about it.
You know what I mean?
I'd rupture sort of a thing.
Mind Stormsman with 500 bits said Yarchia 500, he is the modest of Lads.
You're the modest of Lads.
You're the modest lad around.
So instead of launch projectile, I think we do projectile, and then I give a config with it.
And we do the config like this.
right
your first title mod
pyro what is this
it's a great link you guys should click that link and stuff like that
Okay, if we can't spawn a deployable, how do we put this thing in the grub?
I don't think it's possible.
The grenade isn't deployable, so...
All of the AOEs in Blockhammer instant, they're not zonedenile.
They're not zonedenile anymore.
So if I have it, do a projectile when the projectile hits it goes off and fires a thing.
makes the most sense.
As we get projectile generic launch force this and then on projectile bounce we do
the interaction of remove entity which is itself and spawned deployable at hit location.
But we can't spawn deployable at hit location because that deployable will be outside of
an interaction range.
Let's see if that matters for this interaction.
We're going to change this for project L bounce to project L miss, which is it goes off
when it hits the ground.
If this happens, if this works, then great, if not, then weird.
Earth, where's weapon rupture?
By Earth Rock Circle, you're an Earth Rock Circle.
Got him.
Flapsing Earth, there we go.
Type projectile can take Flapsing Earth.
Okay, so now we can take that.
We can go like this and go rupture.
That works.
I don't know why that's doing particle effects.
It's doing my isparticle effects for some reason.
What?
Generic.
Oh, that's why. Do you hear that?
Cholap properties?
Particles. We'll give it to the particles. There we go.
Since it's a config that changed, we now have to go back into the weapon and change
something there.
Why is it still doing particles?
I swear to God.
None of this makes sense. There's no particles, there's no attachments, there's no nothing.
Articles have been removed.
Game. Projectile config collapsing Earth.
Change that.
Why that change? Go to weapon rupture.
I'll apply that change. There we go, fixed.
Now we're going to the object itself.
You'll editor, pull back and think.
It is doing exactly what I want, but the bullets are not shooting fast enough, it's
also not invisible.
Alright, now we've got this, we've got our projectiles now working, check this out, see?
It's going to the Zerneras and it can actually spawn our deployable outside of Interact
range.
It is working outside of interaction, which is great, and I managed to get it to work by using a projectile, like I was saying before.
Projectiles also let us shoot directly through trees, which is huge.
So I don't have to deal with grass anymore, I can shoot right through it, and it'll work.
Although, it looks like it's getting stuck inside walls, which is not the best.
So we wanted to be able to hit the side,
because it's just throwing a block in the side there, so if it's that.
I guess that counts as a hit instead of a miss, so the top and bottom of a block counts as a miss.
We're going to project our generic.
Project our generic is totally fine. We need to grab
his experience values are fine. Where is our project our rupture spawner instant spawner?
We'll make the most of the last few a thousand. Let's make a thousand.
We don't want to see that thing and we'll make the radius very tiny. So with this
Projectile config collapsing Earth launch forces gonna be a thousand on that as well. I guess we didn't even need rupture instant spawner
I'm gonna care about that
Projectile degenerates. Oh, we care about making it force of two thousand the interaction interactions are for projectiles miss
and there's no other way that we can do the interaction so I have to duplicate the
interaction or projectile hit, which is silly, failed to decode asset, okay. I can't do
projectile hit as well, okay, now I go into the source and we just have to take this
entire thing spawn deployable at hit location interactions on projectile
miss with the big height of the thing the whole one
projectile hit null there we go and do this with it
it looks like all of that interactions wait
Why is projectile hit just null?
That's wild.
It's really weird that I can't just like get projectile anything.
Yeah, wait.
There you go.
Like I have to do both the interaction projectile hit and projectile miss.
Or it doesn't work.
Wait, there's an outlet you do both.
Oh, maybe it does.
There we go.
Yeah.
We have to do both.
Otherwise it gets stuck in walls.
What?
Wait a minute.
Oh, wait, this is a config.
That's why.
Okay, so in a config you have to change the parent object and then unchange it.
So it can re-optake the config.
Wait a minute.
What's going on there, man?
What's going on?
What are you doing, man?
Shit.
What does that count as?
Does that mean it's not a hit or a miss?
What is it?
What are you?
What is that counted as?
It doesn't even count as collision? Is that what collision is now?
It's not for pitch
You go to this editor source. I need
That I need to go to here
Collision
Yeah, yeah, yeah
Wait
What does it mean? What does it mean?
Okay, okay, the losing doesn't work, I'm gonna lose my mind dude, I'm gonna lose my absolute mine, what do you mean, none of these work?
They're has to be something this works with.
On projectile spawn maybe, but this is going to make it go off, isn't it?
Yeah, I didn't see what you're doing.
What is it doing?
Reboot first. No, I don't need to reboot anymore. I understand what it was going on before.
Configuration. Don't get up taking until the object that uses them is reset.
I don't need to reset now, which is good. Good. It's a bug.
to
side work flow forward on a three set the server to more basmer
is a project help bounce what happens on the side wall of the thing
is that a thing
No tag. Rules?
Cool then. Settings.
Is on hits still null and it can fit?
Good shout but nope.
and
I'm trying to check the balance just see what's up
nope
some settings in this, so the Rejectile Generic itself. And we give it an advanced setup.
It looks like no. Yeah, looks like no.
the
chain of sucks but
the
did that when it was triggering as well
yet I was hitting that one is triggering before
the problem that I'm looking at is
is weird, right?
I'm trying to see if there's any settings we can set in this.
And the answers I don't think so.
Because if you projectile config collapsing Earth on a projectile and the projectile type,
projectile couldn't figure collapsing Earth was projectile generic at launch force of 2000.
wire frame debug, blowplace on walls, so that'll actually function for that.
So the issue is that hitting a block from this side doesn't
proc a projectile hit event. That's the problem, man.
It also doesn't proc a projectile miss event. That's a pretty bad bug, actually.
I think I should turn that one in.
Projectile hit doesn't go off on this side of a block.
Okay.
ship and
up wrong
okay that's not reloading one sec
I had to reload this
source
by changes and then
by changes, let me show you good
Oh, whoop, why are you not working?
Can I break it?
I may have broken it, hold up.
Spot a float with hit location, and then we'll do that a day.
Project that'll hit.
I may actually have to reset the server.
I may have broken it for real, it's done.
This is the model asset, apply those changes, and this is this, apply those changes.
That should be in that order.
you're broken um okay restarting server
good whack
hitting blocks is projectile miss projectile miss also just an oh that's probably why
hold up projectile miss doesn't fire off on the side of a block is what I'm saying
hit the side of a block with it and try to run for
check on this. You're right. Yeah. Project Valhid is against monsters. Yeah.
We're not thinking about projectiles penetrating blocks. That's not where they're going.
Yours is working on walls? Why? A lot of place on walls has done for
what do they call, the playables. So not related to this one. This is that's one step after this.
project though it is entities yeah. The thing that I'm wondering about is like why
is project though miss not working on the side of a wall but isn't the top and I'm
wondering if it's a depth thing that makes sense. Right? Depth. Depth penetration from the
project though stopping it from procuring the wall is funny though. Definitely a bug.
So I did attack for Jackal when speed is zero, wind speed is zero, not really, I mean you'd have to walk into it.
Difference between the Earth and the Poop Gun, I mean the Poop Gun is the same, that's not a big deal, this is a different implementation.
So if we go into here, we change this, I'll show you.
His implementation is way way different, um, rupture.
I'm going to rupture one, and then I'll go into Earth and spell collapsing Earth
Instance.
That's not the right one.
I get here back in the oven.
We need to think anything.
I have so many components for this that I've tried, and that it's just not function right.
Projectile can fake the left-singer.
Role the jack dial on the pink.
And take the left-singer, and then that one is Projectile Generic.
And generic.
I don't like this.
So, with Projectile can fake the left-singer,
that goes to Projectile Generic.
The interaction's here, Projectile hit,
but if we change this through Projectile...
Miss.
That'll go off on blocks now, so Miss is a block hit.
It's basically a tapping there and then it's going to go back to the weapon and we've modified the weapon and modified it back
now
that will hit the problem is
It doesn't hit walls
So when we hit the floor it works
When we hit a ceiling it doesn't work so something is wrong now
Well, where walls do not count as a projectile miss, and neither do floor, neither do
ceilings, but floors do.
This has got to be a depth penetration problem.
Is there a way to change the configuration?
For depth penetration, is it going to be a physics issue?
That's a physics issue, isn't it?
You set of a bitch.
Ha ha, of course.
Of course. Why would I expect that to work?
Alright, so, it's something wrong in here.
Under Projectile normally,
physics standard gravity bouncing as sticks vertically,
location mode.
Computer compute pitch is there.
I just need to steal this.
Off of myself.
Because we can't create it for whatever reason.
Where is that in there?
Spawn rotation offset.
Model Frostmold.
Why do they go all the way down here?
Whatever man.
one
silence
there you go now we got a physics to
okay so
I don't even know what that means.
Gensity water.
Terminal lossy water.
Terminal lossy air.
Moose it.
Move out of solid speed.
This might be water.
is there no
shit there is no
penetration on this
how do you
modify that in a project that I can
fake
I mean you can
in a project that I'll
generic we can either it's only in the launch project
Oh no, oh no, no, no, no, no.
Okay, upstream wander, everything you have responded with has been vibe-coded.
Everything.
But literally everything, everything you've said is like pseudo code written by Chad
GPT, you have to stop.
That is wild, dude.
Last time you wrote something up in there, you chosen an interaction that literally doesn't
exist, and has never existed because Chad GPT told you what it was.
There is no such thing as that. Stop it. Stop.
What does suit a good opinion? It means that they're writing out a sentence instead of actual functions.
And what they're talking about are features that do not exist inside of the editor.
Like, you have to stop doing this. Last time he gave me an interaction type. And he was like, yeah, just use that one. It's not even one that exists.
And I'm like, dude, what are you doing?
Like, I called you out last time
because you were doing that now, you're doing it again.
You can't just make sure, it's hallucinating.
It doesn't go high-tail yet, man.
Give it like a month.
Your face bombing, but dude, like you've told us
to use functions that aren't in the game.
The interactions you're talking about
Do not exist.
Like that's why I'm like, what are you talking about then?
Everybody's been like, what are you talking about?
So we can do it this.
is
and we embed this for there
yeah like
let me read out your message
so i can even i can even talk about this here right we're gonna go pull up what you said
You said move spawn deployable at hit location, which is that one.
Plus, remove entity under project l hit hit block.
Reject l hits.
Right here.
Like that.
Did you want to project l hit?
Where are you getting hit block in this?
Because project l hit is for hitting entities.
Project l miss is for hitting blocks.
So, where are you getting hit block in this?
We're getting an expand this out.
To be fully open, where is it coming from then?
And you don't explain that, you just go on to another explanation of the same thing with different terms each time.
You sound like chatchipity, my dude.
And the things that you're asking for, don't exist in the editor.
Because projectile hit is for entities, and projectile miss is for the logs.
Stop using chat chpt. Stop. It does not know these tools hit. Stop. Stop. Stop it. Stop it.
Alright.
and
Grock is this true is not gonna work here man like you you have to do it yourself you have to yeah
Stop wasting resources and buy good and like it is not helping you
Respondable would hit location on project illness we are just having a problem with not penetrating to that what I could probably do is do a launch project
Oh
Let's go see we can do that instead of the weapon itself
So, gravity didn't do it, projectile generic can't have pen, I think launch projectile can.
Let's go into interactions.
Excuse me, cancel that.
We've got projectile, let's try doing launch projectile in here and I'm pretty sure we can get penetration in launch projectile now.
I
Jkld failed next camera settings. Is there a setting map for this?
Can we not get a setting map for that? No cancel rules.
Effects
Camera effect movement effects
that doesn't exist either where is the penetration effect on us or
members seen this before night down north of this is there a reference
may know there's no official documentation yet but one of the bugs that we
turned into them is going to fix that and I'll show you what it is
grab this view we put in a bug with them and I talked to the community
manager about it and they sent along with them because they actually have a
dot documentation variable for every single one of the variables in all of the asset editor.
It's just not displaying. They live in there, but they're not displaying, which means the devs
did the work, but when you mouse over them, they don't show anything. There's documentation for
every variable in all of this, but we can't see it. But like when they fix that, it's going to make
everything way easier dude. Yep. Yep. So when they get that one done, we're gonna have a much better time.
Download more RAM. We'll for nature said love the T-shirt design. For someone from Europe,
how long should I expect the shipping to take? I have no idea. Yeah, I'm not handling any of that.
I wish I knew um if I didn't know I'd tell you though
Be I've no clue on that one
So for the original itself we've seen this before we're at head
Like a hit pen amount did goes through
And it was on the gun I think it was the handgun
I think it was I can't go and shoot
That's the camera shake there's the handgun
There's the player animations, and then bullet.
Critical Thunder Summit was also a depth shot, depth shot.
Where is depth shot?
This is under Projectile itself.
Is that not displaying for mine?
It's a model I said on this one
It's not in the projectile config God damn it. Okay, I understand
I understand
We have to make a projectile with the launch that projectile if you use the projectile config with that projectile, which we can't do
It's the better way. It's the better way
Okay, so I want to projectile normally
We get depth shot, but in the projectile config, we do not get a depth shot.
Since I am creating a generic projectile, I'm going to apply a config to it, and we have
a product.
And that projectile isn't the projectile, it's a model-asset.
update to this week possible, not surprised.
I'm throwing a picture of a bracket someone, yes, which is fine, that's normal.
But, projectile config does not function in this way.
So we got to change it.
We got to change this completely.
I got to make it so that this is actually a projectile not just a model.
That's the problem.
So, get rid of physics.
We don't have depth hit.
Physics can go away, we're done. Finish.
We can go back into weapon rupture.
We can look for projectile. Projectile gets a config.
Can we do a config on launch projectile?
Launch?
Launch projectile.
We just get a projectile ID. Can the projectile ID have a projectile config?
Where's my projectile?
Projectile underscore.
This is under model assets.
So under projectile under score, we can do eruption.
Yeah, yeah, that's what we're going to do.
Okay, we're going to do combat in here.
This is articles.
We need an actual part projectile.
We're not ever an actual projectile.
Send of a bitch, that's all particles. Where's my goddamn projectiles?
Projectile spells.
rupture instant spawner.
All right, appearance projectile generic depth shot 0.7.
Muzz of velocity, 2000. Terminal velocity, 2000.
Now, can we do a projectile with a config applied to it in launch projectile?
rupture instant spawner. Inside of rupture instant spawner can we apply a
config?
The answer is no. Well, there's my mind, shit.
Alright, so we have two ways to do this. And neither of them work. Neither of these
either of these directions work. This is upsetting. The idea is we have a weapon that
weapon can fire a projectile or a launch projectile. Our spawner is inside of a config.
This one can have a config. This one cannot have a config. This one can have, uh, depth to fear
soon to a blog. This one cannot.
Can't spot an AOA in the ceiling one a bit. I know how to do that already. I've done it.
Yeah, I've done that before.
That bug is fixed. You can absolutely spot it every in the ceiling. Damn. How do we get this to work?
Yeah, see this right here. If you want to spawn in a, oh wait, there's Bayes or Snow White. I'm going to hide Bayes for a moment so you can show you. If you want to spawn in a, we're in the ceiling. A lot of place in walls will let you do that. You're going to go.
just flag that just check check that box and you're good to go nothing I found yet is
how to apply a speed buff to an entity so they can move faster I have no idea I haven't
checked it out yet very cool
ultimate chaos use both those ever program stream for day it's not enough for me I may have
get the certabetician, so I'm going to totally remove Thor as an infrasleep, and I
are it.
Oh, me.
Mindstormsman with 500 bits said, Yarchia 500 proved me wrong Yastonks Yastonks Yastonks
Yastonks.
You're a Snogs dude.
Smug Rainbow Pony with 500 bits said on a scale from Ligue-Mering Prime to Bezos giving
you money, how likely is it that Hyta's asset system changes so much before release that
none of the work you're doing this month will be there in block game when Hytael reaches
1.2.
It won't be exactly the same.
I would bet that much.
However, the work that I'm doing now allows me to understand all of their systems currently
and stay up to date on them.
If I jumped in a year from now at 1.0, I'd be behind entirely so.
All right, so I have this.
For the person who is saying that you cannot get an A,
we respond on the ceiling.
You can, actually.
So if you want to go and do a, where is it not in Launch Projectile, not in this, let me
show you.
In spawn deployable at hit location, check this box under the config, allow place on
walls.
That's it.
That'll let you spawn them on the ceiling, spawn them on the walls you're
good to go.
That is how you spawn things that are deployable on those locations.
The problem that we're having right now is that the hit type detection for projectile
this doesn't work on the bottom or sides of a block. It only works on the top, which is very silly.
It's a very dumb. And I think that is just straight up a bug. There is no way that we can get this to work
currently because if you use a projectile launch, then like we go the right of projectile launch,
We can penetrate, but we can't have a config, so no deployable.
If we go the route of projectile, we can have a config, so deployable, but we can't have a penetrate,
so we can't get it to spawn on the sidewalls or on the bottom.
There is a bug here, like straight up, it, it, it, it, it, projectile miss should be firing whenever you hit the sides or bottom of a block, like, hands down.
And, there's no way that that's not a bug, you know?
Yeah, there's no way. That is, that is obviously a bug.
Cool, holding better, now. You love this jet, I know it. Anyway, I've learned a whole bunch of
cool shit today. So if we go and pull this up and we look at like a targetter,
I learned how to make a custom targeted article using deployable, and then I learned how to
cast a spell using that targeted article, which is cool. I learned how to make a projectile
They cast the spell when it lands like that.
But only when it lands on the top of a block, which is hilarious, and now when it lands on the side of a block, which is said.
But we've got custom particle effects, so that's neat.
Powerful and good.
Being able to charge up and cast the better ability, so a little baby ability.
Better ability.
Learn how to use cooldowns if you can on this, I'll show you.
You can see the cooldown on the bar there.
And I can do different cooldowns for elements or spell type, so that's cool.
How to change the durability of an object?
To use that as the resource, so 899.
And now it's, I don't know if this one is actually working.
That one may not be reducing, off the alert.
to
who
spulcast house not working out
who would not be working out
we know definitely was working
did not be because of doing this
or not
maybe it's only going after what I hit so
sure
i needed an enemy
right
kill it
968, maybe my durability isn't it?
Higlin.
Missing interactions, Polkaskos.
What do you mean it's missing?
oh
I change a from spoke ask us to spoke ask that's what
got it
half out
I understand
I understand I just get a change it that's fine yeah I don't know how to do all that should
it's been a bit of cool week for all these interactions but this one is very silly
And uh, probably should be fixed.
Weird holding better, right?
Weird holding better.
So launch projectile doesn't function.
Can we fix this?
Laced out gaming said if you were thrown into the ready player one universe,
all the equivalent when it becomes reality,
what would you do to survive?
If you're thrown in ready player one universe, you're probably dead.
I'm like, like, I don't know at that point, man.
Like, it's, you're probably done so.
It is really a place all when we're naming something.
It did. I did it through a different way.
I'd be willing to try.
I mean, yeah, you could try.
Trying is fun.
But I feel like you're, it's kind of like surviving in Warhammer 40K, right?
Like, you're probably dead.
But if you're not, you get to have a, like, a cool couple of minutes there, you know?
What if he did this in a different way?
What if he did this in a weird way?
You'd land up in a loyalty center and ready to play one that's funer.
Couple of minutes, okay, a couple of seconds.
If you're in a, ever end up in 40K, let me be an orc wizard.
Why?
Did they live a long time?
I don't know much about them.
The rupture instant spawner is the only other way to do this, and we can't apply
the config to that, and we can't apply an event.
You can't apply an interaction to a projectile, which is hilarious.
You can do hit projectile particles, bounce particles, miss particles, but no config.
I'm gonna lose my mind, dude.
Weird boys.
They have the power of believe me, bro.
Oh, do they?
the interaction be based on the spotting the project though no so like when the project
though I guess we'd have to trigger the de-spawn though in some way right so how do you
trigger the de-spawn on collision with what right there's gotta be a way though there has to be
Hmm...
Because when we do this, I know that one. This one.
See, you can't even see the project though? Because it's instant transmission?
You don't even know. I'm firing a project though right now. Because it's so fast.
until I do this. Shit.
That seems to transmission. This is not.
That's funny. That you were going to harp on. I do off string. Yeah. I actually released an update every month.
You go see all of the updates on steam on Reddit on Twitter on loose guy and on our discord.
So if you know about the game, you'll know where to find those updates.
Let's see.
These doesn't do anything.
But there's basically mines now. No, worse. They're nothing.
And they stay there until the server restarts.
Is it working the second step of Stairblood?
I don't know. That's why not. Probably not.
because the stairs count as the works, nope.
It works on the top of the stair and the top of that stair, but it doesn't work on any of the sides.
I'm going to lose my mind, dude.
You can shoot through it, I think you can.
Yeah, you can totally shoot through that.
Yeah, it's quite funny.
Always have always will, Xbox.
If you don't like watching me, that's fine.
That's good to see.
It just makes me laugh.
Like this, this there's definitely not staring, right?
So this only works if you hit from the top.
hit from the top. That has to be a bug at that point. Look at this. What do you guys think?
Bugs are no bug. Bug are no bug. That feels like bug. Projectile miss is only hitting the top of
blocks. Definitely bug. Yeah, it feels like a bug. Projectile miss is only hitting the top of
blocks is only firing from top of block interaction. That's wild. All right, bugging it.
Let me create an object for this. Click OK, config. Flapsing Earth. Type projectile with a config.
I'm just going to give them the source for these so you can just make their lives easy.
It's a projectile missing interaction, notice called.
sure that's an irrational.
I teleported two coming this week, yeah, heard.
Okay, oh, hide, I love that, good use, who let, not some feedbacks and
suggestion tell ya, good dudes, check out this interaction only fires in the
I'll stop a blocks and fire it from the aim.
We're just a little bit, but they can fit.
Ah.
Add extra log vials.
Can I add a current log file?
I think I'll do this.
We'll make the entire thing into files instead of over.
Does it make their lives easy?
You know?
Love the devs, yeah.
actually I think there's still these reminds sir weapon rupture one protect
I can fake lives and I'll check that all generic there you go
and it's all we need
and actually log balls of the bottom yeah I know I'm gonna add them I just
get to make the files that's what is doing I'm pulling them off the server
server mod
there's a block of towns
so this is in server mod builds
You do this one.
Surmodels, then projectiles, spells, and projectiles in there.
I'm just going to make them a nice little package just though.
New folder.
It's a super helpful. It's got a grab all these files out of here.
Um, projectile generic.
Oh, actually, I think I need to make a full pack for this now.
New pack. And we'll name it.
Projectile bug.
I'll check out that bug, I'll call it that, and we'll put it inside of this, and then I need to make the folder structure, so we'll do new folder called server,
and
and then new folder called
models
and then new folder called
the playables now projectiles
is a basic of it
I think I could just send this as like a log problem.
Is this music out of fire?
Uh, let's music from our game harp on.
Okay, so with that in mind, we've got...
rupture in some spawner is not the one.
Item?
So you have server item?
Take it back up to the server folder. Make a new one called RIP. Item.
And then items.
And then weapons.
And spell book.
Then spell book together.
items
come on man
and then weapon
and then spell book
and then we got
weapon rupture one
I'll probably start creating
like bug packs for them
to make this like really easy to reproduce what we're doing
you know what I mean
I think it's probably the right way to handle this because it's going to get
really complicated for some of these like weird edge cases that I'm finding.
Yeah.
And the next one's going to be in the project though.
And then configs new folder contains.
There we go.
Dean Zero Geck Zero said, hey, Thor, I recently heard the best description of current AI, it's useful for everything
expect the thing you're doing.
That's true.
Oh, it is not projectile configs, it's projectile configs.
Never, don't worry about that.
Bug bags are important in your every production, exactly. And like that's kind of cool thing
as we can do that, you know?
This one is projectile configs.
Yeah, so like what I did here was I just made, I just made a thing called projectile bug.
Projectile that bug and be like, put this on your server.
And your bug is reproduce. Like, I'm just going to send them that.
This is it for me, like you.
Because that's all they need to do, you know.
For this break again.
Oh, that's weird.
Which just freaked out.
Can you guys hear me?
Yeah?
Okay.
Yeah, Twitch just said like reconnecting to Twitch.
I was like, what?
Check them as interaction on the first and the public locks are using a projectile direction, you can fly it, modifying it with a projectile and big.
to
this for a second
nine on its log files
I can't send it. Hold up and we'll let me send extra logfiles.
and
Yeah, I'm gonna send it to them because they'll have it then.
Aargh!
Mind Stormsman with £1,000,000 said Yarchia £1,000, I am not the Madest of Lads.
If I save I may reach a fraction of the power the Madest of Lads possess.
The Man should learn to be the Madest of Lads.
All must be financially responsible Yarko-T-R-Culti-R-Cult.
you could be a madeline. Why would you give that up? This is such a ridiculous
problem.
Woah. Well, I have one way of doing this, that's wrong. And another way of doing this,
that's wrong. Maybe tomorrow I'll find a secret third way for it to be wrong. Are
Another Gunslee game, yeah, there are.
There.
And God, what do you do?
Whoop.
God!
You can have a pistol with.
Yeah, soon I'll have a secret third thing
where this doesn't work.
Just need this working.
Yeah, there's a gun, there's even like
a rifle in the game, too.
And it has like a,
you can hit him with the buddy again.
So I've got like a skull down the side, you know?
Yeah, like, mojang outlawed guns. I tell didn't. So if you were a part of a milsem in Minecraft, you can do that again.
You can't stay at K-47. Do casting bullet is the strongest magic. Actually, Chrono-Mats is the strongest magic, but I think that's the thing.
VVAA with 500 bit said here is your cut of the shirt I bought $$$$$$$$!
That's ridiculousness
Luke-X987 said we have the burrito index.
The government has the pizza index low link incoming HTTPS Colon slash
WW.eupe.com slash short slash 4 Clc3 eX09W
Also
the fun razor will begin now. There we go. All right, so just like last year we now
have a charity event this year for human world for animals. To the same
guys that we did the charity event for last year in January, so exact same one.
And then they also have a shirt available, jippled up earlier, which you can get.
I am getting none of this money to be clear if you've ever wanted about that you can go and get the shirts that we'll support them and you can also
also
Donate right through twitch directly and I think it should work and do a pop up
For that yeah, I'm pretty sure it already works. So if you re-first the page it should function
I think that actually functions. Let's see. Close now. Is this going to work? Is it up? Is it working? Are you working?
are you working missed a twitch
it replaced the subscribe button hell yeah it did good
what is that
Oh yeah, now they told my developers and server owners that having guns when the servers
was against the US, Minecraft did that and it got rid of all the military simulators, so
hi-tiles gonna take all those dudes.
Yeah.
Kravany said hello from Finland.
I have again started doing some tutorials on Godo, just to see if I like to do game dev stuff
since I have fantasized about working in game industry long time now.
If I ever make something worthy of publishing, I will make you to buy the demo.
Thank you for repeatedly telling us to go and do something.
I think it helps, since you're repeatedly saying good, positive things makes you think that way too.
How are you saying all that?
And to be real with you, you should absolutely...
Don't do things and I'm glad that you are. You're awesome, man.
Yeah, I tell you it's like power, all?
No, not at all. I'm gonna do an announcement real quick for this.
I'm really excited for this actually. You guys did an amazing thing last time.
Hey, look at work. It worked. In the fair it's a little cross the screen. It's still functions.
So when you throw, when you throw money, it actually makes a ferret spin across the stream.
And that is that ferret right there.
Mindstormsman with 1000 bits said, Yarchia 1000, why would I give up being the maddest of
lads?
How about my freaking house, Yarch, L-U-L?
whole house.
another house. Alright here we go. So I put it out we're doing a yearly
human world for animals funerers we're starting today 100% of the revenue of this goes to them
and none of it touches our accounts at all. This time you can pick up a shirt to support them
or donate on Twitch through the giving fund. Rusty's show-gramming socks done
$19.25 to charity. Boss.
And now I go put it on to it. To the internet.
you
Are they actually, he named World for animals now?
Man, we're old.
Where are they even themselves?
He named World at Warby.
Farm low 246 donated $25 to charity.
You're amazing, thank you.
This shirt link is enormous.
Leg ridiculously large.
Uhhh...
Chuma underscore factory donated $25 to charity.
You're amazing.
Thank you.
10% and see if we're doing our yearly fundraiser for your main role award.
100% of the revenue from this goes to them and none of the taxes are canceled.
This time you can also pick up a shirt we designed to support them or donate directly
through to which.
There we go.
Noise.
And then we got to do a picture.
He's got to be a picture on us.
Need to find one of the pictures.
The chronos sent me.
Because we have those nice photos.
Oh...
Lavenda Luke donated $25 to charity.
You are amazing.
Holy shit.
Thank you very much.
Thank you guys all very, very much.
I can see all of them popping through as well.
You're incredible, man.
Grab this and yes, there's our charitable donations by the way.
So make sure to keep those fear tanks man. That is important if you were going to do that
Here we go
Posted it's out on the internet the ADHD Santa donated $50 to charity
to
50 bucks, you're awesome, dude. Thank you very much.
Boulder you do some repay taxes. Well, I mean, if you're going to not pay them, just tell me know about it.
It's probably important.
Um...
It's pretty super not live, not working. Why?
Spear melody donated $1,000 to charity.
What?
Sajavona donated $25 to charity.
Bro, wait, wait, what?
What do you mean a thousand dollars per melody? That is wild, dude. Holy shit.
That is incredibly nice of you. Dude, god damn, that is a lot of money.
They mean one thousand dollar bucks? That's a lot of dollar bucks, dude.
that is incredibly nice um I think I have a UI somewhere
I'm gonna have the UI set up for tomorrow that's Balkers man that is
completely Balkers dude here I don't have it in here I don't know where it is I'm
gonna have it set up for tomorrow but this is absolutely crazy you can't even do
a thousand pennies that's crazy though a thousand dollars in lock that is
completely wild.
They are using this website for this shirt, I'm going to get one, that's going to be my
phone, I want to grab it.
House and House is wild.
Ryan donated $77.77 to charity.
That is wild.
You guys are wild, man.
I need to get like the bar up, you guys have already raised $1,345 per chair, that's
bonkers.
I'm gonna start doing TTS, where we go.
Smind Stoolsman with 500 bits said, Yarchia 500 did I start to hype trains in one day.
You can use your chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos, chaos
Mr. the Pirate, I am working on the Kid's iOS game, but I am not sure how to go about implementing
a scoring system, lose system as I do not want to discourage kids from playing it, but
also want to give them a reason to keep trying.
Any advice is appreciated, thank you and you rock.
Jim Bob Till donated $25 to charity.
Your boss.
Thank you for doing that.
Looking at kids IOS game, implementing a scoring system.
On the beyond us of you, it's okay to implement a scoring system and how the kid
lose once a while.
It gives them a reason to strive to try and beat it.
If you create a system where nobody can lose, nobody can lose.
The underscore lady underscore janna donated $77.77 to charity.
That is wild.
Thank you.
Thank you very much.
Because the shirt also shipped to you. Yes, it does yes
So with that in mind I'll give you good example. I know how to type today because I did Mario teach us typing when I was a kid
The other reason Mario teach us typing work is because it had stakes you could lose
That was the old point with it right like I learned how to type from that when I was young
That's what got me into it. So like I'd say it's okay to have a scoring system where there are winners and losers
I never thought that that was a bad thing. I think that it might actually take something away from kind of that
You know the act of learning of losing the stakes if that makes sense
You're horrible, Tyvern. Like Marathitch said. Yeah
The Pursy of an EU distribution, so shipping should be reasonable. It's very reasonable. Yeah
Did you watch Spy Kids? Yes, I've seen Spy Kids
The community sends it a million times
Caramack with 500 bits said I don't know what my code is doing different from your code,
so I put my projectile config code in the Block Game Modest channel so you can compare
to see why mine deploys on walls and ceilings just fine.
Let's see, projectile config code.
What did you do differently?
Blocking modders.
These heroes isn't vibe-coded.
Uses doing projectile hit interactions,
and projectile miss interactions,
you do the exact same configuration the mind is.
Radius changed time, Radius interval,
the playfire trap preview, playfire trap,
spawn deployable at hit locations,
spawn deployable at hit location,
let's go look at this.
Go grab this in here.
Yeah, see, projectile miss?
I'll go through the project I'll miss real quick.
I got rid of the play on that.
Weapons stick fire project I'll despondulize using the basic one.
You're doing launch force 5,000.
I think that might be the only thing you have different.
5th duration is 10, max life count is 3, the playable fire trap, that's the same,
model scales the same, start radius is the same, and radius is the same, I guess N radius
will be 5, height is 5, radius changed time is 4, damage intervals 1, damage amount, fire,
whatever.
Yeah, this is all for the config itself though, that's for the object.
This isn't any different from mine.
There's gotta be something else that you've changed.
Paramac.
Because these, the things that we're talking about here,
that's the configuration for the actual deployable.
Projectile Miss isn't any different on yours.
Except of the launch force.
I'm gonna chase any of the launch force to 5,000.
Just to see.
Cause maybe that's through it, man.
Nope, no it's not.
Yeah, it's not that.
You have to show me the rest of your implementation, dude.
Because if we go into the weapon, the weapon is what I think is probably different between them.
And that's likely where the difference is.
Because if we go to weapon and we look at primary interactions, we've got projectile and projectile can fit to lab singer.
And that's it.
Oh, look at this. This is the whole thing. So I don't know what yours is doing.
Restart? No, the reset doesn't require for them.
Yeah, I'd like to know why there is this supposedly working.
Want to see.
It would have been literally brute force damage to blocks if that had worked.
Yeah, it'd be really silly, exactly.
Have you tried blocking it unflugged?
Yes, many times.
Ilyan said a funny thing about clothing in Norway is that the size is lns means the opposite compared to English,
So we need to be careful when buying online yahay.
Wait, is Elifer small?
In Norway?
And asks us for big?
That's not real. Is that real?
Please don't tell me that.
Condabo said have a great day gay pride.
Oh, have a great day, dude.
The little guy said he's a sponsor to the TTS about scoring in games.
I would offer that a compelling gameplay loop with scoring in stakes would offer kids playing
in the just one more round, feeling it encourages growth.
I use that same format in a game I play with my music students to teach reading notes
and they absolutely love it.
A great make them care about getting better and make it fun.
If you don't give them stakes, they don't care about getting better, and you get a bunch
of people that are just apathetic to progress, you know what that?
I mean, Sliton's small, S.M.S. store, large, it's got to be different.
Karamak, either.
Sounds like no.
I added them.
But yeah, I'm trying to find out what their weapon implementation is, because that will
be the difference.
Or maybe it's the projectile of the generic.
I want to know what their projectile actually is, because my generic projectile is quite different.
Maybe it's the model of the projectile.
Maybe that's the problem?
Oh, it's using your own one, stop.
the underscore lady underscore janna donated fifty one dollars and sixty nine cents to charity
you're awesome dude, thank you very much
nope
the poop doesn't go through
it stuck on the walls, shit
damn it
well the poop doesn't work
and
it does behave like
you try with pull it yeah it doesn't work good regardless of the model so it's not
the model doing this what is doing this then if it's not the model
and
no wonder if we can add depth shot to this in organic
one of the
is added
Let me go look at the land crystal stuff.
There we go.
So flamet crystal or staff crystal flamet crystal.
There we go, as of the interaction, if we go look at this, maybe this is it.
Wait, what?
I have no idea.
I think I have an idea.
That's not doing it.
I have a really weird idea.
That's a reference to the root interaction.
How is that root interaction?
Because...
Interaction Vores, Fire Trucking Pig...
Interaction...
Peri...
Weapons thick, fire, spawn trap.
Let's go look at weapon...
Stick, fire, spawn, trap.
It's a basic interaction.
spawn deployable from Rakeast.
Okay, this is going to be weird.
Um, what the hell is it called, rupture, earth?
Okay, so, if we look at this, this is a projectile config, when I use it anymore.
We grab this.
At Rusty Potato with 500 bits said, oh, Goblin Lord, I come with tidings of my cooking
journey.
I used the InstaPot to pre-cook food for the week, and I learned a lot.
My first time wasn't the greatest, but from my learning, I have come up with a recipe
of my own that follows a similar route.
Even though it was a delicious failure in my eyes, I shall improve.
Keep being amazing, also I now know of Shataki mushrooms and can never go back, I am cursed
with delicious knowledge.
You're awesome, thank you very much.
I have an idea.
I was stupid, I did.
I have an even dumber idea.
What was it then? Projectile Miss?
This is the Projectile Generic. We're not using that.
Projectile Generic here. We're not using this.
Get out of there.
This one has an interaction on it. A Projectile Miss, right?
Where is this?
Inter-interactions type replace.
We're going to use type replace,
and then do the variable.
Fireball and back zero. Default okay. Default okay. And then the default value.
It's might be really weird. I was gonna work. Where's default value? There we go.
And then we do Reference Existing and we say Earth, no, where is it, there's a need
of root interaction, no, not a root interaction, god damn it, what is no one ever wants
a root interaction, god, pretty better, um, you can't tell me, it's like, you can't
It's so swear to God.
and
it. I didn't fix it. All right. I just found another way to do the same thing.
which is technically clear
as technically clear
the
ship and
the
I think they're grab at Earth.
We just not use...
Not use a config.
Or check out the view.
We'd have to use a...
Spawn...
Spawn deployable from MariaCast.
Like that.
Um...
I'd actually get rid of that.
Spawn deployable from MariaCast.
What I'll probably do is we're going to get a room of editing.
We're going to get rid of this.
I'm going to add a new interaction.
reference existing and we'll say earth we'll do earth instant like that and then we'll also do another one
another interaction that's going to be pretty bad and that's how it's going to be removed
editing and it will be self user user of this so that might now work um
That is causing a too notcast, but it is removing the enemy and it's not removing the enemy
often.
The other box, but you can see it appears for just a moment.
A tiny, instant cast turret.
Instantaneously transmitting itself to the target, the flash turret, yes.
I was hoping that that would actually hold the event, but it looks like it doesn't actually
call the event or spell collapsing earth instant even though this is a spawn deployable
from right-ass so I guess that doesn't function that way.
Yeah, all we have is projectile miss.
Do you think our mess is the thing on this?
You know what am I being?
What if it's this?
Right? What if it's the projectile?
I don't do your god. It's not me.
Nope.
What causes this?
What causes this madness?
It's a fireball project, huh?
Model asset.
This is a model asset, fireball to model asset.
Under the physics values, under the hitbox. Let's look at the hitbox.
What does the hitbox set to on this?
Exactly, we're mind we set to originally. Okay, so it's not bad.
Not damn it dude. What could this be, man?
What about the scale? Nagers the scale?
to
what is wrong with it
if you try calling the event harder to do it on the events so hard enough
Okay, it's got light system ID for the particles as fireball projectiles. So we're not doing the particles, we're not doing the particles, we're not doing that shit.
It's at the mass, this has had mass, it's got no mass.
It's got a min skill in the ice scale for the size, exact same size, but why?
So the projectiles exactly the same.
I'm going to lose my mind dude.
This is like one of the silly things that we're saying, or I like, why is this just not working?
If you tried turning the projectile off and back on, yes, many times.
So something is very wrong here.
I kill off the destroy event, but it seems to work otherwise, so it's like something
is going wrong with his event. And I don't know what it is.
Yeah.
I have no idea any more men. I have completely lost at this point. It just doesn't make any sense.
The miss event is working on everything else. It is just not working on surfaces.
Better on the side or on the bottom of a block.
Think of the gift itself. It's incredibly nice of you.
Incredibly nice of you. I have no idea why this isn't working.
He made a new one, who made a new one?
What are you talking about?
I'm looking through that config right now.
I think I'll look at something.
The interactions in both of these is exactly the same.
So they just duplicate it all the interactions.
They did a replaceable default value of weapon stick fire in Pike Base.
It's such a weird way to do that.
The variable of Fireball in Pike Zero.
He still doesn't solve that problem at all, actually.
So how is this even happening?
Wait.
I think I know what's going wrong and I think it's really, really stupid.
I think it's something that others would have thought about, if this works.
I think I might know what it is.
I think it might be the terminal velocity variable.
I think what was happening is it was causing maybe?
No, I wasn't even about physics.
About the terminal velocity on it.
If terminal velocity causes the projectile to disappear and fire off its ability, that might
be it.
it stops on the wall, it's technically not firing off the miss event, however, it may
actually be doing that, which would be hilarious. I like to, like to say, I don't do
a good man. I'm recitivist ever, Rida. See, here's my assumption, my assumption is that
it's not firing the miss event when it hits the sides and the bottom, which is a bug,
But it might be firing because of terminal velocity because the bus slowed down so much
that it exploded.
That's what it feels like.
Do you want them to fall though, is Land of the Upper Service?
No, I do not.
I do not want that.
That is a way to solve it, but that is not the way I want.
I want them to cast where it hits.
Alright, I figured out this is dumb as shit.
Oh my god.
Oh man it's ridiculous. Yeah, so it is a bug. My bug is completely valid.
Bug is completely valid. Terminal velocity allows it to work. It seems we're going to keep digging.
Yeah, now the bug that I turned it earlier is completely right.
The event doesn't fire. It should be firing.
Firebolt projectile. Where is
rupture?
Where's our config?
Project Open Fig is one of them after I know.
Really knowing that we will see this.
Road, Jack Dile, and Big, please.
Thank you.
Flapsing Earth, cool.
Physics.
So if you look at this,
you see how this has sticks vertically right on it?
It's actually, I think it's the sticks vertically.
Let's turn that off real quick.
And we'll go back into the rupture, weapon rupture, the bug may not actually be right, on set.
Okay, so you have to add physics, where if you add physics, it's crashes the asset editor.
So you have to do it manually through the JSON, and then you have to go in here and you have to click
sticks vertically because if you don't do sticks vertically, then it fails the event.
I'm going to lose my mind.
That's exactly what it is. That's the issue.
Fixed. Devin Chatway. Who's the dev?
Warrior.
Slickies at you. Are you here?
I tell creative my developer here.
Have you gotten to try the builder tools much?
I have. I've played around with the whole bunch of the builder tools.
I actually came there. They really really got them good.
One of the things I was showing off the people that I just think is like really easy and good to use
Which a lot of people in realized is setting up your own brushes
Because you can a lot of people realize you can just build these
Inside of the acid editor, which I was like that's cool a shit so like the forest brush when we pull this over here
We can just be like there's a forest right, but you can also go in here and do this
or is
brush. That one may not be changeable. Is it brush? Let me actually see the actual idea of it.
Editor tool for us, that's the name. Editor tool for us. And now you can actually change
that scripted brush entirely. You can build your own creative tools. Which I was like, that's amazing.
Right? So you can see all the tree types and you can add your own tree types to this or do
Whatever it is that you want in that and I was like, that's the coolest shit that I've seen man. Yeah, no, that's so super into it. Okay, ther
Too much power. I just think it's amazing. I think the idea of the findable editor tools as a first party
Thing inside of the game is phenomenal
Yeah, it's really good dude like it's really really good
I've been trying to chew on this bug all day man. I'd lost my mind
You ready for you ready for my
Okay, could call for any of bugs, the falling down the stairs for 12 hours and then finally figure it out.
Okay, so first what I wanted to do, where I was like, oh man, I'm going to make a book, and then when I click on that book, I'll make a targeting
and then I'll make it so it casts a spell in the location using the Playable.
Well, then I found out that there's a bug with this,
and you can't actually make a targeting reticle
because it is a deployable unless it's within an interaction range.
So then I had to up the interaction range in the book,
but that makes it so that I can interact with bushes from very, very far away.
Not the best solution, so I was like, well, shit,
I can't do a targeting reticle because there's no other way to do it in the game right now
than make it deployable that is a particle effect.
Doesn't work, right?
So then I was like, okay, well, how else can we do this?
Maybe I'll make it so it's a projectile
though, or I'll make it so it's a ray trace, right?
So then I tried to do a ray trace and I found out that ray
traces when you do them is ray trace too deployable.
Don't actually have the option to stop them from a, or to allow them
to go through blocks that don't have collision.
So when I did that as ray trace to deployable, it was making it.
So it was, you know, deploying them to the side of plants and
shit like that. So it got there. So then I was like, all right,
maybe I'll make it a projectile. It just moves really, really fast.
Well, that worked. So I could do that now.
But I wasn't working on the side of blocks and I made it into a poop.
And then, for hours, I was trying to figure out why, because the hit event or the mis-event
that goes off on this projectile, doesn't actually go off on projectile miss.
If you hit the side blocks, unless you go into source, you add the physics tools,
because if you try to do it manually, it will crash the acid editor,
and then you go into the physics tool option of sticks vertically and enable it.
That's the other way that that works, so the miss, this right here projectile miss will not file fire on
sides or bottoms of blocks unless you have six vertically enabled in an area where you can't
enable that because it will crash the acid or so I do it manually through the json.
But it works now. It functions. So now we're going to pull this and I'll show you.
This is what it looks like when it bugs.
So the top of blocks doesn't work on the bottom, doesn't work on the sides.
Yeah, so it's like, I have it.
Actually, instead that was that was the last 12 hours of like digging through every single
possible option to figure out what the hell was wrong and then finding it hidden in this.
You know, also there's a pretty fun one if you change a config and then use a tool.
Sometimes it doesn't update, this time it didn't do, so that's good.
But yeah, works, works in every direction.
Now I can make my special effects, very happy with that.
Oh, I've got all my spells working.
I've got a charging spell working.
I've got that, I've got a targeting reticle spell, everything's functional.
Is that the most hellish book ever?
No, but as the day went on,
I started to get like more and more.
I believe it wouldn't be solved.
right at a certain point I was like there's no way and then I just couldn't stop.
How much did you love it though? Love doing it a lot a lot because now we can fix this.
Now what? Boston debuffs? We got our debuffs and debuffs. That's actually pretty trivial.
Yeah, a guitar. I really like the systems for that later so see if you're still around.
Oh, I don't know if they saw. I don't know if they're still here.
there we go.
For the Mad King dude I mean this is how it works though is like when you're working with a system that's not documented yet
you know like you're gonna be dealing with this stuff but I've got to working and I've got my little weird setup for like testing all these things so it's out here
and I have my you know whatever those are.
It's great, it works, now tomorrow I can focus on making a cool-looking spell effect,
and I want it to kind of look like this.
So we're going to make it deployable, instead of doing all these particle effects, we'll
deploy this, which is going to be neat, it's going to go out of the ground and shoot stuff
all over the place.
Good forcing the solutions, it's not even just brute-forcing, it's going down and learning
each one of these options and why these options exist.
I'm going to grab this.
You must add physics to the projectile config and then enable sticks vertically.
However, adding this option, crashes the asset editor, so you must
Do it in JSON.
Now we can get rid of all of these things that don't matter.
And then we can go into here.
And I will give them the block.
That's it.
We did it. It's solved.
This is work with the targeting article as well.
We're not actually going to be doing the targeting article with this.
The reason why we're doing a projectile is so we don't have to put use and racks on this
for super long distances.
Because otherwise players will be able to do things like use walls and objects and things
like that from very long distances.
Like you see, you see how far back I can use this.
Now watch this.
So I can use that very far away now.
The targeting radical can only be used in a location where you can interact because it's technically
a deployable. And since it's technically a deployable, you can interact to deployable
range. That's how you determine that. So I think one of the things that they should do
is change this functionality. I actually wrote it up in a write-up here. Grab this. It's
on my bug list, which is spawn deployable. And I said, remove spawn deployable raycast
and spawn deployable from hit location or in place with a generic spawn deployable interaction.
This feature feels redundant overall and doesn't add much value as you cannot configure
the parameters of the RayCass use. If you could configure this parameters, it would be better
to make an interaction called spawn deployable and what it would be used from selectors
like RayCass selector.
Evil, though, with 500 bits said you went so far down the rabbit hole, suddenly you were
on a dark desert highway. No.
Cool wind in your hair. If I was Simon, I'd have the dev spend one day a week in high-tail
streams, picking up complaints and or assisting in mod dev where they can.
There would be an awesome community building move.
They'd be doing a really good job of that on social media, actually, a huge amount. They'd
been in a really good job.
So with that, it's one of the let it be used from selectors like Raycast's
selector.
This way, there isn't hard-locked functionality to be maintained for every
selector type and moderns can chain it with all of their
selected types.
Secondly, if you set up a spawned deployable call of any kind,
it will be restricted to the player's use distance value,
and silently fail if you try beyond this.
This then changes the distance to the player can interact with
items like chess and flowers, which isn't great.
Let's see. Increasing the used distance value on an item, then changes the distance
of player can interact with items like chess and flowers which isn't great.
spawned deployable, should work at any range when used, should work at any specified range in the interaction.
Yeah, that's how that should work.
Didn't expect that to fire immediately? Don't worry about it at all. You're fine.
Evil notion that you're the 500-bit student?
Also, dark desert highway. Why?
stuck in my head ten thousand years now. That's gonna be the rest of my day. I can't believe that though
What a wild chain of bugs?
Yes, thanks vertically. That's that's insane
Warmsville, the collet is rising up to the air. Is that what you're saying over there? I see you. I see you
I've got a lot more things. This is the biggest one though
Those are bugs their features. Yeah, these are feature requests. This is not a bug.
This is a feature request. They want to meet a put together feature request and set it over to them.
And sending it over through Bootocat, who's the community manager and other doing that.
This was the biggest one that I turned in and I'm waiting for them to fix it because that helps everybody.
Yeah. Captain, please bring me that one or you like this?
Is anyone here managed to watch all of the stream? Well, at least one of us did.
see the bug with the repair item you can interact with very long range the reason you
can interact with very long range with the repair item is because of this so let me
pull out the repair and I'll show you exactly what it was. So if we grab the repair
tool kit the item crude right here and we go down here to the bottom do you see
We will grab it here, interaction config, interaction vars, use distance.
See this right here? This value on this right here is what was set in use distance.
And it says this map is empty, right? That's what was set for that.
So what ends up happening is if we go back to my spellbooks, right?
Earth, and we go here to block him, and we go to collapsing Earth, weapon, probably
targetter.
It's the targetter tool.
And we go into here and we show all properties that you go down here, you'll see the
interaction config and use this in Synthetive 50.
So what they had done is they had accidentally left at 50, the only way you can do
a spawn deployable at a range of 50 is by setting the use distance to 50.
So by doing that, I can now interact with flowers at 50.
So if you look at this, you can see that when I'm not carrying that book, when I'm carrying
ahead of myself, right?
I can't interact.
But when I go back to that book, I can suddenly interact with the flowers, because
of use this is.
But that's the only way you can do a spawn deployable at range.
spawn deployable should have its own range indicator and not be reliant on, didn't use
distance.
Otherwise, you can't do things like targeting redicals for players, which is kind of line.
Yeah, I've got to get ahead of myself. It's true I'll never get ahead of in life this way either
Maybe I will. There are my inventory, so it's fun. I just really just love this
It's just like in the ground. I love that the player's automatically like cover over the dab of it. It's insane
I love it, you can change that. That's amazing. I didn't know we could do that.
It's like the Homer gift. It's pretty good. You could do it even here, too, like, watch this.
Help me release me.
It's very funny.
All right. Well, I feel pretty good about this.
I've got my spellbook. It functions now.
And it does exactly the way that I wanted to.
And it does it at the range that I wanted to, which is if you can see it, you can shoot it.
Which I think is awesome. Very happy with that.
So yeah, rockin'
Could you add, you can add mod packs?
To give him service, so nobody else has to.
And then, download it and just get into the server that was brilliant.
Oh, it's, yeah.
Now, all of this stuff that you're seeing is happening
on a live multiplayer server.
In real time.
Oh, all of it is in real time.
Isn't that spell a bit OP?
No.
It'll have a long cooldown for 20 seconds.
And it will be, there's a healing spell it does this
a shadow first spelled it does this and they worked the same way inside a block
game in Minecraft. So yeah, it'll have a range. I don't have the range set up for you.
You'll see. This was the better solution, but it works of respond deployable, which is kind
of annoying. Use use interaction not be that far.
Alright, we're gonna grade the ferrets.
Needy math through rotations with your cooldowns, what do you, bro, what are you even saying?
Oh, you mean when the game is done? Yeah, when we get block game fully ported over, you're gonna be doing a lot of math.
Well, that's fine. I'm not worried about cooldowns right now.
There is no OP, we just have to moths your slider, bear, true and real.
You should feel good playing your class.
You should always.
In any case, you guys have a wonderful day.
Also thank you, even though we only have the charity up for like an hour, you guys already
raised $1,500 for charity, we're going to keep that running all month.
So I hope you guys have a blast doing that and it will be back on tomorrow, I believe, but
there's something.
It is Monday.
we'll be back on tomorrow and I'll see you guys later.
So, bye everybody, and thank you very much for today.
You are amazing.
And good luck in the game, Jim.
Good luck.