Why, hello. Good morning, good morning. I was at Christopher E, writing the morning. What's up, dude? You're going to be ready to come out at the end of the month, right? Yeah, yeah, yeah. Taking Christopher E to the forest. I'm stealing it. can you make a mepics to fix those really good abrogors man I Like we could totally go to the next man Bro knew what this isn't Google dude Did you sleep? Yeah. Do you hide right? Yeah. What are you doing, Chalan? trying to make an underground and far in high tail. How many hours, five like a normal dude? Go finish our bun, I updated every month, then. Here, what are the monsters to be up to in this command, dude? That's not like an own. I updated every month and I have for the entire last year. So I don't know if you care about the game, go look. Is that a mid-idex and while we move, hell, yeah, dude. You can see your faces is just a podcast, you have to podcast right now because I'm eating breakfast. What are you eating? Don't worry about it. Don't worry about it. You won't miss them. Anyway, I'm a lot, Christopher Y. Are you there? What time is it for me? Uh, 1225 in. Oh, and it's freezing, dude. It's called a shit. Wait a minute, dude, I'm cold, actually. Oh, the shirt? Thanks, man. I don't even know what's going on. I don't even know what's going on, dude. I don't even know what's going on. us. Thank you very much man. When I longs leave with cold, I know. It's not my- it's not even like my arms that are cold, it's my hands. My hands good cold man. Chris has kind of feeling sad today. I'm- I'm not sad about that, but uh... Yeah. Mr. Christopher E are you there? Are you there, E? Are you there? We're going to take you to the forest. You're going to see plants and animals. The healing power of a shitload of ferrets. They might as get out, I'm going to message him. I'll ping him on the old discord. Let's see. Yee. Oh, you skedaddlein'. to a call to the scant is just easy to We're going to take him to Forest, dude. Yeah, basically the way that this Editha Smoth is going to work is Christopher E and Wanky are both going to come out here and then I'm going to make them go to the forest because Christopher E needs to sell out of his house and he needs to have an adventure. So I'm going to give them an adventure which means I'm going to take them to the forest and leave them in the middle of the forest, they definitely definitely not watch them from afar as they try to survive, definitely not, no, that couldn't be it at all, it's definitely not a found footage film, no, adventure! uh, okay, well this is working. I like how this is not worth it all for the water. Is that slowly lowering? Huh. Can we not place blocks outside of this? Oh, it's weird. I guess because I have the viewport set and we'll let me do it. That's weird. Yeah, don't worry about the crying noises tonight. It's normal. It just happens in this part of the world. And I'll worry about it. Okay, so here's what I was thinking, we make gigantic cuts through this thing, like all the way through it, big tunnels going all the way down the ground level, right? And then I make really big plugs that are like gigantic Ant-mounds and then plug those into the ground and then the holes on the naturally cut into the tunnels below. Yeah? I think that would be really cool. Yeah, if you hear crying the woods, no, he didn't. No worry about it. Well, like cooking videos be happening with Winky, I'm going to see if I can get Yeah, involved as well Some of do that Well, let's grab this all right waking up, trying to wake it up, bringing me to slugs. Let's change that to see, earthy bee. There we go. and I think that looks pretty good we have like a really thick layer of sand and then sandy gravel and then sand center and then we could just cut through the sandstone and do all kinds of stuff in there Yeah, thank you guys very much for supporting humane world for animals that is freaking awesome but yeah, they used to be known as the main city of United States, they rebranded The reason they're they're thing NASA is formally known as HSUS which is quite funny. I think they should just cut clay and just do it switch over to human world for animals. I think they're doing a really good job. Each sus, I know right? Um, that looks good. I think I need to do just this layer is grass and the layers inside need to be something else, but like an air-ed son of some kind supply on the school K donated $15 to charity it's kind of cool. Thank you for the $15 charity that is amazing. You are awesome. What is a sand sapling? Rose a sand tree. It has a sand tree. What does that look like? Sand Thorne. Okay. Plant Bremble Dry Sand 3. the brand out we just have this becoming brambles and only brambles and a wonder if I can do instead of consumption throw provider for this and do a weighted material provider oh that's the water source, here it up. Where's our brambles? There we go. Because this right here is turning into a straight-up just a material and that's a box prop. I feel like there's a better way to do this. Right? Because this is making an assignment. And an assignment's a box prop, but I feel like plants can probably be generated in the better way than building them as props. This feels incorrect. This feels like there's a better way. Yeah. Because like this is creating like I feel like trees should be made this way, but individual plants should probably be made in some other way Where we can do like a weighted distribution. Yeah, how would you do if it's not props? Well, they're technically just blocks, right? They're not technically a prop So like if I can do this is not a prop Because props only allow one material type, just material and I want to do a weighted distribution of materials. So maybe there's a different type of prop. Weighted prop, and the Mickey-Dew entries, entry weighted prop. Okay, I think this is the right way to do this then. Instead of doing it, that one doesn't have a scanner or anything though. How does that work? If it doesn't have a scanner, how do we know where to put it? Right? Oh, we'd have to make a box brought for each and every one of them. That doesn't seem like the right one to do this. Cluster brought. Ah, there we go. And that makes a column brought. And then column blocks. Is this how we make cacti? I think that's how cacti says it, man. That'd be the only thing that that could do, because if it's a column, we can create a column of, you know, column block here, and then do a material of cacti. And then we can do like a second column block. And then a third column block. So we can make cacti that are three-tall. Yeah? Oh, did it really? I don't know how that could possibly fail. Restarting it now. Okay. Yeah, if you don't know where to put it, use a scanner, basically. So the scanner right here is how we determine where it hits. And this is a column linear scanner, right? But I think the problem that we're that I'm running into is that don't know how to make multiple at the same time. And a column problem looks kind of cool because I can make cactus that way, right? So I'm going to figure out making cactus. I think right now. I'm trying to make all the ground stuff above, permanently. Let's Ben! I know looks like it's working now a lot of the work in the I don't know why that that DB didn't connect on the first go off the investment that layer that's very strange Yeah, you thought Thor stopped Breathing Never stop breathing Directionality Static directionality Pattern Block type pattern blocks set pattern block mask. No. Let's do block type better. How that works. Scanner that's easy block mask is easy. This is interesting because I can make a cactus out of that may be. Here's our density for this. We do a scanner for that. I guess the box prop is the problem here. So let's keep playing around with props and feel I find one that doesn't suck. So the prefab is the one I was trying last night. The prefab didn't work. I don't know why that one didn't work either. Sokey was on for just a few minutes trying to help me out with it and we got it to the right path. But for whatever reason it's not creating the object. It might be the block type pattern that I'm running into the problem with. The molding pattern may be wrong, so I'm going to get rid of the molding pattern. And I'm going to get rid of the scanner. Now I'm going to get the same scanner that we have down here. And we'll have this be the scanner for it. And the directionality, I'm not too worried about. I think we could just give it nothing. Right now, and I might play around with things in the future. I don't know yet. The molding pattern, I'm not too sure, because I don't know what a molding pattern is. Right? Like this, should be looking for a floor pattern. Maybe we can take the floor pattern and use that. as the molding pattern and then have that be the floor is a block type pattern and then have that be soil sand so it can only build it on sand yeah let's try that nope it is not making that it's got to be another way to build this I think I think what What I'm going to do is I'm going to look at another implementation of, like, a waste or something like that. Because I think there's a, there's a thing with that of opening it up for, like volcanic jungle. I'm going to go open volcanic jungle and we'll look at the trees. Grass, jungle water, play. We're going to make trees. Here we go. It'll run time important assignments, well that's not helpful. Well, can't equine jungle trees jungles. Okay. Union positions offset positions. So pulls both of these positions in UniteStone, mesh TD positions, and the mesh point generator there. So it does two sets for that. So that makes sense. Thanks to the $5 security by the way, you were freaking amazing. I was actually amazed on social media, how many people get really weird and spicy about charity events. The most constantly surprised by that. It seems like the internet at large is much more interested in negative everything now. Just don't think that's necessary. Did find an interesting rabbit hole there. We'll also be mad right now. That's true. I could agree with that. Yeah. Way easier to not be mad. If you're feeling mad. Try not be mad instead. It's emotionally draining. I did find a really, I did find a really interesting thing. Let me let me show you something wild. Because I was like, okay, let's find out why these people are angry about this, right? And I was like, I really want to find out why people are angry at humane world, specifically because they're like, that charity's a scam. And I was like, where did you get that? And so I started looking into it. And I found a website called humanewatch.org, right? website. That all they do is they put out bad things about the Humane Society of United States, which is now a humane world, which is the charity that we're, you know, putting forward the ones that we support over a year, and it's owned by a do-name Rick Burman, through a firm called Burman in company, and guess where they get all their money? From the restaurant food and beverage industry, you know, the ones directly impacted by animal welfare. It's a lobbying group Post is a callout group trying to destroy a charity. That is propaganda. It's like the moment I saw it. That's just actually propaganda. That's wild. Actually, and then I looked more into that dude. He has websites on union busting and trying to scare people out of Join unions. This is what the dude does. That's his job. I was blown away because there was people that were like, It's a two-manage service big piece of shit and then I was like, where'd you get that info? They're like, look at this website. I was like, that website is propaganda. Like, that's where it comes from. Just follow where the money came from and it turns into politics in five seconds. I was like, that's wild, dude. Yeah. It's like super scumbag shit. Yeah, just kind of blew me away. I was like, that's all right, Nate. Yeah, he's even got like a website. The website, so basically, Humane Watch is a project of center for consumer freedom, which is a Washington DC based nonprofit organization managed by lobbyist and public relations executive Rick Burman through his firm Birmingham company. It is designed to criticize and reduce funding for Humane Society of the United States, which is now Humane World. The site is run by Rick Burman, often describes lobbyists for the restaurant, food and beverage industries. It acts as a watchdog aimed at attacking the HSUS and other animal rights groups frequently are doing that they do not adequately support local pet shelters, which is not true. And CCF receives funding from various corporate interests, including companies in the food and agriculture industries, like the ones that are most financially benefiting from not having any type of animal rights organization breathing down their neck. That's propaganda. That's what that shit is. Like straight up. And I just kind of blew me away. I was like, all right, well, that took two seconds to unravel. It wasn't even hidden. like a Wikipedia page on it, dude. Yeah. But pets aren't food? No. Humane world for animals doesn't just go for like, pets, man. It's all kinds of stuff. Yeah, it's not a pet thing. It's animal rights. It's kind of blew me away. Mostly because it was just so... I guess most of the time when I see that stuff, it's usually like harder to unravel, but that one was like right on the surface. It was like, yeah, we're not even hiding it. That's like, all right, okay, very cool, I guess, you know. Let's go look at this for scanners. I need to understand the scanner. Oh, this goes down. Okay. So this is uniquely suited for placing props, then we don't want to dark important. We want to do Top Downs, we want to do a columner, column linear, not column random, column random is a main. Column linear is much better for props, I understand. How long is the funer is it running until February? So we got like 6, 7 days left? Which I know Chad is going to enjoy? Manatee Vampire donated $200 to Charity. You're a badass. Thank you very much. Thank you. Seriously. that is very very nice could discuss pretty good and two dollars as well and that's incredibly nice of you are the The first room is frozen, I can go and check that, I think. Yeah, I can go and check that. Give me just a minute and I'll go look at it, find out what's going on. What are you mad about? Blue Eyes, what is it that you're asking about my dude? I just see you kind of like fighting people in chat, but I don't actually know what you're fighting about At me with what you want to talk about dude Yeah, because I went to look your chat history and I can't find shit Morning, have a nice weekend y'all. You have what is it that we can? I should have saturday Hell yeah Yeah, the canvas frozen. I'll check it and move. Just ask a question in the source, the guy said, well, what is the question? Blue Eyes, what is your question? You said you have a question. What is it? Reveal it. A lucid day. Outrageous dude. to use the simple what do you think we do here man? I tell horse vaporize when I try to swim in a cross the ocean. Oh no. I need to find out what this assignment does because that assignment is it looks like they're exporting it all but out over there exporting it from. So means that there must be a folder somewhere. I'm not allowed to find it. There I give out whether Microsoft will sue High-Till or not. No, there's no way that they're going to sue High-Till. You can't own the rights to voxels, my dude. If they were going to sue, they would have sued Troph, they would have sued Vintage Story. There's no looking feel for this that is the same as Minecraft. They're very different names, completely different code bases, and you cannot own the rights to the voxel. They would have gone after Q-World, too, or Stalkcraft. They're any of that shit. So it is incredibly unlikely that Microsoft would sue, incredibly unlikely. And if they did, it probably be the dumbest lawsuit imaginable. Yeah, that wouldn't make any sense. Even Dumber than what Nintendo has done, legitimately so. All right, I'm going to go fix the faired stream one more. and back. The fair, the fair computer room has a group of seven and quarantine and I, I got fell up because they too bad didn't cute. All right, so this biome section we actually want to go into. I told generator assignments. And then inside of assignments, we've got volcanic one, volcanic jungle trees. This is what I want to get. And I don't know if we can open that. Is that openable? We're going to hide till new assignments. How do we create an assignment? That's the biggest question that I have right now. Oh, it's getting weird. There we go. Let's see if we can up in assignment file. We can. Okay, so this will be a weighted assignment. Right? And now we can take a look at this. That is why it's so ridiculous. Okay, so large trees. They do a fluid function delimiter. Minder max or field function deliter. So that is going to be 0.7 to 1.0. So the very rare on the trees? Or maybe maybe that's rare. Oh, no, it's got to be load down. So in the range of 0.71.0 which is lower in the stack in terms of 3D space. Skip chances of 25% chance to skip it and then weight is 50 for volcanic swamp bush. So 50% of the time it does a bush and then another 50% of the time it does a union prop with a prefab at a cluster union prop. And that pulls in as plants twisted wood ash. So it does just take the folder. 70% of the time it does that. What's the other 30% nothing? I guess nothing. Weird. Oh, wait, wait. Not 70% of time. It's a wait. So that's 70. There's no other wait zone, is it counting? Oh, because it's union, so both of these go together. It's a 70 and a 1. So, 1 out of 71, it instead does a column drop of empty source and ash and soil. That rules frozen. This is for the top layer. Horace River trees pattern. So now I gotta go find that. See, this is the thing is they split it all up into a bunch of different files, which made it like way. It's 100% onion. It is. It's onion. God damn it. Everything is a dungeon. Okay, so this is going to be under. I tell generator patterns, I guess? I don't even know what that lives. This is an exported pattern of forest river trees pattern. I don't know where the hell that's from. You know, I think I can learn enough from this though. Waded assignments. And they do the pre-fab prompt. And we're going to grab that. And we'll just go from there. And that's doing a floor pattern, random directionality, floor pattern blockset pattern, empty, sand, soil sand, ash and soil pebbles. Blockset pattern blockset mask, that one's different. Okay, column linear scanner. We're doing the exact same thing. Cool. All right, let's go up and up ours. I tell generator, biomes, basic. And now we'll go down to our grass. And we're going to say that this is using a whisper. Why did it put all this shit up here? Bro, what is happening? Ew, what is it done, dude? Alright, well, that's all weird garbage now. What was this? What are you? Gross? Alright. Spaghetti. Okay, so in this case, instead of a box prop, we need to do a pre-fat. and we'll do a pre-fed prop and do the molding direction of none. Weighted pre-feds, pre-fed pads, I guess is what it is. And do the weighted path right here and we'll do that tree, right? We're gonna put it up here. Well, I guess I already did that. There we go. We'll do that. And then, through this, we have a column there scanner. We'll do our directionality, and we'll say random directionality. And the pattern will be... Hmm, maybe not random directionality, maybe we'll do static directionality. No? I'll just leave it alone. The block mask is the interesting part here because we have a molding pattern of floor into that. I don't think I use the, did the other one use the molding pattern? Let's save this and then I'm going to open the other one real fast. That'll be under assignments, trees. I need to see how the molding pattern chain worked. It doesn't even use a molding better. So it's just using a path, a directionality, and a scanner, and the directionality is random into four pattern blockset, and then we have our normal blockset. So I guess it's not even using the molding pattern. I guess molding pattern would be doing a like a bend over the environment? What is this? AC Steven? Something about layoffs? Oh yeah they laid off nine people. Yeah. Thread about intrepid studios has gotten a lot like layoffs. Intrepid has gotten a lot of traction and rudder. Creative director Steven Sharif jumped some of the comments that additional context in a switch fears. It's not large scale layoff and not a reflection of the health or future. Yeah I read all this already. There was this up on Lincoln. So sat here at the layoffs of Interpreter Studios, and he and my friends affected, please feel free to reach out. Let's see what I can do to help and provide moral support times a rough. But remember, you were not allowed in this. And then Stephen put up a thing saying, I want to add some clarity here because of concerning headlines or how concerning headlines like this can be. Recently, nine people out of a team about 250 were impacted as part of some targeted team adjustments. Corpus speak. This was not a large scale layoff and not a reflection of the health or future of ashes of creation. These are real people and friends, and this is not an easy decision. We're doing what we can to support those affected. At the same time, developments on ashes is continuing on ashes, continuing forward, and the team remains strong and fully engaged in the project. They appreciate how much this community cares. It means a lot to me and the team. I just asked that we keep conversation respectful and grounded in facts. So yeah, they laid off off nine people. They didn't say why they laid off nine people. It's just a targeted team adjustments, which is Corpo speak for they cost money, you know, like just basic shit, right? Not have 250 sends a normal corporate things and not a wave of laughs, Pingo. Yeah, but it it is layoffs, right? They're not being fired for behavioral issues. They're not being fired for performance related issues. Like none of that is a thing. It's a layoff, right? people joking about them laying up in the a moderation team and are it. Yeah, please. Oh, dude. Please remember the windows 11 saves your note pad is. Oh, Grim, dude. Jesus. Actually, Grim. I wonder if we could save cross-bile. Let's try that. I'm going to copy here. And I'm going to take a picture of this first. I'm going to pop that out of there. Copy that, file open this. And we'll go into server, biomes, and then my biome, and maybe can we paste in here? We can! Oh, that's a game changer. That's huge. Okay, so I can copy based from other files completely, and it will work. That's huge, actually. So let's delete all of this out and I want to look it up to mine and see if we have any weird problems. We probably shouldn't have any weird problems. There's our scanner, there's our directionality, and there's our weighted pre-fab. The pre-fab weight is going to be 7-day, it doesn't really matter. What tools is this? This is the node editor inside of I got this the node editor inside of I tell So I'll sand on that one and we will save this and then in game It is not working yet We need to change the scanner reader and 20 on the max for that Let's say that. I think I might need to change it to bedrock. Oh, there we go. Okay. We got our scrungly trees now, look at that. And they're all randomized in terms of directionality, and which one it's pulling from that list of prefibes. That looks cool. The scrungle tree, yeah. Scrungle trees are working. I'm happy with that. It's a lot of scramble it is. I'm pretty happy with that. I think I actually was quite cool. So now what we could do is do our assignments. We'll pull it up over here. We've got our mesh 2D positions to say like how close together these are all going to be. Right? We're going to take this and probably pop it like there. I'm going to get rid of this. We don't need that anymore. And we'll go probably about there and then here and then like that and then we'll start grabbing these out and doing stuff with them. Because we can we can take these and move them all into like pretty easy to use areas now. There we go. I wonder if I can do, because this is set to empty, you know, I wonder if I can set that to nothing. Can I set that to nothing? Let me, let me try exing that out and see if we can reduce the complexity here. Nope, we cannot. And I'd probably, I want to understand why that's the case before we go forward. Is the origin of this supposed to be empty? Does that mean that it needs to start in the sky and empty position and then scan downwards? I could probably increase optimization here too. Let me go into this. We're not going to use that as base anymore. I'm pretty sure we do that as something else. Let me look. We do it as bedrock. rock. I'll do max y about 220 and then minimum y about 180. That way it's not scanning over the entirety of the system. Because this right here should be about let's see where it's at 190 and all the way down here is about 180. So we could do about 200 to 180 and I And I think that will increase the performance of this pretty dramatically. So if we want to do something on the surface, we do a 200 to 180. And then this one here, we can do 200 to 180 on that as well. Because that'll be our plants for that. Save that out and then do that again. And it's still good. Nice. That's really good. Nice. Almost every chat is a reply. Yeah, do you people are reflecting all of this? I'm thinking about the world gen. This is the updated world gen. This is V2. So V2 allows you to do all kinds of crazy shit. And that's kind of what I'm setting up right now of trying to get that to work. Yeah. And I'm gonna play around with the underground part. Let's say you got pre-femes working, I did. Yeah, I finally got them working just now. I had to go and look at another iteration of them, like another implementation rather, on a different file and that's it. So available and pre-release. It's available in pre-release and also in the one before that. You can actually use it for both. Yeah. Yeah, Airblocks, so that's empty, it's what's up here. And then like this is the pattern. So you see the ground pattern right? I can actually go into here and I can change the overall ground pattern that I've made, which is our base ground pattern here. And we can go and be like, I want that one to be 105 of the curve point. And then we can go back in here and watch out changes the entirety of the land, right. Oh, it breaks it completely, very nice. That's funny. Ugh. Oh, because it made it, it made it sitting there, man. Here, let me do this one is 150, too. That's, that's why. I made the lower part higher than the higher part, which caused it to explode. There we go. So we can make even larger kind of terrain like this. If I wanted to make like crazy sand dunes basically, that night. So if I want to make it like insane sand dunes, I could make it insane sand dunes, which I think I kind of wanted, you know. I think the idea of like really big sand dunes is sort of sort of cool and interesting. Yeah, the cheese mountains, your cheese mountain. You cheese mountain entirely. I kind of want that to fall instead of destroy you know what I mean it's a bit weird Welcome Wally yep I like this like do you see this feature here like the way that that looks? I actually really like that you know I think it actually looks really cool to carve it in that way I think I might leave it like this and then start building from here What do you guys think? big big sand dunes like this a cooler yeah alright and now I can change it up and change it up for all kinds of different stuff. I look it made some of my my scrimple plants down here in the pits. It looks like the deepest portion can be like right about here. You make a giant sand worm. Well my plan is to make a big like, look, thing, you know, we put this up here, um, for an off-collision, how high is this? This is going to be here, 245 is what it looks like, so 245 down to, what is the lowest point that we have, 1-85, so now we've got to go down here, This is our bedrock, and we'll say random boxes grass, we'll say up to 245, Min-Y is 185, we'll say that out. And now you can see we've got brambles of the whole thing, you know. The Rambles are growing pretty much anywhere now. We're just gonna go. And I'll be switching those Rambles out cause then I'm not quite sold on them yet, but I just want to make sure that I can create props anywhere that I need to. It looks like it won't make them on the very top of there. Maybe I have to bring that to $2.90. Or $250. Let's try that. There we go. Yep. Bro, what humongous I'm a dude with long hair men Like I know what you're looking for but you're not gonna find it here, man That's wild dude My head yeah, alright Google's that way my dude getting the storm in your area not yet there's no storm here it's just cold shit we're kind of on the edge of it you know the edge of the frozen yeah that's pretty cool looking I like this like the way this looks the sand here is not gonna work though because you know it's a bit odd would love to play this game the launcher wound up that properly? Launch your wound up that's a bit weird, you know? Can you target the center of vertical faces for caves? That's exactly what I'm going for. So my plan is to find a flat space like this and then use one of these and plug them into the sides of it like that so you can find them and you'll have to open it and go into the caves from there. that's the idea anyway or cut into it and drill from there. I'm hoping that we can find a way to do that, and I still know yet. Yeah. Yeah, yeah, yeah, pretty good. Yeah, bug tunnels. I'm making bug tunnels in this. That's the idea. Let's take a minute. The snack he's doing. the It's a Linux terminal command cheat sheet. You could look up the manpagers for any one of those we see How can you make it messy randomize I can't make turn you mean like this this right here Is that what you mean or do you want it to be like really messy? Do you want to be like messy messy or Let me go this up. I think I only want the trees to be on the top ends of these, we're going to 250, 2 about 220, right? And now we can have the trees up towards the tops, which might be kind of cool. And they won't, they won't form down into the pits. That's kind of interesting looking, I kind of like that. It's too neat, like perfect doubles in the moment. I mean, it's sand, right? That's kind of the idea. The underside is gonna be very messy and weird. But if you wanted to be scrungly, right? We wanted to go like full-scrungal mode. We can go up here and we can change the octaves to 11 or to 10 rather. And maybe change the lock and airity on this too. And then we can save that. And that should really scrungal it up, right? So I can make it like that. make it so it's really scrungly across the entirety of the thing and if that's more like what you're looking for then yeah you know the scrungled up like this wrinkly wrinkled wrinkled but I'm gonna be honest with you that's not really what dunes look like like sand dunes tend to not do this you know they tend to make it like um it's more smooth everything yeah this is more like wet sand yeah so I don't think there's looks right for what I'm trying to build but that's how you would do it let's see without falacanarity it's like the lackanarity is really what changes that for changing it for five what are you building desert filled with bugs bugs. A little bit more scrungly, kind of looks cool. That looks a little bit better. I think that's fun, especially because I'm going to be adding trees and stuff into it. This is less scrungal, but more than we had originally. I think that's kind of okay. Let's try down to four and see what that looks like. We can add plateauers to it. I think five looked better. Yeah, I think five looked a little bit better. And the side plateau is in flat spots. But this looks, this looks cool because it's got these natural cave spots, you know? Yeah, I think five is better. 90s kinetic sand, look at one of them. We'll leave it here on this one. And I think I kind of want to have I need to I need to randomize up the plants a bit more because the plants are all just a brand bowl and they're everywhere which is not that fun or interesting. So we're going to play around with that. And we're going to do trees and this is a pre-fed prop right now. Now the awaited prop. I think what I might do yeah we just got waited path for that. and send you to the point is around not really like a full of sandals i guess they're they've got a red is what you're looking at right like i was thinking more like these you know what i mean But you're thinking more like... You're thinking more like those. Right? Like these ones have the ridge. These ones don't have a ridge. Yeah. I see what you're saying. Well probably have to make like a wave pattern. And then do the ridge. I don't know how to do the ridge. But not all sand dunes look like that. That's like pretty picturesque to be honest. Like it would be grab this. They kind of look like this a lot of the time. And you can see like how much lowlands there is between those sand dunes. And they're kind of like the mountain ridge almost. So if we take that and we look at what we've got here then they're not similar. But this has also got like a lot of sandstone underneath. So it's form hitting the gassan stone. I feel like we could do better from this. Let me get rid of the brambles on the first. It's fantasy though. It is. Yeah Put that off for a moment And then save this and we won't have any of the grasses anymore. So you can see it's just the terrain right now It also needs like a lot more variation I think so as I get closer to the bottom down here I'm gonna make it turn into red sand. Would you think it'd be kind of cool? So like low points will be red sand and I'm also going to put water I think in the lowest points So we'll have like We'll have like a like all the way down there. I'll probably have like my waces the natural oasis if it's deep enough And well if we make it deep enough on that it'll be rare Only happy for that There we go. So we'll do like this one What is the position of this? 1.9.2 up that may not be what I want that may actually be the only spot that it broke oh nope there's no one over You migrating block him? Yes. Yes, I am playing with creating a custom biomer. There we go. I Are you looking high till this far I love the show that like I really love the show that I do You wish I've got to put up We're saying I'll end up The Legless Government, Lizzie Man, I'm out Legless, have there you. I'm gonna have 21 underscore H with 500 bits that I send this very short video to you to curse your eyes with teeth. Teedman, HTTPS colon slash slash WWW. You- Bro what? I will watch this, but I am already horrified. Um, let me think here. I feel like we could do 150 on this. Make them more common. It regenerated all the trees, but they seem really rare. be rare is fine for those, what happens if I make them not so rare? So that's the full pattern for every one of those. It looks like it's creating a stripe, which is a little bit weird. But these are all the valid locations for all of these scrolling latrines. I need to find out why that's doing a stripe. Maybe the Z-axis, yeah, it was the Z- Wow! What do you guys think of this world, Genie? It's kinda weird, right? Bushie. But you can see like where all the trees are allowed to go. Do I want the trees in the tops? I feel like the trees should be in the pits, right? You know what I mean? I'm just trying to see where they're valid placement actually is. I'm feeling the trees should be in the pits and then grasses and brushes should be on the tops. You know? We're there in the shade. I'm going to be in the shade. And like less in the way of the wind. the Yeah, more like that, yeah. And then I'll change the distribution that got him. Around the water would work. I kind of want to do whatever we detect water. It's low enough. I kind of want to make it so that it's... We'll do 210 to like... 200? Because I don't want it to be near the water. Because it'd be weird to have a dead one near the water. So we'll have them kind of like in the lowlands like this. this, but around the water I want to do like vibrant live trees, right? So we'll do them in the pits like this, but then in the deep spot, we're going to have like grasses and then like like palm trees and shit, and we have that make sense. But I think this does work for this distribution right now, and it's perfect because it stays away from the water. Yeah. And we'll kind of go for that, which I think works. And some of these just aren't deep enough to make water, so that's kind of interesting, right? Yeah. What is the brown thing? It's a dead tree man. It's just making it so there's a billion of them while I'm distributing this. And now we can go in here and set up the distribution and make it so it's like scale of 10 and 10 and 10 and do like this and say that. And now you can see well of less of them, but there's still a lot of them. I think it's too many so probably do 20 20 and 20 change the distribution up quite a bit And now they're more sparse see I think that I think that kind of works. I think that's quite cool Or it's like these raw failed tree areas in that mix sense. I think that's quite cool and then we can go from there and I want to work on this I tell think what is this what do they get and it's going on the cool somebody had an iron house in a hotel someone made iron house and it goes in the dark you can use that that layer in blockbench to do that which is quite cool like that a lot it's red When you change the sparsity based on a hype, it is placed, um, I could. But I think I've created pretty narrow band for this, that I think just sort of works. Oh, that's interesting. Look at that one. It's cut into the wall. It's a little bit weird. I think this, I think how sparsity is actually looks just fine, currently. Group some of the trees for realism. Um, well, I like this for now. I'm going to play around in the next piece. Okay, let's see for water. This is water here. We're going to need to do this right here of depth into floor and the water is at 192 as where we're putting up. So we're going to do top-wide 192, we'll do this as bedrock. This one is better, and then we'll do this is 1808, and we'll see depth in the floor. Actually we do 1809, so we get to the floor of 3, and then do space above floor of 2. It has to have space above floor. That'll work, and we'll save. And that should create grass patch around this. that looks good. There we go. So create a grass patch around that. And then I think we could do little plants and stuff inside of that grass patch. Right now it's set to like a burnt grass and it's going to be the same tint as this environment here. And I don't, I think I just want that one layer to be grass because inside here should be something else, like maybe a sandstone. Because that looks a little bit weird, right? It didn't cut that one. It should this should be... Is that... No, 92... 188 maybe? Let's try that. What it's missing is a YR phase. There we go, so now we'll do that layer, we're going to make this one $192 to $188, and then this range max will do multiple layers, right? We're going to do a range thickness layer. This one is going to be a constant thickness layer, so we can get rid of that and make this one a constant thickness to there. The next one's going to be a range of one to three. Constant thickness of one, there we go. And that'll be so aggressive burnt. Oh, wait, that's going to go over the entirety of the thing, isn't it? No, second or more. I have to do two different simple horizontal material providers. One of them is going to be the grass layer. And then the other one is going to be, yeah, this is, this is not to work this way. It's color-coding a thing. Hmm. Not really, not for this. We do actually need this to be like this. It's gonna be 192 to 192. I mean, I can save it. And that should just be this one layer if I do it correctly. Nope, it's not even done correctly. Let's do 191 to 192. Like that, fix this problem. There we go. There we go. Okay, so now the layers underneath this. I need to go and figure that out. So we'll do the exact same thing as this. Copy pasta. And then grab another cue up here. Was this one Santa gravel? We move that down a little bit. And we'll do this as 1808, 1808, to 1951, depth into floor of 3, and we'll change this into rock, is it rock stone? Save that and see if it'll make a basin for us. What you did? There we go. So we make little basins like this and then cut through it. I think that works So it looks like it should do that rock and stone Yeah, see what that's doing though. It kind of neat that is so we can make these a little like water pockets basically Whenever we need to It looks like it's still creating that. I need to find a way to detect liquid where I'm going to place liquid. If there's no liquid placed then it shouldn't be changing it out. Because if you look at this, this one is flat on the, you know, the depth fit it would have a liquid, but if there's no liquid, it shouldn't do that. So I wonder if I need to do that with the prefab. I wonder if the right way to do this isn't this way, it's to make a prefab. But they would look weird, right? Yeah. Surely Minecraft can super copyright? Nope, because that's not how copyright works, man. They would have to be using any of the assets, any of the programming, any of the art, any of the textures, any of the models, any of that of Minecraft, which they don't, you cannot copyright the voxel, which is a block. Otherwise they'd have to go after trove, they'd have to go after cube world, they'd have to go after vintage story and all the others that have used voxels for, you know, hundreds of different games. There's no, there's no thing in here that is copyrightable. Yeah. That is not how it works. There's also no patents that is applied to specifically boxals, and they're doing World Gen in a completely different way than Minecraft. Which is why we're able to do this, because this right here is gigantic, ridiculous thing that I'm building, is how we're making this world. that cool. Yep. Alright, I don't know if I want to use that rockstone. Maybe we can use a different one. What can we use? Aqua brick. That was that. That's cool looking. I like that. and on pre-roof that looks really weird it's broken to we can do scareack scareack related stuff and make it kind of like a like a pre-fan scareack Oh, that's me, look at their ladders. That's really cool. McCabe said I think I succeeded from my TTS about Saladostata last week, problem is that I I have no sense of smell, but it looks like bread, not black. What? It looks like bread? Keep going. It'll change colors every day in the beginning. You do need to have someone smell it. If you don't have a sense of smell, you gotta have somebody smell it. Because if you don't know how to smell the starter, it's got a smell like sweet apples. It smells like a dead foot, and you're not done yet. It's like really important. I don't know how to tell if her star is done if I can't smell the thing. Legitimately. All right, burnt grass is cool. I kinda wanna have like a dark soil underneath. Maybe ashen, erupted to hide the brick. Here. Huh? Soil, hi, brick. What if we get a soil, like a hive, soil? Right? Like I used this... Hive Rick's smooth, so they made them as basins. Please, that mentioning lawsuit, to set the Americans off, I think I think really what it comes down to is, there's a lot of people that don't understand how copyright or patents work, and they believe that because something looks the same, that that would somehow evoke a lawsuit. These are just voxels that's like the note in a song or an instrument. you can't you can't form a lawsuit around they also used blocks. It's not really how that works. Yeah Soil hive Rick's we you get laughed out of the courtroom yeah I'm sure Nintendo would give it a go, yeah and look how well that went, you know. No that looks weird. It's got like stripes on it. I don't like the stripes, you know. What about soil height break without the smooth out? That looks better. I like that. It kind of blends into the, uh, into the burnt grass. Yeah, I think it looks really good. Look at that. Let's go look at the other one. I feel like I should be able to expand out from that one location and just do that, but I don't know. and the game is as this is high to one playing with world gen right now world gen v2 sun creating a pockets of water in this with like trees ago around and like trying to figure out how I want this to work the water is darker and color I kind of like this to be honest with you I really do. I think it's 6k. Deeper water. I mean we couldn't we could cause it to go even deeper in terms of pocketing like if I go like this And we take this when we say the curve point for this goes down to 80 instead of 85 and save that out We now have like a deeper deeper pockets which means larger pools, you know So we could do a thing like that and make it so that the ground is really, really scrungled out and it'll make deeper pockets but I'll have to off the change up the world agenda and count for that. Oh wow look at this one. This sort of like super deep comparative one. You know. Marbell Madness said a hoi captain, nautical. Today is my 36th birthday and I am not sorry. Sorry. For those who remember my last TTS, thank you for all of your encouraging messages. For that one person who went above and beyond to reach out, thank you from the bottom of my heart. I turn 36 today and I don't plan on stopping. Y'all love Y'all love Y'all love. Glad you're doing okay, man. If you haven't eaten anything let me know I'm gonna eat five to 180 180 or to 180 Oh, make that four. Well, I have managed to screw this up somehow. I don't know. I made it so the water is deeper, like it has to go into deeper into the pit, so we don't only only have like one or two of these, but it looks like I screwed up the layering somehow. Yeah, we'll make this a little bit deeper. So it's got to go up one, two, three, three blocks for that one. So, one, eight, seven, and that can be up to seven and depth. Great, I think the addition space of the floor is gonna be two. I don't even think we need a condition on that. I don't think it just works. Make it a thing, yeah. And we'll do this one at 1808 to 187. Death in a floor 1, there we go. So that should that work. And then on these, see how that's sand right there? I don't think that's good. I think this got to be a better way to do that. So if I remove that space above floor, maybe this, right? And we make it so that it cuts in at a thickness of 2. Go back in here. That'll fix all of that. And then we can say back to this, save that back in, there we go. So now it fills in all the gaps, look at that, that awesome. I think that looks really good, it fills that a lot. And then we did make like randomly generated other ones as well, and it fills in all the gaps and all those. What do you guys think? Yeah? Yeah? and so never gets deep enough there will be a waterfall there that's red so it's like this It's gonna. I thought about it. So now now I want to go to Carver through it through the environment So this is gonna be our I guess I got to make a group for this There'll be two of them in here one of them is gonna be Soil hive Rick And the end is grass So do a ad group group, grass, grass, the wacest. Take our bedrock, put it all over here. Actually, yeah, we'll just call it a wacest. And that's cool because I made that without a pre-fab now, right? You know, I never got a wacest block like that. So that's our wacest. and having those two separate ones is kinda you know honestly I feel like we could do depth in the floor one for this you think about this yeah I think this works I think it's worse just fun so I have Rick and go from there sand and gravel starting palm trees the way says that's an xpc, yeah, because we've got our sand and gravel, right? And then we've got our trees, our normal basic trees. We're going to have this one be dead trees. We've got our dead ash trees of the entire environment, right? But they're only in like the Midlands areas. So now what I want to do is I want to make some, they're kind of clustered around this. sort of cluster around this area, right? And there's something like a thin band of grasses there. So what I need to do is I need to find the ones on this layer that are open, and it been set to that grass. And then I'll take that and I'll build palm trees and stuff on it. So we need to find like an oasis tree, and I'll go look in the files real quick. You see we can find those. is this is an assets that's it right so look at assignments will go into probably I don't even know what to do right or is now it won't river trees we want to waste this tree maybe under desert desert oasis I'm gonna go to here, underbasic, I think I want to try and change this, we have plants twisted wood ash right now. Anything you might be cool to do something else. So let me go into generator and then we'll go into not assignments as a world structure Now, as our world structure is, when it held us as live, I remember it, I think it's in pre-fabs, yeah pre-fabs, flans, twisted wood is a name of that one. So instead I think I want to go into trees, and then into... do we have a desert of waste, isn't it? What do we do? None of we have that. You know, I actually just realized something. I think I should stop doing the tree section and make sure that we get our tunnels first because the tunnels are going to change all the calculations. The more that I think about there's the more than I'm like, wait a minute, that's going to, let's see if we cause problems. You know what I mean? We're going to leave it for later. This desert is very different. It's more horrifying. I don't even know if we need mid-eds to be honest, dude. Now, it's basically what some dents would be, nothing. We take the some dents to be for that. I need to create another section, and that next section needs to be the some density of our tunnels. So we're going to need to cut this. When I do this, it's just going to make a wall of rock basically. Yeah, there we go. It just makes a layer of our water layer. And that's basically it because there's no terrain now. It doesn't know what to do with itself. So we'll go back into this. Let's do... I think we have to do a some density here. I don't actually know how this clay works yet. So we'll grab that. We're going to take that one there and apply that one in there. This will be our first density layer. That's good. That works. And wait on the ads. Yeah, take it. Monster 0693 with 500 bits said good evening for. Good evening. I have a ferret question. Is it true that when a ferret has babies, they will bring them to their own, because they consider you as head of the family. Um, that's the words kind of out on that in terms of being ferret behavior. They do like to show each other things. They're incredibly social animals. So there's, uh, there's an argument for that. But a lot of the times you've seen that it's been really anecdotal and I've never had an interaction with them directly and I haven't seen any studies on this. They will, however, try to steal your fingers and bring your fingers back to where all their babies are because they might actually think that your fingers are babies. Because they look like pinkies. So like, they're also kind of dumb. I don't know if I can do that. There is that, too. So it's like I said, it's kind of a behavioral thing that we should probably know more about. Yeah, they're not super smart. They're smart in some situations, but they're very social animals. And they may not, they may not be able to discern. They're like, I need to bring small pink thing back to the pile of small pink things. Right? Yeah. One sec. I'm going to have to go back. Also another thing with Ferretz is that, sometimes the mom will clean her babies too hard, and she will accidentally eat their tail, which is what happened to Frog. This is why Frog doesn't have a tail. His mom ate it. Yeah, and the babies are too young to know, like it's they're too small, so they don't even know. Yeah, cash is the same way. That's why they don't have any tails because they're mom ate them. Yeah, weird. They're like, I'm going to clean my baby delicious. Whoops. ship will do that to is that a thing out of the arts and a lot of good we actually just got in a site week we got a group of seven which shortly enjoy and uh... they were from a domestic abuse case and they came in through another rescue so we we worked in tandem with another local rescue and all seven went to them and then came to us and uh... we're renaming them all the seven stages from occurring of time it's kind of cool yet uh... what an absolute wild thing to do on accident i never would imagine yet super weird but like that's there it's there it's manly weird okay this is gonna be a simplex noise 3d density i think and this one is gonna be Probably a like an nerdy or the scale is going to be 30 on this the octaves will be 10 and I kind of want to play with that we make curve map it too There we go. That's going to make some weird shit That's going to make it super weird and put stuff in the air which is not really what I want I need it to be under the ground only, so I think what I'll do is I'll do MINDENCITY to be still instead of some. And then grab that MINDENCITY, pop it there, up it here, and then save that, and I'll pop it back into this. And that should cut it down to ground level again. It's still going to have that chunky appearance so I got to figure out how to get rid of that. But now it should also have holes all throughout this. It did, but they're way too many. It's not really like good pockets, but you see what it's doing to the ground? That's sort of what I'm going for is like a deeply cut-in sort of environment with that, right? Yeah, we'll have some like neatness to that. This is not quite what I want, just yet though. So we're going to do probably another some density here. We'll grab that one. I'm going to do a simplex noise 3D 3D density and we'll cut into this. I need to I think I need to figure out how they did the tubes, the tunnels. Can you offset the holes? Not yet because I don't know how. I need to figure out how that works first if that makes sense. Like I'm not quite there yet. I'm still learning a shitload, you know what I mean? And I think we'll curve map this. Because we'll have to curve map it. I think we have to curve map it. Actually, yeah, let's curve map this first. And we'll put the inputs there of base height. And we'll set that as... that rock or base height name actually now tunnels so we're gonna rename that to tunnels and then do the curve of manual curve I think when the manual curve is gonna be a curve point there and a curve point there so this is right now we have 80 to 152 to for the height. So this is the low point, that's the high point, right? And we're going to say 1.0 on this and negative 1.0 on that. And we're going to say the curve point on this one is going to be probably 20 to about 70, right? And then we can save that and see if I did that, right? Which I probably didn't, but we'll find out. So the surface should all be good and repaired now. Maybe I did do it, right? Oh shit. And then we'll go down here And it doesn't appear to have cut into it like it should have So maybe that's not right not as right as I wanted to be so maybe instead of Instead of this being a min density, we need this to be a sum So it'll pedal take both Some densely So it'll take both of these at the same time. Save that. But it's still working on. I'm, that didn't quite do it. I'm trying to create tunnels and network of tunnels under the ground. And I don't, well I know how to do it quite yet. I think what it did there is it added the two together to make it taller. I was trying to add two separate ones together in a different way and it didn't quite work. Codephobia donated $75 to charity. You are amazing. That is super nice of you, dude. Thank you, thank you. I was thinking it would be like a tunnel system with that, but it was not. So I need to go look to see how they did tunnels in a different environment, so I'm gonna open this up and we're going to volcanic jungle real quick. Cause volcanic jungle is how they did this. 75 dollars is awesome, dude. You are amazing. Thank you. Thank you, thank you. Ooh, that's weird. Excuse me? Why is that, why is that cutting? There we go. If that I was doing the cut, so you just take this, this is actually the entire tunnel system there. And I'll copy that. That's going into max density for that. And that's going all the way into here. our CurveMapper. So this comes afterwards. Mixed density, constant CurveMapper, and does that. I need to learn like a density combination system. It's really when it comes down to. So we've got that copied. I'm going to go back into our version of this and I'm going to paste it in here and we're going to start learning from this example. Why is it still I think I'm doing that. There we go. We'll grab that pair. You can cut this off. We'll take base and put it all the way up. I think it's the right way to do this. Up here. And then... I think what I'll do is just cut this off for a minute and have it drop into this. And then save that. And I'd like to understand what it's doing. Okay, so that doesn't look like it's really doing much. It's doing it down here, so these are those tubes. Say it's making volcanic tubes through this? That's pretty cool, and that's really kind of what I'm going for. Is the volcanic tube sort of feeling it looks like there's cuts in it here and there. and I think that's that's what I'm after you know this sort of a behavior throughout this and we'll fill those tunnels with ants fill them with ants let me go into this and we're gonna cut off our water real quick so this is kind of what that looks like underneath right now and I think I'm gonna play around with this and make this more and more ridiculous as we go. But you see what I'm doing? Yeah. So we'll go from there and then we'll make that kind of extended up and get more and more layered as we can go. Okay, lots of holes in that that's fun and it's made it all out of sand along the So we're going to need to change the patterning for that which I will do and I just haven't done it yet And we'll have that export as Connals And then we could do stuff that later So there I need to do instead of a min density. We're gonna have to do a mixed density Mix Mixed instantly and we'll have to plug in I guess both of these inputs and now we get to see what this looks like when we do a mix because I've never done a mix now how that works The slow source right down 90ed 15 dollars to charity $15 that's freaking boss dude You guys are awesome. Thank you for doing that Thank you very much for now at $612 and 23 cents to the main world for animals you were amazing. So the next density on this, that doesn't quite work. I'm going to go back over to that other file, and I'd like to understand the volcanic, like what they did with this, because they've got optimizations over here. They've got a max density. This is the ledges. This is the ceilings. This is the base for that. The bottom gaps and the gaps. I think I actually want to get rid of the bottom gaps in the gaps, I suppose. I think you don't need a dollar for every inch of fluorescent, there's a lot of hair. There's a lot of hair. The ledges and the ceilings. Let's take a look at this. It's pulling a seed for this, that's like a name seed. This one is the base. So the base is kind of that wiggle that we have over the whole thing. Interesting. Yeah, this doesn't quite do what I wanted, some tendency and max tends to be, so we're pulling max. What does it actually do with this? This is adding all of these together. This is pulling the highest value, which I guess you'd be the sea lanes. Is that a higher in terms of that? This is pulling the lowest value between both of these. And this is pulling the highest value between those. So how does that actually combine together? Let me grab all this. Hopper cried donated $25.50 to charity. Like her underscore Fox donated $17.77 to charity. He hasn't filed. Thank you very much. Oh, that is not what I wanted. Let's grab that and move it. you guys are absolutely low man thank you very much so here's that whole thing right we can grab that and I could just do this for right now And just plug that into the end just to see kind of like what that feels like in our environment. And as you can see it's done those tunnels and everything like that in the underground area that I want to do in here. But it's not, it's not done in the same way. This is kind of in their way for doing this, so I want to do kind of a unique one with this. But it's got those ridges now. See the ridges? For these? The sand dunes over the top of that? I want to play around with that because I need to understand how they got these ridges on the dunes. In a way that feels good like that and I kind of want to extend it upwards and make it more insane as we go. So with these being the ridges, are this being the tunnels? This here is the base. let's take that and start evolving out of it. Yeah. So this one is the scale there, like a narrative there. I'm not worried about that. I'm interested in that in the height of our 3D points here. Manual curve will do that to 60. Try that and start to go up a little bit higher. I want to bury those tunnels basically. Yeah, I see like that. That's kind of a cool way to do that, right? Where it's got the funnels kind of like that, you know? We can go up here now and these are the underside ones and these are the top side ones for that. So if I want to go into this, we're going to make it a little bit taller. I'm going to make it go up to 80 and make this one go to 40 and then say that. We'll see what that looks like. bit of a two flat though. That's not really what I wanted. There we go. And I kind of want these to be a little bit more like the other starting to form ridges and kind of flat those. I could do platos made out of stone up here and we can extend that stone downwards. And then we can do ridges made out of sand like that so they do look like those sand dunes, like you guys were talking about, and then we could just have holes like this, and whenever there's a hole, we could fill those gaps with that, with the ants, with the scare act. Like these the scare act tunnels going down into the tunnel world, you know, into the big, the big horrors underneath. So if I go set this to full bright, like that, you can see kind of how that works throughout this. So we have a big open area down there, which is where the hive lives, right? And then we could have these tunnels that lead down into the hive world, like that. And I could make those expand between each other a little bit better, which is what I'm going to do next. I want the tunnels to be larger, longer, you know? And I think that'll work just fine. You can see like these tunnels would lead into this area down here and sometimes they would break through. I want the ceiling on this to be lower so we can do that next. This is our base for that. Maybe we can make this part lower just to kind of see what that does. That causes this to cut in this, not really what we want. We want that to be at 20. This hive is the bees' knees. It's gonna be cool when it's done, I think. So that is the floor layer. Let's go to the ceiling layer, which I believe is this right here. We'll make that one be curve point N to 54. Let's say that there. I said not what I thought it was. They're wrong about that. PC Tech 53 donated $15 to charity. That is amazing. Thank you very much. Thank you very much, PC Tech. So I guess that isn't doing what I thought it was. Ah, maybe it's this. Is that's at 130? Okay, so we can make this much deeper down here, which is kind of what I want to do. So we'll get this down to about 50. So this area is now going to expand downwards. We have like a big deep underworld, right? And then I can take everything else and pull it down as well. So we'll go from that. We'll go from that. Perth Point is going to be probably 30 for that one. Now that doesn't look as good. We want that to be curved in, you know, real deep in the world. there we go yeah so it's got these like nice big gaps I'm probably going to add a little bit more peaks in there so let's get a peek in that seeing the world Gem Live is so crazy it is and super weird there we go now it's going to be like much more peak like like that I think it looks cool I'm digging that and now we can make the top layer hit the bottom layer. Make that good there, and then we'll do, I guess the ceiling for this, between these two, because this would be the ceiling part, yeah? Because this is the floor. We'll make that into, let me think. It's funny, let's try to toy on that. That should bring the ceiling down, no? That's not bringing the ceiling down. Feel like that should be. Does this just not function? I feel like this curve map or should be doing that. What does it still do? is that just not working okay that curve map or mag is not be working which is kind of fun if we cut off all of them is right here it's the still work alright there we go I was gonna say I was like I'm pretty sure these are supposed to be working. Let me look at that curved pepper and see if that's even fun. I'm correct. That curved pepper may actually just not be working. Because if we go reattach that curved pepper, it doesn't seem to be the way I know it. That ain't doing shit. Get Ad pillars in there. I'm actually going to bring the ceiling down Once I figure out where to manipulate that I think it's up here There we go. So it's starting to ceiling down and making it kind of like spike like is what I'm hoping for And we got to bring the lower layer on this to like 20 Do think I'll make it go up a little bit. Yeah, that'll make it go up so I want it to go down We'll make this thicker. We're gonna say negative 100 and we'll make this one about a negative 20. A little bit too close. I wanted to be a little bit up from there, but you're getting the idea now. So what I'll do is inside of this area, I'm gonna be changing the ceiling to have like stuff all over it, like hanging cocoons and shit. And then we'll make these tunnels go down further than where they're at right now, and those tunnels will dig all the way down into these areas, you know. And then we'll cover it in cocoons, but material and all kinds of shit. Disgusting, I love it. Yeah exactly. Bring that back up a bit. There we go, I kind of wanted it to make like basins like this, which currently is working me do like a basin and then the ceiling kind of comes down to meet it but I think the ceiling is curving a little bit too much into it. So we're gonna change that this We're gonna kill off. That's not necessary in a relevant. I'm gonna need to figure out what that is being pulled in as, because I don't want to use any like volcanic swans giant roots wave and even know what that is. So we'll pull up from somewhere else where the hell that lives. That's just important from somewhere. We'll look at, we'll look for it, we're at the hell that lives. Because that was their built in and I want to know, like where does that come from, you know? and bring it up a little bit more I think that that's good I like that yeah we've got like quite a bit of space in here it lets me cover the ceiling in all kinds of like if we go to scare act right and we look at the glowing of scary larvae? I could do stuff like this, right? And we could put them all over the place, randomly throughout this, and then if we turn off, we'll write down here, it'll look like that, across the whole ceiling, right? Like imagine those all over the place, along those, right? So like you're just down here, and the whole ceiling looks like it's covered in storage, It's actually like bugs. It's like glowing glowing larva is what I'm gonna be putting across the whole ceiling that cool And at the bottom down here's gonna be like five nests and shit. Yeah Yeah, there's blue glowing pods through the glowing scary larva. That's the one you're talking about We can't we can't string those to walls though. It seems There's the scary egg sex those might be able to yeah, those can go on the ceiling too So we could have it be like that, you know like all over the place and I'm like super into that yeah Bro plan try that. I don't know what that is, man Let's do that is oh It's a I don't even have that one hooked up, that's fine. Alright, so we could do, you'd be like, EggSax across all of it, that looks kind of sick. I dig that. Skim said stressed about the upcoming UTV race that I will be thrown into some will be major roles. I am the mechanic, on top of Pit crew, as well as pre-race marker for the code driver. I'm hoping that I get things right and the machine survives the race. Keep in mind I have no experience with any of the race aspects out of being a mechanic. You got this dude. That sounds scary, but also, you know, you wouldn't be that position if you didn't know what you were doing. That's a wild ass thing. That being said, I really wouldn't worry about it too much. Just do your best, learn where you can, and if you don't know what you're doing, just say something. you know like you're dealing with heavy machinery. I would never. That's terrifying, man. I want to take these tubes and make them taller now. Yeah, someone had faith in you in your skills. You got to have a little bit of faith in yourself. Scary, though. For sure. For sure. So understand. Um... What have we set this to like 20? Like what is that there? What does that do to our weird tubes? That nothing? It does nothing to our weird tubes. A little bit weird. A little bit weird. Ummm. Ah. A little bit weird. Ummm. Ha. That weird? Really weird action. It weird? Really weird actually. How the shit is this worker? If that's not being used. and I wonder, what if we did this? Is this defined by the ceilings? This doesn't appear to be defined by that, what the hell is this defined by? What defines this? Okay, so that changed the thickness of these. Oh, wait. I understand. So this right here, this manual curve causes the wiggle to change completely. I need to go look at the imported density here of volcanic caves terrain, volcanic one caves terrain. We're going to grab that and go from there. This causes the internal of each of those tubes to be warped in some way. So it shrinks the tubes up as you can see, and makes them kind of like thin in weird wiggling ways, which I think is cool. I think it's actually really neat. That's a lot. Any deeper neural took up clowns, you got to aim right. The idea is to make this like a really deep environment, one that actually starts up quite high, and then after it starts up really high, then you dig down it into it. So I'm going to be building a lot of depth layering basically to do stuff. Yeah. Can I get you to watch the three-minute video? Someone showing the critical bug in the high tail? I mean maybe. I mean just show it to the devs, man. Yeah. How did you start learning the note editor? Oh, I guess you asked the other day. Yeah, I just started learning the note editor by playing with it, man. That's one big sand pit that is. And I'm going to play around with it a lot, so there's a lot, there's a lot to do. Oh, it's going to be dark in there. I haven't set to full bright right now, so I can actually see the environments. It doesn't actually look like this. Yeah. Red Under Score under Score VT said I made a cute little model this past days, and I know you will love it and people will hate it. It needs an attachment or the poor thing will be bald. Included screenshot on the folder where it goes, just in case. Once you have it set up, I suggest watching it at night. Link in 3.2, 1, httpscolon slash slash drive.google.com slash drive slash folders slash fit. Cute little model. Red, knowing you it's horrifying. It's going to be horrific. My handling at you for it. kind of, yeah. I mean, like I like the scare act. I think they're neat and I think they're kind of underappreciated, so building like the scare act. Because like there's a there's a creature in here. There's a lot of people have not really seen in a spawn entity and we go look at the scare act. And we could do the brood mother like this just isn't in the game. Right? Like people just haven't put that anywhere. And it's kind of horrifying. like like imagine a colony area for that thing. It is, yeah, but it's not like it's not like in a palace. You know what I mean? Do you know what I'm saying? Like that's not in like a like I want it in a colony area. Like I want you know what I mean? The root mother has no way out. Yeah, but like this is this stuff I'm looking at of like I want like a I'm gonna make like a dungeon for this Because there's defenders, there's patrollers, there's fighters right and the idea would be get down in here And then I'm gonna make this into a bunch of pockets Thank you for he was a blast for good memories. No, yeah Lyle says, and seeker is an all kinds of shit. And I want to do, like if we look at these up here, these tunnels, I want to add a bunch of pockets in here and I want to make this deeper. So the ceiling's going to come up. The tunnels are going to be longer visually, and then we'll go from there. So I got to go look this up first. This is volcanic one caves terrain as an imported density. So we got to go look at this. How are they importing this density? Where is it coming from? I guess it'd be under high-tailed generator, density. Well, can it won caves to rain? So we're going to take that, we'll put over in our densities. Okay, can it won caves to rain? And then I guess we'll do this open. I'm going to hide till generator and then density, volcanic one caves through rain. It's weird. Did that open? What's he doing? Oh, it's pissed. Where'd you get these assets from? These are all part of the game. Like, I'm digging through other files and learning from them. If you're talking about the terrain editor, or even the in-game asset, that's just part of the high-failment. Like that model? That's part of the high-thal. it though. Yeah. Is this not working? Let's grab that. And we'll pop it back into this. So this is the volcanic one caves through rain. Okay, so we'll need to make like a thing for this. I'm just gonna grab this. We're gonna copy that out. And then open up ours with are biomes basic that json there now we'll come up here and where we have this it's actually this we can hook it there and then play around with it Logger. Logger still. Okay, so now we can really play with the depth of these tunnels. First we're going to save this and make sure that it's working correctly. It is not working correctly. That's odd. He's all this is doing is that. So if we cut this and hook that to there, we save that. That is the act of exporting this even matter, right? That doesn't quite make sense to me, because if we save this now, oh. Something very wrong has happened. that what that is a negative sense like why is that busted now is it's in our folder I wonder if it is new going to games. We're going to hide to all. User data mods. That was our mod folder. I think it's the problem. We're in pre-release right now. Oh, that's why the brown shoulder. Moths and then server on this and then high-till generator and then density. I'm wondering if saving it in there caused this to explode. Right? Oh, did this crash? It was mine of crash. Okay, so that's just gone back in now. So, what is going wrong here? Is the pre-release version somehow different? It shouldn't be. Let me go look at Install. I did it all. Install, pretty release package. Game, latest server, and a plant, now server. Whoa, is this just missing? Oh, that's why I'm in the wrong folder, hold up. Open this up, scroll that down, grab this, latest assets.zip, server, I till generator, density, and this is our volcanic tubes, our volcanic tube terrain. So if I go into density now inside of this, and I think our volcanic caves threaten and throw it in there, this should be fine. If I save this and then look at this, it's not changing now. Okay, so something would terribly wrong there. I don't know what it was. We're gonna figure that out, I think. We're going to read the answer to you now and pull up the caves thread. Yeah, because this should just work. I don't know why it wouldn't. Because that is what is being imported. So we're back to our basic biome, like this one that we're building. Go all the way up here where this is being imported to, right? So we look at this. This is being imported. This is what's being imported. Well, kind of one cave's to ran. Well, kind of one cave's to ran. We slice this off. So it stops importing it. We slice that off. So it stops exporting it. And then we take this and dump it to there. So now it should just be a direct path. And if I save this, it kills it. So why does the act of exporting a terrain work? Why is it Do that because if we're just directly linking it, it shouldn't do this, right? And then the act of plugging it up there and then saving that makes it go back to working again. That's quite weird, right? Is the exported noring maybe create the connecting box yourself instead of passing? Pasting it? I think creating the connecting box myself doesn't really matter there. This is an imported density, this is an export, maybe it's the cash. That might be the reason. Hold up. Let's try this. Like that. Maybe because it's cash, it's the problem. Nope. I got nothing, I got absolutely nothing. Why would it important it changed its behavior? Why does it important it changed the behavior? Oh, super weird. There we go. Why? So we had a high-till hiring people to bring in an automation system to the game I saw that. I thought it was cool to sell. I'm really excited to see what they do with that. I hope that their automation system isn't like redstone to be honest. I hope it's not like electrical engineering. I hope it's really like mechanical engineering personally. Try exported density node and set it through a single instance. I'm... I'm now interested in trying a different way of exporting. What I'm trying to understand, like what I'm trying to understand is, why does importing the same set of actions express differently than just directly looking at that set of actions? Why is this different? And I do not know the answer to that. And it's super weird, right? It's not like Redstone according to Simon himself. Good. I'm glad. Because like this is just importing what you saw on the right side. Oh, it looks like it's not even working now. I got no idea. Yeah, I'm sending them working now. Somehow. If you've decided to minecraft create mod, it's looking like that. Weird, interesting. Polys and Belts, it's kind of neat. Why is this suddenly not functioning? I feel like there's a bug here legitimately so I feel like this is a bug. Yeah, there's something wrong here, because it's sometimes even when it's importing it's sometimes deleting all of our tunnels as well. I don't find to understand why that's happening. What's the important density look like? It's this. It's this entire set from another file. It's the exact same output. Which is super weird. But I don't know why that doesn't work. Like if we go and take this and we open up... Density, and we look at volcanic one caves, it's this. It's actually just this, right? There is documentation for this, but this feels like an edge case bug. See how this is exporting? It's caching it, and then it exports it as that name, and this file is named that. And then we go back over here to my biome, and we look at the biome here, and it is actually just importing that density from that other file right here, and this would be the entire chain right there, and if we save this, it was creating tunnels, and now it's decided to stop creating tunnels and changing the else, so I'm like, well, I'm not really sure I understand why that happened. You have a missing connector? No, these are irrelevant. These aren't connected in any of them. I'm purpose. We can actually just delete this whole thing that it doesn't matter. Yeah, it seems not even building the tunnels here. I don't even know why I stopped building the tunnels, no. Yeah. The cash files on high-tiller buggy and my testing sometimes things will work and sometimes things won't when changing things in a mod. That's what it feels like to me. It feels like the cashing is wrong, So I think there is a bug in there somewhere where caching just isn't taking place sometimes Let me go see On my files where caching lives Does it actually exist on here somewhere There's a backup doing over the cash lives for this the update of folder is it like that if I install it to the D drive looks at other than access that that of a saves release is each of these should have its own cash is going to lead all its back up to save that where does cash live usually in your back account for an as you want to transfer that to mind to be a much appreciated where the hell is it what you'll talking about the caching for high-tail world gen seems to be intermittently not working and I'm trying to find out where the hell lives on my drive so I can delete it 3-5 cash I'm gonna delete all these cashes There's a couple of different cashes and I don't know where this one lived, so No, that's not it Well, where does this cash live then? Is it your saves, maybe? Nope, this is really weird, man. Huh. All right, I'll have four fixes, you better, right? Mitsunari with 500 bits said good day have you heard about the Microsoft CEO speaking at the World Economic Forum that if we don't do anything useful with AI he believes it will lose social permission to burn electricity. Honestly in my opinion it already lost that and is just overstaying it's welcome it never had. Anyway link to the talk in coming in 3, 2, 1, 8. There's a name for this. I can't even find the name, but the only way that I can feel about that is good, good. Maybe it should. Jesus. It is the worst solution, looking for a problem I've ever seen. Good. Let it burn, dude. That's COS out of touch. I'm gonna tell you every single time that I hear anything about AI they're like, oh shit, the government's gonna stop giving us money. And if the government stops giving us money, we'll stop being able to put AI into no pet. Let's shut up, man. It's just so, so obnoxious. and let's cut that and see if you can fix the important density problem there we go now it's going to break and then we'll re-import the density back in save it nope it just doesn't know how to pull those tunnels it's just breaking tunnels now still if the caching is not working sucks. The only thing I can think of is we need to go into the density folder and directly delete that file. I think that's the only thing I could do at that point. So if we go to High-Tilt Generator, oh you know what I think it is? I think because I copied over the file over the original and the original was actually a high-tail related file. That's the problem. If I rename this to GenCityTest.json, and then change this one to GenCityTest, and then save that. Will it come back? It does. No? It broke. Maybe if I quit to make many of you, and then go to Worlds and go back into Pre-Release. And then, I'm taking 10,000 years. Whoa. And then we go back into here. We go into this. We go to File Open. And we'll go into our densities. Grab this one, rename that as density test, save that, go back into here, open, go back into generator, and then into biomes and basic. the grab that save this but why you bringing up like a save as man that should just save there we go nope it doesn't want to do it bro why that doesn't make any sense It seems like, basically what it seems like is it seems like caching an export just don't work. That is what it feels like overall to me. Caching an export don't seem to work cross-file correctly. And I think that's where I'm running into these weird problems because density test should be stored in that way correctly at this point. And if we go to open this and we go back into here and we go to density, And we have a file called density test. We look at this, export as density test. Is there another section of here that needs to be changed? There is nothing else in here that needs to be changed. Export as giant roots wave. I think it's the only other thing for that. And then that's the giant roots wave seed. So that doesn't really matter, but we exported this as density test. It's named density test, the file. We file open it for our biome and we go to basic in this and this is where it imports for some reason I didn't say if that might be what? Save that one. Wait, which file am I in? We're in basic. Save that. Go into the game. Doesn't do shit. I have no idea, man. I got no idea. Oh wait, this is the wrong one. That's why we'll go up to here. This is the one I was working on. Yeah, it still said the density test. I don't know, dude. I have no idea why this is broken. I have actually no clue why this is busted. But I think it's a good idea. Yeah, it doesn't want to do it. So the only other solution that I have here is through open up that whole density, whole density test, grab it. Poppy it, and then open up our original biome and figure out what the hell is going on here. Cause it's a stupid. It doesn't make any sense. We just dump it into here, get rid of that. Yeah, that doesn't make any sense, and we'll save this. Nope, it does not want to do it. Well, what was the name of that thing originally? I'm in a delete density test and we're going to go find it. This volcanic one cave's terrain. I believe. Yeah. and with a simple density not even in here Is that value missing? Is that why this isn't working? Hold up. Imported density. can we not have an imported density import there we go I may have spelled it on that's fine to that's why I did and why this is happening right for you moving to an eye time at work I'm sorry that sucks the that really does suck I think you need to remove the two cash density nodes, you think about this one right here? What's not even using? So like this, when it's not connected, I think it doesn't mean it's doing anything. It's not actually functional, right? So like this over here is basically just notation. If they're not hooked to the primary node, then they don't do, they don't execute. Does that make sense? So there's our primary node, this links all the way up to this. These are all executing. This one is doing nothing. that's that's the reason that I could do things like rip this off and not have to care about it. Does that make sense? I will never replace your job. Raise around a manual labor does. First. Yeah, so this is doing nothing. And like what's going on right now is it's not even. It's not even functioning like we changed something. something, and then changed it back to the exact same value, and it broke, which means something is wrong with cash. Like, like straight up, something is wrong with cash. And I don't know what it is, but something is wrong. Yeah. Did you restart client? Yeah. There's no errors. I just looked at the logs this I'm going to go. There's no errors. It just doesn't it's silently failing something. I just don't know what it's silently failing. Unless AI learns to carry a 9mm and do security, I think you're safe. I think it has, though, is the problem. Yeah, so importing density is not functional. Um, let's try some shit. We're going to do open. We're going to open up the volcanic one jungle. This is the whole volcanic one jungle, right? Large roots, volcanic one caves terrain, and I'm gonna go open this, Aganor basic, and core to density. and it one cave's thrashed, it's just make it make sense man, shit's broken, nothing else changed. That is super goddamn weird. When it's hooked up aren't you writing to the file with root cash density? No, I mean it's not hooked up. I don't know where cash density is like an order that lives but if we go here we look at cash Cash density right there. This is the root one Maybe we should Get rid of that right We'll get rid of that one Maybe because it's root it counts as functioning something? Because it thinks it's a root node, and a root node is supposed to execute. That might be it. You might be right. Let's try that up. Nope. I got nothing, man. Um, maybe I corrupted this tree because we put another root node on it. Could that have done it? The man just corrupted the tree entirely. That may be the problem. Let me save this, and then I'm going to open it up in, uh, didn't open. Is there a broken node in this? We only have a route by um, it doesn't seem to be another route in this, yep. So that didn't break it, quite well. The only thing I was at the cash broke it then, that's it, that's all I can think of. Shit. Maybe we start high-till, I think I'm going to do it. I'm going to fully restart it. I'll set you. Is this crashing? What are you doing? Jesus. Put your desktop. I'm gonna restart high-tellfully. Oh, it updated. Yeah, it's doing some kind of update thing. What did you do? It's all broken now? I got no idea. You are currently offline and high-tell is not installed. I'm gonna say that's not true. Ah, needs to update. There we go, it's not there. Yeah, it's very angry. There it's patching it up. I don't know what the end, I didn't terms of patching, but something changed. all right there we go oh okay I should be in the previous match lines though Let me make sure. That may have been the problem, I think. What the hell? It's not that. But if the rules know they're doing... Give me the know they're editor. Yeah, maybe then I was on a wrong version. That may be the main problem. We're gonna go from here and figure it out. Vulcanic caves threaten. Save. I'm going to exit this, we're going to quit the main menu, go into my worlds, fairly release, what the hell version of my ad, what is going on with this shit? Did it switch my version back, I think it did. It did. God damn it. That's why it was busted. I was like, what's going on, man? Go back to the pre-release version. Never told you to change, man. Have they canceled beyond good and evil too? I don't know. I don't think that was on the list, wasn't it? We know that they canceled six games, but only five of them were listed. But I think I know what the six is. for any sure I do is a mobile game unless it was a mobile game under the rest of the games yes now I'm running a fairly special in worlds is. Yeah, techie. It was not good. Um, it's going to be beloved spy splinter cell. I mean, I guess. Delete it. All right. This is pissed. Um, acid noted. Grid. What I may just do is just build it off of the, uh, the volcanic and just go from there, man. Because if this is It's just gonna be broken for now reason at this point, bye. Yep, okay, here's what I'm going to do. Kill it all, just kill all of them. I'm just going to delete everything out of this whole thing. turn it all over the ground that we're gonna try something stupid get rid of basic go in Right here, got a biomes. Close this out, rename this one to basic. Then go into basic. Oh, this is like broken, broken. It's not even, it's not even doing this. Like this isn't even loading anything. Okay, here's what we're gonna do. doesn't know that here, save file, open the basic file, and then save that, why is this it's not even working. I don't know, literally cut a branch out of the world, three, um... but a force at the reload of the world. Oh! Oh. It's now the shit works. Kind of. Oh, that's weird. It goes at diagonals to you. It's just the server shitting itself was the problem. That was the main issue. Okay. Not really what it should be doing. It is loading all those assets now. Yeah, I don't know why that happened. That's super good damn world. Or weird world. Well, um, yeah, we're going to go back to instances. And we're going to make a new instance of a flat world. Spawn in that flat world and do this again. So what I'll do is I'll clear this world first. Oh, it's very mad. Yeah. It's very, very angry. Full underscore of underscore gold said thank you for your streams. You provide interesting topics and commentary, and your chill nature is perfect for casual listening and all background. Thank you chat as well for the company. Fun fact, tuberculosis, when grown in culture, looks and troubles like stroysal topping. For bid and stroysal, this is the only TV fact that is fun. I'm an altar for that, I think. Yeah, it's dead. Why is this running like shit today? This is a local. This is not the server itself. This is my actual machine. And it's running very badly for some reason, so I'm trying to find out what the hell is going on. For Bidden Streistle. Can you put it on cheesecake? Always. The answer is always true. Actually, doing something horrifying. Did you know that they sell no baked cheesecakes at the store and you can get these these plastic tubs Of what is normally just cheesecake filling and they intend for you to take this and put it into like a cheesecake crust And then put it in the fridge and be like I have a cheesecake, but you can just eat it with a spoon And it's it's literally just cheesecake filling you don't even need a crust you can just eat it You can just eat the cheesecake filling. It's just a whole container of it It's a whole container. It's amazing You would do this. I have to do this You're getting right here. There's no butt. There's no butt. Perfect. You could just eat it It wise this running race shit. Okay, we're gonna delete this world. We're gonna delete that world Delete all that Delete this one that one. We're gonna create a new world. Cancel that. Leave that one. I need to create a new world under creative and world gem. V2. Create that world. Top of God is she's If you see eggs and sugar, then it's perfect, it is beautiful. It's everything I want it to be in more. Need to make a pumpkin pie cheesecake? Take that cheesecake filling, blend it with pumpkin, eat it with a spoon. Done. Your life will be better, promise. the and we're going to go to here going to save the world to be two mods and we got to say new folder of pirate software dot blocking under mods and we got to make all of our own shits i think actually what i'll do is all open at the asset editor Delete this one Let me like Add pack My root software Lock in Be like that group Actually the name is gonna be blocking. This will be by our software. We'll save it like that. That should make a folder and hair parts off and out block in It has its manifesto ready. We're gonna close this out and we could say new folder of high-tail generator. There we go. And then under high-tail generator, actually it's going to be server first. New folder of server and then high-tail generator. Yeah. Server, high-tail generator, and then we got to go into Bions. Replicatic, rename this to basic, and now save, and then we can go in here and go to creative tools to save world, asset node editor, and have our asset node editor, while open, and of course it does not open to the crash folder, put it there, put it basic. There we go, and now we can hit save on this, and that should auto-conform onto the server, but it didn't, so we have to fully restart the server. to go back in the world's in a world gen B-2 someone didn't see the meme nostalgia post what meme nostalgia post need to give the server more dedicated dedicated ran dedicated ran it. No, it's just having a problem. We'll go to this. Save that now. Is it still mad, really? Wow, save. Angry. Why? For some reason I can't get this working in the right way today, and I just don't get it, man. Let's go to server. We're going to go into high-till generator. Under high-till generator, we should have biome asset, wait if they change the name of it. Is that what happened? Hold up. It's called biome acid now instead of biomes. Is that what's wrong here? I don't think it was called that the other day. I'm pretty sure that was called biomes. Am I wrong about that? no, that's weird man. I don't remember that being called biome acid. Not wrong? That's weird dude. No, that's weird dude. that's no that's weird dude it's not a polling it that's weird it is mad and I don't know why it's mad so we're going to restart it Now, it's super weird, world's, world's going to be too, we'll restart this ever completely. Wait, no, I'm not AI, don't listen to them. God damn it. You guys are going to actually convince people I am, that shit's getting too real, man. It's getting too real. you can't do it. Okay, so for some reason and I don't know why for the local server under Creative Tools under Asset Editor, right? Their version is called Assignments Asset and Biome Asset, but on the server itself it's high-tale generator biomes. Which is very weird, right? That's why I'm super confused because it's server-high-tail generator biomes, but on here it's server-high-tail generator biome asset. It's not the same. Not even close. And the names of the files are exactly the same. So that's really weird, man. you can actually change this yourself by the way you can make it like listen out like this or overwrite it in json directly it's got a interesting yeah basic is the one that I ever wrote Oh, so it is, so on the server it's biomes, but instead of the acid editor it's biome acid. I'd say I'll be a little bit weird, it's fine. Why isn't this working? Why you know work? Why you know work? If I save this, it is not showing up as reloading. Progyndv2 mods, Pirates Everblock games, server-high-file generator Biles. Creative tools, asset node editor, file open, that's probably the one. Save this one, loads up into the server, and is not functional. So, we need to go and grab the other ones. I need to grab assignments, and density, and world structures, and settings. And I think that's it. And then we save it. And it's still not doing it But why No, you don't have to clear command every time for the rich region. I'll show you We're doing this the other day, and we're doing it earlier today to instead of creating a world So what you do is you set your viewport radius and then you change your world type and it should should be doing the thing because the viewport is supposed to do it on its own. But it looks like it's not doing it, and I don't quite know why, because we had that working in another server where every time I resaved the file, it would change the world. And it doesn't look like it's doing that now. I don't know, that's really weird. And if we only clear this world, it's going to change everything in a massive radius, like, it's not really what we want. Like we do this. You know what I think we might have to do? We might have to delete all chunks and then do it. Because otherwise it's going to do this, which is not what I want at all. Oh, it's not even pulling the data right. What the hell? Did they change functionally how this shit works? Last night. Because this doesn't seem to be doing what it was before. Like it all. Your game swap to release because Premier Lisa's now a data? Is there patch notes? If you get a link to him, I'd love to see him. It may be that pre-release is broken. Because I was using pre-release last night and it updated today. So that may be why we're having all these weird problems. What is this one? Oh, wait a minute. Now this is all new shit, isn't it? When did this launch? What the hell, man? Okay, okay. That's why this is all busted. Okay. Yeah, there's a bug. Bug fixed. Hell yeah. What else we have? Gralcards, major service ability validation, so it looks like all of our shit broke. And that means I need to pull a new assets folder. That's so everything is different. I need to go play with it some more. Yeah, new default flood and default void templates have been added using World Gen V2. Creative Hub portal now spawns with World Gen V2 flatworld gen. Okay. Yeah, that's the problem. Where I was like, oh, yeah, because I didn't get the update yesterday. I was using the update from before that This is January 24th today's January 24th. So there's this launched the last That's what I see there. It's like what is going on like I reloaded and everything broke and I'm like what the hell is happening right now We're gonna switch off the pre-release version We'll go back to release There we go And we can launch release version that I got to change till these files up because everything is broken now. And I basically I'm taking world gen from before. Let me go out of pre release package. We'll go to install and I got to go into this and We're gonna delete this server out of here. Yeah, we're just gonna kill that server off. That's the problem. I was said there was like, dude, there's got to be a reason this is happening there has to be a reason the yet during the stream and push the patch my client updated and broken all if that would have a super fun odds for it's whatever been will get it fixed seems legit exactly it's very funny I didn't break it they broke it which is funny that's why it's like why is this so Like this doesn't make any sense. Why isn't broken now? Ashwai was broken now. That was the reason. That reminds me. That means we need to go back into our high-tillsaver and switch that over to privilege back to release. Yeah, we're changing version back to release and we'll restart that now on the main server. How to confuse a game developer? Let's hotfix bugs. I don't do the super funny. It wasn't even a hotfix, but like it didn't realize what was going on. Okay, with that, creative tools asset editor. It'll be yourself. It knew something's wrong. Savola's a 500 bit said, yeah, cheer 500 long time no speak. I wanted to thank you for your streams. Things have been rough for me with the end of last year and your streams have always helped me stay somewhat sane, and I am looking forward to a 2026 full of programming and game design. So, thank you, for from the Ogblock Game Goblin King. Here's to the return of the Kingdom of Goblins once block game my greats. On that note, have you seen all of the stuff in Hi-Tale that would make for a cool summoner class? Yeah. Seven skeletons. Seven. I've seen a lot. Actually, I'm really excited for it. Because we can do all kinds of insane shit now, you know? I need a game, latest assets that zip will open that assets file. I see a lot of 7s, I'm seeing them. We'll go to Hightail Generator. So this is going to be new folder of server. And then a new folder inside of that of Hightail Generator. And then we'll go inside of that. And that's gonna have our biomes, our density, our settings, and our world structures. Actually, just grab probably, yeah, biomes, density, settings, world structure. Grab all that out, excuse me, sir. We copy, thanks. Going to biomes, and we're gonna take all of these and just delete everything from this, delete all of this, go to here, we're gonna grab the volcanic one jungle wrote in this delete basic and rename this one to basic and then go back into here and say viewport radius 5 and World Gen Reload clear. Nothing is changed. You've already has five. And instead of the generator. So this doesn't look like it works the same way anymore. There's a little bit weird. Let me try something That's super weird, man. That is super super weird. No, it's not working. And this is using its default flat as the world. That'll keep that in general. Like this is the default flat world that they have in here. So the way that they're handling this seems to be done differently now. because we said world gen type to set high-told generator and if I grab that and I go any here at the creative tools and do our asset node editor. I grab this. This is the folder we're going to do. We open that folder. We'll grab basic, which is this one right here, right? This is just a flatworld and it's It's got bass, a flat, and then the grass tent, and that's it, and it's somehow not able to load this. So what do they do? World Gen type in World Flat World 2 High-Till Generator was high-till generator, and then we can do reload that for some reason it's just not loading this and if we take this and we save it it's not loading that up in that I think I need to reset this over that's the living a big of as well as flat and based yes you figure it up it's loading something it's loading of the default error soon there's a default error just makes a big tower of blocks there we go, is that working now it's just loading nothing now way Okay. Well, that's freaking weird. Do they script the plot world somehow? There's no way. So, I'll grass, so I'll dirt, so I'll rock, save. I don't know the same way we can't set up the same thing that we had before. solid values empty, that's when it is empty, let's go see what they did here. Wait, did that actually set up a density for us? Is that supposed to have like a level What it was. As this mod or a base game feature, this is a base game feature to mod the game. There's our thickness of 1 and 3, and then underneath it it's supposed to do a layer of stone. Why is this bustling? Uh... Huh... No, this isn't make any sense. Okay, let's go into this. I'm going to look at some things. It might be under settings. That might be the problem Very low to There's another settings file. It might be is a density Under map default Now it's not there. What the hell was it called? There's a section that I had to change before. I don't remember the hell it was called and and sender high-tail generator sitings for several sources let's go look in the documentation real fast because I had this set up perfectly and I don't remember how it got broken ah, I think I figured it out server this will be under server instances the generation assets define a set of generators but their own world cannot visit these currently you require a world instance config. We grab that. They listed it as a piece on. I remember we made fun of this because it is a make-and-exense. It's under high-tail, install, release, package, and latest server. It's not even in there, where the hell does this live? Super high-tail generator. So I actually have to put it under there. Block games, server, high-tail generator. And then we have to make another one called server instances. Instances. Yeah, we don't actually have a folder called instances for this one, but where the hell does it should live? Wait for this. Okay, this is this. We're going to make a new flat room, is this a super weird? I don't know why this is happening. We'll prove that to the world. This one should be set to that mile. It's one of that fossil yet? No, we've got way worse problems right now. Like something has gotten terribly wrong, and I don't know what the hell is happening right now. But basically, under the server, they just updated, so I think kind of broke, but if we go to here in the Bions, we can delete that one out, and then rename this into basic. And basic is now set to the volcanic wall, right? Yeah, reloaded assets for Bion Assets, so it's working. But the problem I'm running into is it's not using that basic Bion for whatever reason. And I don't really know why. I guess we have to go into high-till generator or into server and then instances. And then we've got a default flat world in there. And we've got to grab that one up and then go into this. A B song can't actually be edited by human being. This generally. So, no, we got to open that with... No pedalist was. Uh, and that's supposed to be set to... Basic in this. But this looks like it's written differently with the other one. Let's go find out. I don't think it does. It's just got that one. But it's got default flat for high-felt generators, so we've got to change this the basic. And then save that. I don't think I had to do this part last time. wrong. Sit that to a viewport of five. Sit that world-gen type by tail generator. Nope, it's still not doing it. We didn't have to clear this last time. Nope, it's shooting itself again, look at that. Why, man? No. No, that is making sense, man. The third picture for your game on Steam looks a good big purple well. My man, if you see in Dix everywhere, I think that says more about you than it says about anybody else. I want to talk to someone about that. Now, it's chat should be thinking, help shit right now. There's no LLM that knows how high-till works currently, so it starts feeding you bad data. It's such feeding you information from, um, the hell's it called, from Minecraft, which is wrong. And super weird. This looks like it's using a 2D cutter on this. Like there's a 2D Simplex happening here, which is not right. Like that super super weird. Because like look at this, this is 2D. It's got water in this pit. What the hell is it using? Because this doesn't make any sense. That doesn't make any sense at all. This is 2D simplex patterning and then liquid at the bottom. There's nothing in here that is set the basic that does that. I'm going to try to restart the world. That is already very weird. Yeah. That's really strange. And it makes me wonder, like, what did they change for World Gen or something going wrong right now? Did you update the biom and default JSON in world structures? Is that what I had to do too? Because it's not. It's not polling meant. Let me see. I changed the instances. We're going to server, I feel generator world structures default JSON. DVL BIMA is basic man. Still like. Right. Ah. Like that set to basic. This is set to basic. What do you? Right. Reload clear. Maybe it's... No, it's just shitting itself. Like, why is this broken now? This wasn't broken last build. You need to set your content fields, use full sentences. What the hell do you mean by that? Because when we go look at this, the only thing that it hasn't here is we've got default.json. Default.json is set to basic for default by om. We're doing default basic.json for the by om itself. We'll reload that. that's whatever. And that's doing its thing. And then instance that view sign is also set to world structure basic. So like should this one be default? Is that what's happening there? That might be what's happening. Nope. Yeah, no, this was work. I had a working system. I'm just going to read through all the documentation. Some ships were open somewhere. God damn it. Okay. Let's just clear this shit up. And I clear up all of this shit. There's something is very wrong. This is the release package. We're in the correct area. We don't need the server, we can actually close that out, we need our local, then our other local. We're going to go to high field generator, I'm just going to delete everything inside of this. We're going to go back in here, we're going to go to mods, we're going to go back up the saves, we're all Gen V2, mods, block in, server, and we've got high-tell generator in instances. So inside of this we have server high-tell generator and server instances. Yeah, it was the two two locations. Under instances we have default flat instance.be song. Each instance has an instance.be song. Configuration asset that specifies which generated use among otherworldly settings. Yes, we've got that set the world structure basic now, so we're going to go set that to basic. And that is this file right here. We're going to go close all of, no wait, we keep that one up and we're going to move that up here. Don't want to lose you! No, don't keep it in the editor. No, don't keep that in the editor. No. And no. We have instance that based on the set this to basic. We'll save that back to the web page. We need a world structure, a biomes, density, and assignments folder. So we're going to go into here, back into server, into high-tail generator, and we'll go into server and high-tail generator. And we're just going to grab the biome, make sure. Yeah, world structures, biomes, density, and assignments. We're going to take all that over here. It's going to take 10,000 years. There we go. Load it. Now, inside of that, under biomes, under basic that JSON. This is the one that we want to modify, under basic that JSON. We're going to Volcanic, I'm going to pull Volcanic Jungle, but Jason, I'm going to copy that into here and save it. This is exactly what we did last time. It's exactly how it works. We're going to close it, going. Now we're going to get back onto the server. We're going to hit World Gen Clear. And it's going to pull the right sky but generate the terrain wrong. Why? Why? Did they? I wonder if they actually broke something. Let me go to here. We're going to go to world instances. And we're going to look at high-till assets. And look for zone 4 volcanic one. Uh-oh. Uh-oh. Uh-oh. Why are you guys saying why, randomly? Oh, you're giving me one? Thank you. I think that I'm wondering if I actually broke it. What's a piece on? It's generally a not human readable binary version of a JSON file. Yeah. and it looks like it might be dead all right well I'm an altar for it no it actually killed it uh... i can't even alter for please sir Yeah, I killed it off. Let's go out of here and try to go to the volcanic world directly because something is super god damn wrong What the hell man? Okay, so we're going to another environment where it's at the basic, it works perfectly. But when I try to do it inside of a default flatworld, it shits itself violently. Why? Also they did break something, because look, it's coming through the floor now, so they changed this change something with the way the world-gen is working. Otherwise these trees wouldn't be doing that. Yeah, they modified something, man. I just don't know what, somebody was tuning this. Yeah, super weird, right? So, if we go to creative tools and then instances, I tell assets and zone for volcanic one. Does that just break the client? I think they did something weird. I just don't know what yet. So when it's set as a basic, it works wrong when it's set as volcanic one, it works fine, but that's the same world file. That's really weird, dude. Why? I don't actually understand what's gone wrong there. Legitimately. Morning for a chat. Good morning. I'm finding weird shit. There's weird stuff that's just wrong right now. And I don't understand what's going on. Greenwater is fine. That's a tinting system. Thank you chat for sending me wise. That's so goddamn strange. And this one, the trees don't cut through the floor. So, what is going on here? Well, some of them do, but the ceiling is thick enough that it doesn't happen. So, something's gone very wrong, to be clear. Something has gone incredibly, incredibly wrong. And I don't quite know what it is. I set this up previously and didn't have this problem. And I don't know why my test environment is not broken. So let's say world, prune, and confirm, double dash confirmed. There we go. We pruned out three worlds. I'm going to create a new world. We're going to go to world instances, block game, default flat, and I'll spawn into there. And we'll see if that one uses basic, and it's not. So why is that not using basic? Because if we look at this, we look at our biomes, right? And there's the world types. I've modified the be-son of world flat. Basic isn't broken. Basic is what we're using normally. So we'll set that the high-tail generator, and then reload and clear it. And it's going to make giant blocks of sadness, I think. Yeah, look, so something is actually very wrong. And I just don't know what that something is because what it looks like it's doing right now is it's trying to carve the rivers. And you know, like the green water that you saw earlier, it's doing that carver, but it's not pulling the rest of the entirety of the system. So maybe caching is not working correctly, but look at this, it's actually doing a petrified logs. It's doing the carver to put the green water at the bottom, and then the rest of the entirety of his own is broken. Somehow, which is very strange. And that is the same world that you just saw a second ago, and it's like partially constructing it in this one for some reason. that I don't understand like at all. Yeah, the water's green down there. But this is like the normal carvers for that. And it's used, it looks like it's using 2D, which is kind of cool. 2D simplex for that. That's where to sell. Are you still actively developing a harp on? Yeah, have you not linked up a scene page? Um, I updated every month. You can see all of the updates on a reddit thread on Twitter, on Blue Sky, on our Discord, or on the Steam page. So, yeah, just look at the updates, right? Because your basic and world-gen doesn't have default height or floor values, it doesn't need that. Like, it's, I've never needed to do anything like that in the past. There's been no modifications that were required to this, so they changed something and I'm trying trying to figure out what the hell it was. Let's do instance, no commandment, instance is spawn basic. There we go. And it's probably gonna crash during this. Yeah. Do they publish a change log? They publish patch notes, But this doesn't seem to be doing what it was before it now I'm confused. Either I'm missing something that I did previously, or this is broken now, and I don't know which one it is. I'm on latest care, care-wise the default branch updated this morning, and I can't get it to work. Yeah, it's kind of weird, right? The updated self has issues. It seems like it. Because like I'm crashing now, too, when I try to like change instances for more of these But like I don't know if the hell is going on, it's just weird, man. Inside today I'll open source now. Which is fun. Pretty see the patch notes on their website. And they released World Gen B2 in this patch note, but I can't get it to work, so I don't know if the hell is going on. I may just not work in World Gen B2 today, um, because if it's just not going to function like I don't know what to do with that, right? Yeah, that's very weird. I bet we're kind of something else. Isn't it bad to the stuff we saw in the previous? Yeah, it is. But I guess they make some more modifications of some good. Yeah, I don't understand. It's either broken or I just don't understand what they changed, right? Nope. Reconnect. It's true. Heels. It's true. Yeah, they took the previous and they rolled it in to release. So now, now there's weird shit. Yeah. It could be a mix of broken and then, oh. Yeah, look. It like actually functions here, but look at this, it's creating the world slightly wrong, too. Like it's creating trees and the wrong locations. There's gotta be something that they've changed. I just don't know what it is. something is different now. The ceiling is too thin here. What is going on then? Yeah, now something weird changed. Something really weird has changed. It took this, this used to be down a lot more I don't understand yeah I don't understand it all that's weird yeah it feels like a heights got jumbled somehow I'm just going to what what happened there a little shit let's try this let's play this world okay didn't break any so then we'll set A few poor radius there. It's the world type to high-till generator, already is. And now we can go to here. And pull out our asset node editor. Open our files. Under Biles. We'll genv2 mods block em server server high-filch generator biomes and we'll pull basic. And let's see if we can actually modify this real fast. that one. It saved. It doesn't appear to be reloading though. Yeah, it's not reloading like it should have. and nope can i do is a hunger hydration aspect going to be added to the game i don't know it's on our server though we've modified stamina to be removed and we've replaced it with hunger and hydration yeah i don't know i don't know what that'll happen we even had this working this morning like earlier This is weird, man. That kind of sucks. I don't know what's going on. I may be doing something wrong, but I literally have no clue, man. Negative 60 on this one, let's try that. Like it's almost like the viewport isn't functional anymore. The viewport system was causing it to reload automatically within five chunks, and that doesn't seem to be working now. So when I sit this to like 40, right, and then we save that, oh is it reloading out? It is. It was just shitting itself. So it's just wildly less efficient than it was. Wait. is it? Oh god, no. The horrors are arriving. Yeah, dude, this is busted. I can't work on this. I don't know what's wrong with it. It's, um, it's definitely wrong. Yeah, it is, it is, it is depth something is definitely wrong. I don't know what it is. It's it's death-pillar in the world now. Yeah. I don't think it was ready for whatever it is that we're doing here. This was working before, too. This was working on the previous build. Like you didn't really see yet? No, this is released now. This is the live build. This is the release build. Not the uh, the previous release. I'm going to kill that off. We're going to quit the to test up. Yeah, that, that, that building is getting. I don't know what they'll happen, but it itself constructed and is not functional now. So, neat. I'm going to go hop into the actual server and we're going to work on items because I got a shit load items to make. So, I'm fine with that. Let's go look in here. We'll look at block game, server, and it looks like I've been looking at the block game common, server items, everything is still in here, so that's cool. We'll go and test them in here. Yeah, I don't know what they changed, but it seems un-up setting. It seems to not be working. Understand, I may just be using it wrong, but I'm using it the exact same way that we did all day yesterday, today and it doesn't seem to be working in the same way, which is like weird. So, yeah. Alright, let's check everything, make sure it works. Firebolt, strong firebolt, crossbow, incidentally, radical base day we were going to go. And then, so I think it's a good today since I can't work on World Gen. will all do is I'll make a bunch of items for like craftables and I want to kind of go down the alcanist side of stuff and make some placeholders for mushrooms because the game has a bunch of mushrooms in it but I want to add more mushrooms to that. I want to add some oyster mushrooms, some witches butter and and probably a couple of others because we have a few in block game. I want to add five new mushrooms to the game. So if we go pull out the actually we're going to pull out the alchemy bench. And we should have two alchemy benches is the other one not displaying. I'm making two of them so I haven't made the other one. So this is the basic alchemy which produces butter, who here has never seen a witch's butter mushroom. Who's never seen this? They're Pretty cool, actually. Yeah. Let's make sure I have this. They usually grow on fallen trees of different kinds and it's bright orange and look at it. It kind of looks like a slime, right? It's a little bit slimy looking. So we pull that up and we pull up which is butter. And we go into images. I'll get a kind of a closer up one. I find really nice. There we go. They're kind of like a brain almost. A little bit brain-like, right? There you go. But basically what people do is they take these and they candy them. So it's used for candy. Yeah, candy. It kind of looks like butter, right? It's also a little bit brain-like or coral-like in some way. But these are really dishes like delicious candy mushroom that people pick. And they grow here locally, right? And so if you take that, I'm going to take that and I'm going to start growing. I'm going to make a model for that. We'll probably make it in block bench today. And then we'll put it up on there. I think the way that I want to do it is maybe a center block. And then a couple of planes coming out of it. At that like angles like an X maybe to make it look like it's got little flaps going on. It might look like an friction that way though. I don't know yet. Maybe I'll have shame make the model. And I'll just implement the thing. Yeah, not poisonous. No, no, no, no. They can't eat them and they're they're quite good. All right. I'm gonna use the bathroom real quick. I'll be right back, dude It is called a shit now, holy crap. No. No, my office is warm, man. Noodles are fine. It's 55 in their room. It's cold there. 55 Fahrenheit this. Not, not set of beads. I'm American. We measure it. to get a it's like it was like uncomfortably the houseman my hair is doing this weird staticy thing the sub nerd sub muting oh man computer and I have lights and shit. The ferret room is warm because it's filled with ferrets. The rest of the house has no heating turned done and he's freezing. And the only reason it's freezing is because I'm not climate-thoused to it because I'm sitting in a 70 degree office and then going into a 43 degree house. I don't need to eat something that nobody's in. I'll make it the rooms a matter, right? It's just cold to shit out there. Open the windows, let the cold out. My dude. It is 31 degrees outside. I really let the cold out. It's cold around there. You like mold? What are you talking about? You like mold, dude? What? It's freezing. There's no mold. Whew. How much is 32 incorrect measurements? Oh, you want me to transport 31 degrees in feet to send a peeps, is that what you want? Not heating your house is a real good way to get mold. No, it did. It's literally below freezing. What is wrong with you? I'm going to do that, and then we go. . . . . . . . I think they were spaking it since lizards were called blooded and can easily handle the column. I don't think that's how that works. I think lizards have a worse time in that, man. ah, it's called a shit. My hands get weird. It's not good. Yeah, let me go pull up the, uh, temperature, mad. Whew. So, uh, continue. If you're wondering what's going on, if you'd like to understand what's happening in the United States right now, it's uh, We're getting this giant wave of cold coming down. Many apolis is at negative 16. I'm all the way over here. Thankfully, but it's still cold as shit for this time of year. It's not normal to have this. If you're in the purple zone, I feel for you, son. Like it's rough. We also got hit by one of the largest geothermal storms. storms, like one of the largest geostorms that we've ever been hit by in the last 20 years, about a couple of days ago. So we got to see the Northern Lights as far down as Texas, which is kind of insane. So we've been having a weird time, whether it was, space weather and local weather. But yeah, now it's it's coal, man. Shit's coal. Sounds like a skill issue. Probably is. And you have to understand people be like, oh, whatever, where I'm at, it's normally negative 500. I mean like dude, we're not used to these temperatures. We're used to like a normal temperature. So when you swap from like 70 degrees Fahrenheit down to negative 13. It's a bitch shitty, you know, like you're just not ready for it. And you need a couple days. Time to salt the roads, then Texas. Yeah, we're salt them here. We have to because there's another way. Um, I almost, I almost crashed the car if you stay on, it was actually, I hit black ice. It was real spooky. Um, there's an area near my house. I'm gonna grab this real quick. And, uh, whoop. I'm gonna grab this and I'll show you in the old NSPate, my dudes. Grab that. No, come on there, and then we'll take this. Do this. There we go. But basically there's like a there's like an area near my house that goes kind of like it goes like this And then this and this road kind of like merges into it which is sort of weird right it goes like that kind of a thing And I was coming down this way because that's that's the way that I go, right and when I hit this spot to do it kind of turns out like that When I hit that the car just went This way sideways and I was like, huh, tap my brakes didn't catch and I was like, ah, and then it caught before I hit this side wall and I just get going forward. And I was like, that's, that's cool. That's like, that's how I was like, I was like, I'm facing this way, but the screen is going this way as like, that's not, I'm like, ah, and then it caught and I was like, we're fine. And she's like, what? And I was like, the car just did a thing. Don't worry about it. It's fine because like shit doesn't drive and couldn't tell that anything was wrong Yeah, I passed the quick quick time event and didn't hit a wall That being said if it was a little bit more ice if the ice have extended a little bit more We would have a walk. There'd be no nothing I could do about it So because I was tapping the break doing what you do were you supposed to like tap it a little bit to try and see if you can catch the ice And it just nothing happened. I was like all right well here we go You know Yeah, I already thought it takes that a powerful thankfully there's no powerful there But those people who hit the parable powerballs did it in clear weather or in rain No excuse ridiculous What do you want to see the X-Lorean? What is this? What dude You're trying to talk about Netanyahu. I don't talk about politics on here. There's a lot of other streamers on this platform if you'd like to talk about political things or geopolitical figures, go talk to them, right, there's a ton of them. You'll get any side of any argument that you want anywhere on the internet. That's not really what I'm there for, right? Like I the way that I feel about it in the way I'll always feel about it is you should vote in your local election elections. You should vote in your national election elections. You should protest or not protest based upon your own personal beliefs. And as we are both people on the internet, I don't give a shit what your opinions are on this And you don't get to know what my opinions are in this, and we're going to keep making things creatively, and that's it! Yeah, because that's all I give a shit about, is that you do something creative. I don't care what your politics are. Go vote! We'll get along just fine, man. Actually, there is one political opinion all over Lisa's Skyrim belongs to the Nords. Yeah. That's it. Well, you know that one's true anyway, so it's fun. The Nord's dude. Skyrim politics best politics. Okay, so we've got a cauldron that's actually in this, in the game right now, and I'm wondering if I could just make, oh, this doesn't animate, does it? Can we do, you know, I wonder if we can make an animation in this? I think I can make an animation where these are like spinning or doing something because this is not animated. And I think it could be kind of cool to animate it. Do you know what I mean? Yeah. Like maybe bubbles come it up. Like I haven't learned how to do animation in a set of blockbench. But I feel like it'd be really cool to do that. It also looks like is that the one that's used for this chef table? I don't know if it is. Oh, it totally is. It's the exact same model, but it doesn't have legs or doesn't. doesn't have legs in it? Did they hide them? No, they just didn't give it legs. Weird. Weird. Very weird. I feel like this could be done differently. Yeah. I feel like we could change this. Also, it looks like I can't change the color in that. So maybe, because what I wanna do is, I wanna set up our magic system, the magic system and block-in, the way that it works is it's based on the elemental powers that you have inside of a cauldron. And we're doing it Minecraft with a lava cauldron and a water cauldron, a lava cauldron and a snow cauldron, powdered snow. So the idea of producing a cauldron that can handle different types of magics is the interesting part with this, where we can have different ways of doing that. Although I may not end up doing it as a cauldron, I may do it as something else, and I just don't know what. Maybe we can refine in essence, right? maybe that's what I can do with it. Maybe we can take, because we can do it, yeah, I think I might do that. I want to have two different alchemy work benches. We're going to have a basics work bench, like we'll have two different alchemy work benches. I'll have one that is an alchemy work bench that is handling probably material production, and that's our basics, right? right and then we'll have one that that does like more advanced mechanics and I think we'll do that with each one of the benches so the bench that is the basics is the one you can build at home is how we'll do that so let's let's kind of write this out now don't really like that we'll get rid of it get rid of that one uh take this and move it Where the hell's the damn move view? What? Was it on here? Move document, there it is. Move to other view, there it go. So on this side, I think what I'm gonna do is we're gonna add a new section. I'm gonna start writing some new shit up. We'll do view and then we're grab it. Gears balance around rolling class fantasies and credibly important to make all gear for a specific role rigidly aligned to that fantasy. If we deviate from the deviate in the role-floss part, and each role loses its unique flavor. Major's Squishy, but can build that huge amounts of damage very quickly while burning through tons of durability on their tops. There we go. old cold cold if may just can't have a mobility supposed to have their mobilization spells yes collapsing earth is exactly that it does a slow in an aOe on a long cold go get some hot tea that means I'd have to go back out into the frozen country that is my living room. Yeah. Boah. Now I want to do that right now. Put some gloves on. I got socks on. That's right. Anyway, doesn't knock back when Creason's strength by damage magic. by a percentage based on conversion from damage magic. Each spell has a co-efficient. Conversion, different. There we go. All right. There's less tanky and their gear is less durable than guarders. Guardians, but they move much faster and have vastly the old damage single strike. words. What is it? You don't really call it a red me. Oh no, this isn't. This is designed. So what we're doing right now is I'm writing out the gear balance for each of the classes, based on what we have inside a block game. So that way we have a game design document that kind of sits with what we're trying to do. Yeah, we saw that we read the patch notes and then I tried to get back into World Gen 2 and it didn't work. didn't work. So the things that I was doing yesterday were causing a corrupted world, and I don't really know why. So I need to really dig into it and play around with it because something was super wrong. Like, really, really wrong. And I'm just not sure what it was. Where's the last thinking? Your gear is less durable than guardians, but they move much faster in a greater capacity to deal damage in a single strike. Where's the innate ability that just then jump the distance based on their damage weapon. Oh actually. There we go. Grab this. All right, so basically what I'm doing is instead of blocking we have five different classes each of those classes is scaling with a different ability. So damage, not melee, damage weapon, I guess is what it would be. Damage melee is fine for that. So we have damage magic for our cast there. We have damage healing for a thomaturage. This skill with healing end with magic on there is but less so with magic. Damage ranged for our ranges and damage melee for the guardians, but I think guardian abilities are going to scale with their defense now because I think that's the biggest problem with this right and I think I think what we need to do is make it so that Guardian's scale with how tanky they are, maybe their maximum HP or maybe their defense ability, something like that because if we do it as damage melee you've just got warriors with extra steps again. If that makes sense. Don't let's see are the only two of Ern to glue snacks so far. Wow. Where is the less tanky and their gear is less durable in guardians, but they move much faster, the Vigoric Bastard deal damage. In a single strike, they're scaling that for all abilities damage or anything. I don't know if I wanted to read damage with weapon or damage melee. I'll let it be damage melee. There we go. Thanks to run double shields. No, so each of the classes the way that it works is you have a main hand and an off end So everybody is doing that even like, you know, even spell books. You have an off end or majors you have a spell focus. You carry any off end and your book and your main hand. For Warriors you have a battle totem that you carry any off end, which is like an empowerment thing that makes your main hand stronger for guardians you have a shield and the shield the way that it works is it's a it's a It's like a guardian thing that actually puts an aura around you that blocks an attack from any direction. So it's not an actual physical shield, which is kind of cool. But I'm going to play around with a lot of those stuff and see if we can make it interesting. You know, I don't know how I want to change it, just yet. I think having an actual shield that does real blocks is kind of cool. And I don't think I want to do it as I don't really want to do it as like you hold your shield up and loose stamina because that's the way it works inside of it right now. I think I want to do it as you hold your shield up and it blocks to a certain capacity on every hit. As long as you're holding that shield and it doesn't do reflex or anything like that, so we're going to change the functionality and overall of how shield's function. I don't know yet. Yeah. Okay, it's the next one. Guardians. Thank you. We pull up an eight-health region at fix and what is the last one. It was health region. They don't use yourself region. I wonder if I forgot that step. I don't know if I did. Just bleed burn chill blah blah blah blah. There we go. You people know update 2 is out? Yeah, we know. Yeah, 100%. I'm trying to write up this class here because I hadn't done this yet. And once I get this done, I'm going to move back to building stuff again. But I was thinking about like, I think I'm going to keep this here for right now, because I need to think about how I'm going to be doing professions. And if we go like alchemy, right? Alchemy needs to be based on salts, mercury, and sulfur. And then from there, I want to change how we do alchemy entirely. We'll have herb components. Here's a good question. Do we want to split up herbalism in my ecology? Do we want that to be two different things or should that all just be herbalism? Because I want to put a lot of mushrooms in the end. All herbalism? Keep it all the same? One thing? Here's the problem. Do we want to have herbalism and farming be two different things? Now, it starts to be a weird question, right? You say absolutely not. Some people say yes. Because here's the thing, right? If I make herbalism also farming, what ends up happening is you just sit in a town in farm wheat, right? To get farming stats up. If I make herbalism separate, that means like foraging. So maybe instead of herbalism, we do foraging and farming. Does that make sense? And then foraging works for both plants and for mushrooms. Is mining a type of farming? No. Mine can be a something. Sounds good. Do you like that? Yeah, because that's the thing I've been stuck on. It's like right now in Blocking, we just have, we just have a herbalism. You know? And I think that's it. I think that just or Buddhism doesn't really make sense. It's fishing at type of mining. Yes. How am I in for fish? What about growing them? So I think once you start growing them, that becomes farming. Right? Because I'm going to be real. The reason why I think about this is I cultivate mushrooms in home. I grow a lion's mane and like oyster mushroom and jataki mushroom and and rashy mushroom like I love doing that. Shay does foraging and knows all the local mushrooms from learning them from psychological society, Washington state, right? Local mushrooms. Those are two very different skills. Minus the farming side skill, Shay's is the foraging side skill and they are definitely different from each other. So the more that I thought about this, the more I was like, that doesn't make sense to have it all be under its own umbrella. It becomes quite weird, right? When you start growing something and setting up conditions for it, that is very different than if you're foraging for something. So I think foraging farming being different is good. Is hunting a type of foraging? Now hunting is a sound thing. I'm being remote controlled by a mushroom guy I wish. Yeah, so I think we'll do foraging. We'll have foraging going to alkemy. Like, foraging mining and wood cutting, foraging mining and logging, there we go. Because if we make it so that Alchemy uses foraging mining and logging that works together, It had, it had to use all of those things and then farming is its own thing. We'll get rid of that, right? But I think this works really well. Well, you know, farming is plantable seeds by crops of the player forging its collection of wild plants for new seeds. Correct. That is correct, mirror. And that's the thing is, what I want to kind of do is if you have a farming skill, maybe that's how you get the eternal seeds is once you get a high enough farming skill, you can trade in basic seeds for internals. And I think that would work really really well or seeds that have a higher capacity of dropping the golden or sentient variance of the different plants. Like farming goes down the route of I live at home and I build a farm. How do foraging skill be implemented? How would high foraging skill help? So the way that it works inside a block game right now is the higher your skill, the higher capacity you have for rare drops. That's all it is. So like more skill, more rare drop, more chance of a rare drop. It's like luck, but only for that one thing. Origin also allows you to identify things. In this case, it wouldn't really be that. It'd be like identifying, I guess, an oyster mushrooms and oyster mushroom, right? But maybe you find the variant oyster mushroom because you have a higher foraging skill and you know that it's slightly different. Stuff like that, right? With farming, be cheerly for cooking. I think right now, yeah. I can't think of another way we could use that sort of a thing. Foraging would be used for cooking and alchemy. Farming would be used for actually forging to be used for clicking alchemy and farming because you need to get the wild type of something before you can make the formable type of it if that makes sense. So I think that would be separate. Yeah. Never played it. That's your problem. You don't know comparison. Fair. Yeah, no. If you haven't played it then, that makes sense. So I think we could go that direction. I think we could do that. Hunting a type of forging though. No, we'll do that separately. Hmm, hmm, yes, your exceptionalism. What do you mean, conductor real? Let me switch you got. What did you say? Army feels like it could be useless on its own, though. I feel like, I feel like the problem that I'm running into is that like, if I just call it herbalism, it'd be like all plants, so they say, right? That's kind of weird. And it leads you to be Instead of to go out there and discover, right, discover things in the wild, instead you'll want to sit at home and just form it. You know what I mean? And I have the same kind of concerns about logging, or like instead of going out and chopping trees down, you just want to grow trees at home. So I think one of the things that I'm gonna do is with logging, I'm gonna make trees take a long time to grow. I want to make trees take a long time to grow. You like the chillness of farming, the me farmer, that's fun. I don't think that's a problem. I think foraging and farming being separate is fun. Let me do professions because we've got mining, logging, herbalism, actually let me They look at them in the order that they are in blocking. They're just lying in a blocking route. Now you're in like in block-in, but we really need to an ability to farm at home in high fill, I know. I need to find a way to make that fun where you're not just wheat maxing. Because wheat maxing was a problem, said, because there was zero risk to completely destroy the food market. Does that make sense? Like it was a huge problem for the game. There has to be some way that we do this, where it feels correct. You know, yeah, I was there right now. Yeah, because like, I don't know, man, like the people would just build a single cube upwards, it's infinitely to the skybox limit of just wheat, and that was stupid to sell. Remember the hidden wheat farms, the ones where they hid them all over the place, because they knew they weren't supposed to be doing it. Maybe have farming requires something outside of home. You can't just make yourself. Well, I've I've tried a couple of iterations, right? Like these are the iterations that I've tried throughout the years with this. Of one, I just let people grow wheat. This was a problem. It just created a gigantic huge tower of wheat of like a million layers of wheat going up in the sky. I was like Jesus Christ. So we got rid of that one that we don't want to have the big tower of wheat. So wheat tower is wrong. Wheat tower. We don't want that, right? And it was just like this going all the way all the way up, stupid. The next thing that I tried was we're going to leave you with the wheat tower, but now in that wheat tower is a plant doesn't always give seeds back. So seeds, 50% and you had to go find them. Everyone hated this. This was a problem. This sucked ass. Nobody liked that. So that was one that I tried. I was like, well, just make it so they have to go get more seeds and it's like, you don't want to have a giant wheat or you want to have as many as you can. Is there a way to implement, we call that the monsanto patch, actually. Is there a way to implement diseases for plants if you have large monochrops in one area? Could be, we could try diseases, diseases could work. That gets a little bit into the territory of like over engineering it, right? Because a player isn't going to know about the disease, you know? Weeds could be a thing. Weeds could be a thing. Months on to patch is not what we're going to do again. We're not going to do see it's 50%. The last one that I did, and this is what we have right now, is you just can't get items at home. So items only drop in what is called Mercon. And Mercon is a weekly resetting world that has PVP enabled. So you have to go there, you have to dig down to a secret base, form that secret base, have intel, kind of keep a perimeter on it so people don't know you're there. And then form underground, which has worked really well. Like people have actually done this and it's allowed there to be risk and reward. Right? And usually they set up a portal network to go back to home and then form it there and seal it off. Which is kind of cool. Like it actually makes it so that you actively have to go do something and stops it from being a problem. right? And like I think this works, but it doesn't feel ideal. It's just kind of like a best fit right now. So if we want to change this for high tail, have we require a natural light? We could do that. We could make it have natural light. But then I know what you guys would do is you just you'd find a way to do like windows on every single one of these and it would would count his natural light, even though it wouldn't be, it would be like a giant weird, elongated tower with breakpoints for light to come in. I can already see the bullshit, right? Yeah. One of high-tale could allow for something like only allow 10-plowed tiles per chan, I mean, we could code that, we just build it in Java. Like that's not a really big deal for that. It's more like, I don't know, diseases I don't think is the right way. diseases could have a visual indication. I can make it at particles. You know, we just do that. I'm a block game bullshit expert. Dude, I've been making it for you guys for like four to half years. So like yeah. Like I'm used to the bullshit. I'm used to you guys bullshitting your way around it and like finding dumb ways to like do stupid things in the game. Like limit home height area. No, because then that limits people's cool creativity shit. Right? So like if we go into profile real quick, we pull this up. These are all the professions right now. So we get mining logging or geology fishing. Let me go grab those mining logging or geology fishing. And then what was it after that herbalism hunting cooking? I remember when we added cooking was cool. herbalism hunting cooking. And then we've got rune carving and alchemy as the last two. And I kind of want to, I kind of fixed this up, room carving a school, alchemy a school, all of these feel fine right now. The ground needs a rest period. No, it's got to be a better way. Cooking could be dope. It's already in the game. Like we're to have a really extensive cooking system. And there's like 500 cookable items. Crop blight. If it's just constantly the same crop. Within creasing chances, The longer the crop grows in the same RM, that's kind of cool. Might you suggest engineering? That's not something I want to release at first. But eventually I want to do Artificing, specifically. Intimate wheat non-stackable? Dude, the idea of making wheat non-stackable would be a nightmare. Let me explain what people were doing when they were wheat-maxing. All right. When they were doing this, they weren't getting the items. They were having the character, form all of the wheat, and then dumping all the items down into like a water, trough that would go down to a chest, and automatically destroy it with a funnel. They were throwing all of it away to gain experience for herbalism. That's all they were doing. Nothing else. Literally nothing else. So the way that it works right now is special items, only drop in Merkheim and the base plant drops in mid-garden. And that's it. Why not sell the wheat? Nobody wants it because you just make infinite. It doesn't matter. Yeah, base of crops are 99% useless. Everybody was using the special items, the special drops, because you can drop like golden wheat and sent you and wheat off of that stuff. The way that I have it set up right now is if you're going to hear into the high tail and we look at this and we look at the chef table and dump that one right here and you look at this is you can actually build on it's the wrong one was it called book there it is bench cooking bench cooking simple that's the one whoop there we go I made my own bench so with this one you'll be able to take wheat and turn into wheat flour and then turn that wheat flour into dough and then turn that into bread, right? And that's sort of the idea with that. Is that there will be a route for that. But I need to do a couple of things on this. We need to tie it into our balance system on the top left so you can use a currency to make things. I also need to make it so that there's like an essence of fire that drops off stuff like we have. It'll be fire essence. We'll pull that up. So I'll value, and it gets so complicated, so fast. I'm trying to basically one to one port where we have and then go from there. Yeah, recipe mods can't learn. Yeah, recipe mods can't learn exactly. But with this, we're going to at least do this and create it right now. And then here's how we create the water. As we filter it out, because the old way of doing it inside a block game is that you have a potion bottle in your hand. We'll go grab a, you know, open, there we go. bottle. And if you have a glass bottle in your hand, I don't know if it's actually a normal glass bottle or not. I'm not sure if we kept that or if it's a special one. Yeah, there you go. And you use it on one of those. It just becomes a bottle of clean water. And then you can use that to go and get hydration and it has charges on it. So I think I think setting something up like that makes the most sense. But in high tail, I opted to go this route, which is to use charcoal and it wouldn't bucket to create five of these at once because then you're filtering it. Right? And I kind of like that idea is like you can filter water with alchemy and then like do that, you know, biome specific crops with buffs. Biome specific crops would be cool. I could do that. And then we can make it so that like the planes would create better wheat. Right? We could do that kind of a thing. Yeah, weed maxing was peak hermit time, and that was a problem, so you don't want hermit, right? And all people were doing is they were just doing that to get higher up on the leaderboards for herbalism. They weren't actually doing anything else. They were just signing in, farming their wheat farm for two hours, and then signing out. And deleting all of the items that came out of it. That's just like not good for the server in any possible way. And it's like not a good gameplay loop for players either like they should want to do stuff with it Create more uses for wheat. I tried that and it didn't do anything It just made people want to wheat max more so they can make more of whatever that thing was Right and like I don't want to incentivize wheat maxing. I want people to stop doing it So we got to find a way to fix that right What was wheat the crop everyone used? I think it was the fastest for whatever reason. I don't remember what Or whatever reason it was specifically wheat. I don't remember what the reason was. Meatmaxing? Gross. Could you create something to store water? Where do you have that? Oh, right about that. That's our water portions. Maybe we have a wheat have the finishing returns? That doesn't make sense. And in wheat for a red drop, that's incentivizing wheat, I can say. Like let me explain, I don't want them to do that behavior. So the way that you stop them from doing that behavior is you make it shitty, so we got to make it shitty somehow, or make something else better so that they don't want to do the shitty thing, which they're currently want to do, and if this isn't so. it costly? Why, that doesn't make sense. Yeah, that doesn't make any sense. We'd only grows during some seasons. That I couldn't like. That I kind of like. We could It has a server season system where every month it changes seasons in real time and then only certain crops go and grow in certain seasons. I like that. I think that fixes a lot of my problems. They'll still make towers of food. Oh, the other problem with this is that there was no counterplight of this. There's no counterplay to this because there's no PVP in this so they could just make an infinite tower of wheat and destroy the market. Yeah. Sackable growth, only three hundred. Hmm. I think about this. We're far different soil types for different crops. I could do different soil types for different crops. I'm not too worried about that. Wheat stolen by a PvP insanely valuable. No, because then they just steal it from themselves using an alt I know you Yeah, have ceilings prevent plant growth. We could do that Make random fire lunches spawn from all from time to time. Okay I bet you actually tried to farm first. I already have off-stream. I really like that. I feel farming system to be honest with you. I think it's quite good, but it's still going to lead to wheat maxing behavior as the problem. That's the issue that I'm running into with it. I really like the haytail farming quite a bit. Legitimately so. Plant elementals the of our farms. Yeah, people will just be wheat and I can just be a wheat and I can just be a wheat and I can just be a wheat if we do seasons just make the wheat gross slower during that season. I think we could do that. Yeah. I actually haven't seen a storm sapling. Check it out. I've not actually seen a storm settling at all. Only one wheat plant recalling. The great locust plague. Weep genocide causes aggressive elementals in revenge. I mean maybe, but that's not fun to the player. Off of the creator code, Namo. Yeah, that's for the creator, good, then. Thank you for using that by the way. Make readable bosses. That'll be the end solution. Redable bosses would be cool. Great locus. I mean, I could bring the scare act, right? Something like that. I do like the idea. I love Duckweed. Duckweed is cool. Duckweed is great. Look at that. Duckweed. Duckweed. Duckweed is cool. Cool, all right, so with this in mind, you basically just throw the crop on to there and grow it. I don't know the rate of these different ones, so I'm gonna kind of grab that real fast. The storm saffling seeds plant crop stamina three block. That's weird, that's a weird name for that. I'm gonna go pull this up and kind of take a look at this. Plant, cause I think stamina three block. I think that these might actually be stored in terms of their timers on these. Block type, block model textures. Does this have an interaction? There we go. Interaction, primary, secondary, block, secondary, block, primary. Definition, stage one, stage two. So that starts is that. And then goes to the second stage. It needs a light level, or does it produce light? It looks like it might be producing light. me grab this real quick. We're going to hear and then do full break off. No, maybe it's not producing light. Weird. That's very weird, right? Oh, maybe it produces light after it's fully grown. I think that's the problem. Yeah. Because I think it first starts off as a seed. And then it changes states into a plant. Plant full and then the other one is plant medium, yeah? Plant medium, there we go. So it changes basically. So how does the actual code for this determine the length of time before it doesn't. So let's look at farming. Default. This This is the block state. Grow stage complete, stamina. This is plant crop stamina 3. So we're at plant crop stamina 3 block right now. And then it'll change into a plant next year. But how long does that take? Oh, it needs a light level. Boop. Where does it define the light level required? Is the big question that I have? State default. Stage one, stage two, Landcrubs seven or three, stage two, Plantcrubs seven or three. Active growth modifiers, fertilizer, water, and light level, reference to growth modifiers late level, open asset new tab, that button doesn't work, okay, we're gonna fix that. Light level, ever go growth modifier asset, sunlight, or artificial light. Okay, so if it's artificial light and actually has to have red green and blue artificial light, that's really interesting. So if you have lights that are only blue it won't grow or does it need one of the three? I have to do, we have to do science. It's science time shut. Actually, let's go higher up and we'll do stun. This looks weird. The real question is, how far does this actually go? Right? Like, how much light needs to be blocked out? Does that work? And answers, I know I do, so let's do that. Which ones grow? Orch is another light-emitting element, change the value, but does it work that way because of Orch is being white light? Right? That's the question. I know we're talking about a video game, not real life, might be. Yeah. So, if you look at this, it's got a set to artificial light of red green and blue or sunlight as its own value, but the modifier for that. Which is interesting. And it looks like it's got a timer of some time, but what is the timer tied to? And that's the bad thing I didn't understand. It's like an internal O. That one grew first. Why did that one grow first? That's weird, right? Isn't that weird? That is weird, right? When you set time noon, it looks like it sets time forward rather than anybody else, anything else, which is a little bit weird. So when I set that, I could say, I'm new and it grows instantly. So setting time causes growth stages to go through instantly. It's not storing the growth stage on itself in a way that seems sane. Little bit weird. Let just a little bit weird. We auto water crabs. I was doing with the, uh, the watering can before, but I don't think you can. Now, that's weird. Yeah, you can't auto water them. I want to make a sprinkler and do it that way. Now, I want to do like a sprinkler thing. This makes me wonder, like, how much darkness do we need? Like, can we just do this kind of a thing? And it's like very clearly encapsulated and does this still grow? If I do this, right, like there's no light in here and I change it to noon, it's still gross. That seems like a bug, right? Like that, does that seem like a bug? That seems a little bit weird, man. Let me look at the growth modifier system. Okay, so if we go into this plant, it has a growth modifier, a fertilizer, water and light level. Oh, it can grow anyway. Even without light, it can grow. It's not a bug, it's how they design this. These are modifiers, so if it doesn't have this, it doesn't get a time's to modifier. If we look at fertilizer, growth modifier, times two modifier. If we look at water, where's our growth? Growth modifier? That's a times 2.5. This can be applied by weather and also by fluids. Okay. Now that's really, that's weird. So if it doesn't have these three things, it will still grow. And when When I'm hitting time noon, what's happening is it's setting the time forward. It's throw it on the ground, right? Yeah, look, it's still able to grow. It just takes longer. That's it. So there's nothing stopping food from growing. Even when you don't water it. That's just a modifier to make it fast. I know the crap I made to its own light. I'm aware, but That's really interesting though Even wait. Let's go pull lead up. Wait mature wheat That's weird Actually, just pull the wheat seed, wheat seed beg. Yep, even wheat. So that means that even without life, even without fertilizer, this is still functional. That seems bad. Yeah, yeah, it's a little bit weird, right? That's a little weird to me. I feel like if it doesn't have one of those, it should fail. Right? Does that make sense? This is called plant crop wheat block. Blanc, crop, wheat, block, and if we grab that, we go into here and we look at it, it's lighting system. Like it's fertilization system on this is different or it's fertilizing system, whereas what is it called? It's a growth pattern or some shit farming. There it is. Stages, harvested, has it been that now? Hello, Thor. Hello. We're learning a thing. Active growth modifiers. Here we go. So these growth modifiers just modify the base growth. So like where do we find out the base growth through this? Right? I don't know. It just works. Yeah, no, we got to find that. How are things pretty good? I'm learning shit. Maybe it's a general plant growth. It could be. Let's go see if there's has a parent. The parent is template crop block. You may be correct. Let's go grab template crop block. Quality is technical. Let's go back into the editor. And we'll look at this. So this will need to have a growth mechanic on it. interaction, support, farming, and there's our active growth modifiers. So this also has fertiliser water and light level as the three. It's got flags on it for is stackable. Farming stages. Default and harvested. There we go. Minimum and maximum on that. Does this one also have that? This is the amount of time. Is that that can't be in seconds? That's got to be in server picks, yeah? What was that defined by 60? That's minutes divided by 60. It's hours. That'd be seven hours. That's got to be, that's got to be server ticks. That's got to be server ticks. So then it would be How many ticks through second is 60, right? The servers run at 60 ticks so they run at 30. I Don't remember what it is or I tell They run at 30. All right, we take this value just 25,000 through and divide by 30 That can't be right. That's weird, right? That'd be 843.33 repeating seconds How many ticks per second? Doesn't divide by 30? I mean, this is a number of ticks. Right? That's a number of ticks it would be. If that's ticks? 14 minutes per phase? If it's 14 minutes per phase, then you've got each minute is Times 14, times 30, close, almost 14 minutes per phase. Okay, so this is divided by 30, divided by 60, 14.05 minutes. that's, there we go. Slightly over. Slightly over. Slightly over. So that is the number of ticks, and it's 30 ticks per second. Neat. Weird. But neat. So that's 14 minutes per. I think that works. And then you've got these different growth stages, right? So these growth stages, each growth stage is 14 minutes, but if you have a light level, it cuts that in half so that's 7. If you have fertilizer, that's 3.5, and if you have water, it's 3.5, because that'd be another 2 and a half times. So yeah, that's ridiculous actually. You basically take your 30, you're starting 30 and you multiply that by this value. Each time, it goes up. That's ridiculously fast. So we'll take 30 times 2 times 2 times 2.5 and you get 300 so it's 10 times the speed. So you'd with all of it you would grow it in 1.4 seconds or 1.4 minutes instead of 4th minutes. Yeah. Like that's basically what's happening here is if you have your light level, you have your fertiliser in your underwater it's 1.4 minutes. That's that's wild dude. Yeah, base should be that it doesn't grow, I agree. Yeah, I feel like I feel like I feel like it shouldn't grow without one of those things, like the initial should be zero, but that's not the way that the system works. Maybe have the modifiers? I could do that. Yeah. You probably had a growth factor that is zero for absence. We couldn't. We could do that. We multiply the whole thing by zero. Maybe 10x the modifier is in 10x the default growth time. Why would I want to do that? What? I guess that kind of works, right? Like basically what I could do is I could set the growth time to zero without it, you know, and then we'd have a 14 minute growth time is fun I'd have to increase the block state time for this Yeah, that's weird, that's a weird system. It looks like one of these doesn't even grow fast. Look at this, doesn't grow anymore. So this goes up the stage and it's that way. So it's actually longer. It is longer than 14 minutes. Look at this. That's just that one stage, right? Do we know if this resets per stage? Does that reset per stage because I think it does? It's not 14 minutes. It'd be 14 minutes per stage. It's not 14 minutes from start to complete, is it? You guys know what it is? Let's go pull this up. It's per phase. So farming just takes a shitload of time because when I farm that I just left and came back it was done. I didn't realize it was that long. So it's like an hour, man. It's like a full-hour, yeah? Like it's got to be at that point. Because you've got at the minimum, it's actually got a maximum, too. farming isn't fast. You know, maybe we'd maxing is fun. With it lasting this long, maybe we'd maxing is fun. Because you have to put a lot into it. But the way that I feel about it is, and this is, tell me if I'm wrong here, the way to the player is going to interact with this, is they instead of signing on and just running up and down the stairs and going, we, we, we, we, we, we going all the way up and down this. Maybe what they'll do is they'll sign in. They'll harvest all of their wheat. They'll replant all of their wheat. And then they'll go do something else while it grows, right? Because the, the manual effort of this and then the wait timer is a long time. That's what you do, yeah? Okay. Side on harvest replant log-off. If someone signs on harvest replants and logs off, they're not engaging with the rest of the system and they're not damaging the end-game economy. Right? If they're signing in, they're harvesting, they're sending all the materials on, and someone else is buying them and doing something with them, then it's doing something, the amount of manual effort for this, I think it's high enough that I feel comfortable with it. The problem was in Minecraft where they just run up and down the entire thing and just get infinite wheat, right? Like that was a problem. That was silly. The base farming system isn't bad. The life has some investment. True. I'm interested in doing this. Yeah, I think we could fix this. I think we could fix this. Also have artificial light be a lot lower than somewhat. Well, it counts the same right now. Let me go grab this. Going to here. Like if we're going to light level, they're the same. It's just if you have one or the other. You get this. one of if one of these is met you're good you know what is black in currency coins hmm I need to get something to eat well I'm thinking about this give me just a minute I will be right back Thanks for watching! Hello? Okay, it's working. Nice. I was like, what the hell is going on? That was weird. Anyway, so here's my plan. And tell me if it sounds weird, right? I kind of don't like that these grow right now without water, or without water, without like light without any of that stuff, right? So I think what I might do is I might make it so that not only is there a growth modifier, but I might make it produce less material if you don't tend to the plant. Because we can track that on each one of these. If we go look into these crops, there's a state that it grows through, But then I could probably change the drop quantity based on this. What is it? They removed blocks this update. They can stop your world from loading. I don't understand. Which blocks? They also grow without tilt dirt. If you have eternal seeds, although much slower. Yeah, that's weird. That's really weird. Yeah, how are you talking about? So like these are some of the ideas that I have in my head. Like maybe we make it so it doesn't grow without one of those things, right? Maybe if you grow a plant and complete darkness, it becomes a different variant, like white asparagus. Right? Like it, you create a crop that is pure white. Like, yeah, that might be really interesting, because you grew in a cave, it's like a cave variant, right? Yeah. Now, maybe if you grew it on a corrupted block, it grows different, it grows into a corrupted one. Or at a man-type stone is one that affected yours, weird. Yeah, I don't have that issue. Yeah, cave variance for those Abhinocrups. Yeah. Abhinoc Cave wheat might be really interesting. Newer just call it cave, cave wheat, cave beetroot, whatever it's going to cave Auburn gene, you know. But I think that actually works really well. I just need to figure out if we can do that natively, or if I have to write a mod for it. My guess is I'll have to write a mod because if we look at this and we look at gathering, it's only got one set of drop list for this. We're like it drops drops plant crop carrot block. So let's go look at drops Plant crop Wheat block. Oh, that's interesting. There's wheat burns too Wheat eternal On each of these stages can we change that per stage? Let me actually close out of the template real quick go back in the wheat block It changes the state for that. Let's look at the state definitions for this. It changes the block model texture for state. Okay. It changes the block model there. What is the effect? Wind attached. Okay, so it blows in the wind. That's cool. I like that. Gathering soft, droplets. It changes the drop list per tier. So if we can do that, we might be able to change the state of it based on where it is growing, right? Does that make sense? Like there could be a chance we can change that when it is placed and be like the light level is too low here. You're making cave wheat. And then if you raise the light level, won't change it back. because it's that time of placement that might be really interesting. I wonder if you do that. You're suggesting 30 times growth time in increased modifiers was a soft requirement. I'm going to go super slow instead of not at all, but like your current idea. Yeah, I mean, like I like the idea of the amount of time that it's taking right now, but I'd rather it do something with the environment. Like there should be, like if you grow it in a cave with no light, it should be lesser somehow or different in some way. Like there should be a reason that you wanna build an environment that is, cause like what I don't want to do is that I want someone to make a dark cave where they don't have to give a shit about any of these factors and just throw it on the soil and then leave for five hours and come back from work or whatever, like leave for eight hours, come back from work and have like a full crop. And that's what they're gonna do. And I just don't think that that's beneficial if that makes sense. Like I want there to be, yeah, Minecraft Form Towers, I'm trying to avoid the Minecraft Form Towers issue is what I'm looking at, right? And like when you're doing farming in this, like there are, well, I'm noon, I'm stop. And like when we're doing that, like when we're doing like the farm, we've got the farmers workbench, right? We pull that out. Let me take a look at this. Hermers, that's just kind of cool. And you're making a feedback, like you can make stuff like this. You can build all these types of things out, like for your watering cans and everything like that. But then you also have your seeds, and you have to use essence of life to make those. So like, essence of life comes from farming, and then you use that to go back into making seeds. So you can turn any seeds into any other seed. So the way that this is going to work, I guarantee this, is that people are going to make the most common crop. The cheapest one and then try to generate stuff out of it and love to balance the shit. How did you add a plus one yield per condition present? Ooh, that would be interesting. That would be really interesting. Yeah, this is the eternal one. So let me ask something about the eternal ones, when you make an eternal crop. Does it replant itself when you harvest it? Is that what it does? Yes. If that's the case I'm a little bit worried about it, because that would even more or more so and so. I guess it would be a shitload of farming to get it, right? It'd be a shitload of farming to do that. Colonel crops can't give XP. You mean like when we have herbalism or farming, right? They're very expensive. I'm thinking long term, right? Can you pick up an eternal crop? Once you place it, it's permanent. You can pick them up? Okay. They don't get back to the same amount of life and crops. Oh, no, they're going to have completely different droplets. Yeah. What a first-time chat from a dude named Big Farmer, all right, but yeah, so if we look at eternal stage final harvest, right, and it's a container that has two containers in it of items of this. And it's got quantity in quantity max for ingredient life essence and that. So if we do wheat normal, this has wheat items, one to two of them, life essence of two to four, wheat eternal of one to one. The way way normal wheat has a chance to drop eternal wheat is that what I'm right here drops plant crop wheat stage final harvest weight of 0.5 weight of 100 okay so you can just straight up basically what you would do is you would just mill this you You just mill the shit out of this. That I didn't know. So what you would end up doing then is you would make a mile of normal wheat so that you could make a turnals. Yeah, a turnals are problematic in social sandbox. They are. I think that is a problem. I don't think that's a good thing. I think a turnals will cause a serious problem for our endgame economy for social sandbox. And I think that's something we should probably avoid having in the game, legitimately so. Yeah, I think I'm going to get rid of the turtle seeds, because I think for a social sandbox environment, we cannot have that mechanic that will just completely imbalance everything. You need to put resources in to get resources out. And the time that they are growing is the risk time. Yeah, there would be a high value rate target. The way that it stands right now is no one can blow up your home, you know? No one can blow up your home in block-in. They could wage war on you, and it's like a PVP fight between you and them, but they can't like pillage your house, right? Yeah. What if you have eternal seeds? We might be able to set up a seed warfare system. We could do that. You couldn't repurpose them to be greater yield rarecrupp, couldn't, instead of them being like an eternal variant where they stay forever, you know. So, I guess here comes the difficult question. There are two ways to fix this. We leave her a turnles in the game, and we make them incredibly rare. We make it so that they don't drop, they can't be crafted. They only show up off of like, special events or boss fights or things like that. If we do that, we need to have risk at home. Your base needs to be at risk in some way. In fact, if we allow farming at home, we need to have risk involved in some way in order to make this work. Which means if you have a town, we need that town to have pressure of some kind from another town. Right? Which means we need a siege system. means if you have beef with somebody else and they have beef with you, you guys can have a siege against each other and whoever loses that town falls into ruin. I think that's the way that we need it legitimately so and we'll always have origin city that can't be sieged. But if we have a battle between two towns, right? Just keep it in Merk. I don't think that works, man. I really don't for on it. I think it takes away from the game. And I think it causes a huge problem. We tried to do CJ's inside a block game, and it just didn't work because we were using townny seed system, and it just didn't do what we wanted it to do, but now we can build our own. You know, sense a lot like what Ash is wants to be. Because it's the social sandbox, man. That's my favorite kind of game. So why we fed block game via social send much the whole time. How about towns that have farms that are PvP enabled? They would just hide it inside of an area that's not PvP enabled with walls. You know, I think seedes are kind of the way to go. If you have beef with someone and someone has beef with you, I call that a date. All right, you have a very particular kind of relationship right there, you know, to have fun and be careful. You know, I'm making it and tear alchemy recipe, that'd be kind of cool, but like still you have to think about the game five years from now what happens? You know, infinite internals flood the server. Nobody uses any other type of wheat. That's the long game kind of balanced that I'm thinking about. You know, the snow is above your cars tires. Don't go out staying side. same side. Call off work. Did. Yeah. That's not safe at all. Yeah. That's not safe anyway. So like, these are the types of things that I'm thinking about is repeatable interactions stuff. It sounds like starting synopsis of flight club, too. Maybe a little bit. No, no, no, no. King of snowman. It's wrong with you. So like, faction system like on Warframe? So we wouldn't need a faction system. The factions are your own towns, right? That is the way that the factions work. If you want to do the EVE online factions, you'd have four factions, and you'd just go for it. But that's not really necessary here. I think that you being a faction, like in a true social sandbox, you are the faction, and you decide what a faction means, and who you run with, and that's the way it works, right? And I'm fine with that. So I think the idea of a suitable town is a good thing. I do think it's going to lead to drama, because social sandbox is always lead to drama, no matter what. And we'll have to balance that and cause moderate that shit into the sun, because that's the only way you can do it. Do you want to know, we're not doing this milkest-known thing, it's matter-new. You need to give us strategies. I think the way that I would think about this in terms of a siege, in this case, is that you would have to build bombs, and you would lay the bombs along like the adjuvitown to break in through the walls, and you get a limited number of bombs, and those bombs are provided by the seed event. So the seed event gives you like maybe five bombs, right? And then those bombs have a timer. You plant the bomb, The other team has to stop you. There's a timer ticking down of like five minutes. You have to protect it for five minutes and it goes off and blows up the wall. Yeah, like Helms deep style. That is, yeah, like a satchel bomb. The idea is that that's how that would go and then you rush into the base. So like the defender would be, they'd have a lot of counterplay. Right? Just one bomb in a archive. I mean, you could do one bomb. You do it as one bomb. Yeah, limited, maybe one bomb. You get a five minute timer. You blow it up, you know, then you break into the wall. The problem that I have with this is that likely it will lead to sort of the generate base design. And what I mean by that is if your base doesn't have wall sentences work, right? Like if you have a base that you built deep underground, what am I blowing up? You know what I mean? That's the kind of stuff that I see happening if this makes sense because people will just build this way they will find ways to build around the mechanic This is more of like a blue sky. This is what it would look like if it's kind of cool Xavier's fell blade donated $20 to charity. Ooh, thank you very much Thank you very much That is very nice here That's you. I won't stop in a hacker from running your day, what do you mean a hacker from me ruin your day? Like we just fix exploits. We do it all the time. Like there's so many exploits that we fixed in block payment, this point is ridiculous. And we have our own like anti-cheat system that we developed in a house to do it. So like, I don't know, like hackers happen, you just fix it. You find out what they did and you fix it. I think my favorite one of that was a dude who was duping gold. We found a gold dupe and then van him and his other two ults. It's very funny with that shit. Yeah. Town center or dungeon heart. So the town center would have to be like, how would a town center work? Right? Maybe you place a town at a creates a town center. That fills up a whole chunk. And it needs to have light. It needs to be able to see the light. Right? Open air above it. Okay, let's say that you do that and it makes a town center in this spot. What's stopping me from then building old chunk block thick walls around it. Right. So now we get a designer on that. Like I'm basically we're going to go through each mechanic of like how to build a town. And I'm going to tell you how I when cheated that to give it names. above chunk limits. What do you mean you can move above chunk limits? I just build this up the sky box and make bomb's bigger. I do another block. Like, like this is, it's like, oh man, the devs made the bomb's bigger. Okay, we're going to make the walls bigger. Like, if this is the walls, right? I was going to be like, all right, I was another chunk of wall. problem should be on the outside. Let's have sky view and outside wouldn't be editable. Okay. There is built in high limits. So what we can do is it actually becomes interesting. We can make chunk assignments. So chunk assignments is kind of the interesting way to do this. interesting way to do this. This one is the town center, right? And maybe a farm has a placement style where you can only place a farm outside of the town outside of the walls, right? Does that make sense? Yeah, chunks in high-teller cubes. That's true. We can make them columns that we go want to do that. So I think we can do that. That might be really interesting. Absolutely new question. Could you make a city zone? It kills all the walls and said, zone. Make the city a zone. And it kills all the walls and said, zone, I don't understand what you're asking. Waiting for it to make sense. Yeah, with this, we could do chunk assignments for all this. Like you have to build the But here's the problem. Once we start doing chunk assignments, that means you don't have any control over the design of your home. Right? Your town no longer has a design control. Right? That becomes a problem, very rapidly. If you kill our walls, you're building problems, true. I've chunks of cubes, The unit is not having underground assign to the town. True, we could do that. It have to be on the surface. Having that be on the surface makes sense. Right? If you can give everyone one or two formable chunk claims, wouldn't that work? Maybe? Maybe we have different sizes of homes. Right? Maybe we start this off differently. Let's get rid of this. this. Let's think about if we're going to build this we do a town center and the town center is where you begin but it doesn't start off as a town center. It starts off as a claim and that claim is one block and you show up there and then when you get a second one, it becomes a farmstead, right? And that's how you upgrade it. Yeah, you get two blocks. That's a farmstead. Yeah, you get a single block at first. It's a claim and then a farmstead. And then you have like, you can set this one to be a farm and this one to be the core or whatever it's going to be. And then we do that. Are you actually helping develop a high tilt? No, No, I'm moving our MMO from Minecraft over to HighTill. And that's it. Yeah. So with this, if we do a claim and then a farms then we expand it out, how does this allow a player to design this, where they protect it? Naturally, you're going to build walls around this, because you have a limited amount of claim space. Problem, though, what happens if we build up into the sky? What if we do a claim and then a farms then, and then we delete the one on the ground and we just have this up here and we put our claim up there. I would have to find a way to detect and prioritize that claim always stays on the ground. That is always there and you wouldn't be able to truly protect it like if we're talking like here and this is like a top down view. You wouldn't be able to truly protect it until you had a full three by three in every direction. It wouldn't work anyway. make NPCs able to visit town. I actually want NPCs to live in your towns. I think it'd be really cool. Check for air surrounding the climb. Could be. Could be. Just that early game fights. No, I wasn't changing anything. I just build it in the sky. I build a floating city in this guy. I must connect through certain amount of earthstone, whatever, files underneath it. I build it at the top of a mountain peak. I build it at the bottom of the ocean. How are you going to fight that? Right? See the problem there? Like it starts to get really weird when we talk about terrain. If we're designing this to only work on flat planes, then sure, but that's not really how the game works, right? Like you could have it at the bottom of the ocean. You could have it at the top of the mountain, depending on how you build it, it could be impenetrable. Right? Maybe something like Valheim? Um, explain, because that I've played ball-hand before, but I'm wondering how you'd want it to work, right? Can't you make it at Layers Zero? Well, Layers Zero isn't always Layers Zero, right? Like that means you'd have to hunt for a specific perfect area to build it down. Can you give a player's a set volume of space? Oh, yeah, yeah, we could do that. I'm not worried about that. As we're needing it, it tells you the terrain height, not currently in the game. So let people build Atlantis. That's what I want to. I want you to be able to build Atlantis. But if you're building Atlantis, I want other people to be able to fight you. Right? Like you shouldn't be impenetrable as a base. Like your base should be fightable. And if you can't find and fight the person's base, I think that's going to be a problem. Yeah, if we do like an NPC rating mechanic, they'll just drown. Making towns that aren't yet towns, have a safe duration, time will make it more fun instead of some OPP people just instantly stopping you 21st and oh yeah, no, initially created towns will be immune to PDP for a certain amount of time. Yeah, we'll have stuff like that. I'm not worried about that. That's not what I'm talking about. I'm talking about the long game stuff then. Can you do a path finding check to see if outsiders can get in and out of base? Good. Good. I mean, we could do something like that, but does that. That'll turn into a mob spawner grinder situation immediately. I tell just updated again. It updated a few hours ago. They do it again. Another one. What did they do? And I could add to this. that's a little bit good up. It was just the discord thing. Maybe they did break something. I'm pretty sure they did it from earlier. They just did ping the discord saying we got this live. Okay one second. Let me restart the server on this. We'll see that works. Towns are flat nodes, you have to find to build on. Hmm. I tell the discord, you check updates until... Where was it? When it's light-sensitive to play, I don't understand what you mean. Yeah, there's a necromancy grimoire through kind of play around with some of the bull mechanics. Okay, so the biggest thing that we have to focus on when boarding block I'm over right now isn't anything other than town center design, like town system design, because everything else is very different inside of Hytel, and I need to go through and read design probably all of our professions to fit for that. From the simplest things such as chopping down trees, that's going to be completely different entirely so. You'll have to figure this out. I'm a home that can't be attacked or destroyed. It can't hold any crops. And I wear bases like farm sedges that can be attacked. What if your town has a class system? Like you make a town and it's a, it's like a military base. Or a farming village. So you have a certain number of blocks that can be a certain type of block, right? Like a certain number of chunks can be built like in a farming town, a certain number of chunks are farming spots in a military base that don't have any farming spots. Is there downsides to celloing? I mean, social sandbox. So generally, you can still do steps below them. You'll have personal storage inside of origin city, but it'll be limited. There is an update to farming, what update do they do to farming? Exactly. They can PC handle your farming, so you need an NPC to access them, game palatable roads. Did you see they added high-till update notes to World Gen 2? It has been prepared for public documentation and all models. Yeah, I was using World Gen 2 yesterday in this morning and then they did the update and it broke everything that I was doing and I don't know why. So I'm going to start from scratch probably tomorrow and like figure out what the hell was going on, but like this morning I was like, wow, this is nothing is working now. It's like, I don't know why. Yeah Yeah, I saw the high-tilt passion update too. We looked at him this morning You I Did another one right now? Is this? Yeah, and already knew about this one. Yeah. Yeah, that way we saw this one. Yeah, probably every community is different, man. A lot of people like to co-work and chill here. It's not every stream is like nice and out of spamming emotes. Although you have activated the goblins, who now when I say 7, they're going to go wild. 7. Now last longer between 1.2 to 1.5 days. Interesting, till the soil lifetimes. Anyway, there you go. Welcome to the community, by the way. You're not the first nor will you be the last to think that somehow we're Bought in abuse here, but it's just a bunch of chill people. They like to co-work while I work on video games. Breaking fully grown eternal props will drop their seeds back. That's weird. The purpose of grubs can now be placed on the ground with crouching. Knees, recipe requirement costs would be adjusted for homes. Okay, so if you're building on farming first, that's kind of cool. Yeah. Are they all right? Fee-hugan? Okay. So I think... think about this, yeah, we have more host, close, wait hope, here we go. So between all of these, let's just ask a shitload of their ability, it's just got 400 of their ability, right? So the way the way that hose work and block in is they give you statistics. So the higher your whole house, the more it gives you, but these in high-tell you press F to harvest something. I'm going to remove that to be clear. I think that the interaction distance like this far is way too long, like it's absurdly long, and it removes the ability for your profession to have a profession tool that buffs your stats. So I'm going to remove that, and we're going And we're going to make it so you use a hoe to actually harvest it down or a siph or something like that. It will likely be a siph. So you go through and you actually harvest it like this and it will it will harvest all of those items and then those will give you it'll give you bonus stats when you're wearing the siph. Because like the yeah the interaction range is boosted by creative mode but interaction range also again removes the bonus of wearing a tool in your hand. You know I'd rather have a siph and and just do it that way And there are sites in the game that we can make our own if there aren't good ones. There's only one right now, the void and stuff. But the idea of like having no tool to do that is a bit weird. Oh, that's kind of cool. It spins. He spins it with a flourish and then cuts slowly. That's kind of sick, dude. What does that look like? That's really neat, dude. that's it's all now it's got a block two yeah proper trails on it as well you it's using a blur effects for that What are you gonna do? It's a lamp post an unsurpened side, yes. Those crops don't stay at a chance, you get them right. It's safe there's an enormous, unironically. Weapon battle axe, scythe void, oh it's using the battle axe animation. That's why. As I got the hell. Is you skinned something anyone could get? Yeah, I'm actually just using default mechanics that I'd like default cosmetics. Waiting at ads. Alright, DB. Exactly. Safe is so edgey looking. Yes. Is there a sickle in the game? Yeah. the other is okay Yeah, what I think I'm going to do is that, man, because like, that's silly, the way that it works or not. All right, so when we do this, and we do time noon, I was not crafting anymore, is that silly, no? That was not over this thing. That was working before time midnight I'm new and again there we go so the way it works as if you hit F to do it, you can hit F or you can use a sickle and it will get multiple at the same time, which I think the sickle with multiple is the right way to go and we use the sickle as a tool like a basic tool for that and have that be part of the farming skill because then I could apply stats to it and do all kinds of shit because I think the way that it works right now is just not, I just don't like like the hitting F to harvest everything. I think swords also work, maybe they do. They probably do, but I want the sickle to have the stats on it, right? You know what I mean? Let's get a sword right on there. The idea is to give it like a purpose, right? No, swords don't work. All they've a sickle does, which I think is cool, actually. I don't know. This says that it doesn't like specifically, so we go to a site. It doesn't say that on that one, but nope. No, it does not. So it's worked. But that wasn't intended. It got fixed in the current batch. Okay, so let's do time stop real quick. Don't worry. I'm going to check it out. I want to see what that is. Grab that. What? That's a rude Irish, that's all. Select your horizontal. So they added a flag to this selector and basically the flag is doing a horizontal selector to check to see if there are crops in front of you, stuff that is set to harvest. And so that is what's doing it. However, they have a right click and then a left click and then a right click and then a left click because I think they set this up wrong. If you hold down right click it does both actions, left and right. If you all done left click, it does both, but if you swing it, it doesn't, oh, the other one wasn't chaining. This one is chaining. The other one isn't. Did they forget to hook it up for the crude cycle? Oh, no, that one's doing it now. Weird. Come on. That works. Yeah, so basically you just do this. Oh, that was weird. Let me do this again. And then time noon and then we'll do this, we'll swap back to this. After it shops that it stops the chaining effect. You see that? So there's a there's a bug in there. We do time noon again. Time stop. Time noon. There we go. So when it's doing this, see how it's not moving forward now, and now it is, but now it's failing. It's because the detector is hitting a block. And when the detector hits a block and finds out it's the wrong block, it cancels the animation action. And when I face the sky, the selector is no longer detecting a block, so it is the left and right animation. It's a bug. One we can fix. Yes, that's what's happening there. Is that they too out yet? Is. Y'all want those calls? Is it you wish they had called earlier? What? What are you talking about? She faulted? When you said you were importing Minecraft and I told, no, I'm not importing Minecraft and I told, no, no, no, no, no. I am bringing our MMO from Minecraft into Hi-Tel. We are porting it and that is a very different thing. I don't want all the jank from Minecraft, brother. No. So that's a bug. Yeah, it's doing type replace. That's why. Okay, so with this, we're going to have to modify that. line of side. That's fine. I think I'm just going to use cycles for that though. Yeah, the point is to get away from Minecraft. Yeah. But I'm thinking about how we want to build this out. Okay. So basically the way that it's going to work for farming. You plant the crop like this to see me the first thing you plant it. We want it to have water, light, and it can't be planted in less it's in tilt soil. So tilt soil. The way that tilt soil works is when it's done growing, you have to tilt the soil again. As farming is still going to be herbalism, it'll be its own thing. There's going to be farming, and there's going to be foraging as a separate thing now. So I'm adding another profession, basically. for wild-type plants and materials like mushrooms more tied to alchemy. And farming is more towards cooking, if that makes sense. There will be overlap, but very little, comparatively. I think, like it's some 15-year-old kid managed to move on. Oh, you're talking about the crossplay thing, yeah. So with water, light, and tilt soil, that's when it does something, right now, it will grow in 14 minutes per stage without this, and 1.4 minutes with all three of these, with fertilizer actually because that's not till the soil. So with all of these, I guess tilled soils are requirement no matter what. So fertilizer. Here we go. This is worth 2.5 multiplier. This is worth 2 multiplier. This is worth 2 multiplier. So this is 14 minutes base and 1.4 minutes with all three multipliers. First stage. How to produce fertilizer? No idea. Never used it. But that's kind of interesting. You poop on it, right? Done. But I think that's really interesting is that we have all three of those. Can you just throw poop at it? You just throw poop at the ground, didn't you? No light is 0x, not currently. You can actually grow an item and complete darkness right now. Like in total darkness you can grow your crops. With no water, no light, no fertilizer, it will grow. It will just be 14 minutes per stage. So very very slow, which is weird, I think, you know. have no light divide by zero and I wrote you need a ton of poop it's way too expensive poopers were than any rare material and mineral tile is it really is it just too expensive the mate I didn't make fertilizer 10 poop Jesus Gags poop is already getting a cattle mumps around. Yeah, fair. You need a massive animal farm for it. From poop. It's on a pig's cows. Bores. it's a whole bag of fertilizer that's just a bag of shit yeah that's just a big old bag of shit dude till soil make it see your character generates poop lighting food That's pretty gross, dude. I'm not gonna let you fertilize your crops with your own shit. I'm not doing that. But real, I swear to God, dude. That is, that is grim. Has anyone used the fishing trap yet? I haven't seen this used yet. You have, is it interesting? does it work? Yeah, it does. I'm trying to think of how we integrate with the systems that they have to create block game to effectively. Because the Minecraft version of block game is fun, but I think that we can do better here. And I'm thinking about all the ways that they have stuff set up and how do we retain the core high-tail experience while creating progression on top of it? If that makes sense. You know what I mean? Like essence of life becomes really stupid really fast in this, if you know. Like it's just really common. I only have nine wheat and Breaking that gives it fun like we pull this off I got 28 essence of life from that. There's a lot We go back to this and you want to turn that into a seeds right for weed seeds. I got nine wheat and I also got 14 We'd seeds back basically And that also means that I would then be able to get chloranet of that or let us and just like trade it around for the crop that I wanted to. So I don't know if that's a good thing or a bad thing, right? Like is that fun that way? Because the way that we have it set up to be clear is that repair on tools is tied to essences in the game. So like you get essence or farming, you get essence for doing all kinds of stuff. like, link over here and do this, and if we go into this, you can see that these take essences, like fire essence and rocky essence, fleeting essence, like all that stuff is from different professions, and life essence, vibrant essence is from herbalism, so farming right now. So if we have that, and it's producing so much of that, and it's tied directly into the endgame economy for that, it stops being a product and it starts being a currency of that specific profession, if that makes sense. You like the farming system and I tell you with the essence, what makes it fun for you? Then we'll film. Currently it goes in for it, yeah it seems like it goes way too high right now. It's an array, but I guess I guess the choice is then you choose between getting more or seeds, or for repair powder, effectively, would be the choice, right? Because you would be offsetting some of this essence of life into crops and some of it outside of that. Does that make sense? So I guess that would be kind of the way to do this. I guess that makes more sense, no way. Because if you decide to be like, I'm just gonna dump all of my essence of life into seeds, you know? A terminal seeds don't need it. We're removing a terminal seeds from block in. We can't have them. They imbalance the whole game. Binding seeds in the wild stuff. Yes. Yeah, we're getting rid of the tunnels. We can't happen. I know they're cool. I know there's like a really cool idea there, but like that doesn't work in a social sandbox. That's like a, that's a death penalty economy kind of thing. So we would get rid of that. Yeah. Not a fun way. Oh, it's like not fun. Not fun to have to find seeds in the wild. well, there. It's easy to find seeds in the wild, just cut down not fully grown plants. Okay. For me, it's a clear, at least you're going out, right? It's not a clear progression in contrast to the Minecraft where you need a certain degree of luck to get the seeds. You need the wild. Okay, and this one it removes that luck factor. You just get them off the vendor, but the vendor has to be upgraded in some way. In order for you to get higher and higher two seeds. What I will probably do, my plan, is to make it so that your base can have a low-tier workbench that is a tier one only, and then origin city can have higher tier work benches in there. That is my overall plan for that. Or alternatively, we can let you build any workbench anywhere and upgrade it yourself, and then it becomes a war target where people want to destroy your base to be able to get your work benches because they're quite expensive, right? Have you thought about seasonal bonus seeds for harvesting plants? If seasons are available, I have thought about that. Like I was thinking about making it so certain plants under certain seasonal conditions can give more material or less material. If we set up seasons on the server in the nickets of it like every month, the season rolls over and it's like it shows up a little buff on the top right corner. It's like it's summer and when when you mouse over to like summer does these things right like in summer fire damage does more damage and you know weeks rose better or some shit you know what I mean I think that would be kind of interesting which about regional crop bonuses regional crop bonuses could be kind of cool like certain biomes like you know this is this is kind of my dream for this and we're gonna settle this up before we launch for it is that you enter a biome, the top-rate corner of your screen says, what season it is, and it says, what biome you're in, and you can mouse over that, and it will tell you a list of buffs for both of them. So when you go, oh, what biome and you mouse over, and it's like, this you're in a swamp biome, poison damage is increased by 20% right? It's the season of summer in summer, fire damage increased by 10%, right? That's the kind of thing that I'm thinking about doing. And that means monster damage is increased and player damage increased. So there'll be like reasons to do different content based on what season it currently is and based on what biome you know, it could also be like in this biome crops grow fast. I'll be an online workbench in crafting cell system where players can set up that work benches, level them up, and earn money when other players use them. That'd be kind of interesting. You could build a trade city that way, you know? Something that incentivizes working together and against each other, you know, like you, you set up a trade network. People using your benches is a good thing. What, rather than did you call in why not use essence instead? So, blocking actually has an essence base economy right now. is you have coins, but coins are kind of secondary and don't really matter. Most of the economy is based on barter for essences. The only reason we have coin is so that you can use the auction house and buy other items off other players. That's really what it's for. It's for interplayer trade and it's ease of interplayer trade instead of making everything based off of only barter. Because barter gets kind of weird sometimes, right? Yeah. Have you been in game info? On how and where to find materials? I don't know, which is better in BG? Yes, it'll be listed on the item, in high-tale, that is the point for it. Gita 44 in Block A1, exactly. Exactly. Did you watch the RLMC moving now? I didn't care about it. Make more, make dark magic, dark magic is forbidden but highly powerful. Alright, are we wheat and accent? Kind of, yes. Can't we have G4-4 without smart bombs? You can't, you're right, you can't have it without smart bombing, so. Bench progression tied to city size would incentivize player grouping for tiered cities for their cities. That I like. Your city has to be a certain size to get a certain bench size. However, we would need to check it in the other direction too, which is if your city decreases in size, it should then de-level or break the benches in some way. Like the bench cannot be used unless it's placed inside of a city of a certain size. Does that make sense? Because I think that's how that would have to go. Solo players have hit that though. It's a social sandbox MMO. I'm not only catering to the solo player. A solo player wouldn't live in a city anyway. They would travel to other players' cities. Makes a big size tie to NBC population. That wasn't having an NBC population as a stat. Because I'd be kind of weird. People just lure your NPCs away and kill them. Why do you even want farming in towns and not in Merkel only because I'm going to make it so that Siege is actually work snappy. The reason why a farming is in murk in block game is because the siege system just never worked correctly And I want people to be able to see each other's towns. They just has to be counterplanned in some way and this would allow for counterplanned is the idea And Merkel only farming sucks. It does. It's not possible Yeah So let's think about it this way. This is the idea with us. Let's say that you want to do the E-Con route. You want to be an economy guy. And your whole thing is that you're doing farming. you're taking those formable goods and you're going and selling them on the age. You don't care about direct PvP. You care about economic PvP. You want to make money. The common, the common me. I don't know how I've been spelled that. Econ, no me. Thank you. Thank you, Thank you, Brad. No, me, me, me, me, me, me, me, you know, whatever, economy. I don't know how that happened, I don't care, economy. The whole point of this is that you want to be farming, and you want to sell that in the auction house, right? So you have to transport those goods from your base, off to where the auction house is, wherever that is. This is risk, because you're transporting it. The next thing that we have to think about is when you have that kind of risk, how does someone counter you? They catch you in route and they kill you. That's one, direct PVP. The next one is they fight you in the actual auction house by undercutting your prices. That's number two, that's the economy fight. And then the third one is they fight out where you live and they seed your home and destroy it, wiping you off the map. Those are the three risk factors, and it's scaling evolution, right? One of them is just, it's a gate camp. They catch you and rub. It happens. Bandits, pretty low effort, right? One of them is planning, I have resources too. I have a lot of money. I can make sure that I buy your resources for cheaper and list them up for higher, best driving you out of the market, right? The only way you can beat me is by producing more material than I have the value to buy. So that one is the second layer of P.G.B. And the third one is nation state, nation building DVD. Join us so we blow up your town. Now we want to, we want to tie it every time you go to market. Right? That kind of stuff I think is fun. Well, bigger towns and nations just siege the farming towns on cooldown, get your farming stuff. Well, my plan is to do this, right? I want to do two different kinds of siege. I want to do a siege where you blow them up. This is a destroy, kind of PVP. And then the other one is a war where you loot. The loot one will take a certain amount of materials from the town in some way, yeah, rating and raising, exactly, rating and raising. So we want to have a war where you loot and a war where you destroy the town. With the destroy one, they're probably not going to blow you up. That's probably not going to be that way, right? With the looting one, this could be pretty common from very large cities to very small ones. But what ends up happening is that small one gets really pissed off about this. And then they band together with other people on the server, and then they fight back, and then it's two big ones fighting each other, and then eventually they blow up the one that was causing all the problems. Or that one becomes a big villain on the server, and it takes them a lot longer to fight it. The idea of social sandboxes is that you kind of write your own destiny and distance ends of being a really big factor in this. So let's say that there's a big city here and you're like right there. They're probably going to farm you all the time. But let's say you built your town like way to hell out here and they have to travel that whole distance to go and cause a problem for you. Why would they do that? There's another guy right there. Right? Like that's the biggest thing with this is like, okay, we got to get to hell out of here. guys moved in next door. Let's see if we can move our town. That's the thing that I'm interested in of like, you know, distance and you know, maybe even the terrain matters a lot for that kind of thing. Seagre and Ballistics, changing their again. Those words make everything rushed to either offensive defense. I mean, in a game like this, you need to have offense have the advantage for the map to keep changing. You do have to give a little bit of advantage to the offense. So when the defense pulls it off. It actually staying the same, generally is bad for the game. Usually. So if you have a big nasty enemy and you have people attack them in a siege, it is more likely that they will lose and they have to be very effective to win to keep that city alive. Time for siege weapons. Yeah, siege weapons might be the real way to do it. And I'm thinking about how we do this. Would value to the smaller cities have? But a big one? Like why would they rate a smaller ones? free resources. We we walk an hour and we take all your shit. That's cool, you know, just makes seeding expensive. Seizing would be expensive. It would be very expensive to do it. Is the idea. And I think the way that I would handle a siege is, and I know we can do this, is let's say that your town is like, I don't know, let's say it's like this big. We can grab that and the surrounding area and then duplicate that out to an instance and then have you flight in it like it's a battle arena on an instance map or we could just have you flight in the actual area and people can third party it. I don't know which way I'd want to do that. That's more of a balance thing and I'm not sure I have an answer for that quite yet. Yep. I'm not sure. Seagre's always expensive, that's part of it. Yes, teaching should be expensive. But this is a really deep system. And I have to solve this before we start building it because if I don't solve this and we start building it, we're just wasting time. Can't place Windows Hours on a lean it upsets you deeply. Yeah, there's a lot of shit you can't place Hours on. It's gonna ruin it. Yeah. Letters and towers can get over walls. Can't just throw the player Midwals only farms a core maybe I think the biggest problem that I have right now What happens if they build underground dude? All this sounds good, but that's a ton of issues. Bingo like there's no clear way to do this quiet What's the connection between Fakerson Moncraft? What dude? I have no idea what you're talking about All right, I'm gonna be right back. I'm used to bathroom real quick. I'm gonna think about this one second. and I don't know what we do it I understand I understand. I understand. All right. All right. I went to the bathroom, but I know what I want to do now. So we're going to do a 3 by 3 grid as your first starting zone. Your first time. On this grid, one of these squares must be a gate. gate. The gate will upgrade based on it will have a certain amount of health. You will have a type of block that you have to place. It will be a gate block. You can craft different kinds of gates. These gates have certain amounts of HP in PvP engagements. When a siege starts, This must be placed above ground and wherever the placement of the ground is, the natural placement, it must be within a certain range of the natural placement of the ground within three blocks. So when you place this, it needs to be accessible, right? Up and down within three blocks. Because of this, when a PVP engagement for a siege starts, their gut job is to break through that gate. People will naturally put this, you have to put it at the edge of your town, or the edges. And people will naturally make walls around this, because it just makes sense to do so. This is incentivizing gameplay that actually functions. I think that works really well. Yeah, I think that actually works really, really well with it. So that's what we're going to do. Yep, just make a door and give the player the ability to do it and turn it into a craftable thing. So higher tier of crafters can make stronger and stronger gates. Yeah. And Chris gate count with bigger town. We could do that. If it's a fight by five you need two gates. Anything that'll work? Yeah. I think it works really well. Hmm. Oh yeah, always bill switch. Just do my own thing. Three by three doesn't work. No, no, three by three is the starting size of towns and block game already. Well, so that's already fun. And you just set up a gate on one of the outside pieces, right? Not with seed weapons, we're just going to do basic effects. At first, you'll have like warriors and majors and shit shooting at it. So the order doesn't matter, just destroy all the gates. No, the idea is that if they blow up one gate, they win, they get into the city. So like the idea is that you'll have two things. You have a core. And then you have a gate. You will have to place a gate around the side. You will have to place the core in the center. They have to break the gate. They have to get into the city and blow up the core. That's the goal. But the gates have to exist. So that the gates have to exist. You place the gate and they blow it up. You say the three by three. Is it three by three blocks? No, I'm saying that it has to be within three blocks of the ground. So that you can't dig underground and then do this and then place a gate down there. some weird shit. And the gate also needs to be placed on the very edge of your chunk. So if your chunk is like this, you can't place the gate in the center. You'd have to place it on the edge like that. And we can we can write for that. What does wind mean in a siege? So inside of a siege, the wind in condition is they have a gate. You blow up the gate. You get in. You find the towns core and then you blow up the core. And that's a full siege that's death. And I guess for blowing up the core, I think you should have to stand on the core, like capture the flag for a set of amount of time. So it's a king of the hill, inside of the enemy's base. Anything stopping them from bearing the gate behind the walls? I just said it has to be on the very edge of the map. The edge of their buildable space. I think this works really well, dude. Reminds you of Unreal and tournament game mode? Yes. Yeah, what does that mean for the winner or loser? So if it's a loot siege They get a percentage of materials from some pack of materials. I don't know what's going to be if it's a Destroy siege your town gets blown up Your town is is siege. It's gone and that's gonna have that a work. I think this will work really well That's a lot of fairer, what's up? God, I don't know anything about it. I think you guys were talking about BlockM over in YouTube. Yeah, chat over on YouTube side is very slow, very quickly. Chat on Twitch side is much faster. We got 3,000 on Twitch. So how did the defenders win? The defenders win by stopping you from doing this. So I think the way that we should make a work is a certain number of lives. So for the defenders and for the offense, the objective is different. For the offense, the objective is the core. They need to kill the core, and they have to destroy at least one gate. So one gate down, one core down, they win. For defense, they have to kill a certain number of the offense. And I think that the number of kills increases based on the level of their town. So, larger towns require more kills to win or at time. You can also time out. So you have a certain amount of time and a certain number of kills and an or a certain number of kills, whichever comes first. Unreal Tournament Domination Mode, sick. Isn't this super limiting for town building and the sandbox and comment? I think it makes you think about your building as a structure within a social sandbox game, rather than just a pretty statue. And I think one of the things that we have on the block game server is people build with the intention of making a museum, rather than build with the intention of surviving siege warfare. Does that make sense? And I think that with a siege system, I want to incentivize a certain style of build or your defensive systems, and then a certain style of build internally can be whatever you want it to be. What is the verticality of the three by three? Oh, that I think in chunks in high-tail or cubes. I don't think they extend vertically infinitely. Kills wouldn't be a great metric because if you had a ton of weak people, they could get kills easily. Don't send weak people to seeds the enemy town. Right? Like, why would you do that? That sounds like an offensive, like that sounds like the attacker is problem, right? Like, why are you doing that? It's dumb. Don't send the fodder to the front. I think it's a chunk of, I tell 32 by 32, so it's twice as, you know, four times as big as minecraft is 16 by 16. Can someone build a 10 next to a mountain and put a gate against the mountain phase? That would be one of the problems. So that's something that I think would, we'd have to figure out a way to fix it so that there's no weird shit like that, you know. Maybe the flutter can work out how strong they are though. Maybe. Also allows spies to get in other towns and where we are geared to way down the offensive. You mean to be on the defense side, the defense side can't lose with a number of kills. This is the win condition. So think about it this way, defense wins when a certain number of offense players die. Based on the level of their town, so if you're like a level of 5,000, you do 500 kills, whatever it's going to be, whatever number we choose. Or if a certain amount of time passes and offense doesn't win, if offense wants to win, they have to kill the core and to gate. And I think we're good. Yeah. Alternatively, the other way we could do this is that I tell a port both parties to an instance version of a battleground, and we set up a city that they can siege, and then we do all of it there, which is kind of whatever, I don't know if that feels as good, because I think that you're not building your defenses there. That's not as fun, right? What if you don't actually need to loot their chests so they can place them anywhere? But if you destroy the core, you get remote access to them through the core. Like it dumps all of the chests into the core, shouldn't I pay? Is that what you're saying? Yeah, removes the agency. If we do that. How about an instance of the town? No, I'd be weird. Yeah, I don't like the instanceing. I tell I was going to be paid a P to P, what do you mean P to P, like peer to peer or pay to play? I hate acronyms for this reason. Yeah, I don't want to do anything. I don't want to do anything since for it. Yeah. Pay to play? You mean like a monthly sub or a buy it? You just buy it. Like Minecraft. I think I'm just going to do it this way, man. I think this is going to work just fine, legitimately so. The only edge case that I have here is someone finding a way to place a gate in a stupid ass position that is unable to be reached, right? That is the only way that I can think about this actually being a problem. I think that's it. No, there's not going to be a subscription service, like, wow, it's not going to have that. No. Do you have any systems thinking resources frameworks on Discord? Any systems thinking resources frameworks on Discord? I actually don't. I don't have anything up there for that. It might be in the game development section, if you want to look through that. Can you create a special zone where things can be placed maybe? Um, I don't know what that would accomplish under this system. But the idea is that you have a 3x3 grid. for your basic, your basic base. You have to place it gate and I think that'll work. You know, hmm. Is the core gonna be a crazy crystal? You're goddamn right. You're goddamn right. I don't like the idea of just building a town. Like we have in block game or you just like pay gold and you just get it. I think that kinda sucks. I like the idea of like crafting a core. Like, um, do you guys ever play Final Fantasy Crystal Chronicles? You know, that one, Crystal Chronicles, we're like, you have the Crystal and it would like fight off the corruption in a Dome around it. You know what I'm talking about? I want that shit as the center of your town. That's what I want. I want that because I think that's really cool. I just think it's really cool to have that where you're like, I have a big freaking crystal and that's the core of the town. Like, I just think that's indeed we to do it, right? Yeah. Dan, that's a flashback and I have, yeah, in monsters right at the time. Yeah, I can do that. I can I can add stuff like Monster Rids because if we have the gate system Right where you have a gate for your town. I can make it so that there's going to be a siege from an NPC siege And like if you win you get rewards and based on the size of your town these can just happen Right, and I think that would be really interesting. I think it'd be a lot of fun to do it and also I think your gate should be immune to all damage on less somebody wants to form a siege and the way that they form a siege is that they attack your gate or they declare a flag or something, right? So your gate can only be attacked during those sieges. It's immune otherwise. What do defenders get from winning? They get to keep their shit. Welcome to defense, right? You get to keep yourself. Congratulations. You did it, you still have a home. I'd even have players from blocking the gate from inside. So if you have a destroyed enemy's cannot enter, we'll probably create some kind of a padding system for that. There needs to be a path from the gate to the core or some shit like that. Maybe the gate needs to have a line of sight with the core. Like we'll put a, like say the gate is like this and then like this is the center piece of the gate will have it so that the center of the gate block has to have line of sight to wherever the core is, like if the core is all over there, it needs to see it. I think that works because it stops from building bullshit, infinite mazes, like kind of stuff. Because otherwise I know you guys, it was building infinite mazes, full bullshit. Like I get it, you know, what's the ETA? And there's there is no ETA, this. We're ethere crafting a way to make us go in and then I'm going to sit down and And so they're talking about building it. Need a big empty space in front of gate. Yeah. Well, the way that it works is let's say that this is a chunk, right? And that's the chunk that you build your gate on. It has to be on the edge facing out of your town. It has to be in the outer most edge. And we can make gates that do that. We were well-insuredly going to make an infinite maze for that? I know. I can already see the bullshit that you're doing internally, right? We can still do caravans, idea as a mobile P2B zone. I mean, yeah, we can do that eventually. I don't see what I'm going to do. I really like some of this stuff in this. I just don't think that, I don't know. I like the way that sovereignty, not sovereignty, but like blowing up citadel's works, like player-based citadel's in evil and mud. I think that's quite cool. We're like, it sets a raid time that we're shows up at the time you have to defend it, they have to stand there and blow it up. It's like a whole thing, you know, an invisible tunnel where you place the blocks out of the air to the center. What? No, there's no, there's no maze building. Make a note plug that is 5x5 with the town is 3x3. We couldn't out do note plugs. They get placed when you format a town, right? But as a solo you only need one chunk and to prevent spam celibases, the crystal might take up an entire chunk. Well, yeah, that's the idea. The core is one chunk, right? When you build a town, it'll start as a 3 by 3. And that's kind of the way that that works. It will start as a 3 by 3 and probably create a wooden fence around the entirety of it. If that makes sense. So like when you place it, I want it to build the wooden fence in all directions around it on the ground. and that will define like your starting position. There's several sudden, push that in the asses, new to the clients. Yeah, no, it's full server segment. You've had three by three who's blocked on chunks. No, it's chunks, man. So like, I don't, what is there? Does anyone have a button combination to see chunks in high fill? I don't think you can. They're 32 by 32 though, like they're massive. So you've got like one, two, three, four, five, six. This is the size of one chunk. It's that long. So imagine that three that way and then three that way and like they're big dude. Yeah, they're big. So like imagine a gate being the size of one of these like chunks. Now chunks are not thin you go. I swear to God. This This is the length of a chunk. It goes that way 32 as well. Why do you like this? I swear to God. Goblins, man. Goblins. How huge is my guard gonna be? Big. One dimensional chunks, maybe. So it's this, this is the size, this is the size of it, that's enormous, one chunk of that, right? Give a ruler and create a mode, do I? I don't think I've used the ruler. the measurement point here 32 31 because it was counting the first block 31 in distance It's like actually huge But this would be the entire thing With that and like that's not small dude like that's a lot of space Layer brush tool Salt brush tool selection We're gonna hold you dragon oh Oh, that's weird. So that doesn't actually delete the clears. That's interesting. I haven't played around with these tools quite yet. Go there and then we can do... There we go. Shouldn't this be one more? which 302 I thought he'd do? I don't know, it is 302 I thought he'd do. There we go. So this is 322 I thought he'd do. That's the size of it, right? Right, how do we delete these? The leap the hover point. There we go. Okay. So basically if you're wondering what the size of a single chunk is, this is the size of a chunk, right? So imagine nine of those. Like, that is enormously big. That is a lot of space. So when you start a town, there will be nine of these, and we will create one of them as your start. No, not the blue part. The whole dirt, my dude. The whole dirt, all of this. So if we take this, we throw it away. I guess we'll make this on 32 high. Technically, I think it's a chunk of 32 high as well. There. This is the size of a chunk. That's the idea is 32 high 32 wide 32 long so this whole space is what you would get and you get nine of these Out of the chunks of y-axis, I think I want to add them because otherwise you guys are gonna build one gigantically stupid tower again Made out of gray sad rock and I know you I know you nine only nine to start The idea is that as you increase the size of your town, it goes 3 by 3 to 4 by 4 to 5 by 5. Keep going up. You can have zoom easier and you're down. You could technically. Castle Grey Skull, let's go. Yeah. Chunks do have a Y axis limit. Do you know what they have right now, Meg? What is the Y axis? Is there a way we can see chunks right now? There's a way to see that or no. You've gotten very good at predicting in St. Goblin behavior, I'm well aware. I've seen it all, F-7 twice. No, that just gives us data. There's no chunk visualization here. It also lags the client now. I don't know why it lags the client though. It's very weird. Now, after G and Minecraft is not what we want to miss, F7 once for chords, I didn't want chords I wanted the chunk, like the actual, can we visualize chunks or no, is that technically work? Because I can see which chunk I made up there, you can see that I changed from one chunk to other chunk, but there's no visualization of chunks. F9, hell's F9, do. Nothing. Yeah, nothing. Yeah, it doesn't look there is one. F7V, that's a weird ascombo. No, that isn't doing anything at all. I think they're just making shit up. Let's go to help. Chunk. Print lighting and flow of a chunk to constantly. Regenerate a chunk. Unload. Tint. Tint the chunk you're standing on. Slash Tint Colour. Oh. Big. Big jog. Yeah, it's a 30-2-3-3-2. Oh, that's even more ridiculous. How do we remove it's in for a chunk? remove it. Somebody said chunks have a height, but I'm going to be honest with you, I'm still in chunk negative one negative one, man. I don't think chunks have a height, I think they were wrong. Yeah, I think that's wrong dude, it's not a three-dimensional rate, it's a 2D rate. Yeah, chunks don't have a height, that was incorrect. that change that um... there's no one do he made it 3D right i mean yeah we could limit it it says in the extended f menu f7 menu where is it showing the chunk in this chunk of the right side okay you're right it's a 3D array and the chunk of the right side of there. Look at that. It's on two and now it's three and now it's four so there are vertical chunks. Yeah. There are vertical chunks. You said world chunk, world minus chunk, mag that doesn't, that's not a commandment. What are you trying to say? Are you mean over on the You have seven, and that's seven earlier. I'm trying to get rid of the tent on this. Come on, get in. I'm thinking I can remove it. Is there a reset? Ah shit. uh... uh... uh... uh... undi doesn't work man i did slash undo they didn't work look it ended that instead the the what all right okay you know you know I'm just going Racer started it Yeah, I think the chunk white run it's just calculated. Yeah I think it's all it is How is the heading the other chunks because it was set to blur right? I couldn't do chunk tint none so I think it's probably a request that we should put in when will you make a block in do this with a noise That's what I got to answer it in. Oh no! Hey, here's what I'm gonna do. Have you seen any movie Willow? I love Willow. Willow is a phenomenal movie. Yeah, very, very good. And I did not like the TV show. It was full of sadness. So this is a whole chunk right now. They'd elicit that show. It was not good, dude. Like, I'm a big fan of original Willow. And I watched the new Willow and it was not good. And I felt really bad, like watching it. Like I was so excited. I waited for like a hearth and to launch it and they finally announced it. And I went to watch it and I was like, this is the worst actually. It was, it was really sad because they got a lot of the original characters. like a original actor for Willow and like brought him all in and it was it was like the right setting the right characters the right people and then the writing was just terrible like really not good and I was very surprised by that because there was a scene there was actually a scene that bothered the living shit out of me where they had a character and she was about to go into like an exposition or no no it was another character about to go into exposition about themselves and he was talking and he's like about to go on the exposition and the other characters like I don't care and just like ended the conversation and I was like I care that's why I'm watching this and they did that like four times into like a so frustrated that I just I refused to watch it anymore. I was like they're never like they're just cutting off every time that I get invested in the world or I'm about to get invested in the world they just cut it off. I was like like, what the hell are you doing, man? Like why are you doing that? Like this is Willow, the point of his is, sign up on this golden chimney, on the $25 dollar to charity. Thank you very much for the charity donation. You're amazing, dude. And it just blew me away. It just blew me away. Yeah, like it made no sense. It made absolutely no sense. Is this survival server known, not the same? Not the same at all. The DM that doesn't care about your character, it's their story kind of vibes, but it wasn't even their story. It was the lack of story. It was like, you took a bratty teenage girl from her and day early, 2000s era from a mall and put them into a fantasy world. And they were mad that they didn't have a cell phone. That's what it felt like. It felt like it had a noxious child as the main character in the show. And I was like, I hate this. I don't want to watch this anymore. This is not like a fantasy setting. This is like a bratty kid that is ruining the fantasy setting. Take them home so we can play D&D. I said, dude, I just can't. That's how it felt to me the whole time I was watching it. And it sucked because I loved Willow, man. Like Willow is one of my favorite frickin' movies. And like, I don't know, dude, that just sucked. It felt so bad. Well, show is this Willow. It was the remake of Willow, or at least the TV show extension of Willow. And it just, it was ass, man. I couldn't get behind it at all. Let me grab this. Let's go. Oh, we have to do the other F7 chunk. I hate that when you have this UI up, it lags. Look at that. Why is it doing that? Intentionally lost media. I Intentionally lost media. I'd lose it for fun I grew that So it's that block there What's wet low an amazing movie? Willow? Willow is a classic movie so like if you've ever seen like time bandits or Princess bride or the adventures of Baron Munchas and like these types of movies you will need to watch Willow. That is, that is in that, right? Like that is, it's that realm of really goddamn good movies from that time period and they just did it dirty with the TV They just did a dirty, they did it so dirty and it's sad, like... You love the princess bride? If you if you love the princess bride you would love this You would love willow very much so not the new one the original one select chunk highlights the entire chunk select chunk Oh my god you're amazing Okay, so it looks like it looks like chunks do not have a verticality They go they go all the way to bottom all the way to top like straight up So, yeah, that's the full chunk. Yeah. So, we do have select chunk. You can't select the chunk segment. It seems like the chunk segment is likely only for server performance or other stuff for multi-threading. That is likely how it works. It's probably divided into segments for processing, not for anything else. If that makes sense. But this chunk is now selected, that's perfect. Okay. Okay, Jake is actually up on screen now. So, Jake, this is the journal design idea that I have. We have each individual drunk is 32 by 32, which is four times as large as the chunks as we have in Minecraft, right? So, I've got a chunks selected here. The idea is to start a player when they begin their town. They have to do it with a special item called a core, and we will create the center point of their city. This will be the start chunk. I will create a prefab for this, and that prefab goes in the center of their town. This is a PvP target. The idea is that when a person gets caged, that is the main goal. Now, when they choose the center core piece, this one, it will select all of the chunks nearby, in a 3 by 3 grid. So one chunk in each direction and diagonally, and those will then form a if we do this. Select chunk, it will do a fence all the way around this of a basic wooden fence when they first grabbed their town. Are you following so far? Oh, well, that actually just works. You don't have to worry about it. That's crazy. Actually, I was clicking and you don't have to do that in this. That's wild. Okay, so it forms a big wall around this. Now, one of the spots they have, um, let's say 15 minutes, where they have to place a gate. A gate is going to be another type of item. Right now there's gates that are just in here. We're going to build a gate as a pre-fab and they select one of these blocks, whatever block it's going to be. It forms a gate in that spot. The gate must always be on the very edge of the chunk towards the outside. So they can't place things in front of it and it needs to have line of sight to the core. So if the core is there, it needs to have a rate ray cast check to the core at all times. If these two things are not met where there's not a core or there's not a gate or the gate is unable to see the core from where it's standing, it pops up and says, hey, your town is invalid. You need to fix this with an assertive amount of time or it brings the town down. You following now? Yes, It's good. Wait, don't you? OK, so now with that in mind, because they placed it on the outside, if somebody seedes the town, and they're like, I plant my flag, we're going to fight you. It starts a siege, and that siege will go off at a certain time. Maybe we'll set it up as a server-side timer of like, when that goes off, maybe it's based on the defender's own time, kind of like an even line. So you set up a town timer, and you say, We will allow seedes from 3am to 6am server time, whatever that's going to be. So the next time that rolls around, the seed begins, people show up, and the attacker's goal is to blow up this gate and then get to the core and stand on the core for a certain amount of time. The defender's goal is to kill a certain number of attackers or stop the attackers from getting to the core within a certain amount of time. And that's what determines our siege warfare. It's capture the flag and destroy the gate, and that's it. And it's, it's not any capture flag, it's, it's hold the, hold the hill and, and destroy the gate. This way there is always, always going to be a system where players can lose. There is always going to be a main PvP objective and it incentivizes design of a town around the mechanics of the town for PvP. Yeah, king of the hill adjacent, that's what it's going. It's, it's king of the hill. Does that make sense? And the gate is going to be a special object. it will be like a special block that I create that is going to be like a big thing. Kind of like the scare act like scare actors kind of a thing like that, right? Where this is like a special block, it'll be something like that. Where it's like you must destroy this gate in the minute breaks you can go through it. So, cool idea for sure. I like it better than the more sessions. I think it's way better than the other system and it prevents a lot of bullshit. Like it will prevent people from being like I put my gate deep underground. I put my core in this sky, right? Like it will, it needs to take whatever the baseline regenerated node would look like when you are placing the block because when you place the core it places it on the ground wherever it is that they're at. So like the pre-fabble spawn here and they can't have modified the ground before that. So I think that fixes this problem, it fixes the overall problem that we had where like players would like shove their town into like the core of the earth or deep under the ocean or some weird bullshit, right? I guess you could still do it under the ocean because it's technically where the ground is. But all we'd have to do is basically spawn a giant prefab that would be crystal-miss centered. But I think this works. I think we could do that. And I think it's a cool system and I think it's unique through our server, so it adds a lot to the video game. You know what I mean? Unless you put the gate underground because you have an underground city, true. True, you could totally do that. Technically, the exit still going around naturally, but that's as simple as adding a requirement of your core must be exposed to the sky when initially placed. Yes, we could totally do that. I think it'd be cool to have like a town where the core is exposed to the sky and then players can then go like deep underground and like build stuff under there, right? That'd be kind of neat. Pre-faluated, I mean, like winter wind shaft, hell yeah, dude, my man knows. What about the Dingo Hoppers thing? That's important. What was it? It was like a, it's pretty familiar to emulate. And then like, something Dingo arms. I can't remember it. Uh, even good sir. What if someone joins the town? And intentionally blocks the line of sight for the core? So towns, the way that we have them set up in block-in, is that not everyone can build in every chunk, only the mayor can. So if the mayor has given you permission to do that, that mayor is an idiot. It's based like, if you're like, wow, I'm going to give everyone the ability to build. And then like some spies like I built a giant wall between the door and the town. Then like, that's a you problem, right? Maybe you're not a good mayor then, you know, still a shoot. Yeah, I think that's fine. I think that's fine to be. And that's why I want to have the 15 minute timer on it. of be like, hey, you have blocked the core. Everyone knows it's loud. And we can even tie that into a discord, like a discord ping, where we can have town alerts, they can then pop up on discord and be like, yo, this town has blocked its core. You have 15 minutes to resolve, right? And like we could put it through a discord hook and then have that happen. Can we have plots through a sign within a town? Yes, that's the idea. Different plots being assigned to different players is kind of the idea so like you have a mayor and then that mayor could be like this plot over here This chunk is assigned to you as a player and because of that you get to build on this trunk does that make sense? And they could even rent them out that's how we had it set up with Tony in the past and we could do the same kind of thing in this So like you pay a certain amount of money every week or whatever is to the town However, that's gonna go is this broken I broke the you a What a moat, count as a block up for line of sight. No, you set up a moat if you want to. Like, if you want to go out here and you want to set up a moat all the way around it, but the door is not going to work that way. It's going to be in the outside. You know, the chunks are massive now though. They are, which means you have a lot more room as a peasant. Yeah, that's fun. So here's the risks that I have with this. When you set up a town and the town increases in size, right? right? Do we keep the gate in the same spot? Or do we let you move the gate when the town changes? Or do we let you move the gate at any time? Or you could like go place another gate and then delete this gate and it's fun. Right? Does that make sense? I think we should let you move the gate to redesign it any time you want to. I don't think a layered gate makes sense. At any time of suspicious I think being able to change the location of the gate is fun. As long as you don't have an active siege waiting, like you can't redesign the base while a siege is pending. Does that make sense? Yeah, when you're under siege, you cannot redesign the base. I think that's fun. I think if somebody engages a siege and there's a siege pending, that's going to go off the next timer like the next day, but I get that should be a problem. If so, it stays where you place it? Yeah, if you try to basically the town can't change when the siege is declared. Emergency redecorating, no emergency redecorating. How about the game is placed with an air tunnel? What do you mean an air tunnel? Like the game is placed and then there's like a, like a funnel going up to it, so it places it kind of like back here. Sort of the thing. Is that what you mean? Is that make sense? Is that what you're talking about? You know, you know what I was actually thinking is what if what if the gate chunk is just a whole chunk, Right? Like, when you place a town, effectively, let me grab this here. What? There we go. Let's grab that and we'll go like, oh, that's weird. And we'll grab all the way back over to this. And I'll grab, well, I love these tools, but these tools are freaking awesome. And then we grab like that. And then we can do So when you start a town, it takes all of this space, because here's a chunk, right? It takes the centerpiece and it makes your core over here. This is going to be our core, right? And it makes this whole chunk into the core, and then it makes this whole chunk into the gate, right? That might be kind of cool, and then you just, you can never change the gate. get to choose, like you'd be like, you place the core item and it creates the core, and then you place the gate item and it turns that chunk into a gate item. How excited could we have? I'm going to be big, and then you can upgrade it from there, we can actually make a station that operates. I mean, an air tunnel from core to gate, what do you mean an air tunnel? Like what does that mean, dude? What is an air tunnel? Do you mean just open air? Why are you saying tunnel? Just an open path? we said it had to it had that line of sight between the gate and there. Yeah, every word blocks cannot be placed. Yeah, we already said that. So the idea is that it needs to have line of sight from the gate to the core. Perfect line of sight from one to one. Yeah. Yeah. You wouldn't be able, if you if you play something in a way, it should it should piss off and be like, no, you can't do that. Or like you can't do this, it would block the core. You can't un-unecore, correct. Yeah. To prevent modes, you can make modes if you want to. I guess that's fine, right? The idea is that this chunk is not modifiable. By the way, the core would not be modifiable. That is the whole idea, right? And if we make the core not modifiable, we make the gate not modifiable in the right next to each other, I think that'd be fine. that be fun. And then you just do whatever you want outside of that. The idea is that I don't want you choosing this shit. So if I make it so you can't modify two of the chunks in your town, I think that's fun. Because otherwise you're going to create pits, you're going to make a lava mode that's 15 blocks wide. You're going to do some weird bullshit. I know you are. I'm I'm on to you, like I'm on to you, so like we have to make it so that it doesn't have it in some way and we can make it cool, we can make it look cool, and then you get different designs, right? Like maybe we have a core, if you produce a core with stone, it'll make this whole centerpiece out of stone, right? Maybe we make a station where you put materials into it and it changes the design of the ground, right? So you can you can make it look like whatever you want. I'm not letting you make meet your maker. That's not going to happen. Yeah. That's not going to happen. How is easy to destroy a core? Well, that's the idea is the gates depending on the level of the gate, right? Based on what materials are used for it, it will have more or less HP. So starting towns have kind of a wooden one that's kind of shitty. And then when we, when you level it up, you can get better and better gates, which is like a crafting project. It's a a town crafting project is the idea. What do you mean gate fixation? What does that mean? Why should the core have sky access? Because if you don't have sky access on the core, you're going to dig to the core of the earth and place it there. I know you will. I'm on to your bullshit. Yeah. Like I'm super well aware of your goblinry. I know what you're going to bury it at the core of the earth. But we want to live down there, then what you do So as you have your core up top, you have a wall all the way around, and then you have tunnels going down into the earth, and that's fine. There's nothing wrong with it. And you're good. As long as you have the gates and the core and the surface, you're cool. It's all you need. Skyreds? No one can fly. Isn't it flying? Can the corby dead destroyed? Even when the gate was not destroyed? No. No it can't. So to win a siege, The offense needs to destroy at least one gate and needs to destroy or stand on and capture the flat or capture the hill on The core So they'll have to stand on the core and they'll have to destroy the gate they have to no flying over the walls Know somehow blowing yourself up. See you fly over the wall No bullshit other gliders. We're not putting gliders in it first But I like entrances to basically inaccessible if you make an entrance from safe I'm just going to donate $50 to charity. Thank you for the $50 charity that is incredibly nice of you. You're awesome, dude. Thank you. That is red. Boss move. Can you have a manapult? I guess, but it's not going to help you. Do you have to do it in order? Like, capture the core and then destroy the gate. You have to destroy the gate first, or the core is not vulnerable. The gate protects the core. If you launch all of your people over the walls somehow, and then you destroy the gate from the inside, that's fine, right? I don't know how you would do that, but to be real with you, this means that other people, if they build walls badly, if they build a fortress that is shitty, then you will be able to infiltrate it better, and it means that you have to design for defense, we're just building total water to some degree, I mean, Yes, it's just that this is just the town mechanic for for wars and I think that's fun Bull of traps you can put traps hell of a place. That's fine You want to cover in traps you have fun, right? Yeah You can fill up a traps. That's cool. You put brambles all over the goddamn place whatever you want. That's fine But during wartime they will be destroyable So do you keep that in mind Yep Manipold okay, Manipold's that's fine So many lava traps, I swear to God. You guys are goblins. Traps are intended gameplay. That's correct. Bear traps, spike traps, all that's fun. That is totally fun. But the general idea, This is gotta gate. The gate is there. Can you name the gate? What? God damn it. We're double dungeon. It's releasing soon. Ooh. Anyway, Jake, does this make sense? Does this make sense to you of what I'm trying to do here? You wanted it, writing. That's fun. I was already planning on doing that, so that's cool. You're all... Alright, so now that we've talked about that, Chat, we need to, we need to figure out one last piece. How do we handle when you upgrade the base from 3x3 to 4x4? I don't mean by materials, right? Like it should be material-based. By the way, there will be no restrictions based on total population of your town, because I don't want a solo player to be marked out from not being able, like basically marked out an unable to engage with this mechanic. If you want to be a no-life solo player that somehow builds a gigantic city, you're going to be able to be a no-life solo player that can build the gigantic city. That's totally fun. I think that's fun. There's no issue to me at all with that, so that it'll be completely materials-based, population based or the size of cities. This will start at this size. It will go up to 4 by 4 and then 5 by 5. And I think I'm going to be fine. Unless you get ready, well, yeah, if you get ready, then it gets blown up. And a harsh way to describe some of layers. If you want to be like super sweaty and get the largest city in the map is a solo player, I think that's a pretty accurate way to describe that. Like that's super hardcore no-life again, dude. Because the amount of resources you need is intended for a group of players and you've done it solo That's like giga sweat dude That's like Very sweaty behavior like I think that's a fine way to describe that and he's not a problem Oh What do we do the only odds select three five and seven you just want to me to say seven didn't you? You see today's update. Yes, we're working on game mechanic this on It's like we need a hundred dollars worth of Chinese food and still like one thing of orange chicken is what you're telling me. Singular. Just make it at home. Just make it at home. Or by four is no middle chunk. So core won't be centered. You're right. Three by three five five and seven by seven. I think that works. I think that makes a lot of sense. Yeah. So this is the smallest town size. And two of the chunks are used for game mechanics. How will the chess loading work? So the idea is that the core itself, the crystal snappy, is a lootable object. And we'll have some kind of reward in it. I don't know how that works quite yet. I don't know if it takes from their material, stash. I don't know. I have no idea. I'm not sure how I want that to work, you know. I think there is likely going to be resources done in a different way inside a block-in. I think we might do volume-based resources to make it very different from the core game. Like wood is wood, that would be a thing. And if you want to use special woods for construction, you use wood to buy construction materials from a vendor. That might be interesting. You can balance the seizures by limiting the amount you can steal based on the cost of the siege. I could see that. Yeah. You know, I could totally see that. Volume based is nice. I really like volume based currencies. I really do. Like imagine you have currencies of wood. And these are basic materials. Oh, that's weird. That's a filter tree wood and it's funny. So if we have a redwood log, right? Like this is a wood resource, whatever it's going to be, and then like a stone resource. And like you can go harvest the unique ones and get special drops of them, but you can just have basic wooden stone. What happens if there's two cities close and you try to expand? There's going to be a very large radius at which cities cannot be near each other, very large radius. In block game, that did happen, and it was a problem, and they were right up against each other and I didn't like that. That was a huge issue for the game. I want to do like a 20 block radius around a city as marked out. Like you can't, you can't have a city nearby. Does that make sense? Yeah. So no two-maid star are shooting each other? No two-maid star are shooting each other's diving. Yeah. It reserves an area for the city to go. I mean 20 chunk dude. Yeah, like huge. When I say block, I mean chunk. Yeah. We're gonna wait in the ads. I'm waiting on those hands. of the through diplomacy or BBB. I kind of just want to get rid of, like, encroachment. I think encroachment would be really bad. Yeah. Yeah, I just, I don't want to have encroachment between different towns. I think that, at that end, is of being really rough to be honest. I'm glad that they actually have greater essences in here already, as well. We do have that in block game as well, if we go pull this up for the Smith, there we go. We actually have like living fire and fire essence and crumbling earth and rocky essence and whipping winds and fleeing essence. We already have this exact system. That's quite funny. We'll just have to make new ones. Is that agent Smith pretty much, dude? All right, so let's think right of this way. I think that the way that we do this is we set up materials for the towns, right? And we have it the gold stone wood, and maybe we get other unique resources too. And the way that this works When you see a town and you blow it up, or maybe when you see a town and you loot it, instead of blowing it up, you get a percentage of the amount of these that are stored in the town. In any stone block becomes stone as a resource in the town. You throw it into the crystal and it converts it into a volume-based currency, basically. And then that can turn into a volume-based currency that comes out and a player will grab it and then they can go and take it back to their own town. And towns are fueled based on these resources. And maybe for different types of chunks, so like if you add like a farming chunk, it needs a certain amount of fertilizer each day, so a lot like ingredient poop, where you have to like throw poop into it, right? Into the core, and it has to eat that for day, right? Stuff like that, or maybe like a medical chunk and the medical chunk does that. Stone block or cobblac, any, any stone would be the idea. Have you seen this? What is this? But hiring automation and tank ring devs and designers right though that's sick. I'm looking forward to that. Nice. I honestly think that high energy or high energy or whatever the holy called it is is the go to for that. I don't know if you guys have seen that it's community modding team that is creating literally what they're talking about their high energy. So, that would be my one big vote to be real. What's wrong, Zafferoth? Is what on your own? They've reached out to that post. Did they? Let me look. Oh, shit, it's the top comment. That's funny. Yeah, these guys, they're red. I would second that 100%. What are you talking about Zafferoth? What's wrong, man? Simon City is going to talk to the energy people next week. Yeah, good, good, good, good. Because like, I honestly think that they're the best for this. On the, let me pull them up real quick. Just see you guys can see because they've been working on this the whole time. Yeah, here we go. This is the stuff I was seeing even before I tell came out. We're like, you use systems of mechanics and wind and gears to make things work. And they already started making it work again, which is really cool, so they have like a windmill to craft and like all this stuff. And if this was part of the base game, that'd be Radicell. So you can do all those kinds of different mechanics in different ways. This one actually showed them a can of cork here. I don't think it does. I think it ends too early. Yeah, they haven't shown it yet. But that's the idea with this. Siddly moving forward in development. Stage one models and having implemented. Yeah, there we go. So they were like, what if we created like a like a water mill and a windmill? And I was like, this is cool. It should actually. The idea of doing that is just really neat. Yeah, water wheels. So, if it was all mechanical energy rather than electrical energy like redstone is. Do you think it's neat? I think it's unique, right? Wouldn't give for an industrial craft, and I tell you, add it. These guys about it, this, you know? Yeah, I'd rather be, I think the idea of mechanical energy is way cooler. To me, you know? Create modern Minecraft? I've never used create, so I don't know if that's like. Yeah. And also doing magical energy, I think the idea of doing mechanical energy is cool. To me, that's very interesting. More interesting. Yeah. Why not both? Why not both? You know? Those created inspired? I've never seen create, so I wouldn't know. Yeah. It's literally just this. That's cool. You're looking at what create looks like. Okay. That's fair. So anyway, pound design, what is this? Yeah. Someone already made a redstone mod, they've already done that. are you live on twitch right now you're you're watching me on twitch and writing on twitch what what yes was that's the weirdest question I've ever received This is live, yes, you're calling ass. What are you like this? God damn it, dude. Do it in live. All right. So I think what we can do with this is we can have a feed-in block that consumes them. Any, any wood, any stone, any gold, right, and that eats it. I think that works. What do our gold is used for? Dude, what is it? What is that arm? What is that Emo? That's hilarious, dude. check your discord why what dude what what are you trying to say to me what do you mean and as it's as it's X Q C R's and as we're just I'm going to say weird that's not what content is man all right okay so let's think about resources I'm thinking about settlers of content right guys have never played settlers of Ketan before, settlers of Ketan. Settlers of Ketan is a board game, and much like monopoly, if you play it with your family, you'll end in a fist fight where no one likes each other or calls each other on holidays. It's how it works. Yeah, it's really good at that. It's a whole point of board games with the family, absolutely, obviously. You can read Max and content, you can. So the idea with content is it's a game of economics and trade routes and kind of positioning, right? It's a good game. It's a really good game actually, you've never played it before. And I'm thinking that maybe when you go to a place of town, you do a survey and it tells you what kind of resource that town produces, right? And I I think that there'd be a cool way of trading resources with other towns. I think that would meet kind of neat, you know? How viable is it going to be for a solo player with a town system? If you want to gig a sweaty no-life it, you could have a very big town as a solo player. If you want to play semi-cashily, you can have a small town of a 3x3. The first tier of town is built around the idea of 1 to 3 players. a town of seven by sevens with very large town is probably built around the idea of 25 plus players in terms of resource requirement. Does that make sense? Yeah. Poor planning, Kitan and an MMO scale. Are you going to play against Cronos? I don't know dude. If Rhonda was supposed to play block game, yeah. Oh, that game which is different, but it's still kind of similar to the game that take it to Rhid. Take it to Rhid. Take it to Rhid. It's pretty good. Alright. So let's think about resources, right? I mix the contand and kind of like the townbounding system of Windward. I never played Windward. What is that one like? I want Siege's like Eve Online. It's kind of the idea there too. So... Have you seen Kenchi? I've heard so much about Kenchi, and Zafferoth is told me a thousand times to go play Kenchi. The thousand times. I'm gonna be honest with you, Zafferoth has like really, really good game suggestions, so I should probably play Kenchi at some point. Like it just needs to happen, right? Because every time Zafferoth is like played his video game, I gotta play it, and it's incredible. That's so like... Yeah. Yeah, no matter what is going on, if he tells me to play a video game, I have to play it. If you've played for Bidin Islander for Bidin Desert, no, I don't know anything about those games. Slay the princess, I can't play. I'm not gonna play on screen. That's the kind of content I put on stream a lot of times. Grind the game, but you like it? Grind the game. It just look, all right, you've already sold me on it. You don't have to sell me more. Yeah, you just sell me more by saying the game is full of grind. Just don't play C of thieves. Okay, I want to tell you right now, I know this is probably not very popular. I don't like the idea of C of thieves because I like progression systems and that progression system seems very shallow and mostly based on cosmetics. that turned me off to the game. Even though the game is cool, even though the game is pirates, even though there's a lot of roleplay potential and neat stuff in it. I like a deeper, deeper progression system. That's all. It's 100% pessimistic, yeah. Yeah. While scrapping, I just found out that the scrap maze gives a large pile of books when you scrap it, that's funny. That's really funny. Let me go look that out, actually. It's scrap mace. It does deco book by a large. Why is that? That's really silly. Okay. Yeah, no, totally does. Primary output is deco book by a large. They must have had that as a default. Look at the maze. It's made from boards. Wait, is it really? Scrap, mace? You know, I thought it was a bug? That shit ain't a bug at all. That's hilarious. It's made out of a pile of goddamn books, dude. Look at it. That is insane. That's very funny. That is really actually very funny. I thought it was just a default. It wasn't. It was brilliant design. Cheating by osmosis. Yeah, you will learn. Okay. Chat, let's think about this. What are the types of resources a town should need to survive? We have gold? We have stone? We have wood? This aligns with mining and logging. Should we have food? So, cooking has to be in there. Water, let's think about the different professions, right? I feel like we should have stuff from each profession. For a Tier 1 town, it probably just needs mining and logging, right? Tier 1 seems just like wood and stone. So, we can take the gold out. Wood and stone makes the most sense for a Tier 1. A solo player can just have as much mining and logging as they need, right? Does that make sense? Actually, I have an idea. I have an interesting idea. What if none of these chunks can do anything until you tell them to be a thing? Like what if you place your core and then you have to choose a chunk to be the gate? Right, and then you choose the one up here to be your gate chunk. And then you choose this one to be residential, right? And then you choose this one to be a farm chunk, and each of these carries a cost, because it's zoning like Sim City, right? And then you can build on that and do whatever you want, but you can't farm on a non-farming chunk, right? Right? Too much choosing. That's the whole point. Choosing is fun. I think that's cool. I promise you there's nothing more important than beer. I mean, we could make beer. We could make you have beer. Yeah, Maruay to set Zoning exactly. And then the Zoning will cost. It'll carry a weight of cost per day. Reson also limits what is possible. Yes, exactly. The zone limits what is possible. So, in a residential zone, you can't farm crops. Right? Like crops won't be able to be placed or drop any materials. Does that make sense? Mining chunk? You could have a mining chunk? And that mining chunk maybe it's slowly regenerates or. Right? You could have full just farms or a crafting chunk, a chef's chunk. chunk. And then you can build like a chef's table and there. Maybe it comes with a chef's table. Bed's only placeable and residential. That'd be kind of cool. Yeah. Yeah, I could see that. Well, people who like the challenge of living on a single chunk, then play a different game. That's not what we're doing. Like this isn't for everyone thing. This is a, I want to build a it counts as them that works in the social sandbox, right? And it's going to be a modular tan system where you build things. Why not have a structure then generates or instead of physically mining out of the world? We could do that. You could have a structure that generates or maybe it's like a maybe it's a mining chunk and that mining chunk generates or out of it, and you have to play a mini game to get it out or some shit. The gate chunk will only have the gate. Sounds like a wasted empty chunk. But maybe a barracks in there. Maybe having a barracks, right? Maybe something, but the idea is that the gate needs to have line of sight to the town. To the town core. You need to easily have a farmstead with six farms, one residential, one gate, one core. Yeah, you could have one gate, one core, one residential and everything else is farms. You could totally do that, right? And I think that the idea of that is that like a farm requires a certain amount of ingredient poop every day in order to build that. Right? So like otherwise, if you don't have it, then the farm goes into destruction for some shit. We could do something with that. Yeah. What a farm chunk also be a ranch chunk. Yeah, yeah, I think we could do that. I think it makes sense. We'll resources be tradable. Yes, that is the big idea. So like, let's say you're making an over production of resources and you're like, I have made a bunch of wood resources and this town needs wood resources. You'd sell that on the auction house and everything will stack up to 100. So like if you need resources and you have coin, you can buy them from another player. That'd be the whole idea with that. And I think that that works really well. I think that works just fun. So yes. Zone chunks have upgraded specializations. Yes. That would be the idea with it. So like, let's say that we have a shift chunk, right? And like you can have a shift station in that chunk. Maybe that's how it upgrades. You upgraded that way. I need to think about this because there are kind of a couple ways to do this. Where you build your base, or we make a bunch of pre-fabs that are the chunks for your base. If that makes sense. And I don't know which one would work because if we did like tears of it, then I could make it automatically upgrade, which would be kind of cool. We're like it builds for you sort of the thing, but I think it removes the creativity of the fun of that, right? What if you did a combo? Yeah, I don't think like full prefabs is fun. I think the only thing that I need to prefab that has to be like that is the core and the door. Like those are the things that have to be pre-fabs because that is functionally important to the game. You know, upgrade should be stats. Sure. Yeah. I could see that stats and other stuff. We could even make it so that your base can give you a buff that's permanent on your character as long as you're part of that town. As long as you're like a citizen of that town and have a bed, you know, like if there's a If there's a residential zone set for you, you could totally have that work, right? Tier one would only buildings. Like maybe, yeah, maybe you can't build out of stone until you get to Tier 2 for that plot, right? Like it has to be made out of wood. I think that would work, right? It allows more block types. So you guys can build whatever you want, but it's like Tier 1 you can only make wood structures. Number two, you now get to incorporate stone. Two, three, you now get to incorporate metal, right? Does that make sense? I think that gives you guys the freedom to be creative, but makes it so as still thematically visual as to what tear you're on. It would also offer prefabs if people want them. We could probably do prefabs if people want them. I think we could do that. Bricks might be cool, industrial it. We can even bring it up to the industrial age. If we want to do it, right? And be like, you can produce bricks now. That's what heavy industry, we might not have heavy industry, right? Yeah. That'd be a bit much, I think heavy industry gets a bit weird, because then we're going into like machinery. Maybe when I do artificial, but that's more magic industry. It's more magic industry. It's high magic steam punk, was it what I like? Yes, steam punk it out, I think it's fun. I think this is going to work really well, and I think it's going to be the defining system of our server. Because like the way that I feel about this is we need to offer something that is unique that is not available on other servers. It can't just be high-tailed, but as a code of paint on high-tail. It has to be unique to us. We are creating a system that is not available anywhere else. Right? And I think that this town system is what does that for our servers. So we have to make it cool, you know. Make a profession that makes prefabs to sell. Could do that? Yeah, I think that'd be fun. I don't think that'd be a problem. And then maybe not even a profession, maybe they just did just like a vendor. It does that be like, hey, here's a residential basic pre-fem. An architect that sells that to you and then sells either the thing that unfolds and builds the base or some shit. That's sure if you've seen create mod for MC, but that could be interesting. I have not everyone keeps ringing up. Yeah. Looking to mine colonies, also as a server going to be NA based, a server will be NA based, but I'm thinking about putting it on US East. And the reason why is because then we get a European's plan up with low ping, which we've done in the plot. So, yeah, our town's going to be out in the overworld or in their own realm through a gate. They're going to be out in the overworld. Yeah, fully out in the overworld, 100%. When can you get your in-game yacht, anaret? Can you please give me a high-tail? I don't have high-tail to get you. You haven't been able to get it? Okay, I'm going to be honest with you. If you can't financially afford it, and just wait, it's in very early access. There's a lot of shit that's not working yet. I would just wait. Honestly, don't. If you're feeling fomo, that's when you should not be buying things. Like, don't buy it because you're like, just stress to that you don't own it, and you're going to miss out. It's got, it's give it time to cook, you know, and wait and save up. It's just 20 bucks. And it's localized for prices. So just wait, no. Yeah. Can we get floating landboats? You mean like an airship? Who's out of your asking for? But the FOMO it hurts, if you're feeling FOMO that means that you're either being manipulated or manipulating in your self based on a social constraint, neither of those things is good. Don't do it. Don't do it, man. Yeah, it needs time to cook, it does. Okay, so, kind of think about this. We got our three, three pieces there. Is there a way to unselect chunk? There we go. I've had it. Yeah. Don't cry if you get for me. Ok boy. Mullen 159 with 500 bits said, Boe you need to wake up from this time loop. It's 2026 now. And if you don't wake up FRP this time loop chat, with give the mod's bread and spam 7. Oh no, it's 2 late 777 quatchure ds. 777 treat ds. 777 geodesy ds. 777 under cilion. There it's one big bamboo dude. One big old thick bamboo. Thick bamboo. Adds a thick bamboo'sl. It's too thick, what does Paolo? That's a weird tree. Wind willow. Oh, it's magic in there. I think people have a fear of missing out on 7's good. Eskimo OEMN I said have you noticed that there are a few building restrictions. Minor ones but if you are a decorator, it becomes much more noticeable. Like half slabs don't allow shells to be placed on their backside. Or ropes, chains not allowing chandeliers to hang off them. Let me show you something. I think this is important. I think that that is only like that because you are not thinking in terms of high-till, you're thinking in terms of Minecraft. And this is an example of what I mean by that. This person was trying to build using diagonal rope to add detail to their house. And then they went, wait, I'm playing high-till. So they made diagonal beams. And now the diagonal beams are in the game. You can just do that in high tail. You could just do that. You don't need to use the internal systems of high tail. You can just do that. Just fix it. Now your server has diagonal beams. So if you're ever saying they're being like, man, I can't do that thing. Yes, you can. Sandilators require a solid block above it. At core needs modification. Do you want to know how to modify that? Let's go into the acid editor. And I'll show you. I'll pull it up. What is a shandeler called? The shandeler? Bring it to your Tavron Shandeler. These are the items. Go down here to Support. See what they said to Support? Up. Delete that. You're done. That's it. That's all you have to do. That's all you have to do. Most people just want to play without modifying themselves. Totally understood. However, the brilliance of high-tail is that if it ever bothers you, you just change it. That's the point. You don't have to go through an entire course on learning how to mod the game. You don't need to go and open Java. You don't need to go and recompile anything and put it on the server. You need to make a client-side mod. You can just open it as the server owner and delete that section and it no longer needs support. And that's it. Doesn't that help in exploration? Yes, it does. Because the moment that you do this, it changes every single instance of it across the entirety of the server, permanently. Forever. Do you think Riot Fumble than Cancelsing Highfield? Absolutely. 100% see you just change it and then you leave it alone. In fact, I'll show you how to change it. You just say override asset for eight and then delete this and now in game, the tavern shandalier. I can type this. Oh, we got ads. Tavern shandalier no longer needs that and you can just place it. I don't know how to place it though. Oh, let's do an weird shit. Hold up. Vision enabled. How do we place these normal? Is that a placeable normal? What kind of a block is that? What is its interactions? Oh, it doesn't even have an interaction. How do you place these normalized? Is that the wrong kind of shandler? Read all that one. or an extra tabernshannel here. Block type, where's our interaction for this? In our actions. Do none of these have a freaking interaction? How does that shit work? Place from underneath something? Why is it game doing that? Stop it. There we go. That doesn't seem to be working. Nope, that is not functioning. That shantelayer is three blocks wide. Oh, there we go. Done. I didn't realize they were so big. All right, we're back. So as you can see, I've removed support from this. So now, it doesn't need anything above it. And every single instance of this permanently will be this way. And if you want to change it back, all you have to do is go into your version of this, which is our channel there and delete it. And when I do this, it might crash the server for a moment. It might freak out. We're not. And as you can see, it just broke it. All I did was remove this support variable. That's it. So if you remove support, that means that it no longer needs to have a supporting block. And you can tell that it needs support up, down, left, right, blah, blah, whatever direction you want. So just add that and you're good to go. And like, we'll speed run it. You guys want to get a speed run of this, so you can see how this works? Let's go grab this. I'm going to do, we'll do some stone bricks real fast. Like that. And then we'll do chain from this. You love speedruns of it? Yeah. So set up a chain, right? And we got our stone book, brick. So all you have to do, we'll grab the chandelier, and the layer. We're gonna get a wind-temple chandelier. This is another one of the ones. And you can put it there and it looks really cool. When you break that block, it looks like this one still works. So we need to get a different one. Grab that one, Do this. Is this one of the ones you can't have? Okay, there we go. That one can't work, right? So when you place this and then you put this on it and then you break that block, it causes us to fall off, right? So all you have to do is you go up here, creative tools, asset editor. That'll pop up this window right here. And after you pop up that window, you need to pull the fair and shandler in this case. going to override the asset and you can see it's going to pirate software block in. So all you have to do is go up here and say add pack and put in your information and we'll make your own pack. So you say override asset, create your own, go into here where it says support. This right here is where it is doing the supports. So it's saying I have to support a block that is above me. It's got to be up to delete that. And now if you go back here into Faren, like the Faren block that we have here, we've flip this block back up above it, view this, and then delete that, it will no longer disappear. And now, you can just do it like this. Then you can do that for whatever you want. If you want to remove its support feature, you can just do that, make your own modified version, and you're good to go. And that'll be like that for every single one of them you say on your server from that one. But the changes you make an asset editor, be account wide, or only on that world. It's on that world. It's on that world permanently. And then that's good, you're good to go. Whoop! Whatever role it's attached to for mods, right? So like our server, that was done in a live server there. Wanna swing the channel here? Yeah. It's really simple to do though, and now we can delete this, and now it's gonna break and be upset. But like whatever. If you delete it, to be clear, if you delete your overrated version, you won't be able to see the item in game. It'll be broken. So what'll happen is you need to restart your server, And it will revert back to the original one when you do that. And that's it. How do you override a read on the asset? Click on this. Click the override asset at top right corner. And you're done. You're going to go. You just click that. And now you're creating your own version. That's it. Read only just means you can't modify the original version of it. You know. You can also do really dumb shit like Make a block of your own face. or hide it in the ground or like make it sink into the grass you know you can just do that how do you get the block in all you do is you make a new block you make an item you make an item and you set its it's block properties like watch this we're going to hear I'm going to say I want to make a new item we're I'm going to go back into my block game thing here and we say block zafferoth, right? And we'll create that item and then in that block that we just made for block zafferoth because you want to bet item. We're going to go down to block down here and we're going to say create embedded. So it's making its own block type in here. And we're going to say block textures. Make our own texture on this. That texture is going to be under items consumables potions. I guess actually no, we'll do block textures and we'll make it block lemon. make it block lemon and then I'll go up to here and we got to find player animation ID reference existing. We're going to say block and now it's going to be in the game and we'll say Zaffer Roth and it won't have an icon right now but we can still place it in the ground and now the block's in the game and now we can put it in World Gen and mine it and give it stats and make it blow up when you poke it or whatever like whatever you want it to do. It's very fast, everything is very fast. Can you imagine the moon to your face like Zelda's Majora's mask? My friend, do I have the Click for you. Did I got into very deeply using the weather system? Watch this. Pretty cool, right? You know my favorite part about it is. I think my favorite part about it is at night when the moon comes out. Yes, you can change the moon to your own place. Yes, you can't. Ah, that's no moon? Exactly. Anyway, I have the short. I already did it. you got them right. Any good documentation of what it requires is server reset to refresh. No, it's mostly just kind of ham-fisted brute, like it figured out some stuff that just doesn't work until you do a restart, and I've been reporting that back to the devs to get them to fix it. This is a lot of shit that just doesn't work very well. Yeah. Now, speaking of shorts, I think I need to set up the shirt from the deck. Because of having yet. One moment, be sure it is too good. Now this is, this is, this has got me the other day, got damn it. This is what I got got him. There we go. What is Monning Hightown? Is this sure? Got it. got it and then put this short out probably today actually we'll probably do the other one tomorrow put this out at noon schedule I'm setting up the shorts because I keep forgetting to do this modding high-tail concept today the other one comes out tomorrow that way I can set up two in a while, I don't know if it'd be a noise. I do. Save. But you know, it's really, I think a lot of people don't realize how fast this is. The play we should and I move stuff around. You know, I think that's very, very fast. What is this? That's a nice setting, but what if you don't run the server, then you don't have the ability to do that. You don't run the server, then you don't run the server. If you're running a local client, then you are the owner of the local client and accounts as a local server and you're good to go. But if you don't have control of the server, you don't get to make decisions over how the server works, and you'd have to request that from the server owner, which I think is good, because if you can just modify how the game works, that'd be really weird, right? Yeah. Yeah, that's how it should be, exactly. I'd be very strange, otherwise. Oh, did I set up the video for the day? I did not set up the video. Did I announce the video yesterday? Was I done? Oh, no, I didn't announce the video yesterday, I suck. It is Bale's Echo. I think Claire Alamode had used to be an astute. I keep forgetting to do this, because it's like not a normal thing that I have to do, it's an eye to do it, multiple of them, the same time. I was a little sleepy and broken yesterday, that's true. My brain was slug-moted. Okay, clear all the mode, Vales Echo, what shorts came up? That one was the cranberry incident, and I've released the moon and never forget since then. Done. Then they will do. Clear all the mode, and Vales Echo. There's that, there we go. You got to get these videos at, and then the moon short. We figured out, we actually figured out why people weren't getting notifications on videos by the way, for like shorts and shit, and it's, uh, you can fix it by unsubscribing and resubscribing to the YouTube channel that it fixes it. We love hardbound music, hell yeah, I did, there we go. These are out now, and it works. What is this? What is this Simon High Pixel post? What have they done? Let's see, seeing artists learning great with World Gen V2 is incredible. The vision for many years ago is becoming reality. All this with no code, just a note editor that can be learned by anyone in just few days. Yeah, no, it's really awesome. and I picked it up very quickly, I really enjoyed it so far. What you've visioned for right there's world generation is that is to maintain that system. $264 donated $25 to charity. Boss, thank you to $25 to charity, you were amazing. Thank you very, very much, dude. Just to note it, it can be learned by anyone just a few days. What I envisioned for high-tills world generation is to maintain that sense of wonder and exploration from start to finish. Wherever you go, it should feel handcrafted and mysterious that yet infinitely generated. never the same experience. Every time you play high-tail, it should feel like a new journey refresh that sense of wonder and exploration. We're very different from any other block games. We want you to push you to explore and we'll give you the right tools to do it. Yes. Yes. Yes. Artists are now in control of the world's being created and it couldn't be more excited about the future. All this is a very high focus for adventure mode. I'll be hiring 15 world designers in the coming months, starting with salaries between 80K and 100K USD. This is LauncherMork, we're going to make more than Orbis. We're going to create many worlds in the years to come. We need hundreds of biomes. Each with handcrafted prefabs and much more is a very ambitious work but rest assured, players will be able to visit some of what is in progress in the future updates via the gateways and other special events. Hundreds of points. Look at some of these wild-ass world, Steve. And they just posted like that world that was made. Try making a floating cliff beach by him. The only problem is the dark shadow is that the floating island's cast. Not sure if there's a solution to that. That's cool as hell. That's really cool. I love that he posted this while showcasing a creator in the community. You know? Like this is, you know, the World Gen V, two stuff is really cool. I was working on a desert biome that I wanted to have tunnels through it with like bugs. And then I was like, we really got to figure out our town system, you know. Like that's really got to be the way that it works. The idea with hundreds of biomes, who posted this? This is Simon Hippixel, he owns Hi-Till. So, yeah. Yeah, this is what Starfield could have been. Makes me very sad every time. Don't be sad. Be high tail instead. Will you be able to have pearls between worlds? Yes. So like you can actually set that up already. The end game that I want to have for block him is I want to make it so that you guys can take a portal like one of these the ancient device. build this, or we have one, and then you take keys, and those keys can be modified based on the interactions that you have or the materials that you've used on it, and then you summon a portal using that, and it sends you to a temporary environment that you can then go and explore and get the resources from and get out before the timer comes out. And this key is completely modified based on the resources that you got put into it. So that's what I wanted to do for our end game. And I'm excited for it. It should be cool. Yeah, kind of like a map's in Path of Exile is what I want to build. Yeah. Yeah, no, not solo leveling. No. That sounds like a vault, like a vault in, you know, shoot against game or like a map in Path of Exile, or any of that. All of that works, right? Yeah, sounds like a vault. Hunters in Minecraft. I don't know what vault Hunters in Minecraft is. So I'm thinking more like a greater rift in Diablo or a map in Path of Exile or a vault in borderlands where there's like a boss in it Like that's the kind of stuff that I'm thinking of. I don't know what Vultunters is. It's a dungeon crawler mod back. Okay, yeah, I don't know. I don't know anything about that. I'm thinking of other more traditional games. I'm going to be honest with you dude. As much as Jake and I work on the mod like for for block game as much as we do that. I don't know anything about the rest of the mods that exist in Minecraft because I've just been head down working on ours for years I have stayed away from every other one that exists out there and just built what felt cool Right like that's just kind of how that's gone Sounds like it's based on vaults from borderlands could be yeah totally could be pretty much same except create and vault hunters. Okay fair. Yeah I don't know anything about it If you only know about create and vault hunters, I don't know about create or vault hunters, I know about luck firms And that's about it because the rest of it is stuff that we built mostly in us, right? But you still were getting high-pilest stuff. Yeah, so I'm working on porting our MMO to To high-fail. What we're doing right now is we're designing out We're designing out basically how the town system is going to work and we've been talking about all day and I think I've got a really good understanding of what I want to do with it. And I'm just working on town resources and thinking about, like, how do we design these out? Then we're going to create a game design document for that. And that'll be our source of truth when we're designing out when we're implementing, rather, the town system. This is really important to understand, because if you don't do this process in game development, you're going to light your own ass on fire about a month from then. You sit down, you think about what works. You write it down on paper, you work out all the Kings that you can theorize from there and then you build it. So this is the phase of like let's do that before we let ourselves And fire for no reason later on because that wouldn't be very fun. That'd be really shitty later, you know I think that would suck actually Let's grab that dirt and put it there then The tancister for me actually should be your go to it's so good. I disagree entirely I think I want to do something totally different different. Yeah. Love this community? Thanks, man. You're awesome. You're part of it. That's why it's so good. You're baby chicken didn't grow up, but one of your chickens did more if into a different biome chicken? What? Oh, did you? Did you have the baby chicken grow up in like an undead zone and it turned into an undead chicken? Because that's really funny if so. That's like really funny. Can you find books and spells and I feel been a lot? I know idea. I've just been making her in. the all that's think about this so let's think about the kinds of chunks that we can make right let's let's get rid of this for a moment and and then one to three and size so we're going to say name and population size. Right. So what is the name of an individual one? I guess we homestead, right? What goes up from homestead, village? Right? We're going to do towns for sizes first. I think it's bigger than a village. I think a hamlet is large. Yeah, like a homestead and then camp. I think it's like on, no, no, I don't think we should have that. Is a hamlet like a baby ham? No, like a hamlet. Pull this up. Hamlet. And... size. The Hamlet is a very small, unincorporated settlement, generally smaller than a village, often with just a few homes, and a few are no services like shops or a church. I guess we could do homestead and then Hamlet. Right? It'll have a church. Hamlet is small. Homestead, Hamlet, Village, Town, and then what? And then what? What do we call after one? This gets a city, you know? Does it town in city? And then an empire, right? I feel like it should be called an empire at some point. Yeah. Metropolis? Should be Metropolis. Yeah, city Metropolis. Metropolis. And then we can do... Let's do this. Oh no. Okay, population of a team. J.L.I.G.H.T.N.I.M.G.B.O.L.T. 213-040 dollars to charity. Boss, actually boss, didn't you? Hell yeah, didn't. Thank you for the $40 charity you were amazing. You're awesome, didn't you? You're not in states of blocks and easily abbreviated to USB if you want to name your city that, you can do it. I got to say if the USA is so good, why did they invent USB? Good question. A good question, I think. We could probably do this as like, seven to 12 players on this. And then this one's going to be like, I think the population should be much larger. for these. Let's think about the great size, right? 13 by 13 is enormous. I think at a metropolis size it's so big that you can't see from one side of the city to the other and I think that's fine right I feel like this should be like a hundred plus players I think it should be enormous 11 by 11 is already enormous. This is already huge right If you have a 13 by 13 you could over a hundred people there exactly it's got to be like a hundred plus or a city like that size and like that's that's a theoretical it's not even a requirement kind of thing. I like this a chunk it's the size of this block that we're in it's 32 by 32 like look at this. So like chunk that's a chunk in high tail. It's four times the size of a chunk in Minecraft. It is enormous. What I was using for a high tail been looking around you can use either apex or shock bite, either of them have treated us very well. Yet they're huge, dude. Like the chunks in this are enormous. First of all, a large homestead hamlet village town city metropolis capital city. I don't think we need one higher than capital city. Then higher than metropolis. I think metropolis is fine, dude. Because we've got homestead hamlet village town city metropolis. I think having six tiers is just fine with me. Can you give us a way to lock doors? Yeah, no, that'll be absolutely doable. Not a problem at all. 13 by 13 is enormous, dude. Yeah. And I think the way that we do this is we just kind of cap it out for that. Because one of the problems that we had inside of block game standard in Minecraft was we had an issue where you were grabbing individual chunks and this turned out kind of stupid, where basically people would make like long snakes of chunks and it was just like a freaking, it's a mess, dude. Because he used his town. So I think I think this should just increase in size, like a big square each time. And I think that works just fine. Yeah. Your girlfriend said a one by one is huge. You marry her. That's. Yep. Congratulations. That's the one for you, you know? because like if we're thinking about this in terms of size when you go for a 3 by 3 to a 5 by 5 that is enormously larger like that is enormously larger because you're going from like let's go effect of chunk size, right? We're gonna put this out and say jumps, right? It's not like that. Now I go down to this and be like, this is nine chunks and then this one is a whopping 25 chunks, right? Like that's that's enormous. That is absolutely huge for size and crease between these. are we doubling each time? I think we're actually more than doubling each time now that's that might be too big Yeah, that might be too big man Yeah, that might be too big is an area of 173,000 blocks, I think a hundred players maintaining that is totally fun, you know? Yeah, for by four hamlets seems fun, yeah, but then you can't have a center block. The point of it is to keep it is to keep it grid sized where it's odd, right? Okay, better idea, better idea, if we have it as a one by one, it's just a claim. And because of that, every town starts off as a claim, and you have to get the crystal to make it a homestead. Yeah, so then we have, and I know you're gonna love this, seven tiers. Right? I think that's fun. And it can't be, if it's a one by one town, it cannot be caged. And I think that's fun. Yeah, I think that'll be fun. That way if you want to get bigger you have to fight. Let's think about this though. I want to think about it. Also, let's go to Calc. It's going to be 13 times 32 times 416. You would have 173,000 blocks, square blocks, and a metropolis. That's enormous. That is enormous, dude. That's that's crazy dude. When you put down a 3x3, there's a protect the 13x13 area for expansion. Yeah, no, it just 20, 20, 20. When you put down the 1x1, you can't place it if it's too close to another down, is the idea. I've tried stressing how many goblins can be on a server once? No, Not yet. We are in set it up for it. There's like the pop on it, so too low. Yeah, I think so. I'm gonna have to work on that. Give me a second. I'm gonna go use the bathroom. I have a judge. It's freezing. Jesus. It is 24 degrees outside. My yard is frozen. When it was toasted, not for me. I came from California. My yard is frozen. Bullshit. Bullshit outside. Okay. using hamburger units? Yeah, I measure my temperature and feet. It's 24 feet out. Yeah. It's 24 feet. 24 is fine, you silly American? It's negative 4 cent of pizza. All right. Sorry, I got to put it in theory or math for you. I don't So why you guys measure and set a piece for dickiness? You got two feet, set a piece, have a hundred, why would you do that? So these seven here, it feels like they're three, it feels like I'm dying outside, like it's bad. The reason why it feels bad is there's fog out right now. It is foggy and only 24 degrees, so the moment you outside, the fog sticks to you and and then turns to ice. Ha ha ha ha. It feels very bad. Very bad. Yeah, no, it's not a fun feeling. Yeah. Yeah, human-called blows, dude. It's just like instantly frozen death block. Not a fan. Really not a fan, little. it's like super weird feeling to it is the inside it's very dry so my hair is doing all this weird shit you know what I mean it's just gonna be like that now it's fun let it be the way that it is isn't slash stress test command don't know if you truly have to set up anything for it yet but built in yeah I don't I don't need to do that. We're on an eight gig of RAM server. It is not. It is not made for prime thought deal. When we get to prime time with resources, we will do that. That is not the time. Okay, so number of chunks for this. If we're really going to do this, I'm a little bit But it concerned with the size of this, like a little bit, honestly. I don't think this is the right solution, because that's too big. That's probably too many chunks, right? I feel like 81 chunks is a lot of chunks. Would you release a video to choose people to update their servers? I mean, you just restarted. So like there's nothing special there, right? That might be too big, then. That might unironically be too many chunks. Draw the chunks out. I mean, in terms of size, you mean? Because like, you know, actually, I feel like this is front-loaded. It is front-loaded because we're just increasing it by, by two each time. So, the biggest jump is from 9 to 25. I think the biggest jump is from 9 to 25. And I think that's fine, right? So, this should be more like 2 to 6 people. This should be more like 10 plus. Right? This should be more like 30 plus. This one should be like 50 plus somewhere in there, you know, is that make sense? I guess we just do it like this. And you don't need that population. It's not required. It's more like a, hey, this is about the size that it needs to be. I'm mostly trying to work out like what is the amount that we really need in terms of resource. in terms of resource requirement, like how many people can easily live on a nine block grid. You know, I'm said it's like a big farmhouse, two adults may be third, fourth, the grandparents and two kids. Yeah, yeah. And I think four plus population of that is pretty fun. We're seven, eight, and nine, you know what I know. You're not ready for that. 169 is a lot, that is a lot of blocks, because we could do 32 times 32, times 169, right? And that's 173,000 blocks. Like that may be too many. We may cut off the metropolis, you know? It is a lot, but many of those are owned by unique individuals. True. Which 75 worked for City? I think it would. Yeah. Because you have 120 at one blocks, right? And the reason why I'm saying population is I think that's how many people you need to maintain it. Not how many people could potentially live there. how many you need to maintain the city in terms of man hour effort, right? I'm thinking like two hours a day, maybe even an hour a day. So if you do it all in the weekend, you do like an eight hour play session. You alone could probably maintain a homestead if you go in crazy, right? Instead of squaring chunks when I'd add a number of chunks, I have that. This is the number of chunks. That's the number of chunks. And then this is the number of blocks within all of those chunks. So we do 121, right? And then you do, let me grab another one of these. We do 32 times 32, which is the total number of blocks in a chunk on one layer. You mean like plus 3 each level? Like plus 3 chunks? Hmm. I was thinking of making it grow out as a circle or as a square I guess. Is that makes sense? Because if we do it in that way, where it becomes elongated, we saw this happen in the block game server and I'm trying to avoid this. We're basically like a town, we can just make that disappear for a second. Like a town, the way that it would work is people would make a town and then they would like extend it all the way and like a big long line and this was just, this was just kind of stupid. Right? And it's just really annoying. So like that became a problem very quickly and the other thing is is because now we have a town system where walls matter, you would make a town and then four other towns would be formed by your friends around that and form a wall system around it so to get to your core they'd have to fight a town to fight your town. So I know you would do this. Like I know this is what would happen. I don't want that. So towns will just increase in size like a rushing nesting doll and just go like that, which I think is much better. Make rules so next you can only claim so far from the center. It's already doing it, technically by doing this, and I'm that's fun. But how close town claims can be from each other? I'm just going to make it a square, man. Like if we make it so that you choose individual chunks, it's going to be so messy. What stops nine people from making it three by three climb? And since the climbs are unreadable, it's technically a home set that can't be read in. Nine people from making a three by three climb? No, no, no, no, no, you can't make a three by three climb. You can only make a one by one. Yeah, I can adjust this later. Here's the problem. This is what you need to understand. I'm going to make it a square to start. And if this feels bad, we can adapt. If we go the extra mile and do the individual claiming system first, and it feels bad, we can't adapt. That's the problem. So we might adapt later. Might if it's needed, but it doesn't seem like it's needed, right? I'm blind. I'm blind, I'd rather I'd rather I'd rather. There we go. It's possible obstructed from expanding. possible to be obstructive from expanding not necessarily I mean if there's a mountain away you just eat it you know. Be cool if you add some chunks they can be moved to make unique shapes of cities. Fair that is fair and that is what people did before. The issue is it leads immediately to abuse so that it has to be some kind of a system of expansion that makes sense. right and I just don't know how that would be quite yet. But making a giga city of 13 by 13 seems pretty cool. Squares are fine. I think squares are fine for now. I think squares are fine for now. If someone claims next to you, only you can be going to say no, nobody can claim next to you. We're going to make a gigantic radius around a claim that says no to everybody else. It'll be 20 by 20. It'll be enormous. So the closest that you claim can be to each other is 40 chunks away from one or another. So that in that way, if we, I'm going to make another layer here, we'll make this one disappear. If you have a city over here, right, let me get rid of that. There we go. If you have a city over here, and you want to build another city over here, there is a radius of 20 chunks out in all directions where nothing can exist. So this is 20. Does that make sense? Yeah, it's a margin. It's a border around the whole thing. Be like, no, can't do that. And if you try to add it here, it'll be like, no, nah, because you can't get your border in there. That is a lot. Yes. Yes, it is. If you break that growth, 20 from the claim, yes, buffers on. Can't people use that to hunt towns, whatever. They still have to, the reason why I'm doing this, think about how long it takes you to walk that distance. This is time. Do you want it to be easy to find a town? Or do you want it to take time for them to get to you? So they have to do it at cost to themselves, right? You want them to take time to go and on radio. It should be difficult for the attacker. That's the distances defense bingo. And you just be 40 from the center. Otherwise, Metropolis would touch another at max scale. No, because it'd be 13 by 13. You'd always have, so the max city size would be 13 out from the center, which means that there's a buffer no man's land of seven chunks. So if both of these, however, if both of them somehow became Metro's, there would be a 14 block barrier or 14 chunk barrier in the middle where no one could be. Which I think is fun. Does that make sense? Yeah, bigger cities have less distance and less defense. You're figuring out. You're figuring out. Now you're getting it. A, because I want you to get attacked when you're a big ass city. Origin should be a portal location. Yes, origin will be a portal location. There is going to be a portal network that takes you through a giant network of other portals called the Gartha. A Gartha will be the place that you use to go back to origin city. And it will not be in mid-Gurne. It will not be present in mid-Gurne. Mid-Gurne is going to be only player cities. Origin will be its own instance, its own world. Can you live in origin city if you want to? Yes. Yeah. You won't be able to build a house, but you'll have personal storage, every player will have personal storage inside of origin city. And we might change the name, right? So like, in terms of all of this, this is only if you want to engage with this. If you want to live in, yeah, rinse-gate bank, exactly. If you want to live in origin, which is the name of our starting city, origin is actually like a NPC town. You just live there. You can just live there, and you don't have to deal with any of this shit. Yeah, towns were mad at third of your storage before they weren't it sucked. It was not fun. I don't want to do that. I don't want that to be a thing. Yeah, you just need I want you to have a lot of storage for personal storage instead of ordinary. When I call it as garden, because it's for the home of the goddess, right? The idea is that you are a yutamime. Are you not, you're not, you're not. You are in, there's, there's the yutamime, there's musspelheim, there's murkheim, there's mid-garden, and then you are, I think it's blown I don't have one of, do I call you full enough? I call you something else. I think I call you something else. You were not a full enough. You are a, I'm gonna make sure. I'm here. You're nine here. Yeah. I'm here here. Right. You're like a mercenary dude, one of the chosen though. That's the idea. Yeah. You minecraft, this were blocking lives. We're moving. Read can't go up these messages. He's right. What do you see right about? User, what do you say? 13 by 13 would be 60 each side. Let me see. Let me see here. I may have done the math wrong. So if you have 13 from the center, the center one is one and then two, right? all the way up to 13 and we're counting the first one is one right and it goes out to a length of 20 shouldn't you have 7 left over? Am I doing this wrong? 13 from the center would be a 25 by 25? No? 13 by 13 is not 13 from the center though. Let me think about this. As if we do this, we do 13 by 13. This would be the central block, right? And that means it's 13 blocks up and 13 blocks the side, which means that this one would be on the, let's see, how many blocks would it be? So you do 6 and 6. So you'd be 6 down here, 6 up here, and then this is the one in the center, yeah? That's the 7th one in the center, effectively. So, 6 on each side, 6 blocks of each side. So, it'd be, if we have a 20 by 20, that means it would be 6 blocks out. Does that make sense? See, yeah, I was diagramming it wrong. I was thinking 26 by 26, you totally read. That's what I was like, I was so confused. I was like, wait a minute. I was describing this too quickly, and the math is wrong. Let's go fix this. So this would instead be six blocks at a 20 distance and a 20 distance on a 13 by 13. This would be up to six blocks out in this direction, which means that we now have a 14 block space on this side. So be enormous. It actually be enormous there. And this would be six there. Do we think that's too big or do we want to do 10? I think within 10 blocks. Yeah, I think within 10 chunks makes more sense. I think 20 is too big. So we did this. How big are we going up to 13, 13? So this would be four chunks, right? Chunk that block. Yeah, we're doing chunks. So if we do 10, it would be six chunks and then four chunks of this distance. And then this side would then be another four. And then this side would be six. If there's two metropolis is next to each other. Yeah. So it would be eight. It'd be an eight chunk distance between the two cities of no man's land. I think that's fine. For me, that seems fine. Yeah, there are two metropolis. If it's if it's two homesteads, you've got a distance of one, right? And then on this side, you'd have a distance of nine. And this one would be a distance of one and a distance of nine. So this one would be eight between. And this one would be 18 chunks between. I think that's fine, dude. You're doing an action of creation. No, it's just a pride tell no we're doing our own thing. I think It's better for me. Or I think would be field to cluttered. I think I see idea. You got two metropolis next to each other, dude. It's got to be cluttered. Like that's two major cities. That's like two of the biggest cities in the entire map or next to each other. And probably war all the time, you know? Yeah, that's got to be idea there. It's also double what verse what MC was. No, it's chunks are four times as large. They are 32 by 32 instead of 16 by 16. So if we go pull this up, right, and we take a look at this in-game, this is the size of a chunk in it. It's enormous, dude. What drives the war? Resources. We'll talk about the next. Like, it resources are the way to drive that, but look how big the chunk is, man. And if you compare that to like Minecraft, let go, go, go, go, right, Minecraft, I'm going to do F3G, right? Look at the size of a chunk in Minecraft. And look at the size of a chunk in high tail. it's dramatic like the size of it is enormous right so like yeah and when you get out of these inside the house and some burden yeah it's four times as big because it's 32 by 32 versus 16 by 16 so you can fit four of Minecraft's chunks into one in high-tilt zone. Yeah. Double in both dimensions, four times bigger. Bingo. Yep. No, it's not eight times. It's four times. So you do 16 by 16, yeah, for my craft. You can do that four times instead of a 32 by 32. So it's four times. Can we get slash home teleports? These are just towns one. Dad, I need to figure out. I need to figure out if I want to do teleportation for that. I don't know how I want that to work. It feels weird is the problem with it. Is once we allow teleportation for stuff, there's a month that we're not doing them on for that. No, this is our custom server. For home teleportation stuff, it feels really bad. And I don't know how that's gonna work. Oh, no, it's not cubes, right? Yeah, it's just flat. Maybe you have to be a city to teleport. Maybe you have to build a special building to do it. Right? Like maybe there's a station you have to create that allows you to fast travel home. And it takes up one of your chunks. I think that feels better. Yeah. Like a way gate. Bingo. Like our town has a way gate. Kind of a thing. Yeah, we could use a portal to do it. Was your tower pretty requisite? Like was it? I don't know. A structure that requires a whole building and an item that you have that uses a charge up. I like that. One that uses a charge and costs something. Like you have to make it or buy it. Like that seems better. Yeah, Rooney return. Maybe Rooney Carvers can make that. It gives them a reason to exist. You know, you're hands up a chunks? No, my chunks now. This works. I think this works. No, we don't have been in the system. It's all cool that this. One of the things that I found that I really don't like is, is like stamina, manner systems, like external resource systems, so we base it off of item durability, and we base it off of cool down reduction, which has turned out really fun, like in block game standard and set of Minecraft. It just feels good. So I'm going to stick with that. Rickman's with 1,000 and 50 bits said, y'all cheer 1,000 y'all cheer 50. What is the wait time for? The wait time is how long it's been since the last person put in their TTS versus meet pressing the button to get it, which means I'm slow as shit. So I should fix that. Kabui Krebs said hello full, Goblin is Maximus. If you're naming the small business of seven as the Sages, if you receive a small business of five, are you gonna name them after your pals at fracking five? You are Goblin. You're five Goblins. We're naming them after the Sages from Rockery and if done. Ah. Our Rages be heavy, dude. Alright. Leahar said speaking of tubes, you should check out iter. It's a giant particle collider that they're building in southern France that will produce power through fusion. That's kind of cool. It works. With 30 years away from Iron Man's art react to laws. Thank you for being the little piece of sanity and reason in our increasingly crazy world. If they pull that on, that's going to be wild. And I think that's really what it's always been. It's like, I know France is pushing over there. You know France is actually one of the only places in the world where you can recycle nuclear fusion rods. Like nuclear rods? It's kind of wild. The way that they do it is really cool. It's really neat. or nuclear fusion, nuclear fission rods rather. I think it's really cool that the recycled nuclear fuel there. It's such a weird process, too. They're like this, a spicy bigot, exactly. France will go from most hated to most love. How do you think France is the most hated? I think it's more a meme than anything. But no, like France is the, I think they're at the forefront of nuclear fuel recycling, which is crazy, honestly. Honestly, like I think it's really God damn cool what they're doing with that and it it's very interesting because I think it came down to like 98% of the fuel rod can be recycled How much other nuclear fuel rod can be recycled it was some insanely high amount Yeah 96% of a spent fuel rod can be recycled using current technology specifically by extracting the unused uranium, 95% and plutonium, 1% to create a new fuel rod, like 96% of it can be recycled, and Francis, they're ones who do it, it's like an awesome thing to do. Yeah, it's completely insane. They just broke the nuclear fusion record rock on. I think Francis like they're taking really hard into power, power generation, is cool. What's the left over bits? I don't know. It is the remaining 4% consists of fish and products such as minor actinides that require disposal and the other 96% is usable. And a recyclable material used fuel rods still holds over 90% of its potential energy when 96% and the material being reusable. It's basically just a new fuel world every time. It's completely insane. Nuclear fusion will be awesome once it works. I agree. I super great. Yeah. Yeah, no, I've always been quite sad about the amount of people that are terrified of nuclear power. Because they watch the number of videos and have seen atrocities happen in certain times of history. But nuclear power is absolutely phenomenal for everything that we could possibly do with it. It's amazing. It is honestly, it's incredibly clean. It's incredibly awesome. And it's just sad. Yeah, there's a lot of groups of campaign against them. It's just better than coal. It's straight up is I remember I think my favorite piece of propaganda that ever saw was the clean coal initiative. They're like, oh, we used clean coal and I was like, there's no such thing as that. That's alive. that's just, you've just told them a lie and then everyone just repeated it and they're like, yeah, clean code. It was like, that's not real. That's not real. I thought it was funny, because Cole is actually more radioactive than the byproducts of nuclear, nuclear power, like the byproducts of coal are actually more radioactive, I can say. Yeah, because the fly ash was the problem. Yeah, coal-fired power plants release more radiation to the environment by a fly ash than nuclear power plants, which contain their waste. Which is great. That's fantastic. of all of the man fell into the record was completely fine well i think in that case it wasn't active the the reactor was the activated yet cleaner coal is no such thing that's propaganda that's like being like oh there's the clean man's cigarette like that's it's still a cigarette bro that shit doesn't change Who are just doesn't want us to glow at night? True. You figured it out. How hell is a lot of great vision to play power? I know. 100%. Even 1% is technically better. Dude, 0.1% is technically better. The exhaust is scrub so emissions are reduced, reduced, but not removed. That's the problem. And if you're talking about nuclear, it is fully encapsulated. There is nothing that gets out, and that's the difference. Produce these irrelevant. You go from some to none. Yeah. that nuclear power doesn't go wrong off it when it goes wrong it goes wrong I I think there was actually one of the things is Or plants in the US Yeah, like this is actually something that's kind of interesting is we have 54 operating nuclear power plants in the United States right now When I was young we used to make fun of this pair of power plants that was actually on the beach each power plant nuclear California They look like boobs. It's just like two gigantic cement boobs just out there and it just became like this huge name. They're like, oh, they're there. Yeah, I think you're standing up for a reason. Is that the one? Let me look. Is it standing up for a living? Sure. Nuclear power plant. It is. Yeah, no, so So this is what it looks like from the freeway, and it became a joke among many, as you can see why. But that's the nuclear power plant, if you go down the fly freeway, and it became like this huge joke, or if you're making fun of it, but they had to shut it down, because something was wrong with it. And I can't remember who it was. I think it was the piping. It was with the salt water, was the issue. They kind of look like observatories. They do it, but that's the nuclear power plant. So if you ever got down the fly freeway and you didn't know what that was, that's what it is. It's a nuclear power plant. 54 of these all of the United States like they're everywhere and nobody realizes that and they don't Have a concern about it and then they're like, oh, no, this one nuclear power plant Like there's like a thousand of them over the entire planet And when it goes wrong, it's very scary. It is but they're it rarely goes wrong. We learn so much from each time they have it Yeah That's a joke of your virgin laugh at that dude have some wins whimsy in your life, right? It's funny that it looks like boobs, right? It doesn't matter. It's not that big of a deal. Don't make it that deep, right? Yeah. Have some whimsy. Your whimsy list and soggy. Stop it. On whimsical. Exactly. But now like, I think there was one of the biggest things I was like, I like nuclear power. I think nuclear power is a very positive thing. And I've always thought like legitimately that people are more afraid of it because they just don't, they don't realize how good it is. And I think sometimes people will be like, oh, we need coal, and I'm like, but fly ash is radioactive and they release that into the atmosphere. Even if it's reduced, they're still releasing radioactive powder into the air that carries a great distance. And people will go, way, that's radioactive. Yeah. And they're like, well, what about the smoke that comes in a nuclear? And I'm like, that's steam. And there's no radioactive material in that. They fully encapsulate all of the radioactive material and never releases out of the atmosphere. And when people find out about that, they're like, wait a minute, really? I'm like, yeah, dude, I can't. The nuclear power plant releases no radiation to the atmosphere at all. Like, yeah, coal is naturally radioactive. It has impurities of your radio unit. That's why. And that's it. In fact, if you live in the United States, How many of you guys are homeowners? I'm gonna give you something weird. When I bought a house, I got to learn about something that's weird. When I became a homeowner, I got to learn about our glorious horror known as Radon, which is radioactive gas produced by naturally degrading uranium in the soil. And it fills up your home, and this is why you need to have airflow through your house because if you don't, It turns into right on encapsulations in the home, and then that degrades into lead. And your house gets filled up with lead particles. Great. It's actually right up there with lung cancer causes, like cigarettes. In fact, I believe for a while, it was the leading cause of lung cancer was right on, which is kind of wild. The map is crazy, but I live over in this direction, in the yellow zone, and I didn't know anything about it because when I lived in California, is growing up. We're not allowed to have basements in California. Because we couldn't have basements in California. It wouldn't collect in the home most of the time because you're just opening the windows. But in the basement it collects a lot because the windows would be closed most of the time. So up here in Washington we had window, we have a basement and when I bought my house they were like, hey, you need to check in right on. I was like, what is what? You know, and they had to tell me all about it and I got a pamphlet, like the state demands that you get a pamphlet when you buy a house and like you have to be fully informed on it. And I had to get a pump, put in the house to to take that out of the house, it's to take that away, which is wild, right? Now, we're doing good state laws. Yeah, they do that here in Washington. It's part of inspection it is. It's an inspection thing. They actually, the way that they do it is they take a raid on spelled RAD-0N, but they take a little thing that they put it in the room and they close the door and you're not allowed to enter that room for like, I think it's like three days or some shit. And then you take that and then you they send it off, they seal it and it's sent it off to a lab and they check to see how much lead is on it. that's caused by rate on decaying to lead, which is crazy. You don't have a detector. I mean, you just do a test and you're good to go. You don't have like an alarm detector or anything like that. The pump that they do, they actually put it through your foundation and then they suck up the air under the foundation and they just pump it out at the top of your house and you're good to go. And that's just got a little thing going. So now working in nuclear power plants, this branch of knowledge just escaped you until it was really applicable. I mean, the thing is, I didn't work with materials, right? Like, I was a nerd that they shipped in and we had to test the network and then leave, right? So like, I don't know anything about like the operations of a place, you know? But now with this shit, like this is, this is what I learned from being a homeowner, which is wild. Yeah, I check computer security, exactly nerd security. We're looking at heat maps. We are. We're looking at right on map, which is like, yeah. Oh, no, I never got, I never got the the work of that. Yeah, we need heat maps though, but now this is this is cool shit and I don't know how we got on this tangent. Oh, we were talking about nuclear power generation and then that. Yeah, anyway, coal is bad. So sum up, nuclear power plants are better than coal. Done. Classic Pirates offers stream exactly. I'm very easily distracted, I know. It's a mess. 32. Let's do this. 32 by 32. So that's the total number of blocks in a chunk, and then we'll do another calculator. New nuclear. New clear. Killer exactly. I love I love when people say nuclear and I was like You've seen the fusion based forward dude. What that sounds like some fallout shit look at distraction. I need it Tori Kitch with 500 bits said as I suspected someone has been adding soil to my garden the plot thickens Really Ah, that's so dumb dude. Cacti, ever. Kaniko Bunny said I have made the mistake of jinxing things at work. I made an off-hand comment last week about my co-workers needing less babysitting than usual and then this week we had a group of people start wandering towards the smoke after a flashfire instead of evacuating. Three people get fired for failing drug tests and then someone decided to clean out the packaging equipment for an ammonia-based product with bleach. I'll blew, I swear they are adults. That's the thing that scares me every goddamn time I see one of this cleaning videos. And they're like, they like show it toilet and they just like do a spiral of a cleaning agent and then another spiral of a cleaning agent and then another spiral of a cleaning agent. I was like, you just made mustard gas, dude. Like that's what you just did. Every one of the room is dead. Like what are you, what are you doing, what are you doing, like, no. Yeah, it's really scary, it's really, really bad. Motion crafting gone wrong, yeah. It doesn't actually make mustard gas, but it just makes death, and it's hurt you in the long simulator. It's not fun. times 25. It makes spicy air, you know, yeah, it makes chlorine gas. Basically, basically what happens if you, if you mix those two things together, a lot of people don't realize this, do not mix cleaning agents. It's a PSA, do not mix cleaning agents. Monia and bleach becomes chlorine gas. It will kill you. You will die. Do not follow the TikTok trends of mixing all of the different chemicals in the toilet, when you're cleaning the toilet, do not mix cleaning agents, one at a time, one at a time, you will die. Do not screw this up. My wigg is crooked, got the empty. My hair is dry and weird today. You inhaled it and it just hurts when you breathe. Okay, buddy. Why are like this. All right, so when we make a claim, you still get a thousand 24 blocks, right? I think let's think about mechanics for this. Let's actually, let's think about mechanics for a claim, right? When you make a claim on the ground, it should give you a 1 by 1 grid square, Hick up in your animal should give you a one by one grid square. There should not be a crystal on this. There's no core, there's no gate, it's just your little house, right? I think that's all it should be on that. Does that make sense so far? And I think that way our solo players are not engaging in land-based PVP and can still have a home. What do you calculate Thor? Is it the storage requirement? Wait, what do you mean the storage requirement? as a storage requirement. We're just thinking about how much resources and how much population of town should have. Perfect. So, claims are not PVP enabled. That's a lot of math. It's a bunch of math. Claims are not subject to raids or seages. They cannot upgrade stations or gain different chunk types, or plot types. They are simply there, or solo players, to have a home on their own. There we go. I think that'll be it. Before I'm going to claim you can, you can just have a home on your own. It's a generic plot, you know. Yeah. Are you making a server? Yeah, we're reporting our MMO from Minecraft over to Hytil, and I'm designing out the new town system that we're building. Yeah, this feels like there'll be a lot of claims and only a very few big towns. Yes, that is correct, and that is just fine to be honest with you. I don't think that's an issue at all. Make the wizard towers one by one. Are you saying that you're going to make a giant wheat maxing shit lord tower? No farming. I know you wouldn't. Is a role mechanic would you mean a role mechanic like a dodge role or like a flare class role or a bread role? Sushi roll? A dog roll would be pretty cool. I think an active dog roll would be neat. Yeah. In keymiles has obtained the cursed quest. A poll has begun for chat to decide their fate. It took that long. In keymiles are you still here? That's deep in the queue. Wow. Are they still here? There's suddenly full of scholars, it's true. I'm really glad that suddenly everyone in chat really wants to build a gigantic wizard tower that definitely isn't just going to be filled with wheat farming. Chat has cursed in key miles with interpretive dawns. Okay, so what if we did this? What if we did a heightened depth of 32 from a claim? So 32 up? 32 down, right? I still feel like you guys would wait back in that. You You would make a horrible wheat wizard bullshit. I know you would. You guys would write stories about how wheat maxing, how much wheat you could possibly fit into a one by one. You know I'm just going to have to remove farming from climbs, from basic climbs. You know I'm going to have to do that. I'm going to have to do that. Or, or. I have a better way. Props have to see the air. If you build over them, they don't grow. I can fix it immediately, done. If you place a block above it, even a hundred up, it won't grow. What if it's glass there's no glass to the game sitting at the problem? But if you build a greenhouse, no glass. So we don't have to care about greenhouse is right now. When they add glass to the game, then we can moreay about it. Right. And I don't have a issue for now. There's glass bottles though. So you're not going to build a greenhouse out of glass bottles. Actually Jake, you know, we can do this. There are blocks that don't have the chance to have transparency. We can just check for transparency. build a greenhouse at a bottle as you wear it. Don't do that. It's weird. Just put a glass block again. Stop it. Yeah, dirt isn't transferred. I just make an awesome glass texture and MS paint and make it your problem. You could just instantly make it my problem. That's true. But I think if we make it so that like it can't grow when there's something above it. I think that's the right way to handle this, you know? I think that's really all we need to do. is in their eyes, there's ice but it's not transparent. So if we look at the ice, they don't really have transparent blocks in the game. It's going to be weird. I don't know why that's like that, but they're all solid, right? It's weird, but yeah, there's no like translucent on that one. There's very few that are actually transparent or translucent rather. There's very very few. But like windows are not transparent or translucent. They're actually they actually have a gap window. So if we look at these like the Primordial Scarrack window, right? You'd actually see through it. Maybe like gaps, right? Make a window house, let's go. Wanted? Can you limit how much could grow if inside? No, I don't want anything to grow. I don't want you build a gigantic ridiculous ass tower, and then farm on it. Like that's insane. That's what happened in Block game, and it ruined the video game, and like we had to ban it, and it was a huge problem. I'm never, never allowing wheat maxing again. Build a massive 32 by 32 farm, plot hundreds of blocks above your claim. Why can't you just be normal? Why can't you just be normal? You could just be normal. You could build something that looks cool and instead you're like, I'm gonna build a satellite with wheat on it Why? I hope you fall off of it and explode I hope that happens I hope that in high tail you build your wheat satellite and then you miss a step and you fall all the ground and lose all your gear I hope that happens and fact I'm gonna make it happen if you if you fall off your satellite farm It'll delete your save file This is a valid crash out and I will have it. It's no more wheat max than God damn it. The mode is going to be made away by swear to God. You guys are the worst. Oh, shit, never normal. I'm just going to delete wheat from the game, dude. Yeah. I have to balance. I have to balance infinite player creativity against infinite player bullshittery at the same time. delete your character. It's gonna happen. You're excited for Skyblook progression and I don't fuck got them. It's not Skyblook. What if we just too high? A meteor hits it? Good. I will fly around and be that meteor. I will be it. If I see a wheat satellite up in Skyblook, unfortunate, fell apart. Oh, you know what I could do? Oh, you know what I could do? I could make it. I could make it so that dirt needs to be supported underneath. So you'd have to build a structure to hold it up there. I could do that. Yeah. I could do that. Every cave would explode. Good. Don't touch the walls then. It won't explode if you don't touch it. Leave it alone. Don't, don't, moon tower, you the worst. Not letting you build a moon tower. It's got to be something. That was a weird copybust. It was. I don't understand that one. But I don't know who that is. So do you think I would replace developers now? No, I don't. I'm really glad that we're three years into losing all of our jobs today. I in six months. That's going to how I feel about it. And I'd be a lot more concerned if they find a way to monetize it correctly. But all they've done so far is drive up the price of RAM and shove it into no-pads. no pad, so I think I'm feeling pretty good at this point. Yeah, you made a rat plug ever? This XS weight could, yeah, up in a guy's bankrupting itself right now, it'll actually run out of money this year. Gonna be 14 billion in the hole if they can't find additional funding. And by additional funding, they may be in please government bail us out. You lit it crop growth, past certain heights. Good, yes, yes, I could. Actually, oh, Jake, I had a really good idea that I want to run past you, that I think would be cool. Simon has tweeted that they plan on making hundreds of biomes, hundreds of biomes, which is kind of cool, right? However, I think that gives us a really interesting opportunity. I want to make sure Jake is there. Jake, you there? You're already working in a custom biome, some of the other people. I am also working in a custom biome. So, hell yeah. Go on. So my plan is we make a buff system, let me hide this and bring this back. Nope, not that one, let's make a new one. We make a buff system where we have seasons and biomes. This allows us to do really interesting things. Certain biomes will grow some plants better, and certain seasons will grow some plants better. And we can also apply these as a buff to the player. So like when you're in a season of like summer, you do like plus 10% more fire damage. Right? Winter increased frost damage. In a biome that's like a swamp biome, maybe plus 10% poison, right? Things like that. So I think that would be cool. Do you write with a master pen, just a mouse? Yeah. But I think this would be really cool to do. We're like buffs evolve over time, and you're incentivized to change builds. And we could do it with all four seasons. So like, seems a little matter. That's the point. That's the idea. But to try and build this out of like being like, if we have a biome set up that way, maybe in the summer you get thirsty or faster. hydration drains down faster, right? You know, things like that in the spring, plants grow faster in the winter they grow slower. So that way, like, the way that I was thinking about this is we had this thing in even line called the season of scarcity and the season of scarcity sucked ass because it acted, like, it lasted like a whole year or some shit or even longer than that. And it was basically like nothing gives enough materials that were trying to drain it all out of the game. And then I was thinking is like, what if we do, But it did cause conflict. It was actually very good for causing conflict. What if every month, the season changes and every month that changes the amount of resources they're available, where the types of resources that are available, and we can do that through a system of buffs. So like in December, plants grow 25% slower or like in winter, rather. And then in spring, they grow 25% faster. So that way every month, it's like, hey, one of the conditions right now, that changes the competition between everyone, and it kind of moves that as it goes. So every month that changes over. What is this? Let's take a look at 24th periods of time and traditional China. I don't know how that's relevant. 25% seems low. We can do more than that, but you get the idea. The percentages are irrelevant. The fact that it can happen is, is that the whole point of that. Whether system 2, Blizzard, Rain and Drought, we're planning on that. That is already a thing. Yeah. This is a good idea. I got to plan it in production. Biggs. You know the next season is coming, right? Chains of percentages based on the buy-home. Yeah. I mean, like the buy-home, basically there'd be a season buff in a buy-home buff. And we could just make, like, from the implementation side, I could literally just make a list of all the buff supply to each one of the zones. And that's it. And it's done. It's like very fast. You get a design doc for this. I'm adding one. Better be today. This is the thing We were talking about it earlier today, and I'm excited for it. I'm ready to go to the design doc for the towns first, so we're doing that. I think we'll do it like that. See, isn't it the locus? Yeah, and I kind of wanted to name them things. Like maybe we don't even have them be like spring, summer, winter, fall. maybe we name them something, right? And then like each each season carries different stuff. We have four seasons and we name them four things, which would be kind of cool. What about soil fertility? The more you regrow a crop on a block. We could do that, but we'd have to store data for every single block ever grown, right? Like that did. That's a lot of data to store, which could work. Why don't you get an AI to type this all out for you? My man, if I had an AI going make Our game design document for me. I get to have a design an entire system, but not only would I not be invested in that, but I also wouldn't be able to add my own flavor and touches onto it based on the things that I think are fun and video games throughout the entirety of me designing it. If I have the AI do it, it loses the point and it will be lesser for it. I have very specific interests that I like in games and I want that to come through on this, not to export it to something else. I'm not giving my critical thinking away to a machine, that's not that ruins the entire the the whole point of it Had you get it. I did not I I to another drop what? Yeah, it come up with my my ideas for me is it's not gonna work through like you don't want to do that You you need to do it. You need to make your game to stand up. You need to spend your time on it because if you don't spend your time on it It will not be as good and And it will not have your unique touch on it. That is the whole point. That is the whole point. Yeah. Yeah, do not make a computer in the likeness of a human mind. Gross. No thinking machines in my house. What are you going to add? 12 seasons have four blocks of three types that have been modically billed over three months, that would be kind of interesting. Yeah. More tedious, you know, run. Winnie and the Edgs. Savallant with 500 bits said not to trauma dumb, figured I'd expand my previous message. I was let known the fact my mind operates as a system of parts and not a single entity, and always has. It's a weird thing to be suddenly told, by my body telling my wife while I watch from behind my eyes. Well I have a qualified therapist. Anyways a portion of me is made up of art and programming and you really serve to help them express themselves. So, yay, realized how broken my mind is was rough and holidays on top of that. Um, it sounds like you dissociated. I definitely would talk to a professional about that and that's okay. And it sounds like you're already air talking to a professional. So good. Yeah Good that you're talking to somebody because that's wild. That's like a real weird thing to have happened To experience that How do you feel about using AI as a brainstorming tool? I think it's fun But I think that the moment that you use it to replace what you want to do if you start leaning on it It's like oh, it's just easy to get the AI to do it. It's over. Yeah All right, adds her over. So, claims are not subject to raids or sieges. They cannot upgrade stations or gain different plot types. They have a special plot type called a claim where building is restricted to two blocks under the claim and 20 blocks above the claim. They are simply there for solo players to have a home on their own. These are not intended to be infinite in terms of content. They are a stepping stone. Good? Yes? Sounds good? Then I could climb in midair. I swear to God. A claim must be formed at ground level, at the highest ground level naturally generated in that chunk. Now, Maroon, I want you to read it. Play. Play. This is only for one by one, guys. Everything beyond this is due to the hell you want. Everything beyond this is due to everyone. The reason why we have to restrict the one by one is because shit gets really dumb when everybody makes a one by one tower and fills it with farms. We're just not gonna let that happen. It's not gonna happen. Yeah. You can't make a homestead barmed out. I mean, you could make a homestead one. That's fine. I think what we'll do is we'll restrict it to 32 blocks up. That's the whole idea. Because the International HOA will stop you from building beyond 32 blocks above the ground. Ridiculous. Insane. According to the district type of chunks, affirming only an agriculture or chunks for the other ones, yes. The claim allowed them to restrict like only be restricted like that. Yeah, now you're going to choice which is the H.O.A. Yeah The CO8 that's the CO8 is the claim owners association dude like that's what that's exactly is They show up and they go, no, no, we got to use that this is airspace here You can't have a town that big can't be that tall not allowed and chop it off Throw it on the ground Spill your wheat everywhere If you cut your lawn you do Yes, the COE did. Just make a sideways tower like the tower is falling over from we've got them at them. You're weak, spilled. Yes. WXRTHLTL underscore JWLPKL zed with 500 bits said yesterday didn't happen. You have been sleeping in a time loop. I thank God. I actually I had that dream again last night. I had that dream. I had that dream. Like I woke up and I was getting out of bed and I went over to pick up frog because I pick up frog every morning I go up and he bit the shit out of my hand and then I woke up And I went And then I got out of bed And it did one of those like a couple of times The second one I went to the bathroom and I went to go flush the toilet and it just overflowed everywhere and then I woke up So that was cool who is frog frog is one of the ferrets frog in towed man. He's a big giant gaugt Judge Gantich won. Every day I wake up and I go over to Frog and I pick them and I go I think I was burned. And then like that's my morning. Every day I pick him up and I I wake him around, you know. He has no tail, yeah. Show them. I could go get him. He's huge. You say two blocks below highest ground level. What if the part of the plot is sheer cliff face? That's the highest ground level, highest ground level, so like, let's say that you, you for whatever reason, are ridiculous and obnoxious, couldn't, couldn't be a normal goblin at all, not possible. And there's like a cliff that goes like this, right? And you decide to You put your claim here, and the chunk is like this, then you can dig to like there. And then build to like there. So maybe we'll do five blocks down. We'll do five blocks down. So maybe you can build it like it has support structure. It would be kind of cool. That'd be kind of cool. We'll do five. Not grow under. You can't grow under. We won't work. We're going to say five blocks down. 5, 5. Can you make platforms going up for wheat? No, so what we're going to do with crops is that if it does not have access to the sky, it won't grow. So that way you don't build an ever-increasing, like just horrific tower of wheat farming. Because I know you're going to do that and it's not fun for you. It's not fun to feel a game. It's not good for the game's economy. Like none of it is good. I want you to build out, not up, and we're trying to fix that to make it a thing. thing and needs to have access to the sky. We're not doing this one again. I've seen this episode the episode of shit, the devs should have never written it. I was the devs. We're not doing it again. Like that. Yeah, that's not happening. Yeah. It's got to have access to the sky. It's guy. You want a Mage Thour? You could do it. I'm going to be honestly, you can have a Mage Thour just make the roof into wheat. Right? You can just do that. That's fun. Yeah, build sawdhouses. Or dude. 100% farm on the roof of your weird house. That's great. I'm down. Yeah. Okay. There we go. Let's get rid of all this. Boop. Boop. Can we see Frog? I'm gonna get him. Give me a sec. I He's so big I'm out of Oww That big glad Look at him We're going to him Hi What is up you gonna steal that? Huh You so big You so big Where you going? I'm gonna go take him back he's you. Oh wait before I go he has no tail he's tails because his mom ate it. I've retired. I had to go wash my hands because he's all oily. He's very oily. Oh no no no no, I tell his never been on steam now. Play must be formed in the middle of four blocks of a chunk. a chunk, I guess. with one R2. What do you R2 and a current? Two. There we go. What does that look weird? I don't know why this looks weird, right? The two C's and the two R's. Three total you stop strivering? No, there's two. There's two R's and a current. There are four lights. There are four lights, they'll stay echoed on me. Good damn it, dude. Tagulation for Deathlight is made based on the naturally occurring center or blocks of the chunk. These are simply there for solar flames. Our simply there for solar players to have a home on their own. These are not intended to be infinite in terms of content. They are stepping down to greater town sizes. There we go. Don't think about your lips, they're not mouthflaps. They're made out of meat. They talk with meat. That's you. You do that. You talk with meat. Yeah Just meat All right, so claims are not subject to raids or seaches. They cannot upgrade stations or gang different plot types. They have a special plot that, called a claim, where building is restricted to five blocks under the claim in 20 blocks above. The calculation for depth and height is made based on the closest naturally occurring center for blocks of the chunk. This should allow surface or cave-based claims to work. Claims are simply there for solo players that have a home of their own on their own. These are not intended to be infinite in terms of content. They are a stepping stone to greater town sizes. You cannot have another resident in a claim. And I think the way that we do this is we have two types of town starter items. You have a claim starter and you have a home stand starter. The home-stead starter leads into population growth and everything else that goes along. The claim starter is I only want to be a solo player and I think that's fine. When can we join when we're done? We're not done. We've got a lot of work to do. And you have to understand, high tail is still in flux, man. When you make a homestead, you minimum poor player group, no, that's the recommended size based on the amount of cost it's going to have in terms of upkeep, nothing off it's set to three for that. Have a claim to be a thing you can place the core into? I don't really want to do it that way because if we have you make a claim first and then we have you place the core into that claim, if you built a cave claim, right? And then you evolve it up into a core in some way, right? Wouldn't that be super weird? It wouldn't work. So I don't think that's a good idea. Yeah, I keep needs to happen. Otherwise, you get infinite towns on the server that never go away. You have to remember the block game server had a total of 37,000 unique players over its lifespan. We don't want to do that and not have some kind of degradation. There has to be something. You know? Yeah. like there has to be degradation in some way. Claim is, hey, kids get up when law and weep, and are it. It could make it shoot your buildings with lightning until it exploded. I didn't do that, right? A potmate cat said imagine that every time someone asks you to give them a minute, you've been to the Fey-Boggin. Now, how many minutes of your life have you given away? Shit. I think I've probably collected more minutes than given. Using that method. I think I've collected more minutes. And most of them are collected from Shay. You should be like, hey, we gotta do this thing over, like give me a minute. I think it's, I think I've collected a lot of minutes. I'll live forever. Glorious. Wait, do my hands are fey? Are they actually? No. Is... do my hand? They. They're considered fey. They're considered face specifically from the NC Lee Court in Irish folklore, no shit. Weird. I thought, I thought, do a hint, we're undead, but they're not undead, but they both. Weird. Weird. I thought they were undead. Yeah, extremely scary, if I had true. It's a little handy, very scary. But I didn't know they were a fail. I thought they were in and dead. Weird. Really weird. Really weird. All fair scary? Yeah. That's how great a code pirate. It's in the pincom in the bobbie. Do La Haine. Or indented of thing in folklore. I mean, yeah, undead. You're kind of a thing in folklore. I mean, usually, right, the usually has something to do with dark magic, which is motion or, like, a Boudoo. Kind of a thing, there's a lot of undead in folklore in different areas, but I don't know about Irish folklore, dude, anyone here know about Irish folklore, is there undead, and I don't know, right? Is there undead in Irish folklore? Is that like a thing? Or is it mostly fae? Because I thought Irish folklore is mostly fae. I don't know about undead in Irish folklore. There is undead in Irish folklore? Undead horses? A lot of undead are actually in Cealy. Uncealy, what is an uncealy? Uncealy. What is that? Uncealy or uncealy refers to a darker faction of ferries in Scottish folklore, contrasting with a benevolent but still dangerous ceilicord, meaning unhappy or unlucky derived from old English for misfortune, often associated with winter, night, and mischief. While the cealy are blessed and happy, linked to summer, joy and chaos, the terms represent fundamental division in the Feyworld. Oh, so it's the bullshit kill you, Fey. To go along with the other bullshit kill you, Fey. got it. Fantastic. Wonderful. Yeah. One kills you with a smile. The other one kills you with a frown. Booklor. Yeah, he's getting it exactly. Fair bullshit. Don't trust it's a bad idea better get that goat blood ready exactly dude There we go. Okay, Homestead. There we go. Claims are not subject to raids or suges. We did that when homeceds and above are created using a cork crystal and a gate that are the focus of PvP Town based comment. The cork crystal is placed and this creates a prefab that then takes up the entire chunk. It was placed on. Takes up the entire chunk in a split on. Then a 3 by 3 chunk, space, meaning one chunk in each direction is encapsulated in a fence to marking the total ownership size. The one who placed the cork crystal is immediately made the mayor and they now have 30 minutes to place a gate to complete the build. to place the gate in this time destroys the cork crystal and the town. It must be placed in a chunk along the edge of town. Gate must also have line of sight to be caught. There we go. So with this, the one who placed the cork crystals immediately made a mare and then after 30 minutes it placed a gate to complete the build. Bailing to place a gate in this time destroys the cork crystal and the town. The gate must be placed in a chunk along the edge of town. The gate must also have line of sight to the core. There is a beam drawn from the mare to the cork crystal when holding a gate to make this line of sight easier to understand. What is this? What are you bringing up, Norge? Will claims appear in that no man's land between the cities? No, no, they cannot. Even this will require a area of 10 by 10 around it. Even claims, they're claims and homes that are the same. Yeah, you can't have claims in there. That'd be super weird. Is the gate placed in the edge of the border chunk and space in the border? Yeah. I'm going to make sure that I wrote that. The one who placed the cork Christmas meeting made me there and they now have 30 minutes to place a gate to live to build. The filling place a gate from this time destroys the cork Christmas time. The gate must be placed in a border chunk along the edge of town. the farthest block in the chunk or this block from the core crystal in the chunk. Actually, game has replaced an order chunk along the edge of town along the outside. What's up, Jig? This can't be real. Nvidia accused of trying to cut a deal with Anazarka for high speed access to the massive parted bookhole, allegedly chased stolen data to fuel its LLMs. Nvidia has been accused of offering for high-paying high-speed access to Ana's archive, notorious shadow library portal, versing with copyright infringing materials. Who reported this? Is the real question? Is it an inside source? Touring for notes of the email snippets that are in shared have been precipitated during the discovery phase of an ongoing class section lawsuit, where Nvidia is accused of copyright infringement by training its models on content for books three data set, including copyright it works from taken from the pirate site, Bibliotek, Bibliotek, and that case Nvidia is defending the ads actions under fair use, but the new evidence showing anas archive correspondence looks compelling. In fact, the authors behind the books three class auction have filed an amended complaint significantly expanding the scope of the lawsuit. Isn't that the largest copyright lawsuit in the history of man, which is like, it's like millions of writers. Yeah. Yeah. I hope they lose. I hope I hope in video loses is what I'm saying. I hope it does. Yeah. I hope they lose. I hope that all of those writers win. 100%. Yeah, each hit. Yeah. I feel about that. Yeah. So what's being claimed? They used millions of books to train LLM data without having copyright access to those books for commercial use. That's what they did. And I hope that they lose their court case and that they fail in defending themselves for that. Yeah. Was it not tried to use? I think in this case they used it, which is the whole point. That's how they trained the all-elums. Yeah. You still cynical. You want to feed the egg? I mean, do it up, I guess. Somehow it's pirating is the worst thing ever. Yeah, think about it this way. If you pirate it all of those books, you'd go to jail. Why do they get a pass? They don't, and I hope they lose. Yeah. They're literally saying I can pirate this for the greater good. Don't worry, guys. No. I'm going to rip this shit out of my PC real quick on it dude. Yep. It'll cure all disease. Eventually it's getting hung up on the copyright. My dude, this is for LLMs. This is not for actual recognition of understanding of large data sets. It is for talking to one line and convincing you that it's a girl so it can take your money. Very different things. Very different. This is not the perfect way to do this. the the perfect future that you envision there this is an LLM yeah LLM's are not the ones curing disease no it's not different yes it is yes it is the year now this is this is not the one that's actually helping to cure disease or anything like that you can have there's a lot of other AI systems they're doing that there's also ones that you can do is a citizen scientist that I also engage in we do folding at home and we're doing uh... city at home up until it got finished recently which is kind of cool that's radishes uh... we're talking about l.m.s with this for telling the ones that are most of the use for chat box and things that and cannot solve things that have not already been solved that's the important So when we're talking about this, we're talking about, you know, like, I'll give an example. We've been working in high tail for the last 11 days, right? Since it came out. The first documentation that came out for high tail was actually brought out by LLMs because people use chat, GPT and other sources to generate it. Well, it had never been solved before and because of that and because high tail didn't actually have any documentation out, the LLM hallucinated the answers. And a hallucinated as content from Minecraft. It made stuff up and then tried to tell people to modify high tail like Minecraft was modified with completely wrong fields, completely wrong variable names and completely wrong methods. And it did this confidently. And it did it because that had never been solved. And if it hasn't been solved yet by other people for the data that it has been fed, it can't do it on its own. So these are very different systems that we're talking about when we're talking about this. Very, very different. So I think that's really important understand is like when I'm saying I hope they lose on this it's because they have used the copyrighted works of writers to feed into it and there's no reason for them to have to do that if they want to do that they should pay for it and those writers should be compensated for their work. Just the same as artists should be compensated for their work if you were using in a commercial setting and that may be something you disagree with and that's fine but I will die on that hill. I will always die on that hill, because creatives deserve to be compensated for the work that they put in. And if you're going to use their work in a commercial setting, whether it's to train a model or not, you should be paid. Homesteads have above created using a cork crystal and a gate through the focus of the PVP town based content. The cork crystal is placed and this creates a prefab that takes up the entire chunk, it was placed on. But at 3x3 chunk space, meaning one chunk in each direction is encapsulated in a fancy marking the total ownership size. The one who placed the cork crystal is immediately made the mayor and then after 30 minutes the place it gate completely ruled. Failing to place a gate in this time destroys the cork crystal The gate must be placed in a border chunk along the edge of the town along the outside room. A box. The gate must also have a line of sight. To the core. There's a beam drawn from the merrily core crystal when holding your gate to make this sign of sight easier to understand. There we go. Yeah, so when the town expands, you have to move the gate. So when you do the town expansion, you need to immediately move the gate, and the town will become immune to ceaseless when this happens, for like the next hour, something like that. Yeah, it's very silly on a mountainside. Hmm. I don't think it'll look very silly on a mountainside. I mean, if you're making it on a cliff face, you know, it's gonna look stupid, but like, what are... of For the person who's talking about AI versus LLMs, all LLMs, or artificial intelligence, but not all AI is an LLM. There are very different things that they do, very, very different from each other. So there are other ones that are working at very large data sets that are not large language models, that are not doing that, they're just solving problems. It's a very different thing. So when we're talking about solving medical issues, some things like that, that doesn't necessarily mean it's an LLM. Large language model needs to communicate back to you and talk like a person, and AI that is working on very difficult problems like that may not necessarily need that kind of data or be trained on that kind of data because it's not at all a little different. Well, that makes sense. Yeah. Yeah, mapping the human genome, quite a cool use, yes. Okay, doomer, that's not a doomer thing, that's just the definition of terms. Why are you like this? and and Casper that's kind of creepy who actually has the all-sport you do you have the all-sport you that's right it's not all spark anymore it's a sport I can't spell L on without taking a couple of L's true. Very true. All right, so I think this makes sense for most of this data, right? I think this works. And I'm trying to think of what we do beyond this. So when, yeah, we're going to say like, when it gets expanded. Yeah, we're running up the design dock to this. Yes. That's what I'm doing around. I'm running up the design dock so we know exactly what we need to build. That's what we're doing. Mom's at a valve. It's the time it's one more chunk in every direction. And a fence is formed around these which show us less. There we go. the I I don't know there we go I can destroy the crystal instead of dropping it um I guess we can make a drop that's fine, doesn't matter, destroy whatever yeah, I think I've placed a game this time breaks the crystal core drops the crystal core and destroys it deletes the down. There we go. That's fun. Yeah, action dance correct. I think it's the point of it. You want to program using, I'm using the pad plus plus right now. So when I homestead evolves, the town, when homestead, I guess upperids, upperids. It gets one more, or when a town of upperids, it gets one more chunk in every direction and a wooden fence is formed to show these to the new split, yeah, around these to show the space. The mayor then has one hour to move the gate to the outermost room of the town, so this action can all be initiated with the mayor. Let's see. We're going to put a couple little blocks around this because we're going to have a whole document for this I'm a throat up in a hoogled rat. Cool. All right. Watch this I'm in mod a city builder in a high-toe. the I think we're doing that of you're trying to reckon you need to do slash select chunk and that will select it but I think you might need to be you might need to actually show it in some way like a pre-fab one and in a to be honest with you I was thinking about doing all these pre-fab's originally but I think we found a good way to to do it where that doesn't happen. You need to make the core, which is gonna be like the crystal core here. I'll take a little crystal on it, whatever it's gonna be. And that crystal core then has to be placed in a spot. And then this is gonna be the gate where the gate is placed by the player. We can actually have it be like, oh, I should probably make that dirt, or whatever, we'll make it stone. Right? Yes, I'm like that. and then we could place the gate there. Scarec, gate. We're actually, can we do this as a door? We'll just call it door. Royal magic door. What does that look like? That's kind of sick. Neat, right? But we're basically gonna have a number of different gates that exist like this, and they will be fightable gates. Is the whole idea with this? You still working hard, huh? Yeah, I really synapted every month then. If you wanna go look at the steam page or a Reddit thread, or the Twitter posts, or the blue sky posts, or a discord announcements for that steam is gonna be your source of truth on that. You can see everything that I've updated on it. And each one of the updates says they come out. It's once a month, every month. Yeah, so like with this, every time you get the town, it'll have to be, you need to be able to see from this location like this to the core. And as long as you can see it, you're good to go. And the idea is that players have to go out break down this gate and depending on which gate you use we can actually make different gates and have them have a different HP and you'll have to do a mad dash and a here and then you have to stand on this and as long as you stand on on this area inside this trunk and you suppress any players from getting in and you basically you know hold the line like hold the area then you on the top and then it will blow it up and then you may be fine. We're making an air scene high-tell. No, we're reporting our block game server, which is an Minecraft demo over to high-tell. And we're setting up all the town systems right now, which is the idea is to write out all of the documentation for this, and then we have it as a source of truth when we're developing it, and make sure that if anything we're doing is actually fitting to this, and the towns can have up to a 13 by 13 grid size. So we're just quite big. That'll be very, very large with that. But I feel like the server may have one of those, right? Yeah. Yeah, this thread is getting like very, very unproductive with that. Yeah. And we have reflectors review. Have the limit of reflectors based on the size of town. So we can make it more complex. No, I don't really want to do that and I like the basically the reason why I don't want this is I want the gate to be the primary thing Right the idea is for you to kill the gate and if you can kill the gate You effectively just need to hold the town at that point. So the whole idea here is to fight this and when the gate blows up Then it's like everybody rush in go go go go like I want that moment in PVP Where everyone goes go go go go go in in and everybody seems like mad dashing to the town They're like they're standing in here. It's a big ol freaking brawl and maybe like as the mayor You have a bunch of parapets up top and if all your guys are up there shooting down into the core to try and stop people from being there And they hold it as king of the hill for a little while and if they if they accomplish it then you lose the town And I think it'd be cool like that's it that's a moment, right? That's a moment that you could have and you know what ruins that moment when I don't make it so that you have to have a line of sight And you build a giant ass maze that takes 15 minutes to get through That ruins that moment, so we need to have something that's like this is the mad dash That's the moment. It's just got to be a straight line to the core, right? And it'll build like a pathway or some shit to it whatever it's gonna be, you know I don't want a big dumb maze basically can we sell the gate chunks the other types as well otherwise the six chunks in the town being useless wait what oh you mean the ones in between you have to be totally fine yeah no no so like if you if we've got like a huge town and it goes out like 13 by 13 right and it's got six going in this direction and you have the one way out here being like you know the gate chunk you can have this one in the middle be fine as long as there's line of sight from the gate of sight from the gate to the core, like a straight road, you're good, you could build anything on the other side. Do you sleep? Yeah, yeah, I do. I got my rest, I'm good. So with this, that's gonna how it was. So that'll be it, and I think we can do that, you know, and I think as long as you have line of sight, you're good to go. Yeah, the chunks don't have to be empty. It just needs a road, like it needs like a 3 by 3, you know, a road along this whole thing. And I think That's all it needs. What is the distance on this? Let me check the real real fast. I'd love this feature, by the way. There we go. And then we can do... So that's 16. What is this one? How do I delete it? Q. Q. And then do... That one's 15 isn't it? That's not great. Is that weird? Oh, it's kind of weird, yeah. That one's 15. Oh, because it's 4 by 4 block, isn't it? The person's got to be a 2 by 2. Yeah. It's got to be like this. Yeah, yeah There we go, and then we'll check this one here Because that's that's now 16 Where's that? Because this one? Oh, that's weird. Nope. What? That's really odd. There we go. Oh, go, okay. Why is it not connecting suddenly? Sir, what is happening here? For some reason it seems to be like not want to connect? You have to hold it, maybe? Rusty programming socks donated $25 to charity. $25, you're amazing. I think I broke it. Okay, you know, whatever, man, there we go. No, no, I told you to stop there, like, place it, Jesus Christ, dude. Why is it doing doubles? What is, what the shit is going on here? 16, thank God. I don't know what the hell that thing was doing. Yes, just that now it's working fine. Okay. No. This thing is a mess, dude. There we go. Zupakna donated $15 to charity. That is awesome. You are awesome. Okay, so we need to move this one to the side. It's basically what's going on. Come, coming down, too. We'll do that. You are awesome. That is awesome. Thank you very much. There we go. And now we can just get rid of this guy, damn thing. Thank you very much for supporting charity. So, let's freaking awesome. All right. So with that in mind, we'll now need to go here and here. So effectively, you can run the school profit donated $50 to charity. Actually boss, $50 is no joke, that is a lot of money, thank you. My Somalia, no. I come from California. And I live in Washington State. I've been here for a long time. Where's MSPaint? We were working in an earlier bed. You missed it. So doorways are three by three. But the core is two by two. I think if we make the core different. Well, that's kind of weird, Rhett. Where's your dad live? Where's your mother's maiden maybe? Ahhhh. Yeah, the chunk is even. It's an even number. Tutor is side by side. Yeah, it's not as imposing and cool. I feel like we'd have to do a four-way door. right? I guess there's big doors too. Like that's a three- three-block door. Where's the scareack? Big boy door, the large door. I think that one's four, right? It is. Okay, so we'll make it. We'll use that as a model. Why is that being weird? Like that is a four-block door. and I think that works just fine so we can use that as a basis for this and I think that works good yeah do that so this would effectively be a prototype but basically I'm doing right now as a building a I'm building a basic prototype for how I want this to kind of look. And then you can just build from there, right? That looks better? Yeah, I think it does. And this looks, that's quite cool, you know? you mom okay yes yes back to Xbox live with you then I place towers to defend my tower defense lend you 100% like if I was the mayor I would build like therapists on the inside and like have that be like the way to build like archers to shoot down and be here so. Will your game have really really access? Yeah what it's finished. And in the meantime, you should work on your game. Go join our game, Jephan. Creativity will set you free, my dude. Okay so we'll build this here. That's kind of weird, and you not see, oh, that's a weird bug dude. You can't see these when you're placing them across the chunk orders. It looks like, is that what it is? Oh no, wait, it's the selection radius causing it. Hold up. I can do this across this chunk border. Oh, that's weird. Okay, so selection radius is causing issues with seeing deployables. That's what that is. Yeah, it's a deployable thing. I would be careful with what you guys are spending. Don't be dicks. Even if someone being a dicks. All right, we're going to put it in that bug. This high pillow I have had don't fall off the edge like this. edge against these crouch? I don't know. Actually if you tried that, let me go find out. Nope. You will fall off the edge. It does. Didn't work for me. Maybe it's because I was in creative mode. I'm holding control. It needs to be two blocks It's high. Ah, it's got to be too black, so I... I see. Cool. Mmm, bro. That's weird. That's really weird. a girl Amelia I know you're trying very hard to get banned right now but I'm gonna be honest with you just go do anything else man like it's not we're not gonna ban you for being like slightly weird right like you just you just in chat being slightly weird you seem to be trying very hard but like dude I'm gonna be real with you this isn't gonna hurt me in any way but it is gonna waste your time and you don't get that should back. So like go do something creative, go invest in yourself, like anything that you can do, that will better your life. It's not going to hurt mine. It's not affecting anything. Like I really do mean this. Like you should go do something for you. Because I'm going to be honest with you, this ain't it for you. It's not doing anything and you're just wasting the little time that that you have on this planet, doing shit that doesn't matter. So stop, go do some bells, anything, you know? It's a perfectly great use of your time. If you think that, I think that's kinda sad, man. Legitably. All right. Okay, so I think this works. We can set that up to that. That'll be good. When a town upgrades it gets one more chunk in every direction and a wooden fence is formed around these to show the space. The mayor then has one hour to move the gate to the outer most room of the town so this This action can only be initiated by the mayor. the I'm Asked Shrine of Us who's playing music. This is part of the OS demon And did you or actually be just outside the trunk? I'm gonna keep it inside the trunk legitimately I think that's a better system that makes sense You know Stone Stair Is this stone brick? It is the brick. It brick kind of doesn't match you. Ah, stun bricks to move, that's why. The light is still. That's cool. I think I might just see his slabs. That's cool. it's a wild me every new next one there it's been an unused music file in high till and there's a track named aliens I bet it's got aliens in it, dude. I bet it's actually full of aliens, right now. There's like 50 in your strikes in here? Yeah, no, if you look into the assets folder, there's actually an gigantic expansive OST with again. again. There's like a hundred songs or more. It is enormous. The game has a shitload of music. It is an absolute shitload of music. Yeah. No, it's a lot, dude. Jake and I were actually talking about it the other day of just like how much music there is in there. It is huge. It is enormous amounts of music. It is ridiculous. And it's put in a bunch of different folders, too. Do The aliens make amazing good on a person, absolutely, yeah. Now I'm doing just fine, Yoda. Nice to meet you, by the way. Can I play the full soundtrack? Over the game, I'm steamed in, I have an idea. I have no clue, man. Is there gonna be a climb to K-System? Yes, that's gonna be the next portion that I want to write, right? I'm basically setting this world up so we have it as a placeholder to be like this is what the system looks like This is how it works, but this is functionally how it's going to go, you know. Do you? So that'll be a thing like that. Okay, so this is what it would need to have effectively. We're taking our block game in the row, over from up, he hit one of them finally. We're taking our block game in the row, from Minecraft, and bringing over to Hyto. That guy that was like not doing anything else, finally hit one of the land mines where he got out of the water away, gone. You DM me a funny one, which is up. is this music's amazing it broke I tell music's amazing I need to ask I need to ask for a cat something. There we go. So I just sent this over to Bootecat and I said, I have a specific question about music and high-till. There's a ton of songs inside the game that are currently unused, are we allowed as streamers to play these songs on stream of playing high-till? I really want to show off the OST because my hope would be that if they say yes, we can just take the entire OST, put it up locally, and then just play it while working on high-till stuff. There's a ton of music in there, man. There's a massive amount of music. And I know that that was a huge problem instead of Minecraft, because one of the songs in Minecraft was like a problem. Yeah. It's like a really, that was like a copywriting issue where if you played it, you'd get like the MCA and shit. Me too, I'd love to have the full OSD's background music bingo. That's exactly it, because the music is freaking red. See McDonald's Japan did a commercial using that app all? Uh, no, I did see it, it'll be in there and that TTS. Cool, Boote Katz asking, rockin'. Retro on Discovery B said, said I was gonna ask this during the first stream, but wasn't this game shelved indefinitely. It was. What kind of comeback story is this? So it got bought up by Riot and then Riot wanted to change it to make it so that it was going to be available to people on mobile and on console at the same time at launch and they expanded the scope dramatically. The game fumbled, imploded and they shelved it. They were going to cancel the game entirely. Simon Highpixel bought it back from Riot for a lot of dollars, many millions and rebuilt the team that originally was on there. hired absolutely everybody like a shit lit of people who are we already talking to. And then then they released it as of the 13th of this month, so 11 days ago. And we have planned playing it since and I've been building systems in it since and Jake has been building systems in it since because our original intention we already been working with the developers back the day and they sent me like merch and all kinds of stuff for that for all the high-thills stuff because we were going to port block game into high-tail from Minecraft. And when we found out that that they were rebinding and I was like, holy shit, like, I couldn't believe it and now we're playing it and I just still can't believe it. Yeah. So it's kind of insane. Yeah, release in early access. That is correct. It is to be clear. It is a four year old build, which is the release from before Riot owned it long time ago, and they only had a couple of months of leeway to fix it up so that we could play on it. It is the shittiest the game will ever be, but the curse is broken, exactly. That is the curse is broken, and this is the shittiest the game will ever be. Yes, it is wild. It is wild that we even have this, and the state that it is in right now is without those four years of development, and the two updates they've done so far are the ones that they've done in the last couple of months. It is, yeah, this is the old build that is correct. This is the one that went too riot before they worked on it. So this is the old shit, man. So when I'm like, you may not understand why I'm so excited to work in this and like build stuff in it. It is already a better experience modding this than it is modding Minecraft. It is already a better experience and this is the shitiest it ever will be in a build that is four years old. You have no idea how excited I am to be building things in this. It is great, dude. It is freaking awesome. It's a better experience than day one. It's a better experience than day negative four years. It's wild. Yeah, this is why hate when people who say it's been a death for more than four years or more than seven years now. This is the three year death bill. Yeah. Now I don't know what Riot did. So Riot wanted to change it pretty dramatically as far as I'd heard. We won't really know that the dev team is the only people who actually know. But as far as I knew Riot changed the development direction to make it so that it would be have all of the creativity tools on mobile and console, which blokes the living shit out of your scope. So like if that is true, if those rumors on that are true, it makes sense that it would fumble, right? Like it really does, because that is such a huge amount of work. It sounds like Riot's scope creep to shit out of it, yeah. Which is, yeah, that's what happens, but I'm glad that, you know, Simon bought it back and I can glad that it exists here now, and that we can do this, you know. It was a cool idea, but too ambitious. I think the way that software like this should be made generally is you get it out to the community, you, you fix the the modding tools up, right? It's not a bad sentiment. It's not. I just think it's too much, too early. It seems like what Riot wanted to do was get it out perfect in Verstine Day 1. And with a tool that is made for the modding community, you can't really do that. You have to put it out kind of dirty and then you build it with the community as you find out what their needs are and as those needs arise. So I think that Riot's mindset of release it as a perfect you know, piece of software just doesn't work for this kind of game. Legitimately so. And I think that high pixels mindset of get it out there and fix it out and work with the community to do it works perfectly for this kind of game. I think they over engineered. Yeah. Does that make sense though? Like that's how I yeah. Got all of the modern's cook. Yeah. So I think I think for me that's what makes the most sense here. Yeah, 100%. Do you think for I want to finish product? I think so too. I think there's so too, but I think what HyperXil is doing, I think what they've done here with the team and what Simon and the Madonna is phenomenal so far. I'm very happy with it. The client all the version for consoles will work fine. A client only version would work fine, but again, that's development fun. And right now they want to focus on the PC space and then expand out. Like imagine if this way, for the next year, we have constantly up the Hytel, it's better and better and better. It becomes better and better. Tons of modding support, all the kind of shit, all the tooling, everything like that. And then they go, hey guys, we're announcing a console bill. Wouldn't that be amazing, right? Like that is what you, I feel like would be the future for that, is like that's the good moment. Hey, we're announcing a mobile bill, right? Like that's kind of the way, I think. It's a future thing, not a now thing. I'm glad there's no risk of Vanguard, what do you mean of Vanguard, huh? Modern show devs, what players want? Yeah, they do, they do. And like we've given a ton of feedback. I put together that whole sheet of like high-tail requests and they've already solved the first one, which is cool. And I got a bunch of other things in here for them to solve. And like, these are the requests that I've been putting up for them to have. And some of the stuff that Jake wants us in here, too. The database of birth and we actually already have for us. So we made sure that what we did with that. So oh, Van Gogh, the right kernel and the sheet. Oh, shit. I wasn't even thinking about that. I was not even thinking about riots anti-cheat. They probably would have put that in there. Yeah, the 100% functional MongoDB integration. So Jake built that already. Yeah, oh, you're doing with the native player data. Yeah, we talked about the data. I forgot about that. Because they were using flat files for that, which is like deeply cursed, deeply cursed. the horrific storefronts to make fortnight with generous yeah I know they they're planning on doing a storefront another planning on doing that um specifically for like cosmetics inside of high-tell to be like global cosmetics where you can wear it in any server so I know they they want to do that I think they've talked about that in the past You missed TFT. You didn't have Giving my PCs. Oh, you need teamfight tactics. Um Yeah I tell this interesting and hiring a bunch of V2 World Gen artists. That's true. Yeah, if you're really good at doing World Gen for V2 You could you could be at a job which is cool With a Serbian like tenor Gen? I don't know. Um, I want to build our story inside a block game as tenor Gen That's what I want to do. Who doesn't know what tenor Gen is? Who doesn't know what that is? Who's never heard of that? Because we talk about it quite a lot, but I want to make sure, because there's always new people on everything. Okay, so let me grab this. Me, me, me, me, me. Okay. Warframe is a free-to-play video game, and it's really God damn fun. And the way that they monetize this is out of cosmetics, and it's to be clear, it's cosmetics only. They only sell cosmetics, right? You know, there's no power creep on that shit. See, do cosmetics. And the way that they do this is artists in the community. So not an artist that is hired by digital extremes, who is the owner of Warframe. That artist will create a model concept. It's usually a concept. And then the community votes on this. And who's ever model wins? That goes on to the store. And the artist gets 30% of all sales and has to manage nothing. They don't have to care about chargebacks, they don't have to care about stolen accounts or any of that shit. They just get a check at the end of every month, which is wild. This is probably one of the best passive income sources that you can have as a 30-modeler right now. Is if you get into 10-0 Gen. It's called 10-0 Gen. It is awesome, is shit. It is really, really, really good. Yeah. So what's the average income for that? I have known of some people that make a lot of money on that. Money will make you blush, kind of shit. So it depends on how popular those cosmetics are for that person. Yeah. Because remember, that is a global community of millions of players. That is a shitload of people. So following that model, what I want to do is exactly this. I want to set up because Medix Thor inside of Blocking on this, right, for our High Tail server. And I want to populate it with things that are made by community members and those community members get the money. We get 30% of the money that the rest of it goes to maintaining the server and building up the infrastructure for all of that. And I think that that works really well. And I just want to follow digital extremes footprint for that. I think it is a fair way to monetize. I think it gives artists inside of the community a chance to do things monetarily. And I think it pays them, which all of that feels good to me if that makes sense. I'm sorry, you know how Dota 2 works. It's how they sell so much good skins for every little presence. Do the same thing. When went for the devs, essentially subcontracted out, and it saves in house costs, it saves in house costs. It gives opportunities to the artists in the outside, and to be honest with you, they actually end up paying more money than if they had the in house artist. I'm like minute for minute, because if you had an in-house artist, you'd be like, pump out all these cosmetics, make all these resources, that's what you do. And then when that person left, they don't get residuals, right? In this one, you get a tail end of those residuals for the lifetime of the item being up on the store. And that artist gets a paycheck every month forever. So the company is paying more than if they just hired somebody to do it. But I think it is a more fair arrangement. And I think it's cooler for the community. Because people can be like, go buy my hat. like that's that's kind of neat, right? You see the PTR has fixed the marijuana for brand barrel. Did they finally do that? When is the PTR coming to the live server? Did they fix the the issue with moderation in the PTR? I'm going to bet no. Yeah. How much would you pay for the nude patch? They'd be no nude patch, man. What? That's weird. You're weird. Also incentivizes people to keep making more stuff true. That's true. Yeah, about how long will it take to finish the block and you're making a high fill? We don't know yet. Right now, it's kind of the discovery phase. It's only been 11 days. And it's the discovery phase of like, what can we do? What can't we do? Let's build some tools. Let's try some stuff. Some stuff work, some stuff doesn't work. Like, some of it in this discovery phase has been really cool. Like, the salvageer kit that they have in here, I don't have to build an entire salvageer system now or design it. designed it because we have that inside of block game and it's an item that you use on other items. They just have a salvage revenge on this. And that's great. We could just use that and it's phenomenal and all the recipes are built right into the asset database, like in the assets system. We're done. You know, like, so like some of the use of saved a great deal of time, I think that's like 25% of the items work was me then balancing all of that and now I can do it very rapidly. which I'm excited about. And then some of it is like this just doesn't work yet. Like items can't have statistics that have random ranges on them. If you put a min fire damage and a max fire damage, it just adds the decether and gives you that amount. So if you have five minimum and ten maximum, it gives you 15. Weird, right? So some things they have to fix before we can move forward. And some stuff is already saved us like hundreds of hours of time. You know, so like to make spag for now. But we'll get there. And I'm not too worried about it. The tilt so it left them now last 1.2 to 1.5 days, the implemented range numbers to interactions. No, they only implemented range numbers in some interactions. There are not range numbers in all interactions. So we have to have them in everything. Basically any time a value can be placed in, let me place a range, right? And that's sort of, yeah. I'm not sure if you're going to be able to do that. If you're on YouTube side and you're wondering how many viewers we normally have, YouTube only has 239 right now, and which has about 3000. So like, the smaller community has always been on YouTube, always been on YouTube, much more people are around Twitch side. What's up? Are you fighting the mod? Oh, yeah, no, the reason why why you got your message to later is because you put it in other language. The moderators can't moderate another language is we try to keep chatting English. It's not an offense or anything like that. It's just like, hey, man, we have to delete that to make sure that you didn't put like a bunch of weird horrible bullshit. And I have to take it over to Google Translate and to check it. And that's just like a mess through. That's all. What about kick? No, like kick is really weird dude. like I don't like the tie-ins with gambling. I don't like the moderation that they have there. Like the shit that's happened there last year has just been really horrible. It really has. The gambling shit is horrible. And like if kick wants to be a real platform to me, they have to really handle their moderation issues a lot better than they currently are, which to be honest, I have seen them ban people recently. So maybe they're turning that around. I don't know. I want a longer pattern to be heavier. And then the other one is the tie-ins with stake. Like the rumors that I have heard is that if you want to be a streamer of the contract there, you basically make a contract with KIG and you make a contract with stake. And stake is the gambling company. I don't know if that is true though. But they're closely tied companies, even though they say technically separate. So like, I don't know, man, the way that I feel about it is that's kind of that platform's got a stick right now. And they need to figure it out because like, I want Twitch to have, I want Twitch to have competition, man. I do. I want Twitch to have competition. And they just don't. They just don't kick as the only thing that could have competition. And that's it. That's not true. I stream. I'm on for God at contract with kick without stake. It don't mean beef. My damn you dude. What is wrong with you? Stake spelled as T-E-A-K. I scored God dude. You are a goblin ass. You are actually ridiculous. it was steak. But now like I really do want Twitch to have competition because Twitch keeps shedding itself violently lately and I don't I don't really understand why Twitch has gone this direction like they went this direction with AI generated thumbnails and one point and that was really weird and they went this direction with like now they're running a podcast which is really weird. I just you know what I you know what it feels like to at some point down the road. Twitch fell out of touch with what it means to be a streamer. And I don't know how that happened because Dan Clancy streams a lot and it's weird. It is really weird. And it's almost like they don't understand what like optics mean as a streamer. Yeah, Dan Clancy. Um, like one of the recent ones of it is very weird. Like, and I like anyone any streamer could look at this and be like, I would never do that. That's stupid. Like, let me show you. Let me follow this up. Yeah, I could say tweeted about this. I was like, what the hell are you doing then? Um, they put up this thing called new spot like this new opportunities from Twitch sponsorships. You've been invited to participate in a sponsorship campaign, except the invitation before it expires in a creative dashboard. And it's from 2xKO, which is cool. 2xKO is cool, right? Like I like 2xKO, I think that's neat, right? I wouldn't do this because I'm not in those types of games. But that's cool, shit. The way that it works though is that you get banners, you have an amount of time you have to stream for. It's like set up as any other sponsorship, but they don't pay you any money. They just make it so that if somebody in your community gives five subs, you get an extra sub. That is horrible for a streamer. You should be paid if you are advertising a product. This gives you the chance to be paid from your own community. That is weird and no one should ever accept that. That is very bad. You are giving free advertisement to a company. So I talked about this and I was like, this is stupid. So it's sponsorships are jointly based in your average concurrent leadership. The new offer from Twitch is a bad deal. It's predatory business practice. The benefits of the platform and puts all of the risk on the content creator. It also makes the creators income dependent on community gift subs instead of the company paying for the ad space. That's shit. That's really shit. Yeah. I really wish Twitch had a better understanding what creator deals actually exist and what they're going right. So this just feels shitty overall. Like that's really bad. And I think that I think that the biggest thing with that is like, if you are a content creator, you should be paid if you are advertising someone else's product, whether it's a video game or like a brand deal or any of that shit, you should be paid for that. Not have a chance of being paid. Like that's terrible, right? What happened to old sclerons? I don't know what happened to it. what? Like, I'm trying to get to 99 strength. I got to 99 agility. That's my next big goal. And I play it off and on. I like it. Do you actually play the base game? If I tell you free time besides building your own projects, and I go very less so right now, because offstream, I'm mostly working on, on harp out another video game stuff. So like, mostly doing this on string. Yeah, they should be paying for the aspects. They should. So like, I saw this and it was really weird and then Twitch responded to it. They put out a response regarding this because it kind of blew up like all of this ship blew up like Xax post blew up and everybody was really mad and let me see I think it was Twitch support put it out. Let me see. I don't know where it went. Yeah, they talked about this and they said, hey, we're going to be updating this to change it because to XKO is even that because like what that turns into is it turns into It turns into a brand risk for 2xKO or 2xKO looks like they're ripping off streamers. They don't want that. Like no brand wants that. It's like really native, right? Yeah. I also just, yeah, I get distracted when I play high-talk, because I want to mod it. It makes them look really terrible, but I don't think 2xKO is bad here. I think they just looked bad because Twitch portrayed this really wrong. Because like this could be cool. This feature could have been good. You know how they could have fixed this? Do you know how they could have done it? Not make a sponsorship. That's it. Be like, hey, if you play a 2xKO, like if you play a game for this 2xKO thing right now, that's made by 2xKO, if you anything associated with them, you can get extra subs. That's it. You wouldn't need to like sign up for it. There's no like brand deal requirement. There's no ad space requirement. There's no runtime requirement. Just get rid of all that shit and just be like, it's a sub event specifically around 2xKO that incentivizes people to stream that. Done. Done. And then you win. And then everybody wins. And nobody is upset. But like this is what I'm talking about, where Twitch is going to like loss site of shit. Where everyone looked at this and they're like, yes, streamers would love that. And I'm like, do any of you know this space that you're the platform for? What happened, man? You should know this. Like you should understand what going rates are. You should understand what creator deals or. What happened Twitch? You know better than you should know better than this. And if they don't, I'm very concerned. So because of that, I want other platforms to be a risk for Twitch. I want them to start thinking about stuff and competing. And I want kicked to kind of pull its pants up, stop being like the rude boy platform, and actually be competition for them. because if they're not, Twitch is going to slowly degrade and all we're going to have left over is kick which is kind of in a shit place. And I don't like that. That sucks. You know, like that. None of that's good. So yeah, they could have presented completely different life. Like because the requirement on it was that you had to like run it over a certain amount of time, you had to display graphics for it. There was like all all this normal stuff you have for But you weren't being paid. You have the chance of being paid if somebody gifted such stupid. This is the dumb way to do it. I'll have a new platform rising up. I don't know. Yeah. I'm worried about Twitch if Dan sticks around a lot longer. Dude, I... I'm going to be honest with you. I talked to Dan Kleincy a number of times in person. I had different like Twitch cons and shit like this. And he's very business minded. He knows what he's doing, but I think something happened along the way, where sometimes he stops thinking like a CEO and he tries to think like a content creator, and it's like the DM trying to play a character in the campaign, like one of the other characters, like one of the player characters, and I think that's a mistake, legitimately. I think he could be really good if he stops trying to be a content creator and just tries to understand content creators. And that's where I think the myth that is currently. Yeah. It looks like he enjoys streaming. He does. He clearly does. You know. Do you think you two will ever surpass replaced twice if you get shitier? No. I think you two have just gone at different directions. They're very good at static content, but they're not. They're too long is not very good for streaming. for streaming. Literally. There's not like a lot of, like, you know, something to me is a good game. If, if you're on YouTube, there's not a lot of discovery to other streams. On Twitch, there's a lot of discovery within your category. The category systems really helps to find other streamers that are in the same interest group as you. And YouTube is really good for static videos, monolithic things of like, I like this creator. I'm going to watch this creator. And it might recommend you other videos at center. But it doesn't really do that for streams because YouTube is made to recommend you videos at the end of the video. Streams don't do that. So it's not really a discovery kind of platform for live video, right? There's a little bit of it, but it's not made for that. Twitch is made for that. Twitch is constantly made for that. They show you categories, there's all kinds of stuff in there. They have the rating mechanic, like everything it goes along with that. YouTube has a similar one, and it's called Live Redirects, and it feels like raid in a clean room. It's weird. Yeah, and now YouTube seems like it's working on stuff every once in a while and it just kind of doesn't hurt for live streams. Yeah. I mean, it could be Casper. I don't know. You think you might be. You don't have a good opinion of him. Yeah. I think that that was a mistake, there's a weird one, how does it tell? Amazing. Do I think it's worth it? Yes, entirely so, and the base version of it's only 20 bucks. And it's localized for price so if you're in like Brazil or something, it's way cheaper. We're going to wait on ads and I'm going to talk one last piece about that, because I think there is an important piece in there, but why YouTube is good for straining in some ways. Hi, tell us some of the best funny hours you've ever spent, yeah, do. I'm a soft-flane hosting too, I do. That's why you're one of my code, thanks man, thanks for using it. Feel like the course should be a consulal terminal. I kind of want to be a big glowing crystal with like a golden ring around your simship. I'm just going to model it in blockage. It'll be a 4x4 block that floats. No Alka have no. Obama. Obama soda? Or Obama pyramid. You have to choose. Only get one, Doug. Alright, answer over. Welcome back. I pause for ads. By the way, I don't want you miss something just because because we know you didn't pay me money or some shit. I think it sucks. So I was paused for ads and I'm happy with that. With this, we were talking, what were you talking about, thank you for that. Thank you for talking about Twitch. There is a reason why I think streaming on YouTube is a good idea. There is one reason. On YouTube, YouTube is usually not banned in corporate offices. Twitch usually is. So if you have people that want to watch you when they're at work on another monitor, they can't watch you on Twitch, the grand majority of the time. If you're on livestream, so you streamed at both. There's a ton of people over on our YouTube side that are watching in their offices because Twitch is banned in the office, which is kind of interesting. And it's because YouTube has tutorial videos that people intact generally need, and Twitch doesn't have anything like that that they require. So you will miss part of your audience that cannot reasonably watch you when they're at work that otherwise would be able to watch you. Which is cool. That is an interesting thing, but yeah, YouTube's right there and Twitch's on the other side. We need the YouTube tutorials, yes, yes. If all of you are in the YouTube streaming use this, yeah. That's where if I did start streaming, I would use the OSD on here, do it. Yeah, it's no point. Okay, so. Here we are there. Up this up. We don't need this anymore. Wait. There we go. Up this one. There we go. This one we need. This one we need. We have all these things for this. All right. Let's go back to writing this. Which inciting in the pantry was at me. Shadowsil the 90 said hello for and goblins. I am using my point stop share this interesting shower thought. Parents are birds that can talk and we know birds are descendants of dinosaurs. Yes, stands to reason there is a slim chance they were talking dinosaurs when they walk the earth. That's it for me. Have a happy weekend. You'll see you when I have another 50k points. Y'all bongo's y'all bongo's y'all bongo's. Do you think they had like music? Do you think maybe they had their lyrics to that music? If they could, if they could, you know, talk and sing. Do you think they walked the dinosaur? Maybe that song is a historical record of what actually happened, maybe it is. We're gonna do the dinosaur thing. I mean, they would first have to open the door and then get on the floor. And I feel like maybe the T-Rex probably doesn't have the arms to do that. You know, but a little bit too short. I don't know how we could open the door. Maybe it's not true. Maybe it's a lie. So old year old. Uh... Ancient. Not the mama, oh no, don't bring that shit up dude. There's puppets we're so weird. Those puppets we're so weird. Not the mama. Exactly. Who doesn't know what not the mama is, Newton? Dinosaur's. Okay, I know that everybody loved dinosaurs, but I'm going to show you something. That baby puppet my dude was freaking haunted. It was haunted, man. Look at it. That shit is haunted. It is haunted, dude. And when you think back, you're like, oh, he was so cute. You look at it now and you're like, that is horrific, that scares the shit out of me. That is grim to look at with my eyes. And it just says, not the mama. Not the mama. Yeah, exactly. I still find it cute. You're cooked. That's terrifying. Yeah, that is freaking scary. That's like some middle of my nightmare is gonna shit. Is cute, what do you mean? Mm-hmm. You're very easy to scare. I have a very particular fear, all right? I actually have a fear you can just get to shoot out of the world. And I know it's irrational. Benny Benny Boo Boo donated $50 to charity. What a boss! Thank you very much. You are amazing. Thank you for the $50 Demand world for animals. You were awesome, dude. Yeah. Freaky old man, baby? Yes. No, it's not even just mannequins. I have a fear of people without a face. which mannequins fit the bill. It's got to be faceless mannequins. And I think it's because I cannot recognize the intent of a figure without a face. That's what it is. They scare the shit out of me. Yeah. Slunderman doesn't actually scare me. And I think it's because it's too elongated. Slunderman is too elongated. It's too much like, oh, that's not human. It's got to be human with no face. It's a, I told you, it's a very specific phobia. It actually scares the shit out of me. Like I can't handle it. It's got to be human. We're like, like, do you know that scene from the Matrix where Neo lost his mouth, where like, covered it over with skin? And everyone freaked out and they're like, oh, oh, it's so scary because like, if that happened to me, it'd be really scary, right? I was scared for a different reason. And it was because I couldn't detect what Neo's emotion was anymore because his face was gone. way scarier for me for that reason the the your own face ceiling up is not what freaked me out Yeah, so like I don't know why I have that fear, but I do entirely So it's the the greatest fear that I have it's fully like fully irrational I think that it just I can't look at mannequins because of what they freak me out What's the matrix? Oh, don't say that what do you mean what's the matrix? I'm not that old, I'm not even that old, it's supposed to be a joke, man. You can't, you can't watch the Matrix, don't, god damn it. Ask your parents. You kind of are our shut up, man. All as old, he's just ages 20 years, dude, is true. What is it? It's a movie. Your parents do. Read your mind. Oh God. There is no spoon. Exactly. You will learn that there is no spoon. 1999? Wait, no, no, no, no, no, no, no, no, no. Wind? Wind did the matrix come out. no, no, that's got to be wrong no, I can't again about twenty seven years ago oh no no no no no no no no no no no no no no no That means the matrix came out in the late 1900s. What are you on a Twitter? That's gonna be my tweeted day. I gotta put out a shit post every day. There you go. Enjoy the toy. The pain, one piece anime also came out in 1999, you have the one piece isn't real, so it's fun. Civilization peaked in the light in 1900s, you know, honestly, I agree, I super agree with it. If you have a piece of art from the light in 1900s, the one piece is the matrix. You know you're probably right. Okay, this is the best response to this. Hold up. This is the best. Look at this. That's a great edit of that. That's a really good dude. No, that's great. Hell yeah. Good response. Love that. Oh my god. You're welcome. That's hilarious, shit, dude. Kable never came on the late 1900s. God damn it, dude. That's just grim, man. That's like really grim. The upsetting. Your bones are dust, yes. It's kind of sad they had to dump down the matrix in the matrix if we would follow it? Um, okay, I'm going to say something that's not controversial at all, but the fact that you had to say they had to dumb down the matrix if people would follow it leads me to believe that you believe otherwise. There is no movie past the matrix. It is a single movie. The matrix 2 and 3 do not exist. It is just the matrix and only the matrix and it died there and that's fine. It's perfect as it is alone with no sequels. None. Before, it's right out, the matrix, and only the matrix exists. It's a very good movie, alone with no others. It is only the matrix. That's it. It's it. Nothing else exists. I don't want to talk about it. There's nothing else. You can bring up other things. Never heard of that. Nope. Nope. The matrix and only the matrix. John Wick is also acceptable, yes. The Matrix has no plural, that's why he's the one. One movie, singular. John Wick is Neo's favorite, true. Yeah, I love the Matrix man, as a fantastic movie. Really really fantastic. Let's talk point break, Kiano. Actually, I could talk about another thing with Kiano. A lot of you guys may not realize he's actually immortal. So you may know him by other names throughout history, such as Charlemagne, or Palma Ne. Yeah, he's actually an immortal man. We don't know what causes him to live forever like this or why he doesn't age. But as you can see, these are actually historical photos of him. Yeah, another is a real. These are actually real photos of him. He was Charlemagne. Yeah, he was. And thankfully CD Projekt Red actually was able to build a time machine and because that we can see that in the future he's still there So we know that he survives whatever happens between now in 277. So there's that too. Yeah So I've said dedicated that meme. It's a great meme. It's great meme. It's my favorite The super green powerhead, it was released to promote the nitricks, wasn't it? I don't remember that. Do you remember the world of Warcraft Redden blue ones? Forgetter it, I think it was Gatorin. The ship was weird. It's my favorite. It's a hundred percent true. It's a historical record. Okay. He's dead in 2017. He just wants you to believe that. He's just changing identity again, dude. 277 is only 51 years away. I wonder if I'll make it. I'd be 89 years old. I wonder if we'll have like long life spans by then or if we'll die really young. I wonder if it's going to work in 277. Like I wonder how much technology will change for medicine, right? You know what I mean? Prove you for the next side till at it? Again? Simon, please! Simon! Goblin! Goblin! Goblin! Whoa! He knows. He's on to us. Scram! This is great. No, that's really cool. I tell second update is now live. Another quick patch, lots of fixes. That's good shit. Grimmar is just an eye on the drops from Big Selen. You might have seen already. Not related to the future magic system. We'll implement. Yeah, we're going to be making our own magic system. We're using elements to build our magic system. I'm very excited for it to be honest with you. And I really want to see what they do for their magic system. I want to see how they build it. Because I like kind of a regimented analytical view of magic. I like the idea of building your custom spells in different ways. That'd be quite cool. I really want to rebuild the rune carving system as an example of that. I wanted to do a few things, but we'll get to that eventually. When it's time upgrades, it gets one more chunk in every direction. The wooden fence is formed around these. They show the space. The mayor then has a one hour to move the gate to the adder most from the town. So the reaction can only be initiated. So that this action can only be initiated with mayor. It's important for Maris to plan ahead with his action to avoid any kind of negative outcomes. During this time, the town does also mean to siege us, and the action cannot be canceled, and the upgrade. not be canceled to a vote of using this opportunity window. And I got works. I All right, there we go I think it's all works We're gonna put up a thing for wars and we have two different kinds of wars but we have ciges and we have wars we got to make a section for each of those any mechanism to move the gate or redesign not currently but I guess we could build something like that yeah yeah we're gonna have wars with that I think we can have fun We want a migrate block game of the highfield. That's correct. The way that we're migrating it is we're redesigning every system in the game to make it work better and more like high tail gameplay loop. I don't want any of this stuff from Minecraft to come with us. None of it. So we're rebuilding basically everything. And we've already reorganized the codebase so Jake is reorganized everything in the codebase to be very clean and I'm reorganizing how we're doing items to be very clean and I'm putting documentation and basically for any system we have the game I'm writing a game design document for every system. So I've got this one here. I've got this one over here for all of our gear balance and our gathering systems and our crafting systems like all of this is set up to be as clean and regimented as possible. When these are done I'm going to hand these design documents over to the community so that they can review it and look at it. And I think that's the most important thing to me is to make sure that this is it's it's set up in a way where it's easy to understand and we can use it as a source of truth for all the systems we're designing. Right. Like that's the whole point with that. You're very happy with the current set of our codebase. I saw it as well. It looks really good. You cleaned up everything and re-packed it very, very, very neatly. Hargit is still spinning. Let's go go do. Let's do it. Mitsunari with 500 bit said question for the city chunks. So you make it so the mayor of the city can place the increased chunks themselves so you can create custom layouts that aren't only squares. Maybe restrict it in height to block the tower of Babel-Build-YR-L-U-L. If we do restrictions in height, how tall? That's the biggest problem. How tall should it be? How tall should it be? Give a gut check feeling and when the migration will be done? No, no we don't. And the reason why is there are some things that the high-tail team needs to fix before we can move forward. We are actually brick walled on some of them. Things like items can't store stats that are random ranges. That has to be fixed. You know. Yeah, so like some stuff we can just get the grant like get on the grant running and just are going. We've also found hundreds of hours of save time on some of these things. One stack so 100 into the air. That's kind of weird, right? Could you make a system where building higher is more expensive? No, I think letting people build as high as they want is fine as long as we don't allow them to build the infinite wheat in that tower. I think that'll be just fine. Yeah, I think Megastructure should exist. I think that's fine. I don't want to have a restriction on that for towns. The one thing is that the core needs to exist and there needs to be a line of sight from the core to the gate. That's it. That's all needs to be. anti-weat prohibition era. Yes. Is there a way to limit a wheat field? Yeah, we're going to make it so that that Grable crops need to have access to the sky. That's all. So that you can't have underground Infinite growing conditions or tower is of growing conditions, right? Are you taking any influence of ashes for a more Pigeon? I'm going to be honest with you. I feel like a lot of what I learned from ashes so far is what not to do. And I think that that is just as valuable. And I think that's what I'm going to take from it for right now of like how we're going to communicate a lot of the things that we have in here part of writing this game design doc is to take this and give it to the community and be like this is where we're building this is the goal and then show them each of the updates how it implements towards this goal right like that's the important thing for me. You think it'll take as long as OG block aim? No, and the reason why is we've already done discovery. OG block aim was a source of discovery and Understanding balance and everything like that and now we can make something completely new using all of the knowledge that we gave that, right? And that's low point. No, no sport fishing has sort of gone. But I think for ashes is I this stuff that I learned from that is Gathering feels really good and I think that's fine and There's a lot of things with town management that I just wouldn't do, but I don't think you're very fun. I don't think the commission system is very good. I don't think that buyers are very fun. I think they're better ways to do this. Oh, do you block game with too many highs and lows? Think there's anology of? Exactly. Like it's exactly that. We broke that game five ways from Sunday. You know, like just over and over and over again, we destroyed block game, making it very not fun and then very fun and then very not fun and then very fun trying different things because it was a testbed for ideas, not a game most of the time. A lot of the time it was like, what happens if we do this? And people lit on fire, right? Then they gave it in for the same time for fun. Nice. It was trial and error. It was trying things that would be like, this is a neat idea. And now it's in a state where I'm very proud of it. Like I really like where block game is right now in terms of the gameplay, in terms of the systems design, I think it feels really good. And I think what we can do in high-tail, And that is that, but with no restrictions, because the biggest problem we had in Block Aim is that it was restricted by the, the binds of Minecraft and how difficult and time consuming shit was the building Minecraft, and in this we could just go ham. And the moment that I figured out, oh God, wait, we can just do anything in high tail. That's why I started writing these documentation because as we just go ham for this. How big is the block game? The moment game just made a statement, this is just the two of us. We're going to be opening up to more people as we get deeper into this for the high feel server though. I think we need to and that's a down the road thing though. We're going to be doing another shift first. It's mostly going to be like, mock 3D modelers and things like that in black bench because I like making models, but I'm not as good as some of you guys, man. Like I, I'm, I more want to do systems design and balance for the whole system class design systems design balance is what I want to focus on for this because it's quite a lot of fun for me. You can make it if you try it just two of us. It's true. The underscore scared underscore gamer underscore said folk, rule it of gobs if cake is sugary bread, then mods have already ate bread on their birthdays. Checkmate. No. No cake for the mods. Yeah, we had like, that's that is true. Our, our, um, moderation in the very original design was quite bad, and it's great now. It's like way better in block game than it was before. And I think part of that was systems design. We built out a lot of new systems, such as piping in-game chat to a bunch of different areas, moderation where they could look up the old chats for what the people were saying, like all kinds of things, like logging and information for everything that anyone says, anywhere in the game was a big one. And it allowed us to catch some really shitty behavior from some of the community members that led to their temp bands of an entire month. And I think they didn't go back to the game, which is good. because like, I don't know how to do it. Like I think without that tooling wouldn't have it. The shitty behaviors were wild though. That was one of the most insane things. What we found was they were basically two nations that were a war with each other. And they couldn't beat each other. They couldn't like win. So what they were doing is they were going in there and they were like, I can't beat these guys over here. So I'm gonna bait them with like a shitty conversation conversation that makes them mad. And then I will snip the mad portion of the text and report them for it. And pose the entire conversation as if I was the good guy. And they just did this and they like selectively made these situations to like get the other people to get banned. And then these guys were doing it as well. They were doing the exact same shit. So then I pulled up all the logs for everyone and it was like, you're all assholes. And that is Band-A. That's like, no. Like all of you are doing this. You're all terrible. You are the reason that no one wants to play this right now. Get out. You know, like we just, we cleaned house and it fixed it. Yeah. Because like the way that I feel about it, to be clear, the way that I feel about it is, go have rivalries. Fight each other in the game. It's a social sandbox. That's great. But if you involve moderation to win your wars, no one's going to win. Keep it in the game. Keep me out of it, right? Yeah. I had a refresh to get the constant buffering you saw. That's good. You getting buffering issues? That's really shit. We got people trying to do that. got so mad when you look at text logs, how yeah. I mean, that's how it works. Yeah, I just I cleaned house for it. It's funny. I think I think the funniest response I got for it is, well, what's going to happen if their town goes into disrepair because you didn't let them play for a month and I was like, well, that sucks. I should have thought about that before he did this shit. Like, you know, like, ooh. It buffered for you. You know, Is this what I mean, I mean, it's twitching, having some running issues. That's weird. Yeah, very weird. All right, I'm gonna give a snack real quick because I'm hungry. So give me just a minute. As you're about to start anyway, so be fine. We'll not. I have returned, all right, I have snack, so let's see here, add to over and throw it back, I'm back, I'm back, you're good. Okay, so we're dealing with wars with this. Let's think about how we want to do this, right? Nope. Let's do a thing with this. of head okay there we go so the way I want to build the crystal core is that we're going to make to this is the bank for the town for specific resources. So if we look in game and we pull this up, I can have like gold and stone and wood as generalized resources in this. So what we could do is we can take those materials throw them into the core and use them as an upkeep and maybe we can make it so that any wood can be turned into wood, right? In blocking right now we use the system of of what is called pristine wood to do different things. But I think that system sucks. I think I'd rather it be simpler than that, because all wood felt like it was useless. But now we can convert it. We just convert everything into that. Like any time you put a log in it, it will convert into a wood resource, right? And I think that works really well. Yeah, I think that system's an artifact of Minecraft, Bingo, and we don't need it. We don't need it at all. Can you think of other resources that could be required here? Like a good example of this is, I wanna make it so that based on the chunks that you choose, so like if you go in here and we select this chunk, right? This chunk, if we make it into a farm chunk, it will add resources to the weekly upkeep. Does that make sense? I would get turned into essence. Yeah, pretty much. That's pretty much all it was for. So I think the idea of like, when you choose a farm chunk, or you choose a banking chunk, or some shit like that, I feel like it should use a material. Say some vegetable or fauna. What if you use this poop like unironically? Because it's a farming chunk. You use fertilizer, right? Like that will need like an amount of fertilizer every week. And we'll do like a weekly upkeep on all of these. So that way, if we do the upkeep on Monday morning, then that means you have the entire week and the weekend to farm anything that you need to for your weekly upkeep for your town. And it will display exactly what you need for the town, right? Yeah, poop comes from cows. Yes, exactly. How do you feel about gemstones or crystals for upkeep? I think if we did gemstones and crystals, we'd want to use that for something like a portal. If we had a portal network in your town for fast travel, we could do we could do that. And I think that would make sand step gemstones and crystals, right? We could add all kinds of stuff and make it based on each individual, like each individual plot type. So I think what you do is put a list of plot types in there. We'll rails and cards. But you're just if you want of do, right? Not in the upkeep. This is for upkeep material, basically. So I think that's a good idea for that. I think we can add an essence for each one of them, too. Check us your pedals. If you don't have to use it in the moment and fit the magic nature, you'll look at that. as you're as you're that old that's a kind of cool others of me They should rotate. Oh, they do rotate, they're right. They look like they have a little glow. A little sparkly as they come off them. I think it's actually quite cool. Under sure petals used to die wool. I don't know. Yeah, I'm not sure. Don't forget to drink water. I have been all day long. Okay. Let me think about this. So, I was thinking earlier how we wanted to do all crops need to be. be, have, you know, light from the sky for that? How do we do that for mushrooms? Cause I feel like mushrooms should be grown under ground. I do feel like that should be the case, right? Also, I was thinking that if you take plant scraps, you should be able to take plant scraps and convert them into fertilizer as well. I think that would make the most sense. Like poop and plant scraps, either of those could be used to make fertilizer and then we could think fertilizer and turn that in as a material. or to lies here because they have a fertilizer bag, but is there individual fertilizer for this? No, there is not. I'll only make a fertilizer item. Composting bin? No, I don't want to compose that. I want it to be done at a bench. You'll make it. You'll craft it. Mushrooms are opposite, and they cannot grow over the lightest touch in the last night day cycle. Yeah, but then you guys would just create a gigantic tower of mushrooms instead of a gigantic tower of wheat. It'd be mushroom-maxing. Mushmaxing. Honestly, okay, I'm gonna be real with you. If you want a shrimp cave, I think that's fine. we can have you shrinkage. I think that's fine. Or I would think about this earlier, there should be a difference between foraging and form it, right? If we do foraging, foraging can be the mushroom related one. You can only get them wild, maybe no, no mushroom cultivation, maybe. I don't know yet. Maybe if you use mushroom cultivation at home, you have to use farming to do it. It's a different skill. That might be interesting. Also, which a lot of people don't realize, you don't grow mushrooms in the dark. If you've ever grown mushrooms before, you try to grow shatakees in the dark, they get pale and weird. They also need light. They really do. And if you don't use light for them, they don't have like a growing direction that works. Mushrooms do actually need light. Yeah. They get real weird. They get real, real, real squung weird. In fact, I think I actually have pictures of this from Pirate Software, Should Talkie. Hmm, that's not the right one. There we go. Yeah, I've got a couple of pictures here. We'll go back to Twitter. Of the two mushrooms that I've done from Pirate Software, Pounds, two latest, there we go. So I want you to look at these ones. These are shiitake mushrooms that I grew. And they're very fat and they're very like, kind of big and bulbous, but look how pale they are, right? I didn't have the right amount of light for these. When I grew these, and since the first time I ever grew them, and then look at these ones. See how dark those are? See how much more color is in them? The difference between those two is pretty drastic, right? If we put them side by side. This is what happens when your mushrooms don't get enough light. So if you try to grow them underground, they will look weird. They will look really weird. Was there taste difference? Absolutely. Yes. There's a taste and a texture difference when you do this. Yeah. What are you talking about? Paul? What? Pull the up? I don't know what you mean, dude. Brown versus vivid mushrooms. Yeah. I mean, that's the thing. So when we're dealing with mushroom cultivation, I really do think that we should we should force the light as well. I think it makes sense. That's true for humans too. You do get pale in the dark. But it's true. I know because I am. Hello. Are you talking to the artifact in Harpaan? Is that what you mean? It's always called the artifacts. If you're wondering what the artifact in Harpaan which is the evil book in the game, I do not change character names based on country. We don't localize character names. And the reason why we don't look like character names is because that way if somebody makes fan art, it works globally and it worked and worked really well actually, so Very strong monitor monitor 10 cheeses But on moonlight mushrooms besides magic pawns Okay, I mean there could be mushrooms that you can't cultivate, but you can forage. I think it's fun Yeah, mushrooms are already using alchemy, yes. Tino under school Milo said, hey, Thor, what you call a melon that commits a crime, melony. He's doing a melon he did? In saying. Blidjik said, do you have any YouTube algorithm tips? Is it bad to schedule videos to publish daily? Like 5 to 10 days out so you don't miss a day? No, or should you just upload and publish the same day? Daily. What about hashtags and tags on video, and should you get detailed in descriptions for shorts? Just curious about your perspective. Cheers! So think about it this way. What makes YouTube the most money? And I know that's going to be a weird way to think about it. The more money you make YouTube, the more that YouTube wants to show your stuff to others. Use the memberships only system. But your video's up as members only. because YouTube will then boost it when it comes out of members only. Because they are incentivizing you to do that because it makes them more money. Every social media platform works the same way. Think about what you are releasing on the platform. Think about how to get it out to the most amount of people and then think about what makes the platform the most amount of money because that's going to make them want to show your stuff to the most amount of people. It is literally just what is the platform make money off of. I'm going to do that. That's it. Do that in any social make, whether it's Twitter, YouTube, Twitch, whatever, every time. It works every time. But you have to think about it and if you think about how their business model works and go with that. Is that how you did it? Yes. As you see the news for AOC, PR has fixed Merbug for Brand Girl and Coral. Yeah, but it's on PTR. MBT. Do we know what Mounted is, is it going to be weird? Well, Mounted is it. Do we know? No idea. Mm. You ate the YouTube Premiere system? Video Shesabony subscription days, but kind of you did for days. I set them up as members only. Oh, we just leave them there. Yeah. We need to make 1,000 more fixes. No, they need to make 1 fix. And they really let me down as a player. And it's made me not want to play the game. And I was very explicit with Steven Sharif about it. And with Margaret, who are the game director and the community manager for it, of exactly what would happen if that didn't get fixed. And it didn't get fixed. And I have not really played the game since it's moderation. They don't moderate the game. They don't moderate the game effectively at all. And it's a huge problem for myself. And it's a huge problem for a lot of people in the community I have to deal with on a daily basis, and it's just I can't create an environment where you want to play a game with the moderation is so horrible. What's the moderation, excuse you, exactly? We've had people on our server just spamming that they praise Hitler for like weeks. We've had people that are just like saying insane racial slurs in chat for weeks, like constantly in global chat. You have to just close global chat and leave it. We've had people that specifically targeted me in the game, which is the insane statements. And like I sent all of this stuff too Stephen and I sent it all to Margaret, who are the people that would handle it and we put in tickets for it, they waited a full eight days and then didn't ban the people. Decided that it was not something to ban for. On any social media platform, you would be banned for that, the behavior. On any of the stuff that they're doing is crazy dude. Like, people screaming the end word like constantly and global chat, not getting banned for that. It's like, I've never seen that dude. I've never seen that in a video game before and seeing that, well, handing it to Stephen Sharif, and being like, yo dude, these are the things people are doing in the game. Here's the names, here's screenshots. And the eight days later, they decide not to bend. I'm like, dude, I'm out. Like, I can't do that, man. Like, that's, I don't want to be a part of an environment like this, sucks ass, dude. It's like really shitty to play a game where that's going on. Yeah. Yeah, it's just dumb. It's just dumb as shit. It's not even about not being safe. It's totally safe. This is towards the internet, but it's just stupid, right? Like you don't want to have your business associated with dumb shit behavior like that. It's a risk to them as a company. And it's one that I'm not willing to take. Well, Mr. and AOC, we understand your decision. Yeah, dude. It's just like really stupid of shit. Like, especially when there's like the personal attacks on me, man. That's just, that gets really freaking weird, man. At this point, they're okay with that? Yeah, that's the issue that I have with it. I think that was the biggest issue. like I handed them directly with this person was saying and they were like cool yeah not been and I'm like okay if that's your decision cool you know yeah you know like you know like I guess if that's what you want man if they get better than that you coming back I don't know dude I'm really pissed like to be real with you the person that I reported on there was screaming that I sexually assaulted the parents at our rescue and was encouraging people to go to a website that organized the swatting of me six times last year and Steven decided not to ban them and that's a pretty serious thing to me so probably not yeah not really happy about that, you know. Yeah, Yikes indeed. Dog shit behavior. All right, anyway, let's get back to work. I just stop playing. That's what I've done. But you know what I do every day? I still sign on and I make the quest for the people in our community that want to play it. And I just don't. And that's it. Yep. I'm sorry, man, that's really shitty. Yes, it is. It is really shitty. Yeah, no, I've cut cut ties with it. I'm not going to deal with it. And the only reason why I've cut ties with that is I did the due diligence I was supposed to do is a player. I turned in tickets for it. I reached out to the director of the game, I reached out to the community manager of the game. I put it in a shared discord chat with them. I let them know five days later that nothing had been done. Other people in the community also put in tickets for this. It took them eight days to respond to my ticket in which they did not ban the player, and they gave me a corporate response that resulted in nothing. And knowing full well, the both Steven and Margaret were informed of this situation and decided to do nothing, considering those circumstances. I can only feel as a player that they want this kind of behavior in the game. And that that is acceptable behavior from a player inside of the game. And that's it. Like that's all it is. And that's it, dude. What was your move from Steam? What do you mean what was your move from Steam? What? Games that were moved from Steam. What do you think about it? No? I'm still there, bro, what, you know? That was not removed. No, what? Yeah, I was still there. I was like, where did that river come from? Yeah, no, they let me use a player in a person down. They did. And that's not what I expected considering the long history of supporting their game. Then I have done and the long history of the supporting game that our community has done. That is not what I expected as a response from that. And even if I wasn't that person, I wouldn't have expected that response as a just an average player. For the other people in the community that reported it and also people outside of our community reported that I met because of that situation. They received responses 12 to 15 days later, where it also didn't result in a band. So even with the streamer privilege of, hey, you know me, what's going on here, it took them eight days. days and then after that the normal normal player experience was 12 to 15 days was still no in action like so no action at all yeah suppose they're TOS should allow them Ben for the shit I mean it should it normally does yeah I got ignored faster exactly yeah it's quite bad kind of lay up to do a band right in the future doesn't really fix it legitimate, so that is, there's kind of a limit and I think that crosses it. Yeah, so for me, whatever we got high fell, that's not a feel about it. Crystal Torc, core of the town is effectively a bank for specific resources and uses upkeep. Based on the plots assigned to different shocks the town wall have different upkeep amounts, upkeep is paid at the beginning of each Monday to give a weekend window I feel like a week long window. Week long window for filling the coffers. I think it works. You're modeling on blockbench, you're so much fun, dude. It's awesome. Blockbench is so easy to use. Like it's really easy to use. I want to get into it and like, sir plan with it more. Yeah. Wasn't there a quarter layouts at the studio? They only fired nine people, so that's hardly a layout. I guess it is a layout, but not really indicative of anything wide spread or big, you know. Yeah. Yeah, letting us through just great culture. It's really bad culture. Just really disappointed. Yeah. Blackbench works in a browser. It's amazing. It does. Yeah, no, I saw that they had a browser version. I didn't use the portable one because when I did the installation, I just broke. Yeah. as as a nation is an adapt to that that's generally said it is it is and it like I had really high hopes for the game but like I think I think the reason why I'm so upset about it is they had this exact same issue a year ago but it wasn't with me. It was other people on another server that were, they were getting attacked in the game and what they were doing is they were contacting this person's work and claiming it was a pedophile to like his boss and this wasn't like a streamer and it was just a guy. He was just a rival guild leader and that just kept going on and going on and going on until the guy just quit the game because the, the moderation they never been the people that were doing that. It was really bad. And they were just doing it to try and beat his guild. Like that's all they were doing. And like that turned like this huge thing for the community. And I was like, Jesus, I'm gonna leave until you guys figured to shit out. And they never figured it out, obviously. So it's like, I don't know why moderation is the way that it is. Like maybe that's maybe they're trying to take a more hands off approach to this shit. But like there's no, there's no excuse for that. And that's weird. That's like really like, if people were doing that to send them one of my games, I just banned them. I'd be like, nah, I'm out dude, like that's your piece of shit begun, you know? It's a bad look for the game. It is. I think it is the, to be clear, I think the game has serious flaws right now where it's at because it's alpha. But I think moderation in this state for a year, that's unacceptable. It doesn't matter what stage of development you're at. You have live people playing your game. Like you have to, you have to do something about that. In quizzes to underscore Jimmy donated $15 to charity. I think the 15 bucks to charity, that is freaking amazing to you. Yeah. Yeah, no, it's just, it's just not great, you know. They're not gonna have more players by keeping all players. No, I think I think they don't understand how that shit works. Yeah. What's the Tertiv Choice? We are currently supporting the Humane World for Reynolds. They used to be known as the Humane Society of the United States. We did the same event last year. So every January, we actually do a like an event to do charity for them. And if we do this, we can go pull this up. Other than that work. Humane? Is that what I was? Sure. Where the hell is my command? Nightblocks! God damn it! Hold up. We have a shirt. That there is shade root and a hundred percent of the proceeds from this also go to the charity so if you want to get a cool shirt You can get this cool ferret icon that shamed on the shirt and it's really cool and that they ship in like seven days and they ship to Europe too so you can get that and I'm gonna go close to this in chat We have the command now. Hell yeah, there you go Boop What about South Africa? I don't know. I would try it and see if it lets you ship to there, right? It's a command of charity. There you go. You already got yours and a hoodie? Get it all right, wait, did it already arrive? How is it? It's a good. Mine's on the way. I don't have one. Because apparently spawn camping? What is this? Yeah, no, BBVA. It's not a good look, man. I guess it's just really bad. Sure, to come in was only on timer before. Oh, yeah, no, I haven't on the timer. It's on a five minute timer. I just haven't spam. Basically, do this event like every year. This year, we started a little bit late, but it'll go until February, like February 1st. And I think it's one more ending. You rang it now, is it comfy? You should have saw some, hell yeah, dude. I was always worried about it. I'm always worried about like clothing, like feel, you know. How long are they selling your shirts? I think it's until February 1st. I don't want to give you like foam on it because I think foam was sucks ass, but it does have a cut off. So, comfort colors, brand shirt, great, long-lasting variant. Nice. That sounds like an ad. Do you work for that? Uh, you mean body, but didn't arrive yet? Okay, that's fair. But one forever in your house, that's awesome. Hell yeah, man. I got two of them, second one for me and one for shit. You bought what I'm gonna sell in the way, so nice. This chair is not sponsored, no it's not sponsored by you. Yeah, Garble. Zafferoth with 500 bits said so I get the making item thing, but where do you put the text you to see it in your asset editor browser? I spent like an alley yesterday just moving a JPEG and block model around the files trying to get it through a peer to know a veil. So, if you're trying to get a texture into the game, you need to go onto your server or into your mods folder. Are you doing this on a local server, on your computer, or on a remote server? Routari donated $10 to charity. We're sorry, thank you. The $10 to charity, you're amazing. So if we're going for our local folder, it will either be in your app data folder, or it will be in your installation path. Mine's in my installation path. So we're gonna go to Heiteil on here, and we'll go into this, and I believe it's under user data and then mods. No, no, user data and then saves, and then the world and then mods. And see this right here, That's where blocking like PirateSoft and Oblacam exists. When you go into your asset editor and you go right here and you say that you want to create a new one of these, like you want to create a new one for AdPack, that's what makes this. So this is block game, PirateSoftware, and then it'll make PirateSoftware.block game, right? Inside of that, you're going to have a server folder and that server folder is going to be which assets are sitting on the server side. And then there's going to be a common folder. you probably have to make the common folder. So you'll make a folder called common on that and we'll go show it to you on here. Because this is the one where I actually have made this. And see this right here, it's Pirates offered up like a common and then we've got items, consumables, potions and there's the block model for that. Docs, the IX donated $100 to charity. That is boss, $100 is a lot of money. Thank you very much, dude. Dark, thank you very, very much. You're amazing, dude. That is, that is a lot of cash, where it's $6,518 for charity now. You guys are awesome. That's sick. Yeah, W's from the chat dude. So if you go to Pirate Software Blocking, Common, icons items generated, and then icons in here that's where icon Thor is an icon lemon, right? And that's the the faces for my blocks, and then common block textures. And the way that I found these folders is they need to be the same exact format as they are in the in the high tail read only. So if you want a block texture, you have to put it into blocks and then block textures. If you want to have an icon for an item, it's got to be items and then icons and then items or whatever it is. Just find whatever the structure is. If it goes on a block, it goes in that folder. It has to be in the exact same folder in your ModPAC. And think of it as you're adding it to their folder, right? So the structure, the file structure matters, if that makes sense. So I have that works. Then you have it in here. Hoop. Then I have these. Look, it's horrifying and small. And then if you go look at this, too, in game, the way that it'll work is... Now it's horrifying, right? There you go. Yes, we're Jesus, right? I I Anotone always been knowledge should be free man As three block edge in stream for right here You don't need to make the icon for the box. Oh, you can do the item generated. That's true. Yeah, it creates it automatically from supply text here's the model The way you do that is actually quite interesting. I'll show you. I haven't made it for these blocks. I probably should We'll go to block game go to server. We'll go into here for block four and you can go like this and it generates that And you can save that icon And we can go into here and go like this and save that icon And then do There's the icon for it. Yeah, there we go. Generated to that. We can get back in the game And it's not displaying it for so much godly reason. I don't know why Hey, there's this after off-walking. I think I'm gonna delete that Yeah, I've got him generated, but it's not work game Adds covered how to I'll go over it afterwards where does the icon go, man? I don't know where that is. Because it should be up here. But it's not. That's weird. Huh, I kind of thought I'd generated an items generated based on the model. It is, but here's the problem with it, right? Like we've got the block in there. Under this under items generated and if chosen block 11 and if chosen block 4, but when we go in game wrong game When we go in game, it's not listing It's not displaying that. I don't know why Did they require reset? Is that what it is? Let me go reset it. We'll find out That maybe the issue And then we'll go over it if that's the case, I want to get it right, and then explain it too. Do it TTS and Minton. The underscore stickmaster said they invented USB as a budget friendly alternative to USA, but with Greg's and the leadership role called Sultralord. Shut up. Uh-huh, underscore bubonic underscore plague with five minutes of it's good afternoon Lord Thorington. I was thinking about wizards today in how they live in towers, so I think that they live in a normal home. But the more they learned, the taller their home got, and I kept thinking it could go with beards, hats, robbs, and ones. Because magic warps everything, the more they learn, the more it works. So their wand when they first started magic is now their staff. I saw the story. I saw the story. They can't wear armor because it would eventually kill me. I saw the short. I've already gone through the feeds. I do them scroll before your TTS. But yes I grew the entire. Dalanar said I've lived within 50 miles of a nuclear reactor mine entire life. Oh, my city was once one of the most dirty cities in the US now it's one of the greenest. Nuclear is one of those reasons. Yep. Yep. Yep, hey, there we go. Now we're okay. So if we go into here, I mean you block You can you can see that we actually have block Thor and block London and they actually have icons for them now They didn't have icons before but basically what you do is you when you make an item after you make that item We're going to here and we'll go into block These these are my special blocks for these You can generate the item and you can just do this and you can even set up your own rotations and everything like this I mean, you generate that, it will actually generate the icon in whatever way that you set up this model, just like this, so you can just make it really silly and like off or whatever you want it to be, right? And then when you generate that, you hit go, you restart your server and you're good to go, and those items will now have an icon, which is really cool, because that means you don't have to generate a separate icon. You can actually just take it basically a screenshot of it, it turns into a PNG and you're good to go, and that works for any item in the game. Anyhow, I know Kapslok is on. I know. There we go. It's fixed. Yeah, that works for any item in the game. So like this is actually just the book. It's just the block bench model. And that's it. Which is hilarious. So like yeah, you can just make it. It's pretty. So easy. That block looks hideous. You want 10 to 10 thousand of them. I was thinking about hiding in the video game. Like when we actually have the game up, I was thinking about hiding them in there. I think the scariest part is that you can press F to interact with this one. I don't like that. I don't like that at all. It should probably remove that. Also, if you put it in grass, it does this. It's creepy. It's real weird. Is this a little grass full block? Is there? So I'll grasp. Oh, there is. Yeah, there is a full block. Nope. That's kind of weird. Imagine if block came out of soda, you could just give it soda. I feel like this looks like a tree almost. Right? Like if you're like you could do that and make like a weird bonsai bush. You know? I feel like that works. Ziles 0X on Discord said thank you thought for caring about animals. Always. Always have always well. And thank you very much for watching the Ferret Rescue stream because it lets us do that. It's been wild. The last several years going from having them as pets to running one of the largest rescue in the United States. It gets wild and that's all because of you guys. That really is like we wouldn't be able to do any of that without you. And it's amazing that you can do that by watching ads, right? It's completely insane. And the ferrets have watched the fifth episode too. Any updates in the rescue building? Actually, I didn't. One more. I have a bunch of spam mail, my favorite. Why did I get a ton of new spam? That was this. Yeah. All right, gone. Um, uh, uh, uh, uh, where is this? Ah, project it. Okay, so last update is we had to get tax people to W9 from the contractors, so that's done, so that's cool. But they also said the engineering team is currently working in the conceptual building layout based on the survey and geotechnical information that we have. They are also developing the conceptual layout for the septic and well components as these will need to be approved prior to submitting the building permit for review. We're in the process of finalizing timelines with all of the third party consultants that we will be utilizing. And once we receive those, we will be sure to update you right away. So that's it. That's where we're at right now. probably update the website to explain that because I haven't updated it a little while so probably do that today, which is kind of cool. Yeah that was on that was nine days ago. Let me excited for it. There's a lot of a lot of stuff. Do the new fairs have names already? I don't know which all of their like which individually names they have, but they are all named after the seven stages from Ocarina of Thund. So yeah, I got a bunch of spam. The Charlotte female, I'm glad that Charlotte's stuck even though it's like a work. How do you stream for so long? Well, first I hit play. Still under sports generation, said with 7,000 bits, salutations fory and maximus. So, why do I interest doing well in the systems from exalted for block game? There are 15 months with five seasons, fire, earth, air, water, and wood. There are also five additional days of calibration that aren't part of the calendar where everything goes crazy. Oh. Oh. Do you, do you have, do you actually have like a link to this, what does this game? Let me look this up because it's exactly the kind of system that I was thinking about because that's cool. We were talking about this earlier today and I've been looking for like a way to build this, but if we can see another game that's done this, exalted, the game exalted, let's go look this up, exalted game. Fantasy tabletop role playing game is out. We're talking about it from White Wolf. I never played that if that's the case. calendar. Calendar event in this. I played a lot of white wolf stuff. Is this what we're talking about? Months and the weather. Assending waters, the coldest month of the year. Oh, my shit. They went all in on this, didn't they? This is impossible to discern. Thank you fandom for putting it in 50 boxes. Okay, so there we go. A sending air respond and air into sending air. So it's like three months of an element. And then would. And then calibration, which is like chaos mode. So it's air water earth would fire chaos. That's kind of cool. I'd be really interested in seeing this. I don't think I want to do three months, I think one month for each one would work better because I wanted to be like a full change between the months because I think it's more fun for people. There's a moon phase and it too. Yeah, there is a moon phase and I think that's interesting. What is this the seasons? It's for a tabletop RPG called Exalted that was put up by White Wolf publishing. I was talking earlier about how I want to do seasonal buffs and debuffs based on elemental effects and someone brought this game up and I'm looking at their calendar system for it. The way that they did it was they could three months of air than water, than earth, than wood, than fire. Wood is an odd one to add in that. And then they have five days of calibration where the thing goes crazy is what they said. And we have a corruption system. So the idea of doing one month of each of these, except for wood, like one month of air, water, earth, and fire. And then maybe doing a short period of chaos would be kind of cool. You know, I think that might be really interesting. We do like a corruption day or maybe at the end of each month, we do corruption day that might be fun to do? What is part of the Chinese zodiac elemental system? Is it? What is wood denote? And how is it different from earth in Chinese zodiac? You're the first and last week of sending and descending? Good. Yeah. I kind of want to look into it. I want to look into what those mechanics are. So I'm going to keep this on my other monitor for that later. Wood is fertility. Okay, bud. Is it actually? Well wood burns, why would you burn wood in a welding? It's all wet down as terrible, can't even get a life, it's matter to you. What a spring life season, okay. That makes sense. The underscore underscore underscore with 500 bits said duck hey look sniff duck hype. Hello Drake may have said good morning ish thaw. I have too many points again, so I just wanted to thank you for what you do. You're awesome and I hope you're having a good one. You're awesome dude. Thank you very much. Cosmo Crow donated $20 to charity, Boss, you're amazing, you're amazing dude. Rain Proulas said, Thor, did you see the McDonald's Japan to the commercial using bad Apple? I did. Link incoming HTTPS. I did see it. I'm going to be honest with you. McDonald's Japan is like the banger of McDonald's for commercials. Let me, there's a reason why. And I think McDonald's Japan has always had the best commercials, but it's also got the most horrifying Ronald McDonald's. Ronald McDonald from Japan is very scary. Let me grab you an image of this. I don't know why he looks so haunted to me, but McDonald's in Japan, Ronald McDonald in Japan, is actually, they paint him so well. Yeah, run on room. Exactly. He looks so, Like clean color wise Did it's creepy. It's like actually scary and it sort of freaks me out right And I don't know why but they've always done this and they have like an a bunch of commercials and all kinds of stuff going all the way back Let me see if we can find it. Oh, yeah, there's On this show like he's he's really scary looking dude like he's a scary looking clown man And like, don't you hear me out? Don't say hear me out when you look at that dude. But like something about the way they do the paint is perfect. It is perfect, dude. Yeah, he isn't into the costume. That's just him. Like look, there's no, there's no like edges to that wig because it's not a wig. That's his natural hair. And it's always been this way for Japanese Ronald McDonald. He's perfect. And there's no ears. He's eerless. He doesn't need to hear you. He already knows where you're at. Like it's that, it's that kind of a field dude. It's very scary. But you know, I honestly think that Japanese Ronald McDonald is an SCP. I think he is. I think he's a 100% an SCP. He's very scary somehow. He's got a, no, he doesn't have a big Mac for you. He's got to turn you into a big Mac. Dude, yeah. Oh, they do have to have crazy practice for that. The idea of like painting in a character, painting in a person perfectly like this is incredibly difficult. That's not a small thing. Like they would do a full makeup to make this dude look like that. Like even his eyebrows are white. Look at that. They painted his eyebrows white. And then they like drew the other ones on top. And like that's, that's a lot of work dude. Cause he used to be a kid or a kid or a hundred percent. He turns you to hamburgers. He can't not be a kid or dude. That's terrifying. It's like actually horrified. He hunts you. Oh. Or you shaved out. Rosemary, you can actually see them. Yeah, Bomberman and Heithel. Bro, what? Okay, that's cool. That's really cool, actually. That's really good, man. Oh. I'm kind of blown away. That's cool. That's really cool to see people just making simple stuff like that. Oh, he screwed it up. Oh, oh, oh, oh, oh, oh. He died. That's cool, though, man. That's really, really cool to see. Now do Metal Gear Solid 1. Now do book title. Did your voice end up in the heartbent, OST? I don't know if it's in there. Might be. Is all the heartbent music based off of their songs? No. Some of it is, like some of it is based off of, like here, I'll give you one of the songs right here. and let me go to this is a song that plays in the office if we go to this one and all of the instruments are this are used in the opening sequence of sign film because it's funny It's just like there's no reason for it. It's just fun, you know. There's one that sounds like Tron and that's gross. That acrylic sound built because it is. It's just very funny dude. Or this one, this song was made. I'm gonna play it for just a second. I told Stan, it was like, I don't want to have like, put footsteps squeaks on stuff and Stan was like, like fine, well I made all of them, I'm gonna turn it in with Songman. So then we got this. These are all footsteps, everyone of these. And now we just have that song, right? It's times like I'm not gonna waste them. They're songs now. It's okay. Yeah. This ur should not appear, yeah. Yoshi's Island monkeys hell, yeah. Stein has made multiple cute games, actually. Stein is very good to both, yeah. It sounded like the guy that makes music using pipes and squeaky pigs. Oh dude! Oh, but, but, but, but, but, but, but, but, but, but, but, I know the one you're talking about was that like the rubber pigs that should as awesome. Actually. Yeah. Rubber pig guys the best. Actually incredible. Hey, Val said, oh, then you must have loved that episode of a You afraid of the dog where at the end the girl turns out to be a faceless alien. Don't worry. It messed me up too. Ahhhh. Yeah. Dialonder School Coffee said High Thought I just wanted you to know that I am getting a little bit of deja vu when you were talking about how the war system will work and how you had a story about another game you worked on or talked with someone about where NPCs would have a difficult time-pathing if they had to cross a ravine or river when laying siege or attacking a player own location. Yep, also happy birthday and tell the rest of the fracking five howdy from up here in Alaska. Yard grass yard bongo's yard chaos. I have an idea. What if we got rid of seedges? What if we only made a pillaging type war? So that a town dies if it runs out of materials in the crystal core, and seedges aren't in there. A seed would destroy the city entirely, permanently. But instead, what if we did a pillage type war, where you took resources from the core, and then you do that. What if we did it that way? Because then if the core runs at a resources, it dies anyway. And I think it's an attrition battle, kind of a thing. Right? Yeah, because we could pillage that. Why not both? Because both seages is like destroy them, right? Is it a satisfying long burn? Maybe. I think seedures should exist though. The more that I think about it, the more that I think like pillaging should be normal in wars. Right? I think pillaging and plundering should be a normal war mechanic, and that's kind of like, Alright, we're going to have a battle. We're going to have a cool one, right? And then seedures are like, we're going to blow up like blow you up. And I think that'll be it, you know? Add a nemesis system? No, we don't need that. You can already be nemesis. In Minecraft, I mean, in Hytale, actually, yeah, so how long before people say in Hytale? Siege Daggerids, down by one level, that would be more damaging than just blowing it up, I think. I think a siege, downgrading the city is kind of very destructive, you know, weird kind You think just throwing towns is going to breed some bad blood between players. I think so too. I do. I think I think it will breed bad blood between the players. But I think that might be okay. What about debuffs? Actually, the more that I think about it, maybe downgrading the town is good. credit's good content. Yes, as long as people keep it in the game, which some of them won't, and those people will get in trouble for it, right? Okay, let's think about it this one. We've got two times a siege. Your town has resources, right? Resources, they burn fast. You need to upkeep hard. In the Minecraft version of our server, they don't burn very fast. You You can leave your channel on for months. It's kind of stupid, right? But resources in this are going to burn fast. With that in mind, if you pillage a town, I'm going to say you can take maybe three weeks worth of resources each time you successfully pillage the town. Like that's a big deal, right? I think that'd be really, I don't want to capture the town. I don't like capturing. We've done that the past itself, right? So like three weeks of material being stolen is a pretty big deal, you know? Yeah, whether we're pelaging cool down, they're Ruby. They'll be a cool down for this. If it's a siege, I don't think it should destroy it outright. I think that might be a bit too much. Like one bad battle shouldn't destroy an entire metropolis. That seems awkward to me, especially if there's so much effort to put into it, I think a siege should probably, I like the idea of down leveling it. So if it's a metro, if it's a metropolis, go back to city, right? And then they have to fortify it. And they have an amount of time to fortify it. They bring it back up to Metropolis. It's very devastating to have this happen though. Like the cost of upgrading is going to be very expensive. Right? What if you can't punch down? You could definitely punch down. But the the loss that you incur would be much higher, right? If you lose a Metropolis down to a city, the cost of like rebuilding it back into a Metropolis is enormous. It's a 100 players worth of effort. You can only destructively see each downs of the same size. Not like that, because like the way that I feel that is out for off, you could have a big asthma troplist of just big jerk faces, right? You could totally have it. You could have it, right? And what will happen is a whole bunch of people are on the server going to band together with their tiny little hamlets and they're going to have a pest and uprising and kill the king. Because that's what they do, right? And I think that that is a cool epic moment. And I think having a big mean metropolis of the bad guys is a cool, fine thing to do. I don't think that's negative. And the metropolis can't fight 15 different towns at once. So Gorilla Warfare always beats the big target, you know? Yeah, your trouble is exactly. If most players are in the metropolis, like, not most players, a lot of them would be. Yeah, whatever you're creating here, we are working on porting our MMO from Minecraft to Hi-Till. I've got Hi-Till in the background where we're like kind of designing out feature sets and visuals for like what town sizes would look like based on chunk sizes in Hi-Till. A chunk is quite large. If we look at this, this is the chunk size of Hi-Till. It's 32x32. In Minecraft, it's 16x16. So these are four times the size of the Minecraft chunks. And I think that's the biggest thing. You say it won't be winnable. It's actually skewed toward offense, is that for us? So anytime high-tills are super flat, it does. Go up here into creative tools, go to World, go to Instances, and choose High-Tell Assets, and then default flat. And you're going to go. Like what if we have this save-a-blue print of our town? And if we rebuild, we don't have to physically rebuild, just provide mats. We could probably build something like that. I'm not worried about you permanently losing your town. That's very unlikely. Right. It is incredibly unlikely for that to happen unless you are a three by three and you get seeded for whatever reason. Right. A several player driven MMOs, there were guilds that purposely acted as the bad guys and other players named MMO do that exactly and that that is how that works in in player driven MMOs. In social sandbox and modes you will have a people be they bad guy. I have fought on the side of the bad guys and on the side of the good guys many times and even online, right? Like I was in Goon Swarm. We were not the good guys. Unless you asked us, then we'd say we're the good guys. But like that's how that works, right? And like you need bad guys to have cool stories. And you write cool stories because you beat the bad guys. Or you lost the bad guys, right? And that's it. Yeah, they were cooked. It's not that's not what Goon meant back then. I swear to God, you guys, you zoomers use a difference. Not my fault, man. It's different. It was different then. The Australian's think it's wine. All right, Goon used to to meet a big rude dude, oh guys are good, you know, now it's gross, yeah, it's good so we're definitely the bad guys, yeah but we made it look good, you know, don't say chug that dude, god damn it, I'm out, dude. From all I had said High Thought, I finally watched the Avengers, 2012. I still can't believe that Norse Gods are now Marvel superheroes and villains. Captain America fighting Loki, crazy, or as the kids say, Loki no cap, for real for real. Oh my god. Ridiculous dude. Goon hired you. No. No. Language. Blue Dragon 458 said long-stream long-stream, long-streamed, please thought the storm might stop everything. I didn't realize what time it was. Oh. Rushberry Games with $10 Serbian struggling with staying locked in when trying to build my game, jam game. That's fair. I feel like I'm not good enough to be trying what I am trying. Maybe reaching too far, going to push forward though, 7. You are good enough to do it. You're just not good enough. Yet, and the practice of trying will make you good enough to do it. Don't stop trying to do things you don't know how to do. more than you do that, the better you're going to get. Keep it up. Keep doing it. That's what we do the game James. Do it. The kids don't even say that anymore. Thank God. They moved on from Goon. New developer you want to make a leveling system that global to the NBC's. It's not XP based. The base on how you build your character and power level rankings and the suggestions. So you You don't want to be based on experience, you want it to be based on power based, and how you build your character in power-level rankings. I would say a good idea that is item unlocks, amen. Like what if you went down the route of you gain levels because you go to ancient tombs, and then you find specific items that power up your character, and you don't gain levels from like grinding monsters, you gain them from solving a puzzle and getting an item, and then absorbing the power of that relic. And that unlocks a node on a tree in a talent tree. Something like that might be really cool. I can see that as like a side way of progression instead of doing like experience-based progression. Be rising as like that, yeah. Waiting on it. The hardest still spinning, it is. Tori Kitch with 500 bits said with this Walmart keep the Terminator toys. I'll be back. I knew what that was going the moment you said it. There's so much. You forgot about V-Rising for enough? Yeah, no, V-Rising is quite cool for that. I think it actually works really well. It's nice to be always forget about the sun, oh and be rising? I don't think the rising is a vampire game. I think the rising is an action combat game where you happen to be a vampire. is so not Vampire's centric. You could play that game without Vampire's and be exactly the same and be just as good. I love that game though, I have to say. Yeah, it's an action combat game with survival crafting mechanics. The reason why I feel it when I should talk about it of the after-ever. Yeah. Waiting for it. Okay, so we're talking about the rising to the adbreak. I have a bold claim. I don't feel that the rising is a strong vampire game. I think it's a fantastic game. But I think the vampire with theming at it is kind of weak. The reason why I feel that way is because if you took away everything that made it a vampire game and it was just its amazing action combat game, it's still be baller. It'd be awesome. It's a really goddamn solid game. But the theming of vampire in it doesn't really matter. What about blood mechanics? Make a different element. Doesn't matter. Wouldn't change much. To be honest with you. When I think of a vampire, I think of vampire the masquerade. I think of vampire politics. vampire culture sneaking around like seducing, you know, your victims in as a vampire. V rising doesn't feel like that. It feels like an action comic game. And it doesn't have any of those cool vampire tropes that I really like to see. Yeah, that's that's the stuff that I really like. I like vampire the masquerade. And I just wish it was good, you know, remember the masquerade is the best vampire, so it does. I've never heard of the Masquerade, the tabletop or videos phenomenal, but like I wish we had vampire games that were more into like that, the like, what do a mortals do? They sit around and bitch about politics at each other because they live forever, right? Like, and it's all about politics and posturing and like the vampire society and then sneaking and trying not to get caught as a vampire and the rising is never really about that. It's about powering in, right? It's a very different game. He rising to me feels like a lesser vampire game, but a very, like, one of the best action, you know, top-down action games that I've played, especially with the town building is freaking rad. But you could do that same game where you play as like a barbarian, and it would be just as cool. What we doing this shadows is a great show, well, yes, I agree with that. Yeah. Lee in the Vampire Queen, fair, pool in real, yeah, she's also technically a barbarian with an axe. That's not a vampire that's Dracula. Vampire is what we now call zombies. They're right, no, no, I don't agree with it. I'll fight you about that. That doesn't make any sense. Zombies are not in the dead, it's mine control. Are you talking about the voodoo version of zombies? With it like it's a drugged up person because that's a thing. That's real. I know about that That freaks me out Yeah, and not a fan of that not a fan of that Those those are scary. I know where that's where the word comes from. I know that's like the the origination of the zombie right They it's kind of how let's go look this up Regination of zombie Yeah, it's from Haitian folklore, stemming from West African traditions about dead, reanimated by voodoo sorcerers into mindless laborers, symbolizing the horrors of slavery, the modern flesh eating apocalyptic zombie emerge from J. A. Our George A. Romero is 1968 film, 9th of the Living Dead, which shifted the concept in a mainstream horror. But the roots in Voodoo, the belief comes from Voodoo, a religion blending African and Caribbean customs, where the, you know, the, what do they call it? With a voodoo sorcerer, would you zombie powder, containing tetrodotoxin from pufferfish to create a state resembling death, reviving a person as a soulless servant. So they would basically make you look like you were dead and then dig you up and use you as a slave, which is horrific, dude. That's like really scary. And that was like a practice. And it's freaking weird, dude. But that's, that's where zombies came from. It was the idea. Thank you for the rating part of you seven dude, hope you're having a good day. Hosted, Trank God Dammit! Yep, that's the Necromancy in Space Station 15. That's crazy. You two as well, brother, what's up, dude? Hope you have a good day. Which doctors? Yes. Which doctor? That doctor. If you like vampire games, we've good in-depth stories, both interpersonal and auto-world level. I'm playing a play legacy of game games. Really? And I've heard of those. I don't know what to think about them. Off to check that out. We were serving managed democracy. Hell yeah. Those super earth. I'm so glad they fixed the sales of that game. Alright, first of all, in goal is pillaging a city and then taping resources from its personal core. This is non-destructive level war. It will not have lasting effects on the town. sources can always be recovered. But always do your cover to the town, but instead of that, it's going to be so much better. one week's worth of oh give you the A thank you to the 10 gift of subs, that is incredibly nice of you. All right, so, hey Winky, we're talking about War in Block M. I'm putting up a new system when we're going to be moving to the high-tell server and I'm putting up, yeah, you love war. I know you do. So the first type of war involves pillaging a city in taking resources from a crystal core. The idea is that a city will have a core and it will have a door, right? Core and door, core and door system. The idea is that at the center of the city there will be a core. At the front there will be a door wherever that is. And you have to blow up the door and when you blow up the door, you can get all the way in and you have to go and do have to go and do king of the hill on the core for a certain amount of minutes. And if you do that, you win. That's the idea. So you blow it up and you get out. There's the whole idea. Right? So that's the system. That's what it's going to be. So with that in mind, to declare war on a town. So the first type of war involves pillaging a city and taking resources from taking resources from its core. This is a non-destructive type of war that will not damage any structures or plots. resources can always be recovered and the town can survive this kind of assault without lasting damage. The amount stolen is based on the attacker's bid. When declaring bid, which is 25% of the amount would be stolen. So you put up 25%. Right? When declaring intent to pillage the attacker's must put up resources and choose a tier. Each tier chosen increases costs while also increasing potential rewards. The amount of resources stolen from the town is equal to one week's worth of upkeep per tier. This makes small towns dramatically less worthwhile to attack while also making it more costly to hit larger towns. So the idea is that you build up a bunch of resources. You form a siege of the town. You put up the resources as a bid, right? And then it's like, if you win, you get my 25% but if I win, I quadruple the amount of resources that they put up as a risk. So the attacker has an in advantage here in terms of resources. And the defender gets those resources if they win, which is kind of a cool thing to do. So they're like, cool, confitis. See what happens. Free money. I don't even have to leave the house. And if you want to do a big war, you could be like, I want three weeks worth. You know, I'm going to do three weeks worth this. You'll lose three weeks worth of upkeep, which is a pretty big deal if you think you have like a rust server, you know. So they had to go, that's cool, and it's cool to do it. Is it possible to make a real shooting time just work with the parameters within a low level? You could technically do that, right? Yeah, it would just not be good because towns give you buffs, so you just be part of a shitty town That sounds like we're possible to sand back your town only keep a weeks rather than your town. Yeah, but if you hit zero at downgrades You don't want to do that As a bad idea. In your town square of BV, maybe you'll do skins for it, and I might be core it. Yeah. Taskman underscore said want to know how you make any salad into a Caesar salad. Stab it 23 times. When I see the names of lovers engraved on a tree, I don't find it cute or romantic. I find it weird how many people take knives with them on outings. I just read that someone in New York gets stabbed every 52 seconds. Poor guy. Oh, for the person who said that they don't feel like PVP, we have another type of town called a claim. It's a one by one, Grin. It's the smallest kind. Claims are not subjects to raids or seages. They can't upgrade stations or game different types. They have a special plot that called a claim where building is restricted to five blocks out of the claim and 20 blocks above. The calculation for depth height is made based on the closest naturally occurring center four blocks of the chunk. This should allow surface or cave base claims to work. Claims are simply there for solar players to have a home on their own. These are not intended to be infinite in terms of content. They're a stepping stone to greater town sizes. You cannot have another resident in a claim. You're just solo in it. It's just like you want to just have a solo claim. That's all. There's no there's no opting out outside of that. Yeah, it's just like a it's a simple thing for just you, you know. And by the way, in terms of like chunk sizes in high-tale, there are four times as big as the Minecraft ones. This is a chunk in high-tale. This block right here. They're massive, dude. It's 32 by 32 instead of 16 by 16. They are enormous. So if you're worried that it won't be big enough for your claim, that's fun. I think it will be absolutely big enough. It's quite large, you know. So like this is only nine chunks right here. It's huge dude, like it's absolutely huge. Seems a bit pppsid about it's a social sandbox game. There's going to be ppps. Yes. Yeah 32 by 32 is enormous. As a big fan or way to go from one dimension to another with admin controls inside, I tell. Creative tools, instance, and there, or you can teleport, so T.P. World World works. You get a 32 by 32 by 25 space. I may just get rid of the time 25 space. We fixed that problem with farming, so it's probably going to make 32 32 infinite. Right. You build nice looking houses contained entirely with a single minecraft jug. You can, and now you get four times as much space. Which is kind of nuts, right? Yeah. But I do think that this is a cool direction for this. And then the other one, just to let you know, no winky because in all you love war is the siege one knocks the town down an entire level. So like if you do a siege, a siege is like, we're trying to wipe you off the map. And it goes from a traplist down to city. And that means you go from 169 chunks down to 121. Like that hurts when that happens. And if you could just keep pressuring them over and over again, you can wipe them off the map. And it means that large cities take a while to grind down. Right, which I think is pretty interesting, yeah, but that's generally the idea and the idea is that you're sitting needs to have a core and it needs to have a door and in order to stop people from building gigantic shitty mazes, it needs to have line of sight. So if you have a door, it will require line of sight from the center of the door to where of the core is and the idea is that you fight at the door and you stop them from getting it if they break the door down, then you got to fight them at the core and there should not be an infinite maze to go from there. What happens to access people in chunks? You can loot last chunks? Yep, those blow up and they become lootable by anybody. So if you have a bunch of stuff on the edges of your map, on the edges of your town, and it crushes the town in, it's going to break everything along the border, and all of that stuff becomes lootable in public. And that's kind of what we're after, right? Is it just blows up? You know, like, all right, You just peeled the onion one layer. That's sort of the idea is like you peeled the onion. And that means that people are going to design barrier walls as multi levels so that they can recover from a loss from a troplist. How big can armies get? I don't know. I don't know what servers can handle right now. We're intending for metropolis' two house at least 100 players. And that's the biggest form of found. It may even be able to support more than that to be real with you. And that's with everyone having the row now, sort of a thing. Yeah, you'll get a walled city, you'll get like, you'll get like, um, like an onion, onion wall, right? Kind of a thing. We'll do a load test. We will. We're going to be a wall to give the Titans up. Technically, yeah, I mean, you will. Just don't pay 20 years of rent like I didn't. It might be a reset that's there. Do you lose all your storage? No, no, no, no, no, like think this way, right? If you have a city, a city is made up of concentric squares, right? So if we have a square that's like this and then your last level it was this big because it's one smaller and the level before that is one smaller. If you lose a siege war, this outer wall and all of these plots are done so and now you're this big in the center again. So it will rip off the outside edges of the town, and you lose just the outer layer. It onions downwards. What kind of player can you hoping for here? I don't know. I don't know what we'll have. A lot of people just want to play the high-filtil version. I know that we have about 150 people that want to play regularly, that we know of, and if it does well, then maybe we can get more people. You did understand that correctly? Yeah, it shaves the outer layer off. It's the idea for that. But I'm trying to get get all this done in a design document right now. Thank you for the six gifted subs. That's very nice of you. I'm trying to get all this done in a design document right now so we can have this and then like know exactly what it is we want to build. I assume block A will be on the the server browser. So people who just wanted it. What do you mean? Oh yeah, no it will be. Yes, that's right. It'll be on the server browser and we'll have like a this is kind of like the unique system that we're going to get people drawn in with, you know. Yeah. That's the whole idea. It kind of detours people from building the outside. I think it will probably build up fortifications on the outside of like this is, this is potential to lose. Don't put our riches there. Put the bank in the middle of town, kind of a thing. Also, the way that chunks are going to work this time is chunks will actually have roles. So you'll assign a chunk to like, this is a farming chunk. And that changes the resource upkeep of the town. So like, the resource upkeep now needs fertilizer in order to keep that going, right? So like, if that's the case, you may want to target a town based on the kind of plots that it has, the kinds of chunks that it has on it because that will change the resources you can steal from that town because that is based on its upkeep. Right? So if like they have a bunch of farm plots, they can get a bunch of farm materials when you steal from them. That's kind of useful. And that means that you'll want to target based on need, which is kind of cool. Yeah. Yeah, we'll have a video for it. Well, videos and all kinds of stuff. I'll make videos for each one of these as we complete these systems to help players to understand the systems. Because I think video based tutorials are just better in general. I think a visual is much better than like just setting up a giant wall of text. All right. Well, it's up a large city from building all the other cities. So it's you can only have one more running at a time as the offender. So if you're the attacker, you only get one place you're going to attack at a time. And because of that attacking a bunch of small targets is kind of not good. It puts the big guy at the disadvantage. They can be an unlimited defender, but they can only attack one at a time, which I think is pretty important. I'm trying to think about where the balance is on that. We could also do revenge discount on Moors. If somebody attacks you, you can attack him back, you're going to be free for you or some shit. Like, maybe we'll do that. What is this? They can watch the video in the tutorial area as a in-game to shut them up. We do that actually. They're making block game in high-tilt. Yeah, we're re-making block game inside of high-tilt. Basically what I've been doing today is going over the systems of like how we want to implement this and going from there because it's it's important to put the design dock down Any more players in a tad of create before the laser? I mean the idea is that those resources are generated by player action, right? Holy shit, VVVA with the 25 gifted subs my dude. That is a lot. It's a lot, dude. You just gotta find your right crew, old. Did you know a high-tail function that gets the location of player clicks on? I used very fast moving projectiles. You can also use a selector into a raycast. That would work as well. Yeah, so Ileon the incentive that I want to have for upgrading towns is that each chunk applies a buff to every citizen of the town So if you have a farming buff for everybody, maybe they get 1% faster gathering speed, right? something like that or 1% more for loot from gathering farms, whatever it's going to be, right? Like we give a stat buff or chunk from your town to the citizens of your town, so that you know that being part of a big town is actually valuable and it's not just a cost. So the larger your town is the more complicated and organized it is, the better the buffs are for the people who live in it. That's the idea, right? Yeah. This is negotiable. It's not a circle that will not damage the assertions of the boss. The resources can always be recovered, and the contents about this kind of assault not the last package. Not selling space in the attacker's head, which is 20%. and set up into tier one of the two. Oh man. There we go. How do we get connected to block-in? You can do Exclamation point block-in and then I'll take you to our Minecraft server version of it. There's no playable height version right now. We're doing all the basic shit Oh, that sucks. Thank you, Gory Wild This is both encouraged people to make large towns and making new small less beneficial. Yes, yes it is. But you're always going to have someone that's like, I want to make a big town. I'm going to make a town and I'm going to be, you know, I'm going to be the next guy to do the thing. Like there's always going to be someone who does that. So you're not going to have a whole bunch of people making tiny towns. Usually you're going to have, you know, the upstarts, the leader type people to want to do that thing. that we'll do the thing and I think that's gonna have to go's, you know, you want to be a block game historian? Do it, you need people like that, you know? Are we doing it? Are you doing good? Right about war, making wars, you know, building the war system, at least designing the war system. Oh, let's see. I'll keep you be objective as in a single 30 minute battle. So wars are fighting using the set of PvP objectives in a single 30 minute battle. Final 4 is set by the defenders at their crystal core. They can set a range of 4 hours in the day where war can be fought effectively. A war can be fought, which effectively which lets defenders determine When that'll happen. Which is good because that means the defender can be like, okay, we can actually be there. We know what time of day we're set up. So, if end up with few large metropolises, we'll never ending war in 1984 or so, probably, but I'm fine with it. Yeah. Come on, we have to grow, but we don't need the specific time and date. They do the same thing in evenline, and the way that they do in evenline is that you have shield on your building. You pop their shield and then it says, hey, come back at this this time and then you come back at that time and if you don't, you know, blow up the armor then the shield regenerates is the idea and then you fight over that, you know, you fight over that thing because shield popping is a pretty normal thing. Who's pop the shield and make you form up for nothing and then do nothing. But the idea is that you, the way you can't blow it up outside of that, you know, it, yeah, the defender sets up when the shield recycle timer goes off. So then during that time period you show back up and you blow up the armor on the building or You let the shoulder generate and there's tactics around that, right? There's like, oh, we're going to declare war against them and we didn't show you know There's all that kind of stuff for that and it's it can become like a harassment campaign It's actually quite funny, but with this The idea is let the defenders determine when the battle happens so the defender has an advantage there But allow the attacker to pay less resources so the attacker has an advantage there So you can just keep keeping them in combat and keep doing this over and over and over again and eventually maybe they don't have anything to show up And if you're mayor neglects to set the timer then your mayor is bad and that ends up being a problem Ah, Husty Strange over. I went Rexlik 6 with 500 bits of york Shea 500 hay for good news. I got a new job at the guillotine factory. No, I'm heading there tomorrow That's great. It's great. Silver friend said Vampire Marsquawade, bloodlines with Malkavian character was the best, the totally different dialogues with the mad insights, like one vampire called Janus, because she had split personality. Yep, I love that. I love Vampire the Masquerade dude. Deval notion with 500 bits said Thor, have you seen the upward teleport bug in Hytael yet? If not, I'll explain it. It's a cool mechanic, but definitely unwanted behaviour. I have seen the upward teleport. Is that the latter based one? If it's not that I have not seen it. Evil notions said ignore my previous TTS. They fixed it in update 2. D. Let's us. There are two. It's patch laws. There is a bit in the first. They're fast. Under school bubonek undeschool plague with 500 bits said ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha how well well Well well well well yo y'all you, you don't say so for me, Marin neglects the sephistimer they run the risk of having no defenders to fight with A underscore bubonic underscore played with 500 bits said I have made hack It's in a thorough inforching if you want to check it out and show stream x3. That is, that sounds horrific. I don't go into fortune. That channel is... Deeply cursed. That is a horrific, horrible thing. Deeply horrific. Yeah, Thor Chan, I think he said Thor Chan, I did, yeah, we have a channel on discord called Thor Chan, where they just post really weird edited pictures of me. It's grim dude, it's a weird channel. It's real weird in there, that's why it's there, so they just be weird in that spot, not anywhere else. It isn't. Stay in there. It's in the pit. Damn. I'm not showing it on stream. I'm not doing it. You can go find it. I'm not doing it. It's my domain. Okay. Okay. Okay. What's this in store? The attackers can rush to the crystal core and must hold in the jordy. Hold a player. The jordy. How long do you think they should hold a player majority over their core? Five minutes, three minutes? How long is it fun to play a king of the hill? The whole battle lasts 30 minutes. Three minutes? I feel like three minutes is a long time to hold majority. I feel like three minutes is kind of the sweet spot. I think five minutes is really long. I think five minutes is really long time. I think three minutes is like a pretty, I think two minutes might be too short. Three minutes if it doesn't reset, no it resets. It doesn't, it only resets if everyone is cleared off of it. If it's fully cleared off, it resets. But if you have even one guy that stays on it, it just pauses. Yeah, three minutes of a half hour invasion, so 10% of the time. And it goes into over time if it's contested. Yeah? As long as it can test, like it's being contested, it goes into over time. So if you get on it one minute left, and you hold it for three minutes, you still win. What happens with 30 minutes is up. PVP turns off and attackers get teleported. attackers get teleported? Yes, we'll get teleported out of the town. What if it needs uncontested to count it all? Yeah, it would need to be uncontested to count it all. Yes. There's people tied to a reach you. Yeah, I think three minutes is good. I think three minutes is it? So like, yeah, once this is just the attackers can rush to the critical score, or must hold a player majority for three minutes. If the core is contested by defenders, the timer does not progress. If the match time ends, but attackers are still in the core, The match goes into overtime. Yeah, there we go. If the course contested by defenders, the timer does not progress. If the match time ends, but vacres are still in the core when the match goes in overtime, Then the match goes into overtime and will not end unless attackers win or the core is fully uncontested. I think that works. The line went into the overtime and until it hits through minutes. Attackers win. or fully yet until attackers win by hitting the three minutes or fully repelled from the city. There we go. Yeah, fully repelled from the core. revealed from the crystal or, okay. There we go. Yeah, if the match time ends, but if that cursor is still on the core, the crystal core, then the match goes into overtime and will not end unless attackers win by hitting their three minutes or fully repelled from the crystal core chunk. Basically, it goes in overtime to stay as far away. Maybe respond stop after 10 minutes of overtime? Okay, we can do that. We'll do five minutes. Yeah. After five minutes of overtime players can no longer respawn in our are held in limbo until the match completes. I think that works, right? What is the death response timer? I would say probably 30 seconds, which is a pretty long that maybe 15, you know, what happens to defenders on death? How do they get back in the fight? They die and then they respond in front of town. I'd say 15 seconds. Yeah, we're making this for the high-toe version. Under 10 seconds and say hello, I'm going to do 15. I think 30 is a really long time. Let's see, when attackers die, they respond in front of the gate just that set of town 15 seconds later. When defenders die, where do we have defenders? response because we can't have them spawn from the core of the down. Right? I don't think we should have defenders do that. Now, there's no, there's no resurrection spells. We're going to have it eating like that. You make it like capture points, I can battle front two or two that changes the defender attack. There's one. Could do something like that. Barric's trunk? I mean, if that's the case if it's a barracks trunk, I would just put our crystal core here and I put a barracks right here. right next to it, right? So the defenders will be right there. Right? I think that makes sense. Oh, you know what? I have a good idea. We didn't know what to do with this chunk. This chunk is a barracks chunk. The one that has the gate on it. This is the chunk where they respond. Right? Because we didn't have anything to set for this chunk, it sets this one to a barracks. Because that's naturally the one that has to be used for the gate anyway. I think that works perfectly. See, this is why we sit down and go through this. When defenders die, they respawn at their barracks. 15 seconds later, let's see, town, there's a beam drawn from the mayor to the crystal core, when holding a gate in this last site, the chunk where a gate is placed, then becomes there is. Where defenders respond during wars. There we go. Cool. I think I work great. I think that's bad. Good spawn camp. Honestly, that means that the enemies will spawn right here. The defenders will spawn like right here instead of these buildings, and they'll just immediately come out and fight, and we'll do it as a wave-based spawning. We'll do every 15 seconds, there's a way of spawn, you know. Instead of individual spawns, they can spawn that, like spawn can't them. I think that's probably fun. While they get the core, if you can suppress an entire team and punch them into their barracks, then fun, right? I don't know if that's a problem, right? Does that make sense? Like, if you completely overwhelm the defending force, you probably, that's fun. That's just checkmate. Yeah. That's the same thing that happens in like Warsaw and Goldsch, and wow, right? Like, you get fought into the graveyard. You know what I mean? Like, if you get fought into the graveyard, like you get fought into the graveyard. It's like, well, I guess next round. Give the barracks three to four exits. Oh, they've designed it. That'd be the ideas that they would design the barracks. Or we'll will design it will give it a bunch of exits, right? Maybe it'll be like a pre-fab. It'll be a pre-fab or something like that because I know that we're doing this as a pre-fab. We might do the barracks as a pre-fab as well. They'd make their own. It could be, it could be they'd make their own. I don't know yet. I don't know how we want to do that. Because we'll have to have certain functionality for like a barracks bid, you know? Maybe they just spawn directly in the center of this trunk. I don't know how to work. Whatever it's going to be. Make your own with a barracks block would be pretty cool. Yeah, I think I think making your own would be the right way to do it. Give them a barrikes block. The barrikes block is the gate is the idea. Give them a block where they need respawn, where they choose the respawn for their guys. I think we could do that instead. Because with the gate, it would just spawn them like right front of the gate, like right here, kind of the thing. In like a general area, we could randomize it. So rather, the system seems about big armies, more people use it when. That is always going to be the case in a social sandbox game. If you can all these have small scale battles too, You can have, you can also pull it outsideers. It wouldn't be like, it creates a barrier where it stops people from third party in. Like you could be like, hey, man, we need to have some people, your friends come help us fight, you know, and then you can get a raid together and then go bring them in and they can help you on defense or help you on offense. The idea is to get everybody involved in a big war. And I think that that is what people tell stories of when it comes to social sandbox games is the big battle I was there, you know. And it doesn't mean that smaller scale battles are not as important. They're just different. You may remember it, but the server is going to remember that time where you took down the Metropolis. That's the idea. That's the whole point with that. Yeah, the gate coordinates the distance has to move. Winston. I didn't see does that for Minecraft, it's so cool, I love it, I don't think it's cool. So the only thing that I have now is it'll have to move the barracks and they'll have to move the gate. I think that's the biggest thing they'll have to move the barracks up because the barracks text to be in the same gate. It'll be in the same chunk as the gate. Sort of you think. Yeah. Let me go back up to this. Read this again. Why is that a thing? Stop it. No. Jesus, that's it. There we go. Flam. Plam is this. Plants and hats are get to raid their seages, and they cannot be upgraded there we go. Homesteads and above are created using core crystal and gate, where to the focus PVP to tell them. Base comment. Hork crystal is placed, and this creates a pre-fab that takes up the entire chunk of this place down. Then a 3 by 3 chunk space, meaning one chunk of each direction, and capsulate in wooden feds to mark in the total ownership size. The one in place the cork crystal is immediately made the mayor, and they now 30 minutes to place a gate to live the bill. Bailing to place a gate in this time drops the cork crystal and deletes the count. The gate must be placed in a border chunk along the edge of the town along the outside room of the blocks. The gate must also have line of sight to the core, as a beam drawn from the mayor to the core crystal, when holding a gate to make this line of sight easier to understand. There should be enough space around this game for players to easily walk to the core should the gate be breached. The chunk where gate is placed then becomes a barracks where defenders respond or it's perfect. I think it's a really good system. When a town upgrade is against one more chunk in every direction, and a wooden fence is former on the east of Shukespace, the mayor then has a one hour to move the gate to the atmosphere of the town, so the action can only be initiated by the mayor. As important for mirrors, to plan ahead for this action to avoid any kind of negative outcomes. During this time, the town is also near to seages, and the upgrade cannot be canceled to avoid of using this immunity. Once the gate is in place, the town will be ready to activate once the gate is in place. The mayor must then also move the barracks. And then, the town will be ready to activate early by interacting with the crystal fort. At any time, by interacting the first of them. Let's see, once the gate is in place, the marimus then also move the barracks, and then the town will be ready to gate and barracks are set in place. The town will be ready to act that. Yeah, there we go. Once the gate barracks are set in place, the town will be ready to activate at any time by direct your personal course. The barracks will always be the same trumpets today. The crystal core of a town is effectively a bank for specific resources that are used as up to, based on plots assigned to different chunks the town will have different upkeep amounts I'll keep this paid at the beginning of each Monday and the week long window for filming your covers. Nice. Pick up the phone. No. You know, I was thinking about this. If a town doesn't have enough resources for the upkeep, when you steal one, two or three weeks from it, I think it should act like a siege and downgrade the town by one level. So if the town gets hit, right, and you're trying to like sandbag it, where you have like four days of upkeep in it, you know, like, hey, hey, I didn't have a do anything about it. And they hit you for one week's worth. It should downgrade the town by one level. I think that's how it should work. I think it should be a huge punishment for that so that there's no sandbagging. The core is the resource bank, does that mean this is really just a violent heist? It is. It's a heist. 100% it's a heist. I might even add like spy mechanics where you can steal from the core, I think it might be cool. Yeah, there we go. If the town's defense loses and the court doesn't have it, it presources in it. Good day, be at actors. Lyon underscore GFG said I'm finishing a Bachelor of Networking and Infrastructure with a Cyber Security focus. My final work integrated project is with a company that usually hire students afterward. The degree already covers CCNA topics but doesn't give the certification. If I'm offered a role, should I take it or pursue more certifications first? What helps more early career? Your heart, thank you, your heart. Take the job. Take the job. Do you know how hard it is to get a job in the second mystery right now? It's insane. If you are offered a position, take it entirely. Experience wins every time. That being said. If the experience take the job and then on top of it, see if they'll pay for more suits because they usually will. Yeah, they'll pay for the suits anyway. Then go, yep. They usually will get that job, especially in tech men. Get the job. Like that's, yeah, that's tough. Get the job. Get the job. All right, chat. I think it's time. I've added this last thing. So the first type of war involved is pillaging a city and taking resources from its crystal core. in non-destructive February that will not damage the structures or plots, they will not damage the structures or plots if the town has ample resources. Researches can always be recovered and the town can survive this kind of assault without lasting damage. The amount stolen is based on the attacker's bid, which is set up into tier 1, 2, and 3. The bid is equal to 25% of the amount of resources stolen and the amount is the amount stolen. is equal to a week's worth of upkeep per tier. The payment is made weeks worth of the defense offenses upkeep per tier. Payment is made at the time of declaring intent to pillage. If a pillage fails, the defender keeps the resources bid by the, yeah, the resources bid by the attacker. This makes small towns dramatically less worthwhile to attack, while also making it more costly to hit larger towns. The towns defense loses, and the court doesn't have enough resources in it to pay for the attackers, an account's this kind of loss is a siege loss and downgrades the town by one two. Aaaaay. Aaaaay. Nilton antigriffing. Yes. Aaaaay. Aaaaay. Alright. Alright. Alright. I'm going to be honest with you. because there's a lot of bullshit that we can just do, and it's really neat. So, I went over an hour over that. Couldn't that be grief though? There will always be ways to play as fine to grief. There is light and he grieving mechanics in this. There will be players that are like, I'm just going to make 15 different towns and 15 different offices. I'm going to see you, everybody on the map, and then people will run them off the server. Right, let's just have it. So. It shouldn't delete the blocks and manages to play as a cover. Um, I'll think about that. I'll think about that. As they're cool done for CJS. I'm gonna put all the cool ones over anything like this. Anyway, I need to go work on harp on, so we're gonna read fairy software, and I'll see you guys tomorrow. I'll be back then. Also, remember, and never forget, chat smells. It's true. I'll see you guys are amazing, thank you very much for today, that's damn community I could ask for, see you tomorrow